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Finally... => Forum Games and Roleplaying => Topic started by: flame99 on October 02, 2014, 01:34:54 am

Title: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!
Post by: flame99 on October 02, 2014, 01:34:54 am
IC Thread (http://www.bay12forums.com/smf/index.php?topic=144701.msg5728404)

Things have recently taken a turn for the worse.

To put things simply, the five of you were looking for some money. The City Guard were willing to pay good coin to anyone who could do something about the bloody monsters stalking the undercroft of the city. Cleaning the entire thing up would be a feat unspeakably difficult, even for a wizard with a power to rival the Gods, but thankfully, all you've been charged with doing is dealing with the things under the South-Western Craftsmen's District. The prominent creatures therein are gremlins, kobolds, goblins, and the occasional orc or fey creature.

This would have been a simple assignment, if you hadn't gotten a touch careless, and found yourselves knocked out by a wandering patrol of 'bolds. You've recently woken up in a cage of some sort. Off to the east is a small pool filled with what seems to be roiling magma, with six 'bolds surrounding it, chanting what seems like an invocation. This would be considerably more threatening of a situation if they hadn't forgotten to both confiscate your equipment, and to lock your cage.

Spoiler: The World (click to show/hide)
Spoiler: The Crunch (click to show/hide)

Spoiler: The Players (click to show/hide)

Spoiler: The Waitlist (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [0/5]
Post by: Harbingerjm on October 02, 2014, 02:41:44 am
Hmmm... I'm a little wary of joining after Legends, but I do have an idea I wouldn't mind playing...
Are trait/flaws/(potentially Leadership at the right level, or just the ability to get a Cohort through roleplay) allowed?
Title: Re: City of Aretrian - D&D 3.5 [0/5]
Post by: flame99 on October 02, 2014, 06:25:00 pm
Hmmm... I'm a little wary of joining after Legends, but I do have an idea I wouldn't mind playing...
Are trait/flaws/(potentially Leadership at the right level, or just the ability to get a Cohort through roleplay) allowed?
I'll allow for one trait or flaw. Also, note that the players will be deciding how their characters know each other.
Title: Re: City of Aretrian - D&D 3.5 [0/5]
Post by: Nerjin on October 02, 2014, 06:53:32 pm
Ehhhhh.... I'll go for it. Hm... What to play though...

Edit: Hm... I forgot about the gun stuff.... Eh I'll go for it anyway but it's not usually my cup of tea yo. Should be interesting.
Title: Re: City of Aretrian - D&D 3.5 [1 /5]
Post by: Nerjin on October 02, 2014, 08:13:44 pm
Fronos Shorthammer (http://www.myth-weavers.com/sheet.html#id=39406) the Duke Nukem Dwarven Barbarian.

Stat Rolls (http://invisiblecastle.com/stats/roll/) I’m swapping Dexterity for Strength though.

Starting Gold (http://invisiblecastle.com/roller/view/4666320/) [[I assume we needed to do this.]]
Title: Re: City of Aretrian - D&D 3.5 [1 /5]
Post by: Tawa on October 02, 2014, 08:18:38 pm
yes
in
yes
in

sheet coming soon

EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?

EDIT2: Never mind. You're using the roll-for-stats method.

Granted, my first ever character (a sorcerer with a dexterity of 5 who I wrote off as being an alcoholic whose hands are constantly shaking) was made like that, but still. There's too much room for one player to be strictly superior to the others due to better stats.
Title: Re: City of Aretrian - D&D 3.5 [1 /5]
Post by: flame99 on October 02, 2014, 08:24:20 pm
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?
Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
Title: Re: City of Aretrian - D&D 3.5 [2 /5]
Post by: Tawa on October 02, 2014, 08:27:38 pm
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?
Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
That was tryrar.

I liked the thing. I miss Saeberth. ;_;
Title: Re: City of Aretrian - D&D 3.5 [2 /5]
Post by: flame99 on October 02, 2014, 08:31:27 pm
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?
Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
That was tryrar.

I liked the thing. I miss Saeberth. ;_;
Tryrar's character initially got NPC'd due to absence, but then somebody else wouldn't post a turn, and frankly, having one PC turned NPC is bad enough; the point at which you need two seems like a point you might as well put the game out of its misery. If you can get the other players interested, I wouldn't be adverse to starting the game back up, though updates would be a touch sparse.
Title: Re: City of Aretrian - D&D 3.5 [2 /5]
Post by: Tawa on October 02, 2014, 08:33:49 pm
I ride at dawn for the OP of LoG.

Anyway, bye.

EDIT: There's no way that's happening. Two of the players had a falling out, judging by events in one of my games' OOC threads, and after that we only have like 2 remaining people. Counting me.
Title: Re: City of Aretrian - D&D 3.5 [1 /5]
Post by: Harbingerjm on October 02, 2014, 11:49:32 pm
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?
Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
Did you try PMing them? Or even just posting telling them it was their turn? It's not unusual for people to miss that it's their turn in PBP format when the only indicator is the Initiative Order; people tend to skip over that a bit.

Hmmmm, Kobold or Anthropomorphic Bat...
Title: Re: City of Aretrian - D&D 3.5 [1/5]
Post by: GiglameshDespair on October 03, 2014, 04:57:53 am
I'm kind of interested, but I remember Gueryth died, and so did the one before hand, whatever that was called. If you can explicitly tell me you have it planned out, then I'll make a sheet.

I'm assuming level 1.
Why no psionics, out of interest? They're less unbalanced than wizards, looking at the tier system (http://www.brilliantgameologists.com/boards/?topic=1002.0).
Title: Re: City of Aretrian - D&D 3.5 [1/5]
Post by: Harbingerjm on October 03, 2014, 06:20:06 am
Fronos Shorthammer (http://www.myth-weavers.com/sheet.html#id=39406) the Duke Nukem Dwarven Barbarian.
Fair warning, if you use Sunder I for one will be strongly suggesting whatever you break is subtracted from your share of the loot.

I'm assuming level 1.
Why no psionics, out of interest? They're less unbalanced than wizards, looking at the tier system (http://www.brilliantgameologists.com/boards/?topic=1002.0).
...
You know that Erudite is a psionic class and also at tier 1, right?
That said, powers are usually quite balanced compared to spells, which does effectively mean that psionic classes are generally more balanced than spellcasting classes.
However, a lot of DMs ban them (and ToB, and numerous other systems) either because of flavour reasons, because of a poor reputation (usually either from previous editions, misunderstanding the rules, or a knee-jerk reaction), or because they just don't want to learn it/run multiple "magic" styles at once/whatever.
That said, Flame has also effectively banned Druids and not-quite-banned-but-the-closest-thing-to-it Wizards, so.

Also, I was a fair way through designing my potential Batman when I re-checked something and found that not even City-Shape will do; Bat Swarm is Diminutive, not Tiny like I thought, and Wild Shaping Diminutive takes an Epic Feat. Potentially possible, since I was likely going for a Kobold anyway, but rather cheesy. This saddens me. Ah well, next character idea!

BTW, Flame, have you looked through Cityscape/Dungeonscape? Depending on where the focus of the campaign goes, they could both likely be helpful.
Title: Re: City of Aretrian - D&D 3.5 [1/5]
Post by: flame99 on October 03, 2014, 06:38:18 am
EDIT: What happened to your other campaign? The one where I was playing the ranger guy who supposedly never talked, and you threw a vampire at us who had Summon Monster III?
Legends of Gueryth? Flying Dice (I believe, anyways; I'd have to go check) never posted a turn, enthusiasm seemed low, and honestly? I wasn't really sure where to take the story next. I had a lot of things planned out for it past the initial bit, but getting over that hump has always been hard for me. I decided to just let it die a quiet death.
Did you try PMing them? Or even just posting telling them it was their turn? It's not unusual for people to miss that it's their turn in PBP format when the only indicator is the Initiative Order; people tend to skip over that a bit.
I did.
I'm kind of interested, but I remember Gueryth died, and so did the one before hand, whatever that was called. If you can explicitly tell me you have it planned out, then I'll make a sheet.
I have most of the early game planned out, and a good bit of the later game planned out. The remainder is stuff that really is reliant on player choice anyways.
I'm assuming level 1.
Why no psionics, out of interest? They're less unbalanced than wizards, looking at the tier system (http://www.brilliantgameologists.com/boards/?topic=1002.0).
Lore reasons, as HarbingerJim said. The setting does have psionics, but it isn't accessible to you.
BTW, Flame, have you looked through Cityscape/Dungeonscape? Depending on where the focus of the campaign goes, they could both likely be helpful.
I can't say I have; I'll look through those.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Harbingerjm on October 03, 2014, 07:33:56 am
By the way, is fractional BAB in play?
Title: Re: City of Aretrian - D&D 3.5 [1/5]
Post by: GiglameshDespair on October 03, 2014, 07:56:41 am
Ah, yeah. I was only looking at psion and psychic warrior, forgot about erudites. Can't say I've ever used one of those, so that's probably why.

Not sure what class I'd be. I do like dread necromancers, but I've already modifed my Chaika sheet to be used in a different game.
Hmm.
Maybe a favoured soul. Never been one of those, either.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: flame99 on October 03, 2014, 08:16:35 am
By the way, is fractional BAB in play?
I can't say I've ever heard of it. Looking over it, though, I'll go for it.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: GiglameshDespair on October 03, 2014, 08:33:26 am
So what are the standard deities? Because there seem to be a lot of deities. (http://www.imarvintpa.com/dndLive/SearchDeityList.php)

Definately thinking favoured soul with a big stick.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Harbingerjm on October 03, 2014, 08:44:01 am
So what are the standard deities? Because there seem to be a lot of deities. (http://www.imarvintpa.com/dndLive/SearchDeityList.php)

Definately thinking favoured soul with a big stick.

The gods being used are the standard pantheon (Heironeous, Boccob, Hextor, etc.)
So check the Player Handbook as a first source. What concept were you going for? We may be able to help you find one that matches.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: GiglameshDespair on October 03, 2014, 10:23:26 am
I don't actually own any of the handbooks or anything - I rely on online resources and srds, which often don't distinguish very well.

I was thinking a favoured soul, and the smallest possible character with the biggest possible club sounds amusing to me. So either a great club or heavy flail as a diety favoured weapon.

As for templates, if the deity was an earth deity, I was going to take the Mineral Warrior template for LA+1 as a show of how much s/he was devoted to their god.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Harbingerjm on October 03, 2014, 10:36:56 am
I don't actually own any of the handbooks or anything - I rely on online resources and srds, which often don't distinguish very well.

I was thinking a favoured soul, and the smallest possible character with the biggest possible club sounds amusing to me. So either a great club or heavy flail as a diety favoured weapon.

As for templates, if the deity was an earth deity, I was going to take the Mineral Warrior template for LA+1 as a show of how much s/he was devoted to their god.
Yes, own, of course, I would never advocate bypassing that... Erm, let's see... Preferred Alignment? I personally will likely be going Lawful Evil.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: GiglameshDespair on October 03, 2014, 10:55:35 am
Alignment unimportant. Heh, maybe we could make an evil party. If evil, probably lawful though.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Harbingerjm on October 03, 2014, 12:50:40 pm
Hmmm. Well, Executioner's Mace is one of the first that springs to mind (sweet, sweet DR breaker...) but it's from Dragon so a) you'd probably need to run it by Flame and b) I doubt any god has it listed as Favoured.
A quick check shows most of the other really big hammers share similar divine problems; Amusingly, the Goliath pantheon have such favoured weapons as Greatclub, Morningstar and Heavy Flail, but not the Goliath Greathammer.
Happily, the Maul gets a bit more luck; I was expecting more Dwarf God hits than I got, but there are two god hits for it. Sadly, the first is a Forgotten Realms deity. Ick. Nevertheless, to the campaign setting book!
Hmmm. Silvanus. Possible, but basically a druid god. Not recomended, especially given the other hit:
Dumathoin! Now we're talking! Dwarven, Greyhawk-valid, decent range of interests... Something to look into.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: flame99 on October 03, 2014, 01:14:41 pm
With minor alterations to the plot, an LE party would be feasible (In fact, it would probably work better). NE would be a bit of a stretch, though, and CE is right out. Dumathoin would also work as a god choice, but Silvanus would be very, very unlikely. As for the Executioner's Mace, I think I'll go ahead and say no to that. It seems a touch powerful.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Harbingerjm on October 03, 2014, 03:07:59 pm
As for the Executioner's Mace, I think I'll go ahead and say no to that. It seems a touch powerful.
Since no god lists it as favoured (well, maybe Kyuss, but I'm fairly sure that's unplayable), for a Favoured Soul it's actually a fairly weak choice unless the Favoured Weapon of their god is utterly terrible, and even weaker than a Favoured Maul, since it needs Martial Weapon Proficiency (thus a feat or a dip) and doesn't gain the benefits of the free Weapon Focus and Specialisation feats that the Favoured Weapon gets, so you're effectively trading away a feat for a slight drop in average damage, -1 to attack, the loss of the ability to (potentially) use a shield or a free hand (since Exotic Wep. Proficiency (Maul) lets you use one one-handed), and a (slightly) easier time bypassing DR (Not by much, though, since you'll either a: still need the golf bag to deal with anything fancier than B/P/S, or b: have Shadow Striking and ignore DR).
Edit: Oh, and it's slightly lighter and looks awesome (in some depictions).
Hence why I recommended Gig go with the Maul.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: flame99 on October 03, 2014, 03:31:24 pm
Good point. I'll go ahead and allow the Executioner's Mace.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Nerjin on October 03, 2014, 10:32:44 pm
I can dig a Lawful Evil party but if we do I'd like to run a Cleric. Lawful Evil Clerics are my favorite thing ever... Would that be okay or does that go into the "Wizard" problem?
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: flame99 on October 03, 2014, 10:47:33 pm
Clerics are perfectly fine. The problem with wizards is that in this setting, those not gifted with arcane magic (*cough*sorcerer*cough*) have to devote massive amounts of time to learning it to use it in its pure form; they simply don't have time to adventure. I suppose an elf might be able to, but I'm going to be largely forbidding them because balance.
Bards and the like can use it because they aren't using "pure" magic; they're tapping into it via song. The reason why pure magic is so hard to use will become evident later in the campaign.

EDIT: But yeah, casters are fine, aside from wizards and druids. I'm a touch leery about the possibility of CoDzilla rearing its head, but I'm not quite so worried about Clerics. Though there are some balance reasons, wizards and druids are out mainly for lore reasons that will become evident later.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Nerjin on October 03, 2014, 11:03:10 pm
Alright... So... Would a Lawful Evil campaign be more fun for you to run?
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: flame99 on October 03, 2014, 11:10:47 pm
I can't say I really have any experience running evil campaigns, but the story I had planned fits a lawful evil party well, and it seems like a lot of fun. Go right ahead.
Title: Re: City of Aretrian - D&D 3.5 [2/5]
Post by: Tawa on October 03, 2014, 11:19:27 pm
Not sure if it's the sleep deprivation talking or what, but, ah, screw it, I'll reserve a spot anyway.
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: GiglameshDespair on October 04, 2014, 06:41:24 am
May I point out that favoured souls are basically weaker clerics: having both is a bit redundant.
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: Dwarmin on October 04, 2014, 08:21:33 am
http://invisiblecastle.com/stats/view/36941/

My stat rolls. trading Dex/Con.

http://invisiblecastle.com/roller/view/4667650/

Gold.

Thinking of making a hexblade...and trying to make a LE char whose actually fun to play.
http://dictummortuum.blogspot.com/2011/08/hexblades-handbook.html

Flameboy, what do you think about these recommended fixes to the class? I found them on the forum handbook part.

Quote
The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play. Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed. If you want to boost the hexblade, I'd try the following changes:

    Good Fortitude save
    Curse ability usable 1 + the hexblade's Cha modifier per day
    Curse ability usable as a swift action
    Curse ability does not count as used if the target makes his saving throw
    Ability to cast in light or medium armor and while carrying a light shield or buckler
    At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.


The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage. (These are by no means official. They're just off the top of my head changes I'd consider making.)

Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: Harbingerjm on October 04, 2014, 08:35:40 am
May I point out that favoured souls are basically weaker clerics: having both is a bit redundant.
Not... really. Sure, having two characters built to perform the same function can be redundant, if you only need one character capable of doing that. But two characters built even with the same class can be extremely different in focus, and even if two characters are built to perform roughly the same thing (same class or not), plenty of purposes can benefit from having several characters built to perform them. Two rogues makes for good flanking, after all.

Also,
http://invisiblecastle.com/roller/view/4666071/
http://invisiblecastle.com/roller/view/4666075/
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: flame99 on October 04, 2014, 09:03:22 am
Quote
The hexblade suffers a little because he came on the scene relatively early in 3.5's life. As R&D pushes the boundaries of the game, we learn that some things we thought were risky or potentially broken aren't. Other times, we learn things that look fine don't actually work in play. Armored mages fall into the first category. Them seem really powerful, but in the long run they aren't. Spells and magic items allow an unarmored mage to build great defenses. The spell mage armor is as good as medium armor, and its duration allows most mages to keep it active at all times. If you compare the hexblade to the duskblade from PH 2, you can see how the thinking has changed. If you want to boost the hexblade, I'd try the following changes:

    Good Fortitude save
    Curse ability usable 1 + the hexblade's Cha modifier per day
    Curse ability usable as a swift action
    Curse ability does not count as used if the target makes his saving throw
    Ability to cast in light or medium armor and while carrying a light shield or buckler
    At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.


The key to the hexblade is his curse ability, but it's a little un-fun to have it so limited in use. The hexblade also has trouble casting spells and using his melee attacks, so shifting spells to swift actions fits in with the idea of an armored mage. (These are by no means official. They're just off the top of my head changes I'd consider making.)

I'll allow these changes.

Also, Giglamesh, I take it you've decided to join the game?
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: Dwarmin on October 04, 2014, 09:24:31 am
Sheet done, I assume I didn't miss anything...

http://www.myth-weavers.com/sheetview.php?sheetid=585720
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: Nerjin on October 04, 2014, 09:52:34 am
Yeah I'll be doing a LE cleric focused on buffing I think. Ignore the Barbarian, if you please.
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: Dwarmin on October 04, 2014, 10:16:44 am
Tweaked my char a bit, background and fluff in.

Desert Half-Elf Hexblade-my backgrounds fairly fungible, "the mercenary who has been everywhere but can't go home". I could have met any of you other players.

At least I'm really strong against hot weather effects.
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: Tawa on October 04, 2014, 10:35:20 am
On second thought, that was the sleep deprivation talking. Out. Will PTW, though.
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: Nerjin on October 04, 2014, 12:30:30 pm
Stats (http://invisiblecastle.com/stats/view/36943/) but I will be switching Intelligence with Wisdom [to facilitate a cleric that can actually do things.]

x10 = 130 Gold (http://invisiblecastle.com/roller/view/4667891/) to use how I see fit… Hm…

Anyways, Culpa Maxima (http://www.myth-weavers.com/sheet.html#id=40212) the Softspoken Lawful-Evil Cleric of Hextor.

I'm still open to suggestions and changes to Culpa.
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: lawastooshort on October 04, 2014, 02:27:34 pm
Is there a spot left and if so can I have a bit of time to consider (mostly to consider if I have the time to make a character and if I can come up with something interesting that is evil, as that is new to me)?

(an evil bard?)
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: flame99 on October 04, 2014, 02:52:20 pm
Is there a spot left and if so can I have a bit of time to consider (mostly to consider if I have the time to make a character and if I can come up with something interesting that is evil, as that is new to me)?

(an evil bard?)
We've got two, in fact. I'll go ahead and reserve one for you.
Title: Re: City of Aretrian - D&D 3.5 [3/5]
Post by: GiglameshDespair on October 04, 2014, 02:54:39 pm
Yeah, I'm in.

My favoured soul is a worshipper of Kostchtchie (http://www.canonfire.com/wiki/index.php?title=Kostchtchie), the frost giant demon lord (and the only maul-favouring evil god I could find...). If they're a half giant, will they keep their stomp (http://www.dandwiki.com/wiki/SRD:Stomp) 1/day ability? I realise it's a psionic power, but I'm not making a psionic character. Whatever the result, they'll still be a half giant, as that fits the character well.

They'll be neutral evil as a result, but they certainly aren't going to act chaotic evil. They just won't mind breaking laws to advance themselves.

STATS: http://invisiblecastle.com/stats/view/36945/
REROLLING DEX: http://invisiblecastle.com/roller/view/4668121/
END STATS: str 14, dex 14, con 15, int 13, wis 15, cha 17
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 04, 2014, 02:59:21 pm
I'll allow stomp, since it's a psi-like ability, and not actual psionics, causing it to not run afoul of the lore restrictions.
Title: Re: City of Aretrian - D&D 3.5 [4/5]
Post by: lawastooshort on October 04, 2014, 03:37:18 pm
(an evil bard?)
We've got two, in fact. I'll go ahead and reserve one for you.

Thank you. I'll let you know as soon as possible if I don't think I can come up with something.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 04, 2014, 03:47:13 pm
http://www.myth-weavers.com/sheet.html#id=40282

How much gold does a FS start with?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 04, 2014, 04:01:21 pm
5d4x10
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 04, 2014, 04:11:53 pm
http://invisiblecastle.com/roller/view/4668178/

150.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 04, 2014, 04:45:01 pm
Hmmm. Noting that at least one person is actually using that LA, is LA buyoff available?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 04, 2014, 04:46:24 pm
It is. Could have sworn I put that in the OP, but evidently not.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 04, 2014, 05:11:35 pm
Hmmm. Shame there isn't a God Blooded template for Io (Or even another dragon god). Oh well.

Flame, how do you feel about the Spark Template? It's from Dragon Mag, mind. The Wisdom loss isn't exactly great for a Ranger, but I do like the fluff, and some magic detection can be handy.
Spoiler: Spark (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 04, 2014, 06:02:16 pm
I'll allow the Spark template.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 04, 2014, 06:13:57 pm
My sheet's done, I think.

Laugh of the Avalanche, the half giant girl with the very, very big club.

Ok, so how do our characters know each other? Dwarmin, our characters could have met in the Northern Wastes, when she was a girl struggling to survive rather than a mercenary killer like she was now. If maybe she tried to kill him, but was fought off (being much, much younger at the time). Later, they met again by chance, and recognised each other - her maul is rather distinctive, after all. So she has a kind of professional respect for him, and he respects her for surviving? Maybe.

Nerjin, I'm not sure about our characters. If you knew Dwarmin's, they could have met through him.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 04, 2014, 06:24:40 pm
Well I'm thinking that Culpa may have hired Osirio as protection at some point of time when other mercenaries weren't available? Or perhaps the church hired him unknowingly and thus they have some history of working together though not since Culpa converted.

As for Ava... I don't know either.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 04, 2014, 08:37:44 pm
Hmm... maybe they just hadn't met? They met when they took the job.

I guess not everyone would have a deep backstory with each other. Now we just need to see the backstories of the two other characters...
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 04, 2014, 08:58:08 pm
Nothing wrong with that.

I was looking into Vampire and Lichdom because fun things to be right? Well, they have MASSIVE LA adjustments so... I guess I'll just have to settle for normal human guy for now. [[I was looking into it for later levels obviously.]]

Also, I'm sorta worried aobut the guns thing. How common are they in this setting?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 04, 2014, 09:01:00 pm
Guns aren't very common. They're a recent invention, and a pricey one. Guns are really only used by the wealthy upper class, and even then, it's normally just small handguns. Your average person hasn't even seen one before, and has a decent chance of having never even heard of them.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 05, 2014, 12:09:21 pm
Ok, so how do our characters know each other? Dwarmin, our characters could have met in the Northern Wastes, when she was a girl struggling to survive rather than a mercenary killer like she was now. If maybe she tried to kill him, but was fought off (being much, much younger at the time).

Humm, a little of both, maybe. How does this sound?

Note, this would be from my characters perspective.

2 years ago...

Osirio hated the cold. He hated the snow, and the ice, and even the direction of North, and everyone and everything that lived there. What had possessed a Son of the Desert to come here, he wondered. He clung his far too thin wool coat even tighter, as if that would help.

Oh yeah, the gold. Enough to make him forget about his worries...for awhile. Guarding Caravans of frozen meat, a tribute from the pale Snow Lords to an Ice Dragon, so he wouldn't (in theory) pillage along this particular stretch of road while they traded in the summer melt. If it was him, he'd rather have killed it. You can't negotiate with things like that, not forever...and of course, the bandits-more hungry than selfish, up here-waylaid the caravans, hoping to stave off starvation. It made him feel odd, that. There should have been a proper Lord here, to enforce laws and toll roads, to force people to plant crops, even if he had to cave in some skulls to make them see reason. People shouldn't starve-it was wasteful. He could sympathize, to an extent. It was hard living in the desert, too. But, he could understand...still, he was being paid well enough not to feel guilty about it. Fortune was with them, however-no groups of bandits came swirling out of the snow, howling like wolves, not this time...the Dragon and his cohorts had been hunting, and his cultists was not merciful to those who tried to steal his food.

...

The relief of stepping into the "city"-composed of a few miserable, frozen faced Dragon cultists in heavy weather tents-was admirable. He could speak their language, at least. They invited him and the other guards to a small "celebration". They were putting the captured bandits to death. He decided to watch the festivities, so as not to seem impolite. At least it would be a proper battle, and not a straight killing-the bandits would get to fight.

He thought that was fair. Fair enough.

...

They had placed a dozen of them in a miserable pit, ringed with spikes. They had been tossed weapons and archers shot anyone who didn't fight. That got them moving. Most died, and more were brought in. Gore everywhere. The parts would also feed the Dragon. Everyone wins. His eyes about popped out of his head when he saw a fifteen year old girl dodging in and around the combatants, swinging a giant hammer much larger than herself. And she was laughing. How did she get in there, he wondered? She had lasted longer than the others-but, even she was flagging. The men were making wagers on how long she could last.

Something like distaste welled in Osirio's stomach. It was such a waste of talent. He despised waste. And, to die so young...he was consumed with loathing, but for what exactly, he did not-could not-say. He thought she might be a good investment, after all.

He spoke to one of the cult traders, her face hidden behind an icy dragon mask. Green eyes glittered with avarice. He would later think his voice was coming from somewhere else, that it would was not him. Why would he care of a striplings bandits life? What was it to him?

All the same, he said. "I'll be making you a wager. 15 gold that little one survives the next five rounds. But if she does so, you will be releasing her to me...and be giving me that nice brass wineskin you've got upon your belt. Are we having a deal?"

In the end, he had to settle for her surviving the next *ten* rounds.

The cost of doing business, he supposed. He really wanted that wineskin.

...

He saw the chains struck off her, and her things returned, and even her wounds tended-he didn't invest his money to see her die in the wastes to illness-but he had only then realized he didn't know what to do with her. She was unruly, undisciplined, wild. And too young for him, in any case. He didn't want to drag an orphan around the world. Especially not one who liable to cut his throat with that monster knife of hers.

In the end, he settled for a favor.

"You are owing me fifteen gold, little-snow-girl. And your life, as it is. But, I know you've got nothing on you, and nothing I want from you. So-tell you true, you mark me-I will be having your favor, one day."

He smiled, coldly. It was the only way you *could* smile up here.

"You will be making an oath on your mother, or fathers, or their graves, or your Gods or your own life-or even on your Gods-rotting snow, if you want. I care not. You are owing me a life debt, child. I see you again, I will call on it. You might not like what you pay. But, you will pay it. You are understanding, little-snow-girl?"

...

The favor cost him nothing, and had won him a decent wineskin made of real brass. Osirio pondered, as the caravan, filled with pelts and gemstones, made tracks Southwards. But he wondered if it would ever come to anything about what else he had won. Or maybe he would one day regret it?

Ah, fortune. Osirio was a hex-wizard. He knew too much about that to ever be comfortable. He had given luck. It almost always came back around.

Almost always.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 05, 2014, 12:14:28 pm
I think I am going to try a NE human bard, and I may ask the thread for some help with this. First though, is there anything that would be particularly useful to the existing group? depending on rolls I may only be able to concentrate on one of spells/skills/knowledge/helping in combat.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 05, 2014, 12:18:07 pm
As of right now, we're in an urban campaign with no skill monkey...need someone to unlock those pesky doors!

