Don't worry about me vaporizing everyone, I hate getting vaporized as much as the next guy; I'll be careful. As for my loadout, I've got a microwave amp and a laser rifle. I shoot people and I will fry people from as far away as I can.
Maurice Sanctor - Team D "Marabou" Medic
Finishing the e-mail to Simus, Maurice left his research terminal and hurried off to suit up and gather equipment.
The familiar excitement of 'Corps assignment, I missed it so much.
To the Team D rally point!
Prepare to do math. Complex math, lots of it.
((@GM I don't suppose I managed to synthesize any meaningful amount of that substance, did i?))Spoiler: Maurice Sanctor loadout (click to show/hide)
Jack Catar soldier -Team B, Platypus in transit to rally point
Jack grabs his gear and heads to the bunker while typing on the wristpad. Its go time.Quote from: Jack Catar to team Platypus (Pancaek, Steve Saint, Stacy, other Jack)I have a Mk 1 suit, a longsword, and a laser rifle. I have decent training in conventional weaponry. In theory I can use unconventional and exotic weaponry, but I wouldn't try it.Head to the team B rally point
Team D "Marabou"
Felix, having already gotten his equipment in order this morning, heads to his team's rally point.
(The Man-Nip is in his locker, along with his tokens. The rest of 'his' possessions are with him.)
Team D "Marabou"
"Oh great, I get the team with religious nuts..." Felix mumbled to himself, off-radio.Spoiler: Felix Grant Loadout (click to show/hide)
Saint sat on the edge of his bunk and silently listened to Miyamoto's speech. After it completes, he heaved a deep sigh and hung his head for several seconds. When he raised his face, it had a determined scowl.
He got up, and started walking towards the hanger to suit up while typing a message out on his wristpad.Quote from: From Steve Saint to Team Platypus (Pancaek, Stacy and both Jacks)This is Steve Saint, reporting in. Everyone, this is your wake up alarm, let's get to the southern bunker now. That means you too Jack, you don't get special priority just because you're in a battle bot.
After Steve suits up, he quickly heads to the armory and quickly buys an emergency kit. Then he heads to the southern bunker and begins inspecting it- making sure the strange machine he got for christmas is still there, and connecting his wristpad to the cameras. Finally, he charges a dynamic AUX bonus.
After he finishes with his inspection, he texts Miyamoto.Quote from: Steve Saint to Miyamoto De BergeracYour speech mentioned limiting communications between teams, to keep our channels clear. However, you are a frontline combatant, AND our senior tactical advisor; I would think it prudent to select someone to be mission control, so that they can listen to all the chatter and filter the important tactical information to you.
Of course I recommend myself, as I'm team Platypus' medic, and we're manning the heaviest defenses- I have very little that I have to do. But even if you don't want me, I really think you should consider appointing someone to the position.
Quote from: Steve Saint to Platypus team (Pancaek, Both Jacks, and Stacy)I am currently equipped with a standard MKI suit, a Sub-Exoskeleton Model C "Confidence", and an emergency kit. Nothing more.
As far as combat skills, I have none. I am very skilled with computer systems and medical aid however. Also, I may be able to reprogram my exoskeleton to allow me to fire conventional weapons, although that program has not been extensively tested and is therefore potentially dangerous.
Also, I have moved the strange device I received for Christmas into the bunker. It has not been tested, however I believe it is an area of effect weapon; it may be prudent to activate it if enemies overrun our position.
Go find Anglerfish team and get ready to KICK SOME MOTHERBLEEPING ARSE."Hi, who are you?"
I may need to take you up on the offer of a weapon
Team A; "Ostrich" - Simus, Team A Leader - Hephaestus HQ Executive BoardroomQuote from: Simus>Team A; "Ostrich"Our task is simple: Defend the headquarters, and more specifically, the control room, from any invasion by UWM forces. We have the layout on our side for this: There are two chokepoints: The entrance to the HQ through the Aurora anomaly that protects us from laser-based bombardment, which is a single tunnel connecting through to the area's tunnel network. The other is the elevator into the control room itself. We also have a squad of Miyamoto's gene-hacked Sods at our disposal.
The plan is as follows, unless anybody objects: We will have a guard or two, preferably Leo and Joseph, stay with the Sods at the primary chokepoint, the entrance to the HQ. They will remain within the Aurora, but only just inside. I will remain in the control room, monitoring the overall situation. The remaining, preferably Charles, who will be my second-in-command for the duration, will be on-duty at the secondary chokepoint. If anybody needs a weapon, I can spare one or two.
Let's hope the others do their jobs so admirably that we're not needed. More likely, we'll end up holding off a horde of UWM Commandos. Any questions or concerns?Spoiler: Simus Quicksheet (click to show/hide)
Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2
Charles deploys his turret in a concealed location that could cover as much of the area as possible while still remaining behind cover, it is loaded with the ClF3 magazine. He equips his arm cannon if he can do so and sill operate the turret. He also gives access for Team A units and, if allowed, Team G and Steve to remotely control the turret as well. He goes into a different piece of cover away from his turret.Quote from: Charles>Team A; "Ostrich"You all should access to my turret as well now, you may control it through your wristpads but please only do so if you are experienced with conventional weapons. It uses rounds designed for area denial, so please try to avoid collateral damage when using them. I fear that I can do little should they get to my location, so don't expect to rely on me. That being said, I will attempt to hold them off if they arrive here.Spoiler: Charles Quicksheet (click to show/hide)
Team F Blobfish
Xan awaits from the hibernation he'd put himself in for the remaining time.
So it begins. Once more into the fray, it would appear.
Suit up with my equipment, head over to the rally point.
Provided we survive, Morul, I expect you to deliver me the token you owe me.
((It wouldn't be too incongruous to assume I'm still the dragon thing, right?))Spoiler: Xan Quicksheet (click to show/hide)
Team D
Make sure I got all my stuff back from Auron. Get six molotovs and a roll of duct tape from the armory. Join Felix at the rally point. Smoke a bluesmoke.
Spoiler: Team D: Dubley Loadout (click to show/hide)
Team B - en route to team C bunker
Pancaek start heading outside, mentally making an email. ((have I ever said how cool I find it that robobieded poeple don't need to type on their wristpad to send mails? ))Quote from: Pancaek -> Stacy, both jacks, and steve saintAllright platypus squad, gather at our rally point, the bunker just south of the battery defences.
I also want an overview of what equipment you currently have and what you can bring to the table skill-wise. In jack's case, I want to know what kind of weapons clunkbot has.
And remember what General De Bergerac said, no nagging his ear off. If you've got a problem, you can comm me.
Make haste for Team B rally point in the bunker. Assess distance from the laser defences to the bunker. While I'm going there, inspect the steve-bot. Also, see if I can smuggle the gauss pistol and the extra guass clips out of the briefcase from last mission.
Fellow team leaders,
I have appointed Brother Maurice as my second in command, in case something should happen to me. May he lead with the Grace of Steve if required.
Denzel- Team E, "Aye-Aye" Leader
As he moves out, Denzel composes a message to his team and sends it out. "Hello there, team Aye-Aye, or as I'll be calling you guys, team E. As you probably know, I'm Denzel, your team leader. I'm going to need to know what exactly you can do and what you have. If we work together and don't kill each other, we might just make it through this.
Lyra, Team G, Cassowary
Regroup with Feyri and Jim
Jack, would you mind sharing one of those shotguns with me? I really, really hope I don't have to use it, but having something is better than nothing.
Pancaek, Stacy, what are you equipped with? You didn't say.
Quote from: From Steve Saint to Team B "Platypus" (Pancaek, Stacy, both JacksJack, would you mind sharing one of those shotguns with me? I really, really hope I don't have to use it, but having something is better than nothing.
Pancaek, Stacy, what are you equipped with? You didn't say.
Dear Stevo,
I got me a gun. It shoots things I don like and lotsa things I don care bout. Why you askin bout my gun anyway punk!!!! Thas private business. I aint askin you what yer gun is am I. Dint think so!! The man aint got no right to know what yer gun is where you keep it an who y shoot with it. Yeah!! Fight the power woooooooooooooooooooooooooooooooo!!!!!!
Hugs and kisses,
Magnanimous S
Denzel- Team E, "Aye-Aye" Leader"Gorat Ivanos. Microwave amp, Mk II suit, and laser rifle. Also a strange suit with untested button, and voices of former HMRC members in my head, both courtesy of Nyars. Which reminds me, this is a trigger for my shock implant in case I endanger the mission."
Move out to the team E bunker, wearing my Mk1 and carrying my combi-weapon, monoatomic sword, cutlass, brass knuckles, and extra laser rifle. Drop the extra laser rifle in the bunker for anyone who needs it. Also, in my year-long action, I asked to buy a microwave manipulator, but only if the manipulator would use Uncon, and if it used INT instead, I asked to buy a microwave amp instead. Which one did I buy?
As he moves out, Denzel composes a message to his team and sends it out. "Hello there, team Aye-Aye, or as I'll be calling you guys, team E. As you probably know, I'm Denzel, your team leader. I'm going to need to know what exactly you can do and what you have. If we work together and don't kill each other, we might just make it through this.
This is a repost, just for the record.
T. glances uncomfortably across at Gorat and shuffles his feet, feeling a sudden itch in his chest."Sorry. I'll try to avoid microwaving you again."
Jack, would you mind sharing one of those shotguns with me? I really, really hope I don't have to use it, but having something is better than nothing.
Pancaek, Stacy, what are you equipped with? You didn't say.
My weapon of choice is amps. I've got microwave and mass manipulator.
On the subject of your "device". I would very much appreciate it if you held off on using it. ever. Area of effect or not, we don't know what it does exactly, and a giant fucking crater is no good to us. If you feel like you've got no choice but to use it, comm me first.
Miyamoto has graciously divided you all up into teamsWith all the grace and style of a bureaucratic accountant.
Your speech mentioned limiting communications between teams, to keep our channels clear. However, you are a frontline combatant, AND our senior tactical advisor; I would think it prudent to select someone to be mission control, so that they can listen to all the chatter and filter the important tactical information to you.
Of course I recommend myself, as I'm team Platypus' medic, and we're manning the heaviest defenses- I have very little that I have to do. But even if you don't want me, I really think you should consider appointing someone to the position.
Right... Miyamoto, do you want a transport on site at bunker C? Or should I just gather up the kid and meet you there?Miya, while running to his starting position, replied to the question of his teammate:
((Not entirely sure... Xantalos pretty much attached me to a team, do I still come here?))Yep, you got drafted into team C, so just follow Miya or something to get to your position.
Sean ship snipVery handy, added to wiki mission page. Or I would, if wikia weren't in maintenance mode right now.
Miyamoto, anywhere in particular you want us to go?"Not yet, just head to your designated starting position. We'll have to wait and see what the UWM does next before we can respond."
Go find 'Team C' and join them as I am the lonely post-human unpicked for the teams.Fixed.
I do not intend to use the device, and in fact agree that it should be treated similarly to a nuclear weapon. The only conceivable scenario that it might be useful for is if enemies manage to overrun and take control of this bunker- a crater is far better than a fortified enemy position directly adjacent to all of our most valuable emplacements.
My intent was only to inform you fully of the resources at our disposal.
Go find Anglerfish team and get ready to KICK SOME MOTHERBLEEPING ARSE."Hi, who are you?"
T. nods, and looks around."Okay then, you might as well find a good place a GOOD DISTANCE AWAY to bury one. Grab someone to go with you and do that. You can bury the other one if you want. Personally, I would suggest placing them to either side of the gas pillar so that we have a harder time being flanked."
Seeing nothing that really shouts 'landing place, he looks back to Deznel with a' "I dunno, bury one somewhere?" shrug.
@Team: "I'm going to go find a vantage point. Make sure I can see what's going on around here, be able to see whoever needs help and be able to get there quickly. Anybody wants a ride? Any objections team leader?"
Miya then contacts Milno: "Hey, I need you to post either a sod sniper squad, or maybe a few of your troops, at the upper right bunker. Just so we have something there."
Jack Hansan, Pilot of ThunderTron, Team B Second-in-Command, Heading for rally point.
Drive ThunderTron to designated rally point.
Dominika hoists her rifle across her back as she begins to move to the rally point, looking for Auron to pair with as she did so.We'll assume you can find him. Shouldn't be hard.
As she moves, she pops an email to the rest of her squad.Quote from: Dominika>Blobfish SquadDon't worry about me vaporizing everyone, I hate getting vaporized as much as the next guy; I'll be careful. As for my loadout, I've got a microwave amp and a laser rifle. I shoot people and I will fry people from as far away as I can.Spoiler: Dominika Novak Loadout, though there's not a ton of choice (click to show/hide)
((Not entirely sure... Xantalos pretty much attached me to a team, do I still come here?))Yes
((Reposting action from the other thread))They're as prepped as they can be, though they'll all need at least a minute to do final takeoff procedures and launch.
Team G, Anton Chernozorov, engineer. Main hangar area.
Anton makes sure that the Party Wagon and the Black Death are ready to take off whenever they need to. Then reports to Milno for further orders.
((Ship names and stats reminder, for PW and everyone else:
The Southern Cross: the assault ship/modified space tug. Four laser cannons, PD lasers, and heavy armor.
The Party Wagon: the hot-dropship/modified Courier. 8 cutting laser turrets and two fusion missiles. Assigned to Mobile Reserve.
The Black Death: the "kill button" flying plasma cannon/modified Blackship. High speed, massive shipbuster plasma cannon, six shots. Only for emergency use.
Tweedledee: the standard hauler ship. Two cutting laser turrets. Unassigned, free for use.
Tweedledum: the (almost) FTL modified hauler ship. Two cutting laser turrets. Unassigned, free for use.
The Merchant: the cargo transport ship, unmodified, noncombat. Will likely be used for salvage ops after battle.))
Anton Chernozorov's reference sheet (http://pastebin.com/M4FnnaAQ)
REPOST:We'll say you have 1 can of it.Maurice Sanctor - Team D "Marabou" Medic
Finishing the e-mail to Simus, Maurice left his research terminal and hurried off to suit up and gather equipment.
The familiar excitement of 'Corps assignment, I missed it so much.
To the Team D rally point!
Prepare to do math. Complex math, lots of it.
((@GM I don't suppose I managed to synthesize any meaningful amount of that substance, did i?))Spoiler: Maurice Sanctor loadout (click to show/hide)
((LET'S MAKE A THREAD FOR EVERY TEAM! WOO WE HAVE OUR OWN SUB-BOARD!!
Hmm... We could possibly make a thread for Defense, Assault, Boarding and Reserves though.))
RepostJack Catar soldier -Team B, Platypus in transit to rally point
Jack grabs his gear and heads to the bunker while typing on the wristpad. Its go time.Quote from: Jack Catar to team Platypus (Pancaek, Steve Saint, Stacy, other Jack)I have a Mk 1 suit, a longsword, and a laser rifle. I have decent training in conventional weaponry. In theory I can use unconventional and exotic weaponry, but I wouldn't try it.Head to the team B rally point
Repost.Team D "Marabou"
Felix, having already gotten his equipment in order this morning, heads to his team's rally point.
(The Man-Nip is in his locker, along with his tokens. The rest of 'his' possessions are with him.)Team D "Marabou"
"Oh great, I get the team with religious nuts..." Felix mumbled to himself, off-radio.Spoiler: Felix Grant Loadout (click to show/hide)
Team F: Blobfish
"Right, you heard the brain! Auron, Dominika, Lerman, Xan, assemble at the rally point. Since we have some newbies, I'm gonna pair ya off. Dominika, you're with Auron, Lerman, you're with me. Xan, take whatever form suits your fancy, and go easy on the amps. Don't want you vaporising us. Same with you Dominika. Miyamoto, anywhere in particular you want us to go?"
Get the team together at the rally point, and make sure we got all the Sods too. If Miyamoto has a specific area in mind for us, get the team moving in that direction.
((It begins.))
Team B - Platypus!
Be where I'm supposed to be, wearing space suit and brandishing High Energy Projector menacingly. There will be blood and whatnot.
Team G (Reserve) - Flint Westwood - Flying Heavy SoldierJust gonna put you where you're supposed to be for now.
Flint instinctively looked up, half expecting the drop pods to fall on him any second.
It was good while it lasted.
He ran back to Gilgamesh, patting him on his leg affectionately before getting in, the hatch closing behind him as he typed on the keyboard.
Ask Steve: "Any ideas about what they know? Is this a scouting party or an assault force? I'm asking because I want to know how we'll approach this. Should we wait a bit and ambush them once they're spread out or attack the moment we see them? Any idea where they'll land?"
He looked at his teammates and used the thumb of the hand of the battlesuit that was still usable to point at himself.
@Team: "I'm going to go find a vantage point. Make sure I can see what's going on around here, be able to see whoever needs help and be able to get there quickly. Anybody wants a ride? Any objections team leader?"
Unless the team leader objects, fly to a nearby high point from which I can keep an eye on as much of the surrounding area as possible. Take anyone who requests a ride.
Team B "Platypus" Medic, Steve SaintBought, verified, and place taken.
REPOSTSSaint sat on the edge of his bunk and silently listened to Miyamoto's speech. After it completes, he heaved a deep sigh and hung his head for several seconds. When he raised his face, it had a determined scowl.
He got up, and started walking towards the hanger to suit up while typing a message out on his wristpad.Quote from: From Steve Saint to Team Platypus (Pancaek, Stacy and both Jacks)This is Steve Saint, reporting in. Everyone, this is your wake up alarm, let's get to the southern bunker now. That means you too Jack, you don't get special priority just because you're in a battle bot.
After Steve suits up, he quickly heads to the armory and quickly buys an emergency kit. Then he heads to the southern bunker and begins inspecting it- making sure the strange machine he got for christmas is still there, and connecting his wristpad to the cameras. Finally, he charges a dynamic AUX bonus.
After he finishes with his inspection, he texts Miyamoto.Quote from: Steve Saint to Miyamoto De BergeracYour speech mentioned limiting communications between teams, to keep our channels clear. However, you are a frontline combatant, AND our senior tactical advisor; I would think it prudent to select someone to be mission control, so that they can listen to all the chatter and filter the important tactical information to you.
Of course I recommend myself, as I'm team Platypus' medic, and we're manning the heaviest defenses- I have very little that I have to do. But even if you don't want me, I really think you should consider appointing someone to the position.Quote from: Steve Saint to Platypus team (Pancaek, Both Jacks, and Stacy)I am currently equipped with a standard MKI suit, a Sub-Exoskeleton Model C "Confidence", and an emergency kit. Nothing more.
As far as combat skills, I have none. I am very skilled with computer systems and medical aid however. Also, I may be able to reprogram my exoskeleton to allow me to fire conventional weapons, although that program has not been extensively tested and is therefore potentially dangerous.
Also, I have moved the strange device I received for Christmas into the bunker. It has not been tested, however I believe it is an area of effect weapon; it may be prudent to activate it if enemies overrun our position.
Team C, Canglerfish
Stick to Miyamoto until actual combat starts.Go find Anglerfish team and get ready to KICK SOME MOTHERBLEEPING ARSE."Hi, who are you?"
Denzel- Team E, "Aye-Aye" LeaderManipulators use uncon and int for "ammo" So you bought that.
Move out to the team E bunker, wearing my Mk1 and carrying my combi-weapon, monoatomic sword, cutlass, brass knuckles, and extra laser rifle. Drop the extra laser rifle in the bunker for anyone who needs it. Also, in my year-long action, I asked to buy a microwave manipulator, but only if the manipulator would use Uncon, and if it used INT instead, I asked to buy a microwave amp instead. Which one did I buy?
As he moves out, Denzel composes a message to his team and sends it out. "Hello there, team Aye-Aye, or as I'll be calling you guys, team E. As you probably know, I'm Denzel, your team leader. I'm going to need to know what exactly you can do and what you have. If we work together and don't kill each other, we might just make it through this.
This is a repost, just for the record.
Reposting. Team G member.Don't worry, thats been paved over and replaced with a park. Very little radiation. You'll be fine.
Jim hangs out wherever Team G is supposed to be, because it looks like Miyamoto plunked us in the area that got nuked. I could be wrong.
Gear up with the MK2, cutting torch and gauss pistol + ammo, and proceed to the blobfish rally point.Spoiler: Inventory (click to show/hide)
Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2
Charles deploys his turret in a concealed location that could cover as much of the area as possible while still remaining behind cover, it is loaded with the ClF3 magazine. He equips his arm cannon if he can do so and sill operate the turret. He also gives access for Team A units and, if allowed, Team G and Steve to remotely control the turret as well. He goes into a different piece of cover away from his turret.Quote from: Charles>Team A; "Ostrich"You all should access to my turret as well now, you may control it through your wristpads but please only do so if you are experienced with conventional weapons. It uses rounds designed for area denial, so please try to avoid collateral damage when using them. I fear that I can do little should they get to my location, so don't expect to rely on me. That being said, I will attempt to hold them off if they arrive here.Spoiler: Charles Quicksheet (click to show/hide)
RepostTeam F Blobfish
Xan awaits from the hibernation he'd put himself in for the remaining time.
So it begins. Once more into the fray, it would appear.
Suit up with my equipment, head over to the rally point.
Provided we survive, Morul, I expect you to deliver me the token you owe me.
((It wouldn't be too incongruous to assume I'm still the dragon thing, right?))Spoiler: Xan Quicksheet (click to show/hide)
Head to armory and buy a standard gauss clip.Bought and walked.
Rendezvous at Team F rally point, pair up with dominika.Spoiler: inventory (click to show/hide)
((@pw: The bullets worked fine, it was my stake thrower that didnt live up to expectations.))
Reposted from the other thread.Team D
Make sure I got all my stuff back from Auron. Get six molotovs and a roll of duct tape from the armory. Join Felix at the rally point. Smoke a bluesmoke.Spoiler: Team D: Dubley Loadout (click to show/hide)
--repost from other thread--QuoteTeam B - en route to team C bunker
Pancaek start heading outside, mentally making an email. ((have I ever said how cool I find it that robobieded poeple don't need to type on their wristpad to send mails? ))Quote from: Pancaek -> Stacy, both jacks, and steve saintAllright platypus squad, gather at our rally point, the bunker just south of the battery defences.
I also want an overview of what equipment you currently have and what you can bring to the table skill-wise. In jack's case, I want to know what kind of weapons clunkbot has.
And remember what General De Bergerac said, no nagging his ear off. If you've got a problem, you can comm me.
Make haste for Team B rally point in the bunker. Assess distance from the laser defences to the bunker. While I'm going there, inspect the steve-bot. Also, see if I can smuggle the gauss pistol and the extra guass clips out of the briefcase from last mission.
Brother Lars - Team D Leader
As he moved out to the Team D rally point, Lars addressed his teammates. "Gentlemen, the time we have prepared for is nigh. Brother Maurice- I have worked with you enough to know and trust you. You shall take command if I fall. By the good grace of Steve, we are now well and truly ready for anything. Under the leadership of his saintly generals, we will repel this attack. By the saving hands of Algis, may we be safe. May Vo-nos guide our feet and blades and Ingram deliver our bullets. May Pathmas ever be in our favor, and all praises to the Most Glorious Steve. Amen."
He then sends out a message to the rest of the team leaders.Quote from: To Team LeadersFellow team leaders,
I have appointed Brother Maurice as my second in command, in case something should happen to me. May he lead with the Grace of Steve if required.
Move to rally point for Team D.
Team D fellows: Mind giving a quick synopsis of your gear/skills so I know what we're ready for? Something like this:Spoiler: Lars Loadout (click to show/hide)
((repost))
Go find 'Team B' and join them as I am the lonely post-human unpicked for the teams.
Skylar - Team C, Support :: Moving to Bunker C
Moving to the bunker, boss.
To bunker C!
Lyra, Team G, Cassowary
Regroup with Feyri and Jim
Gorat 'Chin' Ivanos, Team E "Aye-Aye"Denzel- Team E, "Aye-Aye" Leader"Gorat Ivanos. Microwave amp, Mk II suit, and laser rifle. Also a strange suit with untested button, and voices of former HMRC members in my head, both courtesy of Nyars. Which reminds me, this is a trigger for my shock implant in case I endanger the mission."
Move out to the team E bunker, wearing my Mk1 and carrying my combi-weapon, monoatomic sword, cutlass, brass knuckles, and extra laser rifle. Drop the extra laser rifle in the bunker for anyone who needs it. Also, in my year-long action, I asked to buy a microwave manipulator, but only if the manipulator would use Uncon, and if it used INT instead, I asked to buy a microwave amp instead. Which one did I buy?
As he moves out, Denzel composes a message to his team and sends it out. "Hello there, team Aye-Aye, or as I'll be calling you guys, team E. As you probably know, I'm Denzel, your team leader. I'm going to need to know what exactly you can do and what you have. If we work together and don't kill each other, we might just make it through this.
This is a repost, just for the record.
Do wear that suit under the MK II. If something hits me in the chest, I'm likely screwed anyway. Report to Denzel, give him the shock trigger.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
QuoteMiyamoto has graciously divided you all up into teamsWith all the grace and style of a bureaucratic accountant.
Miyamoto, Team C leader, running to bunker.Spoiler: Miya quicksheet (click to show/hide)
Miya action: run towards our designated bunker. Check out the new naginata.QuoteYour speech mentioned limiting communications between teams, to keep our channels clear. However, you are a frontline combatant, AND our senior tactical advisor; I would think it prudent to select someone to be mission control, so that they can listen to all the chatter and filter the important tactical information to you.
Of course I recommend myself, as I'm team Platypus' medic, and we're manning the heaviest defenses- I have very little that I have to do. But even if you don't want me, I really think you should consider appointing someone to the position.
"A very valid point. however, I didn't pick a specific second-in-command because I consider Steve to be our mission control, and that he'd handle stuff like directing artillery fire or providing intell to the right people. If I really had to choose someone for something like this Simus seems to be in the best position for it, being in the command center already.
But I do like it when people show constructive initiative, so if the other teams don't maintain radio discipline then I'll contact you to help with that."QuoteRight... Miyamoto, do you want a transport on site at bunker C? Or should I just gather up the kid and meet you there?Miya, while running to his starting position, replied to the question of his teammate:
"Just walk there and take the rest of our squad with you. We don't know where they'll land yet, and we might need the ships for ferrying other teams around."Quote((Not entirely sure... Xantalos pretty much attached me to a team, do I still come here?))Yep, you got drafted into team C, so just follow Miya or something to get to your position.QuoteSean ship snipVery handy, added to wiki mission page. Or I would, if wikia weren't in maintenance mode right now.QuoteMiyamoto, anywhere in particular you want us to go?"Not yet, just head to your designated starting position. We'll have to wait and see what the UWM does next before we can respond."
Miya then contacts Milno: "Hey, I need you to post either a sod sniper squad, or maybe a few of your troops, at the upper right bunker. Just so we have something there."
Dern, team E
You need things punch, boss? I punch with mighty fist. Can also shoot things with giant kapow slugger if punch not suited.
Follow team leader, making fisticuff motons.
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - LeaderSod squad sent to (which letter is that?) bunker.
Fully enclosed in his characteristic armor and prepared to jump into the fray at a moment's notice, Milno put a hand behind his head and checked the wristpad on his other arm. His the faceplate of his ancient bronze-colored helmet was down both because he wanted and possibly because near-strangers were much more likely to follow the orders of a faceless leader than those of a not particularly reliably-looking teenager.@Team: "I'm going to go find a vantage point. Make sure I can see what's going on around here, be able to see whoever needs help and be able to get there quickly. Anybody wants a ride? Any objections team leader?"
"Nah, you can go check things outside but remember the reserve team's job isn't playing the hero on a whim. Don't get yourself killed before you're actually needed somewhere critical."Miya then contacts Milno: "Hey, I need you to post either a sod sniper squad, or maybe a few of your troops, at the upper right bunker. Just so we have something there."
"Sure. Sending just a sniper squad unless someone feels like taking up guard duty with them. Heads up, the old man in a battlesuit said he wanted to perch somewhere to look useful and I let him."
Send a sod sniper squad to the upper right bunker with instructions to report the situation every now and then and any anomalies as soon as they are noticed.
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
Follow Teal.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Team H - "Lemming"
Marcius idles for now. Waiting. Waaaiiitiiinnnggg.
for now, standby orders to Reinforce wherever we are hard pressed.Spoiler: Marcius Quicksheet (click to show/hide)
"Roger that, Mother Badger." said Flint with a small salute before firing the battlesuit's rockets and flying away.@Team: "I'm going to go find a vantage point. Make sure I can see what's going on around here, be able to see whoever needs help and be able to get there quickly. Anybody wants a ride? Any objections team leader?""Nah, you can go check things outside but remember the reserve team's job isn't playing the hero on a whim. Don't get yourself killed before you're actually needed somewhere critical."
Drop the extra laser rifle in the bunker for anyone who needs it.Retroactively have grabbed this.
Action edited.Grate nods, nervous about using the space magic again.QuoteAwait Mr. Miya's orders."Get inside the bunker. Lay low until you they get in closer. Whatever you do, keep the attention away from you, the sods can distract them so you can use your manip."
C'mon, what's the worst that could happen?
...
...
...
...
What?
Editing action once I find it.
General Miyamoto,
Hostiles nearby. We await your command to fire.
Allright guys, first contact. Keep your eyes open. Don't fire just yet, but try to get an idea of what we're dealing with here. And for all that's holy, get into cover.
Lars mutters a quick prayer as he glances out into the dust. He begins with orders to his team. "Brothers, stay in your position and find targets. Hold your fire until the order is given. I do not believe we are armed for battlesuits or greater, beyond Felix and his Miracles of Steve, so let ushold."Whats this you're sayin about me not being made of pure destruction? I betcha one token I get the highest kill count.
He then messaged General Miyamoto.QuoteGeneral Miyamoto,
Hostiles nearby. We await your command to fire.
Scope targets, pick a juicy one. Hold fire until ordered.
Team H - "Lemming"Seriously, I could easily add you to a team right now so you can start playing again. Don't you wanna get going before the boarding begins?
Marcius idles for now. Waiting. Waaaiiitiiinnnggg.
for now, standby orders to Reinforce wherever we are hard pressed.
Sod squad sent to (which letter is that?) bunker.Added numbers to each bunker to make it easier to tell them apart. Image on wiki updated.
>The first troops are on the ground. Concentrated near Teams C, D and B, outside our frontlines, moving inward. Reading indicate infantry and armor, numbers unknown."Understood. One ass kicking, coming up."
General Miyamoto,"Help is incoming. Hold fire until artillery is there and starts firing, when they do fire as well. If you spot battlesuits or other heavy armor, tell Milno and He'll send in some troopers from Team G."
Hostiles nearby. We await your command to fire.
Await Mr. Miya's orders."Get inside the bunker. Lay low until you they get in closer. Whatever you do, keep the attention away from you, the sods can distract them so you can use your manip."
"Sure. Sending just a sniper squad unless someone feels like taking up guard duty with them. Heads up, the old man in a battlesuit said he wanted to perch somewhere to look useful and I let him."
Armor, huh? Hey Miyamoto, want to bake some tank pilots for me?""Sure, but we'll wait until the mortars have opened up to start shooting.
Lars nods. "Yes, Miracles of Steve. I heard him explaining once to Brother Anton that it was power beyond the ken of mere mortals. Use it and rejoice!"
@ Sean: "Keep our ships grounded for the moment, but make sure they are ready for takeoff. Gonna deploy them once I have a better view of the situation."((Does that mean Anton or Sean, because I am getting confused sometimes.))
Darn, wrong name. Fixed.@ Sean: "Keep our ships grounded for the moment, but make sure they are ready for takeoff. Gonna deploy them once I have a better view of the situation."((Does that mean Anton or Sean, because I am getting confused sometimes.))
All right, looks like the UWM's initial force, or what's left of it once Steve got done with their drop pods, has landed. Keep your guns up and eyes open, Team A, I'll alert you when UWM troops breach into the hallway that contains the entrance to the Aurora. In the meantime, the base is going into lockdown.
Team A is set up. Leo and Joseph are with the Sod Squad on the Aurora side of the only entrance tunnel, Charles and his turret are set up at the elevator to the control room, and I'm in the control room myself, monitoring what I can.
Grate nods, nervous about using the space magic again.QuoteAwait Mr. Miya's orders."Get inside the bunker. Lay low until you they get in closer. Whatever you do, keep the attention away from you, the sods can distract them so you can use your manip."
"Steve did something for the mining laser come through? because otherwise I am going to be throwing stones"missed me
ask, get thing take mining laser to chokepoint using thing, else go to choke point and grab a weapon off of simusQuoteI may need to take you up on the offer of a weapon
@ Anton: "Keep our ships grounded for the moment, but make sure they are ready for takeoff. Gonna deploy them once I have a better view of the situation."
((Actually, the plot hole isn't in recognizing the shuttles and tactics. That makes sense. The plot hole is that his planet used close range personal tactics against the Altered.((Maybe his planet was Krypton?
Trying to use CQB tactics against Altered is like trying to kill a blender by throwing rotten tomatoes at it. Looks pretty similar too. There's a reason half the stuff marked as "conventional" in the armory fires nuclear rounds.))
"Noted. Make sure your team is ready to reinforce when needed, if the enemy has battlesuits then those teams will probably need some extra firepowere to take 'em out. Oh, and send a sniper team to a tower near team C. Tell them to take cover somewhere concealed and to open fire once team C engages the enemy directly."
Team A is set up. Leo and Joseph are with the Sod Squad on the Aurora side of the only entrance tunnel, Charles and his turret are set up at the elevator to the control room, and I'm in the control room myself, monitoring what I can.
"Way ahead of you, chief. All ships are prepped and ready to fly. You can take out Tweedledee and Tweedledum anytime, and the Party Wagon is technically slaved to Team Cassowary, but I think Milno won't mind if you take direct control of it if you need to nuke something. The Southern Cross should probably stay grounded unless you really need it, it's got good firepower but will be a sitting duck in atmo. And of course our ace in the a-hole should stay there unless we've got nothing else that works. All ships might take a minute to spool up and go, so keep that in mind.""Excellent."
Team A; "Ostrich" - Simus, Team A Leader - Hephaestus HQ Control CenterFrom deep inside the subterranean halls of the new head quarters, amidst the glow of computer monitors and back lit keyboards in the control room, you initiate lockdown. Blast doors, some several feet thick, seal not only the outside entrances but any subterranean entrances as well, completely separating the base from the outside world.Spoiler: Simus Quicksheet (click to show/hide)Quote from: Simus>Team AAll right, looks like the UWM's initial force, or what's left of it once Steve got done with their drop pods, has landed. Keep your guns up and eyes open, Team A, I'll alert you when UWM troops breach into the hallway that contains the entrance to the Aurora. In the meantime, the base is going into lockdown.
Initiate HQ lockdown (All the doors are sealed, and other such lockdown measures).Quote from: Simus>MiyamotoTeam A is set up. Leo and Joseph are with the Sod Squad on the Aurora side of the only entrance tunnel, Charles and his turret are set up at the elevator to the control room, and I'm in the control room myself, monitoring what I can.
Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2A heavy blast door slams shut and hermetically seals with a hiss somewhere down the corridor in front of you, sealing the hall off from the outside world. You sit down next to your turret and practice controlling it, aiming down the hall and firing short, sweeping bursts in your head.
Charles examines the corridor and begins thinking, bold text and thoughts alike mingling within his mind to optimize a compromise between area denial and coverage of a turret firing sequence. [Charge dynamic CON bonus] He had, ironically, no delusion as to his rather poor capability to predict the UWM force's entry movements and intercept them with turret rounds, however, what he could do was cut off their route in or at least narrow it using the area denial rounds whilst concealing himself and his turret behind the infernal flames and noxious fumes. At the very least, it could buy Simus and everyone else a little more time.Spoiler: Charles Quicksheet (click to show/hide)
Stacy of Platypus - Team B Short Range Long Cooldown MurderbotYou cower in one corner of the bunker, covering your head and singing quietly to yourself about how awesome it is not to get blown up.
"And it's a one-two-three, what are we fighting for? Don't ask me, I don't give a damn, the next stop is Vietnam!"
Take cover! Preferably someplace where nobody will suspect me to be from long or medium range.
You peek out of cover with one finger. The dust obscures much of the area in front of the bunker, but you can see masses of dark objects moving through the dust toward the bunker maybe 30 or 40 feet away.Quote from: pancaek-> team BAllright guys, first contact. Keep your eyes open. Don't fire just yet, but try to get an idea of what we're dealing with here. And for all that's holy, get into cover.
Take cover. Peek out of cover just enough to look around to where the enemy landed. If possible, use one of the fingertip cameras of the robobody to minimize silhoutte.
Jack Catar-Team BYou're in a bunker, which completely protects you except for a firing slit with which you can shoot from. You're pretty well covered. Also, the treat is those soldiers in the dust that are charging toward you as we speak and yet no one in the bunker seems to think it's a good idea to fire at them.
If not already in cover, move to cover. Ascertain threat.
Team B "Platypus" Medic, Steve SaintHere's the deal about that aux action. Failure or overshoot could very well effect them. It's the nature of the action. So I'm gonna have you not do it for now, just in case, because you said you didn't want to do it if it could cause problems.
Dynamic AUX bonus: +/-1
Hide deep inside the bunker, preferably near both the exit we'd use for retreating, and my strange machine.
If any of my teammates are shooting this turn/doing this wouldn't take effect this turn, do this:Spoiler: HUD (click to show/hide)
If my team follows their freaking orders and holds fire, continue to charge an AUX bonus for the aforementioned HUD.
As Saint typed frantically on his wristpad, he spoke into his team's comms.
Okay people, I'm trying to set up a heads-up display for you. It should make target acquisition a tad easier. In the meantime, you can use the bunker's cameras and the UAVs to view the battlefield without sticking your head up.
Everyone, leave battlesuits to Pancaek. Their armor is way too heavy for anything you've got, but it's irrelevant to him. Yes, I mean you too, Jack and Stacy.
Pancaek, heating the whole damn thing up by twenty degrees for five to ten seconds is pretty easy, and is guaranteed to send the pilot into a coma if it doesn't kill them outright. And they'll die before long even if it's only a coma.
Miyamoto, Team C leader, preparing for battle.Spoiler: cheatsheet (click to show/hide)QuoteTeam H - "Lemming"Seriously, I could easily add you to a team right now so you can start playing again. Don't you wanna get going before the boarding begins?
Marcius idles for now. Waiting. Waaaiiitiiinnnggg.
for now, standby orders to Reinforce wherever we are hard pressed.QuoteSod squad sent to (which letter is that?) bunker.Added numbers to each bunker to make it easier to tell them apart. Image on wiki updated.Quote>The first troops are on the ground. Concentrated near Teams C, D and B, outside our frontlines, moving inward. Reading indicate infantry and armor, numbers unknown."Understood. One ass kicking, coming up."
Do/check the following things:
-Make sure imaging drones are up and running, feed their image to all the troopers and static defenses. Keep 3 or so in reserve at shipyard.
-Ask Steve what the two Steve bots we bought ourselves are doing now (are they still hunting drop pods?), and if we can order them back if needed.
-Point one heavy defense gun towards the enemy forces attacking team B, and one at the ones attacking team D. Fire.
-Send 2 mortar-on-rails to each of the bunkers where the enemy is coming at. Fire when ready.
-Order team C sods inside the bunker, hold fire until artillery opens up.
-Use cameyes to get a better view of the enemy, send feed to squadmates.
-charge up dynamic CON bonus, if still allowed.QuoteGeneral Miyamoto,"Help is incoming. Hold fire until artillery is there and starts firing, when they do fire as well. If you spot battlesuits or other heavy armor, tell Milno and He'll send in some troopers from Team G."
Hostiles nearby. We await your command to fire.
Miya opens up a general comms channel.
"Well, it seems we gave 'em a black eye just now, and now they're coming to repay us in kind. Everybody, load your weapons and get into position. Team leaders, check on your squad, don't forget to use your sods, and keep me informed.
Remember men, today, we are fighting the UWM. That means no retreat, no negotiating a peace, no surrendering. Cause if they win they'll kill us all, regardless of who you are or what you did.
Today, we win or we die."
After that general message, he contacts a few people in person.QuoteAwait Mr. Miya's orders."Get inside the bunker. Lay low until you they get in closer. Whatever you do, keep the attention away from you, the sods can distract them so you can use your manip."Quote"Sure. Sending just a sniper squad unless someone feels like taking up guard duty with them. Heads up, the old man in a battlesuit said he wanted to perch somewhere to look useful and I let him."
"Noted. Make sure your team is ready to reinforce when needed, if the enemy has battlesuits then those teams will probably need some extra firepowere to take 'em out. Oh, and send a sniper team to a tower near team C. Tell them to take cover somewhere concealed and to open fire once team C engages the enemy directly."
@ team F and E leaders: "Hold position for now, keep eyes peeled for flanking forces. They might fan out once the artillery opens up, so be ready."
@ Anton: "Keep our ships grounded for the moment, but make sure they are ready for takeoff. Gonna deploy them once I have a better view of the situation."Armor, huh? Hey Miyamoto, want to bake some tank pilots for me?""Sure, but we'll wait until the mortars have opened up to start shooting.
Dubley -Team DYou type in 1337 on your numgun. The screen reads 1337 as you aim it out the firing slit toward the advancing forms in the dust.
Type 1337 into the number gun. Glance at the lcd screen. Aim at an advancing silhouette. (Dynamic bonus)
Bro Lars, any orders? I see some enemy meatbags.
Felix Grant, Team D "Marabou" - Inside the Team D bunker
Felix makes sure that he is in cover, and pulls out "his" Gauss rifle, flicking the safety off. When the artillery arrives, instead of firing the rifle, he activates his amp and freezes a 30cm sphere, centered on the nearest sign of movement through the duststorm.
Maurice Sanctor - Team D Medic(we'll worry about inventory management when you guys aren't about to get shot at.)
Understood.
Take cover. Flip the MFM open and ready for use.
((Note to GM: The cursed knife is currently in M.Sanctor's possession, retroactively traded for 1 token ( Xan); the action took place just after the mini-mission, in the old primary mission thread.))Spoiler: Maurice Sanctor loadout (click to show/hide)
Thaddeus-Team E "Aye-Aye" GruntWell, the bunker's firing slit doesn't have much in the way of sideways visibility, but you can't see anything for now. The shuttles are still coming though. You point your gun out of the slit and wait.
Get in cover, look for flanking forces. Charge a CON bonus.
Team EYou mean the Molotov that I said you got? As per satchel charge, what kind and buried were?
((In the last two turns I bought grenades and buried a satchel charge. M'got skipped.))
Wait with rest of team, outside explosive radius. Ready gauss rifle
Denzel Gaunt- Team E Leader
"Glad to see you guys get the idea. Get down and get ready."
Take cover, keeping one eye on the land around us (use cameye functions), and ready a conventional weaponry bonus.
Gorat 'Chin' Ivanos, Team E "Aye-Aye"You are also in a bunker, pointing a laser rifle out at dust and nothing. For now.
Get cover with the rest of the team, ready my laser rifle.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Xan Team FNo enemy to observe right now, just lots of dust and nothing. Give it a second. Have to kill of other people first.
Commands, Morul?
Observe the enemy while taking cover.
Auron, team F.Nothing coming your way yet; you can't see the stuff assaulting B team because of the bunker slit doesn't let you look anywhere but forward and a bit to the side. And B team's bunker is a good distance away to the side and a bit behind you.
Take cover in the bunker and try to get a visual on enemy tanks/battlesuits.
Charge brainpower.
Team F: BlobfishUh, well there's not a lot of choke points on this perfectly flat plain with mountains several miles away.
"Hold position for now, there could be a second wave incoming any second, and we don't want to get caught out of position. Besides, if they need assistance, that's what the rapid response teams are for."
Hold position, and examine the area we're in for choke points, places to hide a sharpshooter, etc.
Team F- BlobfishYou're in a bunker, so you're in cover. And I'll assume your eyes are open.
Take cover if already not in cover. Keep eyes open.
Flint Westwood - Team G (Reserve)
"You're the boss Steveman." replied Flint as he stared upwards. He instinctively took a step back inside the bunker when the debris started falling before stepping out once more.
This is nothing. You've seen special effects 10 times as good as this. You've survived against Urban Executors and Giant Aliens. You won't be killed by a mere soldier. He thought to reassure himself. Besides, Gilgamesh has seen stuff way worse than this. He was designed for this. For war. He can take it. He sighed. You just have to let go."Roger that, Mother Badger." said Flint with a small salute before firing the battlesuit's rockets and flying away.@Team: "I'm going to go find a vantage point. Make sure I can see what's going on around here, be able to see whoever needs help and be able to get there quickly. Anybody wants a ride? Any objections team leader?""Nah, you can go check things outside but remember the reserve team's job isn't playing the hero on a whim. Don't get yourself killed before you're actually needed somewhere critical."
Again, try to find a nearby vantage point, one that has cover. Lay down if it would help provide more cover. (I'm not seeking cover for protection. I'm looking for concealment so that I don't look like a juicy target.)
If smoke and dust provides sufficient cover, get up and use cameyes and those spy drone things Miyamoto has flying over the battlefield to scan for targets.
If smoke and dust doesn't provide sufficient cover, remain in cover and use one of my hand cameras and those spy drone things Miyamoto has flying over the battlefield to scan for targets.
Inform Steve of any dangerous targets or large concentrations of enemies I see so that he can take them out with artillery.
If big target found (battlesuit, tank, etc.), artillery can't hit it and I'm within range and have line of sight, switch Rainbow Cannon to Red mode, take aim and prepare to snipe/fire.
((Too bad I can't get squadshight...))
Jim, Team G
Jim looks for cover to get into, just in case.
Lyra, Team GYou hide behind a jim.
I pad on over to Jim and sit on his right foot.
Anton Chernozorov, Team G "Cassowary" engineer.Possible, but you'd need to go get inside it to do such a thing. Also, is anyone even over by the shipyard? The reserves are all sitting in the center and the nearest bunker is D team, which has enemies running at it now.
Anton watches the sky erupt in fire and smoldering rain.
"Красота-то какая. Лепота! It's a bad time to be an incoming attack ship, that's for sure."@ Anton: "Keep our ships grounded for the moment, but make sure they are ready for takeoff. Gonna deploy them once I have a better view of the situation."
"Way ahead of you, chief. All ships are prepped and ready to fly. You can take out Tweedledee and Tweedledum anytime, and the Party Wagon is technically slaved to Team Cassowary, but I think Milno won't mind if you take direct control of it if you need to nuke something. The Southern Cross should probably stay grounded unless you really need it, it's got good firepower but will be a sitting duck in atmo. And of course our ace in the a-hole should stay there unless we've got nothing else that works. All ships might take a minute to spool up and go, so keep that in mind."
Idly chat with Miyamoto, admire fireworks.
See if it's possible to pre-check the Party Wagon and keep it on "hot take-off", so it doesn't need to waste time spooling up. We've got a war here, after all.
(((@piecewise: I think the "upper right bunker" is the one half-inside the aurora at the upper right side of the defense plan's map.))It will take a bit for them to get there, but they're enroute.
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader"Noted. Make sure your team is ready to reinforce when needed, if the enemy has battlesuits then those teams will probably need some extra firepowere to take 'em out. Oh, and send a sniper team to a tower near team C. Tell them to take cover somewhere concealed and to open fire once team C engages the enemy directly."
"Haven't had to slap anyone awake so I suppose they're fine."
Send a sod sniper team to a tower near team C. Tell them "to take cover somewhere concealed and to open fire once team C engages the enemy directly".
>The first troops are on the ground. Concentrated near Teams C, D and B, outside our frontlinesI thought they were still quite far away. It's only this turn you started to give any actual numbers indicating how far away they were. 30 to 40 feet (= 9 to 12 meter) is really really close for drop pods/shuttles to land troops, from your descriptions I though the enemy was something like 330 feet (= 100 meter) away at least.
The area around the base, the cradles and the bunkers has become a swirling mess of dust and smoke from the impacts of debris, and the men stationed in the bunkers can see little but vague shapes moving beyond them.
Coming next turn: (Remind me if there's shit in transit I forgot)1 sniper squad should be going to bunker 2, another sniper squad should be going towards a tower near bunker 1
Artillery strikes landing Near Bunker B and D
Sniper squads arriving near Team C bunker
Artillery Guns moving to Bunker B and D
We've got contact, around a dozen sods and one battlesuit with a sword and a shield. I'm tackling the battlesuit and having the guys get the sods. Any chance I'm getting some fire support?
"Big target spotted near team B. Permission to engage?"((This is adressing Milno, right? Not sure really. If to Miya, then sure.))
We've got contact, around a dozen sods and one battlesuit with a sword and a shield. I'm tackling the battlesuit and having the guys get the sods. Any chance I'm getting some fire support?Artillery is incoming, should get there any minute.
QuoteWe've got contact, around a dozen sods and one battlesuit with a sword and a shield. I'm tackling the battlesuit and having the guys get the sods. Any chance I'm getting some fire support?Artillery is incoming, should get there any minute.
Appreciated, here's hoping they won't accidentally shell our bunker. Fingers crossed.
snip
snip
I assumed that saying you could see them through the dust would be enough to imply they were reasonably close. I mean, you can't see people through thick dust if they're really far away. Oh well. Ass out of you and me, etc.
Drop the extra laser rifle in the bunker for anyone who needs it.Retroactively have grabbed this.
I will knock the hostiles over when they're in range. Neutralize them afterward.
Team E((And cool. Molotov cocktail is great. thanks.))
Teal nods, nudges Gorat with his elbow, and trots off to Bury a satchel charge in the field to the right side of the mustard gas pillar.
Grab the dead heavy weapon sod's rocket launcher.
Angel conducted a last check of his weapons and donned his suit, he probably should feel excited or nervous or something a part of him mused but the flickers of personality stirred by the shock of reawakening seemed to be quietening down again, still time was wasting and there were UWM to kill, time to get on station.
Quote from: > Brother Lars
Squad Commander Lars!
MGAXT-85674/FR Reporting In.
Ready to engage
Head for Team D Rally Point and start looking for useful vantage points with a decent amount of cover
Quote from: Angel Loadout
Laser Rifle + 1 spare battery
Monofilament Razor
Mk1 Suit
towel
Squad-Commander Lars, do we have a fallback point if this location proves untenable or are we to die in place?
Quote from: >Brother LarsSquad-Commander Lars, do we have a fallback point if this location proves untenable or are we to die in place?
"Sir! Permission to assist friendlies?"
" 'Old fart'? Now that's not very respectful, young man. I think you and me should have a little talk once the battle is over." said Flint with a clearly joking tone. "And by 'talk' I mean review our camera footage to find our killcount. Then we'll see who's old.""Sir! Permission to assist friendlies?""Permission granted, old fart. Hope you forgot that 'make love not war' bullshit you had going last time I saw you in action."
TEAM AI'll be frank, no idea what you're talking about. But you're in team a which means you're safe underground for now. Send me a pm about this and we'll work it out so you don't have to waste any more turns on it.
"Steve do you have that solution for the mining laser?"if available grab solution otherwise haul ass to designated position after collecting weapon from simus
Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2
Charles would have sighed if it were not for the fact that he could breath no longer, looks like he still had some more time on his hands. He begins estimating the likely paths and breaching methods, not only along the corridor but through the wall and whatnot if feasible for the attackers, he begins adjusting his imaginary firing sequence, altering it to predict movements and reactions, aiming to plan out an efficient solution to disrupt enemy firing and amp/manipulator usage by casting ambiguity upon his position with his firing yet still limiting their path. [Continue charging CON Dynamic]Spoiler: Charles Quicksheet (click to show/hide)
Jack Hansan, Team B, ThunderTron pilot.
Fire any onboard weapons at any visible enemy troops if possible.
Stacy, Team B Platypus
"And it's-a five, six, seven, open up the pearly gates! Well, there ain't no time to wonder why, whoopee, we're all gonna die!"
Use HEP to shootify, burn and possibly mutilate advancing enemies. Preferably the sods. Try to get as many as possible.
Pancaek - Team B leader -Bunker B
"it's a battlesuit"
"I know"
"Well do something already, you useless hunk of metal!"
Pancaek opens comms to his Team
"Allright, I see about a dozen sods and a single close range battlesuit. Now, I'm not big on tactics, but something tells me if that battlesuit gets through and starts fucking up our bunker, this shit is going to go Fubar real soon. So here's the plan: Steve, stay in cover and keep looking around to see if I missed any hostiles. Clunkbot and others , shoot the incoming sods. I'm not sure wether or not clunkbot's weapon can get through battlesuit armor, but I'll be taking a shot at thing myself anyway, so just focus on the sods right now. Remember, right now they've only got these small slits to shoot us through, so don't linger and give them more oppertunity than you need to.Quote from: Pancaek -> MiyamotoWe've got contact, around a dozen sods and one battlesuit with a sword and a shield. I'm tackling the battlesuit and having the guys get the sods. Any chance I'm getting some fire support?
Stay in cover, just using the finger to look around. Heat up a one foot sphere in the center of the battelsuit where the pilot would be, by about 150 degrees. If this does not work the first time, try again. If somehow the battlesuit gets destroyed before I get to attack it, heat 1 foot sphere in center mass of sods, one by one.
Jack Catar-Team B
"Sounds like a plan. I'm glad we have some heavy weapons, because I'm not equipped for that. Firing at sods.
Open fire on the sods.
Team B "Platypus" Medic, Steve Saint
Dynamic AUX bonus: +/-2
Finish work on that HUD thing for my teammates, and activate it. Package it with my movement recording software. If I can, highlight the cockpit area of the battlesuit for Pancaek, and highlight targets for the others in such a way that they don't waste shots shooting the same people. Also, search for targets that my team can't see, and highlight them.
Obviously, stay in cover, away from the bullet slits.
"HUD's live! Light 'em up!
Pancaek! Whole thing, twenty degrees, five seconds.
Skylar, Team C, Support (( derp, sorry about forgetting this. Clearly I should add it to my sig for the duration, so I can't possibly forget :P ))(sure, but you have to activate it, and it drains fuel)
Defend the squad from further fire. Stay prepared for defense if no more fire is incoming.
Be prepared to dodge out of the way if Miyamoto moves.
(( PW: Can we assume that I know about the active defense component of the MK III, courtesy a year of downtime? ))
Team CYou've got your laser, you've got your laser. Just roll with it. Does Miyamoto respond...Does not appear so. So shooting.
Grumble with that special irritation that happens when you can't think of any justification for it.Drop the extra laser rifle in the bunker for anyone who needs it.Retroactively have grabbed this.
Assume that I stayed in the bunker and laid low as Mr. Miya requested.
Request orders as follows:
"MISTER MI-MOTO! WHAT DO I DO?"
If he doesn't respond or responds with the obvious orders, begin shooting sods.
((@ pw: I'm pretty sure we didn't open fire yet because we all though the enemy was much farther away. You never really gave an indication they were that close already, I personally thought we'd have at least one turn before they were in firing range. Had you told us they were pretty much in spitting distance from the start, I'm sure we'd all have opened fire immediately. I mean, going from(steve can fire but keep in mind theres a reload time)Quote>The first troops are on the ground. Concentrated near Teams C, D and B, outside our frontlinesI thought they were still quite far away. It's only this turn you started to give any actual numbers indicating how far away they were. 30 to 40 feet (= 9 to 12 meter) is really really close for drop pods/shuttles to land troops, from your descriptions I though the enemy was something like 330 feet (= 100 meter) away at least.
The area around the base, the cradles and the bunkers has become a swirling mess of dust and smoke from the impacts of debris, and the men stationed in the bunkers can see little but vague shapes moving beyond them.
Oh well, nothing to do but to continue now I guess. Still, it's sad to lose good soldiers (4 out of 25, or about 16% of our light sods. Not a great loss, but a waste nonetheless) due to a misunderstanding between gm and players. I'd ask you to reset to the previous turn to make up for the misunderstanding, if not for the fact that writing that turn must've taken ages. And I guess retconning those sods back to life wouldn't be acceptable?))
Miyamoto, Team C leader, shooting sods.Spoiler: cheatsheet (click to show/hide)
Shoot with Piezoelectric shard launcher at the gauss cannon sod, sweep heavy laser in an arc at the regular sods if the gauss cannon one is dead, if not hit him with the laser as well. Our own sods also open fire, focus on the gauss cannon trooper if Miya doesn't manage to kill him, otherwise pick targets of opportunity (btw, Miya has a dynamic con bonus from previous turn, and shouldn't get a penalty for dual wielding if my previous research is correct).
Send one imaging drone towards where that thing crashed in the north.
Let Steve take over the two big artillery guns and let him pick targets at will and fire (or do you want us to pick out what to shoot at every turn?)QuoteComing next turn: (Remind me if there's shit in transit I forgot)1 sniper squad should be going to bunker 2, another sniper squad should be going towards a tower near bunker 1
Artillery strikes landing Near Bunker B and D
Sniper squads arriving near Team C bunker
Artillery Guns moving to Bunker B and D
((Dooops. Didn't change anything really.))
Brother Lars - Team D Leader
Lars begins yelling into the coms. "FIRE! For yea, the glorious gods of the Pantheon surely are smiling down upon us. Praise Ingram, for his glory shall flow out through your weapons! Sing praises to him with bullet and laser! May Algis shield us all, and let Steve's light shine everywhere!"
FIRE! Start shooting targets, starting with the most dangerous looking ones (IE that exoskeleton). Sods are to engage at will.
Also grab the rocket launcher IF Dubley can't handle it with his one arm. Otherwise, grab thegrenades from the grenadier.the EMP and one smoke grenade. The remaining Sods can get the rest as they have the chance.
Dubley- Team D "Marabou"
Ow fuck. Oh wait, I'm a robot. MALFUNCTION DETECTED.
Shoot the leader sod with the numbgun (1337, dynamic bonus). Dive and roll, while holstering the gun. Grab the dead heavy weapon sod's rocket launcher.
Felix Grant, Team D "Marabou" - Inside Bunker Five
If the arrival of the artillery shell is dangerous to those inside the bunker, Felix ducks into the tunnel connecting the bunker to the base. (The bunkers have those, right?) Otherwise, he uses his amp to freeze a 30cm sphere centered on that Cutting Laser Sod's head.
Team D - squad comamnder brother LarsSpoiler: OOC (click to show/hide)Quote from: from the on ship thread: if I'm not at the D rally point do thisAngel conducted a last check of his weapons and donned his suit, he probably should feel excited or nervous or something a part of him mused but the flickers of personality stirred by the shock of reawakening seemed to be quietening down again, still time was wasting and there were UWM to kill, time to get on station.
Quote from: > Brother Lars
Squad Commander Lars!
