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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Zanzetkuken The Great on May 06, 2013, 08:50:22 pm

Title: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Zanzetkuken The Great on May 06, 2013, 08:50:22 pm
This will eventually become a different game of roll to dodge (setting pending), but for now, you are defining your character for the game by naming a variety of traits that will be rolled for each turn.  There will be between 5 and 10 turns to define your character, with the limitation of being allowed to only add 5 characteristics per round.  The characteristics could range from color to race to profession to powers, etc, but in your first post, you need to at least have some description of your character, otherwise it will be disqualified, due to being unable to exist.  Understood?  Then go ahead and post.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 06, 2013, 08:50:57 pm
Spoiler: Xantalos (click to show/hide)

Spoiler: KJ1225 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Wwolin (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Greenstarfanatic (click to show/hide)

Spoiler: Chink (click to show/hide)

Spoiler: Pufferfish (click to show/hide)

Spoiler: SomeStupidGuy (click to show/hide)

Spoiler: Zavvnao (click to show/hide)

Spoiler: Borno (click to show/hide)

Spoiler: Jembot (click to show/hide)

Spoiler: Dariush (click to show/hide)

Spoiler: Kahn1234 (click to show/hide)

Spoiler: Tophat (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 06, 2013, 08:53:01 pm
Reserving for character.
*_*

Gurmba, a gigantic eagle with isridescent feathers and  wickedly sharp claws. He is possessed of an intellect of a ridiculous degree, and knows how to shoot lasers out of his eyes.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 06, 2013, 08:54:17 pm
Reserving for character.
*_*

No need, I'm going to be keeping track of them all in the second post.  You just need to post five characteristics each 'turn'.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 06, 2013, 08:54:46 pm
Yeah, I'm going to put the characteristics in in a bit. Just claiming a spot.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 06, 2013, 08:56:32 pm
Kyle Johnson an ascended mage with powers over air. He is a tall man with long stringy brown hair. He is lightly muscled and always wears his rodeo hat. (Does that count as five?)
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 06, 2013, 08:58:39 pm
Yeah, I'm going to put the characteristics in in a bit. Just claiming a spot.

I'm going to allow as many people who come in before the 5th-10th turn (not sure how much it is going to be!) and can get an adequate character (read:as long as it is composed of some sort of substance) or I run out of room.

ascended mage
powers over air
tall
man
long hair

Out of what you have, that is the first five.  You have nine in your post.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 06, 2013, 09:21:17 pm
Oh, I may want to mention that the initial turns are going to be put up each day between one to two hours before the current time of this post.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 06, 2013, 09:34:57 pm
I am the Davy Jones' Serpent, a living pirate ship, who is crewed by lizardmen and can fly magically. The Serpent has a prow shaped like a striking serpent and is made out of ironwood.
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 06, 2013, 09:40:46 pm
Sounds fun now that school's winding to a close for me. Introducing Terrance Doyle, a magical artist who happens to be both human and male. He wears a blue beret which rests somewhat precariously atop his black hair.
Title: Re: Roll to Create Your Character
Post by: Rolepgeek on May 06, 2013, 09:55:57 pm
Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth.

He is a KERMUDGEON, with red fingertendrils and strangely, only sixteen heads. Each head has large, sharp shell-noses, and he is blessed with the great powers of selective ignorance.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 06, 2013, 10:59:57 pm
John Kramer, a Retired Civil Engineer who has Brain Cancer, but is Surprisingly Resilient. The cancer doesn't affect him much, but his age has left him with Stark-White Hair, and a Knack for Mind Games.

Hope it's okay that I'm entering as Jigsaw.
Title: Re: Roll to Create Your Character
Post by: Chink on May 06, 2013, 11:13:32 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 06, 2013, 11:15:03 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
The gold hide is going to have hilarious consequences.

*the bandit hits you in the hide with his Spoon!*
*your hide is dented!*
Title: Re: Roll to Create Your Character
Post by: Chink on May 06, 2013, 11:21:29 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
The gold hide is going to have hilarious consequences.

*the bandit hits you in the hide with his Spoon!*
*your hide is dented!*
Yes, but I'll weigh so much from gold's density that I could just roll over onto the bandit and crush him like a ballon. Pop goes the bandit!
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 06, 2013, 11:22:47 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
The gold hide is going to have hilarious consequences.

*the bandit hits you in the hide with his Spoon!*
*your hide is dented!*
Yes, but I'll weigh so much from gold's density that I could just roll over onto the bandit and crush him like a ballon. Pop goes the bandit!
*You collapse under your own weight!*
*Your internal organs are squished!*
*you are deceased*
Title: Re: Roll to Create Your Character
Post by: Chink on May 06, 2013, 11:26:37 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
The gold hide is going to have hilarious consequences.

*the bandit hits you in the hide with his Spoon!*
*your hide is dented!*
Yes, but I'll weigh so much from gold's density that I could just roll over onto the bandit and crush him like a ballon. Pop goes the bandit!
*You collapse under your own weight!*
*Your internal organs are squished!*
*you are deceased*
Eh, magic's the only thing preventing that in the first place.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 06, 2013, 11:27:16 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
The gold hide is going to have hilarious consequences.

*the bandit hits you in the hide with his Spoon!*
*your hide is dented!*
Yes, but I'll weigh so much from gold's density that I could just roll over onto the bandit and crush him like a ballon. Pop goes the bandit!
*You collapse under your own weight!*
*Your internal organs are squished!*
*you are deceased*
Eh, magic's the only thing preventing that in the first place.
Yep. Still, tis the dice that decide these things.
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 06, 2013, 11:30:06 pm
JANIS-A5C is a BORG Who assimilates with his MEGAMAN GUN ARM and with SMOOTH QUICKTALKING ABILITIES. He was a defect, being comprised of AN ALLOY THAT IS 10% OSMIUM, 40% PLATINUM and 50% TITANIUM, resulting in a denser, harder to break exoskeleton. He also has HYPER VISION, being able to see all spectrum of light at his discrestion
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 06, 2013, 11:57:15 pm
Lautrec the Guide, a gaunt, young man, wearing an old elaborately decorated white robe. Carries an old stave and a bulky brass lantern faintly glowing blue.
He has the ability to manipulate the cold.


Would this be reasonable?
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 07, 2013, 12:59:03 am
Ayndr, a smallish, Brown Wyvern who is an Explorer, a Diplomat, and has rather good charm abilities
Title: Re: Roll to Create Your Character
Post by: borno on May 07, 2013, 01:00:50 am
Say hello to Bob the paladin! With rippling muscles, steel armour and a holy sword, this guy is the full package. He is consumed by an all-consuming hatred for crime, petty or otherwise and as such he has been blessed with divine powers.
Title: Re: Roll to Create Your Character
Post by: Jembot on May 07, 2013, 04:47:13 am
G.Neric
He is an orphan who was cast out of his family at an early age. He lived on the streets and had to resort to thievery to survive. He is scrawny but agile due to having almost no food and has a quick thinking mind
Title: Re: Roll to Create Your Character
Post by: Dariush on May 07, 2013, 06:11:49 am
Wincerind, a 1) dark and ominous mage with 2) reality-bending powers, wearing a 3) bunch of bracelets made from the bones of his deceased enemies, 4) all the magical rings in his beard and 5) the Hat Of Defying Game Balance And Common Sense.
Title: Re: Roll to Create Your Character
Post by: kahn1234 on May 07, 2013, 10:33:39 am
Introducing Arin Winterlocks, the 1) very gorgeous/sexy 2) female 3) Dark Elf who is both a highly skilled 4) Swords-woman and 5) Bow-woman.
Title: Re: Roll to Create Your Character
Post by: TopHat on May 07, 2013, 12:19:14 pm
I am TOPHAT, a Tall, Black, Sentient , Top Hat imbued with Mystical Powers
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 07, 2013, 12:24:32 pm
I'm going to reverse my position from earlier, from here on out, no more characters besides the ones that have come in before this turn.



Gurmba, a gigantic eagle with isridescent feathers and  wickedly sharp claws. He is possessed of an intellect of a ridiculous degree, and knows how to shoot lasers out of his eyes.

Gurmba is
(2)a miniscule sparrow
(3)with brightly colored, but not glowing feathers,
(5)extremely sharp claws,
(5)a large intellect,
(6)and cannot control the ability to shoot 3 foot lasers from his eyes, making them constantly on, preventing sight.

Kyle Johnson an ascended mage with powers over air. He is a tall man with long hair and stringy hair.

Kyle Johnson is
(1)an utterly terrible mage
(5)with powers over air,
(6)is a 25 foot tall man made of vines,
(5)and has long
(6)untamably stringy hair that is alive, and made of water.

I am the Davy Jones' Serpent, a living pirate ship, who is crewed by lizardmen and can fly magically. The Serpent has a prow shaped like a striking serpent and is made out of ironwood.

Davy Jones' Serpent is
(5)a living pirate ship
(6)crewed by two headed, four armed lizardmen with wings and each head permanently locked in a single expression,
(5)and (the ship) can fly.
(3)It's prow is shaped like an resting serpent,
(5)and is made out of ironwood.

Terrance Doyle, a magical artist who happens to be both human and male. He wears a blue beret which rests somewhat precariously atop his black hair.

Terrance Doyle is
(5)a magical artist
(2)who is an ape
(6)of both genders, with each gender being joined back-to-back with the opposite, resulting in double jointed arms and legs, as well as two faces on opposite sides of its head,
(3)and wears a pink and blue beret
(3)that is on his gray hair.

He is a KERMUDGEON, with red fingertendrils and strangely, only sixteen heads. Each head has large, and sharp noses.

Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth is
(3)a regular homosexual
(4)with dull red fingernails
(4)and nine heads.
(4)Each head has slightly large,
(3)unpointed noses.

John Kramer, a Retired Civil Engineer who has Brain Cancer, but is Surprisingly Resilient. The cancer doesn't affect him much, but his age has left him with Stark-White Hair, and a Knack for Mind Games.

John Kramer is
(3)a retired electrical engineer
(6)who has extremely late stage brain and skin cancer, both of which have become sentient and send their thoughts into John's mind,
(4)but John is resilient enough that the adverse effects only affect him slightly.
(3)He has no hair,
(1)and is terrible at mind games.

Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.

Archmage Agah is
(1)an extremely weak lizard wizard
(3)that has yellow-colored scales
(1)and has no ability to use time magic,
(4)but has minor control over flight,
(2)and minimal mind control.

JANIS-A5C is a BORG Who assimilates with his MEGAMAN GUN ARM and with SMOOTH QUICKTALKING ABILITIES. He was a defect, being comprised of AN ALLOY THAT IS 10% OSMIUM, 40% PLATINUM and 50% TITANIUM, resulting in a denser, harder to break exoskeleton. He also has HYPER VISION, being able to see all spectrum of light at his discrestion

JANIS-A5C is
(6)a borg queen with ten arms and a lower body that appears to be a cheetah's body in centaur form.
(5)that assimilates with a megaman gun arm
(6)and can only talk smoothly and quickly, constantly, or else JANIS would temporarily stall.
(1)JANIS is composed of 100% tin
(2)and has below average vision.

Lautrec the Guide, a gaunt, young man, wearing an old elaborately decorated white robe. Carries an old stave and a bulky brass lantern faintly glowing blue.

Lautrec the Guide is
(4)mildly thin, but not bony,
(5)24 years old man.
(2)He wears a fairly new, simple brown robe,
(3)and carries an old stick
(4)and a bulky bronze lantern visibly glowing blue.

Ayndr, a smallish, Brown Wyvern who is an Explorer, a Diplomat, and has rather good charm abilities

Ayndr is
(4)a slightly smaller than average
(4)brown dragon,
(6)who is a well-known, risky explorer that has many enemies amongst the rich and powerful.
(5)He is also a diplomat,
(1)and has terrible charm.

Say hello to Bob the paladin! With rippling muscles, steel armour and a holy sword, this guy is the full package. He is consumed by an all-consuming hatred for crime, petty or otherwise and as such he has been blessed with divine powers.

Bob the Paladin has
(5)rippling muscles,
(1)the curse of being unable to equip armor,
(3)and a regular iron sword.
(3)He has a normal hatred for crime,
(3)and has been blessed with the ability to sprout fire from his skin, but it would kill him instantly.

G.Neric
He is an orphan who was cast out of his family at an early age. He lived on the streets and had to resort to thievery to survive. He is scrawny but agile due to having almost no food and has a quick thinking mind

G.Neric is
(1)from a large family
(5)that lives on the streets,
(3)where he learned basic thievery to get extra money.
(6)He is literally skinny as a stick, and can move at a minimum of 60 miles per hour, maxing out at 100 miles per hour.
(5)He also has a quick thinking mind.

Wincerind, a 1) dark and ominous mage with 2) reality-bending powers, wearing a 3) bunch of bracelets made from the bones of his deceased enemies, 4) all the magical rings in his beard and 5) the Hat Of Defying Game Balance And Common Sense.

Wincerind is
(5)a dark and ominous mage
(2)with minimal reality-bending powers.
(3)He has a couple of cheep bracelets from a department store
(1)and no rings on his clean-shaven face.
(1)He has been cursed not to be able to equip any hat, otherwise his head would explode.

Introducing Arin Winterlocks, the 1) very gorgeous/sexy 2) female 3) Dark Elf who is both a highly skilled 4) Swords-woman and 5) Bow-woman.

