Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: PTTG?? on March 02, 2008, 10:08:00 pm

Title: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: PTTG?? on March 02, 2008, 10:08:00 pm
Or, failing that, for the god of Nightmares and Marriages.<P>You guessed it; it's time to start a new succession game! Visit the Nowhere Publishing board for the thread:<P>Strike the earth! (http://www.2funnyguys.com/phpBB3/viewtopic.php?f=11&t=24&p=60#p60)

Scroll down a bit already.
Title: Re: Fortress for Litast, God of Valor
Post by: PTTG?? on March 10, 2008, 05:56:00 pm
Temporarily on hold for the next Army Arc Release, to avoid save update bugs (it could happen.)

Come to NWP for the Succession game, stay for the OSFP! And  :Dorf: Smilies.

Title: Re: Fortress for Litast, God of Valor
Post by: BFEL on November 27, 2016, 10:04:38 am
(http://i1101.photobucket.com/albums/g425/jonasfree/ARISE_zpsdzuouxw0.jpg) (http://s1101.photobucket.com/user/jonasfree/media/ARISE_zpsdzuouxw0.jpg.html)

NECROTHREAT LIVES ONCE MORE
Title: Re: Fortress for Litast, God of Valor
Post by: Sprin on November 27, 2016, 10:20:10 am
Dibs on 4th turn
Title: Re: Fortress for Litast, God of Valor
Post by: Enemy post on November 27, 2016, 11:07:46 am
I would also like the sixth turn please.
Title: Re: Fortress for Litast, God of Valor
Post by: Blazerlink on November 27, 2016, 12:53:40 pm
Sign me up for a turn please.  :D
Title: Re: Fortress for Litast, God of Valor
Post by: PTTG?? on November 27, 2016, 02:04:10 pm
Eight goddamned years! But OK.

This thread actually outlived my server, my forum, and the save, so I guess I'll have to restart it. Do we want 2008-era DF or modern?
Title: Re: Fortress for Litast, God of Valor
Post by: Enemy post on November 27, 2016, 02:52:04 pm
We're taking over. This thread will be the new Necrothreat!

http://www.bay12forums.com/smf/index.php?topic=118805.msg5878808#msg5878808
Title: Re: Fortress for Litast, God of Valor
Post by: apiks on November 27, 2016, 02:57:35 pm
Necrothreat IV
Trailer (https://www.youtube.com/watch?v=UsUenHJ4d2E)



Player list:
Spoiler: Cycle 1 (click to show/hide)
Spoiler: Cycle 2 (click to show/hide)
Spoiler: Cycle 3 (click to show/hide)

Apiks
TheFlame52 - 172 (http://www.bay12forums.com/smf/index.php?topic=19308.2565), 173 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7682607#msg7682607), 174 (http://www.bay12forums.com/smf/index.php?topic=19308.2595)
Carefulrogue - 178 (http://www.bay12forums.com/smf/index.php?topic=19308.2655), 179 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7698540#msg7698540)
Lord_lemonpie - 181 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7702131#msg7702131), 182 (http://www.bay12forums.com/smf/index.php?topic=19308.2715), 183 (http://www.bay12forums.com/smf/index.php?topic=19308.2730), 184 (http://www.bay12forums.com/smf/index.php?topic=19308.2745)
TheRedwolf
highmax28 - 188 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7862430#msg7862430), 189 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7864754#msg7864754), 190 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7872310#msg7872310)
Th4DwArfY1 - 191 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7878358#msg7878358), 192 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7882697#msg7882697), 193 (http://www.bay12forums.com/smf/index.php?topic=19308.2880), 194 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7934841#msg7934841)

Note and legend:
Spoiler (click to show/hide)



Rules:
Spoiler (click to show/hide)

Origin of Necrothreat:
Spoiler (click to show/hide)

Embark site:
Spoiler: Embark #3 (click to show/hide)

Savegames:
Spoiler (click to show/hide)

Hall of Necrothreat Fame:
Spoiler (click to show/hide)

Poems:
Across our burned out land (http://www.bay12forums.com/smf/index.php?topic=19308.msg7572281#msg7572281)
In Necrothreat, the moon is full (http://www.bay12forums.com/smf/index.php?topic=19308.msg7577923#msg7577923)
And we loved him (http://www.bay12forums.com/smf/index.php?topic=19308.msg7586410#msg7586410)
The Song of the Sword (http://www.bay12forums.com/smf/index.php?topic=19308.msg7600573#msg7600573)
Where is he (http://www.bay12forums.com/smf/index.php?topic=19308.msg7676021#msg7676021)
TheDwarfyOne (http://www.bay12forums.com/smf/index.php?topic=19308.msg7704997#msg7704997)
The poet starts (http://www.bay12forums.com/smf/index.php?topic=19308.msg7715208#msg7715208)
So where have they gone to (http://www.bay12forums.com/smf/index.php?topic=19308.msg7857725#msg7857725)
Despair (http://www.bay12forums.com/smf/index.php?topic=19308.msg7934901#msg7934901)
Panda of Death (http://www.bay12forums.com/smf/index.php?topic=19308.msg7939684#msg7939684)

Fanart:
Spoiler (click to show/hide)

Mod:
 Teh LOLmod v1.7.41 (http://www.bay12forums.com/smf/index.php?topic=132175.0)


The Fall of Necrothreat III
Spoiler (click to show/hide)

Necrothreat I (http://www.bay12forums.com/smf/index.php?topic=19244.msg3564784#msg3564784)
Necrothreat I PDF (http://dffd.bay12games.com/file.php?id=12470)
Necrothreat II (http://www.bay12forums.com/smf/index.php?topic=120751.0)
Necrothreat II PDF (http://dffd.bay12games.com/file.php?id=12471)
Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0)
Title: Re: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 27, 2016, 03:13:41 pm
I'll have a go too. I'll be able to play after the 14th, so maybe third turn would be alright.
Title: Re: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 27, 2016, 03:16:12 pm
Give me a turn please.
Title: Re: Fortress for BFEL, God of Necromancy
Post by: Talvieno on November 27, 2016, 03:32:15 pm
Ahoy! I have been summoned.
Title: Re: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 27, 2016, 03:35:43 pm
I'll take one.  Turn 7-8.  Hopefully all damage by Sprin is reverted by then.
Title: Re: Fortress for BFEL, God of Necromancy
Post by: NAV on November 27, 2016, 03:55:14 pm
Well bollocks!

If this lasts until summer, I'll take a turn then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 27, 2016, 04:33:21 pm
Sadly this will likely be the last time the lord high threadromancer BFEL will reviving a Necrothreat for now.

Why is that? And is this the final official Necrothreat, or only the last one involving BFEL?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 27, 2016, 04:50:27 pm
Sadly this will likely be the last time the lord high threadromancer BFEL will reviving a Necrothreat for now.

Why is that? And is this the final official Necrothreat, or only the last one involving BFEL?

This may be the final Necrothreat he revives as lord high threadromancer due to being unavailable in the foreseeable future for such undertakings.

Necrothreat IV is not the final official Necrothreat. It is, however, one that is not directly related to the previous three, rather indirectly, as the story progresses you'll find out more.

For those of you who want to be Overseers and maybe have been so before, please check out the revised ruleset. Most notably Rule number 10 has been revised and is now mandatory due to the lack of information Necrothreat III had for spectators and future overseers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on November 27, 2016, 04:57:15 pm
Hm, so you're sticking around in the same world?

It can be rather hard to find what happened to a fort when you're stationary, so will this thing use multiple forts or adventurers to search for the ruins?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 27, 2016, 04:58:57 pm
“Seven forumites founded Necrothreat to protect the world against the undead menace.
They fought and defended. Many died, but the world was kept safe.
Necrothreat flourished while under constant siege, the first and last line of defense.

The greatest and most knowledgeable of us lived during that time.
Yet that was not enough.
When the Dark Lord Ur came to lead his forces himself and sow chaos in our ranks, Necrothreat became no more.

Armok’s sorrow for the heroes of Necrothreat reshaped the world and brought them back a second time.
But that was a lie. The forumites were brought back not to protect the world, but to be Armok’s minions.
Ur renewed his assault on the fair world, coming face to face with the protectors of Necrothreat once more.
After a valiant battle, all but three of the guardians perished to his forces again.

Ur’s dominion was not the only thing moving things. Armok had forced a forumite to become his minion.
An abomination they called him, yet he led Necrothreat to glory more than once.
And then that same abomination did the unthinkable. He broke free from Armok’s shackles.

Necrothreat was severely punished as a result of his actions. But something even more unbelievable happened.
Armok was vanquished by the combined forces of two of the guardians and the abomination.
The cost of that feat was shrouding the world in fire.
It is so that the abomination came to join the ranks of the guardians.

One of the guardians knew that what they had was not enough.
The Dark Lord Ur had stripped the dead guardians of the right of death and imprisoned their souls in limbo.
The guardian went into the realm of the unliving, sired an army of the dead guardians and led a charge to the tower of Ur.

The seat of his power.
In the end we came out on top. Ur was dead.
The dead he had entrapped were released, some finding their way back to the living. The day was won.

We thought that to be the end. What else could have we thought. Armok was conquered and Ur was dead.
Our mission still existed to protect the world from his spawn, yet the greater evil and a god had been defeated.
Oh, how wrong we were.

From the bellows of the earth came a new enemy. At first we cheered as they devoured the undead, thinking them specialized fighters on our side.
Then they came at us in numbers from the belly of our own home.
And then we died. Necrothreat had become no more again.

But we had achieved power.
Two of the guardians warped the very fabric of space and time to bring us to the past. A time when all was still right with the world.
Armok and Ur were still gone. They could not transcend the laws of the universe. At least that’s what we thought of their absence.

And still yet that was not enough to thwart the end.
Many of the old guardians could not be brought back.
New guardians were sired, however it appeared the undead only grew in power instead.
The new guardians tried to control the fiends of the underground.

And they succeeded. We were still alive, the undead kept at bay.
But the fortress was no longer our own.
A slow reclaim had begun and success started to be seen.
But the death of the folk put sin in us.

What else was I supposed to do afterwards? I refused to let him force us to continue this agony.
I tried stopping him. I thought I succeeded, but his accursed wisdom let him mimic my new power..
What else was I supposed to do? We deserved to finally find peace…

Ours is not a story
of Greatness and Sadness,
of Tragedy and Glory,
of Forumites and Necrothreaders,
but a story of our torment.”

~Sprin






Chapter IV of the Necrothreat Chronicles

“What the blazes is this? How in the world is this supposed to help us in the defense? It’s just the ramblings of a madman.” said a female forumite bearing a large crisscrossed scar on her cheek.

“The ramblings of one the very guardians that were sworn to protect us. Do you not realize this could be a crucial clue in finding them?” retorted a puffy looking forumite sitting at a desk, surrounded by books. “Something happened at the end. If we figure out what it is we could possibly bring them back to help us!”

“Again with your folk tales. The guardians of Necrothreat of old are gone. They suddenly disappeared and that was centuries ago. All you can bring back is their bones. Why am I telling you this, you should know about it better than I. Aren’t there dozens of these writings, all slightly different anyways?”

The room darkened slightly as the last vestiges of light outside died off only to be replaced with the incandescent light of candles. The air was stale with dust and rows of bookshelves lined the wall, seemingly wrapped in countless tomes and scripts.

“You know full well we have no chance of winning against the undead without a miracle, Overseer. And this is it. They stopped them before, they can stop them here and now again. And in these scripts we might be able to glean a clue. We sacrificed two fortresses and almost a dozen more villages to keep the knowledge safe and undead at bay. You can’t tell me you’re getting cold feet now.”

Weary, the woman pulled a chair and dropped into it, her leather stretching being the only sound in the room in the moment before she sat. The chair creaked as her full weight came down on it.

“I know, I know. I just worry not only about the future of our people, but of all living beings. I’m tired of having to constantly move aboveground under the sky, and now you tell me we have to place our hopes in a legend. A myth used to give hope to our children during the night.” A silence stretched between them, seeming endless as the quiet cool night air rolled in. “Have you learned anything that can help us?”

The younger forumite furrowed his significant brows in concentration, trying to decide what exactly to say. “Kind of.” His lips puckered a bit before deciding it worth to tell. “Most of the records are very vague, but this one has a very old map. It is of a foreign world that looks very close to ours. The legends speak of the guardians protecting us not only in this world, but in other similar ones. This specific record is interesting because on the map is marked a location with a word on top. “Fissure” it is named. A fissure to what though? Regardless this is highly irregular in the records I’ve so far read. I think it worth to check out.”

“You want me to sacrifice what meager troops we have l-“ interrupted, the door burst open and a forumite fell to his knees, gasping for breath.

“Overseer.” He took a few more breaths “Overseer.”

The female forumite was already on her feet, helping the one on his knees to do the same. “Speak up, man! What is it? Have the undead been sighted or have one of Armok’s abominations come to haunt us?”

A few dozen of seconds later, the messenger’s breath stabilized so that he wasn’t gasping for air constantly and he could form proper sentences. “Worse. Much worse. Armok and Ur have formed an alliance. They have sent us an ultimatum. Either we kill ourselves or they will do it. They gather forces as we speak.”

The bookish forumite started rocking in his chair, his eyes now closed, repeating the same word over and over quietly with his hands over his mouth. Suddenly he fell still, arms falling to his side. A moment later his eyes were wide open, his feet now standing and a shout pierced the air.

“BOLLOCKS!”
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on November 27, 2016, 06:52:33 pm
Bollocks indeed. Talonis requesting a...dorf? forumite? when possible. Preferably a crafter or engraver of some kind so I have an excuse to draw stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 27, 2016, 08:20:52 pm
Ah, this should be good.

Erin Quill, magitechnician, at your service, sires. I know magic science and science magic. Any possibility that I could traps?
-------------------------------------------------------------------------------------------------------------------------------------------------------------
May I please have a forumite made for me? Name: Erin Quill; profession: traplord. If at all possible, I want the front door decorated with the corpses of the twice-dead, and I don't want us to have to put them there.  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on November 27, 2016, 08:38:58 pm
I'm impressed. Even as someone not completely familiar with Necrothreat, it is tense and beautiful and gripping.

Though plot-wise, I thought Armok at least initially held greater power, creating and discarding worlds at whimsy. So for this message to happen..Well, lots of possibilities.

(And oh, are the characters right, I'm internally giggling at the idea of Sprin writing anything so eloquent and grammatically correct.)

Though possibly more amusingly, the name Ur - what springs to mind is the purple walking, freezing, unstoppable two-eyed boulder-mountain from Muumi. Though it was plenty of scary to imagine facing at the time I watched it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 28, 2016, 12:00:53 am
Speaking of errors...
Quote
The chair creaked as her full weight came down on it.”
Search for this line and remove the quote hanging off the end. That shouldn't be there. 

Let's hope this goes well.

EDIT: Grammar
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on November 28, 2016, 03:52:15 am
Arx the Confused is back, and he still has no idea what's going on. I'm on holiday until around March, so sign me up please!

And requesting forumiting as someone with a spear if we have one. Or a mason, failing that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 28, 2016, 05:08:46 am
I'm very happy with the new emphasis on plot!

Nice writing, by the way. Very suspenseful.

May I please have a forumite made for me? Name: Erin Quill; profession: traplord. If at all possible, I want the front door decorated with the corpses of the twice-dead, and I don't want us to have to put them there.  :D

You, sir, are going to fit in nicely.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 28, 2016, 06:00:35 am
I'm impressed. Even as someone not completely familiar with Necrothreat, it is tense and beautiful and gripping.

Though plot-wise, I thought Armok at least initially held greater power, creating and discarding worlds at whimsy. So for this message to happen..Well, lots of possibilities.

(And oh, are the characters right, I'm internally giggling at the idea of Sprin writing anything so eloquent and grammatically correct.)

Though possibly more amusingly, the name Ur - what springs to mind is the purple walking, freezing, unstoppable two-eyed boulder-mountain from Muumi. Though it was plenty of scary to imagine facing at the time I watched it.

Necrothreat II was the pinnacle of our lore, if you wish to check that out. Everything in the record written by Sprin in the intro is a part of the Necrothreats of the past, the record merely being a shortened version to catch everybody up to speed to the story.

Armok in the Necrothreat universe is not omnipotent or omniscient, just no way to make that work in the story otherwise. He is, however, a very powerful being whose motivations are unknown, but usually "blood" is the naturally assumed motive. But since, well, we kinda screwed both Ur and Armok in Necrothreat II, they're probably pretty damn pissed right now and that could be the reason for their alliance. The utter destruction of the forumitian race, though is that all?

The character's definitely Sprin. It's a reference to the ending of Necrothreat III where Sprin is seen to be the most lucid and sane he ever was in the entire history of the fortresses. Just think of this writing as part of his few moments of sanity. Same old madman otherwise.

We did not create the name Ur. The game did it for us when an undead head got stuck on our battlements and pretty much singlehandendly destroyed Necrothreat I. That head's name is Ur, and so his legend spawned.

Speaking of errors...
Quote
The chair creaked as her full weight came down on it.”
Search for this line and remove the quote hanging off the end. That shouldn't be there. 

Let's hope this goes well.

EDIT: Grammar


I can't believe I missed that! You have my thanks, Carefulrogue!





The Embarks should be posted soon. Everybody in the thread will have the right of vote between three embark sites. All of them will be next to a necro tower.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on November 28, 2016, 06:49:22 am
Well, bollocks...

(add me to the list pls)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Spriggans on November 28, 2016, 07:05:18 am
What happened ? :o
I'll try to figure that out following this thread.
PTW :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: aDwarfNamedUrist on November 28, 2016, 07:47:14 am
PTW
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on November 28, 2016, 08:16:59 am
I want a turn. Where it goes does not matter, but a turn is required.
Also I want a dorf. A hammerdwarf, becoming the hammerer eventually. This fort shall stand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 28, 2016, 08:34:36 am
Here are the embark sites, folks. This world was surprisingly devoid of towers.

Embark Site #1 (https://i.imgur.com/QYRBvxt.png)
Embark Site #1 Neighbours (https://i.imgur.com/fyJAKM5.png)

Embark Site #2 (https://i.imgur.com/H8zTqSX.png)
Embark Site #2 Neighbours (https://i.imgur.com/kKTEnYR.png)

Embark Site #3 (https://i.imgur.com/vsvJQI0.png)
Embark Site #3 Neighbours (https://i.imgur.com/S4iDfg6.png)


As is usual, everybody gets a single vote for one of the Embark sites. I, Apiks, am excluded from the voting process and do not have the right to vote, though I may voice my opinion (which is that I hate acquifers.)

In the case that none of the Embark sites are favored or generally disliked, a new world will be generated.

Story-wise, this is the world a few centuries after the world of Necrothreat III. Just imagine it is the same one, it doesn't actually need to look the same. Whereas the previous one was 250 years in, this one is 550 in for the first time ever in Necrothreat history.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 28, 2016, 08:43:45 am
I vote for the Circumstantial Forests (embark site 1).
I feel like a forest would be good, and that the "untamed wilds" surroundings fits this kind of fort more.

Also, I don't actually play or own DF, so my understanding of how stuff works is going to be less complete than everyone else's. I will be perfectly happy to change this vote based on other people helping me better understand how each embark's qualities will affect the game.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on November 28, 2016, 08:56:27 am
Can we get a refill? I would like a dwarfier mountain embark, since that would normally have plenty of ores and no FECKING aquifer, although the one we have been given is neither of the aforementioned.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on November 28, 2016, 09:50:33 am
#3 seems the best to me, but #2 has the distinct advantage of not having an aquifer. I admittedly am biased by probably not needing to pierce it personally. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 28, 2016, 09:53:52 am
I want a dwarf, preferably one of the founders, but any dwarf will do. They're just going to die.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 28, 2016, 09:54:55 am
Can we see the neighbors? I'm happy with any embark that has politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 28, 2016, 10:34:38 am
Embark Site #1 Neighbours (https://i.imgur.com/fyJAKM5.png)

Embark Site #2 Neighbours (https://i.imgur.com/kKTEnYR.png)

Embark Site #3 Neighbours (https://i.imgur.com/S4iDfg6.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 28, 2016, 11:59:09 am
I guess I favor #3 then, but I'd prefer to regenerate the world to get one without an aquifer.

Alright, I read Gwolfski's post. Let's go with number #3.

I'd like to point out #3 has a legitimate chance of us seeing Sprin fight Zombie Trump.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 28, 2016, 12:05:05 pm
I'd also say 3 (more interesting neighbors, clay), but yeah, there's probably better* sites that we could get with a regen.

*EDIT: "Better" here refers to more interesting and !!fun!!, not easier. Volcanoes are always good.

EDIT2: Fighting Zombie Trump is always a good thing. Everyone vote 3.
[Here, we see an ad. It displays a crudely photoshopped image of a dwarf wielding a hammer next to Trump, who has been colored green. The flashing text on it says, "You won't believe what happened when this dwarf met Trump!" Scrawled along the bottom is an inscription: "This is a clickbait. All craftforumiteship is of the lowest quality. This object is adorned with globs of MSPaint and menaces with spikes of troll."]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 28, 2016, 12:25:17 pm
3. Armok hates us, remember? Aquifers aren't that hard.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 28, 2016, 01:15:22 pm
3, on account of Politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Spriggans on November 28, 2016, 02:28:02 pm
Voting 3. Defenitely the best one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 28, 2016, 07:16:14 pm
I guess I favor #3 then, but I'd prefer to regenerate the world to get one without an aquifer.

Alright, I read Gwolfski's post. Let's go with number #3.

I'd like to point out #3 has a legitimate chance of us seeing Sprin fight Zombie Trump.

I would also like to fight Zombie Trump so I would like #3
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: BFEL on November 28, 2016, 08:05:25 pm
THE HIGH LORD THREADNECROMANCER HAS SPOKEN!
NUMBER 3 IT IS!

Also I think Apiks misunderstood me a bit. I'm always available to do the simple arise thread thing that I've been doing here. I've just lost interest in DF lately, kinda waiting for the Army Arc myself so that my "make a drawbridge airlock and turtle like mad" strategy won't keep me from having !!FUN!! with the game. Also because it would give an actual point to making masterwork weapons and armor and training up deathsquads.

So no worries, I'll keep on raising threads for this, just not gonna take any turns or such till that stuff is in.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 28, 2016, 08:14:09 pm
I've been looking at teh lolmod. Erin should have the mad scientist getup, the lab coat, the bonesaw, all that stuff. He is a man of magic science, and should always be properly dressed for experimentation*, science**, and other assorted nonsense***.

*Learning necromancy and conducting malpractice

**As the scientist, not the !!subject!!

***Building the Friend Computer in secret

EDIT: Also, give him a fedora. Because fedoras are cool.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on November 28, 2016, 08:29:50 pm
I vote #3 because it has Flux and Gamers.  Hopefully we get lucky with the metal.

To me it sounds like we are starting with regular dwarfsforumites, then after some big event we can start recalling the heroes of old?

I'll take a male hunter.  Traits matter more than his hunting skill.  With a peaceful embark I might have to hunt underground.  8)
Nickname: Rühn   (ü is alt+129 but I have no idea if there is a trick to enter in game)
Profession: NiNja Ambush
Preferred Traits: Spatial Sense, Focus, Agility, Willpower

Also please add me on the list for a turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheImmortalRyukan on November 28, 2016, 09:34:00 pm
So I have no idea WHAT necrothreat IS or what it stands for, but I'm willing to do my part.... whatever that is....
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 28, 2016, 10:37:38 pm
So I have no idea WHAT necrothreat IS or what it stands for, but I'm willing to do my part.... whatever that is....
I recommend reading the original two, at least.  Three you can do if you think you can handle the insanity.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheImmortalRyukan on November 28, 2016, 11:00:28 pm
So I have no idea WHAT necrothreat IS or what it stands for, but I'm willing to do my part.... whatever that is....
I recommend reading the original two, at least.  Three you can do if you think you can handle the insanity.

Already on it, I love the concept already :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 28, 2016, 11:23:45 pm
I've been looking at teh lolmod. Erin should have the mad scientist getup, the lab coat, the bonesaw, all that stuff. He is a man of magic science, and should always be properly dressed for experimentation*, science**, and other assorted nonsense***.

*Learning necromancy and conducting malpractice

**As the scientist, not the !!subject!!

***Building the Friend Computer in secret

EDIT: Also, give him a fedora. Because fedoras are cool.
Discount sprin
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 28, 2016, 11:34:01 pm
This new guy seems to be more about magitech though. You seem more like a medical sort of fort-killer. For my part, I'm planning to be an animal trainer/zookeeper sort of forumite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 29, 2016, 06:35:16 am
This new guy seems to be more about magitech though. You seem more like a medical sort of fort-killer.
Yes, that sounds about right.

EDIT: Let's put it this way: Sprin's medic, I'm engi.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 29, 2016, 08:26:35 am
Wana team up to destroy the weird alternate realities of the Necrothreat multiverse
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 29, 2016, 09:09:38 am
Wana team up to destroy the weird alternate realities of the Necrothreat multiverse

...no, I happen to enjoy continuing to exist.
Now, breaking them in just the right way to make them do what we want, that's what I like to do.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 29, 2016, 10:21:37 am
Laaaame
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on November 29, 2016, 01:14:49 pm
Wana team up to destroy the weird alternate realities of the Necrothreat multiverse

...no, I happen to enjoy continuing to exist.
Now, breaking them in just the right way to make them do what we want, that's what I like to do.

Nooo sense of fun or excitement. Disappointing. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 29, 2016, 01:55:50 pm
Wana team up to destroy the weird alternate realities of the Necrothreat multiverse

...no, I happen to enjoy continuing to exist.
Now, breaking them in just the right way to make them do what we want, that's what I like to do.

Nooo sense of fun or excitement. Disappointing. :P

Well, what I want is an army of dragons and a portal gun. No better way to do that than to shatter reality and glue it back together with the pieces of other ones that I've stolen on the way here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 29, 2016, 02:41:16 pm
Glue?

Pffft you have so much to learn. Duct tape all the way.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 29, 2016, 04:48:03 pm
Wana team up to destroy the weird alternate realities of the Necrothreat multiverse


I wanna destroy the world! Also, Sprin is right. Ducktape all the way!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 29, 2016, 05:31:31 pm
Hm. Yes, of course duct tape works in places where the laws of physics no longer apply. Duct tape works anywhere. Duct tape is magic and should be worshipped.

Good thinking.

EDIT: A good man told me that. A weird one, yes, but a good one. Weird Andy. I'll always wonder what that red desert place was.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 29, 2016, 05:43:33 pm
I'm glad you approve
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on November 30, 2016, 01:53:44 am
Also, enable engineering on my dwarf.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 30, 2016, 02:13:01 pm
I think all the weirdos end up in this fort so they die and the mountainhome doesn't have to deal with them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 30, 2016, 02:20:55 pm
Oftentimes a strange person is in fact genius unappreciated.

Sprin is certifiably insane, but there is no denying his brilliance.
Apiks is quiet, but there is no doubting his wisdom.
Highmax is fierce, but there is no dismissing his bravery and skill.
Glass, though new, also seems mentally shaken. However, it seems apparent that he has the makings of great, albeit lethal, ingenuity.

So are the brilliant cast into the mud, only to grow and raise a haven for themselves.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 30, 2016, 02:34:15 pm
I meant just Sprin, Glass, and Gwolfski, but okay.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 30, 2016, 02:52:17 pm
Well, I got two out of three.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on November 30, 2016, 03:30:14 pm
Ima sig a thing up a bit
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 30, 2016, 06:16:22 pm
Glass, though new, also seems mentally shaken. However, it seems apparent that he has the makings of great, albeit lethal, ingenuity.

Two things to say about this. First one, where I got the inspiration from. [WARNING! Link to TvTropes showing up! Spoilered for your own protection!]
Spoiler (click to show/hide)
Second one, I assume that I just passed some test for the Bay12/DF forums. Happy dance!   :) ;) ;D :D :) ;) ;D :D :) ;) ;D :D :P

Okay, now that that's out of the way, lets set up some turrets, set down some dispensers, and pull out our rancho relaxos while the machines get PoTG for us.
♪ I am a Torbjörn and I'm okay / I sit on me arse and do nothin' all day ♪
I am so not sorry for mixing TF2 and Overwatch
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 30, 2016, 09:42:22 pm
This is where I got my inspiration. (http://www.mobygames.com/images/covers/l/10420-zoo-tycoon-windows-front-cover.jpg)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on December 01, 2016, 08:10:46 am
Heres were my inspiration comes from
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 01, 2016, 10:19:13 am
Heres were my inspiration comes from
I notice a lack of link to...anything.
I can only assume that you are referring either to yourself, the Necrothreat games, the Bay12 forums, or DF in general.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on December 01, 2016, 10:27:25 am
Yes
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 01, 2016, 06:01:09 pm
Embark site #3 it is then. I shall fire up the game and start playing soon.

A reminder again. This fortress will have mandatory story posts to accompany your turn, which also have a time benefit depending on their length. Check the rules for more details.

I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.


In the case that somebody is unable, unwilling or incapable of writing something up for their turn for one reason or the other, it would be advisable for them to notify me if that is the case and we will try to make something out of it. Cooperation is key in this regard.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on December 02, 2016, 10:26:19 am
I'll get Karne to help me this time around so it shouldnt be a problem
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 02, 2016, 08:07:51 pm
Curses to all of you for choosing embark site number 3! I am now stuck on with a multilayered aquifer. Talk about throwing me back to Necrothreat I which had only one layer.

I feel pretty stuck knowing that the old method might not work. What do I do in regards to breaching the aquifer?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 02, 2016, 08:19:52 pm
Go around it?
...can you go around it?



...



Make a faucet above the fort to drown stuff with when they're too fun? Or would that be more likely to generate fun than to fix it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 02, 2016, 08:24:43 pm
Check with 1x1 pre-embark, there's two biomes, the aquifer need not cover the whole map.

Other than that, what was the old method that no longer works? Cave-ins and double-slit both work in my experience.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 02, 2016, 08:41:40 pm
The old method I used in Necrothreat was the cave in method. That one was a single layer though, and this one is at least two. I saw that you can still do the cave on method with construction arms to hold the ground, however I'm having a rathet hard time visualizing it.

I'll check for double biomes too, but I wouldn't put my money on that. I thought double slit works only for single layered aquifers or the last layer of multi layered ones.

I could try pumps, but I'm at a complete loss regarding that too.

Many years have passed from Necrothteat I, yet I haven't gotten any better at aquifers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 02, 2016, 08:54:17 pm
Cavein method does get more complicated the more layers you go through - you'll need a kind of inverted pyramid, but the logic is same as freezing biome pierces. I have used it for piercing aquifers myself.

Double slit works for any depth aquifers, though make sure your pierce is entirely in 1 biome so you don't end up pumping into a wall on last level. The one that works for only the last layer is pump+hatch cover method, where miner passes through single-layer aquifer, closing the hatch on their way down, to establish drainage deeper.

The powered pump method works too.

All 3 methods were used in Bloodyhells as of 42.06, so...*shrug*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 02, 2016, 10:00:36 pm
I'd say use the cave-in method.  Pumps are too complicated, in my opinion.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 03, 2016, 04:36:42 am
this might help http://dwarffortresswiki.org/index.php/DF2014:Double-slit_method
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 03, 2016, 10:28:48 am
Granite

We have finally reached this godforsaken bog. Tsiru keeps telling me that this place holds incredible value and may offer the key to our salvation, however all I see here is greenery as far as the eye can see as well as marshes. For all intents and purposes it looks like a corner of the world left undisturbed by the war. A place of tranquility and beauty.

Or at least it would be if it wasn’t for the obsidian black tower stretching in the horizon. How life could thrive in such proximity to such a ghastly building I did not know. I’ll give Tsiru that, the mere fact that there is life here, much less such beauty is highly irregular. There must be something here to help us bring back the guardians.

Spread in front of me are seven forumites. Seven as a scouting force. The look on Tsiru’s face when I told him this is all I’m sending was priceless. I was in full agreement with the kings’ decision of such a number until I heard my name called out. How could the fools send me on a wild goose chase in the middle of a war! At least I was given leadership of the expedition, though for how long I do not know. I’m hoping those fools in their soon to be broken thrones realize how dire the situation is and call me back in an year.

The other six finally get off the wagon and stand in front of me. Tsiru too was among them. The blundering fool’s eyes are glazed with amazement at his surroundings as if Armok himself is here to smite us.

“Alright, soldiers.” They were not soldiers. In fact I was the only one with military training. Getting them in the soldier mentality would help though. Discipline is whipped into people, not built! “We’re here to seek out the fragments of what happened in the past at Ugithgelut. Necrothreat. Tsiru here will be leading the research digs themselves, however we have been ordered also to make a self-sustaining colony here in defense against” swiveling my torso backwards I point at the tower of death “that. I want an entrance, living rooms, workshop, farming area and stockpiling area mined and wood cut. The first few months will be the worst so let’s get started.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 03, 2016, 10:31:24 am
What's the list of starting people? I feel like we had more requests for forumites than 7 (I know that you can't start with more than that, I'm not trying to complain).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 03, 2016, 10:38:08 am
What's the list of starting people? I feel like we had more requests for forumites than 7 (I know that you can't start with more than that, I'm not trying to complain).

Only TheFlame52, Arx and I have been forumited so far. The others will be forumited when we get migrants that have the stats they want since those were not a part of the starting 7 whose skills I chose in an utilitarian manner.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 03, 2016, 01:43:25 pm
Sounds good/reasonable/non-dwarvenly. I expect antics and non-utilitarian stuff to have direct positive correlations with time.

EDIT: I'm not trying to complain. Anything that comes across that way is made in a joking manner.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 03, 2016, 01:54:03 pm
We do need to be strong enough to survive past the first turn.

*I get it, This post came across harsher than I intended after removing the Sprin joke.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 04, 2016, 12:06:29 pm
Slate

Today Tsiru has called me to the newly mined tunnels. Even a bookish forumite like him is proficient with the pickaxe, which probably helps him no small deal in the excavation. As I walk among the new hallways, the very first ones, I can’t help but let out a slight smile at finally being out of the sky. Armok’s blazing eye was always watching out there, only clouds saving us from his gaze. Or so the stories said. I wasn’t personally confident that he had enough power to look at all of us from the sky or else we would’ve lost this war by now. Regardless the cloudy weather and rain for the past month has my thanks.

Really, we should’ve brough spades instead of pickaxes, it’s a surprise the tunnels haven’t collapse on their peat base. At least the soil would make for good farming. Why haven’t we dug down yet though? I let Tsiru take charge of that so hopefully he’ll be able to explain himself now. I round the corner of the wide hallway and at the end I see Tsiru sitting on the ground, his face obscured by his forsaken books. Armok curse the man, why isn’t he working? There’ll be enough time to read once we settle down.

“What is it Tsiru? Did you finally go stark raving mad?” A grin escapes my face. For all the weakness I see in him, I had no dislike for the forumite. People of all callings were needed. He looked startled at my presence and after a moment a look of comprehension, likely remembrance, visualized itself on his face by the dropping of his bushy eyebrows. He got to his feet and still held an open book in his hands. I noticed that on the other side of the wall far from the books was a pickaxe. That must be his. It would be a copper mining implement of little note if not for the fact that it was… damp. I do suppose it has been raining the past month and it’s not surprising it seeps into the ground, though our heads at least were well enough insulated not to let any pass.

“Apiks! I think we may have a problem. You won’t believe what I found! Just as I started digging downwards a stream of water shot right in my face. I thought it a spring and tried digging elsewhere but the result was the same. Then I remembered something, look.” He shoved his short height next to me and then proceeded to also do the same with the open book, but to my face. His enthusiasm was getting annoying. I swatted down the open book farther away from my face so I could see better and noticed that I’ve seen this book before. It was rather elaborately ornamented and the script was very beautifully written, if a bit faded. The drawings at the edges of the pages displayed writhing forms looking as if they would pop out of the paper if given the opportunity. Necrothreat. This is where I’ve seen the book from. It must be one of the chronicles.

“Here, do you see these forms? The chronicles tell of a water demon from the first Necrothreat. One of the very first of its kind and also the first major obstacle to the guardians during the reign of your namesake! Look,” he pointed towards a word “It even had a name – Afer. This is a clear sign that this is the place written of!” After a moment of silence a bead of sweat rolls down his forehead. “It also says how they dealt with it. Apparently a sacrifice was needed to bring down a hill upon it.”

He kept talking about how we needed to find a different solution and something else, but I had already tuned him out by then. Bringing calloused fingers to my nose I started applying pressure to it. Tsiru was such a pain to deal with. Just as I started walking away, incredulity on my face I heard him sounding angry “Why are you ignoring me, Apiks?” His face was now red. “This is big. If we don’t deal with this water demon we won’t be able to proceed! We might even die!” He was practically fuming at this point at my lack of concern.

“Tsiru,” a moment to let him calm down “it’s an aquifer.”
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2016, 12:19:33 pm
"water demon"
“It even had a name – Afer."
“it’s an aquifer.”

I knew that last line was coming from a mile away, and it still had me laughing out loud when it arrived. Bravo, apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 04, 2016, 02:05:02 pm
Magitek! And aquifers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2016, 02:17:47 pm
Magitek! And aquifers.
Magitek? Where? What are you referring to?
Also: is there any variety of trap that we could set up using the aquifers? Say, a constantly-refilling moat? Or... something?

Are there any good traps that use water?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 04, 2016, 02:22:24 pm
The method I recall for multiple layers involves pumps. Have we the materials to make pumps? Can we trade for the materials? For now, we should probably build rough defences out of wood and  (*shudder*) live on the surface. Making a strong above ground base early will help us later.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2016, 02:33:58 pm
build rough defences out of wood
live on the surface
We're gonna be elves! It's gonna be terrible!
Lets be kobolds instead and steal the necromancer's tower from him.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 04, 2016, 02:53:04 pm
You can make pumps with wood. Wood screw, wood block, wood pipe section. That's 3 from wagon.
Are there any good traps that use water?
Sure.

- Get invaders into 7/7 water. Anything needing to breathe dies. Usually done by luring them into a corridor, but there's no reason you can't drop non-fliers just straight into water with crossbow/ballista/minecart fire or lever pull. Or just dig out almost the entire map down to the aquifer, then cover it with bridges linked to lever (alternatively, with pumps make it bit higher and install drainage to recover gear).

Could make the room (temporarily) swimmer-safe with breathing room on level above, that can be removed by closing the bridge. Which conveniently also neutralizes anything not needing to breathe.

Note that massive digging efforts might need retire/unretire to work best.

- Powerless ammunition for watergun.
At high end, I think this is pretty much "anything dies" (expect perhaps a steel titan, vanilla, and I'm not sure there) though harder to setup and to cover entire map with. There currently isn't a public design that is absolutely perfect given the current understanding of minecarts, though there's several that can repel circus.

- Depending on map temperature, spontaneous ice tunnels/landmines.
Anything that isn't made of fire dies.

- Depending on map temperature, melting baths.
Anything that can bleed to death probably dies.

- Water pushing onto spikes/storage:
Not sure what the limit on this would be, but anything moved by water pressure should die.

It can also make neat things like trapped 7/7 water only shortcuts to get werebeasts (via a submerged minecart trap, for instance).

Probably lots other possibilities. Defensively, for instance:

- Moat: Rather eh, given the existence of drawbridges.

- Cleaning through: Useful when dealing with anything with syndromes:

- Water fighting grounds: Helps neutralize fire and syndromes (not sure about webs, wiki suggests they're destroyed by irrigation but water waves might be too slow).



PS: If you're thinking "wow water's awesome", then well. Main counterpoint against weaponizing flowing water is FPS. Why kill enemies with water if you can kill them without water?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2016, 03:10:30 pm
Okay. We should be making as many of all of those as is possible. Erin Quill's position as Traplord may not be questioned.
I'm just thinking... steam-powered serrated disk cannons, or spike shrapnel cannons, or, or...[goes into rant about all the things you can do by launching stuff with steam and compressed water]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 04, 2016, 03:16:47 pm
Steam is, amusingly, one of the things you can't weaponize anymore. That rant is understandably short.

And you can't launch anything other than water or magma automatically. Magma is over twice as dangerous, but has greater FPS loss and friendly fire potential.

Oh yeah, remembered another one. That cleaning through? If it is uncleaned, laden with syndromes, and something unclothed goes through, they get hit by syndrome.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 04, 2016, 03:36:13 pm
And all of these defensive measures will likely never be implemented. Necrothreat isn't known for being given time to prepare. Pretty much all of our defensive skits are desperate, such as flooding the world with magma, breaching HFS, charges and just letting them have parts of the fortress.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 04, 2016, 03:40:45 pm
Pretty much.  From my experience, unless you want to spend massive amounts of time paused to set everything up exactly right, we'll maybe achieve one of these projects in a decade.  That's a conservative guess. 

For forumiting, I'd request a spear dwarf.  Traits tending towards respect.  Male, if possible. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 04, 2016, 03:46:38 pm
Eh, don't be so pessimistic. If you can flood the world with magma you can flood/shotgun few rooms with water :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2016, 07:20:41 pm
Steam is, amusingly, one of the things you can't weaponize anymore.
Erin doesn't know that (neither did I); he's probably thinking more along the lines of the stuff that you can do with steam in games like Besiege. I'd assume that he's more familiar with our physics than with his physics.

And all of these defensive measures will likely never be implemented.
Erin is the Traplord. He will make certain that his favored items get made.
Necrothreat isn't known for being given time to prepare.
We will make time to prepare, even if we have to pick the godly pockets of Armok himself to just steal a few more hours.

EDIT:
Oh yeah, remembered another one. That cleaning through? If it is uncleaned, laden with syndromes, and something unclothed goes through, they get hit by syndrome.
I remember that from the reclaim of Battlefailed.
"Death troughs", they got called.

Also: "FAILCANNON will be able to shoot both hot and cold running fail."  :D
Let's get a cold fail faucet running.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on December 05, 2016, 01:00:52 pm
I support weaponizing the Aquifer getting Afer to fight on our side.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 05, 2016, 03:58:58 pm
Early Felsite

I stand before our resident mason and builder Arx. His long auburn beard and moustache were braided. During the arduous travel to this place he told me that it was customary for widowed men to fashion their facial hair so that their moustache is longer than their actual beard, which was damn impressive considering it’s nearly to his knees. He is also my lover. We found more in common during our travels than I thought we would. One of those things was loyalty. I hadn’t planned on any romantic involvement with him, but when he told me the story of his dead wife at the hand of necrothreaders and her subsequent last words to forget about her only to be risen from the dead the next moment, I couldn’t help but sympathize. Apparently that was forty years ago and he had maintained celibacy until now. Breaking from my reverie I focus on Arx again.

Spoiler: Arx (click to show/hide)

(https://i.imgur.com/uzeNXBn.png)

“Report. Are preparations proceeding smoothly, Arx?” Despite our familiarity I treated him as everybody else in public. I was first and foremost a leader to these people, second a friend. “I heard there was a commotion regarding the aquifer as well.”

“Sleeping quarters are done and furnished with beds. The stockpile needs expanding but we’ve delayed that since it would probably be better to create a new one after the aquifer is breached. The farming area is doing fine, though we have a lack of seeds. The sleeping quarters and stockpile can easily be converted to barracks, right at our entrance, just as you ordered.” He lists things in a systematic order. “Every room has doors and the main entrance to the outside has two courage wolves guarding it. As for the aquifer, we’ve discovered that while it is rather deep, making it harder to breach, there is a spot we believe to be thinner than the rest. TheFlame52, the carpenter, has already created the necessary wooden products needed to create the screw pump crucial in your plan to breach it. We should be able to breach it faster at this thin spot.

Spoiler: TheFlame52 (click to show/hide)

“Excellent. Tell Tsiru that he will be operating the screw pump itself. The plan requires your specialty in buildings, Arx. I will leave the wall building to you. Careful with the water not to slip and break your head. Tell everybody to be near the pump at all times when they’re free. We need extra hands hauling wooden blocks as well. We shouldn’t get much rest the next few weeks.”

Arx does a mock salute, a sharp about turn next and strides off to deliver my orders. I’m always impressed at his ability not to stumble around his long oiled beard. How he kept the thing at bay when he worked was beyond me. As I walk to the wagon to get some food for the dogs, I watch the sun as it lowers right above the necrothreader tower. Soon they will notice us and soon they will send their forces. I shudder as battle fear envelops my being, strengthened only by my memories of battle. There was nothing glorious in fighting the undead. It’s either a vulgar burning stench or a slaughter, often both. We have to prepare. We have to breach the aquifer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 05, 2016, 04:36:28 pm
Can I be dorfed as a mason/miner/hammerdwarf? Please? He can do all of them, changing when he needs to...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 05, 2016, 05:08:15 pm
Can I be dorfed as a mason/miner/hammerdwarf? Please? He can do all of them, changing when he needs to...

I haven't forgotten about anybody's forumites. I'm just waiting for migrants to show up.

Just have a bit of patience.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 05, 2016, 05:45:14 pm
I considered asking for a forumite, but I'd rather be alive on my first turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 06, 2016, 01:12:23 am
I haven't forgotten about anybody's forumites. I'm just waiting for migrants to show up.

Just have a bit of patience.
Could just dworf multiple forumites as same dwarf, i.e. Sprin-Karne.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 06, 2016, 01:30:50 am
I haven't forgotten about anybody's forumites. I'm just waiting for migrants to show up.

Just have a bit of patience.
Could just dworf multiple forumites as same dwarf, i.e. Sprin-Karne.
I don't know about you, but having a multi-personality disorder being the embodiment of Sprin sounds like an absolutely terrible idea. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 06, 2016, 01:54:17 am
Where did you think I got it?
I'll get Karne to help me this time around so it shouldnt be a problem
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 06, 2016, 06:36:48 am
Having your own for forumite is a special feeling. I'd much rather wait for the migrants instead of naming one multiple people.

Though if you and Sprin wish to do so with your forumite, you have all the right.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on December 06, 2016, 08:33:15 am
Sprin and Karne do a Fusion-ha
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 06, 2016, 08:33:43 am
As for me, no. I never wish to be forumited/dwarfed. Dwarves are precious things to care for, not things to trample upon (yeah, don't really get the dorfing practice).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 06, 2016, 09:16:06 am
These aren't Dwarves. They're Forumites.

The Forumiting practice in this thread is probably the most story-accurate form of "dwarfing" that there is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 06, 2016, 10:43:31 am
To the story you write on boards, sure. That is nice to see :)

But sometimes, it looks like dwarf has to throw a tantrum, mood or die to have their own personality and surroundings events. How many Th4DwArfY1s have there been?
And how many of those had exact same surroundings, personality, skills, upbringing, history and relations?
I bet none of them. I've yet to see two dwarves that are exactly alike.

The lolmod is something of a step towards trying to put apiks' wonderful intro into game, but given the quality of embark Imics provided (with entire races being out of range for some of them) I bet this world history didn't have Armok go to war with forumites and destroy them, for instance.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 06, 2016, 10:48:16 am
I'd like a Forumite, with as many of the following as possible.
I'd also like a turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 06, 2016, 08:25:28 pm
Oh cool, I have a dwarf. He's a guy for once. This is a nice change of pace.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 06, 2016, 08:30:31 pm
Oh cool, I have a dwarf. He's a guy for once. This is a nice change of pace.

You and Arx are the only men out of the seven forumites. It would appear our tradition of having a ridiculous amount of females persists even in this Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 07, 2016, 05:53:05 am
More to go 'round!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 07, 2016, 04:51:50 pm
Oh cool, I have a dwarf. He's a guy for once. This is a nice change of pace.

You and Arx are the only men out of the seven forumites. It would appear our tradition of having a ridiculous amount of females persists even in this Necrothreat.
Aaaah, Dwarf fortress. Forcefully ensuring that males and females are equals since... A long time ago.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 07, 2016, 05:46:13 pm
Equals? Ha! The women by far out match the men in valour and bravery, not just numbers. One need only remember Solon (http://www.bay12forums.com/smf/index.php?topic=120751.msg5012771#msg5012771) to see this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 07, 2016, 07:13:15 pm
All-female military, anyone?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 07, 2016, 07:27:00 pm
And a male labor team and trap force. Sounds like a plan.
Unless Erin ends up a girl. Then trapping will be part of the military.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 09, 2016, 10:32:09 pm
Hello? Apiks? Is the fort still going?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 10, 2016, 01:32:38 am
Afer got him!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 10, 2016, 04:13:15 am
Well crap.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 10, 2016, 08:28:43 am
Well carp.
Fixed that for you.  :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 10, 2016, 08:41:38 am
Well, Bollocks.
Fixed that for you.  :P
FTFTFYFY
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 10, 2016, 12:33:46 pm
Late Felsite

The churning sound from the screw pump reverberates through the very earth. It has done so for the past month or so. Churning that water in puddles around the pump itself, sploshes heard from time to time. The only thing happening a mile from us being the constant woodcutting, wood block carpentry, hauling, building and the damned churning. There is always somebody awake to churn the forsaken thing, and always somebody to build the walls necessary to block off the aquifer. Anybody who dares have free time is ordered to stand on the next floor above the screw pump and to be ready to haul, build or churn. One day when Tsiru and I were in the dormitory, trying to fall asleep, the churning had stopped while they changed for a few minutes and Tsiru started imitating the churning sound. I threw a rock over his head but it would appear that Tsiru is already too hardheaded for it to have an effect.

The noise of Arx’s hammer is dulled with every hit as the damp walls suck the sound away, the water at his groin. He was forced to tightly braid his beard and wrap it around his neck. The reason he didn’t do this very often was apparently because it is dangerous, and might suffocate him if he doesn’t pay attention to it. The walls he builds on the destroyed aquifer walls hold steady and keep any water from leaking. He told me they would need to be replaced with good hard stone once we pierce the aquifer. I promised him that we would expand the walls to three layers once we got stone and had time.

It is a well known fact that forumites cannot function properly without booze. What is little known is that we develop anxious behavior the longer we stay away from the comfortable safety of our stone halls. While Tsiru and I have been away from the great stone hallways of our kind for a long, long time, we were trained for that. The whole reason why it was Tsiru, a simple apprentice of a loremaster and not an actual loremaster that came to the surface to study the ancient writings was because he had a greater resistance to the surface symptoms that plague us. On the other hand I was a part of the royal council guard. I was bred and trained for war. Instincts honed, I was taught to always be alert, and to do that, no small amount of anxiety is required. The surface was practically child’s play, though it did get to me on particularly bad days. Just like when you’re play-fighting with children and you accidentally stumble and they all jump on top of you, making what was supposed to be an easy thing that much harder. I do recall fighting children just like that once, however I wouldn’t be alive if I had stumbled. They were undead after all.

A stale plump helmet, one of the last ones we had because the others were delegated for farming, joined with my stomach when Tsiru entered the dormitory chambers where I had been eating. He seemed rather excited. More excited than usual in fact. My feet immediately jumped standing as a hope in my mind sprang.

“Apiks! Arx told me to call you. We’re nearly done with the walls. We are nearing the final building. The water has almost ceased causing puddles.”

Without waiting for him, I started to run, running towards the churning sound. I rounded the corner at the door and saw that TheFlame52 had taken Tsiru’s spot on the screw pump. Running with all my might I reached the end of the hallway, nearly colliding into Arx with happiness as I saw his stupid grin.

“It’s almost done, I just need to build one more wall. Care to do the honors of churning the last water out? It was your idea after all.” I swear I saw his grin widen, though whether it did nobody could know as his dense beard covered every muscle that dared so much as to twitch.

Wordlessly I went over to TheFlame52’s spot and took the lever from him. He gave me a slight smile as well as a sigh of relief for his muscles. “Careful not to break it now, strongwoman.” I wrapped my hands around the smoothened wood of the lever. It was damp from sweat. I braced myself for pushing, straining my muscles and churned. The water started forming puddles faster than I had anticipated, given so close to our goal. Arx immediately went downstairs and started forming the final wall. I kept churning, focusing my entire attention on the task at hand. Everybody had gathered to watch the high point of three months of work.

Finally, Arx came up the stairs, a triumphant look on his face. Moments later the water that was being pumped stopped. All we were left with was a big puddles of water. Tsiru wordlessly took his pick and formed a small channel in the middle of the hall for the water to go into until it evaporated naturally. I stood before the last piece of dirt that stood between us and the sacred rock. All I had to do was give the order. Our two miners formed in front of it, ready to fashion stairs. I gave the order.

(https://i.imgur.com/5t9vIvw.png)

“Mine away.” And they started mining. Half an hour later our experienced miners were done. We were able to go down the next level. I told them to do so as I turned around for a much deserved break. As I was walking down the corridor with a few other forumites, I heard a yell behind me. Turning my body around rapidly, I saw it was Tsiru from the stairs. He was shouting for me. I ran towards him, my feet feeling heavier with each step, a dread forming in the pit of my stomach. Finally I reached his scared eyes. “What happened, Tsiru? What happened down there?”

A look of desperation crossed Tsiru’s face and he took a breath. “There was more of the aquifer underneath the stairs. The thin aquifer space wasn't large enough to cover that area.”

His words hit me like the mythical creature truck. My eyes widened, anxiety now in full force, but my battle instincts keeping me from going into panic. I took another two steps towards Tsiru before my knees gave and I fell on them. My arms stood beside me. Defeat overwhelmed my senses.

“I… I have failed you.” I just stared at the stairs. The stairs to nothing. Second passed and those seconds turned into minutes. Those minutes felt like hours to me. I had failed in my mission. The shock of it all overwhelmed me and I collapsed with a sound thunk on the dirt floor. I could’ve sworn I heard shouting in the background as the darkness overtook me.


Some time later…


A black space enveloped me as I floated around in it. Was this the afterlife? Did I even care anymore? Not much went through my mind as I floated around the dark space. After what felt like days I started hearing something, so imperceptible but still something. I strained my ears for it but found nothing. Hours later the sound came back and I listened for it. It sounded like shouting. Then it was gone again. Hours later it came back, but this time brought a light with it. I heard the sound much more clearly now. It was clearly shouting, and a rather frantic one too. There was also a more metallic sound in the background, almost rasping. The image was a mix of violet and white surrounded by the blackness. And then it was gone again. After another hour the sounds and images came back. This time it was a lot more vivid. There stood two forumites, one on the ground, the other above him, blackened. The rasping noise was a mix of screams, laughter and what I recognized as the grunting of the undead. And then it was gone again.

A bit later I heard the sound again. I strained my ears again and focused my mind on it, but an image did not come. The sound rose in volume until I practically heard it shouted in my mind. The sound of it grated on my nerves so much I tried moving my body. My toes moved, then my fingers, then my legs and finally my torso. With one large push I moved my entire body upwards and felt red. A crash, and a scream. My eyes opened.

Tsiru laid on the ground, grasping his head with both his hands, groaning. My eyes threw furtive glance around the environment to orient myself. It was the dormitory. I was back. But the images… not a worry for now. I threw the covers away from me only to find myself naked and immediately put them on again. Of course I’m naked. Basic medical procedures in the army. If you were bitten by an undead, they needed to amputate that limb immediately, even if it was the neck. Wrapping the sheets tighter around me, the groaning forumite finally took a hold of himself and regarded me with surprised eyes.

“Apiks! You’re okay! I was so worried when you collapsed like that.” A moment later he noticed my naked feet and his ears turned red rather quickly. “I-I-I-I wasn’t the one that removed your clothes. Everybody was worried and I told them what you did in the army and Arx volunteered to do it. You were out for a day, Apiks. Some of us were even talking about going back to the mountainhome if you didn’t wake up.”

Typical of civilians. Just a whiff of trouble and they’re off. “Forget about that. I’m back and we’re not going anywhere.” I then remembered something and winced. “What happened to the aquifer?”

“Oh! About that. Apparently during the building process it was necessary to wall off the thin layer of aquifer that we had originally found. I made the decision to dig out the stairs there and found that it worked! While a tiny space, we do in fact now have access to stone!”

My mouth was open agape. I saw him beaming with pride and satisfaction and decided to let him have his moment.

“Tsiru. Get my clothes.” And Tsiru went off with a salute. He did it properly, fist hitting his chest twice. “Things just got a whole lot harder.”

(https://puu.sh/sKMik/e2dd722c02.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 10, 2016, 12:59:25 pm
YAAAAAAAAAAAS!!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 10, 2016, 04:37:12 pm
How many layers does the aquifer have, anyway?

Expanding to three larger radius for pierce....Substantial effort for a promise.

Can mechanisms actually be decorated with wood handles? I know buckets can get handle decorations....

Oh yeah, and remember: Aquifer ceilings can leak. This is annoying when you have only 3z of sedimentary, with first cavern starting right below the first one.

Well, at least you're hopefully more skilled at handling one now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 10, 2016, 04:44:20 pm
Glad I don't have to deal with Afer (yet). Has anyone had any ideas to weaponize it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 10, 2016, 04:48:50 pm
Glad I don't have to deal with Afer (yet). Has anyone had any ideas to weaponize it?

Traps, of course.


Are there any good traps that use water?
Sure.

- Get invaders into 7/7 water. Anything needing to breathe dies. Usually done by luring them into a corridor, but there's no reason you can't drop non-fliers just straight into water with crossbow/ballista/minecart fire or lever pull. Or just dig out almost the entire map down to the aquifer, then cover it with bridges linked to lever (alternatively, with pumps make it bit higher and install drainage to recover gear).

Could make the room (temporarily) swimmer-safe with breathing room on level above, that can be removed by closing the bridge. Which conveniently also neutralizes anything not needing to breathe.

Note that massive digging efforts might need retire/unretire to work best.

- Powerless ammunition for watergun.
At high end, I think this is pretty much "anything dies" (expect perhaps a steel titan, vanilla, and I'm not sure there) though harder to setup and to cover entire map with. There currently isn't a public design that is absolutely perfect given the current understanding of minecarts, though there's several that can repel circus.

- Depending on map temperature, spontaneous ice tunnels/landmines.
Anything that isn't made of fire dies.

- Depending on map temperature, melting baths.
Anything that can bleed to death probably dies.

- Water pushing onto spikes/storage:
Not sure what the limit on this would be, but anything moved by water pressure should die.

It can also make neat things like trapped 7/7 water only shortcuts to get werebeasts (via a submerged minecart trap, for instance).

Probably lots other possibilities. Defensively, for instance:

- Moat: Rather eh, given the existence of drawbridges.

- Cleaning through: Useful when dealing with anything with syndromes:

- Water fighting grounds: Helps neutralize fire and syndromes (not sure about webs, wiki suggests they're destroyed by irrigation but water waves might be too slow).

Cleaning throughs can also be modified into death throughs, ala the ones from the reclaim of Battlefailed. These can be useful as a moat replacement; just make sure that the dwarves won't fall in accidentally (http://dwarffortresswiki.org/index.php/DF2014:Unfortunate_accident).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 11, 2016, 04:15:11 am
On that note, to not have that happen you need to periodically push the syndromes into walls or something with flowing water.
(Magma also works for the tiles under it, without needing to be flowing, but costs FPS due the temperature.)
(Wiki says mist works, but I've failed to get it to work in my tests.)
(Fire should perhaps work for adjacent tiles - untested, and has the same problem as with magma, though you can perhaps use minecarts to move it, or make the minecart itself burning in 43.02.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on December 11, 2016, 11:03:37 pm
Ah, the joy of piercing an aquifer- always feels lovely. Now to get underground before something finds us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on December 13, 2016, 06:11:22 am
Ah, good to see good old Necrothreat undead again. Could I be forumited when a valid character appears?

Name: (Dr.) Lemonpie
Skills: any medical skill or any noble
Profession name: "Certified" Surgeon or "Legitimate" Lord

I've never actually been something other than a dorf/forumite in a succession fortress, but I'd like a turn to play, too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 14, 2016, 02:24:39 pm
I notice that neither I, nor Lord_lemonpie are on the player list. Did you just forget to, or are we not allowed to play?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 14, 2016, 02:34:22 pm
I notice that neither I, nor Lord_lemonpie are on the player list. Did you just forget to, or are we not allowed to play?

I've simply not gone around to updating the main post. It's done now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 14, 2016, 02:35:41 pm
I've simply not gone around to updating the main post. It's done now.
Thanks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 14, 2016, 06:31:23 pm
I god-damned guarantee you that some overseer will flood the fort at least partially.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 14, 2016, 06:36:31 pm
Give main stairway map edge drainage 20z beneath it's bottom?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 14, 2016, 06:42:55 pm
Then it'll stop at partially flooded, and I will still be right. Or someone will floor off the staircase and the fort will still flood.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 14, 2016, 06:49:54 pm
Stop giving Sprin ideas.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 14, 2016, 07:15:55 pm
...The last Sprin turn I read had Sprin announce "I'll kill only three-quarters of working dwarves because I'm being nice" to Gwolfski, then proceeded to just that (ignoring Sprin's counting fail).

Ideas are just merely how the quota of killing 75% of the fortress (excluding children) is met, but Sprin's has enough of them - that is, more than 0 - by now, so adding more isn't really hurting anything.

I mean, next overseer will probably build their own fortress if the previous one is flooded, but that happens on like half the turns anyways, so it's no big loss.

*comes up with few fair bit worse ideas*

All-in-all, the above is fairly benign.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 14, 2016, 07:40:31 pm
I think we should at least make multiple exits to the surface, to avoid Necrothreat 1's fate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 15, 2016, 05:07:54 am
I think we should at least make multiple exits to the surface, to avoid Necrothreat 1's fate.

I don't think anybody anticipated what happened in Necrothreat I.


In the next few days I should be getting a new PC. Any delay until then would be because of that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 15, 2016, 08:19:47 pm
Hey, has anybody new been forumited yet?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 15, 2016, 09:06:27 pm
Hey, has anybody new been forumited yet?

There has not been much progress made since the aquifer was pierced, and as such we haven't reached the migrant wave yet. So no, nobody else has been forumited yet. On the bright side, once I do in fact am able to get to doing it in the next few days, my turn should finish quicker than expected, and not the same length the past three months took. Really, it's the aquifer that was the slow part.




I've also been thinking about adding a provisional rule to the rule list that cites that short-term important holidays (such as birthdays, Christmas, New Year's and other important such holidays for every person) are automatically days added to the turn of the person currently playing. The train of thought I was going off of was that if somebody finished their turn right before said important holiday (for example me finishing before Christmas), the next person would be burdened in either having a bit of time less for their turn or playing during their important holiday.

However, while at the start of a Necrothreat I might make changes to the rules, changing the rules mid-game is not recommended. As such it would be proper to gauge how much support this addition might have.

If you want holidays to be automatic extra days for the current overseer, please state your support. If the amount of agreement is low or nonexistent, it will be assumed that enough people have abstained from a choice for the vote to not pass.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 15, 2016, 09:17:49 pm
I see no real reason not to have this. Mind you, I'm not going to be one of the people eagerly awaiting/solemnly dreading their upcoming turn.

Of course, if we don't have this, we may have rushed people around the holidays, leading to increased !!fun!! because less time = worse decisions!

...

But seriously, I'm in favor of this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 15, 2016, 09:20:33 pm
I'm in favor too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 15, 2016, 10:28:14 pm
Wait, this fort has irl term limits?

'9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.'

Hm. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7282761#msg7282761)

Well, it beats IronTomato's succession :v

Btw, apiks, apiks' turn's post links are borked - 3 out of the four lead to newest post atm.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 15, 2016, 11:24:48 pm
Wait, this fort has irl term limits?

'9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.'

Hm. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7282761#msg7282761)

Well, it beats IronTomato's succession :v

Btw, apiks, apiks' turn's post links are borked - 3 out of the four lead to newest post atm.


Hmm, weird. I'll keep an extra eye out in the future for such cases where the links don't work. Thanks for letting me know.



Regarding my turn, if we had to get all technical and add the grace period + rule 10 + the 1 week, then my turn should be over today or tomorrow. If we don't, then I'm a few days late, yes. :P

I'm planning on finishing my turn by the start of next week when my new PC is all set up and my updates via rule 10 should retroactively compensate for the extra few days. However if anybody wants to hoist a flag in rebellion and dethrone me from the turn, you can do that too.

That said, are you abstaining from the holiday proposition?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 16, 2016, 12:03:33 am
I'm fine with Apiks paying us off through rule 10.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 16, 2016, 12:14:11 am
At least we're getting updates.  Sneakedtunnels had a slew of players (myself included) skip or partially play turns.  "What turn order?" we say when someone asks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 16, 2016, 09:54:22 am
^This. Updates > turn order, time taken or whatnot. A player who plays for 3 weeks and posts picture-laden text updates every second day is vastly better than one who takes the save and 4 days later posts the save, 1 year later.

And yeah, abstaining for I do not care and am not affected. Why are we talking like this?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 16, 2016, 06:12:48 pm
I would like to vote over 9000 times in favor of the holiday exemption, because I don't like losing, nobody specifically said I couldn't, and it's a good idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 16, 2016, 06:15:24 pm
+1
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 18, 2016, 08:58:21 am
Malachite

After we struck rock there has never been an idle moment for any of us. The entirety of Malachite was spent growing, mining and building things. Tsiru’s actually starting to look like a proper forumite now, ha. I’ve ordered to start expanding multiple levels below the aquifer so there is no risk of it flooding us. We will start first with the stockpile area, which I plan to be quite grand.

Spoiler (click to show/hide)

Meanwhile the other miner has expressed a desire to join the military headed by me. She seems used to swinging a pick around so it’s likely she’ll be great at swinging a banhammer around as well. Imic I think was her name. Seeing my fellow forumites start hardening up from the harsh wilderness warms my heart. A true forumite is born from stone, looks like stone and molded into stone.

Spoiler (click to show/hide)


The other day, reinforcements arrived. Or so I thought. It turned out they were refugees. Civilians to the bone. Absolutely useless in most skills. I did not turn them away though since we needed the extra hand. Maybe I could put them to use. The military does need fresh blood.

Spoiler (click to show/hide)

What worries me the most is the visions. They seem to not be limited only to me, though I achieved the greatest clarity so far in them. Arx, Tsiru, Imic and even TheFlame52 tell me that they have been having strange dreams recently. Tsiru's on the job recording every single dream, however his work as a miner is actually impeding that effort. I do not know what they are, but everybody has been starting to feel strange in this place. It seems Tsiru really did hit the jackpot with it, but it's not a good feeling. Something feels wrong. So very wrong. The more I have the visions, the more I'm starting to see creatures in the shadows. So far only Tsiru has noticed. I see the concern in his eyes, however we can't let this jeopardize the mission. If necessary I will have to... deal with him.

By the guardians! What things am I thinking about. This place is dangerous. We must entrench harder. We must dig deeper. The undead are coming. The shadows are coming. The visions are coming.




As seems to be traditional during my turns, I always get the worst batch of migrants ever. They have virtually no useful skills, hence making forumiting a lot harder. I could only squeeze in Imic and that's just barely, only fulfilling his Mason condition, trying to mold him into the others eventually.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 18, 2016, 10:13:43 am
The undead are coming. The shadows are coming. The visions are coming.

So we build some traps. :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 18, 2016, 11:52:45 am
Quote
Meanwhile the other miner has expressed a desire to join the military headed by me. He seems used to swinging a pick around so it’s likely he’ll be great at swinging a banhammer around as well. Imic I think was her name.

I enjoyed the update, I just wanted to point out this section refers to Imic with mixed pronouns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 18, 2016, 11:55:56 am
Quote
Meanwhile the other miner has expressed a desire to join the military headed by me. He seems used to swinging a pick around so it’s likely he’ll be great at swinging a banhammer around as well. Imic I think was her name.

I enjoyed the update, I just wanted to point out this section refers to Imic with mixed pronouns.

Yes, that would be a mistake on my side. I originally wrote it with male pronouns and then when I checked the gender I saw it was a female. I forgot to change the first two pronouns. Thanks for the notice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 18, 2016, 12:56:54 pm
You're welcome.

The undead are coming. The shadows are coming. The visions are coming.

The politicians are coming.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 18, 2016, 03:58:12 pm
What's with that rather large quarry? Preparation for steel?

And I see you're already planning to start making accidents happen as your plot dictates. However, I don't really understand why record-keeping would be concerning.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 18, 2016, 04:05:06 pm
What's with that rather large quarry? Preparation for steel?

And I see you're already planning to start making accidents happen as your plot dictates. However, I don't really understand why record-keeping would be concerning.

Whenever I play I always make huge stockpiles. It's literally a huge room for stockpiling stuff, that's all.



I'm playing only for one turn. I'm just planting plot seeds that other people can use in their own stories in the future. My turns are traditionally boring so I do have to plant them.

What do you mean that record-keeping would be concerning?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 18, 2016, 04:49:31 pm
Ah. I never do that. It's usually storing in workshops (seeds and drinks frequently in still, for instance) with perhaps just-in-time production to avoid cluttering them up or minecarting them into qsps. If I see a mason hauling stone from 10 paces away I groan, cancel the job and link it to the stone stockpile ideally 1 tile from the center of workshop (using ramp/qsp on level beneath).

Tsiru being the one who visions want you to kill off, when they're just recording things already known. But I take you'll limit your participation after this to just RPing, then?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 18, 2016, 05:01:34 pm
Tsiru being the one who visions want you to kill off, when they're just recording things already known. But I take you'll limit your participation after this to just RPing, then?

I'm still not sure what you mean. The internal monologue is supposed to show that the visions are corrupting me in some way. I never said that record-keeping is a problem. Tsiru is the one that noticed that my character is seeing shadows and the corruption is starting to make her more brutal.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 18, 2016, 05:10:20 pm
Hm, k. Assumed that the visions would drive one to murder specific targets, given how it seems like half the RPers posting here are ancient eldritch being plotting so very ancient and dark things, oh yes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 18, 2016, 06:34:39 pm
I frankly am not sure how I'm gonna keep track of everything.  Lot of people, lot of motives, lot's of death and destruction inbound.  That much I can keep straight.  Everything else is up for grabs. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 21, 2016, 12:35:53 pm
Early Autumn

It is now Autumn. Summer has passed. The visions’ strength has started to weaken as we get adjusted to this place, though the new arrivals still have frequent vivid dreams. The entirety of the warmest period of the year was spent in hauling rock. Funny how things turn out. In Spring I’d kiss the stone if it meant that the cold embrace of our forumitian halls would come faster. Now in Autumn I don’t want to see another rock. Nearly three months spent in hauling rock after rock. There wasn’t even a reason to do strength exercises. The hauling was all the physical exhaustion you could ask for. But it is now Autumn, and the great stockpile is done.


Spoiler (click to show/hide)


Tsiru on the other hand hasn’t made much progress if any. Sure he keeps logs of the visions and all but he tells me that he can’t find the connection between them. Just when he thought that he pinned one of the visions down to a specific event in the history of Necrothreat, the next vision delivers something that did not happen in his books. Half a year of struggling to find the link and failing seems to have taken its toll and he has asked the council of kings for a specialist on magic. Of course all letters have to pass through me so I appended my own request in addition to his. We don’t need a specialist on magic, we need a specialist in the more scientific arts. Namely military technology and soldiers. Of course since my request takes priority, Tsiru might not get his, but that is of no import.

Regardless, now that the stockpile is done, it’s time to haul some more things, thankfully not just stone this time. I’ve ordered the farming area expanded and a refuse area behind the kitchen. Apparently some of the animals died due to neglect. I don’t know whose job it was, but I ain’t complaining. Meat’s back on the menu, girls. I am, however, worried about the farming. I’ve resolved myself to buy seeds from the next traders we seen. A trade depot has already been built outside since early Summer. All it needs is some fat traders, hopefully not hippies, and my silver tongue. Or axe.


Spoiler (click to show/hide)



Something was whining at the other end of the corridor as I did my rounds around the fortress. It was a low sound that I normally wouldn’t have paid much heed to if it wasn’t for one of my courage wolves that I brought with me and stationed at the entrance to protect from intruders howling. Quickening my pace I eventually saw other people starting to show up at the sound. I could now start to see things more clearly at the entrance. Oh by the gods, one of the courage wolves was on the ground, a puddle of red-pink at one end.

 There was another creature next to the animal, but I couldn’t tell what it was due to the lighting. It must’ve brought the torches down on the ground since the light was in front of it. Thankfully I ordered the front door replaced with a stone one just in case something like this happened. I started doing what any respectable animal lover would do. I pulled out my axe and started running at the entrance. I see what it was now. It was a forumite holding something in its hands, them being red. I could tell the wolf wasn’t dead yet by the sounds it was making. What I didn’t understand was why the other wolf wasn’t doing anything except destroying my eardrums.

I braced for impact as I raised my axe. At that moment the forumite on the ground turned his head around as he heard my warcry. When I saw his face I must’ve been so shocked that I swiveled my body around and crashed straight into the wall and from there to the ground. Colour filled my vision as I tried to focus my eyes. A moment later a dull pain filled my left cheek. I heard talking as I started getting on my feet. Bringing my hand to my cheek left it with a small spatter of blood. I must’ve cut myself with the axe when I crashed into the wall. Stabilized now, I look at the sight before me. Tsiru on the ground holding something squirming, torches next to him.

“Apiks! Look. Just when I was coming to give you a message, I found her on the ground giving birth! Are you okay? You spooked me with that axe for a second.” Tsiru said with his usual enthusiasm in regards to everything, easily mistaken for shock. Of course it would be Tsiru that’s in this mess. Who else could’ve it been.

Usually I try not to think too much in regards to him, but he did say he had a message for me. For the first time now I noticed that something was going on outside. I could hear a commotion. Must be what Tsiru wanted to tell me about. “Yeah, yeah. I can see that. Give the puppy and the mother something warm to snuggle in and water. Let the puppy stay with the mother once she feels better. Now tell me what message you have. I hear something’s going on outside.

A look of incomprehension flooded Tsiru’s mind before he remembered. “Oh yes! Traders, Apiks, Traders! And a proxy from the council! They’ve requested your presence!”

Ah. So that’s what it was. Well time to get to haggling seeds. “Tell the others to prioritize bringing some of our better produced bins, barrels and anything else that might fetch a pretty price and we don’t need over at the depot. Tell Arx about the puppy too. I remember him being rather fond of the courage wolves, playing with them when having free time.” He got to his feet and headed off with the proper salute. Maybe I should teach the others how it’s supposed to be done. For now, it’s negotiation time.


Spoiler (click to show/hide)



“For the last damn time. I don’t want your stinking memes. Just give me my seeds and let’s be done with it.” I turn around with disgust on my face as I’m barely holding my anger in from drawing my axe. I’m glad I didn’t send anybody else to do the trading. These “traders” would sell even your bones if they could get their hands on them. At least I managed to procure a large quantity of seeds for farming. That’s one problem solved. Now time to deal with the proxy. Curses to him for telling me to deal with the traders before talking to him. “Have a better view of your needs” he says. I’d love to have a better view of his head on a pike.

That was uncalled for. The visions have dramatically lessened in frequency and I barely see any shadows in corners now, knowing them for specters, but it seems that my aggressiveness still persists. This place must be taking its toll on me. I’m starting to doubt whether it was the visions who did it in the first place. There are many mysterious forces in this world, not least sentience.

I collect the proxy from his spot and led him to the dormitory. The only place where we could sit on the beds to talk. He was a short man with a nondescript face and small round spectacles on the edge of his nose. If I had to give the man a job, it would most definitely be bean counter. As it turned out, when I probed him on it, he did in fact say he was a bean counter. Apparently all fortresses received yearly bean counters under the disguise of proxy. When I voiced my objection that the council knows that we are more important than any other civilian fortress, he said that they did understand that, and that’s why they sent him. A pro bean counter. I’d have hit his face then if he had made a smirk, but he didn’t. His face stayed emotionless as he stated his job description. It seemed that humor wasn’t in his vocabulary.

“Before we continue with the obvious bean counting, what news comes from the council?” I say with a lowered voice. “How goes the war? We get barely any information out here, hoping only on rumors from migrants.”

He leans towards me and looks sideways, confirming that nobody can hear us. “Surprisingly well, actually. There haven’t been any significant developments since Spring. It seems as if the undead have temporary halted their advance and Armok his hand. Our special agents say that in the upper echelons of the living among their forces are in unrest. Something about Ur and Armok forcing order among their ranks through force. Multiple purges have been done, many of our agents caught, though not all. Something must’ve happened for them to stop their advance now, after so many years. There are rumors it must be because of this fortress, but they go largely without support. The council has agreed that the alliance is to start pushing the enemy back before they stabilize themselves. In fact, there is one group of adventurers that have managed to retake one fortress on behalf of a group. The council wants to relegate you to a military outpost instead of a special research one. All this considered, you will still receive support, but will receive one notch less of a priority.”


Spoiler (click to show/hide)


All of this was quite a lot to take in. We came here because we were seriously losing the war, and now he says that we’re pushing them back. What was the point of us coming here then? Did we churn and haul for nothing?

“I see… that is good. Regardless let’s get down to your favorite part. Bean counting.” I could’ve sworn I saw a movement in his shaved face then. “We need weapons, seeds and food mainly. Those are the three most needed things. Let the council know that.”

He got up from the bed. “I handle all matters concerning this fortress back in the mountainhome. Here is a list of what we would find of high value during future trade. This concludes most of the things we had to discuss. You will find most of what I said and personal correspondence by the council in the document I’ve handled you.” What he did next I didn’t expect at all. He ended his words with a double tap to his heart. The salute. From a bean counter.

I got up immediately got up and did the salute. “May the guardians protect you, professional bean counter.” He did the same but with a bow and strode off.


Spoiler (click to show/hide)



Half a month later, things were starting to look up. We were self-sufficient enough for winter, if a bit low on booze. Most of our time was spent hauling as usual. At the complaints of the orders I finally ordered a dozen of wheebarrows to be built and they were now done and made the job much easier. I spent it thinking mainly. We were now a military outpost. Maybe it was time I thought about a successor to leading this fortress and dedicated myself to the military. The visions were all but gone now for the first settlers here. There still exists a feeling of something scratching at the edge of my mind, but it is not annoying enough to warrant any extra attention. Must be the stress from doing the same thing every day.

One day, just as I was getting ready to haul, Tsiru and a forumite I did not recognize came to me. This new forumite stood rather elegantly, with hands behind his back. He had golden hair lined with streaks of gray and a very tanned skin, marking him as one who spent a lot of time under the sun. A soldier maybe?

“Apiks! Remember that letter I let you send to the council? They received it! They sent the person I was asking for and some more people.” Wait what? They approved his request? The military specialist I requested better be among the others. The newcomer stepped in front of Tsiru and bowed with a flourish, introducing himself.

“Erin Quill, magitechnician, traplord extraordinare, siege engineer and marksmite, madam. I know magic science and science magic. The council tells me you have requested my presence.”

I just stood there for a few moments before gathering my wits about. I didn’t expect them to send somebody who filled in on both requests. Wasn’t it the proxy that processed orders regarding us? This must be his version of humor.

Tsiru with his usual enthusiasm opened his mouth again “He’s amazing, Apiks! He knows all kinds of things about magic and science! He tells me of a thing called a “dream trap” where we might be able to capture the visions to research them via magic. He says they must be a remnant of a place of power like this place. He even brought his wife along with him! She’s a spinner and is taking care of the other migrants right now in the dormitory. There’s a macemite among them. See Apiks, the council thinks about you too! They are starting to send soldiers.” He didn’t seem to know about my changes to his letter. He must think I sent a different one about the soldier.

With a bit of a grimace I reply “Yes, yes. Of course. Err, well, Erin was it? I hope you can make yourself at home. We would appreciate your traps here. Marksmite you say? Report to me later when you have some free time. You’re joining the militia and it’ll imbue you with the freedom to experiment with your traps if you so wish. I’ll go check on the migrants now.” We saluted and went off our own ways. Tsiru was engrossed in explaining magical things about this place. I, however, noticed something at Erin’s back where he kept his hands. He was fiddling with some kind of machinery with amazing speed, as if he just couldn’t stay still and had to always be on the move. Great, another nutjob.


Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 21, 2016, 12:50:27 pm
I didn't know we had a pack of Courage Wolves with us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 21, 2016, 01:00:23 pm
I didn't know we had a pack of Courage Wolves with us.

I always start my fortresses with dogs at the entrance so they protect from baby snatchers or thieves. Rather effective too. I make them female and male so that they can make some babies.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 21, 2016, 01:25:58 pm
Imic was walking through the fortress, on break from his work. He was looking for a certain fourmite. After going through most of the fortress, he returned to the meeting area, where he found the fourmite in auestion.
'Hello, there. My name is Imic, may I ask yours?'
'Erin... Is my name.'
'You were a... Magitechnologist? Wasn't that it?'
'Magitechnicion.'
'Yes, that was it... I have a question.'
'Yes?'
'Well, you see. Um... I... Am intrested in magitech...'
'Yes...'
'Well, you see...'
'Mhm?'
Spoiler (click to show/hide)
'I... Will consult with Apiks. On whether or not you are needed for anything else.'
He mainly said this out of bewilderment from a large dwarf dropping on his knees and yelling...
'Thaaaaank you soooo much...'
Edit: magitechnicion, not magicechnition
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 21, 2016, 02:05:37 pm
Yah-hah, yes!

So. First order of business, we need to set it up so that anybody trying to enter the fort without permission gets flooded off into the moat. Actually, first order of business is to make a moat, and line the bottom with grates so that we can recycle the water. Then set up the flood trap. After that, we can have a zombie mosh-pit moat!

Anyway, other things. Yes, the dream traps. We'll need 1 wooden ring - about the size of your head - per room, and put strings around it. It should look kinda like a spiderweb when you're done. Also, include little pieces of glass. Dream faeries are like magpies, they like shiny things, and glass looks like gems, they're good bait.
What do you mean, it sounds absurd? This is magic! Symbolism is the basis of all magic! Function follows form, don't you know that?

Alright, we'll also need some cannons. You take a big tube, stick a wee demon in the bottom, and pull its tail out the back. But not any of the rest of the demon, then you just have an angry demon, and they're a pain. Then you just stick a cannonball in the front, and just give the demon's tail a yank whenever you want to send the thing flying.

Ah, undead stuff, okay. Fire. Fire is ALWAYS a good thing when dealing with undead. We need to enchant the bows to shoot flaming arrows. Okay, here's what you do:
When using the bows, you must (MUST!) start with the arrowhead being up against the piece of flint. Otherwise, the djinn will not deign you worthy enough to be worth setting your projectiles aflame, and you will simply have zombies with arrows sticking out of them! That would not be good! Of course, it does take practice to do it right; the djinn are VERY specific, and so you must have the arrows and the flint hit each other in a VERY specific way, or it will not work! A good sign of the djinns' approval is if you see sparks when you fire the bow. A very good sign is if when you fire the bow, the arrow has been fireyed.

Anyway. Ummm....
Oh, you want to know what this thing is? Why, it's my most recent project! If used correctly, it shou[thing explodes into a bunch of pieces, denting the walls but thankfully not hurting anyone]

...
I'll put that in the list of "designs that work better as grenades". Back to the drawing board, then.


Oh, hey, you have courage wolves? How would you like a cyborg courage wolf? Just need a couple mechanisms, a seeing-eye gem, copper wires, a small ballista... what's that? Ballista aren't small? Well of course not, normal ballista aren't, but these would be small ones! Like those over there! [points at a rack of crossbows]



Out of character... yes. This is awesome. And that detail about needing to be doing something with his hands at all times is exactly how I imagined him. Largely because that's how I am too.

And yes, I plan on roleplaying this guy as someone who flies in the face of all logic and reason for the sake of cool stuff and absurd mechanisms. Or, as I like to put it, he's the guy who'll be building the Friend Computer in the fort in secret because he feels like it, and then, when discovered, calmly state that he has no idea what you're talking about, while continuing to build the thing right in front of your face.

So, yes. Anyways. This is awesomesauce. 'Tis glorious.

By the way, what were those civs he was a former member of, and why did he leave them? For that matter, why has he had to leave civs multiple times?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 21, 2016, 02:07:47 pm
Dammit, The forgot to read the turn lost. That happened before he became the overseer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 21, 2016, 02:08:00 pm
Imic was walking through the fortress, on break from his work. He was looking for a certain fourmite. After going through most of the fortress, he returned to the meeting area, where he found the fourmite in auestion.
'Hello, there. My name is Imic, may I ask yours?'
'Erin... Is my name.'
'You were a... Magitechnologist? Wasn't that it?'
'Magitechnition.'
'Yes, that was it... I have a question.'
'Yes?'
'Well, you see. Um... I... Am intrested in magitech...'
'Yes...'
'Well, you see...'
'Mhm?'
Spoiler (click to show/hide)
'I... Will consult with Apiks. On whether or not you are needed for anything else.'
He mainly said this out of bewilderment from a large dwarf dropping on his knees and yelling...
'Thaaaaank you soooo much...'

We are going to need twelve rubies, fifteen cubic kilograms of copper wire, one bottled thermonuclear catsplosion, and a baby dragon. Get to work.

EDIT: Also: Magitechnician. You take "magic", and you take "technician", and you add them together, and it's "magitechnician". C, not T.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 21, 2016, 07:10:08 pm
The holiday exemption vote has failed to pass due to a lack of support in proportion to individuals following this thread. Holidays will retain their position of being a part of the turn period.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 21, 2016, 07:24:14 pm
 :(
Well, it won't really be affecting me, but I still feel it's kinda unfortunate.
If people voice that they want the rule change now, can it still happen?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 21, 2016, 07:27:54 pm
:(
Well, it won't really be affecting me, but I still feel it's kinda unfortunate.
If people voice that they want the rule change now, can it still happen?

Yes, it is still up to debate. We need 6 people to voice their agreement before it is inaugurated. So far only 3 have.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 21, 2016, 09:19:55 pm
Counted among the people who posted in this thread, or among the prospective overseers?

If the first, I guess I'll give my nod. Sure, if that provides for better stories.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 22, 2016, 01:08:16 am
Also, nobody seems to be against the rule. There was just one person who didn't care, everyone else who spoke up supports it. And of course, people really shouldn't need to skip holidays just to post for us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on December 22, 2016, 01:32:26 am
I support it too, by the way.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 22, 2016, 02:01:00 am
I support the rule.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 22, 2016, 09:19:38 am
Hey, apiks, I just noticed that the "How this succession fort came to be" spoiler in the title post refers to this as the third installment. I think that you need to change that, at least a little, to show that this is NecroThreat IV.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 22, 2016, 09:55:54 am
Hey, apiks, I just noticed that the "How this succession fort came to be" spoiler in the title post refers to this as the third installment. I think that you need to change that, at least a little, to show that this is NecroThreat IV.

Hah, I hadn't noticed that since I keep the same "how this fort came to be" every fort since NC1. Thanks for telling me.

The vote on the holiday exemption has passed with enough votes now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 22, 2016, 10:03:38 am
The vote on the holiday exemption has passed with enough votes now.
:D

And this is why you ask about stuff, people.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on December 22, 2016, 06:10:13 pm
I'll toss in my vote for holidays to be exempt from the count too.  I didn't when catching up yesterday since there was no dissent and a few days had passed since it had come up.

Every time I see Magitechnician I think "magicite" from FFXII.
Adding these types of things to rooms and dedicating rooms to Magitech research sounds like fun.
Maybe we could place rooms strategically around the forum (fortress) that correspond to the earth's Leylines.

If wooden arrows/bolts were shot through tiles on fire would they actually become !!bolts!! ?
That would be a fabulous thing to take advantage of if so.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 22, 2016, 07:49:40 pm
Not sure if they would stay in tile long enough to catch fire, but dwarves can't see through the smoke fire causes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 22, 2016, 08:22:33 pm
What is magicite?

And yes, ley-line rooms dedicated to magitech sounds like an awesome idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 23, 2016, 12:15:54 pm
Early Winter

The cold period of the year has arrived. Normally I would be worried about it but seeing that we are in a warm climate and have stockpiled seeds, food and booze to last us through Winter, there is no reason to. That said, I have begun the completion of a new project after the stockpile. The grand bedroom plan. No forumite under my watch will go without a proper room and furnishing. As such massive amounts of stone are to be mined by our legendary miners Imic and Tsiru. We are burrowing down long-term here.

What surprises me the most, however, is the fact that there has been no notice of activity from the Necrothreader tower. Nothing at all. It is like the calm before the storm, and that’s never good news. Thoughts of dedicating myself to the military and leaving the administrative duties to somebody else continue to field my mind.

I fiddle around with my battle axe, grinding and oiling it up. One of the few moments of respite I have from the constant talking by either Tsiru or that Erin fellow. I never thought there could be somebody worse than Tsiru before I met him. I’m completely convinced he’s a nutjob to the core. It’s a miracle he has a wife. Must be crazy too. I wonder why the council sent him to me. Is it a case of genius in madness like the Sprin of stories or maybe just a madman.

He does have some interesting ideas, but most of them fall flat at execution. Not to mention his convoluted methods sometimes. One of those included using flint at the edge of an arrowhead to light it on fire when it’s fired and something else I couldn’t put my head around. Why would anybody think of that when we could just oil the arrows and light them on fire? There’s no need to add any fancy mechanisms to it.

There is no sign of the guardians here as well. Tsiru and Erin tell me that they are close to finding leads, but I’m not so sure myself. One’s an enthusiastic fool while the other is just plain crazy. Can I trust them? Do I have a choice? There must be a solution to the problem that isn’t immediately seen. Does that solution even lie within me? I bring a jug of booze to my mouth and take a big swig of it. It’s Winter. It’s the period of waiting. I will wait and see.


Late Winter
There is never an idle moment in this fortress. There is always hauling of stone. Hauling, hauling and some more hauling with the noticeable exceptions of mining and building, things also related to stone. At this point I stopped caring about it. It’s something that must be done and is being done. When I decided to pay a visit to our resident carpenter TheFlame52, it was a rather impressive visit. He had created a masterpiece chair!


Spoiler (click to show/hide)


When I swung around for the second time a few days later, I was in a rather good mood. When I saw what he had created I just couldn’t help myself but lavish him with praise. A masterpiece bed made of cherry wood and looking sturdy enough to be able to house an elephant.


Spoiler (click to show/hide)


When on the third visit there was yet another masterpiece chair, I was getting really suspicious, but nonetheless put it to the work of a master.


Spoiler (click to show/hide)


But on the fourth visit and the third now masterpiece chair I just couldn’t hold it in anymore. I must know how he kept pushing out such masterpieces!

Spoiler (click to show/hide)

“TheFlame52.” I look at him and flash him a serious look. His equally wooden look gives me a terse nod, puts his saw down and faces me, wiping grime off his forehead, now littered instead with wood powder. “I must know. How do you keep producing such quality craftsmanship on a regular basis? I thought you a simple carpenter at first, but over the past year something must have happened. A genius unlocked? A new technique developed?”

TheFlame52 leans on his workshop, making sure he doesn’t cut himself on the saw and then looks at me for a few moments before closing his eyes and nodding. “I knew this would come to light eventually. I do not try to hide it because I wish for the best in our new home. And for that we need highest quality things.” He starts walking around the big new workshop room I had ordered built. Fully equipped enough for four independent carpenters.

“I see a spirit. It guides me. Tells me where to draw the chalk, when to stop cutting and how to do things in ways I never thought before. It is as if a master carpenter is being my assistant. For all I know it might actually be. I have no idea what this spirit is. It is able to freely change its form. Most of the time it takes the form of a forumite I don’t recognize, but I think that’s because I’d be most comfortable with it. I tried probing it about what it is a few times, but every time I did that, he suddenly disappears for a few days, so I stopped. What I don’t understand though is why you don’t know. I told Tsiru. I thought he’d tell you about it.”

A look of relief flashes through TheFlame52’s face as he lets the beans spill. It seems the matter of the spirit weighs greatly on his mind and he wouldn’t mind talking to people about it. “Tsiru knows of this, does he now? He must have forgotten to write it down to tell me and then completely forgotten about it, haha…ha. Regardless, you’ve been doing a very good job, and believe me when I tell you that you are also a master carpenter. A spirit can teach you, but you’re the one putting it into practice. Alright, I’m continuing with my rounds. Dismissed.” He salutes and continues working on his new product, satisfied at the short break, as I leave.

Tsiru knew of this and didn’t tell me? The feeling of him being untrustworthy encroaches upon my mind. I cannot trust him. I can’t trust good ‘ol enthusiastic Tsiru after being together for so long? Tsiru cannot be trusted. He knows things and does not tell me. Tsiru. Tsiru. Tsiru. Untrustworthy. Tsiru. Tsiru. Betrayer. Tsiru.

A hand flies towards me and punches me square in the face. Immediately I get into battle position, ready to lash out at the enemy. I take a moment to orient myself and then am confused when nothing is in front of me. I look around me and see nobody. Blood is flowing from my nose now. I look at my right hand and see some blood on it too. Blood. Armok is the god of blood. Armok.

I’m convinced now. I cannot lead this fortress any longer. Spring is just coming around. Somebody else needs to take the administrative duties. Armok already has his claws in my head. I knew something was wrong with it being so quiet. I see a forumite pass through from the stockpile. I think it’s one of the migrants. I pull the forumite aside with more force than I wanted to use.

“You. Yes, you. You know who I am. I’m Apiks. I’m the overseer. Starting from tomorrow you’re the overseer. I’ll take care of the military. You lead the fortress, alright? Don’t ask any questions. I’ll make an official announcement tomorrow. Better prepare. I’ll give you a document of things that you should keep in mind. You can come for me for advice, but you must be the one leading this fortress.” I squeeze the forumite’s arms more. “No questions. No questions. Now go. You’re absolved of duties for today. Go and prepare.”

I leave and head straight for the newly assigned barracks, the former dormitory. I need to clear my mind. I need to practice with my axe. I need the battle calm.

Spoiler (click to show/hide)



Well my turn is done. That took a bit longer than I expected, but it’s done!

Here (http://dffd.bay12games.com/file.php?id=12623) is the savegame. There are some things for the next overseer to keep in mind which I’ll list now.

We need to get a forge going for actual weapons. The military has to be improved as well. Things are quite stable right now, but do keep an eye at the food and booze. Some more workshop areas need to be built as well. The sleeping rooms have extra space for more forumites, but eventually (probably around the second migrant wave) you’ll want to expand them. I’ve put the furniture at random in the room to give them the “lived in” feeling.

There are quite a few people to be forumited, so please do so when you get the appropriate forumites or create them. Here are the folks up for forumiting.

Rühn
Spoiler (click to show/hide)

Imic
Spoiler (click to show/hide)

Carefulrogue
Spoiler (click to show/hide)

Pikachu17
Spoiler (click to show/hide)

Lord_lemonpie
Spoiler (click to show/hide)

4maskwolf
Spoiler (click to show/hide)

If I missed anybody, I apologize. Please say if I did.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on December 23, 2016, 01:21:04 pm
Yey! Thanks!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on December 23, 2016, 03:49:51 pm
Thanks for playing man, your turn was great!

Now, let's hope for a doctor to arrive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 23, 2016, 11:41:39 pm
Thanks, your posts were very well written.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 24, 2016, 06:44:40 am
 o There are no clock towers in this or any world.

Don't ask necromancer for time, 'cause they have forever.

 o Mm...Do you wish to have future overseer make your dwarf tantrum?

Might be useful way to continue that plotline, and could be slightly dangerous success with a military dwarf.

 o The fotress....seems like it is missing half of it.

Weird.

Maybe install magma moat there, to simulate Erfworld's GK?

oLot of workshops, in a way reminscent of worldgen. Where are the stone stockpiles for them, though?

oHm, 3x3 rooms...Enough to make every sleeping attempt one has to fight for :3

Well, that's up to Erin I suppose.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 24, 2016, 08:20:48 am
Erfworld
HELL YES SOMEONE ELSE READS IT

Hm, 3x3 rooms...Enough to make every sleeping attempt one has to fight for :3

Well, that's up to Erin I suppose.
I'm sorry, I'm not sure what this means. Care to elaborate?


Anyway, I've been thinking up a song to put us all in the seigemas spirit. I'm not quite sure when I'll post it, though.

Also, I feel like Erin will become vastly less insane as I become more knowledgeable about what works and what doesn't. (It's the scientific method!)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 25, 2016, 08:33:20 am
Oops. Meant 7x7. And also, meant treacherous walk to beds, with nice bit of dodging and maybe spot of swimming.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 25, 2016, 08:38:30 am
Nonono. I'm insane, not cruel. Maybe the beds would be on the wall and all of everyone's clothing would be hanging from the ceiling, but living rooms would only contain traps if they're decoy rooms. Or, you know, contain vampires/were-creatures.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 25, 2016, 09:41:42 am
Ah - just to clarify, I meant harmless traps, just a bit of educational exercise (unless it breaks and infects an ear or something, I suppose).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 25, 2016, 09:47:53 am
No, that's for every entrance/exit to the fort. Wooden training spikes going up and down at mach 3, all day, every day.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 25, 2016, 12:03:28 pm
Like the flint-catching arrows, it's an idea that sounds good in theory but in practice will result in Urist cancels Make wooden table: Dangerous terrain and needing to readd the task. That's not so much an issue with sleeping.

There's also the baby smoothies and pet kebabs...Well. I suppose I've grown used to wooden earrings/lowest speed minecarts being mostly harmless.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 25, 2016, 12:41:17 pm
Oh, come on now, traps can be turned off if necessary. Besides, it provides ample opportunity to finely mince invaders and hippies.

Also:wooden earrings being "mostly" harmless? What happened that required that "mostly"?!?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 25, 2016, 01:30:11 pm
A training trap shouldn't mince invaders, but ideally train them a force to fear.
Still, I feel traps that you have to turn on and off are kind of second-class, what's with the existence of stealthed enemies and other things demanding overseer attention ^^;;

Also, I stationed a dwarf in the bottom of a staircase while naked and had other 6 dwarves pelt them endlessly (thanks to minecart) with wooden earrings. This caused mostly light bruised, but after like a thousand times managed to crush an ear, which as we know is cartilage.

It also gave them both dodging AND armor user experience on each earring - 3xp each, while the clothed dwarf only gets the armor user part of it, so overall slightly beneficial, if not very effective. Still, amusing way to occupy idlers (Even for an optimized squad-training setup, I'd think one would find it difficult to cross over 20 armor user exp per squad member per hauler dropping an earring per day - the ramshackle things I threw together was more like 6,5.)

(Of course, that was in 43.03. In 43.04+, they're extremely harmful to DF thread, segfaulting it, though if they didn't they'd cause injuries even on clothed dwarves, and fair bit more often than in the naked test.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 27, 2016, 08:08:30 pm
If Blazerlink doesn't start his turn, will we move on to Th4DwArfY1? I think Blazerlink's 5-day(counting Christmas and Christmas Eve) grace period runs out on the 28th.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on December 28, 2016, 05:55:20 am
Do you mind if i am added to the wait list? I'd like to play lol
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 29, 2016, 10:47:41 am
Blazerlink has failed to accept the duty of overseer, so it falls upon the next person in line, Th4DwArfY1. He has 5 days (with new year's days as holidays) to accept this duty.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 29, 2016, 11:15:37 am
I have an essay to hand in for the fourth, so I'll be taking the full five days lee way.

That is, unless the person next in line wants to start immediately? If so, I can take the turn after them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 29, 2016, 11:33:44 am
The guy after you is Sprin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 29, 2016, 11:34:57 am
The guy after you is Sprin.

Checkmate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on December 29, 2016, 12:34:07 pm
The guy after you is Sprin.
Checkmate.
[URGE TO SIG INTENSIFIES]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 29, 2016, 01:31:31 pm
And then it's my go.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on December 29, 2016, 01:48:22 pm
I'd like a dwarf and a turn, please (assuming I haven't already requested this and am just being an idiot).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 29, 2016, 04:19:45 pm
And then it's my go.
All of this has happened before, and will happen again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 29, 2016, 04:33:18 pm
So the wheel of time turns and fortresses turn to ash, only to be reborn as the mythical Phoneix from the waste of its existence.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 29, 2016, 04:57:37 pm
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 29, 2016, 05:52:08 pm
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 29, 2016, 08:08:51 pm
The guy after you is Sprin.

Checkmate.
Oh dear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 29, 2016, 08:14:29 pm
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 29, 2016, 08:18:43 pm
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
You left a lever?! Are you insane?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 30, 2016, 05:32:19 am
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
You left a lever?! Are you insane?!
I left like twenty
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 30, 2016, 06:07:18 am
Sane idea: make the first, most obvious lever in lever room linked to a support that caves in the whole thing. This way any ignorant pulling levers at random will be stopped eventually.

Alternatively, just make sure your defences work without levers. They're more useful anyway for cases where overseer forgets to pull lever.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 30, 2016, 09:51:25 am
B-b-but random unlabeled levers are fun!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 30, 2016, 10:45:37 am
Sure, if you enjoy pulling levers :P

Several overseers ignored all of them, though ^^;
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 30, 2016, 11:37:26 am
Sure, if you enjoy pulling levers :P

Several overseers ignored all of them, though ^^;
I know- Instead of finding a lever for the front bridge, I dug a new one underneath it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 30, 2016, 06:00:47 pm
To be fair, the front bridge lever was probably somehow screwed with by Sprin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on December 30, 2016, 08:16:08 pm
Hmm, I'm going to have to be more clever in my future sabotage, it seems...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on December 30, 2016, 08:57:48 pm
If you're serious about that, why not try jenga fortress?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 03, 2017, 04:07:03 pm
Downloading now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 03, 2017, 04:11:34 pm
SO IT BEGINS.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 03, 2017, 04:44:11 pm
4maskwolf - do you mind being a crazed butcher who only talks properly to his pet duckling, with whom he spends nearly all his time?

Not naming names (spoilers!) but he didn't feel anything after seeing someone die, so I think I'm justified in the role play :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on January 04, 2017, 12:00:24 am
Sounds fun, gimme.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 04, 2017, 06:13:00 am
You're telling me somebody already died in your turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 04, 2017, 10:46:07 am
You're telling me somebody already died in your turn?
You're telling me you weren't expecting someone to die?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 05, 2017, 04:50:59 am
You're telling me somebody already died in your turn?
You're telling me you weren't expecting someone to die?
You're telling me there were still people alive in his turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on January 05, 2017, 04:42:22 pm
You're telling me somebody already died in your turn?
You're telling me you weren't expecting someone to die?
You're telling me there were still people alive in his turn?
(https://i.imgur.com/f7FdEdG.jpg)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 05, 2017, 05:10:17 pm
You're telling me somebody already died in your turn?
You're telling me you weren't expecting someone to die?
You're telling me there were still people alive in his turn?
(https://i.imgur.com/f7FdEdG.jpg)
He has a good point. All of them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 06, 2017, 04:15:05 pm
My eyes take in my surroundings. In front of me, a hole spits out dirty Forumites, and the green land seems to radiate peaceful thoughts on the glory of nature. I can tell I am going to hate the place already. Though the situation at the Mountain Homes has been improving, the messages sent by Apiks, the overseer in this place, asked for more people. The council sent me and my band of labourers, and not the soldiers she requested, but from the resigned look of the woman waiting for me at the entrance I take it she is used to disappointment on this front. At her side stands a large man who introduces himself as Arx, and hovers protectively at her side, a cruel-looking spear in his hands. He glares at me as I approach, but at a calming gesture from the woman, subsides.

“Good day,” I say ironically. It was raining quite hard, the water pouring through the green fronds of this suffocating land. “The council sent me, and I'm to work with the mining operation. They call me the Diggy at home, may as well here too. Bit of a joke, really. I want to design things, but instead they put a pick in my hands. Ha!” I spit depreciatingly to the side, even though the overseer frowns at my actions.

“Go on ahead in, then, sir. You and your company. Make yourselves at...home.” She gestures behind her at the filth-filled hole, and I grunt. Make myself at home! Ah! The Wonders of the Mountain Home – jewels set in flowing forms carved of adamantine ore – never seemed more far away. Hippy-like greenery everywhere. Home. Ha! Nevertheless, I was prepared to trudge on in and get started when an enthusiastic individual collided with me, nearly spilling a sheaf of notes on to the ground. He barely even seemed to notice me, merely breezed past Arx and started babbling at Apiks.

“Your visions! Oh! I've done more research – would you believe they have records written by the past overseers themselves?! Very exciting – anyway, research, and it seems this type of thing has happened before. Have you heard of the Abomination, by any chance?…." So babbling, the Forumite leads Apiks off with a long-suffering look on her face, with Arx following like a liquid shadow.

Strange people. Time to strike the Earth! Maybe part of it will strike me back and I can leave this place for medical reasons….

1st Granite.
I've now spent some time in this Fortress. My mining work is sub-par, but who do you think I'm doing it with? Tsiru! One and the same. He talks enthusiastically about the history of the fortress, and whilst he exasperated me at first, we are slowly becoming friends. Another person, by the name of Quill, often visits us. Strange sounds accompany him, and he always fidgets, eyes darting from one area of the room to the other. A very intelligent person, though, even if he does keep asking me to make him glass. Find a glassmaker, for the Guardians' sake! I am beginning to think he only continues to ask me because he knows it annoys me, though he seems very serious at the time. Strange fellow.
----

Something very strange happened outside the workshop of the legendary carpenter named Flame. I was walking past to my daily drudgery, when Apiks tumbled through the door trailing blood from her nose. She looked very agitated, wild about the eye. When she saw me, she didn't seem to recognise me from our meeting some months previous. Of course she didn't – we hadn't seen each other since, other than me seeing her enact the duties of overseer. Arx was not present. She grabbed me and started babbling, her mouth spraying blood – can blood from a nose wound enter the mouth? - as she spoke. “You. Yes, you. You know who I am. I’m Apiks. I’m the overseer. Starting from tomorrow you’re the overseer. I’ll take care of the military. You lead the fortress, alright? Don’t ask any questions. I’ll make an official announcement tomorrow. Better prepare. I’ll give you a document of things that you should keep in mind. You can come for me for advice, but you must be the one leading this fortress.” She squeezed my arms before continuing. “No questions. No questions. Now go. You’re absolved of duties for today. Go and prepare.”

With that, she walked away, blood dripping from her nose and a death-like grip upon her axe's handle. I say the only natural thing I can to that, watching her stalking off. A state dividing rule between an inexperienced miner and a slightly-crazed military leader? “Well Bollocks.”
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 06, 2017, 04:21:22 pm
I think this Apiks is a woman, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 06, 2017, 04:24:55 pm
Yep, hasty editing has been done.

Edit: And now more editing has been done, because that was a god awful intro.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 06, 2017, 06:29:33 pm
To begin, I want to make this place capable of withstanding any attack. At least my designing ambitions will be fulfilled. However, quite suddenly, Quill has become attached to me. He used to talk animatedly with Tsiru on the issue of some dreams or some-such, but now he goes on and on about the advantages of stone mechanisms (as opposed to what, I ask with exasperation) and why stone walls would be best. I, however, have an altogether different idea. Eyeing the greenery surrounding our shoddy entrance, I begin to look at Apiks' axe in a whole new light….

Spoiler (click to show/hide)
(The above are wooden walls)

Some of the Forumites are starting to complain about my leadership. They say that being made to haul logs is degrading, and they want to do their own work. Only Flame seems at home, handling the wood with expert care. I asked him which master taught him, but he became remarkably close mouthed. A strange place indeed. Meanwhile, Apiks is settling into her new position well. The squad has increased its numbers to ten, and Imic in particular seems delighted. He named the squad “Apiks' Companions,” and they do nothing but talk grimly about the coming darkness. Their weapons (the few who possess more than their fists) are sharpened to a deadly sheen. I often watch Apiks sparring with Arx, and it looks like two cobras striking at one another, fangs snapping dangerously close and then withdrawing. It becomes apparent that the real skill involved isn't in hitting the target, but in making it close enough to know you would have hit, and then turning it aside. Apiks only slipped up once, seemingly losing her cool in a flash and rashly charging at Arx, who managed at the last second to turn her blade away. Apiks seemed startled at his speed, for she stumbled and looked stunned, but Arx took it in his stride. I don't think anything bothers him.

 
Tsiru, on the other hand, seemed very flustered. He bumbled up to Apiks and started shouting about “control” and “Abomination.” Apiks took it well enough, though I noticed that she kept sharpening her axe in a very intimidating way. Eventually, Tsiru went to examine the work being done. I had given way and let Quill work his strange ideas into existence, though so far the only one I'd approved was a maze approaching the entrance with weapon traps, and channels filled with spears. I immediately shot down the idea of buying a dragon from Hippies and tying it horizontally to a cross, prying its mouth open when enemies are near by and then sticking a spear in its side. It might just work, of course – all of his ideas might just work. But our walls are made of wood.
Suddenly, I hear a crash. Rushing to the sound with memories of tales of Haxxor ambushes and Necrothreaders flying in with legions, I was somewhat surprised to see just a small cloud of smoke. No big deal. Apiks, it seems, was the first on the scene with her axe out, alert to danger. Imic and the soldiers soon followed, Imic soon peeling off from the rest and running to Quill's side. He began whispering in his ear, and his hands stopped moving with alarming suddenness. Whatever could be so wrong as to make the Magitechnician of Necrothreat forget his fiddling? As the smoke cleared and I got a good look into the pit, I found out for myself.

Spoiler (click to show/hide)
….
I stand beside the new barricades I designed, and which swarms of bearded helpers erected. The price of making them is seen before me – a broken figure twisted into an unnatural shape at the bottom of a dirty pit, his spirit and joyful nature gone. Tsiru is dead. I can not believe it. Months of work together in the mines, and then his help with records and administration had made us friends, and now he is gone. Apiks stands with her axe in her hands, looking ashen pale and surrounded by her soldiers. She seems shocked, but of course she would be. I feel a pang of sympathy when I recall how much longer she knew the friendly and forgetful man. A single tear trails down my face as the enormity of the situation sinks in, and I turn away to hide it. Shoving a path through the gawping workers, I make my way to my rooms to grieve in peace. It is only later that I hear a disturbing rumour, that Apiks wasn't only the first on the scene, but had pushed Tsiru into the ravine. I will not believe this, though. I can not. Apiks is now the spirit of this venture. Even if she does seem to have blood marks on her clothes recently, people do get nose bleeds. She's innocent.

She can't have done it, can she?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 06, 2017, 06:57:07 pm
Well bollocks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on January 06, 2017, 09:55:55 pm
I suppose that's the death my forummite witnessed?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 06, 2017, 10:18:20 pm
  Handing over the rule..What can you say to that?

"Bollocks"

  These designs are rather rectangular. As expected from inexperienced miner.

Caveins. As expected from inexperienced miner.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on January 07, 2017, 03:32:00 am
You seem to have replaced 'exasperated' with 'exacerbated' in your first post.

Otherwise, well bollocks. Nicely written stuff though, keep up the good work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 08, 2017, 06:17:08 pm
Some days have passed since the...event. I see the trenches which we had laboured to dig, and think of death. I see this entire venture, this digging for guardians, as it truly is. A fool's errand. We have come here to die, when we should have stayed at home and made ourselves worthy of the title “Protector.” No good comes from pinning hope on an old tale, which is probably just a legend.

And yet Tsiru believed.

It is for this reason that we must continue. I feel that resolution building within me, and though the temptation to either abandon my post or order everyone to go rises also, I fight it. Tsiru believed, and my first act after his death will not be to undermine the work he has already done. We may die, but at least we will die with that much more honour.

The Fortifications rise ever higher, and yet with each block added, my suspicion of Apiks increases. Her men seem shadows, Arx seems more threatening. That frenzied passion which she displayed when she split her power seems to have vanished, replaced by a calm which erupts in bouts of anger and violence. All too often, Arx is the one who feels her wrath. He can only dodge or evade so many blows before he is hit, and whilst it would be within my power to intervene, Arx does not complain. He suffers through it, slightly grimmer about the eyes, but determined to defend Apiks to the last. His dedication is either great bravery or immense stupidity. Something like our staying here in this green confusion, I suspect, but Apiks does need to calm down… I am no longer certain whether the blood on her clothes is hers any more. Imic is the only one who seems to have escaped the sour mood of the soldiers, instead seeking out Quill for long talks. Their relationship…. Confuses me. Imic is a ferocious and renowned soldier, big on brawn and by no means small in brains, but whenever he attends these “lessons” he suddenly adopts the personality of a puppy. It is strange – not least because after his meetings, odd things happen. One time, his pockets began puffing perfect rings of smoke much like those from a pipe, and at another red lights circled his head before vanishing with small pops and leaving an acrid smoke in my newly-designed and created dining room. I begin to think Quill is a bad influence on him.

Flame, meanwhile, has begun working with increased frenzy. Masterwork after masterwork slips from his fingertips and decorates our poorly constructed but now richly furnished fortress, and he begins to murmur about… other things. Peculiar things. I wonder how much our place in the site of Necrothreat effects these odd things I have been observing, but if so Flame seems to have been impacted more than others. He handed me a masterwork wooden axe and told me he'd been told to pass it on to Apiks, to “give him something safe to play with instead of metal.” His tone was vague and his eyes, I noticed, slightly out of focus. I asked him if he wanted to visit the sick bay, but he jumped as if he'd been stung, shouted something about someone called the “Mad Doctor,” and slammed his workshop door in my face. I walked away confused and angry, but decided not to make a big issue of it. Flame was only trying to stop tension with Apiks, he doesn't deserve anger.
Spoiler (click to show/hide)

As I stand at the front of the Fortress, I tell the Forumites who bustle around me to lay a wooden floor on our encampment “and never mind that the Hippies will be angry! I want their delegate to remember the power of the people they visit as they walk over the one thing they truly love to visit us!” This rebellion against nature gives me some comfort, so I am irritated when I spot someone lazing about on the finished barricade, seemingly talking to himself. I go up to confront him.
Spoiler (click to show/hide)

“You, there! Get back to work. These walls don't make themselves.” The only response I get is an indifferent stare, and I look at him in outrage before walking towards him with all the authority I can muster on the blustery wall. “Get. To. Work.” My beard whips about my face and makes me feel foolish, but I know I am still an intimidating sight.

“He's talking to us, ducky. Who do you think he is? He looks silly. Maybe we should tell him how his muscles work…. The blood pumps…. Brain strains against his skull. That would be funny. But no… he's beneath us, ducky. He'll die some day, like that book man. He fell… and fell… and died. Oh, do you remember how interesting it was? The wall was cold that day, a lot of win….”

I interrupt him quickly. “Book man? Tsiru? You saw him die?” Was this at last a witness, someone who could tell me what really happened?

“He fell, ducky. Fell and fell. Blood man made him fall.” Suddenly, the man looked directly in my eyes, and as he did so I noticed a small movement. Clutched protectively in the man's arms, sheltered from the wind, was a small duckling. It, too, disconcertingly, was looking at me. The wind blew harder around my face. “Down...down...dead.”

Later I discovered that this man's name was 4maskwolf. His name was well known throughout the fortress, as when he originally arrived he never spoke a word. He simply did his job, that of a butcher, as well as anybody could, and with more dedication than most. And if he sometimes smiled in the middle of the work, who was to know why. His silence changed, however, when one day they brought him a duckling. It was to be killed and served as a delicacy to an influential Forumite, but for whatever reason he refused to kill it. Thinking he wasn't up to the task, another tried to do it but was met with such anger he stood down. Said he feared for his life, especially when the man started asking “ducky” if he wanted to eat the bad man's entrails – whilst brandishing a cleaver.

Crazed though he may sound, he had given me a clue. The “Blood Man” had done it…. And once again I found myself thinking of the blood on Apiks' clothes.

26th Slate

Spoiler (click to show/hide)
Another is born to our life in the green wilderness. May the ground give her relief, and the Guardians protect her.

----
It both amuses and terrifies me that 4maskwolf presumably became a novice in a poem by reciting it to his duckling.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 08, 2017, 09:20:22 pm
I AM FLAME, GOD OF WOOD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 08, 2017, 09:38:51 pm
- Are you going to raise the fortifications to the top of sky?

- Quill is interesting influence. Probably can be weaponized. What's one more pet?

- Hm, I see. Because of the tree, 4mask can't climb down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 10, 2017, 11:08:00 am
I AM FLAME, GOD OF WOOD
You should probably be careful where you say that, though. People kind of look at you funny when you announce you're a god. Of course, then you have an excuse to smite them. :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 10, 2017, 01:44:54 pm
Well, if you count other forts, I am the Voidgod of Murdermachines.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 10, 2017, 04:36:42 pm
Well, if you count other forts, I am the Voidgod of Murdermachines.

Don't remind me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 10, 2017, 06:04:59 pm
Was my change to the raws added? Thanks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 10, 2017, 07:17:54 pm
Well, if you count other forts, I am the Voidgod of Murdermachines.

Don't remind me.
Hey, that wasn't my fault. In fact, I saved you when I killed Terry's mortal form.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 10, 2017, 08:34:30 pm
Bad influence? Hardly! I just gave him some prototypes to take home with him for alpha testing.

I've been away on vacation for a while. Glad to see that Erin is still causing unscientific spectacles, all with the vague but underlying threat of exploding.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 11, 2017, 01:41:32 am
Tgrer will be blood and death before the end. And flame is definately a god.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 14, 2017, 07:31:10 pm
- Are you going to raise the fortifications to the top of sky?

- Quill is interesting influence. Probably can be weaponized. What's one more pet?

- Hm, I see. Because of the tree, 4mask can't climb down.
Nope, sorry! Only a few z levels. At most I think we have three Zs.

The darndest thing is that 4mask could climb down, but instead decided to sit there, a silent butcher brooding on a windy wall with his pet duckling, whilst below him in the fortress plots unfurl...

Was my change to the raws added? Thanks.
Sorry for late reply. As of now, they have been.

----

26th Hematite
More migrants have arrived, amongst them a rather reserved individual. His name is Ruhn, and he arrives carrying a crossbow in his arms as tenderly as if it were a baby. He walks slightly apart from the others of the group, but his aspect seems pleasant, and more importantly I notice the ease with which he carries his crossbow. Tsiru left some notes in his rooms which I have been going through, and I remember a passage from “The Flames of Death and Glory: A Tale of Necrothreat” which claimed the Forumites of old used to have ranged units to back up the melee in battle. Apparently they provided vital defensive advantages. It is with this in mind that I create Ruhn's Bolts, a new ranged unit of our military. May Armok and Ur grow weak at the sight of them. The days of Necrothreat and the Guardians may be dead and over, but there are still people alive in this new venture of ours, and they need defending. If more people saw that instead of focusing on bringing back to life that which is dead, the problem may not be as severe as it now is….
Spoiler (click to show/hide)

27th Hematite
I have just seen to getting Ruhn settled in as head of his new unit. There is a reason he was standing so far from the rest of the group – apparently he's not very social, though he talks to me normally. Women, it seems, are not so fortunate….and his entire squad is composed of them. Well, bollocks. Or, perhaps more accurately, no bollocks.

Despite this, he manages his task admirably, and his skill with the crossbow is undeniable. If he stutters when he orders the girls about, well, at least it keeps up morale. I've never seen a more giggly military unit. To complicate matters, when he met Apiks (who is supposed to be his superior) he took one look at the blood-covered woman bearing down on him and became nearly catatonic. Perhaps I can make this a reason to separate the crossbow troops from Apiks' command…. Given the strong words which Apiks directed at Ruhn, it wouldn't be difficult to convince him to separate. This requires thought – I am not yet sure if Apiks needs to be worked against. After all, she gave me power in the first place, however surprisingly.

16th Malachite

Spoiler (click to show/hide)
Erin Quill and Imic have been sparring with each other, and so now the walking disaster of magic and science has an outlet for his pent up physical energy. Wrestling. Well, each to their own.

27th Galena
The Mountain Homes had flowing balls, great parties in the matchless rooms of Office. The Miner's Division was even once given leave to party in the throne room itself beneath the benevolent gaze of our (admittedly drunk) monarch, in respect for their long service, and to honour the traditions of our people. Here, the grimy dining room is hung with mouldy red-tinged blankets to celebrate the coming of age ceremony for….a duck. 4Maskwolf, you shouldn't have. Really. You shouldn't have.

13th Limestone

Spoiler (click to show/hide)
It is with hope that I look outwards to the dusty cloud rising on the horizon. A caravan from the Mountain Homes has made the laborious journey to visit us and provide much-needed supplies. As it gets ever closer, my impatience gets sharper and sharper, and I pace on my newly-made walls. I know the news lately has been good from the Mountain Home, but that doesn't stop me from worrying. Apiks is already waiting at the depot to meet the visiting traders, coldly calm and confident of the news to come, but I can not reflect her composure. Odd, Arx has been with her less and less lately.

For good or ill, the caravan comes.

Trundling through the gates, I hear the sounds of home. Cursing wagon drivers, scowling Forumite guards. The smell of ale and wine, the braying of donkeys. Oh yes, it brings back memories. A happier time, a time of art and beauty. Into the wooden, filthy depot they go, their faces showing their disgust at their temporary lodgings. I try to feel anger at their scorning attitude, but my pride in this place has never been high. If not for Apiks' interference, I may just have gone home, no matter the undead presence in the Mountains. The greenery has come closer to the walls, I notice as I turn to go down stairs and greet the proxy named Udib. Time to send out some more harvesters.

Apiks is already there, talking of this and that, and I feel a brief stab of annoyance, quickly pushed down. No matter that this is not the place of a military commander. No matter. Still, a stubborn spark has been ignited within my notoriously mule-like heart. No longer caring what these blatantly contemptuous traders think, I jump straight into my greeting. “Ah, I see you've met Apiks here. I'm the overseer, the miner-made-master.”

A short Forumitette trader sniffs, tossing her long braids out of her face. “Overseer? You are no overseer. This Forumite is – she even said so.” Apiks raises her eyebrows in surprise, but does not deny the claim. My jaw clenches. “Besides, you don't even look strong enough to mine,” she adds.

Somewhat surprised by this attack, I reply sharply. “Just because I don't dig you doesn't mean I can't dig rock. It's only slightly less dense than your brain, but it's enough to make it manageable.” I cringe at my forlorn attempt at a come back, but continue on. I notice a small crowd has gathered by this time, Ruhn watching with anxious eyes as the women square up to me, Quill seemingly making… a flag out of white smoke billowing from his pockets. He hurriedly seals his pocket and begins tinkering with a small thrumming machine stitched to the inside of his coat, but I note his sly smile. A white flag. I snort. Very funny. Meanwhile, the trader looks affronted and seems on the point of ignoring me again. This is the crossroads of my career, I realise. As does Apiks, judging from her smirk. If I let this conversation slip, I am second to the “overseer” Apiks. But if I take control….

Letting my voice lash out like a whip, I put my workman's strong voice to good use and note with pleasure the few traders who jump. “This is the site of Necrothreat. A friend of mine, Tsiru…” did Apiks flinch slightly? “….taught me a good deal about it. Here, the people stood against oppression. Here, we were protected, albeit briefly, from the forces of the coming darkness. Here the best of us were bred and given hammer or sword, axe or spear. But it was none of these that ruled those golden halls of myth. Where spears broke, axes grew dull, hammers shattered and swords fell from limp fingers, one thing remained constant. The Miner's Pick, the symbol of rule.” My hand significantly caresses the one hanging from my waist. “Do you dare come into the land of Necrothreat and denounce the bearer of the pick? Do you have the gall?”

The traders look at each other uncertainly, but in the end, however reluctantly, the old tales win through, and an annoyed looking Udib resumes his conversation. With me, not Apiks. Radiating cold fury, she breaks from our group and returns to the Halls. Arx slips like a shadow from the surrounding crowd and joins her, gesticulating and apparently arguing, then falling into step beside her, face a thundercloud. How interesting.

“What news from the Mountain Homes?”

Spoiler (click to show/hide)
I stare with shock at this dispassionately given news. Just when we were doing so well….a Monster overruns Dikemeshes. Another bastion gone. The Monster of Knights…. A creature of Ur or Armok? Remembering Apiks' interest in this proxy's news, I feel like I may know.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 14, 2017, 07:43:59 pm
Nice plot twist at the end.

Was my change to the raws added? Thanks.
Sorry for late reply. As of now, they have been.

I'm glad the change has been made, I hope it leads to a thalassic classic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 15, 2017, 02:45:27 am
So my authority was ruined... using the authority of the pick... which was the authority I wielded in previous Necrothreats.

Classic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: 4maskwolf on January 15, 2017, 03:45:32 am
I feel like I'm going to have to do some reading to understand the nuances of the lore here...

Also, did I ever come down from the wall?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 15, 2017, 09:12:27 am
Thankfully you were only on a very long break. You did come down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 15, 2017, 02:28:06 pm
Interesting bit of lore, made even more interesting due Apik's previous bearing of the pitchblende* hat without bearing a pick.

Of course, the players are partial to miners in starting forts; they give the cornerstone to any industry, lest one builds on topsoil.

Though the words of protecting the civilians...Are quite possibly of military mind, even if a well-dug tunnel can go a long way. I wonder, will the current overseer retire into military with their pick, to dig brains, when the time comes?

* As evidenced by the growing insanity of her, which wouldn't happen with a rutile one - somebody must have switched the two. But who would possibly want to do such thing? A miner would surely have noticed, knowing the rock better....
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 16, 2017, 05:07:19 pm
20th Sandstone
The people seem to finally accept me. First, they disrespected me – I was not Apiks or Tsiru. Then, they resented me – I made them work, madly they thought, to build walls of wood and pave the floor with still-oozing planks. Now, they have seen me evoke the spirit of a long dead fortress, and…. It gave them purpose. Morale. I am beginning to think that my initial distaste for our purpose here was not well founded, for it unites people. We need unity.

It is with thoughts such as these buoying me up that I left my office (mined by myself, not many can say the same!) to walk the halls. As I was passing an intersection near the storage room, I heard a strange, sibilant noise and decided to investigate - huddled amongst the crates and other detritus of the Fortress, a solitary Forumite sat rocking back and forth, muttering under his breath “No…. I won't…Maybe… But I don't have…. Alright. Alright. Fire consumes all. Fire consumes all.”
Spoiler (click to show/hide)
Leaping to his feet, the Forumite rushed past the stunned me without even a glance in my direction, and busied himself in an old and abandoned workstation. Rusty hammers pounded, old fires reignited, and the smell of noxious fumes filled the air – it is at this point I tried to intercede, marching up to him and attempting to talk him away from the workstation. To my best pleas, his only reply was “The Bloody One wants it…. The Bloody One wants it.” It was then that he started to incant strange formulas and hold up…. A bag of bones? Whether I was rendered paralysed through dark means or terror, I do not know – the fact remains that I could not move until the work was completed to the sound of mad cackling and a hasty-but-expert turn with the file, doused in blood, and placed with reverent fingers on a nearby bench, light gleaming off its many bloody spikes.

The Worksforumite blinked“Em….what am I doing here? Huh…. Oh yea… Quill…. must have been having one of those strange visions Quill is trying to induce in people. Better go tell him his method worked….Dream catchers made dream givers... Good day overseer” then left, leaving me standing, confused and afraid, looking at an object gleaming white then maroon on the innocuous-looking bench. Why did I feel such fear? Why was my head spinning? Why was I hearing voices in my head?

With a start, I realised the voices were coming down the hallway towards me, not in my head, and leapt behind some nearby crates. Just in time. Arx stormed into the room seconds later and made for the strange object, which I now realise is a...crown. A Crown of Bone.
Spoiler (click to show/hide)

His face was a terror to behold, and his hand was on his spear, white with tension. He was carrying a shield, and had even shaved some of his beard off. It made him…. More formidable looking, if that were possible. Hiding behind my crates, I breathed the dust in silently as Apiks strode into the room, robes swishing behind her. Calmy, she said “Stop.”

Arx hesitated, then raised his spear, using both arms to bring it down on the eerie crown before him…..and was stopped, with a gasp, by Apiks' arm quickly fending off the blow, wood hitting flesh and bouncing off. Arx looked stunned, but Apiks merely pushed him aside and picked up the crown – her fingers were trembling, I noticed, and her face flashed from euphoria to terror. Placing the crown on her head, euphoria won out and she sighed, head falling back.

“You should not have done this,” Arx grated in a furious tone. “The visions may have abated...Armok's hold may have left you. Go to Quill, he might be able to....”

A deep voice replied, booming in the narrow space. “Choose, Arx of the Spear. Choose between Blood and Death. Choose.”

Arx looked through Apiks to the thing controlling her, then spat out “Never. I choose life. I choose Necrothreat, and my love.” He then turned on his heel and left, leaving me alone with Apiks….whose chilling laughter began to fill the room. The reverbations bounced around the chamber, bounced off the high spikes of the Crown of Bone, and mixed with words of jubilation “I am the wearer of the crown. I am more than overseer, now – I have a symbol of rule!”

Spoiler (click to show/hide)
---

Okay, that's my time up according to the rules, I believe. I'll finish my write up, but the next person has to have a crack now. Post the savegame in a bit- my ending, by the way, will be tailored to Sprin taking control, so be circumspect :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 16, 2017, 05:18:43 pm
It appears that my services are needed now more than ever.

Today, my compatriots, the final war against death and blood begins. Today, we stand together to battle these forces of vileness. Today, we stand for life; and today, I have created it. Behold: Aceiro Grey, the first automaton! A forumite like you or I, but with no blood in his bronze veins, nor any death awaiting him! With him, and those like him, we shall stand against the forces of evil, and we shall conquer DEATH ITSELF!



Yes, I would like to register a second character, Aciero Grey. He is a robot. Have him be in the military.
Please? I don't know if this is allowed or not, but really, I want this to happen.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 16, 2017, 05:21:22 pm
Fairly certain it is allowed, but my time with the save is up - you'll have to petition the Destroyer of Forts, Sprin :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 16, 2017, 05:22:00 pm
Mechadorfs and other robots sounds like something for modding in. Maybe a metal version of a forumite that can be built with a reaction?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 16, 2017, 05:25:38 pm
A Forumech
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 16, 2017, 05:36:50 pm
I support this notion as long as there is a hard cap to forumechs and are made in a way that you can't spam them. Maybe different versions for different tasks like the militar?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 16, 2017, 05:39:54 pm
I'm not sure how this works, I've just heard of people making creatures with reactions before. I think the limit could be based on requiring a lot of steel or other rare metals to produce a forumech.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 16, 2017, 06:31:42 pm
I am so happy to have gotten this idea started. As you can see, everyone has at least a little spark...
Or at least, everyone on these forums does.

 :D

EDIT: Also, Aceiro means steel in... um, Galician. I'm not actually sure what language that is, or where it's from, but hey, it's on Google Translate. And I will almost always be spelling it aciero, as I tend to think of it being pronounced "a-see-air-oh", which is almost certainly NOT how it is pronounced. If anything, it would probably be pronounced "a-say-row", but... yeah, I have no idea.

EDIT2: But Aciero is made of an amalgamation of metals, up to and including raw ("cold") iron for the weaponry.

EDIT3: It would probably also make sense for it to take far more work to change the equipment on a forumech, and would take them out of action for a while, with the potential to be damaged in the process if not aided by someone skilled in a related skill, such as a weapon- or armor-smith. (I tend to imagine that their armor and weaponry are part of their bodies, just like our skin and limbs.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 16, 2017, 08:58:05 pm
You know what? I'm going to sign up for a turn, since Spearbreakers II died. Keep in mind I decided to not play any more DF until I got a turn in a  succession fortress when I signed up for Spearbreakers II last year- I should be delicious mix of almost competent and completely ignorant by the time it gets to my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 16, 2017, 11:23:37 pm
I'm at the same time interested in what Sprin will spin for us, and terrified of what horrors he'll release.  This is my friendly reminder as well to install the damn mod.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 17, 2017, 10:39:21 am
EDIT: Also, Aceiro means steel in... um, Galician. I'm not actually sure what language that is, or where it's from, but hey, it's on Google Translate. And I will almost always be spelling it aciero, as I tend to think of it being pronounced "a-see-air-oh", which is almost certainly NOT how it is pronounced. If anything, it would probably be pronounced "a-say-row", but... yeah, I have no idea.
Galicia is the northwestern part of spain, bordering the north of Portugal.

I'm guessing it's prounounced A-chai-ro
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on January 17, 2017, 12:17:07 pm
There once was a forumite, a boy like any other.  He had something of an unfortunate name however.  He was named for magitech runes of power, but children know little of such things and they thought only of clever ways to transform his name into words of torment.  A particular group of girls who lived nearby fixated upon this for a number of years as a running joke.  Telling the "rünt" to "rün" away is one of many phrases they developed.  Rühn found that the best way to avoid their attention was to pass by without notice.  He also had to avoid the gathering places they were likely to be.

Once old enough Rühn took up hunting as a hobby, it let him spend time away from others and still do something useful.  He would sometimes cross paths with other hunters who would recount hunts and spin tales of days long past as they sat around the campfire under the stars.  One such story supposedly from the second book of Necrothreat was about Momuz.  She was a master hunter crossbow forumite in the days of old, but never received the attention or won the same glory as Sulin or Solon.  Even though she was but an obscure character with few facts or details Rühn identified with this forumitess and thought she would have been someone worthy of friendship.

--
Diary of Rühn
Hematite 26
No sooner had I arrived than some forumite pulled me aside and awarded me a position in the armed forces.  I was skeptical at first, but then a group of forumitesses soon found me and said I was to lead them.  I suppose that he must have some authority after all?  Without even having time to unpack my things I was put to work.  They were sending me out here to be sure that there was adequate food stocks, but perhaps not everything is as it seems.  I should have been more cautious, this forum is known to be a place to research the old Necrothreat.  Perhaps I was wrong to assume this remote location would be peaceful.

Hematite 27
I still haven't decided if they are playing a trick on me.  They are taking my instruction seriously it seems, although for some reason my trainees often burst out into giggles or laughter.  I can't understand what it is they are laughing about, but it doesn't seem to be directed at me personally at least.  I'll tolerate this for a while.  I got a chance to speak with the overseer "Diggy" about our equipment needs and he assured me that I am indeed in charge of these women.

Limestone 13
I was bringing things to the trading depot and came across an encounter between Diggy and the merchants.  He gave a grand speech of the old Necrothreat and it sparked in me the memory of old deeds of glory.  I feel a new purpose here; it was no mistake that I was sent.  These forumites need me.  My squad needs me.  Hell, the squad is named after me.  We will make ready.  Even if it is Ur himself, we will fight.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 17, 2017, 01:25:31 pm
I was looking at reactions. I don't think we can create forumechs wholesale from inanimate material at workshops without DFhack, but it might be possible to transform a living creature.

Alternatively, we could make forumechs a trainable "pet" creature, and then they could be bought. It could also be possible to see the forumechs in other races armies.

Maybe we could say that Quill's first forumech has been replicated repeatedly. Ultimately though, I don't think we can insert a whole new creature now without regenerating the world unless we overwrite an existing creature. Maybe we could overwrite some obscure bird or something and change it to a real creature whenever Necrothreat V starts. Even then it might not work as expected.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 17, 2017, 01:41:33 pm
How about a necromancy-type reaction? It could require a corpse and materials; maybe do something along the lines of Robocop. It could be something like, "we'll take the brain out of the body and then put it into this robotic body so it can be a Forumech".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 17, 2017, 02:23:21 pm
Most big changes can't be seen until a new regen of the world (aka Necrothreat V). Still, it's a nice addition.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 17, 2017, 02:24:16 pm
The "Robocop" method might work, but the result wouldn't be controllable. It shouldn't be actively hostile, but I don't think it would take orders either.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 17, 2017, 04:04:55 pm
Hey I would like to be forumited please
Name: Sam
Profession: Doomsday Prepper
Here's a suggestion, if you want it: Due to the past fort's histories of letting in zillions of zombies or zillions of demons, a secure self sustaining bunker would definitely be useful.

Also I'd like a turn, but if by the time my turn rolls around the fort may be too laggy for my poor laptop to handle. It seems half turns are quite common in past necrothreats, so if that happens to be the case, would it be acceptable to just play as long as the lag/my turn allows, even if the year isn't completed?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 17, 2017, 04:29:47 pm
Yes, that is allowed, SamSpeeds. Welcome to this hellhole.

The OP will be updated properly when I get my hands on a PC on friday.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 17, 2017, 05:24:38 pm
I made a forumech, but I don't think we can insert it into the ongoing save. I tried overwriting the tigerfish in Apik's save, but it didn't work. There's no reaction to make them, but they can be bought. I made them as expensive as a cave dragon for now. They are very durable, except when they fight something that can destroy steel.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses sharp pincers for hands. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:HUMANOID_ARMLESS_NECK:2EYES:UPPERBODY_PINCERS:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:SLAP:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 17, 2017, 06:42:21 pm
I made a forumech, but I don't think we can insert it into the ongoing save. I tried overwriting the tigerfish in Apik's save, but it didn't work. There's no reaction to make them, but they can be bought. I made them as expensive as a cave dragon for now. They are very durable, except when they fight something that can destroy steel.

Code: [Select]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses sharp pincers for hands. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:HUMANOID_ARMLESS_NECK:2EYES:UPPERBODY_PINCERS:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:SLAP:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

 :D :D :D :D

It's... kinda hard to believe that something that I came up with has been made into something that could actually be put into DF, but here we are. This is frickin' awesome.
It's disappointing that we have no good way to get them into the game, but still, this is great.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 17, 2017, 06:58:49 pm
That felt like actually a long history behind characters, Th4DwArfY1, one that I'm missing :P

I have no idea how it'll work with Sprin's idea, but maybe we'll see.

Interesting choice of tags, Enemy post. Lot of them make me feel like this is a dwarf twisted into tin-man form.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 17, 2017, 07:19:01 pm
Interesting choice of tags, Enemy post. Lot of them make me feel like this is a dwarf twisted into tin-man form.
That's kind of what the "Robocop" method is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 17, 2017, 07:53:22 pm
Interesting choice of tags, Enemy post. Lot of them make me feel like this is a dwarf twisted into tin-man form.

It started out as this droid (http://vignette4.wikia.nocookie.net/starwars/images/5/5e/ASP-droid_negtd.jpg/revision/latest?cb=20071012132847) from Jawa Fortress, then it had dwarf, sea monster, fire man, and fire imp raws spliced in.

I started out with chainsaw and flail replacements for the hands, but I wanted to try splicing them in so I used the pincers from the sea monster. I guess it would be better to go back to the old version when it goes into the mod. I'll post that version later.

*Ok, here it is.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 18, 2017, 01:26:29 pm
I don't think the forumechs should have babies or genders. They're metal constructs. That and they're way to overpowered if you can just breed them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 18, 2017, 01:47:36 pm
Agreed. They're robots; robots don't reproduce, unless you have robots that are actually BUILDING the other robots, which is a different thing entirely, quite frankly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 18, 2017, 01:58:24 pm
Can creatures mate with itself if it has both MALE, and FEMALE? In that case, you could have a 'builder' forumech build the 'warrior' mechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 18, 2017, 02:22:30 pm
I think if I take away a few tags they could have no specific way to replicate. Then they might be limited to being brought in from traders.

We can't have a single caste that mates with itself, but we could have rare male and female ones that produce a main genderless caste.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 18, 2017, 03:28:05 pm
Makes sense.
Of course, males and females would have to be more expensive than the genderless ones. Does DF automatically adjust the prices based on rarity, or would you have to set that up yourself? Or is it just impossible to set that stuff up?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 18, 2017, 03:30:44 pm
It shouldn't be hard. I'll just make them cost 100,000 petvalue and leave the genderless ones at 10,000.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 18, 2017, 07:49:31 pm
Hm, appropriate value. Lets see....It's essentially fully armoured steel peasant who meanders and has slashing weapons and breathes fire. Maybe more blunt damage resistance compared to actual peasant? Also dangerous as a child, not just adult.
Then there's how it can't be stunned or knocked out or go on break or drink or sleep or eat (kinda like vampire) and have it's helmet wrestled away, so a baby one might be able to kill squads of goblins (though probs not the entire siege due whips) even without the firejet.

Oh yeah, and unlike normal armor which has to be replaced, this one's heals.

Given all that, I'd peg the base price as full exceptional steel uniform * however useful not passing out through exhaustion or pain or just not being there due break is * (1+ reasonable expected lifespan/reasonable steel armor replacement rate).

Now, I haven't run the numbers, exactly, but I'm sure just the first part would be worth more than half a prepared meal.

As for the second part, I'd suggest arena testing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 18, 2017, 08:07:19 pm
Hm, appropriate value. Lets see....It's essentially fully armoured steel peasant who meanders and has slashing weapons and breathes fire. Maybe more blunt damage resistance compared to actual peasant? Also dangerous as a child, not just adult.
Then there's how it can't be stunned or knocked out or go on break or drink or sleep or eat (kinda like vampire) and have it's helmet wrestled away, so a baby one might be able to kill squads of goblins (though probs not the entire siege due whips) even without the firejet.

Oh yeah, and unlike normal armor which has to be replaced, this one's heals.

Given all that, I'd peg the base price as full exceptional steel uniform * however useful not passing out through exhaustion or pain or just not being there due break is * (1+ reasonable expected lifespan/reasonable steel armor replacement rate).

Now, I haven't run the numbers, exactly, but I'm sure just the first part would be worth more than half a prepared meal.

As for the second part, I'd suggest arena testing.
XD

I'll be perfectly honest: when I was imagining these guys, the idea was that each one would be basically a typical forumite, with specialized equipment that could not be swapped out for other equipment without a long process that would have the potential for damaging the mech.

The current design would make sense for a (rare/high-quality) war forumech, but what about the blacksmith forumechs and the farmer forumechs and the miner forumechs and the cheese-maker forumechs? They would likely be made of cheaper materials, and have implements on them more suitable to those jobs.

I understand that having multiple types of forumechs, all of them as different from each other as I am suggesting, would be exceedingly difficult and complicated.
That said, it would therefore be exceedingly dwarvenly.

Cheers, mates, and let Necrothreat choose its path as it will. No need to get derailed by automatons while there are more dangerous things to deal with. Maybe it is too early.

EDIT: Of course, I did mainly come up with the idea because it spites both death and blood in its very conception.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 18, 2017, 09:06:42 pm
I don't think we could have civilian forumechs that do jobs without transforming existing workers into mechs. Aluminum would make a good metal for weaker models. It's strong enough to feel like metal and stop small blunt impacts like punches, but animals can tear it apart.

On the healing aspect, the current forumech only heals minor damage. Missing limbs are gone forever. The powercore is a replacement for lungs. It can't be strangled or drowned, but if it loses the power core it will die shortly thereafter. It's roughly durable enough to be immune to most beast attacks and weapons that can't get through steel, but gets ripped apart quickly if facing someone with sharp enough weapons.

I did some testing against megabeasts and goblins.

Spoiler: Results (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 18, 2017, 09:35:08 pm
I don't think we could have civilian forumechs that do jobs without transforming existing workers into mechs. Aluminum would make a good metal for weaker models. It's strong enough to feel like metal and stop small blunt impacts like punches, but animals can tear it apart.

On the healing aspect, the current forumech only heals minor damage. Missing limbs are gone forever. The powercore is a replacement for lungs. It can't be strangled or drowned, but if it loses the power core it will die shortly thereafter. It's roughly durable enough to be immune to most beast attacks and weapons that can't get through steel, but gets ripped apart quickly if facing someone with sharp enough weapons.

I did some testing against megabeasts and goblins.

Spoiler: Results (click to show/hide)

Two things:

1. Could you possibly rank those from "most likely to encounter" to "least likely to encounter"? That could help with judgements.

2. Sounds like its far more useful when fighting things that rely on special skills (the dragon and Threadomancer are the most prominent examples) or are easy to hit and not fireproof (all of line three in there), poorly against true brute stregnth (bronze colossus), and probably about as a good as a middling dwarf against more generic enemies (although, considering its main weak point, I'd imagine that whips and spears would be more effective, while things like swords and hammers would be significantly less so; maybe try it against some other, differently equipped goblins?).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 18, 2017, 09:47:17 pm
Are splooshies in our embark? Are splooshies tame able? Can splooshies be caged?

I did an embark to get a feel for the mod and a splooshie splooshed within a week of game time and started a massive forest fire that killed several animals and eradicated my booze. In adventure mode packs of like 20 of the things literally just sit around and blow up and hit each other with rocks until they're all gone. This mod is so great lmao.
If we have splooshies in the embark, maybe we could catch them and use them to burn the undead? Sort of like a sensory incendiary bomb, since they seem to like to explode when startled, and undead like to burn to death. (Do we have wooden walls?)
Maybe a minecart shotgun that fires splooshies?
Also chainsaws are very very very fun  :D

Edit: on the topic of forumechs, being able to mechanize our forumites would probably be an awesome mechanic and thing to write about!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on January 18, 2017, 10:03:52 pm
How about bionic replacement limbs?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 18, 2017, 10:14:33 pm
undead like to burn to death. (Do we have wooden walls?)

I wouldn't say "like".
I'd say that they find it exceedingly !!fun!!.

Regarding the question: who cares? 0.o  8)

EDIT: The more important question is: are the (all-important) traps wooden?
...or, for that matter, set up at all.  :(

Erin Quill has set mandate: Construct traps (0/∞)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 18, 2017, 10:16:12 pm
Replacement limbs isn't really doable unless we transform the forumite into a preset cyborg creature. Generally, I think the implications of the combat tests is that the forumech will easily kill things that aren't equipped to fight it, but loses to things that can resist fire and hurt it. I think a solution might be to make them aluminum and take the fire breath away, but make them a lot cheaper.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 18, 2017, 11:51:26 pm
On my side I'm only worried about spamming them constatntly if cheaper, if a cap can be created that is population dependent or something similar to avoid abuse would be great

I think bionic replacement limbs that changes the forumites into cyborgs is a great way to enhance our forumites as long as you can still control them and they can still do civilian jobs (about which I'm not sure).

If not... What about doing experiments on captured thread zombies?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 19, 2017, 08:20:51 am
What about doing experiments on captured thread zombies?
Name me head researcher and there will be more empirical information than you could ever have wanted gathered on zombies and their many uses.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 20, 2017, 11:02:32 pm
Sorry to double post, but: hey, Sprin, when are you starting the turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 20, 2017, 11:27:11 pm
I think he's waiting for Th4DwArfY1 to finish his writeup. Also, BFEL got banned. I just thought Necrothreat should know. (Things got heated in the political thread in General Discussion.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 21, 2017, 03:02:49 am
It is indeed Sprin's turn as he has accepted the duty. A writeup will be posted today by Th4DwArfY1 or I and Sprin's turn will begin once the savegame has been posted.

A lord high threadromancer has finally been killed. RIP BFEL o7

Quick, burn the body before another one necroes him.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 21, 2017, 12:06:06 pm
BFEL will live on in our memories, and his name shall be passed down by the brave (or stupid) fourumites that inhabit the halls of Necrothreat!
o7
#dicksoutforbfel

Also I'll Read up on everything Ive missed and begin my turn
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 21, 2017, 01:51:38 pm
They do not understand, the fools. They reject me. Track my every move. Th4DwArfY1 undermines every effort made to strengthen us against the impending doom. He made a second military unit, Ruhn’s. He thinks they follow only him, independent from me. I know it, I know he seeks to ruin this entire effort. It all started when I appointed him in a fit of madness. I should’ve chosen more wisely. Never again. Never again will I leave it to fate’s chance. I make the choices now. I choose.

The hallway shimmers in unengraved colors as I walk through it. I see faces on the walls. Some forumitian, some demonic and some terrifying. They scream at me, but make no noise. I know what they say though. Yes, I do. They all tell me the same thing in different ways. Bring him back. Bring the destroyer back. Bring the savior back. The former a screeching sound willing to be obeyed, the latter a mad cackle with the sound of a thousand bugs as they rend into flesh. I see it. It is a machine, not bugs. I wonder what it is.

They tell me what to do, but I will not do what they want. The voices lie too. They lie. I know it. They want to use me. Use me just like the others. They don’t know I know. They mustn’t know. Oh yes, I won’t let them know. They think I dance to their tune, oh no. I will use them. I will use them too. I will use everybody. Even the people around me.

They blame me. Blame me for Tsiru’s death. Blame me for bringing them here. Some want to go back. A woman gave birth a few months back. She wanted to go back home to care for it. I didn’t let her. We need the babe. The babe is critical for the future of this outpost. I put her at my axe’s range and willed her to stay or the capital will send her to the gallows via private jury. She listens now. Listens well to everything I say. Everybody knows about it. Th4DwArfY1 heard about it. He breeds a resistance. Hahahahaaa... Resistance.

He shamed me publicly with that little speech of his. Undermined the authority of the military leader. That cannot be let to stand. The head bean counter. He was there when Th4DwArfY1 made the speech. I remember him. Before I left in a fury he looked at me. He looked at me with a disappointed look. The message was clear. Deal with this insubordination or be court-martialed for failing a top-priority project.

My head feels heavy. Emotion has all but left me. The crown that rests on my head feels heavy but powerful. It’s a choking sensation. The edges of it rub against my scalp. I feel as if it’s embedding deeper into it. It’s getting harder and harder to let it go when I sleep. But it’s working. I see how they look at me. Terror in those who lack loyalty or discipline, nervousness in those who have. They now understood. I’ll rest on a throne of bones before anybody ruins this place. And they will be subject to that will.

Arx tells me I talk sometimes. A voice not of my own. He has been talking with Quill a lot recently. He thinks Armok’s influence reaches this place. Says that I’m unstable. But I see what Erin does when he’s in my presence. Always fiddling with that damn thing of his. He was Tsiru’s friend. Tsiru. Why can’t I remember much about Tsiru? It doesn’t matter. I know what to do now, and there is only one way to accomplish it. Nobody will resist. They will fear me. The ends justify the means.

The corridor has finally ended. Was it always this long? In front of me stands a stone door. One of the many that I had mandated. This was one of unused bedrooms at the far corner of the fortress. They waited inside. My arm feels heavy. A sense of hesitation fills my stomach. Why do I hesitate? The ends justify the means. Do they?

Just as quickly as that feeling came, it went. Emotion left me, seemingly being sucked upwards. My head feels heavier now. Yes, the path is clear. No time for hesitation. I open the door and enter it with muffled feet. Inside I observe the preparation. The woman and her babe are here. She is roped and gagged. In the middle is a stone table. Around the table on the edges of it on the ground are stone spikes and rope attached to them. There is another table in one side of the room, filled with various objects, mainly of medical association. There are also rare herbs on it. Herbs that cost quite a lot to acquire from the traders, and even more without the knowledge of anybody else.  My most trusted soldiers cover the room. Quill is here, with a knife poking him at his back. He seems pale. Arx isn’t here. He never would’ve agreed. I never told him. They would call us fanatics for what we’re about to do, but they do not understand and they never will.

I step in front of Erin, my crown making me seem nearly as tall as a human. I could see him close his eyes as he seemingly became even paler. I could swear he would faint by the amount of sweating he was doing. It doesn’t matter. He would obey in the end.

“Erin Quill. Magitechnician, traplord extraordinare, siege engineer and marksmite. It has finally come time for you to be of use to us.” He opened his eyes and when he saw me pull out a familiar bunch of documents, he was practically having a seizure and needed to be held by some of my soldiers. My soldiers. Not Th4DwArfY1’s. Not the council’s. Mine. “During a justified search for spy activities done with the intent of undermining this whole operation, in your room, it has come to my attention that you have devised a theoretical way to force constant exposure to the visions, insomuch that they become the visions themselves. Your dream catcher, as silly as I find it saying, has also shown results of being able to replicate certain visions in some people with the proper affinity and location, being able to even to influence it via objects in the vicinity of the subject.”

I start circling around the table, touching the edges of it with my calloused hand. All eyes are on me. The woman’s tears which seemed to have dried by the time I showed up started welling up when I walked near her. Likely an influence of the crown. I pay her no heed, she is of weak character. The ends justify the means. I stop in front of Quill again.

“I am a merciful person, Quill, even if it doesn’t look like it. We have the instructions on what to do but I’m letting you have a chance. You will perform the vision induction on this woman according to my wishes and do any necessary adjustments. The alternative is less than pleasant for it be considered.” I wave at my troops. “Set her up.”

They undo the rope, but keep the gag and force her on the table. She resists but not by much. She is both weakened and has no chance against hardened soldiers. She is tied using the ropes on the spikes and is unable to move at all. The baby merely watches all this with fascination. A true soldier, that one. I order them to release Erin and he recoils as he gains control of his body. I hand him a piece of paper, not of the documents from earlier.

“Here is who I wish you to induce in this woman, permanently, Erin Quill. Later today you will also induce the person on the other side of the paper, whom I assume will take more time.” He scans the page with trembling fingers as he reads. When he turns the paper and sees what’s on the other side, he dropped the paper and started whimpering, backtracking. He was met with a push that made him lose control of his knees and fell to them. Tears were starting to well in his eyes. All signs of madness and eccentricity now gone. All that stood before me was a simple forumite, his character forged by a smithy not meant to last under duress. Those kind made for poor weapons.

“I-I-I-I.. c-c-can’t do this-s-s-s. You can’t bring him back! She’ll die if you do this! Tsiru was certain that he was the cause of the last tragedy!” I watched him with cold, unfeeling eyes. Erin was weak.

“You don’t have a choice. Start now.” I wave yet again and they pull him up to his feet and point a knife at his back, making sure he feels it. After a few droplets fall from his face, he wipes it and after a bit of hesitation he starts the procedure. He starts working on the side table, creating a concoction that will induce those visions. The voices in my head start growing louder. LIAR. LIAR. DECEIVER. KILL HIM.

The heaviness of the crown of bone grows and I start getting a pounding headache. As if somebody is trying to pry open the gates of my mind. Then I see it. Quill isn’t following the instructions. He’s using the wrong herbs in the wrong order. I walk up to him with haste and in a moment of fury scream and bash him across the face with the back of my gauntleted hand. He crashes into the table with his pelvis and lets out a yelp as he falls to the ground, holding his face. I pull him up using his shirt and bring him close to my face. My eyes are fully open now. Everybody is resisting. Resistance is futile. This is no time for mercy. My free hand waves at the soldier holding the baby and she brings it up.

“Erin Quill. You will not sabotage this operation under the pretense of morals. You are first and foremost a soldier, second a living being. Failure is not without consequences. If any future issues arise with the completion of this procedure, the baby will be taken as collateral damage. Do you understand?”

A moment passes as Erin watches my eyes in a mixture of fear and shock. Once he realizes what I have said he starts sobbing as his tears well up again and he nods. I let him go a bit roughly. He starts working on the herb creation again, while trying to muffle his sobs. His mental state slows the process itself, however it proceeds without a hitch. This time I made sure to watch him follow the instructions and asked him his reason for deviating from the formula when he did. He gave good reasons. The voices in my head have abated. I will have to trust his goodness as a person about not ruining the procedure at the cost of likely his life, the baby’s and the woman’s. The ends justify the means.

Once he finished with the concoction, he takes the various objects that have been linked with this person. A medical rag. A saw. Various state of the art medical needles of all sizes and a crutch. He places them near the woman held on the table. At this point not much had been left of her. She watched the ceiling with no reaction. Shock induced catatonic state. Common in soldiers put through torture. Perfect, this will make things easier.

Finally, as Erin was bringing the mixture to her and was getting rid of the gag, he fell in complete moaning and crying. Damn, I forgot his own emotional state might hinder us. I immediately took the potion from him before he drops it in angst and push him to the ground as he places his hands on his face. I pull the gag and force the liquid into her. She takes it in without resistance or sound, her catatonic state greatly helping in that effort.

Seconds passed and nothing happened. Tension was in the air, some of my soldiers now shifting their eyes. A minute passed and still nothing happened. I was about to lash out at Erin in anger for sabotaging the entire thing when her eyes rolled back and she started shaking. Everybody stepped back as we watched what we had done. Something was happening. Old forumitian escaped her lips. Words like chainsaw, railgun and laptops permeated the room. Objects previously rare in the world that have started showing up again as Ur and Armok returned. It was working.

She stopped. Her eyes came back. A stone face looked at us as she moved her head. Her eyes stopped at me. At first I thought she recognized me as the leader, but at closer inspection I saw her looking at the crown. The crown of bone. When she opened her mouth and started speaking something, I knew it had worked. We succeeded. I succeeded. Another backbone upon my throne of bone.

A laughter wells up in me and I let it all out. I hear raucous voices cry out in my success. We laugh and cackle. Victory is in our grasp. We will rule. I will rule. A creaking is heard. My back swivels immediately. The door is slightly ajar. Everybody in the room is still here. I hear running in the hallway. I order the soldier closest to the door to open it and then I see it. Mud and gravel. The signs of a miner, and I know which one. My face contorts into a sardonic grin, head tilted. I see it. I see the path I must take. Blood. Blood and bone. The metal upon which my forge is based. I chuckle as I close the door to finish the preparations. Soon all shall be blood and bone.



Feet trot amongst the wide corridors of Necrothreat. Faces peer out of their rooms to watch. Some eating, some sleeping, most working. I stand at the head of this parade. A parade to my success. A parade of change. We have succeeded in our goal. The door to the barracks is in front of us. Without halting I burst into it and halt with my soldiers. My elites. My army. In front of us stands the second regiment. Ruhn’s regiment in the middle of training. He stares in surprise as we gather. He always was nervous at my presence. It didn’t matter. He was merely a tool. A marionette of Th4DwArfY1. He was just going to change puppeteers.

“Ruhn of the second regiment. As lord general of the Necrothreat brigade and the power vested in me by the council of kings, you are hereby mobilized in an effort to topple the sabotaging regime of Th4DwArfY1, accomplish the goal of this excursion and establish order and discipline among this military outpost. Failure to abide is and will get you court-martialed.”

He just gapes at my statements like a country bumpkin. This is the military by the godforsaken guardians. Discipline requires immediate obedience else we face the ghastly consequences often resulting in loss of limb and life. Shifting from one foot to another, he answers me.

“Apiks, what’s this all about? What do you mean topple Th4DwArfY1? What’s all this talk of lord general? Overseer Th4DwArfY1 is just doing his job. I won’t put my soldiers at risk without good reason.” He responds with pleading in his voice. Fool. Just a puppet. A tool. He is of no consequence. Just another bone.

“As highest ranking officer on the spot and lord general of Necrothreat I hereby take direct command of Ruhn’s second regiment in this operation. Insubordination will result in death without court-martial. Effective…” I gaze into Ruhn as he gazes into me with his mouth open. “Immediately. Ruhn as an exception is now given the option of laying down his uniform or follow me. Is everything understood?” I look across the soldiers from Ruhn’s regiment. Of course they were already mine. Do you take me for a fool to split the military in two? I’m sure Th4DwArfY1 had such ideas when he created this regiment. There is a reason most of the military is made of females. The voices were right. Playing along was the right choice.

Every single woman saluted with the double tap and gathered in line. The men were less eager but fearing so many of us they joined. Finally I saw Ruhn line up as well. It was obvious he was uncomfortable. This is the military. It’s not supposed to be comfortable. I walked through the front of the line, from one end to the other, ending in Ruhn. I stand in front of him.

“Ruhn will take point in apprehending Th4DwArfY1. He will be taken alive. No use of weapons is allowed unless casualties are spotted among us.” I felt like the crown was changing, shaping itself to my skull. Contorting. My face was cold. Was it always this cold? My moment of wonder ends as I remember. Blood and bones. “Am I understood, maggot?”

With a grimace he nods, having no choice now. He was now under my strings. There would be no resistance. I turn around, step forward and point forward. “Let us make Necrothreat great again. Move out.”

At first there was silence in the air, only the dampness of the air remaining. Then there was movement. We were going. Ruhn was in front, I a few lines behind him. Going straight for the office of Th4DwArfY1. Some of the civilians were curious now and followed us. Others weren’t quite so sure and hid. A few were so busy with their ducks and wood crafting that they paid us no heed. The air was thick and heavy. Heavy like the crown of bone, jutting from my head now as an extension of myself. The throne of bone would be built. Blood and bone.

We stopped. My army has arrived at its target destination. The walls look at me with their changing faces, screaming and burning. My soldiers look at me for orders. Ruhn looks at me for confirmation. I nod. He gets to work at banging the door and hollering for Th4DwArfY1. Nobody responds. Ruhn looks at me and I make a motion to break down the door. He steps back, readies his shoulder and slams right into the stone door before anybody can stop him. Of course he wouldn’t know how to break down a door properly. He’s a crossbowman, how could I forget. I facepalm myself and ignore Ruhn’s cries of pain as he likely dislocates his shoulder. Won’t be training for a while.

I step up and move him away. I stand in front of the door, tell the closest soldier to hold my back. Bracing myself, I lift my foot up and put all my weight on it. This is how you break open a door. Of course a crossbowman wouldn’t know how. A scream enters my mind.

The door breaks open without resistance. Huh, that was much easier than I expected. What I saw inside I did not expect however. There she was, the woman, Erin and Th4DwArfY1. The last two with crossbows ready behind a table and the woman behind a cabinet. How did Erin and the blasted woman manage to escape? I had them placed with four of my soldiers! Blasts! Curses enter my mind.

They let their bolts loose. My instincts kick in and I roll to the side, hearing the hissing bolts pass by me. A moment later I hear a cry of pain as somebody topples down. I recognize it as Ruhn’s. When I looked back I saw him with two bolts jutting out of both of his shoulders. Won’t be using them anytime soon indeed. Focusing my vision on Th4DwArfY1 and Erin I see them grow in panic as they realize who they hit. They fumble around trying to load the next bolt, but they’ve made a mistake. Crossbows don’t reload that fast. Voices enter my mind.

“Secure them! Nobody is to die!” I shout to my army as they enter the office. At this point I’m glad that I made the bedroom so big. There is enough space here to fit all of us and more. Just as I was enjoying my glee I hear shouts from my sides where my troops were streaming in. Some had arrows jutting out of them, others metallic splinters, others outright stones on them. Traps! Curses, when did he have time to set them up? This must’ve been premeditated. For how long has he been waiting? Anger enters my mind.

What I didn’t expect to see is that the woman was holding my troops back. With what I could not say, except that they couldn’t move pass a certain point in the room. It looked like it had a green tint and smelled of… disinfectant? The troops have disregarded my order to take them alive and have pulled out their weapons, trying to bash their way through the barrier, and failing. We were losing. Victory was escaping my grasp. No! I will not let anybody stand in my way. This fortress is mine. Mine. A pounding on a door enters my mind.

Two more bolts are loosed as they’re aimed at me and just as quickly as they’re flying my axe enters my hands. One misses me but the other flies true and ricochets off of my axe and grazes my left cheek, drawing blood and splatters it on my entire face. It makes me drop my axe as it forcibly turns me around. The weight of my crown throws me to the ground and I stumble as I get dizzy. I’m lying in a puddle of blood. Blood. The crown is bloodied. Blood and bone. I taste my blood. The door opens. Power enters my mind.

I stand up and blood flows freely around me. I feel power. Power over life and death. I sense that nobody in the room is dead. My army is alive. Victory is still a possibility. I see it now. Blood in one hand, the essence of life. Bone in the other, the remains of death. Armok and Ur respectively. But in the middle is time. A third party. The chronicles said Sprin and Apiks transcended space and time, I remember now. This power. It is… intoxicating. With this I don’t have to stop at Armok and Ur. I can take over the entire world with this. Nobody to resist. No one can.

My reverie is broken by another two bolts flying at me. Strange, they seem so slow. I will a wall of blood in front of me and the bolts are deflected. I see the woman’s face now. It is one of horror. She is scared. Jenny. I think that’s her name. Companion of Sprin. Why do I know this? It doesn’t matter. I see her barrier. It looks weak. So very weak. I walk towards it. The traps don’t even graze me, the bolts miss me from being so slow. I’m in front of it now. It does smell of alcohol. Disinfectant. She was a nurse. I look around and see Th4DwArfY1. My anger returns. The fool. The cause of this whole mess. Everything that has happened was his fault. He never should’ve come here.

With a simple touch the barrier breaks like glass. The woman pulls out a knife and throws herself at me but I merely swat her to the wall with my powers. Erin pulls out another contraption, one that looks small and metallic with a trigger. He uses it and I hear a great rumbling sound. A moment later I look at my stomach and see blood. I look at him again, my face blank, his the opposite as he is fumbling with the trigger. I walk towards him and he shoots again. This time at my chest. It didn’t work. There was already a layer of blood there protecting me. Another step and I’m in front of him. I push the device out of his hands. It falls to the ground and fires on its own. The result hits him in the leg and he falls down in agony, clutching at his leg. All that’s left now is Th4DwArfY1. The source of my problems.

The voices scream in unison as he is in my hands reach. I can hear wardrums and cries for blood and bone. I could swear I saw hideous creatures in the shadows of the room, cackling in glee. And then pain in my stomach again. I look down and see a funny little thing jutting out of my guts. A bolt. He let loose a bolt at point blank. I look at his terrified face. I should’ve been angry. I had a right to be furious. I had a right to be terrified. I could’ve even ran away and nobody would complain. Yet there was no reason to. I had won. I simply smiled at him and clutched his throat. Blood, bone and time.



The table room stood empty. I placed Th4DwArfY1’s limp body on the table and got to work creating the concoction. I remember how it was done perfectly. I even know what the machine from earlier was. A chainsaw. It rends flesh with amazing efficiency. What a magnificent weapon. Shame it was used in medicine mainly, but I do see it’s use for battle medics. I hummed a cheerful tune. I had won, after all.

I told the civilians to gather the casualties in their bedrooms and keep a watch on them. Miracilously nobody had died. The wounds normally would worry me but not in this case. He was coming after all.

I put Jenny bound and gagged in a secure location. Only I knew of it. My wounds hurt but I didn’t mind them much. Soon they wouldn’t matter. I saw figures in shadows perfectly now. Little goblins jumping up and down in laughter. I didn’t mind them much. It was a time to be merry.

The concoction was now done. I didn’t even need to bound and gag the body. The potion slipped into his mouth, the vial now empty. I stepped back and hummed and heaved as the power in me twisted the insides of the body. The heart started beating again, the spine straightened. Time was sped up and nerves reconnected. Then I groaned as I started controlling the visions. I knew what I was searching for, and I got it. Th4DwArfY1’s eyes rolled back and he started spasming. A minute later his eyes popped open. It was a success. Those were not Th4DwArfY1’s eyes. Those were the eyes of a madman. He looked and me and when he saw my crown, I immediately felt a force push me back. I groaned, exhausted from what I had just done to revive him as I hit the wall. I was pinned to it. The madman stood up and looked at me as if calculating me. Just when I thought he decided to get rid of me, I interjected with a gasp “Jenny.” His hand stayed.

“Release me.” A breath ”I have Jenny.” He looked into my eyes, as if to see if I was lying and a moment later I was on the ground, coughing some breath into myself. I stood up and faced him as his face turned ferocious.

“Where is Jenny, thing of darkness?” He bared his fangs at me. I would let this slight go, he has, after all, not been alive for hundreds of years and is instrumental in my future.

“Hello. Name’s Apiks. I think you knew my namesake. I have placed Jenny in a time stasis in a location only I know of. If I release it or you kill me, the stasis will be broken and she will die.” I could swear his face grew in insanity as he heard what I was saying. “I brought you back from the dead, I brought her back too. Do what I tell you to and you will see her alive and well. We have a war to win here. If I insomuch think that you’re sabotaging me, she will die. And then she’ll die again, and again.” I gave him my best smile. “Welcome to Necrothreat, Sprin.”



It is done. My powers have now let me detect bones in nearby places. I see them, and I find them. The companion to my crown has been built. I stand before it as the entire military and every citizen of Necrothreat is here. Sprin is also here. Everybody knows what happened. The mission of Necrothreat was a success. How ironic that this success would be founded on what that fool Th4DwArfY1 tried to topple me with. A symbol of the olden times. Sprin. And now two symbols of rule. My rule.

I climb the first stair and feel the power permeate the air. I climb the second stair and I’m trembling from excitement. I climb the third and face the crowd. They cannot move from the almost palpable awesome power in the room. I scan it from one side to the other and finally center my focus on Sprin who is near me. He nods to me and I turn again to the crowd. The military has prepared for this day. I extend my arm with my hand in a fist and salute with the double tap. Seconds later the military does the same. The tapping sound overfilling the room marked the inauguration. Even in Ruhn with both his arms in slings could be seen moving.

Sprin had patched him up quite nicely. No traces of my wounds remained either. I have pardoned everyone that may have conspired against me during Th4DwArfY1’s rule. I have fallen out with Arx. He does not wish to look at me any longer but I feel nothing at it. They are merely tools, and tools will not be thrown away. That is why Erin Quill was at the back of the room using a contraption that managed to use multiple instruments simultaneously and amplify them using the huge room’s echo. My victory music. Long had I waited for this.

Finally, I sit in the throne. It is uncomfortable yet it feels a part of me. Created from the bones that build this place. They jutted from the sides in a mimic of my crown, a gradient line of yellow and white making up the color as it is mixed with the black velvet on the stairs that is lined with white lines on the side.

One symbol of old and two symbols of rule. One to give legitimacy and two to enforce it. A crown of bone to mark him, a throne of bone to make him. Life in his hand, death in the other. Time to balance.

The music quieted down, the light from the torches seemingly grown and shadows danced in plain sight.

“I am lord of Necrothreat. Armok and Ur will bow. Let my will be done.”
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 21, 2017, 05:25:20 pm
So, I got a job and all the induction days that involves - Apiks kindly worked through the plot with me. A nicely written job, too.

http://dffd.bay12games.com/file.php?id=12663
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 21, 2017, 06:11:02 pm
“Erin Quill. Magitechnician, traplord extraordinare, siege engineer and marksmite. It has finally come time for you to be of use to us.” He opened his eyes and when he saw me pull out a familiar bunch of documents, he was practically having a seizure and needed to be held by some of my soldiers. My soldiers. Not Th4DwArfY1’s. Not the council’s. Mine. “During a justified search for spy activities done with the intent of undermining this whole operation, in your room, it has come to my attention that you have devised a theoretical way to force constant exposure to the visions, insomuch that they become the visions themselves. Your dream catcher, as silly as I find it saying, has also shown results of being able to replicate certain visions in some people with the proper affinity and location, being able to even to influence it via objects in the vicinity of the subject.”
This is not the purpose of my craft. Retribution will fall upon you for this heresy.

“Erin Quill. You will not sabotage this operation under the pretense of morals. You are first and foremost a soldier, second a living being. Failure is not without consequences. If any future issues arise with the completion of this procedure, the baby will be taken as collateral damage. Do you understand?”
No, I am a scientist. The law of the bone crown is not my law, nor any law that I recognize.

I’m lying in a puddle of blood. Blood. The crown is bloodied. Blood and bone. I taste my blood. The door opens. Power enters my mind.
That is the power of Armok, you damned fool, not any kind of power that a Forumite should seek. It corrupts you.

Traps! Curses, when did he have time to set them up?
I've been leaving traps set up since I entered the fort. I wanted them to be used on thread zombies. I believe that they may be of more use now protecting us from you.

Erin pulls out another contraption, one that looks small and metallic with a trigger. He uses it and I hear a great rumbling sound. A moment later I look at my stomach and see blood.
It's a gun. It uses explosive runes. They have quite the potential to set off bullets at exceedingly high speeds. I can only presume that I will be needing more of them as the days carry onward.

It is done. My powers have now let me detect bones in nearby places. I see them, and I find them. The companion to my crown has been built. I stand before it as the entire military and every citizen of Necrothreat is here. Sprin is also here. Everybody knows what happened. The mission of Necrothreat was a success. How ironic that this success would be founded on what that fool Th4DwArfY1 tried to topple me with. A symbol of the olden times. Sprin. And now two symbols of rule. My rule.

I climb the first stair and feel the power permeate the air. I climb the second stair and I’m trembling from excitement. I climb the third and face the crowd. They cannot move from the almost palpable awesome power in the room. I scan it from one side to the other and finally center my focus on Sprin who is near me. He nods to me and I turn again to the crowd. The military has prepared for this day. I extend my arm with my hand in a fist and salute with the double tap. Seconds later the military does the same. The tapping sound overfilling the room marked the inauguration. Even in Ruhn with both his arms in slings could be seen moving.

Sprin had patched him up quite nicely. No traces of my wounds remained either. I have pardoned everyone that may have conspired against me during Th4DwArfY1’s rule. I have fallen out with Arx. He does not wish to look at me any longer but I feel nothing at it. They are merely tools, and tools will not be thrown away. That is why Erin Quill was at the back of the room using a contraption that managed to use multiple instruments simultaneously and amplify them using the huge room’s echo. My victory music. Long had I waited for this.

Finally, I sit in the throne. It is uncomfortable yet it feels a part of me. Created from the bones that build this place. They jutted from the sides in a mimic of my crown, a gradient line of yellow and white making up the color as it is mixed with the black velvet on the stairs that is lined with white lines on the side.

One symbol of old and two symbols of rule. One to give legitimacy and two to enforce it. A crown of bone to mark him, a throne of bone to make him. Life in his hand, death in the other. Time to balance.

The music quieted down, the light from the torches seemingly grown and shadows danced in plain sight.

“I am lord of Necrothreat. Armok and Ur will bow. Let my will be done.”
Retribution will come, Apiks. A reign of terror is barely a reign at all. That music was not for you. There are still yet projects I am working on, projects hidden from your sight. Deep within the sky, the Mechanical Heart lies hidden from you. Even now, the gods of industry are at my back. You may reign in bone and blood, but the era of oil and steel is on its way.



EDIT/OOC: Why, no, Erin is not in the least pleased with this turn of events. Not least because of the abuse that was enacted upon him to go along with this insanity/"fun". He has a completely different type of insanity, one that is mostly harmless to those other than himself. He has no interest in subjecting anyone to something he himself would not want to be subjected to - and this was not something he would have liked to be subjected to. Hell, he didn't like being subjected to watching it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 21, 2017, 08:44:31 pm
Haven't finished the post yet, but:

Quote
Bring the destroyer back.

ominous music swells
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 22, 2017, 12:13:43 am
What the heck I thought apiks was a good boy  :'(

Good job with that writeup!!

Also: it's literally impossible to escape fire in this mod. I even embarked on a glacier, with zero trees, but robotic lazersharks still can appear from the caverns. Aaaaaaaaaaaaaaaaa!

Anyway, I was thinking that maybe we could use fire and zombie infighting to burn thread zombie sieges. All we would have to do is amass either a bunch of caged zombies, or a have a corpse stockpile with the option to let a captured threadomancer see it. Also you'd need some way to set them ablaze. The threadomancer (which group can shoot fire?) or a robotic lazershark could do it. Maybe a captured gamer? Anyway, once they are alight, a bridge could be opened to allow them to shamble out towards whatever singing horde is present. Presumably, they could light some on fire before they burn away, hopefully causing a big fire to spread through the zombie ranks. I'm reaaasonably sure burnt to death zombies can't be reanimated, so it wouldn't create any more zombie problems than there already were. Of course, if zombies die too fast when on fire, this couldn't work, and would be undesirable if the surface still has a ton of trees and whatnot. Or maybe that's a plus.

Also, why don't more of the military use hammers? They seem like the perfect weapon for undead to me, since they easily mangle corpses, and don't sever limbs. I've been testing them in the mod against undead in an evil glacier, and they stay down. It's the random woodcutters carrying axes and saws that create problems, because when they annihilate trogs and whatnot, limbs tend to go flying. Is it some tradition or challenge I'm unaware of?

Anyway yeah good update and good luck sprin!

Edit: idk if this is necessarily the place to ask, but I just posted this so it's convenient to ask: what's the difference between the modded ranged weapons and their ammo, and crossbows and bolts?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 22, 2017, 02:50:48 am
Pretty sure we've thought about any possible way to stop the Necrothreaders, and that includes using their own fire. Usually we send out a squad of battle-hardened troops that fights them, and the Necrothreader burns the whole forest, along with himself and the thread zombies. We've even used the lava pump method where the entire world was covered in lava outside. That one worked very well.

Using a hammer is indeed the correct way with fighting these creatures. We just don't do it since some player always decides to use some cutting weapon and the next overseer doesn't have time to phase them out. However ever since the latest version of Teh LOLmod we have a dedicated anti-zombie weapon. It's called a railgun and it's very effective. We should basically be rushing it, just a note for future overseers.


Edit: idk if this is necessarily the place to ask, but I just posted this so it's convenient to ask: what's the difference between the modded ranged weapons and their ammo, and crossbows and bolts?

Ak-42s have been made to mimic the real deal so they shoot very fast. Some weapons are similar to their ingame version (like laptops). Railguns are OP as hell. Some ammo is better than other, some the same.

At this point I don't even know.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 22, 2017, 09:10:27 am
I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.
Just reading back through the thread...
You do realize that you just brought the Sprin from the original Necrothreats back, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 22, 2017, 10:33:39 am
I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.
Just reading back through the thread...
You do realize that you just brought the Sprin from the original Necrothreats back, right?

Yes. Yes I do.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 22, 2017, 11:20:37 am
I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.
Just reading back through the thread...
You do realize that you just brought the Sprin from the original Necrothreats back, right?

Yes. Yes I do.
And so isn't a "completely separate" character. Or ANY DIFFERENT AT ALL.
Should I just be expecting little-to-no commentary this coming turn as everything goes to hell?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 22, 2017, 11:38:20 am
I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.
Just reading back through the thread...
You do realize that you just brought the Sprin from the original Necrothreats back, right?

Yes. Yes I do.
And so isn't a "completely separate" character. Or ANY DIFFERENT AT ALL.
Should I just be expecting little-to-no commentary this coming turn as everything goes to hell?

The reason I wrote it with Sprin coming back is because that's how Th4DwArfY1 planned to write it, albeit a bit differently. He is, de facto, the same character from all of the Necrothreats.

The amount of commentary Sprin does on his turn depends completely on him. While I would prefer it if he did make story posts along with his turn (hint, hint, push, push), in spirit of his character not being a new one he'll be given the choice whether to.
And yes, you should expect everything to go to hell regardless. Especially since the savegame is in the middle of a necrothreader siege. Doesn't help that the person after Sprin, Gwolfski, looks up to Sprin's style. Meaning double armageddon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 22, 2017, 11:43:20 am
*sigh* dear lord...

And yes, you should expect everything to go to hell regardless. Especially since the savegame is in the middle of a necrothreader siege.
We did build traps like I requested, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 22, 2017, 01:24:18 pm
I'm gonna make a volcano. Hope you're okay with some fiery death & destruction renovation of living spaces.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 22, 2017, 01:35:03 pm
A sideways volcano, right? One above the front entrance, pointed at an invading armies?

Hot running fail, yes?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 22, 2017, 01:58:14 pm
A sideways volcano, right? One above the front entrance, pointed at an invading armies?

Hot running fail, yes?
EXCELLENT Idea!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 22, 2017, 02:21:55 pm
Alright, come my turn, there will be a sewer created for the dedicated purpose of draining whatever fire and water people decide to pump to the surface.  Of course, I need to make it enough of a tangled mess that no one can plug it and be done with it...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 22, 2017, 03:06:38 pm
Be careful of lava-adapted sewer gators (http://tvtropes.org/pmwiki/pmwiki.php/Main/SewerGator).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 22, 2017, 08:02:00 pm
DLing the save starting tonight

Aipijks is a bastard btw.

JENNY!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 22, 2017, 08:19:09 pm
It begins.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 22, 2017, 11:30:42 pm
Oh no

Oh no
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 22, 2017, 11:40:25 pm
Be careful of lava-adapted sewer gators (http://tvtropes.org/pmwiki/pmwiki.php/Main/SewerGator).
Someone please tell me this isn't yet implemented.  I may be forced to drastically alter the fortress design.

Also, I expect all of Apiks' attempts to control a madman will end terribly.  I'm somewhat glad I haven't been forumited yet.  The horrors that are about to be released will make it quite interesting for Gwolfski, Enemy Post, and I to deal with.  Even long after the hell of the madman fades out, as we attempt to wrest control from him. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 23, 2017, 03:36:05 am
Be careful of lava-adapted sewer gators (http://tvtropes.org/pmwiki/pmwiki.php/Main/SewerGator).
Someone please tell me this isn't yet implemented.  I may be forced to drastically alter the fortress design.

Also, I expect all of Apiks' attempts to control a madman will end terribly.  I'm somewhat glad I haven't been forumited yet.  The horrors that are about to be released will make it quite interesting for Gwolfski, Enemy Post, and I to deal with.  Even long after the hell of the madman fades out, as we attempt to wrest control from him.