MGAXT-85674/FR Reporting In.
Ready to engage
Head for Team D Rally Point and start looking for useful vantage points with a decent amount of cover
Quote from: Angel Loadout
Laser Rifle + 1 spare battery
Monofilament Razor
Mk1 Suit
towel
Otherwise if I am at the D rally point get to cover from the incoming shell send the following message to Brother LarsQuote from: >Brother LarsSquad-Commander Lars, do we have a fallback point if this location proves untenable or are we to die in place?
Keep head down, after detonation check for injury/suit breach and start aiming at nearest incoming hostile
Ok, consider it buried. It's not gonna be THAT powerful though. It's just a normal bomb.Team E((And cool. Molotov cocktail is great. thanks.))
Teal nods, nudges Gorat with his elbow, and trots off to Bury a satchel charge in the field to the right side of the mustard gas pillar.
Hearing the sounds of gunfire, Teal suddenly has a thought.
He points at the mustard gas pillar as thought to say "What's to stop suited people just walking through it?"?
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
Have the laser rifle trained on any incoming hostile. Use it to concentrate on such hostiles for amp-targeting. The most dangerous-looking hostile gets a 1-foot sphere of heat planted into the center of mass/presumed cockpit/other probable command structure.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Thaddeus-Team E "Aye-Aye" Grunt
If any enemies come within medium or short range, fire with laser rifle. If nothing yet, keep charging that CON bonus.
Denzel Gaunt- Team E Leader
"Cover the ship. High danger targets first."
Cover the ship with my laser, and order the sods to cover the ship as well, shooting any threats that they can see. Priority goes to heavy weapons and armor first. Should my teammates or the sods fail in taking out a piece of heavy armor, target it with a ten centimeter sphere of heat from my manipulator aimed at the cockpit. Unless it's an Avatar of War, in which case target a weapon.
Team FQuote from: To Team FI will knock the hostiles over when they're in range. Neutralize them afterward.
Use Mass Manipulator Amp to send out a pulse of sufficient strength to knock hostiles on their asses once they come into view.
TEAM F
Prepare for shootin idiots on their asses. Conserve ammo!
Auron, team F.
Check dust cloud with thermal and echolocation visual filters.
Remain in cover as much as possible, utilise my charged brainpower to heat up a one foot sphere within the enemy leaders chest cavity.
Kinda hoping for an overload... but doubt im gonna get one with my +1 uncon and dynamic bonus.
Team F: Blobfish
"Weapons free, fire at will. Pick your shots carefully."
Address one of the Sods.
"Scenario, incoming Battlesuit. You are armed with a gauss rifle and laser rifle. List locations where a hit will do the most damage."
If Xan's plan fails, create a fast moving blade of force 5mm thick, and twelve meters across directly in front of the bunker with the intent of slicing the incoming force in half at the waist. If the force is not visible, charge brain for that action.
TEAM F, BLOBFISH:
"I'm going to prematurely detonate any explosives I see. Or just shoot shit."
Dominika gets into position to fire at anything that gets within range of her laser rifle. Beforehand, though, she tries to fry anything explosive-looking in the enemy forces via microwave, otherwise... brain-charging?
Anton Chernozorov, Team G "Cassowary", engineerGonna assume this is handled because I just revealed them. Oh, but there are more coming. Oh and you can see a group of sods and a battle suit moving into the shipyard.
"I have a suspicion that our help might be needed a lot quicker than we anticipated."
Monitor the fighting through the feeds of various imaging drones we have around. If we don't have any immediately above the incoming enemies, launch a mapping drone in that direction and see if its sensors can allow me to get a better idea of the numbers and composition of the enemy force.
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader[6] Well you manage not to get shot out of the sky. This time."Sir! Permission to assist friendlies?"
"Permission granted, old fart. Hope you forgot that 'make love not war' bullshit you had going last time I saw you in action."
To the rest of Team G: "Men, women and assorted freaks, it seems our pals forgot how their weapons work. We're getting into action now. I'm moving to check on Team E's situation so I'll leave you with orders until I come back. Spread out a bit so an area attack doesn't take all of you in one go, but still stick to cover and fire at any hostiles when you get the opportunity to."
"Jim, the emotional old-timer in that battlesuit may need help if he can't get things done alone; otherwise, team F's position isn't too far away in case shit hits their fan even harder."
Check if the motion sensor is any good with all the dust flying around - turn it off in case it isn't. Fly and take position atop the Sword or any nearby cradle in order to get a rough idea of Team E's situation.
Team G Cassowary, Sorcerous Berserker FaithYou're in a park in about the center of the map, apparently being used as backup forces to be deployed where needed.
Faith cocked her head slightly. Forgot to fire weapons...?
Well, that'd be a new problem for the HMRC, or she supposed ARM now, at least.
Examine current surroundings, remember where we are in relation to the battle. Spread out a bit from allies, but stay in cover.
Jim, Team G
Jim looks for better cover than a tree for himself and Lyra, unless Milno asks him to do something. Then I'll probably strikethrough this and figure out what to do instead.
Lyra, Team G
Be carried around by Jim, prep Microwave Amp for later use.
Flint Westwood - Team G (Support)
"Why aren't they firing?" muttered Flint as he watched the first stages of the battle unfold.
"Sir! Permission to assist friendlies?"
Could I get on top of the sword and still be in range of the battlesuit? If yes, then can we assume I did that last turn? Because I'd prefer to be at a vantage point. Plus, I think the sword lacks cover from the South side and I could help keep an eye on that side.
Keep an eye out for anything dangerous that should be reported. If such thing is spotted, report it.
If I'm in range of the battlesuit, fire. If I'm not, close in until I am in range and then fire. Rainbow Cannon, Red Mode, a sweep from left to right, trying to hit as many enemies as possible.
If the battlesuit gets taken care of before I need to fire, get in range of the big thing that landed up North, switch the Rainbow Cannon to Orange Mode and fire.
If that big thing in the North gets taken care of or remains inert for the moment, just go help the team that needs it the most. Use both Industrial Mining Laser and Rainbow Cannon in Blue,Green and Yellow modes, as the situation demands (to maximize damage against enemies while minimizing the chance of accidentally hitting allies and the amount of energy wasted). Also be sure to keep an eye on the battlesuit's energy levels. If it starts getting low, stop using the Rainbow Cannon and just use the Mining Laser.
Inform Team Leader (Milno) of what I'm about to do. If Team Leader objects, do not do the action with which the team leader objects. Instead stay in the South side of the Sword and watch for big juicy targets to snipe with Red mode.
Can I get a description of the Violet Mode? I assume I would have tested it sometime during the timeskip. It's the only mode I don't have a description of and I would like to know if it could be useful in this situation.
Do not accept any HUD updates unless they are checked and cleared by Steve. Everybody knows Alpha releases are buggy and I wouldn't want my battlesuit shutting down in the middle of combat.
((Sorry for the long action. Don't know what the distances are, what I can see, etc. and it's not possible for us to get a detailed map so I can't know exactly what's going on. Hence the use of many conditional actions. Trying to avoid what happened last turn.))
((I still think there's potential for miscommunication, but I'll stop editing this post now for the sake of not making it huge.))
You've got your laser, you've got your laser. Just roll with it.((Yaaay!))
Does Miyamoto respond...Does not appear so. So shooting.((In general, that's a placeholder for "In case the other guy doesn't respond before the turn". If he responded, I would have edited my turn to reflect this.
(steve can fire but keep in mind theres a reload time)Kay then, will you tell us when they are reloaded?
Miya con:1+1..I feel like you should have more bonuses but I don't see any...Actually, Miya should've gotten another +1
Team F, BlobfishVery well. Be warned, they will not be knocked over.
"Shit, shit, shit, I'm melting that laser! Someone please trash the cannon!"
Dominika will attempt to use her amp to heat the cutting laser and render it useless.
((D: Sorry guys, I didn't realize dynamic bonuses were nerfed. When did that happen, anyways? I wouldn't have done that if I weren't nearly guaranteed a five...))
Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2
Charles then examines where the hostiles would likely end up funneling through and plans out a firing sequence for his arm cannon whilst still keeping concealed.[Charge CON Dynamic for a different action if the other dynamic does not get overwritten.]Spoiler: Charles Quicksheet (click to show/hide)
"Get some people to deal with the sods moving into the shipyard, don't let them damage our ships. Next to that, send one or two people to bunker 2. Pick who you want, maybe Feyri and Lyra would do? Oh, and I assume you're already getting adequate help to E team?"
"Allright, good going everyone, seems like we got them all in one fell swoop. Good job."
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Assisting Team E"Get some people to deal with the sods moving into the shipyard, don't let them damage our ships. Next to that, send one or two people to bunker 2. Pick who you want, maybe Feyri and Lyra would do? Oh, and I assume you're already getting adequate help to E team?"
"Yep."
To Team G: "Jim and Feyri, the hostiles at the shipyard are yours. Faith and Lyra, I want you both heading to Bunker Two. Anton, just hold your position for now and beat feet in case shit happens."
Assist Flint and Team E by taking care of sods as needed with Glove-Gauss shots.
((D: Sorry guys, I didn't realize dynamic bonuses were nerfed. When did that happen, anyways? I wouldn't have done that if I weren't nearly guaranteed a five...))Pancaek, huddles underneath the firing slit and looking outside with his finger cam, speaks up without looking directly at Steve. Ignoring the tone the greenhorn took with him, he answered in a bit of sing-song voice.
Saint turned to Pancaek, but didn't raise his faceplate. He waited for Pancaek to finish speaking, then replied- with more venom than was strictly necessary "I'm sorry, somehow I never heard the order to not fuck with anything, despite the fact I made it damn clear what I was doing before I did it. In fact, the only order I've received is 'stay in cover and watch for hostiles', which is what I'm doing.
Anyways, I made sure the HUD was easy to disable, just in case. But you're right, in the future I'll make sure to test everything before deploying it, even if it risks people getting shot. It's better if an enemy causes a teammate's death, rather than me, right?"
((Probably should of waited for you to post first, sorry about that Doom))((You're fine. Denzel isn't a dictator or anything.
Can I at least get my arm?
To Team G: "Jim and Feyri, the hostiles at the shipyard are yours. Faith and Lyra, I want you both heading to Bunker Two. Anton, just hold your position for now and beat feet in case shit happens.""Understood."
((Reserve team: remember that everybody in that team has gotten MkIII-like rocket packs for this mission. Don't forget to use them!))((Ooh, neat. Thanks.))
But you're right, it was outside the bounds of my orders and a bad idea during a firefight. I just hate sitting here being useless while you guys are being shot at. It won't happen again."[/glow]"Good man. The whole feeling useless thing is quite normal for your first mission, every one of us gets it. Not having a weapon doesn't really help either. But your job is being team medic right now. So best case scenario is that you won't have to even lift a finger and still get a nice paycheck at the end of this. Fat chance of that happening though, this is just wave one"
((Saint wants Pancaek dead so much.))
I really only want to do one bonus at a time too. Yeah, Dynamic bonuses are getting nerfed.Team A; "Ostrich" - Charles, Team A Second-in-Command - Hephaestus HQ Chokepoint 2
Charles then examines where the hostiles would likely end up funneling through and plans out a firing sequence for his arm cannon whilst still keeping concealed.[Charge CON Dynamic for a different action if the other dynamic does not get overwritten.]Spoiler: Charles Quicksheet (click to show/hide)
Pancaek - team B - Bunker B
"Allright, good going everyone, seems like we got them all in one fell swoop. Good job."
He turns towards Steve, faceplate blank as always.
"Except for you, Mister Saint. What the frak are you doing, frakking with our HUDs in the middle of a firefight? And what's with the command shouting, huh? Now, I'll overlook the HUD thing, because Algis remembers I still remember the cat screen-saver from when I tried messing with mine, but tone it down a bit back there and just keep following orders, would you? I fully intend for all of us to get through this alive. And don't worry, I've been doing this amp thing for some time now, so while your advice is appreciated, it's not vital.
Now, hustle up, seems like we've got contact east."
"How diplomatic. What, you suddenly grow a heart?"
"Shut it, just gotta keep everyone in line so we can get out of here alive."
Shuffle over to the slits on the east side of the bunker, keep looking with just the fingertip to minimize silhouette. Target the exoskeleton sods first, especially ones with cutting lasers. Heat one foot spheres by 150 degrees in their center mass.
Team B "Platypus" Medic, Steve Saint - Southern Bunker
((D: Sorry guys, I didn't realize dynamic bonuses were nerfed. When did that happen, anyways? I wouldn't have done that if I weren't nearly guaranteed a five...))
Saint turned to Pancaek, but didn't raise his faceplate. He waited for Pancaek to finish speaking, then replied- with more venom than was strictly necessary "I'm sorry, somehow I never heard the order to not fuck with anything, despite the fact I made it damn clear what I was doing before I did it. In fact, the only order I've received is 'stay in cover and watch for hostiles', which is what I'm doing.
Anyways, I made sure the HUD was easy to disable, just in case. But you're right, in the future I'll make sure to test everything before deploying it, even if it risks people getting shot. It's better if an enemy causes a teammate's death, rather than me, right?"
Disable the HUD that's already been uploaded, so that my team can use their faceplates. Charge a dynamic bonus to fix it. Also watch for hostiles using the bunker's external cameras.
Jack Catar-Team B
Whoa I don't think the HUD was supposed to do that.
Raise faceplate until the HUD is fixed. If enemies are in range fire upon them.
Stacy, Team B Platypus"Allright, good going everyone, seems like we got them all in one fell swoop. Good job."
"Our pleasure, Sir Pancaek!"
Allow that wonderful HEP a short bit of recharge time. A minute, right? Stay in cover!
Note: I updated map on the wiki to indicate where enemy is coming from, and a guesstimate on their strength.
I kinda suck at this though, so would anyone care to take this task of of me for the future? Just downloading the image, opening in paint and modifying it and then re-uploading to wiki (and maybe posting it here).Quote(steve can fire but keep in mind theres a reload time)Kay then, will you tell us when they are reloaded?QuoteMiya con:1+1..I feel like you should have more bonuses but I don't see any...Actually, Miya should've gotten another +1
1 from roll + 1 from Avatar + 1 from dynamic bonus previous turn. So uh, shall we say the remaining three sods are dead after all, or can I reuse that dynamic bonus?
Miyamoto, Team C leader, shooting sods.Spoiler (click to show/hide)
Miya will finish off final sods with naginata, then move forward a bit to get a better visual on the incoming MkIII sods (stay within firing distance from the bunker). Plan is to let him distract MkIII sods so snipers and team C can pick them of.
Let regular sods in bunker 1 (team C) and sniper sods in the tower finish of the enemy at bunker 1.
Sniper sods in tower engage MkIII sods as soon as those are in range. Let them use special ammo if that could help
The sod team in bunker 2 starts shooting either the sods coming from the east, or the MkIII sods coming from the north, whichever they can target.
Mobile artillery near team D start shooting the sods that are slipping by them.
Mobile artillery near team B start shooting the sods that are assaulting team F.
Final two mobile artillery shoots at enemies near team E.
Heavy artillery reloads.
Laser battery defenses engage the sods moving toward the shipyard.
Send Party Wagon on strafing run against sods coming from the East. Lest the ship fly fast and high, so they can't target it.
He then contacts several team leads:
Team D
"There are sods slipping by you according to the feed from the drones. Deal with them."
Team G
"Get some people to deal with the sods moving into the shipyard, don't let them damage our ships. Next to that, send one or two people to bunker 2. Pick who you want, maybe Feyri and Lyra would do? Oh, and I assume you're already getting adequate help to E team?"
Team A
"Be advised, there are hostiles coming in your direction, they might find our bunker. Not sure yet where exactly they will end up."
Sean (or Steve)
"Send Party wagon over to hostiles moving in from the east. Make sure it doesn't fly to low so it can be shot at, just a quick strafing should hold them up for a little while."
((Gonna hold off on using the Steve bots just yet. They'll be hunting drop ships for us at the moment I think, so let's just let them do what they're good at.))
Team C, Skylar, Support
Assuming Miyamoto doesn't annihilate them, attempt to bake the hostile Sod's heads.
If he does, go see if our support Sod needs further aid / can still be useful.((D: Sorry guys, I didn't realize dynamic bonuses were nerfed. When did that happen, anyways? I wouldn't have done that if I weren't nearly guaranteed a five...))
(( It was nerfed sometime during the last mini-mission, after a couple people spent all week charging +5's :P
It's actually worth noting that in practice, with a normal +1 bonus: a +3 dynamic == perfect: a +2 dynamic == a 1/6th chance of 'neutral success', perfect success otherwise; and a +1 dynamic == 1/6 Overshot, 1/6 neutral, and 4/6 success of some description. Only one of these is really 'balanced' as a mechanic))
Dubley - Team D
Pick up my arm. Try to reconnect all the wires then duct tape it in place. Duct tape the civic defenders's sleeve back in place too.Loot the dead teammate sods.
-1 rocket launcher (with 2 frag, 2 shaped charge, and 2 homing rockets),
-1 gauss rifle (with 10 ordinary shots, 1 redshot, one AP),
-1 hand laser,
-2 frag grenades, 2 smoke grenades, 1 EMP grenade,
-2 metal batons
If any teammates ask for supplies or rudely grab it out of my hand then give it to them.
Cry a single tear for the loot left behind. Then follow Lars. Hopefully with my arm reattached.
Felix Grant, Team D "Marabou" - Inside Bunker Five
Follow Lars out of the door, after the group that split off. If we catch sight of them, fire Gauss rifle at one of the Sods (unless there's a battlesuit or exosuit Sod in the group, in which case use the 30cm frozen sphere on the cockpit/head like last time).
Brother Lars - Team D Leader
Lars acknowledges the order from Miyamoto. "Brothers, leave the gear here- we move out NOW after those split-off Sods. Go with Vo-nos's speed! May Ingram guide your fire!"
Move out after those Sods! Shoot them down. Slap any teammates that try to loot away and toward the fight. Bring the Sods too- shoot down any targets in range.
Flint Westwood - Helping Team E - Team G
TL;DR: Shoot enemies near E. Shoot other important enemies if E doesn't need help.
Fire a sweep of Red from maximum safe distance (to give myself time to recharge). Try to get both battlesuits and as many enemies as possible. The battlesuit with the most dangerous ranged attack is the priority (again, to give me time to recharge). Hope I don't overshoot.
If it would take a really long time for me to be able to move again after firing the Red (wasn't very clear on how long the recharge time was), shoot the most dangerous looking with a powerful Violet and then the other one if I have enough energy left.
If they kill the battlesuits before I'm needed, find another target to shoot with appropriate mode (Red for groups of heavy targets, (Violet or Green or Blue or Yellow as appropriate) + Mining Laser for other targets). Doesn't have to be near E team. Just check to see if there are any places that have been left unprotected/flanked and I could help by going there and shooting stuff and do that.
Thaddeus-Team E "Aye-Aye" Grunt
((Well shit. This sucks))
Use Amp on right battlesuit. Create a 1 meter sphere at 300 degrees C, centered on the cockpit of the battlesuit.
((edited action))
Denzel Gaunt- Team E Leader[Uncon:1+1] Crap
"Thaddeus, Gorat, I want you guys to target the battlesuit on the right in turn with your amps. Me and the heavy trooper will go after the other one. Teal, Dern, shoot the others, sods, join in."
Target the battlesuit on the left using my manipulator with a 10 cm sphere of 300 degree C heat on the pilot, and order the heavy trooper to target the left battlesuit with a shaped charge should I fail. The other sods are to open fire on the other sods, with the support trooper hanging out of the way to help potential casualties.Spoiler: Cheat Sheet (click to show/hide)
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Assisting Team E[Con:4+1]"Get some people to deal with the sods moving into the shipyard, don't let them damage our ships. Next to that, send one or two people to bunker 2. Pick who you want, maybe Feyri and Lyra would do? Oh, and I assume you're already getting adequate help to E team?"
"Yep."
To Team G: "Jim and Feyri, the hostiles at the shipyard are yours. Faith and Lyra, I want you both heading to Bunker Two. Anton, just hold your position for now and beat feet in case shit happens."
Assist Flint and Team E by taking care of sods as needed with Glove-Gauss shots.
In case any battlesuit still remains then activate the EMM and fly in an erratic towards them until getting to short-range. Fire at the suit's leg joints with the glove gauss' overcharge mode to disable them.
Activate the EMM to dodge as needed.
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
1-foot sphere of heat on the battlesuit to the right. Center it on the cockpit.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Xan - Team F
Use my Mass Manipulator Amp to twist the gauss cannon Sod's head 720 degrees, hopefully popping his head off.
Sods! Concentrate fire on the Sods equipped with exoskeletons! Once both of them are dead, focus fire on the rest of them!
Team F
((Ah. That'll teach me to say '1/8kt', instead of 'satchel charge'. But it's pretty darn cool that I had a satchel charge on me.))
Keep in cover, shoot whatever comes closest.
[standing action] = If a battlesuit treads close enough to the satchel charge for a damaging/disabling strike, blow it.
TEAM F
Shoot unarmored hostiles if on ass, unless Xan duffs up in which case shoot the unarmoured Sods.
Auron, team F.
Use precharged brain power to heat the laser exosuits pilots brain by a few degrees. (Enough to cause brain damage and induce a coma but not enough to kill him.)
((Id like to ask that nobody on team F attempt to purposely kill the exosuit pilots and merely cripple them instead. Piecewise has stated that i can attempt to bypass the lifelocks on their gear and id like to try my hand at it.))
Lyra, Team G
Nod once, then get clear of Jim so I don't backblast him with my rocket pack and Fly to Bunker 2, use my amp to shield myself and anyone coming with me if we come under fire. don't kill myself with the anomaly.
Team GGonna say you joined up with Anton. He could use some higher firepower.
Jim heads to the shipyard to find cover there and then take care of the enemy sods at the shipyard, preferably by using his microwave amp to heat a tiny spot in each one's brain.
Team G Cassowary, FaithI'll assume that, rather then bunker 2 (now Crater #58) You and lyra ran to the above ground portion of the headquarters.To Team G: "Jim and Feyri, the hostiles at the shipyard are yours. Faith and Lyra, I want you both heading to Bunker Two. Anton, just hold your position for now and beat feet in case shit happens.""Understood."
Follow Lyra to Bunker 2. Freerun it if I can keep up with her on the ground, but use the rockets if they're that much faster or to leap any major obstacles.((Reserve team: remember that everybody in that team has gotten MkIII-like rocket packs for this mission. Don't forget to use them!))((Ooh, neat. Thanks.))
((I am assuming Anton is at or near the shipyard, then. It was sort of implied by my past actions, although I was never terribly sure of exactly where all our ships were.))We'll assume that you and Jim are sneaking around on the opposite side of the group that Lars' and his soldiers see. You're both hidden and can observe the enemy from here.
Anton Chernozorov, Team G "Cassowary" engineer
"Hello there, inbound hostiles. Milno, Jim, we have Sods moving into the shipyard. Looks like a standard squad with single battlesuit support. Advise getting someone multi-armed and dangerous here to handle it. In retrospect, we really should have invested in fences and perimeter alerts."
If Sod group is out of immediate engagement range, take cover behind the nearest projectile-resistant object, and use a mapping drone to observe the group's movements.
If in range, take cover and fly a mapping drone around the group, causing a distraction to stall them. Crank the power knob on the Gungnir's Tesla Saber to maximum. Remain hidden until backup arrives. If backup arrives and engages, use that distraction to sneak-attack-lightning-bolt the Battlesuit.
We have been hit by an artillery shell from one of our own cannons. Morul has been killed, as far as I can tell. I don't know if its permanent or not. A few sods got offed, but most of us survived. I'll take control of team F in the meantime.
Team G: "Old fart, I want you to prepare to engage the flying enemies coming from North. Prepare means firing at them as long as you won't get overwhelmed. I'll join you in a while. Other members, report.""Faith here. Bunker 2's a crater now, something hit it. Me and Lyra are at headquarters now."
"Faith here. Bunker 2's a crater now, something hit it. Me and Lyra are at headquarters now."
Team E.((Please edit your action to accommodate not shooting friendlies.))
Shoot something. If anything gets close, power fist go.
Waiting for radio to tell me what I got wrong. Because apparently I got something wrong.Sorry for holding up the game guys. pm Send, gonna do Miya's action real quick now.
"...Leave the battlesuit to me. Wait until I've made my move before you make yours.""Affirmative."
"Team G, send some extra people towards where bunker 2 used to be. It probably got destroyed, so I'm not sure how many are left. Gonna have mobile artillery provide support so 3 or 4 people should be able to handle it."
"Team G, send some extra people towards where bunker 2 used to be. It probably got destroyed, so I'm not sure how many are left. Gonna have mobile artillery provide support so 3 or 4 people should be able to handle it."
"Yeah, I know. Hands full at the moment."
((I sent my message to Miyamoto and all of team G.))((Darn, forgot to reply to that.))
We have been hit by an artillery shell from one of our own cannons. Morul has been killed, as far as I can tell. I don't know if its permanent or not. A few sods got offed, but most of us survived. I'll take control of team F in the meantime.
((PW i sent you that PM))And I sent one back...or at least I thought I did...
TEAM A
ready for the enemy behind cover prepare whatever weapon I have available
Team B "Platypus" Medic, Steve Saint - Southern bunker
((I need an AUX roll just to disable the HUD? If I'd known that I wouldn't have tried. Sigh.))
If PW is willing to let me have a dynamic bonus from last turn because of that misunderstanding, fix the HUD. If I don't have a dynamic bonus, then charge one instead.
Jack Catar-Team B
Follow Pancaek's orders. If Pancaek gives no orders figure out how to properly aim my weapon to shoot out of the bunker, to build a Con dynamic bonus.
Stacy, Team B Platypus
"He told me, I see you rise~...
But... it always falls,~
I see you come, I see you go...~
He says, 'all things pass... into the night'...~"
Check if my suit has all those HUD troubles as well, being an ancient relic that probably isn't running the same operating system as the one the rest have got. Check for differences between this and the MKI suit. Stay in cover!
Pancaek - Team B - bunker 4Well, you can still see some enemies but the distance is too great to attack accurately without penalties. Don't worry about it though, They're probably not gonna be alive much longer.
"Allright guys, stay low and look for hostiles. Engage if you can get a clear view on them. We can't start letting down our defences now."
SHuffle around the bunker, looking around with the fingercam while staying in cover. If I can see enemies (double check to make sure they're enemies) at a reasonable range, so that I wouldn't get a penalty, heat one foot spheres 100 degrees in their center mass, attacking the more powerful targets first. If no enemies are in range, charge an exo bonus.
Goddammit, I forgot the team again.
Team C
Keep shooting.
Team C, Support
Stay in cover and dust while Miyamoto draws fire, get ready to bake some fliers. Aim for 1-foot spheres centered on the upper torso.
Waiting for radio to tell me what I got wrong. Because apparently I got something wrong.Sorry for holding up the game guys. pm Send, gonna do Miya's action real quick now.
Miyamoto, Team C leader, shooting sods.
Miya will advance towards the flying sods and use his cameyes to get an accurate count on their number and their equipment. Then, he uses his manip to heat up the fuel reserves of the jetpack of a few of them so it detonates, hopefully spraying near ones with shrapnel.
The snipers at bunker 1 shoot at the fliers, use special ammo if needed.
Second sniper squad stays with Lyra and Faith.
Regular Sods with team C shoot at the fliers that slip through.
One heavy artillery gun fires at the group of soldiers advancing from the west, the ones heading for the ground between bunkers 5 and 6.
Two of the mobile artillery fire at the sods that were going towards team F and are now going to the shipyard, but not if they are so close already that they would hit our ships.
Two mobile artillery move to support team C, let them use airburst rounds to help take out the fliers. Or let them detonate their (shrapnel)rounds mid-air to take them out in a wide area.
Final two mobile artillery fire at the sods advancing from the west, or at least move into position for that.
One Steve bot will engage the sods that were going towards team F (you already told me a Steve bot would defend the battery, but it's to help you not forget).
Not using ships yet until I know whether they are remote-controlled or not.
"Team E, engage the enemy coming in your general direction, but don't leave your bunker unguarded. Work it out amongst yourselves, but there is artillery support incoming so be advised."
"Team G, send some extra people towards where bunker 2 used to be. It probably got destroyed, so I'm not sure how many are left. Gonna have mobile artillery provide support so 3 or 4 people should be able to handle it."
Felix Grant, Team D "Marabou" - Scrapyard
When the composition and activity of the UWM Sods come into view, Felix swears. "Okay, I'll deal with the battlesuit. Not a lot of room for error, here..."
Stay low. Get as much cover as I can while still keeping an eye on that battlesuit. Unless Lars orders me not to, target the cockpit with my amp. 60cm sphere, frozen as low as I can get it. If I can do so without direct line of sight without a penalty, do so.
Angel: team D - Scrapyard
"I need a bigger gun" might be universally true regardless of how big a gun you happen to be carrying at the time but Angel was definitely feeling a need for something with a bit more AT capability right now. Keeping his voice low he muttered over the radio: "Ok, careful now, we're only going to get surprise once so lets not waste it, I'll go for the normal sods, not sure I can put a hole in anything tougher than that, not reliably anyway"
drop prone in cover, try to take aim at one of the lightly armoured sods whilst staying hidden, if spotted or if someone else fires first open fire
Team D- Dubley Steptimus
You got the battlesuit Felix? I'l deal with the mooks.
Are the sods wearing fireproof suits? Are the sods fireproof?
If they aren't, duct tape 3 molotovs together and throw it into the center of the group.
If they are, shoot a 1337 into the group. Aim far enough from the ships to not damage them.
Brother Lars - Team D Leader
((It wouldn't be ER if the first team death wasn't friendly fire.))
Lars sends a message across Team Leader chat as he moved forward. "This is Brother Lars of D. There are Sods in the shipyard, putting explosives on the ship. We are eliminating them. About a dozen hostiles, including a battlesuit. We may need at least one support from above."
Switching his coms, Lars radioed his team as he crouched into position. "Brothers, we fight now in the light of Steve. They likely won't blow the ships when they're mixed in them, so we need to eliminate them swiftly. With the grace of Ingram, fire!"
Engage targets, starting with exo-suit Sods. Our Sods attack as well. Take care not to hit ships.
Denzel Gaunt- Team E Leader
"Well, I suppose we thank our overwatch saviors and finish off the last battlesuit. I'll handle the battlesuit, you guys keep watch for more enemies."
If Milno doesn't take care of the battlesuit pilot, the following action is valid. Otherwise, just keep watch for more enemies, and order the sods to do so as well.
So. Monoatomic sword. If using it on the battlesuit would expose me to the suit's claymore or electrical defense systems, see if the sods know how to kill the pilot without exposing themselves to much danger, and if so, have them kill it. Finally, if both other avenues are out of the question, simply take my manipulator and roast the pilot with a 10cm sphere of heat, after asking the others to stand back and doing so myself. Order the sods to keep watch for other enemies.
Thaddeus-Team E "Aye-Aye" Grunt
Gotcha boss.
Keep watch for more incoming enemies.
Team E.
Shoot something that isn't a teammate.. If any get close, power fist go. Make it look like an accident if it's a teammate after all.
/#edit for pansies
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
Scan for more hostiles and shoot them with my laser. Try to recover a bit if possible.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Xan Team F
WEAK FUCK FLESHQuote from: Xan->Miyamoto, Team GWe have been hit by an artillery shell from one of our own cannons. Morul has been killed, as far as I can tell. I don't know if its permanent or not. A few sods got offed, but most of us survived. I'll take control of team F in the meantime.
Address Lerman.
You! Go extract Morul's body from the rubble. Hand his body over to the sod commander once he's out and come join me.
Other nonsods! Come with me, we have to reinforce another bunker now that this one's bust.
Attempt to extricate myself from hole. If there are enemy forces, snap their necks one by one with the Mass Manipulator Amp, starting with the most dangerous. If not, proceed to bunker 4 through the tunnels.
Auron, team F.
Escape from hole using jump rockets, if there is no hole follow the tunnel to the next bunker and engage the eneny with my manipulator.
use precharged brainpower to heat most importan looking enemies brain to the point of minor brain damage and unconsciousness.
Team F
Grab any 'free' sod weapons and get Morul extracted.
"MOTHERFUCKING ARTILLERYMEN GON' GET IT ONCE WE'RE DONE HERE"
((EDITED: orders changed.))
((I PMed piecewise, he rolled me a six for survival))
Team F, Blobfish
Cursing mightily, Dominika grabs her laser rifle and follows Xan.
"Can't kill me that easily, you sonsofbitches!"
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Assisting Team E[dex:1+1+1]
Milno activates his comms as he crosses the sky in high speeds, eyes still focused on the disabled battlesuit.
Team G: "Old fart, I want you to prepare to engage the flying enemies coming from North. Prepare means firing at them as long as you won't get overwhelmed. I'll join you in a while. Other members, report."
Activate EMM if it isn't online already, take advantage of the dust kicked up in the air to close into the still-functioning battlesuit and press the release on the suit's hatch.
After pressing the release, leap back to avoid retaliation and close in to yank the occupant out as soon as the hatch begins opening. Kill him dead throughly. Chest and head, the whole deal.
Team G[con:5+1+1]
Prepare for dogfight. Shoot the flying enemies with mining laser and green mode. Keep moving to avoid fire and being flanked. Retreat if I'm overwhelmed. Punch people with kinetic amp, use electricity or use claymores to keep them away from me.
Anton Chernozorov, Team G "Cassowary" engineer - ShipyardAlright.
Anton waves at Jim when he sees him approach.
"General! Sods are moving through the shipyard. They aren't shooting at the ships yet, which I guess means they don't think we're going to be using them. Or are waiting for a proper demolitions team. Point is, we have to take them out before any of the ships can take off to provide support, and we better get rid of those buggers quickly. I can crank up the power on my gun and hopefully stagger that battlesuit so you can focus on the small fry first, then finish it off. Or I can distract them all momentarily with the lightning so you can get the drop on the battlesuit and then take out everyone else. Which do you think will work better?"
Go with whichever plan General Jim agrees on and take out the Sod group.
Lyra, Team GBunker three? That one is destroyed. And I don't see a post from faith so I'm honestly not sure either. Plus there are enemies coming from that direction so I'm gonna say you hang around for now.
Travel with Faith ((to bunker 3 I think?)), Continue to be ready to use my amp if needed, If we come under fire while moving then shield us both, otherwise just sit on that dynamic bonus I readied up 2 turns ago.
Jim, Team G
"...Leave the battlesuit to me. Wait until I've made my move before you make yours."
Jim focuses on the enemy battlesuit and attempts to heat the inside of it to about 3000 degrees Fahrenheit.
(Apparently that's how hot crematoriums are, so... screw that sod. :P)
"Team B and team F, take care of the enemies coming from the south. Pancaek, I'm counting on you to get that done, coordinate with Xan as good as you can.Look south, snap necks of enemies with amp if they're not battle suits. If they are, heat center mass by 300 degrees.
Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"
Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
Brother Lars - Team D Leader((Could have sworn I posted earlier today... apparently either it got lost in the aether somewhere... or I'm going mad... both are definite possiblities))
Lars raises his arms, the exosuit helping exaggerate his movements. "Praise be to the gods, for we have triumphed over adversity. Algis be praised for shielding us from harm! May we continue to sing the praises of Ingram with our bullets! All glory to Wondrous Steve!"Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
"We move back to the bunker and hold it- there are hostiles inbound. I'll have the reserve take care of the explosives."
Lead the team + Sods back to the original bunker (5). Slap anyone that tries to do anything else.
Lars sent a message to the team leaders, plus Jim. "Orders acknowledged- returning to bunker. The ships have explosives on them- someone will need to handle that. Perhaps General Jim and his Miracles of Steve is best suited for that? The Sod Grenade trick?"
lvl 100 healer lfg
lvl 100 healer lfg(http://s27.postimg.org/vm96gw35t/Eatsleep_Mako.gif)
May I also be added in?lvl 100 healer lfg
Gonna add you to team G, under command of Milno. Check wiki for mission intell (gonna add you in there once I can access an actual computer).
May I also be added in?lvl 100 healer lfg
Gonna add you to team G, under command of Milno. Check wiki for mission intell (gonna add you in there once I can access an actual computer).
((Can't get thoughts organized for an RP post))
Anton Chernozorov, Team G "Cassowary" engineer
Anton doesn't leave cover until after the explosives have been safely disposed of, then boards the Southern Cross and begins final preflight checks, contacting Jim and Milno as he does so.
"Someone more skilled should take the Party Wagon and provide fire support. I have an idea how to make this here ship useful."
TEAM A
ready for enemy assault
Team B
"Rodger that."
Engage enemies coming from the south along with teammates.
Stacy, Team B Platypus
"And I say, 'oh no, sir, I must say you're wrong...~
I must disagree, oh no, sir, I must say you're wrong...~
Oh, won't you listen to me?'~"
Forces seem to coming from places. Can I see any from here? At any rate, do as Lord Pancaek directs.
Team B "Platypus" Medic, Steve Saint - Bunker 4 (southern one)It might have an effect. Depends on the effect you want it to have. Charging bonus regardless.
((...Thanks for that.))
"I've fixed the HUD. No more epileptic lightshow, so you all can turn it back on safely."
Charge a dynamic AUX bonus while staying in cover. Wonder if my HUD needs me to roll AUX to be useful, or if it's automated like I intended. Wonder if it even has an actual effect.
((goddamnit, I've had 504 and maintance mode all day. couldn't on the forum to post my action up untill now.))
Pancaek - Team B - Bunker 4
"Allright men, looks like they're making another push. General De Bergerac has given us and Xan's team the responsibility to stop the invaders from the south. So, you know....look south and fuck up some sods for me."
Staying down while looking outside with fingercam, Move to the south side of the bunker. Attack enemies that are in range so I don't get a penalty. Heat 1 foot spheres by 150 degrees in their center mass. Attack the most armored/best armed enemies first.
Jack Catar-Team B
"Simple enough."
Lower faceplate, mess up some enemy sods.
Miyamoto, Team C leader.
Miyamoto will cool down that orb of heat skylar created with his manip. Just neutralize it. After that, move forward a bit to get a visual on that last group coming from the north, try to determine where exactly the are coming from and what they have.
Sniper team 1 (at bunker 1, supporting team C) stays there, shoots enemies coming from the north once those are in range.
Sniper team 2 stays available to team G.
1 Heavy artillery gun fires at the enemies coming from the south.
All of the mobile artillery that can fire (only 2 I think, others shot last turn so they'll be reloading) shoots at newest batch of enemies coming from the west.
"Team B and team F, take care of the enemies coming from the south. Pancaek, I'm counting on you to get that done, coordinate with Xan as good as you can.
Team D, get back to your bunker. Teams D and E, there more enemies coming at you from the west, don't let them slip between you.
Team G, help out with the enemies coming from south and west, team C can hold the northern part. Divide your forces as you see fit. Remember to use the 1 sniper team you have available. Oh, and get someone to remove those explosives from our ships."
Team C, Skylar, Support
...
Activate EMM, get away from the bunker.
I need to replace this damn manipulator...
Team C
Run from the hovering throbbing basketball of flaming doom. Also for cover and/or something that looks tactically important.
Felix Grant, Team D "Marabou" - Scrapyard(You're alright for now. Don't over do it though)
(How am I doing on the mind points? Am I getting tired yet?)
Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"
Back to Bunker Five. Take the Gauss rifle and special ammo the dead grenadier Sod left there.
Dubley Steptimus -Team DBack to the bunker you go. As per your arm it's just not as strong as it could be. It lacks structural integrity, what with being held on by duct tape.
That was easy. Battle went so fast I could barely tell what was happening. We should probably take care of those bombs before we head back.Remove the bombs that the sods were attaching to the ships. Use my pick if necessary. How many are there? How big are they? Any visible activation method?
Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
Follow Lars back to the bunker. Let the reserve team deal with the explosives.
Brother Lars - Team D LeaderYou herd the nanny goats via the gentle medium of repeated beatings.
Lars raises his arms, the exosuit helping exaggerate his movements. "Praise be to the gods, for we have triumphed over adversity. Algis be praised for shielding us from harm! May we continue to sing the praises of Ingram with our bullets! All glory to Wondrous Steve!"Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
"We move back to the bunker and hold it- there are hostiles inbound. I'll have the reserve take care of the explosives."
Lead the team + Sods back to the original bunker (5). Slap anyone that tries to do anything else.
Lars sent a message to the team leaders, plus Jim. "Orders acknowledged- returning to bunker. The ships have explosives on them- someone will need to handle that. Perhaps General Jim and his Miracles of Steve is best suited for that? The Sod Grenade trick?"
Brother Lars - Team D Leader((Could have sworn I posted earlier today... apparently either it got lost in the aether somewhere... or I'm going mad... both are definite possiblities))
Lars raises his arms, the exosuit helping exaggerate his movements. "Praise be to the gods, for we have triumphed over adversity. Algis be praised for shielding us from harm! May we continue to sing the praises of Ingram with our bullets! All glory to Wondrous Steve!"Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
"We move back to the bunker and hold it- there are hostiles inbound. I'll have the reserve take care of the explosives."
Lead the team + Sods back to the original bunker (5). Slap anyone that tries to do anything else.
Lars sent a message to the team leaders, plus Jim. "Orders acknowledged- returning to bunker. The ships have explosives on them- someone will need to handle that. Perhaps General Jim and his Miracles of Steve is best suited for that? The Sod Grenade trick?"
Angel: Team D
By your command Squad-Commander.
Brothers in Battle, Brothers in Blood.
The Mission Will Succeed.
Follow Lars back to the bunker keeping an eye out for any trouble on the way then take up position and prepare for the next assault
Team Eeehhhh sure. You have enough time to dig out the half crushed helmet containing morul's head and chop it off his mushed body. You also manage to save his inventory because the forces of the cosmos have decided to be nice.
((I missed a few turns))
If it's still pretty clear, gather a team of fellow wait-ees together to exhume, or work towards exhuming Morul
If not, pew-pew boom
Denzel Gaunt- Team E Leader
"Will do, Miya," Denzel says before switching to team messaging. "Okay then guys, we're holding this bunker against the next wave of guys coming at us. Make sure no threats slip between us and bunker D. Weapons hot and keep an eye out, boys."
Order one sod to keep watch on our flanks, and have the rest keep watch at the slit aside from the support trooper. Make sure I'm using the laser. (I have a dynamic bonus for it.)
Thaddeus-Team E "Aye-Aye" Grunt
Sounds good boss
Keep watching for incoming enemies. Charge up an Exo bonus
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
Scan for more hostiles and shoot them with my laser. If no hostiles come in vision, prepare for a better shot (charge a Con bonus).Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Team E
Commit sodicide9 on unsuspecting sods.
Team FWell, we'll have to wait for one to come first.
See if I can't blow up a battlesuit sod with the rocket launcher.
Auron, team F.There's not a whole lot of cover outside the bunker...we'll just keep you in there and give you a dynamic bonus.
Run to nearest available cover in the path of the next sod wave, attempt to finally use my dynamic bonus to hit the incoming sods with a large disc of heat at head height that will overheat their brains and knock them unconscious but not instantly kill them.
Prioritise affecting battle and exo-suit equipped enemies.
Xan - Team F"Team B and team F, take care of the enemies coming from the south. Pancaek, I'm counting on you to get that done, coordinate with Xan as good as you can.Look south, snap necks of enemies with amp if they're not battle suits. If they are, heat center mass by 300 degrees.
Team FDynamic bonus I assume.
Dominika prepares to set the face of the first enemy she sees on fire, getting into a prone position for shooting.
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Heading West
Team G: "Jim, disposing of the bombs with your amps should be easy enough. In case your brain's already overheating, see if the techie in our team is able to disable them."
"Old fart, you come West with me."
"Faith and Lyra, join up with any friendlies around South and destroy the hostiles coming from there."
Deactivate EMM to save fuel. Report from surviving sod sniper team.
Move towards the West with Flint to neutralize the threats coming from that direction. Priority towards battlesuits and exo-suited sods. Battlesuits get overcharged shots to arm joints or any limb carrying a weapon. Re-activate EMM before re-entering combat.
Team G Cassowary, FaithBunker 4 is quiet for this very moment. But it's about to be attacked so...I hope you're ready to fight.
"Mm. Not fond of bunkers..."
Get to bunker 4, assess situation there.
Team G
Use yellow and green mode and mining laser to aid Milno. Use red against heavy targets.
Lyra, Team G
Stick with Faith. again, if we come under fire, shield us.
((Can't get thoughts organized for an RP post))
Anton Chernozorov, Team G "Cassowary" engineer
Anton doesn't leave cover until after the explosives have been safely disposed of, then boards the Southern Cross and begins final preflight checks, contacting Jim and Milno as he does so.
"Someone more skilled should take the Party Wagon and provide fire support. I have an idea how to make this here ship useful."
Dear Mistrr M,
What doI do now?
Sincerelyy,
Grate
Sorry about the lack of update on saturday. My efforts were repelled by 504 errors. Update coming today, probably in a few hours.Yeah, the forum has been fickle lately. Wonder why...
(( PW, by 'remote control', do we me Steve-controlled or 'one of us can remotely control it via the suits'? ))It means we give it orders, but then Steve flies the ships and tries to do what we ordered it to. Doesn't require AUX rolls. By the way, I just remembered you have that MkIII. You can borrow Miya's heavy laser for the duration of this mission, if you want. Or the shard launcher if the laser is too heavy.
Anton's not going to be terribly useful on the field either way, I still don't trust his Con rolls, bonus or no.Starting this turn he can help with directing our airforce, so don't worry, he can help.
That's not to say I trust his Aux rolls, however. Really, the guy just has terrible lack on the battlefield.))
Dear Mistrr M,"Kill those damn sods of course! focus on the exosuits, or just shoot the regular ones with your laser."
What doI do now?
Sincerelyy,
Grate
Boss, I'm going to drop the kid off and then go get something I can actually use. You said you wanted the Party Wagon?"We can handle those sods on our own, if you want to command a ship help out team D. Or let someone else take care of the ships and help us kill these ones."
"Okay, so we've got two battlesuits incoming. I'll try and take care of at least one of them. You guys just...fire. Doesn't really matter what you kill, so long as you're kiling and keep on killing 'till they're all dead.""I disagree. Some of those exo sods had mining lasers elsewhere; that's a lot more dangerous than gauss sods. Even the battlesuits aren't that dangerous unless they get close, which between amps and me isn't too likely to be a problem."
Quote(( PW, by 'remote control', do we me Steve-controlled or 'one of us can remotely control it via the suits'? ))It means we give it orders, but then Steve flies the ships and tries to do what we ordered it to. Doesn't require AUX rolls. By the way, I just remembered you have that MkIII. You can borrow Miya's heavy laser for the duration of this mission, if you want. Or the shard launcher if the laser is too heavy.
Pancaek - Team B - Bunker 4((We're dealing with the exosuit sods from the south, aren't we?))
"Okay, so we've got two battlesuits incoming. I'll try and take care of at least one of them. You guys just...fire. Doesn't really matter what you kill, so long as you're kiling and keep on killing 'till they're all dead."
So, because I didn't actually get to attack last turn I get an exo bonus, yes? Heat a roughly 2 foot sphere in the pilot compartements of the battlesuits by 150. Repeat until they are both dead. If somehow the battlesuits are dead before I get to act/I'm allowed to get in another attack, heat 1 foot 150 degree spheres center mass in exosuit sods.
Team G Cassowary, Faith, Bunker 4"true, but really, let's not get all choosy with what we shoot at. Let's all just try and murderfuck every single one of them.""Okay, so we've got two battlesuits incoming. I'll try and take care of at least one of them. You guys just...fire. Doesn't really matter what you kill, so long as you're kiling and keep on killing 'till they're all dead.""I disagree. Some of those exo sods had mining lasers elsewhere; that's a lot more dangerous than gauss sods. Even the battlesuits aren't that dangerous unless they get close, which between amps and me isn't too likely to be a problem."
Use my microwave amp to char a convenient section of vital exosuit sod bits.
"Excuse me, I am Thomas Harrison. Sent to reinforce team F. Are there any standing orders?If we are given orders to move, do so. If not, take up a position near the Sword and scope up on the northern force.
((It takes them a fucking year to get ready and they send less then a hundred troops at us. Fucking retards.))((I'll just warn you, that rocket launcher will probably have very... underwhelming results, unless it's already nearly destroyed. It would be far more useful to take out the grunts.))
Team F
Asplode a battlesuit with the rocket launcher.
"Kill those damn sods of course! focus on the exosuits, or just shoot the regular ones with your laser."Action edited. In the future because I'm posting first.
Saint looks up as Faith steps into the bunker. "Oh, hello Faith. Welcome to team B's cozy little bunker slash grave. As Saint notices the incoming forces, he makes an additional comment "Hmm. Crap. Hey, Faith, do you mind if I hook you up to the team's targeting HUD?""I... suppose not..." she said, sounding dubious. "What's it do?"
Saint raises his faceplate as he responds to Faith. "Mostly it just helps with finding targets. Highlights them, even through walls and whatnot. It also gives you a small proximity view to show you how close enemies and allies are to your sides and behind you. So, good for ampers and situational awareness. It might not be easy to adapt to your cameyes though- If that's the case I won't even try.""Oh, that sounds nice. If you can manage..."
Team FFFFFFFFFQuote from: Thomas to all Team F Personnel"Excuse me, I am Thomas Harrison. Sent to reinforce team F. Are there any standing orders?If we are given orders to move, do so. If not, take up a position near the Sword and scope up on the northern force.
I'm in command for now since Morul died. You're a sniper, correct? We're dealing with the forces attacking from the west. Mow down the regular sods or try to kill the battle suits if you want to - really, you just need to kill them.
"Team G, Miya here. We can handle the forces coming at us, so don't worry about that, but if my video feed is correct, the other teams are in quite deep shit."
Be advised, enemy positions to the south and west are being shelled. Positions to the north may or may not be shelled not long after, depends on how fast these railed mortars are. The position to the south is going to be on the receiving end of our big artillery.
Find and join up with Team G."'s cool. Just whacking some Sod fools. Wanna join the fun?"
"'sup?"
"Eh, sounds like a thing. You need flying, immortal, giant-laser-shooting air support?""Sure, this team could use a few more Sturdy guys with Big guns. I can't do all the work. Heh. Although I think the Badger would disagree. He wants you to stay back and play doctor or something like that. Personally, I think all this power his position affords him has gone straight to his head. Not that he had a small ego to begin with."
Team A - Team Leader Simus - Control RoomSo both heavy artillery fires toward the south, and then one set of small mortars for each direction. Got it. Please ignore these numbers that are not related to anything.Spoiler: Simus Quicksheet (click to show/hide)
Artillery Orders:
Heavy Artillery fires at the Western Force
2 Mortars fire at the Southern Force
2 Mortars fire at the Western Force
2 Mortars move from position in the West to position in the North, and fire at the Northern Force, if possible
All mortars will prioritize in the order, highest priority to least: Battlesuit, Exosuit Sod, Sod
Team AI think You've already got one. Might need it now, considering the bloodbath that is gonna be happening.
play the waiting game also charge a dynamic bonus
Stacy, Team B Platypus
"He told me 'I've seen it all before...~
I've been there...~
I've seen my hopes and dreams a-lying on the ground...'~"
Shoot whatever hostiles come into Medium range or closer. Stay in cover until an opportunity to do so presents itself.
Team B
Engage enemy forces approaching position. Fire all weapons.
Pancaek - Team B - Bunker 4[Exo:1+2]
"Okay, so we've got two battlesuits incoming. I'll try and take care of at least one of them. You guys just...fire. Doesn't really matter what you kill, so long as you're kiling and keep on killing 'till they're all dead."
So, because I didn't actually get to attack last turn I get an exo bonus, yes? Heat a roughly 2 foot sphere in the pilot compartements of the battlesuits by 150. Repeat until they are both dead. If somehow the battlesuits are dead before I get to act/I'm allowed to get in another attack, heat 1 foot 150 degree spheres center mass in exosuit sods.
Jack Catar-Team B[Con:2]
Take out the hostile sods
Team B "Platypus" Medic, Steve Saint, Bunker 4
Dynamic AUX bonus: +/-1
Saint looks up as Faith steps into the bunker. "Oh, hello Faith. Welcome to team B's cozy little bunker slash grave. As Saint notices the incoming forces, he makes an additional comment "Hmm. Crap. Hey, Faith, do you mind if I hook you up to the team's targeting HUD?"
As far as my HUD- I intended it to, in order of importance:
A:improve visibility on enemies, making them easier to shoot (especially battlesuits, by highlighting the cockpit and joints)
B:Increase battlefield awarness
C:Organize fire somewhat, by highlighting certain targets more for some people than others so people don't shoot the same things.
Not really sure how that would work in-game though. Maybe +1 to targeting rolls when enemy has some amount of cover or concealment? Or an automatic -1 to overshoots? Whatever isn't OP.
Actual action: -IF- and only -IF- this does not require an AUX roll, load my HUD onto whoever has joined us at bunker 4. Again, package it with my movement recording software for the bots.
If I don't do that, try and write an addon for whatever I've been using to code that detects when I'm writing too fast/actively, and gives me little math problems to solve and reminders about good coding practices. Basically, an AUX decompensator that gives -1 when I overshoot on coding things.
Oh, and stay in cover away from the firing slits.((It takes them a fucking year to get ready and they send less then a hundred troops at us. Fucking retards.))((I'll just warn you, that rocket launcher will probably have very... underwhelming results, unless it's already nearly destroyed. It would be far more useful to take out the grunts.))
Team F
Asplode a battlesuit with the rocket launcher.
Team CYou're getting dropped off with miyamoto. I'd say "THINK OF THE CHILDREN!" but you're technically harder to kill then miyamoto is, so whatever.
...Look around. Determine where Skylar dropped me off, more or less.
Quickly type out message:Quote from: Grate->MiyamotoDear Mistrr M,
What doI do now?
Sincerelyy,
Grate
EDIT:
Attempt to locate nearby sods, ideally ones in exosuits. Locate covered firing position, go there, and open fire.
Team C, Skylar, SupportDropped off. Not gonna shoot at them? Alright.
Boss, I'm going to drop the kid off and then go get something I can actually use. You said you wanted the Party Wagon?
Drop Grate off at Miyamoto
(( PW, by 'remote control', do we me Steve-controlled or 'one of us can remotely control it via the suits'? ))
Defensive maneuvers. Alright.QuoteSorry about the lack of update on saturday. My efforts were repelled by 504 errors. Update coming today, probably in a few hours.Yeah, the forum has been fickle lately. Wonder why...Quote(( PW, by 'remote control', do we me Steve-controlled or 'one of us can remotely control it via the suits'? ))It means we give it orders, but then Steve flies the ships and tries to do what we ordered it to. Doesn't require AUX rolls. By the way, I just remembered you have that MkIII. You can borrow Miya's heavy laser for the duration of this mission, if you want. Or the shard launcher if the laser is too heavy.QuoteAnton's not going to be terribly useful on the field either way, I still don't trust his Con rolls, bonus or no.Starting this turn he can help with directing our airforce, so don't worry, he can help.
That's not to say I trust his Aux rolls, however. Really, the guy just has terrible lack on the battlefield.))
Miyamoto, Team C leader.
Miya will use his manip to send back any gauss cannon rounds coming at him, his teammates or sods. Try to send them back at the one that shot it. He will also try to shoot the exosuit wielders with his shard launcher if possible, but defending with the manip has priority.
Sniper team 1 engages enemies coming from the north once those are in range.
Sods engage enemy when possible, focus on the exo suits. Use grenades if possible to thin out the regular sods.
Artillery will be handled by Pyro/Simus starting this turn.
Ships will be handled by Pyro/Sean and possibly others.QuoteDear Mistrr M,"Kill those damn sods of course! focus on the exosuits, or just shoot the regular ones with your laser."
What doI do now?
Sincerelyy,
GrateQuoteBoss, I'm going to drop the kid off and then go get something I can actually use. You said you wanted the Party Wagon?"We can handle those sods on our own, if you want to command a ship help out team D. Or let someone else take care of the ships and help us kill these ones."
Looking at the forces coming at the other team, and especially team D and E, Miya knew they'd need the reserve more than he did.
"Team G, Miya here. We can handle the forces coming at us, so don't worry about that, but if my video feed is correct, the other teams are in quite deep shit."
Team C, Skylar, SupportDynamic bonus hoo! indeed.Quote(( PW, by 'remote control', do we me Steve-controlled or 'one of us can remotely control it via the suits'? ))It means we give it orders, but then Steve flies the ships and tries to do what we ordered it to. Doesn't require AUX rolls. By the way, I just remembered you have that MkIII. You can borrow Miya's heavy laser for the duration of this mission, if you want. Or the shard launcher if the laser is too heavy.
Right. Keep your tubes, I can't aim for shit with those. Let's dispose of these guys and go help out the others.
Keep EMM rolling, get into some cover and prepare a charge for sod baking. (dynamic bonus ho!)
Felix Grant, Team D "Marabou" - Bunker FiveMight wanna find a bandaid.
Felix reactivates his comms and switches to speakers for a second, so Milno and Flint can hear him. "...Fuck. Okay, I've got the melee battlesuit on the left."
Another 60cm Sphere of Cold on the cockpit of one of the Melee Battlesuits!
Dubley -Team D heavy weapons[con:2]
I've got the one on the right.
Pick up the dead sod's rocket launcher. Load a shaped charge. Fire at the melee battlesuit on the right.
Brother Lars - Team D LeaderShould have prayed a bit harder.
Seeing the oncoming forces, Lars switched to command chat. "This is Brother Lars. Incoming on Bunker 5 from the west- three battlesuits and more besides. We may need some assistance- one battlesuit has an artillery piece. Glorious Steve, what kind of gun is that?"
He switched to team chat. "Open fire, brothers! Sing bullet-sized songs of Ingram! May the Shielding Hands of Algis cover us all! May we move with Vo-nos's speed! All praises and glory to Almighty Steve, and may Pathmas be ever in our favor!"
Sing battle hymns. Shoot exosuit sods. Ask Steve what the big gun is. Command Sods to start shooting non-battlesuit targets.
Thaddeus Team E "Aye-Aye" Grunt[exo:4+1]
Target the battle suit with the gauss howitzer with the microwave amp. Aim for the cockpit and heat it up by 300 degrees Celsius in a 1 meter sphere.
Thats a big F'ing gun. Imma cook 'im.
Denzel- Team E Leader
"Fire! Take down the battlesuits and exosuits as you can. Sods, target the nearest exosuit-equipped enemies and take them out."
