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Other Projects => Other Games => Play With Your Buddies => Topic started by: Seamas on March 26, 2019, 01:49:19 am

Title: Lets Play Imperialism! Every dog has it's day.
Post by: Seamas on March 26, 2019, 01:49:19 am
Let's do this again! 
This time I promise I'll get to the finish, sooner or later.
Previous LP is here with a short introduction to the game in the OP: 
Spoiler (click to show/hide)

(https://i.img.ie/u8D.png) (https://img.ie/image/u8D)
Let´s play Imperialism

Let´s forge a glorious industrializing nation in a magnificently randomly-generated world!  Who´s with me?
Feel free to join in with an RP spirit, a scrutinizing eye, a heckling attitude, or whatever it is you enjoy about contributing to an LP.
I´m happy to write anyone into our cultural lore as whatever they wish to be - be a merchantman captain, prime arch-chancellor of the exchequery, marshal of our armed forces, a people´s engineer, whatever.  Let´s make this rich and complicated.  Let´s bicker while the enemy pounds at our gates.

This time we'll be running the ambitious young nation-state of Armok, a lonely powder-blue nation surrounded by murderous, craven major powers of such repulsive colors as red, yellow, and orange.  Their customs are unfamiliar, their cooking is a horror, and their names are unpronounceable.  Let's make sure we conquer them before they conquer us.  The year is 1815.  Our tyrannical monarch of a predecessor is not yet cold in his grave, beheaded by a mob of upstart nationalists ready to cast off the shackles of conservative tradition to charge into the Industrial revolution.  Let us free ourselves from medieval ignorance and harness the power of steam and caffeine, so that we may better vanquish our enemies and ensure our legacy!  Our mountainous, bucolic land is an isle with expansive resources of timber, minerals, food and fiber upon which we must rely to project our power across the globe.
Rally around our banner, future countrymen!  Parliament ASSEMBLE!


Also, this time we're playing on Hard, so strap in for some punishment from this game's cruel mob AI.

First - the world as it appears on the atlas in 1815.  We're the blue one, western hemisphere.
Spoiler (click to show/hide)

The political situation on our isle.  The small greyish countries are minor powers (likely fodder for our early conquests)
Spoiler (click to show/hide)

A map of our lovely pastoral land.  Armok, land of my taciturn forebears.  In short time it will become a powerhouse of industrial infrastructure and soot will rain down from the persistent smog and blanket the green forests in black ash.  The bleating of the sheep will be drowned out beneath the cacaphony of engineering dynamite and grinding steel machinery.  Ahhh, progress.

Of note:  We're lucky to have some abundant fiber supplies near to the home city, cotton fields and those sheep grazing on the hillsides around Armok City.  As for the other essential early-game resources, lumber will have to be sourced immediately from the expansive scrub forests in our northwestern province of Kavya.  I propose we build a port forthwith to ship that timber in which is by far the fastest solution.  Meanwhile, the prospector is being dispatched as I write this to find precious minerals.  We'll be rolling the dice to see what we find, hopefully though there'll be some iron and coal in the mountains near the capitol to jump start our steel industry.
Spoiler (click to show/hide)

Here are our trade, transport and industry screens, from which the levers of control are manipulated to steer our country's economic and military developments.

For the unfamiliar, the resources are from top to bottom: clothing, furniture, tools, armaments, canned food, textiles, lumber, paper, steel, cotton, wool, timber, coal, iron ore, and horses.
Clothing and furniture sound petty, but they are the consumer goods that allow us to raise laborers from the masses.  Tools are a great export for building relations with foreign countries and building up reserves of cash.  Canned food is a fallback for our people when fresh foods are not available. 
Paper is the resource that allows us to educate our menial laborers and turn them into skilled workers.  Skilled workers lend much more power to the workforce than unskilled.
Coal and iron ore together give us steel, but that's not exactly news around here.

Spoiler (click to show/hide)

Here's the paper - according to this I have some new ministers to appoint.  Anyone interested?
Spoiler (click to show/hide)

This is my fine pixelated mahogany desk, where I sip my Scotch and spin my atlas.
Spoiler (click to show/hide)

Here's the to-do list:
Title: Re: Lets Play Imperialism! (Again)
Post by: Khan Boyzitbig on March 26, 2019, 06:35:08 am
ptw, for now.
Title: Re: Lets Play Imperialism! (Again)
Post by: pisskop on March 26, 2019, 06:44:26 am
heh, looks like a fun game.
Title: Re: Lets Play Imperialism! (Again)
Post by: Khan Boyzitbig on March 26, 2019, 08:53:35 am
I would like to be the minister of the Interior. And as such wholeheartedly approve of the search for tasty raw materials to exploit.
Title: Re: Lets Play Imperialism! (Again)
Post by: Seamas on March 27, 2019, 12:39:02 am
1821
Armok the Defenseless and Dysfunctional

(http://americanhistory.si.edu/onthewater/assets/graphic/full/5046.jpg)

Okay, so let me begin by reminding everyone that the first five years are always pretty dysfunctional.  There's a lot to do, you know: construct your infrastructure, set up diplomatic relations, prospect for minerals, try to afford to hire professionals (miners, engineers, etc) while staying solvent.  Frequently a resource or labor bottleneck holds up critical processes and make your economy feel like a bumbling joke.

