Mimics feel like the epitome of "gamey" creatures. In my opinion, they wouldn't fit the world very well at all.We need a gamey gotcha creature (http://geekandsundry.com/the-5-stupidest-old-school-pathfinder-monsters-redeemed/) mod!
He has stated that possessed items and weapons are planned, which is basically the same concept.
Well Mimics are specifically creatures that disguise themselves as manmade objects like doors, carpets, chests, coffins, or statuesIt's a good thing we don't have toilets in DF.
Though people seem to forget that mimics don't have to be chests O-o
Well Mimics are specifically creatures that disguise themselves as manmade objects like doors, carpets, chests, coffins, or statuesIt's a good thing we don't have toilets in DF.
Though people seem to forget that mimics don't have to be chests O-o
Mimics feel like the epitome of "gamey" creatures. In my opinion, they wouldn't fit the world very well at all.
I think a DISGUISE_AS token could be worthwhile. Nature is full animals that look like something else until you look closely, and there's no way to do this yet in DF since moving the cursor over a creature tells you what it is.^^^Definitely second this idea^^^
Creatures could disguise themselves as other creatures, furniture or items. Similarly, they could pretend to be dead: the cursor would show them as a corpse until you got too close. Treants could pretend to be trees, golems could pretend to be statues.
This would work especially well for generated creatures; each world would have different kinds of mimics so you'd never be sure which items to watch out for until you became acquainted with that world's lore.
In a genre (fantasy) in which "adventurer" is a valid job, where enough people are interested in buying armor and weapons and plundering all the dungeons and tombs that supporting adventuring is the main driving factor of the world's economy, an animal suited to ambushing adventurers doesn't seem all that gamey.I think he meant to reply here but instead replied on the Uncanny suggestion thread.
It's not the treasure box monster that's gamey, it's the fact that treasure boxes are common enough to be used as camouflage that's gamey.
Now that necromancers are making experiments that opens the possibility of them creating creatures like a mimic for defense. Another option would be illusion magic on some undead creature which accomplishes the same thing as a mimic and is less "gamey".
Having a necromancer's mimic disguised as a slab or book in their tower would be cool.
Unrelated, but why do people want dwarves to be able to... Uh... Piss and poop? Like, they already barf and that's a problem. Making canalisations will be a chore, and I certainly wish to live in a fantasy world where such things don't exist. Imagine the most beautiful elves you can think of, with such majesty and magical powers, taking a long sh!t.
Mimics can be found by adventurers in caves, castles, ruins, in the forest. These are dangerous monsters, which pretend to be something made by sentient creatures: crates, campfires, statues, books. If someone is close enough, mimics immidiately attack. They are very strong and big. Their point is to kill the adventurer and eat his multilated corpse.DF plans already have similar creatures. Animated furniture!
Skilled adventurers can recognise mimics whithout fighting them - monsters are cautiously breathing.
I think wizards enchanting objects to guard their homes (or perform other tasks) would be more in-line with DF's style than specifically creating a monster that looks like a book.
Although, if there was a system to create replica artifacts, someone might create a replica and then bring it to life...