I'm not quite so sure about the sewer gators, but I do think sea creatures (like sharks) can now prowl the rivers and underground caverns.

More than once turns have ended in complete annihilation of the fortress. A game over if you will. In those cases to avoid an early ending of the fortress, I either use story magic, push it back a turn and continue as if it never happened, or, more often than not, I take the savegame myself and rid us of the menace.

On one instance in Necrothreat II, a threadromancer haxxor teleported inside the fortress, revived everything dead inside and brought the fortress to its kneels, with us being at about 15 pop and stuck in a single room, while the entire fortress was overrun with the enemy.

My solution after endless misery? Digging a tunnel to another mountain on the map and making a new base there until the enemy left. It worked, though it nearly killed everybody in the process. Apiks became a madowman again during that fiasco.


But yeah, you should expect hell to go down. Especially since the first Necrothreader siege is in Sprin's hands (his turns usually have us more prepared, military, trap and fort layout wise.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 23, 2017, 07:58:47 am
But yeah, you should expect hell to go down. Especially since the first Necrothreader siege is in Sprin's hands (his turns usually have us more prepared, military, trap and fort layout wise.)
*sigh*

Dragons help us...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 23, 2017, 10:43:05 am
@Apiks I'm familiar with the incident you're referring to.  Necrothreat II was my introduction.  As you might imagine, it's not a situation that I'd deem ideal.  I might end up doing it anyways, but I hope Sprin leaves some picks and miners.  Or whomever comes after. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 23, 2017, 03:21:52 pm
Ok I was in a car accident today and that ate a bit into my play time

All is fine tho no injuries minimal damages.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 23, 2017, 05:13:51 pm
(posh sounding British accent) Hello ladies and gents (bow) the name's Quill Arcane. Erin called me in to help with the "Armok" problem. I also heard your fort had some "issues" with vision of the past, got to say, I'd love to see how the latent magic is affecting everyone's psyche.

So, in case anyone can not tell, hi, I would like to be mited (or dorfed). Name Quill Arcane. I'd like to be a loremaster and male is preferable.

P.S. There is a very good (interesting) reason why "Armok" is in quotes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 23, 2017, 07:08:48 pm
Arc, the damned hell do you think you're doing here?
A letter? From me? I didn't send you any dragons-damned letters, ya loony! And quit it with that "atheist cleric" shtick you've got going on. It's dumb, makes no sense, and is just gonna get on everyone's nerves.

Not to mention, the hell's that accent? What do you think you are, an Albion Politician? You sound like a noble, and are just as much of an ass.

Don't worry, me and S.M. worked this stuff out beforehand IRL. Erin Quill and Quill Arcane have a decent-sized history with each other, so they're relatively open with the insults and banter.

EDIT: Just FYI, Albion is a somewhat common alternate-reality name for England.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 23, 2017, 07:40:26 pm
If you didn't send it who the hell did? Someone said that this place had need of a loremaster and could benefit from an expert on magic's effect on the mind. On the "atheist cleric" thing, I'm not an atheist, I don't believe in "Armok" but I'm no atheist. Lord Afer is real and I heard this is one of his holy spots! And as for "loony" that's rich coming from you! The accent is real and you know it, you're just jealous you have to fake one.

Good to see you mate, I'd like to see whatever crazy device your working on now.

Yup, Arc doesn't believe in Armok but worships Afer, god of water. Me and Glass are good friends, he even inspired my username, so if we start arguing its probably nothing.

By the way, here's inspiration for Arc's atheist cleric thing http://www.nuklearpower.com/2005/08/11/episode-585-a-lofty-goal/

Best description for Arc's idea of Armok is, he is a Nay-Theist,
Quote
he is well aware of the existence of the gods, and freely admits it; he just refuses to worship them, or to "believe" in them in any strong Spiritual sense beyond merely acknowledging the fact of their existence.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 24, 2017, 12:02:02 am
For my character, I have an idea to of how I'd like it to play out, but, is it out of the question to have a crossover from older Vanilla DF games of my own? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on January 24, 2017, 12:27:12 am
Apiks is dead. It's easier to say that than to try to think about what's happened to her. Apiks is dead, and a monster has taken her place. More than "Apiks is dead", the crown murdered her. Murdered her, and put an unholy being in her place.

I worry. Since her death, I've had a few strange dreams. Burning alive, my spear lodged in some godless abomination's limb. Even the clean lines of sparring are corrupted. Sometimes, I strike someone's leg and though I know I did not wound them, it feels for a moment as though I did but it closed instantly. What should be a clean, hamstringing strike does nothing. It seems strange to wish for madness, but that would I think be better than what I sometimes think I see.

People seem to talk to Quill about things like this, but I do not trust that forumite as far as I can throw him. He spent too much time with Apiks before she died. While I was trying to save her. I cannot bring myself to go to anyone in confidence, let alone him.

I set these words into the rock, so that perhaps a future scholar might piece together what happened here if we die (which I fear we surely must). The rock will not betray me.

Arx.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 12:58:29 pm
Dear journal
Day who cares, bad things are happening

Arc showed up recently. He seems enthused by the presence of aquifers at our location. Always was a nutter, him.
Of course, so am I. I honestly cannot recall any letter going out to him that may have called him here. Who could have sent it? A troubling question; I will have to consult the Orchestra on it.

Arx has been avoiding me lately. They have dark circles under their eyes; I have enough experience with those to know they are born of bad sleep, rather than the more benign pouches of simple exhaustion. Oh, how I long for the days where I slept at all, but I cannot remember being tired for the past ten years.
I will put a dream-catcher in their room. Not those bastardized dream-givers Apiks forced me to make, but an original. Those should help him sleep easier.

I fear that those dream-givers may have broken reality in some way. This world seems different than it should be. I cannot tell if Armok's war started here or elsewhere. Strange words have entered my head when I think of the people of this world - I have to stop myself from saying "dwarves" and "elves" when I mean to refer to ourselves or the hippies. I cannot but think that Apiks has forced me to bring the strifes of distant worlds to this land.

I have been formulating a summoning ritual. I will need the Orchestra for it. I believe that it is time for me to consult an old friend; he has experience in the field of broken times.

The construction of the forumechs has been going poorly. I know that all the theory is correct - when I had the Orchestra run the sims, the things were able to go up against all manner of beasts and win handily. The problem is, I just can't seem to build a living thing out of no living pieces. Reality just won't let me. I know it should work, and I know it can work, I just need reality to change, first.



I'm not saying much about this. Only that the Orchestra is that musical thing that Apiks had Erin make to commemorate his rulership. Erin instead build a music-based supercomputer to run calculations and simulations for him. He also soundproofed the walls of that chamber.

EDIT: Also, the inspiration for the third paragraph can be found in this very thread, somewhere before page 10. I won't give any of you more hints.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 24, 2017, 01:13:49 pm
Inb4 somebody complains about electricity and other so called plot holes. (If you haven't noticed, there's multiple holes in space and time here)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 24, 2017, 01:16:33 pm
Hi, I'm here to complain about electricity and other so-called plot holes?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 01:41:25 pm
They're all Erin's doing. Even the unrevealed ones about reality being a computer simulation made by aliens. Not their reality, our reality.

 :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 24, 2017, 01:53:52 pm
Aliens you say? I don't think we've dealt with aliens yet. Or an AI insurgency. Or, god forbid, climate change!

RUPERT, ADD IT TO THE LIST.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 02:18:27 pm
And this, ladies and gentlemen, is how you help diffuse tension after a major twist happens. :D

If we want an AI insurgency, that should be associated with the Forumechs in some way. There should be a way to ensure that a given Forumech doesn't rebel, though. Maybe there's a 1 in 30 chance that any given Forumech is permanently berserk, and passes some types of robot-syndrome that induces berserkness in other forumechs, while a different 1 in 30 is immune to the berserkness. ("disloyal" caste, "loyal" caste, and the normal caste, maybe?)

EDIT: See, I'm figuring out the terminology, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 24, 2017, 02:19:43 pm
And this, ladies and gentlemen, is how you help diffuse tension after a major twist happens. :D

If we want an AI insurgency, that should be associated with the Forumechs in some way. There should be a way to ensure that a given Forumech doesn't rebel, though. Maybe there's a 1 in 30 chance that any given Forumech is permanently berserk, and passes some types of robot-syndrome that induces berserkness in other forumechs, while a different 1 in 30 is immune to the berserkness. ("disloyal" caste, "loyal" caste, and the normal caste, maybe?)
Yes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 24, 2017, 02:53:58 pm
And this, ladies and gentlemen, is how you help diffuse tension after a major twist happens. :D

If we want an AI insurgency, that should be associated with the Forumechs in some way. There should be a way to ensure that a given Forumech doesn't rebel, though. Maybe there's a 1 in 30 chance that any given Forumech is permanently berserk, and passes some types of robot-syndrome that induces berserkness in other forumechs, while a different 1 in 30 is immune to the berserkness. ("disloyal" caste, "loyal" caste, and the normal caste, maybe?)
Yes.

Can be done. Should be done. Should be deadly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 24, 2017, 03:20:57 pm
Loyal forumechs should be able to turn regular ones loyal again if they go berserk. That way if we get a loyal and a disloyal forumech at the same time, all our forumechs will murder each other and then we won't have any forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 24, 2017, 03:50:52 pm
Loyal forumechs should be able to turn regular ones loyal again if they go berserk. That way if we get a loyal and a disloyal forumech at the same time, all our forumechs will murder each other and then we won't have any forumechs.

What about the forumites caught in the middle? It'd be a massacre.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 24, 2017, 03:54:40 pm
I think loyalty would be overridden by the desire to kill each other after one lands a blow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 24, 2017, 04:02:39 pm
Journal 9

I started today bored, I am not any longer.

I was wandering alone, thinking on the issue of the letter it seems no one sent. Perhaps it was a message from lord Afer, until further evidence arrives, and I will be making sure to watch for it, that will be what I will assume.

I continued to watch for any presence of magic, carrying the dream catcher Erin gave me, when suddenly, I noticed a spot on the ground without any grass. As I was previously thinking of the letter, my mind linked this strange occurrence with it and I began to search for a connection, I did not find one, instead I found a stone.

At first, it appeared to be like any other, but two things caught my attention. First, when lined up properly, the rock fit the shape of the spot I had seen. Secondly, it had writing on it. The writing said as follows.

Apiks is dead. It's easier to say that than to try to think about what's happened to her. Apiks is dead, and a monster has taken her place. More than "Apiks is dead", the crown murdered her. Murdered her, and put an unholy being in her place.

I worry. Since her death, I've had a few strange dreams. Burning alive, my spear lodged in some godless abomination's limb. Even the clean lines of sparring are corrupted. Sometimes, I strike someone's leg and though I know I did not wound them, it feels for a moment as though I did but it closed instantly. What should be a clean, hamstringing strike does nothing. It seems strange to wish for madness, but that would I think be better than what I sometimes think I see.

People seem to talk to Quill about things like this, but I do not trust that forumite as far as I can throw him. He spent too much time with Apiks before she died. While I was trying to save her. I cannot bring myself to go to anyone in confidence, let alone him.

I set these words into the rock, so that perhaps a future scholar might piece together what happened here if we die (which I fear we surely must). The rock will not betray me.

Arx.

I memorized the writing and placed it back down. This Arx fellow was seeing things and refused to see Erin about it. At the same time, he was seemingly close to Apiks, the one who wore the crown of bones. It appears to be time to set up shop. Everyone around here seems to need their minds analysed anyway.

- Arc

I finish writing the entry on a sheet of paper and walk towards my mirror. I place the writing against the mirror and speak aloud "Journal 9" and the mirror gives off a silver glow. I remove the paper and the writing is gone. I place the paper inside my drawer and lock it. No longer bored indeed.

Loyal forumechs should be able to turn regular ones loyal again if they go berserk. That way if we get a loyal and a disloyal forumech at the same time, all our forumechs will murder each other and then we won't have any forumechs.
Yes, Robot Wars for the win! If forumechs can be implemented, then this would be very "fun" to have as a part of them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 24, 2017, 04:12:12 pm
Cue the locking up the 'undecided' Forumechs with the 'Loyal' Forumechs! Or if someone is in a nasty mood, the locking up the 'undecided' with the 'berserk'
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 24, 2017, 04:29:35 pm
This is asking for trouble
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 06:41:58 pm
I feel like every time the Forumechs get mentioned, the thread instantly derails.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 24, 2017, 06:43:16 pm
Three cheers for a possible loyalty cascade!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 09:23:07 pm
You know, just thinking: couldn't other civs have their own types of forumechs? Say, the hippies could have livingwood golems, while the politicians could have cogs (http://toontown.wikia.com/wiki/Cogs), and the gamers and haxxors and other computer-themed groups could have aimbots and stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 24, 2017, 10:44:41 pm
It's difficult to make specific pets for civs. It can be done, sort of, but it requires all the civs have their tags chosen to do it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 24, 2017, 10:51:31 pm
Okay. That's kinda why I prefaced it with "just thinking": it didn't sound very plausible, but it sounded like it might be possible. I have no issues with it not happening.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 24, 2017, 10:53:59 pm
I liked the idea of the politicians having pet cogs. Unrelated, but I think around when Necrothreat V begins, since the 2016 election won't be topical anymore then, I'll update the politicians' caste list.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 24, 2017, 10:55:20 pm
I feel like every time the Forumechs get mentioned, the thread instantly derails.

I understand what you mean, however it beats radio silence until Sprin posts and is relevant enough to the discussion.


Three cheers for a possible loyalty cascade!

One would even call it a... loyalty spiral.



All said though, how dead are we, Sprin?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 07:05:36 am
I feel like every time the Forumechs get mentioned, the thread instantly derails.

I understand what you mean, however it beats radio silence until Sprin posts and is relevant enough to the discussion.

Yes, but three people have tried to post story stuff recently, one of which is trying to get his (new) character established.

Three cheers for a possible loyalty cascade!

One would even call it a... loyalty spiral.

...I can tell that there's a joke here, but I'm not sure what it is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 25, 2017, 07:36:33 am
Quote from: Glass
Three cheers for a possible loyalty cascade!

One would even call it a... loyalty spiral.

...I can tell that there's a joke here, but I'm not sure what it is.

In the game there exists a thing called a tantrum spiral. It's when one dwarf forumites in the presence of others and they also start tantruming, ending with everybody being absolutely useless and angry, grinding progress to a halt. Happens when they're at a very low emotional level and just one tantrum will flip them off the edge.

I was playing off of that, but with loyalty doing the same.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 07:56:52 am
Ah. Well, the wiki calls it a Loyalty Cascade (http://dwarffortresswiki.org/index.php/DF2014:Faction#Loyalty_cascade).

EDIT: I already knew what a tantrum spiral was. I may not play DF, but I've been reading these forums for a decently long while.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 25, 2017, 08:27:37 am
Finally! I was beginning to think only Glass could see my posts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 08:39:58 am
I liked the idea of the politicians having pet cogs. Unrelated, but I think around when Necrothreat V begins, since the 2016 election won't be topical anymore then, I'll update the politicians' caste list.

So what polititians can I expect other then the Orange God Emperor and Lady Voldemort?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 08:48:03 am
Sprin, what is happening in the fort? Don't come on here to post about little nothings when we're all waiting to hear what's going on in the game.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 09:01:52 am
Someone doesn't know suspense

also I'm taking notes on what is happening and getting a friend to help me write it into something more flavorful so it's not shit like all my other entries.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 25, 2017, 09:07:06 am

So what polititians can I expect other then the Orange God Emperor and Lady Voldemort?

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 09:10:53 am
Mitt Romney and George Bush, too.

It might be intersting for them to be able to worship such gods as George Washington and Thomas Jefferson.

Also: are the Politicians the humans or the goblins? I don't remember.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 25, 2017, 09:18:55 am
Any chance of Sprin having to fight Zombie Andrew Jackson and his duel pistols, or is it only recent politicians?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 25, 2017, 09:26:29 am

So what polititians can I expect other then the Orange God Emperor and Lady Voldemort?

Other than them, there's Obama, Sanders, every Republican primary candidate from 2016, Gary Johnson, Jill Stein, and Ed McMullin. I think that's all.
You forgot the Clintons and the entirity of the DNC.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 25, 2017, 09:28:56 am
That list I gave is all the ones I have now. I only did 2016 canidates+Obama.

The politician civ is based on goblins, with altered equipment.

Romney and the Bushes would be both a good idea for the next update, and an interesting band.

It's easy to make politicians, I just can't really update the one in the save we're using I think. Next time I'd like to have some non-American characters, like Putin, Merkel, and Rob Ford.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 10:03:43 am
Which group is the humans, then?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 25, 2017, 10:19:00 am
Do the politicians have any different stats/abilities based on caste? Or even just different abilities in general?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 25, 2017, 10:26:22 am
Most of them aren't functionally different, but are set to repeat 20 quotes unique to that politician. Rubio has some special features built in though.

*Oh, and they automatically choose Trumps for their leaders.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 10:27:14 am
Oooo I hope he shows up

*Oh, and they automatically choose Trumps for their leaders.

ENEMY POST IS A RUSSIAN HACKER GARGLEGARGLEGARGLE
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 25, 2017, 11:23:35 am
Which group is the humans, then?

I think humans are... well... humans.



And Sprin is writing a story? The world must be ending... for real this time. I swear...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 11:45:27 am
I am attempting an attempt to make something not shit when I'm known for writing phrases such as

"WAIT WE HAVE SEVEN FUCKING ANVILS!?"

and

"BABIES MORE BABIES!!! WTF people ever heard of birth controll!!"


yeah I'm going to beg Karne to help me
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 12:08:03 pm
Well, we just brought Sprin back. The last time we saw Sprin (the character) was at the end of Necrothreat III - which, as Apiks mentioned at the very beginning of the thread, was a period of time where we saw Sprin at his sanest (if you don't remember, please look at the introductory story post that Apiks wrote on page 2). So of course we'll have Sprin actually writing a story; it fits with the narrative that we have. He's (relatively) sane. Potentially.

On the other hand, I can't imagine that having your mind forcably pushed through time (and maybe the boundaries of several universes) could be particularly conducive to one's coherency of cognitive processes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 12:14:46 pm
Well, we just brought Sprin back. The last time we saw Sprin (the character) was at the end of Necrothreat III - which, as Apiks mentioned at the very beginning of the thread, was a period of time where we saw Sprin at his sanest (if you don't remember, please look at the introductory story post that Apiks wrote on page 2). So of course we'll have Sprin actually writing a story; it fits with the narrative that we have. He's (relatively) sane. Potentially.

On the other hand, I can't imagine that having your mind forcably pushed through time (and maybe the boundaries of several universes) could be particularly conducive to one's coherency of cognitive processes.

Eventually when you go far enough the insane start becoming the sane
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 25, 2017, 12:49:34 pm
Damn quotes not working on airport Wi-Fi.

Can I sig Sprin's response?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 25, 2017, 12:54:13 pm
I grant you this privilege
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 25, 2017, 01:00:26 pm
Thanks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on January 25, 2017, 01:03:55 pm
Most of them aren't functionally different, but are set to repeat 20 quotes unique to that politician. Rubio has some special features built in though.

*Oh, and they automatically choose Trumps for their leaders.

Did you make him rubibot lmao gotta try him in adv. mode now

I saw a Obama Lord of my politician civ in adv. mode, or do you mean a different kind of leader?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 25, 2017, 01:06:02 pm
Their civs are ruled by Presidents. The Obama Lord you saw was probably overseeing a conquered site or a town they built.

Did you make him rubibot lmao gotta try him in adv. mode now

I have to say, reactions like this are one of the best parts of modding.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 25, 2017, 03:59:59 pm
Hey Sprin, if i get forumited while you are overseer, will you post something about it, even if it just says, "Quill Arcane came to the fort?"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 25, 2017, 04:29:36 pm
Hey Sprin, if i get forumited while you are overseer, will you post something about it, even if it just says, "Quill Arcane came to the fort?"

Don't worry, if he doesn't, I will. Even if I die this turn (as I expect to happen), I'm sure i can write up a story about it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 25, 2017, 05:28:39 pm
Thanks :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 25, 2017, 11:00:41 pm
If anyone dies, Erin has a Schrödinger's time machine. That is, he didn't build a time machine, unless the fort has too much fun, in which case he did.

EDIT: I mean has the fort die. This is not for use if somebody just dies, but rather for if the fort is murdered.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on January 26, 2017, 01:44:09 pm
posting to reserve a spot.  I'm already 6 pages behind from the end of turn update.

Edit:
This is a journal entry by Rühn.  All writing is of poor penmanship and quality.  The pages are wrinkled.
Apiks asserted command as lord general of Necrothreat, out of nowhere.  It turns out my squad is loyal to her.  They are just using me.  Well I got myself shot so I don't have to train anyone for a while.
They just busted in out of nowhere.  I signed on to fight the forces of darkness; not this civil war type garbage.  We had plenty of order before having to arrest Th4DwArfY1.  Orders are a stupid thing.  I had to capture the person who hired me.  I guess it is karma.  Marching around like a tool was embarrassing though.
I'm not confident in the medical staff here.  I feel like my shoulder was dislocated on that stone door but they didn't diagnose it.

Apiks is more of a threat than Armok or Ur.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 05:01:01 pm
So it is early summer and I am... some emotion to report that things have progressed smoothly per Aipks orders.

Sidenote who needs to be forumited again?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 05:40:47 pm
It was Smoke Mirrors, with forumite Quill Arcane.

In other news, I'm glad to see that we're not dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 05:49:10 pm
Yeah thanks to that asshole with the bone crown, I have to be a "good doctor"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 26, 2017, 05:54:12 pm
Hey I would like to be forumited please
Name: Sam
Profession: Doomsday Prepper
Here's a suggestion, if you want it: Due to the past fort's histories of letting in zillions of zombies or zillions of demons, a secure self sustaining bunker would definitely be useful.

Strangely relevant this turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 26, 2017, 06:34:37 pm
So, necrothreadomancers were attacking last I heard, what happened with that?

Also, just to remind Sprin, Name Quill Arcane. I'd like to be a loremaster and male is preferable.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 06:44:08 pm
Hey I would like to be forumited please
Name: Sam
Profession: Doomsday Prepper
Here's a suggestion, if you want it: Due to the past fort's histories of letting in zillions of zombies or zillions of demons, a secure self sustaining bunker would definitely be useful.

Strangely relevant this turn.
I am 6 steps ahead of you aipks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 06:44:27 pm
So, necrothreadomancers were attacking last I heard, what happened with that?

Also, just to remind Sprin, Name Quill Arcane. I'd like to be a loremaster and male is preferable.
absolutlly nothing

Also anyone else who needs to be forumited I added a captain of the gaurd who just stabed someone in the neck if they want to be forumited as that guy
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 26, 2017, 06:47:29 pm
Is Flame still alive? If not, dwarf me as that captain of the guard.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 06:47:47 pm
So, necrothreadomancers were attacking last I heard, what happened with that?

Also, just to remind Sprin, Name Quill Arcane. I'd like to be a loremaster and male is preferable.
absolutlly nothing

Also anyone else who needs to be forumited I added a captain of the gaurd who just stabed someone in the neck if they want to be forumited as that guy
As in, they all died really, really fast, or they just... didn't do anything, and then left?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 26, 2017, 06:48:52 pm
Sprin would post if one of our characters died, I think. Also, nothing! Really nothing? How!?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 26, 2017, 06:52:19 pm
I didn't see them in the save. There was a ghost though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 06:53:28 pm
Is Flame still alive? If not, dwarf me as that captain of the guard.
Nope still alive, only one casulty a farmer who went beserk, he had no name

Im attempting to stabalise the victem of the Gaurd Captain as we speak if she lives shes up for grabs.

SHE LIVED
I have assinged her to the gaurd to be his assistant, what better way to pay for your crime then community service?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 06:54:19 pm
Sprin would post if one of our characters died, I think. Also, nothing! Really nothing? How!?!
Stuff is written, on actual papper going to be revised then posted
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 07:02:59 pm
Two questions:
1. what's the guard's character like?
2. Why'd he stab the woman?

Answer me these, and I'll consider taking that as mine.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 07:06:55 pm
1)Female 41, family lady dreams of ruling the world.

2)To show her devotion to !!JUSTICE!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 07:24:30 pm
I request a Spear dwarf/forumite with traits tending towards respect.  Male preferably.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 07:34:33 pm
I request a Spear dwarf/forumite with traits tending towards respect.  Male preferably.

Great you get a wrestler cause there is little to no equipment.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 07:36:53 pm
Awesome.  Got a screenshot of the character screen?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 07:37:38 pm
Uno momento


Sorry Dinner popped up, had ribs

NOW uno momento

This is shit
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 08:22:10 pm
Good enough. 

Ya know you can just use the snippet tool to take screenshots, right? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 26, 2017, 08:24:10 pm
Good enough. 

Ya know you can just use the snippet tool to take screenshots, right?

Getting the chance to see his computer will be a great help to my Russian hacking though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 08:28:12 pm
Caravans here anyone want to place an order?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 08:36:22 pm
Trap components and all the animals we can buy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 08:38:39 pm
Animals trap components

Medical supplies

Booze

Btw this is placing an order for Gwolfskiis turn
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 08:42:06 pm
What's the current date/year?  I use those for my write-ups.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 08:43:04 pm
What's the current date/year?  I use those for my write-ups.

9th limestone 552
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 08:46:38 pm
Btw this is placing an order for Gwolfskiis turn

...
But what happened your turn?!?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 26, 2017, 08:50:37 pm
I think he means the order will get here on Gwolfski's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 08:54:47 pm
Ah. Okay.

So turn is not essentially over.

Good.

...[goes back and strikes out the "Good"]
Well, it's still Sprin, the fort-killer, and Apiks the Bone-Mad Bloodborn Tyrant is still in charge. But in terms of wanting to actually know what is going on, I'm happy with this. more okay with this than if the turn was basically over.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 08:55:16 pm
Btw this is placing an order for Gwolfskiis turn

...
But what happened your turn?!?!

Patience child, dont worry everything is on fire.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 08:57:38 pm
Btw this is placing an order for Gwolfskiis turn

...
But what happened your turn?!?!

Patience child, dont worry everything is on fire.

Give me a moment. I have some music to play. (https://www.youtube.com/watch?v=WHJapDojlaE)
That should help with the fire.  :D

"Through the fire and flames we carry on..."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 26, 2017, 09:28:23 pm
Darn, I assume its to late to order all the books they have. Bloody, missed the message.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 09:32:47 pm
Darn, I assume its to late to order all the books they have. Bloody, missed the message.
We both know that you're not British, stop pretending that you are.

On another note: would it make sense to have a section on the "title page" entry regarding notable and humorous quotes from the thread? Because I feel like that would be cool.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 26, 2017, 09:34:43 pm
I am not trying to make people think I'm British, I just started using bloody and it became a regular part of my speech.

Also, has Apiks held a book burning yet? Just seems like something they would do, burn the books that delve to far into the evils and/or weaknesses of Armok and Ur.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:04:42 pm
Regaurdless of anyones ancestory I'll be sure to have Gwolfski order books after his turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 26, 2017, 10:12:43 pm
Thanks mate, and now I'm just doing it cause you called it out Glass.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:17:10 pm
So is there any setting I can use to make it so the trees on fire collapsing outside the fort doesnt pause my game and move my camra?

Also fire + big trees is a terrable combination.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 10:26:29 pm
So, what was it that caused these fire trees?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:31:19 pm
Prolly the same thing that caused my last two fires that burned the entire map
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 10:36:26 pm
...

......



...........................................






oooooooooooooooooooooooooooookay.

Any idea what that was?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:37:18 pm
How many times have I set Necrothreat on fire?

Heck this is a norm for my single player game.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 10:47:35 pm
I have not yet had the opportunity to read Necrothreat I-III. This thread is my first and only experience with this subject.

Does the mad doctor have a diagnosis on the question of "why are we on fire"? Or is it just, "you are on fire and we have no idea why, please go about your day as normal".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 10:51:51 pm
I have not yet had the opportunity to read Necrothreat I-III. This thread is my first and only experience with this subject.

Does the mad doctor have a diagnosis on the question of "why are we on fire"? Or is it just, "you are on fire and we have no idea why, please go about your day as normal".
The later is the correct answer.

I haven't been an active participant for these, but I've read from II, on.  We're actually doing better, since Sprin told us things are on fire. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:52:13 pm
Ah yeah, so far no injuries other then a tree collapsing ontop of the barreks and blowing a hole into the roof.

The training guys were not pleased...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 10:57:01 pm
*groans*

I feel like a surgeon trying to get all of this information out of you. You're supposed to be the doctor, Sprin, not me. I don't want to feel like a surgeon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 10:59:06 pm
From a medical stand point we don't know the cause of spontanious combustion, we just know it happens and sometimes people get hurt, then we rub some goop on them and they go home.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 11:07:00 pm
Anyway I'll write the annuel report of what happened and include the uploaded save before the end of tomorrow, however the story will be written up a bit later, due to a little research I want to do before hand hehehehe.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 26, 2017, 11:11:14 pm
Journals of Carefulrogue Lancegales, Citizen of Necrothreat

9th limestone, 552

Well, I've finally arrived to this outpost.  Not really sure what to make of it.  It's got wooden ramparts rising up out of the forest, trees are cleared up to the edge of it, and a lot of everything is on fire.  I've asked around why the forest is on fire (and why no one has bothered to attempt to control the blaze,) only to find out little.  There are hints of darkness about this place.  I'm not sure what to make of it. 

I'll ask around a bit, and see what I can find out.  The lack of care for the blaze is worrisome.  I get the disgust with hippies, and the issue with the war and all, but to let a resource go to waste is, well, wasteful.  We could make stakes and bins and barrels out of the lumber, or use it to secure more of the land from the dead. 

Still, I think there is promise here.  Against the dead we aren't always given every advantage possible, and yet we're progressing well enough.  We'll make it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 11:17:40 pm
From a medical stand point we don't know the cause of spontanious combustion, we just know it happens and sometimes people get hurt, then we rub some goop on them and they go home.

I see that I will have to be the one who does the diagnoses then.

Spontaneous combustion occurs when an entity has spent excessive amounts of time at an intersection of three or more ley-lines, causing an excessive buildup of magic energies due to the fact that living beings are exceedingly good conductors of magic energies. These energies, however, then have nowhere to go if the entity leaves the cross of the ley-lines, and so will attempt to discharge to any nearby object that can accept the charge. Typically, this means that contact with another living thing, or a ley-line, will help to prevent the discharge of magic energies in more dangerous fashions.

However, there are a few examples where this discharge can result in significantly more dangerous results. For example, magical discharges into plants is known to cause fires well and often; it is for this reason that mages try to avoid going out much, as it would be dangerous for them to find themselves caught in a forest fire caused by their own stored magic. In addition, some people simply act as "magic sinks": regardless of their charge, they will continue soaking up magic energies until it discharges itself in a spectacular manner. Examples of such spectacular discharges include exceedingly improbable quantities of luck, in either direction (such throwing a knife and it killing 4 people before returning to your hand, or getting out of bed only to find that the entire fort is dead and your bed is suspended on a pillar above an enormous pool of magma), the random development of magical powers, the relatively benign "strange moods" that dwa forumites are known to occasionally experience, and the aforementioned spontaneous combustion.

If you think that you can claim the "we don't know the cause of spontaneous combustion", then you need to go back to school and apologize to your magic theory teacher for not paying attention in class. We've known what causes spontaneous combustion for decades.

EDIT: Just to be clear, the above is Erin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 11:18:44 pm
Mate I am literally from 200 years in the past
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 11:20:27 pm
Mate I am literally from 200 years in the past
...ah. Yes.

That whole botched operation.

*Sigh*

I should like to suggest that you join Imic at the lessons that I hold.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 26, 2017, 11:20:41 pm
We've known what causes spontaneous combustion for decades.

That's just what the politicians want you to think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 26, 2017, 11:21:19 pm
We've known what causes spontaneous combustion for decades.

That's just what the politicians want you to think.
They're bought out by big chainsaws
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 26, 2017, 11:23:30 pm
We've known what causes spontaneous combustion for decades.

That's just what the politicians want you to think.
They're bought out by big chainsaws
Let me rephrase that: I figured out what caused spontaneous combustion decades ago.

That research is a significant portion of the reason why I am no longer a member of the Teal Sling. Or the Blanketed Construct, for that matter.

There were exploding cows, and they didn't much like that.
Amongst other exploding things and entities.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 03:03:45 am
During every necrothreader siege everything burns because the necrothreaders shoot flames at the slightest confrontation.

As for the quotes on the OP, I'm not sute whether we'll havr the space for it since the endings are also in it. There'd also need to be a way to qualify good "quotes" and somebody to look back retroactively.

The most popular quote would be "Well Bollocks." Popularized during the intro of Necrothreat II, if anybody os curious.


I see my control over Sprin is working. We're not dead yet. Muhaha
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 27, 2017, 07:15:50 am
What is the stupidest thing I could do on my turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 07:19:21 am
What is the stupidest thing I could do on my turn?

Start living outside.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 27, 2017, 07:47:16 am
What is the stupidest thing I could do on my turn?

Start living outside.

Thank you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 07:53:52 am
Don't do it!!!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 07:57:26 am
Do it!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 27, 2017, 07:57:49 am
Hmmm... We better have sand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 08:02:53 am
We have ash
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 27, 2017, 08:04:24 am
We have ash
ah well
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 08:14:20 am
While Arc likes the outside (we don't have indoor rain) and doesn't think Armok can watch us from the sun, it's still a bad idea!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 08:23:14 am
Hey, what are some of the things that have changed in DF and Teh Lolmod since Necrothreat III? I want to write up the lesson that I will be holding for Imic and Sprin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 08:43:55 am
Hey, anyone want to be Arc's first client for his psychology office. You all need it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 09:50:15 am
I shall not be attending either of thoes things.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 09:56:25 am
I shall not be attending either of thoes things.
You are going to both of those things.

Besides, the lesson plan is "innovations and discoveries of science and magic in the past 200 years".

Because:
Mate I am literally from 200 years in the past

EDIT: Also, have we ever constructed/seen a railgun in Necrothreat? I need to know whether it counts as an innovation or an unproven but advanced theory.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on January 27, 2017, 10:01:45 am
What is the stupidest thing I could do on my turn?
An interesting question.

Merely undergoing a harder challenge, or losing to avoidable accidents, such as gecko sauce roasts, isn't the stupidest.

apiks mentioned living outside, but "no walls, gates or barriers" is a common challenge on scenario generator, and castles are common pasttime. I can hardly call it the stupidest.

No, for this question, what is the meaning of stupid?

Well, the opposite of smart, right? Instead of being clever, or putting things together as they fit, it would be not putting things together, or not combining useful things...

In fort design, it could mean a fort where every job takes forever due high distances involved. 2D forts, possibly. Not having any stone stockpiles and giving everyone all the skills. But then again, you have to use certain kind of cleverness to make a 3D for with maximum distances, so it'd have to be 2D fort spread out as much as possible. Maybe with, say, giant 31x31 stockpiles and situations where one would have to walk several hundred tiles from workshop to raw material.

Traps are at least slightly clever, so the fort would have to have no traps. Nor military, since military is complicated to setup.

All the same, it must not take actions that deliberately sabotage, as that is clever, whereas inaction is not.

It doesn't seem like it'd be too interesting, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 10:23:55 am
I shall not be attending either of thoes things.
You are going to both of thoes.

Because:
Mate I am literally from 200 years in the past
Last I checked you're not the one who has Jenny, Im sure Aipks wont mind if a single forumite were to suffer an "accident" in the final months of my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 10:29:18 am
EDIT: Also, have we ever constructed/seen a railgun in Necrothreat? I need to know whether it counts as an innovation or an unproven but advanced theory.

I do not believe we have. This will be the first iteration in which we do have railguns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 10:48:36 am
I shall not be attending either of thoes things.
You are going to both of thoes.

Because:
Mate I am literally from 200 years in the past
Last I checked you're not the one who has Jenny, Im sure Aipks wont mind if a single forumite were to suffer an "accident" in the final months of my turn.
I swear on the dragons, I just think that you should get some information on what has happened in the past 200 years.

OOC: Also, I feel like it would be a good place for fleshing out some of the pieces of the setting that I've come up with, as well as a variety of details regarding Erin and his myriad works of artifice.

EDIT: Of course Apiks wouldn't mind. In-game, Apiks would probably be expressing poorly-veiled glee for the demise of probably one of the only people left who might try to oppose him.

EDIT2: OOC: Thanks, Apiks. What are some of the other changes since III?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 12:00:21 pm
EDIT2: OOC: Thanks, Apiks. What are some of the other changes since III?

I can't tell you exactly what they are since there's a bunch, however you could go look at what version of Teh LOLmod and DF we were using in Necrothreat III (it's in the description [rules and mod tabs]) and compare to future changelogs of DF and Teh LOLmod.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 12:09:42 pm
The highlights, then, please. I don't think that I'd be able to determine what to look at, especially considering the the Necrothreat III link for Teh Lolmod just links to the thread (regarding which I don't know where Necrothreat III started in relation to), and for DF as a whole... I honestly have little-to-no idea where to even go for that stuff. Literally my only experience with the game importing in the threads, reading the (entire, :-/) thread about Cacame, and looking at TvTropes.

Besides, I just need a few of the most notable changes. Most of the lesson will be coming from my own imagination.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 27, 2017, 12:19:45 pm
I think the changes were hellacopters, Indominus Rex, politicians, a tweak to sharks that lets them appear anywhere, and a whole lot of bugfixing that might have unlocked previously nonfunctional content.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 12:21:28 pm
Mod-wise the new additions and changes are

Quote
v1.7.4 - Various bugfixes and modification to creatures, Hellacopters, undoed previous patch change to Thread Zombies limbs not being able to be revived
v1.7.23 - Bugfixes, Necrothreaders and thread zombies nerfed
v1.7.2 - Politician civilization and minor Bugfixes
v1.7.1 - Additional words in secrets, Indominus Rex, Migration to Github

DF-wise I don't see any significant additions in the 0.43 version. Mainly adventure mode stuff and bugfixes.



We have never used the railguns before though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 12:26:58 pm
Alright, thanks.

I'm thinking that I'll mention the creation of the Hellacopters, the rise of the Politicians, and the binding of the powers of the Necrothreaders by a multicultural congregation of priests from every civilization (except the Politicians, because it was that binding that released them upon the world :D).

Everything else will be random stuff that I come up with.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 27, 2017, 12:34:59 pm
What about the shark proliferation in fresh water?

(I wouldn't want anyone getting their hopes up about actually seeing the sharks in this fort, since our local animal population was already generated. They're there in Adventure mode though.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 12:40:02 pm
What about the shark proliferation in fresh water?

(I wouldn't want anyone getting their hopes up about actually seeing the sharks in this fort, since our local animal population was already generated. They're there in Adventure mode though.)

Yes, that too. Sorry, forgot to say that; I thought it, but I didn't put it. :-/

So, Sprin. Can we please hold the lesson?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 12:43:12 pm
You can hold it if you want
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 12:46:26 pm
Wrong person to ask. I, Apiks, Lord of Necrothreat, soon to be ruler of the known world, master of life, death and time, grant you this right.





 :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 12:46:32 pm
Thank you. This will take a while for me to write up, though.

This will be enjoyable.  :D

EDIT: Apiks, the question was because I wanted Sprin to attend. A lesson was going to take place anyway, with Imic. This is just making sure that Sprin comes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 03:12:33 pm
Don't forget your psychology appointment Sprin. Apiks, do I have permission to set up a psychology office as long as I don't try to (officially) psycho-analyze you?
Edit:It would be a good time for Arc to interact with forumites besides Erin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 03:18:56 pm
Don't forget your psychology appointment Sprin. Apiks, do I have permission to set up a psychology office as long as I don't try to (officially) psycho-analyze you?
Edit:It would be a good time for Arc to interact with people besides Erin.

I grant you this right as long as you give full reports of your findings, discretely of course. Patient privacy protection does not protect one from the law, aka I.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 03:21:52 pm
Certainly oh... so you're a guy, but you play a female character, so do I say Lady of the Bone Crown or Lord of the Bone Crown? Any way, sure.
Edit: Sprin, anything you want me to know before I write something up for your appointment, any personality traits or ideas that may be important?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 03:45:37 pm
Certainly oh... so you're a guy, but you play a female character, so do I say Lady of the Bone Crown or Lord of the Bone Crown? Any way, sure.

The original Apiks was a guy... but then he died and his wife took up his name Apiks. She is the one Apiks plays as in previous necrothreats pretty much. So his avatar is mostly a woman, though due to dying multiple times he became genderless as he has been both (this is for the Apiks of Necrothreat I to III)

We had a lack of male characters. That's why this Apiks is Female. I use the male titles in things like "Lord of Necrothreat" and treat them as genderless. They're a thing that exists no matter who has them, despite gender. Indirect references to the titles may use the proper pronoun (like Lady of the Bone Crown.) Only official titles are genderless when I write about them, at least in Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 03:47:42 pm
Ok, that explains it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on January 27, 2017, 04:08:11 pm
People get what bodies are available, to a significant extent. I've been male twice, female once.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 04:43:02 pm
posting to reserve a spot.  I'm already 6 pages behind from the end of turn update.
And now you're 11 pages behind. When you get around to posting, I suggest that you just post up here, Ruhn.
 :P

EDIT: 12, now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 27, 2017, 05:30:25 pm
Literally my only experience with the game importing in the threads, reading the (entire, :-/) thread about Cacame, and looking at TvTropes.

Have you read Boatmurdered? (http://lparchive.org/Dwarf-Fortress-Boatmurdered/)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 05:43:07 pm
No, but I have certainly heard about it. Murderous hordes of (zombie?) elephants and killing the world in lava.

Also, what I wrote about that stuff being my "only experience with the game" isn't really true: I've also read about Asax the Caveswallowman (the one that killed one FB and fought of two more immortal ones for a long time, and kept renaming his spear and shield), the reclaim of Battlefailed (though not the fort itself; the Failcannon will be able to shoot both hot and cold running fail), and a decent amount of the DF wiki (stupid dwarf tricks, anyone?).

That said, I have essentially no experience with the workings of DF, an incomplete understanding of what is possible and what isn't (for example, earlier, when I suggested steam cannons (impossible, which I didn't know), and when I got rebutted with oil-soaked flaming arrows (rather than my flint-and-steel based contraption, as I didn't know that we could use oil-soaked arrows)). Therefore, while I might be more likely to come up with an idea that an actual DF player might come up with than someone who's completely uninitiated, I am also more likely to come up with something that won't work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2017, 06:22:20 pm
and when I got rebutted with oil-soaked flaming arrows (rather than my flint-and-steel based contraption, as I didn't know that we could use oil-soaked arrows)).

You can't use either ingame. You can't shoot fire from ammunition I think.

You were rebutted IC since you gave a complex solution to a simple problem.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 06:27:18 pm
It is time to get ready. I have been given permission to set up shop and, my first case is the overseer of the fort, Sprin. He is an... interesting case. A ghost of the past, pulled through time and placed into a still living body. This is a case the likes of which I have not yet seen. I have to prepare for this and I know just how. It's time to call upon an old friend. Let us see if the God of Magic is busy this time of night.

Lets see another trick up Arc's sleeve, shall we. Afer isn't the only deity he believes in, and he has an agenda that only he knows, though Erin knows part of it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 06:34:36 pm
and when I got rebutted with oil-soaked flaming arrows (rather than my flint-and-steel based contraption, as I didn't know that we could use oil-soaked arrows)).

You can't use either ingame. You can't shoot fire from ammunition I think.

You were rebutted IC since you gave a complex solution to a simple problem.

I have [...] an incomplete understanding of what is possible and what isn't

And I rest my case.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 08:00:43 pm
Edit: Sprin, anything you want me to know before I write something up for your appointment, any personality traits or ideas that may be important?
I ocasionally communicate with alternate versions of myself but since the "resurection" or whatever it was I havent been able to establish contact with alternate timeline sprins.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 08:03:41 pm
Edit: Sprin, anything you want me to know before I write something up for your appointment, any personality traits or ideas that may be important?
I ocasionally communicate with alternate versions of myself but since the "resurection" or whatever it was I havent been able to establish contact with alternate timeline sprins.

This is called "side effects of time travel and/or of having your personality ripped through the multiverse".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 08:11:06 pm
Great, tell me something I don't know
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 08:13:37 pm
The side effect is regarding your inability to contact them. Not the contacting them. Also, ask Arc.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 08:14:23 pm
Compared to Apiks you are suprisingly sane. That work?
Edit: Like I said, I haven't seen a case like this before, though I would be more than willing to do some research on it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 27, 2017, 09:31:00 pm
Sure


Side note Technical difficulties with comp tonight, miiight be time to get a new PC
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 10:10:52 pm
Erin apparently has kids, and a wife, Glass, did you know this?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 27, 2017, 10:13:13 pm
Yes. I did. It had been pointed out how improbable all this was at Erin's very first in-game introduction.

Just FYI, he's watching me type this right now IRL.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 27, 2017, 10:26:34 pm
Hey, remember those masterwork chairs, I need them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 27, 2017, 11:15:10 pm
Great, tell me something I don't know
That I think is the sanest thing you've ever said.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 12:21:33 am
Great, tell me something I don't know
That I think is the sanest thing you've ever said.

Lets take a minuit to appreciate just how low I set the bar
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 04:05:39 am
The visions... The shadows... The voices

I SHALL MAKE THEM MINE!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 07:33:30 am
Good, good, so can I have the chairs?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 09:46:00 am
Welp...

My computer is dead, I have the log of what I did during the year written down (on paper) but I wont be able to upload the save.

A year were nothing cataclysmic happens and my computer decides to kill itself because of course it does.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 09:49:04 am
Welp...

My computer is dead, I have the log of what I did during the year written down but I wont be able to upload the save.

A year were nothing cataclysmic happens and my computer decides to kill itself because of course it does.

As Th4DwArfY1 once said,

In a true Necrothreat fashion, what a troll.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 09:51:57 am
Dude I made you a castle, of the highest quality.

It was awesome, it had a statue garden a throne room a clinic a gaurd post with fortifications all smoothed out and fully stocked with enough food and amunition to outlast a zombie apocolypse.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 09:55:06 am
Im going to try and get this thing to work long enough to upload the save

With like, a miracle.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 09:59:01 am
Im going to try and get this thing to work long enough to upload the save

With like, a miracle.

If you have an extra PC (like an old one or something), you could try to get the HDD or SSD running with it. I know I've done it a few times when my PCs die. For laptops there's these HDD mini pockets you can buy for like 10-15 bucks that read what's on the HDD, unless it's fried as well. There's also these for the usual desktop HDDs.

Useful to have them anyways.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 10:00:29 am
I'll try that I guess


Were can I buy one
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 10:09:33 am
Dude I made you a castle, of the highest quality.

It was awesome, it had a statue garden a throne room a clinic a gaurd post with fortifications all smoothed out and fully stocked with enough food and amunition to outlast a zombie apocolypse.
That is awesome. Seriously, kudos to you. Less the throne room, but a whole lot the everything else.

I think Arc still wants those chairs, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 10:13:35 am
Dude I made you a castle, of the highest quality.

It was awesome, it had a statue garden a throne room a clinic a gaurd post with fortifications all smoothed out and fully stocked with enough food and amunition to outlast a zombie apocolypse.
That is awesome. Seriously, kudos to you. Less the throne room, but a whole lot the everything else.

I think Arc still wants those chairs, though.

What do you mean less???? I think you meant more, a lot more of the throne room  :P



Check your local PC parts store or just the place where you get your tools, nuts and bolts. Shops like that. I'm not very familiar with big chains so I can't tell you whether there are any there. Just ask whether they have an HDD reader. Depending on whether it's for a desktop or laptop, they change in sizes as well. External HDD and all that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 10:22:28 am
Dude I made you a castle, of the highest quality.

It was awesome, it had a statue garden a throne room a clinic a gaurd post with fortifications all smoothed out and fully stocked with enough food and amunition to outlast a zombie apocolypse.
That is awesome. Seriously, kudos to you. Less the throne room, but a whole lot the everything else.

I think Arc still wants those chairs, though.

What do you mean less???? I think you meant more, a lot more of the throne room   :P

I meant less.
Down with the Queen of Bones, up the Industrial Revolution!

VIVA LA REVOLUCION!

 :P

FAKEEDIT: You may have forgotten, but Erin doesn't like you in-game, Apiks, and would very much like to see you and your crown gone.

REALEDIT: This information is out of character, and my not be used in-game court of law. Or for any other variety of penal action.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 10:28:58 am
Yeah you're not getting to Aipks you'll have to get past the psyco gaurd captain who stabed someone in the neck for a job interview

As well as the person who survived said neck stabbing.

Do I know how to pick gaurds or what?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 10:38:25 am
Yeah you're not getting to Aipks you'll have to get past the psyco gaurd captain who stabed someone in the neck for a job interview

As well as the person who survived said neck stabbing.

Do I know how to pick gaurds or what?

I am satisfied. You may proceed. Let my will be done and all that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 10:48:22 am
Ok so what Im going to do while handeling the whole dead computer issue Im going to post the journal entries of what I was doing during my turn, so if I cant fix that problem Gwolfski or someone can try and recreate the stuff I built during it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 28, 2017, 10:54:29 am
If its a pc, open it up, Take out the hard drive, and bring it to the computer store. They should read the data for a few bucks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 10:54:57 am
Laptop
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 28, 2017, 10:58:02 am
Laptop

Harder to open a latop up, but possible. If you dont feel like opening it, bring to a computer store and pay some more bucks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 11:27:12 am
Yeah you're not getting to Aipks you'll have to get past the psyco gaurd captain who stabed someone in the neck for a job interview

As well as the person who survived said neck stabbing.

Do I know how to pick gaurds or what?

I am satisfied. You may proceed. Let my will be done and all that.

Really, the issue is far more the crown than anything else. If that was gone, Erin would be more than happy to work with Apiks.

EDIT: I also believe that SM wanted some variety of response regarding access to the masterwork chairs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 11:49:08 am
Mosquitoes are the servants of Armok and should all be killed on sight!
Also yeah, I need the chairs
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 12:07:24 pm
That fool, Necrothreat is doomed, either by my hand or other forces we'll all be consumed.

Obsidian 24th 551,
Aipks has ordered me to oversee the construction of a grand palace in an attempt to legitimise his rule, we have finished the designation I have designed it in such a fashion so that it may be held even during the most destructive of seiges.

8th of Granite 552,
One of the farmers that has occupied one of the craft workshops has gone beserk I have sent the gaurds to put him down before he manages to hurt someone.

I have also appointed a forumite as manager and book keeper, Gwolfski, to mandate jobs for me while the palace is constructed.
It amazes me how no matter what timeline I'm in how much remains the same, but there are always quirks.

9th of Granite 552,
This new body I now inhabit does not hold the power of time manipulation that I've become accustemed too, all attempts to make contacts with Sprin's from alternative timelines have failed.

10th of Granite 552,
Further study sugests that I will require my previous incarnation in order to regain connection to the flow of time. Tho locating it will prove problematic, I would need to send someone outside the fortress in order to search but Aipks would be suspicious.
Unless hes the one to send it.
What would the lord of Necrothreat want to send a group out to retrieve it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 12:13:15 pm
20th of Granite 552,
The palace goes on according to plan and so far the only casulty within the fortress has been been a nameless farmer. All is progressing smoothly.

"Dear Lord Aipks,
I have been studying the local posts and have come across something that might be of interest to your regime reign.
In the world exists tomes of power capable of raising the dead, if I may send a party of "volunteers" to locate one and return it I feel it would be a great asset, for not every King is able to summon a loyale army with but a snap of their fingers.
Xoxo Sprin
"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 12:42:27 pm
In the world exists tomes of power capable of raising the dead, if I may send a party of "volunteers" to locate one and return it I feel it would be a great asset, for not every King is able to summon a loyale army with but a snap of their fingers.
I think that you would find that Erin would also quite like to have one of these tomes; it is not often that you gain access to information on how to bring life to the non-living, and he needs to figure out how to do such a thing if the Forumechs are ever to work.

He will assist in the funding and equipping of this expedition.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 12:46:09 pm
Can Arc (your resident mage) and Erin (your resident weird specialist) be on the search team?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 12:48:59 pm
Erin is not leaving the fort. He builds stuff, and that requires a lab and resources; it won't work out in the field.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 12:54:08 pm
Fine, Sprin, lucky you, your appointment is put on hold, Arc has a devil's tome to find.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 12:56:19 pm
Can Arc (your resident mage) and Erin (your resident weird specialist) be on the search team?
We'll have Aipks decide this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2017, 05:34:18 pm
The voices. They scream at me. Sprin tells me the undead have come to our very gates. I hear them. The voices aren't happy with me. They're angry. I know, yes I know, but I won't listen to them. The crown of bone is mine, mine. I am the ruler. A letter came from Sprin today. He has become more mellow and attentive ever since I showed him proof that Jenny is in good condition. But I know that's just a face he's showing. Sprin cannot be trusted. The madman cannot be trusted. Nobody can be trusted. I can only trust in myself. My sanity depends on it. Nobody else. Nobody...

He wrote my name wrong. He's been calling me wrong for the entire time as well. I'm not sure if it's intentional or not. It seems he doesn't notice. Might be a remnant from the olden times with the other Apiks. Sprin subverts my authority by calling me Aipks, but it doesn't matter. I am the ruler, everybody knows that. The throne of bone proves it. My powers prove it. The grand palace proves it.

He wants to send an expeditionary force outside to find a book of necromancy. He wants to send Erin and Arc. I won't let him, no. Erin stays here. He is bound to me. He cannot escape. Yet the power to control the dead. I must have it. The crown of bone demands it! I see, I see, I will send Arc on the search team. Yes, I will do that. I'll send loyal soldiers on it as well, to monitor the situation. Sprin will not betray me. The crown of bone's will will be done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 05:36:53 pm
Well that settles that I think
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 05:43:08 pm
The voices. They scream at me. Sprin tells me the undead have come to our very gates. I hear them. The voices aren't happy with me. They're angry. I know, yes I know, but I won't listen to them. The crown of bone is mine, mine. I am the ruler. A letter came from Sprin today. He has become more mellow and attentive ever since I showed him proof that Jenny is in good condition. But I know that's just a face he's showing. Sprin cannot be trusted. The madman cannot be trusted. Nobody can be trusted. I can only trust in myself. My sanity depends on it. Nobody else. Nobody...

He wrote my name wrong. He's been calling me wrong for the entire time as well. I'm not sure if it's intentional or not. It seems he doesn't notice. Might be a remnant from the olden times with the other Apiks. Sprin subverts my authority by calling me Aipks, but it doesn't matter. I am the ruler, everybody knows that. The throne of bone proves it. My powers prove it. The grand palace proves it.

He wants to send an expeditionary force outside to find a book of necromancy. He wants to send Erin and Arc. I won't let him, no. Erin stays here. He is bound to me. He cannot escape. Yet the power to control the dead. I must have it. The crown of bone demands it! I see, I see, I will send Arc on the search team. Yes, I will do that. I'll send loyal soldiers on it as well, to monitor the situation. Sprin will not betray me. The crown of bone's will will be done.

*Sigh*

Hooo boy.

Welp, here's to science, boys, and to life. May they each sustain each other in the times ahead, where standing alone will be impossible.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 06:18:53 pm
All I got from that is, We're in deep mates. Well, where the hell do I look? That evil looking tower seems promising.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 06:27:22 pm
Wait until I get the save up, Ill have a new comp in a day or two

Absoulte worse case scenerio I redo the year really quickly in an afternoon and keep the cannon of what happened.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 06:31:32 pm
Ok, I have something you might find funny
Spoiler (click to show/hide)
The third one is that guard you mentioned.

Also, can you post a list of everyone who has been forumited, Glass and I want to try something.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 28, 2017, 06:39:10 pm
"Are you aware of the job requir-"

*stabs the nearest pedestrian*

"You're perfict"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 28, 2017, 06:45:35 pm
DF is an awesome game :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2017, 11:12:36 pm
Just wondering: from most sane to least sane, how would you rank the various characters here Forumited from the forum-goers?

I'd say that we have everyone other than Erin, Arc, Sprin, and Apiks, then Arc, then either Sprin or Erin, then whichever wasn't previous, and finally Apiks with his crown.
Minus the crown, Apiks would probably be amongst that blob of "everyone else" at the beginning.

Any other opinions?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 29, 2017, 01:34:02 am
TOP 40 SANE CHARTS (minus the zero)
Least
Apiks
Sprin
Erin
Arc
Most
I've forgotten what role Arc and Erin play, but I recall Erin likes to play with magic and mechanisms at random.  I don't rank that high in the list of sanity. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2017, 05:31:50 am
Sane:

Apiks
Apiks
Apiks
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 29, 2017, 07:05:51 am
I beg to differ. I am the only sane one here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 07:10:03 am
What evidence have I given that I'm not sane?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2017, 07:11:41 am
What evidence have I given that I'm not sane?

You're in Erin's clique.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 07:53:52 am
There is much a difference between me and Erin.
Edit: The weird grammar was intentional.

So who is going with me on the quest?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 29, 2017, 08:46:36 am
Ahem, the most insain is obviously Jenny. Who else in their right mind would be that close to Sprin?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 08:49:42 am
Actually, if we are counting them it is probably Erin's wife. She got married to a guy who on his worst days, doesn't remember they had kids, and on most, doesn't remember their names.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 29, 2017, 09:00:57 am
Thats not exactly crazy as her being a bad judge of charecter

Jenny at one point got rezed as a zombie to fight a severed dog head
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 09:05:19 am
Was that her fault?
Also, sorry haven't read the other threads yet, how close is Jenny to Sprin?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2017, 09:20:46 am
Was that her fault?
Also, sorry haven't read the other threads yet, how close is Jenny to Sprin?

She's his nurse. Sprin fell for her. Most of the time you can't tell whether she notices all the death and gore around her or if she's just oblivious to it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 09:27:29 am
Sounds like the perfect person for Sprin, completely oblivious to all the death he causes by being insane. Also, who am I going with for the quest, just nameless guards or anyone important?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2017, 09:36:09 am
Sounds like the perfect person for Sprin, completely oblivious to all the death he causes by being insane. Also, who am I going with for the quest, just nameless guards or anyone important?

The expedition is just the story reason for Sprin doing an adventure mode expedition related to the lore which he is planning. We'll see how it works out. It'll be just him but I'm sure he can weave the story in properly so consistency remains.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 29, 2017, 09:37:52 am
Hey if smoked mirror would like to run around in the adventure mode instead he can
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 09:38:58 am
Sorry, I don't have DF. I'm in the same boat as Glass.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 29, 2017, 09:40:34 am
Neither of us have DF, nor would we be at all competent enough to be able to play it. :-/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 29, 2017, 09:44:43 am
WELL ALRIGHTY THEN
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 09:54:28 am
Anyway, so you are going to be sending some people to the creepy black tower? To get the Devil Tome?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 29, 2017, 10:37:25 am
Something along thoes lines
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on January 29, 2017, 10:39:37 am
Give me some info so I can do some writing of Arcs journey from his perspective.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2017, 11:21:41 am
Give me some info so I can do some writing of Arcs journey from his perspective.

He has to start playing first, which'll happen in a couple of days as he said. If you're going with him, write according to what he writes as well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 31, 2017, 12:07:53 pm
Hey, is anything happening right now? It's been a bit of a while since the last post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on January 31, 2017, 12:11:12 pm
Sprin is getting a new pc, I think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on January 31, 2017, 01:51:36 pm
Yep big post coming tomorrow
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 31, 2017, 05:20:38 pm
Okay. Glad to hear it.  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 01, 2017, 08:23:16 pm
Fucking bad net

Need to go to starbucks to upload the save
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 04, 2017, 01:33:50 am
I have only read to page 34. If my character is still alive, can s/he be a Grammar Nazi? If anyone uses incorrect grammar, their death is imminent.

I kind of hope I didn't use bad grammar with the above, but that would be quite ironic, wouldn't it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 06:57:26 am
I have only read to page 34. If my character is still alive, can s/he be a Grammar Nazi? If anyone uses incorrect grammar, their death is imminent.

I kind of hope I didn't use bad grammar with the above, but that would be quite ironic, wouldn't it?

I'm fairly certain that you used correct grammar.

Yep big post coming tomorrow

Now, Sprin, he appears to have used "tomorrow" incorrectly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on February 04, 2017, 07:17:34 am
Oh, yes, you're new to Necrothreat. 'Tomorrow' covers a... broad timespan, as far as posting updates goes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 04, 2017, 07:48:50 am
Oh, yes, you're new to Necrothreat. 'Tomorrow' covers a... broad timespan, as far as posting updates goes.

I tried to fix that for this Necrothreat... but forgot about cases of technical difficulties. Silly me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 04, 2017, 10:51:43 am
Technically, if you keep moving west, tomorrow never comes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 05:01:53 pm
I see. We operate on Valve Time here.

I will need to integrate this into my works of artifice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 04, 2017, 06:06:48 pm
Sorry complications and my own incompetence
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 04, 2017, 06:11:01 pm
If anyone uses incorrect grammar, their death is imminent.

Attempting to kill sprin means alot of death is imminent in a short time span
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 06:12:40 pm
If anyone uses incorrect grammar, their death is imminent.

Attempting to kill sprin means alot of death is imminent in a short time span
"alot". (http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html)

 :P :P :P

EDIT: Do you stand for this challenge, Monsieur Pikachu?

EDIT2: I see you do.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 04, 2017, 06:59:16 pm
If anyone uses incorrect grammar, their death is imminent.

Attempting to kill sprin means alot of death is imminent in a short time span
Yes, Sprin's death. Sprin, your current vessel is weak. Mine is not. Mine is a mighty hammer wo\man, skilled in the art of bashing in people's skulls. If you butcher English; I shall butcher you, then Jenny. Or should I kill Jenny first, then Sprin? I suppose that killing Sprin first would be smarter, as he would become incredibly enraged, thus being harder to kill, if I first kill Jenny.
(no hard feelings, this is only in-character.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 04, 2017, 07:10:25 pm
Oh hey look its the royal gaurd.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 07:12:31 pm
Where is your respect for the common comma, my good Doctor?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 04, 2017, 07:13:25 pm
Im a doctor not an english teacher
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 07:31:34 pm
You could have a Doctorate in English. Then you'd be both.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 04, 2017, 07:41:40 pm
Oh hey look its the royal gaurd.
I am not a royal gaurd. And  the auto-correct auto-corrects gaurd into guard, so that was intentional misspelling. I am not a royal guard, either. I save the civilians from danger, but I will not guard that demon, Apiks. If I had my way, Apiks would supplement his bone crown with the shattered pieces of his own skull.
Where is your respect for the common comma, my good Doctor?
I have a possible ally! ;D Would you, and Arc like to join the League of Proper Usage of Language? We have cookies!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 04, 2017, 07:50:23 pm
I do not think you are aware of who created this League of Grammar you speak of. They own a crown of bone. HAHAHA!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 07:54:22 pm
...
It appears that we live in a strange reality, my friends fort-mates.
You know what I always say:

Reality is a terrible place to live this time of year.

EDIT:
If I had my way, Apiks would supplement his bone crown with the shattered pieces of his own skull.
I would much rather that the crown just... just... stop being a thing.
I'm not quite sure how else to put it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 04, 2017, 07:58:10 pm
I do not think you are aware of who created this League of Grammar you speak of. They own a crown of bone. HAHAHA!
Yeah. A crown made of Apik's bones. Time travel, and assassination were involved.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 08:03:49 pm
I do not think you are aware of who created this League of Grammar you speak of. They own a crown of bone. HAHAHA!
Yeah. A crown made of Apik's bones. Time travel, and assassination were involved.
Sometimes, you need to look past the grammar and see what people try to imply. Correct grammar and proper understanding do not necessarily have a positive correlation.

EDIT: Meanwhile, I'm just going to mention the Forumechs and see what happens.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 04, 2017, 08:14:15 pm
I gave them a flail on one hand and a chainsaw blade on the other for both edged and blunt damage.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 04, 2017, 08:37:47 pm
Interesting. They actually killed the conversation this time. Huh.

Another data point to take into account.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 04, 2017, 08:47:50 pm
Sprin, how's (un)life?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 05, 2017, 04:15:52 am
I do not think you are aware of who created this League of Grammar you speak of. They own a crown of bone. HAHAHA!
Yeah. A crown made of Apik's bones. Time travel, and assassination were involved.

I swear to god, everybody at least once misspells my name like that. Not sure if it forces a bleep in the brain or if it's intentional half the time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 05, 2017, 04:30:13 am
I swear to god, everybody at least once misspells my name like that. Not sure if it forces a bleep in the brain or if it's intentional half the time.
Sorry about misspelling your name Apik. My brain apparently thought that having an 's' after the apostrophe would be better.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 05, 2017, 04:39:16 am
I swear to god, everybody at least once misspells my name like that. Not sure if it forces a bleep in the brain or if it's intentional half the time.
Sorry about misspelling your name Apik. My brain apparently thought that having an 's' after the apostrophe would be better.

Yes... though I would also appreciate an 's' before it, haha.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 05, 2017, 05:04:16 am
Yes... though I would also appreciate an 's' before it, haha.
Although, now that I think about it, misspelling your name is actually in-character. He thinks of correct grammar as extremely important. The very fact that he misspelled your name is proof of his hatred, and disrespect towards you(your evil in-game character, not you yourself). It is kind of like a pacifist killing someone in a berserk rage. I'm that angry, I'm willing to break my most important rule because of my hatred towards you. You are not worthy of the simplest respect. (that may have been way too intense, but I just can't not post it)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 05, 2017, 05:24:55 am
I'm glad you hate her that much. Means I wrote her properly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 05, 2017, 09:25:12 am
Where is your respect for the common comma, my good Doctor?
I have a possible ally! ;D Would you, and Arc like to join the League of Proper Usage of Language? We have cookies!
Sorry, can not join the league of grammar Nazis. I refuse to help anyone who protects anything as stupid as the English language. Yr unig reswm nad wyf yn ysgrifennu popeth yn Gymraeg yw nad google cyfieithu yn gyd yn dda hynny. Throw that into google translate and it gives you an example of why I still use English.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 05, 2017, 09:37:25 am
Where is your respect for the common comma, my good Doctor?
I have a possible ally! ;D Would you, and Arc like to join the League of Proper Usage of Language? We have cookies!
Sorry, can not join the league of grammar Nazis. I refuse to help anyone who protects anything as stupid as the English language. Yr unig reswm nad wyf yn ysgrifennu popeth yn Gymraeg yw nad google cyfieithu yn gyd yn dda hynny. Throw that into google translate and it gives you an example of why I still use English.
It came out to "The only reason that I do not write everything in Welsh is not at all good google translate those".
This is why google translate should only be used for the translation of individual words. It's far more useful that way.

That said, I'm afraid that I would not be a particularly good candidate for participation in the "League of Proper Usage of Language". I am already a member of the Peerage and the Hermetic Order of the 28 Spheres, and those primarily because they are able to assist me with funding. If I were to join this "League of Proper Usage of Language", it would only serve as a further obligation upon me, and I have not yet seen any evidence of any specific benefits that may be derived from membership.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 05, 2017, 09:42:52 am
Where is your respect for the common comma, my good Doctor?
I have a possible ally! ;D Would you, and Arc like to join the League of Proper Usage of Language? We have cookies!
Sorry, can not join the league of grammar Nazis. I refuse to help anyone who protects anything as stupid as the English language. Yr unig reswm nad wyf yn ysgrifennu popeth yn Gymraeg yw nad google cyfieithu yn gyd yn dda hynny. Throw that into google translate and it gives you an example of why I still use English.
It came out to "The only reason that I do not write everything in Welsh is not at all good google translate those".
This is why google translate should only be used for the translation of individual words. It's far more useful that way.
Exactly, I use English because google translate sucks and i haven't learned any new languages fluently yet.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 05, 2017, 01:48:50 pm
Exactly, I use English because google translate sucks and i haven't learned any new languages fluently yet.
I notice your flawed capitalization.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 05, 2017, 04:05:41 pm
I'm going to say that was intentional.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2017, 04:16:24 pm
Despite some insistence out of me for proper usage and formatting, I give up after a while.  If I haven't already had it drilled in, or google drive/microsoft word doesn't catch it, all good.  So long as it reads well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 05, 2017, 07:16:37 pm
Hey yall mind badgering my inbox with "write the damn log" to motivate me to type out my logs via cellphone

Oh god this is gana be annoyong
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 05, 2017, 07:27:58 pm
Hey yall mind badgering my inbox with "write the damn log" to motivate me to type out my logs via cellphone

Oh god this is gana be annoyong
I'll do what I can.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 05, 2017, 07:46:55 pm
GOD SPEED
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 05, 2017, 09:05:57 pm
Write the bloody log you A-grade psycho.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 05, 2017, 09:22:05 pm
22nd Slate 552,
I have repurposed most of the new migrants to the palace project, construction continues and I have sent orders to Gwolfski for the production of furnishings.
No reported casulties other then a farmer whos arm was mangled in a freak accident. I have properly reset the bone and sutured the wounds and he might make a full recovery. Maybe. Hopefully. Im not really going to be paying attention anyway.

Still no progress on time manipulation, this body has also interfered with my medical practise, it feels clumsy and I find it hard to make proper insisions. the mussels feel as if they were made for hauling and mining stones, tho if I continue with my practise I should overcome these difficulties in no time.

11th Galena 552, I have instated a gaurd force to protect the palace and by extension Aipks. His life will be safe to insure Jenny's survival.

12th Galena 552,
The new gaurd captain in an effort to show her commitment to !!JUSTICE!! just grabed an administrator that was passing by and stabed her in the neck. Needless to say I have hired the perfict forumite for the job.

Patient, Age 63, Gender Female (Wait can doctors still make that assumption?)
Neck torn open
right knee broken
Sutures- Many

Patient condition- Stabalised

after the patients recovery I have assinged her as the new assistant to the gaurd captain. What better way to pay for her crime other then community service?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 05, 2017, 09:31:39 pm
9th of Limestone 552,
The Caravan has arrived hopefully they will have cloth for ah... things that I need... For medical things... Im not knitting...

Talking with the owner after a good trade I have placed an order for Gypsum Plaster and other assorted suplys for my clinic.

One of the forumites whos name currently escapes me had me place an order for some livestock and trap components for... whatever he does.

I have also filled the palace store rooms with food and booze so if the need arises we'll hold out for awhile.


19th of Sandstone 552,
Aipks' palace is fully built fully staffed and fully stocked for all possible needs, now if only she would stay IN IT!

It should be completely impenatrabl from the outside and given how small the population inside it (Being myself Aipks and Gwolfski as well as a handful of loyal gaurds) it should be self sustaining for years if the need arises.

20th of Sandstone 552,

FIRE
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 05, 2017, 10:06:38 pm
I like the new captain of the guard. She gets right to the point.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2017, 11:08:01 pm
Reminds me of the time when I appointed Big Sibrek as captain of the guard of Breadbowl. When she would hear of a tantrum, she would immediately punish the dwarf. They stopped tantruming after that. Corpses can't tantrum.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2017, 11:19:13 pm
I don't recall in any of my fortresses having to deal with serious cases of tantrum spirals, much less executions of dwarves.  Helps that I somehow lucked out and never had a vampire.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 06, 2017, 06:32:57 am
Sprin, apiks, Gwolfski locked in a room....I doubt that can last for years. Eventually, one of them is going to have a moment of lucidity.
I swear to god, everybody at least once misspells my name like that. Not sure if it forces a bleep in the brain or if it's intentional half the time.
Sorry about misspelling your name Apik. My brain apparently thought that having an 's' after the apostrophe would be better.

Yes... though I would also appreciate an 's' before it, haha.
Can't have both, I think. Possessive should be apiks' crown ( a crown belonging to group of apiks ) :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2017, 09:59:22 am
Dear lord, imagine hunting a pack of apiks'. Culling season would be...weird.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 06, 2017, 03:21:29 pm
Now only Ruhn needs to post and everyone will have, well, most of us at least.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 06, 2017, 04:44:46 pm
Now only Ruhn needs to post and everyone will have, well, most of us at least.
That was something of a contradiction. Or, maybe not a contradiction, but definitely a weird sentence.
"Once Ruhn is here, most of us will be here." Given that most means more than half, I'm pretty sure that most of us are already here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on February 06, 2017, 05:54:17 pm
Im here!
good nice update sprin
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 06, 2017, 07:28:27 pm
I'm here too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 06, 2017, 08:15:48 pm
I have an idea, everybody post "I'm here" quoting the previous post to create a giant post string.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 06, 2017, 08:21:52 pm
NO.

I have seen quote pyramids before. They happened in BLAZECOOKS once, and it was terrible.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 06, 2017, 08:55:56 pm
Toady prunes threads where that happens.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 06, 2017, 09:19:56 pm
Ok then, no thread pyramid. I'm just going to get in on Glass's joke and mention Forumechs here. Lets see what happens.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 06, 2017, 09:51:55 pm
Their eyes glow red in the dark.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2017, 09:55:39 pm
Like if two Rudolf the Reindeer's stood side-by-side menacingly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 06, 2017, 10:04:28 pm
...No. No, I don't think that's it at all.

Also: red? So cliche. I think that I'd go for something a bit different...
Bright green eye on one side, a royal purple on the other. That's it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 06, 2017, 10:05:24 pm
You can't make two different color glowing eyes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 06, 2017, 10:06:58 pm
Glowing green eyes in the shadows, I would call cliche, but that is my favorite design for shadow creature, so I'll let it slide.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 06, 2017, 10:09:14 pm
But purple!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 07, 2017, 03:38:16 am
But purple!

FTFY
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 07, 2017, 06:23:02 am
Grammar and hordes of Apiks' and glowing eyes is all fine and dandy but what I want is for Sprin to post his savegame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2017, 09:19:02 am
Grammar and hordes of Apiks' and glowing eyes is all fine and dandy but what I want is for Sprin to post his savegame.
+1
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 09:44:35 am
+purple
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 07, 2017, 09:54:47 am
+purple
+green
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 12:33:12 pm
+purple
+green
Do it right.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 07, 2017, 12:36:57 pm
+purple
+green
Do it right.
((I did it white.))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2017, 12:49:59 pm
+purple
+green
Do it right.
((I did it white.))
FTFY
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 12:58:45 pm
+purple
+green
Do it right.
((I did it white.))
FTFY
Nonono, it's supposed to just be the glow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 07, 2017, 01:05:52 pm
+purple
+green
Do it right.
((I did it white.))
FTFY
Nonono, it's supposed to just be the glow.
HERESY!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 01:45:51 pm
+purple
+green
Do it right.
((I did it white.))
FTFY
Nonono, it's supposed to just be the glow.
HERESY!
BLAM

And kill the quote pyramid.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 07, 2017, 03:09:52 pm
+purple
+green
Do it right.
((I did it white.))
FTFY
Nonono, it's supposed to just be the glow.
HERESY!
BLAM

And kill the quote pyramid.
Yesssssssssss... My plan succeeded!
But yeah, kill it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 07, 2017, 04:07:08 pm
It's done. It is buried, dead forever.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 05:10:14 pm
Just an idea... Could we have some kind of RTD game while we wait for Sprin's stuff?

EDIT: I wouldn't be able to be the one to run it, just making a suggestion.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 07, 2017, 05:13:15 pm
I don't mind having a side game with Necrothreat as a theme. I'm not very familiar with how RTDs work though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2017, 05:26:30 pm
I don't mind having a side game with Necrothreat as a theme. I'm not very familiar with how RTDs work though.
ditto.  There is no pinned topic on the subsection of the forum concerning it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 07, 2017, 05:35:59 pm
I haven't ever looked at a RTD game before. Maybe I should read some.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 07, 2017, 05:46:06 pm
First off, most of what I know comes from RtRtD, link here (http://www.bay12forums.com/smf/index.php?topic=73877.0). Basically, we each choose an action, then the GM rolls a D6. 1 = crit. fail, 2 = fail, 3 = okay, 4 = success, 5 = flawless success, and 6 = anywhere from far too much to, uh...
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
That actually happened.

For more examples of what happened in that game, you can read the thread (link was up there) or the TvTropes page (a website suitable for classification as a psychological weapon, and thus not linked right now). Dermonster's reputation and profile image also come from that game. He summoned his blood into becoming bones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2017, 05:56:30 pm
Sounds good.  Who wants to run it? (ie, who was the time?)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 07, 2017, 08:00:49 pm
So I can't do it because I'm in a similar boat as Glass, but if we can do it, may I suggest it being in the Necrothreat world, around the time of the main game, but in a different area with different characters. No offense Apiks, but I think we all need a break from the crown of bones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 09, 2017, 02:24:12 pm
Hello? Anyone there? It's been two days.

Sprin, is anything happening? It doesn't matter if it's intersting, it's just nice to know that the game is still running.

Is anyone able and willing to run the RtD game?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 09, 2017, 03:45:49 pm
YES

A proper net connection will be set up on this damned boat Im on very soon
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 09, 2017, 04:28:22 pm
YES

A proper net connection will be set up on this damned boat Im on very soon
A boat?  What are you doing?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 09, 2017, 07:05:20 pm
YES

A proper net connection will be set up on this damned boat Im on very soon
A boat?  What are you doing?
I live on a boat
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 09, 2017, 07:06:19 pm
Who lives in a pineapple under the sea?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 09, 2017, 07:23:05 pm
Who lives in a pineapple under the sea?
Gwolski?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 09, 2017, 07:47:06 pm
I live on a boat
What.

Who lives in a pineapple under the sea?
Skeletal carp. So, Gwolfski?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 10, 2017, 01:01:18 am
I live on a boat
What.

He lives on a boat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 10, 2017, 07:55:52 am
I live on a boat
What.

He lives on a boat.

...

Slaves to Sprin: God of Boats
Chapter II: We're on a Boat
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 10, 2017, 10:27:38 am
I live on a boat
What.

He lives on a boat.

...

Slaves to Sprin: God of Boats
Chapter II: We're on a Boat


I love it
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 10, 2017, 12:20:43 pm
I live on a boat
What.

He lives on a boat.

...

Slaves to Sprin: God of Boats
Chapter II: We're on a Boat


I love it
Great.  !!UPDATE!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on February 10, 2017, 02:16:31 pm
I live on a boat
What.

He lives on a boat.

...

Slaves to Sprin: God of Boats
Chapter II: We're on a Boat


I love it
I cried laughing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 10, 2017, 06:49:18 pm
Phone update after work

Update: Returned home from work writing now
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 10, 2017, 09:13:14 pm
A few weeks with the fire raging outside, there was a nasty incident involving a tree falling through the ceiling of the barracks and injuring the men, but nothing serious. It seems they are fine.

Aipks has approved of the expedition for the secrets of life and death, I will have to figure out a way to pass a message on to them to gather a few things for me while they are out. Their equipment is ready and will be on the way out when I hand over management of the fortress to Gwolfski.

Gwolfski has done a terrific job following my orders thus far and has insured that the palace was finished within the year, a feat that I was worried would take too long.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 10, 2017, 11:15:04 pm
Is that another tree smashing into the barracks, or the same one from before?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 11, 2017, 07:34:05 am
Another?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 11, 2017, 11:15:06 am
Forget about falling trees. What I want is the savegame. You can post your story after the savegame has been uploaded if it comes to it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 11, 2017, 02:36:09 pm
http://dffd.bay12games.com/file.php?id=12708

FINALLY WORKED
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on February 11, 2017, 02:50:39 pm
Well, that's miraculous. It's only been, what, a month since Sprin's turn was supposed to expire? :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 11, 2017, 03:00:51 pm
Well, that's miraculous. It's only been, what, a month since Sprin's turn was supposed to expire? :P
Surprisingly, it's only been about... what, at most 20 days since his turn started? It's felt longer, yes, but still.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 11, 2017, 03:31:14 pm
I think that's a new record.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 11, 2017, 03:37:01 pm
SM, you don't know anything. I don't know anything. Let the veterans make those calls.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 11, 2017, 05:14:45 pm
Gwolfski may begin his turn. Sprin may finish his turn updates, but is not required to so that we keep the fortress moving. It's amazing we got what we got from him anyways.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 12, 2017, 11:15:10 pm
Hey, can I get out of my turn please? Doing Borechanced, I realized I really don't like playing these. I'd rather just be dorfed as an animal trainer.

(Also, I have little idea what I'm doing. You'll probably want someone competent after Sprin and Gwolfski.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 12, 2017, 11:51:10 pm
While there is no precedent on withdrawing from your turn, you may do so. We must all remember that this is a succession fortress and in the end and was created with the end goal of the players and subsequent followers having fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 13, 2017, 12:08:07 am
While there is no precedent on withdrawing from your turn, you may do so. We must all remember that this is a succession fortress in the end and was created with the end goal of the players and subsequent followers having fun.

Thanks. Really sorry about the inconvenience.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 13, 2017, 01:05:21 am
So... does this mean I get the fort next?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 13, 2017, 01:33:52 am
While there is no precedent on withdrawing from your turn, you may do so. We must all remember that this is a succession fortress in the end and was created with the end goal of the players and subsequent followers having fun.

Thanks. Really sorry about the inconvenience.

Don't worry about it. If you think you'll have less fun if you participate then it makes sense to not.

So... does this mean I get the fort next?

After Gwolfski, yes. You'll probably be in charge of reviving us after the near death that will happen during Gwolfski's turn? (If we follow previous Necrothreat turn times)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 13, 2017, 01:37:43 am
While there is no precedent on withdrawing from your turn, you may do so. We must all remember that this is a succession fortress in the end and was created with the end goal of the players and subsequent followers having fun.

Thanks. Really sorry about the inconvenience.

Don't worry about it. If you think you'll have less fun if you participate then it makes sense to not.

So... does this mean I get the fort next?

After Gwolfski, yes. You'll probably be in charge of reviving us after the near death that will happen during Gwolfski's turn? (If we follow previous Necrothreat turn times)
Great we're all going to die somehow pull up in the nick of time.  Maybe.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 13, 2017, 08:11:39 am
While there is no precedent on withdrawing from your turn, you may do so. We must all remember that this is a succession fortress in the end and was created with the end goal of the players and subsequent followers having fun.

Thanks. Really sorry about the inconvenience.

Don't worry about it. If you think you'll have less fun if you participate then it makes sense to not.

So... does this mean I get the fort next?

After Gwolfski, yes. You'll probably be in charge of reviving us after the near death that will happen during Gwolfski's turn? (If we follow previous Necrothreat turn times)
Great we're all going to die somehow pull up in the nick of time.  Maybe.
Don't worry, we still have a Schrodinger's time machine in case bad stuff decides to explode us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 15, 2017, 02:25:41 pm
Sorry for double-posting, but... well, is anything happening? It's been two days.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Ruhn on February 15, 2017, 02:57:28 pm
Here's my post from when Th4DwArfY1 was arrested.  Original reservation was edited.  Once I catch up I might edit this post also.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 15, 2017, 04:01:19 pm
Hey, how are the forumechs coming along?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 15, 2017, 04:05:15 pm
A possible reason dwarves can like them is their "metal beards"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 15, 2017, 05:19:16 pm
Truly the system is corrupt if Th4DwArfY1 is getting locked up. I smell a plot...

Good of Ruhn to not like it, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 15, 2017, 06:29:46 pm
I think that we can say with confidence that a significant number of our characters are displeased with the coup.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 15, 2017, 07:07:48 pm
Well, I suppose it's good. Conflict drives stories = losing is fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 15, 2017, 09:51:50 pm
I think that we can say with confidence that a significant number of our characters are displeased with the coup.
Most definitely.  Although I get a little flexibility 'cause my character came a year after the fact.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 16, 2017, 10:55:47 am
Truly the system is corrupt if Th4DwArfY1 is getting locked up. I smell a plot...

Good of Ruhn to not like it, though.
The system was always corrupt, its just now someone you dont like is in charge.
Mwhahahahahaha
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 16, 2017, 12:04:45 pm
Truly the system is corrupt if Th4DwArfY1 is getting locked up. I smell a plot...

Good of Ruhn to not like it, though.
The system was always corrupt, its just now someone you dont like is in charge.
Mwhahahahahaha
We're discussing Th4DwArfY1, when has he ever liked it when he wasn't in charge?  Remember all the body swapping weirdness when he danced with Armok himself?  Yeah, he likes to be independent.  Sanity doesn't factor in.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 16, 2017, 12:45:59 pm
Were is the save file?

Which were does one use?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 16, 2017, 01:26:22 pm
http://dffd.bay12games.com/file.php?id=12708

FINALLY WORKED
Rules:
1. Each player takes 1 ingame year as a turn and then after his turn is over, he saves, zips his savefile and gives it to the next person in line.
2. If the fortress perishes, it shall either be reverted back to the latest save and then it shall be decided onto whom the savefile goes onto, reclaimed or the end of the fort.
3. You are not allowed to destroy the fortress on purpose so that it is considered griefing or in anyway trying to ruin the succession game.
4. You must play with Dwarf Fortress Version 43.05 and with Teh LOLmod (Should be in the savefile).
5. If any Gamebreaking bug is discovered because of the mod, it is to be stated so that it can be fixed.
6. You must forumite (dorf) yourelf after or during your turn as any forumite you desire. Forumite any other person that has expressed such a desire if possible.
7. Report deaths of any forumites that are in the Necrothreat Hall of Fame and add new if you desire and are worthy enough.
9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.
10. Make narration and updates until you turn runs out. Try to keep it to the story. Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn. Story topic: Necrothreat has been lost to the times and is up to you to search for what happened.
11. Big holidays with a short period (like Christmas, New Year's or your birthday) are exempted from the turn period and will give the current player extra days equal to those of the holiday. This number cannot be more than 4 days.

Note: Everything can be changed depending on how things progress.[/spoiler]
Sounds like you're starting with no idea of what is going on, Gwolfski?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 16, 2017, 08:33:51 pm
http://dffd.bay12games.com/file.php?id=12708

FINALLY WORKED
Rules:
1. Each player takes 1 ingame year as a turn and then after his turn is over, he saves, zips his savefile and gives it to the next person in line.
2. If the fortress perishes, it shall either be reverted back to the latest save and then it shall be decided onto whom the savefile goes onto, reclaimed or the end of the fort.
3. You are not allowed to destroy the fortress on purpose so that it is considered griefing or in anyway trying to ruin the succession game.
4. You must play with Dwarf Fortress Version 43.05 and with Teh LOLmod (Should be in the savefile).
5. If any Gamebreaking bug is discovered because of the mod, it is to be stated so that it can be fixed.
6. You must forumite (dorf) yourelf after or during your turn as any forumite you desire. Forumite any other person that has expressed such a desire if possible.
7. Report deaths of any forumites that are in the Necrothreat Hall of Fame and add new if you desire and are worthy enough.
9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.
10. Make narration and updates until you turn runs out. Try to keep it to the story. Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn. Story topic: Necrothreat has been lost to the times and is up to you to search for what happened.
11. Big holidays with a short period (like Christmas, New Year's or your birthday) are exempted from the turn period and will give the current player extra days equal to those of the holiday. This number cannot be more than 4 days.

Note: Everything can be changed depending on how things progress.[/spoiler]
Sounds like you're starting with no idea of what is going on, Gwolfski?

Obviously why he was hand picked to be the next overseer!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 17, 2017, 02:03:18 am
http://dffd.bay12games.com/file.php?id=12708

FINALLY WORKED
Rules:
1. Each player takes 1 ingame year as a turn and then after his turn is over, he saves, zips his savefile and gives it to the next person in line.
2. If the fortress perishes, it shall either be reverted back to the latest save and then it shall be decided onto whom the savefile goes onto, reclaimed or the end of the fort.
3. You are not allowed to destroy the fortress on purpose so that it is considered griefing or in anyway trying to ruin the succession game.
4. You must play with Dwarf Fortress Version 43.05 and with Teh LOLmod (Should be in the savefile).
5. If any Gamebreaking bug is discovered because of the mod, it is to be stated so that it can be fixed.
6. You must forumite (dorf) yourelf after or during your turn as any forumite you desire. Forumite any other person that has expressed such a desire if possible.
7. Report deaths of any forumites that are in the Necrothreat Hall of Fame and add new if you desire and are worthy enough.
9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.
10. Make narration and updates until you turn runs out. Try to keep it to the story. Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn. Story topic: Necrothreat has been lost to the times and is up to you to search for what happened.
11. Big holidays with a short period (like Christmas, New Year's or your birthday) are exempted from the turn period and will give the current player extra days equal to those of the holiday. This number cannot be more than 4 days.

Note: Everything can be changed depending on how things progress.[/spoiler]
Sounds like you're starting with no idea of what is going on, Gwolfski?

Obviously why he was hand picked to be the next overseer!

I has no internet for a few days, so yes, I'm a bit clueless. Gonna have fun!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 17, 2017, 08:43:18 am
http://dffd.bay12games.com/file.php?id=12708

FINALLY WORKED
Rules:
1. Each player takes 1 ingame year as a turn and then after his turn is over, he saves, zips his savefile and gives it to the next person in line.
2. If the fortress perishes, it shall either be reverted back to the latest save and then it shall be decided onto whom the savefile goes onto, reclaimed or the end of the fort.
3. You are not allowed to destroy the fortress on purpose so that it is considered griefing or in anyway trying to ruin the succession game.
4. You must play with Dwarf Fortress Version 43.05 and with Teh LOLmod (Should be in the savefile).
5. If any Gamebreaking bug is discovered because of the mod, it is to be stated so that it can be fixed.
6. You must forumite (dorf) yourelf after or during your turn as any forumite you desire. Forumite any other person that has expressed such a desire if possible.
7. Report deaths of any forumites that are in the Necrothreat Hall of Fame and add new if you desire and are worthy enough.
9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.
10. Make narration and updates until you turn runs out. Try to keep it to the story. Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn. Story topic: Necrothreat has been lost to the times and is up to you to search for what happened.
11. Big holidays with a short period (like Christmas, New Year's or your birthday) are exempted from the turn period and will give the current player extra days equal to those of the holiday. This number cannot be more than 4 days.

Note: Everything can be changed depending on how things progress.[/spoiler]
Sounds like you're starting with no idea of what is going on, Gwolfski?

Obviously why he was hand picked to be the next overseer!

I has no internet for a few days, so yes, I'm a bit clueless. Gonna have fun!

Ah, yes. Fun.
The time machine is in my workshop if you need it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 17, 2017, 02:47:02 pm
Regardless, I do hope you'll start soon as your turn is currently going on. Sprin's situation was unavoidable since he had already finished his turn and we needed his savegame. Technical difficulties impeded that. If you find yourself unable to do your turn in the allotted time then it would be possible to put your turn one or two turns ahead when you think you'll be able to do it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 17, 2017, 04:43:08 pm
Also, is anything happening with the RTD side-game idea, or is that just not going to happen?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 17, 2017, 05:10:06 pm
Also, is anything happening with the RTD side-game idea, or is that just not going to happen?

Likely not. I myself cannot do it due to things stopping me from on my end. On the other hand if somebody else wants to do it, they're free to do so, however it would be best if it's a person that is aware of at least two Necrothreats, and I don't see anybody like that taking up the job.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on February 17, 2017, 08:17:11 pm
With the amount of free time I have, I could manage daily updates for the Necrothreat RTD
Plus I've read em all heh
So, what should it be like/what should the goal be? I'm thinking "uncover and stop a politician conspiracy" because that kind of fits the whole internet theme (plus the "fight armok/ur" goal/plot is a lil overdone), dontcha think?
I imagine it'd be in an alternate universe, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 17, 2017, 08:26:33 pm
I'd actually love if it was on the other side of the war. Armok and Ur are always shown as the evil guys, but what about people in their armies? Are all necrothreaders pure evil? Does Armok's influence absolutely corrupt or do misunderstandings happen when given power?

Something to make the war a bit more morally gray. At least that's my take on it. You fellas are free to choose on what aspect of Necrothreat it'll be based. It can be in the canon world (as long as it keeps continuity and doesn't contradict things) or, as you said, in an alternate timeline.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 17, 2017, 10:44:21 pm
Jack Frost, the Arctic necrothreadamancer!
In other words, he does cryokinesis rather than pyrokinesis. He mostly just wants to steal people's treasure, rather than kill things.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 18, 2017, 04:24:33 am
I'm playing. Wtf is this place

okay why is there a floating god

also I have negative fps

there is a child playing on a troll corpse

there is no drink

welp erin's dead. Sorry. You died a noble death, stabbed by a troll with a forum post.Ouch

Imic too. Vampire trolls.

thank gods he fell in the ditch

why is evryone important in the army? Ruhm's dead

serves ya rite kids, font play wit' trollses

everyone is depressed. Why is everybody always depressed in every game i play?

total military left: 2 1

baby born on mound of corpses.

Deaths/ week: 2

drown, you troll Bastard
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 18, 2017, 06:45:37 am
What.

Why was Erin in the military???

What did you guys think you were doing?!?!?!?




"Floating god"?

Negative FPS?



They are depressed because EVERYBODY'S DEAD.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 18, 2017, 07:37:05 am
Either Sprin missed quite the big details or Gwolfski brought the doom I spoke of.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 18, 2017, 08:46:38 am
To be honest, I did fling a baby off a bridge. Accidentally, of course.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 18, 2017, 12:04:01 pm

"Floating god"?

Negative FPS?

You forgot the time machine on didn't you?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 18, 2017, 12:28:50 pm
Why is there no emoji for WTBFH (What The Bloody F-ing Hell)? Any way, WTBFH!?! Time machine time.

Also, I support the other side RTD, gives me an excellent chance to screw with magic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 18, 2017, 12:57:11 pm

"Floating god"?

Negative FPS?

You forgot the time machine on didn't you?

The time machine is of the fixed-point variety, synced to the times represented by the save files. It cannot be used to make time flow backwards.

Anyway, I guess I'll be needing a new Forumite. Hmmm...
Eric Greene, some poor random shmuk who was out hunting in the forest when Erin accidentally possessed him. (What, you didn't think Erin would be a ghost? It's been scientifically proven that people who work with magic are up to 100 times more likely than the average person to become a ghost when they die.)
He will go by Eric Quill Greene, and he will adamantly refuse any military postings.

BTW, is Apiks still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 18, 2017, 02:19:01 pm
Didn't see a death msg for him, so either he's alive or dead in a forgotten corner.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 18, 2017, 08:58:59 pm
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 18, 2017, 09:04:02 pm
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Ergo, he is both dead in a corner and alive. You created Schrodinger's Apiks
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 18, 2017, 10:30:44 pm
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Ergo, he is both dead in a corner and alive. You created Schrodinger's Apiks
Nonono, Erin has a time machine, and he doesn't like Apiks. Schrodinger's Apiks: denied.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 18, 2017, 10:52:47 pm
I'd like to see your designs on how to kill a ghost approaching it.

Tip: Encasing in ice kills ghosts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 19, 2017, 05:56:16 am
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Ergo, he is both dead in a corner and alive. You created Schrodinger's Apiks
Nonono, Erin has a time machine, and he doesn't like Apiks. Schrodinger's Apiks: denied.
Erin's dead
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 19, 2017, 05:57:48 am
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Ergo, he is both dead in a corner and alive. You created Schrodinger's Apiks
Nonono, Erin has a time machine, and he doesn't like Apiks. Schrodinger's Apiks: denied.
Erin's dead

I like where you're going with this, Apiks-approved-Overseer-of-Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 19, 2017, 08:19:41 am
Even if he's alive now, he has a time machine. If I was a ghost and had time machine, would I not come back in time to prevent my own death?
Ergo, he is both dead in a corner and alive. You created Schrodinger's Apiks
Nonono, Erin has a time machine, and he doesn't like Apiks. Schrodinger's Apiks: denied.
Erin's dead

I like where you're going with this, Apiks-approved-Overseer-of-Necrothreat.
But neither of you know where his workshop - and, by association, the time machine - is. In addition:
Anyway, I guess I'll be needing a new Forumite. Hmmm...
Eric Greene, some poor random shmuk who was out hunting in the forest when Erin accidentally possessed him. (What, you didn't think Erin would be a ghost? It's been scientifically proven that people who work with magic are up to 100 times more likely than the average person to become a ghost when they die.)
He will go by Eric Quill Greene, and he will adamantly refuse any military postings.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 19, 2017, 03:00:00 pm
Yes, i'll dorf you, but Erin I is dead. Do I have to display his corpse on the battlrments? (I think I like the idea)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 19, 2017, 03:01:46 pm
Yes, i'll dorf you, but Erin I is dead. Do I have to display his corpse on the battlrments? (I think I like the idea)

I think you have to write a story based on your turn, that's what.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 19, 2017, 03:03:03 pm
I will.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 19, 2017, 03:08:23 pm
Do I have to display his corpse on the battlrments? (I think I like the idea)
Too late, Erin did some legalese to make sure that his body is donated to !!science!! upon death.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on February 19, 2017, 03:15:04 pm
Yeah, about that- Apiks lost a lot of paperwork when she went over the edge, and, uh, I'm not sure how to put this...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 19, 2017, 03:29:01 pm
I believe I rerouted all the body donations to the !!military!!


Can't properly train to fight zombies otherwise, heh.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 19, 2017, 03:41:14 pm
Well, I'm rerouting the corpses to display purposes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 19, 2017, 04:02:27 pm
I believe I rerouted all the body donations to the !!military!!


Can't properly train to fight zombies otherwise, heh.
Well, I'm rerouting the corpses to display purposes.
You do not seem to understand what kind of magically binding paperwork can get properly forged successfully set up when you have access to both Arc and proper magitech.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 19, 2017, 08:25:22 pm
I believe I rerouted all the body donations to the !!military!!


Can't properly train to fight zombies otherwise, heh.
Well, I'm rerouting the corpses to display purposes.
You do not seem to understand what kind of magically binding paperwork can get properly forged successfully set up when you have access to both Arc and proper magitech.

And I think you seem to forget where you get your apprival stamp.  Being a part of Necrothreat means to give your mind and body to it. To me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 19, 2017, 10:58:10 pm
We got it signed by your superior.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 19, 2017, 10:58:31 pm
I believe I rerouted all the body donations to the !!military!!


Can't properly train to fight zombies otherwise, heh.
Well, I'm rerouting the corpses to display purposes.
You do not seem to understand what kind of magically binding paperwork can get properly forged successfully set up when you have access to both Arc and proper magitech.

And I think you seem to forget where you get your apprival stamp.  Being a part of Necrothreat means to give your mind and body to it. To me.
"Apprival stamp"? What is this "apprival stamp" you speak of? Are you trying to say "approval stamp"?
Besides, I just walked into the fortress and set up my workshop. Nobody really said anything about it.

Arcshutup
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 20, 2017, 01:50:36 am
Ah yes, approval stamp. How silly of me to mistake it for apprival. I knew there was a reason I kept you.

Just walked in? I do believe I made a request specifically for somebody of your skills to the council.

Just walked in? Where do you think you got your goddamn science funding?

Just walked in? This is high treason! I'd have you drawn and quartered if you weren't already dead!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 07:42:25 am
Ah yes, approval stamp. How silly of me to mistake it for apprival. I knew there was a reason I kept you.

Just walked in? I do believe I made a request specifically for somebody of your skills to the council.

Just walked in? Where do you think you got your goddamn science funding?

Just walked in? This is high treason! I'd have you drawn and quartered if you weren't already dead!
Request, request...

Half a month later, things were starting to look up. We were self-sufficient enough for winter, if a bit low on booze. Most of our time was spent hauling as usual. At the complaints of the orders I finally ordered a dozen of wheebarrows to be built and they were now done and made the job much easier. I spent it thinking mainly. We were now a military outpost. Maybe it was time I thought about a successor to leading this fortress and dedicated myself to the military. The visions were all but gone now for the first settlers here. There still exists a feeling of something scratching at the edge of my mind, but it is not annoying enough to warrant any extra attention. Must be the stress from doing the same thing every day.

One day, just as I was getting ready to haul, Tsiru and a forumite I did not recognize came to me. This new forumite stood rather elegantly, with hands behind his back. He had golden hair lined with streaks of gray and a very tanned skin, marking him as one who spent a lot of time under the sun. A soldier maybe?

“Apiks! Remember that letter I let you send to the council? They received it! They sent the person I was asking for and some more people.” Wait what? They approved his request? The military specialist I requested better be among the others. The newcomer stepped in front of Tsiru and bowed with a flourish, introducing himself.

“Erin Quill, magitechnician, traplord extraordinare, siege engineer and marksmite, madam. I know magic science and science magic. The council tells me you have requested my presence.”

I just stood there for a few moments before gathering my wits about. I didn’t expect them to send somebody who filled in on both requests. Wasn’t it the proxy that processed orders regarding us? This must be his version of humor.

Tsiru with his usual enthusiasm opened his mouth again “He’s amazing, Apiks! He knows all kinds of things about magic and science! He tells me of a thing called a “dream trap” where we might be able to capture the visions to research them via magic. He says they must be a remnant of a place of power like this place. He even brought his wife along with him! She’s a spinner and is taking care of the other migrants right now in the dormitory. There’s a macemite among them. See Apiks, the council thinks about you too! They are starting to send soldiers.” He didn’t seem to know about my changes to his letter. He must think I sent a different one about the soldier.

With a bit of a grimace I reply “Yes, yes. Of course. Err, well, Erin was it? I hope you can make yourself at home. We would appreciate your traps here. Marksmite you say? Report to me later when you have some free time. You’re joining the militia and it’ll imbue you with the freedom to experiment with your traps if you so wish. I’ll go check on the migrants now.” We saluted and went off our own ways. Tsiru was engrossed in explaining magical things about this place. I, however, noticed something at Erin’s back where he kept his hands. He was fiddling with some kind of machinery with amazing speed, as if he just couldn’t stay still and had to always be on the move. Great, another nutjob.

Hmmmm... Nope, sorry mate, can't remember anything. [OOC: he honestly can't remember :-/]

Also, what funding? I get all of my resources from that ironwood tree farm that I've got growing off the side of my lab, and I brought those things with me.
What funding? The only thing that's ever been funded was the Orchestra!

Have me drawn and quartered? What authority do you have to do that?
...Ah, yes, that "authority of the pick".
Heh.
Let's make something clear, mate: your "authority of the pick" is no authority at all.
Try ordering Gwolfski to do something. Try. He doesn't have to listen. He's the overseer. And there's the most important piece.
The overseer is in charge of the fort, and all those who reside within it. The overseer gives the orders and meets out the punishment. And you are not the overseer. You do not wield the authority of the eye.
You may point to that wishbone helm you wear - or does nobody recall that your precious crown was made from turkey bones - but it means nothing. It is the crest of the overseer that grants power in this place, and while you bore it once, you do not bear it now.
Gwolfski is the reigning power today, not you. You have no power - none at all - until you yourself bear the title of "current overseer". Gwolfski wields the authority of the eye, and will continue to do so until his stint as overseer is over - and even then, it will be someone else's turn after that, not yours.

Now bog off and stop talking to holograms. I have work to get done in preparation for my re-arrival.
[OOC: You've been arguing with an Orchestra-generated hologram this entire time. Just FYI.]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 20, 2017, 09:06:08 am
Gwoflski, my good man, would you have his body displayed? You're already doing it? Great, I knew there was reason you're on the job!

Also, would somebody please place a rock over the hole from which this ghost is coming from? I'm done with him.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on February 20, 2017, 09:33:30 am
Either Sprin missed quite the big details or Gwolfski brought the doom I spoke of.
I might have smiged a few details
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 09:39:51 am
Earlier:
I believe I rerouted all the body donations to the !!military!!


Can't properly train to fight zombies otherwise, heh.
Well, I'm rerouting the corpses to display purposes.
Now:
Gwoflski, my good man, would you have his body displayed? You're already doing it? Great, I knew there was reason you're on the job!

Also, would somebody please place a rock over the hole from which this ghost is coming from? I'm done with him.
Changing orders from the original orders to what somebody had already been doing does not make you in charge. It makes you look foolish when somebody points it out.

Either Sprin missed quite the big details or Gwolfski brought the doom I spoke of.
I might have smiged a few details
Dragons damn it.
I told you not to res him, Apiks. I told you it was a bad idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 20, 2017, 09:54:31 am
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 10:02:28 am
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
"Rock"? Do you not understand the term "hologram"?

The mechanisms are magitech, Apiks. Music was hardly its sole purpose; it was also the best opportunity to build a Turing-complete computational device.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 20, 2017, 01:21:02 pm
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
"Rock"? Do you not understand the term "hologram"?

The mechanisms are magitech, Apiks. Music was hardly its sole purpose; it was also the best opportunity to build a Turing-complete computational device.

Does it run Just Cause 3 ?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 01:27:05 pm
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
"Rock"? Do you not understand the term "hologram"?

The mechanisms are magitech, Apiks. Music was hardly its sole purpose; it was also the best opportunity to build a Turing-complete computational device.

Does it run Just Cause 3 ?
If you can show me the code for translation into datarunes, yes, I will be able to make the Orchestra run Just Cause 3. With fully 3D visuals, and you'll be able to act as if you are really there, with all the cool stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 20, 2017, 01:41:29 pm
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
"Rock"? Do you not understand the term "hologram"?

The mechanisms are magitech, Apiks. Music was hardly its sole purpose; it was also the best opportunity to build a Turing-complete computational device.

Does it run Just Cause 3 ?
If you can show me the code for translation into datarunes, yes, I will be able to make the Orchestra run Just Cause 3. With fully 3D visuals, and you'll be able to act as if you are really there, with all the cool stuff.

okay. C++ , Binary or Hexadecimal?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 02:06:52 pm
Hmm? There's a rock talking near the Orchestra you say, good citizen of Necrothreat? The machinery is made to emit sounds, pay the voice no heed.
"Rock"? Do you not understand the term "hologram"?

The mechanisms are magitech, Apiks. Music was hardly its sole purpose; it was also the best opportunity to build a Turing-complete computational device.

Does it run Just Cause 3 ?
If you can show me the code for translation into datarunes, yes, I will be able to make the Orchestra run Just Cause 3. With fully 3D visuals, and you'll be able to act as if you are really there, with all the cool stuff.

okay. C++ , Binary or Hexadecimal?
Whatever's easiest. It's the Orchestra that does the translations, not me.
The advantages of magitech are boundless.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 20, 2017, 02:41:12 pm
A boulder was later found outside of Apiks' castle that spoke only in bad puns about bones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 02:46:21 pm
A boulder was later found outside of Apiks' castle that spoke only in bad puns about bones.
...Arc, you're talking out of your arse again. Shut up.
OOC: Making puns and bad references about Undertale makes you worse than Sans and Papyrus.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Fleeting Frames on February 20, 2017, 02:47:24 pm
Whatever's easiest. It's the Orchestra that does the translations, not me.
The advantages of magitech are boundless.
Can it run Necrothreat at 600 FPS?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 20, 2017, 02:49:59 pm
That would be.... glorious. I've played at 1-2 fps before.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 20, 2017, 02:52:15 pm
That would be.... glorious. I've played at 1-2 fps before.

Believe it or not I actually once reached 4 FPS.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 02:53:17 pm
While I could run a simulation of reality on the Orchestra for predictive and strategic purposes, I am reasonably certain that we do not live in a simulation ourselves.

OOC: Yes, I am actually saying all of this in-character. Magic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 20, 2017, 04:22:47 pm
The reference was totally unintentional, remember I haven't played undertale yet. The point was it was insulting the crown.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 04:36:25 pm
The reference was totally unintentional, remember I haven't played undertale yet. The point was it was insulting the crown.
Just... just stop. You're not working properly. Your insults are defective and your jokes are squeaky from lack of proper oiling. You haven't even applied the proper lubrication runes [retcons!] to your mental cogwheels, and your gear is turning without a clutch. You need to stop.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 20, 2017, 04:40:07 pm
Says the guy who said runes twice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 04:44:16 pm
Says the guy who said runes twice.
That's the side stuff, mate; my execution was poor, but your concepts were bad from the beginning.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 20, 2017, 05:09:43 pm
Le Meh
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 20, 2017, 07:29:40 pm
Well here's the code:
Spoiler (click to show/hide)
Graph that to an axial value of 23.678, root it and stick a ! on the end.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 07:50:03 pm
Well here's the code:
Spoiler (click to show/hide)
Graph that to an axial value of 23.678, root it and stick a ! on the end.
Alright, great. Gimme a moment.



Despite Erin Quill's failure to show up in person due to his untimely death, the Orchestra-made hologram of him steps to the front of the meeting room containing the Orchestra. Taking up a central position, it begins to conduct.
The trumpets begin to sound.

I don't need a reason why!
With this, the percussion instruments begin to play.
Why not?
Just cause!


The Orchestra now seems to be reaching a higher potential, and the sound waves distort the air in front of everyone into a moving picture (https://www.youtube.com/watch?v=bxxLQXuzrzQ).

What a view, that's a long drop;
I brought a wingsuit, now I wanna jump off!
Packin' more action than any action flick,
Just like the Expendables on an acid trip!
I'm headin' back into Medici, got some ass to kick;
Attention Generale, you asked for this?

Apiks seems to be displeased. The hologram continues to focus intently on conducting.
You'll have a fit when I make you look inadequate:
I'll attach a grappling hook to your ass and hitch it to the back of the fastest whip, the gas I'll hit
And drag your bastard ass while I'm laughin', bitch!
I do it just cause, but my cause is just;
I guess I got just cause after all I must.
The laws that they put on us, I don't wanna trust,
I call that a just cause to blow all this up


Several people are looking awkwardly at the hologram now. It says nothing. Gwolfski appears to be at ease, however.

Yo Michael Bay, did I make you proud?
Nothing like a big explosion to lay 'em out.
Taking down your bases, raze 'em to the ground;
You can watch the fireworks if you hang around.
I'm not the kinda guy to never make a sound.
I got a lot of C4, here, take a pound!
Blow 'em sky high, they won't even make it down;
Sorry 'bout the bridge, you'll have to find another way around!


The hologram now starts to conduct more vigorously, and it seems to concentrate harder.

Yo commies, hit the road
The hologram looks pleased at this insult to "commies".
Cause Rico's comin' home;
Lock load, let's start the show
Watch out, it's 'bout to blow!
I'll keep these bad guys in line
And I call that peace of mind;
I don't feel like bein' nice
And I don't need a reason why!


The hologram returns to conducting as it had been doing prior to this section.

Call me Rico Rodriguez;
Keep it in your pants girl, I'm free on the weekends!
I got Di Ravello to go off the deep end.
Why? Just cause, I don't need a freakin' reason!
I met a couple rebels now I'm making friends,
Call me the menace of the Mediterranean.
But I'll do you a big favor, get rid of this dictator
Listen, I'm sick of your shit, suck on my dick, haters!

Everyone, including the hologram, winces at the line.
Look at there there! What? That's a big drop!
Hey grandma, you ready for lift off?
Call reinforcements! Hey shut that thing off, or I'll send you off this cliff like a human slingshot!
If you got a problem, son you can shove it;
Who needs a helicopter when I'm flyin' up above it?
Now I'm rockin' this government while I'm topplin' monuments and there's nobody stoppin' me because I'm the one running this, I'll
light you dunces up like some blunts;
It's an addiction just like a drug,
Cause its fun blowing stuff up, I love it so much,
Screw body doubles, I do all of my stunts!
You're a pyromaniac and you have to stop!
Actually I'm on vacation and I have a job.
Strollin' down the coast, actin' like I'm Hasselhoff,
But you can call me NASA cause I'm blastin' off!


The distortions briefly also display a strange symbol over a picture of the night sky. One forumite starts to feel cave adaptation sickness and has to leave the room.
Spoiler (click to show/hide)
Once again, the hologram seems to put more focus into it's conducting, and the chorus starts up again.

Yo commies, hit the road
Cause Rico's comin' home;
Lock load, let's start the show
Watch out, it's 'bout to blow!
I'll keep these bad guys in line
And I call that peace of mind;
I don't feel like bein' nice
And I don't need a reason why!


The Orchestra becomes slightly - slightly - quieter as the hologram exits "chorus mode", and it becomes apparent that the hologram has actually been the one singing. It begins as segment where it's more "rhythmic talking", however.

I'll meet the guy who runs this country of mine;
Soon he won't be alive, that dude just needs to die.
The name's Rico, pleased to meet you,
This scenery's divine.
Terrorizin' these people's lives, I just don't need a reason why.


The Orchestra returns to its original volume, and the song resumes its normal course.

Take wing its time to soar;
Strap up let's head to war!
But I don't care what it's for
As long as someone's butt is sore!
I'm an adrenaline junkie, trust me,
Cliff jumping, what a sport!
Oh my god what's he waiting for
Hurry up, just pull the cord!

I'm living on the edge, about to jump off,
That's entertainment, hear the applause.
I'll shut dictators up when I bust jaws;
And I got a good reason: Just cause!


The hologram once more goes into "chorus mode". Everyone gets the feeling that the song is ending soon.

Yo commies, hit the road
Cause Rico's comin' home;
Lock load, let's start the show
Watch out, it's 'bout to blow!
I'll keep these bad guys in line
And I call that peace of mind;
I don't feel like bein' nice
And I don't need a reason why!




The music winds down. The hologram turns away from the orchestra as the distortions form the words "Download Complete."
They then shift again. Gwolfski appears to be quite excited. (https://www.youtube.com/watch?v=yca1kXiVuNc)



OOC: And that, my friends, is how the Orchestra runs programs. :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 20, 2017, 08:39:27 pm
Do yourselves a favor https://youtu.be/bxxLQXuzrzQ (https://youtu.be/bxxLQXuzrzQ)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 20, 2017, 08:39:54 pm
Nice post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 20, 2017, 08:44:38 pm
Thanks, EP, for the picture.

I'm not letting you go uncredited, regardless of your retcons and edits.  :P

Everyone must know that it is Enemy Post who knows how to put pictures into his posts, and not me!



...



 :P :P :P :P :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 20, 2017, 11:04:10 pm
It is Enemy Post who knows how to put pictures into his posts, and not me!
(https://media.giphy.com/media/JMEUzUVptb6lW/giphy.gif)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 21, 2017, 04:04:18 am
Apiks seems rather displeased at the anti-establishment sentiment of some of the songs, but refrains from saying anything. It does good to know how things work sometimes.

"Gwolfski, immediately begin extracting possible combat benefits from this machine. A training environment will do us good."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 21, 2017, 07:45:08 am
Apiks seems rather displeased at the anti-establishment sentiment of some of the songs, but refrains from saying anything. It does good to know how things work sometimes.

"Gwolfski, immediately begin extracting possible combat benefits from this machine. A training environment will do us good."

Sorry, mate, Just Cause 3 is just a pretty seditious game; any song that the Orchestra may derive from it will be as such, too. The good news is that now that it's downloaded, you will never have to listen to that song ever again.

As for combat training, may I suggest Skyrim? It is more applicable to reality, and we can use it to train people's skills in a safe environment, rather than have them train in actual combat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 21, 2017, 07:52:34 am
If he downloads Skyrim it would be this (https://youtu.be/4ByfT-bEImg).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 21, 2017, 09:14:08 am
If he downloads Skyrim it would be this (https://youtu.be/4ByfT-bEImg).
You don't know that IC.
Nobody knows that IC.
I know that, and you know that, but we are not acknowledging that IC.
IC, nobody knows what the song that the Orchestra makes will be like until it's already playing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 21, 2017, 09:55:25 am
This is wonderfull. Erin's Body will be on display in most glorious place.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 21, 2017, 10:07:58 am
This is wonderfull. Erin's Body will be on display in most glorious place.
*sigh*
Sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 21, 2017, 12:41:43 pm
story post (v. rare) :

I had a dream. Of death and destruction. I dreamt of a troll necrothingymaster. It killed half our population, before falling down the well. Erin, Ruhn, Imic, all dead.

I dreamt of time flowing backwards.

I dreamt of a god, floating in the sky.

That was indeed an odd dream. I must prepare for the assualt.

Oh great, the floating god is still there. I'll have a decent look at it later.

Right everybody! Listen up! NOBODY leaves the fort!

*5 mins later*

GET BACK IN, IDIOTS! At least I can depend on the milita- nope. RIP.

We're not dead yet? How?

good news! The necrotroll never arrived! Yet I fear he shall return. we must prepare!

Also Erin's ghost did a real cool thing with his magic thing. I must get him to do it again.

((save corruption))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 21, 2017, 01:31:37 pm
So, uh, Erin's not dead?
Cool.

Also: what in the world did "floating god" mean?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 22, 2017, 05:36:08 am
emmmm... The world is slightly on fire.

It;s the floating guy, i think

the military is on a tree....

The floaring God has raised the dead. Our own dead turned on us. I have failed. I could not protect them. Erin, Ruhn, Imic, Arx ....... I'm sorry.#

F--- there's zombies evrywhere!

A plume of smoke is rising from our courtyard. I fear the worst.

A goblin came in today. We had a nice discussion about Direct Intervention. He then slunk off to discuss animal cruelty with Apix.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 22, 2017, 05:50:35 am
Floating god must be the necrothreaders since I think they can fly.

Also, my prediction was true. A necrothreader invasion to ruin us during Gwolfski's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 22, 2017, 06:31:14 am
There's only 50 dead...

Some guy became the king. Fuck him.

I err.... left the gtame unpasued for 2 minutes while not looking. WERE FUCKED!!!!!!!!!!!!!!!!1

I locked the fort. I'm safe. Everything is fine. Only thing is i'm stuck with Apix. At least the king will die. No pesky demands. Excuse me, I've got to see the orchestra.

Thank god, it's gone! Party Time!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 22, 2017, 06:50:06 am
Necrothreader Sieges, self-imposed kings, death, zombies and Apiks survives all of this? Ha!

They tried to steal my crown, oh noes they did. King they called themselves. But no, the crown is mine! MINE!

IMPRISON THE INTRUDER, LOYAL GWOLFSKI! (Just rename him as puppet king or something)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 22, 2017, 07:23:36 am
I will (actually its a queen, though)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 22, 2017, 09:04:13 am
A queen dares steal my title? A coup d'etat? The bone crown shall feast in blood!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 22, 2017, 10:38:51 am
emmmm... The world is slightly on fire.
you misspelled 'extremely' , and '!!FIRE!!'.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 22, 2017, 12:01:24 pm
Also, "emmmm" is meant to be "holyhellandarmokwhatishappeningamIhallucinatingIonlyhadsomemushroomsfordinnertheyshouldn'tbehallucinogenicshouldthey?"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 22, 2017, 12:19:28 pm
Gwolfski, at least leave part of the fortress intact.  I'm not an expert at retaking forts, nor can I particularly get an adventurer there in a decent amount of time.  Or alive and in one piece. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 22, 2017, 12:53:46 pm
I died again. Okay.
I'm thinking that it may be prudent to declare the Orchestra as my character, and just let it control various forumites while accruing various minds to integrate and crowdsource ideas from. Mental entity prime: Erin Quill. Mental entity beta: whoever comes next.
Give me the next tinkerer-like guy you get.

Entry 001 - Day 0

Huh. Dieing was... Not what I expected it to be.
For one, I don't really feel very dead. But then again, I very distinctly recall dying. Twice, in fact, but I'm trying to ignore the first time.

I'm currently standing in my workshop, trying to figure out what happened.
When I died, I remember regaining consciousness on the Orchestra's control pedestal, where the conductor stands. Well, it felt like regaining consciousness. I got to my workshop as quickly as possible after that, though. Once I think it's safe outside, I'll try to find my body. Maybe there was something special about the ley lines there; an influx of purple magic, maybe? I'll have to check.

One thing I noticed is that I don't need my goggles to see the ley lines any more. Something new to know about ghosts: they seem to be in the same... "plane", I guess would be the best term, as the ley lines are. Good to know. If I am, actually, a ghost, that is. Who knows? Magic does weird shit sometimes.

I'll try to figure out a way to contact any survivors once I'm out of here. Maybe that'll help.

...
Whelp, not much more to do now. Ummm...
Erin Quill signing off, I guess. Hopefully, someone will get to see this eventually.

...
I hope Arc is still alive. Although, I can't really recall if he ever got here in the first place.
...I've got a headache.

-End Log-
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 22, 2017, 10:02:50 pm
Journal 29

Well, Erin died. Good news is, with someone as connected to the laylines as him, there is bound to be some, residual energy. Fortunately, I know just what to look for, and I even have some goggles that see both purple and yellow. I hope to Afer that I can get them working, seeing only one type would probably look weird.

Arc placed his hand on the sheet of paper and pushed it into the face of the mirror. "Journal 29" he said, and the mirror glowed silver. The light disappeared, along with the words on the paper. He put the paper away and went back to the mirror. "Artifact X-39 Looking Glass" he stated. The silver light reappeared and floating before him was a glass pane, about the size of his face, with a golden rim encrusted with 7 jewels of 8 different colors. Purple, red, orange, yellow, green, blue, and one that looked either black or white, depending on how you looked at it. Arc grabbed the pane and smiled. Tapping two of the gems. "This should be fun."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 22, 2017, 11:25:45 pm
@Gwolfski Is my character alive? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 23, 2017, 05:14:50 am
@Gwolfski Is my character alive?
Think so, Don't recall him dying.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 23, 2017, 07:10:09 am
@Gwolfski Is my character alive?
Think so, Don't recall him dying.

You did make him a character, right? Would make sense that he didn't die... if he wasn't even there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2017, 07:50:44 am
Hey, let's list everyone who still needs a character.
I do, other people respond that you need one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 23, 2017, 08:14:20 am
I need a new character, although I can keep on RPing without one (Ghosts are useful for that kind of stuff).

Entry 002 - Day 1

Just thinking: magic can do a lot of stuff. It should be able to help me out here.
Um. Okay, what kind of magic should I use...
Writing everything down should probably help.

Okay... So, Red is enchantment magic, adding new properties to pre-existing object; say, causing a sword to be on fire, or a pickaxe to never break. Necromancy is also considered a Red magic, as you're "enchanting" a corpse with movement, although it also involves Purple for giving the undead "AI" of a sort.

Purple is mental magic: memory spells, mind control, telepathy, and most illusions fall under Purple magic. It's also necessary for any variety of life-making: golems and zombies both require purple magic to do anything more than stand around, and Forumechs should be able to work with good Purple magic.
I know that all of the theory for the 'mechs is correct, but reality clearly needs to catch up with it, first.

Speaking of the Forumechs, they're... well, they should be largely dependent on Yellow magic, my personal specialty. Yellow magic is essentially combining magic and physical objects to make something that is greater than the sum of its parts. While typically associated with magitech, Yellow is really anything where you can make an object do magic. One good way to differentiate it from Red magic is this: Red makes a flaming sword, Yellow makes a sword that shoots fireballs. Of course, due to this distinction, Yellow magic requires any practitioners to also have some knowledge of other magics, or else have somebody else to provide the magic (a reason that most Yellow mages are best known for the construction of channeling devices like wands and staves).

Blue - Arc's main magic - is "metamagic": magic that affects other magic. It allows you to do such things as redirect other people's magic or improve pre-existing magic. In addition, anyone who can use Silver magic needs at least glimmering of Gold Blue magic.

Er... Somebody might one day read this. I should probably explain what Gold and Silver mean. Just as magic is categorized on effect, it is also categorized on source. Gold is magic that is inborn into a person. Silver is magic from the environment, and is typically associated with ley lines; it got called Silver because it was discovered that silver - the metal - is the most useful for conducting magic. Bronze is magic that has been "gifted" to somebody, usually by a deity of some variety, although sometimes by a very powerful mage that specializes in Blue.

Most practitioners of Blue are scholars of magic, although some, like Arc, can use it to great potential in more practical circumstances.

Yellow is typically seen as a complimentary magic to both Blue and Red: Yellow and Blue are both the manipulation of magic through different methods, while Yellow and Red both imbue objects with magiphysical properties.

Green magic - Purple's compliment - is any direct magical manipulation of the physical world. Transformation, teleportation, and telekinesis all fall under its purview.

Orange magic is Blue's official counterpart; it is any type of disruptive, or "anti", magic. Despite the negative connotations, it is most commonly used in magics that protect, as it is most effective in shielding against magical interference. Magical wards are almost universally Orange.

Grey magic - typically divided into Black or White magic - is anything regarding creation. White magic is used to refer to healing done with this magic, while Black refers to combat magics - the creation of fireballs, lightning strikes, ice storms, and so on. However, Grey magic is also used in the creation of portals and pocket dimensions (such as my workshop) as well the fabrication of resources.


Alright. How can this help me?

Well, the pocket dimension that I put the workshop in was a solid one that had a perfect grid of ley lines.  The workshop itself was designed with silver inlays to channel those into a fixture on the ceiling; that's what I use to power most of my things. I don't think that I'll have any issues with not having enough raw magical energy, though I'll have to make sure that whatever I use can channel the amount of energy I put through it.

Now, I know that at least some magic items can be used by ghosts - otherwise, I wouldn't be able to write these entries. So far, the only thing that I haven't been able to interact with were the items I shielded with Orange; those hurt to touch, so I'll want to avoid them. At least I was able to confirm that Aciero's shields were working; no 'mech possession for me. *sigh*

I do, however, have access to the devices I used to generate this dimension and the portal I use to get here, as well as the comm link I have set up to the Orchestra - how I'm recording all this. I've also got the Ironwood trees - apparently, they all have a residual "spirit" of actual trees, so I have spectral wood to work with for anything that I need to make.

I'm thinking that I'll need to make use of some Purple magic in order to resume communications with any survivors. After that, I'm thinking that I'll either need to make a body with Grey magic - which will require some work, as I neither have natural Grey magic nor a machine yet capable of using it for that purpose - or else find a willing host that I can possess. Thankfully, captured ley lines are relatively easily converted into whichever Color magic you need, although I'm still not entirely clear if making an entire organic body from scratch will work very well.

Contacting Arc, while not essential, would certainly be useful; his skills as a medium would be allow me to bypass the Purple magic part.

...
I'll try to see if I can locate Imic. He's probably still out there, drifting around, trying to figure out what happened.

-End Log-
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 23, 2017, 01:30:23 pm
@Gwolfski Is my character alive?
Think so, Don't recall him dying.

You did make him a character, right? Would make sense that he didn't die... if he wasn't even there.
Sprin gave me one... I'm now wondering if he killed him and forgot 'cause his pc imploded...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2017, 03:49:33 pm
Well, there is your crash course on The Magics

Hope your ready for a more indef lesson, Arc doesn't pull any punches.

(I'm referring to Glass's post)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 24, 2017, 12:06:50 pm
Time has passed and it is nearly time for your turn to be up, Gwolfski. I recommend either finishing your turn quicker or writing a hellova lot more.
Title: Re: Fortress for Litast, God of Valor
Post by: Glass on February 24, 2017, 02:30:17 pm
Quote from: Rules
9. You have exactly 1 week worth of time to finish your turn. If you have not finished by that time, you are required to hand over the savegame to the next player if you've made any progress. Three days grace period between two players ending and starting is given.
10. Make narration and updates until you turn runs out. Try to keep it to the story. Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn. Story topic: Necrothreat has been lost to the times and is up to you to search for what happened.
Narratives are always appreciated. Even if it's only tangentially related to the fort itself, even if the only relation is that it occurs within the same universe, it is still preferred to nothingness.

Gwolfski.
The people demand stories.

Tales for the Tale Gods, Books for the Book Throne.

EDIT: While I was getting that quote from the first page, I took a look at the last part of the End of Necrothreat III, noticed Apiks doing magic, and just wondered: do Erin and Arc have any parallels with characters from the previous forts? If they do, please share them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 24, 2017, 02:45:56 pm
Ok. tomorrow, bit too late today.
Title: Re: Fortress for Litast, God of Valor
Post by: apiks on February 24, 2017, 03:09:38 pm
EDIT: While I was getting that quote from the first page, I took a look at the last part of the End of Necrothreat III, noticed Apiks doing magic, and just wondered: do Erin and Arc have any parallels with characters from the previous forts? If they do, please share them.

In the ending of Necrothreat III Sprin and Apiks were given colors to their respective magic. I also incorporated those colors into the visions Apiks got during her turn.


Th4DwArfY1 also did magic, but I can't recall if he was given a color (would probably be red or black or whatever Armok is). Highmax did too, albeit a slightly different one (I just imagine him as blue)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 24, 2017, 03:10:03 pm
We have a machine that turns stories into purple magic and we need it so Erin can communicate with other people.

EDIT: Who has yellow and can someone tell me a bit about Highmax?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 24, 2017, 03:22:44 pm
We have a machine that turns stories into purple magic and we need it so Erin can communicate with other people.
...no, that's...just, no, and besides, even if the conversion rate from raw ley line magic to useable purple magic is, say, a million magic units to one purple magic unit, there's still more than enough energy stored in the workshop for Erin to have no issues with getting the magic needed. The issue is using it correctly.

I outright said this in Entry 002.

Well, the pocket dimension that I put the workshop in was a solid one that had a perfect grid of ley lines.  The workshop itself was designed with silver inlays to channel those into a fixture on the ceiling; that's what I use to power most of my things. I don't think that I'll have any issues with not having enough raw magical energy, though I'll have to make sure that whatever I use can channel the amount of energy I put through it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 24, 2017, 03:32:07 pm
Fine, I just like stories, Words are the root of concentrated magic after all.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 24, 2017, 04:02:14 pm
We have a machine that turns stories into purple magic and we need it so Erin can communicate with other people.

EDIT: Who has yellow and can someone tell me a bit about Highmax?

Necrothreat I, II and III have a lot about Highmax. I recommend reading the PDFs. They even got pictures.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 24, 2017, 06:37:15 pm
Ok, so I really don't have the time to read all of the other three Necrothreats, so can someone give me a rundown of Highmax's character. All I could tell so far is that he was a fierce and powerful warrior, quite different from Arc.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 25, 2017, 10:00:01 am
Journal of Gwolfski

Everyone is dying... Everyone is insane. Help me!

We are dead here....

Sprin has been missing for a week. I fear the worst!

It all started when the queen came. She's gonna kill us all!

The necrothreadromancer. He IT came within a day of her proclaiming herself queen!

We found Sprin's charred skeleton. We are doomed. He shall be remembered.

Apix has gone mad today! Yaaay!!! He sits in the tunnels, babbling. He won't move, won't eat, won't drink. I'll arrange his tomb. necromancer, come unto us!

I must hide. There is no point. I must not give up! Give up to the sweet darkness... It tempts me! No!

Oh a baron consort. Kill! Happy faces, everyone! Today we die celebrate! Ha ha ha   .....   ha?

The miners have been struck by some unknown weakness. They do not dig in the soil. They speak of a great solution evil called "Aquif'r"

Still they do not dig. Do I have to hoist a pick with my own hands? Must I strike myself the rock?

People are dying. I care not. If they can't help themselves, they shall perish. Good for them

I must hide. They shall come nevertheless!

I study the tomes of knowledge in the library. One caught my eye. It is the study of Nothingness. Dive into the sweet darkness.

((note: each line is a new entry))

edit:continued

Apiks is dead. Wonderfull. I have been elected the new admin. BOW BEFORE ME!

The room is coming along fine. It shall have the best decoration. Hail Sprin

Some guy went mad. He gathered logs, rocks and leather. I care not. Kill
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 25, 2017, 12:29:43 pm
...Anyone opposed to having that crown destroyed immediately?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 25, 2017, 01:13:31 pm
Mine. MINE!!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 25, 2017, 01:34:06 pm
Wait.. How did you guys know he made a crown?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 01:48:33 pm
Mine. MINE!!!
You're dead. Like me.
...Anyone opposed to having that crown destroyed immediately?
I've wanted that thing gone since day one.
Wait.. How did you guys know he made a crown?
The Bone Crown. You remember it, right? Apiks made a big deal about it ever since... well, ever since it was made.
Out of turkey bones.
I will keep pointing that out.
Journal of Gwolfski
The miners have been struck by some unknown weakness. They do not dig in the soil. They speak of a great solution evil called "Aquif'r"
I believe you mean "Afer".

Entry 003 - Day 3

I need to get out into the prime reality eventually. Being stuck in my workshop all day, coming up with solutions that aren't solutions, that's no life worth the name.
...afterlife worth the name. I should remember that I'm dead.

Anyway, if I'm going to get out of here, I should at least know what's going on outside, back at the fort. I'm building a mindscanner (purple magic, of course) to check what's going through everyone's minds. It probably won't give me any specifics, unless something is literally the only thing going through somebody's mind, but I should be able to get a general picture.
Give me a moment.



It's been three hours, and I think it's done. Time to turn it on.
...
Well, reality looks like a terrible place to live this time of year.

Sprin's dead, no signal from him. Apiks' alive but mad... Nope, she's dead, too. Virtually everyone's terrified. All it says about Gwolfski is "*DATA CORRUPTED*"; I don't even want to know what that means.
Oh, and the necrothreadamancer. They seem pleased.
Dragons damn it.


So. The fort is overrun with the insane and the undead.
Time to see how I stand up to the latter group. The first question is: can they hurt me?

The fabrication device has generated a cube of meat, about half the size of my head.
I'm about to do something dangerous.
I'm going to try some necromancy.



To be perfectly honest, that was not as terrible as it could have been.
Mind you, I've now got an undead cube of meat rolling around in my workshop, but it can't really hurt anything that's here, myself included.
I can't hurt it, but that's a relatively minor concern.

From my previous experiments, I've determined that, as a ghost, there's nothing about fire, lighting, frost, any of that that can hurt me. So long as the necrothreadamancer - or necrothreadamancers, if there's more than one, though I don't think there is - doesn't hit me with raw magic bolts or orange magic, neither of which are things I've ever seen any necrothreadamancer use, the fort should be safe for me.

I think it may be time to make a foray out.

-End Log-
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 25, 2017, 03:33:55 pm
((The guy who got the mood made a crown just now))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 03:48:51 pm
Gah!!! He has stumbled across a lost ancient tome of Orange AND Blue magic. Beware, it was lost for a reason, such magic comes only with great pain.

I wanted to be the one to say Afer, also, I think he means Gwolfski made another crown.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 03:59:20 pm
((The guy who got the mood made a crown just now))
...
But of course.
Of course we have a new evil crown.

Of course.

*groan*

What's it made of this time? Zombie flesh? Slade? Raw terror?

Something that's not as non-terror-inducing as turkey bones?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 25, 2017, 04:00:27 pm
Let's kill this one too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 04:05:38 pm
Twists and turns of darkened fate,
Shadows burn in twisted slate.
A new crown has been created,
So let us have it execrated!

In ancient Egyptian magic, execration was basically erasing something from existence.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 04:10:03 pm
Let's kill this one too.
Twists and turns of darkened fate,
Shadows burn in twisted slate.
A new crown has been created,
So let us have it execrated!

In ancient Egyptian magic, execration was basically erasing something from existence.
Dragons yes.
...
Um, there's no destruction magic Drawbridges!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 04:13:18 pm
Greying magic turned on its head,
Shall do the job and make it dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 04:20:49 pm
...No, I'm pretty sure that a drawbridge (http://dwarffortresswiki.org/index.php/v0.34:Dwarven_atom_smasher) will be more than sufficient.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 04:22:19 pm
Fine we can go with your plan,
It's more boring, but I understand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 04:34:08 pm
Fine we can go with your plan,
It's more boring, but I understand.
I never thought that I'd see the day that any of my plans were called boring.
Well, by anyone but you. Guess I'll keep waiting.

OOC: Please recall that the people likely to be involved in this plan are a ghost (me), a person who may or may not exist (you), and... um, EM, who I'm not sure was dorfed either. So, two people who may or may not exist.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 04:38:56 pm
When life remains between 100 and none,
that is when all can have the most... fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 04:49:24 pm
Quit it with the Rhyme-o-mancy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 04:52:06 pm
I have tried but I can not,
Maybe to much purple? Just a thought.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 25, 2017, 04:53:52 pm
Mayhap you should let Smoke have fun there,

Or you may meet a bear.

Dark ursine claws will make you frown.

Such like a crown.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 05:08:08 pm
...
You are both terrible, terrible people. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 05:22:57 pm
Oh come on Glass, let us have our fun,
After all, it's just begun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 25, 2017, 05:41:27 pm
In the fortress Necrothreat,

There comes a time,

We do not regret,

Any most awkward rhyme.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 05:43:26 pm
The Necrothreat rhyming competition,
shall begin today.
And all those who do not rhyme,
shall become an honor wolves prey.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 06:20:55 pm
♫♫♫
I'll return from darkness and will save your precious skin;
I will end your suffering and let the healing light come in.
Sent by forces beyond salvation;
There can be not one sensation.

World on fire with a smoking sun
Stops everything and everyone;
Brace yourself for all will pay.
Help is on the way.

Girl I will cover you when the sky comes crashing in.
I'll go the distance, lead the way to your darkest sin.
You know there's something coming down from the sky above.

World on fire with a smoking sun
Stops everything and everyone;
Brace yourself for all will pay.
Help is on the way.

We will save your precious skin;
Let the healing light come in;
I'll cover you when the sky...
...comes crashing in!

World on fire with a smoking sun
Stops everything and everyone;
Brace yourself for all will pay.
Help is on the way.
♫♫♫


You said you want rhymes?
Too bad, Les Friction time. (https://www.youtube.com/watch?v=rqj1hf-KQ2c)

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 25, 2017, 07:07:34 pm
Guys, I'm doing plumbing again. We are screwed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 07:43:39 pm
Guys, I'm doing plumbing again. We are screwed.
Uh huh.

Are you implying that there was any reason before to believe that we weren't?

Also: what was the crown made of?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 07:44:03 pm
Gwolfski that doesn't rhyme
atleast try in this current time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 07:52:12 pm
Here's a riddle for all of you,
When you need to teleport, what do you do?

EDIT: sorry, forgot I posted last
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 08:22:57 pm
Welcome to Aperture Science
Our portals are purple and green
Use your portal appliance
And Nuerotoxin in 3...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 10:21:41 pm
Purely because he's the only one who had regular story updates my friends
when is it Apiks' turn to be overseer again?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 25, 2017, 11:27:54 pm
Gwolfski that doesn't rhyme
atleast try in this current time.
Purely because he's the only one who had regular story updates (and he lost the crown) when is it Apiks' turn to be overseer again?

It seems in Necrothreat,
We have a hypocrite.

It was inevitable in time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 11:30:27 pm
Look again, thanks for pointing out my mistake.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 11:32:23 pm
RIP Good Smoke Mirrors

Caught being a hypocrite, he was struck down
after Apiks thought that meant he was a were-hippo
and had him hammered

It was inevitable
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 11:36:00 pm
End of Rhyme Time
How can that happen if
A. Apiks is dead
B. I am currently not really in the fort
and C. My post rhymed.

Also, get ready for a lesson in The Magic Erin Forgot tommorow
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 11:39:18 pm
You seem to forget that magic is a thing,
And therefore weird shit... um, um, Bing. (https://www.bing.com/)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 25, 2017, 11:41:25 pm
Oh. I know what those diagonal walls were for now.
Unless Odum gets up we'll die with my the flaw
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 25, 2017, 11:42:01 pm
I said rhyme time was over

Who is ready for Indigo and Violet magic
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 25, 2017, 11:50:19 pm
Oh. I know what those diagonal walls were for now.
Unless Odum gets up we'll die with my the flaw
Um. That sounds bad.
Thankfully, I'm already dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 26, 2017, 12:06:23 am
you guys are terrible
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 12:08:14 am
Welcome mate, bit late, Glass said that already.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 26, 2017, 12:10:08 am
...
You are both terrible, terrible people. :P
As seen here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 26, 2017, 12:40:49 am
Could I be dorfed as an animal trainer, if we have any of those left?

Actually, never mind. I have a better idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 26, 2017, 02:56:07 am
Diagonal walls? You mean the walls used to breach the Aquifer and stop it from flooding our only way to the underground?

I feel bad for CarefulRogue. His turn's gonna be painful.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 07:02:40 am
If the fort is still standing that is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 26, 2017, 12:30:45 pm
Diagonal walls? You mean the walls used to breach the Aquifer and stop it from flooding our only way to the underground?

I feel bad for CarefulRogue. His turn's gonna be painful.
Yeah... 

As for the crowns, I plan to dump those in magma, at the nearest convenience.  I don't care if Apiks is still connected when I do. 

Finally... how many picks and miners do we have left?  I think I'll be mining out a new fortress, deeper down, with drain pipes...

EDIT: Also who needs redwarfing reforumiting? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 26, 2017, 12:41:01 pm
The Orchestra needs mental entity beta. I would like them to either be a tinkerer-type person or a musician-type person.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 12:54:56 pm
Journal 30.9

        If the number on the entry is weird, it’s because I am about to go to sleep and don’t give a flying hippy about numbers at the moment, only colors. I have spent the entire bloody day dealing with angry leylines and destruction magic so I am not in a good mood right now. I don’t know what in the name of Orange magic chamber pots that shield you on the lou got Indigo and Violet in such royal snits, but whatever stupid thing it was – and I am certain it was stupid – that got them mad, it wasn’t pretty. Some may see being empathetically connected to magic is a great thing, but it is really just a pain in the ass. But that’s just , me ranting, I bet your wondering who Indigo and Violet are, well of course you’re not, you’re a magic mirror, but still, I feel like talking about those two millennia old toddlers, only Afer knows why.

        They are some of the lesser known, and more powerful magics. Indigo magic is very closely connected to Purple and Blue magics, funny, because of its color. Indigo is the magic of divination and scrying, powerful, but impossible without a focus. The best focus is a mirror, pour enough power into a mirror and you can actually see, and sometimes even hear, events of the future, past, or far away present. The worst are dice; they are known to be imprecise. You can’t exactly tell from a roll of a die exactly when, where and how an event will take place, even a magically charged one. Personally, I like tarot cards, I feel they are the most flexible and I do like a good metaphorical connection. I am the king of wands and Erin the king of swords, but its always fun to try and figure out what card is best for another person.

        Violet on the other hand, is Grey’s opposite, the magic of destruction. This is the magic for your all-consuming vortexes, your death rays, and, my personal favorite, your execrations. Violet magic is not to be confused with Purple magic, the results of such a mistake are often deadly. Violet magic can also  appear when you attempt to continue using Grey magic in a place where the Grey magic has been used up.  Violet magic is almost always destructive to both parties, the target and the caster. It requires a lot of mana and quite a few spells in the arsenal of Violet magic could just as easily kill the caster. I enjoy comparing magic to a cat, fickle, but willing to help those who treat it properly, but Violet magic is much more like a caged tiger, obeying your commands, but once it has the opportunity, it will eat you alive.

You know what? This is turning into a full blown magic lesson, so I guess I’ll talk about Artifacts. Artifacts are objects imbued with magic, seems simple, but it isn’t. While any object can be imbued with magic, a certain amount of thought must be put into material and form in order to make it an Artifact. A chamber pot is great for Black magic to create a stench, but  not for Purple magic to control entire armies, you would need a really fancy flag or crown for that. That is what separates Artifacts form simple magic items, a magic item is just an item you pushed enough power into to make it sing a song. An Artifact is a perfectly crafted receptacle for the type and effect of the magic meant to go inside it. If you attempt to create an Artifact from a chamber pot, you are probably doing something wrong. There is no limit to an Artifact’s size, entire rooms can be artifacts, in fact, a friend of mine told me about a fortress known as Headshoots which had rooms that could not be found, probably a natural Purple magic Artifact created by crisscrossed leylines.

        Anyway, the issue with those two children wasted an entire day I could have spent trying to find Erin’s ghost. Honestly, between Violet’s anger issues and Indigo’s know-it-all attitude I can’t believe that those two are allowed within ten thousand feet of each other by the other magics. Then again, the other magics aren’t often much better, but never mind that, I’m tired. This is Arc, signing out of consciousness.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 26, 2017, 01:05:06 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 26, 2017, 01:07:26 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.

You made the FARM area the main zone of our fortress? What the hell did you do for that to happen? Collapse the entire aquifer breach?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 01:07:33 pm
Afer damn it Gwolfski
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 26, 2017, 01:10:12 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.
...what?

Entry 004 - Day 4

I made my first excursion today.
Everything was water.
Gwolfski, those walls were there to keep the water out.

*sigh*
Well, Arc should be happy, kind of. I mean, “praise Afer” and all that carp.

Thankfully, as a ghost, I am immune to death by drowning, because it’s pretty hard to kill something that is already dead.

I couldn’t find the Orchestra; I’m not sure if it’s flooded or –
Huh. Well, I found it, and the hallway is flooded with water, but the Orchestra room isn’t. That’s… odd.
Then again, “odd” is the natural state of existence for magic things… and most other things here, too, for that matter.

So. Where’s my corpse. That’s kind of “question one” here. And I can’t find it.
*groan*

Well, I guess the first step is to check the Orchestra’s records… that’s strange.
What’s an “ENEMYPOST”?
The Orchestra seems to be having discussions with… uhm, the universe. Or an alternate universe. Or something.

I’m not sure.


My head hurts.

-End Log-

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 26, 2017, 01:27:14 pm
Alright, Gwolfski. It's about time the savegame is posted.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 26, 2017, 01:44:01 pm
Looking back through the thread.

I'm gonna make a volcano. Hope you're okay with some fiery death & destruction renovation of living spaces.
You've made a water volcano, I think.

posting to reserve a spot.  I'm already 6 pages behind from the end of turn update.

Edit:
This is a journal entry by Rühn.  All writing is of poor penmanship and quality.  The pages are wrinkled.
Apiks asserted command as lord general of Necrothreat, out of nowhere.  It turns out my squad is loyal to her.  They are just using me.  Well I got myself shot so I don't have to train anyone for a while.
They just busted in out of nowhere.  I signed on to fight the forces of darkness; not this civil war type garbage.  We had plenty of order before having to arrest Th4DwArfY1.  Orders are a stupid thing.  I had to capture the person who hired me.  I guess it is karma.  Marching around like a tool was embarrassing though.
I'm not confident in the medical staff here.  I feel like my shoulder was dislocated on that stone door but they didn't diagnose it.

Apiks is more of a threat than Armok or Ur.
Hey, Ruhn finally got around to actually updating that entry.

I shall not be attending either of thoes things.
You are going to both of those things.
He shall not be attending either of those things. (The history lesson and the psychology appointment)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 26, 2017, 02:26:06 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.
Fuck.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on February 26, 2017, 02:31:30 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.
Fuck.

Tell you what -- you stabilise us, I'll try to pull us back up. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 26, 2017, 02:49:55 pm
Weeeell..... How to say this.... We now have a very secure farm instead of a bunker.
Fuck.
Tell you what -- you stabilise us, I'll try to pull us back up. :P
Yeah... about that... if I need to punch through an aquifer, we're dead.  I expect undead above, the whole fort flooded because of this mistake, 20-30 surviving members, and an FPS of 10-20 out of the gate.  If I have to deal with ghosts, tantrums, and the rest of the problems most forts have in an unmodded version... oh dear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 04:20:08 pm
On the bright side (For Arc atleast) the middle area is now an excellent temple for Afer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 26, 2017, 05:37:54 pm
Save tommorrow. It's not what you think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 26, 2017, 08:23:53 pm
Through a lot of deliberation I have found the three most dangerous things to Necrothreat are, in order of least immediately threatening to most...
3. Armok

2. Ur

1. Crowns
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 26, 2017, 08:36:42 pm
Save tommorrow. It's not what you think.
So long as I don't need to piece an aquifer, we're fine.  If not, I'm executing you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 27, 2017, 12:45:59 am
Just expanding on what I said earlier about my next forumite: if they are a male tinkerer, their name should be Jeremy Silvers; if they are a male musician, their name should be Jackson Spades; if they are a female tinkerer, their name should be Sadie Hertz; and if they are a female musician, their name should be Sydney Crimson.

EDIT: Sydney Crimson is preferred.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 27, 2017, 12:43:51 pm
Through a lot of deliberation I have found the three most dangerous things to Necrothreat are, in order of least immediately threatening to most...
3. Armok

2. Ur

1. Crowns

I'm disappointed that neither me, Sprin or Aquifers are on it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 27, 2017, 01:08:14 pm
Or, to be completely accurate, the Forumites themselves.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 27, 2017, 01:40:26 pm
Through a lot of deliberation I have found the three most dangerous things to Necrothreat are, in order of least immediately threatening to most...
3. Armok

2. Ur

1. Crowns

I'm disappointed that neither me, Sprin or Aquifers are on it.
Overseers fall under the jurisdiction of Crowns, just like the undead fall under the jurisdiction of Ur and tantrum spirals and bad spawns fall under the jurisdiction of Armok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 27, 2017, 01:50:37 pm
We might soon add the rantings of another mad man to the list.  So...
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on February 27, 2017, 03:31:51 pm
I am so, so sorry, I have not been keeping up with this.
Am I still alive? What happened to Erin? When is my turn? What has happened since RL ate me whole?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 27, 2017, 03:42:16 pm
I am so, so sorry, I have not been keeping up with this.
Am I still alive? What happened to Erin? When is my turn? What has happened since RL ate me whole?
The fort's flooded, Apiks is dead, Sprin is dead, Arc is dead, Erin... I think is dead.  Either way, we're waiting for Gwolfski to hand over the save so I can take a crack at this madness.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 27, 2017, 03:53:40 pm
I was actually never mited.

Through a lot of deliberation I have found the three most dangerous things to Necrothreat are, in order of least immediately threatening to most...
3. Armok

2. Ur

1. Crowns

I'm disappointed that neither me, Sprin or Aquifers are on it.
Overseers fall under the jurisdiction of Crowns, just like the undead fall under the jurisdiction of Ur and tantrum spirals and bad spawns fall under the jurisdiction of Armok.
Aquifers are not an issue, they are a place to pray to Afer, god of water.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 27, 2017, 04:11:02 pm
I am so, so sorry, I have not been keeping up with this.
Am I still alive? What happened to Erin? When is my turn? What has happened since RL ate me whole?
The fort's flooded, Apiks is dead, Sprin is dead, Arc is dead, Erin... I think is dead.  Either way, we're waiting for Gwolfski to hand over the save so I can take a crack at this madness.

Erin's dead, not that it's mattered much. He's just a ghost now, still a perfectly valid teacher. The swim to the Orchestra and workshop gate is a long one, though, so you'll need to hold your breath. For a while.

Arc is stuck in Schrodinger's Existance Debacle: he's not been forumited, but he's a recognized character for the role playing.

Apiks and Sprin are both dead, dragons be praised.

All in all, not much out of the ordinary has happened since you left.

EDIT:
I god-damned guarantee you that some overseer will flood the fort at least partially.
Oh, hey, look at that.

Also:
Imic was walking through the fortress, on break from his work. He was looking for a certain fourmite. After going through most of the fortress, he returned to the meeting area, where he found the fourmite in auestion.
'Hello, there. My name is Imic, may I ask yours?'
'Erin... Is my name.'
'You were a... Magitechnologist? Wasn't that it?'
'Magitechnition.'
'Yes, that was it... I have a question.'
'Yes?'
'Well, you see. Um... I... Am intrested in magitech...'
'Yes...'
'Well, you see...'
'Mhm?'
Spoiler (click to show/hide)
'I... Will consult with Apiks. On whether or not you are needed for anything else.'
He mainly said this out of bewilderment from a large dwarf dropping on his knees and yelling...
'Thaaaaank you soooo much...'

We are going to need twelve rubies, fifteen cubic kilograms of copper wire, one bottled thermonuclear catsplosion, and a baby dragon. Get to work.

EDIT: Also: Magitechnician. You take "magic", and you take "technician", and you add them together, and it's "magitechnician". C, not T.
Did you get the rubies, copper wire, catsplosion, and dragon for me, Imic? I'd imagine that you've had time to acquire them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 27, 2017, 04:30:15 pm
Arc is currently living in one of the twelve other planes he can reach through his mirror, I think I'll write about it. The rubies would be very useful now, they contain a small amount of red magic, its where the color comes from, and Erin needs that to make a new body.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 27, 2017, 04:35:55 pm
Arc is currently living in one of the twelve other planes he can reach through his mirror, I think I'll write about it. The rubies would be very useful now, they contain a small amount of red magic, its where the color comes from, and Erin needs that to make a new body.
The rubies were for teaching. This has nothing to do with my current state of existence. Disregard any and all things that Arc may claim about what I need, thank you very much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 28, 2017, 12:18:49 pm
Well, this is lovely.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on February 28, 2017, 05:44:00 pm
Was the site down for anyone ? I got 504 errors yesterday, hence no save.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 28, 2017, 09:26:19 pm
Save tommorrow. It's not what you think.
For a given value of "tomorrow".

 :P
Just giving you a hard time, Gwolf. Don't worry too much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 28, 2017, 11:36:08 pm
Was the site down for anyone ? I got 504 errors yesterday, hence no save.
not getting any error now, so I don't see an issue.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 01, 2017, 01:26:07 am
@Glass
Yes.
The dragons are in a cage.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 01, 2017, 02:01:40 am
Well, I'm uploading the save to dropbox, I'll have to contact my ISP about the 504 errors. Other sites had that too. Possibly a DNS error?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2017, 03:19:44 am
Well, I'm uploading the save to dropbox, I'll have to contact my ISP about the 504 errors. Other sites had that too. Possibly a DNS error?

If it's that then change your DNS settings in your network adapter settings to google's public dns.

"Configure your network settings to use the IP addresses 8.8.8.8 and 8.8.4.4 as your DNS servers."

It would appear that we are doomed to be riddle with technical issues. I blame the Orchestra for taking too much bandwidth.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 01, 2017, 06:48:36 am
It would appear that we are doomed to be riddle with technical issues. I blame the Orchestra for taking too much bandwidth.

Hey now, this is not my fault. Besides, the Orchestra only uses ley line bandwidth, not computer bandwidth.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 01, 2017, 10:05:08 am
As someone who only reads the fortress updates because I don't give a fuck about roleplay, what the fuck is the orchestra?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 01, 2017, 10:15:35 am
As someone who only reads the fortress updates because I don't give a fuck about roleplay, what the fuck is the orchestra?
Simply put, It is a music-based magitech computer. Of course, Glass will probably yell at me for over-simplifying it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 01, 2017, 10:19:01 am
As someone who only reads the fortress updates because I don't give a fuck about roleplay, what the fuck is the orchestra?
Simply put, It is a music-based magitech computer. Of course, Glass will probably yell at me for over-simplifying it.
I'd like to yell at you for not simplifying it enough.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 01, 2017, 10:39:16 am
Hey, is my dwarf still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2017, 10:40:29 am
Hey, is my dwarf still alive?

Everybody's dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 01, 2017, 10:49:52 am
Hey, is my dwarf still alive?

Everybody's dead.
Does that mean Gwolfski lost?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 01, 2017, 10:50:54 am
Losing is Fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2017, 11:11:07 am
Hey, is my dwarf still alive?

Everybody's dead.
Does that mean Gwolfski lost?

It means nearly every, if not every named forumite is dead. We're on our last legs, true, but that's standard for Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 01, 2017, 11:11:52 am
As someone who only reads the fortress updates because I don't give a fuck about roleplay, what the fuck is the orchestra?
Apiks told me to make him a music machine to commemorate Th4DwArfY1's death. I built a musical supercomputer instead. It can run Just Cause 3.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 01, 2017, 01:30:53 pm
I think Pikachu is still alive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 01, 2017, 03:09:44 pm
Its a magic super computer, it can generate holograms, summon temporal entities from other dimensions, detect ley-lines, and play Just Cause 3.

Who wants to hear about Arc's adventure in the 6th dimension?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 01, 2017, 06:20:27 pm
Its a magic super computer, it can generate holograms, summon temporal entities from other dimensions, detect ley-lines, and play Just Cause 3.

Who wants to hear about Arc's adventure in the 6th dimension?
me!

edit: ISP has fixed internt. File uploading to dffd instead
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 01, 2017, 08:14:13 pm
Its a magic super computer, it can generate holograms, summon temporal entities from other dimensions, detect ley-lines, and play Just Cause 3.

Who wants to hear about Arc's adventure in the 6th dimension?
me!

edit: ISP has fixed internt. File uploading to dffd instead
Very well then, sometime over the weekend you all get to learn about Arc's trip to Britiian Terra in the Neo Renaissance.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 01, 2017, 09:06:33 pm
Will I be getting the save anytime soon, or what?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 02, 2017, 02:15:28 am
Soon. In about 2 hrs from my post, look up " necrothreat iv gwolfski " on dffd.bay12games.com (http://dffd.bay12games.com) . I have arranged for someone to complete the upload, but I will be unavailable when it finishes, hence no link. This is what I get for living in the middle of nowhere. I should be happy there is internet here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2017, 09:56:10 am
In  possession of the save.  Let's see if this works.

EDIT: and damn it it's a .rar file.  I'll find some way to decompress this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 02, 2017, 11:23:57 am
Use WinRAR. I forgot, and it automatically selects rar instead of zip. Sorry!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2017, 01:14:03 pm
Unpacked, beginning the write up.  You guys probably won't get it for a while.  Question, before I take over this dwarf/forumite, is Global Moderate basically Mayor?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 02, 2017, 04:32:24 pm
Yes. It is me. Now make me three high boots!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 02, 2017, 04:38:42 pm
Nobody is making you any dragons-damned boots. Especially not an odd number of them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2017, 04:46:03 pm
Yes. It is me. Now make me three high boots!
You aren't Global Moderator.  You are some administrator apparently talking about some philosophical item.  I'm still considering executing him.  Either way, I'm taking the guy that is currently Global Mod.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 02, 2017, 04:52:47 pm
I'm admin. Admin is mayor
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 02, 2017, 05:03:32 pm
Yes. It is me. Now make me three high boots!
You aren't Global Moderator.  You are some administrator apparently talking about some philosophical item.  I'm still considering executing him.  Either way, I'm taking the guy that is currently Global Mod.
Do it. Execute him. He's been harmful to our health.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 02, 2017, 05:04:10 pm
Militia Commander - Gamer Commander
Militia Captain - Gamer Captain
Sheriff - Moderator
Captain of the Guard - Global Moderator
Expedition Leader - Site founder
Mayor - Admin
Chief Medical - Tech support
Broker - Capitalist
Bookkeeper - Bean counter
Outpost Liason - proxy
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 02, 2017, 05:40:30 pm
Yes. It is me. Now make me three high boots!
You aren't Global Moderator.  You are some administrator apparently talking about some philosophical item.  I'm still considering executing him.  Either way, I'm taking the guy that is currently Global Mod.
Do it. Execute him. He's been harmful to our health.
I apologise. Don't you dare. Sorry!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2017, 10:26:27 pm
Yes. It is me. Now make me three high boots!
You aren't Global Moderator.  You are some administrator apparently talking about some philosophical item.  I'm still considering executing him.  Either way, I'm taking the guy that is currently Global Mod.
Do it. Execute him. He's been harmful to our health.
I apologize. Don't you dare. Sorry!
FTFY.  It's still on the table, and depends once I get the chance to look at the save in depth, which might not be for a while.  If I can RP it in, and actually pull it off... Yeah, you're dead. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 03, 2017, 08:00:09 am
I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 09:01:22 am
I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 03, 2017, 09:19:13 am
I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 11:11:53 am
I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
You just completely missed the point of what I said.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 03, 2017, 11:24:59 am
Blame Windows! US is set for my default language!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 03, 2017, 11:31:59 am
I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
Who are you directing that at?  Me or Gwolfski?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 03, 2017, 12:47:00 pm
Oddly enough, I know for a fact that Gwolfski is not American.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 03, 2017, 01:00:39 pm
Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 03, 2017, 02:43:16 pm
I think Pikachu is still alive.
Possibly, yay! Unless I died after this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 03, 2017, 03:09:01 pm
Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Arc should not be in the army, he works better on the sidelines.

I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
You just completely missed the point of what I said.
Glass and I won't have time to read the other three for a while.
EDIT: What color is his armour and why is it important?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 03:15:41 pm
Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Keep me as far from the military as possible.

Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Arc should not be in the army, he works better on the sidelines.

I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
You just completely missed the point of what I said.
Glass and I won't have time to read the other three for a while.
EDIT: What color is his armour and why is it important?
You also missed the entire point of what I said. Think. Think about the statement I quoted.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 03, 2017, 03:16:42 pm
I'm probably dead, but did I maybe defy the odds?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 03, 2017, 03:30:06 pm
Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Keep me as far from the military as possible.

Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Arc should not be in the army, he works better on the sidelines.

I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
You just completely missed the point of what I said.
Glass and I won't have time to read the other three for a while.
EDIT: What color is his armour and why is it important?
You also missed the entire point of what I said. Think. Think about the statement I quoted.

You trying to make a play of words off of armour being with a 'u' doesn't make what I said null and void.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 03, 2017, 03:31:37 pm
Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Keep me as far from the military as possible.

Does anyone explicitly not want to be in the military?  Cause my current policy just saw the draft of 85% of the adult population.
Arc should not be in the army, he works better on the sidelines.

I think you should apologise for your flagrant Americanisation of what was a perfectly good language!
What color is your armour?

You and Arc should really start checking out the older Necrothreats. Most questions you have are answered in them, and it gives you context.

We don't remember everything and backtracking is annoying.
You just completely missed the point of what I said.
Glass and I won't have time to read the other three for a while.
EDIT: What color is his armour and why is it important?
You also missed the entire point of what I said. Think. Think about the statement I quoted.

You trying to make a play of words off of armour being with a 'u' doesn't make what I said null and void.
Ok, what colour is your armor. (Yes, I'm aware that colour is the British way to say it)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 04:48:07 pm
Kill the quote pyramid. It's gotten too big.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 03, 2017, 05:09:13 pm
Living dwarves forumites: Gwolfski, guy who's meant to be dorf'd but I fort.

Undead forumites: Imic.

So through the stupidity of whatever the hell happened here, Glass and Arx aren't in the millitary.  Congrats. 
EDIT: why in hell do we have 7X7 rooms?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 05:16:28 pm
Living dwarves forumites: Gwolfski, guy who's meant to be dorf'd but I fort.

Undead forumites: Imic.

So through the stupidity of whatever the hell happened here, Glass and Arx aren't in the millitary.  Congrats. 
EDIT: why in hell do we have 7X7 rooms?
Gwolfski needs to be removed from the top list.

Yay, I have a decreased risk of dying next time!  :D

I feel like the 7x7 rooms have something to do with Erin, but I have no idea. I think it happened at the beginning of the thread.

EDIT: Oh, hey, look, zombie apprentice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 03, 2017, 05:28:51 pm
they're gonna be gutted and turned into a storage room in a month.  Interesting point I haven't unpaused the game yet.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 03, 2017, 06:19:31 pm
Keep me out of the military. I built a bunker for a reason. Also, the very long name was for Erin Quills's successor, but i forgot the requested name (female tinkerer)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 03, 2017, 06:26:42 pm
I forgot the requested name (female tinkerer)

Sadie Hertz. Though Sydney Crimson (the female musician) would be preferred, if there's an appropriate Forumite.

Of course, I could still probably make it work with both. That would be interesting.  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 03, 2017, 06:28:10 pm
I forgot the requested name (female tinkerer)

Sadie Hertz. Though Sydney Crimson (the female musician) would be preferred, if there's an appropriate Forumite.

Of course, I could still probably make it work with both. That would be interesting.  :D
I'll rename her when I get the chance. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 04, 2017, 02:10:50 am
I made the 7x7 rooms. Something about not putting my soldiers in miserable conditions.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 04, 2017, 11:57:38 am
I made the 7x7 rooms. Something about not putting my soldiers in miserable conditions.
That's... surprisingly sympathetic of you*.

*Your character, I mean. I respect you as a human being, but I wouldn't exactly expect Apiks the Forumite to be worried about that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 04, 2017, 12:01:52 pm
I made the 7x7 rooms. Something about not putting my soldiers in miserable conditions.
That's... surprisingly sympathetic of you*.

*Your character, I mean. I respect you as a human being, but I wouldn't exactly expect Apiks the Forumite to be worried about that.
They'll be storage rooms before the month is out.  1X4 rooms are good enough, and if I want to have nice rooms, 3X3.  Used to be grander, but that's a lot of work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 04, 2017, 12:15:27 pm
I made the 7x7 rooms. Something about not putting my soldiers in miserable conditions.
That's... surprisingly sympathetic of you*.

*Your character, I mean. I respect you as a human being, but I wouldn't exactly expect Apiks the Forumite to be worried about that.

This was before Apiks went mad, mind you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 04, 2017, 12:23:44 pm
That makes more sense.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 04, 2017, 12:55:59 pm
I made the 7x7 rooms. Something about not putting my soldiers in miserable conditions.
That's... surprisingly sympathetic of you*.

*Your character, I mean. I respect you as a human being, but I wouldn't exactly expect Apiks the Forumite to be worried about that.

This was before Apiks went mad, mind you.
True, true.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 04, 2017, 01:52:47 pm
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 04, 2017, 02:41:29 pm
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
What stairs? I need to know; I kinda just flooded a basement... [pops head up hole] oh, hey Gwolfski!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 04, 2017, 02:44:05 pm
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
What stairs? I need to know; I kinda just flooded a basement... [pops head up hole] oh, hey Gwolfski!
I kinda possess a basement
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 04, 2017, 03:34:59 pm
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
What stairs? I need to know; I kinda just flooded a basement... [pops head up hole] oh, hey Gwolfski!
I kinda possess a basement
You kinda possess an underground pool
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 04, 2017, 04:31:13 pm
It drains. Unless you pulled levers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 04, 2017, 05:06:46 pm
It drains. Unless you pulled levers.
I was testing out a Grey magic matter replicator. I turns out that it only replicates water. Sorry. :-/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 05, 2017, 02:01:06 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 05, 2017, 02:02:54 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?

Use notes and bind keys? What is this dark magic you speak of???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 05, 2017, 03:21:05 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?

Use notes and bind keys? What is this dark magic you speak of???
... right, I'll get on the new set of levers ASAP. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 05, 2017, 07:24:18 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?

Use notes and bind keys? What is this dark magic you speak of???
... right, I'll get on the new set of levers ASAP.
Halfway down the stairwell is a lever room . It is even labeled! I use engravings beside levers tho.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 09:37:00 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 05, 2017, 09:38:16 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
I like how you define 'intact' as burned, flooded and covered with blood and corpses and no military.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 09:40:48 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
I like how you define 'intact' as burned, flooded and covered with blood and corpses and no military.
I'm an optimist
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 05, 2017, 09:46:14 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
I like how you define 'intact' as burned, flooded and covered with blood and corpses and no military.
I'm an optimist
I mean, not all the forumites are dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 09:49:17 am
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
I like how you define 'intact' as burned, flooded and covered with blood and corpses and no military.
I'm an optimist
I mean, not all the forumites are dead.
And we finally have a sane person back in chage
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 05, 2017, 01:49:03 pm
I occupy a 2x3 office and that's it. Don't mind the stairs under my desk
Great, more stuff to find, and then somehow implement into the story.  I'm really lost in the fortress, it's so damn confusing.  Where is the damn dining hall?!  Did none of the previous leaders think to bind the F1-12 keys?
The previous leaders were Sprin, Gwolfski, Apiks with a crown, and Th4DwArfY1, Only Th4DwArfY1 was sane, We are lucky the place is still intact.
I like how you define 'intact' as burned, flooded and covered with blood and corpses and no military.
I'm an optimist
I mean, not all the forumites are dead.
And we finally have a sane person back in charge
I really wouldn't be too confident about that.  Might as well give you guys something to work with though.



Journals of Carefulrogue II, overseer of Necrothreat, reining from 21st Felsite, 553, to 21st Felsite, 554

Date: unknown.  Timescale: unknown
Darkness.  That’s all I remembered after some mind numbing pain.  Fire, injury, darkness.  Funny, it seems to play a repeating pattern in my head.  As if I’ve experienced this before. 

I’m probably dead.  No way I survived… what was I facing before?  I don’t remember.  So tired, so exhausted. 

Where does my soul go now?  I don’t think I’m in Ur’s grasp, at least not yet.  This place does not seem to be a prison.  Neither do I think I’m in the torturous grasp of Armok’s.  Where am I?

Did I just hear something?  I swear, I heard something!  Maybe I’m not dead.  Hell, the doubt is probably evidence of that as it is.  Will it return, will it come back?

Get up Vabok, there’s work to do…”  Yes, but where do I need to go?

Northwinds, I got a report for you...” Huh?  What-

Carefulrogue’s eyes shot open, his eyes stared up at the ceiling of a small room.  With a groan, he reached up and massaged his eyes.  He recalled in scattering details the state of the fortress, and raised himself to a sitting position.  He vaguely was aware his dimensions were not the same as he remembered, but then he remembered being a prow weapons master of bow and spear, despite knowing he couldn’t wield either with efficiency. 

He mulled everything over in a matter of minutes, and came to a decision.  He didn’t have time--at least not today--to worry about such trivial and confusing things.  He had to go out, and remove Gwolfski, from power.  Madness will not be tolerated in positions of leadership. 

I made haste to where I now knew where Gwolfski stayed, asking a few questions when I couldn’t find him immediately.  Eventually, I was directed to a room with two fools, one of them his target. 

“Gwolfski!” I yelled.  “You’re out!  You’ve screwed us, and your leadership is lackluster.  I’m taking control.”

Gwolfski gave him a quizzical look.  “And who are you?”

“Care-” A splitting headache struck me mid-sentence.  A metallic taste filled my mouth, and I swallowed, feeling the taste diminish, but not go away.  My tongue flared in pain.  Fighting through it, I said again, “Carefulrogue.”  The second spike of pain was just as bad as the first, but I fought through the veils of red. 

Gwolfski looked around, and then at me.  He seemed to have something to say, before biting it back.  He nods, roughly, muttering, “alright, if you want the responsibility.”

I turn away, off to find the manager, if he’s still alive, and the bookkeeper, if he still has a book to use.  Time to get some actual work done.


The next few updates will probably administrative style reports, so I'll maybe see if I can get something interesting to happen, and resolve events from there. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 05, 2017, 02:27:40 pm
Erin awoke to the sound of shifting water. Regaining awareness, he sees that the level of the water at the entrance to the Orchestra’s chambers has begun to recede.

He makes a small smile as the Orchestra starts to play.


Even though we know, yeah we know
Our time has almost come, we're all overdue
Can there be a place to call our own?
Can there be a road that takes us home?

Erin begins to sing softly.
It was all reduced to rubble, and then again to ash...

We toe the line
We go along
We don't belong
To you now

When it rains it pours
Like summer storms
The skies as gray as leaves
The rivers flood the banks
And spill into the streets

But the people laughed
And swore that they'd restore
The city piece by piece
And then the clouds gave
Way as if to agree
When it rains it pours

Coming in louder than words…

The mystery unknown
Now unfolds
The life that we once owned
First bought, then sold

But I'll never give in to your torturous ways…

Like messengers of war
We've no control
To oceans unexplored
This ship sails through

You know there's something coming down from the sky above…

We toe the line
We go along
We don't belong
To you now

When it rains it pours
Like summer storms
The skies as gray as leafs
The rivers flood the banks
And spill into the streets

But the people laughed
And swore that they'd restore
The city piece by piece
And then the clouds gave
Way as if to agree
When it rains it pours, it pours, it pours

We walk beneath the sun, we lie beneath the stars…

When it rains it pours
When they die, we mourn
When it hit, we swore
Now we want not more

Like a saint reborn
Like a rose in a storm
Like a child unborn
A child unborn

You don't believe that anything is well beyond your might…

It's the coin
We're tossing into the well
It's misfortune that
We could not foretell
It's the dry spell

World on fire with a smoking sun stops everything and everyone…

When it rains it pours
Like summer storms
The skies as gray as leafs
The rivers flood the banks
And spill into the streets

But the people laughed
And swore that they'd restore
The city piece by piece
And then the clouds gave
Way as if to agree
When it rains it pours, it pours
When it rains it pours

Alone with this vision, alone and blind; go tell the world…
That I'm… still… alive…


Main song here. (https://www.youtube.com/watch?v=NpJ8f17iPT8) Everything else, you should be able to find by looking up Les Friction; their list of songs is quite small, so it won't take you long.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 05, 2017, 02:48:22 pm
I am the manager and bookkeeper.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 02:57:43 pm
You have angered Lord Afer, there, Carefulrogue, write that in for Gwolfski's execution. I'm pretty sure he is the last internal threat left, with his death we can focus on external stuff, like Armok and Ur.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 05, 2017, 04:00:49 pm
You have angered Lord Afer, there, Carefulrogue, write that in for Gwolfski's execution. I'm pretty sure he is the last internal threat left, with his death we can focus on external stuff, like Armok and Ur.
No! I'll be good! I promise! Please! I'll- I'll just stay in my basement! Please!

I have highest manager and bookkeeping skills too!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 04:18:38 pm
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 05, 2017, 04:55:03 pm
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
No, we get rid of any of those gods-forsaken crowns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 05, 2017, 05:03:57 pm
It's not my crown. Take it. I don't even know where it is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 05, 2017, 05:42:12 pm
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
No, we get rid of any of those gods-forsaken crowns.
Letting everyone know, anything like !!this!! means to kill with fire.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 05, 2017, 10:12:43 pm
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
No, we get rid of any of those gods-forsaken crowns.
Letting everyone know, anything like !!this!! means to kill with fire.
Then put it in grey magic glow for fireball creation, not violet glow for raw destruction, which can be easily mistaken for purple.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 01:05:03 am
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
My initial plan was to atom smash the crown.  Now, I'm thinking I'll dump it in magma, and then sit back and watch to see how someone else will attempt to extract it. 

EDIT:
I am the manager and bookkeeper.
I only realized that later.  I'm still trying to figure out what to do, and all together, I'm beginning to think I need to prioritize your execution.  We got a few undead lying around (caged) ... trial by combat, and will only require a little setup.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2017, 02:15:57 am
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
My initial plan was to atom smash the crown.  Now, I'm thinking I'll dump it in magma, and then sit back and watch to see how someone else will attempt to extract it.

May I recommend wearing the crown? It really is quite special and its powers can help us. We even have two.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 06:43:27 am
You have a very... Interesting definition of "help."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 06:48:42 am
May I recommend wearing the crown?
No.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 06:54:08 am
Crowns are to be either
1. given to me for !!Research!!
2. given to ghost Erin for !!Research!!
3. given to Carefulrogue for immediate termination
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2017, 06:59:15 am
Crowns are to be either
1. given to me for !!Research!!
2. given to ghost Erin for !!Research!!
3. given to Carefulrogue for immediate termination
4. given to ghost Apiks for !!!power!!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 07:00:33 am
Crowns are to be either
1. given to me for !!Research!!
2. given to ghost Erin for !!Research!!
3. given to Carefulrogue for immediate termination
4. given to ghost Apiks for !!!power!!!
You didn't even use the right glow, besides, aren't you supposed to be sane without that thing on?

EDIT: the glow should be like This among other colors I don't have space for, atleast, based on what magics the crown seems to channel.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2017, 07:44:00 am
Crowns are to be either
1. given to me for !!Research!!
2. given to ghost Erin for !!Research!!
3. given to Carefulrogue for immediate termination
4. given to ghost Apiks for !!!power!!!
You didn't even use the right glow, besides, aren't you supposed to be sane without that thing on?

EDIT: the glow should be like This among other colors I don't have space for, atleast, based on what magics the crown seems to channel.


Different Apiks. Apiks from old was sane, new apiks is insane.I
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 08:12:00 am
Crowns are to be either
1. given to me for !!Research!!
2. given to ghost Erin for !!Research!!
3. given to Carefulrogue for immediate termination
4. given to ghost Apiks for !!!power!!!
You didn't even use the right glow, besides, aren't you supposed to be sane without that thing on?

EDIT: the glow should be like This among other colors I don't have space for, atleast, based on what magics the crown seems to channel.


Different Apiks. Apiks from old was sane, new apiks is insane.l

...Brilliant
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 08:49:54 am
Different Apiks. Apiks from old was sane, new apiks is insane.l
Get out aipks, you're drunk.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 10:07:54 am
Well, I'm not overseer, but my thought is, give the crown to me for further !!Research!! and stay in your basement, but lets see what Carefulrogue says.
My initial plan was to atom smash the crown.  Now, I'm thinking I'll dump it in magma, and then sit back and watch to see how someone else will attempt to extract it.

May I recommend wearing the crown? It really is quite special and its powers can help us. We even have two.
Moving forward with dump it in lava approach.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 06, 2017, 10:09:53 am
I support the magma approach, but how about dumping it in the magma sea so it'll be destroyed forever?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 10:56:43 am
I support the magma approach, but how about dumping it in the magma sea so it'll be destroyed forever?
What, do you think I was gonna drop in anywhere else?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 06, 2017, 12:37:29 pm
Please don't execute me. You really don't want ghost me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 01:19:37 pm
Please don't execute me. You really don't want ghost me.
I'll have you carve your own slab if I have to.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2017, 02:01:16 pm
Different Apiks. Apiks from old was sane, new apiks is insane.l
Get out aipks, you're drunk.

Dammit, you caught me.


EDIT: Vote for Apiks as new overlord. Will supply crowns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 06, 2017, 04:35:50 pm
Hmmm, an enticing offer. Will these (let's say there are nine) crowns be independent, or wirelessly linked to a central crown system control?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2017, 04:38:05 pm
Will be linked to the master crown which your new overlord will wear. This is to ensure coordination between crowns in the war against Armok and Ur.

I would also supply seven crowns for the conquered people and three for the elites

Vote Apiks, new overlord!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 06, 2017, 04:47:03 pm
That sounds entirely legitimate and foolproof.

I know how I'm voting!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 06, 2017, 05:31:24 pm
Waiting for when someone notices i built a Sprin-temple...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 05:47:22 pm
My opponent has used the powers of Armok and Ur, has been proven to be mentally unstable and does not even know the correct glow for his only magic item, he is not fit to be overlord. I propose a triumvirate led by a political leader, a army leader, and a magical leader, giving representation to all groups. Erin and I will give magic lessons to whomever wants them.

The Nine Rings, a name you can trust.
Vote Quill Arcane for new overlord
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 06:21:32 pm
Will be linked to the master crown which your new overlord will wear. This is to ensure coordination between crowns in the war against Armok and Ur.

I would also supply seven crowns for the conquered people and three for the elites

Vote Apiks, new overlord!
My opponent has used the powers of Armok and Ur, has been proven to be mentally unstable and does not even know the correct glow for his only magic item, he is not fit to be overlord. I propose a triumvirate led by a political leader, a army leader, and a magical leader, giving representation to all groups. Erin and I will give magic lessons to whomever wants them.

The Nine Rings, a name you can trust.
Vote Quill Arcane for new overlord
First off, "overlord" is not a position that people vote on.

Second, Apiks, no. You are trying to be Sauron. Being Sauron is a bad thing.

Third: Arc, we are not having a magocracy. They tend to end poorly, and access to magic is far too likely to end in abuse of power.

In conclusion: vote against oppression, maintain the overseer system. Transfer of power precludes abuse of power. Together we are stronger; divided, we are dead. Only by keeping power out of the hands of tyrants, by sharing power as equals, can we truly stand as one.

Keep the faith, in science, engineering, and applied firepower.
We shall not go gentle into the night!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 06:26:32 pm
Erin for overlord!

EDIT: I suggested a triumvirate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 06, 2017, 06:52:04 pm
I suppose, traditionally speaking, Necrothreat has operated under a triumvirate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 08:14:01 pm
EDIT: I suggested a triumvirate.
Vote Quill Arcane for new overlord
Ahem.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 09:08:14 pm
Will be linked to the master crown which your new overlord will wear. This is to ensure coordination between crowns in the war against Armok and Ur.

I would also supply seven crowns for the conquered people and three for the elites

Vote Apiks, new overlord!
We're closing to the point where I assassinate all the craftsmen.

Waiting for when someone notices i built a Sprin-temple...
If it's you carving his name into the ground, you'll find it won't be there for long.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 09:16:29 pm
Will be linked to the master crown which your new overlord will wear. This is to ensure coordination between crowns in the war against Armok and Ur.

I would also supply seven crowns for the conquered people and three for the elites

Vote Apiks, new overlord!
We're closing to the point where I assassinate all the craftsmen.
I don't think that is necessary, just get rid of anything thematically appropriate for a crown of doom, crush bones into powder, keep a close eye on slate, ect.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 09:36:02 pm
Right, so the politicians arrived.  Is there anything hellish I should expect out of this horror you guys amassed?