Arin Winterlocks has
(6)looks equivalent to a goddess, making her instinctively swarmed by peoples of both genders unless they have a high enough willpower.
(4)She
(4)is an elf only slightly adapted to living underground,
(5)and has exceptional skill with swords,
(2)but dismal skill with bows.

I am TOPHAT, a Tall, Black, Sentient , Top Hat imbued with Mystical Powers

TOPHAT is
(3)an average sized,
(1)stark white,
(6)sentient to the point that he has to perpetually hear all the worst thoughts that everyone in the universe has,
(3)british police officer hat
(1)with no ability to gain mystical powers
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 07, 2013, 12:40:10 pm
John Kramer, a Retired Civil Engineer who has Brain Cancer, but is Surprisingly Resilient. The cancer doesn't affect him much, but his age has left him with Stark-White Hair, and a Knack for Mind Games.

Hope it's okay that I'm entering as Jigsaw.

You forgot this one for the 'Yet To Be Done'
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 07, 2013, 03:41:18 pm
So we add five more characteristics now?
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 07, 2013, 04:00:08 pm
Not quite yet, I think you still need to wait for him to do the rest of our characters.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 07, 2013, 04:21:35 pm
Archmage Agah, a Powerful Dragon Wizard, who has a Gold Hide, and Time Control, Flight, and Mind Control abilities.
Aside from how "dragon," "wizard," and possibly "powerful" are going to be treated as separate characteristics...
Dragon...Gold...
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 07, 2013, 04:42:04 pm
Well, there is the finished turn.  I might have forgotten to divide some things up, so I would like to ask that people make a list of the characteristics so that that doesn't happen again.

Remember:You cannot revoke things that have already been rolled for during character creation.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 07, 2013, 04:51:32 pm
We post our next set now, right?

While John has a Bit of a Temper, he likes to Plan Everything Out Before It Happens, and, more often than not, it Goes exactly according to plan.

He often wears a Black Cloak with a Red Lining, and is actually a pretty decent fighter.

1. Has a Bit of a Temper
2. Likes to Plan Everything Out
3. His Plans ALWAYS go well
4. Wears a Black Cloak with Red Lining
5. Is a Fairly Decent Fighter.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 07, 2013, 04:53:06 pm
Kyle Johnson is an utterly terrible mage with powers over air, is a 15 foot tall man, and has long untamably stringy hair. He also owns a shotgun that greatly boosts magical powers which is kept on his large estate where he makes a living as a thaumaturge with his lovely wife and pet kitsune, Lucky.

Spoiler:  permanent traits (click to show/hide)

Spoiler: new traits (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 07, 2013, 04:55:54 pm
Wheee, non horrible rolls!

Anyways, Lautrec's lantern gives him control over cold(since I accidentally went over last time, and didn't get that counted. :P). He's skilled in combat with his staff. His eyes are a dull blue and clearly show his deeply perceptive nature.
He often wears a battered satchel over his shoulder.

Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 07, 2013, 05:04:20 pm

The Serpent was originally built as a warship before being stolen by the lizardmen for their own use. Afterwards, the crew was warped by the magical energies present in the Serpent. The Serpent is its own captain and knows wind magic.
Fine.
1. Originally built as a warship.
2. Stolen by the lizardmen for their own use.
3. Crew warped by magical energies of the Serpent.
4. Its own captain.
5. Knows wind magic.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 07, 2013, 05:08:48 pm
As I said before, I would like people to put their new characteristics into lists as well, so that I don't accidentally roll for more than 5 characteristics.  *looks at GreatWyrmGold and kj1225.*
Title: Re: Roll to Create Your Character
Post by: Chink on May 07, 2013, 05:46:01 pm
Archmage Agha is also invisible, able to change her size at will, able to speak any language, friends with a powerful wizard, and able to shoot lightning out of her mouth at will.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Rolepgeek on May 07, 2013, 06:09:19 pm
Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth has/is:

1. Power of selective ignorance
2. Large wings made of flame.
3. Can burrow, but only in substances harder than chalk.
4. Very attractive, even with his heads.
5. A Dwarf.(dwarves are people too!)
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 07, 2013, 07:47:40 pm
Spoiler: current (click to show/hide)

JANIS lives in secrecy in AN UNDERWATER DOME BENEATH THE PACIFIC, near geothermal vents used as HEATSOURCE TO CREATE BORG EXOSKELETONS. JANIS currently has (roll x20) BORG UNDERLINGS under his control, and, being underwater, he and his underlings are WATERPROOF and NEVER RUST.

Spoiler: Rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 07, 2013, 08:45:30 pm
Gurmba is sociopathic, making it easy for him to always keep his eyes open, has the ability to grow new body parts, can use magic, shit on any target with pinpoint accuracy, and owns several exotic lairs - he is a supervillain after all.

Spoiler: Current (click to show/hide)

Spoiler: Rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 07, 2013, 08:48:12 pm
Spoiler: Current (click to show/hide)
((I think that the pink and blue beret fits the multigenderedness quite well. And combine grey hair with an ape, and suddenly I'm a silverback.))

Terrance/Teresa escaped from a twisted circus, where he/she obtained a vast amount of knowledge on demonology. His/her performing days have left him/her with an insatiable urge for bananas, although he has recently tried to cure this dangerous addiction by switching to cigars. He/she also possesses the ability to make images into reality.

Spoiler: Rolling For (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 07, 2013, 09:24:13 pm
Silverbacks are specifically older, male gorillas.
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 07, 2013, 09:42:37 pm
Silverbacks are specifically older, male gorillas.
I am male. Sure, I'm also female, but the fact that I'm male lets the silverback theory check out just fine.
Title: Re: Roll to Create Your Character
Post by: kahn1234 on May 08, 2013, 02:26:57 am
Arin Winterlocks also a very successful adventurer as well as well loved in her home town. She is not greedy but she is very charitable. The cheeky minx also uses her looks to capture mens hearts, and thus has a large harem of powerful men, who she likes to 'spend time' with.

New Traits:

1) Very Successful Adventurer
2) Well loved in her home town
3) Not Greedy
4) Very Charitable
5) Large harem of powerful men, who she likes to 'spend time' with.


Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: TopHat on May 08, 2013, 12:51:11 pm
Not only that, but TOPHAT has
Excellent cognitive powers, and Is the only one of it's kind. It is also An It, And the champion of the Hat Gods. It smells of nothing.

Spoiler: now (click to show/hide)

Spoiler: rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 08, 2013, 03:29:07 pm
(ooh, only one was very bad. at least the others where great. :3)

Ayndr is pretty crafty in self-defense. he Lives in a swamp when not busy. Ayndr is not one to settle with one specific dragon, but has many foreign friends he is lucky enough to get to know past his horrible luck. the dragon is pretty much a bad hoarder. he is lucky and escapes danger easily

Spoiler: rollded stuff (click to show/hide)

Spoiler: new rolls hoping for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 08, 2013, 05:11:46 pm
Just need Borno, Jembot, and Dariush to post their newest characteristics.
Title: Re: Roll to Create Your Character
Post by: Jembot on May 09, 2013, 02:14:28 am
G.Neric

1) He is a very accomplished bagpipes player
2) He has a knack for applying physics
3) His large family are all red headed people
4) He has above average forehead size
5) He owns a large collection of model daggers
Title: Re: Roll to Create Your Character
Post by: borno on May 09, 2013, 03:33:15 am
Bob has rippling muscles, an iron sword with a hatred for crime. Well, an average hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He also is incredibly charming with dashing looks to suit. He is larger than average and is careful to follow The Paladin's Oath™ to the letter. Lastly, he possesses a great intellect, making him the envy of Paladins everywhere.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 03:46:09 pm
Okay, I made some slight modifications to the turn to make 6's more crazy while I was waiting for Dariush.  You may want to look things over.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 04:04:16 pm
You know I read that and thought to myself 'Oh, fuck'. I read it (the edited post) and I said to myself 'What. The. Fuck.'
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 04:07:31 pm
You know I read that and thought to myself 'Oh, fuck'. I read it and I said to myself 'What. The. Fuck.'

I got that by only thinking about one line at a time, not caring about the other lines.
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 04:09:51 pm
Oh god. Wwolin's character is kinda terrifying now. D:
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 04:12:26 pm
Oh god. Wwolin's character is kinda terrifying now. D:

Yeah...I don't know how I came up with that.
Title: Re: Roll to Create Your Character
Post by: Rolepgeek on May 09, 2013, 05:31:14 pm
So, just to understand something about roll to games, every number save 5 and sometimes 4 is bad?
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 05:43:51 pm
So, just to understand something about roll to games, every number save 5 and sometimes 4 is bad?
1- Complete failure
2- Partial failure
3- Almost a Success
4- Success
5- Perfect success
6- Overshot(success with an unfortunate side effect(tends to vary, depending on the rtd))
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 09, 2013, 06:54:01 pm
Oh god I'm a Fallout Centaur who can't shut up now.

I feel like I'm suddenly GLaDOS with the Curiosity core. In a Centaur body.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 07:31:02 pm
I feel like I'm suddenly GLaDOS with the Curiosity core. In a Centaur body.

That is going to be interesting.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 09, 2013, 07:31:42 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 07:35:41 pm
Hm... Y'know, it've been hilarious if TopHat gotten a one on the sentience roll.
"(1) You are a regular unthinking top hat. Woo."
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 07:41:55 pm
Hm... Y'know, it've been hilarious if TopHat gotten a one on the sentience roll.
"(1) You are a regular unthinking top hatBritish officer hat. Woo."

Fixed.
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 09, 2013, 09:03:36 pm
eep! just read again and saw how it said I have many enemies among the rich and powerful, glad I took a second take. I guess that is what you get from terrible charm XD
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 09:10:22 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 09:13:56 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

Actually, if they get a breath attack, then they would become dragonmen.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:16:49 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 09:22:00 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.
Actually, if they get a breath attack, then they would become dragonmen.
...You are right!

Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.
I'm some kind of elemental mage thing that has control over air, your move.
I'm a spellcasting flying pirate ship pirated by lizardmen mutated into dragonmen. Mutated...by my magical awesomeness. And maybe some radiation.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:25:02 pm
I can null your crew quite easily you know?
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 09, 2013, 09:31:06 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 09, 2013, 09:39:44 pm
Oh god. Wwolin's character is kinda terrifying now. D:

Yeah...I don't know how I came up with that.

I love it! I'm like some sort of abstract painting come to life.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:41:57 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.

What are you trying to say!
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 09:44:28 pm
I can null your crew quite easily you know?
How so?
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:46:56 pm
I can null your crew quite easily you know?
How so?
Presumably they need air.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 09:49:34 pm
I can null your crew quite easily you know?
How so?
Presumably they need air.
I'm a wizard, too. Besides, you'd need god-like power to remove air from a large area for a good amount of time.
And magical pirate ships don't need air.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 09, 2013, 09:50:38 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.

What are you trying to say?
FTFY, and What do you THINK I'm trying to say?

And FYI, I'm saying that I felt like chiming in, and my skin is telepathic.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 09, 2013, 09:52:20 pm
FTFY, and What do you THINK I'm trying to say?

And FYI, I'm saying that I felt like chiming in, and my skin is telepathic.

Currently, it can only send thoughts to you.  That's it.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:53:00 pm
I can null your crew quite easily you know?
How so?
Presumably they need air.
I'm a wizard, too. Besides, you'd need god-like power to remove air from a large area for a good amount of time.
And magical pirate ships don't need air.

Actually the air powers are presumably just some innate skill I have, so I don't think they follow the same rules. I hope at least cause I am screwed if that is the only magic I'm allowed to do. If the plans I have in motion don't come through.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 09:54:25 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.

What are you trying to say?
FTFY, and What do you THINK I'm trying to say?

And FYI, I'm saying that I felt like chiming in, and my skin is telepathic.

I meant what did 'mind chess against my skin' mean?
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 09:57:54 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.

What are you trying to say?
FTFY, and What do you THINK I'm trying to say?

And FYI, I'm saying that I felt like chiming in, and my skin is telepathic.

I meant what did 'mind chess against my skin' mean?
It meant that he will play telepathic chess against his own skin. :P
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 09:58:30 pm
I can null your crew quite easily you know?
How so?
Presumably they need air.
I'm a wizard, too. Besides, you'd need god-like power to remove air from a large area for a good amount of time.
And magical pirate ships don't need air.
Actually the air powers are presumably just some innate skill I have, so I don't think they follow the same rules. I hope at least cause I am screwed if that is the only magic I'm allowed to do. If the plans I have in motion don't come through.
You may be more powerful than a normal mage, but you're not THAT powerful. And even if you were, keeping air out of a bubble against the laws of nature...that's gotta take all your concentration. You know what's good at breaking your concentration? A flying magical pirate ship wizard.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 09, 2013, 09:58:41 pm
Given that I'm a sparrow that kills whatever he looks at, yes.
And I'm a living, flying pirate ship crewed by mutant lizardmen.

I'm some kind of elemental mage thing that has control over air, your move.
And I'm Jigsaw, just sitting over here in the corner, losing as mind chess against my skin.

What are you trying to say?
FTFY, and What do you THINK I'm trying to say?

And FYI, I'm saying that I felt like chiming in, and my skin is telepathic.