Though, I believe I can be party face.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 05, 2014, 12:23:47 pm
Well, Bard with good Charisma is always useful, particularly if you take a Marshal dip. We should probably all have some degree of Face-ness (if nothing else, enough to reliably Aid Another is always handy).
Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 05, 2014, 01:20:07 pm
Well, I don't mind taking a level of this or that later (we are level 1 now though yes? And I want to start as a bard).

I am on phone for next hour (so typing=urg), so to summarise, my vague idea is a natural semi-magician (hence bard) who was not considered "right" for formal magical study, leading to a life of resentment towards it, and to wanting to show he is better, either through knowledge or natural magic or... I wanted his Perform skill to be chanting; his name is Alicole the Mumbler, wandering collector of knowledge.

I am a novice (still) at d&d; any suggestions are welcome. Will be on computer and do stat rolls in a bit.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 05, 2014, 01:43:10 pm
Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
we are level 1 now though yes?
Yep.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 05, 2014, 02:10:21 pm
Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
Sidebar on the bottom of page 59.

On another note, I'm planning to be a Wild Shape Ranger (?) Kobold with a rather lofty set of goals (quite literally), probably with the Arcane Hunter ACF, maybe with the Skilled City-Dweller and Voice of the City ACFs (I'm not entirely settled on these yet, it depends on a few things I haven't decided, mostly skill allocation).
Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 05, 2014, 02:24:59 pm
Well. I could do with some help everyone.


Really particularly average:

STR 12, DEX 11, CON 11, INT 13, WIS 8, CHA 13 (http://invisiblecastle.com/stats/view/36955/)

Plus a reroll to 15: 4d6=17 (http://invisiblecastle.com/roller/view/4669024/)

I think I should swap WIS for CHA and swap the 8 for the 15. Or should I swap something else for the 13 (putting the 15 in CHA)? I know there is a feat that lets you use INT for Will saves and certain Will-based skills, so perhaps this would be a good idea. Better DEX or CON would be pretty useful. 11 for DEX probably puts paid to any ideas about taking a level of Rogue for the locks in any case.

WIP:
Alicole (http://www.myth-weavers.com/sheetview.php?sheetid=1028442)

edit: 110GP 4d4=11 (http://invisiblecastle.com/roller/view/4669035/)

Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 05, 2014, 02:27:36 pm
Eh, the social class rule is interesting, but I don't think I'll use it.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 05, 2014, 02:54:09 pm
Eh, the social class rule is interesting, but I don't think I'll use it.

It looks alright. But I'm already playing a 2 SP char. With 13 int. :P

Seems it's unlikely to see much use in any case.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 05, 2014, 03:07:04 pm
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 05, 2014, 03:14:39 pm
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
That's what Masterwork Tools are for.

Eh, the social class rule is interesting, but I don't think I'll use it.
I see. Hmmm, to the Book of 9 Swords, then!

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 05, 2014, 03:18:04 pm
flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?

Yeah, at least in past games, I could +2 MW tool pretty much any skill...GM permitting, of course.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 05, 2014, 03:26:02 pm
Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 05, 2014, 04:09:23 pm
Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
I'm honestly not sure what you're asking here.

flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
Sure.
Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 05, 2014, 04:23:17 pm
Okay, well, I have to go to bed now (incidentally, I don't have enough GP to get a masterwork book yet anyway :) )

I have a feat left to choose because I can't make my mind up, and 38.75GP left to spend because I don't know what is useful, really.

http://www.myth-weavers.com/sheetview.php?sheetid=1028442

Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 05, 2014, 04:27:08 pm
Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
Ah. That rather puts a dampener on the character. I'll just go try to think up a new one then.

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
I'm honestly not sure what you're asking here.
It was a question about Alternate Class Features, but it doesn't really matter now.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 05, 2014, 08:29:44 pm

In other words, Dwarmin, that all sounds good to me.

Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 06, 2014, 02:49:20 am
Hmmm, I'm torn between a ToB character or an Incarnum user. Are there any issues with using either, Flame?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 06, 2014, 05:12:03 am
Okay, I am going to be a human Rogue/Alchemist, possibly with a dip in several levels of Arsonist after all that.

Should I completely reroll, or would this be wrong?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 06, 2014, 09:19:44 am
Okay, I am going to be a human Rogue/Alchemist, possibly with a dip in several levels of Arsonist after all that.

Should I completely reroll, or would this be wrong?

I'd say stick with what you got, or ask the GM to give you an "official do-over". The rest of us should-in theory-be sticking with what we got.

@Gigla: Good, good.

I've got connections to two party members now.

...

In other news, I rolled my characters height and weight.

Total beanpole.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 06, 2014, 10:12:03 am
I see no problem with either ToB or Incarnum
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 06, 2014, 11:04:01 am
-snipped-
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 06, 2014, 02:39:34 pm
edit: no wait

edit 2: Sorry for messing you about with the alchemy requests, GM. In the end I decided to be the bard, because I've wanted to play one for a while, and I just thought it would be more fun, average stats or not.

Ari the Mumbler (http://www.myth-weavers.com/sheetview.php?sheetid=1029257)

Mostly good at talky skills, Perform: Mumbling Chant, shooting a bow (I couldn't find a better feat than PBS unfortunately - it's late). Back story as previously, more or less - rejected in his attempts to become a mage, he has decided to learn everything, and also use his natural mumbling abilities to entrance people and then bash their heads in.

Apologies to the group: I do not bring very much useful, and you will now have to knock doors down rather than have them unlocked.

I'll add further character detail as I can but the rules bits are all there I think :)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 06, 2014, 05:51:05 pm
Eh. My character can have a rank in open lock and some lockpicks anyway, so she can at least attempt.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 07, 2014, 03:15:15 am
At GM - if wizardly magic is hard to come by in this world, kind of, what about magic items? Basically I'm wondering if it is worth taking Skill Focus: Use Magic Item as my spare feat, or keep PBS.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 07, 2014, 06:33:25 am
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 07, 2014, 07:00:45 am
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.

At GM - if wizardly magic is hard to come by in this world, kind of, what about magic items? Basically I'm wondering if it is worth taking Skill Focus: Use Magic Item as my spare feat, or keep PBS.
Magic items are semi-rare, but not extraordinarily so. Wizards might be too busy studying to do much in the way of magical items, but sorcerers often make them, as they sell very well.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 07, 2014, 07:25:35 am
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.
That's kind of the point; changing the Sneak Attack damage to Energy Damage to bypass standard immunity to Precision Damage. And it doesn't add energy resistance, so I'm not sure what you mean by that, unless you meant that the enemy can resist it, in which case yes.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 07, 2014, 08:15:25 am
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.

My friend sercon used this ACF (alternative class feature) a long time ago on his char, iirc.

Quote
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.

If you're not going to be a disarmer/trap bait anyway there is no reason not to take it, gm permitting. It is pretty powerful...
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 07, 2014, 08:20:54 am
Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.

My friend sercon used this ACF (alternative class feature) a long time ago on his char, iirc.

Quote
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
That is another option, my fallback as it were, but it eats my Changeling Rogue Minor Lore ACF and still cuts down damage dramatically.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 07, 2014, 03:13:36 pm
Spoiler: Ari's Story (click to show/hide)

So I've actually made my mind up now - Ari Sparrowbarrow (http://www.myth-weavers.com/sheetview.php?sheetid=1029257) is a bard and a gnome, and he adventures for the purpose of learning everything.

edit: I've got 55 GP spare. It could go towards a 10th of a Wand of CLW if anyone wants to contribute, or if anyone needs anything in particular, or can suggest something under about 1lb I could buy...
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 07, 2014, 04:21:06 pm
I could contribute 7gp to it. If that's even allowed. I'm adding in a line about how Culpa Maxima's last name isn't his true one. As a matter of fact, I am changing his name from Culpa Maxima to Culpa Baeta.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 07:27:08 am
I don't mind just keeping it for now anyway. Might save it for a masterwork book of chants.

I hope we can start soon?


edit: I downgraded my armour and now have 70GP spare... So yes, if you could contribue 5GP I could get a 5 charge CLW wand?
GM - is this acceptable? If not, or if I change my mind, I will save it to my masterwork book.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 08, 2014, 07:38:04 am
It seems Dwarmin's is the connecting character between all of ours.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 07:45:06 am
It seems Dwarmin's is the connecting character between all of ours.

I was going to come up with a connection with yours at lunch today but got sidetracked. Gnomes don't like giants so it might have been interesting.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 08, 2014, 07:47:22 am
Sure, go for it.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 08:11:26 am
I don't mind just keeping it for now anyway. Might save it for a masterwork book of chants.

I hope we can start soon?


edit: I downgraded my armour and now have 70GP spare... So yes, if you could contribue 5GP I could get a 5 charge CLW wand?
GM - is this acceptable? If not, or if I change my mind, I will save it to my masterwork book.
The wand is acceptable, as is somebody donating 5 gold.

We'll be able to start soon, i.e. once I have time to write up a proper post. It'll probably be up at about noon at the latest.

Also, would you guys prefer I make a new IC thread, or just use one thread for both?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 08:29:45 am
Excellent.

Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)


I don't mind about an IC/OOC thread but it's possibly easier for the GM to have two threads.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 08:38:10 am
Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)
Even if you didn't, you don't need to roll UMD to use a wand, or at least not according to any source I've seen.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 08:41:34 am
Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)
Even if you didn't, you don't need to roll UMD to use a wand, or at least not according to any source I've seen.

Oh. What do I use UMD for then?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 08, 2014, 08:47:47 am
http://www.dandwiki.com/wiki/SRD:Use_Magic_Device_Skill

Quote
You make a Use Magic Device check each time you activate a device such as a wand.

The DC it gives for wands is 20
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 09:02:32 am
Yeah, I just noticed that. However, apparently you don't need to roll if it's on your spell list.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 09:12:56 am
Yeah, I just noticed that. However, apparently you don't need to roll if it's on your spell list.

Is that known spell list, or potential spell list? I only know Level 0 spells!
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 08, 2014, 09:33:35 am
Class spell list.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 09:40:36 am
I think that’s what I thought. So if I got, say, a Wand of Awesome But Non-Bardic Destruction, I could use UMD to try to activate it, right?

But CLW being in the bard class list, I don’t have to roll. Yes?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 10:01:57 am
I think that’s what I thought. So if I got, say, a Wand of Awesome But Non-Bardic Destruction, I could use UMD to try to activate it, right?

But CLW being in the bard class list, I don’t have to roll. Yes?
That's all correct.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 08, 2014, 01:06:11 pm
Excellent.

Being a bard and able to take CLW as a spell, I don't have to roll UMD to use this wand do I? If not, Nerjin, can I have 5 of your 7 gold please? I'll put you first on the list for healing ;)


I don't mind about an IC/OOC thread but it's possibly easier for the GM to have two threads.

Take it. Being a Support Cleric though I'll probably be able to heal myself up a little bit. At least until we have an actual Wand of CXW.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 08, 2014, 03:25:52 pm
Take it.

I have done - both the wand and your 5GP. Thank you.

If anyone else wants to contribute 10 or 20GP that would be nice, then Ari could get those nice shiny Silent Shoes he wants and maybe even a Thieving Helmet.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 09:39:50 pm
Er, looking back over the thread, we aren't actually ready to start. My bad. I still need a sheet from HarbingerJim. After that, though, we really can start.

Also, sorry for the delay in writing even this post.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 08, 2014, 09:56:34 pm
Huh... Okay then. So we're going to levels 7-9 with very little downtime [making crafting undesireable]. Fair enough. Do we know what sort of enemies we'll be facing? Any other specific info we might need?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 10:11:03 pm
Huh... Okay then. So we're going to levels 7-9 with very little downtime [making crafting undesireable]. Fair enough. Do we know what sort of enemies we'll be facing? Any other specific info we might need?
What you know is that kobolds, orcs, goblins, and the like tend to settle in the Undercroft of the city, causing a nuisance, making raiding runs, and breaking steam pipes. Several of the places in the Undercroft the beasts reside in have passages down to an expansive cavern system, known fairly creatively as the Caverns. Rumors say that Gods, demons, and worse live down there. Others say that whatever force forms the government of Aretrian is down there as well. Others still say that it's a big, barren hole. Those last people are generally referred to as overly skeptical killjoys.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 08, 2014, 10:14:58 pm
Hm, alrighty. How uh... How steam-punky is this? Or is it just guns and steam pipes?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 08, 2014, 10:22:16 pm
Hm, alrighty. How uh... How steam-punky is this? Or is it just guns and steam pipes?
There's a number of various, more mundane applications. Though no entirely useful designs have been made, work is ongoing in the realm of airships. Steam is also used for some basic motors, often used in pulley systems, fortified doors, and the very occasional crude vehicle. There are a number of other uses for them, but they aren't very common, nor are they important to adventuring. Most of it is just window dressing, to be honest.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 08, 2014, 10:26:16 pm
Hm.... Okay then. I have a thing about Steampunk. Don't usually care for it much. Anyways, I'm really looking forward to this starting up.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 08, 2014, 11:51:55 pm
Food poisoning sucks.

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
This has become relevant to my character again. To explain:
ACFs are Alternate Class Features. They are abilities you can swap out for abilities your class would normally be granted.
There are several ACFs for Ranger that take away various Class Features and give Fast Movement (as Barbarian) in their place.
There are several ACFs for Barbarian that take away Fast Movement and give something else in their place.
Would it be possible to, as a Ranger, take an Alternate Class Feature that gives Barbarian Fast Movement (instead of something else, like Combat Style or Spellcasting), then take an ACF that trades away Barbarian Fast Movement for something else?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 09, 2014, 04:53:10 am
Which totem are you wanting, anyway?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 09, 2014, 05:18:06 am
Speaking of which, how do I find this substitute level?

Quote
Gnome Bard RoS
1st level: Gnome cantrips is fair trade, you'd probably get those anyway. Counter fear is surprisingly good, as skill checks are easily optimized. If you are found fighting creatures that usually use fear effects, this is a good song. It replaces countersong, which is a bad idea anyway.


Not entirely sure what it involves but am interested in replacing countersong as general advice is it is useless. Or just keep it to keep things simple for me.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 09, 2014, 06:53:50 am
-snip-
Ah. Well, then, I'd have to say no. I would think that you'd actually have at least one level in a class to trade out its features for other things, even if you do already have said features.. I can't find any official sources supporting nor contradicting me, though, so I could be horribly off target here.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 09, 2014, 08:20:20 am
Food poisoning sucks.

Your Fort save must suck.

Nyuck Nyuck Nyuck! Whoop whoop whoop! *slips on banana peel*

Hm.... Okay then. I have a thing about Steampunk. Don't usually care for it much. Anyways, I'm really looking forward to this starting up.

At best it seems we're playing in...what, pre-industrial? I didn't hear any mention of disembodied brain in jars being mounted on steam-mechs, so we should be OK.

What do you have against Steam anyway? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 09, 2014, 08:53:29 am
Thanks Dwarmin! My sheet is all done, unless someone wants to give me 10GP so I can get some soft slippers for sneaking in.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 09, 2014, 09:16:01 am
Thanks Dwarmin! My sheet is all done, unless someone wants to give me 10GP so I can get some soft slippers for sneaking in.

Osirio is not giving to the beggars.

#lawfulevil
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 09, 2014, 10:00:39 am
...and characters portraits for all!

If anyone wants them. I tried my best*.

*scuff ground*
 
(http://fc08.deviantart.net/fs70/f/2011/264/6/a/6a3b0b9d48f42f5c7458225a1849fbfb-d4ajuca.jpg) "Dashingly evil."

 (http://th08.deviantart.net/fs70/PRE/i/2013/345/e/9/___gnome_portrait____by_sangrde-d6wb1cx.png) "Feck! Puffy shirt! I agreed to wear this?!"

  (http://fc04.deviantart.net/fs71/f/2013/046/0/6/baldur_s_gate_ii___keldorn_by_misspendleton-d5v0l34.jpg) "Humph, I'm old."

 (http://i1298.photobucket.com/albums/ag59/Eudemonium/belindis2_zps202e226b.jpg) "Stop. Hammertime."


*Well, I coulda done better than ol' Keldorn, anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 09, 2014, 10:21:50 am
http://www.myth-weavers.com/sheetview.php?sheetid=1029549
Sheet so far.

Gold: 120.
1d4=2, 1d4=2, 1d4=2, 1d4=4, 1d4=2 (http://invisiblecastle.com/roller/view/4674209/)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 09, 2014, 10:38:54 am
http://www.myth-weavers.com/sheetview.php?sheetid=1029549
So...Much...Changeling...

But in all seriousness, it looks good so far.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 09, 2014, 10:40:22 am
(http://img1.wikia.nocookie.net/__cb20120501182639/dnd4/images/thumb/f/fc/RacesChangelingFemale.png/180px-RacesChangelingFemale.png[)
(http://api.viglink.com/api/click?format=go&jsonp=vglnk_141286903037610&key=3755fbf465dcd24d7f23d703cb98f0bd&libId=f972ae37-d015-426a-bed4-2dfd54e55c68&loc=http%3A%2F%2Fpetes4e.wikidot.com%2Fraces-of-atroa&v=1&out=http%3A%2F%2Fpetes4e.wdfiles.com%2Flocal--files%2Fraces-of-atroa%2FM_Changeling.jpg&title=Races%20Of%20Atroa%20-%20petes4e&txt=)

Changelings are creepy. Assuming these are the real Changelings.

Lucky we won't have to use these portraits much!
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 09, 2014, 11:39:12 am
Unfortunately, Ava is blonde, though aside from that, the pictures are pretty cool.

...

It is surprisingly difficult to find a picture of a feamle warrior in practical armour/winter gear. She's not really the chainmail bikini type.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 09, 2014, 11:51:38 am
Unfortunately, Ava is blonde, though aside from that, the pictures are pretty cool.

...

It is surprisingly difficult to find a picture of a female warrior in practical armour/winter gear. She's not really the chainmail bikini type.

Yeah, you're telling me :P I was also looking for only face pictures, too...closest I found was Branwen from BG but she seemed a bit too old for your char.

I generally figured if you liked them enough, you could change hair color on your sheet before we start, anyway. I thought I got the eyes right, at least. Not that is matters either way, just killing time till we start lol.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 09, 2014, 12:07:28 pm
I found a decent one. There's no scarf, though. Also, the eyes are golden, not blue, but with some time, I can fix the eyes, at least.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: My Name is Immaterial on October 09, 2014, 12:19:19 pm
Would you mind putting me on the waitlist for this? It gives me the excuse to make that Thri-kreen monk or ranger I've been thinking about.

Edit: Right, stat rolls got me 13, 16, 13, 13, 9 and 15. Rerolling 9 gives 10, and swapping Cha and Str. End stats: 15, 16, 13, 13, 10, 13.
Definitely a Thri-Kreen Monk, using the Thri-kreen Racial Class (http://dndtools.eu/classes/thri-kreen-racial-class/), so 17, 16, 13, 11, 10, 9.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 09, 2014, 12:59:51 pm
(http://i.imgur.com/VPxvWuc.png)

This one isn't bad. The actual full art (http://i1.2pcdn.com/node14/image/article/201304/10/20130410023533a0dg20ufbjlbyq92.jpg) fits decently (though obviously she'd have a hammer instead).
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 09, 2014, 02:52:41 pm
Crikey. There are such things as Air Gnomes. I might be an angry air gnome.


edit: noo wait I think it has +2 DEX -2 STR instead of +2 CON -2 STR not as well as so I'd lose... a hit point. Hmm. But I wouldn't have to breathe.

edit 2: or tiny little Forest Gnomes! I might be a furious forest gnome!

edit 3: finally no.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: My Name is Immaterial on October 09, 2014, 06:19:07 pm
I really like Forest Gnomes. They're perfect for a sneaky ranger build.

Edit: Also, I'm thinking about dropping the Thri-kreen idea. It's not quite working for me.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 07:04:32 am
I really like Forest Gnomes. They're perfect for a sneaky ranger build.

I'd totally be one if I was going for that because I like the idea of green-tinted midgets, but I'm not. I'm more aiming for the angry gnome build. It's more kind of grey, I felt. Angry grey.

But anyway, the plus side is better Hide in forests, or, say, particularly elaborate gardens, being able to communicate very simply with "forest animals", and gaining an additional language.

The down side is losing the ability to communicate with badgers for a minute per day, and having the mental picture of my character being 2 feet tall.

I think I've just convinced myself to be an angry green-tinted midget.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 10:39:56 am
Apologies for posting so much. I guess I have nothing better to do whilst waiting to start ;)

I had put down Versatile Spellcaster as a feat. Is it worth it? When I get to Level 2, it means I will be able to trade 2 of my 3 Level 0 spells per day to double my Level 1 spells to 2 per day. Is that any good?

It was that or Magic Item Attunement, which makes it easier for me to (re)UMD, but we're unlikely to find anything that good before level 3?

Or Lingering Song. Or Captivating Melody.

Hmm.


edit: yes, I could have...
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 10, 2014, 10:58:21 am
You could have just edited your post, you know. As far as Versatile Spellcaster is concerned, I think it's pretty great. Never played a bard, so I couldn't say for the others.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 10, 2014, 11:13:23 am
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Harb?

Edited Note to Self: Refer to Harbinger Jim as Harb. Not Jim nor Mr. Jim.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 12:33:22 pm
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Jim?
It's Harb, not Jim. And complete, barring story.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 12:39:03 pm
I like the idea of Bard but...

Yeah I know, I feel pretty useless to be quite frank. I can hide in bushes pretty well though.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 10, 2014, 12:51:10 pm
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Jim?
It's Harb, not Jim. And complete, barring story.

Fixed that then.

So... Rogue, Cleric, Hexblade, Favored Soul, and Bard. Is this a decent Level 1 Party? I like the setup personally but I'm still a novice with the system.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 10, 2014, 12:54:46 pm
I like the idea of Bard but... But your idea sounds useful. I personally would prefer you have more Level 1 spells to assist the party...

How's the guy going Jim?
It's Harb, not Jim. And complete, barring story.

Fixed that then.

So... Rogue, Cleric, Hexblade, Favored Soul, and Bard. Is this a decent Level 1 Party? I like the setup personally but I'm still a novice with the system.
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 10, 2014, 12:57:58 pm
Isn't bard decent at most things though? Jack of all trades and such?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 12:58:49 pm
Properly built, a Bard can be a lot of things.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 10, 2014, 01:04:32 pm
Sure, but an average, non-optimized bard will probably not be able to do much in combat. In my opinion, though, they really do shine in more RP based games. Also, for the GM, they make amazing exposition dispensers.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 01:12:11 pm
Sure, but an average, non-optimized bard will probably not be able to do much in combat.
...You're kidding, right?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 10, 2014, 01:14:13 pm
Sure, but an average, non-optimized bard will probably not be able to do much in combat.
...You're kidding, right?
Maybe I've just been playing with really crappy bard players, but in my experience, the average bard just isn't great in combat. They can provide buffs in combat, which occasionally turn out to be helpful, but most of the time they tend to just lightly pelt the opponents with crossbow bolts, and occasionally pull off some cool tricks with illusions.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 01:15:14 pm
Well, so there you go - I can hide in bushes and dispense exposition!

I can also speak to nearly everyone.

I don't think my stats are conducive to optimisation, nor my experience.

Ninja edit: yes, I can... Shoot 1d4 damage arrows? Not really hit with my 1d3 dagger? I'd be more useful if I maxed out Tumble, changed my -2 melee flaw for something else, and spent my time flanking and Aiding Another in combat.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 01:16:15 pm
Yeah, see, that means you're playing with someone who's not really playing a Bard. A Bard is a force multiplier; they're not about throwing a crossbow bolt at an enemy like any peasant can do, they're about making everyone else in the party drastically more dangerous, and that means they're contributing a lot to the combat.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 10, 2014, 01:17:12 pm
So bard's are a TF2 Medic in many ways? Hm... My opinion of bards has shot up if this is the case.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 01:20:51 pm
Harbinger, if you'd like to explain further at any convenient or relevant time that would probably benefit me and the group ;)

I do not particularly know what I am doing.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 01:23:31 pm
You don't really need to do all that much; hell, just singing a song will boost everyone. I mentioned earlier taking a 1 level dip in Marshal for the aura. Stuff like that.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 10, 2014, 01:24:21 pm
Would adding a level in Dragon Shaman work out with that build? They also have an Aura... Or does that conflict.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 01:26:16 pm
It doesn't conflict AFAICR, but there's no particular reason the Bard should be the one to take it as opposed to anyone else; the Marshal auras are keyed off the user's Charisma, so Bards tend to add the most benefit.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 10, 2014, 01:30:53 pm
Spoiler: various rambling edits (click to show/hide)

edit 4: new sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=1031871

Since we have a rogue I swapped sneaking for Gathering Information, mostly. The other CHA skills are covered by the group, and diplomacy doesn't really fit with the character anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 10, 2014, 05:50:33 pm
You gonna do that backstory connection with Ava?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 10, 2014, 06:06:21 pm
I am currently near-incoherent, and my backstory idea for Changeling is... flexible... so if you have a preference for their connection, now is a good time to post it.

Spoiler: various rambling edits (click to show/hide)

edit 4: new sheet:
http://www.myth-weavers.com/sheetview.php?sheetid=1031871

Since we have a rogue I swapped sneaking for Gathering Information, mostly. The other CHA skills are covered by the group, and diplomacy doesn't really fit with the character anyway.
You could always take Wild Cohort (http://archive.wizards.com/default.asp?x=dnd/re/20031118a) for a mount/flanker/scout/whatever.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 10, 2014, 06:33:45 pm
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.
[/quote]

Hexblades get d10 HD and ive got 16 con so I can take a hit too..
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 10, 2014, 06:40:33 pm
Not exactly a master either, but it certainly seems to be a decent setup. Rogue acts as a skillmonkey, Cleric (And I believe FS as well) can take quite a few hits, the Hexblade can debilitate the enemy, and the bard...Well, the bard can't actually do that much, but that's kind of par for a bard.

Hexblades get d10 HD and ive got 16 con so I can take a hit too..
[/quote]Oh. I've never actually played with a hexblade before, and I couldn't remember their HD. Sorry.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 11, 2014, 12:52:09 am
You gonna do that backstory connection with Ava?

I started, bit it didn't just come out easily, so I fiddled with my sheet instead...

Edit: Harbinger, I like the idea of riding a badger, but both my feats (will) make me slightly more useful, so I dont really have a spare. Hmm.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 11, 2014, 11:48:42 am
Too bad Harbringer had to eat those bad clams. We coulda started already!  :P

Anyway, I'll take the chance for yet more pre-game Rp, though pretty short for now, since we are getting thrown right into the dungeon soon.

---

Spoiler: Ari (click to show/hide)
Spoiler: Culpa Maxima (click to show/hide)
Spoiler: Ava (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 11, 2014, 12:19:59 pm
Too bad Harbringer had to eat those bad clams. We coulda started already!  :P
Crab, actually, I think. Possibly the squid.

Anyway, Changeling Rogue is the kind of Character that's, well, been a lot of characters, so if you have a preferred connection with them, just mention it. Essentially, they don't really have a fixed long-term identity, so, you know.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 11, 2014, 12:32:46 pm
Too bad Harbringer had to eat those bad clams. We coulda started already!  :P
Crab, actually, I think. Possibly the squid.

Anyway, Changeling Rogue is the kind of Character that's, well, been a lot of characters, so if you have a preferred connection with them, just mention it. Essentially, they don't really have a fixed long-term identity, so, you know.

Humm, but would I know you're a changeling? Or do you need to make you a cover story? Were you that Drow Galley Chef who made those delicious sausages during his months on the good ship Maloral Yla?
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 11, 2014, 12:47:35 pm
Either/or, though given the number of individuals in the party, all of whom have to have some connection to each other, it's likely that at least a couple of people know Changeling Rogue is Changeling. Alternatively, they could all know it seperately under different guises, which has hilarity potential.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 11, 2014, 01:16:58 pm
Either/or, though given the number of individuals in the party, all of whom have to have some connection to each other, it's likely that at least a couple of people know Changeling Rogue is Changeling. Alternatively, they could all know it seperately under different guises, which has hilarity potential.

Ok :P

...

*poof*

Osirio rubbed his eyes, yawning. Soon there would be enough men...and a woman...to start Osirio's Bold Men, he mused. Even if it was only four. He thought back to his past, wondering who else he might know-who would come to call.