 Armok has not exactly been “quick out of the gate” since 1815.  However by statistics we are pretty much right in the middle of the international rankings, thoroughly average, nothing to be embarrassed about just yet.  In particular our industry ranking isn't bad:
Spoiler (click to show/hide)

A recap of the past five years:

I considered hiring a second engineer corps right off the bat to accelerate the development of our resources.  That's a tricky move early on, because it's hard to keep them funded when your cash flow is so limited in the early years, and soon you've got an engineer who you can't keep busy.  So I decided not to.

I do have a soft spot for maritime trade and sailing ships in general, so I doubled the size of our miniscule merchant marine by constructing new trade ships.  They were cheap, and I figured we'd need them soon enough.

The first problem we've encountered as a nation is a shortage of food supplies for the capital.  The internal transport network can only move so much right now, and in order to keep everyone from starving I have had to import canned food from abroad while we develop everything. 

Also we've established trade consulates with four minor nations around the globe, and set them up with 10% subsidies on our goods to curry favor.  (This part I find really hard to do well; I just try to imitate the AI's actions on this and hope for the best.)  Our neighboring minor nation just south of us I chose to overlook; I expect we'll probably invade them at the first opportunity anyway and save on the cost of diplomatic overtures.
Spoiler (click to show/hide)

The first priority for us, after not starving, was to develop our scrub forests in the Northwest as fast as possible.  I built one, then a second deepwater port which rapidly increased our timber supplies to 8 per season – not bad for this early in the game.  This timber is the cornerstone of our economy until we can get more established.

By 1819 our most critical problem became a chronic labor shortage.  I've been raising more population and training them into the middle class to keep ahead of the problem.  There's just so much that needs to be done it's overwhelming, and if we could only get them to work seven days a week!  A day of rest?  That's a slippery slope, I say.  Soon they'll be demanding whole weekends!

Now it's the winter of 1821.  Hunger is a looming threat in our capital city – raising population on one hand to address labor shortages leads to an increasing demand for food supplies, and it's all I can do to build enough railcars to stay one step ahead of the problem while still bringing in industrial resources.
Spoiler (click to show/hide)

Some things we've been buying and selling:
Spoiler (click to show/hide)
Currently we have a few thousand in cash on hand.

Our military is a joke, of course.  I haven't been able to spare a sou on them, it's just inconceivable right now with resources being so tight.
Spoiler (click to show/hide)

Where's the gold?  And the minerals? demanded our pragmatic and cogent minister of the Interior, Khan Boyzitbig, thumping his fist on the conference table.  That we might thoroughly explore our mountains in search of precious ores, five years of prospecting have uncovered a handful of coal mines in the country and one single iron deposit.  Sheesh.  Also one gold deposit near the capital, but that's a ways off before we can tap it.  The iron and coal are most concentrated in the extensive mountains of our north country.  I was able to situate a deepwater port in the Sumo province, near Korlokhovi town, which is now providing our sole source of iron and shall be the bedrock of our steel industry... some day. 
Spoiler (click to show/hide)

A view of the south country, the capitol region:
Spoiler (click to show/hide)

Priorities for the next five years:


Oh, and the cotton gin's been invented.  Marvelous what they're doing with bits of wood and nails these days.
Spoiler (click to show/hide)
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: EuchreJack on March 30, 2019, 01:53:07 pm
I'll captain the 1st Regulars.  We'll just train to infinity!
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Akura on March 31, 2019, 06:52:07 am
By the way, if you hold control while placing a subsidy on a minor nation w/trade consulate, it will automatically set the lowest subsidy that's guaranteed to give you favored trading status with that nation. I don't know if it takes other nations' attempts with subsidies to gain favored status into account, but it almost always succeeds for me.

I also see you're buying steel directly. That's... generally bad, as the base cost(at the start of the game) of steel is $300 while the raw materials are $200 total. Usually, you ought to buy the raw materials. That's what minor nations are for. I do see you have some pretty good coal sources in one of those screenshots, so you may (eventually) be self-sufficient and only need to import iron ore. Plus, steel is one of the most critical resources throughout the game - securing your own supply is pretty important.

As for your goal of improving food income, definitely need to improve grain supplies, then fruit as well. Nothing worse than an angry mob of starving peasants(seriously, it's not enough they have food, they have to have the food thay want. Bah!) Looking at your big map in the first post, the spot east of Glamovsk/NW of Yesunkimu(?) looks ideal for food production. Put a depot on the SE fruit tile, and you'd get three fruit tiles, two grain, and one dense lumber, all of which can eventually be upgraded. A depot directly NW of Glamovsk will also net you 3 tiles of dense trees, two beef, and one grain.

I'd say ignore the Cotton Gin tech for now, you don't have the transport capacity or workforce to utilize more cotton yet.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Seamas on March 31, 2019, 10:50:45 pm
By the way, if you hold control while placing a subsidy on a minor nation w/trade consulate, it will automatically set the lowest subsidy that's guaranteed to give you favored trading status with that nation. I don't know if it takes other nations' attempts with subsidies to gain favored status into account, but it almost always succeeds for me.

I also see you're buying steel directly. That's... generally bad, as the base cost(at the start of the game) of steel is $300 while the raw materials are $200 total. Usually, you ought to buy the raw materials. That's what minor nations are for. I do see you have some pretty good coal sources in one of those screenshots, so you may (eventually) be self-sufficient and only need to import iron ore. Plus, steel is one of the most critical resources throughout the game - securing your own supply is pretty important.