I meant what did 'mind chess against my skin' mean?
Well, mind chess as in, playing a game of chess, but without a board or pieces, with the players keeping track of the layout in their heads.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 10:01:17 pm
I can null your crew quite easily you know?
How so?
Presumably they need air.
I'm a wizard, too. Besides, you'd need god-like power to remove air from a large area for a good amount of time.
And magical pirate ships don't need air.
Actually the air powers are presumably just some innate skill I have, so I don't think they follow the same rules. I hope at least cause I am screwed if that is the only magic I'm allowed to do. If the plans I have in motion don't come through.
You may be more powerful than a normal mage, but you're not THAT powerful. And even if you were, keeping air out of a bubble against the laws of nature...that's gotta take all your concentration. You know what's good at breaking your concentration? A flying magical pirate ship wizard.


I... have to conced on that I would be screwed if I needed to concentrate on something other then that.
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 10:03:53 pm
You know what's good at breaking your concentration? A flying magical pirate ship wizard.
xD
Simply brilliant. Already this game's churning out amazing quotes.
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 09, 2013, 10:23:49 pm
The spinning multigendered ape painter strikes you in the concentration, breaking it!
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 10:26:57 pm
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 09, 2013, 10:39:55 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 10:42:35 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.

Well it's to bad your not a swallow. No jokes about sparrows you know
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 09, 2013, 10:45:48 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.
Being blind while flying is a bad combination.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 09, 2013, 10:47:35 pm
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
HEY.

I AM BOTH A HOMESTUCK FAN AND A BRONY.

AND WE ARE NOT CRAZY.
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 09, 2013, 10:50:52 pm
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
HEY.

I AM BOTH A HOMESTUCK FAN AND A BRONY.

AND WE ARE NOT CRAZY.

Oh, really? Do you want me to get all the crazy from both sides? Because I will. Besides I know somewhat about bronies being crazy, I have personal exeperience in it.
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 09, 2013, 10:56:45 pm
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
HEY.

I AM BOTH A HOMESTUCK FAN AND A BRONY.

AND WE ARE NOT CRAZY.
Hey.

I'm a Homestuck fan, too. Not a brony though.

And we are kinda crazy.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 09, 2013, 10:58:01 pm
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
HEY.

I AM BOTH A HOMESTUCK FAN AND A BRONY.

AND WE ARE NOT CRAZY.

Oh, really? Do you want me to get all the crazy from both sides? Because I will. Besides I know somewhat about bronies being crazy, I have personal exeperience in it.
Nah, just messing with you. I'd say about, hm, maybe a third of all Bronies are at least a bit crazy, and probably at least half of the Homestuck Fans are Crazy.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 09, 2013, 11:01:58 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.
Being blind while flying is a bad combination.
Laser eyes insure that anything I look at is disintegrated, thus I never crash into anything.
Title: Re: Roll to Create Your Character
Post by: borno on May 10, 2013, 02:05:51 am
Damn it, all you guys have interesting characters spawned by 6's and 1's, while my character hasn't rolled a six at all and his only one is being unable to wear armour.
Title: Re: Roll to Create Your Character
Post by: Dariush on May 10, 2013, 03:01:45 am
Oh, I didn't realize this already progressed. Sorry.

Wincerind 1) gets new powers from being perceived as a wannabe and not a real mage by other people due to his lack of a beard and cheap bracelets, 2) is a skilled carpenter, 3) absolutely adores cats, 4) is a proficient dual-wielding blademaster in addition to being a mage, 5) combats his Hatcurse by wearing illusions of awesome and physically impossible hats.

Also, Zanze, just out of interest, what would be the results for rolling 1 for gender?
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 10, 2013, 05:14:16 am
Uh, guys? Centaur borg-queen with megaman gun on one of her twelve arms who can't shut up else she stalls on a syllable.

I win the nightmare fuel contest.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 10, 2013, 06:40:45 am
There is sane, there is crazy, there is homestuck/bronies, and then there's bay 12.
HEY.
I AM BOTH A HOMESTUCK FAN AND A BRONY.
AND WE ARE NOT CRAZY.
You're not really a good choice to choose as an example of sanity seeing as you're...well, a non-GWG Bay12er.

Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.
Being blind while flying is a bad combination.
Laser eyes insure that anything I look at is disintegrated, thus I never crash into anything.
Not really. Putting aside how things (*cough* hawks *cough* owls *cough* magical flying pirate ships *cough*) could easily attack from the side and how I doubt that you have that much sheer power, lasers don't have very good spread, so you'd mostly be making eyeholes in whatever you crashed into. And that's ignoring the inherent issues with aiming eye lasers...
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 10, 2013, 10:24:58 am
The lasers are three feet wide.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 10, 2013, 11:21:50 am
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.

They are actually 3 foot long, eye width in diameter.
Title: Re: Roll to Create Your Character
Post by: Dariush on May 10, 2013, 11:38:02 am
eye width in diameter.
That's just stupidly unrealistic. Nobody fires lasers with the whites of their eyes!
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 10, 2013, 01:23:57 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.

They are actually 3 foot long, eye width in diameter.
...
How does that work? How do lasers just terminate after 3 feet?
Wat?
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 10, 2013, 01:29:20 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.

They are actually 3 foot long, eye width in diameter.
...
How does that work? How do lasers just terminate after 3 feet?
Wat?
That's what it sounds like. That's what happens when you screw up a roll, things get questionable. :P
In other news, I need to make my character sillier. :v
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 10, 2013, 01:52:40 pm
Or, or, or the brightly-colored genius sparrow constantly shooting out anime-esque lasers from it's eyes that are THREE FEET IN DIAMETER.

They are actually 3 foot long, eye width in diameter.
...
How does that work? How do lasers just terminate after 3 feet?

Yep.

In other news, I need to make my character sillier. :v

I get the feeling that some people will be serious, some may go for an absurdity competition, and some will go for a Nightmare fuel competition.  This should be interesting.
Title: Re: Roll to Create Your Character
Post by: Dariush on May 10, 2013, 02:08:39 pm
Zanzeeee
Also, Zanze, just out of interest, what would be the results for rolling 1 for gender?
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 10, 2013, 02:29:52 pm
I'm already leading the nighmare fuel, it feels like.

BORGBORGBORG
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 10, 2013, 02:35:11 pm
And I am the least magical and least superpowerd of everything X3
Title: Re: Roll to Create Your Character
Post by: Chink on May 10, 2013, 02:37:18 pm
Actually, I'm pretty sure that I've got you beat there.
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 10, 2013, 03:35:58 pm
Quote from:  Agah
Archmage Agah is an extremely weak lizard wizard that has yellow-colored scales, and has no ability to use time magic, but has minor control over flight, and minimal mind control.

Quote from:  JANIS
JANIS-A5C is a borg queen with ten arms and a lower body that appears to be a cheetah's body in centaur form that assimilates with a megaman gun arm, and can only talk smoothly and quickly, constantly, or else JANIS would temporarily stall.  JANIS is composed of 100% tin, and has below average vision.

I dunno. I'd feel terrified meeting my incessantly babbling, stalling borg queen centaur beast.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 10, 2013, 03:47:20 pm
Also, Zanze, just out of interest, what would be the results for rolling 1 for gender?

Asexuality.

I dunno. I'd feel terrified meeting my incessantly babbling, stalling borg queen centaur beast.

Don't forget Wwolin's character.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 10, 2013, 04:08:27 pm
Wincerind 1) gets new powers from being perceived as a wannabe and not a real mage by other people due to his lack of a beard and cheap bracelets, 2) is a skilled carpenter, 3) absolutely adores cats, 4) is a proficient dual-wielding blademaster in addition to being a mage, 5) combats his Hatcurse by wearing illusions of awesome and physically impossible hats.

Wincerind
(1) temporarily loses all of his powers if he someone calls him a wannabe,
(5) and has become a skilled carpenter in order to make ends meet.
(1) He has a great enough hatred for cats that he must kill them on sight,
(3) and has minor skill in single-wielding swords thanks to this.
(1) His hat curse also extends to illusions of hats.

(ooh, only one was very bad. at least the others where great. :3)

Ayndr is pretty crafty in self-defense. he Lives in a swamp when not busy. Ayndr is not one to settle with one specific dragon, but has many foreign friends he is lucky enough to get to know past his horrible luck. the dragon is pretty much a bad hoarder. he is lucky and escapes danger easily

Spoiler: new rolls hoping for (click to show/hide)

Ayndr
(3) is fairly good at close-combat self defense,
(4) and continually lives in a swamp unless he has a job to do.
(5) He does not have a single specific mate, but has many foreign friends, and
(2) he hoards good habits, continually searching for new mannerisms.
(1) It is difficult for him to escape danger.

G.Neric

1) He is a very accomplished bagpipes player
2) He has a knack for applying physics
3) His large family are all red headed people
4) He has above average forehead size
5) He owns a large collection of model daggers

G.Neric
(3) plays the bagpipes with little skill, but
(5) has a knack for applying physics to his tasks.
(5) His family is composed entirely of red heads,
(1) and he has a literally stick thin forehead, which complements the rest of his body.
(5) He owns a fairly large collection of model daggers.

Bob has rippling muscles, an iron sword with a hatred for crime. Well, an average hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He also is incredibly charming with dashing looks to suit. He is larger than average and is careful to follow The Paladin's Oath™ to the letter. Lastly, he possesses a great intellect, making him the envy of Paladins everywhere.

Bob
(4) is fairly charming, but
(1) has the look of a rotting corpse, and
(2) is a fair bit smaller than average.
(5) He follows the Paladin's Oath™ to the letter, and
(1) possesses next to no intelligence, quite often performing 'LEEROY JENKINS' maneuvers.

Not only that, but TOPHAT has
Excellent cognitive powers, and Is the only one of it's kind. It is also An It, And the champion of the Hat Gods. It smells of nothing.

Spoiler: now (click to show/hide)

Spoiler: rolling for (click to show/hide)

TOPHAT
(2) has poor cognitive powers
(6) can be the only one within the multiverse at any point in time, instantly violently exploding in the fashion of a nuclear bomb if there is another one of it in the multiverse it occupies.
(6) It possesses the ability to reproduce with any other species, being a composite of all genders of all species.
(1) It is the greatest enemy of the Hat Gods,
(4) and smells like air with mushroom spores.

Arin Winterlocks also a very successful adventurer as well as well loved in her home town. She is not greedy but she is very charitable. The cheeky minx also uses her looks to capture mens hearts, and thus has a large harem of powerful men, who she likes to 'spend time' with.

New Traits:

1) Very Successful Adventurer
2) Well loved in her home town
3) Not Greedy
4) Very Charitable
5) Large harem of powerful men, who she likes to 'spend time' with.


Spoiler (click to show/hide)

Arin Winterlocks
(3) is a semi-successful adventurer, who
(6) comes from a town where she is the romantic interest of everyone in the town over the age of 14, of both elven genders.
(1) She is horribly greedy, but
(4) is also somewhat charitable.
(1) She has no harem to speak of.

Spoiler: Current (click to show/hide)
((I think that the pink and blue beret fits the multigenderedness quite well. And combine grey hair with an ape, and suddenly I'm a silverback.))

Terrance/Teresa escaped from a twisted circus, where he/she obtained a vast amount of knowledge on demonology. His/her performing days have left him/her with an insatiable urge for bananas, although he has recently tried to cure this dangerous addiction by switching to cigars. He/she also possesses the ability to make images into reality.

Spoiler: Rolling For (click to show/hide)

Terrance/Teresa
(4) escaped from a zoo that contained freak animals,
(5) is a master of the study of demons,
(2) and has a slight aversion to bananas.
(6) The female half smokes heavily (14 packs/day), while the male half detests the female's habit, preferring 'moderation' (7 packs/day).
(5) They can make the images they are thinking of real.

Gurmba is sociopathic, making it easy for him to always keep his eyes open, has the ability to grow new body parts, can use magic, shit on any target with pinpoint accuracy, and owns several exotic lairs - he is a supervillain after all.

Spoiler: Current (click to show/hide)

Spoiler: Rolling for (click to show/hide)

Gurmba
(6) is a psychopath
(6) that can grow heavily mutated body parts only in numbers evenly divisible by 13.
(3) He has a slight affinity with magic, and
(5) can shit with pinpoint accuracy.
(4) He owns three supervillain lairs.

Spoiler: current (click to show/hide)

JANIS lives in secrecy in AN UNDERWATER DOME BENEATH THE PACIFIC, near geothermal vents used as HEATSOURCE TO CREATE BORG EXOSKELETONS. JANIS currently has (roll x20) BORG UNDERLINGS under his control, and, being underwater, he and his underlings are WATERPROOF and NEVER RUST.

Spoiler: Rolling for (click to show/hide)

JANIS
(4) lives in an underwater dome beneath the Indian ocean,
(4) and uses a near extinct underwater volcano to produce BORG exoskeletons.
(2[multiplier is x1])(6) She has 6 BORG (three tauric (one with horse lower body and 4 arms, one with cheetah lower body and 2 arms, one with an arachnid lower body with 14 arms), two five-armed insectoids, quadrupedal that looks like a lion) under her command that serve JANIS's every need.
(5) JANIS is waterproof, but
(1) quickly rusts.

Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth has/is:

1. Power of selective ignorance
2. Large wings made of flame.
3. Can burrow, but only in substances harder than chalk.
4. Very attractive, even with his heads.
5. A Dwarf.(dwarves are people too!)

Jubibilibiliby
(6) has an uncontollable ignorance of the world around him.
(5) He has large wings made of flame,
(1) and cannot go underneath the ground without his bones proceeding to change to a liquid state.
(2) He is hideous with his heads,
(4) and is a short human, but not at the level of dwarf.