He remembered back to his times on the seas. The Maloral Yal...he had made many good friends there...but, not many he would trust on land. There was the one, however. The one who made the excellent sausages! She was an excellent company cook...and, the woman had always bragged of her warrior brother, a famous Drow hero whose name he couldn't quite recall. Maybe he could hire them both at a discount.

His contacts came through in a few days, and he hoped his letter would find her in time. It seemed she was quite the ghost, that one. He remembered her as a somewhat quiet young girl, with a...winsome spirit, he supposed-who you could talk to for hours without getting bored. Telling her all sorts of things, he recalled, really felt quite natural. He had even told her his second name, and everything about his first teacher...almost no-one else knew those things.

Quote
Dear Ithra-Etheaste Freviir
Ithra, my darling-did I spell your name right, after all these years? I certainly hope so.

You will remember me, I hope-I was your friend on board the Maloral Yal as we sailed the Steaming Seas. Osirio DuSirc, your good friend. I remember you fondly...our good galley chef, tough as Ironwood, and no slouch with a meat cleaver. You hit me with a fish when I tried to kiss you. I probably deserved it.

I am eager to speak with and see you again. It has been a time, but perhaps we might speak of a grand opportunity. Osirio is making a group of mercenaries to be based in the City of Aretrian, to start. I have obtained a charter and already, I can barely keep up with the amount of new recruits clamoring to join "Osirio's Bold Men", name pending. This one has often thought of you over the years, and wonders how we might meet once again. In short, he is offering you a place of honor in the company-and not only for you, but that dashing Brother of yours. I know you have his ear, and will be honored if you can persuade him to join us as well. His blades and stealth are renowned across the land...though, not ~too~ renowned, am I being right? And, you make excellent breakfasts. I, Osirio, am in need of both.

Please, my dearest friend-write back to me and tell me what you, and your brother think, and we can speak more. I can promise excellent pay...and grand adventure. You used to tell me you dreamed of sailing the stars, and I told you of my past. Ah, how young we were then...is it too late for dreams? I hope not.

With everlasting friendship
   Osirio DuSirc
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Nerjin on October 11, 2014, 09:52:18 pm
Spoiler: Culpa Maxima (click to show/hide)

Spoiler: Reply (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: GiglameshDespair on October 12, 2014, 08:21:04 am
Spoiler: Osirio (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 12, 2014, 12:51:27 pm
Turning away from the small second-story window overlooking a grimy alleyway, where she had been watching a pair of shady humans work on opening a well-locked door, the plainly-dressed human strode over to the desk to the side of the nondescript room, sitting at the desk chair and reaching over for ink and paper.
Drawing a carefully folded letter from a pocket of her cloak, the drow glanced over it briefly,
Spoiler (click to show/hide)
and began to write.
Quote
Dear Osirio,
Of course I remember you! How could I forget? I have encountered so few with such ability to curse in Elven, and so few fellow sailors with such an aversion to cold water. A good thing the seas we sailed were so...
warm...
Alas, I am pressed for time to write this, so I shall be brief: I have not been in contact with my brother for some time, as I believe he is currently engaged in
delicate business in Aretrian. However, I am currently between jobs, and was considering a change of location to The City to track him down, so your offer is quite convenient. I accept in principle, pending negotiation.
Till the Sleepers Wake,
Ithraeheste Fr'Aviir
The drow carefully folded and sealed the letter, before tucking it away in her cloak. Standing, she turned and moved towards the window, stepping delicately over the corpse of the elf lying facedown in the center of the room with a dagger in his back, and waited there for a minute until she heard the door to the room open.
Glancing back at the pair of shady humans who had just entered the room, the wood elf twisted his face into a vicious smirk and leapt out the open window.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 12, 2014, 01:45:57 pm
Niiiiiiiice does that mean we are ready to go?

I'll see if I can get a reply to Osirio done but there is something else I could be doing if I manage to find time to type, isn't there Dwarmin... ;)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: flame99 on October 12, 2014, 02:09:04 pm
Niiiiiiiice does that mean we are ready to go?
If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: lawastooshort on October 12, 2014, 02:12:09 pm
Uhhh I see. Aha.

:)
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Dwarmin on October 12, 2014, 03:19:40 pm
Spoiler: Culpa (click to show/hide)

Spoiler: Ava (click to show/hide)

Niiiiiiiice does that mean we are ready to go?
If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.

Maybe he's going to be a Monk-Rogue!
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: Harbingerjm on October 12, 2014, 03:41:59 pm
Niiiiiiiice does that mean we are ready to go?
If Harbinger's finished his sheet and is planning to go in sans weapons, then yes.
...What? I have 5 weapons listed.

Edit: MYTHWEAVERSSSSSSSS!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 12, 2014, 03:50:25 pm
Well, then, now that that's sorted out we are, indeed, ready to start. I'll begin writing up the IC thread.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 12, 2014, 04:46:25 pm
IC Thread is up! (http://www.bay12forums.com/smf/index.php?topic=144701.0)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 12, 2014, 05:29:18 pm
Spoiler: Osirio (click to show/hide)


Lawas, what do you think of this?

Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 12, 2014, 06:48:18 pm
Cupla Baeta, Osirio DuSirc, Ari Cole, Ava, and a changeling under the name Ithra-Etheaste Freviir -
Ithraeheste Fr'Aviir.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 12, 2014, 06:52:43 pm
Cupla Baeta, Osirio DuSirc, Ari Cole, Ava, and a changeling under the name Ithra-Etheaste Freviir -
Ithraeheste Fr'Aviir.
Fixes
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 12, 2014, 06:55:12 pm
I'm assuming that the kobolds used some kind of gas or magic to knock us out. Because surprising and knocking out all five of us is farfetched, especially when they aren't clever enough to remove to copious amounts of weaponry or even lock the cage. Maybe if they expected the magic/gas/whatever to last much longer...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 12, 2014, 07:01:15 pm
Frankly the whole thing is horrifically out of character for Kobolds, who are generally cunning and deceptive. I'm guessing these ones got booted out of their warrens for spending too much time in the mushroom caves.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 12, 2014, 07:02:55 pm
They... Maybe this is a multi-layered trap? I don't know. It's entirely possible that the kobolds under the city are raving cultists.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 12, 2014, 07:05:49 pm
They... Maybe this is a multi-layered trap?
Entirely possible. It's not like Kobolds are known for their compunctions about sacrificing their own to defeat their enemies. Just like the Guard!

It's entirely possible that the kobolds under the city are raving cultists.
Also possible. Mushrooms, I tells ya.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 12, 2014, 07:13:04 pm
The kobolds of Aretrian are very religious, actually. In addition, while they aren't terribly smart otherwise, they're experts with mechanics. And yes, you were knocked out with a gas. I could've sworn I mentioned that somewhere, but I guess not.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 12, 2014, 07:21:46 pm
((Assuming Ithy is disguised as a female drow, as in Osirio back-story. ))
"Ithy" is a female drow; other disguises have their own names.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 12, 2014, 07:36:34 pm
Could I use mending to make the bars not rusted?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 12, 2014, 07:41:09 pm
That's not what the spell does.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 12, 2014, 07:44:11 pm
It makes fixes the object with minor repairs right? Rust is just messed up iron basically. Just figured I'd ask just in case.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 12, 2014, 07:57:46 pm
Looking at the description, it only fixes actual breaks in the object. I suppose it might help remove some of it if the object was rusted through, but the rust on the cage isn't that bad.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 12, 2014, 07:58:39 pm
Eh, it was worth a shot.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 13, 2014, 04:15:40 am
Sorry Giglamesh, don't have time for a better reply just yet, but yes, that would do :)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 13, 2014, 10:52:17 am
I'll reply to Nerjin later...

How good would my bluff have to be to use ghost sound to make the kobolds believe their god was speaking from the magma and commanding them to jump in?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 13, 2014, 10:58:57 am
I'll reply to Nerjin later...

How good would my bluff have to be to use ghost sound to make the kobolds believe their god was speaking from the magma and commanding them to jump in?
Try it and see!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 13, 2014, 11:23:01 am
Hmm, only have +3, thought I'd put 4 ranks in Bluff. Gah. Well, I'll try as the door opens, so at least there shouldn't be any ill effects.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 13, 2014, 09:59:17 pm
... The one time I win an initiative roll is the one time I have very little at all to contribute... ANYWAYS, a map of some sort would be nice on future turns.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 13, 2014, 10:43:19 pm
ANYWAYS, a map of some sort would be nice on future turns.
That update was intended to have one, actually; I just forgot  to put it in. Fixed  now. Not that it changed from last round, but still.

The general rule here is that every update in which something actually happens (Combat, death, traps discovered, etc.), rather than simply roleplaying with an NPC or asking for a description of something, will get a map. If I miss such an occasion, feel free to ask. Also, for the record, the map uses the standard 5-foot-square (It's a very tight fit in that cage).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 14, 2014, 01:45:46 am
Also, for the record, the map uses the standard 5-foot-square (It's a very tight fit in that cage).
Mother of god. Let's just retcon out any mention of any of us moving, then.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 14, 2014, 06:46:50 am
Also, for the record, the map uses the standard 5-foot-square (It's a very tight fit in that cage).
Mother of god. Let's just retcon out any mention of any of us moving, then.
Well, the cage is a good deal larger than the square, but for game and map-making purposes, I'm compressing it into one tile. Still damn uncomfortable, though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 14, 2014, 10:59:29 am
They... Maybe this is a multi-layered trap? I don't know.

I assume the Kobolds WANT us to kill whats coming out of the pit for them. Why not let your enemies kill each other?

Then they can kill us, or whatevers left, and those/they/that will be wounded. :P

Maybe I'm giving them too much credit...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 14, 2014, 11:05:27 am
If things get serious I'll do some chanting or something. Take that, kobolds!

Also, I am forgetting to use my picture, sorry Dwarmin.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 14, 2014, 12:09:55 pm
By the way, I'm going to be using your text colors on the map for your glyph. If you want a different one for whatever reason, just ask.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 14, 2014, 12:17:37 pm
That's nice but where is Culpa?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 14, 2014, 12:18:40 pm
In the cage. Kobolds are good at Tetris. Don't ask.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 14, 2014, 12:23:20 pm
Except I said to step out of the cage.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 14, 2014, 12:32:04 pm
/me notices that he never actually posted that update

I did *make* an update including your turn, but I guess I forgot to post it. Culpa missed the strike pretty badly. I'll correct your position and place you outside the cage. Sorry!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 15, 2014, 08:11:18 am
Also, I am forgetting to use my picture, sorry Dwarmin.

I'm pretty sure that's optional :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 15, 2014, 08:17:36 am
Sorry the update is taking a while; I've been a touch busy. It should be up by about 1:00 central time, but I think we all know how great I am with schedules. [/sarcasm]
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 16, 2014, 05:45:03 am
Ari sniggered to himself at the weakling's puny brain, and had a thought.

Move to the door/between the door and the kobolds, hopefully where I can also smash in another head at the same time. I.e. 3 left and 1 left/up if appropriate by my turn.
You are moving directly through several threatened squares there, provoking at least one, potentially more, attacks of opportunity. I suggest going around.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 16, 2014, 05:54:42 am
Ah. Thank you.

For some reason my brain just sort of went "kobolds. pff. moving next to them can't hurt"
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 16, 2014, 02:57:47 pm
Here's all you guys need to know about my ah, defining class ability.

Spoiler: Hexblade's Curse (Su) (click to show/hide)

And in RP form as well!

---

(http://fc08.deviantart.net/fs70/f/2011/264/6/a/6a3b0b9d48f42f5c7458225a1849fbfb-d4ajuca.jpg) "Osirio is very unlucky." The hexblade had mentioned to his teammates, a few days before their trip into the dungeon, with a smile.

"He is so unlucky, it's like a magic-and he learned to give the unluck to others. There is being many small and amusing things that can go wrong to ruin the day. Osirio can make these small things happen, and takes advantage of that. Be watching and learning!"

He proceeded to curse Ari a few times as demonstration, and the Gnome suffered numerous seemingly random faults that day-tripping on his bootlaces and falling in a puddle, his breeches falling down in view of a crowd, finding a live rat in his cheese wheel, being pursued by angry tax collecting Golems after a case of mistaken identity, and being hit in the head by a random piece of ceiling tile, while he was in the privy suffering from that piece of a bad cheese.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 16, 2014, 03:31:45 pm
There was a small error with Dwarmin's sheet; namely, he had apparently taken Improved Initiative and removed it, but forgot to remove the initiative bonus. As such, Osirio's initiative is going to be reduced by four, meaning it's actually Ithy's turn next.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 16, 2014, 03:55:11 pm
I totally pointed it out. I'm a great guy!

Right?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 16, 2014, 04:00:47 pm
I totally pointed it out. I'm a great guy!

Right?
Tsk tsk tsk.
=p
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 18, 2014, 06:11:30 pm
My apologies for the delay.

Also, I think I kind of went overkill on the description of the hex :P
I swear your character actually is cursed, though, Dwarmin. That hit the 'bold scored? That was a crit, and without your curse it would have actually done 9 damage.

Oh, and a note on how I've decided Hexblades work: Essentially, one of the requirements for becoming a Hexblade is having supernaturally bad luck. They learn how to "see" luck via second sight. On its own, this ability is basically useless; it's too chaotic to actually predict anything, and due to how literally any animate thing is surrounded by huge, constantly whirling clouds of Luck, it can't even be used like night vision. However, this does allow them to begin learning a second ability: How to mold and weaponize their curse, such as Osirio's hound. Oh, and if you want, you can make your curse take a different form.

Not that any of this has any actual in-game effect, but I figured you may want to know the IC details of your class.

EDIT: Oh, and I stopped at Ari's turn, since I figured enough things had happened that you may want to change your action. Let me know if you decide to do the same thing
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 18, 2014, 07:39:02 pm
"...stop injuring him." Ava said, the first hints of emotion coming into her tone.

Use blood wind (http://dndtools.eu/spells/spell-compendium--86/blood-wind--3975/) to attack the kobold to the South of Avalanche.
I take it you mean the one that bull-rushed Osirio?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 18, 2014, 07:40:33 pm
Yeah, the purple one on the map.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 19, 2014, 12:54:28 am
I've changed my action. Can anyone advise if Osirio should be healed yet? If so I can change my action. Seems a bit extreme for a few kobolds though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 07:22:03 am
Nah. There's a good chance that we'll wipe them out before them can attack again, and we can heal him afterwards.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 12:09:32 pm
My apologies for the delay.

Also, I think I kind of went overkill on the description of the hex :P

Ask other people on the forums if I ever go overboard on the RP.

Lawas will tell you! :V
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 12:23:30 pm
I like it, to be honest. I feel like things just work better if everyone gets into it.

After all, Dwarmin was the one who got me into this sort of thing.

EDIT:

The only prayer you said to Wee Jas was "Not today".

There is only one god... (https://www.youtube.com/watch?v=BqihaEPq_lY)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 12:38:42 pm
I'm sure no one has missed who I roughly based my character on by now...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 12:56:01 pm
He was indeed my first thought when I saw your character.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 12:56:47 pm
Well, congratulations, Giglamesh, you just did 17 damage to a 4 HP kobold. From 20 feet away.
Maybe allowing that maul was a bad idea :P

Also, in order to make it more obvious who's turn it is, I'll now be including it at the bottom of updates.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 01:01:48 pm
ah, phoo. It's pretty clear what the next actions are going to be. Groundstomp the only Kobold left.

We could probably finish his battle right away...I'm here at the moment anyway, so I have time to post.

I hope harbringer got over that bad lobster.

Edit: also, what and how much was I healed for? Wasn't very clear what spell was cast on me, though it can only be cure light wounds, prolly. 1d8+1, innit?

I am trying to keep track of my own HP anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 01:04:52 pm
I vote we throw the kobold into the lava.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 19, 2014, 01:06:31 pm
Seconded.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 01:07:19 pm
ah, phoo. It's pretty clear what the next actions are going to be. Groundstomp the only Kobold left.

We could probably finish his battle right away...I'm here at the moment anyway, so I have time to post.

I hope harbringer got over that bad lobster.

Edit: also, what and how much was I healed for? Wasn't very clear what spell was cast on me, though it can only be cure light wounds, prolly. 1d8+1, innit?

I am trying to keep track of my own HP anyway.
Sorry, forgot to include that in the post. It was 4 HP.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 01:08:08 pm
I vote we throw the kobold into the lava.

And feed the Fire God? More Pyres for the Fire Throne? They were chanting around it, remember. :P

We might wake something quite narsty up...unless it's awake already.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 01:16:58 pm
Also, I can only assume evil Gods even make healing painful...

This will be the best cleric ever!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 01:21:03 pm
Pretty much, yeah. Cauterizing it would feel about the same, for a frame of reference.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 19, 2014, 01:22:15 pm
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 01:24:11 pm
I imagine Kotschtchies healing hurts, mainly because he's a prick.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 01:32:54 pm
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.
He's also the god of Destruction and Domination. In causing pain in healing, those who are healed are more likely to avoid injury, or at least avoid being treated (Therefore requiring less resources), than the others. In addition, it shows them that if this is what He does to heal his followers, what would He do if they abandoned him?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 01:34:26 pm
Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.

Yeah, but a sharp pain can also re-focus your thoughts, especially if you get distracted. It can also make you angry, and hateful. It could also be that Osirio-a "heathen" who actively worships a LN Death Goddess-might get more pain from it than another person, since he's not a soldier in Hextors Howling Commandos. Gods prolly care even less about mercenaries than any other army would.

I mean, Kos and Hex don't heal from empathy, or perhaps are even cognizant of the fact you are hurt. They heal the body to keep it moving, but what do they care about suffering? In their minds, you prolly deserve it for being weak enough to be injured in the first place...

Why? He's a god of war. Pain distracts your followers. You don't want your soldiers distracted by ANYTHING.
He's also the god of Destruction and Domination. In causing pain in healing, those who are healed are more likely to avoid injury, or at least avoid being treated (Therefore requiring less resources), than the others. In addition, it shows them that if this is what He does to heal his followers, what would He do if they abandoned him?

Nicely put!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 01:56:24 pm
I vote we throw the kobold into the lava.

And feed the Fire God? More Pyres for the Fire Throne? They were chanting around it, remember. :P

We might wake something quite narsty up...unless it's awake already.

And while it rises, triumphant, from the lava, we sucker punch it in the head with Ava's comedically oversized hammer.

I need a Glove of the Master Strategist (https://dracoland.obsidianportal.com/items/gloves-of-the-master-strategist) so I can pull a giant hammer from nowhere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 01:58:01 pm
Oh, and I should add nothing is canon about Nerjins char unless he WANTS it to be canon.

Obviously, a Gods powers would be heavily influenced by the worshiper who invokes him.

I vote we throw the kobold into the lava.

And feed the Fire God? More Pyres for the Fire Throne? They were chanting around it, remember. :P

We might wake something quite narsty up...unless it's awake already.

And while it rises, triumphant, from the lava, we sucker punch it in the head with Ava's comedically oversized hammer.

If a Fire Demon rises, let Osi talk to it first. I can use Ignan at least once...!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 02:05:38 pm
I need a Glove of the Master Strategist (https://dracoland.obsidianportal.com/items/gloves-of-the-master-strategist) so I can pull a giant hammer from nowhere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace).
Spoiler (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 02:08:25 pm
Spoiler (click to show/hide)

Image seems to be broken for me.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 02:09:28 pm
Spoiler (click to show/hide)

Image seems to be broken for me.
It's Ramona Flowers pulling out a comically oversized hammer from her bag.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 02:21:11 pm
Spoiler: This image? (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 02:22:08 pm
Spoiler: This image? (click to show/hide)
Yep.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 19, 2014, 02:23:59 pm
I like it, to be honest. I feel like things just work better if everyone gets into it.

After all, Dwarmin was the one who got me into this sort of thing.

Yes, me too. I am a bit of a novice at it though.

Seconded.

Yes... me and Ari are not sure about this.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 02:34:39 pm
Well, the teams need to collate a bit, with Culpa here.

Ari and Ethra heard the draconic chanting about the "blood-mother", but Culpa's the only one with ranks in Knowledge:religion.

If we're going to anything aside from fleeing the room at high speed, we should try to figure what they were praying to.

First we have to destroy that one annoying Kobold though. Here's where I wished we had marching orders in place.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 19, 2014, 02:52:14 pm
Feel free to set one up.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 02:53:03 pm
Yeah, I'll add marching orders to my sheet.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 03:12:04 pm
Well, here's mine. It's also on my sheet under "other notes"

Quote
[MARCHING ORDERS]
Osirio has high HP and decent AC-he will always prefer to lead the party with his shield and melee weapon, striking the most obvious threat. He is aggressive against spellcasters, due to his high saves, and will not hesitate to draw their attention on him.

He will tend to use his curses on the enemies that benefit most from damage and attack rolls-melee and ranged fighters, with a preference for those whom the party will have trouble reaching, or who are most dangerous overall. His curses will target archers, double wielding fighters, two handed fighters, and sword-board users in that order. He will cast curses on enemies who are fighting allies before those who are attacking himself. He will usually not use more than a single curse in a single combat, unless it's needed greatly or it's obviously the final fight of that time.

He will use his guisarme whenever the terrain allows it, and will prefer trip attacks in addition to normal attacks-especially if that enemy is cursed and intimidated.

Osirio will attempt intimidate any enemy the group is ganged up on, and may combine an intimidate and curse attempt on the same round if the target warrants it, sacrificing his attack.

Cursed and intimidated enemies are very likely to be tripped on the next turn, from flail or guisarme.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 19, 2014, 03:20:50 pm
Mine shall be as such:

Culpa's large AC is the only reason he feels like he can work within melee. He triest to stay next to the character with the highest health but is never too far from the lowest HP character.

His actions are as follows: Buff Allies or Debuff Enemies > Attack Mages [With range] Attack Ranged Units [With range] > Attack melee units [with melee]

He will only buff/debuff if odds are roughly even. If odds are against the party he will do both. If odds are with the party he will do neither.

He will always attack orcs first, regardless of the tactical use of it.

He will always attempt to stick next to the character who needs healing the most. If the character is dying he will heal with the highest healing spell he can.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 19, 2014, 03:22:53 pm
And don't forget your healing RP from the pm, about Hextor's healing.

Quote
A warm relief as the wounds knit themselves shut swiftly. While there is no pain there is a certain amount of unease to the healing as the normally dark energies of Hextor convert themselves to positive energy capable of healing.

I've edited my post.

I realized that alot of what we talked about would really apply to a Chaotic Evil God-and Hex is Lawful Evil God.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 19, 2014, 03:34:29 pm
Quote from: MARCHING ORDERS:
Avalanche fights very aggressively, not bothering with tripping or grappling.  In battle, if she can reach an enemy, attack with Maul.
If the enemy is <30 feet away, and moving to them to attack would provoke an AoO, use Blood Wind to attack.
If in melee against a very tough enemy or a boss enemy, use Blood Blade with the melee attack to increase damage.
If she is under ranged attacks, and has no nearby opponent to attack in melee, take out the Tower Shield and use it to provide Cover - for her and any others who stand behind her.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 19, 2014, 03:41:08 pm
I am off now and missed this - I will try to add mine to my sheet tomorrow.

But yes agree that very useful...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 20, 2014, 09:43:54 am
I am off now and missed this - I will try to add mine to my sheet tomorrow.

But yes agree that very useful...

yeah, in case someone dies of bad crawfish, the game must continue!

Also, I hope this kobold surrenders. We can throw him in the cage and let him spread the story of our heroic* party!

*probably
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 20, 2014, 09:48:12 am
Also, I hope this kobold surrenders. We can throw him in the cage and let him spread the story of our heroic* party!

*probably
Don't say that! It all but guarantee you'll roll a natural one!
EDIT: Oh, and an update'll be up soon.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 20, 2014, 10:02:25 am
Well, I want the kobold to roll a nat 1, so it all works out.  :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 20, 2014, 11:09:07 am
Is leading us out the best we can get from him? How about out via the chieftain's throne room? Or treasure room or something.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 20, 2014, 11:11:26 am
Dwarmin, you know he's not going to go that far?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 20, 2014, 11:18:58 am
Dwarmin, you know he's not going to go that far?

I figure he'll tell us some things, and then we'll kill or imprison him. I don't really plan to take him with us, just to get some possibly useful information. If he thinks we're going to take him out of here, he'll answer us possibly truthfully.

Osirio's not going to hurt him.

Personally. :P

Also, Kobolds are (mostly) lawful beings, with a tendency to bow and scrape before their superiors. I believe a show of royal pageantry might be more convincing.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 20, 2014, 12:21:08 pm
I imagine a heal Ava from hurts. The sudden stabbing of deep cold, that slowly numbs until it doesn't hurt.

And I noticed the wording... it's still going to end up as hammered mush. Muhahaha.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 20, 2014, 01:52:29 pm
"Oh, and um... Elf woman... Sorry I forgot your name, but could you ask it why they have captured us?"

Ari the Wrathful Forest Gnome is not an Elf woman.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on October 20, 2014, 01:55:45 pm
"Oh, and um... Elf woman... Sorry I forgot your name, but could you ask it why they have captured us?"
Ari the Wrathful Forest Gnome is not an Elf woman.
Hello.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 21, 2014, 05:16:06 pm
Yeah,  I just asssumed he was talking to the shapeshifter. Can we have a description of 'her' as she currently appears, anyway?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 22, 2014, 07:29:35 am
Quote from: Marching Orders
Ari has low HP, low AC, low attack bonus, and few skills. So he will try to stay at the back. But he can only melee, and not missile, so he will have to advance, but not into terrifying danger – he will prioritise working with another team member and will try to Flank and Aid Another rather than hit himself.

If the party seems evenly or out- matched, he will start chanting some Inspire Courage Bardic Music.

He has some CLW ability with his wand, and can use this even whilst chanting. If a team member requests healing, or looks down to 25%HP, Ari will heal, prioritising the Cleric and then Osirio if there is a choice.

Wherever possible, Ari will check his Bardic Knowledge to see if there is anything he knows about the situation or confronted people.

I have also added these to the Other Notes section of my sheet. Basically keep out of melee danger unless I can flank someone. Can't remember why I didn't decide to use a bow instead.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 22, 2014, 08:04:53 am
Because it's more satisfying to get up close and smash someone than it is to plink away at them from a range. Though a sling would be nice. I'm sure if you ask Culpa [the cleric] will loan you his.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 08:10:21 am
Every player should have some sort of backup ranged weapon, regardless...along with a dagger or other light weapon.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 22, 2014, 08:30:22 am
I have a bit of range through my magic, but I felt using a bow or sling didn't fit the character.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on October 22, 2014, 08:41:48 am
Character before optimization eh?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 08:57:04 am
Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 22, 2014, 09:16:06 am
Because it's more satisfying to get up close and smash someone than it is to plink away at them from a range.

Character before optimization eh?

Yes, it was in my character's... character to smash skulls in a frenzy. And he has -2 to ranged attacks. And possibly I didn't have the money or carrying weight left for a bow.

I'm not sure at what point this happened, because to begin with he was meant to primarily be bow-armed.


edit: yes, this was stupid of me. Now he is stuck doing +1 melee attacks, whereas if I'd penalised his melee instead he'd be doing +2 missile attacks, from a safe distance. I think I wanted to make him useful by Flanking and Aiding Another, and didn't have the feats over levels 1/3/6 to give him Point Blank Shot AND realised that a shortbow would be quite puny plink plink damage. Honestly, he feels like the most useless character I've ever had, I just hope I can roll a lot of 20s on Bardic Knowledge checks or something. Gonna start working on some aubergine anecdotes to regale you all with though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 22, 2014, 09:54:09 am
Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...

Haha, yeah. Enchanting the maul would be the best option. For fun, at least. Of course, it wouldn't actually give her much more range than her Blood Wind gives her already.

I suppose throwing axes and javelins would fit, but it's kind of cowardly to kill at a range you won't even get splashed by their pulverised brains. She has a tower shield to protect her from such cowards, anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 10:01:42 am
Level 1 is tough on everyone, tho. None of us are really that great at anything.

But hey, let's look at some numbers!

Culpa/+1 hit, 5 damage avg, divine spells (7 hp and 19 ac)
Ithra/+0 to hit, 3 damage avg [6 with SA], sneaky (8 hp and 12 ac)
Osirio/+3 to hit, 6 damage avg [7 with Guisarme], debuffs (13 hp and 16 ac)
Ava/+3 to hit, 11 damage avg, divine spells (11 hp and 16 ac)
Ari/+1 to hit, 3 damage avg, Spells and Songs (7 hp and 14 ac)

Now, see-Ari's got the lowest of us...unless he's doing his song of courage. It affects everyone, equaling +5 damage over the whole party-minimum. It also increases the chance of hits.

