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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Urist McUristy on November 27, 2010, 03:33:30 pm

Title: Adventure Mode Little Questions Thread
Post by: Urist McUristy on November 27, 2010, 03:33:30 pm
Seeing as how we have alot of new adventure players due to the new combat system and such, and they are starting threads for smaller things, I decided to start up my own little questions thread! So if you have any questions about how things work or how to do certain things, ask away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bookdust on November 27, 2010, 03:52:31 pm
Twisting an embedded weapon. I'm still not clear on how this is done.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cannabust on November 27, 2010, 03:55:03 pm
Twisting an embedded weapon. I'm still not clear on how this is done.

If you see your weapon is stuck inside an enemy press the movement key in that enemies direction and you will twist it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bookdust on November 27, 2010, 04:04:29 pm
Awesome thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tryble on November 27, 2010, 04:29:09 pm
On a similar note, what the heck does it do?
Checking before and after the twist, it doesn't seem like it causes much bleeding or pain, if any.

Also, is it just me or are adamantine weapons really awful?  I picked up a short sword from my old fortress and started using it to hack up the goblins and trolls and such, but it seems like it can't cut anything at all if there's the slightest bit of armor blocking it.  For example, I had one troll unconscious, and I was trying to slash his leg off, but could only bruise the fat at best.  After pulling his cloak and robe off, I was able to cut it off in one slice.  I thought adamantine went right through armor?  And it was only cloth, geez.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McUristy on November 27, 2010, 04:48:17 pm
Twisting causes more pain, and adamantine weapons are the sharpest blades. The problem might be with how strong and big your character is and how good they are at with weapons. Also, it has to do with how big a creature is and how thick their flesh is. A troll will not be easily killed slashing at his thick hide, but you can stab him.
Title: Re: Adventure Mode Little Questions Thread
Post by: celem on November 27, 2010, 05:24:54 pm
Disarming opponents....

I've grabbed their weapon and tried to back out of combat but i always seem to release it before moving.....likewise pulling off armor.

ideas?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bookdust on November 27, 2010, 05:34:04 pm
 [ I]nteract select the item you're grabbing and press [a] to gain possession.
Title: Re: Adventure Mode Little Questions Thread
Post by: Folly on November 27, 2010, 05:45:42 pm
I recruited several peasants to join me, then quick-traveled out to a bandit camp, and my companions were not there. Any trick to making them tag along?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on November 27, 2010, 06:11:26 pm
I recruited several peasants to join me, then quick-traveled out to a bandit camp, and my companions were not there. Any trick to making them tag along?

I know for sure that you'll leave people behind if they're unconscious/sleeping when you shift-T, and there may also be a problem if you're too far away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spaghetti7 on November 28, 2010, 07:30:27 am
Is it possible to delete a game or do you have to die?
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on November 28, 2010, 08:04:32 am
You can retire your character in a friendly location, just press escape. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: metime00 on November 28, 2010, 08:08:24 am
Is it possible to delete a game or do you have to die?

To truly delete the game you go into the DF\data\save folder and delete whatever save file you want gone.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spaghetti7 on November 28, 2010, 09:06:46 am
Ok, thanks.
One more question:
How do you guys start out? Do you do a job first, or go around practicing on small, defenceless, furry creatures?
Title: Re: Adventure Mode Little Questions Thread
Post by: kulik on November 28, 2010, 09:25:46 am
Is there some kind of bestiary file to see detailed characteristics of creatures. Like how strong is average human to average kobold, or the above mentioned thickness of hides of different animals?
Title: Re: Adventure Mode Little Questions Thread
Post by: Johnfalcon99977 on November 28, 2010, 09:33:21 am
Is there some kind of bestiary file to see detailed characteristics of creatures. Like how strong is average human to average kobold, or the above mentioned thickness of hides of different animals?

Here. (http://df.magmawiki.com/)
Title: Re: Adventure Mode Little Questions Thread
Post by: warwizard on November 28, 2010, 11:25:25 am
Well with a pesant character I start off by knapping all the rocks I can carry,
 then throw every one of them, that is some 800 X30 experiance to each of knapping, archery, and throwing.
the key sequense to do this is as folows: g--a when standing over a small rock, repeat the two keys as fast as you can.
Next r--r(or wherever the first rock starts in inventory), this puts the rock into your hands.
repeat this untill all the rocks you picked up are in your hands, then either drop or put your starting weapon or shield away.
to knap them, it's x-- <right arrow> then  <enter><enter><enter>, repeat till you only have one small rock left.
to throw it's t-- then <which ever key is where the sharp rocks start> and <enter>,
bonus if your inventory has the first rock at "t" so it,s t, t, and <enter>
once you've done this you should have increases to strength, agility, willpower, kinestetic and spacial. Your speed should have increased by some 250.

Go sleep in the village, then in the morning press <shift>s and walk everywhere in sneak mode for two days or so.

All this training results in a peasant that can cripple enemies with thrown objects from hiding, then step up and use their wrestling skill to training up wrestling and fighting at the same time, next cripple enemies and practice with your weapon of choice, it takes a lot of swings to train it up so target each finger and each toe, ears, eyes teeth and so on so you get the most training per enemy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McUristy on November 28, 2010, 02:09:51 pm
Well what I do is before picking up rocks I drop a dagger on the ground, that way whenever I pick up rocks it is g-b, not g-a.
That way I don't accidentally hit announcements.
Is there some kind of bestiary file to see detailed characteristics of creatures. Like how strong is average human to average kobold, or the above mentioned thickness of hides of different animals?
A good thing to go by is the pressure plates section in the wiki. http://df.magmawiki.com/index.php/Pressure_plates (http://df.magmawiki.com/index.php/Pressure_plates)
This way you can tell what is bigger than you and how bigger it is to you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Folly on November 28, 2010, 10:33:06 pm
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on November 28, 2010, 10:44:58 pm
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?

I'm fairly certain all body parts from the same creature all have the same value per unit of mass. Just remember, the bones are worthless.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McUristy on November 29, 2010, 04:32:02 pm
You'd think that elephant ivory would be worth alot...
Title: Re: Adventure Mode Little Questions Thread
Post by: Socharis on November 29, 2010, 05:20:52 pm
Better inventory management?

Inventory management seems to be a huge pain in the butt.  Do you have any recommendations to make it easier?  Should I not pick everything under the sun up?  Also, is there a list of the number of head slots, foot slots, etc available for worn equipment?
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McUristy on November 29, 2010, 05:29:07 pm
Better inventory management?

Inventory management seems to be a huge pain in the butt.  Do you have any recommendations to make it easier?  Should I not pick everything under the sun up?  Also, is there a list of the number of head slots, foot slots, etc available for worn equipment?
Yeah, don't pick alot of heavy items up, try to go for valuable things only. You could also make a fort made especially for your adventure to store your unneeded goods, and you keep it outside of a town you go to alot. And I posted a link for armor slots not that far along ago, let me see if I can find it.

EDIT: Here you go. http://df.magmawiki.com/index.php/Armor (http://df.magmawiki.com/index.php/Armor)
Scroll down til you need it. And reguarding your other post, there is no penalty to wearing several things of armor, except your speed.
Title: Re: Adventure Mode Little Questions Thread
Post by: azmodean on November 30, 2010, 08:16:45 pm
What is needed to complete a "seek <some name>" quest?  Do you just have to encounter the target?

I had a quest that led me to a fortress, and the quest just went away when I arrived...
Title: Re: Adventure Mode Little Questions Thread
Post by: inEQUALITY on November 30, 2010, 08:34:00 pm
What is needed to complete a "seek <some name>" quest?  Do you just have to encounter the target?

I had a quest that led me to a fortress, and the quest just went away when I arrived...

It's either that, or talk to them. Probably the former. All those 'quests' do is point you the level of quest-giver you ought be asking after, and at times they'll get you to work for their underlings at the fortress a little first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Saposhiente on December 01, 2010, 10:06:45 pm
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?
You don't need to haul their corpse to turn in the quest.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 01, 2010, 10:11:09 pm
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?
You don't need to haul their corpse to turn in the quest.

He doesn't mean completely a quest (which had no reward but reputation), he means making money (dragons are huge and their body parts are worth 15 times normal value).
Title: Re: Adventure Mode Little Questions Thread
Post by: nlp138 on December 03, 2010, 04:08:18 am
So I'm a Professional Wrestler (well, not me but the human I'm playing... seriously, his skills say "Professional Wrestler") and I've got something in my inventory I don't know how to get rid of.  I've got this copper bolt stuck in my chest and I can't figure out how to get rid of it.  Help please?  While it doesn't seem to be causing any longterm problems presently... it IS very awkward when I talk to the Lord about a job.

"Trust me - I'm a professional"

"Uhm... son, you realize you've got a bolt in your chest?"

"Yeah... well... you should see the other guy" and holds up the nose of his latest victim.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 03, 2010, 04:30:49 am
Hehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)
Title: Re: Adventure Mode Little Questions Thread
Post by: nlp138 on December 03, 2010, 05:08:11 am
Hehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)

Whew!  That did the trick.
Title: Re: Adventure Mode Little Questions Thread
Post by: nlp138 on December 03, 2010, 06:16:20 am
I've got another question... Is there any way to have wounds treated in Adventure mode yet?  My Pro Wrestler (Legendary now) has a busted finger that's gotten infected.  I'm guessing no but just in case I'm missing something I'd sure rather him die in fiery dragon breath rather than a poorly diagnosed and untreated blood infection.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kobold Troubadour on December 03, 2010, 06:43:05 am
Hehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)
Whew!  That did the trick.
*Drops unconscious* He then died of bloodloss minutes later ;D
I've got another question... Is there any way to have wounds treated in Adventure mode yet?  My Pro Wrestler (Legendary now) has a busted finger that's gotten infected.  I'm guessing no but just in case I'm missing something I'd sure rather him die in fiery dragon breath rather than a poorly diagnosed and untreated blood infection.
Unfortunately, currently there is no medical care whatsoever in Adventure mode (the closest we got is a crutch & burning wounds will not cauterize them). If you have a broken/open body part, I think it's probably best to wash yourself off occasionally (through rain or swimming around) cuz' that's nearest thing you can do to clean your wounds until your healing factor (hopefully) kicks in enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 03, 2010, 10:28:59 am
Hehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)
Whew!  That did the trick.
*Drops unconscious* He then died of bloodloss minutes later ;D
I've got another question... Is there any way to have wounds treated in Adventure mode yet?  My Pro Wrestler (Legendary now) has a busted finger that's gotten infected.  I'm guessing no but just in case I'm missing something I'd sure rather him die in fiery dragon breath rather than a poorly diagnosed and untreated blood infection.
Unfortunately, currently there is no medical care whatsoever in Adventure mode (the closest we got is a crutch & burning wounds will not cauterize them). If you have a broken/open body part, I think it's probably best to wash yourself off occasionally (through rain or swimming around) cuz' that's nearest thing you can do to clean your wounds until your healing factor (hopefully) kicks in enough.

If you get an infected wound (say, a torn open ear), you can keep the pus at bay by drinking it. I'm not sure if this helps anything, however.
Title: Re: Adventure Mode Little Questions Thread
Post by: MASTER_PROGRAMMER on December 03, 2010, 05:18:30 pm
Okay, i want to be able to make a sword, that has a non-solid blade, that can cut through anything.

i want to make an energy sword, like the kind that zero from the megaman x games uses.
as i'm making a playable reploid race, including mavericks and maverick hunters

so i need plasma weapons
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 03, 2010, 05:39:16 pm
Okay, i want to be able to make a sword, that has a non-solid blade, that can cut through anything.

i want to make an energy sword, like the kind that zero from the megaman x games uses.
as i'm making a playable reploid race, including mavericks and maverick hunters

so i need plasma weapons

This is not really the place for a modding discussion, but:
I don't think that you can have anything that fancy in held weapons. You can create "natural weapons", ie, weapons that are really bodyparts - those allow for fancier effects, but then can be cut off and don't work the same after that. "Feather" bodyparts pass through everything (or at least, when you attack feathers, you pass through THEM), so a feather podypart that has a ridiculous high standard temp might work. Failing that, you could harvest the bolt-spines of the plasma-beast for thrown "plasma bolts". (see: balor's fire (http://www.bay12forums.com/smf/index.php?topic=72143) for an explanation of why this is an awesome idea)
Title: Re: Adventure Mode Little Questions Thread
Post by: MASTER_PROGRAMMER on December 03, 2010, 05:45:59 pm
thanks, and sorry if this wasn't the right place for asking that....i'm still new to this forum.  :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 03, 2010, 06:08:29 pm
S'all good.
You might want to check out some of the threads in the Modder  (http://www.bay12forums.com/smf/index.php?board=13.0)section, and if you want to make those "bolts", it apparently all has to do with the Boiling Magma Blood (FYI, bodypart must also be magma safe, or it'll melt and no face-melty throwing weapons for you). :D
Title: Re: Adventure Mode Little Questions Thread
Post by: dmgpurity on December 03, 2010, 09:04:38 pm
Is it healthy to pull out the 10 bolts in my body? Or should i just leave it there, I tried to pull out one, and I almost died because of bloodlost. On a related question, is leaving objects stuck in my body prone to infections? :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Kobold Troubadour on December 03, 2010, 09:43:47 pm
Is it healthy to pull out the 10 bolts in my body? Or should i just leave it there, I tried to pull out one, and I almost died because of bloodlost. On a related question, is leaving objects stuck in my body prone to infections? :-\
There's probably a high possibility of infection cuz' the wounds never closes completely. Personally, I'd leave them on you...would definitely make an impression on local lords & bandits (extra points if one is stuck in your mouth or eye).
Title: Re: Adventure Mode Little Questions Thread
Post by: mcguinty on December 03, 2010, 10:56:58 pm
In my adventures playing .18 I haven't been able to find any dwarves or elfs. I tried reaching the position of a dwarf fort through the caves but I was unable to make it. I only saw trees when I walked through forest retreats
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 03, 2010, 11:21:48 pm
In my adventures playing .18 I haven't been able to find any dwarves or elfs. I tried reaching the position of a dwarf fort through the caves but I was unable to make it. I only saw trees when I walked through forest retreats

All non-human sentient civilization have effectively been removed from the map, and only exist in the form of abstract "phantom populations" which can effect history but Adventurers cannot interact with and those participating in ambushes.
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 07:51:51 am
I just started today on adventure mode, I chose an elf picked a few stats and got on my way, 1 hour later and I'm bored as shit. Read the help menu ingame, didn't help, where do I go? I'm in a forest I have yet to encounter anything except either peasent elfs or guards. Neither of which are fun in anyway. Not even a wild creature to fight :/
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 08:44:15 am
Okay, figured out a few things :) like travelling with T much faster pahaha. Question though? I owned 3 wolves, but then I managed to get my throat torn out my a cougar, I havn't saved, so I'll just start a new game, but what would I do if I wanted to play from before I got owned, kill DF with task manager and load an old save?
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 04, 2010, 08:54:18 am
Yeah, that works... The 'technical' term is savescumming. :P
As long as you've got a save, just close DF with task manager and reload your game. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 09:11:45 am
i see :P I'm only doing it to get used to a few thigns, I has other questiosn :P like if I killed the people of a town, then go to another town will the other towns guards try to kill me?
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 04, 2010, 09:15:11 am
i see :P I'm only doing it to get used to a few thigns, I has other questiosn :P like if I killed the people of a town, then go to another town will the other towns guards try to kill me?

That really depends on if they were of the same civilization as the first town. You may have to trek across the continent and start a new life as a forest ranger.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 04, 2010, 09:17:14 am
It depends if the towns are from the same civilization... Like a kingdom.
Every town is owned by a certain civilization, apart from using legends mode I don't know how you check.
One way to find out (without dying), is sneaking in, and pressing 'shift+Z'
while you're in there. If you can't sleep, you're a criminal, and if someone from that town spots you they'll attack.


EDIT: Ah, beaten! :P
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 09:22:29 am
When your travelling with T how the hell do you get out of it without running into a creature of some sort?
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 04, 2010, 09:25:19 am
Oh, just press '>'. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 09:27:09 am
Thanks, Ive just travelled across the map all over :L I managed to split a black bear in half from the chin though so.. ftw :)
EDIT: another question :P what can I do with animal corpses then? Sell them? or what? :S
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 04, 2010, 09:36:24 am
Thanks, Ive just travelled across the map all over :L I managed to split a black bear in half from the chin though so.. ftw :)
EDIT: another question :P what can I do with animal corpses then? Sell them? or what? :S

If you butcher them (you need something sharp for that. In you hands.), then you can take the resulting parts to a store and sell them. All the edible ones, at any rate.
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 10:06:15 am
Can you only butcher edible animals then? if so then I should just throw away the jaguar blackbear and whatnot corpses yes?
Title: Re: Adventure Mode Little Questions Thread
Post by: shot2bits on December 04, 2010, 10:13:47 am
is there any way to look at adventurers youve previously played and had "fun" with?

decided to give adventure mode a go after playing fortress mode on and off since the start of 0.31.01 as it looked a bit easier to get into nowadays (last time the shortkeys confused me after excessive fortressing) and ive played about a dozen adventurers who have all met their untimely end doing quests for local lords after sluaghtering the local wildlife and hacking the limbs of a few night creatures and bandits and thought it would be nice to see information about those guys, thought i might be able to do it in legends but couldnt find any of them in there. if your adventurers have info stored in the legends stuff is there a quick way to get to them?

also first ever post after a long time lurking the forums
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 10:43:58 am
Another question.. how do you get quests? I know what your supposed to do, ask around and stuff. I followed what the wiki said, everytime I get directed to some stupid church thing I ask the guy he tells me to do something nature what the hell am I supposed to do? does that even count as a quest?
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 04, 2010, 11:27:55 am
Can you only butcher edible animals then? if so then I should just throw away the jaguar blackbear and whatnot corpses yes?

Those are totally butcherable normally. It is the X menu. There is a point where they are unbutcherable, and odd meat like trolls and humans is not butcherable - you get the message "you're not that hungry" at the top of the screen when you try.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 04, 2010, 11:37:55 am
is there any way to look at adventurers youve previously played and had "fun" with?

...thought i might be able to do it in legends but couldnt find any of them in there. if your adventurers have info stored in the legends stuff is there a quick way to get to them?

When you're looking through legends mode, any player-controlled entities are highlighted and blue, and normally near the end of the list.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on December 04, 2010, 11:39:08 am
Go to Legends Mode and look for them. IIRC people you've played as will be near the bottom of the list, and their names will be in blue (I think, I don't use Legends that much).

FakeEdit: Ninja'd
Title: Re: Adventure Mode Little Questions Thread
Post by: shot2bits on December 04, 2010, 01:11:03 pm
cheers guys, i thought it would be something like that but the list was huge and i was very tired at the time

this next question is more to satiate my curiosity but what the fudge is an eye tooth, do humans in this see with their teeth
Title: Re: Adventure Mode Little Questions Thread
Post by: pjwaring on December 04, 2010, 03:06:02 pm
cheers guys, i thought it would be something like that but the list was huge and i was very tired at the time

this next question is more to satiate my curiosity but what the fudge is an eye tooth, do humans in this see with their teeth

http://en.wikipedia.org/wiki/Eye_tooth

Come on man you're on the INTERNET. I took me longer to write this post than to look it up.
Title: Re: Adventure Mode Little Questions Thread
Post by: SolPyre on December 04, 2010, 03:56:34 pm
Ok how do i get into the caverns below ground? Mountain fortresses no longer exist (Im playing .18 in a world made in .17) so can't get there that way. I heard caves led down there but the two 'caves' ive tried have just been these weird little hills with no entrance and tons of kobolds.
 
The kobolds killed this companion I had had with me forever. I spent ages training up that meat shield on wolves and stuff and now they kill him with a fricking copper boning knife to the throat >:( ended up losing my sword some how and had to use a kobold leg instead.

So second question, is there a way to get better companions other than training them on wild animals?
 
Title: Re: Adventure Mode Little Questions Thread
Post by: Carcanken on December 04, 2010, 05:52:40 pm
How do I equip weapons?
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 04, 2010, 06:08:14 pm
Another question.. how do you get quests? I know what your supposed to do, ask around and stuff. I followed what the wiki said, everytime I get directed to some stupid church thing I ask the guy he tells me to do something nature what the hell am I supposed to do? does that even count as a quest?
When you're talking to 'em, choose the 'service' option, that's asking for a quest. :)


So second question, is there a way to get better companions other than training them on wild animals?
 

Hmm, was this companion just a peasant you dragged out of a town, or was he a soldier? I think it's -usually- best to recruit soldiers from a castle, although they're not as easily impressed so you have to kill more things first.
Umm... As for training, I don't really know. Depends on the peasant, how good they are... Sometimes peasants just die easily when a monster so much as LOOKS at them, but sometimes, like in my current adventure, you get a ridiculously tough peasant, who slices people in half left and right with their chopping knife. :P Maybe look at their description, see if they're ridiculously muscular?
I dunno how to enter the caverns, someone else can answer that.

How do I equip weapons?

Well, if you pick something up, it should go into your backpack. So press 'r' for remove, then scroll down to the weapon in your backpack, and select it. It'll end up in one of your hands. :)

Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 04, 2010, 06:35:24 pm

So second question, is there a way to get better companions other than training them on wild animals?
 

Sometimes, if you have never fought them, or received a quest against them, you can recruit the bandits hanging out in a bandit camp. They may even give you a quest against their leader (don't believe it. The liars will attack you afterward if you don't recruit them first). I find bandit companions to be of a much higher fighting caliber than peasants or putzmen.
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 07:03:04 pm
I want to get a quest, can some giv eme a known location to get one? I've just spend 2 hours wandering quicktravelling to all over to find an NPC i'm about to give up :L
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 04, 2010, 07:34:14 pm
I think i'm giving up on adventure mode, i'll stick to good old fortress.
The reason being, I just fought and killed 5 wolves sustaining only i minor injury to my lower leg
Then I travelled one fast travel, had to figh tanother 5 wolves, no problem better than being bored :) but while fighting them, after killed 3 one of them knocked me backwards ( iwas stood up against the side of a river) I ended up inside? Underneath? a river? The wolves followed me in, I can't find anyway to get out, occasionally I get stuck while walking down the river( i decided to follow it to see if I could escape its impossible as I get continually stuck after a few steps the only solution being to throw an item, pick it up and continue) Its stupid i tried > or < but neither let me climb out of the freaking river.. what do I do guys? give up on adventure mode? :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 04, 2010, 07:50:07 pm
I think i'm giving up on adventure mode, i'll stick to good old fortress.
The reason being, I just fought and killed 5 wolves sustaining only i minor injury to my lower leg
Then I travelled one fast travel, had to figh tanother 5 wolves, no problem better than being bored :) but while fighting them, after killed 3 one of them knocked me backwards ( iwas stood up against the side of a river) I ended up inside? Underneath? a river? The wolves followed me in, I can't find anyway to get out, occasionally I get stuck while walking down the river( i decided to follow it to see if I could escape its impossible as I get continually stuck after a few steps the only solution being to throw an item, pick it up and continue) Its stupid i tried > or < but neither let me climb out of the freaking river.. what do I do guys? give up on adventure mode? :/
It sounds like you are in the water of a river.
[ALT]+directional arrow will allow you to change z-levels, if you have any swimming better than dabbling. If not, you likely are drowning, and without a ramp (ponds and rivers don't have ramps) you will drown.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on December 04, 2010, 08:13:07 pm
Yeah, ponds etcetera are deadly if you have no swimming skill.
But as for getting quests, just go to a town, (You've found one, right?) and speak to anyone, as long as it's a friendly town. Select the 'service' option and they should tell you of some monster or bandit they want dead. :)
Don't give up on adventure mode, it's awesome!
Title: Re: Adventure Mode Little Questions Thread
Post by: SolPyre on December 05, 2010, 12:24:35 am

So second question, is there a way to get better companions other than training them on wild animals?
 

Hmm, was this companion just a peasant you dragged out of a town, or was he a soldier? I think it's -usually- best to recruit soldiers from a castle, although they're not as easily impressed so you have to kill more things first.
Umm... As for training, I don't really know. Depends on the peasant, how good they are... Sometimes peasants just die easily when a monster so much as LOOKS at them, but sometimes, like in my current adventure, you get a ridiculously tough peasant, who slices people in half left and right with their chopping knife. :P Maybe look at their description, see if they're ridiculously muscular?
I dunno how to enter the caverns, someone else can answer that.



naa this was a axman I found hanging out with the war-leader of my civ in a hamlet. I thought because he was with the war-leader he would be good, but I trained him just incase on wolves and he did fine.


So second question, is there a way to get better companions other than training them on wild animals?
 

Sometimes, if you have never fought them, or received a quest against them, you can recruit the bandits hanging out in a bandit camp. They may even give you a quest against their leader (don't believe it. The liars will attack you afterward if you don't recruit them first). I find bandit companions to be of a much higher fighting caliber than peasants or putzmen.

Well I tried that out and the first time it didn't work (I looked in legends mode these bandits were called The God-forsaken Anuses, weirdest name ever) but Ill try again on different ones
Title: Re: Adventure Mode Little Questions Thread
Post by: Dakk on December 05, 2010, 12:27:26 am
Ok how do i get into the caverns below ground? Mountain fortresses no longer exist (Im playing .18 in a world made in .17) so can't get there that way. I heard caves led down there but the two 'caves' ive tried have just been these weird little hills with no entrance and tons of kobolds.
 
The kobolds killed this companion I had had with me forever. I spent ages training up that meat shield on wolves and stuff and now they kill him with a fricking copper boning knife to the throat >:( ended up losing my sword some how and had to use a kobold leg instead.

So second question, is there a way to get better companions other than training them on wild animals?

Just embark somewhere and dig down into it, then abandon and return as an adventurer.

Sometimes you can get super skilled followers at random, but mostly you have to train them.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on December 05, 2010, 02:58:44 am
A good way to get companions is to create an adventurer. Note both their name and the name of the town they start in and retire them. Create a new adventurer, find that town and person, and recruit them. You can retire multiple adventurers in the same town to get a party set up the way you want it.

Er, so I've heard. I only ever solo, so I've never tried it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Hurion on December 05, 2010, 06:39:06 am
You don't really need skilled companions.

Just a lot of them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jacos on December 05, 2010, 09:53:52 am
How do I edit adventure mode so I can start with, etc, superiour all stats, expert in all skills?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eagle_eye on December 05, 2010, 09:58:55 am
you can't


do you need adventurer traps on to trigger pressure plates?
Title: Re: Adventure Mode Little Questions Thread
Post by: Jacos on December 05, 2010, 10:21:04 am
What's better, a great axe or a battle axe? And if a great axe is better, which is better: A copper great axe or a bronze battle axe?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 05, 2010, 11:39:51 am
What's better, a great axe or a battle axe? And if a great axe is better, which is better: A copper great axe or a bronze battle axe?

If you're fine using two hands for one weapon, the great axe is better.

If your character can lift it one-handed without penalty (test this by making it the only item held and checking if it's held in one hand or "multigrasp"), the great axe is still better, but if you want to use the second arm for something like a shield you'd better go with the battle axe.

As for the copper great axe or bronze battle axe, the great axe will be more damaging but more easily blocked by armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 05, 2010, 01:49:10 pm
Yayyy THANKS :D I got out of the stupid river, yeah I was fine swimming I'm like proficient swimmer now XD
Title: Re: Adventure Mode Little Questions Thread
Post by: Aliek on December 05, 2010, 10:41:54 pm
Well, that question is a bit about genesis mod on adventure mode, however I believe it can be called a "little question", and also may apply on other custom races.

The thing is, can you use a race's special abilities on adventurer mode? Say, you get an obsidian dwarf, can you throw fire with him? If so, how? Same goes for those poisonous creatures, mainly lizardfolk.

Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McUristy on December 06, 2010, 12:03:53 am
Well, that question is a bit about genesis mod on adventure mode, however I believe it can be called a "little question", and also may apply on other custom races.

The thing is, can you use a race's special abilities on adventurer mode? Say, you get an obsidian dwarf, can you throw fire with him? If so, how? Same goes for those poisonous creatures, mainly lizardfolk.

There is a problem with special abilities like that in adventure mode. If you mod it so your a dragon, no fire breath.
Same goes for obsidian dwarfs. However, for poison, it does work. If you bite someone as a serpentman they will get poisoned if you bite them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 06, 2010, 12:11:49 am
Well, that question is a bit about genesis mod on adventure mode, however I believe it can be called a "little question", and also may apply on other custom races.

The thing is, can you use a race's special abilities on adventurer mode? Say, you get an obsidian dwarf, can you throw fire with him? If so, how? Same goes for those poisonous creatures, mainly lizardfolk.

You cannot throw fire, or spit webs. Anything innate (like clouds of deadly dust) that follows you around will work, and if you have a poison injector, including a bite one, it will work. Also, things like the "Dwarves are immune to fire" glitch also are in effect. Biting is totally valid now. It was before, but you couldn't tell the adventurer to bite. Now you can, and if you have a high level of biting then the AI will pick up that and do it more without you specifying.

Also: DOOM Dwarves now. Not aspid dwarves. Dwarves are not only immune to fire. Their venom? on fire.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 06, 2010, 12:27:16 am
Does what you're wearing on your hand or feet affect damage done by punches and kicks?
Title: Re: Adventure Mode Little Questions Thread
Post by: Kobold Troubadour on December 06, 2010, 02:22:06 am
Does what you're wearing on your hand or feet affect damage done by punches and kicks?
Probably not...only your over all tissue or something. It should though...those iron gauntlets & iron boots just ain't for show! But it may need new damage calculations, workarounds or whatnots...
Title: Re: Adventure Mode Little Questions Thread
Post by: Eagle_eye on December 06, 2010, 11:06:28 am
and of course, my end of page question is completely forgotten :(
Title: Re: Adventure Mode Little Questions Thread
Post by: nlp138 on December 06, 2010, 06:08:19 pm
Yeah, that works... The 'technical' term is savescumming. :P

Heh - haven't heard the term "savescumming" since my angband days :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Sphalerite on December 06, 2010, 06:14:57 pm
do you need adventurer traps on to trigger pressure plates?
Yes, Pressure Plates are considered a type of Trap.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vertigon on December 06, 2010, 08:07:24 pm
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 06, 2010, 08:45:45 pm
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.

Would it be possible to retire, find your old adventurer, mangle his eyes, and reclaim?
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 07, 2010, 03:03:11 am
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.

If you are ok with genning a new world, you could create a blinding poison, give it to bunnies or something, then go have a bunny bite you.
Title: Re: Adventure Mode Little Questions Thread
Post by: penguinofhonor on December 07, 2010, 05:55:56 am
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.

Would it be possible to retire, find your old adventurer, mangle his eyes, and reclaim?

Does this even work? I can't seem to gouge people's eyes all the way out, and sometimes it seems like they heal back slowly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dumatoin on December 07, 2010, 05:59:16 am
How do i buy things with coins ata merchant?

They don't seem to show up in the trade window.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 07, 2010, 07:41:31 am
How do i buy things with coins ata merchant?

They don't seem to show up in the trade window.

The coins of a specific civ are separate from the tradegoods. On the bottom of the trade window it says offered/asked coins, you can change this with the middle row on the keyboard. asdfghjkl - I reccomend asking for all their cash and letting them counteroffer with something, er, fairer.

EDIT: Question! How on earth do you pull out stuckins now? I thought it was a simple interaction in the remove or drop menus, but the stuckin bolts aren't showing up there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 08, 2010, 02:53:44 am
What are the caps for skill levels and how do experience requirements go up after reaching legendary?

I remember in Arena mode I had a very well-armed lasher fighting a bronze colossus for like twenty real-life minutes or longer, and the last time I checked her Fighter skill level said "something/5800". I'm guessing the level wasn't Legendary +29.
Title: Re: Adventure Mode Little Questions Thread
Post by: Agakdeb on December 08, 2010, 07:54:41 am
Stupid pacifist Elves and their love for furry creatures! Or is it the other way around? Anyway, is it possible to attack friendly woodland creatures as an Elf without using Shift+A?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ubiq on December 11, 2010, 05:53:08 pm
I have a question about layering armor.

The most effective scheme listed on the Wiki is mittens plus gauntlets. So what then of cloth? If you have cloth (perhaps it only works with adamantine as that's the only one I've tried), you can wrap a piece of it around each hand after putting on the mittens and gauntlets. Does this count as an additional level of protection or is it simply decorative in nature?
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 11, 2010, 08:11:46 pm
I have a question about layering armor.

The most effective scheme listed on the Wiki is mittens plus gauntlets. So what then of cloth? If you have cloth (perhaps it only works with adamantine as that's the only one I've tried), you can wrap a piece of it around each hand after putting on the mittens and gauntlets. Does this count as an additional level of protection or is it simply decorative in nature?
Everything counts as additional protection, it's just that non-adamantine cloth is really flimsy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ubiq on December 11, 2010, 08:57:17 pm
Even if it's flimsy, it's still always better to add that additional layer though, is it not? There's no downside to adding it, is there?

And does jewelry work that way as well then? For example, do earrings offer a bit of protection to the ear?
Title: Re: Adventure Mode Little Questions Thread
Post by: sirquote on December 18, 2010, 09:27:37 pm
Question: I got a quest to kill a werewolf by means of "Some animals just get out of control" but the marker is pointing to the town and nothing is there. so I check the quest log and it shows a patch 3x3 just outside of town, so I go there and still find nothing.  I now have 4 different quests with the same thing.. pointing me to a empty location. 

Is this a bug or am I really overlooking something. Cheers
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 18, 2010, 11:56:14 pm
Even if it's flimsy, it's still always better to add that additional layer though, is it not? There's no downside to adding it, is there?

And does jewelry work that way as well then? For example, do earrings offer a bit of protection to the ear?

It gives additional weight (though that would be there even in the pack) and another thing to grab via wrestling.

Of course, I wasn't aware you could wear pieces of cloth in the first place.

Jewelry, I'm quite sure, will never block anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 19, 2010, 12:40:05 am
What are the caps for skill levels and how do experience requirements go up after reaching legendary?

I remember in Arena mode I had a very well-armed lasher fighting a bronze colossus for like twenty real-life minutes or longer, and the last time I checked her Fighter skill level said "something/5800". I'm guessing the level wasn't Legendary +29.
I think it's uncapped, although eventually you'll reach a point where you're receiving pretty much the maximum benefit (e.g. with 100% block chance and superdwarven in all related stats, leveling shield user would be silly).

My own question: If one wants to raise weapon skill, is there a faster way than just going about killing things?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 19, 2010, 10:58:31 am
My own question: If one wants to raise weapon skill, is there a faster way than just going about killing things?

You can set up a macro (ctrl-r to start recording keypresses, ctrl-r to end recording, ctrl-p to play recording) to use your weapon's blunt strike repeatedly on a non-vital body part, and either hope it doesn't pass out from pain (you don't get experience from unconscious enemies) or do it to an enemy that has [NOPAIN], like bogeymen and other night creatures.

I managed to find a unicorn with "untold amounts of fat" at one point, and I got sigged for saying "I became a high master spearman by brutally beating an obese unicorn".  Every shaft bash just bruised the fat, so it never passed out from pain and I kept getting experience.
Title: Re: Adventure Mode Little Questions Thread
Post by: SurfinShroom on December 19, 2010, 11:22:16 am
Which button makes you move specifically to a location, such as in a river or get out of a pit or something?
Title: Re: Adventure Mode Little Questions Thread
Post by: sirquote on December 19, 2010, 05:30:08 pm
Which button makes you move specifically to a location, such as in a river or get out of a pit or something?

If you can.. just 'Ctrl + T'  or  Die

pick one  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 19, 2010, 08:05:51 pm
Which button makes you move specifically to a location, such as in a river or get out of a pit or something?

If you can.. just 'Ctrl + T'  or  Die

pick one  :P

ALT+direction lets you move up/down z levels if you are able. Note: this requires 7/7 of water, so if you're in a "pit" you may be screwed.
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 20, 2010, 12:54:03 am
[...] you don't get experience from unconscious enemies [...]

Really? I've trained up wrestling on unconscious enemies plenty of times before.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zodel on December 20, 2010, 12:47:30 pm
Trying to figure out how to aim for a head using a crossbow.

I cant seem to glaze the information out of the wikia.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 20, 2010, 01:42:52 pm
[...] you don't get experience from unconscious enemies [...]

Really? I've trained up wrestling on unconscious enemies plenty of times before.

Wrestling might be different, but I know that you don't get any weapon skills for attacking unconscious enemies.  I think you get less wrestling experience too.


Trying to figure out how to aim for a head using a crossbow.

I cant seem to glaze the information out of the wikia.

You can't aim ranged attacks, only melee weapon and wrestling.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ktalyx on December 20, 2010, 05:40:13 pm
When I abandon my fortress, aren't the dwarves supposed to die? When I visit my old fortress they are still there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nighthawk on December 20, 2010, 08:25:41 pm
I also have a question!

I know that animals can be trained in Dwarf Fortress mode, but what about Adventure? Is there some way to befriend a wild animal, or some place to purchase one as a pet? If not, that should really be added as a feature....
Title: Re: Adventure Mode Little Questions Thread
Post by: vipre01 on December 20, 2010, 08:27:45 pm
I also have a question!

I know that animals can be trained in Dwarf Fortress mode, but what about Adventure? Is there some way to befriend a wild animal, or some place to purchase one as a pet? If not, that should really be added as a feature....

Simple answer, no, but supposedly there's a plan to implement mounts and livestock for your adventurer's "camp."
Title: Re: Adventure Mode Little Questions Thread
Post by: dpg on December 21, 2010, 12:15:17 pm
edit: the last 2 hours I was building up a new human, let him wrestle his way up to legendary, tried a few things to raise weaponskill, bought some nice stuff... then thought that swimming would build up agility nicley... then the fucking pool froze. At least I found a couple ways to improve..

Question: What am I doing wrong?
I recently started playing Adventure Mode. The latest release of the Lazy noob pack.
At first I started as hero, spent my points in str/agi/endu/toughness/a little in spatial/misc (I tuned down all the irrelevant skills such as musician, linguistics, etc)
For skills I chose swordsman/armor/shield/dodger/fighter/swimmer

Pretty straight forward.

The adventure started out fine, I did a couple quests, hired a couple mercs and set off into the distance.
I then got brutally murdered by a goblin crossbow man I didn't even see on screen. His bolt ripped through me, stunning me and then finishing me off.

I tried the same skills with exactly the same outcome. 4 - 6 quests, then sudden death after beeing unable to hit some Sahdowmonster for a couple turns.

I then tried demigod, invested the points in a similar matter and was, once again, this time a little later in game, slaughtered by a shadowmonster with a copper dirk. One turn I'm fine, next turn I'm in pain, bleeding, next turn I'm dead.


I know dying is a part of this game and I have no objections to this. Bus this seems kinda weird. Even in easymode (dmigod) with a sword (even more easy).

I noticed that I had big problems with hitting an enemy, most of them dodged, even on ground. I also noticed at some point that I hada shitload of crap in my hands. Does this have a negative effect on fighting (I promptly "p"ut them in my backpack)? I wasn't overloaded though and wore pretty decent gear in mostly all of my games until now. (at least I wore everything I found and didn't drop any vital armor piece)

So... am I missing something? Should I consider doing only certain quests from certain sources (fort/town/... if it even matters?), should I hunt wildlife or raise my skills in any other way?

As far as the basics go, I read the wiki articles, I am allways doing aimed attacks wich are easy/square or are marked as opportunistic (I think those are the, at least in LNP, attacks marked with a light blue exclamation mark).

cheers x
Title: Re: Adventure Mode Little Questions Thread
Post by: sirquote on December 21, 2010, 10:58:26 pm
edit: the last 2 hours I was building up a new human, let him wrestle his way up to legendary, tried a few things to raise weaponskill, bought some nice stuff... then thought that swimming would build up agility nicley... then the fucking pool froze. At least I found a couple ways to improve..

Question: What am I doing wrong?
I recently started playing Adventure Mode. The latest release of the Lazy noob pack.
At first I started as hero, spent my points in str/agi/endu/toughness/a little in spatial/misc (I tuned down all the irrelevant skills such as musician, linguistics, etc)
For skills I chose swordsman/armor/shield/dodger/fighter/swimmer

Pretty straight forward.

The adventure started out fine, I did a couple quests, hired a couple mercs and set off into the distance.
I then got brutally murdered by a goblin crossbow man I didn't even see on screen. His bolt ripped through me, stunning me and then finishing me off.

I tried the same skills with exactly the same outcome. 4 - 6 quests, then sudden death after beeing unable to hit some Sahdowmonster for a couple turns.

I then tried demigod, invested the points in a similar matter and was, once again, this time a little later in game, slaughtered by a shadowmonster with a copper dirk. One turn I'm fine, next turn I'm in pain, bleeding, next turn I'm dead.


I know dying is a part of this game and I have no objections to this. Bus this seems kinda weird. Even in easymode (dmigod) with a sword (even more easy).

I noticed that I had big problems with hitting an enemy, most of them dodged, even on ground. I also noticed at some point that I hada shitload of crap in my hands. Does this have a negative effect on fighting (I promptly "p"ut them in my backpack)? I wasn't overloaded though and wore pretty decent gear in mostly all of my games until now. (at least I wore everything I found and didn't drop any vital armor piece)

So... am I missing something? Should I consider doing only certain quests from certain sources (fort/town/... if it even matters?), should I hunt wildlife or raise my skills in any other way?

As far as the basics go, I read the wiki articles, I am allways doing aimed attacks wich are easy/square or are marked as opportunistic (I think those are the, at least in LNP, attacks marked with a light blue exclamation mark).

cheers x
No one can escape death, that's what makes this game unique. 

Its really about playing to find out how you die.  Truly :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 22, 2010, 01:35:12 am
He's right. You're not doing anything "wrong", it's just how the game goes, though it might be wise to use sneaking to avoid being killed from off-screen. Also, just because someone isn't on your current screen doesn't necessarily mean they're not in you character's view: try [l]ooking around, varying the z-level and checking what might not fit on one screen (in broad daylight the ends of your view often end up off-screen).
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on December 22, 2010, 02:28:26 pm
What's a good way to end a fort that i mainly made to produce high quality steel and adamantine equip for my dorf adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: MythagoWoods on December 22, 2010, 08:04:19 pm
What's a good way to start out skill/stat wise for a Peasent?  While I know Hero/Demigod make it easier... this is Dorf Fortress and I like starting as a Peasent!

I typically start with points into Agility, Strength, and Toughness and skills I put points in Ambush, Fighter, Armor user, Shield User, Swimmer, and some kind of weapon (usually sword).  However with this set-up I manage to find new and interesting ways to get killed on my way to my first quest, usually in the way of a wolf or swarms of Boogiemen.  I even keep the wiki up for reference and ideas and I still find new and interesting ways to die. :\
Title: Re: Adventure Mode Little Questions Thread
Post by: Nighthawk on December 22, 2010, 08:22:58 pm
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 22, 2010, 11:14:12 pm
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?

If you see something on the ground like "__ pebbles", then when you [g]et it from the ground it will be a "small __ rock".  Also, I assume you're using a mod, since it's impossible to tan hides or make scrapers in unmodded DF.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Strangla on December 22, 2010, 11:16:07 pm
What's a good way to start out skill/stat wise for a Peasent?  While I know Hero/Demigod make it easier... this is Dorf Fortress and I like starting as a Peasent!

I typically start with points into Agility, Strength, and Toughness and skills I put points in Ambush, Fighter, Armor user, Shield User, Swimmer, and some kind of weapon (usually sword).  However with this set-up I manage to find new and interesting ways to get killed on my way to my first quest, usually in the way of a wolf or swarms of Boogiemen.  I even keep the wiki up for reference and ideas and I still find new and interesting ways to die. :\

Hiya, Here is my startup approach in peasant mode. 0.31.18.   

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 23, 2010, 02:42:11 am
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?

Do you have an unsharpened rock in each hand?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nighthawk on December 23, 2010, 10:13:48 am
Aha!

That was it. I just needed a rock in each hand. Thanks for the tip, Knigel. Now Urist McKnapper will have no trouble tanning hides.



And I have ANOTHER question. Sorry to seem like an ass asking all of these, but I need an answer to this one.
If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 23, 2010, 11:13:47 am
If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?

I think you need to have a lot of enemies near you, and you may need to be surrounded.  I'm not sure exactly what the cutoff for "a lot of enemies" is, but I think the lower limit is 3-4.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nighthawk on December 23, 2010, 11:43:06 am
It's actually a really cool feature, being able to destroy large groups of enemies when you're in trouble. One of the many perks of being a dwarf, eh? Thanks for the quick answer.
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 23, 2010, 09:55:50 pm
If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?

I think you need to have a lot of enemies near you, and you may need to be surrounded.  I'm not sure exactly what the cutoff for "a lot of enemies" is, but I think the lower limit is 3-4.
I don't believe you need to be surrounded, actually. I once went into a trance right when I walked into view of a bandit camp, and they were all on one side.
Title: Re: Adventure Mode Little Questions Thread
Post by: Samohan25 on December 24, 2010, 06:42:13 am
Another question about swimming: Where can I find a pool or other watersource that already has ramps and is it at all possible to make such ramps?

I started out with no swimming skill but I want to improve it for later attempts but if I go in I just drown before I obtain the novice skill required for climbing out of the pool.

Additionaly, I'm playing using the Genesis mod but can't seem to find shopkeepers, where are they?

Another thing: I can't seem to choke people, regardless of weather I am holding a weapon or not, I grab their throat and wait but nothing happens, do I need more skill or am I doing something wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 24, 2010, 10:16:29 am
Another question about swimming: Where can I find a pool or other watersource that already has ramps and is it at all possible to make such ramps?

I started out with no swimming skill but I want to improve it for later attempts but if I go in I just drown before I obtain the novice skill required for climbing out of the pool.

Additionaly, I'm playing using the Genesis mod but can't seem to find shopkeepers, where are they?

Another thing: I can't seem to choke people, regardless of weather I am holding a weapon or not, I grab their throat and wait but nothing happens, do I need more skill or am I doing something wrong?

The rarity of ramp-accessible or 4-6 level water is why I always start with Adequate in Swimmer. Though I guess you might try beaches for ramps.

You don't choke people by grabbing their throat and waiting, you choke them by grabbing their throat with one move, putting them in a stranglehold with another, and then strangling them with one or more other moves. All of this you of course do through the wrestling menu, though if they're already in a stranglehold your automatically selected attack when you walk toward an enemy occupied tile might be to strangle.
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 24, 2010, 05:05:53 pm
This is a very annoying issue, but it seems I have an arrow stuck in my arm... I hit the key in the inventory that lets me see the object, and there is nothing that I can press to pull it out... How would I go about removing this pesky arrow?
Go to the Complex 'I'nteractions menu (NOT the normal 'i'nventory!), select the arrow, and you'll see an option to pull it out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Aoi on December 24, 2010, 05:12:07 pm
Can anybody offer some insight as to what happens between leaving an old fort and revisiting it in Adventure mode?

I finished a rather nice project, backed it up, and abandoned it to do other stuff in the world. Upon revisiting it later in Adventure, I found not a single piece of adamantine equipment was left, regardless of where I stashed it, how it was trapped, etc. with the exception of what I unknowingly left behind in a forge.

And I was so hoping to pickup that artifact adamantine spear I left behind...
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on December 24, 2010, 05:18:09 pm
Can anybody offer some insight as to what happens between leaving an old fort and revisiting it in Adventure mode?

I finished a rather nice project, backed it up, and abandoned it to do other stuff in the world. Upon revisiting it later in Adventure, I found not a single piece of adamantine equipment was left, regardless of where I stashed it, how it was trapped, etc. with the exception of what I unknowingly left behind in a forge.

And I was so hoping to pickup that artifact adamantine spear I left behind...


It's there, but very likely nowhere near where it was, because of scatter. It's probably all on the same travel tiles as the original fort, but sprawled around with reckless abandon to basically all of the surrounding areas. You can achieve the same effect by dropping something in some place in the wilderness other than a lair (which makes them 'temporary player homes') and then coming back to the same place and trying to find it later.
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 24, 2010, 06:26:06 pm
Really heavy things aren't subject to scatter, so if you want stuff to stay where it is when you abandon, you need to put it in something heavy like a lead bin (or maybe gold or platinum if you're feeling posh). Adamantine itself is remarkably NOT heavy.
Title: Re: Adventure Mode Little Questions Thread
Post by: MythagoWoods on December 25, 2010, 01:52:52 am
Seeing as either my searching skill is to low or I'm easily distracted... I tried pouring over the Search function to find out an answer to a question and now... I post it here!

Once I create my adventurer (currently Selti Deertrade the Dwarf... soon to be the Deceased) do my attributes, not skills, ever increase or am I forever stuck with what I begin with?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 25, 2010, 02:00:30 am
Can anybody offer some insight as to what happens between leaving an old fort and revisiting it in Adventure mode?

I finished a rather nice project, backed it up, and abandoned it to do other stuff in the world. Upon revisiting it later in Adventure, I found not a single piece of adamantine equipment was left, regardless of where I stashed it, how it was trapped, etc. with the exception of what I unknowingly left behind in a forge.

And I was so hoping to pickup that artifact adamantine spear I left behind...


It's there, but very likely nowhere near where it was, because of scatter. It's probably all on the same travel tiles as the original fort, but sprawled around with reckless abandon to basically all of the surrounding areas. You can achieve the same effect by dropping something in some place in the wilderness other than a lair (which makes them 'temporary player homes') and then coming back to the same place and trying to find it later.

Once I create my adventurer (currently Selti Deertrade the Dwarf... soon to be the Deceased) do my attributes, not skills, ever increase or am I forever stuck with what I begin with?

Yes, it's just that in this version attributes increase very slowly.
Title: Re: Adventure Mode Little Questions Thread
Post by: MythagoWoods on December 25, 2010, 02:02:23 am
Guess I should start putting more points into Toughness and Endurance since it isn't likely to raise punching monkeys like I'm currently doing.
Title: Re: Adventure Mode Little Questions Thread
Post by: sirquote on December 25, 2010, 02:11:57 am
This question is directed more to the advanced adventurer.

After dealing to my ?? amount of megabeasts and have accumulated like a bazillion gold, what the hell can I spend it on besides collecting weapons and armor?

Am i destined gather wealth for no particular reason what so ever?

I know it sounds like i'm asking for more from the game, but i'm really just asking just in case I have missed something that i can sink my coins into. for else i'm just gonna use them as ammo.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 25, 2010, 02:26:12 am
What affects likelihood of an ambush? I can't either fame, party size, or both are factors. Do location, observer skill, or intuition have any affect?

This question is directed more to the advanced adventurer.

After dealing to my ?? amount of megabeasts and have accumulated like a bazillion gold, what the hell can I spend it on besides collecting weapons and armor?

Am i destined gather wealth for no particular reason what so ever?

I know it sounds like i'm asking for more from the game, but i'm really just asking just in case I have missed something that i can sink my coins into. for else i'm just gonna use them as ammo.

Getting more to use the money for (and making it so there's more ways to get some, but less to make ridiculous amounts) is part of the caravan arc.

The best thing I can think of to do is to leave some of the money or what you bought in a lair so your less fortunate future adventurers have something they can fall back on.
Title: Re: Adventure Mode Little Questions Thread
Post by: K17U on December 25, 2010, 09:32:46 am
Is there any way to stack two ore more identical items in your inventory?
Arrows come as stacks of [25], but when I shoot them around, and recollect them later (at least when it's possible)
they end up not being stacked, making my inventory a mess instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on December 25, 2010, 09:46:59 am
Nope. Stacking isn't in yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on December 25, 2010, 10:35:13 am
What affects likelihood of an ambush? I can't either fame, party size, or both are factors. Do location, observer skill, or intuition have any affect?

This question is directed more to the advanced adventurer.

After dealing to my ?? amount of megabeasts and have accumulated like a bazillion gold, what the hell can I spend it on besides collecting weapons and armor?

Am i destined gather wealth for no particular reason what so ever?

I know it sounds like i'm asking for more from the game, but i'm really just asking just in case I have missed something that i can sink my coins into. for else i'm just gonna use them as ammo.

Getting more to use the money for (and making it so there's more ways to get some, but less to make ridiculous amounts) is part of the caravan arc.

The best thing I can think of to do is to leave some of the money or what you bought in a lair so your less fortunate future adventurers have something they can fall back on.
1) The ambush is mostly affected by the location. If you travel some civilization's lands and they have banditry settings, it makes you prone to ambushes. The banditry value determines the likelihood, and your party size determines the amount of enemies (although they are always numerous).

2) Coins is a bad trading item. They only have a value in their own civilization shops, otherwise they cost not too much. Giant cave spider silk items are the best as money: they are insanely expensive and light.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on December 25, 2010, 10:36:37 am
I've modded in a bunch of reactions which use coins, in order to make use of them.
Title: Re: Adventure Mode Little Questions Thread
Post by: vaaern on December 25, 2010, 06:06:55 pm
Why does the throw option in wrestling not do anything? even when throwing and wrestling is at max? or does it do something? (I want to throw my opponent against a wall :p
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 25, 2010, 06:39:25 pm
Unless there's a huge size/strength difference, throwing'll just knock them down. Perhaps it might move kobolds or children a few tiles, but unless you play as an enormous race you'll find it works the same as a takedown.
Title: Re: Adventure Mode Little Questions Thread
Post by: vaaern on December 25, 2010, 06:54:30 pm
okay, :p my first time at modding brings up more questions then I had expected, and this is a great help!!
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 25, 2010, 08:27:15 pm
Why does the throw option in wrestling not do anything? even when throwing and wrestling is at max? or does it do something? (I want to throw my opponent against a wall :p

Go into the arena, take control of a bronze colossus or giant, and then try throwing.  You'll see how size matters (not an innuendo).
Title: Re: Adventure Mode Little Questions Thread
Post by: gnodab on December 26, 2010, 07:25:05 am
hi,

i have a question regarding quests.
all of my adventurers seem to die the same way, either i can't find the quest enemy (i can find the "lair" with the help of the "T"ravel function, but most of the time the enemy is nowhere in the indicated area), or i find the enemy hurl a few rocks at him and he runs away and out of sight. in any case i'm doomed to roam the countryside until my resources run out and i starve to death :(
this is especially annoying because my poor laptop is only barely able to run DF and so travelling (or doing anything for that matter) takes ages! that is also the reason i had to abandon my fortress, with an average 15 FPS i sometimes wasn't sure if i had just pressed spacebar or not...

so is there any way to track the baddies?
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on December 26, 2010, 08:16:57 am
The baddies always sit in their lairs. Also there is no starvation.

You probably play an old version. Then you need a bigger speed (= agility).
Title: Re: Adventure Mode Little Questions Thread
Post by: gnodab on December 26, 2010, 08:48:21 am
Well I was hunting a Dragon and it was certainly flying around outside, i dunno is this a bug?
There was a cave in the indicated area, but the Dragon was never inside it. I made sure with every adventurer. No Dragon only Troglodytes and evil Birds.
I'm also pretty sure I was starving but maybe it was dehydration.
But yes it is an older version, maybe i should try the new one. Does it make it easier to hunt down the (fleeing/hiding) baddies?
Title: Re: Adventure Mode Little Questions Thread
Post by: lifehole on December 26, 2010, 09:27:55 am
I don't think this is a question for here. but it is probably a very quick one, what is arena mode, and how do I access it?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on December 26, 2010, 09:31:06 am
From the main menu. Choose object testing arena.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 27, 2010, 01:43:37 am
Well I was hunting a Dragon and it was certainly flying around outside, i dunno is this a bug?
There was a cave in the indicated area, but the Dragon was never inside it. I made sure with every adventurer. No Dragon only Troglodytes and evil Birds.
I'm also pretty sure I was starving but maybe it was dehydration.
But yes it is an older version, maybe i should try the new one. Does it make it easier to hunt down the (fleeing/hiding) baddies?

He might not be inside it, but he should be in the area. Try checking the Quest menu after you're in the supposed lair site. It often will tell you where they are in relation to you. (usually way at one edge of the zone).
Title: Re: Adventure Mode Little Questions Thread
Post by: MythagoWoods on December 27, 2010, 04:41:00 am
Is it possible to have both a Fortress Mode game and a Adventure Mode game running at the same time on the same world or am I forced to pick one or the other?
Title: Re: Adventure Mode Little Questions Thread
Post by: doomdome on December 27, 2010, 05:44:20 am
Is it possible to have both a Fortress Mode game and a Adventure Mode game running at the same time on the same world or am I forced to pick one or the other?
You could always create a copy of the save file, but the games wouldn't be able to affect each other. Or I guess you could alternate between retiring the adventurer, reclaiming the fort, abandoning the fort, reactivating the adventurer, et cetera. But strictly speaking, no. You can only have one game in progress for each save file.
Title: Re: Adventure Mode Little Questions Thread
Post by: ColonelTEE3 on December 27, 2010, 06:29:43 pm
Every town, retreat, or mountain home i go to -- NOTHING is there.

Im currently very drowsy surrounded by bogey men, ive been running for days, i ran to three settlements and it says im in the middle of a mountain home... ive looked all over the god damned field until it says im out of the zone, and theres nothing here!!! Where the hell are the dwarves? Why do these signs that say there are settlements take me to completely undeveloped land!?!
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on December 27, 2010, 06:33:41 pm
Retreats and Mountainhomes are out in this version.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on December 27, 2010, 07:08:49 pm
Every town, retreat, or mountain home i go to -- NOTHING is there.

Im currently very drowsy surrounded by bogey men, ive been running for days, i ran to three settlements and it says im in the middle of a mountain home... ive looked all over the god damned field until it says im out of the zone, and theres nothing here!!! Where the hell are the dwarves? Why do these signs that say there are settlements take me to completely undeveloped land!?!

Elven forest retreats, Dwarven mountain halls, and Goblin dark fortresses are, as of 31.18, empty fields.  They still interact with each other during world gen, but the sites don't exist on the map for adventurers.

Human settlements come in 3 types:  hamlets, towns, and forts.  Towns and hamlets are the same, except that towns have shops.  Hamlets are represented by (-, =, 3 bars, and the AE symbol) on the map, and are bunches of white rectangles on the travel screen.  Towns are (+) on the map, and bunches of white and yellow rectangles on the travel screen.  Forts are (1,2,3)x3 rectangles on the travel screen made up of walls, a (lair symbol) representing the keep, and either (8 or infinity) representing the gate.

If you're at a town and can't find anything, look at the minimap on the left side of the screen.  It should show a white rectangle wherever there are one or more buildings.  If there are no rectangles, there are no buildings.  It sometimes takes a while to wander around and find a house, but it helps that most houses have a long line of "furrowed" terrain leading up to them.
Title: Re: Adventure Mode Little Questions Thread
Post by: ColonelTEE3 on December 28, 2010, 12:54:04 am
So im very drowsy in game, and im god knows how many miles from the nearest town, and afaik, the sun will not rise while traveling on the field, only on the map. Bogeymen are on my trail and its only a matter of time before i drop dead from exhaustion.

Should i make a last stand? Or should i continue to try and run for the town and recover there, as i slowly get clipped and cut by these bogeymen that get lucky shots.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on December 28, 2010, 03:04:48 am
So im very drowsy in game, and im god knows how many miles from the nearest town, and afaik, the sun will not rise while traveling on the field, only on the map. Bogeymen are on my trail and its only a matter of time before i drop dead from exhaustion.

Should i make a last stand? Or should i continue to try and run for the town and recover there, as i slowly get clipped and cut by these bogeymen that get lucky shots.

It sounds like it's too late for that adventurer, but I find bogeymen don't appear in mountains or on beaches. Possibly they don't appear in tundra or wastelands either.
Title: Re: Adventure Mode Little Questions Thread
Post by: MythagoWoods on December 28, 2010, 07:28:59 am
or on beaches.
Then I think I encountered some bogeymen on vacation then.  I just finished losing my last adventurer cutting across a beach to get to a town at night when I got the "Cackling" sign then promptly beaten into submission by a group of them who hated the fact I interrupted their party.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 28, 2010, 11:08:09 am
afaik, the sun will not rise while traveling on the field, only on the map.

I know this isn't true, my last adventurer just went from a very late night ambush to dawn over what was probably like an in-game hour later.
Title: Re: Adventure Mode Little Questions Thread
Post by: vaaern on December 28, 2010, 12:34:36 pm
mm, I'm definitly hooked by adventure mode right now (played fortress mode I bit too much), but I wonder, why do I not encounter more animals? Even in a pocket world I still run around for ages without seeing any life (or very low amounts) I also wonder, in 31.18 are there caverns to wander around in? Any help? :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 28, 2010, 01:57:31 pm
mm, I'm definitly hooked by adventure mode right now (played fortress mode I bit too much), but I wonder, why do I not encounter more animals? Even in a pocket world I still run around for ages without seeing any life (or very low amounts) I also wonder, in 31.18 are there caverns to wander around in? Any help? :)

There are caverns, they're just harder to find. Try going to new populated areas and asking over and over again about the surroundings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Svante on December 28, 2010, 08:18:21 pm
So, my adventurer was killed by some elven bandits. She already got revenge through her spiritual successor, but I can't find the body to er... pay my respects (take her stuff). Did she disappear or am I just not looking hard enough?

If she's still there, is there any way I can speed up the search? I'm thinking of copying my save folder and then making fortresses to look at the stocks screen. Would that work?
Title: Re: Adventure Mode Little Questions Thread
Post by: Kobold Troubadour on December 28, 2010, 08:52:25 pm
So, my adventurer was killed by some elven bandits. She already got revenge through her spiritual successor, but I can't find the body to er... pay my respects (take her stuff). Did she disappear or am I just not looking hard enough?

If she's still there, is there any way I can speed up the search? I'm thinking of copying my save folder and then making fortresses to look at the stocks screen. Would that work?
Well, where did you die? If you weren't in the bandit camp's "area" then all those stuff along with your body would simply vanish.

Are you sure it was Elven bandits and weren't the Local Elven town border patrols? People tend to confuse the ambushes and such...but my initial statements still stands, if you died somewhere else then you'll never get your stuff back cuz' they simply disintegrated to dust.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shelegelah on December 28, 2010, 11:27:37 pm
Quote
Are you sure it was Elven bandits and weren't the Local Elven town border patrols?

Interesting... I was unaware you could run into elven anything, really. I haven't seen hide nor hair of them since the advent of .18.
Title: Re: Adventure Mode Little Questions Thread
Post by: IT 000 on December 29, 2010, 01:14:49 am
How do I equip armor and unequip current clothes?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 29, 2010, 01:55:02 am
How do I equip armor and unequip current clothes?

Equip with [w], unequip with [r].

Keep in mind, once you [r]emove equipment it's in your hand not your pack (even if you don't have a free hand) and you won't be able to wear "small" or "large" equipment.
Title: Re: Adventure Mode Little Questions Thread
Post by: Svante on December 29, 2010, 06:56:55 am
Well, where did you die? If you weren't in the bandit camp's "area" then all those stuff along with your body would simply vanish.

Are you sure it was Elven bandits and weren't the Local Elven town border patrols? People tend to confuse the ambushes and such...but my initial statements still stands, if you died somewhere else then you'll never get your stuff back cuz' they simply disintegrated to dust.

I'm sure they were bandits, as I was the one who entered their camp. I hadn't got a quest to kill their leader, but when I saw they were elves I couldn't help myself.

Anyway, I tried to crawl away after they crippled me, and I got pretty far. I guess I was outside their area when I died. Now I can stop looking, thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Riptendo on December 31, 2010, 11:41:57 am
I was fighting a cougar with my bare hands, when it knocked me into a lake. It jumped in after me, and I was able to puncture it's heart, but now I can't get out of the lake!! There are no slopes around it. My character is drowsy, and it's night-time. Please help!!
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on December 31, 2010, 12:09:52 pm
I was fighting a cougar with my bare hands, when it knocked me into a lake. It jumped in after me, and I was able to puncture it's heart, but now I can't get out of the lake!! There are no slopes around it. My character is drowsy, and it's night-time. Please help!!

Alt-move into a ledge. If that doesn't work, you're dead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Riptendo on December 31, 2010, 12:17:24 pm
Thanks, I got out.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 02, 2011, 03:54:17 am
So i went to explore a cave and ended up in the caverns. Now i can't find the way back out. I remembered reading that sleeping underground would teleport one back up. I slept 8 hours and my companions are now gone. I'm still underground. Help!
Title: Re: Adventure Mode Little Questions Thread
Post by: vaaern on January 02, 2011, 07:28:17 am
So i went to explore a cave and ended up in the caverns. Now i can't find the way back out. I remembered reading that sleeping underground would teleport one back up. I slept 8 hours and my companions are now gone. I'm still underground. Help!

I think you have to be on the same level you started to be able to teleport while sleeping. But I'm not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 02, 2011, 11:25:34 am
I found the way out by selecting the cavern from the (Q) sites menu. That made the compass show me the way to the cavern.
Managed to kill the hydra i was quested with, only to die to a night creature ambushing me the sleep.
It had 2 kills before stabbing me in the head with its copper bone carving knife... How copper can pierce a bluemetal hood is beyond me.

Which leads to another question: There aren't enough human settlements in my current world. I would get tasked to kill dragons and hydras so far away that i would have to travel through kobold and goblin land across half the map, losing all companions to ambushes at some point.
How do you travel long distances without losing all companions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ig88 on January 02, 2011, 03:29:01 pm
Haven't attacked a single human in this new world yet but the first fort I go into is A: Mysteriously occupied entirely by wrestlers with a low tolerance for pain(easy K.O.s from 1-2 hits)
B:Lacking a lord/lady/other ruler and C: Hostile. Why?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 02, 2011, 03:41:55 pm
How copper can pierce a bluemetal hood is beyond me.

Are you sure it's piercing it, not just transferring the force into your skull because its flexible instead of rigid?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 02, 2011, 03:44:14 pm
How do you travel long distances without losing all companions?

If you don't want your party to be massacred, there are only a few things you can do.  You can just travel alone, if you feel confident enough to kill bogeymen and night creature ambushes.

The other way is to train your companions.  I suggest getting soldiers like swordsmen and spearmen who have shields, which gives them a reasonable chance of survival without being crippled.  If you travel with a small party, hostile ambushes will have fewer enemies and you'll be more able to protect your companions.  Eventually, your companions should become strong enough to survive against ambushes.
Title: Re: Adventure Mode Little Questions Thread
Post by: sirquote on January 02, 2011, 04:07:26 pm
I have only just noticed that when you do aimed attacks there are little - and +'s in different colors next to the  attack chance/attack precision.  What exactly are these?  are they attached to the enemy's weakness or something?

Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 02, 2011, 04:50:57 pm
I have only just noticed that when you do aimed attacks there are little - and +'s in different colors next to the  attack chance/attack precision.  What exactly are these?  are they attached to the enemy's weakness or something?

It's like an opportunity strike, but it applies to all types of attacks and is a much smaller bonus.  It's supposed to simulate the person's position, so you can more easily strike body parts that are closer to you.  That's why a given hand's fingers seem to be all + or all -.
Title: Re: Adventure Mode Little Questions Thread
Post by: vettkinn on January 04, 2011, 08:05:35 am
I created a new world and made a couple good adventurers in it. After retiring the adventurers, is there a way to run history again, say, for 50 years? I want to see what exploits my characters will do or what will happen due to the changes after these guys are retired.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nagidal on January 04, 2011, 09:37:17 am
I got the task to kill some villain. I have got to the site, killed all his companions, but I cannot find the villain himself. I stand on the very tile the quest shows be, but he is not around. I cannot kill him. Can I cancel this quest somehow? Or how can I complete it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nagidal on January 04, 2011, 11:41:45 am
Is there a way to defeat a bronze colossus? I tried it with my axedwarf but I could naturally do no harm with my axe to him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 04, 2011, 01:33:17 pm
I created a new world and made a couple good adventurers in it. After retiring the adventurers, is there a way to run history again, say, for 50 years?

No.

I got the task to kill some villain. I have got to the site, killed all his companions, but I cannot find the villain himself. I stand on the very tile the quest shows be, but he is not around. I cannot kill him. Can I cancel this quest somehow? Or how can I complete it?

He probably ran away after you killed so many of his men.

No, you can only get it off your quest list by finishing it.

I've heard that if you retire in a hamlet, the outlaw will be back in the camp.

Is there a way to defeat a bronze colossus? I tried it with my axedwarf but I could naturally do no harm with my axe to him.

A bronze colossus only dies when its head, upper body, and lower body have either been separated from each other or melted.

If your axedwarf can't cut it, try building up your character's strength and Axedwarf skill, and maybe find a better axe.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nagidal on January 04, 2011, 02:09:13 pm
Thank you for your answers.  Meanwhile I died with 5 other heroes in that world. But that bronze colossus is going to die sooner or later.

Is there a way to travel big distances? e.g. a if two hamlets are more than a day travel, I have not yet made it from one to another. The Bogeymen alway got me. )-:
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 04, 2011, 02:18:48 pm
Thank you for your answers.  Meanwhile I died with 5 other heroes in that world. But that bronze colossus is going to die sooner or later.

Is there a way to travel big distances? e.g. a if two hamlets are more than a day travel, I have not yet made it from one to another. The Bogeymen alway got me. )-:

Are you already using [T] to quick-travel? If so, you can't really go any faster.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nagidal on January 04, 2011, 02:47:23 pm
Yes, I do. Ok, I see it's a challeng. Challenge accepted.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 04, 2011, 04:52:39 pm
Yes, I do. Ok, I see it's a challeng. Challenge accepted.

If you travel with companions bogeymen won't appear, and if you're a complete badass, you can kill the bogeymen when they attack you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 05, 2011, 12:47:01 am
Yes, I do. Ok, I see it's a challeng. Challenge accepted.

If you travel with companions bogeymen won't appear, and if you're a complete badass, you can kill the bogeymen when they attack you.

And if you're in the mountains all night, the bogeymen never appear.
Title: Re: Adventure Mode Little Questions Thread
Post by: Legionnaire on January 05, 2011, 05:11:43 pm
Here's a few;

I try to gouge someone's eyes, and all I can do is tear and break the eyes,  but not fully remove them; what do I need to do? I'm using the wrestle menu AND aiming at the eyes with my teeth/nails.

Is there a way to equip my companions with stuff? I don't like my bowmen running out of arrows or my men being disarmed but alive.

And finnaly, is there a way to aim where you want a thrown/fired projectile to strike?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on January 05, 2011, 05:16:08 pm
You can't gouge eyes *out* due to a bug with the embed tag. You still blind the enemy however.
You cannot equip companions.
You cannot aim ranged attacks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Excedion on January 06, 2011, 04:42:31 am
I need some help finding a lair. ive searched everywhere in this square but i dont even know what im looking for its my first time playing adventure
Title: Re: Adventure Mode Little Questions Thread
Post by: Live by foma on January 06, 2011, 02:59:31 pm
I'm doing pretty well with a current adventurer even though I haven't been doing adventure mode very long, but now I'm kind of stuck on a particular task. I've been instructed to kill the beast Okang Councilflutes. I headed to the task location, as pictured:

(http://img510.imageshack.us/img510/8075/watfd.jpg)

...and the beast is nowhere to be found. I've searched everywhere in the vicinity, including the tiny cave to the northeast in the picture. I've been searching for so long that I even forget what kind of creature it is. This is starting to make me angry, is it a glitch or what?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 06, 2011, 04:47:30 pm
I need some help finding a lair. ive searched everywhere in this square but i dont even know what im looking for its my first time playing adventure

A lair's entrance can either be a trapdoor (c with a line through it), a downward slope, or a passage into the side of a hill.  Your direction indicator in the upper-left corner should point you to the exact location of the entrance.

Note that the direction indicator says which direction the lair is from your position, so if it says SE you need to go to the southeast, which is down and right.
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 07, 2011, 12:02:10 am
what skill does stabbing someone with an arrow use?

also, are there any negative effects to leaving things stuck in you (arrows, bolts, daggers corpses) and how would one force an enemy with a weapon stuck in you to drop the weapon (leaving it in you)
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 07, 2011, 08:27:36 am
You can't gouge eyes *out* due to a bug with the embed tag. You still blind the enemy however.
You cannot equip companions.
You cannot aim ranged attacks.

Unless you use mods or glitches to bodyswap to that companion.

I'm doing pretty well with a current adventurer even though I haven't been doing adventure mode very long, but now I'm kind of stuck on a particular task. I've been instructed to kill the beast Okang Councilflutes. I headed to the task location, as pictured:

Spoiler (click to show/hide)
...and the beast is nowhere to be found. I've searched everywhere in the vicinity, including the tiny cave to the northeast in the picture. I've been searching for so long that I even forget what kind of creature it is. This is starting to make me angry, is it a glitch or what?

It doesn't look like you checked the entire cave (which is where they pretty much always are now).

what skill does stabbing someone with an arrow use?

also, are there any negative effects to leaving things stuck in you (arrows, bolts, daggers corpses) and how would one force an enemy with a weapon stuck in you to drop the weapon (leaving it in you)

Using ammo as a melee weapon uses the Misc. object user skill.

I'm not sure the actual effects of leaving something stuck in you besides someone else being capable of grabbing then twisting it (which isn't a very big deal in this version, since it for some reason doesn't cause very much pain), but you can try to gain possession of a weapon stuck in you by hitting and selecting the weapon at the bottom of the list (it will be in red).
Title: Re: Adventure Mode Little Questions Thread
Post by: Drawde on January 07, 2011, 02:29:43 pm
How do you find a fortress you abandoned?  I've been trying to get to it, but I can't figure out where I am to begin with.
Title: Re: Adventure Mode Little Questions Thread
Post by: Excedion on January 07, 2011, 02:30:24 pm
How do you find a fortress you abandoned?  I've been trying to get to it, but I can't figure out where I am to begin with.
There should be an option to reclaim on the embark screen
Title: Re: Adventure Mode Little Questions Thread
Post by: Drawde on January 07, 2011, 02:50:23 pm
I meant find it in Adventure mode.  I had some good equipment there I'd like to get.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on January 07, 2011, 02:50:50 pm
How do you find a fortress you abandoned?  I've been trying to get to it, but I can't figure out where I am to begin with.
There should be an option to reclaim on the embark screen
1) Launch Fortress mode, select 'R'eclaim, look where it points on the world map.
2) Export legends/map and look at the map using some external tool to find the exact location of your fort.
Title: Re: Adventure Mode Little Questions Thread
Post by: Drawde on January 07, 2011, 03:00:45 pm
So basically there's no easy way to find it within the game.

If you start as "dwarf of (civilization)" which is closest to where your fortress was, do you start within the civilization highlighted on the map?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 07, 2011, 04:57:20 pm
So basically there's no easy way to find it within the game.

If you start as "dwarf of (civilization)" which is closest to where your fortress was, do you start within the civilization highlighted on the map?

For now, I think you start within the nearest some random human civilization.  When Toady reimpliments dwarven sites, then you will probably start in that civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: K17U on January 07, 2011, 05:06:39 pm
For now, I think you start within the nearest human civilization.

This seems to be false.
I made an Elven adventurer to visit an old Fortress of mine and despite taking an elven civ in direct vicinity I spawned at the other end of the world.
Yes, there was a human civ nearby.
Title: Re: Adventure Mode Little Questions Thread
Post by: Drawde on January 07, 2011, 05:59:15 pm
I was wondering why there were only humans villages nearby.

So it looks like currently there's no way to know where I am.

Please note that I'm new to Adventure mode.  Still learning a bunch about how it works.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 08, 2011, 09:34:21 am
I can usually find my old fortresses, my world isn't super huge and once i come close to it, the fort shows up on the travel map usually. If it doesn't i ask for surroundings for a bit and then somebody will come up with a story of some megabeast killed at my fort and I'm good. If you are from the same civilization as the fort it might even show up on the (Q) menus site listing (you can then zoom your map there to find a path), you just have to remember your forts translated name.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 08, 2011, 02:04:01 pm
I was wondering why there were only humans villages nearby.

Non-human settlements in this version only exist in abstract form (events in world-gen and some after).
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 08, 2011, 07:23:10 pm
also, what would be the best misc item for a weapon?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 08, 2011, 07:29:37 pm
also, what would be the best misc item for a weapon?

Something heavy and hard.  Shields work pretty well, with the added bonus of defense.
Title: Re: Adventure Mode Little Questions Thread
Post by: Drawde on January 08, 2011, 11:09:32 pm
I finally tracked down my old fort.  Now to survive the giant, dragon, and demons there.

Thanks for the help.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 09, 2011, 01:56:30 am
I started adventurer mode as an Outsider Keeper peasant. Im playing Deons' Genesis Mod, with the Ironhand tiles.

I open inventory:
(http://img823.imageshack.us/img823/3539/inventoryf.th.jpg) (http://img823.imageshack.us/i/inventoryf.jpg/)

Then when I try to grab a rock from the floor, it says:

(http://img221.imageshack.us/img221/7594/freegrasp.th.jpg) (http://img221.imageshack.us/i/freegrasp.jpg/)

1. Is there a way to pick many items, besides two at most (left hand and right hand)?

2. Am I missing a backpack? Is there a way to pick dozens and put them in a backpack and use the items from the backpack directly using the throw command, for example? Ive read a post where a guy says you can fill your inventory with rocks, but It seems the items I acquire by the get command, only go to my left or right hand, if they are empty. What Im missing here?

3. How can I interact with trees, berries, peas, mushrooms and other objects on the map?

4. What is the point of "igniting" objects? I get close to them and I press "g", and the only option that comes up is "ignite". Then they start burning, but they do no damage, neither they increase field of view/line of sight when its dark, like torches would.

5.Shouldnt I be able to collect berries, peas and other items from the wilderness and be able to trade them, craft with them, eat and so on?

6. Is there a point in improving my archery/throwing skill beyond legendary? I noticed that the skill keeps increasing with use, requiring more actions each time and also increasing my attributes that way, but when I actually throw something at someone, will the legendary that requires 2800 skill points be inferior to the legendary that requires 5800 skill points to upgrade? Will it do more damage, will it do more critical damages, will it be more accurate, anything at all besides increasing attribute points?

7. Does lying on the ground and standing up multiple times increase my atributes? Like building up strenght, agility, endurance and toughness? Like in the military.

8. Is there a cap for speed? What are the highest values your characters got on it? If an archer is shooting you and you are moving very fast with your 2000+ speed, will it be harder for the attacker, like in real life?

9. I found a bunch of beetles after searching the ground. How can I attack/train on them?

10. How drowsyness game mechanics works? How does it affect my character atributes/skills and modifiers for actions?

11. How do I increase my line of sight? What attribute governs it? How do I become better at observing skill? What does it actually do anyway?

12. Is there any tool for the last version of Dwarf Fortress that allows me to see graphics in 3D?
Title: Re: Adventure Mode Little Questions Thread
Post by: Qinetix on January 09, 2011, 02:23:45 am
I started adventurer mode as an Outsider Keeper peasant. Im playing Deons' Genesis Mod, with the Ironhand tiles.

I open inventory:
(http://img823.imageshack.us/img823/3539/inventoryf.th.jpg) (http://img823.imageshack.us/i/inventoryf.jpg/)

Then when I try to grab a rock from the floor, it says:

(http://img221.imageshack.us/img221/7594/freegrasp.th.jpg) (http://img221.imageshack.us/i/freegrasp.jpg/)

1. Is there a way to pick many items, besides two at most (left hand and right hand)?

2. Am I missing a backpack? Is there a way to pick dozens and put them in a backpack and use the items from the backpack directly using the throw command, for example? Ive read a post where a guy says you can fill your inventory with rocks, but It seems the items I acquire by the get command, only go to my left or right hand, if they are empty. What Im missing here?

3. How can I interact with trees, berries, peas, mushrooms and other objects on the map?

4. What is the point of "igniting" objects? I get close to them and I press "g", and the only option that comes up is "ignite". Then they start burning, but they do no damage, neither they increase field of view/line of sight when its dark, like torches would.

5.Shouldnt I be able to collect berries, peas and other items from the wilderness and be able to trade them, craft with them, eat and so on?

6. Is there a point in improving my archery/throwing skill beyond legendary? I noticed that the skill keeps increasing with use, requiring more actions each time and also increasing my attributes that way, but when I actually throw something at someone, will the legendary that requires 2800 skill points be inferior to the legendary that requires 5800 skill points to upgrade? Will it do more damage, will it do more critical damages, will it be more accurate, anything at all besides increasing attribute points?

7. Does lying on the ground and standing up multiple times increase my atributes? Like building up strenght, agility, endurance and toughness? Like in the military.

8. Is there a cap for speed? What are the highest values your characters got on it? If an archer is shooting you and you are moving very fast with your 2000+ speed, will it be harder for the attacker, like in real life?

9. I found a bunch of beetles after searching the ground. How can I attack/train on them?

10. How drowsyness game mechanics works? How does it affect my character atributes/skills and modifiers for actions?

11. How do I increase my line of sight? What attribute governs it? How do I become better at observing skill? What does it actually do anyway?

12. Is there any tool for the last version of Dwarf Fortress that allows me to see graphics in 3D?

1.Get some backpacks/quivers/chests/bags or wathever , it must be a container
2.If you have genesis mode you can make a backpack , all you need is some plants and a needle
3.Umm you have genesis mode right? You can't really interact , you will need to make yourself a stone axe , 2 rocks in your hands should be enuf to make 1 , press x to see wath you can make, cut some trees gather some plants make a bag , or you could just buy one
4.You might catch fire If you stay to long near them, or its just a filthy bug
5.Its not yet implemented to interact with objects on the map , or mine, wait some releases of DF
6.There 5 more levels after legendary
7.I do not know
8.Practically you cant avoid arrows , but you can dodge the, the characther will do that automatically
9.You can't , yet , I thinked on training fluffy wamblers too ^^ , anyways you can't train animals in adventure mode yet
10.It might affect you when you attack and do stuff , perhaps its bugged
11.Nope , your line of sight remains the same no mater the observer skill is , the observer skill is used to warn you of threats that come across fast traveling/sleeping outdoors
12.Well i don't think so , DFhack must be updated in order , but I don't think there is something like that for adventure mode , just for Dwarf mode
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 09, 2011, 06:47:50 am
I just read the Genesis mod wiki.

At some point, it says that I need "arrowheads".
1. How do I make arrowheads? Are arrowheads the same thing as spearheads?

2. Regarding the quality of weapons made with stone, wood and bones. How does the different types of bones, stone and wood types affect the quality of the resulting item?
Here it says the quality of the crossbow affects the accuracy, while the material doesnt make a difference: http://df.magmawiki.com/index.php/DF2010:Crossbow
2A. Does the quality of the bolts/arrows affect damage as well? Does feather tree having 12.5 less density than blood thorn wood make any difference regarding piercing damage or atleast weight? Wich kind of tree should I hunt for to make the most epic arrows?

3. Where can I read about the best stone type, the best wood type, the best bones, etc?

4. I made a few bucks selling fertilized soil to some shopkeepers, now I would like to start shopping: what should I buy?
4A. What is the point of jewelry, gems, clothing?
4B.Is there magic jewelry? Can I use gems to enchant an item? Should I buy them just as an expensive/light currency money between towns?
4C.Does clothing can be used below metal armor to increase protection? What about leather?

5. I bought a hemp bag, but couldnt equip it using the W "wear" command, had to resell it back and buy an item whose description stated "backpack". Later on I saw that a bag had some seeds inside, is that the purpose of bags?

6. Can I have two or more backpacks in order to organize my stuff? Like in Ultima Online... I had a bunch of colorfull backpacks inside my main inventory, and then inside those backpacks, there were some bags/pouches and stuff. Is there something like it here?

7. What about leatherskins and barrels? Can I use the ones I buy from Shops? Do I have to make them with the crafting from the Mod? Can I fill them with water somewhere?

8. Does clothing made with giant cave spiders silk offer better protection than hemp for example? Is this just a rumour? Can modders see the armor values/modifiers anywhere? I want to know what are the best materials for cloths.

9. How do I know the price of something I want to buy from the shop without having to keep increasing the offer 1 by 1 and without offering one item of mine that is much more valuable?

10. Is there a way to set hotkeys for the crafting menu items? Is there a way to set a macro for those?

11. What happens I keep 100% of my body parts covered in mud for a few days? Do I get an infection or something? Do I need to swim from time to time? Does swimming affects my equipment in any way? Do I have to drop all items on the ground and get naked on the cold water?

12. Does the Shops refresh after a few days? Can npcs come and steal the shop? If I drop something inside a shops floor, will it remain there forever as my property? If someone take it, will they get punished for stealing?

13. How do I solve this problem? (http://img259.imageshack.us/img259/9562/coins.th.jpg) (http://img259.imageshack.us/i/coins.jpg/)
Ive sold many items at the market and each time I got different ammounts and types of coins... now my inventory is a mess... how can I group all golden coins together now? I dont have any items to sell and rebuy one single time...
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on January 09, 2011, 02:44:26 pm
...I've a question.

Okay, I'm playing Genesis, but I'm sure it doesn't matter much either way. My first task as a new adventurer was to kill a dusk elf bandit. I got this from an Ezrakim Elf civilization/hamlet. When I went to kill the dusk elf, I actually managed to come out without a scratch. However, I went to the nearest civilization unwittingly and it was a dusk elf civ... they all immediately swarmed me. I made it out alive (took a while) but should this be happening? Should killing bandits of a certain race/civ really destroy your reputation with that civ as a whole? I hadn't even done anything else.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 09, 2011, 03:36:40 pm
@Interesting (if I didn't list it, I don't know the answer):

2. Material only affects item quality in that it affects which skills you can use to create that item (for instance, a Bowyer can make crossbows only from wood while a Weapon smith can make them only from metal, and at the same skill level Bowyers make better crossbows).
2A.Yes, weight is a significant factor in how much damage an fired ammunition does. The densest materials make the best ammo. Keep in mind though, even the densest wood (Glumprong, 1.250g/cm^3) is only a fraction of the weight of the lightest metal you can make ammo out of besides Adamatine (Iron or Steel, 7.280g/cm^3). I'm not sure what effect hardness has.

3. You can find more than you ever wanted to know about stone on the wiki (http://df.magmawiki.com/index.php/DF2010:Stone). As for best wood and bone, I think all bones are functionally identical and the only factor separating different kinds of wood is density.

4A. They're something that has full value in any shop, as opposed to money, which only has full value in the civilization it's made by (anywhere else they'll only pay for the material it's made from).
4B. There's no magic at all in DF right now, and won't be for quite a while.
4C. Yes, clothing can block attacks like armor does but isn't nearly as good at it; generally cloth will only protect from small animal scratches. Leather is better, but still nowhere near as affective as metal. For more details see this page. (http://df.magmawiki.com/index.php/DF2010:Armor)

5. Bags are meant for storage and hauling not personal toting, the same for barrels and chest. You're right that you can't equip bags, only backpacks, quivers, and waterskins.

6. and 7. You can have multiple backpacks (either worn or within other backpacks), but it's not at all necessary: there's no limit to how much stuff you pick up off the ground you can fit in one, only to how much you can put in there from your hands (which no one really understands), which can be bypassed by simply dropping an item on the ground and picking up when your hands are full. And I guess you can fill a barrel with water (hit 'I' while next to some water and select the barrel), but there's not much point now in this version since hunger and thirst have been disabled.

9. Just make an offer ridiculous unreasonable in your favor (if you offer him anything ask for all his money even if you're asking for items more valuable than what you're trading, if you're only buying from him ask for everything for 1) and he'll counter with the minimum value you can pay.

10. Yes, there are. (http://df.magmawiki.com/index.php/DF2010:Macros_and_Keymaps) If you have any questions that page didn't answer, ask someone else because I don't know much about those.

11. I don't think being covered in a material affects you unless it's poisonous, besides maybe weighing you down a very small amount. You can wash off yourself and all your gear by just swimming in some water for a few tiles (so long as you a good enough swimmer not to drown) and the water covering will eventually evaporate.

12. If their inventory is empty they get new items the second you sleep, wait with the sleep menu, or use quick-travel, though they never seem to get new money.
As far as I know shops are never robbed by anyone but adventurers.
I'm not sure if stuff you leave there remains your property, but I'm sure no one else will take it because NPCs never pick up items in this version.

13. No, you can't stack items at this point. The best solution is just to buy as many items as possible, exit the trade menu, pick them up, and then resell them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 09, 2011, 06:39:31 pm
Repply to 9.
When Im buying, I select the item I want to trade, then I offer 1 unitary currency unit and he says its not enough, BUT HE DOES NOT COUNTER WITH THE MINIMUM NECESSARY PRICE.
I will take a screenshot when I start playing later tonight.

If anyone else have more information regarding the questions, please, feel free to add anything.

1. Can I select each backpack individually when choosing where to put items?
Like, I press i to get to the inventory, then I select a backpack, then it shows all the items inside of it. Like a folder inside a folder in windows operation system.

2. I noticed I can lick mud, blood and vomit out of myself. How that works? Its a unique game concept I had never seen before.

3. How new is adventure mod? I just started playing Dwarf Fortress. I got interested due to the depth and complexity of it, but it seems that adventure mode is just an afterthought having just a fraction of the developer time, effort, programming spent on it. How has been the general progression latelly? Is the developers starting to pick up on adventure mode rather quickly, is it the focus now? I heard the game took many years to get to this stage, so I wonder if it will take many years before adventure mode is up to par to Dwarf Fortress.

It seems that all the NPCs I met, with all their distinct professions are completelly worthless, except for fighters and peasants wich can be recruited, they are just there to fill empty space. When I get in a shop, it doesnt matter wich npc I talk too, they all sell the items of that shop. The only types of interactions I found so far are getting random quests, and getting random data on nearby areas.

I wish my adventurer could do anything my characters could do in Dwarf Fortress and I wish the AI would work the same way in adventure mode as it works in Dwarf Fortress. Like, every civilization doing their thing, interacting with each other, dwarfs mining deeper and deeper and so on. Adventure mode seems like everything is static and broken. The world doesnt feel as dinamic and evolving. It seems everybody is standing still, not generating anything of value, not having their objectives, schedules... You see, I want to be able to control one character in the world of Dwarf Fortress mode, not a control an adventurer in a completelly different world. Adventure mode world is too static. No farms, No greedy NPCs, No civilizations doing their best to prepare for future events. Its like everybody has been mind controlled.

One question still remains. If I create a world from zero and start playing on it with an adventurer, without ever playing on Dwarf Fortress mode, will I ever see epic Dwarf Fortress from NPCs? Goblins attacking their fortresses, NPC dwarfes digging to deep, unleashing demonic creatures, making powerfull artifacts and armies... Can I still find anything of the sort, or is the world bland and sterile. So far Ive been to a few hamlets and towns, its nothing like Dwarf Fortress hurry/rush/pace, where the world is alive. Should I keep playing to eventually find out Im wrong, or Am I doing a correct analysis of the current state of adventure mode and should come back again in 6 months to a few years?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on January 09, 2011, 06:43:18 pm
No. The world doesn't evolve after initial gen.
And remember, adventure mode is *far* behind fort mode in terms of completeness.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 09, 2011, 06:57:33 pm
^^If he's not countering with another price that means you don't have enough money and have to either ask for less items or offer some of your items with it.

1. You can choose which container to put an item you are holding in, but items picked up from the ground when your hands are full automatically go to the first container listed. Which is why I avoid carrying extra containers: it's a pain in the ass managing items within items within items.

2. It doesn't really do anything except possibly make you full (even if it didn't stop your hunger back when hunger was enabled) and sick if it's poison.

3. Adventure mode has been around since the initial release, it's just that the last couple months are the first time Toady has given decent attention to it. He's made a list of planned developments (http://www.bay12games.com/dwarves/dev.html) including a lot of stuff specific to adventure mode, but when he's going to get to them is pretty complicated (right now he's laying the framework for a world economy that will give you more to do in ).

No one but a player-run Dwarf Fortress will ever make extremely high-quality items (as far as I can tell you'll only find items above finely-crafted on extremely powerful bandit leaders), get adamantine, or dig too deep. If you want that stuff in adventure mode, I suggest you make a fort like that yourself in fortress mode, abandon it, then have your adventure travel to it.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 09, 2011, 08:24:15 pm
1. You can choose which container to put an item you are holding in, but items picked up from the ground when your hands are full automatically go to the first container listed.

One thing to add to this:  I think that arrows and bolts automatically go into a quiver instead of the backpack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 09, 2011, 08:31:01 pm
1. You can choose which container to put an item you are holding in, but items picked up from the ground when your hands are full automatically go to the first container listed.

One thing to add to this:  I think that arrows and bolts automatically go into a quiver instead of the backpack.

Correct; I forgot that. They go into the first quiver listed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 09, 2011, 08:36:02 pm
Alright.

1. When I buy an item from a shop, does the money have to be on my hands (Removing them from backpack before trading)?

2. I bought all the food from a shop using all my scathered money (many different units of 1 gold, 1 silver, 1 copper, total of like 9 different inventory units, because they didnt stacked) and then I left trade, picked up all the items from the shop individually (what a pain, if you buy 8 different items, you have to actually right down a note of everything you bought just so you can search later on when you are going to pick them up), and then I decided to resell them all, in hopes of getting all the money in 3 inventory units of x gold, x silver, x copper, instead of 9 different inventory units... just for convenience... Well, when I finished selling the items, and went to pick the money in front of the chest... my surprise... the NPC didnt stacked them... so it gave me exactly the same fractions of individual currency units as I have given the game. What a major major pain. Do I have to sleep a couple of days before trying it out?

3. If I sell a backpack that costs 1 gold, but it has 200 gold coins inside it... Will the game aknowledge it as worthing 201 gold coins when Im trading? Will the 200 gold coins go to my inventory upon sell? Will the 200 gold coins inside the backpack remain inside it forever?

The UI doesnt help. Im one of those who like neat organized stuff inside my inventory... but even when the game lets me manage some items, its a puzzle, I have to drop things, pick things up, change stuff, drop other stuff, pick the other stuff, pick more stuff, etc... by the time I did that, 7 minutes have passed just so I could have a more organized inventory...

This sums it up:
(http://img24.imageshack.us/img24/527/goldcoins.th.jpg) (http://img24.imageshack.us/i/goldcoins.jpg/)


About the need to play Dwarf Fortress or else the adventure wont reach its full potential. Now that is... unacceptable.

Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 09, 2011, 08:49:36 pm
Here's one of my own questions: does throwing a heavier object make the relevant stats (strength, agility, toughness, willpower, focus, spatial sense, kinesthetic sense) increase faster? For that matter does moving around with a bunch of heavy crap make strength increase faster than carrying nothing?

^

1. No, nothing you trade has to be in your hands, you can use it even if it's in your backpack.

2. You can easily tell which items you did and did not purchase by looking for which items don't have $ around their name.
OK, I got that advice wrong: what I said only works for exchanging silver and copper pieces for gold ones.

3. I don't know if selling a backpack sells the coins inside it as well (I know it sells all the other items in there), but if it doesn't you can just grab the coins out of the backpack like anything else.

Yes, the interface is unrefined, but the game is still in alpha (the latest version was still only .31.18). I'm sure a lot of what you're asking can be found in some if mods if you look around.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 09, 2011, 08:59:45 pm
Here's one of my own questions: does throwing a heavier object make the relevant stats (strength, agility, toughness, willpower, focus, spatial sense, kinesthetic sense) increase faster? For that matter does moving around with a bunch of heavy crap make strength increase faster than carrying nothing?

I'm almost certain that it does not.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 10, 2011, 02:48:36 pm
I just dodged into a pool i would really hate to lose this adventurer, but i was stunned from the fall (only novice swimmer) and am now drowning and can't alt-move to safety. Is there any way I can still get out?
Title: Re: Adventure Mode Little Questions Thread
Post by: Sphalerite on January 10, 2011, 02:59:58 pm
No.  With Novice swimmer, you will drown if you are stunned and knocked into water, and there is no ramp to climb out with.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 10, 2011, 03:02:50 pm
Nevermind i just added the nobreathe tag to dwarfs to allow me to stop drowning and get out. Yeah cheap i know, but I'm not doing the whole find fortress get equip skill up process any time soon again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 11, 2011, 03:49:01 am
Nevermind i just added the nobreathe tag to dwarfs to allow me to stop drowning and get out. Yeah cheap i know, but I'm not doing the whole find fortress get equip skill up process any time soon again.

You could just train swimmer at the ledge of a beach. Or spend 5 skill points to get Novice swimmer and train up to Adequate in any body of whatever that isn't liable to freeze.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 03:37:32 am
My question's simple : can i mining an ore in adventure mode ? cause i see some just outside a bandit's lair. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on January 12, 2011, 03:42:20 am
Not yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 12, 2011, 04:58:20 am
...I've a question.

Okay, I'm playing Genesis, but I'm sure it doesn't matter much either way. My first task as a new adventurer was to kill a dusk elf bandit. I got this from an Ezrakim Elf civilization/hamlet. When I went to kill the dusk elf, I actually managed to come out without a scratch. However, I went to the nearest civilization unwittingly and it was a dusk elf civ... they all immediately swarmed me. I made it out alive (took a while) but should this be happening? Should killing bandits of a certain race/civ really destroy your reputation with that civ as a whole? I hadn't even done anything else.

Bandits don't make civs hostile. Was it actually a civ that attacked you? as in peasants in towns? If it is a castle, sometimes a destroyed civ leaves remnants behind - cursed castles (filled with naked wrestlers, usually). Those cursed castles will always be hostile, and it seems to me that most of the bandits in the area will also come from the defunct civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 05:54:40 am
 I sold some stuff worth 2000* to a weaponsmith and it shows "XXX owns me 2000*" , I quit the shopping list menu and trade him later, that message disappeared ...So it means I can't get my money back can i ? :(


plus :everytime i ask the shopkeeper about the shop's name ,they always say the same word : " I don't know very much about it "....come on .it's your mighty shop alright ? so why put this nonsense choice in the conversion menu , Unfortunately I always like to select that:(  .
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 06:01:52 am
I want to play as an Outsider

I noticed that Outsiders have less than half the skills available to be picked!

What Militia, Fighter, Misc Object User


They dont have important skills such as
Bow
Marksman
Mace
Spears
Swords
Hammers
Axes
Armor User
Shield User


I want to play a standard human (Keeper).
If I start using a shield, wich skill will govern it, how will I improve it?
If I start using armor, wich skill will govern it, how will I improve it?
If I start using any weapons that is not a knife or a bow, what skill will govern it?

Do Misc Object User is the same as having Armor/Shield in one skill?
Does Militia makes up for all the specialized weapon skills?

Why the distinctions between skill trees? Cant a Keeper use armor, shield and an longsword and improve it over time? Why his skill tree doesnt reflect it?

Are Outsiders broken or gimped? I dont want to roleplay someone from "inside".
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 06:03:49 am
I sold some stuff worth 2000* to a weaponsmith and it shows "XXX owns me 2000*" , I quit the shopping list menu and trade him later, that message disappeared ...So it means I can't get my money back can i ? :(

Your money is on the table in front of the chest, directly opposed to the entrance. You have to get there and press G and pick it up manually.
The trading system is kind of raw right now, but it will certainly be improved in the upcoming updates.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 06:49:32 am
well THX ,I got it .
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 08:09:24 am
What does activating "c" (Clouds) on the "T" (travel screen) does?

By the way, I just got charged by a reindeer, the bastard almost killed me, I felt like a child.
Title: Re: Adventure Mode Little Questions Thread
Post by: GrueSlayer on January 12, 2011, 08:21:19 am
I've been trying to melt !!adventurer's!! fat off so that they are fireproof, but keep running into an obstacle. Whenever I finish melting the upper body, lower body, and head, each limb starts melting at once, and I bleed out. any tips?
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 08:29:20 am
Weird.

Even though I didnt started with armor. When I got attacked by a Reindeer, I got armor skill: dabbling armor 33/50. I got armor skill without having armor at all, not even clothes, not a single backpack.

Just by being attacked by the reindeer I got
Armor User 33
Observer 17
Fighter 33
Wrestler 3
Dodger 66

In those proportions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 09:35:48 am
Is there any way to tell your companions that you want to take a break... "Its nothing with wrong with you guys, its that I need a time alone for myself" ?
Title: Re: Adventure Mode Little Questions Thread
Post by: magmaholic on January 12, 2011, 09:47:14 am
i got stuck into a murky pool in the desert.
while an ambush.
wolves wont come down,but i also cant get out from it.And i cant fast travel.
what should i do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 12, 2011, 12:11:46 pm
What does activating "c" (Clouds) on the "T" (travel screen) does?

In a clear sky nothing, but it switches whether or not to show the clouds over the map. If it's cloudy that will obscure the entire screen, but if part is cloudy and part isn't then you can use it to avoid going into a cloudy area (which has poor visibility).

i got stuck into a murky pool in the desert.
while an ambush.
wolves wont come down,but i also cant get out from it.And i cant fast travel.
what should i do?

Try to find a corner with poor visibility, hide with , then fast travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 02:08:03 pm
After a bloody fight I only loot "large" equipments ! My Mighty Dwarf can't fit in those "large" equipments !! I went to a town and only find "large" equipments on sale !!!
what should i do ?  :(

Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 12, 2011, 02:10:29 pm
After a bloody fight I only loot "large" equipments ! My Mighty Dwarf can't fit in those "large" equipments !! I went to a town and only find "large" equipments on sale !!!
what should i do ?  :(

When you're dwarf/elf/goblin sized, then human-sized equipment is too big for you to use (which is also what bandit camps seem to have).  You need to find armor from elves, dwarves, or goblins.  Goblins are easy to find and give you iron armor and GCS silk clothes, which is pretty useful.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 02:19:19 pm
thanks alot ! :)
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on January 12, 2011, 02:26:59 pm
If you mod Elf and Dwarf towns back in you can buy correctly sized equipment there I believe.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lycaeon on January 12, 2011, 05:26:13 pm
Can adventurers use workshops?

And are adventurer reactions available for all adventurers regardless of civilization?
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on January 12, 2011, 07:26:15 pm
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 12, 2011, 07:40:00 pm
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?

I'm pretty sure that *** means that you're standing at the exact location of the entrance, not just standing on the same map tile.  Try going down a z-level to see if there's a cave in the hillside below you.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on January 12, 2011, 07:41:27 pm
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?

I'm pretty sure that *** means that you're standing at the exact location of the entrance, not just standing on the same map tile.  Try going down a z-level to see if there's a cave in the hillside below you.

Nope, the area is completely flat (no hills etc) and there's a certain square about the size of a map tile which is the area of the cave entrance (supposedly) that I can't fast travel out of. *** is there no matter where I am in the tile, unlike other places. I looked up and down a Z-level throughout the entire area but the only interesting thing was a pool of water without nothing else around or in it.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 12, 2011, 07:43:41 pm
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?

I'm pretty sure that *** means that you're standing at the exact location of the entrance, not just standing on the same map tile.  Try going down a z-level to see if there's a cave in the hillside below you.

Nope, the area is completely flat (no hills etc) and there's a certain square about the size of a map tile which is the area of the cave entrance (supposedly) that I can't fast travel out of. I looked up and down a Z-level throughout the entire area but the only interesting thing was a pool of water without nothing else around or in it.

Hmm...are you sure there aren't any (down arrow) or (cent sign, c with a line through it) symbols in the area?  That's weird, I've never run into any caves that I couldn't find by just following the compass.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on January 12, 2011, 07:45:25 pm
Hmm...are you sure there aren't any (down arrow) or (cent sign, c with a line through it) symbols in the area?  That's weird, I've never run into any caves that I couldn't find by just following the compass.

That's what I've been looking for. Normally I can get to those exact locations by following the compass, but I haven't seen them yet. I guess I'll just give up and try somewhere else.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 07:53:16 pm
I just found when I grab a bow with my left hand and some arrows with the right hand , then I [T]hrow those arrows out ,it only improves the thrower and archer skills , It doesn't affect bowman skill .why ? maybe I should put these arrows in a quiver ?

 ( Genesis Mod installed )

modified : I tested , a quiver still doesn't work .   :(
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 12, 2011, 08:37:07 pm
I just found when I grab a bow with my left hand and some arrows with the right hand , then I [T]hrow those arrows out ,it only improves the thrower and archer skills , It doesn't affect bowman skill .why ? maybe I should put these arrows in a quiver ?

 ( Genesis Mod installed )

modified : I tested , a quiver still doesn't work .   :(

You need to [f]ire the bow to actually use it to shoot arrows.  It's pretty much useless, since I think that throwing gives you the same level of damage and it doesn't have a long reload time.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 12, 2011, 08:50:44 pm
geez...
I thought a handy bow should increase some damage than just throw an arrow like dart anyway ....  :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 12, 2011, 10:24:12 pm
Where is the file I can check to see wich skills increase wich attributes in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 12, 2011, 10:53:22 pm
Can adventurers use workshops?

And are adventurer reactions available for all adventurers regardless of civilization?

No. All implemented and planned crafting involves doing things in the open. I don't think you can even mod the game to let an adventurer use a workshop.

For the second question, as far as I can tell, yes.

I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?

If you mean a lair, those things are pretty small. Just look around the sides of any mound you find for entrance-ways and any open areas for hatches or single-tile downward slopes.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 12, 2011, 11:34:43 pm
Where is the file I can check to see wich skills increase wich attributes in adventure mode?

Check the wiki here. (http://df.magmawiki.com/index.php/DF2010:Attribute)  It has a full list at the bottom, but it's pretty badly formatted ATM so you should probably use ctrl-f to get what you're looking for.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 13, 2011, 01:10:46 am
Where is the file I can check to see wich skills increase wich attributes in adventure mode?

Check the wiki here. (http://df.magmawiki.com/index.php/DF2010:Attribute)  It has a full list at the bottom, but it's pretty badly formatted ATM so you should probably use ctrl-f to get what you're looking for.

Thats useless.

I want a RAW FILE OF THE NUMBERS. Wiki is a piece of shit regarding that.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 13, 2011, 01:07:50 pm
Where is the file I can check to see wich skills increase wich attributes in adventure mode?

Check the wiki here. (http://df.magmawiki.com/index.php/DF2010:Attribute)  It has a full list at the bottom, but it's pretty badly formatted ATM so you should probably use ctrl-f to get what you're looking for.

Thats useless.

I want a RAW FILE OF THE NUMBERS. Wiki is a piece of shit regarding that.

OK.  Do it yourself.  Start adventurers, train them, and record exactly how much your skills rise.  Share the data, and then light everything on fire to change it from SCIENCE to !!SCIENCE!!.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 13, 2011, 08:02:29 pm
The Boss's yelling really annoying me when I enter/exit their territory or their sight.
Even when I sneaking around keep shotting arrows to a them ,they still keep on yelling over and over again like I was deaf .
Title: Re: Adventure Mode Little Questions Thread
Post by: Autunite on January 13, 2011, 10:46:09 pm
Really newbish question but when I start one game lets say dwarf fortress when I try to play a different game mode it just goes straight to the load for screen how do I make it so I can play dwarf fortress and then switch to Legends or Adventure mode later?
Title: Re: Adventure Mode Little Questions Thread
Post by: Avarage on January 13, 2011, 10:51:13 pm
I've noticed that since the update, whenever I go to a Dark Tower to kill play with the goblins, I can go to the exact spot that the HUD directs me to, but I can never find a tower or any goblins. Are they bugged?

Edit: Upon skimming up the thread a little bit, it seems quite a few people are having similar problems with the compass.
Title: Re: Adventure Mode Little Questions Thread
Post by: BackgroundGuy on January 13, 2011, 11:09:09 pm
I've noticed that since the update, whenever I go to a Dark Tower to kill play with the goblins, I can go to the exact spot that the HUD directs me to, but I can never find a tower or any goblins. Are they bugged?

Edit: Upon skimming up the thread a little bit, it seems quite a few people are having similar problems with the compass.
Goblin/Elf/Dwarf civ areas don't currently exist in adventure mode.  They exist in legends mode, but only as something to affect history.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 13, 2011, 11:19:57 pm
Really newbish question but when I start one game lets say dwarf fortress when I try to play a different game mode it just goes straight to the load for screen how do I make it so I can play dwarf fortress and then switch to Legends or Adventure mode later?

You can only play one game per region, though you can retire an adventurer then take them out of retirement or abandon a fort then reclaim it. Or make a copy of the region, though obviously things can't affect each other from that point.

^I think they can also send caravans and have members launch ambushes.