Order the sods to target the most dangerous group of exosuit-equipped enemies. Shoot down the closest group of exosuit sods, or if the sods do so first, target the surrounding sods.
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
"Oh forge."
Shoot at the greatest remaining threat (expending my Con bonus).Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Auron, team F.Well this is gonna be very difficult.
Use dynamic bonus to create a large disc of heat around the incoming sod wave thick enough to affect both standard sod brains and battlesuit sod brains that will non-lethally boil said brains into unconsciousness.
Use my laser on any un-incapacitated targets, both emitters, aiming for shoulder joints.
Team F
Twist the necks of the exoskeleton sods around like a spinning top with my amp.
Team FFS
((Oh god. I have a sudden aversion to artillery.))
Teal stuffs Morul's head in his backpack, and tosses his equipment into the convenient hammerspace portal which always seems to be open when a character dies.
Shoot shoot sods. If an exosuit is in the blast radius of satchel charge, makegoboom
((It takes them a fucking year to get ready and they send less then a hundred troops at us. Fucking retards.))
Team F
Asplode a battlesuit with the rocket launcher.
Team FFFFFFFFFuh...I'm not even sure where you are. Let alone where you're going.Quote from: Thomas to all Team F Personnel"Excuse me, I am Thomas Harrison. Sent to reinforce team F. Are there any standing orders?If we are given orders to move, do so. If not, take up a position near the Sword and scope up on the northern force.
Team FI don't even have you as part of this team. WHATEVER
Set enemy things burnin'
Team G - Defending WestYou're in the west, with Team D, so look for your current status up there. Hint: Not good.
"Death from above!"
Would it be possible to fly high enough over the assaulting force to not attract their attention?
If yes:
Get over the heavy weapon battlesuit and then shut down my thrusters. Glide towards it and activate thrusters on the last second to prevent lethal fall damage while maintaining the element of surprise. Show it what a kinetic punch can do at insane speeds. Then give everyone around me (that is probably still reeling from the shockwave) a taste of green mode and mining laser while retreating. Use kinetic amp punch on anyone who gets close. Try to avoid the melee battlesuits and stay away from them if possible.
If no:
Land and open up on the enemy force with yellow mode and mining laser. Then fire a red beam at the heavy weapon battlesuit. Make sure to keep the red beam on the battlesuit for the entirety of its duration, since last time the battlesuits were able to survive a glancing blow. This time I wanna make it melt. Hope the others can take care of the other battlesuits.
((Let's hope I don't roll a 1...))
Team G Cassowary, Faith, Bunker 4"Okay, so we've got two battlesuits incoming. I'll try and take care of at least one of them. You guys just...fire. Doesn't really matter what you kill, so long as you're kiling and keep on killing 'till they're all dead.""I disagree. Some of those exo sods had mining lasers elsewhere; that's a lot more dangerous than gauss sods. Even the battlesuits aren't that dangerous unless they get close, which between amps and me isn't too likely to be a problem."
Use my microwave amp to char a convenient section of vital exosuit sod bits. Unless those are all incapacitated, in which case roast something that's hostile, in range, still active, and is also not supposedly on our side.
Anton Chernozorov, Team G "Cassowary" engineer/pilotNeat.
Anton pulls the Cross up into the air, slowly turning it to face due west.
"General Milno, I am taking the Southern Cross for use as an airborne artillery support platform and mobile observation post. Please advise whichever team is sitting in our western bunkers that I'm about to perform close air support with a bundle of laser cannons. Just in case they had any thoughts of running out into the field."
If no objections to this plan follow, Anton will approach the western invader group to the maximum effective range of the Cross's laser cannons and commence firing on the enemies, prioritizing the biggest and most armored targets, like that one unknown battlesuit.
Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Defending WestSame as Flint. Bad shit up in the Team D post.
Team G: "Mesk, come West now. We may end up needing some doctors, no matter how terrible they are."
"Jim, there's some fighting to be done here. Come West in case you got things done already."
Teams G and D: "Our techie is swooping in to attack the enemy with laser cannons. In case you're thinking about running or flying towards the enemies to hug them, think again and stay away.""Team G, Miya here. We can handle the forces coming at us, so don't worry about that, but if my video feed is correct, the other teams are in quite deep shit."
"Yeah, we're already taking care of that."
Activate EMM.
Priority towards battlesuits (preference for the strange one) and exo-suited sods. Battlesuits get overcharged shots to arm joints or any limb/strcture carrying a weapon. Stay in the air, medium to short range from them to avoid melee dashes from the melee battlesuits.
Team G
Jim heads West to scope out the situation, staying out of sight as much as he can given his size and all.
Lyra, Team G((I hate having to do this, but um, you missed me, and I was in the same bunker as Faith. Was I hit?))
Lyra continues to stay next to Faith.
Wait a moment for the rest to attack the high-priority targets (battlesuits and exosuits) and melt the center of mass for any that weren't taken down by someone else. If all the high-priority targets are taken down, then make a wide, thin, knee-high horizontal blade of heat through the remaining unarmored sod formation. Reminder that I took the time to prep for my amp's use already.
Lerman's dead.((Perma- or temp?))
What now?
Sncrl,
G
((I think the artillery is doing more harm then good. Probably has to do with the fact that they get no bonus.Yeah, I didn't think they'd perform quite so badly, otherwise I wouldn't have wasted so many RU on them. You'd think that in an era where we have FTL travel getting an artillery shell not to hit our bunker would be reasonable. Just a limitation of the RTD format I guess.
((What did I say about Artillery. If you're going to use it, you should put it at the bunkers so that it literally cannot friendly fire.))Not really, it would just have misfired and exploded or something. A 1 is still a 1.
TEAM ATeam A - Team Leader Simus - Control RoomSo both heavy artillery fires toward the south, and then one set of small mortars for each direction. Got it. Please ignore these numbers that are not related to anything.Spoiler: Simus Quicksheet (click to show/hide)
Artillery Orders:
Heavy Artillery fires at the Western Force
2 Mortars fire at the Southern Force
2 Mortars fire at the Western Force
2 Mortars move from position in the West to position in the North, and fire at the Northern Force, if possible
All mortars will prioritize in the order, highest priority to least: Battlesuit, Exosuit Sod, Sod
How much did we spend on this whole artillery setup? Because right now, it seems bound and determined to help the UWM.
"Teams D, B, F and G, gimme a sitrep, I need to know who's still standing."
"Faith and Lyra, come West as soon as you make sure there's no enemy left standing South.""Will do! And might I say, the buried alive thing suits you, should try it more often."
"Teams D, B, F and G, gimme a sitrep, I need to know who's still standing."I am operable, but extremely enraged. I feel like killing something with my bare claws.
"Teams D, B, F and G, gimme a sitrep, I need to know who's still standing.""I'm up, fuck!"
Yes, I am a sniper. I'll switch over to targeting the western forces.
Please do. Hit the unarmored sods if you can.
And if you find whoever is operating the artillery cannons, stab them in the brain.
"Teams D, B, F and G, gimme a sitrep, I need to know who's still standing."
Gorat 'Chin' Ivanos, Team Everything's in ruins "Aye-Aye"((This can only end well.))
"What the ####ing #### just happened!?"
Desperate times...
Push the button on my suit. Keep it pushed in case it matters. 1-foot heat sphere on the cockpit of an enemy battlesuit or exosuit, then get into cover.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
TEAM ATeam A - Team Leader Simus - Control RoomSo both heavy artillery fires toward the south, and then one set of small mortars for each direction. Got it. Please ignore these numbers that are not related to anything.Spoiler: Simus Quicksheet (click to show/hide)
Artillery Orders:
Heavy Artillery fires at the Western Force
2 Mortars fire at the Southern Force
2 Mortars fire at the Western Force
2 Mortars move from position in the West to position in the North, and fire at the Northern Force, if possible
All mortars will prioritize in the order, highest priority to least: Battlesuit, Exosuit Sod, Sod
((Yes... except no, not at all. At least for the heavy artillery. Does anyone see anything in my action indicating the heavy artillery firing to the south?))Quote from: Simus> MiyamotoHow much did we spend on this whole artillery setup? Because right now, it seems bound and determined to help the UWM.
All artillery, hold fire. Reload if it's not loaded and take the time to sight in on the opposing UWM forces (These guys seriously need a dynamic bonus).
Team A (perfect time to have a drink)Booze is always an option around here. The Thomas option, to be specific.
wonder if booze is an option while twiddling thumbs
Jack "Knight" Catar-Team B[con:2]
Hard to aim straight when your hideout has just been hit by a mortar. Nevertheless Jack tried, and missed.
Over radio to Miyamoto.
"This is Jack. I think the singing robot and I are the two remaining functional members of team B. A damaged battlesuit and a few sods are engaged."
Fire on the enemies, in the event that I was incapacitated by overload or Thundertron, ignore this post.
Stacy, Team B PlatypusYah know what? I'm gonna have you freaking attack the enemies still attacking the bunker RIGHT NOW. Because otherwise you might be dead."Teams D, B, F and G, gimme a sitrep, I need to know who's still standing."
"Stacy of Platypus here, still dancing cheerily! I say, is somebody going to execute whoever keeps shooting the bunkers already? It's becoming highly inconvenient! Our frustrated medicine-and-tech man just got pulped, don't you know. Only a head left!"
Check if Steve's corpse had a gun on it, or any other goods. Steal EVERYTHING that isn't destroyed. Especially the fellow's head. Can't leave any of that here, can I?
Lerman's dead.((Perma- or temp?))
Team C, Grate. Northern area, possibly running west.Quote from: Grate->MiyamotoWhat now?
Sncrl,
GIf noBecause of answer, head west to flank and shoot the sods there.
((Well. That happened. Who was it again that implied this mission was too easy? Also, DAMN YOU PYRO! Remind me to never let simus near artillery again. not that she could help it, but still. Gotta appease that RNG.))Quote((I think the artillery is doing more harm then good. Probably has to do with the fact that they get no bonus.Yeah, I didn't think they'd perform quite so badly, otherwise I wouldn't have wasted so many RU on them. You'd think that in an era where we have FTL travel getting an artillery shell not to hit our bunker would be reasonable. Just a limitation of the RTD format I guess.Quote((What did I say about Artillery. If you're going to use it, you should put it at the bunkers so that it literally cannot friendly fire.))Not really, it would just have misfired and exploded or something. A 1 is still a 1.
Miyamoto, Team C leader, very much pissed.
Miya will try to get to the western forces as fast as he can. If a shuttle arrives and it is capable of carrying him, take that, otherwise just run. If he gets there this turn, use manip to overheat battlesuit pilots and push back gauss cannon rounds. And shoot them with shard launcher for good measure.
Sniper team 1 boards the transport coming for team C, then engages hostiles once disembarked. If none is coming, they try to target any hostiles they can get a visual on.
Sniper team 2 retreats to admin building and tries to stall the western forces by taking a shot and then relocating, using stealth systems.
Team C sods stay at bunker 1.
Steve bots at laser battery engage southern enemies, then go after the western ones, but they wait until other ARM forces have engaged before attacking (so they don't attack them by themselves).
((note: I'm gonna count on Pyro, Sean and others to direct artillery and combat ships. Don't forget to use them. Except maybe artillery cause sods are to close by now, not sure if they'd be able to target.))
"HOW THE FRAK WAS THAT EVEN POSSIBLE?!
I need those combat ships in the air RIGHT NOW. First go help team B and F, those sods are too close to our laser battery. Send 1 ship to distract the western ones. And get a transport for team C over here.
Team C, we go help team D... Or what's left of it. Go to D6, regroup with survivors of D and G and then engage western forces. Hopefully there's a shuttle incoming for that.
Team E, start tailing those sods, try to stall them if you can, don't engage fully, you wouldn't make it on your own.
Teams D, B, F and G, gimme a sitrep, I need to know who's still standing.
All teams, focus on defeating the last of the enemy forces. There will be more coming after this and the sooner we take 'em out the sooner we can get our teammates to the infirmary."
Team C, Skylar, Support
Right, let's move out, Grate.
@Team D & G, flying medic inbound with small reinforcement. Direct me to your wounded, please.
Pick up Grate, drop him off at his request. Fly over to rendevous. Use dust clouds and assorted debris to avoid direct combat with sods until the rendevous.
If safe arrival at rendevous, begin performing triage on wounded.
Team D: Rule 9: When you are forward of your position, your artillery will fall short (https://www.strategypage.com/humor/articles/military_humor_murphys_laws_of_combat.asp)[Med:4]
((Just to note checked with Piecewise: I am with Team D, specifically in the tunnels at the moment, not Team B...)
Team D! Sound Off, Who have we got effective?
Damn it! Someone tell me we have a fething succession of fething command protocol in place!
Priority on the wounded, lets get them stabilised for transport
Swear violently using words that would make a sailor blush. Carefully attempt to stabilise and splint maurice's legs using nearby rubble and the towel to bind it in place, get the Sod Medic to staunch Felix's Bleeding
Felix Grant, Team D "Dead" - Tunnel under Ruin Five
Felix just lies there for a second as blood pours from his stump and, to a lesser degree, his leg. Just... letting the situation hit him. Then he pushes himself up with his good arm, and looks around. Well, that medic guy is here, legs broken. Religious nut/CO is down, reviveable. Heh. Two Sods... The medic was unlikely to take command, he believed, which made him the leader of this sorry band. Yay.
"Ugh. Support Sod, get over here. Tend to my injuries, as best you can. Then take a look at Maurice. Grenadier, dig out Lars' corpse. See if he's got anything for cauterizing wounds on him. Maurice, you have anything?"
He then switches his radio to the Command frequency, if he knows it, or a general one if he doesn't. "Centcom, this is Felix Grant, D Team. Bunker Five was just destroyed by friendly fire, one of those huge cannon rounds. Lars is dead, and besides Maurice, myself, and two Sods, I have no idea what the rest of Team D or the reinforcements from Team G look like. We didn't get a single shot off against the UWM forces, unfortunately. We're both injured pretty badly, so if you could send someone to come pick us up, that'd be nice. We ended up in the tunnel underneath the bunker."
Take command! If that means anything, anymore. Unless the support Sod or Maurice have something better, have the support Sod or preferably Maurice himself cauterize my wounds with Lars' booze and self-lighting bluesmokes. Have the grenadier Sod dig Lars' corpse out.
Dubley Steptimus -Team D(ead) CorpseYou've very good at this.
Play dead.
Thaddeus Team E "Aye-Aye" Grunt-Remains of Bunker 6[Dex:5]
Holy shit, that was close. Lets not do that again.
Radio to Miyamoto: Gotcha big boss, trailing western group. So, uh, any suggestions for stalling them? I got a laser rifle and a microwave amp
Leave remains of bunker 6, trail behind the western group. Try and take pot shots at sods with laser rifle to stall them. DO NOT ATTEMPT TO FULLY ENGAGE THEM. Stay well behind the group, but close enough to report on their positions.
Denzel-Team E Leader, damaged.[con:6]
"Team, take cover and don't die. Sods, shoot only if it's needed to finish the enemy and won't draw undue attention to us. Now pardon me while I try to move like this."
Get to a position where I can fire at the UWM forces, resting my rifle on the rubble for stability, and should the others not finish the enemy forces, open fire with my laser, targeting exosuits first if possible.
Gorat 'Chin' Ivanos, Team Everything's in ruins "Aye-Aye"You press the button on your suit. Anyone around you sees you suddenly stop moving and your body is covered by some sort black shell. You, on the other hand, are effectively frozen in time for the moment.
"What the ####ing #### just happened!?"
Desperate times...
Push the button on my suit. Keep it pushed in case it matters. 1-foot heat sphere on the cockpit of an enemy battlesuit or exosuit, then get into cover.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Auron, team F.[Uncon:4+1]Defect to the UWM, because fuck these assholes constantly firing artillery at me.
Use lazy man loot gain powers, aka use my manipulator to warm the melee battlesuit pilots brain by 10 or 20 degrees to put him in a coma.
Also grab lermans gear+head and any dropped friendly sod weapons, especially grenades.
Xan - Team F - Really really pissed off - Temporary team F Leader[exo 6+2]
Xan, enraged by the threats to his person, bellows down the comm channels.
TURN OFF THE ARTILLERY CANNONS YOU DEGRADING SACKS OF SHIT OR I'LL TEAR YOUR EYES OUT! EVIDENTLY YOU DON'T USE THEM OR YOU'D NOT HAVE HIT THE BUNKER I WAS IN NOT ONCE, BUT FUCKING TWICE! ONE MORE AND I WILL COME AFTER YOU AND DISASSEMBLE YOU INTO YOUR COMPONENT PARTS!
He then lets loose an actual deep throated roar. (http://m.youtube.com/watch?v=oBD63LTJDOA)
Boil the battlesuit pilot in his suit with my microwave amp.
Team Fatally Bombarded by Artillery Shells[con:6]
Dominika roars in rage at almost dying two times in a row, takes out her gun, and begins to shoot like mad.
"Fuck you, fuck you, not dying, NOT DYING, FUCK YOU!"
Fire at those non-battlesuit-y sods."Teams D, B, F and G, gimme a sitrep, I need to know who's still standing.""I'm up, fuck!"
Team FFiring west eh?
It was something he had done what felt like a million times before. Sure, he had never had equipment like stealth painted armor, but still. The enemy was way over there, he was way over here. They were running around, he was stationary. It felt safe.
What I do here, in the HRMC, or whatever we call ourselves now, isn't really different from back home, or from when I worked.
Try to get up to a higher position. From there, scope up and look west, rifle set to very little dispersion and average power. Try and take out unarmored sods first by swinging the rifle's beam across their formation.Quote from: Thomas to Team F over RadioYes, I am a sniper. I'll switch over to targeting the western forces.
Um. Lets trade your not firing that turn for you not having to do End rolls to prevent death.Lyra, Team G((I hate having to do this, but um, you missed me, and I was in the same bunker as Faith. Was I hit?))
Lyra continues to stay next to Faith.
Wait a moment for the rest to attack the high-priority targets (battlesuits and exosuits) and melt the center of mass for any that weren't taken down by someone else. If all the high-priority targets are taken down, then make a wide, thin, knee-high horizontal blade of heat through the remaining unarmored sod formation. Reminder that I took the time to prep for my amp's use already.
Team G
((I think the artillery is doing more harm then good. Probably has to do with the fact that they get no bonus.
Also, technically, my post indicated I was out of the bunker, flying.))
Get out of the rubble. Use mining laser if it can help. If I get out of the rubble in time, shoot at enemies with mining laser and yellow mode.
If the enemies are taken care of, dig people out of the rubble and get them to the Infirmary. Then repair, refuel and rearm as much as possible and recharge my mining laser.
Team G[Exo:6+doesn't matter, decomp'd]
Jim uses his Manipulation Amp to lift the chunk of rubble off of Milno and chuck it into the midst of the incoming enemy forces, preferably at a battlesuit if one is visible.
Team G "God Damn It" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Entombed In ConcreteSuit is fine. Had Good luck on that roll, honestly.
After being thrown around and buried alive under concrete, Milno can almost hear the cracking and hissing of his suit as it is damaged and handles the stress. After so many missions with his suit, he's already grown to appreciate how much it has saved his ass already. Friendly fire, one of the HMRC's finest traditions, now elevated to full-blown military level.
Command Channel plus Teams D & G: "Unless the enemy has some hidden artillery or on the off chance they have taken control of ours, stop firing these mortars at us right now. We just got destroyed West by a shell and it seems the other side wasn't hit as badly as we were. I can still fight but there's a huge concrete slab keeping me pinned. Situation's pretty much shit right now."
"Old fart, report."
"Faith and Lyra, come West as soon as you make sure there's no enemy left standing South."
"Anton, keep up with the fire support."
"Jim, I can still fight, but only get this thing off me in case it wouldn't get you shot to space and back or overheat your noggin. Otherwise, just stand your ground and do what you do best; thin their numbers and stay alive."
Damage check for rocket pods and the suit.
In case Milno's still entombed: in case it's possible and necessary, try to shift positions in such a way as to minimize damage to both body and suit and protect Milno in case one of the enemies decides to point a gun under the slab and fire at him.
In case Milno's freed: help friendlies through the path less likely to get Milno killed whilst firing at the enemies.
Anton Chernozorov, Team G "Cassowary" engineer/pilot
"Что за на..what the heck is that artillery doing?
General Milno, this is Anton. I'm using my linkup to ship controls to direct some support your way. Tweedledee heads to support South, the Party Wagon and Tweedledum will move in to mop up the mess here and provide transport for the dead and injured. Alert any surviving medics that Tweedledum will now be our mobile hospital. Try to stall the attackers before they reach any tall structures so the ships are free to use their weapons."
Start up Tweedledee and direct it South to take out the remaining enemies and airlift any wounded or dead troops.
Start up Tweedledum and direct it to the West bunkers to act as a medical transport, shooting at any sods along the way.
Start up the Party Wagon and have it strafe the West group of invaders with all non-missile weapons.
Continue firing the Southern Cross's laser cannons at the West group of invaders.
((Did my attacking the Western group even make a dent in them last turn? You didn't include that in the list of what hit them.))
Team G Cassowary, Faith, Remains of Bunker 4[Uncon:5+1]
Roast the pilot of the crippled battlesuit.
Check if Steve's corpse had a gun on it, or any other goods. Steal EVERYTHING that isn't destroyed. Especially the fellow's head. Can't leave any of that here, can I?
Before I go reorganising people, a quick question: the Doc is defending the Sword, right? About how far does that go? Only enemies that get up close, I think? So if a howitzer battlesuit shows up again, we still need to take it out ourselves? Or would he run out to punch it in the face?
Mostly cause I'll need to think about how far west to put our men now that the bunkers are gone, and if we'll need to defend the Sword's cradle.
Basically the sword itself and maybe 30 feet out in any direction from the surface of the ship's hull. So basically just the ship.just gonna quote these here for convenience.
((Basically I'm getting tired of waiting. And this seems like a good time to join in.))Finally. I asked you like a bazillion times you know. Anyways, you ain't joining team G, but another one. Check wiki in a minute.
"I'm alive. But ThunderTron is damaged. I have to pull back." Jack reports over radio direct to miyamoto."Weren't you listening before? Don't report directly to me, report to your squad commander and he'll talk to me if it's important. I've got enough stuff to worry about already, I can't micromanage everybody.
"Miyamoto, sir. Update on Team D; Maurice and I have been stabilized and we're heading to the infirmary. Angel's here, too, and he looks fine. Where should I send him?""I'll have to reorganize the squads to ensure they don't fall understrength, so just tell him to sit tight and help with evacuating the wounded."
Sniper 1 heading west along with you to engage incoming forcesGoddamn Worf effect. Sods seemed much more potent when we were fighting them the first time.
They do extremely poorly.
Sniper 2 is also a failure it seems.
((Working on updating teams. also, could the various team leaders please let me know how many sods they have left in their squads? Thanks.))
manage to shoot pancaek in the stomachSo, how damaged am I, actually, because this gives me no idea. remembering that I'm in a standard robo-body))
"I...think the team leader is either dead or unconscious. I'll quickly check."((Forgot to put the team name))
Check if Panceak is alive/conscious. Then try to get as much of the ThunderTron working as possible.
Felix Grant, Team D "Marabou" Leader - Tunnel under Bunker Five
Felix doesn't get very far before Miyamoto informs him of his new position. With the radio and speaker off, he giggles a bit, although whether that's from blood loss or amusement is hard to say.
Private message to 'Dark Angel', Denzel, Thaddeus, Gorat, and Dern Hernau, hereafter Team D:
"I am the new leader of Team D. Miyamoto has placed you all under my command. We're to defend the Sword from the west. I may or may not be present personally, depending on the severity of my injuries. As far as I'm aware, most of you are either recruits like myself, or veterans who declined a leading role. In the event I am incapacitated or unable to give commands, 'Dark Angel' will become the new acting leader. Rally in Sector D4 (http://img4.wikia.nocookie.net/__cb20140301094441/einsteinianroulette/images/f/fa/Hephaustusdefenseplan_zps0340c24d-0-1393667081.jpg)."
Test my right leg. Can it hold my weight? If not, lean on the grenadier Sod. The support Sod will carry Maurice to the Sword's infirmary.
If I can walk on my own, I'll head to the makeshift cover Miyamoto made west of the Sword.
If I can't, go to the Sword's infirmary, as well. Request local anaesthesia only, I want to be conscious for the rest of the ground battle, if possible.
All Sods assigned to Team D head for the rally point.
((Well. I wasn't expecting to be put in charge of a combined team. I'll roll with it, though.))
Team A
begin mopping protocols as necessary
((Well, I mostly didn't try to shoot because I shouldn't have been able to, given the one minute cooldown on the HEP. But hey, whatever floats your boat.))Yeah, getting a MFM seems reasonable. Consider yourself kitted out.
Stacy, Team B PlatypusCheck if Steve's corpse had a gun on it, or any other goods. Steal EVERYTHING that isn't destroyed. Especially the fellow's head. Can't leave any of that here, can I?
Do this now! Steal! Also steal whatever other guns still work and can be found unattended in the area. Maybe that one minute cooldown is a bit inconvenient, you know?
Once at least 5 minutes are spent stealing, deliver Steve's head to the Paracelsus' Sword for stasis storage/revival/stuffing and mounting. Rush all quick-like.
Trade any loot I find in the Armory for tokens - if I have three, get a Microwave Field Manipulator. If not, sell Steve's possibly unused Emergency Kit to pay for it. It is time to challenge the curse once more!
Stacy feels eager to try the manipulator - after all, even when things went disastrously wrong, he usually did slay at least some enemies in the process! And in a war, was it not most important to inflict maximum casualties on both sides so nobody feels like fighting anymore?
Team B[aux:5]
"I...think the team leader is either dead or unconscious. I'll quickly check."
Check if Panceak is alive/conscious. Then try to get as much of the ThunderTron working as possible.
Jack Catar-Team BYou start creating ad hoc barricades with some large pieces of debris.
Is bunker 4 still fine? If not, try to make some barricades.
TEAM BYou know, you could just take up position on the top of the sword.
Thomas goes to help ferry in the wounded, then takes a position near the shipyards, once again, preferably in a location allowing for vision.
Team C, Skylar, SupportYou, like lots of other people, start dragging the dead back to the ship.
Recover the dead and wounded in the west. Once they're all back in the Sword, help fix the least wounded.
Team C; Near WestAhhhh what could a grate do...We'll say you scavenge the explosives from the bodies of the dead sods. Those might be useful. Then you meet up with Team C!
As I am not a medic, and I have neither a Mark Three nor sufficient upper body strength to drag anyone, just...um...if there's nothing important I can fix, I guess see if I can scavenge anything of value from people, double-check that all the sods are dead, that kind of thing. If there are important things I can fix, fix those instead. Rendezvous with the rest of Team C before the next wave gets here.
Miyamoto, team C lead, exasperatedYou build some nice rubble barricades. Yay rubble!
Help with evacuating dead and wounded to Sword. If already enough people are doing that, use rubble and debris from bunker and whatever's lying around to construct a makeshift barricade south of the laser battery, just to ensure they'll have some cover.
Also do this for the west around F4 or D4 or something.
UPDATED TEAMS
Basically merged teams B and F and D and E with each other. Check wiki.
New team B has new objective: defend southern side of base, but the laser battery, airfield and artillery still has priority. Be sure to station a picket at the battery itself to prevent them getting flanked.
New team D has new objective: defend western side of base. This includes the Sword's cradle (the Doc will defend it if enemies get in close, but against howitzer battlesuits and the like we still need to do it ourselves).
C still has north. And A will just have to fend for themselves if they come under attack, though we have Steve bots, ships and snipers to help us.
Also, remember that these 2 teams might seem big, but there are several people not posting, and some of them might be too wounded to be combat-ready. And we lost most our sods already :(
Gorat 'Chin' Ivanos,We'll say you help with various things- barricades and corpse dragging- and then get back with the team you're supposed to be with.Team Everything's in ruins "Aye-Aye"Team D "Marabou"
"What."
Get unstuck from time. Help with whatever cleanup and corpse-gathering is necessary, possible, and/or ordered. Then take my place with my new team.Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Thaddeus Former Team E "Aye-Aye", Now Team D "Marabou" GruntWe'll say you grab several gauss and laser magazines and a few grenades. As per injuries; if you've got all your limbs and most of your organs and at least 50% of your blood, you're fine by our standards.
Return to remains of bunker 6. Help with whatever clean up and corpse gathering is needed. Then loot any dead sod equipment Thaddeus can use(Laser rifle batteries, 'nades, Gauss rifle/ammo, rocket launcher/ammo). When done, head over to sector D4
Radio to one of the near medics: So, someone want to look me over? I think I might be slightly injured, this MKI isn't doing me any favors
((@ PW: Are any of the enemy battlesuits immediately useable and not messed up too badly? Preferably not the melee ones))
((Edited post))
Felix Grant, Team D "Marabou" Leader - Tunnel under Bunker FiveYou limp over to the new barricades that Miyamoto set up, your few remaining sods in tow.
Felix doesn't get very far before Miyamoto informs him of his new position. With the radio and speaker off, he giggles a bit, although whether that's from blood loss or amusement is hard to say.
Private message to 'Dark Angel', Denzel, Thaddeus, Gorat, and Dern Hernau, hereafter Team D:
"I am the new leader of Team D. Miyamoto has placed you all under my command. We're to defend the Sword from the west. I may or may not be present personally, depending on the severity of my injuries. As far as I'm aware, most of you are either recruits like myself, or veterans who declined a leading role. In the event I am incapacitated or unable to give commands, 'Dark Angel' will become the new acting leader. Rally in Sector D4 (http://img4.wikia.nocookie.net/__cb20140301094441/einsteinianroulette/images/f/fa/Hephaustusdefenseplan_zps0340c24d-0-1393667081.jpg)."
Test my right leg. Can it hold my weight? If not, lean on the grenadier Sod. The support Sod will carry Maurice to the Sword's infirmary.
If I can walk on my own, I'll head to the makeshift cover Miyamoto made west of the Sword.
If I can't, go to the Sword's infirmary, as well.
All Sods assigned to Team D head for the rally point, after delivering any seriously wounded or dead in their sight to the Sword's infirmary.
((Well. I wasn't expecting to be put in charge of a combined team. I'll roll with it, though.))
Denzel Gaunt- Team DWe'll say you manage to get some field repairs from infirmary nurses that are on site. You salvage some ammo and explosives from the bodies.
"Fine by me for the leadership change- I'm missing and arm, a leg, and my head at the moment, so I'm out of action for the moment, though I will try to get myself repaired. I'm trying to take stock of out situation out here at the moment, but pick up us wounded/dead at your convenience. We could use the help."
Collect any sods and gear that we can salvage, and get back to the Sword asap to get repaired.
Xan - Team FFFFFFFFFFFFFFFIIIIRE - On Fire
FFFFFUUUUUUUUUUUUUCCCCK SODS EXTINGUISH THE FLAME EXTINGUISH THE FUCKING FLAME AAAAAAAAAAAA
Stop drop and roll! Try to cool down the flames enough that they extinguish! Do so very carefully!
Try to get to the infirmary!
((See, this is why I want a decomp. Nearly every roll I've gotten has been an 8.))
Auron, team F.Well, they were the same. However, it looks like the big old fuckoff sword is still functional, and so are the rocket boost pods, and the big fuck off shield. The suit itself is fucked though.
If there was a difference between the crippled battlesuit and the melee battlesuit i just disabled:
Run over and pull the cockpit release, drag the pilot out and attempt to tap into his biosensors.
If successful attempt to clone any signals being transmitted and begin broadcasting them from my suit.
If the active melee suit was actually the crippled suit:
Assess damage to battlesuit, see if it is possibly repairable or if any parts are salvageable.
((Also last turn i was mean to grab smurfs head and any surviving gear, did anything survive his death?))
Team FYou help put xan out via vigorous stomping.
Under her breath, Dominika cursed like a sailor. It went from suicide mission to suicide mission.
Look for a fire extinguisher to put Xan out.
Flint Westwood - Team G[handi:4]
((Thanks PW.))
Repair as much as possible. Refuel and recharge my mining laser's battery as much as possible.
Requesting description of what yellow mod does since I used it the previous turn.
Team GDo do do, Gonna murder, do do do, Gonna kill, do do do.
Jim just sits and rests for future amp-using.
Team G "God Damn It" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Ferrying The WoundedAbout 70% fuel. And refilled now.
Team G: "Thanks, Jim. Team G, in case you're not resting your brain then begin taking the dead and the wounded to the Sword. In general, be useful and get ready for the next round."
Quickly ferry the too wounded and the dead to the Sword.
Check fuel level to evaluate how much is spent when flying like a maniac with the EMM online.
Refuel.
((I thought both Milno and Flint were flying but got hit and smashed by debris anyway since concrete flew everywhere. All is well when it ends well, though.))
Team G Cassowary, FaithYep. De-corpsing
Help haul corpses to the infirmary.
Anton Chernozorov, Team G(oddammit) "Cassowary" engineer/pilot
"Well, that went a lot worse than it should have, and marginally better than it could have."
"Steve, am I right in assuming they'll now try to burn off our defenses and attack from a distance? They're unlikely to send another ground assault, now that they saw we have ships. I'm assuming incoming bombs and missiles we could handle, but kinetic and laser bombardment would be a big problem. If some kind of artillery cruiser decides to blow a hole in our base, how much forewarning would we have, optimistically? Enough for the Black Death to take a shot at them or not, assuming it's kept on hot take-off?"
Scan the surroundings for enemies. Leave Tweedledee and Tweedledum in Steve's control, to be used as transports for the dead and wounded. Land the Party Wagon on a clear spot of land near the western border, keep it on hot take-off. Examine the layout of the base to see if it's possible to relocate the Black Death somewhere it'd be safer from a sudden orbital strike.
Team H - "Lemmings" : Marcius
Leve the main bunker and radio that I'm signing up for Team G, since we need more people.
Scavenge gauss rifle special ammo and grenades from a couple of Sods.
((Basically I'm getting tired of waiting. And this seems like a good time to join in.))
"If you're going to improve our defenses, work on the barricade Miyamoto made. Don't start your own. There's not enough of us to split between two or more positions.""Well, thank you for letting me know. On my way over."
"Steve, am I right in assuming they'll now try to burn off our defenses and attack from a distance? They're unlikely to send another ground assault, now that they saw we have ships. I'm assuming incoming bombs and missiles we could handle, but kinetic and laser bombardment would be a big problem. If some kind of artillery cruiser decides to blow a hole in our base, how much forewarning would we have, optimistically? Enough for the Black Death to take a shot at them or not, assuming it's kept on hot take-off?"
Thaddeus Team D "Marabou" GruntEXO EXO BARRICADE BARRICADE EXO EXO
Help Denzel with building the barricade. Then Thaddeus will find quiet spot to rest and clear his mind (charge exo bonus)
Im here to help build something we can hide behind boss. Whatcha need me to do?
Team G "God Damn It" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Ferrying The WoundedMan, you guys sure love your concrete rubble barricades.
Team G: "Get ready for combat."
Help building any nearby barricades. Prepare to turn EMM at any sign of trouble.
continue drinking and broom usage
Team C, Skylar, Support
Bossman, I'm going to stay on the Sword until the next attack, help with the wounded since the doctor is out.
Get my MKIII's fuel topped off, help out fixing people in the infirmary. (( since I believe you said the main medical staff would be out ))
Team G Cassowary, Faith
Find someplace relatively safe to hide near the central garden/courtyard thing we started out in.
Lyra, Team G
Continue to follow Faith around
Anton Chernozorov, Team G "Cassowary" engineer/pilot/air traffic controller
Maintain vigil. Query Steve (again)."Steve, am I right in assuming they'll now try to burn off our defenses and attack from a distance? They're unlikely to send another ground assault, now that they saw we have ships. I'm assuming incoming bombs and missiles we could handle, but kinetic and laser bombardment would be a big problem. If some kind of artillery cruiser decides to blow a hole in our base, how much forewarning would we have, optimistically? Enough for the Black Death to take a shot at them or not, assuming it's kept on hot take-off?"
Would it be okay if I split off and headed to the sword to take up a sniping position? I can stay safer and help the other teams from there, and I'll have a better position to fire from. My rifle is also scoped, so the distance isn't an issue.
Ready for wave 2. Get acquainted to the lay of the land and find some calm of mind (Charge Exo bonus).
Felix Grant, Team D "Marabou" Leader - Western Makeshift Barricade
Felix slumps against the barricade, and takes stock of how many Sods he has, (Team D received one of the other team's Sods, as well, according to the wiki) while waiting for his squad to assemble.
While waiting for the next assault wave to arrive, he tries to relax and clear his mind, in preparation for continued amp usage. (Exo dynamic bonus)
Feel free.
Bossman, I'm going to stay on the Sword until the next attack, help with the wounded since the doctor is out."Just be ready to join up once needed, ok?"
Quote from: Xan to ThomasFeel free.
Thank you, moving there now. If you have a recommended target, simply tell me.
Aim for high priority targets. If you can't outright kill them, disable them. Us with the amps and rifles will handle the regular fools.
Team A
drink and broom the night away
Stacy, Team BF PlatypusYou abandon your barricade and run north, up toward the airfield.
Be somewhere that isn't being currently bombarded. If I can see a cluster of kill drone insertion pods, try to stay away from those as well.
Team B
Move away from impact zone as fast as possible.
Team BYou're already there.Quote from: Thomas to Team BWould it be okay if I split off and headed to the sword to take up a sniping position? I can stay safer and help the other teams from there, and I'll have a better position to fire from. My rifle is also scoped, so the distance isn't an issue.
Thomas gets out of the way of any incoming death, then heads to the Sword and takes up a firing position.
Jack Catar-Team B
Get away from the bombardment, but remain as close as possible to cover.
Pancaek - Team B - Remains of Bunker 4[exo:6+2 DECOMP 5]
"Right, gotcha chief. Allright, team B, you heard the man. Get ready to shoot me some drones, try not to get crushed by debris while you're at it. I'll just stroll over to the laser battery and try to not get it crushed."
Go with miyamoto to D8 and also try and pulse away anything falling towards the laser battery with muh amps.
Team C, Grate
After identifying what explosives I got from the sods, keep an eye to the sky. Shoot any sods I see.
Team C, Skylar, SupportYou run into the aurora. And considering the admin building is mostly underground, getting on top of it isn't hard.
(( Note: I updated the wiki's picture with bombardment locations ))
Boss, I'm moving to support the airfield. Yell if you need me elsewhere.
Head to the top of the administration building near the airfield, prepare for impacts.
[exo 1+1]QuoteBossman, I'm going to stay on the Sword until the next attack, help with the wounded since the doctor is out."Just be ready to join up once needed, ok?"
Miyamoto, team C lead
Miya will go somewhere near D8 and try to deflect any debris, kinetic shells or plasma from hitting the laser battery or artillery with bursts of force from manip. Defending the Laser battery has priority. Don't actually stand where the shots will land.
Also, ask question below to Steve.
Grate and Sean stay at C bunker with team C sods.
Sniper team 1 at the F8 tower shoots down kill drones if possible, whichever they can target.
Sniper team 2 goes somewhere around E5 (the sword's cradle) and shoots down kill drones if possible, whichever they can target.
"All teams, get out of impact zones. Don't just scatter though, we need to take out those drones as well once the bombardment is over or else they'll just take out our defenses.
Team D, you handle the drones landing at F4.
Team B, you handle the drones landing at D7.
Team G, you handle the drones landing at F9, and reinforce teams that need it. I'll first need to help defend the batteries, after that I'll head to F9 as well.
Rest of team C, you stay put for the moment.
Jim, Pancaek, help me protect the laser battery. Try to use your amps to deflect any shells or plasma away from it. Without that battery we'll have even more shit raining down with nothing to defend us. Don't go stand in the impact zone of course.
Steve, what the hell are those kill insertion pods? Anything you could tell us?"
Gorat 'Chin' Ivanos, Team D "Marabou" (Former Team E "Aye-aye")Ready for wave 2. Get acquainted to the lay of the land and find some calm of mind (Charge Exo bonus).Unless ordered otherwise:
- If Gorat can see a drone insertion pod, scorch it (expending Exo bonus).
- If not, retain the Exo bonus and help with barricading.
Get away from the kill zone, towards the Sword (keeping the Exo bonus if possible?)Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You missed my action last turn, piecewise.Felix Grant, Team D "Marabou" Leader - Western Makeshift Barricade
Felix slumps against the barricade, and takes stock of how many Sods he has, (Team D received one of the other team's Sods, as well, according to the wiki) while waiting for his squad to assemble.
While waiting for the next assault wave to arrive, he tries to relax and clear his mind, in preparation for continued amp usage. (Exo dynamic bonus)
Felix Grant, Team D "Marabou" Leader - Western Barricade
I'm assuming F4 is where Team D's barricade is, since it was the first sector RC suggested. If not, ignore this action.
"Kinetic bombardment incoming on our position! Get away from the barricade, towards the Sword!"
Felix moves as quickly as he can away from the bombardment zone, towards the Sword. If he can't move quickly enough on his own, have two of the Sods carry him.
All Sods move towards the Sword as well.
Team DRule 28. Incoming fire has the right of way. (https://www.strategypage.com/humor/articles/military_humor_murphys_laws_of_combat.asp)
Angel continued to think a number of expletives powerful enough to scorch metal but decided to save his breath for running
Get clear of the Danger zone by heading towards the sword at top safe speed, carry or drag any friendlies who can't evac under their own power
Thaddeus Team D "Marabou" Grunt
Thaddeus will go to F5, staying out of the Kinetic kill/injury radius at F4. Then he will find some rubble to hide behind, to think of fun and creative ways to kill things with his mind (Charge exo bonus please)
I'm not the only one cowering over here, right guys? Guys? Boss? Anyone?
Denzel Gaunt- Team D Grunt.
Clear out of the blast zone and take cover while watching for kill drones. Charge an Uncon bonus.
"Well, I'm here too."
Team FWell we'll have you follow the others that are also getting out of murdertown.
Shouting curses, Dominika makes a quick exit if any kill drones are in her area. Otherwise, she finds a nice protected spot not to get space-shotgunned from.
Team F
Have I eated the sod bodies? If so, run into cover/the tunnels by the bunker.
Anton Chernozorov, Team G(ötterdämmerung) "Cassowary" engineer/pilot/air traffic controller
"Alright we have incoming, all ships mobilize! Party Wagon, off the ground, intercepting drone pods! Tweedledee, screening the Party Wagon! Tweedledum, assist ground troops! I will move the Cross to defend our airspace. General Milno, I advise clustering our flying infantry units in the vicinity of the Southern Cross. Its point-defense lasers can aid against drones, and its bulk can probably shield people against the fragments of orbital bombardment."
Move the Party Wagon and Tweedledee to intercept the landing position of the drone pods, with Tweedledee ahead and above, screening the Wagon from potential incoming fire. Position them so they can quickly move in and start shooting as soon as the pods land. Let Steve control Tweedledum, having it assist with moving anyone and anything important out of the way of incoming projectiles. Move the Cross towards the nearest predicted point of drone pod landing, similarly keeping "at arm's reach", outside of immediate weapons range but ready to move in and start firing as soon as needed.
Tweedledee and the Party Wagon have orders to fire on all targets of opportunity if there is a chance to intercept pods before they land, or if the drones launch immediately and are within their range.
And of course, all ships (except Tweedledum, as needed) take care to stay out of kinetic bombardment target areas.
Flint Westwood - Team G[con:4+2]
"Bombardment... Come down here and fight us face to face you yellow bastards!"
@Milno:"Sir, suggest we assign a wizard to cast buffs on the catapult. Er, I meant an amp user to shield the laser battery."
Do not do any of the following action if team leader (Milno) objects:
If there are dangerous projectiles heading towards the laser battery and I could do something to help, try to do that and stop them. Use mining laser, push them with my rockets, fire red mode, punch them with a kinetic punch, whatever it takes.
Else:
Get in the air and start killing enemies with Mining Laser and Violet Mode. Try to stay near the ships and fliers so that we can watch each other's backs.
Also try to focus fire and kill enemies over important targets like the Laser Battery and Sword so that they can't attack them from above.
Give anyone who asks for a ride a ride.
Team G "God Damn It" - Milno "Honey Badger" Enedrasi - Leader
Team G: "Team, we got projectiles incoming so remember you have jetpacks. Avoid the areas of impact without scattering all over the place and prepare for the worst. In case you have an amp or manipulator, get ready to defend vital structures or unprotected allies in case it's needed."
"If you don't have enough time to escape the bombardment areas, then head to the ship indicated by our techie."
Get the hell away from the areas of impact, using the dash system if needed. Also stay the hell away from the kill drones deployment areas.
Team G
Jim ascends using his jetpack and scopes out the area from above. He also tries to stay out of the path of incoming projectiles.
Team G
"Orders confirmed. I'll move to repair any crucial stuff when the bombardment is over."
Stick with the others in the air and be ready for a shitstorm. Stay the hell away from incoming projectiles and most definitely the kill drones. Have Steve give me a report on what needs to be fixed in order of priority.
Team G Cassowary, Faith
Continue to hide behind my tree in the not-zone-of-impact-but-probably-killbot-kill-radius.
Lyra, Team G
Staying with Faith, preping to heat-shield things again.
Did that con roll do anything? Did I manage to kill any of those drones before they landed or something like that?Flint Westwood - Team G[con:4+2]
"Bombardment... Come down here and fight us face to face you yellow bastards!"
@Milno:"Sir, suggest we assign a wizard to cast buffs on the catapult. Er, I meant an amp user to shield the laser battery."
Do not do any of the following action if team leader (Milno) objects:
If there are dangerous projectiles heading towards the laser battery and I could do something to help, try to do that and stop them. Use mining laser, push them with my rockets, fire red mode, punch them with a kinetic punch, whatever it takes.
Else:
Get in the air and start killing enemies with Mining Laser and Violet Mode. Try to stay near the ships and fliers so that we can watch each other's backs.
Also try to focus fire and kill enemies over important targets like the Laser Battery and Sword so that they can't attack them from above.
Give anyone who asks for a ride a ride.
Well, thats gonna be effective.
Team G: "Help destroy the bot cluster closest to you and do it quick. We don't want any of these things spreading. Lasers are probably going to work best on them.""Hallelujah."
"Don't let those pieces of crap get anywhere near important structures."
Get away from the kill zone, towards the Sword (keeping the Exo bonus if possible?)
Stacy, Team BF Platypus
It's time to use the MFM, yeah!
If I can, heat up one or more of the explosive-looking killbots up by whatever seems like a reasonable amount of kelvins. Hope they explode and take other killbots with them.
[exo 1+1]What the what? Since when does Miya roll for exo? Hell, he doesn't even have an amp! The hell?
valiant efforts of Pancaek manage to protect the assents at D8 and F9, but it leaves him basically completely burnt out.Could we maybe say Miya helped out a bit, if only to save some of Pancaek's mindpoints? Also, what assets at F9? There's nothing there but wasteland in the aurora.
Now, the drone pods themselves are rather small, spike like things that came down using the kinetic attacks as cover. They landed at h5, b7 and h9. Bishop manage to kill one that was coming down toward E7. The pods, after embedding themselves in the ground, begin releasing hundreds of small, autonomous kill droids; what amount to scout eyes armed with everything from high powered explosives to rotating monorazor blades. They're spreading in a dense cloud out from the impact points. I suggest doing something about them quickly before they can spread out too far.Wait, so the other people who you rolled for (like Flint) didn't do anything? And didn't our laser battery do anything?
I think that you folks with the amps might be better at eliminating the battlesuits. My rifle is only a modified laser, so I can slide the beam across the crowd and eliminate multiple of them. Those amps and manipulators will probably be able to pierce the armor better than my rifle.
That's likely true. However, Stacy is using a manipulator on them, so I doubt anything in the general vicinity is going to survive.
Felix Grant, Team D "Marabou" Leader - Near the Sword
Checking the imaging drone footage, Felix mutters something under his breath.
"Everyone to H5, killdrones have landed. When we get there, the grenadier Sods will throw their EMP grenades - if that's not enough, just start shooting."
Team D to Sector H5. If we can act when we get there, grenadier Sods use EMP grenades on the kill drone cluster. If that doesn't take care of them, they'll toss their frag grenades too, and all Sods will start shooting.
Auron, team F.((Did you run this action? You never mentioned it in the miniturn or actual turn.))
take the rocket pods and fuck off gear back to the sword, deposit any severed heads i possess in the infirmary along with their respective gear.
Return to formation with probably mere seconds to spare.
"So, any of our tech guys wanna try hacking those drones or something?"(( I probably should, anything has got to be better than the manipulator :P ))
-Lars 3
TEAM A
BROOOM AND DRIIIINK POSSIBLY DANCE TOO
Stacy, Team BF Platypus
It's time to use the MFM, yeah!
If I can, heat up one or more of the explosive-looking killbots up by whatever seems like a reasonable amount of kelvins. Hope they explode and take other killbots with them.
Stacy, Team BF Platypus
It's time to use the MFM, yeah!
If I can, heat up one or more of the explosive-looking killbots up by whatever seems like a reasonable amount of kelvins. Hope they explode and take other killbots with them.
Team BF
Watch the results of this. If Stacy does the Stacy again, duck and make a temporary shield around myself with my MMA (mass manip amp) to deflect debris.
If not, do the same thing Stacy's doing if there are any left.
Team (B)ad News
Thomas reduces the power level of his weapon to about 1/2 of the max and increases the diffraction a very small amount. Then he scopes up, targets the drones and fires, swinging the laser across the swarm to hit them all.Quote from: Thomas to XanI think that you folks with the amps might be better at eliminating the battlesuits. My rifle is only a modified laser, so I can slide the beam across the crowd and eliminate multiple of them. Those amps and manipulators will probably be able to pierce the armor better than my rifle.
Jack Catar-Team B
Head to B7. Engage drones
((yay, I'm helping.))
Pancaek - Team B - D8
"Okay...guys..you heard general...whats his face. Killer bots at b7, go shooty patooty. I'm just gonna lay down for a moment now."
Pancaek will find a safe place inside of D8 and rest his brain for a bit. The team B light infantry sod team will help attack the enemies at B7.
Team B, Second in Command.
Have ThunderTron shoot at any drones that come close on its own if possible then start firing on drones with bolt action rifle. If not possible, just fire weapons myself.
Quote[exo 1+1]What the what? Since when does Miya roll for exo? Hell, he doesn't even have an amp! The hell?Quotevaliant efforts of Pancaek manage to protect the assents at D8 and F9, but it leaves him basically completely burnt out.Could we maybe say Miya helped out a bit, if only to save some of Pancaek's mindpoints? Also, what assets at F9? There's nothing there but wasteland in the aurora.QuoteNow, the drone pods themselves are rather small, spike like things that came down using the kinetic attacks as cover. They landed at h5, b7 and h9. Bishop manage to kill one that was coming down toward E7. The pods, after embedding themselves in the ground, begin releasing hundreds of small, autonomous kill droids; what amount to scout eyes armed with everything from high powered explosives to rotating monorazor blades. They're spreading in a dense cloud out from the impact points. I suggest doing something about them quickly before they can spread out too far.Wait, so the other people who you rolled for (like Flint) didn't do anything? And didn't our laser battery do anything?
PW, what kind of drugs where you on this turn? :o
"All hands, engage the drones. Don't clump in big groups or the explosive ones will take you out, but if you have explosives yourself those might work well. Team D, H5. Team B, B7. Team C, H9. Team G, just do what you do best."
Miyamoto, team C lead
Go to H9. If my heavy laser has diffusion setting (like a laser rifle) set it to max diffusion, low power, and blast those things down.
If it doesn't have that, use manip to give one unilateral burst of force out toward the drones to knock them down (or destroy them if they're weak enough). If any try to get close, use monorazor naginata to take them down.
Sniper teams 1 and 2 shoot down killbots where they can, they'll try to help the team that has most trouble dealing with them. If the killbots target them, enable stealth and relocate.
Team C sods wait for Miya, then join him and shoot down killbots, use EMP grenade if possible.
Team C, Support, Skylar
(( I meant the original admin buildings near the Sword, but alright, this works. ))
Turn on EMM and engage H9 from the south!
Attempt to take control of some of the drones wirelessly and turn them on the other drones. Be ready to dodge away if things go south.
Nothing says excitement like being fired out of a cannon.Yay! Let's go!
3. Would you guys mind if we skipped ahead to the part where I pack you guys into enormous gauss shells and fire you up toward their ships to board them? Because I feel that this current state of events might be getting rather boring for you. And nothing says excitement like being fired out of a cannon.
3. Would you guys mind if we skipped ahead to the part where I pack you guys into enormous gauss shells and fire you up toward their ships to board them? Because I feel that this current state of events might be getting rather boring for you. And nothing says excitement like being fired out of a cannon.If it's for the good of the game, sure, let's get this show on the road again!
((Aww! But my character development! ;)
With Lars' death retconned out, Felix would be heading for the infirmary now, so it might not even affect me. I'd rather we did skip to the boarding phase, though.))
Can the dead be revived in time for boarding?I would also like to know this. Also, will we get level ups from just the ground fighting, or only boarding? If the former, will boarding give anything extra?
Harry, could I get that emergency kit back?
Go to the crash sites of the drone-filled pods, see if there's anything to be salvaged. If not, check if the various dead sods and battlesuits have anything on them worth holding on to.Aid such actions.
If also not, be in limbo until the powers that be decide what to do. Grab a piece of debris to actually limbo.Do not aid such actions.
Auron, team F.Have this action be run finally.
take the rocket pods and fuck off gear back to the sword, deposit any severed heads i possess in the infirmary along with their respective gear.
HELLO PLAYERS. Dark souls 2 is pretty damn great. Took me 60 hours to beat, so you'll definitely get your money's worth. Anyways, back to game.First 10 minutes for me summed up: "Hey some undead soldiers these guys are pushovers" to "AHHHHHHHHHH"
Well, the pods have quite limited space, so battle suit is probably out of the question, though smaller things Like MKIII's would be able to be stored. If you have the cash or stuff in your on ship inventory you wanna get/spend, we can do that real fast. Alternatively, someone else can give you a weapon.Nothing says excitement like being fired out of a cannon.Yay! Let's go!
Can I bring my battlesuit or will I be charging with my monorazor? Because I don't think I can lift the Rainbow Cannon or the Mining laser without Gilgamesh.
I don't mind either way.
I live... again. Praise Algis!Yeah, why not. In fact, anyone who is just wounded, but not temp dead, can consider themselves patched up enough to go fight if they want.
I'm good with that. Hopefully Lars can get patched up and sent back out so he can deliver righteous wrath.
Quote3. Would you guys mind if we skipped ahead to the part where I pack you guys into enormous gauss shells and fire you up toward their ships to board them? Because I feel that this current state of events might be getting rather boring for you. And nothing says excitement like being fired out of a cannon.If it's for the good of the game, sure, let's get this show on the road again!
Just wondering, but how do you want to go about this? Should we divide team H into subteams for every ship? Just wing it and see who ends up where? Should some players stay behind in case some UWM forces try something again (like a desperate last attempt to take us out)?
Oh, and how big are those pods? Would Miya even fit in one? And if yes, is there any point in sending him up there, or would he be confined to the hangar (I could imagine a spaceship being rather cramped)?
Miyamoto, team C leader
Go to the crash sites of the drone-filled pods, see if there's anything to be salvaged. If not, check if the various dead sods and battlesuits have anything on them worth holding on to. If also not, be in limbo until the powers that be decide what to do. Grab a piece of debris to actually limbo.
Felix Grant, Team D LeaderConsider your arm robotizized and your blood replaced. What it has been replaced with...well, thats a surprise!
((Aww! But my character development! ;)Felix would be heading for the infirmary now, so it might not even affect me. I'd rather we did skip to the boarding phase, though.))
With Lars' death retconned out,
If there's nothing for Team D to do before the boarding, Felix will hobble back to the Sword's infirmary, to get his lost blood and arm replaced, and his leg looked at. Even if that means missing out on the boarding phase.
((If Felix taking command is still canon, I'm assuming Lars was knocked unconscious or something. If Lars was still conscious at all, Felix wouldn't have done much more than moan about his arm.))
Can the dead be revived in time for boarding?Uhhhhh....uhhhhh.....ummmmm Ah why not. Consider yourselves up and hungry for
Can the dead be revived in time for boarding?I would also like to know this. Also, will we get level ups from just the ground fighting, or only boarding? If the former, will boarding give anything extra?Spoiler: Relevant 'action' quote for PW (click to show/hide)
Harry, could I get that emergency kit back?
Harry, could I get that emergency kit back?
Make the MFM unbought and the emergency kit returned, by the power of Steve!
Also, join boarding.
Auron, team F.Have this action be run finally.
take the rocket pods and fuck off gear back to the sword, deposit any severed heads i possess in the infirmary along with their respective gear.
Jump in a boarding pod.
((Welcome back, PW!))
Anton is too squishy to participate in the boarding, and his signature weapon is useless there. He will instead help the teams prepare for boarding, as well as prepare the Southern Cross and the Black Death for supporting the boarding operation. The former as an assault ship/boarding pod, the latter as a means to stop potential targets from running away and to prevent desperate fleet commanders from using their ships to preemptively destroy the commandeered ones.
Pancaek is all up for boarding, IF he can get his mindpoints refilled by the time we get launched. Otherwise he will be completely defenceless, which won't do.
Wait till you get to Royal Rat Authority. Holy fuck.HELLO PLAYERS. Dark souls 2 is pretty damn great. Took me 60 hours to beat, so you'll definitely get your money's worth. Anyways, back to game.First 10 minutes for me summed up: "Hey some undead soldiers these guys are pushovers" to "AHHHHHHHHHH"
TEAM A
contemplate the nature of brooms and booze
Well theres various laser and gauss rifles and such, though nothing really fitting of your standing. Other people might need them, though.Gather any and all weapons and other potentially useful stuf from dead enemies and suits. Gather it in a big pile outside the hangar and make inventory of what there is, for handing out to boarding party or giving away later.
In reality it might be best to save those for when the counter attack begins. Ie, once we have control of a few ships and are attacking the others. The ships won't really be able to keep up with the boarding pods and sending them up there ahead of them is rather suicidal.Sure, let's go with that. Just have them ready to fly as soon as they're needed. Get the fusion missiles from the Party Wagon installed on the Southern Cross as additonal firepower.
Hello, dear fellow convicts/ARM soldiers. Would you enjoy going on a boarding party with me?
@Pancaek: Why yes, I would be delighted to have you in the MABTE (http://www.bay12forums.com/smf/index.php?topic=136608.msg5100910#msg5100910). With The One on our team, all we need now is a competent fleshtech, if such mythical being exists. Or maybe just a regular medic.