Archmage Agha is also invisible, able to change her size at will, able to speak any language, friends with a powerful wizard, and able to shoot lightning out of her mouth at will.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)

Archmage Agha
(5) is completely invisible,
(4) and can modify her size by a ratio of 300% for one hour before needing a 2 hour 'recharge' time.
(6) She can speak any language, but only uses the ones that no one speaks.
(2) She is a friend of weak wizards and an enemy of strong wizards,
(3) and can occasionally barf weak lightning from time to time.


The Serpent was originally built as a warship before being stolen by the lizardmen for their own use. Afterwards, the crew was warped by the magical energies present in the Serpent. The Serpent is its own captain and knows wind magic.
Fine.
1. Originally built as a warship.
2. Stolen by the lizardmen for their own use.
3. Crew warped by magical energies of the Serpent.
4. Its own captain.
5. Knows wind magic.

The Serpent
(4) was originally built as a merchant escort ship, but
(5) was stolen by the lizard men for their own use.
(4) The crew was warped to have a slightly higher level of intelligence buy the Serpent's magical radiation.
(3) The Serpent is the third in command to a lower body conjoined lizard man captain.
(3) The Serpent has only minor control over affecting the wind.

Wheee, non horrible rolls!

Anyways, Lautrec's lantern gives him control over cold(since I accidentally went over last time, and didn't get that counted. :P). He's skilled in combat with his staff. His eyes are a dull blue and clearly show his deeply perceptive nature.
He often wears a battered satchel over his shoulder.


Lautrec
(6)'s lantern gives him complete control over the temperature of a few mile radius.
(3) He is somewhat skilled in combat with his staff.
(2) He has orange eyes, and
(4) a mildly perceptive gaze.
(2) He does not wear any satchel.

Kyle Johnson is an utterly terrible mage with powers over air, is a 15 foot tall man, and has long untamably stringy hair. He also owns a shotgun that greatly boosts magical powers which is kept on his large estate where he makes a living as a thaumaturge with his lovely wife and pet kitsune, Lucky.

Spoiler:  permanent traits (click to show/hide)

Spoiler: new traits (click to show/hide)

Kyle Johnson has
(2) a magic reducing shotgun, and
(2) lives in a complex tent in an alleyway.
(6) He is a greatly hidden thaumaturge of paralleled skill.
(6) He has a lovely 22 foot tall wife that is composed of earth, and has hair made of swirling air,
(4) and an unlucky fox that goes by the name of 'Lucky.'

We post our next set now, right?

While John has a Bit of a Temper, he likes to Plan Everything Out Before It Happens, and, more often than not, it Goes exactly according to plan.

He often wears a Black Cloak with a Red Lining, and is actually a pretty decent fighter.

1. Has a Bit of a Temper
2. Likes to Plan Everything Out
3. His Plans ALWAYS go well
4. Wears a Black Cloak with Red Lining
5. Is a Fairly Decent Fighter.

John has
(3) a mild temper, and
(1) plans nothing out, so
(1) everything always goes wrong.
(1) He wears a white cloak with purple lining, and
(4) is a decent fighter.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 10, 2013, 04:46:29 pm
Shiiiiiiit.

The only one I really got was that he's a decent fighter.
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 10, 2013, 04:50:03 pm
Ooh. Six on freezy powers. This gon' be good. :D
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 10, 2013, 05:29:47 pm
Everything is done.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 10, 2013, 05:48:24 pm
More traits, then?

Spoiler: Dull List (click to show/hide)

Spoiler: Current Traits (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 10, 2013, 06:47:15 pm
WELL THEN!

Spoiler:  permanent traits (click to show/hide)

Spoiler: Even more bad luck (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 10, 2013, 06:54:50 pm
wow! I actually think I got rather lucky, except for the trouble escaping danger X3
Title: Re: Roll to Create Your Character
Post by: kj1225 on May 10, 2013, 06:59:30 pm
Did you dilliberatly leave the tent in a way I could just say whatever I want for it to work?
Title: Re: Roll to Create Your Character
Post by: SomeStupidGuy on May 10, 2013, 07:47:30 pm
Spoiler: Current Traits (click to show/hide)

Spoiler: New Traits (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Rolepgeek on May 10, 2013, 08:32:44 pm
:( I get a six; horrible consequences.
He gets a six, he becomes uber.

Oh well.

Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth

1. Is a high-ranking official in the country of his residence,
2. Which is a socialist thauma-meritocracy(ruled for the benefit of all, by the most useful and helpful mages)
3. Because he knows many forms of fire based magic
4. His magical aura smell is that of cloves and burning rubber
5. And he cannot fly with his wings, but they are very useful in a fight.
Title: Re: Roll to Create Your Character
Post by: Chink on May 10, 2013, 10:10:39 pm
Archmage Agha can kill her enemies with her mind, heal whoever she wants from any wound, make invisible portals that teleports any objects that enter them to their matching pair, run and leap agilely, and summon rains of any kind by dancing.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Dariush on May 11, 2013, 01:49:39 am
ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.

Wincerind 1) is a proficient bowman, 2) can implore the RNG to reroll a single 1 for every 3 1s rolled, 3) lives in an awesome tower hewn out of living mountain rock (living as in still belonging to the mountain, not living as in elemental (though on second thought that would be awesome)) 4) which he can order to come alive and move around 5) and has a familiar imp named Toby that can assume any form Wincerind orders him to.

Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 11, 2013, 02:24:07 am
John Kramer is telepathic, and has a knack for Poisoned Weapons. His favourite weapon, by far, though, is A Shotgun. Quite a few, in fact. He keeps about three strapped to his back.
Despite all this, he's very protective of his wife, and will use force in the form of Incredibly Lethal Traps if necessary. He usually rigs the area he's in with quite a few before people enter.

Spoiler: Current Traits (click to show/hide)

Spoiler: New Traits (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: borno on May 11, 2013, 02:43:52 am
Bob has rippling muscles, an iron sword with a hatred for crime. Well, a normal hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He died in a battle with a lich a few years back, but was revived by the Gods for his devotion. This revival also made him unable to die, but unfortunately age has still taken a toll on him, leaving him looking like a rotten corpse and possessing little to no intelligence, however, to make up for this he is slightly charming. Oddly, he seems to have shrunk over time as well. He follows the Paladin's Oath™ to the letter, spending his time shambling around the country-side searching for sinners and criminals to devour their brains. He chooses to devour his victims as unlife makes him rely on cholesterol to live for some odd reason.

Because why not
Title: Re: Roll to Create Your Character
Post by: TopHat on May 11, 2013, 06:10:53 am

Spoiler: now (click to show/hide)

Spoiler: rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Jembot on May 11, 2013, 07:28:22 am
G.Neric:

1) Has control over fire magic due to his family's red hair
2) Owns a 1974 Ford Mustang
3) Has a lethal poison coating all his daggers
4) Has modified his bagpipes to shoot nerve gas or sleeping gas if needed out of the pipes
5) And is a master of the art of cutting up fruit
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 11, 2013, 08:35:08 am
ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.

Blame Random.org.  I get the feeling that if I used actual dice (which I didn't have with me when I was writing the turn) it would have turned out different.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 11, 2013, 10:56:55 am
ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.
Blame Random.org.  I get the feeling that if I used actual dice (which I didn't have with me when I was writing the turn) it would have turned out different.
Random.org seems to "roll" in spurts--first a bunch of high ones, then a bunch of low ones, then some in the middle. Try waiting longer between the rolls, maybe by writing what each means before rolling again.
Title: Re: Roll to Create Your Character
Post by: Greenstarfanatic on May 11, 2013, 11:11:22 am
ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.
Blame Random.org.  I get the feeling that if I used actual dice (which I didn't have with me when I was writing the turn) it would have turned out different.
Random.org seems to "roll" in spurts--first a bunch of high ones, then a bunch of low ones, then some in the middle. Try waiting longer between the rolls, maybe by writing what each means before rolling again.
I've actually stopped using Random.Org. I'm using DnD Dice Roller.
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 11, 2013, 04:49:06 pm
Spoiler: Current (click to show/hide)

Spoiler: Rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Furtuka on May 11, 2013, 04:56:36 pm
If'm able to join in late then...


Bubbwee is a Lobster, has been trained as an assassin, is an expert at fighting zombies, can teleport, and lives on his own island.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 11, 2013, 05:30:18 pm
If'm able to join in late then...

Sorry, after I got 14 people by the second page, I decided to not let others join, because it will be difficult enough to manage as is.
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 11, 2013, 05:42:49 pm
so I still need to list new traits?
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 11, 2013, 06:08:45 pm
so I still need to list new traits?

You, Wwolin, kahn1234, and pufferfish still need to.
Title: Re: Roll to Create Your Character
Post by: Gentlefish on May 11, 2013, 07:28:29 pm
New traits:

1) Has weapons of mass destruction

2) can convert biomass into metals internally

3) megaman arm has extra attachments

4) Insect-like mouth.

5) metal Doc-Octopus-like tentacles on BORG back.
Title: Re: Roll to Create Your Character
Post by: Zavvnao on May 11, 2013, 07:42:05 pm

Zavvnao Is not in anyway a deity and his adventures have not made him so. This brown dragon explorer Is of an endangered breed. He is only a diplomat by chance, and not really good at it he as a large family to turn to when he is feeling bad. Also, Ayndr explores in hopes to impress a dragon he admires

Spoiler: have (click to show/hide)


Spoiler:  rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Wwolin on May 11, 2013, 11:13:48 pm
Spoiler: Current (click to show/hide)

Terrance and Teresa are renowned around the world for their art, which is generally of horribly twisted landscapes and strikingly accurate portraits. They also fought in Vietnam, and as such suffer from PTSD.

Spoiler: Rolling for (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Dariush on May 12, 2013, 06:35:40 am
1) Has weapons of mass destruction

2) can convert biomass into metals internally

3) megaman arm has extra attachments

4) Insect-like mouth.

5) metal Doc-Octopus-like tentacles on BORG back.
When RNG (http://tvtropes.org/pmwiki/pmwiki.php/Main/RandomNumberGod) gives you Nightmare Fuel (http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel), turn it Up To Eleven (http://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven)?

Time Abyss (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeAbyss) mode, engage!
Title: Re: Roll to Create Your Character
Post by: Rolepgeek on May 12, 2013, 10:23:07 am
1) Has weapons of mass destruction

2) can convert biomass into metals internally

3) megaman arm has extra attachments

4) Insect-like mouth.

5) metal Doc-Octopus-like tentacles on BORG back.
When RNG (http://tvtropes.org/pmwiki/pmwiki.php/Main/RandomNumberGod) gives you Nightmare Fuel (http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel), turn it Up To Eleven (http://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven)?

Time Abyss (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeAbyss) mode, engage!
I hate you... .   .      .
Title: Re: Roll to Create Your Character
Post by: kahn1234 on May 12, 2013, 03:10:54 pm
Arin Winterlocks runs 32 charities with varying roles and has an intricate network of informants whilst also being in constant contact with the rich and powerful of the land. She is on top of all other roles a highly skilled assassin and spy whilst also being a good liar.

1) Runs 32 charities with varying roles
2) Has an intricate network of informants
3) In constant contact with the rich and powerful of the land
4) Highly skilled assassin and spy
5) Being a good liar.



Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: flabort on May 12, 2013, 08:41:50 pm
Hey, can I join this too? (Current RtDs joined count: 5, including this now; 1 appears dead already, 1 needs a reminder, and I'd better not describe the other 2)

Flabort is a Half Dragon half Hydra, with powerful wings and multiple types of breath attack. He has an amazing amount of medical know-how.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 12, 2013, 09:08:46 pm
More traits, then?

Spoiler: Dull List (click to show/hide)

Spoiler: Current Traits (click to show/hide)

The Serpent
(6) is highly knowledgable when it doesn't need to be, about useless subjects, and is skilled in other magic that would harm itself when used.
(4) The Serpent's rank is indicative of its actual rank, but it desires to be in a higher state of command.
(1) The Serpent has only weapons that are highly outdated and would not harm enemy ships, but
(4) it has control over most of its weapons.
(5) It is one of the first of a new kind of magical aircraft.

WELL THEN!

Spoiler:  permanent traits (click to show/hide)

Spoiler: Even more bad luck (click to show/hide)

Kyle
(2) is only able to use menial force to get the shotgun into the hands of other magic users,
(2) and carries a single mouse-sized golem around with him only half the time.
(5) He can absorb the mass of other objects to
(3) grow a second head for 1 hour, and
(3 that was very nearly a 1) is occasionally hired for various jobs around the city he lives in, Hiroshima.

Spoiler: Current Traits (click to show/hide)

Spoiler: New Traits (click to show/hide)

Lautrec
(6) has the inability to speak to the living, being able to speak only to the long (100 year+) dead.
(1) He has a extremely allergic to dogs, and
(1) has knee-long white hair.
(5) He is skilled in healing magic, and
(4) lives in a cabin in a small suburb near the woods.

:( I get a six; horrible consequences.
He gets a six, he becomes uber.

Oh well.

Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth

1. Is a high-ranking official in the country of his residence,
2. Which is a socialist thauma-meritocracy(ruled for the benefit of all, by the most useful and helpful mages)
3. Because he knows many forms of fire based magic
4. His magical aura smell is that of cloves and burning rubber
5. And he cannot fly with his wings, but they are very useful in a fight.