As for your goal of improving food income, definitely need to improve grain supplies, then fruit as well. Nothing worse than an angry mob of starving peasants(seriously, it's not enough they have food, they have to have the food thay want. Bah!) Looking at your big map in the first post, the spot east of Glamovsk/NW of Yesunkimu(?) looks ideal for food production. Put a depot on the SE fruit tile, and you'd get three fruit tiles, two grain, and one dense lumber, all of which can eventually be upgraded. A depot directly NW of Glamovsk will also net you 3 tiles of dense trees, two beef, and one grain.

I'd say ignore the Cotton Gin tech for now, you don't have the transport capacity or workforce to utilize more cotton yet.

Thanks for the tip about the CTRL button trick for setting trade subsidies.  That's news to me.  I also just found out about using the CTRL button+clicking the globe to create a random map based on a seed word of your choice, which is pretty fun.

You're absolutely right of course about trading for steel; the reason at the time was that we desperately needed steel to expand our interior transport capacity, and without a working iron ore mine, had no domestic source.  Trading abroad for iron ore was not supplying quite enough.  Additionally I'm angling to trade as much as possible with everyone in order to start developing some positive political relationships.  Good suggestion for a depot outside of Glamovsk... must put that on the to-do list.

Stand by for an update coming tomorrow!
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Karlito on April 01, 2019, 02:43:01 pm
I hereby appoint myself First Lord of the Navy. Armokia Rules the Wa- eh, what's that? We don't have any ships? A frigate costs HOW MUCH??

Well, perhaps our naval build-up can be delayed until after the conquest of As Sha'ashoh and its nice hardwood forests.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: EuchreJack on April 01, 2019, 02:54:17 pm
I hereby appoint myself First Lord of the Navy. Armokia Rules the Wa- eh, what's that? We don't have any ships? A frigate costs HOW MUCH??

Well, perhaps our naval build-up can be delayed until after the conquest of As Sha'ashoh and its nice hardwood forests.

Of course we have ships.  What else are we using to import/export goods?
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: pisskop on April 01, 2019, 02:57:03 pm
Ahh, the privateers are all disguised as simple cargo freighters, you say?
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Karlito on April 01, 2019, 04:29:51 pm
Of course we have ships.  What else are we using to import/export goods?

While I don't mean to disparage the fine sailors of our merchant marine, without warships of our own to protect them, they will be at the mercy of any number of pirates or marauders.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Seamas on April 02, 2019, 04:07:43 pm
1830
Under the Banner of Mediocrity


In 1821 construction of a depot east of Glamovsk was begun to secure food supplies for the capitol.  The area is a natural breadbasket. 

Just north of that depot by a couple tiles, at the foot of those mountains, I placed another depot to access iron ore, gold and additional timber.  In this picture you'll see all the mineral deposits of the north, all tiles having been prospected at this time.  We have been fairly well-endowed by Providence.
Spoiler (click to show/hide)

I established an embassy in Makajas for a staggering $5k in cash.  Its a huge expense, but getting in on the diplomatic game takes a price.  In 1822 I extended a non-aggression pact to butter up to them even more.  That country has a huge mountain range which is surely full of gold and jewels, and I want it to be in our pocket.

Akura's tip about setting trade subsidies by CTRL+clicking was a revelation.  Gracious trade subsidies worked like a charm. The implications have been that our high subsidies (sometimes up to 75%), while earning us favored trading status with four minor nations, has made it really hard to make any substantial cash on our exports.  I've had a lot of trouble with the moneylenders these past few years, often being beyond our credit limit, paying astronomical loan-shark interest (up to 24%!) at times.  Frequent cash shortages meant I couldn't finish the last segment of our new rail line from Armok City to the farm country of our new depots for some time.

In 1823 I accepted an alliance offer from Woudmary (the yellow nation).  In 1824 our first clipper ship was launched, which I am excited about because I'm a total pushover for big beautiful sailing ships.  Our merchant marine is currently about adequate for our volume of trade. 
Spoiler (click to show/hide)

That same year we actually defaulted on our loans (oops) and had to take a bank-auction of our trade goods.  We've been on the banker's bad side ever since.

in 1825 the first Council of Governors convened.
Spoiler (click to show/hide)

In 1827 a war was started between Iprikoy (purple nation) and Makajas, our friendly neighbor and diplomatic point of interest.  With our non-aggression pact, we were invited to take up their cause and defend them, and I almost went for it.  However, that would have got us into a war with at least three other major nations that we are utterly unprepared to fight; if this game has anything like a game-killing flaw, it's the way that other nations gang up on you without the slightest provocation and crush you early on.

Karlito has been installed as our First Lord of the Navy.  His domain is small yet, but consists of a single ship of the line that I named on impulse.  Would the Lord kindly supply a list of names for newly launched ships?
Spoiler (click to show/hide)

A naval build-up is actually a great move for us because a) it doesn't require cash (which we are chronically short of), only war material and b) if this game has taught me anything, naval supremacy can save your ass from invasion and gives you a jugular neck-pinch to apply to foreign powers who mess with you (by blockading their capitol).  As much as I long to storm As' Shashoh and seize their bountiful forests, our army is still about as dangerous as a troop of boy scouts with slingshots.  (Although I understand they are training diligently...)
Spoiler (click to show/hide)

In the mid 1820's we could at least be proud of being average-plus in most categories.  Our industry was ranked 3rd for some time.  Unfortunately, we now seem to be slipping into the average-average bracket in all categories, despite the most rapid expansion of our economy that I can manage.  Other nations are just catching up to us faster than we can outgrow them right now.  Every effort has been made to expand our economy but... it seems we cant quite get it together fast enough.