Also, the compass isn't bugged, it just isn't always useful because all it points to is the center or entrance of a site.
Title: Re: Adventure Mode Little Questions Thread
Post by: Avarage on January 13, 2011, 11:29:01 pm
That's a bummer that dark towers are gone. Until they're re-implemented, I'll deeply cherish my memories of slaughtering dozens of goblins. :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 13, 2011, 11:31:25 pm
That's a bummer that dark towers are gone. Until they're re-implemented, I'll deeply cherish my memories of slaughtering dozens of goblins. :(

And I never get a chance to in the first place. My first worlds always had all the goblins displaced by humans, which included my adventurers themselves, so they never ambushed either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 12:01:57 am
I finish my trading ,and there's an idiot sitting on that very table ! I couldn't get my money ! so I sleep untill dawn ,That man's no longer there and my money's gone !
Help !
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 14, 2011, 12:17:40 am
I finish my trading ,and there's an idiot sitting on that very table ! I couldn't get my money ! so I sleep untill dawn ,That man's no longer there and my money's gone !
Help !

Multiple units can stand in the same tile, but only one can stand up. If someone else is standing on a tile you need to go on, just hit [ s ] to get on the ground and be able to move into it, just remember to stand back up once you can, especially before fighting, because doing so seriously slows you down.

As for the money, either it was scattered around the area (in which case it should be on the same tile of the quick-travel map) or leaving it unattended let someone else take it. Probably the first one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 12:45:45 am
Quote
just hit to get on the ground and be able to move into it

It works :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 01:04:14 am
1,Can i travel to another land ?

2, when i use knives or kryses or sabres , It only affect armor user skill ,the rest remains the same , Is that a Bug ?
Spoiler (click to show/hide)

3,Does a MOUSE have other functions in game except zoom-in/out the graphic ?

 what those " puzzlebox " for ? Seems it can only be sold to a merchant .
Title: Re: Adventure Mode Little Questions Thread
Post by: Avarage on January 14, 2011, 11:18:09 am
1,Can i travel to another land ?

2, when i use knives or kryses or sabres , It only affect armor user skill ,the rest remains the same , Is that a Bug ?
Spoiler (click to show/hide)

3,Does a MOUSE have other functions in game except zoom-in/out the graphic ?

 what those " puzzlebox " for ? Seems it can only be sold to a merchant .
1. What do you mean by another land? You can travel anywhere in your world that you can get to. If you mean can you travel to other people's worlds with your adventurer, then yes it's possible, but they have to give you a copy of their save.

3. The mouse doesn't have too many uses in adventure mode. You can turn the sound up and down by clicking on different levels. It can be used to mark things for construction and dumping and the like in fortress mode.

And yes, puzzleboxes are trade goods. It's a type of toy, I believe. They have no use but to trade.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 11:47:03 am
Quote
What do you mean by another land?
I mean ..cross the ocean , Or I just stuck in this island where i was "born".
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 14, 2011, 11:50:30 am
^Yes, you can in theory cross the ocean by swimming, but you'll need an adventure that's a really good swimmer that can cross it before getting exhausted, the patience of a saint because it will take literally hours in real time, and a really good computer because processing so much water at once can easily cause a game to crash.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 11:59:30 am
Time to practice swimming !!  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 14, 2011, 02:11:44 pm
Find a cave that leads to the caverns and cross the ocean underground  ;D
Title: Re: Adventure Mode Little Questions Thread
Post by: Uroyoan on January 14, 2011, 05:30:04 pm
hey guys im new but I got some questions that I count find in the wiki.
Im currently using the lazy newb pack.

1. the knapping skill
when i use it it shows like sharp, -sharp- and +sharp+ I was wondering does this mean that a -sharp- is sharper(causes more dammage) than a sharp? and if so whats the order from best 2 worst sharpness?

2. money
I got tons of money in this game and they take a couple of pages so I was wondering, if you can unite that money? because I got lets say
20 gold coins and 20 cooper and 10 gold coins and 5 cooper in the screen. is there eny way i can unite the 20 gold coins with the 10 gold coins and same with cooper? so this way i dount get my inventory full of money that cant be united.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on January 14, 2011, 05:33:45 pm
1)I think it's - - then + + and goes up. Those are quality modifiers, so yeah, they do more damage.

2) There's no way to stack money at the moment, but one civilisations money is worthless in another civilization, so you're better buying gems and such for trade. There is a trick to cause money to stack, but I can't remember.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 14, 2011, 06:11:46 pm
Find a cave that leads to the caverns and cross the ocean underground  ;D

Yeah, I recommend this method. The trick is finding a cave back up on the other side.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 14, 2011, 06:57:35 pm
Quote
1. the knapping skill
you may want to press "?" button in game so to check the "table" list .
Quote
2. money
unfortunately it can't be united/stacked ,But it can be sold to a shopkeeper for "exchanged" goldpile on the table ... cost you though but necessary i suppose .. anyway you can also fill you backpack with jewels .
Spoiler (click to show/hide)

and here comes my question AGAIN :(
(http://i1136.photobucket.com/albums/n494/vickyuzuke/th_DOOR.jpg)
A fort lady asking me to kill a minotaurlike ...thing ...anyway I found this location but stuck here facing this idle entrance i just cant move downwards.
standing near that entrance the mutilayer windows pops out and shows underground terrain (a MAZE !) .
Alt + arrowkey doesn't work ,there's no second choice "Below" when walk to the middle ">" symbol (which the name indicates"Downward Stairway")
Any suggestions ? >:(

 ....
EDIT: figure out already ...just standing at ">" and ALT + 5 ...
well....at least it might be helpful to other idiots like me   others ... :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 14, 2011, 08:42:30 pm
A fort lady asking me to kill a minotaurlike ...thing ...anyway I found this location but stuck here facing this idle entrance i just cant move downwards.
standing near that entrance the mutilayer windows pops out and shows underground terrain (a MAZE !) .
Alt + arrowkey doesn't work ,there's no second choice "Below" when walk to the middle ">" symbol (which the name indicates"Downward Stairway")
Any suggestions ? >:(

 ....
EDIT: figure out already ...just standing at ">" and ALT + 5 ...
well....at least it might be helpful to other idiots like me   others ... :-\

You can also use "<" to move up a level and ">" to move down a level.  (shift-"," and shift-"." for standard US Qwerty keyboards).
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 14, 2011, 09:41:03 pm
^To elaborate, those are quality grades. They provide a multiplicative bonus to weapons (for accuracy and damage) and armor (chance of blocking) which depends on the grade:
1. Regular: (item name), base
2. Well-crafted: -(item name)-, 1.2 times base
3. Finely-crafted: +(item name)+, 1.4 times base
4. Superior quality: *(item name)*, 1.6 times base
5. Exceptional quality: ≡(item name)≡, 1.8 times base
6. Masterful quality: ☼(item name)☼, double base
7. Artifact: item has unique name, triple base [can only be made in fortress mode by moods at random]

Also, don't mistake a quality item for an item with a quality decoration, not that they're mutually exclusive. If something has one of more decorations, the name will have a < mark for each one. Each decoration has its own quality as does the weapon itself, and the weapon's quality marker is the one closest to the item name. So +<*<-bronze long sword->*>+ means a well-crafted bronze long sword with one superior decoration and one finely-crafted decoration.
Title: Re: Adventure Mode Little Questions Thread
Post by: Interesting on January 15, 2011, 12:15:24 am
Do companions evolve/progress when surviving multiple adventures with you?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 15, 2011, 01:34:39 am
Do companions evolve/progress when surviving multiple adventures with you?

Yes, some people have felt they even grow faster than player characters.
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 15, 2011, 02:03:03 am
Does wearing boots/gauntlets improve the damage done by kicks/punches?
Title: Re: Adventure Mode Little Questions Thread
Post by: Doomshifter on January 15, 2011, 06:13:01 am
Does wearing boots/gauntlets improve the damage done by kicks/punches?
No, unfortunately. Just like a weapon covered in spikes doesn't do any more damage.
Title: Re: Adventure Mode Little Questions Thread
Post by: shlorf on January 15, 2011, 08:38:21 am
If you use dfusion to swap into your companions (useful for outfitting them), you can also go to the status screen and check their skills and attributes directly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spork The Slightly Insane on January 15, 2011, 12:53:34 pm
Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 15, 2011, 03:06:41 pm
Does the armor-user skill affect how much you are hindered by a container or its contents?

Will the crutch-walking bug (get rid of a crutch some way besides [d]ropping it and it's treated like you're sill holding it) work even if a units arm's are cut off?

Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."

I'm sure it's not hand-dominance, that doesn't exist. Are you sure you have the right ammo? You can also try holding a bolt in the other hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 15, 2011, 05:57:44 pm
Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."

Check your hands and remove(which means [P]ut or [D]rop) any other items/weapons then try again . you can Pick them back use [G] and [R]emove in hands later for fun but you must empty your hands first except that crossbow .
I've noticed  no matter how many items/equipments when [R]emove in hands , you can still [F]ire as long as the correct weapon let say bow/longbow/crossbow "FIRST APPEARED" in your empty hands , It's unbelievable but my dwarf successfully fired a bolt with his both hands "multigrasp" a halberd and some pebbles . So he began shotting off heads , chopping off legs at the meantime . throwing/playing pebbles with his rest fingers. That is why nobody tosses a dwarf .
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 15, 2011, 07:16:49 pm
Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."

Check your hands and remove(which means [P]ut or [D]rop) any other items/weapons then try again . you can Pick them back use [G] and [R]emove in hands later for fun but you must empty your hands except that crossbow .
I've noticed  no matter how many items/equipments when [R]emove in hands , you can still [F]ire as long as the correct weapon let say bow/longbow/crossbow "FIRST APPEARED" in your empty hands , It's unbelievable but my dwarf successfully fired a bolt with his both hands "multigrasp" a halberd and some pebbles . So he began shotting off heads , chopping off legs at the meantime . throwing/playing pebbles with his rest fingers. That is why nobody tosses a dwarf .
Now I'm going to do this...

also, is it possible to cremate people and what would be the easiest way to achieve cremation? nvm figured it out.
Title: Re: Adventure Mode Little Questions Thread
Post by: castun on January 20, 2011, 08:25:14 am
My first adventurer in .18, and probably only my 3rd or 4th adventurer since 31.12, and so I’m not too sure about weapon materials.  My axe-woman (didn’t realize she was female, stupid newer fonts didn’t properly display the male/female symbols) started out with a silver halberd, which near as I can tell and according to the wiki is better than anything copper, bronze, or iron because of it’s material density.  Is this the case?  I also started out with a  shield because I put some points into the shield skill, but I notice that if I remove the shield I’ll use two-hands on the weapon, I take it that can allow for more powerful strikes, correct?

On another non-related note, I have DFG 31.18 and I really dislike the newer font simply because I play on a 1920x1200 monitor, and even though I play in windowed mode with the tiling size changed to take up nearly the whole screen, the font is just too small to play comfortably.  If there was some way to upscale the font size, it might be livable.  As it is though, I decided to revert back to the original font for the time being.  It’s much more pleasant to use, as long as you have a big screen to play with.
Title: Re: Adventure Mode Little Questions Thread
Post by: assimilateur on January 20, 2011, 11:48:21 am
My first adventurer in .18, and probably only my 3rd or 4th adventurer since 31.12, and so I’m not too sure about weapon materials.  My axe-woman (didn’t realize she was female, stupid newer fonts didn’t properly display the male/female symbols) started out with a silver halberd, which near as I can tell and according to the wiki is better than anything copper, bronze, or iron because of it’s material density.  Is this the case?  I also started out with a  shield because I put some points into the shield skill, but I notice that if I remove the shield I’ll use two-hands on the weapon, I take it that can allow for more powerful strikes, correct?

1. As far as I know, high density is only useful for blunt weapons. Accordingly, you want an iron halberd; steel would be better, but humans don't forge anything out of steel in DF. Silver, the heaviest standard weapon material, would be better for blunt weapons.

2. From what I've seen and read, you only use a weapon in two hands if it's too large for you to comfortably wield in one hand. The fact that your character tries to "multi-grasp" her halberd suggests that she's being penalized in terms of accuracy and/or damage when trying to use it one-handedly.


Here's a question of my own, and I apologize if this is common knowledge: is there a way of making humanoids butcherable? I'm leaning towards no, because I've already modified what ethic-related tags seemed appropriate by giving them the "acceptable" value, but maybe I'm missing something here. I've generated a new world and I'm still seeing the usual "you are not that hungry" bullshit.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 20, 2011, 12:50:52 pm
not really. well you could remove the "Sapient", "Not_Butcherable" and other tags but that might affect gameplay (even stupider humans!) ;D
Title: Re: Adventure Mode Little Questions Thread
Post by: Aoi on January 20, 2011, 01:06:39 pm
Is there a way to give people you've recruited specific equipment?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 20, 2011, 01:08:12 pm
you need to use DFusion. try the modding forum.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yuzuke on January 21, 2011, 01:49:46 am
Lost myself in a deep underground cavern for 2 days ,Seems i could never find my way back ,This huge dark maze really makes me sick and not even a single creature shows up . Is that a normal cavern ? I suppose there has to be some patterns to follow ,but it's totally chaos down here .every step I take just reveals more paths that leads to god knows where .
So guys ,what would you do if you're in this kind of situation ? I am so tired to check those endless corner and find myself in a deep shit .
Title: Re: Adventure Mode Little Questions Thread
Post by: assimilateur on January 21, 2011, 02:01:40 am
not really. well you could remove the "Sapient", "Not_Butcherable" and other tags but that might affect gameplay (even stupider humans!) ;D

By sapient you probably mean intelligent, and I'm loathe to remove that since it will result in humanoids I can't communicate with. They don't have a not_butcherable tag either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 21, 2011, 03:12:42 am
not really. well you could remove the "Sapient", "Not_Butcherable" and other tags but that might affect gameplay (even stupider humans!) ;D

By sapient you probably mean intelligent, and I'm loathe to remove that since it will result in humanoids I can't communicate with. They don't have a not_butcherable tag either.

You can try whatever it is that lets elves butcher and eat anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: assimilateur on January 21, 2011, 03:20:51 am
You can try whatever it is that lets elves butcher and eat anything.

Looking over their entity I found nothing that suggested anything about eating humanoids other than the following:
Spoiler (click to show/hide)

I had changed those tags in my dwarf entry, making even the "unthinkable" values "acceptable" instead, and it changed nothing. Or rather it did change something: some dwarves are now wearing items made of humanoid (e.g. gremlin) leather. I'm still unable to butcher them, as before.
Title: Re: Adventure Mode Little Questions Thread
Post by: Stuebi on January 21, 2011, 09:52:33 am
Ok i tried Adventure Mode for the first time, it would be fun if it werent for the Boogeymen.

I Cant do most of the Quests because they are too far away from a town where i could sleep savely and fighting them even as Demigod ends in me getting killed really fast. Is there any way to remove them?
Title: Re: Adventure Mode Little Questions Thread
Post by: assimilateur on January 21, 2011, 10:35:53 am
Is there any way to remove them?

There is some controversy about whether this even works, but I haven't yet seen any bogeymen in my latest world thanks to the following (though admittedly my testing has been brief): in your world-gen parameters, look for the number of night creatures and set it at zero. Bogeymen are apparently a species of those and it should eliminate them.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 21, 2011, 10:36:45 am
that seems to work for me.
also try getting DFusion and DFhack to circumvent this slightly.
...
turn them into WAGONS OF DOOM! >:D
Title: Re: Adventure Mode Little Questions Thread
Post by: Stuebi on January 21, 2011, 12:30:27 pm
Is there any way to remove them?

There is some controversy about whether this even works, but I haven't yet seen any bogeymen in my latest world thanks to the following (though admittedly my testing has been brief): in your world-gen parameters, look for the number of night creatures and set it at zero. Bogeymen are apparently a species of those and it should eliminate them.

Gonna try this out now and EDIT if it works for me too, ty.
Title: Re: Adventure Mode Little Questions Thread
Post by: mwanafalsafa on January 22, 2011, 09:31:46 pm
So is there something wrong with trading in the latest release?

I tried to sell a bunch of stuff I looted... the trader agreed to my asking amount... but I didn't get any gold it just says that the trader owes my character X gold... I then tried to buy an iron great axe out of the debt he owed me and he wouldn't sell it or anything else to me... then when I did manage to trade some other equipment for the great axe it never appeared in my inventory... am I missing something here??

Also, the map shows a dwarf fortress by some mountains but when I went there I didn't find anything... what's up with that?

Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: cancel.man on January 22, 2011, 10:07:18 pm
Do companion bowmen/crossbowmen ever reload? Any way to make it happen besides DFusion?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 22, 2011, 10:31:04 pm
Do companion bowmen/crossbowmen ever reload? Any way to make it happen besides DFusion?

No, and anything that isn't DFusion would just be another utility or bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 22, 2011, 10:46:07 pm
So is there something wrong with trading in the latest release?

I tried to sell a bunch of stuff I looted... the trader agreed to my asking amount... but I didn't get any gold it just says that the trader owes my character X gold... I then tried to buy an iron great axe out of the debt he owed me and he wouldn't sell it or anything else to me... then when I did manage to trade some other equipment for the great axe it never appeared in my inventory... am I missing something here??

Also, the map shows a dwarf fortress by some mountains but when I went there I didn't find anything... what's up with that?

Thanks!

1)  When you exit the trade screen, any money the shopkeeper owes you is put on a table in the back of the store.  Look for piles of coins without "$" around them.

2)  At the moment, there is nothing at the sites of dwarven, elven, and goblin settlements.  They still interact with each other normally during world generation, but there's nothing there in adventure mode.  You can edit the raws to make everybody build human-style towns, but we have to wait for Toady to re-implement unique sites for the other races.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slade Beds on January 23, 2011, 10:25:02 am
Didn't look through the 20 pages of replies, but:

Will danger rooms still work in Adventure Mode? I know there would be no one else around to pull the lever but I have one currently hooked up to a repeater in Fort Mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 23, 2011, 10:30:18 am
wow. well, you can try. it should work...
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 24, 2011, 02:39:53 am
wow. well, you can try. it should work...

Crazy! Such a thing has never (to my knowledge) been done! Good luck. Watch out for Ghosts!
Title: Re: Adventure Mode Little Questions Thread
Post by: em312s0n on January 24, 2011, 08:47:21 am
I also didnt look through 20+ pages of posts but what version of dwarf fortress does have people in sites such as forest retreats and goblin fortresses? basically the version of dwarf fortress in which adventure mode isnt broken

EDIT:Oh and also how do i jump off a ledge in adventure mode so far i have only accidentally jumped off ledges when being attacked
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 24, 2011, 09:06:14 am
I also didnt look through 20+ pages of posts but what version of dwarf fortress does have people in sites such as forest retreats and goblin fortresses? basically the version of dwarf fortress in which adventure mode isnt broken

EDIT:Oh and also how do i jump off a ledge in adventure mode so far i have only accidentally jumped off ledges when being attacked

.31.12 was the last version with sites from all civs, but then you go back to having no aimed attacks.

And for the billionth time, you go off ledges with Alt-move.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 24, 2011, 09:11:25 am
you can mod in human-style cities by tweaking entity_default
Title: Re: Adventure Mode Little Questions Thread
Post by: lowbart on January 24, 2011, 12:06:41 pm
So there are only human sites now? Or at least, dwarf sites etc are missing?

That would explain why I go to these places marked as mountainhalls and dark fortresses on the map, and keep finding a big nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: OddProphet on January 24, 2011, 12:12:54 pm
Lurker here.

New to adventure mode, and the wiki has been helpful.  I've been seeing a lot of talk about bandit camps and kobold caves, and I'd like to get in on the pogroms with a vengeance, but I've only been able to find bare plains, rivers, and the occasional noob-killing vile groom.  How would I find something a bit more my speed?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 24, 2011, 02:24:42 pm
New to adventure mode, and the wiki has been helpful.  I've been seeing a lot of talk about bandit camps and kobold caves, and I'd like to get in on the pogroms with a vengeance, but I've only been able to find bare plains, rivers, and the occasional noob-killing vile groom.  How would I find something a bit more my speed?

If you ask citizens for quests, they'll give you a quest to kill either a night creature or a bandit, and reveal the lair/camp on your map.  Once you build up a bit of fame, they'll start directing you to seek lords/ladies/lawgivers, who will give you quests for stronger night creatures and bandits, along with semi- and full megabeasts and titans.
Title: Re: Adventure Mode Little Questions Thread
Post by: OddProphet on January 24, 2011, 05:33:13 pm
I see.  So there is no compass or direction to the nearest hostiles, just peasants giving me directions.  I suppose I can manage.  I hope.
Title: Re: Adventure Mode Little Questions Thread
Post by: FearfulJesuit on January 24, 2011, 05:36:13 pm
How do I get back to the regular moving screen from the travel screen?
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 24, 2011, 05:51:22 pm
How do I get back to the regular moving screen from the travel screen?

Press [>]
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 24, 2011, 11:09:59 pm
I see.  So there is no compass or direction to the nearest hostiles, just peasants giving me directions.  I suppose I can manage.  I hope.

Once you get a quest, you will have a compass to your 'quest locations'.
Title: Re: Adventure Mode Little Questions Thread
Post by: Darthania on January 25, 2011, 12:12:44 pm
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 25, 2011, 12:17:17 pm
yes go to a night creature you killed. it works fine.
sleeping in the mountains works too. very effective.

slashes are fine  ;D my phone can't even connect to the internet  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 25, 2011, 12:18:59 pm
Why does it take so long to strangle people to death? This dam leopard won't die!
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 25, 2011, 12:19:42 pm
try throwing them  ;D
if it doesn't work then you probably won't strangle them.
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 25, 2011, 12:23:01 pm
try throwing them  ;D
if it doesn't work then you probably won't strangle them.
It passes out, it's winded, but all I get is tearing the hair...

can't throw a prone leopard...

edit: throwing does not work...
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 25, 2011, 12:26:22 pm
well then just punch the head. it's passed out anyway.
Title: Re: Adventure Mode Little Questions Thread
Post by: rarborman on January 25, 2011, 12:28:27 pm
You got to damage it's lungs to sophacate something, strangleing just knocks them out, try attacking it's upper body, it might just damage it's lungs if you have enough skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on January 25, 2011, 12:39:25 pm
well then just punch the head. it's passed out anyway.
I just kicked it's skull in...

I eagerly await the day I can sneak up on someone and snap their neck...
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 25, 2011, 08:46:09 pm
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.

Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.

Only drawback - inside you will not be able to tell when the sun rises for morning.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 25, 2011, 10:01:16 pm
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.

Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.

Only drawback - inside you will not be able to tell when the sun rises for morning.

Actually, you sometimes can.  It seems to have to do with whether the door to the lair is deep in a tunnel into the side of the hill or if it's right at the entrance.  Also, you can always see the sky if you're standing on the square under the trapdoor, for lairs that have them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 25, 2011, 10:31:21 pm
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.

Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.

Only drawback - inside you will not be able to tell when the sun rises for morning.

Actually, you sometimes can.  It seems to have to do with whether the door to the lair is deep in a tunnel into the side of the hill or if it's right at the entrance.  Also, you can always see the sky if you're standing on the square under the trapdoor, for lairs that have them.

Yes, but that may or may not keep away bogeymen. I find they only reliably stay away when you are a step inside.

EDIT: and that is a small quibble with a wonderful hideyhole.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 25, 2011, 10:50:07 pm
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.

Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.

Only drawback - inside you will not be able to tell when the sun rises for morning.

Actually, you sometimes can.  It seems to have to do with whether the door to the lair is deep in a tunnel into the side of the hill or if it's right at the entrance.  Also, you can always see the sky if you're standing on the square under the trapdoor, for lairs that have them.

Yes, but that may or may not keep away bogeymen. I find they only reliably stay away when you are a step inside.

EDIT: and that is a small quibble with a wonderful hideyhole.

My adventures have slept on the entrance tile to a lair plenty of times without any bogeymen attacking.

try throwing them  ;D
if it doesn't work then you probably won't strangle them.
It passes out, it's winded, but all I get is tearing the hair...

can't throw a prone leopard...

edit: throwing does not work...

Throwing anything that isn't way smaller than you does practically nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on January 29, 2011, 01:36:45 am
Am I correct in assuming we can't do anything with cages besides using them for storage?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 29, 2011, 04:52:46 am
we can use them for storage?  :o
Title: Re: Adventure Mode Little Questions Thread
Post by: Barnox on January 29, 2011, 09:07:00 am
Is there any way to make my dwarf more adept at falling?
I jumped 2 Z-levels, and decimated my entire left side.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 29, 2011, 09:26:13 am
agility I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on January 29, 2011, 09:53:21 am
Is there any way to make my dwarf more adept at falling?
I jumped 2 Z-levels, and decimated my entire left side.

Actually, I think that toughness and willpower are the most important stats.  You're almost guaranteed to get hurt with a drop of more than 1 level, so toughness helps minimize the damage and willpower helps you stop from passing out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Snukkems on January 29, 2011, 04:29:19 pm
Is there any way to make my dwarf more adept at falling?
I jumped 2 Z-levels, and decimated my entire left side.

Actually, I think that toughness and willpower are the most important stats.  You're almost guaranteed to get hurt with a drop of more than 1 level, so toughness helps minimize the damage and willpower helps you stop from passing out.

God knows how long it took me to figure that out.

I used to take all my points out of everything and put them in Strength, Agility, Toughness, and Endurance.  Exclusively.

Thus, I'd be godly, until something actually managed to hit me... Then I'd promptly pass out from a minor bruise and be beaten/eaten/gored/raped to death.
Title: Re: Adventure Mode Little Questions Thread
Post by: dragonkid11 on January 30, 2011, 05:19:06 am
How do you atcually make a bowman/crossbowman?
Mainly because I have no idea which attribute to add
Also,how to jump?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on January 30, 2011, 05:47:29 am
1. You start at a town to pick more stuff. You also get equipment.
2. Alt-move
Title: Re: Adventure Mode Little Questions Thread
Post by: castun on January 31, 2011, 05:46:45 pm
You got to damage it's lungs to sophacate something, strangleing just knocks them out, try attacking it's upper body, it might just damage it's lungs if you have enough skill.

I seem to remember strangling stuff to death, although this was back in 31.12, so if this is something from the recent combat updates...
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on January 31, 2011, 06:42:13 pm
You can strangle something to death, it just takes longer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zdrok on February 02, 2011, 08:51:46 am
Sorry if this has been asked already, but what is the difference between an attack's "Squareness" and its Difficulty?  Which is more influencial to the attack's success?

Also, which is currently better, bronze or iron?  I can't find a clear answer.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 02, 2011, 08:59:34 am
I believe the sqareness is related to how good a hit it is, not how easy. the squarer the hit the better.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zdrok on February 02, 2011, 09:07:12 am
I believe the sqareness is related to how good a hit it is, not how easy. the squarer the hit the better.

So squareness is damage potential and difficulty is chance of hitting?  Also is difficulty constant?  Like can a legendary+9000 swordsman hit a difficult strike more easily than a dabbler in swordsmanship?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 02, 2011, 09:26:51 am
Not sure, but I think the difficulty rating is calculated using your current skills, so a difficult strike to a Legendary +9000 swordsman is as hard as for a dabbling dirt farmer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fistbeard on February 02, 2011, 09:50:36 am
From my experience, my legendary-and-then-some [weapon]dwarf can regularly hit "tricky" or "difficult" strikes.
And trances pretty much mean that you will land the hit if it's not impossible.
Though I think I may have actually landed impossible strikes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Darthania on February 02, 2011, 11:31:16 am
What happens if you're eyes get removed?
How do you completely paralyse someone?
Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 02, 2011, 12:01:18 pm
You'll go blind. Although they can't actually be removed and will apparently heal eventually.
A hit to the spine will generally paralyze.
Title: Re: Adventure Mode Little Questions Thread
Post by: xeivous on February 02, 2011, 12:02:56 pm
What happens if you're eyes get removed?
How do you completely paralyse someone?
Thanks.
Eyes cannot be removed at this time due to a bug, but they can be damaged, leading to blindness until they heal.

You have to damage the spine enough to paralyze someone, although they can still bite if they have teeth and can still move.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 02, 2011, 01:41:24 pm
Complete paralysis is impossible, though if you want to temporarily incapacitate someone I recommend strangling them because it's currently really overpowered and is essentially an instant KO.
Title: Re: Adventure Mode Little Questions Thread
Post by: Duntada Man on February 02, 2011, 01:52:45 pm
I have a problem on adventurer mode. I am trying to reclaim my fortress from a bronze colossus that has a body count of about 120 right now, he wiped out a full functioning fortress alone because my army was busy dealing with a forgotten beast at the same time, but not before helping me clear out that siege. (The fortress was pretty doomed anyway.)

Unfortunately with an entire goblin siege, five trolls and all my dwarfs lying dead on this map there is a LOT of vermin. So much vermin that the vermin cause it to take more than 20 minutes for my turn to come again after all the vermin are done moving. Is there anything I can do to get rid of all these vermin so I can fight the colossus without it taking 4 days to walk over?

...Vermin.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mantonio on February 02, 2011, 04:02:54 pm
I can't seem to sharpen rocks. I pick them up off the ground easy enough, but then I can't do anything with them. Crafting menu simply says I don't have the ingredients needed.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 02, 2011, 04:04:56 pm
You need one in each hand or a pile on the ground. Piles will only occur if you drop the stone in an area different to the one you collected it in
Title: Re: Adventure Mode Little Questions Thread
Post by: ext0l on February 05, 2011, 12:45:45 am
How do I loot coffers/bags of the bandits I killed. Also, where can I get steel and better weapons, apart from making it from my own fortress?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on February 05, 2011, 12:54:07 am
How do I loot coffers/bags of the bandits I killed.\ [ g ] if from the ground. They're not built.

 Also, where can I get steel and better weapons, apart from making it from my own fortress?
Buy them at shops (yellow-looking hamlets on the map) or take them off your enemies ([ g ] them off the ground)
in bold above. hope it helped!
also: press Shift-? for ingame help in all modes.
Title: Re: Adventure Mode Little Questions Thread
Post by: eepkeep on February 05, 2011, 09:36:37 am
Is there currently any way to treat infections?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 05, 2011, 09:41:17 am
Adventure mode? No.
Amputation (Read:Enemy lucky shot) may work.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 05, 2011, 12:23:47 pm
How do I loot coffers/bags of the bandits I killed.\ [ g ] if from the ground. They're not built.

 Also, where can I get steel and better weapons, apart from making it from my own fortress?
Buy them at shops (yellow-looking hamlets on the map) or take them off your enemies ([ g ] them off the ground)
in bold above. hope it helped!
also: press Shift-? for ingame help in all modes.

But while shops can give you some quality weapons (I don't believe you'll ever find masterful goods, and even exceptional is extremely rare) and some really strong bandits will have quality weapons, you're not going to find steel anywhere except on ambushing dwarves.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 06, 2011, 01:23:04 am
If you're in a cavern layers one does anyone have any tips on how to either go back up to the cave entrance you came from or down to cavern layer two?

For some reason there isn't shit here but some giant cave spider webs (my adventurer was even completely undisturbed for 8 hours of sleeping), so it's pretty boring here.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on February 06, 2011, 02:37:56 am
If you're in a cavern layers one does anyone have any tips on how to either go back up to the cave entrance you came from or down to cavern layer two?

For some reason there isn't shit here but some giant cave spider webs (my adventurer was even completely undisturbed for 8 hours of sleeping), so it's pretty boring here.

Up - use the Q menu to find out roughly where you are.
If you have an exported map of your world (a pic can create at the end of worldgen or in legends mode), and you had "show caves" on in the worldgen, then use it to figure out where the closest cave is. (The only ones showing on that map will be ones that went down to the caverns, I think)

You can use these two resources to figure out where the closest cave access should be, and then get there.

Bonus tip: if you do get deeper, don't go anywhere near the gas bag things. Floaties. Them. Don't touch 'em. Early last year Toady had H1N1. If you get anywhere near the floaties, your adventurer will know Toady Of Last Year's pain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 06, 2011, 02:59:42 am
If you're in a cavern layers one does anyone have any tips on how to either go back up to the cave entrance you came from or down to cavern layer two?

For some reason there isn't shit here but some giant cave spider webs (my adventurer was even completely undisturbed for 8 hours of sleeping), so it's pretty boring here.

Up - use the Q menu to find out roughly where you are.
If you have an exported map of your world (a pic can create at the end of worldgen or in legends mode), and you had "show caves" on in the worldgen, then use it to figure out where the closest cave is. (The only ones showing on that map will be ones that went down to the caverns, I think)

You can use these two resources to figure out where the closest cave access should be, and then get there.

Bonus tip: if you do get deeper, don't go anywhere near the gas bag things. Floaties. Them. Don't touch 'em. Early last year Toady had H1N1. If you get anywhere near the floaties, your adventurer will know Toady Of Last Year's pain.

No, I've already found the cave (using the "show caves" option), gone in, and worked my way down to cavern level one. I'm asking for advice in navigating the thing: I can't get any lower than a certain point, which I think it on the same z-level as these couple of pools I've found.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on February 06, 2011, 04:54:06 am
Sorry. was trying to give advice on the "getting out" part.

Any time you discover a way to go down lower than your current cavern level, you'll get a message, even if the way down isn't readily apparent and you have to hunt around a bit for it.

The only advice I can give for getting lower other than "picking a direction and zig-zagging", is to cheat and mod in flying, at least for a bit. It lets you go down the steep drops and "you have found a deep hole" type situations where you can see the way down but it'll kill you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 06, 2011, 01:55:08 pm
Are there any utility programs I can use to see anywhere in the world and thus where I need to go?
Title: Re: Adventure Mode Little Questions Thread
Post by: ext0l on February 06, 2011, 01:57:34 pm
Press Q and then z to see where you need to go.
Also you can use m to view the map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 06, 2011, 02:04:09 pm
Press Q and then z to see where you need to go.
Also you can use m to view the map.

No, not to a mission, I meant a utility that can give a detailed view of the interior of a site, in this case a cavern.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on February 06, 2011, 02:07:27 pm
reveal might work...
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on February 06, 2011, 02:18:22 pm
reveal might work...

Reveal and the DFHack reveal option only seem to work in Fortress Mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on February 06, 2011, 02:20:17 pm
really?
oh, right. there's the different coordinate system...
I've gotten most DFhack fort tools to work in adv mode though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shook on February 27, 2011, 08:51:11 am
I never quite understood how throwing a wrestled opponent works. Is there some way to aim the throw? Is it possible for Human McBeefcake to not just slam a goblin to the ground on the same square? I've heard all kinds of cool things about throwing, but right now, the only use i see is to stun and knock down opponents of equal size. Am i being dumb or what?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 27, 2011, 12:21:40 pm
I never quite understood how throwing a wrestled opponent works. Is there some way to aim the throw? Is it possible for Human McBeefcake to not just slam a goblin to the ground on the same square? I've heard all kinds of cool things about throwing, but right now, the only use i see is to stun and knock down opponents of equal size. Am i being dumb or what?

If you'er several times stronger and bigger than them (Bronze Colossus to a Human for example) you can launch them hard enough to make them explode in gore.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shook on February 27, 2011, 03:06:03 pm
That much i already know (and by golly it's awesome!), but thanks. I was just wondering if there's any way to control their trajectory, since... Well, this (http://www.bay12forums.com/smf/index.php?topic=36256.msg2010579#msg2010579). It had me intrigued as to whether i could somehow slam the everloving fungus out of my foes by throwing them at walls.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 27, 2011, 03:22:13 pm
That much i already know (and by golly it's awesome!), but thanks. I was just wondering if there's any way to control their trajectory, since... Well, this (http://www.bay12forums.com/smf/index.php?topic=36256.msg2010579#msg2010579). It had me intrigued as to whether i could somehow slam the everloving fungus out of my foes by throwing them at walls.

Ah, nope. It's totally random at the moment
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McBusDriver on February 27, 2011, 05:49:59 pm
The castlebloke keeps sending me to kill various megabeasts a long way from his castle. Will he eventually give me something more interesting to do than go to x, kill titan/dragon/megabeast, return to castle without being stabbed in my sleep?
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on February 27, 2011, 11:30:11 pm
The castlebloke keeps sending me to kill various megabeasts a long way from his castle. Will he eventually give me something more interesting to do than go to x, kill titan/dragon/megabeast, return to castle without being stabbed in my sleep?

Not at the moment.  I think Toady's eventually planning to add assassination missions and things like that, but for now all quests are "go kill [thing that killed people/titan/megabeast].
Title: Re: Adventure Mode Little Questions Thread
Post by: Duntada Man on February 28, 2011, 05:14:27 am
I'm still attempting to avenge my people, but it is hard to end this bronze colossus scourge with SO MANY ROACHES. In 4 hours I moved about 8 Urists. This is ridiculous.

I've attempted just going through and removing all roaches from my RAWs, but now it just says it can't find the entry. If I can just find the part of the save file that make it even look for the roaches I'm sure I could convince it there are none and speed up this process.

maybe this should go into the modding section or something, I don't know. But please, someone tell me how to get rid of all these damn roaches that take more than 20 minutes to move!
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on February 28, 2011, 10:14:13 am
That much i already know (and by golly it's awesome!), but thanks. I was just wondering if there's any way to control their trajectory, since... Well, this (http://www.bay12forums.com/smf/index.php?topic=36256.msg2010579#msg2010579). It had me intrigued as to whether i could somehow slam the everloving fungus out of my foes by throwing them at walls.
...
you know you need to press [ . ] once to actually throw them, right?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shook on February 28, 2011, 05:18:45 pm
Will this make them fly in any direction, or will it just slam them to the ground? If the former, then consider me hellaciously grateful.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zemalf on March 02, 2011, 03:42:11 am
Is there currently any way to treat infections?
Adventure mode? No.
Amputation (Read:Enemy lucky shot) may work.

Anyone know if/when medical treatment will be added to adventure mode?
(didn't see any mentions for this on the development list)

Also, does swimming in a river prevent and/or clean infections? And how would one go about it without drowning unskilled companions who can't swim? There is no way to wash oneself in a brook (instead of swimming in a river), is there?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 02, 2011, 04:12:26 am
I don't think washing will affect it.

And it would likely make it in in the adventurer skills arc. But as far as I know the arc system is being scrapped for a new system.

Basically, it probably won't make it in for a long time.
Title: Re: Adventure Mode Little Questions Thread
Post by: forke on March 03, 2011, 12:48:48 am
My companion dropped his only weapon, is there any way to make him re-equip it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Interloper on March 03, 2011, 08:15:47 am
What happens if I never sleep?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 03, 2011, 08:20:08 am
My companion dropped his only weapon, is there any way to make him re-equip it?
if you use DFusion to bodyswap into him and pick it up. Otherwise no.

What happens if I never sleep?
You get weary, begin to slow down and get killed by the nearest gnat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alkhemia on March 03, 2011, 12:34:06 pm
Can you sleep in a town after you kill everyone?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 03, 2011, 12:36:45 pm
Can you sleep in a town after you kill everyone?

I don't think so, it may just keep tossing the "you need to leave the site" message at you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alkhemia on March 03, 2011, 12:41:36 pm
Can you sleep in a town after you kill everyone?

I don't think so, it may just keep tossing the "you need to leave the site" message at you.
Thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: Excedion on March 03, 2011, 01:13:37 pm
Is it impossible to enter one of your own forts in adventure mode if the entrance to your fort is a drawbridge?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alkhemia on March 03, 2011, 01:59:27 pm
Does fire not work in adventure mode? I lit stuff on fire but it does not seem to spread.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on March 04, 2011, 03:02:13 am
Is it impossible to enter one of your own forts in adventure mode if the entrance to your fort is a drawbridge?

Climb up from Hell.

Swim in through the plumbing.

Walk there through the underdark.

If all these options are accounted for, then yes, it is impossible.
Title: Re: Adventure Mode Little Questions Thread
Post by: bob2alien on March 06, 2011, 02:33:28 am
I'm having a problem in adventure mode where all the human castles/forts are pretty much devoid of human life. Plenty of animals though. I wonder if this is a bug or they're supposed to be empty.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on March 06, 2011, 02:35:26 am
I'm having a problem in adventure mode where all the human castles/forts are pretty much devoid of human life. Plenty of animals though. I wonder if this is a bug or they're supposed to be empty.

Wiped out civ, sounds like.
Title: Re: Adventure Mode Little Questions Thread
Post by: bob2alien on March 06, 2011, 02:52:33 am
If the civ is wiped out, shouldn't nearby hamlets and towns be devoid of life as well?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 06, 2011, 04:33:30 am
Will this make them fly in any direction, or will it just slam them to the ground? If the former, then consider me hellaciously grateful.
It should if you're big enough.

If the civ is wiped out, shouldn't nearby hamlets and towns be devoid of life as well?
Probably attacked by gobs/other civ and wiped out in worldgen
Title: Re: Adventure Mode Little Questions Thread
Post by: jakeread1 on March 08, 2011, 03:13:54 am
How can I "jump" down a Z level if no ramp is present?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 08, 2011, 03:23:20 am
Alt + Arrow Key (or numpad) to forcibly move. basically alt + move. works for swimming too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ledi on March 09, 2011, 09:32:20 am
Is there anywhere I can put things that won't be cleared when I sleep? I was trying to sort some junk outside in town, went to sleep due to drowsiness in one of the houses, and when I came back it was all gone...
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 09, 2011, 09:41:14 am
Is there anywhere I can put things that won't be cleared when I sleep? I was trying to sort some junk outside in town, went to sleep due to drowsiness in one of the houses, and when I came back it was all gone...
night creature lair.
also backpack ;) even chairs and tables fit there. hell, you can cary dragons and cyclopses.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ledi on March 09, 2011, 09:45:24 am
Is there anywhere I can put things that won't be cleared when I sleep? I was trying to sort some junk outside in town, went to sleep due to drowsiness in one of the houses, and when I came back it was all gone...
night creature lair.
also backpack ;) even chairs and tables fit there. hell, you can cary dragons and cyclopses.

Thanks. >.> I had emptied out the ol' backpack to try and sort some of the human bits out. The Moon Lady sure has a lot of husbands.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 09, 2011, 02:34:35 pm
yeah that's funny ive seen up to 43 at a time.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ledi on March 10, 2011, 12:41:02 am
So just to confirm... I could take a random night creature lair and turn it into my own for storage of coins etc? The current lack of stacking/searching and my slight OCDness is... not meshing well whenever I open my inventory. XD
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 10, 2011, 03:49:57 pm
So just to confirm... I could take a random night creature lair and turn it into my own for storage of coins etc? The current lack of stacking/searching and my slight OCDness is... not meshing well whenever I open my inventory. XD
It works for me, maybe slight scattering though. No-one wants to hide in a lair do thay  ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: Jazzfunk on March 11, 2011, 03:26:36 pm
Is there any way to buy a backpack from a shop owner without buying all the goods inside of it?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 11, 2011, 03:49:40 pm
Is there any way to buy a backpack from a shop owner without buying all the goods inside of it?
selling iit back: :P
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 11, 2011, 04:01:29 pm
I remember seeing this answered a ton of times but now cannot find the answer (on the wiki or here) and desire it. When the quest target hurries off mid-battle and you lose them, how do you get them back again? The quest target area will always be the same, but will not contain the target itself, for they have gone off somewhere else. How do you find them again?
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 11, 2011, 04:11:21 pm
I remember seeing this answered a ton of times but now cannot find the answer (on the wiki or here) and desire it. When the quest target hurries off mid-battle and you lose them, how do you get them back again? The quest target area will always be the same, but will not contain the target itself, for they have gone off somewhere else. How do you find them again?
I go do another quest and check back. Also, waiting at/near the site helps too, they like to ambush.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 11, 2011, 04:13:45 pm
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on March 11, 2011, 08:54:00 pm
Is there any way to buy a backpack from a shop owner without buying all the goods inside of it?

Just take the items out of the bag before buying it and make sure to drop them before you leave (if you want to check if you're still holding something, try quick-traveling; it will tell you you can't if you are).

Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.

You get credit regardless of what kill them.
Title: Re: Adventure Mode Little Questions Thread
Post by: squeakyReaper on March 11, 2011, 08:57:17 pm
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.

You get credit regardless of what kill them.

This includes old age.  It is very possible (with little probability) that someone may drop dead the moment you're told about their existance.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 11, 2011, 09:48:07 pm
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.

You get credit regardless of what kill them.

This includes old age.  It is very possible (with little probability) that someone may drop dead the moment you're told about their existance.

I had actually encountered the target/person, then they got away so I went to town to find another quest, only to find that after some time had passed (initially I wasn't able to) I was to report the success of killing the target. I have a feeling old age kicked in.

Speaking of old age. Do adventurers age in-game? I'm sure I saw a post about a companion dying of old age once, but I don't think that's ever happened to an adventurer. Do adventurers even age while playing as them (Dwarf Mode notwithstanding), or is it only NPCs?
Title: Re: Adventure Mode Little Questions Thread
Post by: Angel Of Death on March 11, 2011, 10:41:54 pm
Will eggs ever hatch?
Title: Re: Adventure Mode Little Questions Thread
Post by: Necalli on March 12, 2011, 05:40:15 am
- How do I twist my weapon in the opponent's wound continuously without automatically maintaining possession of it?
- Does grabbing, say, an opponent by their head provokes attacks of opportunity? Will this influence dificulty rating and/or hit "squareness"?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 12, 2011, 06:20:34 am
- How do I twist my weapon in the opponent's wound continuously without automatically maintaining possession of it?

If you select it in the wrestling menu there should be an option to twist it

- Does grabbing, say, an opponent by their head provokes attacks of opportunity? Will this influence dificulty rating and/or hit "squareness"?

I don't think it does, yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on March 12, 2011, 04:54:47 pm
- Does grabbing, say, an opponent by their head provokes attacks of opportunity? Will this influence dificulty rating and/or hit "squareness"?
I don't think it does, yet.

I think that grabbing an opponent prevents both of you from dodging away, so it's good to grab enemies that rely on dodging, like bogeymen, as long as you have a different defense skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ahasver on March 12, 2011, 07:00:09 pm
I've had an arrow stuck in my hand for a while. The hand now functions, but how do I get the arrow out? I'm thinking about keeping it there as reserve ammo, but when the occasion arises, I'd like to know what to do.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 12, 2011, 07:15:14 pm
Shift-(I)nteract with it.

Pullin arrows out causes pain, and may make you pass out, so it's better to do in safety
Title: Re: Adventure Mode Little Questions Thread
Post by: P4N1C on March 13, 2011, 09:23:30 am
While shopping I accidentally picked up the item above the one I'd just bought and didn't notice until I'd walked out of the shop into the next one and no one would talk to me. As soon as I realized I ran back and put it exactly where it had been... but they still think I'm a CRIMINAL! Is there any way to make peace (like leaving piles of coins around, i'll give them money if they'll be my friends again o_o) since I didn't actually steal anything?! (It's been a while since I last saved so I don't want to load the backup... T_T)
Title: Re: Adventure Mode Little Questions Thread
Post by: minno on March 13, 2011, 12:08:42 pm
While shopping I accidentally picked up the item above the one I'd just bought and didn't notice until I'd walked out of the shop into the next one and no one would talk to me. As soon as I realized I ran back and put it exactly where it had been... but they still think I'm a CRIMINAL! Is there any way to make peace (like leaving piles of coins around, i'll give them money if they'll be my friends again o_o) since I didn't actually steal anything?! (It's been a while since I last saved so I don't want to load the backup... T_T)

If you have a big enough world, you could just never again visit that civilization.  There's no way to remove criminal status from your character.
Title: Re: Adventure Mode Little Questions Thread
Post by: Renzuko on March 14, 2011, 10:20:28 pm
do you get to have more companions more fame you get? i kinda want more then my 3 random ass peasants lol
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on March 14, 2011, 10:22:24 pm
Yep. It also affects the quality of companions you can get
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 14, 2011, 10:27:30 pm
Since this is a modding question for adventure mode only and it wasn't answered in the modding questions thread, I'll ask it here.

Are adventure mode reactions unable to improve an item by adding art to it? With the new improvements system, that is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on March 16, 2011, 01:13:02 am
Will eggs ever hatch?

They only hatch if they're put in nests or nest boxes (not just in the same tile, actually in the container), which I don't think you can do in Adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on March 16, 2011, 02:22:49 am
do you get to have more companions more fame you get? i kinda want more then my 3 random ass peasants lol
19 is a limit.
Title: Re: Adventure Mode Little Questions Thread
Post by: LoSboccacc on March 17, 2011, 07:09:52 am
if I have bronze and bone arrows, how do I select which to fire?

edit: nevermind, found the right combinations of removes and puts
Title: Re: Adventure Mode Little Questions Thread
Post by: Criptfeind on March 19, 2011, 01:42:51 pm
I got a job to kill a big old tiger, so I went to the place but it was not there. I have been waiting around for it for like four days and the only change is a piece of leather appears to be crawling towards me well I sleep.

Anyone know how to find this cat?

Edit: A explanation of why some leather is trying to sneak up on me would be nice as well.

Edit: aaaand seconds after I posted this I found the cat.

The leather (now joined by sheets of skin!) is still creepy though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on March 19, 2011, 01:53:34 pm
I got a job to kill a big old tiger, so I went to the place but it was not there. I have been waiting around for it for like four days and the only change is a piece of leather appears to be crawling towards me well I sleep.

Anyone know how to find this cat?

Edit: A explanation of why some leather is trying to sneak up on me would be nice as well.

Edit: aaaand seconds after I posted this I found the cat.

The leather (now joined by sheets of skin!) is still creepy though.

I think it's from the cat's kills. Megabeasts do that, anyways.
Title: Re: Adventure Mode Little Questions Thread
Post by: Criptfeind on March 19, 2011, 02:17:20 pm
I guess that means the cat was killing things well I was sleeping next to it's lair? Man I am a sucky hero.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flaede on March 19, 2011, 03:18:09 pm
I guess that means the cat was killing things well I was sleeping next to it's lair? Man I am a sucky hero.

What kind of leather was it? It could also have teleported up from the underground where some beastman was hoarding it - those are pretty obvious, though. Because they are of things that don't exist above ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 19, 2011, 04:22:39 pm
Is there any way to get back the walk-through-walls functionality of "ghostly" adventurers (mostly only available through hacking such as DFusion)? Was that a bug in the first place, and fixed? Or are we without WTW in DF now  :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Jay on March 19, 2011, 06:23:52 pm
Are adventure mode reactions unable to improve an item by adding art to it? With the new improvements system, that is.
It's broken.
Title: Re: Adventure Mode Little Questions Thread
Post by: SuicideJunkie on March 20, 2011, 12:20:30 am
If you have a big enough world, you could just never again visit that civilization.  There's no way to remove criminal status from your character.
I accidentally stole a clear diamond encrusted crutch once.  It took two retirements in a neighboring human civ, or possibly starting a different adventurer and then switching back, but the people started talking to me again.  Then I got randomly stabbed in the face by a bandit :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Joost66 on March 20, 2011, 11:31:32 am
Whenever i see a fort in adventure mode it is filled with animals... no humans anywhere. This causes a problem because it means the only recruits i can get are useless peasants... I have tried re-installing DF and tried making a new world... It doesn't help. Somone help me!
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 20, 2011, 12:22:59 pm
Are adventure mode reactions unable to improve an item by adding art to it? With the new improvements system, that is.
It's broken.

Oh nuts. Thanks for answering, really helpful. That may or may not be fixed in the next release.

Whenever i see a fort in adventure mode it is filled with animals... no humans anywhere. This causes a problem because it means the only recruits i can get are useless peasants... I have tried re-installing DF and tried making a new world... It doesn't help. Somone help me!

That's what happens when you encounter a worldgen fort that's been deserted/abandoned/slaughtered or whatever. If you really must find an undeserted fort, ask a random peasant about the capital of their civilization. Chances are you'll be lead to a civ leader SOMEWHERE. If not, gen a world with less savagery and less large beasts and more civilizations.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on March 20, 2011, 02:25:17 pm
Whenever i see a fort in adventure mode it is filled with animals... no humans anywhere. This causes a problem because it means the only recruits i can get are useless peasants... I have tried re-installing DF and tried making a new world... It doesn't help. Somone help me!

Those forts are really useful for improving combat skills.  Since wolves and turkeys and rhesus macaques don't pose much threat to an armored adventurer, just spend a while sleeping for an hour and then slaughtering the monkeys that have come into the place.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 20, 2011, 06:47:39 pm
How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?
Title: Re: Adventure Mode Little Questions Thread
Post by: noah22223 on March 20, 2011, 07:06:48 pm
Every time I get a quest, DF crashes. Also, my worlds are always deleted when I close DF.
Halp?
 :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Shook on March 20, 2011, 07:30:36 pm
How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?
I can only think of three things:
A. You're not standing (this would be moderately embarrassing)
B. You've somehow started sneaking without knowing it
C. You're carrying an ungodly amount of stuff

Or any combination of the above. All three can slow you to a crawl, one of them quite literally. Alternatively, find something and strangle it to death. It takes a long while, but your agility (and wrestling) will go up pretty quickly. Also, strength helps you go faster too, in the event of garbage overload.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dwarfoloid on March 21, 2011, 05:41:57 pm
I just happened to press ctrl+s instead shift+s for sneak, and it popped up a console style utility (it's not listed in keybindings). Anyone know what this console can be used for, if anything? Also, pressing ctrl+l logs what you wrte there.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 21, 2011, 05:44:22 pm
I just happened to press ctrl+s instead shift+s for sneak, and it popped up a console style utility (it's not listed in keybindind). Anyone know what this console can be used for, if anything?

 :o
I've never seen this before.
What the heck?
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on March 22, 2011, 01:11:52 am
How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?
I can only think of three things:
A. You're not standing (this would be moderately embarrassing)
B. You've somehow started sneaking without knowing it
C. You're carrying an ungodly amount of stuff

Or any combination of the above. All three can slow you to a crawl, one of them quite literally. Alternatively, find something and strangle it to death. It takes a long while, but your agility (and wrestling) will go up pretty quickly. Also, strength helps you go faster too, in the event of garbage overload.
Also you could pick up a crutch and drop it from your backpack. AFAIK crutches still work when in your backpacks (if you put them there), and they are not registered as "dropped" if you drop them from your backpack. So to fix that, pick up that crutch and drop it from YOUR HANDS.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 22, 2011, 09:14:27 am
I just happened to press ctrl+s instead shift+s for sneak, and it popped up a console style utility (it's not listed in keybindings). Anyone know what this console can be used for, if anything? Also, pressing ctrl+l logs what you wrte there.
:o
I've never seen this before.
What the heck?
...
I must know.
*TolyK has taken a computer*
Title: Re: Adventure Mode Little Questions Thread
Post by: freeformschooler on March 22, 2011, 11:52:37 am
Maybe it's some sort of debug console and by inputting the right codes our adventurers can ascend to a higher plane of existence or something. Only problem is nothing I've tried putting in does anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: tolkafox on March 22, 2011, 02:22:07 pm
Why do the humans sometimes kick me out of their houses when I sleep? I asked for permission and they said yes, but when I woke up I was sleeping in the dirt.

Can human doctors fix broken limbs/tissue?

Well I finally made it to the fortress, was drowsy so I decided to sleep. Where else would I wake up but behind the closed floodgates of my arena. The lever is on the other side of the doors.

How do I get through closed floodgates? Sleeping isn't working, despite sleeping being the method that got me behind the doors in the first place.

How do I open hatchcovers? Or does swimming prevent you from being capable of doing this?
Title: Re: Adventure Mode Little Questions Thread
Post by: lowbart on March 24, 2011, 08:43:03 am
Adventurers seem to have a problem with chronic sleepwalking. I woke up on a ramp halfway up an almost sheer cliff once.
Title: Re: Adventure Mode Little Questions Thread
Post by: Necalli on March 24, 2011, 10:06:32 am
Adventurers seem to have a problem with chronic sleepwalking. I woke up on a ramp halfway up an almost sheer cliff once.

True. Not only that, but they can also teleport sleepwalk from the deepest cavern up to the surface.
Title: Re: Adventure Mode Little Questions Thread
Post by: TolyK on March 24, 2011, 10:11:14 am
Why do the humans sometimes kick me out of their houses when I sleep? I asked for permission and they said yes, but when I woke up I was sleeping in the dirt.
"sleepwalking" aka teleportation

Can human doctors fix broken limbs/tissue?
no, not yet

Well I finally made it to the fortress, was drowsy so I decided to sleep. Where else would I wake up but behind the closed floodgates of my arena. The lever is on the other side of the doors.
teleportation

How do I get through closed floodgates? Sleeping isn't working, despite sleeping being the method that got me behind the doors in the first place.
can't teleport back, it's a oneway trip  :-\

How do I open hatchcovers? Or does swimming prevent you from being capable of doing this?
err it does prevent you until you become a very good swimmer (at least adequate)
Title: Re: Adventure Mode Little Questions Thread
Post by: Jimlad11 on May 07, 2011, 06:31:01 am
deleted
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on May 07, 2011, 09:54:36 am
It just causes pain I think, it may increase bloodloss as well
Title: Re: Adventure Mode Little Questions Thread
Post by: EZSPECIAL on May 07, 2011, 01:46:10 pm
What's the best armor to wear? Reading through the wiki suggested Bronze was better against most weapons.

And when is the adventurer fully equiped? I have greaves, gauntlets, boots, plate, helm but I'm still able to fit a Mail Shirt trough a Breastplate so I might be missing another piece of equipment

Edit: When people say butcher animals for money are they talking about small animals? If no where do I find animals? I downloaded an archive version of Phoebus DF so maybe I'm missing out on features (Version .21)
Title: Re: Adventure Mode Little Questions Thread
Post by: Knigel on May 07, 2011, 04:39:51 pm
All the "Ctrl-s,l,r,p" stuff is just the controls for macros.

It just causes pain I think, it may increase bloodloss as well

It causes pain, but not nearly as much as it used to.

What's the best armor to wear? Reading through the wiki suggested Bronze was better against most weapons.

And when is the adventurer fully equiped? I have greaves, gauntlets, boots, plate, helm but I'm still able to fit a Mail Shirt trough a Breastplate so I might be missing another piece of equipment

Edit: When people say butcher animals for money are they talking about small animals? If no where do I find animals? I downloaded an archive version of Phoebus DF so maybe I'm missing out on features (Version .21)

The best armor is steel and adamantine, but you can only get them by making them in fortress mode or for steel from dwarf ambushers, and it will only fit dwarves, elves, and goblins.

There are a lot of ways to be "fully" equipped, often with several articles of clothing on the same bodypart, but the wiki states the best coverage is 1 helm, 2 caps, 6 hoods, a breastplate, 3 mail shirts, 6 cloaks, 3 long skirts, 1 set of greaves, a pair of gauntlets, a pair of mittens, a pair of chausses, and a pair of high boots.

You can butcher any non-sentient creature and sell their organs, though keep in mind the bones aren't worth anything.
Animals are just around in the wild like anything else. How many depends on where you are and world-gen settings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ig88 on May 07, 2011, 10:09:42 pm
Why is it that I sometimes come across forts that are occupied only by hostile naked human wrestlers?
Is it a bug when you are in a fort but the game decides to spawn boogeymen and slaughter the soldiers there in their sleep?
Maces, or flails?
Pikes, or spears?
Title: Re: Adventure Mode Little Questions Thread
Post by: ral on May 08, 2011, 02:11:55 am
If you sleep inside the fort walls but not inside the keep (room with the lord) then you can still get attacked by bogeymen or other things.

Not sure what's up with the naked wrestlers. Maybe they're greek? If they're hostile though then they must either be bandits or members of some civilization that you've pissed off.
Title: Re: Adventure Mode Little Questions Thread
Post by: EZSPECIAL on May 08, 2011, 04:33:59 am
Do Shopkeepers ever know about the special item you ask them about? I asked for the Spear of Fame and nobody knows about it, is it a future update?
Title: Re: Adventure Mode Little Questions Thread
Post by: ral on May 08, 2011, 05:00:24 am
That's not an item, it's a name of a government or some other group. You'll see people other than shopkeepers with options to ask them about random-sounding names like that, but I have yet to find a single one who says anything other than "I don't know much about it...."

I think they're supposed to just tell you some stuff about who the leader of the group is, who they are affiliated with, or somesuch but this feature seems to be unimplemented. It may be related to the economy or something else that is planned but not implemented.

Basically there are no special items or artifacts in the game unless you create a fort and your dwarves create them, and in that case you can only get to them with an adventurer after abandoning the fort at which point the items will be scattered to random places around the fortress map. (Assuming no hacks like runesmith, dfusion, dflair, etc.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Coaldiamond on June 11, 2011, 10:18:27 am
New Question:

What happened:
During adventure mode, my favorite sword got stuck in a lasher. He then "pulls [it] out and releases it". So I immediately went to my inventory and pulled out my back up sword. Same damn thing happened. So then backed up a few steps to look for another weapon, but the Lasher died of blood loss.I went to the corpse to retrieve the swords that I believed had been pulled out and dropped on the ground, but both swords were nowhere on the ground. I eventually saw in my inventory screen that both swords were currently in my right hand.

tl;dr: Is this a bug about teleporting weapons, or did the Lasher pull the sword out but leave it in my possesion?
Title: Re: Adventure Mode Little Questions Thread
Post by: nogoodnames on June 11, 2011, 11:33:13 am
@EZSPECIAL: The "Special Item" is actually the name of the shop. It's probably going to be used sometime in the future when shops are less generic.

@Coaldiamond: The only time you won't still have a weapon after getting it stuck in someone is if you try to retrieve it and get the message "You lose possession of the weapon" or if you drop it (Funny story, I was trying to run from a colossus but he grabbed my sword. I let go of it to escape but he killed me anyway. Now there's a sword wielding colossus running around). In fact, the message even specifies that the lasher releases the sword.

Anyway, on to my question. I am playing Genesis mod right now and I went to a Dusk elf fortress to get some quests. A soldier I talked to started rattling off Nagas and Lizardfolk saying, "Sometimes animals just get out of control" or something like that. I look at the journal and find out that it is pointing to a town right next to the fort. The town is full of Dusk elves and Nagas living peacefully with each other. The quest log is pointing to a 3x3 square right in the center of the town's market. Is this a normal occurrence? Is it possible for an entity to give you a quest to kill its own citizens/assimilated enemies? What should I do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Corneria on June 11, 2011, 01:41:00 pm
@EZSPECIAL: The "Special Item" is actually the name of the shop. It's probably going to be used sometime in the future when shops are less generic.

@Coaldiamond: The only time you won't still have a weapon after getting it stuck in someone is if you try to retrieve it and get the message "You lose possession of the weapon" or if you drop it (Funny story, I was trying to run from a colossus but he grabbed my sword. I let go of it to escape but he killed me anyway. Now there's a sword wielding colossus running around). In fact, the message even specifies that the lasher releases the sword.

Anyway, on to my question. I am playing Genesis mod right now and I went to a Dusk elf fortress to get some quests. A soldier I talked to started rattling off Nagas and Lizardfolk saying, "Sometimes animals just get out of control" or something like that. I look at the journal and find out that it is pointing to a town right next to the fort. The town is full of Dusk elves and Nagas living peacefully with each other. The quest log is pointing to a 3x3 square right in the center of the town's market. Is this a normal occurrence? Is it possible for an entity to give you a quest to kill its own citizens/assimilated enemies? What should I do?

Yes, it is possible, and for additional FUN citizens sometimes ask you to go kill their civ leader.
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on June 11, 2011, 01:49:00 pm
Is it normal to find a goblin getting the living hell beaten outta him in a house?
I recently saw a trapper murdering some poor wrestler after I killed an outlaw and wanted to report the news.
Title: Re: Adventure Mode Little Questions Thread
Post by: nogoodnames on June 11, 2011, 03:12:47 pm
@EZSPECIAL: The "Special Item" is actually the name of the shop. It's probably going to be used sometime in the future when shops are less generic.

@Coaldiamond: The only time you won't still have a weapon after getting it stuck in someone is if you try to retrieve it and get the message "You lose possession of the weapon" or if you drop it (Funny story, I was trying to run from a colossus but he grabbed my sword. I let go of it to escape but he killed me anyway. Now there's a sword wielding colossus running around). In fact, the message even specifies that the lasher releases the sword.

Anyway, on to my question. I am playing Genesis mod right now and I went to a Dusk elf fortress to get some quests. A soldier I talked to started rattling off Nagas and Lizardfolk saying, "Sometimes animals just get out of control" or something like that. I look at the journal and find out that it is pointing to a town right next to the fort. The town is full of Dusk elves and Nagas living peacefully with each other. The quest log is pointing to a 3x3 square right in the center of the town's market. Is this a normal occurrence? Is it possible for an entity to give you a quest to kill its own citizens/assimilated enemies? What should I do?

Yes, it is possible, and for additional FUN citizens sometimes ask you to go kill their civ leader.

Will the civ still turn against me if I kill the targets?
Title: Re: Adventure Mode Little Questions Thread
Post by: Golcondio on June 11, 2011, 03:31:52 pm
Basically there are no special items or artifacts in the game unless you create a fort and your dwarves create them, and in that case you can only get to them with an adventurer after abandoning the fort at which point the items will be scattered to random places around the fortress map. (Assuming no hacks like runesmith, dfusion, dflair, etc.)
You can prevent or at least reduce scattering by putting important items in very heavy bins (lead or gold work well). It also saves having to search for the damn stuff!
Title: Re: Adventure Mode Little Questions Thread
Post by: callahan.44 on June 11, 2011, 05:32:57 pm
Basically there are no special items or artifacts in the game unless you create a fort and your dwarves create them
There is the unique named Art created in worldgen that can be on any piece of junk like a copper crossbow. I've only found about 2 out of 1500 in my current world. Shame there aren't any artifacts, there is a real shortage of loot in adv mode (other than made in a DF)
Title: Re: Adventure Mode Little Questions Thread
Post by: AcESCAR on June 14, 2011, 01:26:11 am
any good guide for adventure mode ??

I finally got the hang of fortress mode and Would like to learn how to play adventure mode
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on June 14, 2011, 04:58:09 am
http://df.magmawiki.com/index.php/DF2010:Adventurer_mode
Title: Re: Adventure Mode Little Questions Thread
Post by: ral on June 14, 2011, 09:24:19 am
If you've never played before then you may want to try this first: http://df.magmawiki.com/index.php/DF2010:Adventure_mode_quick_start

That way instead of dying 50 times before figuring things out you'll only die maybe 10 or 20 times before then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Megaman_zx on June 14, 2011, 09:20:54 pm
alot more ethan that..... and don't think that once you figure it out you won't die... all it takes is a boning knife and your adventurer is toast.

even if you use macros or take out boogeymen you won't have a legendary adventurer every time... and if you ever get bored send your legendary guy to the circus there is lots of FUN there.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on June 15, 2011, 06:13:54 am
Do you and your companions heal over time?

Do lost extremities grow back, or is it realistic in that they don't?

I have a group of like 12 people, and most of them are hurt to the point where they can't stand. I'm wondering if I should just take the time and rest until they are healed or if it doesn't even matter. Being able to actively heal or, at the very least, dismiss party members would be nice...
Title: Re: Adventure Mode Little Questions Thread
Post by: arkhometha on June 15, 2011, 05:59:28 pm
Do you and your companions heal over time?

Do lost extremities grow back, or is it realistic in that they don't?

I have a group of like 12 people, and most of them are hurt to the point where they can't stand. I'm wondering if I should just take the time and rest until they are healed or if it doesn't even matter. Being able to actively heal or, at the very least, dismiss party members would be nice...

To dismiss someone, you must get your axe and chop their head off saying "you're fired".
jk, if you lose them, as running ahead or using Travel with them far behind, they will get lost. Alternatively, use them as cannon fodder.

And no, limbs dont grow back. A arm or leg will not grow back. You can use cructhes, though. And remember, it's just a flesh wound.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr.Ninja on June 16, 2011, 07:21:33 am
If one of my old adventurer happen to finish a quest but never got to report back (Cause of the bogeymen) And i start a on a new adventurer, how do I report the quest being done?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fredd on June 16, 2011, 01:50:23 pm
You won't get any credit for it, even if you do manage to find a way. If you want too, you could travel to the site the quest was finished. Occasionally you will on Q get a order to report whoevers death
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr.Ninja on June 18, 2011, 12:21:01 am
One other question, I notice that Fire doesn't spread like it once did in older versions, is there a way to fix this?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on June 18, 2011, 02:33:49 pm
1) Is there any reason why a fort would have plenty of lords, peasants and children, but not a single soldier around?

Edit: This one may be some kind of bug. I just got a quest to get a quest from a lord at one of these seemingly empty castles. No one was there at all when I entered it. I slept in it, and when I awoke, all the people were there.

2) Why is it that sometimes when I sleep in a fort or a building, even though I had permission from the owner, I wake up outside of the fort/building?

3) Do you take a penalty if you have multiple weapons in a single hand? I am somehow holding a buckler and shield in my right hand (though this one makes sense to some degree because a buckler is just a small little thing strapped to your wrist), and a scimitar and a crossbow in the left. I can use them all in combat, too. Stab a guy with my scimitar, it gets stuck in them, so I fire an arrow at him. But am I taking a hit chance/damage penalty for doing so?

4) What exactly does it mean if I am finding plants like "wriggling tendrils" and "giant eyes?" I thought I might have been in an evil zone, but the map shows it to be a normal forest.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mcducks22 on June 20, 2011, 06:20:29 am
Is there any way to remove arrows? My adventurer has been walking around with an arrow stuck in his lung for some time now...
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on June 20, 2011, 06:21:41 am
Shift-I
Scroll down to the arrow and select it
Title: Re: Adventure Mode Little Questions Thread
Post by: Stuebi on July 21, 2011, 03:12:22 pm
I found a few Steel Items with my Orc Adventurer, but cant put them on. For example the Steel helmet, i allready removed all things i had on my head why doesnt it work?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 21, 2011, 03:16:59 pm
Probably the wrong size
Title: Re: Adventure Mode Little Questions Thread
Post by: DrKillPatient on July 21, 2011, 06:18:08 pm
You might be wearing something else. Hoods or caps might block it. Press 'r' and see if you can remove anything from your head.
Title: Re: Adventure Mode Little Questions Thread
Post by: jengamaster345 on July 22, 2011, 06:55:14 pm
While wandering around the forest I attacked some buzzards beside a river and managed to fall into it. Unfortunately for me, the banks of the river are too high to climb over. I swam up to a dead end at one end of the river, and at the other there is some sort of large body of water. I really can't  seem to see any way out, despite there being some areas of water beside land with upward arrows on them. Can anyone help?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 22, 2011, 06:57:39 pm
Try alt-moving to the edges of the river. You should be able to climb out if you can swim
Title: Re: Adventure Mode Little Questions Thread
Post by: Isa on July 25, 2011, 10:25:38 pm
Can an adventurer become so legendary, that everyone starts worshipping him/her like an deity?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 25, 2011, 10:41:18 pm
Not that I know of, but I hope it's planned for a future release. ^^
Title: Re: Adventure Mode Little Questions Thread
Post by: Digger350 on July 26, 2011, 03:26:36 pm
Hey. While traveling though some bad lands, I got ambushed by some giant scorpions. It managed to inject one of my men, than died a step later. a few days later, I find his *Brain* and entire spinal column to be rotting -_-. I assume this is lethal. If it is, How long does he have?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 26, 2011, 03:28:00 pm
Not very.
I'd say take him to fight a titan or something and let him go out in a blaze of glory, rather than a squishy pile of goop.
Title: Re: Adventure Mode Little Questions Thread
Post by: Digger350 on July 26, 2011, 03:32:34 pm
Also, is Scarred tissue Actually bad? Haven't seen it effect much 
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 26, 2011, 03:36:53 pm
Scarring doesn't really do anything AFAIK
Title: Re: Adventure Mode Little Questions Thread
Post by: farecoal on July 26, 2011, 06:38:54 pm
How do I take screenshots? Because I have a question that could be probably explained better with a picture.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 26, 2011, 06:57:01 pm
I'm not sure if there's an ingame way, but you could just alt-printscreen and paste it into something.
Title: Re: Adventure Mode Little Questions Thread
Post by: farecoal on July 26, 2011, 07:00:26 pm
Pressing alt-printscreen didn't do anything. Also, you answer a whole lot of questions. Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 26, 2011, 07:03:05 pm
Then a full printscreen and just cutting out the relevant part.
Or I'm a derp and there is a screenshot option.

Also, thanks :3
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 26, 2011, 07:08:38 pm
I think it's ctrl+printscreen that takes a screenshot of whatever program is selected at the moment. ^^ Don't forget to paste it into paint or something, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: farecoal on July 26, 2011, 07:11:34 pm
I took one, but how I do I upload it here? Using the IMG tag didn't work.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 26, 2011, 07:13:27 pm
Once you've saved it upload it to somewhere like www.img.ie
It gives you the preformatted tags for posting the image
Title: Re: Adventure Mode Little Questions Thread
Post by: farecoal on July 26, 2011, 07:16:21 pm
*Flutteryay*
(http://www.img.ie/images/9880c_thumb.png) (http://www.img.ie/9880c.png.html)

My question is what those weird open spaces are in the frozen ocean. When I try stepping into them I start flying, and then i just step out again. I've seen a few more lines of them than in the picture.
Title: Re: Adventure Mode Little Questions Thread
Post by: Knarfle on July 29, 2011, 01:04:05 am
Something peculiar happened in a recent bandit camp attack. A bandit embedded his weapon in one of my companions and I grabbed it. I then maintained possession of it.

 Does strength or wrestling skill determine who keeps a disputed weapon?

Also, will my companions turn hostile if I wrestle them in order to remove embedded weapons?
Title: Re: Adventure Mode Little Questions Thread
Post by: necromancerbob on July 29, 2011, 02:18:13 pm
How do I pick up a manageable amount of water into my water skin? I filled it in fresh water and picked up 1800 units totally slowing my character down
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 29, 2011, 02:26:44 pm
You don't need water, so you don't really need to worry about that.
Title: Re: Adventure Mode Little Questions Thread
Post by: DrKillPatient on July 29, 2011, 03:00:16 pm
You can use the waterskin as an excellent blunt weapon because of that, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Isa on July 29, 2011, 03:30:44 pm
How do I free an prisoner in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 29, 2011, 03:41:40 pm
Just recruit them
Title: Re: Adventure Mode Little Questions Thread
Post by: Isa on July 29, 2011, 09:28:31 pm
Just recruit them

Thanks! Is there a way for your adventurer to name his/her weapon? Are there any mods that do this?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 29, 2011, 09:32:07 pm
The only way to get a named weapon currently is to play Fortress Mode until a dwarf names/forges one, then abandon and retrieve it as your adventurer. This isn't that bad if you end up with an artifact steel (or better) battleaxe. ^^
Title: Re: Adventure Mode Little Questions Thread
Post by: Nighthawk on July 30, 2011, 10:14:45 pm
The only way to get a named weapon currently is to play Fortress Mode until a dwarf names/forges one, then abandon and retrieve it as your adventurer. This isn't that bad if you end up with an artifact steel (or better) battleaxe. ^^
What sucks is getting that Artifact Adamantine Battleaxe menacing with spikes of Adamantine, Adamantine, Goblin Bone, and Adamantine, and then you go out on your adventure and die.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 30, 2011, 10:30:45 pm
What sucks is getting that Artifact Adamantine Battleaxe menacing with spikes of Adamantine, Adamantine, Goblin Bone, and Adamantine, and then you go out on your adventure and die.

QFT. Especially when you basically only play kobolds so all the nice armor laying around is useless to you too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on July 31, 2011, 04:17:29 am
*Flutteryay*
(http://www.img.ie/images/9880c_thumb.png) (http://www.img.ie/9880c.png.html)

My question is what those weird open spaces are in the frozen ocean. When I try stepping into them I start flying, and then i just step out again. I've seen a few more lines of them than in the picture.

If you can fly over them, than you can fly into them. Use > (shift+.) to move down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lycus on July 31, 2011, 06:15:01 am
How the hell do I push things?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 31, 2011, 06:19:27 am
I don't believe you can physically move objects in the game world. The only way I know of is if it's an enemy and you charge them hard enough to knock them a square away. :-\ If you mean the attack 'push' then you have to get injured so badly (such as a broken upper spine) that you can't attack with anything, and when you move into an enemy it says pushes instead of punches, stabs, etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lycus on July 31, 2011, 06:24:46 am
Thanks for the answer, I was just confused because I've heard people say they 'pushed' enemies off towers, into murky pools etc.

So without ruining my character, the only way to achieve this is to hope for a good charge?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 31, 2011, 06:33:45 am
That's pretty much it, yeah. ^^; If you've modded in a Bronze Colossus to be playable, or some other giant powerful race, you can grab enemies (shift+a, enter, [letter corresponding to enemy], select a free hand, then a body part) and throw them (same sequence of buttons, select the grappling hand, select throw from menu) if they're standing up. I've flung people halfway across the screen before that way as a slate gray demon. They probably would've went further if a tree hadn't stopped them. :3

I figure people are going to ask, so I'm going to quote jaxy15 here, who posted how to play as demons earlier in the 'What's going on in your adventure?' thread.

How the circus did you start as a demon!
Put this in the bottom of entity_default:
Spoiler (click to show/hide)
Viola, instant 20 demons available to play.

Spoiler (click to show/hide)

And if you want to play as a Bronze Colossus, just add this to the bottom of the default_entity entry in your raws folder:

[ENTITY:BRONZE]
   [INDIV_CONTROLLABLE]
   [CREATURE:COLOSSUS_BRONZE]
   [TRANSLATION:HUMAN]
   [ADVENTURE_TIER:4]
   [MAX_STARTING_CIV_NUMBER:0]
Title: Re: Adventure Mode Little Questions Thread
Post by: Lycus on July 31, 2011, 06:41:07 am
Wow SC, you are by far the most helpful and epic person ever. Just, y'know, you rock.

Sorry to be 'that guy', but I have one more question. How do I use breath attacks? I'm playing as a Salamander in the Genesis mod which I know can breathe fire, but I have no idea how to do it...
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on July 31, 2011, 06:41:59 am
Unfortunately you can't use breath attacks as an adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on July 31, 2011, 06:44:44 am
That's true, unfortunately. But if you are playing as a race with a stinger that uses poison, you should be able to select the stinger from the aimed attack list (shift+a, [letter corresponding to enemy], select a body part, then what to attack it with) and the poison will work. Admittedly not all poisons are immediately useful since they tend to kill over time, but I'll take what I can get. And my current adventurer's stinger is apparently sharper than steel since it tends to sever anything I hit with it. ;D

Edit: Also, thanks for the thanks. ^^ Really though, jaxy15's the cool guy who figured out about the demons, and I read about modding BCs so long ago I don't even remember who originally did that. I'm just sharing the wealth. :3
Title: Re: Adventure Mode Little Questions Thread
Post by: sgt0pimienta on July 31, 2011, 02:03:26 pm
when i was a n00b (two hours ago,i started playing adv yesterday) constantly mauled by boogeymen,actually im using sound sense mod from the lazy newb pack,and their noises...their growls and moans...i almost get a heart attack everytime they get me
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on July 31, 2011, 03:42:52 pm
Wow SC, you are by far the most helpful and epic person ever. Just, y'know, you rock.

Sorry to be 'that guy', but I have one more question. How do I use breath attacks? I'm playing as a Salamander in the Genesis mod which I know can breathe fire, but I have no idea how to do it...

You don't.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on July 31, 2011, 04:34:24 pm
I have a question about armor, currently my guy is wearing 2 iron mail shirts, one bronze breastplate and a couple of cloaks, I fought some bogeymen recently and one of them was able to punch me in the stomach and it only said it went through one of the cloaks, does wearing more then one piece of upper body armor cancels all except for the one you put on last or something like that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on July 31, 2011, 09:26:58 pm
I have a question about armor, currently my guy is wearing 2 iron mail shirts, one bronze breastplate and a couple of cloaks, I fought some bogeymen recently and one of them was able to punch me in the stomach and it only said it went through one of the cloaks, does wearing more then one piece of upper body armor cancels all except for the one you put on last or something like that?

No, it's just that it only says that it breaks through the upper layer. All the armor works.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on July 31, 2011, 10:55:26 pm
I have a question about armor, currently my guy is wearing 2 iron mail shirts, one bronze breastplate and a couple of cloaks, I fought some bogeymen recently and one of them was able to punch me in the stomach and it only said it went through one of the cloaks, does wearing more then one piece of upper body armor cancels all except for the one you put on last or something like that?

No, it's just that it only says that it breaks through the upper layer. All the armor works.

thanks for clearing that up.
Title: Re: Adventure Mode Little Questions Thread
Post by: General01 on August 01, 2011, 09:48:53 am
Is there some weight/armour threshold at which you can't swim successfully anymore? Playing as a human, i've never had problems with jumping into pools and swimming, but now I've done the same and it says that i'm drowning. I've suffered no additional injuries, and I can't use ALT-direction to get out. My adventurer -is- tired, from strangling a horse: Perhaps that's what's stopping him from swimming?
Does anyone have a better idea of how swimming actually works? :3
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 01, 2011, 09:53:37 am
What's your swimming skill?
You need at least 2 levels in swimming before you can jump in to water with no effect IIRC
Title: Re: Adventure Mode Little Questions Thread
Post by: General01 on August 01, 2011, 10:03:53 am
Well, I just drowned, so I can't really check - but I raised swimming by one level at the game's start and gained another level while swimming around. I'd actually jumped into that exact same pool several times before, even wearing the same equipment. I wonder what changed...
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 01, 2011, 10:07:23 am
Had you been jumping into the air above the pool or into the pool itself?
Title: Re: Adventure Mode Little Questions Thread
Post by: General01 on August 01, 2011, 10:10:48 am
Into the pool itself, always. I just realised that I had suffered some new bruising to one of my legs the second time, but that and the fact that the second time was at dawn were the only differences.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 01, 2011, 11:01:45 am
Hrm, no idea then
Title: Re: Adventure Mode Little Questions Thread
Post by: Knarfle on August 01, 2011, 12:03:59 pm
Is there some weight/armour threshold at which you can't swim successfully anymore? Playing as a human, i've never had problems with jumping into pools and swimming, but now I've done the same and it says that i'm drowning. I've suffered no additional injuries, and I can't use ALT-direction to get out. My adventurer -is- tired, from strangling a horse: Perhaps that's what's stopping him from swimming?
Does anyone have a better idea of how swimming actually works? :3
Maybe you were trying to climb out into a square that wouldn't allow it, since it was occupied by a tree?
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on August 01, 2011, 01:26:57 pm
Are bogeymen infinite? I read in the wiki that they are generated on world creation, so that lead me to believe their numbers were finite.

Also why do companions sometimes just vanish?

And how come a freaking bogeyman can punch a god like adventurer with superhuman strength, endurance and toughness clad in full iron plate armor to death?

Seriously I'm considering hunting every single bogeyman down if their number are indeed finite after that, I'm still trying to understand how the eff something can punch through full iron plate armor with it's bare fists, not break every single bone in their hands and still do significant damage, oh so cheap.... it's was not even my fault, my stupid companions just effin vanished for some reason and there was no settlement nearby, also I had already killed dozens of bogeymen before that.... man I'm just so effin pist off right now...
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 01, 2011, 01:28:23 pm
Bogeymen are infinite.

If you fast travel after resting, they'll still be stunned and can't join you.

Because bogeymen are OP.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on August 01, 2011, 01:43:43 pm
Bogeymen are infinite.

Damn! I was really hoping to get back at them.

If you fast travel after resting, they'll still be stunned and can't join you.

Does this happen as well when sleeping while still on the fast travel map?

Because bogeymen are OP.

Sounds like that should be changed then, I don't care how strong they are, it's completely unrealistic, a little creature punching iron plate armor should be deflected 100% of the time and even get some bruising or broken bones because of it.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 01, 2011, 01:45:57 pm
I don't know about sleeping on the fast travel map making them vanish, but it's the most likely cause.

As for them being OP, there's a reason people warn you not to go out alone :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Notanome on August 01, 2011, 08:08:41 pm
Had a lucky start on my dorf: steel warhammer with steel shield :D
But I found a silver warhammer. Is it better than the steel one? I get lost on the whole materials, all I know is steel is great but I see people talking about silver's density being really high so... halp!  ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: Kirbypowered on August 01, 2011, 08:45:49 pm
Had a lucky start on my dorf: steel warhammer with steel shield :D
But I found a silver warhammer. Is it better than the steel one? I get lost on the whole materials, all I know is steel is great but I see people talking about silver's density being really high so... halp!  ;)
Yeah, I remember reading that silver is much better for blunt weapons than steel. The only better materials for hammers are lead and platinum, though they can only be made via strange mood.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on August 02, 2011, 11:37:42 am
How exactly does building a fortress in fortress mode will influence adventurer mode in the same world after said fortress demise/abandoning?

For example, if I make lots of steel armor and weapons and trade them with someone will I start seeing those pieces for sale on towns afterwards in adventurer mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 02, 2011, 11:47:47 am
Not yet, but the next update should include that.

For now, anything you make in a fortress will still be there when you abandon.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on August 02, 2011, 11:54:41 am
Not yet, but the next update should include that.

For now, anything you make in a fortress will still be there when you abandon.

Nice, can't wait.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 02, 2011, 11:59:09 am
It's introducing about a billion other things that will make adventure mode better too.
Title: Re: Adventure Mode Little Questions Thread
Post by: DaveTheGrave on August 02, 2011, 01:58:40 pm
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on August 02, 2011, 02:02:25 pm
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.
alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.
Title: Re: Adventure Mode Little Questions Thread
Post by: sgt0pimienta on August 02, 2011, 05:16:52 pm
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.
alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.


what do you mean flying adventurers?
hacked ones?
Title: Re: Adventure Mode Little Questions Thread
Post by: sgt0pimienta on August 02, 2011, 05:21:29 pm
i got tons of litlle questions:

Increasing my wrestler skill will make my meneuvers hit more often?

What is better? Elf,one hand free one sword (for extra wrestling and disarming) or Elf,shield and sword (for extra protection,take in count i set my char to doge more often)

Any tips on handling the FUN?because i got tons of FUN,just basic tips n tricks (know what im sayin?)

How do i handle two monster brides (one says "DARK monster bride"),a dark monster and a litlle demon monster child with a force of 2 axemen,2 crossbowmen a swordsman,a pikeman and me,a human,what would you do? because they pawned us.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on August 02, 2011, 09:19:31 pm
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.
alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.


what do you mean flying adventurers?
hacked ones?

No, not hacked. Modded. HUGE difference.
Title: Re: Adventure Mode Little Questions Thread
Post by: MetalGear on August 03, 2011, 02:32:28 pm
Got a question about training stats. I know that increasing certain skills increases your stats. Suppose I train up to a Legendary swordsman (also Legendary fighter, shield, dodge and wrestler) and get my strength up to "superior". Can I advance it further to "superhuman" by training up another weapon skill? Also, do stats go above "superhuman" (kinda like skills go to "Legendary +#")?
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on August 03, 2011, 02:41:17 pm
i got tons of litlle questions:

Increasing my wrestler skill will make my meneuvers hit more often?

What is better? Elf,one hand free one sword (for extra wrestling and disarming) or Elf,shield and sword (for extra protection,take in count i set my char to doge more often)

Any tips on handling the FUN?because i got tons of FUN,just basic tips n tricks (know what im sayin?)

How do i handle two monster brides (one says "DARK monster bride"),a dark monster and a litlle demon monster child with a force of 2 axemen,2 crossbowmen a swordsman,a pikeman and me,a human,what would you do? because they pawned us.

yes I believe increasing wrestling will make the grapples work more often, but not on enemies bigger or stronger than you.

personally I think the benefits of having a shield at all times are far greater than being able to disarm.

I would recommend you train ambusher, which is pretty simple just walk back and forth while sneaking for 20 minutes or so, I already killed dragons, 20+ bandits in camps and titans without being spotted at all, also wrestling really helps with the ability to choke people/ break limbs.
Title: Re: Adventure Mode Little Questions Thread
Post by: UristMcHuman on August 03, 2011, 08:46:02 pm
I'm using modded in guns. I got a musket but no bullets to fire. What gives?
Title: Re: Adventure Mode Little Questions Thread
Post by: Barnox on August 04, 2011, 05:43:15 am
What are the criteria for someone to drop their weapon/fall over?
I know that nervous damage is one.
What about wrestle-breaking the bones of the hand/foot? Lower/upper leg/arm?
Title: Re: Adventure Mode Little Questions Thread
Post by: Kay12 on August 04, 2011, 07:11:42 am
Falling over may happen for many reasons - chopping off or significantly damaging someone's foot or leg, successful wrestling, tackling, fainting in pain...

Losing a weapon usually happens because the limb holding the weapon is severed, but may happen for other damage to the limb as well, and maybe central nerval damage like spine hits. You can also use wrestling to disarm your enemies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilihad on September 03, 2011, 12:16:13 am
I was wondering how to train swimming and actually survive afterward.

I have novice swimming skill, but I can't seem to find any place to enter a river or pool on the same Z-level as me. I would have to jump in. How would I get out? Do places with ramps next to rivers actually exist, or are they just a myth that people tell young adventurers so that they drown?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on September 03, 2011, 12:16:58 am
I would suggest putting 2 points in swimming at the start.
Otherwise look for an ocean, they tend to have beaches.
Title: Re: Adventure Mode Little Questions Thread
Post by: UristMcHuman on September 03, 2011, 09:52:50 am
I would suggest putting 2 points in swimming at the start.
Otherwise look for an ocean, they tend to have beaches.
Lakes are a much better candidate. They have ramps on almost all edges.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 03, 2011, 12:27:49 pm
why are all adventurers left handed, i always start with a shield on right and a weapon on left.
Title: Re: Adventure Mode Little Questions Thread
Post by: GloriousImp on September 03, 2011, 12:53:01 pm
Some are right handed.

It's randomly determined and apparently the algorithm favours the left hand as the main one.

Hopefully we will soon be able to design out adventurer's traits on creation so this won't be a problem anymore.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 03, 2011, 01:00:06 pm
hmm its backwards then, i thought -25% were left handed irl
Title: Re: Adventure Mode Little Questions Thread
Post by: GloriousImp on September 03, 2011, 01:26:23 pm
Yep, it is backwards.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 03, 2011, 01:31:56 pm
looked it up, its about 10% of the world's population is left handed
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on September 03, 2011, 01:33:50 pm
Not that it matters when you can hold 15 swords and 6 shields in one hand and a whale corpse in the other.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 03, 2011, 01:38:20 pm
i find it more beneficial to wear 1 sword and 5+shields in one hand and have nothing in the other so you can wrestle away items that would be harmful to you/stop you from murdering :P
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on September 04, 2011, 11:50:15 pm
Not that it matters when you can hold 15 swords and 6 shields in one hand and a whale corpse in the other.

i find it more beneficial to wear 1 sword and 5+shields in one hand and have nothing in the other so you can wrestle away items that would be harmful to you/stop you from murdering :P

heh yeah god bless that exploit ;P, I wonder if Toady will address it at some point.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on September 05, 2011, 02:52:06 am

heh yeah god bless that exploit ;P, I wonder if Toady will address it at some point.

I hope he does...  :-X And I want to be able to multigrasp as well, that'd be great.
Title: Re: Adventure Mode Little Questions Thread
Post by: DeadRed88 on September 05, 2011, 12:15:43 pm
Would somebody mind explaining to me how adventure mode reacts with legends? Like how you can singlehandedly change the name of the age, and how to make cool legends that involve more than just a giant kill list.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on September 05, 2011, 12:38:56 pm
Would somebody mind explaining to me how adventure mode reacts with legends? Like how you can singlehandedly change the name of the age, and how to make cool legends that involve more than just a giant kill list.

The legends mode is just to read all stuff that happened on a world, look up historical figures and such, you can't change anything with it, the age name changes depending on the year you're on, as you play adventurer or fortress mode time will pass and after a particular year the name will change , can't remember exactly when that happens though.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on September 05, 2011, 12:58:51 pm
The age is based on the number of megabeasts and fantasy races.
Kill all but 2 megabeasts and the age will become "The Age of Megabeast X and Megabeast Y"
Kill all but one race and it will become "The Age of Megabeast type"
Kill most of the fantasy races and it'll become "The Age of Fairy Tales"
Kill everything and it will become "The Age of Emptiness"
Title: Re: Adventure Mode Little Questions Thread
Post by: DeadRed88 on September 06, 2011, 11:27:56 am
I have a question... it may seem stupid. Can you actually encounter forgotten beasts underground in adventure mode? I fight titans all the time. But FB's don't have a specific lair. And they only seem to show up to attack in fortress mode. So can you actually find one if you wander the caverns long enough?
Title: Re: Adventure Mode Little Questions Thread
Post by: Jimlad11 on September 06, 2011, 11:36:09 am
deleted
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on September 06, 2011, 05:43:53 pm
The age is based on the number of megabeasts and fantasy races.
Kill all but 2 megabeasts and the age will become "The Age of Megabeast X and Megabeast Y"
Kill all but one race and it will become "The Age of Megabeast type"
Kill most of the fantasy races and it'll become "The Age of Fairy Tales"
Kill everything and it will become "The Age of Emptiness"

There are lots of them.

Age of Myth is when there's a good amount.
Legends, less.
Heroes, very few.

All but two can be the age of legends.

One can either be "the age of the (megabeast name)" or "age of (megabeast species)".

There can be more than one age of a certain type; with the Legends of Forlorn Realms mod, I've had the twelfth Age of Myth.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on September 06, 2011, 05:52:33 pm
Yeah, I was giving those as an example.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 06, 2011, 05:53:51 pm
is there any sort of disadvantage for wielding a two handed weapon in one hand?
or the opposit, is there any sort of advantage for multigrasping a one handed weapon?

i'd think using a two handed weapon in one hand would nearly half its effectiveness (they are damn heavy) and multigrasping a one handed weapon would add a little effectiveness (due to using two hands instead of one thereby swinging it harder then you would with one hand/arm)

this question came up due to me managing to grab my steel longsword with my left hand wile i was already holding it with my right.

if no one knows we'll have to find a way to add compleatly useless items to units in the arena, FOR !!SCIENCE!! i guess you could give them boots and add a third boot to the one that will be one hand wielding a two handed weapon to see if theres any effect


tl;dr > one handed two hander worse then two handed two hander?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 07, 2011, 12:38:21 am
well i didnt get an answer so i took to testing it, took 10 dwarfs wielding two handed swords with iron helms in there hands and 10 without iron helms in there hands and the ones without the iron helms ALWAYS won mostly unscathed, did it like 3 times, now i need to find a way to test multigrasping a one handed weapon, this will be fun
question 1 answered, yes wielding a two handed weapon in one hand gets you a disadvantage with said weapon, how much i duno but its enough that someone multigrasping the same weapon will win if evenly armored

multigrasping a one handed weapon doesnt actually make a difference at all 6 1v1 matches, 3 winners of each side, now ima test one handed two handed swords against longswords

8 1v1 rounds with longswords and twohanded swords with cat gut socks in the off hands. longswords won every time. you're best off with longswords if your going to use a shield/other offhand item.

actually the fact that dwarfs arnt supose to use two handed swords might make a slight difference, duno tho

tl;dr > two handed weapons are only good two handed, multigrasping one handed weapons makes no difference
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on September 07, 2011, 03:54:21 am
You cannot actually multigrasp a one handed weapon.

If you CAN carry a two-handed weapon with one hand, it reduces your attack roll.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 07, 2011, 05:57:20 am
i'v held a sword with both hands but it was cus i grabed the weapon with an empty hand even tho it was in my other hand cus it was stabbed into a mob. almost the same thing. also that attack roll reduction puts the two handed weapons below the best one handed weapons.

dont think the grabbing actually counted as multigrasp as it just said i was holding a steel longsword in my right hand and a steel longsword in me left instead of just saying multigrasp on it
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on September 07, 2011, 12:26:45 pm
Can you actually multigrasp two handers? if so how? I tried with a halberd but when I pick it up it just gets held by one hand, even when both hands are free when grabbing it
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on September 07, 2011, 01:04:00 pm
it should do it automatically, travel and move a space and re enter, your off hand has to be empty as well
Title: Re: Adventure Mode Little Questions Thread
Post by: agvkrioni on September 10, 2011, 11:12:08 pm
Press g.
"What would you like to pick up?"
a- ignite strawberries (S)
b- ignite Acacia (NW)

Well I would like some strawberries. That sounds delicious!
Press b.
Watch in horror as ground catches on fire.


I thought 'g' was pick things up or "Get"? What's happening. Everytime I press G there is a choice to ignite something.
Title: Re: Adventure Mode Little Questions Thread
Post by: SirAaronIII on September 10, 2011, 11:28:43 pm
While it IS the key to pick things up, that's only when there's something under you to pick up. If there are trees or shrubs in adjacent tiles, then you'll also get the option to ignite them. Currently, it's not possible to cut trees or gather shrubs in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: agvkrioni on September 11, 2011, 12:10:34 am
Hmmm.... Doesn't look like these strawberries are ripe enough.
I guess I'll have to burn them.

insert insanity wolf's visage here
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlummox on September 11, 2011, 07:06:26 am
I'm trying to build a dungeon for Adventure mode in Fortress mode, and I'm curious: can I lock a goblin in a room and have it stay there in Adventure mode, or will it get scattered about? How about caged animals, do they remain in place? Will levers reset? Will lead bins really ensure that the goods inside of them remain in place? I know traps don't work on adventurers, but how about pressure plates?
Title: Re: Adventure Mode Little Questions Thread
Post by: LizardKing on September 11, 2011, 03:57:44 pm
I'll be playing again as soon I get everything downloaded and remember what the bloody heck I'm doing, but before I start there was one thing I was interested in.

If I play on a standard generated world with no previous DF-mode fortresses or anything, what sort of items will I be able to find? Will I be limited to stealing crappy copper stuff off people, or can clownite items or similar be found? Should I create a fortress first, stuff it full of loot, then abandon it and hope I can find it in adventurer mode? If I was doing that, is there any way I can get dwarfs to make non-dwarf-sized armour that will actually fit?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlummox on September 11, 2011, 05:08:16 pm
Is there any way I can get dwarfs to make non-dwarf-sized armour that will actually fit?

You can edit in large size armour and clothing in the raws. Should be a modding guide around on either the Fortress or Gameplay forums. I'm considering doing the same thing so I can build an adventurer's dungeon and stuff it full of goodies.
Title: Re: Adventure Mode Little Questions Thread
Post by: agvkrioni on September 12, 2011, 02:42:31 pm
So I found a bunch of wool and leather clothes plus an iron cap. Told my adventurer to wear them using W. Now when I go into battle and choose to target an enemy, I get the option to strike with about 30 articles of clothing. What?
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on September 12, 2011, 07:51:32 pm
So I found a bunch of wool and leather clothes plus an iron cap. Told my adventurer to wear them using W. Now when I go into battle and choose to target an enemy, I get the option to strike with about 30 articles of clothing. What?

did you by any chance removed old clothing to put the new ones on? because the remove command will put the items you remove on your hands, that's why you get the option to use them in combat.

Just drop any items you have in any of your hands that is not a shield or weapon, or use the (p)ut away command.
Title: Re: Adventure Mode Little Questions Thread
Post by: agvkrioni on September 12, 2011, 09:19:57 pm
did you by any chance removed old clothing to put the new ones on? because the remove command will put the items you remove on your hands, that's why you get the option to use them in combat. Just drop any items you have in any of your hands that is not a shield or weapon, or use the (p)ut away command.
I thought you could wear multiple hand, head, chest and leg/feet articles at once? Like cloth mittens under leather gloves, a wool cap under an iron cap, etc?
So I have to drop everything I wear first, then put on what I want to wear (after taking it from my bag) and then pick up the old stuff? If I remove it from my bag, any item is automatically in my hands?
Title: Re: Adventure Mode Little Questions Thread
Post by: Darion on September 16, 2011, 03:15:43 pm
What might be that?
(http://img.ie/87873.png)
(I was killing a night creature, thought it was it, but when i killed the night creature, it still came on my screen.)
Nvm, It was a minotaur, as i had an unprepared adventurer, I managed to trap it on a dry murky pool, and then i proceeded to punish it to death.
Lucky me!
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on October 02, 2011, 10:41:34 am
Question:

I never seem to get warlords, kings, or other leaders, only demonic law givers in fortresses ( human ).  This is vanilla, and my world gen usually only lasts about 10 years.  Will increasing it allow more leaders? 
Title: Re: Adventure Mode Little Questions Thread
Post by: Gizogin on October 04, 2011, 07:42:06 pm
well i didnt get an answer so i took to testing it, took 10 dwarfs wielding two handed swords with iron helms in there hands and 10 without iron helms in there hands and the ones without the iron helms ALWAYS won mostly unscathed, did it like 3 times

Have you considered the possibility that the dwarves with the helms were trying to use the helms to attack?  That would make a considerable difference.
Title: Re: Adventure Mode Little Questions Thread
Post by: h.scorpio on October 06, 2011, 07:29:30 am
I made a pretty hostile world with a lot of wildlife and savagery and noticed during worldgen that civilizations lost a lot of citizens, leaving lots of abandoned villages around.
The houses seem to sometimes be inhabited by the local wildlife, i.e. badgers and the like.

Is it safe to sleep in these houses as it is in lairs/labyrinths? Not worried about the feral buck rabbit, just trying to avoid getting beaten up by boogie men...
Title: Re: Adventure Mode Little Questions Thread
Post by: Trekkin on October 08, 2011, 08:59:15 am
How long do infections take to become fatal? I have a legendary kicker/wrestler running around with an infected ear, both of her legs from the knee down infected, and her remaining arm infected to the upper arm. I've yet to see any negative effects from any of this, other than pus. Also, what are the symptoms of infection that can be noticed in adventure mode

Also, what does it mean when, on reporting the death of a titan, the guy to whom you report it says "so many... the world is surely a safer place now"?
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on October 08, 2011, 09:13:55 am
I made a pretty hostile world with a lot of wildlife and savagery and noticed during worldgen that civilizations lost a lot of citizens, leaving lots of abandoned villages around.
The houses seem to sometimes be inhabited by the local wildlife, i.e. badgers and the like.

Is it safe to sleep in these houses as it is in lairs/labyrinths? Not worried about the feral buck rabbit, just trying to avoid getting beaten up by boogie men...

Yeah it's perfectly safe, it's even better imo because you don't have to keep asking for permission.
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on October 08, 2011, 01:37:35 pm
Also, what does it mean when, on reporting the death of a titan, the guy goes "so many... the world is surely a safer place now"?
It means that you reported the deaths of 3 or more evil things.
Title: Re: Adventure Mode Little Questions Thread
Post by: nur on October 17, 2011, 03:02:27 pm
Is it possible to meet your own retired adventurers while playing another?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on October 17, 2011, 03:05:24 pm
Yes. ^^^ It's the best way to get capable allies, but you have to remember where you left them and then go track them down in that village. It can be kinda annoying but it's worth it; it's best to give them names that will stand out if you want to do that. I suggest real names like Bill and Jeff. :3
Title: Re: Adventure Mode Little Questions Thread
Post by: Seraphim342 on October 17, 2011, 04:27:49 pm
Finally found shops and got myself some armor, but in 3 of the shops with the best goods the guys inside will give me the "talk to s shopkeep" dialogue, and the third one has nobody in it.  All 3 of these shops have iron armor, and me wants. 

Also, which is preferable for a human character, a longsword, a scimitar, or a short sword?  Scimi and shortsword seem to have identical stats, but curious about the longsword. 
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 21, 2011, 08:18:45 pm
Longsword is pretty much 3x as good as short sword all around
Title: Re: Adventure Mode Little Questions Thread
Post by: HARD on October 22, 2011, 01:53:51 pm
Hi, as Adventure Mode is a bit cheap in vanilla, i'm looking for some mod, bigger - better, u guys know something? what about Genesis mod?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 22, 2011, 01:56:20 pm
Hi, as Adventure Mode is a bit cheap in vanilla, i'm looking for some mod, bigger - better, u guys know something? what about Genesis mod?

Genesis is probably one of the best; it just adds so very much to adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: HARD on October 22, 2011, 04:08:43 pm
Ok so i created really huge map in advanced map generator, but i can see i'm playing only on a small square of this map in adventure mode, can i play on whole map? or maby can i move further over square?
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on October 29, 2011, 08:38:59 am
Aye, You can play a whole map. Just move with (T)ravel screen.

I have question about caverns.

Is there any clever reasons to enter caverns? And if you enter there, is there any ways to find back to surface?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 29, 2011, 01:43:44 pm
If you can get deep enough in a cavern, you might find some of the Hidden Fun Stuff which can be rewarding.  Getting back to the surface requires keeping good notes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on October 30, 2011, 10:26:15 pm
skill at fighting gets you through the caverns to the treasure. Skill at map making gets you back home
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 31, 2011, 06:30:59 pm
skill at fighting gets you through the caverns to the treasure. Skill at map making gets you back home

Speaking of map making, is there any good way to automate said map making to make it easier to find my way there and back again?
Title: Re: Adventure Mode Little Questions Thread
Post by: JDF117 on November 01, 2011, 05:49:02 pm
skill at fighting gets you through the caverns to the treasure. Skill at map making gets you back home

Speaking of map making, is there any good way to automate said map making to make it easier to find my way there and back again?

  My method would be screen recording -- maybe with camtasia or hypercam. I would then retrace by using the video. Another method is just numbering and saving screenshots in a specific folder.

  Advice on this would be greatly appreciated, as I want to do some searching for Fun houses as well.

I also have two questions:

  Do military named artifacts get artifact weapon BTH like mood artifact weapons?

  Does shield density only affect shield bashing?
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on November 01, 2011, 06:20:34 pm
I used to play heaven and hearth, and there was a downloadable mapper for exactly this. It took screen shots, well, map shots, every so often and just paste it in where it would fit (travel wasnt always logical) it used combinations of terrain, elevation, rivers/roads and more to finish it off, but it was very workable
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on February 11, 2012, 07:19:28 pm
Just a minor question. I was playing with the Genesis Mod, and I found some meteoric gauntlets. They sounded cool, so I put them on. Later, I traded one of my 16+ pairs of magabeast underpants for some steel greaves, and I'm wondering: Which one's better? Meteoric or steel?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on February 11, 2012, 07:25:58 pm
Steel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on February 11, 2012, 07:32:22 pm
Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ascimator on February 12, 2012, 11:10:32 am
How do I shot boots to my feet? It tells I have nothing left to wear, is it because they have no left/right tags?
Also, even with my quiver full of arrows/bolts on and only bow/crossbow in hands I cannot shoot (You have nothing left to fire).
Also, wrestling thing. I grab the opponent with my hand and try to throw him, it keeps like "You adjust your grip".
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 12, 2012, 11:25:49 am
You adjust your grip means you aren't strong/skilled enough to throw them, usually because they're larger than you.
Title: Re: Adventure Mode Little Questions Thread
Post by: DrunkenCaveOgre on February 12, 2012, 12:37:06 pm
So Im not the best adventurer, in fact I just started playing this mode last week. Earlier today, for the first time ever I got a quest to kill dragon. Now you could imagine my excitement only on the way there goblins ambushed me with this gigantic army. And I died. And this happened to me again on another file.

How do I avoid these things?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 12, 2012, 12:40:21 pm
The more companions you have, the more goblins you get.

I'd suggest just training your skills more, goblins are easy enough to handle when you get skilled and equipped.
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on February 12, 2012, 12:47:24 pm
you can train up your observer skill and try to spot ambushs.
geting some good back up is the best way to fight off an ambush.

old adventurers are the best but any one with armor and a weapon will do.
just dont get ranged weapon users as there crap and turn super carp when the arrows run out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ascimator on February 12, 2012, 01:18:23 pm
Also, until I figure out where to get armor that fits, I can not normally play as dorf/elf.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 12, 2012, 01:20:59 pm
Goblins are dwarf/elf size IIRC.
Title: Re: Adventure Mode Little Questions Thread
Post by: DrunkenCaveOgre on February 12, 2012, 01:58:11 pm
Ok, thanks.  Personally bow users have been pretty useful (usually make sure I have one or two) for weakening the target or slowing him down for me. How do I get a "named" follower?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 12, 2012, 01:59:19 pm
You can hire adventurers to follow you if you go to a site and choose to retire them there in the options menu.
Followers will be named for scoring kills on historical figures too.
Title: Re: Adventure Mode Little Questions Thread
Post by: DrunkenCaveOgre on February 12, 2012, 03:11:46 pm
Ok, one more question. I chose to start as an outsider. I couldnt pick anything up because I didnt have a bag and when I tried picking up a bag, it still didnt work. What do I do?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 12, 2012, 03:31:22 pm
Drop the items you have in your hands.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ascimator on February 12, 2012, 10:12:55 pm
Goblins are dwarf/elf size IIRC.
Well, their armor seems to be rarer than humansized.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on February 13, 2012, 07:26:19 am
start a fort and make a crapload of masterwork steel armor. abandon. Come back as adventurer. Hey, look what I found!
Title: Re: Adventure Mode Little Questions Thread
Post by: Tiruin on February 13, 2012, 07:30:36 am
Wow, I've been on the forums for a long time, and only now do I see this thread  :D


Ok, one more question. I chose to start as an outsider. I couldnt pick anything up because I didnt have a bag and when I tried picking up a bag, it still didnt work. What do I do?
You need a backpack to pick up anything if you have both hands full, like what The Merchant of Menace said. Drop whatever you're holding, then stuff any extra items in that bag.