Jubibilibiliby
(4) is a medium-ranking official in the country
(5) The country is a socialist thaumameritocracy.
(3) Despite knowing a few forms of earth magic,
(5) his magical aura smell is that of cloves and burning rubber.
(6) He can never fly with his wings, making him a laughingstock of the rest of the government.  The wings are blades of copper, though.

Archmage Agha can kill her enemies with her mind, heal whoever she wants from any wound, make invisible portals that teleports any objects that enter them to their matching pair, run and leap agilely, and summon rains of any kind by dancing.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)

Agha
(3) can stun her enemies with her mind,
(3) perform minor healing on a target,
(4) make visible portals that teleport objects sent through them to another, random portal,
(6) can run only at speeds exceeding Mach 1, and, when jumping, goes upwards 2000 feet no matter how much force is used.
(1) Agha's raindancing brings forth 100 year droughts to a region.

ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.

Wincerind 1) is a proficient bowman, 2) can implore the RNG to reroll a single 1 for every 3 1s rolled, 3) lives in an awesome tower hewn out of living mountain rock (living as in still belonging to the mountain, not living as in elemental (though on second thought that would be awesome)) 4) which he can order to come alive and move around 5) and has a familiar imp named Toby that can assume any form Wincerind orders him to.

Spoiler (click to show/hide)

Wincerind
(2) is a terrible bowman, and
(5) can cause the RNG to reroll a 1 every 3 ones that the character rolls. (only applies during the game itself, not character creation)
(4) He lives in a somewhat impressive tower at the top of Mt. Everest made from transported rock.
(2) Whenever he tries to manipulate rock, nothing happens, but
(6) he has an imp named Toby who is able to divide into 4 bodies, who can change to the form Wincerind commands them to, the size maximum lower the higher number divided. (maximum size for 1 is an adult African Elephant, divide by the number of bodies to get the maximum size those can reach.)

John Kramer is telepathic, and has a knack for Poisoned Weapons. His favourite weapon, by far, though, is A Shotgun. Quite a few, in fact. He keeps about three strapped to his back.
Despite all this, he's very protective of his wife, and will use force in the form of Incredibly Lethal Traps if necessary. He usually rigs the area he's in with quite a few before people enter.

Spoiler: Current Traits (click to show/hide)

Spoiler: New Traits (click to show/hide)

John
(3) has telepathic powers that can, at most, move around 3 handfuls of rocks slowly,
(1) frequently screws up with poisoned weapons,
(1) keeps a single flintlock with him,
((3 1s later...) 3) is somewhat protective of his fiance,
(4) and rigs traps in areas he is staying in for a long while.

Bob has rippling muscles, an iron sword with a hatred for crime. Well, a normal hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He died in a battle with a lich a few years back, but was revived by the Gods for his devotion. This revival also made him unable to die, but unfortunately age has still taken a toll on him, leaving him looking like a rotten corpse and possessing little to no intelligence, however, to make up for this he is slightly charming. Oddly, he seems to have shrunk over time as well. He follows the Paladin's Oath™ to the letter, spending his time shambling around the country-side searching for sinners and criminals to devour their brains. He chooses to devour his victims as unlife makes him rely on cholesterol to live for some odd reason.

Because why not

Bob
(4) died in battle with a necromancer a dozen years ago,
(2) and was revived by the Gods in order to have him to amuse them with his frequent screw-ups.
(3) He is unable to die from aging, since he no longer can age because of the resurrection, but ordinary weapons and diseases will still kill him.
(3) He only searches for major, highly defended criminals, only fighting minors when they come to him, and
(6) his preferred method of execution is devouring the whole body of his opponents.


Spoiler: now (click to show/hide)

Spoiler: rolling for (click to show/hide)

Tophat
(5) is made of a strange material that is indestructible unless one of his weaknesses are exploited.
(6) He can speak only to the mind of anyone wearing it, causing them to immediately take it off
(6) unless he quickly convinces them to keep it on through his persuasive skills that make the wearer a zombie controlled by the hat.
(5) He leads the anti-hat-god rebels
(6) He has an well-known altar in a local museum that he cannot move from, that also lets the hat gods know exactly where he is, as well as the names of the rebels he knows of.

G.Neric:

1) Has control over fire magic due to his family's red hair
2) Owns a 1974 Ford Mustang
3) Has a lethal poison coating all his daggers
4) Has modified his bagpipes to shoot nerve gas or sleeping gas if needed out of the pipes
5) And is a master of the art of cutting up fruit

G.Neric
(1)'s family's red hair makes them unable to use any form of magic.
(6) The family owns a 1974 Ford Mustang that runs off of nitrogenous oxide fuel only.
(5) He has a lethal poison coating on all of his daggers,
(1) and has bagpipes that shoot nerve gas at the person who tries to use them.
(1) He cannot cut up fruit, each time he tries, he winds up cutting himself.

Spoiler: Current (click to show/hide)

Spoiler: Rolling for (click to show/hide)

Gurmba
(2) use of psychic powers greatly reduces his ability to perceive the outside world, while only slightly increases his ability to see.
(6) He moves at Mach 7, never being able to slow down, and
(5) is invulnerable as long as he doesn't run into a see-through or reflective substance.
(2) Gurmba cannot use the Thu'um, and
(1) anytime he gets a top hat it immediately blows off.

New traits:

1) Has weapons of mass destruction

2) can convert biomass into metals internally

3) megaman arm has extra attachments

4) Insect-like mouth.

5) metal Doc-Octopus-like tentacles on BORG back.

JANIS
(1) has weapons of mass healing, and
(5) can convert biomass into metal internally, adding it to her mass.
(2) The Megaman gun arm has no additional attachments, with the regular being not very effective in its function.
(3) She has a Cthulu-esque mouth,
(4) and 15 organic tentacles coming out of the lower body's back.


Zavvnao Is not in anyway a deity and his adventures have not made him so. This brown dragon explorer Is of an endangered breed. He is only a diplomat by chance, and not really good at it he as a large family to turn to when he is feeling bad. Also, Ayndr explores in hopes to impress a dragon he admires

Spoiler: have (click to show/hide)


Spoiler:  rolling for (click to show/hide)

Ayndr
(4) is not a diety, but is worshiped by a cult of lizards, since
(2) it is an endangered breed of dragon.
(6) He is the worst diplomat in the world, putting off an aura that forces others to disagree with whatever he internally wants.
(5) He has a large supporting family that is immune to this effect, and
(5) explores for the respect of Indiana Jones.

Spoiler: Current (click to show/hide)

Terrance and Teresa are renowned around the world for their art, which is generally of horribly twisted landscapes and strikingly accurate portraits. They also fought in Vietnam, and as such suffer from PTSD.

Spoiler: Rolling for (click to show/hide)

Terrance/Teresa
(5) are world renowned for their art,
(4) which is composed of impressionist landscapes,
(1) and horribly twisted portraits.
(6) They fought constantly in Vietnam, performing all manor of horrifying deeds.
(6) leaving them with debilitating PTSD that sparks up anytime they see any form of combat, instantly forcing them to violently join.

Arin Winterlocks runs 32 charities with varying roles and has an intricate network of informants whilst also being in constant contact with the rich and powerful of the land. She is on top of all other roles a highly skilled assassin and spy whilst also being a good liar.

1) Runs 32 charities with varying roles
2) Has an intricate network of informants
3) In constant contact with the rich and powerful of the land
4) Highly skilled assassin and spy
5) Being a good liar.

Spoiler (click to show/hide)

Arin
(1) runs no charities, and has crashed a few others.
(3) She has a decent-sized informat network that spans the country she is within.
(6) She is in continual contact with all of the rich and powerful, leaving her unable to sleep for many years.
(1) She is a horribly skilled assassin and spy, being caught every time she tries to perform a mission, but
(4) she is a decent liar.





Hey, can I join this too? (Current RtDs joined count: 5, including this now; 1 appears dead already, 1 needs a reminder, and I'd better not describe the other 2)

Flabort is a Half Dragon half Hydra, with powerful wings and multiple types of breath attack. He has an amazing amount of medical know-how.

As I said to Furtuka, after I got 14 people by page 2, I closed signups.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Gentlefish on May 12, 2013, 09:32:51 pm
Whoo!

JANIS:
1) Plots world domination

2) Using its weapons of mass healing as leverage

because

3) JANIS holds a mutated smallpox virus with

4) 90% death rate and no chance of natural immunity

5) and is going to release it very, very soon.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: kj1225 on May 12, 2013, 09:33:17 pm
WELL THEN!


Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: GreatWyrmGold on May 12, 2013, 09:37:41 pm
Spoiler: Current Traits (click to show/hide)

Spoiler: Rolling-for Traits (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: flabort on May 12, 2013, 10:07:02 pm
Whoops, missed that, sorry.  ;D
Can I still watch?
Title: Re: Roll to Create Your Character
Post by: Chink on May 12, 2013, 10:35:05 pm
Archmage Agha is invincible, can transmute any material into any other, owns her own personal time machine that is bigger on the inside, can control mechanical objects with her mind, and can create indestructible, transparent shields.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Greenstarfanatic on May 12, 2013, 10:52:50 pm
FUUUUUUUUU-

John Kramer has never been reliant on his Flintlock pistol, and always keeps a pair of Hidden Blades up his sleeves, and has a fondness for Key-Shaped blades. Especially since they go with his Affinity for Magic involving Locks.

Although, John has a Severe Hatred for Law Enforcement, but still manages to Stay Calm Under Pressure.

Spoiler: New Traits (click to show/hide)

Spoiler: Current Traits (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: SomeStupidGuy on May 12, 2013, 11:08:17 pm
Ahahaha, beautiful. That was a pretty amazing roll there for the speaking to the dead thing.
Spoiler: Current Traits (click to show/hide)
Spoiler: New Traits (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: kahn1234 on May 13, 2013, 02:45:40 am
Arin has defeated many demons earning her memorials in most towns and cities, which has put her at the heart of many epic songs and plays. She has 42 children from her long life and many lovers due to her goddess-like looks and she knows healing magics better then all others.

1. defeated many demons
2. memorials in most towns and cities
3. at the heart of many epic songs and plays
4. has 42 children
5. knows healing magics better then all others




Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Dariush on May 13, 2013, 02:52:31 am
Yay, not a single 1!

Wincerind 1) can imbue any metal object with sentience and force it to obey his will; 2) which led to him taking up smithing 3) and throwing knives whose trajectory he can manipulate in mid-flight due to the first ability. 4) Also, he is a proficient lockpicker, 5) can summon demonic shadows to rip his enemies apart from inside 6) and is a skilled mountain climber (hard not to be one when living on Everest >_>).

Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: borno on May 13, 2013, 06:02:30 am
Bob has rippling muscles, an iron sword with a hatred for crime. Well, a normal hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He died in a battle with a necromancer a dozwn years back, but was revived by the Gods as his constant screw-ups amuse them. This revival also made him unable to die from old age, but unfortunately age has still taken a toll on him, leaving him looking like a rotten corpse and possessing little to no intelligence, however, to make up for this he is slightly charming. Oddly, he seems to have shrunk over time as well. He follows the Paladin's Oath™ to the letter, spending his time shambling around the country-side searching for highly defended and dangerous sinners and criminals to devour. He only attacks minor criminals when they come to them, though. Over the years he seems to have mastered both the dark and holy arts, leading to him having a large entourage of undead and a few angels that he has summoned in the past. Currently they're taking on a well-known crime boss, 'Le Marco Da Gordon'.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Jembot on May 13, 2013, 06:05:52 am
G.Neric:
1) Because of his red hair, he is protected against all fire magic
2) He is an adept mechanic
3) And can sail quite well.
4) But he has a permanent mole on his chin
5) And can't handle alcohol
Title: Re: Roll to Create Your Character
Post by: TopHat on May 13, 2013, 12:31:31 pm


Spoiler: now (click to show/hide)

Spoiler: rolling for (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zanzetkuken The Great on May 13, 2013, 01:33:34 pm
I think I should say this now.  You don't need to keep putting up your traits you have.  I am keeping track in the thread's second post.
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 13, 2013, 04:28:01 pm
undestructible
Indestructible.
Oh, and there's no way you're getting those on anything but a 5.

I think I should say this now.  You don't need to keep putting up your traits you have.  I am keeping track in the thread's second post.
I like keeping track of mine and assembling them.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 13, 2013, 04:29:18 pm
I think I should say this now.  You don't need to keep putting up your traits you have.  I am keeping track in the thread's second post.
I like keeping track of mine and assembling them.

This isn't good enough for you?

Spoiler: GreatWyrmGold (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Rolepgeek on May 13, 2013, 05:19:38 pm
Jubibilibiliby

1) is terrible at chess and most board games requiring strategic thinking
2) is vulnerable to water magic due to his wings.
3) his earth magic only functions when he is standing on rock, dirt, gravel, etc.
4) can control bones with his magic, turning people into puppets, skeletons to life, bone weapons dance, etc.
5) is immune to harmful effects from heat of any kind.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Wwolin on May 13, 2013, 05:31:12 pm
((Oh my... I just realized that combining the Vietnam PTSD with the ability to make thoughts into reality can effectively make the flashbacks real. Now combine that with the twisted portraits, and every combat will quickly become an even more hellish version of Vietnam, with demons and twisted painting-people everywhere. Yep, I'm liking this character.))

