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Author Topic: What's going on in your fort?  (Read 5886988 times)

DogsRNice

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Re: What's going on in your fort?
« Reply #57525 on: April 03, 2024, 10:47:47 am »

Bringing the population to 829

What are your fps like?
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Uthimienure

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Re: What's going on in your fort?
« Reply #57526 on: April 03, 2024, 12:00:54 pm »

Bringing the population to 829

What are your fps like?

I've now added it to my sig line  ;)
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callisto8413

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Re: What's going on in your fort?
« Reply #57527 on: April 08, 2024, 09:52:51 pm »

Two years have passed in the Town of Coldness and I am trying to figure out what style to write the third year in.  Go back to season by season with first person, continue month by month with third person, or somewhat else?   And the elfs should show up in spring.  I hope they bring some interesting fruits and plants and such. 
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Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57528 on: April 11, 2024, 08:39:36 pm »

In a world with 53 years of gameplay, I reclaimed an old fortress one spring. The following summer, an all-goblin performance troupe visits, and not only are the rocking (ha) rock crafts and a steel axe made in prior forts, but two of them are currently "hauling" goblin body parts. Who knows what the story is there...
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

brewer bob

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Re: What's going on in your fort?
« Reply #57529 on: April 12, 2024, 10:44:39 am »

Were any of the performers missing body parts?

Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57530 on: April 15, 2024, 08:57:52 pm »

Were any of the performers missing body parts?
They were not! Perfectly healthy as far as I could tell, so those limbs aren't their own. I've heard of visiting scholars hauling books, but this is odd.
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

aradar

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Re: What's going on in your fort?
« Reply #57531 on: April 15, 2024, 09:04:05 pm »

I just witnessed I think the most epic military campaign I've ever seen in dwarf fortress LOL
I have a custom goblin race it's pretty much vanilla goblins with a  of little bit of changes here and there but I sent 220 of them into another goblin city of over 10,000 and they snuck in unnoticed and proceeded to steal every single thing in the city LOL 😆😆😆😆😆😆😆

Without counting every single line it looks to be like at least a hundred or so maybe less books, kind of crazy

I mean sure 220 new faces  leaving with gigantic bulging pockets seems legit LOL 😍♥️🙏🤣

Then quickly followed by the lamest thing I've ever seen upon the entire military force getting back to the fort the game crashed then when I reloaded the game they came back within moments of the game loading and they didn't complete the mission this time and half of them are missing good game df ....... Good game

muldrake

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Re: What's going on in your fort?
« Reply #57532 on: April 16, 2024, 02:16:24 am »

Were any of the performers missing body parts?
They were not! Perfectly healthy as far as I could tell, so those limbs aren't their own. I've heard of visiting scholars hauling books, but this is odd.
Gobbos don't have the same anti-cannibalism ethics as dwarves, in fact, they consider it a "Personal matter."  They also similarly view making a trophy of a member of their own race simply "Acceptable."

So there's nothing in the ethics of gobbos that would prevent some off-site event where they just decided to pick up random body parts of gobbos.

I wonder why we don't see elves hauling body parts, though, because they share that trait of considering it "Acceptable," the game's term, to eat sapients slain in battle.  Maybe because those knife-eared shits are too weak to haul anything, including body parts.
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aSpatula66

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Re: What's going on in your fort?
« Reply #57533 on: April 16, 2024, 07:02:17 am »

The ethics for eating sapients and making trophies from sapients would not result in people hauling around body parts. Besides, goblins don't actually eat people because the ethic needs to be set to acceptable or required for that to happen.
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Goldbeard

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Re: What's going on in your fort?
« Reply #57534 on: April 17, 2024, 07:53:53 pm »

Something must have happened off-map, as a young dwarf who wasn't before is now King Consort. His Wife isn't in the fort (and never was); his Lover is, which is awkward, but oh well. I don't usually chase getting the Monarch, but I think I will now, and see how it goes. If I can do it quick enough I'll get her retinue in before the population cap, but we'll see.
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aSpatula66

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Re: What's going on in your fort?
« Reply #57535 on: May 08, 2024, 07:58:45 pm »

I've just founded a fortress in my new 2502.5 year old world in a terrifying reanimating tundra bordering a mundane mountain containing a cave with a family of three hydras. Out of the seven starting dwarves only three have survived, the others were killed by one of the hydras before they got into the hole in the ground I dug. No migrants have arrived so far, and everyone's moods are miserable. There is a random human mercenary hanging out on the edge of the map, but I'm not sure if it's safe to let open the hatch to let him in. Anyway is there anything I can do to improve their moods? They each have nice bedrooms, there's a decent tavern and dining hall, but I think everyone's to scarred from their friend's corpses rotting and being haunted by their friend's ghosts. Also the hydra outside is really shredding the hordes of undead birds and bird people that keep appearing, I kind of want to capture it.
« Last Edit: May 08, 2024, 08:00:17 pm by aSpatula66 »
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anewaname

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Re: What's going on in your fort?
« Reply #57536 on: May 08, 2024, 08:44:05 pm »

You would have received at least two groups of early autumn migrants regardless of what else happened, did they get slaughtered?

It might take a couple of years for the trauma to be reduced, but the three dwarfs should improve their moods over time. With only 3 dwarfs, force them to socialize at the same time (lock them in the tavern with food and booze for a few months per year).

It is probably safe to let the mercenary in...  But, the hydra is outside now? Why is the mercenary alive still? Set up a hallway with doors to trap the hydra, because if you open the doors it may begin running to get inside.
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Eric Blank

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Re: What's going on in your fort?
« Reply #57537 on: May 08, 2024, 08:49:45 pm »

I was also gonna say lure the hydras into a hall and trap them, or dig a tunnel entrance near the map edge to let visitors and migrants in (each map edge preferably, so nobody is trying to path through the hydras.) The tunnels will have to be kept locked and controlled. Good to have a guard animal like a bird or dog behind fortifications near the entrance of them to spot invaders early.
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aSpatula66

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Re: What's going on in your fort?
« Reply #57538 on: May 08, 2024, 09:02:46 pm »

I didn't get any migrants for some reason. The fortress started in autumn if that changes anything.
The hydra seems mysteriously non-aggressive, I somehow managed to grab everything from the wagon with it noticing. It possible it was just looking the other way at the time since despite having seven heads hydras do not have 360° vision. I'm not sure if the game even keeps track of what direction creatures are facing in fort mode though.
It is worth noting that Current Residents behave much less aggressively than Uninvited Guests, they don't seem to actively seek fights.
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Eric Blank

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Re: What's going on in your fort?
« Reply #57539 on: May 08, 2024, 09:05:35 pm »

That is correct; they will just wander around their site. They will actively attack anything military though.


I just had an "enchanted armor" (my own creation, made of steel) wander into my fort and butcher 10 dwarves. Teach me to let my guard down.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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