Find a backpack.
Title: Re: Adventure Mode Little Questions Thread
Post by: armandhammer on February 13, 2012, 11:10:58 am
Will the new release allow infected wounds to heal?? By washing them in booze maybe :p
Title: Re: Adventure Mode Little Questions Thread
Post by: celebrinborn on February 14, 2012, 05:52:24 pm
Will old texture maps work on the new version of DF?
TKS
Title: Re: Adventure Mode Little Questions Thread
Post by: VonCede on February 21, 2012, 11:23:29 am
How can I throw items on the enemies that are lying on ground?
Title: Re: Adventure Mode Little Questions Thread
Post by: Berserkenstein on February 21, 2012, 11:43:13 am
How can I throw items on the enemies that are lying on ground?
I'm pretty sure this is a new bug, you used to be able to.  I have experienced this myself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grolleter on February 22, 2012, 09:31:58 pm
My dwarf lost a foot. Considering that he got ambushed by three alligators while traveling alone through the wilderness (stabbed one through the heart on his first attack, then managed to scare the other two off after a while), I think he got off pretty easy, but it's still bound to be a pretty big handicap.

Do I have any options for him other than crawl around all the time, get a crutch, or retire? In particular, is there any way to regrow the foot? Or if I had thought to pick up the foot after driving off the alligators, would there have been any way to reattach it?

If I decide to get a crutch, where would I most likely be able to obtain one? And how much worse off am I using a crutch as compared to when all my limbs were still attached?
Title: Re: Adventure Mode Little Questions Thread
Post by: celebrinborn on February 23, 2012, 01:33:39 am
I don't know if this has been changed, but according to the wiki for the previous version of DF, you can't get your foot back without some modding. In the current version, I've seen crutches in stores (I think it was a general store but I have no idea). As to how much worse off you will be, according to the wiki for the older version, you shouldn't be at THAT much of a disadvantage after you get your crutch walking skill up high enough. If you would like, I can make you an autohotkey program that will just make you walk back and forth a number of times thus allowing you to level up your crutch walking skill (I use it to level up my ambusher skill by walking back and forth in stealth mode). It is an executable that doesn't require you to install anything or needs any other stuff on your computer, just run the exe and then press 0 when you are ready for it to run (although I think it is windows only). If you are uncomfortable with running an exe from some random dude on the internet, I could alternatively send you the source code and let you compile it yourself however this would require that you to install autohotkey.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tiruin on February 23, 2012, 06:35:57 am
How can I throw items on the enemies that are lying on ground?
I'm pretty sure this is a new bug, you used to be able to.  I have experienced this myself.
You missed the enemy. Lying prone decreases hit chance for the adventurer (on the enemies) when attacking using a ranged or thrown weapon. Dependant on the skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: MaskedMiner on February 23, 2012, 06:39:31 am
My dwarf lost a foot. Considering that he got ambushed by three alligators while traveling alone through the wilderness (stabbed one through the heart on his first attack, then managed to scare the other two off after a while), I think he got off pretty easy, but it's still bound to be a pretty big handicap.

Do I have any options for him other than crawl around all the time, get a crutch, or retire? In particular, is there any way to regrow the foot? Or if I had thought to pick up the foot after driving off the alligators, would there have been any way to reattach it?

If I decide to get a crutch, where would I most likely be able to obtain one? And how much worse off am I using a crutch as compared to when all my limbs were still attached?

You can get foot back by becoming werecreature and turning into one. When you turn back to normal, all your wounds have been regenated.
Title: Re: Adventure Mode Little Questions Thread
Post by: jayokay on February 23, 2012, 08:24:42 am
Where can I find a backpack?
Title: Re: Adventure Mode Little Questions Thread
Post by: miauw62 on February 23, 2012, 08:31:39 am
My dwarf lost a foot. Considering that he got ambushed by three alligators while traveling alone through the wilderness (stabbed one through the heart on his first attack, then managed to scare the other two off after a while), I think he got off pretty easy, but it's still bound to be a pretty big handicap.

Do I have any options for him other than crawl around all the time, get a crutch, or retire? In particular, is there any way to regrow the foot? Or if I had thought to pick up the foot after driving off the alligators, would there have been any way to reattach it?

If I decide to get a crutch, where would I most likely be able to obtain one? And how much worse off am I using a crutch as compared to when all my limbs were still attached?

You cannot regain the foot, badly enough (except if you become a werebeast and transform, everything will grow back).

If you are a legendary +5 crutch walker, you actually walk faster then a normal person!
the best place you can try is a general goods store, or just dungeons, fortresses or keeps.
Title: Re: Adventure Mode Little Questions Thread
Post by: Leafsnail on February 23, 2012, 01:42:20 pm
I have an Iron Battleaxe and an -Iron Great Axe-.  I don't want to multigrasp because I feel like my shield is too valuable - so which of the two would be better to use one handed?  So far they've both been performing pretty well so I can't tell, if someone could tell me what the difference between them is that would be great.
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on February 23, 2012, 01:44:54 pm
I have an Iron Battleaxe and an -Iron Great Axe-.  I don't want to multigrasp because I feel like my shield is too valuable - so which of the two would be better to use one handed?  So far they've both been performing pretty well so I can't tell, if someone could tell me what the difference between them is that would be great.
You can hold lots of stuff in one hand, just so you know. Pick up what you want, (r)emove them from your backpack and bam, you're holding them. If you don't have a backpack, go with the battleaxe.
Title: Re: Adventure Mode Little Questions Thread
Post by: Leafsnail on February 23, 2012, 02:13:17 pm
Well I can hold them both, I was just wondering which is more effective in combat.  Would holding both in one hand actually provide any benefit?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 23, 2012, 02:20:25 pm
It'd give you more attack options, and more chance of getting an opportunity attack with a good weapon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Leafsnail on February 23, 2012, 02:27:44 pm
That seems kindof silly.  Oh well, sounds fun, thanks.

EDIT: Actually, should I just stack my Bronze Battleaxe in there as well?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 23, 2012, 02:33:22 pm
Yeah, the more weapons you have, the better; basically.

Title: Re: Adventure Mode Little Questions Thread
Post by: Megaman_zx on February 23, 2012, 02:36:34 pm
if you want a good axeman character i'd suggest a halberd.
Title: Re: Adventure Mode Little Questions Thread
Post by: vettkinn on February 23, 2012, 02:49:42 pm
Questions, comrades:

Is there a way to increase my reading skill from zero? (using an elf outsider)

How much reading skill do I need to read stuff? (Is novice enough?)

I approached a necromancer tower (surrounded by elf encampments) and it lags so bad that I couldn't even approach it. Sadly, i could no longer save the game at this point (i can still load though). Is this a common issue? (note that it's just one specific necro tower, other towers are fine).
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on February 23, 2012, 03:35:06 pm
iirc no-one has reported any wayof increasing reading skill. Level needed is novice
Title: Re: Adventure Mode Little Questions Thread
Post by: Rayc on February 23, 2012, 09:48:36 pm
So I got hurt.  I came back into town and talked to a surgeon.  He let me stay for the day and told me to kill some thief.  There was, however, no option to ask him to stitch me up. Also, I awoke on his roof, hungry and to full to eat at the same time.  I think the later might be a bug.  Still, how to I go about healing?
Title: Re: Adventure Mode Little Questions Thread
Post by: cube on February 24, 2012, 06:34:59 am
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gorgon on February 24, 2012, 08:35:45 am
Where can I buy/find a backpack? They don't seem to be available in shops anymore...
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on February 24, 2012, 09:04:46 am
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.
Press a.
Title: Re: Adventure Mode Little Questions Thread
Post by: cube on February 24, 2012, 09:12:45 am
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.
Press a.

tryed that but it displayed only very little things but no combat reports
Title: Re: Adventure Mode Little Questions Thread
Post by: Megaman_zx on February 24, 2012, 09:28:53 am
So I got hurt.  I came back into town and talked to a surgeon.  He let me stay for the day and told me to kill some thief.  There was, however, no option to ask him to stitch me up. Also, I awoke on his roof, hungry and to full to eat at the same time.  I think the later might be a bug.  Still, how to I go about healing?

sleeping and fast traveling heal everything that can be healed and surgeons/doctors/etc. don't do anything yet. The hunger thing is from previous versions where eating was simply for aesthetic purposes and there was a three item limit to what you can eat... i think this needs to be changed, but it is technically not a bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Achanei on February 24, 2012, 10:26:00 am
speaking of wounds, my adv has since some grouphugging with kobolds a severed motor nerve in one leg and is now unable to stand and "Motor nerve damage". the leg is otherwise still intact, will this heal anytime soon? (I already slept/travelled)
If not, im gonna crutchwalk legendary and will eventually become a werebeast i think, crutches suck. Speaking of werebeasts, is there any way to identfy the species of the wereform while the beast is in peasant form? last fullmoon, i encountered some werepandas, which i found pretty lovely and sweet but not really werebeast-badass. by the way, does weight/size change depending on the werebeast? im thinking of weremammoth compared to werechicken or something...

Title: Re: Adventure Mode Little Questions Thread
Post by: Ifeno on February 24, 2012, 10:42:02 am
how do i shoot my bow?
Title: Re: Adventure Mode Little Questions Thread
Post by: Isher on February 24, 2012, 10:42:36 am
how do i shoot my bow?

make sure to have nothing else in your hands and then press f

you're better off just using t to throw things, ranged attacks are broken
Title: Re: Adventure Mode Little Questions Thread
Post by: Isher on February 24, 2012, 10:44:14 am
Which would be better, a masterful copper helmet or a finely crafted bronze helm?

I know the masterful gets x2 deflection, but I don't know how much worse copper is than bronze for that to be worse, equal, or better overall.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on February 24, 2012, 10:59:22 am
Where can I buy/find a backpack? They don't seem to be available in shops anymore...

keeps, dungeons and sewers have a lot of random stuff. Bandit camps and lairs as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: cube on February 24, 2012, 11:39:43 am
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.

Ok my problem was in the ironhead mod I think downloaded the vanilla version agen and it worked fine
Title: Re: Adventure Mode Little Questions Thread
Post by: Telgin on February 24, 2012, 12:08:57 pm
Which would be better, a masterful copper helmet or a finely crafted bronze helm?

I know the masterful gets x2 deflection, but I don't know how much worse copper is than bronze for that to be worse, equal, or better overall.

I don't know about adventure mode, but I assume the mechanics are the same for fortress mode.  In that case, it depends on what you're going up against frequently.  If you're facing bronze or better weapons frequently, then a bronze helmet will probably be better than a copper one because bronze weapons will get caught by the copper helmet but frequently penetrate it anyway.

speaking of wounds, my adv has since some grouphugging with kobolds a severed motor nerve in one leg and is now unable to stand and "Motor nerve damage". the leg is otherwise still intact, will this heal anytime soon? (I already slept/travelled)
If not, im gonna crutchwalk legendary and will eventually become a werebeast i think, crutches suck. Speaking of werebeasts, is there any way to identfy the species of the wereform while the beast is in peasant form? last fullmoon, i encountered some werepandas, which i found pretty lovely and sweet but not really werebeast-badass. by the way, does weight/size change depending on the werebeast? im thinking of weremammoth compared to werechicken or something...



Assuming the mechanics are the same as fort mode (and I'm pretty sure they are), then motor nerve damage isn't going to heal.  I don't think fast travel fixes things that don't have a chance of healing naturally.
Title: Re: Adventure Mode Little Questions Thread
Post by: Antonater on February 24, 2012, 12:09:40 pm
are mummy's curses permanent? (they seem to be)
is there anything you can do to not get a curse?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 24, 2012, 12:57:05 pm
what shop type sells containers like backpacks waterskins and quivers? mostly the backpacks, i'm in need of another my old one is full of severed heads and like 214 zombie bodys, i cant carry it with me everywhere cus it drops my speed to 190.
Title: Re: Adventure Mode Little Questions Thread
Post by: Isher on February 24, 2012, 01:29:48 pm
@Antonater

Mummy's curses are said to be permanent. Get the mummy to focus on a companion and hope he curses him first.

@Xotano

One world I made literally had no backpacks. Like, I decided to savescum until I found a backpack but no lairs or sewers or dungeons or keeps had them. I had generated a human outsider so this was especially frustrating.

My new world with a new guy has found like 6 of them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on February 24, 2012, 02:39:18 pm
what shop type sells containers like backpacks waterskins and quivers? mostly the backpacks, i'm in need of another my old one is full of severed heads and like 214 zombie bodys, i cant carry it with me everywhere cus it drops my speed to 190.

this question is asked over and over again

you could get lucky at a general shop, but your best bet is the keep of a fort or town, catacombs, dungeons and bandit camps
Title: Re: Adventure Mode Little Questions Thread
Post by: Leatra on February 24, 2012, 06:39:52 pm
I became a necromancer and the nearby town became an enemy to me. I didn't attack them or stole from them. They just automaticly attacked me when I returned to the town.

Practically every settlement is my enemy. Is it normal?

Edit:Okay, I guess it is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eurus on February 24, 2012, 07:24:05 pm
I'm wandering around some tomb(?) under this city, and in one room there's like 20+ dwarven soldiers who attacked me immediately. Are they supposed to be guards or something, or is this a weird thing?

EDIT:

Okay so, I killed enough to avoid death, but ended up taking too much damage to storm the main room they're all in. So I decided to back off to heal and return after, upon going back to the surface entrance I see this...

(http://img818.imageshack.us/img818/1156/whatf.png) (http://imageshack.us/photo/my-images/818/whatf.png/)
Title: Re: Adventure Mode Little Questions Thread
Post by: Leafsnail on February 24, 2012, 10:26:20 pm
I drank some vampire blood, but I don't seem to be able to drink sleeping people's blood now?  Did I miss my opportunity on that?

If I did, I still have the vampire corpses which have blood splatters on them, but I can't work out how to actually get at and drink those splatters (licking doesn't work).  Any suggestions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lexyvil on February 25, 2012, 03:44:41 am
One question, why can't I find Dwarves when they're indicated in mountainous regions? The directions shows (***) upon arriving near them. I'll appreciate an answer if anyone knows~
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on February 25, 2012, 03:46:05 am
Dwarven settlements aren't in the game at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: indigo on February 25, 2012, 04:25:32 am
I have been assigned to kill a bandit in a dungeon. I followed the little guide in the upper-left corner of the screen until it became just three asterisks, but I am standing on a bridge in the middle of the city. Is there someplace I need to be looking out for to gain access to the dungeon?

Edit: I think I found the entrance to the dungeon under the nearby fortress. Was quickly dispatched by the bandit folk down there, but at least I got a good fight in before I died.
Title: Re: Adventure Mode Little Questions Thread
Post by: spacedwarf on February 25, 2012, 12:53:29 pm
Is average quality metal armor still better than excellent quality leather armor?  If so, what occasions warrant the use of leather armor?

Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 01:01:39 pm
I have been assigned to kill a bandit in a dungeon. I followed the little guide in the upper-left corner of the screen until it became just three asterisks, but I am standing on a bridge in the middle of the city. Is there someplace I need to be looking out for to gain access to the dungeon?

Edit: I think I found the entrance to the dungeon under the nearby fortress. Was quickly dispatched by the bandit folk down there, but at least I got a good fight in before I died.

yea too bad bandits and stuff down there re-spawn when you leave the area.

Is average quality metal armor still better than excellent quality leather armor?  If so, what occasions warrant the use of leather armor?
i'd guess artifact leather would be better then iron armor till the iron armor it masterwork, maybe longer

it also depends heavily on the material type, leather only has one type metal has quite a few, copper bronze iron steel candy, and i'm not sure if Well-crafted to Exceptional actually makes any difference at all in how well the armor works as the wiki still has no info on it and its kinda hard to test well enough to get a good idea of if it is different or not due to the fact that you cant add anything other then normal crafted armor in arena mode, only toady knows.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garath on February 25, 2012, 01:07:45 pm
One question, why can't I find Dwarves when they're indicated in mountainous regions? The directions shows (***) upon arriving near them. I'll appreciate an answer if anyone knows~

to expand the answer a bit, while the settlements are supposed to be there, they don't actually show in adventure mode, only on the map, same with any other civ except for humans. You can change the entity raws so their prefered home is city instead of whatever they have (mountainhome, tree-city, dark fortress) and they'll build cities in world gen just like humans
Title: Re: Adventure Mode Little Questions Thread
Post by: Proteus on February 25, 2012, 01:08:06 pm
Is average quality metal armor still better than excellent quality leather armor?

You can bet on this ;)
 
If so, what occasions warrant the use of leather armor?

When you have no metal armor available ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: vytarrus on February 25, 2012, 01:26:07 pm
Is there any way to cross rivers in travel mode (editing or something...)? I'm getting tired of this constant switching.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 01:34:31 pm
nope, you could build a bridge over it with fortress mode but you would still have to switch out of travel to cross it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Proteus on February 25, 2012, 01:36:50 pm
Yep, this even holds true if the river is completely iced over .... still acts as obstacle that you have to cross via normal movement
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 02:23:43 pm
the bridge however will count twards letting civs see each other, like if you make a bridge between 2 separate islands they will begin trades.
Title: Re: Adventure Mode Little Questions Thread
Post by: jabberwok on February 25, 2012, 02:29:20 pm
How can I see more than two pages of my inventory? It seems like I'm never able to see everything I'm carrying, which causes problems when I need to drink water, but it is towards the end of the list. In inventory, I hit the scroll button and it takes me to a second page, but I can't go beyond that for some reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 02:32:44 pm
How can I see more than two pages of my inventory? It seems like I'm never able to see everything I'm carrying, which causes problems when I need to drink water, but it is towards the end of the list. In inventory, I hit the scroll button and it takes me to a second page, but I can't go beyond that for some reason.

strange i don't have that problem either, second time i'v typed that today.
Title: Re: Adventure Mode Little Questions Thread
Post by: metime00 on February 25, 2012, 02:36:36 pm
I know Toady said that items that were lost if you die not on a site can turn up later but has anyone ever found an item from a previously killed adventurer in such a fashion?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 02:48:26 pm
i have, i got killed by goblins and remembered the location i died in and went back, my stuff was scattered around the area but all in the general area of my death.

yea battlefields too like rockphed said below me, TIME TRAVEL! GO!
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on February 25, 2012, 04:47:43 pm
I know Toady said that items that were lost if you die not on a site can turn up later but has anyone ever found an item from a previously killed adventurer in such a fashion?

I've stumbled across old battlefields.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 25, 2012, 05:41:36 pm
if i were to wear multiple cruches at the same time instead of just 1 would my crutchwalking skill gain speed be boosted even better?

like each step with 1 crutch is 1 skill, would i get one more skill per step if i had 2?

nvm !!SCIENCE!!'d it, you can not gain crutch walking any faster then 1 per tile moved, but you CAN gain crutch walking AND swimming AT THE SAME TIME!
also if you sneak wile doing it you get all 3!
Title: Re: Adventure Mode Little Questions Thread
Post by: Lexyvil on February 26, 2012, 12:10:00 am
One question, why can't I find Dwarves when they're indicated in mountainous regions? The directions shows (***) upon arriving near them. I'll appreciate an answer if anyone knows~

to expand the answer a bit, while the settlements are supposed to be there, they don't actually show in adventure mode, only on the map, same with any other civ except for humans. You can change the entity raws so their prefered home is city instead of whatever they have (mountainhome, tree-city, dark fortress) and they'll build cities in world gen just like humans

Does that mean elves and dwarves might have their own variety of home structures in future updates?
Title: Re: Adventure Mode Little Questions Thread
Post by: BitWizeR on February 26, 2012, 03:51:22 am
I've been trying to spread vampirism for a while now. Has anyone figured out a way to do it? I assume I need to get people to drink vampire blood (probably my own). Is there a way I can infect a city well and turn the entire populace into vampires?
Title: Re: Adventure Mode Little Questions Thread
Post by: usgreth on February 26, 2012, 09:07:07 am
Mm, So I have my zombie necromancer wandering around crushing small towns, bandit camps, lycanthrope lairs and foolish animals (except giant sponges), he wants some other things to squish. What I want to do is find caverns/caves but I have not built a fort yet in this world so that method is out. Any hints on how to find caves/caverns when all living creatures are hostile and won't talk to me?
Title: Re: Adventure Mode Little Questions Thread
Post by: Chilton on February 26, 2012, 09:13:04 am
Mm, So I have my zombie necromancer wandering around crushing small towns, bandit camps, lycanthrope lairs and foolish animals (except giant sponges), he wants some other things to squish. What I want to do is find caverns/caves but I have not built a fort yet in this world so that method is out. Any hints on how to find caves/caverns when all living creatures are hostile and won't talk to me?
Dude. You DO know You can Retire in Forts, right?
I may be wrong, Ive not tested it, but go to a Necromancers Tower and "Retire".
Abandoned Human Forts work generally, when Im a baddie.

THEN start DF, make a nice Tunnel to the Caverns, and Re-Initiate as the Retiree.

Correct Me if You cant retire in Necro Towers or Abandoned Forts. Im curious now.
Title: Re: Adventure Mode Little Questions Thread
Post by: usgreth on February 26, 2012, 09:18:51 am
I've not played about with restarting a retried character, I'll give that a go in a minute, there's an abandoned fort not too far away I think, so if the first experiment works I shall try that too :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 26, 2012, 09:57:00 am
how do you find giant sponges i wana fight one cus everyone thinks they are so powerful :|
Title: Re: Adventure Mode Little Questions Thread
Post by: Lord Allagon on February 26, 2012, 10:03:14 am
How do you know if you're a vampire? I recently fought a marksdwarf who wore a human nail crown, killed it and drank it's blood. Am I now a vampire?
EDIT: Also, do vampires in Adventure Mode still have to sleep/eat/drink?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 26, 2012, 10:14:09 am
they have to feed, find a sleeping person or make someone/something unconscious through strangulation and hit e to suck there blood, and just cus he had one human nail crown doesn't mean he is differently a vampire, its just a high chance he is.

you will know you are one when you see the blood red "thirsty" message or get the chance to drink someone's blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lord Allagon on February 26, 2012, 10:21:37 am
Oh. Thanks.  What exactly is a "high whisper"? I was walking around the keep when I found one. EDIT: And a "high hound" and a "first murk", "holy crab" and "holy garnish".
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 26, 2012, 10:30:41 am
they are noobs you should kill them :D

na they are really high ranking guys but some of them are likely vampires check there equipment for sentient jewelry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Antonater on February 26, 2012, 12:47:56 pm
ok so i went to a necro tower and killed about 50 zombies repeatedly untill all that was left was a severed hand of  guy id already killed. i had full and good iron armour. the  VERY last thing i had to kill was one already mutilated severed hand of an ordinary peasant

first it scraached me in the arm making me drop my sword, then in th leg making me fall over then in the head killing me.

this was all with scratches. i had like lvl 10 dodge, sword and block.

...........-_-, what???? the only other injury id suffered in that battle was a severed head biting off my back lower tooth.....do severed parts get a hugw buff or somthing?

more importantly , how does a severed head bite off your lower back tooth!!!! i dont even want to think about that!
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on February 26, 2012, 01:17:55 pm
ok so i went to a necro tower and killed about 50 zombies repeatedly untill all that was left was a severed hand of  guy id already killed. i had full and good iron armour. the  VERY last thing i had to kill was one already mutilated severed hand of an ordinary peasant

first it scraached me in the arm making me drop my sword, then in th leg making me fall over then in the head killing me.

this was all with scratches. i had like lvl 10 dodge, sword and block.

...........-_-, what???? the only other injury id suffered in that battle was a severed head biting off my back lower tooth.....do severed parts get a hugw buff or somthing?

more importantly , how does a severed head bite off your lower back tooth!!!! i dont even want to think about that!

you seen "the thing"? the head grows spider legs out of the neck where it was once connected.

also there are ALOT of bs deaths in DF just gotta learn to deal with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: lionstar on February 26, 2012, 01:52:46 pm
I've seen some grey/red forest symbols in my worlds a lot, are they the same as the pink "evil" areas and have the evil rains and dust clouds and undead?

Also if you are a necromancer do any corpses you have raised auto-attack ANY nearby living creature besides you? Do you have to make sure you have no corpses following you when you go near any friendly civ in order to make them stay friendly?

Also third question, where in the raws can you find a way to make it possible to fast-travel over mountains?
Title: Re: Adventure Mode Little Questions Thread
Post by: Antonater on February 27, 2012, 03:06:03 pm
out of interest, are severed body parts (speciffically haeds) meant to be so tough?
when im fighting severed heads every attack of there's hits and they have no problem with biting off your arm through superior iron armour. also, every aimed attack at them is at least a difficult shot, they are by far the toughest enemies ive come up against in this game. anyone know why they get such a huge buff?
Title: Re: Adventure Mode Little Questions Thread
Post by: The Merchant Of Menace on February 27, 2012, 05:48:47 pm
I want to get a buff to kicking them now. I can just imagine booting a head over a mountain range.
Title: Re: Adventure Mode Little Questions Thread
Post by: Leatra on February 27, 2012, 05:57:00 pm
Anybody managed to complete a bandit-killing quest in the sewers?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nexaduro on February 27, 2012, 05:59:58 pm
Why am I unable to butcher corpses or put on multiple cloaks/hoods?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on February 27, 2012, 06:05:36 pm
Why am I unable to butcher corpses or put on multiple cloaks/hoods?

If you don't have a weapon with a bladed attack, you cannot butcher a corpse.  If the corpse was sentient in life, you cannot butcher it.  Not even if you are an elf.

If you cannot put on more cloaks or hoods, it is probably because you are already wearing too much stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nexaduro on February 27, 2012, 06:33:56 pm
I have a copper knife and a spear, both of which I've used to butcher before. I'm talking buzzards here, killed it simple as that and when I try to butcher it either in hand or on the ground the operation fails.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lemunde on February 27, 2012, 08:11:39 pm
I have a copper knife and a spear, both of which I've used to butcher before. I'm talking buzzards here, killed it simple as that and when I try to butcher it either in hand or on the ground the operation fails.

Some animals are too small to butcher. I think buzzards are supposed to be large enough but I'm not sure. Also you need to make sure the tool you're using to butcher with is in your hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nexaduro on February 27, 2012, 09:31:01 pm
Problem fixed through a reinstall... I'll try not to think about it too hard.

Does anyone out there have a titan-filled world they could share with me? Or a suggestion for advanced parameters to get a bunch of 'em?
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on February 27, 2012, 10:41:54 pm
So...uh...

My batman vampire was cured of vampirism. I slept during fast travel (because I was tired of not being able to see the whole map, and it was night time), and then I wandered a bit in regular mode and a few steps in I randomly ceased to be a vampire.
I mean, it's cool-- I wasn't ready to be a vamp yet. But...uh...what's going on there? How do I avoid it later on down the road?
Title: Re: Adventure Mode Little Questions Thread
Post by: KingPeonidas on February 27, 2012, 11:56:45 pm
That kid, ur still a vamp, the icon just randomly disappears, as soon as you go back into a town it should come back.
Title: Re: Adventure Mode Little Questions Thread
Post by: BitWizeR on February 28, 2012, 12:25:30 am
So I just walked into a keep with a vampire as a ruler. There were a LOT of people in the keep 9like 12-15 on each floor so I assumed that they must all be vampires too. When I went around asking however I discovered they were all human (or whatever race they happened to be). I assumed this meant once the vampire revealed itself they would kill it for me. The moment I called out the vampire however, they all swarmed me. Are vampire followers a thing? If not, what is going on?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on February 28, 2012, 01:05:24 am
I have a copper knife and a spear, both of which I've used to butcher before. I'm talking buzzards here, killed it simple as that and when I try to butcher it either in hand or on the ground the operation fails.

Some animals are too small to butcher. I think buzzards are supposed to be large enough but I'm not sure. Also you need to make sure the tool you're using to butcher with is in your hand.

Buzzards are one of my most hated animals because they are so seldom butcherable.  I think I have butchered a buzzard once, despite killing about 100 of them across all the adventure modes I have played since they were introduced.
Title: Re: Adventure Mode Little Questions Thread
Post by: PoodleIncident on February 28, 2012, 05:57:41 am
Is it possible to call out an actual vampire, but just get laughed at? I recently found a few people in a keep w/ the sentient jewelery, so I called them on it, but they made the standard herpaderp response. I do have a habit of calling out most people I talk to; could that be impacting my credibility? Am I dumping a stat that makes me more believable? Or is there another way to get the tooth and nail jewelery?
Title: Re: Adventure Mode Little Questions Thread
Post by: Antonater on February 28, 2012, 12:36:10 pm
necromancer towers

Well first off somthing fairly simple. I spent about 40 minutes cutting down over 100 zombies one at a time making sure not to sever anything but legs at a necromancer tower. I go to climb up thestairs and boof, cant go up. Apparently a goblin zombie was blocking the way.
The problem is there is no way to atack this guy and he cant seeme either. how do i get up?

Second, a bit strtanger, unless this is somthig that always happens.

About half the times i go near this tower as i get close suddenly i get spammed with message "xenopfroglisis the human necromancer is caught in a cloud of flames"
regarding what ever necro mancer or often more than one is in the tower. if this message appears as im drawing close then the necromancers will alrady be dead when i get there.
this common?
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on February 28, 2012, 05:20:24 pm
So my Batman Vampire and his Nephal Swordsman companion were hoping to do a little tomb raiding, but upon arrival we found...nothing.

Is it normal to arrive at a Tomb's supposed location, only to find nothing there but wilderness and flat ground?
Title: Re: Adventure Mode Little Questions Thread
Post by: Khym Chanur on February 28, 2012, 09:14:43 pm
So my Batman Vampire and his Nephal Swordsman companion were hoping to do a little tomb raiding, but upon arrival we found...nothing.

Is it normal to arrive at a Tomb's supposed location, only to find nothing there but wilderness and flat ground?

Might be bug #5474 (http://bay12games.com/dwarves/mantisbt/view.php?id=5474), where the tomb is is a short ways off from where the quest compass says it should be.
Title: Re: Adventure Mode Little Questions Thread
Post by: Khym Chanur on February 28, 2012, 09:18:11 pm
What determines the likelihood of a kobold ambush?  I think it's some combination of being far away from human habitation and close to mountains, but that's just a guess.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jeremy66 on February 28, 2012, 09:18:35 pm
Hey guys. Do you know if becoming a necromancer prevents you from becoming a werebeast? Thanks in advance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Achanei on February 28, 2012, 09:50:58 pm
So I just walked into a keep with a vampire as a ruler. There were a LOT of people in the keep 9like 12-15 on each floor so I assumed that they must all be vampires too. When I went around asking however I discovered they were all human (or whatever race they happened to be). I assumed this meant once the vampire revealed itself they would kill it for me. The moment I called out the vampire however, they all swarmed me. Are vampire followers a thing? If not, what is going on?

Aye, the're cultists - they follow the vamp around and worship him, those petty freaks. after you accused the vampire, his buddies will rush yu, too - the will now be named "Cultist Woodcutter" instead of "Woodcutter" etc. tactics i did against cultists were eiher accusing the vamp from a distance and rampaging through his friends while keeping him away, killing him after the cultistss were dismembered/dead, or standing right in front of him putting my finger on his nose screaming "vamp! vamp!" right before slashing his head off. depends on situation/room layout/ combat skill which way to go, just keep the cultists in mind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Phoebe on February 29, 2012, 05:44:32 am
Hello.
Even after reading through the wiki and the forum, I still can't place objects in carryable containers.
Example:
Left hand empty, coin filled pouch in the right one.
If I remove a coin from the pouch and try to put it back in, the game doesn't recognize the pouch as a suitable container.

I don't have a backpack right now and just want to carry the pouch/bag in one hand.

Thanks in advance.
Title: Re: Adventure Mode Little Questions Thread
Post by: lionstar on February 29, 2012, 03:25:31 pm
I've seen some grey/red forest symbols in my worlds a lot, are they the same as the pink "evil" areas and have the evil rains and dust clouds and undead?

Also if you are a necromancer do any corpses you have raised auto-attack ANY nearby living creature besides you? Do you have to make sure you have no corpses following you when you go near any friendly civ in order to make them stay friendly?

Also third question, is it possible to mod the game so that you can fast travel over mountains?
Sorry if this is annoying, but can someone answer any of these please?
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on February 29, 2012, 03:28:29 pm
I've seen some grey/red forest symbols in my worlds a lot, are they the same as the pink "evil" areas and have the evil rains and dust clouds and undead?

Also if you are a necromancer do any corpses you have raised auto-attack ANY nearby living creature besides you? Do you have to make sure you have no corpses following you when you go near any friendly civ in order to make them stay friendly?

Also third question, is it possible to mod the game so that you can fast travel over mountains?
Sorry if this is annoying, but can someone answer any of these please?
Grey/red forests are evil forests with all the things that normal evil areas have.

Animated corpses are opposed to the living, meaning they attack everything that's not a vampire or another undead. They do attack people in friendly civs, but the people will still stay friendly to you.

No, you cannot mod in fast travelling over mountains. That's hardcoded.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on February 29, 2012, 03:31:32 pm
is it possible to mod the game so that you can fast travel over mountains?
No, you cannot mod in fast travelling over mountains. That's hardcoded.

You could always play around with the world gen settings and hope to get very few mountains. I haven't done that in forever so I don't remember what you'd need to adjust and in what proportions, but I'm sure it's possible to generate a world that's mostly plains.
Title: Re: Adventure Mode Little Questions Thread
Post by: Archereon on February 29, 2012, 04:29:46 pm
What kinds of places are safe to stash gear?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 29, 2012, 04:47:36 pm
What kinds of places are safe to stash gear?

Towns and lairs, maybe camps. As of 0.34, you could even drop your stuff in the wilderness and it would stay there (with a bit of scattering).
Title: Re: Adventure Mode Little Questions Thread
Post by: Archereon on February 29, 2012, 05:08:42 pm
Cool. Do towns include hamlets?
Title: Re: Adventure Mode Little Questions Thread
Post by: LoadingM on February 29, 2012, 06:15:32 pm
How can you check if you are a vampire? I have killed one and then drank its blood, then in status it still says Maceman, do I need to fast travel?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tiruin on February 29, 2012, 11:26:42 pm
Cool. Do towns include hamlets?
Yes, if by hamlet you mean a small community, yes.

What determines the likelihood of a kobold ambush?  I think it's some combination of being far away from human habitation and close to mountains, but that's just a guess.
When you're near any kobold cave, but it is possible to be ambushed anywhere that is near the proximity of a kobold cave. Like bandits, night creatures and beasts, they roam around.
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on March 01, 2012, 10:29:45 am
What are the chances of becoming a werebeast if you get bit? I let a WereApe bite me before I killed it. Nope, still a human. ctrl + alt + delete, end process, let it bite me again, nope, still human!
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on March 01, 2012, 10:53:40 am
What are the chances of becoming a werebeast if you get bit? I let a WereApe bite me before I killed it. Nope, still a human. ctrl + alt + delete, end process, let it bite me again, nope, still human!

I thought you had to wait until the next full moon for a transformation...
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on March 02, 2012, 01:58:41 pm
Any ways of killing bogeymen without having them dodge like they know how to use the flash step and then punch me in my ribs, making me give in to pain and letting them kill me?
Title: Re: Adventure Mode Little Questions Thread
Post by: Deadly Lamarr on March 02, 2012, 02:14:24 pm
Any ways of killing bogeymen without having them dodge like they know how to use the flash step and then punch me in my ribs, making me give in to pain and letting them kill me?
If you have to fight them, I recommend biting and shaking.

Relevant: http://www.bay12forums.com/smf/index.php?topic=76401.0
Title: Re: Adventure Mode Little Questions Thread
Post by: Achanei on March 02, 2012, 09:22:03 pm
my latest adventurer just met his tragic end being hit by a titan with a single fireball. he burned, and burned, and burned, and burned....until he died. he was a necromancer with superhuman toughness - is there ANY way not to die when being set on fire while ther is no river/pond/lake around? it was actually in a freezing biome, snow everywhere, but that didnt seem to help, nor the ice i carried in my waterskins...
Title: Re: Adventure Mode Little Questions Thread
Post by: xJack on March 04, 2012, 02:36:02 pm
Can you only have 3 interactions working on a creature at a time? I was trying to add some the interactions from The Spellbook - Community Interaction Repository and my adventurer could only use 3 of them.
Title: Re: Adventure Mode Little Questions Thread
Post by: bg on March 04, 2012, 03:14:07 pm
Any ways of killing bogeymen without having them dodge like they know how to use the flash step and then punch me in my ribs, making me give in to pain and letting them kill me?
sleep in a town market and let the merchants do the dirty work for you.
or be a necromancer and raise dead parts.
decent throwing works if you're not surrounded
Title: Re: Adventure Mode Little Questions Thread
Post by: humblegar on May 14, 2012, 06:11:13 am
These threads are great, even if some questions are asked twice we get a better forum and lots of information in a central place.

Some questions I see asked and answered a lot:
Spoiler (click to show/hide)

A few questions:
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 14, 2012, 07:19:43 am
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on May 14, 2012, 11:28:29 am
you can play any retired even if thay have been companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 14, 2012, 11:47:40 am
Do any werebeast forms have wings, and if so, can you actually fly with them? I mean in vanilla DF.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 14, 2012, 04:28:47 pm
How do I become a vampire in adventurer mode? Drinking the dead vampire's blood didn't cause any changes, my adventurer still gets hungry and thirsty. Well, I hope it's not that I got unlucky and the RNG threw me a vampire curse that does not remove the need to eat...
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on May 14, 2012, 04:55:26 pm
Drink the blood of someone unconscious.
Title: Re: Adventure Mode Little Questions Thread
Post by: Joost66 on May 14, 2012, 10:07:11 pm
For some reason the townspeople in my newest world keep saying "I'm flattered, but I have no need of your services." when I ask for a quest, this usually doesn't happen. Is it just because there isn't anything to kill nearby?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on May 14, 2012, 11:09:37 pm
Yep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Telgin on May 15, 2012, 07:24:00 am
How do I become a vampire in adventurer mode? Drinking the dead vampire's blood didn't cause any changes, my adventurer still gets hungry and thirsty. Well, I hope it's not that I got unlucky and the RNG threw me a vampire curse that does not remove the need to eat...

For the moment, vampirisim isn't randomized as far as I know.  Otherwise, no clue what the problem is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Auning on May 18, 2012, 07:10:38 pm
Are carts/wheelbarrows freely usable in adventure mode? If so, how? I have happened across two in a few days of play.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 19, 2012, 03:31:15 am
Can NPCs in worldgen be adventurers now? My first adventurer in 34.09 found a speardwarf, tile already flashing blue before recruiting, whose profession was "I have wandered the wilds for thirty-six of my years. Mine is the hand that killed the stupid dwarf Deduk Spiralfence!"
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on May 19, 2012, 03:33:35 am
Are carts/wheelbarrows freely usable in adventure mode? If so, how? I have happened across two in a few days of play.
I dunno about wheelbarrows, but carts are usable. They provide hours of fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 19, 2012, 04:03:56 am
How do you use minecarts in adventurer mode? I found one sitting in a camp, tried interacting with it in and out of inventory, but it didn't do anything except weigh a fuckton. How do you make it go?
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on May 19, 2012, 05:37:22 am
How do you use minecarts in adventurer mode? I found one sitting in a camp, tried interacting with it in and out of inventory, but it didn't do anything except weigh a fuckton. How do you make it go?
Make sure it's on the ground, and then press u. You can choose to push it or ride in it. Oh, and when riding it, DON'T move anywhere unless the cart finally stops. You will fall off and hurt yourself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 19, 2012, 06:03:18 am
Tried that. Guess I have to gen a new world for it to work.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 19, 2012, 09:40:59 am
What happens if a vampire adventurer's Thirsty status goes ignored for too long?
Title: Re: Adventure Mode Little Questions Thread
Post by: Auning on May 20, 2012, 04:07:20 am
Can NPCs in worldgen be adventurers now? My first adventurer in 34.09 found a speardwarf, tile already flashing blue before recruiting, whose profession was "I have wandered the wilds for thirty-six of my years. Mine is the hand that killed the stupid dwarf Deduk Spiralfence!"
Yes, for awhile now you have been able to find mercenaries in houses. However, if he was flashing, he's most likely a vamp.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 20, 2012, 05:09:43 am
Elite weaponmasters will also flash blue, but I've seen one flashing character who was neither vamp nor elite. She'd been through many wars, so I guess she had some historical significance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 21, 2012, 09:37:43 am
Is silver or steel better for spears and pikes? Silver would probably be horrible against iron armor, but not many enemies are wearing that. Does the added density add force to penetration, and does it compare to steel's improved sharpness?
Title: Re: Adventure Mode Little Questions Thread
Post by: VenomIreland on May 21, 2012, 09:46:21 am
I've been tasked to find a vampire in a town. I've gone to the area marked in the top left as TSK, but after speaking to everyone nearby, I still can't find the vampire.

Other than questioning everyone in the town, how do I find this vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 21, 2012, 10:25:58 am
Once you're at the site, the TSK marker stops being useful. If it's a Town, as you said, then you probably got more precise directions, like to look in a certain shop or temple or the fortress. If it's a hamlet it's much easier, just use the fast travel map as a guide and go house to house looking for someone flashing, then question him, and if that's your guy, accuse him.
Title: Re: Adventure Mode Little Questions Thread
Post by: fakechuck on May 22, 2012, 01:33:20 am
Can you not steal weapons or pull out arrows from enemies anymore? I have tried about 50 times to grab the weapon or whatever and then check all manner of inventory and interaction menus and no longer see the item in any of them. I remember this used to work in 31.x (as grab it, shift+i, find it, etc) but I haven't been able to do it in 34.x.
Title: Re: Adventure Mode Little Questions Thread
Post by: Emzaw on May 22, 2012, 05:51:47 pm
Watch my rly newbie question: Could sb explain me how inventory works? Tried to solve it for a while still nothing.
1. Don't know how to for ex. change weapon I'm wearing. Dropped my sword picked it up again but after hitting "w" there are just some clothes I've obtained.
2. Another one, when I use "w" I can't see on the lists lots of equipment I know I have taken.
3. Even if an item is on this list hitting "enter" closes the menu, but the item is still not equipped.
4. What about signs next to item names ( $ item_name $, - item_name -, << item_name >> etc.) ? Some kind of quality sign?

Thanks in advance ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 22, 2012, 06:01:40 pm
1. 'w' wears things, weapons are equipped automatically. If they're held in your hand, you're wielding them. If they went into your backpack, remove them from that and they'll be in your hand.
2. 'w' only shows the things you're capable of wearing. They won't show items that won't fit your race or won't fit along with what you're already wearing.
3. Then don't hit 'enter', hit the letter next to that item.
4. http://dwarffortresswiki.org/index.php/Quality sums it up. If it has << >> around it, that means it's adorned with something; the symbols inside that show the quality of the item itself, symbols outside show the quality of the decorations.
Title: Re: Adventure Mode Little Questions Thread
Post by: Emzaw on May 22, 2012, 06:20:53 pm
Thanks I'll try that ;) of course I used letters not enter, my mistake  :-[
Title: Re: Adventure Mode Little Questions Thread
Post by: fakechuck on May 22, 2012, 06:40:06 pm
Can you not steal weapons or pull out arrows from enemies anymore? I have tried about 50 times to grab the weapon or whatever and then check all manner of inventory and interaction menus and no longer see the item in any of them. I remember this used to work in 31.x (as grab it, shift+i, find it, etc) but I haven't been able to do it in 34.x.

I hate to quote myself, but I would like to reiterate this question. I remember it being a common thing to grab weapons from enemies or to pull out pierced arrows. However, I cannot figure out how to do this in the latest versions, and I feel pretty dumb. All the methods I read about and have tried experimenting with simply do not show the items. The only time I ever see an item that is stuck in anyone is when it is stuck in me. I want my stealing back!
Title: Re: Adventure Mode Little Questions Thread
Post by: Trapezohedron on May 22, 2012, 06:55:56 pm
Are you using your [GRASP]ers to do it, and not your elbow or shoulder?
Title: Re: Adventure Mode Little Questions Thread
Post by: fakechuck on May 22, 2012, 07:04:13 pm
Hm. I did not try grasping with my lower arm instead of upper arm. You can't really grasp with your actual hands so I suppose that is what you mean. I had not noticed a difference before. To the testing grounds!
Title: Re: Adventure Mode Little Questions Thread
Post by: Trapezohedron on May 22, 2012, 07:13:01 pm
Are both of your hands full (weapon and shield)? That might be the case of not being able to wrestle with your hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: fakechuck on May 22, 2012, 07:27:32 pm
Huh. I guess that never occurred to me before. I suppose there would be nothing wrong with holding both my shield and my weapon in the same hand to achieve this level of grasping freedom?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on May 22, 2012, 07:29:01 pm
Ask the adventurers that hold 50 different swords in one hand and choke people with the other. Of course, that's hacking, but it's fine, methinks.
Title: Re: Adventure Mode Little Questions Thread
Post by: fakechuck on May 22, 2012, 07:43:01 pm
You grab The ringleader by the small troll fur trousers with your left hand!
You struggle for the small troll fur trousers.
You gain possession of the small troll fur trousers.
The spinning small troll fur trousers strikes The ringleader in the head, shattering the skull and tearing the brain through the small care spider silk hood!
Estrur Odesazstrog, Goblin Pikeman has been struck down.

Success! Thanks, New Guy.
Title: Re: Adventure Mode Little Questions Thread
Post by: jhxmt on May 28, 2012, 04:17:04 am
I'm pretty new to Adventure Mode, been playing Fortress Mode for quite some time, but have hit a couple of minor questions:

1) Dwarf armor and clothing.  Is there any?  I'm aware (from the Wiki) that only human civs actually have structures (right?), so does this mean that I'm limited to buying human-size i.e. large clothing/armor that a dwarf character can't wear?

2) Wildlife.  My human hammerman is happily walking through the forest with his two companions (a human bowman and a dwarf spearman) and spots a turkey.  I go to attack the turkey, but get the "Are you sure?  Alt-Y to confirm" prompt, so back away, assuming it's tame and will anger everybody in the world simultaneously.  My companions, on the other hand, joyously charge in and kill the turkey without so much as an excuse me.  So - was the turkey tame?  If so, why did they attack it?  If not, why did I get the Alt-Y prompt?  Edit: never mind, found the answer to this one - they're non-hostile, not tame, so safe to kill! :)

3) Why is stabbing someone repeatedly in the face with a spear so satisfying?  ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 28, 2012, 08:50:46 am
1) You can't buy any (only humans have structures), but goblins wear dwarf-sized armor. If you get lucky, you might find some dwarf bandits in the dungeon. Another common practice is to build a fortress and to produce the clothing and armor yourself.

3) I prefer swords - chopping is fun, too!
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on May 28, 2012, 12:05:33 pm
I always find some steel gear in megabeast and semi-mega lairs, along with the corpses of dwarven heroes who tried to kill them. This is a lot more likely around dwarven and goblin civilizations.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 29, 2012, 05:16:55 am
If I make my fortress the Mountainhome (with king and all that), then abandon it, and start an adventurer, will dwarves of that civilization give correct directions to the fort if I ask them about the capital?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 29, 2012, 05:31:04 am
They probably would, but you can't ask any dwarfs of that civilization because you can't visit worldgen fortresses in adventurer mode.
However, you can travel in the general direction of your fortress and ask the humans about the surroundings - you get correct directions and the fortress appears on your travel map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 29, 2012, 05:37:15 am
They probably would, but you can't ask any dwarfs of that civilization because you can't visit worldgen fortresses in adventurer mode.
However, you can travel in the general direction of your fortress and ask the humans about the surroundings - you get correct directions and the fortress appears on your travel map.

I play a modded game, where dwarves have towns and hamlets so they do show up.
Title: Re: Adventure Mode Little Questions Thread
Post by: wsoxfan on May 29, 2012, 07:32:07 am
How do you heal red wounds? Or are they permanently red?
Title: Re: Adventure Mode Little Questions Thread
Post by: DrPoo on May 30, 2012, 12:18:27 pm
Is it possible to somehow cool down yourself?
I mean, like when you are melting from hot smoke from your own spells.
Protip guise: If you are playing Genesis, only use the fireballs in the open, otherwise just use other non-firerey spells.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on May 30, 2012, 06:20:23 pm
Is it possible to somehow cool down yourself?
I mean, like when you are melting from hot smoke from your own spells.
Jump in water. It super-cools you.

I'm playing as a Satyr, which can live indefinitely, can_learn, can_speak, and I am a novice reader. I cleared out a Necromancer's tower and looted about 5 books about 'the secrets of life and death'. I've read all of them repeatedly but haven't learned necromancy. Why haven't I learned it? And why hasn't my Reader skill gained any xp? Any answers would be appreciated.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on May 30, 2012, 06:22:15 pm
I haven't done it myself yet, but I've heard that to learn necromancy you have to read a stone slab, not a book. Maybe try looking for one in the tower?
Title: Re: Adventure Mode Little Questions Thread
Post by: nomad on May 30, 2012, 06:34:59 pm
you need the slab,that is correct. also reading doesn't get xp at all no matter what, the only way to aquire or increase the skill is during chargen.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on May 30, 2012, 06:40:38 pm
I haven't done it myself yet, but I've heard that to learn necromancy you have to read a stone slab, not a book. Maybe try looking for one in the tower?
you need the slab,that is correct. also reading doesn't get xp at all no matter what, the only way to aquire or increase the skill is during chargen.
Darn. Guess it's time to retire with the humans and check legends for the slab's name. Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on May 30, 2012, 09:49:17 pm
I learned the secrets of life and death from a book.  Maybe you cannot learn them if you are already immortal?  No, I was a vamp before I learned them.  hmmm.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on May 31, 2012, 12:23:32 am
I learned the secrets of life and death from a book.  Maybe you cannot learn them if you are already immortal?  No, I was a vamp before I learned them.  hmmm.
Going through legends it seems the Satyr did learn the secrets of life and death from one of the books...he just can't use it for some bizarre reason and zombies still hate him. I'm building a library/armory to make it easier to see if any future adventurers have the same problem.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 31, 2012, 04:37:10 am
Immortal creatures like elves or goblins (or satyrs) can't learn the secrets. Vampires or werebeasts can, though.
The books about life and death will work if you play as a mortal species.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xen0n on June 08, 2012, 10:51:42 am
Not sure if this belongs in the Modding thread...

Is there any way to adjust/modify how often I become hungry / how much I can eat at once?  On my first adventurer since back in 31.25, I have been hungry and thirsty constantly because I simply cannot eat/drink fast enough to keep up with my hunger/thirst, due to the "You are too full" message. 

I like the idea of a hunger/thirst system, but this is ridiculous; I feel that if my adventurer hadn't been mauled by a cougar she surely would have starved to death due to apparently having the metabolism of a hummingbird, with a stomach size to match.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 08, 2012, 11:39:29 am
I don't know about any modding solutions, but I know that the "You are too full" counter gets reset after fast traveling. That means: eat/drink three times, fast travel a step, eat/drink more.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xen0n on June 08, 2012, 12:03:31 pm
I don't know about any modding solutions, but I know that the "You are too full" counter gets reset after fast traveling. That means: eat/drink three times, fast travel a step, eat/drink more.

Ah, thanks!  If that works, it would really help with my constant fear of death due to malnourishment despite carrying "Elephant Meat (163)" in my backpack...

With the pace of Adventure mode as it is, I feel it should at least take a day or so of in-game time to cause you to get hungry/thristy, what with all the fast-travelling that goes on etc.  And of course the "Too full to eat, but still hungry" mechanism, while technically possible in certain extreme real-world situations, shouldn't be something that would ever happen in the course gameplay like it does...
Title: Re: Adventure Mode Little Questions Thread
Post by: LukeRM on June 09, 2012, 11:14:26 am
Actually, the fullness counter is reset after waiting or sleeping using the command for even 1 hour. I hope that helps.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xen0n on June 09, 2012, 11:54:36 pm
Actually, the fullness counter is reset after waiting or sleeping using the command for even 1 hour. I hope that helps.

Much appreciated!  My adventurer's digestive system thanks you. :D
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on June 12, 2012, 06:03:52 am
Let me clarify a few things about necromancy, as all of my adventurers always attempt to storm the tower.
Being a night creature doesn't mean you cannot be a necromancer, in fact, you might actually want to be a vampire or a werewolf before going in the tower, so the zombies won't attack you and you can just walk right in and stab the necromancer to death.

Of course, elves can't be necromancers, maybe because their hypocritic brain prevent the truth from penetrating their intricate skulls.

Also, if any of you a going to kill a dragon, apart from being a necromancer and spamming zombies on the beast, you should practice throwing by grabbing ton of rocks and keep throwing them until you reach legendary.

There have been a lot of stories about people killing dragons with socks.

Also, socks in Dwarf Fortress are really dangerous objects, and they are probably the best improv weapon apart from body parts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Headhanger on June 15, 2012, 06:45:32 am
I found some armour for my adventurer, but he's now moving much slower than before. It makes sense, of course, as he's wearing ~50Ursits of iron instead of ~15Urists of cloth and leather.

My question is how do I speed him back up? Strength? Agility? Should I spend a day swimming to improve his stats? Being hit three or more times between every one of my attack may negate the benefit of having a breastplate in the first place.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 15, 2012, 07:21:23 am
Strength helps, agility helps, and wearing armor while attacking or being attacked helps because it increases your armor user skill.

Swimming increases strength and agility, so that's useful. I think your best bet is to wear leather armor and to wrestle some weak animals until your armor user skill - and the useful attributes - are a bit higher.

More information at the wiki (http://dwarffortresswiki.org/index.php/Strength#Attributes_trained_by_skills).
Title: Re: Adventure Mode Little Questions Thread
Post by: Tiruin on June 15, 2012, 07:43:59 am
Strength helps, agility helps, and wearing armor while attacking or being attacked helps because it increases your armor user skill.

Swimming increases strength and agility, so that's useful. I think your best bet is to wear leather armor and to wrestle some weak animals until your armor user skill - and the useful attributes - are a bit higher.

More information at the wiki (http://dwarffortresswiki.org/index.php/Strength#Attributes_trained_by_skills).
Know that layers of cloth and more cloth = armor.  :P Anything wearable is technically armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on June 15, 2012, 10:26:39 pm
I got a quest to kill a "Night Creature" the quest giver said something about it being a blood drinker with a high body count so I assume it's a vampire.  Using the compass task indicator i traveled to a spot on the outskirst of a hamlet. There is nothing here. There are no houses or buildings and no creatures I can find.

All i've got is an area several tiles wide where the direction to "TSK" shows as **** with a river running through the middle of it.

Does anyone know what's going on?
Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on June 15, 2012, 10:27:13 pm
You need to find the vampire yourself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on June 15, 2012, 10:49:42 pm
You need to find the vampire yourself.

...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.
Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on June 15, 2012, 10:53:29 pm
You need to find the vampire yourself.

...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.

That means the vampire is in the CITY your in. Not the area. The **** lets you know your in the right city. Now you gotta go and ask every single person until you find a name that matches.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 16, 2012, 04:42:15 am
You need to find the vampire yourself.

...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.

That means the vampire is in the CITY your in. Not the area. The **** lets you know your in the right city. Now you gotta go and ask every single person until you find a name that matches.
Well, it's not that bad. If you ask any of the townsfolk of the hamlet about Service, they'll ask you to kill the vampire and tell you in which direction his house is. Also, if you know the general direction, you don't have to ask everybody for their names. You can identify the vampire easily because he is blinking.

And if you ever get a quest to kill a vampire in a city, look in the keep. They are almost always the law-givers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xheia on June 16, 2012, 11:32:50 pm
Few questions:
Can adventurers do anything with tools (e.g. mortar and pestle, ladle, etc.) [For that matter, do dwarves use them in fortress mode?] [Obviously, the stabby ones are useful in adventure mode]

I've found that the interact menu is used for filling up containers with liquids/powders, heating things, and interacting with grabbed/stuck items.

Is there any way to put something inside of a piece of furniture such as a cabinet? Or can you only take stuff out?

I had another one but I forgot it...
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on June 16, 2012, 11:58:58 pm
Also, if I was, say, swimming across the ocean and wanted to repeat a macro a bunch of times, how would I do that? If possible, explain it for and idiot, because that is what I am...when the RNG dictates.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on June 17, 2012, 03:21:25 am
Adventurers can't do anything with tools.

Macro repeating is just pressing ctrl+P over and over again
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on June 17, 2012, 03:41:19 am
Ah, well...

*presspresspress*
Title: Re: Adventure Mode Little Questions Thread
Post by: Trapezohedron on June 17, 2012, 04:28:45 am
You need to find the vampire yourself.

...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.

That means the vampire is in the CITY your in. Not the area. The **** lets you know your in the right city. Now you gotta go and ask every single person until you find a name that matches.
Well, it's not that bad. If you ask any of the townsfolk of the hamlet about Service, they'll ask you to kill the vampire and tell you in which direction his house is. Also, if you know the general direction, you don't have to ask everybody for their names. You can identify the vampire easily because he is blinking.

And if you ever get a quest to kill a vampire in a city, look in the keep. They are almost always the law-givers.

If there's a temple, there's a big chance the priest is a vampire, so check those too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xheia on June 17, 2012, 09:36:24 pm
Just want to check: Do things dropped in keeps stay in them when you leave and come back again (and if you retire and start a new adventurer)?

Similarly, exactly where do things scatter when you revisit the places, like they do in camps?

Edit: unrelated, but are the items that mummies drop cursed in some way so that you can't pick them up? or is it a bug? (In my experience, I can see them with l, but can't get them.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on June 22, 2012, 06:10:08 pm
Thank you for answering my previous question Coria

I have another one guys: My fav adventurer (27 notable kills) got her lower spine bruised and she can't walk anymore. A few days of sleep healed up the the related cut wounds but the spine is still messed up. Is there anything I can do for her?
Title: Re: Adventure Mode Little Questions Thread
Post by: Josephus on June 22, 2012, 06:12:22 pm
Find a night creature nest and go out in a blaze of glory.

Spinal nerve damage is a death sentence.
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on June 22, 2012, 07:46:41 pm
Crap. Oh well. Went down back messed up the goblins that crippled me. 11 more notable kills before I went down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xheia on June 22, 2012, 09:24:08 pm
Is there any advantage to picking locks or bashing doors? Will one of them wake up a mummy in a tomb, for example?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 23, 2012, 05:18:52 am
A bashed door can't be closed again. I don't think that mummies can be woken up by noises, but I guess there is no way to find out for sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on June 23, 2012, 05:26:47 am
Crap. Oh well. Went down back messed up the goblins that crippled me. 11 more notable kills before I went down.
You could have just retired...
Title: Re: Adventure Mode Little Questions Thread
Post by: miauw62 on June 23, 2012, 07:50:18 am
Yeah, i once dodged into a pit full of angry gobbos.
3 z-levels down
Yeah, i took a few turns before i realized i could simply retire.
When i "reclaimed" my adventurer, i realized he was missing 3 limbs.


EDIT:

My question:

Can weapons get names in adventure mode?
I have this really nifty goblin right upper leg, and it would be epic if it got a name.


EDIT2:
Btw, just a tip, you should edit your kicks to make them inject harmless steam when they kick, it gives an awesome effect.

EDIT3:
Nvm, it doesnt matter, the leg is burning up ;_;

Oh, nvm the nvm, i managed to drop the leg (i was flying), pick it back up and sleep.
Now its not burning anymore :D
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on June 23, 2012, 12:10:07 pm
Crap. Oh well. Went down back messed up the goblins that crippled me. 11 more notable kills before I went down.
You could have just retired...

Yes. But I was also roleplaying a bit, the adventurer left companions down in that dungeon and had to go back and see if any of them had survived and attempt to complete his mission. It was going pretty well, throwing swords from the shadows. But then suddenly it turned out I wasn't just mopping up the wounded. The leader spotted me and burst out of the shadows with about 6 fresh soldiers (That little room was like a Goblin Clown Car). I couldn't get away fast enough and took a pair of unlucky flail hits to the skull.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xheia on June 24, 2012, 04:01:50 pm
I have a quest to kill a dwarf vampire, and he seems to be located in a dwarf fortress in the mountains (an upper-case omega). Does he exist, or is he findable? As fortresses don't actually exist, I think (I'm using 34.07).
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on June 24, 2012, 04:03:47 pm
I have a quest to kill a dwarf vampire, and he seems to be located in a dwarf fortress in the mountains (an upper-case omega). Does he exist, or is he findable? As fortresses don't actually exist, I think (I'm using 34.07).
No. Closest thing you can do is start a fortress with that civilization, hope he comes to your fort, and station him in the magma chamber.
Title: Re: Adventure Mode Little Questions Thread
Post by: Boozebeard on June 25, 2012, 03:32:25 pm
Do the three default races (human, elf, dwarf) have any difference in their ability to sneak, regardless of skill level? Or does the race not matter, only the skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 26, 2012, 08:08:07 am
Mostly the skill matters. However, the races are different in their attributes.

Spoiler: attribute comparison (click to show/hide)

The ambusher skill is associated with agility, focus, kinesthetic sense and spatial sense (thanks, wiki (http://dwarffortresswiki.org/index.php/Attributes#Skills_by_Associated_Attributes)). Thus, average elves are better ambushers than average humans or average dwarfs.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on June 26, 2012, 08:40:00 pm
Is it possible to gather berries and other plants for eating?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on June 26, 2012, 10:00:46 pm
Is it possible to gather berries and other plants for eating?
Not from the wild. You need to find them in bags in town or mod in reactions to create them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Headhanger on June 27, 2012, 04:16:41 am
Is it possible to gather berries and other plants for eating?
Not from the wild. You need to find them in bags in town or mod in reactions to create them.
I think you mean...

"NO, THAT'S DISGUSTING"
Title: Re: Adventure Mode Little Questions Thread
Post by: MoonLightBird on June 29, 2012, 01:17:34 pm
If I don't feed as a vampire, will I eventually die?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 29, 2012, 02:14:31 pm
No, but your stats will deteriorate until you feed again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lich180 on June 30, 2012, 12:18:20 pm
Quick question from a newer Adventure mode player:

What areas save items and stuff in them? I'm assuming towns, forts, lairs, and such do, but I want to be sure before leaving my very large stash of goods behind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on June 30, 2012, 02:32:31 pm
Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on June 30, 2012, 05:43:50 pm
Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.

Camps scatter stuff.  The only one I know doesn't scatter stuff is lairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheBlueSteel on June 30, 2012, 10:29:52 pm
So I'm wandering around and come across what DF says is a lair.... except for it has a green rock symbol instead of the regular gray one.

Also when I arrive at the exact coordiantes "***", there is absolutely nothing there but grass.

Anyone run into this?

Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on June 30, 2012, 10:34:44 pm
So I'm wandering around and come across what DF says is a lair.... except for it has a green rock symbol instead of the regular gray one.

Also when I arrive at the exact coordiantes "***", there is absolutely nothing there but grass.

Anyone run into this?

Screenshot please, I remember something like this but im not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheBlueSteel on June 30, 2012, 10:40:21 pm
So I'm wandering around and come across what DF says is a lair.... except for it has a green rock symbol instead of the regular gray one.

Also when I arrive at the exact coordiantes "***", there is absolutely nothing there but grass.

Anyone run into this?

Screenshot please, I remember something like this but im not sure.

Actually figured it out, no worries. It's a Roc's nest. They don't exactly live underground. I'm busy sniping it with masterwork pebbles....
Title: Re: Adventure Mode Little Questions Thread
Post by: darkrider2 on July 01, 2012, 12:15:05 am
Will bogeymen attack you if you are a vampire?

Since both you and them are night creatures.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 01, 2012, 04:37:14 am
Will bogeymen attack you if you are a vampire?

Since both you and them are night creatures.

Vampires aren't night creatures, just immortal (undead). Night creatures will attack vampires, zombies, skeletons and mummies won't.

Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.

Camps scatter stuff.  The only one I know doesn't scatter stuff is lairs.
Are you sure about that? If that were true, all the stuff that the bandits collect should be scattered all over the camp, but I think it is always in the same place.
Title: Re: Adventure Mode Little Questions Thread
Post by: darkrider2 on July 01, 2012, 01:59:56 pm
I can confirm that lairs don't scatter things. I came back to one at least three times and everything was where I left it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on July 01, 2012, 02:55:40 pm
I can confirm that lairs don't scatter things. I came back to one at least three times and everything was where I left it.
Everything above the lair scatters though. Otherwise yeah I agree.
Title: Re: Adventure Mode Little Questions Thread
Post by: Felix False on July 01, 2012, 10:31:02 pm
I can't seem to figure out how to fill my waterskin with delicious lifesaving alcohol. Or water, for that matter.
Title: Re: Adventure Mode Little Questions Thread
Post by: Headhanger on July 02, 2012, 01:26:40 am
I can't seem to figure out how to fill my waterskin with delicious lifesaving alcohol. Or water, for that matter.
Shift + I > select waterskin > fill with (liquid)

You have to be next to or on top of the liquid you want to fill the waterskin with, of course.

Shift+I interacts with an object in your inventory. If you choose a container from the list, you should be able to fill it with a nearby liquid, such as water or blood.

Waterskins can hold three units of water. Backpacks can carry one-hundred. Just sayin'.
Title: Re: Adventure Mode Little Questions Thread
Post by: Joben on July 02, 2012, 01:33:11 am
I can't seem to figure out how to fill my waterskin with delicious lifesaving alcohol. Or water, for that matter.

Stand next to, or in a liquid source. Hit Shift-I to INTERACT, pick your waterskin from the list and hit Enter.
Then pick from which nearby tile to take water from. (river = good. stagnant = unpotable)

On a related note you use a well by standing next to it and pressing U to raise and lower the bucket. Then go as above to fill you container from the water it brings up.

You can fill your skin with ice and then melt it over a fire with Shift-I
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on July 06, 2012, 02:36:52 pm
Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.

Camps scatter stuff.  The only one I know doesn't scatter stuff is lairs.
Are you sure about that? If that were true, all the stuff that the bandits collect should be scattered all over the camp, but I think it is always in the same place.

The stuff bandits collect might not scatter, but dead people's stuff does. I guess I need to test this out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lich180 on July 06, 2012, 03:49:02 pm
Okay, another question. I'm looking for steel/candy gear and I'm assuming they only require a civilization to have access to the base material to produce the items... but I'm not sure abou how world gen impacts this (I assume longer history gives more access to materials). I think the easy way to get what I want is to make world with the desired settings, make a fort, make what I want an adventurer to find, and hide it in a sealed room behind a door linked to a lever. Anything else I could do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on July 06, 2012, 03:49:56 pm
Okay, another question. I'm looking for steel/candy gear and I'm assuming they only require a civilization to have access to the base material to produce the items... but I'm not sure abou how world gen impacts this (I assume longer history gives more access to materials). I think the easy way to get what I want is to make world with the desired settings, make a fort, make what I want an adventurer to find, and hide it in a sealed room behind a door linked to a lever. Anything else I could do?

Lead bins.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on July 06, 2012, 09:44:25 pm
Okay, another question. I'm looking for steel/candy gear and I'm assuming they only require a civilization to have access to the base material to produce the items... but I'm not sure abou how world gen impacts this (I assume longer history gives more access to materials). I think the easy way to get what I want is to make world with the desired settings, make a fort, make what I want an adventurer to find, and hide it in a sealed room behind a door linked to a lever. Anything else I could do?

Lead bins.

Or silver and copper.  Or gold.  Pretty much any heavy metal works.
Title: Re: Adventure Mode Little Questions Thread
Post by: Friendstrange on July 07, 2012, 01:39:53 am
Ive encountered a bit of a hindrance.
Im trying to figure out what the title of my adventurer is. The thing is, its in dwarfish and I cant seem to find the translation using the raws.
Hi name is
Onol (Grave) Delernum (Steelwinds)
His title is "Eloläs Zithis".

I know I can view his title in english somehow (ive done so with my previous adventuerers) but for whatever reason I can seem to see it with this one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 07, 2012, 04:17:06 am
You could either talk to a civilian that you don't know yet, your adventurer will tell them his name.
Or, you could have a look at your weapon (if you aren't a wrestler), your English name is stored there, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scott Cee on July 07, 2012, 04:36:57 am
Either Adventure mode is really hard, or I really suck. Or both.

Even with a demigod human, with maxed out strength, high agility, toughness and endurance (and a bunch of above average other things in the same list) and 10 points in swordsman, armour, shield and dodge (and again some points in a bunch of other skills), and some followers (I look for lashers and hammermen usually), I tned to get murdered by the first armoured enemies (usually bandits, but one time about four hundred kobolds) that comes along.
I tired throwing rocks and stuff at them from hidden, but usually they just bounce off.

Other people get ambushed by wolves, I get ambushed by freaking lions.

Help me Obi-Wan Kenobi, you're my only hope.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 07, 2012, 06:43:49 am
Well, look at it like this: bandits had a lifetime of combat training, while you're just some dude who just decided that he'd like to be a hero. They're bound to be stronger than you are.

Many adventure mode players grind up their swimming, sneaking or throwing skills, but I think that's boring.
There are a few things that I usually try in the beginning, and if you keep a those in mind, surviving will be a lot easier.

I normally play as a hero, with high agility, above average strength, toughness and willpower and good dodging and shield skills. The other skills don't matter as much. If you can dodge hits (and especially arrows), many problems are solved. Still, I try to get the best armor (and weapons of course) that I can - just in case - usually by looting keeps and fortresses. Shops mostly don't have any good stuff, and tombs aren't worth the risk in my opinion.
And obviously, get as many companions as you can. I don't care much for their weapons.
Then, it's important to find the right enemies. Vampires and werebeasts are always great for beginners. Vampires are generally pretty strong, so if you want to become one yourself, drink vampire blood. The downside is that you'll have to drink blood every day or so.
You could also try to hunt wildlife, but again, I think that's boring.

If you get ambushed, run. Most bandits and especially goblins are too strong for you in the beginning, and when they ambush you, they have a superior position. Forget your companions, hide behind a tree and sneak away.

If I don't get a quest for vampires or werebeasts, I usually visit the dungeon under the keep and sneak around down there. You always find some bandits, and they are easier to fight if your companions run ahead and you don't get detected because you're sneaking. Also, ranged combatants aren't as strong in enclosed spaces.

I've had mixed experiences with fighting night creatures. They are always great wrestlers, but you can overwhelm them with enough companions. In my experience, every night creature has a weak spot at the lower body: they get bisected really fast.

When you're a bit more confident in your abilities, you can try to clear bandit camps. It's important to have a few companions - the more the merrier. Don't try to be heroic and charge into battle - let your companions have the arrows in their bodies. Make use of sneaking, try to get close before revealing yourself to the archers. I also like to throw arrows or bolts at dangerous enemies, but you'll have to find your own style there.
And, most important, some bandit groups are stronger than others. If you meet a bandit group filled with archers or with weapon masters, retreat. Being alive is more important than being heroic.


So, in conclusion, there is not much to it. Just be aware of the strength of your enemies, bring many companions, use the terrain, and don't be afraid of retreating.
Title: Re: Adventure Mode Little Questions Thread
Post by: Friendstrange on July 07, 2012, 09:53:32 am
You could either talk to a civilian that you don't know yet, your adventurer will tell them his name.
Or, you could have a look at your weapon (if you aren't a wrestler), your English name is stored there, too.
But of course! I had forgotten about that lets see....

Grave Steelwinds, The Laconic Cave of Mesh.  Not bad. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zale on July 07, 2012, 05:11:35 pm
Not sure if this is the right thread, but whatever.

Is there anyway to make a ranged attack on a friendly target?
Title: Re: Adventure Mode Little Questions Thread
Post by: lignition on July 07, 2012, 05:44:35 pm
Not sure if this is the right thread, but whatever.

Is there anyway to make a ranged attack on a friendly target?
You have to make them hostile to you first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zale on July 07, 2012, 06:58:05 pm
Darn.

Well, I guess I can get arrows from the Town Merchants, correct?
Title: Re: Adventure Mode Little Questions Thread
Post by: lignition on July 07, 2012, 07:03:39 pm
Darn.

Well, I guess I can get arrows from the Town Merchants, correct?
I think so, but you can always recruit a bowman and hope they drown in the river.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on July 09, 2012, 08:35:34 pm
I absolutely cannot find a quest target. He's a werebeast that is supposed to be in a lair very close to or under a city. I checked in a whole bunch of sewers and under the keep and couldn't find him. I used dfhack's reveal tool to make sure, but no luck. Are there any clues where I'm supposed to go?
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on July 11, 2012, 09:41:20 pm
I absolutely cannot find a quest target. He's a werebeast that is supposed to be in a lair very close to or under a city. I checked in a whole bunch of sewers and under the keep and couldn't find him. I used dfhack's reveal tool to make sure, but no luck. Are there any clues where I'm supposed to go?
Give up. Sewer quests are really hard if not impossible to find your target.
Title: Re: Adventure Mode Little Questions Thread
Post by: InfiniVide on July 11, 2012, 09:49:30 pm
Is there any good way to locate a particular person?  My adventurer has been hunting down necromancers and using legends mode I've been able to determine the only one who is left.  However, the last piece of information I have on him has led me to a temple where he was leader about 8 years previously.  He had claimed a slab after learning the secrets of life and death but that's as far as the information I have goes.  Is there a utility that might help me in this case?
Title: Re: Adventure Mode Little Questions Thread
Post by: Sprin on July 20, 2012, 01:37:50 pm
how do I bucher a corps X then B wont show anything is bucherable wether in my inventory or not

is there an esyer way to change wepons then droping the equip wepon and picking up the new one?

what dose the knaper skill do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Buttery_Mess on July 20, 2012, 11:12:51 pm
how do I bucher a corps X then B wont show anything is bucherable wether in my inventory or not

is there an esyer way to change wepons then droping the equip wepon and picking up the new one?

You need to be holding something that can hold an edge, like a pick, knife, sword, or axe. When the butcher command his highlighted (you can use your cursor) hit right ( -> or 6 ) and the corpse piece will be highlighted (just leave it on the ground). If there are multiple corpses in the tile, you can move the cursor up or down to select which one. Hit enter to select that corpse. Then you can select which cutting tool you want to use. Hit enter once you've selected one, it doesn't matter. The pieces of butchered parts will be left on the ground for you to pick up.

You can hit [r] to take something out of your inventory, it will be held in your hand. Press [p] to put something away. Items in your hand will be written in grey, worn items in light cyan, stored items in light green. You can hold, as far as I know, an unlimited number of items; if you're playing a predominately melee character, there's no reason not to always hold a knife for the purposes of butchering, for example.

Darn.

Well, I guess I can get arrows from the Town Merchants, correct?
I think so, but you can always recruit a bowman and hope they drown in the river.

You can pick up most of the arrows you will ever need from the local inhabited castle. They tend to have piles of weapons and ammo lying about for anyone who needs them to take. Also, if you're a human, lots of armour. The dungeons are also usually piled high with free stuff, if you don't mind all the villains hanging around down there trying to kill you.
Title: Re: Adventure Mode Little Questions Thread
Post by: vomov on August 06, 2012, 07:38:51 am
Tiny question: is it possible to pick up and use slik web? I simply can't find out how, and am starting to think it's not possible...
Title: Re: Adventure Mode Little Questions Thread
Post by: TallAsAHouseDwarf on August 06, 2012, 02:37:38 pm
I recently started playing adventure mode for a change and occasionally I get a quest to kill a vampire. The problem is not killing it but finding the damn thing. I run in circles and compass shows me which direction to go, but I can't just seem to find it even if it's pointed being right where I am. Is there a cave entrance somewhere nearby and if so, how the heck am I supposed find it? Do I just have to run bigger and bigger circles around the area or what? ???
Title: Re: Adventure Mode Little Questions Thread
Post by: Jables on August 06, 2012, 03:36:08 pm
If the quest is located near or in a town, then you can ask an NPC in the town about service and they'll give you the quest to kill the vampire, including the direction of the building the vampire is in. The compass only gives you approximate location, so you'll have to go from house to house asking about service and following directions until they don't give you a direction. This indicates that the vampire is in that house, so you should talk to everyone until you find someone with the same name as the vampire. Accuse them of being a night creature and watch as the townspeople beat the vampire to death.

I think you can also get quests to kill vampires located in sewers/dungeons, in which case it's probably not worth trying to find them.
Title: Re: Adventure Mode Little Questions Thread
Post by: TallAsAHouseDwarf on August 06, 2012, 11:45:13 pm
The freaking vamp was supposed to be in the middle of the forest. I've now been assigned to kill him twice during my adventures and at both times I just failed to find him.

The other difficulty is the sewers. I went to the place with sewer access and I've been in at least one sewer with no luck and went through a castle hoping to find another one. Then I found a grate with a downward slope on the street, which I noticed since I couldn't walk over it but I can't get there, at least not with alt-arrow.
Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on August 07, 2012, 12:29:02 am
The freaking vamp was supposed to be in the middle of the forest. I've now been assigned to kill him twice during my adventures and at both times I just failed to find him.

In a forest retreat? Sorry, you cannot find him as he does not physically exist.
Title: Re: Adventure Mode Little Questions Thread
Post by: Incantatar on August 15, 2012, 10:07:09 am
1.I really don't understand how the inventory affects speed. Sometimes i pick stuff up and speed doesn't change at all, sometimes it plummets. The wiki says:
Quote
Every item carried lowers speed relative to the item's weight.
How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?

2. Is there a way to see if your ability is rising after superhuman?

3. How important is it to have non-armor clothing? And does its quality matter? The wiki isn't specific here.



Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on August 15, 2012, 11:57:12 am
1.I really don't understand how the inventory affects speed. Sometimes i pick stuff up and speed doesn't change at all, sometimes it plummets. The wiki says:
Quote
Every item carried lowers speed relative to the item's weight.
How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?
The starting equipment is fairly light. Try picking up rocks or wearing armor, your speed will change accordingly. You can see each item's weight by loo(k)ing at it, by the way.

2. Is there a way to see if your ability is rising after superhuman?
Not without using external tools, I think.

3. How important is it to have non-armor clothing? And does its quality matter? The wiki isn't specific here.
Well, obviously it can't protect you nearly as well as armor, but every additional layer of clothing contributes to weakening blows. The effect is barely noticeable, but it might save your life someday.
The quality doesn't matter unless it's masterwork ☼clothing☼, but that's very difficult to find.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on August 15, 2012, 03:28:57 pm
Tiny question: is it possible to pick up and use slik web? I simply can't find out how, and am starting to think it's not possible...
Only if you're WEBIMMUNE, you walk onto the web and pick up the silk.

1.I really don't understand how the inventory affects speed. Sometimes i pick stuff up and speed doesn't change at all, sometimes it plummets. The wiki says:
Quote
Every item carried lowers speed relative to the item's weight.
How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?
All creatures have a weight limit that depends on creature size and strength. If you don't hit the over-encumbrance threshold(hidden stat) your speed stays the same. If you pass the threshold you'll find your speed falling extremely fast for every added pound.
It also depends on hunger, drowsiness, thirst, and fat. Your adventurer could be over eating and gaining fat that slows him down. Good thing about getting fat though is how much longer it takes to get to starving without eating. At obese you can fast travel for around a week without food, still need water though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Incantatar on August 15, 2012, 06:21:11 pm
Thank you guys that was helpful!  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 19, 2012, 05:55:44 pm
How do I see my title...in english...when I become a legend...
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on August 19, 2012, 06:00:52 pm
How do I see my title...in english...when I become a legend...
If you've ever killed someone with a weapon, view it. Or talk to someone you've never talked to before, your name will pop up.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 19, 2012, 06:03:22 pm
Thank you....apparently I am Pevit JusticeProwlers the rapid brains...what the...?_?




Another question, being an invincible colossus, I jumped into a volcano and am swimming around in the magma sea....I was wondering if there was any way to reach the hidden fun stuff from here, or if I am just wasting time. (there is a strange lack of lava based fauna, on that note)
Title: Re: Adventure Mode Little Questions Thread
Post by: DSnow on September 09, 2012, 07:44:47 pm
Hi guys! I've got a few questions- I've done some forum searches without luck and these seem like small details so I didn't want to make a thread.

1- Is there anyway to reduce 10 single gold coins in your inventory to [10] gold coins? Seems rather cluttered having so many individual listings of the same item. I read something on the wiki about buying and then selling goods back to a merchant, but I'm not quite sure how that is supposed to work.

2- I'm having trouble interacting with a well to get water. Figured this one out.

3- Can you discard quests once you've received them? I've got one in which I can't find the target (dwarven vampire lurking out in the mountains) and if I can I'd rather clear it that having my map always showing TSK in his direction.

Thanks!  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 10, 2012, 05:57:25 am
1- Currently, there is no stacking in the game. If you take something from a stack, you can't put the stack back together. However, with coins there is a little trick: you could buy something from a merchant using your individual coins and sell it back to him for some new coins. Of course you can't sell it for the original price, but at least you'll get a fresh new stack of coins.

3- These quests will linger in your quest log forever. There is no way to clear them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr.Pylon on September 11, 2012, 12:53:55 am
Ahoy all, I've been playing adventure mode for a little while and now my little dude has the task to take down a dwarven vampire with some 6000+ kills but the problem is that I can't find the entrance to the dwarven fortress that he's in.

I've been wandering around the hills for days in-game now trying to find the entrance, and while I do know that the marker in the top-left of the screen will only point to the centre of the dwarven fortress and not the vampire himself is there any better way of finding this target? Is there an easier way of finding a fortress entrance?

Thanks in advance, though I'm thinking of giving up on this one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on September 11, 2012, 02:06:27 am
Ahoy all, I've been playing adventure mode for a little while and now my little dude has the task to take down a dwarven vampire with some 6000+ kills but the problem is that I can't find the entrance to the dwarven fortress that he's in.

I've been wandering around the hills for days in-game now trying to find the entrance, and while I do know that the marker in the top-left of the screen will only point to the centre of the dwarven fortress and not the vampire himself is there any better way of finding this target? Is there an easier way of finding a fortress entrance?

Thanks in advance, though I'm thinking of giving up on this one.

Since dwarf mountainhomes are not currently extant, you cannot kill vampire dwarves in adventure mode.  In the next version, you should be able to hunt them down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on September 12, 2012, 05:30:43 pm
Hey, I just came across a Necromancer tower, I just started playing Adventure mode yesterday and my human has a full set of iron and an iron longsword, he also has a crossbowman, archer and a pike-man backing him. What else should I do to prepare for the assault? I'm pretty sure charging in blades-shining will achieve much, other than !!FUN!!
EDIT: also, is there a way to cure Vampirism? (in case that's the way to go for resurrecting bodies)
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 12, 2012, 06:29:21 pm
If you're a vampire, you actually can go in blades-shining if you don't attack the zombies. They won't attack you, because you're technically undead, too.
The necromancers, however, will attack you - unless you're a necromancer, too. So, the best way to do it is to forget your companions, rush into the tower, grab the nearest books and read them as fast as possible. If you can't avoid fighting necromancers, it's not too bad, but don't hit any undead or you will be doomed. The relevant books (the kind that isn't a commentary on some poem or something) usually have the word "death" or something related in the title. If you see a slab, grab that one. It was created by some god and always contains the secrets.

There is no way to cure vampirism (other than a STAKE THROUGH THE HEART), but you won't have to because you can still learn the secrets of life and death (provided you're not an elf).
Title: Re: Adventure Mode Little Questions Thread
Post by: DSnow on September 13, 2012, 12:01:37 am
1- Currently, there is no stacking in the game. If you take something from a stack, you can't put the stack back together. However, with coins there is a little trick: you could buy something from a merchant using your individual coins and sell it back to him for some new coins. Of course you can't sell it for the original price, but at least you'll get a fresh new stack of coins.

3- These quests will linger in your quest log forever. There is no way to clear them.

Ah, thanks! Too bad about the stacking but I figure that will eventually be sorted. I'll try the shopkeeper workaround- I've only used a shop once and was a bit confused about the denominations and different currencies but I'll experiment a bit and sort it out.

I figured there was no way to clear the quests but I can live with that. Or rather, I'll probably die before I've got too many unfinishable quests lingering.
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on September 13, 2012, 03:07:44 am
To Trif:
So it is a good idea to become undead first then? Guess I have to try and find a vampire (Other than a band of bandits, which all my quests are comprised of...)
EDIT: is there an easy way to find a vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 13, 2012, 06:45:34 am
Oh, I assumed you already were a vampire. Becoming one would simplify the whole operation a great deal, but of course it's not impossible with a normal human/dwarf.
Finding vampires usually isn't hard, civilians give out quests to kill vampires to relatively weak adventurers. Of course, this only applies if there actually are any vampires around, but if you have at least 100 years of worldgen, there should be a few. Visit a few cities and keep asking for quests.

If you want to do it the hard way (or can't find any vamps), sneaking is your biggest friend. Zombies aren't very perceptive, so if you're good at sneaking, you should be able to sneak right past them. Again, make a beeline to the books and become a necromancer as fast as possible.
You could also try to lure the zombies out if you're fast enough. Open the door, run around a corner or a tree and sneak back in. The zombies should run outside and scatter, so you can avoid them easily.

Good luck!
Title: Re: Adventure Mode Little Questions Thread
Post by: GuardianTempest on September 13, 2012, 09:08:59 am
Can a bronze colossus be shot to death? With adamantine bolts? Arrows? Bullets from the black powder firearms mod?
(Okay the last one I tested in the arena, 30 tried, failed. Wondering if other projectiles would fare well.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on September 13, 2012, 11:12:19 am
No, just average human with iron armour.
I started the attack, my companions were slaughtered and I started sneaking around the zombies, managed to kill a necromancer.

I'm pretty sure you can kill a colossus with arrows, my military dwarves managed once
Title: Re: Adventure Mode Little Questions Thread
Post by: DSnow on September 13, 2012, 07:38:03 pm
1- Currently, there is no stacking in the game. If you take something from a stack, you can't put the stack back together. However, with coins there is a little trick: you could buy something from a merchant using your individual coins and sell it back to him for some new coins. Of course you can't sell it for the original price, but at least you'll get a fresh new stack of coins.

Ah, thanks! Too bad about the stacking but I figure that will eventually be sorted. I'll try the shopkeeper workaround- I've only used a shop once and was a bit confused about the denominations and different currencies but I'll experiment a bit and sort it out.

(http://i.imgur.com/4WLVx.png)

Well, that didn't work out so well. *shrug*
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 14, 2012, 09:14:12 pm
Ok this has been annoying me to hell lately HOW long does it take for a full moon to rise i been waiting as a necromancer for almost three weeks and yet to find a full moon!
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on September 14, 2012, 10:45:37 pm
Ok this has been annoying me to hell lately HOW long does it take for a full moon to rise i been waiting as a necromancer for almost three weeks and yet to find a full moon!

A full moon happens once a month, or every 4 weeks.  Hopefully the werewolves will be more dangerous in coming versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on September 14, 2012, 11:51:58 pm
Can an adventurer die of old age? What is it like?
Title: Re: Adventure Mode Little Questions Thread
Post by: Hurize on September 15, 2012, 12:21:07 am
Can an adventurer die of old age? What is it like?
I think they can, but no-one I think has had a adventurer live that long.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 15, 2012, 01:33:59 pm
so which is better pikes or spears?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on September 15, 2012, 01:37:01 pm
IIRC, I believe pikes have better damage, but have to be wielded with two hands while spears can be used with a shield. You might want to go with a spear in most cases for the defense, unless you're fighting big, thick-skinned, or well-armored enemies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lord Allagon on September 15, 2012, 03:24:33 pm
How do you equip a backpack? I can't find the command in the wiki.
EDIT: Wear was it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on September 15, 2012, 03:54:18 pm
Can an adventurer die of old age? What is it like?
I think they can, but no-one I think has had a adventurer live that long.
An adventurer that lives for 5-7 years before dropping could demonstrate this rather nicely >:)
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 15, 2012, 04:03:46 pm
I would love to see that happen i can barely survive for a month let alone a year
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 16, 2012, 07:09:35 pm
I have a number of questions:

1. Where can I get a backpack for my Outsider hero?

2. Is it possible to save a companion from floundering to death?

3. Is there a way to survive without armor?

4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 16, 2012, 07:28:59 pm
I have a number of questions:

1. Where can I get a backpack for my Outsider hero?

2. Is it possible to save a companion from floundering to death?

3. Is there a way to survive without armor?

4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
1. Search Human fortresses you always find one around inside

2. After you make it across the river wait a hour all your buddies should be next to you

3. High dodge i would believe but i would doubt it as i said on 1 in human fortresses its filled with iron armor and copper armor for the taking they wont get mad either
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 16, 2012, 07:29:28 pm
I have a number of questions:

1. Where can I get a backpack for my Outsider hero?

2. Is it possible to save a companion from floundering to death?

3. Is there a way to survive without armor?

4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
Also iron
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 16, 2012, 08:01:27 pm
I've found lots of bags in the human fortresses, but no backpacks :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 17, 2012, 05:14:36 pm
I managed to find a Backpack in a tomb... and my Tigerman Outsider has now compensated for lack of armor with 6 +Iron Shield+.

But... new question: How do I stack currency so I don't have my inventory flooded with identical coins?
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on September 18, 2012, 02:48:33 am
Can't. Coins are rather variable depending on which civ you're in, though: in one they're valuable, in another they're worthless. Gems are better.
Title: Re: Adventure Mode Little Questions Thread
Post by: omg_scout on September 18, 2012, 04:48:04 am
In current release I do not bother picking up coins. Only some gems, if they are rare. Coins are worthless after you finish your gear, and you usually do after visiting first fortress. Also, I find 95% of shops dead and abandoned.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatrandomguy on September 19, 2012, 11:05:25 pm
I have a small problem. In my first quest from a royal that I need to complete to unlock other quests I was told to kill a reptile women in the sewers. The problem I have is that this city has no sewer entrances. I did find them though. Trapped in a 5X1 channel with no way of getting in but a grate between me and them. Is there anyway to do this quest or can NPC's starve to death. I'm honestly thinking that looking for vemon or acid and pouring it into the water is the only way to kill them because this room is fully submerged and I can't access it. Any other ideas on how to kill her.

Edit: Nevermind, while looking for something I was ambushed and became a lost everything below the neck to nerve damage. I've decided to retire this guy
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 20, 2012, 07:02:57 am
I have a small problem. In my first quest from a royal that I need to complete to unlock other quests I was told to kill a reptile women in the sewers. The problem I have is that this city has no sewer entrances. I did find them though. Trapped in a 5X1 channel with no way of getting in but a grate between me and them. Is there anyway to do this quest or can NPC's starve to death. I'm honestly thinking that looking for vemon or acid and pouring it into the water is the only way to kill them because this room is fully submerged and I can't access it. Any other ideas on how to kill her.
Hm my only advice is find a demon prisoner to have as a companion since they are immune to syndromes
Title: Re: Adventure Mode Little Questions Thread
Post by: Volfgarix on September 20, 2012, 09:02:39 am
This is normal having smaller ranged accurace when sneaking? How to get this better?
Really, I hit target noticeably more often, when I'm standing visible than hidden.

EDIT: it seems to me little untrue now, because I managed to hit (and bruise guts) ettin several times by throwing rocks when I was hidden... weird... More verification needed.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 20, 2012, 09:04:36 am
Can an adventurer die of old age? What is it like?

Somebody retired an adventurer to play a few forts, and in the interim the adventurer got real old.  When unretired, the advenurer took one step and poofed into dustdied.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 21, 2012, 06:52:39 pm
What do mummy curses do?

Are they permanent?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 22, 2012, 05:44:28 am
They generally make you fail at combat. So, your chances to dodge, attack, block and all that are way worse. And yes, they are permanent.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 22, 2012, 08:35:08 am
I've found lots of bags in the human fortresses, but no backpacks :(

1) play as cived adventurer.  Drop backpack somewheres.

2)  Quivers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Volfgarix on September 22, 2012, 11:24:10 am
I'm now sneaking in mountains at night.
I hear metallic chings and low booms...
What the hell is it?!
No, I'm sure it isn't dwarven home.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 22, 2012, 02:24:36 pm
It's a kakapo (http://en.wikipedia.org/wiki/Kakapo). The noises (http://en.wikipedia.org/wiki/File:051226-kakapo-billbooming.ogg) are their mating calls.
Title: Re: Adventure Mode Little Questions Thread
Post by: Volfgarix on September 22, 2012, 03:12:57 pm
It's a kakapo (http://en.wikipedia.org/wiki/Kakapo). The noises (http://en.wikipedia.org/wiki/File:051226-kakapo-billbooming.ogg) are their mating calls.

That's interesting. How many features like this are in this awesome game? :D
On other way, I'm thinking about writing story of my adventurer, he is the legendary hero for many people now!
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 23, 2012, 12:03:03 am
Same if you are in caverns you can hear a low boom from a bird
Title: Re: Adventure Mode Little Questions Thread
Post by: DSnow on September 23, 2012, 03:00:16 am
I'll only been playing a short while but I haven't seen any reference to sounds. Am I missing something?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 23, 2012, 06:01:37 am
There aren't many. I think the only animals that make sounds are capybaras and kakapos. The next release might change that.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuardianTempest on September 23, 2012, 08:52:11 am
Has anyone managed to start an adventure as a feeble child?
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on September 23, 2012, 11:11:13 am
Anybody know how to find a sewer?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 23, 2012, 12:52:25 pm
Should say in pink in quick travel in a city SEWER
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 24, 2012, 11:13:12 am
Anybody know how to find a sewer?
Or in the keep.  Go inside the center and down.  good luck, sneak, and bring friends.

My last adventurer had a mark in the back of a tunnel filled with about 20 assorted humes.  I killed 16 in that room before a lucky axe to the leg.  I took 10 friends in, only one was alive by the time I went.

---
conversely, there is sometimes a water access outside the city.  Good luck swimming.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on September 24, 2012, 12:47:03 pm
Anybody know how to find a sewer?
Or in the keep.  Go inside the center and down.  good luck, sneak, and bring friends.

My last adventurer had a mark in the back of a tunnel filled with about 20 assorted humes.  I killed 16 in that room before a lucky axe to the leg.  I took 10 friends in, only one was alive by the time I went.
---
conversely, there is sometimes a water access outside the city.  Good luck swimming.
only real threat in dungeons are hidden archers always seem to kill me..
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on September 24, 2012, 02:11:15 pm
Anybody know how to find a sewer?
---
conversely, there is sometimes a water access outside the city.  Good luck swimming.

Yeah, once I jumped in and got caught up in the current and landed in hell -- literally.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 25, 2012, 10:22:28 am
I dunno if this is a question for this thread or if it belongs in modding, but... is there a way to remove the cap on attribute gains?

I'm sick of filling my world up with unlucky demigod underachievers that get killed before doing anything notable, and would rather have true "Zero to hero" stories, without feeling that I'm completely gimping all hopes of becoming superhumanly awesome.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 25, 2012, 10:46:21 am
peasants are zeros.

play a hero, but no skills past adequate?
Play a 'high attrubute' demigod?

I only play peasant, and I make it to noble's quests roughly half the time...
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 25, 2012, 12:12:45 pm
peasants are zeros.

play a hero, but no skills past adequate?
Play a 'high attrubute' demigod?

I only play peasant, and I make it to noble's quests roughly half the time...
I want to uncap it because I don't want to play Demigods - I want to play Peasants or Heros - and flood the legends with incompetent superhumans (My biggest gripe here - I feel demigod status should be earned, not given). I want my characters to start from nothing, and acquire their superabilities the old-fashioned way (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharlesAtlasSuperpower), but not be limited in my advancement because my hero was only "Average" in his starting abilities, despite forcing himself through hell and coming back again. I should probably be asking in the modding section, but it's scary in ther
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 25, 2012, 02:19:18 pm
I'm not sure what you mean by a cap... I don't know of any limitations. Your attributes will improve just like your skills.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 25, 2012, 02:24:59 pm
Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 25, 2012, 02:37:38 pm
Well, I learned something today.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 25, 2012, 03:28:23 pm
Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on September 25, 2012, 06:53:19 pm
Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
Put this line
[PHYS_ATT_CAP_PERC:5000][MENT_ATT_CAP_PERC:5000]
somwhere in your creatures and they'll be able to get up to the overall natural cap of 5000.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuardianTempest on September 26, 2012, 02:02:25 am
Anyone managed to play as a child recently? Just wondering.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on September 26, 2012, 04:52:52 am
Whatever your starting attributes are, they are capped at double that, no matter your skill gain.

Excepting vamps, but I am not sure.  I try not to be one, honestly.
My question is whether I can edit the game to allow me to override that or not.
Put this line
[PHYS_ATT_CAP_PERC:5000][MENT_ATT_CAP_PERC:5000]
somwhere in your creatures and they'll be able to get up to the overall natural cap of 5000.
Or you could set the cap to NONE.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 26, 2012, 09:34:52 am
Anyone managed to play as a child recently? Just wondering.
No, that's impossible.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 26, 2012, 09:39:27 am
What if I changed child age to something like 140 (of 180)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 26, 2012, 09:46:15 am
Yeah, that might work, but since you don't know how old your adventurer is, you can't be sure. You could also create a custom race called "Children" or use "Child" as a first name, but I don't really see the benefit in any of that.
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on September 26, 2012, 10:32:21 pm
can a vamp be a were or vice versa?
Title: Re: Adventure Mode Little Questions Thread
Post by: Corai on September 26, 2012, 10:39:01 pm
can a vamp be a were or vice versa?

Vampirism excludes werewolfism, werewolfism excludes vampirism.

Yes, I used the wrong terms.
Title: Re: Adventure Mode Little Questions Thread
Post by: esran on September 29, 2012, 07:41:14 pm
are there any disadvantages to being a necromancer?
is there an easy way to become a werecreature? does being a werecreature stop stat growth like being a vamp does? how does being a were affect your relationship with civilization?
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on September 29, 2012, 09:19:10 pm
What is the maximum amount of companions you can have with you?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on September 29, 2012, 09:31:07 pm
What is the maximum amount of companions you can have with you?

You cannot recruit more than 19 or 20 companions.  However, if you manage to sneak off from your companions and later find them again you could have recruited up to 19 or 20 companions in the meantime.  Also, Necromancers have no limit on how many zombies, who count as companions, they can drag along.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on September 29, 2012, 10:17:56 pm
What is the maximum amount of companions you can have with you?

You cannot recruit more than 19 or 20 companions.  However, if you manage to sneak off from your companions and later find them again you could have recruited up to 19 or 20 companions in the meantime.  Also, Necromancers have no limit on how many zombies, who count as companions, they can drag along.

Thanks, 19 is pretty good like a small warband

I am trying to kill the goblins that killed my fortress can i permanently depopulate their fortress?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 30, 2012, 06:56:58 am
No, because there is no goblin fortress. If you go to the spot where they should live, there will be neither buildings nor goblins there. Toady already worked on that, you will be able to destroy their civilization in the next release.

I guess the second best thing to do would be to get ambushed by them. If you travel near their headquarters, your chance to get ambushed should increase. Just be careful: goblins are among the most challenging enemies in the game. If you run into an ambush, you'll be at a tactical disadvantage, so be sure that you can handle them.
On the other hand, if you can win the fight, you'll have experienced the closest to an actual war that is currently possible in the game, you'll have tons of weapons and ammo and if you can kill the goblin leader, he'll stay dead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on September 30, 2012, 08:13:45 am
Does loot in the forts scattered about the world change between adventures?

Or if my fully-steel-clad dorf dies in the middle of nowhere, is that permanently two less +Steel Chain Shirt+s, one less *Steel Breastplate*, one less *Steel Greaves*, two less +<<+Steel Low Boots+>>+, one less +<<+Steel Right Gauntlet+>>+,  one less +<<+Steel Left Gauntlet+>>+, One less +Steel Helm+, five less +Dingo Leather Cloaks+, two less +Steel Battleaxe+s, and twenty fewer +Steel Shields+ in the world for future adventurers to discover (Barring accidentally stumbling across my corpse?)?

And are steel shields really better than lighter shields?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on September 30, 2012, 08:26:33 am
The equipment of your adventurer stays at the place of death. If you want to recover it, you'll have to find the corpse.

And steel shields don't have a better blocking chance than wooden shields, but since they are heavier you can bash better with them. If that's important to you.
Title: Re: Adventure Mode Little Questions Thread
Post by: MadocComadrin on September 30, 2012, 04:30:29 pm
Was there ever a thread detailing the cage+book teleportation, and if so, could some one point me to it? My search-fu is failing.
Title: Re: Adventure Mode Little Questions Thread
Post by: olopi on October 02, 2012, 11:29:44 am
ok, wierd question:
How do you survive the first few days?
Title: Re: Adventure Mode Little Questions Thread
Post by: MadocComadrin on October 02, 2012, 11:31:36 am
That's not quite a "little question." I think the wiki has a starting guide though.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 02, 2012, 11:33:09 am
sneak, throw, companions, grind, wait 3days.
Title: Re: Adventure Mode Little Questions Thread
Post by: esran on October 02, 2012, 07:27:34 pm
wait, steel shields arent the best?
what type of shield is the best(not including shield bashing)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 02, 2012, 07:41:24 pm
wait, steel shields arent the best?
what type of shield is the best(not including shield bashing)?

An artifact chair. ;)

Actually, I think artifacts grant a skill bonus, so if you find an artifact shield, you are pretty much set.  Otherwise, if you discount bashing, then they are all equal.
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 02, 2012, 10:34:21 pm
sorry if this is a repeat, looked for it and didn't find it.

Is superhuman the highest attributes go or are there superhuman +1 levels?
If there is a difference in superhuman levels how do I see where a character falls out?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 03, 2012, 02:27:55 am
sorry if this is a repeat, looked for it and didn't find it.

Is superhuman the highest attributes go or are there superhuman +1 levels?
If there is a difference in superhuman levels how do I see where a character falls out?

I have had characters with 1700 speed unburdened at superhuman, and characters with 1500 speed unburdened at superhuman.  I think there is a number that describes your agility, and it can vary over a pretty unlimited range in both directions, though I think it has both a cap and a floor.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 03, 2012, 08:39:01 am
I have never seen an adventurer with less than 99 speed.  And that was when I was carrying the world in my backpack, sneaking, swimming, and laying down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on October 03, 2012, 11:20:55 am
sorry if this is a repeat, looked for it and didn't find it.

Is superhuman the highest attributes go or are there superhuman +1 levels?
If there is a difference in superhuman levels how do I see where a character falls out?
There is a number determining attributes. All attributes range from 0-5000.

Anything above ~2500 is reported as "Superhuman".
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 03, 2012, 12:27:40 pm
how do I figure out where a character lies in that range?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 03, 2012, 12:30:53 pm
We used to have a utility, Runesmith, for that. It doesn't work anymore and isn't being updated, unfortunately. There's currently no good way to figure out a creature's attributes as a numeric value.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on October 03, 2012, 12:41:57 pm
We used to have a utility, Runesmith, for that. It doesn't work anymore and isn't being updated, unfortunately. There's currently no good way to figure out a creature's attributes as a numeric value.
Wait he isnt updating it!! aw..
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 03, 2012, 04:44:09 pm
is it possible to save and look at the raws to find the stats?
Title: Re: Adventure Mode Little Questions Thread
Post by: Megaman_zx on October 03, 2012, 04:59:56 pm
last i played was right after the big update with cities and everything, and i started playing again with the most recent version and drank vampire blood... but nothing happened... is this a glitch, or is there something else you have to do now?
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 03, 2012, 06:46:02 pm
last i played was right after the big update with cities and everything, and i started playing again with the most recent version and drank vampire blood... but nothing happened... is this a glitch, or is there something else you have to do now?
you have to drain it.  unless it's the vampire blood itself whereas you may not become "sick" with vampirism.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on October 03, 2012, 08:33:04 pm
last i played was right after the big update with cities and everything, and i started playing again with the most recent version and drank vampire blood... but nothing happened... is this a glitch, or is there something else you have to do now?
It doesn't show up immediately... not until you get the red Thirsty indicator. At least that's what I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: ThothAgrippa on October 03, 2012, 10:49:11 pm
Well, I'm officially vamp-immune, or so it would seem after playing several adventurers in four separate worlds and drinking the blood of every vampire I encountered. It could be that I am missing something although I can't help but think it is a pervasive bug. Is reinstalling the version advisable? Is it going to make a shred of difference if regenning the world has yet to work? This may be an isolated issue but I am certainly following the procedure detailed elsewhere with care and yet no tranfser of curse is taking place. What gives?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 03, 2012, 11:58:06 pm
I bag the blood and quite often.accidently drink it prematurely... tramsforming the next time I leave the fast travel map on a location load.  Never had a problem infecting myself.

Getting vamp quests, however, is usually an issue.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 04, 2012, 02:09:35 am
If getting vamp quests is an issue, you need a longer world history.  So far, I have had 2 bandit quests, a dragon quest, and about a dozen each of vamp and were-beast quests.  Also, if you take a mortal wound in the catacombs, you can just retire.

Now to figure out how to become a controlled werebeast on command.  Or to give that to all the werebeasts.

edit: make that 2 dozen werebeast quests.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on October 04, 2012, 03:35:00 pm
Can an adventurer walk over the traps he discovers without getting sliced?
Title: Re: Adventure Mode Little Questions Thread
Post by: Leatra on October 04, 2012, 03:54:57 pm
I'm having trouble with find-the-vampire quests. They are almost impossible to find. I asked like 100 different people in a town if they are the vampire or not. People are gonna start thinking I'm just paranoid.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on October 04, 2012, 04:01:27 pm
I'm having trouble with find-the-vampire quests. They are almost impossible to find. I asked like 100 different people in a town if they are the vampire or not. People are gonna start thinking I'm just paranoid.

Sometimes if you ask different townspeople that have the vampire they may point you to vamps direction like "first cottage to the west"

Still have to grind through those peasants though but at least you have a general direction
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 04, 2012, 07:26:29 pm
remember the name that you have to accuse, and It seems to me that the house the vamp's in won't give the vamp quest -- may not be true, but I don't recall getting that quest from them.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 04, 2012, 07:55:23 pm
the first name of the vamp.matches the firsr name of its disguise.
Title: Re: Adventure Mode Little Questions Thread
Post by: ThothAgrippa on October 05, 2012, 09:45:13 pm
Solved my vamproblem. A switch to legacy somehow did the trick: first vamp, first try. As for quest frequency, I can't complain. This may have something to do with my always starting in civs with "evil" surroundings.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on October 05, 2012, 11:41:15 pm
As of the current version, can you still visit your forts?
Title: Re: Adventure Mode Little Questions Thread
Post by: JimDale on October 06, 2012, 12:33:42 am
Yes. Yes, you can, and you can visit the abominations that settled down there in the meantime.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on October 06, 2012, 02:41:38 pm
Is it possible to travel to other islands?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 06, 2012, 02:46:03 pm
Is it possible to travel to other islands?

Not through fast travel, but you could conceivably swim there. HOWEVER; do not try to cross an ocean in a temperate or freezing area. Horrible things happen when the ocean freezes overnight, as well as some ice-related bugs that can have you being viciously attacked by massive walls of ice. So stick to the tropics.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on October 06, 2012, 03:15:04 pm
Thrall clouds how do I find them three adventures found it now for the rest of them the clouds will not appear :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Nyotor Lizardhammers on October 06, 2012, 07:58:02 pm
copper greaves or iron leggings?
Which is better?
Title: Re: Adventure Mode Little Questions Thread
Post by: Boozebeard on October 06, 2012, 08:22:54 pm
I found an above ground cavern entrance, yet... I can't find where to enter!

(http://filesmelt.com/dl/helgl.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Nyotor Lizardhammers on October 06, 2012, 08:31:30 pm
I found an above ground cavern entrance, yet... I can't find where to enter!