Anyone wish to have me on their team?
@Pancaek: Why yes, I would be delighted to have you in the MABTE (http://www.bay12forums.com/smf/index.php?topic=136608.msg5100910#msg5100910). With The One on our team, all we need now is a competent fleshtech, if such mythical being exists. Or maybe just a regular medic.@flint"Thanks, Old man. Maybe you could snag Skylar? He's pretty good at flying stuff. I think he knows how to stitch you fleshlings back together, too."
Glorious Leaders,
I have recovered from the incident in the bunker enough to be ready to fight. I am available for any assignment.
Brother Lars
((@RC: Is that a piezoelectric shard launcher or a crystalline projector? Because if it's a crystalline projector, I'd like that. Else, I'll just mooch Simus for a weapon to borrow. Else, I'll just take a gauss rifle from the pile.))Piezoelectric one.
Also see if it's possible to let me participate by proxy by taking remote command of a small sod squad, with my drones acting as scouts to them.For reference, we have about 10-ish normal sods left, and 4 sniper sods.
The infirmary patched me up, so I'm clear to join the boarding op. Which team am I on, sir?
Do you have any time to help an old teammate? Ingram hates me.
Upon seeing the message, Lars tracks down Dubley."It's Ingram. He keeps leading my shots astray, especially when it counts most. He's gotten me killed twice now. At first I thought I might just have bad aim, but now that you told me about Ingram I'm sure it's his doing. So how do I win his favour?"
"What is it, Brother Dubley? If you feel let down by the gods, I can help you find your way to their favor again."
[Morul is dead but can be revived, if only just barely. His body is buried in the rubble.]
"Nice to have you aboard Stacy. Try not to blow us up, eh?"@Pancaek: Why yes, I would be delighted to have you in the MABTE (http://www.bay12forums.com/smf/index.php?topic=136608.msg5100910#msg5100910). With The One on our team, all we need now is a competent fleshtech, if such mythical being exists. Or maybe just a regular medic."Ooh, pick me! Pick me! I'm sort of a medic! I could even get an emergency kit! And I have a gun! And I'm a robot!"
"Yeah, yeah, everybody is a robot nowadays. You'd think it's some kind of conspiracy.@Pancaek: Why yes, I would be delighted to have you in the MABTE (http://www.bay12forums.com/smf/index.php?topic=136608.msg5100910#msg5100910). With The One on our team, all we need now is a competent fleshtech, if such mythical being exists. Or maybe just a regular medic.@flint"Thanks, Old man. Maybe you could snag Skylar? He's pretty good at flying stuff. I think he knows how to stitch you fleshlings back together, too."
Cael, Sercon, would any of you be up for this? Both Jim and Milno are also one of Steve's generals after all.
Anyone want me on their team? I can shooty and computey.
"Thanks, Bro. I just have one thing I would like blessed.
Have Lars bless my "number gun".Quote from: Dubley to EveryoneAnyone want me on their team? I can shooty and computey.
Want to join me?
Quote from: Jack to DubleyWant to join me?
Sure.
How did Thundertron work out?
Looking for a boarding party, I have a laser rifle.Scrounge up some extra batteries for my laser rifle and join a boarding party.
Quote from: Jack Catar to everybodyLooking for a boarding party, I have a laser rifle.Scrounge up some extra batteries for my laser rifle and join a boarding party.
Ive got 5 laser batteries i could be convinced to part with for cheap if you want them.((Id join you but i think that teams already got two aux users.))
Denzel grabs his Mk1, Combiweapon, Mono-Sword, MFM, and sends a message to the group."Ive got more armor than most robots and i know how to use space calculators, computers and medkits.
"Hello all. Denzel here. I'm starting up a boarding crew here, and could use some people. Robots and people who know how to use conputers are preferred, though anyone is welcome to join."
"Feel free, Auron. I'd be glad to have you."Quote from: Jack Catar to everybodyLooking for a boarding party, I have a laser rifle.Scrounge up some extra batteries for my laser rifle and join a boarding party.Quote from: auron to jackIve got 5 laser batteries i could be convinced to part with for cheap if you want them.((Id join you but i think that teams already got two aux users.))Denzel grabs his Mk1, Combiweapon, Mono-Sword, MFM, and sends a message to the group."Ive got more armor than most robots and i know how to use space calculators, computers and medkits.
"Hello all. Denzel here. I'm starting up a boarding crew here, and could use some people. Robots and people who know how to use conputers are preferred, though anyone is welcome to join."
Feel like letting me tag along?"
To Flint:"Thanks. You're a real friend.
Kinetic or laser? I've one of each, both custom jobs - the laser has a generator as opposed to a battery, the kinetic is essentially a more effective gauss rifle - lower caliber, much higher velocity.
Conventional Specialist. If one of your groups wants another gun, I am available.
Not a bad choice, considering what we're to be up against. I'm a veritable arsenal at the moment, so I don't mind you having it for this - I have other, nastier things to do crowd control with, if I need to, anyways."Thanks. I promise I'll get it back to you with nary a scratch on it.
Flint gets the generator-modded laser rifle.
Thomas loots CON weapons from the piles. He takes a gauss rifle, and if he finds anything else of interest, anti-armor weapons, such as rocket launchers, he takes them onto the sword to stow in a locker, alongside the gauss rifle."My team has an opening, if you're interested."Quote from: Thomas to AllConventional Specialist. If one of your groups wants another gun, I am available.
Dear Mr. Miyamoto,
Everyone's going into teams for boarding. Where do I go?
Sincerely,
Grate
"I am. Who else will be with us? And who will be driving?"Thomas loots CON weapons from the piles. He takes a gauss rifle, and if he finds anything else of interest, anti-armor weapons, such as rocket launchers, he takes them onto the sword to stow in a locker, alongside the gauss rifle."My team has an opening, if you're interested."Quote from: Thomas to AllConventional Specialist. If one of your groups wants another gun, I am available.
"Thanks, Bro. I just have one thing I would like blessed.
Have Lars bless my "number gun".Quote from: Dubley to EveryoneAnyone want me on their team? I can shooty and computey.
I'll have to think about this...for now assume you're back as a normal robot person and we'll work out the shape shifting stuff later. I am leery of having more then one "The Thing" around, or potential the things. However, if you can think of some good limitations and downsides to it, then I'm a lot more likely to go with it. Powers must always have drawbacks. Because the universe is theatrical.
I am a Fleshtech, specializing in Auxiliary systems. I currently have a robotic body and an emergency kit, although I have exactly zero real combat capability. I am willing to join a team, but I would require protection.
"Right now, it's me and probably Auron, who will be driving should he confirm.""I am. Who else will be with us? And who will be driving?"Thomas loots CON weapons from the piles. He takes a gauss rifle, and if he finds anything else of interest, anti-armor weapons, such as rocket launchers, he takes them onto the sword to stow in a locker, alongside the gauss rifle."My team has an opening, if you're interested."Quote from: Thomas to AllConventional Specialist. If one of your groups wants another gun, I am available.
"yeah sure ill drive.""Then that makes three of us."
Sorry man, I got another team offer. It's from Simus, and she seemed pretty sure of who she wanted. You got any particular reason why I should stick around?
Okay, I'll join your team.
"Engineer heading out to scavenge, if there are any items like battlesuits, exo armour or mk 2-3 in decent condition (not cut in half) then before mutilating it terribly please allow me to assess them"now its over time for the engineering duties
In case you aren't in a boarding party yet, you can join mine. Up for it?
Quote from: Jack to DubleyWant to join me?Quote from: Dubley to JackSure.
How did Thundertron work out?
It Survived!
Recruiting people for boarding party. Requirements include commitment to the mission and not killing yourself and/or teammates with your own weapons.
Saint Milno,
I would follow your lead to the end of the universe. Command me, Holy Disciple of Steve!
Brother Lars
Well lets see...QuoteWell theres various laser and gauss rifles and such, though nothing really fitting of your standing. Other people might need them, though.Gather any and all weapons and other potentially useful stuf from dead enemies and suits. Gather it in a big pile outside the hangar and make inventory of what there is, for handing out to boarding party or giving away later.
Also, some questions: can we send the surviving sods along with boarding party? Will those left behind have any job to do for Steve, or is the mission over for us? Can someone on the ground help out with piloting through verbally guiding a boarder (aka helping his AUX roll)?
(@ boarding party: I'm willing to loan out the shard launcher and thermite thrower to those who can use it. Also, since I'm not going along, someone else should try to keep track of who teams up with who, to make it easier on PW and avoid confusion. Cael, Sercon, would any of you be up for this? Both Jim and Milno are also one of Steve's generals after all.
Consider them outfitted and ready to fly. I assume you're gonna fly them remotely? I'm starting to think I should have some sort of penalty for that if they're at long distances, slight delays in transmissions and all. Oh well.In reality it might be best to save those for when the counter attack begins. Ie, once we have control of a few ships and are attacking the others. The ships won't really be able to keep up with the boarding pods and sending them up there ahead of them is rather suicidal.Sure, let's go with that. Just have them ready to fly as soon as they're needed. Get the fusion missiles from the Party Wagon installed on the Southern Cross as additonal firepower.
Also see if it's possible to let me participate by proxy by taking remote command/"mission control" of a small sod squad, with my drones acting as scouts to them. If it's possible, have a team of 4 regular Sods armed with a mix of gauss and laser weapons, plus my last 2 mapping drones, board one of the pods as a separate team.
Wake upYour "enhancements" are basically just artificial organs to replace those that got blown apart and some skin and muscle tissue grafted over the holes. You're about 1/8th terminator. Second cousins.
Check my head first. Any new scars, metal plates, or missing brain tissue?
Then check my body. Did they repair it or replace it?
Then check my equipment. Anything missing or broken?Quote from: Dubley to LarsDo you have any time to help an old teammate? Ingram hates me.
Denzel grabs his Mk1, Combiweapon, Mono-Sword, MFM, and sends a message to the group.Grabbed and messaged.
"Hello all. Denzel here. I'm starting up a boarding crew here, and could use some people. Robots and people who know how to use conputers are preferred, though anyone is welcome to join."
@everyone "semi competant fleshtech looking for suicide mission."Hmm. Well, it's used but it's still pretty good gear so 6 for the pair and then 4 more for all the rockets.
trade my gauss clip back in for a token. Get re-sale estimates on rocket pods, battlesuit sword and battlesuit shield.
Charge dynamic piloting bonus.
You head back to the sword and just start watching the jiggle channel.Cael, Sercon, would any of you be up for this? Both Jim and Milno are also one of Steve's generals after all.
(Nope, I'm not going on the boarding parties unless PW forces me and I'm horrible with organization anyway. Let someone who likes to be super accurate do it, like GWG. :P)
Jim is just going to hang out on the Sword.
I'm good to go with you, Flint. Though be aware that I don't exactly have a consistent weapon. I'll go ask Steve what I can do to gain some remote access to the ship as soon as we get onboard. The faster I can get control of ship systems, the faster I'll be of real use.
Prep to go by asking Steve about ways to gain remote access to some ship systems, ask for any cables that would make this process easier.
Also ask if he has any maps of the defending ships
Not a bad choice, considering what we're to be up against. I'm a veritable arsenal at the moment, so I don't mind you having it for this - I have other, nastier things to do crowd control with, if I need to, anyways.Got it.
Flint gets the generator-modded laser rifle.
Thomas loots CON weapons from the piles. He takes a gauss rifle, and if he finds anything else of interest, anti-armor weapons, such as rocket launchers, he takes them onto the sword to stow in a locker, alongside the gauss rifle.I dunno if Miya would be happy with you just raiding his pile of weapons and just stowing them away.Quote from: Thomas to AllConventional Specialist. If one of your groups wants another gun, I am available.
"Thanks, Bro. I just have one thing I would like blessed.
Have Lars bless my "number gun".Quote from: Dubley to EveryoneAnyone want me on their team? I can shooty and computey.
Lars raises his arms. "Excellent!"
Inscribe the Arrow of Ingram on the Number Gun."Brother Dubley, I would team with you again."((Derp, you're on Team Simus, and Simus wouldn't want Lars.))
Brother Lars announces himself as also available for a boarding party.
[Lars: MkIII Suit, Gauss Rifle, +2 Con, Walking Nuke, Blessings of the Gods]
Via radio: You are one of the few people I can tolerate, Simus. I will go with you.You're gonna confuse the hell out of the anti-G system's scanners. Might have to turn off the scanners on it or it's gonna start pumping in all sorts of things to "Fix" your fucked up biology.
Join Simus' boarding party. When we're loaded onto the ship, morph my internal structure to be more crash-resistant (ie convert some fat reserves to shock absorption gel, make my bones more sturdy, check on the layers of protection encapsulating my brain, etc).
Charging. Also, I'd have some sort of weapon, even if it's just a handgun. Something.Quote from: PiecewiseI'll have to think about this...for now assume you're back as a normal robot person and we'll work out the shape shifting stuff later. I am leery of having more then one "The Thing" around, or potential the things. However, if you can think of some good limitations and downsides to it, then I'm a lot more likely to go with it. Powers must always have drawbacks. Because the universe is theatrical.Spoiler: Possible limitations (click to show/hide)
Saint steps out of the infirmary in his shiny new robot body with a >:D emoticon. He experiments with the body for a short while, before changing it to a :) emoticon.Quote from: Text from Steve Saint to Everyone who's boardingI am a Fleshtech, specializing in Auxiliary systems. I currently have a robotic body and an emergency kit, although I have exactly zero real combat capability. I am willing to join a team, but I would require protection.
Charge an AUX bonus. Ask Steve if it would be a bad idea to join boarding without any weapons or armor.
Scavenge rocket pods from the battlesuit Thaddeus killed and turn in the 'nades for tokens, if possible. Then get a MkII suit.
So, does anyone need an amp user with a laser rifle? Just keep computers away from me. That shit usually blows up on me
Lifelock. Ain't getting anything from their sods. Just ours. And Miya already scavenged them.Quote from: @All"Engineer heading out to scavenge, if there are any items like battlesuits, exo armour or mk 2-3 in decent condition (not cut in half) then before mutilating it terribly please allow me to assess them"now its over time for the engineering duties
Stophidingdrinking and begin scavenging UWM stuff, if I find a battle suit , exo armour or mk 2-3 in repairable condition then begin field repairs, focusing on getting movement working before anything complex like weapons once repaired walk it back to the command centre and repeat
Go ahead and join up with a team that needs me. Make sure to grab a few grenades, both flash bangs and fragmentation.Not sure who you're gonna be helping, but you're gonna have grenades when you do it.
Grab my replacement gear, check out new body, and join the first boarding team I see.
Ok, if no one has left yet (I haven't read the thread in like five days) I want to be shot out of a gauss cannon as well!What kind? There's probably not much, to be honest but there might be some.
Marcius wants to go too! Just put me in a pod with some extra room. Also, he looks some dead sods for the gauss special rounds.
Hey, can I join your boarding party?
"I have a robotic body, and a lightened exoskeleton loaded with combat algorithms, so I'm somewhat less likely to die than most. I do not have any weapons aside from those, so friendly fire is impossible.
I am talented with Auxiliary systems, and as a medic. I have an emergency kit in case teammates require repair.
Will you allow me to join your team?
After sending that message, Milno also decides to get a general one sent in case someone he has already grouped up with decides to pop up.Quote from: Milno to all boarding volunteersRecruiting people for boarding party. Requirements include commitment to the mission and not killing yourself and/or teammates with your own weapons.
I accept.
I dunno if Miya would be happy with you just raiding his pile of weapons and just stowing them away.((Indeed he wouldn't. For the record, don't let anyone grab anything from the pile, unless stated in Miya's action that person can. Just to preemptively avoid confusion.))
Miyamoto, if you can keep command of the ground, I would like to join the boarding parties - I have skills that may be of use, as well as copious amounts of equipment that may also be of use - my armor, especially. I'll form a team from the available units, if that's all right with you. And feel free to make use of the command and control facilities down here in the HQ, if you want. They're fairly comprehensive, if a bit secluded from any potential action."Of course you can go. I'm a bit too big to come along with you guys, but I'll try to help from down here where I can. The HQ will probably prove real convenient for that, though I'm not sure if I fit in there. We'll find out soon enough."
Quote from: Milno to ThomasIn case you aren't in a boarding party yet, you can join mine. Up for it?
I'm already grouped up with some newbies, so I can't join up with you, sorry.
I'm sure you have plenty of recruits already though, right?
@miyamoto "If you arent going could i get you to make me a small neotherm canister for breaching purposes?"
((Pretty sure i remember piecewise saying we dont get to keep stuff bought with RU, i dont think that pile of guns probably isnt worth tokens.))
Quote from: Milno to ThomasIn case you aren't in a boarding party yet, you can join mine. Up for it?Quote from: Thomas to MilnoI'm already grouped up with some newbies, so I can't join up with you, sorry.
I'm sure you have plenty of recruits already though, right?
Go approach Miyamoto and ask for an anti-armor weapon.
"Miyamoto, sir, may I borrow the, ah, thermite thrower and some grenades, as well as a spare gauss rifle? My boarding team is mostly newbies, so I was thinking of giving the gauss rifle to whomever was best with guns."
After the request is allowed or disallowed, head to the boarding pod and get a good look at it. Is it essentially what the team rode in mission 3?
Then get in. And pray to Steve.
"A reasonable request. But make sure you hand over that gauss rifle, you can't dual wield with those after all. Without a exoskeleton, I mean.""Thank you, sir."
Dear...Mr.? Milno
Mr. Miyamoto told me to ask you who I'm going to be boarding with.
Who am I boarding with?
Sincerely,
Grate
"I would like a weapon, although not for use in this boarding action. Preferably a sniper rifle, as that would be more suited to an automated fire control, but any weapon would do. Perhaps a grenade as well? Please note that I am both a new recruit, and have no weapon.
Also, I have heard that you are willing to manufacture melee weapons sometimes? I don't mean to be rude, but a melee weapon would be very useful to me during this action. Preferably two kukris."
Give the shard launcher to Lars, if he still wants to loan it.
Which crews still have space?
I think all of the squads that were actively recruiting are filled, now. We'll have to form a new one. Recruiting for Boarding Team E.
I'm in for Boarding Team E. I call shotgun!
I'm going with you guys, it seems. Someone has to at least give you all a chance to get to the ship in the first place.
Denzel Gaunt, Boarding Team C Leader
"So, folks, any name ideas?"
Get ready to go, charge an uncon bonus.Spoiler: Team C (click to show/hide)
Quote from: Grate->MilnoDear...Mr.? Milno
Mr. Miyamoto told me to ask you who I'm going to be boarding with.
Who am I boarding with?
Sincerely,
Grate
Are you sure you want to be in a boarding party?
Dear Mr. Milno,
I think so. Why wouldn't I?
Sincerely,
Grate
You are with me. If you have anything experimental or some alien weapon you want to test during the boarding, do not. Messaging the last member in a moment.
Quote from: Grate->MilnoDear Mr. Milno,
I think so. Why wouldn't I?
Sincerely,
Grate
Anyone you already teamed up with is part of the boarding volunteers?
Pancaek - Boarding team A"Nah, I'm sure we'll be fine. I mean, Steve would never put us in a suicide mission with little to no chance of survival... Erm, I mean, he's good with building stuff and he can aim and that boarding pod is really much like a giant artillery shell and...
Pan goes to the boarding pod, and gets himself buckled in, ready to go
"Goodday, fellow boarders. Let's hope we don't get vaporized in the air, eh?"
Quote from: Milno to GrateAnyone you already teamed up with is part of the boarding volunteers?
Dear Mr. Milno,
I don't think so.
Sincerely,
Grate.
"Nah, I'm sure we'll be fine. I mean, Steve would never put us in a suicide mission with little to no chance of survival... Erm, I mean, he's good with building stuff and he can aim and that boarding pod is really much like a giant artillery shell and..."Normally, I'd be all for using my amps to do fancy stuff. But I don't think using up all of my reserves trying to nudge around an entire ship that's goin really frakking fast is going to do any of us any good. I'm not even sure I can manipulate such a big thing like that at all, honestly."
Do you think you could perhaps shove the shell around with your amp? Would help us dodge things. Or maybe just be on target and not get lost in space. Or not die from sudden deceleration."
Thomas Harrison, Team C shootmanDenzel Gaunt, Boarding Team C Leader
"So, folks, any name ideas?"
Get ready to go, charge an uncon bonus.Spoiler: Team C (click to show/hide)
Suggestion squad commander. Team Audax. From Phidippus Audax, the jumping spider: Ambush predator, overwhelms prey swiftly from hiding, also old terran language, stand by for translation... root word of audacious can also mean daring.
AHH! What the fuck? Who's body is this?Ah, I was thinking the wrong person then. In that case you are still a normal robot.
((Remember I was full robot from the neck down.))
Go thank the Doctor for giving me a new meaty body, even if it is slightly damaged.
Steve Saint, Unteamed Fleshtech
Dynamic AUX bonus:+/-1
Use AUX bonus to try and create some sort of unarmed combat assistance program using the bank of automated exoskeleton movements I've collected. Then go get a tablet with lolhueg memory from the AM. Those are free, right?
Lastly, message Milno:Quote from: Message from Steve Saint to Milno Endrasi"I have a robotic body, and a lightened exoskeleton loaded with combat algorithms, so I'm somewhat less likely to die than most. I do not have any weapons aside from those, so friendly fire is impossible.
I am talented with Auxiliary systems, and as a medic. I have an emergency kit in case teammates require repair.
Will you allow me to join your team?
((Con:-2, AUC:+1&2/3, MED:+1
Also, heh, of course everyone wants to join Milno's team...))
Auron, team C.((Ah, well the howitzer suit doesn't have rocket pods.))
grab neotherm canister off of miyamoto then twiddle thumbs and wait for launch.
((Thaddeus killed the howitzer suit and Auron scavenged the melee suit. Lobsters pods should still be there.))
Team B
Strap in, hopefully notice the scanner thing and shut it off.
Flint Westwood - Boarding Pod AWell, we're not there yet but I can tell you that there are no controls and you're less sitting more being entombed in oxygenated fluid pods inside a giant, hollow, reenforced Gauss shell. Each individual pod is armored and has some maneuvering thrusters in case it gets separated somehow. Assuming the pod survives.
Go to boarding pod. Inspect Boarding pod. Where do I sit? Does it have any controls? Any secondary systems to help us reach our target even if the pod gets destroyed, something like a grav-chute?
If we move out this turn, secure self and weapons as best as possible.
Could you tell me how much tokens the stuff in that pile is worth?
Would it be ok if I kept a sod team in reserve, to be launched should a team get into trouble on one of the ships? And would this be of any use, or does it take too long for a boarding ship to reach it's target?
Ask Steve if anyone has claimed any sort of loot yet, and the circumstances that person got it in (aka whether they killed the previous owner or not).
Give the shard launcher to Lars, if he still wants to loan it.
Give the thermite thrower to Thomas, and hand him 1 gauss rifle, two extra clips, and some nades from the pile.
Also, create a canister of neotherm or thermite or whatever (ask U_P for exact compostion) and give it to Auron. Make as much as I can with my current mindpool (don't burn myself out completely though).QuoteI dunno if Miya would be happy with you just raiding his pile of weapons and just stowing them away.((Indeed he wouldn't. For the record, don't let anyone grab anything from the pile, unless stated in Miya's action that person can. Just to preemptively avoid confusion.))
"If anyone needs a weapon, I gathered some stuff outside the Sword. Just get up here and tell me what you need. New recruits or people without a weapon get preference."QuoteMiyamoto, if you can keep command of the ground, I would like to join the boarding parties - I have skills that may be of use, as well as copious amounts of equipment that may also be of use - my armor, especially. I'll form a team from the available units, if that's all right with you. And feel free to make use of the command and control facilities down here in the HQ, if you want. They're fairly comprehensive, if a bit secluded from any potential action."Of course you can go. I'm a bit too big to come along with you guys, but I'll try to help from down here where I can. The HQ will probably prove real convenient for that, though I'm not sure if I fit in there. We'll find out soon enough."
((Note: I won't respond to the people who messaged Miya for orders or assignment since I'm not dividing teams. Check wiki if you're looking for a squad. Or ask Milno in-game.Also, still loaning out the thermite thrower, if anyone wants it.))
MGAXT-85674/FR/ Dark Angel/Void Reaper - Team D: A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. (http://www.murphys-laws.com/murphy/murphy-war.html)
Commander Steve, Sir!
Are we expecting any vital points to secure in addituion to bridge and engineering?
Go nab some connector cables, recharge the laser battery, get my towel back and stow it then get strapped into Denzel and Auron's pod.
Quote from: Milno to ThomasIn case you aren't in a boarding party yet, you can join mine. Up for it?Quote from: Thomas to MilnoI'm already grouped up with some newbies, so I can't join up with you, sorry.
I'm sure you have plenty of recruits already though, right?
Go approach Miyamoto and ask for some weaponry.
"Miyamoto, sir, may I borrow the, ah, thermite thrower and some grenades, as well as a spare gauss rifle? My boarding team is mostly newbies, so I was thinking of giving the gauss rifle to whomever was best with guns."
After the request is allowed or disallowed, head to the boarding pod and get a good look at it. Is it essentially what the team rode in mission 3?
Then get in. And pray to Steve.
Team A, Fütball / Pilot and Support, Skylar
Ready to go. Hey Miyamoto, you said you had some grenades?
Ask for a couple grenades.
Otherwise, be ready to be shot at into the sky to my doom
Quote from: Bishop To Team EI'm going with you guys, it seems. Someone has to at least give you all a chance to get to the ship in the first place.
Join Team E and bring a whole bunch of flash and frag grenades for everyone to take with them. Charge Aux bonus for when we fly!
Take the lengthy option and get a non-robot bodyWell, no boarding missing for you then. Enjoy floating in a tube for a while.
Set up the Sod team (2 laser rifle, 2 gauss rifle), give them my two drones, and load them into a pod. Set up my mission control environment for them. Help Grate do the same if he decides to.
Also in my team. No field-testing alien weapons or anything experimental.
Teams formed. Swap partners in case you want to. (http://einsteinianroulette.wikia.com/wiki/Current_Mission_Information#Boarding)
Check what weapons, ammo, types of grenades and what armour and gadgets I have on me, as well as how many tokens I have. Count how many grenades there are to split among my team too.
How exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Lars nods at his teammates. "Hello, young Brother Grate. Unusual to see one so young coming on a mission so dangerous- may Algis cover you with his shielding hands on this perilous quest. Brother Jack, hello again. May the gods favor us as we go forth in the name of Most Glorious Steve! Is everyone ready?"
Lars hefted the shard launcher that Miyamoto had lent him. Well, surely one so blessed by Steve would not mind the insignia of the gods...
As he reviewed his gear, he thought of one thing. "Most Glorious High Steve, under which god of the Pantheon would the domain of nuclear explosives fall under?"
Inscribe Shard Launcher and ammo with the Arrow of Ingram. Ask Steve.
Lars nods at his teammates. "Hello, young Brother Grate. Unusual to see one so young coming on a mission so dangerous- may Algis cover you with his shielding hands on this perilous quest. Brother Jack, hello again. May the gods favor us as we go forth in the name of Most Glorious Steve! Is everyone ready?""I think I am...um...thanks?"
"I am ready." Jack says before turning to Grate. "Hello again Grate, remember me?""Um..."
((We've all been on the planet for a year. I think it's safe to assume everyone knows everyone.))(Lets just say it was wiped due to the death thing.)
I guess you're team leader, where do we go for Team G?follow orders of may or any other important person, ready to board
follow orders of may((I think I can hear Piecewise cackling already.))
Quote from: @MayI guess you're team leader, where do we go for Team G?follow orders of may or any other important person, ready to board
Um, I just got here. What's going on?
8-10 token.Gonna assume that'll drop to 8 once all those nades are used up.
>Auron took rocket pods and melee equipment off a dead sod invader."Hmm. Good to know.
sell off my battlesuit gear before miyamoto can "donate" it on my behalf.
pocket the tokens then return to waiting for launch.
((Not entirely, youve done it to Auron before remember.sell off my battlesuit gear before miyamoto can "donate" it on my behalf.
pocket the tokens then return to waiting for launch.
METAAAAAAAA
Quote from: @MayI guess you're team leader, where do we go for Team G?follow orders of may or any other important person, ready to boardQuote from:Um, I just got here. What's going on?You are the veteran so you are the leader, standing by for orders
"Not really...""I am ready." Jack says before turning to Grate. "Hello again Grate, remember me?""Um..."
Quote from: @MayI guess you're team leader, where do we go for Team G?follow orders of may or any other important person, ready to boardQuote from:Um, I just got here. What's going on?You are the veteran so you are the leader, standing by for orders
Give me a sit-rep.
"I like it. Team Audax it is. Welcome all, to team Audax, then.Denzel Gaunt, Boarding Team C Leader
"So, folks, any name ideas?"
Get ready to go, charge an uncon bonus.Spoiler: Team C (click to show/hide)
Suggestion squad commander. Team Audax. From Phidippus Audax, the jumping spider: Ambush predator, overwhelms prey swiftly from hiding, also old terran language, stand by for translation... root word of audacious can also mean daring.
Quote from: @MayI guess you're team leader, where do we go for Team G?follow orders of may or any other important person, ready to boardQuote from:Um, I just got here. What's going on?You are the veteran so you are the leader, standing by for ordersQuote from:Give me a sit-rep.
Um, I just got here. What's going on?[/quote author=@May]
"I guess we get in our shuttle then."
You have been swapped. (http://einsteinianroulette.wikia.com/wiki/Current_Mission_Information#Boarding)
Quote from: Milno to Renen and Jack CatarYou have been swapped. (http://einsteinianroulette.wikia.com/wiki/Current_Mission_Information#Boarding)
Good.
Felix Grant, Boarding Team EAww, don't want to bring flammable things with you in the pod? Fine.
Felix returned his flamethrower to his locker before boarding Team E's pod.
Magilla, Boarding Team EOkie dokie.
((I realized I haven't said which items I'l take for the mission. I guess I'l list them here for convienience.))
Items taken for mission: 1 Laser Rifle, 1 Kinetic Amplifier.
EDIT: Go to Team E's pod.
Hmm, should I do this? I think so, even if I do die because of it.Didn't you already do that during the time skip?
Go to the Doc and attempt to form a copy of my brain as it is right now, personality, etc, and give it to him for safekeeping. Then get strapped in, etc.
sell off my battlesuit gear before miyamoto can "donate" it on my behalf.
pocket the tokens then return to waiting for launch.
sell off my battlesuit gear before miyamoto can "donate" it on my behalf.
pocket the tokens then return to waiting for launch.
METAAAAAAAA
But sure, I'll play along. Let's dance :P
Miya opens a general comms channel: "Men, you'll be leaving for the final part of this mission. Unfortunately, I won't be able to join you in this cause it seems they don't build giant-sized boarding pods anymore. Now, I'm not sure what you'll find up there, but whatever it is, I'm sure you guys can take it. Just try to, y'know, not destroy the ships in the process. We need those.
Good luck and Godspeed."
Thaddeus-Boarding Team D-GruntNo doomguy, you are the artillery
Alright, lets go and make someones day suck even more than usual
Go and get strapped into Team D's pod. Thaddeus will try to not whimper too much, when he realizes he is about to BECOME the artillery
Team GQuoteQuote from: Milno to Renen and Jack CatarYou have been swapped. (http://einsteinianroulette.wikia.com/wiki/Current_Mission_Information#Boarding)Quote from: Renen to MilnoGood.
Get weaponry ready. Go to where the rest of my team is now.
Anton addresses his remote-controlled team.
"Alright then, gentlemen, let's get this moving. You are now "Team Kappa" for identification purposes, troopers Alpha, Beta, Gamma, and Delta." He alters the team's personal ID transmitters accordingly. "Proceed to boarding preparation area, and await further orders."
Direct sods to their boarding pod. Ask Steve to have the sod team launch first, so as to prevent possible loss of regular ARM forces' troops in the event the enemy point defenses prove effective. When/if the operation begins, make sure to give appropriate orders to the sod team.
Pancaek - Boarding team A
((you seemed to have missed my action last turn, so just posting it again to be sure))
Get strapped in with team A
Stacy, Boarding Team A PlatypusDeath song or victory song? The only difference is that one is higher pitched.
Sing! And also prepare to slip the surly bonds of this shithole, put out my hand and touch the face of Steve (not to mention the hull of another spacefaring vessel).
((Do we get to take Mark 1 Armor on this mission? If so, go retrieve some for myself if I don't have it already.))
Well, for a given definition of "armor" it's definitely armor. Heat and radiation resistance of a concrete bunker, physical resistance of wet tissue paper.((Do we get to take Mark 1 Armor on this mission? If so, go retrieve some for myself if I don't have it already.))
((You are assumed to have a MKI suit on you at all times, even if you haven't specifically retrieved one. And it most certainly isn't armor.))
Wonder why Idiots in Space isn't linked in the OP, that seems like a useful little thing.
((That is helpful, if you know it. So, it would be helpful to know.))Wonder why Idiots in Space isn't linked in the OP, that seems like a useful little thing.(( Because it's helpfully located in the Character Descriptions section of the wiki, located here (http://einsteinianroulette.wikia.com/wiki/Character_Descriptions_and_Inventories)! ))
Team D Fleshtech, Steve SaintAlso, make sure I'm wearing an MKI. Despite the fact it's useless to me. I'm hoping they shoot for depressurization/headshots.
Dynamic AUX bonus:+/- 1Quote from: piecewiseHow exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Response:Spoiler: in here (click to show/hide)
Action:Go get a tablet from the AM. Then use AUX bonus to finish the melee combat program thing. Then go get into Team D's boarding pod.
((Woo! I got picked for the team that has Milno and Renen. Either of them could probably solo a ship!))
"He's a amorphous blob in the shape of a dragon. If need be he can ooze around and fill the entire pod like a liquid. Don't ask me how he does that, I don't want to know."That's correct. Now, could one of you shut off these biosensors for me? I don't like the way they're scanning me.
I'm not sure how safe that makes me feel. Ehh, screw it were being shot out of a cannon anyways. I'll disable the sensors for you."He's a amorphous blob in the shape of a dragon. If need be he can ooze around and fill the entire pod like a liquid. Don't ask me how he does that, I don't want to know."That's correct. Now, could one of you shut off these biosensors for me? I don't like the way they're scanning me.
Quote8-10 token.Gonna assume that'll drop to 8 once all those nades are used up.
So, that's 8+10 tokens. 18 for handin' out to people. Auron probably gets a few more for his generous contribution, but aside that, I think just giving one or two tokens to the very new people (with 0 or 1 missions, not counting this one or the boarding) will be the best we can manage.
Talkies to Steve.Quote>Auron took rocket pods and melee equipment off a dead sod invader."Hmm. Good to know.
Say, Steve, tell me: what do you think they'll be facing up there? I mean, they probably lost a good chunk of their forces already throwing it in the grinder like they did, but still, four man squads feels awfully small. And I hate I won't be there to help, I can only watch and wait.
Doesn't that bug you sometimes? Not getting to just go out there and do it yourself, but having to trust a bunch of former criminals with the fate of the rebellion?"
Dominika heads over to her pod with Team F.
"Haven't met you all before. I'm Dominika Novak."
Make sure my combi-weapon is fully loaded (draw from the pile/recharge as needed) and that I have my gear, and strap in. Lock n' Load, it's time to go.
"Lock and load. We're launching, team Audax."
Yeah, he was trying to do it again since he saw the first one was a bit ... small. If you want to veto it, go ahead.[Will:2+2]
Grab gear and head for the appropriate pod.
Wonder why Idiots in Space isn't linked in the OP, that seems like a useful little thing.
Dubley looks a XanBiosensors off.
How exactly is that dragon supposed to fit in the boarding pod?
Strap in, and disable the biosensors for Xan.
Lars, as he walked toward the boarding area, heard Dubley. "Glorious Steve can perform many miracles."You inscribe the holy symbols on the pods and the shells (when you actually get there)
Inscribe the White Circle of Algis on the front of all the pods (both stasis-type and the actual pods themselves. Get self/team strapped in.
Missed me:Team D Fleshtech, Steve SaintAlso, make sure I'm wearing an MKI. Despite the fact it's useless to me. I'm hoping they shoot for depressurization/headshots.
Dynamic AUX bonus:+/- 1Quote from: piecewiseHow exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Response:Spoiler: in here (click to show/hide)
Action:Go get a tablet from the AM. Then use AUX bonus to finish the melee combat program thing. Then go get into Team D's boarding pod.
((Woo! I got picked for the team that has Milno and Renen. Either of them could probably solo a ship!))
Quote8-10 token.Gonna assume that'll drop to 8 once all those nades are used up.
So, that's 8+10 tokens. 18 for handin' out to people. Auron probably gets a few more for his generous contribution, but aside that, I think just giving one or two tokens to the very new people (with 0 or 1 missions, not counting this one or the boarding) will be the best we can manage.
Talkies to Steve.Quote>Auron took rocket pods and melee equipment off a dead sod invader."Hmm. Good to know.
Say, Steve, tell me: what do you think they'll be facing up there? I mean, they probably lost a good chunk of their forces already throwing it in the grinder like they did, but still, four man squads feels awfully small. And I hate I won't be there to help, I can only watch and wait.
Doesn't that bug you sometimes? Not getting to just go out there and do it yourself, but having to trust a bunch of former criminals with the fate of the rebellion?"
It would seem you forgot to run my action, good sir! If it would please you to perhaps run it this time, verily, I would be most grateful.
Make sure my combi-weapon is fully loaded (draw from the pile/recharge as needed) and that I have my gear, and strap in. Lock n' Load, it's time to go.You're locked and loaded and etc. Everything is good.
"Lock and load. We're launching, team Audax."
TEAM GBOARDING BOARDING BOARDING
boarding pod time so I don't get nyarsed
Yep, ammo got, and you'll get strapped in well.Make sure my combi-weapon is fully loaded (draw from the pile/recharge as needed) and that I have my gear, and strap in. Lock n' Load, it's time to go.
"Lock and load. We're launching, team Audax."
By your will Squad commander,
Born for battle, forged in war,
We win or we die, the mission will succeed
Ensure all ammo is replenished, that I have everything (Laser rifle, 1 battery, towel, mark 1 suit), strap in and double check straps, ensure seat tray is returned to the upright position and brace for acceleration
Boarding team "Kappa" (H), mission control - Anton Chernozorov
Have the sods load up into the first pod to be launched at the UWM ships. See if I can get a better look, through sensor feeds or telescopes or what do we have here, at the UWM fleet. What are we really up against here?
((And yes, the sods go first. If the first pod gets to either be the only one to make it or the first to get shot down, then if the first pod is manned, both scenarios end in "somebody dies". If it's sodded, then we have the possibility of, for once, sustaining no casualties on the approach to target. :) ))
Missed me:Do the action I posted two turns ago.Team D Fleshtech, Steve Saint
Dynamic AUX bonus:+/- 1Quote from: piecewiseHow exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Response:Spoiler: in here (click to show/hide)
Action:Go get a tablet from the AM. Then use AUX bonus to finish the melee combat program thing. Then go get into Team D's boarding pod.
Team F
GET READY TO DIE.
Team E
Check what equipment I have and how my ammo is holding out. Go get a few spare clips for the whole team's weapons, including mine, and hand them out, as well as evenly divide the grenades amongst the team too, making sure to remember how many I have and what type. Then strap in and prepare and charge an Aux bonus for when we are going in.
Or ask PW to send you up in a pod that gets blown to bits.
Go insult the Armory Master.I think she maims, but doesn't kill.
Try to see through her clothiers or whatever it was that got that NPC spaced.Go insult the Armory Master.I think she maims, but doesn't kill.
Go try to seduce the Armory Master.Fixed that for you.
Or, try getting the Armory Master and Doctor into a relationship, inevitably fail, and die horribly.((WINNER WINNER CHICKEN GODDAMN DINNER. YOU FOUND YOUR DESTINY, DEVASTATOR!))
Or spread rumors that the AM and Milno are in a relationship and that the Doc and Renen are as well :P
((DO EEET! At least the Doc/Renen one.))Or, try getting the Armory Master and Doctor into a relationship, inevitably fail, and die horribly.((WINNER WINNER CHICKEN GODDAMN DINNER. YOU FOUND YOUR DESTINY, DEVASTATOR!))
Or spread rumors that the AM and Milno are in a relationship and that the Doc and Renen are as well :P
((Or we could sell it for tokens and use it as extra mission payment. That seems fair.))((This gets my vote.))
((Same. Though we could give it to new guys as well, should we so choose.))((Or we could sell it for tokens and use it as extra mission payment. That seems fair.))((This gets my vote.))
Team D - "Dirtbag" - Milno - Last ActionsCables gotten, mirrors gotten too. Assume you've got 5 of them, square, 4 inches on each side.
In case the suit doesn't have them, obtain jacking cables for the MkIII in order to connect it to any ports inside the ships we invade, to infect them with the Steve Virus. Or in case they are necessary anyway.
In case mirrors were obtained, count how many I got and tie one at the end of Emp's metal club.
I'm pretty sure I gave you that melee program and pad a while ago.Missed me:Do the action I posted two turns ago.Team D Fleshtech, Steve Saint
Dynamic AUX bonus:+/- 1Quote from: piecewiseHow exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Response:Spoiler: in here (click to show/hide)
Action:Go get a tablet from the AM. Then use AUX bonus to finish the melee combat program thing. Then go get into Team D's boarding pod.
Thomas unstraps himself and sprays his weaponry, except the gauss rifle, with the light bending paint. He then puts his helmet back on and straps himself back in.I feel you should have run out of that a while ago.
inspect the can of neotherm miyamoto gave me, how big is it? How long would it last with a spraynozzle attached?It's, say, about the size of a gallon of milk. How long you can spray it depends on how much sprays out. In this case, it is the size of your nozzle that matters.
You forgot my action again:Team E
Check what equipment I have and how my ammo is holding out. Go get a few spare clips for the whole team's weapons, including mine, and hand them out, as well as evenly divide the grenades amongst the team too, making sure to remember how many I have and what type. Then strap in and prepare and charge an Aux bonus for when we are going in.
Can you get me perma-killed, please? I'd like to not have a character to dwell on my mind anymore.
((So how are we getting radio signals in the middle of a shell meters thick of lead?))
Team BWouldn't he notice Xan's flesh beginning to reform?
Exit the stasis pod.
Commander Simus! You're not looking so good. Want me to carry you?
Xan's not looking so good either. Maybe he shouldn't have asked me to disable his biosensors.
Put Xan's brain in stasis. Resist the urge to juggle it.
(guys, you gotta chose a side to open up on, remember? Laser cutting system on each wall. Which one you open might make a difference, depending on which team you are.
Would advise not opening the one thats facing space.)
Flint Westwood - Team A Soldier
"Okay team. We are attacking. (http://youtu.be/Gr9IvuT-YJE) Get your gear together and then get ready to board the en-" Flint stopped speaking when he got out of his pod and noticed that Skylar was the only other to get out of his pod, the other two pods flashing with warnings. "Oh. That's not good."
"Skylar, everything OK?" he asked and quickly made his way towards the man, checking to see whether or not he was injured. Seeing the fleshtech was mostly OK, he continued. "Can you see if the others can be revived? Just enough to be useful, nothing fancy. Pancaek doesn't need much to be useful. Just get one of his cameras working so that he can use his spoon-bending magic."
Radio Miya and Steve: So, Big bosses? I have a problem up here. I think I might be fucked, like royally. I could use some help. I...I have no idea what to do here, I was hoping Milno would at least make it. Any suggestions? Please?
Flint Westwood - Team A Soldier
"Okay team. We are attacking. (http://youtu.be/Gr9IvuT-YJE) Get your gear together and then get ready to board the en-" Flint stopped speaking when he got out of his pod and noticed that Skylar was the only other to get out of his pod, the other two pods flashing with warnings. "Oh. That's not good." None of the pods were saying their occupants were dead. That was good. That meant Flint had one more thing to fight for: the (eventual) lives of his teammates.
"Skylar, everything OK?" he asked and quickly made his way towards the man, checking to see whether or not he was injured. Seeing the fleshtech was mostly OK, he continued. "Can you see if the others can be revived? Just enough to be useful, nothing fancy. Pancaek doesn't need much to be useful. Just get one of his cameras working so that he can use his spoon-bending magic."
@Piecewise: If this action is too big, just do as much of it as you want/as I can manage in the time the turn takes.
Get in my MK2 and grab my gear, if I haven't done so already.
Remember, I also got the Modified Laser Rifle Simus gave me.
((I should remember to carve a heart on it before giving it back to her...))
Ask Steve (if the signal can get through): "Can you or we trigger the thrusters in those pods in case we need to bug out? Or just so that we don't leave our teammates here, where they could be attacked by the enemy? Do you have any sensors in the pods that could trigger the escape mechanisms if the enemy approaches them?"
See if there's anything I should do about Pancaek and Stacy.
Will the pods replace their robolimbs or is stasis the best choice?
Could Skylar rig Pancaek's braincase to a camera so that he can use his amp to defend Skylar while Skylar carries Pancaek's braincase around?
Does this ship have artificial gravity? If yes, use that to orient myself and find the correct cutting laser to use.
Else, try to see how objects in the pod have been damaged/deformed by the impact to find the correct cutting laser to use. Inertia should had made the objects in the pod "want" to continue moving towards the ship
Else, prepare to use the one Skylar picks.
Else, just pick one at random and prepare to use it.
If all that can be done has been done for our not-quite-dead teammates and there's nothing left to do in the pod, tie myself and Skylar somewhere with my rope, trigger the cutting laser we have previously chosen, make sure Skylar is behind me and prepare to shoot whatever is on the other side of the pod wall with a sweep of my laser, dials set for minimum spread, maximum power.
If the other side is clear, inspect surroundings, look for signs pointing towards anything important or anything dangerous or strange.
Ask Steve on which ship we are in, if there's anything important or any other teams nearby, what we can expect for resistance, if he has any advice and where we should head towards.
Team A, Support, SkylarThat really is the key thing, those brain cases can't provide the needed nutrients and oxygenated blood and such on their own, which is why they switch into preservative mode when the body is too damaged. So bringing him back would require some rather clever jury rigging of repaired parts and rebooting the brain case. All very tricky and potentially dangerous.
That felt bad. Everyone okay? We need to move quickly.
If not suited up, fix that.
Check the other pods, if their brain cases are recoverable and the intact pods could revive them, retrieve their brains and set them up in the intact pods for revival, I assume by leaving it on 'g-force protection'. If the pods can't fix them, throw Stacy in and suspend him. Study Panceak's brain case, determining if it could be safely powered back on with just an external power supply. If nutrients would be required, suspend Panceak as well.
Prepare to leave by one of the cutters on the same side as a damaged support pod
Team B: Wild Weasels[int:1]
"Hot DAMN it's good to be off that rock! Simus is down, I'll take command until she's able to take over."
Try to find anything that would allow us to open the pod in a location with atmosphere. If I can't find anything, get everyone braced and activate the laser on the side that would have been the top when fired. If it does open into vacuum, try to catch anybody that get sucked out either with my hands, or if that isn't possible, my amp.
Team B, Currently a pile of mush with a brain[will:1+2]
Attempt to reform myself into a form better suited for combat than a pile of ooze - something resembling a NuCom Chryssalid, perhaps, but with the brain in the torso?
Xan boils with rage as it reforms itself. It'd take great joy in killing these UWM forces that have made it necessary to do this.Team BWouldn't he notice Xan's flesh beginning to reform?
Exit the stasis pod.
Commander Simus! You're not looking so good. Want me to carry you?
Xan's not looking so good either. Maybe he shouldn't have asked me to disable his biosensors.
Put Xan's brain in stasis. Resist the urge to juggle it.
Team BYou'd do that but...his brain doesn't seem to want to let you. In fact, the flesh keeps shoving your hands away and making a "NUHHHHHHHH" noise.
Exit the stasis pod.
Commander Simus! You're not looking so good. Want me to carry you?
Xan's not looking so good either. Maybe he shouldn't have asked me to disable his biosensors.
Put Xan's brain in stasis. Resist the urge to juggle it.
Denzel Gaunt- Team C
Using cameyes, see if I can figure out which way the interior of the ship is, and if so, trigger that laser cutter once everybody's geared up and and has a good spot to hold on to should we pick the wrobg direction.
Should it be possible to trigger the cutter s halfway, do that first before comitting to a direction to check for the right way. Make sure I'm holding onto something before I hit any of the cutters.
"Okay team, get your gear, suit up, and let's go. Help me figure out the right side to cut, too, if you can."
Auron, Team C "Audax"You get suited up and wrap your exoskeleton assisted hands around a metal railing in the pod, putting finger indentations in it.
Suit up and grab ahold of something, once everyone is ready open a random hatch and fire upon any enemies i see using my laser.
@team:"hold on to something guys, if theres a hull breach outside this door you might get thrown into space."
@Steve:"Team C has successfully boarded the enemy vessel. Requesting assessment of impact site and location of nearest key systems."
Thomas, TEAM C: The AudaxesYou hug one of the stasis pods, mentally noting how much you dislike the implications of opening things at random.
"Surviving Audaxes, sound off, please."
Brace self, prepare to fire down the hatch that Auron opens.
Angel/MGAXT-85674/FR: Team C AudaxYou wrap your arms and legs around a sturdy looking cable coming from a stasis pod and wait as Auron opens a hole and then gives the all clear.
MGAXT-85674/FR
The Phoenix Rises...
Angel corrected himself, no point using the Reapers old radio code... not as if anyone here would understand it
Fully functional and combat ready, prepared to breach and clear.and now...
Looks like the UWM killed the Phoenix Reapers... but we're back from our own funeral pyre it's time for them to burn.
Brace and ready to open fire at any hostiles on the opposite side of Auron's impending hole... or hang on like hell if it points out into space
Reccommend we get out of here ASAP people, it's kind of cramped which makes us a sitting duck for one lucky grenadier
Team D, "Dirtbag" - Milno - Basically Dead
Wait for it. Hope the sharkmist symbiosis shows its usefulness and assists in a rapid recovery.
Team E
Bishop took a deep, calming breath as he climbed out of the pod and headed for his gear.
"Alright everyone! Suit up, grab your gear and plenty of ammo and prepare to board! I'll see which side we should cut through when we're done suiting up."
Suit up, grab my gear and multiple clips of ammo and my grenades. Determine which side is touching the ship we're attacking using the computers and acoustic resonation.
((Wow. This descriptive writing is why we need to get back to standard missions- this is the area PW shines (and clearly enjoys, given the greatly expanded detail.)You get suited up.
Also, visions of the Damn Dam Mission's landing come through my head.))
Brother Lars: Team F Chaplain
Lars came out of the pod as best he could, coughing and spitting out stasis fluid. He grabbed the others and started getting them geared up. "Let us go, brothers! For the Glory of Steve, we rise! Prepare to bring forth the songs of the Pantheon to the nonbelievers!"
As soon as he gets his suit up and ready, he sends out a message to the rest of the group. "This is Brother Lars of Team G. We are in position and gearing up."
Suit up and help everyone else get suited up. When ready, kick off a laser cutter. Is there any indication of which does what? If so, find one that appears to be in a hallway.
((So how are we getting radio signals in the middle of a shell meters thick of lead?))
Team F "Defenders of the Faith."You get suited up and ready to board while lars wanders around, whacking walls and nodding knowingly.
Get ready to board the ship with Lars.
"Are you ready for this Brother?"
Team F
Dominika groaned as she got out of the pod, and quickly donned clothing and then her suit-- she wasn't much a huge fan of the nudity thing. From there, she grabbed her rifle, her amp already in her head. Then she heard the others going on about nonbelievers... yeah, this was looking to be oh-so-fun.
"Alright, let's get this over with."
Suit up, grab weapons.
Your teammates appear to be uninjured, though May and Marcius are unresponsive so far. Maybe still in shock. You press one of the buttons to activate a cutter on the left side of the ship and it eventually opens up into what appears to be a damaged reactor room. Your body sends up immediate radiation alerts and your eyes highlight the damaged reactor body and exposed fuel and control rods. Thats not good. Well, you'll be fine, but the squishy people behind you are in trouble.
Rise and shine people, it's time to fight.
Check on my teammates and activate one of the laser cutters taking outside and into the ship. Enter BT, look if there are any enemies and start advancing into the ship, killing every sod I can find.
"Time to go everybody!"You're all suited up and ready to
get ready with mining laser/exo-suit and check the battery available then get ready
>If you hurry, we can get it down into one of the D level workshops and get it retrofitted in an hour or so.
Team B "Wild Weasels" - Simus the broken 'bot
Simus, voice fadining in and out, gives one last message to her teammates:
Leave.... alone. Pod will... hopefully... fix, if not... stasis ... Morul... command
And falls silent, voicebox fizzling. Hopefully the pod will at least repair her communications, if not repair or replace her limbs.
Team B "Wild Weasels"*gbgbgebegebegbegbegebgetr*
Sorry Xan. Thought you were dead.
Try to remove the cutting laser that opened the pod. Use my pickaxe and my laser rifle.
"Hey, Skylar, any good with guns or magic calculators? 'Cause Stacy's got some here and I don't think he'll be using them any time soon."
Auron, team F.((Team C, dude. We don't want to confuse PW any further than he has to be.))
"Auron, may I take point? My armor is stealthier, and it covers more, so I stand less of a chance of getting us caught. Also, uh, why are we checking these crates?"If Thomas does end up taking point, he tries to scout out the hallways surrounding the area while his team checks the crates for whatever reason, switching his vision into infrared, and setting his rifle for low dispersion, high power.
((fixed, my phones F key is directly above the C key and i was on team F for the assault so the error just kinda slipped under my radar.))Auron, team F.((Team C, dude. We don't want to confuse PW any further than he has to be.))
"Auron, may I take point? My armor is stealthier, and it covers more, so I stand less of a chance of getting us caught. Also, uh, why are we checking these crates?"
I guess you can take point if you want, i just thought my bulletproof suit lent itself well to that position. Control room is forward and inward if our position, we dont need to change levels.
As for the crates, i figured there might possibly be something slightly valuable or somehow useful in them, cant hurt to check right?
Team A - Ship Alpha | Skylar - SupportYou borrow stacy's manipulator -not like he'll be using it-and follow Flint, keeping an eye out for computers, signs, enemies and places to cower."Hey, Skylar, any good with guns or magic calculators? 'Cause Stacy's got some here and I don't think he'll be using them any time soon."
I'll take the extra space calculator, though I certainly hope I don't have to do *that* much math. Let's go, hopefully we can rendezvous with the other team before a response team gets here. Though if they haven't blown the hatch yet...LootBorrow Stacy's pyro manipulator.
Watch our rear and follow Flint towards the other team, keep a look out for signs, computer terminals, hostiles, and convenient places to hide
Team A - Ship A | Flint Westwood - Soldier
"Hmph. No use." Flint muttered as he inspected the unrevivable lumps of metal and life support equipment that were his teammates. "Let's at least check for anything useful around here..."
He saw the spoons in Pancaek's equipment. I always liked that Pancaek guy. Quirky in a fun way. Not like some of those deranged killers. He pocketed the spoon. Could be useful later. Might even bring him some good luck.
Flint also noticed the High Energy Projector. Heard about those. Never tried one out myself. Maybe its time I put this one to good use... Also got some other good things here. None of them useful to me though... Maybe Skylar would want them?
He turned to look at Skylar. "Hey, Skylar, any good with guns or magic calculators? 'Cause Stacy's got some here and I don't think he'll be using them any time soon."
Flint didn't feel good about doing this. Felt like stealing, grave robbing, even though he knew that this was the smart thing to do and that he would probably return the objects to their rightful owners soon if all went well.
After he was done looting his dead teammates, he prepared to move out.
"Okay friend, you heard the mean green superintelligent machine. It's just you and me until we link up with the others and somebody ought to know we're here by now. Let's move out. Stay behind me, watch my back, try not to get shot." he said and patted Skylar in the shoulder, checked the corridor for enemies one last time and then climbed out.
Take a few spoons from Pancaek's inventory to use for checking corners. Also take the High energy projector from Stacy. ((Sorry Harry. I promise to give it back after mission is over.))
What's the HEP look like anyway? I imagine it like a white block with a handle, kinda like a radar gun.
Ask Steve if there's anything more I should do for my dead teammates. Would it help if I left one of those drones I have from the anomalous planetoid mission to watch the entrance of the pod so that Steve can trigger some sort of escape sequence for the pods or something? Or is the risk of enemies coming here so low it shouldn't matter? If Steve confirms that I can do something to help and that I should do that, then do so.
Ask Steve for any info he has on the dangers we'll be facing in this vessel. Only sods? Crewmembers? Automated defenses? AIs? Mutants? Something else?
Check the corridor for enemies and other dangers one last time and then climb out of the pod to the corridor.
If it is too far away to reach with my hands, have Skylar use his MK3.
Follow Steve's direction to the other team, HEP at the ready.
Keep an eye out for enemies and automated defenses.
Use spoon to check corners.
Try to avoid or failing that destroy any cameras I see before they see me.
Keep an eye out for useful stuff (guns, maps, signs, computers, medkits, etc.) or strange stuff.
Alright, well lets say you're back in working order, but at the cost of your synthflesh limbs.Team B "Wild Weasels" - Simus the broken 'bot
Simus, voice fadining in and out, gives one last message to her teammates:
Leave.... alone. Pod will... hopefully... fix, if not... stasis ... Morul... command
And falls silent, voicebox fizzling. Hopefully the pod will at least repair her communications, if not repair or replace her limbs.
((Missed me.))
Team B "Wild Weasels"The cutting system that opened the pod is single use. It drained it's battery and damaged its lenses in the process of cutting the hole. So you can have it, but it's basically useless to you.
Sorry Xan. Thought you were dead.
Try to remove the cutting laser that opened the pod. Use my pickaxe and my laser rifle.
Team B - Flesh Paste[3+1]Team B "Wild Weasels"*gbgbgebegebegbegbegebgetr*
Sorry Xan. Thought you were dead.
Try to remove the cutting laser that opened the pod. Use my pickaxe and my laser rifle.
Keep, keep, keep on tryin (to turn into a newXCOM Chryssalid with its brain in the torso)!
Team B: Wild Weasels
"Hah! That went better than expected! Steve, Simus is down with major damage, but she's still alive, and everyone else seems okay. You know which ship we're on?"
While awaiting answer, look for any convenient "This way to the Bridge" signs. Try and find the plug that was cut out, and see if I can get it over to where the hole in the pod is.