Spoiler: Rolling For (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: Xantalos on May 13, 2013, 06:20:51 pm
Spoiler: Current (click to show/hide)
Spoiler: ROLLING FOR: (click to show/hide)
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 13, 2013, 06:46:09 pm
I think I should say this now.  You don't need to keep putting up your traits you have.  I am keeping track in the thread's second post.
I like keeping track of mine and assembling them.
This isn't good enough for you?

Spoiler: GreatWyrmGold (click to show/hide)
Actually, I
A. didn't realize he was keeping them like that and
B. until it was pointed out, didn't know he was keeping them in a post at all.
Title: Re: Roll to Create Your Character
Post by: Zanzetkuken The Great on May 13, 2013, 06:53:12 pm
Actually, I
A. didn't realize he was keeping them like that and
B. until it was pointed out, didn't know he was keeping them in a post at all.

...why are you saying 'he' instead of 'you'?  I am the GM of this game, and it was my own post that was quoted.  ???
Title: Re: Roll to Create Your Character
Post by: GreatWyrmGold on May 13, 2013, 06:55:37 pm
Actually, I
A. didn't realize he was keeping them like that and
B. until it was pointed out, didn't know he was keeping them in a post at all.
...why are you saying 'he' instead of 'you'?  I am the GM of this game, and it was my own post that was quoted.  ???
I noted the former but not the latter.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Dariush on May 14, 2013, 12:44:21 am
I think I should say this now.  You don't need to keep putting up your traits you have.  I am keeping track in the thread's second post.
I am quoting because I like to see how much I rolled on a given trait, not simply what I rolled.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zanzetkuken The Great on May 14, 2013, 05:54:11 pm
Someone is missing, I can't remember who, though.  Xantalos, who else did I send the reminder message to?
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Chink on May 14, 2013, 06:01:08 pm
You're missing Zavvnao, the guy who is playing Ayndr, currently.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zavvnao on May 14, 2013, 10:30:31 pm
(sorry. almsot feel out of this ><)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zavvnao on May 14, 2013, 10:36:51 pm
Ayndr, is currently training a younger relative to be a better diplomat than him cause he is only in it due to inheritance and obligation .

He is not easy to scare and is forced to negotioate a peace treaty for the future of is breed, wich is hwy he is training a better replacement. he alsojust wants to get back to exploring
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zanzetkuken The Great on May 15, 2013, 08:19:02 pm
Whoo!

JANIS:
1) Plots world domination
2) Using its weapons of mass healing as leverage
because
3) JANIS holds a mutated smallpox virus with
4) 90% death rate and no chance of natural immunity
5) and is going to release it very, very soon.

JANIS
(5) plots world domination,
(4) and is likely to use the weapons of mass healing as leverage, because
(3) JANIS has a BORG assimilation virus
(2) that has a 5% rate of assimilation into the collective,
(4) and JANIS is going to release it in the near future.


Kyle Johnson
(6) can regenerate with mass that he obtains, with less mass than what would be required normally.  This is only able to be used for complete regeneration.
(6) He continually emits pheromones that only his wife is receptive to, and they make her go crazy for him.
(1) He is completely unable to change into any other form, or use magic any better than what he currently does.
(4) Kyle owns a rifle that uses the magical energy that the target has, but
(1) he is a terrible rifleman.

Spoiler: Rolling-for Traits (click to show/hide)

The Serpent
(1) is one of the later models of its type.  It is one of the weaker models that have had the cuts in after-market modifications.
(6) The lizard men are obsessed with all things mechanical, knowledge lacking in other fields,
(5) unless it comes to magic, since a fifth of the crew is a wizard of some form.
(5) The Serpent is very intelligent and cunning, but
(2) far lesser than its captain, who can bounce ideas between its heads.

Archmage Agha is invincible, can transmute any material into any other, owns her own personal time machine that is bigger on the inside, can control mechanical objects with her mind, and can create indestructible, transparent shields.
[/spoiler]

Archmage Agha
(2) is incredibly vulnerable to all things that would kill it,
(4) can transmute soft, valuable materials into hard, worthless materials and vice versa.
(5) She owns a type 42 TARDIS,
(4) can levitate metallic objects, and
(4) can create difficult to destroy, semi-transparent shields.

John Kramer has never been reliant on his Flintlock pistol, and always keeps a pair of Hidden Blades up his sleeves, and has a fondness for Key-Shaped blades. Especially since they go with his Affinity for Magic involving Locks.

Although, John has a Severe Hatred for Law Enforcement, but still manages to Stay Calm Under Pressure.

Spoiler: New Traits (click to show/hide)

John Kramer
(3) keeps a hidden, retractable dagger up one of his sleeves, and
(1) he doesn't care what his blade looks like, just that they get the job done.
(3) He has an affinity for opening standard locks,
(5) hates law enforcement,
(3) and stays calm under a low amount of pressure.

Spoiler: New Traits (click to show/hide)

Lautrec
(4) had an accident when he was what humans would consider a young adult that left a decent portion of his body wounded, but
(6) he had all of his body, except his brain replaced by steam-punk machinery.
(6) The mechanisms are red from rust.
(2) He is distinctly Korean and shows this through his mannerisms and projected accent.
(6) Anything he touches imbues the item with unpredictable magical effects, if it doesn't already have a magical effect.

Arin has defeated many demons earning her memorials in most towns and cities, which has put her at the heart of many epic songs and plays. She has 42 children from her long life and many lovers due to her goddess-like looks and she knows healing magics better then all others.
[/b]

Arin
(4) had defeated 4 demons through her charms and looks, but
(2) due to this she has memorials defiled by towns and cities.
(5) Despite this, she is the subject of many epic songs and plays.
(5) She has 42 children thanks to her goddes-like looks, and
(1) she has utterly dismal ability to use healing magic.

Wincerind 1) can imbue any metal object with sentience and force it to obey his will; 2) which led to him taking up smithing 3) and throwing knives whose trajectory he can manipulate in mid-flight due to the first ability. 4) Also, he is a proficient lockpicker, 5) can summon demonic shadows to rip his enemies apart from inside 6) and is a skilled mountain climber (hard not to be one when living on Everest >_>).

Wincerind
(5) can imbue any metal object with sentience and force it to obey his will,
(1) which led him to thievery of metal objects to get supplies.  He is terrible at it.
(2) He can throw knives with low accuracy, and cannot manipulate their flight path, despite the first ability.
(4) He is a decent lockpicker, and
(6) can rip his enemies apart from the inside with demonic shadows, due to making a deal with demons so that he would get these powers in exchange for his soul, and their ability to do absolutely anything they want to him.

Bob has rippling muscles, an iron sword with a hatred for crime. Well, a normal hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He died in a battle with a necromancer a dozwn years back, but was revived by the Gods as his constant screw-ups amuse them. This revival also made him unable to die from old age, but unfortunately age has still taken a toll on him, leaving him looking like a rotten corpse and possessing little to no intelligence, however, to make up for this he is slightly charming. Oddly, he seems to have shrunk over time as well. He follows the Paladin's Oath™ to the letter, spending his time shambling around the country-side searching for highly defended and dangerous sinners and criminals to devour. He only attacks minor criminals when they come to them, though. Over the years he seems to have mastered both the dark and holy arts, leading to him having a large entourage of undead and a few angels that he has summoned in the past. Currently they're taking on a well-known crime boss, 'Le Marco Da Gordon'.

Bob
(1) has the complete inability to use dark magic due to his ressurection by the dieties, but
(5) he has master holy arts.
(1) He has no entourage of undead, but
(5) he has angels that he has summoned in the past.
(1) They are working for the agent, who has a well-made cover as a well-known crime boss, who is known as 'Le Marco Da Gordon.'  This leads other Paladins to believe that he has broken the code, causing them to attack him as well as criminals.

G.Neric:
1) Because of his red hair, he is protected against all fire magic
2) He is an adept mechanic
3) And can sail quite well.
4) But he has a permanent mole on his chin
5) And can't handle alcohol

G.Neric
(2)'s hair signifies that he is weak to fire magic.
(1) He breaks everything he tries to fix,
(2) and is an utterly terrible sailor.
(1) His chin is covered with permanent acne scars,
(5) and he can't handle alcohol.

Spoiler: rolling for (click to show/hide)

TOPHAT
(3) has the weakness of absorbing all damage of its wearer, in addition to damage dealt to it,
(5) is the champion of the anti-hat-god-gods.
(3) TOPHAT gains no additional powers when it is on its alter, but is not weakened while on it.
(4) It can sense fear in a 20 meter radius, and
(3) feels the sharpest of emotions (Love, Hate, Passion, Fury, etc)

Jubibilibiliby

1) is terrible at chess and most board games requiring strategic thinking
2) is vulnerable to water magic due to his wings.
3) his earth magic only functions when he is standing on rock, dirt, gravel, etc.
4) can control bones with his magic, turning people into puppets, skeletons to life, bone weapons dance, etc.
5) is immune to harmful effects from heat of any kind.

Jubibilibiliby
(6) is so terrible at games that require strategic thinking, he somehow manages to win them.
(3) He is vulnerable to fire magic due to his feathery wings,
(1) his earth magic only functions when he is upside-down in the air,
(5) He can control bones with his magic, turning people into puppets, skeletons to life, bone weapons dance, etc.,
(2) and is vulnerable to heat.

Spoiler: Rolling For (click to show/hide)

Terrance/Teresa
(3) have had many children with various lovers, and somehow each other,
(5) and once survived for months in the Vietnamese jungle with nothing but a palette knife.
(6) They have painted an army of portraits of themselves to bring to life,
(1) lapse into Vietnamese when stressed, prompting memories of the war, and
(2) they are susceptible to all diseases that are not smoking or jungle related.

Spoiler: Current (click to show/hide)
Spoiler: ROLLING FOR: (click to show/hide)

Gurmba
(4) is a high ranking demon in his reality, and
(4) can reach double his default size at will.
(1) He is an impractical hero
(3) that can hypnotize children,
(1) and has no means of perceiving the outside world as effective as sight.

Ayndr, is currently training a younger relative to be a better diplomat than him cause he is only in it due to inheritance and obligation .

He is not easy to scare and is forced to negotioate a peace treaty for the future of is breed, wich is hwy he is training a better replacement. he alsojust wants to get back to exploring

Ayndr
(6) is expertly training a younger relative to be the best diplomat in the world, because
(6) he has no care in this world besides gaining his inheritance, and serving the obligations of his family.
(4) He is somewhat difficult to scare, and
(1) is forced not to negotiate a peace treaty for the future of his kind, and has been banned from training the person who would replace him, so he can be released and
(4) explore like his family wants him to.



Well, this turn is the last turn of character creation.  Surprise!  The game is going to be started soon.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Greenstarfanatic on May 15, 2013, 08:24:32 pm
GOD DAMMIT

John Kramer Has and endless supply of exploding Billy dolls, A sword that can change elements and shape, An immunity to poison and cold, the ability to shoot lightning from his fingertips, A slight Magic Resistance, and is a bit senile.

Spoiler: Rolling For: (click to show/hide)


Because fuck it. I'm through being serious.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: kj1225 on May 15, 2013, 08:26:58 pm
Well, at least the thing that makes my regeneration happen came through for me. *sigh*

Makes all rolls of one turn into twos
Hates all dice
his vines absorb magic for use as energy later
is a decent singer
can trade one ability he has for another persons as long as they are in a 50 foot radius

Edit:  Oops...
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Greenstarfanatic on May 15, 2013, 08:33:26 pm
Well, at least the thing that makes my regeneration happen came through for me. *sigh*

Makes all rolls of one turn into twos
Hates all dice
his vines absorb magic for use as energy later
is a decent singer
can trade one ability he has for another persons as long as they are in a 50 foot radius
Hates tea.
That's six.
Title: Re: Roll to Create Your Character
Post by: Chink on May 15, 2013, 08:45:13 pm
Archmage Agha is able to use illusion magic, to teleport at will, to create and control clones of herself, to summon demons, grant miracles, and has a miniature magical suit and tophat.
Spoiler: Rolling For (click to show/hide)
Spoiler (click to show/hide)

(I don't think we're limited to 5 anymore, given that Xantalos got to roll for 6 traits, Greenstar)

EDIT: Also, if we're still only allowed 5 traits, cancel the magical suit one.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Xantalos on May 15, 2013, 08:52:23 pm
...
I didn't notice that.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: GreatWyrmGold on May 15, 2013, 08:53:36 pm
Gosh darn it.

Spoiler: New Traits (click to show/hide)

We aren't?
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Rolepgeek on May 15, 2013, 09:04:19 pm
Vulnerable to fire magic and heat. HMMMM
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Rolepgeek on May 15, 2013, 09:35:36 pm
1. Knows an ancient martial art called Gubilishin, which is very effective simply due to how strange it is to see, causing opponents to be bewildered and subsequently defeated.
2. Is single
3. Has gray hair
4. Has yellow eyes
5. Has dark tan skin
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Wwolin on May 15, 2013, 09:54:51 pm
Spoiler: They see me rollin' (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Greenstarfanatic on May 15, 2013, 10:19:42 pm
Just in case you AREN'T allowed more than five traits, just get rid of the Magic Resistance for mine.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Xantalos on May 15, 2013, 10:24:56 pm
Just in case you AREN'T allowed more than five traits, just get rid of the turning into a plane thing for mine.
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: SomeStupidGuy on May 15, 2013, 11:25:57 pm
Oh hell yes. Rusty korean robot that has uncontrollable enchantments. Beautiful. ;D
Out of curiosity, does that mean his hair is now a wig built into his body or something like that?