(http://filesmelt.com/dl/helgl.png)
I think those have uniform shapes. I couldn't figure them out either. The one I found like that turned out to be a kobold settlement
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 06, 2012, 10:14:31 pm
Thrall clouds how do I find them three adventures found it now for the rest of them the clouds will not appear :/

I don't have any experience in cloud hunting, but of what I've heard there is no good strategy besides hang around for extended periods within an evil biome until you've encountered everything it has to offer. A lot of savescumming may be necessary when you run into deadly clouds or rains that don't necessarily cause huskification, but instead simply kill you. If you don't find anything in one biome, move to the next, and keep it up.

copper greaves or iron leggings?
Which is better?

Iron is much better in terms of armor than copper. Copper is a very soft, malleable material. Great for intricate components or wires, but terrible for anything that involves a lot of stress, like being hammered on or sheared with a sword. It is fairly dense, so works as a decent substitute for silver blunt weapons like hammers or maces. Iron and bronze are roughly equivalent as both armor and weaponry. Steel is effectively the best available armor in adventure mode (but only available in dwarf-size (which includes elves and goblins) and very, very rare), as well as the best available material for edged weapons like swords or spears.

Also, pickaxes kick asses, pretty much regardless of material. If they can't penetrate, the attack just gets converted to a blunt attack, and it's very effective in that respect as well. They use mining skill, though, which you'll just have to train into after beginning your adventures unless you want to mod the entity file (which requires a regen for a new world) and add [WEAPON:ITEM_WEAPON_PICK] to the entity definitions below where it says [DIGGER:ITEM_WEAPON_PICK]. Then your miners will also be able to use a pickaxe when enlisted, I believe without any extra micromanagement. They still drop the weapon they use in their mining duties and replace it for a different one for military duty, though, which is a pain in the ass.

I found an above ground cavern entrance, yet... I can't find where to enter!

Spoiler (click to show/hide)

It's probably somewhere on the slope. Those mounds are a few levels high, and the actual entrance can be really hard to spot, but it almost always is there.
Title: Re: Adventure Mode Little Questions Thread
Post by: funeymonkey on October 06, 2012, 11:25:58 pm
can anyone tell me which weapon is better, a bronze great axe or a silver battle axe
Title: Re: Adventure Mode Little Questions Thread
Post by: Nyotor Lizardhammers on October 07, 2012, 12:02:11 am
can anyone tell me which weapon is better, a bronze great axe or a silver battle axe
Bronze axe, most definitely

The reason for my question was that greaves have a better armor rating then leggings, hence wondering if that makes up for the inferior material.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 07, 2012, 12:31:12 am
Material is the primary concern with armor. If your options are an iron legging or bronze greaves, the greaves are most likely the better choice, but just about anything will pierce copper.

---------------

In a match between 2 humans, both wearing the typical AI militia uniform of an iron breastplate, helm, and shield, with competent axe user, fighter, and shield user skills, and the only variable being one team has silver battleaxes and the other bronze great axes, the battleaxes win most of the time. This is a sample size of about 12 fights, though, with 1 initial fight being won by a great axe user who then escaped her cell and beat the crap out of another opposing team member after her fight, before being taken down by a third. That was the only victory, but this isn't particularly well-planned experimentation here.

I always thought my silver battleaxe adventurers kicked a lot of ass. Most opponents are lightly armored, anyway, so the fact the silver can't penetrate any decent armor materials rarely actually matters and it's weight obviously improves it's blunt options significantly. A breastplate and helm are about all AI military members will wear on a regular basis, and those only protect the torso and head. Anything else is fair game, if you can get around their shield. Looking at the combat logs, this is exactly how they're killing each-other. The silver battleaxe users have a greater average speed than the great axe users, probably because a great axe is so damn GREAT, and that's probably the big advantage.
Title: Re: Adventure Mode Little Questions Thread
Post by: funeymonkey on October 07, 2012, 12:38:23 am
thanks guys. also one more question, what about shields? bronze or iron? i already have a bunch if irons stacked and if bronze is better ill start swapping the iron for it
Title: Re: Adventure Mode Little Questions Thread
Post by: esran on October 07, 2012, 01:06:48 am
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on October 07, 2012, 01:12:03 am
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.
What
 :o

I have to seek out elves and get their shields now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Hunger on October 07, 2012, 01:20:55 am
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.
What
 :o

I have to seek out elves and get their shields now.

KILL THE TREE-HUGGERS, ALL OF THEM!
Title: Re: Adventure Mode Little Questions Thread
Post by: Scow2 on October 07, 2012, 08:20:45 am
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.
Aye... Or fur, if you can get them (I think they're only added by the "Wanderer's Friend" mod, though... and weigh less than a strawberry!) My Dwarf Fortress (I can't call him an adventurer anymore!) is wielding ~50 shields at this point, on both hands (Might reduce my ability to hit effectively, but when an enemy hit DOES get through it, I don't lose ALL my shields when an arm goes numb). I also dual-wield an Axe and Hammer.
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on October 09, 2012, 11:20:25 pm
Thrall clouds how do I find them three adventures found it now for the rest of them the clouds will not appear :/

MAybe making fortresses would help?
If you have a fortress with thralls then you could find that fortress and have the thrall gas?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on October 13, 2012, 05:05:58 am
I've got a couple of questions about titans and other syndrome-bearing creatures having 'poisonous blood.'

1.How exactly is the syndrome transmitted? From what I can gather, walking over blood barefooted seems to do this but can the syndrome be transmitted when blood touches other bare parts of skin?

2.What would the effects of drinking the blood of such a creature be? (as a vampire and drinking blood splatters, from pools of blood, etc.)
 
P.S. This is my first actual forum post, though I've been a lurker for quite some time now. Pleased to meet you. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 13, 2012, 11:14:54 am
Welcome, and enjoy your stay!

1. The blood is a contact poison. The syndrome gets transmitted if a creature touches it with an exposed body part. Most often that's bare feet, but it also works if you pick up an item that is coated with the blood without wearing gloves. Or if anybody gets slashed by a bloodied weapon, wielded by a glove-wearing adventurer (hint hint).

2. I'm not entirely sure if a contact syndrome gets transmitted by ingestion, too, but Toady wouldn't forget including something like that. Anyways, I guess your question was if drinking blood has the same effects as touching the blood, and the answer is yes. Vampire blood has a special transformation interaction that only gets transmitted by drinking it, FBs don't cause spontaneous transformation but only various degrees of illness.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on October 13, 2012, 01:47:16 pm
Welcome, and enjoy your stay!

1. The blood is a contact poison. The syndrome gets transmitted if a creature touches it with an exposed body part. Most often that's bare feet, but it also works if you pick up an item that is coated with the blood without wearing gloves. Or if anybody gets slashed by a bloodied weapon, wielded by a glove-wearing adventurer (hint hint).

2. I'm not entirely sure if a contact syndrome gets transmitted by ingestion, too, but Toady wouldn't forget including something like that. Anyways, I guess your question was if drinking blood has the same effects as touching the blood, and the answer is yes. Vampire blood has a special transformation interaction that only gets transmitted by drinking it, FBs don't cause spontaneous transformation but only various degrees of illness.

Thanks for the quick reply. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: DarbyMcB on October 18, 2012, 05:16:46 am
What is a sheep devil? and how did it join my party even though I have my max (currently 3 soldiers), I also have two prisoners, but I know they come for free.

Is a sheep devil useful? does it shoot magic?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 18, 2012, 08:27:36 am
Devils are evil creatures that escaped from the underground to rule the overworld. Some of them like to pretend that they're human gods, so the humans worship them as deities. You're pretty lucky that it joined you!

These guys can contain many sorts of magic. Look at its description or pick a fight against bandits to see how useful it is.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 18, 2012, 08:35:26 am
magic doesn't currently exist proper in the game...
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 18, 2012, 10:45:31 am
All right, they only have infinite deadly interactions.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 18, 2012, 12:17:04 pm
:)  deem sheepies are FUN to have around, just stay away from it, even if its and ally, until you know what it can do...
Title: Re: Adventure Mode Little Questions Thread
Post by: DarbyMcB on October 18, 2012, 01:44:41 pm
So I'm kinda retarded and died before I saved, so so much for that, but it was useful info.

Now I'm a necromancer, but it appears that nobody likes me and I don't know what there is to do now, I have an army of ~50 and they kill people in 2-3 turns, I went to a tower, but the undead ignore the other necro's and I can't kill the 5-10 that are in there by myself.

how do I find big stuff to kill?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 18, 2012, 01:57:48 pm
Leave your army behind by hitting one zombie.  Get quests or ask about the local area until you get 'good quests.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on October 18, 2012, 08:03:54 pm
I have a bunch of coins from trading stuff. However, even though I only have three different types of coins (copper, silver, gold), they clutter up my inventory. How do I get them all into three neat stacks, instead of the dozens or so they are in right now. I hope I'm making sense. If not, here's an image:
(http://i.imgur.com/3LxbH.jpg)
I also have two prisoners, but I know they come for free.
How do you get prisoners?

One last question, is there a utility I can use to edit adventurer stats? Runesmith doesn't work with the latest version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Facekillz058 on October 19, 2012, 05:40:23 am
Well, you are using a shortsword.
Sure, it's probably sharper than hell.
But, it's short.
You're trying to cleave trolls in half with a spoon. A very sharp spoon.

This is relevant. (http://www.youtube.com/watch?v=RO7Q1tMGE7g)
Title: Re: Adventure Mode Little Questions Thread
Post by: DarbyMcB on October 19, 2012, 02:52:48 pm
How do you get prisoners?

Tal[k] to them just like anyone else, ask them to join, and if you already have your number of companions capped, they will still join.

HOWEVER, it appears that if you have a limit of 3, then have 2 prisoners on top of that, when you do a quest that makes your cap higher (say 4), one of the prisoners takes up that 4th slot, so you wont be able to hire a new soldier (lame). So be careful, especially since they're almost useless.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 19, 2012, 02:58:34 pm
They make pretty red sparkles in a river...
Title: Re: Adventure Mode Little Questions Thread
Post by: DarbyMcB on October 19, 2012, 04:47:39 pm
Crap, so the area where I spawned is frozen 2/3s of the time, which means I'm permanently dehydrated. all the water is always frozen, except at 1 interval during the day. Is there anyway to heat water or something like that so I can drink it at night?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 19, 2012, 04:58:46 pm
g - make campfire.
i - interact water(ice,snow) with campfire
e - eat water

I like blood on my stuff.  Never freezes.

So, get out there and roll around in your enemies guts!
Title: Re: Adventure Mode Little Questions Thread
Post by: DarbyMcB on October 20, 2012, 01:11:57 am
I'm in a desert region with nothing around.... but thanks for the firepit tip
Title: Re: Adventure Mode Little Questions Thread
Post by: Nukarama on October 21, 2012, 04:41:39 pm
Mountain halls? I am on top of one right now, and I can't seem to find an entrance. Is there a way in or I am about to be killed by Boogeymen?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on October 21, 2012, 04:52:02 pm
Mountain halls? I am on top of one right now, and I can't seem to find an entrance. Is there a way in or I am about to be killed by Boogeymen?
Killed by bogeyman. Mainly because Mountain Halls are a figment of Dwarven Imagination right now, just like Dark Towers and Forest Retreats.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nukarama on October 21, 2012, 04:55:19 pm
Killed by bogeyman. Mainly because Mountain Halls are a figment of Dwarven Imagination right now, just like Dark Towers and Forest Retreats.

Drat! On a related note, tips for fighting boogeys?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 21, 2012, 05:01:09 pm
Never let them gang up on you, and pray that none of them can outrun you. Fight them one-at-a-time and set attack preference to charge. You'll need at least one skill above professional to win. Probably best it be a defensive skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ploder on October 21, 2012, 06:49:16 pm
Is it possible to play this game and enjoy it without a 9-key?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 21, 2012, 06:53:54 pm
You mean a numpad? Yes, kinda. Not being able to move diagonally kinda sucks, but you CAN reroute the controls through the ESC > key bindings menu. If for whatever reason the '9' on your numpad is specifically broken, then you can go every direction except northeast, which isn't that bad...
Title: Re: Adventure Mode Little Questions Thread
Post by: Ploder on October 21, 2012, 07:40:05 pm
Yeah, I have a laptop which only has the four direction buttons. It's always kept me from trying out adventure mode; I understand the ability to move diagonally is pretty important.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 21, 2012, 08:18:25 pm
I'd just remap it to this:

789      qwe
456  >  asd
123      zxc

Then you just got to figure out where to map the functions that those keys may have needed to.
Title: Re: Adventure Mode Little Questions Thread
Post by: itisnotlogical on October 23, 2012, 06:36:06 am
Is it possible to add ADVENTURE_TIER and INDIV_CONTROLLABLE tokens to races and use them without starting a new world? I want to make a Giant Cave Spider adventurer to kill the hell out of some bandits that have been pissing me off.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on October 23, 2012, 07:25:03 am
adding it to entity default with the [CREATURE:creaturesnamehere] Will allow it to be used in adventure mode
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on October 27, 2012, 03:19:50 am
I'm having trouble drinking out of a village well. I'm adjacent to it and everything, but the option to drink out of it isn't available. I got the option once, and I'm not sure what I'm doing wrong.

Also, my adventurer has a ton of infected wounds, including on her upper and lower body. About how long is her life expectancy, and is there a way to prevent wounds from getting infected?
Title: Re: Adventure Mode Little Questions Thread
Post by: rhesusmacabre on October 27, 2012, 04:22:50 am
I'm having trouble drinking out of a village well. I'm adjacent to it and everything, but the option to drink out of it isn't available. I got the option once, and I'm not sure what I'm doing wrong.

You need to lower and then raise the bucket with [u].
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on October 27, 2012, 04:35:39 am
I'm having trouble drinking out of a village well. I'm adjacent to it and everything, but the option to drink out of it isn't available. I got the option once, and I'm not sure what I'm doing wrong.

You need to lower and then raise the bucket with [u].
Thanks, it worked!
Title: Re: Adventure Mode Little Questions Thread
Post by: birdy51 on October 27, 2012, 10:10:40 am
Alright silly question...

How do I equip a weapon?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 27, 2012, 10:15:30 am
You have to (r)emove it from your backpack.
Title: Re: Adventure Mode Little Questions Thread
Post by: birdy51 on October 27, 2012, 12:10:51 pm
Alright, this makes sense now. By removing it, I have to carry it with my hands so... Understanding is obtained!
Title: Re: Adventure Mode Little Questions Thread
Post by: Auroros on October 27, 2012, 12:45:46 pm
Is there a Way to dodge Titan Webs? Lost 5 Adventures to them!
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 27, 2012, 03:01:59 pm
A high dodging skill should help. I also suggest a change of strategies like trying more ranged attacks, letting companions distract the titan and sneaking in from behind, or randomly setting fire to the vegetation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lopezruy on October 28, 2012, 08:05:59 am
How does one find a vampire in adventure mode? I'm generating a world with a large amount of them to make it easier, but I don't know how to identify one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Auroros on October 28, 2012, 09:02:09 am
They Blink Blue.
They wear Human Bone Accesoires.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 28, 2012, 09:33:35 am
They blink in the color of their profession.
They wear accessories made of bones from intelligent creatures.
Fixed for accuracy.

Also: vampires are ambitious and often rule cities. Keep an eye on the lord / lady of the keep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lopezruy on October 28, 2012, 01:54:21 pm
Okay, so I'm trying to kill this goblin vampire for a quest, but I can't find it. I keep walking around in the area its in, but nothing. Help?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 28, 2012, 02:15:54 pm
If he's in a human town, go in the nearest house and ask a random citizen for quests, they'll tell you in which direction you'll have to look for the vampire.
If he's supposed to be in a dark fortress, i.e. you're standing in an empty field, then you can't complete the quest. Goblin sites aren't in the game right now (they will in the next release), so the goblin is unfindable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lopezruy on October 28, 2012, 02:39:49 pm
It seems as if he's in the sewers. How do I drop down into them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on October 28, 2012, 03:12:38 pm
If you're near an entrance, you'll see "Sewer Access" in purple on the fast travel screen. You get in by going down stairs, if I recall correctly.

Finding the vampire will be a nightmare, though. You can get lost really easily, you have no idea where to go and sometimes you'll have to swim to proceed. Good luck.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lopezruy on October 28, 2012, 03:25:40 pm
I previously killed two vampires. Drank their blood to become a vampire in hopes of recovering from a leg bite from vampire quest #1. I didn't. I walked around this keep and proceeded to explore their basement, which, of course, had a kobold archer to come up a floor hatch and kick my weak ass. I died. It was really funny, I vomited all over the kobold. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 29, 2012, 10:30:27 am
A high dodging skill should help. I also suggest a change of strategies like trying more ranged attacks, letting companions distract the titan and sneaking in from behind, or randomly setting fire to the vegetation.

You say that like setting fire to vegetation is not always a good option.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 31, 2012, 02:35:13 pm
A high dodging skill should help. I also suggest a change of strategies like trying more ranged attacks, letting companions distract the titan and sneaking in from behind, or randomly setting fire to the vegetation.

You say that like setting fire to vegetation is not always a good option.
I accidently burned myself alive when experimenting with bogeyman removal.  !!Science!! had its way...
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on November 03, 2012, 01:47:10 pm
How do you get infected into a werecreature? Do I need to consume it's blood or just get wounded and survive my encounter with it? This is the first time I've gotten this chance so I'm going for it
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on November 03, 2012, 02:45:44 pm
You need it to bite you so it draws blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on November 03, 2012, 02:47:34 pm
Any way to help them along with that option? Does it need to be in beast form also?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on November 03, 2012, 02:51:47 pm
It needs to be in beast form. You could wear less armor on one hand or something like that if you want to make the biting part a bit easier.
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on November 12, 2012, 06:15:08 pm
Why do I seem to die whenever I get ganged up by two vampires or whatnot?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on November 12, 2012, 06:19:20 pm
Because that's how DF works. Don't let multiple enemies tag-team you at once. Always move away. And put more focus into defensive skills like dodging and shield use. Armor use only affects how much armor weighs you down, but that's also important and very slow to train, so put some points into that initially.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 12, 2012, 10:35:59 pm
Why do I seem to die whenever I get ganged up by two vampires or whatnot?

In real life 2 or 3 tend to beat one.

vamires also theoretically have an eternety to hone.their combat skills.  Most seem easy.enough when the whole village can gang up on them, but 1v1 a fresher adventurer would most likely lose.  I've seen a few that killed the whole hut of 5 or so people they were with like it was hollywood.

If you can practice a bit on smaller game or range them, to level up a.bit.
Title: Re: Adventure Mode Little Questions Thread
Post by: katwithk on November 13, 2012, 12:09:20 pm
I want to check put the adventure mode so first thing's first;

What are the drawbacks of playing as a dwarf aside from the trouble getting equipment?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 13, 2012, 12:18:27 pm
Getting equipment is hard for any non-human not playing with a mod or in a world with an existing fort...

Dwarves die, as in they arent immortal.  There are no special drawbacks excepting the armour thing.  Also a dwarf has martial trance, which kicks ass in a pinch, and you can retire near the future site of a fortress to have him migrate there.
Title: Re: Adventure Mode Little Questions Thread
Post by: katwithk on November 13, 2012, 02:13:36 pm
That last bit is particularly noteworthy.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on November 13, 2012, 02:15:52 pm
Also with forts, you can abandon one with adamantine gears and have your adventurer get them.

Congratulations, you are now invincible (except to some retarded deaths, of course.)
Title: Re: Adventure Mode Little Questions Thread
Post by: AutomataKittay on November 13, 2012, 02:16:42 pm
Also with forts, you can abandon one with adamantine gears and have your adventurer get them.

Congratulations, you are now invincible (except to some retarded deaths, of course.)

Not to bolts nor arrows. But minor details :D
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on November 13, 2012, 02:19:26 pm
Also with forts, you can abandon one with adamantine gears and have your adventurer get them.

Congratulations, you are now invincible (except to some retarded deaths, of course.)

Not to bolts nor arrows. But minor details :D
Normally I just sneak and decapitate the buggers before they do damage.
Title: Re: Adventure Mode Little Questions Thread
Post by: vadia on November 13, 2012, 07:37:20 pm
Also with forts, you can abandon one with adamantine gears and have your adventurer get them.

Congratulations, you are now invincible (except to some retarded deaths, of course.)

Not to bolts nor arrows. But minor details :D
Normally I just sneak and decapitate the buggers before they do damage.

The problem comes from sneaking and WTW?  Where was that one?  (or Oops, were you standing there?)
Title: Re: Adventure Mode Little Questions Thread
Post by: Garn on December 12, 2012, 08:31:35 pm
Garn makes strange gestures!
Adventure Mode Little Questions Thread shudders and begins to move!

is your agility cap higher if you pick high agility then if you pic above average agility?
I feel safe believing that other attributes would work the same way regarding hard stat caps

I noticed that after making a demigod adventurer with superior agility that my agility capped out very quickly giving me a speed cap of 1876, which is less than my peasant adventurer with above average agility had, 1901, for comparison, but I'd like to know if the peasant adventurer could've gotten potentially past 1901 if he started with high agility, even if just a little bit
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 12, 2012, 08:33:12 pm
Yes.  It  is generally twice your initial attribute score.  Or 2k, if lower than 1000.  But don't quote me.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on December 14, 2012, 01:59:52 am
Quote
I noticed that after making a demigod adventurer with superior agility that my agility capped out very quickly giving me a speed cap of 1876, which is less than my peasant adventurer with above average agility had, 1901, for comparison, but I'd like to know if the peasant adventurer could've gotten potentially past 1901 if he started with high agility, even if just a little bit

Did you start with a higher strength as well? Higher strength increases your character's mass, which consequently decreases your speed proportionately. You'll know your speed will be effected when "s/he is muscular" appears in your descriptor. Fat too, but that's something else.

As an aside, I also noticed that your first werewolf transformation will drop your base form's maximum speed permanently as well if your character wasn't already muscular to begin with.
Title: Re: Adventure Mode Little Questions Thread
Post by: Telgin on December 14, 2012, 05:02:19 pm
Yes.  It  is generally twice your initial attribute score.  Or 2k, if lower than 1000.  But don't quote me.

I think it's twice your initial value, or the initial value + 1000, whichever is higher.
Title: Re: Adventure Mode Little Questions Thread
Post by: Crabs on December 15, 2012, 04:55:18 am
If I strike an enemy with a misc. object, does the shape of the object has effects on how I hurt my foes? e.g if I strike with a tooth, horn or sharp stone, does it do piercing damage?
Until now I read that only misc. objects with a decent mass are proper for cambat. (Thinking of the corpse-filled coffin...)
Title: Re: Adventure Mode Little Questions Thread
Post by: Crabs on December 20, 2012, 12:23:42 pm
Until now teeth and sharp stones don't seem to do piercing/slashing damage and are used as a blunt weapon I guess. Only arrows/bolts get the "stab with..." option.
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on December 20, 2012, 01:20:38 pm
as far as DF goes every thing is a blunt object unless it is tag as have a cuting attack.
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on December 20, 2012, 04:13:18 pm
I'm getting the laptop ready to download Dwarf Fortress again, so I can "gift" it to my baby brother on Christmas day... and play more Cobar.

On that note, when you retire an adventurer do your companions go back to their home towns? Or do they disappear entirely?

And what about when you recruit a former adventurer as a companion? Do they go back to the town you retired them in if you retire your new adventurer?

One more: is it possible to change the healing values for nerve damage so that a character with crippled feet can heal and walk again? If so, where in the raws would that value be? My first companion is still with me, and she's awesome enough to deserve her own article on Badass of the Week, but I'm tired of seeing her reduced to crawling everywhere because one of her legs will never heal.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on December 20, 2012, 05:43:25 pm
Is there anywhere that I can easily find and copy/paste recent reports from an adventure?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 20, 2012, 05:51:12 pm
I heard DF hack has a function, but I wouldn't know.  ask in Modding for third party stuffs.  It may be that w.e. you use would have to be on when the reports happened. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on December 20, 2012, 05:51:31 pm
On that note, when you retire an adventurer do your companions go back to their home towns? Or do they disappear entirely?

And what about when you recruit a former adventurer as a companion? Do they go back to the town you retired them in if you retire your new adventurer?

One more: is it possible to change the healing values for nerve damage so that a character with crippled feet can heal and walk again? If so, where in the raws would that value be? My first companion is still with me, and she's awesome enough to deserve her own article on Badass of the Week, but I'm tired of seeing her reduced to crawling everywhere because one of her legs will never heal.
1. I know they don't disappear because I once ended up fighting my old companions in the town I retired them in so I think they stay in the same place.
2. Nervous tissue will never heal because the tissues kind of aren't layers in creature bodies (with the exception of spines). Of course transformation will heal all wounds so that may be viable.
Is there anywhere that I can easily find and copy/paste recent reports from an adventure?
Gamelog text file in the game directory.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 20, 2012, 05:56:35 pm
And instantly I regret opening my mouth.

In other news, over 2500 pages of log when put in word.
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on December 20, 2012, 06:18:56 pm
So there is literally no way to fix my companion? Because turning her into a werebeast is not an option I'm willing to take.

Surely there's something in the raws I can edit to make nerves heal.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 20, 2012, 06:23:15 pm
Nerves aren't tissue, therefore don't have a healing rate.  You either have them in a tissue or not, and they are either intact or not.  If she came from a town and you remember where exactly she may respawn. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on December 20, 2012, 06:41:05 pm
I don't absolutely need her to walk again, since she's badass enough to kill just about anything even with her injuries, but it pains me to see her unable to walk even with a crutch when her legs are both intact.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 22, 2012, 04:17:31 pm
I have a question about being a vampire.
I saw an axeman in a house. He wasn't legendary for any visible reason, but he was flashing.  Jokingly, I thought "Heh, maybe he cheated." And accused him of being a vampire. Guess what? He cheated. Everyone else in the building started to attack him, and a large fight ensued. I'm a wrestler, so while others had him pinned, I broke his arms at the shoulders to disarm him. I then took out my dagger, and I slashed him with it, drawing blood. After a while of stabbing, I was unable to kill him, so I took off his helmet and beat him with it. Eventually I was able to brain him.

If you don't want to know how to be a vampire, don't read:
Spoiler (click to show/hide)

After I did that, I went out in the wilderness. I had the little "Thirst" thing on the bottom, but it was red. And now I'm here. Does it have to do with being a vampire? Am I thirsty for blood?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on December 22, 2012, 04:38:19 pm
After I did that, I went out in the wilderness. I had the little "Thirst" thing on the bottom, but it was red. And now I'm here. Does it have to do with being a vampire? Am I thirsty for blood?
Yes. Yes you are. The brighter the red the thirstier you are. To quench it find (or induce) an unconcious critter, hit 'e' and choose 'Suck X's blood' (should be at the top). If you are caught doing this to a civilization member (someone can see and is awake within range) that civilization will become hostile to you.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 22, 2012, 06:46:22 pm
After I did that, I went out in the wilderness. I had the little "Thirst" thing on the bottom, but it was red. And now I'm here. Does it have to do with being a vampire? Am I thirsty for blood?
Yes. Yes you are. The brighter the red the thirstier you are. To quench it find (or induce) an unconcious critter, hit 'e' and choose 'Suck X's blood' (should be at the top). If you are caught doing this to a civilization member (someone can see and is awake within range) that civilization will become hostile to you.
Thanks, that's very helpful. I was looking under the 'x' menu.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 22, 2012, 07:18:51 pm
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 22, 2012, 07:32:05 pm
My problems persist. I looked under the eating menu, but it still won't let me suck blood. I've tried withvthe corpses of a doe rabbit, a raven and a goblin. Halp.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 22, 2012, 07:38:19 pm
Nevermind, the problem was they were dead. I knocked out a gobbo and sucked on him. Yays.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 22, 2012, 07:56:24 pm
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?

Anyone?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on December 22, 2012, 08:34:51 pm
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?
Anyone?

It's likely just oceanic sections differing in water level. Water in DF will move down as far as possible and spread around as far as possible. When little bits of water are displaced on the top they keep shifting around until they land on a solid surface, oceans are really just empty space filled with water so the levels above the first will move when possible. Additionally the ocean has current and when some of it evaporates the shifts in water level placement can be really odd. It's even worse in the middle of the ocean.

Or it could be temperature pockets evaporating the ocean or a certain tiles in it making all the water rush to fill the space.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 22, 2012, 08:39:10 pm
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?
Anyone?

It's likely just oceanic sections differing in water level. Water in DF will move down as far as possible and spread around as far as possible. When little bits of water are displaced on the top they keep shifting around until they land on a solid surface, oceans are really just empty space filled with water so the levels above the first will move when possible. Additionally the ocean has current and when some of it evaporates the shifts in water level placement can be really odd. It's even worse in the middle of the ocean.

Or it could be temperature pockets evaporating the ocean or a certain tiles in it making all the water rush to fill the space.

So nothing to worry about? Besides FPS of course.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on December 22, 2012, 08:43:09 pm
So nothing to worry about? Besides FPS of course.
Nothing at all to worry about unless you are in an ocean that freezes. When they say the glaciers swallowed them they were serious, it really does happen. Only in freezing oceans though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 22, 2012, 08:45:47 pm
So nothing to worry about? Besides FPS of course.
Nothing at all to worry about unless you are in an ocean that freezes. When they say the glaciers swallowed them they were serious, it really does happen. Only in freezing oceans though.

Phew. Too far south for that to happen. (It's mid-to-late winter anyway.) Moving on then. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 22, 2012, 11:53:56 pm
Looks like it was indeed oceanic sections differing in water level. By quite a bit. In fact, I'm probobley at least 5 Z-Levels below where I started... And it's still going. I'm starting to see Mist now in fact.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wolfy on December 23, 2012, 01:12:56 am
So i'm fighting a deity in Adventure mode... where the added recently?
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on December 23, 2012, 02:39:08 am
Nah

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Wolfy on December 23, 2012, 03:54:11 am
is there a way to turn off "are you sure you want to target this guy?"
I'm s necrom, killing the dead and its bad having to do alt y evrey time
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on December 23, 2012, 10:53:10 am
Is it possible to import my adventurer into a different world? I want to keep my character, but I want to gen a new world.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 23, 2012, 09:54:55 pm
Looks like it was indeed oceanic sections differing in water level. By quite a bit. In fact, I'm probobley at least 5 Z-Levels below where I started... And it's still going. I'm starting to see Mist now in fact.

And now it's going back up...

Edit: Found somewere Solid to rest for a bit, did so... And Now it looks like I'm in the caverns. Somehow.

Edit 2: Could not get out of caverns, (Dispite them linking directley to the ocean. Somehow.) so i've savescummed.

Is it possible to import my adventurer into a different world? I want to keep my character, but I want to gen a new world.

Nope. You have to start from scratch.
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on December 25, 2012, 12:22:25 am
Okay. Is there something I can edit to give me more points to start with to make identical stats, then? Or some way to modify the stats of an existing character?
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on December 25, 2012, 09:07:38 pm
Okay. Is there something I can edit to give me more points to start with to make identical stats, then? Or some way to modify the stats of an existing character?

Pretty sure there's a utility for that second option kicking around somewhere, but I dont know if it works in adventure mode. As for the first option... That's hardcoded.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on December 26, 2012, 08:50:49 am
Okay. Is there something I can edit to give me more points to start with to make identical stats, then? Or some way to modify the stats of an existing character?
Cheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.

A Gary Stu adventurer is almost invincible except to long falls.
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on December 26, 2012, 09:19:00 am
Quote
Cheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.

A Gary Stu adventurer is almost invincible except to long falls

What? Could you elaborate?
Title: Re: Adventure Mode Little Questions Thread
Post by: sirpoot on December 26, 2012, 09:28:52 am
What if I massacre a civilisation in adventure mode then start another fortress? Will that civilisation still send caravans/migrants/invasions? What if I kill off every civilisation? And, what has to happen for a civilisation to be considered killed off?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on December 26, 2012, 09:40:58 am
What if I massacre a civilisation in adventure mode then start another fortress? Will that civilisation still send caravans/migrants/invasions? What if I kill off every civilisation? And, what has to happen for a civilisation to be considered killed off?
If you slaughter a town in adventure mode it respawns. If you slaughter it again you get more kills... of exact duplicates of the people you killed earlier. A civilization is considered destroyed when nothing is part of the civ anymore which generally only happens when their sites have also been destroyed (as someone usually survives if the site does in world gen), this can still happen in world gen. This means you can't destroy civilizations any more. It used to be if you killed everything it became the "Age of Emptiness" or somesuch.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on December 27, 2012, 12:09:32 am
Quote
Cheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.

A Gary Stu adventurer is almost invincible except to long falls

What? Could you elaborate?
Let me Google that for you (http://lmgtfy.com/?q=cheat+engine&l=1)
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on December 27, 2012, 03:01:16 am
Quote
Let me Google that for you

Oh. I thought you were just saying "Cheat Engine" in a general sort of way.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 29, 2012, 12:51:06 pm
Now, let me gizoogle (http://gizoogle.net/index.php?search=http%3A%2F%2Fcheatengine.org%2F&se=Gizoogle+Dis+Shiznit) that for you
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on December 30, 2012, 06:09:37 am
Oh man, thanks for that one. Now for some serious laughing business..
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on December 30, 2012, 07:52:46 pm
Ultra-niche question, but does anyone know where towns store their books and (artifact) slabs?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 30, 2012, 07:55:18 pm
In teh keep?

books and slabs probably end up in the tombs or by their masters.  Both are really most associated with undeath (necros making a load of books and slab used for tombs/mummies).

whereever they end up, I'd check the churches/keeps/dungeons.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on January 01, 2013, 04:35:24 pm
Nope. Searched thoroughly in the keep and couldn't find the slab there. I did find some books though. Gave up after a quick search through the catacombs and dungeon.

On the bright side, I don't really have a need to look anymore. The local priest used a (modded) spell to transform my adventurer into a toad, which consequentially healed his wounds. All according to plan!
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on January 06, 2013, 03:51:06 pm
On the bright side, I don't really have a need to look anymore. The local priest used a (modded) spell to transform my adventurer into a toad, which consequentially healed his wounds. All according to plan!
My question is WHERE CAN I FIND THAT MOD!?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on January 07, 2013, 10:09:02 pm
Ehehehe... I just cobbled up my own hack-job of a mod to do that. Sorry, I have no intention of releasing it. :-[
Title: Re: Adventure Mode Little Questions Thread
Post by: Scootagoose on January 08, 2013, 03:47:12 pm
I am a lazy person so blame me if this is already been answered seventy times. But how do you multigrasp a weapon?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 08, 2013, 05:17:13 pm
Drop everything that you're holding in your hands, then pick up the weapon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scootagoose on January 08, 2013, 05:23:59 pm
Drop everything that you're holding in your hands, then pick up the weapon.
Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 09, 2013, 12:11:58 pm
I've played Fortress Modes extensively, and this is my first time playing Adventure Mode.  After writing several brief entries into the history, which always ended in Fun, I've gotten the hang of things.  My most recent goblin fodder only has 18 notable kills and two completed quests.  While goofing around, I found she's able to recruit 16 companions instead of the usual three.
Have I stumbled on a bug, and what exactly contributes to fame other than social awareness and quest reports?  I can't seem to find details through Google, the bug log or in the Wiki.
It may be unrelated, but her first recruits suddenly un-recruited themselve's while she passed through a door, and had to be recruited again.  They now have the reported double listing bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 09, 2013, 12:58:35 pm
You gain fame by killing enemies of your civilization. The more famous you are, the more recruits will join your group.

Quests are a convenient way of pointing you to a challenge, but you don't need to have a quest to report a kill. So, if you killed many wanted criminals, the size of your group would be appropriate.

But still, 16 followers for 18 kills seems off. Did you kill groups of night creatures, bandit bosses or vampires? You'll earn fame for these, but not for bandit or goblin henchmen.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 09, 2013, 03:31:19 pm
and difficulty level.  erm, peasant, hero, or demigod starts.  Does toady plan to expand fame levels?  other games have that now.  and infamy, etc?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 09, 2013, 06:45:52 pm
My player is Demigod(DF2012).  I'm using the DFWiki quickstart settings with points removed from craft and music to increase observer by one level.  All her skills are now at least Novice, with crutch-walker being Legendary because I hadn't figured out the crutch bug yet, ambusher being Master, and swimmer being Expert.  Nothing was power leveled except those three.  Do skills affect fame? :/
Two of the notable kills were questable, but left unreported as I didn't want my fame going up so early(lol) and getting out-leveled quests.  My elf was poking around in a sewer after bowling with chimps on the savanna.  She stumbled upon a lone naked Troll that the archer companion put to critical and we quickly finished off, and later a human Boss with his merry band of six dorfs.  In addition, one notable kill was a Giant Wolverine in a lair I found while fast traveling.  I didn't consider it overly notable because she got first strike and lopped it's head off first hit (flook?).
I'm going to play her from the last save and keep the group to four to avoid the oversized golblin ambushes, as she's still trotting around in cloth only, and I'll accept a few quests to see if they're now out-leveled.
I have a copy of this world, so I can try to reproduce this if needed.
thnx

edit: I'm using an un-modded copy of DF2012 for adventure mode
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 09, 2013, 10:45:07 pm
I loaded the previous save and let a Giant Sponge kill my party, and  I can only recruit 7 companions now.  I suspect it may have had something to do with some of my party having two and three entries in the companions list.  Unfortunately, I saved over my old save and now I can't try to reproduce it.  -_-

I'm still unclear with what specific factors increase fame, though.  Will recruiting/rescuing a goblin prisoner increase fame, or perhaps gain favor with the local goblins?  Does killing a non-quest named beast?  Will fame increase even if you don't "report" it?
Maybe this should be added to the DFWiki.  IIRC, it only states Social Awareness affects fame with no mention of quests (or named beasts).
Title: Re: Adventure Mode Little Questions Thread
Post by: Maklak on January 10, 2013, 08:16:30 am
I played adventurer mode for the first time and after just a few hours FPS dropped to unplayable level and I was barely able to move once per 5 seconds. Is this normal? I can run a 5 year fort with 100 citizens at 50 FPS just fine and didn't expect adventurer mode to die of FPS death. I use 34.11, dfhack (indispensable for restocking ammo for companions) and Fallout Equestria mod.

Oh and what's the use for sharpened rocks? I made 11 and threw them at my enemies and sometimes they broke bones, but mostly they were just slowing me down at 5 kg a piece.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 10, 2013, 10:57:59 am
Edit: oops, wrong topic. This should have gone under "What's going on in your adventure?" Any way to shift or delete it? If not, please ignore.
###

After visiting one of my old forts, i got about half a dozen followers of my own kind. They were all civilians, so still wore out pretty quick, although they delivered some heavy stomping when i foolishly decided to stay for the night in a savage desert and was accosted by giant scorpions. Made it back to human civs, i.e. a fresh supply of followers.

For some reason i ran into occasion nemesis load failure crashes of late and ended up saving after every single day to avoid losing too much progress. Save-scummed twice to get out of ambushes (of enemies i had already vanquished before running into load nemesis) - one a legendary hammergobbo who was completely unhittable in melee, another a kobold archer who scored a good hit and removed my shield as one of its first moves. As i said, since i had already beat or escaped the very same enemies but lost progress to crashes it felt like they savescummed to get me...

Received a doable quest from a castle for a change - a roc (instead of a dragon or vampire). I ended up hurling clay at it until it suffocated from two demolished lungs and made my way to the nearest human hamlet. I think i'll just retire this world; the nemesis bug seems to be quite persistent, so it would likely keep hitting me in this world. Bit of a shame really, but it was good fun while it lasted.
Title: Re: Adventure Mode Little Questions Thread
Post by: superBlast on January 11, 2013, 01:06:57 pm
Right so.... after dying around 10 times or so I started up another character and got a quest to slay the local evil vampire. I go to where TSK is at but there is nothing here much less a vampire. I tried looking for a small cave or something (since on my old characters vampires like small caves) but there's none around.

So either the game bugged out or the vamp is really far underground. Atleast my guess. Any of you guys have any idea whats going on?
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 11, 2013, 01:36:52 pm
If it's in a town. Ask peoples for directions on where is that dude by simply using "Service" text.

You might also want to remember the name of vampire because they don't change it.

Oh, also. Vampires have jewellery made out of humans parts and usually flash.
Title: Re: Adventure Mode Little Questions Thread
Post by: koter on January 11, 2013, 01:46:49 pm
Right so.... after dying around 10 times or so I started up another character and got a quest to slay the local evil vampire. I go to where TSK is at but there is nothing here much less a vampire. I tried looking for a small cave or something (since on my old characters vampires like small caves) but there's none around.

So either the game bugged out or the vamp is really far underground. Atleast my guess. Any of you guys have any idea whats going on?
http://www.bay12forums.com/smf/index.php?topic=102244.0 (http://www.bay12forums.com/smf/index.php?topic=102244.0)

/nevermind, fixed my problem
Title: Re: Adventure Mode Little Questions Thread
Post by: superBlast on January 11, 2013, 03:11:20 pm
Nope I'm no where. The closest place that has people is a fortress and that's nowhere close enough.

Edit:
Doesn't matter anymore. I got tired of waiting and left and then killed (again) by goblins and dingos... atleast wounded... and then killed by more goblins. Good times.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scootagoose on January 11, 2013, 07:11:49 pm
Is there anyway to settle in a lair as an adventurer so you can fight your old self?
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 12, 2013, 07:20:35 am
Hm.
Got a problem. I got a quest to kill some guy in some village (duh. Obviously.)

But... When I ask peoples for directions. They only give me more quests! And due to that I can't make one, but instead I get like fucking 10 new dudes to kill.

Also. I've got like 3 guys to kill in huge city. Any tips? I was in sewers. Found nothing besides corpses. (Well. I found some bandits. But I'm not looking any more. Fuck that, I don't want to get lost in sewers.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Spaghetti7 on January 12, 2013, 08:23:24 am
I got a quest to kill some guy in some village (duh. Obviously.)
Generally for these you're looking for the person in a position of power. You essentially have to look through every house for (assuming your using ASCII) the flashing person, then talk to them and cross-check their name.

Also. I've got like 3 guys to kill in huge city. Any tips? I was in sewers. Found nothing besides corpses. (Well. I found some bandits. But I'm not looking any more. Fuck that, I don't want to get lost in sewers.)
All I can think of for this are the catacombes under temples, but they might not be the right place either. I'm a bit clueless on the underground.
Hope I helped somewhere. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 12, 2013, 08:42:46 am
I got a quest to kill some guy in some village (duh. Obviously.)
Generally for these you're looking for the person in a position of power. You essentially have to look through every house for (assuming your using ASCII) the flashing person, then talk to them and cross-check their name.

Also. I've got like 3 guys to kill in huge city. Any tips? I was in sewers. Found nothing besides corpses. (Well. I found some bandits. But I'm not looking any more. Fuck that, I don't want to get lost in sewers.)
All I can think of for this are the catacombes under temples, but they might not be the right place either. I'm a bit clueless on the underground.
Hope I helped somewhere. :)

I use Phoebus graphic pack. And I do know that flashing thingy and the fact that vampires have human jewellery. But I don't want to go from house to house :(.

Also. Yes, my second run to "sewers" was from the said catacombs. I think. I found bunch of shit and bunch of corpses. I found also like. Only two guys I needed to kill there too. But I still got like 3 to fuck up :c.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spaghetti7 on January 12, 2013, 08:45:48 am
I use Phoebus graphic pack. And I do know that flashing thingy and the fact that vampires have human jewellery. But I don't want to go from house to house :(.

Also. Yes, my second run to "sewers" was from the said catacombs. I think. I found bunch of shit and bunch of corpses. I found also like. Only two guys I needed to kill there too. But I still got like 3 to fuck up :c.
I'm afraid that's the only way I know to do it. It's a pain, but not as bad as the sewer ones in cities. Good luck with them.  :P  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Gavakis on January 12, 2013, 08:49:39 am
Is there anyway to settle in a lair as an adventurer so you can fight your old self?

No, but if you are a necromancer / vampire you may get a quest to kill yourself, and it will say report your dead body, then rumors from a far land will not save us. You can retire at a city or a castle and fight yourself there, but you will gain notriety because he / she would be probably hero in their eyes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Buttery_Mess on January 13, 2013, 05:55:29 am
Is there anyway to settle in a lair as an adventurer so you can fight your old self?

No, but if you are a necromancer / vampire you may get a quest to kill yourself, and it will say report your dead body, then rumors from a far land will not save us. You can retire at a city or a castle and fight yourself there, but you will gain notriety because he / she would be probably hero in their eyes.

But you can retire at an empty dwarf, elf or goblin site I think? Would that work?
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 13, 2013, 06:02:35 am
I forgot to ask something.

When I had my first group of followers. One of them was flashing red. And the group menu showed small red tile near his name. Later I had this same, but he was flashing yellow and the tile was yellow too. What does that mean?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 13, 2013, 07:32:12 am
It means they're injured. A flashing yellow cross means minor injury, a flashing red cross means major injury.
The wiki (http://dwarffortresswiki.org/index.php/Status_icons) has this handy chart:
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on January 13, 2013, 01:57:12 pm
I'm having trouble making new races playable in the adventure mode of an existing game. I've tried adding:

Code: [Select]
[ENTITY:TUNDRA]
   [INDIV_CONTROLLABLE]
   [CREATURE:YETI]
   [ADVENTURE_TIER:4]

to the entity_default.txt for that game's save, but no juice. What am I doing wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 13, 2013, 02:02:28 pm
It means they're injured. A flashing yellow cross means minor injury, a flashing red cross means major injury.
The wiki (http://dwarffortresswiki.org/index.php/Status_icons) has this handy chart:
Spoiler (click to show/hide)

But still. Even after fast travelling a little bit. They were still flashing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 13, 2013, 04:05:20 pm
Yup, some wounds don't heal, like lost limbs, sensory nerve damage or spinal injuries. You can check what exactly is wrong with them by looking at them with (k) and (d) for a detailed description.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on January 14, 2013, 02:40:59 am
I'm having trouble making new races playable in the adventure mode of an existing game. I've tried adding:

Code: [Select]
[ENTITY:TUNDRA]
   [INDIV_CONTROLLABLE]
   [CREATURE:YETI]
   [ADVENTURE_TIER:4]

to the entity_default.txt for that game's save, but no juice. What am I doing wrong?

That's more of a modding question, but I digress. Have you tried putting it at a larger-numbered tier? I remember having trouble placing my custom race in adventure tier 4 for some reason, but changing it to tier 5+ worked just fine.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on January 14, 2013, 04:31:47 pm
Fanks. Got another question:

Why is the FPS so much worse when travelling underground? I can stroll across a field just fine, but as soon as I descend into a sewer or dungeon everything crawls to a halt. It's literally not worth questing below ground it's so slow. Is there anything I can do to speed things up?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 14, 2013, 04:34:35 pm
Fanks. Got another question:

Why is the FPS so much worse when travelling underground? I can stroll across a field just fine, but as soon as I descend into a sewer or dungeon everything crawls to a halt. It's literally not worth questing below ground it's so slow. Is there anything I can do to speed things up?
Dat good question.

I imagine because of pathfinding and LOS bits.  Just cuz you can't see them doesnt mean they canno see you.  Also I think it emulate across all z levels, including the surface (which is probably a town).
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 15, 2013, 11:33:55 am
Question.

Halberd classifies as what kind of weapon? I really like halberds so I want to start with one/be good with one when I find one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 15, 2013, 02:06:49 pm
Halberds use axe skill. Remember to multigrasp them for maximum effect.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 06:03:11 am
Halberds use axe skill. Remember to multigrasp them for maximum effect.

And how the hell do I do that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 16, 2013, 08:28:37 am
Drop everything from your hands, then take the halberd out.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 09:46:14 am
Tried that. If I remember correctly. I still had it in one hand. Which was left.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 16, 2013, 09:57:41 am
Strange, it works for me. Are you playing as a human? Nothing else in your hands? It should say "Multigrasp" in your inventory.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 11:14:33 am
Strange, it works for me. Are you playing as a human? Nothing else in your hands? It should say "Multigrasp" in your inventory.

Yup. I have bronze halberd. Dropped the shield and it was still in left hand. Then I placed the weapon into my bag and pulled it out. Still left hand. Then I dropped it and picked it up again. Yet again, left hand.

Btw. Another question. How do I mod kobolds into the game? I kind of want to play as one.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 16, 2013, 01:19:20 pm
try droping it, equiping a shield, then the halbred, then remove the shield.  its getting to the point of a bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 01:47:14 pm
try droping it, equiping a shield, then the halbred, then remove the shield.  its getting to the point of a bug.

...The halberd is now in right hand.

EDIT: Again, how do I mod kobolds into the game? Want to play as one.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 16, 2013, 03:15:35 pm
Go to your DF folder. Then go to raw, then objects, open entity_default, and replace all the text from [ENTITY:EVIL] on down with the text in the spoiler below. Bam, playable kobolds and goblins. ^^^ It'll also give them human-like cities to be found in. I would've added dwarves and elves to that too, but character limit. :-\ Just find all the SITE stuff from one of the civs in the spoiler and copy/paste it over the dwarven/elven equivalents if you want them to have human-like cities as well.

Also, you'll have to generate a new world once you make these changes.

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 03:43:46 pm
Hm, generated two world. It gave me goblins but not kobolds. The second world have short history. I'm doing something wrong?

Also, still need help with the fucking halberd.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 16, 2013, 03:56:49 pm
Hmm. It's possible that all the kobolds got wiped out during world gen, I'm not sure. It's working in mine. Try genning a larger world than you have been doing? As for the halberd, I have no idea. Unless your character is large him/herself to wield it in only one hand (usually I've only had that happen when playing as a modded race of some sort but I suppose it could happen with humans), you should automatically multigrasp large weapons. But honestly, I wouldn't worry about it; for survivability, having a shield is far more important than multigrasping a large weapon.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 16, 2013, 04:24:11 pm
Hmm. It's possible that all the kobolds got wiped out during world gen, I'm not sure. It's working in mine. Try genning a larger world than you have been doing? As for the halberd, I have no idea. Unless your character is large him/herself to wield it in only one hand (usually I've only had that happen when playing as a modded race of some sort but I suppose it could happen with humans), you should automatically multigrasp large weapons. But honestly, I wouldn't worry about it; for survivability, having a shield is far more important than multigrasping a large weapon.

There is no !!FUN!! In protecting yourself behind puny shield. BE A DORF.

Also, still no kobolds :C.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 16, 2013, 04:38:04 pm
Can't be a dorf, I'm a kobold. :P Anyway, I'm uploading my entity_default file to my dropbox (https://dl.dropbox.com/u/59151152/Misc/objects/entity_default.txt), try downloading it and replacing yours with it then genning a new world. If that doesn't work then I'm not sure what the problem is. :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 16, 2013, 04:45:19 pm
try multigrasping a pike or maul.

if same result than the solution is dualwielding!

try halbred/crossbow?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 16, 2013, 04:52:11 pm
Hmm. Speaking of, a while back (may have been up to two years ago, can't remember), I know someone made a mod to give crossbows bayonets. It made them REALLY good. I wish I still had that mod or knew how to recreate it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nathail on January 16, 2013, 05:14:45 pm
Here, just replace the crossbow entry in the weapon raws with this:
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]  This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK:EDGE:5:1000:stab:stabs:bayonet:1000]
Should do the trick.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 16, 2013, 05:16:31 pm
Ah. Thanks Nathail. ^^^ It's much appreciated.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nathail on January 16, 2013, 05:37:56 pm
Cheers. Let me know how the combat reports look, I'm not entirely sure I set it up right. Hopefully it'll say something like "The Marksdwarf stabs the Goblin Axeman in the fifth finger, right hand with the bayonet of his <-Iron Crossbow-> and the severed part sails off in an arc!" instead of "The Marksdwarf stabs the Goblin Axeman in the tongue with his +Copper Crossbow+, tearing the muscle!"
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 17, 2013, 05:40:16 am
Can't be a dorf, I'm a kobold. :P Anyway, I'm uploading my entity_default file to my dropbox (https://dl.dropbox.com/u/59151152/Misc/objects/entity_default.txt), try downloading it and replacing yours with it then genning a new world. If that doesn't work then I'm not sure what the problem is. :-\
Works
try multigrasping a pike or maul.

if same result than the solution is dualwielding!

try halbred/crossbow?
GOD DAMN IT I CAN MULTIGRASP A MAUL.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 17, 2013, 05:47:19 am
Erghk. Double post.

It fixed itself now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 17, 2013, 06:03:15 am

Also, still no kobolds :C.

Try using the world gen method described in the DFWiki's adventure quickstart guide.  Try different regions, because I've found they often have different races and mixes depending on historic battle outcomes.
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 17, 2013, 10:15:33 am
Question. Why I can't talk to kobolds as a kobold? I want quests.

+. When I visited another kobold village. They attacked me without a reason. Why?
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on January 17, 2013, 10:24:11 am
Question. Why I can't talk to kobolds as a kobold?

[UTTERANCES]

Kobolds don't have language. This tag also means Kobolds will always be hostile to everyone that isn't them.


Question for myself; what are the odds of finding food in a small hamlet?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 17, 2013, 11:04:30 am
slim to maybe.  check all rooms.  Might be one room or so with it.  Maybe a vamp who hordes?  Hunt outside town.

EDIT:  ohh, you LW.  Noo, a blind guy will have a snowball's chance in hell to find food in a small hamlet.  I'd not recommend it. . .  but maybe you know something I don't.

Try a fort or town.  A shop is the only gaurenteed place I know.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nathail on January 17, 2013, 12:20:36 pm
Some huts will have bags with berries in them. They'll usually also have cabinets full of clothes and stuff, so it should be easy enough to figure out which ones.
Title: Re: Adventure Mode Little Questions Thread
Post by: Doctor Blood on January 18, 2013, 04:38:24 am
I just killed... watched a group of angry towns people kill a vampire and I just drank her blood. How long will it take for me to become a Vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on January 18, 2013, 05:16:07 am
I believe you have to wait 24 dorfy hours before making a conclusion.
Title: Re: Adventure Mode Little Questions Thread
Post by: Doctor Blood on January 18, 2013, 05:19:04 am
I believe you have to wait 24 dorfy hours before making a conclusion.

How will I know?
Title: Re: Adventure Mode Little Questions Thread
Post by: Doctor Blood on January 18, 2013, 05:30:56 am
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 18, 2013, 06:00:07 am
I believe you have to wait 24 dorfy hours before making a conclusion.

How will I know?

I believe, you'll no longer get thirsty or hungry, but you'll need to feed on the sleeping.  If you get caught doing it, you get Fun.

QUESTION: Can humans and goblins be so in awe of me that they just stand around when they ambush me?  Unless I attack, I can even recruit them and accept quests from them.  O_o

My Outsider is so leveled, you'll be fortunate if I just take your head off with one swipe of my large copper dagger instead of sneaking up to you, breaking every bone in your body, and then biting you to death piece by piece.  So, I wouldn't be too surprised.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on January 18, 2013, 06:03:02 am
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?

You thought of it, why not give it a try?
Title: Re: Adventure Mode Little Questions Thread
Post by: Doctor Blood on January 18, 2013, 07:21:45 am
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?

You thought of it, why not give it a try?

Yeah I did, nothing happened haha
Title: Re: Adventure Mode Little Questions Thread
Post by: Freshmaniscoolman on January 18, 2013, 07:52:11 am
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?

You thought of it, why not give it a try?


That's stupid, every question asked here can be solved by: "You thought of it, why not give it a try", so why not close this thread since it has no point now.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on January 18, 2013, 08:00:21 am

QUESTION: Can humans and goblins be so in awe of me that they just stand around when they ambush me?  Unless I attack, I can even recruit them and accept quests from them.  O_o

My Outsider is so leveled, you'll be fortunate if I just take your head off with one swipe of my large copper dagger instead of sneaking up to you, breaking every bone in your body, and then biting you to death piece by piece.  So, I wouldn't be too surprised.
Yes, I think it's to do with being an outsider: they don't have any faction-related reasons for hating you (but they will hate your followers), and your reputation for killing unrelated local villains will often make you a hero even among bandits and goblins. My most awesome adventurer was a minotaur- he'd recruit everyone that ambushed him, and then his old and new followers would duke it out for the right to fight alongside him. (Until a routine lair raid had him run into some bleak men. Didn't end well.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 19, 2013, 10:02:39 pm
Is there some kind of how-to for becoming a necromancer? I assumed you had to read the slab with the secrets and would then be able to raise dead, presumably via the 'x' menu (acquired power?).

Well, the slab i found said "The secrets of life and death", but no new options appeared in the 'x' menu and when i was spotted, all of the bloody corpses piled on top of me and merrily charged me all over the place (i savescummed, because fuck adventure mode).

Where did i go wrong? Was this some kind of joke slab? Do you need to read the stupid slab a hundred times? Do you need better than novice reading skill? Are elves forbidden from becoming necromancers? Do you need to use a super-special undocumented keybinding to raise the dead?
Title: Re: Adventure Mode Little Questions Thread
Post by: Loud Whispers on January 19, 2013, 10:04:35 pm
That's stupid, every question asked here can be solved by: "You thought of it, why not give it a try", so why not close this thread since it has no point now.
Calm down. There is a difference between knowing an answer and not giving it, and not knowing an answer and finding it. Or at least helping others acknowledging there is no answer. Yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 20, 2013, 07:21:31 am
Is there some kind of how-to for becoming a necromancer? I assumed you had to read the slab with the secrets and would then be able to raise dead, presumably via the 'x' menu (acquired power?).

Well, the slab i found said "The secrets of life and death", but no new options appeared in the 'x' menu and when i was spotted, all of the bloody corpses piled on top of me and merrily charged me all over the place (i savescummed, because fuck adventure mode).

Where did i go wrong? Was this some kind of joke slab? Do you need to read the stupid slab a hundred times? Do you need better than novice reading skill? Are elves forbidden from becoming necromancers? Do you need to use a super-special undocumented keybinding to raise the dead?
Elves can't become necromancers because they're already immortal.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 20, 2013, 07:38:19 am
Elves can't become necromancers because they're already immortal.

Ah, thanks. Welp, time to wrap up my adventure mode antics; until next version, i guess.
Title: Re: Adventure Mode Little Questions Thread
Post by: Absolute Niro on January 20, 2013, 07:48:33 am
New to adventure mode, is there any realistic way of obtaining armor better than bronze? Every civ I find seems to only use such armor (and the occassional alpaca wool hat).
Title: Re: Adventure Mode Little Questions Thread
Post by: Doctor Blood on January 20, 2013, 08:07:59 am
New to adventure mode, is there any realistic way of obtaining armor better than bronze? Every civ I find seems to only use such armor (and the occassional alpaca wool hat).

I read that someone mentioned that only dwarves make armor higher... like if your looking for steel.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 20, 2013, 11:48:59 am
A fortress can make it and sell it.  And it can be modded in.  If you consider iron better there's that. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Maximiliator on January 20, 2013, 01:54:27 pm
okay i grabbed Masterwork mod now. There seem to be many additions, including weapons, metals, civs and monster. I think it is pretty awesome ! The only trouble i am having right now:

I cannot seem to find any quests. I checked 3 hamlets already, and nobody is in need of service. I created a standard world with everything on medium, and standard Masterwork settings. With my first adventurer i immediately got the quest to kill a water dragon. Needless to say: He had a very short adventure.

Anyone got any suggestions? I am on my way to a town now. But if they got no quests in a TOWN, i think its a bug

Best regards,


Max
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 20, 2013, 02:41:58 pm
If you have questions about a mod, you're more likely to get an answer in the modding subforum.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ploder on January 27, 2013, 05:48:54 pm
Is adventure mode fun?

I know that sounds like a silly or obnoxious question, but I'm genuinely curious; I've been playing fort mode for several years and have never been curious about adventure mode until recently.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 27, 2013, 06:01:04 pm
Depends on what you like. If you're more in the management/construction side of Dwarf Fortress, you probably won't like it as much. If you're more like me and like to hunt down night creatures and other assorted monsters (it's rare but awesome when you get a quest to kill a minotaur or a dragon or suchlike) and really get into the tension of a hard-fought battle, you might enjoy it. You'll still have to worry about keeping your adventurer fed and watered (unless, again like me, you just mod your chosen adventurer race into not needing either :P) and it's kind of annoying when you get a leg permanently crippled and have to train up crutchwalking to get some decent speed again assuming you even survive the encounter that cost you your leg, but I find it entertaining (http://www.bay12forums.com/smf/index.php?topic=81051.msg2142518#msg2142518) and rewarding (http://www.bay12forums.com/smf/index.php?topic=51245.msg1624727#msg1624727) enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 27, 2013, 06:24:55 pm
Ew.
My adventurer ran into an evil cloud (or something) that made them unconscious every turn or something, and a after they got out I noticed there's (always?) splatters of their pus that I can drink.
What does this mean? Can I get rid of it?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on January 27, 2013, 06:28:50 pm
That doesn't sound good. >.> Have you tried swimming through water yet? If so - or if you haven't and after you have, come back to this - and there's still pus on them, they're probably screwed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on January 27, 2013, 06:33:45 pm
Is adventure mode fun?

I know that sounds like a silly or obnoxious question, but I'm genuinely curious; I've been playing fort mode for several years and have never been curious about adventure mode until recently.
If you mean fun in the sense that losing is fun, then yes, you'll find plenty of fun in adventurer mode.

But seriously, you should give it a try. There is a huge world to explore and heroic deeds to be done.
Plus, it's much easier to get started than in fortress mode. Have fun!

Ew.
My adventurer ran into an evil cloud (or something) that made them unconscious every turn or something, and a after they got out I noticed there's (always?) splatters of their pus that I can drink.
What does this mean? Can I get rid of it?
That's evil clouds for you. You're lucky that it didn't kill you outright, but if fast traveling doesn't cure it, there's nothing you can do.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 27, 2013, 06:53:50 pm
Rivers, salt water, sea of la- okay didn't do the last one. nothing
I've drank some of it I think, I'll try to see if I can remove them all/if more ... uh... is made (oh hey I dun need to worry about thirst? ew.)


Edit: Also is it just me or are towns only good for three things- free (high quality!) equipment in the castle, the mobile meatshie-- weak warriors in the castle, and the quests? (oh and (free) decent apparel (I once came across a cat leather hat.  :'()
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 27, 2013, 09:48:31 pm
Towns are food.  trade. quests.  safety from boogeys.  Occasionally home to underground and more rarely aboceground fun.  they provide homes for nobles.  the populace currently respawns above and below ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 27, 2013, 10:14:11 pm
Is there some sort of little known facts/advanced tips and tricks thread for adventurer mode?

edit: in regards to the previous pus on my adventurer, I drank it all. there have not been more pus. (also it didn't say *where* the pus was on their body)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 27, 2013, 11:47:40 pm
Id consider some things I know cheap or OP, but this list is good too. . .

 #1 tip is to learn to throw.

#2 is not to be afraid of retreat or leaving friends to die.

#3 is to try everything.  You hear the story of the bronze collossus and the fluffy wabbit?

#4 bags and quivers hold water.

#5 is to know what you are getting into.

#6.  Losing may not be fun, but it happens.  To everyone.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on January 28, 2013, 11:16:06 am
More tips:

- Start with an okay ambush score and sneak whenever you approach bandit camps.
- Throwing arrows is just as effective as loosing them from a bow.
- If you want to ever become a necromancer, start with Novice in Reading
- You can safely downgrade your musicality, linguistics, patience and empathy scores at character creation.
- Hack the raws to enable other kinds of adventuring races. Minotaurs are hyper-competent all-round fighters and can gore people with their horns.
Title: Re: Adventure Mode Little Questions Thread
Post by: thehman03 on January 28, 2013, 11:59:40 am
Is it possible to delete a game or do you have to die?
and after you retire him in a village, you can recruit him back into your group later on, by revisiting the viallge, or you can just pick him back up and play with him more.http://www.bay12forums.com/smf/Smileys/aaron/smiley.gif
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 28, 2013, 02:00:54 pm
- Adventurer bodies purify water - you can drink "water covering" that got on you to slake your thirst, and water covering gained from murky pools and saltwater is still perfectly potable.
- Target their legs. Anything that's on the ground is much easier to hit and hurt. That includes you. Creatures that are much larger than you can no longer charge and knock you to the ground/stun you when they cannot stand.
- You can sneak while in close combat, and as long as you're not detected, the opponent will camly stand there while you lop their limbs off.
- Start with novice swimming and train it. Eventually, you can move faster in water than you can on land. Land-dwelling enemies will not willingly enter water and diving into a pool often allows you to enter sneak mode. While you're at it, swimming also trains some valuable attributes.
- Bogeymen are fairly nasty enemies that can harass you at night; they will, however, only appear in locations where fast-travel is available and while you're alone under the open sky - enter a building to make them disappear, or sleep in the mountains or at the sea coast to prevent them from coming. Or travel with a companion.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 28, 2013, 05:25:09 pm
...I feel like there should be a thread...
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 28, 2013, 06:04:38 pm
bridge rails make boogeys go away?  this I gotta try.  Boogeys spawn when you are touching a door in most cases. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 28, 2013, 06:58:17 pm
Any ideas for hunting down a roc?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nathail on January 28, 2013, 07:01:35 pm
If you go roc hunting, be careful about the mountains being yak-infested. I lost an army to yaks, once. The hooves, the steely hooves...
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 28, 2013, 07:07:57 pm
I have a quest for a roc, so I have the little target area. Even though the target thing is a bit inaccurate, it has in this case centered on a single square. At the moment I'm at the foot of the mounts / mouth of a valley to be. Do I just search the nearby mountain regions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 29, 2013, 08:43:27 am
Are you in the roc's 'lair' right now? It's generally a sort of clearing, like bandit camps. You can think of it as an eyrie. Just scout the immediate vicinity of the marked spot, and the roc should eventually show itself (the same way a bandit leader is not typically on the camp's location spot, but rather somewhere within sight range of it). They are extremely powerful in combat, so sneaking and sniping might be a good approach to kill it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 29, 2013, 04:38:58 pm
I've searched a 1 radius square (a 3x3 area, centered on the "lair") of map region and haven't found anything- I'm traveling with a few companions so I am certain there's nothing to shoot (apart from a few wombat foods) (though some of the companions have died due to yak related incidents. =\)
Strange how snow falls and thaws in a squares.=\
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 29, 2013, 04:41:34 pm
They are definately going to be in the region the quest givers defined.  The issue may be where.  Maybe at other z-levels, or in one of the fingers.  Above poster is correct in thst they tend to stay with the designated 'lair'.

I suppose you can expeand your search. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 29, 2013, 04:51:51 pm
ugh there's a cave a few map tiles north it *might* reach all the way here.
I'll have to solo it then, as companions don't fare too well in water.
Need to refresh my companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on January 30, 2013, 03:59:18 am
Do the enemies you encounter randomly (i.e. ambushes etc) grow stronger along with your "fame"? Or is it just depending on the region you're in?

The reason I'm wondering is that with every adventurer I've had (aside from a few cases of bad luck), I've managed to breeze through everything up until the point were I've finished 2 or 3 quests. Before that, I get ambushed by wolves (at most). After that, I get like 2 dwarven hammerlords accompanied by a gang of goblins (who then smack me down quite rapidly). And this wasn't that far away from the place where I repeatedly got ambushed by wolves, just a bit later in the game.

The same goes for quests, but I take that as natural since, if you are more famous, naturally people would expect you to be able to handle some bigger baddies (they're usually wrong though).
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on January 30, 2013, 06:23:17 am
Funny, I usually have the exact opposite problem. Nothing poses a challenge and all the quests are laughable at best.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on January 30, 2013, 06:43:22 am
As far as i can tell, ambushes seem to be drawn from whatever enemies are in the area - if there's a goblin camp nearby, the bandit leader with five cronies can visit and curbstomp a lone no-fame adventurer camping by the sea, and if there's nothing but wolves around, a pack of four wolves can get thrown at an all-legendary axedwarf revered by a hundred civs/groups with four elite companions. You might just be playing in areas particularly plagued with powerful bandits.

As for 'nothing poses a challenge' -  i think the problem with adventure mode right now is that it's extremely unbalanced and the efficiency of skills/attributes ramps up much too sharply: if you don't train, everything's ridiculously deadly, and if you train, you can easily get to the point where everything's ridiculously easy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightning on January 31, 2013, 10:38:34 pm
Ah. going under the bridge= crackling fades away. (you start drowning, maybe.)
Is drowning certain if you go under water? What about bridges?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 01, 2013, 02:48:27 am
Ah. going under the bridge= crackling fades away. (you start drowning, maybe.)
Is drowning certain if you go under water? What about bridges?

lol, I've drowned often enough to answer this one.
Yes, drowning is certain when going under bridges or under water, regardless of your swim skill.  The only thing that changes with swim skill is how quickly you'll make it back to the surface, past the bridge, or, in the case of sewers, to the next floor grate.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on February 01, 2013, 04:52:38 am
To be more precise - the 'drowning' status will show up if you're in water with no empty 'open space' above it, _or_ if you're swimming with insufficient skill. You'll take a while to actually die of drowning, though, well over twenty turns i believe (only happened to me once).
Vampires don't need to breathe and can explore sewers, hide under bridges and dive to the bottom of the sea without problems.

Insufficient skill is most notably being in any 7/7 water with no swimming skill at all, but there are also some conditions which trigger the drowning status for "novice" swimmers, like falling into the water and getting stunned. And if a novice swimmer has acquired the drowning status, they seem to keep it as long as they are in water, i.e. they have to get to the shore quick to survive.
You can still learn swimming from scratch and train from novice to adequate without danger if you're careful.

Bogeymen don't seem to check for 'settlements' but only whether or not you're 'inside' for disappearing. They'll come if you sleep on top of the battlements in a keep/fortress but disappear the moment you go down one level and move off the ramp. By this token it makes perfect sense for them to vanish the moment you dive under a bridge or into the sewers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on February 01, 2013, 04:50:12 pm
Sorry to interrupt the drowning conversation, but I had a quick question about edged aimed attacks. Will aiming at the throat, say with a silver scimitar, give a higher chance of decapitation than aiming at the head; or is aiming at the throat literally just trying to slit it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on February 01, 2013, 04:56:46 pm
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on February 01, 2013, 10:43:28 pm
Thank you kindly
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on February 02, 2013, 05:39:13 am
If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the character creation screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?
Title: Re: Adventure Mode Little Questions Thread
Post by: Krysa on February 02, 2013, 05:47:05 am
Hello Adventures
After 4 attempts I made a demigod and survived first night. In morning I found cat(tamed) so I chopped this fluffy devil into pieces and few minutes later I found another group of tamed animals like horse, sheep but they charged at me. I have killed maybe 30 of these on my way and I came to village full of humans where everyone started chasing me when they saw me.  I don't know if it is because these people are hostile or hate me because I butchered those animals. I Found another village where nobody wants to talk and same story repeats.

Did killing tamed animals change my fame or something like that or is it normal and I will be able to complete quests in village where I appeared  ?

Happy chopping !
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 02, 2013, 06:20:59 am
Hello Adventures
After 4 attempts I made a demigod and survived first night. In morning I found cat(tamed) so I chopped this fluffy devil into pieces and few minutes later I found another group of tamed animals like horse, sheep but they charged at me. I have killed maybe 30 of these on my way and I came to village full of humans where everyone started chasing me when they saw me.  I don't know if it is because these people are hostile or hate me because I butchered those animals. I Found another village where nobody wants to talk and same story repeats.

Did killing tamed animals change my fame or something like that or is it normal and I will be able to complete quests in village where I appeared  ?

Happy chopping !

Congrats, you've now become an enemy of the state.  I made the same mistake, but got overwhelmed by angry geese.  To a society, killing a tame creature is no different than killing a person.
Generally, you've only two options now, genocide or escaping to another region never to return, but there may also be a third option.
Retiring in a settlement will make you a member of that society, so pulling your char out of retirement might solve your problem...or not.
If you do die, make sure it's by a goose or chicken, so you can chuckle every time someone tells of how <insert name> was struck down by a goose/chicken.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on February 02, 2013, 07:16:07 am
For the sake of conversation, just imagine walking into a small town or village you know and publically assaulting and killing their livestock. I would fully expect the locals to react strongly, possibly violently, to such behaviour.

DF is exaggerating it by (i think) treating every tame animal as a full member of the civilisation and transmitting friendliness/hostility through telepathy, so that if you kill Mother Smith's cat, the consequence won't be the local village demanding a full apology and compensation and giving you stern looks ever after, it'll be everyone in the most remote village of the realm (including children and geese) trying to kill you on sight.

As far as quests go, killing notable foes will give you positive reputation with every group they were enemies with. As far as i can tell, this will never remove the 'enemy' tag, however - you won't be able to fix your reputation and get normal interactions with that civ again. But if you kill very famous opponents, those might be listed as foes of other groups, too, giving you heroism credit with far-off civilisations.
Title: Re: Adventure Mode Little Questions Thread
Post by: Krysa on February 02, 2013, 07:25:11 am
Hello Adventures
...

Congrats, ...

Thank you Sir, this is exactly what I needed to know.
I'll put this save into my archive folder and start new adventure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on February 02, 2013, 08:53:45 am
I recently retired my adventurer (first one to survive long enough to do that with some credit to his name).

With him having severed motor nerves in both legs, thus forced to a life on the ground, I've decided to let him go out in a glory blaze (or, alternatively, gory haze).

To do this though, I need to un-retire him, and I can't for the life of me figure out how to do this.

Any pointers?
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on February 02, 2013, 09:03:08 am
I need to un-retire him, and I can't for the life of me figure out how to do this.

Just select Adventure mode from the title screen like you were playing a world without a save, and when it comes to the civilization selection screen scroll all the way down and your adventurer will be there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on February 02, 2013, 10:55:23 am
I need to un-retire him, and I can't for the life of me figure out how to do this.

Just select Adventure mode from the title screen like you were playing a world without a save, and when it comes to the civilization selection screen scroll all the way down and your adventurer will be there.

Ah, there we go! Thanks a lot, missed that!
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 02, 2013, 02:21:29 pm
DF is exaggerating it by (i think) treating every tame animal as a full member of the civilisation and transmitting friendliness/hostility through telepathy, so that if you kill Mother Smith's cat, the consequence won't be the local village demanding a full apology and compensation and giving you stern looks ever after, it'll be everyone in the most remote village of the realm (including children and geese) trying to kill you on sight.

Well not as big an exageration as one might think.   While certainly not equals, amimals were held responsible for their actions in some places, historically.  They would stamd trial even, and be executed.

Replace RL with establish DF lore and animals theoretically have a duty to kill you, per hive mind.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on February 03, 2013, 06:56:18 am
Is there any way of knowing when you've hit the stat cap? Say you start with Superior Strength. You hit Supernatural almost instantly, but it must increase after that. Is there a a way of getting these numbers?
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on February 03, 2013, 06:59:28 am
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.
Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 03, 2013, 08:03:04 am
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.
Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?

I may be wrong, but I recall reading somewhere the throat is handled as an individual body part, and sorta broken.  I also don't recall ever having any decapitations due to throat strikes.  Ears, nose, cheeks, etc. are considered parts of the head, thus can result in decaps and cranial cave-ins.
If I could remember where I got this from, I'd link it.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on February 03, 2013, 08:37:27 am
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.
Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?

I may be wrong, but I recall reading somewhere the throat is handled as an individual body part, and sorta broken.  I also don't recall ever having any decapitations due to throat strikes.  Ears, nose, cheeks, etc. are considered parts of the head, thus can result in decaps and cranial cave-ins.
If I could remember where I got this from, I'd link it.
I tried, and it seems that attacking the throat of a Cyclops at least carries a substantial chance of missing the target and striking the head instead. So I'm guessing that the throat's connected to the head, but not to the upper body, meaning you can't decapitate something by hitting the throat, but you can decapitate a target by mistake through hitting the head. On the other hand, it wasn't a human or a dwarf, so I'll just have to try it again on those races as well. The raws likely have the answers, but that's just no fun to me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on February 03, 2013, 09:03:39 am
I don't mean to be annoying, but can can someone answer this?
If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the chargen screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 03, 2013, 09:07:30 am
I think you're more likely to get an answer in the modding subforum.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on February 03, 2013, 09:16:47 am
I'd recommend trying this thread. (http://www.bay12forums.com/smf/index.php?topic=100707)
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on February 03, 2013, 02:36:23 pm
What carries a higher risk of decapitation? Grabbing the head and pinching the head; or grabbing the head and pinching the throat? Or is it jsut the same as if I was hitting it with a sword?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 03, 2013, 03:01:34 pm
just strangle them. . .  but pinching the throat can be fatal.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on February 04, 2013, 01:18:54 pm
Do fortress traps now affect adventurers by default?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 04, 2013, 01:25:14 pm
Yes, except for cage traps.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on February 04, 2013, 01:26:49 pm
Does avoiding them work off of your dodge?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 04, 2013, 01:40:02 pm
It's just an attack like any other, you have a chance to block or dodge it based on the respective skills.

Another good skill to have is observer. Observant adventurers can spot traps, very useful if you don't want to trigger them.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on February 04, 2013, 03:01:07 pm
Do fortress traps now affect adventurers by default?
You can turn off traps in Adventure Mode through the d_init.txt file.
Title: Re: Adventure Mode Little Questions Thread
Post by: Aerie on February 04, 2013, 03:55:52 pm
I don't mean to be annoying, but can can someone answer this?
If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the chargen screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?

[SWIMS_INNATE] lets a creature swim without having learned the swimming skill. That's all it does, nothing more or less.

If you want creatures to be able to naturally swim WELL (i.e. no drowning from stunning) add [NATURAL_SKILL:SWIMMING:3] to their raws.
Title: Re: Adventure Mode Little Questions Thread
Post by: evictedSaint on February 04, 2013, 04:14:13 pm
So I was messing around in Adventure Mode when my dwarf went and got himself stabbed in the ear. 

Naturally, I chopped off the goblins arm and beat him to death with it.

Later, I noticed that my ear had become infected.  Not wanting to lose my adventurer, I resolved to do the dwarfy thing and amputate it.

I use the Lazy Newb pack and it comes with dfhack, which includes a function called "adv-bodyswap."  If it does what I think it does, then I would switch bodies with my companion, have him strangle me until I pass out, then calmly hack my ear off with a blunt axe.  Upon completion of this medieval surgical procedure, I'd switch back to my adventurer and continue his reign of terror as Urist McOneear.

Thing is, I can't figure out how to use "adv-bodyswap" properly.  What's more is that I can't find any real instructions anywhere else.  Can anyone tell me how to switch bodies in Adventure Mode?

EDIT: Never mind, I figured it out.  You go to (l)ook, then view the unit details of a unit you want to swap with, then use adv-bodyswap.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on February 06, 2013, 02:43:39 am
adv-bodyswap sounds pretty cool. Can you switch to someone, then keep playing as them after the original adventurer died?
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on February 06, 2013, 05:39:05 am
Later, I noticed that my ear had become infected.  Not wanting to lose my adventurer, I resolved to do the dwarfy thing and amputate it.

I use the Lazy Newb pack and it comes with dfhack, which includes a function called "adv-bodyswap."  If it does what I think it does, then I would switch bodies with my companion, have him strangle me until I pass out, then calmly hack my ear off with a blunt axe.  Upon completion of this medieval surgical procedure, I'd switch back to my adventurer and continue his reign of terror as Urist McOneear.
Let us know if this hack job works!
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on February 06, 2013, 07:29:27 am
Ah, dwarven healthcare at its finest.
There's no urgent need to amputate infected tissue in adventure mode. You can survive that for several months without trouble. I guess it might be a problem if you set recuperation and disease resitance to 'low' or 'very low'.

Confusingly, infection doesn't set in all that reliably. I had a character with average health stats who had torn cartilage in an ear and a broken nail which were both constantly marked red in the health screen, but infection never set in, in about three months world-time. Maybe bathing in clean water staves off infection?
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on February 06, 2013, 09:31:54 am
Are goblin fortresses currently in the game? I.e. so that you can slaughter them mercilessly pay them a nice visit? Or are they like the dwarf fortresses / elven retreats (are located on the map, but there isn't actually anything there)?

The reason I'm wondering is that some pesky goblins caused the destruction of my fortress, and I currently have a pretty powerful adventurer that I'd like to extract some revenge with. I've already killed the few goblins that were loitering around my old fortress, but my thirst for revenge isn't quite sated yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 06, 2013, 09:38:53 am
Not currently, but they are imminent.  Or at least their towers are.  You can find bandits or outcasts or the like, but not any settled goblins.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on February 06, 2013, 09:50:15 am
I remember playing a much earlier version of the game and recruiting elven drunkards from their forest homes. Was that a thing or did I just dream it?
Title: Re: Adventure Mode Little Questions Thread
Post by: evictedSaint on February 06, 2013, 11:28:34 am
Update on my amputation job:

After switching bodies and attempting to force surgery on my dwarf without his explicit consent, I went through a number of companions all of whom died from mysterious face-stabbing related injuries.

Clearly, I had grown too powerful for my own good.

I kept my adventurer up for three days straight, dehydrated and starved to near-death, then took an unsuspecting companion with me to a nice quiet deserted patch of wilderness.  I removed my adventurers trusty sword and armor and had him lie prone on the ground.  Then, after switching bodies with my companion, I calmly strangled my dworf until he passed out, and then, with the utmost surgical precision, swung a blunt copper ax at his head.  The ear flew off into the sunset, dripping pus as it "sailed off in an arc!" 

I then waited for the strangling anesthesia to wear off and, after making sure my companion was a fair distance away, switched back into my dworf and redressed. 

Sadly, due to some friend/foe loyalty mumbo jumbo, my companion was killed as he attempted to perform other unwarranted surgeries over various parts of my body.  But now Urist McOneear is alive and well, and resuming his campaign to rid the world of all various unsavory beasts.

tl;dr, yeah it worked.

If they're your companion, you can use adv-bodyswap.  If not, use "adv-bodyswap force."  You can continue playing after your adventurers death, but be careful that you switch into the body of a historical figure.  Becoming some unknown peasant/random animal can cause complications.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 06, 2013, 11:40:41 am
I remember playing a much earlier version of the game and recruiting elven drunkards from their forest homes. Was that a thing or did I just dream it?

I only started playing somewhat recently.  idk
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 06, 2013, 12:37:50 pm
I remember playing a much earlier version of the game and recruiting elven drunkards from their forest homes. Was that a thing or did I just dream it?
That was a thing in 40d. All but human sites were removed in one of the 0.31 versions because they were barely randomized and annoying to navigate.
Title: Re: Adventure Mode Little Questions Thread
Post by: DrPoo on February 06, 2013, 03:52:49 pm
How do you bodyswap?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on February 06, 2013, 03:58:20 pm
Well crap, that means I have to find random elves to eviscerate instead of a whole encampment. As a side-note, soundsense makes Adventuring a lot less boring in the auditory department.
Title: Re: Adventure Mode Little Questions Thread
Post by: notquitethere on February 06, 2013, 07:14:03 pm
Fanks for answering my question so far. Another one for today: I'm right in thinking adventurers can't lockpick or bash in floodgates, right? I'm designing a fortress purely for adventurer-exploration, so it's important that there are ways I can keep passages lever-openable-only.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on February 07, 2013, 02:30:25 am
Fanks for answering my question so far. Another one for today: I'm right in thinking adventurers can't lockpick or bash in floodgates, right? I'm designing a fortress purely for adventurer-exploration, so it's important that there are ways I can keep passages lever-openable-only.

AFAIK that's correct, floodgates cannot be opened manually as adventurer, the only way to do it is if they're linked to a lever.

At least I couldn't figure out how to open one when I visited one of my abandoned fortresses, but then again I can't say I tried all that hard since I had a perfectly bashable door leading into the same space right next to it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 07, 2013, 10:07:03 am
I have beeb wondering for kick attacks do boot material affect the damage?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 07, 2013, 10:12:34 am
Nopers, at least not that I can tell.  No more than gaunlets affect punching or helmets and masks impede biting.
Title: Re: Adventure Mode Little Questions Thread
Post by: Duefaku on February 07, 2013, 02:50:42 pm
Do you gain attribute experience at the same rate no matter what your skill level? Also, is there a max skill level? If so, do you still gain attribute experience when you train the maxed skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 07, 2013, 02:53:50 pm
Do you gain attribute experience at the same rate no matter what your skill level? Also, is there a max skill level? If so, do you still gain attribute experience when you train the maxed skill?
From my understanding attribute gain is slower than skill gain and if your skill is maxed no attribute xp will be given from that skill
Title: Re: Adventure Mode Little Questions Thread
Post by: Avelon on February 07, 2013, 03:03:17 pm
Correct. Post-legendary skill improves your ability in that skill further but no further attribute gains result from it.
Also, some skills do not give attribute gains (as far as we know) or the gains are so slight it's imperceptible.

I went from a sneak speed of 377 to 378 (unless I mistakenly had something in my inventory when I thought it was empty) after getting Great Furnace Operator and Proficient in both Armor and Weaponsmith. That could well mean I gained a point of agility from that, but that means it is simply not worth it to grind skills not intended for Adventurers in the present version.

Hoping attribute-skill associations are put in place in the next release...
Title: Re: Adventure Mode Little Questions Thread
Post by: evictedSaint on February 08, 2013, 10:50:23 am
How do you bodyswap?

I mentioned it earlier, but to body swap you need to be using dfhack (it comes with the "lazy newb pack")

To body swap, (l)ook at the person you want to swap with, then hit (ENTER) to view that unit's details.  Then, in the dfhack window, type "adv-bodyswap" to swap bodies with a companion, or type "adv-bodyswap force" to swap bodies with an unallied unit.  I recommend switching back to your own body afterwards, though, as the game can get a bit janky after a while, especially if the unit you are in is not a historical unit.
Title: Re: Adventure Mode Little Questions Thread
Post by: Avelon on February 08, 2013, 01:52:36 pm
I asked a stupid question. Disregard.
Title: Re: Adventure Mode Little Questions Thread
Post by: Flanderbland on February 09, 2013, 06:30:35 pm
Went to kill a titan today, and as I got close I noticed that he seemed to be of the fire-throwing type.
No problem I thought, I figured it'd be the same as with a dragon (block the flames on a shield and close in), but there seems to be certain differences, which leads to my questions.

1. Can't you block fireball-attacks? He alternated between fire breathing / tossing fireballs, and I could only seem to block the former. Kind of annoying, first I didn't think they did anything (didn't show anything on my health status), but after a while I started melting, nearly killed me a couple of times.

2. I noticed that I couldn't get right next to him, my path was blocked one tile away for some reason (with no visible obstructions). This forced me to retreat several times (due to melting, needed to cool off and fast travel due to blood loss from it), until I finally realized I could alt-step close enough to cut him down (which was a 2-slash job, thankfully, would've melted to death otherwise). So question is, why is this? Is it something to do with titans themselves, or was it because this was a fire-guy (i.e. he was too hot to get close without careful stepping or something)?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on February 11, 2013, 08:42:15 am
Went to kill a titan today, and as I got close I noticed that he seemed to be of the fire-throwing type.
No problem I thought, I figured it'd be the same as with a dragon (block the flames on a shield and close in), but there seems to be certain differences, which leads to my questions.

1. Can't you block fireball-attacks? He alternated between fire breathing / tossing fireballs, and I could only seem to block the former. Kind of annoying, first I didn't think they did anything (didn't show anything on my health status), but after a while I started melting, nearly killed me a couple of times.

2. I noticed that I couldn't get right next to him, my path was blocked one tile away for some reason (with no visible obstructions). This forced me to retreat several times (due to melting, needed to cool off and fast travel due to blood loss from it), until I finally realized I could alt-step close enough to cut him down (which was a 2-slash job, thankfully, would've melted to death otherwise). So question is, why is this? Is it something to do with titans themselves, or was it because this was a fire-guy (i.e. he was too hot to get close without careful stepping or something)?
1. You can but it is all dependent on shield skill and the number of shields. You could also have blocked the fire attacks, but they might have raised the local temperature enough to nearly melt you. Them's the breaks  :P

2. He was probably too hot to default step close to him. Just like by default you can't step into a roaring fire.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 12, 2013, 01:02:14 am
Is there anywhere you can buy backbacks?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 12, 2013, 03:04:58 am
Is there anywhere you can buy backbacks?

Presently, you cannot buy backpacks.  Search fortresses for a chance to find one.  Quivers, waterskins, and flasks are worn and can hold smaller items until you locate a backpack, but you still need a free hand to place the item into the container.
Title: Re: Adventure Mode Little Questions Thread
Post by: Avelon on February 12, 2013, 01:24:58 pm
A good portion of players make a minimod to create backpacks. Some Adv mods add this natively with a much more 'fleshed out' crafting system including backpack making, but if you are having trouble finding backpacks or just don't want to be forced to search forts endlessly for them, add this to your /raws/objects/reaction_other.txt before you gen your next world:

Code: [Select]
[REACTION:BACKPACKAVE]
[NAME:Create backpack]
[REAGENT:A:1:BOX:NONE:NONE:NONE]
[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[ADVENTURE_MODE_ENABLED]

Any box or bag type container can be used, so if you grab a bag from a hamlet or a chest (warning: wooden backpacks are heavy), you'll use that to create a backpack of the same material. You can change BACKPACKAVE, 'Create backpack', and SKILL:LEATHERWORK (skill you can remove entirely) to suit your taste.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 12, 2013, 09:23:38 pm
And one other question--what makes it possible to butcher things, and can you add it to animal claws?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 12, 2013, 11:41:18 pm
And one other question--what makes it possible to butcher things, and can you add it to animal claws?

Are you asking whether you can make animal claws butcherable, or are you asking if you can make animal claws usable for butchering?
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 12, 2013, 11:43:09 pm
Make them useable for butchering.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 13, 2013, 07:18:16 am
Quote from: GuesssWho link=topi
c=71780.msg4027289#msg4027289 date=1360730589
Make them useable for butchering.
I believe if the claw uses a [EDGE] attack it can butcher
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 13, 2013, 10:08:36 pm
Doesn't seem like it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on February 13, 2013, 10:41:36 pm
Just a shot in the dark here, but maybe it needs the [SHARP] tag.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gradiant on February 13, 2013, 11:00:42 pm
How do I get quests from Leaders, such as Law-Givers? When I ask them about service, they just say that I am too weak or somthing to that effect.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 13, 2013, 11:08:58 pm
Just a shot in the dark here, but maybe it needs the [SHARP] tag.

Except  the weapons used to butcher don't seem to have that.


Kill more shit until they respect you enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 14, 2013, 09:08:57 am
Just do enough for their civ, gaining repute with them.  Actual skill doesn't matter.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 14, 2013, 10:51:37 am
How do I get quests from Leaders, such as Law-Givers? When I ask them about service, they just say that I am too weak or somthing to that effect.

Until you've completed enough menial tasks for peasants and townfolk, nobility will not give you a quest.
When you move to a new region, you may or may-not need to up your reputation again due to political and geographic reasons.
Repeatedly discussing the surroundings with townfolk can reveal local sites such as camps, lairs, tombs and such to clear before you're qualified to quest for that site.  This can help boost your reputation faster.  You can also get leads on where to find elite companions from these discussions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on February 15, 2013, 09:07:16 am
I think I've asked this question before; but is there anywhere safe to store your loot?
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 15, 2013, 10:21:29 am
I think I've asked this question before; but is there anywhere safe to store your loot?
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
Well if I am correct I think lairs are set to not have items scrambled around or dissipear
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 15, 2013, 11:35:48 am
I think I've asked this question before; but is there anywhere safe to store your loot?
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
Well if I am correct I think lairs are set to not have items scrambled around or dissipear

Knowing the game scatters loot, I was placing my loot in a chest or bag and dropping it in front of the nearest town/city fortress (for easy finding).  I never thought more of it, but it doesn't ever move or scatter on me.
On the other hand, there's so little to buy with loot (for now), so what's the point?  Now, I only grab the shiniest jewelery for fun, and grab the best armour and weapons for Fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 15, 2013, 11:52:37 am
Role Playing.  Also throwing
things with legendary throwing
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 15, 2013, 12:02:21 pm
Fun fact a lead pot filled with lead toy boats is not something to laugh at when thrown
Title: Re: Adventure Mode Little Questions Thread
Post by: Artinnio on February 15, 2013, 02:40:31 pm
I think I've asked this question before; but is there anywhere safe to store your loot?
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
Well if I am correct I think lairs are set to not have items scrambled around or dissipear

Knowing the game scatters loot, I was placing my loot in a chest or bag and dropping it in front of the nearest town/city fortress (for easy finding).  I never thought more of it, but it doesn't ever move or scatter on me.
On the other hand, there's so little to buy with loot (for now), so what's the point?  Now, I only grab the shiniest jewelery for fun, and grab the best armour and weapons for Fun.

Yeah, I'm playing as a Vampire with an obsession for Relics  8)
So if I stashed all my loot in a Giant Tiger's lair, it would all just stay safe till I come to collect later?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 15, 2013, 03:56:27 pm
You can drop your loot anywhere, the game saves objects now. Well, using lairs or towers or whatever makes it easier to find later.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lockem Shoto on February 15, 2013, 08:48:45 pm
I FINALLY BECAME A VAMPIRE AND BECAME A NECROMANCER IN ADVENTURE MODE!

But I have way too many zombies. They keep killing things before I can drink blood.

When I try to attack one of my zombies, I have to click ALT+A or something to accept the attack. From my experience, this makes people of the same race turn against you.

Does this concept still apply to your own zombies? Will they attack you?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gradiant on February 15, 2013, 09:41:33 pm
It makes your zombies neutral towards you, so they won't attack or follow you. That should work for drinking blood, though you would have to get different zombies afterward.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 15, 2013, 09:59:30 pm
I FINALLY BECAME A VAMPIRE AND BECAME A NECROMANCER IN ADVENTURE MODE!

But I have way too many zombies. They keep killing things before I can drink blood.

When I try to attack one of my zombies, I have to click ALT+A or something to accept the attack. From my experience, this makes people of the same race turn against you.

Does this concept still apply to your own zombies? Will they attack you?

You need to use alt+a because they're considered friendlies.  Only the living get hateful when you attack them, and it's the civ/region, not the race.  Zombies lack emotion.  Being undead yourself, all your minions will do is suddenly stop obeying you while continuing their meals.  Zombies created afterward will behave normally.  There are several existing threads discussing all the ins and outs on necros, vamps, zombies, and every possible combination of.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 15, 2013, 10:23:12 pm
I demand a weremancer thread!
Title: Re: Adventure Mode Little Questions Thread
Post by: Talanic on February 16, 2013, 08:43:25 pm
I haven't played adventure mode much, and was curious - can an adventurer tear down constructed walls?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 16, 2013, 09:00:05 pm
no.  not yet, at least
Title: Re: Adventure Mode Little Questions Thread
Post by: Overrwatcher on February 16, 2013, 10:52:59 pm
I had a quest to go kill a night creature. I headed to the area, but nothing is there except two walls with upward ramps.
I ignored the quest and got another quest, telling me to kill an outlaw. I headed to the exact area, same thing.
What am I doing wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 16, 2013, 11:16:52 pm
I had a quest to go kill a night creature. I headed to the area, but nothing is there except two walls with upward ramps.
I ignored the quest and got another quest, telling me to kill an outlaw. I headed to the exact area, same thing.
What am I doing wrong?

Could you be a little more specific?  Is the target in a city, camp or lair?  Have you played adventure mode before and had no problem?  Did you wander around the target area?
Two walls with upward ramps sound like a bridge, but I assume you'd know a bridge if you saw one.  Normally targets the are easy to find, and bandits in camps are nearly unmissable.  Lairs on the other hand can be missed if you don't notice the ramp down or the doorway in a hillside, and sewer dwellers often get stuck in the walls due to a bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ass_Kraken on February 17, 2013, 12:19:45 am
Is there a cap on combat skills? I've got Legendary +15 or so in fighting and rising.
Title: Re: Adventure Mode Little Questions Thread
Post by: twinAgkistrodon on February 17, 2013, 02:35:33 am
Is there any way to save drowning people/creatures?
I keep forgetting that my companions can't swim and they follow me into the water and drown.

EDIT: Nevermind, I just found out that you can displace them out of it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Crabs on February 18, 2013, 01:31:12 pm
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.
Title: Re: Adventure Mode Little Questions Thread
Post by: Snowdog on February 18, 2013, 01:44:21 pm
How to reach the slab in the necromancer tower without being swarmed and killed. I almost made it once after baiting the zombies into leaving the tower to search for me and injured the necromancer before they came back and cornered me. So any tips to getting to the slab?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 18, 2013, 06:07:06 pm
How to reach the slab in the necromancer tower without being swarmed and killed. I almost made it once after baiting the zombies into leaving the tower to search for me and injured the necromancer before they came back and cornered me. So any tips to getting to the slab?
Easiest way hands down is to become a vampire/werecreature or anything that classifies you as undead unless you do not want to stun your stats I sugguest opening the door allow the bottom floor zombies to rush out lead them away then run back in
Title: Re: Adventure Mode Little Questions Thread
Post by: Socharis on February 19, 2013, 09:41:24 pm
Do most folks start with Hero skill levels, or Demigod?  I ask because I haven't gotten an adventurer to survive more than a couple combats.

My current plan of action usually involves:

- Go find two companions
- Get a quest
- Realize the quest is probably too hard
- See if I can get anybody to show me a lair - if not, find it myself
- Hope I can kill what's in the lair
- Consider doing something else
- Get eaten by a pack of giant dingos.

Any recommendations on ways to diversify?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 19, 2013, 10:11:28 pm
Do most folks start with Hero skill levels, or Demigod?  I ask because I haven't gotten an adventurer to survive more than a couple combats.

My current plan of action usually involves:

- Go find two companions
- Get a quest
- Realize the quest is probably too hard
- See if I can get anybody to show me a lair - if not, find it myself
- Hope I can kill what's in the lair
- Consider doing something else
- Get eaten by a pack of giant dingos.

Any recommendations on ways to diversify?
throw sand/dirt and knap until you are legendary in both that should give you enough boosting for a bit then just wrestle creatures but first make sure to disarm them literally or not 
Title: Re: Adventure Mode Little Questions Thread
Post by: Ass_Kraken on February 19, 2013, 10:21:18 pm
Is there any way to walk over campfires? I accidently built one while in a cavern trying to grab sand and wasn't looking at what I pressed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on February 19, 2013, 10:27:21 pm
Is there any way to walk over campfires? I accidently built one while in a cavern trying to grab sand and wasn't looking at what I pressed.
Sadly no only way is to wait it out
Title: Re: Adventure Mode Little Questions Thread
Post by: slaytanic on February 21, 2013, 05:40:51 am
I can't seem to scroll through my inventory in Adventure mode. Does anyone else have that problem ?  I've tried plus and minus and also arrow keys. I picked up a bag with some good stuff in it and put it in my bag. so its stuff in a bag in another bag. I don't play Adventure mode much but have been trying to get more into it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 21, 2013, 10:19:12 am
I can't seem to scroll through my inventory in Adventure mode. Does anyone else have that problem ?  I've tried plus and minus and also arrow keys. I picked up a bag with some good stuff in it and put it in my bag. so its stuff in a bag in another bag. I don't play Adventure mode much but have been trying to get more into it.

To scroll through the inventory, use the "/" and "*" keys as shown at the bottom of the inventory screen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Crabs on February 21, 2013, 12:53:59 pm
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.


Has anyone a solution for this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 21, 2013, 04:17:33 pm
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.


Has anyone a solution for this?

You might try the modding forum.  They know this stuff better than we do.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on February 23, 2013, 12:49:19 pm
Seeing as dwarfs can walk over creeks and you can build on top them, does this also mean invaders cannot dive under my wall, or should I still floor over it to help keep them out?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on February 23, 2013, 09:57:23 pm
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.


Has anyone a solution for this?

Nope. Sharpened rocks are just hardcoded rocks with an edge. Can't add it. Can't inject syndromes with any weapon without DFHack anyway. Can't add attacks to removed bodyparts, either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Azrayel on February 25, 2013, 01:42:20 pm
I've traversed the sewers for a real hour, delved into the dungeon, and still am without the first sight of a temple or the catacombs thereof. I've also searched the streets with m cycled to telling me what buildings are nearby, of course.

I am on a quest to kill a Warlord turned criminal hiding out there; should I just give up?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 25, 2013, 01:46:22 pm
Dem dungeons are huge, and sometimes more complex than others.  Sometimes the catacombs link to the dungeon, sometimes the regions you are technically in shift through fingers.  Its funky down there.  Search harder or give up.  Try the catacombs if you are desperate, but besides the occassional river enterance. . .

They are there, however.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on February 25, 2013, 03:16:54 pm
I've traversed the sewers for a real hour, delved into the dungeon, and still am without the first sight of a temple or the catacombs thereof. I've also searched the streets with m cycled to telling me what buildings are nearby, of course.

I am on a quest to kill a Warlord turned criminal hiding out there; should I just give up?
Most catacombs aren't connected to the sewers (in my experience). If you can't find the temple on the map, you should forget the quest.
Title: Re: Adventure Mode Little Questions Thread
Post by: Guuo on February 27, 2013, 04:09:43 pm
Is there a way to butcher corpses if you're not hungry? At the moment I am a vampire, thus I will never be hungry, yet I want to butcher corpses.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on February 27, 2013, 08:44:45 pm
I edited the ethics raws and even that didn't help, so I'm thinking no.
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on February 28, 2013, 04:55:01 am
This may seem like an old question which everyone knows the answer to, but, why does my elven adventurer's speed keep decreasing the more I train up his wrestling skill? 
Title: Re: Adventure Mode Little Questions Thread
Post by: Grey_Wolf on February 28, 2013, 05:35:41 am
This may seem like an old question which everyone knows the answer to, but, why does my elven adventurer's speed keep decreasing the more I train up his wrestling skill?

Is it possible He's gaining too much strength, and thus is being weighed down by all the muscle on his small frame?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lopezruy on March 02, 2013, 09:02:10 pm
How do I heal or fix sensory damage of my dwarf adventurer? It kinda sucks. :|
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 02, 2013, 09:10:04 pm
How do I heal or fix sensory damage of my dwarf adventurer? It kinda sucks. :|

You can't unless you become a were-<race>.
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on March 02, 2013, 09:55:08 pm
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 02, 2013, 10:44:32 pm
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.

Lopezruy's posting history shows they're still a novice to all aspects of the game.  Best not confuse things by adding raws editing to the mix.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on March 04, 2013, 07:32:12 am
I'm rather surpised nobody has prepared a 'noob/cheat/make the game less painful to more casual players' pack. . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Mentalpatient87 on March 04, 2013, 10:34:45 pm
I'm sure it's been asked, but there are 84 pages in this thread and I need to know quick:

Does line of sight matter when stealing stuff? Because the only shopkeeper is in the other room and I could very well walk out with all the food I'll ever need.
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on March 04, 2013, 10:47:55 pm
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.
sensory and motor nerve damage works like switch for arms and legs once you get it only shape changing can reset it.(i did removing HAS_NERVES but that only stop you getting damage)
damage to nerves tissue can be healed by normal means.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on March 04, 2013, 11:29:41 pm
Is there anything you can use as a training dummy? I'm dead sick of having my demigod get killed by kobolds.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 05, 2013, 05:50:26 am
Is there anything you can use as a training dummy? I'm dead sick of having my demigod get killed by kobolds.

Depends on what you want to train up.  Wrestling a Horseshoe Crab can level wrestling, armour, an shield block.  Remove the shield and you'll train armour faster.  Grabbing something a little bigger with a wood weapon and a shield will train those skills without killing the creature as fast (Do not try this with a Hippo!).  Knapping hundreds of stones and throwing them nowhere trains up thrower and archer.  There are other things you can do to improve performance, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 05, 2013, 06:23:15 am
Does line of sight matter when stealing stuff? Because the only shopkeeper is in the other room and I could very well walk out with all the food I'll ever need.
Line of sight doesn't matter. Steal anything marked with dollar $symbols$ and everyone in the civilization will know it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mentalpatient87 on March 05, 2013, 06:45:05 am
Does line of sight matter when stealing stuff? Because the only shopkeeper is in the other room and I could very well walk out with all the food I'll ever need.
Line of sight doesn't matter. Steal anything marked with dollar $symbols$ and everyone in the civilization will know it.

Lame sauce with red wine..
Title: Re: Adventure Mode Little Questions Thread
Post by: chevil on March 06, 2013, 03:24:06 am
I just got my first necro-adventurer, animated a necromancers head, took it with me and the little guy is awesome!
Do corpses gain skills and kills becoming a historical figure?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 06, 2013, 06:42:14 am
They can become historical figures, skill gain should be possible, but their attributes are locked.
Title: Re: Adventure Mode Little Questions Thread
Post by: chevil on March 06, 2013, 08:05:37 am
They can become historical figures, skill gain should be possible, but their attributes are locked.
Awesome I nicknamed him mort.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gaybarowner on March 06, 2013, 08:35:11 am
They can become historical figures, skill gain should be possible, but their attributes are locked.
Awesome I nicknamed him mort.
I had my own arm wrestling down a deity while I smacked him in the sace with my foot
Oh the fun you can have as a necromancer
Title: Re: Adventure Mode Little Questions Thread
Post by: TackyWacky on March 11, 2013, 10:18:06 pm
I know that Drowning while Swimming increase's your stats quicker but how long does it take until you actually drown (as in You are Dead) normally. And (if possible) is the drowning clock/timer affected by Endurance/Toughness/Swimming etc... It sounds like it makes sense that a person with Superhuman Endurance takes longer to actually drown and die then someone who has Average Endurance but i dont wanna just go and drown my best Adventure run so far who is a titan slaying Legendary Axe/Wrestler man and have to grind for 5-10 hours again.

If you have the time (I don't need an answer RIGHT away) any help/feedback would be helpful.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 11, 2013, 11:02:15 pm
I know that Drowning while Swimming increase's your stats quicker but how long does it take until you actually drown (as in You are Dead) normally. And (if possible) is the drowning clock/timer affected by Endurance/Toughness/Swimming etc... It sounds like it makes sense that a person with Superhuman Endurance takes longer to actually drown and die then someone who has Average Endurance but i dont wanna just go and drown my best Adventure run so far who is a titan slaying Legendary Axe/Wrestler man and have to grind for 5-10 hours again.

If you have the time (I don't need an answer RIGHT away) any help/feedback would be helpful.

I'm totally sure, but I believe I read it's ten ticks 'til death.  I've never read anything indicating stats change this number.
I usually train my swimming by making marathon bay/strait crossings (while sneaking) in a tropical zone, as death by drowning is not something I want.  Be sure you don't venture into a temperate zone because there's no warning for freeze-up.  I scout my swim areas by camping on the beach by night and wrestling horseshoe crabs by day.
Title: Re: Adventure Mode Little Questions Thread
Post by: TackyWacky on March 12, 2013, 12:56:17 am
Huh. Kinda interesting that stat's dont affect how long you can stay in a drowning state when they affect so much in the game. I wonder if swimming underwater for any decent amount of time will be added at any point. And the amount of time you have under water could be determined by i dunno...Endurance perhaps? Underwater combat sounds interesting.

Anyways thanks for the feedback/info. I didn't know that Tropical zones did that. Kind of thought that it was a general sort of freeze. I should probably read the more world generation'y parts of the wiki again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 12, 2013, 01:37:21 am
Huh. Kinda interesting that stat's dont affect how long you can stay in a drowning state when they affect so much in the game. I wonder if swimming underwater for any decent amount of time will be added at any point. And the amount of time you have under water could be determined by i dunno...Endurance perhaps? Underwater combat sounds interesting.

Anyways thanks for the feedback/info. I didn't know that Tropical zones did that. Kind of thought that it was a general sort of freeze. I should probably read the more world generation'y parts of the wiki again.