An overview of our infrastructural development in the center of Armok.  Note the new rail line running east, through those provincial towns.  Soon I'll have depots established out there, in the hopes of getting those towns to develop into production centers.
Spoiler (click to show/hide)

Since 1825 I've been trying a new angle with industry: expanding the textile mills, I seek to buy as much raw fiber abroad as we can get our hands on.  It turns out that the nations we've been courting export fiber predominantly, and we can have as much as we can afford to ship.  It also grows our trade relations.  Timber is virtually impossible for us to buy on the international market, we're last in line on all the bids, and so all of our timber will have to be produced domestically for the foreseeable future (or until we invade As Sha'ashoh).  We should have all the iron and coal we need on our own shores once it's developed.

Here's some vitals - transport ledger, diplomatic maps.
Spoiler (click to show/hide)


Of course we have ships.  What else are we using to import/export goods?

While I don't mean to disparage the fine sailors of our merchant marine, without warships of our own to protect them, they will be at the mercy of any number of pirates or marauders.
This is a good point.  A fleet of raider ships would be a nice thing to have to protect our merchant marine.  Typically I just go for Ships of the Line to exclusion and it works well enough, but perhaps the Lord of the Navy has an opinion.

A proposed five-year plan:
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: EuchreJack on April 03, 2019, 06:41:48 pm
Its been a while since I've played this game, but I recall that invading a minor country early on is kinda like invading Vietnam or Afghanistan.  It seems simple enough, but then your forces aren't quite strong enough to take the capital, then you end up at war until your growth is so weak that the other majors crush you.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Karlito on April 04, 2019, 04:42:22 am
Those forces will be able to take the outlying villages, but you'll need more men to take the capital yes. Even 2 or 3 more skirmishers will do it. There's a trick to it, which is to split your forces, rushing a handful of soldiers forward, right up to the wall, so they can shoot the opposing cannon. Everyone else stays out of artillery range. Once your vanguard makes their cannon retreat, the enemy will charge forward out of their fortifications into range of your own cannon, where they can be mopped up by your reserves (ideally your skirmishers retreat after completing their mission).

I don't think there's much cost to staying at war for a prolonged period, so if seizing those noncapital territories gives needed resources, I say go for it.


The Admirality will of course produce that list of ship names forthwith.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Knave on April 04, 2019, 08:07:50 am
Just posting a quick PTW! Definitely looks like a game I should try at some point. Like an alternate-reality Victoria.
Title: Re: Lets Play Imperialism! Armok the beautiful.
Post by: Seamas on April 05, 2019, 02:54:54 pm
1836
Armok Gets Scrappy

(https://i.img.ie/unm.md.jpg) (https://img.ie/image/unm)

So things started to get interesting just where I left off.

First thing, I decide to set out on a new policy of fiscal responsibility.  We were hemorrhaging a significant amount of precious money on interest and always deep in debt.  So, my new rule since 1830 has been to do my best to keep our coffers in the black, or not carry a debt over for more than one season.  We're making a little more money now, but there's just never enough.  One reason was the totally unsustainable trade subsidies we were offering to minor nations; I had to scale it back so that we could earn a damn dollar but it cost us a lot of our preferred trading status.

Meanwhile other major nations are beginning to strike it rich with overseas profits.  I'm insecure without a developer unit, and we're always so broke I just cant help but feel jealous that they already have one.

In 1831, Woudmary decides to go to war with As Sha'ashoh, our southern neighbors and our desired conquering grounds.  This is tricky, because Woudmary is our only ally since 1822 and I don't want to have to fight with them over that minor nation.  Neirlau, the major nation most closely aligned with the scoundrels in As Sha'ashoh, promptly declares war on Woudmary in order to protect their interests.  At this time, we're asked to step in to back up Woudmary. 
Spoiler (click to show/hide)
Not wishing to get entangled in a war we're not really ready to fight, I consider declining.  But two considerations win out: backing out on our ally harms our diplomatic relations with them significantly, and I don't want to give up our hard-earned friendly relations.  (Also backing out when things heat up is craven behavior.)  Second, taking a war footing with Neirlau gives us a pretense for invading As Sha'ashoh, and we can therefore seize the country without offending our allies.

Soon after, Vinosce also gets into the fray by declaring war on Woudmary.  Vinosce and Neirlau are not allied but are mutually at war with both of us.  They are nations of average strength, so I'm not too worried about much actual fighting occurring.

About this time we enjoy a burst of intellectual activity and train up lots of skilled workers.  I think it's when the working people of Armok discover coffee.
Spoiler (click to show/hide)

Over 1832-33 I'm able to grow the military a little bit, and we get a General Saratsk. 
Spoiler (click to show/hide)

Finally we got the developer unit.  A couple of countries are already making big bucks and I feel we're late to this game.
Spoiler (click to show/hide)

At last we strike As Sha'ashoh in 1834.  Feeling confident in our numerical superiority, I direct our small army of 16,000 men [ooc: force size 16] to take the capital directly.  I had anticipated that a quick victory there would make the whole country roll over easy to us.  But by declaring war, the minor nation submits to Neirlau for protection on account of their previous non-aggression pact.  Oh well. 