Title: Re: Roll to Create Your Character
Post by: Dariush on May 16, 2013, 08:51:47 am
Wincerind is 1) a proficient mountain climber, 2) stores his soul in pieces scattered around the globe to safeguard it against the demons, 3) has a best friend named Molotschlag (no points for guessing his race) who is a smith-of-all-trades, frequently making constructs for Wincerind to imbue with sentience; 4) Wincerind used Toby's skills to steal an insane amount of gold, 5) which he imbued with sentience and turned into a huge-ass golem that now guards his tower.

Spoiler (click to show/hide)
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: Zanzetkuken The Great on May 16, 2013, 12:00:36 pm
As I said, that turn that was just posted was the last one of character creation.  The next post I am going to be making is the introduction to the game.

(...given that Xantalos got to roll for 6 traits...)

That has now been fixed.
Title: Re: Roll to Create Your Character (Changing into gameplay next turn)
Post by: TopHat on May 16, 2013, 12:35:19 pm
Spoiler: rolling for (click to show/hide)
Title: Re: Roll to Create Your Character (Changing into gameplay next turn)
Post by: Dariush on May 16, 2013, 01:04:47 pm
Too soon. :(
Title: Re: Roll to Create Your Character (Signups have been closed for a while.)
Post by: GreatWyrmGold on May 16, 2013, 05:08:04 pm
As I said, that turn that was just posted was the last one of character creation.  The next post I am going to be making is the introduction to the game.
There was a game? And here I thought that was just an urban legend.
(Joking. Making characters was lots of fun, though.)
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zanzetkuken The Great on May 16, 2013, 06:13:24 pm
It was sudden.  Areas of the planet were ripped out by an unknown force, and taken into orbit.  There they formed a massive, flat are that was shot into deep space.  There, an orb of light lit and heated up the landmass, while an unknown force kept the air intact above the land.  Amoungst the areas taken were the city of Hiroshima, the Himalayas, Large portions of Siberia and the Indian Ocean.  These were combined with landmasses from other universes that had the same atmosphere on their planets as earth.  Dragons and mythological beasts were alive here.  Awhile after the landmass came to the location, it formed an inverted sphere around the orb of light.  Centrefrugal force provided a simulation of gravity, and some smaller masses were put into a interior orbit around the star in order to simulate day and night.  Miners discovered that the new crust extended outwards by 30 miles, before terminating in an undiggable substance dubbed by some of the peoples, who once played a game known as 'Dwarf Fortress' as slade.  Eventually, the orb spoke

"I am the diety Solarian!  I have brought you here in order to provide entertainment for my viewing!  If I become too displeased, I will proceed to kill some of you off, moving a new landmass in your place and sending you into deep space, but without the air, this time!"

What do you do first?
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: kj1225 on May 16, 2013, 06:15:59 pm
Blunder around like an idiot.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Chink on May 16, 2013, 06:22:32 pm
Do the rain dance! Also, create a protective shield around myself.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Xantalos on May 16, 2013, 06:25:49 pm
Play mind games with the weaker-willed, causing them to go insane.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: SomeStupidGuy on May 16, 2013, 06:30:52 pm
Lautrec takes a moment and stares at the diety before him.
He bows quickly and in a mechanical motion, lifts his lantern, freezing the area around him, along with some of the others.

Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Greenstarfanatic on May 16, 2013, 06:31:08 pm
Avoid playing mind games. Stab someone in the neck because I can.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: GreatWyrmGold on May 16, 2013, 06:37:31 pm
"Captain! Check on the crew and myself, I'll be checking the surround."

See where I am and who else is there with me.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Gentlefish on May 16, 2013, 06:53:07 pm
RELEASE THE ASSIMILATION VIRUS.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zavvnao on May 16, 2013, 07:12:16 pm
Hide while the apparent forces of chaos destroy eachother
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Rolepgeek on May 16, 2013, 07:33:33 pm
Jubibilibiliby's center-most head grimaced. It was the smartest of the bunch, thought the ;lot of them could read each other's thoughts, and left rear one always shouted one what they wanted to do during strategy games. What to do...well. He didn't really know what this thing found entertaining, but considering that he could only do earth magic upside down whilst in the air, that should be pretty funny.

Use bone magic to make self float in air, upside down. Use earth magic to begin making a castle.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Wwolin on May 16, 2013, 07:48:23 pm
Bring several of the portraits of myself to life, and imagine some palette knives for them. Then commence with the circus/Vietnam knife-throwing act, taking out as many of the others as possible.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Dariush on May 17, 2013, 06:11:21 am
Survey surroundings.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: TopHat on May 17, 2013, 12:36:16 pm
Wait for some npc idiot to pick me up and wear me.
Persuade them to do a backflip.

(testing, testing)
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Dariush on May 17, 2013, 01:09:08 pm
(if TOPHAT_visible == true && metal_availible > 10 kg)
{
     create_golem(metal);
     gift_golem(TOPHAT,graciously);
}
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: borno on May 18, 2013, 12:19:41 am
I only rolled 1s and 5s that turn. Hells yeah.
Bob uses his holy magic to smite any sinners or criminals in the area.

Spoiler: BOB'S FINAL FORM (click to show/hide)
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zavvnao on May 18, 2013, 11:11:22 pm
(what is going on now?
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Chink on May 19, 2013, 12:11:31 am
We've finished character creation and have moved on to the actual game.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zavvnao on May 19, 2013, 03:57:06 pm
I know. I posted and am waiting for the gm to return, I just meant are we supped to post more than once?
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: kahn1234 on May 19, 2013, 04:37:30 pm
try to seduce the deity using my deity level looks!!!!
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Greenstarfanatic on May 19, 2013, 05:31:55 pm
I know. I posted and am waiting for the gm to return, I just meant are we supped to post more than once?

...Why would you?
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zavvnao on May 19, 2013, 05:49:40 pm
I mean, since everyone else keeps talking after writing in bold.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Chink on May 19, 2013, 06:05:08 pm
That's just people RPing, commenting, chatting, etc. No need to post.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zanzetkuken The Great on May 20, 2013, 11:43:28 am
Sorry about this, the turn will be delayed by quite a bit, because for the foreseeable future, I am limited to 15 minutes on the internet each day.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Jembot on May 24, 2013, 04:46:32 am
Check out where I am
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Zanzetkuken The Great on May 28, 2013, 03:45:18 pm
Blunder around like an idiot.

(5) You blunder around like a complete idiot.

Reaction Roll: (5) This entertains Solarian.

Do the rain dance! Also, create a protective shield around myself.

(6) You do the rain dance and instantly turn the sector you are on into a post-apocalyptic wasteland.
(2) You create a damaging shield around yourself that amplifies the damage enemies deal to you.

Reaction Roll: (6) Solarian gives you shoulder mounted miniature Jericho Missiles.

Play mind games with the weaker-willed, causing them to go insane.

(4) You try to play mind games with the weaker-willed, but kill all of them because you fly through their skulls at your flight speed with the lasers.

Reaction Roll: (2) Solarian is not amused.

Lautrec takes a moment and stares at the diety before him.
He bows quickly and in a mechanical motion, lifts his lantern, freezing the area around him, along with some of the others.

(5) Lautrec successfully freezes five sectors, including the now post-apocalyptic wasteland.

Reaction Roll: (3) Solarian is mildly annoyed.

Avoid playing mind games. Stab someone in the neck because I can.

(3) You try to avoid playing mind games, but accidentally try to play one with Gurmba.  Respawn?

Reaction roll: (3) Solarian is mildly annoyed.

"Captain! Check on the crew and myself, I'll be checking the surround."

See where I am and who else is there with me.

(1) You are in the Indian Ocean, crashed upon the top of a biodome.  The Captain scolds your navigational techniques by destroying the center of the deck.

Reaction Roll: (6) Solarian rewards you by changing the wooden components of you into adamantine that has the same density as the wood.

RELEASE THE ASSIMILATION VIRUS.

(4) You release the virus, but it fails to travel anywhere besides the ship that crashed on your nice biodome, converting 4% of the crew, and the ship itself.

Reaction Roll: (4) Solarian is slightly amused.

Hide while the apparent forces of chaos destroy eachother

(6) You hide so epicly that Solarian itself cannot find you.

Reaction Roll: Solarian cannot find you!

Jubibilibiliby's center-most head grimaced. It was the smartest of the bunch, thought the ;lot of them could read each other's thoughts, and left rear one always shouted one what they wanted to do during strategy games. What to do...well. He didn't really know what this thing found entertaining, but considering that he could only do earth magic upside down whilst in the air, that should be pretty funny.

Use bone magic to make self float in air, upside down. Use earth magic to begin making a castle.

(1) You use the bone magic, and crash into the ground when you try to float upside-down, and grow five legs.

Reaction Roll: (6) Solarian gives you the amulet of the multi-headed, allowing you to increase the number of heads you have up to triple your current amount, or reduce the number down to one.

Bring several of the portraits of myself to life, and imagine some palette knives for them. Then commence with the circus/Vietnam knife-throwing act, taking out as many of the others as possible.

(6) You summon all your painted versions of yourself, and
(2) give them M16s.
(6) You go into Vietnam-mode, and transform your sector into Vietnam during the war, but worse.

Reaction Roll: (1) Solarian takes away all of the guns in your sector

Survey surroundings.
.

(2) You find yourself at the border between frozen post-apocalypse wasteland and Vietnam nightmare.

Reaction Roll: (2) Solarian is not amused

Wait for some npc idiot to pick me up and wear me.
Persuade them to do a backflip.

(testing, testing)

(6) 15 people pick you up and wear you at once, fusing only their heads into one.
(5) You make the creature do a backflip.

Reaction Roll: (2) Solarian is not amused.

Bob uses his holy magic to smite any sinners or criminals in the area.

(1) Bob smites all of the good people in his sector with his holy magic.

Reaction Roll: (5) Solarian is amused.

try to seduce the deity using my deity level looks!!!!

(6) You successfully do so, but being near a diety with your looks causes a freak event that causes Solarian's consciousness to combine with your own.

Reaction Roll: You have become part Solarian.  You are exempt.

Check out where I am

(2) You are standing next to Wincerind.

Reaction Roll: (5) Solarian/Arin Winterlocks is amused.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Xantalos on May 28, 2013, 03:52:27 pm
Shit on children to hypnotize them to form a children army that I will lead against heaven.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Chink on May 28, 2013, 04:08:32 pm
Use my TARDIS and portal abilities to bring an entire drunken tavern here, and trigger a bar brawl by taking a shot with my Jericho missile at the alcohol.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: SomeStupidGuy on May 28, 2013, 04:11:42 pm
Try to convince whatever spirits there are nearby to mess around with the others. Because, eh, why not.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: GreatWyrmGold on May 28, 2013, 04:18:43 pm
Point out, loudly and to the crew as well, that by destroying the deck the captain has damaged everyone's livelihood. Also, begin cleansing that 4% of the crew nonlethally.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Gentlefish on May 28, 2013, 04:23:16 pm
Elevate my base to above the ocean.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: kj1225 on May 28, 2013, 04:26:27 pm
Try using Thaumancy to make a magic thing.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Rolepgeek on May 28, 2013, 05:51:25 pm
Get 27 heads. Engage in philosophical debate.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Greenstarfanatic on May 28, 2013, 05:53:01 pm
Respawn, I guess. Wander randomly. Maybe shoot something.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: TopHat on May 29, 2013, 03:49:58 am
Have the many-armed creature thing juggle.
With all 30 arms at once.
Title: Re: Roll to Entertain Solarian (Formerly: Roll to Create Your Character)
Post by: Jembot on May 29, 2013, 04:15:31 am
(2) You are standing next to Wincerind.

KILL HIM. Model daggers will come in handy
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: kahn1234 on May 29, 2013, 04:29:32 pm
((OOC: Can i just ask, have i now lost control of my character due to the consciousness fusing? I'm not complaining, this could be a funny turn of events.))
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zavvnao on May 29, 2013, 07:32:27 pm
try to keep any family members who may be on the tiny planet safely with him if he can. Plans ways to sneak and steal important things from the powers it would be safer to attempt

(and what did you mean that the 30 mile deep slade terminated at that deep)
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zavvnao on May 29, 2013, 07:41:31 pm
(and I id not know we each owned a sector ><)
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Wwolin on May 29, 2013, 07:52:39 pm
"YOU DIRTY VIETNAMESE CAN TAKE OUR GUNS, BUT YOU CAN'T TAKE OUR 'MERICA!"

Imagine up some palette knives, and arm my troops with them. Attack Solarian/Arin because he is obviously a damned communist, taking away the guns like that.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zanzetkuken The Great on May 29, 2013, 10:57:16 pm
((OOC: Can i just ask, have i now lost control of my character due to the consciousness fusing? I'm not complaining, this could be a funny turn of events.))

You haven't lost control of your character.

(and I id not know we each owned a sector ><)

You each have an origin sector.  You're not in control of it.

(and what did you mean that the 30 mile deep slade terminated at that deep)

Slade is undiggable, so Solarian just thought that 30 miles beyond was enough.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zavvnao on May 30, 2013, 12:18:10 am
(can slade dig though slade?)
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: GreatWyrmGold on May 30, 2013, 06:22:26 am
(can slade dig though slade?)
No. It's less sharp and hard than adamantine, and adamantine can't dig slade.