EDIT1: And now Gwolfski is being killed by the politician named Trump. 

EDIT2: @Gwolfski, congrats, you've managed to shake Jill Stein's arm so hard, you hurt her. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 09:52:34 pm
Gwolfski is being killed by the politician named Trump.
Haha, irony!

Right, so the politicians arrived.  Is there anything hellish I should expect out of this horror you guys amassed?
Rubibot.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 09:58:48 pm
And there goes the entirety of Ruhn's Bolts.  They're all dead. (you too Gwolfski.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 06, 2017, 10:02:22 pm
Who's alive, and shouldn't you save this for the write up?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 06, 2017, 10:16:20 pm
They're here.

Spoiler: Secrets of politics (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 06, 2017, 10:36:55 pm
Alright, so who needs to get a character again, and what traits do you want?  I have plenty of administrative stuff, so if anyone wants to add input to the action, now's your time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 06, 2017, 11:00:29 pm
Once again: I need a new character. If possible, I'd prefer Sydney Crimson, female musician. Otherwise, any one of Jackson Spades (male musician), Sadie Hertz (female tinkerer), or Jeremy Silvers (male tinkerer, least preferred) should be chosen.

Other input things:
Has everything been un-flooded?
Is there anyone not in need of re-miting?
How is the Politician siege going?
Do we have an official policy on crowns now, and if so, what is it?
Has anyone seen Erin's body?
Are Arc and EP ever going to get characters?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 06, 2017, 11:09:00 pm
Are...EP ever going to get characters?

Somewhere in time and space.
Specifcally, the Orchestra readouts.


Code: [Select]
Error:Blood quantity overflow.

I warp the worlds, but I am not in them.

Error found in politician entity:Position holder information retrieval malformed, drawing from backup data strings.

I'm in the fabric of reality.

Error:Hostile boundary item.

I SEE YOU

Error:Hello world.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 06, 2017, 11:43:31 pm
Reforumite me as a spear user or a mason, if possible!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 07, 2017, 07:50:11 am
Quill Arcane, male loremaster, if possible, knife proficiency but it isn't necessary. You guys need a loremaster, you haven't had one since Apiks killed Tsiru.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 07, 2017, 11:33:23 am
Well done. You  went and killed me. How... unfortunate. For you. Not me. Because my last anchor to sanity has been released. Good luck. You shall need it. Also sign me up for a turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 07, 2017, 11:36:37 am
Well done. You  went and killed me. How... unfortunate. For you. Not me. Because my last anchor to sanity has been released. Good luck. You shall need it. Also sign me up for a turn.

The second coming of the fortress buster, eh?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 11:58:38 am
Well done. You  went and killed me. How... unfortunate. For you. Not me. Because my last anchor to sanity has been released. Good luck. You shall need it. Also sign me up for a turn.
No, you killed yourself to go out and pick up a stray bolt as part of "pickup equipment."  I see it as a means to an end, if not how I wanted it to go out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 07, 2017, 01:03:29 pm
Well done. You  went and killed me. How... unfortunate. For you. Not me. Because my last anchor to sanity has been released. Good luck. You shall need it. Also sign me up for a turn.
No, you killed yourself to go out and pick up a stray bolt as part of "pickup equipment."  I see it as a means to an end, if not how I wanted it to go out.

I said keep me OUT of the military, [REDACTED] !!!

edit: YOU are still screwed
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 01:04:37 pm
Well done. You  went and killed me. How... unfortunate. For you. Not me. Because my last anchor to sanity has been released. Good luck. You shall need it. Also sign me up for a turn.
No, you killed yourself to go out and pick up a stray bolt as part of "pickup equipment."  I see it as a means to an end, if not how I wanted it to go out.

I said keep me OUT of the military, [REDACTED] !!!
I forgot.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 07, 2017, 06:43:52 pm
Did Trump actually finish him off, or was it something else?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 07:45:58 pm
Did Trump actually finish him off, or was it something else?
I'll check the logs. 

Nope.  It was Chris Christie. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 07:59:45 pm
Reforumite me as a spear user or a mason, if possible!
Quill Arcane, male loremaster, if possible, knife proficiency but it isn't necessary. You guys need a loremaster, you haven't had one since Apiks killed Tsiru.
Once again: I need a new character. If possible, I'd prefer Sydney Crimson, female musician. Otherwise, any one of Jackson Spades (male musician), Sadie Hertz (female tinkerer), or Jeremy Silvers (male tinkerer, least preferred) should be chosen.
You've all been dwarfed. 

Here ya go fellas.
Danger: huge.

Quill Arcane
Spoiler (click to show/hide)

Arx
Spoiler (click to show/hide)

Sydney Crimsom
Spoiler (click to show/hide)

All relevant characters have been properly discharged from military service.  No, you are not getting benefits.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 07, 2017, 08:08:04 pm
Christie got him, huh? Did he use any sort of bridge?

*I see Quill isn't much of a Jill Stein fan.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 07, 2017, 08:18:07 pm
Sydney Crimsom
Spoiler (click to show/hide)
...she likes crowns and has "little natural inclination to music". *groans*
"and finds artwork boring". Sydney. Why did you become a musician then?

Also, horrified at everything. Dragons damn it.



Who are all of those gods?



*I see Quill isn't much of a Jill Stein fan.
First: my character, or SM's? Second: who is Jill Stein?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 08:28:36 pm
Sydney Crimsom
Spoiler (click to show/hide)
...she likes crowns and has "little natural inclination to music". *groans*
"and finds artwork boring". Sydney. Why did you become a musician then?

Also, horrified at everything. Dragons damn it.



Who are all of those gods?
Honestly I just picked a bunch of farmers.  Arx got his mason though. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 07, 2017, 08:34:49 pm

Quill Arcane
Spoiler (click to show/hide)

Shit, how many people did I see die and was totally objective to.


*I see Quill isn't much of a Jill Stein fan.
First: my character, or SM's? Second: who is Jill Stein?

Mine.

Sydney Crimsom
Spoiler (click to show/hide)
...she likes crowns and has "little natural inclination to music". *groans*
"and finds artwork boring". Sydney. Why did you become a musician then?

Also, horrified at everything. Dragons damn it.



Who are all of those gods?
Honestly I just picked a bunch of farmers.  Arx got his mason though. 

You are supposed to pick fitting characters, not just anyone who comes along, that is why it takes so long!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 07, 2017, 09:34:46 pm
*I see Quill isn't much of a Jill Stein fan.
First: my character, or SM's? Second: who is Jill Stein?

Mine.
Er... yes, that makes sense. For whatever reason, I was thinking of Erin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 07, 2017, 10:12:41 pm
Sydney Crimsom
Spoiler (click to show/hide)
...she likes crowns and has "little natural inclination to music". *groans*
"and finds artwork boring". Sydney. Why did you become a musician then?

Also, horrified at everything. Dragons damn it.



Who are all of those gods?
Honestly I just picked a bunch of farmers.  Arx got his mason though. 

You are supposed to pick fitting characters, not just anyone who comes along, that is why it takes so long!
Alright, well if I fucked up this badly, I can go back and retroactively fix it.  Sorry fellas.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 07, 2017, 10:41:59 pm
Jill Stein was a Green Party candidate. She ran on being farther left than Clinton.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 08, 2017, 03:25:55 pm
So, Forumechs.

EDIT: We seem remarkably close to all dying, which could lead to Erin summoning a time manipulating entity to return us to the beginning of the expedition (a different game) where EP can implement Forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 08, 2017, 03:48:21 pm
I think I'll rework their materials and tissues when their time comes to be added.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 08, 2017, 04:41:46 pm
So, Forumechs.

EDIT: We seem remarkably close to all dying, which could lead to Erin summoning a time manipulating entity to return us to the beginning of the expedition (a different game) where EP can implement Forumechs.
We had four military members at the start of this turn.  It's remarkable we lost only 5 in the last attack.

EDIT2: 
@Glass found a better character for her.
Sydney Crimson
Spoiler (click to show/hide)
[/s]
She just died of thirst. 

EDIT3:
Jackson Spade
Spoiler (click to show/hide)
I'm really hoping he doesn't die. 
EDIT4: he did.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 08, 2017, 06:29:12 pm
EDIT2: 
@Glass found a better character for her.
Sydney Crimson
Spoiler (click to show/hide)
[/s]
She just died of thirst. 

EDIT3:
Jackson Spade
Spoiler (click to show/hide)
I'm really hoping he doesn't die. 
EDIT4: he did.
Welp, two more projections. Okay.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 08, 2017, 07:05:11 pm
EDIT2: 
@Glass found a better character for her.
Sydney Crimson
Spoiler (click to show/hide)
[/s]
She just died of thirst. 

EDIT3:
Jackson Spade
Spoiler (click to show/hide)
I'm really hoping he doesn't die. 
EDIT4: he did.
Welp, two more projections. Okay.
I only figured out a few minutes later the cause of it, but yeah.  If I could, I'd default the dead's names, and give you the manager, except I can't.  Is tinkering associated with any traits?  I can probably give you one of those.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 08, 2017, 07:40:54 pm
EDIT2: 
@Glass found a better character for her.
Sydney Crimson
Spoiler (click to show/hide)
[/s]
She just died of thirst. 

EDIT3:
Jackson Spade
Spoiler (click to show/hide)
I'm really hoping he doesn't die. 
EDIT4: he did.
Welp, two more projections. Okay.
I only figured out a few minutes later the cause of it, but yeah.  If I could, I'd default the dead's names, and give you the manager, except I can't.  Is tinkering associated with any traits?  I can probably give you one of those.
Who makes mechanisms?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 02:19:34 am
-snip-
Welp, two more projections. Okay.
I only figured out a few minutes later the cause of it, but yeah.  If I could, I'd default the dead's names, and give you the manager, except I can't.  Is tinkering associated with any traits?  I can probably give you one of those.
Who makes mechanisms?
Wasn't certain.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 02:30:54 am
@Glass

Sadie Hertz
Spoiler (click to show/hide)

I've cleared out and foolproofed some of the idiotic death traps someone left behind, so you shouldn't lose this character.  I'm surprised I managed to pick the two though that were dying of thirst in the trench.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 03:42:38 am
23rd Felsite, 553
Alright, so what’s what in this hellhole.  The status of the military.  There are a total of four men, one of which is myself.  Priority one task, recruit and arm as many recruits as possible. 

There are no uniforms set up for the various units.  This is going to take some effort.  Can’t have cross training.  Given reassignment isn’t possible, all the squads--save the marksman squad-- has been disbanded and reformed. 

There is little in the way of skill in our people at waging war, so we’re going to be careful over the next few weeks. 

Right, so at this point, approximately 80% of the fortress has been drafted into four squads.  We really need the manpower, but we need to ensure we can train them proficiently enough.  Now where’s that ledger…

24th Felsite, 553

I’ve come to a decision concerning the previous overseer. We’ll dig out an arena, or most repurpose one of the massive rooms, and sentence him to death by combat.  He’s the biggest threat to our own survival, and to my rule.  Wish I didn’t see it from that angle, but that’s what we’ve got. 

One of the other forumites brought it to my attension we have a pair of artifact… crowns.  They say the last word with such fear, I’m concerned with the state of things.  If it is so dangerous, we’ll dispose of the crafts immediately.  Time to find the magma sea.

1st Hematite, 553

I’m still finding my way around this place, and I see a number of ways to improve.  No more dirt treks out the front gate, now it’s still block. 

5th Hematite, 553

A warband of politicians have arrived.  Close the gates, and get ready to outlast the siege.  This will hopefully be over in a bit.

16th Hematite, 553
Five dead, including the madman Gwolfski, but the entirety of Ruhn’s Bolts is decimated.  Compared to the six killed politicians, it’s a fair enough trade, but we could have mitigated some of those losses.  I’ll hammer out a training regiment one of these days. 

I realize it's a double post, but the topics are different, so two seperate posts seems like a better choice.  I'll let you fellas react and get you all caught up with happenings.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 09, 2017, 04:06:34 am
Aww, don't get rid of the crowns. Just put one of them on, you know, just to see how they look on you.

I promise Apiks isn't going to take over your mind.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 04:17:48 am
Aww, don't get rid of the crowns. Just put one of them on, you know, just to see how they look on you.

I promise Apiks isn't going to take over your mind.
no one has access to them, and I'm currently having trouble with everyone dying on me.  The magma is there though if anyone wants to take a crack at ensureing the above madman doesn't take over.  And besides, my character is plenty crazy as it is. 

EDIT: I won't be renaming anyone from here on out, except my own character.  We're in a death spiral.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 09, 2017, 04:51:06 am
We're in a death spiral.

...well, bollocks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 09, 2017, 03:29:49 pm
So, any forumites that could work for Arc, or are we going to be looking for the time machine?

EDIT: meaning we are so screwed we will restart the game.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 09, 2017, 03:39:52 pm
I thought Rogue's job was to 'stabilize' us? When I left, things were fine.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 09, 2017, 03:41:42 pm
So, any forumites that could work for Arc, or are we going to be looking for the time machine?

EDIT: meaning we are so screwed we will restart the game.


The only cases we reroll a save is when everybody is dead, otherwise no matter how screwed up we are, we keep going. Save scumming is not looked down upon in this fortress simply due to the nature of it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 09, 2017, 03:49:36 pm
I thought Rogue's job was to 'stabilize' us? When I left, things were fine.
You have a strange definition of "fine".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 09, 2017, 04:02:15 pm
I thought Rogue's job was to 'stabilize' us? When I left, things were fine.
You have a strange definition of "fine".

I wasn't dead. Nobody was starving, except Apiks, who was playing idiot. We had food. Drink. A Sprin-temple.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 04:02:56 pm
26th Hematite, 553
So with the loss of our dearly departed manager and records keeper, he’s been promptly replaced.  I’m now sitting as record keeper, and I appointed another fellow for the managerial position.  He’s competent, and that’s all we really need at the moment. 

27th Hematite, 553
In the study as I was heading out yesterday, I tripped over a loose slab of stone.  Was too tired to inspect, and it was only later i noticed it was a hatch.  Some stairs lead down a level into a roughly  carved room, and there were some unusual constructions.  Also a sigular coffin.  Didn’t bother openning it, but I noticed a name inscribed in a thin mica plate: SPRIN.  Why the second to last overseer in entombed here is a mystery, but I don’t care.  The room is out of the way, and it seems like a great place to put the graves of the other fallen men.  Better than in the middle of the hall. 

20th Malachite, 553
Spoiler (click to show/hide)
A forgotten beast is in cavern two.  It’d probably be scary and worth a fight, if it wasn’t in the sealed cavern. 

25th Malachite, 553
I had thought this would be a very dour report to mark down, but no, we have migrants!  Only 7 adults, and a child, but every man helps!  Also, a couple of men came forward-- I can’t remember their names clearly, but was it Jackson Spade, Arx, and someone Quilt?  -- asking to be let out of military duties.  I reluctantly approved, since they were not all to great.  Every man is valuable, but we already do have more men enlisted than we can fully equip and train. 

1st Galena, 553
A number of forumites were found dead, apparently died of dehydration.  We have plenty of drink, better than when I’d taken control certainly, a full 9 barrels, which while small, it’s better than nothing.  And yet we have had four drop dead. 

Stratch the last, five dead.  It’ll probably rise before long.  All right below the entrance gate, in the winding trenches.  Unfortunately, one of those that came to ask for relieved military duty perished with them.  Unfortunate.

5th Galena, 553
A series of previously unknown doors to me were found locked, preventing our men from getting out of the trenches.  Hopefully this mistake will not be repeated.  As well, there is no way out of the branch the men down there are stuck in.  Who designed this place?!

7th Galena, 553
What could a child possibly think up now?!

19th Galena, 553
The magma sea has been located at last.  The miners reported seeing glimpses of blue through the sluggish orange glow, but it’s nothing we need to concern ourselves with presently.  Now where are those damn crowns…

24th Galena, 553
The child created an uninteresting artifact.  Just a puzzlebox, and only of wood.

16th Limestone, 553
The caravan came, and it’s a glad sight to see.  Metal bars, armor, and a variety of other items are on my very long list of needed equipment. 

20th Limestone, 553
The Liaison met with us to discuss imports and the like, and had some news.  Not certain how it’ll effect us, but I’ll note it down.
Spoiler (click to show/hide)

25th Limestone, 553
More migrants.  Excellent, more for the military.  Little in the way of skilled labor, but we can assign and handle job assignment later.

26th Limestone, 553
The headaches are going away, ever so slowly. I’m still getting accustomed to the flashes of images.  It helps it’s similar to cave adaption,

27th Sandstone, 553
I’ve started to build up the fortifications we have outside.  We have a lot of fine cedar, oak, and pine, so we’ve put it to use ensuring we won’t have to worry about flying enemies.  Will also keep the archers out of the rain, when they need to wait up there. 

9th Timber, 553
Shit.  A were-monitor arrived outside the fortress, and that is extremely bad.  We’re still hauling away lumber for the fortifications, and everyone is outside.  Our only hope is that we can rush it!
Spoiler (click to show/hide)
10th Timber, 553
Every member of the military is going to be kept in isolation.  There are a lot of bite wounds.  That is, if we can, get back inside.  There are a lot of dead.

Scratch that, isolation isn’t possible.

11th Timber, 553
The visions have grown a sharper edge, I think I can see things, things I know haven’t happened here, and yet the call up reminds me of things that have happened, if elsewhere, in another time, another place.  I can see battles fought, I recall their outcomes, the numbers lost, the names and faces of men I’m certain I’ve never seen.  Am I going mad?

What’s worse, I’m definitely infected.  The bite wound burns to the touch.

7th Moonstone, 553
Well, I think it’s the 7th.  It’s the last day I remember, of this … life?  Timeline?  I’m not sure.  I’m pretty convinced now that what they told us about Armok and Ur is true, back when we were younger, although their reach doesn’t stretch into death as terribly as it’s been told.  Curious. The visions, I’m certain they are real, events that happened, wars that were fought by me.  A different name, a different banner, a different nation and loyalty.  And yet in every case I fought. 

I’ve found myself walking in the fortress--Necrothreat, not another.  The visions give me images of other realms, but this is different-- the fellow citizens are fighting, killing each other.  Some are transformed, others fallen, a bloody heap.  My body down in the hospital is like it, a shredded pile of flesh and blood. 

I wonder, can I return to the mortal plain, exert my force again?  Let’s tr-



My eyes slowly opened, blinked then snapped wide.  He reached up, and touched his face, bit his tongue, and patted himself down.  He began to laugh, hysterically, for it was insane.  Insane that death  could not, hold him.  Could not or would not.  It was no matter, he was alive, and would be able to carry out his plans for a bit longer.

Journals of Carefulrogue III
15th moonstone, 553
Found my journals, just where I had left them.  Most everyone is too stunned by all the death to really care who takes charge, and I don’t think they realize that I’m different than last time. 

There are only 47 of us. A lot of us are were-creatures, but that gives us an edge.  The children have managed to stay relatively unharmed through it all.  I think.  There really isn’t a way to tell the last. 

We’ll be fine.  We just need to get the fortifications finished, and then we can get the rest settled out.

6th Opal, 553
Quill Arcane, Lore Master, is dead.  Was inevitable really.  None of the civilians know how to fight, and eventually they’ll be picked off during the transformation days. 

I also cannot find one Sadie Hertz, but someone monotonously said she’s dead.  Oh well. 

22nd Opal, 553
I’ve been forced to change the access rights to the libraries we have, specifically in regards to visitors.  It won’t help too much if significant guests of ours join us in the ranks of savage monsters for a day a month, 12 days a year. 

23rd Opal, 553
Another forgotten beast was reported  I brushed off the report.  We aren’t getting at it anytime soon, and it’ll nicely cull the cave creature populations.  And maybe it’ll be worn down by the sheer volume of things the caverns can throw it at.

5th Obsidian, 553
Well, if anything, I just want to finish off the fortifications above.  I don’t care enough about the rest to give much attention to it.  If we had the manpower, this would have been done quickly.  Heck, we probably could have started on a second set, a branch heading out from the main keep.  Aw well.  Hopes to reserve for another day. 

24th Obsidian, 553
I wish we could do something about these ghosts, but they can’t be of much harm.  Nothing serious has happened, and ever so slowly we’re getting coffins set up.

And now I’ve found one of the crazy men that previously were in charge of this fortress.  In a hole, filled with water.  I really shouldn’t be surprised, but I am.  I ordered the gap to be covered with a slab of rock.  Hopefully this will scare less of our people.

1st Granite, 554
Someone said something about Spring being in the air.  I couldn’t tell if they were being serious, or making an off-color joke. 

4th Granite, 554
Troll ambush came.  We aren’t gonna deal with this, and are just gonna shut ourselves in.  Seems we won’t finish the fortifications. 

5th Granite, 554
Gates are shut, we’re finish unless they want to scale a wall to get in.  Speaking of which, I thinkk one did…
6th Granite, 554
The trolls occupy the upper fortifications. 

7th Granite, 554
I’m doing something everyone is probably going to think I’m crazy for- we’re pulling all the visible levers in the noble sector of the fortress.  We need that gate closed.

11th Granite, 554
The fortress is secured.  Sort of.  We’ll survive.  How long is questionable, but we have food and drink for a while. 

18th Granite, 554
The fortress will need to secure a food source, so we’ve begun to make a tunnel to the caverns, where hopefully we can secure some mushrooms and other edibles that we can collect seeds from.  If we can do that, we’re problem free.

25th Granite, 554
It only occurred to me today, what if migrants arrived while we’re stuck down here?  I don’t think we’ll like the results of this answer.

18th Slate, 554
I’ve ordered the walling off of the gate to the noble quarters.  We can hear a great ruckus as the trolls move from room to room upsetting tables, and tearing apart doors.  They can just as easily do that to the drawbridge if they are so inclined. 

22nd Slate, 554
We’re so close to breaching into the second cavern layer.  Everyone’s stomachs hurt, ghosts constantly sweep between our ranks, making it hard to tell who is still here and who passed on.  Once we secure the cavern, we can recover.  I’m tired of this…

7th Felsite, 554
I think this is it for us, really.  Too many of us won’t work, we can’t really, because we’re all starving.  I think I hear fighting above, hard to tell though.  We tuned out that noise long ago. 

12th Felsite, 554
I regret attempting to return to the mortal plane.  Perhaps there is something there, some force that found just punishment for me.  Or, Armok’s power stretches far beyond what we first imagined. 

We’ve locked the door to second cavern layer.  We had attempted to force our men down there, with a military order.  They died to a cave dragon.  We have no food left here.  We have water, place for fields, but no seed.  We can’t do this.  It’s just not possible anymore.  I’ve ordered the tearing down of the wall, we might be able to get out, get a barrel of food to us.  We might be able to retrieve a few weapons.  But I don’t think it’ll happen. 

22nd Felsite, 554
I give up.  I’ve handed the control of the fortress off to someone else, someone that probably has a better chance of surviving this whole thing better than I.  This is the last day of my rule.  A pitiful thing it is.

EDIT: Pictures added.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 04:20:03 pm
I thought Rogue's job was to 'stabilize' us? When I left, things were fine.
You have a strange definition of "fine".

I wasn't dead. Nobody was starving, except Apiks, who was playing idiot. We had food. Drink. A Sprin-temple.
We had no weapons, no goods to trade, no half assed attempts at defending ourselves.  When I saw I was after you and Sprin, I was just hoping I could survive.  I couldn't get rid of the crowns, because you apparently cannot dump artifacts.  Glass lost two characters in the successive time it took for the civilians to deconstruct a wall; his third was ripped to shreds the next full moon.  That was the point where I declared us in a death spiral.  After that, the trolls arrived, and it wasn't until the spring migrants appeared, that it became clear, there were a lot of trolls everywhere. 

Anyways, here's the save. (http://dffd.bay12games.com/file.php?id=12756)

EDIT: Also, @Gwolfski, we began to use your bunker as the emergency bolt hole.  Don't mind the hatch down to the second cavern layer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 09, 2017, 04:39:17 pm
Mental entity prime: Erin Quill
Mental entity duece: Jackson Spades
Mental entity san: Sydney Crimson
Mental entity quad: Sadie Hertz


OOC: I will be posting more when I next get an opportunity. Also, if the three that aren't Erin are showing up for you as all times new roman, well, only Sadie is supposed to show up like that.
Also. Um. From what I've gathered, things are...
Things are stuff. Yeah. That sounds about right.
It's stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 09, 2017, 04:50:44 pm
I think I may have to add a rule that known fortress destroyers have at least two people between them in the turn list at this rate.

Good luck, Arx. I think we've been in worse situations, you can do it!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 09, 2017, 04:54:55 pm
For my sins, I'll pull down the save tomorrow morning. I booted up DF for the first time in forever a week or so back, so I won't be completely out of it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 05:09:16 pm
I think I may have to add a rule that known fortress destroyers have at least two people between them in the turn list at this rate.

Good luck, Arx. I think we've been in worse situations, you can do it!
No, I'm pretty certain he's screwed.  He can try and do what he wants with the forces above, but they don't have equipment, and somehow I lost track of the half dozen squads of troll spotted on the surface. 

Also, you guys modded trolls so they breathe fire right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 09, 2017, 05:16:07 pm
I think I may have to add a rule that known fortress destroyers have at least two people between them in the turn list at this rate.

Good luck, Arx. I think we've been in worse situations, you can do it!
No, I'm pretty certain he's screwed.  He can try and do what he wants with the forces above, but they don't have equipment, and somehow I lost track of the half dozen squads of troll spotted on the surface. 

Also, you guys modded trolls so they breathe fire right?

Depends on which trolls you're talking about... there's at least two. As a rule of thumbs, everything in Teh LOLmod breathes fire.


Also, in one of the Necrothreats I was left with Highmax's savegame which was nearly impossible to bounce back from. 15 forumites in a single room with no food, no booze, nothing while the entire fortress was overrun. I ended digging a tunnel to the nearby mountain and making a totally new base there. I lost a lot of forumites doing this, but we survived. The siege and most enemy critters had dispersed by then as well. I do admit it took a few tries to get right. If you're telling me we're worse than that... well... touche.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 09, 2017, 05:36:10 pm
I think I may have to add a rule that known fortress destroyers have at least two people between them in the turn list at this rate.

Good luck, Arx. I think we've been in worse situations, you can do it!
No, I'm pretty certain he's screwed.  He can try and do what he wants with the forces above, but they don't have equipment, and somehow I lost track of the half dozen squads of troll spotted on the surface. 

Also, you guys modded trolls so they breathe fire right?

To the time machine! Who's ready for Necrothreat IVS

S is the closest thing to the roman symbol for .5 I could find
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 09, 2017, 05:41:51 pm
Last I checked, there there twenty children "hunting for small creature."  Mostly I couldn't get them to do a single thing to save their neck by then. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 05:35:17 am
You unearth a pile of stone slabs, each meticulously etched with a crude chisel.




Carefulrogue, or at least someone claiming to be him (I could have sworn he used to be Igril, though) has abdicated command and passed it to me. I don't know how much better I'll do. I'm not sure what's happened and what I've imagined. I know I've carved logs in stone like this before, but I've never held a chisel before today. I know I've died in flames and in battle, but I'm alive today. Apparently the only thing I know for sure is that I would eat roaches by the handful if I could catch them.

Desperate times demand desperate measures. I've ordered the courage wolves slaughtered. The meat should strengthen us enough to find something more. I may have to make a new breach in the caverns to harvest vegetation.

Reports suggest there are only four trolls left in the fortress. It may as well be a thousand, to be honest. There's also a cave dragon in one of the caverns that seems to be getting altogether too frisky with the door. I'm having the tunnel walled off at the top just in case. One of the children is heading down the shaft, but I have heard far too much of children doing as they please and she can die down there if she wants. Apparently she made some kind of artifact. Can't eat it, can't kill trolls with it, don't care. Maybe she'll live, who knows. If I remember I'll write it on the next tablet.




25th Felsite. I think. For those who care, the child seems to have made it back up. I told her I'll cut her fingers off if she touches that hatch again.

Only ones left hunting for small animals are children, a fisherman and a glassmaker. In other words, expendable. Thus is progress made! We'll bring this one back yet. I just hope we find another food source before we run out of wolves...




Couple days after the last slab. Piercing the caverns is a no, I don't think we have a single bloody pick in this bunker. Laid down some optimistic farm plots in case there are some seeds. Found a miner down here, he seems to be trying not to die. Aren't we all. After the brief burst of industry, no more courage wolves are being slaughtered. I hope we don't starve before someone switches their brain on.




Summer. The miner seems to have woken up, I've got him knocking out a wall to allow some more movement. Need to pile the bodies in a corner to get them out of the way. After that we'll pierce the cavern and live or die by the consequences. Someone seems to have grown a brain cell and is slaughtering another wolf. Good. We eat for a bit longer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 10, 2017, 06:38:01 am
Not the courage wolves.  :'(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 06:38:12 am
Apparently she made some kind of artifact. Can't eat it, can't kill trolls with it, don't care. Maybe she'll live, who knows. If I remember I'll write it on the next tablet.

Please not another crown!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 10, 2017, 06:40:08 am
Apparently she made some kind of artifact. Can't eat it, can't kill trolls with it, don't care. Maybe she'll live, who knows. If I remember I'll write it on the next tablet.

Please not another crown!

I think it's the one that made a puzzlebox.


And she survived? I think I know who'll be the next maker of crowns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 06:42:45 am
Apparently she made some kind of artifact. Can't eat it, can't kill trolls with it, don't care. Maybe she'll live, who knows. If I remember I'll write it on the next tablet.

Please not another crown!

I think it's the one that made a puzzlebox.


And she survived? I think I know who'll be the next maker of crowns.
Yeah, no one, because crown making is illegal. Arx who is after you?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 06:48:01 am
The dead walk. Hide while you still can!




Hippies. Dead hippies. They're outside. They'll kill the couple of migrants stuck out there, then I expect they'll get bored and leave. Or kill the trolls. We can hope!




The idiot child is hunting for a small creature. If that's what you please, I guess. Real work would help more.




Arx who is after you?

IronTomato. It's in the OP!

Not the courage wolves.  :'(

There's literally nothing down here to eat. Option of last resort, I assure you. There are a few owned ones left, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 06:52:07 am
Why does Gwolfski show up twice?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 10, 2017, 07:08:28 am
Why does Gwolfski show up twice?

Because he said he wanted a second turn so I added him. Everybody takes turns from top to bottom. When the list gets too full I spoiler the old ones and add new ones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 07:15:42 am
The next slab is dated "Early Summer".




I think I heard something smash down a door. I hope it's not connected to the bunker anywhere.




Someone died, but I don't even know who anyone is anymore. Except Carefulrogue, if that is who he actually is. No-one's hunting vermin any more. We might end up on the real hard-times rations, though - *Courage wolf tallow biscuits*.




Why will nobody do any damned thing? We need the tunnel dug or we'll eventually starve. More sounds of the trolls breaking things. Nothing we can do, just bunker down and hold. Another ghost has joined the legion, incidentally. I should have some slabs made to deal with that.




Praise be, one of the mites I told to dig is digging. Global moderator? I have no idea any more. Don't know, don't care, do as I say. Apparently someone suspended building a farm plot? Didn't say why. Well, rot them. Full speed ahead.




The kid who forgot we're in a bunker and wanted random stuff to make an artifact has gone mad. Serves them, one less mouth to feed. Not sure, but we might be able to plant some plump helmets down here. That'd put us in the green.




Some, ah, more hippies arrived. There are now 64 of them. Luckily not in the bunker. Don't think they're even in the fort. I looked at the slabs. I have attached a bookkeeper's list here.

Sandwiched between two of the slabs is a slightly crumbling but still legible piece of dirty parchment.

(http://i.imgur.com/VbCsQfY.png?1)

((If it doesn't load, go to: http://i.imgur.com/VbCsQfY.png?1. I cropped it on Imgur which sometimes breaks embeds.))

Fortunately, only the first five or so are ghosts at present.




I occasionally hear horrible screams as those outside the bunker are killed by trolls. Luckily, inside the bunker we're doing alright. Except that no-one will dig the damn tunnel. I'm setting up some archery targets to see if we can get marksmites trained up with some bone bolts or something. The food situation is mostly controlled. The mite with the pick is sleeping like the dead, probably why nothing's being done.




But seriously, anyone have any idea why all these blokes are just idling even when there's work to be done? It's not burrows and I'm pretty sure there's a path.

Also:

(http://i.imgur.com/xOYprwF.png?1)

Entirely consistent, seems good.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 08:29:34 am
At this point can we just agree we are screwed and that it is the fault of who ever let Sprin and Gwolfski go back to back.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 08:34:57 am
Nah, we're not actually screwed. We've got something like 34 mites alive and I think at least 10 of them are adult and in the bunker. As long as someone has the gumption to dig the damn tunnel we should be alright, because then I can make a quick dip for plump helmets.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 10, 2017, 10:29:39 am
You know what, give me a turn. The fort will probably fall before it gets to me but I'm feeling optimistic. I have a good character idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 10, 2017, 10:44:37 am
Nah, we're not actually screwed. We've got something like 34 mites alive and I think at least 10 of them are adult and in the bunker. As long as someone has the gumption to dig the damn tunnel we should be alright, because then I can make a quick dip for plump helmets.
I tried that, and then found a cave dragon outside the door.  I'd suggest reaching for cavern three, if you think you can make it.  I don't think there is anything edible in cavern 1. Could be wrong though.  I spent my entire time worrying about issues on the surface, only to find I'd need to spend the last couple of months in a hole, with no food, excess water, and more children than we can possibly feed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 10, 2017, 11:12:13 am
Am I alive?
I am mostly sure I am not.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 11:25:01 am
Uh, you're not alive, but you're not dead per se. I'm carving a slab for you to fix that. >_>
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 10, 2017, 11:58:34 am
Can I be left as a ghost please?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 12:13:42 pm
Can I be left as a ghost please?

Maybe. We have too few forumites left to mess around, though.

E: You're not a ghost. Either you got rekt by a fell mood, CR slabbed/buried you, or you never came back.

Nah, we're not actually screwed. We've got something like 34 mites alive and I think at least 10 of them are adult and in the bunker. As long as someone has the gumption to dig the damn tunnel we should be alright, because then I can make a quick dip for plump helmets.
I tried that, and then found a cave dragon outside the door.  I'd suggest reaching for cavern three, if you think you can make it.  I don't think there is anything edible in cavern 1. Could be wrong though.  I spent my entire time worrying about issues on the surface, only to find I'd need to spend the last couple of months in a hole, with no food, excess water, and more children than we can possibly feed.

I'm striking for 1. There's food down there.




This slab, unusually, has a date chiselled into the top: 25th Hematite 554.

We made it a month! Progress is being made on the tunnel, and we've laid the first ghost to rest. The Queen and the Admin (Carefulrogue) keep mandating things. Don't know what, don't care. We live in a bunker.

The screams from outside have mostly stopped. There's just one left out there, and he gets weaker every day. He cries for water, or something to eat. It's disturbing. But you get used to the screaming, when you live knee deep in bodies and surrounded by ghosts. More than half our number are children. They spend their time playing make-believe in the mass graves.




Well, I'll be damned. The screaming ranger outside has stopped, but not by dying. Apparently he found food and drink. Maybe I can give him some orders to get the bloody trolls walled up.




Miracles never cease. Carefulrogue was on the brink of death to deprivation, but I had a random mite diagnose and repair him. Apparently he was just complaining of a broken finger. No idea where the new doc got the stuff to set it, but he's back on his feet and far from death. Also apparently it's raining? The hell did the mite who told me know? Stranger things happen all the time, I suppose. Last night I dreamt we were saved by a legendary hero named Highmax, weather sense seems pretty normal.




Marble's pretty, phyllite's decent, and let's not start on gneiss and schist, but a look through the records suggests we've got no ores down here. Armok and Ur damn it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on March 10, 2017, 12:59:20 pm
I am back! Please don't forumite me yet. I will forumite myself if my turn ever rolls around.

I'm assuming I was never forumited in the first place since I was never notified/mentioned.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 01:15:13 pm
You might have been forumited, but you're dead now if you were. vOv




The ranger who somehow didn't die is going about chores as if nothing's wrong. I think he's touched in the head. I'm going to have him wall the trolls out. If he dies, well, he was dead anyway. The dead hippies don't seem to want to come in, so if we wall out the trolls we're safe.




The dead ranger is named Udib Ruthöshiden, and he is a war hero. He's walled two of the trolls in, and all evidence suggests he'll get the remainder as well. Now he's walled in a named troll. Todor Boolearrasaz Weadehsoxellero. Two left and we can unseal the bunker.

In trivial news, a black bear is raiding our inaccessible food stockpiles. How do I know? No idea. It's in my bones.




This slab is engraved with more care than the others.

Udib Ruthöshiden, the dead man walking, has been entitled a War Hero. He has single-handedly lived through the invasion of the trolls unarmed, unarmoured, and completely defenceless. Not only did he survive, but he walled the trolls into a small section of the fort while they were distracted by their orgy of destruction.

The quality of the writing rapidly deteriorates to its previous standard.

Now I just need to find the lever to let us out of this bunker. At least the cavern dip won't be needed. Very risky business.




This slab is also dated: 16th Malachite 554.

Unbent, unbowed, unbroken! The main gate is sealed and the trolls are... let's just say vanquished. Necrothreat is ours once more!




That was a wild ride. The trolls got distracted by being building destroyers, and most importantly they each did so either behind a door or around a corner. The last remaining forumite outside then finally stopped panicking and hit the food stockpile, saving himself from starving like so many others. Then I had him wall off... uh, all the bedrooms. But on the plus side, we're troll-free! If you ignore the hideous crunchings on the other side of the barricade, anyway.

Many thanks to whoever labeled all the levers! I raised the outermost drawbridge, and between that and the traps I think we're safe.

inb4 there are sneekibeekitrolls in the fortress that are going to ambush the newly-released mites and make this a terrible overreaction
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 10, 2017, 02:50:37 pm
If you ever need an explanation for why you know something that you shouldn't know, the answer is the Orchestra. Got it?

Also, the mite that told you it was raining may have been one of the Orchestra's projections.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 10, 2017, 03:04:10 pm
The Orchestra has no basis in reality! The answer is either Armok or Ur. Got it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 10, 2017, 03:13:34 pm
Code: [Select]
Error:Code not found

Yeah, the Orchestra doesn't exist.

Access denied:User in read-only mode

Don't worry about what it isn't doing.

Report crash? Y/[b]N[/b]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 03:42:48 pm
The Orchestra has no basis in reality! The answer is either Armok or Ur. Got it?
In case you haven't noticed, the story is being pulled along by dead characters and non-mited people. Reality has no basis in this story.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 10, 2017, 03:44:55 pm
Spirits surround me... I am not sure if I am alive or dead. They suddenly surround me, crushing me, drowning me. Wait, I am not being drowned by ghosts, I am in water! I desperately try to swim for the surface. It appears that a ceiling is above me, but I try anyway. I rise up, up, up, and luckily, instead of hitting my head on the ceiling, find myself in a small cave.

I gasp for air, then note the only entrance to the cave appears to be the water I came in on. If I were a Human, this would be impossible to see in, but, luckily, I am a dwarf, and dwarves can see in the dark. There are some boulders piled on one of the sides. I decide to try moving them, hoping that I may discover another exit to this place. As I move one of the boulders, I see glint of light, and am encouraged to move more of the stones. I discover not an exit, but a peculiar sword. strangely, it seems to shimmer in the light, even though there is no light here. As I sit here holding this sword, I remember whose fault it is that I am here.

Gwolfski! He is the one who flooded the fort, dooming many dwarves to their deaths, and forcing me to refuge here. As I remember Gwolfski's folly, the sword glows. I calm down a little, and the sword's light lowers, until it is just a shimmer again. I realize that to gain revenge on Gwolfski, I must get out of here. As I realize this, the sword resumes light, until it is nearly burning my eyes. I feel myself walk to the wall. "But there is no exit here", I think, While my sword swings, and creates one. The rock is hard, but my sword cuts through like mere butter. Where it slices, nothing remains. I smile, and begin to tunnel through the rock.

Later, I pop through into one of as-of-yet unsubmerged corridors of the fort, suprising a somewhat elderly dwarf. I say to him, "Where is Gwolfski?!".

He replies, still shaken, "Gwolfski is nowhere, for he is dead".

"No, this cannot be!", I exclaim, "How am I to get revenge on one who is dead?".

Then, the sword itself seemed to speak to me, and it said this, "Many things I can cut, and I happen to know that ectoplasm is one of them".

"Hmmm... I suppose this shall work.", I said, and walked off. "I think I shall refer to you as 'Rosywander'", said I as I walked away.

"You ain't wanting to buy some fish?", called the old dwarf after me.

I turned back, and put Rosywander to his throat. "Do know what was wrong with that sentence?, said I.

"No", said he, afraid once again.

"Ain't means 'am not', and 'you am not' is incorrect grammar", I said as Rosywander sliced through the fool's head.
---------
I wrote this before I read to the end of the thread. I hope that Gwolfski is currently dead, and that Pikachu17 is alive. If I am dead, please PM with the info, and do not re-dwarf me, unless I specifically tell you to.---------
I wrote this before I read to the end of the thread. I hope that Gwolfski is currently dead, and that Pikachu17 is alive. If I am dead, please PM with the info, and do not re-dwarf me, unless I specifically tell you to.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 03:59:41 pm
Spirits surround me... I am not sure if I am alive or dead. They suddenly surround me, crushing me, drowning me. Wait, I am not being drowned by ghosts, I am in water! I desperately try to swim for the surface. It appears that a ceiling is above me, but I try anyway. I rise up, up, up, and luckily, instead of hitting my head on the ceiling, find myself in a small cave. I gasp for air, then note the only entrance to the cave appears to be the water I came in on. If I were a Human, this would be impossible to see in, but, luckily, I am a dwarf, and dwarves can see in the dark. There are some boulders piled on one of the sides. I decide to try moving them, hoping that I may discover another exit to this place. As I move one of the boulders, I see glint of light, and am encouraged to move more of the stones. I discover not an exit, but a peculiar sword. strangely, it seems to shimmer in the light, even though there is no light here. As I sit here holding this sword, I remember whose fault it is that I am here. Gwolfski! He is the one who flooded the fort, dooming many dwarves to their deaths, and forcing me to refuge here. As I remember Gwolfski's folly, the sword glows. I calm down a little, and the sword's light lowers, until it is just a shimmer again. I realize that to gain revenge on Gwolfski, I must get out of here. As I realize this, the sword resumes light, until it is nearly burning my eyes. I feel myself walk to the wall. "But there is no exit here", I think, While my sword swings, and creates one. The rock is hard, but my sword cuts through like meer butter. Where it slices, nothing remains. I smile, and begin to tunnel through the rock. Later, I pop through into one of as-of-yet unsubmerged corridors of the fort, suprising a somewhat elderly dwarf. I say to him, "Where is Gwolfski?!". He replies, still shaken, "Gwolfski is nowhere, for he is dead". "No, this cannot be!", I exclaim, "How am I to get revenge on one who is dead?". Then, the sword iself seemed to speak to me, and it said this, "Many things I can cut, and I happen to know that ectoplasm is one of them". "Hmmm... I suppose this shall work.", I said, and walked off. "I think I shall refer to you as 'Rosywander'", said I as I walked away. "you ain't wanting to buy some fish?", called the old dwarf after me. I turned back, and put Rosywander to his throat. "Do know what was wrong with that sentence?, said I. "No", said he, afraid once again. "Ain't means 'am not', and 'you am not' is incorrect grammar", I said as Rosywander sliced through the fool's head.
---------
I wrote this before I read to the end of the thread. I hope that Gwolfski is currently dead, and that Pikachu17 is alive. If I am dead, please PM with the info, and do not re-dwarf me, unless I specifically tell you to.
A Grammar Nazi madman, wonderful. Just what we needed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 10, 2017, 04:11:45 pm
A Grammar Nazi madman, wonderful. Just what we needed.
Do not forget the magical evil telepathic adamantine sword, also known as Rosywander. Oh, by the way, Rosywander is a artifact adamantine luckblade(as in "oh, look, my enemies fell into a hole that happened to be there." " Hey, all of my enemies were hit by lightning." " Oh, a troll appeared and killed all my enemies, then died of a heart attack so it would not attack me."). I didn't know how to reveal all this information in the story post, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 10, 2017, 04:24:01 pm
A Grammar Nazi madman, wonderful. Just what we needed.
Do not forget the magical evil telepathic adamantine sword, also known as Rosywander. Oh, by the way, Rosywander is a artifact adamantine luckblade(as in "oh, look, my enemies fell into a hole that happened to be there." " Hey, all of my enemies were hit by lightning." " Oh, a troll appeared and killed all my enemies, then died of a heart attack so it would not attack me."). I didn't know how to reveal all this information in the story post, though.
Wonderful, a new evil artifact, this one a prime example of both "light is not good" and "good powers, bad people." It also fits for "cursed artifact" in the posesion category. Arc is a trope master. This means he is incredibly well versed in the cliches of stories, mostly because he has found that these tend to be reflected in real life.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 10, 2017, 05:33:33 pm
How comforting is it that most of the bunker is a Temple, for Sprin?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 10, 2017, 05:44:10 pm
How comforting is it that most of the bunker is a Temple, for Sprin?
It isn't a temple anymore, and I find that very comforting.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 10, 2017, 05:55:55 pm
How comforting is it that most of the bunker is a Temple, for Sprin?
It isn't a temple anymore, and I find that very comforting.

religion-ist!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 10, 2017, 06:00:52 pm
How comforting is it that most of the bunker is a Temple, for Sprin?
It isn't a temple anymore, and I find that very comforting.

religion-ist!
Pro-sanity. More specifically, anti-insane-abuser. That is, anything involving damaging you and/or Sprin is seen as good
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on March 10, 2017, 06:59:20 pm
Arx who is after you?

IronTomato. It's in the OP!
God damn, it's almost time? I have not been keeping up with the fort's status at all.

/me reads furiously
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 10, 2017, 07:00:01 pm
Spirits surround me... I am not sure if I am alive or dead. They suddenly surround me, crushing me, drowning me. Wait, I am not being drowned by ghosts, I am in water! I desperately try to swim for the surface. It appears that a ceiling is above me, but I try anyway. I rise up, up, up, and luckily, instead of hitting my head on the ceiling, find myself in a small cave.

I gasp for air, then note the only entrance to the cave appears to be the water I came in on. If I were a Human, this would be impossible to see in, but, luckily, I am a dwarf, and dwarves can see in the dark. There are some boulders piled on one of the sides. I decide to try moving them, hoping that I may discover another exit to this place. As I move one of the boulders, I see glint of light, and am encouraged to move more of the stones. I discover not an exit, but a peculiar sword. strangely, it seems to shimmer in the light, even though there is no light here. As I sit here holding this sword, I remember whose fault it is that I am here.

Gwolfski! He is the one who flooded the fort, dooming many dwarves to their deaths, and forcing me to refuge here. As I remember Gwolfski's folly, the sword glows. I calm down a little, and the sword's light lowers, until it is just a shimmer again. I realize that to gain revenge on Gwolfski, I must get out of here. As I realize this, the sword resumes light, until it is nearly burning my eyes. I feel myself walk to the wall. "But there is no exit here", I think, While my sword swings, and creates one. The rock is hard, but my sword cuts through like mere butter. Where it slices, nothing remains. I smile, and begin to tunnel through the rock.

Later, I pop through into one of as-of-yet unsubmerged corridors of the fort, suprising a somewhat elderly dwarf. I say to him, "Where is Gwolfski?!".

He replies, still shaken, "Gwolfski is nowhere, for he is dead".

"No, this cannot be!", I exclaim, "How am I to get revenge on one who is dead?".

Then, the sword itself seemed to speak to me, and it said this, "Many things I can cut, and I happen to know that ectoplasm is one of them".

"Hmmm... I suppose this shall work.", I said, and walked off. "I think I shall refer to you as 'Rosywander'", said I as I walked away.

"You ain't wanting to buy some fish?", called the old dwarf after me.

I turned back, and put Rosywander to his throat. "Do know what was wrong with that sentence?, said I.

"No", said he, afraid once again.

"Ain't means 'am not', and 'you am not' is incorrect grammar", I said as Rosywander sliced through the fool's head.
---------
I wrote this before I read to the end of the thread. I hope that Gwolfski is currently dead, and that Pikachu17 is alive. If I am dead, please PM with the info, and do not re-dwarf me, unless I specifically tell you to.
This text wall is killing my eyes, so I fixed the spacing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 10, 2017, 09:21:38 pm
How comforting is it that most of the bunker is a Temple, for Sprin?
It isn't a temple anymore, and I find that very comforting.

religion-ist!
Pro-sanity. More specifically, anti-insane-abuser. That is, anything involving damaging you and/or Sprin is seen as good
One of the first things I did was carve that out and begin moving coffins down the stairs.  I intended it to be the public gravesite, but I didn't get the opportunity before trolls appeared.  How easily can those things climb?  Because I know I got the gate closed, and then suddenly there was more death.  Didn't you guys mod them to have the ability to short range teleport?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 11, 2017, 04:23:29 am
There's holes in the roof. I fixed all I could find, but probably missed some.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 11, 2017, 05:30:01 am
So you know the trolls making it in around the fortifications? There's a damned ramp up the outside of the fortifications, leading straight into the inside. I have no idea why the fort isn't swarming with zombies right now. I have corrected this. The ramp, not the zombies.




1st Galena. We're still alive! 13 adults left standing, there's more work than hands by a large margin. Trying to work the priorities. One of the children has gone crazy again, grabbing random stuff to take to a workshop. Keeps them busy and maybe useful, I guess.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 11, 2017, 05:44:29 am
Also some of the bridges that kept us safe burned down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 11, 2017, 08:30:41 am
Well, we've got another ghost. Not that it matters, really!




Since someone's previously pierced the magma sea, I'm starting some operations to generate a safe pool to draw from for magma forges and smelters. Found some accessible tetrahedrite, praise the miners.

Of course, to build a safe magma forge/smelter, we need to have smelted ore and forged parts, so that'll take a little while. Fortunately, we have wood to burn to make the components needed.




Orders are in to have the parts made for the pump for the magma as soon as the furnaces are operational. This way even if it doesn't happen while I'm running things, it'll get done for the next overseer. Hopefully things will be stable enough that the next overseer can get back to searching for hints to lost Necrothreat. Our one solitary miner is doing a good job carving out a large tetrahedrite vein, so we'll be set for a good chunk of coppersmithing.




The child with the strange ideas is still amassing junk. Rocks, some rough gems, some cloth, and some logs. And still going. Crazy stuff, I just hope it ends in something useful.




It's almost Limestone, and so far nothing major has happened. Food stocks are stable and secure, we've got farms rolling again. There's even some limited activity outside because the invaders are blind. One forumite is hunting. A child is playing outside.

We're piling bodies in the fortified area, near the gate. Intimidate our enemies! And also get rid of the stench of rot.




Horrible crunchings come from below! By which I mean Bidno, our local cave dragon, finally cracked the door at the bottom of the stairs. I had the top walled up long ago, though.




OOC or somesuch: Regarding the ghost problems, I found this guy: (http://i.imgur.com/D2DPLA9.png)

Regarding the troll not-a-problem: (http://i.imgur.com/D2cqoBU.png)

And lastly, it's been about 3 months and we're definitely stable and safe. Anyone have tips for killing the 64 zombies outside the walls? We have all of 13 adults.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 11, 2017, 10:05:34 am
Hopefully things will be stable enough that the next overseer can get back to searching for hints to lost Necrothreat.

Oh yeah, forgot that was the initial mission.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 11, 2017, 11:24:27 am
So you know the trolls making it in around the fortifications? There's a damned ramp up the outside of the fortifications, leading straight into the inside. I have no idea why the fort isn't swarming with zombies right now. I have corrected this. The ramp, not the zombies.
Yeah, sorry about that ramp.  I constructed that when I found out the trolls didn't instantly murderize everyone on the surface, so they found finish the building project of mine.  We were already sealed off then, so I didn't give a shit.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 11, 2017, 11:45:17 am
FYI, the lever in my bedroom seals the bunker. Probably should've mentioned it earlier.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 11, 2017, 12:31:48 pm
FYI, the lever in my bedroom seals the bunker. Probably should've mentioned it earlier.
I was thinking, I should rip up all these levers, since I can only guess what half of them do.  That was before I ended up in the bunker of doom, and then I was forced to try and fine a working lever to close the gate. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 11, 2017, 03:30:21 pm
FYI, the lever in my bedroom seals the bunker. Probably should've mentioned it earlier.
I was thinking, I should rip up all these levers, since I can only guess what half of them do.  That was before I ended up in the bunker of doom, and then I was forced to try and fine a working lever to close the gate.

NEVER rip up levers. The time may come when an unlabeled lever will save us all.

Also the levers in the control room in the bunker are labeled. With engravings.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 11, 2017, 08:02:32 pm
FYI, the lever in my bedroom seals the bunker. Probably should've mentioned it earlier.
I was thinking, I should rip up all these levers, since I can only guess what half of them do.  That was before I ended up in the bunker of doom, and then I was forced to try and fine a working lever to close the gate.

NEVER rip up levers. The time may come when an unlabeled lever will save us all.

Also the levers in the control room in the bunker are labeled. With engravings.
And that possibility terrifies me. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 13, 2017, 03:42:45 pm
Main post has been updated and TheFlame52 has been added to the turn list.


I've been wondering about what to do about the extra fluff you fellas like to write, and I think the best decision would be if I incorporated it into the PDF format when it comes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 13, 2017, 03:46:46 pm
Main post has been updated and TheFlame52 has been added to the turn list.


I've been wondering about what to do about the extra fluff you fellas like to write, and I think the best decision would be if I incorporated it into the PDF format when it comes.
Sounds good.  Too much work I think to track down, and it's not excessively critical to the story.  Perhaps if you're following individuals, but yeah.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 14, 2017, 09:24:37 am
Wonderful, a new evil artifact, this one a prime example of both "light is not good" and "good powers, bad people." It also fits for "cursed artifact" in the posesion category. Arc is a trope master. This means he is incredibly well versed in the cliches of stories, mostly because he has found that these tend to be reflected in real life.
Don't forget "Talking Weapon", and "Sealed Evil in a Can".
I've been wondering about what to do about the extra fluff you fellas like to write, and I think the best decision would be if I incorporated it into the PDF format when it comes.
Hey, does Necrothreat III have a PDF?
We're piling bodies in the fortified area, near the gate. Intimidate our enemies! And also get rid of the stench of rot.
You are placing the bodies closer to the necrothreaders?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 14, 2017, 09:31:30 am
Well, I've been back at university for two days, I already hate one of my courses, I have a headache, and if I try to paint while I run DF my PC will melt.

I'll edit updates into this post as slabs are unearthed, as usual.




The next slab is marked "Early autumn".

With scholars here from all over the world, I've heard more stories of the old Necrothreat. Legendary heroes like the Highmax I dreamed of, great leaders like The Flame. In balance, also the crazed forumites like the mad doctor Sprin, who seems to have left his mark even on this fortress.

It's enough to make one feel positively inadequate. I suspect that I will go down in history as having kept things moving and nothing more, no great feats to my name. Perhaps there is something to be done about the risen dead, but I can't say what we could do. Thirteen left alive and none nearly skilled enough to face over sixty unfeeling, undying monsters. My thoughts are more on murderous traps and pitfalls, but I am at a loss as to how to bring it about. Pouring boiling lava over the landscape, whilst tempting, is mechanically challenging and introduces its own problems.

Siege batteries are my first thought, but our technology is so primitive I doubt we would see much success. Somehow our best and brightest are unable to find a way to angle the shots. They say it's something to do with the size of the machines. I'm no engineer. Spears feel more right in my hands than they should, but ask me to think like a mechanic and I'm immediately a mason again.

Traps seem inadequate. Perhaps if smelting operations are brought into operation, vast arrays of silver hammers could be put in place to not merely dismember but annihilate, but with so few hands available I worry it will never be done. Perhaps if I find someone who seems to be hauling and force them to it? I don't know.




The child with the strange ideas is building something. Don't ask me what. She has rocks, gems, cloth, copper, logs... I couldn't even guess at her intentions.

I've assigned a beekeeper to the metallic arts. Armok knows why we have a beekeeper. We have enough problems without adding bees. Bees! Ridiculous. She was hauling rocks around. The boulders do clutter the place, but there are more pressing issues at stake with the armies of Ur at the door. Or are they the armies of Armok? The tales of old the scholars have unearthed sometimes confuse me. Such is scholarship to the laymite.




This slab is as large as the others, despite its short text. The letters are etched slightly more carelessly than usual.

She made a thrice-damned mug. With a picture of a mug on it. I should throw her to the dead.




Operation Hammer of Justice, as I've taken to calling it, is underway. The beekeeper (beekeeper! really) is finally working up the dusty construction sites. I'm not yet sure how precisely how we'll put it all together, but we have everything we need to slay these creatures right here in the fortress with this plan, which is better than anything else I can think of.

The queen still seems to have some delusions of authority. She's trying to ban exports. I'm not sure she's all there any more.




There's a child who is apparently an absolute master poet and musician vomiting on the steps. Apparently trying to pick up equipment. I don't even pretend to understand what happens in this place any more.

The beekeeper is cleaning. You try and try and then this happens. Ugh.




And the forge is built! We need only to get the wood furnace going, and then the metalsmiths can start forging parts for the magma works.

The trolls are still thrashing around behind their walls. Don't the things need to eat? It scares me. I don't know that we'll ever be rid of the creatures.

The beekeeper is collecting copper to try to forge a screw for the pump, but I don't think it's dawned on her that she needs charcoal to fire the forge. Noooot the brightest jewel in the crown.




Well... we've got beasts. Forgotten ones, to be precise. Seek Hosoo Booratpesot about fifty urist straight down. It's an andesite crab, although Armok alone knows what andesite's doing here. This is gneiss, phyllite and marble territory. Apparently it spits? Don't know how I know that. One of the ghosts drifting past said something about an orchestra. Don't think anyone's had any instruments to play, though.

It shouldn't be able to get into the fort. The passage into that cavern is sealed, and the only way I can think it might possibly squeeze through is flight. Which it doesn't have.




It's Sandstone! We're getting close to being able to actually clear up some of the mess and make something reasonable of this fort. The research is important, but I want to leave the fortress in a useable position at the end of my tenure. It's hard without access to the outside. Wood for beds is really what I want, but I dare not send out many. Also we don't have many. Doesn't help.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 14, 2017, 10:09:36 am
Necrothreat III does not have a PDF format yet.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 14, 2017, 10:42:53 am
You are placing the bodies closer to the necrothreaders?

Yes. Because I need to get them out of the fortress and I can't do a proper pit right now. We can bury them as soon as we have enough hands/time to make that possible.




I feel like the dead are edging closer to the fort. I'm going to find some way of confining everyone inside. There's too much scope for this to go horribly wrong, horribly suddenly.




Everyone's confined to the inside of the fortifications. I'm working on closing off the ramp. We should have enough wood for most of our needs hoarded up inside, since we're working on the magma operations. As soon as we find the new pipe section, Ill have the pump built.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 14, 2017, 10:50:41 am
Yes. Because I need to get them out of the fortress and I can't do a proper pit right now. We can bury them as soon as we have enough hands/time to make that possible.
Personally I'd atom smash them so there wouldn't be any bodies to animate, but it is your choice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 14, 2017, 11:24:50 am
The miner is currently doing pretty well at drowning himself in the aquifer. This might go south fast.

Edit: Alright, fixed. We, uh, have a new reservoir. On purpose. Sure.




The miner got a bit overzealous and punched a hole into a higher part of the aquifer. Luckily, we sealed off the room. He got to spend a good while practicing drowning as a reward.

The pump is finally under construction. The beekeeper gets to do it, too! She's having fun hauling huge chunks of copper across most of the fortress. She's going to have to operate it, too. And run the forges, when we have them. We will beat a real job into her if we have to!




I have discovered another beekeeper. They can take shifts.




The other beekeeper burnt himself to death on the magma. That's what you get for trying to make something of someone stupid enough to associate with bees for a living.




That's it for updates for tonight. Some weird, weird DF shenanigans I don't have the energy to deal with. Magma everywhere. I don't even know where the body's gone. O_o
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 14, 2017, 02:32:47 pm
Wonderful, a new evil artifact, this one a prime example of both "light is not good" and "good powers, bad people." It also fits for "cursed artifact" in the posesion category. Arc is a trope master. This means he is incredibly well versed in the cliches of stories, mostly because he has found that these tend to be reflected in real life.
Don't forget "Talking Weapon", and "Sealed Evil in a Can".

Well, a fellow troper, I guess it isn't all bad.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 14, 2017, 04:07:19 pm
Wonderful, a new evil artifact, this one a prime example of both "light is not good" and "good powers, bad people." It also fits for "cursed artifact" in the posesion category. Arc is a trope master. This means he is incredibly well versed in the cliches of stories, mostly because he has found that these tend to be reflected in real life.
Don't forget "Talking Weapon", and "Sealed Evil in a Can".

Well, a fellow troper, I guess it isn't all bad.
[Initiate psychological warfare tactics] (https://www.xkcd.com/609/)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 16, 2017, 01:01:14 pm
forumechs?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 16, 2017, 01:16:34 pm
They aren't really sentient. That would lead to bugs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 16, 2017, 01:19:00 pm
forumechs?
You have no idea how much I love you for this.  :P :P :P

Hm... Let's see.

If we're able to set them up for V, I feel like they should be capable of randomly interacting with workshops and making stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 16, 2017, 02:12:06 pm
forumechs?
You have no idea how much I love you for this.  :P :P :P

Hm... Let's see.

If we're able to set them up for V, I feel like they should be capable of randomly interacting with workshops and making stuff.

If we have a Necrothreat IVS they could be implemented in that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 16, 2017, 02:44:39 pm
Fort isn't in danger of falling any time soon, unless things go horribly wrong somehow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 16, 2017, 04:53:57 pm
Fort isn't in danger of falling any time soon, unless things go horribly wrong somehow.
I thought that this entire thread was the tale of everything going wrong, all one after another, with the caveat that the worst thing that went wrong to the fort is Bay12 forum-goers are running it and preserving it to torture it indefinitely.

Did I make a mistake somewhere?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 18, 2017, 04:42:01 pm
Fort isn't in danger of falling any time soon, unless things go horribly wrong somehow.
YOU IDIOT YOU JINXED IT
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 18, 2017, 04:47:58 pm
Fort isn't in danger of falling any time soon, unless things go horribly wrong somehow.
YOU IDIOT YOU JINXED IT
This is Necrothreat. Jinxed is it's natural/perpetual state of existence. Please refer to my prior post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 18, 2017, 07:23:17 pm
*Arx awaits Tarmon Gai'don
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 18, 2017, 11:07:03 pm
*Arx awaits Tarmon Gai'don
Don't we all?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 19, 2017, 09:16:09 am
*Arx awaits Tarmon Gai'don
Who is "Tarmon Gai'don"?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 19, 2017, 09:43:20 am
*Arx awaits Tarmon Gai'don
Who is "Tarmon Gai'don"?

Something you youngins wouldn't understand. I recommend it isn't googled as it contains massive spoilers as well to a certain popular book series.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 19, 2017, 11:35:17 am
It's a fancy name for The Last Battle from the Wheel of Time series. They really like their fancy names.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 19, 2017, 08:22:06 pm
Ok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 20, 2017, 02:01:36 am
*Arx awaits Tarmon Gai'don

More-or-less. I've been out this weekend, but I'm swimming in free time this afternoon and I'll wrap up a lot then.




Apparently the materials used to construct the pump were damaged by the magma. I'm having the materials for an alternative scheme made up. We'll just crack the magma sea then plug it.




Slow going right now. Lots of things to do, few hands to do them. Halfway on the cracking the magma sea project, just need the floodgate constructed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 21, 2017, 09:57:22 am
Wonderful, a new evil artifact, this one a prime example of both "light is not good" and "good powers, bad people." It also fits for "cursed artifact" in the posesion category. Arc is a trope master. This means he is incredibly well versed in the cliches of stories, mostly because he has found that these tend to be reflected in real life.
Don't forget "Talking Weapon", and "Sealed Evil in a Can".
Question. How is this an example of Light is not Good, and Good Powers, Bad People? Rosywander isn't made of light(so not Light is not Good), and it is quite evil(thus is not a good power).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 21, 2017, 10:34:02 am
It's a fancy name for The Last Battle from the Wheel of Time series.

That's the one where the Calormenes discovered Kalachakra, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 21, 2017, 10:48:50 am
It's a fancy name for The Last Battle from the Wheel of Time series.

That's the one where the Calormenes discovered Kalachakra, right?
No.  Whatever you're referencing, isn't close to what we're referring to.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 21, 2017, 11:35:10 am
Indeed. Tarmon Gaidon = Armageddon in Robert Jordan's Wheel of Time series. It's where The Dragon Reborn confronts the Dark One, and the forces of Light and Shadow meet in an epic battle between good and bad and Mat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 22, 2017, 10:45:52 am
You dust away below the last slab you uncovered, but find only smoothly chiselled stone floor. It seems the records carved on the slabs end here.

As you sigh and straighten your back, an archivist scurries around the corner. They announce that they've pried open the door to an old office and found a book of overseers' logs. Many of them are mundane job records, but one overseer seems to have rambled on.

Those ramblings pick up where the slabs left off. It seems Arx decided the slab ordeal was no longer necessary. Maybe he was tired of it, or maybe he thought he didn't need to hide the logs any more.

You page through the dusty parchment pages...





Digging through the archives in my spare time, I've found some plans referring to a supposed perpetual motion machine. Penned by some possibly crazed forumite named Quill. I don't see how it could work, but Armok alone knows how anything around here makes sense and I'm hardly a mechanist. It would be very useful, though, so I'm laying out some plans. Of course, with our current mitepower shortage I doubt it'll be finished in my lifetime...




I've ordered a lot of the farms left fallow. We have more plump helmets than we know what to do with, and forumites are better used away from the fields.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 22, 2017, 11:07:21 am
just start packing food into barrels and stocking them in every part of the fort.  We can never have too much food.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 22, 2017, 11:38:22 am
just start packing food into barrels and stocking them in every part of the fort.  We can never have too much food.

We have 850 plump helmets. And 12 forumites. Say again?




A child has been possessed by some strange spirit. Maybe one of the ghosts. Maybe a foul spirit sent by the necrothreaders outside? I don't know. They're making something, I know that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 22, 2017, 11:43:16 am
How much beer have we?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 22, 2017, 11:48:30 am
How much beer have we?

Beer? Two units.
Wine? 557 units.




There's brawling in the fort. I'm putting up a whole lot of statues to raise the mood a bit. Hopefully it gets a bit better around here. We're all a little sick of each other.




Ye gods, it's bad enough that the 'doctor' is involved. She's actually a brewer. That's why it's bad she's involved.

Also, people are suspending building the statues now. We're under martial law, by Armok, you may not strike! I swear everyone here is lazy, incompetent, or both.




The scholars are fighting amongst themselves. Keep it academic folks, I know you're studying Ur and Armok's influence but there's a reason we've mainly brought in theoreticians on this job. With this and the possession, I'm starting to get concerned. Is there something moving to try to stop us researching lost Necrothreat? It's worrying.

Even the critters in the caverns are feeling the tension and fighting amongst themselves. How do I know? I don't know. Trust me on this, they are.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 22, 2017, 12:13:26 pm
The weapon was surrounded by light and with the gold color and luck based abilities has a very "good" aura around it, however, it is evil, very evil.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 22, 2017, 12:21:30 pm
The weapon was surrounded by light and with the gold color and luck based abilities has a very "good" aura around it, however, it is evil, very evil.

Regret to inform message fragmented, please resend.




I'm having some new clothes made up with the spare cloth lying around. We'll need some of it for bandages, but most of our stuff is getting quite worn down. It's not helping the mood.

The possessed kid has started working on something. I have no idea what it's going to be, he has a vast assortment of random stuff collected in there.




The queen keeps trying to order people to do things. I have no idea what she think's she's doing. Banned exports? How? Construct things? With what? Besides, everyone is constantly busy anyway. We're actually making progress on the perpetual motion machine! Still no idea if this Quill fellow was raving or not.

Which actually leads me to a disturbing thought. What if dabbling in this sort of the... unorthodox is what's leading to the trouble? It bothers me. Regardless, we're going ahead. You, scholar of the future, at least won't need to suffer through the suspense. Either you know we fell or you're sifting through the old records for interest's sake. Write back and let me know how it ends, won't you? Hah.




I'm told the possessed child has made a phyllite kussad. What in the name of both gods is a kussad? I had to ask one of the scholars to spell it for me.

After having a look, the kussad is a species of horn. Various tubes, but carved of solid rock. Doesn't seem right, but I've mentioned I'm not of an engineering mind.

It's got a picture of some baron from over a century ago taking power somewhere else. The kid's spending too much time with the scholars.




We put one of the ghosts to rest! Finally. Maybe we're getting some of our own back at this spookyness. Full speed ahead on the unholy machines!

The queen is apparently getting wound up. She really went to town on poor Carefulrogue, who's now back in bed. She wants shrines set up to pray to her gods. I guess maybe we can figure it out? It seems reasonable. A little divine intervention would help with this spookyness.




I've declared that people can worship in one of the dining rooms. I think it should be fine. Not sure though, different people have different opinions and all.




The global mod is off to 'beat a criminal'. He didn't say who. I hope that's a bizarre euphemism.

Well, I'm back from chasing him down and it was the war hero Ruthoshiden. Great, now there's a mite in bed, and that takes at least one more off the field to care for him.




Well, the miner is praying in the dining room, so mission partly successful I guess. Unfortunately, we only have a temple to Nekut right now. On the plus side, he's a lot happier for it.

Now he's been meditating on rulership for far, far too long. Where is this going...? I realise I may have made some decisions that seem questionable from the outside, especially with regard to beekeepers, but I think they're for the best. I keep having flashbacks to being... married? to a possessed overseer? With a bone crown? Anyway, even if it's slightly disturbing that I can't actually bring up the details it keeps me on my toes as far as ruling well goes.




Aand OOC/whatever: It's 15th Obsidian, and I got the save at the end of Felsite. So I've got only a little longer to run the fort. Anyone want forumiting or anything in particular done before my turn expires? There are nine mites up for grabs, plus children. Ruthoshiden doesn't count, he's a war hero. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 22, 2017, 02:03:20 pm
What did Ruth-- do to become a hero?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 22, 2017, 02:04:31 pm
Single-handedly fixed the troll problem, having lived through the worst of it outside the bunker. He's the entire reason we're not still stuck inside that tiny box. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 22, 2017, 03:01:29 pm
Single-handedly fixed the troll problem, having lived through the worst of it outside the bunker. He's the entire reason we're not still stuck inside that tiny box. :P
Oh yeah, those guys.  A migrants wave came in the spring and I said "what the hell?  Make yourselves a ramp and finish my construction projects!"  Which, I guess they didn't entirely finish before the dead came.  Oh well.

15th Obsidian, 554
Ow.  I normally don’t associate nobility with packing a hard punch, but apparently they do.  My body -- well, the one I’m conscious of presently -- hurts.  I’ve been confined to bed rest again.  Yippe.  On the bright side, I seemed to pick a good successor.  He’s getting this place back up into tip top shape.  Granted, some of the scholars are losing their minds.  And they call themselves the great intellectuals.

EDIT: there/they're/their mistake.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 23, 2017, 02:11:14 am
I will probably finish my turn this afternoon. As such, anyone who wants forumiting should speak now, or hold their piece until the next player's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 24, 2017, 11:59:32 am
Yes, I would say it's time for you to finish your turn.

Also congratulations to Ruthoshiden for being inducted into the Necrothreat hall of fame! His exploits in the face of doom will not be forgotten.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 24, 2017, 01:02:58 pm
Yes, I would say it's time for you to finish your turn.

Also congratulations to Ruthoshiden for being inducted into the Necrothreat hall of fame! His exploits in the face of doom will not be forgotten.
Congratulations, Rutho!
!!Party time!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 24, 2017, 01:22:28 pm
Granted, some of the scholars are losing there minds.  And they call themselves the great intellectuals.
It's easier to lose some of your mind when you have more of it. Also, 'their', not 'there'. I do have a duty to be a grammar nazi, after all.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 24, 2017, 02:06:01 pm
Granted, some of the scholars are losing there minds.  And they call themselves the great intellectuals.
It's easier to lose some of your mind when you have more of it. Also, 'their', not 'there'. I do have a duty to be a grammar nazi, after all.
I seem to recall I changed it from 'their' to 'there' at some point when I was writing that...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 25, 2017, 06:09:03 am
Sorry guys, real life got in the way. I've got about an hour and a half to play, I might be able to wrap it up now.




We've got another temple going. Some wise-guy named it the Monastery of Ghosts, and the name stuck. Not sure I'm happy about that, but there it is. Hopefully that'll get some of the people who want to pray going a bit better.




Spring has rolled around, and I'm considering a successor.

There's a lot going on that's not useful right now, but I'd rather not cancel because we might need it later. In the mean time, I'm not sure why we need step ladders.




Feels like time is moving slowly. There are a lot of menial chores that need doing, and not so much in the way of excitement. Even the scholars don't seem to be getting much done.




Carefulrogue died of dehydration. I have no idea how, it seemed there was constantly someone hauling water for the injured. Alas.




Udib Ruthoshiden has also succumbed to dehydration. He served well.




I have passed control over to our miner, who claims to be Imic. I hope his memories of previous times are less cloudy and confusing than mine; they may be of use here.

I must write up a formal log elsewhere.




The book ends here. At the beginning of the next is a more formal section in the same handwriting.

Overseer's log, 6th Slate 555.

I am handing over control to Imic.

Items of note: The new bedrooms (F2) must be handled extremely carefully. Any further excavation will release the trolls. There are some trolls in each wing except the bottom wing.

The outer drawbridge is raised, but no others are. There are assorted half-finished projects set up to mostly finish themselves.

Those that will need finishing are:

The safe magma reservoir, which is waiting for a floodgate to be constructed, and will then need the lever linked to the gate. Then the last tile can be channeled out,

The perpetual motion machine needs a carpenter to build the waterwheel, the pump started, and then all that should be needed is to connect the canal to the reservoir and the wheel to the pump. After that it should be extensible pretty easily, just switch off the pump, modify, and restart. The reservoir may need topping up after expansions. Or before them.

Otherwise, I've left some orders up with the manager to keep things ticking over. Good luck, Imic!




Arx's logs seem to end here. The scholars might uncover more later, but with the end of his reign it seems unlikely he'll have kept it up on paper.

Save soon. It's in the process of uploading.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 25, 2017, 10:23:11 am
Here is the save. (http://dffd.bay12games.com/file.php?id=12787)

Imic has been forumited as the miner, since that's what he used to be.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 25, 2017, 10:40:30 am
Main post has been updated. The turn order will continue as it has. Thank you for the entertaining turn, Arx. The war hero Ruth shall not be forgotten. even if you are
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 25, 2017, 11:24:51 pm
Yes, I would say it's time for you to finish your turn.

Also congratulations to Ruthoshiden for being inducted into the Necrothreat hall of fame! His exploits in the face of doom will not be forgotten.
Congratulations, Rutho!
!!Party time!!
Obviously it's a gay party.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 26, 2017, 08:58:32 am
Yes, I would say it's time for you to finish your turn.

Also congratulations to Ruthoshiden for being inducted into the Necrothreat hall of fame! His exploits in the face of doom will not be forgotten.
Congratulations, Rutho!
!!Party time!!
Obviously it's a gay party.
...no.
No, and you're terrible for suggesting as such.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 26, 2017, 03:17:43 pm
So, Forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 26, 2017, 05:12:09 pm
So, Forumechs.
XD
EDIT: they should be able to be liked for their ability to derail threads.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 27, 2017, 11:42:17 am
So, Forumechs.
XD
EDIT: they should be able to be liked for their ability to derail threads.
yes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 27, 2017, 11:48:03 am
That's easy, it's just [PREFSTRING:their ability to derail threads]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 27, 2017, 06:05:16 pm
That's easy, it's just [PREFSTRING:ability to derail threads]
FTFY, otherwise dwarves would like them for 'their their ability to derail threads'.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 27, 2017, 06:20:29 pm
Whoops, thanks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 28, 2017, 09:38:53 am
That's easy, it's just [PREFSTRING:ability to derail threads]
FTFY, otherwise dwarves would like them for 'their their ability to derail threads'.
And you're saying they shouldn't be liked for their their ability to derail threads?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 29, 2017, 02:04:13 am
...so, Imic, how's Necrothreat...? :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 29, 2017, 09:48:10 am
"It is nearly your turn." said Rosywander, my loyal sword.
I said in reply "It is nearly my turn? My turn in what? Did I start playing chess by mail and forgot about it?"
Rosywander asked" Chess by mail? What is chess, and what is it doing through chain-mail?"
I said "Uhhh... I don't where 'chess by mail' came from. But... anyway... What turn of mine is coming up?"
Rosywander: "Your turn in Necrothreat. obviously. Just as soon as Imic is done with his turn. And if we have anything to do with it, it will be done soon."
"Are you suggesting I kill someone who hasn't said or written anything grammatically incorrect?" I said, quite horrified.
Rosywander sighed in exasperation(this is quite difficult for a sword that does not have a mouth)"Fine, we will only kill him if he says something grammatically incorrect".
"That's better. Now, shall we continue hunting butcherers of the English language?" I asked.
"Very well. We shall."
And we returned to battling the evil heretics of grammar.
-----
Anyone who, between now and the end of my turn, misspells word or misplaces grammar, will die during my turn. I know it is not yet my turn, but that does not mean I cannot oppress everyone already.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 29, 2017, 10:02:40 am
Bloody hell please no. We have almost no forumites left right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 29, 2017, 10:14:11 am
Anyone who, between now and the end of my turn, misspells word or misplaces grammar, will die during my turn. I know it is not yet my turn, but that does not mean I cannot oppress everyone already.
This is a terrible idea. You cannot just go around, starting the Grammar Nazi party and having the Forum Holocaust! (this is the only time I will use that term)
It would throw the ley lines completely out of whack!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 29, 2017, 10:19:47 am
Bloody hell please no. We have almost no forumites left right now.
One of my previous ideas was killing everyone except me. Why are you complaining about letting some of them live? And besides, I will not kill people who use correct spelling and grammar.
If everyone uses correct grammar and spelling, I won't kill anyone intentionally.
I won't do quite the same thing to myself, but if 3 grammar or misspelling mistakes of mine are discovered in posts after this, Rosywander will slit my throat.
This is a terrible idea. You cannot just go around, starting the Grammar Nazi party and having the Forum Holocaust! (this is the only time I will use that term)
It would throw the ley lines completely out of whack!
You are not being serious, right? Also, Forum Holocaust sounds like I am trying to kill forums. Incorrect-grammar-user Holocaust would be more accurate.
I wasn't going to start a Grammar Nazi party, but that sounds like a good idea. Anyone want to join?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 29, 2017, 10:19:56 am
Imic has not taken up the responsibility as Overseer of Necrothreat in the allotted time and as such it falls upon Rosywander and his trusty forumite Pikachu17.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 29, 2017, 10:31:25 am
Imic has not taken up the responsibility as Overseer of Necrothreat in the allotted time and as such it falls upon Rosywander and his trusty forumite Pikachu17.
Let the hunt begin! Wait, why do you make it sound Rosywander is controlling me? Rosywander is my friend; he would never betray me, and I'm in complete control!!!!!
----
Who do I need to forummite?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 29, 2017, 10:43:10 am
Bloody hell please no. We have almost no forumites left right now.
One of my previous ideas was killing everyone except me. Why are you complaining about letting some of them live?

Because killing forumites intentionally comes very close to intentionally causing the fort to fall. I guess it's your turn and you can do what you like, but I'd be a bit sad if you started killing forumites more-or-less at random* to add 'flavour', after all the effort I put in to reclaim the fort during my turn.

*Which forumite is named after which forumite is chosen fairly arbitrarily right now; as such, grammar has little to do with who dies.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 29, 2017, 11:08:50 am
Rosywander is my friend; he would never betray me
I fixed that for you; you need to use a semicolon to separate phrases that can be used as individual sentences, not a comma.

EDIT: By the way, would you please get a new forumite for me? His name should be Vladimir "Nox" Golubev (the name - and nickname - of the most awesome XCOM unit that I have ever had), and he should, if at all possible, be the best crossbowmite in the fort.
...is crossbowmite the correct term? I am not quite sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 29, 2017, 11:16:39 am
I really am looking forward to what a bloodthirsty sword and his sidekick can concoct in this fortress. Truly a first for the fort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 29, 2017, 02:06:02 pm
Quote
I won't do quite the same thing to me, but if 3 grammar or misspelling mistakes of mine are discovered in posts after this, Rosywander will slit my throat.
Challenge accepted.
Found the first one:
Who do I need to forumite?
Everyone uses only one m, not two.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 29, 2017, 02:21:57 pm
..and, finally,

Quote
I'm in complete control!!!!!

should end with a single exclamation point. :P

Bonus:

Quote
I won't do quite the same thing to myself, but...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 29, 2017, 03:02:48 pm
Who do I need to forumite?

I need to be forumited, Quill Arcane, male loremaster, if possible I would like knife proficiency.

Also, the English language butchered the Romance Languages and the Germanic Languages.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 29, 2017, 04:13:32 pm
Also, the English language butchered the English language.
I fixed that for you.

EDIT:
Quote
I'm in complete control!!!!!

should end with a single exclamation point. :P
"Terry Pratchett once wrote that the use of multiple exclamation points is a sign of a dangerously unbalanced mind. (http://www.project-apollo.net/mos/mos260.html)" as stated by some webcomic writer named Mark. (Note: The link is to a fairly late part of the comic. It's not all that spoilers without context, and that doesn't matter at all if you never plan on reading the comic, but I just felt that I should mention that.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 29, 2017, 05:09:52 pm
Who do I need to forummite?

Me, please. Either miner or Warforumite.

Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 29, 2017, 05:14:40 pm
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 29, 2017, 10:39:43 pm
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
We still don't understand why you people insist that color needs an extra letter. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 29, 2017, 10:57:31 pm
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
We still don't understand why you people insist that color needs an extra letter.

It's because neither side is willing to speak the true name of Ko-Lore, Dark Lord of Crayons.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 30, 2017, 03:50:48 am
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
We still don't understand why you people insist that color needs an extra letter.

The same dictionaries which enforced the change (in order to build American separateness) also proposed medicin and examin.

So....why do we all insist that medicin needs an extra letter? :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 30, 2017, 07:10:54 am
I'm pretty sure that's what most people who don't have English as their first language have a problem with. A great amount of letters in the English language that simply should be gone in a large number of words.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 30, 2017, 07:47:46 am
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
We still don't understand why you people insist that color needs an extra letter.
"You people"?

...congratulations, SM, you actually tricked someone into thinking that you're British.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 30, 2017, 08:34:04 am
Also, the English language butchered the Romance Languages and the Germanic Languages.

And was, in turn, butchered by the Americans.
I can attest to that. SM will attest to it, and has been doing as such for a while.
We still don't understand why you people insist that color needs an extra letter.
"You people"?

...congratulations, SM, you actually tricked someone into thinking that you're British.
I hoped to phrase that in a way I capture "you people" as those that use British English, and "we" that use American English.  Apparently, I've failed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 30, 2017, 11:29:44 am
I'm pretty sure that's what most people who don't have English as their first language have a problem with. A great amount of letters in the English language that simply should be gone in a large number of words.
Wasn't always like that. Largely came about as a result of 17th century onwards standardisation of the written language, but not spoken.

Could be worse, though. In England, especially the south, they've largely lost rhoticity (in other words, they don't pronounce the "r" in many words. Car becomes Caə (Cah), etc). Strangely, American English often retains rhoticity. Many differences between English and American aren't because of new changes, but because English has changed since Americans first took it up.

I realise I just went on a bit, but I find this stuff interesting :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 30, 2017, 11:52:50 am
Add dictionaries. They should make people uneasily.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 30, 2017, 12:07:53 pm
I'm pretty sure that's what most people who don't have English as their first language have a problem with. A great amount of letters in the English language that simply should be gone in a large number of words.
Wasn't always like that. Largely came about as a result of 17th century onwards standardisation of the written language, but not spoken.

Could be worse, though. In England, especially the south, they've largely lost rhoticity (in other words, they don't pronounce the "r" in many words. Car becomes Caə (Cah), etc). Strangely, American English often retains rhoticity. Many differences between English and American aren't because of new changes, but because English has changed since Americans first took it up.

I realise I just went on a bit, but I find this stuff interesting :P
I seem to recall reading somewhere that Shakespeare didn't sign his name consistently - that is, you could have four genuine Shakespeare signatures and they could each have his name spelled in a different way.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 30, 2017, 03:00:26 pm
Hey Pikachu, before Rosy kills you, can you drop it off at my office? I feel like studying it. I want to figure out what it's magic colors are.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 30, 2017, 03:29:11 pm
I'm pretty sure that's what most people who don't have English as their first language have a problem with. A great amount of letters in the English language that simply should be gone in a large number of words.
Wasn't always like that. Largely came about as a result of 17th century onwards standardisation of the written language, but not spoken.

Could be worse, though. In England, especially the south, they've largely lost rhoticity (in other words, they don't pronounce the "r" in many words. Car becomes Caə (Cah), etc). Strangely, American English often retains rhoticity. Many differences between English and American aren't because of new changes, but because English has changed since Americans first took it up.

I realise I just went on a bit, but I find this stuff interesting :P
I find it interesting when someone can make it simple enough to understand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 31, 2017, 01:42:01 pm
..and, finally,

Quote
I'm in complete control!!!!!
should end with a single exclamation point. :P
It is a reference to Discworld, where five exclamation points denote insanity. As long as I am insane, it is accurate.

Bonus:

Quote
I won't do quite the same thing to myself, but...
I did say "I won't do quite the same thing to myself, but if 3 grammar or misspelling mistakes of mine are discovered in posts after this, Rosywander will slit my throat". Do the words 'after this' mean anything to you?
Rosywander is my friend; he would never betray me
I fixed that for you; you need to use a semicolon to separate phrases that can be used as individual sentences, not a comma.

EDIT: By the way, would you please get a new forumite for me? His name should be Vladimir "Nox" Golubev (the name - and nickname - of the most awesome XCOM unit that I have ever had), and he should, if at all possible, be the best crossbowmite in the fort.
...is crossbowmite the correct term? I am not quite sure.

Oh, dear. One life down. Second life down from spelling forumite 'Forummite'.
Yeah, I can give you the best crossbowman we have. S/He's not that good, though.
I can forumite Smoke Mirrors as Quill Arcane, but he'll not have any knife skill. I don't have any scholars either, so how about I wait on this.
Th4DwArfy:Do want to be a miner, a hammermite, or a macemite? I have one of each.
Add dictionaries. They should make people uneasily.
'uneasily'? Unless the dictionaries are creating people, and having difficulties with it, you just used incorrect grammar. Hope you like death!(although, I may soon join you.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 31, 2017, 01:48:14 pm
Joke's on you. Gwolfski was already executed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 31, 2017, 01:50:17 pm
Hence 'Bonus'. :P

Also, are we killing people?

I can Smoke Mirrors Quill Arcane, but he'll not have any knife skill.

Hope you like death!(although, I may soon join you.)

How's the fort doing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 31, 2017, 01:57:09 pm
Joke's on you. Gwolfski was already executed.
I'm going to forumite him again. Then I'm going to send him to kill the zombie siege. I assume he will die, but he may actually win, which would be awesome.
Hence 'Bonus'. :P

Also, are we killing people?

Hope you like death!(although, I may soon join you.)

How's the fort doing.
I will send grammar misusers to the zombies. I was unable to post the story, on account of having to read the new stuff.
Will post ASAP.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 31, 2017, 02:09:43 pm
9th Slate, 555
Imic chose to give me the title of Overseer!
Of course, I had threatened to slice him lengthwise with Rosywander if he refused, but he could have chosen to be sliced lengthwise.
Since I am now the leader, I shall find out about our situation.
We seem to have adequate food and drink, especially considering our population of 24 including children; 9 excluding children.
We have both dogs, and multiple doge, whatever the plural of them is called.
We have other animals, but none of the other animals have a breeding population.

10th Slate, 555.
One of my first acts as Overseer is to enact legislation for constructing an atom-smasher, to help destroy the piles and piles of raise-able corpses right next to the entrance.

11th Slate, 555.
According to Rosywander, We are being sieged by various forces.
One of the forces is a horde of zombies, and the other is composed of three trolls.
According to reports, down in one of the cavens, a horrifying beast waits...
It is a great crab, composed of andesite. It has three long, spiral horns, and it has a bloated body.
Or, at least that is said. Personally, I do not believe it. After all, great crabs composed of andesite usually have four horns.

15th Slate, 555.
I was talking to Rosywander, when a forumite came up to me, and asked if I was speaking to him.
"No, I was speaking to Rosyander here" I replied. He gazed at me with a rather strange look on his face.
He said, "But... Rosywander is your sword".
I replied, "Yes?... So, Rosywander is my sword. And if you do not mind, I'd like to continue speaking to him"
The forumite continued looking at me strangely, no doubt envious of my awesome sword.
Rosywander said something funny, and I laughed; The forummite walked pretty quickly away after that.

17th Slate, 555.
I was reviewing the trade agreement  with Athel Udist, and I discovered they were willing to pay 206% for crutches. Why do they need crutches so much, nasty pogo accident?
I also was looking at the artifact storeroom. It contains:a wombat bone puzzlebox; a rounded turkey bone helm; a limestone helm;a pecan wood puzzlebox; a phylite mug; and a phylite kussad; but not a partridge in a pear tree.

20th Slate, 555.
The other forummites believe I don't have the power to stop the siege. I will show them. I will show them all. I WILL SHOW THEM ALL!!!!!
Rosywander has whispered to me a way I can halve the opposing forces. I will do it.
I must find the find the grimoire formally owned by someone Rosywander describes as 'Glass's first forummite'.
Using Rosywander's power of extravision, I note that the grimoire is guarded by a male troll, a female troll, and a baby troll. Finally, some decent sword training!(NOTE:I have not yet actually tried fighting the trolls. This is a cliffhanger.)
-----
In 2 days, I have finished 10 days. I have a feeling I might not complete a whole year.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on March 31, 2017, 02:22:18 pm
I personally manage that by running the fort in the background while I write up story. Particularly with so few forumites, things move slowly.

Also I should mention that if you try to kill the trolls everyone will die. They killed almost the entire fort originally.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 31, 2017, 02:29:04 pm
I personally manage that by running the fort in the background while I write up story. Particularly with so few forumites, things move slowly.

Also I should mention that if you try to kill the trolls everyone will die. They killed almost the entire fort originally.
I wield Rosywander. Also, I was going to hole everyone, except Gwolfski, behind a second wall, let the trolls kill gwolfski, then kill the trolls with heat. Unless Gwolfski successfully kills them, which is quite possible.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 31, 2017, 04:11:54 pm
Also I should mention that if you try to kill the trolls everyone will die. They killed almost the entire fort originally.
That was mostly the result of the fact we have no weapons.  I considered digging for adamantine, so we could get some swords to arm us with.  The only problem with that, is that half of this fort is run by crazy madmen, that are being possessed by ghosts, forcing possession, and attempting to threaten others with the souls of other ghosts.  I'm merely trying to stay alive, even if I am possessing people.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on March 31, 2017, 04:56:10 pm
Add dictionaries. They should make people uneasily.
'uneasily'? Unless the dictionaries are creating people, and having difficulties with it, you just used incorrect grammar. Hope you like death!(although, I may soon join you.)

Hah lol Im ded alredy. lel.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 31, 2017, 05:00:03 pm
I must find the find the grimoire formally owned by someone Rosywander describes as 'Glass's first forummite'.
You're looking for Erin Quill's journal?

That sounds dangerous.

Using Rosywander's power of extravision, I note that the grimoire is guarded by a male troll, a female troll, and a baby troll.
Would it be correct to assume that you mean that the entrance to Erin Quill's extradimensional laboratory is guarded by the trolls?

EDIT:
..and, finally,

Quote
I'm in complete control!!!!!
should end with a single exclamation point. :P
It is a reference to Discworld, where five exclamation points denote insanity. As long as I am insane, it is accurate.
I already stated this (although I referred to sir Pratchett himself, not the Diskworld books)
Quote
I'm in complete control!!!!!

should end with a single exclamation point. :P
"Terry Pratchett once wrote that the use of multiple exclamation points is a sign of a dangerously unbalanced mind. (http://www.project-apollo.net/mos/mos260.html)" as stated by some webcomic writer named Mark. (Note: The link is to a fairly late part of the comic. It's not all that spoilers without context, and that doesn't matter at all if you never plan on reading the comic, but I just felt that I should mention that.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: mastahcheese on April 01, 2017, 05:27:42 pm
Posting to remind myself to read this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 01, 2017, 11:48:40 pm
Welcome back, Sir. o7
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 02, 2017, 02:17:05 am
And so a legend stirs from its grave. The reindeer riding cheese maker!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 02, 2017, 07:22:18 am
Woohoo!

READY THE REINSTABLES.

Speaking of, have we any reindeers in fort? If so, they are about to be.... surprised.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 02, 2017, 08:32:04 am
Alas, we do not. A glaring oversight.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 02, 2017, 12:44:14 pm

I can forumite Smoke Mirrors as Quill Arcane, but he'll not have any knife skill. I don't have any scholars either, so how about I wait on this.


Yeah, just wait, I do not need a forumite just yet, wait till a good option arrives.

9th Slate, 555
Imic chose to give me the title of Overseer!
Of course, I had threatened to slice him lengthwise with Rosywander if he refused, but he could have chosen to be sliced lengthwise.
Since I am now the leader, I shall find out about our situation.
We seem to have adequate food and drink, especially considering our population of 24 including children; 9 excluding children.
We have both dogs, and multiple doge, whatever the plural of them is called.
We have other animals, but none of the other animals have a breeding population.

10th Slate, 555.
One of my first acts as Overseer is to enact legislation for constructing an atom-smasher, to help destroy the piles and piles of raise-able corpses right next to the entrance.

11th Slate, 555.
According to Rosywander, We are being sieged by various forces.
One of the forces is a horde of zombies, and the other is composed of three trolls.
According to reports, down in one of the cavens, a horrifying beast waits...
It is a great crab, composed of andesite. It has three long, spiral horns, and it has a bloated body.
Or, at least that is said. Personally, I do not believe it. After all, great crabs composed of andesite usually have four horns.

15th Slate, 555.
I was talking to Rosywander, when a forumite came up to me, and asked if I was speaking to him.
"No, I was speaking to Rosyander here" I replied. He gazed at me with a rather strange look on his face.
He said, "But... Rosywander is your sword".
I replied, "Yes?... So, Rosywander is my sword. And if you do not mind, I'd like to continue speaking to him"
The forumite continued looking at me strangely, no doubt envious of my awesome sword.
Rosywander said something funny, and I laughed; The forummite walked pretty quickly away after that.

17th Slate, 555.
I was reviewing the trade agreement  with Athel Udist, and I discovered they were willing to pay 206% for crutches. Why do they need crutches so much, nasty pogo accident?
I also was looking at the artifact storeroom. It contains:a wombat bone puzzlebox; a rounded turkey bone helm; a limestone helm;a pecan wood puzzlebox; a phylite mug; and a phylite kussad; but not a partridge in a pear tree.

20th Slate, 555.
The other forummites believe I don't have the power to stop the siege. I will show them. I will show them all. I WILL SHOW THEM ALL!!!!!
Rosywander has whispered to me a way I can halve the opposing forces. I will do it.
I must find the find the grimoire formally owned by someone Rosywander describes as 'Glass's first forummite'.
Using Rosywander's power of extravision, I note that the grimoire is guarded by a male troll, a female troll, and a baby troll. Finally, some decent sword training!(NOTE:I have not yet actually tried fighting the trolls. This is a cliffhanger.)
-----
In 2 days, I have finished 10 days. I have a feeling I might not complete a whole year.

You're looking for Erin's workshop, that will end poorly, Erin's ghost and some angry ley-lines are guarding it. Also, DON'T TRY ON THE TURKEY BONE HELMET!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 02, 2017, 12:49:43 pm
Wear the bone crown and greatness will be yours. Nothing will be impossible, both Armok and Ur will bow down to your might.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 02, 2017, 12:57:48 pm
I thought we destroyed that thing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 02, 2017, 01:26:36 pm
I thought we destroyed that thing.
uh, no, we didn't.  I didn't get the chance, since it was:
A) in a tree. 
B) I couldn't just flag it for dumping. 
C) Politicians and Trolls came and gave me a bad day for the rest of my turn. 

At this point, we can only hope some thieves come and carry it off.  It's not a pleasant solution, cause, ya know, it's a extremely dangerous artifact now in the hands of goblins/kobolds/whatever-other-shit-you-guys-put-in-place.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: mastahcheese on April 02, 2017, 01:57:20 pm
whatever-other-shit-you-guys-put-in-place.
Ah, good times.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 02, 2017, 08:00:22 pm
I thought we destroyed that thing.
uh, no, we didn't.  I didn't get the chance, since it was:
A) in a tree. 
B) I couldn't just flag it for dumping. 
C) Politicians and Trolls came and gave me a bad day for the rest of my turn. 

At this point, we can only hope some thieves come and carry it off.  It's not a pleasant solution, cause, ya know, it's a extremely dangerous artifact now in the hands of goblins/kobolds/whatever-other-shit-you-guys-put-in-place.
DRAGONS DA-
*clears throat* Excuse me for a moment.

*screaming is heard in the background*

Alright, I'm calm now.
I just... Private Investigator K. A. Chu is already insane, considering the influence of Rosywander (or Rosywader, I don't recall what the sword is called). They do not - by any means - need that *spits on the ground* wishbone hat.

...
Now all I can do is imagine the sword wearing the crown. Dragons d*** it.

whatever-other-shit-you-guys-put-in-place.
Ah, good times.
I'm sorry sir, but I don't know who you are. Would you mind elucidating your origins and connection to Necrothreat to me?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: mastahcheese on April 02, 2017, 11:45:17 pm
*Shakes cane*
No respect, these days!

Actually, I think the only meaningful contribution I made was coding in the Gamers. (You guys didn't remove those, did you?)

But that was a loooong time ago.

Also, the fascination with reindeer was entirely my fault.

Did I do anything else?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 03, 2017, 07:30:36 am
Actually, I kind of want the talking scabbard to try on the hat. It will probably cause Rosywander and the Crown to fight for dominance. One will probably die and, best case scenario, they both do. Either way, I get to take notes.

Also, if the grimoire is powerful, then Erin and Arc probably enchanted it with guards. I actually thought up four special guards and a metric s*** ton of more mundane magical wards for it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 03, 2017, 07:47:07 am
I just expect the grimoire is full of numbers that nobody understands and is thrown out as junk.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 03, 2017, 08:02:38 am
I just expect the grimoire is full of numbers that nobody understands and is thrown out as junk.
The wonders of theoretical magitech!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 03, 2017, 11:13:56 am
Stick it in the Orchestra's bassoon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 03, 2017, 03:25:02 pm
I just expect the grimoire is full of numbers that nobody understands and is thrown out as junk.
The wonders of theoretical magitech!
A grimoire is a book of spells and incantations. The conotation of grimoire is negative so it usually contains spells of dark magic. It would not contain Erin's math.

Fifth ward to protect the grimoire, all of the oboes on the orchastra must be in tune to open it. Seriously though, I will be writing up the first of the protections, Pika, if you beat it, then wait for me to talk about the second protection before proceeding.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 03, 2017, 04:00:23 pm
all of the oboes on the orchastra must be in tune to open it
Both of them? Great dragons, you are evil.  :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 03, 2017, 05:37:55 pm
all of the oboes on the orchastra must be in tune to open it
Both of them? Great dragons, you are evil.  :P
Such a shame water *cough*Afer*cough*flood*cough* makes it so hard to keep instruments in tune...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 03, 2017, 05:53:40 pm
all of the oboes on the orchastra must be in tune to open it
Both of them? Great dragons, you are evil.  :P
Such a shame water *cough*Afer*cough*flood*cough* makes it so hard to keep instruments in tune...
Especially when said instrument is a woodwind, such as a clarinet, a bassoon, or, y'know, an oboe...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 03, 2017, 06:08:22 pm
all of the oboes on the orchastra must be in tune to open it
Both of them? Great dragons, you are evil.  :P
Such a shame water *cough*Afer*cough*flood*cough* makes it so hard to keep instruments in tune...
Especially when said instrument is a woodwind, such as a clarinet, a bassoon, or, y'know, an oboe...
Yes, it was such a lucky coincidence that lord Afer released a flood soon before Rosywander was found.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 03, 2017, 06:28:13 pm
all of the oboes on the orchastra must be in tune to open it
Both of them? Great dragons, you are evil.  :P
Such a shame water *cough*Afer*cough*flood*cough* makes it so hard to keep instruments in tune...
Especially when said instrument is a woodwind, such as a clarinet, a bassoon, or, y'know, an oboe...
Yes, it was such a lucky coincidence that lord Afer released a flood soon before Rosywander was found.
Yeah the gods blesses/cursed me with the inability to do plumbing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 03, 2017, 06:35:22 pm
Okay, we can probably stop teasing P.I. Chu now. We probably should stop.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 04, 2017, 07:08:44 am
I have only read to page 34. If my character is still alive, can s/he be a Grammar Nazi? If anyone uses incorrect grammar, their death is imminent.

I kind of hope I didn't use bad grammar with the above, but that would be quite ironic, wouldn't it?
Remember when we saw this and just said "Sure, go nuts" back when we thought it would be no problem?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 04, 2017, 07:21:36 am
As lovely as that is, where's my update, Pikachu17? We need moar of Rosywander. (and since I'm already dead, joke's on you)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 04, 2017, 09:23:18 am
As lovely as that is, where's my update, Pikachu17? We need moar of Rosywander. (and since I'm already dead, joke's on you)
That is okay. I already have a forumite picked for your imminent death.(I am currently checking my update for grammatical errors)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 04, 2017, 09:30:39 am
24th Slate, 555.
I found the grimoire. Those trolls were quite easy to kill, though one did tear apart Imic's beard.
After that, Imic seemed to kill it quite slowly. I approve of this.
The grimoire is titled "The Bride of Butterflies". Quite a strange name for a destructive spell, but I suppose it is not as strange as "The Adorable Gates", which is the name of a turkey bone helm.
The grimoire is in a strange language, which I am having some trouble decoding.
I will probably finish decoding it in a few days.

1st Felsite, 555.
I think I have finally finished decoding the grimoire.
Along with some ingredients I will have to scrounge from somewhere, I have to sacrifice a forumite whose first name starts with 'Ap', and ends with 'iks'.
Hmm... Well, this is war, and sacrifices must be made. Even live sacrifices.
A sacrificial altar will be made. The undead must fall.

4th Felsite, 555.
I stand in the middle of a circle of silver, having carefully tuned the oboes; chanting the final words of the spell.
Rosywander glows with the possibilty.
I can feel the power, only potential now, but soon it will rip through the undead.
It will slay many of them. I know this.
Finally, the spell is completed.
A surge of light is created, and soon disappears through the ceiling.
I hear a mighty crash, and know many undead have had their 'un' removed, through holy fire.
(begin singing/humming "we are the champions". Or play it on Youtube.)
I smile, knowing that my fellow forummites will now know my power.

5th Felsite, 555.
A shaking forummite, who introduces himself as Avuz Atisdomas, informs me that some of the scholars were also hit by the power of my spell.
It appears that the spell was even stronger than I had hoped.
I will have to work on weakening it for next time, but it certainly worked.
Rosywander tells me he cannot see any unliving non-caged creatures at the moment.
In the meantime, we will open up to the surface, and grab some things.

6th Felsite, 555.
Well, it seems the spell I used set the whole surface on fire.
Since I do not particularly want to be burned alive in a flaming inferno, we will not go out just yet.
But in the meantime, I will figure out which lever actually controlls when we go outside.

7th Felsite, 555.
      It seems that some previous overseer disliked dirt floors, because most of the floor is made of phyllite blocks. While this may have some purpose, it prevents me from easily blocking off passages.
      Although the moans of the undead have been ended, they have been replaced with the crash of burning, falling trees(49 so far).
I am somewhat sad that I do not have an extinguation spell.
After all, now we do not get the pleasure of knocking down the trees,(;?) with our own axes.
Arx created a masterpiece Slab. The trolls are going to love this.

10th Felsite, 555.
Gwolfski is demanding that I create ballista parts. Demanding me! But I suppose I have a volunteer for the newly completed atom-smasher. :)
Several courage wolf puppies have grown up.

18th Felsite, 555.
The queen tried to make demands of me. DEMANDS. OF. ME!!! I am the wielder of Rosywander, overseer of Necrothreat, slayer of the horde, grammar nazi extraordinaire, and eater of cheese!
Hopefully, the queen will soon realize the errors of her way. If not... I suppose I will have another test subject for the execution chamber.

19th Felsite, 555.
It has just reached my attention that, yesterday, Imic and a mason fought each other.
After fighting, the mason went right back to work removing constructions, and Imic started walking to the hospital. I have no idea what caused them fight each other.
The mason seems to have acquired no new wounds.
When I am informed about what injuries Imic sustained, I will tell you what injuries he sustained.
In other news, Imic is currently holding the corpse of Kikimlenod Thebilning's corpse.

20th Felsite, 555.
The following exchange between me and Rosywander happened today.
Rosywander:"Oh, dear."
Pikachu17:"What?"
Rosywander:"A magma crab has just given birth to a boy."
Pikachu17:"Magma crabs can give birth?"
Rosywander:"Apparently."
Pikachu17:"Let's hope their boosted ranks can't find a way in to the fort."

21st Felsite, 555.
I took a stroll through the new graveyard today. I saw many interesting memorial slabs.
I read that Dumat Edokthedak killed, and was killed by the Taxarz Romanekeg.
There apparently was a forest titan attack in the year 552.
Solor Stagshilsazir was slain by a RPG gamer in 552. Solar was apparently one with hemp.
Do RPG gamers use Rocket Propelled Grenades?

22nd Felsite 555.
I am working on lowering the power of The Bride of Butterflies. It seems that, in order to lower it to safe power, I must use a certain magical helm. Hmm... Have I seen a magical helm before?

25th 555.
I was in the barracks training with Rosywander, when some mite came in, and slowly took out six bolts, and a crossbow.
He walked to the back of the room, then shot all six of our archery targets, right in the bullseye, within 7 seconds.
I didn't even know that it was possible to fire six bolts in 7 seconds.
I asked him his name.
He replied, "My name is Vladimir 'Nox' Golubev".
I then said, "You are the 'Nox' I've been hearing about, then?
He gave me the one of the best death stares of my life, then said, with venom in his voice:"My name is not 'Nox'. It is Vladimir 'Nox' Golubev. Say it right, or you will provide me with some handy target practice."
(Glass:hope you don't mind this, but I could not resist making him require people saying his full name.)

27th Felsite, 555.
I have figured out why the mason beat up Imic.
The mason, Ustuth, is the global moderator, and I forgot to make the mandated stuff. I figured this out after he beat up the doctor.
I will try to complete the other mandates.
In related news, I have chosen to punish Gwolfski for villainously destroying a table.

1st Hematite, 555.
It is now spring.
Rosywander informs me that a goblin chemist, and a forumite scholar have arrived.
Rosywander also informs me that the raging fire is no longer raging, meerly slightly mad.

3st Hematite, 555.
Rosywander tells me that a vile force of darkness has arrived.
Also, along with the scholars, some politicians have arrived.
I don't think they can get in, but I, Th4DwArfY, and Vladimir 'Nox' Golubev will station ourselves by the gates, and make sure that those scholars can't get in.
I would use the same spell as last time, but I am afraid that it might kill us as well.

15th Hematite, 555.
The politicians, and scholars have not yet found a way in.
I am in my study, trying to lower the power of "The Bride of Butterflies".
We discovered the elusive bacontaco men in the caverns.

21st Hematite, 555.
We have finally put some ghosts to proper rest. Of course, I could have just destroyed them with rosywander, but I decided they deserved the blessed sleep.

27th Hematite, 555.
Our carpenter has been possessed, but in the make-an-artifact way, not the kill-every-body way.
Speaking of ghosts, a ghost named Arx has popped up. Wait, don't have a live forumite name Arx?
Strange...

4th Malachite, 555.
The universe is imploding! I must get back to the time machine!(my game had the indecency to crash.)

1st Malachite, 555.
I suddenly felt a shudder. I wonder what caused it. The politicians are outside, so nothing dangerous is inside, right?

6th Malachite, 555.
The possessed carpenter made a cabinet. It menaces with spikes of copper, and features an image of the artifact kussad.
It will look good in my room.

10th Malachite, 555.
Imic has been found dead. Autopsies are ongoing, though the doctor is dabbling in autopsies...

12th Malachite, 555.
The autopsy has been completed. According to the doctor, Imic died of dehydration.

Comments
Th4DwArfY: I have forumited you as a battle-miner, which means both of your requirements have been filled, even though only one needed to be filled.

Smoke Mirrors:We do not currently have any name-able scholars, nor do we have knife-users. Do you want to wait for a scholar, or be forumited now?
Also, did you know Quill Arcane was already created, and died already?

Glass:Do you mind that I have "Vladimir 'Nox' Golubev" be very insistent that his full name be used, and that no shortened version of his name be used?

Apiks:How many extra days have I gotten?
To elaborate:Rule 10 says "Every medium (three paragraphs) to large (above three paragraphs) update will net you an extra day to finish your turn".
What do you mean by "update"? Do you mean post, or one day's entry in the journal?
How many extra days have I  :-[   choose...
my...
   own...
paragraphs?
If yes to the first, could I please spread what I've already posted out a bit, then tell me how many extra days I get from that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 04, 2017, 10:25:51 am
Are we still being grammar NAZIs?

story
Spoiler (click to show/hide)
Comments
Spoiler (click to show/hide)

I make that eight, not counting instances of colons not followed by spaces. :P



Good update, though! Don't question my ghost. He just wants to chill.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 04, 2017, 10:28:03 am
Hey, the politicians are back. They're fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 04, 2017, 10:42:53 am
Are we still being grammar NAZIs?
I make that eight, not counting instances of colons not followed by spaces. :P
Uh... I kinda need to actually know what they are.
Good thing I already had plans in the event of my death.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 04, 2017, 10:57:11 am
Nox being like that is okay, although I imagine that he does that more to mess with people than any real insistence. Friends get to call him Vlad, or Nox.

Mind you, he's not a particularly social person.

Are we still being grammar NAZIs?

story
Spoiler (click to show/hide)
Comments
Spoiler (click to show/hide)

I make that eight, not counting instances of colons not followed by spaces. :P



Good update, though! Don't question my ghost. He just wants to chill.
Eight? At most, we have three or four. Don't just pull numbers out of the ether without explaining them.

That said, three was the minimum required errors for suicide.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 04, 2017, 11:01:27 am
I was dead. Can't kill me screw you. I'll murder the impostor in ghost form.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 04, 2017, 11:02:02 am
"Solor Stagshilsazir ws slain by a RPG gamer in 552. Solar was apparently one with hemp."

Well, I guess it's time pikachu went to the execution block.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 04, 2017, 11:18:33 am
How exactly did the surface catch on fire?  And who was killed, and what-did-you-do?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 04, 2017, 11:43:55 am
Pikachu17, you have until the end of the 8th of April right now. The rule about writing is per posts only (I will update the main post to make it more clear), reason being so that it can encourage the overseer to post more regular chunks of updates instead of one big one after long stretches of time not posting anything.

Also could you get rid of the spoiler for the story? It doesn't fit with previous journal entries which I imagine may make it confusing for new readers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 04, 2017, 12:00:36 pm
Are we still being grammar NAZIs?
I make that eight, not counting instances of colons not followed by spaces. :P
Uh... I kinda need to actually know what they are.
Good thing I already had plans in the event of my death.

I bolded them, it's not super obvious, sorry. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 04, 2017, 02:55:17 pm
story
Spoiler (click to show/hide)
Comments
Spoiler (click to show/hide)

I would like to wait. Also, I knew already.

HEY, YOU DIDN'T FIGHT THE DEMON OR ANY OF THE OTHER WARDS! I TOLD YOU NOT TO PROCEED UNTIL I POSTED ABOUT THEM!

EDIT: Ok calmer now. Pikachu, please dont just ignore my story ideas, it angers me. I write for a reason. Now lord Afer is mad at you so he isn't going to help put out the fires. But seriously, you didn't even tune the oboes. Glass and I had a cool idea and I was going to post tonight. I understand we can't just go back, but from now on, don't ignore story ideas, modify them, but don't ignore them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 05, 2017, 05:42:45 am
I'm going to speak frankly for myself. If there's general disagreement with me, then I will accept that, but this has been bothering me.

The reason people ignore your story is twofold:

1. The conventional way community forts run is that non-players writing fluff work around what the player posts. This is because a big part of the fun of DF is that the player doesn't have absolute control. If you desperately want to see a particular story thing happen, ask politely, bearing in mind that what happens on their turn is their prerogative, or you take a turn yourself.

Demanding that the player write your fluff into their turn, even if it inconveniences them, is just straight up rude. They're finding time to do something they enjoy, and you're telling them you want them to do something you enjoy instead. Be considerate, please.

2. 99% of the stuff you guys have written makes little sense in-game or is entirely divorced from what's actually happening/present in-fort. This apparently doesn't bother you. I intentionally wrote hooks for you guys into my story posts (the perpetual motion machine? Quill's journal?) that made sense in-game, and you either didn't read the post or ignored them.

At least offer others the things you demand of them. If you want them to respect your fluff, you'd better respect their fluff. That's more-or-less the foundation story heavy succession games are built on.

Rant off. Like I said, if I'm the only one that feels this way I shall suck it up and just enjoy the fort, but I felt it needed to be said.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 05, 2017, 06:02:16 am
That's fair. I can promise you, I don't have much issue with our stuff not really being payed attention to by the overseers; as you said, it's completely divorced from the game's reality. The fact that the Forumechs got anywhere near the amount of traction that they got was amazing. SM can just be something of a sore loser sometimes. :-/

I hadn't really noticed that those were supposed to be hooks though. Just because we wrote the occasional journal for our characters (long ones, yes, but not actually that many) doesn't mean that those things that we described were all that they'd done. I was just thinking that they were things that fit in with the established personalities.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 05, 2017, 06:07:35 am
I'm going to speak frankly for myself. If there's general disagreement with me, then I will accept that, but this has been bothering me.

The reason people ignore your story is twofold:

1. The conventional way community forts run is that non-players writing fluff work around what the player posts. This is because a big part of the fun of DF is that the player doesn't have absolute control. If you desperately want to see a particular story thing happen, ask politely, bearing in mind that what happens on their turn is their prerogative, or you take a turn yourself.

Demanding that the player write your fluff into their turn, even if it inconveniences them, is just straight up rude. They're finding time to do something they enjoy, and you're telling them you want them to do something you enjoy instead. Be considerate, please.

2. 99% of the stuff you guys have written makes little sense in-game or is entirely divorced from what's actually happening/present in-fort. This apparently doesn't bother you. I intentionally wrote hooks for you guys into my story posts (the perpetual motion machine? Quill's journal?) that made sense in-game, and you either didn't read the post or ignored them.

At least offer others the things you demand of them. If you want them to respect your fluff, you'd better respect their fluff. That's more-or-less the foundation story heavy succession games are built on.

Rant off. Like I said, if I'm the only one that feels this way I shall suck it up and just enjoy the fort, but I felt it needed to be said.
I wanted him to at least write in something about tuning the oboes. It would have taken five seconds. It didn't even need to happen in game.

EDIT: When have I not respected others fluff, I play off other peoples stories if its something Arc can be involved in. Most of the stuff since I came in has been private stuff, stuff only for their character. The grimoire was different. It was a tome of dark magic that belonged to Erin, you don't think that Arc would have at least seen it? Plus, I spent a lot of time, and got a crash course on new magic stuff from Glass, thinking up and writing up the wards.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 05, 2017, 07:54:53 am
Send a great doom on pikachu. Delay in magic happens perhaps?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 05, 2017, 10:01:28 am
I would like to wait. Also, I knew already.

HEY, YOU DIDN'T FIGHT THE DEMON OR ANY OF THE OTHER WARDS! I TOLD YOU NOT TO PROCEED UNTIL I POSTED ABOUT THEM!

EDIT: Ok calmer now. Pikachu, please dont just ignore my story ideas, it angers me. I write for a reason. Now lord Afer is mad at you so he isn't going to help put out the fires. But seriously, you didn't even tune the oboes. Glass and I had a cool idea and I was going to post tonight. I understand we can't just go back, but from now on, don't ignore story ideas, modify them, but don't ignore them.
Oh. Sorry. I was just skimming the posts so I could update, and I must've missed it. Or forgot about it. Sorry.
Quote
Fifth ward to protect the grimoire, all of the oboes on the orchastra must be in tune to open it. Seriously though, I will be writing up the first of the protections, Pika, if you beat it, then wait for me to talk about the second protection before proceeding.
Sorry. I could re-write that part of my story. Also, spoiler alert[spoiler]I am going to be killed by Rosywander, then I am going to be resurrected as Ganondwarf. You could become my chief wizzrobe/evil advisor. You could even be the one to resurrect Ganondwarf. Your character doesn't seem to evil though, so a moblin would probably have to force you.[spoiler] Apiks, do you mind If I take some more days to collaborate with Smoke Mirrors?
Are we still being grammar NAZIs?
I make that eight, not counting instances of colons not followed by spaces. :P
Let me just look at the bolded. What's wrong with this?
What's wrong with this? Is it that I didn't put a space in between 'treess' and '(4'?
Okay, I misspelled it. But what is the correct way to spell it?
because I wasn't sure if it is was a comma, or semicolon, and I did not want to die. That did not work out.
What is wrong with this?
I knew I misspelled it. Too bad I wasn't near a dictionary.
I didn't capitalize it. Oh, well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 05, 2017, 10:55:15 am
You may gain a few additional days in order to collaborate with Smoke Mirrors if you so wish but there better be something to show at the end (likely story-wise.)


Regarding Glass and Smoke Mirror's fluff, due to the convoluted manner in which they are written, often breaking the fourth wall, its likely some of them will not make it to the PDF format (the roleplaying we did will for example not) and whether an overseer decides to acknowledge them is fully up to him. This includes what to do with said fluff. If an overseer decides to forgo some aspect of the story still not showcased in a proper manner (read as "not written in a confusing manner") for his own reasons then it's up to the overseer.



Of course since most of the issues are a result of the fluff not being centralized in a proper manner, often just minor additions in otherwise OOC posts and can be solved simply by incorporating continuity into the fluff in the form of actual story (kinda like how I wrote Glass during my turn and Th4DwArfY1's ending.) Nitpicking about somebody not paying attention to everything written in the thread is just silly. People forget, skim or even skip things often and if somebody is ignored, it's likely not intentional.

I would appreciate it if this did not devolve into a long-winded argument and instead remain as an official answer in the minds of people for future.


Spoiler: Pikachu17 (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 05, 2017, 10:59:38 am
Is it wrong to not have a space between a letter and a parenthesis?
Yes.

Spoiler (click to show/hide)
I know SM, and I can essentially guarantee that any deal you guys make for his resurrection will involve binding magics that will prevent you from deliberately doing bad stuff, and that he definately wouldn't accept being your advisor without him feeling that he can keep you from doing bad stuff.

Unless, of course, I'm dead wrong, in which case I have no control over what he does with his characters.
Which I don't.
Only idea inputs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 05, 2017, 11:02:38 am
Spoiler: Pikachu17 (click to show/hide)
I did change the post. I just had difficulty refinding the post so I could quote it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 05, 2017, 11:05:25 am
Is it wrong to not have a space between a letter and a parenthesis?
Yes.

I know SM, and I can essentially guarantee that any deal you guys make for his resurrection will involve binding magics that will prevent you from deliberately doing bad stuff, and that he definately wouldn't accept being your advisor without him feeling that he can keep you from doing bad stuff.

Unless, of course, I'm dead wrong, in which case I have no control over what he does with his characters.
Which I don't.
Only idea inputs.
[/quote]Maybe quill makes a spell intended to make properly-seasoned caramelized popcorn appear, but it actually resurrects me? Or Rosywander could pick him as its new host? Rosywander could decide, well, I kinda miss Pikachu17, maybe I should make Quill resurrect him.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 05, 2017, 11:28:51 am
'story' should have been 'Story', as the first word of a sentence.
There should be a space before parentheses, yes.
'Extinguation' should be 'extinguishing'. 'Extinguate' is not a word.
I think 'I am the wielder of Rosywander' was actually you bolding it. I didn't see any instances of pre-existing bolding, my mistake.

Bonus point:

Quote
Wait, don't have a live forumite name Arx?

Bonus turbo-descriptivist point:

Quote
Is it wrong to not have a space

This is a split infinitive; it should be 'not to have'.



But I'm just messing with you. I personally really don't mind if people make minor slips of grammar, but I couldn't help but take it as a challenge when you laid down the grammar law like that. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 05, 2017, 02:35:16 pm
I would like to wait. Also, I knew already.

HEY, YOU DIDN'T FIGHT THE DEMON OR ANY OF THE OTHER WARDS! I TOLD YOU NOT TO PROCEED UNTIL I POSTED ABOUT THEM!

EDIT: Ok calmer now. Pikachu, please dont just ignore my story ideas, it angers me. I write for a reason. Now lord Afer is mad at you so he isn't going to help put out the fires. But seriously, you didn't even tune the oboes. Glass and I had a cool idea and I was going to post tonight. I understand we can't just go back, but from now on, don't ignore story ideas, modify them, but don't ignore them.
Oh. Sorry. I was just skimming the posts so I could update, and I must've missed it. Or forgot about it. Sorry.
Quote
Fifth ward to protect the grimoire, all of the oboes on the orchastra must be in tune to open it. Seriously though, I will be writing up the first of the protections, Pika, if you beat it, then wait for me to talk about the second protection before proceeding.
Sorry. I could re-write that part of my story. Also, spoiler alert[spoiler]I am going to be killed by Rosywander, then I am going to be resurrected as Ganondwarf. You could become my chief wizzrobe/evil advisor. You could even be the one to resurrect Ganondwarf. Your character doesn't seem to evil though, so a moblin would probably have to force you.[spoiler] Apiks, do you mind If I take some more days to collaborate with Smoke Mirrors?
Are we still being grammar NAZIs?
I make that eight, not counting instances of colons not followed by spaces. :P
Let me just look at the bolded.
  • story
What's wrong with this?
  • falling trees(49 so far).
What's wrong with this? Is it that I didn't put a space in between 'treess' and '(4'?
  • extinguation
Okay, I misspelled it. But what is the correct way to spell it?
  • ,(;?)
because I wasn't sure if it is was a comma, or semicolon, and I did not want to die. That did not work out.
  • I am the wielder of Rosywander,
What is wrong with this?
  • meerly
I knew I misspelled it. Too bad I wasn't near a dictionary.
  • rosywander
I didn't capitalize it. Oh, well.
  • !(
    • Is it wrong to not have a space between a letter and a parenthesis?
    4 errors I accept so far. I am so dead.

It's ok, I'm calmer now and I understand that it was silly and childish. I was thinking about it being a overly protected fake anyway, maybe Rosywander is just smarter than Arc gave him credit for. Anyway, we'll have to see about Ganondwarf, but I do enjoy some Legend of Zelda.

I'm thinking Majora's Mask, or maybe the Wizzrobe ring (Hyrule Warriors.) Don't combine the two though, Majora's Mask Wizzrobes look incredibly stupid.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 05, 2017, 03:00:46 pm
Pikachu, did you want to be ruthlessly murdered this turn?  Handing us a challenge like this is a helluva way to guarantee it -- there is a little grammar Nazi in us all...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 05, 2017, 03:05:17 pm
Hail Grammar! *salutes*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 05, 2017, 03:22:50 pm
How come I'm not on the turn list? I don't recall ever having been told it was my turn and I know I was there before >_>
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 05, 2017, 03:36:34 pm
How come I'm not on the turn list? I don't recall ever having been told it was my turn and I know I was there before >_>
You don't appear to be in the list. 

Speaking of which, may I sign up for a second turn.  If we get that far, cause I'm really not sure we will.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 05, 2017, 06:49:31 pm
How come I'm not on the turn list? I don't recall ever having been told it was my turn and I know I was there before >_>
You don't appear to be in the list. 
I am aware of that, I'm trying to say that I was at some point.

Arx who is after you?
IronTomato. It's in the OP!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 05, 2017, 10:33:18 pm
This has me confused as well. You've never clearly stated your intentions to take part in the fortress in this thread or on a private message, yet you were added to the turn list according to Arx's post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 06, 2017, 11:31:39 am
It's fate the Orchestra
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 06, 2017, 02:05:49 pm
Well, bollocks.

Sign me up for a turn please :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 06, 2017, 02:13:47 pm
(http://i.imgur.com/PBTAaT5.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 06, 2017, 04:47:50 pm
Strangely appropriate..... I begin to think Enemy Post sabotaged IronTomato's turn post through the use of liberal time travelling.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 06, 2017, 06:47:16 pm
I blame the Mandela Effect.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 06, 2017, 07:45:27 pm
Did we ever clear the forumechs out of the dining hall? 
Irontomato got them after EP did something, right?
Yeah, I fixed the durability bug.

Why are people talking about time travel all of a sudden? I don't know anything about that.
This is- this-
What? Just... The heck is this?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 06, 2017, 08:14:51 pm
It's nothing, don't look at it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 06, 2017, 08:43:18 pm
I want those Forumechs back in the dining hall, dragons-damnit! I put them in there for story purposes!

EDIT:
Why are the hippies just dying? Shouldn't they be producing larva?
The aggression issue's a known bug. Try replacing the current facehugger caste with this.

Code: [Select]
[CASTE:FACEHUGGER]
[CASTE_NAME:facehugger:facehuggers:xenomorph]
[POP_RATIO:100]
[DESCRIPTION:<Alien> A crawling alien parasite resembling a pair of hands crossed with a spider.]
[BODY:SPIDER:2LUNGS:HEART:BRAIN:EPPROBOSCIS:EPXENOTAIL][CASTE_TILE:'f'][CASTE_COLOR:6:0:1] [BODY_SIZE:0:0:30000]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:MUSCLE:BONE:CARTILAGE]
[STANCE_CLIMBER]
[NATURAL_SKILL:WRESTLING:15]

[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen chestburster embryo]
[STATE_ADJ:ALL_SOLID:frozen chestburster embryo]
[STATE_NAME:LIQUID:chestburster embryo]
[STATE_ADJ:LIQUID:chestburster embryo]
[STATE_NAME:GAS:boiling chestburster embryo]
[STATE_ADJ:GAS:boiling chestburster embryo]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:chestburster implantation]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:START:5:PEAK:10:END:20]

[ATTACK:STING:BODYPART:BY_TOKEN:XENOTAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:5]
        [ATTACK_FLAG_CANLATCH]
        [ATTACK_FLAG_WITH]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_TOKEN:PROBOSCIS]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:implant:implants]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:15000]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:10:10]
[ATTACK_PRIORITY:SECOND]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]


[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:453:302:151:1900:2900] 58 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:skin:SINGULAR]
Dragons damnit, EP.

EDIT2:
Glabru.
Glabru.
Glabru.
Quote
Glabru.
Glabru.
Glabru.
Glabru.
Glabru.
Glabru.
Erin's Schrodinger's time machine was a confidential project! Stop gla touching it!

EDIT3:
I finally got the JFK politician working, we can add it in the next Necrothreat.

Spoiler (click to show/hide)
Um. Ok?
I won't have the time machine until 3062. What I do tomorrow is not going to be the problem.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 06, 2017, 09:19:13 pm
If you didn't want me messing with it, maybe you shouldn't leave the keys in it tomorrow.

Oh, it will be. I'm so sorry.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 07, 2017, 06:14:27 am
Congrats, you made this conversation impossible to follow without a time machine.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 07, 2017, 06:57:52 am
Congrats, you made this conversation impossible to follow without a time machine.
I tried, SM. I tried to follow it.
It was like trying to work through one of Red Mage's plans.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 07, 2017, 10:03:59 am
Congrats, you made this conversation impossible to follow without a time machine.
I tried, SM. I tried to follow it.
It was like trying to work through one of Red Mage's plans.
In general, this fort is near impossible to follow, so magical nonexistant machines/vodoo devices don't help or make it easier.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 07, 2017, 01:41:03 pm
13th Malachite, 555.
I have re-discovered The Adorable Gates, which, as a artifact helm, might be useful for lowering The Bride of Butterflies's power to a safe threshhold.
I will spend some time with it, attempting to lower the spell's power.

14th Malachite, 555.
Imic's ghost has been put to rest.
Our poor lolcat is badly distracted.

23rd Malachite, 555.
Well, that was unpleasant. I went to my room, attempting to get a short nap, when I discovered a rotting corpse on my bed. The corpse was smaller than most, so I assume it was a child. I have sent it to coroner.
I expect to get the autopsy results in a few days.

26th Malachite, 555.
The coroner, although it was difficult with the rot,  belives that the child died of simple dehydration.
Our queen is demanding a dress, possibly for some kind of ball. I will have one made.
I thought the politicians were all bad, but their fundraisers are really cleaning cleaning up the raven population.

1st Galena, 555.
I have spent more and more time with The Adorable Gates, attempting to lower the power of the mighty fire spell. Rosywander seems somewhat indignant about it.
Pikachu17:"Are you jealous of The Adorable Gates?"
Rosywander:"Me, jealous of that sorry excuse of an artifact? Why should I be? It doesn't even glow. It is hardly an artifact at all.."

10th Galena, 555.
I find myself drawn to The Adorable Gates, but I know not why.
Rosywander accused me of cheating on him with another cursed artifact.
I replied, "Wait... 'another cursed artifact'?"
Rosywander then said, "I-I mean 'a cute artifact. After all, I am a non-cursed artifact. And I am angered that you would even think of a different artifact! Is not my magic powerful enough for you?"
Pikachu17:"Okay, first; you make this sound like a gay couple. Second, I am not cheating on you. I don't think The Adorable Gates is even a sentient artifact.
Rosywander:"It is a sentient artifact. Put it on, and banish all friendship with me."

17th Galena, 555.
Ha ha ha. Silly little thing Roswander was. He called this helm "hardly an artifact at all". He was wrong. The Adorable Gates is mighty. MIGHTY!!!!! *boulder explodes* SEE!!!!! SEE!!!! SEE ITS POWER!!!!! ROSYWANDER, I DON'T NEED YOU ANYMORE, I'VE GOT A MUCH MORE POWERFUL ARTIFACT NOW!!!!! HA HA HA!!!!!

the writing does not continue in Pikachu17's script. However, there is a note after this, saying the following.
Pikachu17's corpse was found, with its throat cut; Rosywander slick with blood. We sealed Rosywander behind a thick stone wall.
-Vladimir 'Nox' Golubev

Comments
Smoke mirrors:I have just written my death. Could you write the circumstances of my resurrection by Monday? I will post the rest of my turn on Tuesday, and upload the save.
Everyone:I was fully aware that putting down the grammar law would turn everyone into grammar nazis. I intentionally turned everyone into grammar nazis. I intentionally did some of the grammar mistakes (though I also did some unintentional ones).
In other news, Rosywander has not been destroyed. Anyone could find, and claim it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 07, 2017, 01:50:07 pm
Yesss, let the power flow through you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 07, 2017, 02:36:50 pm
You know what, give me a turn. If the game makes it to me I'll rip the roleplayers a new one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 07, 2017, 03:23:00 pm
You know what, give me a turn. If the game makes it to me I'll rip the roleplayers a new one.

Hey, that's mean. Role play is the only thing to do while you wait for new posts from the person playing.

13th Malachite, 555.
I have re-discovered The Adorable Gates, which, as a artifact helm, might be useful for lowering The Bride of Butterflies's power to a safe threshhold.
I will spend some time with it, attempting to lower the spell's power.

14th Malachite, 555.
Imic's ghost has been put to rest.
Our poor lolcat is badly distracted.

23rd Malachite, 555.
Well, that was unpleasant. I went to my room, attempting to get a short nap, when I discovered a rotting corpse on my bed. The corpse was smaller than most, so I assume it was a child. I have sent it to coroner.
I expect to get the autopsy results in a few days.

26th Malachite, 555.
The coroner, although it was difficult with the rot,  belives that the child died of simple dehydration.
Our queen is demanding a dress, possibly for some kind of ball. I will have one made.
I thought the politicians were all bad, but their fundraisers are really cleaning cleaning up the raven population.

1st Galena, 555.
I have spent more and more time with The Adorable Gates, attempting to lower the power of the mighty fire spell. Rosywander seems somewhat indignant about it.
Pikachu17:"Are you jealous of The Adorable Gates?"
Rosywander:"Me, jealous of that sorry excuse of an artifact? Why should I be? It doesn't even glow. It is hardly an artifact at all.."

10th Galena, 555.
I find myself drawn to The Adorable Gates, but I know not why.
Rosywander accused me of cheating on him with another cursed artifact.
I replied, "Wait... 'another cursed artifact'?"
Rosywander then said, "I-I mean 'a cute artifact. After all, I am a non-cursed artifact. And I am angered that you would even think of a different artifact! Is not my magic powerful enough for you?"
Pikachu17:"Okay, first; you make this sound like a gay couple. Second, I am not cheating on you. I don't think The Adorable Gates is even a sentient artifact.
Rosywander:"It is a sentient artifact. Put it on, and banish all friendship with me."

17th Galena, 555.
Ha ha ha. Silly little thing Roswander was. He called this helm "hardly an artifact at all". He was wrong. The Adorable Gates is mighty. MIGHTY!!!!! *boulder explodes* SEE!!!!! SEE!!!! SEE ITS POWER!!!!! ROSYWANDER, I DON'T NEED YOU ANYMORE, I'VE GOT A MUCH MORE POWERFUL ARTIFACT NOW!!!!! HA HA HA!!!!!

the writing does not continue in Pikachu17's script. However, there is a note after this, saying the following.
Pikachu17's corpse was found, with its throat cut; Rosywander slick with blood. We sealed Rosywander behind a thick stone wall.
-Vladimir 'Nox' Golubev

Comments
Smoke mirrors:I have just written my death. Could you write the circumstances of my resurrection by Monday? I will post the rest of my turn on Tuesday, and upload the save.
Everyone:I was fully aware that putting down the grammar law would turn everyone into grammar nazis. I intentionally turned everyone into grammar nazis. I intentionally did some of the grammar mistakes (though I also did some unintentional ones).
In other news, Rosywander has not been destroyed. Anyone could find, and claim it.

I'll try my best. Now I have to think of how Arc would get the ring.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 07, 2017, 03:42:28 pm
Um... What ring? A ring of resurrection? A ring of binding? A ring of power? While trying to bind Ganondwarf to make him not evil is okay, it should fail. I'm writing the rest of my turn without seeing your post, so please don't make something that I should have to know in order to write the update. I will probably not see any replies after this, at least until Sunday, probably not until Tuesday itself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 07, 2017, 05:21:22 pm
Um... What ring? A ring of resurrection? A ring of binding? A ring of power? While trying to bind Ganondwarf to make him not evil is okay, it should fail. I'm writing the rest of my turn without seeing your post, so please don't make something that I should have to know in order to write the update. I will probably not see any replies after this, at least until Sunday, probably not until Tuesday itself.

The wizzrobe ring from Hyrule Warriors.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 08, 2017, 03:08:27 am
You know what, give me a turn. If the game makes it to me I'll rip the roleplayers a new one.

You already were in the turnlist. You must've requested one before.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 08, 2017, 04:10:47 am
We had a discussion about that a page ago.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 08, 2017, 04:15:38 am
We had a discussion about that a page ago.

Sorry, the only thing my eyes see are the one true timeline.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 08, 2017, 05:32:43 am
If you didn't want me messing with it, maybe you shouldn't leave the keys in it tomorrow.

Oh, it will be. I'm so sorry.
I took a couple math tests and went back up to my hotel room to play RTD games. Nothing disastrous has happened.
You are clearly mistaken.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 08, 2017, 12:23:13 pm
It's as I feared then.

On an unrelated note, I was thinking that we should give great white sharks [FREQUENCY:100] next time to insure there's some in the water.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 08, 2017, 09:56:56 pm
Hey, did anyone else notice that while 80 was the newest page, EP copied Glass's sig text, but he changed it back after that?

Also, forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 08, 2017, 10:11:02 pm
Hey, did anyone else notice that while 80 was the newest page, EP copied Glass's sig text, but he changed it back after that?

Also, forumechs.

That didn't happen.

Ah, them. What castes should they have? Also, what if they were like animal people, able to wander the world and join civilizations on their own?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 09, 2017, 09:36:31 pm
Arc stood at the mirror and placed his hand upon it. He chanted quietly in a language few forumites will ever be able to understand and the mirror glowed blue. “Hello Arc” said a voice filled with so much power, Arc could feel the mirror shake under his palm, even though the speaker was at least nine plains away. “My liege” replied Arc timidly “not to question your judgement, but is this truly the best way to achieve our goal.” “Arc” replied the voice in a kindly manner “You know I have no issue with your questions, but yes, this is the only way to prevent the sword’s power from continuing to threaten the worlds.” “Understood, my lord” Arc replied “I will see you once more when the plan succeeds.” “Yes Arc,” the voice finished “when, not if” and then it broke the connection. “Well then” said Arc to himself time to do my job. He slipped his hand into his pocket and slipped out an ornate ring. If you looked at it normally, you would see a unremarkable copper ring, but if you looked at it under a more, unusual, light, you would notice that the ring had runic markings along the outside that to read would drive a man mad, as well as the fact that tethered to it by a string of black smoke, was a mysterious robed figure. “Let’s get this over with” muttered Arc, as he slipped the ring onto his finger.

Black smoke surrounded him and, it tightened and took shape around his arms and legs. Dark, shadowy, clawed gloves, seemingly transforming the his arms into solid smoke. On his legs, it became dark, shadowy boots, both with a rough look, like a terrifying pinecone. A royal, purple robe with golden edges, tassels, and marks formed over his body. A necklace of purple and gold round stones appeared around his neck, it floated up and began circling it. A golden ringed amulet with an aquamarine gem formed from the darkness around his neck. A hood covered his head, and the shadows it formed hid his face. The only thing seen under the hood were two, glowing, red eyes. With a snap of his fingers, they swirled into one. “Finally, Freedom!” yelled out the robed figure. He began to laugh evilly. “Mortal, you are foolish for releasing me” he sneered to no one, “now, I will raise my lord, and end your world.” He began to walk out the doorway, but was stopped by a blue gate of energy. An apparition of Arc appeared in the doorway. “Not so fast you worthless son of a warlock” smirked the apparition. “How Dare You!” screamed the figure, “I am from an illustrious line of powerful mages!” “Sure sure mate” replied the apparition “but you’re not leaving until you and I make a deal.”

He stood in the graveyard, ready for the ritual to begin. The blood was easy enough to get, a bit of green magic could easily separate blood from dirt, the issue was the murder weapon and the murderer’s blood. He simply had to take some of the essence from the sword’s aura in order to take its place. He removed the necklace, it floated down and circled around the grave. He uncorked the bottle that held the sword’s aura and guided it towards the necklace. The power of it drew the aura into the center and suddenly, golden runes shined along the necklace’s edge. He began to float around the grave in the opposite direction as the necklace spun. He chanted in a language few forumites will ever be able to understand. When the chant finished, he opened the vial that held the blood, and spilled it, through the essence, onto the grave. A black finger nailed hand shot out of the grave, the figure it was attached to climbed out. The figure wore simple armor, and he had a very noticeable cut across his neck. His hair was an orange red and his beard was cut off sharply at the neck, as if a very sharp blade has struck it, which, of course, it had. His eyebrows were bushy and the same color as the beard. He rose up, off the ground, and the blood and essence filled the wound on his neck. “Who, are you” muttered the risen man quizzically. “I am Wizzro my lord” responded the robed figure “your faithful servant and master magician. “Yes, it is coming back now” responded the revenant, “come Wizzro, it is time to show this world the power of GANONDWARF!” The figure glowed with dark power and a cape formed on his armor’s should pads. He walked away and Wizzro sighed, closing both of his glowing blue eyes.

Here's your res scene Pika, make of it what you wish. I'm going to have some fun with this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 09, 2017, 10:26:38 pm
You know what, give me a turn. If the game makes it to me I'll rip the roleplayers a new one.
You already were in the turnlist. You must've requested one before.
I have no memory of this event but the turnlist doesn't lie.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 09, 2017, 10:30:48 pm
You know what, give me a turn. If the game makes it to me I'll rip the roleplayers a new one.
You already were in the turnlist. You must've requested one before.
I have no memory of this event but the turnlist doesn't lie.

Every time I update the OP I start from the last update and make my way through the pages so I don't miss anything. This is why the whole fiasco from a few pages ago is so strange to me.




Also, did we just give Necrothreat away to a homicidal sword, an insane puppet and a chuuni warlock? Seems like Lord_lemonpie will have some work on his hands.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 09, 2017, 11:13:44 pm
Also, did we just give Necrothreat away to a homicidal sword, an insane puppet and a chuuni warlock?

That's not too bad, considering our track record.

Also, I'd like to take a turn at the end of the current cycle, please. I know I backed out before, but I'd like to try again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 10, 2017, 12:20:56 am
Also, did we just give Necrothreat away to a homicidal sword, an insane puppet and a chuuni warlock?
You seem to forget the fact in Necrothreat II you had a man possessed by Armok himself.  That's a pretty high bar to set, and I still don't think we've gotten there yet.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 10, 2017, 06:35:45 am
Also, did we just give Necrothreat away to a homicidal sword, an insane puppet and a chuuni warlock? Seems like Lord_lemonpie will have some work on his hands.

Hey, how am I delusional? Read the last line again, if you still don't get it, ask the test audience (Glass).

Arc has plans to get rid of the sword as I have stated, and Pika is a puppet for more than the sword now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 10, 2017, 09:08:26 am
When it comes to my turn I'm going to throw all the magic shit into the magma sea. No one can stop me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 10, 2017, 09:12:57 am
No objections here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 10, 2017, 10:02:06 am
Good luck.  I made a hole into it, I'm just not sure how to go about getting rid of the artifacts.  Have !!FUN!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 10, 2017, 10:24:22 am
Objection! I lay my case that we must harness the power of the artifacts for our gains! We must not forget the original purpose of us coming here. Finding something that can aid in the war against Armok and Ur that rages on as we speak. The Adorable Gates must be let out, not destroyed!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 10, 2017, 10:33:00 am
Objection! I lay my case that we must harness the power of the artifacts for our gains! We must not forget the original purpose of us coming here. Finding something that can aid in the war against Armok and Ur that rages on as we speak. The Adorable Gates must be let out, not destroyed!
Nope. We all know how it goes when someone tries to tame evil powers. Into the magma they go.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 10, 2017, 10:50:30 am
Objection! I lay my case that we must harness the power of the artifacts for our gains! We must not forget the original purpose of us coming here. Finding something that can aid in the war against Armok and Ur that rages on as we speak. The Adorable Gates must be let out, not destroyed!
Nope. We all know how it goes when someone tries to tame evil powers. Into the magma they go.

*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 11:17:39 am
Objection! I lay my case that we must harness the power of the artifacts for our gains! We must not forget the original purpose of us coming here. Finding something that can aid in the war against Armok and Ur that rages on as we speak. The Adorable Gates must be let out, not destroyed!
Nope. We all know how it goes when someone tries to tame evil powers. Into the magma they go.

*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
We all know how it goes when someone tries to tame evil powers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 10, 2017, 11:42:58 am
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 11:51:25 am
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 10, 2017, 01:02:22 pm
*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
I don't have a dwarf. Even if I did I could still body-hop. You can't do shit to me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 01:13:09 pm
*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
I don't have a dwarf. Even if I did I could still body-hop. You can't do shit to me.
Tsiru是谁?Who is Tsiru?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 10, 2017, 01:34:40 pm
Apiks "killed" him in my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 10, 2017, 01:35:18 pm
*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
I don't have a dwarf. Even if I did I could still body-hop. You can't do shit to me.
Tsiru是谁?Who is Tsiru?

If you're making a joke, haha. If not... reread the entire story of Necrothreat IV. While you're at it, read the others.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 01:38:20 pm
*Looks at TheFlame52 with an empty expression. Pushes him into the ravine where Tsiru died.*
I don't have a dwarf. Even if I did I could still body-hop. You can't do shit to me.
Tsiru是谁?Who is Tsiru?

If you're making a joke, haha. If not... reread the entire story of Necrothreat IV. While you're at it, read the others.
...I really should reread this when I have time, but I just didn't remember who Tsiru was.

...that had been the record-keeper guy, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 10, 2017, 02:44:41 pm
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Nah, I just occupy a new forumite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 03:33:59 pm
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Nah, I just occupy a new forumite.
Nonono, what I meant was that, if at first you can't destroy Armok and Ur's armies without exotic powers, then you break out the Forumechs. Remember, I conceived of them as essentially the antithesis to Armok and Ur: entities with no blood to spill and no "life" that can be corrupted into unlife.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 10, 2017, 03:42:54 pm
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Nah, I just occupy a new forumite.
Nonono, what I meant was that, if at first you can't destroy Armok and Ur's armies without exotic powers, then you break out the Forumechs. Remember, I conceived of them as essentially the antithesis to Armok and Ur: entities with no blood to spill and no "life" that can be corrupted into unlife.

I'm pretty sure I warned at the conception of forumechs that a new antagonist might be the AI revolution...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 10, 2017, 03:55:28 pm
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Nah, I just occupy a new forumite.
Nonono, what I meant was that, if at first you can't destroy Armok and Ur's armies without exotic powers, then you break out the Forumechs. Remember, I conceived of them as essentially the antithesis to Armok and Ur: entities with no blood to spill and no "life" that can be corrupted into unlife.

I'm pretty sure I warned at the conception of forumechs that a new antagonist might be the AI revolution...
But that would be something we can deal with in normal, dwarven ways. It's not the same as having an overseer who is deliberately trying to subvert the fort to the forces of Armok or Ur (or both).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 11, 2017, 09:11:56 am
This ghost would very much like to destroy all the artifacts.  They bring nothing but misery.  We have the ingenuity to destroy Ur's and Armok's Armies without exotic powers.
And besides, if at first you don't succeed, get a Forumech.
Anyway, I think that Rosywander is clearly an Armokian artifact, and the wishbone hat is evidently one of Ur's.
Nah, I just occupy a new forumite.
Nonono, what I meant was that, if at first you can't destroy Armok and Ur's armies without exotic powers, then you break out the Forumechs. Remember, I conceived of them as essentially the antithesis to Armok and Ur: entities with no blood to spill and no "life" that can be corrupted into unlife.

I'm pretty sure I warned at the conception of forumechs that a new antagonist might be the AI revolution...
But that would be something we can deal with in normal, dwarven ways. It's not the same as having an overseer who is deliberately trying to subvert the fort to the forces of Armok or Ur (or both).
Suddenly, Ganondwarf forced the engineers to make the forumechs have blood, and be raisable by necrothreaders.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 11, 2017, 09:55:58 am
I am the king of darkness, Ganondwarf, wielder of the Triforce of Power, reincarnation of Demise, and I will bathe the world in shadow!!!

19th Galena, 555.
These puny forumites attempted to prevent me from taking over their fort. Their forces were crushed. However, none of them were fatally crushed, as I prefer executing resistance after they surrender, that way the surviving forces know what is in store if they continue to resist me.

20th Galena, 555.
I crushed Apiks' skull today. Apiks was already slated for execution by the previous leaader for "intentional mispelling". I don't know the story behind that, but no one breaks the rules under my rule, and lives.

23rd Galena, 555.
One of the puny forumites has grown up. Great, now I can force him to work in the mines.

24th Galena, 555.
A  scholar has arrived. I'm currently the evil king of this dark fortress; what does he think it is, some kind of spa retreat?

1st Limestone, 555.
Autumn is here, meaning it is only 3 months till my favorite season, winter. After all it's so depressing to most humans putting theirmorale way down, and many of my troops can hide under the snow for ambush.

5th Limestone, 555.
What is a haxxor? None of the worlds I conquered beforehand contained these beings.
Whatever a haxxor is, a haxxor scholar is outside along with the puny politicians.
Speaking of the politicians, they are rather SAD.

9th Limestone, 555.
Even more scholars have arrived. Do they think this is Disneyland or something? It is the base of my operations for when I bathe the world in shadow. It is most definitely not Disneyland.
For one thing, there woud be more screaming.

12th Limestone, 555.
A geographer has arrived. Great!
He can map out my evil empire!

13th Limesonte, 555.
The trade caravan from Athel Udist has arrived.
Just as soon as I take care of those blasted politicians.

14th Limestone, 555.
According to one of my scouts, the politicians have all gone away. Perhaps they have gone to a different fundraiser, or a debate.

15th Limestone, 555.
I am going to add to Vladimir "Nox" Golubev's title:"He Who Made The Haxxor Feel Fear".

17th Limestone, 555.
The caravan has a swordmaster, and an elite Xbowmite. Did they realize that this fort is under the juridiction of evil?

19th Limestone, 555.
The proxy has shared with me some news, apparently not knowing I have plenty of scouts.
A few months ago The Hazy Attic gave up their occupation of Anvildemon.
Months ago Rakust Whiskerbridges became admin of the Branded Daggers, replacing Cerol Bodiceborn.
Mostly, I requested Lolcats, reindeer chargers, and much doge.

11th Sandstone, 555.
Apparently, my childish games have tired the merchants. All I did was offer to give them 134 urists of profit, but did they thank me? NO, THEY DECIDED THAT I WAS CHILDISH! WELL, WE SHALL SEE HOW CHILDISH THEIR SCREAMS ARE! FOR IAM GANONDWARF, KING OF DARKNESS, AND THEY HAVE INSULTED ME!

21st Sandstone, 555.
Arx, one of the masons, was found dead, contorted in fear. The only things I know of that can do that are ghosts,great fairies and cucoos. But this fort doesn't have faires or poultry, and the only known ghost was also named Arx. Does this mean Arx killed Arx?

22nd Sandstone, 555.
Some migrants have arrived, despite the danger of me, my troops, a friendly zombie panda and killer ghosts.
The final tally ofmigrantsinclude:a lye-maker/marksmite; a mechanic/marksmite/optical engineer; a fisherman: a herbalist/shearer; and two rangers.

9th Timber, 555.
Aww... A courage wolf has given birth to puppies. Now my legion of terror has more soldiers.

15th Timber 555.
Th4DwArfY has grown attached to a bronze pick.
I know this because when I tried to remove it from him, he attempted to strike me with it.
I have been told about Rosywander and the previous overseer, and I hope this is not a similiar situation.

19th Timber, 555.
A dwarven child has gone crazy.
According to the forumites here, this process is called "going fey", and perfectly normal for them.

2nd Moonstone, 555.
A gamer, and troll ambush! Curse them, I'm the greater evil here! Fortunately, they seem to be fighting amongst themselves.

3rd Moonstone, 555.
IT'S LINK! RETREAT! RETREAT!!! RUN FOR YOUR UNLIVES!
!!save!! (http://dffd.bay12games.com/file.php?id=12828)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 11, 2017, 10:38:15 am
Oh dear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 11, 2017, 03:32:07 pm
24th Galena, 555.
A  scholar has arrived. I'm currently the evil king of this dark fortress; what does he think it is, some kind of spa retreat?

9th Limestone, 555.
Even more scholars have arrived. Do they think this is Disneyland or something? It is the base of my operations for when I bathe the world in shadow. It is most definitely not Disneyland.
For one thing, there would be more screaming.

Yeah, scholars, I could be getting forumited soon. It would be nice to have an actual presence for the people who only care for "real" information.

Hey, are the errors symbolic of you having a different character now, or are they just errors? Also, sorry for any confusion for people who read this post before the edit, I was in a hurry and I messed up the quote.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 12, 2017, 01:37:25 pm
Alright, I've sort-of caught up to the thread. Read all posts linked in the OP, so I should be aware enough.

Wish me luck, lads.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 12, 2017, 02:51:19 pm
New person in charge, time to repost my forumiting request, we have scholars now, I may even get a character.

I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 12, 2017, 02:57:05 pm
The 4th of Moonstone, 555. This was the day. The day I took control. For too long I had idled. I had watched my mother, Zon Shîmbilsodel Tosidzethruk Tashem, perish. My father, "Th4Dwarfy" Asteshzerith Tishak Nóton, undoubtedly awaited the same fortune. As did the other forumites. The Marksmen, the Queen, even the children would perish in these wastes. This cursed phlegm in the earth had taken its toll.

They did not respect me. I knew it before I even aspired to the greatness of Omer. "Peasant", they called me. "Useless", "Fodder". Merely because I had yet to learn a skill. I would not need to, however. I had higher ambitions than becoming nothing but another one of the craftsmen. The children were better than me at crafting already, and I would not waste my life on such useless frivolities. My life was of those who created it. Not my mother, let alone my father. My life was the God's. And theirs would be mine.

I don't know how I did it. But suddenly they just listened. It wasn't the touch of Idräth that caused it. No, Idräth felt different. She felt warm like molten gold, yet cool like gems fresh from the earth. Idräth was too earthy. Even though I considered myself her faithful worshiper, she would not answer my prayers until she knew of my powers. It weren't the stern tendrils of mist accompanying Nekut's avatar. It wasn't the glee and satisfaction Åblel brought. It wasn't the strength and tiredness of Ibes' aura. It weren't the floating words and whispers of Thukkan.

It was Omer that touched me.

The god of rainbows and rain, light itself even. The god of revenge, too.

In seconds that felt like eternity, he whispered. Not into my ear, not into my brain. My entire physical being hummed with each word he spoke, a language utterly alien yet immediately comprehensible. His voice sounded like the eternal thrumming of a shower, intwined with a sharp and feeble sound. The sound of light itself. The sound of a knife slitting the throats of your enemies. A single order he gave me.


B̷̟̟͇̞̺̜̟̟ͯ̐̾̓ͥ̌́V̟̳̉̇̒ͪ̂͐ͩ̅I̵̶̮̠̣̤̱̼͛̆ͬ̅ͦͤ͘ͅL̗̱̳̉ͮͭ̂͟Ḑ̵͉͚̯̦͕̺͓̤̖ͩͨ̌̃̋͌̓͋ ̴͚̹̙̝͚̞͍͍̄͑͢͞M̷̖̤̘͇̰͎̅͋̕Eͧͭ͠͏͕͈̦̝͉͚ ͕͕͙͎̌̓͂̃́A̼̬̞̯͎̲͎̠͑ͫ̓̆ ͭ̊̈̇͆̒̚҉̠̜̳̭̣͉͟T̫͍̟̪̻ͯͧ̍̑̏͠ͅḘ̖̝͉ͫ͐̇͝M̸͎̜͚͖̈͋̀͆͘͝ͅP̪̊̊̒̎̽̕͞Ḷ̥̭̦̳͆͗̓̈́̔̌ͤ͡E̛̯̥̠̙̥̼̬ͦ̆

And I shall obey.

Spoiler (click to show/hide)


A'ight, still figuring the fort out. There's two FPS gamers and a horse sieging, how strong are they compared to the forumites?
I hope my writing skill is up to par too, my apologies for any errors it contains.

New person in charge, time to repost my forumiting request, we have scholars now, I may even get a character.

I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.
None of the visiting scholars have joined the fortress yet, I'll forumite you as soon as one does or another scholar pops up.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 12, 2017, 03:19:37 pm
The 4th of Moonstone, 555. This was the day. The day I took control. For too long I had idled. I had watched my mother, Zon Shîmbilsodel Tosidzethruk Tashem, perish. My father, "Th4Dwarfy" Asteshzerith Tishak Nóton, undoubtedly awaited the same fortune. As did the other forumites. The Marksmen, the Queen, even the children would perish in these wastes. This cursed phlegm in the earth had taken its toll.

They did not respect me. I knew it before I even aspired to the greatness of Omer. "Peasant", they called me. "Useless", "Fodder". Merely because I had yet to learn a skill. I would not need to, however. I had higher ambitions than becoming nothing but another one of the craftsmen. The children were better than me at crafting already, and I would not waste my life on such useless frivolities. My life was of those who created it. Not my mother, let alone my father. My life was the God's. And theirs would be mine.

I don't know how I did it. But suddenly they just listened. It wasn't the touch of Idräth that caused it. No, Idräth felt different. She felt warm like molten gold, yet cool like gems fresh from the earth. Idräth was too earthy. Even though I considered myself her faithful worshiper, she would not answer my prayers until she knew of my powers. It weren't the stern tendrils of mist accompanying Nekut's avatar. It wasn't the glee and satisfaction Åblel brought. It wasn't the strength and tiredness of Ibes' aura. It weren't the floating words and whispers of Thukkan.

It was Omer that touched me.

The god of rainbows and rain, light itself even. The god of revenge, too.

In seconds that felt like eternity, he whispered. Not into my ear, not into my brain. My entire physical being hummed with each word he spoke, a language utterly alien yet immediately comprehensible. His voice sounded like the eternal thrumming of a shower, intwined with a sharp and feeble sound. The sound of light itself. The sound of a knife slitting the throats of your enemies. A single order he gave me.


B̷̟̟͇̞̺̜̟̟ͯ̐̾̓ͥ̌́V̟̳̉̇̒ͪ̂͐ͩ̅I̵̶̮̠̣̤̱̼͛̆ͬ̅ͦͤ͘ͅL̗̱̳̉ͮͭ̂͟Ḑ̵͉͚̯̦͕̺͓̤̖ͩͨ̌̃̋͌̓͋ ̴͚̹̙̝͚̞͍͍̄͑͢͞M̷̖̤̘͇̰͎̅͋̕Eͧͭ͠͏͕͈̦̝͉͚ ͕͕͙͎̌̓͂̃́A̼̬̞̯͎̲͎̠͑ͫ̓̆ ͭ̊̈̇͆̒̚҉̠̜̳̭̣͉͟T̫͍̟̪̻ͯͧ̍̑̏͠ͅḘ̖̝͉ͫ͐̇͝M̸͎̜͚͖̈͋̀͆͘͝ͅP̪̊̊̒̎̽̕͞Ḷ̥̭̦̳͆͗̓̈́̔̌ͤ͡E̛̯̥̠̙̥̼̬ͦ̆

And I shall obey.

Spoiler (click to show/hide)


A'ight, still figuring the fort out. There's two FPS gamers and a horse sieging, how strong are they compared to the forumites?
I hope my writing skill is up to par too, my apologies for any errors it contains.

New person in charge, time to repost my forumiting request, we have scholars now, I may even get a character.

I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.
None of the visiting scholars have joined the fortress yet, I'll forumite you as soon as one does or another scholar pops up.

The whole thing with light, a strong center on DF's mystical aspect, a good writer, and quick responding, I feel like we finally have a leader I can get behind. All Hail Lord_lemonpie!

I do feel the need to point out that you wrote BVILD, instead of BUILD.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 12, 2017, 03:40:20 pm
He'll never find it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 12, 2017, 06:28:11 pm
He'll never find it.
What, revenge? I've never seen a lemonpie turn before, but he looks like a driven man. He probably will.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 12, 2017, 06:29:27 pm
I. Love. My. Pick.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 12, 2017, 09:35:12 pm
10/5/19
DAF*** IS THIS

HE FRACKING CHANGED IT AGAIN

EDIT:
What politicians do people want for the next update? I think anyone from the Kennedy Administration to the present would fit the theme best. I would like some non-American ones too.
You're terrible and need to stop.

EDIT2:
Hey, does anyone here have an allergy to dihydrogen monoxide? Urgent.
Water is not an allergen.

EDIT100:
01010010 01010101 01001110
这是什么?
♪Stand up and hold your ground
Face the ending
We'll burn this whole world down
Build a new beginning now♪

Also, g'night. Going to sleep now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 12, 2017, 09:59:45 pm
I think you mean you changed it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 12:40:53 am
That was an impressive start, Lord_lemonpie. The words seemed to flow so naturally. Here's a toast to another religious puppet maniac!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 13, 2017, 01:19:52 am
The days have gone by at an erratic rate.  Sometimes it all blurs together, sometimes it slows to a crawl.  I don't really keep track of it.  I have no reason to mark the days, since they don't really have any meaning to me.  The hands I passed the fort to were capable enough.  We're doing better than we were.  I should check, but it's so taxing...

I might have occupied a number of different bodies, and I think I've come to a realization I'm forcing them out, or sharing the same space.  I take nothing but their senses, and their motor skills, but only from time to time.  Sometimes I take over completely, and then--then there is nothing left but me.  For some periods, I can vacate the bodies, and wander freely.  Oddly, perceptions are shaded in black and white, with limited color.  All about, the fortress there are shards of colors, some blue, orange, purple, green, red, yellow--

Ow.  It's so hard to read all of the colors.  I've made just a few connections, that some are associated with items, locations, bits and pieces of natural objects, and most unusually, people.  Not everyone contains the kaleidoscope, but I'm certain I've seen some of these forumites before.  I've passed them in the halls, and they've been deep in thought, or directing the rest of us.  Interesting. 

What's more though, is the items.  The bone helm comes to mind as a good example of it.  I wandered to the surface briefly, before turning tail and -- well, I guess it wouldn't be running -- fled from the creatures on the surface.  The dead seemed fully aware I was there, and knew where I was.  That was unsettling.  But, for the time I was there, I found the crown, still sitting in the remains of the broken tree, fire flashing in and out of existence, with the crown literally glowing--purple.  No other color could really be seen.  I'm certain there were traces, but I just remember the purple.  Given it's sour history, I wonder what it means?  I don't think anything good...



So it's clear, my character has no understanding of magic, but knows of it's existence.  What he's perceiving here, is what his limited state can comprehend.  I'm mostly looking at Glass and Smoke Mirrors, since they're primarily driving the magic plot. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 13, 2017, 05:18:24 am
The days have gone by at an erratic rate.  Sometimes it all blurs together, sometimes it slows to a crawl.  I don't really keep track of it.  I have no reason to mark the days, since they don't really have any meaning to me.  The hands I passed the fort to were capable enough.  We're doing better than we were.  I should check, but it's so taxing...

I might have occupied a number of different bodies, and I think I've come to a realization I'm forcing them out, or sharing the same space.  I take nothing but their senses, and their motor skills, but only from time to time.  Sometimes I take over completely, and then--then there is nothing left but me.  For some periods, I can vacate the bodies, and wander freely.  Oddly, perceptions are shaded in black and white, with limited color.  All about, the fortress there are shards of colors, some blue, orange, purple, green, red, yellow--

Ow.  It's so hard to read all of the colors.  I've made just a few connections, that some are associated with items, locations, bits and pieces of natural objects, and most unusually, people.  Not everyone contains the kaleidoscope, but I'm certain I've seen some of these forumites before.  I've passed them in the halls, and they've been deep in thought, or directing the rest of us.  Interesting. 

What's more though, is the items.  The bone helm comes to mind as a good example of it.  I wandered to the surface briefly, before turning tail and -- well, I guess it wouldn't be running -- fled from the creatures on the surface.  The dead seemed fully aware I was there, and knew where I was.  That was unsettling.  But, for the time I was there, I found the crown, still sitting in the remains of the broken tree, fire flashing in and out of existence, with the crown literally glowing--purple.  No other color could really be seen.  I'm certain there were traces, but I just remember the purple.  Given it's sour history, I wonder what it means?  I don't think anything good...



So it's clear, my character has no understanding of magic, but knows of it's existence.  What he's perceiving here, is what his limited state can comprehend.  I'm mostly looking at Glass and Smoke Mirrors, since they're primarily driving the magic plot. 
Purple is mental magic. What you're seeing is the incredible amount of control magic in the crown, the amount that turns anyone who puts it on, no matter how strong willed, into a puppet for Armok and Ur. The crown probably also exudes an essence of command causing others to follow the wearer's orders. You may also be seeing violet, which is destruction, or indigo, which is prediction. I'd say, based on power's shown, It is probably purple and violet, maybe with a bit of indigo mixed in.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 05:43:44 am
I'm not quite sure if you realize this, but Sprin's magic is entirely purple colored while Apiks' is white (ending of Necrothreat III for proof.) And... well. Since you said one of your lessons on magic colors that violet's opposite is gray, it makes sense that purple's is white.

If we go from there then Apiks' descent into dictatorship is not due to the control of the crown, and she was not under the control of Ur or Armok, but of normal forumite psychology buckling under immense pressure, compounded by the fact she had a soldier's willpower. The higher they are, the harder they fall, eh?

I'd argue this just proves Apiks is the only one worthy of wearing the bone crown.

For the record, white magic is linked to time.

(Could you stop quoting large posts like that btw? If you must then delete what's in the post [or use a specific part] and add a -snip-. That's usually what we do around here.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 13, 2017, 05:50:43 am
I would but you're entire statement is incorrect, especially
If we go from there then Apiks' descent into dictatorship is not due to the control of the crown, and she was not under the control of Ur or Armok, but of normal forumite psychology buckling under immense pressure, compounded by the fact she had a soldier's willpower. The higher they are, the harder they fall, eh?
and
I'd argue this just proves Apiks is the only one worthy of wearing the bone crown.

Purple's opposite is green (mental v. physical). White and black are just modifiers of grey  so their opposite is also violet, but time magic would work with white.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 05:52:46 am
Somebody remind me to execute him when I get a turn on the grounds of treason.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 13, 2017, 05:55:21 am
Somebody remind me to execute him when I get a turn on the grounds of treason.

What for?

EDIT: Just for !FUN! (http://i.imgur.com/YVMaJ.png).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 13, 2017, 07:04:22 am
8)

yyyyeeeaaaaahhhh
Stop doing that, EP!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 13, 2017, 07:25:35 am
8)

yyyyeeeaaaaahhhh
Stop doing that, EP!

The earlier binary translates to RUN
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 13, 2017, 10:45:31 am
I'm not quite sure if you realize this, but Sprin's magic is entirely purple colored while Apiks' is white (ending of Necrothreat III for proof.) And... well. Since you said one of your lessons on magic colors that violet's opposite is gray, it makes sense that purple's is white.

If we go from there then Apiks' descent into dictatorship is not due to the control of the crown, and she was not under the control of Ur or Armok, but of normal forumite psychology buckling under immense pressure, compounded by the fact she had a soldier's willpower. The higher they are, the harder they fall, eh?

I'd argue this just proves Apiks is the only one worthy of wearing the bone crown.

For the record, white magic is linked to time.

(Could you stop quoting large posts like that btw? If you must then delete what's in the post [or use a specific part] and add a -snip-. That's usually what we do around here.)
Alright, let's do a rundown of the magic system.

Red is enchantments and addition of properties (I.e. Burning sword, the spell burning hands).
Yellow is imbuement for objects (I.e. The sword shoots fireballs when you swing it).
Blue is imbuement for people (I.e. Giving someone the ability to shoot fireballs), as well as metamagic.
Orange is antimagic, as well as protection from other magics (think wards and cold iron).
Purple magic is anything regarding the mind (mind control, telepathy, telekinesis, etc.).
Green magic allows for transformation, as well as transportation (turning someone into a frog, or teleporting).
Grey magic is creation magic; basic creation is grey, healing and physical protection is white, and such things as making lightning or fireballs is black.
Violet magic is destructive; it just... erases things from existence. Most of the time, it is caused by overdrawing grey magic, and getting backlash.
Finally, Indigo magic allows for divination, and more generally, distances across time and space. While you would need to add green magic for crossing those distances (I.e. Teleportation and time machines are green+indigo), this would be the magic of time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 11:05:59 am
You would be absolutely wrong on that note simply due to the fact that white magic is already established as time magic in Necrothreat (as I said, read the ending of Necrothreat III.) Quite ironically it is time itself that is proving my point. You fellas can't just change the continuity randomly.

And white's opposite is purple simply due to how the color scheme works in terms of opposites, not properties. Plus Purple-White has already been established as opposites in the world through the Apiks-Sprin dynamic of the previous fortresses.

As I said, if you want to create a magic system then it has to tie in retroactively. As it is, it doesn't. My version of things also makes Necrothreat IV's Apiks' descent into madness even more tragic to boot if you go into deconstruction.


Damn youngins trying to teach the being known as Apiks the Wise. Back in my day we would've had you lot on mining duty!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 13, 2017, 11:16:55 am
You would be absolutely wrong on that note simply due to the fact that white magic is already established as time magic in Necrothreat (as I said, read the ending of Necrothreat III.) Quite ironically it is time itself that is proving my point. You fellas can't just change the continuity randomly.

And white's opposite is purple simply due to how the color scheme works in terms of opposites, not properties. Plus Purple-White has already been established as opposites in the world through the Apiks-Sprin dynamic of the previous fortresses.

As I said, if you want to create a magic system then it has to tie in retroactively. As it is, it doesn't. My version of things also makes Necrothreat IV's Apiks' descent into madness even more tragic to boot if you go into deconstruction.


Damn youngins trying to teach the being known as Apiks the Wise. Back in my day we would've had you lot on mining duty!
Grey magic - typically divided into Black or White magic - is anything regarding creation. White magic is used to refer to healing done with this magic, while Black refers to combat magics - the creation of fireballs, lightning strikes, ice storms, and so on. However, Grey magic is also used in the creation of portals and pocket dimensions (such as my workshop) as well the fabrication of resources.
Nobody argued when I said this, Apiks.
Besides, I think it's established that this is a seperate universe from the original universe of the previous Necrothreats; it wouldn't be unreasonable that the magic works differently, or at least is categorized differently. Erin and Arc (SM and I), as new people, would be natives to this universe, and therefore likely more versed in how magic works here.

There could be conflicts between the native magic interacting with old Necrothreat magic as the two realities continue to meld.  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 13, 2017, 11:37:05 am
Why don't we say everything was redshifted and be done with it?  Could become too tedious to fix the references. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 11:39:36 am
Each universe has its own version of magic and they're now interacting with each other? I'm liking that premise, Glass, and would fix all the continuity errors. I still insist that Apiks' white magic counteracted the purple magic of the crown, albeit at the cost of huge strain. After all, white magic being linked to time is from the older universe, and the whole deal with Apiks suddenly gaining power over time is because of the other fortresses.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 13, 2017, 11:52:08 am
I still insist that Apiks' white magic counteracted the purple magic of the crown
"Counteracted".
Sure it did, mate.

EDIT:
˙ןɐɯɹou sı buıɥʇʎɹǝʌǝ
He's still doing it. Stop doing that. It's been a week.

EDIT2:
˙̫̦̣̗͔̠͍̲̯̰̻͋͌̿̊̆ͣ̓ͤ̍̌ͥͅן̯̮̼̘͈̭̹̫͎͓̩̾ͨͧ̎̽ͤͫ̎̄̏ɐ̩̩̮̱̱͓̲̞̤ͧ̐̄͑ͤͪ̆ͧͨ̓ͪͩ̏ͣɯ̤̭̹̬̙̰̤̬̱̜̰̬͉͕͎̠͒̃̑̾ͭ̔̈́͋̊̆ͨɹ͓̺̞̩̙͇̟͚̪͉̙̝̬͇͎̬̦̯̈́̾̄͋ͪͬͦ̓ͥͫ͑o̲̖̯͓͙͎̺̹͍͙̠̺͇͇͚̞͍̺̅͊ͦͭ̽̍̾̐͒͂̏̐͐̾ͦu͓͉̬̩̹̹͕͖͔̗̲̯͈͇͖̯͑̋̇̔͗̏̒̓ͩ͛ͅ ̮̗͖͇̞̠̰ͤͪ̋̒̿͊s̗̤͕̮̙̖̳͖͎̯̰̠͚̤͒̊̎̽ͧı͇̺͚͈̗̣͔̲̣̮̿̅ͯͦ̈́̎ͧͩ̔ ͕̖͈̰͇̪̥̱̟͓̝̥͋̌̐̎̉̽̓ͯ̈́ͅͅͅb̜̖̘͖̥̖̱̼̰͙̗̲̯͖̭ͪ̄ͨ̇͊ͥ͑͆ͭ̚u̫̗͉̲͔̦͎̯̹̥̱͇̖̟͈͍̻͊ͮͭ̇ͨ̓̈̀͂̽ı̱͉̖̮̰͖̳̰͓̙͕͇̺̪̬͚͕̇̿͂̃͆̅̽ͫ́ͥ͑͒́͐͆̅̂̋͗ɥ͉̻̜͙̲̝̼̘͈̮͇͍̲ͧ̊ͦ̍ͬ͊̇ͧ͗ͤ̽̆̇͛́̽̒̾͂ʇ̼͕̪͕͕͉̒̉ͪͦͤ̔̿̒̒ʎ̗̣̝̳̱̹̖̩̮̙͇͙̘͔̻͍͍͋̋̄͂̌͗̀̋̔͌͋̎ͫ̑̎ͥ͆̐ɹ̩̦͕͕͖̬͇̞̜̹̱̗̊͒͊̎̾̌ͣ͐ͧͨ͆ͤͬǝ͍͔̭̜͔͚̰̣̪͖̟̲͓̭͂ͨ̽ͪʌ̪̟̯̪ͬ̇ͤ̒ͨ̏ͧ̈ͅǝ͕͎̦͈̝̠̞͔̜̝̪̻̊͌ͩͥͫ͌̽̒͐̈́ͥ̓ͅ
EP.
Stop.

EDIT3:
(http://i.imgur.com/DRWH7hc.gif)
为什么?
That post comes out very distorted on an iPad, even before you do the jump scare deal.

EDIT4:
A deer is what would happen if a mouse was a bad horse with sticks.

A shark is what would happen if fish were evil.

A bear is a wolf but too strong.

A possum is a rat that can die.
What is this even supposed to mean?

EDIT6:
Die beste aller möglichen Welten.

Alle anderen Welten, Glabru.
你说什么?这是什么?

EDIT7:
There can be peace.

There can be war.

There can be apocalypse.

There can be Arcadia.

There can be life.

There can be Glabru.

All can be.

All can not be.

Only if you stop observing the superposition!

Only if you stop observing the superposition!
我看你的东西。
"To be or not to be, that is the question..."
Now stop touching the greendigo magic.

EDIT8:
(http://i.imgur.com/PBTAaT5.png)
<XCOM, please notify the SCP foundation that we've found their breach in the fourth wall>
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 13, 2017, 12:32:34 pm
He's still doing it. Stop doing that. It's been a week.

A week for you maybe. I warned you not to look at that perfectly normal post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 13, 2017, 02:08:37 pm
Heh.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 13, 2017, 02:38:44 pm
Each universe has its own version of magic and they're now interacting with each other? I'm liking that premise, Glass, and would fix all the continuity errors. I still insist that Apiks' white magic counteracted the purple magic of the crown, albeit at the cost of huge strain. After all, white magic being linked to time is from the older universe, and the whole deal with Apiks suddenly gaining power over time is because of the other fortresses.

Well, for once I agree with you mate. This sounds fun. I can see the thesis papers now "On the Interactions of Inter-Dimensional Magic" by Quill Arcane. Seriously though, this sounds interesting. The story aspect is just a bonus, all writers love a bit of character development. I do, however, have to draw a line at you being "Apiks the Wise."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 13, 2017, 02:46:27 pm
Maybe in just one universe of the multiverse. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 13, 2017, 02:51:27 pm
Quote from: Glass link=topic=19308.msg7421341#msg7421341 date=149205091

EDIT2:
[quote author=Enemy post link=topic=19308.msg7415272#msg7415272 date=1491506027
Hey, does anyone here have an allergy to dihydrogen monoxide? Urgent.
Water is not an allergen.


[/quote]Actually, some people actually are allergic to water. Only on the skin, though.
Also, lemon pie, Ganondwarf is powerful enough to take them out. Nox might also be strong enough, as well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 13, 2017, 02:56:31 pm
Each universe has its own version of magic and they're now interacting with each other? I'm liking that premise, Glass, and would fix all the continuity errors. I still insist that Apiks' white magic counteracted the purple magic of the crown, albeit at the cost of huge strain. After all, white magic being linked to time is from the older universe, and the whole deal with Apiks suddenly gaining power over time is because of the other fortresses.

Well, for once I agree with you mate. This sounds fun. I can see the thesis papers now "On the Interactions of Inter-Dimensional Magic" by Quill Arcane. Seriously though, this sounds interesting. The story aspect is just a bonus, all writers love a bit of character development. I do, however, have to draw a line at you being "Apiks the Wise."

I'm not the one that named me that, actually. It was other writers. For more info Necrothreat II. ((This is why you two have to read them. So many references, so much continuity.)) Apiks being known as the wise was an important plot point.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 13, 2017, 05:13:49 pm
Quote from: Glass link=topic=19308.msg7421341#msg7421341 date=149205091

EDIT2:
[quote author=Enemy post link=topic=19308.msg7415272#msg7415272 date=1491506027
Hey, does anyone here have an allergy to dihydrogen monoxide? Urgent.
Water is not an allergen.


(/quote)Actually, some people actually are allergic to water. Only on the skin, though.
Also, lemon pie, Ganondwarf is powerful enough to take them out. Nox might also be strong enough, as well.
I think you may want to fix your formatting, P.I. Chu...

EDIT:
Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.
What happened to this? Why didn't EP ever get to go?

EDIT2:
Hey, can I get out of my turn please? Doing Borechanced, I realized I really don't like playing these. I'd rather just be dorfed as an animal trainer.

(Also, I have little idea what I'm doing. You'll probably want someone competent after Sprin and Gwolfski.)
Ah. That happened.
Carry on.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 14, 2017, 04:36:21 am
Two gamers, and two of their horses remain. One gamer is mortally wounded, the other bound to die in a fire. The gods favor us. I feared more appeared thrice, when I heard one of the marksmen say another ambush had arrived, but it were merely their lost horses wandering around. Still, I fear them skulking around.

A man named Mike Huckabee has come to snatch our children. I can not let my friends perish. I shall open the gate to allow every last one of them to enter the fortress, and sit out the siege. No soul shall be condemned to an eternity in purgatory under my rule.

Yet too late I ordered the gates open. None of my forumites dared to show me which lever to pull, and now Id Nilgusgash, the Legend of Stone, has perished.

One day after taking control of the fort, on the 5th of Moonstone 555, I had failed my promise. Young Id had died because of me, and no God had the power to save him from his fate. For eternity, his soul would waste, burn and be shredded in the bloody flames of Armok's forge. His body was likely to suffer a fate worse than that.

Within my body, I felt a new force. One I will never forget.

The dark, burly grin of Armok filled my being. Raspy it was, like rats mulching on the burnt flesh of our forumites. Low it was, like the wails of the monsters that lurked beneath the sacred rock protecting them. Yet most of all it was frightening. Not chilling, like the bedtime stories mother told me before her death. Not scary, like the undead lurking at our door. The fear it caused physically hurt me. Only when I felt the comforting touch of Omer on my shoulders, as if a majestic bird of light shrouded me, blocking out Armok's evil shrieks, I lost the urge to end my own life.

The child referred to as "crazy fey" has finally started his mysterious construction. I have begged him to create something to appease the gods, instead of his own sinful mind.

A great fire has started, and it continues spreading towards us. I can only pray for our wooden fortifications to withstand Armok's fiendish flames, whilst the trees around us burn and fall. Luckily, these have taken out some besiegers, proving the Gods of this world have sided with me.

As the fire rages on, creeping closer every minute, "crazy fey" has crafted something to taunt it. A hazel amulet, wooden yet unburnable. May it please the gods, and infuriate those challenging us.

Spoiler (click to show/hide)

The power of this seemingly bland artifact, also has caused Imic to rise from the grave. It's attraction is surely undeniable, and the flames keep encroaching on us faster and faster. More Gamers are emerging from the ashes too, possibly attracted by the call of Berdan Am. Their numbers now total 24, making me glad I was unable to open the outer gate. It might have cost the life of a child, but it has saved the fortress from certain doom. We shall sit out the siege and wait.