Our valiant forces fight a hard-won battle, suffering some fairly grievous casualties but carrying the day, overcoming the fortifications of the capital city.  EuchreJack's 1st Regulars are first into the breach, or so they claim... Half-medals are awarded all around!
Spoiler (click to show/hide)

In the winter of 1835, I dispatch a division of troops northwest to seize Masn, which they do without much difficulty.  High on our own success, more monuments to our own greatness are erected!
Spoiler (click to show/hide)

The 2nd Council of Governors is held.
Spoiler (click to show/hide)
We aren't invited.

By this time, the minor nation of Makajas has been completely dissolved and occupied by forces of Oishaba and Iprikoy.  For a brief moment, anarchy prevailed in the nation and we had a chance to seize the rich province of Saz without repercussions.  I dispatched troops there but Oishaba's army got there first and occupied it.  It's probably for the better, our forces on the border with Neirlau's half of As Sha'ashoh are barely adequate to hold the line as it is.  The enemy has dug in and built fortifications along the new border and we're not strong enough to take them.  Neirlau did attempt an attack on our line earlier this year but it was repulsed by our troops.

Meanwhile, our navy has gotten it's first taste of combat:
Spoiler (click to show/hide)
Sort of anticlimactic, I know.  There's four ships of the line in service now.  We are ranked second-to-last in military strength.

So now, it's fall of 1836.  Here's the situation.

These are the current borderlines drawn up in the south.  Much has changed:
Spoiler (click to show/hide)

In the north country, we've established a new supply line linking rich coal deposits with our port in Sumo province.  Once we can get  a commensurate supply of iron, we'll be ready to double our steel production.
Spoiler (click to show/hide)

In the heartland, take note that many of our interior villages have developed into towns!  This has been one of great successes of the 1830's.  5 of our 7 provincial settlements have developed.
Spoiler (click to show/hide)

Meanwhile, abroad, our misadventures in foreign policy.  So, by now it's clear that our investment in an embassy in Makajas early in the 1820's was a bet on the wrong horse.  Trying to make up for lost time, I've been courting Agombo with all the money we can spare.  We have an embassy there now, and we're buying up property in that country as fast as we can scrape together the dough, financial austerity measures be damned!  We've secured some good resources there (that's our developer next to the cotton field). 
Spoiler (click to show/hide)
Now if we can just woo the Agombo government to join our empire as a colony, we'll be doing alright.  But Neirlau is already ahead in relations with them and I fear that we may well lose that race, and all of our foreign investment to boot.  This part I always find the absolute hardest angle of this whole game.

Here's some statistics to consider.  At least there's one category in which we are excelling.
Spoiler (click to show/hide)

More vitals:
Spoiler (click to show/hide)

For the next five-year plan:


Obviously there's no way we can pay for all of this!  So we'll just manage as best we can, I guess.  Perhaps we should hold a bake-sale.
Title: Re: Lets Play Imperialism! Now with Foreign Entanglements.
Post by: EuchreJack on April 05, 2019, 08:59:58 pm
Relations with Oishaba are deteriorating.  I would suggest throwing money their way before your 2 on 2 becomes a 2 on 3.  Especially since you seem to be on the weaker side.

It was probably best to go to war.  You might lose, but you probably would have become isolated and lost anyways if you hadn't.

I forget exactly how wars and diplomacy go in this game.  I seem to recall something about a white peace automatically in a certain time frame?  Or maybe not.
Title: Re: Lets Play Imperialism! Now with Foreign Entanglements.
Post by: Seamas on April 22, 2019, 11:17:34 pm
1841

This thread's not dead yet. 

Circumstances in Armok have taken a turn for the worse on the international level. 

I carried on with developing the navy, it's certainly the most affordable way for us to invest in the military, being so short of funds.  All it requires is fabric and wood, and guns, which we can supply ourselves.  All of our cash is needed to bribe foreign heads of state, and keep up with technology.  But we were awarded an admiral!
Spoiler (click to show/hide)
Currently we're building a ship-of-the-line about every 9 months.

Once Agombo submitted to Neirlau, I gave up on foreign investment in disgust.  We got screwed with Makajas, got screwed again by losing Agombo, so much money has been thrown down the drain it makes me sick.  We had some investments in Agombo, too, which I suppose about paid for themselves by the time they were confiscated.  With the money staying in our country, I was able to finally invest in some needed R&D and the army.

At last we upgraded our engineering prowess:
Spoiler (click to show/hide)
This opened up the iron deposits of Sumo, our northernmost province, to development.  For years the rugged geography of the area has hindered it's incorporation into the national economy in any meaningful way.  I wasted no time in getting the region integrated into our supply chain.

Here's an overview of how development has reshaped the area since 1836:
Spoiler (click to show/hide)
A depot is going in right where our engineer is standing.  Once the iron of Sumo was accessed, I upgraded our steel factories to handle the new influx of ore.