I'm not saying stats didn't affect drowning, I'm just saying I've never read anything saying it did/might, while I had recalled reading somewhere about the "ten ticks 'til death".  With five soul stats unimplemented in adventure mode, who knows what future releases will bring, and nobody truly knows what goes on inside the present code.  It's all being discovered using in-game testing.
So, though I'm not sure whether it was swimming speed or the swimming skill it's self (or possibly stats), Lida (master swimmer) did manage to traverse flooded sewers by swimming from floor grate to floor grate while Adventurers with lower swim skill sadly drowned.  It appeared that, while she was still drowning, she wasn't losing movement ticks while underwater in between air pockets.
Presently, I'm fortressing the snot out of a world so I can pull Lida out of retirement and gain her some decent equipment and provide some extended sites to clean up, otherwise I'd play her a bit to count drowning ticks just to verify/confirm things.
Title: Re: Adventure Mode Little Questions Thread
Post by: MperorM on March 12, 2013, 12:22:20 pm
My character has "lost the ability to stand" How do I get it back? it's anoying as hell having to crawl everywhere
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 12, 2013, 12:35:46 pm
Get some crutches.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 12, 2013, 02:27:10 pm
My character has "lost the ability to stand" How do I get it back? it's anoying as hell having to crawl everywhere
Find a crutch (plentiful in forts/keeps), equip it, and walk around somewhere safe until the Crutch walking skill improves.
Title: Re: Adventure Mode Little Questions Thread
Post by: MperorM on March 12, 2013, 02:46:50 pm
Can I buy it in towns?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 12, 2013, 03:17:33 pm
You might get lucky in a shop for imported goods or a general store, but crutches in shops are fairly rare. I've found them more often in keeps/fortresses or bandit camps. Plus you don't have to pay.
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on March 12, 2013, 09:29:48 pm
Can one train the recuperation skill? Does it increase everytime you successfully heal from a non-lethal wound? Obviously training it would be inherently risky, but what would be the best way to do so if it is possible in the first place? Jumping off of a 1-z tile cliff with armour on perhaps?

Edit: Woops, Attribute is what I meant. Also, time for !!Science!!
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 12, 2013, 11:03:47 pm
Can one train the recuperation skill? Does it increase everytime you successfully heal from a non-lethal wound? Obviously training it would be inherently risky, but what would be the best way to do so if it is possible in the first place? Jumping off of a 1-z tile cliff with armour on perhaps?

No you can't train recuperation, besides, healable injuries heal by fast traveling one or more spaces.  Nerve and ligament damage is permanent for all but lycos.
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on March 12, 2013, 11:16:42 pm
Oh. That's too bad. Has this been proven with expirementation? If so, that means I jumped my adventurer off a 10 z-level cliff in the name of !!Science!! for no reason.

Ok, my next question is: does being stunned train anything? Like endurance for example?
Title: Re: Adventure Mode Little Questions Thread
Post by: MperorM on March 13, 2013, 09:24:15 am
Why does my df lag like hell when in cities and villages?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on March 13, 2013, 09:26:11 am
ai and pathfinding.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 13, 2013, 10:09:01 am
Why does my df lag like hell when in cities and villages?

It does it for all of us.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on March 13, 2013, 10:12:43 am
Its seems worst right outside the market, which is often right outside the keep, which is usally my final destination of any town.

I had a glitch once where I did something that made the whole market die.  All their tiny liitle daggers and their gold pouches and bodies lying in pools of blood. . .  twas a relief.
Title: Re: Adventure Mode Little Questions Thread
Post by: MperorM on March 13, 2013, 12:42:00 pm
thats.. "unfortunate"
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on March 14, 2013, 03:12:58 am
How exactly do adventurers interact with traps? I know you can see them with observer skill, but after that can you safely walk into them without triggering them? There's a row of cage traps blocking my fort.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 14, 2013, 06:42:56 am
If you see the traps, you and your companions can walk over them without any trouble. Don't worry about cage traps, they don't trigger in adventurer mode because there would be no way to get out.
Title: Re: Adventure Mode Little Questions Thread
Post by: crazyjake56 on March 14, 2013, 09:55:43 am
Is it possible to train up agility?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 14, 2013, 11:13:01 am
Yes.
http://dwarffortresswiki.org/index.php/Attribute#Attributes_trained_by_skills
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on March 14, 2013, 07:15:35 pm
Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Deathworks on March 21, 2013, 04:42:07 pm
Hello!

Since my efforts in adventure mode are beginning to work out, I am considering fighting foes that are not four-legged or winged :) I have been wondering about persons living under towns (dungeons, sewers) - are they all hostiles or are there members of the town who also live underground? Or rather, for a more general approach, is there a good way to tell foes from friendlies, preferably without stopping sneaking? I don't want to lose a promising hero-in-the-making to a local town's lynch mob...

Yours,
Deathworks
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on March 21, 2013, 05:05:08 pm
Wait and see if they attack you. Although the actually underground ones pretty much always will.

Is there a map key anywhere, by the way? I keep confusing the less obvious symbols.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on March 21, 2013, 05:57:15 pm
Is there a map key anywhere, by the way? I keep confusing the less obvious symbols.

Do you mean one of these?
http://dwarffortresswiki.org/index.php/DF2012:Map_legend (http://dwarffortresswiki.org/index.php/DF2012:Map_legend)
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on March 22, 2013, 05:07:16 am
Yep, that was it. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: NightK on March 22, 2013, 06:41:08 am
Will soldiers in fortresses reappear, after I recruit them and they die?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 22, 2013, 06:45:03 am
Yes, but they don't need to die, you just have to travel away and come back.
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on March 23, 2013, 03:45:26 pm
Is there a reason that high boots and low boots are more heavy than every other type of armour? (keep in mind that that's also doubled by wearing two of them) Or why they are the same weight as eachother? One is made from twice as much material and covers twice as much leg, and yet...

some comparative shots:

Spoiler (click to show/hide)

note: I guess this doesn't really relate to adventure mode. I was just playing adventure mode when I noticed it.

EDIT: Also, how does one change something's weight in the raws? A quick glance at them tells me that weight must be calculated from a few factors as there is no number directly correlating to something's weight.
Title: Re: Adventure Mode Little Questions Thread
Post by: Catsup on March 24, 2013, 04:32:34 am
@ rockbiter, those are some extremely heavy shoes, normally metal non-candy high boots i encounter are 3 units of weight. Im not sure about low boots, i never use low boots since they dont protect the shins.


ok, i have some questions:
1-is there a way to twist a weapon around in an enemy without actually moving to the square they're on? I know grabbing it using interact with object works if you absolutely cant move or wont move, but that does not cause additional pain or bleeding.
2-are recuperation and disease resistance actually useful in any way? i've never got an infection before on any adventurer despite using disease resistance as a dump stat. And as for recuperation, i have not noticed very significant difference in non-quicktravel/sleep based healing between superior and average (i had vampires and necromancers that didnt sleep and i was exploring the caverns wounded for days) and have even used it as a dump stat in several adventurers without noticeable consequences.
3-what is the use of memory? i've seen this stat increase before so there must be some use to it, but i usually leave it as a dump stat and i dont notice anything different otherwise
4-how much does intuition actually affect the observer skill?
5-how much do spatial awareness and kinesthetic sense actually affect combat?
6-is there a way to remove quests you dont want to complete from the quest log, and to prevent the TSK alert for that quest from showing up on your compass?
7-is there a way to increase vision radius in dark areas like caverns?
8-my caverns are empty of any creatures unless on a site (like under a fortress), did i do something wrong during world gen?
9-is there a way to mod elves and goblins such that they are able to become necromancers? adding a max age for them does not work; removing the mortality requirement token from interaction examples for the secrets does not work
10-is there a way to mod nerves on body parts to that they heal after a while if severed?
11-i notice most wounds heal, even fractures and torn ligaments heal completely. However, badly injured body parts are scarred as yellow but have no ill heal conditions or impairments; does this have any negative consequences compared to brown body part injuries? will yellow body parts due to permanently wounded skin, muscles, and fat offer less protection to nerves, bones, and arteries (compared to non-scarred)?
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on March 24, 2013, 05:32:10 am
3: I think memory does exactly what you'd expect: it lets you remember what places look like for longer after you walk away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deon on March 24, 2013, 06:12:36 am
I think the memory only affects the speed of related skills.

http://dwarffortresswiki.org/index.php/Stats#Skills_By_Soul_Attribute
Title: Re: Adventure Mode Little Questions Thread
Post by: Catsup on March 24, 2013, 01:53:54 pm
I think the memory only affects the speed of related skills.

http://dwarffortresswiki.org/index.php/Stats#Skills_By_Soul_Attribute
this has been pretty useful, but is there any record of the degree which the attribute affects the skill? up until now i have been assuming body attributes such as strength and agility affect combat skills more than soul attributes such as kinesthetic sense and spatial awareness. And according to the chart, endurance and toughness seem to affect combat skills as well, whats up with that? arent those 2 only used to determine how long you can fight for/how much damage you take respectively?
Title: Re: Adventure Mode Little Questions Thread
Post by: Angel Of Death on March 28, 2013, 11:20:21 pm
Can a vampire be killed by an infection? I have a rather powerful adventurer with several infections, and I want to know if I should drink from my vampire blood filled waterkskin or seek out a werecreature.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wilm0chimp on March 31, 2013, 08:41:26 am
Does anyone know what the deal with becoming a vampire and speed is? Ive found various references to speed being fixed to ~1300, or slowing down because you suddenly gain tons of muscle. But I cannot find any threads giving much information, and it seems kind of gimp to go from 2000 speed to 1300.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 31, 2013, 12:19:21 pm
Can a vampire be killed by an infection? I have a rather powerful adventurer with several infections, and I want to know if I should drink from my vampire blood filled waterkskin or seek out a werecreature.
Vampires are still susceptible to infections, but werebeasts regenerate their entire body every month.

Does anyone know what the deal with becoming a vampire and speed is? Ive found various references to speed being fixed to ~1300, or slowing down because you suddenly gain tons of muscle. But I cannot find any threads giving much information, and it seems kind of gimp to go from 2000 speed to 1300.
Your strength, agility and toughness will be doubled. Your attributes get fixed afterwards.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ragnarock on March 31, 2013, 12:33:02 pm
My Elite Everything Dorf is always hungry. What happened? I can't satisfy his need to eat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on March 31, 2013, 12:34:57 pm
...Eat more. Eat 3 items, go into travel mode, move one space, go back in, eat 3 more, repeat until unhungry.
Title: Re: Adventure Mode Little Questions Thread
Post by: uristmcdorf on March 31, 2013, 04:08:09 pm
I dont know if somone already ask, but how do you save your adventurer besides retire. Right now i have superevil dwarf necrovampire who killed lots of innocent humans and i want to keep him alive in my world to start dwarf fortress mode. Any way to do so (using dfhack, maybe)?

Thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 31, 2013, 04:15:18 pm
Just retire him. You can play him again any time once you're done with fortress mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: uristmcdorf on March 31, 2013, 04:18:36 pm
Just retire him. You can play him again any time once you're done with fortress mode.
Forgot to mention that - my only option is to give in to starvation, wich is why im confused :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on March 31, 2013, 04:24:10 pm
Ah I see. You have to be in a town to retire. I don't know if that works if everyone there hates you, but it might work.
Title: Re: Adventure Mode Little Questions Thread
Post by: uristmcdorf on March 31, 2013, 04:31:34 pm
Ah I see. You have to be in a town to retire. I don't know if that works if everyone there hates you, but it might work.
Checked that - wont work. Also checked to retire in necro tower, just in case - still no luck
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on April 01, 2013, 07:02:15 pm
Ah I see. You have to be in a town to retire. I don't know if that works if everyone there hates you, but it might work.
Checked that - wont work. Also checked to retire in necro tower, just in case - still no luck
If there are any forest retreats nearby you can probably retire in them unless you somehow found one of their historical figures. You can figure out where the retreats are in the 'q'uest map.
Title: Re: Adventure Mode Little Questions Thread
Post by: adgriff2 on April 05, 2013, 08:54:00 pm
When I'm attacking, I understand the 'tricky strike' vs 'easy strike' and the 'square' vs 'can only graze', but what is the green plus and red minus signs after that? Target's armor level?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 05, 2013, 09:04:09 pm
That's just a general indicator of the strike quality. Basically a summary of the previous information.
Title: Re: Adventure Mode Little Questions Thread
Post by: adgriff2 on April 05, 2013, 11:20:50 pm
Thanks! Is there any way to determine the armor worn on a particular area to help me decide if I should slash or stab?
Title: Re: Adventure Mode Little Questions Thread
Post by: Deathworks on April 05, 2013, 11:26:44 pm
Hello adgriff2!

Simply use the 'l'ook command and then select the enemy (most of the time 'a' on the tile where he stands). This will list all his possessions including their location. I always use this to find out which hand carries the weapon, so I can unarm foes at the beginning of the fight.

Yours,
Deathworks
Title: Re: Adventure Mode Little Questions Thread
Post by: adgriff2 on April 06, 2013, 11:46:01 am
Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: adgriff2 on April 06, 2013, 02:27:07 pm
Couple more questions...

1. In my research, I've found that sometimes sewer quests give me targets that are impossible to reach because there may be no entrance, or the target is a swimmer in a water filled area of the sewer. I think that's just happened to me. I've found a couple sewer entrances my looking on the travel map, but there's nothing down there but skeletons. Is there a way to get around this?

2. Is there a way to abandon quests?

3. The legend in the upper left corner: I'm not completely sure what it does... It appears to show the 9 closest... somethings? i see 2 symbols for forts, but there's a '0', a couple '=' , a triple '=', a stone blob and a '+'. Is there a legend for this stuff?

Thanks in advance!
Title: Re: Adventure Mode Little Questions Thread
Post by: Deathworks on April 06, 2013, 03:03:16 pm
Hello adgriff2,

1. Sorry, I don't know about any solution for that issue.

2. As far as I know, there is no penalty or time limit or anything for quests. So, I think it is okay if you simply don't do the quest.

3. The upper left corner shows the nearest sites, using the same characters as you can see on the map. The '0' is a tomb, the variants of '=' are hamlets of various size (human settlements usually without any shops). I am not sure what you mean by 'stone blob', but a filled, dark grey circle would be a lair, and the '+' is a small human town (should have a few stores). If there is a cyan 'TSK' next to it, that means that one of your active quests is situated there. Otherwise the 'N', 'NE', 'E' and so on indicate the direction and the order of the list the distance.

Yours,
Deathworks
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 06, 2013, 05:48:22 pm
Deathworks is right about everything, and here is a map legend (http://dwarffortresswiki.org/index.php/DF2012:Map_legend).
Title: Re: Adventure Mode Little Questions Thread
Post by: adgriff2 on April 06, 2013, 10:10:14 pm
Thanks! Very helpful! I also found that map legend link before I asked the question but it is missing what I now understand to be hamlets and lairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on April 07, 2013, 02:49:18 am
Couple more questions...

1. In my research, I've found that sometimes sewer quests give me targets that are impossible to reach because there may be no entrance, or the target is a swimmer in a water filled area of the sewer. I think that's just happened to me. I've found a couple sewer entrances my looking on the travel map, but there's nothing down there but skeletons. Is there a way to get around this?

I puzzled with similar quests too. Firstly there is many sewer accesses, and they all lead to different parts of sewers. You have to search all of them. If this still won't work (like it didn't if enemies are swimmers in 7/7 water), you have still an option. It involves a little bit of cheating, but it's for justice, isn't it? Anyway, things you're going to need are DFHack and AdvFort. First use DFHacks "reveal" -ablitiy and (l)ook underground. Locate the sewers and the exact spot where they hit to the river. Use liquids-command and obsidianize with magma that point, so sewers are cut of from their water source.

Then AdvFort and the pick. Go to the dungeons under the keep (or really anywhere underground with enough space). Deconstruct the walls and start digging. Simply breach the sewer by digging/deconstructing and let the water flood the dungeon. Be careful though, there can be immense amounts of fish people down there. I had just ~50 reptile men and olm men. After water is under 6/7, you can go in (you need to be at least adequate swimmer). Slaughter 'em 'all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lordraymond on April 07, 2013, 07:20:54 pm
How the hell do you deal with archers?

Once you're a certified badass and all you can dodge their arrows or just bat them out of the air and whatnot, but whenever I try to get a new adventurer off the ground, 80% of the time I'll die to a single arrow. Either it hits me in the head/chest and I die right there, or it chips a bone and I pass out from pain. Even bringing companions doesn't help, because the archers always target me first, and always seem to hit. Even if I don't die immediately they often tear spinal tissue or whatnot and leave me to retire the adventurer because they can no longer walk.

Even armor doesn't help most of the time.

Wat do?
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼!!Troll Fur Sock!!☼ on April 08, 2013, 01:15:38 am
If you don't feel bad about using bugs - 300 shields in one hand

I usually hide behind a tree to begin sneaking, then I decapitate them one by one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on April 08, 2013, 06:16:57 am
Sneaking. Sneaking saves lives. Sneak and take bandits one by one. If possible, start from archers. They don't stand a change if you manage to get close.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on April 11, 2013, 12:54:25 am
If there are a bunch of bandits, light trees on fire to kill the ones away from the camp.  After they bleed to death, move on to other targets.
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on April 12, 2013, 11:54:11 pm
 8)
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on April 15, 2013, 09:45:39 pm
Where's the best place to find titans and FB's in a high savagery, high monster population, low civ world?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 16, 2013, 06:24:48 am
FBs are always underground, I'm not sure if you can find them in Adventurer mode.
Titan shrines can be anywhere. Ask the villagers about their surroundings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 17, 2013, 06:48:22 am
What are the armor tiers? Which one provides the most protection against stabbing, or slashing, or blunt weapons? And what is the strongest weapon tier? Also, what's the difference between a breastplate and a mail shirt?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 17, 2013, 10:15:24 am
The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 17, 2013, 12:14:52 pm
The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).
Thanks, but isn't the point of this thread to answer questions? :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 17, 2013, 03:22:12 pm
The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).
Thanks, but isn't the point of this thread to answer questions? :/
Sure, but armor is a complex topic. The armor page on the wiki is just the best collection of all the testing results and experiences to determine the best armor material and optimal setup. Plus, now you know where you can look it up in case you forget.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 08:24:05 am
The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).
Thanks, but isn't the point of this thread to answer questions? :/
Sure, but armor is a complex topic. The armor page on the wiki is just the best collection of all the testing results and experiences to determine the best armor material and optimal setup. Plus, now you know where you can look it up in case you forget.
Ah. That's true. Ok, i have a better question. I threw my spear at a guy, but it missed or something. I got no notification at all, just a missing spear from my invy and it nowhere to be seen. Where did it go? It was a nice silver spear too. D:
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 10:23:02 am
And another one!! My left eye was fractured and cut, as were my teeth. Will this effect anything?
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on April 18, 2013, 01:17:10 pm
But Monocle, silver spears are crap! If you really want it, just walk in the direction you threw it until you find it. Shouldn't be further away than thirty tiles at most.

I don't think losing one eye does anything but make your character more badass. If you lose your other eye, though, I think you'll only be able to see objects and tiles your character is standing on.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slayermaster on April 18, 2013, 04:26:53 pm
How can I see when an attribute has reached its cap?
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 04:44:07 pm
But Monocle, silver spears are crap! If you really want it, just walk in the direction you threw it until you find it. Shouldn't be further away than thirty tiles at most.

I don't think losing one eye does anything but make your character more badass. If you lose your other eye, though, I think you'll only be able to see objects and tiles your character is standing on.
Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 05:11:00 pm
Aaaand another. I can take on packs of wolves, alligators, and vampires literally without taking a scratch. But I went up against a hammerman and got pulverised. I didn't even get a hit in... wtf?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 18, 2013, 05:17:25 pm
Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)
I like to throw arrows and bolts. No reload time, but just as devastating as firing them.

Aaaand another. I can take on packs of wolves, alligators, and vampires literally without taking a scratch. But I went up against a hammerman and got pulverised. I didn't even get a hit in... wtf?
Who'd have thought that well-armored enemies with years of combat experience would be tougher than wild animals and unarmored cowards? ;)
Bandits can seriously mess you up. Sneaking, ranged combat and fighting in groups are good tactics.

PS: You can edit your posts with the modify button to the right. It helps with avoiding double posts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 06:22:27 pm
Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)
I like to throw arrows and bolts. No reload time, but just as devastating as firing them.

Aaaand another. I can take on packs of wolves, alligators, and vampires literally without taking a scratch. But I went up against a hammerman and got pulverised. I didn't even get a hit in... wtf?
Who'd have thought that well-armored enemies with years of combat experience would be tougher than wild animals and unarmored cowards? ;)
Bandits can seriously mess you up. Sneaking, ranged combat and fighting in groups are good tactics.

PS: You can edit your posts with the modify button to the right. It helps with avoiding double posts.
Whoops, forgot double posting. >_< thanks. But, i mean it's not sensible. I have iron armor, and I am an expert swordsman... Shouldn't i at least be able to hit him? And my sneak is 4 levels away from being maxed. I do need to level up my throwing though. I just wiped out a group of bandits without too much trouble, the pikeman did give me a little bruise though.

P.S. I really don't want to become a vampire. How do i know if i've become one? Also, say i have an adventurer roaming around and the game updates. I know i can't use the adventurer, but will i be able to use the world i generated?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 18, 2013, 06:40:14 pm
Maybe the guy got lucky, maybe he was more experienced than the average bandit, you never know for sure in adventurer mode. Him being a hammerman definitely helped since blunt attacks aren't blocked by armor.

Vampires don't get hungry, and their thirst is red.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 06:51:14 pm
Maybe the guy got lucky, maybe he was more experienced than the average bandit, you never know for sure in adventurer mode. Him being a hammerman definitely helped since blunt attacks aren't blocked by armor.

Vampires don't get hungry, and their thirst is red.
Ok, that definitely makes sense. I'm waiting to get my revenge... >:) Ah, ok, thanks for that. :D Also, about the world question?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 18, 2013, 07:05:58 pm
Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 07:09:01 pm
Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.
Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/

I am so FULL of questions. XD Anyhow, what's with lashers pretty much teleporting into my face? It hurts. D:
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 18, 2013, 07:40:34 pm
Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.
Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/
There are too many things that have been changed in the world. Toady isn't just adding some new minerals or animals, he added sites for every cilvilization, remade combat, there's succession, multi-tile trees, tracking etc etc. Bugfix releases or updates with just a few new features like minecarts are always save-compatible, but ensuring that for the big ones would take months and that's not worth it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Major Monocle on April 18, 2013, 07:45:48 pm
Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.
Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/
There are too many things that have been changed in the world. Toady isn't just adding some new minerals or animals, he added sites for every cilvilization, remade combat, there's succession, multi-tile trees, tracking etc etc. Bugfix releases or updates with just a few new features like minecarts are always save-compatible, but ensuring that for the big ones would take months and that's not worth it.
Ah. Alright then. The game is made up of alot of config/text files. Would it be possible to copy/paste those over to essentially clone a save/area in a new version?
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on April 19, 2013, 09:33:23 am
Is there maybe a World Seed you can find and use, just like in Minecraft?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 19, 2013, 02:39:52 pm
Yes, you can export the seed, but using it in the next version won't generate the same world.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on April 20, 2013, 05:56:45 am
Can an adventurer vampire die from thirst?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 20, 2013, 08:21:54 am
No, but they'll become very very slow.
Title: Re: Adventure Mode Little Questions Thread
Post by: KroganElite on April 20, 2013, 06:58:25 pm
I tried to visit a mountainhome in adventure mode but there is nothing there? Are they underground or something? I checked legends and it's not abandoned either, there are a lot of dwarves living there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on April 20, 2013, 08:30:19 pm
Dwarven, elven and goblin sites aren't visible in adventurer mode yet. You'll be able to visit them in the next release.
Title: Re: Adventure Mode Little Questions Thread
Post by: HerbertWest on April 21, 2013, 06:19:17 pm
Sometimes during large battles, my combat log fills the screen and says [MORE] at the bottom. I can't move unless I save, close the game, then reopen it. Is there a faster way to "unlock" the game when I get flooded like this?
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on April 21, 2013, 06:32:46 pm
First of all, your username wins.

Second of all, when that happens to me, I find that if I keep pressing Enter it works out. Sometimes you have to go through several pages.
Title: Re: Adventure Mode Little Questions Thread
Post by: HerbertWest on April 21, 2013, 07:35:22 pm
Thanks for the compliment and tip! I'll give it a shot next time it happens.
Title: Re: Adventure Mode Little Questions Thread
Post by: DWC on April 21, 2013, 10:04:31 pm
So I noticed crossbows have some sort of 'reloading' time that freezes you in place for an absurd amount of time. I grinded up to legendary archer by throwing dirt, but I only managed to get off two shots on a hammer-bandit before he killed my companion and myself.

Is there any way to make a marksdwarf character work, or are you better off throwing the bolts instead?
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 22, 2013, 12:15:39 am
So I noticed crossbows have some sort of 'reloading' time that freezes you in place for an absurd amount of time. I grinded up to legendary archer by throwing dirt, but I only managed to get off two shots on a hammer-bandit before he killed my companion and myself.

Is there any way to make a marksdwarf character work, or are you better off throwing the bolts instead?
Archer skill has no effect on reloading time, it just decreases likelihood that enemies will dodge. However, increasing crossbow skill does decrease reloading time. You have to train up the skill of the weapon, not general archer skill. (I think that bows reload faster than crossbows, but I wouldn't swear to that).
Title: Re: Adventure Mode Little Questions Thread
Post by: DWC on April 22, 2013, 12:24:28 am
So I noticed crossbows have some sort of 'reloading' time that freezes you in place for an absurd amount of time. I grinded up to legendary archer by throwing dirt, but I only managed to get off two shots on a hammer-bandit before he killed my companion and myself.

Is there any way to make a marksdwarf character work, or are you better off throwing the bolts instead?
Archer skill has no effect on reloading time, it just decreases likelihood that enemies will dodge. However, increasing crossbow skill does decrease reloading time. You have to train up the skill of the weapon, not general archer skill. (I think that bows reload faster than crossbows, but I wouldn't swear to that).

I suspected as much, but wasn't sure if crossbow skill made reloading faster or if it was hard-coded somehow. Speaking of which, it is hard-coded right? you can't mod them to shoot faster?

Something occurred to me to look for exploity ways to level this and I just tested this out. You can shoot the crossbow straight into the air, target the z-level immediately above you and your bolts will land at your feet perfectly intact. So you can grind your crossbow skill up by shooting it into the air and picking up the bolts, rinse and repeat.

I suppose I could figure out how much faster legendary crossbows shoot myself them.
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 22, 2013, 02:24:12 am
It's modified by agility, like all other speeds.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zyro on April 22, 2013, 07:01:38 pm
Not sure if this should go in modding, I've heard of advfort, but I can't actually find it or use it in dfhack, and using mode screws up the game until I switch back to adventurer. Is it under a different name or something?
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on April 22, 2013, 07:53:56 pm
How do you shoot or throw straight up into the air? Is it possible to look at the z-level above and below you?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on April 22, 2013, 08:26:57 pm
How do you shoot or throw straight up into the air? Is it possible to look at the z-level above and below you?

<, >
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 23, 2013, 01:34:10 am
Is there any utility that will show me the exact numbers for my adventurer's attributes? Like Dwarf Therapist, but for adventurer mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: WisdomThumbs on April 23, 2013, 01:41:38 am
I'm pretty sure you can access those stats in-game without a utility. Hold on, I'll take a look and see how.


<, >


But... those do nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 23, 2013, 02:31:23 am
I'm pretty sure you can access those stats in-game without a utility. Hold on, I'll take a look and see how.
I'm looking for the actual numbers. In-game, you can only see the general level. So for instance, a strength of 1400 and a strength of 1900 will both look the same (assuming your adventurer is a human.

Quote
But... those do nothing.
Hit l to enable looking, then use < and > to navigate up and down. Alternatively, start shooting or throwing with f or t, and again, use < and > to navigate up and down.
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 24, 2013, 05:28:18 pm
Ah, I figured out how to do it. In case anybody else has the same problem, here's how to use DFHack to find the exact value of your adventure mode attributes:

Code: [Select]
local player = df.global.world.units.active[0]
local physAtts = player.body.physical_attrs
local mentAtts = player.status.current_soul.mental_attrs
local playerName = dfhack.TranslateName(dfhack.units.getVisibleName(player))

print("Name: "..playerName)

for k,v in pairs(physAtts) do
print("\n"..k)
printall(v)
end
for k,v in pairs(mentAtts) do
print("\n"..k)
printall(v)
end

This could be very useful for, e.g.,  judging when you're ready to vamp yourself.

Incidentally, it seems I was wrong earlier about where the cutoff between "superior" and "super(racename)" is -- the cutoff for different descriptions occurs in the midpoint of the ranges, not the endpoints.

Edit: fixed code up a bit.
Title: Re: Adventure Mode Little Questions Thread
Post by: HerbertWest on April 27, 2013, 10:29:48 am
I got an important quest from a lord - kill a serpent woman commander in the sewers known as The Ultimate Burn-Hell (awesome!). I've searched these sewers high and low, multiple times, and cannot find my target! I even ran across a group of serpent-person soldiers, but the commander was not among them. Do high profile targets leave their homes periodically? Am I just getting unlucky and looking for her when she's out and about?
Title: Re: Adventure Mode Little Questions Thread
Post by: bsnott on April 27, 2013, 09:24:26 pm
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?

I'm fairly certain all body parts from the same creature all have the same value per unit of mass. Just remember, the bones are worthless.

Not the way I use 'em! *throws bone at dragon*
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on April 27, 2013, 09:57:06 pm
< and > work when firing? Sweet! That means I can snipe at people from the treetops next update.

As a badass Elven Archer Err I mean uh...Marksdwarf?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on April 28, 2013, 08:00:15 pm
< and > work when firing? Sweet! That means I can snipe at people from the treetops next update.

As a badass Elven Archer Err I mean uh...Marksdwarf?
I just lost the respect I din't had for you now...
Title: Re: Adventure Mode Little Questions Thread
Post by: zzedar on April 30, 2013, 06:51:44 am
I got an important quest from a lord - kill a serpent woman commander in the sewers known as The Ultimate Burn-Hell (awesome!). I've searched these sewers high and low, multiple times, and cannot find my target! I even ran across a group of serpent-person soldiers, but the commander was not among them. Do high profile targets leave their homes periodically? Am I just getting unlucky and looking for her when she's out and about?
Most likely you're just on the wrong z-level. Sewers are impossible to find anyone in.
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on May 02, 2013, 06:00:03 pm
I have a dwarf were-necro, and I'm trying to make him a vampire. I've drank gallons of a human vampire's blood, but I won't turn. Can I become a vampire if I'm a necro and a werebeast already?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 02, 2013, 06:00:54 pm
It's either vampire or werebeast. Necromancer works for both.
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on May 02, 2013, 06:05:06 pm
It's either vampire or werebeast. Necromancer works for both.

Hmm, guess I have to ravage the sewers as a wereshrew then.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 02, 2013, 06:08:16 pm
A . . . wereshrew? lol
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on May 02, 2013, 11:16:19 pm
A . . . wereshrew? lol

I did it mostly for the monthly surgery. Although a shrew bigger than most humans isn't so harmless. Apparently IRL they can be venomous. (http://en.wikipedia.org/wiki/Shrew)

Represent.
Title: Re: Adventure Mode Little Questions Thread
Post by: Crabs on May 04, 2013, 04:20:04 am
(http://www.hoglezoo.org/images/animal_finder/Shrew1.jpg)

OMG, how cute and adorable!


Question:
How to play as a kobold/goblin that does not get mauled by humans? I want to do quests.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on May 04, 2013, 07:03:37 am
That's called a 'treeshrew' in english, but it's not a shrew. Shrews are for the most part ground-dwellers, with very small eyes and a thinner tail. They typically look like this one (http://commons.wikimedia.org/wiki/File:Common_Shrew.jpg). Not quite so cute, but still not exactly intimidating.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sheer_Bliss on May 07, 2013, 06:03:16 am
Is there a way to generate a world with a huge amount of wild animals? I tried high savagery but that led to more goblins and still no animals. Also is there a way to edit my characters skills? Just to eliminate the 20 minutes spent throwing rocks at the start of my adventures. EDIT: MORE QUESTIONS! How do I find wild animals that I've been told to kill. Also how does the compass in the top left work? I headed west for days but never found anything. ALSO! I killed a vampire but she had no blood on her and there was none on me. Can I still drink her blood somehow?
EDIT: GUESS WHO HAS ANOTHER QUESTION
I accepted another question to kill a vamp and I've travelled to the keep but it's just full of military men that aren't the vampire I'm searching for.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 08, 2013, 08:19:39 am
Goblins can play as adventurers fine.  However, if your civ is at war with them then  . . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 11, 2013, 01:29:30 am
Question regarding world Ages: http://dwarffortresswiki.org/index.php/DF2012:Calendar#Ages do animated creatures count the same way as vampires, werebeasts, necromancers and megabeasts?
Title: Re: Adventure Mode Little Questions Thread
Post by: Golym on May 12, 2013, 03:29:30 pm
Is it possible to create a workshop in adventure mode?

If it is, how to?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on May 12, 2013, 03:37:23 pm
The only way to do that right now is with DFhack's adv-fort thingymabob. I, for one, have no idea how it works, so you may have to head over to the DFhack thread (http://www.bay12forums.com/smf/index.php?topic=91166.0) in the modding subforum.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ravenous Space Kobold on May 12, 2013, 08:32:03 pm
This might be a obvious question but....
Is there any possible way to tame animals in adventure mode?
Couldn't find any info about the topic when I searched for it on the forums.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on May 12, 2013, 08:57:23 pm
That also isn't possible at the moment. Maybe some years from now, though. Again though, my best suggestion is to look into the adv-fort script for DFhack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ravenous Space Kobold on May 13, 2013, 05:28:59 pm
Well I have another question.
When I animate corpse as a necromancer they attack me?
Do I still need to become a night creature?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 13, 2013, 05:34:37 pm
As a necromancer, you are a night creature.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ravenous Space Kobold on May 13, 2013, 05:56:37 pm
Oh.
Well they why do undead attack me?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 13, 2013, 06:23:59 pm
Sounds like you should raise a zombie then, see if it attacks you.  You are faster than it, right?

Title: Re: Adventure Mode Little Questions Thread
Post by: cathartic rooster on May 13, 2013, 06:25:08 pm
Hey, sorry if this has been asked before, but how do I give a crossbowman follower more bolts? he is runing up and punching them now :^/
Title: Re: Adventure Mode Little Questions Thread
Post by: Ravenous Space Kobold on May 13, 2013, 06:37:00 pm
I'll try that.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 13, 2013, 06:41:16 pm
Hey, sorry if this has been asked before, but how do I give a crossbowman follower more bolts? he is runing up and punching them now :^/


Not naturally, no.  I think you can DF hack it or someother, but I don't do those.

However, they may respawn if you go back to where you got him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on May 14, 2013, 06:24:35 pm
Hey, sorry if this has been asked before, but how do I give a crossbowman follower more bolts? he is runing up and punching them now :^/
As far I know they fill the quiver when we travel, well... That or no crossbowman ever survived engouh to empty their quivers during my adventures...
Title: Re: Adventure Mode Little Questions Thread
Post by: raler on May 19, 2013, 03:30:34 pm
for some reason boogeyman aren't spawning anymore, any reason?
Title: Re: Adventure Mode Little Questions Thread
Post by: Paaaad on May 19, 2013, 04:12:04 pm
They Might not come if your on an island I think... At least that's my experience.
Title: Re: Adventure Mode Little Questions Thread
Post by: raler on May 20, 2013, 05:56:02 pm
thanks playing on a region seemed to fix it.

whats the difference between husks zombies and thralls?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 20, 2013, 06:03:58 pm
Husks hurt more

But seriously husks are about as close to invincible as this game comes.

EDIT:  Its my understanding that husks are deadlier because they retain their speed and gain attributes.  All the husks I've seen (one fort's worth) have been fast and aggressive, while most of the thralls are slow.

Either one is pretty hard to put down, 'specially in melee.



EDIT:EDIT:  Looking around people seem to agree they are about the same thing.
Title: Re: Adventure Mode Little Questions Thread
Post by: raler on May 20, 2013, 06:33:15 pm
yea, i agree too.  my last world had fog zombies which lowered my speed by half.  this world i just started has murk husks.  haven't got one yet but the dwarves i tested it on seemed to have no affect on their speed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ravenous Space Kobold on May 25, 2013, 11:22:14 am
I have a question.
I have gotten a quest involving me killing a vampire lord in a dark fortress.
But when I got to the area there was nothing/no one there.
It says I'm at the fortress and yet all I see is flat land.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on May 25, 2013, 11:26:34 am
Only human style towns exist in this version.
Title: Re: Adventure Mode Little Questions Thread
Post by: The Milkman on May 27, 2013, 01:25:23 am
How can I fire weapons out of crossbows? Ive heard people talk about shooting swords and axes around here, but I can figure it out for the life of me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on May 27, 2013, 03:47:19 am
How can I fire weapons out of crossbows? Ive heard people talk about shooting swords and axes around here, but I can figure it out for the life of me.
I think you're confusing that with throwing. To throw items press 't', select the item you wish to throw, and select your target. Note that your accuracy depends mostly on your throwing skill. (Crossbows only shoot bolts).
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on May 27, 2013, 05:58:33 am
How can I fire weapons out of crossbows? Ive heard people talk about shooting swords and axes around here, but I can figure it out for the life of me.
I did that a while ago, so I'm not sure if I remember correctly. You have to equip a crossbow and another weapon and then throw the weapon at the opponent. If it kills him, you'll get the announcement "[Enemy] has been shot and killed" and it should result in an entry in legends mode how you shot a weapon from a crossbow to kill somebody. I'm not 100% sure about legends mode though.
It has the same effect as throwing the weapon, it's just funnier.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on May 27, 2013, 12:26:40 pm
"Shot and killed" is the default announcement for throwing-inflicted kills in both adventurer and fortress mode. Equipping a crossbow is not required for that.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on June 09, 2013, 05:04:24 pm
So I made a fortress in a world where I have a pretty overpowered dwarf axe lord necromancer in steel armour.

Fortress biome is rockly wasteland, no trees but mineral rich and best of all, a clown car. Perfect. Most of my dorfs are killed once breaching third cavern and I abandon the fort.

On the way to the for my adventurer travels through a evil forest and is rained on by some "putrid filth" which is a rather sickly purple colour.

Since then (days later) he is continuously retching and vomiting. It won't stop. Nothing on Health screen. He doesn't seem to die because he is a necromancer though.

I have encountered three evil zones so far in this world, one rained human blood, one had nefarious ash clouds which caused things to bleed to death and rained abhorrent goo which didn't seem to do anything, so this is the first one I have seen with proper syndrome rain.

So question is:

1. Is there any way to see the weather syndrome data? Once it is randomly generated does it appear in the RAWs?

2. Will this last forever? Is there anyway to tell how long it will last?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on June 10, 2013, 11:13:10 am
There may be a third party way, but my suggestion is to not go through evil biomes if you dont want to be husked/ the challenge. Rain is almost always kinder than clouds, and usualy doesnt last forever.  Find a nice safe place like a town and wait for a week or so.  WCS retire the guy and unretire him. This advances time to the first of next year.

If  it is forever at least its nonlethal.  By using the clouds button whem fast traveling and paying attention you can avoid the worst of it.

Lastly, make sure you go for a swim before resting it off.  Contaminents can reinfect you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Schmetterling905th on June 20, 2013, 09:49:44 am
My adventurer killed a cave dragon, in the cave I found some eggs and I'm curious if I can have them hatch?
Also I didn't add any skills into reading on my current adventurer who is quite succesful, or at least the best I've had this far and I wonder if I in any way can add the skill with hacks/cheats. 
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on June 20, 2013, 10:20:15 am
You can't get them hatch.

DFFusion (integrated into DFHack) has one adventure mode tool for making all your skills legendary. It can also heal you.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuardianTempest on July 08, 2013, 04:58:35 am
Step 1: Play as a golem made of magmaproof material
Step 2: Find a volcano
Step 3: Has anyone ever managed to swim to hell?
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on July 08, 2013, 05:40:14 am
Then you would just drop down into semi-molten rock. HFS in under magma sea. There is no access from the volcanoes/magma to the hell. You'll have to either use AdvFort and dig through candy, go through abadonded fortress or find a curious underground structrure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on July 08, 2013, 06:22:49 pm
I can't seem to remember what the Dwarfbuck value for coins is in Adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slashes-With-Claws on July 09, 2013, 11:57:50 am
Since vanilla DF does not support buying a house.  Is there any problem with claiming one of the abandoned houses in a town and making use of it?  I know it will not actually be mine, but I can at least store things there.  Will stuff despawn in it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 09, 2013, 12:06:13 pm
No problems with that, you can use any room you want. I like to use forts for storage.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on July 09, 2013, 12:25:35 pm
Actually after .34 update items left in adventure mode will stay there, no matter where they are. You can use even a random wildlife locations as a storages and items won't scatter or disappear.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slashes-With-Claws on July 09, 2013, 02:50:02 pm
Thanks for the replies.

Another question.  Is it possible to destroy a sandstone slab?  My adventurer found one of the Secrets of Life and Death slabs and wants to destroy it to remove such a vile thing from the world.  Any way I can do that?  Or do I have to go throw it in Mount Doom?
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on July 09, 2013, 02:52:56 pm
I think throwing it in magma is your best bet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on July 09, 2013, 03:08:18 pm
Actually that slab is an artifact (created during world-gen) and is therefore indestructable. Althought I suppose the world wouldn't really care if the it's still in one piece when at the bottom of the magma sea.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on July 10, 2013, 05:47:17 pm
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on July 11, 2013, 04:26:56 am
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?
A warning: attacking the clown-leader will make you an enemy of the entire civilisation, and, since it is not really a "creature of the night", accusing it of being so will not make it an enemy of the civilisation. Being a necromancer does not automatically make you an enemy of the civilisation, and you are not blamed for whatever your undead minions do. Therefore, this being Dwarf Fortress, the solution is obvious: become a necromancer, gather a bunch of corpses, pile them around the person you wish to assassinate, animate them and enjoy the show, reanimating fallen corpses until the clown is dead. Bonus points if your corpse pile is made up of dragons and giant sperm whales.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 04:35:48 am
Right when I'm trying to do a quest to kill someone in some underground place or 'catacombs' where do I find the entrance? I've been running around the marked task area like a headless chicken with no luck the past day :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on July 11, 2013, 05:35:32 am
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?
A warning: attacking the clown-leader will make you an enemy of the entire civilisation, and, since it is not really a "creature of the night", accusing it of being so will not make it an enemy of the civilisation. Being a necromancer does not automatically make you an enemy of the civilisation, and you are not blamed for whatever your undead minions do. Therefore, this being Dwarf Fortress, the solution is obvious: become a necromancer, gather a bunch of corpses, pile them around the person you wish to assassinate, animate them and enjoy the show, reanimating fallen corpses until the clown is dead. Bonus points if your corpse pile is made up of dragons and giant sperm whales.

I'm reasonably sure the damn thing is [NOT_LIVING]. Killing it with interactions won't aggro it, right?
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 11, 2013, 06:22:34 am
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?
Is it in a city keep? If so, you might be able to aggro a group of bandits from the catacombs, have them follow you, and lead them to the Sultan. Assuming your adventurer's strong enough to survive, and isn't too concerned about the lives of the other lords in the keep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on July 11, 2013, 07:29:59 am
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?
Is it in a city keep? If so, you might be able to aggro a group of bandits from the catacombs, have them follow you, and lead them to the Sultan. Assuming your adventurer's strong enough to survive, and isn't too concerned about the lives of the other lords in the keep.

Unfortunately it's in a standalone fortress's keep, so no dungeon. OTOH, there are a few more dragon leaders in the world, and all their keeps are littered with books, some containing secrets- maybe I get lucky and learn some interaction that can kill the bastard.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 12:54:51 pm
Right when I'm trying to do a quest to kill someone in some underground place or 'catacombs' where do I find the entrance? I've been running around the marked task area like a headless chicken with no luck the past day :(

Sorry going to quote this so it isn't lost on the last page, really need an answer I'm just stuck at the moment! :(

Yes I suck
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 11, 2013, 01:07:27 pm
The dungeon is in the keep or center of the town.  The catacombs are in/under the church/shrine
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 01:38:45 pm
The dungeon is in the keep or center of the town.  The catacombs are in/under the church/shrine

Thanks, I have no idea where to find those in each town though! :p  I'll check the wiki and see if that helps

Edit: Right the keep is in the centre of the town, should have known that... Where do I find churches/shrines???
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 11, 2013, 02:00:46 pm
The dungeon is in the keep or center of the town.  The catacombs are in/under the church/shrine

Thanks, I have no idea where to find those in each town though! :p  I'll check the wiki and see if that helps

Edit: Right the keep is in the centre of the town, should have known that... Where do I find churches/shrines???
You can press 'm' in travel mode to change map settings. You'll find Shrines (and everything else) listed along with houses, shops, etc..
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 03:31:57 pm
Thank you :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 04:37:18 pm
I still literally have no idea where to find it, comes up sewer entrance in the map menu, but doesn't tell me where, and I have no idea where to look!  :-[
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 11, 2013, 04:47:32 pm
looking for a square building with no roof and a deep it in it.  A human with some ridiculous name like 'holy nut' will be there.  It should be listed as a church, not a sewer.  Does your compass tell you anything?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 11, 2013, 04:56:45 pm
To be honest, I have no idea what I'm doing at all... lol

I don't know how to use the compass or what it means, what to look for, how to get there etc... I probably need a full explanation, sorry!
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 11, 2013, 05:03:20 pm
The list of directions (NW, SW, E, etc) There should be symbols after them denoting various things like villages, caves, towns, and an asterisk thing that denotes a quest objective.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 12, 2013, 01:36:44 am
What skills affect the likeliness of getting a follower? 
Title: Re: Adventure Mode Little Questions Thread
Post by: Tibbz2 on July 12, 2013, 03:21:41 am
The list of directions (NW, SW, E, etc) There should be symbols after them denoting various things like villages, caves, towns, and an asterisk thing that denotes a quest objective.

Oh yes I get the quest one on the compass, but it still doesn't tell me where the keep is etc :( I'm guessing I need to ask around

I'm not very good at this

Edit: Well I see the symbols on the compass but I have NO clue what any of them mean! Nothing on the wiki I can find to help :(
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 12, 2013, 05:47:01 am
What skills affect the likeliness of getting a follower?
Empathy, and Social Awareness to increase the number. But attributes are much less important than fame, in this case. A Legendary Hero will basically never be turned down unless he's hit the follower cap, even if you have Very Low in both mentioned attributes. We're talking well over a dozen. If you've just started out and want to avoid boogeymen, know that different NPC's may have different requirements for them to join. Ask one guy in a house to join you and he might turn you down, ask another and he might join.
Title: Re: Adventure Mode Little Questions Thread
Post by: soczke on July 13, 2013, 12:32:43 am
two questions:
1. is it possible to completely snuck up to someone? like standing right next to them and then slicing their throat when they don't suspect anything or choking them
2. is it possible to disable bogeymen? i don't travel at night anyway and when i want to travel alone they are just being a pain in the butt
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 13, 2013, 06:27:14 pm
two questions:
1. is it possible to completely snuck up to someone? like standing right next to them and then slicing their throat when they don't suspect anything or choking them
2. is it possible to disable bogeymen? i don't travel at night anyway and when i want to travel alone they are just being a pain in the butt
1. Yes. With Ambusher in the legendary levels I have killed hydra without them even noticing me. That is 7 heads dead without being spotted.
2. Yes. Gen a world with advanced parameters and set the "Number of Bogeymen" to 0. Since no types were ever made none will ever spawn. Note that setting it even to as a low as 1 wont even put a dent in the number of Bogeymen that spawn. They will just all be clones of each other.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gallahan on July 13, 2013, 08:15:56 pm
I do not know if this is the correct thread to ask this, but is there a way for me to make a reaction to create giant serrated candy discs out of thin air? I do not have the patience to mine and smith my own fort since I really only play ~30 mins every other day or so.
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 13, 2013, 09:07:22 pm
I do not know if this is the correct thread to ask this, but is there a way for me to make a reaction to create giant serrated candy discs out of thin air? I do not have the patience to mine and smith my own fort since I really only play ~30 mins every other day or so.
It might and it might not. If you want them for your fort than yes yes it is. If you want it for your adventurer than DFHack has a create item plugin.
I will be nice and give you the code you will need to put into it once you have dfhack "createitem TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC INORGANIC:CANDY #" without the "", with CANDY being replaced with the true name of metal and # being replaced with the desired number.
Title: Re: Adventure Mode Little Questions Thread - Joining Stacks - ??
Post by: Oberon on July 15, 2013, 04:12:57 pm
Hi all DF'ers, just a quick question about item stacks in adventure mode. Is there any way to join stacks of the same item type in your inventory?
Title: Re: Adventure Mode Little Questions Thread - Joining Stacks - ??
Post by: Tirion on July 15, 2013, 04:57:05 pm
Hi all DF'ers, just a quick question about item stacks in adventure mode. Is there any way to join stacks of the same item type in your inventory?

Nope.
Title: Re: Adventure Mode Little Questions Thread - Joining Stacks - ??
Post by: Oberon on July 15, 2013, 05:11:55 pm
Hi all DF'ers, just a quick question about item stacks in adventure mode. Is there any way to join stacks of the same item type in your inventory?

Nope.

Right, ok.  Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: soczke on July 15, 2013, 05:14:54 pm
what is the chance of getting ambushed by animals/goblins while sleeping in the wilderness? it happens quite a lot to me
Title: Re: Adventure Mode Little Questions Thread
Post by: thgntlmnfrmtrlfmdr on July 15, 2013, 07:35:24 pm
Hello.

I'm not sure if this is a bug or if I'm doing it wrong. Can someone explain to me step by step how to become a necromancer and or a vampire. I've killed and drank the blood of multiple vampires with multiple characters on two different computers, and have uninstalled and reinstalled df several times and yet still I cannot become a vampire. I haven't checked for werebeasts but I'm afraid they might not work either.

Also, recently I read an artifact book in adventure mode and did not become a necromancer either. Any help would be very much appreciated. Should I make a bug report?
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 15, 2013, 07:46:36 pm
Hello.

I'm not sure if this is a bug or if I'm doing it wrong. Can someone explain to me step by step how to become a necromancer and or a vampire. I've killed and drank the blood of multiple vampires with multiple characters on two different computers, and have uninstalled and reinstalled df several times and yet still I cannot become a vampire. I haven't checked for werebeasts but I'm afraid they might not work either.

Also, recently I read an artifact book in adventure mode and did not become a necromancer either. Any help would be very much appreciated. Should I make a bug report?
1. "Note: The game does not give you any confirmation that you have become a vampire.v0.34.11 The only way to make sure that you have transformed is to wait for twenty-four hours (enough time for any regular mortal to hunger for food.) until you get thirsty, which should show up eventually. To get rid of the thirsty tag, you MUST drink directly from another living knocked out, unconscious or sleeping creature. This could lead to hazardous mishaps if you're discovered/if the victim awakes, unless you beat your victim senseless first. Once you have fed on an unsuspecting victim, you will have a red icon denoting you are a vampire next to your name." taken from the wiki page on vampires.
2. Books dont give you anything other than the knowledge that the necromancer was full of himself. You need to find and read the Slabs.
Title: Re: Adventure Mode Little Questions Thread
Post by: thgntlmnfrmtrlfmdr on July 15, 2013, 08:05:11 pm
Quote
1. "Note: The game does not give you any confirmation that you have become a vampire.v0.34.11 The only way to make sure that you have transformed is to wait for twenty-four hours (enough time for any regular mortal to hunger for food.) until you get thirsty, which should show up eventually. To get rid of the thirsty tag, you MUST drink directly from another living knocked out, unconscious or sleeping creature. This could lead to hazardous mishaps if you're discovered/if the victim awakes, unless you beat your victim senseless first. Once you have fed on an unsuspecting victim, you will have a red icon denoting you are a vampire next to your name." taken from the wiki page on vampires.

Yes, I know the game doesn't tell me "you have become a vampire" but what I meant was that I did wait 24 hours and I still got drowsy and thirsty and hungry and I did not get the option to feed on people when I pressed e when I was standing on top of them while they were sleeping.

Thanks for the information about the book though. I think that might solve that problem. I'll try to test it now to be sure that I can, in fact, become a necromancer by reading a slab. So thanks for that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on July 15, 2013, 10:23:01 pm
2. Books dont give you anything other than the knowledge that the necromancer was full of himself. You need to find and read the Slabs.

While it is much easier to find slabs to learn secrets from, some books contain secrets.
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 15, 2013, 10:49:49 pm
2. Books dont give you anything other than the knowledge that the necromancer was full of himself. You need to find and read the Slabs.

While it is much easier to find slabs to learn secrets from, some books contain secrets.
Im willing to guess that he isnt finding those kinds of books. But slabs always contain the secrets of life and death. I actually never found a book that makes people necromancers. Just books about the vanity of necromancers.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 16, 2013, 03:09:47 am
Hello.

I'm not sure if this is a bug or if I'm doing it wrong. Can someone explain to me step by step how to become a necromancer and or a vampire. I've killed and drank the blood of multiple vampires with multiple characters on two different computers, and have uninstalled and reinstalled df several times and yet still I cannot become a vampire. I haven't checked for werebeasts but I'm afraid they might not work either.

Also, recently I read an artifact book in adventure mode and did not become a necromancer either. Any help would be very much appreciated. Should I make a bug report?
If you have a waterskin, with water in it, pour out the water on the ground. Kill the vampire. Fill the waterskin with vampire blood by standing near the blood (remember to kill it in a gory way) and pressing 'I' (uppercase i), like when you fill a waterskin with water. Then pour out the blood on top of the water from before. This way always seems to work for me. Actually, you should get several waterskins, and then fill them up with the water-blood mix. That way you can then leave them in various fortresses or towns or whatever, where they'll be easy to get for your next adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: thgntlmnfrmtrlfmdr on July 16, 2013, 09:03:34 am
I've already tried dumping out the water and drinking blood from the waterskin, but I haven't tried mixing them on the ground before, so I'll get on that I guess. Thanks.

Also, do you find that it doesn't work when you don't do it that way?
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 16, 2013, 09:06:41 am
Also, do you find that it doesn't work when you don't do it that way?
Frequently, but not always.
Title: Re: Adventure Mode Little Questions Thread
Post by: thgntlmnfrmtrlfmdr on July 16, 2013, 09:57:15 am
Fuck Yeah!

I'm a vampire! Thank you all so much! Now I'm going to go to a tower, waltz in, read the slab (which I already checked in legends just to make sure it was there) and see if that will make me a necromancer! Thank you all so much! The water laced with blood thing worked! Thank you! Thank you! Thank you! I've been wanting to do this for so long!
Title: Re: Adventure Mode Little Questions Thread
Post by: thgntlmnfrmtrlfmdr on July 16, 2013, 10:18:32 am
Necromancer works too! Much thanks to everyone who answered!
Title: Re: Adventure Mode Little Questions Thread
Post by: TCM on July 17, 2013, 09:45:47 pm
1. So, while I've figured out how to easily obtain water with rivers and wells and blood spatterings and such, it seems food is a lot more rare. Is there any easy way to obtain food like water? The only times I have food is when I randomly come open some animals, or I find a meat storage place and loot it.

2. This one I've been trying to figure out for years: How do you get into Dwarven Forts/Dark Goblin Fortresses/Elven Retreats/etc.?
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 17, 2013, 10:04:19 pm
1. So, while I've figured out how to easily obtain water with rivers and wells and blood spatterings and such, it seems food is a lot more rare. Is there any easy way to obtain food like water? The only times I have food is when I randomly come open some animals, or I find a meat storage place and loot it.

2. This one I've been trying to figure out for years: How do you get into Dwarven Forts/Dark Goblin Fortresses/Elven Retreats/etc.?
1. I just butcher every animal I kill. Do that and you shouldnt have problems with food shortages.
2. You cant. In the current release they dont have "overworld locations."
Title: Re: Adventure Mode Little Questions Thread
Post by: TCM on July 17, 2013, 10:32:42 pm
1. I do that, but it seems animals just appear randomly, are there certain types of locations they appear more frequently at?

2. Ah damn. I remember watching a LP a while back where the Hero's party invaded a goblin city and massacred them, igniting a war. Is there any hope of that stuff coming back?
Title: Re: Adventure Mode Little Questions Thread
Post by: skyte100 on July 17, 2013, 11:07:07 pm
1. Oh one ambush by giant dingoes and your set ;)
2. I think it can be modded so they have overworld locations but those locations are just copy and pasted from human settlements. It might have been that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pie Maker on July 18, 2013, 09:15:28 am
Is there any hope of that stuff coming back?
Yes. In fact, this is one of the major things that's going to be in the next version.
Title: Re: Adventure Mode Little Questions Thread
Post by: George7823 on July 23, 2013, 07:29:03 am
Could someone be Nice of to do a Step by Step to mod in Bronze Colossus to be Playable in Adventure mode!  :D I'm very new to the Modding in DF and I tried doing it myself but the world are tried to make keep rejecting and starting over. So it was a Fail ! :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on July 23, 2013, 10:36:37 pm
Could someone be Nice of to do a Step by Step to mod in Bronze Colossus to be Playable in Adventure mode!  :D I'm very new to the Modding in DF and I tried doing it myself but the world are tried to make keep rejecting and starting over. So it was a Fail ! :'(
First, undo anything you've done.
Then, go into raw/objects/entity_default.txt and add this right at the bottom:
Code: [Select]
[ENTITY:BRONZE]
[INDIV_CONTROLLABLE]
[CREATURE:COLOSSUS_BRONZE]
A couple of general tips:
Title: Re: Adventure Mode Little Questions Thread
Post by: Kelenius on July 28, 2013, 02:53:33 pm
So my adventurer has, hm, torn apart chin whiskers. And also infection. In the head hair.

https://dl.dropboxusercontent.com/u/42049925/dwarf.png

Should I be worried about it? Is there a way to cure it?

And how is it even possible to have infection in the hair?

PS: he drips pus occasionally on the head. Helps to have a source of water at any moment... *cough*
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on July 29, 2013, 06:11:32 am
So my adventurer has, hm, torn apart chin whiskers. And also infection. In the head hair.

https://dl.dropboxusercontent.com/u/42049925/dwarf.png

Should I be worried about it? Is there a way to cure it?

And how is it even possible to have infection in the hair?

PS: he drips pus occasionally on the head. Helps to have a source of water at any moment... *cough*
I've never heard of hair infection before, but maybe it can be solved by adding [HEALING_RATE:100] (or 1000 or whatever number you like) to hair and whiskers in the raws. Then rest ot fast-travel to let it do its instantaneous magic.
Title: Re: Adventure Mode Little Questions Thread
Post by: lue on July 29, 2013, 03:43:59 pm
I've just discovered that the dollar signs surrounding objects meant it was yet to be bought (as I suspected) after finding an abandoned town's abandoned weaponsmith shop. I've just a couple of questions about how it works.


Currently I've picked up $objects$ but have yet to leave the shop. I'm wondering if I should dare step outside, or if I'm already labeled a stealer and should just keep the stuff at this point.
Title: Re: Adventure Mode Little Questions Thread
Post by: Norkrak on July 31, 2013, 04:08:05 pm
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on July 31, 2013, 06:06:48 pm
I've just discovered that the dollar signs surrounding objects meant it was yet to be bought (as I suspected) after finding an abandoned town's abandoned weaponsmith shop. I've just a couple of questions about how it works.

  • I don't suppose there's a way to buy the stuff from an abandoned shop?
  • When do the people of world label you as a THIEF? Is it when you pick up an unpaid item, when you leave the shop with it, or when you encounter someone whilst holding it?
  • If the answer to 2 is "when someone sees you holding it", would it be safe to assume then that the news is instantly known by the whole world?

Currently I've picked up $objects$ but have yet to leave the shop. I'm wondering if I should dare step outside, or if I'm already labeled a stealer and should just keep the stuff at this point.

Though I can't remember what triggers the Thief flag, you cannot buy items unless there's a trader present, and the Thief flag travels by telepathy. so if you take the item, everyone in the civ will Hate you, and that includes tame creatures.

If you need items, any in the forts and local warehouses are free for the taking.

I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?

There are no Easter eggs in DF, and what the found item is, I don't know.  If it were me and my adventurer was new, I'd take the risk and try to interact with it.  You never know, some dwarf might engrave a wall about it some day.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on July 31, 2013, 07:16:37 pm
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?
Sounds like a book about necromancy. Try reading it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on July 31, 2013, 08:18:00 pm
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?
Sounds like a book about necromancy. Try reading it.

If it were a book, it would be identified as a book rather than "It Is Death".  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Kelenius on August 01, 2013, 12:15:06 am
Maybe it was an artifact? A screenshot maybe?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 01, 2013, 06:03:16 am
All necromancer books and slabs are artifacts, and behave exactly as an artifact would in Fortress Mode. Meaning that they cannot be destroyed and are identified by name, not by "leather-bound book" or by "slab".

Collect them all and toss them into a volcano for great justice! Or just hoard them inside of a lair for your other adventurers, unless you ended up with one of the dud books which are only the author's musings on random things. Or, Armok forbid, poetry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on August 01, 2013, 06:51:48 am
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?
Sounds like a book about necromancy. Try reading it.

If it were a book, it would be identified as a book rather than "It Is Death".  :P
Actually, all books are considered artifacts and so are identified by their name (i.e.the book's title) rather than being identified as "donkey leather bound book." That shows up on the book's description screen though. I'm more curious as to what a book is doing in a fortress-my first guess is that a clown masquerading as a deity is living in there. However its title has the word "death" in it, which is usually a characteristic of books holding the secrets of life and death.

OP:try reading it (pick up book, press "I" and select book) and see what happens. Then explore the fortress' keep.

Edit:Woops, didn't realise that there were already replies to this; sorry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Norkrak on August 01, 2013, 07:14:23 am
yaaaa...I'd do that, but I kind of got killed by some mules I tried to eat...
Title: Re: Adventure Mode Little Questions Thread
Post by: Lida_Brainbroken on August 01, 2013, 08:14:39 am
yaaaa...I'd do that, but I kind of got killed by some mules I tried to eat...

Don't kill tame animals.  To the civ, it's no different than killing a citizen and results in ALL citizens and tame creatures of that civ attacking you on sight.

Now that your adventurer is dead, start a new one and head back to where the book is.  If you talk to locals in settlements near the "battle" scene repeatedly, you may hear a story about how Urist McMulemurderer was slain by Nowhasaname The Mule.  :D
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on August 03, 2013, 06:59:23 am
can you...

1 spill someones guts and not have him bleed to death?

2 remove someones organs?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on August 03, 2013, 07:15:17 am
There was a funny discussion little discussion about just that topic some time ago (http://www.bay12forums.com/smf/index.php?topic=126564.0).


In short, yes - if you can find a way to fast-travel away from the gutting scene before the creature dies from blood loss.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on August 03, 2013, 07:28:21 am
Doublepostan as fuck (boo), but erm - how do you check your exact stats as an adventurer? Anything in DFHack for that, perhaps?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on August 03, 2013, 07:34:06 am
thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: Tirion on August 05, 2013, 02:11:47 pm
I found a curious underground structure (if you know what I mean), and it was completely empty of life and unlife. The sword was there. I generated the world with 0 random demons and 0 random regional interactions, but there were custom critters for cavern level 5 in the raws, some with [FLIER]...I found one's webs in the lower labyrinth levels but not the living article. Also, there are no civilized animal men in my raws, but back in the Deebus thread I heard cavern animals can be animated too, instead of random snakemen.

So, question: did this happen to others, too? What parameters did you use when the circus tent wasn't empty?
Title: Re: Adventure Mode Little Questions Thread
Post by: redmenace.uk on August 05, 2013, 03:58:51 pm
Hi all...been playing dwarf fortress for about 5 years now, but have now started playing adventure mode and wondered if someone could help me...I'm in the middle of an underground cavern and have come across something in the wall....its described as a rough-hewn old chest cluster...????? unfortunately i cant seem to do anything with it, have i unearthed a world altering treasure trove or is it simply a piece of the scenery? Cheers in advance....RED
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on August 05, 2013, 04:38:45 pm
Hi all...been playing dwarf fortress for about 5 years now, but have now started playing adventure mode and wondered if someone could help me...I'm in the middle of an underground cavern and have come across something in the wall....its described as a rough-hewn old chest cluster...????? unfortunately i cant seem to do anything with it, have i unearthed a world altering treasure trove or is it simply a piece of the scenery? Cheers in advance....RED
Sounds like something out of a mod. Are you playing Masterwork? I believe it included chests (treated as gems by the game) that could be mined out and used in reactions. They won't affect your adventurer in any way, unless you use Advfort.
Title: Re: Adventure Mode Little Questions Thread
Post by: redmenace.uk on August 05, 2013, 06:08:54 pm
Hi all...been playing dwarf fortress for about 5 years now, but have now started playing adventure mode and wondered if someone could help me...I'm in the middle of an underground cavern and have come across something in the wall....its described as a rough-hewn old chest cluster...????? unfortunately i cant seem to do anything with it, have i unearthed a world altering treasure trove or is it simply a piece of the scenery? Cheers in advance....RED
Sounds like something out of a mod. Are you playing Masterwork? I believe it included chests (treated as gems by the game) that could be mined out and used in reactions. They won't affect your adventurer in any way, unless you use Advfort.
Cheers fella, yeah using masterworks sorry forgot to mention that...thanks 4 lettin me know onwards and downwards....:]...RED
Title: Re: Adventure Mode Little Questions Thread
Post by: redmenace.uk on August 06, 2013, 02:14:09 pm
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....RED
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on August 06, 2013, 03:15:43 pm
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....RED

Well, in general, Adamantine is the best material for armor, followed by steel.  Iron and Bronze are about equivalent.  Copper is next.  Everything else, I think, falls below that.

That said, I do not know what the mod in question does.  On the other hand, Shields always either work, or do not.  Whether they work or not is dependent on your shield skill and the quality of the shield.  Possibly also on whether it is a shield or a buckler.  Masterworks, the big stars, are the best unless you can get an artifact shield.  Artifacts are mostly nice for the coolness factor though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on August 07, 2013, 10:14:50 am
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....RED
Since it's a shield (and I know it is), whichever is the lightest. (So probably ironbone)

Otherwise steel armor would be the best of those four.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on August 07, 2013, 12:37:08 pm
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....RED
Since it's a shield (and I know it is), whichever is the lightest. (So probably ironbone)

Otherwise steel armor would be the best of those four.
Heavier shield deals more damage, more or less.
Title: Re: Adventure Mode Little Questions Thread
Post by: redmenace.uk on August 07, 2013, 12:44:58 pm
Thanks guys, as always an adamantine encrusted fountain of knowledge... ;D....RED
Title: Re: Adventure Mode Little Questions Thread
Post by: Russell.s on August 07, 2013, 07:19:10 pm
I'm not sure if this is a 'little question' but I'll ask here anyway. I'm having trouble armouring my elven adventurer. I have looted a huge number of the rooms beneath human keeps and found a single bronze breastplate, and an +iron spear+. If I were a human, I'd be awash in +iron armour+ of every piece, but none of it fits! I've tried killing goblins and kobolds and the occasional evil elve, but they only wear cloth.

Where do I reliably find some armour? Should I just make a fort and manufacture some armour and be done with it?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 07, 2013, 07:37:51 pm
That is reliable.  The way I typically find armour is by looting the dead.  In a camp or sewer usually.  But you can buy it or steal it.  Forts often have armour inside free for the taking.  Smaller armour is harder to come by, but not terribly hard to loot.
Title: Re: Adventure Mode Little Questions Thread
Post by: Russell.s on August 07, 2013, 08:15:49 pm
That is reliable.  The way I typically find armour is by looting the dead.  In a camp or sewer usually.  But you can buy it or steal it.  Forts often have armour inside free for the taking.  Smaller armour is harder to come by, but not terribly hard to loot.

Large armour is easy to come by, I agree. I've got 22 kills on my elf hero so far, 19 of these are goblins and not a single one was wearing more than leather. Perhaps the goblins of my world just don't know blacksmithing?

Perhaps I'll build a fort then :). Thanks!

[edit] I'm quite new to adventure mode. Do I just retire my hero, then build and abandon the fort, then resume play on the hero and visit the fort? Does this have any negative consequences for the hero? [/edit]
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 07, 2013, 08:56:23 pm
I'm quite new to adventure mode. Do I just retire my hero, then build and abandon the fort, then resume play on the hero and visit the fort?

Yea, it's about as simple as that. Make yourself a fort, preferably near the town you retired your adventurer at, then make all the equipment you want, and maybe some extra for future size-impaired adventurers.

Quote
Does this have any negative consequences for the hero?

At the moment, no. All of history stops after world-gen (though this will change in the next release), so nothing will happen to your adventurer in the time between retiring and un-retiring, aside from him aging normally. Though elves are immortal, so he's unlikely to die of old age.

The only negative consequences I can see would be if there were any dangerous beasts roaming the fort upon abandon, and possible frame-rate loss upon entering the area, due to all of the fort's items being randomly scattered upon abandoning. Though scattering can be prevented by using DFHack's lair command.
Title: Re: Adventure Mode Little Questions Thread
Post by: Russell.s on August 07, 2013, 10:33:17 pm
...Make yourself a fort, preferably near the town you retired your adventurer at, then make all the equipment you want, and maybe some extra for future size-impaired adventurers.

Thanks! I'll get on to it as soon as I've done all my study :'(. Here's hoping for an artifact steel spear, or platinum warhammer, or something nifty!
 
At the moment, no. All of history stops after world-gen (though this will change in the next release), so nothing will happen to your adventurer in the time between retiring and un-retiring, aside from him aging normally. Though elves are immortal, so he's unlikely to die of old age.

The only negative consequences I can see would be if there were any dangerous beasts roaming the fort upon abandon, and possible frame-rate loss upon entering the area, due to all of the fort's items being randomly scattered upon abandoning. Though scattering can be prevented by using DFHack's lair command.

Lair command it is then. I don't really like the area I'm currently in, or I would make an adventurer trophy room/retirement home while I was at it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bigheaded on August 11, 2013, 01:38:34 pm
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 11, 2013, 02:42:35 pm
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!

You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bigheaded on August 11, 2013, 02:49:33 pm
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!

You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.

I dont even get the 1 xp from moving around :/
Just shows as 0/700, will not rise. I've gone from one side to the other through the river (not one of those fords where u can just run across, one where you have to "jump in" use alt + move.
Title: Re: Adventure Mode Little Questions Thread
Post by: coldmonkey on August 11, 2013, 03:36:10 pm
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!

You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.

I dont even get the 1 xp from moving around :/
Just shows as 0/700, will not rise. I've gone from one side to the other through the river (not one of those fords where u can just run across, one where you have to "jump in" use alt + move.
Are you playing a race with [swims_innate]? Because those can't raise their Swimmer skill, like Mermen for example.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bigheaded on August 11, 2013, 03:51:31 pm
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!

You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.

I dont even get the 1 xp from moving around :/
Just shows as 0/700, will not rise. I've gone from one side to the other through the river (not one of those fords where u can just run across, one where you have to "jump in" use alt + move.
Are you playing a race with [swims_innate]? Because those can't raise their Swimmer skill, like Mermen for example.

dwarf on masterwork mod.
So not really sure why it isn't going up :(
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 11, 2013, 05:51:29 pm
dwarf on masterwork mod.
So not really sure why it isn't going up :(

I just checked MW's dwarf raws, and dwarves have both [SWIMS_LEARNED] and [SWIMS_INNATE], oddly enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bigheaded on August 11, 2013, 06:54:10 pm
dwarf on masterwork mod.
So not really sure why it isn't going up :(

I just checked MW's dwarf raws, and dwarves have both [SWIMS_LEARNED] and [SWIMS_INNATE], oddly enough.

well, at least we know why it's not going up!

thanks! :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Gallahan on September 22, 2013, 02:52:29 pm
Hey guys, just wondering what this meant:

Spoiler (click to show/hide)

Is her cousin dead? Usually NPCs don't have a problem reporting the death of their family members.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 22, 2013, 02:57:29 pm
If Im  not mistaken the cousin is undead.  I think they also do a thing if they kill their family member themselves.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on September 26, 2013, 02:49:40 am
The cousin may be a werebeast or otherwise transformed. Put your adventurer into temporary retirement and check out legends mode. There might be an interesting story behind this.
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on September 26, 2013, 09:11:18 am
Is it possible to have a fat adventurer?  Just wondering, thought it would be cool to make Kingpin from Marvel Comics. 
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on September 26, 2013, 07:53:45 pm
Is it possible to have a fat adventurer?  Just wondering, thought it would be cool to make Kingpin from Marvel Comics.
More than possible. Many of my adventurers ended up fat. Simply eat food more than the character exercises, I've done this by eating until I'm too full, fast travel 1 tile, eat until I'm full, rinse, and repeat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on September 26, 2013, 10:08:26 pm
Most adventurers I've bothered to look at have been fat.
Title: Re: Adventure Mode Little Questions Thread
Post by: TCM on September 30, 2013, 10:14:05 pm
I've noticed that when fighting a Troll with an Adventurer equipped with a Slashing weapon, I find it's best to slice through their Lower Bodies, because a good slice to the belly usually tears them in half. What's the reason for this? I assume it has something to do with the large amount of mass their lower body contains, as compared to the thinness of a blade.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 03, 2013, 02:29:18 am
I'm assuming you mean night trolls (trolls are a very different, much larger cave-dwelling being with horns and cyan blood).

Yeah, they's tiny, I guess. Fast as hell and slippery, though, so you need to be pretty skilled to actually chop 'em in half.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on October 04, 2013, 05:59:34 pm
how come bogeymen are impossible to hit?   >:(
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 04, 2013, 06:52:31 pm
They aren't  They are just small, like small dog small - and fast as the wind.  @ average or better skills you'll start hitting them.

I use them to train some.  I go to a village and sleep on tile from inside so they come out to play.  You can even use campfires to control their approach.  When you've had enough you run inside and hide.  Sometimes peasants/animals even see them and help!

At about proficient I hit them regularly.  I also try to knock them down first or grab them with a wrestle.

But, watch out.  They can score a lucky hit, and if one spawns with a horn you might get one-shotted.  Its fairly uncommon to see one with a horn, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on October 04, 2013, 11:12:17 pm
They aren't  They are just small, like small dog small - and fast as the wind.

To be more specific, they have very high agility and are naturally talented in every unarmed combat skill including dodging. Basically, if you aren't a talented weapon user, you won't be guaranteed to hit them reliably, and if you're not a talented dodger/shield user, their attacks will have a decent chance of landing and doing damage to you. Being smaller doesn't appear to give any bonus to your ability to avoid being hit. It just increases the likelihood that when something bigger than you does hit you, you will go sailing into a tree and explode in gore due to the size difference :P (and if you're much smaller than an opponent they will have a significant advantage in any wrestling match; you won't be able to grab and lock onto them reliably, and you will be unable to break their grip on you. Wrestling skill does negate this partially, but a legendary wrestler kobold won't be pinning a cow.)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 05, 2013, 01:53:10 am
but a legendary wrestler kobold won't be pinning a cow.)

It'd be pretty funny to see one try though.
Title: Re: Adventure Mode Little Questions Thread
Post by: dragoon12 on October 12, 2013, 03:41:54 am
What are the best attributes for archery?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 12, 2013, 08:00:05 pm
What's the DFhack command to resurrect an adventurer? I'm just wondering because I've seen some screenshots and some other stuff with people saying that they revived their adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 13, 2013, 03:17:04 am
What's the DFhack command to resurrect an adventurer? I'm just wondering because I've seen some screenshots and some other stuff with people saying that they revived their adventurer.

I got one right here. (http://www.bay12forums.com/smf/index.php?topic=131869.msg4679858#msg4679858)

To find your adventurer's ID, just use the "lua" command followed by this line:

Code: [Select]
print(df.global.world.units.active[0].id)
The number that appears is your adventurer's unit ID. After that, type (if you've saved that lua script as "revive.lua")  "revive (adventurer id)" to revive yourself. It may be wonky; I haven't tested it with adventurers.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 13, 2013, 03:39:08 am
Does it work in arena mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: LittleQuick on October 16, 2013, 11:53:41 am
Question: I have just recently really got into the whole Adventurer thing. But I'm stumped with this baddie in the sewer thing. The whole city is on hilly terrain so everything is hard to see, I found one sewer entrance but it is a dead end. When following the compass or whatever I get to the spot where it says my quest should be I literally just spent like 20 minutes searching this area back and forth, is this where his sewer entrance is? OR is it where one of the sewers should end up to get to him?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 16, 2013, 12:47:19 pm
Try the castle keep.  There is typically a  sewer access there, and lord only knows how far that goes.  They get BIG, the enemies respawn if you sleep, and it takes you into different biome occasionally.  You may start out in the plain, but it travel under hills.

And the creatures.  Ive seen all kinds of fun down there, from outcasts to trolls, to kobolds.

So, the castle has the noble, free loot, and sewer access.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on October 16, 2013, 01:22:14 pm
Temples (catacombs) usually have more direct route to the sewers. There are also sometimes multiple sewer entrances.

If you want to cheat, use DFHack's reveal command. It's very helpful.
Title: Re: Adventure Mode Little Questions Thread
Post by: LittleQuick on October 16, 2013, 02:14:40 pm
Thank you guys so much, I am going to go look through the nearby castle then! Haha.
I installed DFHack improperly I think, cause the second menu doesn't pop up and I was inable to over write the original... I don't really know what it's called, the Dwarf Fortress like run.exe thing. Sorry for the vague description..

Another question: Alone, I know I am a total noob but my followers don't really let me get any hits in. I fear that we will eventually not outnumber everyone and I will be a liability. Literally the last three skirmishes we got into I didn't get close enough. I was also wondering why they move so much faster than me. My speed is a lowly like 200-300 most of the time. Should I drop food? I think I might have a lot of it...
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on October 16, 2013, 06:50:12 pm
Temples (catacombs) usually have more direct route to the sewers. There are also sometimes multiple sewer entrances.

If you want to cheat, use DFHack's reveal command. It's very helpful.

I am considering getting DFHack just so I can reveal underground areas to travel them more effectively.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on October 17, 2013, 04:39:44 am
Another question: Alone, I know I am a total noob but my followers don't really let me get any hits in. I fear that we will eventually not outnumber everyone and I will be a liability. Literally the last three skirmishes we got into I didn't get close enough. I was also wondering why they move so much faster than me. My speed is a lowly like 200-300 most of the time. Should I drop food? I think I might have a lot of it...

Don't worry about outnumbering everyone. Ambushes scale with the companion number.I believe it's something like "two ambushers per one companion". I once took twenty companions with my legendary hero and got ambushed by at least ~50 goblins. Twenty of them were bowmen. Pretty bloody.

Speed of 200-300 is just too low. I mean, it's like terribly slow. If it is your standing non-sneaking speed, you'll need to worry. Do you have full metal armour? If so, train armor using. Don't carry around anything you don't need. I usually use two backbacks (or a backback and bag). In the other I have my essential survival supplies - which means a little food (20 units max), maybe a crutch, some stuff I don't want to lose (like dragon eggs) and throwing weapons. The other container has everything else. When I encounter an enemy, I drop the other container. With the survival backback and fighting gear your speed should optimally be at least 600, but with good agility and armour using I've managed to get speeds of 980. 
Title: Re: Adventure Mode Little Questions Thread
Post by: LittleQuick on October 17, 2013, 10:49:48 pm
Lol, I must be carrying too much food then...

So I am going to a tomb again and I've noticed that there is usually some dead bodies already around that a mummy could easily get to, to make some serious helpers. So I put a bunch of dead dwarves in a bag, and plopped it in a different room. Will this prevent the Necro from raising the dead to attack me?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on October 18, 2013, 12:38:49 am
is it possible to drag a living being around?
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on October 18, 2013, 04:19:56 am
So I am going to a tomb again and I've noticed that there is usually some dead bodies already around that a mummy could easily get to, to make some serious helpers. So I put a bunch of dead dwarves in a bag, and plopped it in a different room. Will this prevent the Necro from raising the dead to attack me?
It doesen't prevent it. However the mummy will only raise them if they're in the same room. I'd recommend taking the bodies and bringing them outside.


is it possible to drag a living being around?
No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: LittleQuick on October 18, 2013, 12:22:51 pm
Even moving them upstairs made a huge difference, it cut down on at least half of the undead I had to fight, it's just hard cause the mummys resting place is smack dab in the middle of the room. I at least circled around and cut his head off. Character died trying to escape though. I was hoping to get to the top of the stairs and chop them up one by one. Too bad that once my friends died they came after me too.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on October 18, 2013, 01:08:36 pm

is it possible to drag a living being around?
No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.
[/quote]

drat i have no idea if the were-something is gonna roam off just cuz i broke his arm and left
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 18, 2013, 01:38:55 pm

is it possible to drag a living being around?
No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.

drat i have no idea if the were-something is gonna roam off just cuz i broke his arm and left
[/quote]
They seem to go back to their starting place after they lose sight of you hostiles after a time.  Of course, if he's passed out and crawling. . .

I once had an adventurer that got shot, passed out and woke up just often enough to know there was a prolonged battle going on between my companions and . . . Goblins, I think?  I swear they hovered into and out of my 3 tile sight at least 6 times.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on October 18, 2013, 03:18:44 pm
what's the best way to train armor skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 18, 2013, 04:05:07 pm
what's the best way to train armor skill?

Without modding?

Against a small animal that cannot possibly harm you.

Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.

Like so:

Spoiler (click to show/hide)

Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on October 18, 2013, 04:57:05 pm
what's the best way to train armor skill?

Without modding?

Against a small animal that cannot possibly harm you.

Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.

Like so:

Spoiler (click to show/hide)

Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.

i guess i'm already doing this only the dumb raven wants to practice my shield skill next one i find i'll drop my shield
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrpoodle on October 18, 2013, 05:14:58 pm
I know this is stupid but, how do you go down stairs?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 18, 2013, 05:17:00 pm
I know this is stupid but, how do you go down stairs?

Same way you would change Z-levels in Fort mode.

Press > while you are standing on the stairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nidilap on October 21, 2013, 06:13:06 pm
Why can't I slay Hamlets?! Keeps of elite warriors can be destroyed, but a village of peasant Can't?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 21, 2013, 06:26:23 pm
You can.  In fact, if you are their enemy they will attack you on sight, animals and all.

Title: Re: Adventure Mode Little Questions Thread
Post by: TheTinCat on October 21, 2013, 08:33:07 pm
It's been forever since I played adventure mode and from what I gathered there's been some developments in what you can do, thanks to dfhack.
can someone shed some light on how I go about making the most of adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Niccolo on October 22, 2013, 03:18:38 am
It's been forever since I played adventure mode and from what I gathered there's been some developments in what you can do, thanks to dfhack.
can someone shed some light on how I go about making the most of adventure mode?


Making the most of Adventure mode is all about making up your own goal. Maybe you want to kill every dragon in the world. Maybe you want to create an army of zombies so large that it crashes the game, or you want to go adventuring with your own severed hand. Or maybe you want to become the most renowned warrior in the land, receiving commendation and quests from the kings (before murdering them by throwing them from a tower).
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 22, 2013, 08:08:35 am
After cleaning some nasty places i collected a vast amount of copper, silver and gold coins.
The problem is that they're separate in my inventory.

By example if i have 100 copper coins, instead of having logically
blabla copper coin (100)
in my inventory

i have
blabla copper coins (4)
blabla copper coins (26)
blabla copper coins (30)
blabla copper coins (2)
blabla copper coins (6)
blabla copper coins (2)
blabla copper coins (18)
blabla copper coins (12)
etc...

And this kind of ridiculous listing wasting tons of pages between those copper/silver/gold coins making the management really tedious.

Is there a solution, or is that the same kind of annoyance i noticed regarding bolts and arrows when i played the fortress mode ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Niccolo on October 22, 2013, 09:15:17 am
I hate to tell you, but... Yeah, you're stuck with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on October 22, 2013, 09:19:28 am
if i remember it right the reason coins dont stack is the dates and images on them.

you have

blabla copper coins of 212 (4)
blabla copper coins of 214 (26)
blabla copper coins of 212 with a different image on the back (30)
and so on.
if you remove CURRENCY_BY_YEAR  for there entity file then you just get copper coins from blabla and not opper coins from blabla dated 212.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 22, 2013, 10:06:09 am
I gave a try with removing the [CURRENCY_BY_YEAR] from the entity_default.txt from both the raws and the save own raws but unfortunately it didn't merged all those numerous stacks of the same thing.

Looking at the description i noticed what could then be the reason out of the year : the engraving.
All those coins stacks have different engravings and are listed according to which engraving they're sharing.

Oh well, i hope the next version that should come in a year or two will at least provide a solution to such annoyance.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 22, 2013, 10:29:19 am
I think changes to the entity_default.txt always require a regen anyway.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on October 22, 2013, 02:00:51 pm
Can Weapons/Shields gain names in Adventure Mode, or is that only Fort Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrpoodle on October 22, 2013, 06:35:19 pm
Can you train/buy mounts and ride them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on October 22, 2013, 06:40:42 pm
Nope.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 22, 2013, 10:26:24 pm
I gave a try with removing the [CURRENCY_BY_YEAR] from the entity_default.txt from both the raws and the save own raws but unfortunately it didn't merged all those numerous stacks of the same thing.

Entity changes always require a world regen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 25, 2013, 11:28:50 am
Thanks, i'll know for the next time.

Title: Re: Adventure Mode Little Questions Thread
Post by: Proudnerd on October 25, 2013, 11:40:43 am
what's the best way to train armor skill?

Without modding?

Against a small animal that cannot possibly harm you.

Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.

Like so:

Spoiler (click to show/hide)

Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.


Lol wow this is so great. I can't tell what he's holding though it sort of looks like a trilobite.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on October 25, 2013, 06:20:40 pm
what's the best way to train armor skill?

Without modding?

Against a small animal that cannot possibly harm you.

Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.

Like so:

Spoiler (click to show/hide)

Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.


Lol wow this is so great. I can't tell what he's holding though it sort of looks like a trilobite.
http://dwarffortresswiki.org/index.php/Horseshoe_crab
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 25, 2013, 09:54:15 pm
Was going to ask the question, but found the answer anyways, so in case someone is puzzled by the same problem :

Currently running a human bowman with high enough related skills, i was hunting a dwarf captain of a bandit camp while my allies were busy killing and dying, i managed to find the target and started to fill him with arrows.

He ran away, i went sneaking around to find him and he was prone near a tree.
I started to shoot but impossible to hit at all, didn't made sense as i had no problem with target that were far away and i was only at 6 or 7 tiles , and the bow/archer skills were high.

I wasted at least 30 arrows, even moving to 5 tiles (not more to not get out of my sneaking status), but nothing to do, he was impossible to hit.

Then i found this :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5247

And followed the comments instruction, moved a bit away and got out of my sneaking status, the prone captain then noticed me, i shot .. hit , he tried to rush to me while i was reloading, but every of my arrows then were hitting.

So if you play a throw/bow/crossbow, keep in mind that it is a nasty bug : if the enemy is prone and you are sneaking undetected, no arrows/bolts/whatever you throw will hit them, you will need to get out of stealth, so be sure to have cleared the place and got some distance, as a ranged character that get out of stealth can die very easily.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrpoodle on October 26, 2013, 08:53:33 am
I went to Human town and there were Goblin slaves, doesn't that go against Human ethics?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 26, 2013, 04:03:06 pm
Im not aware of any slaves per se.  They are most likely migrants, or outlaws.

http://dwarffortresswiki.org/index.php/Human

and humans don't have any issues with slavery.

EDIT: Unless, are you playing with a mod?
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 27, 2013, 01:28:13 am
Is there a way in the adventure mode to obtain at any time a list of every creatures the player character has in his direct sight a bit like in DCSS ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on October 27, 2013, 03:13:39 am
Not without hacking.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scoops Novel on October 27, 2013, 08:59:31 am
Can you train/buy mounts and ride them?

The new version will let you piss about in arena mode though.

Is there any way for my adventurers gear to get to my fortress?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 27, 2013, 01:04:13 pm
Is there any way for my adventurers gear to get to my fortress?

1: Be a Dwarf.
2: Retire in the Mountain Homes.
3: Wait for them to immigrate.

Alternatively, since adventure-migrants don't always come with all their gear, at least that I've noticed, is to drop the stuff in the area you want to embark in before you kill or retire the adventurer.

I wonder... If you were to become friendly with the goblins, then retire at one of their fortresses, would your adventurer show up to siege/steal from you?
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on October 27, 2013, 05:20:49 pm
I wonder... If you were to become friendly with the goblins, then retire at one of their fortresses, would your adventurer show up to siege/steal from you?
Conceivably yes. Whatever town/fort you retire at becomes your home - when you look back in legends mode "Urist settled in Tongpaddled" etc appears, and you become a member of the civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 27, 2013, 05:40:38 pm
Not without hacking.
Thanks, too bad but i hope next version will have something like this, i lost a couple of character to enemies i could have prepared better for, enemies my character could obviously see (as they were seeing me clearly too) but that i couldn't see myself in the game window without manually pressing L and look on multiple Z levels.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nidilap on November 01, 2013, 09:20:28 am
Is there a way to marry in adv mode? Or at least adopt children? I would love to play as the son of my old hero.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 01, 2013, 03:43:13 pm
I have read in another thread someone suggesting dhack for marriage and dfusion for make female characters pregnant, but i can't find anything related to marriage or pregnant character in the dfhack r4 readme.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 01, 2013, 05:21:07 pm
Can anybody help with a bugged quest? Early on I had this bandit camp, but as I was attacking it, the bandits got distracted by a bunch of camels. I killed whichever bandits I could find but the target was nowhere to be found. I suspect he/she got pulled off the site by the camels and then dissapeared.

The camp is still on the quest list and it's now an abandoned site (filled with animals) and the target or their corpse is nowhere to be seen. So how do I fix this thing?
Title: Re: Adventure Mode Little Questions Thread
Post by: mastamage on November 07, 2013, 04:30:42 am
how do i solve lagg during ocean swimming?
Title: Re: Adventure Mode Little Questions Thread
Post by: Niccolo on November 07, 2013, 06:04:40 am
how do i solve lagg during ocean swimming?

Faster computer, generally. There's not much else you can do. The lag is generated by the waves (Presuming you're near shore), the critters, and, if I'm not mistaken, temperature checks.
Title: Re: Adventure Mode Little Questions Thread
Post by: mastamage on November 07, 2013, 06:12:08 am
ah oki, i think its the temperature, as it only happens when im out of the coast.

and i managed to get across, just barely, i thank the blood donors XD


ty for the help
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on November 17, 2013, 04:15:38 am
If one's adventurer were to have their ears, nose, fingers, and toes smashed open by a wild boar while training wrestling and subsequently infected, which as everyone knows is a death sentence, would this infection be curable by retirement/unretirement?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on November 17, 2013, 04:20:24 am
I think just about everything is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on November 17, 2013, 04:23:22 am
Ah, good. Time to kick back and relax on the corpses of the local nobles/vampire cultists.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on November 17, 2013, 11:09:20 am
I'd like to point out that I have never died of infection in adventure mode in DF2012. I've had pus leaking from my ears and toenails (which you can drink to alleviate thirst), and I've even wandered through a "heinous mist" cloud which gave me a Fever, but the only ill effects I have had from illness has been nastier syndromes.

Talking of syndromes - I have a necromancer who after being caught in some nasty evil rain, vomits every few yards, forever. He can't get dehydrated so he just leaves little green pools wherever he goes. And in fort mode, I had a forgotten beast who's blood made two of my militia suddenly fall asleep permanently with their entire body bruised about 6 months after they were exposed... compared to that a broken ear is nothing to worry about! They were fed and watered diligintly by my dwarves for years until a tantrum spiral involving insufficient socks caused them to be brained in their sleep by a demented woodcarver. Par for the course in DF I suppose.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xantalos on November 17, 2013, 01:48:18 pm
Huh. I've heard rumors, though. I'm searching for a necromancer book anyway, so it'll be good.
Title: Re: Adventure Mode Little Questions Thread
Post by: Larix on November 17, 2013, 06:29:50 pm
how do i solve lagg during ocean swimming?

Faster computer, generally. There's not much else you can do. The lag is generated by the waves (Presuming you're near shore), the critters, and, if I'm not mistaken, temperature checks.

Lag gets really bad for me when heading into deeper water, to under 10fps and a one-minute lag whenever scrolling over to the next screen. Must be the 100+ z-levels of water requiring (probably) liquid and temperature calculations. I think this type of lag will choke down even pretty fast computers. The solution to this deep lag is to steer clear of the high seas - stay reasonably close to the shore when swimming, take the shortest path possible when crossing a gulf or passing to an island.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on November 17, 2013, 11:19:23 pm
Lag gets really bad for me when heading into deeper water, to under 10fps and a one-minute lag whenever scrolling over to the next screen. Must be the 100+ z-levels of water requiring (probably) liquid and temperature calculations.
I think it's also due to pathing calculations, much like the massive lag caused when you attempt to reseal the HFS.
Title: Re: Adventure Mode Little Questions Thread
Post by: pomme3 on November 20, 2013, 03:36:22 pm
what's the best way to train armor skill?

Against a small animal that cannot possibly harm you.

Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.

Like so:

Spoiler (click to show/hide)

Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.

I've tried to do this, but when I wrestled the wild animal at first time I was asked am I sure to attack it?
And after some grab/release series, when I've returned into village, all inhabitants there became unfriendly with me: citizens refused to talk, soldiers started to attack me.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 20, 2013, 03:37:59 pm
It wasn't wild.  you attacked an animal of that civilization, who in this version is treated as a full member of that civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: pomme3 on November 20, 2013, 03:54:23 pm
It was impala, if I remember correctly.

But what animals are counted as wild?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 20, 2013, 04:19:08 pm
I believe all animals who are wild will have that indicated in their name/description.  Also

http://dwarffortresswiki.org/index.php/DF2012:Adventurer_mode#How_do_I_keep_my_companions_from_running_off_after_random_wildlife.3F
Quote
Animals... either you love them and they love you, or they must die a horrible death right now.

so if they run from you or attack you than they are hostile and thus okay to kill (or doing so won't get you into any more trouble).  If they seem to ignore you than they are owned and probably part of a civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on November 20, 2013, 04:34:04 pm
Tip, "Stray" actually means "Tame".
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on November 21, 2013, 05:00:41 pm
Is there a different method of disarming people than simply grabbing their weapon and moving away, hoping it stays in your grasp?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 21, 2013, 05:05:03 pm
Is there a different method of disarming people than simply grabbing their weapon and moving away, hoping it stays in your grasp?

You can attempt to wrestle it off of them. When you grab onto their weapon, open the item interaction menu and select the weapon. You will be given the option to wrestle for control. This can be done with any clothing as well. The wrestled item should be coloured differently from all the other items in your inventory.

Or you can hit their weapon arm, and hope that they drop their weapon from pain/nerve damage.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on November 21, 2013, 05:34:15 pm
Or you can hit their weapon arm, and hope that they drop their weapon from pain/nerve damage.
Yeah, I used to do it that way, but I just eventually used wrestling, cos it's easier IMO.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 23, 2013, 05:57:26 pm
How do you examine your histfig/entity links? Outside of temporarily retiring in a town.

I'm just wondering as quietust mentioned about it in a bug report, so I'm just asking what he was referring to.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 25, 2013, 02:32:16 pm
I was messing around with goblins and kobolds as adventurers and having all races (aside from Kobolds. I tried giving them cities but they pretty much exploded in population) and I get attacked by my own civ as both.

For kobolds I guess it's because of utterances. However, when I played as a goblin, I went to another goblin civilization and somehow became an enemy of that civ as I didn't attack anything (well, I did kill someone in there while I tried to get out) and when I went to my civs capitol, I got attacked by soldiers even though I was still friendly with that civ. So, what the heck happened with me while playing as a goblin? According to legends, the ones I did kill during my suicide run in the capital and one of those that killed me became an enemy of my site group which I'm still a member of.

I was also unable to get any quests in the starting village for some reason.

Edit: I think I read somewhere that the babysnatcher tag causes problems when playing as adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 25, 2013, 02:37:15 pm
I was messing around with goblins and kobolds as adventurers and having all races (aside from Kobolds. I tried giving them cities but they pretty much exploded in population) and I get attacked by my own civ as both.

For kobolds I guess it's because of utterances. However, when I played as a goblin, I went to another goblin civilization and somehow became an enemy of that civ as I didn't attack anything (well, I did kill someone in there while I tried to get out) and when I went to my civs capitol, I got attacked by soldiers even though I was still friendly with that civ. So, what the heck happened with me while playing as a goblin? According to legends, the ones I did kill during my suicide run in the capital and one of those that killed me became an enemy of my site group which I'm still a member of.

I was also unable to get any quests in the starting village for some reason.

Edit: I think I read somewhere that the babysnatcher tag causes problems when playing as adventurer?

There's an entity tag called [LOCAL_BANDITRY], it is likely what is making them all hostile to you.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 25, 2013, 02:40:03 pm
Oh, okay. I couldn't speak as a kobold adventurer anyway.

How come I couldn't get any tasks in my starting village? Same tag?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 25, 2013, 03:23:55 pm
Oh, okay. I couldn't speak as a kobold adventurer anyway.

How come I couldn't get any tasks in my starting village? Same tag?

It could be. What exactly do you mean by not being able to get tasks? Do they say they have no need of you, or do they not speak at all?

If they say they have no need of you, then it's because there isn't anything dangerous nearby for you to kill, or that the only animals nearby have a [DIFFICULTY:11] or higher, which means they won't get assigned as targets. If they can't speak at all, it's probably because kobolds can't speak. If you give them a language, they will be able to give you tasks.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 25, 2013, 03:32:23 pm
They were just saying i have no need of you. I did stop worldgen at year 100, so that may have had something to do with it. It's also possible that the local banditry bit screwed with the quests as I was only friendly to the village I started in.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on November 25, 2013, 09:24:43 pm
any way I can avoid being slowed by becoming a vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: Niccolo on November 26, 2013, 06:19:25 am
any way I can avoid being slowed by becoming a vampire?

Drink blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rencini on November 26, 2013, 07:24:08 am
If I were to retire my adventurer due to a missing limb, severed nerve, or just plain boredom and take on about two or five years of Fortress Building in a proximate (close) area, would that adventurer be perfectly healthy when I play him/her again? Would he/she be able to have children during this period? Can they die or worse not regain any lost limbs?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 26, 2013, 07:37:07 am
If I were to retire my adventurer due to a missing limb, severed nerve, or just plain boredom and take on about two or five years of Fortress Building in a proximate (close) area, would that adventurer be perfectly healthy when I play him/her again? Would he/she be able to have children during this period? Can they die or worse not regain any lost limbs?

If you retire them in a mountainhome, they may show up as a migrant in your fort. They won't magically heal by being retired, though anything that can heal will heal. Severed nerves and missing limbs don't heal, unless you are a were-beast. They won't have children or go on other adventures while you are in Fort Mode, since history stops once you start to actually play. Though this will change in the next version. There is a risk of them dying, but only from old age.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on November 28, 2013, 07:04:29 am
In my experience, infection does not heal without magic in adventure mode by retiring and unretiring.
Title: Re: Adventure Mode Little Questions Thread
Post by: MeTekillot on November 28, 2013, 03:56:43 pm
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on November 28, 2013, 11:25:58 pm
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.



pfft I know WHY I get slowed but can I avoid it?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 29, 2013, 01:36:12 am
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on November 29, 2013, 12:24:07 pm
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 29, 2013, 01:53:35 pm
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?

I was using the modded armok adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on November 29, 2013, 08:16:28 pm
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?

I was using the modded armok adventurer.


then you probably should restart
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 29, 2013, 08:48:14 pm
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?

I was using the modded armok adventurer.

then you probably should restart

If I was playing a dwarf adventurer, would that trick have worked?
Title: Re: Adventure Mode Little Questions Thread
Post by: MeTekillot on November 29, 2013, 09:47:24 pm
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.



pfft I know WHY I get slowed but can I avoid it?
Don't become a vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on November 29, 2013, 10:24:33 pm
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.



pfft I know WHY I get slowed but can I avoid it?
Don't become a vampire?


that's what i've been doing so far
Title: Re: Adventure Mode Little Questions Thread
Post by: Pagz on November 30, 2013, 07:43:39 pm
So I've been playing a goblin adventurer, I want to retire them however everywhere I go and ever town I visit I can only "die of starvation". Where do I need to go to retire an adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 30, 2013, 07:51:36 pm
So I've been playing a goblin adventurer, I want to retire them however everywhere I go and ever town I visit I can only "die of starvation". Where do I need to go to retire an adventurer?

If you can find a goblin owned territory, you can retire there. It may also be possible to retire in a bandit camp, though it's unlikely.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pagz on November 30, 2013, 08:37:06 pm
Goblin owned territory gives me the same result, although bandit camp is something I haven't tried. How would I go about tracking one down?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 30, 2013, 08:45:27 pm
The normal way would be to ask some random townsfolk about the surroundings, or asking for a task and hope they assign a bandit. But it sounds like you aren't very welcome in human territories. I think that's a problem most goblin adventurers have, since goblins aren't even friendly with each other, let alone other races.

I'm not entirely sure of how you could track down a bandit camp without asking for directions or through blind luck. Though there is a way to find one, but it's a bit tedious. You could create a copy of your save, start a new adventurer in the copy, then ask about the surroundings. Take a screen-cap of the map, go back to your goblin, then compare the screenshot with your goblins map and go from there.
Title: Re: Adventure Mode Little Questions Thread
Post by: EvgEn on December 04, 2013, 08:00:49 pm
I am new to adventurer mode. Played a few hours and have some questions:
1) (How) can i eat, for example, wild strawberries growing somewhere? Looks like i can neither eat them as is nor pick them up. Or adventurers eat only meat?
2) Where all the wildlife is? I only found a lone fish while training swimming skill, but it escaped. I am starving! (well, only hungry by now)
3) Any way to stop bleeding? I just got an (un)lucky arrow in my guts and died of blood loss fairly soon.
4) I went to a "Dark fortress" but the whole site was just empty. No fortress or anything, just trees! Also map showed a river in this site but i found nothing but a few puddles. What does it mean / is it ok?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 04, 2013, 08:26:18 pm
I am new to adventurer mode. Played a few hours and have some questions:
1) (How) can i eat, for example, wild strawberries growing somewhere? Looks like i can neither eat them as is nor pick them up. Or adventurers eat only meat?
2) Where all the wildlife is? I only found a lone fish while training swimming skill, but it escaped. I am starving! (well, only hungry by now)
3) Any way to stop bleeding? I just got an (un)lucky arrow in my guts and died of blood loss fairly soon.
4) I went to a "Dark fortress" but the whole site was just empty. No fortress or anything, just trees! Also map showed a river in this site but i found nothing but a few puddles. What does it mean / is it ok?

1) You can't pick wild-growing plants. You will either need to take food from villages or butcher your own meat. There's usually bags full of food in random houses that you can take without anyone caring. The only time you will be restricted to eating meat is if the race you are playing as is carnivorous, which none of the playable races are.

2) Most wildlife are scared off the second they see you, which is from a much farther range than what you can see. Keep searching, you should find some eventually.

3) Bleeding has to go away on its own, unfortunately.

4) Dark Fortresses, Mountain Fortresses, and Forest Retreats aren't in game yet. They will be next version.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on December 05, 2013, 12:31:57 am
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?

I was using the modded armok adventurer.

then you probably should restart

If I was playing a dwarf adventurer, would that trick have worked?


sorry only noticed this right now no it wouldn't as far as I know but since it would be a easily replacable armok it wouldn't matter
Title: Re: Adventure Mode Little Questions Thread
Post by: Brutalanusmaster on December 05, 2013, 12:56:44 am
Could someone tell me me how to spend skill and attribute points? I'am new to adventure mode and am obviously doing something wrong. Example, when I got in a kobold ambush they instantly killed my two companions and when I went to fight them upon going to a space touching one of them I was instantly mortally wounded then every attack after that missed until I bled out. Also 90 percent of my attacks miss and when they don't they just cut the muscle, never sever limbs or arteries.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarrak on December 05, 2013, 03:02:17 am
Well, it is not unheard of legendary adventurers being humilated by kobold archers...

First of all. Boost your defense before offence. Shield and dodge are your best friends ever. Shield is a bit more reliable, though. Always start with some points in one/both. Armor user gives much smaller benefits, but one or two points may be vital if you don't want to loose all your speed while wearing armor. Well, ARMOR. If you try to kill someone without wearing it - be prepared to be dismembered in a blink of an eye.

Next. Never move TO your enemy (exception is archers). Let him make first move and confess your love by bashing his brain out. If you have decent speed (and one need a decent speed) - you can walk away until targeting ('A') will give you a green shot. Remember - novice adventurer can be expected to hit something only at green (yet, 50% of attaks still would be dodged/parried/blocked by experienced opponent). And the chance of counterattack is pretty low. When you get to legendary levels, you can try even red targeting, although I won't recommend it.

About wounds - when you are wounded, you lose speed (bruises don't count). And it becomes easier for the opponent to finish you. So? Try as best as you can to avoid injuries. And if you get a serious wound - better retreat while you can.

Attributes. Main are Strength and Agility. Second priority - Toughness, Endurance, Willpower. Third - Senses, Focus.
Strength means more damage, more muscle and more weight (which is not always beneficial). Agility is dodging, speed and movement. For me, Agility is better.
Also, you can lower most of attributes not mentioned. Social Awareness and Empathy give you more companions, but in the end with skyrocketing fame you will still get 20 even with low values.

So. Dodge, Shield, (Armor), Weapon skill, (Fighter), (Swimmer/Observer/...). Agility & Stength, Toughness/Will/...
Start with demigod. And try to train yourself a bit on small (!) animals (not "Tame" if possible, as it will anger whole civilisation).

Bonus options, somewhat close to cheating: Ambushing & Throwing
While you 'S'neak, no one can notice you while you have at least 3 tiles between you and enemy. Grab a few rocks, knap them and throw at opponents. You will boost attributes as well. Killing enemies with sand, water and blood is fun, yet not too logical.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on December 05, 2013, 08:31:04 am
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.


how good is your character?

I was using the modded armok adventurer.

then you probably should restart

If I was playing a dwarf adventurer, would that trick have worked?


sorry only noticed this right now no it wouldn't as far as I know but since it would be a easily replacable armok it wouldn't matter

True on the armok thing, and I was just trying to see whether that fact was actually true or not.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on December 05, 2013, 09:41:57 pm
Could someone tell me me how to spend skill and attribute points?


while sarrak provided lots of information he did not answer this question,you don't spend points,you do something over and over and you get better,if I were to need to level up my fighting skill then I would need about 800 points till it levels up,I hit a beaver I gain about 10 points in fighting and about 5 points in sword/mace/hammer/axe/whip skill,practicing on humanoids (who have nasty sharp things) is a bad idea until you are very good,and it's a good idea to have full armour even if you arn't fighting humanoids.That's my advice
Title: Re: Adventure Mode Little Questions Thread
Post by: sal880612m on December 05, 2013, 10:19:35 pm
Could someone tell me me how to spend skill and attribute points? I'am new to adventure mode and am obviously doing something wrong. Example, when I got in a kobold ambush they instantly killed my two companions and when I went to fight them upon going to a space touching one of them I was instantly mortally wounded then every attack after that missed until I bled out. Also 90 percent of my attacks miss and when they don't they just cut the muscle, never sever limbs or arteries.
Sarrak's suggestion are good, I would also suggest putting points into swordsmanship as that is how I have sent most body parts flying. This is assuming that me and Sarrak have the right idea and that you are talking about on adventurer creation and not after that.

Also is it actually the skill and attributes that is giving you trouble or not knowing things like using SHIFT-a to target your attacks instead of the movement keys for combat. There are more little things like this but I am not going to put them all down because you may already know
about all of them. I will if this is more your issue and I have internet access when you reply, if I can't I am sure someone else will.

Finally I have to second that sneaking and throwing can be incredibly cheat-y. I use them but I do have to agree it is a little unbalanced
when I can make 10-20 (failed?) wrestling attempts before a creatures spots me, but seeing as the creature then proceeded to rip me limb
from limb I will somehow live with the guilt of sneaking and throwing.


Title: Re: Adventure Mode Little Questions Thread
Post by: nasobema on December 17, 2013, 03:45:05 am
What are the safe ways to cross rivers without losing companions that forget they're not able to swim?

Bridges and ice are obvious solutions. I've never seen fords or the like.

 
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on December 17, 2013, 07:30:26 am
Swim across, run away from the river and fast travel as soon as possible. You won't lose anyone.
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on December 18, 2013, 11:16:42 am
i made the usual wall of campfires
then bogeyman woke me up
and now is my question will time continu if you don't throw stuf at them ::)







sorry for bad english its not my native language :P
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 18, 2013, 01:44:26 pm
Are you asking if you can avoid them?
If so, yes. Once it's daytime, they go away. It would take a lot of patience and would really tire out your guy, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on December 18, 2013, 05:02:23 pm
Swim across, run away from the river and fast travel as soon as possible. You won't lose anyone.

