Ok! So I just finished listening to this and I LOVE it! Wow, i'd almost forgoten how amazing these are...
@ the ongoing discussion: I love the editing and style. The combination of soothing music, tarns fantastic voice and it's oh so calm and steady pace, the causual and a bit rambling conversations... it's amazingly destressing and soothing and calming. It'd be great for meditation and stuff I think actualy.
Anywya, so i were taking notes while I were listening but I'm a bit to lazy and a bit to stressed out to actualy sort throguth all of it and checking so it's apropriate, So I'll just dump it in a spoiler for people to comen on:
dwarven personalities being amplified relative humans actualy sounds plausible from a neurological perspective. It sounds like there's some kind of single neurological or evolutionary cause underlying all the murriad differneces. Thats a prety cool idea.
the way dwarves have things in piles around their rooms reminds of MSPA characters, both hoemstuck proper and the fan ones. Messy rooms are used to introduce a characters intrests and such, and trolls have colected piles of things that they lie in and use like a pice of furniture.A ny other MSPA fans want to coment on how this can relate to DF?
suggetion: you could set your character to emotionaly prepare for figting a specific dragoin
You could take over a pereexisting character but as long as it wasn't to complexly interwoven into the world still have some starting choices that are then retroactively applied.
word/name eating is a totaly cool idea and shuldgo in
"goblins don't get that fuzzy feeling when they help people" - but can they still be altruistic for other reasons, just they dont get the phsycological kick out of it? I guess most such things build on modern knowledge abaut game theory and stuff, but there are still things like Kin Selection!
one posibility: just alow the player to settle on stuff liek human ruins but not makeing it some special reclaiming?
is the toad pound that gave you your name still around? are there still toads there?
With the poison sustem all those toxins that shuld be evrywhere in dwarfen fortresses SHULD be in, and then just make dwarves imune to the one that makes the game less fun. Another chalenge for the human diplomat.
kelp forests
you could have maybe the kitcen make an "animal feed" item that can be used for nothing else and then the eating animals only slowly degrade it?
with all the grass problems and stuff in general, wouldt it make sense to make all eating behaviors just look at the material rather than the item type? If a bed is made of choclate dwarves shuld eat it. It'd also open up moding posibilities like cretures that eat mettal eating a dwarvs armor in battle
is the feather/downy grass liek Sea Pens? Is the worm grass like those red things in white helsl you find by deep sea vents?
hay pile fluid like sand?
worm density or somehting like that might be best traked per 16^3 block of tiles rather than map wide or per tile?
chickens need sandbathing and pecking order and stuff!! - There is a bunch that can be done with animal behavior in general really, especialy social animals like wolves hunting in packs, but also stuff like cats pushing things over or playing with them or bulls atacking peopel they hink are threthening or that thing some grazing animals do where they regurgiate food and rechecw it and whatever.
propted by the time bubble stuff: Will there ever be a (of by default) special fortres mode sub mode or somehting like that where evrything is simulated at adventure mode timezales and a year takes like forever but it makes more sense?
more stuff for causing trubble scale stuff, as in that 4 bandit gang, somehting that shuld not cause the whole town to panic but still might need regisering as there could be rumors abaut it you could listen to or as the begining of a bandit group thatd later grow bigger and do more importnants stuff. Causing truble could also be done by kids and they'd get punished for it by their parents. Kids could sneak out despite being frobiden and try to go on adventires maybe follwing adventurers.
is it posible to get just the music, in full, somehow?