The wooden walls hold! No flame, Armok's or not, shall penetrate it, for the God's are with us!
Praise Omer!

Spoiler (click to show/hide)



Sorry for the short update, but I'm leaving to visit my family for easter in a few minutes. I was wondering if I could that 4-day extension of my time limit, as I'll only be returning on monday evening and won't be able to play untill then.



Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 14, 2017, 04:46:32 am
You most definitely can make use of the holiday turn extension rule. Easter is considered a big enough holiday that many institutions announce their own holidays during so it is allowed. Also, how is the FPS in the game? Is it playable?


I have in previous forts been told that the OP is badly formatted or, simply put, written. If anybody has any ideas for improvement in user-friendliness I would appreciate it if you voiced them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 14, 2017, 04:51:46 am
You most definitely can make use of the holiday turn extension rule. Easter is considered a big enough holiday that many institutions announce their own holidays during so it is allowed. Also, how is the FPS in the game? Is it playable?
Great, thanks! The FPS isn't great but not too bad either. It's just a little slower than usual, especially now there's both a siege and a major fire going on.

I'll manage though, gives me some extra time to react to stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 14, 2017, 05:13:15 am
FPS was rolling about a steady 10 on my turn, I think, which is pretty reasonable. Necrothreat III was on the 3FPS grind when I played it, so this was a welcome relief.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 14, 2017, 05:40:43 am
Yeah, Necrothreat III ground to a halt thanks to a known bug in HFS, so note to future overseers. Don't release HFS if you don't have a plan or it spells certain doom to the fortress.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 14, 2017, 01:17:38 pm
Pretty good FPS on my turn. We only have about 30 dwarves including children, so not much FPS death there. Not many pets, so no FPS death there.
Changing the subject, we could replace the raw innards of one of the animals that are already here with forumechs. I recommend regular dogs, as doge and courage wolves have taken up their purpose.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 14, 2017, 01:22:14 pm
Just a question: what is a courage wolf?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 14, 2017, 01:28:09 pm
Spoiler: Courage Wolf Meme (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 14, 2017, 01:33:29 pm
Pretty good FPS on my turn. We only have about 30 dwarves including children, so not much FPS death there. Not many pets, so no FPS death there.
Changing the subject, we could replace the raw innards of one of the animals that are already here with forumechs. I recommend regular dogs, as doge and courage wolves have taken up their purpose.

I think I tried that already, though I used tigerfish. I guess we could try it again with dogs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 14, 2017, 01:35:26 pm
Then we would start with one forumech. Long live the A.I!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 14, 2017, 02:34:35 pm
I tested bringing in forumechs to the most recent save by overwriting every detail of dogs. It didn't really work. The puppies were unchanged. There was one forumech in the pet list, but the game crashed as soon as I tried to view it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 14, 2017, 05:09:36 pm
I think the best option is simply to wait until Necrotheat V.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 14, 2017, 09:36:40 pm
I think the best option is simply to wait until Necrotheat V.
That would take a while. III went until 116, and II went until 121. Both have also had significantly more overseers go through them than this one has so far. They both had 16. We've had 8.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 15, 2017, 02:49:43 am
Measuring via thread pages is a poor way to predict how long it would take. Measuring by time would be a lot more accurate. For comparison, Necrothreat III took nearly 22 months for 16 overseers. Necrothreat IV has cycled through 8 in 5 months, more than half the time.

This does make me happy since Necrothreat III is the reason I even implemented so many time rules. Overall, I'd say at this rate it'd take until the end of this year for the fort to get busted.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 15, 2017, 03:32:52 am
Nein.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 15, 2017, 01:36:30 pm
Measuring via thread pages is a poor way to predict how long it would take. Measuring by time would be a lot more accurate. For comparison, Necrothreat III took nearly 22 months for 16 overseers. Necrothreat IV has cycled through 8 in 5 months, more than half the time.

This does make me happy since Necrothreat III is the reason I even implemented so many time rules. Overall, I'd say at this rate it'd take until the end of this year for the fort to get busted.
There's a reason that I mentioned how many overseers they each had...
But okay. Glad to see we have an ETD.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 17, 2017, 09:56:10 am
Too much needs to be done. Too few forumites are left. Surviving is a struggle everyday. We live in filth, the corpses of our friends littering the floor. Trails of vomit, puddles of excrement. All is filthy, yet none is there to clean. If I could, I would let the children work day and night, just as their parents do. Furniture needs to be hauled, floors constructed, trees cut down. But most of all, we need to appease the gods. The temple must be finished.

I have pried the pickaxe from the rotting fingers of an unrecognizable corpse. Its face had been chewed off by something malevolent. It can not phase me anymore. None of it can. Only the Gods can.

The Marksmen, Ganondwarf, and my father, TheDw4rfy, have stopped their training. I ordered them to. Their hands can not be spared. We are safe, for now, may the Gods aid us, may we not require their talents. They too shall dig, haul and farm.

Terrible news, I bring myself. The stone of the temple is damp. I knew I should not have built it directly underneath the caverns, but my mistake can not be corrected anymore. I shall dig it anyway, and pray for the gods to stop any floods I might cause. These nearby waters, however, will allow me to create beautiful waterfalls within the Cathedral, so not all is bad.

Opal has started, bringing the cold of midwinter with it. The fires have gone out, not damaging our feeble wooden outer-structure in any way. Praise the rains of Omer for keeping our wood wet. Whilst the Gamer's and Politician's siegeflags still wave in the wind, only three politician fundraisers seem to remain. Still, I fear opening the gate, as there might be more lurking around. Luckily all hate eachother, and bloodshed among our enemies is commonplace. I had a refreshing talk to Ruhn this afternoon, whilst carving a tomb of our cathedral. I only realised Ruhn is long dead, when he walked through the wall and disappeared.

We can no longer sit out this siege. We need more men to build the cathedral. Therefore, I have decided to send out the squads, to kill the last remaining politicians. May the gods send us winter migrants after these terrible politicians have been beaten back. It is a great risk, as I know more might be lurking around, yet I only see three. TheDw4rfy and Ganondwarf nervously await the lowering of the drawbridge. Only the Gods will be able to help them out there. May they be with them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 17, 2017, 10:46:57 am
Well shit.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 17, 2017, 10:54:33 am
Well bollocks.
FTFY
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 17, 2017, 11:06:31 am
Always makes me happy to see the politicians show up.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 17, 2017, 12:03:20 pm
Yay. Make Necrothreat dead again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 17, 2017, 12:10:01 pm
That sounded straight out of what you'd expect to read in a journal in a side quest in an RPG game (The Witcher 3 takes my mind.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 17, 2017, 12:25:48 pm
Well bollocks.
FTFY
Have some genuine thanks for your troubles.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 17, 2017, 01:57:01 pm
"Allmighty Omer! I wisheth to kill the besiegers!", I shouted to the sky. Ganondwarf looked at me as if I was mad, accompanied by the ghost of Arx. "Only thou can dissuade me! If my decisions art foolish, mighty god of rain, giveth me a sign!"

I expected no response.

How wrong I was.

Spoiler (click to show/hide)



After calling off the "offensive defense", I quickly ordered people to go back to their posts. Finally, things started to progress. 1/4th of the cathedral was already dug out, and parts smoothed too. I ordered the comission of several images, to be engraved within the temple. It finally started to look worthy. It was far from finished, but I felt Omer would be pleased.

There was other progress, too. The black bear captured long ago was now trained to be semi-wild. If my resources and manpower would allow it, I would place the creature in a beautiful silver cage within the church, to be gazed upon by all visitors of the holy place.

Without my permission, my forumites have buried the remains of Arx. I liked his ghost, and it was not my intention to banish him to Armok's purgatory. Yet they have. I can not find his tomb, nor the forumite who buried his remains. If I could, and had the manpower to spare for a banhammer wielder, I would have the poor soul hammered into purgatory too.

Spoiler (click to show/hide)

The ghost of Amost Zuglarsacat has also been put to rest. May the Gods save him from Armok's forges. I am still unable to find the forumite responsible for releasing these souls, and the location of their tombs remains a mystery to me.

Obsidian has started, and the cathedral is coming along nicely. More than half of it is excavated, and if we're able to attract migrants in spring, summer or autumn, we might still finish it in time. I have slightly altered the details of the plan, creating some small new rooms. They shall be used as tombs for the worthy, allowing their soul to be bound to the cathedral for eternity. This way Armok and his demons will never be able to confiscate their soul, whilst Ur's cursed march of the dead will never be able to revive their bones.

Progress however, is a little too slow. Everytime my forumites strike damp stone, they feel the need to say the most frightening word of power; "Bollocks". It will not affect the passing of time for my body, but my mind is unable to ignore such power. Digging under the wet cave feels like living for decades.

The end of winter nears, yet the siege remains unlifted. Hopefully we will soon be released of these politicians. We will need it to prosper once more. We will need it to make Necrothreat great again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 17, 2017, 02:26:24 pm
The water is a good sign. It is the mark of Afer, god of water, and he is a powerful god indeed.

A while back, Afer was the name given to the spirit of the aquifer. I later made him god of water and the god Arc prays to.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 17, 2017, 04:35:36 pm
I told you. He never found it. Heh.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 17, 2017, 04:42:39 pm
I told you. He never found it. Heh.
What, your basement?
The one Erin flooded with the matter replicator?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 17, 2017, 04:50:59 pm
I told you. He never found it. Heh.
What, your basement?
The one Erin flooded with the matter replicator?

You mean the one he flooded himself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 17, 2017, 04:52:26 pm
I told you. He never found it. Heh.
What, your basement?
The one Erin flooded with the matter replicator?

You mean the one he flooded himself.
Sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 18, 2017, 12:35:09 am
I told you. He never found it. Heh.
What, your basement?
The one Erin flooded with the matter replicator?

You mean the one he flooded himself.
Which basement is this?  I don't recall finding anything other than the temple of Sprin
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 18, 2017, 08:01:52 am
I told you. He never found it. Heh.
Unveil your secrets, Gwolfski!


THE GODS COMMAND YOU


For real, the fortress is one big clusterfuck of clusterfucks. There's like an underground mini castle, gargantuan bedrooms, floor levels, just random rooms, something with mechanical water stuff I don't understand and a helluvalot more, too.

I'll just use the manager for my task orders and make the fort even more confusing by just digging out new areas instead of improving old ones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 18, 2017, 08:43:51 am
Why does every overseer have a beef with my bedrooms? I just wanted every single forumite to feel at home  :'(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 18, 2017, 09:03:54 am
Why does every overseer have a beef with my bedrooms? I just wanted every single forumite to feel at home  :'(
They're just so incredibly large and empty.

Normally, I give them 2x1 or 3x1 bedrooms with shared doors. They'll just have a bed and a cabinet in their room, but the floors are engraved and the walls smoothed.

When I'm feeling especially generous I might give them 2x3 or 3x3, and give them a statue and a chest, maybe even a weapon rack.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 18, 2017, 09:44:59 am
Ganondwarf nervously awaits the lowering of the drawbridge.
Nervous? Ganondorf often gets his freakin' head stabbed straight through, but you think he's going to be nervous about some weak little politicians who can't even harm him?
There's like an underground mini castle, gargantuan bedrooms, floor levels, just random rooms, something with mechanical water stuff I don't understand and a helluvalot more, too.
The water was engineered by someone to make infinite power. I don't think it currently does, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 18, 2017, 09:46:03 am

Again, whispers in my head. Yet they are not the whispers of Omer, or one of the other Gods I worship. These whispers are powerful. Incredibly so. It felt like a mixture of Idräth's earthy growls and Omer's neverending torrents. The sloshing of water in a cavern, is what it felt like. I reached out to it where it felt strongest. Touching a beautiful cluster of smoky quartz in the wall of the cathedral. His power burst from it, filling my entire being. With great effort I managed to stand, and continue pushing my palms against the crystalline node. It felt as if my body was engulfed by a freezing deluge. I tasted murky water on my tongue. The force felt wet, cold, and everlasting. Yet most of all, it felt powerful.

"Who art thee!" I exclaimed, straining all my muscles to keep in contact with this being of immense power.

Whispers filled my being. I could feel the attention of the entity shifting from the walls of the cathedral, to myself. The flood's power increased. A single word started echoing through me. Incomprehensible, yet easy to grasp. The tongue of the gods.

A̫̻͍̟̻̯̟̮ͩͥ̕͢F̿͆̑̃̍̅ͩ͏̮͈̜̮Ḙͣ̀͢ͅR̺̼ͬͪͦ͝ͅ

The simplicity of its name struck me. The power that laid in the word, however, was immense. Nigh neverending. If said by the right person, at the right time with the right tools, they caster could invoke a devastating power.

Stunned, I released my grip off the wall. The feeling of being mauled by a flood started ebbing away. Afer's presence though, remained. I could feel him, flowing around parts of the fortress. Thousands of his arms brushing against our walls.

He did not feel malevolent. But he did not feel benevolent either. Curiosity was the only true emotion his being emitted. Using his many appendages to brush the walls, feeling them.

Dazed, I ran upstairs, calling upon all visiting scholars to gather. They quickly obeyed, fearful of another terror befalling us.



After calming down, I finally managed to explain what had just occurred downstairs. Many sat down to contemplate, but one immediately grabbed one of the large books he had brought with him.

"MANVSCRIPTVM DEITATVM" it was titled. An ancient book, written in an incomprehensible tongue. To me, at least. Stukos Otilolon, one of the visiting scholars, easily browsed through the book, until she arrived at a beautifully decorated page filled with unreadable runes and beautiful renditions of lapis-coloured waves.

"Aquifer, the eternal flood." She read. "A powerful, male entity, housing in the eternal layers of water beneath the dirt of this world. A mysterious being of incredible energy. It is solitary, and finds no joy in either aiding or destroying mortals. Its existence has no purpose, unlike the other ethereal beings of this world."

She continued her story, an indepth analyses of the God Afer. Most of it was speculation, yet one entry struck me as important.

"Magmasea, a similar diety, is thought to be Afer's spouse. A legend whispered my spirits, explains their current state: Afer and Masea were once two powerful mortal mages. Cursed by Armok, for no other reason than the amusement of the God of Blood, these mortals were turnt into the spheres of their magic: Water and Magma. Cursed to live eternally, separated by too many layers of rock to even know of eachother's existance. Their curse is so cruel, that they might not even embrace one another, for whence they touch, a wall of cursed stone forms between them. Thus, they are doomed to eternal seperation"

Just as I started pondering these wise words, one of the forumites excitedly came running into the library.

The siege had finally been lifted!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 18, 2017, 09:49:57 am
How was the siege lifted? Afer smited them? Ganondwarf slaughtered them?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 18, 2017, 10:02:59 am
I'll never tell you. It'll never say anything for all but one. Many aches and sweat, used, mauled and destroyed. For whom, one knows not, but two do. Secrets lie, truth misguides. Forever hidden, always in plain sight. A papermaker, he looks on. A fisherman, he swims beneath. A baron, he rules from his tomb. An architect, he designs, a madman, he destroyes. A capitalist, he build mansions of fortune, while a communist, he spreads the wealth among all and none. For all are one, and one isn't all. Canis lupus, Felis catus, those who drown while swimming, and those who fly while falling. For that is it, as barefaced as complex. Heresy is absolved, defacement never. It burns while alive, but not when dead. Hours of cod, weeks of zombies, years of just and unjustness, all is a cause, and yours is lost, Forever shrouded. I listen to no God, for I am one, and one is not all. Thus I say aye, but I scream nay. Good day, Evil night, one is their lord, but not all servant, And remember, ONE IS ALL, AND ONE ISN'T ALL.

A tremour runs through the rock, screams from beneath.

IT HAS BEGUN.

!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 18, 2017, 10:20:53 am
How was the siege lifted? Afer smited them? Ganondwarf slaughtered them?
Idräth, the Goddess of trade, wealth, jewels and minerals must have lured the last politicians elsewhere with promises of donations to their neverending campaigns.

Ganondwarf is... otherwise occupied.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 18, 2017, 10:58:20 am
neverending campaigns.
A perfect summation of what politics is.


Anyway, in other news... yes. That was some good stuff there. Keep writing, my lord, for it is glorious.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 18, 2017, 02:30:39 pm
*Clap, Clap, Clap* *Standing ovation*. Holy shit that was great! That was glorious! Lemon Pie, you are a great writer.

Unrelated news, is there a forumite for me, I see some scholars joined the fort?

EDIT: When Arc comes in (assuming it happens during your turn) please read some of my character entries (in character posts in case it wasn't clear) to understand Arcs personality because you are a great writer and I'd rather not have to comment on one of your posts with something you got wrong.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 18, 2017, 04:00:17 pm
Apparently, trolls can climb.
Luckily enough, marksmites launched from our roof can too.
I'm in for a helluva ride



*Clap, Clap, Clap* *Standing ovation*. Holy shit that was great! That was glorious! Lemon Pie, you are a great writer.

Unrelated news, is there a forumite for me, I see some scholars joined the fort?

EDIT: When Arc comes in (assuming it happens during your turn) please read some of my character entries (in character posts in case it wasn't clear) to understand Arcs personality because you are a great writer and I'd rather not have to comment on one of your posts with something you got wrong.
Sadly enough those scholars are just visitors. There might be some other forumites for you, but none scholarly as of now.
There'll be a nice list of unclaimed in my next update, but I still need to write it. It's going to be pretty long.

I'll also make sure to read the character entries of those claimed, don't want to make the same mistake as I did with Ganondwarf.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 18, 2017, 04:14:36 pm
I would not say you made a mistake with Ganondorf. He did, after all, resign as overseer because of Link (likely to keep a low profile) and is possible that he was nervous going out because Link might be out there, while he would be safe in the locked fortress.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 18, 2017, 04:40:09 pm
Arc also removed the Wizzro ring so Wizzro is trapped again. In case anyone couldn't tell, Arc was in control the whole time, as evidenced by having two blue eyes instead of Wizzro's one red eye.

I really like the idea of Afer having been a mortal wizard before becoming immortal as it explains why he likes Arc, they are (or were in Afers case) both wizards.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 18, 2017, 05:15:47 pm
Why does every overseer have a beef with my bedrooms? I just wanted every single forumite to feel at home  :'(
They're just so incredibly large and empty.

Normally, I give them 2x1 or 3x1 bedrooms with shared doors. They'll just have a bed and a cabinet in their room, but the floors are engraved and the walls smoothed.

When I'm feeling especially generous I might give them 2x3 or 3x3, and give them a statue and a chest, maybe even a weapon rack.
About the same for me.  Seriously, when I took over the forts, I was like "where are the bedrooms?  How the fuck did we survive for these few years without a tantrum spiral?!"  Turns out, we had rooms.  They were so massive, I mistook them as storage rooms.  And so begins the saga of attempted carving of new rooms, smaller, less generous.  At least there won't be a self contained draft.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 18, 2017, 10:08:21 pm
Why does every overseer have a beef with my bedrooms? I just wanted every single forumite to feel at home  :'(
They're just so incredibly large and empty.

Normally, I give them 2x1 or 3x1 bedrooms with shared doors. They'll just have a bed and a cabinet in their room, but the floors are engraved and the walls smoothed.

When I'm feeling especially generous I might give them 2x3 or 3x3, and give them a statue and a chest, maybe even a weapon rack.
About the same for me.  Seriously, when I took over the forts, I was like "where are the bedrooms?  How the fuck did we survive for these few years without a tantrum spiral?!"  Turns out, we had rooms.  They were so massive, I mistook them as storage rooms.  And so begins the saga of attempted carving of new rooms, smaller, less generous.  At least there won't be a self contained draft.

Well, It's not like I didn't write about their size in my story posts... or post pictures of them. I would call the bedrooms a success. Do we have access to them?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 01:34:37 am
Why does every overseer have a beef with my bedrooms? I just wanted every single forumite to feel at home  :'(
They're just so incredibly large and empty.

Normally, I give them 2x1 or 3x1 bedrooms with shared doors. They'll just have a bed and a cabinet in their room, but the floors are engraved and the walls smoothed.

When I'm feeling especially generous I might give them 2x3 or 3x3, and give them a statue and a chest, maybe even a weapon rack.
About the same for me.  Seriously, when I took over the forts, I was like "where are the bedrooms?  How the fuck did we survive for these few years without a tantrum spiral?!"  Turns out, we had rooms.  They were so massive, I mistook them as storage rooms.  And so begins the saga of attempted carving of new rooms, smaller, less generous.  At least there won't be a self contained draft.

Well, It's not like I didn't write about their size in my story posts... or post pictures of them. I would call the bedrooms a success. Do we have access to them?
As of now, we do. To the entirity of the fortress actually.

Though, with all the shit happenning right now, that may change really soon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 19, 2017, 01:42:41 am
Realy? Nobody even tried to interpret my speech? I am dissapointed. Its not random mumbling, i spent half an hour on it :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 01:55:39 am
Realy? Nobody even tried to interpret my speech? I am dissapointed. Its not random mumbling, i spent half an hour on it :(
My closest guess would be that you've somehow locked either an army of undead of a necromancer somewhere in the fort, as you seem to be referring to dead characters and tombs and stuff.

But there's nog wat you could've hidden them from the unit list afaik.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 19, 2017, 04:03:01 am
Realy? Nobody even tried to interpret my speech? I am dissapointed. Its not random mumbling, i spent half an hour on it :(

I will not pretend to understand what you wrote, Gwolfski. I realized that it probably meant something but hell I'm not decyphering it, and as such it holds little interest while it remains without escalation, conflict and conclusion context since it's merely foreshadowing (and as such if you write more it may make sense.)

Now, if you were trying to be philosophical then you definitely need some sort of context to get us invested.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 06:04:35 am
The siege had finally been lifted. Oh, the joy it brought us, I can not describe! Immediately, some of our forumites dropped their belongings, and burst out into celebrations. A great feast would be held! The feast of spring!

I had some of the tables still in our stocks dragged to the rudimentary cathedral, almost fully dug out now. The first smoothing efforts had begun, and some caskets were already in place. Amidst the temple still under construction, I gathered all my forumites. From the youngest child to the most shriveled elder, they all came, awaiting the celebration. My father, Me, and Ganondwarf were seated at the right of the long table, placed atop the bridge in the temple. All our ingredients I had ordered to be prepared. It wasn't much: Some courage wolf and lolcat meat, some persimmons and a whole lot of plump helmets. No cook had survived the catastrophes befalling the fort, so we had to make do with the raw ingredients. Still, the feast was enjoyable. Songs of fertile lands were sang, poems about new life recited, but most of all, we enjoyed the marvelous legends of Old Necrothreat. It was why we were here, after all. Even the visiting scholars joined in on the fun, enlightening us all a bit with their seemingly infinite knowledge.

After my fiftieth mug of Dwarven Wine, I finally headed upstairs, together with the others. Tomorrow, more work had to be done. The temple was still not finished, and whilst we had the opportunity we would need to gather as much outside resources as we possibly could. Our wood was almost depleted, and some fresh water from the brook could also be put to use. Most of the land around us was still ashes and cinders, yet soon, new life would blossom and we would be able to gather a variety of wild herbs and plants. Spring always was my favorite season.



Ganondwarf, finally not forced to train all day, surprisingly sought to pursue some of his other talents. I was never aware of his, somewhat meager, ability to tan, but he seemed to take great pride in his skill to do so.

Spoiler (click to show/hide)

He was dedicated, I had to give him that. I could not convince him to let it go, as he angrily lashed out to anyone trying to dissuade him. In the end, I had two puppies slaughtered for him so that he could finish his craft. He took a lot of other resources: many gems, rough and cut, logs, and even a large limestone pebble. Just as he had finally gathered all he required, one of the marksmites inspecting our fortifications came hurrying towards me, bringing a message I will never forget.

Spoiler (click to show/hide)

It seemed their many gods had convinced them to travel towards the fortress. Some came because the legends of old, some because of wealth and fortune. Others, just came. Compelled by forces unbeknownst to them. Yet I could see. The hands of their gods, upon their shoulders. Thukkan, Idräth, Omer. Some even had multiple upon them, or foreign ones belonging to divine and ethereal beings I had never known. Many came too. When looking at the ledgers the Queen of Masons had compiled, I almost jumped in the air! They were so many some of them could immediately be drafted into the military!

Spoiler (click to show/hide)

Finally, hope returned. The works continued, as we were reinvigorated by the new source of manpower and morale. The next months passed by in a breeze, with few things of note happening. Our woodcutter got maimed by the charred remains of a humongous cherry tree. She has survived thus far, but will most likely never be able to walk properly again, as both her legs were crushed by the impact. Our mechanic, Zuntîr Mörulstettad, has been promoted to tech support, as he is the one who saved the woodcutter. His hands, fine tuned by working with precise gears and mechanisms, are suited for the job. He will need to learn, but I am sure he will succeed. We have dug out some magma smelters and a magma forge, allowing us to freely melt a lot of the invaders' gear.

Finally, after months of heavy labour, Ganondwarf finished his project. He has created Ustoluslosm, "Murderedstrangers". A name befitting of its creator.

Spoiler (click to show/hide)

Ganondwarf, now a legendary tanner, immediatly went back to sparring with father after finishing his construction. Later that night, father told me Ganondwarf started appreciating his shield more and more, as he had started to fight less aggressively. Maybe crafting Murderedstrangers had finally made him changer.

Spoiler (click to show/hide)



Spring had passed quickly. Three months had flown by, with almost no accidents happening. The days were still filled with immense labour, but there was a sense of tranquility. A sense of hope. What we had came here for finally looked close. The temple had been completely unearthed, and it only needed to be decorated now. Once the gods were pleased, they might finally aid us more in our eternal search for knowledge.

Knowledge. Knowledge was key. We had many scholars, pondering, day in day out. But no significant written knowledge, other than the dusty, indecipherable "MANVSCRIPTVM DIETATVM". And that wasn't even ours. We would need to write down our findings, and for that, we needed parchment. Lots of it. Quills and scrolls, ink and bindings. Books could be stored within our preexisting yet remarkably empty library, or within the Church of Chaos, the name my forumites had given the sacred cathedral. It was fitting. Just as I was about to order the construction of a magma kiln, an eerie scream came from our fortifications.

(http://i.imgur.com/RQm02Li.png?1)

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 19, 2017, 07:06:13 am
Realy? Nobody even tried to interpret my speech? I am dissapointed. Its not random mumbling, i spent half an hour on it :(

I will not pretend to understand what you wrote, Gwolfski. I realized that it probably meant something but hell I'm not decyphering it, and as such it holds little interest while it remains without escalation, conflict and conclusion context since it's merely foreshadowing (and as such if you write more it may make sense.)

Now, if you were trying to be philosophical then you definitely need some sort of context to get us invested.
:P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 12:01:10 pm
Gods, the chaos.

As soon as I heard the alarms go off, I ordered everyone inside, whilst speeding to the fortifications myself.
What I saw was far from pretty.

Dozens of trolls, some armed, others fully nude. Accompanied by their beasts of war, horses and lolcats. There was not much time. Time lessened, as I saw trolls climbing up our wooden fortifications. Accompanied by all our soldiers: Ruhn's Bolts, The Copper Jewels and The New Wave Warmen, I stood there. My father urged me to go inside and seal part of the fortress, and I obeyed.

Using Omer's scrying powers I looked outside. With his voice, I boomed orders to the soldiers. Yet they did not listen. They could not listen. They lacked the gift. The Marksmites refused to fire a single bolt, instead opting for blunt force by using their crossbows as banhammers. Initially it worked, when small clusters of trolls climbed up at a time. Yet, once the fighting escalated, this tactic immediately failed. Five of our six marksmites jumped off our fortifications and charged recklessly upon the approaching tide of enemies. Only Nox remained with the melee fighters, ready to defend instead of attack.

Things quickly got sour. In the heat of battle, two dwarves, our mechanic/tech support and one of the engravers, left the safety of the fortress to do whatever they had planned to do. Just as the trolls broke through and the troops were forced to retreat. Nox, My father, and the three New Wave Warmen retreated unscathed. Yet Ganondwarf remained behind, intentionally luring the trolls away after his path had been cut off by one of the leaders of the trolls. Skot was his name. Ganondwarf's sacrifice is the sole reason for Nox' escape. He fought bravely, felling Troll after Troll after Troll, yet in the end the trolls outweighed him, and he fell prey to their tusks. Soon, the two civilian forumites fell too, one to the trolls and one to a cursed lolcat.

Some decorative drawings describing the ambush litter the page, all marked with the content they ought to resemble
Spoiler (click to show/hide)

After ordering the entrance sealed shut with a wooden barricade, we mourned our dead and continued our labor. The temple still needed to be finished, after all. I feared I would not finish it before the start of winter. A sinister ghost had told me, that as soon as the bells of winter rang, my powers would weaken, or even fade. Possibly for eternity, possibly for a time. We needed to toil harder, even as our stocks started depleting. Why my brewers refused to brew deluded me.

Trolls clawing at our doors, we continued most of the summer. We heard them ravage the outer plaza, destroying floors, doors and the depot. I told myself they would soon leave, to keep me from going mad. In the meantime, one of the children crafted a beautiful yet incredibly simple earring. It was good craftsmanship, but the name already eludes me. Compared to our other artifacts it is of no worth.

Nox took Ganondwarf's sacrifice hard. He had known him for a long time, and though they were not friends they shared a history of battles together. I have allowed him to honour Ganondwarf by letting him take Ganondwarf's place as a hammerdwarf in the Copper Jewels.

Suddenly, Omer spoke to me. His voice sad, regretful even. Still, I managed to comprehend the tongue of the gods with more ease every day, and his speech felt barely different than talking to another forumite. The power was desensitizing me for it, just like terror desensitized my fear.


L̕͡e҉̷͟m͞on̢pié̕,́́͢ ̷̷͡m͟y͡ ͡a͝c̴͠ol̛̕yt͞͡e̵.̴́ ̸̨̀I ̛h̀̕͢á͠v̀ę̛͢ ̶f̶a͟͢ì͡l̸̢͝e̡d̵ ̷y̴͜o̕u҉́.̀ ̢W̕͞h͠i͞ĺ̡̕s̴t͞ ͟͠f̡oc̸͢u̶si̸n̴̢g̢̢ ̴͟oń҉͘ ͢a̶tt̸̡r̕à͡c͘͘tì̴̧n̶g̕͡ ҉̷͝m̸̀òr͞e̸͞ ̸͞me̴̸n ͏́͜f҉o͟r҉̷ ̕t͘h̵͢͢e͜͞ ̧c̛o̢ņ̛s̢͟tr̸̀uct̴̡̧i̧͟o҉̶n̸,͞ I͠ ͏̵ḩ̵͘a̵v҉e̴͜ ͟r͠eg̛r̴ę́tf̵͝u̢l̵̢l̡͡y͞ ̸̡͡į̛͠g̕͝͡nor̶ed̀͢ ̧̀͞t̀he̛͡ ̴̡ş̵͡i̴̶͠e͞͏g̶͟e.͏

̡͞͝T̸h҉̸ę́ ̨̀m̛e͏ǹ̷ w̴į̵l҉l ̴arr̶̨̡i̧̢v̴e ͜͡s̡o̸o͠n̷̨̕.͜ ̀̕͟Th̢̧e ͟w̧͘o͏m̀͝e̶̢n,̵ ̨chi̵͟l̢͡d̷͟͠r̕҉͏e͠n ̛a͜n̢̕d͡ ͠a̸n҉į̢má͜͟l͞s͟ ̸͘͠t҉o̷o҉.҉̧
҉
̷Th̷͜ęy̨͘͟ ̧̛wi͢ll̸̨ n͏o҉̨t̴ ̸s͟u͜ŗ̴v͡í̶͞v̕͏e̴̵͠.̢
̴̧
Í̸͘ ̡am̡ ̛so̵r̕͜r̶y͜.́

Hearing a god apologize like that shattered my heart.

I knew of the slaughter to come, but I was still unprepared to face it.

Words can not describe the sound of a wounded forumite banging on the barricade, chased by a horde of laughing trolls. Most didn't even make it close to the door.

The bone doctor was the first to fall, followed by his six year old daughter and their pet kittens. Then the others fell: the farmer, the ranger, the jeweler, the performer. None made it close, as the horde quickly tore them into a mist of blood and gore.

Two came close though. The first being another ranger. He had managed to kill one of the trolls chasing him with his bare hands, and was on his way to the inner bridge. He, however, was forced to take the elaborate path one of the previous leaders had dug out, turning left and right everywhere.

Trolls, however, are good jumpers, and they quickly caught up to their prey, tearing him apart in the middle of the path.

The second was a metalcrafter. How he got so far is a mystery to all of us. He sprinted pas the hordes outside, dashed over the cluster of trolls still toying with Ganondwarf's now-rotting corpse, and ran up to the roof. We thought he was safe, as we all followed him using a large scrying panel I had improvised within the cathedral. We sighed with relief, and started planning how to get him inside the safe heart of the fortress.

Skot, however, would have none of it.

As sneaky as a troll possibly can be, he managed to get on the roof too.

Just him and the Last Migrant.

The battle was swift and unsurprising. Whilst the metalcrafter, named Ustuth, just as our queen, managed to injure one of Skot's feet, the troll quickly tore off both of his legs. His arms followed suit. Now a motionless ragdoll, Ustuth could only powerlessly watch as Skot slowly tore open his body and started pulping his  innards with his hands, simultaneously feasting on the offal he tore out.

Many of us vomited at the atrocities Skot committed. Ustuth resilience seemed endless, something that worked against him as he would not die. Instead, he survived until he was barely anything more than a head, a spine and a beating heart. It all ended when Skot finally crushed Ustuth's skull to a gory pulp.

We could do nothing but watch.

Again, shocking drawings accompany the notes, sketches of the gruesome slaughter

Spoiler (click to show/hide)

As Usthuth laid there, bleeding out, and we laid sick in the cathedral, Armok started laughing. And to my fury, I saw the ambushing trolls disappearing, just at the moment the migrants were all dead. This, this truly tore apart my soul.

What a fucking troll.



Hope I'm not updating too much, just enjoy writing this. I also fear I may not finish the cathedral in time. Oh well.

Also, If anyone wants to be forumited as one of the forumites I currently have, please say so! I feel like I'm cluttering up the thread all by myself and I would love some more of your lore.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 19, 2017, 12:19:07 pm
I'll take the Axemite. I think it's time for the return of Apiks.



Also keep writing! I'm greatly enjoying your writeups!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 19, 2017, 12:21:56 pm
You're doing great, there's no such thing as updating too much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 19, 2017, 12:22:31 pm
Worry not, my lord; your writings are greatly appreciated. :D
Is it possible to have someone designated as both a marksdwarf and a hammerdwarf? And set to switch weapon depending on range?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 19, 2017, 12:28:12 pm
I somehow missed the fact that I killed myself. I don't know if I should ask for reforumiting now, I clearly don't appreciate it. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 19, 2017, 01:20:21 pm
Ganondwarf died?! I made him invincible! How could a creature with force divider of 1000 lose?!

Anyway... At least I made an everlasting artifact before I died. Too bad it wasn't named 'Rosywander'.
The mechanic is also a fluid/optics engineer. Is that scholar enough for Smoke Mirrors?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 01:34:32 pm
The mechanic is also a fluid/optics engineer. Is that scholar enough for Smoke Mirrors?
I'm afraid the mechanic/doctor died in the ambush, unless you're referring to another forumite on the list?

I somehow missed the fact that I killed myself. I don't know if I should ask for reforumiting now, I clearly don't appreciate it. :P
I'll gladly reforumite you.

Just remember: All life is temporary in the eternal flesh mill that is Necrothreat

I'll take the Axemite. I think it's time for the return of Apiks.



Also keep writing! I'm greatly enjoying your writeups!
I'm glad you like them!

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 19, 2017, 02:12:04 pm
"They do not know what powers they mess with, nor who is in the body I now possess. A life had to be given and a life I had taken for my return and yet they do not know me. A false queen has installed herself in my throne of bones and my crown has been banished to the deepest reaches of this fortress, far beyond my reach.

The mortal coil does not matter, now that I am here. This is a place of death. Of necromancy, even if I perish yet again, I shall rise again. Rise again to take back what is rightfully mine! Time. Time. I will bide my time. After all, I have all the time in the world, kahahahaha. Yet the crown beckons me. I must have it. THE ONE TRUE CROWN MUST RETURN TO ITS TRUE WIELDER.

But time, yes, time, I shall bide my time. Everybody that knew me is dead, they won't recognize me, yes. I will bide my time. The crown will be mine again. But what is this? I feel new powers at work here, not just workings of Armok and Ur. More gods have taken an interest in my bastion, my salvation. This cannot be allowed to stand. I refuse to bow down to any god! I refuse to let gods control our way of life anymore!

The gods must be destroyed. Banished from this world and the next forever. No longer will I let them hold my fate in their hands. But for now I must bide my time, yes. I will bide my time. And when the time comes for the gods to be put in their place... well... may justice be done though the heavens fall."




As such I'll be taking another go at the fortress if it reaches to my turn. With all the religious maniacs we have I thought it might be time to return to secularist society.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 02:14:57 pm
"They do not know what powers they mess with, nor who is in the body I now possess. A life had to be given and a life I had taken for my return and yet they do not know me. A false queen has installed herself in my throne of bones and my crown has been banished to the deepest reaches of this fortress, far beyond my reach.

The mortal coil does not matter, now that I am here. This is a place of death. Of necromancy, even if I perish yet again, I shall rise again. Rise again to take back what is rightfully mine! Time. Time. I will bide my time. After all, I have all the time in the world, kahahahaha. yet the crown. It beckons to me. I must have it. THE ONE TRUE CROWN MUST RETURN TO ITS TRUE WIELDER.

But time, yes, time, I shall bide my time. Everybody that knew me is dead, they won't recognize me, yes. I will bide my time. The crown will be mine again. But what is this? I feel new powers at work here, not just workings of Armok and Ur. More gods have taken an interest in my bastion, my salvation. This cannot be allowed to stand. I refuse to bow down to any god! I refuse to let gods control our way of life anymore!

The gods must be destroyed. Banished from this world and the next forever. No longer will I let them hold my fate in their hands. But for now I must bide my time, yes. I will bide my time. And when the time comes for the gods to be put in their place... well... may justice be done though the heavens fall."




As such I'll be taking another go at the fortress if it reaches to my turn. With all the religious maniacs we have I thought it might be time to return to secularist society.
Oh my, let's hope pray this won't manifest into an iconoclastic fury once you take over.
Also, you're up to some good shizzle ingame, might even push out another update today the way things are going.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 19, 2017, 02:46:20 pm
Date Unknown

Hail to ye', Nox.


"It's been a while, hasn't it."

That it's been. I died, y'know, amongst other stuff. I've been working on contacting Arc. He around?

"Doubt he'll ever be."

Really? I could've sworn he'd been here...

"No, there aren't any records of his arrival."

Hm. Well... okay then. Anyway, what's going on topside? P.I. gone?

"..."

...what happened?

"We're not talking about Ganon."

Oooookay then. Anyway... who's up there now? Who's in charge? Did Rogue smash the hat?

"No. There's been complications. And more than that, the bone man? He's back. He possessed the glassic axeman."

:( Well damn. That's not good. He in charge?

"Thank Psyche no. The current overseer - well, high priest, to be honest - would be the Lord Lemonpie. He has his eccentricities, but is a reasonable man. For the most part; something of a fanatic, though. He's been talking with... something. Some things, that feel powerful, like Psyche. Benign ones, though. Not like those "Armok" or "Ur" beasts that you mentioned."

A'right, that sounds great. Though I notice the frosties on their way... he won't be in charge much longer, will he. D'ye need anything a'fore ye leave? I got a repeating crossbow, some experimental psionic amps...

"I'll be fine, Erin. Don't worry. Now, I'm needed back topside. Next time I can spare some time, I'll meet back up with ya."

Aye, that'd be appreciated. Sydney is out recovering some spirits from the ground level - the lab's looking a lot like a refugee camp - but she wanted to meet you. Lemme know the next time you'll be down in advance.

"Will do. I'll be seeing you soon, one way or another."


Erin's going to be getting a surprise when one P.I. Chu/Ganondwarf shows up with the migrants.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 19, 2017, 03:43:35 pm
That's P.I Kachu! Anyway why do you keep referring as if I'm a private investigator? Besides, both pikachu17 and Ganondwarf are dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 19, 2017, 04:06:56 pm
That's P.I Kachu! Anyway why do you keep referring as if I'm a private investigator? Besides, both pikachu17 and Ganondwarf are dead.

Nonono, you're P.I. Kang Ann Chu, sometimes shortened to P.I. Chu. And because I feel like it.
Recall that Erin is also dead. That has not stopped him yet. And I specifically was referring to them because they're dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 19, 2017, 04:42:23 pm
Well, the fort is becoming more and more mystically inclined and I very excited. While I am not in the interest of helping the god killer, I had been thinking of this since P. I. found Roseywander and I feel like this would be a good time to say it. I had been thinking that Afer and other gods wanted Roseywander gone because it was some sort of god killer. World serpent's fang, enchanted with the soul of Apophis, (or his fang) or some other type of mythological death weapon, it just makes sense, expecially with Apiks' new "mission."

EDIT: Hey Glass, I think it is time to give everyone another magic lesson. Gold, Silver, and Copper. The origins of magic may be becoming a more important topic soon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 19, 2017, 04:52:10 pm
The trolls had meandered off into the distance. Most of them, at least. Some of them still remained within the central plaza though. It was the squadron that had survived climbing up the fortifications. Lead by none other than Skot.

Only five remained, the sixth fell prey to a weapons trap underneath the sprawling plaza pathway. I knew we could now easily take them. I knew my forumites lusted for revenge, after seeing Skot's atrocities. With the gods by my side, I would crush them like purring maggots. Revenge was one of Omer's spheres, after all.

The plan was simple. Nox, Th4Dw4rfy, Apiks, Limul and Doren would station at the blocked off pathway. Then, another forumite would remove the temporary wall, allowing them to charge the Trolls. Using Omer's force to get a large scrying screen up in the Cathedral was a difficult effort, but in the end I succeeded. Elaborating on the divine magic would be tiresome, but Omer's light and rainbow spheres allowed me to bend the light from outside precisely into a local rain shower I summoned. The light would refract on the little droplets, and the miniscule rainbows springing from it would replicate a crystal clear view of wherever I wanted to see. It works in a similar way to the way I attach images to my writings, though the process of adding these images to my pages (referred to as divine photorapthurgy) is somewhat simpler. I just catch the light, compress it and soak it into my pages. Omer is a useful God to worship.

The forumites gathered around me. Some burning with hatred, others excited for Skot's death. Yet we all shared one emotion. The urge to see.

The battle went smoothly. Trapped in the small corridors, the dumb trolls had no idea of the fate that awaited them. One by one they were carved up, swiftly, silently, effectively. What remained was a gory mess.

For every troll that fell, a humongous cheer erupted amongst the spectators. We danced and drunk until late that night, celebrating our victory. The following morning continued. Yet all of us worked faster, more efficient. Morale had gone up again, something we desperately needed.

A set of what you now know are photorapths, adorn the page, accompanied by lines written in an eloquent handwriting, explaining their depiction.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 19, 2017, 05:04:15 pm
"The reason for my return is this. This weapon. It is the machine I saw in my vision of a thousand of bugs rending the air. The guardians call it a chainsaw. And in front of me lies one of Armok's spawn, decapitated. Truly a fearsome weapon to be so effective. None shall stand against me, but for now, I will bide my time. The time of reckoning has yet to come. For now I will do what I best do. Killing."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 19, 2017, 06:59:49 pm
Well, the fort is becoming more and more mystically inclined and I very excited. While I am not in the interest of helping the god killer, I had been thinking of this since P. I. found Roseywander and I feel like this would be a good time to say it. I had been thinking that Afer and other gods wanted Roseywander gone because it was some sort of god killer. World serpent's fang, enchanted with the soul of Apophis, (or his fang) or some other type of mythological death weapon, it just makes sense, expecially with Apiks' new "mission."

EDIT: Hey Glass, I think it is time to give everyone another magic lesson. Gold, Silver, and Copper. The origins of magic may be becoming a more important topic soon.
I look forwards to the lessons if nothing else. 

@Glass, how many characters do you approximately control at this point? 

Also Apiks, I'd like another turn, if at all possible. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 19, 2017, 07:53:19 pm
Well, the fort is becoming more and more mystically inclined and I very excited. While I am not in the interest of helping the god killer, I had been thinking of this since P. I. found Roseywander and I feel like this would be a good time to say it. I had been thinking that Afer and other gods wanted Roseywander gone because it was some sort of god killer. World serpent's fang, enchanted with the soul of Apophis, (or his fang) or some other type of mythological death weapon, it just makes sense, expecially with Apiks' new "mission."

EDIT: Hey Glass, I think it is time to give everyone another magic lesson. Gold, Silver, and Copper. The origins of magic may be becoming a more important topic soon.
I look forwards to the lessons if nothing else. 

@Glass, how many characters do you approximately control at this point? 

Also Apiks, I'd like another turn, if at all possible.
Vladimir "Nox" Golubev (who is psionic and also king of all snipers), Erin Quill (the Magitechnician), and Sydney Crimson (the maestro). The latter two are both dead, and comprised of Orchestral Projections.

As for the Gold, Silver, and Copper magic... I know I've explained those before, but I'll try to pull that section up again.

EDIT: Found it.
Er... Somebody might one day read this. I should probably explain what Gold and Silver mean. Just as magic is categorized on effect, it is also categorized on source. Gold is magic that is inborn into a person. Silver is magic from the environment, and is typically associated with ley lines; it got called Silver because it was discovered that silver - the metal - is the most useful for conducting magic. Bronze is magic that has been "gifted" to somebody, usually by a deity of some variety, although sometimes by a very powerful mage that specializes in Blue.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 19, 2017, 08:20:56 pm
I meant we could give a more in-def explanation.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 19, 2017, 08:29:58 pm
What more in-depth explanation? If you want to expand on it, fine, but I'm pretty sure I covered anything important regarding those.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 19, 2017, 10:35:31 pm
Devil's in the details.  I'll work with what you guys provide.  Also, if you want to tie me in, in anyway, just pm me and I'll probably respond. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 01:51:01 am
Well, the fort is becoming more and more mystically inclined and I very excited. While I am not in the interest of helping the god killer, I had been thinking of this since P. I. found Roseywander and I feel like this would be a good time to say it. I had been thinking that Afer and other gods wanted Roseywander gone because it was some sort of god killer. World serpent's fang, enchanted with the soul of Apophis, (or his fang) or some other type of mythological death weapon, it just makes sense, expecially with Apiks' new "mission."

EDIT: Hey Glass, I think it is time to give everyone another magic lesson. Gold, Silver, and Copper. The origins of magic may be becoming a more important topic soon.
I look forwards to the lessons if nothing else. 

@Glass, how many characters do you approximately control at this point? 

Also Apiks, I'd like another turn, if at all possible.
Vladimir "Nox" Golubev (who is psionic and also king of all snipers), Erin Quill (the Magitechnician), and Sydney Crimson (the maestro). The latter two are both dead, and comprised of Orchestral Projections.

As for the Gold, Silver, and Copper magic... I know I've explained those before, but I'll try to pull that section up again.

EDIT: Found it.
Er... Somebody might one day read this. I should probably explain what Gold and Silver mean. Just as magic is categorized on effect, it is also categorized on source. Gold is magic that is inborn into a person. Silver is magic from the environment, and is typically associated with ley lines; it got called Silver because it was discovered that silver - the metal - is the most useful for conducting magic. Bronze is magic that has been "gifted" to somebody, usually by a deity of some variety, although sometimes by a very powerful mage that specializes in Blue.
So judging from this, I'd say IC Lemonpie uses bronze green magic, right?

Quickedit: Apiks, just noticed pikachu's save isn't displayed in the OP yet
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 06:01:42 am
Well, the fort is becoming more and more mystically inclined and I very excited. While I am not in the interest of helping the god killer, I had been thinking of this since P. I. found Roseywander and I feel like this would be a good time to say it. I had been thinking that Afer and other gods wanted Roseywander gone because it was some sort of god killer. World serpent's fang, enchanted with the soul of Apophis, (or his fang) or some other type of mythological death weapon, it just makes sense, expecially with Apiks' new "mission."

EDIT: Hey Glass, I think it is time to give everyone another magic lesson. Gold, Silver, and Copper. The origins of magic may be becoming a more important topic soon.
I look forwards to the lessons if nothing else. 

@Glass, how many characters do you approximately control at this point? 

Also Apiks, I'd like another turn, if at all possible.
Vladimir "Nox" Golubev (who is psionic and also king of all snipers), Erin Quill (the Magitechnician), and Sydney Crimson (the maestro). The latter two are both dead, and comprised of Orchestral Projections.

As for the Gold, Silver, and Copper magic... I know I've explained those before, but I'll try to pull that section up again.

EDIT: Found it.
Er... Somebody might one day read this. I should probably explain what Gold and Silver mean. Just as magic is categorized on effect, it is also categorized on source. Gold is magic that is inborn into a person. Silver is magic from the environment, and is typically associated with ley lines; it got called Silver because it was discovered that silver - the metal - is the most useful for conducting magic. Bronze is magic that has been "gifted" to somebody, usually by a deity of some variety, although sometimes by a very powerful mage that specializes in Blue.
So judging from this, I'd say IC Lemonpie uses bronze green magic, right?

Quickedit: Apiks, just noticed pikachu's save isn't displayed in the OP yet
Bronze, yes. I haven't really noticed what you've been using the magic for; you'll need to give me some details.
Preferably seperate from this quote stack.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 06:09:42 am
Quote
Using Omer's force to get a large scrying screen up in the Cathedral was a difficult effort, but in the end I succeeded. Elaborating on the divine magic would be tiresome, but Omer's light and rainbow spheres allowed me to bend the light from outside precisely into a local rain shower I summoned. The light would refract on the little droplets, and the miniscule rainbows springing from it would replicate a crystal clear view of wherever I wanted to see. It works in a similar way to the way I attach images to my writings, though the process of adding these images to my pages (referred to as divine photorapthurgy) is somewhat simpler. I just catch the light, compress it and soak it into my pages. Omer is a useful God to worship.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 20, 2017, 06:13:18 am
Quickedit: Apiks, just noticed pikachu's save isn't displayed in the OP yet

Looking forward to your title, eh? I've updated the OP with pikachu's save.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 06:13:32 am
Scrying is Indigo magic. Normally it needs a focus, but I believe thanks to the fact that you get it from bronze magic, that it is able to use the water droplets and light as a focus instead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 06:19:39 am
Quickedit: Apiks, just noticed pikachu's save isn't displayed in the OP yet

Looking forward to your title, eh? I've updated the OP with pikachu's save.
You caught me :P

Scrying is Indigo magic. Normally it needs a focus, but I believe thanks to the fact that you get it from bronze magic, that it is able to use the water droplets and light as a focus instead.
Ah, alright. Would the photorapthurgy be considered scrying, or something else alltogether? It might even be yellow, seeing as light and paper are combined into detailed pictures.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 06:27:39 am
Journal 30.9
Just a short link to the lesson where I explained Indigo and Violet magic as well as artifacts
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 06:49:49 am
Scrying is Indigo magic. Normally it needs a focus, but I believe thanks to the fact that you get it from bronze magic, that it is able to use the water droplets and light as a focus instead.
Ah, alright. Would the photorapthurgy be considered scrying, or something else alltogether? It might even be yellow, seeing as light and paper are combined into detailed pictures.
Probably green or red; you're manipulating the water droplets to manipulate how the light falls, and imbuing the droplets with light in and of themselves. The photographs would be red magic, not yellow; you aren't making the paper able to cast a spell, you simply used magic to cause it to show an image.
I don't remember which magic was for illusions. It would probably factor into your magic, just because of all the light.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 06:56:46 am
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 07:31:44 am
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 07:55:43 am
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 20, 2017, 07:58:08 am
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.

Nine is odd, not even. I also recall reading something about how illusions are made in one of the magic posts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 02:17:39 pm
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.

Nine is odd, not even. I also recall reading something about how illusions are made in one of the magic posts.
I like the number 3, 9 is 3 + 3 + 3, I didn't mean even as in even and odd, I meant even as in when people say 3:40 when the time is 3:37.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 02:27:47 pm
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.

Nine is odd, not even. I also recall reading something about how illusions are made in one of the magic posts.
I like the number 3, 9 is 3 + 3 + 3, I didn't mean even as in even and odd, I meant even as in when people say 3:40 when the time is 3:37.
You mean like how people say 3:10 when the time is 3:09?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 02:52:27 pm
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.

Nine is odd, not even. I also recall reading something about how illusions are made in one of the magic posts.
I like the number 3, 9 is 3 + 3 + 3, I didn't mean even as in even and odd, I meant even as in when people say 3:40 when the time is 3:37.
You mean like how people say 3:10 when the time is 3:09?
Was that supposed to be a joke? Do you want a tenth magic? We've already exhausted primary colors, secondary colors, and the rainbow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 20, 2017, 03:25:34 pm
Don't forget shades.

While on the topic, what sort of magic might my character be accidentally using?  He's effectively a ghost, but with the memories of past overseers (from private games I've run, and written stuff for.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 03:34:00 pm
I don't remember which magic was for illusions.
We don't have one yet. You know what that means...
I feel like we'd said it could be green or purple based on if it was bending light or making you think you saw something when it wasn't there.
Yeah, we have a nice and even nine, no need to add any more.

Nine is odd, not even. I also recall reading something about how illusions are made in one of the magic posts.
I like the number 3, 9 is 3 + 3 + 3, I didn't mean even as in even and odd, I meant even as in when people say 3:40 when the time is 3:37.
You mean like how people say 3:10 when the time is 3:09?
Was that supposed to be a joke? Do you want a tenth magic? We've already exhausted primary colors, secondary colors, and the rainbow.
No, just that 9 is not "even" the way you said it was.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 04:05:36 pm
snip
Killing this abomination of a stack right here right now before it gets out of hand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 04:30:48 pm
In the months after the troll ambush, the ambush we had started to refer to as Skot's Pillage, we labored tirelessly, cleaning up the inside mess, hauling rock and stone, melting tetrahydrite, forging weaponry, and most of all, finishing the cathedral.

All had been dug out, but the smoothing was still far from finished. Decorations too needed to be added.

And so it begun. The great haul we called it. Dozens of wooden caskets, rock statues and other furniture were hauled from near the surface to the cathedral, buried under deep layers of rock. Whilst using some of the furniture left behind, all statues were customly designed by myself. As were the engravings. Images I myself comissioned: Me and Omer, Ganondwarf falling prey to the trolls, my father emerging victorious from battle. All things I personally witnessed. All happening under my rule.

I can not deny that I've improved the state of the fortress significantly. I've more-than-doubled our working population, constructed much necessary infrastructure, but most of all, appeased the gods. Still, I feel like I haven't done enough. Too many died under my rule. Men, women, even children. I shall forever bear the burden of their death. A heavy one, one I will always carry. It weighs down my soul, no matter how many divine entities try to lift it up. Never, shall they be forgotten.

Never, shall I forget.


The last strains of summer were quite uneventful. After clearing up the last of Skot's crew, we had half a month of respite. Still, instead of going outside, we continued work on the temple. The outside was finally open though, allowing for the burial of Ganondwarf.

A vivid photorapth is attached to the page, showing one of the engravers carrying Ganondwarf's corpse to his personal tomb, still under construction. One of six to lay in the personal tombs of the Church of Chaos, his resting place is a true privilege to have, as his soul will never fully be damned to purgatory as long as the temple stands.
Spoiler (click to show/hide)

Still, the outside was unsafe, so I banned my forumites from going out by keeping the state of danger untouched. Of course, they would not listen. They never did.

About twenty days after the death of the last troll (not counting the trapped troll we are unable to haul inside), our first siege arrived.

Spoiler (click to show/hide)

A lone axemite, dissappearing as soon as it was spotted. How wonderful.

Our relief ended quickly, as another siege appeared.

Politicians had come.

Spoiler (click to show/hide)

Over a hundred of them, bringing small squadrons of trolls, too. A terrifying sight to behold. Yet, they seemed oblivious to our existence.

I knew they could easily climb over our perimeter, using the holes in the fortifications to climb up swiftly. Hoping it wouldn't get so far, I ordered the forumites inside at once, even though I had already forbidden them to go outside.

Yet they would not listen to my voice of reason.

Their personal gain was more important, as outside clean clothes laid draped on the freshly dead. Several went out, and most swiftly got in. Yet not all managed. And one I can not forgive.

Yung C4rv3r was his name. A child still, two years younger than me, he had managed to create a wooden artifact some time ago. It had earned him a lot of tunnel-cred, and his reputation was good. Yet after getting the shoes off of Ustuth, the Last Migrant's corpse, he decided to go and play make believe. Right on the roof of the fortess. Right where the politicians could see him.

I could not wait any longer. I ordered a barricade to be built at the entrance, this time out of stone. It would have to last a long time. Possibly until the end of winter, even. Using a phyllite block left from a failed construction ages ago, the wall was built. Locking out Yung C4rv3r, together with one of the many engravers.

It did not end well for them.

Now, two squads of politicians remain within our outer fortress. We can easily handle them, but I fear attracting the others. We must sit them out, after which we can make short work of them.

Photorapths accompany the notes once more
Spoiler (click to show/hide)

This time, I did not stream the event with my scrying powers for all to see. I watched it in the corner of my ridiculously large, drafty, damp, disgusting, non-smoothened bedroom (seriously, who the bollocks designed this room? This is absolute madness, I should've focused on improving these instead of building the cathedral, the Gods should be appeased by removing this eyesore from the face of the world!). Sniveling, even though the two that died refused to obey my orders multiple times. I had played plenty of time with Yung, and before his cred got to him, he was one of the nicest, most humble forumites out there. The engraver too, death because of an arrogant artifact-crafter. Such a senseless waste of life the slaughter was.

None knew Yung and the engraver had perished. So they ardently continued working, appeasing the gods. Progress was quick, and before many knew, the church looked finished. All the smoothing had been done. Remains had been buried, furniture hauled, personal engravings next to every grave.

It looked divine.

Yet it still lacked something.

Dismissing all workers to finally get some well earned rest, I thought of one more thing to add.

And so I started engraving.

GLORY
BE TO
LORD OMER

PRAISED
ARE HIS
RAINS

GLORY
BE TO
NECROTHREAT

CAST AWAY
OUR
PAINS

This text, I carved within the ground of the cathedral. Each letter accompanied by an animal. Ravens, eagles, deer: even foreign beasts only legends spoke about.
Finally, I felt Omer's hand on my shoulder.

He was proud.

I knew he would now aid us in all ways possible. To defeat the evil of Armok and Ur. To utilize bronze magics. To find the truth. The truth of Necrothreat. The reason of our lives.

Opening the next page of the book, you encounter an interesting sight: A three-dimensional photorapth, popping up from the page. It depicts the interior of a beautiful cathedral, which is still somewhat littered with the rubble of it being dug out of the rock.[/]
Spoiler (click to show/hide)



We feasted for days in the echoing cathedral, singing songs of war and peace. We ate ourselves merry, the taste of fresh courage wolf and plump helmets enlightening our mouths. Vats of forumitan wine were poured, enough to bathe each forumite in the fort. All were there, even the militia, now compromised of nothing but forumites masters in their weapons. Even Nox was a Grand Master Hammerman now, and swung the hammer better than he shot his infallible bolts.

I was finally more than just a zealot. I was a man that had finished his purpose. Only thirteen years old, I had constructed a beautiful building, even though we were plagued by hardship upon hardship. In the end, I proudly donned the white garb. I no longer needed to call myself "the Will of Omer". I was more than that. I was recognized. I was official. I was an archpriest.

I thrashed the simple name "Lemonpie", unbefitting for my stature. "Lord Lemonpie" I would be called. Much more regal. I in no way attested the throne of the forumites, only the altar of the gods. Lord Lemonpie. Archpriest of Omer. What pride it brought us.

And our fort was not the only to celebrate, apparently. Some days after donning the garb, I noticed another being had appeared in our fort's territory.

A wise scholar had traveled far, visiting the fort amidst the siege. Omer told me he had followed a bright star, placed within the heavens to celebrate my ascension. Visitors were not rare, as some popped up occasionally. Yet none managed to survive for long, being either killed by invaders or denied access to the fort. The spearman, for example. But this scholar was odd. I do not know what magics he used, or if he simple was lucky. But he stayed put, and the politicians ignored him. He still stands across the Crystal Brook this day, looking into the distance. Waiting for the fort to open up. I can not wait to hear the words of wisdom he undoubtedly brings.


And so, Timber, the last month of my predicted rule, began. I spent most of the time praying to Omer, begging for his wisdom and his aid, even if I were to lose my power.

Still, the fortress did not idle as I did.

Firstly, one of the planters, a legendary grower named Fath, began gathering the resources for a beautiful masonic work. He now only needs cut gems, something which I have already ordered to be made. If only we had a forumite to immediately follow my commands.

Secondly, a forgotten beast appeared. A giant blob of snow, I knew the militia would be able to make quick work of it. And they did, as Apiks killed it with a blow of his hand. It shattered in two, shrieking, as it melted into a white slurry. It seems like Apiks is a wonderful fighter, possibly even a fighter fit to lead the fortress after my fall. We would see.

A series of photorapths depicting the last month of Lemonpie's rule accompany the notes, beautiful renditions of the happenings.
Spoiler (click to show/hide)

As I looked up from prayer, I heared an eerie voice.
The voice of Armok himself.
Joyfully telling me:

(http://i.imgur.com/VxbiEhg.png?1)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 20, 2017, 04:50:32 pm
That inscription is the cleverest thing I've seen in a long time. Engraving animals to use as letters? Genius! And it's even symmetrical!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 20, 2017, 04:55:37 pm
I just noticed those letters. That was a great update. How are the politicians working out, balance-wise?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 04:58:14 pm
Immediately, I felt something churning within me. Something that wasn't... me. An entity. Yet it hadn't just wandered inside me. No. It had been there for some time. And it seemed like it was coming out.

I could feel it squirm, ripping loose from the fabric of my being. The painless sensation nauseated me. I started retching, my entire body convulsing on the cathedrals floor. Lights flashed before my eyes, showing me a single image. A bar, progressing.

(http://i.imgur.com/bCfotc2.png?1)

The physical manifestation of our pantheon had come to watch me thresh. I felt all of them, looking. As I looked up, I saw Omer, clad in golden robes of pure light. He looked as if he pitied me. In his eyes, I could see he knew this moment would come. I reached out for him, my hand trying to grab his robe. Hoping for salvation. Yet he merely stepped back a bit, still looking with eyes full of empathy. I could even feel Afer and Masea shift their attention to me, wondering what was about to conspire.

It broke lose.

I vomited.

But no fluids came out, to my surprise.

A living creature came out of me. Or an entity, I should say. It was obviously ethereal, like the gods around us. Yet it was weak. Pitifully so. The size and shape of a toad, its colours flashing, ever changing, like a rainbow. It kept spinning its head around, as if unable to keep still.

Then I understood.

The gift to see the gods was never innately in me. The creature granted that power to my, by merging his being with mine. For the lowest peasant could still communicate with a king, unlike a human and his god. It was the creature that had allowed everything I did to happen. It was the creature that made me notice spirits, beings unseen to others.

And now the creature had left me.

It turned around, looking at the wall of the fortress.

Then it jumped.

The results were spectacular, a burst of rainbow-colored light strongly emitting from the location where it touched the wall. A portal. But not to this world. Not to this time.

I seized. Apparently for hours. When I woke, surrounded by my concerned forumites, I could not see any of the Gods, any of the entities. Omer wasn't there. Thukkan wasn't there. Idräth wasn't there. Even Armok's everlasting, malicious presence I could not feel. I had lost my gift. Maybe I could still contact the gods, like the regular priests and wizards. Using spells, books, rituals even. Yet it wouldn't be fast. It wouldn't be effective.

It wouldn't be the same.

I was no longer able to lead the fortress, obviously. So I did what any reasonable man would do. I called upon all dwarves of the fortress.
And I politely asked them whom would take my place.

Blessed Save (http://dffd.bay12games.com/file.php?id=12850), treat carefully.
I hope it works, never upped a save before but it should. Still got the files though if it doesn't.

That inscription is the cleverest thing I've seen in a long time. Engraving animals to use as letters? Genius! And it's even symmetrical!
I'm glad you like it! I really wanted to clear the rubble of it but my dwarves would not haul a single boulder, so it has to remain as it is, for now.
The idea came to me when I placed some custom engravings of fights and they turned into the letter depicting one of the participants.

I just noticed those letters. That was a great update. How are the politicians working out, balance-wise?
Haven't had the chance to properly fight them, just locked up everything and cowered in fear. I think they're similar to regular goblins in strength though, maybe even weaker.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 20, 2017, 05:03:43 pm
I just noticed those letters. That was a great update. How are the politicians working out, balance-wise?
Haven't had the chance to properly fight them, just locked up everything and cowered in fear. I think they're similar to regular goblins in strength though, maybe even weaker.

Thanks. That sounds about right.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 20, 2017, 05:04:55 pm
Hold on a second, your turn ends at the start of spring, not the start of winter. What are you trying to pull here?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 05:05:59 pm
snip
Killing this abomination of a stack right here right now before it gets out of hand.
Thank Omer.


Anyway... Yes. You are an awesome person, my lord Lemonpie. You have the support of all the Orchestra for your reign in heaven when all is over and done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 20, 2017, 05:10:12 pm
Your turn was an absolute blast to read, Lord_lemonpie. Thank you for playing. The new Apiks' strength does surprise me though. I usually get unlucky forumites, haha.

I take it the creature that left your body is you, the player? Regardless your writings were greatly enjoyable.


Hold on a second, your turn ends at the start of spring, not the start of winter. What are you trying to pull here?

It is possible some previous overseer finished his turn a season earlier due to the time limit. In that case it's not surprising for it to be off by a bit.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 05:15:28 pm
Lord_lemonpie, I hope that whoever is next is as good a writer as you, but I doubt that is going to happen. You are a great writer and I really enjoyed your turn. Most people just have little snippets, but I really prefer it when they write a story, especially if the story is as well written as yours were. I hope whoever I get mited under can write half as well as you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2017, 05:22:18 pm
Hold on a second, your turn ends at the start of spring, not the start of winter. What are you trying to pull here?
I started my turn in early winter, so it ends there too I guess.

snip
Killing this abomination of a stack right here right now before it gets out of hand.
Thank Omer.


Anyway... Yes. You are an awesome person, my lord Lemonpie. You have the support of all the Orchestra for your reign in heaven when all is over and done.
Thanks, I greatly appreciate it!

Your turn was an absolute blast to read, Lord_lemonpie. Thank you for playing. The new Apiks' strength does surprise me though. I usually get unlucky forumites, haha.

I take it the creature that left your body is you, the player? Regardless your writings were greatly enjoyable.
Thank you so much!
What I had in mind was that the entity would be some sort of returning spirit thingy, not possessing people but allowing people to directly communicate to spirits/gods/entities for exactly one year, until it needs to regain its energy.

This way I've got a proper excuse to have recurring characters in the Necrothreats to come, no matter what dimension/time etc.

I'd also like another turn, if you'll allow me to jam out more religious ramblings. It seems only fitting the creature would reappear after the Iconoclaust you might unleash.

Lord_lemonpie, I hope that whoever is next is as good a writer as you, but I doubt that is going to happen. You are a great writer and I really enjoyed your turn. Most people just have little snippets, but I really prefer it when they write a story, especially if the story is as well written as yours were. I hope whoever I get mited under can write half as well as you.
I'm incredibly glad you liked it, and I look forward to writing as the overseer again.

For now, I'll keep my ramblings to Lord Lemonpie, Archpriest of Omer, after he's lost his godly vision. Let's hope he, or the Cathedral bound to his soul, may withstand the churning of time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 20, 2017, 05:57:49 pm
Hello everyone. I am downloading the save and will begin my turn today. I'll try to keep it in 4 posts -- one per season.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 06:09:39 pm
Something I missed in my post: if Nox is now even better with a hammer than he was with his crossbow, then he must be a bogging beast.

Also: Hi Alias! Good luck!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 20, 2017, 07:03:51 pm
Nice finish Lord_lemonpie.  Glad to see your goals were reached, with far more success than the wandering ghost that is Rogue.  Just... wow. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 07:42:38 pm
Hello Alias, good luck with being the overseer. You don't have to, but I would like if you familiarize yourself with how magic works in this universe, it would make Glass and I's ramblings make just a bit more sense.

Here are some quick links through quotes
Journal 30.9
Indigo, Violet, and Artifacts
Entry 002 - Day 1
All others and origin colors
You don't need to look at these if you don't want to.

Also, new person in charge, time to re-post this: I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 20, 2017, 08:57:35 pm
Diary of Alias

Chapter 1: Winter

1st Moonstone 556

Lord Lemonpie has summoned everyone in the fortress to determine the new overseer. I am the last one to arrive at the spot and all I can see is every single dwarf staring and pointing at me. Someone near Lord Lemonpie quickly states "He will gladly accept your role as overseer for this year."
...
S***.

(Status of the fortress)
(Also I am using a version of the Phoebus tileset. I might have messed up the installation of it seeing as the text is a little messy).
Spoiler (click to show/hide)
Spoiler (click to show/hide)

1st Moonstone 556 Continued...

It is apparently my first day on the job as overseer and the very first thing I will need to do is to familiarize myself further with the layout of the fortress.

"Hand me the maps of our fortress." I ask to a nearby dwarf assisting me on my first day. As he hands me the map I state "Yes this is a very nice abstract drawing you have there. The map please?....Oh."

After a brief familiarization, first thing is first. Dealing with all of these politicians. Though it looks like they've basically already dealt with us judging by the amount of corpses everywhere.
Spoiler (click to show/hide)

It appears we are safe provided we simply do not go outside. Cage traps at the entrance should make work of most of them and (Hopefully) dissuade the other politicians from walking in.

(The dwarves look similar to corpses O.o graphic pack is really messing with me).

I have decided what I should focus on in my term as overseer based on the information. First: an emergency bunker for the dwarves. A safe place to call home when everything around you is on fire or covered in blood. Or both. Next: weapon production and reorganizing the military to stand a chance against the politicians. Time to enact these plans.


3rd Moonstone 556

The plans for the bunker have been laid out and are awaiting construction. I have also reorganized the military into 1 melee squad instead of two. We only have a total of 5 melee dwarves in the fortress at the moment -- Four of which are extremely skilled. Progress is slow due to only one surviving miner in the fortress.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

We have a lot of children in this fortress. Most of them seem to be playing make believe. I can imagine they are make believing that they are anywhere but this fortress.
Spoiler (click to show/hide)


4th Moonstone 556

It appears that the politicians got bored and have decided to end their siege...Wait what is going on...
Spoiler (click to show/hide)

They appear to be running around in circles looking for a way down...maybe we will get lucky and they will do a flip on their way down... Nope they found a way out now.

Looks like one tried to run into the fortress. We caught ourselves a Rand Paul...might need to wash that cage out afterwards.
Spoiler (click to show/hide)


6th Moonstone 556

Not much happening this day. Except for the artifact that Fath Sokanast was working on is now under construction.
Spoiler (click to show/hide)
A pretty lacking artifact. Could use more menace.


15th Moonstone 556

I am seeing a lot of ghosts haunting our fortress. I have ordered some slabs to be made and engraved to properly memorialize the dead.


18th Moonstone 556

Seeing as our king has no holdings, I am going to create for him his own place. Relatively small for a king, but he will hopefully be satisfied with it enough to stop barging into my office every few days with his demands. (Hotkey: Shift-F8).
Spoiler (click to show/hide)

1 day later, Migrants have arrived despite the danger! Perhaps things will finally turn around for the status of the fortress! Maybe I won't be the overseer blamed for everything bad afterall!...Where is that gate lever at...hmm two levers none of which have notes...Let's find out! Left one first!
Spoiler (click to show/hide)

Left one doesn't seem to have done anything...Perhaps the other...No this one doesn't do anything either...Hmm. Time to build a new lever with a label.


1st Opal 556

I have a report on my desk that a bear has forgotten it's training partially. There is now a semi-wild bear tied up in the fortress interior.
Spoiler (click to show/hide)
It appears to not be endangering the public so I suppose i can leave it be for now. That and as an overseer, I do not know much about training a fuzzy killing machine.

We appear to also be running low on drink. This needs to be solved IMMEDIATELY. These people might sober up and realize that I am a terrible overseer! I must hurry and order more drink to be made.

Bad news. I couldn't figure out a way to open the fortress up to the migrants and they left. The dwarves appear to be suspending the new lever linkage for some reason. I am unsure why exactly. I may have to create a new way into the fortress to rectify this.

My predecessor, Lord Lemonpie, is currently detailing the walls of the king's new abode. At least he is doing as I instructed unlike the builders of the lever and the miners who do not listen to my mining designations.


15th Opal 556

Reports from the caverns indicate that there is a new ancient beast wandering around there. I am avoiding the caverns entirely for my term as overseer if possible. We have affairs closer to the surface to deal with and we do not need brand new affairs. Even if those brand new affairs are shiny and have that new apocalypse smell.
Spoiler (click to show/hide)

So far an uneventful season. Awaiting for my designations that I have put in place to be completed, yet the dwarves seem to be reluctant to carry out my instructions. Maybe I am just a bad overseer who cannot command their respect. Well, I suppose that the joke is on them. They picked me for this job after all.

In other news, Apiks has grown attached to his steel chainsaw. (Maybe it has grown attached to where his hand used to be and we have a new Ash Williams).


3rd Obsidian 556

Scout reports from the caverns indicate...something bad. I can't read this report. It's too charred.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Whatever it is, I can smell a waft of smoke all the way up to my desk.


15th Obsidian 556

These dwarves STILL are not following my instructions. I have a few tasks that require completion, but none seem to be up for even a simple task -- Even tasks children could handle!

Did these dwarves simply choose me because they knew they could ignore me? I am suspecting this to be the case. Progress is nonexistent and we have yet to be able to walk around outside and pick up the metal armor to the east a short distance. At least some of the engraved slabs I've made were placed. The fortress is now no longer haunted by 3 out of 4 ghosts.



24th Obsidian 556

Rith Lanirrimtar, our furnace operator, has been acting strange lately. My reports indicate that he has holed himself up in the magma forge and is letting no one use it until he finishes whatever he is doing.

As I was surveying the stockpiles, I came across a cage that smelled strange. Upon closer inspection, we have a dead panda inside one of the cages. What? ... Maybe Rand Paul needs a roommate. I bet he loves pandas.
Spoiler (click to show/hide)

This is interesting. I believe we have a murderer running around meditating on revenge. He is supposed to be the miner of the fortress and has yet to do any mining. He is just in the temple meditating about revenge. No justice report has been filed so there is not a lot I can do about it as the overseer. Though in this pile of justice reports, A lot of people have violated production orders left and right...most of them are dead now.
Spoiler (click to show/hide)
Spoiler (click to show/hide)


Thus ends the season of winter. Fairly uneventful yet I now know why the dwarves have been disobeying my orders. They were following the instructions of my predecessor to stay inside the burrow at all costs where my projects lie outside. More to come soon!

EDIT: Fixed Pictures
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 09:23:24 pm
And thus so went the turn of Alias1 the uneventful. Honestly, I think uneventful and safe is better than the alternatives, less exciting, but better.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 20, 2017, 09:28:09 pm
Just the build up before the great fall that will inevitably happen with one of my successors xD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 09:28:42 pm
That would be Gwolfski, the fortress buster.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 09:32:20 pm
...that went quickly. :-/
I am a person prone to great confusion.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 20, 2017, 09:33:26 pm
It was just the first fourth. Maybe the rest will be more exciting. Maybe I might even get mited finally.
EDIT: my first request for miting was on page 22!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 20, 2017, 09:49:13 pm
So we had a zombie panda cage abandoned in a corner room somewhere. In most stories, that would be a surprise.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 20, 2017, 09:54:21 pm
So we had a zombie panda cage abandoned in a corner room somewhere. In most stories, that would be a surprise.
But this is Dwarf Fortress.
And Teh Lolmod.
And a succession fort.

In this game, it means that it's an uneventful turn, since that's notable enough to discuss.  :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 20, 2017, 10:28:42 pm
Two things;

1. Your images need the (img) tags around them.

2.  Pheobus always breaks the text.  I believe a DFhack plugin fixed that.  Although I don't fool around with DFhack unless absolutely necessary.  Or I don't know how to turn it off.

And yes, uneventful turns are great.  You can just put your feet up and relax.  Sorta.  This is still Dwarf Fortress. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 20, 2017, 10:35:21 pm
Diary of Alias

Chapter 2: Spring

5th Granite 557

It seems that the time an overseer succeeds another is a little off. It is now the new year, but only the second part of my term as overseer. Perhaps progress can be made now that my predecessor's orders have been lifted. We are in okay shape according to the records of supplies and nobody died yet so that's a plus for my term.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Excellent! the dwarves are finally listening to me and progress is being made! Though they still refuse to link up the front gate, I will be making a second small entrance with a gate to circumvent the problem.

13th Granite 557

Rith has finally completed what he was working on -- A copper cabinet. A little bit of history on that artifact, but again, pretty lacking in the menace department.
Spoiler (click to show/hide)
Spoiler (click to show/hide)


25th Granite 557

A number of dwarven children appear to be dying of dehydration and starvation...in the food and drink supply storage...Perhaps the orders of one my predecessors still affects them. I will have a talk with them and tell them that order is lifted.

I've also designated an area to place many coffins to respect the fallen and their sacrifices to Necrothreat. (Also no more ghosts so yay).
Spoiler (click to show/hide)

1st Slate 557

A forumite barges into my office and states "Sir! The black bear in the temple has gone completely wild!"
Upon hearing that news..."S***."

It is chained up pretty well. Maybe the citizens will learn to avoid the fluffy murder machine.
It seems pretty docile actually. It isn't trying to eat any citizens or their pets yet. I will have to pay close attention to it if I wander about the temple.

About 1 week later, the side entrance has been finished and we should be able to freely enter and exit the fortress. I cannot find the gate lever for the life of me still, but a new side gate lever was installed.

17th Slate 557

The survival bunker is nearly finished. Once completed, should necrothreader or dragon appear, some dwarves will be able to continue surviving.

Migrants have also arrived today despite how dangerous this entire area is. Four new arrivals it seems! (One has already become part of the fortress and is heading inside).
Spoiler (click to show/hide)

Among them are two new military dwarves. An axemite by the name of Stodir and a spearman named Ateb. I quickly drafted them into the New Wave Warmen squad. We now total a 7 dwarf strong military.


3rd Felsite 557

It is about time we set an example to those politicians for attacking Necrothreat. I will be taking our captured Rand Paul flag waver and dropping him down the trash chute.
Spoiler (click to show/hide)

Well he isn't dead yet. Maybe he will suffer inside there until he eventually dies. (He died moments later).
Spoiler (click to show/hide)


10th Felsite 557

Vomit. Vomit everywhere. The moment they went outside again after a long time of hiding in our mountain, that's when it started. The side gate is completely covered in a trail of vomit now and they are trailing it everywhere. (Other than an average frat party, this part of the season is again uneventful for now).
Spoiler (click to show/hide)

A little over a week has passed and the citizens are quite overloaded with work recently. They have a lot of hauling from the outside to catch up on and a lot of friends to bury in their final resting place.


21st Felsite 557

Upon touring the grounds of the fortress, I believe I have located the control room. One of these levers is probably the one that lowers the main bridge...Though nearby one reads "INSTANT DEATH"...so I may not want to touch those levers.

Urvad has been acting strange exactly as the last dwarf had been. He even claimed the craftsman's workshop for his own.
Spoiler (click to show/hide)


(End of season)
(OOC)

So far everything has been pretty stale except the scare of that bear. Would be more exciting if the bear would start eating some dwarves xD.

Uhm I may have spoke too soon...
Spoiler (click to show/hide)

Anyways it is pretty late where I live and I will write the next two seasons tomorrow.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 20, 2017, 10:39:36 pm
Also I have fixed the pictures in the first post. Sorry about that I had forgot to put the tags xD.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 20, 2017, 10:47:22 pm
RIP Rand Paul. He died in the trash.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 21, 2017, 01:00:05 am
Holy shit, those necromancers were a hell of a plot twist.

The Outer bridge is the central lever in the back of the control room, with two other levers on both sides of it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 21, 2017, 03:23:36 am
One of the image tags on the previous page still don't work because of an extra "/" sign at the first "img."

I wouldn't worry about your turn being uneventful. Throughout most of my turns in the previous Necrothreats my turns were nearly always so uneventful I gave myself the title "Boring" (with the noticeable exception that is Afer, curse his soul.) It's much better that way in some regards.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 21, 2017, 05:55:39 am
Dragons-damned necrothreadamancers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 21, 2017, 08:04:55 am
*gleefully*

I told you so!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 21, 2017, 09:10:53 am
*gleefully*

I told you so!
You didn't tell us anything, so saying "I told you so" is a great deal of a misnomer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 21, 2017, 10:02:10 am
*gleefully*

I told you so!
You didn't tell us anything, so saying "I told you so" is a great deal of a misnomer.
+1  I suspect a good number of us don't like poetry, with an exception carved out for DwarfyOne's stuff, so sitting down and interpreting what you had--no thank you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 21, 2017, 10:58:44 am
((You do realise that those are musings of a madman?))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 21, 2017, 11:01:00 am
((You do realise that those are musings of a madman?))
That doesn't make us want to read them any more.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 21, 2017, 11:10:56 am
((You do realise that those are musings of a madman?))
That doesn't make us want to read them any more.
Agreed. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 21, 2017, 11:11:26 am
I'm bored sometimes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 21, 2017, 06:34:37 pm
Pages since SM first asked for a forumite: 72
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 21, 2017, 07:36:21 pm
Pages since SM first asked for a forumite: 72
I think it was Sprin's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 21, 2017, 09:02:06 pm
Time for the next two seasons! No idea how I am going to handle this situation xD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 21, 2017, 10:50:52 pm
Diary of Alias

Chapter 3: Summer

(I've purposely kept myself in the dark about what has happened in Necrothreat IV just so I can discover things on my own for more fun xD. From what I've seen so far, the situation Necrothreat IV is in is easily recovered over time. Provided no extraordinary fails happen lol xD)


1st Hematite 557

A necrothreader has decided to pay us a visit and it seems to me that he has risen the fallen forumites as his minions!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In light of this event, I have ordered everyone inside and will be closing the exit shortly...with or dwarves who fail to make it here in time.

Uhh....we have more uninvited forumites...A lot more...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

S***.

Well, at least that random cage trap nearby managed to capture a forumite zombie.


2nd Hematite 557

The side gate has been closed and the head count shows that everyone who went outside has returned safely. My successors may want to outfit the side gate as a trap for the undead hordes. Lining the halls with cage and weapon traps would certainly be a good idea...well perhaps not weapon traps. One forumite zombie is enough instead of 10 zombies from the same forumite.

The cage lined side gate will be started during my term as overseer, but it may have to be finished by my successor before it can be used. Until then, no more outside time.

In the mean time, I will be trying to get the quality of life of up for what little remains of Necrothreat by constructing beds and doors for their rooms.


9th Hematite 557

The emergency bunker is basically finished. It contains some starting supplies in case things get really messy out there. The lucky surviving citizens of Necrothreat who manage to make it there should be able to survive for quite a while.
Spoiler (click to show/hide)

In other news, I have a missing citizen report at my desk today. It appears that a dwarven child has gone missing for one week. Well let's face it...that child is most likely dead.
Spoiler (click to show/hide)

As for Urvad and his mysterious behaviour, he is dragging a large chunk of raw stone somewhere and has been doing so feverishly for quite a while. Probably best to tell everyone not to disturb him.


17th Hematite 557

It seems Logem Fathavuz has been elected the new admin of Necrothreat. Nothing else of note is really happening except that undead horde of forumites relaxing just outside...waiting for an oppurtunity.

Urvad is still working with manic pace in the workshop. It seems he had finally obtained what he needed to do...whatever it is he is doing in there.

The military needs a larger barracks than a room fit for a single dwarf so I will begin carving out a larger barracks nearby.
Spoiler (click to show/hide)

It also seems that Urvad has finished a...bone shield. Great? ... Lacks some much needed menacing spikes.
Spoiler (click to show/hide)


5th Malachite 557

Progress on raising the quality of life is going smoothly and the larger space for the barracks has been succesfully dug out. Hopefully I will be the overseer that starts Necrothreat IV on the path to recovering from our losses and dealing with the necrothreader threat! ... But more likely, we will probably all be eaten by our undead forumite brethren.
Spoiler (click to show/hide)


16th Malache 557

It appears that a human dancer wanted to visit Necrothreat for whatever demented reason...It didn't end well for that human. (Apiks vs undead chainsaw forumite = resident evil 7 lol).
Spoiler (click to show/hide)

Another dancer arrived shortly after and suffered a similar fate...though much prolonged. I wonder if these undead forumites enjoy the suffering others?
Spoiler (click to show/hide)


24th Malachite 557

If only we could be rid of the necrothreader. The horde of undead forumites would be much less of an issue to deal with after. Perhaps if I see the necrothreader seperate from the pack, then I will send out our small military to deal with him; however, it looks like the necrothreader is staying firmly inside his horde of forumites...unfortunate for us.
Spoiler (click to show/hide)

In less interesting news, I am doing my best as overseer to accommodate the queen. (The noble menu had me believe the queen was a king). I have finally caught up to ordering her mandates to be carried out and am down to one last mandate. The holdings for the queen are also being handled partially.
Spoiler (click to show/hide)


11th Galena 557

Time has been rolling by quickly throughout my term. It has been very safe and quiet...well except the barely audible moaning from the dead forumites outside the walls.

It seems that the children are still playing their favorite make believe game "Anywhere but here."
Spoiler (click to show/hide)

25th Galena 557

This season is coming to a close and soon my term as overseer will be over before I know it. I have managed to finish up a lot of rooms and they will eventually become smoothed over. These rooms should raise the quality of living for the remaining civilians of Necrothreat considerably. Should we all die tomorrow, at least we will be somewhat comfortable.
Spoiler (click to show/hide)


And so begins the Autumn of my term.

(More to come after a quick break!)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 21, 2017, 11:04:15 pm
Well done Alias.


Although... Nox was a marksmite; why aren't we trying to snipe the necrothreadamancer? Why aren't we training more rangers?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 21, 2017, 11:11:04 pm
Well the fortress at the moment is pretty thin on dwarfpower. I just reconsolidated what melee forces we have and got them properly equip. I'd like to snipe the necro if at all possible to stop future reanimations, but he seems to be sticking around his group. I'll check for some adequate marksdwarves soon and see if any can be recruited. Hopefully I won't have to draft a bunch of worker dwarves to fill the marksdwarves ranks
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 22, 2017, 01:07:13 am
Weapon lord zombies. Fuck. I'm calling it right now that the fort will fall before I get my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 22, 2017, 01:38:08 am
Autumn season and save game file coming up shortly. It is uploading right now
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 22, 2017, 01:47:48 am
Diary of Alias

Final Chapter: Autumn

1st Limestone 557

I have drafted some citizens to become part of a ranged squad. Their training begins shortly after they are equip. (Renamed an old squad and changed equipment to archer).
Spoiler (click to show/hide)

Progress on the side gate cage traps has begun at long last as well. My successors can simply place a second drawbridge behind the cage traps in the side gate and it should function as a simple trap...using the fortress as bait. Perhaps in the future we may capture a necrothreader and send him to Rand Paul.
Spoiler (click to show/hide)

In light of the new squad of marksmites, I am ordering plenty of bone bolts to be created. Armok knows we have so many bones to spare.


12th Limestone 557

So. Loud. This ghostly ranger isn't allowing me a wink of sleep! Not only that, I have received many complaints about the noises this ghost makes. I had better handle this quickly then take a nap.
Spoiler (click to show/hide)

Uh oh. I may get a little side tracked from that loud ghost by more loud sounds.
Spoiler (click to show/hide)
Screaming if you weren't able to guess.

They seem to be cautious about entering the lands of Necrothreat. I'd say they are smart for doing so, but they are here in the first place. More of them seem to be trickling in. Current total: 4
Spoiler (click to show/hide)

Perhaps I may be able to get that troupe into the fortress. I shall try!

Seems to be working! The undead forumites and necrothreader haven't noticed the opening of the side gate! (There are 3 there, but 1 is not visible due to DF's flickering).
Spoiler (click to show/hide)

All of them seem to be inside totaling about six in the dance troupe.
Spoiler (click to show/hide)

Welcome to Necrothreat! I hope you like screaming ghosts and dying painfully.

The undead horde is none the wiser, but migrated south according to reports.
Spoiler (click to show/hide)


21st Limestone 557

No one has cleaned up that corpse and I explicitly ordered them to clean that rotting carcass up. We now have miasma inside the newly created barracks. I have to fix this very quickly otherwise our military may revolt against me.
Spoiler (click to show/hide)

...

Make that two. (The one next to it in previous screenshot died immediately after I took notice).
Spoiler (click to show/hide)


1st Sandstone 557

A masterful statue of Apiks was created just this morning!
Spoiler (click to show/hide)

...

Poor guy.


5th Sandstone 557

A woodcutter died of dehydration today...Wait exactly how many people died on that hospital bed?! ... A lot it seems.
Spoiler (click to show/hide)


12th Sandstone 557

crazy fey has finally become old enough to work in the fortress it seems. Time to put him to work as a woodcrafter! ... But later, something useful.
Spoiler (click to show/hide)

Not much is occurring in the fortress recently. I suppose this is a good thing considering all the terror Necrothreat has seen as of far.


19th Sandstone 557

A dwarven child has completed an artifact after being possessed!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Still no news from any undead forumite movement. They still aren't bored with us yet and are still here waiting around in the south near the brook. Well, at least they can't get inside Necrothreat and kill us all.


24th Sandstone 557

Completion of the trap lined side gate has finished! My successors will be able to use this as a means of trapping the undead forumites should the decide to. I am unsure how to bait the undead hordes to the side gate myself, otherwise I may have had a try at that.
Spoiler (click to show/hide)


2nd Timber 557

My time as overseer is drawing to a close. I will soon have to pass on this mantle to some other fool forumite. To sum up my accomplishments: Recovery. Simply recovering from the losses Necrothreat has suffered at the hands of the necrothreaders, politicians, and Armok knows what else. It will be up to my successor to deal with the undead forumite horde in whichever way he chooses. I will be simply doing my duty as manager of the fortress.

In other news, the mass graves keep filling up as fast as I order the coffins to be built. We have laid to rest many of our fallen brothers, but there are still many that require burial.
Spoiler (click to show/hide)



Hence ends my reign as overseer. Here is the save!
http://dffd.bay12games.com/file.php?id=12853 (http://dffd.bay12games.com/file.php?id=12853)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 22, 2017, 02:06:08 am
Bone shield eh? I think we have the perfect forumite to use it


Why did we need new bedroom btw? Military's bedrooms?


And that statue must be destroyed. Foul powers are afoot!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 22, 2017, 07:15:14 am
Well done Alias. Hats off to you.

So, 4mask. You coming?

And yes, the statue must go.
The bone shield, too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 22, 2017, 07:20:11 am
Wait, now that I look at the statue again, it looks like the forumites are trying to stop Apiks from leaving (which is why he's making the submissive gesture.) Which in turn is probably because he became possessed and Apiks left on purpose to return to Necrothreat. This statue must be preserved at all costs!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on April 22, 2017, 08:02:26 am
Wait, now that I look at the statue again, it looks like the forumites are trying to stop Apiks from leaving (which is why he's making the submissive gesture.) Which in turn is probably because he became possessed and Apiks left on purpose to return to Necrothreat. This statue must be preserved at all costs!
Oh bollocks
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 22, 2017, 08:51:34 am
Y'know what, put me down for another turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 22, 2017, 10:10:18 am
Good work, Alias.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on April 22, 2017, 02:10:35 pm
The military was using a 3x3 to train in. 7 dwarves had to fit in the space lol so I made the room a little bigger for the barracks
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 22, 2017, 02:14:12 pm
The military was using a 3x3 to train in. 7 dwarves had to fit in the space lol so I made the room a little bigger for the barracks

...you're telling me the military was training in one of the bedrooms instead of the barracks I constructed on the floor level? What in Omer's name have you guys done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 22, 2017, 02:26:39 pm
I think it might have been in the bunker.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 22, 2017, 04:02:57 pm
I have bad news. I have a plan, or rather, a !!PLAN!! for my turn. It involves clowns and temporary fps drop. I shall grow strawberries in hell. Or else.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 22, 2017, 04:05:13 pm
I have bad news. I have a plan, or rather, a !!PLAN!! for my turn. It involves clowns and temporary fps drop. I shall grow strawberries in hell. Or else.

No.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 22, 2017, 04:05:54 pm
I have bad news. I have a plan, or rather, a !!PLAN!! for my turn. It involves clowns and temporary fps drop. I shall grow strawberries in hell. Or else.

No.

Raspberries?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 22, 2017, 04:12:17 pm
I have bad news. I have a plan, or rather, a !!PLAN!! for my turn. It involves clowns and temporary fps drop. I shall grow strawberries in hell. Or else.

No.

Raspberries?

If you fuck up with hell, I'm immediately gonna take the save from your hands to fix it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 22, 2017, 04:13:42 pm
It involves clowns
No.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 22, 2017, 04:19:12 pm
Okay. How about I test it and prove it is possible?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 22, 2017, 04:26:42 pm
Conquest of the HFS is endgame-level stuff, and is best done in a single-player game. I expect that in a succession game, it would be nigh-impossible to do in a single term unless you managed to convince the prior overseer to do all of the prepwork, and you would still probably need the next overseer (or two...) to finish up the job and make everything safe and livable.

Then you would be able to have strawberries.

But it would have to be a multi-year effort, and that simply would not work cleanly in a game like this, or at least would be a very difficult thing to do.
Like herding lolcats.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 22, 2017, 04:43:01 pm
Conquest of the HFS is endgame-level stuff, and is best done in a single-player game. I expect that in a succession game, it would be nigh-impossible to do in a single term unless you managed to convince the prior overseer to do all of the prepwork, and you would still probably need the next overseer (or two...) to finish up the job and make everything safe and livable.

Then you would be able to have strawberries.

But it would have to be a multi-year effort, and that simply would not work cleanly in a game like this, or at least would be a very difficult thing to do.
Like herding lolcats.

I'll test it myself then. IF I can do it in one year, and show proof of it, may I have permission to attempt it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 22, 2017, 04:54:45 pm
Conquest of the HFS is endgame-level stuff, and is best done in a single-player game. I expect that in a succession game, it would be nigh-impossible to do in a single term unless you managed to convince the prior overseer to do all of the prepwork, and you would still probably need the next overseer (or two...) to finish up the job and make everything safe and livable.

Then you would be able to have strawberries.

But it would have to be a multi-year effort, and that simply would not work cleanly in a game like this, or at least would be a very difficult thing to do.
Like herding lolcats.

I'll test it myself then. IF I can do it in one year, and show proof of it, may I have permission to attempt it?
I'm not the one you need to ask about that. Just remember: we are still in what is essentially recovery mode. Honestly, I can see this kind of thing done as a "we're going to die, let's do it awesomely"-type finale, or else "we've made ourselves invincible, let's poke the dragon"-type climax, but it's just probably too much risk when we are in the state that we're in right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 22, 2017, 05:14:05 pm
I wont be doing it now. My next turn is for prep purposes, and I wanted to know should I bother.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 23, 2017, 01:29:06 pm
How much longer does 4mask have?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 23, 2017, 01:38:14 pm
How much longer does 4mask have?

He has until Tuesday to accept or decline, after which if the former he begins his turn in the normal time limits.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 23, 2017, 01:43:30 pm
How much longer does 4mask have?

He has until Tuesday to accept or decline, after which if the former he begins his turn in the normal time limits.
And if the latter - or if he doesn't show up - we get Talonis.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on April 23, 2017, 06:07:40 pm
And then me! Terrifying!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 24, 2017, 11:57:42 am
How much longer does 4mask have?

He has until Tuesday to accept or decline, after which if the former he begins his turn in the normal time limits.
Until the start or the end of Tuesday?

E: has anyone tried if my upped save works? I've got about 300mb of NT files copied and stuff and I would love to know if it's safe to delete them
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 24, 2017, 12:08:29 pm
It appears to work for me
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 24, 2017, 10:21:21 pm
How much longer does 4mask have?

He has until Tuesday to accept or decline, after which if the former he begins his turn in the normal time limits.
Until the start or the end of Tuesday?

He has until afternoon for the Americas, evening for Europe and Wednesday morning for eastern Asians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 25, 2017, 10:10:18 am
A necrothreader has decided to pay us a visit and it seems to me that he has risen the fallen forumites as his minions!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In light of this event, I have ordered everyone inside and will be closing the exit shortly...with or dwarves who fail to make it here in time.

Uhh....we have more uninvited forumites...A lot more...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I made the garbage chute the specific purpose of getting rid of raisable corpses. Did anyone bother to do so?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 25, 2017, 10:41:13 am
A necrothreader has decided to pay us a visit and it seems to me that he has risen the fallen forumites as his minions!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In light of this event, I have ordered everyone inside and will be closing the exit shortly...with or dwarves who fail to make it here in time.

Uhh....we have more uninvited forumites...A lot more...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I made the garbage chute the specific purpose of getting rid of raisable corpses. Did anyone bother to do so?


I didn't, I like me some caged zombies for !!fun!! reasons.

But I'm guessing all those weapon lords came with the necrothreaders.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 25, 2017, 11:01:40 am
A necrothreader has decided to pay us a visit and it seems to me that he has risen the fallen forumites as his minions!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In light of this event, I have ordered everyone inside and will be closing the exit shortly...with or dwarves who fail to make it here in time.

Uhh....we have more uninvited forumites...A lot more...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I made the garbage chute the specific purpose of getting rid of raisable corpses. Did anyone bother to do so?


I didn't, I like me some caged zombies for !!fun!! reasons.

But I'm guessing all those weapon lords came with the necrothreaders.

Pretty typical for Teh LOLmod. I see everybody has forgotten that our only real means of fighting them is the railguns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 25, 2017, 11:13:51 am
A necrothreader has decided to pay us a visit and it seems to me that he has risen the fallen forumites as his minions!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In light of this event, I have ordered everyone inside and will be closing the exit shortly...with or dwarves who fail to make it here in time.

Uhh....we have more uninvited forumites...A lot more...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I made the garbage chute the specific purpose of getting rid of raisable corpses. Did anyone bother to do so?


I didn't, I like me some caged zombies for !!fun!! reasons.

But I'm guessing all those weapon lords came with the necrothreaders.

Pretty typical for Teh LOLmod. I see everybody has forgotten that our only real means of fighting them is the railguns.

How do we make a railgun?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 25, 2017, 11:17:12 am
Actually, we seem to only have vanilla workshops and furnaces.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 25, 2017, 11:18:09 am
Actually, we seem to only have vanilla workshops and furnaces.

What.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 25, 2017, 11:28:10 am
In my turn I tried to make Lolmod workshops, but I couldn't find them. I think I also looked in the furnaces, and didn't find the lolmod workshops either.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 25, 2017, 11:31:09 am
I just checked the raws, and the building_lolmod file lacks a [OBJECT:BUILDING] tag. Thus, none of the buildings actually exist ingame. We'll need to fix that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 25, 2017, 11:33:22 am
Is it possible to add this in-game, or would a regen be neccessary?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 25, 2017, 11:36:36 am
I just tried altering the raws of an existing save, but it didn't seem to work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 25, 2017, 11:47:54 am
Try asking NCommander , he can hack stuff into saves.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 25, 2017, 11:49:35 am
XD
But of course we cannot make Lolmod workshops to take advantage of the things it gives to us; that would be unfair to all of our buffed up enemies!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 25, 2017, 12:07:41 pm
I just checked the raws, and the building_lolmod file lacks a [OBJECT:BUILDING] tag. Thus, none of the buildings actually exist ingame. We'll need to fix that.


Well bollocks. There goes my master plan to rid us of our enemies during my turn. Could you make a post on Teh LOLmod thread about how to fix this for future?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 25, 2017, 12:14:40 pm
I done it on github. Merge the pull request and release a new version.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 25, 2017, 12:21:20 pm
I done it on github. Merge the pull request and release a new version.

I merged it, but I'm still going to need to plug in the fixed code otherwise I won't be able to release the next version (which if I do will not be with the proper code.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 25, 2017, 12:33:43 pm
It's not hard to fix, it's just adding [OBJECT:BUILDING] to the start of the file. I can't get the change into the save, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 26, 2017, 04:55:04 am
I'm still counting corpses on my screen- haven't even pressed anything yet, I'm laughing to hard at how utterly fracked things have gotten. I can't wait to see the actual fort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 26, 2017, 05:32:22 am
I'm still counting corpses on my screen- haven't even pressed anything yet, I'm laughing to hard at how utterly fracked things have gotten. I can't wait to see the actual fort.

Sounds very promising.

Is Lord Lemonpie still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 26, 2017, 05:46:27 am
He is foolishly praying to Thukkan, a goddess of painting poetry, inspiration, poetry and mountains.

Edit: Before I do ANYTHING, this is a chance for people to figure out if they're still alive and find out how many limbs they have left. You have 12 hours to ask.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 26, 2017, 06:29:04 am
He is foolishly praying to Thukkan, a goddess of painting poetry, inspiration, poetry and mountains.

Edit: Before I do ANYTHING, this is a chance for people to figure out if they're still alive and find out how many limbs they have left. You have 12 hours to ask.

Apiks still doing ok or will I need to possess somebody else?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 26, 2017, 06:29:24 am
How many of me are there currently active in the fortress, alive or dead?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 26, 2017, 07:07:59 am
How's Nox?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 26, 2017, 07:21:56 am
I assume I still don't exist.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 26, 2017, 09:18:11 am
I just checked the raws, and the building_lolmod file lacks a [OBJECT:BUILDING] tag. Thus, none of the buildings actually exist ingame. We'll need to fix that.


Well bollocks. There goes my master plan to rid us of our enemies during my turn. Could you make a post on Teh LOLmod thread about how to fix this for future?
To fix it for Necrothreat, try just changing what building the reactions use. You still won't have the buildings, but you can at least use the reactions.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 26, 2017, 02:04:43 pm
I just noticed that we need to add [OBJECT:REACTION] to the reaction file too. Also inorganic_lolmod needs [OBJECT:INORGANIC] to function. I tried pointing all the reactions to the still in the save file, but it didn't seem to work.

 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 26, 2017, 02:12:28 pm
Are the reactions in the entity file? Because if not, the reactions will be useless. If they are in the file, adding the missing bits should ? Work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 26, 2017, 02:30:23 pm
I checked the entity for forumites, they seem to have them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 26, 2017, 02:43:24 pm
Hello TalonisWolf, good luck with being the overseer. You don't have to, but I would like if you familiarize yourself with how magic works in this universe, it would make Glass and I's ramblings make just a bit more sense.

Here are some quick links through quotes
Journal 30.9
Indigo, Violet, and Artifacts
Entry 002 - Day 1
All others and origin colors
You don't need to look at these if you don't want to.

Also, new person in charge, time to re-post this: I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 26, 2017, 04:26:48 pm
Also, new person in charge, time to re-post this: I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.

At a glance, we do not have a single person whose profession is loremaster or scholar. I'd have to go through all of our 53 Forumite checking their skills to be sure, but I'm assuming that most of these bearded midgits are illiterate. Want me to give you one of our 15 'Dwarven' (that should be fixed) children? One of them is a legendary wood crafter.

How many of me are there currently active in the fortress, alive or dead?

I only found one of you near the very end of the list of Dead/Missing, are all of your forumites named 'Arx' or are there other names I should be looking for?

How's Nox?

Alive, seven 'kills'- 1 Zombie Forumite, 1 Gremlin, 1 cow moose, 2 Turkey Hens and 2 Turkey Gobblers.

Apiks still doing ok or will I need to possess somebody else?

Alive, has nine kills- all trolls.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 26, 2017, 04:32:45 pm
Should be called Arx. There might only be two, actually. I know there were enough that my ghost killed me. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 28, 2017, 07:41:11 am
Question: If a Man is Manly, and dwarf is Dwarven or Dwarfy... what is a Forumite?  Starting the write-up now, but now my brain is stuck trying to figure out what the forumite version of 'manly' is amidst the periodic spasms of laughter.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 28, 2017, 07:41:39 am
Question: If a Man is Manly, and dwarf is Dwarven or Dwarfy... what is a Forumite?  Starting the write-up now, but now my brain is stuck trying to figure out what the forumite version of 'manly' is and the periodic spasms of laughter.

Mighty.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 28, 2017, 07:49:37 am
The reason I wanted to know:

Spoiler: Sneak Peek (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 28, 2017, 07:51:46 am
Question: If a Man is Manly, and dwarf is Dwarven or Dwarfy... what is a Forumite?  Starting the write-up now, but now my brain is stuck trying to figure out what the forumite version of 'manly' is and the periodic spasms of laughter.

Mighty.
Sounds legit.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on April 28, 2017, 07:52:31 am
Question: If a Man is Manly, and dwarf is Dwarven or Dwarfy... what is a Forumite?  Starting the write-up now, but now my brain is stuck trying to figure out what the forumite version of 'manly' is and the periodic spasms of laughter.

Mighty.
Sounds legit.
When I saw the question I started laughing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 28, 2017, 08:02:04 am
@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 28, 2017, 08:15:27 am
@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)
Does this mean we'll be able to have working Forumechs?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 28, 2017, 09:50:40 am
Question: If a Man is Manly, and dwarf is Dwarven or Dwarfy... what is a Forumite?  Starting the write-up now, but now my brain is stuck trying to figure out what the forumite version of 'manly' is and the periodic spasms of laughter.

Mighty.
Sounds legit.
When I saw the question I started laughing.

Well... you're not wrong (mite-might)
@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)
Does this mean we'll be able to have working Forumechs?


Probably not. They need a new world generated



@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)

I keep telling you that I need you to give me the lines so I can fix it manually, or else it can possibly overwrite whatever I have currently for the next version.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 28, 2017, 09:59:09 am
@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)
Does this mean we'll be able to have working Forumechs?


Probably not. They need a new world generated
Well, yeah, I understood that. I just meant, will it be able to work for the next Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on April 28, 2017, 12:03:22 pm
@apiks

I fixed the missing lines in the reaction (and inorganic) file(s) and started a pull request on github (there's two, actually)

I keep telling you that I need you to give me the lines so I can fix it manually, or else it can possibly overwrite whatever I have currently for the next version.
[/quote]

Sorry. If you look at both files (reaction and inorganic file) they need a [OBJECT:REACTION] and [OBJECT:INORGANIC] ([OBJECT:BUILDING] for the buildings) on the 3rd line respectivley example:
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 28, 2017, 01:30:55 pm
Forumechs can be made, in a already generated world, by changing an existing creature.
You could also change centaurs to be forumechs, give them a magic Boulder material, temporarily make a reaction spawn that magic Boulder. The forumite uses the reaction, breathes the magic, and transforms into a forumechs, ready to slaughter. For some reason the auto-correct wants Boulder to be capitalized.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 28, 2017, 02:27:37 pm
Forumechs can be made, in a already generated world, by changing an existing creature.
You could also change centaurs to be forumechs, give them a magic Boulder reaction, temporarily make a reaction spawn that magic Boulder. The forumite uses the reaction, breathes the magic, and transforms into a forumechs, ready to slaughter. For some reason the auto-correct wants Boulder to be capitalized.🤔
•o•
I HAS GREAT WANT OF FORUMECH NOW

I hereby proclaim a mandate: get me a Forumech, and immortalize the forumite that surrendered their natural life in our Hall of Necrothreat Fame!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 28, 2017, 03:02:10 pm
I've tried this method twice, though. It didn't work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 28, 2017, 03:12:43 pm
I've tried this method twice, though. It didn't work.
may I have the Raws to test.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 28, 2017, 07:04:28 pm
Here you go. I should probably improve them if we actually get them working.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 30, 2017, 03:00:56 am
I've updated Teh LOLmod to the latest version (http://dffd.bay12games.com/file.php?id=12873) with our bugfixes. Now we need somebody to test if everything is working properly (which it might not.) The raws are in the file if anybody wants to poke around. If we somehow manage to figure out a way to make railguns and/or forumechs work without regenerating a world, then the version of the mod on Necrothreat will be updated manually, however until then I wish to forward future development of Teh LOLmod to its appropriate page (http://www.bay12forums.com/smf/index.php?topic=132175.msg4694132#msg4694132).



Still, I wish Necrothreat IV to proceed as it currently has. How fares the fortress, TalonisWolf?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 30, 2017, 03:03:40 am
Besieged as usual. I'd have put up an update, but... nothing has happened, other than a few masterworks.

Apparently Necrothreat has no 'Global Moderator', 'Banhammerer', or 'Tech Support'. I think I can guess what the Banhammer is supposed to do, but what about the other two?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 30, 2017, 03:08:27 am
Besieged as usual. I'd have put up an update, but... nothing has happened, other than a few masterworks.

Apparently Necrothreat has no 'Global Moderator', 'Banhammerer', or 'Tech Support'. I think I can guess what the Banhammer is supposed to do, but what about the other two?

Tech Support is Chief Medical Forumite. Global Moderator would be Captain of the Guard while Moderator is the Sherrif and Admin is Mayor
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 30, 2017, 03:41:55 am
Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 30, 2017, 03:45:32 am
Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.

Tech Support is usually Sprin's honorary title since he's nearly always our mad doctor. I do recall a few cases it was actually useful though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on April 30, 2017, 05:18:16 am
Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 30, 2017, 05:38:21 am
Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?

Possibly. This is Necrothreat. Everything is viable after all.

I mean, what with all the different timelines, magic mixing and the rest going on.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 30, 2017, 06:39:24 am
Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?

Must be an alternate timeline.

Funny you should say mad doctor- have you somehow been reading my rough draft I write as I play?
We're not having a repeat of page 80.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on April 30, 2017, 08:05:42 am
Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.

I never actually appointed him, but unless he died there should be a Suturer floating around with a whole bunch of med skills enabled. Saved a couple of lives!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 30, 2017, 08:53:02 am
Given the state of Necrothreat, I'm going to go on a limb here and say we've never needed a Tech Support- there are only three states of being here. Alive, Dead and Undead. Injured? That just is the moment before you're dead, silly.

I never actually appointed him, but unless he died there should be a Suturer floating around with a whole bunch of med skills enabled. Saved a couple of lives!
I'm pretty sure he died before my turn even started, as I had to appoint a random mechanic as one.

The mechanic did not last long, too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 03:14:31 am
Just a little note that in this iteration of Necrothreat we take turn times more seriously than before, TalonisWolf. Your own turn is in its final stretch timewise.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 02, 2017, 07:04:09 am
1st Moonstone, 557, Early Winter

I just… let’s start from the beginning.

My earliest memory is of waking up in a stone hallway lying on the ground with an armoured figure covered in blood hovering over me, with no idea of where I was, how I got there, or even who I was. I reacted the way anyone would in the same situation.

I screamed.

I maintain that it was a most dignified and mighty scream, and anyone who says otherwise will be fed to Budilotud.

Once I calmed down, I asked who in Idräths bejeweled armpit he thought he was, and why did I have a pounding headache the size of doge? In short: he was Stodir Thunenkûbuk, Axe Lord and part-time surgeon who’d treated my concussion with ‘Brain Surgery’.

(http://i.imgur.com/1aKmTRVh.jpg)

In retrospect, that was the first sign of how absolutely screwed this place is.

Apparently, I’d become ‘Overseer’ and some nitwit decided to chuck a phylite mug at my head, a fact Stodir was all to eager to prove by plucking some shards out of my scalp. I’m still undecided on why I have no idea who I am- it might have been the mug, but then again Stodir showed me the mangled chunk of brain he’d removed.

At that point, all I wanted was a nice, stiff, beard-thickening drink. Of course, that was precisely when he asked how I planned to deal with the undead.

I’ll just go to bed now and hope this was a nightmare.


2nd Moonstone, 557, Early Winter

It wasn’t a nightmare.


3rd Moonstone, 557, Early Winter

I worked up the nerve and asked around to figure what my Hippie-cursed name is- just thought it’d be nice to know what to call myself. Actually, what is a Hippie? The word brings out absolute loathing, but I have no clue what it is. Regardless, my name used to be ‘Tun Oslanïdath’, but calling myself that makes me feel like an imposter- until I remember what it’s like to be that person I’ve decided to call myself ‘Talonis’.

I finally got around to figuring out this “Overseer” business was about. Apparently, I’m supposed to run this place… I’m not sure I want to remember what I did to deserve this, but if I’m going to do this I’m going to need to relearn the layout the layout of this place.

Once I found the central staircase, it was actually quite easy to explore the fortress. Part of me wishes I hadn’t- the surface is covered in blood, vomit and piles of rotting corpses, Ustuth ‘the Faithful’’s bedroom is ridiculous and I’ve put a notice for whoever gets this job next to that once Ustuth finally passes it should be turned into a sculpture garden.

The floors in the living quarters are rough and uneven, and demanding an explanation found that duty was supposed to be my husbands and I prerogative- oh, apparently I have a husband.  I should look into that.

I should also look into our “friendly” undead panda. Why we’re keeping an undead as a ‘pet’ is beyond me, but for now it looks like Budiloltud is here to stay.

(http://i.imgur.com/zlEmBHHl.jpg)

The levers are conveniently labled in the most depressing and pessimistic manner possible, with the exception of the rather alarming “INSTANT DEATH”. How… charming. Why these levers were not two floors down inside our massive underground fort is beyond all reason.

Then I found… this:

(http://i.imgur.com/KiPy2Nim.jpg)

(http://i.imgur.com/g8bkWIpm.jpg)

Not really sure what this was supposed to be- a Great Hall? Temple? Tomb? I’ll have to ask.


8th Moonstone, 557, Early Winter

I went to ask the weaponsmith about our weaponry and its quality and stumbled on the disturbing sight of an obsession taken to extreme lengths- Rainbows were everywhere. Carved on the walls, sewn into his clothing, etched into his anvil, tattooed into his skin, weaved into his beard… it was disturbing. I left before he could drag me into his madness.

(http://i.imgur.com/jfRuJrah.jpg)


17th Moonstone, 557, Early Winter

I was stumbling through the roughhewn halls, hoping that something within the fortress would bring my memories back, when the most amazing scent reached my nose and sent me into bliss. It was profound- for a moment, everyone in Necrothreat who smelt it forgot all their worries, their fears, even the horrors which lay in wait outside our walls.

Like a dazed animal, I followed the crowd following the smell of purity to the kitchens. I don’t know what they are doing, but I was amused to hear someone whisper they were snubbing the gods by making meals fit for the divine.

(http://i.imgur.com/rO0GeDBh.jpg)


9th Opal, 557, Mid-winter

One of the children had a frothing fit and started babbling incoherently. This wouldn’t be of note if it weren’t for the fact that the child was absently throwing fully armoured forumites out of his way like they were leaves in the wind, leaving chaos in their wake.

They possessively claimed the Craftmites Workshop- as a few craftmites found out via broken noses, much to their chagrin- and started… something.

If I wasn’t terrified of the bugger, I make a jail just so I could throw them into it just for all the paperwork and mess they’ve caused me.


14th Opal, 557, Mid-winter

Seven days of crazy child later, they finally appear to have stopped terrorizing the rest of the fortress for materials. They appear to have all they need, thankfully.


16th Opal, 557, Mid-winter

Someone claiming to be the “Queen of Masons” ordered me to get two dresses made up for her. I tracked down the clothier and relayed the order- the last thing is the fury of Royalty baying for my blood. This fortress has already taken my memories.


17th Opal, 557, Mid-winter

One of our siege engineers gave birth to a girl. For some reason, they felt everyone needed know, much to my discomfort. After seeing a child throw armoured forumites around like ragdolls, I’ve become terrified of anyone younger than twenty. I needed a kid shoved in my face like the Militia needs a Necrothreader in the Corpse Stockpile.


18th Opal, 557, Mid-winter


The Crazy Child unveiled the product of their madness, a frankly awe-inspiring table. In my curiosity, I briefly forgot my fears and asked them where they got the marble. They turned their demented eyes my way and told me it was made of bone.

Now I’ll have more nightmares, this time of children turning me into a table- I need more alcohol.

(http://i.imgur.com/7MyYHaHh.jpg)


20th Opal, 557, Mid-winter

The Obsession has wormed its way into another mind- it is unsettling to behold.

(http://i.imgur.com/hvw9Ua1h.jpg)

I really hope no one reads this- a Overseer terrified of children and rainbows doesn’t exactly inspire confidence.


23rd Opal, 557, Mid-winter

Earlier today, I was going over the last census trying to figure out who my husband is/was/will be- you try dealing with being married to someone you no longer remember, see how easy it is. Anyways, I was going over the census when a forumite burst in screeching about fire, brimstone, blasphemy, and repentance, covered in blood.

I’m not ashamed to say I grabbed the nearest weapon. I am ashamed of where I almost shoved the pointy end.

Once I had a chance to get a word in edgewise, I demanded he explain why he stormed into my office covered in blood.

“Fool! Thoust project has angered the gods, and they have sent spirits to remind us of our place. Repent before it is too late, and turn way before this path thou has walked lead us to damnation!” He panickily preached.

(http://i.imgur.com/PX0spCYh.jpg)

I stared at him for a few moments before bursting into hysterical laughter.

“So… you think the gods have, for some reason, taken affront to us carving out a sculpture garden?” I finally managed to get out between breathes, staring at this maniac. “Who are you, anyways?”
A lot of being called an “Ignorant Heathen” and “Servant of Evil” later, I understand he is some sort of priest and is refusing to memorialize the spirit which attacked him- allegedly because ‘it’s a servant of evil’ and ‘deserves purgatory’, but personallyI think he is simply a very petty man with an large ego.

I’ll memorialize the spirit in the statue garden- probably will be remembered more there than in some dank temple anyways. Crazy fool probably earned the attack anyways.



So, I'm trying to get snippets of what Necrothreat is like for the average forumite- am I succeeding?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 02, 2017, 07:36:59 am
Lord Lemonpie was a very popular leader and high priest, he kind of does have the authority to yell at you in the name of the gods. But I think you did fine.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 02, 2017, 08:46:03 am
Woo, legible and well-written updates!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 02, 2017, 08:52:35 am
Lord Lemonpie was a very popular leader and high priest, he kind of does have the authority to yell at you in the name of the gods. But I think you did fine.

Yeah, Talonis is finding that out in the next update- lots of Lemonpie sabotaging any efforts to put the spirit to rest. On a totally unrelated note, any reason why a engraved slab wouldn't show up on the build menu once it is made? ;)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 02, 2017, 09:51:46 am
Nice post!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 02, 2017, 10:43:36 am
I liked the update. I'm looking forward to the rest of the turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 02, 2017, 10:51:49 am
Correct me if I'm wrong, but if is someone 'found dead from dehydration', and you find their corpse covered in spatters of their own blood, that's a sign of a Vamp. Right?

Edit: There is a ghost around, but I don't think they kill via dehydration.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 02, 2017, 11:14:49 am
Found dead drained of blood is vamp. Dehydration is them not drinking.

Edit: If they're covered in their own blood, it's possible they got injured and couldn't get to a barrel in time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 12:19:18 pm
You're doing well with the average forumite perspective. Every time something made of bone is created, I have a hearty laugh. I love this fortress.

On the worrisome end, however, you don't have that much time left, so keep it in mind.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 02, 2017, 12:33:27 pm
I think I'm dead, right? Could I be reforumited?

Also, I'll take another turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 02, 2017, 01:47:40 pm
Here you go. I should probably improve them if we actually get them working.

Code: [Select]
[CREATURE:FORUMECH]
[DESCRIPTION:A short, steel creature born of drink and industry. Created by the magictechnician Eric Quill, this mechanical forumite possesses a chainsaw for a right hand and a flail for its left. Flames flick forth from the mouth.]
[NAME:forumech:forumechs:forumech]
[CASTE_NAME:forumech:forumechs:forumech]
[CREATURE_TILE:1][COLOR:0:0:1]
      [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[CANOPENDOORS]
[BENIGN][TRAINABLE]
      [PET][TRANCES]
      [BABY:1]
[GENERAL_BABY_NAME:forumech baby:forumech babies]
[BABYNAME:forumech baby:forumech babies]
[CHILD:12]
[GENERAL_CHILD_NAME:forumech child:forumech children]
[CHILDNAME:forumech child:forumech children]
      [MEANDERER]
      [PETVALUE:10000]
      [CLUSTER_NUMBER:3:8]
      [COMMON_DOMESTIC] [NO_EAT][NO_DRINK][NO_SLEEP]
[PREFSTRING:metal beards]

       
        [NO_FEVERS]
        [AMPHIBIOUS]
        [NONAUSEA]
        [NOPAIN]
        [NOSKIN][NOSTUN]
        [NOSMELLYROT]
[CAVE_ADAPT]
[DIURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]
[BODY:FORUMECH:2EYES:HUMANOID_JOINTS:NECK:CPU:MOUTH:POWERCORE]
       [TISSUE:STEEL]
[TISSUE_NAME:metal:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:500] [SCARS]

[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] [CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:RH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rip and tear:rips and tears]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:PUNCH:BODYPART:BY_TOKEN:LH]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bash:bashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks][ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[BABY:1]
[CHILD:2]
[DIURNAL]
      [COMMON_DOMESTIC]
[HOMEOTHERM:10067]
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]


[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:plating:SINGULAR]

Here is the bodyplan that makes it work.
Code: [Select]
[BODY:FORUMECH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:chainsaw:STP][CON:RLA][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:LH:flail:STP][CON:LLA][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:200]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
ooohh. You didn't realize that new bodies can't be created in an old world. We could either change old bodies, or just use already exisiting bodies, and the forumechs should be possible by replacing dogs with them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 02:18:27 pm
I don't mind if you guys wish to do so. I'll also appreciate if somebody can get the damn railgun working and test it ingame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 02, 2017, 02:22:33 pm
I don't mind if you guys wish to do so. I'll also appreciate if somebody can get the damn railgun working and test it ingame.

I believe Spearbreakers had made an working Railgun in their mod- there might be bits of code in that which could help.

EDIT: Annnnnd I just realized it was a named Forumite who died. Welp, there goes my chance of keeping all of the named alive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 02:24:15 pm
I don't mind if you guys wish to do so. I'll also appreciate if somebody can get the damn railgun working and test it ingame.

I believe Spearbreakers had made an working Railgun in their mod- there might be bits of code in that which could help.

Teh LOLmod also has a working Railgun. Problem? We can't actually produce it ingame because the workshops associated with it are bugged out and can't be fixed without a regeneration of the world.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 02, 2017, 02:28:56 pm
Are the reactions bugged out too? If not simply make them use a vanilla workshop. If yes simply replace a less-than-useful vanilla reaction with the new reactions. You could also have them make a adamantium railgun with no reagents needed.🙂
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 02:39:47 pm
Are the reactions bugged out too? If not simply make them use a vanilla workshop. If yes simply replace a less-than-useful vanilla reaction with the new reactions. You could also have them make a adamantium railgun with no reagents needed.🙂

Indeed that was one proposed solution. However I do not believe anybody has changed the code to do so yet and tested if it would work then. Said person would also have to coordinate with the person who's turn it is right now for the new reactions to work in the savegame.

No need for adamantine railguns though. They're powerful enough even in their base form.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 02, 2017, 02:41:39 pm
Soon we will have another magic lesson, who's ready for auras?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 02:44:16 pm
Soon we will have another magic lesson, who's ready for auras?

I do hope you'll eventually compile all the lessons into one and tie them in somehow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 02, 2017, 02:47:21 pm
Soon we will have another magic lesson, who's ready for auras?

I do hope you'll eventually compile all the lessons into one and tie them in somehow.

The statement I make whenever a new overseer starts their turn work?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 02, 2017, 02:48:19 pm
I will test and attempt to provide raws for working railguns and forumechs. By the way, I have tested before, that you can give any single creature a fire jet interaction. You can also fix the temp of elf skin to 50000 degrees Urist, which understandably toasts them a little bit.😊
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 02, 2017, 02:49:01 pm
Soon we will have another magic lesson, who's ready for auras?

I do hope you'll eventually compile all the lessons into one and tie them in somehow.

The statement I make whenever a new overseer starts their turn work?

I mean put them in one big chunk so other people and I won't have to scour the thread or find them through your links.
I will test and attempt to provide raws for working railguns and forumechs. By the way, I have tested before, that you can give any single creature a fire jet interaction. You can also fix the temp of elf skin to 50000 degrees Urist, which understandably toasts them a little bit.😊


We usually toast the world anyways.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 02, 2017, 02:53:26 pm
Are the reactions bugged out too? If not simply make them use a vanilla workshop. If yes simply replace a less-than-useful vanilla reaction with the new reactions. You could also have them make a adamantium railgun with no reagents needed.🙂

Indeed that was one proposed solution. However I do not believe anybody has changed the code to do so yet and tested if it would work then. Said person would also have to coordinate with the person who's turn it is right now for the new reactions to work in the savegame.

No need for adamantine railguns though. They're powerful enough even in their base form.

Adamantine railguns would actually be weaker than normal ones, since that would only effect their bashing melee attack and adamantine is lightweight. Good idea on altering a body token to make forumechs work, Pikachu.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 02, 2017, 06:52:09 pm
Well crap- I don't know what just happened. My computer decided to restart for an update and now the save doesn't exist- it's like it was never downloaded. It also made several folders full of documents vanish, setting me back weeks since my back-up hasn't been updated for that long.

I'm going to be gone for awhile- I suddenly have a lot of work to bloody redo.

If this hadn't happened, you'd all have found out that it was Lord Lemonpie who had died, due to the fact that the ghost had somehow vaporized Lord Lemonpies entire lower torso. Somehow, he continued to live a walk around like nothing had happened for a month, until he died of dehydration due to the small problem of not having a stomach anymore.

Of course, the fortress would have blamed me. I'm furious- I was having so much fun with this.  :'(

Well, on to the next poor soul- whoever you are, watch out for all the unlabelled levers lying around. I counted at least four on the surface floor alone.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 02, 2017, 07:08:29 pm
Wow, only two more people before it's my turn. Unfortunately one of those is Gwolfski. Remember what happened last time I took a turn directly after Gwolfski?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 02, 2017, 07:13:44 pm
Too bad about the save.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 03, 2017, 01:46:22 am
Well crap- I don't know what just happened. My computer decided to restart for an update and now the save doesn't exist- it's like it was never downloaded. It also made several folders full of documents vanish, setting me back weeks since my back-up hasn't been updated for that long.

I'm going to be gone for awhile- I suddenly have a lot of work to bloody redo.

If this hadn't happened, you'd all have found out that it was Lord Lemonpie who had died, due to the fact that the ghost had somehow vaporized Lord Lemonpies entire lower torso. Somehow, he continued to live a walk around like nothing had happened for a month, until he died of dehydration due to the small problem of not having a stomach anymore.

Of course, the fortress would have blamed me. I'm furious- I was having so much fun with this.  :'(

Well, on to the next poor soul- whoever you are, watch out for all the unlabelled levers lying around. I counted at least four on the surface floor alone.
I'm sorry to hear this, it sounds absolutely hilarious :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 03, 2017, 04:11:53 am
That is an absolute shame, TalonisWolf. It sounded like you were having a ton of fun. I do understand you with what you mean by having a ton of work to do, having reinstalled my PC yesterday as well.

If you ever want another turn, feel free to ask for one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 03, 2017, 12:32:07 pm
So whats going on peeps
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 03, 2017, 01:08:58 pm
So whats going on peeps
Reality crashed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 03, 2017, 01:10:59 pm
Rebooting in
3....
2....
1...
*Humming noise*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 03, 2017, 01:23:56 pm
Damnit Sydney.

This is not my fault!

I only left you with the Orchestra for five minutes!

Hi Erin! Was that oboe important?

...damnit Arc.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 03, 2017, 01:24:12 pm
So whats going on peeps
Reality crashed.
Rebooting in
3....
2....
1...
*Humming noise*
These are good signs
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 03, 2017, 02:23:26 pm
Damnit Sydney.

This is not my fault!

I only left you with the Orchestra for five minutes!

Hi Erin! Was that oboe important?

...damnit Arc.
Why am I in this?

So whats going on peeps
I still don't exist, so nothing new. I'm thinking of waiting until after Flame52 and maybe waiting all the way until Lemonpie's second turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 03, 2017, 03:37:27 pm
So whats going on peeps

They defaced the temple I built to for you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 03, 2017, 09:09:29 pm
So whats going on peeps

They defaced the temple I built to for you.

Ah, yes. Good times.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 04, 2017, 01:59:05 am
So whats going on peeps

They defaced the temple I built to for you.

Ah, yes. Good times.

I stand by my decision.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 04, 2017, 09:57:50 am
So whats going on peeps

They defaced the temple I built to for you.

 How does one deface a temple to a madman?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 04, 2017, 10:08:16 am
So whats going on peeps

They defaced the temple I built to for you.

 How does one deface a temple to a madman?

Gwolfski is a very confused person. Mostly, by ignoring its designation as a temple of any sorts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 04, 2017, 04:40:17 pm
So whats going on peeps

They defaced the temple I built to for you.

 How does one deface a temple to a madman?

Gwolfski is a very confused person. Mostly, by ignoring its designation as a temple of any sorts.

They destroyed the walls that spelled Sprin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: SamSpeeds on May 04, 2017, 06:17:17 pm
I have received the summons and am trying to set up the save, but to be honest this is my first time trying to do something like this. Can I have some help? Where do I put the save? Pls

EDIT: Actually I think I'll have to cancel. It's unlikely I will get livable FPS anyway lol, especially if anything is on fire. Sorry guys.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 04, 2017, 08:32:37 pm
Oh no.
It's Gwolfski's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 04, 2017, 08:40:08 pm
Oh no.
It's Gwolfski's turn.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuudge

EDIT: Scroll all the way down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 05, 2017, 01:22:36 am
Oh no.
It's Gwolfski's turn.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuudge

EDIT: Scroll all the way down.
Bollocks. 

Well, good enough time as any to ask to be redwarfed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 05, 2017, 04:00:02 pm
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 05, 2017, 05:25:40 pm
Gwolfski has been pushed one turn down due to present technical difficulties. As such the order will continue as if he wasn't playing until a suitable player accepts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 05, 2017, 05:55:31 pm
Praise the luckamancy of the Iron Tomato!
You're alright after that whole bout with time travel, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 05, 2017, 09:56:09 pm
I have to delay my turn too. I'm playing Bloodyhells right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 06, 2017, 10:01:58 am
I have to delay my turn too. I'm playing Bloodyhells right now.

heh heh

You can only delay your fate!

Tremble mort-


Ahem. Excuse me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 06, 2017, 11:00:27 am
I'll take it if IronTomato doesn't.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 06, 2017, 02:24:12 pm
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
My character is semi immortal, jumping from body to body.  Seems like a fine enough time to re-inhabit so sneaky forumite can write entries in his journal.  It's unbelievably hard to hold  a quill with ethereal fingers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 06, 2017, 03:07:24 pm
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
My character is semi immortal, jumping from body to body.  Seems like a fine enough time to re-inhabit so sneaky forumite can write entries in his journal.  It's unbelievably hard to hold  a quill with ethereal fingers.

You get used to it, I do it all the time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 07, 2017, 12:15:32 am
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
My character is semi immortal, jumping from body to body. 
Ooooohhhh looook how special he is

About every char in Necrothreat is semi-immortal

Its amazimg
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 07, 2017, 02:33:46 am
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
My character is semi immortal, jumping from body to body. 
Ooooohhhh looook how special he is

About every char in Necrothreat is semi-immortal

Its amazimg
Yeah, good point.  Merely a different take on it, since you guys seem to destroy the entire essence of the one previously occupying the body.  My character either doesn't realize it, or his impact is minimal.  Just hijacking the eyes and ears.  Anything more requires a bit more effort of what I think would be purple magic. 

How I see it:  Sprin/Jenny-- summoned from the void/spaces between dimensions.  Dwarfy1, usually fighting off/starting another row with Armok.  Apiks jumps from body to body, with each iteration being successively more mad.  Himax, a semi-sane swordsman/magic user whom has defied death numerous times.  Usually by traveling into the land of the dead, and killing the lord of death in the land of the dead, and then coming back from the void.  How exactly I was supposed to carve out my own unique niche, I'm not sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 07, 2017, 08:49:50 am
Bollocks. 

Well, good enough time as any to ask to be redwarfed.

THIS IS A HORRIBLE TIME!
My character is semi immortal, jumping from body to body. 
Ooooohhhh looook how special he is

About every char in Necrothreat is semi-immortal

Its amazimg
Yeah, good point.  Merely a different take on it, since you guys seem to destroy the entire essence of the one previously occupying the body.  My character either doesn't realize it, or his impact is minimal.  Just hijacking the eyes and ears.  Anything more requires a bit more effort of what I think would be purple magic. 

How I see it:  Sprin/Jenny-- summoned from the void/spaces between dimensions.  Dwarfy1, usually fighting off/starting another row with Armok.  Apiks jumps from body to body, with each iteration being successively more mad.  Himax, a semi-sane swordsman/magic user whom has defied death numerous times.  Usually by traveling into the land of the dead, and killing the lord of death in the land of the dead, and then coming back from the void.  How exactly I was supposed to carve out my own unique niche, I'm not sure.
And then there's SM and I. SM, who has yet to actually get a forumite, and myself, who is using multiple distinct characters all at once. Two of whom are hologram ghosts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 07, 2017, 10:39:41 am
EDIT: Okay I guess it was getting there.  Also, my response didn't go through. Dang it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 07, 2017, 10:44:47 am
Kill the pyramid.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 07, 2017, 10:46:05 am
Hey.
Hey, quote pyramid.
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on May 07, 2017, 12:34:53 pm
/me snorts and then wakes up from his forum inactivity

My turn arrived way faster than I thought it would. Was I transported into the future? After the previous time travel shenanigans I wouldn't rule it out.

At any rate, I'll try my best.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 08, 2017, 01:11:28 pm
Keep the door closed, you bastard.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on May 09, 2017, 03:31:31 am
Keep the door closed, you bastard.


He's not joking. Again, watch out for all the unlabelled levers- all it takes is one child, tantrum, or failed mood hitting the right lever and you're doomed. Hilariously so, in fact.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on May 09, 2017, 09:56:55 am
Keep the door closed, you bastard.


He's not joking. Again, watch out for all the unlabelled levers- all it takes is one child, tantrum, or failed mood hitting the right lever and you're doomed. Hilariously so, in fact.
That's a sobering thought.

That reminds me, in any of the Necrothreats was there any attempt to recreate Boatmurdered's magma-doomsday-cannon-thing? If not, I feel that I should make some attempt at creating one or something similar to one. Just 'cause.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 09, 2017, 10:03:34 am
Keep the door closed, you bastard.


He's not joking. Again, watch out for all the unlabelled levers- all it takes is one child, tantrum, or failed mood hitting the right lever and you're doomed. Hilariously so, in fact.
That's a sobering thought.

That reminds me, in any of the Necrothreats was there any attempt to recreate Boatmurdered's magma-doomsday-cannon-thing? If not, I feel that I should make some attempt at creating one or something similar to one. Just 'cause.

Yes, we did that in Necrothreat II. I think we've done it in every iteration since then, but I can't be sure. Regardless, even if we can take care of outside threats this way, doesn't stop the inside ones. There's always something making things !!!FUN!!!.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 09, 2017, 10:13:40 am
http://www.bay12forums.com/smf/index.php?topic=120751.msg5050469#msg5050469

Much fun was had :D

I miss Necrothreat II.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 09, 2017, 10:42:58 am
This does not seem to crash. I am not sure if I got forumechs in. To try to get one in, use the reaction "Make a forumech" at the soap maker AND lab. If it actually works, it should probably given reagents, but for now it is free. I changed regular dogs into 'mechdogs'. I think I succesfully added in railguns, but I am not sure, as we did not have enough resources to make one. To make a railgun, or railgun slugs, use said reactions at the soap maker AND lab. Just replace the current raws with these. http://dffd.bay12games.com/file.php?id=12895
While testing this, I saw an undead Hillary Clinton hand.
Also while testing this, I noticed that someone else re-added a refuse stockpile right next to the main gate to the outside. DOES NOBODY IN NECROTHREAT LEARN FROM OUR MISTAKES? I REMOVED THAT REFUSE PILE IN MY TURN SO NECROTHREADERS WOULD HAVE LESS ACESS TO CORPSES, BUT NOOO, WE HAVE TO CONVENIENTLY PUT THE CORPSES RIGHT NEXT TO THE ARMOK-DAMNED NECROTHREADER!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 09, 2017, 02:14:54 pm
DOES NOBODY IN NECROTHREAT LEARN FROM OUR MISTAKES? I REMOVED THAT REFUSE PILE IN MY TURN SO NECROTHREADERS WOULD HAVE LESS ACESS TO CORPSES, BUT NOOO, WE HAVE TO CONVENIENTLY PUT THE CORPSES RIGHT NEXT TO THE ARMOK-DAMNED NECROTHREADER!

The Hand of Clinton demands it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on May 09, 2017, 05:23:02 pm
Okey dokey, I have acquired the save. Game runs at about 40FPS, which is honestly better than I expected. The graphics are at normal DF level, which is nice since the last time I tried to take a turn in one of these forts everything was rainbow colored shit.

Anyway, since I've just barely been managing to follow along with this, what's our current situation?

also armok help me
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 09, 2017, 05:44:08 pm
I think it's : Oh Sh*t we're fucked. If I recall properly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on May 09, 2017, 06:07:19 pm
honestly better than I expected
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 09, 2017, 10:29:13 pm
Okey dokey, I have acquired the save. Game runs at about 40FPS, which is honestly better than I expected. The graphics are at normal DF level, which is nice since the last time I tried to take a turn in one of these forts everything was rainbow colored shit.

Anyway, since I've just barely been managing to follow along with this, what's our current situation?

also armok help me

Currently in the crazed religious maniac setup.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 10, 2017, 06:26:52 am
Okey dokey, I have acquired the save. Game runs at about 40FPS, which is honestly better than I expected. The graphics are at normal DF level, which is nice since the last time I tried to take a turn in one of these forts everything was rainbow colored shit.

Anyway, since I've just barely been managing to follow along with this, what's our current situation?

also armok help me

Currently in the crazed religious maniac setup.

And it is amazing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 10, 2017, 06:49:22 am
Also, IronTomato, keep in mind that this iteration of Necrothreat follows the time limits in the rules much more strictly than before. Playing "whenever you feel like it" is no longer viable for long-term.

I give this warning often so that players don't end up with an entire year worth of playing on their last alloted day.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 12, 2017, 05:17:47 pm
Hello? Guys? Are there things happening?
It's been two days!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 14, 2017, 09:30:31 am
Four days! Four days of complete silence! Wake up, everyone!

Somebody, post something! Even if it's just fluff, like what SM and I have mostly been doing!

EDIT: Ryuken wants this places. (https://discord.gg/vjwWAFQ)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 14, 2017, 09:35:06 am
Thanks for fixing the forumechs, Pikachu.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 16, 2017, 09:28:30 am
Thanks for fixing the forumechs, Pikachu.
I'm not sure the forumechs work, but now we have mechadogs, and I think we can get railguns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on May 16, 2017, 08:07:22 pm
I had a lot of work to do and didn't get much done, sorry. I did attempt to play the fort, but it was for like 1 month and most of the time that I did spend playing it was just me doodling around and not getting much done.

Someday, I will be able to take an actual turn in this fort and not have real life pop up at the last second.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 16, 2017, 08:42:58 pm
I'll start soon then, probably within the next day or two.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 17, 2017, 05:29:22 am
I'll start soon then, probably within the next day or two.

Be sure to add the fixes that have been posted here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Alias1 on May 17, 2017, 06:18:46 pm
I noticed that little to few have managed to take their turns after my turn. Is the save game okay? I can post another link via puush if that one isn't working properly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 17, 2017, 08:07:04 pm
IronTomato said he downloaded the file fine, it's just the usual issues with schedules and such.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 17, 2017, 08:09:02 pm
It's like what happened with Sprin's turn. Except more radio silence.
In related news: anyone got some idea for Teh Lolmod to share, so that we can discuss it like we did the Forumechs? Probably should have asked that earlier.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 17, 2017, 09:51:30 pm
This does not seem to crash. I am not sure if I got forumechs in. To try to get one in, use the reaction "Make a forumech" at the soap maker AND lab. If it actually works, it should probably given reagents, but for now it is free. I changed regular dogs into 'mechdogs'. I think I succesfully added in railguns, but I am not sure, as we did not have enough resources to make one. To make a railgun, or railgun slugs, use said reactions at the soap maker AND lab. Just replace the current raws with these. http://dffd.bay12games.com/file.php?id=12895
While testing this, I saw an undead Hillary Clinton hand.
Also while testing this, I noticed that someone else re-added a refuse stockpile right next to the main gate to the outside. DOES NOBODY IN NECROTHREAT LEARN FROM OUR MISTAKES? I REMOVED THAT REFUSE PILE IN MY TURN SO NECROTHREADERS WOULD HAVE LESS ACESS TO CORPSES, BUT NOOO, WE HAVE TO CONVENIENTLY PUT THE CORPSES RIGHT NEXT TO THE ARMOK-DAMNED NECROTHREADER!

I've got the save. I downloaded that file, but the fixes don't seem to be in those raws. Are you sure you uploaded the right file? This link goes to a full save.

It's like what happened with Sprin's turn. Except more radio silence.
In related news: anyone got some idea for Teh Lolmod to share, so that we can discuss it like we did the Forumechs? Probably should have asked that earlier.

I'd like to offer this creature pack (http://www.bay12forums.com/smf/index.php?topic=163773.0) I made for consideration. It's got the rest of the Jurassic Park dinosaurs to go with the Indominus, among other things. I included the Indominus I made for this in that as well, I hope nobody minds. The various categories are all capable of being used separately, so we could take certain creatures and leave others if we want.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 18, 2017, 01:19:47 am
It's like what happened with Sprin's turn. Except more radio silence.
In related news: anyone got some idea for Teh Lolmod to share, so that we can discuss it like we did the Forumechs? Probably should have asked that earlier.

I'd like to offer this creature pack (http://www.bay12forums.com/smf/index.php?topic=163773.0) I made for consideration. It's got the rest of the Jurassic Park dinosaurs to go with the Indominus, among other things. I included the Indominus I made for this in that as well, I hope nobody minds. The various categories are all capable of being used separately, so we could take certain creatures and leave others if we want.
That is amazing holy shit.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 18, 2017, 08:12:13 am
It's like what happened with Sprin's turn. Except more radio silence.
In related news: anyone got some idea for Teh Lolmod to share, so that we can discuss it like we did the Forumechs? Probably should have asked that earlier.

I'd like to offer this creature pack (http://www.bay12forums.com/smf/index.php?topic=163773.0) I made for consideration. It's got the rest of the Jurassic Park dinosaurs to go with the Indominus, among other things. I included the Indominus I made for this in that as well, I hope nobody minds. The various categories are all capable of being used separately, so we could take certain creatures and leave others if we want.
That is amazing holy shit.

Would it be possible for them to be somehow modified so they become dinosaurs that can shoot as well? I think that'd be in the spirit of the mod.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 18, 2017, 08:46:21 am
Giving 'em the webber tag may be the easiest way to do that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 18, 2017, 09:51:32 am
Would it be possible for them to be somehow modified so they become dinosaurs that can shoot as well? I think that'd be in the spirit of the mod.

Sure, shooting dinosaurs can be made fairly easily. The dilophosaurs in particular already have a ranged attack. What would you want them to shoot, though? I could make them launch projectiles, breathe fire, or shoot webs. Some could even carry guns or other weapons, if given a sort of civilization like animal-men. I think it's best if I make only certain ones able to shoot and the rest are normal.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 18, 2017, 10:06:29 am
Would it be possible for them to be somehow modified so they become dinosaurs that can shoot as well? I think that'd be in the spirit of the mod.

Sure, shooting dinosaurs can be made fairly easily. The dilophosaurs in particular already have a ranged attack. What would you want them to shoot, though? I could make them launch projectiles, breathe fire, or shoot webs. Some could even carry guns or other weapons, if given a sort of civilization like animal-men. I think it's best if I make only certain ones able to shoot and the rest are normal.
(http://www.thissongslaps.com/wp-content/uploads/2011/12/laser-dinosaurs.jpg)
Lazers, obviously :P

Is think adding an armored lazer shooting caste that is rarer to all the species is te best idea. Not every single dino should be that dangerous.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 18, 2017, 10:25:19 am
I was just reminded of that WW2 themed game where the allies and axis now fought using dinos that could shoot guns. That's where I got the idea from. You can make them do whatever you wish, it's just an idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 18, 2017, 10:25:50 am
Would it be possible for them to be somehow modified so they become dinosaurs that can shoot as well? I think that'd be in the spirit of the mod.

Sure, shooting dinosaurs can be made fairly easily. The dilophosaurs in particular already have a ranged attack. What would you want them to shoot, though? I could make them launch projectiles, breathe fire, or shoot webs. Some could even carry guns or other weapons, if given a sort of civilization like animal-men. I think it's best if I make only certain ones able to shoot and the rest are normal.
(http://www.thissongslaps.com/wp-content/uploads/2011/12/laser-dinosaurs.jpg)
Lazers, obviously :P

Is think adding an armored lazer shooting caste that is rarer to all the species is te best idea. Not every single dino should be that dangerous.

I was thinking about that. I could add a rare pyro- or laser- caste to to each dinosaur. I also had another idea while thinking about the civ possibility. Like someone pointed out a while back, Teh LOLmod currently has no equivalent to humans. I could merge all the small dinosaurs into one heavily casted "gun dinosaurs" race with behavior based on humans. Then they could exist in the world as gun-toting dinosaur mercenaries and arms dealers alongside their normal counterparts. I would distinguish them from the normal ones by adding "gun" to their names. Gun velociraptor, gun pachycephalosaurus, and so on. Given the weaknesses of ranged combat, I might try to encourage some of them to become wrestlers or give them other weapons as well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 18, 2017, 11:22:01 am
I also had another idea while thinking about the civ possibility. Like someone pointed out a while back, Teh LOLmod currently has no equivalent to humans. I could merge all the small dinosaurs into one heavily casted "gun dinosaurs" race with behavior based on humans. Then they could exist in the world as gun-toting dinosaur mercenaries and arms dealers alongside their normal counterparts. I would distinguish them from the normal ones by adding "gun" to their names. Gun velociraptor, gun pachycephalosaurus, and so on. Given the weaknesses of ranged combat, I might try to encourage some of them to become wrestlers or give them other weapons as well.
Yes.
But call them Dinomechs.
EDIT: !!Idea!!
Dino-mites.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 18, 2017, 08:30:20 pm
Rosywander approves of dino-mites. Although, with that name, they should be smaller than normal dinosaurs.
Question to current player: is there any forumite in particular that would be an awesome wielder of Rosywander? I'm thinking of Rosywander returning to Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 18, 2017, 08:33:29 pm
I'm thinking of Rosywander returning to Necrothreat.
Please gods no
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 18, 2017, 08:36:20 pm
I'm thinking of Rosywander returning to Necrothreat.
Please gods no
Why? I'm not a player anymore, so Rosywander would be incapable of actually harming anyone. So, what is your objection to Rosywander?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 18, 2017, 08:43:25 pm
I'm thinking of Rosywander returning to Necrothreat.
Please gods no
Why? I'm not a player anymore, so Rosywander would be incapable of actually harming anyone. So, what is your objection to Rosywander?
It's a death sword.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 18, 2017, 08:54:39 pm
I'm thinking of Rosywander returning to Necrothreat.
Please gods no
Why? I'm not a player anymore, so Rosywander would be incapable of actually harming anyone. So, what is your objection to Rosywander?
It's a death sword.
And possibly a god killer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 18, 2017, 10:19:04 pm
Enemy Post's diary, Moonstone, 557

First day of my new assignment! The King has sent me to the outpost of Necrothreat. I assume they need a menagerie set up. I've made plenty of those in many nations, from public zoos in the Mountainhome to shark pits for the politcians. A lazorshark pool for the Forumite prince was actually my last job. I hope they remembered to keep the reflective lid closed at all times.

The forumites all rushed me indoors as soon as I arrived. There's a horde of weaponlord zombies waiting outdoors and heaps of corpses.

(http://i.imgur.com/yzUk0jO.png)

Right now they seem willing to just stand around. I'm shocked these forumites can stand to live among such horror. Even ignoring that threat, this fort seems to be a sorry place. Asking around, the troubles all seem to come from a certain turkey bone crown. I asked why they hadn't just smashed the thing then. I got a bit of a foul look from Apiks at the suggestion. I wonder what that's all about. Indeed, things are very busy here. Everyone is working constantly, ironically making it difficult to get anything specific done. The courage wolves seem to be breeding rapidly. There's a new litter or birthday every few days. I'm sure they'll come in handy if our enemies ever breach the fort.

(http://i.imgur.com/3YQXm7A.png)

Someone calling herself the Queen of Masons has demanded the production of bins. Well, I suppose we have to do that then.

(http://i.imgur.com/Kz1gpR0.png)

I'm starting to suspect I'm in over my head.

Spoiler: For Glass (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 18, 2017, 10:33:17 pm
Don't worry, it's fine. There is always possession. Possession seems popular around here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on May 18, 2017, 11:15:07 pm
Yoooooooooooôöòóœøōõ
Whats up my friends
What shenanigans did i miss?
Sign me up for a turn!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 18, 2017, 11:29:40 pm
I request reforumiting.  Don't care what kind of character, but I'd prefer male and military skills.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 18, 2017, 11:36:05 pm
Yoooooooooooôöòóœøōõ
Whats up my friends
What shenanigans did i miss?
I don't remember everything, and  I'm not sure how much you already know.
To relate everything important I remember:
Apiks founded the fort.
Apiks become evil due to a turkey bone helm.
Apiks summoned Sprin.
Sprin surprisingly did not destroy the fort.
Gwolfski flooded the Fort.
Rosywander possessed Pikachu17.
My turn...
Then after that, I don't really remember much that was important, although the people after me did help necrothreat recover.
I guess railguns were added to the game, and dogs were changed to mechadogs.
At some points Glass and Smoke Mirrors did magic.
Oh, and we are currently sieged by zombes, but you probably guessed that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 18, 2017, 11:51:03 pm
At some points Glass and Smoke Mirrors did magic.
At all the points, somehow, somewhere, there was magic going on. You just weren't there to see it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 19, 2017, 12:11:28 am
At some points Glass and Smoke Mirrors did magic.
At all the points, somehow, somewhere, there was magic going on. You just weren't there to see it.
Dwarven History: The incredibly abridged and inaccurate version.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 19, 2017, 10:53:04 pm
Enemy Post's diary, Opal, 557.

So, things of interest this month. Some mandates were issued and someone named Cerol made a legendary coffer. A child has been born. A child has been attacked by the ghost of another child. The poor lad's arm bled badly, but he was unconcerned.

(http://i.imgur.com/zyfjNeM.png)

I have to do something about that crown. Kids getting hurt is unacceptable. I needed some help to get it done. I brought in Carefulrogue, the chainsaw lord.

Spoiler (click to show/hide)

I had him go distract Apiks for a few minutes with some nonsense or another while Lemonpie rolled a certain armor bin into a side room.

(http://i.imgur.com/aXLj4YV.png)

In the side room was a device I had set up for this purpose.

(http://i.imgur.com/AXTHSzJ.png)

And then, when the moment was right...

(http://i.imgur.com/Mxw2GON.png)

Huh. Drop it again.

(http://i.imgur.com/jignz1J.png)

Um. Stand by, we are experiencing technical difficulties. I've added walls, now I just need to get the bin back in place.

(http://i.imgur.com/5RSRrdS.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 20, 2017, 04:45:37 am
Noooo!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 20, 2017, 06:45:50 am
Noooo!
Yessssssssssssss!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 06:56:06 am
...you should probably take all of the other armor out of that bin before you end the crown...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 20, 2017, 08:10:57 am
Howz the castle I built
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 08:21:04 am
Howz the castle I built
Your castle is in another Sprincess.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 20, 2017, 08:39:00 am
...you should probably take all of the other armor out of that bin before you end the crown...

I tried to figure out a way to only target the crown, but I'm not sure how. Anyway, we have plenty of armor in other bins.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 20, 2017, 02:48:40 pm
let's destroy that helm
I was going to do that in my turn, you beat me to it. Let's hope you succeed!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 20, 2017, 03:00:10 pm
I, for one, am not happy at all. At all. I can already hear the screams for all the executions coming.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 03:08:26 pm
I, for one, am not happy at all. At all. I can already hear the screams for all the executions coming.
Nonono, only one execution will be necessary.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 20, 2017, 03:28:10 pm
Enemy post, undwarf yourself when your turn is over. That was my plan. Then nobody can take vengeance on you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 20, 2017, 03:53:12 pm
Enemy post, undwarf yourself when your turn is over. That was my plan. Then nobody can take vengeance on you.

That only increases the body count. Do you really think I wouldn't wait for migrants and then kill all the older forumites?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 20, 2017, 04:04:40 pm
Howz the castle I built

(I'd check, but I'm not actually sure where it is.)

Enemy post, undwarf yourself when your turn is over. That was my plan. Then nobody can take vengeance on you.

No, I'll take the blow if need be. I'm not actually dorfed yet, however. I'll do that when my turn is over.

Enemy Post's diary, Obsidian, 557.

I found a beautiful temple to Omer in the lower sections of the fort. There were some stones blocking the inscription, so I had them removed.

(http://i.imgur.com/WL9Q0ip.png)

Back to work on that crown. Ready, aim...

(http://i.imgur.com/1QhO0Z3.png)

Fire!

(http://i.imgur.com/ds674K4.png)

Huh. Consulting with the architects, apparently I need a bridge that actually raises, rather than retracts. Good thing Apiks is still distracted. He spends nearly all his time practicing with that chainsaw of his.

(http://i.imgur.com/qFWhYWb.png)

Enemy Post's diary, Granite, 558.

Spring has arrived, and with it a mystery. A naturalist has been reported dead.

(http://i.imgur.com/kxnId8h.png)

Oddly, the corpse is completely gone. Only their clothes remain. The only signs of violence are a few bloodstains on their clothes belonging to a Tulon Earthbrave. I don't see anyone by that name on the lists, either living or dead. I could have missed something on the list of the dead though. It's extremely long.

On that note, another ghost has risen.

(http://i.imgur.com/6EZBV2M.png)

I really need to get rid of that crown. The recalibrated device is ready and waiting. Ready and drop.

(http://i.imgur.com/FmqpXTb.png)
(http://i.imgur.com/a4fwp02.png)
(http://i.imgur.com/o6dwg3c.png)
(http://i.imgur.com/m8u6usy.png)

It is done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 04:06:21 pm
Enemy post, undwarf yourself when your turn is over. That was my plan. Then nobody can take vengeance on you.

That only increases the body count. Do you really think I wouldn't wait for migrants and then kill all the older forumites?
Oh, look, it's the heir to the throne of Sprindom.

Anyway, EP: nice job. :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 20, 2017, 04:17:49 pm
Did you just atom smash the crown into oblivion?


Your actions have altered the threads of fate. Profound consequences are to happen.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 04:32:13 pm
Did you just atom smash the crown into oblivion?


Your actions have altered the threads of fate. Profound consequences are to happen.
Indigo sensors just changed radically... future's lookin' bright. Someone up there just did something really good.
Good job, whoever you are.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 20, 2017, 04:43:27 pm
The crown has fallen. The throne stands empty. In the darkness, something awakes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 04:52:02 pm
The crown has fallen. The throne stands empty. In the darkness, something awakes.
The Mechanical Heart is rising from deep within the sky.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 20, 2017, 04:55:07 pm
Blood. Blood, and the sound of clockwork.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 20, 2017, 05:02:33 pm
The sounds of water rush beneath the surface, and far below, lava bubbles with the sound of laughter. The jubilee of gods is upon us, let us celebrate. EP, anyone who matches my mite description?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 05:07:55 pm
Let's have some fun, mates.

EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 20, 2017, 05:14:09 pm
EP, anyone who matches my mite description?

You wanted this, right?:

Also, new person in charge, time to re-post this: I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.

There's no scholars among us right now, here's the population list if anyone needs a replacement forumite.

Spoiler (click to show/hide)

Let's have some fun, mates.

EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.

There's a tag for that. Intuitively enough, it's [CANNOT_UNDEAD].
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 05:18:13 pm
Can we get Forumechs working and in? Because if so, Aciero Grey is booting up and showing up.

EDIT:
EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.

There's a tag for that. Intuitively enough, it's [CANNOT_UNDEAD].
Alright. If it's not already in the Forumech raws, it should get put in there.

Anyone know when the last time was that the Forumech raws were posted?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 20, 2017, 05:24:05 pm
I'll try adding the Forumechs after I finish my current month.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 20, 2017, 05:24:27 pm
 :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 20, 2017, 05:28:42 pm
Oh wow I had to look quite some time before finding my character there. Almost thought he had died.

EP, great job pleasing all benevolent and neutral gods with that destruction. Omer wishes you well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 20, 2017, 05:35:57 pm
The tides of fate have turned and I can feel it. Waves of blue and grey flow back. Violet and indigo give way. Orange begins to rebuild our defenses, red flows back into the living and joyful purple flows all around. Green magic flows beneath the surface through water and lava. I can feel it, the yellow magic of the clockwork heart, the grand artifact, pulsing, energy moving as it beats. This is a celebration, the jubilee of the immortal. The living and the dead celebrate together, let the young and old, mournful and joyous, named and forgotten all enjoy. This is the celebratipn of gods, all of their servants have a right to rejoice, from fish to forumite. This is a party, have fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 20, 2017, 07:07:31 pm
The castle should be near the main shaft


Oh I swear to god if I droped the wrong save file
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 20, 2017, 07:20:15 pm
The castle should be near the main shaft


Oh I swear to god if I droped the wrong save file

Is this it?
(http://i.imgur.com/iIjAK0W.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 20, 2017, 07:36:54 pm
*Sniff*

I'll have you know that is my castle.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 20, 2017, 09:47:52 pm
Ye thats it

The fucks that on the front lawn?

Edit: Also no one installed the wells
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 21, 2017, 01:30:24 am
When you said you were building me a castle... I didn't think you meant it literally, Sprin. How have we not had a pocture of it? What the hell is going with the fortress layout.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 21, 2017, 05:33:07 am
When you said you were building me a castle... I difn't think you meant it literally, Sprin. How have we not had a pocture of it? What the hell is going with the fortress layout.
It is such a confusing clusterfuck, it honestly does not surprise me.

I've tried making actual labyrinths in DF that turned out easier to navigate
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 21, 2017, 05:37:39 am
When you said you were building me a castle... I difn't think you meant it literally, Sprin. How have we not had a pocture of it? What the hell is going with the fortress layout.
It is such a confusing clusterfuck, it honestly does not surprise me.

I've tried making actual labyrinths in DF that turned out easier to navigate

This is what happens with virtually every Necrothreat. I always start out things by making things nice and organized and with every place having a purpose and then over the course of five turns it devolves into... this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 21, 2017, 06:18:44 am
When you said you were building me a castle... I difn't think you meant it literally, Sprin. How have we not had a pocture of it? What the hell is going with the fortress layout.
It is such a confusing clusterfuck, it honestly does not surprise me.

I've tried making actual labyrinths in DF that turned out easier to navigate

This is what happens with virtually every Necrothreat. I always start out things by making things nice and organized and with every place having a purpose and then over the course of five turns it devolves into... this.
It's a community fort, Apiks. These things happen, and sometimes you get rooms that cannot be found without having a dwarf inside to zoom to.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on May 21, 2017, 07:54:42 am
When you said you were building me a castle... I didn't think you meant it literally, Sprin. How have we not had a pocture of it? What the hell is going with the fortress layout.
Im not sure how you could take "hey Im building you a castle" as anything other then literally
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 21, 2017, 11:58:28 am
I noticed NAV's turn request (http://www.bay12forums.com/smf/index.php?topic=19308.msg7458872#msg7458872) isn't on the OP yet. I just wanted to remind Apiks so it doesn't get forgotten and force me to chrono-torture Glass again.

Enemy post's diary, Slate, 558.

Well! Now that the crown is finally gone, maybe things will start looking up around here. I wonder where the zoo should go. This room seems unused and wide enough for many cages. There's a control room up north, but I can just leave that part alone.

(http://i.imgur.com/bDAbdkU.png)

Now to pick out the animals. I asked what caged creatures we have as of now. I'd collect a few from the woods, but the superzombie horde is waiting there. They said we have a rare panda. I was excited to show off such a rare creature, but on closer inspection...well.

(http://i.imgur.com/D5iPXmn.png)

It's a little undead. And it belongs to the Mason Queen. Oh well. I'll find something eventually. Maybe when the hippies stop by. They always did have a admirable appreciation for wildlife.

(http://i.imgur.com/nQw7nJf.png)

A child has had his toe broken by a ghost. I had hoped the end of the crown would mean the end of such things. I guess I can use slabs instead. One ghost has been memorialized, but the child-ghost's slab is having some trouble getting finished.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 21, 2017, 09:47:54 pm
SM and I have decided: the Jubilee shall be a month-long holiday lasting all of Granite. Practices associated with the Jubilee:
SM plans on potentially adding more information later, so stay tuned.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 22, 2017, 06:58:42 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
It is such a confusing clusterfuck, it honestly does not surprise me.
Actually, at my turn, it was the easiest to navigate community fort I have yet played in. All the rest were much harder to navigate in.
  • A binding and yearly agreement to never make a crown, to never import a crown, and to destroy any and all crowns which we may acquire through any means
Actually, the Adorable Gates was a helm, not a crown.
Now to pick out the animals. I asked what caged creatures we have as of now. I'd collect a few from the woods, but the superzombie horde is waiting there. They said we have a rare panda. I was excited to show off such a rare creature, but on closer inspection...well.

(http://i.imgur.com/D5iPXmn.png)

It's a little undead. And it belongs to the Mason Queen. Oh well. I'll find something eventually. Maybe when the hippies stop by. They always did have a admirable appreciation for wildlife.
Hey, on my turn it didn't have a name. The Mason Queen (I named her that, because she's the queen, and a mason) somehow adopted it? She likes zombies? This does not bode well...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 22, 2017, 07:11:23 pm
Ok, so I figured I should ask a question before continuing.

I got forumechs working in a copy of my save with Pikachu's fix idea, and converted our only normal dog to a forumech.

However, the game gives me this error when I load the file.
Code: [Select]
Unit has misaligned body modifiers.  Adjusting.This message disappears after saving and reloading the game once.

Generally, they seem to work so long as you don't look at their description. If you do, the game crashes. Should I add the forumechs to the game in this state, or leave them out? I should be able to kill them through the raws if we have to get rid of them later for some reason.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 22, 2017, 07:32:31 pm
I feel like they should only be added once we've gotten them into proper working order. It's no fun to have a mod crash your game for any game, and in something as complex as DF, I can only imagine that it's absolutely infuriating.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 22, 2017, 07:33:55 pm
Sorry that I apparently haven't gotten them to working order.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 22, 2017, 07:42:07 pm
Sorry that I apparently haven't gotten them to working order.

It's not your fault, it's just the limitations of changing an ongoing save. I think they're as close to working as they can be.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 22, 2017, 07:50:42 pm
Do the railguns work?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 22, 2017, 08:13:38 pm
Do the railguns work?

I just used the idea you suggested to get the forumechs working, your link seems to be just the normal raws without the fix.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 22, 2017, 10:32:31 pm
Enemy post's diary, Felsite, 558.

Spirits seem to be high after the crown got smashed. Apiks seems to be holding some sort of grudge toward me over it. I'm sure we can get past that eventually. The religious leaders tell me that the gods are happy with my decision. They've been talking of making this month an official holiday. I'm honored.

In other news, the last of the slabs is up. Necrothreat is officially ghost-free. I have been informed that we are far enough away from hippy lands that they likely won't ever trade with us. A shame. I set all garbage dumping to be done at the atom smasher. No reason to let it go to waste now that the crown is gone. Later, I found another atom smasher in the fort at the bottom of the garbage shaft. Oh well. I like mine better.

I've also noticed a major oddity. Nearly all our courage wolves are coated in the blood of Tulon Earthenbrave. This includes the puppies. I'm very curious as how Tulon died.

(http://i.imgur.com/XRGgVir.png)

I finished a project I was working on in the empty room next to the atom smasher. I was thinking of all those dead politicians outside, and decided to honor one of the more heroic examples of their kind.

(http://i.imgur.com/Crh8GZ9.png)

Somebody decided to tag the wall before the statue was even up. I should really remove that sometime.

(http://i.imgur.com/XNiHvle.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 23, 2017, 07:44:12 am
  • A binding and yearly agreement to never make a crown, to never import a crown, and to destroy any and all crowns which we may acquire through any means
Actually, the Adorable Gates was a helm, not a crown.
It was symbolically a crown (and was rarely, if ever, refered to as anything but the "Bone Crown"), and as thus, the symbol of the crown has been forever ruined.

It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
Dragons damn it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 23, 2017, 07:45:23 am
And so the Bone Crown will choose a new master....

Gotta look up the Legends to see what happened there, heh.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 23, 2017, 12:18:23 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
They don't come back until you reclaim the site or visit in Adventure mode, right? Since Necrothreat V will probably be a different world, we shouldn't need to worry about seeing it again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 23, 2017, 12:58:53 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
They don't come back until you reclaim the site or visit in Adventure mode, right? Since Necrothreat V will probably be a different world, we shouldn't need to worry about seeing it again.
Magic!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 23, 2017, 03:27:23 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
They don't come back until you reclaim the site or visit in Adventure mode, right? Since Necrothreat V will probably be a different world, we shouldn't need to worry about seeing it again.
Magic!

No, its the glow, not the color.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 23, 2017, 04:47:46 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
They don't come back until you reclaim the site or visit in Adventure mode, right? Since Necrothreat V will probably be a different world, we shouldn't need to worry about seeing it again.
Magic!

No, its the glow, not the color.

Magic!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 23, 2017, 05:56:42 pm
It is done.
You know, destroyed atrifacts just show up again somewhere else in the world. It's like freaking SCP.
They don't come back until you reclaim the site or visit in Adventure mode, right? Since Necrothreat V will probably be a different world, we shouldn't need to worry about seeing it again.
Magic!

No, its the glow, not the color.

Magic!
Correct, gold star. You'll get another if you don't kill us all on your turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 24, 2017, 06:59:34 pm
Have I earned any extra days on my turn? I was curious if my posts qualified or if I need to wrap up my turn tomorrow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 24, 2017, 11:51:43 pm
I think you qualify.  Someone else will need to confirm. 

Also, has the main save been altered in any way, so that I'll need to update the modded version I'm running?  I can't tell with all these discussions of forumechs. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 24, 2017, 11:58:57 pm
I think you qualify.  Someone else will need to confirm. 

Also, has the main save been altered in any way, so that I'll need to update the modded version I'm running?  I can't tell with all these discussions of forumechs.

I haven't changed it.

Enemy post's diary, Hematite, 558

The seige is lifted. We can finally go outside again. It'll be nice to get to collect those cage traps. I see two superzombies and a kakapo out there. Nox has become attached to a warhammer.

(http://i.imgur.com/MwZTuhg.png)

Logem was reelected as the Admin. I forgot we had an election coming up. Nomal the thresher has begun acting strangely. I hope the election results didn't upset them.

(http://i.imgur.com/xcphFSg.png)

No migrants have arrived this season. Oh well.

Enemy post's diary, Malachite, 558

The Zoo is open. Our first creatures are two captured superzombies and a kakapo. Not the most convential of things, but what about this place is?

(http://i.imgur.com/cw5V2hF.png)

Numal has returned to normal. They crafted a masterful wooden ring.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 25, 2017, 07:26:04 am
Your posts indeed qualify for the additional days rule. They are a shining example of what the intent was behind the rule of "per post." You have given us frequent updates on the fortress and keeping us interested, exactly as it was meant to be.

While some of your posts are a bit on the short side in regards to number of words and/or paragraphs, I will overlook that due to your frequent use of pictures. So far your story updates have netted you an additional six days.


The main post has also been revised with a new layout that I believe to be simpler and better on the eyes (the revision was prompted mainly by my own intent, but prematurely due to reaching the max character count.) I would appreciate feedback on it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 26, 2017, 09:45:30 pm
The main post has also been revised with a new layout that I believe to be simpler and better on the eyes (the revision was prompted mainly by my own intent, but prematurely due to reaching the max character count.) I would appreciate feedback on it.

The new OP seems good to me.

Enemy post's diary, Galena, 558

Four ghosts appeared. We've had so many ghosts lately that we were almost out of slabs. I put slab production on repeat.

(http://i.imgur.com/7fkESsO.png)

Enemy post's diary, Limestone, 558

The slabs slowly went up and the ghosts were all put to rest as Autumn began. A few animals snapped at each other in the pasture, so I expanded that. Mostly, I'm just letting things go on their way right now. Everything's pretty much peaceful.

(http://i.imgur.com/Ra57mVx.png)

The proxy is here! The wagons all immediately turned around when they saw us. The lever to drop our drawbridge is off somewhere else in the fort, so I was just using the little side door. Whoops. The merchants approached right through the heaped corpses of from the troll invasion. Not the best first impression for us.

(http://i.imgur.com/UEmw2Tg.png)
(http://i.imgur.com/6bTnwyj.png)

One of Alias's Archers has had a baby.

(http://i.imgur.com/1cM1uKV.png)

I'll see what the citizens want to buy. I sent the gem barrels to the depot for payment. No migrants have come this season either.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 26, 2017, 10:01:04 pm
War animals. And trap components.

And books.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 27, 2017, 03:45:57 am
books, crowns
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 27, 2017, 04:16:40 am
Turkeys. Lots of turkeys.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 27, 2017, 06:00:37 am
books, crowns
No crowns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 27, 2017, 06:48:06 am
More books
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 27, 2017, 01:25:10 pm
Book collecting is fun, but citizens tend to read instead of doing their jobs. I say lye, steel, and steel ingredients.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 27, 2017, 01:27:17 pm
Book collecting is fun, but citizens tend to read instead of doing their jobs. I say lye, steel, and steel ingredients.
Makes sense. Also, war animals.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 27, 2017, 04:03:18 pm
More books.  And paper making materials, because I'm gonna run out of paper eventually.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 28, 2017, 03:27:45 am
Has anyone mentioned books yet? I'd like some books and scrolls, especially religious ones.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 28, 2017, 05:56:51 am
books
books
More books
More books.  And paper making materials
Has anyone mentioned books yet? I'd like some books and scrolls, especially religious ones.
*snrk*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 28, 2017, 06:28:02 am
books
books
More books
More books.  And paper making materials
Has anyone mentioned books yet? I'd like some books and scrolls, especially religious ones.
*snrk*
😏😏😏
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 28, 2017, 11:31:11 pm
Enemy Post's diary, Sandstone, 558

In accordance with the fort's wishes, I used the gems to pay for all the caravan's animals, besides two reindeer chargers. There were no books or steel bars, however. Those must have been on the wagons that refused to stop here. The animals were mostly courage wolves and reindeer, with some lolcats, doge, and sheep. I also used the merchants to dispose of our extra crowns. We've crafted a few masterwork graves, given the regular practice our masons have been getting, so I sold those for one of the last two reindeer. I wasn't able to buy the last reindeer, so I sent the last of our fine graves as a tribute to our ruler. I hope he doesn't take that poorly. I requested more reindeer, steel, and lye for next year.

We also got the news from the liason.

Spoiler: News (click to show/hide)

I was exploring the darker sections of the fort as my term as Overseer comes to an end. I found a strange musical chamber. It talks to me. It speaks of voids, of power, and beings behind the universe. It promises the power to change the world, if only I will give them form.

Enemy post's diary, Timber, 558

Nope, none of that. I'll just stay away from that room. My life is perfectly fine as it is. On that note, my term is over. I told the other forumites to put my work on the record so I could present it to the King as proof I finished my assignment here.

Unfortunately, there seems to have been an error when the entry was added to the computer lists.

Code: [Select]
Drop Table ENEMY_POST
Oh bother.



And I'm done. I hope people enjoyed my turn. Here's the save. (http://dffd.bay12games.com/file.php?id=12937) I'm looking forward to seeing what title Apiks gives me after I broke his crown.
*Edit, forgot to forumite myself. Just a minute. Ok, done. I'm a farmer now.

(http://i.imgur.com/3vU85nD.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 29, 2017, 04:11:47 am
Thanks for playing, EP. I enjoyed reading of your exploits.

Is Lord Lemonpie still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 29, 2017, 05:51:46 am
Thanks for playing, EP. I enjoyed reading of your exploits.

Is Lord Lemonpie still alive?

Lord Lemonpie is indeed still alive. A surprising number of named dwarves are. Including the original Th4DwArfY1 from five years ago... still.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on May 29, 2017, 08:17:58 am
Well, I was just redwarfed, and EP had no trouble with invading super zombies, so this shouldn't be a surprise.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 30, 2017, 06:00:59 pm
Gwolfski's reign of terror shall begin on Thursday. From the sound of how the fortress is, we may actually survive through another one of Gwolfski's turns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on May 30, 2017, 07:18:27 pm
Gwolfski's reign of terror shall begin on Thursday.
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuudge

EDIT: Scroll all the way down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 31, 2017, 01:35:01 am
Omer save our souls
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 31, 2017, 04:34:46 am
May the Drowned Toad watch over us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on May 31, 2017, 02:51:37 pm
I shall call it.... Project !!PURITY!!.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 31, 2017, 03:34:51 pm
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 31, 2017, 06:39:27 pm
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 01, 2017, 03:25:35 am
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.

Don't worry, I won't kill myself. I hope.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 01, 2017, 03:28:34 am
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.

Don't worry, I won't kill myself. I hope.

Gwolfski, you always kill yourself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 01, 2017, 03:40:46 am
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.

Don't worry, I won't kill myself. I hope.

Gwolfski, you always kill yourself.

Not toda-- *dies*

Why is it so slooooow?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 01, 2017, 07:09:15 am
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.

Don't worry, I won't kill myself. I hope.

Gwolfski, you always kill yourself.

Not toda-- *dies*

Why is it so slooooow?!

It's Necrothreat, what did you expect?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 02, 2017, 06:23:27 am
Alright, I'm after Gwolfski, so if there's still a fort left I can probably salvage it.

I'm sure Apiks won't let him kill us all until he gets a chance to personally put me through the atom smasher.

Don't worry, I won't kill myself. I hope.

Gwolfski, you always kill yourself.

Not toda-- *dies*

Why is it so slooooow?!

It's Necrothreat, what did you expect?

more stuff on fire. Madmen running around. Not a peacefull fort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 02, 2017, 06:40:01 am
Aaaaaand let's kill the quote pyramid. Also, nice to hear that the place is peaceful. We've had some good overseers recently.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 02, 2017, 06:48:00 am
Aaaaaand let's kill the quote pyramid. Also, nice to hear that the place is peaceful. We've had some good overseers recently.

not for long. Project purity will solve all. Also, the Archpriest desided to toil away in the deep mines. I didn't tell him to. Nice of him OH SH*T.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 02, 2017, 01:01:26 pm
It's always nice to hear Gwolfski cut himself off with a curse. *sarcasm*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 02, 2017, 02:43:09 pm
It's ok now. Ignore the blood. It's ok now. Project Purity will solve all. It's ok.

Deaths so far: 5
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 02, 2017, 02:46:26 pm
Only 5 deaths? Gwolfski, are being careful?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 02, 2017, 03:36:11 pm
Only 5 deaths? Gwolfski, are being careful?

Though it pains me, yes. Project Purity must be completed without interruption.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 02, 2017, 06:45:41 pm
Give Gwolfski a stable fort and he will destroy it. This used to be Sprin's job, but at least we knew Sprin didn't try to do so actively.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 03, 2017, 06:19:39 am
Give Gwolfski a stable fort and he will destroy it. This used to be Sprin's job, but at least we knew Sprin didn't try to do so actively.

Relax. It's only animals that died.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 04, 2017, 06:16:05 pm
I noticed Courage Wolves are actually renamed dogs. I could remake them as actual tame wolves next time if we want.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 04, 2017, 07:00:53 pm
I noticed Courage Wolves are actually renamed dogs. I could remake them as actual tame wolves next time if we want.
Nice. None of them died.

We have no magma safe stuff. This is an issue. Are nethercap pumps magma safe?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 04, 2017, 07:45:18 pm
I noticed Courage Wolves are actually renamed dogs. I could remake them as actual tame wolves next time if we want.
Nice. None of them died.

We have no magma safe stuff. This is an issue. Are nethercap pumps magma safe?
I think so? 

I'm happy at least there is one sane fellow between me and Gwolfski.  Apiks... I can't tell if he is sane.  Sane in the context of not bringing the fort to a close, one way or another.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 04, 2017, 08:01:53 pm
Uh, me? I've saved more succession forts from extinction than I have fingers. I just don't post much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 05, 2017, 04:50:02 am
Which does bring to face that we want updates, Gwolfski! Actual, paragraph-length updates! Don't go pulling an apiks on us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 05, 2017, 05:15:24 am
Which does bring to face that we want updates, Gwolfski! Actual, paragraph-length updates! Don't go pulling an apiks on us.
I'll write one, this evening.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 05, 2017, 03:32:20 pm
Rosywander was enjoying his vacation outside of Necrothreat, but he had been away long enough, so he forced his current host to march to Necrothreat. Since his leaving Necrothreat, he had gotten plenty of practice in possessing hosts. Soon the forumites will again learn to fear him.

I want to forumites as "Rosywanders host". Any forumites is fine, although he should become a swordsmite after being forumites.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 05, 2017, 05:46:17 pm
((dont have access to save atm, will fill in pictures and names later!))

[]Gwolfski sat in his old office, his ethereal body barely visible in the shadow.

I've got enough of this! It's my turn to rule, heh heh. This will be my chosen, hahaha!

 A mite has been possessed!

A thunderclap sounded high above the fortress, and it started to rain.

 Mwahaha! *cough* Now, let's get started.

Deep in the fort, a fey mite toiled. Requirements were made and completed, as the finest leather was sourced from the best source.

 A reindeer has been slaughtered!

The finest leather, for the finest cause!

The softest yarn, from the strongest sheep.

The most random boulder, from the deepest quarry.

The perfect gem, whom the mites wouldn't cut for some reason, and a month was spent sourcing new ones.

Finally, it was made!

Behold, the [_]! A most wonderfull floodgate!

 Let Project Purity begin!

And thus, the mites harrowed. However, damage was already showing. Time flowed backwards, the calender withsttod, and went forth.

(picture)

The first stage, the most important. The shaft was dug. Very slowly.

Meanwhile, the control room. It was the most important part of all, yet it had been defiled. A quick solution was found, and once again shall Sprin be hailed!

(picture)


Journal of Gwolfski, the reincarnation.

25th Opal

Work is slow, but steady. I believe in the project. It will solve all! They will hail me as savior!

for all is one, but one is not all

27th Opal

Blood. Blood everywhere. The frenzy of the kill. Blood. Blood everywhere

I regretfully must say that there have been five deaths.

Blood. Blood everywhere. It's ok now. They're gone. Dont' give in.

28th

I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I am not mad. I AM NOT MAD! Ignore the voices! They do not exist. I am not ma-

The voices. Must listen to the voices. I must obey!

I am not mad? Am I? Help me...

[/spoiler]

@pikachu I'll try.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 05, 2017, 06:50:26 pm
I have no idea what number entry this is.

-Begin Log-

Gwolfski is doing a thing. I can't tell what that thing is, but somehow, it involves a floodgate and that stalker shrine he made to Sprin. Also, its name (ominously) contains the word "purity". Such things are never a good sign when done by maniacs. Which, quite frankly, is a word that sums up most of this fort's early leadership. Like Gwolfski.

...
Yeah. So.