That's what is called a "force multiplier".

Now look at my char. He does only slightly higher than average damage in the party. He cannot cast spells, and his hex is only useful in a roundabout way, but not "excitingly"-if an enemy misses the attack, who is going to notice?

Ava will always outdamage him, and she can cast spells already. Culpa and Ari can also cast spells. Ithra can probably out-talk and certainly out sneak him-Osirio has few unique skills, except for intimidate. His AC is good, but Culpas is better. He has a little better HP, so he can get attacked alot more. Yay?

Not everything is damage, or we could all be happy playing clones of Ava.

You'll be happy when you can buy a wand of flaming sphere! :P

Maybe spears, throwing axes, or javelins would be more to Ava's taste? She'd use her STR bonus for damage rolls on them.

Or maybe she could enchant her maul with returning one day...
I suppose throwing axes and javelins would fit, but it's kind of cowardly to kill at a range you won't even get splashed by their pulverised brains. She has a tower shield to protect her from such cowards, anyway.

It's more of a "they are a hundred fifty feet across the bottomless chasm, shoot them with arrows!" thing-and "oh my Gods that thing is made of living vomit and acid, let's not go into melee!"

Honestly, there's some stuff you don't even want to get close to.

Osirio must be teaching Ava the tactics, it is seeming!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 22, 2014, 10:19:36 am
It seems he might. Laugh o' Ava has never met a for she can't beat down with her big stick. Osirio trying to teach the savage frost bandit a bit more civilisation could be interesting rp.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 22, 2014, 10:25:45 am
"oh my Gods that thing is made of living vomit and acid, let's not go into melee!"

That sounds like a good idea for my next update.

You'll be happy when you can buy a wand of flaming sphere! :P

Except I have -2 to missile hit!! If that is what applies. I knew I should have penalised my melee. Now I am going to be eaten by vomit.


Anyway, I already have a Wand of Vegetable Based Anecdotes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 10:31:59 am
Flaming Sphere isn't a touch spell though-it occupies the WHOLE square. Like a rolling ball of "your day is about to suck".

Enemies have to use reflex saves, based on 10+spell level+casting stat, to avoid it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 22, 2014, 10:41:33 am
We should buy one then!

So I don't have to roll to hit?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 10:43:30 am
Oh yeah, I was looking for good examples of can't touch this. Stuff you'd much rather shoot from afar.

http://www.d20srd.org/srd/monsters/mohrg.htm

Don't wanna touch those! They are walking party kill.

Thankfully they are CL8, so we're probably not going to see them in this campaign-just their de-leveled versions, designed by our probably maniacal GM, because I specifically mentioned that we wouldn't see them here.

Honestly-our party has no ranged damage dealers, we're all melee. The GM knows our weakness now!

We should buy one then!

So I don't have to roll to hit?

Unless you have to UMD on it, then no.

No, it's a spell-you cast it, and there it is. Poof! Magic!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 22, 2014, 11:02:13 am
Honestly-our party has no ranged damage dealers, we're all melee. The GM knows our weakness now!

If the GM would let me retro-undo my silliness in prioritising melee over missile combat and swap my Morningstar for a shortbow I could do D4 RANGED DAMAGE a TURN!


incidentally, are we just waiting for this kobold to be murdered and then someone can post an action to move us forward?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 22, 2014, 11:04:25 am
Yeah, I suppose I should post an official party turn.

"GO FORWARD YA'LL"

Edit: The Gm has some catching up to do! Questions, Executions and Party Movement...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 22, 2014, 11:27:05 am
Sorry, I've been fairly busy. Update sometime today
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on October 25, 2014, 08:09:29 am
Ugh, our parties ranged attacks sucks.

I keep on thinking Ari brought a bow or something. I mean, he's got a +0 to ranged attacks! Most of the rest of us have...+1? I mean to say it's not a game breaker, or anything.

NUP.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 25, 2014, 08:47:33 am
Slings are free as well.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on October 26, 2014, 03:09:46 am
He lost his bow. That time escaping the fishmonger.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 27, 2014, 08:11:30 am
Just noticed I forgot to mention this here: The reason why I haven't updated recently was because I didn't have internet, and had to use my phone instead. While I can post actions on games with it, I'm not even going to try writing updates for Aretrian. I'm back now, though, and I should have an update up before too long.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on October 27, 2014, 08:38:20 am
It seems Ava's not the fastest reacting gal in the world.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on October 30, 2014, 05:08:08 pm
I'd like to state the Aretrian is not dead, and won't be for a very long time. It is, however, going on a hiatus. I've been busy planning both a real life D&D game, plus my NaNoWriMo submission, as well as schoolwork. Rather than continue to let this sit in limbo, I'm making it official.

Updates will return at an unspecified point, hopefully only a few weeks, if not sooner, from now. However, it may be quite a while, extending to the beginning of December at the latest, but I will do all I can to prevent that.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 07, 2014, 03:19:52 pm
Still any interest in this? Things have calmed down enough for me to resume updates.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 07, 2014, 03:22:04 pm
Still here.

I thought we all died or something and you were figuring out to break it to us lol.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 07, 2014, 03:59:56 pm
Still any interest in this?

Yes please.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 07, 2014, 04:00:24 pm
Keep it going.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 07, 2014, 06:33:20 pm
Proceed...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 07, 2014, 09:20:12 pm
Let us proceed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 08, 2014, 08:24:10 pm
Alright, then, Aretrian shall continue! Sorry for the delay in getting it started back up again. Fallen London is *very* addicting. Writing up an update now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 08, 2014, 09:45:58 pm
It would really fit my character if she could rage like a barbarian, but I don't want to give up Favoured Soul levels. Hmm. At the moment, her fell mood when injured is nothing more than fluff.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 12, 2014, 11:13:34 am
Jesus Christ. 27 damage on a bloody kobold. Remind me to never ever piss you off, Dwarmin.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 12, 2014, 11:20:14 am
Jesus Christ. 27 damage on a bloody kobold. Remind me to never ever piss you off, Dwarmin.

They stay away from Ava. :P

Those triple crits only come 1/20 attacks, but they are always worth it!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 12, 2014, 12:48:12 pm
Between Ava and Osirio, it's like the kobolds are being fed through a woodchipper.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 12, 2014, 01:23:30 pm
Between Fire and Ice, that should suffice. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 12, 2014, 07:43:28 pm
I've never been too sure about AoO rules, so I'd like to check something: If the 'bold to the east of Ava took a five foot step Northwest, that would provoke an AoO, right?

Nope. Found the relevant bit of rules, and five foot steps never provoke AoOs.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 12, 2014, 07:51:08 pm
Nope. Found the relevant bit of rules, and five foot steps never provoke AoOs.
Barring the use of certain abilities, that is.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 12, 2014, 07:55:08 pm
Nope. Found the relevant bit of rules, and five foot steps never provoke AoOs.
Barring the use of certain abilities, that is.
Well, naturally.
On an unrelated note, update should be up soon.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 12, 2014, 08:25:13 pm
...What just happened?
I didn't land a blow, someone took/dealt 2 damage, and the kobold disappeared?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 12, 2014, 08:27:45 pm
...What just happened?
I didn't land a blow, someone took/dealt 2 damage, and the kobold disappeared?
Sorry, that was written a little confusingly, wasn't it?
You missed, 'bold hit you for two damage, and I screwed up and made the kobold disappear. Fixing the last bit now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 13, 2014, 04:21:07 am
I hope you're still adding my +1 for Inspiring Courage! And I think it is now Ari's turn but the initiative suggests otherwise.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 13, 2014, 07:32:18 am
I hope you're still adding my +1 for Inspiring Courage! And I think it is now Ari's turn but the initiative suggests otherwise.
That I am, and that it is. Sorry, I was practically already asleep when I wrote that update..
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 16, 2014, 06:16:38 pm
What's the light levels like in this room and the next one?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 16, 2014, 06:26:50 pm
What's the light levels like in this room and the next one?
The room here is fairly dim, but lit enough to see thanks to the fungi. The next room seems to be lit by torches, rather than the strange mushrooms and lichens.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 16, 2014, 07:01:01 pm
I sorta wish I had taken two-weapon fighting instead of what I took in terms of feats... Oh well.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 16, 2014, 07:05:43 pm
Endurance and Diehard are pretty poor feats, but TWF is just terrible.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 16, 2014, 07:06:50 pm
Weapon focus was free. But I'm not saying that because I'm working for the "Best character ever". I just think it'd be fun to dual wield.

Fun fact: TWF is also a terrible feat in real life.

Edit: I like them for Dragon Shaman's because of the healing aura and stuff. But for a cleric... I'm realizing that they are rather... Not good.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 16, 2014, 07:10:25 pm
Perhaps, but not for anywhere near the same reasons. The major problems in D&D are twofold: 1) TWF is not a good combat style, but it sucks up feats like nobodies' business. 2) Expense. Magic weapons are really damn expensive. Two of them is twice the problem.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 16, 2014, 07:12:13 pm
Eh, you're probably right. Still, it sounds fun. But, again, you're probably right.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 16, 2014, 07:15:07 pm
My general experience with TWF is that it's lackluster, inefficient, and expensive, but goddamn is it fun. Generally good for more laid-back style campaigns, but is to min/maxers as garlic is to a vampire.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 16, 2014, 07:16:26 pm
Well I'm obviously never really sure what to do with feats. Hell, I'd be better off grabbing a crossbow or something considering my stat allocation.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 16, 2014, 07:17:47 pm
It's not actually all that fun in practice, for much the same reason that fighters aren't; to benefit from the extra attacks, you need to Full Attack. To Full Attack, you can't move. So, basically, you're reduced to standing still and Full Attacking every round.
Except the first one, if you don't start within arm's reach of the enemy, and any of the other rounds where you need to reach them, when you just can't TFW. So, all of them, if you're facing someone with any mobility and a ranged attack.
And that's discounting the attribute problems, since we rolled them anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 18, 2014, 12:37:59 pm
Euh sorry, totally missed the last two days somehow. Will try to poster later tonight.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 18, 2014, 01:08:17 pm
I could kind of see Osirio and Ava as some kind of battle couple. It'd be an interesting route to go down. And a murderous one.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 18, 2014, 01:20:27 pm
I could kind of see Osirio and Ava as some kind of battle couple. It'd be an interesting route to go down. And a murderous one.
Oh god, the poor commoners...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 18, 2014, 01:48:08 pm
This ought to be interesting if nothing else.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 18, 2014, 04:33:42 pm
Feel like that part of conversation has slightly passed me by - I'll join back in when something new happens or I manage to think of an answer... I am not RP inspired right now.

Does anyone still need HP? I have a wand.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 18, 2014, 05:27:04 pm
If anyone's damaged, it's only a couple of HP. Not worth a charge.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 19, 2014, 01:57:02 pm

((why does Ava not have a initiative?))
Because I was writing this quickly and messed up. Fixed now.

Also, the map is up!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 19, 2014, 09:30:48 pm
All of them shot at Avalanche? How cruel. They could have at least shot Osirio a bit as well instead of picking on poor, delicate Ava.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 19, 2014, 10:22:03 pm
All of them shot at Avalanche? How cruel. They could have at least shot Osirio a bit as well instead of picking on poor, delicate Ava.
This is completely ok with Changeling.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 19, 2014, 10:30:01 pm
Culpa doesn't quite care for this turn of events.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on November 20, 2014, 12:39:40 pm
Um... How much damage did I do?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 20, 2014, 12:44:30 pm
All of them shot at Avalanche? How cruel. They could have at least shot Osirio a bit as well instead of picking on poor, delicate Ava.

Actually it makes sense to shoot at the person not wielding a shield...from now on, you go ever where with your tower shield in front of you!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 20, 2014, 01:57:06 pm
Um... How much damage did I do?
Ah, sorry. 8 damage, and adding it to the update.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 20, 2014, 06:11:12 pm
Those cracks the kobolds are behind, what size are they? Squeeze-through-able, weapons-only...?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 20, 2014, 06:14:45 pm
I would assume squeezable, or it raises te question of how they got in there in the first place.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 20, 2014, 06:39:10 pm
Well, Kobolds can squeeze through spaces much, much smaller than human sized characters can, and there could be tunnels behind them, trapdoors above or below them, etc.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 20, 2014, 11:18:18 pm
Those cracks the kobolds are behind, what size are they? Squeeze-through-able, weapons-only...?
Fairly large. You could get through them with a bit of effort, though Ava might have a few difficulties (She could honsetly probably just bash her way through the rock with that maul, though :P). The main problem is that they're about five feet off the ground. The actual space behind the entrance is a bit tight too, but still large enough for you to get at the 'bolds, if a little akwardly.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 21, 2014, 02:29:42 pm
So the access to the kobolds is 5 feet off the ground, or have I completely misunderstood?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 21, 2014, 02:32:57 pm
So the access to the kobolds is 5 feet off the ground, or have I completely misunderstood?
Yep, that's correct.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 21, 2014, 04:37:19 pm
Sooo...is that a cover bonus? :P

I mean, Osirio is 6.3, he can probably just reach right in!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 21, 2014, 05:10:37 pm
So Ari can hide underneath, out of LOS, and try to lob a flask of oil in, and then set it alight with a tindertwig, and set the kobold alight?

This is what I want to try.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 21, 2014, 05:17:16 pm
So Ari can hide underneath, out of LOS, and try to lob a flask of oil in, and then set it alight with a tindertwig, and set the kobold alight?

This is what I want to try.

I hope the GM isn't using the critical fail system...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 21, 2014, 06:49:25 pm
So do I, mostly because I'll lose any respect for him if he is. Any system that makes you more likely to behead yourself against a training dummy as you level up is a bad, bad system.

Ari will move one square south west and three south. Try to get a flask of oil over the kobold and Hide!
Hey, get your own hiding place >.>
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 21, 2014, 08:08:50 pm
Ava thinks you should stop being cowards and fight. She took two crossbow bolts and kept going, the trooper, so you healthy sorts can get stabbin' already.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 21, 2014, 08:30:43 pm
Nah, I don't use critical fails. Also, probably not going to be able to update much throughout the week. I will try to, though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 21, 2014, 08:54:48 pm
Ava thinks you should stop being cowards and fight. She took two crossbow bolts and kept going, the trooper, so you healthy sorts can get stabbin' already.
http://www.myth-weavers.com/sheetview.php?sheetid=1029549

Also, you're all standing in my way.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 21, 2014, 09:29:38 pm
When did she get damaged that much? She took a couple of HP damage near the start, but when else?
Probably should have asked to be healed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on November 22, 2014, 01:43:39 am
Would you like to be healed?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on November 22, 2014, 02:10:15 am
Not in combat, especially while I'm in a safe spot.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 22, 2014, 03:35:20 pm
Leave it to Ithy's to suffer in silence? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 24, 2014, 11:25:52 pm
I'm back! Sorry for the absence, my internet decided to take a break.
Writing an update now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 26, 2014, 08:14:46 pm
Quote from: SRD on holding your breath
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success.

I'm assuming this holds true for simply holding your breath as well. So yeah, we have time to splatter those kobolds and pick up that fancy lizardman sword. Ava can hold her breath for a measly 34 rounds, so she'll kill those who remain and take Osirio that sword he wanted.

...s-she is a natural looter, ok? S-she's just doing w-what comes naturally as a snow bandit. It's not like she l-l-likes him or anything! Baka!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on November 29, 2014, 10:05:09 am
I'm assuming this holds true for simply holding your breath as well. So yeah, we have time to splatter those kobolds and pick up that fancy lizardman sword. Ava can hold her breath for a measly 34 rounds, so she'll kill those who remain and take Osirio that sword he wanted.

Still, FB might be using the rule from swim.

Quote
You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round.

You would still have plenty of time, tho. We could have easily killed all the kobolds in the time we had, I think, but there's not much point in risking instant incap for two or three xp worth of kobolds.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 29, 2014, 10:25:14 am
In that case, even assuming I take fullround actions every turn, I still have 16 or so rounds remaining. I'll leave after the sword is picked up, anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 29, 2014, 10:55:29 am
Quote
You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round.

I am indeed using this rule. I didn't mention it because I kind of thought that's what Giglamesh was talking about.

EDIT:
((Also, Lawas profile says he has been offline for like a week. Probably abducted by the Neptunians.
I suggest Ari be auto-ed.))
Yeah, probably a good idea. Auto-ing Ari now.


EDIT 2:
I will be giving Lawas a day or two to post an action, though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 01, 2014, 09:57:09 am
Alright, Lawas has been officially NPC'd, and Ari will be leaving the game shortly at the first plot convenience. However, he may rejoin the game at some point. I've PM'd Lawas with the particulars, but the part you need to know is he's leaving for now, but may return.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 01, 2014, 10:43:50 am
So what would the lizard's longsword count as? Just a ordinary longsword?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 01, 2014, 10:47:18 am
So what would the lizard's longsword count as? Just a ordinary longsword?
Yes, although it may sell for a bit more than a standard longword due to the decorations. Despite the ornate design, there are no apparent magic properties; or if there were, they've since faded.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 01, 2014, 11:00:50 am
Sorry all - as I PMed flameboy minutes after he PMed me, I'd sort of forgotten to log on for more than a week. Apologies for holding you up and I will try to catch up as soon as I can.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 01, 2014, 05:10:49 pm
Alright, Lawas has been officially NPC'd, and Ari will be leaving the game shortly at the first plot convenience. However, he may rejoin the game at some point. I've PM'd Lawas with the particulars, but the part you need to know is he's leaving for now, but may return.
Okay, ignore this, then. Lawas is back in the game!

EDIT: Oh, and I should probably make a note on housing arrangement for you guys. None of you currently have any permanent home; however, cheap inns are common, and you're capable of defending yourself from the (other) seedy types who frequent such places. Not the most regal of housing arrangements, but it suffices for now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 01, 2014, 05:13:09 pm
Alright, Lawas has been officially NPC'd, and Ari will be leaving the game shortly at the first plot convenience. However, he may rejoin the game at some point. I've PM'd Lawas with the particulars, but the part you need to know is he's leaving for now, but may return.
Okay, ignore this, then. Lawas is back in the game!

He heard the calls of "auto him" open the wind, and came back to us.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 01, 2014, 05:25:01 pm
I... yes, let's go with the wind. A pint-disdainer sinks swiftly in Ari's estimations! A weak pint of flat mild is the drink of kings! Of toilers! Of folks what be down the pits all day - and all night - and need something cleaner than water!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 01, 2014, 05:35:41 pm
And now, a look into the GM's recent thoughts:

Alright, finally got one action done. Let's make sure the formatting is correct before moving onto the next.
*Presses show preview*
Warning - while you were typing 5 new replies have been posted.
...HOW?!

Seriously, though. You guys post insanely quickly.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 01, 2014, 05:36:12 pm
Apparently trying to scrape the spice off of his tongue Culpa chose to interject "Okay, let's get moving please. We should save our anger for the captain. My god has spoken to me while I was eating and declared we should destroy him as soon as possible. I think we can all work together nicely for that long right?"

I took this literally, at first glance. Was about to go for my flail! :P

And now, a look into the GM's recent thoughts:

Alright, finally got one action done. Let's make sure the formatting is correct before moving onto the next.
*Presses show preview*
Warning - while you were typing 5 new replies have been posted.
...Well, time to invest in a noose

Seriously, though. You guys post insanely quickly.

It's mostly snippy fluff.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 01, 2014, 05:45:51 pm
And now, a look into the GM's recent thoughts:

Alright, finally got one action done. Let's make sure the formatting is correct before moving onto the next.
*Presses show preview*
Warning - while you were typing 5 new replies have been posted.
...Well, time to invest in a noose

Seriously, though. You guys post insanely quickly.

It's mostly snippy fluff.
I know, but there's still something innately terrifying about seeing so many posts being made while you were writing an update.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 01, 2014, 11:24:35 pm
On the Mafia forums I once had to wait ten minutes to post an update because people kept talking and changing votes. It's rather intimidating.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 03, 2014, 11:25:45 am
You have to admit, at least Ava is consistent.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 03, 2014, 11:37:27 am
You have to admit, at least Ava is consistent.

Don't worry, I'm totally considering a double-cross. Either way, there will be plenty of things to hammer.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 05, 2014, 09:21:50 am
Oh yeah.

Flameboy: What were the details of the contract our group took out, btw? Have we been retroactively collecting kobold ears for bounty?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 05, 2014, 09:28:26 am
Oh yeah.

Flameboy: What were the details of the contract our group took out, btw? Have we been retroactively collecting kobold ears for bounty?
Essentially. You just need a handful of fingers from the 'bolds in order to confirm you've been killing them. The actual money is a fixed amount, however; not a rate. And I'm assuming that you were indeed defingering 'bolds as you went, since I forgot to mention that.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 05, 2014, 09:43:48 am
So we can go collect our money, right? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 05, 2014, 10:44:00 am
So we can go collect our money, right? :P
That you can.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 05, 2014, 10:44:12 am
Or in the case of some of them jars of kobold mush.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 05, 2014, 11:26:10 am
Or in the case of some of them jars of kobold mush.

We could bottle and sell that as a condiment...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 05, 2014, 01:44:17 pm
Spoiler (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 05, 2014, 02:27:04 pm
Oh!

Does anyone mind me driving around the plot like this?

I sort of want input.

I'm not a dictator! More like President-Osirio-For-Life...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 05, 2014, 03:45:18 pm
I don't mind at all. You are the leader after all. It makes sense that you would call the shots. though I'm sure somebody will call Osiro out on his stuff from time to time.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 05, 2014, 04:13:14 pm
Me neither.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 05, 2014, 04:54:32 pm
Ava's happy to follow Osirio, though she'll pipe up if she disapproves or something. She is trying to learn from Osirio, after all.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 06, 2014, 04:44:25 pm
Fun fact: I had forgotten that I had made Culpa racist against orcs until I went to check when he prayed for spells. How lucky we went to an Orc run establishment.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 06, 2014, 05:28:54 pm
Better go to the tavern famous for violence and start being racist against the owners. This could be fun...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 08, 2014, 10:39:40 am
I know I'm getting a bit railroad-y here, with trying to get you guys to call it a night, but frankly IC discussion seems to have stalled, and I'd like to get the plot moving again, and there isn't much way to do that 'till the morning.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 08, 2014, 10:44:21 am
I know I'm getting a bit railroad-y here, with trying to get you guys to call it a night, but frankly IC discussion seems to have stalled, and I'd like to get the plot moving again, and there isn't much way to do that 'till the morning.

No problem.

We need a bit of railroad. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 08, 2014, 01:14:22 pm
Unless you see our employer in a private box at the opera.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 08, 2014, 01:17:57 pm
In that case, Ava's still got her shankin' knife.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 09, 2014, 10:29:31 am
I don't want to do anything else this night, no, but I thought we would meet our employer tomorrow? And then we could go to that meeting?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 09, 2014, 10:38:24 am
I don't want to do anything else this night, no, but I thought we would meet our employer tomorrow? And then we could go to that meeting?

I hope we're not late for our midnight assassination!

Edit: Oh yeah, did harbringer die for real? Ithys seems to have vanished...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 09, 2014, 11:02:11 am
It's entirely possible at this point. If he doesn't post soon, I'll probably have Ithy be NPC'd, at least temporarily.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 09, 2014, 01:53:29 pm
er, I must have missed adding our pay and XP. How much were they?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 09, 2014, 01:56:03 pm
er, I must have missed adding our pay and XP. How much were they?
The pay was 20 gold each. Also, I forgot to add the experience for the final encounter there. The first two encounters totaled to 210 experience. The third and final one was worth 140 experience, so the total comes up to 350 experience per person.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 09, 2014, 02:04:30 pm
thank you :)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 09, 2014, 03:05:23 pm
I assume the dress and opera cost stuff? Just put it on Osirio's tab...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 09, 2014, 03:07:08 pm
I assume the dress and opera cost stuff? Just put it on Osirio's tab...

Of course! Osirio is a perfect gentleman.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 09, 2014, 03:38:45 pm
BEST. PLAN. EVER.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 09, 2014, 03:42:15 pm
I've done up my spells for the day. They're the same as yesterdays.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 09, 2014, 04:07:24 pm
Dear gods.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 09, 2014, 05:41:54 pm
Well, this is going in an amazing direction.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 09, 2014, 09:30:29 pm
It is not what I expected, no.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on December 09, 2014, 11:44:32 pm
Edit: Oh yeah, did harbringer die for real?
Not quite.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 11, 2014, 10:08:17 am
The out-of-sync time frame here is really starting to mess with my head. Update may be a bit.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 11, 2014, 02:15:29 pm
The out-of-sync time frame here is really starting to mess with my head. Update may be a bit.

Hopefully we get past the plot-y part and to the action-y part before everyone dies of boredom. :P

I think I'm like the only one having fun right now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 11, 2014, 02:26:23 pm
I like the ploty part. It's really interesting seeing the plan come together. I can't wait for it to all come apart. I'm a little hurt that you didn't ask Culpa to marry you though. He's like... a preacher dude.

Anyways, a proper story has ups and downs. Without that it just gets too... Blurred?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 11, 2014, 02:33:42 pm
I like the ploty part. It's really interesting seeing the plan come together. I can't wait for it to all come apart. I'm a little hurt that you didn't ask Culpa to marry you though. He's like... a preacher dude.

I thought he was like...a war priest..

Do they do weddings? O_o
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 11, 2014, 02:36:15 pm
I think it's interesting. A good source of character interaction. Obviously, I'm slightly limited by Ava's disinterest in such matters, but I suppose her interest in Osirio makes up for it.

I like the ploty part. It's really interesting seeing the plan come together. I can't wait for it to all come apart. I'm a little hurt that you didn't ask Culpa to marry you though. He's like... a preacher dude.

I thought he was like...a war priest..

Do they do weddings? O_o

Of course. "You may now kiss the bride. And slay the sacrificial victim."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 11, 2014, 08:38:37 pm
This bit of plot is taking far longer than I anticipated. Thankfully, it should be done with pretty soon, and the action and adventure will start again.
Also, Harbinger, not sure how many sets of clothing you wanted to buy, so I didn't give a specific price.


On an unrelated note, I've recently found out that DnDTools has been taken down after a cease and desist letter from WotC. It's a shame it had to be taken down; it was extraordinarily useful resource.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on December 12, 2014, 01:09:22 am
Also, Harbinger, not sure how many sets of clothing you wanted to buy, so I didn't give a specific price.
It was more of a "looking for what I can get" post than a "I need X" post. *Shrug*
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 12, 2014, 12:41:21 pm
I should probably make mention of this so there is no confusion: The teleportation spell was evidently targeted at the cellar. The Lords would seem to be in there.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 12, 2014, 12:44:52 pm
Edited my post.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 12, 2014, 01:32:56 pm
I kinda want to get in a knife-fight just so I an make a Crocodile Dundee reference.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 12, 2014, 01:33:59 pm
@Fb: note, I can stay and finish any RP conversation we might have here, right at this moment-I've got free time.

Edit:...damn, I think he logged.

I kinda want to get in a knife-fight just so I an make a Crocodile Dundee reference.

Our level is too low for giant crocodiles!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 12, 2014, 01:44:04 pm
A giant crocodile is CR4. I wonder what Gustave (http://en.wikipedia.org/wiki/Gustave_%28crocodile%29) would be? Since he's rumoured to have killed over 300 people... he's been shot three times and kept on going.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 12, 2014, 01:49:33 pm
A giant crocodile is CR4. I wonder what Gustave (http://en.wikipedia.org/wiki/Gustave_%28crocodile%29) would be? Since he's rumoured to have killed over 300 people... he's been shot three times and kept on going.

That's a lot of experience points...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 12, 2014, 02:13:38 pm
Assuming that he's level 4 [Being ECL 4] and has killed 300 people that I'm going to assume were all NPC levels [Commoners, warriors etc] and were all level 1...

He would need 27 [27/300] people to become Level 5 [Assuming he levels up like a PC does]

He would need 33 more [60/300] people to become Level 6 [Gaining an extra feat in the process.

He would need 40 more [100/300] people to become Level 7.

He would need 53 more [153/300] people to get to Level 8. [Probably putting his new stat point into Strength I would assume.]