Not really an option when you are crossing a wide river.

i made the usual wall of campfires
then bogeyman woke me up
and now is my question will time continu if you don't throw stuf at them ::)







sorry for bad english its not my native language :P

You could also go to advanced worldgen and set bogeman types to 0.
Title: Re: Adventure Mode Little Questions Thread
Post by: Funk on December 18, 2013, 06:05:56 pm
Yes just press . to skip your turn.
Title: Re: Adventure Mode Little Questions Thread
Post by: kiwiphoenix on December 20, 2013, 02:29:33 am
What do the small +s on the far right of the aimed attack menu mean?
Why will you sometimes, say, have a green + for the lower arm (which is 'normal/cannot connect'), but not for the lower body ('easy/square')? They look fairly random.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on December 20, 2013, 02:52:20 am
They're better.

That particular case probably has an opportunity attack, which is represented by a blue exclamation point (and a blue arrow pointing towards it if you're not on the page).
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on December 20, 2013, 11:46:41 am
Is it even possible to attack the throat without knocking someone unconscious?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on December 20, 2013, 11:53:04 am
Is it even possible to attack the throat without knocking someone unconscious?
Of course, but that implies having some absurd skill levels - at which point you'd be better off just doing the usual procedure since you aren't the insane semi-god it takes to do it.
Although you might hit something else while swinging for the throat and not getting counterstriked.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pigbear on December 21, 2013, 03:07:46 am
How do you aim a ranged weapon? I can't actually seem to hit any good targets with a crossbow, I keep hitting stuff like legs and not doing much to them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on December 21, 2013, 03:34:16 am
You can't aim at specific limbs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Azerax on December 29, 2013, 08:23:05 am
hello all,

I'm new to adventurer mode and have a throwing question.  I trained throwing/ambush/swimming up to legendary.  I made some sharp rocks, got about 10 squares from a camel (and later a rabbit) and threw about 10 rocks at them each, but nothing seemed to happen other than the rocks getting scattered around them.  What am I doing wrong?

thanks for your time,
Scott
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 29, 2013, 12:14:00 pm
Sometimes wild animals are considered friendly, and in-game there is no friendly fire with ranged weapons yet. Though they will not be considered friendly once they spot you. Once they see you they will either start attacking or running away.

Try sneaking up close to them, then reveal yourself. Not close enough for them to be able to hit you, of course. Just close enough to be able to pelt them with a couple rocks before they can escape.
Title: Re: Adventure Mode Little Questions Thread
Post by: Azerax on December 29, 2013, 04:38:15 pm
Thanks, this was it (friendly animals).
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on December 29, 2013, 05:42:41 pm
Hitting things with throwing doesn't increase the throwing skill; only the throwing itself does. It's better to just throw at a wall.
Title: Re: Adventure Mode Little Questions Thread
Post by: PABadger on December 29, 2013, 05:57:59 pm
Hey, somebody's probably already asked this, but is it possible to leave a cache at a location in adventure mode and then embark in the area and have your new fortress dwarves pick it up? I'd like to leave some gear for my fortress without having to waste embark points on it and I'm wondering if I can have my adventurer leave it behind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on December 29, 2013, 06:55:17 pm
Hey, somebody's probably already asked this, but is it possible to leave a cache at a location in adventure mode and then embark in the area and have your new fortress dwarves pick it up? I'd like to leave some gear for my fortress without having to waste embark points on it and I'm wondering if I can have my adventurer leave it behind.
Yes, I'm pretty sure this has been done before. Just drop everything at the exact site you want to embark on (be wary of the region map squares), take note of the location and you're good to go. Note that upon embarking, you might find the items scattered around (at least, that was the case if i remember correctly).
Title: Re: Adventure Mode Little Questions Thread
Post by: Kljunas on January 01, 2014, 09:42:56 am
I've realised too late that immortal creatures such as elves can't become necromancers. Is there a way to edit my save to allow my character to become a necro? I tried to add a max age to elves in my region folder's raws but it didn't work.

Also if I just drop the slab somewhere will it remain there for my next adventurer to find?
Title: Re: Adventure Mode Little Questions Thread
Post by: taat on January 01, 2014, 09:50:19 am
I've realised too late that immortal creatures such as elves can't become necromancers. Is there a way to edit my save to allow my character to become a necro? I tried to add a max age to elves in my region folder's raws but it didn't work.

Also if I just drop the slab somewhere will it remain there for my next adventurer to find?
you may need to generate the world again for the raw changes to take effect I think but don't quote me on that.
Yes you can leave a slab where-ever you want, but when you come back it may have 'scattered' and will not be in the exact same position you left it at. (it will be somewhere close to where you left it but not exactly, this can be bad if the place you left it at has lots of items because you will then need to sift through them all to find it)
Title: Re: Adventure Mode Little Questions Thread
Post by: Kljunas on January 01, 2014, 01:30:13 pm
Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Drewigi on January 04, 2014, 01:51:54 am
Ok, thanks.
One more question:
How do you guys start out? Do you do a job first, or go around practicing on small, defenceless, furry creatures?
I slaughter towns.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on January 04, 2014, 05:06:15 pm
I've realised too late that immortal creatures such as elves can't become necromancers. Is there a way to edit my save to allow my character to become a necro? I tried to add a max age to elves in my region folder's raws but it didn't work.

Also if I just drop the slab somewhere will it remain there for my next adventurer to find?
you may need to generate the world again for the raw changes to take effect I think but don't quote me on that.
Yes you can leave a slab where-ever you want, but when you come back it may have 'scattered' and will not be in the exact same position you left it at. (it will be somewhere close to where you left it but not exactly, this can be bad if the place you left it at has lots of items because you will then need to sift through them all to find it)

If you just leave it in the necromancer tower (or the site it's on) or in a lair, it'll stay where you left it. Leaving it in a city keep also works since items don't scatter there.
Title: Re: Adventure Mode Little Questions Thread
Post by: CBlackrose on January 05, 2014, 11:20:31 am
How do I avoid an eat/drink/sleep loop? Last time I played I managed to not die to a llama again, but as soon as night started to fall I went to a house and slept. I woke up in the middle of the night hungry and thirsty, so I ate and drank until I was too full. I then slept until dawn, at which point i slept through the rest of the night, the next day and into the middle of the night, and when I woke up I was hungry and thirsty again. This cycle repeated itself until I got too frustrated to continue and gave up. Does anybody have any tips for managing that stuff?
Title: Re: Adventure Mode Little Questions Thread
Post by: ChildofSolitude on January 05, 2014, 02:53:41 pm
How do I avoid an eat/drink/sleep loop? Last time I played I managed to not die to a llama again, but as soon as night started to fall I went to a house and slept. I woke up in the middle of the night hungry and thirsty, so I ate and drank until I was too full. I then slept until dawn, at which point i slept through the rest of the night, the next day and into the middle of the night, and when I woke up I was hungry and thirsty again. This cycle repeated itself until I got too frustrated to continue and gave up. Does anybody have any tips for managing that stuff?

Go to the fast travel menu and run around a bit, and you will be able to eat again, but you won't lose as much nourishment. After a few tries, you can get to a stable point.

Hint: For some reason, you can drink the blood of enemies with no repercussions, and saltwater if you use a simple trick. Jump into the ocean, jump out immediately, drink the water off your body.
Title: Re: Adventure Mode Little Questions Thread
Post by: CBlackrose on January 05, 2014, 06:08:52 pm
Go to the fast travel menu and run around a bit, and you will be able to eat again, but you won't lose as much nourishment. After a few tries, you can get to a stable point.

Hint: For some reason, you can drink the blood of enemies with no repercussions, and saltwater if you use a simple trick. Jump into the ocean, jump out immediately, drink the water off your body.

Cool, I'll give this a shot. I just got finished a fortress that forged a spare set of adamantine armor, so I hope I can recover it with my adventurer. Should make for a fun time :)
Title: Re: Adventure Mode Little Questions Thread
Post by: CBlackrose on January 05, 2014, 07:28:50 pm
Sorry for the double post, I have one more question. I accidentally mistook a giant crow for a regular one and tried to train wrestling on it. This did not end well, and now my leg is hurt and I have a couple of broken toes. I had read that fast travelling was supposed to rapidly heal you, but it doesn't seem to be doing anything at all for me. Is there any other ways I can mend my leg? I'm moving so slowly right now it hurts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McOriginalname on January 05, 2014, 07:40:50 pm
I believe there was a bug in the current version where toes and fingers never heal (which leads to inevitable death from infections in fortress mode).

It seems your adventurer has a motor nerve severed in his leg which means he will never walk again, the only thing you can do is find a crutch (can be found in large city keeps and warehouses) and walk around until you get legendary at the skill and are almost as fast as a regular creature.
Title: Re: Adventure Mode Little Questions Thread
Post by: GuesssWho on January 06, 2014, 02:46:26 am
I'm thinking about making animal man adventurers. What kind of snake person has the nastiest venom?
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on January 06, 2014, 03:02:03 am
I'm thinking about making animal man adventurers. What kind of snake person has the nastiest venom?
Serpent man venom paralyzes victims and rots their lungs, leading to a quick death by suffocation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on January 06, 2014, 09:38:49 pm
Ah, this thread is a brilliant idea.

I modded in dwarf-towns, meaning easy steel, if I can get there.

But would it be possible to get adamantine in adventure mode without digging to the center of the earth in Fort Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 06, 2014, 09:44:16 pm
Ah, this thread is a brilliant idea.

I modded in dwarf-towns, meaning easy steel, if I can get there.

But would it be possible to get adamantine in adventure mode without digging to the center of the earth in Fort Mode?

Not without toying around with adamantine's raws. Adamantine is marked as [DEEP_SPECIAL], so it shouldn't show up in most instances.
Title: Re: Adventure Mode Little Questions Thread
Post by: Baffler on January 07, 2014, 07:45:12 pm
Is there a limit to the number of undead minions you can raise? And does removing the upright weapon open the clown car in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on January 07, 2014, 08:18:15 pm
Is there a limit to the number of undead minions you can raise?

No,but there are several factors that make having lots and lots of minions a bad idea.

1 Lag,there will be lot's of lag if you have to many minions.

2 Ambushes,an ambushes size depends on your party size,so if you get 20 goblins if you have 10 party members,what do you think you are gonna get if you have 300 party members?

3 Entering towns,getting rid of 300 zombies doesn't sound easy to me.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on January 07, 2014, 08:25:56 pm
sorry for the double post but how do I find caves?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 07, 2014, 09:21:57 pm
sorry for the double post but how do I find caves?

Same way you find lairs. Pester peasants about the surrounding area. Or you can set caves to be visible by default in the Advanced World Generator.

As for zombie minions, getting rid of them is easy. If you hit one, they will all stop following you. Though getting them all back would be difficult, since you would either have to kill them all or find new corpses.
Title: Re: Adventure Mode Little Questions Thread
Post by: TortuousAugur on January 08, 2014, 07:53:29 pm
I'm trying to find out if it is possible to increase the capacity of waterskins by modifying the raws? Three water is not realistic at all for a waterskin, especially how often you have to drink, and for some reason, I'm having an excessive amount of trouble finding any for sale in the towns. Please don't suggest drinking blood/moisture from your clothing, as it is not reliable enough for me (not to mention, I don't want to turn vampire until I'm ready).
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 08, 2014, 08:23:42 pm
I'm trying to find out if it is possible to increase the capacity of waterskins by modifying the raws? Three water is not realistic at all for a waterskin, especially how often you have to drink, and for some reason, I'm having an excessive amount of trouble finding any for sale in the towns.

Waterskins are hard-coded, so they can't be changed.

Quote
Please don't suggest drinking blood/moisture from your clothing, as it is not reliable enough for me (not to mention, I don't want to turn vampire until I'm ready).

You can bottle water at rivers and streams using the (I)tem interaction menu. You can also store other liquids if there is enough on the ground, which includes blood. If a waterskin can't hold enough for you, try filling small bags, quivers, or backpacks instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: TortuousAugur on January 09, 2014, 04:43:58 am
I'm trying to find out if it is possible to increase the capacity of waterskins by modifying the raws? Three water is not realistic at all for a waterskin, especially how often you have to drink, and for some reason, I'm having an excessive amount of trouble finding any for sale in the towns.

Waterskins are hard-coded, so they can't be changed.

That sucks... oh well...

Please don't suggest drinking blood/moisture from your clothing, as it is not reliable enough for me (not to mention, I don't want to turn vampire until I'm ready).

You can bottle water at rivers and streams using the (I)tem interaction menu. You can also store other liquids if there is enough on the ground, which includes blood. If a waterskin can't hold enough for you, try filling small bags, quivers, or backpacks instead.

This, however, I didn't know you could do. I'll have to make one of my bags a waterskin, and put the blood of my vampire quest into the waterskin for later use... hehehhe
Title: Re: Adventure Mode Little Questions Thread
Post by: TortuousAugur on January 09, 2014, 05:48:12 pm
I downloaded and installed Wanderer's Friend (http://www.bay12forums.com/smf/index.php?topic=61304.0) and Blacksmith's Friend (http://www.bay12forums.com/smf/index.php?topic=85890.0), but I can't seem to get the "tool production" reactions to show up on my create list? All the files seem to be in the correct spot according to the readme included, but I'm only really seeing what looks to me like reactions from BF, and nothing from WF... but I was an idiot, and didn't quite read the install correctly, and now I have to basically reinstall the mods, correctly this time.
However, I rather like my map, and was wondering if it was possible for me to acquire the world gen seeds from the region folder somehow?


I found the answer (http://www.bay12forums.com/smf/index.php?topic=47560.0) to my question.
Title: Re: Adventure Mode Little Questions Thread
Post by: TortuousAugur on January 23, 2014, 01:58:51 am
Is it a bug that I can't pick up an item that I just dropped? It appears listed when I [l]ook at the tile, but when I try to [g]et it, it is not in the list.

If it helps, it was a stack of items that I split by picking up some of them, then dropping that portion.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 23, 2014, 02:30:32 pm
Little question: what's the best world configuration to choose if I want Necromancer towers in my game?  Also, does anyone know what Necromancer's Towers look like with the Phoebus tileset?
Title: Re: Adventure Mode Little Questions Thread
Post by: Schvots on January 23, 2014, 07:31:23 pm
How do you actually get IN to a mountain hall??

I can't find an entrance anywhere, is it generally located underground?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 23, 2014, 07:47:16 pm
Is it a bug that I can't pick up an item that I just dropped? It appears listed when I [l]ook at the tile, but when I try to [g]et it, it is not in the list.

If it helps, it was a stack of items that I split by picking up some of them, then dropping that portion.

What did you drop? It is likely a bug of some sort, or you missed it somehow.

Little question: what's the best world configuration to choose if I want Necromancer towers in my game?  Also, does anyone know what Necromancer's Towers look like with the Phoebus tileset?

Necromancer towers look like a pink/purple capital I. You can set the number of secrets in the advanced world generator. Try to generate a world that is at least 100 years old, to give people time to become necromancers.

Here's a picture of a tower with the Phoebus tileset.
Spoiler (click to show/hide)

How do you actually get IN to a mountain hall??

I can't find an entrance anywhere, is it generally located underground?

Dwarven Mountain Halls don't exist in this version. Same thing for Goblin Dark Fortresses and Elven Forest Retreats. They will be in the next version though. At the moment, the only civilization type sites are human style towns and cities. I guess kobold caves could count too, but caves exist even without kobolds.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 24, 2014, 02:36:20 am
Caves exist even without kobolds.

You can't know that for sure, the kobolds who made the cave could've simply gone extinct!
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 27, 2014, 04:44:02 am
So I found a human elite crossbowman in my starting village and savescrummed myself through 10 or so horrible death before I could get enhough fame to recruit him. He is Awsome!
Now I wonder if anyone has a reliable way of finding elite companions?
Do elite soldiers become more common if I gen longer history? (250 now)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 27, 2014, 09:54:01 am
Go to Forts, the keeps in towns
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on January 27, 2014, 09:08:11 pm
Do elite soldiers become more common if I gen longer history? (250 now)
I don't think so because they would probably die of old age unless you modded them to have enternal life
Title: Re: Adventure Mode Little Questions Thread
Post by: brokegamer on January 28, 2014, 03:16:58 am
I've been wondering how much of a compromise caps/helms and low/high boots is regarding their materials. Like, is an iron cap more worthwhile than a bronze helm, or is the better coverage of the helm worth forsaking the tougher material of the cap? Am I more likely to lose a foot in a steel low boot than I am in a bronze high boot?
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 28, 2014, 03:50:11 am
Caps and Low Boots are worthless, even when made of Adamantine.  Low Boots don't protect your lower leg at all, only the foot, thus attacks against the lower leg won't be deflected by them.  Caps have 50% coverage, which means that fully HALF of the attacks made against your head will ignore it completely.

Basically: don't wear caps or low boots unless you have no other choice, and even then only wear them until you can swap them out for something better.
Title: Re: Adventure Mode Little Questions Thread
Post by: brokegamer on January 28, 2014, 04:35:33 pm
Basically: don't wear caps or low boots unless you have no other choice, and even then only wear them until you can swap them out for something better.

That's how I've been operating so far, but I wanted to check to see if I wasn't being silly  ;)
Title: Re: Adventure Mode Little Questions Thread
Post by: kuudou on January 29, 2014, 10:02:40 pm
I actually have a question about ammo.

I've been trying to train up throwing since despite being Legendary+++++ in every single combat skill a single wild large bird-of-some-sort can apparently still sever my nerves and bash me up pretty bad (in full high quality Iron armor and three shields, no less).

I found that throwing stuff like bronze crossbow bolts from a few tiles away works amazingly well. So well that I've killed a number of dragons and Rocs this way.

My questions are as follows:

-As now an expert at throwing, will my throw range get better with better skill level? Currently I can only hit targets consistently when they're 2-3 tiles away. I've been training up throwing by disabling outlaws and then pelting them with snow and loam until they throw up to death, pointblank. Even then I still miraculously miss sometimes.

-I can't seem to knap. Not the rocks in my inventory, or on the ground on the tile I am occupying. Could this be because I have absolutely no profficiency in knapping?

-I found a quiver of superior quality of bronze bolts, decorated with spikes of opal or whatever. And they've worked really well when thrown into pretty much anything. The downside is that they're very heavy and I like to keep my speed at 1501 whenever possible. Are there lighter ammo that I can carry around that works just as well?
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 30, 2014, 03:38:32 am
In order:

-All my characters tend to be Legendary Throwers (it's a fast way to boost stats), and they can be really quite accurate when they need to be.  I've never done an exact calculation of effective range, though, but 4/5 squares seems pretty likely.

-You need to be holding the rocks to knap them.  Inventory or ground won't do it, both rocks -need- to be in your hands.

-Once you get Throwing high enough, picking up a handful of dirt and throwing that can be just as lethal as a crossbow bolt.  If not more so.  Alternatively, carry around a bunch of flasks full of water and make believe you're Katara or something ^_^

And finally: to train throwing, you don't need to hit a target.  Picking up dirt and tossing it at the ground beneath you will also train Throwing, and it's much faster than finding bandits to practice on.
Title: Re: Adventure Mode Little Questions Thread
Post by: kuudou on January 30, 2014, 01:21:59 pm
Oh what. All I have to do is throw stuff to level the skill? Christ.

So I'm guessing that throwing negates material specs? Since I can see how throwing snow into Iron armor can cause the snow to be deflected regardless of skill level. Since my Iron weapons will consistently bounce off of iron armor regardless of my weapon and fighter skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 30, 2014, 01:49:08 pm
I thought throwing skill increased velocity.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 30, 2014, 03:02:18 pm
Exactly, kuudou.  Throwing, at a high enough level, simply does not give a fuck.  It will go through anything and fuck up everything.  Admittedly, not as much as in the past, where a single Thrown Fluffy Wambler killed a Bronze Colossus (no comment on the state of the Wambler), but it will still ruin anything's day when used correctly.
Title: Re: Adventure Mode Little Questions Thread
Post by: kuudou on January 30, 2014, 04:13:49 pm
It's becoming very clear now that throwing is still overpowered since I can kill things more consistently with throwing than any amount of level in my weapon skills.

I got another question now though. I like clearing necromancer towers since I can sometimes find Steel weapons on the bodies. One problem among many (since zombies are super strong and can punch through just about anything) is that necromancers will raise zombies at the most inopportune times (like when I'm trying to hobble away). Since necromancers are friendly to begin with, does killing one make me hostile to all nearby human settlements in the region? I'm not entirely sure how this works since I recall killing tamed animals will enrage everyone and I've been cautious since then.

Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 30, 2014, 04:19:53 pm
It's becoming very clear now that throwing is still overpowered since I can kill things more consistently with throwing than any amount of level in my weapon skills.

I got another question now though. I like clearing necromancer towers since I can sometimes find Steel weapons on the bodies. One problem among many (since zombies are super strong and can punch through just about anything) is that necromancers will raise zombies at the most inopportune times (like when I'm trying to hobble away). Since necromancers are friendly to begin with, does killing one make me hostile to all nearby human settlements in the region? I'm not entirely sure how this works since I recall killing tamed animals will enrage everyone and I've been cautious since then.

No, necromancers are separate. You're lucky that they aren't hostile, that would make dealing with them much more difficult.

Try luring the zombies out of the tower where the necros don't have line of sight to resurrect the corpses.
Title: Re: Adventure Mode Little Questions Thread
Post by: kuudou on January 30, 2014, 04:33:11 pm
It's becoming very clear now that throwing is still overpowered since I can kill things more consistently with throwing than any amount of level in my weapon skills.

I got another question now though. I like clearing necromancer towers since I can sometimes find Steel weapons on the bodies. One problem among many (since zombies are super strong and can punch through just about anything) is that necromancers will raise zombies at the most inopportune times (like when I'm trying to hobble away). Since necromancers are friendly to begin with, does killing one make me hostile to all nearby human settlements in the region? I'm not entirely sure how this works since I recall killing tamed animals will enrage everyone and I've been cautious since then.

No, necromancers are separate. You're lucky that they aren't hostile, that would make dealing with them much more difficult.

Try luring the zombies out of the tower where the necros don't have line of sight to resurrect the corpses.

I try to do this. But they sometimes run outside for some reason.

Also do they come hostile for some people? Mine are perfectly ammicable for some reason. No matter what region I travel to.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 30, 2014, 04:36:20 pm
Also do they come hostile for some people? Mine are perfectly ammicable for some reason. No matter what region I travel to.

They turn up as hostile fairly often for me. Though sometimes I'll have a tower where only some are hostile but others aren't, oddly enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on January 30, 2014, 05:03:56 pm
Necromancers are [OPPOSED_TO_LIFE].  If you're Undead (i.e. a Vampire), they love you.  If you're not, they will try to make you one (i.e. Undead, not a Vampire).  Zombies will still be hostile to Vampires, I think(?) but if you become a Vampire Necromancer, you should be fine.

If some of them like you and others don't, that's a bug.  They should all love you or loathe you, no middle ground when it comes to Necromancers.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 30, 2014, 05:09:16 pm
Necromancers are [OPPOSED_TO_LIFE].  If you're Undead (i.e. a Vampire), they love you.  If you're not, they will try to make you one (i.e. Undead, not a Vampire).  Zombies will still be hostile to Vampires, I think(?) but if you become a Vampire Necromancer, you should be fine.

If some of them like you and others don't, that's a bug.  They should all love you or loathe you, no middle ground when it comes to Necromancers.

Err, no. Necros aren't [OPPOSED_TO_LIFE]. If they were, then adventurer necromancers would never be able to get close to towns or have non-undead followers without being chased around by an angry mob of peasants. Zombies are opposed to life though, meaning they get along fine with vampires and some werebeasts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr Space Cat on February 04, 2014, 02:31:06 pm
In Masterwork, I'm a necromancer with a quest to kill an elf necromancer in a tower. Everyone in the tower is currently friendly to me. If I were to attack my target, would everyone in the tower become hostile to me?

I'm kinda hesitant to trigger everyone attacking me at once. There's a couple special spell-users that could possibly wreck me with their spells.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 04, 2014, 02:36:00 pm
In Masterwork, I'm a necromancer with a quest to kill an elf necromancer in a tower. Everyone in the tower is currently friendly to me. If I were to attack my target, would everyone in the tower become hostile to me?

I'm kinda hesitant to trigger everyone attacking me at once. There's a couple special spell-users that could possibly wreck me with their spells.

Potentially yes, they would turn on you. Except the zombies, they would just stand there.

Try to see if you can enlist the elf as a companion, lead them away from the tower, then kill them.
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on February 05, 2014, 10:13:45 am
I have question.
I tried murdering a village but they where respawning is this normal and if normal how do I stop them spawning
Title: Re: Adventure Mode Little Questions Thread
Post by: Grombardrim on February 05, 2014, 10:17:09 am
I can't remember if that's normal or not, I seemed to recall that you could exterminate the entirety of the world's population in Adventure mode to reach an Age of Emptiness, but that might've been in an earlier version.  Could someone confirm that for me?
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 08, 2014, 07:25:47 pm
Question: Whats a mod or other easy way to play with other races or special beings , dragons , goblins, etc
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 08, 2014, 07:46:27 pm
I have question.
I tried murdering a village but they where respawning is this normal and if normal how do I stop them spawning

Yes, that's normal. Historical figures stay dead though.

I can't remember if that's normal or not, I seemed to recall that you could exterminate the entirety of the world's population in Adventure mode to reach an Age of Emptiness, but that might've been in an earlier version.  Could someone confirm that for me?

http://www.bay12forums.com/smf/index.php?topic=46033.0

It was done quite a while ago.

Question: Whats a mod or other easy way to play with other races or special beings , dragons , goblins, etc

Go to the raw folder, open up entity_default.txt, and create an entry at the bottom like this:
Code: [Select]
[ENTITY:ADVENTURER]
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON]
[CREATURE:HYDRA]
[CREATURE:BIRD_ROC]
[CREATURE:COLOSSUS_BRONZE]
[CREATURE:MINOTAUR]
[CREATURE:GIANT]
[CREATURE:ETTIN]
[CREATURE:CYCLOPS]
This will allow you to play as a megabeast outsider.

To play as a creature that already has an entity, such as goblins and kobolds, add [ADVENTURE_TIER:#] to them. You can put any number you want into the adventure tier tag.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 08, 2014, 08:29:35 pm
I have question.
I tried murdering a village but they where respawning is this normal and if normal how do I stop them spawning

Yes, that's normal. Historical figures stay dead though.

I can't remember if that's normal or not, I seemed to recall that you could exterminate the entirety of the world's population in Adventure mode to reach an Age of Emptiness, but that might've been in an earlier version.  Could someone confirm that for me?

http://www.bay12forums.com/smf/index.php?topic=46033.0

It was done quite a while ago.

Question: Whats a mod or other easy way to play with other races or special beings , dragons , goblins, etc

Go to the raw folder, open up entity_default.txt, and create an entry at the bottom like this:
Code: [Select]
[ENTITY:ADVENTURER]
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON]
[CREATURE:HYDRA]
[CREATURE:BIRD_ROC]
[CREATURE:COLOSSUS_BRONZE]
[CREATURE:MINOTAUR]
[CREATURE:GIANT]
[CREATURE:ETTIN]
[CREATURE:CYCLOPS]
This will allow you to play as a megabeast outsider.

To play as a creature that already has an entity, such as goblins and kobolds, add [ADVENTURE_TIER:#] to them. You can put any number you want into the adventure tier tag.

Thanks, it works, but then how do I eat? I cannot butcher the animals I kill and apparently dragons can't eat unbutchered animals...

Also the dragonfire is surprising weak, is it based on a skill in the adventurer create screen or just bugged?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 08, 2014, 08:38:45 pm

Thanks, it works, but then how do I eat? I cannot butcher the animals I kill and apparently dragons can't eat unbutchered animals...

Also the dragonfire is surprising weak, is it based on a skill in the adventurer create screen or just bugged?

You will be unable to eat unfortunately. Dragons cannot grasp items, and an edged weapon or tool is needed for butchering in adventure mode. You could always add [NO_EAT] to dragons so that you do not have to worry about food.

Interactions do not use a skill. How is dragonfire weak? Are your targets just not melting quick enough? If you are hoping to start a wildfire, you won't be able to because dragonfire is hot enough to completely disintegrate grass and plants.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 08, 2014, 08:42:06 pm
Well I have been trying to use it against enemies and once I get the message that they have been hit without blocking i check their status and I find they have suffered no damage
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 08, 2014, 08:46:52 pm
Well I have been trying to use it against enemies and once I get the message that they have been hit without blocking i check their status and I find they have suffered no damage

Check their inventory to see if anything they are wearing has been set on fire. It actually takes quite a while for something to melt to death.

Though as an adult dragon, you are one of the largest creatures in the game, so simply ripping the enemy to shreds would work quite well too. Especially biting, since then you are liable to rip limbs right off of an opponent.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 08, 2014, 08:57:34 pm
Oh wait I see the problem now. My LNP had temperature set to no!
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 08, 2014, 09:00:09 pm
Yeah now its working, I just gave heavy bleeding a bogeyman, so alls right in the world :D
Title: Re: Adventure Mode Little Questions Thread
Post by: RageBob on February 09, 2014, 05:37:28 am

Thanks, it works, but then how do I eat? I cannot butcher the animals I kill and apparently dragons can't eat unbutchered animals...

Also the dragonfire is surprising weak, is it based on a skill in the adventurer create screen or just bugged?

You will be unable to eat unfortunately. Dragons cannot grasp items, and an edged weapon or tool is needed for butchering in adventure mode. You could always add [NO_EAT] to dragons so that you do not have to worry about food.

Interactions do not use a skill. How is dragonfire weak? Are your targets just not melting quick enough? If you are hoping to start a wildfire, you won't be able to because dragonfire is hot enough to completely disintegrate grass and plants.

Where do I add that [NO_EAT]?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 09, 2014, 09:15:32 am
raw folder
creature_standard.txt

search for dragon
add under.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 11, 2014, 03:12:53 pm
Playing as a snake person seems interesting thanks to the poison bite. I'm trying to find the area where I would place the [UPPERBODY] tag to allow armor and backpacks to be worn
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 11, 2014, 03:18:25 pm
Playing as a snake person seems interesting thanks to the poison bite. I'm trying to find the area where I would place the [UPPERBODY] tag to allow armor and backpacks to be worn

So what is your question?

Serpent people already have upper and lower bodies to wear armor and pants, they just don't have legs. Instead they have a tail that they stand on. You can wear a shoe on the tail.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 11, 2014, 03:20:19 pm
Hmm, looking at the stats Im guessing they can only wear small items? Because I can use a quiver but not a human breastplate
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 11, 2014, 03:22:26 pm
Hmm, looking at the stats Im guessing they can only wear small items? Because I can use a quiver but not a human breastplate

Serpent people are even smaller than dwarves. You won't find any equipment that fits unless you find some way to make it yourself.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 11, 2014, 10:33:03 pm
Hmm, looking at the stats Im guessing they can only wear small items? Because I can use a quiver but not a human breastplate

Serpent people are even smaller than dwarves. You won't find any equipment that fits unless you find some way to make it yourself.
Yeah, I ended up going screw it and stuck black Mamba people in the mountain civilization so I do spend 30 mins looking for a backpack and clothes. Interestingly I now start off with trousers! That must look funny, but it gives ever so slight protection
Title: Re: Adventure Mode Little Questions Thread
Post by: RegalStar on February 12, 2014, 04:38:14 pm
Is it just me or are catacombs and temples sometimes screwed up? I got two "kill someone in catacombs" quest; the first one lives in a catacombs below a cathedral which had no entrance (well, using reveal in dfhack does yield an entrance... right into solid wall), while the second one lives in a catacombs below a temple with only a hole as an access point, and the temple itself also only has the ground floor accessible because for some reason the up ramp is not working.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr Space Cat on February 12, 2014, 05:40:59 pm
Catacombs and sewers and stuff can be kinda screwy sometimes, yeah. Generally any quests I get that involve the sewers I just immediately ignore because I usually can't swim up the 7/7 water filled pipe that just so happens to always be the only entrance (and exit) into the local town's sewers. I could beocme a vampire so I don't need to breathe and then go do the quest, but naaah. Pure blood necromancer master race represent!

Anyway, catacombs seem to have more reliable access than sewers though. I guess you just lucked out with that catacombs entrance.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 12, 2014, 06:11:05 pm
All of the underground areas tend to be unrealistically hard to get around but they have lots of good loot. Come to think of it, isnt it unusual for a medieval fantasy town to have working sewers?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on February 12, 2014, 06:42:29 pm
Thou hast a point-est, sire.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on February 12, 2014, 06:56:45 pm
Sorry for the double post, this is just too different from my last post.

How would I generate a small island world to be (almost) completely evil?

EDIT: NEVER MIND. MUA HA HA HA HA!

SECOND EDIT: The world I generated has three neutral regions, "the blue murk", "the hill of rips", and "the romantic steppe". Everything else is EEEVIL. This is going to be so FUN.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 12, 2014, 08:29:02 pm
Sorry for the double post, this is just too different from my last post.

How would I generate a small island world to be (almost) completely evil?

EDIT: NEVER MIND. MUA HA HA HA HA!

SECOND EDIT: The world I generated has three neutral regions, "the blue murk", "the hill of rips", and "the romantic steppe". Everything else is EEEVIL. This is going to be so FUN.

Are there any civs?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 12, 2014, 08:31:20 pm
otherwise evil worlds with small neutral areas will gen at least 1 civ if told to.  They'll find a way.
Title: Re: Adventure Mode Little Questions Thread
Post by: RegalStar on February 16, 2014, 03:03:11 pm
Can a mummy curse twice? I've raided a tomb recently, and managed to got the mummy to curse a companion instead of me, then I walked up to her and killed her after a while. I scrolled through all the combat messages and it doesn't seem like she tried to curse anyone else (notably me), but that's also because I never left the room after she woke up. It would certainly be a lot easier on me if I can lure away the undead, then come back and kill her, but I was afraid that this would give her another chance to curse me.
Title: Re: Adventure Mode Little Questions Thread
Post by: JOanita on February 16, 2014, 04:22:11 pm
Unrelated Question:
Does rotten clothing loose Armor-Value? my hero has a xMasterworkCloakx - is it still as effeictive as non-rotten-cloak? even if its XXfully rottenXX ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr.Mountain on February 17, 2014, 03:21:52 pm
Does the armor skill apply when unconscious? One of my companions was knocked cold during a kobold ambush, and she just stayed on the floor while a goblin kept bashing her head with his hammer. It just kept saying that the shot was parried, until she got up and OHKO'ed him with her mace.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lordraymond on February 17, 2014, 04:38:11 pm
what's the fastest way to disable bogeymen? I dunno if there's an option somewhere that I'm missing, but I'm tired of my legendary adventurers dying because on of the little buggers chipped an ankle bone and the wimp instantly passed out from pain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on February 17, 2014, 05:09:26 pm
what's the fastest way to disable bogeymen? I dunno if there's an option somewhere that I'm missing, but I'm tired of my legendary adventurers dying because on of the little buggers chipped an ankle bone and the wimp instantly passed out from pain.
If you want a world completely devoid of bogeymen, you have to generate one with "Number of bogeyman types" set to "0" in Advanced World Generation. However, the only way to avoid bogeymen in exsisting worlds is by travelling with a companion or by spending the night in a safe place.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr Space Cat on February 17, 2014, 05:19:57 pm
Does the armor skill apply when unconscious? One of my companions was knocked cold during a kobold ambush, and she just stayed on the floor while a goblin kept bashing her head with his hammer. It just kept saying that the shot was parried, until she got up and OHKO'ed him with her mace.

Armor user at the moment determines how much wearing heavy armor will slow you down, it doesn't do anything to determine how effective it is. Legendary armor user with copper armor has as much chance of a steel edged attack getting through as a dabbling armor user in copper armor. The legendary armor user has a better speed and more opportunities to kill the opponent than a dabbler though.

You will gain armor user exp from being hit while unconscious. Wearing armor will apply to blocking attacks while unconscious as much as it applies to stopping attacks while awake. Only difference is unconscious has no other way to block or dodge attacks, so the chance of taking a hit that also goes through armor goes way up because you'll be vulnerable to attacks, especially headshots.
Title: Re: Adventure Mode Little Questions Thread
Post by: ancistrus on February 17, 2014, 05:49:01 pm
There was a snow devil at a necromancer's tower. Why?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nathail on February 17, 2014, 09:07:11 pm
There was a snow devil at a necromancer's tower. Why?
I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 17, 2014, 09:10:41 pm
There was a snow devil at a necromancer's tower. Why?
I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?

No, secrets are given by gods. Demons can pose as gods, but AFAIK they cannot give out secrets. Unless they are some form of modded demon.

I've never heard of a demon hiding out at a necromancer's tower before, but I have found them in some odd places, like caves and lairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Atomic Chicken on February 18, 2014, 04:44:45 pm
There was a snow devil at a necromancer's tower. Why?
I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?

No, secrets are given by gods. Demons can pose as gods, but AFAIK they cannot give out secrets. Unless they are some form of modded demon.

I've never heard of a demon hiding out at a necromancer's tower before, but I have found them in some odd places, like caves and lairs.
I once encountered this bug (?) outside a necromancer tower I was using as my adventurer's base on a long-lost save (unmodded and in the latest version). A demon would sometimes spawn there when the site was reloaded, with this occuring at least three times. I've read a handful of similar cases mentioned on the forums, and a demon was reported as having spawned outside a lair in The Museum game, so this does not appear to be caused by a uniquely bugged world as I initially thought. Maybe it's got something to do with how the game handles wildlife populations?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 23, 2014, 01:17:30 pm
I dunno. When I cheat with DFhack Dfusion bodyswitching I sometimes get FBs showing up on the surface near lairs. That might be related.
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on February 23, 2014, 02:56:06 pm
Question: Is there a raw that can be changed to increase the companion cap over 19?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on February 24, 2014, 04:27:26 am
Probably,but do you need more? do you want to fight 100 goblin's in the next ambush?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 24, 2014, 03:22:52 pm
There is no option in the init file or in any of the raws to change how many companions you are allowed.

If you want more followers, become a necromancer and start collecting bodies.

However, the amount of enemies that ambush you will change depending on how many followers you have. More followers will mean more bandits, and it can become overwhelming very quickly. Especially if your companions have low skills.
Title: Re: Adventure Mode Little Questions Thread
Post by: square on March 01, 2014, 05:41:06 pm
How do I get a mummy to curse a companion instead of me?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on March 01, 2014, 05:48:28 pm
How do I get a mummy to curse a companion instead of me?

Do not bash down the front door of the tomb. Pick the lock instead, otherwise you will have disturbed the tomb.

Do not take items until the mummy is dead. Otherwise you will have disturbed the tomb.

Try not to trigger traps. That may disturb the tomb. I can't vouch for the validity of this one, as I haven't experienced this myself.

Try to get your companion to wake the mummy instead of waking it yourself. If you have not disturbed the tomb, the mummy will stay asleep in its coffin, but getting close to the tomb will always wake it. Try sneaking so that the mummy only sees your companion, and will hopefully only recognize them as the disturber and not you.
Title: Re: Adventure Mode Little Questions Thread
Post by: square on March 01, 2014, 06:57:15 pm
How do I get a mummy to curse a companion instead of me?

Do not bash down the front door of the tomb. Pick the lock instead, otherwise you will have disturbed the tomb.

Do not take items until the mummy is dead. Otherwise you will have disturbed the tomb.

Try not to trigger traps. That may disturb the tomb. I can't vouch for the validity of this one, as I haven't experienced this myself.

Try to get your companion to wake the mummy instead of waking it yourself. If you have not disturbed the tomb, the mummy will stay asleep in its coffin, but getting close to the tomb will always wake it. Try sneaking so that the mummy only sees your companion, and will hopefully only recognize them as the disturber and not you.
Ahhh, I didn't know about the looting part. I wonder if corpses count as items. Well, I can test that myself.

Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr Space Cat on March 02, 2014, 12:21:03 am
I've been able to loot tombs without disturbing the dead. After picking the lock I just snuck (sneaked? snook? snake?) all the time and never went anywhere near the coffin. As soon as I found it on the edge of my vision I'd turn the other way and never go near it again. Took items without a problem, triggered a trap once or twice without a problem.

Of course, I always did this without companions, so your mileage may vary.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarrak on March 05, 2014, 05:24:11 am
Question: Is there a raw that can be changed to increase the companion cap over 19?

I used script from Genesis for that purpose. Companion-order or smth. Forcing your companions to 'wait', then recruiting some new buddies and 'follow' again works fine. But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.
Title: Re: Adventure Mode Little Questions Thread
Post by: Matoro on March 05, 2014, 06:01:46 am
Question: Is there a raw that can be changed to increase the companion cap over 19?

But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.

And 20 companions can mean ambushes of 60-80 goblins, so I don't really recommend that big group.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on March 05, 2014, 11:10:33 pm
Question: Is there a raw that can be changed to increase the companion cap over 19?

But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.

And 20 companions can mean ambushes of 60-80 goblins, so I don't really recommend that big group.

100 zombie followers... fun times...
Title: Re: Adventure Mode Little Questions Thread
Post by: mosshadow on March 05, 2014, 11:34:11 pm
Question: Is there a raw that can be changed to increase the companion cap over 19?

But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.

And 20 companions can mean ambushes of 60-80 goblins, so I don't really recommend that big group.

Oh the game actually scales it.... That explains why I thought I was safe with 10 companions only to be jumped at night by 20 something gobbos. I thought ambushes were based on actually historical entities, thus the amount of enemies would be how many lived in the area rather than a random number.
Title: Re: Adventure Mode Little Questions Thread
Post by: MikaTheCrazy on April 16, 2014, 06:42:29 am
Do skills still improve noticeably above grandmaster?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on April 17, 2014, 10:17:46 am
Do skills still improve noticeably above grandmaster?
Yep, A legendary +5 still don't have changes against +20...
Title: Re: Adventure Mode Little Questions Thread
Post by: catpaw on April 20, 2014, 11:24:01 am
Is there a way to get the quest text from a quest afterwards? And I don't know who gave it to me anymore. Someone send me to kill some criminal mind in some town (supposevely an olm?) no idea, not in the castle cellar and there are no walkable sewers. (however reveal shows some dead olm skeletons down there in an underground river)

Also is there a way to travel over rivers, ones I know I can swim, and the game knows I can swim, why must I stop on every river?

Is there a way to find forgotten beasts? I killed all titans, according to legends there should be a good dozend of FB but I'm not going to run aimless through caverns.
Title: Re: Adventure Mode Little Questions Thread
Post by: catpaw on April 20, 2014, 11:53:04 am
Is a necromancer tower guaranteed to have a book of life and death? My map only has one, and I could not find something like that, only worthless books, double checked list with Legends mode.

 Why is the necromancer itself friendly to me? (while her corpses attack?)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on April 20, 2014, 12:00:40 pm
Towers are not guaranteed to have secrets.  Sry, if nobody writes it down it can get lost.  check legends for a suspiciously named book about life or death.

As far as the necromancer being friendly, sometimes they are.  Just think of them as being a polite host guiding a new servant. ;)

edit:  or slab
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on April 20, 2014, 12:05:25 pm
Is a necromancer tower guaranteed to have a book of life and death? My map only has one, and I could not find something like that, only worthless books, double checked list with Legends mode.

 Why is the necromancer itself friendly to me? (while her corpses attack?)
I've never found one without, but you know, your theory is only right if you can't prove it wrong, and I only reaffirmed it...

Probably you are not undead (hence why the zombies attack you) and belong to a civ she is friendly to( or are an human outsider).
Is there a way to get the quest text from a quest afterwards? And I don't know who gave it to me anymore. Someone send me to kill some criminal mind in some town (supposevely an olm?) no idea, not in the castle cellar and there are no walkable sewers. (however reveal shows some dead olm skeletons down there in an underground river)

Also is there a way to travel over rivers, ones I know I can swim, and the game knows I can swim, why must I stop on every river?

Is there a way to find forgotten beasts? I killed all titans, according to legends there should be a good dozend of FB but I'm not going to run aimless through caverns.

You don't need to know who gave it to you, you can view the place on the map, but can't see again the text.
You need to walk in them, using alt-move, you hold alt and press the direction of the river, and it will give you some options... Please, I ask of you others experienced players to not tell him which is the "right" one.
Sorry, but the forgotten beasts are... Well... Forgotten. You will expend some days on the caves if you plan on finding one(and probably wont). Nobody gives quests to kill forgotten beasts, as far as I know.
Title: Re: Adventure Mode Little Questions Thread
Post by: catpaw on April 20, 2014, 12:48:44 pm
You need to walk in them, using alt-move, you hold alt and press the direction of the river, and it will give you some options... Please, I ask of you others experienced players to not tell him which is the "right" one.

Well my question was worded badly, I know how to cross rivers, it just gets old having to pause travel mode for this. The game knows that I know how to do it and my dwarf is a legendary swimmer, so why can't I just travel over them?
Title: Re: Adventure Mode Little Questions Thread
Post by: catpaw on April 20, 2014, 01:42:11 pm
Update: Okay I found that "guy" using special clairvoyant powers (dfhack reveal) in an underwater tunnel. Without any way to dive long ways from the nearest river without drowning - only vampire or necro afaik - he is impossible to reach.

However, stomped the floor really hard (dfhack tiletype), so it opened up and got an access way.
Title: Re: Adventure Mode Little Questions Thread
Post by: KiBoy on April 21, 2014, 09:07:04 am
What do I need to add to raws so that my dwarf adventurer's nails and smashed and cut open fingers heal? Because, honest, these should heal...
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarrak on April 21, 2014, 09:16:11 am
Tissues file in the raws (that region folder). Add [HEALING_RATE:10] - any number, really - under cartilage, nail, claw etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on April 21, 2014, 09:23:02 am
Higher numbers are slower.  Hydras have a value of 1, for instance, but note that that is not fast enough to heal in any serious combat.
Title: Re: Adventure Mode Little Questions Thread
Post by: KiBoy on April 21, 2014, 10:26:28 am
Tissues file in the raws (that region folder). Add [HEALING_RATE:10] - any number, really - under cartilage, nail, claw etc.

Thanks for the quick help, anyway I have two more questions.

I used a kobold cave to get to the caverns, but they only went to the first layer of caverns. What is the simplest way to get to the circus tent without using Dwarf Mode? ( I'm gonna do it later, but now, just curious. )
Can you still fast travel while under a town, hamlet... etc? If not, I'm royally screwed...
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 21, 2014, 10:35:44 am
Tissues file in the raws (that region folder). Add [HEALING_RATE:10] - any number, really - under cartilage, nail, claw etc.

Thanks for the quick help, anyway I have two more questions.

I used a kobold cave to get to the caverns, but they only went to the first layer of caverns. What is the simplest way to get to the circus tent without using Dwarf Mode? ( I'm gonna do it later, but now, just curious. )
Can you still fast travel while under a town, hamlet... etc? If not, I'm royally screwed...

You can't fast-travel in a cavern. Possibly not in a dungeon either. Though you may be able to retire.

The only way to find a curious structure is to wander on the third cavern layer and hope you come across it. You could use DFHack's reveal script to cut down on the wandering though. The only areas that will be left blank will be either a special spire or a curious structure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alestance on April 22, 2014, 12:26:15 am
So, in my current game, I'm playing a lasher.

I know I won't find candy flavored whips in my game, but does it work well for whips, or is there a better material? I am well aware that candy is not that great for blunt weapons, for instance, because of its incredible light weight.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 22, 2014, 12:28:31 am
So, in my current game, I'm playing a lasher.

I know I won't find candy flavored whips in my game, but does it work well for whips, or is there a better material? I am well aware that candy is not that great for blunt weapons, for instance, because of its incredible light weight.

You sort of answered your own question. Whips are blunt. Though just about any whip would likely be deadly.

The deadliest would likely be copper or silver, since they are the two heaviest military metals.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alestance on April 22, 2014, 12:32:25 am
You sort of answered your own question. Whips are blunt. Though just about any whip would likely be deadly.

The deadliest would likely be copper or silver, since they are the two heaviest military metals.
Ah, well then I won't be upgrading my weapon any time soon. Started off with a silver whip so all is right in the world. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on April 22, 2014, 12:52:42 am
You sort of answered your own question. Whips are blunt. Though just about any whip would likely be deadly.

The deadliest would likely be copper or silver, since they are the two heaviest military metals.
Ah, well then I won't be upgrading my weapon any time soon. Started off with a silver whip so all is right in the world. Thanks.

The deadliest would be slade!
Title: Re: Adventure Mode Little Questions Thread
Post by: Alestance on April 22, 2014, 01:41:12 am
Well, my adventure came to a swift end when I dodged an attack by jumping into lava. But now a new question arises. How quickly should Lava kill you?
Title: Re: Adventure Mode Little Questions Thread
Post by: KiBoy on April 22, 2014, 01:55:14 am
Thanks guys.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 22, 2014, 01:13:36 pm
Well, my adventure came to a swift end when I dodged an attack by jumping into lava. But now a new question arises. How quickly should Lava kill you?

If temperature is on, you will bleed to death pretty quickly, due to melting fat. If you somehow survive that, you will still die eventually, though it can take a long time. Unless you are made completely of magma-safe materials.

If temperature is off or you are magma-immune, you will only die by drowning. Unless you don't need to breathe or are amphibious.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on April 22, 2014, 07:18:57 pm
I can verify that if you are a vampiric necromancer husk clad in full adamantine you can swim happily in magma.
Title: Re: Adventure Mode Little Questions Thread
Post by: AmpsterMan on April 24, 2014, 10:44:00 pm
Hello boys and girls, a few questions.

1.) How do I obtain a waterskin?
2.) How do I go down manholes?

thanks :)
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 24, 2014, 10:48:14 pm
Hello boys and girls, a few questions.

1.) How do I obtain a waterskin?
2.) How do I go down manholes?

thanks :)

A) You should start with one, unless you are an elf. You can randomly find one in lairs and castles, but that requires some luck. I rarely visit shops, but there might be one in some of them.

b) If you mean the grates found around the city, then you can't. Grates are impassible unless hooked up to a lever. If you mean floor hatches, then it is the same way you go up or down stairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: AmpsterMan on April 24, 2014, 10:50:45 pm
Hello boys and girls, a few questions.

1.) How do I obtain a waterskin?
2.) How do I go down manholes?

thanks :)

A) You should start with one, unless you are an elf. You can randomly find one in lairs and castles, but that requires some luck. I rarely visit shops, but there might be one in some of them.

b) If you mean the grates found around the city, then you can't. Grates are impassible unless hooked up to a lever. If you mean floor hatches, then it is the same way you go up or down stairs.

Thanks! I had some reptile men talk to me from one so I thought I may be able to. I don't actually have a waterskin. It is anoying me :/ (I am a dwarf)

edit: in fact, I think all I have are socks on! I don't have any clothes. All I have are socks, a quiver, a backpack, a spear, and a shield
Title: Re: Adventure Mode Little Questions Thread
Post by: KiBoy on April 25, 2014, 02:00:01 am
Hello boys and girls, a few questions.

1.) How do I obtain a waterskin?
2.) How do I go down manholes?

thanks :)

A) You should start with one, unless you are an elf. You can randomly find one in lairs and castles, but that requires some luck. I rarely visit shops, but there might be one in some of them.

b) If you mean the grates found around the city, then you can't. Grates are impassible unless hooked up to a lever. If you mean floor hatches, then it is the same way you go up or down stairs.

Thanks! I had some reptile men talk to me from one so I thought I may be able to. I don't actually have a waterskin. It is anoying me :/ (I am a dwarf)

edit: in fact, I think all I have are socks on! I don't have any clothes. All I have are socks, a quiver, a backpack, a spear, and a shield

As long as your pig tail fiber socks are on you can conquer the world!
Title: Re: Adventure Mode Little Questions Thread
Post by: Hamsmagoo on April 30, 2014, 12:04:05 pm
Little question about bogeymen:

I see a lot of people complaining that boogeymen make it near impossible to travel long distances through the wilderness without companions and completely impossible to camp outdoors.

Then I see others saying, "nah, bogeymen aren't a big deal.  Just build fires and they'll leave you alone."

I try this and it doesn't work for me.  I build a fire before I go to sleep and, if boogeymen find me, they just walk past the fire.  If I try to build more fires, while they're chasing me, I just, "don't feel safe enough to build a fire now."

So, what obvious thing am I missing?  How do I effectively use fire to ward off bogeymen?

Also, the, "their stats are terrible.  Just fight them individually and they're easy even at a low level" advice doesn't work either.  they're so much faster than me and they surround me and their teeth are so sharp and I hate those evil little twits.  But I feel like I'm cheating if I turn them off.

I must overcome these bogeymen.  I really want to play a loner character who doesn't get ripped asunder the first time he attempts to camp in the wilderness.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on April 30, 2014, 12:13:45 pm
I fall into the 'only new/unlucky adventurers need to fear the boogies' camp.

Fires:  Surround yourself before they come out.  If you are not fast traveling they may not even come if you just walk.  If you sneak bonus points for them not being able to see you (although they should keep vanishing/reappearing next to you)

When you get woken up and are surrounded by fires, they wont go into the fire.  They will only roll/get knocked into the fire as a result of combat.  They will burn like you they stay in the fire, though.  Grabbing them to keep them in place may work . . . once you have some kind of armor/blocking/dodging skill.  Myself, If I build a firepit I leave one opening that takes several turns to traverse, so I have time to wake up and throw stuffs.  So maybe sleeping on pebbles.

Another trick is to sleep directly outside a village house.  The boogies come, and if you get into trouble just walk inside.  As a bonus, anything outside should be hostile to the boogies, including peahens and cats.  They die relatively quickly, tho :/

A third trick is to not venture outside or stick to beaches.

I did some science a bit back, and I found out that sleeping while sneaking does reduce the chances of boogie attacks . . .  by like 10% or something.  Its not 100%.

A note on horns.  Will kill you dead.  So even a skilled adventurer can get ambushed while sleeping and gored repeatedly.  I usually set my boogeyman numbers to 5 or 10, something low, to discourage wackiness.

Otherwise, keep charging them to knock them over, don't let more than two attack you on any given turn (by running away as required) and remember they are small (irrelevant) and agile (relevant).
I don't usually see reliable hits on them until I hit at least competent weapon skills.

---

If you realy feel the need to specialize in boogies, try a spearman/wrestler.  On D1 get a spear, quiver, shield.  Go get food, water.  Wrassle a small animal/fish a bit, sneak around a bit to level ambusher, and pick a spot where you can use trees and other object to provide LOS breakers/cover.  Them being fast its important to break their pathing.  Throw some stuff and knap some sharp rocks.


Also remember: setting tree on fire will provide distractions/force them to path around flames, buying you time to do whatever.
Title: Re: Adventure Mode Little Questions Thread
Post by: Hamsmagoo on April 30, 2014, 12:21:52 pm
Thanks for the thorough advice.  Now to go out and experiment.

Luckily, my favorite character to play (human outsider) always starts with a spear.

EDIT: oh, actually another question: is a competent fighter skill good enough, or does it NEED to be a competent weapon skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: Methadone on May 03, 2014, 03:00:46 pm
oh, actually another question: is a competent fighter skill good enough, or does it NEED to be a competent weapon skill?

Weapon skill. Its not clear what exactly fighter does, except that it helps in general. It'll also level really fast, so you shouldn't put points  into it when starting.
Title: Re: Adventure Mode Little Questions Thread
Post by: shevtsov200 on May 06, 2014, 03:45:29 am
Is there a mod that allows to aim directly while shooting or throwing?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on May 06, 2014, 10:32:25 am
Is there a mod that allows to aim directly while shooting or throwing?

Nah,that would be hard coded.
Title: Re: Adventure Mode Little Questions Thread
Post by: zendo on May 09, 2014, 05:11:50 pm
Forget spears for bogeymen... when you're a brand new dude you need to rely on your SPEED and THROWING.

Stay out of their range, keeping your distance. Pick up rocks and sand and body parts or whatever is on the ground and throw it at the bogeymen. Keep throwing and keeping your distance, if they are 2 tiles away that's too close, only throw when they're 3 or 4 tiles away.

Your chance to melee will be when they start giving in to pain - when that happens try to go in a little circle do you have a chance to safely stab them in the head while still fleeing the others.

That's how you survive bogeymen when you're weak. It'll take forever unless you have a bit of throwing skill, but the skill will rise pretty quick.
Title: Re: Adventure Mode Little Questions Thread
Post by: granzteel on May 10, 2014, 12:02:45 am
Forget spears for bogeymen... when you're a brand new dude you need to rely on your SPEED and THROWING.

Stay out of their range, keeping your distance. Pick up rocks and sand and body parts or whatever is on the ground and throw it at the bogeymen. Keep throwing and keeping your distance, if they are 2 tiles away that's too close, only throw when they're 3 or 4 tiles away.

Your chance to melee will be when they start giving in to pain - when that happens try to go in a little circle do you have a chance to safely stab them in the head while still fleeing the others.

That's how you survive bogeymen when you're weak. It'll take forever unless you have a bit of throwing skill, but the skill will rise pretty quick.

That's a good tip, man. I'm going to have to test this.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 14, 2014, 02:17:56 pm
As a vampire, is it possible to die from needing to drink blood? Or can I just not drink blood until I can work up enough thirst to drain a dragon?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on May 14, 2014, 03:48:27 pm
As a vampire, is it possible to die from needing to drink blood?

Probably not. Vampires in Fort Mode don't need to drink blood, so I don't see why they would have to in Adventure Mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 14, 2014, 04:06:34 pm
I'm never going to drink blood again! Or maybe I'll just save it up and drain an entire bandit gang of blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: sal880612m on May 14, 2014, 04:08:42 pm
I thought I read somewhere that in fort mode vampires could only drink blood so not being able to drink alcohol made them go insane. Also the hunger thirst mechanics are different from fort mode as you only need to eat/drink a couple times a month in fort mode but pretty much every day in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on May 14, 2014, 04:14:54 pm
I thought I read somewhere that in fort mode vampires could only drink blood so not being able to drink alcohol made them go insane. Also the hunger thirst mechanics are different from fort mode as you only need to eat/drink a couple times a month in fort mode but pretty much every day in adventure mode.

Not drinking doesn't make them go insane. It can contribute, since the vampires won't be getting good thoughts from drinking alcohol, but a lack of alcohol does not give bad thoughts. Since vampires also don't eat or sleep, they will miss out on even more potential thoughts, leaving less positive thoughts to offset their negative ones.

A lack of alcohol in alcohol dependent races will slow the creature down over time, however.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on May 14, 2014, 05:49:54 pm
In adventure mode, as a vampire, as you progress from Thirsty to THIRSTY! you become increasingly slow to the point that you need to feed to not be a liability in combat.

Furthermore, the time since last feed modifies the size of the next feed. If you have not fed for a while, your next feed may end up draining your target of blood entirely.

I have sucked a human bandit dry in one gulp on a particularly blood-starved vampire adventurer...

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 14, 2014, 06:13:26 pm
Right now I'm at Thirsty!/Thirsty!.

That's pretty goddamn thirsty, then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Togre on June 15, 2014, 04:49:01 pm
I'm sure this has been asked before, but I haven't been able to find where:

How do you get villages to move?  I threw a dagger at a vampire and after the fight I want to pick it up.  But some shlub is chilling on the square.  Any way to get my dagger?

Title: Re: Adventure Mode Little Questions Thread
Post by: sal880612m on June 15, 2014, 04:53:15 pm
I don't think you can move villagers short of attacking them which is a bad idea. You can usually crawl under them though. I don't remember the key for that but I think it is s or SHFT-s or something like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Togre on June 15, 2014, 04:55:45 pm
Crawling is "s."  And it Works!!!!   Thanks a ton!
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 23, 2014, 05:25:59 am
Hello, I have a little problem.
I must kill an outlaw, but he is in a dungeon. I searched the entrance in the town, I even toured the castle but impossible to find this dungeon's enrance. Can you help me please ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on June 23, 2014, 07:01:04 am
Castle Keep is the best bet. Make sure you investigate the keep before you go below.  They often keep free armor up there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 23, 2014, 07:16:49 am
I don't find the entrance to the keep either  :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on June 23, 2014, 08:37:50 am
There are times when the dungeons/catacombs/sewers have areas that aren't actually accessible. And it is a major headache.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 23, 2014, 09:17:50 am
Wait... I have to explore the town at different times of the day and the night for find the keep's entrance ?  :o (and the entrance will suddenly appear ?)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on June 23, 2014, 09:29:45 am
Wait... I have to explore the town at different times of the day and the night for find the keep's entrance ?  :o (and the entrance will suddenly appear ?)
No.  Theres a thing where the sewer has a drainage pipe thats flooded and may or may not require gills to access.  Due to the random nature of the game it may be almost impossible to get to.

The keep in any large town is marked by walls on the fast travel map.  The catacombs are under the religious building and sometimes connect to the dungeon as well.

---

If you have searched the dungeon and cannot find the baddie than you may have to consider the possibility that he is in an area you can't normally get to.  However, it sounds like you just cant find the entrance, and the dungeons are bloody HUGE.  Very vast, and much wealth lies within.  That you can't use.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 23, 2014, 11:58:47 am
Okay, thank, I think I understood  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 27, 2014, 11:06:15 am
Hello ! A lord gave me a quest (kill a minotaur) but I don't know how enter in the labyrinth. Is that the entrance ?

Spoiler (click to show/hide)

4 pillars and... nothing else ? Where is the minotaur ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on June 27, 2014, 11:08:32 am
There is a downstairs in the building.  I have never went into a labyrinth, but that looks like an entrance to some kind of building thats underground.

'>' and '<' are *down and up* stairs, respectively.  '+' is an up/down stair combination.  They may be any color, and match whatever material they are composed of.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 27, 2014, 11:16:13 am
Yes, but it's impossible to come down. I walk over but it's like that was just the floor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patacrepe on June 27, 2014, 11:18:50 am
Ah okay, I managed to come down, thank you  :D
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on June 29, 2014, 06:32:19 pm
There is a downstairs in the building.  I have never went into a labyrinth, but that looks like an entrance to some kind of building thats underground.

'>' and '<' are *down and up* stairs, respectively.  '+' is an up/down stair combination.  They may be any color, and match whatever material they are composed of.

I could have sworn that '+' was built or smoothed floor and 'X' was up/down stairs.
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on July 04, 2014, 06:11:36 am
2 questions about food:
Will it rot?
Is food counted simply by units or does different food contains different amount of nutrition per unit?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 04, 2014, 06:21:40 am
2 questions about food:
Will it rot?
Is food counted simply by units or does different food contains different amount of nutrition per unit?

No and no.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 04, 2014, 06:22:27 am
2 questions about food:
Will it rot?
Is food counted simply by units or does different food contains different amount of nutrition per unit?

I don't believe it will rot in your bag. It might if left on the ground, but it would probably take a long time.

I've spent months in-game with a single adventurer and haven't had food rot in my pack yet. Though some of my clothes had begun to wear down on one adventure.

Food is just counted in units. I don't think that nutrition is a thing yet, it's just a simple hunger counter that is reduced whenever you eat.
Title: Re: Adventure Mode Little Questions Thread
Post by: deepfreeze78 on July 04, 2014, 12:43:11 pm
Does retiring an adventurer at a forest retreat not save them to be able to be found by another adventurer? I'm trying to have an adventurer who starts out blind, so I'm trying to blind him with another adventurer, but I can't find him anywhere. I found where he dropped his stuff, but he's no where to be found. I even tried unretiring him, and looked around for the one that I brought to try to blind him, and he wasn't there either. Any help? I know that Elves have black holes for hearts, but do they have black holes for homes too?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 04, 2014, 12:48:19 pm
They aren't always where you leave them, though they should be somewhere within the area's borders.

Given that non-human towns aren't in, they could be anywhere in the retreat's borders. Even in human towns it can be difficult to find an adventurer, especially if it is a large city.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarrak on July 04, 2014, 02:56:49 pm
There is nothing where you're searching. Non-human towns, their populace (and, as such, retired adventutrers) and everything else about them doesn't exist in DF2010 & DF2012. But they will return. Soon.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 05, 2014, 03:31:16 pm
Does bismuth bronze work as both bismuth and bronze for fighting werebeasts?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 05, 2014, 04:41:50 pm
Does bismuth bronze work as both bismuth and bronze for fighting werebeasts?
No, it is its own metal.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 05, 2014, 06:06:38 pm
What are the pros and cons of spears, pikes, and knives?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 05, 2014, 07:10:26 pm
What are the pros and cons of spears, pikes, and knives?

Pro
Their stabs have a low contact area, which gives them a good piercing ability.

Con
You may not want to use their blunt attack, since it isn't as effective as the attacks of hammers or maces.
Due to their low contact area, their attacks are unlikely to sever limbs. This can be a problem when facing creatures that don't bleed, breathe, or think.
Pikes have a size requirement to use them with one hand. You can use them with one hand if you don't fit the requirements, but you will get penalties. I'm uncertain of how severe they are though, so it may not be problematic.

I haven't really used knives or daggers much, but they have effective stabs due to their small contact area.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 05, 2014, 07:46:41 pm
What are the pros and cons of spears, pikes, and knives?

Pro
Their stabs have a low contact area, which gives them a good piercing ability.

Con
You may not want to use their blunt attack, since it isn't as effective as the attacks of hammers or maces.
Due to their low contact area, their attacks are unlikely to sever limbs. This can be a problem when facing creatures that don't bleed, breathe, or think.
Pikes have a size requirement to use them with one hand. You can use them with one hand if you don't fit the requirements, but you will get penalties. I'm uncertain of how severe they are though, so it may not be problematic.

I haven't really used knives or daggers much, but they have effective stabs due to their small contact area.
I meant why would I choose one over the others.
Title: Re: Adventure Mode Little Questions Thread
Post by: kesperan on July 06, 2014, 06:59:33 am
Personally I would choose a blunt and an edged weapon.

I normally go for a sword or axe for organic targets and a warhammer for inorganic.

Swords can stab (pierce) or slash (good for chopping bits off). Axes can only slash and spears/pikes only stab.

Knives can slash as well as stab. My adventurers often roll with a spare knife for emergencies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on July 06, 2014, 10:14:44 pm
two questions

First:
Can you have a pet animal like a dog or cat?

Second:
How do you get specific people to stop following you, like a companion you no longer want?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 06, 2014, 10:16:42 pm
two questions

First:
Can you have a pet animal like a dog or cat?

Second:
How do you get specific people to stop following you, like a companion you no longer want?

No.

Try abandoning him to a alligator or something slow and dangerous,you should be faster the, the creature but the companion is too dumb to run away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on July 06, 2014, 10:22:16 pm
So no way to just tell them "go away you are of no use to me"?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 06, 2014, 11:13:51 pm
So no way to just tell them "go away you are of no use to me"?

No,maybe in the next version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on July 06, 2014, 11:27:33 pm
another newby question

If I recruit lets say a surgeon or suturer would they be able to work like a field doctor?
or if i recruit a hunter/trapper would they be able to catch wild game for food?

thanks for answering
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 06, 2014, 11:44:17 pm
another newby question

If I recruit lets say a surgeon or suturer would they be able to work like a field doctor?
or if i recruit a hunter/trapper would they be able to catch wild game for food?

thanks for answering

No,fast travelling heals all healable wounds any way.

Sort of,all companions will try to (ineffectively) shoot or stab all the wildlife they see,which is how you abandon them to something slow and dangerous.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on July 07, 2014, 12:01:08 am
so no hiring a weaponsmith and requestion the production of a platinum war hammer while in town .-.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 07, 2014, 12:05:23 am
so no hiring a weaponsmith and requestion the production of a platinum war hammer while in town .-.

No.

Though with Advfort you could make your own platinum hammers.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 08, 2014, 04:10:59 pm
Does anyone know how to properly accuse a vampire now? I accused one, but it didn't turn hostile. What gives? Do I have to kill him with Alt+Y?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 08, 2014, 04:32:16 pm
Does anyone know how to properly accuse a vampire now? I accused one, but it didn't turn hostile. What gives? Do I have to kill him with Alt+Y?
It may take a few seconds game time?  I think it may have happened occassionally in prior versions, where they dont always immedietely flip out.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 08, 2014, 04:38:52 pm
No, I came back later and he still hadn't flipped out. He was just chilling there in the keep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Whitefoxsniper on July 08, 2014, 06:42:21 pm
nevermind.
Title: Re: Adventure Mode Little Questions Thread
Post by: shevtsov200 on July 09, 2014, 07:01:55 am
How to rob people? They either refuse to give their money or passe out because of pain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Quailman on July 09, 2014, 11:38:19 am
Personally I haven't had a lot of luck in getting anybody to willingly give up their belongings.  Fortunately, there is a way to rob them when they are unconscious.

First, make sure that one of your hands is empty.  Then, initiate a grapple (shift+a, then select "wrestle").  Select one of your hands as the grappling limb, and then select the item you wish to steal as the target of the grapple.  Press "." and you should see the message pop up that you have grabbed the item.  Then press shift+I and search through the items in the list for the item you are grabbing.  I think it will be highlighted in red or something.  Select that item and you should get a prompt to attempt to gain control over it or something.

This works on conscious people too, by the way.  With some skill in wrestling, you can rip the weapons out of your opponents hands and stab them with it, or, with a bit of imagination, atomic-wedgie people by ripping off their rope reed fiber thong.   
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on July 09, 2014, 11:46:38 am
Or cotton thong, now that it exists.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lalasa on July 09, 2014, 02:02:10 pm
Is there any way to reduce dark fortress lag?  My game has slowed to a crawl trying to move my adventurer, and I have a very important mission to complete that I don't want to take three days.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 09, 2014, 03:19:33 pm
Can NPCs say any opinion besides "It was inevitable"?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on July 09, 2014, 03:42:06 pm
Yes, but far too rarely.

Which is silly considering that they say "It was inevitable." to you shouting about how you killed this titan that they really wanted dead.
and then they go right back to telling you that it would be great if you killed this titan you just talked about killing.

good job listening knuckleheads
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 09, 2014, 03:48:15 pm
How the heck do I yield? I tried starting a bar fight in a drinking mound and it was non-lethal at first, then when I grabbed someones hat and threw it, it became lethal (bug?), kept trying to yield, but it didn't work, did get it down to no-quarter and still tried to yield or get others to yield. Ended up getting beaten to death.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on July 09, 2014, 03:49:34 pm
How the heck do I yield? I tried starting a bar fight in a drinking mound and it was non-lethal at first, then when I grabbed someones hat and threw it, it became lethal (bug?), kept trying to yield, but it didn't work, did get it down to no-quarter and still tried to yield or get others to yield. Ended up getting beaten to death.

Press 'y'

This puts you in a submissive posture. It might help to put your weapons away, too, and then ask to cease hostilities.

Doesn't mean they will accept your surrender, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 09, 2014, 03:50:00 pm
How the heck do I yield? I tried starting a bar fight in a drinking mound and it was non-lethal at first, then when I grabbed someones hat and threw it, it became lethal (bug?), kept trying to yield, but it didn't work, did get it down to no-quarter and still tried to yield or get others to yield. Ended up getting beaten to death.

Press 'y'

I did, didn't help.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 09, 2014, 03:52:30 pm
PTW

This place may prove to be teeming with useful hints.
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on July 09, 2014, 04:28:54 pm
How do I find the lord/ruler of an elven forest retreat?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 09, 2014, 04:39:10 pm
Ask the elves who their ruler is and then ask where to find him/her.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on July 09, 2014, 04:39:56 pm
How do I find the lord/ruler of an elven forest retreat?

I don't believe they have one. They all say they are ruled by a group, not an individual.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 09, 2014, 04:40:33 pm
This may be obvious, but how do you climb?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 09, 2014, 04:41:38 pm
You have to use the h key, not everything is easily climbable and there is a climbing skill which is involved.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 09, 2014, 04:43:51 pm
Press h to hold onto terrain. While climbing, you can move vertically with < and >. You can jump 'n' stuff, too.

Ninja'd
Title: Re: Adventure Mode Little Questions Thread
Post by: vastaghen12 on July 09, 2014, 05:14:43 pm
Question:

How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.

--

On an unrelated note it is possible to do multiple attacks and fire a bow in the same turn. My elf archers just got way more dangerous.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 09, 2014, 05:18:07 pm
Blocking crashes the game, if that's what you want.
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 09, 2014, 05:41:39 pm
Question:

How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 09, 2014, 05:46:40 pm
Question:

How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.
I can imagine a powerful adventurer in a fistfight, being able to see when person is about to punch, seizing their hand, and breaking it. It would be like they were a master of CQC or something.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 09, 2014, 05:57:42 pm
...

I'm gonna go make said adventurer
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 09, 2014, 06:37:56 pm
How do you do quicksaves? If possible.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on July 09, 2014, 07:32:06 pm
Nope, sorry.
Title: Re: Adventure Mode Little Questions Thread
Post by: RealFear on July 09, 2014, 07:43:11 pm
Question:

How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.

Pretty sure the specific skill is actually observer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lalasa on July 09, 2014, 08:07:17 pm
I still would really like to know of a way to reduce movement lag in a dark fortress.  There's no way my adventurer will even be able to leave; it gets progressively slower.
Title: Re: Adventure Mode Little Questions Thread
Post by: Witty on July 09, 2014, 08:16:01 pm
I'm pretty the lag is caused by the plethora of local unseen inhabitants having nice chats about how awesome the cause is.   

I don't think this issue is really fixable via modding as of right now. This was a problem in the previous version as well in the more populous human cities.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lalasa on July 09, 2014, 08:35:47 pm
Aw man, I was doing so great too.  I'll probably have to end up making another world or something.
What's annoying in fact is that most of the inhabitants I met are trolls and they don't even speak yet their cause is still making me lag to a freeze.
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 09, 2014, 09:55:30 pm
Is there some way I can stop when there is any combat/danger automatically while moving? Holding the move key sometimes results in me "suddenly dying" from enemies (particularly ranged enemies on other z levels).

Also, is there a way to bring up a zoomed in map? The travel screen doesn't work on some sites, so I can't really use that.
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 09, 2014, 10:03:52 pm
Where is the list of quests?  The [Q]uest menu doesn't seem to have anything relevant to quests.
Title: Re: Adventure Mode Little Questions Thread
Post by: RealFear on July 09, 2014, 10:05:35 pm
Where is the list of quests?  The [Q]uest menu doesn't seem to have anything relevant to quests.
The list of quests are where the quests are, gone.
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on July 09, 2014, 10:08:54 pm
How do you keep a hand free short of just dropping the last thing you picked up?
 I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
 Fairly certain it's always just gone there automatically in the past
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 09, 2014, 10:35:36 pm
Where is the list of quests?  The [Q]uest menu doesn't seem to have anything relevant to quests.
The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on July 09, 2014, 10:40:22 pm
Where is the list of quests?  The [Q]uest menu doesn't seem to have anything relevant to quests.
The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?

 I've been using notepad in another window
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 09, 2014, 10:42:13 pm
Where is the list of quests?  The [Q]uest menu doesn't seem to have anything relevant to quests.
The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?

Ah.  Thanks.
 I've been using notepad in another window
Title: Re: Adventure Mode Little Questions Thread
Post by: twinAgkistrodon on July 09, 2014, 10:58:04 pm
How do you keep a hand free short of just dropping the last thing you picked up?
 I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
 Fairly certain it's always just gone there automatically in the past

Pressing q sheathes your weapons/shield.
Which can also sometimes calm down fleeing villagers.
Rarely.
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 09, 2014, 11:34:15 pm
How do you keep a hand free short of just dropping the last thing you picked up?
 I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
 Fairly certain it's always just gone there automatically in the past

Push "p" to place things manually in containers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 01:01:04 am
How do you get tracks to not show? It gets annoying...
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on July 10, 2014, 01:06:17 am
How do you keep a hand free short of just dropping the last thing you picked up?
 I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
 Fairly certain it's always just gone there automatically in the past

Push "p" to place things manually in containers.

 Thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 10, 2014, 01:08:22 am
How do you get tracks to not show? It gets annoying...

push l to go to look mode, and press k to toggle tracks.


I ask to become part of a group and they respond "I am sorry. There is no room for you here". Does that mean I haven't done enough, or I can't literally ever join for whatever reason?
Title: Re: Adventure Mode Little Questions Thread
Post by: Quailman on July 10, 2014, 10:05:30 am
Anybody know the best way to track down the location of a site?  I really want to check out one of those new "vault" sites, but I can't find any hints as to the location in Legends and they don't get an icon on the map as far as I can tell.  I've tried to ask for directions, but it is never in the list.  I know there are two and the world is small sized so I would think somebody somewhere would know about them...

EDIT: Found an exploit on another thread

Oh, and by the way, there's an easy trick to find vaults (technically cheating, but who cares): Use Legends mode to export the world's XML data, search for "vault" to find the map tile coordinates of the vault. Then start up Fortress Mode, and on the embark selection screen, move your embark rectangle around on that map tile until you find that single square that causes the "embark!" option to be grayed out. That is where the vault is. Take a screenshot of your embark screen, then abort Fortress Mode (don't ever save your world, your save will always be corrupted), make a backup of the world (in case DF does weird shit), and visit the site in adv mode.

I don't know what underworld spires are, but if they're aboveground, you can obviously find them like that too.
Title: Re: Adventure Mode Little Questions Thread
Post by: RenoFox on July 10, 2014, 10:35:22 am
How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 10, 2014, 10:40:10 am
How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?

Once you've chosen an attack location, on the attack type menu there's a new set of toggles for attack modifiers. One of them is "Charge." Turn it on before you select your attack method.

You can also start sprinting and jump on to an enemy, which results in an enemy surfboard that shaves off body parts as they move along the ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 01:05:33 pm
How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?

Once you've chosen an attack location, on the attack type menu there's a new set of toggles for attack modifiers. One of them is "Charge." Turn it on before you select your attack method.

You can also start sprinting and jump on to an enemy, which results in an enemy surfboard that shaves off body parts as they move along the ground.
Surfing? Cool. Prepare to die, innocent peasants!
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 01:18:20 pm
How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?

Once you've chosen an attack location, on the attack type menu there's a new set of toggles for attack modifiers. One of them is "Charge." Turn it on before you select your attack method.

You can also start sprinting and jump on to an enemy, which results in an enemy surfboard that shaves off body parts as they move along the ground.
Surfing? Cool. Prepare to die, innocent peasants!
EDIT: How do you find taverns? I need some meatshields in from this hamlet for a rescue, but I have no idea where the  tavern is.
Sorry, I meant to edit that, not quote it. Anyways, another question: I'm currently in some goblin pits, and I see no goblins, but I hear whistling. Is there a way to pinpoint sounds?
Title: Re: Adventure Mode Little Questions Thread
Post by: palu on July 10, 2014, 02:18:39 pm
They should show up as exclamation points. "l"ook around for them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 02:20:34 pm
They should show up as exclamation points. "l"ook around for them.
Ok. There was heavy fog, so I didn't see anyone by the time I got there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on July 10, 2014, 03:55:34 pm
While looking at the legends, i noticed that one of my fallen characters was a "hearthperson" in a society/entity .
I don't remember seeing that in previous version of DF, and english not being my language it does not help that i never saw or heard this english word before so i looked on google for the definition of a "hearthperson" and found no result.

I imagine it's some kind of rank as it's related to entities characters are part of, but what a "hearthperson" is supposed to be and to do exactly ?
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 10, 2014, 04:18:17 pm
A hearth is like a fireplace.

So a hearthperson would be a homeperson or, more accurately, a "Home Guard"
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on July 10, 2014, 04:22:34 pm
Thank you, i was mixing in my brain hearth with heart, so i was starting to wonder if there was a relation to lovers in a faction or something like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 04:25:22 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on July 10, 2014, 04:29:58 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

For some reason, I found this highly amusing. :D

Just thought I'd let you know. I've got no idea how to get out. :
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 04:31:14 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

For some reason, I found this highly amusing. :D

Just thought I'd let you know. I've got no idea how to get out. :
Just found out—sleeping makes them magically disappear.
Title: Re: Adventure Mode Little Questions Thread
Post by: RealFear on July 10, 2014, 07:01:29 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 10, 2014, 07:02:36 pm
How do I get manageable quests?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 10, 2014, 07:04:59 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.

I find that waiting for a few ticks will get you free. At least, it worked for me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 07:07:30 pm
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.

I find that waiting for a few ticks will get you free. At least, it worked for me.
Ok, but as I said, travel mode teleports you out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on July 10, 2014, 07:20:45 pm
On my new character (a human) , in my starting castle my lord asked me to make some trouble for an entity owning an elven retreat, they're not enemies but there's some ill will between them and our own faction.

I went there, i spit on a passing elf , make a campfire next to a tree (though this one was to allow me to drink from my frozen water) and noticing the "agreement" was still not completed, i even killed an elf on a tree top.
Still nothing, my ally is starting to be bothered by my actions, and i'm not sure how to proceed to make the "make some trouble" agreement to become completed.

Anyone got it done ?

edit : i spit on another elf, then grabbed his head and my companion for some reason decided to hate that elf , there was some punch between the elf and my ally after i kicked the elf in the arm , suddenly my ally took his sword and cut the elf head.

I took the head and threw it toward an elf administrator (that jump away from it), those guys became aware of the 2 elves having been killed by my small party, but still it's not enough to have the "make some trouble" to complete, they were running around , not sure if they were in panic.

edit 2 : ouch, looks like my ally is now hating every elves, he just killed 2 of them that i didn't even attacked, i was asking one to cease hostilities, that the elf agreed to, and my ally just ran him through his sword.
(still not enough to get the "make trouble" completed)
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 10, 2014, 09:10:00 pm
Is it possible to gain fame by fighting random people in a town?
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on July 10, 2014, 10:22:33 pm
Does anyone ever yield? Or do they just call you a coward?
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 10, 2014, 10:28:56 pm
Has anyone managed to sell anything for coin? Can't figure out how it works now.
Title: Re: Adventure Mode Little Questions Thread
Post by: palu on July 10, 2014, 10:33:05 pm
How do I get them to acknowledge me as ruler of the town? I killed the old lord, and declared myself ruler of the town, but I didn't get any announcement, and the people still say the old group is in charge.
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on July 10, 2014, 10:35:17 pm
How do I get them to acknowledge me as ruler of the town? I killed the old lord, and declared myself ruler of the town, but I didn't get any announcement, and the people still say the old group is in charge.
Walk around a bit. This happened to me and I had to move in and out of the room where I killed the old lord to get the announcement.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 10, 2014, 10:56:49 pm
Does anyone ever yield? Or do they just call you a coward?
I've had this as well, where I chop off limbs and break bones without sustaining an injury myself, but they still fight.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on July 11, 2014, 12:33:12 am
i have a couple broken toes and a broken ear do these ever heal? i forget
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on July 11, 2014, 12:49:36 am
Is it possible to encounter armies on the march? I believe I just have because I encountered a large group of fighters travelling to a hamlet where people had said an army was marching to.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 11, 2014, 12:56:40 am
Is it possible to encounter armies on the march? I believe I just have because I encountered a large group of fighters travelling to a hamlet where people had said an army was marching to.
Toady added them in play, IIRC.
i have a couple broken toes and a broken ear do these ever heal? i forget
I've heard fast traveling heals most injuries, though I've never noticed it.
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 11, 2014, 12:59:32 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on July 11, 2014, 01:02:40 am
ok good, the red bothers me
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on July 11, 2014, 01:15:10 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.

 I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.

 They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.

 Anyway, can you turn up the enemy-sight thing while still sneaking?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 11, 2014, 01:18:42 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.

 I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.

 They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.

 Anyway, can you turn up the enemy-sight thing while still sneaking?
Turn off, you mean? No.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on July 11, 2014, 01:21:31 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.

 I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.

 They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.

Just sleep. All the broken stuff heals in only ~8 hours of rest. Or become a werebeast for full regeneration of severed limbs. Or just become a legendary biter and just forget about "other limbs" then your head.
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on July 11, 2014, 02:30:09 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.

 I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.

 They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.

 Anyway, can you turn up the enemy-sight thing while still sneaking?
Turn off, you mean? No.

 Ah, yes. The perils of mutlitasking, Turn off is what I meant
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 11, 2014, 02:47:59 am
i have a couple broken toes and a broken ear do these ever heal? i forget


They don't,though they are generally harmless,annoying though.

 I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.

 They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.

I'm not talking about broken body parts being harmless,I'm talking about fingers ears and toes,they never heal but don't do anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: IndigoFenix on July 11, 2014, 04:57:31 am
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.

Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.

Press '.' a bunch of times to wait a few frames, you'll get out in about 5-10 ticks.
I'm guessing it was an intentional change.  Previously getting caught in a web only used up about one move, so there wasn't much reason to avoid them unless the web-sprayer was right in front of you.  Now getting caught while enemies are nearby can really mess you up, which is probably how it should be.
Toady should make it so that trying to move also skips frames though.
Title: Re: Adventure Mode Little Questions Thread
Post by: kittyfluffins on July 11, 2014, 10:26:52 am
Does anyone ever yield? Or do they just call you a coward?
I've had this as well, where I chop off limbs and break bones without sustaining an injury myself, but they still fight.

I have had people yeild to me. One was my companion that got upset that I attacked a badger. A few ticks later they go into "No-Quarter" mode and try to kill you again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yesd on July 11, 2014, 01:10:09 pm
How do guides work?i had one join my party but i cant find the place where the titan is,even tough im in the location where the guide says he is.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 11, 2014, 01:46:10 pm
How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 11, 2014, 01:47:01 pm
How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.
Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 11, 2014, 01:54:09 pm
How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.
Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
The webs aren't the problem, I can already avoid them and get plenty of shots in by attacking from behind. The problem is that none of my attacks seem to hurt him, even the lucky ones that break bones. Evenyually, he gets me, and I savescum.

He has scales, if that matters.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 11, 2014, 01:55:27 pm
How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.
Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
The webs aren't the problem, I can already avoid them and get plenty of shots in by attacking from behind. The problem is that none of my attacks seem to hurt him, even the lucky ones that break bones.
Oh. What material is he, and what is the description page for it (you can find it in legends mode IIRC)?
Title: Re: Adventure Mode Little Questions Thread
Post by: IronTomato on July 11, 2014, 01:59:31 pm
I edited the last post too late.

He seems to have scales for skin, and also normal muscle if that matters. He moves around carelessly, beware his webs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 11, 2014, 02:00:53 pm
I edited the last post too late.

He seems to have scales for skin, and also normal muscle if that matters. He moves around carelessly, beware his webs.
Huh. I've killed a black diamond monster in one hit with a lash, if that matters, but I don't know with a fleshy titan.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShoesandHats on July 11, 2014, 08:30:46 pm
Is it weird that bandits don't seem to be at all hostile? I feel kind of bad attacking them when I'm the aggressor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on July 11, 2014, 08:34:34 pm
Even nightcreatures don't attack you. (Cross)bowmen seem to be more aggressive for some reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 11, 2014, 08:37:28 pm
Hostilities are just weird in this version. Entered a mixed human goblin town. Goblin drunks are chasing a human drunk around. As I follow the freight train, one of the goblin drunks notices me and goes No Quarter. So I kill him. I pass half a dozen other goblins who, while panicking, aren't No Quarter. So I enter a house that happens to have the Warlord in it. He's No Quarter, as are 1 of the 2 other goblins in the room. They die.

I spend the next maybe hour doing hotlaps around the town catching more fleeing goblins. Some goblins are No Quarter on sight. Others are allied until I speak to them. Then the immediately become no quarter.

Meanwhile, most of the humans spit at me when I talk to them, but remain allied. The drunk, who wanders back into town at some point and is greeted by a charnel house, has zero problems with me.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on July 11, 2014, 08:47:14 pm
Even nightcreatures don't attack you.

Those are about the only things I find that try to kill me on sight.

Pretty much any non-civilized creature will attack me on sight. Nightcreatures, orgres, titans, FBs, other hostile animals... The only things that seem completely peaceful are humans, elves, dwarves, kobolds and goblins. As well as Vampires and Were-creatures; but that's probably because they're technically "civilized."
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 11, 2014, 09:13:22 pm
If you start as an outsider, how do you become a hearthperson?

They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???
Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on July 11, 2014, 09:16:35 pm
If you start as an outsider, how do you become a hearthperson?

They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???

MAKE room.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lyeos on July 11, 2014, 09:18:01 pm
If you start as an outsider, how do you become a hearthperson?

They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???

MAKE room.
Kill them.
Kill them all.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShoesandHats on July 11, 2014, 09:53:08 pm
So, I just claimed a city (The guard didn't seem to care when I went down into the basement and came back out dragging the mutilated corpse of his lady). How do I claim other sites? When I went to claim another town, I could only claim it in the name of a new group, instead of the one I'm already lord of. All the world must come into the fold of The Big Black Society.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on July 11, 2014, 09:54:49 pm
You can talk to other lords/ladies and demand tribute from them.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShoesandHats on July 11, 2014, 09:58:28 pm
Ah, there we go. I was just shouting out to the entire room for dramatic effect.

EDIT: I demanded tribute, the lord refused, I wrestled him to death, and...now I don't have anyone to demand tribute from, so presumably the town isn't under control of my group. If I make him yield, will he accept vassalage?
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 11, 2014, 10:59:14 pm
Has anyone actually gotten a lord/lady to accede to a tribute demand?  I've come across already-existing tribute agreements, but haven't been able to make new ones.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vgray on July 11, 2014, 11:44:31 pm
I had a bandit agree to pay tribute once. I forget if I was a lord or a hearthperson. They accepted immediately and I considered my job done.
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 12, 2014, 06:16:07 am
If you start as an outsider, how do you become a hearthperson?

They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???

MAKE room.

I killed several of them and it hasn't made a difference, I will try killing more to see if that fixes the problem.

(wow, that sounds horribly deranged if taken out of context...)
Title: Re: Adventure Mode Little Questions Thread
Post by: ClorrProdigal on July 12, 2014, 06:52:46 am
Anyone know why we can't fast travel through goblin sites like we can with others? Is this a bug or intended?
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 12, 2014, 07:32:50 am
Probably because they're hostile to every player civilization. At least in theory.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 09:54:19 am
If you start as an outsider, how do you become a hearthperson?

They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???

MAKE room.

I killed several of them and it hasn't made a difference, I will try killing more to see if that fixes the problem.

(wow, that sounds horribly deranged if taken out of context...)

You also can't make a claim/create an entity with outsiders ("I have forgotten my bold pronouncement."). It might be related to not having a name to begin with. Try killing a few famous beasts/murderers/squishy nobles in the surround area. Maybe that'll net you enough fame.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on July 12, 2014, 10:43:33 am
I just had a thought... Since spit is a projectile, and water can kill if thrown by a strong enough dude... Could you kill someone by *spitting* on them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 12, 2014, 11:03:33 am
I just had a thought... Since spit is a projectile, and water can kill if thrown by a strong enough dude... Could you kill someone by *spitting* on them?
I don't think so; the message is just that you hit them... maybe from a tree?
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 11:10:04 am
I just had a thought... Since spit is a projectile, and water can kill if thrown by a strong enough dude... Could you kill someone by *spitting* on them?
I don't think so; the message is just that you hit them... maybe from a tree?

I've been trying for a while now. Even in cold biomes (snow all around, water frozen in backpack) it just lands on unconscious enemies harmlessly as a liquid. I really doubt it has any offensive effects/uses.
Even in the arena, with temp set to absolute zero, the spit just hits the target and leaves a coating, no matter the range (well, IF it hits).
In other words, you can't use it to do damage directly. Now, how would you use it indirectly?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 12, 2014, 11:15:36 am
In other words, you can't use it to do damage directly. Now, how would you use it indirectly?
How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 11:29:22 am
How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)

This is the adventure mode subforum, so wrong place to ask, but I believe if you move the cursor over a plate with 'q' (inspect buildings), then it should give the option to change its settings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 12, 2014, 11:36:19 am
How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)

This is the adventure mode subforum, so wrong place to ask, but I believe if you move the cursor over a plate with 'q' (inspect buildings), then it should give the option to change its settings.
(Edited appropriately. I was wondering if you could have pressure plates, so dwarves might hit them when they see someone they hate, acyivating magma, etc.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 11:40:31 am
(Well, you can set them to activate by anything. There's a seperate option to be allowed to activate by citizens. Still, the dwarf won't use it of his own will.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Arbinire on July 12, 2014, 11:45:54 am
curious if there's any point to trading?  Since most items you'll be using can be found in tombs/dungeons/off corpses
Title: Re: Adventure Mode Little Questions Thread
Post by: The W axis on July 12, 2014, 11:52:05 am
I killed several of them and it hasn't made a difference, I will try killing more to see if that fixes the problem.

(wow, that sounds horribly deranged if taken out of context...)

It was inevitable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 12:06:36 pm
curious if there's any point to trading?  Since most items you'll be using can be found in tombs/dungeons/off corpses

Well, to get food/weapons/armour/something valuable for that Bronze Colossus you turned into a statue, you can trade. Of course, an adventurer is perfectly self-sustaining, but it's easier to get a suit of armour to set off in on your battle against a ferocious beast than trying to find it in some dungeon/off an unlucky bandit.

To be honest though, I've never actually traded. It adds to the atmosphere to have towns though.
Title: Re: Adventure Mode Little Questions Thread
Post by: MalleusManus on July 12, 2014, 01:29:17 pm
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?

Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust

Recentering on selected points at the cave that I killed them at.

There is also:
Beast/Arani Twilightshades the ...

Which also points at that cave.

Is it possible this isn't a quest at all?
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 12, 2014, 01:35:11 pm
-snip-

I believe you use the rumor part of the talk window. I'd say boast about it, but the last time I tried that by boasting my killing of a vampire, I got spat upon.
I think it has to be at least the same entity that gave you the quest. Still, I don't think it would hurt to just spread rumours of it. That should increase your fame.

Since you get no real rewards (not even fame?), rumouring about it will get people to talk about you, so that seems like the same effect.

As you can see, I have no idea what the quest system does anymore, other than making that town less likely to change owner/perish as time passes. (Maybe?).
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 12, 2014, 01:43:08 pm
-snip-

I believe you use the rumor part of the talk window. I'd say boast about it, but the last time I tried that by boasting my killing of a vampire, I got spat upon.
I think it has to be at least the same entity that gave you the quest. Still, I don't think it would hurt to just spread rumours of it. That should increase your fame.

Since you get no real rewards (not even fame?), rumouring about it will get people to talk about you, so that seems like the same effect.

As you can see, I have no idea what the quest system does anymore, other than making that town less likely to change owner/perish as time passes. (Maybe?).
It doesn't have to be the same entity. You just report to people that you want to have on your side and they'll slowly spread the rumor among their civilization.
And you definitely get fame.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on July 12, 2014, 02:04:33 pm
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?

Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust

Recentering on selected points at the cave that I killed them at.

There is also:
Beast/Arani Twilightshades the ...

Which also points at that cave.

Is it possible this isn't a quest at all?
You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.

You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.
Title: Re: Adventure Mode Little Questions Thread
Post by: MalleusManus on July 12, 2014, 02:30:39 pm
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?

Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust

Recentering on selected points at the cave that I killed them at.

There is also:
Beast/Arani Twilightshades the ...

Which also points at that cave.

Is it possible this isn't a quest at all?
You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.

You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.

Thanks all for the clarity. Do I only need to tell one person in a hamlet about my exploits, or everyone?

Also, how do you track fame?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on July 12, 2014, 02:35:03 pm
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?

Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust

Recentering on selected points at the cave that I killed them at.

There is also:
Beast/Arani Twilightshades the ...

Which also points at that cave.

Is it possible this isn't a quest at all?
You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.

You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.

Thanks all for the clarity. Do I only need to tell one person in a hamlet about my exploits, or everyone?

Also, how do you track fame?
Greet them before actually talking. I forget what they say if you are positively famous in this area but if you are known to be strong (Night Creature kills or semi-famous kills) they ask you for no harm to come and are very polite. Once they start to respond like that you can become their hearthperson or make them yours as applicable.
As time passes and they naturally talk to each other you'll become more famous overall but this can take a few weeks for a small civ. I like spreading rumors through the leaders because they are less likely to randomly die and more likely to go elsewhere. Also spread rumours in big cities by shouting in a crowded area. (I hope shouting is more than just a 'talk to closest' button and actually works this way). I've actually heard rumors of things I've  done be told by my companions to others, and it spread through the house.

It's a really cool system but is so tedious. It'd would be better if the filter would be more selective (typing 'slew' also gives you all the 'x attacked y' and it doesn't respect names. And if you could look at your "Rumors" in (Q)uest tab and look at people's groups and their relationships (like in fort mode) to pick out which rumors would go well where.
Title: Re: Adventure Mode Little Questions Thread
Post by: Celarious on July 12, 2014, 04:19:02 pm
This may sound like a stupid question, but how do you climb? I give my Adventurer a Master level in Climbing and I cannot figure out how to do it. I walk up to a wall/tree/ledge and press Alt + Arrow Keys but that doesn't do anything, and pressing J only allows me to jump 2 blocks in any direction that is not blocked by a wall. I apologize for my blindness.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jacob/Lee on July 12, 2014, 04:22:15 pm
Stand next to something you can climb and press "h." Using the movement keys while climbing while give you different things you can climb up/down/over to, and pressing "h" again gives you the option to let go. Be warned that smooth walls are hard to climb.
Title: Re: Adventure Mode Little Questions Thread
Post by: Celarious on July 12, 2014, 04:25:44 pm
Ah, awesome! Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on July 12, 2014, 07:16:33 pm
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?

Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust

Recentering on selected points at the cave that I killed them at.

There is also:
Beast/Arani Twilightshades the ...

Which also points at that cave.

Is it possible this isn't a quest at all?
You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.

You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.

Thanks all for the clarity. Do I only need to tell one person in a hamlet about my exploits, or everyone?

Also, how do you track fame?
Greet them before actually talking. I forget what they say if you are positively famous in this area but if you are known to be strong (Night Creature kills or semi-famous kills) they ask you for no harm to come and are very polite. Once they start to respond like that you can become their hearthperson or make them yours as applicable.
As time passes and they naturally talk to each other you'll become more famous overall but this can take a few weeks for a small civ. I like spreading rumors through the leaders because they are less likely to randomly die and more likely to go elsewhere. Also spread rumours in big cities by shouting in a crowded area. (I hope shouting is more than just a 'talk to closest' button and actually works this way). I've actually heard rumors of things I've  done be told by my companions to others, and it spread through the house.

It's a really cool system but is so tedious. It'd would be better if the filter would be more selective (typing 'slew' also gives you all the 'x attacked y' and it doesn't respect names. And if you could look at your "Rumors" in (Q)uest tab and look at people's groups and their relationships (like in fort mode) to pick out which rumors would go well where.

I am looking at this about people are speaking. And yeah, greeting before talking or shouting to them is important, because when you for example shouting about claiming this place, some persons are not know your name. I am spreading rumors by companions and random soldiers. They are just wandering alone.

But if you will survive for month in one character... whole world will be speaking about you. It's strange feeling when you're retiring your lord in capital, and you see everyone speaking about your hero as new adventurer... People should be detailed tracked by whole time, even if there will be very long, long world generation time.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShoesandHats on July 12, 2014, 07:19:25 pm
Do the slabs in the vaults actually do anything?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on July 12, 2014, 08:23:27 pm
Check over here. (http://www.bay12forums.com/smf/index.php?topic=140091.msg5457667#msg5457667)

Spoilers , ahoy!
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 12, 2014, 08:56:21 pm
You also can't make a claim/create an entity with outsiders ("I have forgotten my bold pronouncement."). It might be related to not having a name to begin with. Try killing a few famous beasts/murderers/squishy nobles in the surround area. Maybe that'll net you enough fame.

I succeeded in claiming something as an outsider the first time I tried (without having killed anything before hand), got the naming menu and all, But every time since (and a couple of worlds later) I have only gotten that message even after killing a whole bunch of famous things and spreading the rumor.

So it is possible as an outsider, it's just very vague as to what you have to do to be able to claim entities.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 13, 2014, 04:32:55 am
You also can't make a claim/create an entity with outsiders ("I have forgotten my bold pronouncement."). It might be related to not having a name to begin with. Try killing a few famous beasts/murderers/squishy nobles in the surround area. Maybe that'll net you enough fame.

I succeeded in claiming something as an outsider the first time I tried (without having killed anything before hand), got the naming menu and all, But every time since (and a couple of worlds later) I have only gotten that message even after killing a whole bunch of famous things and spreading the rumor.

So it is possible as an outsider, it's just very vague as to what you have to do to be able to claim entities.

I'm going to make a wild guess and say that you need more fame to claim larger sites or sites that have leaders with a firm grip. I'd also guess that fame can come from just talking to people and letting them know your name.

So yeah, it's all very vague at this point. Someone will have to do some research.
Title: Re: Adventure Mode Little Questions Thread
Post by: PanH on July 14, 2014, 01:33:44 pm
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).

Edit : also, I am at a well, but the water is frozen. I know you can heat water with a fire, but I can't get the ice out of the well. Any idea ?
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 14, 2014, 01:50:41 pm
How do you spawn an adventurer, in a pool of magma? A beautiful tadpole that would make.
Title: Re: Adventure Mode Little Questions Thread
Post by: BillyTheKid on July 14, 2014, 02:04:50 pm
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).

Edit : also, I am at a well, but the water is frozen. I know you can heat water with a fire, but I can't get the ice out of the well. Any idea ?

It should be possible to take the ice out of the bucket, shouldn't it? If that doesn't work, I guess you can only make campfires around the well and hope that it melts the ice.
The fortresses are a bit buggy right now from what I have heard, so you could possibly end up getting stuck somewhere.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 14, 2014, 02:42:47 pm
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).

Edit : also, I am at a well, but the water is frozen. I know you can heat water with a fire, but I can't get the ice out of the well. Any idea ?


For getting out, you have to (at least, I don't know any other way) find a tile in fast travel with "Fortress Entrance" then go up a long series of ramps there (if you stop at the entrance, you should see a wall standing alone with a ramp/up arrow next to it). I've found areas where this seems impossible as fast traveling won't let me go anywhere.
The fast travel map is off because you are underground, I'd reckon.

I don't remember how wells work exactly. Try I, g and u, one of those menus should get the ice out (probably u). Then, make a campfire ('g' but you need suitable terrain), press I, then choose the ice then choose 'heat ice'.

Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on July 14, 2014, 02:45:53 pm
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).

For getting out, you have to (at least, I don't know any other way) find a tile in fast travel with "Fortress Entrance" then go up a long series of ramps there (if you stop at the entrance, you should see a wall standing alone with a ramp/up arrow next to it). I've found areas where this seems impossible as fast traveling won't let me go anywhere.
The fast travel map is off because you are underground, I'd reckon.

You can use ">" and "<" in fast travel if you're on a place you can do that in.
Title: Re: Adventure Mode Little Questions Thread
Post by: PanH on July 14, 2014, 03:09:05 pm
I don't remember how wells work exactly. Try I, g and u, one of those menus should get the ice out (probably u). Then, make a campfire ('g' but you need suitable terrain), press I, then choose the ice then choose 'heat ice'.
I tried I, g and u, and there's nothing to get the ice out of the bucked (u is just raise or lower the bucked). I can't make a fire near a well either because it's unproper tiles around it. And even when I made a fire next to me (I was next to the well), nothing to heat the ice with the fire. I guess it's not possible (ill-designed, I think).
There should be something to take from a nearby tile, since I can't go on the well, neither take from it.

Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 14, 2014, 03:22:54 pm
I don't remember how wells work exactly. Try I, g and u, one of those menus should get the ice out (probably u). Then, make a campfire ('g' but you need suitable terrain), press I, then choose the ice then choose 'heat ice'.
I tried I, g and u, and there's nothing to get the ice out of the bucked (u is just raise or lower the bucked). I can't make a fire near a well either because it's unproper tiles around it. And even when I made a fire next to me (I was next to the well), nothing to heat the ice with the fire. I guess it's not possible (ill-designed, I think).
There should be something to take from a nearby tile, since I can't go on the well, neither take from it.

Erm... just had an idea. Next to the well, with the bucket raised, press I, then choose your waterskin.
It is possible to heat the ice, by press I or u next to the fire. I never know which in all honesty. It should give an option to "heat ice".
Title: Re: Adventure Mode Little Questions Thread
Post by: Jacob/Lee on July 14, 2014, 03:36:52 pm
I seem to be having a problem recruiting anybody... Starting as a locally important character, I can recruit two people as expected, but killing noteworthy characters and spreading the rumors to warriors before attempting to recruit does nothing, and they just say "with a band so large, what share of the glory would I have?" I just killed two vampires I found running through a town and spread the rumor to a warrior in the keep, but he said the same thing. How do I increase my fame to get more followers?
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 14, 2014, 03:49:13 pm
I seem to be having a problem recruiting anybody... Starting as a locally important character, I can recruit two people as expected, but killing noteworthy characters and spreading the rumors to warriors before attempting to recruit does nothing, and they just say "with a band so large, what share of the glory would I have?" I just killed two vampires I found running through a town and spread the rumor to a warrior in the keep, but he said the same thing. How do I increase my fame to get more followers?
I don't think fame works in the current version, so you must wait until it is fixed.
It is terrifying.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jacob/Lee on July 14, 2014, 04:29:16 pm
I seem to be having a problem recruiting anybody... Starting as a locally important character, I can recruit two people as expected, but killing noteworthy characters and spreading the rumors to warriors before attempting to recruit does nothing, and they just say "with a band so large, what share of the glory would I have?" I just killed two vampires I found running through a town and spread the rumor to a warrior in the keep, but he said the same thing. How do I increase my fame to get more followers?
I don't think fame works in the current version, so you must wait until it is fixed.
It is terrifying.
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 14, 2014, 06:27:12 pm
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.
There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 14, 2014, 06:31:16 pm
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.
There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 14, 2014, 06:42:25 pm
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.
There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?

I only found this out last night while testing how effective bribing is (say, to calm somebody down after cutting off a limb or two; result: doesn't work too well).  I gave this guy a mail shirt and leggings and, after exiting the trade/give/take screen I got a message "so-and-so rearranges his gear" (or something to that effect), and he did indeed have them equipped!
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 14, 2014, 06:49:38 pm
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.
There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?

I kinda figured it'd be self-evident with the dialog option "Exchange, give or take items."

Also, word is drunks are always up for a good adventure. So I guess recruit from the tavern? They can't be any worse than the gutless companions we have now.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on July 14, 2014, 06:53:59 pm
Recruiting from the cavern, eh? Sounds good. Always wanted an FB companion :P
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 14, 2014, 08:08:51 pm
How do I get the threat level to be brawl or horseplay? I can only seem to get it to be non-lethal.

I'm trying to do a proper barfight, though I kind of am in one now, with the combat level at no-quarter, but I'm fighting unarmed (via martial arts) and well, they're drunks, and I'm armored.

Also, I think the difference between lethal and non-lethal might be too narrow because whenever I grab a piece of clothing, they go lethal.

Edit: Also, what should I drink when the water in the waterpouches is frozen?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 12:04:51 am
How the heck do I find the mead halls? Theres supposed to be some in the towns, but not finding one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 15, 2014, 12:06:00 am
How the heck do I find the mead halls? Theres supposed to be some in the towns, but not finding one.
Apparently the mead halls are the big noble's manors.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 12:10:17 am
How the heck do I find the mead halls? Theres supposed to be some in the towns, but not finding one.
Apparently the mead halls are the big noble's manors.

Theres these halls in the hamlets, are those the mead halls? Trying to find good adventuring gear.

Also, where did the dungeons with lots of loot in them go?
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 15, 2014, 12:42:27 am
Theres these halls in the hamlets, are those the mead halls? Trying to find good adventuring gear.
Yep.

Also, where did the dungeons with lots of loot in them go?
They're still under the keeps in cities.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 15, 2014, 08:05:00 am
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 15, 2014, 08:08:20 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 10:43:07 am
Theres these halls in the hamlets, are those the mead halls? Trying to find good adventuring gear.
Yep.

Also, where did the dungeons with lots of loot in them go?
They're still under the keeps in cities.

You mean towns, but I haven't found any loot in them, not as much as before I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: Extreme Boyheat on July 15, 2014, 11:26:22 am
Is it me or the random armor in dwarvern places human clothing (has the "large" description)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 11:40:19 am
Is it me or the random armor in dwarvern places human clothing (has the "large" description)

Yeah, it's a bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McPanzerbeard on July 15, 2014, 01:58:59 pm

Edit: Also, what should I drink when the water in the waterpouches is frozen?
Just melt the water. Start a campfire (g- Create Campfire), then use the Advanced Interaction (I) on the ice while standing next to the fire, you should have the option to melt it, giving you drinkable water.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 02:02:25 pm

Edit: Also, what should I drink when the water in the waterpouches is frozen?
Just melt the water. Start a campfire (g- Create Campfire), then use the Advanced Interaction (I) on the ice while standing next to the fire, you should have the option to melt it, giving you drinkable water.