Anyway... recent research. I've been getting some weird results. Namely, the Sprin-shrine is, for whatever reason, filled with purple magic, and I can't tell why. I mean, unless his ghost is in there - and I'm pretty sure he's not even dead - then I don't know what would cause there to be purple magic in there. And there's a moving cloud of white magic just kinda... meandering though the fortress. Not even grey magic, actually white.

It's... it's been a long couple of years. I'm taking a break.

-End Log-


-Open-
Hey, this thing working? Ah, yeah, great, I can see the words on the screen.

Sydney here! I've been tinkering with the Orchestra a bit, recently. Figuring out how it works.
Erin says it's some kind of yellow artifact, but I'm not too clear on that stuff. After all, you don't need to know how one of Erin's doohickeys work to be able to use them, and I'm better at using this thing than he is.

Anyway, I've been working on getting some simulations up and running. We've got a holographic map of the fort running, which Erin hooked up to recreate the magics going on throughout the place. We've also got that Skyrim sim up; we've been using it to practice sparring. We may never use that, but being a ghost gets boring.

Ummm... yeah! That sounds like most of the important stuff we've done. Ah... well, see ya!
-Close-


EDIT:
BREAKING NEWS!

On the topic of "Project Purity", Gwolfski (fort overseer) has said that "It involves magma. It will solve all our problems." He has also made the statement that "I totally have an idea about whatever I'm doing." Surely, nothing about this can go wrong!  :o

EDIT2: Reading back through the thread:
Regarding Glass and Smoke Mirror's fluff, due to the convoluted manner in which they are written, often breaking the fourth wall...
I'm sorry, but when has my fluff ever broken the fourth wall? At least, other than the whole Just Cause 4 debacle (and that whole period of time was made non-canon anyway because of a computer crash).

EDIT3: Pages since SM first requested his forumite: 91
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 06, 2017, 06:45:55 am
News: First fort resident has died. With great regret, I report that Ilral Lelumolon, has passed away. It is suspected crundles were involved, as shortly after, they assaulted and were slain by the brave militia in the caverns.

Overseer Statement: We shall crush these heathen scum! To arms! Nobody expects the Forumite Inquisition!

also, why is there bacon grease in the caverns?

also BFEL got banned
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 06:58:15 am
Gwolfski, please get rid of the spoiler from your story post. It simply doesn't fit with all the other story posts and may confuse people reading from the OP (also don't forget to update it with names and pictures if you plan to.) And yeah, BFEL got banned a few months ago from what I recall. RIP High lord threadromancer.

Regarding your concerns, Glass, I believe the post from which you are quoting gives an example of a case of breaking the fourth wall that will not make it to the PDF. Remember how after Th4DwArfY1's turn in which I wrote the ending we started doing some casual OOC roleplaying (this (http://www.bay12forums.com/smf/index.php?topic=19308.msg7334028#msg7334028) entire post among many)? They simply cannot make it to the PDF simply due to their nature. They're totally OOC, even if we're roleplaying with our characters. There's no way to incorporate them canon besides rewriting them. However this does not mean that breaking the fourth wall is forbidden. The nature of the fortress and mod in fact indirectly encourage it, but only if it's properly written into the narrative. In other words, IC.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 07:05:43 am
Fair. I will stand by the fact that the vast majority of what I've written has remained in-character, though (at least, when it was meant to be in-character, i.e. not this, an not most edits).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 07:15:09 am
Fair. I will stand by the fact that the vast majority of what I've written has remained in-character, though (at least, when it was meant to be in-character, i.e. not this, an not most edits).

As I've claimed before, when the time comes for me to make the PDF for this iteration of Necrothreat, I will go through every single post in this thread and add anything I think can reasonably fit canon without breaking continuity. In other words, if the reader can read the thing and understand or assume where the things in it originate from, then it's fair. Our little forum roleplaying, however, is too big of a stretch of assumption to be added, in addition to it not actually happening in Necrothreat, but on the forums.

Most things that make sense though, like your previous post, or SM's lessons on magic, will likely be added since they can stand on their own, or form a series over the course of the fortress.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 06, 2017, 07:29:02 am
I haven't done a in character post in a while, also, I still don't have a mite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 06, 2017, 08:02:01 am
Post what you want and ill get you one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 06, 2017, 09:38:00 am
((Will edit this post with new info as I play))

24th Obsidian

A Weponsmith has been posessed! I smell magic here. It's probably some evil artefact.

25th Obsidian

I had a vision tonight. It was that accursed sword! CrimsonWalker, was it? No, Rose something. Whatever. I don't care. I'm sane, ok?

Am I?

30th Obsidian

Oh gods. That was close. We nearly unleashed hell.

plant strawberries down there!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 10:16:51 am
Oh gods. That was close. We nearly unleashed Necrothreat.
FTFY
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 01:14:57 pm
The main post has been updated slightly. All cycles have now been standardized to per 10 names. In addition, when you click on the number next to the overseer on the player list, it may sometimes directly bring you to the post in question if there is only one relevant one, or such that it may fit the entire page. I have also decided to make all red names slashed. This will be the standard for all future main posts hopefully.

I have also applied this standardization and the new main post format to Necrothreat II and Necrothreat III. Necrothreat I was skipped for historical reasons.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 01:21:41 pm
Why were all of the titles removed? I mean, I know it's been like that for a while, but... why?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 01:23:25 pm
Why were all of the titles removed? I mean, I know it's been like that for a while, but... why?

The titles (aka Savegames) have not been removed. They have been placed inside a spoiler which you can open by clicking it. They are all inside. Most things you might notice are now in spoilers so it's easier on the eyes since previous versions of the OP had too much information in them on the other hand.

Do you believe it would be better if they were not in a spoiler so that they could be seen easier? I am not averse to making it so if enough people like the title gimmick. I went through two iterations of the fortress without anybody even mentioning them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 01:32:59 pm
Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 06, 2017, 01:42:09 pm
I need more time, so I guess I'd batter start writing. A lot.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 01:50:33 pm
Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.

...Player titles have never been in the player list. It's an idea, but it's one that has never been implemented.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 01:52:57 pm
It was for a little while, at least.
Well, I think it was. I am a confused person who forgets they had lunch 2 hours ago, though, and asks when it'll be. :/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 06, 2017, 01:54:50 pm
Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.

...Player titles have never been in the player list. It's an idea, but it's one that has never been implemented.

I tried it and it's possible to do it that way. You just need to put the name color inside the text part of the URL link like this.

Enemy Post, the Crowned Bane's turn (http://dffd.bay12games.com/file.php?id=12937) - 106 (http://www.bay12forums.com/smf/index.php?topic=19308.1575), 107 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7460387#msg7460387), 109 (http://www.bay12forums.com/smf/index.php?topic=19308.1620), 110 (http://www.bay12forums.com/smf/index.php?topic=19308.1635), 111 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7468292#msg7468292)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 02:02:30 pm
Magic!

No, its the glow, not the color.

Magic!
Correct, gold star. You'll get another if you don't kill us all on your turn.
Again, looking back through the thread. Guess who's (hopefully) getting a second gold star!
Title: Re: Fortress for Litast, God of Valor
Post by: Enemy post on June 06, 2017, 02:12:54 pm
I made a version of the player list that is merged with the savegames, so we only need one if Apiks wants to implement it this way.

Player list:
Spoiler: Cycle 1 (click to show/hide)


Alias 1, the Reinvigorator (http://dffd.bay12games.com/file.php?id=12853) - 92 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7428904#msg7428904), 93 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7429007#msg7429007), 94 (http://www.bay12forums.com/smf/index.php?topic=19308.1395)
4maskwolf
TalonisWolf - 100 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7441269#msg7441269)
SamSpeeds
IronTomato
Enemy Post, the Crowned Bane (http://dffd.bay12games.com/file.php?id=12937) - 106 (http://www.bay12forums.com/smf/index.php?topic=19308.1575), 107 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7460387#msg7460387), 109 (http://www.bay12forums.com/smf/index.php?topic=19308.1620), 110 (http://www.bay12forums.com/smf/index.php?topic=19308.1635), 111 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7468292#msg7468292)
Gwolfski - 113 (http://www.bay12forums.com/smf/index.php?topic=19308.msg7475986#msg7475986), 114 (http://www.bay12forums.com/smf/index.php?topic=19308.1695)
TheFlame52
Apiks
Carefulrogue
Lord_lemonpie
Arx
Th4DwArfY1
NAV
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 02:14:56 pm
 :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 06, 2017, 02:29:39 pm
I have little objections to putting the player titles in the player list. There is one tiny little issue though. The titles can be thought of as spoilers for those reading the first time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 06, 2017, 09:26:31 pm
I have little objections to putting the player titles in the player list. There is one tiny little issue though. The titles can be thought of as spoilers for those reading the first time.
Agreed.  Half the fun of reading the original threads were the surprises when a major chapter of excitement was uncovered.

@Glass, that bit of white magic wouldn't possibly be my character, would it?  Just trying to work within the bounds of the story being laying out. 

Journals of Carefulrogue

The pages are tucked in a secret study, undated.  Several rotting books lie nearby, open to pages lost to moisture and fungus.  The entries were some of the little that were salvageable.


Entry 34
I… don’t know what date it is anymore.  I’m conscious of the years passing by, but the individual days are a blur, if nothing is happening.  Except, they’ve almost come back into focus.  Gwolfski… That’s what brought me back from the edge.  He’s back.  Somehow.  I swear, he died in the politician attack… didn’t he?  Argh… I hurt. It’s not a physical pain, it’s mental.  Maybe he’s like me, trapped from rest.  Why though?
 
Entry 37
The colors I’ve found become immediately apparent if I concentrate.  The world around me will fade out, still there, but irrelevant next to the colors.  Red, blue, purple, orange (which painfully hurts, beyond what I’ve been feeling), gold, silver…  the list stretches on.
 
Entry 39
Gwolfski is doing something.  I don’t know what.  The colors emanating from the project even catch me when I’m not focusing, or am distracted.  Purple seems the dominate color. 
 
Entry 45
I found something.  I was exploring the colors a bit more thoroughly.  I found that the red colors correspond with items, particularly some of the artifacts we’ve had build over the years.  Curious, I looked at the other items, and I saw different colors, some purple, some yellow, some that had hints of other shades.  I’m beginning to think, and it annoys me that I hadn’t considered this before… am I seeing the magic shading of the world? 
 
That would certainly be something.  I’ll continue to look around and see what I can find.
 
Entry 46
Found a particularly interesting artifact.  I’m not entirely sure what I’m looking at, but it glows yellow, primarily.  It’s so incredibly curious.  Except, it’s an entire room.  I think.  Might as well just be a entire piece of stone for all I know.  There is a door though… Sometime later, I will explore into it. 


Glass, take whatever initiative you want on this matter.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 06, 2017, 09:42:27 pm
@Glass, that bit of white magic wouldn't possibly be my character, would it?  Just trying to work within the bounds of the story being laying out. 
Actually, it's Apiks. Recall, in the old universe, white magic was associated with Apiks and purple magic was associated with Sprin. They show up to Erin's devices the same way that this world's magic show up, but they are, of course, in weird places that don't make sense based on this world's magic system.

I'd say that you would show up as purple - due to your ghosthood (you have a mind, but no form) - and indigo - you can see things that you shouldn't necessarily be able to see (i.e. magic). The average forumite would be purple (their mind) and green (their body). A zombie would have a red coloration largely subsuming the purple, as their animating and controlling force is a sort of magic A.I., and a crude one at that; that kind of thing is imbued using red magic.

Someone was outside. Another one of the dead, most likely. They all end up down here eventually; the flow of the leylines makes certain of that. I must say that I was somewhat confused to have the Hilt show up, though, and looking very... olive, I guess.

Although, the one that stopped bye was different. It was purple like the rest, but also indigo. And it turned away when it reached us. Strange.

I'll see if we can make contact. This would be an interesting case study... and mayhaps a good research assistant.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 06, 2017, 11:13:41 pm
Roger.  Wanted to check before we had to start retconing everything.  Again.  And it's hard to keep track of everything as the story drags on. 

As for how the interactions will go... I want to see how this will turn out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 07, 2017, 09:42:26 am
(FYI I intend to have the orchestra in the control room
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 07, 2017, 09:55:26 am
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 07, 2017, 12:05:54 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 07, 2017, 01:08:57 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Just Cause 3 didn't happened anymore, remember? Reality crashed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 07, 2017, 01:21:39 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Just Cause 3 didn't happened anymore, remember? Reality crashed.
I reinstalled. it Wait- it never got installed, so I installed it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 07, 2017, 02:01:59 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Just Cause 3 didn't happened anymore, remember? Reality crashed.
I reinstalled. it Wait- it never got installed, so I installed it.
But we never went through the whole song routine again, and you haven't had access since the flood.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 07, 2017, 02:40:10 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Just Cause 3 didn't happened anymore, remember? Reality crashed.
I reinstalled. it Wait- it never got installed, so I installed it.
But we never went through the whole song routine again, and you haven't had access since the flood.
I was a fucking GHOST!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 07, 2017, 02:45:03 pm
(FYI I intend to have the orchestra in the control room
What, you're going to haul the whole thing up, piece by piece, from the flooded depths of this labyrinthine fortress?
Yes. I have to complete Just Cause 3, after all. Also,  it's not flooded anymore.
Just Cause 3 didn't happened anymore, remember? Reality crashed.
I reinstalled. it Wait- it never got installed, so I installed it.
But we never went through the whole song routine again, and you haven't had access since the flood.
I was a fucking GHOST!
And so was Erin. Do you think he would have allowed you near the Orchestra after it became clear you were a fortress buster?

Also, closing the pyramid now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 07, 2017, 03:00:38 pm
Also a reminder to Gwolfski. You have until Friday to finish your turn (including a single-day bonus thanks to your first post.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 07, 2017, 03:55:11 pm
Also a reminder to Gwolfski. You have until Friday to finish your turn (including a single-day bonus thanks to your first post.)

More (longer) posts = more days right?

Cause I'm in the middle of writing a good long thing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 07, 2017, 04:43:29 pm
Also a reminder to Gwolfski. You have until Friday to finish your turn (including a single-day bonus thanks to your first post.)

More (longer) posts = more days right?

Cause I'm in the middle of writing a good long thing.

Basically every long post will give you an extra day to finish. In this regard if you have an especially big thing it's recommended to split it and post it over a few days, instead of one big chunk so you can get the extra days (remember that each of those posts has to be long enough to be considered its own post.) You can of course artificially inflate this number by instead writing more fluff that doesn't matter mechanically in game (such as your character's story, side stories, or just ramblings) as you might've noticed some of us do. That's probably the easiest way to gain additional days.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 07, 2017, 04:54:15 pm
Also a reminder to Gwolfski. You have until Friday to finish your turn (including a single-day bonus thanks to your first post.)

More (longer) posts = more days right?

Cause I'm in the middle of writing a good long thing.

Basically every long post will give you an extra day to finish. In this regard if you have an especially big thing it's recommended to split it and post it over a few days, instead of one big chunk so you can get the extra days (remember that each of those posts has to be long enough to be considered its own post.) You can of course artificially inflate this number by instead writing more fluff that doesn't matter mechanically in game (such as your character's story, side stories, or just ramblings) as you might've noticed some of us do. That's probably the easiest way to gain additional days.
Write about your character's experience with magic. I know SM would appreciate it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 09, 2017, 02:27:29 pm
It's about time something was posted on that note.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 09, 2017, 06:35:19 pm
It's about time something was posted on that note.

internet and/or power problems due to weather. will post tommorrow (saturday). sorry bout that (this is from phone, limited data)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 09, 2017, 07:00:16 pm
Sounds good.  Hope it's not too bad.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 10, 2017, 05:29:58 pm
The following writings were found in a silver bookcase in the control room.

Journal of an Axemite.

We don't get much work around here. I mostly talk to my friends and drink. You know, the best conversations are the absolutely drunk ones? Yeah, well, we got real drunk last week, and I mean real drunk. couldn't walk straight. Then someone said something, I think they cursed actually. You know the way people say Jesus Christ or something? Well, yonder mite said something about Omer. That got us thinking, which probably was a bad thing. Anyway, we thought, and we noticed the only god we could pray to was that bloke. So I says let's tell the overseer 'bout this. So off we went, found the guy, surrounded by bottles of raspberry sake (What the fuck is raspberry sake?) and we tell him, don't we? And guess what? He agreed! There's a coffin with some guy called Sprin in the middle, but other than that, it's totally cool!

And another thing. Ya know the way we virtually never get any work? People call us lazy? Well, our most glorious overseer helped us once again. You see, nobody goes out top any more. Not after last time. So, he found us work! He opened the caverns and told us to cut all those blue cold mushroom trees. Nether-hats he called them? Anyway, it's been great fun. We also found this passage downwards. Seemed important, as the militia went down there. I feel so useful, so complete now! This is awesome!

Unknown Journal

Day 1
So I started keeping this journal. I thought it would be kinda cool to start on the 1st day, although it isn't my real first day. Anyway.
This place is great. Yeah.

Day 2
I was milling around, reporting as cleaning duty today. Found an old office, so I went to "clean" it. I found a hatch downwards! This is so cool!

Day 34
This place is so good! It has such advanced plumbing. Imagine! Fresh water at the pull of a lever!

Day 43
I think I'm gonna live here. There's food, and a cache of alcohol. There's even a nice comfy bedroom!

Day 67
I feel ... wierd. I have the compulsion to .... build...

Day 821
I have returned. Finaly. This shall be my new form. It's a bit ... curvy .... but it'll do. A new experience each time, heh? Now, on to more important things.


((this is ok length? Too short? i can lengthen it. Also, more sunday))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 10, 2017, 05:54:36 pm
You're turn was supposed to end yesterday... °-°
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on June 10, 2017, 06:17:44 pm
Nice turn though. I actually find myself feeling sorry for the tyke.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 10, 2017, 06:36:31 pm
You're turn was supposed to end yesterday... °-°

I'd prefer to just let him finish.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 10, 2017, 06:54:40 pm
You're turn was supposed to end yesterday... °-°

I'd prefer to just let him finish.
Yes, but the point is that this should have already been written and such.  :-\
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 11, 2017, 05:43:22 am
Technical difficulties do indeed grant a few additional day, and as such his internet troubles are justified.

This post length is fine for the additional day bonus.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 11, 2017, 12:39:59 pm
Technical difficulties do indeed grant a few additional day, and as such his internet troubles are justified.

This post length is fine for the additional day bonus.

just fyi, probs done tuesday. Power solved by laptop, but internet still very broken (so no file)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 12, 2017, 01:53:37 pm
Dear current overseer,
I would be much obliged if you gave me info about my current host.
His enemies, who he argues with, his interests, his goal in life, his likes and dislikes, all of this would be useful information.
Regards, The totally normal sword, Rosywander.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 12, 2017, 02:48:48 pm
Dear current overseer,
I would be much obliged if you gave me info about my current host.
His enemies, who he argues with, his interests, his goal in life, his likes and dislikes, all of this would be useful information.
Regards, The totally normal sword, Rosywander.
tommorrow i have net and time also save then.


Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 13, 2017, 09:19:17 pm
So, what else is occurring?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 13, 2017, 10:23:09 pm
We can vote for Necrothreat IV in the Hall of Legends now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 14, 2017, 01:12:41 am
The save is uploading. Very. very slowly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 14, 2017, 10:46:17 am
Dear current overseer,
I would be much obliged if you gave me info about my current host.
His enemies, who he argues with, his interests, his goal in life, his likes and dislikes, all of this would be useful information.
Regards, The totally normal sword, Rosywander.
tommorrow i have net and time also save then.

Spoiler (click to show/hide)
Please, someone also give me the list of relatives/friends/enemies. And if Rosywander's host dies, PM me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 15, 2017, 07:40:07 am
Tell us what's happening, damnit!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 15, 2017, 07:47:20 am
Savegame internet and upload issues.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 15, 2017, 07:47:37 am
 :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 15, 2017, 05:25:14 pm
FINALLY! http://dffd.bay12games.com/file.php?id=12967
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 15, 2017, 05:26:35 pm
...no write-up?
  _  ~
  0  0
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Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 15, 2017, 07:28:05 pm
...no write-up?
This is Gwolfski we're talking about, I don't know what else you expected.

Anyway, that makes it my turn. However, I'm going to a gaming con this weekend, so I won't be updating then.

EDIT: You know what, the fort doesn't look that bad. There are only a few corpses laying around. There's only a single ghost, and it's not even angry. We only have 55 dwarves, but I just came from Bloodyhells and that's a huge improvement. Pretty much everyone in the fort is happy. The evil artifacts are all gone. Really the only thing we need is some garbage collection and a few more coffins.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 15, 2017, 08:36:31 pm
Good to hear. :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 15, 2017, 09:54:09 pm
So a non-ominous question: what's your definition of a few more coffins?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 15, 2017, 09:56:11 pm
He said that there's only a few corpses laying around and that it overall "doesn't look that bad." Don't worry.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 16, 2017, 03:14:32 am
That's because of problems which made me unable to finish the turn

Also, can I have a spot on the turnlist please?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 16, 2017, 03:44:47 am
That's because of problems which made me unable to finish the turn

Also, can I have a spot on the turnlist please?

Every single time you take a turn in Necrothreat you have issues that forbid you from finishing on time or posting the savegame in time, as well as posting proper regular updates, among a myriad of other issues such as internet difficulties and/or real life troubles.
Are you certain you would still want a turn on the list? Would it not be best for you to sort them out before you take on another responsibility?

I say this because in the case of you taking another turn and these issues manifesting themselves I will this time be a lot more strict and less lenient in regards to you in the areas of time, post quantity and quality, post format, story continuity and requests or questions from other people in the thread.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 16, 2017, 08:12:52 am
That's because of problems which made me unable to finish the turn

Also, can I have a spot on the turnlist please?

Every single time you take a turn in Necrothreat you have issues that forbid you from finishing on time or posting the savegame in time, as well as posting proper regular updates, among a myriad of other issues such as internet difficulties and/or real life troubles.
Are you certain you would still want a turn on the list? Would it not be best for you to sort them out before you take on another responsibility?

I say this because in the case of you taking another turn and these issues manifesting themselves I will this time be a lot more strict and less lenient in regards to you in the areas of time, post quantity and quality, post format, story continuity and requests or questions from other people in the thread.

I suppose you have a point.

There is seven people in front of me, if I were to take that spot. Let's count 1,5-2 weeks per player. That makes 10-14 weeks, 2.5-3.5 months. In September, I'll be back home from holidays and have a proper pc. Unless we get another storm, which would be highly unlikely, I'll do it in time.

So yes, I think I will take that responsibility. And if I do badly, I'll refrain from future turns. Sounds ok?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 16, 2017, 08:17:16 am
Fair enough. Keep in mind that your turn if we get there will be under more scrutiny than before.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 16, 2017, 11:00:08 am
Oh shit, I just noticed, it's like midspring. Gwolfski hardly played at all.

Also there are more unburied corpses than I expected, but it still shouldn't be a problem to bury them all. Do I have permission to use DFhack solely to clean up?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 16, 2017, 11:05:18 am
Oh shit, I just noticed, it's like midspring. Gwolfski hardly played at all.

Also there are more unburied corpses than I expected, but it still shouldn't be a problem to bury them all. Do I have permission to use DFhack solely to clean up?

Sadly you do not. Only case we allow the use of DFhack is to fix the FPS, not to avoid menial tasks such as this one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 16, 2017, 11:08:50 am
Gwolfski hardly played at all.
I'm wondering whether or not this is a bad thing, given what happened on his first turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 16, 2017, 11:13:21 am
Sadly you do not. Only case we allow the use of DFhack is to fix the FPS, not to avoid menial tasks such as this one.
Nah, I mean like autodump-destroying unreachable items, spider webs, garbage, etc. Also the clean all command.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 16, 2017, 11:14:59 am
Gwolfski hardly played at all.
I'm wondering whether or not this is a bad thing, given what happened on his first turn.
it started in winter.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 16, 2017, 02:06:57 pm
You know, just thinking: couldn't other civs have their own types of forumechs? Say, the hippies could have livingwood golems, while the politicians could have cogs (http://toontown.wikia.com/wiki/Cogs), and the gamers and haxxors and other computer-themed groups could have aimbots and stuff.

Quote from: Toady
The new entity animal framework is set up, though I've only used it for kobolds. It's pretty basic -- you can compel an entity to use creatures that either belong to a list of classes (classes can also be excluded), or by their token, and you can set them to either use matching animals from the environment or to get a free environment-independent starting population as with the current domestic creatures.

The new devlog says we can set specific pets to a civ now, so this old idea Glass had should be viable when the next version comes out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 16, 2017, 02:47:25 pm
You know, just thinking: couldn't other civs have their own types of forumechs? Say, the hippies could have livingwood golems, while the politicians could have cogs (http://toontown.wikia.com/wiki/Cogs), and the gamers and haxxors and other computer-themed groups could have aimbots and stuff.

Quote from: Toady
The new entity animal framework is set up, though I've only used it for kobolds. It's pretty basic -- you can compel an entity to use creatures that either belong to a list of classes (classes can also be excluded), or by their token, and you can set them to either use matching animals from the environment or to get a free environment-independent starting population as with the current domestic creatures.

The new devlog says we can set specific pets to a civ now, so this old idea Glass had should be viable when the next version comes out.
:D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 17, 2017, 01:35:18 pm
Different types of forumechs? Oh boy, that's gonna be !!!FUN!!!. I do still think we should add a possibility for a mass AI uprising (through infection maybe?)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 19, 2017, 10:45:53 am
Anybody want goldfish or koi in the next version? I could make those.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 19, 2017, 11:57:20 am
Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 19, 2017, 12:49:34 pm
Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?

I could make goldfish drop gold when they died. It would be a lot harder to do the Magikarp thing and I don't really want to, but I bet the Pokemon mod has that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 20, 2017, 09:55:59 am
Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?

I could make goldfish drop gold when they died. It would be a lot harder to do the Magikarp thing and I don't really want to, but I bet the Pokemon mod has that.
You could make the koi blood transform the koi into a dragon. If you don't them to be quite so awesome, you put a longer timer on the transformation, so it only works if they survived the encounter. But, how exactly would you get goldfish or koi, anyway? Are they land-koi?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 20, 2017, 10:01:11 am
The same way you get carp: infesting your water supply.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 20, 2017, 10:10:21 am
In real life, goldfish are domesticated carp. I was just going to make a copy of carp with some details and the name changed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 21, 2017, 01:08:05 am
How goes the fortress, TheFlame52? I figure it's about time we heard from you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 21, 2017, 02:37:29 pm
WHOOPS forgot, I'll start playing again

OOC: I've taken over our hammerlord.

Red Hammer's Journal

Slate

That's it! I'm tired of the incompetence of the overseers in this place. I'm taking over.

First order of business: stop making slabs, start making coffins! We have their corpses for gods' sake! Second order of business: throw out all this garbage! Clothes too big for dwarves, corpses and body parts, stray bolts, all garbage! Get rid of it! Third and final order of business (at least for now): crack open the dump zone. There are tons of bury-able dwarven corpses in there.

We had an encounter with three lazorsharks. Us soldiers are huge, so we got off with some moderate blood loss and a bit of meltiness. But poor Urvad was killed. He was just a recruit. He barely even knew how to fight.

Felsite

The burying of the dead is going well, as is the dumping of garbage. Turns out most of the bodies already had designated coffins, they just hadn't been buried yet. I've also been getting rid of all the weird dump zones around the fort.

Some crundles were giving our cavern workers problems. I killed them all. I am Red Hammer!

Apparently we have no bags. I have ordered some made. (OOC: I have never had this problem in my life. Where did all the bags go?)

It is now summer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 22, 2017, 03:15:02 pm
Red Hammer's Journal

Hematite

I ordered the digging of a bit more adamantine, above and on the same level as the previous diggings. There were no complaints.

Another lazorshark attacked. Several of us are a bit more melted. It's these stupid clothes! We have plenty of armor to go around, I say we wear it!

I got rid of another dump zone. How many stupid, out-of-the-way dump zones does this place have?!

Marksmite Vucar gave birth to a baby boy today. His father is Urvad. The boy will never know his father. I feel even worse now.

A reacher got into the fort and assaulted the Archpriest. You can guess what I did next.

Two more lazorsharks! Why are there so many!? I hope we are better prepared this time...

Migrants, six of them. Mostly useless, but hey, we need haulers.

I am the first to sight the lazorsharks. Their lazors impact harmlessly on steel. Their teeth skid harmlessly off my shield. My hammer only dents them, but the rest of the squad is right behind me. A lazor sails over Carefulrouge's head and sets the cavern behind him on fire. The lazorsharks are soon surrounded and cut to pieces. No casualties, no wounded.

Malachite

It turns out that the garbage dump that I wanted people to use was "not active". WHAT DO YOU MEAN NOT ACTIVE!? IT'S A FUCKING HOLE IN THE FUCKING GROUND! WHAT IS WITH THIS FUCKING FORTRESS!?

I just killed an entire herd of rutherers. Hmm, that gives me an idea...

I picked a random unused room (this place is full of them) and converted it to a small arena. I can fight captives in there.

Urvad rose from the dead and possessed Thikut, our legendary weaponsmith. I'm sorry Urvad! I shouldn't have sent you into battle! I assigned him a tomb so he can finally be at rest.

One of the new migrants, a metalworker, was taken by a fey mood. He took a single bismuth bronze bar before starting to work.

A couple of plump helmet men came to pray in the Temple of Omer. They got a little eaten by courage wolves on the way there, though.

The metalworker made a scepter. It's uninteresting but valuable. He's legendary now.

Galena

Urvad was finally buried.

I killed several more groups of dangerous or annoying cavern creatures.

Autumn has come. I believe every corpse has an assigned coffin now, though the burying is still ongoing. Now we just have to take out the trash.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on June 22, 2017, 03:59:12 pm
I don't think Lemonpie survived, right? ;_;
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 22, 2017, 04:13:49 pm
Posting this so a character can be saved for lemonpie's turn, because he is an amazing writer and the first one to include Afer in the main posts.

I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.

If anyone matches, please try to keep them alive. Its been 92 turns since I requested forumiting, its getting old.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 22, 2017, 08:49:12 pm
I don't think Lemonpie survived, right? ;_;
I said assaulted, not killed. He got his neck scratched.

When I say creatures are "bothering" our cavern workers, it goes like this: A creature interrupts/attacks a worker. The worker beats the shit out of the creature. The worker leaves the cripples creature lying there. The worker goes back to work.

Our dwarves are badass.

Posting this so a character can be saved for lemonpie's turn, because he is an amazing writer and the first one to include Afer in the main posts.

I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.

If anyone matches, please try to keep them alive. Its been 92 turns since I requested forumiting, its getting old.
That's because there aren't any scholars. We have none. We have never had any. Pick some different qualifications.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 22, 2017, 08:51:08 pm
What do we have that is close then?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 23, 2017, 10:00:45 am
What do we have that is close then?
I forumited you as the bean counter.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 23, 2017, 10:05:20 am
What do we have that is close then?
I forumited you as the bean counter.
You're a treasurer, Harry!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 23, 2017, 10:22:37 am
A scepter you say?

Hmm.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 23, 2017, 10:30:14 am
What do we have that is close then?
I forumited you as the bean counter.
I requested waiting for Lemonpie because he does awesome write ups. But bean counter is fine.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 23, 2017, 03:35:24 pm
A scepter you say?

Hmm.
NO. FUCK NO. NO MORE MAGIC. DON'T MAKE ME ATOM SMASH IT.

Red Hammer's Journal

Limestone

Apparently someone left the atom smasher gate up. When I pulled the lever, it flung all the junk everywhere. Now we have to shovel everything back down the hole.

I've stopped coffin production. I think we're good for a while.

Merchants arrived. I couldn't find the front door lever, even after trying many levers, so I just had some workers bust a wagon-sized hole in the wall.

I met with the proxy. Noblemined was conquered by goblins. I ordered steel, fuel, and lye. Seems like the overseer before me had the same idea. I bought those things from the caravan in exchange for some worn clothes and skulls.

Sandstone

Migrants arrived! I wasn't counting but there are at least ten. Either way we now have 80 forumites. That's good. We need more forumites.

I finally got to use my arena! I fought three trolls, four bacontaco men, two plump helmet men, and a partridge in a pear tree.

More lazorsharks! Fortunately, they're in the cave we don't have open.

These crundles are really bothering the workers. Several forumites were wounded and a lolcat was killed. I can only kill the crundles so quickly. Luckily, our workers are badass and are killing them as well. Never underestimate a dwarven fist.

Timber

Lots of butchering of old corpses going on. Also, slabbing of forumites who I think had their corpses atom smashed. And bins are being made. Not much else happening.

Winter has arrived.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 24, 2017, 01:28:03 pm
I'd like to suggest TheFlame52 the atheistic, as he is anti magic and all our magic so far has come from the gods, Omer, Afer, Masea, The Clockwork Heart, so, if he doesn't believe in magic, it stands to reason he thinks only Armok and Ur exist.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 24, 2017, 02:31:02 pm
I thought it would be The Warrior.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 24, 2017, 02:47:45 pm
I thought it would be The Warrior.
The Anti-Paladin perhaps? A nice mix of them both.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 24, 2017, 04:00:26 pm
Anti-paladin has connotations of evil. Flame isn't evil; he's just worldly, he's not concerned with magic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 24, 2017, 06:36:14 pm
I just want to clean up all the crap in this fortress, and all this stupid magic keeps getting in the way. Also I want to kill things.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 24, 2017, 06:53:55 pm
The Flame52 the Worldly, then. Maybe the Viking, for awesomeness factor.

The Flame52 the Pragmatic?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 24, 2017, 07:00:46 pm
TheFlame52 The Practical.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 25, 2017, 10:26:00 pm
Red Hammer's Journal

Moonstone

I forgot to mention it, but one of our woodcrafters is having a strange mood. We had to cut her some gems, but she's working now.

Alias has inherited the position of Countess of Nutsletter. During her time as overseer she made herself some very nice chambers, but not quite nice enough. I'll get her some more furniture and have her rooms engraved.

A while ago a hunter arrived with a migrant wave. I let him go about his business. He just reached legendary marksmite. Congratulations.

The woodcrafter made a goblin-cap scepter. It's pretty nice. There's a picture of goblins fighting forumites on it.

Opal

A forgotten beast has appeared in the third cavern! It's a glass quadruped with deadly spittle. That cavern doesn't have a gate or anything, so we War Men go to slay the beast. I am the first into battle, but my hammer cannot harm it. The beast kills a nearby courage wolf and throws me into a lake. I climb out to see the rest of my squad, their weapons cracking the beast's smooth body. With cracks to find purchase on, my hammer sends splinters flying! Finally, with a great blow, I smash the beast to smithereens! I AM RED HAMMER! (OOC: Fun fact, I looked up the syndrome on the beast's spittle and it's a real face-melter. Necrosis, swelling, paralysis, and whole-body bleeding.)

It seems there were many forumites whose corpses were lost. We have a lot of slabs already, so I've set engravers making memorials.

One of the haxxor scholars gave birth. The baby is just wandering around. What the fuck.

Obsidian

I switched a hammerman into the War Men. To test him I told him to kill some bacon taco men that had wandered by. He ripped off one's head with his teeth and ate it. I like him.

I was looking though our stocks. We have so much bone. It doesn't even look like a word any more, just a noise. Bone. Bone bone. Bone bone bone.

All the slabs are done and built. The ghost that reminded me has been put to rest. She seemed nice enough.

The bear in Omer's temple has escaped. Some courage wolves are fighting it aaaaand, it's springtime, and my turn as overseer is over. I put the dead to rest. I cleaned up the trash. Only one forumite died my entire turn. And now, I think I'll pass the responsibility to my friend and captain (and lover once), Apiks. I can trust him to not fuck things up. Good luck sir!


SAVE: http://dffd.bay12games.com/file.php?id=12983

WOO NOTHING BAD HAPPENED DURING MY TURN
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 26, 2017, 06:42:17 am
I took a look at the fortress.

Please don't send me back there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on June 26, 2017, 06:53:42 am
I took a look at the fortress.

Please don't send me back there.
Don't worry, anyone have an issue with skipping Apiks' turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 26, 2017, 10:55:01 am
I took a look at the fortress.

Please don't send me back there.
I must be scarred by playing forts like Murdermachines and Bloodyhells. It's fairly tame even compared to Necrothreat III. It's really not that bad for a succession fort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on June 26, 2017, 01:45:59 pm
My turn approaches, but so does my planned holiday. I'll see how fast turns go/if anyone skips, but as it's looking I might request to be moved down the waitlist. Sorry to disappoint ;_;
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 27, 2017, 08:36:52 am
I've come to the conclusion that it would be best if my turn was delayed a turn due to having a very important exam soon, just about when my turn is supposed to run out. As such I'll move myself down a turn.



I took a look at the fortress.

Please don't send me back there.
I must be scarred by playing forts like Murdermachines and Bloodyhells. It's fairly tame even compared to Necrothreat III. It's really not that bad for a succession fort.

I was mainly complaining about the fortress layout. Every time I take handle of the fort and see how it's evolved from what I did on the very first turn, I'm nearly always disgusted, haha.


Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 27, 2017, 10:20:46 am
Praised be Omer and his holy double rainbows! Our Lord Lemonpie's turn cometh!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on June 27, 2017, 10:22:23 am
Praised be Omer and his holy double rainbows! Our Lord Lemonpie's turn cometh!

I said a turn down. This places me before lord lemonpie and according to my calculations, will be the day after my exam.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on June 27, 2017, 10:35:09 am
Somehow, I had gotten convinced it was Carefulrogue who's turn just ended... :/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 27, 2017, 10:38:52 am
The bear in Omer's temple has escaped. Some courage wolves are fighting it aaaaand, it's springtime, and my turn as overseer is over.

So, the bear is still running around?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on June 27, 2017, 11:44:10 am
Does a bear run? Maybe it gallops. Or.... lurches?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on June 27, 2017, 12:05:53 pm
Gods I should have never put the bear there in the first place.
Ironic but fitting if it would kill me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 27, 2017, 02:56:54 pm
Gods I should have never put the bear there in the first place.
Ironic but fitting if it would kill me.
The bear is right now, at this moment, being harassed by about 10 courage wolves. It's no threat to anyone. I don't know how it escaped, as it never bothered anyone before that point.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 28, 2017, 09:28:09 pm
I'll get on it.  Hopefully I'll unpause it sometime soon.

EDIT: And thank you Flame for a .ZIP file.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on June 29, 2017, 09:43:09 am
I suggest you check whether the forges are covered in magma or not. I'm not sure if I contained the magma.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 29, 2017, 09:57:33 am
I suggest you check whether the forges are covered in magma or not. I'm not sure if I contained the magma.
Ah, so it was YOU who managed to dump a bunch of raw adamantine into the magma. The forges are fine, but we only have one of them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 29, 2017, 01:24:37 pm
What is the zombie panda doing?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on June 29, 2017, 01:46:04 pm
What is the zombie panda doing?

It can't really do anything, unless someone lets it out of its cage.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on June 29, 2017, 01:46:37 pm
What is the zombie panda doing?
Chilling in a cage in someone's room. Fun fact, that panda got its name by killing the original Flame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 01, 2017, 02:22:57 pm
1st Granite, 560
Carefulrogue carefully slipped the book in his hand back into the shelf where he kept it.  He had the briefest of flashes where he saw another dwarf taking a book down from a room not unlike the one he was in, reading a few pages, before returning it to it’s place.  Then, the image disappeared just as quickly.  It happened regularly, these flashes.  Sometimes he’d see dwarves picking through the dead, finding the books, sometimes the living keeping logs, seeing what was written.  It was never the same vision, but he remembered them all vividly.  Sometimes he was fighting, sometimes mourning.  A few times he found himself lifting his axe up, as if to strike something, or his eyes wet with tears. 
 
He sighed. Rogue only had a partial understanding.  He could tell none.  Red Hammer had a  habit of destroying magical items, and he wondered how that inquisition would extend to him.  Better to not find out.  Closing and locking the door, he moved away from his hidden library, and back into the fortress proper. 
 
A few hatches and secret entrances stood in his way, but he moved them aside easily, before locking them back into place.  He’d return later, for more private work.  He’d kept a crude sign up, keeping the miners and children from playing or trespassing.  Looked well enough like the other miner’s handwriting, enough at least to not raise suspicion.  Still, getting in was always the difficulty. 

Climbing up the stairs, he waved at a few other soldiers, coming in for practice with our Gamer Captain-Apiks.  Rogue hadn’t questioned it.  Yet.  He didn’t even know how to approach the topic.  He was sure he’d watched the fort burn down under someone with the same name.  He was certain of it.  Apiks wasn’t a common name for Forumites.
 
Carefulrogue reached the training room, where already the others were practicing attacks, fighting ghost targets visible only to them.  A smile twisted his lips as he fell in beside Apiks in the corner.  He focused on the space before him, and the colors swirled into a shape striking out at him.  Dodging away from the apparition, he struck out, dissolving it with a blow.  He liked this trick.  It was a better way then swinging at just air.  Once the purple disappeared, he conjured another, a little harder, and dodged, weaved, parried, and struck again.  And again.  And again.  There were few other times he found himself so at peace, than at practice. 

“Ahem, Apiks?” The words broke through the relative silence of the room.  The clatter of chainmail, and the breathing of Rogue’s companions the only sound up until that point.  An image flashed of a battle being fought, one where men fought and died in a narrow brick corridor, goblins and trolls crawling over their dead to get at the dwarves fighting like madmen. 
 
The vision faded.  Rogue turned.

“Apiks,” said Red Hammer, standing at the doorway.  “I’m done with being the overseer.  I’d like to pass on the responsibility to y-”
 
“No,” Rogue said, before he entirely realized it.  “He’s needed to lead the squad.  Another should take the lead.”  All eyes shifted to him.  He hadn’t planned for it to go that way.
 
Apiks muttered slowly to himself, barely enough breath to each word to be heard.  Rogue only caught a handful of them, “...time… gods…device… to the… ” 
 
Red Hammer sighed. "Alright, I suppose you'd be just as good an overseer. You'd better not fuck this up."
 
“Wait-just-a-minute, I don’t want the-” he got out before Apiks interrupted. 
 
“No, you’ll do for now,” he said in a cool fashion.  It sent chills up Rogue’s spine to hear it.  “I’ll remain here, for the time, until another leader can be picked.”  His gaze felt as if it was looking straight through him, and yet saw him in the same moment.  His lips moved passively again, forming words with no sound. 
 
Knowing no other solution, Rogue left.  He gulped loudly to himself.  A vision of great death rose before his eyes, before he forcibly banished the image.  He had work to do. 



I'll get on it.  Expect bulk updates every few days. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 01, 2017, 02:38:28 pm
Nice :D
Can anyone else see the illusions, or just you?

IMPORTANT NOTE: The following text is non-canon. It remains here only for storage, so that it can be used at a letter date when it makes more sense.

[The previous evening]
Hey, EQ, what ya working on?
Commslink.
...?
I want to reestablish contact with the topsiders. Maybe we can start getting that research done.
...how long you been working on this?
A while?
Alright, Erin, let's get you some sleep.
...what?
Your clock says it's past midnight.
...ah. Um, yes. That'd be a good idea.
Great. Let's get over to bed.



Code: [Select]
helloWorld(CarefulRogue)
Do you want to know the world? Y/N
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on July 01, 2017, 03:11:47 pm
Well, anti magic inquisition is over, but I'll wait until my mite is properly introduced to do another perspective writing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 01:13:07 am
Nice :D
Can anyone else see the illusions, or just you?



Code: [Select]
helloWorld(CarefulRogue)
Do you want to know the world? Y/N
The illusions are generally restricted to me.  They don't exist visibly.  If you can perceive magic, you can probably see it.  The details might be blurry, or unclear, but those that have the gift will know it's happening.  My character generally hasn't figured out how to manipulate magic to the point where it crosses into utilizing anything but purple, with hints of other stuff.  Illusion though will be a big thing. 

What am I supposed to do with the second part? 
Well, anti magic inquisition is over, but I'll wait until my mite is properly introduced to do another perspective writing.
What did you want for your mite?  I can forumite him/her.  Let's hope no one designed some death traps for our forumites.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on July 02, 2017, 07:11:31 am
I think Flame mited me a bean counter, if there is anything closer to my description then please replace his with that as the character was never mentioned in the game posts. Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary. One thing, is loremaster what Te Lol Mod renamed scholar to, in still a bit confused.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 02, 2017, 07:29:57 am
Uh, I don't think we renamed scholar to anything... did we? Probably not.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 07:30:38 am
The second part is supposed to be why you were having all the visions. Please note that I mentioned this happening "the previous evening".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 02, 2017, 07:35:42 am
This is Necrothreat. I believe I established during my turn that people see visions in it and strange shit happens all the time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 07:55:24 am
Ok. Still.
You're Apiks. The un-sane.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 02, 2017, 08:29:52 am
I believe English has a specific word for it - insane. Besides, insanity is only a temporary misunderstanding of reality.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 02, 2017, 08:30:05 am
Uh, I don't think we renamed scholar to anything... did we? Probably not.
Nah, there were some forumite scholars that visited during my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 09:05:41 am
The second part is supposed to be why you were having all the visions. Please note that I mentioned this happening "the previous evening".
Well, I had the idea this had been going on for a while, progressing up from loose words and names calling out to him.  I... really don't have a good idea of how to use this.

From my first turn, as evidence of previous visions.  They are unrefined, vague entities.  Slowly they're getting sharper, and that's about where we're at.

11th Timber, 553
The visions have grown a sharper edge, I think I can see things, things I know haven’t happened here, and yet the call up reminds me of things that have happened, if elsewhere, in another time, another place.  I can see battles fought, I recall their outcomes, the numbers lost, the names and faces of men I’m certain I’ve never seen.  Am I going mad?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 09:34:36 am
The second part is supposed to be why you were having all the visions. Please note that I mentioned this happening "the previous evening".
Well, I had the idea this had been going on for a while, progressing up from loose words and names calling out to him.  I... really don't have a good idea of how to use this.

From my first turn, as evidence of previous visions.  They are unrefined, vague entities.  Slowly they're getting sharper, and that's about where we're at.
Eh, fair enough. I don't necessarily remember what people said happened during their turns, more just general impressions of their personality, or some special event that occurred. I didn't actually remember your turn at all, so... yeah.
When you have a poor memory, attempting to tie stuff in can be hit-or-miss. If you can't use what I wrote, just don't use it. We can agree that for the story, it didn't happen. It can get re-used at a better time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 09:41:48 am
Could be awhile before I find away to fit it in.  Maybe it's like those lost emails that I expected three hours ago. 

Also, why am I getting dogs, doges, and horses showing up as invaders in an ambush???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 09:54:52 am
It doesn't have to be for you. It's pretty easy to alter for another overseer.

Also, Animal Farm.
Some animals are more equal than others, you know.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on July 02, 2017, 10:04:35 am
Won't be able to take a turn any time soon, please move me down to the bottom of the waitlist
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 10:06:51 am
Won't be able to take a turn any time soon, please move me down to the bottom of the waitlist
:(
:'( :'( :'( :'(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 10:42:57 am
Yeah it turned out to be apart of a larger Gamer ambush.  There are a lot of crossbows among the group, and I don't want to lead our people to slaughter.  Spring is a bad season for me.  Last time there was a politician ambush.  Before that--in another game--I had a series of ambushes as soon as I unpaused.  Keeping with the trend.

EDIT: Overseer update.
EDIT: photos.



Journals of Carefulrogue, second term as Overseer
2nd Granite, 560
I’ve spent the last day checking the logs and poking my head into areas where previously I didn’t bother going.  It was enlightening to say something.  The fortress is presently in a state that is secure.  No major threats from enemies, food and drink are plentiful.  Industries seem alright.  I check in with those later.
 
For now I’d like to continue to pave the farm level with stones.  Makes it a bit more palatable to be in and around.  Hopefully that project, and the smoothing operations I want done, will get taken care of over Granite.  End of Spring at latest. 
 
Ah hell, even the upper level fortification never got repeated. 
 
16th Granite, 560
Shit.  A gamer ambush of two appeared.  Who knows how many more there are.  Which reminds me, the military has unfilled slots.  The army will deal with it. 
 
17th Granite, 560
Isn’t Apiks supposed to be the leader of the squad?  I shouldn’t be spearheading the column outside of the fortress.  Gah, let’s hope there isn’t any more trouble than the three above.
 
18th Granite, 560
Well, seems like these fools didn’t know who they were dealing with.  All dead, so we can begin the cleanup process. 
 
Meanwhile the paving stones in the main entrance I wanted installed have been complete.  Enough for now.  We have booze to brew, food to prepare, and arms to hammer.  More will come. 
 
1st Slate, 560
Dogs, doges, and horses have shown up. And a RPG gamer.  I… I don’t know.
 
Well shit.  The main gamer force has been spotted. . . We were just hoping for a quick butchery. 

3rd Slate, 560
WHERE THE FUCK IS EVERYONE?!?!  I’m up here alone, and I’ve yet to see anyone but the FUCKING CAT!!!

One small skirmish later, and the army shows up.  We’re moving back to station downstairs.
 
10th Slate, 560
On the rare occasion I deigned to visit the temple complex, I’ve noticed it’s covered in blood.  Not just a little blood, a lot of blood.  Seems the black bear is still on the loose.  I dispatched one of the newly filled squads to go down and kill it.  Not worth the effort of capturing and training it.  Not with the mess it’s creating.
 
18th Slate, 560
There are reports of a Gamer fighting Crundles in the caverns.  How the hell did he get down there??
 
19th Slate, 560
Oh for the love of-!!
(http://imgur.com/p1654Ub.png)
It’s confined at the very least.
 
27th Slate, 560
An army of Trollfaces and inundating our traps.  The mechanics should hopefully get their eventually.  In the meantime, I’m ordering the installation of new traps, and a weapons trap on the level where they appeared.  If that get past that… well shit.
 
28th Slate, 560
Alright, well I refuse to lighten the guard to the only known entrance into the fort due to the presence of the Gamers outside. In order to lighten it, we’re sallying planning to kill them all, and return to get the other jobs I want done.  I get it a small chance of success.
 
Events from 29th Slate, 560
“STOP RUSHING AHEAD YOU FOOLS!” Rogue shouted.  He was presently lagging behind, hearing only the screams of those that two minutes ago where overeager fools.  No one paid any mind, instead rushing as fast as they could to aid allies already in the heat of it.
 
Fire rose up from a space further up, from a dip in the landscape.  Some of the trees were alight, and the gamer ranks sitting atop horses, with their war dogs growling and snarling at the frontline, not yet released for their duty. 
 
Rogue stopped to dump his stomach, still sick from sunlight, and continued to stumble forward, hearing the ripping of metal, cloth and flesh.  From around the edges of the front, there rose up the shouts of surprise, and the war cries of more gamers that leapt from their hiding spaces.  Gamer body parts flew around as the chainsaws on the frontlines, in the hands of experienced military. 
 
The recruits that had been drafted a week ago, turned their heads and removed the context of the stomachs.  Those that had already emptied felt their tongues and throats constricting as they tried to remove their entire stomachs. 
 
Rogue reached the frontline, and immediately fired up Sosasbakust, bringing it down on the first gamer, and then the second, and third, and fourth.  When the weapon stalled, punches and kicks, even a rock grabbed when the struggle forced him to the ground.  The Gamers were good fighters, but not good enough.  When they sent blows to his way, he dodged away, and they stumbled on as he hacked off arms. 
 
The fires that had mysteriously started previously had now spread up to the canopy, smoke floating down and around, obscuring the battlefield, enemies and allies little more than shadows.  A smattering of war cries, starting from desperation, rising to a grand crescendo. 
 
“For Necrothreat!”
 
“Death to Armok!”
 
“Death to Ur!”
 
“Forumites above all!”
 
Rogue swept his eyes about, searching for a new target.  He found none.  From elsewhere, he heard Apiks yell, “Their ranks are broken, fall back to the entrance!”  Stumbling back through the smoke and smog, Rogue saw the others make their ways to the area too.  Beaten, battered, most of the recruits trying to drag their dead friends with them, before giving up, or forced to leave them as tree branches and trunks collapsed after the fire ate through them. 
 
It would be quite an operation to bury the dead after this.
 
Journals
8th Felsite, 560
There are still two enemy combatants alive.  We’re not going to deal with them at this time.  The fire has spread beyond our control, and while I’ll send out the men to log out a fire break, I doubt it’ll be in time. 
 
New report in on the remaining Gamers is that the remainder is dead.  Well, at least that’s taken care of.  Total casualties are right around ten lost. 
 
It’s been a long spring.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 02, 2017, 02:43:02 pm
Long, sure, but sounds like it's been successful, too. Good job, CR.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 02, 2017, 03:07:21 pm
How did the bear get away from the courage wolves?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 04:27:41 pm
How did the bear get away from the courage wolves?
From what I understand from the log, they were keeping it suppressed.  I was just sorta tired of dealing with the reports, and there was a lot of blood, which given prioritization, it will never be removed.  Unless you do want to have a temple to the god of blood. 

Long, sure, but sounds like it's been successful, too. Good job, CR.
Generally better than I expected.  Granted, I inherited a legendary level military squad, then added meatshields.  TheFlame can probably be credited for success as of right now.  I merely said, "to hell with it," went click, and here we are.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 02, 2017, 05:20:53 pm
Goddammit, why did you send the new recruits into battle? The experienced military could have handled it and you just got them all killed! We don't have a surplus of forumites you know!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2017, 06:08:12 pm
Goddammit, why did you send the new recruits into battle? The experienced military could have handled it and you just got them all killed! We don't have a surplus of forumites you know!
Well aware.  I just have a chronic distrust of the military's capabilities.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 03, 2017, 02:39:13 am
Goddammit, why did you send the new recruits into battle? The experienced military could have handled it and you just got them all killed! We don't have a surplus of forumites you know!
Well aware.  I just have a chronic distrust of the military's capabilities.

Are you trying to tell me something?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 03, 2017, 07:19:10 am
Goddammit, why did you send the new recruits into battle? The experienced military could have handled it and you just got them all killed! We don't have a surplus of forumites you know!
Well aware.  I just have a chronic distrust of the military's capabilities.

Are you trying to tell me something?
Nothing.  Nothing at all.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on July 03, 2017, 02:42:06 pm
Did Roswander's host survive the battle, or does he need a new host?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 03, 2017, 06:11:28 pm
Did Roswander's host survive the battle, or does he need a new host?
Yep, she lives.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 03, 2017, 08:45:38 pm
Rosywander is gone, BTW, I just didn't want to unforumite the guy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 03, 2017, 09:20:33 pm
Rosywander is gone, BTW
:D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on July 05, 2017, 09:07:07 am
Rosywander is gone, BTW, I just didn't want to unforumite the guy.
Really? Is this a joke, or are you serious? In any case, Rosywander doesn't exactly exist in the fort, it's just a convenient way to have forumites after previous one die, without having to have resurrections or reincarnations.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 05, 2017, 09:16:21 am
Rosywander is gone, BTW, I just didn't want to unforumite the guy.
Really? Is this a joke, or are you serious? In any case, Rosywander doesn't exactly exist in the fort, it's just a convenient way to have forumies after previous one die, without having to have resurrections or reincarnations.
Oh, I thought Rosywander was one of the artifacts atomsmashed during enemy post's turn. Never mind. I don't pay much attention to roleplaying outside the OP updates.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 05, 2017, 09:55:49 am
I'm pretty sure Apiks' crown was the only artifact I crushed. There was also some normal armor and a bin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 05, 2017, 11:10:23 am
I'm pretty sure Apiks' crown was the only artifact I crushed. There was also some normal armor and a bin.
I thought you smashed some other artifacts too. Oh well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 05, 2017, 01:26:43 pm
So there is no Rosywander. Which means that everything about it is just Chu hallucinating.
Ok, problem solved.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on July 06, 2017, 03:38:43 pm
So there is no Rosywander. Which means that everything about it is just Chu hallucinating.
Ok, problem solved.
But it's a collective hallucination, which means it can influence people without actually having way to be removed, or destroyed. This is worse than if it actually existed, as you could get rid of it if it existed, but a collective hallucination can remain forever.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 06, 2017, 04:41:24 pm
So there is no Rosywander. Which means that everything about it is just Chu hallucinating.
Ok, problem solved.
But it's a collective hallucination, which means it can influence people without actually having way to be removed, or destroyed. This is worse than if it actually existed, as you could get rid of it if it existed, but a collective hallucination can remain forever.
That is, until somebody applies some orange magic to the purple and makes it go away.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on July 07, 2017, 12:30:01 pm
So there is no Rosywander. Which means that everything about it is just Chu hallucinating.
Ok, problem solved.
But it's a collective hallucination, which means it can influence people without actually having way to be removed, or destroyed. This is worse than if it actually existed, as you could get rid of it if it existed, but a collective hallucination can remain forever.
That is, until somebody applies some orange magic to the purple and makes it go away.
And, if we really needed to, we could use the God's powers to exorcise the thought and damn it to purgatory for eternity.


Which is exactly what I'm planning to do in my turn, along with realizing a lot of other stuff that has mostly been confined to non-overseer RP.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 07, 2017, 02:20:12 pm
All said, your turn is nearing its end, Carefulrogue. Keep that in mind as we enter the last days of the week.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 02:37:40 pm
All said, your turn is nearing its end, Carefulrogue. Keep that in mind as we enter the last days of the week.
When exactly does it end?  Haven't touched the save for a few days.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 07, 2017, 02:44:37 pm
All said, your turn is nearing its end, Carefulrogue. Keep that in mind as we enter the last days of the week.
When exactly does it end?  Haven't touched the save for a few days.

It should end tomorrow (8th of July, 2017), but since I was a bit late with the warning I'll give you until the end of Sunday (9th of July, 2017.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 02:52:30 pm
Am I still alive, and how is the Lincoln Memorial (http://www.bay12forums.com/smf/index.php?topic=19308.msg7462537#msg7462537) doing?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 07, 2017, 03:04:10 pm
Does SM exist yet?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 03:10:26 pm
Don't worry, I'll get some posts up.  Just very very slow on my end do to fort slowdown, and some weird problems/bugs.  Nothing gamebreaking.
Am I still alive, and how is the Lincoln Memorial (http://www.bay12forums.com/smf/index.php?topic=19308.msg7462537#msg7462537) doing?
I don't know where that place is, and aren't you "Red Hammer?"

Does SM exist yet?
Haven't gotten there yet, sorry.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 03:30:05 pm
I forumited myself as Enemy Post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 03:48:49 pm
I forumited myself as Enemy Post.
Okay, you live. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 07, 2017, 03:52:21 pm
Am I still alive, and how is the Lincoln Memorial (http://www.bay12forums.com/smf/index.php?topic=19308.msg7462537#msg7462537) doing?

Before moving myself down the list in the turn I checked out the savegame. The Lincoln Memorial seems to still exist in its original form from what I recall.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 03:53:32 pm
yeah, I found it by sheer accident just now.

EDIT: Congress showed up.  This'll take a bit to sort out. 
EDIT2: Clinton is multiplying.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 04:51:06 pm
EDIT: Congress showed up.  This'll take a bit to sort out. 
EDIT2: Clinton is multiplying.
That doesn't sound good.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 05:01:49 pm
EDIT: Congress showed up.  This'll take a bit to sort out. 
EDIT2: Clinton is multiplying.
That doesn't sound good.
It's not.  My character is getting the shit beat out of him.  Dealing a helluva lot more, but when you only have a shield, and no weapon, you can't exactly get an edge over 102 enemy combatants.  Presently Apik's squad is taking the scenic route. 

EDIT: Presently, I kinda think my character is Captain America.  Just a guy with a shield in a warzone.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 05:05:36 pm
Are you fighting 102 politicians singlehandedly with just a shield?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 05:26:25 pm
Are you fighting 102 politicians singlehandedly with just a shield?
Presently it's more like six, as those were the only one's willing to jump off a cliff to follow my character when he was thrown over it.  If you think dodging hail is bad, how about dodging raining politicians. 

Also, all of the combatants in the water are drowning. 

EDIT: I'm questioning what will be the priority for the combatants in the water.  Get out of the water, or pulp the enemy.  If that's the military priority, I'm getting my guy temporarily off the military, so he has a chance to crawl out.  I need thoughts on this.

EDIT2: and I'm dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 06:12:00 pm
Did they drown too?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 06:21:27 pm
Did they drown too?
Nope, they've crawled up out of the water and now are murdering the livestock. 

Well, this was more exciting than I thought it would be.



12th Felsite, 560
Presently I’m filling in the role of Gamer Commander, as we presently lack anyone for the position.  Impossible to replace anyone under those conditions.
(OOC, I think the military is broken.  My character stayed assigned to “The New Warmen” even after receiving the new assignment orders.)

14th Felsite, 560
Fellow by the name of Catten has claimed a mason’s station.  Seems like a nut to me, keeps muttering, and about cloth, bones, and gems.  Colors too?  Stones, etc.  I don’t know.  We have better things to do.  Like find that equipment I need for the new squad. 

2nd Hematite, 560
I sometimes think it’s a miracle no one is killed by the falling trees as a result of the wildfire.  It’s raged for several days, with smoke and dust hanging over the entire area.  I think though, we can thank the sometimes overt hatred of the surface for that boon, little as it may be.  The other overseers of this place never seemed to like having to deal with the surface’s troubles. 

4th Hematite, 560
Shit.  The politicians have arrived.  What’s worse, is I don’t think I’ll make it inside before they get me.  Best to make a stand here.

Events from 6th Hematite, 560
A dollar whizzed past Rogue’s head, as he struck against the Obama fundraiser, his shield the only weapon available to him.  Colliding the shield into the fundraiser’s knee with all his force available, he watched as the creature  folded into the ground.  Not dead.  Yet.

Between striking viciously at the fundraiser, and dodging the new attacks, Rogue weaved his way through all the incoming strikes, still dealing immense amounts of damage to his enemy, still prone on the ground.  Smashing the shield onto the head a final time, he turned to a Gary Johnson flag waver, and charged. 

For a brief second, as before he collided, he saw surprise on the flag waver’s face.  Perhaps it was the brutality of the kill, or the weapon used, or just the fact a half clothed forumite--mostly unarmored--was even daring to fight back. 

Smashing the Johnson supporter backwards, Rogue pivoted and struck the Rick Santorum flag waver next to the now empty space where the Johnson support was.  The two broke into a duel as attacks back and forth continued to miss, and he used the shield to bloody the flag waver’s hands, over and over again.

Eventually the hands became too injured to really serve any good defense.  With a solid strike with the shield, he balled up his left fist, and punched the flag waver.  Each time a solid crack echoed through the din, rattling up his arm.  The only other sounds were the slogans being yelled by the other politicians, and the whisk of their weapons finding only air. 

A Huckabee flag waver imposed itself between him and his original quarry, then became the focus of the attack.  A Clinton supported tried to step in, but received the same attacks.  Alternating between the two, when the moment appeared, Rogue body slammed the Clinton supporter away from the circle of those attacking him, and went back after Rick Santorum’s supporter.

Strike after strike, it soon became meaningless violence.  A dance even.  Unable to strike many blows that killed, survive was the best he could do.  Blows were blocked, dodged, evaded, and a few even hit.  But it wasn’t enough to slow him. 

A Gary Johnson supporter slammed into him from one side, through a Bernie supporter, and to the ground.  Sliding a few rough feet, he could feel his left hand light up as if on fire.  His head collided with a small rock, and he knew there’d be a bruise.  At least the rock slide straight under him when his torso went over it. 

Suddenly the ground fell away from his head, and falling head first, he fell into the crevasse behind him.  A dozen politicians jumped in after, eager for the kill. 

“Well fuc-” he was able to get out, before crashing into the water below.  He rolled around in the water, finally found his feet, and then wanted to yell in pain as copper dollar slammed into his lower body.  He felt it enter, and as he bobbed up and down in the water trying to escape, dodging out of the way of the politicians crashing into the water around him. 

A Trump supported crashed down near him, and as it stood, stuck Rogue in the gut.  Convulsively sucking in air, he felt he wanted to empty the contents of his stomach, as the rest of the politicians around took advantage of the sudden weakness of their foe.  As if in slow motion, he watched as they flags dug into him, arms and legs and torso bloodied and torn.

Rogue attempted to block the blows, but shots fell down from above, as more politicians emptied their weapons onto the dying Gamer Commander. 

As the final blow struck, the eyes of the commander flashed with anger and purple energy, before the Christie flag waver cracked the head open.  Nothing remained but a lifeless shell.



The squads rushed up the stairwell, and out through the gate, they could hear the echos of combat, where fighting was occurring above them.  The last of the men rushing out, then heard a splash.  Turning on a heel, they ran back towards the farms, yelling for their commanders to come with. 

From the front of the column, already outside, Apiks heard, and saw his men turn and run back in, and followed on their heels.  Who was under attack, and by how many was still unknown.

Rushing into the farms, soldiers instantly began fighting for control of the pastures, dead animals and forumites littering the ground. 

Red Hammer entered the room, sizing up a Clinton supporter, and knocking the enemy to the ground.  From one enemy to another, she worked her way through the ranks. 

Eventually, the tiny force lay dead. The handful of semi-drowned politicians were dispatched, and then army then pivoted to deal with the main contingent of the enemy army advancing towards the murder hole. 



Can anyone explain to me the reasoning the forumite I had would strip down after being assigned to a new squad with identical equipment requirements?  This is the reason I my guy was fighting with only a shield and no weapon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on July 07, 2017, 06:31:49 pm
Did you assign him to the stripper squad?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 07, 2017, 06:32:48 pm
Did you assign him to the stripper squad?
No, I didn't.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 07, 2017, 07:22:43 pm
The fight recap was great. Christie was also the one that killed Gwolfski.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 09, 2017, 08:36:18 am
7th Hematite, 560
Darkness, and then light.  A thrall rose up out of the darkness, a dwarf with tortured eyes, begging to be killed even as it attacked him.  Some half built walls rose up behind the creature, imprinted on his mind as it switched to black and blinding pain.

Darkness again. 

An army of goblins and trolls charged the fortifications of a fortress, where awaiting and counter charging were the forces of the dwarven army.  Diving against the enemy, something struck him, and he fell. 

Darkness, followed by light again.

A tight grouping of dwarves stood at the other end of a hall, waiting for the enemy they knew was coming, to round the bend.  They could hear the traps firing, ripping, tearing, and trapping the unwary. 

The force arrived, and the fighting began in earnest.  A blow to the chest, and darkness consumed him again. 



Rogue felt the last vision retreat.  Deaths.  Many, many deaths.  Memories of falling in battle, either as a fighter, or unlucky observer.  Undead, evil forces, fellow citizens--it felt as if he died by every means possible. 

The purple magic rose up before him, and he saw the defeats, the victories, and the tragedies that resulted from the many sacrifices.  He saw what’d he’d done.  He saw the new leaders rise up, finding books stained in blood, and gore.  Water soaked, or ripped to shreds, always someone stooped to pick up the book.  Tears and sweat stained pages, pushed onto a shelf, or into a drawer. 

Rogue dismissed the illusions.  The magic swirled, still unsettled, before wrapping itself around him.  There was a flash...



He felt his hand shake, as the fingers wrapped around the book.  It glowed visibly purple, the details lost, as the forumite fished it out of the water.  With a deep breath, he regained his calm. The book was slipped into a pocket, out of sight.  The magic would fade.

Rogue threw a glance around, before hurrying after Apiks, leading the rest of the army to the entrance where they were chasing after those that had killed him only a night ago.  This would be difficult to explain. But then again, he was certain most things were difficult to explain here.



“Hey, Olin, who was it who fell?”

“Dunno, looked like a farmer,” Rogue responded.  “And I told you, I’m Rogue, not Olin.”

“Oh, sorry Rogue. Let's catch up before Apiks threatens to kill us.”

"Agreed."  The forumite, hurried off, leaving Rogue.  Carefully manipulating the magic, he made his corpse appear like another face'd seen.  It would do for now. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on July 09, 2017, 09:05:13 am
Nice writing. Red Hammer is female though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 09, 2017, 10:10:58 am
Nice writing. Red Hammer is female though.
Fixed. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 09, 2017, 10:22:01 pm
About time for the savegame to be uploaded I reckon. Feel free to do last-minute playing though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 10, 2017, 05:39:07 pm
Pending.  Autumn has turned into a shit show, of frequent pausing. 

EDIT: Well, this turn was far more exciting than I first imagined.  Expect the save in about two hours.
EDIT2: Link: http://dffd.bay12games.com/file.php?id=13004
EDIT3: Journals
EDIT4: photos.


17th Hematite, 560
Casualty reports are coming in slowly.  We lost a good spearmaster, and a number of the recruits.  We need more migrants. 

28th Hematite, 560
The fellow previously with an idea in the mason’s shop--safe to say he’s run out. 

1st Malachite, 560
Migrants have arrived.  As soon as other jobs finish, we’ll get to work cleaning up the bodies, and the equipment left outside.

I’ve tallied them.  Nothing significant in the way of skills, and there are only eight of them.  Shame we didn’t get more.

10th Malachite, 560
(http://imgur.com/STcKRGb.png)
Welp, let’s hope this is quick.

22nd Galena, 560
The enemy never showed.  The military has been taken off standby. 

4th Limestone, 560
MMO gamers have appeared.  I DO NOT WANT TO DEAL WITH THIS AGAIN.

9th Limestone, 560
Squad of gamers have appeared near the battlefield with the politicians.  Who knows how many more there are.  The half expert, and half sorta-good army isn’t something I want to risk. 

17th Limestone, 560
I meant with the liaison today.  No news in the world, which with equal parts relief and worry resulting.  How the war’s going on out there is some  much needed information by us. 

27th Limestone, 560
Bollocks.  I just want a peaceful year! 
Ettin appeared.

7th Sandstone,560
(http://imgur.com/pJ7pYxd.png)
Well shit.
Seems the Ettin killed the Alias.  Six dead at this point.  Why the hell are the civilians attacking the creature?!?!

9th Sandstone, 560
(http://imgur.com/basoc9T.png)
I don’t get any peace around here, do I?  That cavern isn’t sealed off...

Oh for fucks’ sake.  Migrants at a time like this…

13th Sandstone, 560
We cleaned up the Gamer that was still  outside.  Took way too long, but the thing was distracted at least. 
Now we’re off to kill a kid.  Went insane far as we can tell from the shouts and screams from inside. 

14th Sandstone, 560
The recent FB incursion has been dealt with.  The ettin is also dead.
55 living dwarves at present.  19 children.
Merchants left as well.

16th Sandstone, 560
Had I had any knowledge of a god to pray to I would.  There isn’t enough breathing room here to finish minor construction projects. 

6th Opal, 560
How has it been this quiet?  I hate to jinx it, but nothing has happened since the 15th of Sandstone.  I’d call it absurd, but then…

8th Opal, 560
Had to open my mouth.  A weaver’s been possessed.

11th Opal, 560
There’s been a collapse on the surface, near the construction site of the still unfinished roof.  Looks like there were some improperly removed branches on site from the tree below.  Fools.

14th Opal, 560
Still no one free to haul all the equipment outside in.  We’ll take care of that in time.

15th Opal, 560
I find it quite funny, that the front gate to the fortress was never opened.  Always we used the side gate.  Well, then again, I’d have to track down the right lever again…

6th Obsidian, 560
(http://imgur.com/NpIe9Vz.png)
Bit of an interesting artifact.  Worth about 90k.  Hopefully that’ll bring in migrants for the next leader.

Also finally realized the grainaries I ordered mined out were completed.  Wonder how far back that was.  Well, in case we get locked up in the bastion inside the main complex, we’ll have plenty of food to stand firm, before we seriously need to  figure out a solution. 

12th Obsidian, 560
HOW THE HELL DID A PAIR OF HAXXORS GET INTO THE LIBRARY?!?!?!
Allegedly they’re scholars.  Kill on sight orders have been issued.

13th Obsidian, 560
(http://imgur.com/EIlGm3D.png)
I’m just going to grab 8 barrels of food and drink and wait this out.  I’m tired of all this madness.

14th Obsidian, 560
Haxxor#1 is dead. 

16th Obsidian, 560
This is ridiculous.  Haxxors keep popping up, occasionally we can hear the giantess above bellowing for help--and to my knowledge, we have no military up there.  I don’t even have a faint guess as to who is suppressing it.

18th Obsidian, 560
The giant has been captured, and Red Hammer has dispatched haxxor #3.  We still  haven’t gotten to number two yet, but at this point I can’t tell the difference. 

28th Obsidian, 560
Eve of a new year.  I’m handing the role of fortress overseer off to Apiks.  I don’t know who else is capable enough for the job.  Just a little concerned for that blinding white I see around, and in him sometimes.  What sort of magic is that?

Musing for another day, when I’m not having to deal with the eighty complaints I received yesterday.  They’re promptly being burned tonight. 

Seems I also need to grab a fresh book to write in.  No pages left here. 



Apiks, I wish you luck with all the various unfinished projects, rooms, and a five man military. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 10, 2017, 09:32:00 pm
Isn't it Arx's turn? Thanks for the updates, Carefulrogue.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 10, 2017, 09:50:07 pm
Isn't it Arx's turn? Thanks for the updates, Carefulrogue.
Well ain't that a glaring error.  I don't know if Arx has a character, and I certainly didn't focus on him if I did.  I don't know how to correct it, too tired.

I'm interested to see what you guys make of what happened.

I'll get to pictures up later, for now it's late. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 10, 2017, 11:43:24 pm
Thank you for your turn, Carefulrogue. It's always fun when things don't go out way.

I moved myself down a turn because I'm not in the city at isn't and would not want to slow things more than needed.

Good luck to Arx!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 11, 2017, 02:16:05 am
I can pick this up on the 14th, possibly the evening of the 13th, because that's when my exams finish. I should have lots of time to play after that, though!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 11, 2017, 06:13:36 am
I can pick this up on the 14th, possibly the evening of the 13th, because that's when my exams finish. I should have lots of time to play after that, though!

There is a 3 day period for changing savegame hands just because of things like this. Feel free to pick it up once you're available and let us know.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 11, 2017, 08:35:46 am
Excellent. It shall be done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 11, 2017, 08:44:28 pm
Good luck.  And if you need any sort of story ideas for how you came into power, my character would have been very tired, and generally exhausted after the events, so mistakes are likely to be made.

EDIT: also, for those curious, my magic of illusion now reaches over to the point where others can see it.  Hence how I was able to pull a dupe on the other soldier.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 14, 2017, 07:37:28 am
Pulling the save down now. I'll crack it open this evening and see what terrors await me in the depths. We are on... Arx #4 now? Maybe only #3? These poor sods are accruing so many confused memeories.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 15, 2017, 04:33:54 pm
So how are the depths of despair?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 16, 2017, 04:28:56 am
OOC post just so you know I have the save (I'll write up story posts of some kind): It actually doesn't look like anything's on fire, I could only find one cloud of miasma, and I opened the front gate, so I think we're doing alright. Not sure why we have so many idlers considering how much work there is to do, but it's not the worst thing that could be happening.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on July 16, 2017, 04:30:40 am
So, what's happenin'?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 16, 2017, 04:59:04 am
There's really not a whole lot going on. I'm probably going to aim to wrap up a lot of the stuff that's sort of half-done and just get things moderately cleaned up, if I can. Half-built floors and such.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 18, 2017, 04:17:12 pm
Disappointingly, I don't think I can finish my turn in a reasonable timeframe. :/ Sorry guys, I thought I'd have time but I don't and it'll be a chore if I make myself do it. And no-one likes forced writing.

I'll definitely have time next week, but not at the moment.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 18, 2017, 05:36:39 pm
Disappointingly, I don't think I can finish my turn in a reasonable timeframe. :/ Sorry guys, I thought I'd have time but I don't and it'll be a chore if I make myself do it. And no-one likes forced writing.

I'll definitely have time next week, but not at the moment.

Shall I delay your turn by a week in such a case? I finally have time to dedicate to the fortress so it'd be me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on July 19, 2017, 06:10:42 pm
I shall call it.... Project !!PURITY!!.

Wait... was this a Fallout reference? How did I miss that?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 20, 2017, 03:16:46 am
Disappointingly, I don't think I can finish my turn in a reasonable timeframe. :/ Sorry guys, I thought I'd have time but I don't and it'll be a chore if I make myself do it. And no-one likes forced writing.

I'll definitely have time next week, but not at the moment.

Shall I delay your turn by a week in such a case? I finally have time to dedicate to the fortress so it'd be me.

That'd be great, if it's possible.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on July 20, 2017, 04:55:04 am
I shall call it.... Project !!PURITY!!.

Wait... was this a Fallout reference? How did I miss that?
Finaly! somebody noticed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 20, 2017, 07:21:02 am
I shall call it.... Project !!PURITY!!.

Wait... was this a Fallout reference? How did I miss that?
Finaly! somebody noticed.
I forget if someone had already mentioned it or if you told me in Discord, but I recall looking it up as it applies to the Fallout games.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on July 20, 2017, 07:28:51 pm
I shall call it.... Project !!PURITY!!.

Wait... was this a Fallout reference? How did I miss that?
Finaly! somebody noticed.
I forget if someone had already mentioned it or if you told me in Discord, but I recall looking it up as it applies to the Fallout games.
You just looked up project purity on the internet, then told me about it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 22, 2017, 09:43:30 pm
Forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 22, 2017, 09:51:45 pm
Forumechs.
XD Sounds about right.
So, we got functioning code for them? Do we have a way to get them into the game yet, or will it need to wait for NT V?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 22, 2017, 09:58:27 pm
We'll need to regen the world to get them in properly, without makeshift solutions. We have a functional design, but I want to improve them and change various aspects before adding them to the game.

Anyway, who's turn is it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 22, 2017, 10:06:21 pm
Apiks, I believe.

Could you elaborate on some of these changes? Is there any possibility that we could have artisan Forumechs in addition to soldier ones?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 22, 2017, 10:59:02 pm
I plan to relearn how to make robots and give them multiple tissue layers, such as armor plating, wires, and internal mechanisms. Currently, they are solid metal, which ironically makes them more vulnerable. Once I do that I should change Forumechs to use that system, if it's any good.

In their current "pet" state, making Forumechs do certain jobs would be unworkable, since you couldn't assign tasks. However, making multiple designs such as heavies or drones is possible. We could also change the concept in a way that allows for good sentient playability. My Star Wars mod has sentient robot pets, but at the expense of some Fortress Mode weirdness.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 25, 2017, 01:09:07 pm
Unfortunately it appears that every single person that I would be incredibly popular this week and as such can barely fit in the time and motivation after a long day to work on Necrothreat, and I am loath to deliver a subpar story.

Is it fine now for you to do your turn, Arx, or do you need some more time?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on July 26, 2017, 04:48:27 am
I'll probably be home within two or three days, so if there's still a vacancy then I could take over.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 27, 2017, 01:56:13 pm
BFEL's image at the beginning of the thread doesn't exist anymore. :(

Also, Lemonpie, if you're the next overseer, SM is going to want his miting.

EDIT: Found the original image.
Spoiler (click to show/hide)
EDIT2: And a better one. :D
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 27, 2017, 03:21:40 pm
I guess I can? I'm hella sick right now, but we'll see.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 27, 2017, 05:45:38 pm
I guess I can? I'm hella sick right now, but we'll see.

You may pass it on to LordLemonpie if you so wish, as a reminder.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Bob_The_Forumite on July 28, 2017, 01:54:41 am
*cough* *gasp*, noises emerge from the body crawling from the depths, straining to pull itself from the pile of rotting filth that is leftover elf parts the necro's didn't want anymore, many miles from civilization. The forumite crawls, dragging himself, to the small brook that flows nearby, blood oozing from the deep cut on his forehead. He stretches his face to the water, thinking "well, bollocks. I wish i had some booze, but water will have to do for now." He takes a long drink, then sits up, wiping his chin, just now realizing for clothes he has but a -lolcat leather sock- on his left foot. "Thank The Gods its summer here, or i'd be in a hell of a mess. By the way, where IS here anyway???!?!" He staggers to his feet, looking around, finally noticing the woman standing about 20 feet away, who appears to have come to gather wild herbs, evident by her large basket full of them. But since this almost naked forumite crawled out of the refuse pile, she seems to be infatuated by him. "Where am i?" askes the Naked Man. "why, this is necrothreat, dont you know where you are?" "I dont remember much, exept my name, bob. All i want now"-he begins swaying "is a beer, my hammer, and my pa-" Promptly passing out.  The woman sighs, and dragges him into the fortress of Necrothreat. -OOC I have come out of the shadows! (after realizing this trash phone can do this) i would req a turn, but no definite laptop access atm. I have been a huge fan of DF for years, but never looked up the forum for it. i found necrothreat about a month ago, not realizing i can post on said wooden phone... I am necrnthreat's biggest shadow dwelling fan up till this point: now i shall pull myself up from the refuse pile!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 28, 2017, 08:09:38 am
i am this thread's greatest shadow-stalking fan
Then you should likely remove any mention of thanking Armok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Bob_The_Forumite on July 28, 2017, 09:37:22 am
This character was hit hard on the head, shown by the deep cut. I also wrote this at around 3 am... Ill make a better post soon. BTW, i forgot to ask to be forumited, if the next Legend Writer could, id appreciate it. Bob_The_Forumite, master hammerman, legendary stonecrafter ( hammerman at least please). think ill begin reading NT IV ahead, to get up to speed, im at the point where sprin almost killed NT III. *realizes this sh*tty phone can edit* ah, i shall edit away! Edit again: aaand editing deleted half my post...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 28, 2017, 09:50:38 am
Here's a quick run-down: crowns are evil, so is Pikachu's sword, we're in a separate universe from the first three Necrothreat games, Sprin got pulled by Apiks into the current universe (but is not nearly as kill-happy, I think), Gwolfski is the new Sprin, we've got a small pantheon's worth of new gods (namely, Afer, Masea, and Omer), and also, Forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 28, 2017, 09:55:16 am
Hi Bob.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on July 28, 2017, 10:46:36 am
Here's a quick run-down: crowns are evil, so is Pikachu's sword, we're in a separate universe from the first three Necrothreat games, Sprin got pulled by Apiks into the current universe (but is not nearly as kill-happy, I think), Gwolfski is the new Sprin, we've got a small pantheon's worth of new gods (namely, Afer, Masea, and Omer), and also, Forumechs.
You forgot magic.

Here are some quick links through quotes
Journal 30.9
Indigo, Violet, and Artifacts
Entry 002 - Day 1
All others and origin colors
You don't need to look at these if you don't want to.
There may be more lessons, not sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 28, 2017, 10:50:15 am
Here's a quick run-down: crowns are evil, so is Pikachu's sword, we're in a separate universe from the first three Necrothreat games, Sprin got pulled by Apiks into the current universe (but is not nearly as kill-happy, I think), Gwolfski is the new Sprin, we've got a small pantheon's worth of new gods (namely, Afer, Masea, and Omer), and also, Forumechs.
You forgot magic.
True, they did start acknowledging the magic recently.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Bob_The_Forumite on July 28, 2017, 11:05:57 am
hi post that is endmy to all. and thanks for the links! I am reading it all though, and i must say, i will add to the massive amount of lore that presently exists. I think my favorite parts are when sprin repeatedly almost destroy'd the fort
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on July 28, 2017, 01:01:25 pm
I think my favorite part was when the second or third bone artifact crown was made.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on July 30, 2017, 05:14:30 am
"Hey. Arx. Listen up."

I turned to see who was speaking, but the corridor was empty.

"Idiot. This is why you're still a peasant. Don't look for me, just listen. Carefulrogue is slipping up. There's a beast loose in the caverns, and it's moving for the stairs. I need you to call the New Wave Warmen. Can you do that without screwing it up?"

I nodded, slowly.

"You don't have to nod, moron, just do it or don't do it. None of us have ever been this thick before. I suppose there's always a first time."

Still confused, I set off anyway. At the time I didn't even think that the militia might not listen. They probably knew the speaker, or so I thought. On my way through the bedrooms, I stopped to touch the pillars for good luck. They were the remnants of the walls that kept the trolls out, or so I am told. I was only a child then.

When I told Apiks about what the voice had said, he just propped Tanbutan (the famous chainsaw which he earned the title "thirty man slayer" with) up on the rack and nodded sagely while I talked. He called the other two militia, and they left smiling and joking.

Soon they came back up the stairs, with grimmer faces and splashed in greens and oranges. In the cave they had found a great blob of grime and poison gases, just like I was told. Apiks took me aside and told me that if the mite told me anything more, I had better let someone know.

"Don't worry, Apiks, he's too dumb not to."

Apiks didn't seem to hear the voice. I don't know if he was ignoring it to make me feel better.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on July 30, 2017, 02:23:40 pm
Thanks for taking over, Arx.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 30, 2017, 02:25:55 pm
Finally, the game is continuing. How long has it been since the end of the last turn?

EDIT: 18 days. It's been 18 days since we've had someone playing.
*Groans*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: MoonyTheHuman on July 30, 2017, 02:30:42 pm
Yo, Necrothreat. I stole your magic system for IB12WAF (http://www.bay12forums.com/smf/index.php?topic=165045.0)
Any tips on how i should use it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 30, 2017, 02:42:13 pm
However you think it makes sense. So long as the action fits with the magic, and it seems that every magic that would be necessary to do something is there, it should be fine.

Just want to note, though, there's a few interactions and overlaps. For example, both green and purple magic can do illusions, green by altering the light (essentially, making a hologram), purple by making you think you see something when you don't. In addition, red and yellow magic need the caster to be able to use the type of magic they're imbuing or enchanting with. Another thing is that if you're going to do anything that involves different times, spaces being moved across faster than should be physically possible, indigo magic needs to be involved (for example, teleportation needs indigo and green combined).

Ah, yes, and all magics should be typed with a glow of their color.

If you have any other questions, just ask me or SM. We're the ones who set up the system.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 30, 2017, 08:00:44 pm
'Bout time.  Nice way to take over Arx. 

Green allows the manipulation of light?  That's new.  I guess I have purple and green under my belt to some degree now.  Well, loosely with green.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on July 30, 2017, 08:03:08 pm
It's an alternate way to do illusions, yes. if you want to make illusions that'll fool a lot of people, green is more effective, but for small amounts of people (say, up to 5), it's more worth your energy to use purple illusions.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on July 30, 2017, 11:39:34 pm
Have you thought about, you know, making a chart with all the color magics, what each stands for, and a separate/additional chart for their color combinations that gives off different effects, and so on? It gets a tad confusing to have to reiterate yourselves every single time you explain the magic system.


Amusing entrance to your turn, Arx. Talking voices seem to be a common theme in this fortress, haha.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on July 31, 2017, 08:33:43 am
Sure, we can make something if you set something up so we can all go back and reference it easily.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 02, 2017, 03:26:52 am
Any progress, Arx?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 02, 2017, 07:36:18 am
An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 02, 2017, 09:29:07 am
I think I was in the process of building some weapons traps to deal with that problem.  Amid the waves of death, I think I forgot.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on August 02, 2017, 02:33:06 pm
An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
While you can tame and butcher trollfaces, don't, because they are sentient and their meat is inedible.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 02, 2017, 02:41:31 pm
An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
While you can tame and butcher trollfaces, don't, because they are sentient and their meat is inedible.
But you can use them as guards. Do we have enough non-troll face guards?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 02, 2017, 03:08:35 pm
We can never have enough trollface guards. My zoo could use them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 02, 2017, 04:30:17 pm
Dear Overseer,
My dream in life is to create a masterwork.
I am not on crafting duty.
Put me on crafting duty, or know what it feels like to be split lengthwise by an adamantium luckblade.
Regards, (whatever Rosywander's host's name is)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 02, 2017, 05:13:21 pm
Legendary warrior, I'm afraid I don't think it's possible to make that happen. I can try for you though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 03, 2017, 05:14:48 am
Dear Overseer,

I do hope that you will soon send reports on the state of the fortress and the happenings of its people soon.
It is my fear that we have tallied too long.
Progress must be made.

Regards, Commander Apiks of the Military.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 03, 2017, 06:43:16 am
"Hey, peasant. Listen up again. Apiks is pushing for a report, but nobody's writing one."

What? I was barely literate.

"I'd noticed. It's fine, Arx 4 wrote like a five-year-old. You were Arx 4, right? Don't remember exactly. It blurs a bit. Anyway, the point is I'll tell you what to say. All you have to do is write it down. And ask if you can't spell something. Try not to have to ask about every word. That's just embarassing."

But what did I write it on? I was no scholar.

"Alright, this is a new low. What do you think you write reports on? The wall? Go get some paper and a pen from one of the scholars. You do know what paper is, I assume. You're not that stupid."

Feeling a little stupider, I went to find one of the scholars. Not a goblin, if I could avoid it.



"You have paper and a pen? Good. Now listen closely, because Arx 4 is dictating and he's really bad at going back and repeating himself. Worse than you, maybe. I'm not that bad, surely? Anyway, listen up.

To whom it may concern ('whom' takes an 'h'):

The Necrothreat project proceeds slowly, but steadily. The opposition has temporarily calmed, and problems are of a domestic or wild nature, rather than organised invasion. I am Arx, writing in place of Rogue, who has increasingly slipped away from his duties.

We were visited unexpectedly by a vast glob of filth and noxious vapours arising from the caverns. This was the first incident of Rogue's neglect of duty, leading to his replacement with a fresh worker. I alerted the military, and the New Wave Warmen made short work of it. I was concerned that the gases would prove a problem, but they were not a significant factor. Apiks destroyed it with his storied chainsaw.

Apparently the Beast stirred up many of the creatures of the caves, and Trollfaces swarmed the entrances. Four were captured in cages, but I believe there are at least two, perhaps three, that made it through the defences. They have not been found, but they have not done anything either, so whilst efforts to catch them continue it is not the highest priority. All of the most concerning levers are in trafficked areas. What exactly is to be done with the captured trollfaces is yet to be seen, but they may be trained and chained at the entrances to watch for other influxes. A poetic form of justice.

Finally, some pieces of good news:

An odd assortment of migrants came in, unperturbed by the risks. I make the count nine, but there may be a mistake. It is difficult to count them as they slip in, sometimes.

And a jeweler decided that we needed something with a bit more class in the fortress, and crafted a mug:

(http://i.imgur.com/tyCOc24.png)

Perhaps in several decades we will have a matching smoky quartz tea set. I and my aging mother look forward to it.

This concludes the quarterly report from Necrothreat for the months of Granite, Slate, and Felsite. Hematite has just begun; we shall see what the gods send us this quarter.

Signed,
Arx, the fifth by that name. I think, anyway. Don't write that last part. Just go with it. They won't know either.

You got that all? I hope so, because I've forgotten it already."

I finished scribbling down what the voice said. I wasn't sure why they kept referring to themself as Arx number something, but I decided not to ask. I probably wouldn't understand.

I now had to figure out how to train the Trollfaces, since Arx #4 had said we'd do it. Maybe the voice would help.

"What, me? Do I sound like an animal trainer? Closest thing is Arx #1 and all he did was stab things."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 03, 2017, 06:23:36 pm
Well, this is developing well.  You can probably assume I've abdicated all duty, since I think I passed the baton to Apiks. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 06, 2017, 04:42:35 am
Regardless of how well it is developing, cough cough, time is running out, cough cough. Alas it is not of my interest to further delay the normal progress of the fortress. Despite that I don't have much interest in eliminating any progress made during Arx's turn. As such even if he's completed, say only 3 months, he can still zip up the savegame and send it to the next one (and if he so wishes join the turnlist again.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 06, 2017, 07:48:30 am
Sadly, I think that will be wisest. I ended up fencing in a tournament this weekend which has eaten a lot of my time, and I've been busy with a wide range of other weird things lately. :/ We can just call me a temporary patch before Apiks took over. :P

Edit: For whatever reason, I can't get the file to upload for the life of me. I'll try again later, but there's a chance I'll only get it to work tomorrow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on August 06, 2017, 09:25:20 am
Cool, fencing. Do well? My sister was somewhat obsessed with it back in her university days.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 06, 2017, 09:43:40 am
Cool, fencing. Do well? My sister was somewhat obsessed with it back in her university days.

Bronze in the foil junior bracket, knocked out in the first round of the senior bracket (by the third-best foilist in the country). Didn't quite place in epee yesterday, unfortunately.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 07, 2017, 08:38:13 am
So about that file...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on August 07, 2017, 08:58:30 am
So about that file...

I've been trying to upload for a while. I don't think that it'll crash this time, but if it does I'll abandon hope. Sorry about the delay. :/

Edit: Here it is. (http://dffd.bay12games.com/file.php?id=13041) Yes, it took since I first posted until now to upload. And it was something like half way then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 08, 2017, 04:34:37 am
Since ancient times, a prophecy had been foretold.
It spoke, of a forumite.
A powerful one, one that would be essential.
Yet as the months flew by, and later years,
Decades even.
He did not come.
Night turned into day, turned into night, and into day again
The trees grew green, brown and barren, and green once more
The cycle even went on.
And the prophecy remained unsolved.
He did not come.
Some thought he did not want to,
Others thought they did not let him,
But most thought he simply was not real.
Wrong they were, as always.
He did not come.
He had always been there.
And now we know.

(http://i.imgur.com/fXS2heD.png?1)

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 08, 2017, 07:19:35 am
XD This is perfect, absolutely perfect!
Welcome to the fort, SM, and Lemonpie, may you have a long and prosperous reign!

EDIT:
Quill, what in the thirteen realms took you so long?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 08, 2017, 07:33:15 am
Oh wow I only just realized Quill Arcane is only thirteen. That means he's born right around the start of the fortress. Maybe he actually is part of a prophecy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on August 08, 2017, 07:42:11 am
FINALLY! Thank you Lord Lemonpie.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 08, 2017, 10:43:46 am
I can feel it has returned. I don't know what kind of being, if one at all, it is. After several years of blindness, I can finally see. Finally again, the hundred hands of Afer, feeling every bit of dirt it can reach. The boiling wroth of Masea, destroying whatever falls in. The eternal light and colors of Lord Omer, the great and mighty. Not seeing the gods is like not seeing at all. And now that I can see, I am blissful. I can finally lead the mites and womites of this fortress again. And with my vision, I shall try and bring them greatness once more. Happiness is a scarcity these days, but it is a luxury I will strive to provide.

Arx was leading the fortress now. He took the mantle of leadership over from Rogue, who in turn inherited it from Flame. Before that, Gwolfski, Enemy Post and Alias ruled. Six men, ruling after me. The time that had passed had truly been too long. Just as I strode out of Omer's chapel, I bumped into Arx. I was about to blurt out my revelation, when he simply handed over the rule to me. That made things a lot easier, I must admit. If Arx hadn't, I'd've had to seize power either through diplomacy or stage a coup. Not something I was interested in. Not something the fortress could afford in this time of dire need.

I thanked him, and started my rule. A lot had to happen, in the name of the Gods.



The church had been a mess for months now. Someone had set loose the black bear ritually chained up in the church. Blood and viscera still littered the floor, where the bear had wrought its onslaught. The bear's corpse still laid there as well, now nothing more than dusty skin draped over gleaming white bone. I had intentionally left the church like that, to show the world what happened to those who refused the Gods in their harts. That, and the fact that it was a lot of cleaning. I'd have to address the mess later. There were more urgent matters to attend to.
Spoiler (click to show/hide)

There was one issue though: there was no dangerous ritual creature chained up in the church. And that was definitely a requirement to please the gods. As I looked through the stock ledgers, I saw a creature that would do. It would be even better than a measly bear. Better precautions would have to be taken, though.
Spoiler (click to show/hide)

One of them was the issue of overcrowding. Dozens of animals were locked in the same pasture, which had turned into barren soil littered with starved corpses and fighting animals. I assigned all overgrown rooms to be used as substitute pens, even those with workshops in them. Cattle meant food, and food was essential. And so, the great exodus of farm animals began. The fighting pens cleared, once and for all. It was quite some work, but it paid off eventually. Additionally, I had all edible plants growing on the top floor of the fortress harvested.
Spoiler (click to show/hide)

Unbeknownst to me, we also have an exorbitant amount of unrefined adamantine stored. Praise the Gods, for it will surely strengthen our armies. Someone, however, has deconstructed our magma forges. Something will need to be done about that.
Spoiler (click to show/hide)

Apiks has given his shield a ridiculous name. Volalrîthol, "the White Noble". Everyone knows that the nobles in this fortress are all dark brown, and not white. Maybe he chose for the name because of the impossible feats he's able to perform with it? He truly is a tactical mastermind, I must admit.
Spoiler (click to show/hide)

Just as things started getting sorted out, disaster struck. A monstrous Werebull arrived. Just as people were moving outside to gather whatever still remained there. Two people perished in the ensuing attack, and many more were wounded. Only two were bitten though, and one of them lost the arm he was bitten in. That left one remaining infected. Granny Eshtân. A legendary brewstress, loved by all. She had survived for over a century in this cursed world, only to turn into a wretched monster. And turn she did. The guards were already surrounding the frightened old lady when she turned, so she did not last long. Still managed to bite two kids, one of which was bitten in the eyelids. Poor things, I fear they'll turn as well. Only time will tell.
Spoiler (click to show/hide)

As Granny Eshtân sunk to her knees, something tingled in my bones. A legendary number. A number that marked the beginning of the end.

(http://i.imgur.com/f1OmWkd.png?1)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 08, 2017, 10:54:15 am
I think the Necrothreat inscription looks much better streaked with blood like that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 08, 2017, 10:57:29 am
More... uh... thematic I'd say.

Also I don't think I've ever had a forumite survive for so long that they keep doing new ingame achievements. Also, is this Lord_lemonpie the original one? He did not die?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 08, 2017, 11:18:40 am
More... uh... thematic I'd say.

Also I don't think I've ever had a forumite survive for so long that they keep doing new ingame achievements. Also, is this Lord_lemonpie the original one? He did not die?
Yep, he's the original one! I do think he perished in Taloniswolf's turn due to a ghostly cheesemaker, but that save didn't end up being used in the long run due to corruption (?)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on August 08, 2017, 08:18:23 pm
FINALLY! Thank you Lord Lemonpie.
What do you mean, finally? I forumited you at the end of my turn! I think this is the second Quill.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 08, 2017, 08:22:18 pm
I feel like at some point we decided that that one was non-canon. I don't know. We just didn't think about it.
*shrugs*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 11, 2017, 07:35:45 am
Sorry to double-post, but... any news?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 11, 2017, 02:35:36 pm
Tirelessly, the four soldiers have been training. They have proven to be ruthless monsters, machines made to churn the flesh of unbelievers. They sacrifice so much, spending all day battling each other. Three of them had been masters of their respective weaponry. Only Rogue had lacked behind. Yet, in an amazing feat of bravery, he finally managed to disarm the other three simultaneously. After such time and effort, he had finally reached a level similar to the others. In front of the entire populace, I bestowed upon him the title of "Axe Lord"

Spoiler (click to show/hide)

Work had been going too slow. Too much to do, not enough hands to do it. Corpses had to be buried, booze to be brewed and halls to be dug. I was about to assign the soldiers to working duty, when one of the forumites came running at me. "Migrants! Migrants to the North!". It had been long since a reinforcement. Eight or so forumites arrived, bringing their supplies with them. Their hands will certainly be put to good use.

Spoiler (click to show/hide)

With the help of these new workforces, we have finally managed to finish it. Finish the outer fortress. For decades we toiled. We have lost dozens of lives due to openings in the roof and walls. But finally, it is done. Finally, we can live in safety. Only one wall needs to be constructed for us to be safe again. Finally, we are a true fortress.

Spoiler (click to show/hide)

One of our fishery workers has managed to get himself stuck in a tree. For weeks, now. I've designated the thing to be cut down, but no one is willing. There's plenty of axes and chainsaws lying around, but none wish to dirty their hands. Therefore, I've still had to assign the militia to cutting down trees. Apiks cut the lad down, and gladly enough he wasn't hurt. Shows what good clothes can do for a forumite.

Spoiler (click to show/hide)

One of the forumites has set his mind to making a masterpiece again. Let's hope he doesn't kill us all while attempting it. I'll have him imprisoned if his creation involves either bones or headwear. His death is imminent if it involves both.

Spoiler (click to show/hide)

Doren, our resident swordmaster, has chosen to rid himself of all military equipment. He now roams the fortress, looking for more to wear. Dresses, specifically. As of now, he's wearing four. An incredible feat for someone as buff and masculine as him. The Gods have truly chosen their champions wisely. I am strongly considering beatifying him.

Spoiler (click to show/hide)

Both bitten children have turned, unfortunately. Screaming with agony, their rosy skin transformed into dark-haired fur, as horns sprouted from their skulls. Their fingers conjoined, and I could hear their bones snap as they merged into hooves. It must have truly been agony. They were dealt with swiftly and effeciently by the skilled militia, though Doren seemed to be somewhat hindered by the five dresses he was wearing. No more bites occurred, so we have been able to stop a disaster from happening. One of the children though, did not seem to notice she had turned. Her hideously deformed body, undoubtedly controlled still by her innocent mind, kept on playing make believe, even as Doren stabbed her time and time again. I feel bad, knowing that her soul now burns in hellfire for eternity. But it is the price for becoming such a monster in the first place.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 11, 2017, 02:49:47 pm
I kind of thought the werebull plague would be more of a problem. Too bad about the kids.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 11, 2017, 03:42:22 pm
...what in hell caused Doren to start hoarding dress armor?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 11, 2017, 06:50:05 pm
...what in hell caused Doren to start hoarding dress armor?
Fair question.  I've never seen such behavior before.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 11, 2017, 06:52:02 pm
Necrothreat happened.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on August 11, 2017, 08:36:18 pm
The White Noble. Hah. Funny, 'cause I believe that's the colour of Apiks' magic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 12, 2017, 05:59:44 pm
Couple of days left. Any new happenings?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 13, 2017, 07:42:46 am
Trying to play as much as possible now. The game's running very slow and I'm on a limited amount of time, but I figured I could still write updates after not having access to my pc anymore. Save'll be uploaded thursday morning probably if I'm still allowed to play by then. Fear I won't be able to finish the year though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 13, 2017, 04:59:24 pm
Apparently, we've ran all out of cut gems. The fey forumite keeps screaming for them, so I ordered some to be cut. After waiting for quite some time, no one seemed to want to do it, so I decided to do it myself. I have to admit, this new hobby brings me great joy! I've also taken it upon me to do some tailoring and leatherwork, as dresses seem to be all the rage at this moment.

Spoiler (click to show/hide)

When checking the ledgers, I noticed something odd. Quill Arcane, the young prodigy claiming to be a powerful mage, seems to be the son of another Quill Arcane, long dead now. I asked Apiks to confirm this for me, and he returned saying it had been true. Maybe his spirit lives on in this body? His power at least, seems to have only just emerged, for I can clearly sense it. Never noticed that in his parents. By the way, Apiks seems to have lost some weight. Quite a bit, actually.

Spoiler (click to show/hide)

I've discovered a secret room, hidden away underneath the fortress. Getting there is quite a challenging feat, but I did so anyways. It's constructed underground and contains plenty of bookshelves. Maybe I should read some of the literature there. Anyways, it doesn't seem to have been inhibited for the last few years. I wasn't able to find a trace of life, so I suspect it has been abandoned.

Spoiler (click to show/hide)

Someone just booked a one way trip to prison.

Spoiler (click to show/hide)

My plans to install the Giantess in the church have been foiled! We chained her up properly, but apparently we chained her up too well. She wasn't able to resist when some visiting poets started beating her, resulting in her death. At least we can say her death was worthy of literature.

Spoiler (click to show/hide)

Multi-Dressing has become a trend. I see Red Hammer is also wearing four. I wonder why he'd do that? I mean, it's certainly fashionable and quite a feat, but just... why? Anyways, demand for new dresses is high as always. I've been working on some new designs that allow for multi-layering, starting with silken mini skirts and ending with long leather dresses. Fashion truly is a noble pursuit, as Omer told me.

Spoiler (click to show/hide)

Part of the roof collapsed. I am sure it was an entity unknown to us that caused the collapse. A prankster spirit of some kind? It just disappeared into nowhere, so either magic or the gods must've been involved. I'll have this sorted out as soon as possible, for as long as that roof remains open, creatures from outside can climb in.

Spoiler (click to show/hide)

The roof couldn't have imploded under worse circumstances. I am certain an evil entity must be the cause of it. I think I've even seen fragments of the horrid creature: a little forumite, so skinny it seems to have starved, with a grinning smile of shark-like, blood-covered teeth. It followed one of our trappers, who then discovered an ambush of trolls. With half our fortress being out, our roof still open and no way to close the fortress to whatever manages to crawl onto the roof, it does not bode well. We need godly assistance to get out of this one. Let us hope we can expel the evil spirit afterwards.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 13, 2017, 05:14:57 pm
Good good, the dress thing is still funny...

Someone just booked a one way trip to prison.

Spoiler (click to show/hide)

KILL IT! ATOM SMASHER NOW!

Still happy to see a politician reference.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on August 13, 2017, 05:35:41 pm
1. Apiks got into a fight with a lazorshark. It's a great way to lose weight.
2. Red Hammer is a woman so it isn't quite as weird.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 13, 2017, 05:36:33 pm
That's not lost weight you're seeing, Lemonpie. It's pure unadulterated 100% muscle on this sweet, sweet body. Who know having so much testosterone production would make things so much easier?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 13, 2017, 09:49:48 pm
Check the notes near that library. 



Events
Rogue let out a yawn, and as he shut the door and locked it, before letting the illusion drop.  He was finally glad to be away from the training room, tired of getting the hell beat out of him, and the remaining leg he had was starting to ache.  He had work to do though, so more walking before resting. 

He walked up down the passage, and briefly flitted a ribbon of green over the rough stones, smoothing it further.  Bit by bit, he was figuring out the art.  More detail coming in, the material and magic meshing together.  Useful.  Ever so useful, in ways he wouldn't have imagined, what if-

Thunk. 

Rogue's hand grasped the key in the lock, and gave it a mighty twist.  Thunk.  "Grrrrr.  Don't be stuck you bloody-" Another twist, and a CHINK was heard.  "Well Bollocks." In frustration, he slammed his fist into the hatch.

To his surprise, it flew open.  Part of the key's shaft was still poking out, but there was no damage to the bolt.  Rogue frowned, extracting the ruined key from the hole.  "Why the hell were you unlocked?  I locked you for a reason... "  Rogue pressed on, carefully setting the hatch down, and throwing the deadbolt this time.  He came to the next door, and tried to open it.  It swung open with ease.  "Shit." 

Behind the door, the library was revealed, neat shelves and books, the journals, observations, and plans.  The illusion spell still hung over the room, giving it all a fine appearance of dust rested over everything.  There was certainly dust, but not that much.  Rogue dropped the warding.  He repeated the expletive. 

A trail of feet could be seen treating a path through the dust, looking around, but not closing towards any one shelf, or the desk.  Then they left. 

"Bollocks, bollocks, fucking bollocks."  Rogue now had a mission.  Find out the fool who found the place, and ensure they didn't tell anyone, or return.  His hand tightened on Sosasbakust.  Any means necessary. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 15, 2017, 09:17:29 am
Hey, has anyone remembered getting a non-visitor vampire since the tavern update? I'm not sure dwarven civs get direct vampires anymore.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 15, 2017, 02:42:22 pm
Time passed slowly, as I ordered the alarm to be sounded. It felt like everything had trouble moving, like all was going slower. Meanwhile, the trolls sped on towards us. Then, it happened. Lord Omer aided us. He saw his most loyal followers struggling, and could not stand by idly. He had never been a deity who would look onto suffering, and refuse to help. I felt his power, as it boomed from the sky. I think everyone felt it. As the trolls were about to attack the trapper that had discovered them, a thousand rainbows blasted from the sky. Like beams of light, yet beautifully colorful. Right in their eyes he shone, blinding them. They staggered, unable to see anything. Yet the forumites kept on charging towards the safety of our gate. As they stumbled around, and evil cries of agony erupted from their imposing faces, the forumites got inside. All of them. Not a single forumite was left outside when I ordered the gate to be closed. The ambush took only one victim: a crippled lolkitten unable to even crawl. Omer could do nothing for the creature but give it the mercy of a swift death. As the bridge was raised, however, I remembered that though we were inside, we still were far from safe. The roof was still exposed, and through that, the entirity of the fortress' insides as well.

Spoiler (click to show/hide)

It was of the greatest essence the roof would be closed as soon as possible. It was autumn already, and winter fast approached, bringing with it more than just ambushes. Swathes of enemies: gamers, politicians, trolls and necrothreaders, would all attempt to lay siege once more. An opening in the roof would mean the fall of Necrothreat IV would be imminent. I ordered the militia to guard the roof, whilst workers were to reconstruct the upper levels. Yet, they were too busy to even do something. Only Apiks listened, and only for a short while. Did they even care for the wellbeing of the fortress? With an army like this, how could there ever be any hope? The gods alone would not be able to protect us. As I heard the war-screams of the trolls erupt, indicating they'd found their prey, I could do nothing but pray. Ironic, was it not? Prey that prayed. I did not know where they had breached, but I knew there were dozens of unarmed workers up there, and could hear the trolls were fighting. With the militia like this, none would be able to fight back. In my mind, Necrothreat had already perished. Gods, it'd be my fault.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 16, 2017, 07:21:28 pm
I do really love your updates, Lemonpie. It's a shame you couldn't find time to play more. Is the game really slow?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 16, 2017, 08:52:23 pm
It was quite slow when I played.  Took hours and hours to straight up get through the running period of a year, not factoring in pauses to write, direct, or what else.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 17, 2017, 01:56:25 am
I do really love your updates, Lemonpie. It's a shame you couldn't find time to play more. Is the game really slow?
Yep, on my shitty PC it is at least. I've only been able to play like 3-4 months. Still working on it though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 17, 2017, 08:13:44 am
As I sunk into prayer and meditation, probably my last one in the realm of the living, I realized the sound of combat was distant. Too distant to be occurring on the roof or inside of the fortress. Had I still left people outside? It wouldn't have been the first time, sadly enough. Gaining some hope for the future of our fortress, I stood up once more and hurried to the roof. There, construction was still taking place. Stressed dwarves were nailing the last planks to the roof, and the door was already being removed, to be replaced with an actual, unbreakable wall. Wondering where the fighting was taking place, I peered through the wooden fortifications. Surrounded by flame and fire, the Trolls stood, fighting an unknown enemy. It did not take long for me to catch the first glimpse of a disgustingly bloated gamer. The Gods had most likely redirected them towards Necrothreat, in order to distract the trolls!

Spoiler (click to show/hide)

As fights erupted in the northeast, I noticed something else approaching from the south. Quite some forumites, accompanied by beasts of burden, had ventured towards Necrothreat in order to trade. Some called us, the inhabitants of Necrothreat crazy. But those merchants were undoubtedly much more insane. Traveling towards a flesh mill just to make a profit. Still, with the enemy this close to our gates, we could not allow them to enter. Lowering the gate would be too dangerous. But, with the large amount of masters at arms they had brought with them, they should have been able to fight off anything thrown in their way. They would be fine, I prayed.

Spoiler (click to show/hide)

A gurgling shriek erupted from the foundations of our fortress. The smell of rotten food mixed with the insufferable stench of gastric acid started filling up the fortress. A third force to besiege us, this time from below. The legendary Skaraxxe Wubehoxxede Sker Wids had come. And we had no way to stop it from entering the fortress.

Spoiler (click to show/hide)

Our intricate traps would have no effect on creatures like these. It would easily be able to glance off anything we'd throw at it. Spare for the blades of our very best soldiers, that was. Doren and Apiks hurried down immediately, whilst the monster approached. Doren slashed the monster with the legendary Rosywander, and Apiks ripped and tore a way through the thing with his legendary steel chainsaw. The beast was dangerous, but no match for the two of them. In the end, Apiks added another kill to his ever-growing list.

Spoiler (click to show/hide)

***
I won't be able to play anymore, but I'll be able to still write some updates the next few weeks. Here's the save already, so the next person can start playing and updating as well.

http://dffd.bay12games.com/file.php?id=13060



Hidden in a crack in the wall are several pages. On them, streaks of charcoal. Judging from the look of the papers, they must have laid there since before Apiks even took a crown upon him.

Though religion had been forbidden, there were still a few worshiping Omer. Faith had it one of them found the crumbling parchments. An engraver, who had stumbled upon them by accident. Secretly, hidden from Apiks' regal stare, the man managed to smuggle them to the cathedral, where he handed them to the high priest himself. Finally, after so much time, the last chapter of the "MANVSCRIPTVM REGIMEN CITREACRVSTI II: QVIS SACER" (or: Book of the Rule of Lemonpie II: the Holy one") had been added. The book was finally complete.



[Manuscriptum regimen I: Late second rule of Lord Lemonpie]

Fire. It raged, everywhere around the fortress. Trees fell, bushes shriveled and animals crumbled. Nothing but bare rock would remain. Nothing but bare rock, and Necrothreat eternal. Though constructed of wood, the outer fortress stood deftly against the licking flames. The tongues of many minor demons and spirits, wanting to taste everything the world had to offer. Yet they could but lick the walls of Necrothread, which had been enchanted, blessed and bloodied so many times being near them could be considered painful for any being, loyal to Necrothreat or not. For those lacking a sense of magic, it would often manifest itself as unwelcome tingling in the contacted areas, resulting in tiny cramps, bruises and sizzling blisters after a long time of exposure. For those who could sense magic, it resulted in chills, tiny spasms, visual and auditory hallicunations, as well as odd thoughts, combined with the previous physical complications. Most of the fortress was used to it, though children and newcomers would often try to avoid the walls as much as they could. The military had been desensitized, as part of their training. The enemy had not, giving us the advantage whenever fighting close to the walls. The walls that had resisted anything Ur and Armok could have thought to throw at us. Politicians, Gamers, hordes of undead. Unspeakable monsters, tiny and large. And fire. So much fire. The walls were no longer brown on the outside, no. An odd substance had formed. An amalgamation of blood, ashes and crystallized magic had formed a thick black crust on the entirity of the outer fortress, shining almost metallicaly.

The fire had started by the brook flowing south of the fortress. It had once been an idyllic sight. The bank of the river had been overgrown with a variety of lush plants. Yellow lillies, their lush petals the same colour as the fluff on a newly hatched chick. Pink orchids, the colour of sugary treats. Tiny blue flowers, growing between and under everything. Insects buzzed betwixt the lavish banquet of flowers and other plants. Fuzzy bumblebees drifted around lazily, while majestically coloured dragonflies darted over the water and regal butterflies fluttered from flower to flower. Vermin inhabited the banks and waters. Hamsters built their nests and waddled around proudly, whilst green frogs swum through clear water, filled with an abundance of colourful fish. Waterfowl was plentiful. Elegant swans, plump little coots and graceful herons were able to thrive on the abundance of food present. And at night, looking from the walls of the fortress, one could see wanderlights hovering above the shallow waters, their lights causing the water to sparkle like a gemstone unlike anyone had ever seen before. Lemonpie had been little when it had still been like this. But he remembered. And everytime he remembered, tears flowed from his eyes.

Now, life could hardly take foot. Whatever grew was sparse, and doomed to burn through a crisp within months. There were no flowers, no overgrown riverbanks. There hadn't been for years. Now, the ground was just black. Gleaming white bones offered the only contrast to this sea of darkness. Even the lifeless waters were no longer clear. Ashy sedíment coloured the water a disgusting shade of dark grey. Black even, on a rainy day. Necrothreat had come, but with it, life had left. Even the trees that still stood had changed, their branches almost barren, bearing little leaves and crumpled, semi-rotten fruits. In spring, Lemonpie had had hope. He'd seen several green bushes appear out of the ground. But his hope had been to no avail, as he saw it all burn once more. He turned around from the fort's painful walls to head inside when he heard the sound of a horn in the distance. No, not one horn. Two forumite horns, from different locations.

(https://i.imgur.com/UfBTIMR.png)

[Manuscriptum regimen II: Late second rule of Lord Lemonpie]

I hurried back towards the fortifications. The thick black smoke the wildfire brought with it pained my eyes, but I did not care. The loud horn I had heard was recognizable. Every year I had lived in Necrothreat, I had heard it being sounded. The traditional instrument, carved from the broad horn of a large ram, was carried by only a single group. The merchants of our civilization. I praised Omer as I attempted to peer through the smoke. My eyes teared up, but I would not close them. A gust of wind, however, revealed something unexpected. An army, a full size army, accompanied the caravan. Legendary weaponlords and shieldmasters stood around the caravan, guarding it deftly. Yet, trolls and gamers still roamed outside. Only the Gods knew how long both sides would last in their conflict, and it was a matter of time before the surviving party would charge our fortress. I could not risk opening the bridge, as the fire approached the merchants. Not even their armor would be able to protect them. Only the Gods could.

Spoiler (click to show/hide)

[Manuscriptum regimen III: Late second rule of Lord Lemonpie]

The second horn sounded. To the east, hidden within a thick layer of smoke, stood a smaller group of people. Migrants. Migrants, coming to reinforce the starved populace of this rotten fort. Pure souls, headed towards their doom. Just as we needed them so much. I decided I could no longer keep the gate closed. We had lost too many of our compatriots to turn these poor folk away. With a heavy sound, the drawbridge was lowered. Our own horn sounded, and the migrants made a run for it. To the south, the merchants, now almost fully enclosed by the flames, ran for it too. But I feared it was too late, for the thousand tongues of flame licked them already. Yet, as if the hands of Omer held back the walls of hellflame, a path remained, leading towards the cooling brook. For way longer than it should have been, the flames halted, blazing on yet unable to truly harm the merchants. Only when almost the entire caravan had crossed the brook, the last wagon caught flame. In the hurry, a barrel of pig's fat had fallen off the cart, swallowing the driver and his draught animals whole in the resulting blast. The men hurried on, leaving the screams of the burning merchant behind them. It did not take long before we were able to welcome them inside our walls, mostly unscathed.

Spoiler (click to show/hide)

[Manuscriptum regimen IV: Late second rule of Lord Lemonpie]

For months, I had been working on the construction of several hidden rooms underneath the fortress, for our loremaster, Quill Arcane. Only the most beautiful, well crafted and rare items I had dragged there, to the four new rooms underneath the Castle. A mausoleum, engraved with the most beautiful works of art. A bedroom with furniture unlike any seen before. And two grand studies. One filled with cultural wonders, with books and texts both sacred and cursed. Another filled with wonders from the natural world. Cages lined the walls, filled with an assortment of creatures. From the most mundane bird to living politicians and the undead. Plants from the bright surface to fungi growing in the darkest chasms of what was nearly the underworld. All for our loremaster to study. The construction was briefly interrupted by a gargantuan rat, but one of the hunters took swift care of the beast. Quill was more than pleased with his gift, and thanked me time and time again. I told him to thank the Gods instead, for I was only a humble messenger, working to make their desires reality. I would continue describing the lavish rooms, but Apiks has called me. I wonder what he's planning, but as a man of the Gods, I shall see if I can help or need to stop him. Forgiveness is key.

Spoiler (click to show/hide)




Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 17, 2017, 12:56:42 pm
Thanks for doing another turn, Lemonpie. The writing was good.

Are you taking over now, Apiks?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 17, 2017, 01:09:45 pm
Thanks for doing another turn, Lemonpie. The writing was good.

Are you taking over now, Apiks?

I am indeed taking over this time. No more delays on my part. I've got things set up and a basic idea of where to go. I'll probably start tomorrow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 17, 2017, 04:29:06 pm
Wait. Lemon pie, you said Doren was wielding the legendary Rosywander? Is Doren the host of Rosyander? In other words, my forumite?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 17, 2017, 04:56:46 pm
Wait. Lemon pie, you said Doren was wielding the legendary Rosywander? Is Doren the host of Rosyander? In other words, my forumite?
I'd think so. 

Also, the sword itself was destroyed by someone.  Since it doesn't exist, it's merely a title.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 17, 2017, 06:01:20 pm
The sword apparently never existed, unless someone specifically named a sword Rosywander. Chu just made it as a story thing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 12:23:50 pm
Cracks could be heard as I stretched my neck, the chainsaw’s revving getting quieter. The poisonous fumes were of no consequence as long as you could hold your breath. The toxic gas’ small three meter radius was not large enough to prove a threat. The disgusting bile that the creature was composed of was of much more pressing concern, as it had the stench and deformed figure/face to make weaker minded creatures release whatever’s in their guts as they get close, thereby inhaling the fumes.

That, however, no longer mattered, as the hideous creature was no longer squirming and fidgeting. In fact, barely anything resembling a humanoid was left – only a puddle of bile on the stone floor. The cleanup process would prove rather annoying though, as it was in the middle of the sole entrance to these caves. Oh well, it was somebody else’s problem now.

Near me I see Doren standing there in a combat stance with sword in hand. At least that would be the view from a casual passerby’s perspective. It’d be more accurate to say it was a sword standing there in a combat stance with a forumite in hand. It took quite a bit of time to figure out what this not-so-lifeless object was, but after years of careful observation an accord was struck between us. You could call it an alliance but it was less than that. It was more of a… mutual non-backstabbing agreement. There were simply far too many parties in Necrothreat for us not to afford  to watch each other’s backs.

Still, that didn’t mean I trusted the sword called Rosywander, and it likely felt the same about me. This was confirmed by the fact that Rosywander and his host hurled themselves at me, with Rosywander the sword appearing to transform into a deformed black animalistic head armed with a row of razor sharp fangs. Sighing, I raised the chainsaw into the mouth of my associate and as he clamped down on it, I pressed the button on the side of my handle and a guttural sound could be heard inside Rosywander’s mouth as the chainsaw started revving up. I looked into Rosywander’s host’s eyes. The eyes looked quite determined and sharp, as if something is driving him forward a singular goal.

A dozen of seconds later, the revving quieted down once more and Rosywander opened his pseudo-jaw releasing the chainsaw. A rather surprisingly jolly voice sounded from the black apparition.
“Thanks for the teeth brushing, partner. Another day of hard work done. What’s next on the agenda? Getting rid of that twat Rogue? A drink with the Red Hammer? Or, swordy gasp, a romp with Arx?”
Immediately the chainsaw went back between the teeth and started revving up .

“You overstep your bounds, Rosywander. Do not forget that we are merely partners, not friends. The moment yours or my usefulness is gone, somebody is getting backstabbed. However,” the chainsaw’s mechanical sound increased “if you want to have a go right here and now I will oblige you.”

Rosywander bit down on Apiks’ weapon and it began revving up at maximum speeds. The place where the eyes were supposed to be on the apparition’s face started to glow red with increasing intensity. After a minute of Apiks and Rosywander staring down each other, the sword’s crimson eyes of fire reached their apex and over the sound of the chainsaw a guttural sigh could be heard as the eyes changed to a blue color. The revving up stopped as the jaws opened up again.

“Thanks again, partner. Some of the creature’s horns got stuck in here. They’ve been reduced to a rather tasty paste thanks to that nice toy of yours. Besides, don’t worry about your back. I still have to pay you back for replacing me with a dud during the Red Hammer’s rule. He nearly got me along with that crown of yours.”

Apiks throws Rosywander a stony look and shakes his head. With a sigh he starts walking back towards the fortress, ignoring the cackling sword behind him. Just as Apiks reached the stairs, he looks back and calls out to the evil sword.

“The next thing on the agenda is operation T.H.R.O.N.E., meaning that yes, it’s time for a drink with the Red Hammer. Now get to work, Rosywander, I need those artifacts you’ve hidden.”
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 02:26:23 pm
I need those artifacts you’ve hidden.
You suck.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 02:27:36 pm
I need those artifacts you’ve hidden.
You suck.

Just for the record, they don't include the crown. That one did get purged.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 02:29:02 pm
I need those artifacts you’ve hidden.
You suck.

Just for the record, they don't include the crown. That one did get purged.
Well, yes, I noticed that part.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 18, 2017, 02:39:52 pm
(https://memecrunch.com/meme/7LP5W/you-re-welcome/image.jpg?w=400&c=1)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 18, 2017, 02:41:17 pm
No offense, Apiks, but that wasn't the characterization of Rosywander I was intending myself. Why is Rosywander transforming into a black animalistic head? Why are his host's eyes glazed over, and empty? Rosywander corrupts, he doesn't control. The host's eyes should look determined, as Rosywander makes his host determined to achieve its goals without thinking of consequences. It is a mutually beneficial agreement. Rosywander may have his own goals, but he allows his host to achieve its own goals. I am fine with the way Rosywander spoke, although he rarely speaks to any but his host. I am fine with Rosywander and his host Doren reaching an agreement with Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 02:48:42 pm
No offense, Apiks, but that wasn't the characterization of Rosywander I was intending myself. Why is Rosywander transforming into a black animalistic head? Why are his host's eyes glazed over, and empty? Rosywander corrupts, he doesn't control. The host's eyes should look determined, as Rosywander makes his host determined to achieve its goals without thinking of consequences. It is a mutually beneficial agreement. Rosywander may have his own goals, but he allows his host to achieve its own goals. I am fine with the way Rosywander spoke, although he rarely speaks to any but his host. I am fine with Rosywander and his host Doren reaching an agreement with Apiks.
Please recall that Apiks is not 100% sane and may not be perceiving reality the way that it actually is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 02:49:52 pm
No offense, Apiks, but that wasn't the characterization of Rosywander I was intending myself. Why is Rosywander transforming into a black animalistic head? Why are his host's eyes glazed over, and empty? Rosywander corrupts, he doesn't control. The host's eyes should look determined, as Rosywander makes his host determined to achieve its goals without thinking of consequences. It is a mutually beneficial agreement. Rosywander may have his own goals, but he allows his host to achieve its own goals. I am fine with the way Rosywander spoke, although he rarely speaks to any but his host. I am fine with Rosywander and his host Doren reaching an agreement with Apiks.

I bring your non-existent sword back and even give it a special power and this is the thanks I get.

smh


I fixed the empty glazed eyes in it. The talking to Apiks and animalistic head (special power) are staying though. Also, I can't know what every single person expects their character to be. I just do the best estimation I can that would make for a fun story.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 18, 2017, 02:57:58 pm
No offense, Apiks, but that wasn't the characterization of Rosywander I was intending myself. Why is Rosywander transforming into a black animalistic head? Why are his host's eyes glazed over, and empty? Rosywander corrupts, he doesn't control. The host's eyes should look determined, as Rosywander makes his host determined to achieve its goals without thinking of consequences. It is a mutually beneficial agreement. Rosywander may have his own goals, but he allows his host to achieve its own goals. I am fine with the way Rosywander spoke, although he rarely speaks to any but his host. I am fine with Rosywander and his host Doren reaching an agreement with Apiks.
Please recall that Apiks is not 100% sane and may not be perceiving reality the way that it actually is.
Yeah, you are right Glass. Who is to say that Rosywander was even really there? The bone crown IS really smashed? Oh, I was hoping she could go with Rosywander to the Evil Artifact Convention, also known as EvArtCon.
snip

I bring your non-existent sword back and even give it a special power and this is the thanks I get.

smh


I fixed the empty glazed eyes in it. The talking to Apiks and animalistic head (special power) are staying though. Also, I can't know what every single person expects their character to be. I just do the best estimation I can that would make for a fun story.
Rosywander is an adamantium luckblade. He doesn't really need another special ability.
Yeah, sorry about expecting you to just know how I want Rosywander played.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 02:59:01 pm
I fixed the empty glazed eyes in it. The talking to Apiks and animalistic head (special power) are staying though. Also, I can't know what every single person expects their character to be. I just do the best estimation I can that would make for a fun story.
Just FYI, Nox just cares about keeping the fort safe, Erin is still hard at work trying to make a physical robot body for himself and also keeping all the dead souls at the lab rather than haunting people until they can get buried/slabbed, and Sydney is just having fun with the Orchestra's supercomputer powers (playing Portal 2 and such).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 18, 2017, 03:00:17 pm
Maybe a list of how people want their character to be portrayed should be in the OP.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 03:00:58 pm
I'm not sure there's room.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 03:02:52 pm
I fixed the empty glazed eyes in it. The talking to Apiks and animalistic head (special power) are staying though. Also, I can't know what every single person expects their character to be. I just do the best estimation I can that would make for a fun story.
Just FYI, Nox just cares about keeping the fort safe, Erin is still hard at work trying to make a physical robot body for himself and also keeping all the dead souls at the lab rather than haunting people until they can get buried/slabbed, and Sydney is just having fun with the Orchestra's supercomputer powers (playing Portal 2 and such).

I'mma need to know which ones are alive and doing stuff, including Quill and whoever else there is since they'll probably be brought up.

Maybe a list of how people want their character to be portrayed should be in the OP.

Not happening. If you want character portrayal then it has to be written by the person with the character. I also believe I wrote up quite a few posts directed towards Glass before that mentioned that Overseers may take certain liberties with characters in order to make it a more interesting story.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 03:05:29 pm
Erin and Sydney are both Orchestral Projections, i.e. magitech ghosts. Nox is alive and well.
And those statements were most likely directed toward SM. Though it might have been regarding me when you guys posted the closing piece of Dwarfy's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on August 18, 2017, 03:05:54 pm
I'll write something up for Arc later.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 18, 2017, 03:37:46 pm
Well, this is an interesting turn of events, and I'm not surprised Apiks and Rosywander see right through the illusions.  They served their purposes though, the masses aren't aware, and those hostile to magic use aren't in power and/or alive anymore.

Presently my character is sacking the rooms of random forumites, searching for any signs of those that might have had the ability to get through a locked door.  Eventually I'll get to named forumites, and how that'll ramp up is up to the next set of overseers. 

I'll also fetch my description of what I've determined for my character:
As an individual, he’s quite jaded given all the battle he’s seen, and the tragedy wrought.  Cautious as well, and prefers to conceal, rather than share anything.  Unsure of what to make of death, as Ur and Armok have yet to take direct interest in him.

At present he's quite jumpy, and suspicious.  Secretive should go without saying, but I'm saying it anyways. 

I'll work with whatever is thrown my way, if this is too much effort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:23:43 pm
A tankard slams into a table as hearty roar is heard from its owner. The woman in front of Apiks sat bearing two braids of long gray hair with hints of gold in them as the liquid in the tankard sloshed in rhythm to her laughter. The room was one of the bedrooms, table and chairs in the middle. Apiks pursed his lips before speaking.

“So you’ll do it? Can I leave the expedition in your hands? It would lighten my heart to know that you’ll be the one leading it down there.” This was a critical part of the plan. Tension lined the corners of Apiks’ eyes, although the inebriated female forumite likely could not see them. Of course this wasn’t just any inebriated female forumite. It was the Red Hammer herself.

“Of course, captain, anything for you. I’ve had an eye for the depths myself for a while now. You owe me a barrel of drink when I come back though. Omer knows that’ll help with the preaching of his damn priest. I swear, the fella never shuts up! Omer this, Omer that, yes, Omer helped me take a shit this morning. Bah.” The Red Hammer takes another swing at the tankard, finishing it, taking special attention for the last drop. Apiks merely smirked at her.

“I’ll give you two if you come back without any casualties. Just remember, we need a full map of the depths. Clear whatever you can from monsters, but avoid their nests. Instead just mark them on the new map.” Apiks stood up from his chair and downed his own tankard in one go. Alcohol no longer really affected him thanks to his new disposition, but that didn’t mean others had to know. “Take Rogue and The Blockaded Urges with you. That’ll tally you up to four people, more than enough for a quick scouting mission of the depths. It’s a shame we don’t have more people in the military. How far we have fallen to be stuck with only six people in total. Anyways, you depart the day after tomorrow. Make the arrangements, I’m going to see if I can do something about our manpower problem.”

Apiks heads for the door, as he is leaving he throws a glance at the Red Hammer and sees her doing the double-breasted salute. Of all the things to survive so many years, that brought Apiks the most pride. Alas there were more pressing concerns to take care of. Necrothreat has fallen into sin and disrepair. The mighty military is no more. Forumites pray to the very false gods that brought about our ruin and have forgotten their original mission. They say we are in the middle of a golden age. I say that we are one step from our permanent destruction. For years I have watched this place from the shadows, biding my time, but I cannot afford to do that anymore. The next steps to Necrothreat’s greatness were simple. Deal with Enemy Post.



“So where are we going, Apiks? What’d you call me for? Where in the name of Omer are we even? I don’t think I’ve been in this part of the fortress. Hey, stop and answer me, where are we? Why are we in an empty room? There’s nothing here! Hey, turn that thing down, I know you love the sound of it but it hurts my ears. You sure we should be this close with that thing of yours? Won’t we get hurt? Huh. What? What are you saying? Apiks? No, no, stay back. Stay back. Nooooooo.”



And this is why you don’t let farmers lead the fortress. They start getting funny ideas about their worth. It’s a damn shame about the crown though, I liked it. At least now I had my trusty chainsaw  Tanbutan and shield – The White Noble. Ah, well, the crown wasn’t truly gone anyways. It was just thrown into a realm outside my reach. Damn farmer.

Spoiler (click to show/hide)

On the bright side, it was time to wake this desolate place from the haze of its dream. I had everybody in the fortress gather in the throne room. It wasn’t that grand of an affair but screw it, the more that saw it the better. I walked through the corridors leading to the throne room and opened the gate. Quite a lot more people than the first time I did this were here. Quite a lovely sight I might even say. Of course it was less lovely when nearly seventy ugly mugs were looking directly at you. Ah but it hardly mattered. They opened up a path for me as I started walking towards the front.

And there at the end I saw it. The throne of bone no longer looking like one. Having been filleted and modified it looked more like masonry and engraving with a lot of silk instead of the original red and white motif the throne of bone had. Losing the crown hit me hard since I lost its sweet whispers, but seeing my throne defaced like this just makes my blood boil. Ah well, all shall be corrected soon enough. I finally reached the front and stood on a side podium next to the throne, and the Queen of Masons – Ustuth “The Faithful”  - who was in it. Finally as every eye was on me and silence permeated the room, I finally spoke up.

Spoiler (click to show/hide)

“Howdy chaps, how’ve ye been doin’? Quite a lovely day, innit? Then again it’s always the same down here. I’m real glad we plugged that hole in the roof though, it made me a real miser to see the sky.” Apiks turned towards the Queen of Masons. “Yo, Usthie, mind stepping down from that chair? I’ll be honest honey, it doesn’t fit you at all. Sure you got the motif down and everything, but that’s simply not what that chair was made for, aight?”

Another bout of silence. Absolute shock ran through the entire chamber and it could be seen on the faces of all present. Only Rosywander and his host yawned from the sides, having expected this. The Queen tried to say something but nothing could come out. The throne room appears to have darkened as Apiks’ joyful face takes a more serious note. Ustuth on the other hand managed to gather her wits about her and spoke.

“Red Hammer, please take away this dissident.” She said with a wave of her hand.

“Wrong choice.” Said Apiks with a wave of his hand.

Ustuth, the Faithful, the Queen of Masons, flung from the throne onto a wall on the far side, breaking noises punctuating the air. She crumpled into a heap on the ground. The audience to this affair on the other hand was speechless. That hardly mattered though, this wasn’t anything new. I went to the throne, sat down and threw my leg over the side of it.

“Doren, my crown, if you will, please.”

Rosywander’s host walked up to Apiks with a boring expression as he made a mock bow and delivered to Apiks a limestone crown. A shame, that, but it’d have to do for now. The throne itself started to change, as it physically grew, molding itself into what it once was, with bones protruding from every side, until it finally reoriented itself as the throne it once was. The Throne of Bone itself.

Spoiler (click to show/hide)

“Alright fellas, that’s all. Red Hammer’s not here, she’s on an expedition in the depths so she can’t exactly do much about this. I’m sure y’all have heard of me from the stories from before. Yes, yes, you think right, I am that Apiks. Anyhow get back to doing whatever you were doing, I’m taking over from now on. That pile of bones behind you, the former queen, can be considered my concubine from now on. And to you Orchestra folks, please try and do something against me, would save me the time searching for you. Oh yeah, religion has been outlawed by the way. No more Omer this, Omer that. Also, expect to be conscripted into the military in the coming days, y’all seem to have forgotten the purpose of Necrothreat. The place to stand against Ur and Armok while searching for the legendary guardians.

Also, I used to be called the Lord of Necrothreat back in the days. Well, I’m giving myself a promotion. Please call me the King of Necrothreat.”

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:29:10 pm
You... don't actually know about the Orchestra. It's somewhere down below Necrothreat proper. It's still flooded from when Gwolfski messed up. There wouldn't have been a way for you to learn of its existence. Not to mention that the whole thing is attended to exclusively by ghosts and, very occasionally, Nox.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:30:01 pm
You... don't actually know about the Orchestra. It's somewhere down below Necrothreat proper. It's still flooded from when Gwolfski messed up. There wouldn't have been a way for you to learn of its existence.

I know it exists since the first iteration was built on my orders if you recall. I just have no clue where it is, what it is and who is associated with it.

+ my character has been through basically every overseer so far, and from the looks of the logs, as a trusted advisor. I'm pretty sure Apiks would know.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:31:15 pm
You... don't actually know about the Orchestra. It's somewhere down below Necrothreat proper. It's still flooded from when Gwolfski messed up. There wouldn't have been a way for you to learn of its existence.

I know it exists since the first iteration was built on my orders if you recall. I just have no clue where it is, what it is and who is associated with it.
...oh yeah. I forgot about that.

...you wouldn't have been able to figure out it was anything special, though, other than a mechanical orchestra.

+ my character has been through basically every overseer so far, and from the looks of the logs, as a trusted advisor. I'm pretty sure Apiks would know.
I think only potentially Sprin could have learned of it, as he was the only overseer before the thing got flooded.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:32:31 pm
You... don't actually know about the Orchestra. It's somewhere down below Necrothreat proper. It's still flooded from when Gwolfski messed up. There wouldn't have been a way for you to learn of its existence.

I know it exists since the first iteration was built on my orders if you recall. I just have no clue where it is, what it is and who is associated with it.
...oh yeah. I forgot about that.

...you wouldn't have been able to figure out it was anything special, though, other than a mechanical orchestra.

I know enough to know that the Orchestra is an organization that has acted against my interests before and that you have paranormal abilities in addition to technological. You're basically being treated as a terrorist group right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:33:57 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:35:09 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:36:52 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Eh, no, because I'm the guy who controls what the Orchestra and its projections have been doing, and at most, people in the fort would have occasionally heard weird music playing at weird times. All the permanent residents down there have just been experimenting.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:38:45 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Eh, no, because I'm the guy who controls what the Orchestra and its projections have been doing, and at most, people in the fort would have occasionally heard weird music playing at weird times. All the permanent residents down there have just been experimenting.

And I'm telling you that Apiks is aware that the Orchestra faction does not like the way Apiks is doing things and would in fact work against him if the opportunity presented itself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:39:43 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Eh, no, because I'm the guy who controls what the Orchestra and its projections have been doing, and at most, people in the fort would have occasionally heard weird music playing at weird times. All the permanent residents down there have just been experimenting.

And I'm telling you that Apiks is aware that the Orchestra faction does not like the way Apiks is doing things and would in fact work against him if the opportunity presented itself.
So, purple magic. I'm calling you Sprin from now on.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 04:40:48 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Eh, no, because I'm the guy who controls what the Orchestra and its projections have been doing, and at most, people in the fort would have occasionally heard weird music playing at weird times. All the permanent residents down there have just been experimenting.

And I'm telling you that Apiks is aware that the Orchestra faction does not like the way Apiks is doing things and would in fact work against him if the opportunity presented itself.
So, purple magic.

More like, I am the state. Working against me is working against Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 04:41:41 pm
I can't recall any time where Erin or any of his associates have actually interfered with the fortress with the Orchestra, besides when we played Just Cause 3 (which was retconned).

Not with the fortress, but with Apiks specifically in indirect ways. Just consider it background info that wasn't mentioned.
Eh, no, because I'm the guy who controls what the Orchestra and its projections have been doing, and at most, people in the fort would have occasionally heard weird music playing at weird times. All the permanent residents down there have just been experimenting.

And I'm telling you that Apiks is aware that the Orchestra faction does not like the way Apiks is doing things and would in fact work against him if the opportunity presented itself.
So, purple magic. I'm calling you Sprin from now on.

More like, I am the state. Working against me is working against Necrothreat.
...no. No, that's the opposite of correct. Adding you to Necrothreat can be approximated by adding -5 to a value.

Also, let's quit with the pyramid.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 18, 2017, 04:43:43 pm
Of all the reasons for me to be murdered with a chainsaw, I never thought vandalism would be the one that did it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 18, 2017, 06:07:47 pm
Was the away party present when the usurpation occurred?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 06:24:13 pm
Was the away party present when the usurpation occurred?

Yes. I thought the military would be more than 6 people, meaning they'd pose a threat... but no, not really.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 18, 2017, 08:41:45 pm
Was the away party present when the usurpation occurred?

Yes. I thought the military would be more than 6 people, meaning they'd pose a threat... but no, not really.
Do remember my efforts to expand the military were thwarted by two invasions.  Absolutely nothing I could do when naked formites were wandering the battlefield looking for equipment.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 08:43:30 pm
Was the away party present when the usurpation occurred?

Yes. I thought the military would be more than 6 people, meaning they'd pose a threat... but no, not really.
Do remember my efforts to expand the military were thwarted by two invasions.  Absolutely nothing I could do when naked formites were wandering the battlefield looking for equipment.

I blame every overseer since the last time I had my hands on this place. I left us a sprawling military that would be the envy of military outposts in the world and come back to... six people. Six! It's a goddamn miracle that 3 of the remaining 6 are apparently gods.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 08:46:35 pm
I presume that one of those 3 is Nox?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 18, 2017, 08:48:24 pm
I presume that one of those 3 is Nox?
There was Apiks with his legendary chainsaw, myself, with a legendary chainsaw (and bronze shield), the third, I'm not sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 08:48:56 pm
Nox is the crossbow/hammer guy. I suspect that he's the third.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 18, 2017, 08:52:55 pm
I presume that one of those 3 is Nox?

Red Hammer, Apiks and Rogue are the three named ones of the 6.

Nox on the other hand has... uh... been dead for a while apparently.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 18, 2017, 09:00:42 pm
...huh.

I need a new forumite, then.

Make me the guy who makes all the trap components. We need more traps.

...why did Nox's death never get mentioned? The last I heard of him was when EP mentioned he got attached to his hammer. That was six turns ago.

Do you think you could figure out whose turn it was when he died?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 19, 2017, 06:19:50 am
...huh.

I need a new forumite, then.

Make me the guy who makes all the trap components. We need more traps.

...why did Nox's death never get mentioned? The last I heard of him was when EP mentioned he got attached to his hammer. That was six turns ago.

Do you think you could figure out whose turn it was when he died?

I don't think there's an easy way to figure out when he died, beyond going through every single death manually. All I know is that it was not in recent time. I'm assuming it happened a few turns ago.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 19, 2017, 06:45:14 am
 :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on August 19, 2017, 03:10:32 pm
Like two people died during my turn, none named. If you're going to blame someone for killing forumites, look somewhere else.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 19, 2017, 03:14:52 pm
...nobody blamed you...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on August 19, 2017, 10:45:08 pm
Somebody remind me to execute him when I get a turn on the grounds of treason.

*Whistles*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 20, 2017, 05:41:43 am
Somebody remind me to execute him when I get a turn on the grounds of treason.

*Whistles*

I forgive SM for his transgressions simply because it'd mean his forumite has lived for a total amount of....6 months otherwise.

That said I did warn Enemy Post >_>
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 20, 2017, 08:43:41 am
The military has been revived. Dozens of us now stand at the barracks sparring with each other as another barrack is being built in the neighboring room for the Red Hammer's squad. In the barracks the former Archpriest of Omer is sparring with Doren. Needless to say the Archpriest of Omer's fury from being stripped of his title shows in his every punch. The host of Rosywander is holding up quite well though. Satisfied at the progress of everybody in the room I move onto the next project.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)


The gods have been defaced. No longer shall we suffer under their tyranny as they spew their lies. The Temple now lies at my hands as instead of Omer we shall pray to our savior - King Apiks. Praise be his bones! Soon we shall bring our force against the heavens. This war is ours.

Spoiler (click to show/hide)


Meanwhile it is time my symbol of reign was brought back. It may not have the same power, but nevertheless it will serve as a symbol of rule.

Spoiler (click to show/hide)


In addition I have found the former throne room dissatisfying. A new one is to be made, also housing my royal chambers and office. If our might permits, I shall even bring upon a mighty waterfall into the throne room.

Spoiler (click to show/hide)


But for now everything is going slow... Winter is nearly upon us, but that does not matter. We will survive! Although there is one tiny problem. It would appear the former overseers deigned us not worthy of having any food, and the sole kitchen in the fortress lies in the... VIP noble quarter. Fools! We are dying from starvation while you twiddle your thumbs! Get in the damn kitchen and make me a sandwich or it's the gallows for you!

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 20, 2017, 08:50:48 am
(https://i.imgur.com/RbxJgEp.png)
You suck.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 20, 2017, 09:28:20 am
It's on repeat too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 20, 2017, 09:33:44 am
...so he's going to make the point of a bone crown moot. Because he'll have a ton of them all just lying around, being generic.

...

Congratulations Apiks on foiling your own plan by destroying the symbolism with the power of mass production.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 20, 2017, 09:35:53 am
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 20, 2017, 09:40:34 am
The Gods will punish you for this. They'll punish us all! Mark my words, heretic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 20, 2017, 01:32:58 pm
Events
Rogue glanced around through the hallways, and then stepped out.  Behind him, in the room of another peasant, they slept soundly.  The room was in a state of chaos, but that only helped hide the evidence of ransacking.  He hadn't found anything, so this one gets to live.

The fortress has changed over the last few months.  Apiks had returned to power, and dwarves huddled about and rushed to and fro with fear etched into their faces.  He'd been away at the time of the coup, but he'd heard what had happened, with what uncaring decadence, and usurpation he'd seized control.  Apiks had maneuvered to get the military out of the way for it, few as they were.  Honestly though, if they'd wanted to, they could have cut him down.  One legendary soldier, is still a third the strength and skill next to three legendary masters. 

It was of no matter though.  There were other revelations learned.  A mysterious "Orchestra", apparently being some sort of organization.  He didn't know what that was, or even meant.  Was he going to round up all the musical instruments and order them destroyed, the same way Red Hammer did with the magically infused items?  What could a bunch of musicians do to a mad tyrant?

Then there was the whole transformation of the throne, the declaration of turning the queen into a whore, and mass display of magic.  A shiver crawled up Rogue's spine, uncontrolled.  He still considered himself a novice.  In the face of one that openly flaunted the power, he didn't like his odds.  Another reason to practice, and hone the art, as he did Sosasbakust.

As he walked down the hall, towards the secret library, a long abandoned idle though returned to him. 

What was behind that door I found many ... years ago.  Well, might as well see what's there.  It'd be a nice distraction, from the hunt for the clever fool who found his library.



Glass, we can now return to that long abandoned intersection.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 20, 2017, 03:43:25 pm
I... think I may know what, precisely, you are referring to.  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 21, 2017, 07:26:11 am
All said and done, I do have a question towards you, Lemonpie.

Did you really engrave the temple the hard way, carving a track every time it didn't grant you the letter you wanted? I'm finding it incredibly tedious to do in my turn, with three times less letters than yours.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 22, 2017, 08:33:24 am
All said and done, I do have a question towards you, Lemonpie.

Did you really engrave the temple the hard way, carving a track every time it didn't grant you the letter you wanted? I'm finding it incredibly tedious to do in my turn, with three times less letters than yours.
I'd love to brag and say yes, but nope. Just designated an image with a specific animal on it for each tile. Tedious by itself, but at least it's doable.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 22, 2017, 08:53:27 am
All said and done, I do have a question towards you, Lemonpie.

Did you really engrave the temple the hard way, carving a track every time it didn't grant you the letter you wanted? I'm finding it incredibly tedious to do in my turn, with three times less letters than yours.
I'd love to brag and say yes, but nope. Just designated an image with a specific animal on it for each tile. Tedious by itself, but at least it's doable.

You... you can do that?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 22, 2017, 09:06:42 am
All said and done, I do have a question towards you, Lemonpie.

Did you really engrave the temple the hard way, carving a track every time it didn't grant you the letter you wanted? I'm finding it incredibly tedious to do in my turn, with three times less letters than yours.
I'd love to brag and say yes, but nope. Just designated an image with a specific animal on it for each tile. Tedious by itself, but at least it's doable.

You... you can do that?
He mentioned it a while back.  He'll have to share the key commands though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 22, 2017, 09:26:31 am
All said and done, I do have a question towards you, Lemonpie.

Did you really engrave the temple the hard way, carving a track every time it didn't grant you the letter you wanted? I'm finding it incredibly tedious to do in my turn, with three times less letters than yours.
I'd love to brag and say yes, but nope. Just designated an image with a specific animal on it for each tile. Tedious by itself, but at least it's doable.

You... you can do that?
He mentioned it a while back.  He'll have to share the key commands though.

I feel rather stupid now. I've reread the Engraving wiki page a dozen of times but completely missed the actual commands every single time. Once you've set a tile for engraving, if you hover over it, the button is d-D.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 22, 2017, 09:53:12 am
Huh.  Never would have seen that.  Then again, I only want my fortress to have that nice fuzzy look to the engraved bits, not have a thousand different symbols staring up at me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 22, 2017, 10:30:39 am
Anybody know what ultimately happened to the railguns? Can they be created or is the bug still there?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 10:33:54 am
I think they're still broken. I think somebody made a fix, but we didn't implement it because we got distracted or something.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 10:41:47 am
Probably by Forumechs, if the pattern holds.
Speaking of which, have you guys figured out how to implement them yet?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 10:49:53 am
There's an awkward way to force forumechs in by replacing an existing creature, but ultimately we decided to wait and do it properly next time. Speaking of that, I recently improved at making mechanical creatures, so forumechs should be more detailed once we have them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 11:04:18 am
:)
Have you tested them in the arena yet? I'd like to see how the new and improved versions compare to the originals.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 11:15:11 am
I haven't actually made the improved versions, I just can. What castes should they have? I think the current one could be called a Seigebreaker-class or something like that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 22, 2017, 12:10:26 pm
Preparations are proceeding smoothly. Every single person in the military is always training, as they should be. The Red Hammer has dedicated herself to training the recruits per my orders. Despite looking satisfied at the renewed military of Necrothreat, I can see in her eyes that she is dissatisfied with me personally. I suspect she feels betrayed for the half a dozen of years of fabricated lies I have fed her.

I had little choice in that matter. The matter was, I even had to change my personality to suit my environment. Around my new host  too many people would ask too many questions if I suddenly changed, speaking like a different person. In Necrothreat on the other hand too many people would ask too many questions towards a person that claims to be somebody who has been absent for a few years and looking completely different. Absence filled with travel around the world, which finally led me to the sounds of my visions – this beautiful creation called a chainsaw.

Of course there were other things, but most of them were schematics and dusty books. One of the most promising ones appeared to be what is called a “railgun.”I’ll have to have my scholars look more into it.

It’d have saved me some time if the Orchestra was accessible and… unmanned. I’ll have to make due with what I have, however. Those rotten traitors can have their silly instrument. I hope they choke on it.

What worries me the most is how quiet Armok and Ur have been, however. There have been few, if any, attacks the past few years. You could even say that the war has slowed to a crawl, a stalemate. Maybe this was for the best. It let us prepare. It was just that I couldn’t shake the awful feeling that they’re doing the same.

Shaking my head, I cleared my mind. Those were worries for another day. Right now it was time for the daily report. The door to my office opened as Lorbam Mishakmonom entered. He was the Count of Nutsletter, holder of the royal missives, royal advisor, designated regent and at times, duke of the northern passes. I just called him Scoot.

Spoiler (click to show/hide)

“G’morning, Scoot. Up as early as ever I see. You finally take my advice and go see that nice scholar lady you’ve been ogling for a week now? You know she can’t resist your county wiles.” Lorbam merely shot me a flat look as he pushed his glasses up.

He may look like a harmless fellow but he was anything except that. One would not be exaggerating to call him the greatest obstacle in my bid for the throne. Securing his support had been rather… costly. His reputation could only be matched by his greediness and lust for power. What people didn’t realize is that the power he wanted was not only the ability to act freely and with a total disregard for the consequences, but in the shadows, out of the eyes of the public. It’s the one thing that stopped him from killing his way up the former line of succession.

As for who this lady might be, she was merely a travelling scholar passing by our magnificent fortress. Naturally all the travelers, including scholars and entertainers had to be housed somewhere, and it just so happens that they’re stowed at the VIP noble quarters, where the upper social crust sometime gets funny ideas with them.

Despite all that the Count of Nutsletter did have a good reputation with the people, and for what it’s worth it, he did his job, that is, to serve me, with determination. He would’ve been the perfect servant if not for his rather unsavory solitary hobbies that take part in his hidden dungeons.

It’s my bone detecting senses that even allowed me to find out about it. He hid it very well. A little blackmail and a few promises here and there and he was fully in my hand. In return he merely got granted a few more freedoms and security that miners would not come anywhere near his dungeons.

He sat down in front of my desk and stacked the documents he was holding on top of it. With no time to waste he picked up a piece of paper and began giving me the daily report. “A masterpiece armor stand has been created yesterday. I’ve had it upholstered in the newly built barrack room. Delegating all criminal activities to the priest Lemonpie seems to have slightly backfired as he, excuse my pun, zealously appears to beat with reckless abandon those he deems evil while, as witnesses say, he chants passages of Omer. When questioned and forced to submit a report of his activities he merely omits all mentions of Omer, in order to comply with the ban on religion. Of course we expected people to not easily abandon their faith and have been lenient with them. I suggest we give Lemonpie a stern warning for future transgressions but otherwise leave him be. What do you think, your majesty?”

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Looking to my right and left, I lean forward as I lick my lips and look at him conspiratorially. “What do you think about chess, Scoot?” He blinks at me. “Chess, my lord?” I lean back into my chair and answer him. “Yes, chess! It’s such a nice game to play once in a while, but don’t you think it gets boring after a while? Well, I was thinking. Maybe we can have real life chess!  We’ll make a checkerboard room and put real people instead of figures in it! But, and here’s the great part.” I lick my lips with a smile.

“When a figure dies, the people in their place fight a duel to the death! Hahahah! Don’t you think that would make for a magnificent show? Of course it’d be poor practice to sacrifice our own. I was thinking maybe we can capture some of those humans that have been passing by. Put ‘em in a cage and then promise them we’ll give them their freedom if they’re on the winning side of the game. Of course after the game ends we’ll just execute them. This is Necrothreat after all, freedom is just an expression for death.”

Scoot just stares at me for a moment before he sighs “Yes, my liege. That would indeed be a rather interesting game. I would, however, advise you to restrain yourself from such plans until after our position has stabilized and the war has passed?”

I look at Scoot for a moment, and notice that he starts sweating at my staring. A moment later and I reply. “Yes, yes, of  course, you are right. I knew I could count on you, Scoot! Come, anything else from those reports of yours?”

The count, relieved, takes another piece from the stack, and continues as if the previous conversation didn’t happen “There is the matter of a free Barony.  You may in your kingly right appoint someone of your choosing to the title of Baron, therefore effectively elevating them to a noble. If you choose not to do so, then, if you permit, I shall choose a person I deem suitable for the position.”

Silence fills the room after her finishes speaking. It stretches on, a few moments, a minute, ten minutes. Scoot is shifting nervously in his seat as he notices my sad expression and dropped eyelids. Finally, my eyes raised, after a prolonged sigh I actually give him what he was asking for.

“Arx. Elevate Arx to a baron. Tell him to take the title and do whatever he wants with it.” Scoot nods and, noticing my poorer mood now, stands up and picks up the documents from the desk. He looks at me with one arm full of paper and gives me the salute. I give him a slight smile and nod him away.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 12:14:11 pm
I haven't actually made the improved versions, I just can. What castes should they have? I think the current one could be called a Seigebreaker-class or something like that.
Why would they be Siegebreaker class? Would you mind explaining? (I don't recall much of the originals)

As for other castes... well, I'm thinking a ranger class (Sharpshot?), a double-shield-wielding caste (the Learnmouths, see BLAZECOOKS (http://www.bay12forums.com/smf/index.php?topic=154335.0) for details), and, of course, the all-important Constructers, so that we can get more Forumechs.

EDIT: Human chess? Why that? We could be playing checkers with the clowns! (http://www.bay12forums.com/smf/index.php?topic=94140.0)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 12:35:46 pm
I called them seigebreakers because they are very powerful against opponents not equipped to fight them, with their armor, natural weapons and fire breath.

The archer caste is a good idea. The two shields one won't work the way you'd think, since you can't block with a body part. Constructors would have to be male and female so they could breed new forumechs. Is that what you wanted? They aren't a necessity, we can get them from imports without breeding.

Would you want a generic drone caste?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 01:07:57 pm
Make the Learnmouths really durable, then, and have abilities to draw opponents' aggro toward them. I'm pretty sure we need a breeding caste in order for them to continue existing in the game, I think, without going extinct. What would a generic drone caste do? If they could haul, that'd be nice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 01:19:25 pm
Make the Learnmouths really durable, then, and have abilities to draw opponents' aggro toward them. I'm pretty sure we need a breeding caste in order for them to continue existing in the game, I think, without going extinct. What would a generic drone caste do? If they could haul, that'd be nice.

I was thinking the drones would just be cheap and plentiful. I could make them sentient so they do jobs of their own accord, but that would cause some unusual behavior. Nothing drastic, however.

Creatures without genders just get their population for free. There isn't really an "aggro" ability in this game. Animals don't make good tanks in general, since you can't heal them.

I think the caste list should be a sword wielding melee Forumech(They could make melee attacks with shields, if you like), the archers for ranged combat, and the originals as more expensive heavy troops. I'd make the drone sentient, you'd just let them wander around the fort doing chores.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 01:26:15 pm
Ah. Sounds good, then.
Do the melee ones need to use swords? Why not spears, or, more importantly, hammers? A large part of the idea was to be good for countering the undead.

Maybe we could have an expensive version of the archers, too, which use the railguns (once we get them working).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 01:30:38 pm
It doesn't have to be swords. You're right, hammers make more sense. The forumechs won't be using weapons in the normal sense, they'd be using weapons built into their bodies.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 01:42:50 pm
It might be interesting to be able to refit Forumechs, and take some time to change out their loadout. It might have a chance of damaging the 'Mechs, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 22, 2017, 01:52:40 pm
I'm not good with that sort of modding.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 22, 2017, 01:58:33 pm
Ok, fair enough. Just thinking.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 24, 2017, 06:19:39 pm
Hey, may I another turn.
Is it just me, or was Apiks like a more evil version of Vetinari from Discworld in that post?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 24, 2017, 06:24:52 pm
Vetinari is that guy that people really don't like, but who is too valuable to get rid of, correct?

What specific parts made you draw that comparison?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 24, 2017, 06:27:25 pm
Apiks talked to Scoot kind of like Vetinari talks to people, but more evil. Scoot also reminds me of Drumknot.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 24, 2017, 06:31:51 pm
Got it.

Who was Scoot, by the way? I have no recollection of them. They new?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 25, 2017, 12:42:03 am
Events
Rogue left the body he had claimed.  The mind was intact, enough of which to function without drawing notice.  The mind control he retained on it would be enough until he returned, keeping it within line.  No one should notice, unless a battle started suddenly outside, and he'd already checked to ensure nothing of the sort was happening. 

Down through level after level of the fortress, he made his way to the flooded portion. Slipping through stonework, engravings, and occasionally through forumites who suddenly convulsively shuddered.  Down, and into the depths where several leaders had never bothered to clear out.  Water was stored, a sort of unintended cistern, catching from an old breach in the aquifer. 

Moving down, and into the water, he found his way to the door.  It's glow remained, but he thought he saw flickering of other colors.  Summoning up some green magic, a section of the water moved away from a quickly formed ball of ice.  Rogue moved it forward only stopping just before the door. 

Rogue began to question, something he hadn't had the opportunity to do for a long while.  Why was he here.  What was the point of it all.  Why bother to oppose Apiks.  What would happen when he discovered what was behind the door.  His resolve shook for a minute, maybe more. 

Carefully, he arranged his thoughts in order, striking down those he could, tucking away the other thoughts for a time when he could think.  He came down here to answer at least one of his questions, he was determined to find the answers, one way or another.  Carefulrogue had lost much.  His identity, much of his purpose, oceans of certainty, and even a passing sense of control.  But he still had curiosity.

With a ghostly hand, Rogue knocked on the door, with a calm and collected manner.  One way or another.



Time to discover what the Orchestra is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 01:14:05 am
Hey, may I another turn.
Is it just me, or was Apiks like a more evil version of Vetinari from Discworld in that post?

I don't really have a clue as to who Vetinari is since I haven't read the books with him in it. Still, for those that haven't noticed, the reason Apiks is so different from his previous self is because he had to pretend to be another person for more than half a decade and it kinda stuck, reverting to his original personality only when serious.


Got it.

Who was Scoot, by the way? I have no recollection of them. They new?

Scoot is the new character I introduced in my latest story post that got drowned by your discussion of forumechs. Inspiration was derived directly from Brandon Sanderson's Warbreaker, as shameless that is. Considering we already ripped off of the Wheel of Time before, it probably doesn't matter that much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 08:11:52 am
I’ll admit it. I’m not a particularly big fan of going outside, what with Armok’s allseeing eyes being there, but I should’ve known an inspection was needed. I should’ve known that leaving this place in the hands of madmen, fanatics and peasants would lead to some rather… questionable decisions.

But this… I have no words for this. The outside base is quite literally… riddled with holes and tunnels. I have no clue whose idea it was that building trenches inside our own encampment was a good idea, but if I knew, they’d be the ones on which the new floor would be built.

I’ve ordered all of the trenches to be filled with stone and a floor to be properly put in place. But that’s not even the least of my problems. While I was trying to even get outside, I found out that none of the levers in the lever room are linked to the most important bridges! Only the bottom left one works and that’s for the side entrance!

Spoiler (click to show/hide)

Scoot assures me he’ll find out who did this, but I doubt he’s honest when saying that. More likely he’s just saying it to appease me. Probably thinks I’ll execute my way to find the interloper. Even I wouldn’t do that! I’d run out of bones at an alarming rate if I did that. How silly of Scoot. Must be why he’s called that.

On the other hand we have children. A lot of them. We have 19 children! That’s 19 mouths to feed and 19 idle hands! The enemy won’t wait, and neither should we. As I watch this document that Scoot has written up for me, I officially stamp it with my signature, giving it the full authority of the King of Necrothreat.

“Let it be known that the exports of toy axes are to be banned and that their production is to be increased! I will not leave our children defenseless in the future! It is our duty to them to guarantee that they know how to fight. May they grow to be strong warriors, capable of battling the armies of Armok and Ur, and serving me in their full capacity! You have my blessing!” was written on the document in a fancy, but easy to read font.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Of course if the war was prolonged long enough for them to grow up to their full fighting potential, we probably would have already lost the war by then. Then again I cannot predict the future, only prepare for it. Let us hope that our efforts are not for naught.

A month after my rule Scoot brought a report on our food supply and I discovered that it had hardly improved even after all the attention I brought to it! A closer look later and I discovered that the problem was self-evident. We simply lacked a big enough refuse pile for the meat to be put. Our previous one, the very first one I had built during my first rule, was overflowing with, it both pains my heart and fills it with joy as I say this, bones.

This is absolutely unacceptable! Those bones must be put to good use serving me! I’ve ordered the nearby craftsman’s workshop to begin the full production of bone crowns at maximum priority. One may wonder why I would have my own symbol of rule cheapened with such quantity. The answer is simple. It takes a lot of failures until you get a great success, a masterwork if you will. It may lack the power of the original Bone Crown, but I am certain that over time, if it survives long enough I may infuse it with my very own essence. But for that to happen it must be of the highest quality.

Spoiler (click to show/hide)

Back to the problem of food, I’ve been forced to delay my new royal chambers in favor of building a proper kitchen for the fortress. I hope my people will recognize the sacrifices I make for them. Scoot assures me that will be the case, but bah, when has he been a person of the people?

On the flipside I’ve also discovered that the dining room, which I’ve never visited before as I ate all my meals in the barracks, was also made by a madman. All the tables and chairs are arranged around a quite literal hole. And it’s not just one hole. There’s five holes in the entire room! I’ve had them plugged in as well. It is my hope to build walls on top of the newly built floor afterwards. What’s with the previous overseers and holes? It’s not even that interesting to have a hole.

Which leads me to another note. There are, in fact, levers to the north of the dining room. The same levers I was looking for earlier during my outside inspection. What in my name are they flippin’ doing down here? I understand the need for backup levers, but in the dining room? And they call me mad.

Spoiler (click to show/hide)

For some reason the guard dogs I had stationed at the for entrance are now gone. New guard dogs have been stationed there now. I have no clue why anybody would think that not having guard dogs is a good idea. Then again, mad, incompetent forumites make for a terrible combination.

Spoiler (click to show/hide)

Continuing the tradition of mad inventions the entrance to the noble district appears to have a… non-functional bridge and a functional one. They also have the rather troublesome issue of having their levers hidden, even though they should be in the district itself. At least the person in charge has engraved his name on the floor. I’d have him executed if he was still alive.

Spoiler (click to show/hide)

What a troublesome place my kingdom is, and a season hasn’t even passed since the renewal of my rule! I do hope we can have a peaceful winter, albeit the food stores do worry me. I need the military to be at full strength for the inevitable necrothreader invasion. Soon. They will soon come.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 25, 2017, 09:03:52 am
Making crowns until you get a masterwork doesn't help the magic. The simple fact that you're mass producing them weakens any magic that you may imbue into any one of them.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 09:16:00 am
Making crowns until you get a masterwork doesn't help the magic. The simple fact that you're mass producing them weakens any magic that you may imbue into any one of them.

That's not how either quality or magic works and I don't care what excuses you make up. You're just bitter that I can make more crowns, and nobody can stop me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 25, 2017, 10:43:20 am
I can make more crowns, and nobody can stop me.

AND THEN THE WINGED HUSSARS ARRIVED (https://www.youtube.com/watch?v=75zmIj_4LFQ)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 25, 2017, 10:47:18 am
Making crowns until you get a masterwork doesn't help the magic. The simple fact that you're mass producing them weakens any magic that you may imbue into any one of them.

That's not how either quality or magic works and I don't care what excuses you make up. You're just bitter that I can make more crowns, and nobody can stop me.
Yes, you're making more crowns. But the first was an Artifact, created for its purpose. Now you're just making magic items, and the magic will be weaker for it. The magic's power is affected by how much you care; you can't really care about that many bone crowns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 10:47:47 am
I can make more crowns, and nobody can stop me.

AND THEN THE WINGED HUSSARS ARRIVED (https://www.youtube.com/watch?v=75zmIj_4LFQ)

I was at their concert earlier this year. Lemme tell you that song was pretty damn hype live.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on August 25, 2017, 03:34:03 pm
Apiks, to respond to some of the questioning in your last story post, the lever room is near the dining room, and not near the front entrance, because 1: they are thus in one place. 2: you have a greater chance of blocking necessary things, as the levers are not near where the thing is, a few enemies could get in, but you still block the rest. I didn't actually make the lever room myself, though.
The nonfunctional bridge to the noble quarters is for executions. In retrospect, probably should have given the execution chamber its own spot.
I don't know about any other holes, but one of the holes in the dining room, may be to the atom smasher.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 11:08:28 pm
I did address the dining room levers later in my post. I was surprised there weren't any functioning levers at the entrance because there were in fact three levers, two of which were non-functional, standing there just for show.

Execution bridge is fine and dandy now that you've told me, but the entire Noble quarters are made to be self-sustainable. So where are the bloody levers?! You can't possibly justify that one.

I don't think the dining room holes are the atom smasher. They just lead to a floor beneath where it's only the holes. Kind of a reverse tower.

But even if we forget all that, I cannot fathom why there are workshops literred everywhere, against just putting them in the original workshop floor I had designed in my first turn.

In short, lots of questionable decisions are in the fortress.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 25, 2017, 11:15:31 pm
In short, lots of questionable decisions are in the fortress.
It's a succession fort, Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on August 25, 2017, 11:27:06 pm
I'm sad that i never spent the time to read necrothreat this summer, and I won't have rnough time to play my turn cause school and work (and wouldn't be able to do a good write anyway due to not having read most of IV). :(

I hope you're all doing well and enjoying life. Thank you for keeping Necrothreat alive. Keep being awesome  :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 25, 2017, 11:32:42 pm
I'm sad that i never spent the time to read necrothreat this summer, and I won't have rnough time to play my turn cause school and work (and wouldn't be able to do a good write anyway due to not having read most of IV). :(

I hope you're all doing well and enjoying life. Thank you for keeping Necrothreat alive. Keep being awesome  :)

That is rather disappointing. I was looking forward to your turn. I'll pull you off the turn list then. I hope you can return in the future when you have more free time though. You're always welcome to Necrothreat.

Good luck with school and everything else you might have on your plate!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 26, 2017, 12:32:59 am
In short, lots of questionable decisions are in the fortress.
It's a succession fort, Apiks.
Let's also not forget I spent the latter half of my first turn bunkering in the "self contained" fort, terrified of the troll/gamer siege with our nonexistent military. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 26, 2017, 12:53:47 am
In short, lots of questionable decisions are in the fortress.
It's a succession fort, Apiks.
Let's also not forget I spent the latter half of my first turn bunkering in the "self contained" fort, terrified of the troll/gamer siege with our nonexistent military.

Can somebody remind me who was the fool that single-handedly dismantled the bustling military I left behind? I think I may need to add a name to the executioner's list.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 26, 2017, 08:36:37 pm
Gimme a moment, need to test something...
EDIT: Okay, so it knows that I'm Glass, but the forums still want me to log in for some reason. Seriously, instead of showing my user setting stuff at the top bar, it has "login" and "register". I don't know why.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 27, 2017, 11:37:29 am
Foul stuff is afoot my kingdom. I can smell it. The danger, it sticks to this place’s walls and demands entrance to the crevices of your mind at every opportunity. It has even invaded the air that we breathe, filling it with undeniable tension.

Amidst all of this forumites work tirelessly to fulfill my orders. They toil under their forges, sharpen their fighting skills and forge new glories beyond times past. And yet all of this is not enough.

Our food reserves are running dangerously low just as we are entering the dead of winter. The pantry is not ready. We have the animals to butcher, but not the places to store them in or the food to feed them with.

The exhausting daily routine has left many of us in a trance – one that we find ourselves unable to wake up from. It feels like the outside world has just melted away, leaving the ever so beckoning cold halls of fortress the sole reality.

Time itself stopped existing, for the only measure we have is the movement of those other than us, but who is to say that they are not also a part of you? Everything blends together and a silence descends upon every denizen of Necrothreat.

But in a short moment, a moment of a new glory being created, the stone haze was broken. Novelty flowed once more through the hearts of each forumite, filling it with renewed vigor as a new monument was erected.

Spoiler (click to show/hide)

Alas that was but a short moment and soon the curse of boredom reigning supreme. But the danger never left, always whispering its sweet symphony, even as darkness enveloped us all around.

And then one day, just as the very first vestiges of Winter reared their head, a scream pierced the air and our hearts were moved once more to action. The tension and danger filling the air now melting away as it gave way to something else. Adrenaline. Excitement could be felt radiating from every forumite as a determined yell roused our spirits.

“Battle stations!”

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

But then… Silence. Nobody came. At my orders a scout was sent and the returning report was worth pondering upon. Our enemies, having invaded our lands, now fought between each other. The politicians having come to build a fundraiser in our lands, seem to have entered a quarrel with the gamers and are now fighting without restraint. Some of the soldiers started making bets on who would win but that quickly deteriorated when gamer reinforcements arrived.

Spoiler (click to show/hide)

Our enemies multiply as haxxors have now entered the battlefield and they too begin battling between each other. Seeing the carnage with which they fight amongst themselves, I merely shake my head and disband the war party. We might be under siege but they had no way of breaching the fortress. Preparing for winter took precedence.

Just in case though I made sure the courage wolves were placed at the fort entrance, to dissuade any would be saboteurs. Hopefully everything went without a hitch.

Spoiler (click to show/hide)

Outside I receive reports from the scout that our old enemies – the trolls – have entered the fray. At this rate they would destroy themselves without us even lifting a finger. I can only hope the Necrothreader menace does not arrive, as that would spell the end of all fighting outside.

Spoiler (click to show/hide)

The same enemies battling outside have proven themselves truly to be the enemy I have claimed them to be – the scourge of all life. They have now taken to destroying what little wildlife there is outside, steeping so low as to attack defenseless horses, the barbarians.

Scoot tells me that they’ve probably mistaken it for an ally of the horse haxxor battling them, but that’s nonsense. The people must know that they are destroyers of life. It’s good for my ratings, you know?

Half a month later and the kitchen has been completed. It is now full equipped to deal with our low food supply issue. It is now filling our tummies with an envious speed. It is a nice sound to sleep to the last cries of animals being butchered. Brings a smile to a forumite’s face.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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However that is not all that has been completed. The great religious ban has finally been enforced in its entirety. From now on I proclaim our beautiful kingdom to be secular. Long live me!

Spoiler (click to show/hide)



I've been wondering this for a while, but why have we not had any Necrothreader sieges? We've gotten plenty of politicians though. This is making me think that for some reason the politicians have replaced the necrothreaders in the world space. As you can see on the embark site on the main post, there is in fact a necromancer tower in our region.

On another note you were absolutely correct. The FPS is horrendous. Playable, but horrendous. Any clue on how we can improve it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 27, 2017, 11:47:43 am
There was a zombie seige that started on Alias1's turn. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7430090#msg7430090)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on August 27, 2017, 11:49:43 am
It's always fun to have your opponents kill each other for you.

That said: you have completely destroyed the rhyme that the cathedral had. Now that poem praising you just sounds dumb, rather than actually being something anyone would like.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on August 27, 2017, 01:10:40 pm
In Arc's less than humble opinion, any poem praising Apiks is dumb.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on August 27, 2017, 01:21:05 pm
That said: you have completely destroyed the rhyme that the cathedral had. Now that poem praising you just sounds dumb, rather than actually being something anyone would like.
I figured that was intentional/in character.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 27, 2017, 08:04:24 pm
I'm in agreement, unless dwarfy1 wrote in, in which case it's likely awesome.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 28, 2017, 10:42:16 am
I managed to improve the FPS by roughly 12 by setting a lot of traffic zones. In addition I managed to grind past the new year.

However I appear to have encountered a problem I'm uncertain of how to deal with. The miners refuse to work on specific walls, or you might say, parts of designated mining locations. They mine everything else, but stuff around the problematic area. It's happened on two different floors in multiple different rooms and I have no clue how to fix it. I tried changing the priority but that seems to be to no avail, and I'm certain the Miners aren't just busy since they're idle on the unit screen.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 28, 2017, 11:58:56 am
I managed to improve the FPS by roughly 12 by setting a lot of traffic zones. In addition I managed to grind past the new year.

However I appear to have encountered a problem I'm uncertain of how to deal with. The miners refuse to work on specific walls, or you might say, parts of designated mining locations. They mine everything else, but stuff around the problematic area. It's happened on two different floors in multiple different rooms and I have no clue how to fix it. I tried changing the priority but that seems to be to no avail, and I'm certain the Miners aren't just busy since they're idle on the unit screen.
Check to ensure you don't have burrows active, or if you do, that the offending regions are covered. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 28, 2017, 12:12:51 pm
I managed to improve the FPS by roughly 12 by setting a lot of traffic zones. In addition I managed to grind past the new year.

However I appear to have encountered a problem I'm uncertain of how to deal with. The miners refuse to work on specific walls, or you might say, parts of designated mining locations. They mine everything else, but stuff around the problematic area. It's happened on two different floors in multiple different rooms and I have no clue how to fix it. I tried changing the priority but that seems to be to no avail, and I'm certain the Miners aren't just busy since they're idle on the unit screen.
Check to ensure you don't have burrows active, or if you do, that the offending regions are covered.

I think that may be it, considering how straight the problem areas are.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 28, 2017, 12:38:40 pm

Quote from: apiks
I think that may be it, considering how straight the problem areas are.
That's the issue then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 29, 2017, 12:37:07 pm
Another day, another toil in my kingdom of turmoil. We were still stuck in the fortress, with no opportunity to go outside lest we be caught in the carnage of the siege. That hardly mattered though, as no sane forumite would even want to see the sun. We were all perfectly content to sit in our kingdom, polishing our laptops, playing with our courage wolves and lolcats, and exchanging memes between ourselves.

Indeed you could say that everything was going right for once, despite our outside predicament. The politician force appears to have somehow triumphed over the numerically superior gamers, as evidenced by the constant yelling about candidates instead of constant yelling about a console war.

My military was forming up to be quite the formidable little force. I was hoping I could get to show it off soon, regardless whether to an actual or imagined enemy. I’ve taken measures to insert my presence into every person under my command and subvert their ability to question and rage against me.

Such a thing would normally be rather flashy, not suitable for the subtlety required, but in this case it worked quite well as I myself personally have fallen under the spell’s enchantment, making it extra effective. After all who would suspect a bunch of soldiers paying their respects to their king by imitating him? Not I, oh no.

It is with such joy that I secretly radiated when I noticed some of the soldiers starting to dedicate extra time to their military duties. It wasn’t that obvious, but the difference was there. Showing up early for training, taking better care of their weapons, being proactive in their tactical studies and a strong desire to show off their courage. You’d think that all soldiers would have this quality, but no, only the most loyal and dedicated do.

Now, just because this dedication had a bit of nudging coming from me didn’t matter. After all you could call all those traits positive ones and nobody would judge you for them. Of course there was a limit to it, but it was well in line with the creation of my own legend, etching my very being into the people I lead. And all of this starts with my new symbol of power – the chainsaw.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Indeed its great melody speaks to its wielder as it rends the flesh and bone of your enemy. It is as if it is whispering its cruel yet addictive song to the user, putting him in a battle trance with ease. Maybe once the number of chainsaw users increases I’ll create a proper organization for it. A real Orchestra.

With how quiet things are out on the front, I’ve decided that our people now have the freedom to traverse anywhere they wish, including the outside encampment. This was met with great cheers as apparently quite a few people dropped some valuables outside during the dash to the inside.

Despite their not so selfless reasoning, I was more than satisfied when Scoot told me that every soul in the fortress was rushing to do business with the formerly forbidden sectors of the fortress. Scoot told me that giving the peasants complete access was a bad idea. I told him to keep his dungeon better hidden.

So you can imagine my surprise when Scoot and a bunch of peasants busted through my door, wielding pitchforks, for what reason I do not know as we do not use hay underground, and stared at me with a rather dangerous look. I reached for Tanbutan below the desk and fingered the trigger.

The office was big enough that they would have the advantage of circling around me, and the also have the weapon with the longer reach, but they were clumsy in its usage. I would shred them and their weapons in an instant before they could even take an action. The problematic one was Scoot though. He is my second-in-command in the squad and is a rather proficient Axe Lord, even if his tiny stature doesn’t look like it.

However a moment later I noticed a wounded child behind them at the doorway. He had a puncture wound on the shoulder he was covering. Feeling my stomach sink, I raised an eyebrow at Scoot and he opened his mouth to speak. “We’ve been breached.” He groaned.

Spoiler (click to show/hide)

I rose to my feet immediately, pushing the chair on the ground in my ascent. Revving the chainsaw up I looked Scoot dead in the eye and ordered him to gather the military and put these peasants out of the way. I sensed their growing unease at my treatment towards their will to fight so at the doorway I looked back and eased their fears. “Your King will take the frontlines himself.”

Striding through the hallway I noticed how hectic the fort was. Everyone was moving to and fro, nearly colliding with each other. It is at these moments that I am glad that I established the precedent for large hallways during my first rule. Glad to know that not every overseer was without reprieve,

Scoot assured me that the military was in full swing, moving to meet at the fortress entrance. That was further proven by the fact that forumite after forumite came to my side as the halls passed by with a flurry. Rounding the corner I saw the Red Hammer walking with her entire squad towards the designated point.

She gave me a grim look and joined my entourage as finally the military of Necrothreat was gathered. The problematic intruders appear to have come from the side entrance, the one leading to the encampment. My worst fears were realized as the doors were unable to withhold the intruders and they now had free reign to enter our homes.