He would need to start eating either more people or higher level people. Let's assume hunters [Level 2 NPC Warriors] start getting eaten at this point. This still assumes he eats one at a time. He now gains 200 instead of 150 per meal. Let's keep going.

He would need 45 more [198/300] to get to Level 9. [Another feat by the way]

He would need 50 more [248/300] to get to Level 10.

He would need 55 more [303/300] to get to Level 11.

So if my poorly done analysis is correct Gustave needs about 3 more people to hit level 11 [assuming he levels like a human]. This discounts the idea that he also eats animals.

Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 12, 2014, 02:32:03 pm
As far as continuing IC discussion, I'm going to have some free time in ~15 minutes, I think. Until then, afraid I'll be too busy to write much of anything.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 12, 2014, 02:37:37 pm
As far as continuing IC discussion, I'm going to have some free time in ~15 minutes, I think. Until then, afraid I'll be too busy to write much of anything.

kk, will stick about
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 12, 2014, 03:07:07 pm
By the way, for those aside from Giglamesh and Dwarmin, feel free to enter the conversation for whatever reason you decide on. There's no real reason this has to be between Osirio, Ava, and the Lords only.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 13, 2014, 10:54:52 am
Because the entire party disappearing from the... well the party won't be noticed right? I like to think Culpa's still hanging around talking to guests.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 13, 2014, 11:45:31 am
Because the entire party disappearing from the... well the party won't be noticed right? I like to think Culpa's still hanging around talking to guests.

Use the timey-wimey ball. :P

RP doesn't obey the rules of linear time!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 14, 2014, 03:16:41 am
Ari is probably drinking and bumping into people's knees.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 14, 2014, 03:39:11 pm
By the way, I'm probably going to let Osirio's and Ithy's IC moment resolve, and then commence a scene shift to tomorrow.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 15, 2014, 09:33:25 am
By the way, I'm probably going to let Osirio's and Ithy's IC moment resolve, and then commence a scene shift to tomorrow.

Indeed.

Sorry I wasn't able to post yesterday. I had lots of work. Like the work that involves mulching your bosses plaza.

You could say I had too mulch to do, but if you did I'd have to kill you. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 16, 2014, 09:29:44 am
...Okay, my second RP sucked, But since I messed up and didn't post on the weekend I felt the need to move things on.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 16, 2014, 09:56:06 am
It's alright. I'll have an update on before too long.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 17, 2014, 10:48:58 am
Ignore what I said above. My laptop's charging cord has been taken out by one of my pets, and I can't really get on for long enough to actually write an update for the time being.

It could be a while before I'm able to get back on; as such, Aretrian will be on hiatus while I wait to get a replacement.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 17, 2014, 10:52:42 am
Ignore what I said above. My laptop's charging cord has been taken out by one of my pets, and I can't really get on for long enough to actually write an update for the time being.

It could be a while before I'm able to get back on; as such, Aretrian will be on hiatus while I wait to get a replacement.

...I guess we have time for more RP then!

No prob...hopefully you get one soon. I bet it was a Cat. They don't like computers. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 17, 2014, 10:56:09 am
Mini pig, actually. He likes to chew on basically everything even mildly important.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 17, 2014, 11:54:50 am
And that's why pigs should be pork chops rather than pets.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 17, 2014, 11:56:27 am
I'm happy with them being either. Though if I had a pet pig it would be named Pork Chop because I am an awful person.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 17, 2014, 12:00:20 pm
Not called Rasher or Spare Ribs?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 17, 2014, 12:03:59 pm
Don't care for either to be honest. Plus naming a pig "Pulled Pork" is a bit of a mouth full.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 17, 2014, 12:37:13 pm
Walls of text will save this game!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on December 17, 2014, 10:30:19 pm
Bacon.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 17, 2014, 10:31:31 pm
Walls of text will save this game!

I was incredibly tempted to respond with just "No."
But instead, roleplay. Huzzah.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 18, 2014, 09:25:20 am
But instead, roleplay. Huzzah.

This game is now Osirio's dating simulator.

Let me check Ava's heart levels...

Osirio:♥♥
Ithys:♡
Culpa:♥
Ari: 💔💔💔
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on December 18, 2014, 10:01:44 am
Ithys:♡
Huzzah!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 18, 2014, 10:56:21 am
Ari does not care for romantic relationships with anti-gnome racists!

edit: I meant does not care for
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 18, 2014, 12:24:08 pm
Time for the shipping grid?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 18, 2014, 01:49:54 pm
Right now it's a shipping lane. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 18, 2014, 02:18:31 pm
Why does Culpa get a heart?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 18, 2014, 02:21:49 pm
Why does Culpa get a heart?

He hasn't done anything to antagonize her yet.

I assume anyone Ava doesn't immediately kill begins at least at +1.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 18, 2014, 02:27:01 pm
Clearly Culpa and Ari are the OTP of this game.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 18, 2014, 02:34:46 pm
Have Culpa and Ari even interacted?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 18, 2014, 02:54:34 pm
I don't think that has ever stopped shipping in the past, and see no reason why it'd start now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 23, 2014, 07:29:32 pm
I've received a new charger and sufficiently booted the pig. I should have an update up tonight, though it may be a while.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 23, 2014, 09:36:40 pm
Good, good.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 23, 2014, 11:18:45 pm
Culpa, being a man, mannily mans up to mannily ask his fellow man, Osiro the following manly question: "Any thoughts captain?"

Yes, truly this, the manliest of questions puts to rest any further mistakes of Culpa being a female. Which he is not.
God dammit, why do I keep doing that?

Fix'd.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 23, 2014, 11:21:01 pm
I like to think that every morning Culpa meets with the group and says "Good morning everyone. Have I mentioned I am a man today?"
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 24, 2014, 11:31:36 am
Of course, then everyone thinks he's over compensating, and thus is secretly a woman doing a bad job of fooling everyone.

Thus the cycle continues.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 24, 2014, 12:02:36 pm
It's more like a mini dungeon, yes. As for a description, you've heard that he's a fairly stocky man, fond of fairly plain clothes (Relative to his status). However, you can't find much more exact information than that. He's apparently very secretive, and usually isn't seen by anybody save his servants.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 24, 2014, 12:07:16 pm
All right, so my plan doesn't require Ari to stand around and watch the front door, for a fat man wildly fleeing from a hammer wielding snow girl. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 24, 2014, 12:19:35 pm
Well, I'm trying to avoid Ava splattering our hostage into submission, and a good pair of chains has plenty of uses.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 24, 2014, 01:59:49 pm
They can't run away when they don't have any legs anymore, I always say.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 26, 2014, 04:34:00 pm
So, do you guys want to go ahead and get to the Noble's Home (Once saps are bought, of course), or do you want to do something else instead?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on December 26, 2014, 04:36:34 pm
I think if I wasn't busy and if Ari wasn't very hungover I would want to investigate a bit, but I am and he is so let's just go and bost this noble chap on the head with our new bosting sticks and advance the plot!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 29, 2014, 04:41:35 pm
So, do you guys want to go ahead and get to the Noble's Home (Once saps are bought, of course), or do you want to do something else instead?

I think we'll wait for night and quiet time, but yeah, generally.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 29, 2014, 04:46:28 pm
yeah, I think we can timeskip again.
=
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 29, 2014, 04:51:34 pm
Everyone has time for frivolous backstory posts, though!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on December 29, 2014, 05:08:42 pm
Of course, we could probably do with more none-Ava and Osirio posts, though...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 29, 2014, 05:23:34 pm
Well, I have time right now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on December 29, 2014, 05:31:14 pm
Guess who's super sick to the point of barely being able to move?

Me!

So I probably won't be on much until I get better. I've been this way for a few days but... I should be better within the next couple.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 29, 2014, 05:37:47 pm
Guess who's super sick to the point of barely being able to move?

Me!

So I probably won't be on much until I get better. I've been this way for a few days but... I should be better within the next couple.

We'll just assume your character is being super stealthy until then. Try not to die before I resolve my subplot with you! :V

No really, get well soon, Nerjin. And stop eating those sandwiches from 7/11.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 30, 2014, 05:35:44 am
Get well soon, Nerjin!

And sorry for taking forever to update. We're getting ready to move soon (~January 8th), so I've been busy packing and the like. I should have something up before too long here, though I may wait until tomorrow because seriously, it's 4:30 in the morning right now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 31, 2014, 03:31:30 pm
Alright, I'm now at home for a decent stretch of time. Once the current line of IC discussion is finished, I'll (finally!) be able to write an update.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on December 31, 2014, 03:45:05 pm
We were just making time, assume Osirio is done on his end.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on December 31, 2014, 10:51:56 pm
Hmmm, quick question, we're now on the second day since the ambush, yes?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on December 31, 2014, 11:00:52 pm
Yep. T0, the reward money was collected, and the rumor of the wedding was made. T+1, rumor was spread, wedding commenced, and the Lords were met. T+2 is tonight. And don't worry; the plot will begin moving faster RL wise and slower IC wise before too long.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 01, 2015, 11:49:02 am
Also, an interesting thing I read on poisons when making a new character.

Quote
Inhaled poisons are usually contained in fragile vials or eggshells. They can be thrown as a ranged attack with a range increment of 10 feet. When it strikes a hard surface (or is struck hard), the container releases its poison. One dose spreads to fill the volume of a 10-foot cube. Each creature within the area must make a saving throw. (Holding one’s breath is ineffective against inhaled poisons; they affect the nasal membranes, tear ducts, and other parts of the body.)

Emphasis mine. Didn't know that, but it'd explain why the only breath-holding rules are for underwater.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 01, 2015, 12:38:08 pm
Huh. Well, too bad I didn't know that when you guys were dealing with the 'bold gas chamber.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 01, 2015, 12:45:38 pm
Just something to know for next time, I guess.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 01, 2015, 04:21:12 pm
Were we meant to be killing this chap?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 01, 2015, 04:24:53 pm
Were we meant to be killing this chap?
The Lords would prefer him to be alive, but him being dead is suitable as well.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 03, 2015, 09:24:16 am
"I think you misunderstand. I do not think the Laughter of the Avalanche is carrying an adamantine dagger with her."

Wazzat? O_o

I looked at Gilgs character sheet and he dose have "Thieves Tools".

Also, you could just...

At that point, I realized Harbringer dumped dex and put no points into open lock. Had to minmax lying to her teammates. :P

So Culpa/Ava is our best lockpicker. OK!

Ignoir.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 09:35:59 am
Wazzat? O_o

I looked at Gilgs character sheet and he dose have "Thieves Tools".

Also, you could just...

At that point, I realized Harbringer dumped dex and put no points into open lock. Had to minmax lying to her teammates. :P
I'm a Changeling Rogue, not a Locks and Traps Rogue.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 10:03:02 am
Of course, if they have to open the door to look through, we could just knock, and when they open the door to see boot it open, swarm in, and start the ol' pillage and murder.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 10:08:25 am
They probably have a viewslit of some kind. Which may also be locked.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 03, 2015, 10:19:24 am
I note the GM never actually indicated the door was locked.

Maybe it'll just swing open!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 03, 2015, 10:20:32 am
I'm a Changeling Rogue, not a Locks and Traps Rogue.

Also, yeah, we're not using you to your characters best ability...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 10:24:22 am
Since we don't know of your character's ability, it's hard to make use of.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 03, 2015, 10:34:24 am
Yeah, in theory I suppose it fits her char, in truth it means shes just sort of...standing around quietly, and doing nothing most of the time.

The perfect rogue!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 11:04:14 am
Yeah, in theory I suppose it fits her char, in truth it means shes just sort of...standing around quietly, and doing nothing most of the time.

The perfect rogue!
Honestly, I kind of like drawing out the reveal as long as possible. It makes it that much more hilarious when it eventually happens.


...Also, I think Avalanche might squish poor Changeling if they transformed now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 03, 2015, 11:08:59 am
...Also, I think Avalanche might squish poor Changeling if they transformed now.

*Mush*

"Let'z zee her tranzform from zat."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 12:35:30 pm
She'd transform the changeling into jam.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 10:19:37 pm
Take twenty on opening the lock at +1
WELP.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 10:36:57 pm
AVA IS NOT A ROGUE SHE IS A HAMMERGIRL
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 10:42:25 pm
...You know what Taking 20 does, right? Odds are good you just set off several traps.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 10:49:52 pm
Assuming there are any. This isn't a dungeon.

Quote from: d20srd
Common “take 20” skills include Escape Artist, Open Lock, and Search.

So it's not an uncommon thing to do.

Really, any traps are more likely inside. If you're afraid of thieves, you hire a servant to watch at night: a fireball trap is messier, a hell of a lot more expensive, and a lot more suspicious. A fireball trap for your private documents, sure, as a side effect of they get destroyed instead of taken, and the thief has to open that lock. A servant's entrance, no, when they could go over or up the walls, through the main entrance, whatever.

TL:DR Efficiency states no traps.

EDIT: Also, it merely says fails several times, but not by what degree. In this case, it's anything less than a twenty. So there was only a 5 per cent chance of getting in first try, anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 11:06:09 pm
Assuming there are any. This isn't a dungeon.
No, it's the house of someone with wealth and a lot to hide.

Quote from: d20srd
Common “take 20” skills include Escape Artist, Open Lock, and Search.
So it's not an uncommon thing to do.
True, but generally where you don't think there are going to be any traps. Or have checked first.

Really, any traps are more likely inside. If you're afraid of thieves, you hire a servant to watch at night: a fireball trap is messier, a hell of a lot more expensive, and a lot more suspicious. A fireball trap for your private documents, sure, as a side effect of they get destroyed instead of taken, and the thief has to open that lock. A servant's entrance, no, when they could go over or up the walls, through the main entrance, whatever.

TL:DR Efficiency states no traps.
Who said anything about a fireball? Poison needle trap, an alarm, a deadbolt...


EDIT: Also, it merely says fails several times, but not by what degree.
It does. You take each result from 1 to 20 in order.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 11:17:13 pm
Quote from: srd
Taking 20
When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.


If there's a deadbolt or even just a more complicated lock, we were doomed anyway.

I mentioned fireball trap because a poison needle doesn't need you all backing away, unless you think Ava'll demand you suck out the poison. And if an alarm goes and you all abandon Ava, you all suck and Ava'll turn you all 2d when she gets out of prison.

Really, we should have scoped out the house before. If only we had someone specialised in stealth to do so.
Changeling.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 03, 2015, 11:50:27 pm
I mentioned fireball trap because a poison needle doesn't need you all backing away, unless you think Ava'll demand you suck out the poison. And if an alarm goes and you all abandon Ava, you all suck and Ava'll turn you all 2d when she gets out of prison.
Safety first, better safe than sorry, etc etc.

Really, we should have scoped out the house before. If only we had someone specialised in stealth to do so.
Changeling.
Yes, it would be convenient if we had someone who everyone would be ok with them going scouting and who hadn't been sent off out of planning availability for whatever reason.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 03, 2015, 11:55:08 pm
Ah well. I guess we'll see. No sense worrying about it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 04, 2015, 06:14:46 pm
I'm honestly surprised none of the servants woke up there.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 04, 2015, 06:45:51 pm
So: murder them all?

Muffle their mouths, slit their throats. Nice and quiet, minimum of fuss.

On of our resident sneaky people kills the chef so he can't discover the bodies. The corpses are looted and stacked in a room to make it look like a violent looting break in.

We find the perp, bash him up, either interrogate him there or carry him off. We take what we can carry, and set a fire on our way out.

Simple, effective, fun.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 06, 2015, 09:16:59 pm
Update is slowly coming, by the way. Main difficulty is that I can't seem to find the stats for a monster.

On an unrelated note, I want to use some clockwork or otherwise mechanical monsters in a mini-campaign I'm going to be running in real life. Can any of you point me to any with a fairly low CR (Somewhere in the range of 2-4)?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 07, 2015, 04:06:56 am
So: murder them all?

Muffle their mouths, slit their throats. Nice and quiet, minimum of fuss.

On of our resident sneaky people kills the chef so he can't discover the bodies. The corpses are looted and stacked in a room to make it look like a violent looting break in.

We find the perp, bash him up, either interrogate him there or carry him off. We take what we can carry, and set a fire on our way out.

Simple, effective, fun.

Bother, I didn't see this plan or I might have voted for it. Is it too late?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 07, 2015, 09:25:56 am

On an unrelated note, I want to use some clockwork or otherwise mechanical monsters in a mini-campaign I'm going to be running in real life. Can any of you point me to any with a fairly low CR (Somewhere in the range of 2-4)?

I can't think of any. You could maybe use or modify the Pathfinder Clockwork creature template (http://www.d20pfsrd.com/bestiary/monster-listings/templates/clockwork-creature-cr-2) and have some clockwork wolves or something.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 07, 2015, 09:39:57 am
Well, that is a nice idea, but let's save the murder for later...there will probably be a Rube Goldberg type situation where the waking servants wake up the sleeping guards who wake up the sleeping monsters...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 07, 2015, 09:44:11 am
Osirio added a bit of salt to the casserole and stirred it a bit.

"...Hmm, needs nutmeg...do you have nutmeg?" He asked the unconscious chef.
Damnit, Dwarmin!
Which character's supposed to be a cook again!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 07, 2015, 09:54:18 am
Damnit, Dwarmin!
Which character's supposed to be a cook again!

Where do you think he learned such an appreciation of fine food? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 07, 2015, 11:24:26 pm
Did I mention this thing is powerful? Because this thing is powerful. And no, you aren't necessarily intended to kill it, though it is possible.

EDIT: Also, stopping the turn to confirm that Lawas still wants to hit it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 08, 2015, 01:56:42 am
Urg, I see. Does Osirio need healing? He looks a bit like he does from here.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 08, 2015, 02:02:53 am
a machine has a thousand moving parts, after all, and only one needs to fail...
For absolutely nothing to happen. Lousy constructs and their precision damage immunity >.>
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 08, 2015, 02:05:01 am
Hm... So if we're supposed to run from this fight [as has been hinted] we have two options. Out or further in. We either give up on this mission because there's a hunk of metal in the way or... We run deeper into unknown territory into more clockwork guardians because "Fuck you players!"

Obviously we can't do the latter because it will chase us. We can't do the former because it's our only lead. We gotta fight. Yay! I'll get to rolling up new characters.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 08, 2015, 02:51:13 am
Couldn't we run to some stairs? They can't go up stairs, right?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 08, 2015, 02:54:06 am
They'll just be another. If not we'll have to come down eventually.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 08, 2015, 02:58:41 am
Couldn't we run to some stairs? They can't go up stairs, right?
Oh great, we're fighting Space Marines.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 08, 2015, 03:29:13 am
Is that canon? Please tell me it is.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 08, 2015, 03:46:13 am
Spoiler: Relevant (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 08, 2015, 04:43:22 am
They'll just be another. If not we'll have to come down eventually.

We could climb out the windows?

If that's not acceptable then I think the only solution (other than standing and fighting) is my original plan, which was to burn the building to the ground and slay all who come out (except for Ari, who'll be busy getting away from the crime scene).


Also, please advise: should I start Bardic Song and Healing on Osirio, smack the construct, or flee?

Because I really want to Chant and Heal and probably will quite soon. Or flee.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 08, 2015, 09:15:32 am
Drop sap (free action).
Cast Blade of Blood as a swift action.
Charge, wielding hammer two-handed. 2d8+1d6+4 damage, +5 (+3+2) to hit.


+ an extra 1 to damage and to hit!! YEAH! Go Team Chanting Bard!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 08, 2015, 09:17:46 am
Bonus to hit is always good. So a theoretical maximum of 27 damage. A minimum of 8. Assuming Avalanche hits, of course.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 08, 2015, 10:50:59 am
So, this is an over-level encounter? My knowledge roll passed, I should at least be able to tell the CR...given this is a "thinky" battle, I also need to know a thing.

How does one make sure these things don't attack your own people? Is it designed to recognize them somehow? How does it know not to hurt them?

I know I passed my knowledge roll.

I also like that it is vulnerable to magic when we have no offensive magic. And wizards and druids are banned, lol, what's magic. Sort of waste of time there.

Also, blargh. Hit me with 9 damage through 18 AC with the Hex and damage penalty.

So much blargh.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 08, 2015, 11:02:28 am
So, this is an over-level encounter? My knowledge roll passed, I should at least be able to tell the CR...given this is a "thinky" battle, I also need to know a thing.

How does one make sure these things don't attack your own people? Is it designed to recognize them somehow? How does it know not to hurt them?

I know I passed my knowledge roll.

I also like that it is vulnerable to magic when we have no offensive magic. And wizards and druids are banned, lol, what's magic. Sort of waste of time there.

Also, blargh. Hit me with 9 damage through 18 AC with the Hex and damage penalty.

So much blargh.
It is an overleveled encounter, though not so much that you couldn't beat it. And last I checked, Culpa is a priest and Ava is a favoured soul. And it hit you for seven damage, not nine. I forgot to add the damage penalty, and added it on. Besides, it rolled pretty high for damage regardless. And yes, they are designed to have basic recognition of people.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 08, 2015, 11:08:55 am
Most of it is still buff/healing magic tho...

The Lawful evil answer to this encounter is human shields!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 08, 2015, 11:16:27 am
Yeah, divine magic, especially on the early levels, hasn't got much direct damage.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 08, 2015, 11:22:10 am
Yeah, not to say it's not in our reach eventually-eventually Ari will be our best spellcaster/wandslinger. He just needs to know fireball instead of "dancing lights".
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 08, 2015, 11:25:03 am
Also, what do you guys think of my awesome plan? I figure it's either dumb/safe, at which point it won't risk hurting one of the hostages, or it's smart/aggressive, at which point I suppose it won't care what it hits.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 08, 2015, 11:39:23 am
What book is Blade of Blood from? Since WotC took down DnDTools, it's become nigh impossible to check spell effects, and I can't find the book it came from online.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 08, 2015, 11:50:46 am
The changeling could at least try using it's bow...

What book is Blade of Blood from? Since WotC took down DnDTools, it's become nigh impossible to check spell effects, and I can't find the book it came from online.

PHBII, I think. As a swift action, add +1d6 damage or take damage (2d6, i think?) to increase that damage to +3d6 on your next attack.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on January 08, 2015, 11:51:58 am
Also, what do you guys think of my awesome plan? I figure it's either dumb/safe, at which point it won't risk hurting one of the hostages, or it's smart/aggressive, at which point I suppose it won't care what it hits.

Good plan, if you can do it without it hitting you?

Also, if a good damage roll did you 7HP, and my wand will totally autoroll d6+1 HP back every turn, we get to hit it for free for 5 turns!

AND THEN I CAN FINISH IT OFF WITH SOME DANCING LIGHTS! IN THE FACE!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 08, 2015, 06:13:53 pm
The changeling could at least try using it's bow...
-2 to ranged attack rolls, -4 for target engaged in melee, +4AC to target for soft cover, no Sneak Attack or crit chance because Construct... Yeah, while it's difficult to guess my odds with no idea what anyone's needed to roll to be successful, I'm thinking no.
I'm just going to go continue disposing of the squishy meat things that aren't immune to my primary damage source.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 09, 2015, 01:48:19 pm
Ava's hammer too stronk.

Next up, enemies immune to bludgeon damage!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 09, 2015, 06:30:10 pm
Isn't that essentially the entire party?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 09, 2015, 07:47:15 pm
Isn't that essentially the entire party?
Aside from Osirio having a guisarme and I think the Prayer Aid and flails can do piercing as well as bludgeoning? Yes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 09, 2015, 07:52:58 pm
For melee:

Changeling has rapier (pier) and dagger (pier or slash)
Priest has flail (bludg)
Osirio has guisame (slash), longsword (slash), flail (bludg)
Bard has morning star (pier and bludg), and dagger (pier or slash)
Ava has prayer aid (bludg) and large dagger (pier or slash)

So 3 people have pierce capability
4 people have slash
4 people have bludg

So there's actually a good balance. There's no reason why anyone shouldn't have an emergency knife, anyway.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 09, 2015, 09:35:20 pm
Ah. Right. Just in this last fight everyone who did anything used a Bludgeoning weapon. My memory has started going bad it would appear.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Pencil_Art on January 10, 2015, 12:21:04 am
Excuse me for butting in, but how do you make those ASCII maps?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 10, 2015, 12:25:11 am
I use a program called REXPaint. Pretty easy to use, and great for simple ASCII graphics. Here's a link (http://rexpaint.blogspot.com/), if you're interested.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Pencil_Art on January 10, 2015, 12:27:55 am
Thanks.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 01:19:30 pm
So while a solid base of operations - beyond a pub, though that offers it's own advantages - is a good idea, it's probably beyond our reach at the moment.

We might want to pick up a dagger for Culpa, so he can deal the three kinds of damage. For Osirio as well, if he hasn't got one, because daggers are always handy. You can play tricks with them, conceal them, impale someone's hand to the table for intimidation and drama with them... the list goes on.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 01:36:11 pm
Pretty sure I did buy one, but I ran out of room in my weapons listing for it...

Anyway, as made obvious by my words, having a mimic of the house master would be so very useful. If only we has someone who could change-when the cultists come sniffling around, we could fool them with a disguise.

subtlety
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 02:00:27 pm
But, Dwarmin, Ari is far too short to mimic the housemaster! Your plan would never work, I'm afraid.

Ah, but if only we could alter our appearance at will. That would be so convenient. Too bad we know and have nothing like that, though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 02:08:54 pm
Probably a bit OP anyway. What sort of GM would approve that?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 02:09:41 pm
Yeah, it's just not something that would ever appear, I don't think.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 02:12:22 pm
Yeah, being literally anyone, all the time, we could fool everyone! Such a tempting possibility, yet...beyond our grasp, forever. I can almost imagine how it would work! Almost...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 02:20:06 pm
Ah, well, I uess we'll just have to murder everyone. Shame, but these things happen.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 02:22:11 pm
Yeah, wish there was someway to spare all these lives.

Too bad our mysterious enemy only hires working class single mothers taking care of multiple children by themselves. A true shame.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 03:14:17 pm
This game needs an orphan counter like the one in Alpha Protocol.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 03:18:22 pm
Yeah, we're...actually not too bad on that.

All we've killed in-game are kobolds and constructs, so far. I hope (OOC) the masters take the hostages away for brainwashing/interrogation. IC I suppose Osirio would give the matter little thought, however it turns out.

Being Lawful Evil, I'm trying to limit mass death...at least until it's needed. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 13, 2015, 03:38:43 pm
Ah, well, I uess we'll just have to murder everyone. Shame, but these things happen.
Terrible shame. Real tragedy. Pass the liver, would you?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 05:38:36 pm
Dear god this is amazing.

And sorry for the drought of updates. I've recently moved, and I'm still settling in. Updates should resume before too long, possibly later today (Though as late as the weekend).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 13, 2015, 05:42:40 pm
@FB: But I want my update NOOOOOW! *tantrum*
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 05:51:18 pm
@FB: But I want my update NOOOOOW! *tantrum*
Eat all your hiatus first.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 06:12:21 pm
Hiatus is far too dry and flavourless for my tastes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 06:15:31 pm
Hiatus is far too dry and flavourless for my tastes.
Would you like some copy/pasted irrelevant fluff about the world to add some flavor?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 06:45:33 pm
If I haven't seen it before, it's good.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 07:09:27 pm
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 13, 2015, 07:23:24 pm
Wait. Surely they used the materials of the islands for building, so there was no net gain in weight?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 13, 2015, 07:27:51 pm
It's metaphorical weight. Life got heavy, and they were all very depressed until they managed to become deferential enough that none of them put pressure on another... at which point they all got high and partied and society collapsed, and then they died from starvation and such. Thus we see that Neutral Evil is best alignment.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 07:32:00 pm
Wait. Surely they used the materials of the islands for building, so there was no net gain in weight?
This is all according to legend. Ancient Nazerians didn't have much of a concept of conservation of mass, so the thought was "Buildings are heavy. We're making more buildings, ergo this is getting heavier."