A task force of three ships I sent to harass Neirlau on their own coast met with action and managed to destroy the enemy.  That raider must have fought like hell though.  Well, these are green crews after all.
Spoiler (click to show/hide)

This squadron later went on to distinguish themselves further in disrupting the seagoing trade of our enemy. 
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Then, in winter of 1841, all goes to hell.  EuchreJack was right, I should have buttered up Oishaba while there was time.  But, there was no money.  Now things are going to get rough indeed. 
Spoiler (click to show/hide)
Some things to consider, that give me hope:

I redeploy the navy to blockade colonial ports of Hololonau and Sini to put pressure on the aggressors.  But keep them close by, to protect our coasts when the time comes to fend off invasion.

Meanwhile, Iprikoy assaults our northern border with a force of colonial troops from Hololonau.  We're able to repulse them in the mountain passes, this time.
Spoiler (click to show/hide)

The political situation.  I'm trying my damned hardest to woo Posukjat, a minor nation blessed with abundant forests.  I'm throwing the lion's share of our money to them to win them over before somebody else does.  But judging by the chart, we're not ahead of our competition.  Instead of investing in resources for exploitation (look how that went last time, in Agombo.) only to lose them when the country submits to a competitor, I think I'll go all-out and try to buy the damn country outright.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I've been trying to pitch an alliance to Ermessene, the only remaining neutral nation, but they decline.  They're too smart to get tangled up in this mess.

Title: Re: Lets Play Imperialism! Armok - International Pariah.
Post by: EuchreJack on April 23, 2019, 04:04:17 pm
Ouch, sometimes it sucks to be right.
Title: Re: Lets Play Imperialism! Armok - International Pariah.
Post by: Seamas on April 28, 2019, 04:23:41 pm
1845
The Furious Forties

Well, all hell has broken loose in the last few years, but not the way that one might have expected.

In 1842, Iprikoy sent another force of infantry to seize Sumo, on our northern border.  They overcame our defenders, and briefly held the province for about six months before they were driven back out.  It was tempting at that time to push on with the force I'd sent north, and march across Hololonau to seize the country from Iprikoy, but another opportunity beckoned.  Oishaba's holdings in the south, two provinces laden richly with coal, iron, gold, jewels mines all developed by our adversary, were left under-garrisoned and not fortified.  They had been scrapping a good deal with Woudmary since the declaration of war, and I guess they neglected to reinforce their holdings on our isle.  So the force that took Sumo was instead dispatched back south to march into Saz and occupy the territory.

An overview of the naval engagements occuring about this time:
Spoiler (click to show/hide)
It's been a busy couple of years for the navy.  They have really made us proud!  And saved us from certain annhiliation.  Without a strong land army, they have really been the ones keeping the enemies away, and even striking back at them.
Spoiler (click to show/hide)
I missed my chance to take a snapshot, but the Fearsome was sunk, our first ship way back when.  Armok rest their souls.

In Saz, casualties were heavy.  After a long and bloody engagement on the plains, our troops were victorious.  The order of battle:
Spoiler (click to show/hide)

Seizing this province allowed us to cut off a good deal of Oishaba's supplies from the interior.  We took control of some coal mines but they lost most of their dirty jewel and gold access. So, that felt good.
Our transport ledger after taking Saz:
Spoiler (click to show/hide)

No sooner had the soldiers' drunken spree come to an end when I sent the whole force westward over the mountains in the spring of 1843 to capture the real jewel, the province of Al Dalus and damn the torpedoes.  Our casualties were grievous, but the day was won.  Part of the problem is that we're beginning to face more advanced land armies with technology we haven't yet acquired.  All the money for technological upgrades, at this time, was going overseas to buy Posukjat outright. 
Spoiler (click to show/hide)

The cost may have been worth it.  Our transport ledger after the second province is conquered:
Spoiler (click to show/hide)

Behold the grandeur of this foreign land I'm so hot on colonizing:
Spoiler (click to show/hide)
The trees, man!  It's nothing but trees!  And a little mineral appetizer on the side.  Anyway it was costing a fortune, but we were beginning to pull ahead by 1843 and I felt that Posukjat would be ours, with a few more $10K grants.

Then, the poo hits the fan out of nowhere in the fall of '43.  It's not all bad poo, but it really shakes up the global balance of power overnight.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Our ally seizes one capital, and the sleepy Ermesenne comes out of hibernation to decapitate Neirlau. 

In the fall of 1844, Posukjat finally submits to our control.  Woohoo!  Now, we just have to find a way to protect the colony from invasion.  Hmm, that's not going to be easy, considering how stretched thin our military is, especially after the bloody campaign of the last two years.
Spoiler (click to show/hide)

Unfortunately, the troops relocated to Al Dalus left Saz vulnerable to Iprikoy's troops in the south.  I though they were too few to matter, but turns out they've upgraded their artillery and our small garrison was no match for them.  So, we'll have to pry Saz back from their cold dead fingers to get those jewel trains running again.
Spoiler (click to show/hide)

Iprikoy's garrison in Makajas City has grown to disturbing size, indicating they are clearly preparing for an attack on our newly acquired southern provinces.  The change in the border scenario with Neirlau means that their deeply entrenched army just west of our province As Sha'ashoh is no longer a threat to us - they wont leave, but they won't attack either, now that they are a stateless force without direction.  That allowed us to free up a lot of troops from that border and move them to Al Dalus to help stave off the Iprikoy offensive.  An engineer is also at work building a fortification there.
Overview of the Southern region as it is now:
Spoiler (click to show/hide)