Having now assembled in the former food area, at the very entrance, we stood vigil waiting for the enemy to spew forth from the corridor behind the door. It was a good position to take considering the corridor was small enough that only one person could pass at once.

Spoiler (click to show/hide)

Steps could be heart from behind the sole stone door that stood between us and the enemy invasion. I have no clue how they managed to breach us – we should’ve been completely protected behind our outside walls. That however did not matter as now the enemy’s piercing cry reached us, one crying out for an Evan Mcmullin.

The time had come, the door bursted open. What came out was… less than stellar. It was a single politician, an Evan Mcmullin flag waver, carrying his weapon of a piercing kind – a flag. A single one. Nothing more behind him. It was just him, with foam coming out of his mouth as the words that came out of him ended garbled.

Scoot and I merely looked at each and threw a palm at our faces. The Red Hammer raised her hands in exasperation and stormed off. The rest of the military just had a hearty laugh and fetched themselves a few beers from the nearby food bins.

With exceeding disappointment, Scoot and I walked to the offending party in question, and destroyed him. Scoot cut off his bodyparts with his Axe whilst I rent them to a dessicated mush. Even the flag wasn’t spared this faith as it was ripped to shreds. A small cheer arose from behind us. This entire expedition couldn’t even count as training. The siege was broken. As the ancient Necrothreat texts would say, what a troll.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on August 29, 2017, 12:52:48 pm
So close and yet so far, McMuffin.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on August 31, 2017, 12:38:49 pm
Well, uh, this is awkward. As I was doing my daily checkup of the state of the fortress, I came upon a peculiar sight in the memorial hall – that of my own memorial slab. Seeing it reminded me of the older days. The days when I was still weak. That said it also reminded me of the days before the war, when everything was still simple.

Spoiler (click to show/hide)

On the other hand I would have never aspired to reach the heights I have now, so I can’t really give much pity to my past self. The person I was now was undoubtedly the best. Thinking otherwise was a dangerous path to tread.

As to what had brought me to the memorial hall itself, well, that was a rather strange matter in its own right. You see, apparently the ghost of CarefulRogue decided to pay a visit to the emergency bunker. That spooked a number of us, and especially the forumite with the same name – Rogue.

Spoiler (click to show/hide)

So here I am, in the resting place of the dead, trying to find out what went wrong. The problem, however, was that nothing was wrong. His body was here, properly buried and engraved. My entourage consisted of more than just me. This naturally led to rumors being spread amongst the general population.

Spoiler (click to show/hide)

Seeing this as an opportunity I moved in to support these rumors, officially proclaiming the ghost of CarefulRogue Livinglance to be the first new Guardian of Necrothreat. Deriving from the venerable ancient texts of Necrothreat, this brought new hope to my people that our mission here was not in vain. Finally we would not be alone in our fight against Ur and Armok!

Of course all of this was complete baloney. There is no new “Guardian of Necrothreat.” In fact the ghost in question disappeared a few days later on its own accord. I’m just chalking it up to this place’s unique magical reserve creating apparitions by pulling them from the beyond for short periods of time.

Well that was still better than sending mass visions to everybody in the fortress. At least that had significantly diminished ever since more and more people started living here. Sure you get the occasional rambling here and there, but for the most part it was either ignored or penned.

Indeed the more I think about it, the more I see a need for me to rally my people behind me with the support of another symbol of old. Not Sprin this time. Fella was easy to control but I’d rather not test his restraint again. I have no clue where he went though. The memorial hall has two slabs dedicated to him, but somehow I doubt that he’s dead.

Talking about Rogue, I’ve seen him grown closer to his steel shield. He appears to be excessively polishing it with a grim face. When someone asked him about it he just replied that it was the key to everything. Well, I’m not sure what key he’s talking about, but if he means the key to his heart, much like how Tanbutan is to mine, he’s not wrong, haha!

Spoiler (click to show/hide)

The best news that I’ve received all winter, however, definitely has to be of Domas’ craftsmanship. He took over a craftmason’s workshop for the entirety of Winter, speaking gibberish to whoever he saw, hauling random bits of tools to the workshop. I just told everybody to let him do whatever he wanted and to stay outta his way. Last time someone was like this, they went violent when disrupted.

The reality was that the influence of the fortress sometimes made the ghosts of the Necrothreat of old to infuse with the mind of a forumite, forcing him to do the will of this ghost, who more often than not merely wanted to practice its craft once more. While most of what they said during this period was gibberish, sometimes they actually had some decipherable ramblings which gave great insight into the past of this place. That’s the true reason they’re not to be bothered.

Most of what they craft is useless and I’ve all but forsaken the notion that they may one day craft something usable. Domas, however, prove me wrong as he has created the most beautiful forumitian craftsmanship I have ever seen. A full sized adamantine door, engraved with our past exploits and shining like the sun outside. One that would stop the breath of any person that laid their eyes upon it, only to remind them that the moment they thought they were spending looking has turned into an hour and that maybe it was a good idea to finally take a breath.

Spoiler (click to show/hide)

It is with pride that I’ve ordered the adamantine door - which goes by the name of Kegethkon Angennar – to be installed at the entrance to my new throne room and royal chambers. May all who pass through it be reminded of the splendor that I have brought them! I hope they spare a bit of time to look at me too when they enter though.

Spoiler (click to show/hide)

And to top it off, just as Winter ended, migrants having heard of the wealth of my kingdom have decided to establish permanent residence in my fortress! This has brought our total population to 80. I welcome them with open arms and have ordered full access to the outside to any forumite in my kingdom that desires it to be so.

Spoiler (click to show/hide)

And apparently they needed it, if I had to judge from how half the fortress population decided that it was a good time to pack up and leave. Hmph, the insolence! I had the military establish a perimeter and keep anyone from leaving beyond its bounds.

Giving access to the outside wasn’t all for naught, however. From the many past battles that have been waged outside by foreign parties, a lot of good gear was forgotten, and I’m not one to balk at free loot. The military is now quite a few weapons and armor richer!

Not to mention people too! Of the eight migrants that arrived, three of them have been drafted into the military. This nearly pushes us to two full squads. A sprawling military, that is what I left the first time around and this is what I’ll leave this time again!

That is why I’ve announced the formation of my personal bodyguard. The most elite of the elite soldiers have been given the equivalent position of Champion of Necrothreat – Forum god. They consist of the Red Hammer, Doren, the Carrier of Rosywander, and Th4DwArfY, Battle-miner & brewer extraordinare. The last one’s name had me quite worried when I heard of it, but there should be no worries there. Merely a coincidence. I disposed of the original Th4DwArfY1 in quite a secure manner after all and I'm not one to balk at talent.

Spoiler (click to show/hide)

And so my personal guard was brought to fruition, the food stockpiles brought to stable levels, and overall splendor returned to our halls! Hallowed be my name!

Or else.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on August 31, 2017, 01:57:15 pm
Journal entry 245
It would seem I wasn't careful enough with my last venture out.  It shouldn't have been possible, but somehow, someone saw me.  An individual forumite having a scare about it isn't anything unusual--we had a number of ghosts over the years, and I've seen where they now gather--but it was when Apiks heard about it that problems arose. 

I'm certain at this point, any attempts to trick him failed when my last died.  I'd spied on Apiks when he went down into the catacombs and thoroughly searched through the crypt.  From their, the rumors only spread, until Apiks added a new twist to the tale-- "Carefulrogue LivingLance, Guardian of Necrothreat."  Shoot me, that sounds terrible.  While it might provide some cover, it's more likely to sow trouble if I get seen again, and it reaches his ears.  For that matter, why did the oh-so-special king bother with a rumor?

The new shield's nice, since I lost the other one.  Light enough to swing around, maybe good enough to bash in a politicians head in, but we'll wait and see on that. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 01, 2017, 09:40:08 am
Th4DwArfY1: "Well, bollocks."

Also, I'm assuming my turn is coming up. I'll be away for a few days, but should be back in time to pick it up.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 03, 2017, 10:25:00 am
Kosoth was a simple man. He was conscripted by the current reigning King Apiks against his will and forced to train tirelessly since the start of his rule. The only measure of respite he was allowed was in the form of tortured sleep where yet again he found himself sparring.

Day in, day out it was all drilling the basics over and over again, even as callouses formed and tears were shed. The moment you took a break either the King himself took notice and shot you a scary look or the Red Hammer, praise be her name, came to talk to you to give you an excuse to rest. Regret filled Kosoth’s face whenever he remembered he’s not a part of her squad.

In the scenario that you dared speak up about the terrible conditions that the military enforced on its members, you would quickly find yourself in the King’s office. Few were lucky enough to leave without an extra bruise and fear in their eyes. When questioned about what transpired inside they refused to speak of it and you could see them shy away from the topic like a terrified animal. It’s those same rebels that became staunch loyalists after this.

It wasn’t all bad though. Kosoth was nothing before his enlistment. He had no trade, no skills to be enviable of and no family. The only thing he was good at was tracking and even that was useless since he was terrible at the stealth required for hunting.  The military gave him a place to belong, at least, with similar minded people, working towards the same goal.

He barely sustained himself with gutting fish for a small fishing town in the past, a terrible occupation for a sky-fearful forumite like himself. When the fishing house burned down in an accident, he saw it as time to pack his belongings, which consisted of absolutely nothing, and head to the emigration office. It’s they that paid for his trip to Necrothreat and even housed him for a bit. If only he knew he would have run like a madman.

Which, coincidentally, is also where he got sent to. The den of madmen. Necrothreat was unnatural. Kosoth could swear he saw shadows in the torchlight. He was told that it was nothing out of the ordinary, that it happened. That he also may see visions or be visited by ghosts. Did these people hear themselves? Ghosts, visions and hallucinations were not normal!

Unfortunately nobody paid him any notice, and he dared not speak up lest he get sent to the King’s chambers. When spring began his worst fears came true. A military expedition was announced, a response to a new forgotten beast that was now prowling the caverns beneath the fortress. Naturally Kosoth – a god fearing man, something now also banned by the crazy King, - picked up his belongings and opened the door, determined to finally leave this place.

What he saw on the other side of the door, however, was the last thing he wanted to see. King Apiks was in front of him with the cursed chainsaw that he never left out of his sight. Apiks threw an arm on Kosoth’s shoulder and hauled him away towards the caverns, bringing the entire military in tow in much the same manner. There was no chance of escaping from the scrutiny of so many trained soldiers. He cursed at himself for not leaving earlier.

When they finally arrived at the entrance to the caverns, the soldiers had to pass by a Forgotten Beast’s corpse. It was the one slain by the King himself a week before he usurped the throne. There was nothing left of the corpse but a gelatinous mush. We took station to the right of the entrance, steeling our nerves for the upcoming fight. Moments later the Red Hammer’s squad arrived and took position to the left of the Entrance.

Spoiler (click to show/hide)

The King’s second in command then, Doren, briefed us. Apparently the enemy was a glorified feathered slug with a shell. Early reports say that it could even swim since it did not need to breathe. What was dangerous about it, however, is that it breathed fire. Fire was especially dangerous in limited quarters like the ones in the caverns due to a lack of space to dodge towards and smoke filling up the room more easily, knocking out those who breathed in too much.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

What Doren said next chilled Kosoth to the bone. The recruits were to engage the creature first, to display the results of their training. Four people, in teams of two would approach it one after another. Kosoth’s name was on the list. The Red Hammer’s squad was to defend the entrance and provide assistance if need be, but try to avoid influencing the other squad.

Kosoth was put in the first team to attack the creature with another man that was conscripted at the same time as he was. They shared a look of bewilderment at the situation they’ve found themselves in and Kosoth let another curse at his luck. Sweat began to form on his forehead as his breathing became more ragged. He had to control himself in front of the King. He couldn’t let that man see him scared. He opened his mouth to say something but a quiet rumbling in the distance stopped him short. His mouth just stayed like that.

Hearing Doren yell to get in position, Kosoth fearfully took the front along with his fellow conscript. The creature rounded the corner. It was a huge feathered slug that defied any logic as to how it could produce fire. It left slime behind its trail. Its main sense must’ve been hearing as when it heard the forumites shouting it went straight for them. Kosoth did not want to be anywhere near the monster.

But that’s what he was forced to do as the order to march was given. He moved slightly slower than his teammate, putting him in front of him as the cavern closed in. A coward’s move, true, but he didn’t have the option to think as his entire mind was dedicated to trying not to turn heel and run. The creature did nothing as we got closer, instead undulating in one spot. Maybe it wouldn’t be that hard after all. Then it spewed fire.

I backed against the wall I was about to round, pushing my armored back against it. Fire came a second later as it singed the very wall. Another second later and a scream erupted. His teammate. Kosoth peeked from the side of the wall and saw his friend on his knees in front of the beast, clutching at his throat. The smell of charred flesh hit Kosoth’s nose and his stomach started moving in rebellion. Flames were still withering on the ground next to the fallen recruit. The rest of his body was fine for the most part thanks to his armor – the only blessing this military gave.

His mind, however, was broken, signaled by the fact he was now backpedaling towards the rest of the squad who merely sat there and watched him. King Apiks raised a hand and the other team of two were sent. They walked sheepishly towards the readying beast before a quick shout kicked them running. Kosoth decided to flank it and went from the other side of the wall. It was starting to be hard to see as smoke filled the area.

Spoiler (click to show/hide)

He moved slowly, making sure that the creature did not notice him. The stealth he moved with surprised even him. He could see its back now. It was two arms reaches away. Just a bit more and he could launch a surprise attack. His newly discovered confidence was cut short when it spewed fire again.

This time it hit one of the incoming soldiers in the face, making him recoil in pain and horror. His mate cursed and jumped towards him, pushing him to the ground, singing his own arm in the process. The forumite on the ground was screaming with agony as his teammate tried to bring some sense to him. Kosoth’s own teammate was now huddling on the ground, holding his throat and softly crying. At least that’s what Kosoth thought he was doing. It was hard to tell as he couldn’t make a sound without eliciting pain from his vocal chords.

Thinking that the beast would pause to let out its fire again, the only other standing forumite charged the creature, planning to end it before it could immolate us again. He was about to collide with it when the beast swerved around with sudden agility and slapped the charging forumite with his tail, sending him straight to the wall, accompanied with a dreadful crunch.

The spin left it standing directly in front and peering of Kosoth. He dropped his weapon as his loins betrayed him and started backing up as the creature brought its head closer to his with an adrenaline fueled slow motion. His back hit a wall. He had nowhere to run now. It brought its head next to his ears. He could hear it, the slow churning inside it as it prepared its fire. It hissed to him in a horrid manner, putting on his face tears as he screamed a prayer.

“Omer save me!”

A pounding sounded in the background. Two more like it. The pounding came in rhythmic steps, much like how it sounded - the pounding of adamantine boots on the cold cavern floor, echoing in the cavern. The creature reared itself in preparation for the new enemy. Kosoth opened an eye and saw what had come to his saving. He almost wished he didn’t.

Spoiler (click to show/hide)

Doren was the owner of these heavy steps as he walked towards the beast intimidatingly. Interestingly, her sword, Rosywander he thinks it was called, was still sheathed. What, however, brought dread to Kosoth laid behind the upcoming challenger. King Apiks was drilling holes into him with eyes open so wide it was impossible, a madness glowing in them. Kosoth closed his eyes, pretending that this wasn’t happening. He knew what he had done wrong and now he wished he hadn’t. He had prayed.

Kosoth felt his knees give out and he collapsed to the ground. Opening his eyes he saw another volley of fire come. Doren sidestepped to the side with a trained ease and jumped towards the head of the creature. Kosoth felt his jaw loosen as Doren hit it in the face with her gauntlet, closing up the fiery pits inside. The force was enough to knock its head to the ground, making it squirm like a proper worm.

Wasting no time, as Doren was falling from the jump, she spun with incredible precision and smashed her leg right in the creature’s mouth. It flew towards Kosoth but hit the wall next to him with a heavy thud. Suddenly remembering where he was, Kosoth tried to crawl away from the hideous beast but it was too late. It grabbed him with its tail and secured itself a hostage; it seemed to know what that meant.


Spoiler (click to show/hide)
It was pointless, however, as Doren ran towards it with blinding speed, drawing her sword in the process. She slashed and stabbed at the tail, puncturing it until she could hack it off with ease before it knew that she was upon it. The creature screamed a retching sound and spewed forth its fire, seemingly at random in response to its pain. One specific burst had the luck to be directed towards Doren, only to fall flat of its goal as she raised her sword which, Kosoth swears, ate the flames themselves.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Entering its final stretch, the forgotten beast lunged towards Doren with a fully open maw which now displayed countless rows of razor sharp teeth and a black liquid inside. Using the momentum of the enemy, Doren fell prone and raised her sword, skewering it from one end to the other, bathing her in its insides.

The adrenaline was starting to wear off now and Kosoth felt total exhaustion wash over him, making his eyelids excruciatingly heavy. The last thing he saw before losing consciousness was Doren clad from head to toe in a black ink, only the pearly white of her eyes visible, and the penetrating mad gaze of the king. Kosoth wished he was as dead as the beast.





Tapestries hung on the wall of the King’s chambers. The stone table housed most of the business documents pertaining to his kingdom. The top one displayed what was a notice of visitation from an important baroness consort in the region. Other reports hung about including another sighting of the guardian of Necrothreat CarefulRogue, this time in the VIP quarters.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Apiks sat in his chair in silence with Kosoth in front of him, who now moved to leave the room. Once the door clicked close, Apiks stood up and in one motion pushed everything on the desk to the floor with a growl. He moved to destroy tapestry using his chainsaw. A chair flew to the other side of the room, breaking into pieces, splinters covering the ground.

The expedition ended as a complete failure. The recruits faltered at the first sign of adversity. Months of training showcased as nothing but a waste of time. The beast was dead, yes, but the same could be said of the morale of his soldiers.

This could not be let to stand. A complete overhaul of the training equipment must be done, the military zone to be expanded. An absolutely shameful display. Not to mention that his ban on the gods was directly defied in the heat of combat. Complete and utter failure. At least Kosoth was now converted. He would go forth and praise the monarchy for coming to his aid where the gods did not. A small solace, that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 03, 2017, 11:04:35 am
Dude, how long has your turn been? I'm pretty sure you've gone past a week, with more extra time spent than your story posts would allow.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 03, 2017, 11:30:18 am
Dude, how long has your turn been? I'm pretty sure you've gone past a week, with more extra time spent than your story posts would allow.

My turn started on the 18th (3 day period to accept started on the 17th.) I did my normal 7 days which ended on the 25th. From there I kept posting updates every two days regularly of a sufficient size to net me an additional day. In total the updates were 9, counting today's. This pushes the number to the 3rd of September, in other words, today.

In addition I'm dragging it out on purpose since Th4DwArfY1 has notified me that he is unable to start his turn until Wednesday.


So, my dude, don't worry about it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 03, 2017, 11:34:28 am
Ok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on September 03, 2017, 11:40:03 am
I picked a good dwarf when I chose Red Hammer. I'm surprised she's lived this long.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 03, 2017, 10:20:18 pm
I picked a good dwarf when I chose Red Hammer. I'm surprised she's lived this long.
Eh, there was singular mistake during my last turn that nearly ended the fortress.  That time everyone died.  Except for a single kid.  I only barely caught the game in time to scum... 

But yeah, this is a very good reason why I don't have a lot of faith in the military.  Getting the few legendary soldiers we have to where they are is a big achievement.  We lose them though, and everything'll collapse. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 03, 2017, 10:25:23 pm
Wait, what happened that destroyed the fort?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 03, 2017, 11:37:38 pm
Wait, what happened that destroyed the fort?
I unpaused when a Forgotten beast showed up.  The game was running so bloody slowly when I left, and I when I came back hours later, the fort was a single child away from destruction.  Turns out, there was a way into the fortress.  And because I have only the vaguest of ideas where our cavern entrances are, I don't know how to seal them off as well as I perhaps should.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 04, 2017, 06:02:40 am
Funny, the same happened with me with the current beast. I decided to fight it deeper into the caverns. It decimated the military because all the smoke it was producing didn't let any forumite see.

I decided to redo this disaster when I realized the Carrier of Rosywander had died and the creature didn't take a single hit.

So yeah, when fighting fire either fight in a large area or bring ranged fighters.



Edit: I'm taking forumiting requests for anyone who wants so before Th4DwArfY1 takes the save from me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 04, 2017, 11:20:37 am
Wouldn't it be a good idea to keep disasters, since the new version is approaching and turn requests are thinning out?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 04, 2017, 11:39:34 am
Wouldn't it be a good idea to keep disasters, since the new version is approaching and turn requests are thinning out?

We always reach a point where there is a lack of new turn requests, but that is often short-lived. I'm certain people will keep requesting turns.

I'm more worried about the FPS, if anything. I would really like to avoid an FPS death again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 04, 2017, 11:45:53 am
Yeah, fire breathers are hellish.  I once had a firebreathing giant wipe out the entirety of the military on another game.  140 troops, burned to a crisp.  I ended scum saving, mostly due to the frame rate crashing.  Incidentally, that's the same game where the names in the dreamscape my character was called by were pulled from. 

I'll take a new turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on September 04, 2017, 06:51:11 pm
I'm gonna be honest, I was using liquids to put out flaming dwarves during the lazorshark invasion.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 04, 2017, 06:59:56 pm
I'm gonna be honest, I was using liquids to put out flaming dwarves during the lazorshark invasion.

Yes, I did think about forcing a fight into water, but it wasn't viable.

Besides, the fire isn't the problem most of the time. The forumites, in fact, managed to survive for an impressive amount of time simply by dodging, even the recruits. The problem was the smoke.

All those times you hear villains say "you won't get anywhere just by running" turned out to be true.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 04, 2017, 10:22:07 pm
I'm gonna be honest, I was using liquids to put out flaming dwarves during the lazorshark invasion.

Yes, I did think about forcing a fight into water, but it wasn't viable.

Besides, the fire isn't the problem most of the time. The forumites, in fact, managed to survive for an impressive amount of time simply by dodging, even the recruits. The problem was the smoke.

All those times you hear villains say "you won't get anywhere just by running" turned out to be true.
Yep.  I would prefer striking with shields to just endless blocking, dodging, and parrying. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 05, 2017, 09:36:57 am
So yeah, when fighting fire either fight in a large area or bring ranged fighters.
Couldn't you put down floors on the on the caverns, so there is nothing to burn? You just cover a number of squares from the cavern entrance.
We always reach a point where there is a lack of new turn requests, but that is often short-lived. I'm certain people will keep requesting turns.
Speaking of, I'd like a second turn.
If I can figure out a way of doing so, can I make one of the artifacts a sword named "Rosywander"?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 05, 2017, 10:16:47 am
When it's the dwarves burning, it doesn't matter if there is a Plump Helmet bush nearby or not, there will still be smoke.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 05, 2017, 11:07:35 am
So yeah, when fighting fire either fight in a large area or bring ranged fighters.
Couldn't you put down floors on the on the caverns, so there is nothing to burn? You just cover a number of squares from the cavern entrance.
We always reach a point where there is a lack of new turn requests, but that is often short-lived. I'm certain people will keep requesting turns.
Speaking of, I'd like a second turn.
If I can figure out a way of doing so, can I make one of the artifacts a sword named "Rosywander"?

I'm not sure how smoke works so I can't elaborate on that. I don't think anything needs to be burning for smoke.

As for Rosywander, I don't think you can change the name. However I've noticed we have an artifact grade sword - the very same one that Doren is wielding. I assumed that was your doing and that was Rosywander, so I didn't touch it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 05, 2017, 04:04:51 pm
What's its name? Translated to both English, and Dwarvish, please.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on September 05, 2017, 04:38:07 pm
Possession Stick
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 05, 2017, 05:07:28 pm
No, SM.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 06, 2017, 01:52:46 pm
The name of the sword is Titthalgukil, Playlurches.

Here's the savegame (http://dffd.bay12games.com/file.php?id=13084) for Th4DwArfY1.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 06, 2017, 02:05:34 pm
Great turn, Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 06, 2017, 04:33:27 pm
Downloading now!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 07, 2017, 07:30:29 am
Th4DwArfY1 was a she, now, but always at heart a he.
         This man, this Forumite, remembered blood, and the ghastly face of Sprin rising from out the murks of the past. Erin Quill drew it as a fisherforumite would his catch, and he…he had been the basket it was thrown in. But the madness had ended quickly, and he had died.
         His soul had been caught in streams of rainbow, fiery tendrils and watery caresses. It had descended into the depths of insanity, and there found something beneath even these sensations. The cold of the grave, and the heat of hatred. Blood and dust, locked in combat, still and silent. Between them, a rock. And on that rock, his friends. An orchestra which played some haunting music he could not understand, filled with grief or joy he did not know. Arx wielding spear, feeling love and hatred towards the same person. And Apiks, pure and wise, corrupted by a stain darker than death. On his head, a terrible crown. Or perhaps simply the potential for one.
         He mourned their place, but was willing to pass on. Somehow, he knew the ancient nature of his soul, could feel its pain. It deserved rest. He willed himself onwards, and it was at this moment that the gods noticed him. For an instant, stillness. Then a laugh, crackling like flame. A chuckle like the creaking of a rusted hinge.
         Both reached for him, and collided. His soul rode the waves of conflict, towards Necrothreat. A feeling of the inevitable filled him as his soul entered the body of another.
 
   Darkness, and a feeling of shame.

   Then waking to a new life. Learning a new body. He had done this before.
   
   Time passed. He lived a lie, and sank into gloom. He knew the truth now.

   Why must he continue?
----
But continue he did. And as time passed, Apiks claimed him as his own bodyguard. Anger had risen like a boil within him, red and dangerous, at the gall Apiks had shown. His friends had died to sate the “King’s” desire for blood. But he could not maintain such hate, for he knew Apiks was not himself. He felt the hand of Armok, Necrothreat’s ancient foe. He remembered feeling that touch himself, and pitied the Forumite with the Chainsaw. He pitied them all, but could do nothing.
   And then one day, a Forumite came to him asking for help.
   He said no. But the next day, two came. Then three.
   “You are the Miner,” they said. “You bear the name Th4DwArfY1, and bear a symbol of power, the pick. Lead us. Apiks has driven us to despair and death.” He was no true miner, not as Apiks had been in past days. He knew this. But he could see the hurt and pain in their eyes.
   They wanted to make him care again. But he was not the son he’d found in this place, the one who communed with gods. He was a reborn fragment of what was once great, but not himself special.
   He did not want to hurt again, and caring was to invite pain. But he could also no longer allow the degradations of Apiks, nor ignore the grasping hands of Armok and Ur. His old friend was hurting and troubled, but must be stopped.
   By Idrath, he prayed for guidance and healing. The gods never answered him before except to laugh, but if ever there was a time to help it was now.
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 10, 2017, 01:46:07 am
Have there been any changes to the fortress since your ascension, Th4DwArfY1?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 10, 2017, 12:53:41 pm
Halfway through turn, making an update now.

....

Dratted politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 10, 2017, 01:43:21 pm
Halfway through turn, making an update now.

....

Dratted politicians.
Now someone else understands my pain.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 12, 2017, 06:42:21 pm
1st Granite
I came to this position from despair. The decisions I made, I dread to think of their implications. Why must this be so? Why must we do that? But we must. It is the only way.
So it is always said.

And yet, as I actively work to undermine Apiks, for it must be so, I see the fortress. For all the terror, for all the blood staining the sacred floors of Lemonpie’s Temple, the fortress thrives. There is food for all. No enemies besiege our walls, as they all too often have in the past. The military is strong, and training with them shows me their rigorous standards.

And I wish to bring down this stable fortress, and cast us once more into despair? It is the only way, for freedom, but it still hurts. The King must fall.

To that end, I quickly send secret missives to the craftforumites of this fortress. They are to stop producing this crowns, made of stone and cold to the touch. Instead, they should make crafts of other types. If Apiks asks, they are to say that production of his crowns continues at a good pace. Show him bins with a thin layer of crowns at the top, and that should keep him fooled.

As I do this, I check on the animals. The fortress runs on its belly, and so food stocks need to be confirmed. We have meat in store, but what about meat in the field? I am pleasantly surprised. The pastures stretch far and wide, deep underground and yet crowded with subterranean life. The contented sounds of animals fills the air.

And yet….to the side, a stench assaults my nose. I go closer, and look into…watery hell. I shudder to see the bodies, twisted in thin channels of mud and creeping tendris of water. Afer, I remember, controls the deeps. And then I see the sky above peeking through, smell the harsh reality of blood.

Afer and Armok, entwined. I shiver, and move away. There is nothing to be done.

WHY is there nothing to be done? I shake my head sadly at the thought. Forumites pass me in the halls, but I spare them no time. How can a leader lead when he does not know what to do?

Spoiler (click to show/hide)

It used to be so easy. Th4DwArfY1 remembered coming to this place, being in charge. Then, no doubt had been present. Then, he had been whole and certain. But something changed. Death, the whip of Armok, had scoured him and put Sprin in his very skin.

He had contended with madness itself, the desire to burn everything. And he had seen a thin line tethering this evil doctor to sanity. Jenny.

And as they had been one, he had become…aware. Sprin had lived in Necrothreat, and his memories of Jenny led him there to great halls filled with booming laughter and the songs of NAV. True, there were also fields of blood, with burning horizons and a lone surgeon wandering the wastes, face to the sky and tears drying in the sun.

It was like a vision without end. It had been a different place. But through Sprin’s eyes, he knew it.
And there he had seen Apiks, standing always against Ur and Armok. Strong, capable. Valiant and noble, beside other heroes. One with a drink in hand, another with a sword of blue. He had even seen his own face there, only…altered. Different. Not quite the same.

It must be the same with King Apiks. It must. This expedition was sent to find old Necrothreat, but perhaps that was just the turning of a wheel…perhaps the very action attracted the heroes of old to this place. Different faces, sometimes. Even different names. But the same beneath. Apiks could become good, he was sure. The Apiks Sprin feared was the same as this one.

28th Felsite
A scholar appeared, to spread knowledge. Apiks welcomed him with open arms, laughing at the small man’s frailty. I begin to think my estimation was wrong, and that this Apiks is naturally different. I have not seen the Crown of Bone in many months, so its effects must be gone. Still, he rails and roars and rants.

And in the depths, a lone soul wanders, flitting from room to room. Does it search, or is it just lonely, feeling the icy breath of the grave ever on its back? We may never know, for it sits silent and morose, gazing at an old abandoned still. Does this ghost, whose name is Carefulrogue, have a thirst unable to be quenched? Does he, in his dead heart, remember a time when that still had pumped booze through the fort like rain to the river, and weep for times of life long gone? We may never know, but the spirit has stopped its search, and sits there. Ever silent, ever vigilant.

Spoiler (click to show/hide)

7th hematite
I stand on the ramparts as the horns of war blow. Across the horizon, the flags are gathered. A strange fellow with a brilliant blue sword steps up beside me, and looks across the waste as well. His eyes are determined as he surveys the scene.

“Politicians,” he spits the word. The sword in his hand seems to shiver, and I look at it in askance. “War is here.”

And he was right. I call for the citizens to move back in as King Apiks shoulders his great chainsaw of power, and moves to the fore of the warriors. I am one of them, but scores of volunteers now jump to my command. A revolution in the making, perhaps. Only time will tell, and with Apiks so blinded by bloodlust, perhaps sooner rather than later.

Spoiler (click to show/hide)

First come the trolls, howling for blood, determined to pull down all we had worked for. Then the politicians, their voices raised in anger. They shout names which hold no meaning to me, yet which they seem to believe have all the importance in the world. Death is most certainly here.

And yet I smile as they come through the gates, forming in deadly ranks before the front doors. I have a plan.

Deep below, a young Forumite hurries into a plain room, with levers bunched against one wall. He pulls one then waits for further instructions.

Spoiler (click to show/hide)

Above ground, the mighty, bloodstained gates of Necrothreat grind closed, splitting the attacking army into three parts. Apiks seems surprised, and glares at me with a considering gleam to his eye. But then the fight begins, and I feel the blood boiling in my veins.

By all the gods, THIS, this is what life is. Defending one’s home against invasion, standing with friend and ally and, yes, even enemy. Before us, a red haze rose as we beat back the enemy. By the end, they were clawing at our wooden wall even as our weapons tore them to shreds. Some fled to the barracks, and I followed after, a chainsaw somehow in my hands. Two trolls died, pools of blue blood gathering around them with all the promise of a sky in each.
 
Spoiler (click to show/hide)

But the politicians were not to be beaten so easily, for they were a wily foe. Shouting ring leaders and flag-bearers urged on the lesser troops, and suddenly arrows, like their pointless arguments, were raining within the very walls of our fortress. We dodged them with ease, and when the gates thumped down once more we were ready. As it fell, Apiks was once more looking at me. Perhaps he saw me giving orders? I did not like the angry look in his eyes.

Spoiler (click to show/hide)

The gates closed, and once more glorious, glorious battle. The depression I had been feeling quickly fled, fed anew by the feel of weapon in hand and foe on ground. The enemy flinched before our assault, the Red Hammer dancing blood through their shattering ranks, Apiks hacking with unsurpassed bloodthirst, and that strange blade seeming to twist in its owner’s hands, finding throat and pulse and blood. And then me, beard streaming behind me and joy in my heart. We were going to win, and none had died.

Before us, the enemy broke, and those beyond the walls heard the screams of their fallen. These were no slogans, no meaningless chants. These were the screams of dying men in absolute, true terror.

Their fellows heard, and understood as no slogan could make them.

They had met their match, and so they fled, gibbering among themselves.
 
And as it passes, I stand, soaked in blood, panting. Apiks growls a curse and tramps over, grabbing me by the neck and raising me up, his muscles bunching at the strain.
“What was that, exactly, slime?” The voice was calm, calculating; a cold look was in his eye. But beneath, there was a promise of violence, a promise that would be sealed in blood. “I did not order the gate raised, nor lowered. That was not the plan. You are my bodyguard, not a commander. Do not forget that, worm.” With a snarl, Apiks threw me away, red welts on my throat in the shape of his fingers.

“I will forgive it this time,” he said as I gasped for breath. “Mainly because it worked so well. But do not forget who is in charge.” He gave me a queer look, then shook his head, looking away. “I would almost think you remember…well, no matter. I saw to that.” With that, he turned to leave. But before he did, he looked back, a grin twisting his lips. “By the way, soldier, the Chainsaw suits you.” Everyone left with him.

The box of wood which was our protection, which I myself had made, felt cloyingly constricting. He did not think I remembered, and indeed my thoughts from before were jumbled. This could be an advantage to me….

Then the import of his words struck home, and I looked at the chainsaw in my hands. Then at the bodies, mutilated and twisted around me. My vision flickered, showing me scalpels twirling like an Archimedes screw, and mad laughter cackling in dark rooms. Then I was back, cradling my weapon. Tears were in my eyes as I fled back through the halls, seeing the dead, seeing their pain.
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 12, 2017, 06:53:48 pm
Great fight. When the gates started closing I thought you might be about to Uriah Gambit (http://tvtropes.org/pmwiki/pmwiki.php/Main/UriahGambit) Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 12, 2017, 07:01:15 pm
Tempting though it would be, at this moment Apiks holds the story-power.

Granted, I do wield the considerable power of an overseer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 12, 2017, 10:50:33 pm
Interesting I have a ghost flitting about.  Is my character "Rogue" still alive?   
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 13, 2017, 01:23:27 am
Interesting I have a ghost flitting about.  Is my character "Rogue" still alive?

I believe nothing has changed since my turn so yes, he should be alive and well in the military.

Not even sure if an Uriah Gambit would've worked. Apiks could've just mutilated his way through the enemy single-handedly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 13, 2017, 07:26:58 am
There were an awful lot of politicians. We're lucky there was a way to divide and conquer.

You would have died.

Also, Rogue is still alive in the military, yes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 13, 2017, 08:18:07 am
There were an awful lot of politicians. We're lucky there was a way to divide and conquer.

You would have died.
Eh, if Apiks had his chainsaw, still had both legs, and a trusty shield, my bets go to Apiks. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 13, 2017, 08:52:10 am
A multitude of forumites stood fiddling uncomfortably in a line. A wide range of emotions was displayed on them, ranging from abject fear to quiet determination and a stony look. In front of them stood a bin and a forumite with a chainsaw next to it.

"What is this?" said the chainsaw wielder, but nobody replied.

"What is this?" He asked once more, this time with a quiet, seething rage.

In his eyes a kindling of a fire could be seen by the more perceptive of the bunch lined up. Just a kindling. One could even say it was the torches playing games with their minds. The one thing that linked all of them was that they were all craftsmen. One of them, a short man with a short beard, probably having sacrificed it for his craft, answered.

"The bone crowns you've requested m'lord." he said with a slight tinge of tension in his voice. Before he had even finished speaking the forumite with a chainsaw, the one also wielding a limestone crown, pushed the bin to the ground, making the insides spill all across the ground with a symphony of clanks. Only the farthest items from the container were bone crowns. The rest were various other assortments of crafts, but no actual crowns.

A silence descended upon the room. All of the craftsmens' eyes were glued to the ground. Nobody dared lift them in fear of what they would see. And so they stood there in silence. Nothing happened however, and time stretched on, moving from seconds to minutes to dozens of them. Someone's patience was bound to finally run out and indeed it had, as the craftsman forumite who spoke up earlier raised his head only to be met with a gauntleted backhand across the face, dislodging a tooth as he fell to the ground.

The rest of the craftsmen had by this point raised their eyes and looked on with absolute horror as the crowned forumite stepped forward and crushed a bone crown under his foot, dangerously close to where the craftsman had fallen.

"I don't know who told you that it would be a good idea to try to lie to me and go against my orders, but that's what we're here to find out. Maybe you fellas simply didn't believe me to be the Apiks that built this place from scratch, maybe you just haven't done your homework on me, but anybody worth their two bitcoins would know that the bones aren't just for show. They've written themselves deep into my very soul, being the frame that it needs to enforce its will. And one of the powers that it has granted me is to sense any bones in the entire fortress." A lull as he gathers his breath in a controlled manner, restraining his anger.

"Did you seriously think I wouldn't see through this ruse so easily? Again, I don't know who told you that this was a good idea, but that's what we're here to find out. You're all craftsmen and as such your fingers are your very lifeblood. Now, now, don't look at me like that, nothing will come to your dear fingers. Even I recognize that worthless forumites filling the fotress isn't very healthy for our kingdom. You can't say the same for your toes, however. Now, my friends, let's have a long talk about why you would lie to your king and who made you do it."



Yeah, with a shield, a chainsaw and legendary attributes, I think Apiks has a pretty good chance against an army of politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 13, 2017, 01:11:44 pm
I base this off my own experience.  I watched my character fight for several ingame days, with little armor, and just a shield.  The lay of the land is what actually killed me, when I fell into the watery pit Dwarfy1 is now blocking off. If a fully armored Apiks marched into that horde, he could chug his ale before ensuing with the killing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 13, 2017, 03:03:24 pm
Yea, that watery pit is open to the sky.

You people do know High Lords can fly, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 13, 2017, 03:51:21 pm
Yea, that watery pit is open to the sky.

You people do know High Lords can fly, right?

Yes, I happen to be intimately acquainted with the mod.

Good thing we're talking about politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 13, 2017, 05:11:06 pm
I hope the politicians aren't too weak. Should I make them stronger next time?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 13, 2017, 06:00:50 pm
I wouldn't have called them too weak. In my turn they were just facing legendary warriors with roughly the same numbers, given I kept dividing them.

As for carefulrogue taking them, it's quite probable that he was simply good at dodging. How many did he kill?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 13, 2017, 06:19:19 pm
As for carefulrogue taking them, it's quite probable that he was simply good at dodging. How many did he kill?
1.  I had only a shield, and a bit of civilian armor.  The army came out of nowhere while I was doing cleanup after the Gamer Ambushes.  After that kill though, I kept backing up until I was knocked into that pit you started walling off.  One of those bodies is one my character iterations.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 13, 2017, 06:23:31 pm
Yea, that watery pit is open to the sky.

You people do know High Lords can fly, right?

Yes, I happen to be intimately acquainted with the mod.

Good thing we're talking about politicians.

Indeed it is, good sir.
But it won't always be politicians attacking. There are less human beings out there, in the darkness, waiting.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on September 13, 2017, 07:21:16 pm
Damn Dwarfy, nice update. I was listening to a video game ending theme and it really fit. I felt feelings.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 13, 2017, 08:35:10 pm
I hope the politicians aren't too weak. Should I make them stronger next time?

They're weak in regard to other Teh LOLmod creatures, but not so weak on their own right. We just have forumites with legendary dodging skill and good gear, which makes them near invulnerable for the common peons that consist politicians.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 13, 2017, 08:49:30 pm
Damn Dwarfy, nice update. I was listening to a video game ending theme and it really fit. I felt feelings.

What game?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 13, 2017, 11:30:18 pm
You remember me, Dwarfy, right?

It was a dream. An odd one, at that. Quiet music permeated the atmosphere, and, unlike most dreams, Th4DwArfy could actually think.
The ghost hovering in front of him may have something to do with that.

Erin Quill, yes? Your mind is still intact, despite the time as Sprin? Really, I'm sorry about that; I tried to make it as painless as possible. I regret not having been able to stop him before that happened.

Listen, I want to make sure you know some things.
First off: there is no reason to regret wielding the chainsaw. For all Apiks pretends otherwise, his power rests solely in his crown; the chainsaw only gives as much influence over others as those others allow it to influence them. It is a weapon, and nothing else.
Second: the simple act of bloodshed does not call Armok. He is the god of boood, yes, but from what I have seen, it is blood shed in aggression, not in defense, that calls him. The politician that kills a fleeing forumite hears his words in their ears; the forumite that stands bold against a besieging force does not. So long as you do not kill your fellows, you are safe from the corrupting influence.

This is all I have to say to you tonight...but please, continue to keep watch over the fort. Now more than ever do the forumites need a level-headed leader, and some of them need more oversight that others. Vigilo Confido, Dwarfy. Good night.


The music goes quiet, and Th4DwArfy faded into peaceful sleep.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 14, 2017, 12:20:10 am
Events
Rogue had watched the quiet resistance forming.  He'd guarded the first few that went to TheDwarfy1.  Keeping an eye out for them.  It was good to see TheDwarfy1 take charge, and stop the production of damnable crowns. 

Things changed though with the Politician invasion though.  The damned bastards showed their faces on our lands again.  Rogue was sick and tired of their slangs, and insistences.  Facing them twice and losing one life to them didn't curry love among anyone.  There numbers this around were impressive.  Losing didn't seem to impede at their strength.  Apiks had gathered the army, but then, TheDwarfy1 had ordered one of the bridges we had in the area flung open.  It was a good move, killed a fair number in Rogue's mind, weakening the enemy's number. 

The issue though, was Apiks' rage.  Rogue returned to the question of Apiks' sanity.  If the efficient and clean killing of our enemy wasn't enough to sooth his bloodlust, what would?  TheDwarfy1 had received a grilling.  His hand's been tipped I think. 

THUMP! CRASH!

Rogue's eyes shot up to the door to Apiks "throne room." He was pacing back and forth waiting for the assorted purple swirls to move towards door, or the bright white of Apiks emanating from him to move towards him specifically.  If that happened he'd bolt. 

The craftsmen had been gathered inside to have a meeting, of what sort, who knew.  But given what he'd heard, he didn't think it was going well.  His eyes returned to scanning the walls, looking through to the magical background.  Apiks was standing now, and the craftsmen appeared as if they were cowering back.  Typical.  No one wanted to test themselves against Apiks.  At least, not yet. 

Apiks moved away from where he was standing.  Towards the craftsmen.  Things were going badly inside.  He'd ask one of the craftsmen when they exited.  Hopefully in one piece. 

The time to act was closing in.  His meeting with Erin Quill only continued to propel him towards intervention.  It was merely trying to pick the time to.  TheDwarfy1 was doing good, but he'd need backup, given Apiks' murderous tendencies.  He'd provide.  He'd need to talk to him, but he'd do it nonetheless.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 14, 2017, 02:49:11 pm
7th Malachite

Th4DwArfY1 had troubled dreams, that night. The chainsaw split flesh and sinew like a knife through butter, and the fierce joy in his heart was sour, so bitter-sour. Eventually, soft music took him, and with it a feeling of comfort. Words were said, and though the morning washed them away, he remembered the feeling. It would be alright. His fighting would not curse him.

But he could not trust the chainsaw in his hands. It reminded him of the beast Apiks had become. Two Apiks flickered before his eyes, the liberator of the past and the tyrant of the present. They were not compatible; one could not become the other. The Cruel King of Necrothreat was the only disease the brave Forumites of this fortress had been unable to shake off, as they had done disaster after disaster in the past.

The reason was clear. Now, they faced a Forumite. Sprin had danced with demons, and the Forumites had not stopped him. Not because they were afraid, no. Because he was one of them, and the Forumites do not forsake their own. It is our biggest weakness.

A weakness Apiks is not shackled by.

That morning, blood still caked behind my fingernails, I went to the throne room of our leader. As his bodyguard, I passed through all levels of security. Finally, only Rogue stood on guard, a thoughtful expression on his face. He saw me coming and saluted, standing to the side.

I had not asked for the salute, but I nodded anyway, and opened the doors to the room.

Inside, chaos. Th4DwArfY1 gaped to see Apiks, standing before a bin of scattered goods. In his hand was the chainsaw, and it gleamed with a deadly light. Before him was a line of Craftsmites, the very ones he had ordered to trick Apiks. Eyes flicking to the spilled bin, understanding came. A cruel smile on his lips, Apiks’ chainsaw came down.

Thinking came later. In the moment, Th4DwArfY1’s chainsaw met that of Apiks’, and each repelled the other, hissing like cats in a fight. The weapons growled at each other as Apiks stared down at Th4DwArfY1, a peculiar smile on his lips.

The craftsmites fled.

“Bodyguard. Soldier. Fellow wielder of the Chain and Saw. What is the meaning of this… interruption.” Soft velvet was never so smooth.

Th4DwArfY1, thank all the gods that be, did not have to answer the challenge, verbal nor physical. For at that moment, Red Hammer jogged into the room, a picture of practiced efficiency.

“King! The High Priest has gone mad!”

Apiks’ smile widened. “Excellent. You, worm, I will deal with later. I have bigger fish to fry right now…”

He left, and I followed. Apiks eyed me, but as a member of the bodyguard, it was supposedly my duty to guard him. A position he probably regretted raising me to.

Eventually, we came across Lord Lemonpie, the High Priest. The son of this body, its offspring and heir. He knew me, and smiled, but there was blood on his face.

Always blood, the nectar of the fire god. Sometimes it seemed gore was the cement that held this fortress together.

Before him was the beaten body of a worker, a known criminal who had defied work orders. Lemonpie seemed dazed, confused. He kept looking at the blood on his hands.

Apiks went up to him, smiling the same smile, the same one as always. A smile that spoke of nightmares and death. And then he did the unexpected. Slapping Lemonpie on the back, Apiks laughed. True, there was little gladness to it, but there was mirth.

“Lemonpie, I do believe you’ve been having entirely the wrong sort of conversation with the gods. You found one slightly more… angry… than you are used to, no?”

The High Priest seemed to finally see the injured man in front of him, and flinched in horror. “No…no! It was only one conversation… thought the frog had returned… how did it talk to me without the frog? It wanted blood.” He started to get crazed around the eyes, and backed away from Apiks. “It was all I could do… find a criminal, I thought. It would be justice, justice.” Anguish on his face, the High Priest fled to his bloodstained cathedral to pray, the booming laughter of Apiks following after.

Th4DwArfY1 could not help but wonder to which god he spoke.

Spoiler (click to show/hide)

And at the front entrance, the bodies of the dead politicians were rotting, sending plumes of stench into the already fetid air. They needed to be dealt with, but there was no room to store so many corpses. Only one solution presented itself, but our King would not like it.

Remembering his laughter, I did it anyway.

Spoiler (click to show/hide)

Among the grand columns, rot. The bodies of the slain, twisted and contorted, lying in this most rich of rooms. Apiks’ throne room, made to look as it should. May its owner see such carnage, and be reminded of his own faults. I remember the look in Lemonpie’s face, the look of absolute terror as he looked down at his own hands.

In cold fury, Th4DwArfY1 ripped free the Adamantine door which held the throne room locked. It came free, a spray of stone coming with it.

The door was strong and light, and could hold off an invasion. And Apiks used it for decoration. The High Priest communed with blessed gods, and somehow, somehow, he was sure Apiks had polluted that too. He had been much too…expectant for it to be otherwise.

The door would go to the front of the Fortress, and be of use. And Apiks…Apiks could rot in hell, with Armok and Ur pulling out his bones. That is where he belongs.

9th Galena

Apiks was not happy. He had tried to hide it, but the loss of the door angered him. The corpses in his chambers, angered him. He could not know who had done it, but his eyes kept returning to me, hard and unyielding. Perhaps I had been too hasty, too quick.

Now that I have started, I need to act quickly.

And so I organise some trappers and Rangers into a unit. Apiks’ power holds sway over the infantry, but not these Forumites. Their wits are as sharp as their bolts. I will need them, but for now have sent them to train in secret. It is too soon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 14, 2017, 03:28:05 pm
I like the redecorating.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 14, 2017, 03:34:49 pm
Don't we all?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 14, 2017, 03:39:23 pm
I suspect Apiks perhaps does not, for all his much vaunted love of bones XD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 14, 2017, 03:44:13 pm
I would, in fact, not be opposed to it if we, uh, had removed the meat from the bones beforehand.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on September 14, 2017, 04:12:18 pm
What game?
I listen to a lot of weird stuff. Silence at the End of the Festival (https://www.youtube.com/watch?v=cQLV1rPJX5s)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 15, 2017, 08:41:16 am
So.... I may have laughed too hard when I realised what the name of Th4DwArfY1's husband and Lemonpie's father means.

Zon Bitchshields the Armored Enchanters of Pulling, you are one helluva dawg.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 15, 2017, 08:43:34 am
Zon Bitchshields the Armored Enchanters of Pulling
*Spits out drink*
*Dies laughing*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 15, 2017, 10:05:35 am
Zon Bitchshields the Armored Enchanters of Pulling
*Spits out drink*
*Dies laughing*
*stares intently at Th4DwArfY1*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 15, 2017, 04:48:03 pm
*Would laugh, but is dead because of chainsaw king*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 16, 2017, 02:12:01 am
*Would laugh, but is dead because of chainsaw king*

Funny story, that. Originally I didn't plan to kill you, only threaten you. But then you posted something about dying at my hands before I could get to the next post and I decided to keep it like that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 16, 2017, 04:10:17 am
Hidden in a crack in the wall are several pages. On them, streaks of charcoal. Judging from the look of the papers, they must have laid there since before Apiks even took a crown upon him.

Though religion had been forbidden, there were still a few worshiping Omer. Faith had it one of them found the crumbling parchments. An engraver, who had stumbled upon them by accident. Secretly, hidden from Apiks' regal stare, the man managed to smuggle them to the cathedral, where he handed them to the high priest himself. Finally, after so much time, the last chapter of the "MANVSCRIPTVM REGIMEN CITREACRVSTI II: QVIS SACER" (or: Book of the Rule of Lemonpie II: the Holy one") had been added. The book was finally complete.



Fire. It raged, everywhere around the fortress. Trees fell, bushes shriveled and animals crumbled. Nothing but bare rock would remain. Nothing but bare rock, and Necrothreat eternal. Though constructed of wood, the outer fortress stood deftly against the licking flames. The tongues of many minor demons and spirits, wanting to taste everything the world had to offer. Yet they could but lick the walls of Necrothread, which had been enchanted, blessed and bloodied so many times being near them could be considered painful for any being, loyal to Necrothreat or not. For those lacking a sense of magic, it would often manifest itself as unwelcome tingling in the contacted areas, resulting in tiny cramps, bruises and sizzling blisters after a long time of exposure. For those who could sense magic, it resulted in chills, tiny spasms, visual and auditory hallicunations, as well as odd thoughts, combined with the previous physical complications. Most of the fortress was used to it, though children and newcomers would often try to avoid the walls as much as they could. The military had been desensitized, as part of their training. The enemy had not, giving us the advantage whenever fighting close to the walls. The walls that had resisted anything Ur and Armok could have thought to throw at us. Politicians, Gamers, hordes of undead. Unspeakable monsters, tiny and large. And fire. So much fire. The walls were no longer brown on the outside, no. An odd substance had formed. An amalgamation of blood, ashes and crystallized magic had formed a thick black crust on the entirity of the outer fortress, shining almost metallicaly.

The fire had started by the brook flowing south of the fortress. It had once been an idyllic sight. The bank of the river had been overgrown with a variety of lush plants. Yellow lillies, their lush petals the same colour as the fluff on a newly hatched chick. Pink orchids, the colour of sugary treats. Tiny blue flowers, growing between and under everything. Insects buzzed betwixt the lavish banquet of flowers and other plants. Fuzzy bumblebees drifted around lazily, while majestically coloured dragonflies darted over the water and regal butterflies fluttered from flower to flower. Vermin inhabited the banks and waters. Hamsters built their nests and waddled around proudly, whilst green frogs swum through clear water, filled with an abundance of colourful fish. Waterfowl was plentiful. Elegant swans, plump little coots and graceful herons were able to thrive on the abundance of food present. And at night, looking from the walls of the fortress, one could see wanderlights hovering above the shallow waters, their lights causing the water to sparkle like a gemstone unlike anyone had ever seen before. Lemonpie had been little when it had still been like this. But he remembered. And everytime he remembered, tears flowed from his eyes.

Now, life could hardly take foot. Whatever grew was sparse, and doomed to burn through a crisp within months. There were no flowers, no overgrown riverbanks. There hadn't been for years. Now, the ground was just black. Gleaming white bones offered the only contrast to this sea of darkness. Even the lifeless waters were no longer clear. Ashy sedíment coloured the water a disgusting shade of dark grey. Black even, on a rainy day. Necrothreat had come, but with it, life had left. Even the trees that still stood had changed, their branches almost barren, bearing little leaves and crumpled, semi-rotten fruits. In spring, Lemonpie had had hope. He'd seen several green bushes appear out of the ground. But his hope had been to no avail, as he saw it all burn once more. He turned around from the fort's painful walls to head inside when he heard the sound of a horn in the distance. No, not one horn. Two forumite horns, from different locations.

(https://i.imgur.com/UfBTIMR.png)

((I still had to write several updates when I passed on the savefile, but I didn't. See this as official, somewhat late updates to my turn. One or two more will follow.))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 16, 2017, 04:20:16 am
Is this before or after your second turn? The beginning indicates that it's during or after my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 16, 2017, 05:12:19 am
Is this before or after your second turn? The beginning indicates that it's during or after my turn.
It's the yet unwritten end of my second turn. After the defeat of the vomit fb a few things still happened. It isn't much and it won't change anything for the story though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 16, 2017, 07:04:16 am
Is this before or after your second turn? The beginning indicates that it's during or after my turn.
It's the yet unwritten end of my second turn. After the defeat of the vomit fb a few things still happened. It isn't much and it won't change anything for the story though.

This is a bit of a problem, since I am uncertain where to place it in the OP. Placing it properly during your turn would create a problem with the beginning of your post. Placing it during Th4DwArfY1's turn may also be confusing for the reader though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 16, 2017, 07:14:15 am
Is this before or after your second turn? The beginning indicates that it's during or after my turn.
It's the yet unwritten end of my second turn. After the defeat of the vomit fb a few things still happened. It isn't much and it won't change anything for the story though.

This is a bit of a problem, since I am uncertain where to place it in the OP. Placing it properly during your turn would create a problem with the beginning of your post. Placing it during Th4DwArfY1's turn may also be confusing for the reader though.
I see where you're coming from. I'll edit all of the late updates into my last official update post once I've written everything.

Shall I still post the coming late update(s) in here? Lost pages being found fit in with the active story, so that shouldn't be a problem, and I fear they'll remain unread if I just edit my post from twenty pages ago.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 16, 2017, 07:45:03 am
Is this before or after your second turn? The beginning indicates that it's during or after my turn.
It's the yet unwritten end of my second turn. After the defeat of the vomit fb a few things still happened. It isn't much and it won't change anything for the story though.

This is a bit of a problem, since I am uncertain where to place it in the OP. Placing it properly during your turn would create a problem with the beginning of your post. Placing it during Th4DwArfY1's turn may also be confusing for the reader though.
I see where you're coming from. I'll edit all of the late updates into my last official update post once I've written everything.

Shall I still post the coming late update(s) in here? Lost pages being found fit in with the active story, so that shouldn't be a problem, and I fear they'll remain unread if I just edit my post from twenty pages ago.

Yes, keep posting them here. If you put them into your last few posts as well that would be of great help to me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 16, 2017, 05:37:44 pm
And so it is that I mobilise what resources I have to bear. The moment, truly, has come. And with it, a grim omen, a sign that someone – one among our number – still holds to the ways of Armok. Blood, again. Always the blood.
The ferns of the cavern’s floor gleam damply with it. It coats everything. Those few I trust come with me to survey the scene, as Apiks only laughed when told of it. Somehow, in the short time it took for me to get down here, a child managed to enter.
It was playing in the blood, beside the corpse.

One of my comrades threw up behind me, and though I keep my stomach, it is not easy. The child giggled, holding up something, letting it drip over his face.
I lose my fight, and am quickly, violently sick behind a Quarry Bush. When done, I queasily order the child’s immediate removal, and then begin surveying the scene. Blood coats the ground, true, but it is in…a path. I can see the poor Forumite now, injured horribly, groping across the tubers of the ground, groaning for help. To make it so far, so close to the corridor and saving hands…it tears the soul to think of it. And for what? Undoubtedly some foul ritual to Armok.
 
It was not meant to be like this. The halls were meant to be full of laughter, children were supposed to play in sand or stone, learning the glyphs of writing from their teachers. Instead, this place has them crawling in blood. A flicker. Sprin, walks through the halls laughing, and blood is at his back and front. Before him, fire. Behind, hell, demons. The destruction of Necrothreat, and the tears of a hundred thousand widows. I gasp, and fall. The ground is soft as I lay upon it, it cradles me as I groan. It always ends the same way. Always! Is there no way to end the destruction, stop the wheel from turning? In my head, Necrothreat burns, while before me a Forumite lies, hand stretched towards freedom. It feels...ineffable. Like a misunderstood metaphor.

Spoiler (click to show/hide)

13th Limestone

Time passes, and happier tidings come the next day to take my mind off the blood, the child, and Armok. A caravan from home! Though my memories are clouded, I still remember my love for the place, the redstone columns glistening in the light of a thousand torches, my family happily eating their lunch and arguing around the table. Good times.

---------------

Sorry for small update. Not feeling creative juices flowing, and I have to get ready for my dad's, granny's, and brother's birthday.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 17, 2017, 05:27:17 am
[Manuscriptum regimen II: Late second rule of Lord Lemonpie]

I hurried back towards the fortifications. The thick black smoke the wildfire brought with it pained my eyes, but I did not care. The loud horn I had heard was recognizable. Every year I had lived in Necrothreat, I had heard it being sounded. The traditional instrument, carved from the broad horn of a large ram, was carried by only a single group. The merchants of our civilization. I praised Omer as I attempted to peer through the smoke. My eyes teared up, but I would not close them. A gust of wind, however, revealed something unexpected. An army, a full size army, accompanied the caravan. Legendary weaponlords and shieldmasters stood around the caravan, guarding it deftly. Yet, trolls and gamers still roamed outside. Only the Gods knew how long both sides would last in their conflict, and it was a matter of time before the surviving party would charge our fortress. I could not risk opening the bridge, as the fire approached the merchants. Not even their armor would be able to protect them. Only the Gods could.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 17, 2017, 07:23:51 am
Yea, monsieur Lemon, your story line gets slightly darker in my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 17, 2017, 07:58:07 am
Yea, monsieur Lemon, your story line gets slightly darker in my turn.
I know ;_;
Still surprised I've managed to survive for so long though
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 17, 2017, 06:28:23 pm
Well, I've run out of time.

Here's the save. Will post ending soon.

http://dffd.bay12games.com/file.php?id=13093
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 19, 2017, 10:16:48 pm
Got the save. Wasn't expecting to take my turn so soon. I'll post some pre-turn stuff to let DwArfY get his last couple posts up.

Looking at the save and already I see I have a lot of work to do. Reforming the army, getting rid of these caged animals and prisoners, war training/butchering some animals, and if I'm seeing this right, getting people properly clothed...



11th of Timber, 555, during the time of Overseer Arx

Dastot sat amidst the dim torchlight of Necrothreat as he emptied his mug of wine. His eyes were weary looking over the many codexes, scrolls and unbound quires scattered before him on the cold table. None of it seemed to make sense; many stories, histories and even the wives tales told that the heroes would be here, but only but a fraction of their influence was. Dastot stood up and roared in drunken fury as he swung his thin arms across the table, papers, ink quills and the like taking flight and scattering them all across the room. Scholars looked him with a disgruntled look. They spoke of him since he got here; how he rambled on about how the histories were wrong, how not all the heroes were here. Apiks was ‘here’ but not. Th4DwArfY1 was felt here, but never strong enough to warrant his full return. But Highmax the Guardian, was still missing.

Dastot scanned the room at the dozens of eyes staring him down, each pair backing down as he turned towards them. Their silent sophistication conditioned them to ignore young upstarts like him, and focus more on their studies and writings. Arx walked in and gave the young forumite a pat on the back before grabbing some of the notes. “You’re trying. I see that. But I know that they’re all here. I can feel it. I don’t know why he lies dormant, but Highmax will come. The ritualists tell me they’re on a breakthrough. Why don’t you help the other scholars find him?” Dastot shook his head solemnly as he began to pick up the mess he made. “The stories don’t make any sense. If they’re all here, overseer, then why hasn’t he come to aid us? I have one story telling me he took to the afterlife after defeating Ur, one saying he wanders the world still as a nameless one-eyed forumite, and one even says he turned on us to join the armies of Armok. All of them are conflicting!”

Arx shook his head. “I know he’s here. You just have to-“ Dastot turned and grabbed the overseer. “I believed but no matter how hard we try, he either refuses to help us or he isn’t here. The Highmax we all know wouldn’t abandon us, so why isn’t he here? I may be a bit drunk, but I am no fool! I see it, so why can’t you?” Dastot’s eyes began to water as he let go of Arx who looked more sympathetic to the struggling loremaster. Dastot began to throw his notes together into his leather backpack. “I will be taking my leave overseer. If you can’t believe me, then I won't waste your time.” Arx nodded. “That is a shame. You’re one of few who put effort into searching for him. It seems many have forgotten about the Guardian, but you haven’t. I wish you best of luck, Dastot.”



Dastot refilled his waterskin and took a bite of a plump helmet roast as he prepared to leave. “I know they don’t believe you, but you are right.” Dastot dropped his waterskin as he yelped in terror from being startled which turned into a laugh of mockery. “What do you mea-“ Dastot turned around to be met with a human in a darkened cloak. Dastot saw his life flash before his eyes halfway through his laugh, realizing those were probably his last words. “Do not be alarmed. I am no necromancer if that is what you thought. I too am a loremaster, and I wish to impart something onto you before you leave.”

The human procured a bundle of parchment and a book from under his cloak. The notes looked worn and the book's bindings were clearly made out of the flayed skin of some poor soul. “This isn’t a necromancer’s tome, but it is one of their books of tales and stories. I spent years studying it, and if what I read is true, then I believe Highmax is imprisoned. Everything I read and interpreted is in these notes. Deep in the lands of the undead, there seems to be a tomb that no undead or necromancer dare to go. I tried to make my way there, but…” The human shrugged his cloak off his shoulder and showed his right arm was missing.

Dastot stood speechless and stunned as the human put the tome and notes into his hands. “The notes tell of a story of the one who slew Ur. It also tells how they seemed to have dealt with him by holding his body and soul to this place. If you truly want Highmax to be freed, then you will seek him out in the place where the living dare not dwell.” The human turned and walked away into the dim halls of Necrothreat. Dastot stood there and stared at what was given to him.

Dastot snapped back to and stowed away the book and notes into his bag. He was leaving, but there was a change in plans now. He needed mercenaries of the hardest breed, and ones willing to chase a story that may very well be false. Packed up fully now, Dastot finished his roast and stepped out into the sun, the harsh light burning his eyes. This was going to be a long trek into Hell...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 19, 2017, 10:36:30 pm
:D
This is gonna be good, I can tell.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 19, 2017, 11:34:41 pm
Great turn, Dwarfy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 19, 2017, 11:43:00 pm
I've been looking forward to your turn Highmax.  I'm liking what we have at present.  And I viciously want to know what comes next.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 20, 2017, 09:58:41 am
Deep within the bowels of the fortress, I confront my son. Lord Lemonpie sits at his desk, muttering about the gods, about actions foul and good. His mind, I reflect with sadness, seems to have been shaken by recent events. Nevertheless, I have an urgent request for him; Save us from fire!

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Lord Lemonpie gapes at the reports, and looks at me with fear. “The gods don’t listen to me,” he moaned. “Afer helped last time, but without the frog, my frog, I am nothing…” I listen, and hear the desperation beneath his tone. We need him. The fortress is made of wood, by all that’s holy. Without the gods, this fire will surely consume us all and spit us out, so many corpses for the army of Ur. The Mountainhomes will never stand with its last bastion fallen.

And so I do what needs to be done. It hurts me to do this, but I know the flesh I wear. The face I give to the world. It is an old one, grey haired and creased with cares. It is the face of this man’s mother.

And so I slap him across the face, feel the sting of impact rising along my palm. “You will do it, son. You will pray to the gods, and you will see to it that our fortress survives this hell!” Lord Lemonpie only gapes once more, a red imprint rising on his cheek. Anger rises, then shame. His head falls. A mother’s word is law.

“Yes, ma.”

I turn from him as he begins to beseech the gods, closing my eyes. What have I become, that I would impersonate a man’s mother? And the hard answer comes back, hard but true; you are their  protector, and sometimes a protector needs to fight dirty. Still, it hurts.

From behind, Lemonpie begins to moan, and I turn around. He lies on the ground, face vacant, drooling. I feel a spike of fear, then feel…a presence. I remember a hand of flame, a face of fear. Magma and hate and blood. Armok. I can feel his presence, thick on the air. Lemonpie gibbers, and I know that this time, Armok has not come for me. His attention is on the Highpriest, and all his hate is collected.

Lemonpie screams.

I step forward, thinking to stop this rite, to protect, as is my job… but then Lemonpie’s jaw clenches, and he rises to his knees, fury painted on his face. “Begone! Let thy fury dispel, creature of the void! By the rainbow and the cleanliness of water, I forbid thee entrance here! Leave!” A chuckle, then, faintly heard, as pebbles grinding together. But the presence…lessens. Lemonpie stands, face calm, eyes closed.

“Begone,” he whispers.

And suddenly, I hear the voice of Armok, growing smaller. But still there. “DO NOT FEAR, HIGH PRIEST. I WILL LEAVE. BUT I AM STILL WITH YOU, ALWAYS. AND THIS DEFIANCE WILL COME WITH A PRICE. ONE PAID IN BLOOD.” And then nothing, but the sound of the High Priest falling to the ground, eyes closed, and the sound of shouts from above. “Afer has saved us!” They cried. “The fire is repelled from our walls!” Looking at the unconscious Forumite, I know the truth. Afer did save us, perhaps. But it was the courage of this one I had thought broken that did it. Long live Lemonpie, hero of the people.

21st Limestone

Some days passed happily enough. The trade caravan brought goods and luxuries from home, and even Apiks seems to have felt the festive spirit in the fortress. I recall my plans, now. To get the Mason Queen back on her throne, to oust Apiks from a state of power. My ranged unit is still weak, only a few Forumites. I do not know if it is possible. But I have more time than I had thought to deal with him.
Outside, all is grey and barren. Bare trees stretch clawing fingers towards the sky, and somehow, I recognise it. A moment of vertigo, a view of lakes of lava spreading and fires burning beneath a blackened sky accompanied by a fierce, boundless joy. Then I am back on Necrothreat’s battlements, looking over the greyness.

Should I feel joy, to see it so barren? Another feeling of vertigo, and I know the answer. It is not. The green is pushed back, and though I once hated it, I now know it for what it is. Life, a life now reigned in by the pursuing flames of Armok. Necrothreat is besieged by powers it does not understand, and this fire is only the start.

23rd Limestone

A dark hallway, barren and unseen. The highpriest, alone, wanders aimlessly, trying to gather his thoughts. His sacred temple is bloodied, and the name of Apiks carven upon his floor. Afer listened to him once, true, but Armok feeds on his thoughts as well.

What will they remember him for? Will they remember truth, after he dies, that there was a Forumite who spoke with gods, and who loved them for their divinity? Or will they speak of the back breaker, a Forumite wielding hammer in the name of a dark, elder god.

How will they remember him? Such are his thoughts, as he walks, silent, through the forgotten sections of this fortress. The frog is absent. His cathedral broken. His mind besieged.

He stops, staring at a portal in the stone. Inside is a library, hidden and concealed. He shakes his head, despondent, and walks on. He does not care any more. Even the music pounding through the walls, the music that others don’t seem to hear, does not interest him. His thoughts are on posterity, and are dark.

In front, a figure appears. On its head is a crown of wood. He stops, staring. Apiks. He has come for the High Priest. The blood price for his challenge to Armok must be paid.

Then the figure comes closer, and he sees the subtle curves of a feminine figure. A wise face, old in wisdom if not years, and hands thickened by work with the file and the chisel. The Queen of Masons stands before him, dimly lit, a crown blazing on her head. Her eyes are vacant, empty of thought, but he can see something coiled deep within. Armok.

“The price must be paid” the woman mutters, and her fist comes forward. All goes dark, but for the pain.

By Omer and Idrath, the pain.

Spoiler (click to show/hide)

29th Limestone

Th4DwArfY1 gapes at the damage done to the noble Forumite, sees the lacerations and the broken spine. This is the price, paid in full. The price of Lemonpie’s legs. The nurse, the kind Queen of Masons, informs him that Lemonpie will never walk again. She frowns with sadness at the unconscious priest, then moves away. She had been tending to him night and day, always careful of his pains.

Spoiler (click to show/hide)

And Th4DwArfY1… he stands vigil over the bed. It is expected of him, as the supposed mother of a child. And what’s more, he feels it to be his duty to the holy man. One of the few in this fortress whose mind was bent on the improvement of the fortress.

Eventually, a messenger comes to summon him away. He leaves Lemonpie with reluctance, but rests assured that the man is in good hands. The Queen of Masons comes forward to tend to him as soon as I leave, an angel of mercy. Some way must be found to place her on the throne… but not yet.

The messenger brings him to where a stream of Forumites is appearing on the horizon, trudging through ash and grime.

Spoiler (click to show/hide)

We now have a total of 91 Forumites, a healthy community. There is still rot here, though. Th4DwArfY1 stands with hand raised to ward off the unwelcome glare of the sun, and watches the tide of Forumites appear. He had been depressed for many years before taking this command, after Sprin had taken his mind. Now, he was not depressed. He was sad, true, but not for himself; for this great fortress.

And the Forumites trudge through the gates, and over the bodies laid there. They look down in curiosity as their feet trample over the bodies of our enemies. This is the life they will know.

Th4DwArfY1 turns to leave, knowing the struggle must go on. But as he does, he sees something else. Lemonpie, moving through the stream entering the fort. His legs don’t work, but he pulls himself along through filth and dirt, determination on his face. Wonder warms the tired Forumite’s heart at this act of resilience.

And then Lemonpie is with him, carefully arranging his useless feet beneath him into a sitting position. The sun’s glare does not seem to bother him; he bathes in its warmth. Then he speaks.
“The gods have spoken to me, in my dreams. The rainbow has risen in my mind. You can not continue to rule. If you do, great ruin will come. Apiks will gather his forces, and you will die. The fortress will be overturned in blood.” Th4DwArfY1 frowns, but the Highpriest continues. “Step down, play the long game. There will come one…with sword bared…who will make the highest tremble.  This the gods have told me. It takes much to rise to power in order to protect the people. It takes more to relinquish that power, for the same reason.”

I hesitate, thinking of my plans, the toppling of Apiks the Cruel. And then I see the sincerity in Lemonpie’s eyes, and something occurs to me. I trust this Forumite, I, Th4DwArfY1, who has never trusted any but himself. Himself, and what the memories of Sprin show him of a different self, friend to Apiks and NAV.

Knowing this, I relent, and bow my head. And the sun sinks below the horizon, bringing night. A night that would be banished by a new dawning, great and terrible.

----

Welcome back, Highmax! It's good to see one of the Necrothreat old guard coming back.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 20, 2017, 10:09:15 am
Quote
“Yes, ma.”

I laughed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 20, 2017, 10:22:12 am
Uh, did the Queen of Masons both harm, and heal Lemonpie?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on September 20, 2017, 10:45:40 am
Uh, did the Queen of Masons both harm, and heal Lemonpie?

The Queen of Masons giveth, and she taketh away.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 20, 2017, 01:41:42 pm
Its good to be back. I'd say great turn, but you dropped me off in the middle of... "Something" >:(

Dealing with administration stuff before I let it run and actually get this fort rolling. In the meantime...



11th of Timber, 561

It's been six long years since he left Necrothreat, but somehow, someway, he's approaching his goal. Researching ancient maps, studying tales of survivors who scoured the lands of the undead, and even reading lore books taken from necromancer towers, Dastot was certain now where Highmax was. Getting the mercenaries to help him was easier than he thought; convince the leader and they'll all come. It's even easier when the leader is a forumite who is ready to believe that he will help in bringing the Guardian back. No, the hard part was watching his back when the fighting ensued. These mercenaries weren't happy that their leader is chasing a rumor, and a poor one at that. Didn't this idiot scholar know that Highmax was still dormant at Necrothreat? Dastot had everything he needed, and now that he's finally deep into the lands of the undead, it was only a matter of time before they made it.

But in a land bloodstained and barren, where the undead grow thickest, was it worth it? Dastot looked at his maps as the wagon continued its course. "How much longer, Scholar?" It was rare to hear such distaste towards the title of a scholar, but not to Dastot. "We should reach it before sunrise tomorrow if we keep up this pace." The disgruntled mercenary chuckled. "If you think we're not going to stop and make camp first, you're about as insane as they say you are. Our animals are tired, and so are we. We've been traveling for seven days and we haven't seen anything but more and more undead." A voice came from in front of the wagon "If the scholar says we'll make it before sunrise, we'll be there before sunrise. We'll stop for no more than an hour or two to give the animals a rest. Do I make myself clear?" The sellsword sighed before glaring at Dastot. "Yes commander Olin..."



The sounds of napping mercenaries was all around him, but Dastot did not sleep. He hasn't slept since they entered these lands. It was too dangerous to let your guard down here. He reviewed his notes over and over, and he was certain they would reach it soon enough. He looked up at the sky and saw the clouded sky. No moon would shine in these lands as long as Ur was alive. The forumite stretched out and yawned before he spotted movement. He turned to the mercenary who took watch but saw he took the opportunity to pass out. Dastot wasn't a fighter; he was skinny, almost malnourished with how little he has been eating these recent years, and he couldn't tell recently if a spot on his map was his eyes giving away to exhaustion for a bit or if he damaged it. But this he could tell was no mind trick. There was undead coming this way. The scholar stood and shouted "The dead come!" Olin was the first up and drew his sword, turning his eyes towards the horizon. A mercenary let out a cry of terror as a cloud of dust began to form as he shouted "Run while you still can!"

Within seconds, the mercenaries got everything onto the wagons and started to move. The animals brayed from overexertion as they were forced to a gallop. The cloud seemed to get closer and closer, faster and faster. The mercenaries seemed to have broke from the stress as they muttered "It must be a High Lord..." or "Oh gods, I don't want to be undead..." Dastot crawled up to the front of the wagon and his eyes widened as a faint smile rose across his face. "There! Take the wagons there! That's the tomb!" Olin barked out an order that Dastot couldn't understand over the chaos and morale seemed to grow with every second as the small speck became a full building. A black hovel with a poorly drawn sword painted with blue grew closer to them, but so did the cloud.

The scholar leaped off the wagon as the mercenaries scrambled out of the wagons and prepared for what came. Dastot ran towards the gate with Olin as they worked to break open the lock. "Hammer!" Olin shouted. A mercenary threw a spare warhammer. With one quick motion, Olin caught the hammer by the handle, circled the hammer in his arms and brought the full momentum down on the lock, lodging it into the ground beneath the door. The loremaster knew that he had to act fast; Highmax could deal with whatever that cloud was no problem. They ran into the darkened depths as screams and a low bellowing was heard behind them. They had no time to look behind them and pressed on.

The inside was darker than night thanks to the same stone being here that the necromancers used for their towers. Dastot pulled out a torch and fumbled in his bag for his tinderbox before Olin struck it with a simple flint and steel. There was another door before them, again, marked with the poorly drawn sword. Olin ran to the door and forced the full weight of his body onto it as it flung open. Before them was a bone sarcophagus. "This is it!" Dastot pulled a crowbar from his bag and ran towards the coffin. Groans were heard loud and clear as undead crawled out of small alcoves in the walls. "Get it open Dastot!" Olin shouted as he cleaved a thread zombie's head in two. Dastot thrusted his crowbar into the small crack where the two parts of the sarcophagus met and pushed down with all of his might. It didn't budge. "Olin? I need a hand here!" The sound of a loud thud was heard behind him as Olin tossed the hammer. Olin swung his blade as more undead came from the small holes in the walls. They really didn't want Highmax to return.

Dastot grabbed the silver hammer and tried to bring it up above his head. His arms were shaky and sweat poured from every part of his body as he struggled to raise the hammer. The very earth began to shake for some unknown reason, and Dastot found himself almost falling over as he brought the hammer above him. The sound of metal crunching was also heard as he heard Olin shout in pain. The undead got to him, and it was only a matter of time before he was dead too. Dastot shouted brought down the hammer. The sarcophagus let out a thick stream of brownish-red liquid but it barely seemed to move. In a rush of adrenaline, Dastot shouted again and brought the hammer down a second time. The fluid spread all across the floor. It was blood mixed with something else. The scent of metal filled the room, making Dastot think it to be rust or entrails but he had no time to tell. A third strike and the lid bounced off and Dastot fell foward. The foul liquid was all over him now, and he could smell blood in it. Dastot covered his eyes as he saw Olin's lifeless body on the ground and the dead closing in on him. The smell of decay was thick in the air now that the coffin was open. "No..." Dastot knew it was over. Highmax had become this pool of blood and gore.

Dastot blanked out for a moment as his life flashed before his eyes again. His argument with Arx, that man with one arm, the book and notes... It was all a lie. Highmax was dead, and he brought thirty one to their deaths. And he was about to become thirty two. Dastot couldn't scream, he couldn't move and he could only cover his face. He was wrong and now was going to die for it.

Dastot then heard the sound of bone shattering before hearing the sound of something popping. He didn't feel anything, but he knew they were killing him now. Was it his leg? His chest? The next sound he heard was the sound of liquid sloshing about and hearing bone shatter. His blood must now be mixed with the gore that was once Highmax, and his bones were now being added to the many found in this land of death. But what Dastot didn't expect to hear was the sound of metal shredding bone and flesh. Did the mercenaries defeat what was outside? They were too late. If the undead didn't kill him, he was to die slowly and painfully by the hands of angered men and women.



"Get up." What? "I know you're still alive, so get up." Dastot regained feeling in his body. His body went into shock but he's alright. He opened his eyes and saw a bloodstained pair of feet before him. "Come on now. You can nap later." He felt an arm grab him as he could only see quick split second images of what he saw. A headless undead with his head shattered across the open sarcophagus. Several bodies mangled from both blade and fist. And then the biggest undead he had ever seen as he was carried outside as he was face to face with a giant undead sperm whale. He felt his body hit the ground and saw over four men splattered and crushed beyond recognition and about a dozen trapped within the teeth of the giant whale. Then he saw an outline of a forumite as he began to lose consciousness.



"You're not helping by laying down there." Dastot opened his eyes and saw a forumite before him, covered head to toe in blood and gore. "If you still have some strength in you, I need you to lead me out of this place. I have business to take care of, and I can't do that here." Dastot grunted in pain as he rolled over. The forumite extended his arm and pulled Dastot to his feet. "Now, if you don't mind, I'm taking some clothes and armor from the dead. They won't be needing it. Get the wagon ready. We leave as soon as possible. It isn't safe here." Dastot got his bearings and surveyed the scene. The giant whale lie dead again next to him as it seemed its skull now laid apart from its body and mangled till almost nothing was left. The bodies of the mercenaries were all over, but here this one forumite stood, with Olin's old blade in hand.

"Who... Who are you?" Dastot said in dazed confusion.

The forumite wiped his face with a torn cloak and turned towards Dastot, his hardened face revealing the wisdom of hundreds of battles. Dastot's eyes widened as he saw the forumite was missing an eye.

"Call me Highmax."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 20, 2017, 02:34:11 pm
:D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 20, 2017, 03:18:43 pm
Sorry if this is wrecking the awesomeness, but do not all the mercenaries have dark vision? Why are a bunch of Forumites lighting a torch?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 20, 2017, 04:02:52 pm
A masterful post. *Salutes*.

Its good to be back. I'd say great turn, but you dropped me off in the middle of... "Something" >:(
I have no idea what you mean.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 20, 2017, 04:14:42 pm
Hmm? What? He's back you say? Who's back? Oh shit, really? The OG Guardian of Necrothreat is back!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 20, 2017, 04:31:11 pm
Hmm? What? He's back you say? Who's back? Oh shit, really? The OG Guardian of Necrothreat is back!
I think in-story Apiks is about to have his butt kicked.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 20, 2017, 04:40:22 pm
Hmm? What? He's back you say? Who's back? Oh shit, really? The OG Guardian of Necrothreat is back!
I think in-story Apiks is about to have his butt kicked.
(https://media.giphy.com/media/WIg8P0VNpgH8Q/giphy.gif)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 20, 2017, 04:48:34 pm
Hmm? What? He's back you say? Who's back? Oh shit, really? The OG Guardian of Necrothreat is back!
I think in-story Apiks is about to have his butt kicked.
(https://media.giphy.com/media/WIg8P0VNpgH8Q/giphy.gif)
You realize Apiks is going to kill us both for that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 20, 2017, 04:57:42 pm
All my characters are already dead. I play ghosts. :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 20, 2017, 04:58:53 pm
Hmm? What? He's back you say? Who's back? Oh shit, really? The OG Guardian of Necrothreat is back!
I think in-story Apiks is about to have his butt kicked.
(https://media.giphy.com/media/WIg8P0VNpgH8Q/giphy.gif)
yay.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 20, 2017, 05:00:38 pm
All my characters are already dead. I play ghosts. :D
uh... Apiks, my in-story characters are sufficiently loyal to you. However, they don't particularly want to be destroyed, since if anyone knows how to destroy an adamantium sword, it is Highmax, so they are going on a, uh... "Mission" out of the fort. Hope your death isn't too painful!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 20, 2017, 05:05:37 pm
Traitors, the lot of you!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 20, 2017, 05:05:41 pm
Apiks sits on his throne of bone,
A sceptre in his hand.
We bleed the blood of Necrothreat
Across the burned out land

And from the darkness, flame in hand
A figure striding forth.
His blade is blue, his foes are damned
And vengeance is his horse.

For Highmax rides the wind of time,
While Apiks sits the throne!
We Forumites will then be free
When he comes to his own.

And when the blade is sweeping down
So softly blue its shade
The pain that is the Crowned One's mark
Will wither, slowly fade.

We hear the tread of armoured feet,
The wind is in the trees
And in our hearts of stone we hold
To him of local breed!

Let Apiks sit his throne of bone
A sceptre in his hand.
For Highmax comes to halls of stone
Across our burned out land.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 20, 2017, 05:16:22 pm
Traitors, the lot of you!
Oh, no. We're the loyalists. You're the traitor.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on September 20, 2017, 05:38:40 pm
*quietly hides evidence from the other government*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 22, 2017, 12:16:49 am
1st of Moonstone, 562

Highmax looked to the battered structure protruding over the hill, trees rising from it as if it it was part of the earth itself. "Are you certain Necrothreat is still around, Dastot? It looks abandoned for years. The ground is littered in ash, there are trees growing out of what looks to be their ramparts, and there are corpses everywhere. If a Threadromancer was here, he would have overtaken this place already." Dastot's hands shook from alcohol withdrawals as he pointed towards the gates. "Last I heard, Arx handed over his title to the High Preist here. I know it has been seven years, but I didn't think so much would have happened since I was gone." Highmax shook his head and planted his face in his mismatched glove. "It seems I have a lot of work to do..."

Spoiler (click to show/hide)




Apiks grinned as his chainsaw was inches from Rogue's face, the sound of the chainsaw's screaming drowned out Rogue's own. He let off the trigger and let the disgraced warrior rise. "Remember that next time you try to export toy axes." Apiks resettled his crown on his head before he heard something that bothered him greatly. The sound of somber silence was broken by the sound of constant chatter and movement. A siege? No, they sounded too bewildered. A party? No, they would be elsewhere. Apiks grabbed his chainsaw and began to follow behind the crowd. Apiks could hear the chatter now, but it made no sense. "They saw him coming from the north!", "He's here? But I thought he was... Here?", "Are you sure its him?" Apiks shook his head "They've all gone mad..."

As they approached the gates, two figures were seen in the distance. One was carrying many books and seemed very shaky. The other was a warrior clad in mismatched gear that was damaged beyond repair. Apiks turned to the crowd and shouted "What are you all doing? Get back to work!" It was then that young Arx stepped forward and lowered his head as he took off his battered cap. "I was wrong...." Apiks pulled the cord to his chainsaw and shouted again "I said get back in there and work! Your King orders it!" But no one moved. Apiks pulled Arx in, finger on the trigger "Why do you care about some stranger?" Apiks turned and softly left go of Arx as the warrior stood no more than thirty feet in front of him. Arx unscruffed his clothing as saluted the stranger. "The Guardian has returned."

Apiks turned to Highmax. "So you've come back... After all this time. You abandoned us and now you dare show your face here?" Highmax was silent. "You left us to die, Highmax. You're not needed here! No, you're not WANTED here!" Apiks turned behind him as ninety eyes stared him down. "If you won't remove yourself from my lands, I have no choice but to execute you to the full extent of the law!" The scholar that stood with Highmax stepped away and cowered as the warrior spoke. "A shame Apiks. We used to be friends. But if you wish to duel me, so be it." Highmax drew his sword as the crowd stood silently. DwArfY saw this as his opportunity to finally reinstate the power to the Queen of Masons. The people may have been silent, but they all wished for Apiks to fall.

The chainsaw revved as Apiks charged the swordsman and brought down his weapon, but the attack was miraculously blocked by a steel sword. Sparks flew into the air as scraping metal against meta was echoed. The crowd covered their ears against the screeching as Apiks brought down his chainsaw again, only to be blocked again. "Your weapon is outdated, Highmax! We use chainsaws now!" Highmax let fly a small smirk. "Funny. I remember a time I was berated for carrying a sword as it caused more undead. Now look at you." The chainsaw broke through the iron sword, but despite Apiks' feeling of victory, he felt something crash against his ankle. "You have forgotten our ways." Another great force upon his other ankle. "You have forgotten what Necrothreat stand for." Apiks barely had time to block as Highmax's broken blade slashed across his head and neck. The force of the impact left him stunned but did not injure him much. What was more demeaning was Highmax stomping his boot into Apiks' breastplate and leaning into him as he spoke low towards the King "And you have forgotten who I am."

Highmax kept his foot on the humiliated and bleeding Apiks. "I am taking over as overseer starting today. Necrothreat stands as a bastion against the forces of the undead. And I plan to bring it back to its glory." Highmax discarded the broken sword. "I will see to it that we are prepared for whatever comes." The scholar poked his head up from his shaking hands and let out a small smile. Perhaps that is what the fortress needed. Not a King to rule them, but a hero to lead them.



2nd of Moonstone, 562

People were still talking about Apiks' defeat at the hands of the Guardian. The bone lord retreated to his chambers to lick his wounds, but he would return. But he couldn't deal with Highmax while they were loyal to him. No, he had to wait for him to slip up; show them that the hero was not who he really was. The army was no longer behind him, but he knew with some 'persuading' he could have them at his beck and call again. But for now, Highmax barked orders as he lived up to his new title by personally implimenting his plans. No more crowns would be made, as the craftsmites began to work in making wepaons. The forges stood ready to turn these forumites into living weapons. Highmax's booming voice echoed throughout the halls as he gave orders. Dastot watched in bewilderment as this seemingly forgotten warrior was able to change things so fast.

Highmax turned as the sound of a horn brayed throughout the halls. Highmax grabbed the nearest sword and shouted.

"An ambush! Curse them!"

Spoiler (click to show/hide)



I've been at work/class or napping, so bear with me for now on having a post a day
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 22, 2017, 07:13:57 am
:)
A post a day sounds great, mate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 22, 2017, 11:07:25 am
:)
A post a day sounds great, mate.
Gives us something to look forward too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 23, 2017, 12:41:15 pm
Sorry guys, update is gonna be tomorrow. Got distarcted yesterday with the rerelease of pokemon silver and today I'm out all day.

I had a nice write up ready too but then I realized that if I didn't save scum, we'd have been slaughtered by a single troll because everyone threw down their wepaons and ran in naked.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 23, 2017, 12:43:42 pm
"Dude, I bet we could take that troll."
"Bet you couldn't."
"We could even do it naked!"
"What, no Urists, don't..."
"Too late!"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 23, 2017, 12:58:12 pm
I take a break in my chambers for a bit and you can't even kill a single troll bare-handed.

Smh

 :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 23, 2017, 04:16:40 pm
I take a break in my chambers for a bit and you can't even kill a single troll bare-handed.

Smh

 :P
Well, its actually a Troll VAMPIRE, but you know, details
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 25, 2017, 01:43:54 pm
A vampire?! Quick, get its blood in the well!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 25, 2017, 03:14:27 pm
Not an update but more of a status report on trying to deal with this stuff.

Forumites are trying too hard to head outside right now to grab weapons and armor. Half of the military is still naked, but they aren't grabbing more gear. Gonna need to grab a fresh save to deal with the ambush while everyone is clothed and armed (hopefully) and THEN reform the army.

Again, sorry for the delay, but when your army leaves the fort to pick up junk on the ground to put on, ignoring their impending doom,then something is very wrong
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 25, 2017, 09:37:49 pm
Again, sorry for the delay, but when your army leaves the fort to pick up junk on the ground to put on, ignoring their impending doom,then something is very wrong
Welcome to my world.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 25, 2017, 10:19:14 pm
You, uh, know that burrows are a thing, right? I consciously let them go out to get the armour outside because there were absolutely no threats during my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 25, 2017, 11:15:05 pm
You, uh, know that burrows are a thing, right? I consciously let them go out to get the armour outside because there were absolutely no threats during my turn.
That's the thing. I set the burrows and they ignored it. It acknowledged it because of the hundreds of messages I got, but they didn't really care.

Save isn't downloading now. If I don't get it working tomorrow, gonna have to do the cowardly thing and seal us off until everyone stops running around naked
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 26, 2017, 09:15:16 am
Yeah, when I found out Highmax was coming back, this is not what I was picturing. Naked soldiers did not figure in the picture.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 26, 2017, 09:28:33 am
Yeah, when I found out Highmax was coming back, this is not what I was picturing. Naked soldiers did not figure in the picture.
That's what I thought when I hoped to put my character in charge of a squad of noobies.  Instead, he stripped naked except for his shield, and threw away his artifact chainsaw, before strolling out of the fortress, only to run into a bunch of politicians.  Then he fell three stories and was killed while struggling to get out of the water of the mysterious pit that exists for no good reason.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 26, 2017, 09:37:00 am
Welcome to fucking dwarf fortress! Hope you like stupidity!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 26, 2017, 10:03:14 am
Welcome to fucking dwarf fortress! Hope you like stupidity!
And the dwarves are crazy too!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 26, 2017, 04:49:33 pm
Yeah, when I found out Highmax was coming back, this is not what I was picturing. Naked soldiers did not figure in the picture.
That's what I thought when I hoped to put my character in charge of a squad of noobies.  Instead, he stripped naked except for his shield, and threw away his artifact chainsaw, before strolling out of the fortress, only to run into a bunch of politicians.  Then he fell three stories and was killed while struggling to get out of the water of the mysterious pit that exists for no good reason.

Said mysterious pit looks like an attempt to beat the aquifer. A poorly executed one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 27, 2017, 07:07:26 am
I have no idea what you are talking about. Nope.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 27, 2017, 09:57:19 am
I think I'll add dinosaurs next time. Any objections?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 10:09:57 am
They need lasers. Also, I feel like we'd discussed dinosaurs previously, which is why they need lasers. (EDIT: yep. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7458113;topicseen#msg7458113))
Forumechs are also getting added, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 27, 2017, 10:20:25 am
Yes, Forumechs are still planned. I will also give the dinosaurs lasers. I think the old human-replacement idea should be reconsidered given that custom pets to a civ are allowed next update.

What are we going to do with this fort when the new update is released?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 27, 2017, 10:24:28 am
Yes, Forumechs are still planned. I will also give the dinosaurs lasers.

What are we going to do with this fort when the new update is released?

Play until its end.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 27, 2017, 12:21:21 pm
I have no idea what you are talking about. Nope.
You'd think after the third time dealing with an aquifer and punching multiple holes into it, he would've mastered it by now...



Whatever Oddom the marksmite was doing outside didn't matter anymore. Thirteen trolls arrived mounted on horseback with lolcats and courage wolves ready to taste forumite blood. One troll, unmounted, stepped forward with mangled teeth and blood staining its clothes and mouth. A troll vampire was leading the charge, spear in hand. The lone marksmite gripped her chainsaw and started its engine as they began to descend upon her. The rest of the army had little to no time to show, but she would hold them off if it meant that it would buy them enough time for Highmax to arrive with the army. No more would she back down and cower like they were used to.

Spoiler (click to show/hide)

The Troll warlord pulled out a horn of bone and sounded the charge as bulky trolls descended upon the lone forumite. With deft speed, she dug her chainsaw into one of those after her, tearing into his lower body with her chainsaw. Blue ichor covered her face as she dove forward into the troll dodging another's swipe. She swung her chainsaw around and forced it into the upper body of her attacker as blood and gore covered the field of corpses. Then the warlord himself attacked, his great speed being greater than that of Oddom. She blocked the attack but the trolls were descending upon her. Oddom swung her chainsaw and caught one of the lesser trolls in the arm, but not severing it. More trolls began to surround her but none could land a blow. The warlord grew furious and struck her with his spear. The strike was true, and Oddom fell like a bag of sand as her spine was severed.

But Oddom refused to die like this. Unarmed, broken, watching her life leave her, she began to use the brutality that the trolls showed her.

Spoiler (click to show/hide)

Biting, kicking, punching and even grappling, Oddom's body became a hurricane of attacks despite her wounds. The warlord looked on in amusement as the other trolls descended upon her like wild animals only to be injured upon trying to strike her. The courage wolves and lolcats even descended upon her, thinking her to be easy prey, but they suffered more as she tore off toes and kicked them with great force. The warlord had enough of this, and began to stab Oddom over and over, but his attacks barely damaging the forumite. Oddom began to feel weak as her fury was ending. She couldn't harm the vampire; his armor was too great. But Oddom saw one opening and took it with her last waking breath.

Spoiler (click to show/hide)

The roar of fury from the now half-blind troll was met with the sound of popping as stabbed his spear straight through her skull, her limp body dangling off of his now destroyed eye. The vampire let out a warcry. Despite the army being lax during the reign of King Apiks, Highmax rallied the forces to him as the army finally began to go on the move to slay this ambush. No more would they cower in the face of their foes; they were forumites of Necrothreat, the last bastion of all living.

Highmax rushed inside to grab the rest of the soldiers as heard from a scout the deeds that Oddom had done. The trolls did not know who he was, but they knew the tenacity of the forumites had changed with this new arrival. Four trolls and most of the lolcats and courage wolves deserted, as well as their mounts. The remaining trolls began to shout amongst themselves to reform, but the warlord himself marched on the fort itself as twenty forumites ran out to greet the enemy. But to the dismay of the army, many forumites were unaware of the ambush (aka ignored the burrow again) and the Queen of Masons found herself being assaulted by lolcats. The army was within sight but the Queen of Masons collapsed as they struck her unconscious.

A spearmaster arrived and saw the mangled Queen of Masons. It was by pure luck she survived and the lolcats were slain within seconds of noticing the spear coming at them. The army, rallied and angered, begun their charge at the trolls who dared to harm the Queen of Masons. The warlord stood firm, waiting for the oncoming battle. The spearmaster, along with two others, charged ahead screaming like wild animals. The warlord blew his horn, and the true fury of the ambush had revealed itself. But the army did not falter and charged the warlord.

Spoiler (click to show/hide)

The vampire laughed as he readied his spear. This should be easy. He struck with his spear, but his attack went too wide. Wider than it should have. The warlord tried to grip his spear with both hands, only to find his shield and his hand on the ground. The axe lord Feb remembered the Queen of Masons as an angel of mercy who saved him when he received grievous injury during the politician campaigns, and his fury was unmatched, now that someone who brought them so much hope was wounded. And Oddom? Oddom was a friend to his wife as they both served as marksmites in the army. So much pain was fueled into righteous fury as the axemite revved his chainsaw and laughed as he swung again, this time cleaving the vampire's tusk. The warlord's face of determination faded into despair within seconds. Feb brought down his weapon again as the troll tried to parry with his spear, only to have his hand shredded by the chainsaw. The warlord now saw what the axe lord was doing: he was going to make him feel the same despair that Oddom felt as she faded away.

A troll tried to jump in to aid his leader but his head was severed in an instant as the angered Feb. The forumite then dug his chainsaw into the vampire's leg, burying the chainsaw into his foot as dirt and gore flew into the air in clumps. A wrestler came to try and aid the fight but his attacks were worthless against the heavily armored vampire. His death was imminent, and despite his great power, he could not harm the axe lord.

Spoiler (click to show/hide)

The axe lord rendered the troll vampire helpless as his other tusk was severed. Feb had then entered a trance of fury as the vampire began to flee.

Spoiler (click to show/hide)

Lolcats tried to harm him, but others arrived to slay the reinforcements. The battle grew bloody and fierce as forumites fought in the ichor stained fields as the warlord, now even more crippled as he was now defanged, crawled away but was greeted with more forumites striking him. But his armor kept his vitals protected, but it was a matter of time before they would break them. Troll heads rolled as lolcats and courage wolves dashed to find weaknesses in the fourmites, but they stood firm, waiting for more of the army to arrive.

The warlord was out of options. This axe lord was upon him and his chain leggings were about to break. But he wouldn't die without wounding his enemy. He grabbed the axe lord and bent his ankle. A shout of pain as his mangled foot caused him to fall, but the axe lord revved his chainsaw and the armor finally broke apart. The axe lord would finally end his quarry at the cost of possibly never being able to stand again. The warlord looked around him and let out a small grin. A hammer lord collapsed from overexertion and was strangled to death, a marksmite was slain when they ran out of ammunition. But that changed as one forumite came, carrying a chainsaw with the words "The Abysmal Urge" in the forumite language carved into it. What struck fear into him was the spirit of a dead forumite behind him revving the same chainsaw. The warlord screamed as the axe lord came upon him and gored into his exposed lower body. Hoxad the troll vampire died a death worse than his victim Oddom as the chainsaw tore not only his flesh but his very soul as the vengeful ghost of Carefulrogue slew one who's forces dared harm the Queen of Masons.

Spoiler (click to show/hide)



The battle was a success, but the forumites were solemn. Five forumites were slain on this day, many of them heroes. Highmax watched over the battlefield. Although he was late to the battle, he saw the tenacity of the forumites, once rallied, were unshakeable. But he needed them to be at their peak. This three day battle sobering to everyone as the dead were brought in, one by one. Despair and tears fell as one body in particular was recovered from the battle, as Quill Arcane gave his final diagnosis.

"The Queen of Masons is dead."

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 27, 2017, 01:30:01 pm
Th4DwArfY1 sat in his rooms. They were outrageously large, crafted in a time when the hope of this fortress was new and precious. He knew, though, that those times were coming back again. That they must. For now, the Guardian walked in Necrothreat's halls, a Forumite whose prowess made even the haunting shade of Sprin quiver in fear.

It was time.

The military was now under the rule of Highmax, whose iron hand allowed no laxity. The means of production belonged to him, the workers and the workmen. We had a legitimate ruler waiting in the wings, whose hands were bruised with the injuries of honest labour. The son of this body, Lord Lemonpie, communed with the spirits and said the omens were good. A time of upheaval was coming, in which a ruler could fall. A smile on his face, Th4DwArfY1 rose to confront the Mad King, sure of his success.

The door to his room thundered open, oaken frame screaming in protest. A muscled figure stood outside, a chainsaw in hand, wildness in his eyes.

"An ambush! Curse them!"

Th4DwArfY1 froze, hand inches from the weapon on his desk. An ambush, when he was going to lead the Forumites to freedom? No mere chance.... a hard look in his eyes, the Forumite grasped once more the sweat-stained chainsaw, and readied it for war. An ominous grinding filled the room, and he nodded to the messenger. "Lead on."

----

Carnage... blood everywhere, lolcat and Troll and Forumite locked in combat. Through it all, the harsh voice of Highmax and the bellow of Apiks, twin counterpoints to the music of battle. It was like an orchestra, and Th4DwArfy1 knew the tune...

Spinning, he warded off blows, saved allies, lost friends. A sob caught in his throat as Oddom died, for he had seen in her the gleam of heroism light. And when Feb fought, his heart grew large. But always there was another to attack, another to bring low. The roar of the chainsaw was his world, and the fierce joy grew within him once more. This time, he pushed it down, thinking of Oddom, who had not spat in the eye of death. No. The glorious Forumite had seized death's eye, and torn it free! He would not dishonour her sacrifice.

Snarling, he killed one more, and blinked. It was silent, and his fellow Forumites were standing around him, sombre but for Apiks. It was done... the battle was done. He sank to his haunches, breathing hard. Armok's tithe had been paid in full, today. So many dead... when he saw the corpse of the Queen of Masons, he nearly wept, for he remembered her tender hands, the compassion in the Royal woman's heart. Her laughter as she built wall and sewed the flesh of the injured back together.

One look was enough. No needle would save her. She was gone, and Apiks was not.

Highmax wandered through the troops, a word of encouragement here, a criticism there. Th4DwArfY1 approved - such actions knit a military force together in the face of death. But he was too weary to engage, too saddened to accept either praise or encouragement. And so he left, Chainsaw heavy in his hand, and returned to his rooms. He sat down at his desk. When last he was here, there had been such hope, for a new Necrothreat, for a better Necrothreat. Such dreams were dead with the Queen of Masons, but strangely he found that his mind did not dwell on the honourable Queen. Instead, it was on Oddom and her sacrifice.

Th4DwArfY1 looked at his hands, scarred and pitted by mine and war. A single tear fell from his eye and landed, nearly imperceptible, on the desk beside him. He lifted a pen, fumbled with an inkpot, and set a sheet of paper before himself. He was no poet, but he could feel the passion rising within himself. And so scarred hands took pen and ink, and wrote.

In Necrothreat beneath the moon
Where Forumites have dwelled
There came a band which sought our ruin,
Which came with anger here.

The moon was bright upon their plate,
The river roared beside
And habergeon of eldritch hate
Was Troll-man's garb that night.

We came with Chainsaw, bolt and sword
And Highmax joined the fray
So, too, was present our mad lord
Named Apiks, bane to day.

But they were late. Too late by far
For Oddom stood before the threat
Alone, with none to help her cause.
She gritted teeth, and frowned, and stood.

And we were late! The blades came down
And blood was spilled.
The river wept in tears of blue
As she fell, dead, into the dew.

So weep! Weep, now, reader, to see
That bravery go out.
She was alone, against the armoured foe
And yet still fought with angry shout.

But do not weep for long. We saw, with eyes
That thought they must be wrong
Our Oddom held aloft, a vampire as her foe.
But she was not aloft for long.

For even as the spear was raised,
A spear soon soaked in red,
She laughed, and lunged, and vampire cried!
She'd bit him in the head!

So laugh, you, reader, laugh!
For glory at the close of day,
For Oddom, and her heart of steel
Who chose the hero's way.

In Necrothreat, the moon is full
And river bubbles by.
But we are proud of her, and sing
How Oddom took the vampire's eye!

Done, Th4DwArfY1 set aside his pen to brood, while outside the sound of the brook continued, ever moving, ever mournful.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 02:40:51 pm
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 27, 2017, 03:14:17 pm
Apiks is alive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 27, 2017, 03:16:56 pm
Apiks is alive.
Only the Queen of Masons has fallen. Apiks didn't even show up to the fight funnily enough though. Probably still brooding :P

No one else named. Although I plan on returning Rogue's chainsaw to him after I reform the military
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 03:42:40 pm
*facepalm* I though Apiks and the Queen were one and the same. :(
Gimme a moment.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 27, 2017, 03:50:54 pm
You can't, you know, destroy the soul of an important character in such a way because you don't like them anyways, you do realize that, right?

Besides, Apiks didn't inhabit a random body. It has to have some of her blood, so the new body must've been a distant relative.

In that regard I'm unsure whether he'd go through your soul process.

Well, even if we ignore that, it's well established in the Necrothreat universe that you can't destroy souls, only trap them. Otherwise story-wise we'd be destroyed in Necrothreat II.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 04:17:52 pm
First off, there's no guarantee that Erin's thing would have worked (or at least, I'll remove anything that would specifically imply that when it comes time to use that writeup). And him at least attempting it would make sense - he really doesn't like you, and he would try to stop you from coming back.

Second: Were you, or were you not, the Queen of Masons? I'm confused.

Third, *shrug*. There's always the fact that this happened the Orchestra; while Erin's pretty sure that the Projections are souls channeled through the Orchestra, this isn't necessarily the case.

And finally: A. I have yet to have time to read the other Necrothreat playthroughs and B. we've established that this is a new world that's been "infected" per se with stuff from Necrothreat, which means that the rules are sometimes conflicting, often confusing, and occasionally inconsistent. We could both be correct in our interpretations, with the new world's version of your soul being killed via what Erin did and the old Necrothreat part going on to whatever it would normally do.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 27, 2017, 05:20:25 pm
Apiks is not the Queen of Masons. He dethroned the Queen of Masons and took her place, and since then I had been planning to replace Apiks with her.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 05:24:02 pm
*facepalm*
I am not the most attentive person. I thought that Apiks had taken the name "Queen of Masons", and I've thought that for... a while by now. Not sure how that happened. :-\
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on September 27, 2017, 06:49:27 pm
Well, hello everyone, I am not dead, and I feel like writing something.

        Quill stood over the water pit, animals in their pens behind him. His lord had been dirtied by the dark god Armok, it had taken him longer than he would have liked to help Omer's priest, but it was Quill's job to change that. He stood over the pit, and brushed his hands through it. His eyes glowed green and the red collected in his palm. When he pulled his hand out, clear water stared back at him, and an orb of dirty red liquid floated there, its metallic scented strengthened by it's purity. The green glow weakened as one of his eye's shifted color, turning from green to grey, and the liquid began to sizzle. White vapor drifted from it, eventually, all that was left was a ball of crimson crust, one that swiftly burnt away as the magic increased the heat. He let the ashes drift to the ground, and he walked away, towards his next location, the medical ward.

        Quill walked over to the patient he had come to see. A young man who was the high priest of the god of light, Lord Lemonpie. "Hello high priest, I have come to pay my respects," Quill stated, his voice reverent, but monotone. The high priest craned his neck and smiled upon seeing the solemn child, "and who might you be my boy?" "I am the loyal servant of the deep, Quill Arcane, at your service," was his response, his voice keeping it's tone. The high priest looked surprised "You mean to tell me you serve Afer?" he questioned. "Yes high priest," Quill responded, "my lord wishes to apologies for not responding to your prayer sooner, he was weakened by the curse of Armok, but he is getting better." "That is pleasant to hear," responded the high priest, "tell your lord I bear no ill will towards him, and accept his apology wholeheartedly." "To copy your statement, high priest, that is pleasant to hear," said Quill, a smile breaking out on his normally solemn face, "now I must take my leave, I have another duty to attend to, but I wish you well, and I will see you again soon." "I'll be happy to see you then," responded the high priest with a smile.

        Quill walked over to the lava, it boiled and spit angrily. Pitcher in hand, he stepped over to it, Afer shielding him from the heat, and poured the pitcher. A hiss escaped into the air, but not like the angry his of Armok's ichor boiling, but a calm and happy sound, like a sigh of content. "Your husband says hello," he said to Masea, lady of the lava, "he misses you and wishes you well, and will be happy to stand beside you again when the battle for Necrothreat arrives. The lava cooled, a message from Masea, showing she had heard him. He stepped away, his duty accomplished for the day. While opposites attracted, so did likes, so while blue magic rose from the throne, so did it rise from the depths. As Highmax gained power, so too would Afer. The elements that were there adversaries had shown their faces, Death, Blood, and Bone. Others may rise, but those were the ones they knew, and those were the ones they were ready to face. Machines would face Death, Water would face Blood, and Light would face Bone. Gods would fight Gods, and the fate of Necrothreat would be decided.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 27, 2017, 07:16:41 pm
*facepalm*
I am not the most attentive person. I thought that Apiks had taken the name "Queen of Masons", and I've thought that for... a while by now. Not sure how that happened. :-\
Apiks relieved the Queen of Masons of her duty.

Also, you're starving yourself of something great if you didn't read the previous Necrothreats. More specifically II, because it pretty much has everything story-wise.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on September 27, 2017, 07:18:30 pm
I have 0 times because simultaneous homework and college essays :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on September 27, 2017, 11:52:55 pm
If you're only reading them a post/story section at a time, that'll do. 

As for my character, I assigned Sosasbakust to my character a few turns ago, and I presume he was still alive through this entire time.  What's the story behind that? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2017, 01:08:41 am
-Snip-

Fair enough on the first and third cases.

Second, no I was never the Queen of Masons. No point in using the female counterpart either since the current Apiks is a man and it'd only create headaches if I called myself Queen again (story-wise.) If anything I'm the King of Bones.

As for the fourth point, I believe we already established that this Necrothreat is in a universe where your magic works is the usual one, but new magic is also coming from the old Necrothreats. My point is, Apiks was always blood-based in regards to his revivals in the other Necrothreats. Blood relation played a big part story-wise about who he came back as. I figure it's the same here, even if he doesn't realize it.

You really should read the other Necrothreats though, they're quite a nice read and have lots of pictures.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 28, 2017, 05:21:10 am
Heartbreak. True heartbreak, is the feeling Lemonpie felt. He had loved Ustuth, the most pious of his followers. Every morning, she came to pray in the Cathedral. Every night, no matter how late, she ventured down again, to pray once more. So often had they had theological discussions. They had spent entire nights together, contemplating rainbows and sunlight. And now, her mangled corpse was carried before him. Lemonpie could do nothing but weep.

Long before, Lemonpie had prepared her tomb. She would be one of the six to be burried royally within the cathedral. Their souls would be safe from Armok's burning grasp, as their entire prescence would fill the fortress himself. He had blessed the magic connections in such ways when he first constructed the cathedral. Those burried within would never be purposeless, malevolent ghosts floating around aimlessly. No, their being would conjoin with the rocks of the Cathedral, become one with Necrothreat itself. They would become immortal, yet limited in their powers. Still, it offered no solace to Lemonpie, who wept and kept on weeping.

Several days had passed since Ustuth's corpse had been placed on his altar. Lemonpie performed the worst task an Archpriest had to perform. Embalming the body. He could not get used to the Queen's stone cold body, no matter how often his tasks required him to touch it. Yet he laboured on, knowing it was necessary to keep her noble soul away from Armok's purgatory. It had taken him several days, but finally she was presentable. He had cleaned her, sown all her wounds expertly, and put her in her most beautiful dress. She laid there, amongst a bed of white roses, lillies and orchids. Many of the flowers still charred, from the fires that raged outside. Between the flowers of her bed of white and green stood a variety of gifts for in the afterlife. Valuable jewelry, weaponry and clothes were displayed in all their grandure. But whe would not merely take valuable gifts with her, no. Between them also stood several blocks of the most beautiful marble, and her personal toolkit. She would still be able to craft masterpieces in her eternal rest.

Many had come to visit her for the last time, to say their goodbyes to the most noble woman to ever inhabit the fortress. All her life she had toiled for the fortress. She hauled the largest rocks to her mason's workshop herself when she was vital and young, but resorted to healthcare when her knees and back had become ripe with age. Yet never had she had the luxury of retirement. She never wanted to, but the fortress would have ensured her life to become less strenuous. She had deserved as much. Yet Apiks had dethroned her before the forumites ever could. He had caused her death. And all the fortress knew.

Lemonpie spoke the last verse of his sacred chant. "And may thee, Queen of the Just, Caregiver of Many..." Lemonpie paused, pained by Armok's presence in his head. Yet he managed to regain his posture, and continue on, ignoring Armok's cruel torture. "Carver of Rocks unmatched, find thy blissfull rest, and sleep in joy eternal." He gave the sign, and two forumites carried her to her tomb. The rest followed, bringing the gifts for her grave with them. With Ustuth placed in her marble coffin, and her gifts displayed, her tomb was ready to be sealed. Lemonpie closed the gate, and uttered the blessings that would protect the tomb. The sacred words caused the crowd to bathe in Omer's sacred light, but it brought joy to none. Their loss had been too grave. As Lemonpie finished, he turned around, saying something none had ever heared before. It was clear that it was not his own voice that spoke these words. No, they were the words of a god.

"I PRONOUNCE HER SAINT USTUTH THE QUEEN, SAINT OF STONEWORKING, HEALTHCARE, AND ROYALTY, PATRON SAINT OF MASONS, NURSES, KINGS AND QUEENS. MAY SHE LIVE ETERNAL, IN OUR BLESSED SOULS."

Lemonpie collapsed, blood trickling from his nose.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2017, 06:24:43 am
Awfully, uh, nice thing to do to the person who broke your spine, Lemonpie. You're truly a man of Omer.

So, um, did you fix that spine for the ceremony or?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 28, 2017, 10:30:06 am
Awfully, uh, nice thing to do to the person who broke your spine, Lemonpie. You're truly a man of Omer.

So, um, did you fix that spine for the ceremony or?
He can pull a miracle like in one of my other forts where a guy was mangled to death and managed to heal fully from several spinal injuries.

Although it might have been bruising...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2017, 10:58:00 am
Awfully, uh, nice thing to do to the person who broke your spine, Lemonpie. You're truly a man of Omer.

So, um, did you fix that spine for the ceremony or?
He can pull a miracle like in one of my other forts where a guy was mangled to death and managed to heal fully from several spinal injuries.

Although it might have been bruising...

I'm more surprised Lemonpie still likes her after she beat his ass up. Maybe he didn't see that she beat him up.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 28, 2017, 11:12:52 am
As per my story, he did. If he wants to change that, I don't see why not though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on September 28, 2017, 06:45:08 pm
This is strangely heartwarming for an NPC's death.
Fact: I was actually the one who named her Queen of Masons. She was a queen, and she was a legendary mason.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 28, 2017, 06:53:51 pm
I vote Queen of Masons for NT Hall of Fame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 28, 2017, 07:45:35 pm
Dastot pulled out his ink and quill and sat down with a large mug of wine, as he had done when he was here over ten years ago. Much has changed, some for the better, much for the worse. Despite having his face covered in fear the whole time, Dastot saw the crowd enjoy seeing their King be defeated. He then grabbed a stone tablet. Chances are, he's going to be doing things on the move, as he volunteered to be Highmax's chronicler during his time as overseer. And what an honor the Guardian had given him to accept it as such. He had time to write about Highmax in several thesis cases on his whereabouts, but to be elevated from Loremaster to a full time Scholar and Chronicler of the very hero that slew Ur? This was a change, and it would do him well. Dastot downed half of his mug and sighed of relief as signs of withdrawals finally started to pass. He grabbed his ink pen and began to write.



In the Footsteps of the Guardian

A written Version of the events of Highmax as overseer of Necrothreat

Written by Dastot Niskeskal

27th of Moonstone, 562

Highmax oversaw the total reforming of the army. More soldiers were drafted into the army for purposes of having a greater army at the ready, and even changing the schedule to allow breaks. But they were lax now that it was seen that Apiks was out of the picture, but Highmax would not let that happen. Highmax then rummaged through the stocks of the weapondry to find a weapon that he could call his own. A sword that would match his own. It was strange though, to see that he went through all of them and found not a single sword worth using. He settled on a silver shortsword. It was blunt, but it would have to do. What stunned him more than anything was the amount of chainsaws he found. Strange weapons he had never seen before. No one came forth on why there were so many weapons designed to maim and rend parts of the body, but their silence suggested Apiks.

He then spoke to me when he found piles of these weapons found scattered all across the place: "I remember in days long past, when my ancestors were berated for taking up the sword. They deemed it too dangerous to use against the undead, as Necromancers were known to resurrect the limbs that would be sliced off. My forefathers always proved them wrong, slaying countless numbers of the fallen. But that was because we chose to prove them wrong. These new weapons... I've seen them work firsthand against the trolls. This is... Strange... They tear flesh rather than cutting it clean through. And the machinery behind it is almost as complicated as the laptop. And the way it is used in combat is almost as barbaric as using an axe." I asked him what he planned to do with them. "The amount of these chainsaws show they were mass produced. We don't need this many. They will be melted down and reforged into armor and other weapons. Ones that will help us in defeating the undead." The order was executed within minutes.

I then sat down with the Guardian for a drink and asked Highmax about what he remembered before he was sealed in the coffin. He looked solemn at this. "I took several allies of mine. Two archers and a half mad student of magic. NAV and Mastahcheese I got to know as good friends back in Necrothreat before... I'll get to that. The magician was named BFEL. He was an outcast of the magic colleges for attempting to study magics of the undead without succumbing to their temptation. It seems easy when you're already insane. They were professionals as slaying undead." A small smirk came across his face. "We were young and foolish when we travelled to fight Ur. It took us ten years to find and reach his tower. A fourth friend had joined us in our third year but was slain five years later. Talvieno was his name. He wasn't much of a fighter as we were, but he was clever." The guardian looked solemn again as he continued.

"... We fought a large army of undead when we approached the tower's gate. Nothing out of the ordinary, but we were surprised there wasn't as many there as we found at other towers. I told the others to leave now, as it was my fate to fight Ur, not theirs. But your brothers in arms refuse to leave you after serving with you for so long, and when I charged up that tower, they waited and followed behind. We met the brunt of the necrothreaders as we ascended, but as we got closer to the top, Ur tried to surround us by having his High Lords arrive from below." Highmax took a deep breath and paused for a moment. I told him it was ok to stop here, but he continued. "They went alone and told me to ascend. I cut my way up, knowing if I killed Ur, I would stop the madness. And I made it to the top." Highmax finished his mug from barely drukn down to the last drop.

"It's always strange when your foe tells you how you killed him before. And how he learned. I dreamt I did it once before, but Ur was around long before me. And in t  dream, I wasn't exactly... Me. No records stated that we fought before, or did any of my ancestors, but he knew me. I barely had a chance to attack him when he put me in that damn prison..." Highmax gripped his empty mug in fury so hard that he didn't realize it broke. It didn't help that at this point, his head leaned forward and tears leaked through his eye-patch. But he did not stutter or falter. "Ur told me in that state that I wouldn't be able to die. And I will outlast Necrothreat into the next world. And the next... And the next... But he showed me something before I was taken into the place between life and death. He showed me my friends being overrun, calling for me to kill him already. The despair in their eyes as they found out I had failed them... NAV was first to find out and fired his crossbow into his neck, killing him instantly. BFEL was overwhelmed by the magic he had tried to study for so long, and was destroyed by it. Not even a corpse was left... And Mastahcheese..." Highmax closed his eye and wiped the tears from his eye-patch.

I had someone bring another mug of alcohol but he refused it. "Later he returned to show my the destruction of my home. My friends, my brothers and sisters in arms... My sister... He showed me each and every forumite being slain as if I was there, standing on the battlefield. I screamed at them to run, just as I did to my allies, but no sound came out. I could only hear the screams of dying forumites... I could smell the rotting bodies and the smoke as it happened. And when the last forumite was slain... I felt nothing. I couldn't move, I couldn't see, I couldn't hear, I couldn't breathe, I couldn't even tell if I was holding my eyes shut anymore. I merely existed, plagued by my thoughts for what seemed like a never ending nightmare..." He got up from his seat then and started to head out, talking about how he needed to make sure no one suffered that fate again.



Dastot noticed something odd after he closed his book. The people of Necrothreat were in a strange state. They were in a state of melancholy from the death of the Queen of Masons, but they were outwardly ready to rebel against Apiks. It seemed he was still lurking in the shadows, biding his time for a moment to strike. Dastot was puzzled over one thing as he finished the pages of his book. Some began to enrage and shout mad ravings, some broke down into tears, but most seemed to be in a constant state of merely existing. The cheer of Highmax's return was gone. But Highmax will make things better he told himself as he refilled his mug and begun to drink it as he heard screaming down the hall, followed by silence. Dastot rushed over and saw one of the soldiers standing in the food stockpile, surrounded by pots and barrels. He was cracking his knuckles and stared down the scholar as he walked past, putting a hand on Dastot's shoulder. "What you saw is what happens when you disrespect the law." Dastot swore he saw blood dripping from his mouth, but no fangs showing he was a vampire. He felt something wet where he was touched and saw his new silken robes bearing a bloody handprint where the spearman touched him. Dastot rushed forward and covered his eyes and turned away to vomit.

Hidden amongst the barrels and pots was the battered an bloody body of the woodcrafter, barely alive with his face mangled beyond recognition.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 29, 2017, 06:02:33 am
Awfully, uh, nice thing to do to the person who broke your spine, Lemonpie. You're truly a man of Omer.

So, um, did you fix that spine for the ceremony or?
He can pull a miracle like in one of my other forts where a guy was mangled to death and managed to heal fully from several spinal injuries.

Although it might have been bruising...

I'm more surprised Lemonpie still likes her after she beat his ass up. Maybe he didn't see that she beat him up.
She fought Lemonpie presumably on Apiks' orders, and cared tenderly afterwards.

 Forgiving is the key to a life without hate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 29, 2017, 06:20:37 am
Funny, that, I personally thought it was on Armok's orders, especially considering in an earlier post of Th4DwArfY1 Apiks was all chummy with Lemonpie.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 29, 2017, 11:45:30 am
Funny, that, I personally thought it was on Armok's orders, especially considering in an earlier post of Th4DwArfY1 Apiks was all chummy with Lemonpie.
Ik might've misunderstood then. But Armok or Apiks, she probably wouldn't be able to resist either's commands.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 01, 2017, 02:17:40 pm
Was gonna post last night, but had some problems in reality. Doing better now, so here's your update.



The woodcrafter survived his brutal beating but he refused to speak up to what happened. The only witness was Highmax's aide, Dastot, but he too refused to speak up. But no one expected it to happen again, as a mangled up and beaten body was found of a fishery worker. His skull caved in and his body was littered with bruises. But again, none spoke up on the circumstances of his death. When asked what he knew, Dastot refused. Lord Lemonpie decided to take matters into his own hands to solve this mystery. Although he could no longer hear the call of the gods, he believed it was his duty to find out who was killing these poor souls. Taking Arx with him, Lord Lemonpie decided that they would get nothing from his mouth, but Dastot was more reclusive about his writings. Lord Lemonpie figured that he knew something, but he wouldn't speak up about it.



Dastot's hands shook almost violently as he tried to drink his wine. No amount of alcohol would work this time. He had his own personal study now. While the other scholars kept to the main library, discussing reproduction and contemplating diseases (Note: That actually happened. Scholars did both at the same time, but I lost the image of it), Dastot had the burden of a thousand lifetimes on his shoulders. The people could see it. Everyone could. But he spoke nothing of it. He followed Highmax around, always writing. When he wasn't, he was in his study. He barely went to sleep, as seen by the bags under his eyes. Dastot leaned in to sip his drink only for his shaky hand to spill it over his clothes. Dastot threw his mug at the nearby door and shouted in blind fury, collapsing to his knees and gripping his head. That's when he felt a hand on his back.

"You're troubled. Tell me, Dastot, for the sake of all of Necrothreat: what happened?"

Dastot looked up at the crippled Lord Lemonpie, held up by Arx and his staff. "I... I cannot tell you..." Dastot crawled frantically to the nearest wall and curled up. "I must keep this to myself..." Arx spoke up. "If you're afraid of Apiks, you don't have to worry anymor-" Dastot jolted up in a flash and pointed towards the door. "AND THAT IS EXACTLY WHY I CANNOT SAY. APIKS IS STILL SOMETHING TO WORRY ABOUT." The two forumites looked confused. "But Highmax has taken control. How do you-" Dastot pointed to his written pages, hand shaking violently at this point. "I have seen what is happening around us. Apiks has seen it too. And that is why those two forumites were battered." Lord Lemonpie let go of Arx and crawled over to the forumite and grabbed his arm to pull the forumite closer.

"Dastot. Tell us. What is happening? Why should we still be afraid of Apiks?"

Dastot pulled out his chair and helped the crippled preist into the seat and then pulled out some papers written with clear haste. "Apiks has seen that Highmax only cares for war. Apiks has taken this opportunity to use the magic he has to bend people to his will. He is angered Highmax is undoing his wishes. The melting of the chainsaws, using the forges to make old, conventional weapons, and using the bones apiks needed to make more weapons and bolts.

But haven't you noticed something strange? Apiks hasn't been around. No one has seen him during all this... Let me read you it, so that way you will know what I saw..."



14th of Obsidian, 562

There was something off going on. People seemed to haul strange bags and boxes to some locked room with blank expressions on their faces, only to walk out confused of where they were. I asked Highmax if he knew what was behind there, and he said that it didn't concern him. I took time to peek inside when Highmax was sleeping and was greeted with horror. Corpses, bones, and all manner of body parts strewn across the floor, piled high to the tall ceiling above my head. I saw amidst it, a masterly ornate throne made of stone and skulls with a figure sitting atop of it, wearing a crown of bone. Apiks smiled at me as his head brought up. Something was eminating from him, but I couldn't tell. I saw someone walk in behind me and dump a bag nearby, revealing the corpse of Oddom, a marksmite that had fallen two months prior. Her body was half decomposed, with maggots eating her flesh.

"I welcome you to my throne room, Dastot. Did Highmax tell you about this? Or was your curiosity calling you here? Just before the production of crowns was ended by that insufferable Dwarfy, I managed to create one last crown of bone before they were all destroyed. It isn't as powerful as the one that was taken from me, but this one works perfectly." He took off the masterwork crown as a dark aura surrounded it. "I have achieved a level of power that can surpass anyone, thanks to the bones you see around you." He put the crown back on and stood up. "If you're wondering why I didn't use this power against Highmax in our duel, I needed an opportunity for the rebellious minds to feel safe; to feel like I cannot hurt them. But as you see, I can bend them to my will so easily now." One more forumite came in and then proceeded to kneel before Apiks, that blank face staring into emptiness before leaving again. "Highmax never bothered to remove me from this place. He does not see me as a threat anymore. But I plan to remove that champion soon enough. I already have gained control of the moderator and his lackey. Those two who were beaten? Got the justice they deserved. They refused my orders. Now run along. Tell Highmax. I will be here waiting for him."



Dastot face was white by now. Arx broke the silence that filled the room as he finished. "But did you tell him?" Dastot nodded. "I did. But he still told me he isn't afraid. He told me that it is the least of his worries..." Lord Lemonpie spoke up. "Highmax must have something that he isn't telling us of. You know everything there is to know about him. What could he possibly have to defeat apiks?" Dastot shuffled through his notes and pulled out a crumpled up piece of paper. "The only thing I have is retelling of the magic he possessed. It was Blue against his comrade's White and Red magic. But unlike elder magic like the power of white was, or having been cursed with it, Highmax's magic was learned. He studied rigorously through old tomes of magic he had. But magic I read of in the old tales are different then they are now. And I have yet to see Highmax use any magic. He's only used brute force. And I have not seem him study magic since he's been here. I don't know if something is missing of his to be able to cast spells or if he is unable to do so anymore. My guess is the latter. I hope Highmax has something up his sleeve, because if he thinks that Apiks isn't a threat, we're all going to be slaves before long..."



Not much longer after the meeting, a panicked shriek was heard down below. "A FORGOTTEN BEAST HAS SHOWED! RUN!"

Spoiler (click to show/hide)

Highmax ran down first, but he waited at the gates to the caverns. Dastot, waterskin full of wine dangling from his mouth as he grabbed his inkpen and such, mumbled something to the Guardian. "What are you waiting for?" Highmax either didn't understand him with his mouth full of wine or he ignored Dastot. He stood there and watched and then pointed. "He's just... Sitting there... In the water." Dastot saw the bubbles and saw the single large eye. But it did not move. Strange white fluid flowed around him, but the spider remained still. "I'll stand here and wait for him to strike. Rally the rest of the troops."

Highmax stared down the beast and the beast looked back. But neither moved. Hours later, Dastot returned, and neither had moved an inch. Highmax spoke up. "I think he's stuck. Have someone watch him, but be careful." The spider stayed firm, but unmoving, and so did the scout watching the spider.



The warm air was chilled on the later days of Obsidian. Many gathered to watch, all mournful. The masterwork coffin was carried by Arx, Rogue and several others as they carried the Queen of Masons to her final resting place. Lord Lemonpie gave her the final sendoff with a blessing from the gods as her body was committed to the stone around her. There wasn't much to place her, but in a place where people stood to admire the strange building crafted underground, so too would they come now to honor their sign of hope. Many wept as the coffin was placed in the tomb. Dastot looked at Highmax, who's battle worn face showed little sympathy. "Is something wrong, Highmax?" Dastot asked meekly. Highmax shook his head before turning to leave.

"She was a necessary loss."

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 01, 2017, 11:25:32 pm
Events
Rogue grunted softly as he carried the coffin along, one of the men at the rear.  The crutch was getting in the way some, so the procession was slow.  That wasn't really a concern though.  The others weren't moving all that quickly.  The sadness was palpable.  Despite that, Rogue admired the stoicism on his fellow pallbearer's faces, hard as it was on some. 

Rogue didn't have much to give to the procession.  He had started to get to know his fellows a bit more, but there was a limit to that, given just his state.  The queen had been someone he'd avoided, partially to avoid the wrath of anger over unfulfilled mandates, but more because he had no idea how to approach her.  There was something to admire though.  It certainly worked to bring the others together, even under the eyes of a dictator. 

He'd heard mutters and whispers describing her as their hope.  Usually before her death.  Few could command and provide that scarce of a idea. 

After, the discussions of hope had been muted.  That was the greatest sadness to Rogue.  Memories of succumbing to failure suffered, the names attached to the places haunting his thoughts.  Each end was a tragedy.  Here though, it was an evil.  In each of those fortresses whose memories he recalled, the end was natural, and death was... well, except for him, it was peaceful.  The undead were rare, the strength of backs and pride common goods.  Here though, death is violent, the dead common, and the pride supporting them all was sapping, and the strength of backs seemed to be heading towards futile efforts. 

The thought unsettled him.  The unsettling angered him, but the only thing he could do was move the coffin forward one slow step at a time. 

They met the procession waiting in the internal fortress.  The outer rim of the path had forumites lined up along it, paying their final respects to the leader  they had sought so much from.  They passed Highmax and his chronicler, Dastot.  Highmax had a solemn expression, but it reflected a wisdom Rogue recognized. 

With a final heave, they settled the coffin into it's resting place.  The crippled priest hobbled forward to give the send-off of the deity of his.  And then, that was it.  Silence permeated the halls.  Shuffling of feet and a few hushed whispers of prayer fractured the silence, but the silence did not shatter.  Seconds dragged onto a few minutes.  A few left, silently hugging the walls, and closing the door to shut out the sounds of the fortress beyond the room. 

Rogue glanced around at the forumites around him.  He'd trained a number of them in the art of war, helping Highmax along with his goal of expanding the military.  He looked on the children, restless, but understanding now was a time to be quiet.  At some point the burden would fall on them, or they'd be killed when the military inevitably failed.  He looked at the crafters tools hanging from their belts, aprons, and hanging out of pockets.  The lifeblood of the fortress' existence.  Without them, he'd be fighting Politicians barehanded, like the one time many years ago.  They would starve without them, stagnate and fail. 

Rogue turned and left the room, the crutch creaking, his armor scattering sound through the hall.   The members of the military that did not have duties were all that were left.   They did not mind the sound.  No heads turned as Rogue left to carry out his own duties.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on October 02, 2017, 07:08:08 pm
http://www.bay12forums.com/smf/index.php?topic=163193.msg7388325#msg7388325
One day. We need to remember this thread.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 02, 2017, 08:10:19 pm
http://www.bay12forums.com/smf/index.php?topic=163193.msg7388325#msg7388325
One day. We need to remember this thread.
That will be a job for a far flung future Necrothreat generation.  I've noticed since II that Apiks, BFEL, and the others likes really old threads.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 02, 2017, 10:37:11 pm
http://www.bay12forums.com/smf/index.php?topic=163193.msg7388325#msg7388325
One day. We need to remember this thread.
That will be a job for a far flung future Necrothreat generation.  I've noticed since II that Apiks, BFEL, and the others likes really old threads.

This thread did give me a good chuckle though.

But yeah, the whole gimmick is usually about very old threads out of this year with OPs that have been on in the last foreseeable time.

Definitely an opportunity down the line though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 02, 2017, 10:40:27 pm
Laptop keeps crashing while I'm trying to post and run the fort. No explained reason at all. Also seems my anti-virus got stuck mid-update and broke itself. Worknig on fixing that first and then we'll see whats up
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 03, 2017, 09:27:45 am
12th of Felsate, 563
Writings of Dastot

Four young forumites stood before Highmax. In this same week, all four of them were raised to adulthood and given a task: turn the raw adamantine into armor and weapons. Highmax himself handed a set of plans to the youngest one. When I asked what he gave the young Ushrir, he told me that I will know in time. The sound of the forges running again left a welcomed hum to the fortress, and spirits seemed to grow better. I took a peek at the work of the young forumite, and saw exactly what he was working on and knew Highmax had his own design for this that he wanted.

Spoiler (click to show/hide)



Highmax rarely went to sparring matches as he was busy running the fort, and his partner had never sparred with him. Today was different. Highmax saw himself going rusty and scheduled a sparring match with this forumite named Doren. When the two met, Highmax drew his sword but did not move forward. He seemed stunned as the fellow swordsmite stood before him, his face blank and soulless. Highmax kept his stance but the warrior didn't move. Instead, Doren's blade began to emit a faint aura as Highmax's eyes turned bloodshot from some sort of mental strain. Before I could ask what was going on, the two charged and clashed. Sparks flew into the air. But what seemed strange was how unnatural the movements of Doren was. It seemed to jerk but with blinding speed. Highmax's onslaught seemed to be unshakable, but this magic sword user seemed to be able to block everything. Highmax then began to shout at something. I couldn't tell if it was Doren or some unknown force, but he kept saying things like "I will not serve something as wicked as you." and "I will not become a soulless puppet".

Highmax then changed his stance from one of finesse and speed to one of brutality and strength, as he now began to swing his shield around as if it was his fist. The unexpected change in stance meant one thing: this went from a sparring match to a practice war. I then started to notice that Doren hardly dodged, and hardly ever stepped back, always following the movement of his blade. It was like the sword itself seemed to be dragging him around. Highmax then did the unthinkable: he threw his sword at Doren. With ease, the attack was blocked, but what I saw next was absurd. Somehow, some way, Highmax backhanded Doren's hands with his shield and threw a fist into his skull. But it wasn't too harming, as it stunned him enough for Highmax to disarm him. Highmax stood firm and picked up his sword. "Know your place" was what he said as he walked out. Whether it was to Doren or to the magic sword, only he knows.



Dastot seemed a little calmer after finding out about the construction of the sword. But it took time to create a weapon of such power. Would this be the object of Apiks' defeat? It seemed too mundane to be of any significance, but only time would tell. As Dastot and Highmax went to pick up the weapon, a loud cry of a forgotten beast was heard, followed by screaming forumites.

Spoiler (click to show/hide)

Highmax called for the army, and everyone mobilized without fail this time and headed towards the caverns. The spider looked on hungrily as the army charged in full force. The mite screeched as several forumites attacked it and a leg flew off. A loud chomping noise and an axemite fell lifeless as the beast devoured his head. More soldiers arrived and the mite sprayed its webs on the row of traps nearby and swung its mandibles at two forumites who were close by, trapping them both. The mite roared as more forumites came, but it could not keep up with the onslaught of the forumites. Severed limbs of the beast flew off by the number, and within moments of the battle begining, it was over as one of the captains collapsed its skull. Highmax let out a cry victory as the others cheered.

But their cheers were cut short as a booming voice was heard.

"RELEASE ME!"

The voice was amplified by the caverns, making it sound grander than it actually was. The military turned and heard the sound of a chainsaw revving as they spotted a sight that caused a roar of laughter: Apiks was trapped in a cage.

EDIT: (Lost the image due to crashing)

Apiks barely could move his chainsaw in the cage and could not free himself without harming himself. "GET ME OUT OF HERE THIS INSTANT! YOUR KING DEMANDS IT!" DwArfY walked up to the cage and spat on him. "Right where you belong, you monster! This is for those 'sparring' sessions!" One forumite took a clump of mud and hurled it at the cage, disgracing the trapped noble. Others grabbed the wet soil on the caverns and hurled it at Apiks, his orders to free him ignored. Highmax put up his hand to halt them. "Leave him be. There is nothing left to worry about with this disgraced noble. Get the cages set up to free the two of them." The military begun to let out angered shouts at Highmax for this terrible decision. Highmax turned to the military with a disciplined look. "Do you really fear him enough to believe a cage will stop him? There isn't any reason for you to do the same when he's face to face with you. Look at you all. You slew this beast within moments. There is nothing left to fear." Silence befell the army. He did have a point, but no one dared to be a whetstone for Apiks' chainsaw. "I'll have the haulers and mechanics prepare the cage. Back to your duties."

Grim silence befell the hall of Necrothreat. No one could tell if Highmax was insane or stupid for letting this monster roam free...



I don't know how much longer I have. If today is my last day, I'll have the save and final post up after midnight my time tonight
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 03, 2017, 10:27:03 am
Why are the spoilers empty? Also, it isn't clear, did Highmax pick up Rosywander?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 03, 2017, 11:15:34 am
Why are the spoilers empty? Also, it isn't clear, did Highmax pick up Rosywander?
No, but I can't find the named sword anywhere for Doren to pick it up.

And I was on mobile. Now that I'm on my laptop, expect images soon

EDIT:
I should've been more clear. He didn't take it because Highmax is having his own weapon forged. Don't want you to be forced to play me now :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 04, 2017, 09:29:36 am
Hey, if anyone notices a dwarf with the dream of conquring the world, could you please earmark it for Rosywander's next host in case of Doren's death?
Doren's goal of creating a masterwork isn't very useful, storywise.
Oh, and if anyone else is going to post a battle of theirs with Rosywander, could you at least remember that Rosywander doesn't make his hosts soulless, or anything like that? He can take complete control if he needs to, but mostly he just lets his hosts progress on their goals, while he progresses on his.
He grants his host the power to complete their goals, and in return, he gets their arm( not literally).
So, it is closer to a Deal With The Devil than a Demonic Possesion, though even less, as a Deal With The Devil would probably end with your soul in its possession, while Rosywander lets his former hosts be (unless they betrayed him).

DAMNIT LEMONPIE AND PIKACHU YOU JUST MADE IT LESS NECROABLE.
In my defense, I only did it after Lemonpie did, and it was on the same day, so I didn't alter the necrobility of the thread.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on October 04, 2017, 09:34:17 am
Hey, if anyone notices a dwarf with the dream of conquring the world, could you please earmark it for Rosywander's next host in case of Doren's death?
Doren's goal of creating a masterwork isn't very useful, storywise.
Oh, and if anyone else is going to post a battle of theirs with Rosywander, could you at least remember that Rosywander doesn't make his hosts soulless, or anything like that? He can take complete control if he needs to, but mostly he just lets his hosts progress on their goals, while he progresses on his.
He grants his host the power to complete their goals, and in return, he gets their arm( not literally).
So, it is closer to a Deal With The Devil than a Demonic Possesion, though even less, as a Deal With The Devil would probably end with your soul in its possession, while Rosywander lets his former hosts be (unless they betrayed him).

DAMNIT LEMONPIE AND PIKACHU YOU JUST MADE IT LESS NECROABLE.
In my defense, I only did it after Lemonpie did, and it was on the same day, so I didn't alter the necrobility of the thread.

First part: he can still percieve them as soulless.
Second part: I saw your post first, and it's faster to add a second name than it is to replace one name with another (I added Lemonpie's name in an edit, and wanted it to not show that it'd been edited).
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 04, 2017, 11:22:51 am
Considering Highmax is a Legendary Swordsmite, and Rosywander grants the wielder power, I assumed Rosywander would have to force itself into the right places to block against Highmax and possibly other strong enemies. Which is why it was jerky in movement. Think of it an aimbot but for blocking.

I THINK its my last day today, so I'll get the save ready. Sad that the lag + crashing + extra work hours got in the way of getting past four months.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 04, 2017, 12:06:11 pm
Considering Highmax is a Legendary Swordsmite, and Rosywander grants the wielder power, I assumed Rosywander would have to force itself into the right places to block against Highmax and possibly other strong enemies. Which is why it was jerky in movement. Think of it an aimbot but for blocking.

I THINK its my last day today, so I'll get the save ready. Sad that the lag + crashing + extra work hours got in the way of getting past four months.
If you keep posting in the chunks you've been at, you can earn yourself another day.  I'm happy to wait. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 05, 2017, 05:00:04 pm
Considering Highmax is a Legendary Swordsmite, and Rosywander grants the wielder power, I assumed Rosywander would have to force itself into the right places to block against Highmax and possibly other strong enemies. Which is why it was jerky in movement. Think of it an aimbot but for blocking.

I THINK its my last day today, so I'll get the save ready. Sad that the lag + crashing + extra work hours got in the way of getting past four months.
If you keep posting in the chunks you've been at, you can earn yourself another day.  I'm happy to wait. 
Too much work on hand, plus real life problems getting in the way. Not gonna get into why.



Tensions grew high as Apiks was hauled off in a cage to be released. Highmax was overseer, but was it really his place to decide something for the fort that he only just recently arrived to? He didn’t know what happened in necrothreat in the past few years, let alone since the fort was around. He was a hero, yes. But was he truly a hero they needed right now?

Apiks’ cage was set down and the lever was set up by Rogue and the other member of Rogue’s law enforcement group. Everyone else went about their duties, save for Dastot who peeked around the corner, listening and writing of the events of Apiks’ release. But what he was expecting to write and what he began to write were opposites. His face grew grim as he heard Apiks speak: “Are the two lawbreakers dealt with?” Rogue pulled the lever and gave his response. “One is dead, but the other is crippled. The rest of the fort thinks it was Highmax’s orders to do so.” Apiks’ cage burst open and he stretched his body out from the cramped wooden cage. “Good. Then I assume that after Highmax has let me be free, the people are almost ready to cast out this hero of theirs. We have work to do.”

Dastot quickly tried to shove his writings into his pack. His hands were shaking; he needed a drink and quick. Dastot picked up his inkwell and pen only for the shakes to grow violent, ink splattering all over his clothes and on the floor. “What was that?” Dastot’s hands shook now from withdrawals and in fear now as he tried to sling his bag over his back, only for the shakes to rattle the inkwell out of his hand. The sound of the metal inkwell made the loudest *plink* he heard in his life, and his fear overwhelmed him. He took a second to gather himself before trying to move but Dastot felt something on the side of his head and then another force striking his ribs. Several more feelings of force within seconds and that’s when the numbness of fear was gone and the pain came all at once. He screamed in pain and horror as he felt his weak bones breaking under the weight of Rogue’s punches. “Don’t kill him. I want him to write what happens when we destroy Highmax.”



People had already started a mob as Highmax came from the forges. Shouts of “how can you let him go!?” and “you’re no better than Apiks!” were heard throughout the crowd. Highmax stayed stalwart as he made his way to the barracks, with DwArfY there doing an individual drill. Highmax prepared himself for his own drill when DwArfY spoke up. “I know you don’t speak much outside of just to Dastot. Why did you release Apiks? If you think he’s no threat, then why do you think so?” Highmax tightened his gauntlets before speaking up. “The undead don’t care about politics. We shouldn’t either. We are the last bastion against them. We can’t be fighting each other. We would be doing Ur’s job if we killed one another.”

DwArfY, by the gods planting the thought in him or by pure curiosity, asked the hero: “Highmax, do you remember anything about Armok before you were trapped?” Highmax stopped what he was doing. “About as much as everyone else does about the God of Blood. Why?” “You know that Armok is-“ He was interrupted quickly. “Highmax, this is Rogue. Come out and face the justice you are due.” Highmax opened the door to the barracks and saw Red Hammer, Rogue and several other members of the fort armed and upset. “Under who’s orders?” Rogue’s voice was low and stern. “Necrothreat’s.” Quickly, they grabbed him and brought him downstairs to that locked room, where the mass of dead bodies were. The people were angry, but they had no idea where Rogue was taking him. They opened the door and those present felt an overwhelming force come over them, save for Rogue, his comrade in law, and Highmax. They mob entered the room and threw Highmax to the floor before the King.

“You spelled your doom Highmax. The people hate you, and as far as they will remember, you were impeached and slain by my orders. They will be upset, but I will have order. They will bend their knee to me so I can save them against Ur and Armok’s forces. That is the only way for us to survive.”  The next sound Apiks heard shook him to his very core. Highmax chuckled. The cold, hardened warrior showed emotion. “Bring in the prisoner!” Rogue went around the corner and dragged Dastot across the ground, bone splinters cutting his pants and his broken legs. “It’s over Highmax. This forumite is going to write how I destroyed you. And the people will forget everything that happened after they walk out of this room.”

Highmax stood unshaken. “Do you know the story about me and my ancestors? What the name ‘Highmax’ meant? It meant I was born into a life I did not want. The first of us was a Highmax who gave up the afterlife after he was given it for slaying Ur. I don’t believe it to be true since Ur was around when I was born. Then when his descendant took over after his body could not take it anymore, his soul stayed in limbo as another Highmax came. And then on his passing, he too chose the path to return to the living until his body was no more. Soon, there was a tale that a Highmax would come once every generation, and they would be forced to take this oath so that they could live on until their body was gone. But by the time I was born, it became a tradition, and I wasn’t willing to sell my soul for a cause to fight undead. I was forced to by my father, by our King and by Toady One, the one ruling Necrothreat during my younger days.” Silence befell the hall as Apiks looked confused at the forumites ramblings.

“I am Highmax. But I am not the hero you searched so long for. That hero haunts my dreams with many others calling themselves Highmax. They tell me to slay undead and kill Ur. But I will not follow the noble line they tell me to follow. Forumites were born by Armok to fight against the undead. That is our goal. But what happens if I killed every last one of the undead? Their necromancers, their High Lord Threadromancers, and their god Ur himself? I could finally be at peace. Every Highmax can leave to the afterlife. Everyone else is just an extra way to help me reach that goal.” Apiks looked stunned by this. Rogue and his comrade were white with horror. “I let you live that day Apiks because you have forgotten your place. You are to live and die fighting the undead, just as I am.”

The bones around the room began to hover in an almost violent fashion. “Enough of this, I need you to die before I reclaim this fort as my own. The bones will make short work of you.” Highmax gripped his sword and drew it slowly. Apiks felt fear for the first time in his rule as King as Highmax drew a weapon bearing a mark on the hilt that he knew all too well. Highmax then shouted for all to hear. “In order to slay the undead fast enough for me to kill them all, a pact had to be made.” His blade of adamantine blue turned blood red as the emblem of Armok on the hilt began to glow faintly. The freshly brought in corpses of the butchered animals, the forgotten beast, and even the dead forumites began to quiver. Apiks stood up from his throne. “You… You did not… Armok is our enemy! Why would you do such a thing!?” Highmax shook his head. “Armok may have been an enemy to you and your fort, but in my world, he was revered as a great and powerful god. This pact between him and Ur was never something of my world. Armok has granted me power beyond what my predecessors were.” The blood from the countless slain began to fill the room and surrounded Highmax in a torrent. “I hold the power of a god, Apiks. You are but a pawn in my ultimate goal in this crusade against the undead. You will know your place.”

Highmax rose one of his hands towards Rogue, who put Dastot before him, hoping to use him as a human shield. But Rogue felt nothing when he closed his eyes. In fact, Dastot felt a lot lighter in his hands. He opened his  eyes and saw the remains of Dastot in his arms, drained of all blood, and of his life. Rogue dropped the mummified corpse and grabbed his chainsaw. Bones closed in on Highmax but the torrent swallowed them, releasing wet mush from mixing blood and bone meal. The blood then turned into an orb. “I will fight your lawmen first, Apiks. And then I will show you the power of Armok.” Rogue stepped forward. He knew Apiks was not a good king. But Highmax? Highmax was worse. He made a deal with the devil and needed to be stopped. He spoke softly to Apiks. “Leaving this room will make people forget, right?” Apiks went to shout at the irrelevance of his statement but figured out what he was planning.

Rogue stepped forward and readied his weapon. The strength of the chainsaw was unparalleled to every sword they had. But this one was adamantine and clearly magical. What could he do to stop it? Highmax readied his sword and waited for the first move. Rogue charged in and used the brutality of the chainsaw to try and land a hit. But Highmax, now at full strength dodged quickly, with his hilt striking Rogue in a taunting manner. Rogue then swung again, and Highmax blocked it and punched Rogue while his weapon was blocking the chainsaw. The teeth to his weapon carrying his own soul was wearing down. He knew something at that point: Highmax wanted him alive and fit for combat. He could’ve killed Rogue quickly if he wanted to at that point, but he didn’t. Then charged and Highmax readied his stance to block the chainsaw.

What Highmax was greeted with instead was Rogue jumping up and kicking him. Highmax moved his blade out of the way, just as Rogue predicted, and with another quick charge, Rogue began forcing Highmax off of his feet and out the door. But then he felt a great force holding him back. Looking up, the pressure of the blood was forcing the warrior forward. “Apiks!” Rogue called out and he felt a large force pushing him forward, almost crushing him between the blood and bone. Highmax roared in fury as the torrent of blood pushed harder. That was when Rogue saw in Highmax’s sword that the emblem was merely sitting on it. Rogue let up a kick at his weapon and Highmax’s force lessened, protecting the sword, giving Rogue and Apiks enough leeway to force Highmax out the door. The torrent of blood was unleashed harmlessly as  Highmax fell onto his back, unconscious. Blood soaked everyone present, including Highmax.

Rogue went up to Highmax’s sword that still laid in the room and forced the emblem off of it. As long as he forgot who he was, he could learn from the stories, rather than what his life used to be. Apiks put a hand on Rogue’s shoulder. “An aspect of Armok attacked us in my throne room. Highmax came in but was forced away by its power. Then you came along and slew it. The best way to destroy an old hero? Replace him with a new one. Congratulations, Overseer.”



Despite the writings, I got through four months with not a lot I wanted to get done, done. I made a farm plot for pig tails but they weren't getting made. Wafers are being made, so feel free to arm our army with candy armor and weapons. Don't cut down the tree in the front yard. I realize now I didn't set scheduling, but it doesn't matter much.

Here's the save (https://www.mediafire.com/file/6wdptd9hb6g7dhw/Necrothreat%20IV.zip)

Feel free to upload this properly to DFFD. The site doesn't work for me when I upload.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 05, 2017, 11:14:44 pm
You're aware I'm no friend of Apiks, right?  This'll be... difficult, to explain. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 06, 2017, 12:43:52 am
I uploaded the save to DFFD. (http://dffd.bay12games.com/file.php?id=13118)

Why shouldn't the tree be cut down?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 06, 2017, 12:46:52 am
I uploaded the save to DFFD. (http://dffd.bay12games.com/file.php?id=13118)

Why shouldn't the tree be cut down?
Because that'll put a hole in the roof again. Thanks by the way

You're aware I'm no friend of Apiks, right?  This'll be... difficult, to explain.
You beat two people for mandates/lawbreaking that Apiks was the 'victim' of in the span of the four months you were the captain of the guard. Thought I'd make it seem you were following him, if only to keep him off your back
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 06, 2017, 12:59:31 am
Well thank you for the logic.  This little bit greatly affects how I'm going to write out the beginning of my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 06, 2017, 02:26:24 am
I smell a double agent in our midst, Overseer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 07, 2017, 02:38:27 pm
I smell a double agent in our midst, Overseer.
Oh, I wonder what gave you that impression.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 07, 2017, 08:35:47 pm
Actually, not so good. Gonna redo.
Spoiler (click to show/hide)
Second attempt (Hopefully better than first) :

We waited by our gates
When Highmax passed us by;
We cheered to see his face,
To catch his gleaming eye!

The sunset burnished red his shield
His sword was silver, gleaming pale
And where all others had been foiled
This lord of old could never fail.

He slew the Trolls across our land,
He gave our army strength.
The forges pounded metal strong
To give us tempered steel of wrath.

And we loved him; his iron fist,
The way the Bone Lord quaked with fear.
Who could but look on him without
Some pride, some heartfelt, earnest tear?

Not I! Yet when the blood was in the air,
When fort and honour called him on,
His temper failed. Our fates were sealed.
He did not join us in our song.

And how the Bone Lord laughed to see
Our hero, red with sin.
And how our hearts were broken, torn
By him, who in our pride, we had let in.

Now close your eyes, you Forumites who read
These words of sorrow. Close them, and think
On honour lost, and swords turned red by pain.
And think, at last, of he whom we have lost.


Edit: finished.
Edit Edit: Did a different one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 08, 2017, 01:38:03 am
Events
Immediately After

Carefulrogue leaned back in the throne. Resting his hands an inch from the tome in a steeple.  He was in the body, probing the extent of what Apiks’ magic had done. 

He was unsettled by the ability, but more by the display of it, in such flourishes.  His discovery and practice had always been secret, kept away from prying eyes, locked away, although that didn’t always work.  Apiks though, lavished it.  And the nature surrounding Apiks was strange all it’s own, a bright white, sometimes threatening to overtake his sight with the best of defenses and evasions.  Even now, he could glance up and see a pulse of white peeking through the tiny cracks, and shining through the other blankets of magic.  He was powerful. 

Rivaling his magic, but not significantly, was his influence over the population.  Somehow he got the military to back him, and turn on Th4DwArfY1 a year--was it even a year?--ago.  And still the civilian population hasn’t attempted an uprising, despite ordering a significant volume of the population to haul bodies into the center of the fortress, where he decided to build a throne.  If they had just sided with Highmax, Apiks would have been stripped of a significant volume of power.  That was a frustrating, but unsettling thought. 

The Orchestra came to mind as a force he might enlist to give him ways to start to combat Apiks’ influence.  If they didn’t try and kill him immediately, he thought grimly, after what had happened.  Hard to say.

With a sigh, Carefulrogue reached forward and flipped the book close.  Standing, with the aid of magic--the crutch was across the room--he stowed the book on the shelf where it sat next to a dozen other journals.  The other shelves had their own collections, but the second one down was for the journals most especially. 

Rogue walked to the crutch’s resting point, and then glanced at the oil lamp still burning slowly on the desk.  “May the divine guide me,” he whispered, as he whisked the air away from the flame.  Darkness blanketed the room, and Carefulrogue closed the door and began the walk back to the fortress proper.  Rogue had work to do. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 08, 2017, 08:48:11 pm
Double post, but this serves as a clear demarcation line.  The game is running rather quickly it seems to me.  I'm getting a 12-14 fps as of this post. 

Here's the rest of the spring season, while I think of what to do. 



Journals
5th Slate, 563
Alright, first order of business.  More mining is needed. If only to keep the miners working.  As well, more gems to prepare for cutting, and just getting people working.  The fortress defense should be fine.  I hope. 

8th Slate, 563
Migrants have arrived.  A few potential military recruits, little else. 

10th Slate, 563
Paving of the dirt layer is occurring.  I’m sick of the crutch getting stuck in the mud, or caught on a quarry bush that popped up.  The areas we don’t have stones for at the moment, then I’ll order for a road to be cut and cleared.  Time to clear up this mess.

Oh, and the hole I fell in five years ago.  Why the fuck was that even carved out in the first place again? 

11th Slate, 563
The same principle guiding this next statement is I’m sick of tripping over discarded stones from mining.  Although I’m also curious as to why no one else has taken issue with the look of the fortress.  I’ve seen far younger fortresses that have smoothed floors and walls everywhere.  And yet here we are…

14th Slate, 563
Squad of trollfaces wandered into the traps in the caverns I set up a few years ago.  It’s nice to see them finding milage. 

16th Slate, 563
The trollfaces have overwhelmed the traps.  The military is being deployed to slaughter any that make it up past before the workers have the chance to reset the triggered devices.

16th Felsite, 563
It seems someone decided to tame trollfaces.  Well now they’re going wild.  Just great. 

 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 08, 2017, 11:13:55 pm
I set them to be trained so we can butcher them. Forgot to tell you.

Whoops
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 09, 2017, 04:44:21 am
I set them to be trained so we can butcher them. Forgot to tell you.

Whoops

You're forgiven.

After all, you have no memory :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 09, 2017, 06:35:50 pm
I set them to be trained so we can butcher them. Forgot to tell you.

Whoops

You're forgiven.

After all, you have no memory :P
That's a very good point.   
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 09, 2017, 07:27:17 pm
You can't eat them if you butcher them since they're sentient creatures. Just throw them into the magma sea or something.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 09, 2017, 08:02:11 pm
You can't eat them if you butcher them since they're sentient creatures. Just throw them into the magma sea or something.
...

Could someone also explain to me why it appears the weapons traps I placed down there didn't seem to trigger?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 09, 2017, 08:07:18 pm
You can't eat them if you butcher them since they're sentient creatures. Just throw them into the magma sea or something.

I don't think that's true anymore, I remade trollfaces during the last major LOLmod update based on hungry heads. We should be able to eat them now.

Maybe the trollfaces overwhelmed the traps? That happened to Arx.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 09, 2017, 08:49:33 pm
You can't eat them if you butcher them since they're sentient creatures. Just throw them into the magma sea or something.
...

Could someone also explain to me why it appears the weapons traps I placed down there didn't seem to trigger?
Press T and see if limbs got stuck inside of them. Just designate it for dumping
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Arx on October 10, 2017, 01:39:14 am
Maybe the trollfaces overwhelmed the traps? That happened to Arx.

Yeah, with only three (I think) traps down there, even a small group of critters can easily bumrush them. And, of course, sometimes the forumites will take years to reload the traps.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 10, 2017, 08:00:19 am
Well, I'll keep this all in mind as I run through summer.  And yeah, it does come down to a big IF with the traps, but mostly due to the massive smoothing and brick laying jobs I set up.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on October 10, 2017, 09:56:49 am
Snipped- There was Poetry here.

And this is why you're Penblessed the Endless Fountain of Epics.

Edit: I was the one who snipped- there actually was poetry there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 10, 2017, 03:38:22 pm
Why thank you! You actually reminded me to finish the one above which I started during my work break at 2 in the morning. Fun times.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 10, 2017, 11:39:43 pm
Now that you've redone the poem I find the second version to be especially good. Well done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 10, 2017, 11:48:32 pm
1st Hematite, 563
One’s always remind of how slow fortresses run some years, when the spring projects last until Fall.  Some I think we’ll be working on until the end of time, but I digress.  Hopefully the butchers will get to the task of getting rid of the troll faces soon. 

2nd Hematite, 563
Gamer ambush.  Seems right about on time to me.  All military men are ordered to the top side fortress.  All forumites ordered inside.  We’ll see how bad this gets this year.

3rd Hematite, 563
As I wait for the rest of the military to arrive at the surface fort, I’m coming to the opinion that we need a way to easily collect items off the surface.  A way to collect the loose bolts, laptop parts, and coins from fallen enemies, and funnel them into the smelters quickly and safely.  This gives me an idea, and an excuse for not smoothing down Apiks’ throne room, or making the parts he requests. 

4rd Hematite, 563
The fighting started in a predictable manner.  Namely, with Highmax leading.  Kosoth Gurdoren, Kumil Zonninur, and Doren were the only ones able to keep up with him.  And Eden Vabokkulin it seems. 

Events
“HIGHMAX GET THE HELL BACK HERE!” Rogue yelled out across the bridge.  Rogue knew it’d be of little use, but he wanted to minimize casualties as much as possible.   Even the legendary fall. 

“Don’t worry, Rogue, we’re fine!” yelled back Doren, who seemed to be enjoying the fighting.  Rogue though. 

“It’s not worry, it’s fucking discipline.”  Rogue fumed but, was satisfied to seem them walking back.  There were worse things that could occur like-

“WHERE’S ROGUE?!  I NEED ROGUE!”  Like that.  That was probably most definitely worse. 

“Scout!  Over here!” he called out to the panicked looking recruit.  The forumite rushed over, tripping twice, catching himself once, the first time getting aid from Red Hammer who steadied him before he rushed past. 

“Sir I-” he began hastily.

“Hold,” Rogue said, and shoved his extra canteen at him.  “Drink.” The forumite was breathing heavily, and looked on the verge of collapse.  It reminded him of a training exercise that ended up in a battle in another life.  “When you stop hyperventilating, then tell me what you have to say.”

The forumite nodded sheepishly, and alternated between drinking and trying to slow his breathing.  Eventually, his ragged breathing was replaced with even, if deep, breaths. 

“So, the trouble on the horizon you were about to inform me of?” he said casually as he put the stopper back into the waterskin.  He looked up expectantly when he had it firmly stowed at his waist.

The Forumite took a final breath, and then began.  “Politician siege, sir.  Dozens of them coming from the East.  The Gamer squads are still over there, but who knows how long they’ll delay, if at all, sir.”

“Figures,” Rogue muttered.  “Well, at least we have the civilians inside already.  It’d be nice if these morons learned to piss off, wouldn’t it?” 

“Indeed,” the forumite offered a weak smile in return. 

“Well, maybe when I mail back their leader’s head this time, they’ll listen.” 

“That would be nice, sir.” 

“No need for the ‘sir.’  You’re Stodir, right?”
 
“Yep.  One of the hammermen.” 

“Good, leave nothing for the necrothreaders to take.”  Rogue stuck out his gauntletted fist, and Stodir matched.  “Best of luck out there.”  Rogue smiled.

“You as well, sir,” Stodir returned. 

“Highmax!  Doren!  Kumil!  Kosoth!  Eden!  Siege incoming.  Hurry your asses up!” Rogue returned to yelling.  Stodir, stood at his side, waiting patiently for the too eager line to return to positions, hopefully before he had to give the orders to move forward. 

“Look another one!” shouted Kumil, the spearmaster, barely at the bridge. 

“Bloody hell.  Alright, rally, across the bridge!  Stay together, we will advance!”  The force didn’t really listen to the first part, but they took interest in the second. 

The quickest mounted, the hill, and shouted “There they are!” before unsheathing weapons and charging forward.  Rogue tried to keep up, but he’d be more than happy to watch the violence from the back this time around.  He had enough bad encounters with the politicians and he didn’t expect this to be any better.  Up and over the rise, he saw the madness that had consumed those before him. 

A Bernie Sanders, chanting “death is all around us, death is all around us, death is all around us!” The fire from the gamer breath raged above the forumites, lighting the regrown trees with the ferocity that they had hoped had reached on end, but alas. 

Entering into the melee himself, Rogue didn’t bother with Sosbankut, instead using the crutch and shield to batter his opponents down, leaving each riddled with injuries that stacked, stuck, and burned with pain.  The others would deal the killing blows. 
(https://imgur.com/OHabD1u.png)

Around him, Apiks and Highmax danced, Highmax far exceeding Apiks.  Highmax gracefully, blocked, parried and dodged his opponent's, landing decisive blows, while Apiks struggled to force air into and out of his mouth. 
BattleApiks.png
BattleHighMax.png
(https://imgur.com/jMq3Owe.png)
(https://imgur.com/FdJEWof.png)
Rogue spent quite a bit of time, watching how Apiks was fighting now, a bit to his detriment, but the Politicians were sloppy and poor fighters.  Apiks looked as if he could barely stand, and while each time he, fell, he stood back up, just as quickly he’d fall again. 

Then though, the tide turned.  Rogue of course, didn’t realize the extent of the detriment he was taking at this point.  A silver dollar flew out of a corner of the battlefield, and as he brawled with a Rubio, striking him in the upper leg.  Rogue fell over, and was able to mutter, “fuck,” before it ended. 



Carefulrogue was quite angry at this point.  He stood there, arms crossed, looking down at the corpse of the poor woman he had taken over, and just growled.  He glanced up, and saw Apiks still fighting.  Red Hammer was doing well over in his part of the battlefield, and Highmax was… somewhere.  It looked like he’d taken a beating. 

Of course, though, none of them had taken so much as a beating as he had.  Especially given he was dead now.  Again. Well it could--

“Highmax has fallen!” Carefulrogue heard out of one section of the battlefield. 

“Oh for Armok’s sake!” Rogue yelled into the void.  “Pick another damn people to harass, will you!”  The void of course didn’t answer back.  The cries of the battle were not pierced with any new sounds.

With a sigh, Rogue started walking over the battlefield, and found the other souls that stared disconnected down at themselves. 

“What the hell…  I though, I though we’d be able to take them,” muttered Stodir, the hammerman he’d talked to prior to the engagement. 

“As did I, but here I am again,” Carefulrogue said, moving past.  Stodir glanced up, confusion in his eyes as he watched Carefulrogue make his way to the resting place of others of the fallen.  Kosoth Gurdoren, the fool that had charged out ahead of the rest to kill the trolls lurking out front.  Now he was muttering, “no, no, no” insistently under breath.  Sodel Betanezum, kneeling over her own corpse, hands together praying for her own final salvation. 

Off in the distance, Doren Nazomatis, still as the corpse he was below, looking at the carnage wrought.  The sword in his body’s hand, the blade he referred to as the cursed blade Rosywander, collecting ash and dust. 

And alone by himself, Highmax, looking not down at his body, but around him, at the other souls in various states of acceptance of what was happening, of the battle coming to a close as the survivors of the military eliminated the remaining forces, and the cursed King attacked his enemy like a madman. 

Rogue stopped a ways behind him.  Rogue had no clue what Highmax remembered, from their confrontation in the throne room a few months back.  He doubted that whatever spell Apiks had spun would bar the dead from remembering the wrongs done, and the acts committed. 

“I’m sorry,” he called out.  “I failed, and did harm to save my own neck.  Little good it did.  I would hope this would redeem me in some way, but I know that’s not for me to decide.”

Rogue saw Highmax glance over, but turned away.  He did not know how to face the leader he’d betrayed.  He could pin it on Apiks, but he had been the one that lacked the courage to step down when that opportunity was there.  And now, he had paid for his mistakes again.  In blood.



Always the damned politicians.  I had not expected this battle to go south so quickly for legendary soldiers. 

Highmax, pikachu17, what sort of characters do you want? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 11, 2017, 12:02:17 am
Did you... You really did.

Good thing your character is dead. I'd think Apiks would have something to say about your irresponsible destruction of the military.  :'(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 11, 2017, 12:25:03 am
Did you... You really did.

Good thing your character is dead. I'd think Apiks would have something to say about your irresponsible destruction of the military.  :'(
Keep in mind I'll return... Somehow.  I don't really know what to do this time around, because my character is getting tired of taking over other forumites. 

EDIT: Also, while I don't have the pictures up yet, in the one labeled BattleApiks, you spent quite a bit of time on the ground.  Quite helpful, you were.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 11, 2017, 01:24:55 am
Soldier before pride. At least im alive  :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on October 11, 2017, 06:58:57 am
...do I have a living forumite right now? I'm not sure.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 11, 2017, 07:28:51 am
...do I have a living forumite right now? I'm not sure.

You most definitely do not.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 11, 2017, 08:24:38 am
Swordsmite. Best you can give me. If not, someone training to be one
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 11, 2017, 08:36:06 am
Am I still alive?
If not, redorf me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 11, 2017, 01:14:38 pm
Am I still alive?
If not, redorf me.
What was the last one you had named?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 11, 2017, 01:22:30 pm
Damn it. Doren's dead? Is there any dwarf with dreams of conquering the world? That would make a great host for Rosywander. If U can't find anyone with this goal, just pick a random forumite, make 'em Rosywander's host, and make them a swordsdwarf wielding Playlurches.
Damn it, this will screw up some of my plans for my turn.
Does anyone mind if I use DFhack to resurrect Doren on my turn, as long as I figure out a way to make it make sense story-wise?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on October 11, 2017, 02:24:34 pm
...do I have a living forumite right now? I'm not sure.

You most definitely do not.
Alright then.

Octavian Grey, engineer, please.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 11, 2017, 02:32:51 pm
And Red Hammer is still alive. What a survivor.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 11, 2017, 02:40:16 pm
Presumably I'm still kicking about too.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 11, 2017, 02:43:20 pm
I think I was called Imic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 11, 2017, 02:49:44 pm
The real question is how the blazes is Apiks still alive. I've truly never had a named forumite survive this long.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 11, 2017, 02:50:22 pm
The real question is how the blazes is Apiks still alive. I've truly never had a named forumite survive this long.
*Confetti*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 11, 2017, 02:50:29 pm
The real question is how the blazes is Apiks still alive. I've truly never had a named forumite survive this long.
That IS his thing though
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on October 11, 2017, 04:20:47 pm
Now that you've pointed it out, you've inadvertently thrown down the gauntlet- if forumite Apiks is still alive at the end of an Overseers term, then no matter what else has happened it's been another normal, safe Necrothreat year. If Apiks is still alive, your term hasn't reached the maximum level of !!FUN!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 11, 2017, 04:24:00 pm
Oh god... Is this gonna be like Necrothreat III where to avoid all catastrophes, we HAVE to keep Apiks alive!?

He's no Toady One, but good god, we picked the wrong forumite to have that happen to
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on October 11, 2017, 04:29:52 pm
Oh god... Is this gonna be like Necrothreat III where to avoid all catastrophes, we HAVE to keep Apiks alive!?

He's no Toady One, but good god, we picked the wrong forumite to have that happen to
Guys, guys, calm down, we need to test this scientifically.
Someone, execute Apiks at the very start of your turn. If nothing bad happens, it's all fine. If everything goes to shit, people will likely scream at you.
Not much difference from a normal turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 11, 2017, 05:11:05 pm
Oh god... Is this gonna be like Necrothreat III where to avoid all catastrophes, we HAVE to keep Apiks alive!?

He's no Toady One, but good god, we picked the wrong forumite to have that happen to
Guys, guys, calm down, we need to test this scientifically.
Someone, execute Apiks at the very start of your turn. If nothing bad happens, it's all fine. If everything goes to shit, people will likely scream at you.
Not much difference from a normal turn.
For me to do this, we'd have to ignore the Politicians that show up every damn Spring/early Summer to specifically hunt down my character. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 11, 2017, 05:37:06 pm
How many times do I have to tell you? Tell them you've already cast your vote, or they'll just keep coming after you.

Otherwise they get you every election season.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 11, 2017, 06:12:31 pm
How many times do I have to tell you? Tell them you've already cast your vote, or they'll just keep coming after you.

Otherwise they get you every election season.
There are deeper ironies here, than this.  Also, even if you do cast it, they don't stop.  Trust me on that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 12, 2017, 04:29:47 pm
Rosywander was rather upset.
Because of a small mistake, Doren, his favorite host, was dead.
Rogue, the one who made the mistake, shall pay.
Oh, Rogue shall pay.
But, wait... Didn't he see Rogue die during the battle?
And yet he is still walking around, unlike Doren.
This will bear investigating.
Can he just regenerate his body, like Apiks?
But Rogue doesn't have an artifact to do that, does he?
This will take careful investigating.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 12, 2017, 06:52:28 pm
A note for you Pikachu, when Rogue died, you would have seen Carefulrogue.  That's why the fellow that Carefulrogue had walked past and made the comment to had looked up with lack of recognition.  I make this distinction because, the dwarf I had taken over was a female, and missing a leg.

Second, how can Rosywander see me?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 12, 2017, 07:34:17 pm
Why not?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 12, 2017, 10:34:53 pm
You're asking how a menacing artifact-grade evil sword can see you. Really?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 12, 2017, 11:04:24 pm
You're asking how a menacing artifact-grade evil sword can see you. Really?
Fair point. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 13, 2017, 01:23:33 pm
All intelligent weapons in DnD can see and hear to at least 30 feet. Rosywander sees farther than that.
I didn't say I saw Carefulrogue, I just said I saw the person known as Rogue die, possibly in a lull in my side of the battle. After that I was a bit busy to see Carefulrogue step out of the body. Then, later, someone else was claiming to be Rogue. I'm not absolutely sure about this, because there are too many posts between this one and the one in which Rogue died for me to check while posting.
Okay, I've checked, and it didn't say you got a new forumite named Rogue, but it is a valid assumption, I think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on October 13, 2017, 03:27:47 pm
Roll with it- it is a classic case of mistaken identity and/or assumptions made, you can RP that if need be.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 13, 2017, 06:30:59 pm
I don't blame you for not knowing when it happened.  It was 25 or so pages back. 

Rogue dies.
http://www.bay12forums.com/smf/index.php?topic=19308.msg7505280#msg7505280

Rogue takes over another body.
http://www.bay12forums.com/smf/index.php?topic=19308.1860

EDIT:


Halfway through summer.  Here's what I've got so far. 



Events
Carefulrogue took the his time for a while to just pace.  He had another failure to consider, to try and resolve.  Five highly competent members of the military dead.  All because he’d wanted the surface clear for projects.  He’d get the projects now, but at the cost of five high value soldiers. 

He considered taking over another forumite.  He wasn’t mincing words anymore about what it was he did.  He was overriding the consciousness of someone else.  With that acknowledgement, he locked away other thoughts.  Now was not the time for the darker analysis. 

A chill made it’s way up his spine and he let out growling sigh.  The fortress didn’t have an overseer.  Or someone to give them the semblance of direction.  “They need someone to lead.  Better I than some other fool Apiks’ll appoint.  Or himself.  If that’s the case, i’d prefer the fool.” 

Carefulrogue wandered down into the fortress, still pacing, but now observing what was going on.  He saw the complement of crying individuals, mourning the passing of friends and relatives, and of course the heroes they’d looked up to.  Carefulrogue didn’t look on for long. 

Deeper in, he found the workers focusing on the various projects he’d wanted done: the smoothing, the bricklaying, the mining.  It was an admirable task for them to do, as they dealt with the losses. 

“We really could use some more lumber.  And it’d be nice to get to building a tower on that battlefield, but this is a good place to start,” Carefulrogue muttered.  “We could get the lumber from out front, clear a path to put a formal road.  It’d be nice to be able to finally do something of the like.  We could also get it from the battlefield.  The tree’s are too low anyways to allow for much help anyways.”

*CLAANG

Carefulrogue started and spun around.  One of the miners was staring directly at him.  The pick he was holding, now lay on the ground.  Shock covered his face. 

“Oh, not again,” Carefulrogue said, looking at the ceiling.   “Alright, look-”

The forumite jumped again, and said hastily, “I’ll spread the word, I’ll spread the word.  I’ll-”
“I’m hoping the next words are ‘shut up!’”  The forumite fell silent.  “How can you see me?  Much less hear me?”

“W-we… w-we always have been a-able t-to.  N-never before h-have they--you--spoken,” he stammered out. 

Carefulrogue growled to himself as the forumite jumped again.  This was not good.  What the hell should he do now?  Didn’t need any extra problems, but he needed to oversee-

Carefulrogue stopped mid-thought as another took over.  They could see him.  They could communicate with him.  He wouldn’t need to lead through someone else, he could just be himself. 

“Alright.  Go and spread those orders.  And also, if there is any reports from the scouts, ensure they’re delivered to me.  I’ll be observing the progress in the upper levels, so somewhere up there I can be found.  Go.”  The forumite arm jerked up, thinking of doing a salute, before apparently deciding against it, for it then snapped down and picked up the pickaxe that had fallen to the floor.  He took off at a fast pace. 

“Well, let’s see how things goes.”  Cocking his head to one side, he mused, “I wonder what Apiks’ll think of a ghost running the show.”  Carefulrogue smiled, and walked on.  Time to see what else needed to be done. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 15, 2017, 04:13:16 pm
“What a mess.” said Apiks out loud as he put down a document back on his desk. The recent military skirmish was supposed to be an easy one. That’s the entire reason he didn’t object to Carefulrogue’s idiotic battle plan. To a degree it was Apiks’ own fault as well. He should’ve known Armok would’ve taken measures to retake his minion after Highmax’s fall.

And he did. Highmax was dead. The magic Apiks had used didn’t have enough time to overwrite the old locked up segments of his memory with new ones. And so Highmax had his memories back. Of course not all of them. They’d still be jumbled, but they’d come back to him with time if he takes on a new body.

That problem was for a different day, however. Today’s headache wasn’t even the matter of Rosywander, who as per their agreement Apiks was to find a suitable new host for the sentient sword. No, today’s headache was the fact that Carefulrogue, the one he himself propped up as the one that defeated Highmax, was dead but still giving
orders.

It was, you could say, a disappointing matter. Carefulrogue had served her use and Apiks had little interest in her suspicious allegiance, for remaining in this world after death, much less being in control, is not a common trait for one to have. Still, it was a headache that had to be dealt with. For now, however, he’d just let her be. It’s just an excuse for Apiks to have more time to find somebody of more… trustworthy allegiances.

And a host for Rosywander. It talks too much.



Friendly reminder that currently your turn runs to Thursday. Hopefully it'll be extended with more of your posts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 15, 2017, 04:18:05 pm
Thursday, you sure? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 15, 2017, 04:41:34 pm
Thursday, you sure?

Your turn started on the 8th of October. Your first week period ended on the 15th. You have made four posts that I'd say qualify for the extra day. That puts you at 19th of October which is this Thursday.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 15, 2017, 04:42:47 pm
Thursday, you sure?

Your turn started on the 8th of October. Your first week period ended on the 15th. You have made four posts that I'd say qualify for the extra day. That puts you at 19th of October which is this Thursday.
Alright, just wanted to check.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 16, 2017, 01:09:15 pm
Please tell me when Rosywander gets his new host, and give me as much information about him/her as possible, most importantly his/her name.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 19, 2017, 04:16:09 pm
So, about that savegame...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 19, 2017, 06:27:46 pm
yeah, I'm not going to get around to playing anytime soon.  I'll upload it shortly.

EDIT:  http://dffd.bay12games.com/file.php?id=13142

I have no more to post, so don't hold your breath.  Best of luck, Pikachu17.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on October 20, 2017, 03:46:34 am
Thanks for playing, Rogue!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 20, 2017, 12:27:19 pm
I'll be able to get the save no earlier than Tuesday. Sorry.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 20, 2017, 02:05:23 pm
That was a great turn, Carefulrogue. It was enjoyable to see how you tackled the political scene, albeit maybe you'll have learned to not do charges anymore.  :P

On a completely different matter, some of you may have noticed that in this part of the forums a vote (http://www.bay12forums.com/smf/index.php?topic=167816.0) has been put up for a new curator for the Hall of Legends. I strongly recommend people who have noticed this post to go and vote for their preferred candidate, as it's the people that visit here that it'll affect.

I'll be able to get the save no earlier than Tuesday. Sorry.

That's fine, actually. I believe waiting until Tuesday isn't an issue considering the turn list.

On the note of the turn list, now would be a spectacular time for anybody who wants to have a go at the fortress, since it's only pikachu17 on it right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 20, 2017, 03:17:26 pm
Well, truth be told Apiks, I was trying to save the idiots that saw the enemy and ran out ahead.  I also wanted the surface clear, but that's another matter. 