Auron, team C.It doesn't seem so. The shell has lost a good few inches of metal as it punched through the ship, along with the laser protective coating, it seems.
Perform a cursory examination of the boarding pod, if any crystal coating survived take a small sample.
Switch head lamps off and swap to echolocational filter.
"Okay guys im taking point since i have the armor.
Check those crates quickly while i clear the corridor outside this room then follow me from a safe distance, i dont want our headlamps giving away our position."walk over to the door and slowly peek out, if no enemies are visible wait for my team to finish checking the crates then lead them towards the control room keeping a 10 or 20 foot space between us in darkened corridors.
Check the crates for anything useful or resellable, grab anything found then start following Thomas who is now taking point instead.
If enemies are spotted wait for thomas to engage them then follow up with a dual emmitter sweep from my laser rifle.
You walk past auron, who is busily ransacking a crate of bolts and washers, and poke your head out the door.Auron, team F.((Team C, dude. We don't want to confuse PW any further than he has to be.))
Team C: Audaxes: ThomasQuote from: Thomas to Auron on private radio"Auron, may I take point? My armor is stealthier, and it covers more, so I stand less of a chance of getting us caught. Also, uh, why are we checking these crates?"If Thomas does end up taking point, he tries to scout out the hallways surrounding the area while his team checks the crates for whatever reason, switching his vision into infrared, and setting his rifle for low dispersion, high power.
Once they unite to leave, he leads from a distance of about 10 ft, immediately backing up if he runs into enemies, then telling the rest of his team what they are facing, so they can eliminate the threat with a coordinated strike. If he's detected upon contact, he'll fire and sweep, while telling his allies to close in.
If he doesn't take point, he'll tag along second, following Aurons lead, and checking the crates for whatever reason.
Either way, he tries to best intuit where the control room would be, and how heavily it would be guarded based on how fancy the gear in the storage room is, the ships status as major, and any guards the team happens to encounter.
Angel/MGAXT-85674/FR: Team C AudaxThe supply room itself seems to be secure...well, secure in that it has no enemy combatants inside it. It's certainly not secure as in air tight any more.
Using maximum stealth sweep the room, laser rifle up, advancing to contact, then advance to the door then take cover adjacent to the door, wait silently for instructions to open it
Team D, "Dead Dirtbags" - Milno - LeaderYou shove a fist full of indeterminate snack food in your face and chew it while you put on your suit. Once you're suited up and the exoskeleton is doing your moving for you, you start tapping away at the walls, looking for a good exit. Seems like either up or left wall would be good.
After dropping from his pod, Milno takes a quick look around to assess how bad their situation is. His entrails aren't trying their damnedest to spill out, so that's a good sign. It doesn't take a genius to know he was knocked out due to being wounded in the insertion and that something probably went terribly wrong in their way into the ship.
He checks his equipment's integrity before beginning to eat some of the food he brought while getting suited up.
Eat the food that was brought along in order to help feed the sharkmist. Suit up and take equipment and then begin to tap at the pod's walls to determine by sound where's ship and where's void.
Put the dead teammates' pods to "suspend" in case they aren't already.
((Wait, I'm confused. Is Thaddeus injured?))When I was doing the last turn, the wiki said he was, but I think it was incorrect. So just assume you're fine.
((Hah! You caught that, did you? Nice. Yes it is just whacking the walls with a rifle butt. :P))Bishop hallucinates a 80's montage straight out of Commando while his team gets dressed and ready in a completely normal fashion.
Team E
Bishop shrugged at his recently crippled teammates and decided to make himself useful while they were being put back together.
Prepare the whole team's equipment with a lock and load montage! Then once that's done, go ahead and whack the walls to determine which way is safe and which is not. Once the others are suited and geared up, activate the laser that connects to a wall that sounds more solid than the others.
Team E - Lerman Russ - Boarding Unarmed Metal Slug ((BUMS))
Finish regeneration. Suit and gear up! Scab any spare weapons. Follow orders.
((Limb loss total: 7 (4 alive, 3 mechanical)))
Brother Lars: Team F Chaplain "Defenders of Faith"Up leads straight into the bottom corner of a hallway and a dead crewman who appears to have stood too close as the laser cut it's way out or the plug got blown off. Or maybe it was just the decompression. He's dead regardless.
Lars squinted at the sides. Well... up probably was best, right?
"Prepare to enter, Brothers of Steve!"
Let's try the one facing up first. Failing that, left, right, then rear. Stop activating when we hit a useful entrance.
Unnamed Ship: Team F: GrateThe "door" leads to empty halls and dead people.
Listen to the older people. Try not to get sucked out into the airless void of space, should the risk appear. If a door opens, look out.
Team F for FailHE CHOSE ONE ALREADY. But you do take the time to just sort of point out the hole and make rude gestures, just to make sure no one is around.
"Permission to take point Lars?"
Wait for answer then find out which cutters lead to the ship. Them choose a random one that is connected or the ship.
Team FStaying at the back is easy when the rest of the team is, at best, making gang signs out a hole in the wall.
"Hey, I at least have no complaints about him being in point."
If a direction is established, stay in back as best I can.
>Plants? What? Did the doc leave a sponge in your braincase? Also, it their suits will protect them for a bit, but I don't recommend letting them hang around in there for long.
Team G
So we are exposed to Gamma radiation at Gamma ship, redundancy at its finest.
Steve, do we have some sort of plants of this ship? Or the number of soldiers? And can the suits protect the team from this radiation?
Hey, everyone, wake up very fast if you don't wanna to become corpses. There's a big dose of "gamma" radiation here.
See if it there's any extraneous stuff lying around that could be used to plug the hole without causing damage to the pods and or teammates. Wake up everyone and shove them into their suits if needed. Ask Steve. If there are any sods nearby, BT mode, killing time.
Team G(erman Surprise Lunch Meat)You put on your suit. The suit tells you that it does block gamma rays. just not a lot of them. Don't rub your genitals on things. FOR ONCE.
"Do the suits block gamma rays?"
Put on Suit and other stuff.
TEAM G(amma overdose)The one on the right leads out into a dark room where you can't see anything without turning on your lights or light amps. No sign of hostiles though. By which I mean you aren't immediately shot upon opening the door.
"SHIT, Renen! we have to get out of here that could go critical on our asses any minute! and unless the idea of being encased in slag we need to get to the control room and begin containment"
after telling renen go to the cutting laser on the right and activate, ready for hostilities
Boarding Team "Kappa" (H), mission control - Anton Chernozorov
>If you hurry, we can get it down into one of the D level workshops and get it retrofitted in an hour or so.
"Alright then. I'll need someone to take over for me, so that'll be a minute. Please get the required materials and crews ready, I'll be there as soon as I can."
Anton opens a channel to all crewmembers he knows to still be planetside.
"Attention, please. This is Anton Chernozorov. I need a capable tactician to take over my role as mission control for our sod team, because I need to direct the overhauling of one of our ships into a combat rescue shuttle. If you're willing, please report to the main base command floor. Miyamoto, if you want I can probably route my command setup to your Avatar, just give me the word. Sooner is preferred to later."
Order sods to activate the left side cutter. Prepare the transfer of command setup to Miyamoto if he chooses to take control. If anyone expresses agreement to take over, arrange for the transfer of command rights to them, inform the sods of the change of command, and immediately leave for the shipyards and get the Southern Cross moved to the 'shops.
Simus gets up from her position in the pod, and retrieves her Phase suit and other gear from the onboard storage, putting it all on quickly. She then clambers out after Xan, dropping only a little less heavily to the floor.
As I was saying before my voicebox fuzzed out entirely, Morul will be my second-in-command for this operation. Now, does anyone know what ship we're on or where we are in it?
So boss, this sucks doesnt it? Any thoughts on any of this?
((Wait, I'm confused. Is Thaddeus injured?))When I was doing the last turn, the wiki said he was, but I think it was incorrect. So just assume you're fine.
Team A - Ship Alpha- Large Corridor | Flint Westwood - SoldierYou take point.
EDIT: I thought whatever made the noise was very close. However Kriellya in his action acts like it's a safe distance away. If I'm wrong and it's not dangerously close and it's not approaching dangerously fast, ignore the below and just comply with Skylar's action, with the addition of me taking point and asking Steve what the other teams are doing.
"Oh, shi-"Activate bullet time,turn around, grab Skylar, push him down so that he presents a smaller target and I can see what's behind him. Identify the source of the sound while jumping away, preferably to cover. If no cover is available, just get down on the ground and try to make myself and Skylar as small as possible.
Conditional actions based on identification of object (shooting can happen while I'm jumping away, if I have identified the origin of the sound. Shootdodging, basically):
If it is nothing important, get up and start moving towards the bridge, trying to forget this embarrassing incident. Check corners with spoons and have HEP ready to fire. Ask Steve what's going on with the other teams on this ship.
If it is a grenade, try to shoot the floor in front of it so that it falls inside the hole and its blast is hopefully minimized. Duck and cover. Be ready to defend myself after the explosion happens.
If it is a sod or other form of security measure (e.g. robot), shoot to kill/destroy.
If it is an armed crewmember, shoot to disable (hit weapon wielding arm and/or weapon). If succesful, approach quickly and relieve him of any weapons and communication equipment.
If it is an unarmed crewmember, point my gun at him and tell him not to move. Get up, still pointing my gun at him and attempt to restrain him (with my rope) and relieve him of any communication equipment.
If it is none of the above or a variation or combination of the above that isn't adequately covered by the above actions, pause and await new action if possible.
Team A | Ship Alpha -- Skylar | SupportYou stay in the cover provided by the hall that ajoins to the main thoroughfare and peek out. The source of the noise rounds a corner a few dozen feet away and turns onto the main hall, coming your way. The source of the noise is a small, electric cart, a flat bed thing with two seats upfront occupied by men in space suits. They're not the right size or shape for Sods and their suits are bright orange. The flatbed of the cart has a large metal tool chest on it along with some loose tools. They're driving in your direction, but don't appear to have noticed you.
Shit... vehicle?
Get low. If there is some cover in the direction of the bridge, get into it.
If the bridge is in the same direction as the other team, get ready to move quietly that way. Otherwise, stay in cover or low against a wall and get ready to attack whatever is coming this way.((Wait, I'm confused. Is Thaddeus injured?))When I was doing the last turn, the wiki said he was, but I think it was incorrect. So just assume you're fine.
(( Apologies for that, I will more clearly label any snarky status updates next time ))
Team B "Wild Weasels"Alright, but you're gonna get negatives for using them, since they're gonna be quite awkward to hold and fire.
Each pod has multiple door opening systems. The unused ones should still be functional, if only for a single shot. And it will be cheaper to replace the lenses and batteries than buy a new cutting laser.
Salvage all the pod's cutting lasers.
Team B: Wild Weasels
"Xan, you're even creepier than before. Just don't make any little versions of yourself. I don't want this to turn into a repeat of the biohorror expedition. Hrmm. I wonder how many bulkheads are between us and the control room. I mean, a straight line is the fastest way there right?"
Continue down the corridor, looking for anything that might help us identify where we are. Peek through any doors I find along the way.
((No, I didn't expect to be able to move it, I just wanted to make sure. I was hoping to maybe shove the plug back in, and hope they think we're still inside.))
Team B - Close Enough :DAre you now Mantis dad?
Clamber out of the pod and head down the corridor in the direction Morul's going, ready to chop.
*mandibles clacking*
Team B 'Wild Weasels' - Simus the Recently-Repaired
Simus gets up from her position in the pod, and retrieves her Phase suit and other gear from the onboard storage, putting it all on quickly. She then clambers out after Xan, dropping only a little less heavily to the floor.
As I was saying before my voicebox fuzzed out entirely, Morul will be my second-in-command for this operation. Now, does anyone know what ship we're on or where we are in it?
TEAM C: Audaxes: Thomas
"Bridge is that way. We're safe for now, they didn't have any sort of protection from space. Ears open though. Follow me, about 10 paces back. Auron, you're armored, can you take second? Also, does anyone want a gauss rifle? My rifle works well enough."
Thomas points down the hall, then heads down it,. As soon as he locates another area with atmosphere, he goes silent, drops down, and motions the rest of the team to do so.
Auron, team C.One of the bodies you pass has a maintenance keycard on them. You lift it from the body and continue to follow Thomas until he runs up against the sealed door. You're not sure if the control panel next to it is connected to the entire ship or just the door, but it's worth looking at.
check the body for anything useful like keycards or sidearms, follow the bridge line and keep an eye out for any active terminals i could hack into.
Denzel Gaunt- Team C, AudaxCharged Uncon, ready to murder corpses, should they pose a problem.
Move up with my team, Keeping a cameye out for enemies. Charge an uncon bonus.
Thaddeus-Team "Dead Dirtbags"-Grunt
((Works for me))
Get out of the pod and put on my gear. Put Saints and Jacks pods into suspend mode. Borrow Saints Sub-exoskeleton Model C "Hope", his emergency kit, and Jacks laser rifle, extra battery and pain killer. Grab onto something sturdy for when Milno decides which wall to open up.
So boss, this sucks doesnt it? Any thoughts on any of this?
((@ Alarith and Syvarris, I promise I will give you guys back your equipment and refill anything if I use it))
Team D, "Dead Dirtbags" - Milno - LeaderSo boss, this sucks doesnt it? Any thoughts on any of this?
"Get used to it."
After Thaddeus is geared: Milno tries the left wall, stepping to the side to wait to check for the results and the area outside with a mirror. In case the left wall was an obviously bad choice, try up.
As soon as contact with Steve is reestablished, ask the following: "Any nasty traps or surprises I should be aware of in case I want to advance at full speed? Monorazor wire nets and lasers from the walls, anything as deadly as a defense system? Had to ask."
In case there are no obvious signs or marks indicating the way to the bridge, also ask Steve about it and in case Steve confirms there are no exquisitely crafted deathtraps around the ship, see if it is possible to move forward using the following system: a) hold fancy shield in front of Milno, b) carry Thaddeus along, c) use a bit of a moderate rocket dash and inertia to fly almost to the other end of the corridor, d) then land and use the mirror to check around the corner for hostile movement, e) move to the next hallway towards the bridge and f) repeat.
In case Milno's too weakened for that, he just advances a bit faster than Thaddeus with buzz mode and the shield in place, checks around the corners with a mirror and repeats the process.
If there are signs of possible imminent combat or if combat suddenly breaks out, activate EMM.
((@renegadelobster: In case Saint's exo happens to be a bit too heavy, you may want to leave it behind so Milno can carry Thaddeus around without trouble. In case Milno's unable to perform that method of moving forward, then I guess Thaddeus will need Saint's exo since he'll be doing a fair bit of running.))
Team E(xpendable)/MagillaHalf man, half gorilla, half machine. All geared up and ready to get bananas.
If my lower body is attached now, try to get used to it. Afterwards, grab my gear and put on everything I need.
Team E / Lerman Russ
Prepare to move out. 'Borrow' any weapons belonging to incapacitated people. If possible, join up with the main attacking force.
Team E
Try a different solid sounding wall. Keep trying walls until we get a suitable entrance that we can enter.
Brother Lars, Team F Chaplain "Defenders of the Faith"
Smiling at Grate, Lars motions the team outward. "Come, Brother Grate! We shall sing the praises of Steve all the way to the helm of the ship!"
"Most Glorious Lord Steve, we have arrived all in one piece! We praise you for your blessings and protection!"
Sing praises of Steve. Head down the corridor, looking for signs leading to the bridge.
TeamD, apparentlyF, I was right: Grate
Follow Lars. Sing along with Mr. Lars. Silently wonder why we're singing, but decide that he knows what he's doing.
Team F
Ready bolt action rifle while covering Lars.
TEAM G
"Everybody MOVE! we have to get away from here quickly"
drag people out if necessary get moving towards command room, check corners before moving round
Team GThe concious members of team G grab the less concious members and drag them out the opposite opening to the reactor and out into the darkened room. They run blindly until bumping into a wall at the other end. Huh. Renen activates the light amps in his robotic eyes and finds the door. A painted sign above the door reads "Access hall".
A translation error.
Everyone, activate lamps and go for the other side that's opened. We need to get out of here now.
Drag out everyone who's still sleeping. Make them suit up. Follow everyone after they get out and turn on lamps.
((Does Renen have a lights amp or night cam? I really think not.))
(I'll be taking over Sean's/Anton's sod team until either he can do it again or Swordsmith can do it.))Whatever they were originally. SO I think mkI's?
Boarding Team "Kappa" (H), temporary mission control - Miyamoto
All sods take position around the only exit. Grenadier 1 opens the door, others stay ready to shoot if something comes out. If no hostiles on other side, support sod uses scout drone and checks ahead, while commander sod checks in with Steve to ask what ship they're on and the general direction of the bridge.
((Say PW, did the sods get Mk.I or Mk.II suits for this boarding action?))
Anton Chernozorov, temporarily performing actual engineer dutiesWell, you could make it more rapid response by having it already flying, ready to go at any time. But that would been stripping armor to hold more fuel, same as it would be for more engines. Then again, armor doesn't mean much against a larger ship that could put a laser straight through you regardless.
Oversee the overhauling of the Southern Cross. Get the two missiles from the Party Wagon installed on it if they weren't already. Brainstorm potential solutions to making it more of a "rapid" response vehicle. Adding more engines on it is unlikely, but is there anything we could strip from it to lighten it without making it flimsier?
((By process of elimination, I'm assuming we're in Ship Beta.))Team F
Lars looks at the wall, then turns to Grate as he speaks up. "I have a bomb, but it is a nuclear device of unknown yield. I think it might be a bit much for a door."
He looks behind them. "Brothers Jack and Dominika? We can attempt to force the door if it can't be removed."
Lars looks at the wall, then turns to Grate as he speaks up. "I have a bomb, but it is a nuclear device of unknown yield. I think it might be a bit much for a door."Grate nods. He didn't want to break the ship, or clear it alone, or discover that he wouldn't come back from being nuked, or anything like that.
"Why not remove one of the working laser cutters and drag it over to the door?""I could get that!"
((Both of you forgot team names for actions))((What are you talking about?))
"Hmmm... I think we just got ourselves a ride." said Flint with a malicious grin. Not that anybody could see it with his faceplate down. "What do you say Skylar, ready for some grand theft auto?"
Team B: Wild WeaselsTeam B Shapeshifting Weasels
"Which way, which way... Hrmm. At least with the area depressurized we won't run into many crewmen. Well, living ones. Three lines, four of us. Perhaps we could split up, and each follow a line, at least until we get to a sign. Then we can just backtrack to each other."
Team A - Ship Alpha || Skylar - Support"I think it would be best if you stayed hidden until I either manage to bluff them into stopping or things start going south. Once we get them to stop you check their suits, IDs and radios while I tie 'em up and interrogate them. Maybe you should also ask Steve if he can do anything with their suits when you connect with them, if he can pull data out of them or use them to hack the ship. OK?"
Sounds like a plan. Just take them or pose as security? I don't think a MK III is something they just issue to normal crew, but the MK II should look close enough.
(( Yeah, speech checks sound like a fantastic idea :P Though you do have some bonus's so it could be a workable plan. I just need to never say anything. ))
Team A - Ship Alpha || Skylar - Support"I think it would be best if you stayed hidden until I either manage to bluff them into stopping or things start going south. Once we get them to stop you check their suits, IDs and radios while I tie 'em up and interrogate them. Maybe you should also ask Steve if he can do anything with their suits when you connect with them, if he can pull data out of them or use them to hack the ship. OK?"
Sounds like a plan. Just take them or pose as security? I don't think a MK III is something they just issue to normal crew, but the MK II should look close enough.
(( Yeah, speech checks sound like a fantastic idea :P Though you do have some bonus's so it could be a workable plan. I just need to never say anything. ))
"Oh, and another thing. You seem like a reasonable guy but given the kind of people that were in the HMRC... I just wanted to say, try not to kill them?"
((Hey, if we're lucky, it might at least take us through a checkpoint. Or give us the element of surprise. Or some mobile cover. Or allow us to die in a hilarious way.
...Let's just hope Milno can fly up that ventilation shaft quickly. It's only 100m and he's got rockets, right?))
Dubley nods his head and gives a thumbs up.Team B: Wild WeaselsTeam B Shapeshifting Weasels
"Which way, which way... Hrmm. At least with the area depressurized we won't run into many crewmen. Well, living ones. Three lines, four of us. Perhaps we could split up, and each follow a line, at least until we get to a sign. Then we can just backtrack to each other."
Xan motions to himself and Dubley, and then one of the corridors.
Proceed down a corridor with Dubley, if he agrees.
Whatever they were originally. SO I think mkI's?Yep, sounds about right.
Auron team C
Check the control panels connectivity, if it has a keycard reader swipe my maintenance card through to gain access.
Open all the doors this panel has access to, even airlocks, especially airlocks.
If there is no card reader or the bulkhead doesnt open.
((We're in a main corridor, or at least, out of the maintenance one. "You walk down the corridor a bit and find a door. It leads out into a larger hall that has several painted lines running along the floor but no visible signs. There's a red line, a green line and a blue line. Hmm. Still no sign of the ship's crew. It seems like this entire area is depressurized though." We need to pick a line to follow, and hope it brings us to a sign.))
Team A - Ship Alpha | Flint Westwood - SoldierI don't think your MK I is gonna pass. No one with any sense uses those anymore.
"Hmmm... I think we just got ourselves a ride." said Flint with a malicious grin. Not that anybody could see it with his faceplate down. "What do you say Skylar, ready for some grand theft auto?"
I'm assuming there's atmosphere here, since we could hear them approach. If there isn't any atmosphere here, my and Kriellya's action may need some rethinking.
If I have enough time and my MK2 could pass for one of their suits, use one of those cans of spraypaint I got from the Anomalous Planetoid mission to quickly paint my suit orange and then wave at the men to stop.
If I don't have enough time to paint it but my suit could still pass for one of their suits, try to wave at the men to get them to stop. (Guns hidden, of course.)
If the above fails or if my suit can't pass for one of their suits, use guns and yelling "Stop right there!" "Stop or we will fire!" and similar to get them to stop.
If the above fails and the vehicle isn't going too fast for me to do this, try to jump on it and and force the driver to stop or throw him out of the vehicle.
If the above fails or is not possible, shoot (with the laser rifle) to intimidate. If that fails, shoot to disable and not kill if possible. Try not to damage the vehicle.
((So the HEP looks like a radar gun and I'm yelling at them to stop... If the circumstances were slightly different I could pose as a cop. "Stop in the name of the law! Ma'am, do you have any idea how fast you were going?"
EDIT: If we're lucky and our suits do match, we could pose as workmen and make our way to the bridge without having to kill anybody... Assuming we pass all our charisma/speech checks. And assuming those guys have the right credentials.))
Team A - Ship Alpha || Skylar - SupportWell...this is awkward. [intuition:3] Flint should probably do something right now while he still has the element of...dumbfounded awe."Hmmm... I think we just got ourselves a ride." said Flint with a malicious grin. Not that anybody could see it with his faceplate down. "What do you say Skylar, ready for some grand theft auto?"
Sounds like a plan. Just take them or pose as security? I don't think a MK III is something they just issue to normal crew, but the MK II should look close enough.
Stay low and in cover, wait for Flint to act. Get out a suit-to-suit connector while they approach.
If things seem to be going south, be ready to activate EMM and punch them out and aim to get their suit helmet off, especially if they start to radio us in.
(( Yeah, speech checks sound like a fantastic idea :P Though you do have some bonus's so it could be a workable plan. I just need to never say anything. ))
Team B "Wild Weasels"5. Each will fire one shot for about a minute and then die.
How many working laser cutters do I have?
Catch up with the rest of the team and follow Xan.
Team B: Wild WeaselsTeam B Shapeshifting Weasels
"Which way, which way... Hrmm. At least with the area depressurized we won't run into many crewmen. Well, living ones. Three lines, four of us. Perhaps we could split up, and each follow a line, at least until we get to a sign. Then we can just backtrack to each other."
Xan motions to himself and Dubley, and then one of the corridors.
Follow team.
Team B 'Wild Weasels' - CO SimusHuh...so no one went anywhere. Alright.
We shouldn't split up. If we do, the opposing forces could isolate us from one another, making us easier targets. Xan might be able to tear through a bulkhead, given time. I could probably blast my ways through two or three, but then I'm out of explosives. Those cutters we salvaged have the same issue, they're limited-use. Otherwise, we don't have any way through bulkheads that might be used to keep us separate. We only have one objective to get to, anyways, the command center. From there, we can eliminate most of the crew, if not all of it, without direct confrontation.
Auron team CThe control pad does have a keycard reader, and your card does activate it, though it requires you to authorize a manual override of the seal, which it states is "Not Recommended" due to the chance of "Catastrophic decompression effects". Ever heard of the Byford Dolphin or Truls Hellevik?
Check the control panels connectivity, if it has a keycard reader swipe my maintenance card through to gain access.
Open only this door.
If there is no card reader or the bulkhead doesnt open attempt to cut an opening with my laser rifle.
Auron team C
Check the control panels connectivity, if it has a keycard reader swipe my maintenance card through to gain access.
Open all the doors this panel has access to, even airlocks, especially airlocks.
If there is no card reader or the bulkhead doesnt open.
Angel/MGAXT-85674/FR: Team C Audax
Careful sir, minute you start opening doors they're liable to know where we are, plus we may need someone to help actually fly this thing so we don't need too many casualties, on that note, prisoner policy sir? we're kind of short when it comes to restraint options
Take what cover is available and cover the bulkhead in case anything lethal is on the other side of it.
ETA OOC: Just changed Angel's speech colour to navy... the orange was getting a bit confusing with Auron on the same team... and it was a pain for me to read anyway
Denzel Gaunt- Team C, Audax
"Auron, let's try cutting our way through first."
Stand to the side, and should Auron not succeed in cutting through the door, melt a doorway through the bulkhead- just the edges, don't heat the inside of the shape.
TEAM C: AUDAXESHole? We're cutting holes now? Someone help me. I see no holes. There was a hole here. It's gone now?
"Guys? Uhh, I have a spare gauss rifle. Anyone without a good weapon can take it if they want."
Scope up and prepare to fire down the hole the rest of Team C is cutting.
Team D, "Dead Dirtbags" - Milno - Leader
"Which general direction to the bridge?"
Ask Steve about which direction to take to the bridge.
Take a look at what can be seen beyond the broken fan and the grate. Cancel grate examination if the broken fan shows some kind of viable path into the ship proper. If a path to the ship's hallways is found, take it and fly Thaddeus along if needed.
In case the way into the ship's hallways is found, proceed as follows:Spoiler (click to show/hide)
Thaddeus-Team "Dead Dirtbags"-Grunt
Yeah, I'm starting to. Unfortunately.
Assist Milno in looking to see if there is any kind of path beyond the broken fan and grate. Use light amps on suit if it is dark, unless there is a near light source that would blind Thaddeus. Get read tobe carried like a princehold onto Milno for dear life if need be
Radio Steve: Hey big Boss? How hard would it be to move one of those laser cutters on over to our hole?
If possible, take two of the laser cutters, as long as Thaddeus still has a good amount of mobility, and it won't add too much extra weight for Milno to carry, if Milno can carry Thaddeus
((edited action))
Team E(xpendable) - MagillaThe follow commands continue.
Follow Bishop and Lerman. If we fight anyone, take cover and shoot at them with my laser rifle. If we don't assist them with anything they do.
Team Ehhhhhh - LermanBreach and clear what? Are those automated loading systems attacking you? What are you breaching? Is this thing on?
Breach and clear! Take cover and shoot any that oppose us en route to the cockpit. Loot any weapons, ammo or armor that don't slag themselves.
"I call dibs on any armor suits or flamethrowers."
Team Ehhhhhhh>Smaller, gun-centric ship like this should have minimal crew and soldiers, however, expect the cockpit and vital areas to be heavily protected, mostly via automated systems and locked doors.
"Fuck. Alright then... Alone, under equipped, no backup and a long way from our objective in a ship full of enemy soldiers. Final destination. Let's do this.
Here's how it's gonna go boys: We move fast and hit hard, don't give them time to pin us down or we're screwed. Keep an eye out for computer consoles to plug in Steve, so he can help us out if possible, and haul ass to the cockpit. Let's do it!"
Bishop quickly patches in to Steve's channel.
"Steve, what can we expect on a ship like this and can you send any backup or sods our way? We are kinda out in the wind right now..."
Enter the room and start heading for the exit post haste. Keep an eye out for incoming troops and most importantly computer consoles to plug Steve into, so he can do his thing. Haul ass to the cockpit!
"Follow any orders given"((By process of elimination, I'm assuming we're in Ship Beta.))Team F
Lars looks at the wall, then turns to Grate as he speaks up. "I have a bomb, but it is a nuclear device of unknown yield. I think it might be a bit much for a door."
He looks behind them. "Brothers Jack and Dominika? We can attempt to force the door if it can't be removed."
"Why not remove one of the working laser cutters and drag it over to the door?"
Follow any orders given.
Brother Lars: Team F ChaplainYou go back, grab a laser cutter and affix it to the door before pressing the on button. In about a minute it has cut a lovely new hole for you and your team to get through. You sneak a peek through and look around. Ahead seems to be a large intersection of several paths; six to be exact. The way to the bridge is still nicely labeled, so thats not a problem. What is a problem, however, is what appears to be a large, black dome affixed to the ceiling at the center of the intersection. You can't tell what it is, but all things considered, it's either extremely poor modern art or something that wants to kill you.
Lars grinned. "Truly Cog-azaon has blessed you with foresight! We shall do that!"
Go back and get another laser cutter, and use that to cut a hole in the door.
Ship Beta?: Feam F: Grate: Now with an action!I can only imagine grate chasing along after Lars, his hands on the cutter but not actually hold any of its weight, shouting "I'm HELPING!" over ad over again.Lars looks at the wall, then turns to Grate as he speaks up. "I have a bomb, but it is a nuclear device of unknown yield. I think it might be a bit much for a door."Grate nods. He didn't want to break the ship, or clear it alone, or discover that he wouldn't come back from being nuked, or anything like that."Why not remove one of the working laser cutters and drag it over to the door?""I could get that!"
Help with the removal and transport, as well as any needed configuration and activation, of the cutting laser.
Team F-- Dominika NovakYep. People who are in the thrall of stasis paralysis are usually dragged along and somehow always seem to avoid damage.
Presumably have been following the whole time, keep on staying in back and if combat breaks out, take cover.
Team G
Start looking carefully for the control room. If any sods/troops appear or any trap activates, enter BT mode to either kill or dodge.
Team G(amma overdose)
Marcius decides that command isn't for him, and that the only logical course is to follow and defend May.
"I shall protect you, my fair lady!"
Team BWe were waiting for each other to move. Opportunistic cowardice is essential to survival.
What are we waiting for?
Follow the blue path.
SODS GONNA SOD.So, you won't run my action? Or did you just run out of time? Whatever the case, I'll just repost it here:
((Note: swordsmith, if you want to take over this turn, just post a turn here and I'll delete mine. Or copy-paste what I've got, whatever, I'm just posting now just in case you wouldn't make it or something.))QuoteWhatever they were originally. SO I think mkI's?Yep, sounds about right.
Boarding Team "Kappa" (H), temporary mission control - Miyamoto
Miyamoto asks which of the three teams on ship Alpha is closest to the bridge, and how much time apart they would arrive if they all beelined for the bridge now and weren't interrupted. Let Steve use an estimate of the bridge's location for this if he doesn't know it exactly (this is mainly to get a better idea of our how far we are apart than 'a good distance'.
He asks if there usually are alternate routes into the command center on UWM ships, or only one, and if there are interesting secondary objectives they could pursue on their way to the bridge (like, say, the ship's AI core).
Sod team advances towards the bridge. Scout drone goes in front (always make sure stuff like corners or doors are scouted ahead with drone first), but try to keep up the pace.
Sods move in formation: grenadier 1 goes first, he focuses on the front. Then commander sod, he supports front and watches right and left (e.g. when passing a door, he covers it). Then support trooper, he operates the scout drone, but supports when team comes under fire. Lastly comes grenadier 2, he focuses on the rear.
Try to find a console of sorts while moving for the bridge, or failing that be on lookout for a place that might have one (e.g. a door with a sign saying 'central communication hub').
Can we retcon it so that I stopped them without threatening them with my weapons, since I have a MK2 and not a MK1?
If yes, see if I can get at least one of them to dismount by telling them there's someone injured and I need their help carrying him.
While talking to them, close the distance between us.
Try to lead them towards the spot Skylar is hiding.
When they're close to Skylar or when it looks like they're on to me or if it looks like this isn't going to work, bring my guns out to threaten them (telling them not to move or do anything unless they want to die).
Call for Skylar to either remove their helmets or connect with their suits to shut down their comms while I try to do the same (whatever looks easier at the time). Skylar's got a MK3, he should be able to approach them quickly and his exoskeleton should allow him to pin them down.
If no, approach them quickly, still yelling at them not to move unless they want to die. Remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
What is a problem, however, is what appears to be a large, black dome affixed to the ceiling at the center of the intersection. You can't tell what it is, but all things considered, it's either extremely poor modern art or something that wants to kill you.Hard to say which would be worse.
I can only imagine grate chasing along after Lars, his hands on the cutter but not actually hold any of its weight, shouting "I'm HELPING!" over ad over again.Even though Grate has the most technical skill in the group. Thanks, Lars!
See if I can't hack into the computer system (using the shitty handiwork skill which always backfires). If not, proceed to move cautiously into the ship.
Well, you could make it more rapid response by having it already flying, ready to go at any time. But that would been stripping armor to hold more fuel, same as it would be for more engines. Then again, armor doesn't mean much against a larger ship that could put a laser straight through you regardless.
Status check.
((Back again, and hello everyone! Dammit, I feel like some kind of phoenix or Kenny. Ah, whatever. :)
So, while I am catching up: how close is the boarding part of the mission to its finish? And could Maurice have been patched up enough by its start to have been taken along? ))
Team A - Ship Alpha | Flint Westwood - Hijacker
Can we retcon it so that I stopped them without threatening them with my weapons, since I have a MK2 and not a MK1?
If yes, see if I can get at least one of them to dismount by telling them there's someone injured and I need their help carrying him.
While talking to them, close the distance between us.
Try to lead them towards the spot Skylar is hiding.
When they're close to Skylar or when it looks like they're on to me or if it looks like this isn't going to work, bring my guns out to threaten them (telling them not to move or do anything unless they want to die).
Call for Skylar to either remove their helmets or connect with their suits to shut down their comms while I try to do the same (whatever looks easier at the time). Skylar's got a MK3, he should be able to approach them quickly and his exoskeleton should allow him to pin them down.
If no, approach them quickly, still yelling at them not to move unless they want to die. Remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
Team A- Ship Alpha | Skylar - SupportSo here's the deal, dealie bop. Not a whole lot of people use the MK series in general. They're quite old. It would be like running up to a current US soldier wearing a WWI german helmet with the spike and trying to convince them that no, you're totally part of the crew, you just have an eccentric dress sense.Can we retcon it so that I stopped them without threatening them with my weapons, since I have a MK2 and not a MK1?
If yes, see if I can get at least one of them to dismount by telling them there's someone injured and I need their help carrying him.
While talking to them, close the distance between us.
Try to lead them towards the spot Skylar is hiding.
When they're close to Skylar or when it looks like they're on to me or if it looks like this isn't going to work, bring my guns out to threaten them (telling them not to move or do anything unless they want to die).
Call for Skylar to either remove their helmets or connect with their suits to shut down their comms while I try to do the same (whatever looks easier at the time). Skylar's got a MK3, he should be able to approach them quickly and his exoskeleton should allow him to pin them down.
If no, approach them quickly, still yelling at them not to move unless they want to die. Remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
Follow quoted plan, supporting Flint as necessary :P
Team B
What are we waiting for?
Follow the blue path.
Team BWe were waiting for each other to move. Opportunistic cowardice is essential to survival.
What are we waiting for?
Follow the blue path.
Blue path!
Team B "Wild Weasels" - CO SimusBlue path is followed. The path itself is quite short, however, as it leads to a locked bulkhead door with a key reader and simple numeric pad next to it. Morul, thanks to not failing an intuition check, notices something odd above the door. It appears to be a hatch or small opening covered by two doors that appear as though they might retract into the wall when activated. It's the sort of opening that he images a camera or mounted turret or swarm of angry spider bots might come from, should some sort of anti-intruder system be activated.
Down the blue path it is, with an eye out for any maps.
Auron, team C.It's not explosive decompression until it ejects your spine.
Get everyone to stand to either side of the door including myself, approve manual override.
Wait for decompression wave to pass and resume following the line to the bridge.
Repeat process on all sealed doors until my team either encounters an automated turret or a guy in a space suit.
((Googled Truls Hellevik... holy fuck... i thought the severity of that shit was just a hollywood invention.))
Denzel Gaunt- Team C, AudaxYou grab the more...mentally inactive members of the team and drag them out of the way.
Stand to the side and ensure everyone else is out of the way of the door before Auron hits the button.
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
"I will catch up with them. Tell me if priorities change."
Take the way past the grate and towards the light. Carry Thaddeus along when flying's needed. In case removing the grate or making a hole turns out to be harder than expected, take one of the unused laser cutters not taken by Thaddeus and use it to open a hole on the grate.
In case the way into the ship's hallways is found, proceed as follows:Spoiler (click to show/hide)
Team D, "Dead Dirtbags" -Thaddeus - Grunt - Ship AlphaHuh, seems milno moving along like one of the robots out of armored core, just sort of fast hover gliding down the halls. Alright, we can work with that.
Follow along with Milno, hold onto Milno where needed
Team E- Lerman...well no you can't hack into the computer using handiwork. It would be Aux. But Handi lets you get the arm off.
See if I can't hack into the computer system (using the shitty handiwork skill which always backfires). If not, proceed to move cautiously down into the ship.
You have 4 right now.See if I can't hack into the computer system (using the shitty handiwork skill which always backfires). If not, proceed to move cautiously into the ship.
((Put your team name in with your action! It helps piecewise not get all murderously snarky at us, and just murderous at our characters.))
Team E
"Down it is then, since you lot don't have jetpacks."
Head back into the breaching craft we arrived in and grab as many working laser cutters as possible for the team to carry. Hand them out among the team (making sure to keep count of how many we've got left) and head down into the ship, keeping an eye out for a way to head deeper into the ship or for a computer terminal.
Team Ё, emergency engineering - Anton ChernozorovWhy are you team E?Well, you could make it more rapid response by having it already flying, ready to go at any time. But that would been stripping armor to hold more fuel, same as it would be for more engines. Then again, armor doesn't mean much against a larger ship that could put a laser straight through you regardless.
Let it be, then. Load the Cross with some repair and medical supplies if any are on hand, and have it moved out of the 'shops.
Return to the command center, set up a command interface for the ships. Have all four of our space-capable ships take off. Tweedledee and Tweedledum will screen for the Southern Cross, the Black Death will stay further back so it can rush in when the defenders are tracking and engaging other ships. Have the whole formation up in the sky, and wait for external bombardment of the fleet to begin. Don't want to fly in too quickly, after all.
Assess the movements of the fleet. Did any of the non-boarded ships react to our attack in any way yet?
Team E - MagillaYou throw Lerman over your shoulder so that the team can move out.
Calibrate my equipment while Bishop is getting the cutters, then follow him. Keep an eye out for computer terminals, passageways that lead further into the ship and bananas.
Brother Lars: Team F ChaplainFling Grate into the hallway to see if it's a turret.
"Brothers, it appears there may be defenses ahead of us. Unless anyone has any other tricks, I shall disable it with the shard launcher."
Fire a single shard into the obvious trap.
What is a problem, however, is what appears to be a large, black dome affixed to the ceiling at the center of the intersection. You can't tell what it is, but all things considered, it's either extremely poor modern art or something that wants to kill you.Hard to say which would be worse.QuoteI can only imagine grate chasing along after Lars, his hands on the cutter but not actually hold any of its weight, shouting "I'm HELPING!" over ad over again.Even though Grate has the most technical skill in the group. Thanks, Lars!
Ship Beta?: Team F: Grate
Roll eyes at Lars's obvious warning. Watch shard launcher in action, then enter hallway once nothing visible is likely to shoot me.
Team F
Oh boy, strange weapons? Seems like a fine time to find cover.
Team FFFFF[lars con:4+2]
Get into cover.
TEAM G[con:3] Your cut is bad. Really bad. Extremely amateurish. It's more of a squiggly line with vastly uneven cut depth because you didn't keep the laser moving at a steady rate as you cut. Very poor. Try again. See me after class.
"I suspect that we should take the door down"
check battery on mining laser, ready near the door, make a horizontal slice across its width
QuoteSODS GONNA SOD.So, you won't run my action? Or did you just run out of time? Whatever the case, I'll just repost it here:((Note: swordsmith, if you want to take over this turn, just post a turn here and I'll delete mine. Or copy-paste what I've got, whatever, I'm just posting now just in case you wouldn't make it or something.))QuoteWhatever they were originally. SO I think mkI's?Yep, sounds about right.
Boarding Team "Kappa" (H), temporary mission control - Miyamoto
Miyamoto asks which of the three teams on ship Alpha is closest to the bridge, and how much time apart they would arrive if they all beelined for the bridge now and weren't interrupted. Let Steve use an estimate of the bridge's location for this if he doesn't know it exactly (this is mainly to get a better idea of our how far we are apart than 'a good distance'.
He asks if there usually are alternate routes into the command center on UWM ships, or only one, and if there are interesting secondary objectives they could pursue on their way to the bridge (like, say, the ship's AI core).
Sod team advances towards the bridge. Scout drone goes in front (always make sure stuff like corners or doors are scouted ahead with drone first), but try to keep up the pace.
Sods move in formation: grenadier 1 goes first, he focuses on the front. Then commander sod, he supports front and watches right and left (e.g. when passing a door, he covers it). Then support trooper, he operates the scout drone, but supports when team comes under fire. Lastly comes grenadier 2, he focuses on the rear.
Try to find a console of sorts while moving for the bridge, or failing that be on lookout for a place that might have one (e.g. a door with a sign saying 'central communication hub').
((Maybe it would be easier to see if it was lower-case?))((It looks like an e-umlaut when lowercase. Well, it looks like it in any case, but capital e-umlauts are few and far between in words I know, so it's associated in my mind with it.
((It's not "E", it's "Ё". Kinda like a "yo" without the "oh" on the end. The dots might be hard to spot. But now I know you have Cyrillic fonts installed. ^_^))Might be best to just use a new letter for yourself ('team spaceship') instead of creating potential confusion. Also, I think it'd be best if we let Swordsmith command sod team H for the rest of the mission, and if it comes up Anton can have one of the other ones. So we don't have to switch yet again. Though I personally think you should just focus on getting the most out of the ships (though it might be a while before they're needed, so if you don't wanna wait no probs).
http://www.bay12forums.com/smf/index.php?topic=137514.0AAAAAAAAAAAAAAAAAAAA
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Approach the two men while telling them that "I'm a time traveler, I need your help and there's no time to explain!" and trying to look non threatening. That should hopefully distract them. If they don't know time travel is impossible, they'll maybe consider it. If they know it's impossible, the sheer ridiculousness of the statement should give them pause. ((Edit: Maybe they'll think I'm the result of an anomaly, like that spaceman from the Halloween event.))
Once I reach them, remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up and gag 'em using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them and prevent them from talking or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
TEAM C: AUDAXES: THOMASAngel/MGAXT-85674/FR: Team C Audax
"Lasagna?"
Take up point, head in.
Team A - Ship Alpha | Flint Westwood - SoldierYou leap out from the corner and scream about being a time traveler. They stop the cart for a moment, but only long enough to put it in reverse and start backing away as fast as possible. Huh...
((Ah, OK. The way you said it, I thought you meant that if it wasn't a MK1 it would be better. I was under the impression that the UWM recycled their old altered wars tech. Although it makes sense for soldiers near a forge world to have newer equipment...
I'm very tempted to yell... actually, why the heck not?))
Approach the two men while telling them that "I'm a time traveler, I need your help and there's no time to explain!" and trying to look non threatening. That should hopefully distract them. If they don't know time travel is impossible, they'll maybe consider it. If they know it's impossible, the sheer ridiculousness of the statement should give them pause. ((Edit: Maybe they'll think I'm the result of an anomaly, like that spaceman from the Halloween event.))
Once I reach them, remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up and gag 'em using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them and prevent them from talking or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
Team A - Ship Alpha || Skylar - SupportYou'd like to say you're surprised this didn't work. But you're not. Not even in the slightest. You spend the next few seconds banging your helmet against the wall.Approach the two men while telling them that "I'm a time traveler, I need your help and there's no time to explain!" and trying to look non threatening. That should hopefully distract them. If they don't know time travel is impossible, they'll maybe consider it. If they know it's impossible, the sheer ridiculousness of the statement should give them pause. ((Edit: Maybe they'll think I'm the result of an anomaly, like that spaceman from the Halloween event.))
Once I reach them, remove their helmets or connect with their suits to disable their comms (whatever looks easier to do) while calling for Skylar to do the same.
If I'm successful, tie them up and gag 'em using my rope and search them for any comm devices I might have missed and make sure they can't use them.
If they resist, try to restrain them and prevent them from talking or failing that, punch them.
If they try to run away, try to catch them.
If I can't catch them, fire a warning shot.
If that doesn't work and Skylar doesn't manage to catch them either, shoot to disable.
Try not to snicker at that line. Activate EMM and support Flint's plan.
In specific, if they get between me and Flint, be ready to move to cut off their retreat and ambush them on Flint's cue.
If, somehow, someway, Flint successfully bluffs them with this, do a slow clap after they're dealt with.
Team B 'Wild Weasels' - CO Simus (The i is pronounced like the i in time, by the way, not like the i in sim)(So, S-eye-mus? Like Simon but with with a lisp? Also, different from what it would be in your full name, assuming your full name is the play on "Simulacrum" It looks like. )
I think I still have a micro-welder from during the infiltration, at least I don't remember giving it back, hang on...
Simus quickly looks through her gear for that welder she took along with the other tools she was given from the infiltration mission, and if she still has is, attempts to reach up and weld the panels above the door shut.
Denzel Gaunt- Team C, Audax
Follow along behind Auron, following the decompression procedures, making sure our teamates do so, and that any UWM personell/traps are dealt with- use my monoatomic sword at close range, my combi-weapon at medium range, and my manipulator at long ranges/bad angles. Be safe about it, though, and stop if we see any traps that we haven't detected yet.
Angel/MGAXT-85674/FR: Team C Audax
Angel looked at the remains of the two crew members
Huh... that reminds me, must remember to see if we can swipe the stuff for lasagna from the galley here
Hang on until the torrent of air subsides, take up rear point and follow Denzel
TEAM C: AUDAXES: THOMAS
"Lasagna?"
Take up point, head in.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha
SHIT!
Get behind Milno and stay out of his way. Let him do all the work while I reap all the rewards!
(Edited action)
((@renegade: Knowing how far they are from us and if they are facing our way would help and Milno's the one better acquainted to combat, so that's why my post goes as follows.))
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
"I'll take care of fighting, only act if needed!" Milno hisses as soon as he sees the crewmen before activating the MkIII's enhanced movement mode. "Steve, should we try to keep casualties minimal?"
Activate EMM. Ask Steve whether casualties should be kept to a minimum. Apply the most logical action based on the variables:Spoiler (click to show/hide)
Robot bodies can still get injured and knocked out. It's just harder. Then again, you did just get plastered against the wall by a robotic arm designed to effortlessly carry solid metal shells the size of cars and then fell several stories.http://www.bay12forums.com/smf/index.php?topic=137514.0AAAAAAAAAAAAAAAAAAAA
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Team E - Lerman
Wake up. Swear loudly. Check body for any permanent damage. Again wonder how I injured and K.O.'d myself with a robot body. Continue moving through the ship.
Team EHe can, but it would require an Aux roll to get it open and to plug it in correctly. Using the cutter would probably be faster, but it also might trigger alarms.
See if I can plug Steve into the keypad somehow so he can hack it for me. If I can't, just use a cutter on the door and keep going.
Team E
Wake up Lerman. Continue keeping a lookout for enemies and doors.
Ship Beta?: Team F: Grate(The teams are on the following ships, so you can stop putting a ? there.
Quietly enter the hallway, then realize that there's no way I'll blend in and take point normally.
...Well, as normally as possible, given the situation.
Survey the hallway.
Brother Lars: Team F Chaplain, "Defenders of the Faith
Lars performs a complex holy gesture; with the gun and the suit, it looks a bit ridiculous. "Praise Ingram, for he hath blessed us with his favor! Now we shall honor his blessing by continuing forth in Steve's holy work!"
Continue forth in Steve's holy work, by headed further toward the bridge. We are in Ship Beta, right? Not hearing anything from Steve makes Lars antsy.
Team F for Fail
Follow Lars while staying alert for enemies or anything else strange.
Team F, Dominika Novak
Continue to be in back and trying not to die.
TEAM G
"Fuck it, Renen! kick the door down!"
direct renen
Team G
Try to cut open the door via doc sword's iaijutsu. Keep looking for the control room, always staying safe and behind my teammates. If any attack or trap happens, enter BT and avoid.
Hasala Nabin, Team Kappa (H) Mission Control(Make sure to just post it has "Team H" because thats what I search for it as.)
((Yeah, I'm aware of the Sod teams' abilities and equipment. I was the one who tried to use the grenadiers' EMP grenades against the drones before the drones were retconned out, if you don't remember.))
Squad advances to the intersection and keeps eyes on the hallways while the support Sod uses the interface (unless it's my character that has to make the Aux roll, in which case charge a dynamic bonus for getting the map). One guy takes his helmet off so I can watch the fourth hallway; one of the other Sods can relay any orders given to him until he puts the helmet back on.
Priorities for the interface:
- Calling up a map of the ship and downloading it into the Sod's suit/the base mainframe/uploaded to Steve ((The meta, it burnsss...))
- Hacking into the security system and disabling any automated or activatible internal defenses, if possible
- Disabling the ship's comms
If this is just an interactive map or something, ignore the last two, obviously.
You leap out into the hall, aiming your gun at them and shouting "STOP RIGHT THERE, CRIMINAL SCUM!"
Surprisingly, they do. Although they seem more confused or stunned then threatened, just sort of staring at you from the cart. Huh...
Team A - Ship Alpha || Skylar - Support((The problem is I never asked for it to be retconned, I said only do it if the MK2 looked like their suits. Anyway...))
(( Think PW will let us retcon back? :P ))
Rocket after them with EMM active, aim to stop the cart and remove their helmets.
Team Щ, Starfleet Command - Anton ChernozorovMissed my action last time.
"The fleet is... moving off? Steve, how are the boarding teams doing? We are going to want to move fast, before we lose the distraction that the planetary guns provide. Maybe we could cripple the engines of some of the ships? Or their weapons? Their life support? Steve, do you have any schematics for the UWM ships? We don't exactly have a massive strike force here, so we're going to have to get surgical."
Converse with Steve. Spend some time looking over data and brainstorming the most safe and effective attack trajectory that will allow our meager "fleet" to inflict some meaningful damage while staying reasonably intact. Look at which teams have fared the worst so far, and try to make the trajectory such that the Southern Cross will be able to park itself reasonably near their location to allow evacuation of the killed, disabled, and critically wounded. Only do planning and preparation this turn.
((Wait, hadn't I already leaped out? EDIT: Yep. And they had stopped.You leap out into the hall, aiming your gun at them and shouting "STOP RIGHT THERE, CRIMINAL SCUM!"
Surprisingly, they do. Although they seem more confused or stunned then threatened, just sort of staring at you from the cart. Huh...
Aargh, I'm starting to realize why civilians don't survive long in this game. Because right now it's getting real tempting to just shoot them, it feels like I've been trying to ambush them forever. And why didn't Skylar fly towards them?))Team AIf they are stopped, approach them and take them prisoner. If not, shoot their vehicle. If there's no other way, just shoot them because otherwise Milno will have reached the bridge by the time this is over.
Team A - Ship Alpha || Skylar - Support
(( Think PW will let us retcon back? :P ))
Rocket after them with EMM active, aim to stop the cart and remove their helmets.
Team ATeam A - Ship Alpha || Skylar - Support((The problem is I never asked for it to be retconned, I said only do it if the MK2 looked like their suits. Anyway...))
(( Think PW will let us retcon back? :P ))
Rocket after them with EMM active, aim to stop the cart and remove their helmets.
Keep shouting to them to stop or I'll shoot. Grab Skylar and hitch a ride on him to them. Aid in removal of helmets and restraining. If they try to run/drive away, fire a warning shot (tell them it's a warning shot). If it looks like they're gonna escape, shoot their vehicle. If I have no other choice, shoot to disable.
The way I imagined it was that I was standing in the hallway, pointing my gun at them and I had already said something absurd and funny ("STOP RIGHT THERE, CRIMINAL SCUM!") so I could start running towards them while saying something equally absurd and funny ("I'm a time traveler.") that could potentially distract them with a good roll while I closed the distance.
Team B - Resident Katana MantisKatana Mantis is the name of a future Metal Gear solid boss, if I've ever heard one.
How did you even accomplish that? A position like that isn't remotely plausible.
Wait while Simus is getting down. Plot deaths of those who are inferior to me (everyone but the Doctor).
Team B
Ahahaha! I promise not to tell anyone about this, for an extra token.
Try to pry Simus off the door using my pickaxe.
Team B: Wild Weasels[Handi: Kis:5-1, Nav:5+1]
"Our glorious leader everyone. Let's get you down now, unless you wanna hang around a bit more."
Assist in getting Simus down from her perch.
((Didn't have an action Xan.))
Auron team C.
continue following the coloured line to the bridge repeating decompression procedure as necessary.
If no line is found, try the door at the far of the hall opposite us.
If any UWM personell pop out, poke them in the liver with my reiterpallasch at great velocity.
If any UWM defence systems pop out, poke them in the everything with beams from my laser rifle.Spoiler: Decompression procedure: (click to show/hide)
Team C: Thomas: Audaxes!
"Check the ship's cafeteria. I bet you could find something to make yourself a lasagna in there, easy... The Sword, not this one. Not the time for lasagna, to be honest."
Thomas kept up the small talk with the newbie. Not what they usually did, but it was better than just letting him stew in the silence. This was much more intense of a mission than his first one, and who knew what could be going through the new guys head.
Onwards! Follow Aurons plan. Give Angel the gauss rifle, assuming he doesn't have any equipment above a laser rifle.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha
Huh. Well that's effective
Use standard ARM procedure and loot the bodies! Then keep following Milno,and holding onto him when needed.
Team D, "Dead Dirtbags" - Milno - Leader - Ship AlphaThe incapacitated men contain the following goodies:
Milno keeps the rifle he got from the guard before shifting his gaze downwards to take a look at the people he knocked out for a sign of anything that could be of assistance. "All fine here so far. Ask the other teams in the ship." is his answer to Miyamoto's message.
Quickly check the guard and the other two crewmen for anything useful. Cards, weapons, the whole thing. Then look around to see if there are any helpful signs around indicating the way to the bridge. Just use Steve's directions in case all else fails.
In case the path towards the bridge is found, proceed as follows:Spoiler (click to show/hide)
Team E
Go ahead and jack in for Steve, and have him play as much havoc as possible through the ship too. If I set off the alarm somehow, just use the cutter and get moving.
Team E(eediot) Lerman
See if I can't repair any of the damage. Cutting torch the door should the alarm go off. If all goes to plan, shoot and burn any enemies.
Team Expendable/Magilla[Bishop aux:2+1]
Wait for the others to finish what they're doing, punch the door with my Kinetic Ampplifier should they fail.
If they suceed, follow them, shooting any enemies we see with my Laser Rifle.
Team F
Lead the way.
Team F, Dominika Novak
Continue plan coward-hide-in-back-of-group.
((Syyyyyyyyyyymus))
Brother Lars: Team F Chaplain
"Forward, brothers! To the bridge!"
As Lars heads down the green hallway, he responds to General Miyamoto's message. "General, Brother Lars of Team F. We are all well and proceeding to plan- no backup is required, for we have the divine will of the gods at our backs!"
Continue straight thuggin' down the green-line hallway.
Confirmed Ship Beta: Team F: Grate the Expendable
(Note to self: Don't put that on the business cards.)
Follow the green-brick road. Probably.
Team G
Carefully, follow the lines right.
Team I'm not sure what, Starfleet Command - Anton ChernozorovTeam Щ, Starfleet Command - Anton ChernozorovMissed my action last time.
"The fleet is... moving off? Steve, how are the boarding teams doing? We are going to want to move fast, before we lose the distraction that the planetary guns provide. Maybe we could cripple the engines of some of the ships? Or their weapons? Their life support? Steve, do you have any schematics for the UWM ships? We don't exactly have a massive strike force here, so we're going to have to get surgical."
Converse with Steve. Spend some time looking over data and brainstorming the most safe and effective attack trajectory that will allow our meager "fleet" to inflict some meaningful damage while staying reasonably intact. Look at which teams have fared the worst so far, and try to make the trajectory such that the Southern Cross will be able to park itself reasonably near their location to allow evacuation of the killed, disabled, and critically wounded. Only do planning and preparation this turn.
((I don't know if I even need to assign myself a team here, because Anton's technically not doing any boarding, but he's still participating in the event via the ships, so...))
Use the attack trajectory established previously to launch the ship formation into an attack run. Unless Steve advises otherwise, focus on disabling rather than crippling the target ship(s) - a ship with engines beyond repair or a busted powerplant is a meteorite waiting to happen, and we don't want that. Make sure to have the Southern Cross help with evacuating any teammates that need it, and remember that it's got those fusion missiles installed, so use them as necessary.
edit: And of course, if Steve deems it unnecessary at this time, hold off the attack until we have more of an advantage with one or two UWM ships captured.
This is awkward. Not sure how that happened. Don't try to pry me down yet, I'll see if I can't unweld myself first.This one came up after I was done with the turn. the problem it was trying to fix was already fixed.
Attempt to unweld self.
Hasala Nabin, Team H Mission Control
Just download the map, then. Send it to Teams A and D, as well.
When the support Sod is done with the terminal, the helmetless Sod puts his helmet back on and the squad continues towards the bridge.
-snip-((I was going to be reasonable and use my manipulator to kill them, but you've inspired me to try something more risky and fun.))
So how do you want to do this boss? Use one of the cutting laser on it or what? Or is it too late to put on one of these uniforms to try and fool the camera?
Team A(Nah, that was equal parts me and you I think. I just wanted to get that handled so you could actually go back to doing something.)
((I'm very very very sorry for any confusion I caused. I will try to make my actions clearer in the future.))