In actuality, the gods got sick of them being so proud, but the story got warped, primarily because the Nazerians don't particularly like admitting they're wrong.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 13, 2015, 07:36:01 pm
I don't really see how a) your island being at sea level rather than sky level is a terrible thing and b) "we fucked up by building too much stuff" is less "admitting they're wrong" than "a bunch of gods cursed our island because they was jelly of our architecture and whiny about us not being obsequiousness enough to them."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 07:39:25 pm
I don't really see how a) your island being at sea level rather than sky level is a terrible thing and b) "we fucked up by building too much stuff" is less "admitting they're wrong" than "a bunch of gods cursed our island because they was jelly of our architecture and whiny about us not being obsequiousness enough to them."
a) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
b) The actual reason the gods punished them was because they were extremely arrogant as a culture. Failing to learn from their mistakes, a lot of scribes "misinterpreted" the divine mandate, and said it was because they built too much. Not that Nazeric gods don't have a tendency to be petty, but still.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 13, 2015, 07:54:54 pm
Hm... Wouldn't they have faced similar deaths from falling to the ocean and stuff? Even if it was a slow fall the sheer amount of oxygen would be lethal right? If their descendents died from too little, surely they died from too much?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 13, 2015, 08:04:15 pm
Of course; it simply wasn't mentioned in the story is all.

And if you're wondering why the gods wouldn't think "Hey, maybe this won't end well for them", they aren't exactly used to having mortal bodies and the need to breathe, nor are they omniscient (Or even particularly intelligent).

EDIT: Oh, and since this will likely get asked, the ancient Nazerians managed to survive the descent because whereas the modern Nazerians had great technology, but lackluster magic, the ancient Nazerians were extremely skilled magically, but a tech level about in the range of the Bronze Age. Their magical prowess allowed a portion to survive and form modern Nazeric. As for why modern Nazeric has such poor magic, that's actually potential spoilers.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 14, 2015, 12:40:35 am
I don't really see how a) your island being at sea level rather than sky level is a terrible thing
a) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
No, I said "being at sea level rather than sky level", ie when it got lowered. I mean, sure, there would be a fair amount of damage caused by the descent itself, but once you're down and able to survive, the only real difference is easier access to ocean resources.

Hm... Wouldn't they have faced similar deaths from falling to the ocean and stuff? Even if it was a slow fall the sheer amount of oxygen would be lethal right? If their descendents died from too little, surely they died from too much?
Generally, "too much oxygen" tends to be either "oh god I'm on fire" or "we fiddled with the local atmosphere and there's WAY MORE OXYGEN THAN THERE SHOULD BE FOR THIS PRESSURE LEVEL IT'S GOTTEN POISONOUS!" I've never heard of a reverse of altitude sickness, and cursory google searching suggests it doesn't exist (in humans, at least).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 14, 2015, 01:50:26 am
I had figured they'd adapted to living that high up in the sky that they would be poisoned by the amount of oxygen at sea level. But I'm not a very smart guy so I'll go ahead and say: "Maybe not."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 14, 2015, 06:24:09 pm
We need some irreverent fluff for Osirio's homeland too.

Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 16, 2015, 06:25:21 pm
I vote for Chef Bombardment.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 16, 2015, 07:05:00 pm
I vote for Chef Bombardment.
You guys are terrible. I like it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 16, 2015, 07:44:34 pm
Bulky man lands on your head? Helmet or not, that's an injury at best, broken neck at worst (for them, of course).

Morale damage, of course, and eliminates the witness.

So if no one protests, Ava's going to make that man fly.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 17, 2015, 09:46:37 am
Bulky man lands on your head? Helmet or not, that's an injury at best, broken neck at worst (for them, of course).

Morale damage, of course, and eliminates the witness.

So if no one protests, Ava's going to make that man fly.

I protest! :P

All he would do would be to smash into the roof of the elevator, I think. And we still need him to help past the other clockwork guards and stuff.

Our best bet is to jam the elevator rope. If the guy is alone, then we can get to him before he joins his guards downstairs. If he's with his guards, Osirio can convince them to surrender him...or we drop the elevator by cutting the rope.

...Someone will have to help me here to figure if this a good idea, tho, my brain is made of jelly right now from a night of poor sleep.

No more pork rinds before bed.

@Flameboy: I assume the elevator is moving down, right?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 17, 2015, 11:18:26 am
That's if the lift has a (sturdy) roof.

I thought he had got us past the clockwork guards. He hasn't gone past this bit, anyway, so i don't imagine he'd be too much help.

We can still jam the rope and things.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 17, 2015, 11:37:44 am
There is bound to be more of them underground, tho.

I mean, there's no reason to toss the chef to his doom right now. I'd rather he go up in flames tripping a trapwire, than splattered into strawberry jelly because Ava was feeling tetchy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 17, 2015, 01:28:19 pm
What about my action, flameboy?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 17, 2015, 03:52:07 pm
What about my action, flameboy?
A full update will be coming later; that was just to dispel any confusion.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 20, 2015, 10:32:20 am
Lawas has been offline for about three days, can we auto him down the stairs?

Honestly, he's probably taking a forum vacation after our RTD game finally died. The one went almost two years! He needs a break.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on January 20, 2015, 04:20:51 pm
Oh? Oh right. He sent me a message about that. He'll be gone for a bit.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 21, 2015, 05:43:34 pm
Sent me one too, I haven't posted an update because my internet went down. I'm back now, though.

*the chef needs a name!
I didn't give him one because I expected it to quickly become chefkebab :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 23, 2015, 04:54:15 pm
What to do? We've been pretty much told we can't beat his guards in a fight. If we could snatch the dude and break the bridge, maybe?

Else we can try to lure off a couple, kill them, while NotDrow sneaks after and captures the dude.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 23, 2015, 05:02:07 pm
What to do? We've been pretty much told we can't beat his guards in a fight.

The chef told us, but what does he know? :P We've got no other choice but to pursue.

Any case, they all have to have been hurt by a dropping elevator at least a bit-or they at least used up their healing supplies. We just have to keep pursuing them, and try to keep them from retreating to a bolthole behind a bunch of traps. We pretty much have to take all of them if we want to keep our cover intact.

At least the HVT can't get away from us very fast. He'll be slowing them down-we can maybe harry them to death.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 24, 2015, 09:58:54 pm
I realize you aren't exactly in an optimal situation, but some sort of action would be nice. Running down some stairs aside.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 25, 2015, 07:30:42 am
So: plan of action.

Changeling stealths, goes after them. meanwhile others hary them.

Of course, we'll need a post from changeling before anyone else reveals their presence to the enemy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 25, 2015, 08:34:55 am
Then she thudded after them, taking a slightly different path than the one she thought the drow took.
I don't think there is another path; there's only the one bridge mentioned.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 25, 2015, 09:01:47 am
Once across the bridge, I meant.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 25, 2015, 10:59:03 am
Then she thudded after them, taking a slightly different path than the one she thought the drow took.
I don't think there is another path; there's only the one bridge mentioned.
Yeah, the only path across the chasm is the bridge (Aside from maybe climbing the sides of the cavern), but there may be more once across it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 25, 2015, 12:27:07 pm
Running down some stairs aside.

I am really just running down the stairs, tho. :P I'll do an action when I've caught up to the battle.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 25, 2015, 12:51:47 pm
Running down some stairs aside.

I am really just running down the stairs, tho. :P I'll do an action when I've caught up to the battle.
I understand that you'd have to actually get down there, but I can't really write an update just based on "Osirio walks down some stairs and sees what everyone else does." :)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 25, 2015, 12:59:07 pm
Yokay. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 26, 2015, 11:18:30 pm
Also! I've found that somebody put the D&D Tools (http://kmalloy.cloudapp.net/dndtools.eu/index.html) page back up! Aside from the End of an Era note being on the home page, it contains all the content from the original, or so it would appear.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on January 26, 2015, 11:19:53 pm
Also! I've found that somebody put the  back up! Aside from the End of an Era note being on the home page, it contains all the content from the original, or so it would appear.
 (http://D&DTools page[/url)
I think you messed the link up. If true, that's good.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 26, 2015, 11:27:40 pm
Also! I've found that somebody put the  back up! Aside from the End of an Era note being on the home page, it contains all the content from the original, or so it would appear.
 (http://D&DTools page[/url)
I think you messed the link up. If true, that's good.
I did, and very badly at that. It's fixed now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on January 27, 2015, 09:07:42 am
Wonder how long it will be up? O_o
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on January 30, 2015, 04:17:08 pm
Sorry I haven't posted an update recently. School's gotten a little hectic, and I've largely been focusing on that and some programming projects I'm doing. I should have one up over the weekend.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on January 31, 2015, 11:47:54 pm
Ithy, skulking in the now-more-complete darkness, raises her rapier to the fleeing noble in the darkness, located by her ability to see 60ft. in complete darkness, and politely informs him his minions stole her lockpicks, he should prepare to suffer.
FTFY.

Also, just a question, are you rolling to confirm crits?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 01, 2015, 12:14:53 am
Ithy, skulking in the now-more-complete darkness, raises her rapier to the fleeing noble in the darkness, located by her ability to see 60ft. in complete darkness, and politely informs him his minions stole her lockpicks, he should prepare to suffer.
FTFY.

Also, just a question, are you rolling to confirm crits?
...Wait, do changelings have darkvision, or is it that they get the features from the race they imitate?

Regardless, no, I usually don't roll crits for confirmation; I feel it makes combat a little more exciting. I could've sworn I'd mentioned it, though. Guess not. Would you guys prefer I roll to confirm crits from here on out?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 01, 2015, 12:16:44 am
I don't mind, though it makes crit builds a llot more powerful.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 01, 2015, 12:18:23 am
I'd prefer crits get rolled honestly. Mainly due to the fact that it makes them a bit more special.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 01, 2015, 12:33:45 am
...Wait, do changelings have darkvision, or is it that they get the features from the race they imitate?
Neither; it's from the Dark Creature Template.

Regardless, no, I usually don't roll crits for confirmation; I feel it makes combat a little more exciting. I could've sworn I'd mentioned it, though. Guess not. Would you guys prefer I roll to confirm crits from here on out?
Some of the problems with not rolling to confirm are that it a) screws over the PCs b) makes weapons like Scythes prone to insta-gibbing things c) makes Power Attack and other "trade accuracy for damage" things much more effective than they otherwise would be.
There are other reasons too, not least being the (subjective, but still) point that it makes crits feel rather boring.
Also, especially at lower levels it makes combat feel far too random.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 01, 2015, 12:10:08 pm
Pardon me: Do we know what race these knights and stuff are?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 01, 2015, 10:51:30 pm
Pardon me: Do we know what race these knights and stuff are?
Well, you can't really see any skin (Especially not in the darkness), but they'd appear to be human, elf, or orc, with human being the most likely option. Of course, other, more exotic races aren't impossible either.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 01, 2015, 11:20:53 pm
So we can't rule out the possibility that they're Ogres with "Reduce Person" permanced on them.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 02, 2015, 08:38:21 am
And then they are actually Great Wyrms.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 02, 2015, 06:52:39 pm
With far too many templates to count.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 02, 2015, 07:44:45 pm
Why, I would never do that!

*Discreetly changes the shrunken half-dragon dark spell warped eldritch fey vampire spawn vampire veteran void spawn skullguard shardsoul shadow granted half-jinn tarrasques with reduce size cast on them and stuffed into armor*
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 04, 2015, 09:58:47 am
Sorry about the absence. Dwarmin had it about right.

If I had not been absent, I would have specified (well, I did, in my last action, but other things have happened since, so I don’t mind) that I was still using Inspire Courage.

Healing Culpa seems a reasonable thing to do to me.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 05, 2015, 06:40:18 pm
So when's the update?
I wish to crush my enemies, see them driven before me, and hear the lamentations of their demon!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 05, 2015, 08:04:45 pm
So when's the update?
I wish to crush my enemies, see them driven before me, and hear the lamentations of their demon!
It's coming, probably pretty soon.

Sorry about the gap in updates, RL stuff has been busy. Should die down before too long.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 05, 2015, 11:03:40 pm
YOu know who else got busy with real life instead of their online game of D&D? Stalin did. You're not like Stalin... Are you?


Spoiler (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 06, 2015, 09:09:28 pm
YOu know who else got busy with real life instead of their online game of D&D? Stalin did. You're not like Stalin... Are you?


Spoiler (click to show/hide)
Yes, you're absolutely Hitlarious, but you're really Stroessnering me out. But I will remain Trujillo to my word and update, once I have the chance.

Horrible puns about horrible people aside, there should be an update up tonight. Would be earlier, but I need to help keep my little brother entertained.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 07, 2015, 03:23:31 pm
Humm, fighting a bunch of people with plate armor and shields in the dark...this is going to take awhile, and the guy we're after apparently vanished into nothingness...

When you need healing, everyone, just bump into Culpa-who I have no doubt will be happy to remain in the dark. We'll still need to see if it's worth lighting a lamp for him.

Edited for grumpiness.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 07, 2015, 03:38:29 pm
No ones survived this many attacks from ava before without even being injured. She's getting annoyed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 07, 2015, 04:19:16 pm
No ones survived this many attacks from ava before without even being injured. She's getting annoyed.

Huh yeah, they must have more than 15 AC. Which means most of us will only hit them 25% of the time. And there's three of them with greatswords, I guess, was it described? 7 average damage a turn when a GS hits you, and they all have +6 to hit, I guess.

...Humm, I suppose this is like a CR3 battle or worse. I don't really see us winning if any more than one of them has darkvision-we better concentrate on knocking the torches out of their hands if they try to light some. Or we can count out even surviving. That's 50% to hit for them and all of us go down in one or two hits.

We're still at level 1, yay, with shit for equipment because we haven't got any gold yet.

I'm not even sure how much I'm hurt, tho it's at least half my HP I think. Culpas got what, 3 Hp now? Shoulda healed himself...of course, there's no HP count in the post, so he probably didn't really get that.

Is this as bad I'm seeing it? I am in a foul mood this afternoon.

Edit: Ok, I think one has a GS and the others are power attacking with longswords. Maybe.

GM should really collate this info into the thread.

Maybe he should try something like THIS

Spoiler: Our Heroes (click to show/hide)

Spoiler: The Beast (click to show/hide)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 07, 2015, 04:41:16 pm
Only if we're aware of that much information. It would be nice to see. I might try using that and seeing how it fairs in one of my games.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 07, 2015, 05:47:50 pm
Fair enough. I'll compile something later today.

And yeah, the fight is pretty unfair; the aim was more to try and get you to separate Arais from his soldiers rather than outright attacking them. It isn't an impossible fight, mind you, and depending on what Harbinger does it could end here and now.

On an unrelated note, the delays should be pretty much entirely over with, at least for now. Moving has been the main thing, but I've finally got everything finished.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 07, 2015, 06:40:36 pm
I guess changeling should threaten to kill the bloke unless he orders the others to stand down/

I was under the impression that the target was the only man with a lantern, so with that out, only us dark/low light vision people can see. So we have concealment, at least.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 07, 2015, 10:46:10 pm
I guess changeling should threaten to kill the bloke unless he orders the others to stand down/

I was under the impression that the target was the only man with a lantern, so with that out, only us dark/low light vision people can see. So we have concealment, at least.
Oh, right, yeah...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 09, 2015, 10:51:09 pm
Requested information:

Damage for weapons: (+2) Masterwork Longsword (1d8+1 (19-20/x20))

Buffs and Debuffs as well as the general affect and duration: Bless: +1 to attack and damage rolls. 2 turns left
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 09, 2015, 11:02:53 pm
Requested information:

Damage for weapons: (+2) Masterwork Longsword (1d8+1 (19-20/x20))

Buffs and Debuffs as well as the general affect and duration: Bless: +1 to attack and damage rolls. 2 turns left
Adding weapon damage shortly. (De)Buffs were intended to be under Other Notes, but I must have missed Bless while I was going over the thread.

EDIT: Er, I don't see any note of you casting Bless. Did you mean it as a general example, or am I just being blind?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 09, 2015, 11:07:47 pm
Yeah, it was just a general example. My bad.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 10, 2015, 06:42:17 pm
So, updoot?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 10, 2015, 06:44:09 pm
updoot is of comings
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 10, 2015, 06:44:57 pm
Tonite updootings? I can stick around a bit if so...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 10, 2015, 06:57:04 pm
Tonite updootings? I can stick around a bit if so...
Yeah. I'm not doing much tonight, except maybe playing a few games, and combat's over with for now. I should be able to update a few times tonight.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 10, 2015, 08:08:13 pm
Ava, for her part, stepped forward, challenging the knights with her body language, collecting up their swords.

Humm, I'm not sure if they dropped their swords on the ground, or just lowered them before total party killing us.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 10, 2015, 08:15:19 pm
Also, I need to get some sleep. I'll give FB another 15 mins and one more reply if applicable...

Ava can take charge of negotiations afterwards. I'm sure she'll do a good job.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 10, 2015, 08:17:42 pm
Ava can take charge of negotiations afterwards. I'm sure she'll do a good job.

Ahahahahahahaha!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 11, 2015, 10:06:27 am
Osirio was merely buying a bit of time for the man to pontificate, really-he knew Ithys could tell is the man was lying and would let him know if so,
Careful; Questions of Ithy's trustworthiness aside, Changeling only has +7 to Sense Motive. Granted, it can also Take 10 on all tests from the Racial Substitution Level, but Hunch has a DC of 20, and with some skill and a good roll getting a Bluff check Changeling can't reliably oppose is not improbable.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 11, 2015, 10:18:12 am
He has faith in you. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 11, 2015, 08:52:51 pm
How foolish of him.
=p
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 11, 2015, 09:09:24 pm
Osirio himself is somewhat untrustworthy.
Ava's reliable in that she wants violence.
Ithy is untrustyworthy as it gets.
And the priest and the halfling haven't really demonstrated much of a personality to trust or not, though their backstories suggest not.

Ava - the uncaring bandit - is actually the most trustworthy of the lot.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 12, 2015, 03:29:58 pm
Humm, so, waiting on some lore checks. Culpa, nao.

What do you guys wanna do with this, anyway? Make an obscure and untrustworthy alliance with yet another probably lying-ass cult? Seems we're not getting paid no matter what we do. :P

Ironically, this would all be much easier if we were of 'good' alignment...we'd just kill em all. Morality!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 12, 2015, 03:39:47 pm
Ironically, this would all be much easier if we were of 'good' alignment...we'd just kill em all. Morality!

We don't need to rule that out, actually.

I wonder... if this Talor needs to kill people to continue existing, I wonder if Ava could make a deal with it? It's power fro the souls of the people she kills or something. Might be necessary if any of the stuff we're told is true.
It's something to keep in mind.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 12, 2015, 03:45:56 pm
Humm, depends. I'm not sure about the specifics, but isn't your char some sort of chosen champion of a God already? He might not like if his employee goes to work at another firm...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 12, 2015, 03:52:20 pm
Ha. I'm merely taking the strength of a different god and using it in Kotschtkie's service. A gambit to claim Talor's strength for Kotschtkie might be interesting... or if Ava gets powerful enough, go her own path. Her strength, rather than a gods'.

...Though yes, good point. I forgot about that. For some reason I was remembering Ava as a barbarian, instead of a favoured soul.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 12, 2015, 03:56:10 pm
Maybe Ava should do some praying, hey? :P Kostachickashitsee probably knows something about all this that's going on.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 12, 2015, 03:59:37 pm
I'm sure kotstikotchstikotch will have something interesting to say, even if it's "Kill all those dudes."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 14, 2015, 01:54:06 pm
Isn't he going to answer the question?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 14, 2015, 03:49:21 pm
...Right. That. I definitely didn't totally miss that.

I'll post Arias's response before too long.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 20, 2015, 11:31:55 am
What happened to the chef?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 20, 2015, 11:33:56 am
What happened to the chef?

http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatHappenedToTheMouse
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 23, 2015, 02:20:21 pm
The chef never followed Osirio down. Presumably, he's either still waiting at the top of the stairs, or he's lost his nerve and fled back to the kitchen.

Also, sorry I disappeared for a while. My internet went out, and it's only now back up. I'm trying my best, but I've been really busy with school and plans for the near future. I don't want to call an actual hiatus, though; it isn't quite so unmanageable that that's necessary, and besides, with all the delays already I doubt you guys would be too happy with that.

Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 23, 2015, 02:21:57 pm
The chef never followed Osirio down. Presumably, he's either still waiting at the top of the stairs, or he's lost his nerve and fled back to the kitchen.

Also, sorry I disappeared for a while. My internet went out, and it's only now back up. I'm trying my best, but I've been really busy with school and plans for the near future. I don't want to call an actual hiatus, though; it isn't quite so unmanageable that that's necessary, and besides, with all the delays already I doubt you guys would be too happy with that.

Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.

Are you in the snowpocalypse? O_o
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 23, 2015, 02:41:50 pm
The chef never followed Osirio down. Presumably, he's either still waiting at the top of the stairs, or he's lost his nerve and fled back to the kitchen.

Also, sorry I disappeared for a while. My internet went out, and it's only now back up. I'm trying my best, but I've been really busy with school and plans for the near future. I don't want to call an actual hiatus, though; it isn't quite so unmanageable that that's necessary, and besides, with all the delays already I doubt you guys would be too happy with that.

Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.

Are you in the snowpocalypse? O_o
By the local standards, yes, but I live in Texas so the local standards are "Holy shit is that a snowflake?!"
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 23, 2015, 02:44:20 pm
YOU HEARD HIM GUYS, HE'S GOT NO EXCUSE!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 23, 2015, 02:45:40 pm
Knew I should have kicked him down the lift shaft.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 23, 2015, 02:52:19 pm
Knew I should have kicked him down the lift shaft.

...Wait...put the clues together...

https://www.youtube.com/watch?v=D5k73jx2mIc

No.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 23, 2015, 03:26:11 pm
But now he's gone. I'll never get the chance again...

I'll just have to kick Ari down instead.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 23, 2015, 04:34:01 pm
Quote from: Me the Liar
Update should be up shortly, but it could be delayed for about an hour or so, depending on some real life stuff.
This has proven to be a lie. There WILL be an update later today, but it could be several hours.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 23, 2015, 04:43:10 pm
Try to kick Ari and he'll whistle at you or something terrifying like that. Watch out.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 23, 2015, 04:47:06 pm
Try to kick Ari and he'll whistle at you or something terrifying like that. Watch out.

Don't forget Ari's knowledge of triangular lakes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 23, 2015, 09:07:57 pm
I would think Kua-Toa, Sahuagin, and Aboleths would fall under Knowledge(Dungeoneering), not (Arcana), but given that most things under the city are largely unknown and treated as mystic, I'll allow it.

Also, my internet decided to go down yet again, hence the delay in the update. It's back up now, though, and the cable that's been apparently causing trouble has been mended, so hopefully it'll stay up for a while.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 24, 2015, 01:09:05 am
I would think Kua-Toa, Sahuagin, and Aboleths would fall under Knowledge(Dungeoneering), not (Arcana), but given that most things under the city are largely unknown and treated as mystic, I'll allow it.
Strictly speaking, Kua-Toa and Sahuagin are Monstrous Humanoids, and thus fall under Knowledge (Nature), not Knowledge (Dungeoneering).
Still, I suppose if the DM says it works...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 25, 2015, 04:11:53 pm
Hey Culpa, why don't ya heal yourself you doof, so we go explore that evil fortress.

Granted we can't do much at our level, but maybe we'll find some TREASURE.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 25, 2015, 04:37:21 pm
Speaking of which, I've come to realize that starting this at level one was probably a mistake. How would you guys feel about some mildly Deus ex Machina artifact popping up to bump you guys up a few levels?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 25, 2015, 04:42:50 pm
I'll be honest, I haven't been keeping track of our xp.
But you could just quietly say we leveled up. What sort of increase are you thinking of?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 25, 2015, 04:45:03 pm
A level or two. Nothing drastic, but enough to make you certainly more powerful.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 25, 2015, 04:57:32 pm
Mung, whatever you want, boss. :P

I admit level 1 HAS stretched on quite a bit.

If only because it seems we haven't finished many battles.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 25, 2015, 05:15:30 pm
We're the fearsome, experienced adventurers with no experience.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 26, 2015, 05:29:02 am
We could level up in our sleep. Finally I shall be a Terrifying Bard.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 26, 2015, 09:51:12 am
We could level up in our sleep. Finally I shall be a Terrifying Bard.

You'll finally be able to Inspire Competence! And be able to cast level 1 spells!

Doesn't that just get your heart racing!

Or, since CHA is your best stat, why not multiclass into paladin or something?

http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Devoted_Performer

BWOOM

...Then, I noticed Ari, a neutral evil gnome, follows Garl Glittergold, a lawful good deity....
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 26, 2015, 10:31:54 am
No no that's just what he tells people.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 26, 2015, 03:49:31 pm
...Then, I noticed Ari, a neutral evil gnome, follows Garl Glittergold, a lawful good deity....
You should look up Kurtulmak's backstory.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 26, 2015, 04:27:53 pm
Goodness, I've been looking and the Level 1 spells Ari can get are almost limitless in their variety and power! Our enemies are going to have watch out.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 26, 2015, 09:03:09 pm
Culpa is already more powerful than anyone we've come across... Today... In the last twenty seconds.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 26, 2015, 09:16:51 pm
Ava, on the other hand, could probably stand to get knocked down a level  :P
Seriously, though. The damage with that maul is massive.

Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 27, 2015, 12:47:01 am
Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.
>.>
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on February 27, 2015, 07:35:07 am
Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.
>.>
If it makes you feel any better, yours actually has a lot of significance too. It's just much much subtler.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 27, 2015, 09:25:18 am
Ava, on the other hand, could probably stand to get knocked down a level  :P
Seriously, though. The damage with that maul is massive.

Also, the update's been a bit because dream/nightmare sequences for each character require a LOT of prose. So that definitely isn't going to become a regular thing.

Time and pressure make diamonds, or some hokey shit like that. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 27, 2015, 09:46:13 am
She's only 2d10+3, +6 to hit. :P
As soon she can get third level spells she's taking bulls strength.

Edit: since I think it's good practice to state what has changed, what spells I've picked, etc:
+2 BAB
Weapon focus(maul) from favoured soul
New Orison: guidance
New 1 st level: conjure ice beast I

Not sure what to pick for my 3rd level feat. Can't use divine metamagic since I don't have turn undead abilities.
Can't take weapon specialisation, since I'd need four fighter levels. Maybe the old stand by of improved initiative.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 27, 2015, 03:47:17 pm
Ooh that's a good idea.

Ari's taking 2 levels of Bard.

HP: 1d6+1=2, 1d6+1=5 (http://invisiblecastle.com/roller/view/4788796/)

Gains 2 Level 0 and 3 Level 1 spells: Lullaby and Read Magic; Sleep, Grease, and Cure Light Wounds if no one can persuade me something else is better (e.g. I'm not sure Sleep or anything that needs saves is worth taking because my Level 1 spell DC is only 13...)

Feat... Lingering Song.


I could do three Level 1 spells a day with Versatile Spellcaster! Ha!

And I have 14 HP now!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 27, 2015, 04:52:17 pm
Humm, I think I'll take one level in Hexblade and one level in-Half Elf Paragon!

Osirio really does seem to be the sort of person who might be the both of worlds. I mean, as a bad guy, anyway.

HP

http://invisiblecastle.com/roller/view/4788885/
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 27, 2015, 05:22:51 pm
Also, as for stuff, I didn't get alot, but it's all setting up for other stuff.

My hex level gives me

Quote
Arcane Resistance (Su):  At 2nd level the hexblade gains a bonus equal to his Charisma bonus (Min +1) on saving throws against spells and spell-like effects.

And my paragon level 1 gives me pretty much just a free feat, but the later levels will really sync up to my skill+stat choices.

I've taken Skill Focus (intimidate) and power attack. Ava's rage has influenced him.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 27, 2015, 05:37:09 pm
Culpa will take 2 levels in Cleric.

+2 to my BAB. I have +3 Will and Fort saves. +1 Ref.

1-1 and 5-1 so... 1+4 = +5 HP (http://invisiblecastle.com/roller/view/4788893/) which brings me to 12 HP total.

I now have 4 Level 0 spells a day, 3 level 1, and 2 Level 2 spells. I'll be picking those out for the day once I get back from work. That should be every... Oh right...

I gain 2+1+1 skill points per level so... 4+2+2 so... 8 Skill points.+3 to Knowledge Religion [Giving me a +2 on Turning attempts] and +5 to Healing.

For a feat? I'll take Brew Potion.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 27, 2015, 06:15:24 pm
I knew I forgot something... HP!

9, 4 (http://invisiblecastle.com/roller/view/4788958/)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 28, 2015, 12:29:05 am
2d6=4 (http://invisiblecastle.com/roller/view/4789309/) Ugh.
Edit: Shit, forgot I still have LA. Should have rolled those levels seperately; guess it's 1 HP for Changeling.