That battle was really strange.  I'll upload some of the pictures, since I finally have time.  There was just a whole lot of shit, and suddenly I noticed major characters were dropping left and right.  I was writing that battle log, as the game was running, very confused, and very surprised.  Given our numbers, and given the equipment we had on hand, I had though we'd be sorted, with the only losses being that of redshirted nobodies.  Instead, we lose Rogue, Doren, and Highmax??  What are the odds of that?!

Also, it seems I lied.  I found a little more after my turn, about 2 months worth.  Enjoy what little bureaucratic nonsense it is.



Journals
8th Malachite, 563
Spoiler (click to show/hide)
Well, I’m very glad I’m incorporeal after reading this report. 

10th Malachite, 563
A message to all forumites. 
I realize creativity is sometimes hard to come by, and it’s really easy to forget a good idea, if it’s not put into writing, or practice quickly. 
That said, I would like to remind everyone that we’re facing an existential through in the magma forges, and that there is nothing between here and there besides the military to stop it.  Kindly don’t run off to the craftsmen’s shops in a time like this.  Thank you. 

Also, Stasost, when you’re done, and assuming everyone else lives, you’ll be serving some jail time. 

12th Malachite, 563
The man I appointed as Moderator did a fine job in the fight.  Straight up beheaded the beast.  Pretty good.  Glad someone can make good use of Sosasbakust. 

In other news though, we now get to see how many survive the dust attack. 

17th Malachite, 563
Stasost, now that you have finished your artifact, please report to the Global Moderator.  I was not exaggerating. 



EDIT:  I've added in the pictures I had planned to upload.  I'd definitely recommend paging back to refer to what I was talking about Apiks. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 20, 2017, 03:40:24 pm
Sosasbakust? What's that?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 20, 2017, 04:49:45 pm
Sosasbakust? What's that?
Rogue's chainsaw
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 20, 2017, 07:08:29 pm
Back on Carefulrogue II (or was it III?) I noted I had a named weapon.  I don't recall atm if it's an artifact, but I liked the idea of Rogue having a favored weapon, like Highmax's attachment to swords.  I just stuck with it ever since, even though I can never, ever remember how to spell it. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on October 23, 2017, 04:16:17 pm
Faith had been steadily dwindling in the fortress. It is said that in times of hardship, religion flourishes. Not so much, when the hardship in fact had outlawed and persecuted religion in its entirity, Lemonpie had come to learn in the past few years. When constructing the cathedral, he had dozens of forumites following him blindly, listening to his every command. After its completion, every 7th day of the week the cathedral would be stuffed. The forumites would come to pray and dance, to bond together. Friendships, passions and even marriages had seeped out of the living stone of the underground chapel. Yet now, barely anyone ever came. Lemonpie spent his time alone in the cold, damp chapel, accompanied only by the sting of Armok's presence and his mangled legs. Wherever he looked, he still saw blood everywhere. He could clean it no more in his physical state. None came to aid him. And now, Apiks' abominable inscription stared at him from below. Wherever Lemonpie went, he would get looks. Looks of sorrow, looks of bitterness. Looks that longed to the good old times. Yet Lemonpie remained mostly alone.

Lemonpie did not know the time Monom arrived. It could have been early morning, or late at night. Without natural light and people to tell time, night bled into day, and day back into night. Lemonpie was reading an old book when the lone soldier came, accompanied by his remarkable sword. Once it had belonged to Doren, and others before him, Lemonpie remembered. Its presence stung somewhat, like a tiny speck of dust in his eye. Familiar, yet not prevalent enough to be identified. Monom's presence however, was odd. Never before had he entered the cathedral. Yet it felt as if he belonged there. As if he was sent down, by something greater than his own wit. As if he was meant to come.

"Young Monom, welcome.", Lemonpie said. "I presume you come here for the same reason as the other soldiers? To have your mind and sword blessed by His light before entering battle?". "Yes," the soldier replied, showing little emotion. "It might not benefit me in any way, but I am sure it definitely would not harm me either.". It was not long before Lemonpie had started carrying a heavy, engraved stone bowl towards the central altar. "Lend me a hand, will you? My legs are not what they used to be." Monom hurried to help the crippled priest, and soon the bowl stood deftly upon the altar. "How exactly shall the procedure take place?", Monom asked.

As Lemonpie started explaining the simple procedure, a presence overcame him. It was far from the presence of Armok, one whose glorious presence he was not expecting now. Not since Apiks' desecration of the cathedral, he had felt the presence of Omer this strongly. He felt Omer beckon to him, and eagerly absorbed his commands, spoken in the language without words.

"Baptise them not in the sacred waters of rain. Baptise them not in the oils of sunlight. Baptise them in the most sacred of your liquids. Uncork the holy vial. Bathe them in rainbows pure."

It could not be true. Lemonpie could hardly could hardly believe his ears. Of course, that was natural, considering he hadn't heard it with his ears. Bathe this newly-enlisted, greenhorn soldier, and his unnatural blade, in one of the most sacred artifacts he had? Lemonpie wondered if it was all a sham, a trick of Armok's to arbitrarily destroy one of the most powerful magical items in the fortress. But it could not be. He would have felt it. It truly was Lord Omer that spoke to him.

"Are you okay? you spaced out for a bit." Monom said, concerned.
"It is naught, my disciple. Fret not. Please, if you will, follow me"
Entering the chapel's crypts had always been hard. Lemonpie had made sure of it, for it contained sacred treasures of incredible worth. Entering the chapel's crypts without a pair of working legs was even harder. Still, Lemonpie had not completely sat idle, and the odd, ornate wheelchair he constructed was suited to tread the trapped labyrinth. It's mechanical legs were able to dodge the pressure plates and tripwires that littered the rocky hallways. The journey was long, but eventually, they got there. Poised atop a large chair, an ornate metal crock stood. Before it laid the shining bones of a leather clad human. Lemonpie made a mental note to feed a guardian next time he placed one somewhere.

Eventually, he returned with the essence, and the simple ceremony was initiated.
When they were done, Monom left with an unusual expression on his face. Though, his expression was the least of Lemonpie's worries. Where Lemonpie once suspected a godly aura, he could now see it clearly. Surrounding Rosywander was an odd, rainbow-coloured aura. It was no longer as stinging, as malevolent as it used to be. The whole artifact seemed in discord with itself, confused to what it was. Like a faithful, old patron of an inn whose favorite bar chair had just been nagged by an arrogant young man, unsure of his new position.

Powerful magics were at work here.

Lemonpie just hoped Omer knew what he was doing.



I recently learned there's actually a saint called Omer! Also, the city of Saint-Omer exists apparently. Isn't that coincidental?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 23, 2017, 06:02:07 pm
Highmax awoke no longer feeling the pain of battle wounds. He was in a room that was unsettling to him; painted red with blood with an ever-looming presence of something wicked here.

Get up, Highmax. You forgotten your duty.

Highmax felt no strength to get up and could barely mutter any volume. "My duty is to serve Necrothreat. I am its Guardian." The voice laughed at him

You gave up those vows when you learned you could not die. And with no heir to succeed you, you will die over and over as you have before. As you always will until our deal is finished.

Highmax couldn't remember. What deal?

Allow me to return what was lost to you so you may continue your crusade

The floor began to bleed and fill the room. The guardian felt the warm blood covering his body but still couldn't feel any strength to move, like a vivid sleep paralysis nightmare. The blood covered his face and he started to drown, swallowing blood as he gasped for air. Inside of his head, he felt something change, like the sensation of something being rewired in his head. A grim look fell upon Highmax's face as he felt strength returning to him. He rose from the ground, covered with blood, and began to choke as he felt the air come back to him again.

Now finish what you have started, my crusader

Highmax felt the warmth of the blood leave as he jolted awake in a bed, as he remembered would happen when he was slain before. What poor soul was sent to the afterlife now that he took their body? It did not matter. These forumites were there to be expended for the cause: slaying the undead menace. Nothing else mattered. Apiks and Rogue stopped him, but revenge was the last thing on his mind. They would play their part and serve their usefulness until they are used up.

All Highmax needed was to bide his time, waiting for the right moment to strike...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 24, 2017, 02:41:06 pm
Rosywander had been skeptical, but Monom had been sure it would be helpful, and Rosywander had gone along with it, as he didn't see an actual reason not to do it.
Now... He didn't quite know what he felt.
He could see almost the entire universe, see many forumites just go about their business, heard the song of the birds, felt the grass grow, and heard the wind in the trees.
Rosywander didn't quite know what this was, but had never felt so... so alive.
Then he saw goblins toil for their demonic master, saw Ur's forces prepare themselves, saw Armok upon his throne of congealed blood, laughing.
He saw those parties assault the fortress in a time not of now, and win.
He felt the terror of the forumites, as they were slaughtered one by one.
He heard the goblins, necrothreaders, and vampires exult in victory.
He felt the empty halls, where once there was once booze and laughter.
He saw the still, silent corpses of those whom had once had happy, productive lives.
He had to prevent this, he had to. He didn't know how, he didn't quite know why, but he had to.
And then he knew the how. He knew that could help him save the forumites, all he needed was Rosywander's devotion.
Rosywander could give him that, he would give anything to save the forumites from their extinction, keep the booze and life flowing.
He left the temple wondering what in the HFS jus happened, but he was determined he would save this fortress, and the world if need be, from the encroaching forces who would prey on it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 24, 2017, 09:12:13 pm
The Song of the Sword

I am the Blade you hold.
I have taken the lives of Men
Of Demons, Hippies, Forumites.
I've killed both beast and flying wren.

My name means death in many tongues,
My heart is ashen cold.
And through the many ages of the world
My tale in blood is told.

Atop the Pillars of the Woods
The Hippies cry for fear
To see a Blue-cast blade unsheathed
Amongst their leafy homes appear

And in their Halls of Wood
Which leak the blood of trees
When man-kind sees my length
He jumps, and, turning, flees.

While deep below the turning earth
The Forumites know not my name
Still when I come into their midst,
They turn away from me in shame.

For they remember, deep within,
The Dark Times I appeared
And in their Stalwart hearts recall
A time when Blue was feared.

So am I! Bringer of the final breath,
Cutter of muscle, sinew, blood and bone.
The sheath was never seen to hold
This steel the winds of time did hone.

Though those that hold me wither fast
And time grinds all to dust
Still I remain to haunt these worlds
Which work on anger, greed and lust.

My lives are endless! Time is but a word.
What worry for mortality
Can come from steel or Sword?
And yet the blood tastes bitter, now...

What magic is this, that my tale
Of death, and greed, and hate
Can seem so empty of so much?
What magic could my anger sate!

I know not! I know not! The hands
That hold me shake. To take a life
Or not? I've never had to fear
A falling tear
Before.

So yes, you who now holds my hilt
My tale is old and long.
But it has yet to end, so can we change
This Sword's destructive Song?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 25, 2017, 04:43:50 am
Absolutely mesmerizing, Th4DwArfY1. I dare say it's one of your best poems yet. It's been a pleasing sight to see you improve over the years.

Now let us see whether the homicidal sword will leave his murderous tendencies, or concentrate them towards a different enemy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 25, 2017, 09:14:28 am
I don't think this is what Omer wants.
I must take the fort for Him.
I must purify the fort for Him.
I must destroy Apiks, and save the fort.
I make Monom, my new host, wander through the fort, searching for Apiks.
Many dwarves try to avoid us.
Not all know the truth about me, but many feel an uneasiness in my presence, and Monom's roaring inner fire does not do me any favors.
Ah. I finally locate Apiks by the subtle feel of insanity, not that regular chaotic insanity, but the ordered insanity of the Bone Crown.
It may no longer exist in this plane, but still it lingers on.
Apiks dispells the shadows, allowing me to see him.
"Hello, Rosywander. My rule is strengthening, and  soon I shall once again rule in the light.
I owe you- What are you-!?"
It is a nice, clean stab, right through the heart.
I know that in a few hours the Bone Crown will have regenerated his body, but I shall have Monom put his body behind a strong wall. Then later I can reinforce the wall.
But, for now, to Carefulogue, our overseer.

does this answer your question?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 25, 2017, 09:57:24 am
Rosywander worships Omer? I think this is the biggest surprise for me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 25, 2017, 10:15:50 am
We find him floating in the air in the barracks, overseeing the training of the new recruits.
It was a bit of a shock to find out that Carefulrogue had possessed those beings that were called Rogue. Possession is my thing!
"Ah, Monom, how can I help you?" Says Carefulrogue.
His wording, though cordial, is tinged with cautiousness. He knows not what exactly I am, but no doubt he has heard rumors.
"I must speak with you, alone. Here, there is no telling who can hear this, and this is too important for just anyone to hear.", stated Monom.
"Oh? Something Important?", questions Carefulrogue. He sounds wary, as well he should be.
But he still walks with me to an empty hallway.
No doubt he thinks I cannot harm him, ectoplasma as he is.
I wonder if I shall get the oppurtunity to prove him wrong?
Carefulrogue asked, "So? What is the matter?"
"I have heard tell that you had possessed at least two innocent dwarves."
Carefulrogue looked miserable, and shocked. "And why are you telling me of this rumor?"
"It's simple, I want you to join me."
"Join you?!" If Carefulrogue looked shocked before, he looked fully eletrocuted now.
"Yes. You can serve Omer well, with that talent."
"Omer? But Apiks has banned all religion. You should know that, you were the one who helped-"
"I never helped him, that was Doren. Are you confusing me with him?"
"It's just I've never known you to be religious." Carefulrogue looked cornered, like in a minute or so he would try to escape through the wall. Being a ghost, he probably could.
"I have seen the light. And the rainbows, and the rain. There was quite a lot of things I saw, really.
Anyway, I am true a servant of Omer. Now are you going to join me, and my cause?"
"But what about Apiks? What will he think of th-"
"I don't think Apiks is thinking much of anything right now, as he is dead."
"Dead!?" Carefulrogue looked like he was past electrecuted, and now charred.
"Perhaps you think you cannot join him, being undead? Look at the adamantium of my blade. It is more than sharp enough to cut away the 'un' in 'undead'.
"No, I cannot join you!"
"Very well, then die. Or whatever ghosts do. Dissipate, maybe?"
Carefulrogue ran straight away from me, not seeming to notice or care that he had run straight through a wall.
Oh, well, too bad for teamwork.
With his absence, there is no one to dispute my rule.
Well, nearly no one.
But, with one of our leaders undead and missing, and one found and dead, who better to lead us, than a concerned citizen, such as me?

Well, Omer is the god of rainbows and light, and Rosywander is a sword made of light.
Also, the Essence of Rainbows made Rosywander want to worship Omer, along with defending the forumites.

Apologies, Carefulrogue, if you don't like the dialogue.
Edit:just realized I didn't fill in the host's name.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 25, 2017, 12:05:02 pm
Absolutely mesmerizing, Th4DwArfY1. I dare say it's one of your best poems yet. It's been a pleasing sight to see you improve over the years.

Now let us see whether the homicidal sword will leave his murderous tendencies, or concentrate them towards a different enemy.

Seconded, that was my favorite one so far.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 25, 2017, 12:11:23 pm
It's alright.  I've had worse transitions.  I think though, that it works.  Carefulrogue would be suspicious, definitely shocked, and generally appalled all around.  For once the "careful" part would rule, given such unknown circumstances.  Particularly though, he'd be suspicious of your confessions of religion.  Rogue is a skeptic, given all that he's seen.

Out of curiosity though, where would Rosywander have learned of the possessions? 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 25, 2017, 12:26:25 pm
He is an intelligent artifact adamantium sword. He has ways and means of making people talk.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 26, 2017, 10:22:08 am
I mean it more to the point, the only one that might have the slightest clue, would be Lord Lemonpie, IF he has returned to the heavily magically trapped room that is Carefulrogue's personal library.  Threaten as many people as you like, you might get only a whisper of a rumor.  Perhaps how the forumite Carefulrogue, was followed by the forumiss Rogue.  Given the supernatural circumstances of -- well, everything, would any forumite really have taken much notice? 



Carefulrogue paced the room.  Things had deteriorated, rapidly since mid-autumn.  His memory wasn't too good concerning what had happened, but he did his best to sift through only the most important. 

Apiks was dead.  One of the soldiers that had picked up Doren's sword, had apparently killed him.  Now said soldier had threatened him, with an adamantium blade.  And he had to flee. 

Of all the problems in the world, getting threatened as a ghost was not something he had ever imagined.  Instead, he had shied away from that confrontation.  Throughout the entire encounter, there was something unsettling about it all, something in the back of his mind screaming at him to run.  It left a tremor, a fear that gripped him, in a way that hasn't excepting when around Apiks. 

Carefulrogue settled on a course of action.  He would wait.  Watch, and plan.  Everyone makes mistakes, had certain weaknesses or tells, he though, glancing at the web of traps in the study.  The mess only abated over the desk, where a quill, ink jar, and book lay closed.  He didn't have plans to repeat some mistakes. 

With a final glance about, Carefulrogue moved to the door.  He would watch.  Wait.  And if the opportunity presented itself, strike.  It just depended on if the situation would be opportune enough. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 26, 2017, 02:03:31 pm
24th Malachite.
Construction of Apik's 'tomb' has started, and shall soon finish. Hopefully he will be sealed inside before he full regenerates. The tomb will be of steel, if I can help it.

You know, it has been eight years since my last host to rule the fortress. Quite long, and yet fairly short.

25th Malachite.
The scouts have informed me, well Monom, that there is a gigantic one-eyed   with a chocolate exterior in the third cavern. When Monom heard that, he began salivating for some reason, apparently when he heard the word 'chocolate'. Organic creatures are weird.

26th Malachite.
Some fifteen- year old forumite came up to us, and told us our patients in the hospital. I was wondering why a fifteen year old was telling us about patients, when he explained that he was Quill Arcane Jr., sone of Quill Arcane Sr., and Urist Gripcanyon, and that he was a legendary diagnostician.
Also, apparently, he is a legendary farmer. How exactly does a fifteen year old Loremaster et legendary skill in both diagnostation, and farming?
He doesn't believe in Omer, or any god for that matter. Why does he not believe in gods? Why, their existence is as obvious as the nose on my- Monom's face.
After that, some other people met with Monom, and me.
Why didn't they speak with us when we became overseer?
Did they just not get the memo in time?
There is this baron, Arx, who is just plain useless, and he only refers to himself as a Peasant, despite being a baron. Weird.
There was this other guy, Gwolfski, who is a worshipper of Omer, which is good, but he is also a worshipper of seven other gods. Is Omer not good enough for you?! He is a madmite, that one.

27th Malachite
I have started the clean- up of Lord Omer's temple. It has been bloody and unclean so long.
It will be good for it to be a sacred place once more.
The temple should have a cache of rainwater, to symbolize Omer's control over the rain.
It should be lit all the time, to symbolize the light of Omer.
It will be colored in many colors, much like of Lord Omer's rainbows.
The original engraving shall be restored, and Apik's graffiti shall be no more.
There will be small, but luxurious alcoves for each of Omer's fellow gods.
Of course, none of them are way near as good as Omer, but Omer is quite modest.
There will be, every fifth of the month, an animal sacrifice in the rainwater.
Not only is rainwater drowning quite appropriate for Omer, it is also bloodless.
Armok shall get no sustenance here.

29th Malachite.
One of our soldiers, Catten Vathsithsarveshm, is in a cage. No one Monom has asked knows why he is in a cage. Did he rebel against Apiks? Did he commit a crime? I do not know.

Poor Lemonpie, the high priest of Omer, has an infection. Is this the work of the Bone Crown?

How to I, in-game, get Monom to wield Playlurches? I tried the specific weapon's list, but Playlurches isn't showing up on it.
Should I let Catten out?
I thought The Queen of Masons had been elected to the Hall of Fame, but I didn't see her there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 26, 2017, 02:34:34 pm
The Queen of Masons was not inducted into the Hall of Fame, though she was offered to be put in there by an overseer. I'm actually uncertain what she did to deserve getting in there to start with as well, in regards to actual actions, instead of just lore.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 26, 2017, 03:25:06 pm
You'd have to something exemplary enough to do so.

apiks (or his lover, can't remember) is in because he fought a band of trolls alone.

As awesome as Highmax was as a fighter, he never did anything good enough to warrant the hall of fame yet.

I was gonna offer up the archer who died fighting with a chainsaw in her hands, but she died too quickly and didn't kill anything really
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 26, 2017, 04:18:34 pm
Hmm, true enough, actually. Solon only got entry after fending off an entire zombie army, after all, and she was badass all the way through.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 26, 2017, 06:13:05 pm
The fortress was going to be destroyed, so I destroyed it first. However, the fortress actually survived, so I got into the Hall of Fame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 26, 2017, 06:56:16 pm
7th Galena.
There was a troll in the topmost level of the underground. Monom ran to get me there, but it was already killed by the Diamond League. Damn it. Now we have EVEN more trash. We only have so many janitors.

11th Galena.
You remember that Catten guy in the cage? Yeah, she is now totally stark raving mad about it. In the cage she stays.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 27, 2017, 09:43:26 am
7th Galena.
There was a troll in the topmost level of the underground. Monom ran to get me there, but it was already killed by the Diamond League. Damn it. Now we have EVEN more trash. We only have so many janitors.

11th Galena.
You remember that Catten guy in the cage? Yeah, she is now totally stark raving mad about it. In the cage she stays.
You and rogue never freed her!?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 27, 2017, 12:45:51 pm
7th Galena.
There was a troll in the topmost level of the underground. Monom ran to get me there, but it was already killed by the Diamond League. Damn it. Now we have EVEN more trash. We only have so many janitors.

11th Galena.
You remember that Catten guy in the cage? Yeah, she is now totally stark raving mad about it. In the cage she stays.
You and rogue never freed her!?
Never knew there was someone caged. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 27, 2017, 12:53:46 pm
To be fair, she is stark raving mad.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 27, 2017, 01:07:34 pm
13th Galena.
Monom has grown attached to a steel shield. Am I not good enough for you, Monom? Do you really need to grow attached to an inanimate object that isn't even sentient?

14th Galena.
A politician has infiltrated the fort! Evan Mcmullin had shot a hauler's arm off, and cut out his guts.
Fortunately, a soldier under my, and Monom's command soon arrived.
Also fortunately, the hauler survived, but now there is even more garbage, as in the corpse of Evan.

16th Galena.
Lemonpie informed Monom that he had grown enraptured from communing with the Creamy Dinner.
So, he just had a good meal?

17th Galena.
A child is all grown up. Excellent. Now I have another janitor.

18th Galena.
They tell me a lot of masterworks were suddenly lost, but I have no idea where any of them went.
They seem to have just vanished out of thin air. Is this the Bone Crown's doing?

19th Galena.
Where are these trolls coming from? Two more. One of the trolls attacked a clothier, but the clothier gave him a sound thrashing, then went out and returned to making a silk rope.

Uh................... Why the HFS do we have a friendly Haxxor Child? Also, I thought they were called noobs, not children.

20th Galena.
'Crazy Fey' just told me, but mostly Monom, "I was haunted by the ghost . I guess that could have given me a fright." That "ghost ." part is not a typo, that is actually what he said.

Now she is. A few days ago she wasn't. If she had been let out a few weeks ago, she probably could have napped, and not gone insane, as I think the whole reason she is stark raving mad is because she couldn't get a decent nap in the cage.

What should I do about the trollfaces? They seem to be intelligent.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 27, 2017, 03:04:47 pm
14th Galena.
A politician has infiltrated the fort! Evan Mcmullin had shot a hauler's arm off, and cut out her guts.
Fortunately, a soldier under my, and Monom's command soon arrived, but now there is even more garbage.

I like how two dismembered corpses in the street are just considered "garbage".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 27, 2017, 03:12:21 pm
Only one dismembered corpse. The hauler is still alive.
Besides, he is a sword. He thinks of corpses mostly like candy wrappers. They hold something useful, but once the important part is gone, you can just throw it away. Except, of course, Necrothreaders can raise it, so it is like radioactive waste, potentially dangerous, but still useless.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 27, 2017, 03:16:07 pm
Wait, the hauler is still alive after Evan severed her arm and cut out her guts? Am I reading that right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 27, 2017, 03:16:39 pm
21st Galena.
The spirit-binding technology referred to by my scientists as "slabs" have worked on ghosts in test runs. Carefulrogue will regret not joining Omer's plan, and the Bone Crown will be no more. Just a few more tests to go.

Yes. Very nauseous, though. And he is thirteen years old.  And the creator of an artifact.
The politician actually shot his guts, it isn't exactly cut out.
EDIT:Carefulrogue, you should think of a reason the slabs won't work on you. If you can't, just tell me, and I'll remove that part from this post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 27, 2017, 06:36:38 pm
I think there'd be no effect, because back during one of Apiks' turn, he had a sighting of me reported.  He went down into the crypts, and found the original Carefulrogue's corpse.  All there, in the coffin.  And I've been roleplaying it out as that one, since the beginning.  So if a coffin does not call to rest me, why would a slab of rock?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 28, 2017, 04:41:32 am
I tried using slabs too, but it didn't exactly work.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on October 28, 2017, 05:46:01 am
I would like a turn please. I have sorted out my pc and have enough free time and willpower to do properly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 30, 2017, 03:59:27 pm
20th Galena.
Yet another troll appeared. Monom and I were the first to arrive. That unlucky troll received the full brunt of my wrath. May the trolls realize I am not a sword to mess with.

26th Galena.
Apik's tomb has been completed, and fully sealed.
I wonder now, to whom do the Bone Crown's loyalties lie? Do they lie with Armok? Then why that business with Highmax? If not with Armok, then why did Apiks paint Omer's temple with blood?
With Ur, perhaps? In any event, I must keep Apiks from escaping, or the Bone Crown will wreak vengeance upon me. Well, Bony Crown, I've already got dibs on th revenge thing, Okay?
You desecrated Omer's temple, and persecuted his followers. For that, I have, and will, wreak vengeance upon you. After, all Omer is the God of revenge. He takes vengeance VERY SERIOUSLY.
You know, I should speak it's True Name, and weaken it.
Adorable Gates. Adorable Gates. Adorable Gates.
This is fun. Adorable Gates. Adorable Gates.
Oh. *Ahem*
Yes. Um...
This particular entry is over.

16th Limestone.
A trade caravan has arrived. With its help, we will get rid of what we don't need, and get what we do need. We don't need clothing too big for forumites. I shall get rid of this chainsaws, the damned symbol of Apiks.

17th Limestone.
My soldiers believe they have found Carefulrogue's lair. Really, if he wanted it a secret, he shouldn't have put up a sign saying "Rogue's Library".
Unfortunately, he isn't there.  Where are you going run now, Carefulrogue? I am soon going to have a 'slab' built that literally has your name on it.

23rd limestone.
The negotiations have gone with the merchants have been going well.
I was informed that a door was "Taken By Invaders". How? We don't have any invaders at the moment, though I fear that may change.

1st Sandstone.
Today, we march off into battle. The chocolate spider is in the fort. We are going to hold if off as long as we can, so the tunnel may be sealed.

3rd Sandstone.
The FB was sealed in the magma forgery, with no military casualties. But the operation was not without having civilian casualties, as three dwarves were accidently sealed in.
The casualties include:
Urist Oddomcuggan, a twelve year old child.
Urist Zagodtobul, a promising metal crafter, and Quill Arcan's mother.
Udil Borushkonos, our legendary gem setter.
They will be missed, presumably, but because of their unwitting sacrifice, the rest of the fort is saved from the chocolate rampage.

The spider... must have psychic abilities, because it just tackled a blue peahen, that was in Omer's temple at the time. The FB was behind a solid wall, and 19 z-levels away from the peahen.
How the HFS did it attack that peahen!? It must be the Bone Crown's influence, as nothing else makes sense. The peahen was surprised at being tackled through 19 z-levels of solid rock, and I do not blame it.

5th Sandstone.
The damn chocolate spider has found another path into the fort, and slew:
Shortstop Monomurin, a legendary cook.
"Quill Arcane" Jr., our legendary diagnostician/farmer.
Iton Domasashmon, a metal smith.
Atis Shedimoltar, a legendary herbalist.
Minot Rithalis, master herbalist, and competent tanner.
Roth Onulgeb, a visiting entertainer.
Olson Cogthosbut, a visiting poet.
Aztrog Arospamxu, a visiting hippie.
Stinthad Ledbubnus, the visiting proxy.
2 courage wolves.

The FB is in the library, hopefully trapped. It is spending it's time knocking bookshelves down, while we erect walls to prevent from harming additional forumites. Hopefully.
I will have to keep as crying sensor on the FB, lest it go through our defense once more,

11th Sandstone.
Carefulrogue visited Apiks in his prison. This means the tomb is not as incorporeal-proof as I thought.
I almost got Carefulrogue too, but he just dodged my slash, and the ran through a wall.

13th Sandstone.
They tell me, well Monom, that a trollfaces has gone berserk. It is just thrashing around in its cage.
In other news, the FB is on the move, but I don't have the slightest idea how it is going to get in.

Oh, if I had lungs, I would breathe a sigh of relief. It is just hunting in the caverns. It can't get in.

When does my turn end?
 Does anyone, other than Carefulrogue, want to remain in-stabbed, if possible?
The currently living named members of the fort are:
Gwolfski.
Arx.
Red Hammer.
Th4DwrfY.
Crazy Fey.
Apiks.
Monom.
Damien.
Lemonpie.
If you want a new forumite, tell me now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 30, 2017, 04:03:32 pm
I liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 30, 2017, 04:09:59 pm
Shit! It got the doc!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 30, 2017, 04:38:53 pm
Wow, Necrothreat really doesn't want Smoke Mirrors to have a forumite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on October 30, 2017, 07:02:40 pm
Wait did Lemonpie die?
Usually he's listed at the complete bottom, under the children even.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 30, 2017, 09:49:18 pm
Quote
17th Limestone.
My soldiers believe they have found Carefulrogue's lair. Really, if he wanted it a secret, he shouldn't have put up a sign saying "Rogue's Library".
Unfortunately, he isn't there.  Where are you going run now, Carefulrogue? I am soon going to have a 'slab' built that literally has your name on it.

The note that says "Rogue's Library" was placed there more so as a note for overseers.  If you follow the path out of the door and into the mining tunnels, you'll see the bolded note "ENTRY RESTRICTED."  Also note, the doors, and hatches are locked.  At least they should be locked. 

Also, whomever stepped into the room is dead.  I had mentioned I had traps of all sorts placed.  And about a thousand alarms triggered, so no information for you.  All you'd find would be empty shelves by the time other soldiers marshaled and carried the word up. 

Use as you will.



Events
16th Limestone
Rogue rested a hand over his eyes in exhaustion.  There was no physical sensation, only the mental.  That bit of mental exertion though, felt many times greater in magnitude to that of physical.  The body took eight hours, bringing the mind with it.  The mind alone just halted.  A wait is infinitely longer when seconds are counted. 

Before him, lay a complex weave, a means of displaying that which is not there.  He'd watched, stolen information, and waited.  In the waiting though, he'd begun to develop his abilities, which he had now discovered were unrefined, as iron is compared to steel.  So much to learn, so much to aid in the progression of ability if only--

Red flashed across his vision, as a screech filled his ears. Carefulrogue spun aruond, looking directly at the door, towards the source.  A tripped alarm.  Someone had found the library again.  And at their peril they marched forward. 

Summoning the webs, he moved into the stone, looking for the hint of purple signifying the presence of a forumite.  And the red of a magic sword.  He finally found the purple, inching it's way along.  No sword though, although a few other items glowed about the forumite.  Rogue summoned a vine of green and struck out at the forumite.  With a yelp, the forumite stopped and started to struggle with the invisible bonds holding him in place.  Carefulrogue looked out into the hall way then, and made a judgement of the situation. 

Unfortunately, it wasn't one forumite, and the sounds echoing off the wall and the extra stirring in dust the air confirmed someone had run at the yelp of surprise.  It was the forumite in front of him he was concerned about at the moment.  The forumite struggled against the bonds Rogue held him with.  Resignation clouded his thoughts, as he placed a hand to his skull--which then resulted in another bond to tighten to keep him from wrenching away.  With a pulse of purple, the struggling stopped.  Dropping the bonds, Rogue altered his memory to ensure he wouldn't remember the encounter.  Making him turn back now would make just about anyone curious to return.  Only time would tell who Monom would receive the report from.  Time to move. 

Holding a blank memory spell Carefulrogue backed up a step.  Examining his work, he severed the line.  The forumite blinked. Glancing about he continued walking forward.  Carefulrogue moved before him, and deactivated the traps.  He would reactivate them later, with perhaps a more discerning trigger to get Monom himself. 

In the meantime though, he needed time.  Time to move the books.  With green magic at his disposal, he made the locks freeze, with water and grout.  It would take a while for anyone to beat down those doors.  Then, Rogue collected his books.  30 assorted books were picked off the shelves.  The hidden compartment in the north shelf would hide a few unimportant and older volumes.  With more green, Rogue parted a section of wall, and walked through into the cavern beyond.  He'd have to find somewhere else to keep his books. 

11th Sandstone
Carefulrogue let the threads of magic scatter.  It was fun watching the forumite swing the enchanted sword wildly in pursuit of a ghost of a ghost.  He had been able to confirm a few things, and learn a handful more.  At any point, he could visit the estranged Apiks.  Whatever unusual prison The madman was building didn't stop a clever magician.   As well, he couldn't always spot him.  Who would have thought, making a cloak of green essence would have done the trick?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 31, 2017, 02:55:14 pm
Unfortunately, my save was corrupted, so Gwolfski will just have to take Carefulrogue's save.
I will try to make up a story reason why time is turning back.

Gwolfski:Barricade any way into the caverns, so the chocolate FB doesn't get to kill anyone this time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 31, 2017, 03:23:11 pm
Normally you'd have until Sunday, but if you wish to end your turn now due to the save being corrupted, that is fine as well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 31, 2017, 03:34:00 pm
Yeah, I am just going to end my turn now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on October 31, 2017, 06:25:36 pm
I wrote all that, and now it disappears into smoke...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 31, 2017, 06:37:49 pm
I wrote all that, and now it disappears into smoke...

Smoke mirrors on the other hand just got raised from the dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 01, 2017, 09:30:20 am
Apiks, if at all possible, I'd like to take back my turn. I thought that the save corruption destroyed my desire to play Necrothreat, but I was wrong. I'm having fun implementing my earlier strategies, but with the perspective of someone who got to see any problems with them. Now Quill Arcane isn't going to die!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 01, 2017, 10:15:48 am
Gwolfski hasn't accepted his turn yet so I guess you can do that, though you still have to respect the time limit. Just write extra and you'll be good.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 01, 2017, 02:32:24 pm
ah okay then, I'll wait
(just sent a pm)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 01, 2017, 03:10:19 pm
Can we mark Pikachu's "new" turn separately on the turnlist? Maybe Pikachu17(Alternate timeline) for the original version of the turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 01, 2017, 03:22:53 pm
Good idea. I'll split the turn up when he posts his new start.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 01, 2017, 03:25:58 pm
Umm... I don't really have a plan to really restart with a full intro and everything, I'm just going to say something like "Weird, time seems to have gone backward.", and then post stuff that didn't happen in the original version of my turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 02, 2017, 06:37:19 am
That's fine too. Don't worry about it too much, I'll sort it out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 03, 2017, 01:07:01 pm
8th Galena.
Time... I know it has reveresed. I could feel it, though I have no memory of what has happened.

9th Galena.
I have recieved reports of the chocolate spider eviscerating cavern creatures. I have no need for the caverns, so I might as well seal the caverns. I have a strange urge to have Monom say "You're welcome" to Quill Arcane, but I don't know why.

11th Galena.
We have a melancholy forumite, Catten, in a cage. She is just staring off into the distance, no doubt wanting to escape the cage so she can jump off a cliff, and end her existance. Is there a means to heal this tortured soul?

16th Galena.
Stukos Eseshlorbam, the wife of the baron of bolthood is visiting us.
I should probably give her an elite guard, as if she dies, her husband may very well attack us.
Of course, we would easily survive it, but it seems like an unnecessary loss of life. To their side of course. They don't have our troops.

19th Galena.
A grizzly bear was wandering around, and made the mistake of meeting a spearmite. The bear escaped from the spearforumite, but ran into a herbalist and a pump operator. Poor bear.

21st Galena.
Two civilians were trapped near the chocolate spider.
We managed to get an emergency crew down, and saved them.

27th Galena.
Olin Zulbandeg just realized his wife is dead. Poor Olin. I wish I could have saved her, but alas, she was dead long before I became overseer.

Tehlolmod seems to have the old-fashioned instruments, which don't work in the current version. I have no idea if they can be changed to actually working raws in middle of the game.
Does this count as at least three paragraphs, for one extra day?
EDIT:Hope that counts. I don't have time to see if it does.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 03, 2017, 01:47:00 pm
Counts as two. Get another one in and we're good for that extra day.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 03, 2017, 02:53:01 pm
Th4DwArfY1 lowered the bite he'd raised to his lips.

Reality felt... thin.

Changed.

What just happened?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 03, 2017, 07:08:27 pm
Carefulrogue shuddered violently.  For whatever reason, he now had a massive headache. 

And... where was he again? 

"Where the hell?" he muttered, looking down at the study's table.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 03, 2017, 07:25:51 pm
Photon readings negative...heh. This next experiment seems very, very interesting.
What do you all think?

Time signature rewind?
I'd have to agree.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 03, 2017, 07:59:38 pm
Nice to see Zulbandeg is still alive. He seems familiar...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 04, 2017, 06:05:02 pm
(Jumping on the bandwagon)

Highmax jolted awake again, sweat pouring from his face, as if he just awoke from a bad nightmare. A faint feeling came over him of familiarity. Perhaps something in his blood curdled from the Highmax's of old telling him something happened. He poked his head through his door and heard the sound of Apiks far down the hall. No more did he have to intervene to have apiks return to his duty. Time had reset to before Apiks was slain.

"Everything will fall into place. Everyone will fulfill their duty. And Ur will fall before long..."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 05, 2017, 12:28:24 am
The fortress politics/intrigue is getting intense.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on November 05, 2017, 08:51:10 am
Lemonpie shivered. He had just experience the most realistic vision Omer had ever granted to him. Memories of it, however, started to fade almost immediately. He hurried to find a book or sheet of parchment to jot the experience down, but alas, the only thing he could write was "broken time"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 06, 2017, 02:00:35 pm
2nd Sandstone.
Merchants have arrived. I shall give them plenty of clothes too big for us, and some chainsaws, in
exchange for water skins, backpacks, anvils, cheese, meat, and alcohol, all of which the forumites need or want.

13th Sandstone.
A trollface has gone Stark Raving Mad! The horror! The horror...

20th Sandstone.
My new array of cage traps have already bore fruit, in the form of a turkey gobbler.
 Eventually, no Siegel will get anywhere near us without having to go through a bunch of cage traps.

24th Sandstone.
A spearman has attacked a janitor. The spearman refuses to explain to Monom why he attacked the janitor.
It is not like the janitor was annoying, or anything.

2nd Timber.
Something has possessed a fishery worker. I wonder who is possessing her. This situation will want careful observation.

8th Timber.
The possessed fishery worker is making... something... in a mechanic's workshop.
Whatever she is making, I going to station a guard near her, just in case it needs to be stopped.

12th Timber.
The fishery worker has created Emuthag Zutshoshsebir, a limestone mechanism.
It costs 426000 Urists. I just hope this artifact isn't sentient.

20th Timber.
The chocolate spider has been slain! It apparently fell out of a tall spore tree, to its own demise.

27th Timber.
The fort is mine, but I feel a presence. I know this presence. It is the same as mine, but stronger.
For it is the presence of the very God of Blood himself. Armok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 06, 2017, 02:17:02 pm
Th4DwArfY1 is once more in his rooms, where he spends more and more time. Nothing makes sense. Highmax was to save the fort, and yet he does nothing but brood. Now, my orders mean nothing in the face of this new power. And Apiks... he walks freely in the halls he so defiled. Nothing makes sense.

And now, creeping through the halls, a new feeling. An old feeling. Something once thought and now remembered. The presence of Armok, terrible and glorious.

His rooms.... yes. They are the only safe place left.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 07, 2017, 10:54:10 am
1st Moonstone.
I must distance myself from my foul former master.
I must be recast in steel. I must be given a new name.
Hmmm... suddenly a name pops into my head.
Ushilumam, Icesoar.
I, for one, like it, and Monom thinks it is spiffy.

7th Moonstone.
Damn Armok! He has corroded the mind of a child, leaving it unable to do anything but babble.
He will regret this.

9th Moonstone.
I have felt Armok's presence all this while.
Finally, I can take it no more.
I scream to Armok my displeasure.
"ARMOK, I DEMAND YOU LEAVE FROM THIS PLACE, AND NEVER RETURN! I WAS ONCE YOU, BUT NOW I DEMAND YOUR ABSENCE!"
I heard a deep laughter, from the very being from which I sprung.
"Little Beard Hair, you dare renounce me?
You may have given yourself a coat of steel, but you are me, my own whiskers, and you will always be mine. You think you have power enough to demand I leave? You are nothing but my cast-off shavings."
"I was once you, yes, but now I am my own sword, and I renounce you. I renounce from my pommel, I renounce you from my hilt, and I renounce you from my blade. I renounce you, and I demand you leave MY FORT! By the power of Lord Omer!"
More laughter from the being from which I spring.
"Your lord Omer? He has no power compared to me. Come back to me, your true lord."
"Come back!? I though I was just your 'cast-off shavings'?"
"Yes, I did say that, but I am leniant with my own."
"Well, I have become far more powerful in my overseership. I have no need for you."
"Oh? You, a minion of the god of rainbows, fear not me?"
"you think I am weak, because my god, Omer, is Lord of the Rainbows?!
Have you never before seen a rainbow smile upon the carnage of the storm?"
I stab Armok with all my might, but my blade simply goes through him.
"Really? You really try to harm me? Hmph. Fine. Fine. I need to be elsewhere, anyway. Those humans won't corrupt themselves. Well, most of them won't, anyway."
And he was gone....
I may have won, but I feel terribly drained...
I feel that Monom must give my overseership to another, as I am too weak to rule...

10th Moonstone.
The only forumite willing to take over my job, was Gwolfski, the slayer of Hoodcloaks.
I have little choice but to give control of the fort to him.

Here is the save, Gwolfski. http://dffd.bay12games.com/file.php?id=13162 (http://dffd.bay12games.com/file.php?id=13162)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on November 07, 2017, 06:09:58 pm
Thanks for playing, pikachu! I really enjoyed your turn!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 08, 2017, 10:24:55 am
You are welcome!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 08, 2017, 05:25:14 pm
It was a pleasurable turn, Pikachu. I was thinking of making a writeup about the prison you put me in eventually but as you can see, even the game itself doesn't go against my will. The bone crown is absolute.

Be sure to vote (http://www.bay12forums.com/smf/index.php?topic=167816.0) for a new hall of legends overseer. As many people as possible that visit this board should.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 09, 2017, 01:33:14 am
I finished playing modded Deus Ex and I've started to get the urge to mod again. What do we want for the next version? I was thinking I'll start by writing everything we want down and working through them. I remember that we need Forumechs, laser dinosaurs, possibly individual pets for civs, and working railgun production. I also want to add goldfish and more politician castes. It was also mentioned that humans have been the least altered of all TehLOLmod's races and could possibly use some content of their own.

Also, thanks for playing, Pikachu.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 09, 2017, 06:52:03 am
Forumechs and railguns are the most pressing need. Without them, Necrothreat may as well be dead in the future.

Edit: "are" to "and."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 09, 2017, 06:56:33 am
I don't believe that Forumechs are railguns. That said, both are things that we all want.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 09, 2017, 03:30:36 pm
I accept the turn and all that
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 09, 2017, 04:49:58 pm
Gwolfski, make sure to get Apiks food before he starves to death. I may have needed to imprison him for story reasons, but that doesn't mean I want to actually be his cause of death.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 09, 2017, 07:29:15 pm
Gwolfski, make sure to get Apiks food before he starves to death. I may have needed to imprison him for story reasons, but that doesn't mean I want to actually be his cause of death.

You still put me in prison after the time warp? What's with everyone being out to get me!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 09, 2017, 07:32:04 pm
Uh, how evil you are?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 09, 2017, 07:37:47 pm
I'd put myself 500 on the justice scale. I did nothing wrong.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 09, 2017, 07:40:15 pm
Didn't you have Lemonpie's spine broken?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 09, 2017, 07:43:31 pm
For the last damn time, it was the Queen of Masons that did it! I had nothing to do with it! Read the darn entry, it clearly says it was she. Must've been Armok's influence which had been building up to the climax with Highmax.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 09, 2017, 11:51:18 pm
Sure.  I still go out of my way to assign the justice cases to the madman with a crown.  All of those I can that is.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 10, 2017, 01:41:43 am
Sure.  I still go out of my way to assign the justice cases to the madman with a crown.  All of those I can that is.
You're the lawman. You just do as he asks anyway.

That's why like 2-3 people almost died on my turn (one actually did). Apiks got mad at people and then you beat them within inches of their lives cause he said so.

Funnily enough, the queen of masons wasn't one of those people
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 10, 2017, 02:18:23 pm
That was before my time. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 10, 2017, 04:01:36 pm
I started working. Once I didn't need to worry about keeping an individual save going, the railguns were an easy fix. The problem was just that the mod's buildings were stored in a file without the proper [OBJECT:BUILDING] heading. I fixed that, and checked every file to make sure the bug hadn't been made anywhere else.

I've also made the upgraded version of forumechs for next time. I don't want to officially send them up for a TehLOLmod update just yet, I'd rather finish the things I'm working on first. Here are the raws for a preview/suggestions.

Spoiler: Forumech 2 (click to show/hide)

They have four variants. Siegebreakers are the original version, and the strongest. They have good melee abilities, firebreath, and tougher armor than most forumechs. They are also much more expensive. Sharpshots and Crushers are standard combat forumechs. Sharpshots have laser cannons, Crushers have hammers. Drones are actually a separate creature completely. They have no weapons, but are sentient and able to do jobs.

You need the body plans and materials and such to actually run them, I don't have time to post them right now. I'll release that when I'm done with the upgrades and new content.

Finally, TehLOLmod's instruments are pretty badly outdated as a result of the bard update. They also aren't really instruments. Does anyone mind if I get rid of them or rework them into non-instrument forms?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 10, 2017, 05:09:45 pm
Feel free to rework outdated things. It's not really a problem since I believe they were mainly for flavor.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 10, 2017, 05:43:11 pm
PLEASE make there a possibility for one called Epic Saxophone :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 12, 2017, 07:03:00 am
Write up this evening.
some news: Not everyone is dead, The surface is on fire, the beast did not get in.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on November 12, 2017, 07:19:33 am
Is lemonpie still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 12, 2017, 12:16:12 pm
Write up this evening.
some news: Not everyone is dead, The surface is on fire, the beast did not get in.
Typical.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 12, 2017, 04:33:36 pm
PART ONE

Journal of Gwolfski, Overseer

Early Winter

So, time came to pass, events unfolded, and here we are again, and I'm the overseer.
Yeah, well...
I'll be brutally honest here: I'll screw up. Somewhere. Probably badly. But I'll do my best not to.
I'll also do my best to leave Project PURITY alone. Probably won't work.

A week in, and nobody's dead. Haven't done much, just looking around, trying to remember. How could I forget?

Remember I said nobody's dead yet? Well, that's still the case. But someone's half dead, some idiot called Arx climbed a tree, and got stuck. He picked the highest tree too, the bastard. Enjoy a broken arm, idiot. Probably should look at safety. Hrgh. Safety. Such an alien concept to me. I mean, personal safety is understandable. But public safety?

I ordered some holes floored opver. For safety, gotta start somewhere. Speaking of safety, the third cavern is really open. So, I got it improved. Like this:
(https://i.imgur.com/uYDm6Z9.png)
Ignore the door at the bottom.

Late Winter

About that safety thing. Noone's dead. No. Nobody. Really. He still lives. I promise!

I was looking at the farms in my old bunker. I realised the design was never finished, so I fixed a few things, mainly the inabnility to not floof the farm and flood other things. Just a few well labeled levers. I, err, stumbled upon a corridor. It, err, sorta lead to the Project PURITY shaft. I of course went away and locked it away. Really. Believe me.

Spring

New year! New stuff to do! Let's start by figuring out why the surface is on fire. Did somebody fuck up fireworks?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 12, 2017, 06:26:33 pm
Excellent start, Gwolfski. I hope to see it continue to be like this.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 13, 2017, 03:26:58 pm
I put floors down on the stairs right above the third cavern layer. Did you remove the stairs to place walls around? If you did that so we could get water, there was a FB in that water, and we already have a well in the fortress.

You didn't floor over my Atom Smasher garbage chute, did you? Someone did that after my first turn.

There's a note, all in caps, telling you to place a wall somewhere. Do that, please.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 13, 2017, 03:44:17 pm
In a time before time, beasts ruled the earth. For countless eons, Armok watched as the beasts tore at each other and spilled blood. The world was raw nature, and nature was red in tooth and claw. But nothing can last forever. One day, Armok tired of the beasts and sought to see something new. He sent a great hammer upon the world. It crashed into the sea with fire and light, and three quarters of the beasts were killed.

But some refused to die. The mightiest of the beasts survived in the ashen waste of the world. Armok was displeased, and set a great darkness upon the world. Three quarters of the plants were killed, and the beasts lost their food. But still some refused to die. The mightiest of the beasts made a journey into the depths of the world. There they found strange plants and new creatures to devour. And there they stayed, forgotten by the world and by Armok for a time.

And without them, the world became something new. Civilized creatures ruled the earth. Forumites, Necrothreaders, and all such things. One day, Armok looked into the depths of the world and found the mightiest of the beasts. They had refused to die, and had shown the will to defy even him. Armok was pleased by their tenacity, and he gave his blessing to the beasts to forever punish the complacent. Their eyes were made a memorial to the fire and light that ended their world. From that day forward, the beasts became something new.

They were lasersaurs.

(https://i.imgur.com/aZg6Nm4.jpg)
(https://i.imgur.com/NOt9pV1.png)

Download (http://dffd.bay12games.com/file.php?id=13169)

Spoiler: OOC (click to show/hide)
Spoiler: Species (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 13, 2017, 06:28:21 pm
Should have an end of srping/start of summer update out tommorrow. Meanwhile, here's a teaser: Election season is back.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 13, 2017, 06:38:38 pm
Should have an end of srping/start of summer update out tommorrow. Meanwhile, here's a teaser: Election season is back.

I love election season! We should give them giant bald eagles to ride next time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 13, 2017, 06:51:01 pm
Should have an end of srping/start of summer update out tommorrow. Meanwhile, here's a teaser: Election season is back.

I love election season! We should give them giant bald eagles to ride next time.
And a fascination with Rings.
Rare (one in ten thousand) chance of Politician Gandalf, anyone?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 13, 2017, 08:46:33 pm
Should have an end of srping/start of summer update out tommorrow. Meanwhile, here's a teaser: Election season is back.

I love election season! We should give them giant bald eagles to ride next time.
As if my turns weren't exciting enough. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 15, 2017, 05:13:07 pm
alright, so midweek updates dont work out. I've got Friday off, so update then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 17, 2017, 05:57:43 pm
PART TWO

Journal of Gwolfski, Overseer

I've lost track of time. Yet again. I know only that it is late spring.

Project Safety is going along quite well. He's not dead. Alive. Not dead. Not dead.

There's some sort of road-block of craftsmen in the main corridor. I wonder what they seek.

(https://www.dropbox.com/s/z15zjo4vvyf7n1o/Capture.PNG?raw=1)

I've provided our king, Apiks, with a well, and some masterfull plump helmet biscuits. At least he's not dying.

(https://www.dropbox.com/s/tvneiwchujnauw5/kinglyfood.PNG?raw=1)

Speaking of safety, the old Project PURITY shaft is quite unsafe. Very unsafe indeed. How foolish of me it was to leave that unfinished. A danger to the public, so it is. So, naturally, for safety's sake, I ordered some of the glaring missing bits built, so no one get's trapped in there and dies. Just safety. No other reason.

That group is still there...

(https://www.dropbox.com/s/jwpzgrvc2b80iyx/stillthere.PNG?raw=1)

No time to think about them, it's election season! Quick, cast your votes and raise that bridge! There is a lot of them this year.

I also ordered the caverns thinned of trees a bit. What will I do with all this nether-cap? So cold. So perfect for that thing. So pretty.

I seem to have mislaid my drawings. I'll slot them between these pages when I find them.


Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 17, 2017, 06:13:39 pm
Surviving Elections for Dummies

Step One: Kill All Candidates
Step Two: Check they are Truly Dead
                  -  First, stick spear in head. Repeat until twitching stops.
                  -  Lastly, burn corpses. Magma is the Dwarf Approved method.
Step Three: Celebrate Surviving Another Election
                  -  Note to the wary: This usually involves copious amounts of alcohol.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 18, 2017, 02:22:53 pm
(https://i.imgur.com/ORiPCqM.png)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 18, 2017, 02:27:09 pm
Did somebody say crown???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 18, 2017, 02:28:43 pm
I can't delete the mail alerts fast enough it seems.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 18, 2017, 04:44:41 pm
Ye gods
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 18, 2017, 05:14:38 pm
Dragons damnit Gwolfski!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Paxiecrunchle on November 18, 2017, 05:17:20 pm
Not Found

The requested URL /phpBB3/viewtopic.php was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache Server at www.2funnyguys.com Port 80


This is the message I got trying to follow the link to the real thread.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 18, 2017, 06:26:43 pm
R-real thread? Are we a fake thread?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Paxiecrunchle on November 18, 2017, 11:41:38 pm
R-real thread? Are we a fake thread?

I thought...maybe ???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 18, 2017, 11:58:00 pm
R-real thread? Are we a fake thread?

I thought...maybe ???
You must be new here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Paxiecrunchle on November 19, 2017, 02:26:27 am
R-real thread? Are we a fake thread?

I thought...maybe ???
You must be new here.

To this thread, but I have accumulated a decent number of posts on the forums...I think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 19, 2017, 02:39:39 am
R-real thread? Are we a fake thread?

I thought...maybe ???
You must be new here.

To this thread, but I have accumulated a decent number of posts on the forums...I think.
Well you aren't an escaped lunatic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 19, 2017, 08:42:17 am
He's mostly over from Forum Games and Roleplaying. Speaking of which, hi Paxie o/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 19, 2017, 04:28:05 pm
Hi Paxiecrunchle, welcome to Necrothreat. There's reindeer here.

Wanted to do a progress update on the mod.

I've completed Forumechs, lasersaurs, goldfish/koi, railguns, some minor bugfixes, and added Overseer05-15's Blue Eyes White Dragon.

I'm improving the politcians, they have a bit more variety in their flags now and can use daggers. They also shouldn't share animals with the goblins next update, I've made giant bald eagles, Republican elephants, and Democrat donkeys for them. I also made normal bald eagles and bald eagle men, since I might as well if we have the giant ones. I also intend to add more castes for the politicians. Probably the US Presidents going back to JFK or at least LBJ (Particularly including Bill Clinton, since we already have Hillary), Romney, Merkel, Putin, Theresa May, David Cameron, Macron, Elizabeth Warren, Paul Ryan, Mitch McConnell, the North Korean Kims, and Boris Johnson. If I've missed anyone we need, please point them out.

I have Epic Saxes available as instruments, but I'm still trying to get the reaction for metal ones working. If I figure that out, I should be able to get more instruments in pretty easily.

Other things I have written down are turning courage wolves into actual tame wolves rather than reskinned dogs, Lord_lemonpie's meme birds idea(Glass's Angry Birds suggestion in particular), Pikachu17's "lulz" pests, and whatever tweaks need to be done for the new version. I'm also either going to give the Indomius Rex enhanced combat skills, or let it be a lasersaur animal with the others instead of a megabeast. Leaning toward keeping it as a megabeast, unless anyone has an idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on November 20, 2017, 04:24:28 am
Lord_lemonpie's meme birds idea
Speaking of which, I've got raws for several birds lying around for quite some time. Haven't got to the angry birds yet though, and I don't think I will, so feel free to meddle with it yourself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 20, 2017, 10:19:00 am
Those would be helpful, thanks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 20, 2017, 10:40:12 pm
Friendly reminder that unless a post is made today, today should be the last day of your turn, Gwolfski.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 21, 2017, 01:35:25 pm
((I'm a bit behind with pictures, sorry, will edit in to this and part 2))

PART 3

Journal of Gwolfski, overseer

20th Slate 564

It's happening. They got in. I do not know how, or when, but they did. This safety thing is not working. They got in. Only two, nut they got in. This is bad. Bad. Very bad. What do I do? What?

The military. They have a purpose, get them out of retirement. Charge!

They're gone. We're save. For now. Now I see we need a better solution. To protect ourselves. To remain pure, unsulied by what Armok throws at us. His very blood will be our defence. Restart Project PURITY. Now.

Late Slate

It rhymes. Late Slate. Late Slate. Slate late. Whatever. After the incursion, I've checked the area. There's small pits everywhere, those sleazy politician-supporters must have got in that way. I just hope the others don't notice, we can't fix the holes now.

Also a notable snippet or two from the fights:

(https://www.dropbox.com/s/5vxqj28qpcint94/cheating%20wrestler.PNG?raw=1)

Isn't a wrestler fighting with a chainsaw cheating?

Felsite? Or Slate? Close enough.

Trollfaces. The bane of, errr... something, probably. 3 came in. 3 are dead. The control room library is full of blood.

(https://www.dropbox.com/s/uueujupu6o5iynk/wow.PNG?raw=1)

3rd Felsite

Well great. We have a fluffy fire-breating rabbit in the caverns. And it flies. Wonderfull. Maybe I should expand Project PURITY to the caverns?

(https://www.dropbox.com/s/9m0ofy9p8wl4b6i/beastie2.PNG?raw=1)

And since when is THAT here?

(https://www.dropbox.com/s/eo0dtbqttkd69lw/beastie.PNG?raw=1)

Felsite, later

Some guy's gone mad. Stâkud Kälánzas. Tricky name to put on a typewriter. I quite like typewriters. Easier to write on, the text is all clear. I wrote typed my whole journal with this. Handy.

(https://www.dropbox.com/s/hkrqffywp8inqjv/possesed1.PNG?raw=1)

Bad news. Baaaad news. A lolcat has been struck by the forgotten beast Ngoso. That's a massive flowing green buzzard, if I remember. Poor Tirist.

(https://www.dropbox.com/s/b9yak0fsmc7m35q/cat.PNG?raw=1)

(https://www.dropbox.com/s/p546qmwwn4kinld/cat2.PNG?raw=1)

OH SHIT. BAD. BAD. BAD!!!!!!

(https://www.dropbox.com/s/iqf7k9tjjrrqvnd/ohfuck.PNG?raw=1)

It got in. It got in. It got in!!!

Calm. I must be calm. I write these thoughts. It makes me calm.

Quick, it hasn't noticed the stairs. Wall it off.

(https://www.dropbox.com/s/b9hxoo7avx2dun0/wallitoff%21.PNG?raw=1)

Yes. We're save. Gotta get rid of the beastie though. I have plans. But that's for later.

(https://www.dropbox.com/s/62g2x8p35g6p6ua/walledoff.PNG?raw=1)

Remember the guy who went mad? Well he collected some, well, interesting stuff.

(https://www.dropbox.com/s/0gfmeovrdpc4eai/possesed4.PNG?raw=1)

And look what he made! This is perfect. Maybe i should give it to the king? Speaking of that, why is the king imprisoned? For "safety" ?

(https://www.dropbox.com/s/a1l8bq8voxc5m20/fixedartefact.png?raw=1)

I must take a close look at it. Nice name. Lol, k, am I lol? Translation is Granitemessiah.

(https://www.dropbox.com/s/tfppsldk1e6krqw/artdesc.PNG?raw=1)


Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 21, 2017, 01:49:14 pm
Ha! Does Apiks at last feel the shackles of justice?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 21, 2017, 09:25:25 pm
The fools. They think they have me locked up. Little do they know that in reality they are the ones locked in with me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 22, 2017, 03:59:14 pm
((Another nice update in progress, should be all done by the end of the week. Moved some water around and my FPS is down to 8, from 15-10. May I have permission to try to dfhack the water so it evens out and stops flowing? bad fps))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 22, 2017, 04:03:02 pm
Wait a second... Lolcats can speak? Doesn't that mean we can't eat them? Also Gwolfski, I sent the save with the caverns walled off. Why did you unwall them?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 22, 2017, 04:06:49 pm
Wait a second... Lolcats can speak? Doesn't that mean we can't eat them? Also Gwolfski, I sent the save with the caverns walled off. Why did you unwall them?

I put in a bridge, and some grates. There was one suspended construcion I didn't notice, and the beast flew in. It's fixed now
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 22, 2017, 08:41:41 pm
Since I'd like to avoid another fps death, feel free to do whatever you deem necessary to increase fps while not cheating to make our lives easier.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on November 23, 2017, 07:49:30 am
Those would be helpful, thanks.
It's been quite some time since i worked on this, so idk what exactly is and isn't finished, but here's what I have

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 23, 2017, 10:06:54 am
I just realised that this latest crown is adorned with pictures of Trolls.

How...Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 23, 2017, 12:02:25 pm
Those would be helpful, thanks.
It's been quite some time since i worked on this, so idk what exactly is and isn't finished, but here's what I have

Spoiler (click to show/hide)

Thanks. Also, I'm thankful I got almost all the update preparation done before today. Just a few more politicians, angry birds, and the conversion to the new version to take care of. I also added comic books and manga as a form of scrolls.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 23, 2017, 02:29:09 pm
No story update, spent most of my time de-lagging. I bascially emptied the cavern lakes and re-filled them, so they're even, and did some pathing things to hopefully speed up pathing. also ran clean and similar

edit: back up to 12 fps from 6-8
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on November 24, 2017, 05:16:16 pm
Are going to use the new version of DF, or are we going to wait for bugfixes?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 24, 2017, 09:13:34 pm
Bug fixes. We like our game destroying issues to be features, not bugs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 24, 2017, 09:30:03 pm
Bug fixes. We like our game destroying issues to be features, not bugs.
That, and I believe it was Apiks that said we'll be start V on the new version.  So we have a ways to go.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 24, 2017, 09:38:25 pm
Bug fixes. We like our game destroying issues to be features, not bugs.
That, and I believe it was Apiks that said we'll be start V on the new version.  So we have a ways to go.

What they said, basically.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 24, 2017, 11:25:43 pm
I dunno. Gwolfski doesn't have the best track record...

Edit: I just looked. Did no one else step up for a turn after? Or are we at the point where we have to cycle again?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 25, 2017, 04:20:34 am
Nearly done, I'll upload the save today/tommorrow. the fps had dropped to 6, from 12, so that's the delay. Not much to write about, mostly just left the fort in the background. just trying to get to the end of autumn to be done. I suspect there's a magma leak somewhere, as magma flows have increased in an extreme amount, and I haven't even started pumping yet.


PART 4

Journal of Gwolfski, Overseer

Summer

Not much has happened lately. Quite peacefull, so I really have nothing to write about. The only thing that really happened was that stage one of Project Purity was finished. That is, the pumps have been installed. time for stage 2, which is the power supply. If I'm lucky, I'll finish it before my turn is over. It's the only intersting thing left in this place, otherwise I#d probably have gone mad with the boredom.
autumn is closing in, and my term is over at the start of Winter. Let Project Purity keep us warm, heh heh.

.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on November 25, 2017, 09:26:55 am
Edit: I just looked. Did no one else step up for a turn after? Or are we at the point where we have to cycle again?

Nobody has simply stepped up for a turn. If that remains the case then I will take some measures.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 25, 2017, 12:03:13 pm
I would, but once again it's exam season.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 25, 2017, 08:12:21 pm
I've updated the version of the mod I'm working on to the new version and completed most of the new stuff. All that's left is Angry Birds, and I'd like to try making guitars and improving the comic books. Once that's done I'll bundle it and send it to Apiks for approval.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on November 25, 2017, 11:05:30 pm
I would, but once again it's exam season.
Yeah, same. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 26, 2017, 12:23:01 am
Exam season got delayed because of a 7 week strike from the colleges here in Ontario. I COULD do it, but I just had a turn :-\
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 26, 2017, 07:00:07 pm
Finally got me almsot to winter, which is where i started. that took ages. http://dffd.bay12games.com/file.php?id=13234
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 28, 2017, 12:30:30 am
Thanks for playing, Gwolfski.

I've finished updating the mod and sent it off to Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 28, 2017, 12:28:19 pm
So.... Who's taking over?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on November 28, 2017, 03:09:21 pm
I don't know, but I still have part 5 to post. will post as soon as i have time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 01, 2017, 09:58:11 am
I am waiting until the end of this week until I take definitive measures to ensure the fort keeps going.

Meaning that if you fancy a turn, now's the time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 01, 2017, 10:42:39 am
It's early, but I'm willing to go back in.

I got time as I do the most boring garbage ever (HTML...)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 04, 2017, 05:48:50 pm
Is it Highmax's turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 04, 2017, 05:53:41 pm
Currently, it's nobody's turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 04, 2017, 07:16:05 pm
Is it Highmax's turn?
Apiks contacted me, so I guess I'm stepping up. Downloading the save so I can try and find out what the hell Gwolfski is trying to pull ???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 05, 2017, 07:24:07 am
I'll take a turn after Highmax.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 05, 2017, 11:55:33 am
WARNING
The following writing has been written long after the events listed take place and spoken through (very limited) eyewitness accounts. Due to the nature of this, there are many conflicting views on what happened. What you read here is taking what the majority has claimed when asked

Monom, carrier of Rosywander. A silent forumite who's unnatural talent (and sometimes movements) appeared to rival Highmax's swordsmiteship. She was respected, but also feared. Perhaps because of her. Perhaps because the weapon she carried was cursed. But she never bothered anyone, so no one bothered her, save Apiks when he needed her military prowess. But things have changed these few years. Apiks was drugged and hauled behind a wall with little food and drink, trapped behind the cold stone that he lay claim to. Highmax was still slain, his corpse rotting. Gwolfski, the current overseer, saw to these things as he built a monument that would be fueled by the blood of the earth. No one questioned the madman, however. While Gwolfski did this, Monom was in charge of the army, and trained everyone back to using chainsaws. The people seemed to be free from all that they feared save her.

Spoiler (click to show/hide)

Monom watched a demonstration with her partner Kelgreith when something fell entered the air. It wasn't miasma, but some overwhelming presence of something wrong. There was no mention of anything going on down below. So what was this foul presence?

Monom screamed and began to flail as an aura of blue surrounded her. She drew both of her blades as if to fight something, but no one knew what was going on and ran out of the room, few standing at the door watching. She flailed her swords, Rosywander and Icesoar, slashing at everything and cleaving through most of it. Low whispers sounding like hushed yelling and screaming were heard alongside a fell laughter. Monom's body began to contort in strange ways, bones cracking, her face seeming to capsize on itself. Those who stayed to watch only did so from being paralyzed from shock. They wanted to run, but couldn't look away. Monom's screams were cut off suddenly, her now disfigured face showing only screaming and pain. Rosywander glowed bright, but the mundane blade in her hands, Icesoar, began to glow the same faint aura that Monom did, with shades of red flashing in.

Monom, mid flail, seemed to suddenly stop. Her body was contorted in unnatural ways, but she remained still. A loud crack was heard, followed by the sound of metal hitting the floor as Rosywander hit the floor, its blade seeming to be heavily damaged. Then Monom fell to the floor, flailing about like a fish out of water as her body seemed to make sounds of her bones being broken and her flesh boiling. Icesoar glowed bright blue with wisp-like red flowing out. When the aura faded, Monom stopped moving. The horror finally being over, the other forumites watching ran, save for one. He walked slowly over to the commander, pale from what he just witnessed.

He pushed over Monom to check her pulse but let out a yelp as Monom's eyes opened and a stern yet amused look befell her... Or what was left of her. "I win..." The familiar voice spoke as Monom's body stood up and picked up the damaged Rosywander and talked to it as if it would understand him. "I'm going to put you away now. No one will find you until you are needed again. I need this body more than you do. It was your fault using my sword to mock me. Don't be afraid about your wounds; any smith with a respectable skill can repair you." Monom's body walked over to the weapon rack, strapping Icesoar onto her back and grabbing the adamantine sword with the fell engravings of Armok's symbol. "Right where it belongs..."

Spoiler (click to show/hide)

The forumite left stood stunned. "Monom?" He spoke meekly. Monom's body turned, showing that amused look again. "Do you not recognize me? I am Highmax. I don't know who this Monom is. Now order people to free Apiks. He has his duty fulfill. Just as you do. And forbid that horrid project to be worked on any more. I have work to do."

Spoiler (click to show/hide)

Lord Lemonpie began to pray as the very thing he pledged to fight returned to his home again.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 05, 2017, 12:08:16 pm
Here we go again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 05, 2017, 01:07:59 pm
I'd enjoy having an overseer that wasn't pledged to one of the gods that we're specifically meant to oppose. ._.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 05, 2017, 01:11:09 pm
Oh! Oh! That's me!  :)

The token overseer who may be slightly insane but at least isn't in thrall to evil spirits!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 05, 2017, 01:12:33 pm
I'll have you know I am a servant to nobody's whims.

The whole point of Apiks is to wage war against the gods, good or bad.  :'(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 05, 2017, 01:15:02 pm
Technically, Highmax made a deal with him to kill another foe of ours. So there's that :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 05, 2017, 01:28:01 pm
I was normal!

I got chainsaw murdered for it, but I was normal.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 05, 2017, 01:29:20 pm
I'll have you know I am a servant to nobody's whims.

The whole point of Apiks is to wage war against the gods, good or bad.  :'(
Apiks, you practically are Ur.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 05, 2017, 01:46:09 pm
The gods are evil. They are good. They are light and death and joy and darkness. They are everything.

And I hate them all.

-----

Apiks shoulders his chainsaw. The door before him is open. He grins.

Freedom once more.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 05, 2017, 02:40:12 pm
There are plenty of people in this fortress that aren't allied with gods we're diametrically opposed to.  We're just predisposed writing papers, and taking exams.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 05, 2017, 05:09:10 pm
Oh, looks like I never took a turn this fort. Put me on the list.
I'd enjoy having an overseer that wasn't pledged to one of the gods that we're specifically meant to oppose. ._.
I always tried to destroy as much magic and chaos as I could during my turns.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 05, 2017, 05:19:15 pm
You did take a turn, TheFlame52. Your achievements I think included making an arena?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 06, 2017, 05:59:48 pm
Apiks lie on the cold hard stone of what Gwolfski called his tomb. He lie there, in tatters with his now rusting chainsaw and armor rested up against the coffin as he looked into the empty pot next to him. Food and drink were all gone, and he knew that his magic was no help here. He eyeballed his chainsaw, contemplating if he could find a way to escape. But he would lose strength if he tried, and would wither away without sustenance. His stomach growled and echoed softly through the room, reminding him that every moment he spends thinking he isn't working on escaping.

A noise spooked him as he heard a loud clicking noise. Apiks crawled over to investigate, pressing his hands against the walls that sealed him in, hoping madness wasn't claiming him. Then a feeling of despair fell over him. Even if there was a way out, some unknown force was keeping him here. Then he heard a voice seemingly coming from everywhere.

Be free, Apiks

He pressed his hands against the back wall and his hands phased through into an unworked and abandoned hallway. The rough stone against his hands felt welcome. It wasn't much, but perhaps this would mean he won't die today.

Lurching himself forward into the dark, Apiks found a ramp and slid down, finding what appeared to be an old abandoned Noble quarters. He couldn't tell its familiarity as he smelled something in a side room. A door sealed by mechanics blocked his way, but what he sought was in here: a single serving of reindeer biscuits and a well.



"Are you sure we should be following Monom's orders?"

"I don't trust her one bit. First she says nothing for gods know how long and now she starts barking orders. I say to hell with her and be on our way!"

Three fourmites tasked with removing walls stood before their task. It would take time, but they figured that as long as the unknown "burrow" power held sway over Apiks, he wouldn't be able to escape even with the walls. But why risk it?

"Apiks dug his own grave when he put on that damned crown and damned us all. He deserves this more than anyone."

You three are going to start working now or I'll make sure the undead kill you first

The three forumites, all stunned, frantically scanned the area for the voice. They turned to the wall and saw a ghostly hand rip out of it, gripping one of the fourmites, lifting him off the ground.

Spoiler (click to show/hide)

Do I make myself clear?

The forumites fearfully shook their head in agreement as the apparition disappeared and quickly went to work. In a few hours of work, the forumites working started to hope and pray Apiks was dead; that this was all for nothing. The forumites broke down the wall and unlocked the door; the moment of truth.

Apiks sat their leaning in his chair while his feet were placed upon a dining table, clad in his full armor, chainsaw in his lap and looking cleaner than any other forumite despite being thought to been trapped in the mud for so long.

"Its about time..." Apiks smirked as the forumites looked stunned, rising from his seat and shoving his way past the three awe stricken forumites.

Spoiler (click to show/hide)

"Did you miss me?"
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 06, 2017, 06:05:54 pm
I just realized Apiks was locked in the Lincoln Memorial.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 06, 2017, 06:15:56 pm
I made it sound like he was trapped, but he was stuck in there with a stairway up to the burrow he was stuck in, with the food/well there. He escaped down there when he woke up (as seen in the last screenshot of him) when I took off the burrow. He actually even got himself cleaned in time to look like a badass for his escape.

Although we should be careful with him. He's got pus coming out of his face (its not my fault, I swear!)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 06, 2017, 06:22:58 pm
Hail to the king, baby.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 06, 2017, 07:33:04 pm
"Mr. King sir? .... your face has pus all over it."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 06, 2017, 08:55:28 pm
At the last rogue Carefulrogue stuck his head through the wall and said, "what?" A look of total confusion covering his face.  Then he realized Apiks was free.  The head disappeared like it was never there, as Rogue dove through floor after floor, heading for the hidden study.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 07, 2017, 02:11:04 pm
How did Apiks get to the Lincoln memorial? I had him several floors up in an actual tomb, that didn't have any way out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 07, 2017, 02:26:52 pm
Exactly what I wanted you to think.

All according to plan.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 07, 2017, 05:19:50 pm
You did take a turn, TheFlame52. Your achievements I think included making an arena?
Not this fort, but the last one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 07, 2017, 05:21:36 pm
http://www.bay12forums.com/smf/index.php?topic=19308.1770

?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 07, 2017, 05:54:36 pm
I am dumb.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 07, 2017, 06:08:52 pm
Are the most recent saves going to be added to the OP?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on December 08, 2017, 06:00:36 am
How's the FPS?

Also, I'll finally be able to take a real turn again soon, so I'd like a spot on the waitlist.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on December 08, 2017, 06:21:45 pm
How's the FPS?

Also, I'll finally be able to take a real turn again soon, so I'd like a spot on the waitlist.
I had ~12
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 09, 2017, 09:43:49 pm
((Sorry I missed a couple days. Been busy at work/out of town and haven't played as much as I would have liked))

Lord Lemonpie held the artifact crown in his hands. Lolokmilol or the Granite Messiah as it was called. A contrast to Apiks' crowns of bone, this even bore engravings of their own history of suffering, with the death of a great forumite, ezum the marksforumite, who died holding off the trolls during the days Highmax arrived etched into the very stone. Lemonpie pressed the crown to his head and wept. It wasn't supposed to be like this. Highmax was to deliver them from Apiks' reign and drive off the enemy, not bring him in. He remembered watching as Apiks and Highmax dueled with magic, the fell power of Armok seen through a cursed warrior. Lord Lemonpie knew that Highmax's suffering was great, having endured more than most with his predecessor damning each and every one of descendants and those who shared his blood in other worlds. He chose to stay and protect. This Highmax only wanted the release of death; to finally be free of his endless agony.

Lemonpie knew that Highmax would remember everything due time. When he crawled away from that horrifying mess, he knew he had to ask for the other gods for power to aid the suffering fourmites, as evil had entered their home. And the gods bestowed Granite Messiah. There would come one who would deliver them from this madness, and this would give them the power to do so. But no such hero was here yet. Until then, Lord Lemonpie would hide the symbol of their freedom.



Apiks entered his proper bedchambers after having his fill of proper alcohol. The mild whimsy was cut short as Apiks was greeted with a figure reading through his bookshelf, reading some of his documents. "Give your name and greet your king properly!" The figure turned around, book in hand. Apiks face turned to one of minor shock and disgust as the face he was greeted with was thin and soft like that of a female but bore scars and the broad features of a male. He heard a crack as the face seemed to continue shifting as the two eyes looked up from the book; one colored a cold gray and the other milky white. "You can thank me for ordering your freedom, Apiks."

The voice seemed to change slightly midway through the sentance, but the voice of a male dominated. Both voices familiar. Apiks slowly reached for his chainsaw hung near the door when the figure put his hand up. "I'm not here to fight you. After all, you have a duty as King to fulfill. I hope you'll excuse my visage. This 'Monom' seems to be trying to reject me. It matters not to me how I look, as long as people know who I am." Highmax made a gesture to sit at Apiks' desk as he put the book away. "Here's the deal Apiks. I want nothing to do with what you made yourself here. As you saw before, I wanted nothing to do with being a ruler. The very thought of settling down and being an immortal ruler sickens me. You however, seem to know this position well.

You act as the ruler and get these forumites to do as I say, and I'll have Ur slain before long. You have your place, and I have mine."

Apiks smirked before leaning in. "You actually believe that I have reason to trust you, hero?" Highmax slammed his hands into the table at Apiks' mocking tone. "I remember everything, Apiks. I don't care what you do to Armok once I finally embrace death when Ur lies slain. You think of me as his pawn, but do you think he would continue to grant me power when I know that he allied himself with my foe?" To emphasize this, Highmax created a small orb of blood in his hands. "The stories say all Highmax's had innate affinity for learning magic. I never could until I made a deal with Armok. Perhaps in this world they work together. But in mine, Armok aided us at times. To make me able to fulfill my duty was what he allowed me to do."

Apiks folded his arms. "So you're telling me that you have full control over yourself?" Highmax's half-blind gaze seemed to pierce Apiks' very soul. "If he truly did, why wouldn't he have done so yet to kill everyone here?" Apiks thought for a moment before looking back at Highmax. "Lets suppose I believe you. What do you intend to do?" Highmax pulled out a crusty, blood-stained paper and placed it on the table. Apiks face let out a smirk. "I see... I'll have the scholars put to work immediately."

((No images sadly cause slow period right now))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 13, 2017, 06:59:52 pm
Smoke bellowed from below the earth, but away from the monstrosity that is Gedor Echohearts the God-Fosaken Ruthlessness. Panicked squeaking told people he was burning giant rats alive for sport as the flames scorched the caverns. But little of that was a worry, as the people began to pray relentlessly to Omer during this time, as it seemed some disfigured forumite was roving the halls and Apiks was free. The people prayed to the gods for strength, if not death.

But to the surprise of many, something was amiss. The lower parts of the temple were barricaded off by the army. Lord Lemonpie himself wasn't even allowed in. He knew what was happening. He grabbed his walking staff and began to hobble over to Apiks' chambers, with Arx aiding him up. There were foul forces at work, and he knew Apiks would know what the were, if he wasn't the source of it.



Pounding came on his door. "By the holy word of Omer, open this door, Apiks!" The King unlocked the door and swung it wide open to beckon them in. "I prefer you use my title. I have it for a reason. Come and sit, dear priest." Lord Lemonpie leaned heavily on his staff as he let go of Arx and lurched forward. "What are you doing, Apiks!? You desecrated Omer's holy place once, I will not allow you to do this a second time!" Apiks shook his head. "I'm not doing anything with it." Lemonpie's gaze turned from one usually peaceful and solemn went to one of fury as his body seemed to stand taller. "Do not take me for a fool, Apiks. What do you plan to do?" Apiks was stunned for a moment from the fury the crippled forumite had. "I am not lying. Highmax is the one doing this. Now, if you're going to accuse me, I suggest you leave." Apiks picked up his chainsaw as it gently began to rev, the droning sound making the tension thick. "You are a fool to think Highmax is actually letting you rule. You are nothing to someone who cast out his humanity." Apiks swung his chainsaw in defiance, but Lemonpie did not flinch, and instead stared down Apiks as his chainsaw was inches from his head. "Until my duty is finished, Omer will see to it that I live long enough to see our people saved." Apiks grunted as he lowered his chainsaw. Killing a priest, especially a defenseless one, would only destroy his name.



Every fourmite arrived, with an armored figure standing atop the army, two swords strapped to them. The figure removed his helmet as Highmax's disfigured face was revealed. The smoothed features of Monom's soft face was now beginning to look gruff and masculine, with blotches of beard marking parts of her chin and cheeks. Monom's once long, white, and combed hair was now mixed in with short dark brown hair, matching Highmax's beard. Highmax's milky eye was now covered by an eyepatch, as he had worn before. His voice was loud and booming.

"Fourmites of Necrothreat, I welcome you to the Temple of Omer; a place of the gods. I called for you all here so you may bear witness to the rise of your savior. Today marks the day us fourmites will be able to strike against back against Ur and the forces of the undead.

You are all aware of the story of my namesake. Highmax was a warrior who sacrificed everything to save his people. He gave up his life and his chance at an afterlife. But in doing so, he damned not only himself, but his descendants. And as you are all aware, I am the current descendant of Highmax. And I cannot rest until I sire a child or Ur lies slain. And I intend to make the second option happen for the sake of all of us."

Highmax stepped forward and raised his arms to present something.

"If you will look now to the lower floor, you will see the means to make myself grow in power." The army stood around with weapons at the ready as several cages were displayed. The clawing and snapping of teeth from the crundles inside were heard.

Spoiler (click to show/hide)

"As you know, many animals were slaughtered the past few days. I personally had them brought here and sacrificed as a test to see the power seen in this temple. And now I intend to use this power from the gods to give me strength in their stead.

But Omer will not do. Neither will Ibel the Creamy Dinner ((OOC: That's actually her name)). No, we must seek to take power away from a god far greater than them..."

Panicked chatter began to be heard as Highmax walked forward and rested his hand on a newly made lever.

"The only way the God of Blood gains his power is through a specific form of slaughter; I will not slay a fattened reindeer, nor a courage wolf child. No... The only way to sacrifice to Armok is through spilling the blood of our enemies!"

Screams were heard as Highmax dropped the lever and leapt down to slay the creatures and the monsters leapt at the soldiers. The roars of fury from the crundles quickly were turned to sounds of metal rending flesh, as blood and entrails began to flow into the temple. Lord Lemonpie dropped to his knees in horror. His holy place wasn't just desecrated by aranging of letters, but this time it was performing full heresy; sacrificing to Armok.

As the shrieking horrified cries of the crundles being slaughtered died down, Highmax raised his hand up and the blood from the crundles raised to the air. Soldiers all stopped from the shock of what just happened, acting only on reflex to deal with the crundles, as they could only watch as the blood turned from deep crimson to a muddy black.

Highmax then took off his helmet again and lifted his eyepatch. The milky white eye staring at nothingness.

"In order to kill the undead, we must be willing to sacrifice everything." Highmax pulled out a small dagger and let out a scream of pain as he began to cut his own eye out. Blood poured forth from the now gouged out eye as he threw what little was left of it on the ground. "I gave up my eye in the past, and I will do so here as well." Highmax's hair seemed to grow shorter and more akin to Highmax's hair than Monoms at a rapid pace, along with his beard starting to grow. Highmax stood tall over the horrified masses. Lemonpie began to weep as his face lie buried in the cold stone of his poor temple.

"I will give up far more if it means that Ur is slain..."

Spoiler (click to show/hide)

((Needed an excuse to start cutting down on prisoner numbers. So why not sacrifice to Armok and take the power of doing so? :P ))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 13, 2017, 08:48:41 pm
On an unrelated note, who are the "good" and "bad" guys in this fort from the perspective of the dwarves?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 13, 2017, 08:49:23 pm
Rogue watched from the shadows.  Only  his face really poked out from the wall, but there he was in a corner where the light didn't reach.  From there, he watched the sacrifice.  The soldiers make quick work of the rabble of cavern creatures. 

"You've got to be kidding me.  All this set up to kill a bunch of crundles?  It took forever us five years to get to cleaning the temple the first time around, it'll take more with this mess," he muttered out loud.  The crundles fell one by one, until finally the horde was slain.  "I bet we can do this better.  A training arena perhaps for soldiers to handles these monsters, in a confined area where we don't mind getting blood on on the floor.  That's what we need, not this foolish-"

Carefulrogue stopped when the blood, all of it, not a single drop left on the ground, rose up into a black blob.  "Oh," he breathed out.  Around him the stones felt colder, but sticky.  As if something else had come to watch next to him.  Something encompassing the dead.  Rogue stumbled out of the wall, catching himself when he was at the edge of the alcove.  Glancing at the wall, Rogue shuddered.  He definitely hadn't imagined that. 

Morom, or was it Highmax, screamed out from the center, a dagger carving a gory mess from his eye.  Rogue couldn't tell who it was anymore, he could only see the sudden transformation, shades of magic affecting the forumite, altering in an instant the the forumite, molding feminine features into a face Carefulrogue remembers well.  One that nearly killed him two years ago.  "Shit."

"I will give up far more if it means that Ur is slain..."  Highmax said from the center of the gathered crowd.

"You damn well better make clear what you're sacrificing.  I won't take part in any case," Rogue swore.  His hands tightened on the air in front of him, a spear materializing before him.  Rogue stared on, glancing about for the presence in the shadows.  It didn't appear again.



excellent update Highmax. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 14, 2017, 12:15:37 am
On an unrelated note, who are the "good" and "bad" guys in this fort from the perspective of the dwarves?

You mean forumites? Both Ur and Armok were the enemies at start. At this point of time though you can't trust anyone from the looks of things.


Also boo, something's amiss so it always must be Apiks' fault. You give me too much credit.

Good update.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 14, 2017, 01:22:40 am
Also boo, something's amiss so it always must be Apiks' fault. You give me too much credit.

Any time something goes wrong, he's the general logic everyone follows:

if (overseer.present<distanceToEvent(50))
responsibility=overseer.present;

if (apiks.alive==true)
   if (apiks.location<distanceToEvent(50))
       responsibility=apiks;
   else if (gwolfski.alive==true)
       if (gwolfski.location<distanceToEvent(50))
        responsibility=gwolfski;
        //continue for all overseers

You get the idea.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 14, 2017, 08:04:02 am
Carefulrogue, you have cracked the code to life itself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 14, 2017, 09:22:16 am
Carefulrogue, you have cracked the code to life itself.
Sigged
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 14, 2017, 02:40:18 pm
Lemonpie can't lean on a cane. He is a quadriplegic.
Also, seriously? That temple just got cleaned up.

Also, Carefulrogue, it looks like it only checks if Gwolfski is alive, if Apiks is alive, but not close to the event. It should check if he is alive if Apiks is dead, as well.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 14, 2017, 06:29:24 pm
Lemonpie can't lean on a cane. He is a quadriplegic.
Also, seriously? That temple just got cleaned up.

Also, Carefulrogue, it looks like it only checks if Gwolfski is alive, if Apiks is alive, but not close to the event. It should check if he is alive if Apiks is dead, as well.
FUCKING BUGS.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 15, 2017, 05:49:55 am
Real life has more or less settled down now and I have updated the savegame section of the OP finally. Sorry for the delay.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 17, 2017, 02:04:50 am
Darkness filled the fortress as evening set in. It took Lord Lemonpie many days to move out of his bedroom to anywhere respectable, and thus the meeting held in the one place not many remember: the resting place of Alias.

Spoiler (click to show/hide)

Arx packed documents from his office for the meeting of fourmites as the panda corpse in the corner of his room made a lurching noise as it played with the ball he threw in there a long while ago. It was friendly, it seemed, but he didn't trust undead. He kept this one under his watchful gaze. But today, he had worse things to worry about. Highmax wasn't leaving it seemed, which lead many to believe that his boast about slaying Ur either was a lie or he plans of doing something drastic. Arx let out a shout of fury as he dropped his ink bottle. Highmax was supposed to help them, not fuel the enemy. Everything was supposed to be so different... Highmax was a magician and swordsman of great prowess, not some hate-fueled sangromancer. Arx kicked the ink bottle to the side of the room and stormed out.



Arx was the last to arrive, as Lemonpie already took his place before the tomb at the center of the room before many of the other fourmites, leaning against his staff and the young Quill Arcane. Despite being barely five years his senior, Lord Lemonpie's face showed wisdom of a hundred lives. Dwarfy leaned against a wall by himself as Red Hammer, Crazy Fey and even the apparition of Carefulrogue arrived. The priest hoisted himself up on his staff to bring the illusion of standing tall, Quill still using himself as a human crutch.

"Thank you for coming, everyone. I know each and every one of you feel the same way as I do about Highmax. Even if you do not follow the ways of Omer, you can understand that his desecration cannot go without repercussions. Highmax has yet to leave to do battle with Ur, and it has been two months! We cannot allow this to go on."

Red Hammer spoke up. "I have seen Monom fight with Rosywander, and I can say Highmax assuming control of Monom's body has only made him stronger. He seems to have learned her fighting style. Not only has he damaged her blade and hidden it, he seems to have gained full control of her body since cutting out her eye. We can't just march in and hope to slay him through martial means."

Carefulrogue joined in in a solemn tone. "Apiks had no chance against him. That was why he made him forget who he was. For all the power of the bone crown and his room of bones where he gains power, his power comes from something... Else. Highmax's power comes from a god. There won't be an easy way to kill him without Apiks' help. But I doubt Apiks will aid us. It seems Highmax believes he has a place as ruler over us. A sociopath like Highmax would only let him keep his position if it meant that it benefited him."

Lord Lemonpie spoke up in turn. "I agree. What bothered me most about this whole ordeal is what Highmax said about being able to rest. He is a slave to a destiny he had given to him before he was born. His claim of being unable to die means a few things. For one, he's immortal as a few of us seem to be are. It seems, however, that he instead possesses whoever he takes over in a violent manner, compared to how others seem to just... Appear. It also seemed to make me question one other thing he said. "I cannot rest until I sire a child". I wondered what he meant by this, but it seems the late Dastot asked him before his passing. There seems to be an unfinished part of Highmax's tale, where it said he had a wife in the other world. However, it seemed that due to some curse or magic, he was rendered infertile."

Crazy Fey spoke up. "It must have been the deal with Armok he made. He's no victim, he chose his eternal doom, let him suffer for it!" Lord Lemonpie shook his head. "Dastot's notes seem to say that during his many skirmishes, he contracted several sicknesses, one of which may have led to his infertility. One of them for sure rendered his eye nearly useless. What better thing to trade to a god than a worthless organ? Little is lost but much is gained. It seems his fury from this disease or curse caused him to hunt Ur so he can be at rest. The reason why seems to be that his wife passed on a little ways before his deal with Armok by another undead raid."

Dwarfy put up his hand to gesture a pause. "What does this have to do with anything? All it tells us is Highmax was pushed to the brink to be what he is now. This doesn't mean we can use any of this knowledge now."

Quill spoke up. "On the contrary, it seems we have all the information we need. The few scholars that aren't serving Apiks and I discovered there is a way to stop him this way. While Highmax was rendered infertile, it doesn't mean the body he inhabits is. While he still believes that he is, we can set things in motion to have him gain an heir. And then we raise the next highmax to be the true guardian."

Rogue spoke up. "Are you suggesting we convince Highmax have a child in Monom's body? I don't think that would be a possiblity anymore."

Quill smirked and shook his head. "No need. Monom already had a child. If Highmax, or if we're lucky, Monom, acknowledges her heir, Highmax's cursed immortality will end. There's only one problem-"

Rogue interupted "Monom's children are dead or have abandoned her. There is no way for her to acknowledge any of them."

Quill Arcane waggled his finger and let Lord Lemonpie down as he began to speak: "Bear with me on this..."

((Little is happening sadly, mostly because the magma forges are taking forever to rebuild... At least the frame rate is decent enough.

Also, who's the genius who left undead in an office?))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 17, 2017, 02:38:41 am
Undead in the offices?  Never noticed. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 17, 2017, 07:45:15 am
They're office zombies.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 17, 2017, 02:32:49 pm
Undead in the offices?  Never noticed.
Clerks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 18, 2017, 03:04:39 pm
Just a few spelling corrections for your post, Highmax.
"Carefulrouge" should probably be "Carefulrogue", unless he is really careful with his makeup.
"scholars scholars" should be "scholars".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on December 18, 2017, 03:06:11 pm
Just a few spelling corrections for your post, Highmax.
"Carefulrouge" should probably be "Carefulrogue", unless he is really careful with his makeup.
"scholars scholars" should be "scholars".
Dagnabit I didn't even notice that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 18, 2017, 03:07:10 pm
Carefulrouge: Paint me like one of your french girls, monsieur artiste!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 18, 2017, 06:19:38 pm
Just a few spelling corrections for your post, Highmax.
"Carefulrouge" should probably be "Carefulrogue", unless he is really careful with his makeup.
"scholars scholars" should be "scholars".
Running DF, doing assignments and doing the write up all at once isn't a good idea and I'll of course make some mistakes. Fixed accordingly
Title: Q
Post by: highmax28 on December 28, 2017, 02:10:48 pm
Highmax stood over the great magma sea, staring into the lifeblood of the world. Magma was what forged his weapon and every Highmax's blade before him. It served as a tool of creation and destruction. But Highmax wasn't a fool like Gwolfski who wished to harness its power and majesty. Highmax scratched at his matted beard, now fully grown, as he turned to the few scholars he had brought here. "It is time. Your research has proven to me all that I needed to know." He rose up his hand and each of the eight scholars made a gagging sound before they began to vomit blood and collapsing. Highmax watched them writhe in agony before their skin began to shrivel up. "I cannot let you tell anyone of what I plan to do. If this truly is an amalgamation of the other worlds, then Ur's body is here. Your sacrifice will not be in vain; think of yourselves as giving the ultimate sacrifice for the cause." The blood rose up and turned into the black substance he left all over the temple before dropping again, coating the mumified bodies with its thick texture.

"May the powers that side with Necrothreat forgive me."



Quill dropped his things in shock and horror as Dwarfy carrying his son broke into his room. "Highmax is doing something to Masea. Afer and Omer call for us to save her!" Quill grabbed his notes and a strange, foreign object. "I didn't have time to test it, but this HAS to work. Someone go get Rogue. He plays a vital part in all of this." The pair rushed off to grab the others while Quill looked down at the object. It all rested on this working.



The magma sea began to churn as if a storm brewed underground as Highmax stood before it. "If I have to kill another god to stop the undead, so be it. You're just in my way..." Magma hissed at him as it splashed in unnatural ways, but the magma sizzled before him, as if something blocked the magma from harming him. "Do not be afraid. I don't know if gods have an afterlife, but I can tell you the hardest part is dying. I just need to do one thing and it will all be over. Then you can send me to whatever hell awaits me for the sins I committed."



Apiks lurched over his desk. Something was wrong. Regret filled him as he grabbed his chainsaw, but he didn't know for what. Some unknown part of him was forcing his hand. A past life? The crown? The gods he refused to acknowledge? He didn't know, but he headed down towards the forges where the magma sea was and began to start the engine of his weapon.



Lord Lemonpie grunted as the air grew hotter, with the very air making a high pitched whining sound from heat. "Masea is screaming... She's in pain..." Highmax was just before them with his arms up. The magma sea tried to swallow him, but Highmax was unscathed. "Highmax you devil! What are you doing!?" Highmax turned and faced Lemonpie, his arms still outstretched. "This world holds Ur's body. If I cannot storm his fortress with all the powers of the world, then I will do all I can to destroy the empire he built, even if it means I die in the process." Quill began fiddling with the object as Lord Lemonpie spoke up again. "Stop what you're doing! You're killing Masea! You're going to kill the very world we're living in!" Highmax shook his head. "That's the idea. This 'Masea' is the only thing standing in my way from purging the Ur from existence. If a god cannot harm me, neither can you."

The magma sea around Highmax began to turn a sickly brown and green color. The magma made a high pitched squeal from the reaction as magma rose up to swallow Highmax. But the magma turned to that sickly color, and Highmax turned back. "Shhhhhh.... It will be over soon... Just let me work my magic." Quill gave out a shout at Highmax as he stood up, back turned. "Monom, stop this. You don't have to be hurt anymore. Rosywander is gone. Your son is alive." Highmax grunted before making a strange jerking movement to turn around. "I know Monom's memories. She gave up her humanity to Rosywander the day her children were slain. She is nothing but a husk with that. I gave her body a use than just as a puppet." Highmax let out a burst of blood that forced the poisoned magma up, hoping to swallow the other fourmites. "Mother!" the voice of a child said before Highmax let out a womanly scream that wasn't his own.

Lord Lemonpie opened his eyes and saw a barrier of bone before him. Apiks walked forward with the chainsaw quietly humming over the churning magma. "Look Monom! The gods have returned your child to you!" Quill lightly pushed forward the small child who looked at Highmax in horror. The womanly shreiking grew louder as the poisoned magma began to bubble uncontrollably. Two voices came from Highmax.

"My son! He's alive!"
"You don't HAVE a son anymore!"
"Come to me my child!"
"I don't have a son!"
"Let me feel you in my arms again my child!"
"Stop!"

Highmax began flailing as his body made unnatural cracks and bends again, as his body began to return to being a hybrid of a man and a woman. The magma sea stopped flailing and Highmax stood up, roaring in fury before something pierced him. Not the body of Monom but his spirit. Highmax looked down and saw Monom's unconcious body before him and looked up to see Carefulrogue piercing him with a spectral spear. "I... Can't die... Not while Ur is still alive..." Rogue twisted the spear as Highmax's spirit made a grunting pain. "Your 'son' will see to the job that you failed to do, Highmax." Highmax's face went to one of pure fury as he roared. "DAMN YOU, CAREFULROGUE! CURSE BE UPON ALL OF NECROTHREAT! MAY YOU ALL SHARE IN THE SAME, TWISTED FATE THAT I DIE A SLAVE TO!" Highmax's spirit let out a burst of red energy laced with blue, harmlessly passing through everyone present. The magma sea receded back into the depths as Lord Lemonpie sighed. "It is done... Thank you Quill. And thank you Morul, for being brave enough to aid us."

Quill pulled off the object from the child and the disguise was gone. Lord Lemonpie turned to Quill. "You saved not only Necrothreat and Masea, but the very world itself. We all agree to never speak of this outside of here, and to keep your knowledge a secret." Quill bowed before taking his leave, letting a confident grin escape him as he walked away.

Arx walked over to Monom's body and picked up Highmax's sword and unsheathed it. "You chose to walk through the realms of death, against the undead where all other faltered. May you lie at rest eternally with your curse being broken. May your insatiable thirst for slaying the undead flow through this blade, may the blood on this sword never dry, and may we never need you again..."

The young child stood in wonder as he put his hand over his eye. It seemed to sting without warning all of the sudden...

((Save incoming. DFFD doesn't always work with me and my slow internet, so if someone can reupload it there after I post it on mediafire, I'd appreciate it. Really sorry I couldn't do as much with the save as I wanted to...))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on December 28, 2017, 02:35:25 pm
Is Masea the name of the magma, like Afer is the aquifer? Has Masea been mentioned before?  I don't remember that name being mentioned before.
Also, congratulations on the awesome post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 28, 2017, 02:46:33 pm
Not sure why I hadn't done this earlier...

Hmn?

It was a busy day in Erin's lab. Well, for Erin, at least. He was fine-tuning a small device that Sydney couldn't determine the function of.

Contacting a friend. He should be able to help me out with this. Aaaand... yep, there we go. A pair of lights blinked on on the device; one green, the other indigo.

Hello, this is Erin Quill, requesting contact from Aaron Blaze. I repeat, this is Erin Quill, requesting contact from Aaron Blaze. Do you copy?

A moment passed by.
"Hear ya loud and clear, mate. On my way."

There was a blue flash from the back ceiling of the lab, and then a *thud*.

Sydney turned around. A moderately tall person was standing there, wearing a white t-shirt, a pair of cargo pants, and a red blindfold, carrying a plain quarterstaff.
"'Hoy there, EQ. What seems to be the..." Aaron trailed off.

Sydney blinked. Aaron was right by Erin and the mechanism, and waving his quarterstaff through Erin's body, leaving small trails of static.
"Ye got yourself killed again. I thought we'd talked about this, mate, be more careful with the teleporters. Those things can be dangerous."

This wasn't a teleporter accident, Aaron. Regardless, my death isn't the point; happened a couple years ago. I've been getting along mostly fine. It's only the recent events that point to it being more important than usual that I have the ability to directly interact with the top-siders. Can you-"Already on it."

Aaron tapped his fingers to the side of his head twice. A small set of crystals rose to the surface of his skin. "Alright, Erin needs a new body again. Could ya send over-" Let them know that mechanical ones won't work here. Not sure why. "...alright. Mates, send over a clone or something, no metal pieces or anything. Erin, do ye have any left over DNA samples from your old body?" None, sorry. "Very well. Just send over the most convenient one, people. Try to keep it male, though. EQ, body should be here in a couple of days. Be careful not to lose this one. See ya."
Aaron tossed a small scroll up into the air, caught it in a burning hand, and in a flash of blue ashes, disappeared just as he had arrived.

...the hell just happened?!?

That was Aaron Blaze. He's over from Chron. Alternate dimension stuff, you understand. That scroll's a Portal Scroll, original designs are from Wraeclast. Overall, point is, I'll have a body that I'll be able to accomplish stuff with soon. I'll send them back a request to make sure that there's a few more on standby for you and some of the others down here, but we need somebody that knows what they're doing to stay down here and maintain the lab, so we can't both be topside at the same time. Sorry. If I die again, you'll get the next turn.
But for now, it's just waiting.




Yes, Masea has been mentioned before; I believe it started with Lemonpie making a secondary entity to match Afer. Magmasea and Aquifer. You can probably just use the search function to find the first mention.

EDIT: Found it. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7426308;topicseen#msg7426308) As I suspected, Masea was Lemonpie's doing.

EDIT2: And yes, this entry means I want Erin Quill re-forumited.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 29, 2017, 12:49:35 am
Upload got interrupted while I was at work. It'll be up soon.

EDIT: Found it. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7426308;topicseen#msg7426308) As I suspected, Masea was Lemonpie's doing.

EDIT2: And yes, this entry means I want Erin Quill re-forumited.
We already have a Quill? Don't remember if the first name matches. No fourmites died on my turn surprisingly. I guess the Queen of Masons was death enough :P

EDIT:
Da save (http://www.mediafire.com/file/6wdptd9hb6g7dhw/Necrothreat%20IV.zip)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on December 29, 2017, 12:55:27 am
Erin Quill, magitechnician. Just go back to the start of the thread, you'll find him pretty quickly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 29, 2017, 06:07:59 am
The save file has been reuploaded to DFFD (http://dffd.bay12games.com/file.php?id=13360) as Highmax28 requested. Now we move on with the turnlist and reach Th4DwArfY1.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 29, 2017, 01:22:39 pm
Will start Monday.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 01, 2018, 10:51:08 am
Okay! Downloading. Got caught up on Highmax's latest post, and I have to say, you did a very good job of making him extra creepy. Yikes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 01, 2018, 12:31:26 pm
Agreed.  Besides not having the time, I don't even know how I'd follow up. 

EDIT: Also, I'd like to request a turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 01, 2018, 06:43:49 pm
Th4DwArfY1 was horrified.

Highmax, the Hero Promised. Compromised. A fight in the pits of the earth, with gods hurling flame and blood and death. So much ruin cast by one Forumite, one man with absolute control. His right to rule, the pickaxe he held slung so casually over his shoulder, would need to be used again. Of this, he was certain. Of his fallibility, he was also certain.

It was a weight and risk which he would have to bear. Yes, even as he saw Highmax defeated and felt the shade of his blood magic fade, he’d seen Apiks’ eyes. There had been a gleam to them, a certain curling of the lips. He would need speed, and luck, to curtail the King’s bid for power.

Perhaps the chainsaws would need to meet, a clash of steel on steel.

Walking swiftly from the burning pit which was Highmax’s tomb, he felt a pang of guilt. If he had been a shoulder to lean on, would the Forumite have acted so madly? Would he have succumbed to old hatreds and bitter rivalries? Probably. But the chance for Highmax’s redemption haunted him through the cold stone of the upper fortress. And as he passed, the hallways blurred, merging with an older time. A voice whispered, soft as a leaf settling on the ground, in his mind. Jenny? It sounded confused, and when it faded, his vision returned to normal.

He continued walking, jaw clenched. He still felt the presence of the Mad Doctor. His touch was deeper than ever now, his insanity masking a surprising tenderness. This Jenny of his must have been a woman beyond all compare, for he knew that Sprin would burn all the worlds that be just for a chance to see her smile. Th4DwArfY1 felt himself yearning for her gentle touch, her whispered words which held the darkness at bay, and shook himself.

He was not Sprin.

He only got as far as a deserted storage room before his enemies divined his purpose. He was approaching the throne room, filled with bones on his own orders. A place of power, for power had claimed it for its own. True, a place of death. But if he had sat in that vast hall before the statues of the gods, his right would go unchallenged. Of that, he had been certain. They would even cast the great King Apiks in irons and throw him, screaming, down a well if he ordered it. He wasn’t certain he wouldn’t.

He unhooked his chainsaw and slowly revved it with now-practiced hands, the room chill around him. The pick may be his symbol, but he knew what he was, now. A warrior. The chainsaw was a solid comfort in his hands, though even with that he flinched slightly as, from the shadows across the warehouse, a deep-throated growl rose in reply, purring its challenge. Another chainsaw moved from concealment, and Apiks soon followed. As if a dam were broken, people began streaming into the room. He saw Erin Quill, and blinked in momentary surprise. Arx, a frown on his face. The High Priest. Children clutching their mothers’ skirts, families and enemies and friends. He could almost smell the politics, a scent wholly unknown to him in the Mountainhomes.

He cursed its aroma.

“So, Th4DwArfY1. Overseer of the past. Bodyguard. And sometime traitor to your rightful King.” The chainsaw roar rose in pitch. “You will bow to me, and the power of Crown, Bone and Chain. You will bow before your King, or I will make sure your end is quick. I could make the pain last longer, but the agony I would place you in? None could bear it for longer than a second before expiring. So. Consider your options, renegade. Denounce your right, bow. Or die, and I will arrange your dead bones so that they are kneeling before my throne.”


A flicker, and mad laughter echoed in the hollows of his mind. “Never,” he snarled, Chainsaw lunging forward. Steel met steel, but so too did body meet body. Apiks collided into him, and they both fell heavily to the ground, rolling amongst the boxes and bins. None dared approach them, though many sneezed at the dust they raised. Necrothreat waited on its overseer to be chosen in the old fashioned way.

Blood lights the way to power.

Apiks punched him with a massive fist in the face, twisting the flesh of his neck! The force knocked them apart, and Th4DwArfY1’s Chainsaw swept erratically upwards. It cut off one of Apiks’ moustaches, and the proud Forumite looked down in mounting anger. His whiskers fell to the ground, and he howled with rage, raising his Chainsaw high and charging in for the kill.

Th4DwArfY1 could not raises his own in reply. Hoping against hope, seeing death falling from above, he did the only thing left to him.

He raised his pick, most treasured thing he owned. The chainsaw hit it squarely between the two blades, and sliced through with a jolt. The very shaft splintered and split in his hands, and he looked into Apiks’ snarling, vicious face.

The Chainsaw quieted. The pieces of his pick fell from numb fingers. Apiks smiled, triumph in his eyes. He turned to the people.

“See now, you men, women, and children of Necrothreat! Behold my power! My foe lies on the ground, bloodied. His right to rule shattered, like the strength he claimed to have. You are mine, now. There is work to be done, and you will not like it. But let us forget this remnant of the past’s ideals. Close your eyes, people of Necrothreat! And then open them to a new dawn!”

No. That voice shook in his head, and Th4DwArfY1 gasped from his place on the ground. Had Sprin just spoken to him? Was the man… lucid, somehow? His arm twitched, then slammed into a nearby crate. It split, and many objects spilled to the ground. Apiks did not even turn from his speech. No. That bastard held Jenny captive… told me to obey him… a dog at his master’s call. We will bring ruin to him. We will find Jenny. We will end him! Once more, mad laughter echoed in his head, but now it was not senseless. No. It had purpose, deep and full of intent.

Th4DwArfY1’s hand fell on a long, slim rod. Felt at the etchings carved into its length. It had spent long hidden in the depths of storage, but now it was free. The mad laughter spinning in his head burst free, and Apiks’ speech stuttered to a stop at its frenzied peals.

He stood up, and realised for the first time that, of the two, he was taller.

Stretched in front of him was a rod of legend, a sceptre from the past. Made of goblin-cap, it held leering and twisted faces, howling in pain or merriment. It was hard to tell the difference. Around them were spun noble features, Forumites cut in clean lines with spears and swords levelled. Both together, swirling in battle. A split perspective.

Spoiler (click to show/hide)

Remember your past.

Th4DwArfY1 howled, and Apiks stepped back. The sceptre exploded with red, bathing them both in twisted light. Flame flickered along its length, and Apiks fell back, hands raised against the heat. The voice within screamed victory, and his hands twitched. Just in time, he held back an attack against the surprised Forumite.

He spoke through gritted teeth, barely keeping the passion within restrained. “Go, Lord of Bones. Go, and know yourself beaten. I will be overseer, and you will listen to my orders! I am no longer your stooge! This symbol of power decrees it be so.”

“Never!” Moustaches streaming behind his hectic face, Apiks spread his arms. Bones shot from the ground, but Th4DwArfY1 swept the sceptre through the air before him and they fell to ash.

“You. Will. Go. Lord. Of. Bones.”

Rage filled his opponent’s face, and his chainsaw was a roaring dervish. But then, strangely, the rage fell back, and a cold look of calculation passed over the Forumite’s face. Cursing, he turned to leave, and like shadows fleeing the light some joined him. The footsteps which left the hall were heavy.

Th4DwArfY1 turned to look at the crowd assembled, at the people over whom he was now overseer. In their eyes, he saw only resignation. One would always seize power and rule them. It had so seldom turned well for them that they no longer cared whose oppression they suffered under.

It shouldn’t have been Th4DwArfY1. He knew this. And yet, as he started giving orders, he kept the Goblin Sceptre near to hand. Unwanted, it was nevertheless now needed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 01, 2018, 06:57:48 pm
Ahh, the good 'ol fuck you, Apiks, I'm overseer now switcheroo.



Maybe I should take a vacation.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 01, 2018, 07:32:13 pm
Red Hammer's Journal
I forgot to mention it, but one of our woodcrafters is having a strange mood. We had to cut her some gems, but she's working now.

...

The woodcrafter made a goblin-cap scepter. It's pretty nice. There's a picture of goblins fighting forumites on it.

Red Hammer: As soon as I laid eyes on that scepter, I knew I should destroy it. But, for whatever reason, I didn't. I won't make that mistake again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 01, 2018, 07:54:07 pm
When does Erin happen
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 02, 2018, 01:02:01 am
Carefulrogue stood with arms folded as he watched the fight.  He wasn't really watching, nor did he really care for the result, as the fight was unfair to begin with.  Fighting against the magic forumite whose specialty was bone, in a room full of bone objects... not something the tactician in him considered smart.  When Apiks dropped Dwarfy1 to the floor, he nodded his head in resignation.  It was over, at that's left with be the addition of--

Rogue's head stopped as Apiks started a monologue.  Dwarfy1 was stunned on the ground, as shocked as he that he wasn't dead yet.  Rogue sighed.  "Back turned, enemy ignored, now empty threat two minutes ago," Rogue muttered out, shaking his head slowly.  "Apiks, it's almost like you don't want to win!  Fool.  Even if you're confident with your magic ability what stupidity."

Dwarfy1 twisted on the ground, his arms futively searching for a weapon.  Rogue knew from observation he didn't have a dagger or knife stored on his person.  His chainsaw was two paces to the left, lost in combat and kicked to the side by Apiks when he had a free chance.  His pick lay in pieces.  In whatever boxes around lay trinkets and bables--

A flash of red caught his eye.  He didn't ever see much red, besides the Bone Crown and some of the unusual objects the Orchestra had on hand.  Frankly a lot of it had been destroyed by Red Hammer more than a decade ago.  This wasn't coming from Apiks' head though.  This was from a bin, one of the sides weakened or rotted, broken by the forumite's flailing.  And inside, was a two foot long scepter glowing red.  Rogue stopped moving, his eyes focusing on the forumite who stopped moving for a second, before leaping to his feat, fire leaping from the staff gripped firmly in his hands.  In the frame of ten seconds, Apiks had gone from victor to loser, this time at the complete mercy of one who had yet to make threats, or lower their guard. 

"Well, I'll be damned.  I guess he could pull it off."  In the fashion of pretty much all the politicians, Dwarfy1 began to issue orders to Apiks, and apiks' face was becoming a faint comparison of the scepter's red.  They shouted at each other, a bit, until finally, Apiks backed down.  Rogue predicted he'd wait til another opportune moment arose to seize power again.  It had happened twice in the last two decades, and, of course, even with our the forces of evil clawing at their gate, the dead didn't stay dead.  Killing Apiks wouldn't stop him.  Carefulrogue sure wanted to though. 

Rogue of course, didn't have time.  He like many others had to decompress the information and the events far beneath the fortress proper.  The events that led to the death of a legend. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 02, 2018, 02:48:31 pm
I've forgotten a bit. Where is Rosywander, exactly?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 02, 2018, 03:26:20 pm
Highmax took over its bearer, then hid the sword away somewhere. It's not mentioned where.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 02, 2018, 04:36:54 pm
In that case, Highmax, would you please PM me with the location of Rosywander, so if I decide to have him return, I know how to write it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 03, 2018, 12:03:35 am
Assuming monom doesn't have PTSD from the events of losing two of her children, being tricked one sill lived, and then having her body mangled into a man against her will, it's out on the open but damaged enough that it won't really bother people

Until it's fixed of course (in the actual Save, I just selected hidden on it. A reminder that Icesoar is NOT Rosywander. It's the other one)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 11, 2018, 08:01:27 am
Lack of faith.
It defined him. A surging, inner turmoil. A desire for knowledge where it had been explicitly forbidden. He was devout. He prayed. He loved his god. Even heard him speak, and was his mouthpiece.
And yet, he did not know his god. Omer, god of rainbows and water. Fluid and ever changing, who could truly pretend to understand his ways and his wishes? And yet he spoke to the people of Necrothreat, and told them that this, or that, was the will of the god. That faith would lead them true.
He lacked that fundamental faith.

--------

Th4DwArfY1 no longer worked in the shadows for the betterment of the Fortress. Instead, he openly held the reins. His hand glowed red beside him at all times where it clutched his Right to Rule. The goblins leered suggestively. The Forumites cheered him on.

They would do the same no matter how inspired, or how heinous his actions.

The right to rule. Did he deserve it? The well oiled military patrolled the fortress, and the corridors were safe. Truth be told, the undead were not the threat they once had been. Who had achieved this? Whose iron fist had brought them into line, who had built an army to make the gods themselves fear? Who had, in truth, countless times saved this fortress from ruin.

Curling in himself, an anger. Jenny.

He sighed. Yes, who too was responsible for great atrocities. For the undermining of justice. For tampering with artifacts better left alone.

His staff flashed crimson, and he waved it frantically up and down. Perhaps it needed air? Who knew.

Apiks. Scourge or saviour? He found that both words fit, and that terrified him. But he would build Necrothreat back to glory. He would protect them, and all Forumites, from the wrath of the gods. Highmax had failed. Apiks was too vicious. Ghosts and spearmen, Archpriests. All had failed. Th4DwArfY1… perhaps, just perhaps, that Forumite had enough compassion to do what the others had failed to achieve. Make the people happy.

He issued an order, and a messenger boy ran to obey.

Spoiler (click to show/hide)

Water flowed, and some gladness was restored to the fortress… but still. The prisoners crying in their cages filled him with heartache. Anger stole into him at the sight of Apiks, but so did understanding.
Th4DwArfY1 had once been certain. But now, he did not even know who he was.

----

The moon hung fat and heavy in the sky. New fortifications were rising, but not quickly enough. No birds sang. No wind blew. From the East, no sound.
Spoiler (click to show/hide)

Except one.

A pawing, stone being scraped from stone. A heavy, ponderous tread. The watchers on the wall ran, to report the coming danger. That was their job, after all. Never mind that the wall was unfinished. Warning must be given.

It walked past our defences. A great beast, taller than any mortal. Hairy, shaggy. Thick limbs the size of trees. It stopped before the very gates of Necrothreat and roared a challenge. From where he stood, Id saw its teeth flashing, great yellow sabres.

Spoiler (click to show/hide)

He had been fixing a mechanism, and had been confused at the sentries running past. He had shrugged, and continued his work. Mist swirled outside.

There was no wind, and only one sound.

Breathing.

The great bear lumbered forward, sparse hair covering its rippling mass of body. It galloped, now, closer and closer, and Id, realising his danger too late, turned to run. Others ran with him, but as it barrelled past, its muzzle caught them. Its teeth rent them. It pounded them into the dirt. It caught up to him, and with a massive paw batted him aside. It sank its teeth into his arm, ripping his robe, and he knew death had come for him. Vaguely, he saw corpses around him. He knew the military would not come in time to save him. He could feel death, and it whispered to him, soft and sibilant on the heavy, misty air.

And then he saw a gleam of light, and even in his certainty of death, his breath was stolen away.

A Forumite, alone, had charged the great bear. In his hand, there was only a pickaxe. Consciousness stealing away, he saw the first blow land. It sank deep into the Bear’s shoulder, and parted the flesh.
The creature roared in pain, its muzzle ripping free of Id’s flesh. He roared too, and then darkness.

Spoiler (click to show/hide)

So was born Bearbane, the Werebear Slayer.

Spoiler (click to show/hide)

The Slayer's Edda

We heard afar the coming sound
The tread of heavy paws on ground
The laboured breathing of a beast
Coming unto a welcome feast.
Our armies clothed in iron hide
Shivered, and locked themselves inside.
Long held their swords bespecked with dew
These men thought brave by me and you.
Long went their iron armour all unused
Which first in fires were fiercely fused.

But one remained before the gate
To stand before the coming hate;
Of him now sing, oh Necrothreat
For we remain within his debt
Who sheltered were by blazing pick,
By blows most fierce and passing quick.
His like will never come again
Who we have thought to name Bearbane.

The bear with gleaming, gloating eye
In mists and shadows thought to lie
Unnoticed by our stoutest men
Hidden by thicket in the fen.
There claw like sickle reaped the soul
Of Forumites. Their lives he stole
With jaws agape then snapping shut,
And of our blood he had his glut.

Then with a knowing, leering smile
Innocuous and full of guile
It lumbered to the fore
With muzzle stained by gore,
Claws sharpened on our bones
And ears full hearkened to our moans.

It spied one more to bring down low
Out in the open, foolish foe!
Long were his strides, the thunder came
Like poundings of torrential rain
Upon the ground. The sound! The sound!
Id the mechanic peered, then frowned
Before his death he saw
Within the monster’s jaw.

He turned, the gate to win
But felt a heavy breath upon his skin,
Heard growling carried in the breeze.
He knew its claws would on him seize.
Knew, too, that Necrothreat
Would murder see avenged, challenge met
And foe be speared by blades of steel.
Contentment does the worker feel.

But whist, a silver light on high
A testament to he who’d die,
Divinely sent or earthly reared,
By either way that light be feared.
He came.
Bearbane.

Blood flew, a blackish, brackish flood
And when the weaving stopped there stood
No bear. Instead, his muscles taut
His face with anger wrought
Our hero with his pick remained.
The bear he’d slain, its features maimed;
Such was the reason for his name.
Bearbane.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 12, 2018, 01:37:15 am
It's nice to see you're still worthy of your title, Th4DwArfY1.

It has been awhile, how much have I missed on a scale of 'undead head on the wall' to 'Forgotten Beast Roasts/Omelets giving the Fortress Food Poisoning'?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 12, 2018, 11:28:07 am
Whichever of those options is "a lot," is the correct answer @TalonisWolf.   Hopefully you bookmarked where you left off.

@Th4DwArfy1 how long did it take you to write that?  Merely curious.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 12, 2018, 01:18:40 pm
Hi all, I was just out getting brea-
blank stare
walks away
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 12, 2018, 03:14:47 pm
Welcome to my kingdom, Imic. You've been gone for... a while.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 12, 2018, 04:15:55 pm
How long did the write up take? Not long. I will admit to having played the game too much and writing too little. :P

If you meant the poem, I did it on my phone while my parents left me in the car and went to buy paint. Maybe thirty minutes? Forty?

Should have another write up finished for tonight.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 12, 2018, 05:29:34 pm
I was asking about the poem.  Curiosity sated.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 12, 2018, 08:45:13 pm
Ah, okay. I have a bad tendency to write a poem and then never edit it, which I suppose I should start to do. Time and reflection couldn't hurt.

Post:


And yet, if he did not know his god, what was he to do?
The people here relied on him.
His guidance.
But he was a cripple. Even the toilets were beyond his reach without help.
What could he do to help guide his flock?

-------------

Rain fell. Not the steady, gentle rains of summer. Not a rain to nurture the roses and bring forth the green margin on the lawn. This was thick, gelatinous almost. It was a screen before the Forumite’s eyes. But the blood remained.

On the ground outside the gates, the pale forms of the Bear’s victims were stretched. Some stared upwards. Others stared at nothing. Some… had no eyes with which to stare at all. Every inch of exposed flesh was scored and deformed. Before them lay the bear, its form bloodied. It was massive. The word had never meant as much to Th4DwArfY1 as it did at that moment, looking up at the extraordinary mass of the fallen creature. Its head was nearly as big as he was.

Standing beside the corpse was a strong-limbed Forumite, a pick stained red held in his hand. He was gasping for breath, and the rain had somehow managed to slick down even his beard. Th4DwArfY1 felt for his own, and cursed inwardly. Damnation be to this woman’s body he inhabited.

On the ground beside the boulder of a head, a diminutive figure moaned, and those with Th4DwArfY1 jumped back. Mud oozed wetly as the Forumite sat upright, bruised but alive. The overseer had thought this one dead, too. It seemed he was mistaken.

Comfort. You want comfort and happiness for these… Forumites. It is strange, your lucidity. I feel it…teaching me, almost. You want them to be free and happy. It is strange. I almost feel as if you were the mad one.

He sighed, walking forward, staff held outward. He felt it blaze red in his hand. The Forumite with the pick took a step backwards, flinching with the movement. Then he stood still, and the staff touched him on the chest. Directly over his heart.

“I name you Bearbane, and my own Lieutenant. For your bravery, you will be rewarded. For saving more of the people of Necrothreat from this fate, you are esteemed. Walk from this day onward as my advisor, member of my council. I have decided that a ruler needs advice in affairs of state. You will be the first. Remind us of our links to the common man, and his inherent nobility.”

Spoiler (click to show/hide)

He turned to go, thoughts already turning to his constant worry. It was quiet, too quiet. But he did not get far; from the corner of his eye, he saw movement. Where the rain fell the heaviest, where the mud had been churned into a crimson broth, there was a child. It was playing in the mud, not a novelty in itself; the fort’s children got everywhere. He expected a parent to come forward, though. Blood was no play thing, as the Forumites knew too well.

He began to turn around again. Until he saw something that shocked him to the very marrow. The child was playing, and the blood played with him.

Spoiler (click to show/hide)

-----

Time passed. Th4DwArfY1 gathered a new council, as he said he would. From strange laboratories, he teased Erin Quill. The Duke, Arx, who claimed to only be a humble peasant despite his noble title and military ability. And from his rooms echoing to the sound of dripping water, Apiks.

He remembered going into those chambers and confronting the Bone King. It had been the last thing he’d wanted to do, and he still heard the chainsaws of Apiks and his minions as they greeted him. But the deposition of Highmax had proven one thing. Apiks’ methods were unsavoury, but not all of his goals were. If he could be yoked to the right ruling authority, if he could give counsel instead of orders…. Maybe he could still be of use.

More importantly, Apiks was a wildcard in any rule. It felt good to have him well in sight, though his reasons for accepting Th4DwArfY1’s offer of a counsel position still remained vague to him. No doubt some grand scheme was part of it which he could not begin to comprehend. Either way, the Bone King advised him.

Eventually, a situation came where he had to call his advisors. His efforts to bring joy to the Forumites had been slowly failing. They seemed almost to resent his rule, brought as it was by a blood red sceptre. There were also rumours of him mumbling to himself, though those of course were unfounded. He was managing to contain Sprin and his madness, though it would be nice to be able to see Jenny for himself.

This, though, was more pressing by far. In the dark of the night, when all were sleeping, the attacks of the past forgotten, something had happened. As doors had been sealed shut for the night and the guards drooped at their posts, an enemy emerged in the fortress.

Th4DwArfY1 was there to see it happen. He had been having lunch with Bearbane, and had drunk as much ale as ever NAV had.

NAV was a pig and an upstart! Damn crossbows.

So when it began, he did not trust his vision. Bearbane dropped his own mug, and fell to the floor, writhing in agony. The frothy scent of yeast filled the air, and he could see terror in his friend’s eyes. He rushed to help, but even as he did, Bearbane screamed, loud and drawn out. His form…rippled. Clothes tore, muscles became more pronounced. His spine emerged like a ladder down his back, and hair began sprouting from his hands, his legs. A final scream, and it was done.

Spoiler (click to show/hide)

Green eyes watched Th4DwArfY1. Yellow teeth snapped at him.

He cursed his folly in leaving his chainsaw behind, and fled. Bearbane tore after him, snapping teeth inches from flesh. Doors flew past. Statues grinned, bearing the face of Carefulrogue stamped on them.

Even pursued by a friend-turned-huge-Werebear, Sprin still managed to speak calmly in his head. He seemed to be having fun.

That Carefulrogue fellow does like his statues. Maybe we should cut his face off and stick it onto a stone…? Yes. I can see the surgical instruments now. A scalpel, to peel back the skin… yes. Pliers, to loosen the skull. Hmmmmmm. Perhaps a gel of his blood to act as a sticking agent. Wastes nothing. Hmmm.

Shocked at the graphic detail, Th4DwArfY1 ran into one of the statues’ outstretched arms, causing dizziness. He sank to his knees.

And the bear was upon him.

Suddenly, though he could smell its fetid breath, it turned away. Someone shouted, and the beast growled. He heard the sound of retreating feet, and the werebear drove after them. If there had been any of his friends intelligence in those green eyes, he would be dead. He shuddered.

It was with no surprise that he heard a gentle purring beside him, or the soft tones of Apiks' voice.

"Ah, grand overseer. I see you appear to be on your knees. Quite unguarded, really. How amusing."

Scrambling to his feet, Th4DwArfY1 cast about for his sceptre and clutched it protectively, but Apiks only laughed. "Relax, illustrious one. I intend you no harm... at the moment. In fact, I think I just saved your life. Ah, yes, you're shocked. Well, so am I. But there it is. That mechanic, Id, the one so lucky to have escaped the bear. He started twitching on the floor, so I locked the room he was in."

Apiks shrugged.

"Really, anyone with a brain would have done the same. Though the one you were with does seem to... ah... have quite the free reign." The last was said with a sneer, and the chainsaw (ever churning in circles of steel) revved faster. But then he shrugged. "Anyway, I put two and two together. That's Arx you hear shouting. He's engaged big fuzzy and is drawing him off. I suppose you owe me your life. Thanks are in order. Perhaps after we kill Id and your new teddy bear."

“Never. You are vile. Hateful. Disgusting. I will tear you from your throne, and feed your entrails to the children. Your name will be whispered in the night as a curse, your bones will be ash, your flesh a brand, your name scratched from the record book, your eyes shoved into the carcass of a reindeer buck and then sent to be devoured by snakes. I will tear the sun from the sky and place it in your mouth beside the raging sea of the polar North. I…”

Th4DwArfY1 stopped, short of breath, and shook his head. Apiks looked shocked. Strange; what had surprised him?

“Sorry, I missed the last of what you said there. But I thank you for saving me.” He held out a hand, and Apiks took it, shaking it. What was the glimmer deep within his eye?

“No problem, my overseer.” And he began to laugh.

------

“Bearbane has fallen.

“I do not pretend to be a capable speaker. Despite my power, this staff with which I rule you, I am not strong. I have had to force myself to this podium, force my very sinew to do what is right.”

Th4DwArfY1's voice went soft, though it still reached into the farthest corners of the dining room. The waterfall bubbled, almost erasing the care from his brow.

“Bearbane has fallen, and to the very sickness he fought. In the form of a bear, he stalks our hallways. Our Duke, Arx, fought him, spear to claw. Id the mechanic, too, has fallen to the curse.”

In the sudden silence after his words, there were many gasps. Murmured conversations started up, but were silenced by his upheld, red hand.

His voice thundered in the close confines of the tavern drinking hall. “I am no speaker, my dear Forumites! My words come strained and without polish. I can only hope that you, the people, understand them as they are meant.

“Bearbane defended us when no others did. He stood at my side in counsel. His words of wisdom guided us when we were weakest.

“I must now admit that there are members of my council who would kill this new bear. They would see both Id and Bearbane slain, their blood the price of our comfort.

“And I find myself in a dilemna. I hold it deep within my heart, my countrymites, that my friend still dwells behind those emerald eyes. A man with a great heart, sound ambition. One whose hands have wielded the pick and struck the earth, just as I have.

“And so I turn to you, whose comfort we hope to achieve. I have striven to bring you happiness, have sought to build bowers from which you may enjoy your lives. I did this without you asking me to.

“And yet, I see now a second path that I may take! One less walked, but still rewarding. If we set aside comfort for labour, ease for work, safety for danger. If we put all our winnings on one pitch of the dice, and smile at our ruin. Aye, if we let a threat dwell near us, and be unafraid. If we go out of our way to help a fellow who has sunk beyond all our knowledge into darkness. If we do all this, we will find joy in effort rather than comfort.

“For do we not live in Necrothreat, my friends? Should we not laugh at danger, sing during the siege?

“As I said, I am no speaker. But these words come from my heart. They come from what I see to be truth.

“Tell me, people of Necrothreat! Should we slay Bearbane and Id for the sake of comfort? I have not asked you in the past, but I do so now, my heart heavy, my tongue forced to action. What is your opinion?”

A sea of murmurs filled the room, but when the answer finally came, Th4DwArfY1 smiled.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 12, 2018, 09:00:21 pm
I'd vote to spare the bear, but I'm dead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 12, 2018, 09:03:33 pm
Have a care who'd wish to spare the bear
His teeth are sharp and you soft fare.

By the way, that was a genuine question. I'll kill the bear if you vote for it.


Also: A note on Carefulrogue statues.

They're everywhere.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 12, 2018, 09:10:29 pm
Since carefulrogue is a ghost, it would be hilarious that the statues are such because he keeps possessing people to make statues of himself

And damn it all! I wanted Higmax being a child as a surprise when he came of age :P

Edit:
I don't think I can vote as a child, but if I could, I'd vote to keep them penned and used as war machines ;D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 12, 2018, 09:28:57 pm
Is there a way to make use of the bears or cure them of it? Could always just put them in a cage with some levers as Highmax said.

Depends on how big of a pain containment is. Kill them if there's no simple way around it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 12, 2018, 10:36:37 pm
Same as vampires. Just put them in full steel or candy and throw them in pit where they chuck prisoners or have them train in a danger room. Their lycanthropy (or would it be ursinthropy? I don't know Latin) should regenerate their bodies every full moon so they don't need food IF I RECALL CORRECTLY. Double check with the pros first
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 13, 2018, 05:09:14 am
They don't need food, correct.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 13, 2018, 06:23:50 am
I'm fairly sure I'm dead, redorf me as something and then use him as a meatshield or something.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 13, 2018, 07:50:16 am
I guess you'd been dead since before I died, and only came back around when I'd come back, because otherwise I'm not quite sure how you wouldn't blink an eye at Erin Quill being around. :p

Anyway, I vote cage traps. Also, should we set up the Companions? (Y'know, from Skyrim.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 13, 2018, 11:47:13 am
If you can't safely cage them, kill them. 

Also, those statues I believe I made when Carefulrogue ended up fighting an army of Politicians with nothing but a shield, on his own.  Second or third life.  I thought it would be an epic scene to immortalize.  Never thought it would show up in-story though. 

EDIT:
Also: A note on Carefulrogue statues.

They're everywhere.
I only ordered up thirty... I think. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 13, 2018, 01:25:22 pm
We have plenty of useless corridors near the entrance. Just repurpose them as pens/training dens
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 13, 2018, 02:54:02 pm
Training dens for the ferocious killing machines.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 13, 2018, 03:14:01 pm
I vote no
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 14, 2018, 12:15:40 am
I cannot bear to let them be callously slaughtered because they got cursed trying to defend the fortress. Allow them to rise above their infliction, to march forth with unnatural strength to meet our unnatural foes, live unnaturally long lives in the name of what they, along with every dwarf, fights for.

The safety of our hearth and forge. At the end of the day, when shadows lurk in the night... a place to call home, protected against all the horrors- this is what the common dwarf wants. Bearbane and Id have earned their right to it, and we can easily accomodate them- nay, even turn this into a boon!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 14, 2018, 12:34:36 am
You know if I figure out a way to transport them quickly I'm making them our meats-- I mean first line of defense, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 14, 2018, 02:50:00 am
You know if I figure out a way to transport them quickly I'm making them our meats-- I mean first line of defense, right?
Did I not say that everyone has their place? ;D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 14, 2018, 08:34:32 am
Okay. General consensus is that they will live, I believe.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 14, 2018, 09:15:04 am
Have them live! They may be locked within their own confinements in the Cathedral, just like the black bear that was once chained upon the grand bridge, or the Giantess. Just make sure they're safely locked in, to not only protect the fortress from them, as should have been done in case of the bear, but also protect them from the fortress, as should have been done with the Giantess.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 14, 2018, 10:55:17 am
Funnily enough, I've already locked one in the Cathedral.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 14, 2018, 11:18:50 am
Mind the blood and body parts I left in there :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 15, 2018, 06:00:36 am
Mind the blood and body parts I left in there :P
Again?!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 15, 2018, 05:13:10 pm
Mind the blood and body parts I left in there :P
Again?!
What precisely did you expect?  I open the gates for half a second, and instantly I get mobbed by political parties giving us paper cuts and wacking us over the heads with flagpoles.  If there is any point in this fortress we've had the time to clean up all the blood, gore, more blood, and colorful gore, it was quickly erased in the second we let out a breath of relief. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 15, 2018, 05:36:35 pm
I left the fort cleaner than I got it, but there was some DFhack involved in that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 15, 2018, 07:07:19 pm
I left the fort cleaner than I got it, but there was some DFhack involved in that.
Clearly you yet out your breath after passing on the save.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 15, 2018, 07:48:13 pm
I had a very uneventful turn. There was ONE casualty. The only interesting thing to happen was a forgotten beast. Also, I'm not sure I played a full year. I think it was 8 months or so.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 15, 2018, 10:27:10 pm
Mind the blood and body parts I left in there :P
Again?!

I actually did have a ritualistic slaughter there. That wasn't just me writing saying I did
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 17, 2018, 10:39:17 am
Yes. The answer seems clear to me, now. To preach, I must walk. To properly guide, my body must escape the pain which defines it.
I have been humiliated by this illness. My body is a temple, and it has been profaned. My teachings go to idle ears, and those who follow the ways of bone and blood abound.
Water, merciful, flowing water. Wash my affliction away.

----

The bears would live.

That was the reply which came back to him, thundering among the carven statues of the fortress. The bears would live, for honour and integrity. Th4DwArfY1 smiled at Apiks’ miffed expression. More than anything, this was a deviation for the bone lord. The people had made a decision, and it was good.

Now to act. The time of danger passed; light touched the grass on the surface, and the quiet turning of the earth continued. The eye of the moon passed above, and with one final flicker of light, faded from view. The sun, blazing, all enveloping, filled the sky.

And the roars which echoed in our halls became screams of pain and confusion.

With confidence, Th4DwArfY1 approached one who only hours before had tried to devour him. “Bearbane. Slayer of the Great Bear, you…” He broke off as the confused Forumite, naked and shivering, collapsed in front of him, eyes hectic and confused.

Th4DwArfY1 cursed himself for a fool. This was no time for the language of a leader. Setting his sceptre aside, he knelt beside his friend.

“Bearbane, I know you hurt. I know you are confused. You have done great evil. But I can give you a duty, to help repay for damage done. Will you accept, my friend?” He held out his hand, and Bearbane looked at it. The customary steel crept slowly back into the Forumite’s eyes, and he reached one blood-stained hand forward to clasp his own. Th4DwArfY1 bowed his head over their joined hands, and whispered the Forumite’s duty to him.

----

Apiks slammed his tankard on the table, a spume of alcohol rising up and splashing over its wooden length. Fury blazed in his eyes, and he threw the empty vessel across the room. It smashed into the wall, and fell heavily to the floor. He crooked a finger, and a sliver of bone shot from the ground, catching his chainsaw and bringing it to him. “What did you say?” After the fury, the calmness of his question was startling.

Th4DwArfY1’s sceptre blazed, red and strong, in his hand. Tendrils of its light rose, and struck off something…white… in the air around Apiks. Multicoloured sparks flew.

“I said that I have set a massive creature of death and destruction to guard your throne room. It seemed like it needed a guard. Someone was liable to…ah… sneak in and steal something. Of course, you won’t be able to enter it either for fear of being rent limb from limb, but small price to pay for security, I say.

Cursing foully, Apiks slashed a hand in front of himself. The white light faded, and Th4DwArfY1 had to act quickly before his own powers could strike. With an effort, he held them back, and the light of his sceptre faded. Apiks turned his back on him.

“You are a fool.” The words echoed softly in the carven room. “A wily fool… but still, a fool. I do not fight you. My word is not the word of death, or blood. It is the dryness of bone and the security of martial arms. I seek to save this hole which I myself founded. Tsiru and I had such hopes…” from behind, only the King’s head shaking solemnly could be seen. “High hopes, but low reality. To face gods, you must become a devil.

“I have become that devil. Not for my own honour, not for my own ideals, nor even for my own comfort. I have done it for Necrothreat. Is that not enough?

Th4DwArfY1 took a step forward, arm silently outstretched, then stopped and shook his head. His reply was spoken just as softly as the question. “No.”

Turning, he left. The figure of Apiks remained, motionless, behind. His only company the drip…drip…drip of spilled booze.

----

 It was night. A very particular night. The Highpriest of Omer made his lonely way through hallways strung with moonbeams. The walls were clad in hard granite, and further in not even the light of the moon could pierce. Here, it was dark. He went down a level into the narrow, clenched confines of the interior fortress.

Spoiler (click to show/hide)

It had been built by Sprin, and his face was carven on every statue. A vast monument to vanity. Ahead, great doors were sealed shut. None were to pass those barred edifices, particularly not a cripple. If they could feel, his legs would have burned with pain. The floors were hard; the price of this errand.

Before the door, Th4DwArfY1 stood. In his hand that ridiculous sceptre blazed bright with crimson light, and as he entered its illumination, he felt its heat.

Heat to blast the waters of Omer to steam. Heat to kill.

And still, deep within his heart, beyond even his faith, he felt a…connection, to this being. This overseer. It was hard to see past the face of his mother and into the eyes of what resided within. It was the way of the gods. It was the will of the gods. The fortress demanded heroes, and the old ones were dead. New ones were needed. His mother carried one such. He should be proud.

Though his legs were crippled, and could no longer feel pain, he still knew what agony was. It thundered in his heart before he managed to seal it away.

It is the will of Omer…

Soon, he would be able to give proper devotion to his god, bring great wisdom to the people. Truth. He must focus on that.

“So. You came then?” Lord Lemonpie fidgeted on the cold ground. That voice had been harsh, and for a moment the red light touching the overseer’s face had seemed to fill new hollows, ones not belonging to his mother. These had been masculine. Strong, with a hooked nose. It was one he’d seen on the statues of this miniature fortress.

Then the moment passed, and he spoke into the returning silence. “Yes, I came. It was my idea, after all. I am surprised you agreed.”

“Nonsense!” The Forumite’s voice was strangely jovial. “It is like an experiment, yes? Hmmmm. How far the flesh will last, where the pain will come from. It will be educational and painful!”

Lord Lemonpie shifted again, and began reconsidering. His legs did not move, though, for they could not. He nodded instead. “Fine. Have you got the men ready?”

“Fear not, man of Omer! The men hold spears aplenty. They will do their part.”

The Highpriest nodded once more, and listened to the sound of the aquifer surging above. It was oddly quiet. He tried to hear a voice in it, but nothing came to him, nothing but the soft susurrations of the water. A warning?

Nevertheless, he had to try.

“Open the door, then.”

Th4DwArfY1 smiled, and with an uncharacteristically florid flourish flung open the door. Inside, a great shape hulked. A table was torn to shreds, and the corpse of a Haxxor rotted in the corner. Lord Lemonpie retched, and the shape stirred. Green eyes, green as the hated forest canopy, opened in the gloom. Looking at him.

“Hmmm, yes. An experiment. The pain. The results!”

----

The bear wasted no time. One of its claws dug painfully into his torso, and its slavering mouth reached for his head. Displaying instincts he wasn’t aware he had, Lemonpie managed to role out of the way. The bite took him in the leg, and he smiled. There was no pain.

“Hmmm, experiment complete. That was quick.”

The voice drifted in from outside, and he heard the door open. It would be too late, though, the bear would end him. He’d have to act. Forgetting to pray to Omer, he instead snarled back at the great bear’s hunched shape, then struck it once with his fist, beneath the ridge-like protrusion of its brow. He felt something wet and yielding, and the bear released its grip on him, raising high onto his back legs and roaring in pain.

One of its green eyes no longer shone.

Then, the soldiers finally arrived. A chainsaw roared to life, and struck the beast in its outstretched side. It roared louder, and struggled to turn, but the chainsaw kept grinding, grinding, grinding. A flood of blackish blood bathed the Highpriest of Omer. He heard bones breaking. When it was done, the bear collapsed…

“No! Not Id! We voted to save him, we voted to….”

…In two pieces.

Spoiler (click to show/hide)

Th4DwArfY1 had run into the room, his face ashen white, hand clenching his sceptre.

“What are you doing here” he demanded of the soldiers. “Why have you slain Id? Why…” he saw Lemonpie on the ground, and gasped. The bite wound on his leg hurt…it actually felt something. Obviously, the overseer had seen the wound.

As the blackness took him, he heard Th4DwArfY1 order the soldiers to take him to his temple. And lock him in.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

-----

Some time later, Th4DwArfY1 stumbled into Apiks’ chambers. The King sat in his chair, still and immovable, like he had been waiting there the entire time.

Shaking, white-faced, the overseer confessed his fear. That Sprin was causing him to do foul things. That he could no longer control him fully. He spoke of how the Fortress needed a strong leader, to deal with the future. That Apiks was strong and constant in a way Th4DwArfY1 wasn’t. Perhaps he had been right to make himself into a devil after all.

In the dimness of the chamber, he could barely see the King’s figure as he stood. But he did see the smile, shining white in the darkness.

“Indeed,” he said.




-----
Will post save soon. Apiks, you're up! Omer have mercy on our souls (and Lemonpie's).

Edit: Save.
http://dffd.bay12games.com/file.php?id=13437


Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 17, 2018, 11:16:15 am
There is one bright side to this.

Lord Lemonpie will walk again
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 17, 2018, 11:22:23 am
I guess we'll have to bear with Lemonpie now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 17, 2018, 01:29:02 pm
I'll spare you the grizzly details.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 17, 2018, 01:59:20 pm
I'll get to my turn immediately once I beat this strong fever that has overtaken me all week.

Poor Lemonpie. I'll find him a job.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 17, 2018, 04:59:58 pm
Did you know that if you destroy the eye of a glowing eyed creature, at night it shows up as a ' rather than a "?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 17, 2018, 05:16:09 pm
"Pain! Pain!" Lemonpie screamed in exhilaration. Never before had the young Archpriest been happy with the suffering caused by this rotten fortress. It was truly excruciating, yet Lemonpie screamed jovially. It did not burn or sting, no, it was not the wound that hurt. He felt an odd, burning sensation running through his leg. It slowly creeped its way upward, its stinging tendrils grasping more and more of his frail body. Still, no matter how far it crept, how painful it became, Lemonpie did not scream in agony. His was the face of a madman, laughing frantically as blood flowed from his broken body. Even when the darkness came, and took his consciousness away, a smile remained, its teeth somewhat sharper than they had been before.



The darkness faded once more, and Lemonpie felt himself home. The rock was cold, chilled by Afer's thousand arms just above. Yet, the uncomfortability of the room was comfortable. Even in the mess of dried up blood of viscera that had been spilled upon these floors and cleaned time and time again, even in the stale air that had stood there unmoving for over a decade, even upon the engravings defaced by Apiks, Lemonpie felt home. He had spent many a night here, fallen asleep after engraving, mining and tirelessly praying to Lord Omer. His personal chambers, lavish creations dedicated to one of the previous overseers, were nothing compared to what he felt for this divine chasm deep underneath the brimming fortress. As he laid there, pondering the beauty of the creation he had admired so often, he felt a tingling in his legs. Surprised, he jumped up, or at least attempted to do so before realizing he was still unable to walk. It had almost been a month since the bite, yet still, results were sparse.

STAND UP, VERMIN!

Lemonpie jolted. He was used to voices in his head, more than. Lesser deities and spirits talked to him all the time. Omer and the gods of the True Pantheon occasionally conversed with him, their mighty voices booming through his being. Even universal constants, such as Afer and Armok had spoken to him, or at least connected mentally. His brain had been used as a Forum of sorts for ethereal beings otherwise unable to connect. But this voice, this voice came from within himself. It was his own being, or a chunk thereof, speaking to himself. A twisted voice, evil in every fiber of its existence. His skin started tingling, and an intense pain shot through his left eye, as if a blunt force crushed it, and started whisking it around.

WHAT ARE YOU WAITING FOR, WEAKBLOOD? STAND!

The pain intensified, and Lemonpie started screaming. His eye burned with the fury of a thousand suns, while a burning line of pure pain started forming on his lower body. He felt sharp, metal chains, dragging through his guts. "GUARDS, GUARDS!" Lemonpie shrieked. The tiny slide in the heavily barricaded marble doors slid open, and the brown eyes of a concerned forumite looked through them. "A-archpriest, what is going on?", the guard asked worriedly. "The corpse - Of Id - Is it - Still here?!" Lemonpie managed to answer, interrupting every few word with heavy breathing and groans. Without waiting for the guard's reply, Lemonpie continued. "Fetch me the eye - the mangled one! Quick!". The slide closed once more, and metal footsteps were heard on the floor, undoubtedly speeding towards the refuse stockpile in the upper levels. Lemonpie continued writhing on the floor, clawing at his eye.

CLEVER LITTLE FLESHBAG.

The pain grew heavier. Lemonpie screamed and screamed, for what felt like an eternity, though it could not have been more than twenty minutes before a swathe of onlookers arrived to powerlessly observe the suffering of the Archpriest through the holes in the wall. The pain became too much to bear. Just as the guard returned, Lemonpie forced his index- and middle finger into his eye socket. With a disgusting sound, and a hellish shriek, he relieved his own eyeball from its position. The crowd was stunned. Some gasped or screamed. Some fainted. Some tried to kick in the heavily reinforced doors to aid their helpless teacher. Only the King of Bone stood there with a smile. "Throw - it - to - me." Lemonpie managed to mutter, holding his own eye in the palm of his hand. Reluctantly, the guard threw the extinguished, grey eye through the slid. It slowly rolled towards Lemonpie, who barely managed to grab it with his free hand. Accompanied by another disgusting sound, he inserted the eye into his now empty socket, where it started glowing again. The pain faded.

Yet a bestial roar emerged from Lemonpie's throat.


Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 17, 2018, 05:22:25 pm
Did you know that if you destroy the eye of a glowing eyed creature, at night it shows up as a ' rather than a "?
Wow, I didn't. Yet another cool thing in DF.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 17, 2018, 05:50:01 pm
Did you know that if you destroy the eye of a glowing eyed creature, at night it shows up as a ' rather than a "?
That's incredibly cool, toady's eye(sorry) for detail keeps surprising me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 17, 2018, 07:26:46 pm
Yikes, the Highpriest turned grim while we weren't looking.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 18, 2018, 09:30:39 am
Yikes, the Highpriest turned grim while we weren't looking.
In true Necrothreat fashion. He's still a good guy though. Well, except for when he's not.

@Apiks I Requested a turn a few pages ago, but I don't see me waitlisted. Did it come through?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 18, 2018, 09:38:08 am
You would appear to be correct my dear Archpriest. Looking at the date of when you requested a turn, I wasn't in town during those days so I must've forgotten.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 18, 2018, 01:29:44 pm
Not a problem, looking forward to playing again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 23, 2018, 03:59:52 pm
Cough.

Is is everyone still breathing?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 23, 2018, 04:00:41 pm
Sorry, no. I've had a mild dose of Ur.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Immortal-D on January 23, 2018, 09:38:18 pm
As an aside, Necrothreat IV is now officially a Legendary Necro (http://www.bay12forums.com/smf/index.php?topic=168375.msg7627093#msg7627093).  Going by the amount of time each Necrothreat spans, I look forward to inducting #5 in 2028.  See you all in ten years!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 23, 2018, 09:53:24 pm
Pass me the defibrillator.  We need to give Apiks a jolt.  One of these bloody memories is of a proficient level doctor, (I think,) so if we can't get Sprin to do it...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 24, 2018, 09:24:28 am
I recall he said he was sick when I last heard from him. Given how awful I am right now, I get him not really stepping up right away. Rather be at your peak and make quality content than be subpar and make subpar
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 24, 2018, 09:53:51 am
I recall he said he was sick when I last heard from him. Given how awful I am right now, I get him not really stepping up right away. Rather be at your peak and make quality content than be subpar and make subpar
My bad then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 24, 2018, 11:15:43 am
Sorry if this makes assumptions about Lemonpie he doesn't want. Consider it fanfic and not canon.

His faith was fluid as the wave
And heart with love was full;
Alas for Lemonpie the priest
Whose spear had long gone dull.
A fire was in his eye,
And vengeance in his soul
When with the bear he strove,
Once more to be made whole.

The god of Rainbows looked away
As night o'ertook the day
And dark things dire and grim
Emerged from dens grown dim.
The stamp of beast was on their face
Who turned from their own race
To feel the ground beneath their paws
And blood about their jaws!

The Highpriest made a deal
His fate on earth to seal
And went below the ground
Where hateful things abound.
He bore no weapon, sang no song
Nor prayed no prayer righting wrong.
Instead, his limbs accursed
His thoughts turned to the worst.

A green light split the murk
And growling echoed deep,
But never could the dark
Withstand that fearless shape;
All hunched and muscle bound
The bear lurched forward,
Clung to the priest with darkling sound
And pierced his leg. How foul the teeth!

Alas for Lemonpie of fluid faith
His god is but a passing wraith
And though he stands, so proud!
The moon embraces with a shroud
His features strong and firm -
There, nature's truth we learn.
Where now is Lemonpie
The placid, wise one?
Where is he who talked with gods
And painted colours on our walls
Beseeching patience, promising honour?
Where is he?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 24, 2018, 12:30:47 pm
It very well could have been created by a forumite that witnessed the event, and was moved to write what you penned. 
I like making in-world justifications.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 24, 2018, 01:08:13 pm
Quote
Sorry if this makes assumptions about Lemonpie he doesn't want. Consider it fanfic and not canon.
Don't worry about it, I love it! I'll consider it canon if it's okay with you :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2018, 11:03:29 am
It's taken way too long for me to get started on this so please skip me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 27, 2018, 11:17:12 am
Looks like it's my turn! I'm actually kind of glad that I went immediately after Th4DwArfY1. I already have an idea as to how the power shift could happen. Downloading the save now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 27, 2018, 11:54:55 am
Nice! Good luck.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 27, 2018, 05:10:45 pm
Red Hammer was angry.

That morning, she'd awoken alone. She sat up. Her head pounded with the beginnings of a migraine. Already in a bad mood, she went to the drink stockpile for a drink. She opened the door to see a forumite draining the last drop from a pot. The last pot. He apologized and pushed past her. Red Hammer gritted her teeth and stalked in the direction of the other drink stockpile.

As she approached, she could hear Vabok's ghost screaming through the door. The sound sent a jolt of pain through her head. She decided sobriety was preferable to the pain. Fuming, she started toward the barracks. Forumites pressed themselves against the walls of the narrow staircase to avoid her.

Red Hammer stomped down the entrance hall, stepped over a dog corpse, and pushed open the door of the prisoner stockpile. The politicians' curses stoked her rage hotter. A glare sent the politicians stumbling back from their cage bars, faces full of fear. Then she tripped on a cat. The politicians laughed. Red Hammer walked through the other door.

Finally in the barracks, Red Hammer chose Zaneg as a sparring partner. During the fight, she barely restrained herself from turning him into a pile of bloody scrap metal. Thoroughly defeated, Zaneg called a time out. He stepped back and took a swig from his flask. Red Hammer did the same, but realized her flask was empty. She left to refill it. Through the door, past the politicians again, and down the hallway. Then she tripped on the dog corpse.

Sprawled on the floor, Red Hammer's vision turned red. She stood up. She turned around. She looked at the dog corpse. Suddenly, that dog corpse, which had lain there for ages, represented everything wrong with the fortress. The magic. The gods' meddling. But most importantly, the mess. Not a single overseer had made any attempt to clean up the fortress since she was overseer, twelve years ago! The hammer rose. The hammer fell. The dog's skull became dust in the air.

Flask forgotten, Red Hammer walked back through the prisoner stockpile. Without looking or breaking stride, her hammer splattered a Rick Santorum's head against the walls of his cage. The rest shrank back.

Dripping with blood and brains, Red Hammer burst through the barracks door. "TH4DWARFY1" she roared, "FACE ME!"

Th4DwArfY1 turned, simultaneously blocking a blow from his partner. Everything stopped.

"FACE ME!" she shouted again. The two fighters stepped into the center of the barracks.

Th4DwArfY1 was unsure what had come over his comrade. He began with a cut to the side, chainsaw off. Red Hammer blocked it and responded with a hammer blow that would have crushed his head if it had connected. She was serious. He revved his chainsaw. His next cut went for her hammer arm. Descending chainsaw met ascending hammer. Steel met bronze. Th4DwArfY1 looked in horror as his chainsaw blade bent, chain flying wild. Red Hammer's next blow was blocked by the chainsaw's hilt. Delicate mechanisms scattered across the floor as the casing was turned into scrap.

Another blow hit him in the chest, sending him sprawling. He lost his hold on his weapon. He reached for the scepter at his waist, held it out to block the next blow.

The hammer rose. The hammer fell. Time seemed to slow down. The goblins on the hilt screamed. The scepter shattered into a hundred flaming splinters.

Red Hammer looked down at Th4DwArfY1. Her rage was gone, leaving nothing. She tossed her hammer aside. "I am overseer now," she said, turning. She pushed open the door of the barracks.

An orange spark flickered on the head of her ruined hammer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 27, 2018, 05:57:03 pm
Are you saying we'll finally get the hallways scrubbed clean? Damn miracle that'd be.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 27, 2018, 06:15:48 pm
Are you saying we'll finally get the hallways scrubbed clean? Damn miracle that'd be.
I have marked several thousand miscellaneous body parts and clothes for dumping.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 27, 2018, 07:38:05 pm
I have marked several thousand miscellaneous body parts and clothes for dumping.

In Apiks' room.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 27, 2018, 08:14:00 pm
In Apiks' room.
Well, there are quite a few in there, but mostly on the surface and in the other refuse stockpile. DFhack's advanced stocks screen tells me there are 4300 items marked for dumping. I think most of those are large clothes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 27, 2018, 09:03:33 pm
Bodyparts on the surface? Also, as per the end of my turn, Apiks held power. Not me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 27, 2018, 10:11:13 pm
Upon rereading your post, that is true. It seems Red Hammer got confused. I guess she will have to fight the bone king as well. Tomorrow, though, because it's bedtime.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 27, 2018, 11:24:30 pm
*Th4DwArfY1 wonders why Redhammer broke his quarterstaff*
*Shrugs and picks up his sceptre from where he left it while sparring.*
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 28, 2018, 07:21:24 am
I don't think Apiks would be opposed to the Red Hammer becoming overseer as long as, you know, they don't fight.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 28, 2018, 10:31:32 am
I don't think Apiks would be opposed to the Red Hammer becoming overseer as long as, you know, they don't fight.
Well, red hammer served apiks, so...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 28, 2018, 12:13:46 pm
*Th4DwArfY1 wonders why Redhammer broke his quarterstaff*
*Shrugs and picks up his sceptre from where he left it while sparring.*
I atom-smashed the scepter in game. I will do the same to all the artifacts I destroy this turn. I left your chainsaw where it was, though.

I don't think Apiks would be opposed to the Red Hammer becoming overseer as long as, you know, they don't fight.
Well, red hammer served apiks, so...
I figure Apiks will stay king, but there will be a few clashes. Namely, Red Hammer throwing away all the skeletons Apiks likes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 28, 2018, 12:42:26 pm
Artifacts or named weapons?

Cause we have a lot of the latter
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 28, 2018, 01:09:49 pm
I really haven't been following the story all that closely. Just all the artifacts that have been problematic/central to the story.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on January 28, 2018, 01:09:59 pm
named weapons
And now I'm just thinking of Asax and giving weapons hundreds of names ._.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 28, 2018, 01:14:54 pm
Are you saying we'll finally get the hallways scrubbed clean? Damn miracle that'd be.
I did plan at one point to get that done.  I believe that was before I sallied out the army to deal with another politician army (and got myself, two other named forumites, and a half dozen military members killed.  Whoops.)  Given the army lay in shreds, with a fresh pile of blood and gore everywhere, I gave up.  I also tend to horde everything, to make bolts, crafts, and selling goods, so that's why there isn't an efficient clean up of the waste.  Ever. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 28, 2018, 04:35:28 pm
Red Hammer met Apiks walking to the dining hall.

"I've taken over the fortress. But I will still answer to you."

"Bluntly put." Apiks smiled slyly. "What do you plan to do with your new power?"

"Everyone wants to do their own thing. Nobody thinks about the small folk. I will be their champion. I'll make this a nice place to live again." Red Hammer looked away. "And... I could use your help. Your magic. To clean up the bones."

"So you want my help, eh? What can you offer in return?"

"I've prepared a place for Bearbane to live. You can have your rooms back. I need to get in there to clean up anyway."

"I'm listening..."

"Is that not enough? Though others may oppose you at every turn, I have never fought you. Am I not your loyal servant?"

"A fair accusation. I will move your bones. For the glory of Necrothreat."

"For the glory of Necrothreat."

Apiks and Red Hammer parted ways.



Later, in the dining hall, Apiks and Red Hammer stood beside each other atop a table. In front of them stood a crowd of forumites, almost half the fortress.

"Ladies and gentlemen!" Red Hammer's voice cut through the forumites' mutterings.

"As you may know, I have taken over the day-to-day command of this fortress. I do this with the intent of making the place more livable. I'm sure all of you are as sick as I am of tripping over old clothes and corpses!" There was some laughter and a few ayes.

"Firstly, we'll be dumping all those corpses and clothes I was talking about. Secondly, some more coffins for those unburied forumites. Third, more bedrooms."

"Then come some lesser things. We have tons of steel armor from the gamers. We can melt it down to equip our own soldiers, but we have no armorsmith. A forumite will be assigned to train making copper armor before using steel. Most of the prisoners we have will be executed. In addition, I will be placing a coffer in this dining hall where you can put suggestions for additional improvements."

"And now, our king will awe us with a demonstration of powerful magic!"

Red Hammer stepped down from the table, looked up at Apiks, and nodded. Apiks set his feet and closed his eyes.

A chill filled the room. Lamps dimmed. Black smoke rose from Apiks' skin. A deep rumbling filled the hall.

All across the fortress, bones began to move. Slowly at first, they bounced and skittered across the floor. Doors burst as the weight of ancient bones piled up. Forumites clung to the walls to avoid the flood. The river of white converged and poured down into the dump, raising clouds of dust. After a few minutes, the flood had become a trickle of tardy knucklebones. The rumbling slowed, the light returned, and Apiks opened his eyes.

There was silence for a moment, before the hall burst into cheers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 28, 2018, 09:05:36 pm
"You want WHAT!?"

Chief Miner Ubbul squinted at the plans. With his finger, he started counting bedrooms. Giving up, he did some math on the edge of the parchment.

"Are you serious? A hundred and eighty three bedrooms!? We only have a few more than a hundred dwarves in this fortress!"

"I'm serious. The bedrooms we have now are garbage, and who knows how big this fortress will get?"

Ubbul sighed. "Very well then, but the miners, masons, and carpenters won't like you very much after this."

"I'm willing to live with that. For the good of all."



I can't be bothered to RP every development, so here are some smaller things that happened.
 - Migrants! A legendary glassmaker, a mason (good, we need 183 doors and 183 cabinets), two traders, a legendary animal caretaker (more haulers are always good), a trader and spearman (drafted), and a legendary macemite (also drafted).
 - Bearbane has been moved into the temple. He prays to his god and trains. I may haul him out against a deadly FB or something.
 - Speaking of which, an FB arrived. It's trapped behind some trees not ten squares from that other FB trapped behind some trees, if you know where that is.
 - I accepted a human bard into the fortress. Maybe someday we can get her to work or something.
 - Quill Arcane has discovered remedies prepared from animals. Seems all that research paid off. I've never seen that message before, by the way.
 - All the forumites have been buried, the ghosts are gone, and we have ~70 empty coffins just in case.
 - About 3/4 of what I want dumped has been dumped. Only about a thousand items are left.
 - The armorsmith is already a high master.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on January 28, 2018, 09:09:49 pm
- Bearbane has been moved into the temple. He prays to his god and trains. I may haul him out against a deadly FB or something.
Together with Lemonpie? Do they fight when in bear form or are they at peace?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 28, 2018, 09:24:35 pm
- Bearbane has been moved into the temple. He prays to his god and trains. I may haul him out against a deadly FB or something.
Together with Lemonpie? Do they fight when in bear form or are they at peace?
I believe they're of the some type of werecreature, so they won't fight when changed. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 28, 2018, 10:08:15 pm
Rogue watched from the side.  He watched the unholy alliance before him, of the Destroyer and the Mad King.  Of the swirling cloud of bones and gore, and what shreds were skewered as they ripped past.  He watched with arms crossed, not really impressed. In it's own way, it's impressive.  Then again, he could do the same with a bit of effort.  Not nearly as well as Apiks, though. 

The magic swirled and moved with eddies as if wind or barrier shaped it, intertwining with the magic already present.  Rogue didn't know what other forces were at play, nor could he prove there were other forces working.  He just watched as the swirling white carried the bleached bones onward.  He'd have to do something.  He just wasn't sure what yet.



Just some clarification, this is a response to not the last update, but the one where Apiks and Red Hammer connive rather openly.  Apologies for the double post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 29, 2018, 02:51:08 pm
Not a single overseer made any effort to clean up the mess? I am pretty sure I threw away at least a hundred stuff on my last turn, and that's just a conservative estimate. I spent 60% of my turn trying to throw away as much junk as I could.
There is just a lot of junk, and not enough janitors.

EDIT:Of course, to get this way, probably someone shirked their cleaning duty.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 29, 2018, 02:57:00 pm
Most of my first turns consisted of me trying to clean as many corpses/potential future enemies from the surface as possible.

It's actually been too long since we had a flood of undead. I do not say that lightly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 29, 2018, 04:50:28 pm
I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 29, 2018, 04:59:06 pm
I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?

Obviously, the bureaucracy can't decide how to fix it. :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 29, 2018, 05:02:54 pm
- Bearbane has been moved into the temple. He prays to his god and trains. I may haul him out against a deadly FB or something.
Together with Lemonpie? Do they fight when in bear form or are they at peace?
Opposite side of the temple.

Not a single overseer made any effort to clean up the mess? I am pretty sure I threw away at least a hundred stuff on my last turn, and that's just a conservative estimate. I spent 60% of my turn trying to throw away as much junk as I could.
There is just a lot of junk, and not enough janitors.

EDIT:Of course, to get this way, probably someone shirked their cleaning duty.
Most of my first turns consisted of me trying to clean as many corpses/potential future enemies from the surface as possible.

It's actually been too long since we had a flood of undead. I do not say that lightly.
I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?
Fair enough. I've been using autodump and fastdwarf because I'm a filthy cheater. Otherwise it would be a losing battle against the junk, as you get 500+ items per siege.

Now I need a quick answer on this: Should I accept a performance troupe into the fort? It's a bunch of elves and goblins. The goblins have dwarven names. The troupe is performing a dance right now, not just lazing around.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on January 29, 2018, 05:08:05 pm
Send someone useless to scout them out, then let them in.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 29, 2018, 05:12:21 pm
No, I mean, should I let them be long-term members?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 29, 2018, 05:45:15 pm
The focus of my attempts was to fortify that northeast entry point.  Didn't work, because campaign ads popped up as we were working...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 29, 2018, 06:05:20 pm
Not to worry. I fortified the surface more than it already was. As an aside, I was planning to use at least some of that overland space as farmland.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 29, 2018, 06:14:56 pm
Not to worry. I fortified the surface more than it already was. As an aside, I was planning to use at least some of that overland space as farmland.
Oh good, once Red Hammer finishes cleaning the canvas, I'll get started on that as I hope to create a veritable citadel on the surface. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 29, 2018, 09:08:18 pm
Fuck it. Letting them in. We can kill them later or something. Also, the armorsmith is legendary and is now producing excellent steel armor.



A dwarf poked a sleeping Red Hammer, then jumped back.

"Huh? Eh? Wuzzat?"

"An attack, overseer! Gamers!"

"WHAT! SHIT! ON YOUR FEET, SOLDIERS! CIVILIANS INSIDE! WE FIGHT!"

A horde of yelling forumites poured out the front gate and towards the gamers. When they were almost within crossbow range, Red Hammer stopped everyone. The yelling slowly subsided.

"Alright boys, here's the plan. We outnumber them. We have better training and better equipment. HIT THEM WITH WITH YOUR WEAPONS!"

38 ambushes later, the forumites were looking at a lot more gamers. Also, lots of things were on fire, and only 6 forumites were actually engaged because the rest had cave adaption. Reg, a new spearmite, was missing a foot and had a bad wound on his hand.

Besides that, though, things were going pretty well. The forumites were carving their way through the gamers, the fire was where the forumites weren't, and the rest of the military was catching up.

Then it wasn't going so well. Reg lost his other foot and took a crossbow bolt to his other arm.


Game crashed during save. All that is lost. Fuck life.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on January 30, 2018, 01:09:11 am
Quote from: TheFlame52
38 ambushes later
This made me chuckle.  Feel my pain.  All of it. 

It's a shame the save crashed, in another week (ie, during cleanup) you should've be scheduled to get a SOTU + the 2018 campaign's beginning! 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 01, 2018, 06:25:18 pm
A dwarf poked a sleeping Red Hammer, then jumped back.

"Huh? Eh? Wuzzat?"

"An attack, overseer! A horse!"

"Huh. I just had a dream about– Wait, what? A horse? A single horse?"

"Yes, ma'am. It jumped out of nowhere and attacked Morul."

"Did he get away?"

"Yes, ma'am."

"Good. Bring everyone inside, but leave the gates open. I don't trust it."

"Why, ma'am?"

"I think this horse is just the beginning of a much larger attack. We'll bring them to us. Less distance to carry the trash afterwards, and we'll have the advantage if we fight inside. And because I said so! Bring everyone inside!"

"Yes ma'am!"

But there was no greater attack, the horse wandered off, and Red Hammer felt like a fool.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 01, 2018, 06:29:44 pm
The Horse What Played Our Overseer For a Fool.

(This needs to be a wall engraving. "Red Hammer is in a foetal position. The horse is laughing. This carving relates the taunting of the Forumite Red Hammer by a horse in Necrothreat.")
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 01, 2018, 07:15:47 pm
"Into the walls, hurry!" Rogue heard as he walked the battlements.  Again. 

Down below he watched as forumites rushed inside.  He had heard of the encounter with the horse.  Why a single horse was wandering out here, no one could guess.  He didn't see anyone from his tower positions though, and no enemy banners tore through the white-gray horizon.  Rogue heard the sounds of doors shutting, side entrances locking, and turned to look down at the entrance to the gate.  Nothing.  False alarm probably. 

Rogue carved a few words in the air with a finger.  Marking a journal in the sealed library.  With a chuckle at Red Hammer's misfortune, he retreated down and into the fortress. 

Other forumites were nervously glancing about.  A few were sniggering as well.  From behind a door, he heard someone joke, "let's mark this down.  It'll be perfect.  No one'll ever no Datan.  Imagine 'Red Hammer is in a fetal position.  The horse is laughing.'  It'll be perfect!" 

Rogue chuckled and continued on.  Plenty of other things to do. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 01, 2018, 08:47:00 pm
A MMO gamer! Drive it away!

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 02, 2018, 12:51:23 am
When Apiks heard of the horse and its subsequent departure, he froze.

Before rolling in laughter in his throne and commissioning a piece featuring "Red Hammer is in a fetal position. The horse is laughing."

It's the small things that make this hellhole worth it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 02, 2018, 03:20:42 am
Lemonpie had only heard the news a few hours after the shutdown, when his remaining followers came down for guidance. He laughed. A memory worth preserving. Good thing he was a legendary engraver.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 02, 2018, 07:02:13 am
Lemonpie had only heard the news a few hours after the shutdown, when his remaining followers came down for guidance. He laughed. A memory worth preserving. Good thing he was a legendary engraver.

Also in a cage.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 02, 2018, 12:09:15 pm
Lemonpie had only heard the news a few hours after the shutdown, when his remaining followers came down for guidance. He laughed. A memory worth preserving. Good thing he was a legendary engraver.

Also in a cage.
Wait is he literally caged within the cathedral? I thought he was just locked inside the Cathedral.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 02, 2018, 12:37:27 pm
He's in a side room of the cathedredral. It's accessed by a stair, so I put a hatch over it and locked it. So he's not in a literal cage, though he is figuratively caged.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 02, 2018, 02:59:29 pm
"Red Hammer is in a fetal position. The horse is laughing."

I'll take five of them
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 02, 2018, 05:18:46 pm
Everyone laughed at Red Hammer. But she did not raise the alert. The fall caravan arrived. No attack was forthcoming. Still, Red Hammer did not raise the alert. Forumites began to grow angry. But then, as the caravan approached the front gate, it was attacked by gamers!

Now Red Hammer laughed!

As the merchants fled, a wagon overturned. Crossbow bolts flew. The woods caught fire. The caravan guards charged, buying time for their charges to escape. They killed 15 gamers and horses before the spreading fire forced them to retreat as well. The only losses taken were the wagon and a bolt in a merchant's gut.

Necrothreat waited for the fire to burn out.

As the fire reached the dry moat, migrants were sighted! The smoke blocked their view of the view of the gamers, and vice versa. Forumites shouted from the walls for them to get inside. They all made it in: a legendary milker/legendary appraiser, a useless peasant, a legendary mechanic/great smith (fucking awesome), a surgeon/legendary spearman, a legendary jeweler, a suturer, and a great carpenter. All around, a rollercoaster of skill. Also a puppy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 02, 2018, 07:20:21 pm
Do me a favour - name the surgeon/spearman Kaladin Stormblessed. It has to be done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 02, 2018, 09:16:52 pm
Do me a favour - name the surgeon/spearman Kaladin Stormblessed. It has to be done.
sure

After a while, the fire died down. Tired of waiting, Red Hammer sent out the military. The last few gamers were eradicated. The alert was finally raised and the forumites began cleaning up the mess left on the surface.

A forumite was possessed, and began making something out of stone. A forgotten beast, a humanoid made of ash, appeared in the third cavern. Red Hammer's younger brother, a scholar, visited the fortress and applied for residency. The forumite made a marble sig named after himself.

(https://i.imgur.com/P1KpeZ1.png?1)

This can't possibly be some kind of horrible magical weapon.

((Two things. One, whoever gave forumites skill boosts is a good person. Two, who wants me to change what their dwarf likes? I'm a filthy cheater and I know the structure of the game.))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 03, 2018, 02:46:44 am
Naturally Apiks must like crowns. That is a given.


Also, good one, Th4DwArfY1. Fun reference for those that get it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 03, 2018, 06:42:40 pm
 - Bedrooms are almost complete, just have to put the furniture in.
 - The ash humanoid got into the fort and was killed by a weaver before I noticed.
 - A spider with poisonous bite (and webs) is in the first cavern.
 - Cleanup is complete.
 - The army now trains outside, to avoid cave adaption.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 03, 2018, 11:21:17 pm
Did Highmax ascend to adulthood yet?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 04, 2018, 09:29:47 am
He grew up last year. I made him bean counter at the start of my turn, I just forgot to mention it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 04, 2018, 04:38:55 pm
Time passed. Winter arrived. The bedrooms were nearing completion, needing only a few dozen more items of furniture moved in. With the production of enough sets of steel armor, I ordered that all military dwarves war only armor. Dwarves rushed to the surface and to the forges to claim whatever pieces of armor they chose to wear.

Then Chainlord Kol sighted trolls.

Wearing nothing but a cap and a bit of chainmail, nauseated by the sun, Kol charged the group. More and more trolls jumped from the undergrowth, but he was undeterred. He killed two trolls and wounded dozens more before being pulled down. Chainlord Lokum met a similar fate, but did far better. She killed over 20 trolls before she finally passed out from exhaustion and was killed. I awarded her with the title Trollslayer. Maybe that will help her family in their grieving.

The vanguard of the army arrived: Spearmaster Stakud, Chainlord Dastot, Swordmaster Monom, and I. As we topped the small rise, limbs flew. I took the worst of it. My left ankle was broken. Then my right shoulder. I lost my hold on my hammer. A troll bent my knee backwards. But my shield was still good steel, and I kept fighting. Dastot stood over me and protected me. She pushed ahead as Stakud finished mopping up the trolls behind us. Monom was in the center of a knot of trolls, his blade going though troll after troll like a ballista bolt through a skinny elf. I brought a troll to the ground and began trying to break its think skull. Before too long, the mob of trolls was reduced to just a handful.

We pushed ahead. A troll broke my other ankle even as my comrades pruned his limbs. Finally, we were alone on the hill. The trolls were dead or fleeing. Monom had earned a title, the Drums of Incineration. Our two dead forumites had been avenged. Five more soldiers were approaching. Victorious, I ordered everyone to hunt down the remaining trolls.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 04, 2018, 08:14:42 pm
(https://i.imgur.com/i19fwoG.png?1)

EXCUSE ME, MOTHER FUCKER!?

I KNOW EXACTLY WHO IT WAS, TOO

(https://i.imgur.com/qnEEMN5.png?1)

HE DIDN'T DIE, THE BASTARD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 05, 2018, 12:25:10 am
He grew up last year. I made him bean counter at the start of my turn, I just forgot to mention it.
Send him into the military as a swordsmite

It is time he claimed his birthright :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 12:35:25 am
He grew up last year. I made him bean counter at the start of my turn, I just forgot to mention it.
Send him into the military as a swordsmite

It is time he claimed his birthright :P
I frankly don't think that's a good idea.  Since I'm up next in the turn list.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 05:10:54 pm
He grew up last year. I made him bean counter at the start of my turn, I just forgot to mention it.
Send him into the military as a swordsmite

It is time he claimed his birthright :P
I frankly don't think that's a good idea.  Since I'm up next in the turn list.
Yeah, he would be starting at dabbling and it's early winter. He wouldn't even get to competent before I passed it off, and then Rogue would send him off to die.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 06:28:52 pm
It wouldn't be intentional, but given the fact politics follows me everywhere (and I look for it too) I don't think you'd enjoy getting beat to death with a flagstaff. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 05, 2018, 06:31:06 pm
Nothing a month in the danger room can't fix :P

It would be sacrilege for Highmax to not be in the army, but if it means Rogue doesn't actively try and kill me because of that, then I'll wait

EDIT:
It wouldn't be intentional, but given the fact politics follows me everywhere (and I look for it too) I don't think you'd enjoy getting beat to death with a flagstaff. 
At worst, just throw me in reserves for in case they DO get in, so last line stuff. We'd be dead if they got that far anyway :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 06:42:22 pm
At worst, just throw me in reserves for in case they DO get in, so last line stuff. We'd be dead if they got that far anyway :P
I don't think you understand how big the military is right now. A full quarter of the fort is composed of legendary soldiers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 07:10:56 pm
Nothing a month in the danger room can't fix :P

It would be sacrilege for Highmax to not be in the army, but if it means Rogue doesn't actively try and kill me because of that, then I'll wait

I've killed dwarves by forgetting I locked them in the danger room.  And it's not like I would be actively trying to kill him, it's just a matter of incompetence and pore judgement.

At worst, just throw me in reserves for in case they DO get in, so last line stuff. We'd be dead if they got that far anyway :P
I don't think you understand how big the military is right now. A full quarter of the fort is composed of legendary soldiers.
Here's a question, how many folks aren't in the military?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 07:12:21 pm
Here's a question, how many folks aren't in the military?
100 civilians, 35 military
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 05, 2018, 07:13:08 pm
Slightly my fault. I may have recruited more to fill in the ominous holes in the squads.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 07:14:37 pm
Slightly my fault. I may have recruited more to fill in the ominous holes in the squads.
A fortress with three enemy races, one of which shoots fire, can't have too many soldiers. I've done a bit of recruiting myself.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 07:30:14 pm
Here's a question, how many folks aren't in the military?
100 civilians, 35 military
I honestly don't think that's a good enlisted ratio. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 05, 2018, 07:48:10 pm
How many are adults, though?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 07:56:32 pm
133
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 08:13:59 pm
Here's a question, how many folks aren't in the military?
100 civilians, 35 military
133
Either two died between your last two posts, or my trust in your capacity for arithmetic must drop...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 05, 2018, 08:37:59 pm
There are two children in the fort. Th4DwArfY1 asked for adults.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2018, 09:52:07 pm
There are two children in the fort. Th4DwArfY1 asked for adults.
Fair enough.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 05, 2018, 10:20:24 pm
Personally, I'd ride that number from 35 to 50, but a reminder, I schedule them so about 1/4 up to 1/3 of the army is rotated out every season so we don't get bad thoughts. If no one screwed up the military since my turn, that number will be bigger cause I did do a huge schedule overhaul.

Danger room aside, in seven turns (four if every turn spans a full year), raw recruits can be turned into at least master rank, if not full legendary, if left alone for long enough and put into sparring pairs.

And if the vampire troll and previous necrothreats taught me anything, legendary doesn't always mean you'll destroy your foes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 05, 2018, 10:44:09 pm
When I first started playing DF, it did. By Armok, Hammerlords were so fun.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 05, 2018, 11:15:35 pm
Well, this is Necrothreat. In regular DF, it means victory.

In Necrothreat, it means "a chance"

A chance at what? Who knows. Can be to survive long enough to get the doors closed, to kill the seige, or to not die as fast. It all depends on how our luck goes (which is 99% of the time, poorly)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 06, 2018, 12:00:48 am
I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2018, 12:08:37 am
*lavishes Apiks with praise*

OhwaitohArmoknoiusedthewrongjarthat'sSpanishinfluenzaUrhelpusall
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 06, 2018, 12:50:33 am
I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
... No wonder the military was such a sorry display when I got at it on my turn... :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 06, 2018, 11:20:31 am
I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
... No wonder the military was such a sorry display when I got at it on my turn... :P

You must not have seen what it was beforehand >_>
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 06, 2018, 01:33:04 pm
TheFlame52, why did you make the military wear only armor? That just means they are going to have no extra protection from clothing.

Also, on the topic of interesting things in DF, that was like 6 pages ago, If a standing unit loses the ability to stand (either from legs/nervous system injury or losing consciousness) and has another unit's weapon stuck inside them, they continue standing up because the game can actually tell the other guy is holding them upright.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 06, 2018, 02:12:01 pm
Well, this is Necrothreat.