The political situation in 1845. 
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No longer sending a fortune overseas to our new colony, we were at last able to dump money back into our R&D department and get ourselves more modernized.
Spoiler (click to show/hide)

Selected vital stats for review:
Spoiler (click to show/hide)

Priorities now:
Title: Re: Lets Play Imperialism! Armok - International Pariah.
Post by: EuchreJack on April 28, 2019, 09:32:49 pm
Wow, two down!  Things are starting to look up!
Title: Re: Lets Play Imperialism! Armok - International Pariah.
Post by: Knave on May 01, 2019, 09:08:52 am
Yeah things are not looking too shabby! Did you reform EuchreJack's regulars after their untimely demise? :P
Title: Re: Lets Play Imperialism! Armok - International Pariah.
Post by: Seamas on May 08, 2019, 03:37:53 pm
1851
The Fabulous Fifties


Greetings countrymen!  How the last few years have smiled upon us. 

With Neirlau and Vinosce knocked out of the war, our attention was turned to defeating more formidable opponents, Oishaba and Iprikoy.  Our staunch ally, Woudmary, stuck it out with us through the darkest years of the war, when it wasn't clear which way things would turn out.  They took their share of the blows, mostly waging a naval struggle in the eastern ocean with Oishaba, and some engagements on land.  Meantime, our navy mostly tangled with Iprikoy, meeting great success defending our coastline from aggressors.  This was pivotal, since our army was spread thin, engaged in a mad land-grab in the South, and later in the North, which would have been impossible without security on the high seas.

Our naval engagements since 1845, in no particular chronological order, give a pretty good picture of the affair.
Spoiler (click to show/hide)

These two larger naval battles were glorious victories for us, hard fought, and narrowly won.
Spoiler (click to show/hide)

As a result, we pretty much enjoy control of the seas by 1851 and don't have to worry much about it.  We're modernizing our fleet as well, with new ironclads:
Spoiler (click to show/hide)
It will be a shame to retire our man-of-war fleet, within about ten years I would guess.  Repairs are made to the damaged ships but we'll not be building any more wooden warships.

Meanwhile, on the land front, our advances in the south were going splendidly but the army was stretched thin.  A token force left behind in Saz after it's capture was overtaken by a force from Iprikoy back in 1844.  They proved difficult to dislodge after a first assault by our troops - particularly because their forces had modernized somewhat, and ours had not.  We were no match for their new siege artillery batteries.  Casualties were light, and I sent a larger force in immediately to finish the job.  When the second wave was turned back, after taking some losses, I took command of the damn battle myself (going into tactical battle mode - ugh).  In 1845 a third and final assault with a larger force of troops carried the day and once again opened up the railroad for our jewel trains.
Spoiler (click to show/hide)

The order of battle:
Spoiler (click to show/hide)

Also in 1845, the council of governors is held.  The top contenders of the decade:
Spoiler (click to show/hide)

Further prospecting in the southern mountains revealed even more extensive riches than we had ever supposed.  More gold, and more jewels!  A worthy conquest.
Spoiler (click to show/hide)

In 1847, after the spring thaws, our army marches west over the range and seizes Al Zifabbih from Iprikoy, consolidating our territory in the southern mountains.  This territory too is rich in minerals, mostly coal and iron.  Delightful.  All available troops are hereafter stationed in Al Dalus, in our new level 2 fortress, to hold back the large army Iprikoy has mustered in Makajas City.  Both sides are dug in deeply and a stalemate ensues.

With Posukjat at last under our control, the money we were sending overseas works wonders for us back at home.  With glee, I invest our funds into technology and we're able to begin modernizing our army for real.  It's a long and expensive process (those two techs worth $12,000 each), but by 1851 all of our land troops, even our overseas colonial detachments, are carrying the most modern weaponry.  EuchreJack's 1st Regulars were re-formed from a cadre of selected grizzled veterans, currently stationed in Al Dalus, I think.
Spoiler (click to show/hide)

By 1848, we were at last starting to make some real money in Posukjat.  It is such a relief not to be draining our treasury on their account any more.  We've got more disposable income than ever!
Spoiler (click to show/hide)
Our developer has been buying up forest land as fast as the funds allow, and our forester is at work developing them for export.  The returns are growing steadily.  This is our cash cow, very important to keep defended.  (It's a peculiarity of the game.  Better that it be a colony, creating cash flow for us, than our own territory if we reclaimed it from an invader.  Which would supply us the resources but not liquid cash, which is much better for us.  Also, we don't have to shoulder the burden of developing transport infrastructure for the resources in a colony.  They also don't let us build fortifications on their land, which hinders our ability to protect it.  So, it's complicated.)

Statistics in 1851:
Spoiler (click to show/hide)
Amazingly, modernization of the military has brought us to the top of military ranking.  Who would have thought we'd see the day?