"Wow! That was great man." Flint told Skylar. "You really sell yourself short. That was a great combo."
Strip the men, gag 'em and tie them up with some rope, duct tape or other adhesive I have (or they have in their vehicle).
Check them and their suits for any communication equipment. See if I can hear anything interesting. Don't push any buttons unless what they do is very clear.
Hide them somewhere. (any vents or lockers or empty rooms or haystacks I could shove them in?)
Search for IDs, keys, maps and other useful stuff. Make sure to memorize any names or employment positions I see.
Wear one of their suits, unless Skylar objects while checking their suits. If Skylar doesn't check them, wear one anyway.
If there is nothing to cover the back of the vehicle with, see if I could disassemble my backpack and use the tarp and rope it is made of to cover the flatbed of the vehicle to conceal Skylar and the spare suits.
See if I could drive the vehicle with my guns in reach but hidden.
What I'm asking is, is it like a tractor (http://www.centytoys.com/Admin/UploadImage/Tractor-with-Trolly.gif) where stuff wouldn't be concealed by the doors or like a flatbed (http://www.johnsontrailerco.com/images/truck_flatbed1.jpg) that offers some more cover?
"Now, let's tuck those guys in and check our booty, shall we?"
Right then. Where were we? Oh yes. Steve, how close is the other team to us?(FORGOT TEAM NAME AAAAAAAAAAAAAAAAAAAAA)
Loot the bodies, in particular looking for key-cards and tools.
Take one of the suits and examine it to try and determine if it has any capabilities beyond 'be air tight' and 'cycle air'. Hook into it with one of the data cables and look at its computer carefully.
Team B: Wild Weasels
"Through the door we hopefully just de-trapped. Hrmmm. Don't open the door yet. Check for more traps or something while I see if we can seal off the rest of the corridor. Having to avoid decompression every time we open a door would get silly, and they'd be able to track our progress by the series of breaches."
Try to find an emergency shutter or something capable of sealing off the rest of the corridor to limit the amount of atmosphere lost. If I do find one, don't activate it.
Team B - Weasel Mantis Sword
Search for traps on the door.
For the murder plots, more a mix of 'godlike being tormenting inferiors' and 'unstoppable, implacable serial killer'.
Team BUnfortunately all the emergency shutters have been breached by a team of idiots. Bulkhead doors generally serve the purpose of sealing off pressure losses, which they can't do if they're open. I suppose you could go back to the nearest door and seal it back up. That would work to a degree.
Search for traps, secret tunnels, and loot.
Angel/MGAXT-85674/FR: Team C Audax
Damn I hate fighting observant opponents, permission to engage sir?
Take cover, if there's no cover here settle for dropping prone and open fire at the nearest sod with the laser rifle as soon as the range becomes optimal
Auron, team C.
In celebration of me going to go see captain america later today i shall prioritise using only my shield this turn.
Pull my teammates back around the nearest corner and wait for the sods to get closer.
Once sods are with 15-20 feet of our corner step out with my shield drawn then use my rocket pods to boost into and murder tackle them all simultaneously.
Once boost movement has stopped, charge in and begin shield bashing them into unconsciousness.
If any teammates start typing into manipulators run the fuck away from everyone.
-snip-((I was going to be reasonable and use my manipulator to kill them, but you've inspired me to try something more risky and fun.))
Denzel Gaunt- Team C, Audax
Should Auron's maneuver work, charge in with my monoatomic sword and start killing sods with it, using my uncon dynamic bonus to assist.
Should Auron's maneuver not work, simply target the group of sods with my Microwave Manipulator, and kill them as efficiently as possible while doing my best to not kill Auron. This also coincidentally happens to use my uncon dynamic bonus. Isn't sticking to one weapon group nice?
((And yes, PW, I did charge an uncon bonus earlier. Between that and my decomp, this action should be fairly safe.
Should. Except if you're Auron.))
Team C: Audaxes
"Angel. Do you want this weapon? I prefer to use my rifle."
Give Angel the gauss rifle from Miyamoto. Back up, fire at the sods when they get near.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha
So how do you want to do this boss? Use one of the cutting laser on it or what? Or is it too late to put on one of these uniforms to try and fool the camera?
Take all of that sweet, sweet lucre. Yes, all of it. Unless Milno wants any of it. Stay out of his way if he attempts to do anything with the door. Then follow along behind him/holding on where necessary.
Team D, "Dead Dirtbags" - Milno - Leader - Ship AlphaThe camera moves, though only slightly. It seems to focus entirely on the door and a small area near it. It also looks like it has been wired in.
Milno's keeping the rifles and keycards.So how do you want to do this boss? Use one of the cutting laser on it or what? Or is it too late to put on one of these uniforms to try and fool the camera?
"We won't fool anyone. By the way, these dials on your laser rifle." Milno points at the dials. "This one controls diffusion and the other one controls intensity. Remember that. Raising diffusion makes them much more effective at close quarters but you might need to raise intensity as well to keep the punch." he explains, showing how the dials are supposed to work.
He then turns his attention to the camera. "I'll try something."
>How to deal with the cam: Watch the scene for a while; does the camera move or does it keep focused on the door? Does it look removable or movable?
-In case it stays focused on the door and it seems possible to move it, move closer without being spotted by it and then push it until it's facing upwards and away from the door. Wait for a moment. In case it begins to move to its original position or at all, then try using the alien glove to understand and disable it without causing its destruction; if that fails, destroy it through standard means. In case it looks like it won't move any time soon, quickly move on to taking care of the door.
-In case it stays focused on the door but it seems unmovable, then try all the aforementioned methods that do not include moving it.
-In case the camera is moving, then shoot it before it can spot us.
-Make sure to check if there aren't any defense systems around, usually indicated by suspicious marks on the walls and/or ceiling.
>How to deal with the door: See if the door won't just open automatically/with a gentle nudge. In case that doesn't work, then check if any of the keycards work. If none of the cards work, try using the gauntlet to open the door. In case all the prior actions fail and unless there's some very easy way to connect Steve to hack the door open for us (USB-plug style, no Aux rolls), then it's laser cutter time for the door.
When and if we finally get rid of the door, follow the standard procedure.
Standard procedure:Spoiler (click to show/hide)
Team E
"Oh dear."
Promptly brace myself and the guys with me, using exoskeleton strength. Once the danger has passed, hurry on through and get moving to the bridge!
Team E - Lerman(Blowout soon fellow stalker. When? NOW.)
((Did it open the airlocks?))
Brace! Then move on to the bridge when the danger's over.
Ship Beta: Team F: Grate
"Aw. There's no way we're gonna get through here and survive. ...You are not going to put me in that room 'to see what happens'."
Backtrack. Blue-brick road this time?
Brother Lars: Team F Chaplain
Brother Lars puts a hand on Grate. "Hold on, Brother Grate. We must first pray on this."
He closes his eyes and bows his head. "Great Glorious Steve, behold the problem before us. What does this mean? Will your light shield us if we travel this way, or does your will guide us another way? Can we stop it with mortal hands?"
Ask if Steve knows what this implies, and if there's a way around.
Team F
"That doesn't sound good. Orders?"
Watch for enemies while waiting for orders. If any sensible orders are given, follow them.
TEAM G[Aux:6]
Hack the keycard lock
Missed my action, piecewise.You download the map and transmit it out to the rest of the team s on this ship.Hasala Nabin, Team H Mission Control
Just download the map, then. Send it to Teams A and D, as well.
When the support Sod is done with the terminal, the helmetless Sod puts his helmet back on and the squad continues towards the bridge.
"For what reason? We don't know if we'll be coming back through or going around."Team F
((Welp, time to start boosting Uncon, I guess.
Eventually.))
Well, if you can't cover me, want to claim prisoner transport? Found an unconscious guy in a suit, bringing him somewhere? Oh, hang on... ah, a map. Sods came through for us. Shall we see what's in our way?"Ehhh... it's a long shot. We're stretching it as it is. I doubt they'd let me take you past the first checkpoint we run into. I'm certain they'd want their security handling their prisoners, not their janitors. Unless I give them some grade A bullshit.
"Ehhh... it's a long shot. We're stretching it as it is. I doubt they'd let me take you past the first checkpoint we run into. I'm certain they'd want their security handling their prisoners, not their janitors. Unless I give them some grade A bullshit.
If I manage to hide you, you can keep your MK3 and I can maybe lie my way through a few checkpoints.
But you're right, better check the map."
EDIT: "Any good ideas for what to say if they ask us why we're heading towards the front of the ship? I was thinking about saying something along the lines of 'They requested extra men near all critical ship infrastructure'. That sound good?"
Team A - Ship Alpha || Skylar Support
(( I think you'll find that my post was indeed labeled... a half hour before your post :P (thanks Toaster) ))
Well, if you can't cover me, want to claim prisoner transport? Found an unconscious guy in a suit, bringing him somewhere? Oh, hang on... ah, a map. Sods came through for us. Shall we see what's in our way?
Check the map, see what's between us and the bridge. Also, get an update from Steve on Team D's position, see what's between us and them as well.
Take the extra keycard and lay down in the back and go limp in the back for now.
Team A - Ship Alpha | Flint Westwood - Disguised SoldierKri:
Give Skylar this suit's UUID (or whatever ID they use to communicate) so that he can give it to Steve and so that he can text me.
Also see if the radio has a list of presets. Is there anything interesting there?
See if I could add Steve's radio frequency to that list (unless it's impossible/unnecessary).
Check around in the surrounding rooms for anything of interest/value. The most important thing I'm looking for is anything I could use to hide Skylar while he lays in the back. Plastic covers, a big box, many small boxes, piles of wires, whatever.
Do I know who this suit is supposed to belong to? Was there any name on the ID? Or are these suits not personal but just handed out?
Just need to know so that I can lie a bit more convincingly. Otherwise, I can always give a fake name.
Ask Steve/check the map to see where we are in relation to the central control room/bridge. Is it just a straight line from here or do we have to change levels?
Does the map/Steve show any good targets of opportunity around here? Power plants, security stations, communication arrays, important maintenance areas, servers, anything?
Is there some sort of secondary hallway, maintenance hallway or something similar visible we could go through that would lessen our chances of running into security people?
Use the maintenance frequency in conjunction with the map to search for anything I could use to help me lie. Are there any requests for maintenance personnel near the front of the ship? Any weapons or other systems that could potentially malfunction or need maintenance?Well, if you can't cover me, want to claim prisoner transport? Found an unconscious guy in a suit, bringing him somewhere? Oh, hang on... ah, a map. Sods came through for us. Shall we see what's in our way?"Ehhh... it's a long shot. We're stretching it as it is. I doubt they'd let me take you past the first checkpoint we run into. I'm certain they'd want their security handling their prisoners, not their janitors. Unless I give them some grade A bullshit.
If I manage to hide you, you can keep your MK3 and I can maybe lie my way through a few checkpoints.
But you're right, better check the map."
EDIT: "Any good ideas for what to say if they ask us why we're heading towards the front of the ship? I was thinking about saying something along the lines of 'They requested extra men near all critical ship infrastructure'. That sound good?"
Team B - Resident Katana MantisUnless it's modified, it uses dex and str.
All right. You will have to do that, however, I know nothing of machinery.
Speaking of katanas, unsheath mine. Try it figure out what skill it would use. Uncon?
Team B: Wild Weasels
"I'll go look for a way to seal off that other door, or failing to find one, force it closed."
Head back to the maintenance door we entered through, and see if I can find a way to get it closed. Failing that, look for a manual override, and failing that, charge brain for a mental override next turn.
((Melee weapons use uncon, yes.))
Team B 'Wild Weasels' - CO Simus
I'm coming with you, Morul. Failing being able to close it normally, some rather... forceful manual overrides might be possible. I have the tools we might need, anyways.
Go with Morul, assist in his closing the door, except in space-magiky ways. Back off for those.
((You know, I think we're pretty much the only team so far to be completely untroubled.
We've also probably made the least progress.))
Auron team c.
check sods for useful objects, go back and seal the last door behind us.
Check to see if those floor tracks are for vehicles, resume following bridge line, possibly in a vehicle.
If more sods are found laser them with great prejudice, unless they pop out in melee range in which case them with a shield bash then stab them in the face with my reiterpallasch.
Denzel Gaunt- Team C, Audax
Take point while moving towards the bridge. Should enemies be encountered respond at melee range with my monoatomic sword and at range with my combi-rifle (Using gauss ammo first). Should we aquire a vehicle, hop on that. Also, try not to friendly-fire Auron. That would just be impolite.
Angel/MGAXT-85674/FR: Team C AudaxYou keep a close eye on your rear and prepare to engage anyone who would attempt to penetrate your defenses in a surprising manner.
No keep the rifle, ripping out all my augments did a number on my musculature, I'll need to spend time to rebuild and heal once this mission is over
Take up rear-point, keep an eye out for anything coming up from behind and be ready to engage if necessary
Team C: Audaxes: ThomasI'm not sure if your teammates are gonna wanna fuck around with the tram, so...we wait for now.
"Goddamnit."
Thomas muttered under his breath. Now he had a gauss rifle and nothing to do with it but carry it around.
Continue onwards, carefully.
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
"Camera's down. We'll have to wait for the lift." Milno says, nodding to Thaddeus and gesturing an "all-clear", though he can't shake off the feeling that lifts are the kind of place intruders have one of the highest chances of being screwed over; good thing he got that camera disabled. He glances at the display screen and takes position in front of the door before once again talking to Steve. "How's the closest team doing?"
Talk to Steve. Wait for the lift. If shit suddenly happens, activate EMM and react appropriately.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship AlphaLaser shotgun set. "Don't shoot milno" protocol set.
...the fuck did your hand just do to the door? Huh. Whatever you say boss.
Wait for the lift with Milno. Turn the dials that Milno conveniently pointed out to Thaddeus to turn the laser rifle into a laser shotgun. If shit happens, pop off a shot at the attackers, then dive to the side of the elevator to try and avoid getting shot/stabbed/etc. If Milno is in the line of fire, for the love of God don't fire, just get out of the way so the professional can do his job.
Team E(xceedingly lucky or just screwed?)
As soon as the decompression has stopped pulling, Bishop leaps to his feet.
"Now's our chance! If anyone on this tub was suited up, then that would have caught their attention like nothing else! Run you bitches, RUUUUUUN!!!"
Haul ass to the bridge! Make sure to check my corners for sods and suited guys and don't forget to provide covering fire the guys if we run into anyone. Keep an eye out for a computer console for Steve on the way!
Team E - Lerman
Haul ass to the bridge. Check corners, take cover if in a firefight, yadayadayada.
((Zero gravity shootin!))
Team E
Follow the others and go to the bridge. Fire my rifle at enemies if I see them, and take cover if there's more of them than us. If they get close enough, punch them with my Kinetic Amplifier.
Brother Lars: Team F Chaplain
((So basically it cuts through here (http://img3.wikia.nocookie.net/__cb20130220055259/starwars/images/c/c1/Dsbeamtube5.png). Gotcha.))
Brother Lars pats Grate on the head. If he wasn't wearing a suit, he would have ruffled his hair. "See, young Grate? Prayer solves all. We shall find another way around!
Head back to the hallway with the ex-turret and the sign just past, and figure out what Blue and Red lead to. See if any other passages are identified.
Also keep an eye out for any access terminals that look convenient and accessible.
"For what reason? We don't know if we'll be coming back through or going around."Team F
"Point."
Follow lars.
Ship Beta: Team F: Grate
Roll eyes at but follow Lars.
TEAM GHow? Mechanically, via the control pad, what? I gotta know what to fuck up when you fail.
fix elevator
Team H, Starfleet Command - Anton Chernozorov
With the ships poised to attack and waiting for the right moment, and his old Kappa team command seat firmly occupied by another person, Anton takes the opportunity for a few minutes of downtime, and takes out his datapad.
Start a new program project based on the components of the advanced drone OS that don't involve actually flying the drone - the optical object recognition, parallax distance estimation, and LOS extension by relative coordinates programs. The new program must be able to take readings from multiple sources that transmit their relative coordinates, estimate the relative position and distance of the chosen targets, and correlate object databases between its instances running in parallel in different places. Then make it able to take readings from multiple cameras at each source.
In effect, it should be able to, given a target object with known shape, immediately recognize it when it comes into view of any cameras mounted at any source point, and have an estimate of its position and distance made known at all of those points, using relative position data and estimated target position. So that if several people have helmets with 360-degree camera coverage, and one person picks a target, then when that target comes into view of any of those people, all of them are made aware of what direction it's in and approximately how far it is.
Save any progress made on the program under "Reactive Identification of Noticed Nonspecific Entities via General Awareness Network" - codename "RINNEGAN".
"Many small boxes"((Hahaha! Oh, that had me laughing out loud for a while.
I don't think skylars work if you disassemble them. As per things to hide a skylar, there is a big box in the room you stashed the knocked out men. It's full of crap but you could empty it.
Hasala Nabin, Team H Sod Controller
Hasala studies the map for a few seconds, and then turns toward [Anton]. "Hmm. Hey, how many UWM sods d'you think could be in those barracks?"
Is that the only Barracks area on the map? If so, take the long route. If not, estimate of how many people or Sods could be in that barracks, based on the size, please.
How close is 'close'? Could the Sods reasonably sneak past without being noticed?
If the Sods can sneak past, take the short route.
Mechanically
TEAM GTEAM GHow? Mechanically, via the control pad, what? I gotta know what to fuck up when you fail.
fix elevator
Is there an adjective form for Vacuum?"Vacuous"?
Denzel Gaunt- Team C, Audax"Let's get moving- of we call the tram, they'll know where to find us."
Take point while moving towards the bridge. Should enemies be encountered respond at melee range with my monoatomic sword and at range with my combi-rifle (Using gauss ammo first). Should we aquire a vehicle, hop on that. Also, try not to friendly-fire Auron. That would just be impolite.
Ship Beta: Team F: Grate
Open the door to the weapon area and peer inside.
((Well, then I'd be heading that way first.))Ship Beta: Team F: Grate((We're not actually at a door- just at a sign telling us where the line leads.))
Open the door to the weapon area and peer inside.
Team H, Starfleet Command - Anton Chernozorov
With the ships poised to attack and waiting for the right moment, and his old Kappa team command seat firmly occupied by another person, Anton takes the opportunity for a few minutes of downtime, and takes out his datapad.
Start a new program project based on the components of the advanced drone OS that don't involve actually flying the drone - the optical object recognition, parallax distance estimation, and LOS extension by relative coordinates programs. The new program must be able to take readings from multiple sources that transmit their relative coordinates, estimate the relative position and distance of the chosen targets, and correlate object databases between its instances running in parallel in different places. Then make it able to take readings from multiple cameras at each source.
In effect, it should be able to, given a target object with known shape, immediately recognize it when it comes into view of any cameras mounted at any source point, and have an estimate of its position and distance made known at all of those points, using relative position data and estimated target position. So that if several people have helmets with 360-degree camera coverage, and one person picks a target, then when that target comes into view of any of those people, all of them are made aware of what direction it's in and approximately how far it is.
Save any progress made on the program under "Reactive Awareness and Identification via Distributed Estimation Network" - codename "RAIDEN".
Team A - Ship Alpha | Flint Westwood - Disguised Soldier"Many small boxes"((Hahaha! Oh, that had me laughing out loud for a while.
I don't think skylars work if you disassemble them. As per things to hide a skylar, there is a big box in the room you stashed the knocked out men. It's full of crap but you could empty it.
No, I meant use the boxes to build a small wall/fort around him and hide him in there. Like lego.
Also, nice music.
Oh, and attacking other parts of the ship would make sense if we could somehow disable/take over the Control room's security from there.))
Unless Skylar disagrees, load the box on the vehicle (after emptying it), stuff him in the box (make sure it can open from the inside) and start driving towards the nearest elevator.
If Skylar doesn't want to get in the box, load it on the vehicle anyway and start driving towards the elevator. Make sure Skylar stays a small distance behind me so that I can warn him about anything dangerous up ahead.
Send a wristpad message to alert the other team to the fact that we are approaching and that I am disguised. Attempt to use the elevator to get to them.
Listen to the "All" frequency for anything of interest.
Rehearse a good story about why I'm here and why we want to enter the control room.
Generally prepare a good lie (or the truth, that I was listening to funky music and didn't listen to the alert).
Something to give a speech dynamic bonus.
I'm assuming that if something dangerous/interesting comes up you will pause, so I give no conditional actions.
"Say what you will about those UWM techs, but the sure play some nice music on their radio."
Team A - Ship A || Skylar - Support
Right, looks like there isn't anything in the right direction, and it looks like they may have holed up in the last corridor before the control center. Not sure if we can stealth through that even in the best of conditions. Team D is near an elevator we could use to bypass some floors, I say we link up with them and then see what awaits us in that corridor. Sound good? ... Why are you gesturing at that... giant... ... Right. I've done worse.
@Team D: (through Steve if necessary) We're on our way to the elevator you're at, on floor *?*. Looks like they're holed up in the last corridor before the bridge, as far as I can tell from the map. Flint is using one of their suits and listening in on their radio. I might be hiding in a box. Link up and head to the bridge?
Get the radio frequencies of the channels in Flint's suit, share them with Team D and Steve (in case other ships use the same frequencies) and listen in as well.
If the box can be loaded in a way that it can be opened from the inside while in the bed of the vehicle, help Flint empty and load it in the truck, then climb in.
Otherwise, object strenuously and refuse to get out of the bed of the truck until we link up with Milno :P
Team B - Remembering that Doc said no vacuum
Wait a minute, we're being exposed to the cold of space, aren't we? That's bad for me.
Follow team and charge a dynamic exo thing while I wait for them to open the door.
Team B: Wild Weasels
"That should hold until we can shut the door behind us. Shall we continue?"
Head back down the blue path and assist Simus in opening the door. Don't use my amp to open the door.
Team B 'Wild Weasles' - CO Simus
It should help, at least.
Hold off a moment for the area to repressurize, then attempt to open the door blocking our path, using manual overrides in increasing order of destructiveness, stopping short of explosives.
Team C: Audaxes: Thomas
"So, what's the plan? I'm thinking we should get onto the tram. We need to do this quickly."
Await the plan.
Denzel Gaunt- Team C, Audax"Let's get moving- of we call the tram, they'll know where to find us."
Take point while moving towards the bridge. Should enemies be encountered respond at melee range with my monoatomic sword and at range with my combi-rifle (Using gauss ammo first). Should we aquire a vehicle, hop on that. Also, try not to friendly-fire Auron. That would just be impolite.
Unless the others object, lead the group forward.
Auron Team CSo the tunnel wanders on for a while, passing several doors, none of which connect to the green line, so you just keep going. Eventually, you come across the end of the line; an heavier, more reenforced door with a big fat set of turrets set into the ceiling above it. The tramway has a slight curve, so they haven't see you yet, but the second you move out to shoot at them or anything like that, they will.
Follow the bridge line disregarding the tram.
Laser any sods we encounter unless they reach melee range in which case stab them with my sword.
Keep an eye out for turrets and other defences.
Team D
Follow the blue line. Open doors if they are in my way.
Wait...I feel you are in the wrong place sir.
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
"Hey, Steve. I have some questions." Milno says over the comms as he swings his prosthetic arm inside the elevator to check for any booby traps. "Any rooms directly above, to the side, or below the bridge? If that's the case, we could use one of those laser cutters to bypass that corridor, since it's almost sure to be heavily defended. We could use the cutters to open several holes to confuse the defenders then get into the bridge through one of them. Any chance of that plan or anything similar to that working without crippling the ship?"
Ask Steve the questions above. Trap check the elevator. Join up with Team A unless Steve advises otherwise. Prepare to enact plan "laser cutters ahoy" in case it happens to be feasible. If shit suddenly happens, activate EMM and react appropriately.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha>No. The bridge in all ships tends to be behind some pretty thick armor shells. It's one of the most vital places after all, they do their best to shield it.
Wait for Milno to do the trap check on the elevator, then join him. Pull up the map of the ship the sods sent us and inspect it, looking especially for alternative routes into the Bridge. If plan "laser cutters ahoy" is a go, help where possible. If shit happens, pop off a shot with the laser shotgun, then dive out of the way. Don't forget about the "Don't shoot milno" protocol.
Team E / Magilla
Magilla mad. MAGILLA USE KINETIC AMPLIFIER TO SMASH PUNY DOOR OPEN
Team E
Stop the idiot from damaging the door uselessly by punching it and just use the cutters instead. If that fails, look for somewhere that I can plug Steve into and have him do his thing to get us inside.
Team E- LermanHmm three different ways to handle this all competing for the same thing? Lets see.
Loot corpses. Search for any control panels and hack accordingly. If there are none, get to work cutting open the blast door with my cutting laser, but brace myself for the escaping air, bits of people and possible armored friends.
((Depressurising ships for fun and profit!))
Team F
Follow Lars. Shoot any fleshy hostiles with bolt action rifle.
((Okay.))
Brother Lars: Team F Chaplain
"I will take your advice, Brother Grate. To weapons!"
Drag unresponsive team members toward the Weapons area. Shoot fleshy hostiles with Gauss and mechanical ones with Projector.
The first door along the red lined corridor leads to a rather large storeroom full of giant shells being loaded into some automated loading system. The next leads to the inner workings of that system. The third leads to a third system, which appears to be the mechanism that actually places the shell in the barrel, though much of the room is sealed off with a similar warning as the one encountered before. Finally, there is a firing control secondary station at the very end of the hall.Is there an adjective form for Vacuum?"Vacuous"?
Ship Beta: Team F: Grate
Open the door to the weapon area and peer inside.
Mechanically
TEAM GTEAM GHow? Mechanically, via the control pad, what? I gotta know what to fuck up when you fail.
fix elevator
TEAM G
Look around and search for another way to go back up. Get ready for anything bad that may happen when my teammates try to fix the elevator, dodging and escaping with BT if anything that may damage me happens.
HEY PIECEWISE
You missed me againHasala Nabin, Team H Sod Controller
Hasala studies the map for a few seconds, and then turns toward [Anton]. "Hmm. Hey, how many UWM sods d'you think could be in those barracks?"
Is that the only Barracks area on the map? If so, take the long route. If not, estimate of how many people or Sods could be in that barracks, based on the size, please.
How close is 'close'? Could the Sods reasonably sneak past without being noticed?
If the Sods can sneak past, take the short route.
So, exactly how many turns have I missed due to this, now? :P
Team H, Starfleet Command - Anton ChernozorovOk. So, gameplay mechanically, what do you want this to do? It seems useful, but I'm not sure how it works in terms of game mechanics.Team H, Starfleet Command - Anton Chernozorov
With the ships poised to attack and waiting for the right moment, and his old Kappa team command seat firmly occupied by another person, Anton takes the opportunity for a few minutes of downtime, and takes out his datapad.
Start a new program project based on the components of the advanced drone OS that don't involve actually flying the drone - the optical object recognition, parallax distance estimation, and LOS extension by relative coordinates programs. The new program must be able to take readings from multiple sources that transmit their relative coordinates, estimate the relative position and distance of the chosen targets, and correlate object databases between its instances running in parallel in different places. Then make it able to take readings from multiple cameras at each source.
In effect, it should be able to, given a target object with known shape, immediately recognize it when it comes into view of any cameras mounted at any source point, and have an estimate of its position and distance made known at all of those points, using relative position data and estimated target position. So that if several people have helmets with 360-degree camera coverage, and one person picks a target, then when that target comes into view of any of those people, all of them are made aware of what direction it's in and approximately how far it is.
Save any progress made on the program under "Reactive Awareness and Identification via Distributed Estimation Network" - codename "RAIDEN".
Do that again, except without the Naruto reference this time.
"What now? Should we try and take over the gun?"
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha- Roleplay
Thaddeus just stands there listening quietly, until Flint offers up the second improved Mk.I "Hey, so I'll take that second suit if bossman here doesn't want it." He says, nodding his head towards Milno."Also, I'm all for sneaking and not getting my ass shot off" said Thaddeus, nodding in agreement with Flints plan "So how do we want to do this? Act like we're hostages? Or that we're scrambling to get somewhere secure after finding out whats going on?"
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - RP Post"Oh, very simple. It's good to have an insurance policy, a way to ensure that you retain your advantage over your enemies even if you're outnumbered and outgunned. Normally, one would use a nuke linked to their vitals to threaten people. However, seeing that we lack a nuke, I can always use the next best thing to threaten them if worst comes to worst." He said with a half smile. "Of course, I would never be stupid enough to use the thing unless all is lost and it is clear that we're all going to die anyway. Plus, I've never used one of those things before, I probably wouldn't even be able to turn it on, let alone use it. But hey, it will at least make my threats a bit more credible, if it comes down to that."
"If you think you can fool the people at the bridge into letting you in, I could take his place inside the box. Anyone else without one of these repairmen suits can stay here and move in later in case it's needed or after all is done." Milno answers whilst gesturing towards the big-ass box Skylar is hidden in. "Doesn't even matter if they make you leave the box outside the door or at the beginning of the corridor. After you get inside the bridge and get the mess started, I can just spring into action and dash into the room as long as the door's open."
Flint's mention of something having to do with a manipulator piques Milno's interest, since he's well-acquainted with the disasters people have wrought with their misuse. "And what idea would that be?"
((As of this iteration, not much. It's supposed to work when the entire team is equipped with it and helmets with all-around camera coverage. At this point, it will give all teammates a UI overlay showing any targets the team has picked, plus will re-mark those targets if the team happens to lose sight of them and the enemy tries to ambush and flank them, for instance - providing a chance to react to something they wouldn't normally be aware of.Do that again, except without the Naruto reference this time.Ok. So, gameplay mechanically, what do you want this to do? It seems useful, but I'm not sure how it works in terms of game mechanics.
Team A - Ship Alpha || Skylar - Support
Finally get on and look at plan Fuck-You-In-A-Box. Because I've been doing less productive things all day :P
Sure, one spare magic space calculator and the spare suit coming up. I guess that puts me on shadow duty. Fine by me, I'll rocket in at your signal. Or when something explodes. Either way.
Shadow along behind the FUIAB truck, stick to cover and wait at any corners for the truck team to let me know that there aren't any cameras around the bend. Otherwise, stay well back and hidden.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Flint started singing the Mission Impossible theme (http://youtu.be/XAYhNHhxN0A) as the elevator descended.
Get the spare Microwave Manipulator from Skylar, hide all weapons I can't hide near the driver's seat in the box.
Once everyone's ready, take the elevator to the control room.
Make sure Skylar is hidden so that he can't be seen when the elevator doors open.
Once there, if there doesn't seem to be anything dangerous around, start driving towards the control room.
Keep listening to the All frequency for anything interesting.
I can't get a bigger speech dynamic bonus, right? Or a concurrent charisma bonus (by remembering how those people looked like or acted for example) in case I want try to salvage a failed speech roll?
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha
"I also have one of those Microwave amp things in my head, in case we need them to believe that the manip will be used. I've heard the stories about those things, they scare the hell out of me."
Follow along with plan Fuck-You-In-A-Box. Put on advanced Mk. I and study the ID and any of the papers the previous owner had on him. Load laser into the box. Adjust laser shotgun from wide spread down to a narrow spread, sorta like a hunting shotgun with a choke. When shit hits the fan, get out of Milno's and Flints way, taking shots at targets of opportunity. Alternate between laser and microwave amp. Center of mass shots with laser, heat a one foot sphere centered in their chest by 200 degrees Celsius for amp.
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
"Yeah. Anyone staying back has to stay here in case there are no cameras around. It'd be better if we could drop them off at a floor closer to the bridge, but the camera I disabled earlier was pointed right at the lift. If we tried to drop someone somewhere else, another camera could pick us up." Milno explains. "Get any combat equipment you want to take inside the box, too. And if rookie's using that uniform, give him the ID and any papers of the guy you got the clothes from. The disguised people need to know who the hell they're impersonating."
We're following through with plan Fuck-You-In-A-Box: Milno hiding inside the box and disguised people driving the cart. We get to the bridge corridor and try to infiltrate the bridge. In case the infiltration works or shit happens, Milno activates EMM and reacts according to the threat and based on his usual combat preferences. Engage sods and turrets to destroy, engage armed humans to wound, cripple or kill temporarily and knock out any unarmed humans. Use melee or ranged weaponry as needed.
Team B - Angry Space Wizard
FUCK YOU
Heat the barrel of the turret up to soften the metal, then pinch the barrel shut using amps.
Also dive for cover.
Team B: Wild Weasels
"Wait, hold on Xan. I have an idea."
Examine the turret for any convenient exposed wiring, and if I do see any, yank it with my amp. If the UWM isn't that bloody stupid, look for what's attaching it to the ceiling. Also, what kind of turret, ballistic, or laser?
((Welp. I don't suppose that I could use my amp to bend light around us? Well, with the stats I have now. I assume with enough skill and mindpoints it could be possible.))
Team B
Hey look, a free gun. Try not to destroy it, I want it.
Try to laser through the base of the turret with my laser rifle.
Auron team C.
Attempt to melt the base of the turrets using my microwave amp.
Angel: Team CI'll assume auron means manip.
Stay in cover pending the results of Auron's action, spend the time looking for an access panel on the walls for the turrets and anything or anyone coming down the tunel at us when Auron is done ask the following so as not to distract him
Squad-Commander, what's the plan if the tram comes by whilst we're standing here? odds are there isn't that much clearance in the tunnel
Team E- Lerman
Take cover! Take potshots at the turrets, keep my eyes open for any reinforcements or consoles I could use to disable the turrets safely.
Team E
Get into cover and start blasting at the turrets with my rocket rifle. Provide covering fire for others if they need it, namely if they are crossing between cover or need a distraction.
Team E/Magilla[Dex:4,4+1+1,1]
Take cover, open fire on the turrets with my laser rifle, and if the opportunity arises, punch the nearest turret I see with my Kinetic Amplifier.
Brother Lars: Team F Chaplain"What now? Should we try and take over the gun?"
"We are tasked with capturing these ships. Let's disable it for now, then get to the bridge, in the name of Steve!"
See if we can disable the guns charging. Get Grate to help hopefully.
Ship Beta: Team F: Grate
Help Lars fiddle with weapon systems. See what all weapon systems are controlled from here.
Team F[Toaster aux:5]
Stand guard. Also, if Lars and grate fail to do whatever they are doing, do it my self.
TEAM G
SPRAY MY GLORIOUS MINING LASER AT THEM
TEAM GI believe I can encapsulate Corsair's thinking here.
Wait for my team mates to finish their attacks and after that enter BT, take down all the survivors of the attack, trying to cause the minimum number of deaths possible, but leaving enemies unconscious or disabled.
Hasala Nabin - Team H Sod ControllerThe path toward the barracks hall is fairly empty, but you run into a single, possible issue. You come to a "T" intersection, your path intersecting another that goes off to both the left and right. Your path is toward the right. However, a crewman, unarmed by the look of it, is coming down the left hall, headed in your direction.
Hasala is distracted from wondering who the heck this "Steve" guy is, and when he could have told him anything like that, by the Sods' inactivity. Again.
"The hell is wrong with these guys? MOVE! I've given you the order half a dozen times now! Geez..."
Take the short route. Stop just out of sight of the barracks doors, and have one Sod check around the corner. If the hall is empty, approach the door cautiously. If they get there without any UWM personnel appearing, continue past, with at least half of the squad keeping an eye on the door until it's out of sight again.
Alright, I'm gonna just summarize what I understand the plan to be before we go with it, just to make sure I've got it right.Yes, unless anybody objects. Oh, and Sky keeps his weapons.
Flint and Thad are going to get dressed in the suits that the workers they knocked out were in and attempt to use this disguise and the ID cards to get into the guarded bridge area. They'll keep their weapons tucked under the front seat, just in case anything goes wrong. Milno will hide in the box, along with the rest of the weapons, and wait to pop out when either they make it to the bridge itself, or shit goes south. Sky will be hiding in the elevator, since there's no room for him on the truck, and will pop out as needed.
Is this the plan?
Team F
"We should also loot the armoury on this ship if we find it."
follow Lars.
Brother Lars: Team F Chaplain"Cogzon didn't show me anything..." Grate is a bit confused and pretty sure he should be annoyed. Religion never was part of his upbringing.
Brother Lars raises his arms. "Surely the gods are with us today! Praise Cog-azaon for revealing the holy machinations of the machine to us. Amen."
Head back the way we came to the green hallway to the bridge.
Team A D - Ship Alpha | Flint Westwood - Disguised SoldierAlright, I'm gonna just summarize what I understand the plan to be before we go with it, just to make sure I've got it right.Yes, unless anybody objects. Oh, and Sky keeps his weapons.
Flint and Thad are going to get dressed in the suits that the workers they knocked out were in and attempt to use this disguise and the ID cards to get into the guarded bridge area. They'll keep their weapons tucked under the front seat, just in case anything goes wrong. Milno will hide in the box, along with the rest of the weapons, and wait to pop out when either they make it to the bridge itself, or shit goes south. Sky will be hiding in the elevator, since there's no room for him on the truck, and will pop out as needed.
Is this the plan?
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Initiating Plan Fuck-You-In-A-Box
That's pretty much it.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Looks right to me
Team A - Skylar
Yeah, sounds about right. I still have a pyro manip, I gave Flint the pyro manip that Stacy had.
(( Echo, echo, echo, echo ))
Team B: Wild Weasels
((I'm full robot, don't have a helmet, don't have flesh. I assume the leg is still frakked though.))
"Hrmmm. Yeah, that works. Thanks for not fucking up Xan. Quality work. Keep it up."
Examine leg. How damaged is it? Can I still walk? If I can, head over to the remains of the turret, and see if I can grab any ammo from it. Then follow the group. If not, see if I can get help fixing it.
Team B - Competent Space Wizard Shapeshifting Katana Mantis
Appreciated. I may be able to transfer some of my flesh to your leg if you cannot walk, at least temporarily. Would you want to do that?
If Morul accepts my Faustian bargain, transfer a shin-sized piece of biomass over to his leg with commands to act like the flesh there and support his bones. If not and he can't walk, get him up on my back and continue along with the team.
Team B(I keep confusing morul and chin in my head for some reason. Not sure why.)
See If I can salvage the remains of the turret. Laser off (With laser rifle) the bent portion of the barrel to make a sawed-off gauss rifle. Perform any necessary modifications to make it usable by hand.
TEAM C: Audaxes: Thomas
Stand guard, wait for the space magic guys to wipe out the turret.
Denzel, Team C- Audax
Should Auron fail, melt the base of the turret in his stead.
Angel, Team C
It was a long shot anyway
keep covering the party wait for Auron to finish
Auron, team c.
Attempt to melt the rest of the turrets with my manipulator.
((I really wish i had made some neotherm grenades right about now.))
Team E(xceedingly dead teammate)
Fire on those turrets! Dakka dakka dakka!
Team F
"We should also loot the armoury on this ship if we find it."
follow Lars.
((Clearly you turreted teams should have brought shard launchers! Good shot Lerman, though.))
Brother Lars: Team F Chaplain
Brother Lars raises his arms. "Surely the gods are with us today! Praise Cog-azaon for revealing the holy machinations of the machine to us. Amen."
Head back the way we came to the green hallway to the bridge.
Ship Beta: Team F: GrateBrother Lars: Team F Chaplain"Cogzon didn't show me anything..." Grate is a bit confused and pretty sure he should be annoyed. Religion never was part of his upbringing.
Brother Lars raises his arms. "Surely the gods are with us today! Praise Cog-azaon for revealing the holy machinations of the machine to us. Amen."
Head back the way we came to the green hallway to the bridge.
Follow Lars, probably offending my CO in the process.
Team G - May
"OOOOOOOOOOOOO-"
Dropkick the nearest engineer. Then go run and hide.
Team G
Keep walking after my team, ready for any danger.
Hasala Nabin - Team H Sod Controller
If the crewman has seen the Sods already, the entire Sod squad will pile out into the hall and aim their weapons at the crewman, and one of them will shout for the crewman to surrender and to remove his helmet. If he doesn't, one of the grenadiers will shoot him. Non-fatally, of course.
If the crewman hasn't seen the Sods yet, they'll stay hidden in the hallway. When the crewman reaches the junction, one of them will jump him and bash him in the face with their metal baton, and if he isn't unconscious/dead, two of the Sods will grab him and prevent him from moving while the third takes his helmet from him.
If at any point the crewman turns out to be armed, one of the Sods will shoot to disable (unless in melee range, in which case they'll just beat him up).
Team H, Bored Starfleet Command, Anton ChernozorovWe'll say you get that all nice and done.
Finally actually do that programming thing, and then check on the status of the UWM fleet. Is it doing anything of interest?
Team BWhat are you saying? I cannot hear.
Press onward. Pray to Ingram to charge my con.
"I have a feeling something bad is going to happen. No wait, bad things happening is normal. Also, where are you from Lars?"
"I'm not so sure about the whole 'divine will' thing. It seems a lot more like things just happening. If everything's planned, it's not planned by someone who's very smart."
"With all due respect, that sounds like a cop-out.""I'm not so sure about the whole 'divine will' thing. It seems a lot more like things just happening. If everything's planned, it's not planned by someone who's very smart.""Remember that the divine have a worldview far wider than we can even comprehend. What may make no sense to us would be perfectly logical for one seeing the whole picture."
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Wait for Flint to do his magic. If the sod wants both of our IDs, read the one I got off of the guy that was in this suit. If shit happens, target a one foot sphere with the amp, centered on the sods head, heat by 150 degrees Celsius.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Okay, okay, just stay calm, it's just like that time with the Thundertroopers in Solar Conflicts.
Let's hope they don't put you on trial, because this is illegal under the Geneva conventions. he joked to himself, trying to calm himself down.
Flint silently showed the Sod "his" ID, trying to look disinterested and treat the sod like some sort of annoying, walking, talking card reader, an obstacle that was delaying him from his work like a red traffic light, trying to act like he had done that a million times.
Not that the sod could see this with his faceplate down, but even the tiniest of movements can make the difference between pretending you're someone and acting like someone.
Then again, the Sod was probably not capable of understanding body language.
If all goes well, keep driving towards the control room.
((Are there any cameras or other people around? Or could we just heat this sod's brain until he passes out? Otherwise, if this doesn't work, I'm just going to call for help. It would be hilarious if they actually saved us from the sods.))
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly.
Team A - Ship Alpha || Skylar - Support
Stay quiet in my corner. Activate EMM and be ready to strike if the Sod starts to look in my corner
Team B - Looking for shmucks to make deals with
Well, let's go then.
Continue along corridor! Charge mah exo!
Team B: Wild Weasels.
"Well, shall we continue?"
See if I can easily grab some ammo from the turret. If not, just ignore it and continue down the corridor after closing the door behind us, following the blue line.
Team B
Press onward. Pray to Ingram to charge my con.
Team B 'Wild Weasels' - CO Simus
Press on along the blue line, with an eye out for cameras and/or turret hatches.
Angel, Team C
Nice work, but now I think it's time for an Evac
Grab Auron, if he can run then simply help him to his feet, otherwise swing him into a fireman's lift and hustle down the track, look for side doors to duck into until all the fuss has calmed down
Auron, team C.
Charge Aux bonus while recuperating to distract myself from imaginary math.
Once recovered lead the team forward toward the bridge again.
Oh and check on the first turret, if the gun is mostly undamaged after being melted off of its base pick it up.
Denzel Gaunt- Team C, Audax
"No time to lose."
Lead the team onward, stopping if they want, but be sure to respond appropriately to enemies (as listed before), decompress any pressurized important rooms, and stay on my guard. If no enemies or important pressurized doors are encountered, charge an uncon bonus.
Team C: Audaxes: Thomas
When Auron collapses, Thomas gives him a moment, then tries to help him up.
"You should probably let the other guy handle the space magic for a bit. Don't want to lose someone."
Head on ahead with the others, help carry Auron with one arm, rifle in the other. If we stop, take up watch, remaining as still as possible.
Missed me :(
Team E - Lerman
Hack open the door. If I can't, brace myself appropriately and cut open the door.
Team E
"We'll have to come back for him later. We're too far from the stasis pods to go back and we are almost there! Keep going!"
Reload and cover my teammate while he opens the door. If he can't do it, then give it a shot myself, either through Steve or with one of the cutters.
Brother Lars: Team F Chaplain
PRES GEEN BUTAN
Team F
Wait for Elevator.
"I have a feeling something bad is going to happen. No wait, bad things happening is normal. Also, where are you from Lars?"
Ship Beta: Team F: Grate: Probably getting in trouble
"When I was needed by Steve, I got squished and shot. And shredded by fan blades."
I got everything, right?
Well, except crazy over there.
I'm not crazy!
I think I am, though.
Hope Lars's button-pushing doesn't kill us.
Team G
Keep following, ready for any danger. If they keep doing stupid things, just watch, imagining his previous body doing facepalms.
Hasala Nabin - Team H Sod Controller
Stuff the crewman in a nearby storage room or something, and search him. Then continue towards the bridge.
"Now now Xan, this is a private talk between me, my gun, and my god.Team BWhat are you saying? I cannot hear.
Press onward. Pray to Ingram to charge my con.
What is a god?"Now now Xan, this is a private talk between me, my gun, and my god.Team BWhat are you saying? I cannot hear.
Press onward. Pray to Ingram to charge my con.
What are we going to do with that environmental control? I suggest controlling the environment."
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
"Oh, wait, silly me. That's not my ID card. Wait a sec, I got mine right here. Can I get it?"
If the sod says I can, pretend I'm very slowly and nonthreateningly searching my pockets while talking to the sod.
"By the way, I've been meaning to ask one of you: say you’re in a desert walking along in the hot grainy sand when all of the sudden you look down and you see a tortoise. It’s crawling toward you. You reach down, you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can’t, not without your help. But you’re not helping. Why is that?"
Keep talking, trying to use my speech to confuse/distract/delay the Sod while I think of an excuse for why I'm lacking a matching ID card and wait for my teammates to get ready to fight.
Keep talking, saying anything that could be remotely helpful to the situation until the Sod does anything threatening or asks me to stop.
Maybe if I talk long enough and I'm good/lucky enough, I'd be able to make him fall into a infinite loop or logic bomb him or convince him to obey me or make him run out of memory. Or make him hold conflicting truths, that's always a good one.
Or maybe just tell him a good excuse about why my face doesn't match or why I don't have an ID.
Else, obey the Sod and very slowly (tortoise speed, to give me teammates time to prepare) get out of the vehicle while looking for an opening to use my monorazor on him (or my fists if the monorazor can't be hidden on me).
Also talk in this case, trying to achieve the above mentioned result of confusing, delaying, distracting and/or disabling the sod.
((Hmmm... not really sure. I really can't think of a good excuse. I had assumed we had faceplates.
Let's hope that speech roll works or one of you is able to silently incapacitate the sod.))
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Fuck? Fuck. Whelp, fuckit then.
Look and see what's past the sod. Then raise my hands slowly, acting surprised. If Flint's plan works to confuse/disable the sod, wait and see what happens. If the sod turns violent, use the amp to heat a one foot sphere centered on the sods head, by 150 degrees Celsius.
((@piecewise: Do these modern Mk-like suits have faceplates? We were working under the assumption they had. Resorting to violence won't be a problem now, but.))
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team A - Ship Alpha || Skylar - Support
Continue with plan. EMM active, stay quiet and ready to strike if the Sod enters the elevator
Team B - Emulating Movie Monsters
Ooh, I hadn't considered that. Let's search it then.
Go and try to open the door to the place. If it won't open automatically, let someone else try it.
Team B 'Wild Weasels' - CO Simus
Excellent. Let's see if we can't make this easier from here.
Go in, hacking or breaking through the door as needed, and attempt to locate atmospherics controls in particular.
Auron, team C.
Walk/stumble/get carried/fall into one of the alcoves and sit down to rest/hide/appear injured.
If sods come running into the hall shoot them with my hopefully dynamic laser, unless they fail to notice my entire team or otherwise just dont care that we are there.
Denzel Gaunt, Team C, AudaxI feel I should probably give you guys the benefit of waiting for your missing members to act. Because....well right now we have a brain damaged man and one guy with a moderately powerful gun and a sword. I don't want to stack the odds too heavy simply because teammates are indisposed in real life.
"Team, get into cover and stand by. Hopefully, we can avoid them, but if we can't, be ready to fight."
Get into cover, as well as telling the rest of my team to get into cover. if there's a chance that the enemies won't see us, hold fire unless they do. If they're undoubtably see us, see if any of my teammates have grenades or the like, and if they do, have them throw them before the enemies round the corner. When enemies do come into view/see us, open fire with my combi-weapon, using the laser half first. Should enemies close to melee range, use my monoatomic sword and my dynamic bonus. Should the enemies prove heavily armored, use manipulator to kill them, again with my dynamic bonus.
((The ship is depressurized, right? So opening the door will suck vacuum everything out? Or is space magic happening?))
Team E - Lerman
Prepare for breaching. Take cover in appropriate location.
((He's talking about when we just hit the turrets. Not everything needs to breathe in order to be dangerous.))
Team E
Take cover and prep a flash bang while the other guy preps a frag grenade. Open the door and if there's something hostile there, throw grenades!
Team F
Take position on one side of the elevator door. Get ready for hostiles.
"We might need to get to sides of the door." Jack advises.
((...Normally, I'd suspect that the only issue was Lars pressing the "Close Doors" button on an elevator whose door was already closed, but the text for our turn is...suspiciously large.))
Ship Beta: Team F: Grate
Quietly stand off to one side. Try not to die.
Lars shivered. It was not often that the divine directly warned of immediate danger- they preferred portents of major events. "Prepare for the worst! Algis, we pray for the blessing of your hands. May Ingram guide our weapons and Pathmas be ever in our favor."Team F, remember. Otherwise I'll probably miss you next time.
Take cover on the button side of the elevator, shard launcher in a firing position. Will using jets here hose my teammates with exhaust? If they'll be fine, when everyone is ready jet to the ceiling and aim out the door from up high. If anything looks remotely hostile, shoot it.
Hasala Nabin - Team H Sod ControllerThe guys name is McCullens. Whew. That could have been awkward.
Have a Sod read the crewman's ID to me while I quickly check the map for somewhere the crewman might have gotten sidetracked. If the crewman is indeed Hershel, bluff the guy on the radio. Say that Hershel's busy and that he left his radio with me for <context-appropriate reason>.
Team H, Starfleet Command - Anton Chernozorov
"Steve, if one of those ships were to start preparing to bombard the surface, how soon could we see it from here? It's just way too quiet right now, it's unsettling."
Chat with Steve. Keep monitoring the situation. Watch for any significant occurrences.
Team B - MURDER TIMEGreat Idea Xan!
Should we kill them?
Heat a sphere around one of the men's head up by 250 Celsius until they die. Then repeat for the next two and eat their bodies after they're dead.
Hold it, Xan. And you too, Dubley. If either of you start killing indiscriminately, it will be recalled and taken into account during debriefing.Shoot them in the chest and leave them in a revivable state?
We aren't killing crew unless they're a threat. They've not seen us, so definitely nothing lethal, yet. Of course, my best would be a blow to the back of the head, unless any of you has something better?
Denzel Gaunt, Team C, AudaxThe same action applies, but should it come to fighting, order any nonresponsive teammates to open fire in a direction that avoids friendly fire.
"Team, get into cover and stand by. Hopefully, we can avoid them, but if we can't, be ready to fight."
Get into cover, as well as telling the rest of my team to get into cover. if there's a chance that the enemies won't see us, hold fire unless they do. If they're undoubtably see us, see if any of my teammates have grenades or the like, and if they do, have them throw them before the enemies round the corner. When enemies do come into view/see us, open fire with my combi-weapon, using the laser half first. Should enemies close to melee range, use my monoatomic sword and my dynamic bonus. Should the enemies prove heavily armored, use manipulator to kill them, again with my dynamic bonus.
Cool them. Once their core temperature drops past around 86 degrees, they'll lose consciousness. Just be careful not to dip below 82.Does the human body really have that limitation? I'm glad I transcended.
The turn delay means we all charged con/whatever bonuses, right? Wink wink nudge nudgeSupport this line of reasoning.
Team A - Ship Alpha || Skylar - Support
If Shit =>> Fan, EMM mode, pop out, and toss a grenade at the furthest Sods from the team
If all still quiet, continue deadly wallflower routine
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Very slowly obey the sod and get out of the vehicle and approach him. Continue trying to speech roll them (or the maintenance/all channel if I have a better chance with them, maybe tell them an excuse, that I lost my keycard and that there are people after me or that these sods are delaying me or something). Hope that my teammates have charged a bonus in the meantime.
Try to get as close as possible to the closest sod so that if things go south, I can push his rifle out of the way and attack/disarm/kill him while using him as a human shield from other sods.
((@piecewise: Thanks. That relieves me of the thought we could've screwed up from forgetting something.))
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
"Just tell me when talking time's over and it's time to jump out." Milno says over private comms.
Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Team Alpha-
Radio to teammates only: Guys? I think we're burnt. Time to go loud?
If the rest of the team doesn't want to attack, try and charge an exo bonus while waiting.
If the rest of the team agrees with attacking, target sod farthest away, heat one foot sphere by 150 degrees Celsius centered on their head. Then move to the second farthest away, cook his head. Do the the same with the third and finally the closest. Maybe this will be sneaky enough the sods won't notice as they fall, one by one.
Team B: Wild Weasels
Examine room for any cameras, alternate exits, or anything else interesting.
Team B - COMA TIME
Should we kill them?
Cool one of the men's chest cavity to 84 degrees (Fahrenheit). Once he falls unconcious, repeat it for the others.
Dubley-Team B
Fine then. No killing. Maybe another time.
Stand guard with my Number gun ready. If any of the enemies attacks, reaches for a weapon, yells, triggers an alarm, or runs away, then shoot to kill. 9001. Observe the results.
Denzel Gaunt, Team C, AudaxThe same action applies, but should it come to fighting, order any nonresponsive teammates to open fire in a direction that avoids friendly fire.
"Team, get into cover and stand by. Hopefully, we can avoid them, but if we can't, be ready to fight."
Get into cover, as well as telling the rest of my team to get into cover. if there's a chance that the enemies won't see us, hold fire unless they do. If they're undoubtably see us, see if any of my teammates have grenades or the like, and if they do, have them throw them before the enemies round the corner. When enemies do come into view/see us, open fire with my combi-weapon, using the laser half first. Should enemies close to melee range, use my monoatomic sword and my dynamic bonus. Should the enemies prove heavily armored, use manipulator to kill them, again with my dynamic bonus.
Auron, team C.((You'll be ok in a bit.))
Stumble into one of the alcoves and cover myself with my riot shiot.
Fire my hopefully dynamic laser at the enemy if im not too braindead.
((Am i gonna recover from that brain damage anytime soon, or am i gonna be dead weight till we get back to the sword?))
Team E - Lerman
Poke a laser cutter through the metal, then retreat back and listen for any signs of activity.
Team E
Prepare for breaching and radio Steve for the purpose of the horseshoe hall. Check behind us and get in cover as best as possible for when my teammate cuts open the door. Once he does so, throw in a flashbang and then crouch and scope out the room from cover once it's gone off.
Brother Lars: Team F Chaplain
Yes, go ahead and let the doors open. Be sure Dominika is in best possible cover and ready to fire.
The turn delay means we all charged con/whatever bonuses, right? Wink wink nudge nudge
Team F
Stay out of any hostile lines of fire if possible.
Ship Beta: Team F: Grate
Prepare to shoot anything on the other side before it can shoot me.The turn delay means we all charged con/whatever bonuses, right? Wink wink nudge nudgeSupport this line of reasoning.
TEAM G
LEAD US TODEATHVICTORY
Team G
Follow the one who decides to lead, always ready for anything. Grab the zombie teammates, put before me and push them, following the leader. If we suspect any kind of trap, take something of the zombie-teammate and toss it ahead. In case no one moves, begin moving while dragging the zombie teammates behind.
Hasala Nabin - Team H Sod Controller
Hasala leaned back in his chair, relaxing for a second. Then he sat back up and issued the soldiers' next orders.
Continue towards the bridge. Keep an ear on the radio for anything important, and/or anything to do with McCullens. Or Hershel, because I'm curious now.
Else, if I can tongue a switch without being seen, ask Skylar for help or for him to review my camera footage or for him to connect to my suit and magnify until he can read the number off the sod's helmet's reflection. Or maybe ask him to hack into the sod's camera or something.
Lars gestures at Grate's manipulator. "Using that holy artifact?"((Pretty sure I don't have it on me; Grate kinda got turned off the space magic thing recently. Even if I did, I don't have the battery, so it's not much good.))
((You still have it, right? Going by the wiki.))
Team H, Starfleet Command - Anton Chernozorov
"Hmm. Well, a sudden rise in energy signature is something to look out for then, but can we differentiate between a charging laser and a charging mass driver? Or whatever you call a gauss cannon large enough to shoot planets with. Basically, I'm considering ordering our little fleet to a higher altitude, maybe even a low orbit. If they're charging a laser, about the only ways we could prevent it are the surface-to-orbit cannon and the Black Death, and the latter needs some time to get into position. But then, if they're charging a weapon we can otherwise intercept, it'd be stupid to lose that ship on a suicide run against a battleship for basically no benefit.
Also, a sudden drop in energy signature would be a weapon discharging, then, right? Because that happened a while ago on one of the ships, but I... don't think we've had any impacts around here. Their gunners can't be such bad shots as to miss a planet, can they?"
Converse with Steve. Keep monitoring the situation. Watch for any changes in ship energy signatures, as well as any odd movements.
Team A - Ship Alpha || Skylar - Support
If suits are insulated enough sound wise that I can do this without the sound escaping, ask Steve to look at the recording's from my suit and tell Flint (or me so I can tell Flint) what the name & ID number on that card was
If Steve can't find it on tape, try and remember it myself and feed it to Flint if he can't remember it :P
If my suit isn't that insulated for sound, continue plan 'wait for feces to introduce itself into the ventilation system.'
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
((Hey, that's actually a very good excuse. Good thinking and good thing I got a 4.
Also, loving the suspense.))
Tell the Sod the name I read on the ID (I assume I at least remember that). Also tell the ID number if I remember it.
If I don't remember it and Skylar doesn't tell me on his own, then try the following (while saying wait a sec it's on the tip of my tongue or something similar):
If I can tongue or press a switch on my suit without being seen (disguise it as a nervous involuntary motion, perhaps) to magnify the camera of the suit to read the number of the reflection in the sod's helmet, then do that.
Remember when I gave Steve and Skylar this suit's ID and stuff so that he can connect to it? If that allowed him to access this suit's camera and I can tongue the switch without being seen from the sods, contact him and ask him.