1 level of Rogue. Various skills (1 up to various social and movement skills, Hide & Move Silently, and UMD, Knowledge (History)) gained, Abyssal learned, 3 HP gained T.T
Sweet, sweet Evasion.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 28, 2015, 12:07:52 pm
My spells for the day:

Light x4

Level 1
Cure Light wounds x3
Domain: Magic Weapon x1

Level 2
Cure Moderate Wounds x1
Bull's Strength x1
Domain: Spiritual Weapon x1
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on February 28, 2015, 12:14:07 pm
Anyway fellows, shall we investigate the fort, that was abandoned mysteriously and never occupied again, it's original survivors telling only scattered, frightening stories of the dark forces that precipitated it's fall, and still walk along it's ruined halls to this very day, waiting for mortals to dare the labyrinthine passages and seize it's long lost, untold treasures, that are now the demesne of a cold and calculating sinister evil?

WILL WE ENTER THE FORT OF FEAR?

*been reading 1st edition D&D stuff*
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on February 28, 2015, 12:15:10 pm
But of course!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 28, 2015, 12:32:35 pm
Something has to get splattered today.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on February 28, 2015, 12:43:45 pm
Okay why not.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on February 28, 2015, 02:51:43 pm
A warning to flameboy about encounters: beware if you're going of CR. We don't have the equipment a 3rd level party might otherwise have.

Also, since I took Conjure Ice Beast (from frostburn) I decided to stat up the most common summon I'll be using. Badger of the Ice here (http://www.myth-weavers.com/sheetview.php?sheetid=1134959). Conjure Ice Beast pulls from the same-level summon monster list but makes them ice constructs instead.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on February 28, 2015, 10:19:21 pm
A warning to flameboy about encounters: beware if you're going of CR.
FTFY.
No giant enemy crab plox.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 01, 2015, 02:11:54 pm
Yeah, FB just has to be careful tossing those rare resistance monsters.

"Okay, Osirio's knowledge check tells you the monster has DR/15-Bludgeon, Good, and Silver. Also, it gains critical hit range and damage against gnomes.

...Why are you guys looking at me like that?"
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 01, 2015, 02:17:25 pm
Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 01, 2015, 02:18:25 pm
>Ava
>Avoid fights

dohohohohoho
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 01, 2015, 03:41:54 pm
Quote
Coming to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.

Sorry, could you explain this a little more? Is there a bronze door, or...?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 01, 2015, 03:49:11 pm
Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.

I did appreciate that, tho our party doesn't actually have a stealther. :P

I  always enjoy getting a chance to exercise Osirio's diplomancy, however. I think that was pretty cool.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 01, 2015, 04:01:39 pm
Quote
Coming to the carved masonry exterior of Narasul, you search for a few minutes for the entryway, but you're instead greeted with a heavy thing of bronzed metal.

Sorry, could you explain this a little more? Is there a bronze door, or...?
It's more like a giant bronze slab. It would be raised by someone inside the fort via a pulley system, apparently, but a) there's nobody in there, or at least nobody friendly, and b) the pulleys are all rotten away anyways.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 01, 2015, 04:05:36 pm
Like a drawbridge? Is there a ditch?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 01, 2015, 04:07:48 pm
Yeah, I figure we could send someone over and drop the bridge, or just nail the ropes with arrows if we wanted to lower it.

Then, of course, we'd send an ominous Mines of Moria type clanging through the dark places in the world.

It shouldn't be hard to climb, even if we have no one has any skill in it...and we have a ladder!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 01, 2015, 04:08:56 pm
Wanting someone to undress you in front of everyone? Aren't you daring, Osirio.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 01, 2015, 04:14:57 pm
Like a drawbridge? Is there a ditch?
Not exactly, but it doesn't matter for Dwarmin's plan. There isn't a ditch, no.

Should it become relevant, then how it would actually work is sort of like a larger, solid portcullis. There is some space at the top that you can climb through, though.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 01, 2015, 04:18:23 pm
A solid portcullis that rises from the ground? Strange.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 01, 2015, 04:22:25 pm
A solid portcullis that rises from the ground? Strange.

We're already underground. What use is a ditch, really? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 01, 2015, 04:42:46 pm
Don't worry. I might not exactly be a seasoned vet, but I at least know about the value of equipment. The over leveled encounters earlier were an attempt to get you to use stealth and avoid the fights, not because I thought those were appropriate for you.
I did appreciate that, tho our party doesn't actually have a stealther. :P
Yes. It's not like anyone snuck around and saved everyone else's behinds with a bit of planning and some sneakiness. That would be silly.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 02, 2015, 10:27:29 am
Just noticed I made a mistake with Ithy's dream. It should be glances of something white, not purple. And yes, that detail actually is important, believe it or not.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 02, 2015, 07:40:33 pm
Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 02, 2015, 11:42:32 pm
Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again  :P

Question: You say the bats are 10 feet up, is that ground, two vertical squares of empty air, then bat? If so, they're out of standard Reach; are they swooping in to attack then retreating upwards, or do they have sufficient Reach to hit us?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 02, 2015, 11:49:47 pm
Not sure what the rules for a take 10/20 attempt being interrupted are, but from what it says, I'm just gonna say that the "roll" starts at 1, and increases by 1 each six seconds, given the description of it in the PHB. This would put Ithy's take 20 attempt on search at 12, and she doesn't even start on decipher script (Not that that'd be necessary).
RAW, it's either not touched on or means the attempt doesn't happen (depending on how you interpret "When you ... are faced with no threats or distractions, ... you can take 20."), but that seems like a decent way to rule it to me. And not just because it means I don't have to start all over again  :P

Question: You say the bats are 10 feet up, is that ground, two vertical squares of empty air, then bat? If so, they're out of standard Reach; are they swooping in to attack then retreating upwards, or do they have sufficient Reach to hit us?
The two bats that are at about ten feet up are attacking Osirio; they'd have to descend to hit the other party members. Likewise, the two bats at roughly ground level would have to fly up ten feet to attack Osirio.
Oh, and because I don't think I really made it clear: The slab is a little over seven and a half feet high, which is enough for Osirio to jump to ground level without taking any damage, should Dwarmin want to.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 02, 2015, 11:58:13 pm
Ah, right, reading failure on my part.

Oh, and because I don't think I really made it clear: The slab is a little over seven and a half feet high, which is enough for Osirio to jump to ground level without taking any damage, should Dwarmin want to.
Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 09:21:37 am
Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.

I'm pretty sure I'm standing on top of the wall, and I would have brought my shield with me.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 03, 2015, 09:31:50 am
Probably a good idea, given he's at 10 AC on the wall. At least on the ground he can grab his shield and get to 13.

I'm pretty sure I'm standing on top of the wall, and I would have brought my shield with me.
Both are true, hence why only one of the bites hit instead of both.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 09:43:22 am
Also, the only reason I'm not hopping down is because like three or four bats would AoO me in the air. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 03, 2015, 09:46:15 am
Ooops. I just realised favoured souls have d8s for hp rather than d10s, and I rolled d10s in the level ups... So I probably need to reroll HP.

2 and 8 (http://invisiblecastle.com/roller/view/4792048/) One terrible, one great, so I guess they balance out.

Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 11:12:14 am
Also, the only reason I'm not hopping down is because like three or four bats would AoO me in the air. :P
Two at most, and that only if DM rules falling triggers AoOs.

But yes, with you on top of the gate rather than clinging to it it's probably better to stay where you are and hope they don't try to knock you off.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 11:16:42 am
Well, given their damage bonus is only +1, they probably don't have too much strength for pushing. It's only like 1d6 damage if they do.

The ones on the 'ground' will get diced into chunks pretty quickly, I'd think, and the rest of you can send a arrow cloud up to ward off these mosquitos.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 11:31:11 am
Well, given their damage bonus is only +1, they probably don't have too much strength for pushing. It's only like 1d6 damage if they do.
True, but I was more thinking if they knocked you off the other side of the door.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 03, 2015, 11:42:10 am
Hey I just realised I can now do Bardic Swearing THREE times per day - I could, I don't know, Inspire Competence In Not Falling Off That Small Wall, or Inspire Courage In Bat-Murdering!

Or I could even check my Bardic Knowledge to find out the bats' vulnerable spot where you should best smack them with your oversized maulthing.


Another useful thing would be to buy a bloody bow next time we go to town. Must look a right eejit a two foot tall midget swinging a puny mace at some bats flying several feet out of reach.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 12:14:30 pm
Must look a right eejit a two foot tall midget swinging a puny mace at some bats flying several feet out of reach.
Well, you're in combat with them, so you're probably just swinging at them when they come swooping down to take a chunk out of someone.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 03, 2015, 12:56:02 pm
Or I could even check my Bardic Knowledge to find out the bats' vulnerable spot where you should best smack them with your oversized maulthing.

It's an oversized maulthing. I hit them in the everything.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 03, 2015, 01:02:27 pm
Yes I know.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 01:06:45 pm
Yes I know.

C'mon, there's no way she could miss the weakspot, right? :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 03, 2015, 01:46:34 pm
Re: Hitting them in the everything (My iPad doesn't care for the quote function):
Keep in mind that when I say the bats are large, I do mean large. They have a seven feet wingspan, after all. Even with your massive maul, I don't think the head can cover seven feet :P

Also, being rammed off of the slab is a concern, because as stated, the things are huge and can use that mass accordingly.
Also for some reason the overgrown bats have a perfect flight ability.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 02:03:05 pm
Huh, that's not the Monsters of Faerun version. Explains why they aren't screaming at us.

Unless they're Advanced, I guess.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 03, 2015, 02:10:38 pm
Good god they could carry Ari off one-handed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 02:17:49 pm
Good god they could carry Ari off one-handed.

Off to the magical bat kingdom!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 02:18:16 pm
We can't go there, it's bat country!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 03, 2015, 02:20:52 pm
Well, the MoF book is a bit vague about it. Their statblock says medium, but their description says large. I went with large, since that made them more threatening. Also, they are screaming abou you -- hence the mention of eerie screeching-- but nobody has 1 HD besides Arias (Who'll make a check on his turn), so nobody's been affected.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 03, 2015, 02:21:26 pm
While his noble sacrifice feeds the bats, we can sneak in and grab the loot.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 02:23:19 pm
While his noble sacrifice feeds the bats, we can sneak in and grab the loot.

You mean Ari, right?

Yes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 02:26:50 pm
Well, they are large, for bats. They're just not Large, unless Advanced. Would you not describe a bat the size of a person as large?

Also, they are screaming abou you -- hence the mention of eerie screeching--
Oh, right. This is getting to be an embarrasingly large collection of reading errors on my part; I blame the fact I've had an alarm screaming at me for the past 14 hours. Fucking neighbours -.-
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 03, 2015, 02:37:43 pm
By the way, since apparently a lot of you are on, this is a good time to mention that, starting Friday, I'll be going on vacation for a little over a week. I'll probably either be busy or not have internet during most of that time, so updates will be very slow while I'm away, if there's any at all.

And fair enough. Still making them large sized, though, on account of a man-sized bat barreling into you at high speeds is probably going to knock you back pretty hard, and pushing said man-sized bats around would be difficult. I don't think the party has access to any other things that would be affected by size, so that's a nonissue.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 03, 2015, 02:41:37 pm
@FB: You think we'll get to a rest point or something by then? :P We could use the downtime to RP until you get back, tho we could also use the suspiciously endless conversation making hallway...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 02:53:32 pm
By the way, since apparently a lot of you are on, this is a good time to mention that, starting Friday, I'll be going on vacation for a little over a week. I'll probably either be busy or not have internet during most of that time, so updates will be very slow while I'm away, if there's any at all.
K.

And fair enough. Still making them large sized, though, on account of a man-sized bat barreling into you at high speeds is probably going to knock you back pretty hard, and pushing said man-sized bats around would be difficult. I don't think the party has access to any other things that would be affected by size, so that's a nonissue.
Did you apply the size adjustments (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases)? It looks like you're treating them as Medium size, possibly without the 3.5 update, and somehow with the ability to make a full attack after moving(charging?).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 03, 2015, 03:21:35 pm
I didn't, actually. I didn't know that was a thing. I suppose it makes sense, though.

As for the full attack, that was just me being tired and messing up the rules 0///0. Not that it accomplished much.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 03, 2015, 03:28:53 pm
Yeah, it's similar to spells and the like that effect size.

If you need it, the update to 3.5 rules for the bats is here; (http://archive.wizards.com/default.asp?x=dnd/we/20040313a) dealing with looking through the WoTC archives is a real pain in the arse.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 04, 2015, 03:28:29 pm
Hmm. Ava needs better Init.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 04, 2015, 06:29:47 pm
Given this will be going on a bit of a break soon, I suppose it's a good time to ask; what do you guys think of the game so far? Anything major that needs fixing? Any complaints, or things I could work on?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 04, 2015, 06:35:42 pm
Needs more updates.

Seems pretty good to me so far. Can't think of any particular complaints.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 04, 2015, 06:42:37 pm
Yeah, I've had alot of fun so far, especially roleplaying Osiro. He's turning out to be one of my favorite characters.

Can't think of any complaints, except that we haven't actually done 'much' in the campaign yet-pretty much, I just want the game to keep going lol.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 04, 2015, 06:47:58 pm
Avaa has changed from the stoic, emotionless character I envisioned into a rather psychopathic blood knight. Still, that's how it goes.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 04, 2015, 06:52:45 pm
Osirio has pretty much remained consistent to what I imagined him to be, though he's not quite as evil as I might envisioned. He's more or less lost the Braavos accent, though. :P No way I could keep that up. I'll con it as him being sort of cosmopolitan, with his high diplomacy scores-and picking up the speaking habits of the city and his teammates with uncanny ease.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 04, 2015, 06:57:24 pm
He can start talking like Avalanche!
"Zhis one vinks zhat your hammer is OP, little snow-vife."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 04, 2015, 07:05:20 pm
Language Osmosis?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 04, 2015, 07:06:54 pm
More an unfortunate infection, I think. I do intend for Ava's accent to become less noticeable as time goes on, to reflect her learning common better.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 05, 2015, 01:36:02 am
Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).
[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Erm, where'd the extra +2 to hit come from?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 05, 2015, 09:19:55 am
Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).
[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Erm, where'd the extra +2 to hit come from?
Flanking, unless you'd included that in your +3, in which case nowhere. It doesn't really matter, though, since you would've hit regardless.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 05, 2015, 09:34:43 am
Yeah, I had. Never forget to include your bonuses, especially the ones that are responsible for 2/3 your damage  :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 05, 2015, 11:48:04 am
Well, here's the rest scene, including a campfire. I'll be gone at midnight tonight, but until then, feel free to talk with the knights and with Arias. And of course, you can try to press on further, but anyone who does that will basically have the pause button hit on them until I have a chance to update.

EDIT: Should add, by the way, that that's midnight CST.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 05, 2015, 11:59:45 am
Aw, no magic giant hammer just lying around. What a surprise.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 05, 2015, 12:21:55 pm
Aw, no magic giant hammer just lying around. What a surprise.

Well, we can sell the rapier and buy Ava something else...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 05, 2015, 12:24:32 pm
((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))
Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 05, 2015, 12:26:43 pm
((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))
Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Huh. Can't say I've ever heard of it before.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 05, 2015, 12:32:09 pm
Can't say I've ever heard of that rule...I suppose I'll be using it, then.

Your game, your rules. I've not played a game where I didn't have it. :P

See, *some* magic stuff-like rings, clothes, and amulets-resize to the user. Technically, weapons and armor do not. But, there's the problem.

Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'

It's a bit of a house rule, yes, but it perfectly works.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 05, 2015, 12:37:44 pm
But then again, you only need 1/5th of magic items to be Small. I don't expect to find many magic mauls lying around, either.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 05, 2015, 12:45:07 pm
Can't say I've ever heard of that rule...I suppose I'll be using it, then.

Your game, your rules. I've not played a game where I didn't have it. :P

See, *some* magic stuff-like rings, clothes, and amulets-resize to the user. Technically, weapons and armor do not. But, there's the problem.

Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'

It's a bit of a house rule, yes, but it perfectly works.
Fair enough, and it does make sense. Magic weapons can apparently guide the user to hit the proper places, so it'd only make sense they happen to be able to attune to the wielder in other ways.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 05, 2015, 12:46:47 pm
Stab someone with a +1dagger, make it turn Colossal, and watch them explode.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 05, 2015, 12:50:24 pm
Well, it'd change to fit the user, not on command. You'd have to have someone Colossal to grab the dagger afterwards. And at that point, why not have your oversized friend just step on them?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 05, 2015, 12:51:58 pm
Maybe it should have a period of attunement? Have to own it for 24 hours before it changes. That seems to be a standard sort of time length for things attuning.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 05, 2015, 12:54:39 pm
Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'
Why would they need to be evil?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 05, 2015, 12:57:09 pm
Why would they need to be evil?

We're not chaotic evil or lawful stupid evil, so we can't just kill indiscriminately. :P

I think.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 05, 2015, 01:02:30 pm
Well, sure, but there can be plenty of reasons to kill someone pretty much regardless of their alignment. For instance, they might try to kill us for being Evil.

Also, on the size thing... that's about half of the reason for the Sizing weapon property.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 05, 2015, 01:11:31 pm
Quote from: From the Dm guide
When an article of magic clothing or jewelry is discovered, most
of the time size shouldn’t be an issue. Many magic garments are
made to be easily adjustable, or they adjust themselves magically
to the wearer. As a rule, size should not keep overweight characters,
characters of various genders, or characters of various kinds
from using magic items. Players shouldn’t be penalized for choosing
a halfling character or deciding that their character is especially tall.

I'm not sure why this wouldn't also apply to armor and weapons.

Everything less is just a penalty for Lawas choosing to play a gnome. The most underpowered character in our party, who I feel sort of bad for constantly making jokes about? Have a heart, people. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 05, 2015, 01:13:53 pm
I don't mind being temporarily magically naked, as it were. It's not going to make a massive difference to Ari's functionality really.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on March 07, 2015, 07:18:06 pm
Dear Ava: Please don't kill Culpa.

Ugh... Setting up flawed logic that I know if flawed but he doesn't is hard... Bah...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 07, 2015, 07:41:59 pm
The Hammergirl strikes the Priest in the head with the -Steel Maul-!
The body part collapses!
Culpa Baeta, Priest, has been struck down!
The Osirio is overcome with annoyance!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Harbingerjm on March 08, 2015, 01:51:05 am
The Changeling Transforms into the Priest!
The Party is Confused!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 09, 2015, 03:52:44 pm
If we wanted brownie points with whats-his-name, you could have Ava or Culpa heal his wounds. Since Ava's not the sort to suggest it...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 13, 2015, 05:43:45 pm
Soon.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 13, 2015, 11:09:30 pm
Namely Monday. Possibly Tuesday.

(http://www.gifbin.com/bin/082011/1314959189_george_clooney__soon.gif)

soon
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 17, 2015, 07:03:41 pm
I just finished the 26 hour drive home! Drafting up the next update now. Should be up before too long, given that it's probably not going to be terribly lengthy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 22, 2015, 12:56:45 pm
Ugh, am confused. I guess he was warning us about not releasing Talor. Maybe.

Of course, we still don't know what side, if any, to support. For a bunch of amoral mercenaries, I'd have thought choosing our side would be easier! Too bad no one pays us in advance...

Oh well, moving on.

Edit: By my count, we now have twelve sides to choose from, btw.

Seven lords of Aretrian (Summoning the worst demon, and each scheming their own schemes)
The 'rebels'? (Summoning a bad demon to fight a worse demon)
The city guard (Maybe allied with some of the lords? None?)
The 'good' kobolds (Not really)
The 'bad' kobolds (maybe allied with some of the lords/none?)
The innocent people of aretrian and/or greater good
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 22, 2015, 01:03:51 pm
Ugh, am confused. I guess he was warning us about not releasing Talor. Maybe.

Of course, we still don't know what side, if any, to support. For a bunch of amoral mercenaries, I'd have thought choosing our side would be easier! Too bad no one pays us in advance...

Oh well, moving on.
Oh, thank god...I thought I was making this a little too easy to unravel. And sorry about the slow in updates. Been catching up on schoolwork and looking into D&D 5e. I meant to update on Friday, but the whole Kal incident left me a bit too freaked out to right anything coherent.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 22, 2015, 01:06:41 pm
The only problem is I'm the only one doing any unraveling. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 22, 2015, 01:51:32 pm
Did you actually roll for that attack? If not, shame. It would have been hilarious to crit and unclimatically batter down one of the Lords, who I'm guessing is a high level devil.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 22, 2015, 01:57:31 pm
I think it was a cinematic attack! I approve of those. It's also a nice way for a GM to warn you not to assault someone way over your CR without choosing someone to modkill.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 22, 2015, 02:00:54 pm
Did you actually roll for that attack? If not, shame. It would have been hilarious to crit and unclimatically batter down one of the Lords, who I'm guessing is a high level devil.
Dwarmin would be correct; I didn't roll for it. Even if I did, you'd have had to roll a nat 20 to hit him. And even then it wouldn't have done that much to him.

Note that it is still entirely possible to fight and kill a Lord; you just need to do something to weaken them first. Which, of course, will remain undisclosed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 23, 2015, 03:48:12 am
My Bardic Knowledge check is +6, not 4!!

Don't worry though, I'm still glowing with being referred to as reasonably intelligent and sentient.


Anyway, as for unravelling. Isn't he suggesting we can carry on exploring the place if we wish, but if we find anything demony-related we should leave well alone or he'll be annoyed at us?

We're evil, right? So we could either thoughtlessly do what our "employers" (?) want, and get this worst demon, that presumably they will control, and that will probably eat us and stuff.

Or, if we believe the other one, we could summon the less worst demon, and in doing so/before doing so hope to attain a position at the head of the rebels and therefore gain the power of this demon, which to me seems to be the only way we can actually gain power without servitude. The Lords can promise us this that and the other but will still be their servants if we work for them.


But anyway - are both sides telling  the truth? Because it's a bit odd to find the Lord down there where his enemy was leading us, no?


So if a demon has to be summoned and destroy much of the world, it would be better that it be us that does the summoning. So we should do what we can to defy the Lords without getting killed, for now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 23, 2015, 04:18:18 pm
My Bardic Knowledge check is +6, not 4!!

Don't worry though, I'm still glowing with being referred to as reasonably intelligent and sentient.

I suppose everyone enjoys a bit of flattery every nown again, hey?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 23, 2015, 04:44:02 pm
My Bardic Knowledge check is +6, not 4!!

Don't worry though, I'm still glowing with being referred to as reasonably intelligent and sentient.
Whoops, sorry. Doesn't really matter, though; there's not that much to say about mines.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 23, 2015, 05:10:09 pm
No, I didn't think it'd make a difference, I just wanted to enjoy feeling oppressed for a bit. And flattered, of course.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 25, 2015, 06:25:57 pm
I've only posted what I have because I, being notoriously lazy, don't actually have the map for the barracks finished 0\\\0
However, it seems like I've gone too long without posting *something*, so I've put up the results of the looting while I finish up things for the next room.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 25, 2015, 06:29:05 pm
1200 gold? Is it Ermine hide or something? Shoddily made weapons of gold bars?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 25, 2015, 06:31:35 pm
1200 gold? Is it Ermine hide or something? Shoddily made weapons of gold bars?
Various amounts of unlisted low quality jewelery and some bits of money they had on them. Looking back, that was really weirdly worded. Fixing it now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 25, 2015, 06:35:48 pm
Gotta admit, even so. To pass as a noble, you need a noble's outfit, a signet ring, and 100 gp value of jewellery. So they're adorned to 3x the level of a surface noble.

Not that I'm complaining about valuable stuff, of course, but it seems a little odd.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 25, 2015, 06:41:54 pm
Gotta admit, even so. To pass as a noble, you need a noble's outfit, a signet ring, and 100 gp value of jewellery. So they're adorned to 3x the level of a surface noble.

Not that I'm complaining about valuable stuff, of course, but it seems a little odd.

I dunno, it does have the scent of a GM gift from the heavens, BUT Noble Drow really do carry that much ostentation about them. Gems and precious metals aren't even very rare to them, since they live in the underdark, and have an Empire, and have multitudes of slaves to dig it all out.

All I'm saying is, if the Gm wanted to give us some free stuff, he chose a good way to do it. Otherwise, he could have like, thrown 50 commoners down here or something, with 25 gold each. :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 25, 2015, 07:10:22 pm
"You see a huge pile of dead commoners. Each has 4 CP in their pockets. You find 1200 gp's worth."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 25, 2015, 07:20:33 pm
Gotta admit, even so. To pass as a noble, you need a noble's outfit, a signet ring, and 100 gp value of jewellery. So they're adorned to 3x the level of a surface noble.

Not that I'm complaining about valuable stuff, of course, but it seems a little odd.

I dunno, it does have the scent of a GM gift from the heavens, BUT Noble Drow really do carry that much ostentation about them. Gems and precious metals aren't even very rare to them, since they live in the underdark, and have an Empire, and have multitudes of slaves to dig it all out.

All I'm saying is, if the Gm wanted to give us some free stuff, he chose a good way to do it. Otherwise, he could have like, thrown 50 commoners down here or something, with 25 gold each. :P
This. Being underground, the drow don't really place too much value on metals and gems. Gold still isn't exactly worthless, but it's much cheaper than it would be to, say, a halfling village. If they were nobles, they'd probably have things you could only get on the surface; maybe wooden rings with amber, or cow leather. And as such, you probably wouldn't make so much off of looting dead nobles if you were planning on selling them to surface markets.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on March 26, 2015, 08:05:07 am
"You see a huge pile of dead commoners. Each has 4 CP in their pockets. You find 1200 gp's worth."

"You pass the day looting."
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on March 26, 2015, 02:38:37 pm
Also, i had a brain fart and mixed up Culpa and Ari. Most likely from lack of sleep.

Too late to fix things now!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 26, 2015, 08:48:46 pm
Sorry I haven't been updating...I've been feeling like crap recently. I'll try to update soon, but it could be a bit still. Really sorry for all the bullshit about me not keeping this up to date and making you guys wait.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 26, 2015, 08:57:54 pm
No worries. We can have more Ava and Culpa religious debates. Or Osirio flirting at Ava. Or the gnome being small.

There's a whole range of possibilities.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on March 26, 2015, 08:59:25 pm
I find it interesting that Ari is denoted as "The small gnome" of the group. Truly an illustrious position we all envy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 26, 2015, 09:00:58 pm
I try my best to make everyone feel important. Also changeling hasn't posted in ages.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on March 26, 2015, 10:53:16 pm
Maybe they're one of the corpses? I will admit I had forgotten about them for some time but... Hm... It's probably just a busy time in their lives.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 27, 2015, 06:45:29 am
So that's why one of the corpses was moving... I guess that wasn't undead after all.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 27, 2015, 02:28:35 pm
Well, they've been active recently.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 29, 2015, 09:16:04 pm
Thanks for putting up with my bullshit; I've been going through a lot IRL. I feel MUCH better now. Basically everything is finished, but I need to finalize a few things with my draft. It should be posted tomorrow.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on March 29, 2015, 09:32:14 pm
Hmm. With our loot it would seem wise to get Ava a better maul, as she's a melee damage character.

Hey, Osirio. You know you want to pick Ava up something nice...?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on March 29, 2015, 10:05:46 pm
Isn't that the problem with women? The second you marry one it's all "I want better weapons" and "Let me kill all things we come across".
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on March 29, 2015, 10:45:36 pm
Isn't that the problem with women? The second you marry one it's all "I want better weapons" and "Let me kill all things we come across".
/me quietly slips this in his signature
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on April 15, 2015, 03:38:05 pm
Why not double bump!?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on April 15, 2015, 03:42:40 pm
Rule of three?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on April 15, 2015, 04:01:25 pm
QUADRA BUMP!

GODLIKE!

#mobas
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on April 15, 2015, 04:30:07 pm
Heh
Heh heh heh
heh
ill get on it
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on May 03, 2015, 01:53:09 am
So. I suppose you guys deserve an explanation for my lack of updates. To make it a long story short, I'm in a really bad place right now and I can't accomplish writing anything but utter shit. I don't intend for this to die off, but it could end up happening.