Not that there's any way one could test this...but, then again, there's not any way one could lift a slade tool, either.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: kahn1234 on May 31, 2013, 05:34:14 pm
Try to test whether i can use any of the deity's powers as i am now part of him.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zanzetkuken The Great on May 31, 2013, 06:53:18 pm
I still need Borno and Dariush.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Xantalos on June 24, 2013, 07:08:17 pm
You can probably skip them.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: Zanzetkuken The Great on June 24, 2013, 07:53:21 pm
Shit on children to hypnotize them to form a children army that I will lead against heaven.

(3)  You get 40 children, but heaven retaliates by restoring their minds.

Reaction Roll: (1) Solarian/Arin Winterlocks takes away your hypnosis powers.

Use my TARDIS and portal abilities to bring an entire drunken tavern here, and trigger a bar brawl by taking a shot with my Jericho missile at the alcohol.

(5) You bring a whole tavern to the frozen wasteland, and
(1) your Jericho missile kills everyone, including yourself.  Respawn?

Reaction Roll: (1) Solarian/Arin Winterlocks takes away your ability to return to corporeal form, you can only be a ghost that cannot interact with the world by contact.

Try to convince whatever spirits there are nearby to mess around with the others. Because, eh, why not.

(4) Five spirits will mess with player rolls at random next turn, onwards.

Reaction roll: (3) Solarian is mildly annoyed.

Point out, loudly and to the crew as well, that by destroying the deck the captain has damaged everyone's livelihood. Also, begin cleansing that 4% of the crew nonlethally.

(6) Your point has been made epically, and the crew mutinies.  The mutiny is so violent that you sink, killing everyone, but you survive as a wreck that drifts to the bottom of the ocean, unable to move or speak with anyone.  You are then trapped further still underneath a base that fell on you.

Reaction roll: Solarian/Arin Winterlocks is mildly amused.

Elevate my base to above the ocean.

(1) The base begins to elevate, but then the base remembers gravity, and sinks back down, going deep into the water and landing tilted upon a shipwreck that survives by breaking a hole in the base, causing water to begin filling it.  Every BORG crams into a small storage closet that is the only place that is unflooded, and is sealed against the water.  It is quite cramped.

Reaction Roll: (2) Solarian/Arin Winterlocks is not amused.

Try using Thaumancy to make a magic thing.

(6) You create a magic thing that transfers you, your wife, and your fox to another dimension, with no way back.  At least, until someone shoots the magic thing and brings you, your wife, and your fox back.

Reaction Roll: You're in another dimension!

Get 27 heads. Engage in philosophical debate.

(6) You get 27 heads who disagree on everything, preventing your ability to move.
(2) No head can agree on anything, so nothing is able to be debated for more than one second.

Reaction Roll:  (4) Solarian/Arin Winterlocks is slightly amused.

Respawn, I guess. Wander randomly. Maybe shoot something.

You respawn.

(4) You wander into Hiroshima, and
(5) shoot Kyle Johnson's magic thing, bringing him, his wife and his fox back to this dimension.

Reaction Roll: (3) Solarian/Arin Winterlocks is slightly annoyed.

Have the many-armed creature thing juggle.
With all 30 arms at once.


(2) It juggles terribly, and knocks you off, back onto the altar.  It panics and runs away.

Reaction Roll: (4) Solarian/Arin Winterlocks is slightly amused.

try to keep any family members who may be on the tiny planet safely with him if he can. Plans ways to sneak and steal important things from the powers it would be safer to attempt

(4) One quarter of the family leaves, but the rest stay with him.
(6) You make a plan to steal the godhood from whomever is the god at the time.  (+1 if this is tried)

Reaction Roll: Solarian/Arin Winterlocks cannot find you!

"YOU DIRTY VIETNAMESE CAN TAKE OUR GUNS, BUT YOU CAN'T TAKE OUR 'MERICA!"

Imagine up some palette knives, and arm my troops with them. Attack Solarian/Arin because he is obviously a damned communist, taking away the guns like that.

(6) You imagine Buster Swords and the troops are armed with them.
(2) Your army is totally annihilated, but you keep your Buster Sword.

Reaction Roll: (4-1)  Solarian/Arin Winterlocks is slightly annoyed.

Try to test whether i can use any of the deity's powers as i am now part of him.

(6) You have control of the powers, but you and Solarian have to work together to access them in their entirety.  Otherwise, both of you only have access to 1/4 the max power.

Reaction Roll: You have become part Solarian.  You are exempt.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: kj1225 on June 24, 2013, 07:57:07 pm
Do something to entertain the current gods.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Rolepgeek on June 24, 2013, 08:25:01 pm
Agree to disagree. Engage in planning, research, and debate about physics and science.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Greenstarfanatic on June 24, 2013, 08:47:03 pm
Discover an ancient civilization, or something. Whatever.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Chink on June 24, 2013, 09:51:48 pm
Respawn.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Xantalos on June 24, 2013, 10:14:36 pm
Well f*ck you too.
What everyone hears: TWEET TWEET TWEET, BITCH

Summon up an army of demons and destroy the current location. Then torture the diety to death.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (Check the turn. This is true.)
Post by: GreatWyrmGold on June 24, 2013, 10:17:16 pm
(2) No head can agree on anything, so nothing is able to be debated for more than one second.
((This is hilarious. Imagine:))
Spoiler (click to show/hide)
((I spent way too much time on that.))

Get the crew to repair me. Help if I can. Maybe cannibalize bits from that base...
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Rolepgeek on June 24, 2013, 11:06:30 pm
Well f*ck you too.
What everyone hears: TWEET TWEET TWEET, BITCH

Summon up an army of demons and destroy the current location. Then torture the diety to death.

This is now sigged.

(2) No head can agree on anything, so nothing is able to be debated for more than one second.
((This is hilarious. Imagine:))
Spoiler (click to show/hide)
((I spent way too much time on that.))

Get the crew to repair me. Help if I can. Maybe cannibalize bits from that base...

You didn't spend enough time. Twenty-seven heads. You had merely ten.

So basically, take what you did, and quintuple it, and that should be the approximate amount of chaos.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Jembot on June 25, 2013, 06:01:11 am
Hey, wheres my post
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: GreatWyrmGold on June 25, 2013, 07:34:28 am
You didn't spend enough time. Twenty-seven heads. You had merely ten.

So basically, take what you did, and quintuple it, and that should be the approximate amount of chaos.
10*5=/=27
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: kahn1234 on June 25, 2013, 09:13:03 am
Try to hunt down the one who is hiding from us and PUNISH HIM/HER! Try to get my husband/lover Solarian to help.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Zanzetkuken The Great on June 25, 2013, 09:16:53 am
Try to hunt down the one who stole godhood and PUNISH HIM/HER! Try to get my husband/lover Solarian to help.

No one has stolen it yet.  Only someone whom is "hiding so epically you cannot find him" has made a plan, but hasn't enacted it.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: SomeStupidGuy on June 25, 2013, 10:49:32 am
Make an enormous castle out of ice. Because why not.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: kahn1234 on June 25, 2013, 02:35:18 pm
Try to hunt down the one who stole godhood and PUNISH HIM/HER! Try to get my husband/lover Solarian to help.

No one has stolen it yet.  Only someone whom is "hiding so epically you cannot find him" has made a plan, but hasn't enacted it.

Fixed.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Rolepgeek on June 25, 2013, 10:27:00 pm
You didn't spend enough time. Twenty-seven heads. You had merely ten.

So basically, take what you did, and quintuple it, and that should be the approximate amount of chaos.
10*5=/=27
It's not linear.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: TopHat on June 26, 2013, 12:22:46 pm
Wait for some other sucker to wear me.
Have them do a cartwheel
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Gentlefish on June 27, 2013, 09:39:04 pm
EAT THE NEAREST BORG NEAR ME TO AQUIRE MORE SPACE.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Zavvnao on July 10, 2013, 07:45:51 pm
Finally does try to take some of the godhood form the current deity, not all, just enough to get off this crazy place
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: laularukyrumo on August 15, 2013, 05:18:53 am
I love how kahn managed to create THE BIGGEST Mary Sue ever.... and did it in an RTD environment.

And then "Reaction roll: Solarian cannot find you!" had me laughing so hard my stomach hurt. Literally. I approve. Please continue this glorious mess of chaos.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Zanzetkuken The Great on August 15, 2013, 01:10:03 pm
Do something to entertain the current gods.

(4) You do something completely idiotic that somehow manages to entertain Solarian/Arin Winterlocks.  +1 to reaction rolls for 2 turns.

Reaction Roll: (3+1) Solarian Winterlocks is slightly amused.

Agree to disagree. Engage in planning, research, and debate about physics and science.

(1) No one decides to do this.  The argument becomes worse.

Reaction Roll: (5) Solarian Winterlocks is amused.

Discover an ancient civilization, or something. Whatever.

(1) An accident with a time machine causes you to become a fossil.  An ancient civilization discovers your fossilized body.

Reaction Roll: (5) Solarian Winterlocks is amused.

Respawn.

(6) You respawn with enough force to become the third part of the Solarian/Arin Winterlocks combination.

Reaction Roll: You are a part of the combined deity.  You are exempt.

Summon up an army of demons and destroy the current location. Then torture the diety to death.

(1) The army of demons kills you and swears total loyalty to Solarian/Arin Winterlocks/Archmage Agah.

Reaction Roll (3) Archmage Solarian Winterlocks is slightly annoyed.

Try to hunt down the one who is hiding from us and PUNISH HIM/HER! Try to get my husband/lover Solarian to help.

(2) You do not find whatever is hiding.  You don't even think there is anything hiding.

Reaction Roll: You are a part of the combined deity.  You are exempt.

Make an enormous castle out of ice. Because why not.

(2) You spend the time to create the castle, but it melts.

Reaction Roll: (2) Archmage Solarian Winterlocks is not amused.

Get the crew to repair me. Help if I can. Maybe cannibalize bits from that base...

(6) The whole base is added to your form.  The Borg are now free.

Reaction Roll: (3) Archmage Solarian Winterlocks is mildly annoyed.

Wait for some other sucker to wear me.
Have them do a cartwheel


(6) A Wooden Titan puts you on.
(6) It does a cartwheel that flattens you.  Respawn?

Reaction Roll: (3) Archmage Solarian Winterlocks is mildly annoyed.

EAT THE NEAREST BORG NEAR ME TO AQUIRE MORE SPACE.

(5) You eat one of the tauric borg.  It's mass is added to your form.

Reaction Roll: (6) Archmage Solarian Winterlocks gives you an all-matter devouring mouth.  You can now eat anything that is made of matter.

Finally does try to take some of the godhood form the current deity, not all, just enough to get off this crazy place

(6) You become a part of the diety.

Reaction Roll: You are a part of the combined deity.  You are exempt.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Greenstarfanatic on August 15, 2013, 01:11:43 pm
Be part of a chemical reaction, allowing me to come back to life.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: kj1225 on August 15, 2013, 01:15:38 pm
Do something to impede another player.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: TopHat on August 15, 2013, 01:32:09 pm
Quote
Respawn?
Yes!
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Rolepgeek on August 15, 2013, 01:50:10 pm
Goddamnit. Become the deity of arguments. Argue about what diety we should become.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Xantalos on August 15, 2013, 03:00:06 pm
Fuckit. Tweet tweet, inferior mammals.

Respawn and combine EVERYONE into the diety, ending the delusion that we actually have to do anything.
If that fails, fart in whatever the diety's called now face for 7 hours.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Zanzetkuken The Great on August 15, 2013, 06:59:55 pm
Fuckit. Tweet tweet, inferior mammals.

Combine EVERYONE into the diety, ending the delusion that we actually have to do anything.
If that fails, fart in whatever the diety's called now face for 7 hours.


May want to try respawning, first.  The demons did manage to kill you.  Somehow.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Xantalos on August 15, 2013, 07:01:15 pm
Done.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Zanzetkuken The Great on August 15, 2013, 07:11:11 pm
Done.

If you succeed, then this is going to be...different than what you will expect.
Title: Re: Roll to Entertain Solarian/Arin Winterlocks (It's back!)
Post by: Xantalos on August 15, 2013, 08:01:57 pm
Done.

If you succeed, then this is going to be...different than what you will expect.
I'm not expecting anything, though I can make some predictions. I just want to stop everyone from 'LOL I fuse with diety dur'.
Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: SomeStupidGuy on August 15, 2013, 08:07:05 pm
Hm... Stupid god-thing. So hard to amuse.

Make an army of giant ice-robot-things which may or may not be able to fight gods. Then, have the ghosts posses the ice robot army. Because yeah sure I don't know anymore...


Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Gentlefish on August 16, 2013, 08:07:01 pm
EAT MY WAY TO THE SURFACE TO UNLEASH THE BORG
Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Zavvnao on August 16, 2013, 09:15:19 pm
try to detach form deity, if not, try to keep family safe
Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Zanzetkuken The Great on August 21, 2013, 09:16:30 pm
Waiting for other 50% to post...
Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Coolrune206 on August 21, 2013, 09:47:37 pm
I'd like to join, but am currently using tablet. Will post character in morning
Title: Re: Roll to Entertain Archmage Ayndr Solarian Winterlocks
Post by: Zanzetkuken The Great on August 21, 2013, 10:06:20 pm
I'd like to join, but am currently using tablet. Will post character in morning

Sorry, considering how the characters were made (through a 1d6), I closed sign-ups when the current characters were finished.  Sorry.