OH, I didn't know that, thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 15, 2014, 02:28:05 pm
Is there a way to get water/ice from a frozen river?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 15, 2014, 03:04:43 pm
Is there a way to get water/ice from a frozen river?
AFAIK, no. Wait until noon or so, it should unfreeze.
Title: Re: Adventure Mode Little Questions Thread
Post by: deepfreeze78 on July 15, 2014, 03:06:52 pm
Is there a way to get water/ice from a frozen river?
Maybe campfire next to it so it melts? Not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarrak on July 15, 2014, 03:24:52 pm
Is there a way to get water/ice from a frozen river?
Maybe campfire next to it so it melts? Not sure.
No. It doesn't work. But I lucked out one time - ice thawed just as I made campfire.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 05:18:47 pm
I've got a few questions, since I didn't play advmode with a human (or other mortal creature) previously (much):

Which of the stats should I put at very low (I think those are called dump stats?)?

Also, how do I train up strength, agility, endurance, and so on in this version? The stats seem to increase slower this time. I know doing wrestling is one way, but I get overexerted after a while.
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 15, 2014, 05:41:11 pm
Quote
Which of the stats should I put at very low (I think those are called dump stats?)?

I don't know which ones are still aren't hooked up and which ones are. But for me, Social Awareness, Empathy and a lil bit of Linguistic Ability are dump stats. Maybe recuperation is dumpable but I don't know if that's meta-time recuperation or "real time" recuperation. If the former, it's useless since fast travel heals all. If the latter then I guess the wiki would know.

Quote
Also, how do I train up strength, agility, endurance, and so on in this version? The stats seem to increase slower this time. I know doing wrestling is one way, but I get overexerted after a while.

I'm not sure what's up with stats. I was running over 100 kills and probably 20 hours played on my 0.40.01 adventurer and I never saw his stats go up.
Title: Re: Adventure Mode Little Questions Thread
Post by: scrdest on July 15, 2014, 05:59:53 pm
Quote
Which of the stats should I put at very low (I think those are called dump stats?)?

I don't know which ones are still aren't hooked up and which ones are. But for me, Social Awareness, Empathy and a lil bit of Linguistic Ability are dump stats. Maybe recuperation is dumpable but I don't know if that's meta-time recuperation or "real time" recuperation. If the former, it's useless since fast travel heals all. If the latter then I guess the wiki would know.

Quote
Also, how do I train up strength, agility, endurance, and so on in this version? The stats seem to increase slower this time. I know doing wrestling is one way, but I get overexerted after a while.

I'm not sure what's up with stats. I was running over 100 kills and probably 20 hours played on my 0.40.01 adventurer and I never saw his stats go up.

Social Awareness is actually kinda important - it modifies how much followers you can have on a given fame level. Analytical Ability, Musicality, Intuition, Empathy, Linguistic Ability are all the dump stats, from the top of my head.
Title: Re: Adventure Mode Little Questions Thread
Post by: deepfreeze78 on July 15, 2014, 06:02:52 pm
I thought that analytical ability decided how much you could tell what someone you're fighting is doing. For example, what attack or where they're dodging.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 06:42:40 pm
What about the whole leveling up stats though?
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 15, 2014, 06:55:52 pm
Social awareness works for me though since I roll Lone Wolf. And yeah, musicality, because who would ever invest in that even when functioning, unless you're intending to play a musician. That stat has always sort of bugged me for its seemingly narrow scope.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on July 15, 2014, 06:56:17 pm
Playing an elven bowman this time i was heading toward a night creature lair when i ran into a group of goblins that were being under attack by a couple of night creatures, some kind of dark trolls that were destroying them.

Trying to see if it could impact somehow relationships and who know gain some allies, i decided to shoot the dark trolls from my stealth.
A couple of arrows landed right on one of them but didn't stopped the creature attacks over the surviving goblins.

But it attracted the other dark troll attention to me through my stealth the thing took off ,yeah it was flying and was approaching my position faster than i could sprint away.
So i decided to shoot my bow and the arrow hit, leading the creature to fall on the ground.

I thought it would be ok and shot again, but it stood up, rushed me and punched me unconscious all in one turn.
Death was then inevitable, it was terrifying.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 07:43:00 pm
My question about whats the best way to increase stats (not skills) hasn't been answered yet. Not sure if anything about skill gain has changed in this version.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 15, 2014, 08:08:23 pm
My question about whats the best way to increase stats (not skills) hasn't been answered yet. Not sure if anything about skill gain has changed in this version.
Not sure either, but traditionally

Strength and agility - to carry more faster
Endurance and willpower - to stay conscious and fighting longer
Spatial and kinesthetics - good for all fights, but especially archery/throwing
disease resistance - disease shouldn't kill you overnight, but once you get a disease in adventure mode its neigh impossible to get rid of it.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 15, 2014, 08:24:32 pm
I mean what's the best way to increase those stats while playing the adventurer. I know wrestling is one way, but it doesn't seem to increase the stats very quickly.

Edit: Looks like wrestling is a good way, currently I'm wrestling a sleeping goblin bandit.
Title: Re: Adventure Mode Little Questions Thread
Post by: RabblerouserGT on July 16, 2014, 02:36:04 am
HOW DO I...?
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lyeos on July 16, 2014, 02:39:51 am
HOW DO I...?
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?
Speaking to people is the same as before*, you hit K then move the cursor over the person you wanna speak with.
*Except for the shouting and new features.

Quests are a pain now, you have to ask about the troubles, then ask for directions about the thing, then the place, then you get sent on a merry mini-quest to find the person who knows where you need to go, which requires asking for more directions...**
And, it's kinda there? You have to get the directions first, I think.

**It's three AM here, I apologize if this bit isn't coherent.
Title: Re: Adventure Mode Little Questions Thread
Post by: scrdest on July 16, 2014, 02:52:25 am
HOW DO I...?
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?
Speaking to people is the same as before*, you hit K then move the cursor over the person you wanna speak with.
*Except for the shouting and new features.

Quests are a pain now, you have to ask about the troubles, then ask for directions about the thing, then the place, then you get sent on a merry mini-quest to find the person who knows where you need to go, which requires asking for more directions...**
And, it's kinda there? You have to get the directions first, I think.

**It's three AM here, I apologize if this bit isn't coherent.

And stealth (along with movement speed options) are accessed by pressing S (uppercase).
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 16, 2014, 08:59:52 am
How do I check how many humans/elves/dwarves/goblins/etc are left in the world?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 16, 2014, 10:00:05 am
I havent played this version, but Id imagine that if you copy your world, retire one, check legends and (P)export the genprams you should get four files.

One is titled 'sites an pops' and that should say
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on July 16, 2014, 11:23:05 am
I've strolled through an elven retreat more than once where the elves were being blasted out of their tree houses by plumes of magma smoke. What is the cause of this? Volcanic activity?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 16, 2014, 11:43:42 am
I've strolled through an elven retreat more than once where the elves were being blasted out of their tree houses by plumes of magma smoke. What is the cause of this? Volcanic activity?
Personally, I believe Armok is to thank for this.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 16, 2014, 02:10:21 pm
How exactly do guides work? I got someone to guide me to a hill titan who is somewhere in the region that I'm currently in, but instead of actually guiding, the person seems to be following me instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 16, 2014, 02:37:47 pm
How exactly do guides work? I got someone to guide me to a hill titan who is somewhere in the region that I'm currently in, but instead of actually guiding, the person seems to be following me instead.

From what I've seen, all they do is show *GUIDE* in the top left next to your target site.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 16, 2014, 03:02:49 pm
How do I get a companion to equip a weapon I give them?
Title: Re: Adventure Mode Little Questions Thread
Post by: snjwffl on July 16, 2014, 04:19:39 pm
How do I get a companion to equip a weapon I give them?
To the best of my knowledge, luck.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on July 16, 2014, 08:33:21 pm
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uristides on July 17, 2014, 07:19:54 am
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 17, 2014, 08:16:37 am
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.

You can press a to ask and o to offer, provided that there is any to ask/offer. If you choose something to trade for it'll turn white too.

I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?

I just had a look and found no items lying on the ground in: castle mounds, civic mounds and the normal living mounds. In other words, unless there's a shop type of mound.
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 17, 2014, 10:54:27 am
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.

You can press a to ask and o to offer, provided that there is any to ask/offer. If you choose something to trade for it'll turn white too.

Tried that, at least in 0.40.01. Didn't allow me to change to currency. All the old controls for trading no longer seem to work either. And when I have their civ currency in hand and go to enter a value, it just says "0-0" implying it doesn't think I have any currency to offer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 17, 2014, 12:05:49 pm
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.

You can press a to ask and o to offer, provided that there is any to ask/offer. If you choose something to trade for it'll turn white too.

Tried that, at least in 0.40.01. Didn't allow me to change to currency. All the old controls for trading no longer seem to work either. And when I have their civ currency in hand and go to enter a value, it just says "0-0" implying it doesn't think I have any currency to offer.

Oh yeah, just checked. It's been reported (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7013), I should remember to check bugtracker before replying to a question. Sorry about that. Seems like shops have some problems right now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 17, 2014, 12:26:50 pm
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on July 17, 2014, 01:14:19 pm
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?
I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Parori on July 17, 2014, 01:52:33 pm
Why do I have create new group every time I claim a new site?
Title: Re: Adventure Mode Little Questions Thread
Post by: mineforce on July 17, 2014, 01:52:40 pm
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?
I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.

Hillocks are evil places. Low fps, no goods, and bogeyman. This place got it all, we should might as well call it the wilderness.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uristides on July 17, 2014, 02:19:22 pm
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?
I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.
Found some, unfortunately the few that have cabinets are filled with large items, and no metal.

Hillocks are evil places. Low fps, no goods, and bogeyman. This place got it all, we should might as well call it the wilderness.
Sad, but seems to be the truth.
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 17, 2014, 02:19:35 pm
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.

Huh. I thought exploding into gore was supposed to be Toady's version of "pulping", i.e. how you reduce undead to mush so they can't fight you anymore. The fact you regenerated from it would imply it's a bug. But I don't know how the injury of pulping is constructed, exactly.

Why do I have create new group every time I claim a new site?

I think it has to do with the way Toady structured group take overs. NPCs tend to form new organization to do everything: make war, claim sites, become bandits ect.....So the game applies that same logic to you, the human player, thinking that every time you do something new at a site, it's a new organization or group or off-shoot of something. I think it's a way for Today to keep straight who is doing what, by assigning each activity to a unique group. But from the player's side it generates a ton of groups when logically one group should be able to do a lot of things. It probably also has to do with site ownership. (My Legends Viewer is complaining a lot about sites with unclear ownership, so maybe the code gets confused when a single group owns multiple sites. Like, how does a lord of one group manage to be at two sites at once.....?) So I'm guessing Toady's solution was to make every site claim go to a new group, elect a new leader....so historical figures don't end up bein lord of 4 castles and the code goes crazy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 17, 2014, 02:37:04 pm
I think it has to do with the way Toady structured group take overs. NPCs tend to form new organization to do everything: make war, claim sites, become bandits ect.....So the game applies that same logic to you, the human player, thinking that every time you do something new at a site, it's a new organization or group or off-shoot of something. I think it's a way for Today to keep straight who is doing what, by assigning each activity to a unique group. But from the player's side it generates a ton of groups when logically one group should be able to do a lot of things. It probably also has to do with site ownership. (My Legends Viewer is complaining a lot about sites with unclear ownership, so maybe the code gets confused when a single group owns multiple sites. Like, how does a lord of one group manage to be at two sites at once.....?) So I'm guessing Toady's solution was to make every site claim go to a new group, elect a new leader....so historical figures don't end up bein lord of 4 castles and the code goes crazy.
I think that makes sense - there are civs and then there are groups/entities that belong to a civ - each group/entity rules a different site, and a civ is all those groups combined. The thing is, players can't create new civs but only new groups that don't belong to a civ so they are unrelated to eachother. I think a solution to that would be to give players the ability to create civs.
Title: Re: Adventure Mode Little Questions Thread
Post by: PTtheFlea on July 17, 2014, 03:04:12 pm
I can't seem to figure out how to do the equivalent of "report successes" from earlier versions. If I run to my lord and boast about my violent acts, nobody bats an eyelash. If I mention the rumor/incident specifically, they only say that it was inevitable. When asked about the entity in question they mention that it's dead, so they obviously know about it.

Note: None of these have been assignments given specifically to me from the lords themselves (as they always say 'You may enjoy these times of peace, but stay vigilant.' when asked for an assignment) but are instead adventures that I go to based on rumors.

So, the question: What's the equivalent of reporting successes that will see a rise in my reputation and fame and willing harlots?
Title: Re: Adventure Mode Little Questions Thread
Post by: scrdest on July 17, 2014, 03:09:27 pm
Go tell someone, or better yet shout in a populated area, and wait for the news to spread.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 17, 2014, 03:30:34 pm
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.

Huh. I thought exploding into gore was supposed to be Toady's version of "pulping", i.e. how you reduce undead to mush so they can't fight you anymore. The fact you regenerated from it would imply it's a bug. But I don't know how the injury of pulping is constructed, exactly.

It's a bug in adventure mode. Fast travel and sleep heal all wounds, both yours and others.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 17, 2014, 04:33:02 pm
Why are silver weapons so common?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 17, 2014, 04:37:41 pm
Why are silver weapons so common?
Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal.  So it may be that the civs want valuable weapons.  Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 17, 2014, 05:10:16 pm
Why are silver weapons so common?
Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal.  So it may be that the civs want valuable weapons.  Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
I think silver is the worst material for edged weapons but it's very good for blunt ones.
From what I know it's like this:
Edged Weapons
Blunt Weapons
Title: Re: Adventure Mode Little Questions Thread
Post by: nenjin on July 17, 2014, 11:49:08 pm
I think that makes sense - there are civs and then there are groups/entities that belong to a civ - each group/entity rules a different site, and a civ is all those groups combined. The thing is, players can't create new civs but only new groups that don't belong to a civ so they are unrelated to eachother. I think a solution to that would be to give players the ability to create civs.

Except it doesn't heal permanent wounds, and I'd think something being turned to mush (or cloven asunder) would be fairly permanent.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 18, 2014, 02:58:11 am
Except it doesn't heal permanent wounds, and I'd think something being turned to mush (or cloven asunder) would be fairly permanent.

I think you quoted the wrong person.
Pulping is currently handled in a very strange way. I mean, you can crush a neck totally and besides some pain the enemy won't care. I think it'll get worked on sooner or later, so for now, just bare with.
Title: Re: Adventure Mode Little Questions Thread
Post by: HenAi on July 18, 2014, 10:08:24 am
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.

Huh. I thought exploding into gore was supposed to be Toady's version of "pulping", i.e. how you reduce undead to mush so they can't fight you anymore. The fact you regenerated from it would imply it's a bug. But I don't know how the injury of pulping is constructed, exactly.

It's a bug in adventure mode. Fast travel and sleep heal all wounds, both yours and others.

That's there because there no medical system in adventure mode yet.
Hence why anything that hasn't been completely severed can heal back.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 18, 2014, 02:53:31 pm
Why are silver weapons so common?
Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal.  So it may be that the civs want valuable weapons.  Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
I think silver is the worst material for edged weapons but it's very good for blunt ones.
From what I know it's like this:
Edged Weapons
  • Best: Adamantine
  • Very good: Steel
  • Good: Iron
  • Fair: Bronze
Iron and bronze are equal iirc
  • Bad: Copper
  • Worst: Silver
Blunt Weapons
  • Best: Silver/Steel
I'm pretty sure steel isn't as good as silver
  • Good: Bronze, Copper, Iron
  • Worst: Adamantine
Title: Re: Adventure Mode Little Questions Thread
Post by: Uristides on July 18, 2014, 06:41:00 pm
Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on July 18, 2014, 06:45:06 pm
Is there any way to run a harassing bandit gang out of town, or do I just have to kill them all? I can make them yield, but they don't leave.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 18, 2014, 06:51:11 pm
Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.

You might be losing them at rivers. They don't seem to even attempt to cross rivers in this version. Mine don't, anyways.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 18, 2014, 06:55:09 pm
They do cross rivers sometimes, but sometimes they are unable to swim anyway (or get distracted). Entering fast travel while still close to the river helps.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uristides on July 18, 2014, 07:05:35 pm
Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.

You might be losing them at rivers. They don't seem to even attempt to cross rivers in this version. Mine don't, anyways.
I lose them mostly when walking through the land for considerable lengths of time. They don't always cross rivers physically(or I don't see them doing it, at least) but usually they are still with me when I cross a river, go into fast travel, walk away from the river and then come back to the map.
As an aside, one thing I'll never forget is when my marksdwarf companion swam across a river to bash a crocodile that was sitting by the other margin. I think you can guess how that ended.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 18, 2014, 09:05:38 pm
Yeah, my main gripe about companions is that they always get distracted by random animals.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 19, 2014, 10:58:29 am
Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.

You might be losing them at rivers. They don't seem to even attempt to cross rivers in this version. Mine don't, anyways.
No, in the old version you had to go away from the river and travel before they drown. This version, just sprint until the river is out of sight, then travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 19, 2014, 06:38:17 pm
Question, as a vampire, can you die from not slaking your bloodthirst? I think I read something about combat liability though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 19, 2014, 07:24:32 pm
How do you train shield and armor? Do you let an animal keep attacking you or something?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on July 19, 2014, 10:09:55 pm
How do you train shield and armor? Do you let an animal keep attacking you or something?
Yup, as long as you have a shield you do both when attacked (except when you dodge then only armor). A very good way to get high skills and attributes is to sneak into a group of groundhogs, grapple as many as possible, and then take them down. The first time you do this they will all become mildly hostile. I then usually lay down to help prevent my dodge skill or my kicking agility from succeeding at dodge attempts so I auto-block with the shield instead.
     Beware though if you are entirely nude you can lose bits even to groundhogs or weasels.
Title: Re: Adventure Mode Little Questions Thread
Post by: shevtsov200 on July 20, 2014, 01:03:22 am
How do you train armor
Jump of the trees.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 20, 2014, 01:06:17 am
How do you train armor
Jump of the trees.
Literally  get hit while wearing things.

Some people like to grab small animals while wearing clothing and a helmet.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 20, 2014, 07:56:53 am
Question, as a vampire, can you die from not slaking your bloodthirst? I think I read something about combat liability though.
No, but after a while you become so awful that alligators will tear off your feet even if you are a swordsmaster.
Title: Re: Adventure Mode Little Questions Thread
Post by: ClorrProdigal on July 20, 2014, 09:14:36 am
Anyone know what some of the smells you get mean? I was in a human keep and all I could smell was cooked flesh. The only other time I smelled that was near a night troll lair.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 20, 2014, 11:49:04 am
Anyone know what some of the smells you get mean? I was in a human keep and all I could smell was cooked flesh. The only other time I smelled that was near a night troll lair.

I think it may be a randomly generated or modded creature, as I can't find anything with that odor string in the raws.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 20, 2014, 01:14:26 pm
I smelled death, playing as an elf, when I went into a hillock. I then tracked and promptly got murdered by a goblin that was leaving the place. However, no one was dead.
Title: Re: Adventure Mode Little Questions Thread
Post by: ClorrProdigal on July 20, 2014, 03:08:07 pm
Anyone know what some of the smells you get mean? I was in a human keep and all I could smell was cooked flesh. The only other time I smelled that was near a night troll lair.

I think it may be a randomly generated or modded creature, as I can't find anything with that odor string in the raws.
I haven't modded anything and the only creature in the keep was a goblin lord. Maybe all goblins smell like cooked flesh?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 20, 2014, 06:29:03 pm
Is there any way yet to tell who is in what faction? My Lady has asked me as a heartperson service to rough up people from the Routed Leaves in Rivercharms. When I get to Rivercharms I don't know nor can I tell who is in Routed Leaves and I cant find any option to find out who is the leader.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gigalith on July 20, 2014, 08:01:54 pm
Do shrines normally have bunches of peasant skeletons lying inside them, or did I find some bizarre oddity?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on July 20, 2014, 08:02:50 pm
Do shrines normally have bunches of peasant skeletons lying inside them, or did I find some bizarre oddity?

if it is a liar than yes.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on July 20, 2014, 08:20:55 pm
Is there any way yet to tell who is in what faction? My Lady has asked me as a heartperson service to rough up people from the Routed Leaves in Rivercharms. When I get to Rivercharms I don't know nor can I tell who is in Routed Leaves and I cant find any option to find out who is the leader.
Ask for their profession, if the have a position in the entity than they'll mention it. You get no option for ask about local ruler? Worse comes to worse you could retire and track them in Legends.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 20, 2014, 08:56:41 pm
Do shrines normally have bunches of peasant skeletons lying inside them, or did I find some bizarre oddity?

if it is a liar than yes.
You mean lair?  ;)

It's probably a mausoleum, for burial.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 21, 2014, 05:06:27 am
i just caused a troll to fall out of the tree i decided it would be wise to move and i did it said i jumped out of the trolls flight path does that mean if i hadent moved it would have landed on me
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on July 21, 2014, 06:17:25 am
i just caused a troll to fall out of the tree i decided it would be wise to move and i did it said i jumped out of the trolls flight path does that mean if i hadent moved it would have landed on me

But who doesn't like breaking spines from creatures falling on you?

Though what was the troll doing up there in the first place?
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 21, 2014, 06:21:51 am
i just caused a troll to fall out of the tree i decided it would be wise to move and i did it said i jumped out of the trolls flight path does that mean if i hadent moved it would have landed on me

But who doesn't like breaking spines from creatures falling on you?

Though what was the troll doing up there in the first place?

i got ambushed it danced around the place for a while and climbed but it was a good thing now because it dosent happen all the time so its nice when it does
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 21, 2014, 07:48:23 am
does that mean if i hadent moved it would have landed on me

Possibly not. I think it actually fell BEFORE you moved, so you dodged it automatically.

Right now, it seems that it's extremely hard to get hit by a falling object, based on arena tests.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 21, 2014, 08:15:52 am
does that mean if i hadent moved it would have landed on me

Possibly not. I think it actually fell BEFORE you moved, so you dodged it automatically.

Right now, it seems that it's extremely hard to get hit by a falling object, based on arena tests.

i dont think so when i noticed he had let go i looked at him it said in flight i went nw and got a jumped out of flight path message then i looked at it it it was on my z level now but still in the air then i jumped into it and pushed it along and hit it away it may have been automatic but if so i went in the same direction automaticly as my original plans

maybe it would have missed me but it might have hit me to
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 21, 2014, 05:39:14 pm
Is there any way yet to tell who is in what faction? My Lady has asked me as a heartperson service to rough up people from the Routed Leaves in Rivercharms. When I get to Rivercharms I don't know nor can I tell who is in Routed Leaves and I cant find any option to find out who is the leader.
Ask for their profession, if the have a position in the entity than they'll mention it. You get no option for ask about local ruler? Worse comes to worse you could retire and track them in Legends.

Ah ok thanks Ill try that. I get the option for who is the local ruler, but they mention the supreme ruler of all not the ruler of the faction.
Title: Re: Adventure Mode Little Questions Thread
Post by: madeking on July 22, 2014, 01:25:01 pm
Is not picking up any odor's in adventure mode with a human normal?

Ive not picked up a single odor in my entire time playing adventure mode and it just seems weird and i was wondering if its a bug, a not implemented feature, or just that humans have no sense of smell or need a skill?

I actually modded one of the Succubus civ's succubi because i had the idea of using the new sweat system with pheremones, (she now leaves puddles of pink sweat everywhere she goes) and i made her odor levels really high in the idea of tracking it.
but even when standing right next to one, i still get no particular odor.

Is this normal? a search of the forum didnt come up with much about odor.

Actually i tell a lie, i have picked up a giants odor when and a couple of others on the travel map, but when i leave fast travel there is no odor, and when i go back into fast travel, even if i havent moved an inch, the odor is gone again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on July 22, 2014, 01:34:10 pm
I'm pretty sure Humans are supposed to have rather poor odor detection.
Title: Re: Adventure Mode Little Questions Thread
Post by: madeking on July 22, 2014, 02:32:16 pm
It took me untill now to think of playing with a wolf in the arena.
anways, yeah, odor detection works fine there, as long you you are down wind. a human cant smell a giant while standing right next to it down wind though. i do think a humans smell shouldnt be THAT bad.

its more that while in a cave, i'd like to be able to smell if a family of ettins are using it or w/e. maybe make smell permeate a bit in enclosed lairs. thats something a humans sense of smell should be able to do.
Title: Re: Adventure Mode Little Questions Thread
Post by: SirPrefect on July 22, 2014, 04:48:57 pm
I've made this post in the general gameplay section, however perhaps here it's better placed.

New to DF & using DF2014, so please bear with me  :D

So I'm playing DF in adventure mode, and following happens:
a) I start in a fortress (the one where I lived all my life apparently)
b) I have "fun" exploring it and making the local map areas visible
c) eventually I decide to sleep
d) all my explored local map areas revert to unknown (black).

I assume this is by design... can someone confirm?

If so, this means that the maximum persistent level of detail is given by the maps accessible in Travel / Log, correct?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 22, 2014, 05:18:10 pm
Thats where the memory stat comes into play, but yes you completely forget everything over time.
Title: Re: Adventure Mode Little Questions Thread
Post by: YvAd on July 22, 2014, 10:24:13 pm
How do i deliberately climb things?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 22, 2014, 10:28:01 pm
How do i deliberately climb things?

Make sure you have at least one hand free. Press 'h' to get a hold on nearby terrain. Then when you try to move in a direction, a movement menu should come up that allows you to choose where you want to go.
Title: Re: Adventure Mode Little Questions Thread
Post by: YvAd on July 23, 2014, 12:00:53 am
Thanks mate. How much can i train an attribute? If i start at average, what is the max level of that attribute i can reach? I mean, what should my starting attributes be so that i max them at superior without going over, if that makes sense? I don't want to waste starting attribute points into a skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Alev on July 23, 2014, 12:07:19 am
Thanks mate. How much can i train an attribute? If i start at average, what is the max level of that attribute i can reach? I mean, what should my starting attributes be so that i max them at superior without going over, if that makes sense? I don't want to waste starting attribute points into a skill.
Some do not increase, mainly the mental attributes. Physical attributes generally increase with murder/vampirism.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lyeos on July 23, 2014, 12:52:17 am
Thanks mate. How much can i train an attribute? If i start at average, what is the max level of that attribute i can reach? I mean, what should my starting attributes be so that i max them at superior without going over, if that makes sense? I don't want to waste starting attribute points into a skill.
Some do not increase, mainly the mental attributes. Physical attributes generally increase with murder/vampirism.
Important to note that after the boost from vampirism, they will never increase.
Best to train them up before becoming a vampire.
Wrestle badgers or something.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 23, 2014, 01:16:41 am
Important to note that after the boost from vampirism, they will never increase.
Best to train them up before becoming a vampire.
Unless that particular bug hasn't been fixed yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 23, 2014, 01:24:37 am
i just killed the queen and princess of an elven civ as well as a druid i hope my lord is pleased
Title: Re: Adventure Mode Little Questions Thread
Post by: Migue5356 on July 23, 2014, 01:40:44 am
i just killed the queen and princess of an elven civ as well as a druid i hope my lord is pleased
Let me predict the future:
Quote from: lord
It was inevitable.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 23, 2014, 01:41:55 am
i just killed the queen and princess of an elven civ as well as a druid i hope my lord is pleased

edit:woops wrong thread i meant to put that in whats going on in your adventure
Title: Re: Adventure Mode Little Questions Thread
Post by: Lyeos on July 23, 2014, 04:23:21 am
Important to note that after the boost from vampirism, they will never increase.
Best to train them up before becoming a vampire.
Unless that particular bug hasn't been fixed yet.
Wait, what bug?
Oh dear, I must have gone insane.
Was I mistakenly believing vampirism boosted your stats, then locked them this entire time?
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 23, 2014, 04:30:17 am
when choking an enemy do they start to lose air as soon as the choke hold is put on them and strangulation just speeds it up or do you have to perform the strangulation to achieve anything
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 23, 2014, 04:55:32 am
Important to note that after the boost from vampirism, they will never increase.
Best to train them up before becoming a vampire.
Unless that particular bug hasn't been fixed yet.
Wait, what bug?
Oh dear, I must have gone insane.
Was I mistakenly believing vampirism boosted your stats, then locked them this entire time?
That's how it works. If it's a bug or not is up to debate.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 23, 2014, 06:49:26 am
Important to note that after the boost from vampirism, they will never increase.
Best to train them up before becoming a vampire.
Unless that particular bug hasn't been fixed yet.
Wait, what bug?
Oh dear, I must have gone insane.
Was I mistakenly believing vampirism boosted your stats, then locked them this entire time?
That's how it works. If it's a bug or not is up to debate.
No, that's how it's intended to work, but it doesn't seem to. The [NO_PHYS_ATT_GAIN] tag is broken. I haven't tried it personally, but it's been reported in various threads and on the Necromancer (http://dwarffortresswiki.org/index.php/v0.34:Necromancer#Playing_as_a_necromancer) wiki page.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slogo on July 23, 2014, 06:06:29 pm
Is there any source of water to be found in a dwarf underground fortress? I wandered around a good deal of the fort and couldn't find anything, the underground road only had undrinkable muddy water (unless there is a way to purify it?) and above ground had no accessible streams nearby. I had hiked underground from a ways away to the fort so I basically left a fort with full water, got to a new one and had no available water options which was pretty annoying. Seems like dwarves should have something to drink in their homes...
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 23, 2014, 06:17:14 pm
Yup, you have to find cavern lakes that are two z-levels deep (or deeper). That water is drinkable because there's less mud in it relative to the water depth.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slogo on July 23, 2014, 06:35:42 pm
But none in the fortress itself (well or something)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 23, 2014, 07:12:49 pm
When do you get more companions? I killed 3 titans and still can't get more than 2.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 23, 2014, 08:48:07 pm
When do you get more companions? I killed 3 titans and still can't get more than 2.

Have you spread the word via rumor of the kills?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on July 23, 2014, 08:50:41 pm
When do you get more companions? I killed 3 titans and still can't get more than 2.

Have you spread the word via rumor of the kills?

Yes i tell the dude I killed 3 titans a minotaur and a lot of kobolds. Says band is too large. I use empathy and linguistic as a dump stat, but I thought it was social awareness that effects companions joining.
Title: Re: Adventure Mode Little Questions Thread
Post by: YvAd on July 23, 2014, 09:44:57 pm
What should i change my attack preferences to to fix over-using non-weapon attacks? My guy is obsessed with punching, kicking and scratching instead of using his sword.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 23, 2014, 10:18:54 pm
What should i change my attack preferences to to fix over-using non-weapon attacks? My guy is obsessed with punching, kicking and scratching instead of using his sword.

That's fixed in 40.04
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on July 23, 2014, 11:11:14 pm
when choking an enemy do they start to lose air as soon as the choke hold is put on them and strangulation just speeds it up or do you have to perform the strangulation to achieve anything

From what I've seen, choking does remove air, but it takes a really long time before getting any significant results(like, many dozen turns). Accidentally killed someone this way.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 24, 2014, 12:04:23 am
when choking an enemy do they start to lose air as soon as the choke hold is put on them and strangulation just speeds it up or do you have to perform the strangulation to achieve anything

From what I've seen, choking does remove air, but it takes a really long time before getting any significant results(like, many dozen turns). Accidentally killed someone this way.

cool thanks so it is possible to simultaneously suffocate 2 people at once just takes a while cool
Title: Re: Adventure Mode Little Questions Thread
Post by: snakesoul on July 24, 2014, 05:43:08 am
I can enter into a fort and start a massacre without being attacked... Also, I went to a necro tower and all the necromancers ran away when I was close to the entrance (without attacking me).

Bugs, right?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 24, 2014, 05:46:47 am
cool thanks so it is possible to simultaneously suffocate 2 people at once just takes a while cool
You can suffocate someone with each part of your arms, not just your hands. And if you lie down, you can choke people with your legs. I once choked a hydra to death by strangling all of its throats.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 24, 2014, 05:59:27 am
cool thanks so it is possible to simultaneously suffocate 2 people at once just takes a while cool
You can suffocate someone with each part of your arms, not just your hands. And if you lie down, you can choke people with your legs. I once choked a hydra to death by strangling all of its throats.

oh interesting
Title: Re: Adventure Mode Little Questions Thread
Post by: YvAd on July 24, 2014, 07:17:09 am
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 24, 2014, 08:27:02 am
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.
Nope, still broken.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 24, 2014, 10:43:30 am
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.
Nope, still broken.

Are you sure? Like do your stats still go up as vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 24, 2014, 10:48:28 am
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.
Nope, still broken.
Are you sure? Like do your stats still go up as vampire?
Yes.
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 25, 2014, 10:23:40 pm
How did you find where
Spoiler (click to show/hide)
are with Legends Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Krewl on July 26, 2014, 12:14:07 am
How did you find where
Spoiler (click to show/hide)
are with Legends Mode?
I'm not sure, but you can download Legendsviewer and search for it in the site tab.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 26, 2014, 12:30:32 am
How can I survive night in the wild without a companion?
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 26, 2014, 01:20:13 am
How can I survive night in the wild without a companion?

When gening a world if you set boogymen types to 0 there will be no boogymen

Also there are a few tricks for it but I don't know them
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 01:37:38 am
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 26, 2014, 01:48:09 am
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you.
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.
Title: Re: Adventure Mode Little Questions Thread
Post by: alexandertnt on July 26, 2014, 02:43:39 am
How did you find where
Spoiler (click to show/hide)
are with Legends Mode?
I'm not sure, but you can download Legendsviewer and search for it in the site tab.
Thanks! I found it with Legendsviewer.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 04:25:00 am
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on July 26, 2014, 09:53:30 am
I created an elf adventurer on a 250 years pocket world and spawned in a forest retreat, it seems there was some kind of merchant trading as i see a lots of items on the ground.

And there are half a hundred of elven wrestlers too ... and they're fighting with each other to death.
I noticed a "ringleader" so i assume there was some kind of big elven bandit army attacking that elven retreat, but none is hostile to me (i guess due to how buggy reactions/emotions still are)

So my question is : as both side are full of elven wrestlers how to recognize who are the guys supposed to be part of my civ and the guys supposed to be part of the bandit army ?

I guess the ringleader was part of the bandit army, so i filled him with arrow, but still none turned hostile , making it hard to roleplay my character taking part in the defense of the territory as i have no idea if my target is a friend of foe then.

edit : i asked a wrestler "who rules the place" and he replied it was blablabla ... is ringleader ... We are in the right in all matters.
... looks like the ringleader was the title of the ruler of that elven retreat and not a bandit , oops it seems i killed our leader.
i retired my character and checked the legends, and yes i was a member of the faction ruled by the "ringleader" i just killed.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 26, 2014, 09:59:57 am
I too wish that it was easy to tell friend from foe as far as who is in what faction.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on July 26, 2014, 11:18:00 am
As do I in future try asking a person you suspect of been a bandit there profession
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 26, 2014, 12:38:59 pm
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 01:14:28 pm
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.

Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kljunas on July 26, 2014, 01:24:26 pm
Basically I tried to fight a group of bandits in a village but they wounded me and ordered me to drop my backpack when I yielded. Now I can't grasp, I have nothing to eat and I can't butcher animals since I have no weapon. I went back to the previous village to find the corpse of a vampire I had slain but there was no blood there that I could drink.

Is there any way I can pick up my backpack or quickly find another way to survive? Or will I have to either retire or die a heroic death?
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 26, 2014, 01:48:41 pm
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.

Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
Does it matter what kind of mountains?
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 01:56:41 pm
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.

Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
Does it matter what kind of mountains?
If you can't fast travel through them, you should be good.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 26, 2014, 02:12:59 pm
How can I survive night in the wild without a companion?

I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.


Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.

find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.

Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
Does it matter what kind of mountains?
If you can't fast travel through them, you should be good.
Would I be able to use a place with a titan to stay alive?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 26, 2014, 02:17:43 pm
-snips quote pyramid-
Would I be able to use a place with a titan to stay alive?

Uh, insofar as you can sleep in the shrine with the titan present..... Besides, I don't think it counts as indoors.

Anyways, how the heck do guides work? I asked earlier in the thread and someone said something about the word [GUIDE] showing somewhere, but I don't see any indications about guide. I asked a local soldier to guide me to a dwarf I'm trying to find, but I can't seem to find the tavern, and I'm getting no guide help that I can see.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 03:14:18 pm
-snips quote pyramid-
Would I be able to use a place with a titan to stay alive?

Uh, insofar as you can sleep in the shrine with the titan present..... Besides, I don't think it counts as indoors.

Anyways, how the heck do guides work? I asked earlier in the thread and someone said something about the word [GUIDE] showing somewhere, but I don't see any indications about guide. I asked a local soldier to guide me to a dwarf I'm trying to find, but I can't seem to find the tavern, and I'm getting no guide help that I can see.

Surprisingly, it DOES, any monster lair despawns the bogeymen/stops them from spawning. But uh, that relies on you beating a titan. If you can't take out the bogeymen, I'm going to assume it was made of steam or something.


Does anyone, ANYONE know how to turn in quests by the way? Or reduce this damned list of the ENDLESS creatures piling up on my Q menu? its getting a bit ridiculous. mainly since it doesnt tell me which ones ive already killed.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 26, 2014, 05:31:10 pm
I wish I could remove the unneccesary x has attacked you from animals and animalmen when they didn't attack you.

It REALLY piles up when zombies get involved though.

There are so many ways that the new quest stuff could be improved on. Hopefully Toady One works on refining it after the majority of the bugs have been dealt with.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 05:39:56 pm
I wish I could remove the unneccesary x has attacked you from animals and animalmen when they didn't attack you.

It REALLY piles up when zombies get involved though.

There are so many ways that the new quest stuff could be improved on. Hopefully Toady One works on refining it after the majority of the bugs have been dealt with.

I think you mean animalman a to animalman b: "Just a moment ago i attacked PLAYERNAMEHERE" it annoyed me so i slaughtered the entire flock of braggy overconfident birdmen. not one even fought back
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 26, 2014, 05:45:31 pm
I wish I could remove the unneccesary x has attacked you from animals and animalmen when they didn't attack you.

It REALLY piles up when zombies get involved though.

There are so many ways that the new quest stuff could be improved on. Hopefully Toady One works on refining it after the majority of the bugs have been dealt with.

I think you mean animalman a to animalman b: "Just a moment ago i attacked PLAYERNAMEHERE" it annoyed me so i slaughtered the entire flock of braggy overconfident birdmen. not one even fought back

I mean when you go to the listing of rumors, it shows lots of animals/animalmen which say they attacked you, but didn't actually. This clogs up the rumors stuff with unneeded reports.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 06:02:56 pm
OH that, yeah I also get tired of seeing everything i have ever killed in the list of reports. along with things that have no relavence to me. I mainly see THAT when i happen to pass by a group of animal men, constantly bragging to each other about attacking me. As I said, I bring swift justice to their lies.
Title: Re: Adventure Mode Little Questions Thread
Post by: MightyRavendark on July 26, 2014, 09:00:24 pm
I'm an adequate swimmer but every time I hop into a stagnant pond I immediately start drowning. Tried taking my gear off to see if that rectified the problem and to no avail I'm still drowning all day long. What the hell is wrong with this shit?
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 26, 2014, 09:10:48 pm
are you entering the water or the air above the water?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on July 26, 2014, 09:22:49 pm
I'm an adequate swimmer but every time I hop into a stagnant pond I immediately start drowning. Tried taking my gear off to see if that rectified the problem and to no avail I'm still drowning all day long. What the hell is wrong with this shit?
are you entering the water or the air above the water?
The difference is the drop. When falling the drop stuns you, it doesn't seem noticable on land but you can't start swimming if you're stunned and if you don't swim you drown.
Title: Re: Adventure Mode Little Questions Thread
Post by: MightyRavendark on July 26, 2014, 09:28:36 pm
are you entering the water or the air above the water?
I'm not getting stunned as I'm using alt+direction to go below.
Title: Re: Adventure Mode Little Questions Thread
Post by: Deus_Vult on July 27, 2014, 12:45:02 am
Gents, how to claim sites for yourselves?

I tried it several times, in some hillocks and other places: i said to someone there (even to lord) that I'm claiming the site, typed the name of the group, killed the mayor of the place and still, when I choose this dialogue option, locals just say "I don't know anything about this" and nothing happens.

I'm NOT playing an outsider.
Title: Re: Adventure Mode Little Questions Thread
Post by: RealFear on July 27, 2014, 12:54:21 am
Gents, how to claim sites for yourselves?

I tried it several times, in some hillocks and other places: i said to someone there (even to lord) that I'm claiming the site, typed the name of the group, killed the mayor of the place and still, when I choose this dialogue option, locals just say "I don't know anything about this" and nothing happens.

I'm NOT playing an outsider.

There might be multiple rulers.
Ask somebody who the ruler is, and they'll tell you who you need to kill next.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 27, 2014, 10:20:04 am
Is there a point where your stats max out and don't increase any further? I think I might have maxed out strength before I did vampire and I think theres currently a bug where you can still increase stats when you become a vampire.

Of course though, I'm trying to wrestle incapacitated trolls in the laggyness of a dark tower.....
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 27, 2014, 02:03:00 pm
All stats have a cap. The actual cap is dependent on what level your stats were at when you started, and if your creature is modded to alter the cap percentage.

Normally, the cap is either twice your starting value or your starting value plus the average value of that stat, depending on which is higher.

Though it's a bit difficult to figure out if you've maxed it or not in adventure mode, as it doesn't tell you your actual numbers, just a descriptor to tell you how you are in comparison to the average of your race.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 27, 2014, 02:31:53 pm
Well, if you burden yourself down with weight and the speed doesn't increase when you do wrestling, then yes you're probably maxed out.

Edit: Does the dense fog in the far north ever lift? because i walked right into a web spitting titan which instagored me.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 27, 2014, 07:51:38 pm
Well, if you burden yourself down with weight and the speed doesn't increase when you do wrestling, then yes you're probably maxed out.

Edit: Does the dense fog in the far north ever lift? because i walked right into a web spitting titan which instagored me.

I've never personally seen fog lift before, and ouch, what a way to die.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 28, 2014, 04:11:29 pm
Is there a faster way to tell people about your kills than spreading the rumors about tell each one and do I have to tell every one I talk to about them?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 28, 2014, 05:12:13 pm
Shouting should work more effectively, though rumors don't seem to spread very fast sometimes.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 28, 2014, 06:27:10 pm
How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much
Title: Re: Adventure Mode Little Questions Thread
Post by: NightFall on July 28, 2014, 06:43:16 pm
What do you need to do when it's almost night?
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on July 29, 2014, 04:28:05 am
How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much

Just keep searching. Unfortunately, there're no special ways to find them that I know of. If you're strong enough, make sure you don't sneak, that should make it attack you, so it's harder to miss.

What do you need to do when it's almost night?

If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on July 29, 2014, 04:48:20 am
How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much

Just keep searching. Unfortunately, there're no special ways to find them that I know of. If you're strong enough, make sure you don't sneak, that should make it attack you, so it's harder to miss.

What do you need to do when it's almost night?

If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.
Actually, regarding finding the dragon: If you're an elf you should be able to find it by smell now :) (key is 'o'.)

Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 29, 2014, 12:15:38 pm
Anybody know what the hearing radius of you shouting to everybody is? Was going to ask in a FotF question, but the code experts might be able to figure it out.
Title: Re: Adventure Mode Little Questions Thread
Post by: ICBM pilot on July 29, 2014, 03:28:43 pm

What do you need to do when it's almost night?

If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.
[/quote]Dwarven hillocks aren't considered buildings.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 29, 2014, 08:35:38 pm
How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much

Just keep searching. Unfortunately, there're no special ways to find them that I know of. If you're strong enough, make sure you don't sneak, that should make it attack you, so it's harder to miss.

What do you need to do when it's almost night?

If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.
Actually, regarding finding the dragon: If you're an elf you should be able to find it by smell now :) (key is 'o'.)

What if I'm a kobold? I got a bit tired of slaughtering everything ever in my path with legendary human swordmaster vampires
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on July 30, 2014, 08:25:46 am
Kobolds have a smell trigger of 25.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 30, 2014, 11:36:31 am
How does the smell trigger thing work? Because I couldn't find dragons in the depths of fortresses even with vampiric see through walls blood vision.



Side note: is there any way to sneak up on a titan?
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on July 30, 2014, 03:12:21 pm
press 'o' to smell.

... damn never thought I'd say that. I believe there's a key for enabling the most dominants smell at the moment, but I haven't figured it out myself yet...
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 30, 2014, 04:24:58 pm
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.


side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?

also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)


(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 30, 2014, 06:54:22 pm
The entirety of the whole new quest system needs work, and for entities that didn't actually attack you not show up in the rumors which just fills it up.

Hopefully Toady One refines that stuff some before he starts working on the next major release.
Title: Re: Adventure Mode Little Questions Thread
Post by: RealFear on July 30, 2014, 10:02:24 pm
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.


side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?

also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)


(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
The bottom left corner has different other actions, but the only important one is the Toggle map/info, which will swap the info on the left with a map, and will show you where the selected option is.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 31, 2014, 06:18:01 pm
Does evil cloud/fog/mist weather manefest in adventure mode? because I haven't seen any.
Title: Re: Adventure Mode Little Questions Thread
Post by: h.scorpio on July 31, 2014, 07:00:46 pm
press 'o' to smell.

... damn never thought I'd say that. I believe there's a key for enabling the most dominants smell at the moment, but I haven't figured it out myself yet...

It's shift+o, IIRC.
Haven't smelled anything yet though
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 31, 2014, 07:08:21 pm
Does evil cloud/fog/mist weather manefest in adventure mode? because I haven't seen any.

It can happen, though I don't know of any reliable ways to come across them.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 31, 2014, 08:52:59 pm
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.


side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?

also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)


(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
The bottom left corner has different other actions, but the only important one is the Toggle map/info, which will swap the info on the left with a map, and will show you where the selected option is.

I am well aware of this. What I wanted to know was what the specific entries on the lefthand part of this section in particular meant. Did I actually convert that human civilization to a kobold one?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 31, 2014, 09:52:07 pm
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.


side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?

also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)


(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
The bottom left corner has different other actions, but the only important one is the Toggle map/info, which will swap the info on the left with a map, and will show you where the selected option is.

I am well aware of this. What I wanted to know was what the specific entries on the lefthand part of this section in particular meant. Did I actually convert that human civilization to a kobold one?

Is your adventurer a kobold? I'm guessing that's probably why.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 31, 2014, 10:01:03 pm
So, this means, when you conquer a town/hamlet/whatever, it actually changes its civ type to match your own?!? Could this be used to, very tediously, make all the dwarven civilizations elven, and all the elven civilizations dwarven, resulting in elves with beards mining for metals and hippy, clean shaven dwarves yelling angrily at the elves for chopping down trees? The kobolds are wearing pants, the goblins are stealing from their neighboring civs and the humans are kidnapping others to join their ways. MADNESS I TELL YOU, ITS MADNESS.


really though does this mean we can convert civs into other types of civs? because that's the implication i am getting here.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on July 31, 2014, 10:14:53 pm
I have absolutely no idea what it's supposed to implicate.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 31, 2014, 10:25:29 pm
I can tell you with certainty that that is a hamlet. and it was run by a human lord before I showed up. Or maybe it was a lady? I don't know. If this DOES mean what I think it does, this can likely be exploited for copious amounts of both fun and !!FUN!!
Title: Re: Adventure Mode Little Questions Thread
Post by: Chevaleresse on July 31, 2014, 10:58:17 pm
Is my one-legged no-armed vampire stuck that way? (Though you'd be surprised at how much damage she can do with one leg.)
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on July 31, 2014, 11:03:24 pm
Is my one-legged no-armed vampire stuck that way? (Though you'd be surprised at how much damage she can do with one leg.)

You mean to ask if she can regenerate limbs?

If so, then no. Unless she is a werebeast. But because she is a vampire, she cannot become a werebeast.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on July 31, 2014, 11:11:13 pm
Is my one-legged no-armed vampire stuck that way? (Though you'd be surprised at how much damage she can do with one leg.)

If you had done ANY amount of damage aside from outright losing the limb, you would have been able to heal it by waiting for an hour. vampires are crazy regenerative, but since you actually got the limb lopped off, nope. can't even become a werebeast because you are already a vampire, so, yeah, your choices are: become a biter, wrestler, and/or kicker, or retire.
Title: Re: Adventure Mode Little Questions Thread
Post by: Quitschi on August 01, 2014, 06:28:32 pm
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on August 01, 2014, 07:21:21 pm
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?

check the Q menu map. You can move your cursor around to get the names of location, or use sites and then center to location.
Title: Re: Adventure Mode Little Questions Thread
Post by: Quitschi on August 02, 2014, 08:56:18 am
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?

check the Q menu map. You can move your cursor around to get the names of location, or use sites and then center to location.

I can't see it, likely because I have not yet discovered it yet. Usually I can just ask them to explain it to me but in this case it was not listed as an option.

Also how am I supposed to use the filter option in the rumor menu. So I want to bring up that I killed someone called "Snamoz Overjackals" so I type "Snamoz" but instead the list now shows something about "Hatred of Tunneling's presence in Evermenace" on top, which seems completely random to me...
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on August 02, 2014, 09:11:31 am
Killings aren't filterable yet :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Quitschi on August 02, 2014, 09:13:10 am
Oh too bad, because it gets really annoying to scroll through dozens of pages filled with reports about beeing attacked by ravens.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on August 02, 2014, 09:15:59 am
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?

check the Q menu map. You can move your cursor around to get the names of location, or use sites and then center to location.

I can't see it, likely because I have not yet discovered it yet. Usually I can just ask them to explain it to me but in this case it was not listed as an option.

Also how am I supposed to use the filter option in the rumor menu. So I want to bring up that I killed someone called "Snamoz Overjackals" so I type "Snamoz" but instead the list now shows something about "Hatred of Tunneling's presence in Evermenace" on top, which seems completely random to me...
The filter is somewhat borked. Names don't really work and if you type in 'killed' you also the 'attacked' entries. Thankfully it seems to be sorted in chronological order so if you remember when you did that in relation to other actions you can find it without combing the whole list.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 02, 2014, 09:56:20 am
Oh too bad, because it gets really annoying to scroll through dozens of pages filled with reports about beeing attacked by ravens.

Yeah, theres lots of extraneous reports from being 'attacked' by things when you actually only encountered, not attacked.

Honestly, from the way Toady One had been talking about it, it sounded better refined, but it can only get better from here on out.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 02, 2014, 02:32:10 pm
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?


go to the Q menu. hit s. you get the locations automatically for towns.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 02, 2014, 04:55:25 pm
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?

This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764

It really ruins the whole taking over a town deal......
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 02, 2014, 06:13:22 pm
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?

This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764

It really ruins the whole taking over a town deal......

That sounds mildly hilarious.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 02, 2014, 06:19:34 pm
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?

This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764

It really ruins the whole taking over a town deal......

That sounds mildly hilarious.

Until it happens to every town that you do an insurrection on.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on August 02, 2014, 07:27:43 pm
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?

This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764

It really ruins the whole taking over a town deal......

That sounds mildly hilarious.

He must have treated them so badly as a leader that, the moment his back was turned, they tried to drown the entire town in a tide of booze.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 02, 2014, 09:14:17 pm
Every time one particular save file I let it reach past a certain point past the day I'm on, the game crashes. which is annoying because I'm REALLY far in. checking the error file gives the message "succession traveler placed out of bounds" several dozen times. I have no idea what this means or how to fix it.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 02, 2014, 09:50:23 pm
Every time one particular save file I let it reach past a certain point past the day I'm on, the game crashes. which is annoying because I'm REALLY far in. checking the error file gives the message "succession traveler placed out of bounds" several dozen times. I have no idea what this means or how to fix it.

Post a bug report about it on the bugtracker.
Title: Re: Adventure Mode Little Questions Thread
Post by: random_odd_guy on August 02, 2014, 10:05:42 pm
Done. Out of curiosity, anyone know how I can find the files storing my adventurer's personality and such? Or otherwise view this information?


Also: Am I the only one for whom mummies aren't rising from their coffins?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightningy on August 03, 2014, 06:18:34 pm
is there a way to direct which way you throw enemies(alive not bodies)


[EDIT] NVM saw shooks post on page 25 there is no way
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on August 03, 2014, 10:32:18 pm
I went to a local dark fortress to go goblin-hunting. After wandering through the trenches, I found a couple of towers with a bunch of goblins at the top. Apparently, there's supposed to be a way to get to the underground part of the dark fortress, but I can't find any way down there. Where do I need to go?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on August 03, 2014, 10:38:29 pm
[EDIT] NVM saw shooks post on page 25 there is no way

To be fair,that was 3 years ago.

But yeah,right now you can't direct throws.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 03, 2014, 10:41:40 pm
I went to a local dark fortress to go goblin-hunting. After wandering through the trenches, I found a couple of towers with a bunch of goblins at the top. Apparently, there's supposed to be a way to get to the underground part of the dark fortress, but I can't find any way down there. Where do I need to go?

Are you at the actual main fortress, or are you just looking around towers in the pits?

I don't know how deep the pits go, though some do have basements. But the main tower should have a more extensive underground portion somewhere. Expecially if the master is a demon, as there is a chance that the tower will go all the way down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarlare on August 04, 2014, 03:43:44 am
Am I the only one that's had a disproportionate amount of goblins in every worldgen? Whenever I'm in adventure mode it seems like they hold vast amounts of territory and are always acting as the gypsies of human society. Not sure if this is an intended feature, but they generally outnumber any given civ by 5x the numbers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightningy on August 04, 2014, 04:30:00 am
[EDIT] NVM saw shooks post on page 25 there is no way

To be fair,that was 3 years ago.

But yeah,right now you can't direct throws.
i really wish you could. i would toss them into a river. they get knocked out and drown. or into another enemy(if that is possible)
Title: Re: Adventure Mode Little Questions Thread
Post by: Trif on August 04, 2014, 09:02:52 am
Am I the only one that's had a disproportionate amount of goblins in every worldgen? Whenever I'm in adventure mode it seems like they hold vast amounts of territory and are always acting as the gypsies of human society. Not sure if this is an intended feature, but they generally outnumber any given civ by 5x the numbers.
From what I've heard around the forums, goblins seem to be the dominant species right now, but it's not guaranteed. Right now I'm playing a world with barely any goblin activity while the dwarves are flourishing.
Title: Re: Adventure Mode Little Questions Thread
Post by: nomnum on August 04, 2014, 10:24:59 pm
Hi.
Whenever I go to hamlets/towns, I can never find the wells! and all the rivers are frozen so I end up dying of thirst.

So my question is, are there any tips to finding wells in hamlets? Is there an icon for it in the town map?

Can you ask people for directions to wells?

Is there any other reliable source of water if all the following questions don't have an answer.

Thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 04, 2014, 10:32:13 pm
Not all towns have wells.

But on the fast-travel map it should mention when you are near one, like it mentions castles, houses, and temples.

You can thaw ice and snow at campfires though.

Another source could be blood. Using the advanced item interaction menu (press 'shift' and 'i') you can fill your waterskin with pools of blood. Though they have to be pools, not smears or spatterings. I would also recommend not to use waterskins, as they hold very little. Just about every other container is better. A quiver can hold up to 20 units of water, for example.

Keep in mind, if water is frozen, then any wells you come across will likely be frozen as well though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Hotawotwot on August 05, 2014, 02:15:34 am
I drank a vampire's blood repeatedly, yet did not become a vampire. I made him reveal himself, but his blood was still described as human blood, though his personal name included his vampire title after the reveal.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yesd on August 05, 2014, 12:24:13 pm
SPOILERS
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: nomnum on August 07, 2014, 03:08:45 pm
Not all towns have wells.

But on the fast-travel map it should mention when you are near one, like it mentions castles, houses, and temples.

You can thaw ice and snow at campfires though.

Another source could be blood. Using the advanced item interaction menu (press 'shift' and 'i') you can fill your waterskin with pools of blood. Though they have to be pools, not smears or spatterings. I would also recommend not to use waterskins, as they hold very little. Just about every other container is better. A quiver can hold up to 20 units of water, for example.

Keep in mind, if water is frozen, then any wells you come across will likely be frozen as well though.

Thanks, the snow thawing technique is a huge life saver, I think Bay12 should implement some feature for locating wells (maybe asking townspeople or an icon on the compass).

Thanks again :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Zargen on August 07, 2014, 06:12:45 pm
Does claiming a site actually do anything?

If you find a high priest and savagely murder them can you be cursed by a deity in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on August 07, 2014, 08:32:42 pm
Does claiming a site actually do anything?

If you find a high priest and savagely murder them can you be cursed by a deity in adventure mode?
Bragging rights, taking over the world, free spit.

'S all good.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 07, 2014, 10:05:36 pm
Has anybody found steel in worldgen forts/mountainhomes in DF 2014? The dwarves I visit never have steel for some reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 07, 2014, 11:37:56 pm
Whats the significance of kill stats on your weapons description? Does it mean/do anything or just info

Also I killed 4 vampires and everyone tells me "Ha! Such enthusiasm" when I ask them to join. Why no one joins?
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on August 08, 2014, 12:19:06 pm
I accidentally murdered a human ... I think. Now everybody (human) hates me.

Will it stay that way forever, or can I recover my reputation?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on August 08, 2014, 08:26:48 pm
In previous versions such reputation damage would be permanent. You could try, though. Kill all the beasts, resque all the children, punch all the bandits. Tell them all about how wonderful you are, and see if their opinion improves.

I however have been having trouble telling if I'm gaining any renown whatsoever. After killing over 20 bandits, I still can't get any more than two followers. Is the "bring up specific incident or rumor" menu not the way to properly report your escapades and gain renown?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 08, 2014, 09:00:57 pm
Without an actual display of the reputation, it's pretty hard to tell what's going on in the current version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on August 08, 2014, 09:17:57 pm
I tried throwing a bandit's skull at somebody once to try proving I killed it.

It instead initiated combat with them.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 09, 2014, 12:44:17 am
I tried throwing a bandit's skull at somebody once to try proving I killed it.

It instead initiated combat with them.

Did the skull hit the person? I've thrown a skull in the general direction of someone without hitting them and not initiating combat.

I threw a skull at a merchant once who was calling me a murderer for whatever reason, which caused the rest of the merchants to go >:( and get mad at me and had a mob chasing after me. When I yielded, they stopped, and I guess still glared angrily at me, though when I flashed my weapons out, they got mad again.
Title: Re: Adventure Mode Little Questions Thread
Post by: YvAd on August 09, 2014, 01:53:27 am
Will "ability to grasp somewhat impaired" ever go away? I jumped off the edge of a dark fortress into the big pit and pulped my hand. I haven't fast traveled since, but when i do, will that heal?
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on August 09, 2014, 05:49:00 am
I've visited about three dwarven trading outposts, NO BOOZE! What sort of a dwarven civilization is this?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 09, 2014, 09:15:56 am
Will "ability to grasp somewhat impaired" ever go away? I jumped off the edge of a dark fortress into the big pit and pulped my hand. I haven't fast traveled since, but when i do, will that heal?

Yeah fast travel should heal that. I once had an adventurer somehow get his neck pulped and the spinal cord pulped, but was still able to breathe and move limbs, the upper spine still showed as blue after fast travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on August 10, 2014, 07:11:13 am
I've visited about three dwarven trading outposts, NO BOOZE! What sort of a dwarven civilization is this?

Isn't it obvious? They drunk it all! At best, they're hiding it for themselves.
Title: Re: Adventure Mode Little Questions Thread
Post by: CzarSquid on August 11, 2014, 12:52:59 am
I'm a bit confused with the questing in 40.x. I can navigate the menus, talk to people and find out the things troubling a city. I travel to the locations they mention through the quick travel but I can't seem to find the objective. I get to the general area but not sure exactly where to go on the main map. Is there something I'm missing? Is there a way to make finding your target easier or am I to just wander around the map until I bump into the creatures by accident?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lightningy on August 11, 2014, 05:53:21 am
there is a compass thing in the top left that shows the nearest sites. use that to pinpoint its location
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 13, 2014, 10:11:15 am
Does parrying and blocking have different effects? Which skill affects parrying?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 13, 2014, 11:47:37 am
parrying is for weapon block is for shield
Title: Re: Adventure Mode Little Questions Thread
Post by: Insanity X on August 15, 2014, 06:14:23 pm
I'm a bit confused with the questing in 40.x. I can navigate the menus, talk to people and find out the things troubling a city. I travel to the locations they mention through the quick travel but I can't seem to find the objective. I get to the general area but not sure exactly where to go on the main map. Is there something I'm missing? Is there a way to make finding your target easier or am I to just wander around the map until I bump into the creatures by accident?

did you ask for directions?

also, if it's a lair you're looking for, it'll be a 1x1 hole in the ground or the side of a hill
for camps, look for a pile of 110% legally acquired trade goods surrounded by upstanding model citizens
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on August 16, 2014, 11:56:18 am
Which skill affects parrying?
Weaponskill I belive
Title: Re: Adventure Mode Little Questions Thread
Post by: Griffin on August 17, 2014, 10:08:50 pm
So I'm getting to jump into adventure mode for the first in a long while and I was wondering if there is anything critical I should know about adventure mode these days?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 17, 2014, 10:13:17 pm
Get a companion before nightfall unless you want to deal with bogeymen.

Might want to train on some small animals before trying to take on monsters or bandits.

You will also want armour, and possibly a weapon if the one you start out with is sub-par. You can usually find gear in castles and mead-halls, both of which are found in human sites.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 18, 2014, 05:54:19 pm
Also add [NATURAL_SKILL:DISCIPLINE:15 (or a lower number) ] to all creatures in the raws or otherwise almost nothing will fight back when you attack them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 18, 2014, 06:05:02 pm
Also add [NATURAL_SKILL:DISCIPLINE:15 (or a lower number) ] to all creatures in the raws or otherwise almost nothing will fight back when you attack them.

Anyway to make people not stand around talking about fighting and death and to actually fight? If I kill some bandits, the rest just stand there saying "the horror!" etc.. instead of being hostile making it easy to walk up and lop their head off.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 18, 2014, 06:28:11 pm
Also add [NATURAL_SKILL:DISCIPLINE:15 (or a lower number) ] to all creatures in the raws or otherwise almost nothing will fight back when you attack them.

Anyway to make people not stand around talking about fighting and death and to actually fight? If I kill some bandits, the rest just stand there saying "the horror!" etc.. instead of being hostile making it easy to walk up and lop their head off.
In the folder where you have dwarf fortress open the "raw" folder, then "objects" folder. Open "creature_standard.txt" and add [NATURAL_SKILL:DISCIPLINE:15] to dwarves, humans, elves and goblins
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 18, 2014, 07:36:55 pm
Im talking about people being non-hostile towards you when they should be hostile such as entering a bandit camp and killing a bandit. The rest will not be hostile and wont try to attack you.

Lawl even with 15 discipline everyone runs
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 18, 2014, 08:42:31 pm
Im talking about people being non-hostile towards you when they should be hostile such as entering a bandit camp and killing a bandit. The rest will not be hostile and wont try to attack you.

Lawl even with 15 discipline everyone runs
Have you generated a new world after changing the raw files?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 18, 2014, 08:49:02 pm
Ya because I made changes to steel making as well that went through
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 19, 2014, 04:19:14 pm
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 19, 2014, 04:49:31 pm
No, that's a bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6563) that's been around for a while (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5598).

For some reason clothes in sites tend to be human-sized.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 19, 2014, 09:42:47 pm
Should keep generating new worlds until I get one without it or should I re-install?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 19, 2014, 10:46:57 pm
Should keep generating new worlds until I get one without it or should I re-install?

No, the bug is there every time and a reinstall won't do anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: adam35413 on August 20, 2014, 12:24:16 am
I just started my first Adventure in 40.0X, and I noticed with the Phoebus installed there is a series of three green icons that appear in front of my minions (and myself sometimes) whenever I progress one turn.  Does anyone know what is causing that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on August 20, 2014, 02:49:00 am
I just started my first Adventure in 40.0X, and I noticed with the Phoebus installed there is a series of three green icons that appear in front of my minions (and myself sometimes) whenever I progress one turn.  Does anyone know what is causing that?
It might be the direction of your running velocity, I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: sopu on August 20, 2014, 11:23:30 pm
A little confused here. Started playing as a dwarf, and began inside a fortress. The only way out, however, seems to be through a staircase that leads me into a humongous maze of caverns. Following the wide roads that the dwarves here have carved through the caverns typically lead me to dead ends.

Is my save bugged? I did port it over from 40.5, playing on 40.9.

Edit: Seems to be a bug. Issue is mentioned here. (http://www.bay12forums.com/smf/index.php?topic=142559.0)
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 21, 2014, 05:16:08 pm
Does anyone know if FBs can be seen with a vampire's blood sense?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 21, 2014, 07:02:00 pm
Does anyone know if FBs can be seen with a vampire's blood sense?

If they are organic, yeah you should be able to see them.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 21, 2014, 07:04:14 pm
Does anyone know if FBs can be seen with a vampire's blood sense?
If they are organic, yeah you should be able to see them.
But do you know for sure? I know that demons can't be seen, even the organic ones.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 21, 2014, 07:05:58 pm
They have to have the creature class GENERAL_POISON

I don't know if they do or not.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 21, 2014, 07:34:34 pm
They have to have the creature class GENERAL_POISON

I don't know if they do or not.
They don't, if nothing has changed since v0.34.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on August 23, 2014, 02:41:13 pm
As the next version should have the stealth finally fixed, i'm wondering about companions and stealth, how is it working ? because while stealth was broken you didn't need them to kill hundred of enemies without challenge..

Are companion automatically entering in stealth mode when you do (and so exit out of it when you do), or are they stupidly standing out while following you, going then to attract enemy attention when you want to move undetected ?
And if they're standing out, is there a way to have them entering stealth mode ?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on August 23, 2014, 03:59:22 pm
As the next version should have the stealth finally fixed, i'm wondering about companions and stealth, how is it working ? because while stealth was broken you didn't need them to kill hundred of enemies without challenge..

Are companion automatically entering in stealth mode when you do (and so exit out of it when you do), or are they stupidly standing out while following you, going then to attract enemy attention when you want to move undetected ?
And if they're standing out, is there a way to have them entering stealth mode ?
The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires. It can be a good way to get the to keep up if you are much faster.

I've never noticed a companion to stealth (last adventures in 40.05).
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on August 23, 2014, 04:09:49 pm
Hmm, so it means that if you will want to infiltrate or recon a bandit camp you're better asking your companions to wait in the outside or they'll attract the enemy to your position.
(this of course assuming stealth isn't broken anymore after the 40.10 bugfix)
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on August 23, 2014, 07:57:27 pm
I think my companions seemed to be sneaking okay. I was traveling around in sneak with companions in tow, encountered some animals and was able to make a sneak attack before they were scared off. Then again, that could be a combat lethality thing.

The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires.
It's not required in DF2014. You can run while sneaking.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on August 23, 2014, 09:06:27 pm
I think my companions seemed to be sneaking okay. I was traveling around in sneak with companions in tow, encountered some animals and was able to make a sneak attack before they were scared off. Then again, that could be a combat lethality thing.

The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires.
It's not required in DF2014. You can run while sneaking.
Stealthing still slows down running. Can be verified from a RAW dive into c_variations... but I see your point.

Though if your companions are run-sneaking by default wouldn't you still notice a speed jump? Or are we assuming that they match are gait, because if I run on ahead they don't follow at anywhere near the same speed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oddible on August 24, 2014, 11:50:27 am
Did conversations change or am I doing something wrong (this is my first time trying Adventure)?  I was watching this Let's Play (http://youtu.be/8yNgAeDN4w4?t=10m31s) and the player seems to start a conversation and says several things without ever leaving the conversation menus.  In the current game I hit k, select who I want to talk to, select what I want to say, and it dumps me back out to the room again and shows my conversation and result at the bottom.  In order to say something else to the same person I need to hit k and re-select that person again... very cumbersome to have a conversation about anything as saying each single thing takes about 4 keystrokes. 

What am I missing?  The video link I showed doesn't do this. I mean it is nice that the current system lets you have 2 conversations at once but it makes having a single conversation so much more cumbersome.

Second question:  When I (l)ook at someone, I can scroll through their items just fine, but I can't seem to get the cursor to move over to their health (right column).  It used to be numpad but now that does nothing.  How can I scroll through their health when I'm looking at someone?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 24, 2014, 01:54:32 pm
Conversations changed. You were looking at a video of version 34.11, while conversations got an overhaul for version 40.01

You could try pressing the up/down arrows, but it may vary depending on the actual keybindings.
Title: Re: Adventure Mode Little Questions Thread
Post by: XArgon on August 25, 2014, 10:40:11 am
A question to those who tried out version 40.10 - reading about how emotions and willpower calculations changed, has the adventure mode moved away from the state when the world was populated by chaotic, aggressive cowardly emos, and everything was terrifying? :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 25, 2014, 05:00:44 pm
I hope so going to find out.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 25, 2014, 05:31:52 pm
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.
Kill more goblins.  They have your armor size, and actually wear some armor.  They sport caps, helm, breastplates, etc.  If you dont mind sporting their civ's logo like a traitor, go right ahead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on August 25, 2014, 07:27:44 pm
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.
Kill more goblins.  They have your armor size, and actually wear some armor.  They sport caps, helm, breastplates, etc.  If you dont mind sporting their civ's logo like a traitor, go right ahead.

I prefer to think of it as "taking trophies".
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 25, 2014, 07:31:10 pm
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.
Kill more goblins.  They have your armor size, and actually wear some armor.  They sport caps, helm, breastplates, etc.  If you dont mind sporting their civ's logo like a traitor, go right ahead.

I prefer to think of it as "taking trophies".

Also check minotaur labrynths, they can have small steel armor pieces. Bandit camps MIGHT have small items (aside from the goblins or dwarves in one), but I don't thnk it's a reliable source.
Title: Re: Adventure Mode Little Questions Thread
Post by: tuypo1 on August 25, 2014, 08:13:03 pm
A question to those who tried out version 40.10 - reading about how emotions and willpower calculations changed, has the adventure mode moved away from the state when the world was populated by chaotic, aggressive cowardly emos, and everything was terrifying? :)
yes they still get scared but its mostly in a good way it needs a little more tweaking but they actually usually fight you now most importantly if you get ambushed by a single person they will try and follow through with the ambush instead of running away immediately if you kill a large part of a force they will still get scared but that's understandable
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 25, 2014, 09:58:08 pm
I put recuperation on lowest amount and I got an artery torn, will this ever heal? I been sleeping/traveling and still there.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on August 25, 2014, 10:04:02 pm
If you fast travel and it's still there afterwards, it won't heal.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 25, 2014, 10:18:22 pm
If you fast travel and it's still there afterwards, it won't heal.

-_-
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on August 25, 2014, 10:40:31 pm
What?

Did I make a release-related mistake?

I'm still not fully caught up.
Title: Re: Adventure Mode Little Questions Thread
Post by: draeath on August 26, 2014, 07:46:18 am
I read that as more of an "oh, just great!"

Seems like he's doomed to perpetual bleeding.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McPanzerbeard on August 26, 2014, 09:22:28 am
Are Hillocks supposed to count as buildings or not? Every adventurer I have made in this version has died to bogeymen, while sleeping in a hillock after getting permission, it's getting quite irritating as my world doesn't have many other structures to shelter in during the long nights :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on August 26, 2014, 10:04:55 am
Are Hillocks supposed to count as buildings or not? Every adventurer I have made in this version has died to bogeymen, while sleeping in a hillock after getting permission, it's getting quite irritating as my world doesn't have many other structures to shelter in during the long nights :(
Protip: bogies can't spawn in oceans and mountains, so sleep a single tile into mountains or on beaches to avoid them. If that's not possible, hillocks do not count as buildings, but if you sleep in one with loads of dorfs in it they'll probably be glad to meatshield for you or mob it.
Title: Re: Adventure Mode Little Questions Thread
Post by: draeath on August 26, 2014, 12:08:58 pm
... not if they're all asleep? After yelling out accusing the room of being night creatures and stabbing one in the guts 4 times with my spear, I was shocked to find them all sleeping soundly - even the bleeding (and vomiting) stabee.

Maybe the bogies would take a few seconds to murder them, buying you some time - but where exactly will you run to?
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McPanzerbeard on August 26, 2014, 01:09:25 pm
Are Hillocks supposed to count as buildings or not? Every adventurer I have made in this version has died to bogeymen, while sleeping in a hillock after getting permission, it's getting quite irritating as my world doesn't have many other structures to shelter in during the long nights :(
Protip: bogies can't spawn in oceans and mountains, so sleep a single tile into mountains or on beaches to avoid them. If that's not possible, hillocks do not count as buildings, but if you sleep in one with loads of dorfs in it they'll probably be glad to meatshield for you or mob it.
Ahh, thanks.. that's annoying, maybe that behaviour will be changed eventually, as I feel like they really should count as buildings, since NPCs sleep in them and presumably do not get murdered every night.
It is sad, but not unexpected.

... not if they're all asleep? After yelling out accusing the room of being night creatures and stabbing one in the guts 4 times with my spear, I was shocked to find them all sleeping soundly - even the bleeding (and vomiting) stabee.

Maybe the bogies would take a few seconds to murder them, buying you some time - but where exactly will you run to?
That's exactly what has happened with me; a few of them stopped to kill the sleeping dwarves, but it's not like there was anywhere safe within sprinting distance, so it really didn't help much beyond buying me a few more rounds.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 26, 2014, 01:20:50 pm
Run to another hillock, of course!  Or the new 'administration' building.

Boogies in this version dont seem as common as others.  It took me three days to find them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 26, 2014, 04:14:49 pm
Can someone confirm you can get more than two companions? If not then im going to deck out the two you can get.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 26, 2014, 04:17:39 pm
If you bump up social intuition or something (the last one), you can get three or four. However, outside of prisioners joining you, I've never had more than 3, maybe 4 companions at once.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 26, 2014, 04:41:42 pm
I think it might be social awareness. I wonder if that stat determines your max cap you could ever have no matter how much reputation you accrue.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 26, 2014, 04:44:58 pm
Yeah, social awareness. The thing is that there are so many things broken atm with adventure mode, even reputation seems to be broken atm.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 26, 2014, 05:23:43 pm
Also is there anyway to combine stackable items? I have 6 gold coins, 5 gold coins, and 2 gold coins. How do I make it 13 gold coins? Dropping them all and picking them up doesnt work.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 26, 2014, 05:32:57 pm
Also is there anyway to combine stackable items? I have 6 gold coins, 5 gold coins, and 2 gold coins. How do I make it 13 gold coins? Dropping them all and picking them up doesnt work.

Nope. Can't do it in fort mode either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 26, 2014, 10:19:24 pm
If I lose an arm and use an axe and shield with one arm is there a penalty?
Title: Re: Adventure Mode Little Questions Thread
Post by: blazing glory on August 27, 2014, 01:43:31 am
If I lose an arm and use an axe and shield with one arm is there a penalty?

If Toady didn't fix that bug then I don't think so.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on August 27, 2014, 07:08:00 am
As i reported a problem (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8168) regarding world travel on the tracker that will turn automatically your stealth off at the 1st move, i'm now wondering.

Is there a reason for an adventurer to NOT turn stealth on while world travelling ? Something that does not get trained ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Spacecat on August 27, 2014, 10:01:48 am
I'm having trouble finding shopkeepers.

I started near an elven village, found a yellowish area and traveled to it but couldn't find a shopkeeper after climbing a tree (just a bunch of barrels).  I thought maybe the shopkeep is dead or wandered off, and I would try a different area.

After much traveling I came upon a dwarven (hamlet?) and asked about trade partners, and was told the nearby town of Sharksport was a market hub.  Found Sharksport by opening fast travel and moving the cursor around to nearby landmarks.  After being ambushed by a sasquatch I made it to Sharksport.  The fast travel map showed a yellow/amber area and upon moving my hero to said area the map indicated that this was a market tree.  Exiting fast travel deposited me near a couple of trees, I climbed the closest one, a few z-layers up I found allot of barrels and containers and a few elves mulling about.  They are all bowyers and tell me I would have better luck trading with a shopkeeper.

Has anyone else had this problem?  Are the shopkeepers normally in the market trees?  Is there an indicator to which tree they might be in? 

Below is a screen shot of one of the trees I searched.
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Blue_J on August 27, 2014, 11:49:45 am
While I was thrilled when DF2014 came out in July, I've avoided getting sucked into Adventure mode much until a few of the bigger bug were squashed. With the "everyone runs away" problem taken care of in 0.40.10, I finally decided to get back into it.

It wasn't until then that I realized that the "Parry" option can be used to train weapon skills. (Yes, I skill grind.) This is a big deal, and I'm probably going to restart to take advantage of that fact sooner in my character's career. (Also, to add steelmaking to the humans.) However, I noticed that doing this also has the effect of training the weapons skills of whoever you're fighting - parry enough and eventually the bandit pikeman you're fighting will turn into a "pikemaster."

This brings me to my question: Is there a way to exploit this effect for companion training? If you can get someone to yield, will they eventually be amenable to joining you? Can you get companions from a civilization you're friendly with, take them out in the woods, provoke them to fight you, then yield/demand a yield without making the parent civ hostile? My current understanding is that the civilization won't know unless you or the companion tells someone about the attack, but rumor spreading and aggression are bugged so I'm not sure.

Of course, there's really no reason why you shouldn't be able to initiate a "training" fight with a companion, but as far as I know you can't do that yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 27, 2014, 02:48:50 pm
I did attempt to use a training sword on a random hearthperson in some village where I was a stranger. Not particularily surprisingly, I got killed in the attempt.

Outside of that attempt, I haven't tried to initiate training sessions or anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on August 27, 2014, 06:24:40 pm
Off the top of my head, I think spitting in a cold enough area might work, tho I dunno if spit can still freeze. A similar interaction to spitting with a solid or frozen substance might do the trick as that can be batted away and such,  which should, in theory, raise the appropriate skills. Probably slow and tedious, but it might just work without provoking hatred.
Title: Re: Adventure Mode Little Questions Thread
Post by: jax3639 on August 27, 2014, 08:07:21 pm
I'm having trouble finding shopkeepers.

I started near an elven village, found a yellowish area and traveled to it but couldn't find a shopkeeper after climbing a tree (just a bunch of barrels).  I thought maybe the shopkeep is dead or wandered off, and I would try a different area.

After much traveling I came upon a dwarven (hamlet?) and asked about trade partners, and was told the nearby town of Sharksport was a market hub.  Found Sharksport by opening fast travel and moving the cursor around to nearby landmarks.  After being ambushed by a sasquatch I made it to Sharksport.  The fast travel map showed a yellow/amber area and upon moving my hero to said area the map indicated that this was a market tree.  Exiting fast travel deposited me near a couple of trees, I climbed the closest one, a few z-layers up I found allot of barrels and containers and a few elves mulling about.  They are all bowyers and tell me I would have better luck trading with a shopkeeper.

Has anyone else had this problem?  Are the shopkeepers normally in the market trees?  Is there an indicator to which tree they might be in? 

Below is a screen shot of one of the trees I searched.
Spoiler (click to show/hide)

Try looking around on the ground floor. That's where I found Elf merchants.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikita on August 27, 2014, 09:16:12 pm
I have a crossbowman companion (useful for things that run faster than I do), should I worry that he may one day run out of bolts?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 27, 2014, 09:18:41 pm
I have a crossbowman companion (useful for things that run faster than I do), should I worry that he may one day run out of bolts?
In old version, yes.  In new version, idk, but likely yes.  Check his inventory.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 27, 2014, 09:20:17 pm
I have a crossbowman companion (useful for things that run faster than I do), should I worry that he may one day run out of bolts?

Yea, he will eventually resort to clubbing things with his crossbow once his ammo runs out. No-one gets infinite ammo for their ranged weapons.

You may be able to gift him bolts though. I haven't really tried outfitting companions much yet, so I'm not entirely certain if he'll use them effectively or not.

E: Sneaky ninja.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 27, 2014, 09:37:20 pm
Just remember once you gift something to a companion they will not give it back which is pretty dumb because you can trade for his pouch and he will drop everything you trade him that he cant wear so you can just pick it up.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on August 27, 2014, 09:41:56 pm
You can still trade for it to get it back.

I usually just trade them valuable yet useless stuff such as cut gems when they have something I want. Normally stuff I wouldn't want back.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 27, 2014, 09:43:48 pm
You can still trade for it to get it back.

I usually just trade them light yet valuable stuff such as cut gems when they have something I want.
A knife in the back doesnt work?

Or wait until they get murdereded?

I understand, however that the point of trade is to prevent such absolute thinking.  I agree that this is like fallout 1 kind of bartering with companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 27, 2014, 10:17:25 pm
How do I find those vampire cult things? I've seen some vampires being a priest of something or other, but nothing that remotely resembled a vampire cult.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikita on August 28, 2014, 03:39:57 am
So uh...

A militia commander sent me to "cause trouble" to "The Unseen Nightmares"
He also gave me the name of a site, "Urnsticks"

After much trouble, I found out that the site was far to the south, so I traveled there (also, dark pits are hell to navigate).

But it turns out that Urnsticks is currently ruled by a different, unrelated group, and the latest news of The Unseen Nightmares is that they captured a whole bunch of human towns to the NORTH of the place I got my quest from.

I'm confused. What am I supposed to do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McPanzerbeard on August 28, 2014, 11:44:46 am
How exactly can I tell what civ or group somebody belongs to? There doesn't appear to be any conversation option for it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on August 28, 2014, 01:24:52 pm
The only way would be to go to the legends before creating an adventurer, create the xml and world picture file so you can use Legends Viewer on them.

Then when you encounter a NPC you want to know which faction he is from, you can launch Legends Viewer on the side, search for the NPC name and you'll have the faction name.

Very clunky but unfortunately it's the only way i see, as it's something rather important that is lacking from the ingame dialogues.
Title: Re: Adventure Mode Little Questions Thread
Post by: 0996395 on August 28, 2014, 04:23:07 pm
How does one go about finding entrances to sewers?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 28, 2014, 04:26:28 pm
How does one go about finding entrances to sewers?

Unless something has changed since 34.11 (which is actually kinda possible) you go to the keep.  The sewers will be connected to the dungeon under the keep.  Its a HUGE maze down there, and kind of Daggerfally in some places.  You may want to know how to swim, also.

There may be an entrance along any rivers the town encompasses, but it may be grated or too long to swim.  Though I guess if breathing isn't an issue . . .

There may be a connection via the churches, or an entrance from the city streets, but they are usually grated over and we can't as of yet remove constructions.
Title: Re: Adventure Mode Little Questions Thread
Post by: 0996395 on August 28, 2014, 04:56:19 pm
Thank you. The first keep I searched under had nothing but empty rooms and some of the town's soldiers. I think this is the exception though, and not the rule.
Title: Re: Adventure Mode Little Questions Thread
Post by: BenLubar on August 28, 2014, 07:53:23 pm
(http://i.imgur.com/Uekpjzd.png)

What does "rumored killer" mean in this context? Is it a good thing or a bad thing?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 28, 2014, 08:37:57 pm
I would imagine that somebody spread rumors about him killing a member of that group/civ. and now they are suspicious of him or don't like him much now.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on August 28, 2014, 09:04:21 pm
(http://i.imgur.com/Uekpjzd.png)

What does "rumored killer" mean in this context? Is it a good thing or a bad thing?

No need to worry. You are now known as a free person with no limiter.
Title: Re: Adventure Mode Little Questions Thread
Post by: 0996395 on August 28, 2014, 09:19:06 pm
Is there a way to obtain steel equipment in adventurer mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on August 28, 2014, 09:46:26 pm
Yes, you can kill dwarves. Best way is to claim a dwarf site and repeatedly kill the local authority (mayor/baroness, etc). At some point, they'll send armed dwarves to intercept. That can be a great time to get steel. Or you can just examine the dwarves you come across. this is also good.

Sometimes other races can have steel, but that's an thing decided during world generation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mr. Unobvious on August 28, 2014, 10:57:10 pm
Ah, but whatever does it mean to find a relative? Is my long lost uncomfortably-attractive-yet-so-blissfully-unaware-step-so-it's-not-wierd sister residing in Brightnessfancy?
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McPanzerbeard on August 29, 2014, 10:18:31 am
The only way would be to go to the legends before creating an adventurer, create the xml and world picture file so you can use Legends Viewer on them.

Then when you encounter a NPC you want to know which faction he is from, you can launch Legends Viewer on the side, search for the NPC name and you'll have the faction name.

Very clunky but unfortunately it's the only way i see, as it's something rather important that is lacking from the ingame dialogues.
Thanks. That's not too bad, I was planning on using Legends Viewer at some point anyway, but it certainly seems like something that should be part of the base game.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on August 29, 2014, 12:12:35 pm
Where can I find non wuss companions? Its very rare they would stay and help fight when I encounter someone defeating the whole purpose of having them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on August 29, 2014, 12:24:55 pm
Where can I find non wuss companions? Its very rare they would stay and help fight when I encounter someone defeating the whole purpose of having them.
I think that is a bug that will be fixed in the next release. 
Quote from: 08/27/2014 Toady One

Gave your companions a bit of a courage boost in terms of intervening in conflicts
Title: Re: Adventure Mode Little Questions Thread
Post by: TheMaidenInBlack on August 29, 2014, 03:31:07 pm
Is Vampirism broken? I've slaughtered and drank the blood of at least ten vampires and I don't even have a hint of vampirism in my character. No blood sight no nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikita on August 29, 2014, 10:34:29 pm
Are there any tutorials on doing quests?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on August 31, 2014, 10:45:05 am
Is Vampirism broken? I've slaughtered and drank the blood of at least ten vampires and I don't even have a hint of vampirism in my character. No blood sight no nothing.
I definitely became a vampire in one of the earlier 40.xx releases - maybe 40.02?  But maybe it's become broken since then.  I am also not sure if there is a 100% chance of becoming a vampire from drinking blood - I think I remember something about some blood not being contagious, but 10 should be more than enough.

You know that it takes a little while (maybe a day or two?) for the effects to become evident, right?  You don't just drink the blood and turn into a night creature.  Unless it really is broken, if you keep drinking vampire blood, you will eventually notice that you are thirsty, and then you can suck the blood of an unconscious creature to turn into a vampire.  Sorry if you know all this already...

Edit:  Apparently other people have been having problems with this too.  See this tread (http://www.bay12forums.com/smf/index.php?topic=143093.0)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on August 31, 2014, 01:10:40 pm
How do I start a tavern/drink mound/bar brawl without it escalating to nonlethal or up?

They're supposed to be a thing in 40.xx, but I haven't seen any.
Title: Re: Adventure Mode Little Questions Thread
Post by: qgloafhun on August 31, 2014, 02:37:10 pm
So, I just decided to try DF2014 adventure mode. Everything's fine, I just don't really understand a thing about quests. Why don't I have a pointer towards the task on my compass when not quicktraveling?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 02, 2014, 11:41:54 am
So, I just decided to try DF2014 adventure mode. Everything's fine, I just don't really understand a thing about quests. Why don't I have a pointer towards the task on my compass when not quicktraveling?
Did you actually get a quest assigned to you via the "ask for duties pertaining to your service as a hearthperson" (may not be exact wording) option, or did you just inquire about troubles?

Whenever I ask for duties as a hearthperson (either from the site where I start as a hearthperson, or by killing enough things to get other sites to agree to let me be a hearthperson) the noble just responds "enjoy these times of peace" and doesn't give me anything to do.  Has anyone actually ever gotten assigned duties, or does this not work yet?

If you inquire about troubles, and then follow up to inquire about specific troubles, you can then talk to the NPC again and ask for directions to the relevant site (usually the first option, but sometimes the second.  Do not ask for the location of the relevant person - you want the location of the site).  Then, if you pay attention to the name of the site, you can go into the "sites" section of you quest log, select this name (filtering is helpful here), and it will show you the location on the map.  However, you haven't really been given a quest to kill whatever is there.  The NPC you talked to will not care if you kill whatever they were complaining was so horrible there (they will just say "it was inevitable" if you tell them about it).  However, it is still useful to talk to NPCs to get locations of things you might want to fight, even though they don't actually care if you fight said things.

Long story short, the old quest system from DF2012 is gone, and AFAIK it is not possible to get a "quest" in the new version.  If anyone else knows how to get assigned a quest in any form, I am very interested to find out.  It is my hope that if and when the "ask for duties pertaining to your service as a hearthperson" works, that something would be added to the "agreements" tab reflecting your assignment, but like I said I haven't been able to make this work yet.  Even if the town is currently under occupation by goblins, they still say "enjoy these times of peace", so either it's bugged/not written yet, or I haven't become "worthy" of doing any quests yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Chaine Maile on September 02, 2014, 12:49:44 pm
I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on September 02, 2014, 01:00:24 pm
Well, your reputation is theorised to increase when you spread rumours of having killed/ended unfavourables. In this case, ask for troubles, then directions to those troubles (yes, the site is better to ask about).

I've never had a quest as a hearthperson. I guess the hearth doesn't need to be tended to.

That's all that I know. If you consider how quests worked so far ("Kill that thing" -> Travel -> Kill -> Travel -> "I've killed that thing" -> +REPUTATION+), then if rumouring DOES give you rep, then it's the same, just with a new chat system.

I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.

I believe it'll get added to the items in the fort, though it may be hard to find later on.
You may need someone more knowledgeable about reclaiming.

How do I start a tavern/drink mound/bar brawl without it escalating to nonlethal or up?

They're supposed to be a thing in 40.xx, but I haven't seen any.

I think it just happens sometimes, but you should try spitting on a drunk or just punching someone (with weapons sheathed!). Though I guess everyone will just attack you, dunno... Do some !!TAVERN SCIENCE!!
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 02, 2014, 01:44:00 pm
Do priests with special names do anything? Whats so special about them?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on September 02, 2014, 02:25:43 pm
Do priests with special names do anything? Whats so special about them?

The special names usually just mean that they are a head priest, and the names may relate to spheres of their god.

They don't do anything special gameplay-wise that I know of.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 02, 2014, 02:52:12 pm
When I look at description of my character it sometimes says he is tall or short but the skill screen says "average-sized" for a human. Which one is right because I know height plays a key in weapon usage.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on September 02, 2014, 03:13:02 pm
When I look at description of my character it sometimes says he is tall or short but the skill screen says "average-sized" for a human. Which one is right because I know height plays a key in weapon usage.

Width also plays a role. Someone who is tall but thin would average out, for example.
Title: Re: Adventure Mode Little Questions Thread
Post by: Chaine Maile on September 02, 2014, 03:57:17 pm
I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.

I believe it'll get added to the items in the fort, though it may be hard to find later on.
You may need someone more knowledgeable about reclaiming.

Any confirmations from prior experiences? I'd hate to bother making a fort and adventurer just to invent a wheel someone else already perfected. If no one knows, I don't mind some !!!SCIENCE!!! and will march off to create a hut on a tiny embark and also gather unicorn teeth in adventure mode.

Thanks for your input!
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 03, 2014, 03:12:51 pm
I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.

I believe it'll get added to the items in the fort, though it may be hard to find later on.
You may need someone more knowledgeable about reclaiming.
Any confirmations from prior experiences? I'd hate to bother making a fort and adventurer just to invent a wheel someone else already perfected. If no one knows, I don't mind some !!!SCIENCE!!! and will march off to create a hut on a tiny embark and also gather unicorn teeth in adventure mode.

Thanks for your input!
I can say with certainty that when I had my adventurer "give into starvation" (I wasn't paying attention, and thought I was retiring him) inside a temporarily retired fort (in other words, retired, not abandoned), his corpse, along with all his stuff, was there when I reclaimed the fort, right where he had died.  I assume this means that dropped items will also stay put, but I haven't actually tried that.

If you want to make it !!SCIENCE!!, you need to start some fires in adventure mode and see if they're still burning when you reclaim the fort  :P (note - I am 99% sure they will not be, as when you fast travel or sleep in adventure mode all fires go out, sadly).
Title: Re: Adventure Mode Little Questions Thread
Post by: Chaine Maile on September 03, 2014, 06:50:10 pm
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wimopy on September 04, 2014, 10:01:47 am
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.

I see no point to the last part. Burning adventurer in clothes = more fuel for the fire, no?
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on September 04, 2014, 10:30:55 am
I actually did get a quest as a hearthperson once. I was playing a dwarf, and my civ was at war with some neighboring elves. I asked the lord about my duties as a hearthperson (actually, I think I was called a fortress guard), and he told me to go cause some trouble for the elves. He was pretty vague, so I went to the nearby forest retreat and cut off some heads. That didn't seem to finish the quest, however.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 04, 2014, 02:11:47 pm
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.
I meant to "ignite" so nearby vegetation, or otherwise light a permanent fire.  These fires will last a very long time and will also spread to surrounding vegetation and flammables if you have the patience to keep waiting (".") without fast traveling or sleeping, but seem to all disappear up fast travel.  Magma might also work.  I have no idea.  That's what makes it !!SCIENCE!!

I actually did get a quest as a hearthperson once. I was playing a dwarf, and my civ was at war with some neighboring elves. I asked the lord about my duties as a hearthperson (actually, I think I was called a fortress guard), and he told me to go cause some trouble for the elves. He was pretty vague, so I went to the nearby forest retreat and cut off some heads. That didn't seem to finish the quest, however.
Interesting.  I will have to see if I can get this to work.  By "at war", do you mean he was talking about "armies on the march", or did they actually say they were "at war" when you asked about troubles.  How specifically did you determine that they were at war?
Title: Re: Adventure Mode Little Questions Thread
Post by: Chaine Maile on September 04, 2014, 06:08:31 pm
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.

I see no point to the last part. Burning adventurer in clothes = more fuel for the fire, no?

I picture two dwarves poking a smoking human corpse and iron bucket with a stick, "Yup, I lost an uncle like that once. He never wore pants, and drank half the bucket before his beard caught fire... Poor Uncle Urist..."
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 05, 2014, 01:11:42 am
Did toady fix dwarf clothes being too big in fortress/hillocks?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 05, 2014, 07:22:40 am
Did toady fix dwarf clothes being too big in fortress/hillocks?

Yes, he just did in 40.11. The fortresses never seem to have steel though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikita on September 05, 2014, 08:58:16 am
Has anyone ever managed to complete a "go cause trouble to X" quest?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 05, 2014, 12:09:22 pm
Did toady fix dwarf clothes being too big in fortress/hillocks?

Yes, he just did in 40.11. The fortresses never seem to have steel though.

That would be kinda OP to start with or find steel so easily
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 05, 2014, 01:14:33 pm
Did toady fix dwarf clothes being too big in fortress/hillocks?

Yes, he just did in 40.11. The fortresses never seem to have steel though.

That would be kinda OP to start with or find steel so easily

True, still seems like a bug to me though.
Title: Re: Adventure Mode Little Questions Thread
Post by: 0996395 on September 05, 2014, 02:35:03 pm
Has anyone ever managed to complete a "go cause trouble to X" quest?

Not that I know of, no. My theory is that you need to go kill the entity's leader. If that doesn't work, then the quest probably doesn't work.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on September 05, 2014, 03:39:15 pm
Speaking of which, has anyone managed to get people to stop giving them the same quests? I've already killed all those people!
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 05, 2014, 04:45:39 pm
Speaking of which, has anyone managed to get people to stop giving them the same quests? I've already killed all those people!

That'd be this bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7163 . When I ask them about a site, they'll even say so and so is dead when I ask for whereabouts or mention how I killed so and so with iron sword.

No idea if Toady One needs saves for this. Then again, he'll probably want to tackle the conversation system bugs in a group because they're all interconnected.
Title: Re: Adventure Mode Little Questions Thread
Post by: RockBiterSon on September 08, 2014, 08:08:32 pm
Starting as "Locally Important" can I take the stuff in my castle's basement without being considered a thief? Thanks and apologies if this has been answered allready.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 08, 2014, 08:12:42 pm
Starting as "Locally Important" can I take the stuff in my castle's basement without being considered a thief? Thanks and apologies if this has been answered allready.
AFAIK, only items in shops, marked with '$item$' symbols are owned.  Any character should be able to take keep items.  Or is that a thing now?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 08, 2014, 08:36:22 pm
Starting as "Locally Important" can I take the stuff in my castle's basement without being considered a thief? Thanks and apologies if this has been answered allready.
AFAIK, only items in shops, marked with '$item$' symbols are owned.  Any character should be able to take keep items.  Or is that a thing now?

It's been a thing since 34.11, though the stuff in keeps are now spread around in the mead halls that are in hamlets. You can take from them without any problems.

Also, theft is broken right now in that you can take owned items without penalty, but the shops only rarely have quality armor and weapons, most of them are base quality.
Title: Re: Adventure Mode Little Questions Thread
Post by: Saiko Kila on September 10, 2014, 11:50:07 am
After version 0.40.11 came I decided to try adventure mode for the first time. I have noticed, that my dwarf can:
- take items from fortress for free (and a good size too)
- exchange these items with other guys for some nice personal stuff (I found even cheap steel items on them)
- trade at trade depot with these items, and with ANY guy there

But I also found that my dwarf cannot trade in rooms which look like shops in nethack-style games, with $items$ on floors. There are plenty of goblins, elves, humans and dwarves there, but all of them allow only for exchange of personal items, not for trade. They say something about trying a shopkeeper.

Question: who the heck is that shopkeeper and where to find him?
Title: Re: Adventure Mode Little Questions Thread
Post by: IndigoFenix on September 10, 2014, 12:26:29 pm
Has anyone ever managed to complete a "go cause trouble to X" quest?

From what I understand, you're supposed to beat people up with your fists, force them to yield, maybe steal some stuff, but NOT kill them if it can be avoided.  The objective is to show them who's boss, not exterminate them.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 10, 2014, 02:10:54 pm
Has anyone ever managed to complete a "go cause trouble to X" quest?

From what I understand, you're supposed to beat people up with your fists, force them to yield, maybe steal some stuff, but NOT kill them if it can be avoided.  The objective is to show them who's boss, not exterminate them.

Hm, when I took over the site that my captian mentioned, the agreement quest disappeared.

I'll try doing the beat them up until they yield method with wherever else my captian sends me.

Edit: Meh, I probably screwed it up when I did that. I decided to giver her ownership of the place that I claimed, so.... I dunno.

Edit2: I seem to still have the lord title?
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on September 12, 2014, 10:15:00 am
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?
Version: 0.40.11
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 12, 2014, 10:17:00 am
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?
Version: 0.40.11
You could try adding noeat an nodrink in the save raws, but I dont know if they will stick.  If they do remember to take them out again before playing a fort.

the goblins use those to survive worldgen without farms.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 12, 2014, 10:27:40 am
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?
Version: 0.40.11
You could try adding noeat an nodrink in the save raws, but I dont know if they will stick.  If they do remember to take them out again before playing a fort.

the goblins use those to survive worldgen without farms.

They can survive worldgen without those two tags just fine now, maybe because they have actual sites now.

Removing the tags does help reduce the population in the dark towers so that it isn't so huge.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on September 12, 2014, 02:31:05 pm
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?
Version: 0.40.11
You could try adding noeat an nodrink in the save raws, but I dont know if they will stick.  If they do remember to take them out again before playing a fort.

the goblins use those to survive worldgen without farms.

I'm going to try it. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on September 12, 2014, 03:06:07 pm
Has anyone ever managed to complete a "go cause trouble to X" quest?
Make strong group and start insurection.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 15, 2014, 10:20:25 pm
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 15, 2014, 11:15:29 pm
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?

There isn't one, it's a very, rudimentary, shop. Theft is broken right now anyway, so you can just take whatever you want and nobody gives a crap about it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 15, 2014, 11:27:29 pm
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?

There isn't one, it's a very, rudimentary, shop. Theft is broken right now anyway, so you can just take whatever you want and nobody gives a crap about it.

Ah so there is no legit way? I would normally just gank it, but not for roleplaying purposes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 16, 2014, 02:44:56 pm
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?

There isn't one, it's a very, rudimentary, shop. Theft is broken right now anyway, so you can just take whatever you want and nobody gives a crap about it.

Ah so there is no legit way? I would normally just gank it, but not for roleplaying purposes.
Even if you happen to find a trader wandering around in one of these shop looking places, they will tell you to find them at the trade depot if you ask them to trade.  Dwarves will only trade at the trade depot right now, and only for the items in the depot.  If you want to roleplay, you can say that the $items$ in the shops you see are things the dwarves are keeping for themselves, and don't want to trade to outsiders.  To be fair, it Toady made the trade depot reflect a player fortress it would be full of stone crafts, trap components, masterwork roasts, decayed clothes, and absolutely no weapons or armor  ;).
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 17, 2014, 10:38:30 pm
I wanted to make a bug report, but it's been several version i ceased to climb inside of goblin twoers, too unplayable slow there and if something changed i may have missed it.

In 40.13 i noticed near a dwarf hamlet a goblin site , that on the world map was made of a single goblin tower glyph instead of many of them + dark fortress.

So i thought it would be much less laggy than usual goblin sites, and indeed it was less laggy but i ran into something odd and i can't say if it's a bug, but i really don't remember it being like that before.

In the couple of towers of that site, when i move up following the ramps, i can't reach the top floor by moving up as usual, to reach the top floor of a goblin tower i need to press ALT+the direction and select "Move to fire clay (North/Above)" (north or the material can vary depending on the goblin tower and the ramps orientation.
That seems odd because i really don't remember being forced to ALT+direction to reach the last floor, just direction was enough in my blurry memory.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 19, 2014, 10:07:01 am
I have a member of my party that is missing a foot due to some ambush from alligators.
Is it possible to make him wear a crutch (assuming i manage to find one), or is that only for players ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 19, 2014, 03:21:36 pm
I have a member of my party that is missing a foot due to some ambush from alligators.
Is it possible to make him wear a crutch (assuming i manage to find one), or is that only for players ?
If you can remove his pouch, and any other containers (trade his some gems or other valuable, light items for them) then if you give him a crutch he will hold it in his hand.  If he is an archer, you can give him back his quiver after giving him the crutch, and he will keep it in his hand.  I do NOT know if he will use the crutch, but he will hold it.  I do know that party members that you give weapons in this way will use them.  See this thread (http://www.bay12forums.com/smf/index.php?topic=143083.msg5616123#msg5616123) if you need more details on how to trade with your companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 19, 2014, 03:25:15 pm
I wanted to make a bug report, but it's been several version i ceased to climb inside of goblin twoers, too unplayable slow there and if something changed i may have missed it.

In 40.13 i noticed near a dwarf hamlet a goblin site , that on the world map was made of a single goblin tower glyph instead of many of them + dark fortress.

So i thought it would be much less laggy than usual goblin sites, and indeed it was less laggy but i ran into something odd and i can't say if it's a bug, but i really don't remember it being like that before.

In the couple of towers of that site, when i move up following the ramps, i can't reach the top floor by moving up as usual, to reach the top floor of a goblin tower i need to press ALT+the direction and select "Move to fire clay (North/Above)" (north or the material can vary depending on the goblin tower and the ramps orientation.
That seems odd because i really don't remember being forced to ALT+direction to reach the last floor, just direction was enough in my blurry memory.
I visited one goblin site and did not have to do any ALT movement to reach the top floor.  But due to the lag you mentioned I have only tried this once or twice.  It sounds like you encountered some towers that didn't generate properly, but I can't be sure.  I also can't say how common this might be, as I've only visited a few goblin sites.  I can only say this doesn't happen all the time, at least in (I think) 40.08 when I tried it.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 19, 2014, 03:56:26 pm
Anybody else have this problem?
http://mkv25.net/dfma/movie-2687-theproblemwithneutralhostilities

He runs around like a chicken without a head, and should clearly see me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 19, 2014, 04:12:56 pm
Thanks for the confirmation that you don't have to ALT+direction in order to reach the top of a goblin tower, i then reported a save of that bug on the tracker

And thanks for the explaination and link, it's not one but now 2 companions i have to get to use a crutch, they were waiting for me outside of the goblin site ( would be too hard for them to navigate this annoying kind of site layout without losing them) and when i came back , they were under assault from a couple of gobs that i managed to kill fast enough, but not without one of my party member needing a cructh

edit :
Anybody else have this problem?
http://mkv25.net/dfma/movie-2687-theproblemwithneutralhostilities

He runs around like a chicken without a head, and should clearly see me.

That's what happened with more than half of the trolls (all the trolls having a job) when i cleared the troll nest in the other thread
Title: Re: Adventure Mode Little Questions Thread
Post by: Elaxter on September 19, 2014, 07:41:12 pm
Is Adventure Mode 'fixed' yet?
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 19, 2014, 08:40:45 pm
It's not yet "fixed", there are more problems than in 34.11
Hopefully it will be better after a couple of releases.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 19, 2014, 09:25:56 pm
Maybe another 5-10 releases to get it back to the level of buggyness that 34.11 was. Though theres a whole bunch of other bug stuff as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on September 20, 2014, 09:54:13 pm
I wanted to make a bug report, but it's been several version i ceased to climb inside of goblin twoers, too unplayable slow there and if something changed i may have missed it.

In 40.13 i noticed near a dwarf hamlet a goblin site , that on the world map was made of a single goblin tower glyph instead of many of them + dark fortress.

So i thought it would be much less laggy than usual goblin sites, and indeed it was less laggy but i ran into something odd and i can't say if it's a bug, but i really don't remember it being like that before.

In the couple of towers of that site, when i move up following the ramps, i can't reach the top floor by moving up as usual, to reach the top floor of a goblin tower i need to press ALT+the direction and select "Move to fire clay (North/Above)" (north or the material can vary depending on the goblin tower and the ramps orientation.
That seems odd because i really don't remember being forced to ALT+direction to reach the last floor, just direction was enough in my blurry memory.
I visited one goblin site and did not have to do any ALT movement to reach the top floor.  But due to the lag you mentioned I have only tried this once or twice.  It sounds like you encountered some towers that didn't generate properly, but I can't be sure.  I also can't say how common this might be, as I've only visited a few goblin sites.  I can only say this doesn't happen all the time, at least in (I think) 40.08 when I tried it.
I've spent some time wandering through goblin sites in adventure mode, and in all of my wanderings, I encountered one goblin.

Said goblin, a wrestler, stoically stood still until I lopped its head off with a great axe.

The aesthetics of the broken land with occasional towers is kind of creepy, but I was hoping for some goblins.

I've similarly wandered into towns that were undergoing invasion, but the goblins and humans were all standing around. When night fell, they even slept in the same houses. I wasn't entirely sure whether I was killing an invading army or massacring an immigrant enclave. It was very confusing, and perhaps distressing from an RP standpoint.

Then there was the time I wandered into a goblin camp and half of them were killing the other half (it was hard to say where it began, but there were more corpses than goblins.) This, at least, can be logically explained (Merry and Pippen being carried off in The Two Towers) and it's an improvement on the "stand around passively and be murdered" attitude of other bandits I've encountered...

Then I hiked half a continent, partly through vacated goblin towns (that I could not fast-travel through) and then through miles and miles of swamp to reach a fortress I was rather proud of...

And the game crashed the moment I came out of fast travel mode just outside the fort.

Adventure mode does seem to be quite broken.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 20, 2014, 10:11:02 pm
From what i experienced it seems that when bandits/goblins are ambushing you, they're hostile as they always should be (at least in latest version, there were 40.x version in which they were completely passive in an ambush), though the new problem is that most of the time they will just run away from you and your friend instead of giving you a big fight, you'll be "lucky" if one of them with a crossbow or bow will shoot once at you before spamming "i must widthdraw" and running away along the rest of the enemy troops.

Now the broken problem seems to be when you go to goblins/bandits without having been ambushed, by example walking in a castle with a bandit lord and he'll greet you as if you were his best friend instead of trying to make your head into a trophy for himself.

It seems to me that the game only assign bandit/goblin being hostile when an ambush is made, everywhere else and it's just nonsense passivity to you (and your party) unfortunately, and as you're pointing when you like to roleplay a character, it really breaks the atmosphere and so the fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on September 21, 2014, 07:37:20 am
And what's with invasions? Is that something that happens in real time that the player can interact with? Like I said, i've wandered into "invaded" towns and all I usually find are a few goblins that seem to have gone native.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 23, 2014, 10:35:54 am
Is it possible to force DF to use either only the original in-world names or only the english "translation" of the names ?