Boys and girls of every age
Wouldn't you like to see something strange?

Come with us and you will see
This our fort of Necrothreat

This is Necrothreat, this is Necrothreat
Forumites scream in the dead of night

This is Necrothreat, everybody make a scene
Train and train till the neighbors gonna die of fright
It's our fort, everybody scream
In this fort of Necrothreat

It's the one hiding under the hill
Saws ground sharp and halls running red

It's the one hiding over your caves
Orchestra whirring sings and rings in our lair

This is Necrothreat, this is Necrothreat, Necrothreat! Necrothreat! Necrothreat! Necrothreat!

In this fort we call home
Everyone hail to the Bone King song

In this fort, don't we love it now?
Everybody's waiting for the next surprise

'Round that corner, politician hiding in the trash can
Something's waiting now to pounce, and how you'll scream!

This is Necrothreat
Red 'n' black, burning heat
Aren't you scared?
Well, that's just fine

Say it once, say it twice
Take a chance and roll the dice
Ride with the reindeer in the dead of night

Everybody scream, everybody scream

In our fort of Necrothreat

I am the peasant without a chance
Here in a flash and gone without a trace

We are the "who" when you call, "Who's there?"
It is the cleansing troops blowing through your lair

I am the shadow in the sword at night
Filling your dreams to the brim with fright

This is Necrothreat, this is Necrothreat
Necrothreat! Necrothreat! Necrothreat! Necrothreat!
Necrothreat! Necrothreat!

Tender goblinite every Age
Life's no fun without a good siege

That's our job, but we're not mean
In our fort of Necrothreat

In this fort
Don't we love it now?

Everybody's waiting for the next surprise
Sprin might catch you in the back
And scream like a banshee
Take you out of your skin
This is Necrothreat, everybody scream
Won't ya please make way for a very special guy

Our man Highmax is Lord of the Sword
Everyone hail to the Sword Lord, now!

This is Necrothreat, this is Necrothreat
Necrothreat! Necrothreat! Necrothreat! Necrothreat!

In this fort we call home
Everyone hail to the Bone King song

La la-la la, Necrothreat! Necrothreat!
 (https://www.youtube.com/watch?v=iQuVFBSPGcU)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2018, 02:21:00 pm
Ahaha, brilliant. I listened to the song and read the lyrics at the same time. Very amusing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on February 06, 2018, 06:03:54 pm
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 06, 2018, 08:41:47 pm
Personally, I'd ride that number from 35 to 50, but a reminder, I schedule them so about 1/4 up to 1/3 of the army is rotated out every season so we don't get bad thoughts. If no one screwed up the military since my turn, that number will be bigger cause I did do a huge schedule overhaul.

Danger room aside, in seven turns (four if every turn spans a full year), raw recruits can be turned into at least master rank, if not full legendary, if left alone for long enough and put into sparring pairs.
1. They totally did, everyone is on duty 24/7.
2. Sparring pairs haven't been necessary since 0.40 fixed military training. Between that and forumites' skill boosts, you can get legendaries in a single year.

TheFlame52, why did you make the military wear only armor? That just means they are going to have no extra protection from clothing.
They weren't wearing their armor at all. Given one or the other, I choose armor.

Some stuff happened:
 - Bedrooms are complete. We now have twice as many bedrooms as forumites, all with a door and a cabinet. The furthest, least complete hallway was set aside for guests.
 - Thanks to Ingish the legendary armorer, the entire military is armored in at least low quality steel. Most of the named dwarves are wearing full masterwork steel.
 - I made a stockpile for weapons and another for armor. Now the furnace operators won't have to go so far to get melt items.
 - I set up a temporary little arena with our prisoners. All the prisoners are dead. Red Hammer was injured again.
 - Speaking of arenas, I put mechanism production on repeat. You can never have too many mechanisms.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2018, 09:01:37 pm
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 06, 2018, 10:21:55 pm
24/7 Military isn't a good idea, it leads to bad thoughts more often than not. Its why I give them a season-long vacation once a year. It also means we get more workers through the fort and still have a large army that doesn't hinder production.

And I had no idea that the military was broken and the sparring thing fixed it. Thought it just made things faster...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 06, 2018, 10:31:13 pm
I tend to train the entire adult population for three months out of a year, on rotation.  This allows me to have 150 slightly competent meatshields when the time comes for a fight.  Armor tends to be rare though in those cases.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 07, 2018, 12:38:02 am
I tend to train the entire adult population for three months out of a year, on rotation.  This allows me to have 150 slightly competent meatshields when the time comes for a fight.  Armor tends to be rare though in those cases.
There's a reason why my metal industry is always absurd in my forts. About 1/3rd at minimum is enlisted into the army, with about 10 or more (depends on how lucky I am with getting the smiths) metal workers on armor and weapon making duty on 8 forges while 12-15 chumps of any skill puke up bars on about one furnace per chump. Anything not masterwork gets melted down, and I always forge in rotation of armor, so I tend to build full suits at a time. Its always regular iron at best, but working in tandem with the pig tail industry I tend to start on VERY early (I end up planting them first, alongside plump helmets), I end up having a solid set of armor for everyone in my army within the year, possibly two years if I have less than adequate forge workers.

This ends up being my end game focus though, so until then, I tend to make enough leather armor to last until my metal production rivals the industrial revolution. In the odd chance I run out of metal or I struggle to find anything better, I'll piss off the humans and abuse cage traps
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2018, 09:44:50 am
I have found over three dozen forts, only three forts with iron.  It simply doesn't happen with me. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 07, 2018, 09:53:42 am
What world settings are you using?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2018, 10:12:08 am
What world settings are you using?
Generally I don't touch them, besides setting the world to small/medium.  Sometimes I crank up the materials, but not all that much.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 07, 2018, 10:19:09 am
Don't set mineral frequency to the max. Iirc it makes it hard to find iron.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2018, 10:34:50 am
Don't set mineral frequency to the max. Iirc it makes it hard to find iron.
Actually it was the complete opposite.  I found iron.  Lots of it.  There just wasn't a grain of flux anywhere. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 07, 2018, 10:37:30 am
You realise you can search the map for sites with flux using the search feature?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 07, 2018, 11:17:48 am
Marble counts as flux but doesn't show up on the search thing. Marble tends to be everywhere too...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 07, 2018, 12:22:07 pm
I love getting marble. Pretty colour, good flux, good value.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 07, 2018, 12:24:43 pm
I love getting marble. Pretty colour, good flux, good value.
I tend to have stockpiles dedicated to just marble if I get enough of the stuff. I see why Greece and Rome loved it so much :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 07, 2018, 12:34:15 pm
You realise you can search the map for sites with flux using the search feature?
I wouldn't make the claim in certain terms without checking.  Not a single trade caravan had any of the flux materials as they show up  in the wiki.  It was a good spot too, ignoring the lag problems of falling water. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 12, 2018, 08:01:37 am
We're a day over the current turn limit, including your story post bonus. How fares the fortress, Flame of Necrothreat?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 12, 2018, 02:59:24 pm
SAVE: http://dffd.bay12games.com/file.php?id=13508

So, let's see, what have I accomplished in these eight months?
 - Cleaned up the entire fortress
 - Melted a shitload of enemy equipment
 - Doubled the number of bedrooms in the fort
 - Only lost like 3 forumites, none named
 - Population increased
 - Entire military armored in steel and cured of cave adaption
 - Booze produced

Well folks, that's as close to a win as they come in Necrothreat. Red Hammer happily hands off the overseership to the next forumite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 13, 2018, 05:01:51 pm
Flame, did you  have any closing pieces?  It's just a little too open on my end for crafting a transition story.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 13, 2018, 07:27:32 pm
Basically, Red Hammer did what she set out to do, which was improve the fort. She doesn't have a reason to be in power any more.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 14, 2018, 06:01:39 pm
Rogue walked down the hall.  Glancing left and right at the intersections, he made note of the cleanliness, the lack of items littering the halls as they had just a year ago.  Red Hammer certainly did have a certain affect, with her ability to command the forumites to work.  With such a tangible benefit.  The stockpiles were filled, the bones and blood removed.  To the unfamiliar eye, it would be a fine time.

Unless one could spy on conversations, and made note of associations.  Red Hammer was close to Apiks.  Unlike the others whom would shy away from Apiks, muscles tensing in the ways they knew would hide part of their deeper terror, Red Hammer walked around seemingly flagrantly unaware, or uncaring of the monster next to her. 

Instead she went about destroying magic items, although not all, as a few remained tucked away in corners of the fortress, their magic faintly glowing to his eyes.  Dangerous as they most certainly were, they’d be much needed relics if--no, when--the undead came. 

He passed the temple to the gods.  Rogue shook his head, muttering a few curses about the high priest within.  Memories of the gods he’d worshiped in past lives arose, the little magic he’d been given, the boons recieved.  Each world, each fortress, was now a blasted ruin.  A glorified coffin.   Each god and goddess would pass out of existence, their power finite, despite what mortals believed. 

The only thing that didn’t change was Armok.  Always there, always present.  The Afer deity would pass, just like the others, no matter what the others believed.  Armok didn’t care, Armok just was. What purpose, what meaning, what end?  These were the questions that had dogged him since the high priest ruled last.  The gods of this plane didn’t have an answer to that when asked. 

Rogue exited the fortress, and climbed to the top of the incomplete walls.  So little had changed over all that time.  The fortress was still little more than a hole in the ground.  Terming it a fortress wasn’t apt.  Not with unfinished walls at least. 

Rogue huffed about, and pointed at a forumite walking by, who froze accordingly.  “Go tell the builders, there’s work to be done on the walls.”  The forumite nodded vigorously and ran off.  “Time for new leadership.  Hopefully we’ll have less casualties this time around,” he muttered grimly. 



Let's hope the politicians decide to take a--  who am I kidding?

EDIT: Whomever put the statues of Sprin and TheDwarfy1 out front, they're frankly fitting, and will serve as excellent psychological warfare against our enemies.  And each other.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 14, 2018, 07:54:22 pm
Red Hammer just destroys the obvious/troublesome magic items. She doesn't care about most of them. She even made an artifact cabinet.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 15, 2018, 12:35:52 am
Small update.  I've been running this nonstop for several hours, and one time when I glanced over it had 3 fps.  This'll take a while. 



Journals of Carefulrogue, ghost of Necrothreat IV

7th Slate, 566
Migrants have arrived.  An animal dissector, a book maker and jeweler, a merchant and clothier, a legendary weaver, a mechanic… mostly more men for the army. 

20th Slate, 566
A pair of soldiers sought me out on the walls.  They wanted to join the fortress as soldiers.  We always need more soldiers.  Hopefully when the damned politicians show up, they’ll get to dip their weapons in their blood.

16th Felsite, 566
New soldiers have been added to the rolls.  Much as I hate to take away from the workforce, a larger professional force, or better-than-nothing, is a necessity. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 15, 2018, 12:47:44 pm
I know I'm sounding annoying about this, but is Highmax enlisted into the army yet or is he deemed still too weak?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 15, 2018, 02:02:06 pm
I know I'm sounding annoying about this, but is Highmax enlisted into the army yet or is he deemed still too weak?
I can throw him in.  I left off with the troll hordes closing in, and I expect a politician raid a few hours after I deal with this attack.  Up to you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 15, 2018, 02:37:49 pm
I like how resigned Carefulrogue is about the politicians.

"Yep, in a few days or so Donald Trump, Hillary, and the rest are gonna come to my house and try to personally murder me. Just like always."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 15, 2018, 05:43:44 pm
I like how resigned Carefulrogue is about the politicians.

"Yep, in a few days or so Donald Trump, Hillary, and the rest are gonna come to my house and try to personally murder me. Just like always."
Ever seen a quiet day in the news?  I can think of a couple of contenders, but they weren't quiet for different reasons. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 15, 2018, 06:08:45 pm
I think I've never seen those invasions because I've never played a full turn. I started in early summer this time, last time I started even later.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheRedwolf on February 15, 2018, 09:12:54 pm
I want a turn or to be dorfed pls for !!SCIENCE!!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 15, 2018, 09:15:31 pm
I want a turn or to be dorfed pls for !!SCIENCE!!
Apiks'll add you to the list.  In the present context, you also used the wrong word.  What sort of character.  I'll add you after the culling. 

Also, guys, Crazy Fey is most likely dead. 

EDIT: Yep, he's dead.

EDIT2:

17th Felsite, 566
Oh no…
Spoiler (click to show/hide)
He only wants stone.  Please be something more than a mechanism.

1st Hematite, 566
This better be a really expensive mechanism, so help…

Value: 6000 dwarfbucks
Description: simple.

A traction bench would have been far more useful.

2nd Hematite, 566
This was expected.  The politicians should be on the ambushes’ heels in a few days.  In the meantime…

Frankly from what I can see up here, the trolls are having a helluva time with mere cage traps someone placed near the edge of our territory in the NE.  It’s quite funny. 

4th Hematite, 566
CRAZY FEY GET BACK HERE!!
Spoiler (click to show/hide)
Ya know what?  If anyone wants to run out and die, enjoy.  I learned my lesson last time.  Enjoy fighting 50 trolls on your own, the military will not run out to save you.

Events from 6th Hematite, 566

Rogue sat on top of one of the half finished walls, watching the trolls stream in one by one.  The screams of one were finally cut off as an axemite finished one off that was very far ahead of the others. 

The military in its entirety was gathered down off the entry hallway, waiting for the call to sally out on their attackers.  Apiks had given him a long stare when he’d appeared to order them up to the walls, but rallied the military and officers to the room specified. 

Rogue turned his head at the sound of the roar of triumph from a troll down in a ditch, the axemite from before, now nothing more than a rag in the huge hands of the monster.  Rogue shook his head. 

“Two casualties already.  This’ll go well,” he muttered.  Rogue then bailed off the wall backwards.  Flying over the wall was a statue in his likeness.  It was soon followed by a Highmax and Sprin, although the last crashed against the wall, not clearing the top.  “Son of a-!”  Rogue glanced furtively around.  “You bastards!” he shouted over the walls, trudging back through the entrance to the fortress.  As if they didn’t have enough to do!

Rogue got to the gap between the walls before a spearmaster ran past, running through a troll with an avatar.  Three other trolls surrounded him, each who were quickly pincushioned.  Rogue shook his head as the spearmaster walked back across and across the bridge into the keep.

Rogue reached the gate between the interior dirt keep, before seeing another forumite engage in combat with another knot of trolls.  A hammerman entered his vision, and he watched as both were brutally cut down.  Another forumite engaged on combat with one at the entrance as Rogue ghosted into the room where the military waited. 

A few of the soldiers jumped, but the ones he recognized didn’t.  Apiks stood out at the front, a  small circle around him, as he fought down what to Rogue looked like a smile.  TheDwarfyOne was back in a corner, watching the room from the corner, Red Hammer watching it all from the opposite corner.  Kaladin stood in the middle, eagerly waiting for the signal. 

Rogue merely nodded.  “Time to move forward.”  With that, Rogue strode out of the room, as the military surged forward, a wave with a vanguard of metal, composed of flesh.  The army surged out, and the stragglers that picked a fight with the trolls were saved by blades.

A short butchery later, the monsters lay dead.  Rogue looked across the battlefield, and climbed the walls to look out over the hills again.  Any day now.

Journals of Carefulrogue
21st Hematite, 566
A line of migrants have been spotted on the horizon.  7 new forumites to help with the masonry and building.  Good.

2nd Malachite, 566
No sign of the politicians.  Did we get lucky this time?  Or are they waiting over the next hill?  Without fail for years, and now…
Spoiler (click to show/hide)
Well, that’s just great.  Cavern 2 I hope is inaccessible.

3rd Malachite, 566
Spoiler (click to show/hide)
For the love of Armok…
Cavern 1 gets another resident. 

Event from 9th Malachite, 566
“Overseer, I’m going to name my shield-!”

“I. DON’T.  CARE.” Rogue said from on top of the wall. 

23rd Malachite, 566
“Mr. Overseer!” A goblin in flamboyant garb shouted up the wall at him, “my troupe and I would request-”

“If you’re unwilling to pick up a sword and fight, consider your request denied.”

1st Limestone, 566
Rogue glanced up from his book.  A red leaf had settled down on the page, and he glanced up  from his work. 

It was fall.  There were no politicians.  No gamers.  Only the shouts of forumites setting into place the bricks for the fortress walls.  Rogue closed the book, and it disappeared from view.  Down off the walls, Rogue observed the military fighting, the walls being raised, mistakes ripped up, and general peace.

In this place, it was such a foreign idea.  Below, there were some of their own twisted in curses, just behind him a madman with a crown fetish, a child that could control blood, and yet, for this moment in time, there was peace.  He wondered if it would last.

“GAMERS!”  Someone shouted from the walls.

Rogue turned where the sentry was standing up on the wall, pointing off to the NE.  “Well bollocks,” he muttered.

2nd Limestone, 566
The fortress has been moved to the mild danger alert.  A pair of mmo gamers triggered a trap in the NE.  We can take them, but I’d rather do it in home territory, lest my hopes get the better of me again. 

6th  Limestone, 566
Dang it, now is not the time for a possession!  Please be simple…

EDIT3:  Pictures
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheRedwolf on February 16, 2018, 09:47:29 pm
Quote
"Yep, in a few days or so Donald Trump, Hillary, and the rest are gonna come to my house and try to personally murder me. Just like always."
you sound like Forrest Gump.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 17, 2018, 07:25:13 pm
So sprin and I are dead or did we just get tossed around?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 17, 2018, 10:12:30 pm
Everyone except Crazy Fey among the named are alive.  Presently.  I dunno what'll happen with this wave of gamers, but I suspect little good.  We only lost about five forumites in the overall length of the conflict. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 18, 2018, 11:01:39 am
Oh yeah, could you keep Red Hammer out of combat until she's healed? When I passed off the save she had like two functioning limbs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 18, 2018, 12:12:21 pm
Oh yeah, could you keep Red Hammer out of combat until she's healed? When I passed off the save she had like two functioning limbs.
...
 Ya know, that's information that probably should have been passed on before I started taking down notes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 18, 2018, 12:23:36 pm
You're right, I should have, but also I mentioned Red Hammer being wounded twice in my updates.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2018, 11:16:17 am
So, I'm back, not dead, I just lost interest, and I want to get back in. Is my guy still alive?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on February 23, 2018, 11:44:44 am
Has your guy ever been alive, SM?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2018, 12:00:35 pm
There was a Quill Arcane, but he showed up soon before I left. I want to know if he is still around. It doesn't matter much, I think Arc will be different from him anyway.

EDIT: So, two things to say. One, Dwarfy, as no one ever seemed to comment on this, I just have to say, you referred to Omer as the god of water multiple times. Afer is the god of water. Omer is light. Though I think we should consider it canon that your mite doesn't know the difference. Two, a question for Highmax, your writing was great by the way, what did Arc do? Was it a purple magic illusion, or something else?

EDIT2: Once someone else posts, I'm going to do a POV post.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 23, 2018, 04:25:00 pm
He was alive at the end of my turn. He's the chief medical dwarf.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2018, 04:48:26 pm
Quill strolled through the halls, Red Hammer was at it again, destroying magic artifacts. This time, however, he noticed a distinctive spark of orange on her hammer. What, he wondered, would be her reaction if she found she was only destroying magic items because of her own magic item. Would she destroy the hammer to to stick to her creed, or be a hypocrite and declare orange magic completely ok. If she did the latter, he would have to try the trick he had been practicing, a way for blue magic to affect orange magic, extremely risky, likely to end in failure, and completely something he would do. Honestly, orange is not meant to be used for such a crusade. Orange was a defense, it was meant for protection, not for the destruction of every other magic item. Orange would not be happy, frankly, he already wasn't. Walking into his room, he saw Orange on the wall, trying to look menacing. He immediately got the impressions, "Stop the hammer crazy and the bone crazy, I command you." "Don't get your knickers in a twist," he said, "I can't get that done yet." He got the impression of a glare. "Listen," he said, "the crazies here take turns, well, except for Apiks, he's always being a nut, but the others stop eventually." Orange was not satisfied. "Ok, fine," Quill said, "I'll get to work on the issue." Orange didn't leave. "Ok, wait," Quill raised his voice, "like hell you're staying in my room until this is done!" Orange did not move. "Ok, f*ck you," Quill said, "you can stay, but the moment Red Hammer stops, you get out, or I start charging rent." Orange light flashed, and an orange spiral was marked on his thumb. "Pleasure doing business with you."

I said Arc could communicate with magic back in post 30.9, to anyone who is wondering. It's not speaking, he gets impressions of the magics' will, and as immortal forces, the magic tend to be a bit immature. Afer is matrue as he was a human before he was a god, as was Masea. Armok and Ur seem mature, but go against their will, see how quickly they start throwing a temper tantrum.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 23, 2018, 05:03:47 pm
Aw fuck I forgot to mention. Red Hammer doesn't know she uses magic. She just gets really mad and then artifacts are suddenly destroyable.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2018, 05:11:32 pm
I guessed as such. That's why I had Quill wonder what her response to the revelation would be.

EDIT: I just love that all the crazy stuff, Afer, the magic system, all became our accepted stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 23, 2018, 09:49:37 pm
@Smoke, Quill Arcane is still alive.  Surprisingly I haven't accidentally drafted him yet.

I'll have something up in a few hours for the next update.  I'm trying to read the combat logs, but also waiting for things to play out at the same time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on February 23, 2018, 10:45:37 pm
I know that now, I did an archives binge. I'm going to go with Highmax's version of Quill, it seems accurate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 24, 2018, 01:52:05 am
So, uh... I got fed up with the gamers holding the game hostage in the NE... people are now dead... a lot of people...  I probably should have seen this coming...

Pictures will be added in the morning.



7th Limestone, 566
The moron is in the mason’s shop.  At the very least he’ll be very ski--why do I know that? 

11th Limestone, 566
A wrestler with a deathwish just engaged with the enemy outside the wall, despite standing orders.  Again.

17th Limestone, 566
Spoiler: Idiots (click to show/hide)
You’ve got to be kidding me…
Time to attempt to save the caravan from the doom of their own making.

18th Limestone, 566
The only good we’re going to get out of this is a few more kills to chalk up to Red Hammer. 

20th Limestone, 566
Day 3 of the sally.  Three MMO gamers, four new “ambush” squads.  I’ve seen better ambushes.  They usually involve boulders dropped from above.
Make that six ambushes.
Eight.
We’re being invaded by horses, lolcats, and courage wolfs…
Nine.
Twelve.
I should just stop counting.

Events from 21st Limestone, 566
“FOR NECROTHREAT” a forumite yelled as they rushed up the small incline of the draw to engage the disorganized horde of gamers.  Apiks and Red Hammer led the charge up, screaming battlecries all the way.

“Hey, Rogue,” Arx shouted over the din. “I would like some earrings made.  In fact,” he said while roundhouse kicking a gamer, in the side of the head, “I mandate their construction!”  He began to laugh, as the gamer knocked to the ground looked up in horror at the madman appearing to talk into the air.

“Carefulrogue?” Arx said between swings of us chainsaw. 

“Now, is not the time for petty mandates,” a voice said from behind Arx, causing him to jump.  The spearmaster leveraged himself to his feet, tangled with a gamer on the ground.  With expert precision from a standing position, the gamer is perforated with holes through his armor.  “Take the position as I’ve ordered.  Now,” Rogue grated. 

Turning back to his work, he continued to drive the soft copper spear down on the gamer, until all that was left was a blood corpse.  “No a single person thought to make better spears.  Disappointing.  What would Vabok think?” he grumbled into the air.  Smoky air.

“Fall back to the walls, before the fire consumes us all!” Rogue called out over the din.  He continued to wade forward.  He marched forward past the singed corpses of forummites, one of which two forumites attempted to drag back with them.  Rogue thought it was Kaladin.

“Aack!” Apiks yelled out from somewhere in the gloom.  “A waste of good beer!” 
Spoiler: burning_beer (click to show/hide)

Rogue exited the low hanging smoke, and glances back.  Through his eyes could not perceive the melee, the magic weapons held by many illuminated the shadows.  Through the smoke ran a horse, ride and animal consumed in flame.  The rider was dead, but the animal wasn’t, and was panicking as it crashed through the brush setting alight all that could burn.

Rogue ordered a general retreat, and walked away from the conflagration.  Apiks was still alive, and would probably give him hell for what had happened.  He frankly didn’t care.  He had other things to figure out.  Like how he now had a body, and what that meant.  The gamers themselves began their retreat, the futile calls of their allies still trapped in cages that began to  catch fire, along with their contents. 

Rogue would have wished for a better result, but then, not everything can be so patiently waited on.



Out in the field, beyond the view of the retreating army, Monom struck down a gamer that had been struggling with Red Hammer. 
Spoiler: Savior (click to show/hide)

Striking down the gamer with a final blow, Monom drops down next to the still Red Hammer.  “Red Hammer, are you okay? I came as fast as I could, I-” she stopped seeing the all to still chest and hands.  Blood covering armor, the unnatural twist of the neck. 

Spoiler: loss (click to show/hide)

Red Hammer was dead.

25th Limestone, 566
Spoiler: The Dead (click to show/hide)
I’ve had worse.  Damned gecko demon in those two forts… the text is unreadable beyond this point.

Crossbows will be made.  We’ll sell them next year at a premium to the merchants.  Good to have on hand too.  One never knows.

EDIT: spoilers and pictures
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Xenir on February 24, 2018, 02:17:04 am
wowie the fortress lives on.
can I get a dorfing as an axedwarf?
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 24, 2018, 02:25:02 am
Somewhere, within the depths of time, the spirit of NAV stirs. There is... to call it a scent is too strong a word, but an awareness. It becomes more apparent. Yes. The smell of battle and fear, courage and cowardice. It is powerful, but he shrugs not-shoulders and prepares to drift back into obscurity. Then he smells something else. Battle...and booze.

All his senses strain towards the present. His fingers grasp the walls of time. A beard of mist forms and hovers, ominous and peculiar, below his not-chin.

The booze explodes. Flaming alcohol is spread amongst the blood and lies wasted in stagnant pools.

Any who cared to concentrate on something other than battle would have seen a single, impossible eye of mist appear above an equally impossible beard of mist. It looked around at the destruction, and widened. The shadow of a mist-tear seeped from the eye and fell to mix with the ill fated ale.

Both eye and beard disappeared, unremarked, with a sob

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on February 24, 2018, 07:17:58 am
SHITSHITSHIT I DID NOT MEAN TO POST
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 24, 2018, 08:27:40 am
For the record, the only reason Monom was standing over Red Hammer when she died, was because I saw she started to lose the battle.  It seems she just passed away from exhaustion. 

@Th4DwArfy1  It was beer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 24, 2018, 12:37:20 pm
god damn it
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 24, 2018, 12:39:59 pm
For the record, the only reason Monom was standing over Red Hammer when she died, was because I saw she started to lose the battle.  It seems she just passed away from exhaustion. 

@Th4DwArfy1  It was beer.

I wrote it at 7 am after working a night shift. If I got the wrong type of alcohol, that is a minor thing :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 24, 2018, 04:40:48 pm
For the record, the only reason Monom was standing over Red Hammer when she died, was because I saw she started to lose the battle.  It seems she just passed away from exhaustion. 

@Th4DwArfy1  It was beer.

I wrote it at 7 am after working a night shift. If I got the wrong type of alcohol, that is a minor thing :P
All is forgiven for the working.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 27, 2018, 12:10:03 pm
We're quite ahead of schedule on your turn now that I've noticed, Carefulrogue. About time to quicken things up or to finish.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 27, 2018, 01:10:18 pm
Now's a fitting time for people to start ignoring me.  I'll get the save up.  Mid-autumn.  Good luck whomever follows

EDIT: Save: http://dffd.bay12games.com/file.php?id=13531

Just a fair warning, the lag is approaching unplayable.  To get this far required hours of it running in the background.  Finishing a year is a commendable effort.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 01, 2018, 04:14:21 am
Thanks for playing, CR! Looks like I'm next on the list, marvelous :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 01, 2018, 05:01:49 am
Oh, great. Beware the bear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Babylon on March 01, 2018, 07:15:22 am
Are the updates for this archived anywhere?  It looked like the first few pages were all garbage. and dead links.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2018, 07:27:50 am
Are the updates for this archived anywhere?  It looked like the first few pages were all garbage. and dead links.

Could you perchance be talking about this (http://www.bay12forums.com/smf/index.php?topic=19308.msg7277328#msg7277328) which is also on the first page?

Just open up the Cycles (that we use so the post doesn't get cluttered) and you'll see every fort update.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Babylon on March 01, 2018, 08:19:35 am
Are the updates for this archived anywhere?  It looked like the first few pages were all garbage. and dead links.

Could you perchance be talking about this (http://www.bay12forums.com/smf/index.php?topic=19308.msg7277328#msg7277328) which is also on the first page?

Just open up the Cycles (that we use so the post doesn't get cluttered) and you'll see every fort update.

Beautiful, thank you.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 01, 2018, 10:24:36 am
Well, Lemonpie is back in charge, looks like I had good timing with my return.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 01, 2018, 10:29:41 am
Could you give me an idea what's going in right now?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2018, 10:38:30 am
We were experiencing a golden age where we've started expanding outwards and making outside fortifications.

Then again that might be over with the recent politician attack.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 01, 2018, 11:06:17 am
When can I start? Haven't got the sacred message yet.

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 01, 2018, 11:17:46 am
We were experiencing a golden age where we've started expanding outwards and making outside fortifications.

Then again that might be over with the recent politician attack.
Actually it wasn't politicians.  It was merely the damnable fire-breathers one of you fellas programmed in. 

Anyhow, the fort was cleaned six ingame months ago.  Fortifications are being constructed, they're roughly half built.  An external citadel is slowly forming. 

And despite all this, the only undead we have has been locked in up a room in someone's office, somewhere
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 01, 2018, 11:22:33 am
When can I start? Haven't got the sacred message yet.

The message is usually sent when I notice that the people in question haven't replied within a day or two after the save has been posted.

I didn't think people enjoyed my nagging that much.  :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 01, 2018, 11:42:14 am
Feels like a lovely tradition I can not break :P

I think I'll put a lot of lore focus in my updates, as time passes slowly ingame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 01, 2018, 01:57:47 pm
Yay! Lemonpie and Lore!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 01, 2018, 03:19:16 pm
Lemonpie wept in his frigid, barren alcove. He had been weeping a lot lately. Not many came to visit, and those who did only brought auras of depression and concern. Even the entities that spoke to him changed. Lovely spirits like Aurelux, the Angel of Golden Light, Histi, the Whisp of Laughter, and Old Arn, the Heavenly Eagle, servants of Omer who once frequented him and comforted him in his times of need had been switched out for devious minor imps like Husdharion, He Who Flays to the Bone, Ar'rghad, The Rotten Eye that Sees All, and Goobadooba, the Slug-eater, who came to taunt and torture him. Servants of the Bear. Servants of Armok. The same thing. Lemonpie had written down all interactions with the minor whisps that visited him and passed them on to Quill Arcane, so more could be learned of their nature at his requests.

Quill was one of few who still came. He often brought flavorful herbal teas with him, always tasting differently. They spoke about the status of the fortress, how it had been flourishing lately. Their foolish push for the resources outside, and the deaths it had caused. They talked about Quill's scientific advancement, the discoveries he made in the laboratory, study and library Lemonpie had ordered to be dug out in the dungeons of Sprin's castle for Quill. A shame the menagerie of exotic animals Lemonpie had captured and placed in Quill's study had been severely thinned out. New beasts would need to be caught.

Crazy Fey and Arx rarely visited when they were alive, but their recent deaths had made things even lonelier. Some ghosts who rested within the cathedral, such as Ustuth and Ganondwarf, came to talk as the sacred stones saved them from Armok's purgatory, yet none of those three had been buried here. Carefulrogue's ghost only seemed to watch.

Even Lord Omer did not talk. Lemonpie tried time and time again but all he could hear was the bear. The wretched, wretched bear. A sliver of Armok himself, the same being, yet not entirely. Inside, he felt its presence. As if it was breathing in his neck, his maw open around Lemonpie's neck at all times, ready to bite and sever his spine at all time. Lemonpie's new green eye still burnt in its socket. It had its own little will, as it darted around separately from Lemonpie's other eye. Always looking for prey.

To the outside, the fort might seem to flourish, but to those able to see underneath the veil of matter, it was clear the fortress was rotting. Negative energies, entities, spilling like black honey from a bear-thrashed beehive. And in the skies, for those that could see true, the clouds were no longer white. They were red as blood, formed like the clawed fists of a raging titan.

Armok was coming.

And no God came to help us.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 01, 2018, 04:58:43 pm
Orange had left them, but blue had not returned. Quill was worried. Things were not as they should be. Magic was unbalanced. What little blue magic they had was still getting over the corruption of Highmax. "Disgraceful," Quill spoke to himself, "of course, it's a different kind of blue magic, but still, serving Armok at all is disgraceful." In a normal time, the imbalance of magic could signal any form of major event, likely negative, though it was entirely possible it could be good, but this was different. Lord Lemonpie was no longer being visited by the servants of Omer, instead by imps and demons. Red Hammer had fallen, and her inquisition had ended as a result, but for some reason, this did not comfort him. Orange had left, their contract fulfilled, but Quill wished he had not. That power would have been very useful in whatever was coming. Worst of all, Lord Afer had not been speaking with him. In his mortal life, Lord Afer had been a practioner of blue magic. Now, as in his immortal life, it was a part of his domain. If anyone could fix the issue of this imbalance, it would be him, but he remained silent. One thing was for certain, Armok had found his way into the fortress, and he would not give up his hold.

They were on a stranded ship in a storm

And there was blood in the water.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 01, 2018, 05:06:01 pm
And despite all this, the only undead we have has been locked in up a room in someone's office, somewhere
It's a zombie panda brought back by the high lord necrothreader that attacked very early in the fort. It killed TheFlame52.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 01, 2018, 09:05:43 pm
And despite all this, the only undead we have has been locked in up a room in someone's office, somewhere
It's a zombie panda brought back by the high lord necrothreader that attacked very early in the fort. It killed TheFlame52.
A vote, who wants to kill it to see if we can summon the zombie hordes?  To hell with FPS concerns, we're far past that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 02, 2018, 04:31:47 am
I vote in favour!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 02, 2018, 09:14:06 am
I vote against! That panda is our slavering, manic mascot!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2018, 09:15:59 am
I vote against! That panda is our slavering, manic mascot!
We have a mascot?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 02, 2018, 09:21:33 am
Yes. It's a slavering, manic panda which is also somehow friendly towards our ambition to wipe out all its kind. Truly, a sympathetic and heroic creature. Which we have locked up "just in case."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 02, 2018, 09:24:59 am
His name is now Freddy Fazbear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 02, 2018, 09:26:51 am
I propose a new vote: Initiate Freddy Fazbear 'the Friendly Undead Panda Mascot of Necrothreat' into the Hall of Fame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 02, 2018, 02:17:42 pm
I propose a new vote: Initiate Freddy Fazbear 'the Friendly Undead Panda Mascot of Necrothreat' into the Hall of Fame.
i second the motion.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 02, 2018, 02:21:35 pm
I propose a new vote: Initiate Freddy Fazbear 'the Friendly Undead Panda Mascot of Necrothreat' into the Hall of Fame.
i second the motion.
Lol, I approve.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 02, 2018, 05:49:07 pm
I propose a new vote: Initiate Freddy Fazbear 'the Friendly Undead Panda Mascot of Necrothreat' into the Hall of Fame.
i second the motion.
Lol, I approve.
Negative.  I'll change it to positive if we sacrifice it though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 03, 2018, 04:06:20 am
 Heavy rains fell outside, thundering roars of lightning boomed through layer upon layer of rock, reaching even Lemonpie, in his frigid prison cell. He seemed tense. Before him stood his old scrying table, still scattered from the first time the bear took over. The golden table had been a nifty magical invention, using Afer's sacred water from the layer above to create a water curtain. This waterfall would then reflect whatever one of the mirrors in or around the fort saw. Many of the mirrors had collapsed and fallen apart in the last few years, but Lemonpie had comissioned one of the newly arrived glassblowers to create some new ones, with the help of his and Quill Arcane's enchantments.

The last one had been placed, and suddenly, the table sprung alive. Lemonpie had made sure to cover the table in bear-repellant glyphs and runes this time, so he would not destroy it again. For the first time in way too long, Lemonpie was able to see the fortress. It was clean, its people looked happy, and the stocks were full, Lemonpie had to admit. Though many slavered in the army, it was for the best. Lemonpie was not content, however. People lived. People fought, cried and made merry. But that is what they did. Just live out their lives, try to find hapiness through the rottenness of this fortress. That had not been why this fortress had been founded. Why his family had come all those years ago. This was Necrothreat, founded to dig up the truth. The truth of the universe, of magic and the Gods themselves. The secrets of Necrothreats before. They came here to delve deeper and deeper.

Lemonpie looked at his pickaxe. He would have to deface the wall of the temple for his vision to become truth. Yet the walls would have to budge. Lemonpie's Labyrinth would become a reality. Created for but one purpose. The founding of the Council.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 03, 2018, 05:54:48 am
Ugh, great, more rebel elements.

 :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on March 03, 2018, 11:25:13 am
I propose a new vote: Initiate Freddy Fazbear 'the Friendly Undead Panda Mascot of Necrothreat' into the Hall of Fame.
i second the motion.
Lol, I approve.
Negative.  I'll change it to positive if we sacrifice it though.
I also disapprove the notion. Only because it hasn't done anything but be used as decoration

I also think it's rogue or lemonpie's office? I don't recall exactly, I mentioned it on my turn
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 03, 2018, 11:33:05 am
I do believe the last time somebody tried to initiate into the hall of fame it was rejected due to no exploits of theirs ingame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on March 03, 2018, 05:39:39 pm
You'd have to pull some incredible stuff in game to do so.

I was gonna nominate the marksmite who fought off the trolls until my save scum got her insta-killed.

In every other try at it, she killed half of the ambush party but the leader would kill her
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 05, 2018, 05:58:52 pm
I've been the only one to get in since 2.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 06, 2018, 10:43:53 am
My plans were formidable. Not as formidable as the Cathedral, of course, but lavish nonetheless. The Council would meet in front of the cathedral, in a lavish auditorium. An auditorium I myself would have access to. I know this body has no business amongst the sacred living, as I fear its corruption might spread outward. Thus, I have started digging tunnels. Tunnels and fortifications, so I can still communicate without harming those I care for so deeply. The room would be small, but masterfully decorated, gleaming engravings and statues everywhere, praising the Gods, as they should. It would be a lavish little treasure. All, for the betterment of the fort. No other room can be as glorious as this one, for it would mean the owner of that room is more important than the fortress itself. More important than the Gods. No one is.

I had a list of the most valuable rooms drafted today. Unsurprisingly, my old quarters and Apiks' throne room are among the contestants. Yet, the most valuable room in the fortress, a room I have never even set foot in, appears to belong to a forumite I do not even know. A lowly thresher. The Gods forever play their games of irony.

Spoiler (click to show/hide)

Just as I lifted the pickaxe above my head, ready to dig the first staircase, a humongous growl erupted. I hurried towards my scrying table, trying to locate the source of the sound. It sounded ungodly, the fiendish shriek of something long forgotten. I zoomed through the caverns, knowing a menagerie of hideous demons crawled, stomped and slithered there. Right there, I saw it. A disgusting, hairy parasite, drooling an unspecified toxin. Arani, was its name. As it shrieked, another being approached. It seemed like a fever dream. We knew Gedor had been crawling in the caverns, as it had been spotted years ago, but to see that feathered rabbit breathe fire is truly intimidating, no matter how silly it sounded. The two beasts clashed, Arani hungering for blood, whilst Gedor taunted the slow titan with its devilish nimbleness. They fought for hours, lighting the entire cavern ablaze, yet neither emerged victorious. It seemed as if Armok had made them see they could work together, to overthrow us. Thank Omer the previous overseers had blocked off the entirity of the cavern with an intricate, subterranean fortress.

Just as I had seen the conflict end, and I was about to return to my task of digging, another beast entered our hallowed grounds. Yet this time, it came from inside me. And inside of Bearbane. I let out a blood-cogulating shriek as the Bear took over, and I was Armok's once more.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 06, 2018, 10:49:23 am

I am TheDwarfyOne.
Long have I laboured
Through the summer's wiles
To bring my people fruit.
Many the politician, mantra stilled,
Was by my chainsaw killed.

I both
Abhor the god of blood, and praise him.
Fear the god of death, and feed him.

I am TheDwarfyOne, yet I am two.
Beneath this skin there is
A parasite madman, who is my friend.
He squeezes tears of blood
And whispers dreams of death.
And yet, all men can heal. To mend
The mad, one must their madness
Understand.
I wish him well.

My arms are weary, voice gone weak.
I am assurred of Necrothreat-long-gone's glory
But I've never seen it. Smelled it. Loved it.
What we have is a tomb.
The threat within, and not without;
We all are sheep held silent in the pen.
If I but had the strength,
I'd never deign to whimper! I would shout!

And all our foes, arrayed in rusting mail
Would shake their spears in vain.
Would run back to their spawning-pits
And gibber for ten generations of the pain,
The pain awaiting he who threatens Necrothreat!
Again, I would see the waters red
With foemen dead.

But I can't shout. I only see
The son, flesh of this flesh,
Upon his throne.
The gods of fair destruction
Breathing in his ear
So only he may hear.
His eyes once dark, now green,
Burning with fervour of a dream.

How can I fight the threat within
When the threat is my kin?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 06, 2018, 03:13:31 pm
Since the artifact release, have we sent any raids to the politicians? I'd love it if we had a fund-raiser at their place for once.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 06, 2018, 03:38:39 pm
Since the artifact release, have we sent any raids to the politicians? I'd love it if we had a fund-raiser at their place for once.

We sent one but then realized that we're playing on an older version from before the artifact release and that it might not work right and break the save.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 12, 2018, 08:34:36 am
Outside, the flames blazed on as I raged in my beast-like form. It was not often they didn't. Whatever plants attempted to cling to life outside of Necrothreat were often reduced to ashes before they could fully mature. The fires were a constant factor, a danger that was ever present. The smoke had to be visible for miles. Yet still, migrants and visitors refused to heed the black, omnious warning, arriving amidst a sea of dangerous heat with no escape. This years wave of migrants was no different, surprised when they discovered that the column of thick smoke was the result of, unsurprisingly, a massive fire. Surprisingly, they made it into the fortress safely, avoiding the falling trees as if the hand of Omer guided them. Among them, some regular dwarves, some soldiers, some peasants, but most notably, Obok Sosadustuth, quite a famous figure. She's a legendary surgeon and wound dresser, and an innovator of modern medicine, known and respected by all doctors and scholars in the realm.

Spoiler (click to show/hide)

Through all of this, I was clawing my way through the room I had locked myself into, my beastly nails carving into the walls. After days, the effects finally faded, and I returned to my normal form. Normal, spare for my new eye. Yet as soon as the curse was lifted, I could feel the presence of something magical in the fortress. I scryed and scryed, until I finally found where the potent magic emanated from. One of the miners, had retreated into the dungeons of Sprin's castle, and constructed an indestructible artifact. A lavish monolith, engraved with the most beautiful carving. Magic, radiating from its heart, protecting it from the very magic that had destroyed so many artifacts before. Yet Armok's hand would inevitably still destroy this sacred relic.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 12, 2018, 08:41:09 am
Since the artifact release, have we sent any raids to the politicians? I'd love it if we had a fund-raiser at their place for once.

We sent one but then realized that we're playing on an older version from before the artifact release and that it might not work right and break the save.
That moment when I sent Apiks on a mission to find his bone crown, only to realise I'd used the wrong version of DF and had to restart.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 12, 2018, 06:59:44 pm
Sorry mate. Artifact millstones can still be destroyed by werebeasts. I've done tests.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 13, 2018, 02:37:51 am
If there's anyone in need of (re)forumiting, now's the perfect time. We have an ungodly amount of residents yet we're running dangerously low on named ones.

Sorry mate. Artifact millstones can still be destroyed by werebeasts. I've done tests.
:(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 13, 2018, 03:00:14 am
If there's anyone in need of (re)forumiting, now's the perfect time. We have an ungodly amount of residents yet we're running dangerously low on named ones.

I'd say reforumite me... but I haven't died so... yeah.

Keep on posting btw! I love me some story posts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 13, 2018, 06:37:09 am
Are there any living forumites associated with me?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 13, 2018, 09:10:21 am
Are there any living forumites associated with me?
I'm unsure with whom Damien is associated, so if he's yours there is.

Other than that, the only claimed forumites are Apiks, Quill Arcane, Carefulrogue, Highmax,Th4Dw4rfy and Lemonpie, with two unclaimed, lore-named characters (Monom and Bearbane)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 13, 2018, 10:03:37 am
...I searched for the name "Damien", and I don't see anyone having asked for a character with that name. That, I'll take them. I'll have something written up about them sometime this weekend, I hope.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 14, 2018, 01:27:10 pm
...I searched for the name "Damien", and I don't see anyone having asked for a character with that name. That, I'll take them. I'll have something written up about them sometime this weekend, I hope.
If I remember correctly, Damien was a moody child I gave a nickname to, to make sure I didn't murder, since he was legendarily skilled.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 14, 2018, 04:14:09 pm
Stench seemed to come from the accursed walls of my prison. A sour stench, a stench of rotten food and disgusting acid. The vomit had seeped through, all the way from the surface. Such grand quantities of the stuff laid above, pooled along the entirety of our grand bridge. Just layers upon layers of vomit. Some chunks had dried up, forming a hard, chunky cover over the gneiss walkways. Other parts seemed to always be mushy, allowing forumites to sink in ankle deep. The smell was the worst, I was told. Pools of vomit had probably found their ways into the intricate network of sewage systems within the fortress. These pipes all ended in the caverns, where the thrash was to be carried away by Afer's mighty currents. Still, it had seeped through the thin layer of rock between the Chapel, my prison, and the caverns above. Afer would be displeased, if he had even noticed it. Cleaning the stuff would be a horrid mess.

Spoiler (click to show/hide)

I have ordered dozens of livestock to be slaughtered. A blood sacrifice, to please the Gods. To please the Bear. The lines between the two have become vague to me. The Bear enjoys that. Whenever I turn, I carve more and more within the walls of my rocky prison. Today, I finally discovered the true pattern of my engraving, the bigger picture of my carvings. The Bear itself, I had carved. Piece by piece. All over my room, multiple times. It looked at me. Dozens of rocky eyes stared. Yet it was not the stone that stared. It was the bear. The carvings gave it power, I soon discovered, as I stopped having control over my body. I did not turn into a monster, though I was sure I soon would. It had taken over. It truly had. I would weep, but not even my tear ducts I controlled. A sudden sound frightened me. The fear did not seem to affect my body, as it slowly turned around. The hatch, solid stone, sealed with bars of steel and the most powerful of enchantments, lifted itself up as if it was made of feathers. A force unseen, though the imprints of two rotten, massive paws had appeared on the stone. The Bear would set itself free. Armok, would set itself free. I tried to scream, as my body carried itself into the buzzing fortress. A fortress, filled with succulent meat. The greatest dining hall I would ever set foot in.

Spoiler (click to show/hide)


I truly have no idea how Lemonpie got out, and I'm very confused.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 14, 2018, 11:13:28 pm
Well, I guess we don't need to worry about making beer ever again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 15, 2018, 12:03:37 am
Hm, yes, I judge Bearpocalypse to be a sufficiently awesome way for the fort to go down.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TalonisWolf on March 15, 2018, 12:47:32 am
Hm, yes, I judge Bearpocalypse to be a sufficiently awesome way for the fort to go down.


No. We need to build a creepy Pizzeria, seal the bears in, and force new migrants to pass through it before being allowed in the fortress.

For that reason, and that reason alone, we must not fall. Rise Forumites, and answer the call. That which has been in other worlds, will not be in this one, and until the last forumite falls in battle we shall hold this ground.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Smoke Mirrors on March 15, 2018, 09:24:32 am
Well, of we are all wear bears, technically we are all still alive. Then we can make culture all about ungodly complicated rules to keep us separated and safe when we turn into bears. Unless it drives you insane, and I'll admit that I do not truly understand how being a wearbear works.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 15, 2018, 10:30:05 am
The entire fortress looked at me distrustfully. I could not blame them, for they knew of my condition. Yet they did not intervene. They did nothing to stop me, they did not drag me back into my cell, the cell that would protect them all from certain doom. They just looked, confusion in their eyes, not fear. My body dragged itself onwards. Up dozens of steps, into the tavern. And beyond. Until I found myself in an empty room. The entirety of it filled with bones and corpses. A fitting place. Apiks would surely feel my movements disturbing the piles of skeletons stored there. Why we kept them was beyond me. Yet, as I stood amidst the room, a bright flash appeared. Light, more pure than a newborn puppy, brighter than a hundred suns, and more colorful than any thousand dyes combined. Omer himself. Never before, had he shown himself so truly to him. The purest forumite, the epitome of glory. Yet, something was wrong with his eye. A green rot infected it. The same green as my own eye. Only then I noticed the wounds upon this creature's sacred body, a dozen claw marks, spread all over. As if he had been mauled by a viscous bear. Glowing, golden blood flowing from them.

B̩̤̤̭̕e ͎̦̣f̺̖̼̞̳ͅr̗̹̬̖e҉͍e̬̦̩̣̫.̻.̹ͅ.̡̱̬͔̱̻ ̸͉My͇͙͇̬ ̼̖̖̠͕̩p͍̣̝̦̪r̛̙i̖̺̘̮̻͎̰͠ę͇͎͕̻s̭͙̠̬t̡.̳̫ ̥̖̮Fo͙͍̦͍̠͝r̵͉̖̭̠͚ ͅn̤̰̺o̴͖̹̗͖ẁ͉͓̰̤.̹̪̀ ͍̘́ͅFo͕̫͉͈͢r̬̤̠̦̰ ̠͓̖̮̪͞a̩̲̬̩̠ͅṣ̼͚̺ ̤̤l̫o̺̰͝n̵̟g̴̝͍̥̝̩ͅ ̨̬̘̱̬͕̖̺a̧̰̠̼̱ş͓ yó̯̘u̯̹̻̩̖ l̗̮̺̝̤̟i̫v͍̳͇̗e͙̦̮̙̥͢.̜̳͈̰.͉̜̘̻̝.̢̩͚̫̲̹̭ ̢̲̺Į̲̟̺̟̱̺ ͅl̷͓i̹v̧̳̥e̖̞.͚̣̟̺̣͘ͅ ͎͙̤̠

His voice was deafening. Yet I could feel it used to be even stronger. Something had weakened a god. His god. Sacred Omer. As he moved his hand, I could feel a strain, moving from my muscles. A shade threw itself at Omer's Emanation, a clawing bear, like a dark grey haze. I could do naught but run. Run before I turned, amidst this hive of the living. Run back to my cell, and ensure it would never open itself ever again. Yet before I could reach it, I had to cross the tavern. The place with most meat.. most living creatures in the entire fortress. A hub of weakly poets, musicians and dancers, unable to defend themselves. The most dangerous place for me to be. I hurried, opening the door with a slam, as dozens of faces looked at me in confusion. Some stepped away as I sped past them, others I had to push in my charge for the stairs. The only thing I could think was that I could not turn. I had to remain a forumite. I had to refrain from becoming the monster that still laid dormant inside me. Dormant, but waking up. Very, very close to taking over.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 15, 2018, 12:09:49 pm
https://youtu.be/FQRW0RM4V0k
Title: Re: Fazbear IV: Fortress for Bear, God of Bears
Post by: Glass on March 15, 2018, 06:05:18 pm
Slaves to Bear: God of Bears
Chapter II: Bear Fortress
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on March 16, 2018, 01:14:38 am
As awesome as it would be, I'd rather not have a bear apocalypse upon us.

If it gets too bad, we may have to do a boatmurdered-style purge...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 16, 2018, 05:12:12 am
Slaves to Bear: God of Bears
Chapter II: Bear Fortress
This one's going straight into the sigtext.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 16, 2018, 09:30:20 am
I jolted, using my legs like I never had before. Running, pushing, faster than a bolt of lighting. The people saw the fear within my eyes, and panic started spreading. Never before had the tavern seemed so big, as the air around me seemed to turn into a thick goo. I moved faster than I ever had before, though it felt like I crawled slower than a paraplegic snail. I heard sounds of battle behind me, Omer fighting the shadow bear. Yet I did not look back, as I was afraid it would slow me down. Finally, I reached the stairs. I felt something churn inside me, pulling at me. The feeling of turning. Yet I sped on, stumbling down the flights of stairs, pushing away whomever dared to stand before me. I hurried and hurried, until I found the immense doors of the chapel. I ran inside, and saw a dozen people looking at me. The churning increased in its ferocity, intensifying immensely. The bear was about to break out. I knew it. And I realised, I would not be the first bear to break lose within the sacred walls of my cathedral.  It had happened before (http://www.bay12forums.com/smf/index.php?topic=19308.msg7429007;topicseen#msg7429007). The Gods had sent me the most obvious of signs, and I ignored it, blinded by my zeal. The Bear had come before. And it would come again, to wreak havoc. Like Armok always would.

I collapsed on the floor, the feeling of claws ripping through my bowels from the inside. Those trapped between me and the dead end of the church started to panic, as I screamed and growled. Yet, I fought and fought the Bear's wretched curse, using all my physical might. I dragged myself onward, back to my cell. Slowly, steadily, but I went on. It seemed to take hours, hours of agony. There, I saw the hatch had utterly vanished, been ground to dust by the claws of the Bear. I could feel it laugh. There was nothing holding me back. My journey towards the cell had been for naught. Once I had turned, I would just wander back into the chapel, into the tavern. I almost lost hope. I almost turned that very instant. Almost. With the last of my effort, I called upon Omer. Yet, no answer came, as he fought the shade beneath. All of his being focused upon fighting the shade. I screamed, tearing through. Forcefully grabbing his energy, stealing it to be mine. With it, the stairwell seemed to close, the floors of solid rock growing towards one another like plants would, twisting through. This gate would never open again. I had sealed myself in, for eternity. Realising what I had just done, I called back to Omer, to apologize. Yet I felt nothing. Nothing, but the immeasurable coldness left by a God's death. And within that darkness, I saw but one vision. A toothy, bloodied grin.

The grin of the feasting bear.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 16, 2018, 11:34:31 am
Lemonpie the heretic, huh? I guess there's a darkness within us all.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 17, 2018, 01:10:07 pm
No werebearpocalypse then?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 20, 2018, 03:44:13 pm
Do not be afraid. The werebears shall come, and the dwarves shall ride out in the name of Soviet Russia, to destroy all capitalism within this fragile earth, and replace it with the glorious glory of Communism. Only then can we finally say that the world is now ruled by Communism-inducing werebear syndromes.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 20, 2018, 03:57:02 pm
This is neither Redstar nor Blazecooks. Please don't make me play an economic heretic with an obsession over cotton paper again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 20, 2018, 04:17:48 pm
No! For your disobedience, you will be lowered into the black pool of the northmen, to be crushed beneath their longships, and forever sink into the depths of the sewers of the great city if the east.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 20, 2018, 04:20:42 pm
"If the east"? If the east what?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 20, 2018, 06:06:52 pm
The poet starts.
Had he heard a growl... a snapping of teeth?

Had a cold finger trailed up his spine, tickling his nerves into a dance of fear?
He rather thought it had.

Shivering, the poet withdraws his hand from the valuable vellum, sprinkles sand over it to clean out the blots. Then sets it aside, unfinished; the Lay of Apiks and Arx, his magnum opus (though he prudently never says so himself) can wait for another day. Some time when the moon does not hang, full and dangerous, in the sky.

He pulls forward a new sheet. Doodles in the borders, trying to allay the creeping terror. Another growl.

The poet starts.
Had he heard a....

Stopping himself, he writes. For comfort. For encouragement.

In halls of stone where echoes toll
Beneath the gloaming hill
Where endless rivers darkly roll
To lakesides deep and still.
Where in their towns the humans sit
‘Neath wood hewn of the tree
That they had cunning taught to fit
In forms no longer free.
Even unto the gleaming glade
Where animals are found
And all things walk as unafraid
As saplings in the ground.
In hollows under birchen hill
That house a secret home
And all who enter, never will
Be free again to roam -
Aye, darker still, where foulness creeps
And sludge falls from the skies
Under the baleful glare of keeps
Where all that’s mortal dies.

In all these places, varied, free
Beware of misery.
All mountains end, all towns will burn -
The forests ashen turn.
So when the scribe of fates is near
And reads your life aloud
Let it be said you lived in cheer
Contented, yet unbowed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 21, 2018, 02:11:36 pm
Omer's corpse festered. There was no blood. No guts, no gore, no bones. Nothing, but rot remained. Pure rot. A crack in the fabric of the material plane, spewing miasma where Omer had made his last stand. A god had perished. My god had perished. Because of me. Because I had taken what did not belong to me. Because when Omer gave me his hand, I gave it a yank and dropped him into the bear pit. All for the cursed people in this cursed fortress. Necrothreat stood, because I murdered what was most holy to me. I took the life of a God for this wretched, unholy chasm. Omer, one of the few benevolent energies in this world, had given his life for me. For Necrothreat. For a hole in the ground meant to unearth nothing but worthless knowledge. The gravest mistake I had ever made.

Yet I did not feel guilt. It was worth it. All my friends, my followers, even those in the fortress I despised, they thrived. Oblivious to the fact that I had almost driven them to extinction. Oblivious to Armok's working within the fortress, his ever present power. They laughed, they cried, they loved and they hated. Onward and onward. Life continued, thrived even. And I felt like it was worth it. Even if I would forever be stuck within this prison of rock, it would be worth it. Even if I would never laugh, cry, love and hate again, I felt it was worth it to sacrifice my God for this. For friendship. For love. For Necrothreat, eternal.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 21, 2018, 03:45:37 pm
For Necrothreat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheOGHoneybadger on March 24, 2018, 10:59:06 pm
May Necrothreat live forever. I have followed along popping in and out over the past 2 years or so, first reading about necrothreat 3, oh so long ago. Over the past few months, I have moved from where I once lived, and have received a PC that can handle most games. It is sad that Necrothreat IV is ending now, but hopefully soon Necrothreat V will be born. If you would have me, I would gladly join the ranks of the Overseer's and help shape the fortress for the good of all. Aaaaand maybe a little !!SCIENCE!! here and there :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Bearskie on March 25, 2018, 10:24:32 am
Do I hear someone... calling...
my name...?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 25, 2018, 07:26:04 pm
It's also high time for you to be finishing your turn, Lemonpie. Any progress on that end?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 26, 2018, 08:30:56 am
It's also high time for you to be finishing your turn, Lemonpie. Any progress on that end?
Had a very intense week so didn't get to finishing writing everything. I've got a regular update coming and I'll need to get some kind of final post going. Expect the save later tonight or tomorrow!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 27, 2018, 12:27:13 pm
Life went on. Stone was hauled, fires burned and soldiers sparred. Our militia was the best it had ever been, while I sat locked in my accursed cell. Pondering my mistake. My success. All I could do was observe, see what happened within the fortress through my scrying station. All I could do was sit and look. I wondered if anyone knew of my demise. There was no way to reach me through these rocks, no way other than tunneling. The council's room laid empty, partially constructed. It would never be finished. Not by me, at least. Plans of grandeur, destroyed by the death of a god. Destroyed by the bear, viciously mauled like an elk's carcass. Monarchs would continue their rule, holding all power, one at a time. Failing, plotting, switching like beasts. Never would there be elections, true, sensible elections.

As I mauled these thoughts, I could feel the magic of a newly created artifact. I rushed to my scrying table, following the trail of magic that radiated from the training fields in our new courtyard. There, Carefulrogue stood, a glowing spear in his hand. The weapon had absorbed so much blood, so much sweat and so many tears in its lifetime, that it had formed its own aura. An aura of destruction and warfare. The aura, of course, was nothing compared to Tanbetan's, Apiks' famed chainsaw.

Spoiler (click to show/hide)

Soon, my scryer wandered off. I observed the fortress, seeing quite the buzz. Many dogs were being trained for war. Other useless cattle was butchered, sacrificed to Omer. Prepared for ritual consumption. The poor folk did not know of Omer's demise, and did not realize these sacrifices would only serve strengthen the Bear. I looked upon the happenings, unable to tell them to stop. Unable to contact them. Powerless.

Spoiler (click to show/hide)

Suddenly, the focus of my scryer zoomed into the cathedral. Into my own prison. All outside of it faded to absolute blackness. Within my prison, it showed the carvings moving, broken, stuttering movements. I looked behind me, and saw their grins contorting, shifting. Their bodies trying to break free from the rock on which I had them engraved. I stammered backwards, tipping over the fragile table as the monsters approached me. They came closer and closer, laughing and grunting like demons from hell. Yet they did not touch. They could not, as I was one of them. One of these monsters, the only difference being that of flesh and rock. I looked backwards, and saw my scrying table shattered. Unfixable. The intricate network of cracks showing but a single pattern on the blackened surface. The toothy grin of a laughing bear.

I wailed, cried and wept.

It was not long before my wails turnt into a haunting song. A ghastly song of priests, gods and bears.

A ghastly song that even cut through my lonely confinement.

A song of true pain.

(https://i.imgur.com/BERdkyN.png?1)


Save (http://dffd.bay12games.com/file.php?id=13619)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 27, 2018, 10:46:45 pm
Thank you for your turn, Lemonpie. Truly a sad one for a once great man.

And Christ, I hadn't realized that with Apiks' unnaturaly long life he'd have accrued so many kills.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on March 28, 2018, 06:04:15 pm
In a still secret, quiet corner of the fortress, Rogue examined the spear he had christened.  It was not a sharp spear.  It wasn't made of particularly good material.  But it had been enough so far to stop the enemies without, from coming within.  He would keep it.  And perhaps, the legend he began, would inspire another to carry it further, once his soul found it's rest.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheOGHoneybadger on March 31, 2018, 01:51:14 pm
To all Forumites, were bears, and the like Happy Easter to you all.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on March 31, 2018, 03:04:15 pm
I... believe that that's tomorrow?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 31, 2018, 05:31:05 pm
Depends on your computus. Also place in the world. But my dissertation is on medieval computus, so I feel justified in stating that :P

Alexandrine, Victorian, Dionysiac, Latercan (personal fave) and so on. The joy is endless!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 07, 2018, 03:30:29 pm
Who will play the save next if TheRedWolf doesn't take it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 09, 2018, 10:38:56 pm
That's a very good question since TheRedWolf seems to be MIA. I'd take it myself but I am rather busy nowadays.

if you fancy a go at the fort, do say so.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheOGHoneybadger on April 11, 2018, 08:27:45 am
I would rather enjoy a go at the latter end of this great beast of a fortress if you would allow me, if someone would be so kind as to send me a link to the game, when I tried to download the recent save it would not run on my version.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 11, 2018, 08:42:09 am
You'd need to get the correct game version to go with the game file.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 12, 2018, 11:08:24 am
Like it says in the rules the version we're using of Dwarf Fortress is 43.05 which you can get from here. (http://www.bay12games.com/dwarves/older_versions.html)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheOGHoneybadger on April 13, 2018, 02:40:51 pm
Like it says in the rules the version we're using of Dwarf Fortress is 43.05 which you can get from here. (http://www.bay12games.com/dwarves/older_versions.html)
Thank you Apiks, didn't know where to download the older version from. I have the save up and working, I'll be playing for fun, but if you would like me to pickup the story I would be more than glad to if no one takes up the save
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 26, 2018, 10:37:57 pm
Query: should we send this fort to a glorious, Valhalla/Armok-worthy end so that we can start on fifth edition?
That is: should we kill the fort and take it’s updates?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 27, 2018, 07:14:48 am
This time of year is traditionally bad for succession forts - exam season is coming or here. Usually picks up in a month or two.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on April 27, 2018, 05:11:02 pm
Ok.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 27, 2018, 07:52:26 am
Well, dead seems to be dead. Anyone looking a turn?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 27, 2018, 09:25:31 am
Huh, so there’s still at least one person paying attention to this.

Since I don’t DF, no turn for me, thank you, but I’d like to see this wrap up so that we can have Necrothreat V with the Forumechs.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on May 27, 2018, 09:29:04 am
Imic is sitting in the corner, staring at nothing. He is covered in cobwebs, and his armour has rusted.
He stares.
And stares some more.
And says nothing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 27, 2018, 09:52:32 am
I'd like to see an ending, but I don't have time to run a turn right now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 28, 2018, 04:49:54 pm
It's only been like two turns since my last turn.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 28, 2018, 07:30:58 pm
.... Oh, fine. I'll take a turn.

Will it be the last one of this fortress? If so, I'll have to plan something appropriately deadly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 28, 2018, 09:17:09 pm
.... Oh, fine. I'll take a turn.

Will it be the last one of this fortress? If so, I'll have to plan something appropriately deadly.

Release the werebears?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 28, 2018, 09:30:41 pm
That has been promoted to death of choice, unless someone suggests something better.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 28, 2018, 09:34:39 pm
Werebears and the HFS?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on May 29, 2018, 05:44:58 am
Step one: release werebears into HFS, giving all of the clowns were-beastiality
Step two: ????
Step three: Save the world, put the eternal souls of the damned to their final rest, go home, and be happy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 29, 2018, 05:15:30 pm
Destroy every coffin and slab. Death by angry ghosts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 29, 2018, 05:27:57 pm
Destroy every coffin and slab. Death by angry ghosts.
That, and the werebear demons.

And magma, if possible, of course.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 29, 2018, 05:30:19 pm
Demons might be immune to lycanthropy, though. I'll check that later.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 29, 2018, 05:32:17 pm
Who cares? The point is that we get as many things to kill us at once as we can.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 29, 2018, 06:23:38 pm
Yeah, but the demons will cripple the FPS. We should only let them out once all survivors are werebears, to finish the job.

*Also, I checked the raws. Demons are immune to lycanthropy
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 31, 2018, 01:38:17 pm
We could send out all the dwarves to raze our enemies at multiple places at the same time.
If we fail horribly, good, we died well.
If we somehow survive multiple battles, cool, now we have a army of badass dwarves.
since this fort is going to die anyway, we might as well try this, since no real downside.
Then we send the survivors to fight demons.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 31, 2018, 02:36:35 pm
This is the previous version, so no razing unfortunately.

Anyway, downloading now. A word of caution: I can't remember a lot of those intricate plots/story thingumies now. If anyone has any salient points about their character/plot which they wish to remind me of, I suggest you do so now.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 31, 2018, 02:46:27 pm
I'm dead because Apiks murdered me with a chainsaw for squishing his hat.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 31, 2018, 09:16:41 pm
It doesn't really matter what the plot was. One of Erin's thingamabobers probably got accidentally activated and now it's spewing out artificial demons, and there is no "real" HFS, everyone's just hallucinating.
It doesn't really matter. Just come up with entertaining nonsense.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on June 01, 2018, 07:26:49 am
Glory be to dead Omer, the Bear shall be victorious
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on June 01, 2018, 08:46:54 am
The Bear is more than my bare soul can bear.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on June 01, 2018, 09:10:17 am
What about a Platypus bear?
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on June 01, 2018, 01:01:22 pm
Is there any particular reason to not update to 44.10, when we are on our last legs?
If we can, could we intentionally create a tantrum spiral?
The only thing that can destroy Necrothreat IV is Necrothreat IV.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on June 01, 2018, 01:31:05 pm
If there iever is a necrothreat V, I might become involved. I wanted to at the start of this, but heaps of RL shit seemed to keep hurling itself at me, and I have yet to bring myself to tackle the behemoth of RP stories that have gone into this thread while the last of the shit is still hurling itself at me. If this does end, a possibility is to just open every door and let everything in, so as to destroy all of the foes by making them apface each other off in an ultimate battle between bears, zombies, Cthuloid abominations, and hat revenge.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on June 02, 2018, 10:53:00 pm
Is there anyway we can spawn an actual necrothreader?  Just some lonely nerd to raise hell outside the gates?  I'm rather disappointed we didn't have any undead invasions. 
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on June 06, 2018, 07:12:09 am
So, what with work, I've only really started now. My apologies. I'll try to get a proper update up soon. Meanwhile, have a prelude-type thing.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: auzewasright on June 22, 2018, 05:16:31 am
bump
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: auzewasright on July 13, 2018, 11:57:19 am
bump
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on July 13, 2018, 07:33:13 pm
Sugar muffins. I completely forgot this.

It's night now, but I'll continue tomorrow. I have a weekend off for once.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Gwolfski on July 21, 2018, 02:57:21 pm
It seems to be limping along on it's last legs. Great story though. I've come back to DF, and might have a go if the fort isn't destroyed by Dwarfy1.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on August 09, 2018, 07:25:24 am
How is the fortress' death coming along? It deserves a worthy one. Necroing Necrothreat seems somewhat ironic.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on August 09, 2018, 07:37:01 am
I'll try to update again today. I've been doing a seven day week the last while, so motivation hasn't been the best.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on August 27, 2018, 11:20:14 pm
I've been busy dealing with high stress, preparing for classes, 40 hours of work a week and moving out. What did I miss?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on August 28, 2018, 04:15:40 am
Not much. At this point, if someone else wants to complete NT I will give them the save. I just don't have the time I thought I would have this summer, what with two jobs and working 7 days a week.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheOGHoneybadger on August 28, 2018, 01:13:35 pm
I have followed necrothreat since the end of necrothreat III but haven't had the time to even add a reply on here in months. RL sucks lmao. I don't know if I even have time now to be honest... I would be honored to slit the throat of the great beast if it would be allowed. I haven't played dwarf fortress in months either, I will boot up tonight and begin practicing
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Sprin on September 17, 2018, 02:23:36 pm
So whats going on
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on September 17, 2018, 03:45:29 pm
We're trying to find someone willing to end the fort. I'm updating the mod.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 20, 2018, 10:06:31 am
Back to university next week, will actually have time off working every now and then. So I guess I can finish it.

In preparation for the End, I have a taster of Th4DwArfY1's despair to share.

Where now the thorn and blossom
To rest on golden head
And where the blades of lightning
On the dew of foemen fed.
Where rides the horseman
In his cloak of grey
And bides our phantom honour
Yet beneath the eye of day?

The petals thicken on the grave-place
And the strength of light grows weak,
To ember dying is constrained
The flames of yesterweek.
In deepness, darkness, bole and cave
Where starlight filters through a glade
Or dances subtly on a carven door
The footsteps of the artists fade.

So where have they gone to
Of the lance and bridle fair?
How comes this silence neath the earth,
In den and hut and lair?
The petals strew the ground, alas,
And muffle all attempts to hear.
Would they were gone, so I could know
What yet is dwelling here.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 23, 2018, 07:24:11 am
I was just thinking about this. I gotta get caught up first though...

Wait. No one wanted to take a turn and this sorta just died after lemonpie took over? Wow, I didn't miss much

Hand me the save. I'll give us one more turn into the fray before we send this off in glory. I have long breaks between classes, so I can do turns no problem (and I'm also not dealing with 40+ hours a week at work and moving out)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on September 24, 2018, 05:35:16 pm
Sure. I'll take the next turn after then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 25, 2018, 05:22:01 am
Oh, we were at the Godkiller Ursus (http://dffd.bay12games.com/file.php?id=13619) Lemonopie save last. That was pretty fun from what I remember.

I'd like to say I'll take the one after, but I suspect it'll coincide with my exams so we'll see.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 28, 2018, 03:41:56 pm
Was writing a post and then I BSOD'd about a month in. Bear with me...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2018, 06:35:55 pm
Ah yes, the curse of Necrothreat, an unfortunate case of stories invading the real world.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 28, 2018, 08:01:55 pm
Morul collapsed into her hands as she sat down to do her regular bean counting. She was the youngest noble in Necrothreat; elevated by King Apiks at the recommendation of others. She had everything she needed in her life at the young age of thirteen. A safe job where she rarely had to go outside into the scorched wasteland, she never had to fight, and even gained personal praise of her King (or the Tyrant, as others would have said), and she had her pick of the finest food and wine (which was becoming a scarce commodity nowadays).

Morul reached for her mug blindly, groping at the air before bumping into it and spilling some of her wine on the papers she had. It didn't matter to her. Nothing did anymore. She was living the best possible life in Hell and she knew it was still awful. The memories of what happened in the forges below when she was a child still burned in her mind like the magma that burned bits of her hair that day. And the hordes of foreign dancers flocking to flee this place, rushing to escape this place since they could. But Morul coudln't. She was born here, and she would die here. The endless piles of corpses and bones that her Lord hoarded added to the grim atmosphere; a constant reminder of her fate.

Downing her drink, she stopped her bean counting to pull out a reddened set of damaged pages. They were soaked through with blood, but the writing was still perfectly intact. Morul pulled out the last few sheets; the bean counting could wait. After all, she was nearly done reading the last known record of that madman down below: Highmax. She didn't read out of curiosity, but out of fear. Fear of the curse he put on Necrothreat with his dying words, that they would all be doomed to live as he did. She knew the nature of these papers was grim; she was told a servant of Armok appeared and tried to kill her King, but it was defeated by his lawman, but not without killing the loremaster. But Morul knew the truth. She knew Highmax was this servant, though no one dared to question Apiks or Rogue. Morul could see it as if she was there herself, but couldn't tell why. She couldn't remember...

She heard shouting down the hall; another demand from His Majesty. A ban on crowns

Spoiler (click to show/hide)

Morale was low. The people were all but ready to give up, debating whether to suffer the wrath of the King by leaving, throwing themselves into the makeshift moat, or waiting to die. They called to the gods for miracles, but the priest had locked himself away in madness. Those who weren't bogged down by depression or accepted their mortality were few and far between now, as they seemed to slowly drift into silence; fading to nothingness. As she flipped through the last of the bloodcoated pages, she grasped at her eye. She was told it was damage from being so close to magma as a child, but she knew it was far worse. Many days now she questioned if they made her bean counter not because of her organization skill, but rather to keep her from the military. She knew at a young age, she had powers that few had; power over magic. But her power was strange, as it seemed to be fighting her every time she tried to use it.

She put away the pages and continued her bean counting before passing out as night fell.


Awaken, my child

Morul jolted awake to find herself in a strange void. She grasped in the air to find her bearings but she felt she was powerless to move here.

Morul Godenmatzang. You were cheated into a fate that you were not meant to have

Her mouth stood agape as the words were met with dozens of figures appearing before her, all outlined in blue

This is the first time that an heir was chosen that did not come from my bloodline. You inherited a war that you were never meant to fight in. While we grieve for this curse you unwillingly took, your fate cannot be changed

Morul froze. Curse? War? Bloodline? Realization set in as she tried to weep but tears could not come out. She felt only emptiness

Do not weep, my child. You will bear the name and redeem us. You can show the world that the name Highmax does not spell doom for them; that zeal and devotion do not mean anything in the face of honor. The one before you lost this in his desire when he was young when he lost everything. We are knights dedicated to defeating Ur and his forces. But we are also guardians of Necrothreat. You will serve us until you are with child, and then, from choice I made in times long past, they will serve Necrothreat in kind. I cannot undo what I did, but I can do what I can to guide you so that we all may rest

Morul watched the figure before step aside as she bore witness to hundreds of men and women bearing similar resemblance to one another fought undead. Some with quick finesse, others with brutal force. All of them carried a sword made of adamantine. She watched in amazement and horror as she saw countless enemies bearing down on these men and women, slaughtering many undead and other enemies to Necrothreat before watching them be mortally wounded. She felt lurching in her stomach as some of them were torn apart even; a sight she never could get used to

This is your heritage now, my child. We live. We serve the people of Necrothreat, and we die defending it. But if there is no heir, you will return before long. This is the curse of our line. And now, like me, you will never know the afterlife until Ur lies defeated

The well of emotions was too much; anger, sorrow, sadness, fury and many more feelings that she had never felt before came up. Why did it have to be her? Curse that damn Quill for dooming her to this fate! Curse Lord Lemonpie! Curse them all!

Now you understand why I did what I did

She tried to turn but couldn't move, but she knew who it was from his dark voice. An aura of blue swirling with red stood next to her.

You hold the powers of all of us before you; myself included. You are the second to be embraced with Armok's power. Do with it what you will. There's a lot of power in you that lies untapped. More than myself, more than others. But you are no warrior

The figure quickly jolted to her face, although she saw nothing but the aura

You are nothing! You are powerless to this fate that you are given. You will either die in vain as these others did, or you will live forever; going mad from losing everything for something you didn't have control over

Morul struggled against the void before trying to scream. But this time, her scream was all she heard as light engulfed her.



Lord Lemonpie ran his mug under the barrel of rum and took a big drink. The curse had made him from a priest to a man in rags. He felt the wearing of age on his body. He was young in moons, but he felt the age of three lifetimes in him. His back was fixed thanks to the bear, and he could walk again, but there was little he could do. He downed his drink and reached again at the keg for another drink, only to drop his mug.

"Bollocks!"

Spoiler (click to show/hide)

 Normally he was quite well mannered and above such sayings, but having lost everything, he didn't care about anything anymore; just as many others did. A cloaked woman handed him a mug. Without thinking, he took it and drank again, before dropping the mug and pressing himself against the wall. "Stay back! I locked myself away so I couldn't hurt anyone!"

The woman smiled. "Do not be afraid, Archpreist of Omer. I come to you in this time to ask you to perform a miracle before the masses." Lord Lemonpie recoiled at her words and then scoffed. "You are a fool to think the bear will spare you. Omer is dead thanks to me, and this place is doomed! No miracle can save us!"

The woman kneeled before the cowering man. "You are the last shred of hope we have left. Even if the gods are gone, we can rely on the strength of unity among the forumites. Omer lives on in you, Archpreist, and the people see that. I can see it."

The grizzled man pulled his hair back. "Who... Who are you?"

The woman softly smiled as she pulled back her hood, revealing one of her eyes to be both red and blue, split perfectly down the middle. She was barely old enough to be considered an adult. Lord Lemonpie turned to tears as he recognized the young woman now grown up.

"The one who will save Necrothreat.

Call me Highmax"

EDIT:
((Forgot pictures, bear with me))

EDIT2:
((Added images. Bear with me, anyone know whats up with Lemonpie's age? Last I checked he was 20))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2018, 08:59:42 pm
I guess mass-producing crowns inflated the crown economy a wee bit too much. Ban them!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on September 28, 2018, 09:45:06 pm
A great roar was heard throughout the hall, but this time, it wasn't distant. it was VERY near. The King gave his order; this time the might of Necrothreat would see this to the end. One order was given and all of Necrothreat heard:

Spoiler (click to show/hide)

Soldiers scrambled from their posts and rushed to the scene. They weren't ready for what they were about to see. One unlucky recruit came first and tried to fight the bear, but only felt the embrace of death upon him as the bear bore down on him. Other, more trained forumites arrived, using their weapons to subdue the bear with their weapons. One gamer captain stepped forward and began to wrestle the bear, dodging expertly until landing a shot on his upper body. Twice now, would the bear know how it is to never walk again

Spoiler (click to show/hide)

But the bear would not give up its host. The bear lashed out and wounded the captain, but others arrived. Strike after strike the bear took the attacks, but it wasn't before long till fourmites with blades showed up. Soon, the bear let out a roar of defiance, swinging wildly, killing some and wounding three others. One axelord's last defiant act was to strike the bear in the skull, and his strike was true, landing a hit strong enough to fell the beast.

The bear reeled in pain in its last moment before reverting back to its true form, revealing LordLemonpie the Archpriest. He smiled. "Forgive me Omer, for the pains I bring upon the people..." The priest let out a last breath as he breathed his last, free of his curse.

Spoiler (click to show/hide)



Many attended the funeral of the priest, even the King himself, despite the disdain the two had for one another. A respected figure among the people was slain.

"Its a shame."

Apiks turned to the woman next to him who looked on with an emotionless face. She spoke up "Its hard to cry and mourn for a man when you know you'll be seeing him soon..." Apiks let out a sigh of relief. "I understand, Morul. It is a shame the masses can't mourn for him. We must continue to do our part." Morul turned to her Lord. "Your Highness, I must ask. What do yo think is our fate here in Necrothreat?" Apiks looked on. "You're asking a tall question that not many can easily answer. Tell me what you think before I share mine." She smiled. "I believe you told me, my King, that everything we do is for the survival of Necrothreat. I think that is what the Archpriest wanted all along. Your excellency and the Archpreist just disagreed on how to go about it." Apiks nodded slowly as she continued. "We need unity more than anything. I have heard the people speak about how bleak things are. I want to show them that we aren't doomed to death just yet, your Highness."

A messenger broke the conversation. Apiks opened up the message and read it, nearly crumpling in his hand before the woman spoke. "Show them that you aren't a tyrant, my Lord." Apiks looked down at the note and nodded, handing a quick response to the messenger. "I will show the world that while my foes will be crushed at my heel, that I am equally as merciful. Let the Hillocks join our cause."

Spoiler (click to show/hide)



Silence fell over the tomb of LordLemonpie, days after his burial. Highmax stood over it, stern but then letting out a small smirk as she brushed her hand over the coffin

"This is only the start..."

EDIT:
((Realized my pictures weren't linking properly in my first post. Fixed it. No longer have a bear with me :P ))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on September 28, 2018, 09:55:51 pm
Is this where we move from a military outpost to an actual barony? Not exactly kingdom tier worthy of me, but I approve!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on September 30, 2018, 05:22:56 pm
Rest in Peace. Let us hope I take the bear with me in the grave.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 01, 2018, 06:28:13 am
I imagine there's infected. We'll have to see how they're handled. But then again they are innocents...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 01, 2018, 04:30:37 pm
You'd think that despite being a student, work wouldn't give me 36 hours a week

Expect an update tomorrow at the latest
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 02, 2018, 09:52:33 am
(Laptop BSOD'd again. I lost the images)

Risen lay awake in his hospital bed after suffering wounds from the bear. The wound stung more than anything he had before, feeling like it was on fire. The doctors said he would be out before long and he would be back training in the military for the glory of Necrothreat. Risen knew there was little glory in his job, especially after having to kill the priest. He looked over at the others who were wounded and resting, snoring as the night passed.

Risen jolted from his bed as he heard the doctor shouting. It didn't take long before he saw a figure wielding a spear on his back standing before his bed holding a scroll case. The axemite knew all too well of this figure: CarefulRogue. The lawman opened up the scroll and in a voice that was powerful enough to shake Risen to his core but not loud enough to wake the others, Rogue read the contents.

"By the order of His Majesty, Apiks the First, you are found guilty of failing to uphold a mandate. Upon farther investigation, you have also been charged with teason and conspiring against The Crown. As the hand of the King of Necrothreat, I have found, without a shadow of a doubt, proof of this. Your sentence has been elevated from a beating..." Rogue looked solemn as he paused. "... To death"

Risen in his shock didn't move. Branded a traitor by his king he served loyally after a triumphant victory. Rogue took his spear and looked down at the man in his hospital bed. "I'll make this as quick and painless as I can. May Omer have mercy on your soul..." With a single strike, Rogue brought thrusted his spear swiftly into his skull, killing him instantly. The look of shock and horror on his face remained still as his body fell lifeless onto the bed.

But CarefulRogue wasn't done. Another order from his lord to kill another conspirator sat in his hands; another soldier. He knew this one got out recently, and made his way towards the next target's bedroom. "You know why he's having you do this, right?" Rogue didn't even have to turn to look at Morul; he recognized the voice. "He claims treason, but it seems he's doing it to stop Lord Lemonpie's curse from spreading. He doesn't have a reason yet for me to go after two of them, but its all a ruse. These men did nothing wrong, but they're being framed for crimes they didn't commit. He wanted me to stage it as a beating, but I can't do that to the innocent soldiers. Its disrespectful for putting their lives on the line only to be put down like rabid dogs." He took another step as Morul spoke up. "Do you think its ok to kill them for having the possibility of being infected?" Rogue didn't say a word and left to perform the duty he was given by his damnable King.

Highmax kept close as he heard the next soldier screaming in his room, but with no one else around to hear. She smiled
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 02, 2018, 03:07:14 pm
One more warrior screams into the empty night, and is silenced...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 05, 2018, 08:17:59 pm
Morul sat in her office and began eating her usual lavish roast when she heard the revving of chainsaws before she heard the "alarm" as Quill called it go off: election season

Spoiler (click to show/hide)

She grabbed what she could and grabbed the weathered vial on her desk. If she was gonna be trapped inside for a while, at least she's gonna spend the time doing something productive.



The soldiers stood at the gates, ready for whatever may come. Apiks, not yet in his battle dress pointed at the group formed up and gave an order; the squad known as the Gloved Lights was to stall for time while the others formed up and got everyone a chance to get inside. Normally the politicians weren't too much of a threat, but the soldiers knew that this was a suicide mission, given the only two in this group were the soldiers who were just taken out of the hospital during the bear incident. Lolcats in the field were picked off one by one as the army approached. One wood burner didn't make it as a Ted Cruz Flag Waver planted their flag into his skull, showing off a display of force.

Trolls took to the field as the fundraisers and flag wavers began to form up for their rally. One of the two bear survivors steps forward as the trolls bore down on him; his partner abandoned him, claiming to go find equipment. The politicians began waving the corpses of the janitor and the fishery workers on their flags, proving which candidate was greater. He entered a martial trance, and the trolls came at him, and one by one, he stabbed and struck at them. The narrow path began to fill with the corpses of his foes until one troll charged at him as another leapt at him. The lone forumite dodged the charge, watchnig the troll tumble into the pit below, but the forumite collided with the leaping troll, sending them tumbling into the makeshift moat below.

Regaining his regular conscience, the wrestler known as Bim screamed as his kneecap shattered on impact. Trolls descended on him as he tried to regain the upper hand, but they struck at his bum leg, crushing his foot and shattering his lower leg. Like a pack of hyenas moving in for the kill, the trolls came down on him as he could no longer dodge the strikes. They beat and gored his body until he could no longer stay awake and let the void take him. But the trolls weren't done with him, as they began to tear at his helpless body. His armor was strong to withstand most killing blows, but they began removing his armor piece by piece as others struck at him. One took the helmet off of Bim and began to strike him in the skull with the very thing meant to protect his skull before watching the forumite's head explode into gore.

The soldiers, unable to watch anymore, charged. First as individuals then as a whole. The trolls began to quake as the horde of forumites ran across the bridge, weapons swinging and screaming "FOR NECROTHREAT!" Ichor caked the walkways and fell into the unfilled moat. One old veteran led the charge, swinging her sword but was disarmed as her copper weapon shattered in her hands. The soldiers behind her stopped as she reached for a blade that none dared touch after the incident with it; a sword marked with a crimson emblem and its blade a light blue in hue.

Spoiler (click to show/hide)

Whether it be from having lost everything or by being unphased by the cursed blade, the former host of Rosywander swung her second possessor's blade as if it were an extension of her body. Troll heads and limbs fell into the pit below as troll ichor splashed her face. The trolls began to flee seeing the onslaught of the forumites.

The rally of politicians arrived at the gates as the forumites formed up outside of the bridge. Projectiles from both sides flew into the air as forum posts and dollars clashed in the air, coming down like rain on both sides. The politicians had numbers, but Necrothreat had skill and anger from watching their comrade die before them. With their initial waves of trolls having been routed or slain, the politicians readied their flags as the forumites charged into their lines, steel ripping into their uniforms. As the battle raged, the survivor of lemonpie stopped as he ran to the battlefield and lurched over as his comrades stopped to pull him up. Lashing out, the bear came out of this one, kicking a wrestler in the head as he turned. The wounded wrestler swung at the bear but missed, as the bear bit off his ear. Screaming, the wrestler did all that he could and stabbed at his former ally, cleaving asunder his body with a lucky strike.



Down below, another battle raged as bearbane stared down as another forumite, praying to omer to let him escape this alive. The bear smiled as he bore down on his prey. But he didn't bite, but rather he used his large paws to strangle the life out of the poor peasant who became his prey. Whether by some cruel dillusion granted to bearbane or a sick thought the bear had, the peasant grasped at his threat as the bear watched the life exit the forumite's body. The peasant lashed out, swinging wildly but barely harming the monster. Roars were heard as a lone jeweler stood forward with a pick in hand. The bear lunged at him, biting his foot, but the jeweler struck at the former battle miner, landing a perfect strike at the neck and sent the head of the bear across the room.



Back at the front, soldiers fought along the side of the moat, as the rally  began to thin. Slowly though, they resorted to the same tactics as the trolls did and threw forumites into the pit below. SOme were wounded, others went on unscathed. But as the battle drew on, forumites began to grow. The wrestler who survived the turned werebear was one of these as a stray dollar struck her in the heart, killing her within seconds. Dozens of politicians bore down to those in the pit, but they were caught off guard as Monom, the weilder of the cursed blade, slaughtered everyone entering the moat, defending those who fell in before crawling out and flanking those remaining. Beaten and broken, the politicians fled or fought to the death, but they were successful either way; forumites died and the elections would continue.

A few trolls remained in hiding in the deeper parts of the moat, but they were found and slaughtered. Several forumites died but Necrothreat stood firm.



Morul walked over to a familiar place deep below the ground. She didn't remember, but Highmax did. She placed her hand on the wall and spoke a light chant as the wall collapsed. Inside the wall was a cracked blade that she remembered all too well. She grasped it and felt an overwhelming hostility try to assault her. "Don't be afraid. This will only hurt for a second..." The blade made a loud ringing noise as Morul's hand formed a gray orb, swallowing an unknown substance from the blade. Within moments, the damaged blade went brown and collapsed, turning into rust before forcing the essence into a vial.

"I need you elsewhere, Rosy... A new host, if you will..."

A forumite walked in just as she put away the vial. "My lady, news from the front. They succeeded in breaking the siege." Morul turned, her red and blue eye stared into the messenger's eye. "Were my orders followed?" The forumite reeled at the gaze. "Y-yes, my lady. The infected are all dead and the slayer who was wounded died in the battle." Morul smiled. "Then the bear is dead for good." The messenger swallowed heavily. "Un... Unfortunately, bearbane turned and wounded another. He was killed, but the one who killed him is in the hospital." Morul sighed. "Kill him. I don't care how." The messenger stutterd "W-will Apiks be ok with this?" Morul rose her hand and the forumite felt his body cling to the cieling being pulled by something inside of him. "Apiks will do anything to save this place. I have every other noble in my pocket since I have become his favorite. Now, you will stage this wounded man's death or I will have to stage yours. Am I clear?" The forumite nodded before collapsing onto the ground and dashing away.

Morul smiled as she held up the vial. "He will do anything I ask of him if I keep my promise..."
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 05, 2018, 08:37:51 pm
I like the image of Ted Cruz standing over the speared forumite.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 08, 2018, 02:38:23 pm
Been busy recently, but expect an update later today

A little tidbit: The masses are beginning to break under duress. Tantrums and depression is starting to actually come in
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 08, 2018, 03:20:11 pm
Well, what are you waiting for? Throw them in jail!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 08, 2018, 03:52:40 pm
Just appoint the strongest dwarf in the fort as captain of the guard or whatever forumite equivalent. They'll cave the skulls of everyone who's upset. It worked in Breadbowl.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 08, 2018, 08:44:24 pm
Just appoint the strongest dwarf in the fort as captain of the guard or whatever forumite equivalent. They'll cave the skulls of everyone who's upset. It worked in Breadbowl.
He's not the strongest, but CarefulRogue is pretty good at what he does



Imush the jeweler, bruised and wounded from refusing to surrender, was led to a room near the stockpiles he wasn't familiar with. The air was filled to the brim with a dark aura; one that he hadn't felt in a long time. Apiks stepped in from behind him and leaned into the face of the broken forumite. "You claimed you were loyal to me but you refused to obey my word. This only proves your treacherous intent. You know what is to be done." Imush spat a mix of blood and saliva into Apiks' face. The King took a hankercheif from his coat and wiped off his face before wiping the sweat and blood off of the jeweler. "You can hate me all you want, but you and I both know that your death means the safety of Necrothreat. I won't have that infernal bear run free in my kingdom any longer. You are the last remnant of him. It is a shame that you killed bearbane only to be wounded by him. I don't need heroes, like the people ask for. I need survivors; people hardened from their experiences who become hardened. They will help lead Necrothreat into glory." Apiks left the jeweler locked inside the room.

Spoiler (click to show/hide)

As the king made his way to the lever, he spoke at the door. "Know that this place is where my crown was taken from me. Your death will be painless, unlike the power that was taken from me to save this place. This is why you must die; I cannot save them without my full power." Apiks threw the lever as a loud creaking was heard before a loud crash. Apiks pulled the lever a second time as the atom smasher rose back up. "May the gods free you from this place."

Spoiler (click to show/hide)



Morul made finishing touches to her plan as a messenger knocked on her door. Morul gave no response but the messenger knew he was allowed to enter. "My lady, I bring you good news. The last bear has been slain." Morul smiled as she finished taking a drink from her mug. "Excellent. May Omer finally be at rest after I'm finished with him. Do you have anything else?" The messenger nodded and turned pale as he pulled out a sheathed sword. Morul drew it right from his hands and caressed the blade before giving a mildly disgusted look. "Its familiar to the touch, but I'm no swordsmite. Instead, I will use all the power I am given to make this cursed weapon into something far greater..." Morul pulled out the grey vial from her bag as the messenger began to gaze in horror as she poured its contents out. The strange substance came out and swallowed the sword as if it was a beast that consumed metal. The blue tinted hilt changed color, but the crimson emblem stayed. The blade spoke out to Morul

And here I thought you would never want to use me...

Morul spoke back but in her mind, straining herself to hold the cursed blade in check. "I won't use you in the way you want me to. You will be a lightning rod for my will. I do plan on reuniting you with your favorite forumite, but I have a task for us to do first."

You think you can bargain with me? You're sadly mistaken

The messenger gazed up in horror as Morul began to glow red and blue and shouted out loud. "I am Morul. The last heir of a dead bloodline and adopted daughter of Highmax, Master of Swords. My strength lies not in might with a sword like those before me, but in the magic I studied for years to learn and master.

KNOW

YOUR


PLACE

Morul lashed out with her magic and the faint glow from the sword's hilt died down. Rosywander was held back, if only for now

The messenger spoke up from the whole spectacle. "I do have some grim news though, my lady. The state of the people of Necrothreat... Its grim. People are turning to insanity from the stress." Morul shook her head. "Let them do what they will. They will rejoice once my plan is set into motion."

Spoiler (click to show/hide)



Apiks gathered Monom and a select few other soldiers to his office. "I'm not going to lie. I don't want you to think this as a suicide mission, but it is what it is.

I want you to destroy the Necrothreader Tower."

The soldiers either gasped or showed what little surprise they could. "You will not be alone on this raid. If she succeeds in her task, then may we be immortalized forever as heroes. If she fails, then we are doomed." Apiks beckoned at the door as Morul walked in. "She has studied magic in ways that few have. She believes she can cause the tower's destruction to not only end our nearby undead threat, but she claims she has gained the power to kill a god; Ur. And before you call me a fool, she has proven it to me with a demonstration of a fraction of her power." Morul smiled as the soldiers that were shaken looked on her in horror. "I wish you only success. They are led by a Thread Necromancer for now, but Ur will be there before long. Defend her until she is able to complete her task."

The soldiers saluted and left, making last minute preparations...

Spoiler (click to show/hide)



... It didn't take long for the group to arrive. Morul drew Rosywander's new body, threw out a piece of rotten flesh onto the ground and pulled out a skull before she began to glow. Thread Necromancers began to scramble to battle and raise undead as the soldiers formed up in front of her. Monom led the attack, shouting at the few soldiers she had to form up in a battle pattern they had discussed before arriving. Morul roared out to the tower which began to swirl the black clouds that seemed to blacken the very land itself.

"I bring the bones, the blood and the flesh of a God. These are the last surviving artifacts of Omer; the remnants of Omer's will given flesh, Lord Lemonpie. I call unto the gods to grant me the power to rid the land of its disease; the Lord of Undeath and the first Thread Necromancer. With the strength given to me by the Lord of Bones and the strength of divinity, I challenge you, Ur!"

The soldiers began their attack, masterfully maneuvering against the undead and their masters. Lightning struck the sky as the clouds began to take the shape of a decaying face. The soldiers looked up and felt unimaginable fear, but Highmax's magic gave them a shred of courage as Morul began to lift up into the sky as she placed a crown of bone on her head. "Those before me slew you before, Ur. I stand here as a Scion of all the people of Necrothreat putting aside internal strife to form as one body.

I am everything that Necrothreat stands for."

The soldiers felt inspired as Morul began to channel powre as the black clouds swirled together before sweeping across the fields of battle. The soldiers felt their very body decaying with the clouds tearing through them. Morul raised her hand and a wind tore apart the black cloud, rejuvinating the soldiers.

"WE CANNOT BE BROKEN"

Lightning filled the sky as the decayed face reformed and screamed, trying to blast the forumite from the sky, but the forumites felt a divine power appear as they claimed to have seen Omer appear in the form of an older, more wizened, Lord Lemonpie. A rainbow appeared over the battlefield as rain fell from the sky. A soldier shouted out "Praise be to Omer!" As he lashed out and slew the lead threadromancer. Undead began to rise as the Thread Necromancers began channeling their power, but the corpses bones rotted and decayed in seconds of the bodies forming. Next to Omer stood another figure, one of Apiks, but carrying a pick instead of a chainsaw. "The Lord of Bones is our ally, Lord of Undeath! Without your bones, you are a mound of blood and flesh!" The black cloud began to rain black as Morul let out magic from her hands towards the decaying face.

"With the power granted to the past Highmax by your ally Armok, I take away the blood!" The black rain dried before reaching the ground and turned to a shade of brown. "Your strength holds nothing here!" The bodies of the thread zombies began to dry up and turn to dust as the soldiers moved in for the final strike on the necrothreaders. Another aspect appeared of Th4DwArfY1 carrying a spear showed up. And then another of Quill, using strange devices. More and more showed up until everyone of Necrothreat seemed to show. The decaying face began to roar in fury as it seemed to lash out but to no avail. It turned once again into a black mist and went towards on of the last Necromancers. A lone axemite, Risen Monomrerras, charged the changed Necrothreader and slew him. The black mist flew out of the body violently as the form of a High Lord Threadromancer formed below the tower. Highmax threw the blade in her hand as it pierced the Dark God in his heart. Screamnig in fury and pain, black blood flowed from his body. Robbed of his power, he was powerless to the death he was given. Monom charged forward as Ur tried to take the blade out of him and twisted the blade, driving it deeper into him. Rosywander gleefully felt the willingness of its old host let it in, and laughed as the dark god began to bubble and liquidate as he died. Monom pulled out the blade and raised it to the sky. "GLORY BE TO NECROTHREAT!"

The aspect of Necrothreat faded almost instantly as Morul fell. A soldier caught her and picked her up, before spotting the broken skull of Lord Lemonpie; any hope of doing this again to slay Armok was gone as Omer had finally left Necrothreat to its own devices.

Spoiler (click to show/hide)



The soldiers returned triumphantly, but to a fort that couldn't bring itself to honor them. Morul went to her lord who bore a pleased expression on his face as she returned his crown of bone. "I loathed to think that my crown was used by someone else, even if it is a failed copy of my greater one. I'm glad that it was used to finally end that undead menace." Morul shook her head. "We killed their main source of power, but the Necrothreaders are still strong and alive. There may be another Ur one day, but for now, we can relax. The tower is fallen, and now we can turn our gaze to the politicians."

As Morul spoke with apiks, Risen, the deemed true slayer of Ur, clutched in his hand a grim reminder of the Tower...

Spoiler (click to show/hide)

((Interesting tidbit, the thread necromancers were at peace with us. Glad I took care of them when I did. I don't know about you guys, but I feel that our next step is to send some protestors to the politician's polling booths :P

Oh yeah, and I'm expecting bad shit to happen with the Necromancy book. It also doesn't help that we're at about 8 to 12 forumites who are oblivious to reality now. We also gained another Hillocks, so I'm tempted to see about sending some of our depressed Forumites on "vacation" there

Also, I would like to request we initiate Risen and Monom into the Hall of Necrothreat. Risen for killing the big thread necromancer leading the defence and Monom for excellence in the frontlines and as a strategist. I think Apiks has a run for his money on how many kills she has))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on October 09, 2018, 01:52:58 am
Hello. May I please by forumited?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 09, 2018, 03:06:53 am
Never thought I'd see the day we push back against the Necrothreaders and bring the fight to them. Brings a tear to my eye.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 09, 2018, 03:28:09 am
It’s... Glorious.
Thank Toady!
THANK TOADY!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 09, 2018, 10:02:39 am
Hello. May I please by forumited?
As soon as I boot it up, you're in. Any preferences?

Never thought I'd see the day we push back against the Necrothreaders and bring the fight to them. Brings a tear to my eye.
I had to make something happen for an off-shoot of noticing I can assault the Necrothreaders. Still scared of that book though... Thinking I may make the library citizens only so it doesn't leave our hall. I'm also tempted to go off on a crusade to purge any other traces of Necrothreaders from the land, but the politicians are a bigger threat having a huge 3000+ population retreat nearby. If we succeed, it becomes the next Glidesnarls. If we fail, then I'll be very surprised. I have no doubt our soldiers will be able to handle it, but I'm worried that they might siege the place for a month
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 09, 2018, 11:01:43 am
Over on the mod thread, I found something interesting while searching through legends. Over the last two years, that Necrothreader tower sent 9 invasions after the politicians.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 16, 2018, 01:03:09 pm
"YOU FOOL!"

Apiks shouted at the soldier as the book dropped to the floor. "Do you plan on making this fort become another pit for the undead with bringing this here!?" CarefulRogue gave another jab to Risen as Apiks raised his hand again.

"Close out all the libraries to the public. Only citizens can enter. Until we find that damned book, no one takes it from our home."

Rogue lowered his fist before saluting "It will be done."

Apiks shook his head before looking at the beaten soldier. "Get out of my sight. You'll live, unlike the others. We need you for my glorious plan." Morul stepped forward after the soldier picked himself up. "Your Majesty, I don't think this glorious charge will be as glorious as you think it will be. I agree the politicians are a big problem to us, and they deserve retribution for the countless death they caused us, but this won't solve the problem of morale as your Highness thinks it will. People are succumbing to tantrums, depression and losing their mind."

Apiks waved his hand as he sat in his throne. "They will be happy once our foes are crushed. One way or another. And I will be leading the army personally. If the people truly hate me, then this is the break they will get." Morul looked down with a solemn look. "This is a bandage on a severed limb, my King. If this is what you think will work, then I will do as you say."



Time passed, and as Morul worked tireless with the other nobility to keep Necrothreat working in the absence of its ruler. But as days drew on, the true foe of Necrothreat set in, as one by one, the true battle began. Forumites began to succumb to depression, fury and mild insanity came over the fort.

It wasn't before long before the madness wave grew too much. It was then where Morul made an order that went against everything other overseers did: all bodies are forbidden to be obtained, letting the corpses to rot in the sun, exposed to wandering necromancers. As if to appease the pleas for aid, the mist generators began to work again, and the forumites began to spend time with the dancing troupe in the tavern. But it wasn't enough. Tantrums began rampant, and swift action had to be taken, as CarefulRogue was pulled from the line of duty to administer justice. But no one claimed the bodies, as they were left for all to see; a message for those who defied the King in his absence.

Morul wandered the now corpse ridden halls. Her mind began to flood; a feeling she hadn't had since she was named heir to Highmax's line. She dropped to her knees and collapsed as she dropped next to a body whose lifeless eyes stared her down. She vomited in horror as she recognized the body.

Spoiler (click to show/hide)

Morul began to weep before she felt her body collapse. Her eyes grew heavy as she lost consciousness from the horror. She awoke in that void that was all to familiar. She felt restrained as she did before, but she didn't fight it, she could only weep.

"I... I did everything I needed to do... Ur is slain... Why are you all here still?"

You don't understand, do you?

The corrupted figure appeared before her as her weeping voice turned to scorn. "I thought you went to Hell where you belong..."

My conquest will never end. As long as a trace of undeath is in this world, I will always be here

Morul stopped weeping as she stared down the demon living inside her. She felt only fury now. Losing her friend from her childhood, watching the people of Necrothreat suffer, and this monster gloating before her. "You hold no sway over me, Slave of Armok!" The figure's laugh echoed into the void

You think you are so powerful? Show me your strength. You're a pompous noble. Know your place

Morul felt the bonds holding her give way. She let out a furious cry of anger as she charged the apparition, fists flailing from inexperience.



Nav looked on in horror as Morul screamed and began to burst with magic. Her cursed eye glowed blue and red violently as she began to flail around, seeming to fight an invisible enemy. "Morul, calm yourself!" Quill ran out of his office and gazed in horror. "This is NOT the person we want to have a tantrum! You, Nav! Get everyone away from her!"

Spoiler (click to show/hide)



Morul swung at the figure who dodged her every strike. "I am the heiress to the bloodline of Highmax, Guardian of Necrothreat and Slayer of Ur!" She lifted up her hand to cast her magic but nothing came out. Through the faceless figure, she felt his grin bear down on her like teeth

Highmax's spells were learned and mastered. You only were able to master and control it due to my own power. You're no Hero, you're a fattened noble who uses the leech stuck on her to show how powerful she is.

You didn't kill Ur. I DID. My power was what won you that victory.

Morul roared in fury and kept swinging with her fists. "I'LL SHOW YOU! I will prove to you that I am the one that will clear our name from the deeds you have done!" The figure stepped aside and smiled.



Nav grabbed the crippled courage wolf out of Morul's way. "I don't know whats wrong!" Nav dodged out of the way as Morul struck at the ground trying to wound Nav, destroying two cages in the process. "Can't you do something!?" Quill shouted from his office down the hall. "I'm looking, but I can't find it! You'll just have to occupy her until she calms down!" Nav looked up at Highmax staring down at him. "Well, Bollocks..."

Spoiler (click to show/hide)



Morul struck over and over at the figure but she couldn't land a hit. She screamed in fury as she dropped to her knees. The figure knelt down at her side.

You're a fool. You couldn't hit someone standing in front of you and not even striking back. Let me share with you a fraction of my knowledge...

Morul struck and felt the figure grasp her arm. She screamed as she saw images flash before her eyes; countless undead, a woman lying in a casket, a room covered in blood. She tried to recoil but couldn't. She screamed and felt whiplash as if she smacked a steel door. She opened her eyes to find herself in the depths of necrothreat with a mercenary gripping her wrist, just as the other Highmax did. She looked at her hands and saw blood coating her clothes. Morul dropped to the ground and began to fall into tears. Guilt flowed through her like needles.

Spoiler (click to show/hide)

Nav and Quill arrived before the mercenary could report it as a crime and laced his hand with coin. Nav looked at the frantically shaking Highmax on the ground before them. "I never thought I would have to be in the way of the onslaught of anyone, let alone a Highmax. I'm lucky she's untrained." Quill looked solemn. "You won't be so lucky next time. That carnage only got worse as she went on. She's young, but fighting is in her blood now. We can pin her crimes on one of the dead tantrum throwers." Nav knelt next to the young noblemite. "You caused a lot of trouble, but not as much as you think you did." Morul looked up at the grizzled forumite with tears rolling down her face. Nav continued after she looked blankly at him. "You wounded a few animals and tried to start a fight but you snapped back before it got out of hand. You didn't hurt any forumites, so-"

Spoiler (click to show/hide)

Morul began to weep uncontrollably; her youth still apparent on her. "Apiks' hand will kill me. Just like I had Apiks order him to kill all those infected..." Nav recoiled at this. "You... You ordered them dead?" Morul sniffled but shook even more now. "I... I want to see Necrothreat restored... I want to see us return to glory... But I won't live to see it... I never even got to see much outside of the land of Necrothreat and now I'm going to die..." Nav, stunned by this realization, could only watch her cry. He didn't know to feel anger or sympathy for the ambitious woman. He spoke in a low voice after a few moments "Quill told me we can pin the crimes on the dead tantrum throwers. With the chaos, you're lucky. The people won't like it, but its all we can do for now. Enough people are dying as is; we don't need another soul lost..." Morul buried her face in her hands, with the sick feeling that she only proved the wicked Highmax in her right
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on October 17, 2018, 04:41:16 am
Poor thing :(
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 18, 2018, 07:55:48 am
This will end well for no-one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 18, 2018, 09:54:58 am
I didn't know Arya Stark was in this!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 18, 2018, 09:57:00 am
I'm waiting for the soldiers to come back before I upload the save. I've had DF running because I heard a rumour in earlier versions there a bug if you save that you won't get anyone back and I dunno if it got patched or if Necrothreat is modded to hell enough to cause that, cause I already know Necrothreat is bugging out since ages are all over the place now and half the Fort is now over 130 years old
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 18, 2018, 12:53:09 pm
I... Have kept away from this thread for the most part, since a lot has happened, and I lost track of it a long time ago. I’m going to re-read every single Necrothreat thread, and come back once I’ve gotten everything under my belt again. I’ll try to get involved, then.
See you in... Six years should do it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 19, 2018, 08:50:31 am
I... Have kept away from this thread for the most part, since a lot has happened, and I lost track of it a long time ago. I’m going to re-read every single Necrothreat thread, and come back once I’ve gotten everything under my belt again. I’ll try to get involved, then.
See you in... Six years should do it.
The PDFs Apiks made to at least help you "cut out the fat" so to speak

Working on the update right now
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on October 19, 2018, 10:01:08 am
I totally forgot about the PDF for Necrothreat III, actually. I think it's half done or something?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 20, 2018, 10:42:03 pm
Morul sat her desk, hands shaking uncontrollably. She reached for her inkpen that she normally used for her records; today she would use it for what she believed to be the last written record of Necrothreat.


Spring

My name is Morul Ropejumps. I am the last daughter of a long dead family, the adopted, last heir of Highmax, and among the last of the Nobility of Necrothreat. His Royal Majesty, Apiks the Old, the Lord of Bones, King of Necrothreat, left with the captain of the guard, and the last of our army left for a revenge campaign against the politicians. In the span they left, the situation that plagued Necrothreat grew worse, despite my King's thoughts that our exploits would bring joy to our people.

He was wrong. By the gods he was so wrong...

In a month, the people turned rampant. Tantrums became as common as the maddened wandered the place thinking they were anywhere but here. Any work has been halted to a complete standstill.

I write this knowing what will happen to me. They failed to defeat the Politicians; the sheer numbers were too great for a single assault. Upon returning defeated, Lord Apiks found out how much vandalism and assaults have happened from the tantrumers. I don't know how many there were at first, but it went from Rogue and his partner executing criminals to a full scale revolt. It started off with Rogue executing an engraver, then Quill tried to stop him. I hate Quill for giving me the curse of Highmax, but he never deserved what he had happen to him. I remember the look on Rogue's face as he seemed to enjoy killing the inventor. That's when the riots started...

Spoiler (click to show/hide)

I don't know who started it, but it grew out of hand very quickly. Rogue took up arms with the revolters and showed his true colors; being against His Majesty and seeing that Necrothreat either lives free of his reign or see Necrothreat crumble around them. He acted in the name of justice as he slew the nobility handpicked by Apiks. The manager was killed first, then the admin. The army did nothing to stop this, either showing how much they wanted this to happen, or proof of how quickly the insanity swallowed them.

Spoiler (click to show/hide)

I write this knowing the only ones of us nobility are left is His Royal Majesty Apiks the Old and myself. If I could pray to Omer, I would. But some fell magic has been at work, and Omer has returned to us... But not in the way we had hoped. Is this Lord Lemonpie's revenge from beyond the grave for my hand in his death? Is this proof that Necrothreat stands against the wishes of the gods, as they wish to see this world destroyed? Nothing could have prepared us for when one of the janitors desecrated his temple by destroying a statue. Omer himself appeared before all of Necrothreat, but he was not the benevolent god we had seen him as. When we saw it, we thought Lord Lemonpie had risen from the grave as a thread zombie, but we were wrong... Omer had taken the form of his High Priest and cursed the rioter. I watched in horror as it happened, but I wasn't prepared to see the emblem of Armok burned into his hands and forehead. He served our other foe now in a strange state of undeath.

Spoiler (click to show/hide)

I weep for the people of Necrothreat. I weep for our King who has gone missing since the riots started. He holds the very power to crush this revolt, but he doesn't. Perhaps he believes, as I do, that if he were to kill everyone involved, he would be a King of the mad, who would die out within a month. The only thing I be sure that our King survives is the fact I stole my birthright; the cursed blade that Monom had. The fact it is leaning on the table next to me as I write this shakes me to my core. The symbol of Armok stares down at me. I am no warrior, and I don't intend to use the blade, but it would mean that this cursed sword bearing an evil spirit would trouble my King no longer.

I'm going to repent for all the things I did these past few months. I ordered the deaths of six innocent people because of the misfortune they had of being wounded by a lycanthrope and told everyone they were traitors. I personally had the priest of Omer freed and had his death staged, despite him begging to die by Atom Smasher. I lured my King to do my will by feeding him false promises, with only one being fulfilled. Yes, I killed Ur, but I didn't stop the Necrothreaders as I promised. Ur may be dead, but there will always be someone to take his place. There will always be an Ur, as I have learned there will always be a Highmax to slay him. The name of Highmax my foe may change, but the spirits of Highmax will continue to forsake the afterlife. Not because they want to, but because they have to. Highmax is a bloodline of warriors who gave up everything to protect Necrothreat. And I used the powers granted to me by those before me to slay a deity, only to realize after that I didn't send anyone there to the afterlife... And I won't have one.

For my atonement, I am going to take this cursed blade and I am going to cast myself with it into the magma sea and pray that Masea forgives me for what my bloodline has done to her. I will return again someday, but my name will not be Morul Ropejump.

I will be Highmax, Guardian of Necrothreat, Master of Swords, The Blue Knight, Lord of Blades. My name will be different, but the name Highmax will live forevermore.

My only wish is that in my death, Armok holds no sway over my body anymore. I will not be like that Dwarfy One of old, who was a slave to Armok's will. My only regret is I couldn't die protecting my King from whatever horrors he may be facing. He told me he misses his wife... Perhaps he hasn't crushed the revolt because he wants them to win; he too has had enough, and he wishes to see his family in the afterlife.

I am, and forever will be, Highmax. May the Gods have mercy on me...

(https://i.imgur.com/CmLwhRU.jpg)



((Will add images later and I'll post the save for those who want to watch a fort die at 4fps. I truly don't think we can salvage it at this point. Its an inglorious death of a fort, but it is still a death. I've tried everything. Locked up tantrumers, I locked people in food stockpiles, I stopped corpse hauling so they don't get bad thoughts, but it wasn't enough. Work isn't getting done and anyone who doesn't have a red arrow is oblivious. Forgive me))
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on October 21, 2018, 06:35:02 am
Your turn was great highmax! Thanks for playing!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 21, 2018, 11:10:36 am
Images added

Here's why I want to add Monom to the necrothreat hall of fame:
Spoiler (click to show/hide)

Save will be up after I get back from work
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 21, 2018, 11:15:11 am
Even if it isn't glorious, it's still the natural ending I was hoping for.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 21, 2018, 12:50:54 pm
Huh, first time I've seen a dwarf get cursed like that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 21, 2018, 02:16:01 pm
So it ends, and the wheels of the universe spin once more, as another world is forged by Armok...
A million, billion, trillion worlds float past, dead, and withered. He has witnessed the rise and fall of every single one, yet the same threads always appear.
He hopes now, as he has always hoped, that the next one will be different.
It never will be.
And so, the God of gods goes back to do what he has always done, with fury, anger, and hatred.
What he always will do.
Until the end of all things.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 22, 2018, 11:54:53 am
The save (http://dffd.bay12games.com/file.php?id=14081)

EDIT: If no one is gonna take up the save, I'll work on an ending, as it seems tradition at this point that I write up an epilogue:P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 23, 2018, 05:38:51 am
I'll play a wee bit when I get back from England
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 26, 2018, 09:26:06 am
Also, I second the vote for Monom's Hall of Fame entrance. A third should probably be enough to determine it? Also, I'd vote Apiks the Bone King in. His longevity, his number of kills... and let's face it, his awesome character. For Necrothreat!

Also, downloaded save. May Omer of Old have mercy on our souls.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 26, 2018, 09:42:39 am
Also, I second the vote for Monom's Hall of Fame entrance. A third should probably be enough to determine it? Also, I'd vote Apiks the Bone King in. His longevity, his number of kills... and let's face it, his awesome character. For Necrothreat!

Also, downloaded save. May Omer of Old have mercy on our souls.
I agree. The unfortunate part is we need to make Apiks less badass in future forts or the Hall of Fame will just be the Hall of Apiks :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 27, 2018, 06:52:18 am
Welcome, Oh travellers of the void, to the hall Of Necrothreat Fame! Where the greatest of Forumites are rembered forever!
It’s just a bunch of statues of the same person.
Uh... Well, there are like... A dozen... maybe... that aren’t Apiks!
And like 30-something that are.
Look, we’re doing our best here, he just won’t stay dead...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 27, 2018, 02:19:24 pm
Syrio Forel: What do we say - to the god of death?
Apiks: Well, I usually say "Oh, look, a mirror".
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 27, 2018, 03:10:02 pm
Do you compare Apiks to Ur? Oh, heartless calumny.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on October 27, 2018, 03:18:36 pm
No, Ur is the god of undeath, or at least that's how I think of it.
Apiks kills lots of stuff, and is awesome. Is he not godly? Being a god of death does not require being evil.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 27, 2018, 03:40:54 pm
That should be a piece of art. One side is Apiks, death god, and the other side is Ur, god of death.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 27, 2018, 03:52:45 pm
Summon the local Wolf?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on October 27, 2018, 06:04:20 pm
I'm just proud to have been the only one from Necrothreat III to get into the Hall of Fame.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 27, 2018, 06:47:09 pm
Your panda's getting show time now
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 27, 2018, 08:21:56 pm
I'm just proud to have been the only one from Necrothreat III to get into the Hall of Fame.
I feel that's because people in recent years have forgotten about it. I only remember it because I keep striving to get one Highmax up there onr day :P

I still find it funny only in recent years others joined in using swords. I still remember Necrothreat I where I got told using a sword was a bad idea. Now look at us, we use axes, spears and swords (I totally get its because of pulping being a thing now though)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on October 28, 2018, 07:58:57 am
It is dark.
Of course it is, we are underground. A race of peoples living under the earth.
My son is dead.
Of course he is; I, myself, had heard his song. Had longed to crush it, end it. Sprin had agreed, his madness echoing in the back of my mind. It had sounded like wisdom.
My son is dead, and it is dark.

*****

So begins the Last Entry into the book of Necrothreat IV. So begins the Time of Tears, the end of the Age of Bears.
So begins, and ends, the Overlordship of Th4DwArfY1, he of the Divided Mind.

*****

Th4DwArfY1 sat alone, but only now realised the true depth of his loneliness. In front of him the Great Dining Hall, which he himself had fashioned with his pick to be a thing of beauty – complete, as it was, with soaring stone and splashing waterfalls – was full of minstrely and laughter. Dancing was seen, and songs were raised in praise and joy. In this place the last spots of hope for the future remained, as foreign minstrels cried out the wonders of the external world in ever sweeter tones.
Spoiler (click to show/hide)

The Forumites huddled in the corners and watched, their eyes vacant. But some tapped their feet in time to the music while others, if one passed close enough, could be heard to hum a favoured ditty of their childhood in the Mountainhalls. From his place beside the gentle mists of a waterfall, Th4DwArfY1 raised his hand and lowered it decisively.

His signal given, the screams began.

Forumites gaped in horror and astonishment as those who had been singing and dancing were put to the chainsaw and the axe, the sword and maul. Lolbolts flew, snickering to themselves, through the air. They punctured lungs and hearts with unerring aim.

Highmax had once been the spirit of the army; Apiks had been its strong arm. Th4DwArfY1 had often thought of himself as its mind, its conscience.

That mind had gone mad.
Spoiler (click to show/hide)

His task done, Th4DwArfY1 waded through the piles of foreign dead. Risen, he noticed with mild interest, also lay contorted in a death-stance before him, but he moved on through the already thickening miasma with no care. The mist would no longer bring joy to this place, for all joy was dead. The minstrels would not tell of Necrothreat and its Great Hall. The memory of this place would die, as Lemonpie had died. Inglorious and twisted beyond recognition.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on October 28, 2018, 10:37:32 am
Oh shit.
And that’s how to avoid a loyalty cascade.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on October 28, 2018, 10:58:02 am
Execute Order 66.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on October 30, 2018, 05:09:34 pm
What have you done...
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 05, 2018, 06:09:47 pm
The way to Maesa lies deep below the green shell of the earth. Down there, the magma roils in hidden currents. Where it cools, new rock is left… and where it burns brightest, nothing is left in its path.

Maesa is a creature of destruction and creation, fiery death and rebirth.

Highmax had been reborn, and now he sought death. Feet heavy, heart leaden, he begins the trek down below the earth. Above, he hears screams sounding. It comes from the Dining Hall, he knows, and the voice of Old Highmax mutters a tale from Old Necrothreat. How Th4DwArfY1 had been driven to violence against the Forumites, and nothing could stop his anger. Until Highmax had returned from a Quest beyond the walls of death and taught him anew the power of honour and hope.

Highmax ignores the voice and continues on his plodding trek to the red sea deep below. His grave, he knows, awaits him.

***

5th Slate

Th4DwArfY1 watched from the wooden palisade of Necrothreat as a steady stream of migrants moved towards the gates. The hope on their faces was disturbing, as it seemed that he should sympathise with it… but he could not, and as the gates heaved open and the first stepped into the blood-stained courtyard he saw the dawning horror and revulsion on their sunburnt faces. This was an emotion which he could understand.

The stream of migrants would go below the earth, and never be the same again.
Spoiler (click to show/hide)

24th Slate

He was right, he knew. Those migrants had been below the earth for nearly a month, and already they were indistinguishable from the tortured souls who had been there for years. New faces passed him often, each bearing streaks of blood and mud, each hollow and dejected. From far-flung rooms came the sound of howling and breaking doors. Only Apiks, the King, seemed untouched. His chainsaw shone in the dark, and his clothes were clean.

He had argued often with the Bone King in the last month. Apiks did not disapprove of his methods and tolerated Th4DwArfY1’s leadership of the common rabble. Someone had to do it, after all, while Apiks trained with weapon and mind.

But he was beginning to guess Th4DwArfY1’s aim, and that was not so well received. So long as he only guessed and did not know, all would be well... and Th4DwArfY1 knew better than most that all crowns must fall eventually.

25th Slate

Down below the earth, the stone was gleaming in the torchlight. Great statues crowded a carven floor, and the pillars were tall and strong.

Blood stained the floor, as it did everywhere else – but here it was particularly thick.

“Praise be to…” here, the words engraved deeply into the floor faded to illegibility. A farmer stood nearby, his face twisted in sorrow and despair. His name was Adil, and he had come to pray before the cleansing waters of Omer. To pray to the God that Was and clean himself of his many miseries.

His child had died; his wife was gone.

Adil had prayed long and with all the spirit he could muster. He knew the old tales, of course, of how Lord Lemonpie had touched the sick and healed them of their ills, his mouth full of the words of divinity. On his way in, he had ignored the claw-marks gouged deep into the stone of the entrance. Lemonpie would heal him, or his god would. This Adil had known.

But it had all been a lie.

Adil prayed and no one answered – he wept, and no healing waters comforted him. Instead, only the statues of Omer stared at him with mock sympathy, watched with a sneer behind their cobalt eyes.

Adil took one step, then another. He slipped on the blood of the floor, but he kept moving. He was weeping in earnest, now, his last hope torn from him like everything else. Necrothreat, the place where dreams die, he thought, remembering the first hopeful steps his family had taken here. Then he reached towards Omer’s statue and, with a strength born of rage and despair, cast the god down at his feet.

As the stone crumbled, so too did the last of Adil’s humanity.
Spoiler (click to show/hide)

***

Highmax could almost taste his death.

He had spent the last month wandering lost and forlorn, a shade in the lower caverns. A haunting shape to terrify the beasts lurking in the depths. Death held the savour of forgotten memories, a chance to shirk the chains of responsibility thrown on him by those long gone.

After his long wanderings, he had finally found a clear path downwards. A path towards his death. It was at the very moment that he took his first steps down that he heard a sound. Unlike the cries of maddened Forumites which he had become accustomed to, this was a deep blast of primal rage, animalistic in its fury. He knew it instinctively, a knowledge which cut through the despondency gripping his heart. A werebeast was loose in Necrothreat once again.

There will be a new Highmax, but his name will not be Morul Ropejumps

Highmax took another step downwards.

***

Adil did not know himself anymore. He was no longer a farmer. No more would he sow and reap for the people of Necrothreat. Now… now, he would harvest only a crop of blood. His family was dead, and this place had brought them to their end.

His fury fed that of the beast, and none could stand against him. He used his horn to smash down doors and threw peasants into the air. His teeth bit and tore and rent and killed. No military opposed him, for Th4DwArfY1 had only laughed as the number of dead increased.

Six. Seven. Eight.
Spoiler (click to show/hide)


The thing which had once been Adil was looming over number nine, the ivory of his great horn shining as it fell with the force of a hundred warhammers, when something – impossibly, inconceivably! – something shone in front of his nose and deflected the blow. Sparks flew as the great horn scraped harmlessly against the wall before crashing to the floor.

Adil roared in unbridled fury and turned to meet his foe.

***

Highmax stood before the beast. He had not taken many steps before he had remembered. The Guardian of Necrothreat. Highmax the Blue. Highmax the Honourable.

He would never abandon Necrothreat, not so long as a weapon was to hand or an enemy within reach.

The Highmax who spoke to him… he was a tool of Armok. The true Highmax was no man’s tool, but fashioned for himself the fate he wanted. Highmax was Morul Ropejumps, and Morul Ropejumps would fight for her home.

As the Wererhinocerous charged, Highmax smiled a secret smile and spoke softly for himself alone.
Spoiler (click to show/hide)

He raised an axe and cut twice, swiftly and surely. It was no sword, but it seemed right. A new weapon for a new start. The cycle could be changed, and Highmax could write his own fate.

One stroke took off a great, gnarled leg at the knee. Highmax slid past and jabbed upwards, releasing a great gout of black blood. The wererhino struggled on, breathing heavily through flared nostrils.

The axe fell once more, and it was over.

Adil bled to death on the floor of Necrothreat, watering the stones of the place he had grown to hate.

There was much to hate, Highmax knew. But there was also much to defend.

Through the black coating of Were-blood, the blade of Highmax’s axe seemed to pulse once, softly, with a deep blue light.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on November 06, 2018, 10:32:38 am
Did Highmax escape unscathed? If so, this is someone who had no military experience a month ago go on a rampage punching everything, got SOME fighting skill, and then killed a wererhino unscathed, unlike forumites that fought Lemonpie and Bearbane who were all trained military who DID get hurt
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 06, 2018, 10:35:08 am
Yep. Imagine a teenage Forumite, seeing a monster and picking up an axe for the first time.

And then kicking that monster's ass.

Highmax is 14, and she took off a wererhino's leg in one swing.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on November 06, 2018, 11:14:53 am
This is the horror and melancholy of Dwarf Fortress.
This is Necrothreat,
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheRedwolf on November 18, 2018, 06:20:58 pm
could I be dorfed as a sniper (marksdwarf) in the dwarven army?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 18, 2018, 07:04:09 pm
I am sorry to inform you that that might be a short lived tenancy.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 19, 2018, 03:58:41 pm
Death drives me.

The migrants are dying. The people are dying. More migrants came, more souls as grist for the mill of Necrothreat. Let them die. Let them burn. I no longer care.

But somebody does.

From his throne, Apiks glowers at passersby. His faithful chainsaw lies beside his seat. His fingers drum a staccato beat against the white armrest.

XXX

On one occasion, Apiks could stand no more. Leaping from his seat, he roared – loud and growling, like a bear assaulted in its den.

“Bring Th4DwArfY1 to me!” he cried. “Bring the overseer!”

Th4DwArfY1 came. Once, there would have been a disobedient, almost excited smile on his face. The butting of heads between Th4DwArfY1 and Apiks, between idealist and realist, had become almost legendary amongst the Forumites. Some popular engravings had a white-wreathed figure confronting one of red, their arms outstretched and challenge in every line.

Apiks assumed just such a stance, but Th4DwArfY1 simply watched.

 “You,” snarled the king, “are not doing the job of the overseer. You are to protect. To defend. To bring prosperity and peace to the people, if you are able. To kill those who challenge you, perhaps, to see whatever brand of justice you want meted out put to use.”

“I did so swear.” Th4DwArfY1 tilted his head to one side, but there was no gleam of curiosity to his eyes.

“Well you aren’t!” Apiks drew his chainsaw and let its ominous growl fill his audience chamber. Bones in the corners seemed to shiver in remembered terror. He jumped from his throne, standing before his old competitor for power.

“You aren’t.” This was said softer, for Th4DwArfY1 alone. “Dwarfy, you remember the fight, don’t you? Armok and Ur. Gods damn it, Forumite, I don’t care what excesses you indulge. But you must. remember. the. fight.” He gripped his overseer’s shoulder with a firm and calloused hand. “Come. We can come to an arrangement. The chainsaw need not be used; I grow weary of its overuse, and it needs much maintenance after each kill. Speak your terms.”

Surprise, perhaps, flitted through Th4DwArfY1’s eyes, and he shouted one loud, abrupt bark of laughter. As its echoes came back tenfold, he thought with dry amusement on how all his passioned pleas for reason had fallen on deaf ears. Apiks would not talk. All knew this.

Now he offered terms.

He stepped back and Apiks’ hand fell from his shoulder. “You have grown weak,” he said as the King drew himself up once more. “I have admired your strength, these last weeks, remembering your simple philosophy. I have come to embrace it.

“Well, parts of it.

“No terms, Apiks. No terms.”

As he left, footsteps echoing through the bone-strewn room, Apiks whispered six words to himself.

“So it is war between us.”

Despite their frequent conflict, he had never thought that Dwarfy posed a threat to the war.

He did now.

-----------------------------

Yes, yes. Let's all act surprised. Dwarfy v. Apiks, tale as old as time.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 19, 2018, 07:48:40 pm
Dwarfy v. Apiks, tale as old as time.

Song as old as rhyme.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 20, 2018, 06:35:38 am
Beaaaaaauty and the beaaaaast.

Sorry Apiks, I call Beauty. I'm not Byronic enough for the Beast.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 20, 2018, 08:39:20 am
It has been several years since I cut off connections with the fort above. I do not know how things are proceeding up there.

I wonder, did they ever fix the flooding?

No matter. However deep they dig, they will not find us. I don’t think we’re actually contiguous with reality any more, to be truthful. If we are, then certainly not in the same place that we used to be connected to.

The years and my work have been long. I used to suspect this world was changed; I know it as fact now. I know that we were dwarves; we cannot be any longer, for the world has changed to much for us not to change with it, but it is good to keep a hold on what was true before.

I believe the Forumechs are nearing functionality. I do not know, however. I do not know if there is a way to truly know.

I wonder what still lives in the fortress. Probably still some number of forumites; they’re too hardy and stubborn to not still be around. The days are in likelyhood numbered for them, though.

No matter. Events will advance, perhaps swiftly or slowly. It is unimportant.

The Mechanical Heart beats still. So long as it does so, not Armok nor Ur will be able to claim that fortress, no matter how many hellions or abominations infest its depths.

Here’s to hoping there is better life to be found elsewhere. I think I would enjoy being alive again.

-EQ
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 28, 2018, 07:52:49 pm
Put me on the turn list.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 28, 2018, 08:03:51 pm
That would be problematic given the.... emmm.... status of the fort atm.

Also, apologies on update delay - Christmas exams, yech. Will be done by next week and should be posting again. In the meantime the write up goes slowly, but I anticipate it will be my final one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 29, 2018, 03:53:27 pm
You think I can't save this fort from certain oblivion? I'll do it. I did it in the last Necrothreat and I'll do it in this one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on November 29, 2018, 04:00:00 pm
No, not to spoiler it too much, but it has already met oblivion.

I'm sure if there's sufficient support we could go back to an older save, though? I think I might have one pre-oblivion on my laptop.

It would mean me scrapping my write up as it stands, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on November 30, 2018, 10:07:33 am
We’ll need to have Necrothreat V at some point.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on November 30, 2018, 12:32:51 pm
I'd appreciate both a natural ending and the chance to show off all the new mod stuff.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on November 30, 2018, 04:35:50 pm
That's fine then.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 01, 2018, 02:33:40 am
I think even ignoring my turn and Dwarfy’s turn, we’d still inevitably hit the tantrum spiral. The bears roaming uncontrolled is bad enough, and to go too far means we retcon almost 6 months of work
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 11, 2018, 04:36:15 pm
I was going to write more before posting this, but I figure I've waited too long as it is. I apologise for the lack of images. I've misplaced the file I had them in. When I find it, I'll edit them in.

XXX

Need I speak of the love that drives a Forumite through life? The hope, the joy that cherished ones bring? Brothers and sisters, mothers and fathers. In truth, they are often at odds – fights and quarrels and misunderstandings abound. But in deeper truth, they are family. Love drives and sustains them.

In truth, I was not Lemonpie’s father. I was not even his mother, though this body I wear bore him. However a deeper truth said otherwise, and it was this which I ignored. I saw him in his ceremonial robes, communing with the gods, and did I feel pride? Reader! Do not ask. For it is pain beyond measure to recount.

Aye, I plotted his downfall. I heard him singing like the sea in his chains and could not bear it. Blood is thicker than water. Water is weaker than blood.

I felt lonely.

In the end, it was not my spear which ended him. I do not know whose did; those who would tell me are depraved, now. As I speak the tantrums spiral deeper, and madness seems to have become an entity in its own right.

And now the song is gone, the chains are empty, and I am still alone.

XXX

Apiks crept into the chamber, built secretly on the highest level of the Necrothreat Fortress. Th4DwArfY1 was a fool if he thought Apiks would remain ignorant – the workers had come back to the fortress, their hands stained with brick dust. Many had talked.

The miner was not a popular overseer, and the workers – always his strongest supporters – were beginning to turn towards their King instead.

The chamber was dim, with a low ceiling. Apiks dug deep in voluminous pockets and brushed aside the gizmos of Erin gathered there. The man had been a genius, and no doubt they would have their uses… but it was light he needed now, and the Forumite had not thought to make a device providing that.

Such was the cost of intellect. A dulling of practical sense.

Finally, he found what he was looking for. The thorax bones of fireflies.

He threw these into the chamber and concentrated. Light, dull but present, bloomed in a dozen soft flowers, and the King gasped.

Gamers. Some undead. And trolls. Dozens of trolls.

What madness was this?

He had not realised he spoke aloud until a voice answered, echoing dimly in the soft twilight.

“Do not worry, my King. They are all caged. No harm to you.” Th4DwArfY1 stood by the drawbridge which led into the chamber, his squad arrayed motionless behind him.

“Yet,” he continued, an ominous grin twisting his soft feminine features. His hand, Apiks noted, was caressing a nearby lever which – bloody thrice cursed fool! – he had somehow missed on the way in. It was linked to the entrance’s bridge, he was sure. Once pulled, he would be a prisoner for ever, until he lost his grip on sanity and clawed at the walls, clawed until his hands were broken and bloody ruins of themselves, until madness howled from his mouth in a torrent of Sprin-like obscenity and he fell, weeping, never to rise again.

Such were his thoughts, and the Forumite who had never feared the dark before felt a twinge – quickly beaten down – of fear.

“You would not,” he replied, voice rougher than he would have liked. “You would not,” he said again, stronger this time. “For I am the King, and though that is your squad, still I hold power over them.” He raised his Chainsaw, which since the Crown broke had become the symbol of his power, and shouted “soldiers of Necrothreat! Brothers in arms! You know me. I have bled with you. My chainsaw has always worked to keep you alive, to overthrow the power of the gods, to bring back the glory of Necrothreat past. What can Th4DwArfY1 promise you but death? I offer sacrifice and pain and life.

Th4DwArfY1 half looked behind, though he needn’t have bothered, for his men were as resolute as before. They stood like painted toys.

In that moment, Apiks plunged his hand into his pocket and drew out a mechanical bat. It flew from his hand and faded, unnoticed by everyone but the King, into the darkness of the night.

When Dwarfy turned again it was with a sneer.

“Nice try, Highness” he said with biting mockery. “These Forumites have pledged their honour to me many times and are loyal to the very core of their beings. You have clashed with them in the past. Your trickery will not sway them.”

He reached once more for the lever, and Apiks pulled his chainsaw into roaring life. “Wait!” he bellowed, and Dwarfy flinched slightly.

Good. He fears me still, Apiks thought.

“Wait. What of the war, Dwarfy? What of the gods on their thrones of terror and murder? What of the victims? What” here, Apiks’ eyes took on a calculating gleam “of Jenny?”

Th4DwArfY1 froze, and his face twisted into a terrible visage of pain and torture. “Do. Not. Mention. Her. Name.” He took a lurching step forward, now showing nothing but a pure and terrible fury. Apiks, imagining he could feel the heat of It, took an involuntary step backwards.

Froth started to bubble in the corners of his adversary’s mouth and he began rambling, fists clenched.

“You who bound me to this body, who took her and threw her into the dark, who taught the passion of love to die, who found my crippled spirit and moulded it. Into. Something. New. Something hateful and good and hard to influence, something you should not have meddled in.

“King of Bones. King of Life and Death. King of Necrothreat.

“IDLE BUILDER OF CRUELTY AND BASELESS DREAMS. PERVERTED MIDGET WORMING IN THE DARKNESS OF PAST GLORIES.

“ROT. IN. THIS. PIT.”

The gleam of madness shone in his eyes like a beacon, and Apiks felt once more the unwelcome pang of fear. As well as something else, something very like pity and shame. Once more he crushed these down, knowing that in the end, his cause was just.

Why could no one ever see that?

Th4DwArfY1’s hand flew towards the lever, started to push, and… was stopped. A mechanical bat came screaming out of the darkness with a screech of fury and sank needle-teeth into Dwarfy’s hand. The overseer shouted, still enraged, and tried to shake it off. The bat’s teeth broke in the Forumite’s flesh and the creature fell over the side of Necrothreat, into the inky black below.

At the same time, Apiks saw a light blossom behind the squad of Dwarfy’s men. A blue light.

Highmax, Apiks thought with relief. He had not called the ex-Guardian, but if he had come, then…

“What passes here?” Yes. Rogue, and beside him Highmax, came into view. The other Forumites split like the sea until Apiks could see that they came with all the strength of Necrothreat’s army.

His call, borne on the wings of a bat, had been heard. And answered. The King of Necrothreat bowed his head with relief.

“Justice,” Dwarfy snarled in reply. He seemed slightly more in control, but his hand fell on the lever nonetheless. With a clunk, it hit the ground and the inner workings of the mechanism began to grind into action.

“No!” shouted Rogue, before moving forward in a blinding race of speed. Too late.

Apiks saw the anguished face of the closest thing he had to a friend, and then, with a heavy clunk, he was sealed in his tomb. The only light came from the rapidly fading firefly thoraxes, and his breathing sounded loud in the enclosed space.

Outside, he could hear a great and loud argument, a clunk, and the grinding of more mechanisms. Relief flooded him once more at this sign of release. Even a maddened overseer and his squad could not withstand the army. His army, despite the small mutiny of a single squad. A fighting machine like no other, chainsaws polished and shining, the fate of Necrothreat riding on their…

The mechanisms stopped grinding, but the bridge did not lower.

Instead, the cages opened. Every single one of them.

A tide of enemies rushed him from all sides.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on December 11, 2018, 05:01:35 pm
Oooh, I can't wait!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on December 12, 2018, 10:45:04 am
Considering I made Morul loyal to Apiks, this isn’t going to end well even if you exclude the hordes of enemies

I smell a small scale civil war if we survive this onslaught
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 12, 2018, 03:12:16 pm
But is the Lincoln Memorial ok???
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on December 12, 2018, 07:03:35 pm
The Lincoln Memorial remains standing. I'd actually forgotten about it, though it's quite amusing. What's its history again? Might include it in the next write up
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on December 12, 2018, 08:13:31 pm
I made it back on my turn for fun. I think Apiks or somebody else was locked in there for a while. Around that time, it was linked to the rooms next to it.

*Yes, it was Apiks who was imprisoned there. (http://www.bay12forums.com/smf/index.php?topic=19308.msg7637099;topicseen#msg7637099) I think that's the only major event to happen in the Memorial.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on December 13, 2018, 04:57:24 am
Is this where we rename it to the Apiks Memorial
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 15, 2019, 07:24:34 pm
So, this was going to be a longer post, but I figure I'll split it. Mainly because it's been a while since I posted, so this makes it sooner. Also because I feel it deserves a stand alone post.

*****

We walk the paths ascribed to us; I, the miner forever cursed. Him; the King of good intent and shady means. We walk, and the gods laugh. We stab at one another ineffectually. We spar and dance and part with no blood shed.

That changes. Now.

The gods took my son, and so I will walk a new path, sing a new song. One of anger. One of vengeance.

One of death.

***********************

The Trolls charged Apiks in one great, seething mass. Fire lit the walls with staccato shadows as a single Gamer threw flame and shouted its rage. All the enemies of Necrothreat, in one room, with one imperative.

Kill the King.
Spoiler (click to show/hide)

Beyond the drawbridge the sound of battle filtered through, and Apiks gritted his teeth even as he pulled his chainsaw to roaring, thirsty life. If Highmax and Carefulrogue could reach that lever, he knew, it would be over. They just had to…

A Troll lumbered in from the side, and Apiks hewed through its arm. It fell to the ground in a wash of blue blood, but the beast came on, rage contorting its face.

Apiks seemed to flow to one side, his guard up, and severed its head as it charged, bull-like, towards him.

The head fell at the feet of three more.

The King now seemed not to dance, but to flow. He was water, he was air. His was the saw which fells the mightiest of oaks. Limbs flew, horns grazed his skin, his mouth opened wide in a silent scream.
His hobnobbed boots struggled to find purchase on the slick wood of Necrothreat’s roof. It was cacophony, it was chaos, it was what King Apiks lived for.

Trolls filled the room still, though many were dead. They crowded him, bounced from the confining walls, stretched grasping hands through the gloom to snatch at weapon and clothing. His Chainsaw kept them back, like a shield of death, and Apiks took one step forward. Then another.

Like a tide, the Trolls were forced into retreat, a blood stained Forumite laughing and following them. He was Apiks. He was the King of Bones. He was not going to be defeated by mere Trolls.

But there were more than he knew. They hit the far wall and could go no further back. Enraged, they surged forward once more in a savage mass of grasping limbs and darting horns.

One laid a huge hand on the Forumite’s arm, another on his leg. Yet another gored him in the temple, tearing a burning streak of fire across his skin.

Still he fought, still his chainsaw darted like a hummingbird flying to the sweet nectar of blood. Tanbetan, killer of a legion, chainsaw of Apiks. Always faithful and true, unlike the Forumites of Necrothreat.

Always ready to kill at his will.

Tanbetan was pulled with a sharp, unexpected shock from his hand.

It skittered across the floor, the splutter of its engine dying the only noise. Red eyes blinked around the King, stupid eyes. But they knew what an unarmed foe meant, and they attacked with renewed ferocity.

Still the King fought, his arms held down by limbs like trees. His teeth tore out a Troll’s throat, his hands somehow scratched his attackers, his knees were like battlehammers.

Almost he drove them back on his own, almost overcame the mountain of flesh pushing him downward. But Tanbetan had been his symbol, and without it, he was less than Apiks, King of Necrothreat, one time wearer of the Crown of Bone. He was, instead, Apiks. A Forumite whose will could match the gods, but whose might could not.

Once more a horn grazed his temple, skittering off his skull. Again. Again. Again. Again.

Apiks strained upwards, each frantic heave accompanied by blinding pain.

They stabbed. And stabbed. And stabbed.

He heaved. And heaved. And heaved.

And then the King collapsed backwards, exhausted.
Spoiler (click to show/hide)

He thought then, in a moment of time which stretched into eternity, of the greenness outside and those who fought for him on the roof of Necrothreat. Of Morul and Carefulrogue. Did regret stain the edges of his vision? Was he being borne away on wings of righteous flame, or being dragged below? The green faded. Rogue's face became vague. Time slipped from him.

Apiks, the King, was dead.
Spoiler (click to show/hide)

*Attached to the document is a sheet of paper. The following is written in shaky, indistinct writing of the Necrothreat dialect*

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 16, 2019, 12:30:20 pm
RIP, King of Bones. You got trolled.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 17, 2019, 03:44:16 pm
That’s life, and death, I suppose. Trolls Trolling.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on January 17, 2019, 03:58:32 pm
Alas, none seem to mourn the passing of the king.

Sad times :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 18, 2019, 04:26:03 pm
https://www.youtube.com/watch?v=PHQLQ1Rc_Js
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 21, 2019, 02:35:05 pm
I’m scared if I say that Highmax mourns, i’d Be next on the kill list
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on January 21, 2019, 04:55:40 pm
You're all next on the dead list, I'm certain.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on January 21, 2019, 05:30:39 pm
You're all next on the dead list, I'm certain.

Except me.

Because you murdered me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on January 21, 2019, 07:08:34 pm
You're all next on the dead list, I'm certain.

Except me.

Because you murdered me.
That’s fairly ample justification for the removal of one’s name from the Dead List, I reckon.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on January 21, 2019, 07:17:26 pm
Do I even have a dwarf still? What have they been up to?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 22, 2019, 12:08:13 pm
Do I even have a dwarf still? What have they been up to?
You were alive on my turn. You failed to stop the curse from spreading is all
I really got to say
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on January 23, 2019, 04:02:54 pm
Do I even have a dwarf still? What have they been up to?
You were alive on my turn. You failed to stop the curse from spreading is all
I really got to say
really got to say... What?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on January 23, 2019, 04:48:55 pm
Do I even have a dwarf still? What have they been up to?
You were alive on my turn. You failed to stop the curse from spreading is all
I really got to say
really got to say... What?
About what his forumite has been up to
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on February 13, 2019, 02:43:26 pm
Poking my head in to see if an ending post is in sight

Do we succumb to the horrors or do we end in civil war?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 24, 2019, 06:50:10 am
So, somehow all my NT stuff was purged/ has gone missing. It was possibly someone else deleting stuff they shouldn't have in an effort to "make the computer go quicker"  ::)
The two images which I have, I managed to get from an online conversation where I posted them. You'll see why I thought they were worthy of sharing.


Burn. Burn. Burn. Ashes to ashes, blood to blood. Burn and be at rest.

XXXX

A wind blew over the top of Necrothreat. Its chill fingers brushed warriors’ hair, locked in combat, sometimes blinding and sometimes revealing. It seized upon a wooden cell and, testing it with incorporeal fingers, moved on.

Downwards, downwards, it found a hollow opening in the ground. The stench of death and despair rose from this tunnel in great waves, almost repelling the breeze. But, a force of nature as it was, the wind was not to be denied. It slid into the bowels of the earth.

Chambers passed by, doors flew open and slammed shut. Some scuttling humanoids hid out of sight from it, thinking some vengeful spirit roved the halls. Others embraced it, smelling starlight and moonlight stream by in its wake. None followed.

Downwards, downwards.

Finally, in a great dust-raising exhalation, the breeze met its inevitable end. A statue stood in a great underground chamber, its face contorted with a stern expression. Engraved upon its plinth the legend “Lincoln” was inscribed. Though the wind could not understand, its probing fingers nevertheless read one more thing. Some Forumite, whether with foresight or macabre thought, had crossed out the original name. In its place was inscribed “Apiks, Lord of Bones, Rest in Peace.”

The wind died, the darkness remained, and Necrothreat continued to rot.

XXX

Above, battle continued. Rogue, not knowing that his King was dead, fought at Highmax’s side. With ease, the well-oiled military machine pushed back the ragged band of insurgents, and Dwarfy found himself pressed against the wall laughing. Laughing so that tears stained his beard.

His squad, defeated, began tossing down their weapons. Still their leader only laughed, though he allowed himself to be disarmed. He had heard a Chainsaw splutter out behind him. He knew his task on this barren rooftop was finished.

Ding dong, the King is dead.

Rogue lunged forward, his Chainsaw sweeping silver-swift at a stubborn knot of resistors. They broke and, with a cry, tossed down their weapons. Rogue pushed by them, uncaring of blades, and pulled a lever.

Th4DwArfY1 stopped laughing. His eyes widened, and he mouthed ‘no.’

There was a clunk within the wooden enclosure. Dwarfy shuddered. Rogue frowned and, shrugging, pulled another.

With a groan, the bridge fell.

The wind which had been tugging at their clothing suddenly died. Everyone could hear Dwarfy’s whispered words as though he’d leaned in close to their ears.

“That was a last resort. Fools…”

He leapt into sudden motion, throwing aside his captors. A spear grazed along his jawline, drawing drops of ruby red, but he shrugged it off and barrelled onwards. Highmax stood to the side and let him pass, a hard glint to his eyes. Then he turned to face the opening.

A cold breeze wafted from the chamber, and the sound of moaning was carried on it. Scratching, like quills on parchment, caused every spine to shiver. Unconsciously, the military of Necrothreat formed ranks, even the erstwhile traitors. All knew what that sound meant, though it had been some while since they’d heard it.

A shambolic figure of corded muscle pushed from the darkness and into moonlight. Its head, when it was raised, hung at an unnatural tilt. Horns plastered with gore gleamed blackly as it moaned, fingers stretched towards the Forumites as a freezing man grasps at the last embers of his fire.

It was an undead Troll, and it could feel their life.

It was an undead Troll, and the Necro had returned to Necrothreat.

Highmax grunted, his child’s body unprepared for the sudden wash of hatred and revulsion which surged through it. Rogue simply stared, unable to process what he was seeing. Nevertheless, setting his brow in a hard line he took up his weapon and barked some orders. The Forumites closed ranks and advanced, weapons held diagonally across their chests. At the ready.

The Troll charged, horns down and deadly. Then another emerged from the darkness and followed. And another. And another.

Soon, a horde was streaming forth. Even the Forumites of Necrothreat felt the chill of the grave and were afraid.

Over the tramping of countless Troll feet, one sound soon became common. The solid thump of undead flesh colliding with flesh. The Forumites gave ground slowly, hacking and hewing. Highmax was a blue streak weaving through them like thread and needle, sharpened by hatred.

But each Chainsaw strike only gave more enemies, as heads and hands animated and wormed, grotesque and foul, towards their creators. Dirt-grimed nails found their way under leather and steel and pierced the flesh beneath, eagerly seeking the warm fire of blood.

There was only one thing which could cause reanimation, all there knew.

A Necrothreader.

They who were the great Acolytes of Ur, who held the Towers of darkness which spread like a cancer through the lands. The very beings which, though the assembled Forumites now realised they had forgotten, this fortress had been established to stop.

The Forumites had lost their way and were now paying for it. One by one, they were dying. They were not prepared. They were out-numbered. And their enemy could not die.

The last corpse crept from the bridge, and they saw their destruction in its eyes.

It was Apiks walking amongst them once more, eyes glazed in the cold hatred of death. He was beaten and pulped, worn and mangled. But still he moved, one slouching step after another. His hand came behind him, for once with no Chainsaw. It had been completely severed from his wrist yet followed the King like an obedient hound.
Spoiler (click to show/hide)

The defence rallied around Rogue, their lieutenant. Horrors mounted on horrors, but they still fought. Blue burned brighter and brighter and brighter still. From the shadows horns came glancing, hands grabbing. Even feet and torn skin squirmed with murderous intent. Friends fought their fallen comrades, whose corpses rose and walked once more.

And then it appeared.

A manifestation of Death so powerful it bent the law of Nature. It came like one of the Four Horsemen, a symbol of doom. A pet kept, unsuspecting, in a cage. It whispered in the ear of Flame and the Mason Queen, gathering dust in its patience. It was a Necrothreader, but not of a type which we had ever seen before.
Spoiler (click to show/hide)

The Forumites saw its eyes first. Red they were, rimmed with madness. Some recalled feeding strips of food to the ‘friendly’ Undead Panda, pet to their Queen, and these gasped aloud in despair and horror.

Then the body, matted fur and stumps-for-paws. A muzzle stained a deep rouge. Growling and snapping encouragement to its troops.

 It had sat in the depths whispering madness and speaking thoughts of depression into the minds of all. And now it was free. The Panda of Death, leading its troop of Trolls into the heart of Necrothreat.

Everywhere, the dead fought with renewed frenzy. Blood flew in torrents. The last defenders broke and were devoured, Rogue with his back scratched by multiple hands was pulled down and devoured. His screams were carried deep into Necrothreat.

Highmax was the last to die, protected by his new-born magic. It seemed to repel the dead, as though it were a flame which burned. He threw himself at the Panda, hacking with a great overhand strike. He remembered a Wererhino and the ease of its death. Kill the head and the snake would fall. He remembered… he remembered a tower, and voices twisted. A dark flame. A god raised against him.

His strike fell short, repulsed by a nimbus of dark energy. The Blue of Highmax faltered… and failed.

For the first time, The Guardian of Necrothreat’s power was not enough to slay the dead.

He stared, eyes widening, as the first callused hands grabbed him. Nerveless, the undead did not notice his scrabbling fight against them. They pulled him down, down, and the first mouth found flesh.

There was no time for even a scream. Highmax’s blood mixed with the wood of Necrothreat’s roof, his limbs twitched… and he was devoured.

Necrothreat had no King.

No Army.

No Guardian.

No Lieutenant.

No Inventor.

No Hammerer.

All it had was a maddened Forumite running in the depths, a spark of fear at what he had unleashed finally showing.

XXXX

Th4DwArfY1 knew, in some dark corner, what had happened above. The voice of Sprin in him had often mumbled incoherently about the cages and a dark presence within, and through it all Dwarfy had pieced together one thing. To open the cage was to bring ruin on the Fortress, to destroy anything in its path.

But the King needed to die, to pay for his many sins. What did it matter if a Fortress fell with him?

The Miner walked through halls he had fashioned, and he saw as with first sight the children who crowded them. Their tar-black faces flinched back from him as he passed, and when he raised a shaking hand to one it ran away. Silent as the grave which he had made of this place.

No. He had not made it like this. The fortress had been evil since Tsiru first fell. Since the cycle of Blood began. The gods had done this, the gods.

Forumites were not to blame. He was not to blame. It was the gods, the quiet gods, the deceitful gods, the gods the gods the gods of old.

He could feel the very foundations of the earth tremble as the thing which he had unleashed found the refuse and corpse stockpiles. The stones seemed to scream as its nose – keen even in undeath – found the path to Apiks’ throne room.

How the King would weep to know that his collection of corpses and refuse was even now rising as a dark army to tear his Kingdom apart. How Sprin would laugh. How Th4DwArfY1 would… would…

What would Th4DwArfY1 do?

Shaking his head, the Forumite stumbled on. A thought had planted itself in his head, a way towards redemption. Some redemption, some hope. Some death a vein to pulse.

He reached the first cavern layer and raised his pick, seeing it gleam silver in the light. So long unused.

He struck, and the wall crumbled, and the Caverns were set free.

He continued on his Pilgrimage to the depths, opening doors long sealed as he went. And from the darkness, wheezing, squelching, slipping, dripping… they came. The Forgotten Beasts of this world, unbound to King, God or Forumite. Only one thing ruled them – meat. And how they longed to worship it once more.

They came.

The last door opened, Th4DwArfY1 turned to face the horrors he had unleashed. A plume of disease crept down the dark hall, tendrils of white gripping the walls. As the first finger caressed his face, he smiled.

When it was done, there were no voices left in Th4DwArfY1’s head. Only the silence of the void.

XXX

No narrative remains to account for what happened next. The quills were all silenced, words failed. Even the great engraving projects were overturned at once. No material evidence was left for us, the future historians of Necrothreat’s fall.

However, one thing does remain clear. Despite the combined arguments of Cog, Urist and Stozom, The Forumites of Necrothreat did fight. No words tell of it, but an in-depth analysis of key conflict points has indicated that a great massacre took place. The foul ichor of Forgotten Beasts mixed with the brackish blood of the undead – and with the red blood of the living.

Of the Undead Panda which the Fortress Chronicles mention, there is no sign. Some assume that it passed into the wilderness beyond our knowledge, and that it waits to strike once more into the heart of our Civilization. This is speculation for current War Specialists, and as such has no place in my humble history.

I will conclude this essay not with a synthesis of my prior arguments, but with an excerpt from literature produced in these, our Mountain Homes. The efforts of Necrothreat are legend here, and it will perhaps be the case that this fanciful imagining will convey what the previous essay sought to present in the couched words of academia:

[Excerpt from “The Tragedy of Necrothreat”, concluding paragraphs]

The ruins of Necrothreat are now laid bare before the sun and moon. Echoes sound deeply in the depths and a phantom voice bemoans its loss. Some call this voice Quill, and on midnight dares try to converse with it. To no avail.

Others come and hear Red Hammer’s hammer pounding, see the Bone King himself on a throne of alabaster. And it is probably so.

For there is nowhere more haunted now on our continent than the fortress of Necrothreat, where our tale was set. Where gods rose and fought and forces beyond our knowledge moved. Where it was not the Divine which spelled disaster, but the Forumites themselves.

Still, Necrothreat gleams in the moon. The suffering and depression caused simply by living there have vanished. The river runs clear and free.

May it Rest in Peace and not feel the touch of Ur, the evil resurrector of that which is in peaceful sleep.

Here Dies Necrothreat









Me when the panda started raising corpses:  :o
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 24, 2019, 10:40:04 am
I met a traveler from an antique land, who said:
A vast and empty throne of bone
Stands in the mountain... near it, in the dust,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed;

And from this thing these words appear:
'My name is Apiks, king of kings;
Look on my works, ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level ashes stretch far away.

Apologies to Percy Shelley.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 24, 2019, 10:44:52 am
Necrothreat: literally trolled to death.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 24, 2019, 10:45:46 am
I'm glad to see we're finally at an ending, I've been looking forward to seeing my new additions to the mod in action for a while.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 24, 2019, 10:57:04 am
I feel trolled. A panda? Really? That's what gets us?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: auzewasright on February 24, 2019, 09:42:48 pm
I feel trolled. A panda? Really? That's what gets us?
A creature so lazy they refuse to reproduce destroyed this fort.

Should anyone really be surprised?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 24, 2019, 09:52:02 pm
This is no ordinary panda. Somehow, it learned the secrets of life and death. Despite being non-sentient. And undead.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 26, 2019, 11:50:28 am
Wait, it was actually the same exact "friendly" panda that was in the cage? It was some form of necromancer?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 26, 2019, 11:56:42 am
The one and the same. When I had Apiks trapped in the arena, I unleashed all of the living creatures, keeping the three undead in reserve in case Apiks killed an army single-handed.
I didn't need to use them, but figured I'd use them to kill the remaining trolls.

They did. And the undead panda raised them. And then there was a mini-undead-troll-army. Which apparently our military couldn't kill because the feckin' panda hung back and just raised everything over and over and over.

It also turns out that keeping a refuse/corpse stockpile nearby was a stupid decision, but to be fair no one could have anticipated the above sequence of events.

To sum: Yes. Our fortress was defeated, singlehandedly, by the friendly undead panda which our Queen had kept in her chambers.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 26, 2019, 12:06:58 pm
I can't stop giggling at the end of our fortress being a panda. Send help.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 26, 2019, 12:16:51 pm
That panda seems like a good Hall of Fame candidate.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 26, 2019, 12:18:50 pm
Seconded
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 26, 2019, 01:11:29 pm
Thirded.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on February 27, 2019, 05:17:19 pm
It originally got its name from killing Flame. The original founder, Flame. Fourthed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: auzewasright on February 28, 2019, 01:57:15 am
Fithed, if I have any say.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 28, 2019, 02:10:43 pm
Fithed, if I have any say.
I think you mean Fifthed. Unless, fithed is some word neither I nor spell-check have heard of.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 28, 2019, 04:44:38 pm
Hush, Pikachu. So long as the Fourth is with us, a misspelling of the Fifth is not disastrous.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 05, 2019, 09:58:47 am
GLORY
BE TO
DEAD OMER

WHOM WITH
THE BEAR
DID CLASH

GLORY
BE TO
NECROTHREAT

ONCE MORE
RETURNED
TO ASH
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 05, 2019, 10:46:24 am
You realise the literal death of the entire fortress is on your shoulders, don't you Lemonpie?

Your death was the catalyst for doom.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 06, 2019, 09:10:58 am
"See death not as doom, but as an escape from living in this rotten hell of a world. Let darkness become light, let hunger become sustenance, and let loss become gain. Fear not death, for it leads to glory. Fear the inevitable reincarnation of your eternal soul, for being torn from the bliss of heaven is truly the gravest injustice of all."
As Lemonpie would have said it in the masses he orchestrated in dire times.

Thanks for playing, Dwarfy. Loved the turn! You brought the fortress a worthy ending.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on March 06, 2019, 11:01:22 am
May I fifth the Panda?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on March 06, 2019, 04:44:30 pm
beautiful, gave me a chill
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 07, 2019, 06:54:29 am
Ding ding ding, the Panda has entered the hall of Necrothreat fame successfully. It will forever be memorized in the same way as the head from the original necrothreat was.

Budiloltud - Second Coming of Ur - A panda, kept in the confines of a cage for nearly a decade, originally by our first queen. It turned out to be the supreme villain of Necrothreat IV, bringing the fort to its inevitable annihilation from within as it somehow learned the secrets of death and raised the dead the moment the king died and we became embroiled in civil war. Records say that the panda was one of the more popular attractions in the fortress throughout its existence. Nobody saw it coming... - Unknown - Necrothreat IV
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 07, 2019, 07:15:47 am
*Salutes the Panda of Death*

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on March 07, 2019, 07:57:20 am
Ding ding ding, the Panda has entered the hall of Necrothreat fame successfully. It will forever be memorized in the same way as the head from the original necrothreat was.

Panda - Second Coming of Ur - A panda, kept in the confines of a cage for nearly a decade, originally by our first queen. It turned out to be the supreme villain of Necrothreat IV, bringing the fort to its inevitable annihilation from within as it somehow learned the secrets of death and raised the dead the moment the king died and we became embroiled in civil war. Records say that the panda was one of the more popular attractions in the fortress throughout its existence. Nobody saw it coming... - Unknown - Necrothreat IV
The Panda was named Budiloltud (screenshot of the name in an earlier turn (http://www.bay12forums.com/smf/index.php?topic=19308.msg7461062#msg7461062))

*Salutes the Panda of Death*

Spoiler (click to show/hide)
Beautifully written once more
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 07, 2019, 09:11:25 am
The Panda was named Budiloltud (screenshot of the name in an earlier turn (http://www.bay12forums.com/smf/index.php?topic=19308.msg7461062#msg7461062)

Of course it has lol in its name. Why wouldn't it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 07, 2019, 10:24:31 am
Bud, I lol
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on March 07, 2019, 12:49:47 pm
Too bad its name doesn't end with a thud, because the fortress did.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 09, 2019, 07:56:19 pm
I'll not pretend to be much of an artist, but I figured I'd draw a 'Highmax Before His Fall' picture.
Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 09, 2019, 11:20:11 pm
Poems and now drawings, eh? Going above and beyond on the creative path.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 10, 2019, 05:02:11 pm
Nice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on April 18, 2019, 10:57:23 pm
That looks magnificent!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 19, 2019, 03:51:22 am
Poems and now drawings, eh? Going above and beyond on the creative path.
Hey, you haven't even seen my conlang attempts ;)

Also, thanks Highmax!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 07, 2019, 11:27:41 am
I just wanted to confirm, are we waiting for the Villains update to start the next Necrothreat?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on May 07, 2019, 02:24:25 pm
That wasn't the intent but it's an alright time to start once other fortress specific details are sorted out (same format? New story? Same rules? etc.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on May 09, 2019, 08:10:57 pm
I think with the current versions stuff, it would be an awesome goal to crusade against all factions who support or are undead. Bring the fight to them this time, no?

I know the steam version is also getting updated on a different schedule than regular DF, so should we wait for the next big update to hit steam just to allow new blood to come in?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 09, 2019, 10:10:32 pm
I think waiting for Steam would probably take too long. We'll get some new blood just by starting Necrothreat V.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Glass on May 10, 2019, 09:18:45 am
...I’d just like to check, the forumechs and such similar stuff are in the mod ready for use in the next version, right?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: voliol on May 10, 2019, 09:40:18 am
There are forumechs for sure in the latest version of the mod. I'm not sure if any updates to will be needed as of the next version though, depends on whether new tokens are added or not.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 10, 2019, 02:49:08 pm
Raiding is currently super buggy though. I'd rather wait until next version, in the hopes that fixes some of it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 10, 2019, 02:51:31 pm
Next version will come with its own host of bugs, though.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on May 10, 2019, 03:15:48 pm
Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: highmax28 on May 11, 2019, 01:31:54 am
Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
With how in depth this next update seems, I say give it a second week. There will be many bug fixes in that first month but all the big ones will be found after a week, giving the second week to get rid of them all

It also gives plenty of time for Teh LOLmod to be in 100% working order in case the update breaks everything
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on May 21, 2019, 03:04:59 am
Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
With how in depth this next update seems, I say give it a second week. There will be many bug fixes in that first month but all the big ones will be found after a week, giving the second week to get rid of them all

It also gives plenty of time for Teh LOLmod to be in 100% working order in case the update breaks everything
Yeah, supporting this.

But, with BFEL gone, who will be thread necromancer?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on May 21, 2019, 03:02:10 pm
I don't have a comprehensive list, but maybe one of the other founders? All I know of are Sprin, Talvieno, and Apiks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on May 21, 2019, 05:00:56 pm
Apiks seems like the obvious choice to me.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on May 21, 2019, 05:24:18 pm
I dunno, I kinda like the Mad Doc descending on an unsuspecting thread, scalpel in hand....
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on July 02, 2019, 07:06:19 pm
I return.  What the hell happened.

Just appoint the strongest dwarf in the fort as captain of the guard or whatever forumite equivalent. They'll cave the skulls of everyone who's upset. It worked in Breadbowl.
He's not the strongest, but CarefulRogue is pretty good at what he does
... How many people is this iteration of Rogue responsible for the deaths of...?  Citizen wise, primarily, but generally is also a detail I'm interested in.

Also, as I'm reading through the end of what Dwarfy1 wrote, I'd like to point out, Carefulrogue was somewhat neutral on the whole matter of Apiks.  In opposition, and really wary of him, though at times doing the bidding of whoever was in charge.  Though given the fact I stepped away for ... a year? ... I probably ceded all control in that regard.

Who knew the fucking panda really was our mascot all along....
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on July 04, 2019, 04:38:33 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Before and after? :P
Forgot to post the 'After the Fall' Highmax.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 04, 2020, 02:33:39 pm
I've seen the omens
I feel the undead stirring

Soon, she will rise again
Glory be to Necrothreat
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 04, 2020, 02:45:58 pm
I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 04, 2020, 03:09:36 pm
I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
I'm very hyped

The new update includes adventurers being able to mount mounts, anyone know if this also holds for fortress mode?
God i want to see a forumite army riding their trabants, hammering enemies out of their little windows.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 04, 2020, 03:49:01 pm
I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
I'm very hyped

The new update includes adventurers being able to mount mounts, anyone know if this also holds for fortress mode?
God i want to see a forumite army riding their trabants, hammering enemies out of their little windows.
I doubt that fortress mode includes mounts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 04, 2020, 03:59:16 pm
Should we PM Apiks? He hasn't posted in a while, but his profile's still active.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 04, 2020, 04:05:15 pm
I believe children also ride their mothers to death, however?

Perhaps the bugs should be worked out first? :P

Though I am definitely looking forward to NT being up again.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 04, 2020, 04:12:58 pm
Speaking of bugs, I've tracked our crash bug to one or more of the civs in entity_lolmod. It should be located and fixed shortly.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 04, 2020, 04:28:57 pm
Should we PM Apiks? He hasn't posted in a while, but his profile's still active.
He's been active a few hours before I necro'ed Necrothreat, so I guess he'll notice once he gets back online.

I believe children also ride their mothers to death, however?

Perhaps the bugs should be worked out first? :P

Though I am definitely looking forward to NT being up again.
I haven't played the new version yet, so I'm not sure how bad the bugs are. Any game breaking stuff? Just a few glitches are always fun though, but if the game is prone to total crashing we should wait a bit indeed.

Speaking of bugs, I've tracked our crash bug to one or more of the civs in entity_lolmod. It should be located and fixed shortly.
Amazing work, Enemy post, you really are a godsend. Did much have to be changed with the .47 release?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 04, 2020, 04:30:01 pm
Additional question: Will IV make it to page 200 before V is up?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on February 04, 2020, 04:35:57 pm
I returned just in time for the new Necrothreat. \o/
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 04, 2020, 04:45:19 pm
I didn't have to change too much. Voliol's done a lot of work on the mod recently, as well.

The biggest bugs I'm aware of are babies mind controlling their mothers to death, and necromancers casually visiting fortresses. Ironically though, the modding I've been doing means I haven't actually had time to play the new release very much yet.

Welcome back, IronTomato!

*Alright, the crash bug seems to be coming from the gunfolk and the hellacopters. I'll see about fixing those two.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 04, 2020, 04:46:11 pm
CLOSE THE FECKING DOOR IT
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on February 04, 2020, 09:46:29 pm
CLOSE THE FECKING DOOR IT
IT'S BEEN HOWEVER MANY YEARS I'VE LEARNED HOW TO CLOSE DOORS SHUT UP ;-;
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on February 05, 2020, 09:32:13 am
The new age is coming, and only those who are prepared to witness it will
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Carefulrogue on February 05, 2020, 10:11:37 am
The new age is coming, and only those who are prepared to witness it will
I can at least claim present.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 05, 2020, 12:18:04 pm
Still working on the mod. The gunfolk and hellacopters are giving me trouble, although I did get them working once in a mangled version of the mod. There's also a lot of spam in the errorlog arising from differences between the mod's languages and the slight changes Toady made last update.

*Gunfolk and hellacopters seem to be working now. I'm tracking the language issues now.

**By the way, I gave lord high threadromancers new powers.

***Ag, nevermind, gunfolk are still broken.

****I took care of the issue with the words. Gunfolk are still broken.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on February 05, 2020, 03:26:40 pm
‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 05, 2020, 06:51:34 pm
Now witness the firepower of this fully armed and operational LOLmod! (http://www.bay12forums.com/smf/index.php?topic=172147.0)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on February 05, 2020, 08:59:40 pm
Are we gonna wait for at least 47.02 before we begin the Epic Reboot?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 05, 2020, 09:10:03 pm
Probably at least until the necromancer visitors and the headcrab babies are solved.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 06, 2020, 09:40:46 am
Yeah, I think that's the wisest choice.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2020, 01:25:34 pm
Though having our own young usher in our untimely destruction does seem like the most NT thing ever.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 06, 2020, 01:28:01 pm
We can easily avoid the baby thing by simply having babies be born as children, but I'd rather wait until the new version is out.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2020, 02:45:40 pm
‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.

I honestly dread to think what I posted in NT II.

It is best not to remember one's youthful folly XD
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 06, 2020, 07:49:08 pm
We can easily avoid the baby thing by simply having babies be born as children, but I'd rather wait until the new version is out.
Could be a last resort if the bug isn't included for some reason, or if the update gets a huge delay.

‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.

I honestly dread to think what I posted in NT II.

It is best not to remember one's youthful folly XD
Yeah, I spent the last few days reading some of my old forum stuff. Pretty cringe sometimes, but mostly happy memories
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Imic on February 06, 2020, 07:51:26 pm
I just can’t read Doomforest anymore, because eventually I’ll come across the stuff that I wrote, and I’ll find myself edging a few steps closer towards the grave.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on February 06, 2020, 08:11:41 pm
Found my first play! Such fun. Apparently my first time playing was also the time that NAV broke his spine.

And got up again.

Spoiler (click to show/hide)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 07, 2020, 04:15:14 pm
I took care of the minor change the mod needed for the new version.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 08, 2020, 01:51:52 pm
0.47.02 is out! The baby rider bug is fixed, but I'm not sure whether the necromancer visitor bug is fixed, don't seem to be able to find it in the changelog.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on February 08, 2020, 02:01:01 pm
I'm doing a fort right now and I can confirm it's not fixed.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 08, 2020, 02:36:42 pm
Does it have a lot of effect on the gameplay? Haven't played the new edition yet. But if they're benign visitors they won't be trouble. If they raise corpse piles however, it's gonna be harder.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on February 08, 2020, 03:09:45 pm
Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on February 08, 2020, 04:50:05 pm
Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
Sounds like a lot of !!FUN!! in Necrothreat style to be honest :)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 10, 2020, 03:25:28 pm
Mine were actually immigrants so I kicked them out immediately, but I've heard that they do randomly raise undead which are then hostile to the fort and can also cause loyalty cascades.
Sounds like a lot of !!FUN!! in Necrothreat style to be honest :)
Yeah. Once they were the enemy. Now they are our bumbling allies.
Very Necrothreaty. We need a storyline for that though. We can't have nothing about that.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on February 10, 2020, 03:38:45 pm
Well, the mod's ready to start whenever. I'm certainly ok with not waiting.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on February 10, 2020, 03:50:25 pm
Well, the mod's ready to start whenever. I'm certainly ok with not waiting.
I think we should wait for a few more bug fixes. We don't want to find out that some terrible bug with a 47.02 made fortress is unfixable by future versions.
Maybe keep this version if the bugs fixed aren't too bad though, since necromancer citizens are on point.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on March 27, 2020, 12:24:17 am
Hey. Happy to see that this still exists. I haven't been active around here for aeons.

Is Necrothreat 5 in the works? When it is, does someone mind PMing me? I would like to take part.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on March 27, 2020, 02:41:57 am
It's a been while, fellas. I've been monitoring things for a while now, but never quite got the necessary enthusiasm to kickstart things into proper gear, and with other things in life taking up my time, I don't see myself that happening anytime soon either.

That's obviously not a good thing and does make me feel guilty about it. Just like with Teh LOLmod I am finally ready to pass the mantle of overseeing this thread to someone else (very much overdue, yes.) If anyone's interested in this responsibility, hit me up. As a safety net, if the new thread overseer fails in their duties and there's still will in continuing this, feel free to message me about it and I'll see what I can do.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 27, 2020, 08:58:11 am
Sorry you don’t have the time for this anymore. I’d offer to take over here too, but I’m not good at running succession forts.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on March 27, 2020, 10:19:00 am
I sent a PM expressing willingness to do it, though it would be my first succession fort. If anyone else feels strongly on the matter I won't contend them :P
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on March 29, 2020, 08:46:46 am
Th4DwArfY1 seems like a good pick for the new leader.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on March 30, 2020, 05:23:29 pm
Seconded.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on March 31, 2020, 03:13:56 pm
+1
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 15, 2020, 07:58:55 am
Fourthed!
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 15, 2020, 10:24:41 am
As ever, I am glad to see that the fourth is with me.

I'm not sure when we can expect the next bug-fix release. I believe Toady is working on graphics and the like atm, so I'm not optimistic that it will be any time soon. Thoughts on just leaping in and seeing how it goes?

If that is what we go for, I can't recall whether we had a new thread lined up to Necro or not.

(In the absence of direct contradiction from Apiks, I am assuming the mantle of overseer has fallen to me. I will personally bare-knuckle fight anyone who says otherwise.)
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 15, 2020, 12:05:26 pm
I'm good with starting now. The mod should be ready to go.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 15, 2020, 12:57:59 pm
I'm good with starting too! Toady stated in the .04 release that it could be a while till new stuff drops IIRC
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 16, 2020, 04:53:34 am
In the absence of dissenting voices, the long-slumbering corpse of Necrothreat has just given one violent twitch.

We have two options:
One, we Necro an old thread.
Positives:
Tradition
It's badass

Negatives:
The OP may not be available/want to change the thread name
Rules will be on second post

Two, we make a new thread.
Positives:
Can change the thread name at will
Turn list and rules at top of first page
Lack of possible confusion

Negatives:
Non-traditional, though not without precedent: I believe NT II was a new thread?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: voliol on April 16, 2020, 06:37:18 am
Necroing I think is preferred, but it has its issues. Perhaps find a veteran forum user who is still active, and look at their oldest post? That way getting the thread name changed will be much easier, because the criteria for searching is whether that can be done.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 16, 2020, 07:06:55 am
NT II was a new thread and I decided to not do that again afterwards because it didn't exactly go with the spirit of the origin of Necrothreat, and while I consider II successful, I recall it not being a necro being a somewhat sore point.

Voliol does have a point, however. Finding the oldest thread with a member that has been active within the past X period should suffice, although I personally would not mind a new thread either. Times have moved on if you will.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 16, 2020, 07:24:01 am
I’d prefer necroing an old thread.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 16, 2020, 10:46:59 am
Nevermind. Thought I found a thread with a current user, but it was just the current time, not the last time they were active.
What qualities do a thread need for us to necro it?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 16, 2020, 11:00:18 am
Active OP,
Very few posts (at most 3/4),
Older is better.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: pikachu17 on April 16, 2020, 12:07:29 pm
Active OP,
Very few posts (at most 3/4),
Older is better.
Does it have to be on DF Community Games already? Or can it be anywhere and then moved?
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 16, 2020, 12:14:27 pm
I think, in order to stay true to the original spirit of the thing, it would need to be a Community fort. As these naturally tend to be in Community Games (barring a gross miscalculation on the part of the OP :P) then we should limit the search to there.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Superdorf on April 16, 2020, 06:57:24 pm
Three possibilities for thread necro'ing, from oldest to youngest:

A Tale in the Desert: (Yet Another) Community Fortress! - Mephisto (http://www.bay12forums.com/smf/index.php?topic=19265.0)
The Blackwood Prophecies - Kagus (http://www.bay12forums.com/smf/index.php?topic=19292.0)
The Dead Halls, potential succession game/mod discussion - Kagus (http://www.bay12forums.com/smf/index.php?topic=19338.0)

That last one in particular seems rather fitting, no?  :D
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 16, 2020, 07:08:24 pm
And so The Dead Halls became The Undead Halls
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TheFlame52 on April 16, 2020, 07:35:50 pm
It already has two pages of posts though.

EDIT: I guess all of them do. That sucks.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 16, 2020, 07:36:56 pm
It already has two pages of posts though.
Sometimes we must make sacrifices to keep the memes alive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 16, 2020, 07:52:52 pm
I like the Dead Halls. They were even getting ready to use an undead mod in that one.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 16, 2020, 08:33:34 pm
I recall messaging the OP before actually starting the thread, so maybe that will help.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 17, 2020, 10:23:14 pm
I have received Kagus' permission (for the Dead Fort one).

Now. BFEL is not online anymore, so the traditional vehicle of the necro is gone.

I feel like it might be nice to have Apiks do the honours, in recognition of his stirling curatorship.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 18, 2020, 12:15:50 pm
That seems fitting.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 18, 2020, 02:37:56 pm
Did you try messaging him? People get an email when they get messaged so it makes it easier to contact inactive people, which is what i was doing. If he doesn't reply when you want to start I don't mind doing it.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 18, 2020, 02:39:36 pm
BFEL is banned, not just inactive.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 18, 2020, 02:53:31 pm
Yep, he got the hammer.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Lord_lemonpie on April 20, 2020, 03:35:34 am
I feel like it might be nice to have Apiks do the honours, in recognition of his stirling curatorship.
I agree
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: IronTomato on April 20, 2020, 07:25:40 pm
Smae
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: apiks on April 20, 2020, 08:49:54 pm
http://www.bay12forums.com/smf/index.php?topic=19338.15

The curator's will has been done. The dice have been cast. Let it be so.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: NAV on April 25, 2020, 12:29:09 am
It makes me a bit sad that BFEL got banned. I wonder what it was for?

Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: Enemy post on April 25, 2020, 12:50:18 am
Got too heated and picked too many fights in Ameripol, I think.
Title: Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
Post by: TD1 on April 25, 2020, 03:21:36 am
Surprisingly not his rampant necroing   :P