Currently, we're steamrolling Iprikoy's colonial troops in Hololonau, bracing for a heavy assault on their capital city.  The cotton fields of the northeast make the campaign worthwhile.  We're wasting no time getting infrastructure established there to bring the cotton in.
Spoiler (click to show/hide)

The world situation in 1851:
Spoiler (click to show/hide)

I expect we'll have the whole island under our control by 1855, the next council of Governors, and I damn well intend for us to be nominated!  Glory to Armok!
Title: Re: Lets Play Imperialism! Every dog has it's day.
Post by: Haspen on May 19, 2019, 04:23:21 am
Here to join the nation of Armok (PTW!).
Title: Re: Lets Play Imperialism! Every dog has it's day.
Post by: Ghazkull on May 20, 2019, 01:21:39 pm
PTW as well, i hope you get to Great War tech cause i never managed to get beyond the tech level you currently possess^^
Title: Re: Lets Play Imperialism! Every dog has it's day.
Post by: Seamas on May 30, 2019, 02:49:34 am
1856
Poised for Conquest


Greetings countrymen!  Eventful happenings of recent years, since 1851, have brought us to the precipice of greatness. 

Not a lot happened for the first years of the Fifties, but our economy expanded and hummed brilliantly, and frankly, we began to feel a little complacent with our filling coffers, the war with Oishaba and Iprikoy winding down into a whimper, and pursuing a shameless land grab noble campaign of political unification on our home isle in the southern and northern peripheries.

In the south, the fortress in Makajas City fell to an assault by our troops, in which EuchreJacks' 1st Regulars were blown to smithereens again.  First into the breach, they were just too brave to live.
Spoiler (click to show/hide)
With this victory, Iprikoy's foothold in the South was finally erased, and we faced no further hostile forces in that region except for the self-governing colonial remnants of the failed state Neirlau.  Forsaken by their capitol and cut off from international trade, the garrisons of these final two provinces mouldered, and their arsenals of flintlock muskets and smoothbore cannon grew rusty and obsolete over the years.  So I anticipated an easy victory over these holdouts.  By 1855, the last of them were eradicated.
Spoiler (click to show/hide)
Meanwhile, more mineral deposits were discovered in our new territory.  These mountains are loaded! 

Hololonau City, in the North, proved a much harder nut to crack.  This garrison of Iprikoy's colony, well-fortified, consisted of modern troops with plentiful artillery.  It took some time to amass a large enough force to attempt an assault.
Spoiler (click to show/hide)
I had to personally command it (ugh), for it was much too important to leave to our moronic generals.  A long, bloody assault commenced and we narrowly secured a victory.
Spoiler (click to show/hide)

In 1855, the Council of Governors is convened.  As I promised to the good citizens of Armok, we are selected for 2nd Greatest Nation!  Unfortunately we're so unlikeable that not even Woudmary threw in a few votes on our behalf.  The gap between us and Ermesenne is huge, for they enjoy the goodwill of most of the world.  I suggest we use more brute force to make the world recognize our greatness.
Spoiler (click to show/hide)

A very modern naval engagement occurs this year:
Spoiler (click to show/hide)
Pretty soon I expect our ships-of-the-line will be forcibly retired.  (I can never remember when this happens, but when it does, you lose them all instantly.)  Our naval situation is pretty strong, so I haven't been building many ships and focusing on the army instead.

This province we took from Neirlau turns out to be pretty well-endowed with timber and further iron deposits.  It was worth every musket ball.
Spoiler (click to show/hide)

Some statistical data from the bean-counters:
Spoiler (click to show/hide)

Lastly, the world situation.  There's a lot to consider.  Since 1851, I've been putting investment money back into Agombo, where we lost a good deal of very dear monies when the bastards submitted to Neirlau back in the late 30's.  Since Neirlau's demise, Agombo re-opened for foreign investment, and I snatched up as much property as we could get our hands on, and beat the other nations to it, largely.  So we've been making a nice premium on Agombo's gold, coal and cotton with very little up-front anguish required this time around since a) we have money to burn now and b) the development of the resources has already occurred, so we don't have to boil that cabbage twice.

In diplomatic relations, Agombo was rapidly sliding towards our adversaries' fold so I chose not to pursue a meaningful diplomatic relationship, having already been skinned once.  We're smarter now.  Let them accept the colonization of another country, and just go in there and invade it once and for all, says I.

Sure enough, in 1856, this is just what happens.  Oishaba claims Agombo, which makes it fair game for us to conquer. 
Spoiler (click to show/hide)

Meanwhile, in hopes of diversifying our foreign possessions, I've begun courting the minor nation of Hinh Lic.  We'll see where that goes.  At this junction in history, we're poised for a great expansion in territory and economic force.  Our military is modernized and there's plenty of cash in the war chest.  Even with the resources we've already accessed on our isle we're far from tapped out on consumption.  Nearby Norarun and Sini are both colonies of our enemies, and are really just ripe for the plucking.  Meanwhile, Ermesenne grows stronger.  Soon there will only be three nations to divide the world up, so we'd better get our share now. 

Newcomers Haspen and Ghazkull will be assigned to regiments, to serve their civic duty!
Title: Re: Lets Play Imperialism! Every dog has it's day.
Post by: Haspen on May 30, 2019, 08:40:46 am
What the heck is wrong with Woudmary's economy?

Every time I see a newspaper, Woudmary is short on some material :P
Title: Re: Lets Play Imperialism! Every dog has it's day.
Post by: Seamas on May 31, 2019, 01:38:30 am
I don't understand what their problem is but they must have millions in the bank by now.  They've been making massive stacks of money off their foreign investments for years.  What do they do with all that cash?