Else, if I can tongue a switch without being seen, ask Skylar for help or for him to review my (or better yet his, since he has a MK3 connected to Steve and I was wearing my MK2 when I found their IDs) camera footage or for him to connect to my suit and magnify until he can read the number off the sod's helmet's reflection. Or maybe ask him to hack into the sod's camera or something.
Else, just try another speech roll.
If I'm successful, add a comment along the lines of "Are we done here? We're kinda in a hurry." in the hopes that they'll let us go through. more quickly.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaOoo clever girl. Kri just saved you a potential Int roll.
Just sit there and stay quiet, charging an exo bonus
If the sod isn't paying attention to Thaddeus, quickly look and study the ID card that he received
If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to
Team B - The Anti-Derm
In fairness, you all knew my track record. Now then, those bodies aren't doing the UWM any good.
Go eat what's left of the crew's bodies.
"Hold on, let me thaw out so I can fire you out a goddamn airlock. And don't even THINK of thawing us with your amp, or I swear to god I'm taking you with me."DON'T FORGET TEAM NAME. IT'S WHAT I SEARCH FOR POSTS USING. IF YOU DON'T HAVE IT, I WILL MOST LIKELY MISS YOU OR ACCIDENTALLY STICK YOU IN THE WRONG TEAM.
Fondly imagine throwing Xan out an airlock, and focus on smashing a section of the ice with my amp. Don't actually attempt it, just charge a bonus.
((Greaaaat. The UWM will just love some ARMcicles. Did all the hard work for them.))
Auron, team C.
Rest behind my shield, try to recover enough to begin shooting.
Angel: team C
Man Down!, Man Down!
If I can get to Jhospeh without exposing myself do so and attempt to provide field first aid, otherwise keep firing to bring down the remaining sods
Denzel Gaunt- Team C, Audax
"Don't let up- we don't want them getting close."
Open fire with my laser, prioritizing staying alive over hitting sods. Should they close to melee range, bring out the monoatomic sword and accompanying dynamic uncon bonus. Should another teammate go down, though, use my MFM on the sods.
Team E - Lerman
Continue down the hall. Look for traps/enemies/consoles. Hack any consoles in sight. Work out why the room is completely empty.
Team EBoth Bishop and Lerman stop at the threshold of the hall. There is something wrong here. The walls look different then what they were everywhere else. Like they were made of metal plates or tiles rather then a solid metal corridor.
Keep going for the bridge. Check if the door is hackable, or if there's somewhere that Steve can plug in. Otherwise, get ready to slice the door and stay in cover once the cutter does it's thing. Get ready to throw a grenade if there's anyone on the other side.
Ship Beta: Team F: Grate
If Lars doesn't respond, investigate the thingy. Carefully. If it kills me, run back to the elevator.
Team F
Be ready to fire on the...things if it's hostile.
Brother Lars: Team F ChaplainLars Grabs Dominika and shakes her until acts.
"Very well. Sister Dominika, can you handle it?"
Use the power of the gods to convince the absent Dominika to melt the thing in the hall way. If Shit Gets Real, then start shooting it with the shard launcher.
((How about this, then?))
((@PW: Ok, I agree with your idea. Please fast-forward.))
TEAM G
Enter BT, try to go for the control room, avoiding traps and get ready for the fighting.
((@PW that sounds good))
TEAM G
onwards with laser held at the ready
Team H, Starfleet Command - Anton Chernozorov
Repeating last turn's actions:Team H, Starfleet Command - Anton Chernozorov
"Hmm. Well, a sudden rise in energy signature is something to look out for then, but can we differentiate between a charging laser and a charging mass driver? Or whatever you call a gauss cannon large enough to shoot planets with. Basically, I'm considering ordering our little fleet to a higher altitude, maybe even a low orbit. If they're charging a laser, about the only ways we could prevent it are the surface-to-orbit cannon and the Black Death, and the latter needs some time to get into position. But then, if they're charging a weapon we can otherwise intercept, it'd be stupid to lose that ship on a suicide run against a battleship for basically no benefit.
Also, a sudden drop in energy signature would be a weapon discharging, then, right? Because that happened a while ago on one of the ships, but I... don't think we've had any impacts around here. Their gunners can't be such bad shots as to miss a planet, can they?"
Converse with Steve. Keep monitoring the situation. Watch for any changes in ship energy signatures, as well as any odd movements.
Hasala Nabin - Team H Sod ControllerNo one comes in or out of the door, but the door doesn't close either. As per the sound...it's hard to tell. It's quite muffled but it sounds sort of like someone talking. Theres some sort of other noise you can here but can't quite make out. Almost a white noise sort of thing. It seems to be interrupting what might be speaking every now and again.
Wait for a bit, to see if the door closes or someone comes out.
Determine what kind of noise it is in the meantime, and how many people are making it, if any.
Lars coughed as he shook himself, as best as he could. "P...Praise be to Steve, who hath saved us in his mercy. Amen."Being half-covered in molten metal, Grate continues to scream.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
"Tools. Spare parts. Stuff we may need to do repairs."
(I'm assuming I can open the box without the sod seeing what's inside it. If I can't, don't do the following action.)
Open the box and retrieve a tool from the toolbox inside it. Show it to the Sod.
"See? We need our tools if we gonna fix stuff. Right <name I read on other ID>?"
After the sod has taken a good look at it, put it back in and close the box.
If it is possible, prepare another speech dynamic bonus in case I need to come up with an excuse for Thad.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Hopefully Thaddeus had the presence of mind to quickly hide the ID card before the sod looked to him. Having studied the ID previously, Thaddeus just recites off the ID number and name on it. He looks embarrassed and says: I, uh, managed to lose my ID card. I'm actually coming here to pick up my new one. Sorry.
If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to
Team A+D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team A - Ship Alpha || Skylar - Support
Help Thaddeus in the same manner if necessary.
Continue with hiding silently in the corner of the elevator. Continue to be ready to act if the shit hits the fan. Start glancing around the elevator for maintenance exits
Team B - nomnomnom
Well, I shall leave you to it. Won't risk another overload.
Charge exo bonus while dragging Morul out of the room. Then go back into the room.
Team B: Wild Weasels
"Whoo boy. I'd cross my fingers but that ain't happening yet. Xan, could you drag these two away from me just in case this goes horribly?"
Wait for Xan to drag Simus and Dubley(?) to a hopefully safe distance, then rapidly compress air around me, and hope it gets hot enough to melt the ice, or at least weaken it.
((Edited action cause this could get violent, and I don't want to knock the dude over.))
Denzel Gaunt- Team C, Audax
If the grenade is landing where it puts me in jeopardy, perform one of the following actions:
1. If hiding behind our comrade's shield will shield me/us from the blast, do that.
2. If I could reasonably safely rush to an alcove closer to the sods but still out of the way of the grenade, do so and take cover.
If I,m not endangered by the grenade, simply wait in cover and respond appropriately to any assaults. Keep in mind my uncon bonus.
Auron team C.
Rotate/reposition myself in the alcove so that my teammate(s) can hide behind me as i cower behind my shield.
Angel Team C
Feth! GRENADE! get to cover!
Depending on where the grenade lands either hunker down putting as much cover as possible between me and it without exposing myself to the squads, curling into a ball to protect my head using my torso, if the grenade lands too close then kick it away, preferably back towards the sods *then* hunker down
Team E
Bishop frowns at the corridor of plates and connects to Steve.
"Steve, take a look at what I'm seeing for a moment. What exactly are we looking at here? It's clearly some kind of defence, but I'm not sure what or what we could do about it with our current gear... Some help with this would be nice."
Contact Steve and show him the corridor with my cameras. Ask him what he thinks it might be and what we could do about it. Don't go in to the obviously trapped hall.
Team E - Lerman
Tell everyone to get back. Throw something useless on the tiles, then bolt for cover.
If this is what I think it is...
Team F
"That was close."Jack says as Grate and..Dominika scream from being half covered in molten metal.
Stand up and see if laser rifle has any charge left.
Ship Beta: Team F: Grate
"AAA...aaa...ah?"
Be confused. Attempt to escape molten metal before it cools."
Brother Lars: Team F ChaplainLetsee...
"Laser rifles, then?"
Attempt to free self. If anyone has a laser rifle, they should use it to cut people free. Else slap Dominika again until she GENTLY melts some metal away to free us.
Should we all get free, we should have a cutting laser from the pod left- use it to cut into the hallway again.
Team H, Starfleet Command - Anton Chernozorov>They would be relatively safe in low orbit right now, though what I mean by safe is that they'll probably have time to engage in evasive maneuvers before the shell hits them.
"Alright then, I'll be keeping an eye out. What range would you consider reasonably safe for our ships to be from the fleet? From their secondary weapons at least?"
Talk to Steve. Maintain vigil. Watch for changes in energy and heat signatures of the fleet. Check the status of our own ships as well - they've been on alert for a while. Land them to refuel if needed, then have them rise above the base roughly to the edge of the atmosphere, or lower if that will bring them closer to the fleet than Steve's suggested safe range.
Hasala Nabin - Team H Sod Controller
Whole team sneaks up to the door, closest one takes a peek inside. If the noise is an electronic speaker or intercom or something, continue towards the bridge.
Auron, team CAngel: Team C
Yay for echolocation visual filter, percieve sods through smoke.
Get my surviving team members to place their weapons on my shield and have steve link my video feed to their suits so that they can aim using my view of their guns and the enemy.
Oh and attempt to be less braindead.
I would rather be defrosted in a way that does not involve an amp or manipulator, thank you. And I think that if he could, Dubley might say the same, especially since it's part of his head, potentially the brain, that's frozen.All right.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Help Thad with whatever he asks. Be sure to also search the suit's computer for the info, maybe some memo or other kind of note about an older work order I could use is there.
Be ready to intervene with a dynamically prepared speech roll in case Thad needs help lying.
Else just nod along and agree with whatever he says, adding a: "And maybe get a new ID for Mr. Forgetful over there if we have time to spare." to the list of reasons we're down here if it seems appropriate.
If Thad doesn't give an appropriate excuse and I find nothing I could use to fabricate an appropriate excuse in the suit's computer, give an excuse, something along the lines of "They wanted us on standby on this level, awaiting further orders. Something about some sort of communication problem.".
Team A - Ship Alpha | Skylar - Support
Continue operation 'don't move, be ready to murder sods'
Hope that squad Sod seriously did find the sod controllers XD
(( I doubt that's what they found, but we could get that lucky here ))
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt -Ship Alpha
Hope Hasala's sods can do something to help us out, otherwise:
Thaddeus pats himself down and looking into any easily reachable compartments that would have them, not uncovering Milno, hopefully finding the work orders on him and asking Flint to search also. While doing that, he says: Ah, damnit where'd I put those? Hey bub, you got them? I thought you had them. Are they in here? No. Here? No. Damn
If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to
((God help us, there is no way this is ending well))
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Milno waits for some action or anyone asking for help via private channel. If anything, the amount of time spent seems to indicate they have a slim shot of getting into the control if old man and newbie manage to do their stuff and keep their shit together.
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team Being helpful
Well, I think it worked.
Drag Simus and Dubley outside.
Want me to try to defrost you two?
If they agree, use dynamic bonus on gently heating them up to the point where they can defrost.
Team B: Wild WeaselsXan Drags Simus-who is alive- and dubley- who isn't-out into the hall and asks if they want to be defrosted.
"Or we could see about maybe turning up the heat? This is environmental control after all."
Look around the panels to see if any survived Mr. Freeze over there, and if any of them have temperature controls for the ship. Failing that, look for any space heaters or other things that could melt ice.
((Damn, that actually worked. Huh.))
Auron, team C
Yay for echolocation visual filter, percieve sods through smoke.
Get my surviving team members to place their weapons on my shield and have steve link my video feed to their suits so that they can aim using my view of their guns and the enemy.
Oh and attempt to be less braindead.
((How long have I kept forgetting to post. Goddamnit.))I assume you're part of this team. I can't tell.
Fire at the sods with the Laser Rifle, switch the helmets visor to infared. Normal stuff.
Auron, team CAngel: Team C
Yay for echolocation visual filter, percieve sods through smoke.
Get my surviving team members to place their weapons on my shield and have steve link my video feed to their suits so that they can aim using my view of their guns and the enemy.
Oh and attempt to be less braindead.
Utilise Auron's vid feed to keep lighting up the sods, assuming the smoke doesn't attenuate the laser too much to be useful otherwise conserve ammo and keep hunkered down until it dissipates
Denzel Gaunt- Team C, Audax
Switch to either IR or echolocation filters to see through the smoke, and stand (Behind the shield) ready to fire. Should sods attack up close, be sure to respond with my sword if it'll work better/safer. Should the sods throw a grenade behind Auron's shield, throw it back, or if I can't, then get on the other side of the shield, weapons ready.
Team E
"Can you recognise any other sensors in there? Would I be able to just hover right over the damn things, or will that trigger something else anyway?"
Ask Steve for answers and make sure my buddy doesn't activate the sensors accidentally, or at least make sure to pull him back out the door before he get's sliced apart if he does. If he can't manage to deactivate the sensors, try shooting some of the tiles from a safe distance back with some rockets to see if I can disable them that way. Use a heavy object for testing, and not myself or a teammate.
Team E - Lerman
Try and find a way to stop it from activating.
Team F
Get Leg out of metal.
Ship Betan Up: Team F'd by my own team leader: Grate: Trapped In Metal
Request aid from Steve, Lars, and basically anyone I can reach. Also attempt to escape the metal.
Brother Lars: Team F Chaplain
Lars raises his hands in praise. "The gods have delivered us! We are ready to move on, right children of Steve? Right? Brothers, this is no time for clowning around!"
Assist in unsticking everyone, starting with the least stuck. Slap them into helping unstuck the rest.
Team H, Starfleet Command - Anton Chernozorov
"Eh, good enough. Can you handle the dodging, if they come under fire? I'm not sure I can keep my concentration up at this rate."
Anton thinks for a few seconds.
"And on the topic of dodging, I thought we were going to start shooting at the fleet with our big cannon? If they've moved too far and accuracy is a problem... how large an object can that cannon fire?
Because I'm thinking humongous guided fusion torpedo."
Converse with Steve. Determine if a gauss-cannon-launched guided fusion missile is a viable design, both in terms of technical feasibility and our current capacity for producing one within a short timespan, possibly by repurposing something else. Maintain lookout for energy and thermal signatures of the fleet.
Hasala Nabin - Team H Sod Controllers
"Well, this looks important."
Use a flashbang, then storm the room. Drag new hostages away from the bank of monitors, confiscate any weapons.
EDIT: Examine camera feeds. Is there one of the bridge, or near it? Can I see either of the other two teams?
(( Holy shit, did the Sods actually find the controllers? Quick, tell the Sods to control the Sods! XD))
Team A - Ship Alpha | Skylar - Support
Prepare for coordinated attack with a grenade! Or for the Sods to be ordered to stand down... by other Sods :P
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
If Hasala's sods can get these sods to stand down, or rest of team decides to wait/delay/distract, continue with non-shooty plan and help where needed. Otherwise:
Radio teammates only. Look downwards so the sod can't read my lips: Guys? I don't think we can talk our way out of this one. I say time to go loud. I got the ones farthest away
If shit happens, target sod farthest away with amp, heat one foot sphere by 150 degrees Celsius centered on their head, then second farthest, then third and finally the closest, hoping the rest of the teammates take out the closest ones before Thaddeus has to
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box
"Steve, how's Team H doing? Seems we need either a diversion or a miracle here." Milno asks Steve as the situation outside takes yet another turn for the worse.
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Talk to Steve. If there's a chance to help Team H in the state Milno's in somehow, take it.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Check the vehicle and the suit's computer for any work orders.
If one is found, use it to provide an appropriate work order. Doesn't have to be relevant or current (unless I can identify a part of its number that indicates date, in which case change it to something more current), just has to be a work order (although changing it to make it sound relevant would help, if possible).
If none are found, ask Steve (in a way Sods won't see it) to give me a random work order number and definition. If he has no idea or if I don't have enough time, say a number at random. If I have no idea what the length of the number should be, mumble a bit near the end.
Right now, I'm just looking to stall the sods.
Team B: Wild Weasels
"Wonder what these buttons do? Hrmmm. Perhaps I should avoid all the big red ones."
Examine the buttons in detail, and look for anything that might explain which buttons do what. If I cannot find anything that would explain which ones to press, use my best judgement, and push some buttons.
((You have no idea how tempting it was to just say "PUSH ALLLLL THE BUTTONS!"))
Team B - Rightfully Wary
How do you intend to be unfrozen then, Simus?
Keep watch out for any enemies.
Auron, team C.
Cautiously advance with my shield up.
Keep an eye out for traps and possible ambushes, if found laser them with great prejudice.
Denzel Gaunt- Team C, Audax
Let Auron go out first, and then, if he doesn't get blown up, follow behind him and guard the rear. Stay on guard. Also, ask for sod assistance on our ship. We seem to be in an unfortunate position currently.
Team E
After getting the word from Steve, get both of us to a safe distance and start destroying tiles with my rocket rifle. Make sure that a nicely sized path is made and that each tile is actually quite destroyed before we step on it. Make sure not to touch any of the other tiles and keep an eye open for more defences, which I would then shoot too.
Ask how to brute force pressure plates safely.[Con:2+1]
Um... How do we brute force the plates without setting them off? Does it involve explosives?
Team F
"Aye. Also, can someone get my foot out?"
Try to get foot out again.
Brother Lars: Team F Chaplain
Lars blinks. "I do not question the will of the gods."
Abstain. Help Jack get out. Doesn't anyone have a laser rifle?
TEAM G
Enter BT, throw something that isn't a teammate down the corridor. Observe, try to discover if I'd be able to avoid the bullets and destroy the turrets.
TEAM G
Assist renen, spray the hall with laser fire if needed or able
Team H, Starfleet Command - Anton Chernozorov
"Ooh, so it does near-relativistic speeds? I guess I better make sure all the windows are closed around here, that can't be good for the atmosphere."
Maintain lookout. Wait for something to happen. Nothing else to do for now.
Hasala Nabin - Team H Sod ControllerThe sods manage to, through threatening looks and hard edged movements that carry with them the promise of broken ribs and dislocated joints, to extract a sound bite from the hostages. The soundbite is as follows.
Order UWM Sods to stand down. When that doesn't work, make and play recordings of the hostages ordering the UWM Sods to obey the next voice they hear, and then tell the UWM Sods to stand down again. Don't let the men give any orders directly.
If the hostages don't cooperate at first, offer them incentives to do so; try to pique their interest and get them to suggest the rewards, if possible. No overt threats, just yet.
Hasala Nabin - Team H Sod Controller
Ask on the general (non-UWM) radio channel ((as in, 'ask Steve')) what Order 118 means.
If Order 118 is not a 'surrender/stand down/kill yourself' message, or if no one knows what it is, play the soundfile, but turn off the mic/mute the Sod's speaker for the 'Order 118' part, so that the message is "Stand down... I repeat, stand down..."
If that doesn't work and/or it look likes the UWM Sods are about to fire, or Order 118 means what we want it to, just play the entire soundfile and hope for the best.
((Running out of time and half-alseep, here. I'd like to pre-emptively apologize to everyone this affects.))
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
((Damn it. This couldn't have worked better if this was a movie. The heroes are in a tight spot, time running out, only a slim hope for success...
At least Flint is sticking to his MO, making stupid plans and getting himself in situations where he has a slim chance of survival and where the suspense is killing me.
Now I have to wait until tomorrow to see what happens.))
If it looks like combat is unavoidable, crank my headlamps to the highest possible setting (above 100%, like someone did in the abyss mission I think) to act as a flashbang on the Sods (if their helmets have the auto-dimming feature ours have it should still work since the helmet will dim temporarily rendering the sod blind).
Then jump to cover and fire at the sods with a sweep of my laser rifle.
((I know this is going to probably break the lamps, but the few seconds of supercharged light should be enough to blind them.))
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
If combat happens, target closet sod, heat one foot sphere centered on the sods head, by 150 degrees Celsius. Do same with sod farthest away, then second farthest, and then the second closest. Dodge and use laser shotgun where applicable. Also, Thaddeus has the sub-exoskeleton model C "HOPE" equipped, in case that becomes important
Team A - Ship Alpha | Skylar - Support
Continue to be ready! Use (theoretical) dynamic bonus to throw out a grenade at the farthest sods if combat happensHasala Nabin - Team H Sod Controller
Ask on the general (non-UWM) radio channel ((as in, 'ask Steve')) what Order 118 means.
If Order 118 is not a 'surrender/stand down/kill yourself' message, or if no one knows what it is, play the soundfile, but turn off the mic/mute the Sod's speaker for the 'Order 118' part, so that the message is "Stand down... I repeat, stand down..."
If that doesn't work and/or it look likes the UWM Sods are about to fire, or Order 118 means what we want it to, just play the entire soundfile and hope for the best.
((Running out of time and half-alseep, here. I'd like to pre-emptively apologize to everyone this affects.))
(( Honestly, that's a pretty good choice, I think. Not bad for half-asleep :P))
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team B: Wild Weasels.
"Why can't they just have a dial, or a thermostat. Hrmm."
Take a quick look around the room for a thermostat, and crank up the heat if I do. If not, look for a menu on the monitor, or press crtl+F, or shift+/, or F1. If that fails, drag Simus back in here, and have her take a look.
Team B
Ggggggeeeeeeeeeeeeeehhhhhhhhhhhhh
Discard exo bonus, charge Willpower dynamic bonus.
Angel Team C
Keep well clear of the device, try and think if this looks like anything I might have seen before
Steve do you read me? you have suit sensors on us I know, if you've got a vidlink do you have any idea what we're looking at here?
Transmit to Steve, wait for instructions
Auron team C
If my team manages to find a way around the device follow them and disregard the following actions:
Hide around the corner, attempt to shoot the tripwire as close to the device as possible with my laser without cutting into the device itself.
If it doesnt explode or activate, place my gun directly against the ceiling and cut around it then pocket the roof chunk its mounted to.
If it does activate, shoot the damn thing.
Team C: Audaxes!
Try to intuit a safe way to get by. Since it's obviously an area denial weapon, has Thomas seen anything similar in the past? Also, try to intuit if the metal which the halls are made of would be thin/weak enough for the monorazor to cut into.
Denzel Gaunt- Team C, Audaxes[Dex:6,5,7,5]
Ask Auron not to shoot yet, consider ways around, and be ready to run for cover if needed/provide a rearguard if needed.
Team E - Lerman
Return to original plan of throwing something on the plates and running to cover.
Team EWhaddya got thats 90 lbs there, lerman?
Check over what we have to see if we have any kind of high explosive or something that blows up when it gets hit by monofilaments. Then go back and find something suitably heavy to throw on the plates. Rig it up to explode when sliced apart and let my teammate throw it in. Help pull him into cover when he does so.
Brother Lars: Team F Chaplain
"Praise be to the gods, for we are free!"
Continue down the slightly ruined hallway, advancing cautiously. Slap sleepy people along behind.
Team F
Follow Lars.
TEAM G
Damn, it must search for movements and heat. How can I test the velocity of the shots...
Try to figure out if I can pass the corridor at my maximum speed without taking damage.
(Intuition roll)
TEAM G
throw another thing then pop out and laser one of the turrets
Hasala Nabin - Team H Sod Controller
Ask on the general (non-UWM) radio channel ((as in, 'ask Steve')) what Order 118 means.
If Order 118 is not a 'surrender/stand down/kill yourself' message, or if no one knows what it is, play the soundfile, but turn off the mic/mute the Sod's speaker for the 'Order 118' part, so that the message is "Stand down... I repeat, stand down..."
If that doesn't work and/or it look likes the UWM Sods are about to fire, or Order 118 means what we want it to, just play the entire soundfile and hope for the best.
((Running out of time and half-alseep, here. I'd like to pre-emptively apologize to everyone this affects.))
Team H, Starfleet Command - Anton Chernozorov>It's far from the first, but it is the largest and most coordinated I've heard of. After the Altered wars, many of the UWM's constituent planets wanted their freedom back. They didn't want to be bound to a large and, as they saw it, now obsolete military governing board. The first few hundred years of the UWM's rule was spent actively putting down these attempts to break free, either through political or military means. After those initial attempts, further attempts were rarer, but did happen. The Red Moon Rebellion was the largest, but individual colonies sometimes attempted it as well. I never backed any of them, of course, because they were doomed to fail. Undermining a power structure this large requires not only a sufficient amount of manpower, but intimate knowledge of how it works, so that precision sabotage and attacks may be meted out. I can provide one, but not the other. And I only had one chance at this. If I backed the wrong group, there would be no second chance.
Anton's eyes lazily wander over the screens, the sheer magnitude of the complete lack of anything happening wearing down his focus faster than if he were a lens array in poorly calibrated cutting laser. At this point, even a history lecture would be an improvement.
"Hey, Steve? Is this ARM movement actually the first revolution trying to overthrow the UWM? I mean, a coordinated one. The thing we're doing now, it seems very much like an all-or-nothing affair, you're throwing yourself in along with everyone else. With the amount of time the UWM existed, and the amount of people out there potentially displeased with it, has anyone else tried to do what we're doing? Perhaps with your help behind the scenes? You've shown pretty well that despite its power and reach, the UWM isn't terribly efficient at times, and is far from all-knowing, so some planet accidentally uncovering alien technology and receiving guidance on using it to hide from and fight against UWM seems like a safer, if less likely to succeed, undertaking than this HMRC business."
Talk history with Steve. Keep an eye on those sensors.
Holy shit it worked. So...I say we kill them off, just to be on the safe side"Of course it worked. Told you everything would work out fine, didn't I?"
>It's far from the first, but it is the largest and most coordinated I've heard of. After the Altered wars, many of the UWM's constituent planets wanted their freedom back. They didn't want to be bound to a large and, as they saw it, now obsolete military governing board. The first few hundred years of the UWM's rule was spent actively putting down these attempts to break free, either through political or military means. After those initial attempts, further attempts were rarer, but did happen. The Red Moon Rebellion was the largest, but individual colonies sometimes attempted it as well. I never backed any of them, of course, because they were doomed to fail. Undermining a power structure this large requires not only a sufficient amount of manpower, but intimate knowledge of how it works, so that precision sabotage and attacks may be meted out. I can provide one, but not the other. And I only had one chance at this. If I backed the wrong group, there would be no second chance.Anton raises en eyebrow.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Holy shit it worked. So...I say we kill them off, just to be on the safe side
If the team doesn't want to kill off the sods, play along with plan. If they want to kill them off, laser shotgun the sod in front of Thaddeus, then target sod farthest away, use amp to heat a one foot sphere centered on the sods head by 150 degrees Celsius. Repeat with second farthest sod, then second closest sod
Team A D - Ship Alpha | Flint Westwood - Disguised SoldierHoly shit it worked. So...I say we kill them off, just to be on the safe side"Of course it worked. Told you everything would work out fine, didn't I?"
"Anyway, I say we just get out of here. We don't know what caused them to stop. We don't know when they'll come back 'online' so to speak. And I don't want to trigger any sort of defensive response by them. All we know is that they're stuck for now, so we should take advantage of that and leave the area as soon as possible."
Drive the hell out of here as quickly as possible. Head towards the bridge.
Team A
Continue with plan 'wait for shit to hit fan, use grenade if shit hits fan'. In this case, throw one (with a dynamic charge) at the furthest sod from the car
If nothing continues to happen, switch dynamic bonus over to using the manipulator
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box
"All options are risky." Milno points out through the comms. "Either trying to kill or get past them could make them leave their state of stupidity. Standing around waiting until they get back to doing their stuff isn't an option either."
Same shit. Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly. Defend squishier people with the shield as needed. Orders still stand: kill sods as fast as possible, disable/knock out/temporarily kill humans as appropriate.
Team B: Wild WeaselsThere are several rooms that appear to have low temperatures, though most of them are about the same temperature...there's one however that is a low temperature, lower then most, but warmer then the other low temperature rooms. If you had to guess, you'd say that was probably this room, and the other low temp rooms are probably exposed to vacuum right now.
"Okay, got the temperature, now to find out which room we need to heat...."
Is there a column for current temperature? If one isn't on the current tab/page/program, head back to the menu and search for something that might be it. If I find it, then search for the coldest rooms and use the other program to heat them up to about 325 Kelvin
Denzel- Team C, Audax
"Careful about the 'distraction'. I'm not sure if it's lethal."
Charge with Auron and use my monoatomic sword and dynamic bonus to take down the Sods. Stay out of the line of Friendly Fire if possible.
Angel Team C
Copy that commander Steve, think we just sprung the trap, well, that solves that problem
Three sods left, time to bring those numbers down further, use laser rifle to do so
Auron, team C.
Run up to the sods and try stabbing them with my reiterpallasch, because why not.
If a sod manages to grab hold of me, instantly hit my jump rockets and boost him into a wall.
If all sods are killed this turn, place laser against roof and recover the distraction.
Team E - Lerman
Locate corpse/large heavy thing, throw onto plates and bolt away to cover.
Team ELerman finds himself a corpse to use, but Bishop is having problems getting the explosives all rigged to explode at once.
Strap the frag grenades onto the thing that Lerman finds (go look for one if there's nothing) and rig them to all blow at the same time. Prime the grenades just before he tosses the bomb in and take cover!
Team G
Throw some chunks of debris at the turrets until they all take enough damage to malfunction, then try to cut the nearest one before retreating.
Team H, Starfleet History Corps - Anton ChernozorovThey weren't quite as passive or stupid as they are now at the time. It's taken them several hundred years of stagnation to become what they are; at the time I had less influence and they had keener eyes. You'll simply have to take my word for it, but for one reason or many, earlier revolutions were not favorable.>It's far from the first, but it is the largest and most coordinated I've heard of. After the Altered wars, many of the UWM's constituent planets wanted their freedom back. They didn't want to be bound to a large and, as they saw it, now obsolete military governing board. The first few hundred years of the UWM's rule was spent actively putting down these attempts to break free, either through political or military means. After those initial attempts, further attempts were rarer, but did happen. The Red Moon Rebellion was the largest, but individual colonies sometimes attempted it as well. I never backed any of them, of course, because they were doomed to fail. Undermining a power structure this large requires not only a sufficient amount of manpower, but intimate knowledge of how it works, so that precision sabotage and attacks may be meted out. I can provide one, but not the other. And I only had one chance at this. If I backed the wrong group, there would be no second chance.Anton raises en eyebrow.
"Would the UWM be that likely to detect your interference? I mean, it's probably a good thing you didn't let your opinion of the UWM impact your judgement of them back then, but so far I've gotten the impression that where it doesn't come to stomping enemies into the ground, the UWM doesn't exactly display stellar competence. They're good at dealing with problems, all kinds of dealing with problems, but they don't seem the type to dig into a deeper cause for things when a more apparent cause is available. I mean, they did kind of miss the true purpose of this whole HMRC business, which is fairly obvious if you really think about it." He sets his arm on the armrest of the chair, holding up a hand to count the elements of the situation on his fingers. "A fleet of starships, each carrying people with good reasons to hate the current government, who are tasked with carrying out important missions and are given access to surprising amounts of firepower, all under the command of one artificial intelligence with faster-than-light communications, great potential for multitasking, access to a whole lot of insider info, and a dark sense of humor."
He reclines back in the chair, smiling. "I'd imagine the moment whatever passes for higher command of the UWM gets wind of ARM, they'll spend ten minutes standing in a stupor, trying to figure out how the hell they missed this happening for so long. Задним умом каждый крепок... Hindsight's twenty-twenty, so the saying goes I think."
Keep talking to Steve. Keep keeping an eye on the sensors.
Hasala Nabin - Team H Sod Controller
Strongarm what Order 118 means out of the commanders. Use non-lethal violence (breaking arms, hitting nerve clusters, etc.) if they aren't cooperating. Interrogate them one at a time, and keep them seperated afterwords so they don't collaberate on lying about it. Use the hallway or a sideroom or something.
If Order 118 doesn't mean 'stand down', find out what does.
Flint grabbed Skylar's shoulder. *cough* "Sorry for... not warning, I couldn't-" *cough* "couldn't control it. Like something was in my mind." He made an effort to point at the box. "MK2. Might help... new guy." With that, he let go, laid back and closed his eyes. "Watch your..." *cough cough* "your mind..."
Team H controller, hostile's down. Think you can get any other information out of their controllers regarding what's left between us and the bridge?
We may also want to play that message to other Sods under their control, starting with a group far away from the bridge, just to confirm that they're correct.
((So, standard ARM procedure for injured allies? Loot everything and drag them along behind?))((Sounds about right, standard AURON procedure for injured allies however is to stick them in a sack and run. It also happens to be standard procedure when encountering injured enemies, damaged equipment, random civilians and wild animals.))
Team A - Ship Alpha | Skylar - Support
Milno, go check the door, I'll patch Flint up.
Team H controller, hostile's down. Think you can get any other information out of their controllers regarding what's left between us and the bridge?
We may also want to play that message to other Sods under their control, starting with a group far away from the bridge, just to confirm that they're correct.
Plug the holes in Flint. Use a charge of the advanced kit if necessary.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaWell, you should know the old song and dance about sods by now. Best you can get from em is batons.
((So, standard ARM procedure for injured allies? Loot everything and drag them along behind?))
Huh. My stuff is fairly minor compared to Flint. Mind If I borrow some of your stuff? Thanks bubs.
Loot the sods for anything useful, and move the bodies out of the way so the cart can drive around them. If the team wants to stay stealthy, drive the cart to the bridge. Otherwise, re-equip the Model C sub-exo suit, and if Flint doesn't need his Mk. II, put that on too. Help out with Flint however possible.
Team B: Wild Weasels
"Found it. Let's turn up the heat, shall we?"
Crank the heat in the room to around 325 Kelvin (~50 Celsius).
Team BMorul turns up the heat in the room, and waits as it slowly begins to warm up. Hopefully it won't take too long.
Meeeehhhh
Stick around outside of the room while I wait for Morul to finish stuff.
Denzel Gaunt- Team C, Audax
Keep fighting! Use that +1 1/3 uncon bonus and 1/3 decomp! Use it!
((On another note, don't we have a wounded comrade? We should probably do something about that.))
Auron, team C.
Stab the sod not attacking Denel.
((Yeah i should probably go back and loot our other teammate once we deal with the sods.))
(I think the wounded comrade was actually a phantom. Corsair getting stuck into team C because he put it as his team accidentally. )Dark Angel, Team CSpoiler: ooc (click to show/hide)
The Phoenix Reborn!
Well plan b then: charge the Sod that's holding Denzel's wrist and take the Sod's arm off with the monorazor
Team EWell, luckily HE DIDN'T POST HIS TEAM NUMBER So I guess he doesn't exist this turn. Also, you decide to just do the easiest possible thing: You duct tape the grenades to the corpse and arrange them so you can press their activators just before throwing the body in. That should give you a whole 5 seconds to get to cover. Plenty of time.
Stop the idiot from throwing the corpse early and just rig the grenades up so they are all primed when the corpse is thrown. The grenades don't have to explode all at the same time, but they all have to explode after the bomb is thrown, so don't do anything overly complicated. Once rigged, go ahead and let him throw the bomb when I'm in cover.
Ship Beta: Team F: Grate: I Blame You And Your Cesspool Even Though They're Mostly Unrelated To My Muting (Which Had To Do With Replying To Really Old Posts About Civilization V)
Examine the control panel. Open the door to the Bridge if the way to do so is fairly obvious. Enter the bridge. Run away if I get shot, attacked, and/or killed.
((...I never posted? Deeeerp.))
Brother Lars: Team F Chaplain
"May the shielding hands of Algis watch over us. O Cog-Azaon, please grant us insight into this control panel!"
Mostly keep an eye out and my gauss rifle out, but also look over Grate's shoulder and try to help.
Team FThe control panel is easy to use, but there's a password on it. You suppose you could attempt to guess it using your clearly mighty brain power, or you could attempt to bypass it all together using your technical wizardry. Or you could have someone who isn't an immortal 12 year old blow the door open. Any of these work.
Gwt to cover and watch for traps/other trouble things.
Team G
Get ready to run if the manip user overloads her manipulator. Run enough to flee the area of effect.
Team G
follow in renens footsteps albiet more clumsily, else repeat throw then laser (on another turret)
Team G - May[3+1+1]
Melt the Turrets around the corner using the MFM.
Hasala Nabin - Team H Sod ControllerAccording to the controllers, 223 is the code for accepting a new controlling voice. There are others, such as a few that are basically the same as "Stand down" or "Do not attack until given the order, regardless of stimuli". If you had something specific to ask how to do, this would probably go better.
Team H controller, hostile's down. Think you can get any other information out of their controllers regarding what's left between us and the bridge?
We may also want to play that message to other Sods under their control, starting with a group far away from the bridge, just to confirm that they're correct.
"...Yeah. Yeah, sure."
Determine what else is between Team AD and the bridge, and most importantly what is on the bridge itself. Pass anything I get on to Team AD.
Get other command codes - and recordings - from the hostages, in the same method. Test their meaning on any Sods that don't appear to be close to the bridge, as appropriate. Get a code to accept codes from another person (me), if possible.
Promise no harm will come to them if they cooperate.
>They weren't quite as passive or stupid as they are now at the time. It's taken them several hundred years of stagnation to become what they are; at the time I had less influence and they had keener eyes. You'll simply have to take my word for it, but for one reason or many, earlier revolutions were not favorable.
Brother Lars looks at the control panel, then Grate. "Do you think you can bypass it, or should we use another cutter? If anyone is in there, they probably heard us already.""I've got it."
Pray for Grate. Also assist him with the panel."Please don't distract me and definitely don't touch anything. Could you just keep an eye on the door or something?"
"No, that was Simus, and she asked you to give them hypothermia, not flash freeze them. And us. You know what, next time we run into civilians, I'm just gonna wave you about menacingly. If they don't pass out from terror, I'll just let slide that uncooperative people get to spend some alone time with the mantis."I'm quite happy to be used as a threat. Go ahead.
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box
The more Skylar tried to help Flint, the clearer it became it's be better for the old man to be put inside his MkII already. "Tell me when you're ready to move." Milno says. Trying to advance despite the possibility of turrets popping up from the ceiling could end up in people from his team getting even further injured. "Could also move back and let me check for turrets or traps."
Destroy cameras with the rifle. Wait for a moment. In case Team H confirms the path is clear or manages to get rid of obstacles, then move forward and concentrate (charge Will) to use the gauntlet to open the door in case it isn't open already. (Same action as last time since my post was skipped.)
In case AD team does stand back, carefully check for turrets and traps using the small car's remains. In case any are found, activate EMM and destroy them.
Otherwise, stand guard and prepare to activate EMM and destroy turrets or sods, disabling any human enemies or killing them in case they're too dangerous to engage non-lethally.
Team A - Ship Alpha | Skylar - Support
Also help shove Flint in the Mk II, then go take a look at the door forward. Consult the map to see what is still between us and the bridge.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Help shove Flint into his Mk.II. Make sure I have the Model C sub-exo "HOPE" equipped. Stand back and let the more durable people investigate. If it comes to fighting, target the more dangerous humans/sods and heat a one foot sphere centered on their head by 200 degrees Celsius, use the laser shotgun for turrets and for disabling less dangerous humans with shots to the arms and legs. Dodge and hide behind more durable people where appropriate
Team AThe only cameras were those on the sods themselves, and those melted along with everything else they had. Yes, you're in your exoskeleton, and now flint is in his Mk2, which patches him up enough that he won't die, but he's also down one lung so he shouldn't try running. Milno charges a will bonus to open the door and I see flint's still trying to blame outside forces on attempting to ram a sod with a golf cart.
I've got a robotic leg so that should be no problem. If Skylar manages to fix my lungs, destroy all nearby cameras in case what happened was caused by an urban executor.
Team B - Waiting Around
Need me to do anything?
Discard will bonus, charge exo bonus. Keep an eye out on the room while Simus defrosts.
Team B: Wild WeaselsWell, morul grabs himself some ammo and follows the red line this time. According to signs along the way, this leads to the weapon control center. Unsurprisingly it's blocked by a locked door. Probably common sense, when you think about it.
"Actually yeah, I do have something you could do. Could you not fuck us over with your amps again? Would be greatly appreciated. Also, could you cover this room while Simus defrosts? I wanna get moving, or at least see what's in the corridors around us."
Ask Xan to cover the room, and head outside to see if I can find any colored lines. If I can't, head back along the blue line, grabbing some ammo from the turret as I go, until I reach the intersection with the red and green lines, and follow the Red line.
((I know I can't use the ammo with my rifle, but I can still use my amp to fire them.))
Angel, Team C
When in doubt, the claymore is pointed at you Duck and cover, once the explosion is over or it's been longer than a grenade fuse, with a bit of time added on for safety, continue advancing to engage the last sod
Auron, team C.
Charge after the sod with my shield up whilst keeping an eye out for grenades.
If sod is spotted, laser the crap out of him.
Denzel Gaunt- Team C, AudaxDenzel and Angel leap back into their alcoves and take cover, while auron just charges forward yelling "NOPE." He rounds the corner, steps directly on a grenade, gets blown straight up into the air and into the ceiling, then falls back to the ground. From the ground, he whips out his laser rifle and promptly guns down the retreating sod.
"After him!" Denzel shouts, while gesturing for his teammates to take cover.
Take cover, and motion for the others to do the same. Taking cover behind Auron is acceptable.
Team E
Go ahead and arm those grenades, then help throw the body in with exoskeleton strength. Use my jets and buzz mode to haul ass to cover with my teammate, so to negate the danger of tripping!
Team E- LermanBishop arms all the grenades at once and then hurls the corpse into the room before grabbing lerman and rocketing away and around the corner. As they get away, they hear a mechanical buzz of motors activating and then, a few seconds later, they feel the force of the explosion roll over them, it's sound dampened out by the suit to protect their ears.
Operation "Throw the Mined Corpse"
Throw the corpse!
Ship Beta: Team F: GrateBrother Lars looks at the control panel, then Grate. "Do you think you can bypass it, or should we use another cutter? If anyone is in there, they probably heard us already.""I've got it."
Hack the door.
Brother Lars: Team F Chaplain
"O Holy Steve, we beg you! May you shine your light down on young Brother Grate as he does your work!"
Pray for Grate.Also assist him with the panel;Cover the door.
Team F[Grate aux:1+1]
Hack the console if Grate and Lars fail. In the meantime, keep on guard.
Team G
Renen looks at May and then at the corridor.
Good. Now it's my turn.
Verify if there is no other danger in the corridor. Use Doc's Iaijutsu to cut the door open with my sword, ready to avoid any possible incoming attacks from the other side or my teammates.
Team G
Advance behind renen
Hasala Nabin - Team H Sod Controller
Excellent. Use Order 223 and the recording of it to attempt to gain control of a remote Sod team. If it works, get the order number for 'move to specified location' and 'attack specified target', as well as the two you just mentioned.
Also get the information on what the bridge is defended by for Team AD. Also also check if any Sods are on the bridge.
Team H, Starfleet Reminiscence Corps - Anton Chernozorov>They weren't quite as passive or stupid as they are now at the time. It's taken them several hundred years of stagnation to become what they are; at the time I had less influence and they had keener eyes. You'll simply have to take my word for it, but for one reason or many, earlier revolutions were not favorable.
Anton stretches in the chair, and resumes his casual posture. "Fair enough. I was mostly wondering if the UWM really has a predetermined plan on how to respond to a coordinated uprising like this. Say, if a group of rebels managed to one way or another take over a large ship... I guess I'm just too curious, and/or paranoid sometimes." He leans forward, absentmindedly scratching his stubble with his right hand, and looking thougtfully at the arrangement of screens in front of him. "Say, Steve. Was there ever a group of rebels that took over a large ship? Or a group of ships? Or maybe there was a renegade faction of some kind, that had some capital-class space power? I'm guessing you'll probably point me back to the Red Moon Rebellion, since it was the largest, but what I actually want to ask is, are there any large spaceship-to-spaceship battles on record? Or large spaceships against groups of smaller ships? It just sort of occurred to me that the UWM probably didn't see much conventional space combat in the Altered Wars, and seeing as they have ships that can do stuff besides blasting planets into space dust, they must have had some need for them. More importantly, it also just occurred to me that here I am, saddled by myself with the command of our entire meager aerospace forces, and I have nothing but videogame experience to show for any sort of space combat strategy and tactics. Something to learn from would come in handy."
Keep on chatting with Steve. Keep periodically checking the sensors.
Team A(( I don't think you failed any roll? Your action wasn't qualified in any way, it was just 'charge the sods', which was a fine thing to do at that juncture :P
Keep an eye out for trouble.
((Well, since I don't know what roll I failed that caused me to attack those sods, I assumed the worse: that it was a will roll.))
"Heh, so I figured. I guess it's easy to fall out of practice with the crushing, when rebellions are few and far between. Well, here's to hoping that we'll be the ones writing the history books on this one.
>They have a process of dealing with stuff like this, but it's really not made for this large of an uprising. In general their response is just to throw troops at the problem till it stops being a problem. They're not very smart in that way, but you can't really blame them, it's served them well till now.
There were a few early rebellions that had ships of some power, but not for a while Red Moon was all ground based.
Team AYa didn't fail anything. You said to drive forward so you drove forward. unfortunately the hall was filled with sods and you were driving a golf cart.
Keep an eye out for trouble.
((Well, since I don't know what roll I failed that caused me to attack those sods, I assumed the worse: that it was a will roll.))
Team A - Ship Alpha | Skylar - SupportThe elevator is the only entrance you see to this room, so you'll assume it's the only way down here. There are a few ways you can think of disabling it. Easiest is just to tape something to the hold door button so that it holds the door forever and never lets anyone call it up. But that could probably be easily overridden, if they realize the problem. You could try to use aux to put the thing on lock down, but again, it could be over ridden. The last way is the most drastic, but also the only one that would be 100 percent effective: You cut the cables for the elevator and drop it.
If the elevator is the only entrance to this level, or if it is the only quick entrance, go see if I can cause it to lock up.
Otherwise, wait with Milno, see what's on the other side of the door
(( I do not like the sounds of that over there with the Sod controllers... ah well, we couldn't have hoped for better, really :P ))Team A(( I don't think you failed any roll? Your action wasn't qualified in any way, it was just 'charge the sods', which was a fine thing to do at that juncture :P
Keep an eye out for trouble.
((Well, since I don't know what roll I failed that caused me to attack those sods, I assumed the worse: that it was a will roll.))
Well, charge the door, but I would have assumed that the sods were directly in the way. ))
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Plan Fuck-You-In-A-Box[will:4+1]
"Old fart, don't try anything like that again."
Open the door with the gauntlet. In case the glove doesn't work, it's laser cutter time. If door is opened:
Activate EMM and destroy turrets or sods asap, disabling any human enemies or killing them in case they're too dangerous to engage non-lethally.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaYou switch the laser back to normal and then come face to face with the bridge staff. Oh. Hmm. Should we shoot them?
((Who wants to bet that order 223 is "kill everything"?))
Switch laser shotgun back to a laser rifle. Wait for Milno to open the door and Milno and Skylar to go through. Provide covering fire from the door with the laser rifle and the amp. Try to take out enemies not near either of the other two to avoid friendly fire. Disabling shots on less dangerous humans, laser any turrets and cook brains of any dangerous human/sod by 200 degrees Celsius in a one foot sphere.
Team B
You done yet?
Check if Simus is defrosted. If not, sigh and wait around for her to finish.
Team B: Wild Weasels
"Oooooh, Weapons Control. Hrmmm. Wonder if it's just the main guns, or the in ship defences too."
Examine the door for anything that could be a trap, or defence system. If none are found, examine the keypad, and charge an Aux bonus.
Auron team C
Check status of leg, return to distraction and use point blank laser tracing to recover it.
Proceed to bridge.
Team C Shooty man: Thomas
Thomas supresses a little giggle as Auron pops into the air. Yes, it's dangerous. Yes, it could have been deadly, but it was still sort of funny to watch someone in full armor step on a grenade and bounce around, yet be perfectly fine.
"Yeah, let's get him first. I think we can store our teammates in the pods we came in. If he's really badly hurt, I can handle that."
Go get our fallen comrade. If anything about him or the surrounding area suggests a blow to the head, move him to the pod immediately. If not, try and hide him somewhere.
Denzel Gaunt- Team C, AudaxI think that fallen comrade was actually a bilocating corsair.
"Hold on, let's grab our teammate."
Grab our fallen teammate and get on the far side of the distraction before Auron lasers it, making sure everyone's there. Then, advance.
((I looked back a few posts and it seems that there was someone, but he took a hit in the opening salvo.))
Team E
Check around the corner tentatively, to check if the traps are disarmed and that no-one came to 'play'.
Team E
Go grab something heavy and head back to the corridor. Toss the weight in and see if any traps activate.
Brother Lars: Team F Chaplain
Lars raises his arms in delight. "Praise be, for we have a holy chorus (http://www.youtube.com/watch?v=R8JGhoVybkM) to support us! Brother Grate! Brother Jack is clearly filled with the spirit of Steve! We should be in awe of his blessing! Forward!"
Let Grate be the decoy. Enter afterwards and engage targets- softies with gauss, hard targets with crystals, as situation requires. Lead in with projector just in case.
Also slap Dominika to hopefully melt heads.
Team F
"Good Enough."
Open door. Prepare to take cover of needed.
Ship Beta: Team F: Grate: Lee AnnoyedLars walks onto the bridge holding grate in front of him as a human shield and shouting over the sound of the demon bees. "WE COME IN PEACE! PLEASE FORM AN ORDERLY LINE AGAINST THE WALL SO YOU DON'T HAVE TO LEAVE IN PIECES! YOUR DEATHS SHALL BE QUICK AND RELATIVELY PAINLESS, ALL GLORY TO STEVE!"
"...You know, I'm starting to come to the conclusion that I'd probably be better off without you guys."
Enter the bridge. Exit the bridge if heavy resistance is encountered. If not, begin determining what the controls do.
TEAM GMildly threatening?
Stand behind renen in a somewhat threatening manner
Team H, Starfleet Archeological Division - Anton Chernozorov>The Red Moon Rebellion took place on a series of large colonies which were mining valuable commodities. They were quite built up and the UWM didn't want to just destroy them and lose everything. They wanted the mining to continue so they tried to take the place using ground troops. It became a protracted guerrilla warfare battle, but they eventually won. The Rebellion was just one of the longest running, it wasn't successful at all, from an objective standpoint. They never had any chance of even keeping their colonies, let alone doing anything more."Heh, so I figured. I guess it's easy to fall out of practice with the crushing, when rebellions are few and far between. Well, here's to hoping that we'll be the ones writing the history books on this one.
>They have a process of dealing with stuff like this, but it's really not made for this large of an uprising. In general their response is just to throw troops at the problem till it stops being a problem. They're not very smart in that way, but you can't really blame them, it's served them well till now.
There were a few early rebellions that had ships of some power, but not for a while Red Moon was all ground based.
Kinda makes me wonder though, how did the Red Moon Rebellion become so successful if it never, well - got off the ground? Did they start on some well-defended world that couldn't just be bombed into submission? Or is it just a question of perspective, more indicative of the success of other rebellions, that even the largest one couldn't go beyond a single planet?"
Keep an eye on Steve, keep talking to the sensors.
Hasala Nabin - Team H Sod Controller[/quote]
Broadcast the following via my Sods to the hostages:
"I appreciate honesty. So from this point, everything we say to one another will be the absolute truth, yes? Because with that in mind, I am going to tell you that I will order one of your deaths for every lie you tell me. Sods: Execute one of the hostages.
Now: What is the actual command for transferal of control? The first to tell me the answer to my question will survive. I will order the execution of everyone else."
Execute one of the hostages. Demand actual command transfer order. Make sure I only played the bad command to one of the Sod teams, like my action specified.
To Team AD:
"We have a problem, here. I was given a faulty command by the hostages I have - the UWM captains, by the way. The UWM soldiers' videofeeds are cutting off - they might be killing themselves, but more likely they've cut their feeds or disabled their cameras. And I still don't have anything on the bridge for you, sorry."
"It's really okay if you don't prove me right. Now put me down."
Grate just stares at him for a moment, trying to figure out what definition of "astray" his commander was using."It's really okay if you don't prove me right. Now put me down."Lars laughs at this. "Oh young Brother Grate, have you not learned? Putting our faith in Steve has not yet lead us astray."
Hold on a moment. Morul, the controls were fine, weren't they? I want to see if I can lower resistance to us taking the ship. Barotrauma should suffice. Unless anyone wants to try mild freezing again.I'll decline the offer; I need a decomp. Do as you will, I shall head to Morul's location.
To Team AD:"Damnit, did they commit suicide? Those idiots. That same thing happened to me twice before. Why do these people want to die so much? Wish there was some way we could save them.
"Hey, you know those hostages I had? They're dead. Lying, suicidal, fanatical little... anyway. I've got nothing for you guys, sorry. Good luck. My guys probably won't be there in time to help you."
"Suicide? Yes. I'll have the soldiers retrieve their brains for interrogation, then. About the suit stuff, I'll admit I'm not exact a tech person, but I'll take a closer look.""Yeah, me neither. I'm just giving some ideas. Although the brains aren't really necessary now that I think about it. We can probably take care of that when we clean the ships (literally) as long as they're intact. But if you want to carry them..."
Team A
((Yep. All UWM personnel are either brainwashed or suicidal. Probably both, given the world they live in.))
Use speech to persuade them to surrender and/or work with us.
If that fails:
If they don't have weapons, try to subdue them and restrain them.
If they have melee weapons, use the monorazor.
If they have ranged weapons or if the situation demands it (they start running towards dome kind of panic room for example), use laser rifle. Try not to shoot if there is danger if hitting teammates, unless it's absolutely necessary.
Try to keep it less than lethal. Try not to damage any equipment.
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Bridge
"Stand still right now." Milno orders to all the bridge crew at the same time as he activates the MkIII's enhanced movement mode. He's almost sure they'll refuse to comply, so some bashing and breaking of bones is likely to be in order.
Activate EMM. In case Flint's diplomacy doesn't work (likely) or they move (even more likely), start to take out in ways that do not cause perma-death nor damage to the room itself. Shield-bashing, striking, knocking out, knocking down and, if necessary, temp-killing are all cool. In case they don't have anything protecting their mouths or nostrils, spray paralyzing gas around to make things easier.
In case they comply, safely restraining and knocking them out is enough.
Supposedly during combat sequence, to Team H (Sod Controller): "We got the bridge. I advise to just execute all commanders if they turn out to be brainwashed idiots and then try to prevent damage that bad order may cause."
Team A - Ship Alpha | Skylar - Support
Remove any remaining equipment from the cart, then shove the remains of the cart halfway into the elevator, such that the doors would have to close on it, and tape down the hold door button.
Once that's done, if the bridge has been 'cleared' of crew, head over and start examining consoles, looking for important stations and ports to connect into for Steve.
While doing the task of shoving a pile of scrap around, something suddenly occurred to him...
Hey Steve, you said Sod order possibilities were standard, but the numbers were random, right? What sorts of orders are given with those numbers?
Cause if I were designing a remote control solider, I wouldn't bother trying to program in a thousand different movement orders for every possibility. I would have just a few, setup as 'Order: Relocate, location to follow'. Similar for most basic commands. But I *would* code in a ton of codes for failure states, like 'controller compromised' or 'ship compromised'.
So, realistically speaking, how many of the numbers those commanders are spewing could possibly do something we want the Sods to do?
(( What was that you were saying about the cart being ultimately useless? :P ))
Team D,"Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Stay at the bridge door and look threatening as Milno talks. When it turns to shit, provide non-lethal covering fire with the laser if possible and cook by 200 degrees Celsius centered on a one foot sphere on their chest for temp deaths.
Team B: Wild Weasels
"Alright, you two grab our frozen friend and get over here. Follow the red path. I'll wait until you get here, and then we'll open the door."
Wait for Simus and Xan to get here, then open the door.
Team B - Temperature fuckup concluded.
Alright you're good, Simus. Let's go. Loot that corpse if you want.
To Morul: Morul, where are you?
Head to Morul location. Discard exo bonus again, charge Will bonus. Actually going to use it for something this time.
Team B 'Wild Weasels' - CO Simus
Wasn't an offer to you, Xan. After being frozen solid for a bit, I wouldn't ask you to do that again, you really do need a decomp. Perhaps I might tilt the pay for this a bit - I, at least, will not be in need of tokens much longer.
Now, I hope you don't have any orifices that contain air. You and Morul get the frozen guy back to the medical area of our shell, and then I'm going to expose the whole ship to vacuum, if I can, very quickly and for a short amount of time. The barotrauma alone, not to mention anoxia, should knock out most of the crew.
Simus attempts to find environmental controls relating to air pressure. Familiarize self once there (without touching anything). ((Charge AUX Dynamic Bonus))
Angel: Team C
Cover the door in case it opens unexpectedly, get ready to breach and clear. Wish I had a proper breaching charge and some grenades
Auron, team C.
Place the barrel of my rifle against the door and begin lasering my way through.
Simply cutting the lock bolts and sliding the door open is also acceptable.
Once on the bridge, stuff the most important looking crewmember in my woefully empty loot sack.
Team E
Hover down the path behind my teammate a good distance behind him using buzz mode. Keep a keen eye out for any traps and be ready to disable any that activate as fast as possible. Be ready with a flashbang when we get near the door, incase it opens, and prepare to duck in cover if someone opens it.
Team E - Lerman
We will remember Private Corpse's sacrifice forever. Progress down the path, but be careful not to set off any surviving plates.
Team F
"IGNORE HIM! Just get away from the consoles and I won't have to hurt you. Okay? Unless you want to join us of course."
Talk to the Bridge crew.
Ship Beta: Team F: Grate
Grate sighs at Lars.
"It's really okay if you don't prove me right. Now put me down."
Examine the consoles. Try to figure out how to do anything I can figure out how to do. Ideally, everything the ship can do.
Brother Lars: Team F Chaplain"It's really okay if you don't prove me right. Now put me down."
Lars laughs at this. "Oh young Brother Grate, have you not learned? Putting our faith in Steve has not yet lead us astray. Brothers Jack and Dominika, could you please cover these folks?"
He then knelt, raising his arms. "O Glorious Steve, please give us your commands so that we may claim this ship to greater glorify your name!"
Puppet Dominika to cover the civvies. Ask Steve on how to interface with the consoles. Do whatever he says. Failing specific instructions, attempt to connect the suit with a console to allow Steve direct access.
Team GWell.. your ultimatum seems to have frightened them into compliance for now. Understandable.
