Because I don't think there is a similar thread on this forum, I present you the Mafia-like game, that is "Psycho-Maniacs on the loose!".
There are multiple killers and multiple guards, but the guards will have an advantage.
I will use a d100 in this game, higher the better, and so on. 1 is CRIT FAIL, 100 is CRIT WIN. Crits fails hurt badly. Crit wins hurt the loser VERY BADLY.
The most basic explanation for this games mechanic is this:
Someone is a killer. He kills NPCs. He sends me his actions via PM. There are also guards trying to stop him. Faster they catch him, the better rewards they get. The better the guards equipment is, the better the killer is.
IMPORTANT NOTE: There are no hitpoints in this game. This is supposed to be realistic, so no character walking around with multiple gunshot wounds in his forehead. Damage will be counted medically, so various arteries and organ wounds tend to be more dangerous than a cut on your hand.
Example fight:
[Turn 1] Killer stabs a mook in the back! The mook doesn't expect a fight, and doesn't have Quick Reflexes, so this roll is not opposed.
Killer aims for the victim's kidneys with a 20 cm knife! Due to Mook's ineptitude to not bleed to death, he is bleeding! He shouts out in pain! Others in the neighborhood are alarmed!
[Turn 2] Killer slashes victim in the neck! Killer's [47] vs Mook's [4]
An artery is cut! Killer runs!
Due to bleeding out and not receiving medical attention, Mook dies. Killer runs [1](CRIT FAIL) and trips. His knife is now stuck in his chest. No important organs are damaged.
An angry mob catches up to him! Mobs' [97] vs. Killer's [57] They literally rip the killer to shreds!
Since I do not have much experience in GMing, most issues will be answered ingame. The rating of a killer rises with the amounts of his kills.
Do not get attached to your characters, due to the nature of this game, you WILL lose your characters and there is nothing you can do about it.
Guards post their actions here, and killers PM me theirs. Killers, please keep my rolls send to you, after the setting is finished, I will post them.
Character Sheet:
There has to be an equal amount of virtues and drawbacks.
Guard:
Name:
Age:
Backstory:
Race (depending on setting it can be not human):
Equipment:
Virtues: At least 1
Drawbacks: At least 1
Killer:
Name:
Age:
Backstory:
Race (depending on setting it can be not human):
Equipment:
Virtues: At least 1
Drawbacks: At least 1
Preferred method of !!MURDER!!:
Skills: Up to 3 points. Each point is +10 to rolls.
Oh, and please roleplay your characters. An Average Joe doesn't know how to assemble a car bomb, but an assassin with 20 years of experience does.
I'll take a killer slot
Name: Heinrich Zaleski
Age: 36
Backstory: A strapping, mustachioed man who's obsession with fire led him to go on several sprees of arson. His tendency to merrily sing while his victims burn has earned him the nickname 'Jolly Giant'.
Race: Human
Equipment: A barrel of whale oil, a book of matches, and a pocket harmonica with one edge filed into a small blade.
Virtues: Heinrich is built like an ox and twice as strong, which comes in handy both for carrying his barrel and bashing skulls
Drawbacks: Likes to sing while he works, and tends to do so rather loudly
Preferred method of !!MURDER!!: Burning. Lots of burning.
Skills: Arson, Clobbering, and Endurance
Name: Sicarius
Age: 24
Backstory: An orphan adopted by a master assassin, who trained him in his ways. This is his first job.
Race: Human
Equipment: Crossbow, quiver of bolts, shortsword, hooded black leather armor, mask.
Virtues: First rule of assassination - know your escape routes.
Drawbacks: Hard to forget.
Preferred method of !!MURDER!!: Bolt to the face from a rooftop.
Skills: Freerunning, Stalking, Shooting.
I can make a guard sheet if you need more of those though.
I'm about 90% sure that my character is not going to get out.. so, if you don't have anything against it, I'll make a new one
Name: Johnathan Kyle
Age: 47
Backstory: John was just a normal, upstanding citizen. But then something happened. Did he snap? Did he read about the killing of many important officials, ministers, and even the king - and then decided to take that route, too? Who know? Nobody, since John has just realised his great purpose in life. Just now. A man with a perfect record, going on a murder streak. No one even suspects him.
Race: Human
Equipment: dagger, 3 flasks of kerosine, matchbook, poison vial.
Virtues: Perfect record: Last person anyone would suspect;
Upstanding citizen: Can persuade people that his side of the story is right, and can basically fool anyone's psycho-analysis on him.
Drawbacks:
Out of shape: This gets a -5 at anything that requires stamina or strength;
Gets a -10 at using conventional weapons (swords, clubs, etc.) except daggers (because they're easy to use)
Preferred method of !!MURDER!!: He's basically a copycat...
Skills: Impersonation, Forging (evidence, handwriting, etc.), Disguise