To go into a bit more detail, I've been facing a lot of bullshit in my school (Recently moved to an extremely religious, conservative area...Constantly lying about a major part of my identity while surrounded by incredibly homophobic people (As well as general assholes) has not been amazing for my mental health), and as such, I've come into a really terrible mental state that basically results in a feedback loop of self-loathing. As I sink lower into my psuedo-depression, I end up becoming worse and worse at writing/coding/etc., resulting in me considering my work and myself horrible, resulting in me getting worse...So on and so forth. As such, I can't actually write anything even vaguely worthy of posting.

As such, I won't be continuing the City of Aretrian any time soon. It will be going on a hiatus for an indefinite and likely very long period of time. In fact, I'll be totally honest; it may not be coming back at all. I really do love working on this, and playing with you five, but...Well, at the moment I simply can't continue to work on it. I don't want this to die, really. It's been one of the major things keeping me going. But I don't want to leave this teetering on the brink in some sort of limbo...Aretrian deserves better. Really, it deserves to be continued, but I can't do it and I'm too selfish and jealous to allow someone else to take the reigns. So for now, I'll be putting this in stasis, to be revived later. I'm sorry about this, really. I know it sucks, and it sucks for me too, but I just can't leave this unresolved. I will, at least, provide this much.

And, rest assured, I'll be providing the answers to what the fuck was going on in this fever-dream of a campaign should it become evident I'll not continue it. Thank you guys for putting up with this bullshit for so long. I know I've been a horrendous DM, but still.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on May 03, 2015, 08:38:47 am
That sucks to hear.

I was rather fond of the interaction between Ava and Osirio. I'd always be happy to rejoin Aretrian in the future or bring Ava to a new game, if it ever came to that.

Hopefully things improve in your end, man, but don't worry about Aretrian in the meantime.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on May 03, 2015, 09:48:33 am
At first I was sad that this was going to end. That first sentence told me enough. But as I read I became angry that you have to deal with that sort of bullshit. I don't know much about you but you're an awesome person so far as I'm aware. Don't let religious bastards get you down. You are who you are and who you are is amazing. I really hope things improve on your end.

Don't worry about this game, as Giglamesh said I'll always be happy to rejoin when things improve on your end.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on May 03, 2015, 11:13:50 am
Ah, blargh. I echo the above sentiments. I really enjoyed Osirio...though I guess I should not have played so hard to get. :P I'll still be here if/when we get going again.

Angry to hear that people in your life are making life harder for you. I was picked on alot in school as well, though mostly because I was am (lol) poor and white. I can sympathize, though I can imagine it's much worse on your end. Stay strong, friend. The world is, slowly, changing for the better...even if you can't see it yet on the ground level, alot of us support you.

Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on May 26, 2015, 12:02:24 am
I'm happy to announce I intend to continue this
City of Aretrian soon, likely at or near the start of June. Please confirm your actions are still the ones you want to take.


Additionally, in order to get back into the swing of things, I'd like to write up some lore and fluff surrounding Nazeric and the world in general. I've got a LOT of this planned out in at least the loose details*, so feel free to ask really unusual or specific questions.


*I tend to keep a strict line of how things play out in 'canon' terms for worldbuilding purposes, though that planned path has no impact on gameplay; just because canon said a mighty paladin slayed the evil demon lord doesn't mean the players can't keep the demon lord alive or preemptively take out the paladin come campaign time, for example
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on May 26, 2015, 12:52:04 am
Crap, I managed to miss the previous hiatus explanation. I also agree with the above - I only know you as a GM, and you're a really good one from what I've seen, so it'll be sweet to see you continue :)

Good luck with everything :)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on May 26, 2015, 05:49:53 am
I'm happy to announce I intend to continue this
City of Aretrian soon, likely at or near the start of June. Please confirm your actions are still the ones you want to take.
Ah, awesome!

I certainly hope that means things have gone well for you on your end.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on May 26, 2015, 08:36:17 am
No change in my action.

Also, things might be busy for me about the time we restart, tho I don't anticipate too much trouble. I may be moving apartments.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on May 26, 2015, 09:39:07 am
Good luck Dwarmin!

I also confirm my action.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on May 26, 2015, 10:06:50 am
Oh, yeah.
I confirm my action.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on May 27, 2015, 01:22:54 pm
I"m still in and all that. But uh... I'm kinda busy the next few days. Just put me on auto-pilot please.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on May 27, 2015, 02:40:05 pm
Alright, so Nerjin is to be auto'd, and Dwarmin may need to be as well. I think HarbingerJm has l may have dropped out completely at this point, I'll send a PM to check.

So. In the meanwhile, would anyone like to ask about the background lore of the setting? Obviously, I'll be holding off anything plot-related, but if it isn't, I'll gladly write it up.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 05, 2015, 06:00:51 pm
You mentioned in the OP that there were clockpunk and steampunk stuff, etc. Obviously there was the automatic guard thing we battered into bent gears but what other sort of things exist? Are conventional industrial processes like water pumps and factories a thing? What sort of state is the world in outside the city?
Title: Re: City of Aretrian - D&D 3.5 [4/5] OOC Thread
Post by: flame99 on June 05, 2015, 06:22:04 pm
Smaller factories are a thing, yes. Rarely fully automated, but simple items can be mass produced. Water pumps are a thing, and a major component of power in Aretrian. Steam-based guns are semi-common; owning one is unusual, but your average person would know what one looks like. Gunpowder weaponry is uncommon, but not unheard of.

The continent outside of Aretrian is extremely politically unstable. Small kingdoms, most holding nothing besides a fortress and a few fields, change hands every few months. Aretrian could likely claim most of Nazeric with relative ease, but does not due to profits from weapon sales. In the canon, this will continue for a few years before a skilled tactician comes to power and managed to unify most of the continent under his banner.


Also! CoA will resume on Monday. Since Harbinger has yet to respond, I'm assuming they're dropping out. As such, we're now accepting a new player! New joins will likely play Changeling for a short time before they can be easily removed and a new character placed in.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 05, 2015, 06:26:37 pm
Steam based guns? How do they work? There could be air rifles (http://en.wikipedia.org/wiki/Girandoni_air_rifle), and I suppose they could operate similarly to those.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 05, 2015, 07:26:47 pm
Steam based guns? How do they work? There could be air rifles (http://en.wikipedia.org/wiki/Girandoni_air_rifle), and I suppose they could operate similarly to those.
Pretty much. An air canister is used to force the muzzle-loaded round out of the barrel at high speeds. Gunpowder is in short supply, so using these canisters is much cheaper, if not as powerful. Steam is used for ease; compressing air is possible, but filling a tank with water and heating it to boiling point is easier than doing so. The only risk with steam instead of air is that steam will condense at colder temperatures, and that a burst in a steam tank is more dangerous than an air tank, since a steam tank is scalding hot.
Title: Re: City of Aretrian - D&D 3.5 [4/5: PLAYER WANTED!] OOC Thread
Post by: GiglameshDespair on June 05, 2015, 08:06:39 pm
How do they keep the steam cylinder heated? They'd need to carry a boiler - and quite a powerful one - around with themselves. The benefit to compressed air over steam is that in a sufficiently strong container it can just be left and not lose potency, unlike steam which does so rapidly.

Mind you, now I'm imaging them using a flamethrower like steamthrower to broil their enemies.
Title: Re: City of Aretrian - D&D 3.5 [5/5]
Post by: My Name is Immaterial on June 05, 2015, 08:35:43 pm
Also! CoA will resume on Monday. Since Harbinger has yet to respond, I'm assuming they're dropping out. As such, we're now accepting a new player! New joins will likely play Changeling for a short time before they can be easily removed and a new character placed in.
Would you mind putting me on the waitlist for this?
Hello again.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 05, 2015, 10:15:12 pm
How do they keep the steam cylinder heated? They'd need to carry a boiler - and quite a powerful one - around with themselves. The benefit to compressed air over steam is that in a sufficiently strong container it can just be left and not lose potency, unlike steam which does so rapidly.

Mind you, now I'm imaging them using a flamethrower like steamthrower to broil their enemies.
Steam technology is extremely rare outside of Aretrian, and most of the kingdoms outside it can't afford it, so it's mostly limited to the very defensive military. Since Aretrian has no real interest in war, the soldiers would spend most of their time on the walls, where a number of brass pipes are installed in the walls to circulate steam. An air canister is kept on hand for emergencies, but in the event of encroaching monsters or an enemy force, steam is used first.
For enforcing the law or offensive strikes, air canisters and normal weaponry is used instead.

Also! CoA will resume on Monday. Since Harbinger has yet to respond, I'm assuming they're dropping out. As such, we're now accepting a new player! New joins will likely play Changeling for a short time before they can be easily removed and a new character placed in.
Would you mind putting me on the waitlist for this?
Hello again.
Ah, right! Sorry, I sorta forgot. Please post an action for Changeling. I'll try to get your character in ASAP (Unless you want to keep playing Changeling).
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Solymr on June 06, 2015, 07:11:33 am
Hi, I'm a DnD noob, the only game related to it that I played was Icewind Dale 2 and I sucked at it but I wanted to try and play one game of this because I'm not a nerd until I played DnD :v

Anyways Gigla told me about this game and I was wondering if I could get a bit of a learning run about DnD.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 06, 2015, 08:18:42 am
Hi, I'm a DnD noob, the only game related to it that I played was Icewind Dale 2 and I sucked at it but I wanted to try and play one game of this because I'm not a nerd until I played DnD :v

Anyways Gigla told me about this game and I was wondering if I could get a bit of a learning run about DnD.

Maybe you convince the DM to allow an extra player.

That being said, if you need any help D&D wise, I'm able to assist.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: My Name is Immaterial on June 07, 2015, 08:24:46 pm
Hi, I'm a DnD noob, the only game related to it that I played was Icewind Dale 2 and I sucked at it but I wanted to try and play one game of this because I'm not a nerd until I played DnD :v

Anyways Gigla told me about this game and I was wondering if I could get a bit of a learning run about DnD.

Maybe you convince the DM to allow an extra player.
If flame99 wont, I have no problem vacating my spot.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Solymr on June 08, 2015, 06:39:31 am
Naw don't worry there'll be some other game if needed.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 08, 2015, 12:09:37 pm
Alright. MNiM has confirmed he'll be joining; his sheet is being worked on, and should be ready soon. The character will be joining the party at some point after. Solymr, I'm afraid MNiM was already waitlisted, so priority would go to him. However, I can put you on the waitlist should we lose another player.

Aretrian will resume updates tonight.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Solymr on June 08, 2015, 12:11:14 pm
Yeah waitlist seems good, tanks.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 09, 2015, 05:18:38 pm
Can I batter the books without batting Ava's beau at the same time?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 09, 2015, 05:32:38 pm
I dunno, but I'll edit my action to 5ft step out of the swarm just in case.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on June 10, 2015, 01:43:11 pm
Okay so two things: 1) I'm back baby. 2) I never actually increased Culpa's health. Are we just rolling that? 3) I cannot count. 4) I'd like to remain auto'd until the end of the fight if at all possible because... Well reasons.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on June 12, 2015, 02:01:51 am
Sorry, missed the update due to not actually logging in for a few days. Will try to post now.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 16, 2015, 01:34:42 am
Writing up the update soon; I'm going to be trying to update at least twice a week from here on out. I may miss some updates, but I'll do my best to stick to that.

As an aside, it's starting to feel like combat goes on as more of a formality than anything here. Once the fight here is done, I was considering making combat much rarer and instead simply awarding XP for story-related events. This will help get through the story much quicker, and remove a lot of the slow "I attack. Again" aspect from it. There will still be some combat, but generally limited only to major encounters. What I'm considering doing is presenting a general encounter, such as "A horde of orcs come into view", then asking for a general strategy for combat. From there, I'll run the combat automatically until a significant event occurs, such as heavy player wounding, a new threat appearing, etc. and post the results.

What are your thoughts on the above system? Regardless of the answer, do you think the campaign needs less combat?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on June 16, 2015, 09:35:00 am
I think getting us to provide a general strategy and then you handle it until say someone is incapacitated is a great idea.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 16, 2015, 09:36:55 am
Yeah. Not less combat, but more streamlined?

Let us give a set of orders before a fight-you run it until someone loses too much HP, or the situation alters enough our orders have to be changed. You could handle it all in one post then...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 24, 2015, 11:38:46 am
BUMP BUMP BUMPEDY BUMP!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 24, 2015, 03:53:25 pm
It isn't dead, don't worry: Just dealing with some family matters, so I've been busy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 29, 2015, 05:42:23 pm
Sorry. A lot of things came up; my dog has cancer, a bit of family drama, sickness, so on and so forth. However, things have died down, so I should be able to update regularly again.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 05:54:30 pm
Sorry. A lot of things came up; my dog has cancer, a bit of family drama, sickness, so on and so forth. However, things have died down, so I should be able to update regularly again.

I wonder if that was dark humor...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 29, 2015, 05:57:24 pm
It...It wasn't.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 29, 2015, 06:11:48 pm
It...It wasn't.
Damn. Sorry to hear all that.

In other news, Ava showcases diplomacy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 06:13:00 pm
It...It wasn't.

Yeah, I was like...was it his dog, family, friends that died...man...how do we bring this up...he must be in a fragile state...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: My Name is Immaterial on June 29, 2015, 06:22:00 pm
Sheet. (http://www.myth-weavers.com/sheet.html#id=235499)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 29, 2015, 06:50:29 pm
At the moment, there haven't been any deaths. My dog's isn't far off, though...I'm going to miss her.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 06:53:07 pm
At the moment, there haven't been any deaths. My dog's isn't far off, though...I'm going to miss her.

It's always rough. :(
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 29, 2015, 07:02:44 pm
Sheet. (http://www.myth-weavers.com/sheet.html#id=235499)
I've never played or even been able to find much on Binders. What are they like?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 07:07:54 pm
Yeah, he's chosen a class even more obscure than mine!

The brazenness!
The audacity!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 29, 2015, 07:13:06 pm
Clearly the only reasonable solution is a duel to the death.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 07:18:45 pm
I only ask that, if I die, you continue in my place the extended 'will he slap her/won't she hammer him' quasi-romantic subplot, with surprisingly violent overtones/bird and mouse game with Ava I had planned to slowly draw out over the next few months till it became unbearable to the GM.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on June 29, 2015, 07:20:39 pm
Oh, no, I didn't mean the characters.

I meant the players.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on June 29, 2015, 07:24:10 pm
Oh, no, I didn't mean the characters.

I meant the players.

Well, my point stands.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on June 29, 2015, 07:27:32 pm
I only ask that, if I die, you continue in my place the extended 'will he slap her/won't she hammer him' quasi-romantic subplot, with surprisingly violent overtones/bird and mouse game with Ava I had planned to slowly draw out over the next few months till it became unbearable to the GM.
Ahhh, but you didn't anticipate my ace-in-the-hole: I'm an anime fan! You'll NEVER be able to destroy me with UST!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: My Name is Immaterial on June 29, 2015, 07:41:38 pm
Sheet. (http://www.myth-weavers.com/sheet.html#id=235499)
I've never played or even been able to find much on Binders. What are they like?
Jack-of-all-trades, master of none. Different every day, and they always have another trick up their sleeves.
Are they good? No. But they're fun.
I think. I only played a little of one, back in Nerjin's Evil campaign.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on July 02, 2015, 02:57:56 pm
The sad part is Nerjin and Lawas seem to be absent from the forums.  :-\
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 02, 2015, 03:22:04 pm
Yeah, I wonder if they'll return. If not, well, I know some people who want to play...
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 02, 2015, 09:08:10 pm
Alright, a little bird fluttered to me and told me about this. But I have a few questions to ask first. First off, what level do I start off as, would a neutral character be okay and would a half dragon be acceptable?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 02, 2015, 10:37:14 pm
You'd start off at level three, to match the party. A neutral character is fine, but note that due to the events of the plot, you'll probably end up breaking with the main party or end up evil. As for the half dragon, I'd need to review their stats. I'll approve or deny that later.

Note that Solymr has waitlisted, so you won't be able to join unless both Lawas and Nerjin drop out.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 02, 2015, 10:39:41 pm
That's fair enough, that gives me plenty of time to roll the sheet up and such.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 04, 2015, 06:56:52 pm
Happy Fourth to all of my fellow 'Muricans, and a happy random day in summer to all you dirty foreigners :P

I'll have an update up either today or tomorrow, depending on if I get some time to write it up amidst the celebrations tonight.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 05, 2015, 06:35:37 am
"The Lords are evil and behind everything!"
"Well, actually, they kinda hired us."

Flawless recruitment.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on July 07, 2015, 12:17:29 am
My apologies for being absent for so long. I was having personal troubles. Still am honestly but I'm back and will try to remain... back? You know what I mean... Anyways yeah.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 07, 2015, 06:00:44 am
Speaking of which, it would seem Lawas has fallen out of contact; I've sent him a PM, but with no reply. I'll give him until Friday to respond; however, it seems unlikely. Solymr, being the next on the waitlist, would be replacing him should he not rejoin.

As for half-dragons...I'll tentatively allow it, Taricus, if Solymr can't or doesn't want to join anymore, but two things of note: I do reserve the right to nerf your breath attack if needed, and seeing as the level-adjustment is three, you will only be able to play LA 0 races (So humans, elves, etc.) and you will not receive a class until you level up again.

EDIT: Also, it seems I've come down with some severe illness. Despite what you might think, that will probably translate to more updates, seeing as climbing down the stairs to get out of my room is probably a risky endeavor when I can hardly stand up properly.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Solymr on July 07, 2015, 06:16:08 am
I'm still here but I'm going on vacation tomorrow and internet access is not ensured so if Taricus can join right now I'll give my spot to him.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 07, 2015, 06:22:33 am
Problem is that, without a class, I have no HP. No HP means... well, you try playing a character with 0HP :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 07, 2015, 06:36:08 am
Problem is that, without a class, I have no HP. No HP means... well, you try playing a character with 0HP :P
You would still receive racial hit dice.

EDIT: The point would be moot, as Lawastooshort has just PM'd me, and said he wouldn't like to drop out.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 07, 2015, 06:40:21 am
Maybe have a dragon bloodline (http://www.d20srd.org/srd/variant/races/bloodlines.htm)?

Problem is that, without a class, I have no HP. No HP means... well, you try playing a character with 0HP :P
You would still receive racial hit dice.
I... don't believe so? That, in fact, was the main weakness of a lot of templates; that the LA meant you ended up with less HP than your fellows. RAcial hit die act like class levels of their own; let's take the centaur as an example, with LA +2 and 4 racial hit die.

A Level 10 Human Fighter is ECL 10, and has 10d10 hp, with 10 hit die. A Level 4 Centaur Fighter is also ECL 10, but only has 4d8 + 4d10 hp, for a total of 8 hit die.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 07, 2015, 06:43:11 am
Yeah, there isn't any racial hit die for the template. As for bloodlines, those are little to... lacking in regards to the chromatic dragons.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on July 07, 2015, 06:47:22 am
Sorry everyone, I'm finding it difficult getting onto the forums much lately. It feels like a slow but inevitable total withdrawal, actually: this is the only game I am in that has an active pull for me anymore and I don't have time to do my own games.

I'd like to make the effort and keep going in the game, but I've clearly become somewhat unreliable. If it would be easier and better for me to go, I could accept that. You'd probably gain a better player and a better character.


I'll let flame decide but feel free to PM me if you have an opinion.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 09, 2015, 09:12:01 pm
So long as you're able to post reasonably often (with a rather lenient definition of reasonable, given my own posting habits), you're more than welcome to stay.

Also, update coming soon. I would have done it last night, but we ended up trying out Age of Sigmar (Which was terrible, by the way; like a stripped down, completely broken, less dynamic Warhammer)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 04:08:27 am
So long as you're able to post reasonably often (with a rather lenient definition of reasonable, given my own posting habits), you're more than welcome to stay.

Also, update coming soon. I would have done it last night, but we ended up trying out Age of Sigmar (Which was terrible, by the way; like a stripped down, completely broken, less dynamic Warhammer)

My god... they added space marines, down to the fucking ultramarines and grey knights. And where'd Slaanesh go? Jesus wept.

----

In other news, I guess it's back to the injured guy.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on July 10, 2015, 08:54:08 am
Sorry everyone, I'm finding it difficult getting onto the forums much lately. It feels like a slow but inevitable total withdrawal, actually: this is the only game I am in that has an active pull for me anymore and I don't have time to do my own games.

Sad to hear that, man. If you do go, I can I always enjoyed your games and playing with you, for what it was worth.

:(
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 10, 2015, 10:01:29 am
Alright, after a bit of thinking, and finding out the half-dragon thing was untenable, I present to you a KOBOLD! (http://www.myth-weavers.com/sheet.html#id=271478)
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 10:08:32 am
Why an amulet of warmth?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 10, 2015, 10:12:45 am
Kobolds are cold-blooded. I'd rather not freeze because I forgot it.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 10:17:45 am
Makes sense.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on July 10, 2015, 10:55:35 am
So far as I'm concerned anyone who's willing to use a bastard sword is a friend of mine.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 11:16:04 am
Is it really worth the feat to use it one handed?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 10, 2015, 11:33:06 am
Well, given proficiency is needed in order to gain weapon focus. and I'd rather not be left hanging about that. Besides, one hand free is one hand able to be used to gesture rude things at a foe :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Nerjin on July 10, 2015, 11:37:38 am
Oh, I'm sorry. Didn't realize we were optimizing. Let me go make a Wizard real fast. Of course it's not worth the feat [by the way, it's treated as a martial weapon if it's two handed yes? So you already have the ability to Weapon Focus it I believe]. It's just a super cool concept. Honestly... I've heard of a DM [I played under him for a bit] where you could give up skill points [2 I believe... Not sure] to gain proficiencies. I liked it because it indicated training, let you save a feat, AND was kinda neat.

But that's neither here or there.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 12:05:22 pm
I merely wondered because exotic weapon proficiency solely lets you use it in one hand, and he appears to be doublehanding it anyway. Not need to extrapolate that into 'everyone needs to be a wizard'.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 10, 2015, 12:13:09 pm
Actually, I am one-handing it. It's not as if I get a bonus otherwise :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 10, 2015, 12:14:51 pm
Sure you do. You get-

Oh yeah, no str bonus.
Never mind!
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Taricus on July 10, 2015, 12:59:11 pm
Yeah. End result is still gonna be zero regardless :P
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on July 17, 2015, 05:01:16 pm
You still alive, flame99, or did you die from plague?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on July 17, 2015, 06:42:55 pm
Still alive, been busy + internet going down.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on July 23, 2015, 04:09:38 am
In case of posting in the IC - I am about to go away for about 3 weeks. My preferred action for Ari will be eating the cheese we've just discovered, unless there is a fight which goes on for more than 1 round, in which case he will try to inspire his comrades before hiding behind them.

If at any point it would either be amusing or tactically sound - such as a horde of charging enemy - he may attempt to cast Grease on the floor.

I think I forgot to add XP last time we were meant to - any idea how much I should have?

I have 3770?
http://www.myth-weavers.com/sheet.html#id=150687
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on August 02, 2015, 08:12:34 pm
Sorry about disappearing for the last month or so. It's proven to be a very stressful one filled with cancerous dogs, family issues, coming out, homophobia, and dentistry. I have an update half written-up. Things have calmed down but are still chaotic, so I might not be terribly active, but updates will resume on some level.

I'm sorry that this summer has proven to be terrible for updates. It's been an extremely stressful one.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: Dwarmin on August 03, 2015, 08:19:19 am
Sorry about disappearing for the last month or so. It's proven to be a very stressful one filled with cancerous dogs, family issues, coming out, homophobia, and dentistry.

I'll have to see this movie when it comes out in theaters.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on August 07, 2015, 02:59:52 am
This has proved false. I don't know when I can update next, but it'll be a while
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: lawastooshort on August 13, 2015, 08:16:05 am
Well I hope things look up at some point flame
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 20, 2015, 07:22:56 pm
Okay so it's pretty obvious that this is pretty much dead. There's two ways we can go about this:
1. Hope that somehow I'll have time to continue this
2. Find someone else to run the game
3. Have me explain this fever-dream of a plot and call it dead for good.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: GiglameshDespair on November 20, 2015, 07:24:10 pm
It'd be nice to see it continue, but if it isn't, you might as well explain.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: My Name is Immaterial on November 20, 2015, 07:38:14 pm
It'd be nice to see it continue, but if it isn't, you might as well explain.
I feel the same.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: flame99 on November 20, 2015, 07:48:09 pm
Note, if you guys DO vote in favor of continuing...It'll likely be a very long time, potentially never. Leaving aside school I'm also doing a number of other projects that, to be honest, I'm more invested and interested in at this point.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
Post by: My Name is Immaterial on November 20, 2015, 11:23:19 pm
Then you should work on those instead.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!
Post by: flame99 on November 21, 2015, 01:35:30 pm

So, what's with the king and rosen mask? Well, you'd only actually met six of the seven lords: the one with the blank mask was in fact the king. The seventh, the rose, was dead, and their mask held deep in the caverns, protected by various deadly traps, monsters, and illusions. It was slain by the other lords because the rose didn't want to bring about the apocalypse, as the others did; instead, it turned against the other lords, and was destroyed as it was a threat to their plan.

The king mask was the first to be made, carved of solid silver by a skilled artificer. Initially, the plan was to allow it a mind of its own to aid the wearer in matters of royalty, commissioned by a powerful baron. However, this failed; it grew too powerful, and too evil, and betrayed its liege. The mask, still controlling the now mindless body of the baron, sought to destroy the world and all therein, to remake it with itself as a god. Presumably, with the campaign ending as abruptly as it is, this was successful and happened a little ahead of schedule.

The king mask effectively split itself into seven more pieces (Not physically of course; it's still whole, just with pieces of it's 'soul' spread about). These were presented to powerful figures throughout Nazerian history by the mask, wearing the long, flowing, concealing robe that the lords came to be known by. They too turned against their bearers, and soon the king's army was formed, each powerful and skilled in their areas. Of course, though the mask greatly extends longevity, they aren't immortal; various wearers have died and new individuals have worn the mask, hence why I refer to them by the mask, rather than name.

The campaign likely will have ended in one of three ways: The players would free the demon sought after by the Rebels and with its aid, destroy the lords. The demon would still rule over the world, but at least the world would still be around. Alternatively, the players would mange to slay both the lords and the demon. This would be by far the most difficult ending to achieve, but also the 'golden' ending. Finally, the players may have found the rosen mask, worn it, and used the power of it to fight back against the lords. However, over time, the rosen mask would continue to grow crueler, and eventually would reform into a semblance of the king mask, merely delaying things. Naturally, the campaign could have gone other ways, but these were merely the routes I'd meaningfully planned for.

Also, though it never came up in this thread, I was intending for one of Immaterial's vestiges to actually be the ex-rosen mask, guiding the party towards the place where it's held.

If you have any other questions, feel free to ask.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!
Post by: Dwarmin on November 21, 2015, 02:09:11 pm
Ah, it's a shame this ended. There was so much to do!

And Ava+Osirio is now one my favorite character pair ups of all time.
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!
Post by: GiglameshDespair on November 21, 2015, 06:13:22 pm
Ah, it's a shame this ended. There was so much to do!

And Ava+Osirio is now one my favorite character pair ups of all time.

AvaxOsirio OTP

But yeah, they had a good thing going between them. Their interactions have to be one of my favourite character by-plays. Ava was also unapologetic Ava, so she was fun to play like that.

I also like typing silly accents.

----

Do you ever plan to run a different game on the forums?
Title: Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!
Post by: flame99 on November 21, 2015, 09:39:14 pm
Eventually. I like running games on Bay12; you guys are awesome and some of the most fun and unpredictable bunch I've played with. also i can never get an rl group together

Probably won't be D&D though. I've been moving away from it...It's not a BAD system but I feel like I'm better off with either running something more RP-focused, or going back to my mainstay of suggestion games. I'd love to do an ISG with actually passable art rather than my previous bullshit, but I have no art skills whatsoever. Cinder offered to do the art for me but I'd hate to impose, and I know she's been busy, so that probably won't happen.

Also, speaking of Cinder, we've been working on a video game very slowly between us and another friend (who isn't on bay12), and we were talking about maybe running a forum game set in the same world. Not sure if that'll ever come to be though, especially because Cinder was considering starting her ISG, Descent, back up.

EDIT: Also, for what it's worth, I may or may not try to do Color Quest (AGAIN) if Cin and I do a collab. If you aren't familiar with it...Don't look it up, it's terribad.