Get ready for any possible incoming attack, going BT as soon as I detect one. Say to the people in the room:
We came here to take this ship and if you want to live, surrender now. Death awaits any who tries to attack us.
If they don't surrender, disable them all non-lethally, killing the dangerous ones.
Talk in private to my team: Does anyone have diplomatic skills? It would be good if you said it now.
Hasala Nabin - Team H Sod Controller
"..."
Test each command on individual Sods, just in case. If/When a code doesn't work, execute the appropriate hostage. With a single baton, and the head should be left intact. If one of them changes their minds and is willing to cooperate, don't kill them yet. Get yet another code for 'transfer control' and test it for validity on a single Sod, again. If it doesn't work again, cut off a hand and leave them to bleed to death. If all of the hostages are executed this turn, cut off their heads for later interrogation.
Additionally, take a closer look at the Sod command center the hostages were using, and have the support Sod examine it as well and tell me what it thinks the stuff is for. What else can be done here?
Finally, how many Sod teams are left on the ship, counting the one that may be sabotaging the ship at the moment?
To Team AD:
"Hey, you know those hostages I had? They're dead. Lying, suicidal, fanatical little... anyway. I've got nothing for you guys, sorry. Good luck. My guys probably won't be there in time to help you."
Lars shouts over the gunfire. "Fools! We must now show them the true glory of Steve! Sing your songs of Ingram!"Sigh at Lars.
Start taking them down with the Gauss rifle. Sing hymns while doing so. Also slap Dominika into being useful.
>The Red Moon Rebellion took place on a series of large colonies which were mining valuable commodities. They were quite built up and the UWM didn't want to just destroy them and lose everything. They wanted the mining to continue so they tried to take the place using ground troops. It became a protracted guerrilla warfare battle, but they eventually won. The Rebellion was just one of the longest running, it wasn't successful at all, from an objective standpoint. They never had any chance of even keeping their colonies, let alone doing anything more.
Here goes nothing....
Morul, Xan, this is your warning - shipwide barotrauma - hopefully - in just a moment.
Use whatever controls are available, from emergency siphons to simply opening bulkhead doors and airlocks, to evacuate all air from the ship, leave it a moment, and then repressurize the ship. If it's done fast enough, the barotrauma inflicted should knock out the crew.
Team A
"Thank you. I promise on my honour no harm shall come to you as long as you cooperate. We want to do this as peacefully as possible." said Flint to the surrendered crew.
Check the room to make sure it's clear and doesn't have any hidden turrets or weapon toting maniacs (that aren't part of the ARM).
If all's clear, liberally strip the crew, restrain them and gag em. Look for anything useful on them, like keycards or weapons.
If they are too many to process, just round 'em up somewhere out of the way and confiscate their helmets and other communication equipment as well as any weapons, keycards and anything else of interest.
Ask Steve if he knows about anything else I should keep an eye out for regarding the bridge and its crew.
"Somebody want to help me with this?"
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Bridge
"Steve. What's next?"
Help Flint restrain the bridge people. Afterwards, ask Steve what's next and, if that's the next step, use the cables brought along to connect to the bridge's stuff and let Steve take control.
Check if there are any screens showing camera feeds and see if the ship's sods are anywhere to be seen.
Team A - Ship Alpha | Skylar - Support
Alright Steve, we have the bridge. Anywhere in particular you'd like to get plugged in?
Start examining consoles and ports on the bridge. If Steve directs me to a port, head over and plug my suit into it.
Otherwise, prepare a dynamic bonus to use on the consoles next turn.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaSo flint says to "liberally" strip them. I'm gonna chose to interpret that as a misspelling of "Literally"
I was expecting more...I don't know, bloodshed and rampant disregard for human life. I'm kinda bummed that worked so well. Oh well, maybe next time.
Also help Flint restrain the crew andloot themsearch for anything useful. Afterwards, stand guard over them, just to be on the safe side
Team B
Do you want to kill them or not?
To Simus: Warn us when you release the vacuum.
Growlhiss menacingly at the workers. If they attack/resist, shred the resisting ones with my talons and jaws.
Regardless, expend Will bonus on making myself capable of resisting yet short term effects of vacuum for a few minutes.
Grab onto something when the vacuum thing happens in case Simus fucks up and the doors stay open forever.
Team B: Wild Weasels
"Remember the plan. And don't use your amp unless they start shooting at us."
Activate external speakers, and address the crew.
"May I direct your attention to the large mantis. It is hungry, and it likes the taste of human. If you line up nicely against the wall, I'll keep it restrained. Any resistance will be awarded with some quality alone time with the mantis. I've heard it likes to play with its food."
If anyone resists, let Xan kill/eat/whatever them. If they start shooting, or multiple people resist, use my amp to throw the turret ammo at them, aiming for center of mass.
((Please work, please work, please work.))
Here goes nothing.NO TEAM LABELED WROOOOOOOOOOOOONG.
Morul, Xan, this is your warning - shipwide barotrauma - hopefully - in just a moment.
Use whatever controls are available, from emergency siphons to simply opening bulkhead doors and airlocks, to evacuate all air from the ship, leave it a moment, and then repressurize the ship. If it's done fast enough, the barotrauma inflicted should knock out the crew.
Angel: Team C:They always lock the door... you'd think they would have learned by now - Kyle Katarn, Jedi blademaster
Doesn't look like that's going to get us in this side of the heat death of the universe, damn I wish I still had my old gear... but if wishes were starships and all that
Look around for ways to bypass the door, computer consoles, electrical maintenance panels, conveniently large air vents... might as well try the obvious stuff first
Auron, team C.
Perform Aux bypass on the door, or use my maintenance keycard if that works.
Once inside the bridge begin shield bashing the crew and taking their sidearms, also gut punch anyone using amps in such an important location.
Denzel Gaunt- Team C, AudaxAuron easily unlocks the door and the team rolls in as one big cohesive unit, waving swords and rifles around and generally being threatening. Angel and Denzel shout that if no one moves, no one gets hurt. Auron just runs around punching people in the face, stealing their side arms and then pistol whipping them. It's not exactly what you would call "endearing" but it seems effective.
Should an AUX bypass not work, cut through the door with either my amp or my sword. Should the AUX bypass work, charge an uncon bonus/aid in raiding the bridge. (Sword and gun as needed, amp only as necessary.)
Team E - Lerman
Wait for teammate to cut open the door and frag any potential enemies, then breach and clear!
Team EWell, the cutter works just fine and dandy. Problem is, as soon as it cuts the hole, and knocks the cut out piece inside, bullets start coming through the hole. Not to mention you think you heard that cut out piece of metal hit something on the way into the room. Probably bad. Oh well. Bishop tosses a flash bang in and starts counting off the seconds until it goes off. At about 2 from detonating the grenade flies back through the hole and lands in the room with them Their suit saves them from the flash and noise, but their initial attack isn't going so great.
Just use a cutter and be ready to storm the bridge! Toss in a flashbang first from cover, then once it's gone off, breach and clear with my teammate!
Lars shouts over the gunfire. "Fools! We must now show them the true glory of Steve! Sing your songs of Ingram!"
Start taking them down with the Gauss rifle. Sing hymns while doing so. Also slap Dominika into being useful.
Ship Beta: Team F: GrateLars shouts over the gunfire. "Fools! We must now show them the true glory of Steve! Sing your songs of Ingram!"Sigh at Lars.
Start taking them down with the Gauss rifle. Sing hymns while doing so. Also slap Dominika into being useful.
Shoot at the civilians. If possible, aim to incapacitate rather than to kill.
Team FGrate busily shoots the wall, Jack manages a few good shots but his rifle sort of slows down his killing rate. Lars, on the other hand, suddenly drops into straight out paladin mode. He drops grate, stands up and starts slowly walking forward, shooting one crewman at a time while loudly singing hymns. He gets shot four times in the course of his holy crusade, but he doesn't slow down and he doesn't stop singing. Hell, he doesn't even lose the beat. When it's over every crewman on the bridge is dead and Lars is standing around with 4 bleeding bullet holes and an empty rifle.
Shoot the crewman with my bolt action rifle.
"FUCK YOU!"
Team G
Is this the control room? If not, where is it?
Wait for the answer.
Team H, Starfleet Archivist Academy - Anton Chernozorov>The Red Moon Rebellion took place on a series of large colonies which were mining valuable commodities. They were quite built up and the UWM didn't want to just destroy them and lose everything. They wanted the mining to continue so they tried to take the place using ground troops. It became a protracted guerrilla warfare battle, but they eventually won. The Rebellion was just one of the longest running, it wasn't successful at all, from an objective standpoint. They never had any chance of even keeping their colonies, let alone doing anything more.
"Ah, so they have had the same kind of locational protection we have here. Except they didn't have enough combined power to do anything but sit there and defend, and against the UWM that's the worst position to be in. I guess that makes sense. That was quite informative, Steve, thank you." Anton lounges back in the chair and looks over the monitors. "So! Are they getting close to any sort of accomplishment up there? If this goes on any longer the UWM might try something again, and we have almost all our troops tangled up in orbit."
Chat with Steve, look at what the fleet is doing, check sensor readings. The usual.
Hasala Nabin - Team H Sod Controller
Question Sod on what control device it is referring to. Then try again, but actually decipher what else besides controlling Sods the bank of monitors the Sod commanders were using can do. If nothing, continue towards Bridge.
"Steve, how badly did Team Sod (H) fuck up?" Milno asks as he checks the screens.
"Call dibs on the loot of my kills. And Lars, permission to loot your kills too?"
"Sir, next time please try not to kill people with such useful data as how to fly the shooty* ship. It would make things easier for us."
Grate then turns to Jack.
Brother Lars: Team F Chaplain
((I take it the civvie body armor didn't stop their rounds?))
Lars sat down and looked at the result of his carnage. Unfortunate, but effective; the bridge was secure. At least his suit was handling painkillers, because the adrenaline was wearing off."Call dibs on the loot of my kills. And Lars, permission to loot your kills too?"
"Brother Jack, hand me a loaded weapon and I will not care about the rest. Even with the blessings of Ingram and Algis, we must ever remain on our guard.""Sir, next time please try not to kill people with such useful data as how to fly the shooty* ship. It would make things easier for us."
Grate then turns to Jack.
Lars laughs at this. "Young Brother Grate, who needs data when you have the gods on your side? Us four took control of the bridge of the ship without anyone dying because of our faith in the divine."
Don't die. Hope Jack loots me a nice weapon- the shard launcher will do otherwise. Keep an eye out for anyone assaulting the bridge. Pray for Grate's success.
"O Algis, thank you for shielding me from further harm. Ingram, God of Guns, I praise your name with every bullet I fire. May my work be pleasing to you. Steve, may your light shine on us all..."
Lars blinked at that. "What else are you looting? They shot at us with sidearms, at least.""I'm looting everything off their bodies. "
((I'd rather not Lars have nothing but a borrowed anti-armor cannon to defend himself with.))
Lars laughs at this. "Young Brother Grate, who needs data when you have the gods on your side? Us four took control of the bridge of the ship without anyone dying because of our faith in the divine."Grate just glances down at himself, as if checking that he is, indeed, still alive despite being a bit of a heathen.
"I'll be sure to give you one once we get off this ship. Or at least, a place where there isn't a chance of being attacked by UWM soldiers.""I think it would be more useful if he had a weapon before we get attacked..."
"Just hand me a pistol so I can continue to sing the praises of Ingram, bullet by bullet."Team F
Team A - Ship Alpha | Skylar - Support
You need the MK III's power for this, or would Thaddeus's spare MK I work just as well?
If the spare MK I will work with minimal downsides, go grab that and hook it in for Steve.
Otherwise, swap into the spare MK I and let the work commence.
If I have time this turn, look around for a console that controls the automated security or that controls the doors.
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Bridge
"Steve, how badly did Team Sod (H) fuck up?" Milno asks as he checks the screens.
Talk to Steve. Lock the bridge's door.
In case the missing sods or any hostiles appear, activate EMM and enter killing mode.
Team A
Set up some claymores in the hallway, no more than four. Hide them under the bodies of sods. Warn teammates about the fact that the corridor is mined.
"Can someone check what other important areas are in this ship, in case we need to go defend them?"
((Well, at least you didn't have me do anything sexual to them or strip them of their flesh so I could get their implants, so that's something. I didn't get fully possessed. :P
Oh, and all the stuff are going to Miyamoto. I don't know if he wants to sell them for tokens to give as payment or hand them out to newbies, but I have no use for them.))
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaSteve plugs in using the spare MKI.
Happily hand over my spare Mk.I to be used. After that, stand watch over the blast door in case rogue sods come a knockin'.
Radio Steve: So, big boss, I know we asked you this already, but are you sure there aren't any other ways into this room? No crawl spaces or such?
Team B:Wild Weasels
"No, you cannot eat them. Simus, we followed the red line to the Weapon Control Room. I wanna see if we can shut down some of the automatic defenses from here."
Examine the control stations and see if I can find something that could shut down/reprogram/control any automated defenses on the ship. If all the controls are for the ship's various cannons and laser batteries, leave them alone, and start tying up the crew, and stripping them of any access cards, radios, or sidearms.
Team B - Well Behaved Space MantisYeah, that console only controls the ship's weapons. But you do find some nice keycards on the men you just knocked out. Xan politely ties them up with electrical cord and stacks them in the corner like firewood. How he does that with mantis claws is something you'll never know.
Fine, I'll tie them up.
Put all the people in one corner of the room and try to tie them together using any rope or such anywhere. Failing that, just stack them in the corners.
Angel: Team C
Quickly move to lock down the bridge doors again before anybody decides to come and see what the shouting is about, disarm bridge crew and get them up against a wall with no important controls within reach, wait for further orders
Auron, team C.Everyone has been disabled and their weapons stolen and placed in Auron's insatiable sack.
Make sure all of the bridge crew are incapacitated and all side arms are in my pack.
Head over to the consoles and set up a remote data link to steve.
((This is why you cook the grenades.))
Team E - Lerman
Get into cover. If that fails, perform strategic maneuvers.
"Run away, run away!"
Team EBishop cooks a grenade till it has maybe 2 seconds left and then hurls it in. It detonates an instant later, followed a flurry of screaming and random. fire. Lerman attempts to chicken out and run away, but Bishop just grabs him by the collar and throws him straight into the room before stepping in himself. The control room is a wreck of shot up consoles and blind firing crewmen swinging pistols around and shooting into the ceiling. They're easy pickings and soon the bridge is quiet.
"Run where? We're on a space ship, you ass, there's nowhere to run to! We will take this room dammit! Get ready to fire!"
Try again with another flashbang. This time, cook it a few seconds before throwing it, and when it blows, use suppressing fire on the whole room. Don't let my teammate chicken out and keep him shooting at the enemy.
"Just hand me a pistol so I can continue to sing the praises of Ingram, bullet by bullet."Team F
"Righto."
Loot the crewman I killed. Then stand guard. Loot the ones lars killed too if he gives permission. And give Lars a pistol.
Brother Lars: Team F Chaplain(it didn't stop them, but it greatly reduced their damage. Most of those hits are flesh wounds, and the one that did hit someplace dangerous didn't do any major damage. You'll be ok till the medics get time to dig the bullets out. Divine intervention yet again. Lars is proving rather distressingly hard to kill.)
((I take it the civvie body armor didn't stop their rounds?))
Lars sat down and looked at the result of his carnage. Unfortunate, but effective; the bridge was secure. At least his suit was handling painkillers, because the adrenaline was wearing off."Call dibs on the loot of my kills. And Lars, permission to loot your kills too?"
"Brother Jack, hand me a loaded weapon and I will not care about the rest. Even with the blessings of Ingram and Algis, we must ever remain on our guard.""Sir, next time please try not to kill people with such useful data as how to fly the shooty* ship. It would make things easier for us."
Grate then turns to Jack.
Lars laughs at this. "Young Brother Grate, who needs data when you have the gods on your side? Us four took control of the bridge of the ship without anyone dying because of our faith in the divine."
Don't die. Hope Jack loots me a nice weapon- the shard launcher will do otherwise. Keep an eye out for anyone assaulting the bridge. Pray for Grate's success.
"O Algis, thank you for shielding me from further harm. Ingram, God of Guns, I praise your name with every bullet I fire. May my work be pleasing to you. Steve, may your light shine on us all..."
Team F
"Call dibs on the loot of my kills. And Lars, permission to loot your kills too?"
Ship Beta: Team F: GratePistols looted, one given to Lars. Man, there's a lot of blood on all this crap.
Sigh at Lars's lethality of his methods.
"Sir, next time please try not to kill people with such useful data as how to fly the shooty* ship. It would make things easier for us."
Grate then turns to Jack.
"Some of us have more important things than material gain on our minds, like the army rebellion we're trying to spearhead, but I'm pretty sure that the loot is supposed to be divided equally among all teammates at the end of the mission."
Contact Steve and give a report. More importantly, ask for pointers on how to control the ship with three people, two of whom are of questionable competence.
Begin trying to figure out how to control the ship, with both Steve's help and what I can intuit from examining the controls and maybe doing some tests unlikely to damage the ship or burn half our fuel or something bad.
"Renen I will require assistance in order to command this craft, please ensure they understand that hampering this effort would be dire in consequence"Same thing here, basically. If you want, steve can just control everything. Though, if you'd prefer to try and fly it on your own, that is possible too. Just be prepared to be snarked at while the ship explodes around you.
TEAM G
begin learning controls of the ship from crewmen / reading through manuals / using logic i.e. charge dynamic aux
Hasala Nabin - Team HSod ControllerWell, you have a few choices. The main cannon, the central reactor and the engine control are all relatively nearby. Any of them could be targets for rogue sods, assume they actually do anything and don't just stand around."Steve, how badly did Team Sod (H) fuck up?" Milno asks as he checks the screens.
((I'm assuming you broadcast this on ARM's (lowercase-g) general channel, and Hasala can thus hear it. Ignore if Milno uses a private channel or something.))
"I gambled on... Sod... control codes and lost. Would you be angry if it had worked?"
"I assume you guys captured the bridge already? Guess all that leaves for me is rogue soldier-hunting."
Check the map for the vital and/or explosion-capable areas of the ship. Which ones are nearby to my Sod squad and are close to the last known location of a UWM Sod squad? Leave the Support Sod here to watch the cameras in case any UWM Sods show up on them, while the other three set out for one of the vital areas. Weapons systems, preferably, if there's a choice.
Dear everyone,
The ship's bridge has been secured by Team F, and Steve should be taking over the systems now. Our work is wrapping up here.
Probably.
Sincerely,
Grate
Dear Steve,
What now?
Love,
Grate
Auron Team C.Angel: Team C[/u]
Ask one of my teammates to give up their suits and plug steve in, use my mk 1 if they refuse.
Check if the bridge/crew have any space suits or emergency respirators and give them to the guy who gave up his suit.
Guard prisoners while steve does things.
Steve informs you of the fact that several teams are either in their respective control rooms or close to it. You also notice one of the ships is venting atmosphere rather aggressively.
Denzel Gaunt- Team C, Audax
"Hold off Angel, let me."
Give my suit to be plugged in instead of Angel's- I'm a robot, last time I checked he wasn't. A cyborg, maybe, but I'm not sure if he still needs air. Also, collect a space suit from one of the bridge staff, but don't put it on yet. Also, watch the crew and the door while the others hack.
Team G
We are assuming the control of this ship now. If any of you send a message calling for help, I will hunt down and kill that person.
Are there any soldiers in this ship?
Ask the crew. Restrain them. Take one of my teammates and tell them to keep an eye on the crew, taking care of anyone rebellious.
Ask Steve:
Steve, Renen here, we took control of the ship we are in right now. What's next?
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Bridge
"I can start looking for these sods to make sure they won't be any trouble. How many of them are supposed to have gone rogue?"
Talk to Steve. Hope my 'Locking' action meant I destroyed the controls outside and I can still leave the room normally to hunt the sods.
In case Steve finds the sods and gives the green light, take the remaining laser cutters, avoid the claymores and assorted crap left by the team and start hunting.
Team A - Ship Alpha | Skylar - Support
I'll stay here and see if I can get some control over the ship systems, assuming that won't interfere with Steve's work. I think our highest priority to secure would be the reactor room. I feel like that's what they can do the most damage to that I can't help with. I'll try and lock them out of engine controls and weapon controls from here.
Speaking of, you have a time frame for us on the take-over Steve?
If Steve says it won't cause any problems, find a console related to automated security, door control, or internal sensors, study them for capabilities and dynamic bonus
If no security console, look for something that operates ship weapon systems or engine systems, do the same thing.
If Steve says it would interfere with him, study the consoles anyway in case I need to take over later. Keep an eye on the prisoners
Team AYou sure you wanna do that, what with what happened with the sod controllers?
Assist Milno's action of hunting Sods, if possible.
Else, start ungagging the people on the bridge one by one, talking to them and caring for them and then re-gagging them.
Specifically, offer them food, drinks and cigarettes(unless there are smoke detectors in here) from my backpack and ask them their name, where they're from and why they joined the military. The last two questions are the most important, I don't need to know everybody's name but I am interested in knowing where they're from and why they're here, since it could make me better at speech rolling them and other UWM people by making me able to understand them better.
Generally be a good prison guard and inform them that they will receive adequate clothing, housing and medical attention once the battle is over.
If piecewise is too busy to provide knowledge and/or RP (or if they refuse to speak and simply give me their name, DOB, rank and ID number as per Geneva conventions), just look for important stuff in the bridge or find an important looking computer screen to watch. Any sort of security monitor I could use to see which doors were recently used and with whom's keycard? Do not touch anything.
Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship AlphaYou go crouch in the corner and make ready to fight, should you need to.
Radio Milno: Hey boss? I'm gonna stay behind and help Skylar with...whatever it is he needs help with
Stay with Skylar helping him where necessary, unless my help would be detrimental(cause of no Aux skill). Otherwise, keep an eye on the prisoners and find a nice bit of cover to watch the door from and charge an Exo bonus.
Team B Bored
Xan sighs.
Hey Steve, is there any way we can plug you into the ship from here so you can take it over? Watching these manual hacking attempts is grating on my nerves.
Charge exo bonus, talk to Steve through Morul's suit radio since I don't have one.
Also follow Morul.
Team B: Wild Weasels
"This is just the weapons control room. If he wants the main guns, he can have 'em, but I'd rather not get the other ships shooting at us just yet. If he wants the ship, we'll have to make it to the bridge. Hopefully, it's not on a closed atmosphere system."
Take a quick look through the keycards to see what they'd give access to, then head back to the green path, and follow it.
Team A 'Wild Weasels' - CO SimusTEAM A HUH PYRO? SURE YOU'RE NOT TEAM B?
Once you get the automatic defenses off, it should hopefully just be a walk to the control room, now I've disabled... or possibly killed... everyone aboard.
Check the environmental console for any kind of map of the ship - doesn't really matter what the map is about, so long as rooms are labeled.
Auron Team C.
Ask one of my teammates to give up their suits and plug steve in, use my mk 1 if they refuse.
Check if the bridge/crew have any space suits or emergency respirators and give them to the guy who gave up his suit.
Guard prisoners while steve does things.
Denzel Gaunt- Team C, Audax
"Hold off Angel, let me."
Give my suit to be plugged in instead of Angel's- I'm a robot, last time I checked he wasn't. A cyborg, maybe, but I'm not sure if he still needs air. Also, collect a space suit from one of the bridge staff, but don't put it on yet. Also, watch the crew and the door while the others hack.
Denzel Gaunt- Team C, Audax
"Hold off Angel, let me."
Give my suit to be plugged in instead of Angel's- I'm a robot, last time I checked he wasn't. A cyborg, maybe, but I'm not sure if he still needs air. Also, collect a space suit from one of the bridge staff, but don't put it on yet. Also, watch the crew and the door while the others hack.
Team C: Angel
As you will
cancel previous action of taking off suit, ensure that bridge crew are suitably secured then look for shipboard monitoring equipment to make sure we're not missing anything important
Team E - Lerman
HARVEST THE LOOT. Then plug in Steve, via the methods described previously.
"All the bits! Gonna make me a shiny mech, oh yes!"
Team ELoot harvested (Lots of side arms, as usual) and steve plugged in. He equalizes the climate in the room before dropping out, letting Lerman out of his suit and then dropping back in.
"Ok Steve, we're here and have secured the bridge. I'm gonna get you connected and then you do your thing."
Search the room for a working console and have my teammate plug in for Steve. If he needs to get out of his suit, make sure to have Steve restore local atmosphere first, then cover my now nude teammate while Steve takes over.
Ship Beta: Team F: Grate
Plug suit into ship after/before removing it. Let Steve do what he needs to do. Also send the following messages:Quote from: Grate->All members of all teams on Ship BetaDear everyone,
The ship's bridge has been secured by Team F, and Steve should be taking over the systems now. Our work is wrapping up here.
Probably.
Sincerely,
GrateQuote from: Grate->SteveDear Steve,
What now?
Love,
Grate
Just grate eh?
>Now you wait. And hope I don't need you to leave the cockpit. Assuming direct control.
TEAM G
Team G
We are assuming the control of this ship now. If any of you send a message calling for help, I will hunt down and kill that person.
Are there any soldiers in this ship?
Ask the crew. Restrain them. Take one of my teammates and tell them to keep an eye on the crew, taking care of anyone rebellious.
Ask Steve:
Steve, Renen here, we took control of the ship we are in right now. What's next?
"HEY BITCHES, IT'S TIME FOR YOUR 54TH BIRTHDAY PARTY, LET'S GET IT ON."
Assume guard duty. Wave Revolver around menacingly.
Team G
We are assuming the control of this ship now. If any of you send a message calling for help, I will hunt down and kill that person.
Are there any soldiers in this ship?
Ask the crew. Restrain them. Take one of my teammates and tell them to keep an eye on the crew, taking care of anyone rebellious.
Ask Steve:
Steve, Renen here, we took control of the ship we are in right now. What's next?
They tell you that there are a few soldiers on the ship, but that they don't know where they are right now.
>Plug someone's suit into the controls.
TEAM HTeam H, Starfleet Command - Anton ChernozorovSteve informs you of the fact that several teams are either in their respective control rooms or close to it. You also notice one of the ships is venting atmosphere rather aggressively.
"Well, they certainly seem to be having fun over there. Steve, do the UWM ships have point defense weapons as separate systems or are they all controlled from the central bridge? I'm asking because I don't want nasty surprises from ships I consider safe for our own ships to be next to. And do pass the message on to the teams that our evacuation shuttles and attack craft, what little there are, are already on standby should they want them."
Talk to Steve. Check status of our ship group. See if the non-boarded ships in the fleet are responding to the events yet, and keep an eye on those sensors.
>I'll have control of point defense too, don't worry.
The ships steve has control of have started to slow down, which is probably kinda suspicious, but none of the other ships have done anything about it so you assume things are good for now.
Your ships are fueled and ready to go. And probably will here in a second. I think everyone but the Team G guys are plugged and ready.Hasala Nabin - Team H Sod Controller
Central reactor sounds important. Let's go there.
Divide the support Sod's equipment, minus its rifle, among the other Sods before the squad splits.
Don't worry about it for now. lets end this shit.
"Righto. Got some high level access cards, so we should have run of the ship. For the most part at least."You should probably include the team name in your post, agent of destruction.
Go regroup with Simus, and follow her to the bridge, using the keycards on any doors we come to.
>I'll have control of point defense too, don't worry."Okay, sounds good then. So. I'm assuming we won't be attempting to capture the ships that remain? Take what we can get, blast away the rest? I kind of see a problem here, if that was the intention... they sort of outnumber our fleet. Even with the assault group and the Big Bertha over there, I sort of doubt we'll be able to get them all before they can do some damage.
The ships steve has control of have started to slow down, which is probably kinda suspicious, but none of the other ships have done anything about it so you assume things are good for now.
Your ships are fueled and ready to go. And probably will here in a second. I think everyone but the Team G guys are plugged and ready.
Team A - Ship Alpha | Skylar Support(Well, it was engineered in so much that they were on a path that could be taken. But it was luck/their choice to land where they did, do what they did and end up in that area. Any of the groups could have found the controllers on their own ships, but none did.)
Well, in the hopes of not having to leave the cockpit, I'll just be staring at these displays while you work, Steve.
Examine the control stations, in particular identify and study flight control and weapons control. Watch what Steve is doing for entertainment.
Wait for the other ships.
(( All said, this is gone surprisingly well over here on ship Alpha. Finding the sod controllers was a ridiculous stroke of luck. Though I have to know (because I'm endlessly curious about how PW runs these things :P), was it seriously pure luck that team Sod happened to be that close to the Sod controllers, or was that vaguely engineered? ))
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - BridgeThis rifle seems newer but also less advanced in some ways. It's a much more streamlined model, smaller, lighter and probably not as powerful. It has no over charge, no options as far as you can see, and smaller rounds. It retains the boxy, simple outer body, but with smoothed edges, shiny metal and a fresh coat of paint. The magazine holds more shots though. And you'd guess that it probably fires faster.
"Understood."
Enter "defend the bridge" mode. Examine the new rifle models I looted from those guards. See if the new gauss rifle still has the overcharge button.
Team D, "Dead Dirtbags" - Thaddeus - Grunt - Ship AlphaCorner corner charge charge. Etc.
Stay in my corner. Keep charging an Exo bonus
Team B
Do you know where the bridge is now? Can we go there?
Follow Morul while looking out for enemies etc etc blah
Team B 'Wild Weasels' - CO SimusYou guys good with just being skipped to your bridge? I really can't see anything between here and there, or in there giving you problems, and I'm sure lots of people want to get this done and get back to killing aliens and stuff.
Yes, Xan, I know where it is now. Scale's off on the map but everything is in the right place. Do anything you need to there and let's go.
And keep an eye out for automated defences or any crew in suits. I don't want any surprises.
Regroup with Xan and Morul, and head for the bridge, with an eye out for any defences that might have survived our operations so far.
Angel: Team C[/u]
Continue to keep an eye on monitoring equipment in case anyone in engineering or wherever decides to try and get heroic
Team C: Audaxes
Thomas decides to stand guard while Steve worked. If anyone makes a move to run or call help, threaten them, then if they don't respond, shoot.
Auron team CEveryone guards the prisoners while Auron wipes his blade off on one of them, no doubt causing mental scars that will linger for decades.
Guard the prisoners while Steve does his thing, clean my reiterpallasch on one of their uniforms.
Team E
Go put my dead teammate in stasis, then return to the bridge and start setting up some cover to use if we get boarded and need to hold the bridge.
Team E - Lerman
AHAHAHAHAHAH! LOOOOOOOOT!
What's the best stuff there? Any rifles or BFGs or things?
Team F
Make inventory of loot.
((Heh heh. My prank worked.))
Ship Beta: Team F: Grate
"Alright, then."
"Listen up, Jack, Lars, other guy. Steve's got the ship. Just sit tight, try not to mess anything up, and keep an ear out for orders."
Sit in whatever seat the thing I plugged the suit into is near. Keep an ear out for messages, Steve's orders, etc.
See if I can, I dunno, run a VR program in the Sword and have the stuff transmitted to here.
Brother Lars: Team F Chaplain
"The power of the gods clearly fills you, Brother Grate. All praise be to Steve!"
Continue watching and waiting.
Team G
Renen talks privately to May:
Please, we need them alive, for now. After that, you can play with them in any form you may like
In case I can get plugged my robo-body without much trouble (without giving me problems), then do it. If not, take one of my [zombie] teammates, take them out of their suit and plug it to the ship controls.
Plugged, can you give me the location of the soldiers in this ship.
Wait for response.
May - Team G
"ALRIGHT, EVERYONE ON THE WALL AND TURN AROUND. I SAID DO EET-"
Order the crew to the wall and give each member a very thorough pat-down for weapons. Very thorough, we can't have anyone springing out the surprise crotch-blade on us now can we?
Team G
Plug into the ship systems
Team H, Starfleet Command, Anton Chernozorov>I'll have control of point defense too, don't worry."Okay, sounds good then. So. I'm assuming we won't be attempting to capture the ships that remain? Take what we can get, blast away the rest? I kind of see a problem here, if that was the intention... they sort of outnumber our fleet. Even with the assault group and the Big Bertha over there, I sort of doubt we'll be able to get them all before they can do some damage.
The ships steve has control of have started to slow down, which is probably kinda suspicious, but none of the other ships have done anything about it so you assume things are good for now.
Your ships are fueled and ready to go. And probably will here in a second. I think everyone but the Team G guys are plugged and ready.
Can we... distract the rest of the fleet somehow?"
Converse with Steve. Watch sensors. Mentally recite the number π to the largest digit I can remember to keep my mind sharp.
((I honestly don't remember how many ships were in that fleet, and I can't find where Steve answered that question, because I know I asked before. I seem to remember it being around a dozen or so?))
Hasala Nabin - Team H Sod ControllerHunting those sods is pretty superfluous at this point, which is why I stopped ya. Really, your sods will be better off doing any sort of on the spot repairs we need during this fight, since they're expendable. Better then sending players out to patch a hole and then getting murdered.
Twiddle my thumbs? Or rogue Sod hunting, because I assume that has to be done at some point?
This rifle seems newer but also less advanced in some ways. It's a much more streamlined model, smaller, lighter and probably not as powerful. It has no over charge, no options as far as you can see, and smaller rounds. It retains the boxy, simple outer body, but with smoothed edges, shiny metal and a fresh coat of paint. The magazine holds more shots though. And you'd guess that it probably fires faster.
You're looking at 11 ships varying in size. We're shooting them at the biggest ones, which are battleships of a smaller size then the sword, but not by a whole lot. The majority of ships in that armada are basically just flying cannons designed to fight off invading space forces. Not very good against smaller targets.
(The teams are on the following ships, so you can stop putting a ? there.))
Alpha: TEAM A, TEAM D (near A team) and TEAM H
Beta: TEAM C, TEAM F
Gamma: TEAM G
Delta: TEAM B
Epsilon: TEAM E)
>We'll probably lose a ship or two, the rest will be damaged. Thats just the nature of space combat. If you've got anything to say to anyone up there, I suggest doing it now. Also, we're sending the ships up there now."Don't mind if I do."
This is a small service announcement.Well, Magilla participated in the Defense, so I wager he's eligible. If he gets back to Hephaustus , that is. :P
I'd like to know how many newbies there are, to know how many bonus tokens those would get as a way of catching up.
Therefore, I'd like everyone who is eligible to say so. People with 0 or 1 missions are applicable. Defence of Hephaustus does not count (which includes the boarding of the ships), nor do those mini missions we had before. The assault on Hephaustus does count. So if your first mission was either assault or defense of Hephaestus, you are eligible. People who have 0 missions but didn't participate in this one are not applicable (unless there's, like, a million tokens and very few people).
Brother Lars: Team F ChaplainWhat are you blathering on about?
Pray for protection, and success of our weapons.
Brother Lars tunes to all-coms, so that the blessings will be spread to all the ships.
"O great Ingram, we sing praises to you, even as now we use the great weapons of this vessel to bring forth doom to our foes. We hope that these great blasts are pleasing to your eye, and if we may ask for a blessing, we hope that you will guide them to their destination.
O Algis of the Shielding Hands! We come to you in a time of great strife. We hope that your divine overwatching will protect us from the horrible blasty doom that our enemies plan for us. We beseech you that you will look out for us mere mortals and not forget the prayers we have put out to thee."
He then raises his arms in the air.
"O Wondrous Steve, may we be ever faithful in serving you!"
What are you blathering on about?
Team ASsssshhhh I accidentally forgot F and C were on the same ship so they each ended up taking different bridges in different ways. So I just switched b and F for the sake of the battle because the alternative made less sense.
Try to position the captured crew so that it's in less danger of bring hurt if the ship gets hit. Also see if there is any sort of emergency breathing helmet or similar to give them in case we loose atmosphere.
Also, I think you got some teams wrong. Because based on your earlier posts:You're looking at 11 ships varying in size. We're shooting them at the biggest ones, which are battleships of a smaller size then the sword, but not by a whole lot. The majority of ships in that armada are basically just flying cannons designed to fight off invading space forces. Not very good against smaller targets.(The teams are on the following ships, so you can stop putting a ? there.Which also means that Auron's team is in the same ship as Lars', so they should both probably be in the same bridge, unless the ship has two bridges.
Alpha: TEAM A, TEAM D (near A team) and TEAM H
Beta: TEAM C, TEAM F
Gamma: TEAM G
Delta: TEAM B
Epsilon: TEAM E)
Too late!Team ASsssshhhh I accidentally forgot F and C were on the same ship so they each ended up taking different bridges in different ways. So I just switched b and F for the sake of the battle because the alternative made less sense.
Try to position the captured crew so that it's in less danger of bring hurt if the ship gets hit. Also see if there is any sort of emergency breathing helmet or similar to give them in case we loose atmosphere.
Also, I think you got some teams wrong. Because based on your earlier posts:You're looking at 11 ships varying in size. We're shooting them at the biggest ones, which are battleships of a smaller size then the sword, but not by a whole lot. The majority of ships in that armada are basically just flying cannons designed to fight off invading space forces. Not very good against smaller targets.(The teams are on the following ships, so you can stop putting a ? there.Which also means that Auron's team is in the same ship as Lars', so they should both probably be in the same bridge, unless the ship has two bridges.
Alpha: TEAM A, TEAM D (near A team) and TEAM H
Beta: TEAM C, TEAM F
Gamma: TEAM G
Delta: TEAM B
Epsilon: TEAM E)
Shhhhh. If we're lucky no one will notice....
Team G - Ship Gamma
Brace for impact.
Ask Steve: Can you pass me any kind of information about the most powerfull units of UWM?
((Joseph is eligible for the extra tokens RC and would appreciate them))I like that last bit there. Don't worry, steve got this for now.
Team G
if Steve hasn't begun moving the ship then take control and begin assessing engine capacity and weapons, if able bring about the ship to present the biggest gun then open fire (ON THE ENEMY)
Team H, Starfleet Command - Anton ChernozorovThis came as I was submitting the post. You should know that I'm having your fleet move in and attack this turn. That plasma cannon actually did surprisingly good damage, though the enemy is now rather unhappy with the black death, so I don't know if it will last long. Things are actually going well, if you can believe that. This battle won't last much longer. Oh and, you should focus on the problem at hand, leave the ships to steve for now.
"Поехали! Steve, concentrate on the battleships first, the Black Death can draw the attention of the smaller vessels. Although... what am I saying, you're the commander here. But have the strike group move in at least, I think their participation here is way overdue.
For that matter, if you can spare the time - a question. I designed the Black Death with the intent of making a wholly unconventional, surprising attack craft. With the sensors the UWM has, will they see the actual firepower carried by that ship? Of the four ships in the group, if they approach as one flight, which will seem most threatening to them? I have this idea of a sudden strike, of a sort, but it kinda depends on the UWM making the Southern Cross a priority target until it is too late. Here's what I'd like to do..."
Speak to Steve. Using Steve's advice and own schematics, determine the following:
- Will the Black Death's super-plasma-cannon ping it as a high-threat target to the UWM sensors?
- Will the Southern Cross and the two standard ships be statistically likely to survive a direct approach to the fringe of the enemy battlegroup, while keeping the Black Death safely in the back? The standard ships' survival is low-priority.
- Can the Tug/Southern Cross quickly alter its direction of flight without turning its laser-absorbent front plate away from the enemy?
If the approach is feasible, and the Cross can maneuver away without making too easy of a target of itself, then go with it.
> Southern Cross, screened by Tweedledee and Tweedledum, and followed by Black Death, approaches the edge of the enemy battlegroup, avoiding the bigger battleships if at all possible. It will close to effective range of the fusion missiles it carries, and salvo both of them into the nearest enemy ship, as well as firing its laser cannons as appropriate - prioritizing incoming projectiles and enemy weapon systems. Tweedledee and Tweedledum, although much less armed, should attempt to do likewise.
> Once the Cross launches the missiles, it breaks off and attempts to leave engagement area, as do the standard ships. The Black Death instead goes into maximum acceleration and engages the nearest enemy ships - avoiding any impending fusion blasts. It should expend at most four of its cannon charges firing at the smaller ships, preferably one shot each at any identifiable critical areas to maximize damage spread.
> With two charges remaining, the Black Death should attempt to leave the engagement area, and move to a higher orbit. If it is damaged or otherwise in danger of being destroyed, it should expend its remaining charges to deal as much damage to the enemy as possible, before ultimately attempting to flee the area and return to base, or getting destroyed trying.
> The Southern Cross, Tweedledee, and Tweedledum, should any of them survive, will return to a lower orbit and remain ready to move in to evacuate personnel from the captured ships.
If the approach is unfeasible or the Cross can't get away without exposing its less protected sides, have the strike group move behind the captured ships, keeping a significant distance to avoid being hit by enemy near misses. Survey the unfolding battle and try to formulate a better plan of attack.
((Reminder:
> Southern Cross: Big vaguely teardrop-shaped space tug, carries four laser cannons, PD lasers, and two Fusion missiles. Large front armor plate covered with laser-absorbent material.
> Black Death: Ex-Blackship converted to carry an enormous Plasma Cannon with six charges, still fast and maneuverable despite that.
> Tweedledee and Tweedledum: Standard cargo hauler ships, carry two Cutting Laser turrets each. Tweedledum is slightly modified for FTL travel, but is functionally identical to Tweedledee.
))
Team BYou transform your entire biomass, outside of your brain, into a massively dense ball of bone.
Brace harder. Check that my brain's armoured and shit.
Team A
Ask Steve to fire reverse thrusters for the boarding pods if it would be a good idea, so that if we get hit again, at least some will be saved.
Again, see if there's any way to help the crewmen not die.
Team A - Ship Alpha | Skylar - SupportYeah, they're kinda screwed.
Look around and see if there are suits on the bridge for the bridge crew. If there are, get someone to help shove them into suits, ideally without untying them.
If no suits on the bridge, continue to brace. Check map for life pods, judge the amount of time it would take to run to them or to run to the bullets we came in on.
Team B: Wild WeaselsThere's a tactical display to watch, but it's not much more then a 3d grid with a few blinking dots and several lines tracing the trajectory of shots. The realities of space combat seem to boil down to rather simple physics equations which end in death.
"Okay, no earth, uhhh, ship shattering kaboom. That's good."
Search through the consoles for anything that might look like a tactical display, or something that would allow me to track the battle's progression.
((Where is my corpse? Is it in the room where I died, or in the bridge with my teammates, or in a stasis pod in the boarding pod?))Quantum right now. You can choose.
Angel:Team CYou find the nearest escape pods. Oh, hey, the entire cockpit functions as an escape pod! Thats pretty cool.
Still breathing everyone?
I advise you keep doing it
The mission will succeed
Get my bearings again, identify the nearest escape pods/ life rafts in case we need to leave in a hurry, hang tight ready to brace again, wait for further orders or for the screaming to start
Team ESee similar action above.
"We are the cavalry, along with all the other teams on their ships. And where would we run to exactly? Don't worry, Steve knows what he's doing and he's going to do his best to get us through this alive."
Pull up a tactical view of the battle on a monitor and monitor the progress of the battle. Stay in brace position!
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - BridgeYou sit down and let your mind and the glove slowly explore the workings of the ship's control system, connecting yourself up to the ship's sensors and merging yourself in with it.
"Steve, give me the coordinates and location relative to us of all ships firing at Alpha. I wanna try something."
Long, somewhat crazy action ahead. Brace anyway.Spoiler (click to show/hide)
Team H, Starfleet Command - Anton Chernozorov
"...твою мать! Dammit people, what are you all still doing there, the ships are remotely controlled! Get your asses out of there!
...hello?"
Despite being on the base for a good part of a year, and constantly coming into contact with all manner of people, Anton has still retained his slightly asocial streak. He much preferred machines to people. Because of that, he struggled to recall the name of the man who'd just entered the control room. Larry? Lenny? It wasn't really important, Anton decided. His mind was drifting back to the damage to Alpha, and the sudden and violent destruction of Gamma, most likely lost with all hands. But even so, his technical eye didn't fail to notice the device the man held. Even knowing the amount of strange people in the ranks of the ARM, he was fairly certain nuclear devices were rarely carried in the open, especially after that incident. Something about the man seemed off in general, but not enough to cause serious alarm. The compound is guarded, and Steve has access to all personal video feeds... what could happen?
"Hey... Leo?" Anton's subconscious pulled the name out of some long-forgotten team roster he'd viewed at one point. "Nuclear weapons are off-limits in the base interior. If you really have to carry one around, do it outside, please. Preferably far away. I'd rather not have to clear out another crater." He speaks out louder, addressing Steve. "We really should rethink our policies in regards to weapons of mass destruction, by the way. Radioactive craters are bad for our image, and these little nukes are way too easily obtained."
Watch the battle unfold. Be suspicious of Leo and the item he carries. Talk to Steve. Contemplate (Intuit) being more concerned about the sudden appearance of a man with a nuke in our control room.
Hasala Nabin - Team H - Hephaestus Control Room
Hasala ignores the man who had just walked into the room in favor of checking out the status of the other teams.
"Ouch."
((This is mostly to remind Sean and piecewise that my character is in the room, too. Not that I can do much, since I didn't visit the armory or the locker room before leaving the ship. >.> ))
EDIT: If Anton attacks Leo or Leo does something hostile, help Anton/hold Leo down/etc.
Angel:Team CYou find the nearest escape pods. Oh, hey, the entire cockpit functions as an escape pod! Thats pretty cool.
Still breathing everyone?
I advise you keep doing it
The mission will succeed
Get my bearings again, identify the nearest escape pods/ life rafts in case we need to leave in a hurry, hang tight ready to brace again, wait for further orders or for the screaming to start
"Nope. I'm not taking the chance of that manip overloading. You can stay of you want, but I'm not getting spaced again.""No offense, sir, but I'm with Jack on this one. We're not even doing anything."
Hasala Nabin - Team H Sod ControllerIt must be an odd thing to see, a bunch of sods just scrambling off with severed heads under their arms like ripe gourds on their way to the market.
Hasala rubbed the back of his head, where it had hit the ground. Maybe he should be the one bracing, next time.
Team Sod to the nearest escape pod. If they pass any crewmen - alive or dead, but reviveable - grab them/their heads and keep going.
Big ships don't have cockpits that double as escape pods. Buried too deep in the ship.Angel:Team CYou find the nearest escape pods. Oh, hey, the entire cockpit functions as an escape pod! Thats pretty cool.
Still breathing everyone?
I advise you keep doing it
The mission will succeed
Get my bearings again, identify the nearest escape pods/ life rafts in case we need to leave in a hurry, hang tight ready to brace again, wait for further orders or for the screaming to start
Time to leave, guys.
Find the nearest escape pods. (or assume I found them last turn) If our cockpit works the same way as ship Beta, ask Steve to jettison it on his mark.
If it requires manual controls, find them, jettison on Steve's mark.
If the cockpit is not an escape pod or is damaged, clear the elevator and plot the shortest route to an escape pod, airlock or one of the holes we punched coming in.
Team A
If the bridge isn't an escape pod, grab onto Skylar. His MK3 rockets are faster than my MK2 legs.
If possible, make a shipwide announcement for everyone to abandon ship (using the UWM radio frequencies I got from the crewmen).
"All hands, abandon ship, abandon ship!"
Help the others in any way possible.
Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - EvacuatingTeam AD bugs the fuck out. Specifically, they join the sods in separate escape pods. The pods aren't much more then a metal box with a single stasis pod and a bit of extra room inside. Everyone locks themselves up in their stasis pod and then, a moment later, Steve launches them into space
"Think I may need some power in those sensors..."
More craziness.Spoiler (click to show/hide)
Team B - Big Ball Of BoneBonus changed.
Snidely laugh mentally at everyone else. Discard exo bonus, charge will bonus.
((Sorry for changing my bonuses so many damn times, but I got a good idea of what to do.))
Team B
"Xan, escort Simus to the boarding pod. I'll stay here in case something happens. And no arguments Simus, I'm not taking no for an answer."
See if I can get any data on which icons refer to which ships, and if there are any damage estimates on them. Continue bracing.
Angel: Team C
By your orders Commander.
Standing by for further instructions
The Phoenix lives in death
stay braced, wait for further ordersSpoiler: ooc (click to show/hide)
Team C: Audaxes
Seeing one of his teammates heading for the exit pods, Thomas looked upwards and asked Steve a question over his radio.
"Steve, we probably don't even need to be here, right?"
If we don't, leave. If we do, stay.
Team E - Lerman
Continue to brace. Thank the Potatobaird for his continued protection.
Team EYeah, basically when everyone gave control over to steve this became much less interactive. Not a whole lot can be done.
Have a look through the ship systems through the console, looking for any systems that I could optimize the output for Steve and bring any I find to his attention. Don't do anything if I'm not sure it will actually help.
((I'd like to know what that big gun just shot, that implies it can clear multiple capital ships.))
Brother Lars: Team F Chaplain
The prayers of Brother Lars continue, though there's a definite note of joy in there after the last announcement from Steve.
Continue prayer. Be prepared to move suddenly.
Team F
Drag any surviving crew to escape pods. Then find own escape pod if there isn't any room left and abandon ship.
"Pack your stuff kids, we are leaving!"
Team F: Ship Delta: GrateThe control room can be used as an escape pod BUT doing so severs the connection to the ship and renders it dead."Nope. I'm not taking the chance of that manip overloading. You can stay of you want, but I'm not getting spaced again.""No offense, sir, but I'm with Jack on this one. We're not even doing anything."
Send a message over the ship's PA system warning everyone (who is still alive and not a sod programmed to just stay in place, of course) to hurry for the escape pods.
Join the group that's locating and entering the escape pods. Even though it's possibly just two people. Once in an escape pod, brace for impact.
If this bridge is also an escape pod, just do the PA and bracing bits.
Team H, Starfleet Command - Anton Chernozorov
Anton forces himself off the floor, rubbing his face.
"Ow.
Thanks for the warning, Steve. Make it clearer next time, for instance "Brace For Sudden Tectonic Shift". What the hell does that cannon fire, blackhole buckshot?"
Get up, check that nothing is damaged. If Leo has let go of what he was carrying, check it over, then check that he and Hasala are both okay. Act as appropriate.
Team B - Gotta go fast
Get the fuck out. Roll to the escape pods as fast as possible along with Simus and Morul and use my Will bonus to glue myself to the wall before we launch.
((Well, time to leave.))
Team B - CO Simus
Now that is good cause to evacuate. Everyone, get to the escape pods - don't worry with the boarding shell, just use the pods.
Steve, if you can, have my pod go to the closest entrance to the command centre, if everything's all right there.
Off to a pod, grab Dubley from Q-Space while doing so. Launch as soon as possible.
Denzel Gaunt- Team C, Audax
"All teams, get out of here! But try to launch away from the enemy, please."
Get to an escape pod facing towards Hephaestus with my team, make sure the other team is alerted, and launch. Gogogo.
Denzel Gaunt- Team C, Audax
"All teams, get out of here! But try to launch away from the enemy, please."
Get to an escape pod facing towards Hephaestus with my team, make sure the other team is alerted, and launch. Gogogo.
Team B:
"You know when I was advocating heading for the escape pods just in case shit hit the fan? Well, the fan has been covered in shit, and we don't have a head start. I told you so."
GET TO THE PODS!
Angel: Team C
By your orders Auron, all that can be done is done.
Brace for acceleration.
Dulci et Decorum est pro pietas mori
Time to be leaving, jettison cockpit escape pod towards the planet if possible without spacing Auron or the rest of the team as he tries to leave for some reason, if not possible follow Auron to next nearest escape pod, launch as soon as all are present and accounted for
Auron, Team C.
If ejecting the cockpit will allow us to escape back to haphaestus without changing the ships course then do that.
Otherwise head for the nearest pods and launch back towards haphaestus in one of those.
Hasala Nabin - Hephaestus Control Room
As the Sods' escape pod launched, (if they didn't launch with Team AD, tell them to launch) Hasala turned around and noticed the guy who just walked in doing something that didn't look very friendly. Tackle him to the ground! If he doesn't drop the object on his own, wrestle him for it.
"Hey! What are you doing!?"
((Hasala is neither armed nor "armored", by the way. He hasn't been to the armory yet, and he isn't wearing a MkI - just the standard clothes from the barracks. So I'm afraid I'm not gonna be much help, especially if this action doesn't turn out perfectly.))
Team H, Starfleet Command - Anton Chernozorov
In an instant, the man's intent became clear. If the Hammer hadn't fired when it did, there wouldn't be even this slim chance to avert the disaster. And millisecond by millisecond, time was running out.
red hand... on safety, no time... too far to grapple... have to shoot
Anton, in a quick motion, steps back and reaches for the Gungnir slung over his shoulder on a strap, letting the gun's momentum carry it forward into his hands and shaving precious milliseconds off the reaction time. His fingers grab for the weapon's triggers as soon as it is in his hands, laser and artificial lightning blasting forward indiscriminately as he tries to aim the barrel towards the man, before it is too late.
Shoot Leo with the Gungnir, as quickly and thoroughly as possible.
Hasala Nabin - Team H"I was thinking more along the lines of automated defenses and a dedicated base AI, personally. Speaking of which. Steve, emergency in the control room, Leo just tried to vaporize us all. Not sure if he's just crazy or under an influence, but he needs to be made unconscious. Zap him and send someone to pick him up. Have a look around the surveillance system too, he might not be the only one."NinjaSod Controller - Hephaestus Control Room
Pin Leo to the ground - don't let him move around, and especially don't let him crawl towards the bomb.
"Hey! Can you get that thing out of here? I think I've got this guy. Also, you should maybe think about having some more security guards or something, next time. One obviously isn't enough."
Hasala Nabin - Team HNinjaSod Controller - Hephaestus Control Room
Pin Leo to the ground - don't let him move around, and especially don't let him crawl towards the bomb.
"Hey! Can you get that thing out of here? I think I've got this guy. Also, you should maybe think about having some more security guards or something, next time. One obviously isn't enough."
Team H, Starfleet Boot Camp, Anton ChernozorovHasala Nabin - Team H"I was thinking more along the lines of automated defenses and a dedicated base AI, personally. Speaking of which. Steve, emergency in the control room, Leo just tried to vaporize us all. Not sure if he's just crazy or under an influence, but he needs to be made unconscious. Zap him and send someone to pick him up. Have a look around the surveillance system too, he might not be the only one."NinjaSod Controller - Hephaestus Control Room
Pin Leo to the ground - don't let him move around, and especially don't let him crawl towards the bomb.
"Hey! Can you get that thing out of here? I think I've got this guy. Also, you should maybe think about having some more security guards or something, next time. One obviously isn't enough."
Alert Steve to the situation, have Leo be knocked out and picked up by security. Check the device Leo dropped, make sure it's not activated, and get it outside of the base facility just in case. If it's safe to handle, just rollerblade back to the Sword and deposit the device with the AM, then return to the control room.
((And blow-by-blow simulation sounds good. You can really just make an AAR of sorts instead, as part of the debriefing.))
Good luck on your finals!^
EVERYONE ONTO THE ON SHIP THREAD!
ALRIGHT, IF YOU WERE INJURED OR KILLED IN THE MISSION, POST HERE WITH THE DEGREE OF INJURY AND HOW YOU WANT TO BE REPAIRED, REFLESHED OR ROBOTED.
IF YOU HAVE REQUESTS FOR WHAT COMES IN THE BRIEFING, POST THEM HERE. THATS HOW YOU WILL GET SPECIFIC INFO. OTHERWISE IT'S GONNA BE A GENERAL OVERVIEW AND THEN PAYMENT.
seeQuoteEVERYONE ONTO THE ON SHIP THREAD!
*cough*
ALRIGHT, IF YOU WERE INJURED OR KILLED IN THE MISSION, POST HERE WITH THE DEGREE OF INJURY AND HOW YOU WANT TO BE REPAIRED, REFLESHED OR ROBOTED.
IF YOU HAVE REQUESTS FOR WHAT COMES IN THE BRIEFING, POST THEM HERE. THATS HOW YOU WILL GET SPECIFIC INFO. OTHERWISE IT'S GONNA BE A GENERAL OVERVIEW AND THEN PAYMENT.
*cough*
Shot in the lung. I assume it's easy to just regrow the flesh?Yeah, we'll just slap a bandage on that. You'll be fine.
Ask Steve if he recovered any comm data logs from the ships and if he knows what comms they sent out. Ask if he can hazard a guess about what our enemy knows now and what they'll try to do.
I've also got lots of suggestions for strategic targets but I assume this is either not the time or Steve has that already covered.
If we have to leave the planet immediately, give Simus a heartfelt goodbye. Preferably with a sunset backdrop.
Steve Saint:Yeah, unless you just inherited a family fortune in small plastic tokens I don't think that's happening.
Reduced to a robotic braincase. Would love to be completely refleshed with the whole body and everything, preferably with Xan-style Fleshwarp powers. But knows a standard robotic body is what's likely.
Lars Injuries:Some bandages, some bullet removal and stitches. You'll have some cool scars to show all the ladies in the choir too.
Shot four times. Three flesh wounds, one deeper. Should just need a standard patch up and be good to go.
Dubley's head was frozen. Standard revival, no repair needed.Ah yes. We'll do the combination medical tank and space heater for you. Still not gonna get rid of that human head eh?
Syntheflesh limbs broken beyond usability, all four.Yeah, we'll just give them to you. You could build them yourself later anyways.
I don't care if it costs me a few tokens to get replacement limbs, I want them.
Morul Damage: Mangled robotic leg, maybe some frost damage from Mr. Freeze.Repaired.
Grate damage: None? I'm pretty sure the MK I suit dealt with what few sources of harm he encountered.Yeah fine. You're immortal. We can fix your injuries via percussive maintenance.
Lerman damage: Might need robotic repairs after being slammed into the wall by a giant mechanical arm.Some duct tape and wd-40 and you'll be fine.
Stacy: reduced to a braincase - needs another robot body badly!Robot body replaced.
Pan's damage:You got it.
-Got shot in the stomach during the defence, not so bad.
-Got squished during the boarding action, only the braincase survived, pretty bad
Just in a new standard robobody, for now, please
Jack Catar's damageRobot body we can do, but the timmy tear is best not to be messed with. I mean, thats where your consciousness is. Don't wanna mess with that.
Body mangled.
robot body is the only free option right? If so I'll with that. Though again, see if I can get the tear of Timmy embedded in my forehead.
Bishop's Damage:Yeah, we'll go with that.
A single flesh wound. Not that it really matters to Bishop anymore, short or long term. Just needs some simple stitches to hold it closed so it heals faster and disinfectant to prevent any infections.
And since I didn't post this earlier, Bishop's contributions:Spoiler (click to show/hide)