It's very annoying when in every dialogues with NPC they're using english translation of the last names of individuals, while when looking at people or corpses, only the in-world last name is used and you can refer then only to the 1st name, that unfortunately is common to a very lot of people.

I mean, it's nice that a guy told you to find and kill Urist Ironbeard , but it's less nice when in the town you'll only find Urist Efipnkeroùinge, Urist Dfipnezriopher, Urist Potçjàezn, Urist Eçàuerngdf and a dozen more Urist with only their in-world name displayed etc... etc...
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on September 23, 2014, 01:18:51 pm
I know there is an option for that in Masterwork Mod, not sure if its a mod itself or an actual option.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 23, 2014, 01:52:37 pm
Thanks i will look into this.

edit
Looking at the masterwork files, i think i found where the english / inworld name is, that's apparently decided by
language_DWARF.txt
language_ELF.txt
language_GOBLIN.txt
language_HUMAN.txt

The problem is that apparently both 1st names and last names can be part of it, as Urist by example is listed (and as everyone know is often a dwarf 1st name) , changing this to english would have several dwarves having their first name as "Dagger".
Hmm, more complicated than i thought unfortunately as i don't see a way then to keep 1st name as they are, while changing all the last names to english.
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on September 25, 2014, 07:51:55 am
I have a small question that might already have been answered
Here it is: is it possible to kill off an entire town or do they just respawn like in the old version
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 25, 2014, 09:36:25 am
For towns i can't say, as i have not tried, but in a goblin site i have reported (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8334) with a save the case of hundred of trolls being killed, and respawning as soon as you sleep, and rekilling them will only cause them to respawn on your next sleep.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 25, 2014, 09:45:46 am
I have a small question that might already have been answered
Here it is: is it possible to kill off an entire town or do they just respawn like in the old version

I've slaughtered out a hamlet of the occupants and they didn't respawn, so yeah you should be able to.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 25, 2014, 02:04:44 pm
What quests are completable, and how do I know if I got the credit for them?

I killed a bandit leader at his cave-site and reported his death, but all I got was the same old.

You: 'I killed Bandit Leader, whose blahbalhbalh death!'
Child: 'it is terrifying'
Child: 'it is terrifying'
Child: 'it is terrifying'
Child: 'it is terrifying'
You:  'can you give me directions to the Bandit Leader?
Child: Bandit Leader is dead'
Child: 'it is terrifying'
Child: 'it is terrifying'
You: 'Goodbye'
Child: 'Farewell'
Child: 'it is terrifying'
Child: 'it is terrifying'
Child: 'it is terrifying'

---

for that matter, how do I find out where the capital (and the ruler) of a civ are?
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 25, 2014, 02:29:49 pm
I think the best way to find the civ leader and its capital reliably (and more of the ingame missing informations) is to
- retire your character temporarly
- in the legends mode export the xml by pressing x
- export the map/gen info by pressing p
- un-retire your adventurer.

- launch Legendsviewer , load the xml and check the civilizations to find who's the current leader, and click on his name to try to find his current location.
(http://i.imgur.com/2JivF8s.jpg)

You can of course do that in legends mode, but it's much faster through legendsviewer (though at time more buggy) and easier as it has a much better interface and functionality.
And the alternate advantage is that you can consult legendviewer at any time while you're adventuring, no more need to retire temporarly once you have the xml/map exported
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 25, 2014, 02:42:30 pm
Uh, might want to report that broken image problem in the thread for LegendsViewer.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 25, 2014, 03:14:56 pm
I think the best way to find the civ leader and its capital reliably (and more of the ingame missing informations) is to
- retire your character temporarly
- in the legends mode export the xml by pressing x
- export the map/gen info by pressing p
- un-retire your adventurer.

- launch Legendsviewer , load the xml and check the civilizations to find who's the current leader, and click on his name to try to find his current location.
(http://i.imgur.com/2JivF8s.jpg)

You can of course do that in legends mode, but it's much faster through legendsviewer (though at time more buggy) and easier as it has a much better interface and functionality.
And the alternate advantage is that you can consult legendviewer at any time while you're adventuring, no more need to retire temporarly once you have the xml/map exported

That be badassery right there.  I had downloaded it prior, but never set it up.  Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 25, 2014, 04:04:03 pm
Uh, might want to report that broken image problem in the thread for LegendsViewer.
already done, it's due to me not using a recent version of internet explorer (required by legendsviewer to display those picture from what the dev replied), as i don't use that browser at all.

For fun i modded the raws with the following :
- added [NOFEAR] to everyone in the creatures_standard.txt to make large battle more like battles
- in entity_default.txt, i removed the    [LIKES_SITE:...] and [TOLERATES_SITE:...] that weren't the ones of the civs in which those entries were defined, to simulate completely isolationist species (and see if it trigger wars more often at gameplay time)
- changed the ethics to [ETHIC:KILL_NEUTRAL:REQUIRED] and [ETHIC:KILL_ENEMY:REQUIRED] for those having different values, in order to see if it could solve the everyone is too passive stuff.

worldgened with those , a smallest world with +/- 60 years of history and noticed there's no more dwarves (no dwarf playable as adventurer) so i guess wars indeed are going, decided to try an elf and see if there are armies around.
On my starting elven retreat i didn't noticed any no-job warrior elf to join, so i traveled to the elven retreat that was next to mine

Arrived on spot, i noticed 2 elven bowyer on a tree, they immediately climbed down the tree and ran .. to attack me.
Managed to defeat both with kicks (as my wooden sword is incredibly useless), then moving in, more elves charging at me.

I guess those values are a bit too much :D
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 25, 2014, 04:07:23 pm
Uh, might want to report that broken image problem in the thread for LegendsViewer.
already done, it's due to me not using a recent version of internet explorer (required by legendsviewer to display those picture from what the dev replied), as i don't use that browser at all.

For fun i modded the raws with the following :
- added [NOFEAR] to everyone in the creatures_standard.txt to make large battle more like battles
- in entity_default.txt, i removed the    [LIKES_SITE:...] and [TOLERATES_SITE:...] that weren't the ones of the civs in which those entries were defined, to simulate completely isolationist species (and see if it trigger wars more often at gameplay time)
- changed the ethics to [ETHIC:KILL_NEUTRAL:REQUIRED] and [ETHIC:KILL_ENEMY:REQUIRED] for those having different values, in order to see if it could solve the everyone is too passive stuff.

worldgened with those , a smallest world with +/- 60 years of history and noticed there's no more dwarves (no dwarf playable as adventurer) so i guess wars indeed are going, decided to try an elf and see if there are armies around.
On my starting elven retreat i didn't noticed any no-job warrior elf to join, so i traveled to the elven retreat that was next to mine

Arrived on spot, i noticed 2 elven bowyer on a tree, they immediately climbed down the tree and ran .. to attack me.
Managed to defeat both with kicks (as my wooden sword is incredibly useless), then moving in, more elves charging at me.

I guess those values are a bit too much :D
Attacks neutral is a bit much.  attacks enemy - required is also too much, but probably for the best.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 25, 2014, 04:10:54 pm
I looked at the gamelog and saw what i didn't noticed during the battle
Quote
The Bowyer collides with You!
You are knocked over!
The Bowyer gives in to pain.
The Bowyer falls over.
The Bowyer strikes at You but the shot is blocked with the carambola wood shield!
Themiyi Refethelire, Bowyer: Greetings.  My name is Themiyi Roastedtrees.
You stand up.
You kick The Bowyer in the head with your left foot, bruising the muscle through the flax plant fiber cap!
The Bowyer attacks You but You jump away!
The Bowyer attacks You but You jump away!
The Bowyer misses You!
You kick The Bowyer in the neck with your left foot, bruising the muscle and bruising the upper spine's bone through the kenaf plant fiber robe!
So they're overagressive but at least they politely present themselves in the middle of the fight they're starting
Title: Re: Adventure Mode Little Questions Thread
Post by: ClorrProdigal on September 26, 2014, 03:29:56 pm
Anyone know if the impersonation greeting actually serves any kind of purpose now or in a future update? Or is it just a random joke Toady implemented? 
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on September 26, 2014, 03:31:18 pm
Anyone know if the impersonation greeting actually serves any kind of purpose now or in a future update? Or is it just a random joke Toady implemented? 
I would wager that with significant power (and the crushing of a few skulls) you could actually pass yourself off as a god.  It would make more sense if you could also pass yourself off as a hero or bandit, or w.e.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 26, 2014, 03:50:27 pm
Anyone know if the impersonation greeting actually serves any kind of purpose now or in a future update? Or is it just a random joke Toady implemented? 
I would wager that with significant power (and the crushing of a few skulls) you could actually pass yourself off as a god.  It would make more sense if you could also pass yourself off as a hero or bandit, or w.e.
I think he's referring to the conversation option when you respond to a person greeting you.  One of the options is to impersonate the voice of the person who greeted you.  I don't know if this does anything, but I strongly suspect not yet.  Currently you can demand tribute from a neutral person and they just refuse, but don't get angry, so I can't imagine they would care about you making fun of them.  But I haven't actually tried it so I'm not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on September 27, 2014, 04:10:48 am
Anyone tried rescuing dwarves from impending invasion?

What happens is that they are grateful, and follow you, but then I can't find a way to get rid of them properly. No "it's safe here, bugger off." option. You can tell them to 'stay here' but that doesn't seem to be quite the same thing.

Also I suspect that refugees count towards your companion limit. I had two companions, one died, then I collected a bunch of refugees and now I can't recruit anyone.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on September 27, 2014, 05:47:33 am
I never had the situation, but i remember for companions, to get rid of them you can ask them about "Bring up the journey together", they will answer "this is the life for me", then talk again and you'll get the possibility to "Cancel the agreement" to remove the individual from your party.

Maybe try to see if it works the same for those refugees.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on September 27, 2014, 11:15:04 pm
Anyone tried rescuing dwarves from impending invasion?

What happens is that they are grateful, and follow you, but then I can't find a way to get rid of them properly. No "it's safe here, bugger off." option. You can tell them to 'stay here' but that doesn't seem to be quite the same thing.

Also I suspect that refugees count towards your companion limit. I had two companions, one died, then I collected a bunch of refugees and now I can't recruit anyone.
Wait.  You actually found an action you can take in adventure mode that people care about?  For serious?  Please tell more :P.

Do I understand correctly that somehow or other you found out there was an army "on the march" toward said dwarf site and then you killed it, and they were happy with you?  If not, can you explain exactly what you did?

Maybe with 100+ emotions, people will start to have a more varied response to things besides "it was inevitable"?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on September 28, 2014, 05:40:43 pm
Do your companions spread word of your exploits? I told my two current companions about my kills of several minotaurs, even showing them the horns of the minotaurs, plus a night creature or two, however, they don't seem to be telling anybody about it, even the night creature that my lasher companion one hit KO'd.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 01, 2014, 05:10:59 pm
I was wondering that, maybe they do if you cancel the agreement and leave them in a castle/town/ etc.. but since i don't trust much the current system, i always prefered to only spread everything to my lord, even asking him as soon as i report if he knew where is the guy i killed and reported dead just to be sure he then actually know he's dead.

Question about combat.
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
On multiattack it's the same, sometime i have all the options, sometime only Strike or Dodge.
Is there a game mechanic that allow you to block/parry or not in some situations ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 01, 2014, 05:12:56 pm
I was wondering that, maybe they do if you cancel the agreement and leave them in a castle/town/ etc.. but since i don't trust much the current system, i always prefered to only spread everything to my lord, even asking him as soon as i report if he knew where is the guy i killed and reported dead just to be sure he then actually know he's dead.

Question about combat.
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
On multiattack it's the same, sometime i have all the options, sometime only Strike or Dodge.
Is there a game mechanic that allow you to block/parry or not in some situations ?

Recovery, current hand loadout, and relative position of bodies, Id imagine.  Like how attacks can come from behind or the side and how you need time to recover now.  A slow recovery rate has some impact on your ability to attack again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 01, 2014, 06:16:11 pm
I wonder if being in permanent stealth, even if detected impact this too, as you make a lot of strikes from behind this way, even if your opponent is obviously facing you.
I'll have to experiment in arena to see if the position influence greatly this.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kogan Loloklam on October 01, 2014, 10:04:19 pm
After becoming the master of ninja-killing cave crocodiles I got it into my head to go slaughter some goblins. I exited the underground in a fortress, fast travelled to a nearby river, bit the wing off a barn owl, and leaped across the river. I took a few steps, then vomited. I wondered what was in that barn owl's blood. The raws showed nothing. After looking up the syndrome wiki page and seeing no matches I discovered through logical deduction that my native mountain haller was cave adapted. So... what does it take to cure it in an adventurer? Can you die of it? Im scared to go outside! That big yellow eye is going to eat me!
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 01, 2014, 10:38:31 pm
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
You can only parry/block when an enemy is attacking (red arrows on their icon.) You might have to wait for their attack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 02, 2014, 10:56:38 am
I was wondering that, maybe they do if you cancel the agreement and leave them in a castle/town/ etc.. but since i don't trust much the current system, i always prefered to only spread everything to my lord, even asking him as soon as i report if he knew where is the guy i killed and reported dead just to be sure he then actually know he's dead.

Question about combat.
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
On multiattack it's the same, sometime i have all the options, sometime only Strike or Dodge.
Is there a game mechanic that allow you to block/parry or not in some situations ?
It depends from you Observer skill. Just go into adventure and punch somebody, who will go onto non-letchal with you. Let them run to you, then wait one tick (, not .). When he start making his atack, you can choose your pary/block move. If he is slow and there is plenty of time, you have more time to parry/block. But there is one important note, if you will use your weapon to pary enemy shot, you will be not able to use your weapon to next recovery stage.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 02, 2014, 11:03:16 am
Is parrying better more reliable than dodging, and how is it different from blocking (besides, you know, the shield :P )
What skills are trained when parrying?
Title: Re: Adventure Mode Little Questions Thread
Post by: ArKFallen on October 02, 2014, 12:44:25 pm
Is parrying better more reliable than dodging, and how is it different from blocking (besides, you know, the shield :P )
What skills are trained when parrying?
Parrying trains the skill of the weapon used. Parrying doesn't move you, dodging does. Also blocking is partially dependent on the shield use (shields block more often than bucklers) while parrying is purely skill vs skill.
If there is more to it, I unfortunately don't have any more information.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 02, 2014, 10:46:13 pm
Does drinking blood off your clothes/weapons/etc help with dehydration?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 03, 2014, 02:04:11 am
Is parrying better more reliable than dodging, and how is it different from blocking (besides, you know, the shield :P )
What skills are trained when parrying?
It depends. With every fight move, you are training fighter skill. When blocking using your shield/buckler, you are traininig shield, when parring, your weapon skill.

Does drinking blood off your clothes/weapons/etc help with dehydration?
No, but it's moving efects, like curses. Licking is usualy moderate good way to take off bad liquids from your body, like acids, bad rains etc...

PS: In game, hiding under tress doesn't prevent raining on you :(
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 03, 2014, 07:53:30 pm
How long does it take for an 'army on the march' to arrive? I was liberating the hillocks and forts held by the goblin civ that my dwarven civ is at war with when I heard that there was an army on the march to Gifttome, the last site held by that civ. So, I quickly ran home and I guess they already got the news because there were refugees outside, but the army hadn't arrived yet. I'm trying to wait for the army so I can take part in the sites defense.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 03, 2014, 08:06:32 pm
You should try to keep a copy of your save and move to the army actual home to see if you're not facing yet another case of "army can't get there and so sleep forever" bug that is plaguing this new world army system.
Because unfortunately so far all the armies i found on world maps were sleeping in their tent and never woke up.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 03, 2014, 09:01:31 pm
I made the backup and am trying to look around on that one. The problem though is that the home dark tower is mostly surrounded by dark pit sites, so, I haven't found any sleeping army just yet. Plenty of long range patrols and ambush groups though.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 03, 2014, 10:14:12 pm
I made the backup and am trying to look around on that one. The problem though is that the home dark tower is mostly surrounded by dark pit sites, so, I haven't found any sleeping army just yet. Plenty of long range patrols and ambush groups though.
Im actually on my way to try to figure out that sort of thing, myself.  I have obtained verification that an army is in a particular region, but not where.  Its a big region.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 04, 2014, 12:03:12 am
Sometime i wonder if those "long range patrol" aren't what DF consider as an army.
I remember in some of my DF2014 fortress , seeing an "army of darkness" being only made of a ridiculous 4 or 5 goblins (that usually retreat as soon as they come) so i think those 1 gob patrol could be that "army" that threaten whole cities and have them cowering in fear.

The definition of what is worth to be named an "army" is very loose apparently in DF2014.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 04, 2014, 12:40:54 am
Got my guy killed while ransacking a goblin occupied fort, so, I genned a quick adventurer for the same civ. Two weeks later, the army is STILL on the march, so, I belive that the army is stuck somewhere since this site is in an inaccessible mountain valley that is closed off. There is another refugee group, or maybe it's the same one, which left 'just before' the army descended on the site, yeah, two weeks, maybe a month before.

There's another group not far to the north which I belive is another refugee group (my previous adventurer knew the leader of that group, so it's from the fort), but they're just sort of hanging out over there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 04, 2014, 02:11:15 pm
Sometime i wonder if those "long range patrol" aren't what DF consider as an army.
I remember in some of my DF2014 fortress , seeing an "army of darkness" being only made of a ridiculous 4 or 5 goblins (that usually retreat as soon as they come) so i think those 1 gob patrol could be that "army" that threaten whole cities and have them cowering in fear.

The definition of what is worth to be named an "army" is very loose apparently in DF2014.
It depends, it's pretty random, sometimes armies have 30-60 people. During atack they are divined into smaller groups 5-7 gobos.  Then coins is fliped... Actual fight is not implemented yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 04, 2014, 03:13:30 pm
Actual fight is not implemented yet.
You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 04, 2014, 03:49:33 pm
Actual fight is not implemented yet.
You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
Building on that, I tracked down and killed the guy who was supposed to be the leader of an army.  Do I win, and where do I go to collect my prize?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 04, 2014, 03:58:39 pm
Actual fight is not implemented yet.
You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?

Maybe, the same civ seems to have sent an army like, three times at the isolated dwarven fort during the whole time adventuring in this world.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 04, 2014, 05:37:29 pm
Has anybody else like, EVER encountered the 'midmap coordinate effective check out of bounds' error crash? It seems like I'm the only one who is getting this thing, and it's 1000% reproducible for me, it just happens randomly.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1680
Title: Re: Adventure Mode Little Questions Thread
Post by: Aelund on October 04, 2014, 08:09:42 pm
Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:
Spoiler (click to show/hide)

I'm curious as to what does that mean and what can cause it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 05, 2014, 12:06:45 am
Ok so I like using my enemies for dart practice and I was wondering if there was a way to pull the random assorted knifes out of them to throw them at them again
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 05, 2014, 03:33:11 am
Actual fight is not implemented yet.
You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
No, they are comming and atacking; sometimes. Some armies are sometimes sleeping for ever, but most of them are going to city and Their job is just calculated by fliping coin for every squad after They start fighting. They actualy do not fight, they standing, and after some time game is using random() to determine if They win on failed. This way armies of 16 are conquering whole towns. Sometimes they are camping for ever in some place. I think this is just a bug, but it can be caused by killing They liders (blinking persons).

Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:
Spoiler (click to show/hide)

I'm curious as to what does that mean and what can cause it.
They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him.   Traitor was killed short after...
Title: Re: Adventure Mode Little Questions Thread
Post by: Aelund on October 05, 2014, 07:06:46 am
Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:
Spoiler (click to show/hide)

I'm curious as to what does that mean and what can cause it.

They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him.   Traitor was killed short after...

But they all turned on me at the same time, does that mean even if I make one hate me, all of them will? Oh, an is there any way to find what I did that made them hate me? I don't think either of them had any family. All three of them were of unknown parentage and (at least in legends mode) didn't have any spouses/children.

P.S. Hmm, thinking about it, maybe it was the fact that most of the time they were with me I had to eat human meat because I couldn't find any other source of food? That kind of makes sense that they would get fed up with that at some point.
Title: Re: Adventure Mode Little Questions Thread
Post by: RadonPlasma on October 05, 2014, 10:15:49 am
Ok so I like using my enemies for dart practice and I was wondering if there was a way to pull the random assorted knifes out of them to throw them at them again
I think the only time you can do this is when the weapon in question 'has become firmly lodged in the wound' (the announcement is worded something like that.) When this occurs, you may be able to run up and attack → wrestle it out of your target's flesh. Are your thrown items not appearing on the ground? Remember that if you don't see an announcement for the impact, you missed and need to check along the flightpath for your weapon.

Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:
Spoiler (click to show/hide)

I'm curious as to what does that mean and what can cause it.

They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him.   Traitor was killed short after...

But they all turned on me at the same time, does that mean even if I make one hate me, all of them will? Oh, an is there any way to find what I did that made them hate me? I don't think either of them had any family. All three of them were of unknown parentage and (at least in legends mode) didn't have any spouses/children.

P.S. Hmm, thinking about it, maybe it was the fact that most of the time they were with me I had to eat human meat because I couldn't find any other source of food? That kind of makes sense that they would get fed up with that at some point.
I'm pretty sure that'll do it. As long as they weren't human members of a goblin state (an all too common phenomenon, I assure you), they see the consumption of sapient beings as beyond the pale.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 05, 2014, 10:30:57 am
Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:
Spoiler (click to show/hide)

I'm curious as to what does that mean and what can cause it.

They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him.   Traitor was killed short after...

But they all turned on me at the same time, does that mean even if I make one hate me, all of them will? Oh, an is there any way to find what I did that made them hate me? I don't think either of them had any family. All three of them were of unknown parentage and (at least in legends mode) didn't have any spouses/children.

P.S. Hmm, thinking about it, maybe it was the fact that most of the time they were with me I had to eat human meat because I couldn't find any other source of food? That kind of makes sense that they would get fed up with that at some point.
You recruted them from the same fraction/site. They was friends (they was talking with each other during adventure), and you was enemy of the two of them (ignoring them when they want talk, refusing conversation, killing folks from They site, killing inteligent creatures, butchering inteligent creatures, eating inteligent creatures, robbing, stealing, sucking blood as vampie, propobly (not confirmed, There is more !!SCIENCE!! needed) animating corpses, causing insurection agains sites belongs to rules who have positive agreements with relatives to them and more stuff). There is system now, when friend is start atacking hated person, other friends are joining to fight if they are brave enough and have any chance to win. This doesn't always work correct, but in this case it will. You can see this during attacks or invastions, some wampires interactions and during insurections, when half of helmet is fighting, each with each. At start using fists, then weapons, some are yelding, but some other is making his atack, so conflict is advancig to no quarter, and there are everyone butchering everyone with knifes and other stuff. Violence scale is terryfing.

Oh, and remember, if you are killing gobos who robbed courple persons, you are still murderer. They just robbed someone, you killd them. During ambushes, when They yield you should stop fighting with them, and leave they alone to flee away, or your reputation will go down. This is less game, more simulation now (pretty bugy, because it's in progress of developing). Humans and dwarves doesn't like violence and killing, sometimes just should just talk or beat somebody a little, without causing fatal injures. In other case, just allow goblins to start robbing you, when they order you to yield, you refuse and then beat them a little. Even if some of them will flee, everyone will be glad because you protected village, and less people will be angry, because somebody died...

Use common sense, if Ana stole your wallet with all your moneys, you still doesn't have right to kill Ana. Right? This game works prettyt well if it's dealing with people, who are acting with common sense, like people, not like possesed deamons. Did you think why your character have tears in eyes? He still feel everything around, but he is possesed by !YOU! player, he doesn't want kill these people for your fun, but you are controling his body and doesn't care about your character feelings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 05, 2014, 10:32:46 am
By any chances, before your companions turned hostile and killed you, did you hit (not need to kill) an animal somewhere in a town/hamlet (not necessarly where other people live, but inside the town/hamlet area) ?

There was a bug in DF2012/previous versions, and i believe i had it in one of the early 40.x version in which hitting an animal (tamed i think) that is in town/inside town zone, turn everyone hostile and make them wanting to kill you.

Not sure if that bug is still in current 40.13 version, as i have not tried again, but it could explain the sudden lethal hostility of your companions
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 05, 2014, 12:45:23 pm
Your companions are somehow restricted to some level of hate, when they hate you enough to cause non-lethal combat, they are not atacking, only if you reach lethal border.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 05, 2014, 02:10:19 pm
Has anybody encountered goblins who go No Quarter status and flee from you when in an abandoned town?

That behavior makes logical sense when attacking a dark pits or dark tower, but this is an abandoned town, my weapons are sheathed and I haven't even attacked anybody. It's possible it's because of civ relationships, but, I dunno, I'm still confused by it.

I might just go and put it in the 'morale is screwy across all modes' report, but I'm not even sure where exactly I should put it.

Here's the save:
http://dffd.wimbli.com/file.php?id=9859

I would love to be able to use DFhack to find out why they are hostile for no apparent reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 05, 2014, 03:00:59 pm
Have your character killed many things in that world ? it could be some effect of "fame" you may gained from the killing.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 05, 2014, 03:11:33 pm
Have your character killed many things in that world ? it could be some effect of "fame" you may gained from the killing.

Aside from a troll recruit that I killed, I've only killed a bunch of bandits in a camp and some goblin criminals or bandits in a hamlet or two that were hostile to me. It's also a really new adventurer.

I made a copy of the save and checked legends, and the only things it shows me as having reputation for are my civ and the home government.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 05, 2014, 04:06:43 pm
Has anybody encountered goblins who go No Quarter status and flee from you when in an abandoned town?

That behavior makes logical sense when attacking a dark pits or dark tower, but this is an abandoned town, my weapons are sheathed and I haven't even attacked anybody. It's possible it's because of civ relationships, but, I dunno, I'm still confused by it.

I might just go and put it in the 'morale is screwy across all modes' report, but I'm not even sure where exactly I should put it.

Here's the save:
http://dffd.wimbli.com/file.php?id=9859

I would love to be able to use DFhack to find out why they are hostile for no apparent reason.
Look at them closly, They are invaders or wildlings. First one, are masters, chiefs, leaders and other stuff, trained and i am advicing avoid them without good stuff. My diplomant lost his escort, because some mad reptile woman was fighting with humanoid with blind cave head, and then start shoting to us using his blowgun... It devastated humans in iron! But one of my protectors wounded mad reptile woman into hearth by his pike, before he bleed to death because wounds...

Other funny thing, how can i push things near me like these goblins?
(http://nikow.is-a.cat/Screenshot%20-%2005.10.2014%20-%2022:21:44.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 05, 2014, 05:37:51 pm
Wish I knew how to push things near me, because you have to otherwise move into the tile that the victim is on. Jumping onto the tile works at least since the victim will dodge out of the way.

Also, all of the goblins so far running away have been civillians, and what do you mean by wildlings? That town is kind of wierd anyway because theres some lag going on when you do sleep/wait.
Title: Re: Adventure Mode Little Questions Thread
Post by: Haxitodl on October 06, 2014, 07:19:04 am
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 06, 2014, 10:09:17 am
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.

*i think i read somewhere in the older version BD doesnt work in adventure mode.

DF Hack maybe?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 06, 2014, 01:28:28 pm
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
I think a more effective solution would be to add [CANOPENDOORS] for dragons.  Depending on how you want to play you may also wish to add [CAN_SPEAK] and [CAN_LEARN] or [INTELLIGENT].  Assuming you want to be able to eat, you should also add [GRASP] to the dragon's hands.  I think this is relatively straightforward (just change the line "[BODY:QUADRUPED_NECK:TAIL:2EYES:..." to "
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:...]), but if not I can post an example of dragon raws modded to add in grasp.  You will probably also want to carry around some sort of cutting weapon (i.e. your starting dagger) so that you are able to butcher corpses. 

If you plan to play fort mode with the same raws you may want to make dragons with grasp a separate creature, so that dragons that visit your fort aren't carrying weapons and opening doors.

If you are having trouble figuring all this out, I have done it in the past and can dig out and post the raws I used.  I believe I made my dragon adventurers able to fly as well, just cuz.  One downer - things burn REALLY slowly on adventurer time scales (it takes a large fraction of a day for fires to spread one tile) but anything you set fire to directly should burn pretty nicely.  So long as it doesn't have a shield anyway...
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 06, 2014, 04:33:26 pm
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
Breathe your fire onto doors courple times, temperature should rise and burn down a door (but not walls).
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 07, 2014, 12:26:50 am
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
Breathe your fire onto doors courple times, temperature should rise and burn down a door (but not walls).
That won't work on closed doors.
Title: Re: Adventure Mode Little Questions Thread
Post by: Haxitodl on October 07, 2014, 03:11:40 am
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
I think a more effective solution would be to add [CANOPENDOORS] for dragons.  Depending on how you want to play you may also wish to add [CAN_SPEAK] and [CAN_LEARN] or [INTELLIGENT].  Assuming you want to be able to eat, you should also add [GRASP] to the dragon's hands.  I think this is relatively straightforward (just change the line "[BODY:QUADRUPED_NECK:TAIL:2EYES:..." to "
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:...]), but if not I can post an example of dragon raws modded to add in grasp.  You will probably also want to carry around some sort of cutting weapon (i.e. your starting dagger) so that you are able to butcher corpses. 

If you plan to play fort mode with the same raws you may want to make dragons with grasp a separate creature, so that dragons that visit your fort aren't carrying weapons and opening doors.

If you are having trouble figuring all this out, I have done it in the past and can dig out and post the raws I used.  I believe I made my dragon adventurers able to fly as well, just cuz.  One downer - things burn REALLY slowly on adventurer time scales (it takes a large fraction of a day for fires to spread one tile) but anything you set fire to directly should burn pretty nicely.  So long as it doesn't have a shield anyway...

I think about adding [GRASP] tag already. I don't maked that yet only because i don't want to make all of the dragons capable "carrying weapons and opening doors", so, yeah. It's possible to avoid, i understand you correctly? By making a separate, "non-existing" type of these creatures?

PS In vanilla DF flying dragons are default creatures, heh. Just find this out, when dived in raws and stumble upon the file "creature_mega_z". They tagged as [DRAGON_SKY], and named as sky dragons.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 07, 2014, 06:40:49 am
PS In vanilla DF flying dragons are default creatures, heh. Just find this out, when dived in raws and stumble upon the file "creature_mega_z". They tagged as [DRAGON_SKY], and named as sky dragons.
There are no 'sky dragons' in vanilla DF. There is also no 'creature_mega_z' file. You are playing with a mod.
Title: Re: Adventure Mode Little Questions Thread
Post by: Haxitodl on October 07, 2014, 07:25:45 am
There are no 'sky dragons' in vanilla DF. There is also no 'creature_mega_z' file. You are playing with a mod.

Really? Well, maybe i install something and forgot about that. Sorry for spreading a wrong info.  :o
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 08, 2014, 10:35:20 am
Large_predator determines ambushes via creatures, yea?  Im sick of wolves, bandits, and Ñ being the only things ambushing me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 08, 2014, 11:53:05 am
How do I climb? What buttons do I press?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 08, 2014, 12:09:31 pm
How do I climb? What buttons do I press?
Press 'h' (as in hold) when standing next to something you want to climb.  After selecting a hold, then move in the direction you want to go as normal.  To move up or down, use "<" and ">", like climbing stairs.  Keep in mind that if your path is blocked (i.e. there is a branch in the way) you won't be able to move in that direction, and the game doesn't give any notification about this - you just don't go anywhere.

Sorry Haxitodl, I forgot to post the dragon adventurer raws last night (did you figure it out yourself, or do you still want them?).  I will try to do it tonight, but may forget again as I'm very busy and likely won't get home until really late.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 08, 2014, 01:09:49 pm
Sorry Haxitodl, I forgot to post the dragon adventurer raws last night (did you figure it out yourself, or do you still want them?).  I will try to do it tonight, but may forget again as I'm very busy and likely won't get home until really late.
I am interested too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 08, 2014, 05:41:05 pm
I didn't find my old raws, but made some new ones which seem to work:

Code: (entity_dragon.txt) [Select]
entity_dragon

[OBJECT:ENTITY]

[ENTITY:DRAGON]
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON_ADVENTURER]
[TRANSLATION:HUMAN]

Code: (creature_dragon.txt) [Select]
creature_dragon

[OBJECT:CREATURE]

[CREATURE:DRAGON_ADVENTURER]
[DESCRIPTION:A gigantic reptilian creature.  It is magical and can breathe fire.  These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[INTELLIGENT]
[CANOPENDOORS]
[EQUIPS]
[FLIER]
[PREFSTRING:terrible majesty]


[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_

TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

Copy these into /raw/objects, generate a new world, and you should have dragons that can open doors, grasp things, equip and fly.  You can remove [EQUIPS] and [FLIER] if you don't want to equip or fly (or just not do these things, although not flying by accident is hard).  I am not an expert modder, so I can't guarantee no mistakes, but I tested this and it definitely at least worked long enough for me to burn up some elves, butcher and eat them. 
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 09, 2014, 10:50:22 pm
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?

Or are player characters "frozen" in time and never doing anything during world updates ?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 09, 2014, 11:14:22 pm
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?

Or are player characters "frozen" in time and never doing anything during world updates ?

No idea on building a tower, but in a previous game where I had one adventurer retired for months while another did stuff, but the retired adventurer didn't do anything.

Someone did mention in the 'what's going on in your adventurer' that a retired adventurer had obtained a knife and a pouch of coins, but I think that was after five years or something.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 10, 2014, 06:33:07 am
What is the best age of the world for adventure mod in smaller world? Would it be fun to have it 25 years or so?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 10, 2014, 09:27:11 am
What is the best age of the world for adventure mod in smaller world? Would it be fun to have it 25 years or so?
I prefer 100-200 in all worlds, but in smaller worlds I really like very early (50) or very late (1000)

So yes, if you are hoping to slay one of the 5 Megabeasts that spawn earlier is better.  Or if you dont want to see a civ go extinct before you play.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 09:34:18 am
I go for 300, theres always some titans around and sometimes a few dragons. Occasionally though, Rocs will proliferate. Mainly I go for 300 so that at least three dwarven generations go by.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 10, 2014, 10:31:10 am
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?

Or are player characters "frozen" in time and never doing anything during world updates ?
My retired character got lord and other got countness status. So... It's possible. Some other was killed by Vile Man. So... Meybe. But They need time to get relations and stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 10, 2014, 10:34:53 am
What is the best age of the world for adventure mod in smaller world? Would it be fun to have it 25 years or so?
I prefer 100-200 in all worlds, but in smaller worlds I really like very early (50) or very late (1000)

So yes, if you are hoping to slay one of the 5 Megabeasts that spawn earlier is better.  Or if you dont want to see a civ go extinct before you play.
My primary problem is productivity, as you could probably guess. But I'd also like to have some towns and bandits around.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 11:20:43 am
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 10, 2014, 11:42:14 am
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.
I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor.  I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still).  If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 11:59:34 am
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.
I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor.  I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still).  If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?

He had mostly iron armor when I played that adventurer because their shops simply don't sell steel armor and the most that most NPC adventurers and fort soldiers will have is a helm/cap and a breastplate or chainmail shirt, maybe both the chestplate and chainmail.

He ended up getting mostly superior quality iron armor and an exceptional quality shield, didn't upgrade his steel battleaxe for a better quality one though. Plus an assortment of wolf and dingo jewelry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 10, 2014, 12:22:49 pm
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.
I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor.  I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still).  If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?
He had mostly iron armor when I played that adventurer because their shops simply don't sell steel armor and the most that most NPC adventurers and fort soldiers will have is a helm/cap and a breastplate or chainmail shirt, maybe both the chestplate and chainmail.

He ended up getting mostly superior quality iron armor and an exceptional quality shield, didn't upgrade his steel battleaxe for a better quality one though. Plus an assortment of wolf and dingo jewelry.
So what you're saying is it upgraded the quality of the armor he had, but did not change the items or materials?  This sounds very interesting, and worth testing.  Do you have a reliable way of finding an adventurer after he is retired or did you just hunt around a lot?  The simplest way I can think of to find a retired adventurer would be to unretire and play as him again - is this what you did?

If it's really just randomly upgrading the quality of items, that sounds like it might be a bug.  But I don't think we can currently rule out that he killed some guys and took their superior armor to replace what he already had (based in the jewelry he must have at least killed some wolves and dingos).
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 12:41:15 pm
I don't remember if he had a steel breastplate and a steel helm or if it was iron, but if he did, then he replaced the base quality ones with superior quality iron.

That ex-adventurer didn't really kill a whole lot, mainly lots of goblins while comitting regicide and royal family-icide while trying to change the dwarven king/queen back to a dwarf from goblin. He stayed exactly where I left him, as did a previous adventurer that I left in place.

I heard that someone retired their adventurer in a goblin tower and that adventurer ended up becoming the war leader of the armies conquering the dwarven civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: lowbart on October 10, 2014, 04:56:37 pm
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?

Or are player characters "frozen" in time and never doing anything during world updates ?

No idea on building a tower, but in a previous game where I had one adventurer retired for months while another did stuff, but the retired adventurer didn't do anything.

Someone did mention in the 'what's going on in your adventurer' that a retired adventurer had obtained a knife and a pouch of coins, but I think that was after five years or something.

When I retire adventurers they always start accumulating hair bracelets, bone earrings, any cheap wearable crafts.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 05:38:39 pm
Has anybody had problems with your zombies just up and stop fighting? I'm running into this intermittently while attacking a dark tower.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on October 10, 2014, 06:17:39 pm
Whenever I retire someone, his/her items improve in quality, but the material doesn't change. It'd be nice if it did, especially to go to steel from iron.

Also I believe, based on who/what you slew, just as with NPCs you might inspect, various types of jewelry will appear. An NPC that has killed wolves will have a wolf material piece of jewelry. To confirm on your own character just roll one and have him or her kill only 3 different things then retire. I'd guess that jewelry will be made of one of those things. The trophy system is a bit disturbing.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 10, 2014, 06:55:36 pm
That adventurer didn't get a better quality steel axe though for some reason, while he got a better quality steel shield.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 10, 2014, 07:01:41 pm
I would imagine that just worldgen.  As being part of a civ, they embrace their ethics and resources.  If something is befitting them and is of a better quality theyll use it?  Also trophies.  I imagine its randomized?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 12, 2014, 05:59:38 pm
How the heck do I tell my companions to stop trying to kill someone? Every time I tell them to yield (no other way that I can see to tell them stop attacking), they just say 'you first coward!'

It would be great if I could beat someone up without my companions going and killing the target.
Title: Re: Adventure Mode Little Questions Thread
Post by: hops on October 13, 2014, 04:23:08 am
I don't think you can.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 13, 2014, 06:08:45 am
Nope i think they  only  do a strength-of-forces check.  you could try a world where Ethic:attack_enemy:only if sanctioned?  but look how dwarves  follow that for neutrals (actually, I think they do fairly well).
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 14, 2014, 01:41:03 pm
When I claim the place for my new faction, how far effect goes? Should I go door to door? Am I a ruler of entire hamlet now?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 14, 2014, 01:45:51 pm
I go through a few houses and the meadhall, it'll spread from there.

Retiring while having more than one site (or even a site) claimed seems wonky because I claimed two hamlets, but on unretire, I moved to the first one I claimed and somehow lost leadership position of the two groups and became a former member of the second one. I suspect that I got overthrown by an usurper for the second hamlet though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 14, 2014, 01:48:36 pm
Well, it didn't seem to work anyway. Locals said it's terrible that I claim their houses and I retired and Legend mode doesn't have any indication that my group has any lands.

How is this supposed to work anyway?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 14, 2014, 02:00:25 pm
You're supposed to oust the current site government leader, who is in the mead hall. You'll also have to deal with insurrective elements. The only way atm is to kill the lady/lord of the mead hall since you can't really drive them off, and like I said, something seems funky with claiming and retirement.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 14, 2014, 02:15:16 pm
Oh I see. I killed the Lord and claimed some house, then retired. Let's see what happens next.

UPD: Yeah, my previous adventurer is the new lady of the town. She made awful lot of human bone jewellery in the past two weeks.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 14, 2014, 11:13:48 pm
Also, you don't actually claim their houses, just the site.
Title: Re: Adventure Mode Little Questions Thread
Post by: Aelund on October 15, 2014, 12:33:10 am
I am having a weird problem with [f]iring things, [j]umping things and animating dead. Whenever I try to do any of those I see only empty black screen where I think I am supposed to see my surroundings just like when I [l]ook or [t]hrow. Is that somehow related to the fact I resized my window or something like that?

Edit: some examples...
Spoiler (click to show/hide)
Also, if I act as if I saw the X and move it and then press enter my character still performs the action, but as you might imagine it's not very convenient to be blind like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: ViiK on October 15, 2014, 02:16:34 pm
The same issue for me, tried changing tilesets, didn't helped. At least [f]ire and [j]ump are bugged.

EDIT: It's an issue with tilesets, vanilla ASCI works fine.

EDIT2: Issue seams to be only with Starter Pack, standalone Phoebus works just fine
Title: Re: Adventure Mode Little Questions Thread
Post by: shevtsov200 on October 21, 2014, 07:13:18 am
For example, I've killed a bandit and I want to take his head with me, but if I didn't chop his head off when he was alive I can only butcher him and take the scull. So, is there a mode or something to attack a corpse like a living person?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 21, 2014, 02:15:56 pm
For example, I've killed a bandit and I want to take his head with me, but if I didn't chop his head off when he was alive I can only butcher him and take the scull. So, is there a mode or something to attack a corpse like a living person?
That is not currently possible.  You could potentially mod in a reaction that takes a corpse and gives you a head, but I think that might be nontrivial as it would have to work for any kind of corpse and give you the same kind of head.  I'm not sure if it would work the way you want or not.  It might not be possible for the head to retain the name of who it came from.

If want to decapitate people, aim heavy strikes at their neck.  Knocking them out first (break fingers/toes, strangle them) makes this easier.

If you absolutely must have the head of someone you already killed, you can become a necromancer, re-animate the corpse and then decapitate it.  This could be quite hard though, as undead are very powerful in this version.

TL:DR - the most straightforward way to take a trophy is butcher the corpse and take the skull/brain/heart/whatever you like.  I think you already figured that out though.  I like to eat hearts...
Title: Re: Adventure Mode Little Questions Thread
Post by: shevtsov200 on October 21, 2014, 08:52:10 pm
Okay, thank you for answering.
Title: Re: Adventure Mode Little Questions Thread
Post by: bigbenzx9000 on October 21, 2014, 09:30:28 pm
Guys, i known this is a old question but seriously, how the hell do you equip a backpack? This itsy bitsy problem have became the bane of my life (well, at least for my human outsider anyway), i did it as the quick start said:"Press W" but then what? It doesn't show up, i removed my self 'till i'm butt naked but no, still no backpack. I tried advance interaction and it's still the same. Lord, i'm
bleeding from every orifices so bad right now. HELP
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 21, 2014, 09:38:16 pm
My advice to you is  to upload the save to dffd.  give dffd dwarf fortress a search, registe, upload your save after compressing it (right click, send to, comprssed folder) and then post the link here.
Title: Re: Adventure Mode Little Questions Thread
Post by: bigbenzx9000 on October 21, 2014, 09:40:16 pm
Can there be a simpler alternative? I'm in class now and uploading the save file would be too much of a bloody hassel.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 21, 2014, 09:51:06 pm
I only see three possible causes.  well four.   1.   you're trying to troll.  2.  you boink your raws.  3.  its a bug, a rare one.  4.  you are using an old version or tried to mix n' match them.   AFAIK even kobolds and elephants can equip backpacks
Title: Re: Adventure Mode Little Questions Thread
Post by: bigbenzx9000 on October 21, 2014, 09:58:07 pm
Not quite, i also encountered this back 0.3 and the current version is still trying to piss the hell out of me. Not to mention, this ain't even my home computer and the same thing is just happening again!!!1
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on October 22, 2014, 03:37:28 pm
I wonder how common this is?  Most adventurers start out with a backpack equipped already, and would have no reason to equip another (since it holds infinite stuff).  Only adventurers starting as outsiders would need to equip a backpack, so it is conceivable that this is a bug present in vanilla DF, although probably not one that happens all the time.  Has anyone else experienced this (or NOT experienced it many times)?  Also, what race are you?  It is possible that somehow backpacks have gained a "size" (i.e. human sized) even though they are not supposed to and did not have size in previous versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on October 22, 2014, 05:11:59 pm
I have never experienced backpacks being unequippable, and I can't imagine any other reason for it happening other than RAWs getting fucked up.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 22, 2014, 05:13:41 pm
I have never experienced backpacks being unequippable, and I can't imagine any other reason for it happening other than RAWs getting fucked up.
But it gets deeper than that.  Backpacks are hardcoded.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 23, 2014, 10:28:52 am
Question:  I found 2 lone silver arrows *outside* in a corner of a tomb.  Neither I nor my companions use arrows (much less silver ones) and Im picking them up to see if they're glitched mummy loot.  Does worldgen do that?  Ive never seen that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sirbug on October 26, 2014, 10:02:58 am
A hammerdwarf agreed to take me to a site. Now what?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 26, 2014, 10:05:33 am
A hammerdwarf agreed to take me to a site. Now what?

-Look it up with (Q)uest log.  in (s)ites, (f)ilter it with a search for the name and figure out where it is.  If the distance is significant the guide might actually cause a pop-up text block (even in fast travel) telling you more information as you close on the area.

Do note that upon actually crossing the threshold of the area (or getting into rough shouting range of a character, if applicable) the guide will break off from you.  Although they may still enjoy any relationship plus/malus you have.


Guides are, for game purposes, companions with a pre-existing agreement to terminate the companionship at a set (often abrupt) point.  They may remain on site and become an outcast of that site
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on October 26, 2014, 10:11:42 am
Guides are, for game purposes, companions with a pre-existing agreement to terminate the companionship at a set (often abrupt) point.  They may remain on site and become an outcast of that site

I wish they would, you know, actually _guide_ you. When stuck in the maze of an mountain hall and trying in vain to find my way out it would be real handy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 27, 2014, 12:45:08 pm
Is there any tool to improve Adventure mode log ?
I want to bring up rumor about slaying a beast from quest, but that topic is so spammed with death of bogeymans, and wolfes etc.
It's one big mess.
That's frustrating.

I also have a question - When I started to play that was "The age of Rok and Mountain Titan". I killed that Rok, but It's still age of Rok and mountain Titan...
Why ? Is that a bug ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 27, 2014, 11:12:22 pm
So with wrestling is there anyway to snap the persons neck?
And how exactly does tossing someone work? (As in how to do it, I understand you want to throw them into a wall or hard surface in attempt to break them)
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on October 27, 2014, 11:18:34 pm
You can mod the neck to be a joint and then break it that way in older versions, I haven't tried it since the latest wave of updates but it probably still works. Just place the [JOINT] tag in under neck in the raws. (You can also put [EMBEDDED] in under throats if you want to rip those out too, IIRC.)

As far as tossing goes, I think the distance you can throw people is based on your strength and size vs their size and weight? Basically the bigger the gap the further they go, but I don't know if you can aim them now - again, haven't played the newer versions yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 28, 2014, 12:14:09 am
Is there any tool to improve Adventure mode log ?
I want to bring up rumor about slaying a beast from quest, but that topic is so spammed with death of bogeymans, and wolfes etc.
It's one big mess.
That's frustrating.

I also have a question - When I started to play that was "The age of Rok and Mountain Titan". I killed that Rok, but It's still age of Rok and mountain Titan...
Why ? Is that a bug ?

It's also spammed with the 'attacks' of everything that so much as looks at you funny.

For the age name, it'll change at new years day. At least that's how it works in fort mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Chevaleresse on October 28, 2014, 07:28:53 am
What do you do if you meet a GCS as your first opponent and you have a steel helm?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 28, 2014, 07:32:10 am
I just sprint the hell away from them.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 28, 2014, 08:40:34 am
The adventurer 'bring up incident' is chronological.   afa GCS.  Id say try to get a companion  and a helm for them.  but certainly flee if by yourself.  thats a losing game, with GCS being noexert
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 28, 2014, 08:43:05 am
I mean how do you throw someone?
like the key combinations and such
is there a specific part that you have to grab at or with to throw them?
sorry im new to wrestling
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 28, 2014, 08:51:34 am
I mean how do you throw someone?
like the key combinations and such
is there a specific part that you have to grab at or with to throw them?
sorry im new to wrestling

Any body part works really, just grab and if the target isn't prone, you'll get the option to throw when you next attack with wrestling. It also depends on the size of your adventurer (and maybe strength?), so, if something is too big (I think I've thrown trolls as a dwarf before), you'll just get a 'you adjust your grip' message.
Title: Re: Adventure Mode Little Questions Threadn
Post by: pisskop on October 28, 2014, 09:05:11 am
To be fair, throwing has always been seemingly hit or miss.   As stated above any part should work, however for whatever reason the option doesnt always show up.  idk why.  Theres probably strength and size reasons, perhaps spatial positions too.  w.e.  if you cant you can nove on to limb breaking or strangling.  when I want to throw things I either grab the throat or one side of a joint.  if I dont see the throw option I move on.  :/
Title: Re: Adventure Mode Little Questions Threadn
Post by: Cryxis, Prince of Doom on October 28, 2014, 10:08:03 am
To be fair, throwing has always been seemingly hit or miss.   As stated above any part should work, however for whatever reason the option doesnt always show up.  idk why.  Theres probably strength and size reasons, perhaps spatial positions too.  w.e.  if you cant you can nove on to limb breaking or strangling.  when I want to throw things I either grab the throat or one side of a joint.  if I dont see the throw option I move on.  :/

I usualy go for dislocating arms
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on October 28, 2014, 10:19:58 am
I'm wondering, is there a non-lethal way to solve any of the pseudo-quests ? getting rid of bandit harrassing in town ? getting rid of the threat from a bandit camp ? taking care of an "army in march" (though with how bugged they are it's more about "taking care of an army sleeping forever in tents" )

Sure you can wrestle their weapon out of their hand and run away, or hit bandits/soldiers until they're unconscious, or in rare case you can make one guy yield and order him to drop a weapon, but from some tests none of those solve any of the pseudo quests as people will still tell you about those being threats.
Title: Re: Adventure Mode Little Questions Thread
Post by: Scoops Novel on October 28, 2014, 10:28:07 am
Is the combat still buggy?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on October 28, 2014, 10:34:00 am
What do you do if you meet a GCS as your first opponent and you have a steel helm?
Pray to sweet Armok doughter... say goodbye to your god and... Meet your destiny!
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on October 28, 2014, 10:39:36 am
It's probably multiple bugs in play, on top of the one where quests don't seem to update correctly as far as the death of something or a group no longer harassing someone/someplace.

I actually tried to take care of an army on the march (well, it was a dwarven one and I was trying to reset it), but they still respawned, even after using DFhack to give everybody a lava bath.

It'd be great if Toady One fixed the sleeping army 'problem' (quasi-bug quasi-unfinished-feature). It's possible to stop them sleeping by putting [NO_SLEEP] on the four main races (you could put them on kobolds as well, but it's rarer to see them in 'sleeping beauty army' form, though there isn't a whole lot of interaction and they just stand around, with occasional patrols.

Armies on the march are also apparently composed of civillians.



What do you do if you meet a GCS as your first opponent and you have a steel helm?
Pray to sweet Armok doughter... say goodbye to your god and... Meet your destiny!
Spoiler (click to show/hide)

You can still outrun it, just don't get caught in any webs.

I got lucky once though when my loaded down adventurer was being trailed by a giant toad (or maybe giant olm) when a GCS ambushed me, but went straight for the giant toad instead of me.

Question of my own, how do I get my dwarven adventurer to go into martial trance? I've never had one go into that before.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 28, 2014, 12:18:55 pm
Question of my own, how do I get my dwarven adventurer to go into martial trance? I've never had one go into that before.
be outnumbered.  It happens when he (not you, the actual creature) sees multiple hostiles.  It can fade while still facing them.
Its not a 'oh Im fighting three dudes, oh noes *martial trance*'
its ''oh shi~, there's like 8 of them! *dodge like the wind*'!

It automatic, and if you enter it its likely because some real danger exists.  However, a highly skilled warrior  may not even need it.  Also, you have to be alone (no ally in your LOS).
Title: Re: Adventure Mode Little Questions Thread
Post by: the1337doofus on October 28, 2014, 05:09:39 pm
So, I's got a question: I'm playing as a necro, but I can't seem to raise anything that isn't a kobold corpse/corpse part. I can raise severed parts, but anything else, such as a regular old human corpse, I can't animate. I know you can't raise something that has a pulped head, so I've switched to using slashing/stabbing weapons. However, even then, I can't raise the people I kill with those. Does anyone know what's the problem here, and more importantly, can I fix it?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 28, 2014, 05:23:19 pm
So, I's got a question: I'm playing as a necro, but I can't seem to raise anything that isn't a kobold corpse/corpse part. I can raise severed parts, but anything else, such as a regular old human corpse, I can't animate. I know you can't raise something that has a pulped head, so I've switched to using slashing/stabbing weapons. However, even then, I can't raise the people I kill with those. Does anyone know what's the problem here, and more importantly, can I fix it?
For whatver reason the necromancer interaction seems to be weird.  I noticed that too.  I have played a little with a player-made interaction, and its much, much more efficient at raising things.  Maybe you should report it . . .
Title: Re: Adventure Mode Little Questions Thread
Post by: Weirdsound on October 30, 2014, 10:53:24 am
Anybody have any idea on what is the best way to train up a blunt weapon skill short of making some candy 'training maces' in fort mode or tracking down something that doesn't feel pain? Crushing weapons have a bad habit of breaking bones and causing the 'training dummy' to give into pain, and if I recall correctly KOed targets don't provide training.

I've been targeting the lower body with quick strikes, as that doesn't seem to break any bones, but lower bodies tend to be crushed or exploded after enough abuse, killing the training dummy. Is their another body-part that I can aim at that will allow the target to remain in the fight longer?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 30, 2014, 11:03:27 am
Welp tried for a grand-master wrestler and he ended up dieing a horrible death

Got ambushed by 6-9 elves while he was alone
was able to kill one before the rest go him
Title: Re: Adventure Mode Little Questions Thread
Post by: Outline on October 30, 2014, 08:58:27 pm
Is there anyway to gather food off the ground? I found some asparagus and I...Kinda am starving.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 31, 2014, 02:36:54 pm
Is there anyway to gather food off the ground? I found some asparagus and I...Kinda am starving.

You should be able to pick growths. Stand on or near the shrub and try to see if you can pick up anything. Though if there aren't any growths you may have to find something else to eat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 31, 2014, 05:34:35 pm
So what happens if I drink the blood or eat the meat of a night creature?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on October 31, 2014, 05:42:42 pm
So what happens if I drink the blood or eat the meat of a night creature?
If its a vampire you will turn into one.  If not . . . nothing.

Night creatures usually have gimmicks as to how they multiply.

Boogeymen are like Freddy, and live in your dreams.
Vampires carry it in their blood.
Werebeasts carry it in their fangs.
Night horrors dont usually multiply.  Too busy being scary as sin.
'Random Name' Monsters typically abduct  historical figures they stalk, then torture them into becoming monsters themselves, and then make big families that way.
And necromancers get apprentices.


---

This isnt Final Fantasy Legends :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on October 31, 2014, 06:52:39 pm
I guess it was the second to last one because it was a legendary lasher
Title: Re: Adventure Mode Little Questions Thread
Post by: Jebediah` on November 01, 2014, 12:30:12 pm
I'm a little confused on armor stacking...going off of this image (http://dwarffortresswiki.org/index.php/File:Armor_Coverage_Chart.png), one could cover the breaks in armor coverage with a cloak or coat, so I usually do. However, I've been noticing messages indicating that the attack penetrated said cloak even when the area should be covered by, say, the breastplate.

How exactly are the two sides of the armor vs. weapon check determined? Does it factor in all valid armor pieces present on the body-part (i.e. cloak, breastplate, chainmail, vest, shirt), does it select only one armor piece at random, or is there some other pattern I'm missing?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 01, 2014, 12:56:11 pm
According to that a shirt covers your toes :P

Also I thought helms covered more than caps?  Im almost positive there are minor discrepancies there.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 01, 2014, 01:07:53 pm
I'm a little confused on armor stacking...going off of this image (http://dwarffortresswiki.org/index.php/File:Armor_Coverage_Chart.png), one could cover the breaks in armor coverage with a cloak or coat, so I usually do. However, I've been noticing messages indicating that the attack penetrated said cloak even when the area should be covered by, say, the breastplate.

How exactly are the two sides of the armor vs. weapon check determined? Does it factor in all valid armor pieces present on the body-part (i.e. cloak, breastplate, chainmail, vest, shirt), does it select only one armor piece at random, or is there some other pattern I'm missing?
Armor is set to cover a certain area a certain percent of the time.

If a cap is set to 50% (I forget if it is, but that sounds about right), than 50% of the time it will be counted in the attack/defense step.  So, a helmet covers closer to 100% than a cap (I think that percent coverage caps out below 100%, so nothing will always cover you), and can rely on an iron helmet to protect you more often than a steel cap.

Your breastplate actually has a fairly low coverage rate, but is quite thick.*  You can find the data in the file item_armor.txt

Spoiler (click to show/hide)

All available armors are rolled for protection, but only the first selected (outermost armor that will offer protection) will be listed as defending.

---
UB and LB step describe how far up or down coverage (and layersize, which determines the total clothing you can wear on any spot) extends.  Your breastplate only covers the breast, in other words.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jebediah` on November 01, 2014, 01:23:30 pm
Ok, so the attack piercing the cloak is the notification I receive, but behind that notification are algorithms that do account for everything else. Just what I needed to know, thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Leatra on November 02, 2014, 05:42:14 pm
If my adventurer becomes a vampire, can he still die from an infected nail scar?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 02, 2014, 06:46:40 pm
How the hell do I keep my companions from going insane eventually? I keep losing longtime companions to one sort of insanity or another.

Yes, the life of an adventurer is a harsh one with few pleasures, but losing battle hardened companions to madness is just annoying.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on November 02, 2014, 11:55:09 pm
How the hell do I keep my companions from going insane eventually? I keep losing longtime companions to one sort of insanity or another.

Yes, the life of an adventurer is a harsh one with few pleasures, but losing battle hardened companions to madness is just annoying.

Huh, I've never had that problem 

Then again I usually just gather up 5 adventurers and slaughter town after town until I die

Also does anyone know if you block a stairway with people who are "regaining balance"?
I am in a goblin trench and found one of those building things that have a stair way that leads to a room packed with goblins and was wondering if I could just go up one after attacking them and clog the stairs with their dieing bodies to kill them all without facing them all at once
Title: Re: Adventure Mode Little Questions Thread
Post by: fredigar on November 03, 2014, 01:40:56 am
Ok anyone know how or why my adventurer can't walk over bridges that I built in Dwarf mode? Been using an awesome world from DF2012 so I'm not sure about the latrst version
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 03, 2014, 02:12:25 am
From toady one on the devlog: 11/02/2014Toady One The stress timer in adventure mode was moving far too quickly.

I bet this would explain the companions not seeming to decompress their stress very well and eventually going crazy.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 03, 2014, 10:26:58 am
Ok anyone know how or why my adventurer can't walk over bridges that I built in Dwarf mode? Been using an awesome world from DF2012 so I'm not sure about the latrst version

Likely this bug. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=1514) It's been fixed in version 40.12.

It's a ramp issue. You cannot walk normally over bridges that are built over ramps. You can alt-move over it though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 07, 2014, 01:36:28 pm
Looks like a variant of the goblin towers annoyance that last floor can only be accessed (and left) by ALT+direction instead of only direction like all the other floors for some reason.
reported there :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8303
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on November 07, 2014, 08:48:54 pm
For the ramp and hatch at the top of towers there is another way: http://www.bay12forums.com/smf/index.php?topic=144134.msg5784375#msg5784375
Title: Re: Adventure Mode Little Questions Thread
Post by: StagnantSoul on November 08, 2014, 12:51:59 am
How good would a masterwork platinum toy hammer be as a weapon?
Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on November 08, 2014, 12:53:49 am
Very. High density and force applied to a small contact area do super well in DF's combat engine[IE:Whips].
Title: Re: Adventure Mode Little Questions Thread
Post by: StagnantSoul on November 08, 2014, 01:22:43 am
Woah. I want one now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 09, 2014, 07:49:11 pm
I was thinking of roleplaying a merchant, trading stuff from towns to towns as a change of the usual adventurer.
After giving a try i ran into a problem i have no idea how to work around : escort.

My goal was to get a soldier or two to escort me from town to town, with my character not fighting any battle, in a similar way as merchants comes in the Fortress mode.

But the problem is that i decided to go with a regular character, choosing Peasant, not a kind of superhuman like Hero or Demigod

And the problem in such case is that none wants to join you , the only reply is "Ha! Such enthousiasm from one such as yourself".
I even tried to select the "someone important" start that makes you a heartperson to make sure my guy was known enough, but to no avail, this problem is basically nullifying the effort and only making sure such character is going to be easy target for bogeymen because he's not going to be a bandit hunter, a goblin crusher or whatever else would make people willing to join.

Is there any way to hire people that are unwilling to join or is it just not really possible to get escort with peasant level of characters at the start ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Socrates1337 on November 09, 2014, 09:12:32 pm
You probably just have to do a bunch of quests to get a reputation.
Title: Re: Adventure Mode Little Questions Thread
Post by: jax3639 on November 10, 2014, 02:30:59 am
I was thinking of roleplaying a merchant, trading stuff from towns to towns as a change of the usual adventurer.
After giving a try i ran into a problem i have no idea how to work around : escort.

My goal was to get a soldier or two to escort me from town to town, with my character not fighting any battle, in a similar way as merchants comes in the Fortress mode.

But the problem is that i decided to go with a regular character, choosing Peasant, not a kind of superhuman like Hero or Demigod

And the problem in such case is that none wants to join you , the only reply is "Ha! Such enthousiasm from one such as yourself".
I even tried to select the "someone important" start that makes you a heartperson to make sure my guy was known enough, but to no avail, this problem is basically nullifying the effort and only making sure such character is going to be easy target for bogeymen because he's not going to be a bandit hunter, a goblin crusher or whatever else would make people willing to join.

Is there any way to hire people that are unwilling to join or is it just not really possible to get escort with peasant level of characters at the start ?
increasing your empathy might help
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 05:40:14 am
That's unfortunate, it's then not going to be really possible to play this way without playing the guy like a regular DF adventurer to get more fame through quests unrelated to my character roleplay, or without using a hero/demigod starter to get enough point to increase the ally-influencing stats.

I hope one day it will be possible to hire people (so all those useless stuff like the coins you can collect could have a use) instead of asking them to join adventuring depending on your fame+stats levels.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on November 10, 2014, 12:09:58 pm
That's unfortunate, it's then not going to be really possible to play this way without playing the guy like a regular DF adventurer to get more fame through quests unrelated to my character roleplay, or without using a hero/demigod starter to get enough point to increase the ally-influencing stats.

I hope one day it will be possible to hire people (so all those useless stuff like the coins you can collect could have a use) instead of asking them to join adventuring depending on your fame+stats levels.
"Ability to hire bodyguards" is listed in the "Adventure Role: Trader" plans on the development page (http://www.bay12games.com/dwarves/dev.html). 

Perhaps more of a problem to being a trader right now is that all shops will buy/sell goods at the same prices.  Toady does plan to implement realistic supply and demand eventually, but right now sites just supply goods based on the local resources, but at fixed prices.  It is therefore not possible to make a profit as a trader.  You would have to do this as complete roleplaying, where you would perhaps take a few of the free items from the keep/warehouses etc. as "payment" for your delivery.  Maybe you already know this, and that's what you meant by "roleplaying"?  Just don't want you to be disappointed...

Also, can anyone confirm that the size of ambushes is no longer proportional to the size of your party?  In DF2012 (or maybe it was even before that) if you had more party members the randomly generated ambushes would just be larger, so getting NPCs to protect you was not really feasible (at least beyond getting them to distract the ambushers while you run away - having your companions win a fight without you participating would be extremely unlikely).  Now ambushes come from actual armies moving around the map, and I am pretty sure their size has nothing to do with your party size, but I am not sure of that.

Now if you put a couple of points to observer (I think this is what's required, and I always do it) then you should be able to spot all the armies moving around the map and avoid them pretty easily, so you could probably avoid fighting altogether if you wanted.  But this would be pretty boring.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 12:23:30 pm
Thanks for the confirmation for the hireable escorts, it should allow for more than classic solo adventuring with a couple of clueless soldiers that joined you to die, as i can imagine players accessing lord position and really building armies (i mean more than the 3 or 4 max guys you can get) by paying more and more troops and fighting enemy fortresses and town for expanding your influence.

Yes, i knew there is no economy yet in the DF worlds and indeed it was the point of the "roleplay" : making it so trading and economy mattered, but without escort it's just a quick way to lose characters with all those bogeymen
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on November 10, 2014, 12:25:38 pm
How good would a masterwork platinum toy hammer be as a weapon?

The platinum toy hammer would be OK as a weapon, but I am pretty sure masterwork quality would do nothing for you (I think that only applies to attacks with weapons) and I'm not sure if it's small size would result in a contact area as small as whips, warhammers, or arrows.  Even if it did, contact areas below 10 (warhammers have this) are all pretty much the same for armor penetration due to rounding that occurs. 

The reason whips have superior armor penetration compared to warhammers is not because they have contact area 1, but because they have a 5x velocity multiplier compared to 2x for warhammers.  Damage is directly proportional to weapon momentum.  Momentum is of course mass times velocity, so increasing the velocity increases damage (and armor penetration) by the same amount.  Increasing mass will result in increased momentum, but the velocity of the swing also decreases with mass, resulting in overall momentum increasing somewhat, but less than linearly, with mass (Urist da Vinci has a post with exact numbers somewhere).  Anyhow, your platinum toy hammer will get a velocity multiplier of 1x, making it significantly less effective than a whip or warhammer.  If you could get an artifact platinum whip or warhammer, now that would be truly fearsome (although ordinary whips are already ridiculous against humanoids, so I'm not sure how much better a platinum one would really be).

TL:DR - don't bother trying to make a platinum toy hammer, unless you just want to do it for the lols.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on November 10, 2014, 12:35:03 pm
Thanks for the confirmation for the hireable escorts, it should allow for more than classic solo adventuring with a couple of clueless soldiers that joined you to die, as i can imagine players accessing lord position and really building armies (i mean more than the 3 or 4 max guys you can get) by paying more and more troops and fighting enemy fortresses and town for expanding your influence.

Yes, i knew there is no economy yet in the DF worlds and indeed it was the point of the "roleplay" : making it so trading and economy mattered, but without escort it's just a quick way to lose characters with all those bogeymen

I usually don't have too much trouble avoiding bogeymen by just keeping a close eye on the sun and only traveling during the daytime.  I more often than not adventure without escort, and rarely am attacked by them.  Now that Dwarves and Elves have sites you can stay at, it is pretty easy to always reach the next town within a day.  This should be even better with the update to 40.15 that bogeymen don't appear in owned sites.  Then again, if you are an unarmed merchant, getting attacked by bogeymen once is more than enough...

Also, if you want an escort just to ward off bogeymen, I think you might be able to get one of the drunks from a tavern to follow you around even if you have no fame, but I'm not sure.  There also might be peasants willing to follow anyone (there used to be in 2012) but you have to ask a lot of people as most peasants aren't interested in adventuring at all.  You are definitely correct that the guards won't follow a peasant with no fame (unless you put a few points to social awareness and/or empathy).
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloax on November 10, 2014, 02:26:44 pm
Travelling/sleeping by the edges of oceans is a foolproof way of avoiding boogeymen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 02:43:55 pm
The difficulty is that towns are not all close enough to be reached in less than 1 day, and if you're not lucky enough for the worldgen to have placed mountains/beachs somewhere on the path, your chances of attracting bogeyman are high if you're travelling alone.

Without talking about animals ambushes that happens from time to time (giant dingos can be fun) , and if you use a weak character start instead of hero/demigod, being alone is as good in those situations as facing bogeymen.

I'll have to check for peasants/drunks, with the usual soldiers available for my previous characters i never thought about asking those to join, hopefully it will work and solve the escort problem (well at least the bogeyman one, as a pack of giant dingos vs a couple of peasants .. :D )
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 02:48:13 pm
Oh wow, i loaded my peasant , asked to the first guy in the hamlet i saw, a planter and
(http://i.imgur.com/ppsFO1x.gif)

it worked !
Amazing, 2 peasants vs the world !
:D

Thanks again for the suggestion, i didn't thought non-soldiers civilians would ever accept when you are a no-fame peasant yourself !
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 10, 2014, 02:50:00 pm
Oh wow, i loaded my peasant , asked to the first guy in the hamlet i saw, a planter and
(http://i.imgur.com/ppsFO1x.gif)

it worked !
Amazing, 2 peasants vs the world !
:D

Thanks again for the suggestion, i didn't thought non-soldiers civilians would ever accept when you are a no-fame peasant yourself !
:|  Yes.  Up to two with zero fame, even with no skill/points into empathy/social awareness.  Dont expect them to be much use or have much moral fiber.  Or a weapon.  Give them one of those, even if its just a stray bolt.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 03:00:34 pm
meat shield is still a shield when it comes to running away :D
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on November 10, 2014, 04:02:26 pm
Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 10, 2014, 05:01:37 pm
I don't think observer has anything to do with seeing the armies on the map.

And I can confirm that ambush size no longer depends on the number of companions. Although if you have a whole bunch, single bandits may choose not to ambush you. And the long range patrols from goblin sites are just as big with several companions as when I'm alone.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 10, 2014, 07:07:05 pm
Checking the wiki about Observer
http://dwarffortresswiki.org/index.php/DF2014:Observer
It made me think : has anyone met a stealth npc/monster in adventure mode ? I don't remember having seen any out of fortress mode with thieves, snatchers or necromancers .

Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)

I'm wondering, are NPC affected by the same lowered speed as the player when carrying many items or having heavy armor without having a good enough armor skill ?


Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 10, 2014, 08:47:49 pm
Checking the wiki about Observer
http://dwarffortresswiki.org/index.php/DF2014:Observer
It made me think : has anyone met a stealth npc/monster in adventure mode ? I don't remember having seen any out of fortress mode with thieves, snatchers or necromancers .

Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)

I'm wondering, are NPC affected by the same lowered speed as the player when carrying many items or having heavy armor without having a good enough armor skill ?



No to the stealth adventure NPCs.
Yes to the NPCs being affected by weight.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on November 11, 2014, 07:34:45 am
Checking the wiki about Observer
http://dwarffortresswiki.org/index.php/DF2014:Observer
It made me think : has anyone met a stealth npc/monster in adventure mode ? I don't remember having seen any out of fortress mode with thieves, snatchers or necromancers .

Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)

I'm wondering, are NPC affected by the same lowered speed as the player when carrying many items or having heavy armor without having a good enough armor skill ?



No to the stealth adventure NPCs.
Yes to the NPCs being affected by weight.

But Observer will help you find TRAPs.
And NPCs excluding your companions. They are in some cases slowed down, in other, They are not. Example: When you have dwarf companion as vampire elf and you will start sprinting, even weak dwarf in full bronze will be fast like you... And he will be not tired. O.o
Title: Re: Adventure Mode Little Questions Thread
Post by: thanny on November 17, 2014, 08:24:46 pm
Hello,

I'm a new player that hasnt played DF mode but I've played a few adventure mode games, I've done nothing of note except wrestling an unconscious boar then cutting off his tail and hitting him with it.

I always like playing as a rogue in games, very sneaky with a dagger and BAAM!

So i was wondering if that was possible here, is it? I want to make a dude that dual wields daggers, but I have a hard time actually dual wielding things, whenever I remove something I never get to choose in which hand it goes, so I never get to have 1 weapon in both hands at the same time, how do i make this work?

Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on November 17, 2014, 09:10:51 pm
Have the hand you want the dagger in be empty. Put away or drop anything in that hand to make it empty. The next thing you get or remove will go in that hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on November 18, 2014, 04:53:00 pm
Is the AI fixed enough that the people ambushing you won't immediately flee in terror while asking if they are under attack?

Can I tell someone I murdered their child and get a response other than "It is inevitable" yet?

Basically-- is adventure mode back to the state it was in before, but with new features, or is everyone still a cowardly pacifist?

Also: Is it possible to drag people after grabbing them with a wrestling move yet?
Title: Re: Adventure Mode Little Questions Thread
Post by: mclarky96 on November 18, 2014, 04:58:18 pm
How do I find hell? I am already in a cavern but I can't seem to find the entrence to hell
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 18, 2014, 05:00:37 pm
How do I find hell? I am already in a cavern but I can't seem to find the entrence to hell
There is no entrance without digging.  Also, unless you found 2 'downward passages' you aren't nearly deep enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on November 18, 2014, 05:01:21 pm
How do I find hell? I am already in a cavern but I can't seem to find the entrence to hell

Spoilers.

Also--

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on November 19, 2014, 12:16:04 pm
Is the AI fixed enough that the people ambushing you won't immediately flee in terror while asking if they are under attack?
Yes, at least sometimes ambushers behave properly (or at least better) now.

Can I tell someone I murdered their child and get a response other than "It is inevitable" yet?

Basically-- is adventure mode back to the state it was in before, but with new features, or is everyone still a cowardly pacifist?
I don't think any variety has been added to the conversation, although I haven't played much since Toady did the latest emotions update in 40.14 so I'm not sure.  I am also not sure if the balancing Toady did to make everything less cowardly will make people attack you if you kill one of their loved ones, but I suspect not.  Since this release went from all NPC actions being scripted automatic responses (for example, previously attacking a member of a civ meant all members would try to kill you forever) to complex decisions based on "emotions", I think it's going to be a while before the majority of decisions made by NPCs actually make sense.  But now there is at least a framework for all NPCs to make rational decisions, even though the inputs to the decision-making process are not yet properly balanced, resulting in largely irrational behavior.

Also: Is it possible to drag people after grabbing them with a wrestling move yet?
No.  Don't know that I quite follow why you would want to do that, but if you move while wrestling someone you let go.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on November 20, 2014, 05:27:50 pm

No.  Don't know that I quite follow why you would want to do that, but if you move while wrestling someone you let go.

Throwing people off of cliffs, obviously. But thanks for answering my questions. Sounds like adventure mode might be playable again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Psilobe on November 21, 2014, 02:36:53 pm
Can you increase your base attributes or are they fixed?

Also can you remove the need for confirmation before attacking a new target?
Title: Re: Adventure Mode Little Questions Thread
Post by: Corinthian on November 21, 2014, 08:12:00 pm
So my elf adventurer is narrowly avoiding bogeymen assaults somehow. He's napping an hour at a time to fend off death by exhaustion (just assuming that's a thing). Killed a couple honey badgers for meat as needed.

Problem is, he's thirsty. I passed a brook and didn't think to collect water at the time, and backtracking isn't an appealing option at all. Can I ward off thirst by drinking badger blood?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 21, 2014, 08:40:04 pm
So my elf adventurer is narrowly avoiding bogeymen assaults somehow. He's napping an hour at a time to fend off death by exhaustion (just assuming that's a thing). Killed a couple honey badgers for meat as needed.

Problem is, he's thirsty. I passed a brook and didn't think to collect water at the time, and backtracking isn't an appealing option at all. Can I ward off thirst by drinking badger blood?

Nope
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 21, 2014, 08:42:44 pm
There's a lot of rivers, brooks and etc in the world map, there should be no need to go back a lot, just move on the world map (press T to travel on world map in case you didn't knew) and you'll reach a river/brook very quickly
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on November 21, 2014, 11:36:13 pm
best material for whips?, i like the idea of a lasher character, and the wiki says that platinum is the best material for blunt weapons, or is there any alternative to it? (ouside of silver of course)
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 22, 2014, 01:51:12 am
best material for whips?, i like the idea of a lasher character, and the wiki says that platinum is the best material for blunt weapons, or is there any alternative to it? (ouside of silver of course)

Outside of silver and platinum, steel would technically be the best, but you're not going to see steel whips unless you mod the raws in a way that steel whips will show up. Silver whips and scourges aren't hard to find.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on November 22, 2014, 04:00:16 pm
So, uh, how do I get people to give me quests? Because I can't figure out the new conversation system.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 22, 2014, 04:19:51 pm
the true quests from previous version of DF unfortunately have been all removed from DF2014, all you have now is a rumour system and none of the NPC seems to really care about what they're telling you anyways..
To get those rumour things :

- wait until someone (ally or random NPC) tell you about a problem, you reply to him and can ask him where is the problem located
- ask an NPC for problems and he will tell various kind of problems, reply with bringing the subject on a specific one and you'll be able to ask where it is.
- if you're a heartperson you can ask your lord/lady about heartperson duty, sometime instead of telling you there's no problem, they may give you a real quest (good luck for making it works)

But most of those are not quests with an ending in the end, very likely because it's not really completely implemented and sometime even broken as if you get rid of the "problem", whatever it is, those NPC will most likely reply at 99% of chance "it was inevitable" and that will be it (and will probably re-tell you about the same problem later, ignoring that you already told them you got rid of it)

Very rarely an NPC will be actually happy the "problem" is resolved (like in the case of children being freed and brought back to the parent), and sometime they will even accuse you of being a murderer for solving the problem they pointed you to...
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on November 22, 2014, 04:26:05 pm
Hmmh... Well, that's unfortunate, but in that case, how does one increase the max-follower count?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 22, 2014, 06:26:49 pm
fame.

spread word of your deeds and kill many enemies that attack you first.



base attributes

social awareness and maybe empathy



necromancer

make your iwn followers.




modding.

Add an interaction
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on November 22, 2014, 06:49:35 pm
Ah, I see, so I guess I should be recounting all the crap I've killed to every villager I meet? On it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 22, 2014, 07:03:18 pm
I'm wondering, what is the max amount of living followers people have managed to get in DF2014 without modding their games in any ways ?
My most long lived adventurer with several hundred of enemies killed (and all reported) has only managed 4 or 5 followers (while having high social awareness).

It's a pity the followers amount are that severely capped, as in that state you can't make armies and lead them into battle vs other armies (though i never saw anything worthy of being called an army when i found "army in the march", at most a dozen of eternally sleeping gobs) or civilisations.

Though i wonder, if you claim lordship on a location, are you still badly capped in your max followers ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 22, 2014, 07:17:22 pm
Ah, I see, so I guess I should be recounting all the crap I've killed to every villager I meet? On it.
they are neutral, usually.  try killing semimegabeasts instead.  prove yourself a warrior.  its hard to get a title or reputation for anyone group (let alone civ), but its doable.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 22, 2014, 10:31:32 pm
I'm wondering, what is the max amount of living followers people have managed to get in DF2014 without modding their games in any ways ?
My most long lived adventurer with several hundred of enemies killed (and all reported) has only managed 4 or 5 followers (while having high social awareness).

It's a pity the followers amount are that severely capped, as in that state you can't make armies and lead them into battle vs other armies (though i never saw anything worthy of being called an army when i found "army in the march", at most a dozen of eternally sleeping gobs) or civilisations.

Though i wonder, if you claim lordship on a location, are you still badly capped in your max followers ?


I use superior social awareness and I can have a max of 12 followers easy. You can still increase that greatly by rescuing prisioners, but those aren't really combat viable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 22, 2014, 11:19:35 pm
Just one more level of stat make such a big difference ?
I'll have to give this a try on my next character.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 23, 2014, 04:01:37 pm
Exploring a pocket world to test some things, i went into the ruins of a dwarf fortress.
And noticed there was no bed at all anywhere in the thousands of little "bedrooms", there were only clothes on the "bedrooms" , and all of them were size "large".

I thought the bug with dwarves fortress not having a single dwarf-sized item had been solved a few versions ago, anyone ran into this problem in 40.18 ?
Maybe only the "still alive" dwarves fortress are fixed and the ruins are still affected ?

edit : yes, i found the report and it's supposed to be fixed since 40.11 , so i reported my 40.18 save
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 23, 2014, 04:34:57 pm
Exploring a pocket world to test some things, i went into the ruins of a dwarf fortress.
And noticed there was no bed at all anywhere in the thousands of little "bedrooms", there were only clothes on the "bedrooms" , and all of them were size "large".

I thought the bug with dwarves fortress not having a single dwarf-sized item had been solved a few versions ago, anyone ran into this problem in 40.18 ?
Maybe only the "still alive" dwarves fortress are fixed and the ruins are still affected ?

edit : yes, i found the report and it's supposed to be fixed since 40.11 , so i reported my 40.18 save

I've never had any problems finding normal (for dwarves) sized clothes and armor since it was fixed. Haven't paid close attention to the bedrooms in ruins though, but the armor in the trade depot and shops aredwarf sized.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on November 23, 2014, 06:43:42 pm
That's what I've seen in a post 40.11 ruin; large stuff in bedrooms, dwarf sized stuff in depot and storeroom. Ruined by a forgotten beast, but may have been under goblin civ control at some point, so maybe the large stuff is meant for trolls. (Hillocks to the west have trenches and towers. A nearby dark fortress claims it trades with this ruin. They also claim to trade with a vault.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 23, 2014, 07:48:42 pm
I checked on LegendsViewer the world of the save i reported to see what had transformed that fortress into ruin (as a goblin invasion+trolls may make some kind of sense for every bedroom having exclusively large items, though i doubt it's something else than a bug)
But unfortunately this fortress was never invaded, it fell to a single Forgotten Beast (that is always lurking inside that ruin)

Hilariously, the fortress fell the same year as it was founded.
And the fortress population from its founding up to when it fell was ... 4 dwarves.
4 dwarves that build this huge piece of fortress, made those big rooms filled with tons of anvil, build the hundred of bedroom and filled them with lots of cloth items way too big for them, etc...

Until Forgotten Beast showed up, killed those 4 poor dwarves and since then has been idle and doing nothing for several years.
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on November 24, 2014, 09:48:14 am
best way to counter a spearman/pikeman?
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 24, 2014, 11:42:10 am
Have you tried the multi-attack tactic ?
It's so overpowered against the AI that i think it's most likely an exploit more than anything.

- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)

With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 24, 2014, 01:47:45 pm
Have you tried the multi-attack tactic ?
It's so overpowered against the AI that i think it's most likely an exploit more than anything.

- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)

With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead

While useful, its not perfect.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on November 24, 2014, 09:09:22 pm
Have you tried the multi-attack tactic ?
It's so overpowered against the AI that i think it's most likely an exploit more than anything.

- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)

With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead

While useful, its not perfect.

I agree with both, but Robsoie from a slightly different perspective. Multiattack can be exploitive because the AI's combat IMHO is just stat versus stat with bonus/penalty modifiers run directly against you rather than run based on what you are doing (which is what players do). Maybe that will change with stances, if the idea behind them is applied to NPC AI as well.

best way to counter a spearman/pikeman?

Don't take the first swing, because your opponent gets to counter attack. That counter attack will be much more successful against you the closer your stats are to theirs. It's generally a deadly outcome for your character.

For example if you're a demigod versus the average spearman/pikeman and you do have points in observer/dodge/shield/armor higher than competent level (particularly dodge/shield), you *could* be reckless and take first swings.

But it's safer to let them swing first and attack them during their recovery period which occurs right after they've attacked. You check the attack menu with SHIFT + A, but if nothing is green, press the comma "," key and then SHIFT + A. Repeat that until you have a good shot or they are attacking again. Then you defend again, or counterattack with multiattack, etc, and repeat the whole process.
Title: Re: Adventure Mode Little Questions Thread
Post by: Brunste on November 25, 2014, 10:19:35 am
Is there a way to manually multigrasp a weapon or are only large weapons multigrasped?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 25, 2014, 10:46:22 am
its automatic only if you meet the criteria. otherwise you just 1h it and can wrestle
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on November 25, 2014, 04:10:23 pm
What's the best setup for FAST combat speed (which I understand is different to movement speed).  I'm fed up of night beasts getting 20 hits on me while I deliver one. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 25, 2014, 04:15:35 pm
What's the best setup for FAST combat speed (which I understand is different to movement speed).  I'm fed up of night beasts getting 20 hits on me while I deliver one. :P
Faster movement speed.  Seriously, the faster you move the faster you can reassess your options or act with the least amount of 'lost time' waiting to cue up again.  Carrying less weight and being more agile (more armor skill) will make you more potent in combat.  If you want a good example take a hydra and give it a slow(er) movement speed, watch how very undeadly it becomes.

That and weapons with faster attack times.  recovery seems to dictate how often you can use a weapon (and maybe how long you take penalties to defense in that time), but faster attack times let you loose attacks faster.  By default all weapons are 3:3 for attack and recover.


---

Night creatures are usually naked and carry small weapons, if any, and thus can capitalize on agility and rely on their painless and tough bodies to keep them safe.  And they have nat_skills and can learn to boot.  Very deadly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 25, 2014, 05:00:48 pm
I'm wondering , regarding elven characters starting with wooden weaponry, is there any reason (out of suicidal roleplay) to keep using wooden weaponry ?
According to the material chart here :
http://dwarffortresswiki.org/index.php/DF2014:Weapon#Material

It looks like wood is the worst possible thing for every kind of weaponry, to the point even bone is much better.

Is fighting someone with wooden weapon break "non lethal" combat ? if not it would be a possible good use of them, to deal with things non-lethally if you roleplay something that require it.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 25, 2014, 05:03:08 pm
Yes.  Wooden weapons are in fact weapons.  Dont use them unless its for challenge or roleplay.

(or you modded in a workabout, like me :D )
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 25, 2014, 08:28:14 pm
Too bad , so i guess they're just useless.
I wonder how are elves not utterly annihilated in every worlds and can sometime win battles, as they only use such weaponry.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 25, 2014, 09:34:49 pm
Too bad , so i guess they're just useless.
I wonder how are elves not utterly annihilated in every worlds and can sometime win battles, as they only use such weaponry.

Doesn't the battle thing only take skills into account and not the weapon and arnor material? Not sure how it works.

Given how they're immortal but have normal breeding rates, they can build up population, so they probably use zerg rush as a common tactic. That and elves are supposed to be supreme archers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on November 25, 2014, 09:39:32 pm
Against un- or badly armoured opponents, piercing attacks with elvish wood weapon are actually pretty effective. And elvish archers kick ass. YOUR ass, most of the time.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on November 26, 2014, 01:20:27 pm
Too bad , so i guess they're just useless.
I wonder how are elves not utterly annihilated in every worlds and can sometime win battles, as they only use such weaponry.

Doesn't the battle thing only take skills into account and not the weapon and arnor material? Not sure how it works.

Given how they're immortal but have normal breeding rates, they can build up population, so they probably use zerg rush as a common tactic. That and elves are supposed to be supreme archers.
Yes, the abstract battles that occur during world gen definitely don't take into account the crappiness of elves armor and weapons.

... And elvish archers kick ass. YOUR ass, most of the time.
Only if you don't have armor.  Arrows were reduced in velocity compared to 34.11, so that now any metal armor will block wooden arrows.  Metal arrows are only blocked by steel or better armor, so your adventurer should be very careful around archers using those.

I'm not sure if elvish archers that are part of other civs (and hence have metal weapons) get the elven skill bonuses.  I think not, but not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on November 26, 2014, 03:57:36 pm
Are those elven bow skill bonus supposed to make them superarchers hardcoded or actually defined somewhere in the raws ?

In the creature_standard.txt i find nothing bow-related in the elf entry, and in the elf civ entry in entity_default.txt i find only this that could relate
http://dwarffortresswiki.org/index.php/DF2014:Entity_token

[WOOD_WEAPONS]
Quote
The civilization can make traditionally metallic weapons such as swords and spears from wood. An elf hack.
Apparently it's why they make wood weapon, but no mention of skill improving

[IMPROVED_BOWS]
Quote
Adds decorations to weapons generated for bowman and master bowman. An elf hack.
does not mention it improves bow skill, just add a decoration on them ?

[EQUIPMENT_IMPROVEMENTS]
Quote
Adds decorations to equipment based on the level of the generated unit. Also improves item quality.
There it has item improvement, better item may mean better bows and better arrow damage, but that token isn't unique to elves, as it's found in other entities, not just elves)

So in the end are elves really special regarding their bow skills or is it some placebo effect induced by how various media portray elves ?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on November 26, 2014, 05:51:48 pm
So in the end are elves really special regarding their bow skills or is it some placebo effect induced by how various media portray elves ?

I think it's mostly just a placebo effect. Though elves also have a smaller number of weapon types to work with compared to other races, so they are also more likely to carry bows. Only kobolds and subterranean animal-people have fewer weapons to choose from. This may inflate the number of elf-bow-related deaths somewhat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shizmoo on November 28, 2014, 08:42:11 pm
Anyway to make dark pits and dark fortress playable without 3fps? Whats a good site cap number or other setting to make it so
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 28, 2014, 10:27:50 pm
Anyway to make dark pits and dark fortress playable without 3fps? Whats a good site cap number or other setting to make it so
Its more to do with the amount of open space and moving liquid and 'fun'ny structures, etc.  Its trolls and holes and doors and multiple dead ends and whatnot.

You can try reducing the maxpop numbers, but an easier thing to do is travel light and run.  Some of those sites are simply unplayable, and many just crash outright.   Ive had a few that played pretty well, and one even was smooth as the wilderness.  Just have to accept that the sites are the most alpha part of the Dwarf fortress Alpha.
Title: Re: Adventure Mode Little Questions Thread
Post by: smeeprocket on November 29, 2014, 07:12:54 pm
I can't figure out how to attack things. It says it's the same as for movement, but that definitely does not work. My weapon is out, there is a giant weasel adjacent to me.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 29, 2014, 07:27:53 pm
try alt+a instead.  by defualt you ignore most critters (neutrals).


maybe its shift?  idk i set my config to shiftA though
Title: Re: Adventure Mode Little Questions Thread
Post by: smeeprocket on November 29, 2014, 08:08:41 pm
okay thanks. now umm, how do I butcher a creature. I have wielded it, dropped it, both while wielding a dagger and without.

It says x but nothing comes up under butcher. I want to feast on this kea's corpse.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 29, 2014, 08:16:02 pm
fortress mode rules on butchering critters.  gotta be large enough.

other than that, hold a sharp object in your hand or have one on the ground.  even just a bolt
Title: Re: Adventure Mode Little Questions Thread
Post by: smeeprocket on November 29, 2014, 09:09:06 pm
god this is confusing. I found a lair and a goblin fortress and I can't find them when I stop traveling. After like an hour of wandering I found a necro tower, only to be killed. grrr
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on November 29, 2014, 10:17:22 pm
fortress mode rules on butchering critters.  gotta be large enough.

other than that, hold a sharp object in your hand or have one on the ground.  even just a bolt

Curiously enough whips/scourges also work for butchery.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on November 30, 2014, 11:46:15 am
Curiously enough whips/scourges also work for butchery.
Of course they work, they're lightsabers.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on November 30, 2014, 11:52:22 am
Curiously enough whips/scourges also work for butchery.
Of course they work, they're lightsabers.
I believe the proper term is 'chainsword'. :P  Those things seem a little nerfed, but still countable as OP.  I didnt realize they worked.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on December 04, 2014, 03:10:13 pm
Has anybody ever sucessfully completed the 'cause trouble' quest/mission? I'm pretty positive that one is broken. Theres no bug report for it though.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 04, 2014, 03:11:07 pm
Somebody reported the purpose of it isnt to kill anyone but to punch people and generally be an ass.  Bragging and shouting and fighting.

But I have not.  Nor know of anybody receiving any sort of recognition for doing so.
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on December 04, 2014, 03:20:36 pm
I tried to do that, but I accidentially killed someone and it apparently escalated to no quarter after I accidentially wrestled an iron breastplate off of a soldier.

Not sure if it'll de-escalate.

I would bring companions along, but you can't tell them 'don't kill people, just rough them up.' It's also all too easy to accidentially kill someone via punching to the head for example.
Title: Re: Adventure Mode Little Questions Thread
Post by: smeeprocket on December 04, 2014, 07:16:28 pm
how does one handle boogeymen? My lasher's companion died and the next night she was killed by them. She had a pretty high dodge, agility, and lashing skill.

I remember killing them in the past but that was not possible.

Do I just run for eternity or what?
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on December 04, 2014, 07:22:53 pm
@smeeprocket see below.

Have you tried the multi-attack tactic ?
It's so overpowered against the AI that i think it's most likely an exploit more than anything.

- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)

With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead

This takes more time than time as you can see.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 04, 2014, 07:37:05 pm
how does one handle boogeymen? My lasher's companion died and the next night she was killed by them. She had a pretty high dodge, agility, and lashing skill.

I remember killing them in the past but that was not possible.

Do I just run for eternity or what?
They were hard in 34.11, and are harder now.

They are so fast and agile they can get several attacks in before a moderately encumbered adventurer gets a chance to move, dont fatigue, and dont feel pain.  It also appears there can be about 6-8 of them in any location (in 34.11 Ive seen from 4-6, rarely more), and they teleport and respawn to intersect with your pathing should you get away somehow.  Some can spawn with horns (i.e. very dangerous) and they come when you sleep or when you are awake (unlike 34.11 when you could sometimes just stay awake all night in local travel mode).

They are a mess.  They can climb trees if they have grasping parts and require better than competent skills (lvl3) to even consider taking on 1v1, let alone 1-6. In 34.11, you could do various things, and Ill list what I have noticed carries over.



-Beaches and mountains (i.e. the peaks).  Boogeys dont spawn there, so you are safe from them (but not other ambushes).

-Sneak-sleeping.  I did some work, and found out that sleeping while sneaking mildly raised the chance of them not spawning.  They dont have to spawn every night.

-Cheating.  Mod them out, advance worldgen can determine how many types of 'numberless' boogies spawn, and  dfhack has commands to kill any given race.

-Fires.  you usually cant light fires in sight of a hostile, but if you surround yourself with them or otherwise make a maze you can wait them out or toss stuff at them from the middle.  Mind trees and bushes, which are uncontrolled fires and can melt you, and remember that pebbles are infinite on tiles they are present on, so you could spend the night knapping and tossing rocks at them for xps.  Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.

-Charging.  Charge attacks will always knock them over, because they have so little mass.  Theories include them being the size of toads (most popular) or them being made of shadows (my theory), but they have a small bodysize.  Bodysize dictates force applied and mass, so bigger things hit harder.

-The head is harder to hit.  It will be more beneficial to you to outright kill them, but money shots will be hard for new adventurers.

-Multiattack.  Attack and dodge is a safish way to live.  Pick a target, target bodypart, and press (z) to multiattack.  This will also let to block (if you are fast enough) or dodge away.

-Remember that even if you are heavily armored or highly skilled, they fight by attrition.  Its better to run from two attacks than to get one in.

-If you must flee, than consider starting fires as you run.  While you can't* start campfires within sight of hostiles, you can start uncontrolled fires that will begin in your tile.  You path out of it, and they path around it, buying you time.

-Jumping.  Slower adventures actually move faster by jumping than by running.  Climbing trees is slow, but help to weed out the quadrupeds.

-Rivers, streams, brooks.  The water will slow them down, and I swear the river can also dispel them.  they can disappear (vanish) as you cross the river or brook.

-Sleep in hard to get-at locations.  Boogies spawn out of sight in non-specific locations, meaning the harder it is to get to you, the more time you have to wake up and unstun.

-Lairs, caves, and camps do not spawn boogies if you sleep in them.  Other things may find you, however . . .

-Boogies can bleed to death, but feel no pain.

-The faster your move speed, the better your odds.  Drop extra gear if you want to fight.

-I may be forgetting something.  Dont hold me to it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on December 04, 2014, 08:15:23 pm
To make things worse some of the bogeymen can be generated with wings and can fly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on December 04, 2014, 11:41:38 pm
Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.
You can [j]ump over or onto campfires. I don't know if critters will attempt to do so.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on December 04, 2014, 11:43:56 pm

-Lairs, caves, and camps do not spawn boogies if you sleep in them.  Other things may find you, however . .


Just a question on this. While it's always better to sleep in a lair with a corpse you created, I was wondering if you've ever been ambushed by a new real estate agent/homebuyer?

I ask because I vaguely recall (several versions ago 40.10?) I once killed a night troll and then was told to return to that same location where two new night trolls had made their home.

It seems possible.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 05, 2014, 12:16:45 am
Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.
You can [j]ump over or onto campfires. I don't know if critters will attempt to do so.

I completely forgot!  yup, if they can they will.  But the ai doesnt seek to capitalize on it.


i.e. boogey maybe able to(I havent tested it) over a fire, but wont purposely sprint to jump over multiple fires.  rather it might sprint to get to you faster.  The ai doesnt seek to abuse its new spatial abilities unless they are deemed required by the pathfinding.

Likewise they will only climb in order to get to you if they can already sense you, but tge land path is either longer or nonexistent.  They wont jump unless that jump is the most efficent at that moment.



-Lairs, caves, and camps do not spawn boogies if you sleep in them.  Other things may find you, however . .


Just a question on this. While it's always better to sleep in a lair with a corpse you created, I was wondering if you've ever been ambushed by a new real estate agent/homebuyer?

I ask because I vaguely recall (several versions ago 40.10?) I once killed a night troll and then was told to return to that same location where two new night trolls had made their home.

It seems possible.
I dont know, eventually caves should become restaffed, and since worldgen is always on  . . . 

Also consider that as trolls they were a family unit, and the others went out to hunt or w.e.  Creatures will physically leave their lairs to hunt or kill or kidnap or terrorize.  You may have missed them.

Also, the game may have spawned or respawned them when cleared the cave.  i dont know which.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on December 05, 2014, 03:57:29 am
I haven't played DF in a while (Elite: Dangerous has my time now :P) but I wanted to do some stuff in the newest version and while adjusting my starting 7's skills, I noticed "Gelder."

Looked it up and just as I thought, it was for castration.

So now I am wondering: Can I castrate enemies in Adventure mode by giving my adventurer the Gelding skill? :P
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 05, 2014, 09:41:51 am
no.  maybe dfhack will help when it catches up
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 05, 2014, 01:28:35 pm
Actually, there are 'gelding blows', but I doubt that the chances of them occurring in combat would be affected by the gelding skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on December 05, 2014, 02:20:00 pm
Brb.

Trying to hand-geld a goblin.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 13, 2014, 09:25:39 pm
So, I keep finding giant cat races designated as recruits, i.e "Giant Lion Recruit" or "Giant Cheetah Recruit", what's going on here? Do they have a military? Are they sentient? Why do they all have names?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 13, 2014, 09:44:36 pm
they are predators, and because you dont know their names (they only need to attack a historical figure in worlden to get one, and not all ambushers will have one) they get listed by [race, profession]  instead.  hence, lion recruit, because its fufilling a soldier role and has no skill.

Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 14, 2014, 12:10:23 am
Still, seems a little odd to see a nonsentient race with profession tags, especially since it's only the giant ones. I've seen normal lions in the same save file, they were just "Lion".
Title: Re: Adventure Mode Little Questions Thread
Post by: se5a on December 14, 2014, 02:54:24 am
can you get told about a vampire who's not really a vampire?
if so, how do you confirm?
Title: Re: Adventure Mode Little Questions Thread
Post by: smjjames on December 14, 2014, 12:56:36 pm
Still, seems a little odd to see a nonsentient race with profession tags, especially since it's only the giant ones. I've seen normal lions in the same save file, they were just "Lion".

I've seen alligator and sasquatch recruits too. Basically worldgen is tagging the wild animals with the recruit label for whatever reason. It's a known bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: smeeprocket on December 14, 2014, 04:01:26 pm
well, there was this one fortress someone posted about. His first fortress was abandoned with one member having gone berserk. He made his second fortress nearby and the dwarf that was berserk showed up with all these animal followers. The animal followers even had gods they followed and names, and each could be tracked through legends, as well as their children.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 14, 2014, 04:11:10 pm
well, there was this one fortress someone posted about. His first fortress was abandoned with one member having gone berserk. He made his second fortress nearby and the dwarf that was berserk showed up with all these animal followers. The animal followers even had gods they followed and names, and each could be tracked through legends, as well as their children.
Aye, it sounds like they became historical figures somehow.  In adventure mode, when you do not know the name of a historical figure, they are listed by the game to you as [race, profession].  Although if you (l)ook at their (d)escription you see their name at the top center of the screen.  Also on their body parts and fluids.

Remember zombie peasants from 34.11?  Same bit, except those zombies were living somewhere, a civilian role.  Hence you would get tile descriptions like
  'Here you see a peasant corpse corpse surrounded by several mangled peasant corpse copses and several other objects.'
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 14, 2014, 04:48:38 pm
Meh, seems about normal.
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on December 16, 2014, 03:25:59 am
I drained the blood of a sleeping human for several times and he is still alive!
Is it because I am not thirsty enough?
Title: Re: Adventure Mode Little Questions Thread
Post by: gammaflux on December 16, 2014, 08:36:49 am
Has anyone ever managed to take down a demon law giver? Or are they considered impossible to beat no matter how much the RNG is on your side?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 16, 2014, 11:41:55 am
??? They're demons.  They have grand master skills across the board and often have other special goodies on their side, like flight, fire, or cave-ins.

Its as possible as any demon, especially considering they dont do much once they come into power.  Maybe a few murders if you are lucky.
  I think the bigger problem is actually getting to them without a crash, or with a playable framerate.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShutUpWesley on December 16, 2014, 02:40:06 pm
What's the best weapon for pulping zombies?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 16, 2014, 02:44:08 pm
Blunt weapons.  They pulp Body parts easier, don't typically create extra pieces that can reanimate or create miasma.
Cutting weapons are more likely to sever parts than pulp, leaving extra pieces lying around.

In fortress mode?  (1)hammers and (2)maces.  Spiked balls in traps.
In total?  Arguably human 2handed weapons.  Or maybe a coffin stuffed with all the corpses of your slain foes.
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on December 16, 2014, 03:19:55 pm
Is steel obtainable now? (Other than Kobolds/Dwarf Bandits/Retired Fortress) From trading with Dwarf settlements. If so, where and how?

Also are Dwarves now recruit-able?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 16, 2014, 03:21:22 pm
Is steel obtainable now? (Other than Kobolds/Dwarf Bandits/Retired Fortress) From trading with Dwarf settlements. If so, where and how?

Also are Dwarves now recruit-able?
Trade Depots for all forts are on the topmost level.

Dwarven travelers will sometimes have steel armor/weapon, but don't hold your breath.  I personally gave my humans steel.
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on December 16, 2014, 03:24:55 pm
Will the trade depots ever have steel equipment? What about recruit-able dwarves?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 16, 2014, 03:26:08 pm
Best check inside the fort with the soldiers.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 16, 2014, 04:37:14 pm
Has anyone ever managed to take down a demon law giver? Or are they considered impossible to beat no matter how much the RNG is on your side?
Yeah, a few times.
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on December 27, 2014, 01:51:08 pm
What is a good, but realistic armor build in the new version? (This means, no X6 Leather Hoods/Cloaks X3 Mail shirts etc.)

Is bronze now as good as iron, or is iron still superior? (And why?)

Can wooden shields still deflect dragon flame?
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on December 27, 2014, 02:00:39 pm
Can I pick turnips?
All I can do is get the leaves :(
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 27, 2014, 02:01:51 pm
Really depends and the plant in question and the time of year.  Fall is the best time for picking up fleshy things to eat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on December 27, 2014, 02:17:26 pm
How? Do I just go over them and (g)et them? I can't for whatever reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on December 27, 2014, 02:18:44 pm
How? Do I just go over them and (g)et them? I can't for whatever reason.
You weren't doing the wrong thing. You were just doing it at the wrong time. Or at the right time, but with the wrong plant.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on December 27, 2014, 02:20:25 pm
Ah, so I can only pick veggies when they're ready?
I should've guessed it'd be just like real life  ::) Dwarf Fortress knows all as per usual
Thanks a lot, now my turnip-throwing quest begins... after I get the season to fall or whenever.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on December 27, 2014, 06:17:09 pm
Can wooden shields still deflect dragon flame?

Yes, but blocking a fire attack won't change the chance of being burned by the surrounding fire caused by the fire attack. Fire, like web, feels very luck based. Perhaps others have had different experiences.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on December 28, 2014, 07:47:05 am
Medic!

I'm walking around with a silver bolt stuck through my ribs. How can I pull it out? Should I pull it out?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dampe on December 28, 2014, 08:54:57 am
Medic!

I'm walking around with a silver bolt stuck through my ribs. How can I pull it out? Should I pull it out?

Shift, plus <I>nteract.
You'll bleed for a little bit, but it's better than having a crossbow bolt in your ribcage.
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on December 28, 2014, 02:05:17 pm
Sometimes I just let them there... I once had 23 bolts stuck on me... I was getting encumbered from them, so I had to take them out. :(
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on December 28, 2014, 04:34:43 pm
Can vampire adventurers become werewolves, or werewolf adventurers become vampires?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 28, 2014, 04:51:57 pm
Is bronze now as good as iron, or is iron still superior? (And why?)

Bronze and iron are close to each other, in terms of material values. I don't believe that your choice of one over the other would matter too much. Either or is still a much better choice than copper or non-metal armours.

I don't have much to recommend for actual builds though. Just try and keep yourself as covered as possible. A mail shirt, some greaves, a pair of gauntlets, and a pair of high boots should cover most of your body. A breastplate offers additional protection to the upper and lower body, but be aware of the risk of over-encumbering yourself. Some tips would include always wearing high boots instead of low and being sure to wear a helmet. Do not wear a cap; those only have a 50% chance to protect against a blow.

Can vampire adventurers become werewolves, or werewolf adventurers become vampires?

Vampires and werebeasts are exclusive to each other. You cannot become both, unfortunately.

Unless you mod in your own variants that are compatible with each other, of course.

Though you should be able to become a necromancer or a husk regardless of your vampire/werebeast status.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on December 28, 2014, 04:57:15 pm
You cannot become both, unfortunately.
Yeah, but can you become one and then become the other (ceasing to be the first)?

e.g. Become werewolf to replace missing limb, then drink vampire blood to become vampire.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 28, 2014, 05:03:45 pm
No, the curses are permanent, and having one will prevent you from becoming the other. You cannot cure being a vampire or a werebeast, and a werebeast can drink as much vampire blood as they want without it having any affect on them. Likewise, a vampire can be bitten repeatedly by a werebeast without any threat of turning into one.

On another note, a mummy's curse is terrible.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on December 29, 2014, 06:19:18 pm
On another note, a mummy's curse will also prevent you from being able to become a vampire or a werebeast. As if their curses weren't bad enough already.
What mummy's curse do? For how long?
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on December 29, 2014, 06:27:08 pm
I believe the curse forces bad rolls for combat, forever...

Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 29, 2014, 08:08:54 pm
The example interaction within the raws has the mummy curse giving this:
Code: [Select]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
This means that there is a 20% chance that any skill roll you make will be done at 0% of your current skill level. Which means that regardless of your skill, you always have a 20% chance to botch an action. Since there is no defined end to this effect, it will last forever.

And I made a mistake earlier. It's mummies that cannot become werebeasts or vampires. The syndrome class DISTURBANCE_CURSE is applied to the mummy, and not their victim. I misread the raws before.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dampe on December 29, 2014, 10:01:09 pm
The example interaction within the raws has the mummy curse giving this:
Code: [Select]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
This means that there is a 20% chance that any skill roll you make will be done at 0% of your current skill level. Which means that regardless of your skill, you always have a 20% chance to botch an action. Since there is no defined end to this effect, it will last forever.

And I made a mistake earlier. It's mummies that cannot become werebeasts or vampires. The syndrome class DISTURBANCE_CURSE is applied to the mummy, and not their victim. I misread the raws before.

This is without a doubt my least favorite part of Dwarf Fortress.
I love robbing tombs, but I hate that I get screwed over permanently for doing it.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 29, 2014, 10:06:52 pm
This is without a doubt my least favorite part of Dwarf Fortress.
I love robbing tombs, but I hate that I get screwed over permanently for doing it.

Thankfully, you can disable mummies in the advanced world generator, so that the regal dead can stay dead. You could also mod in your own variation of the toilet roll spooks, if you wanted.

Even without mummies, tombs can still be a dangerous place if you are not capable of spotting traps easily.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dampe on December 29, 2014, 10:52:08 pm
Thankfully, you can disable mummies in the advanced world generator, so that the regal dead can stay dead. You could also mod in your own variation of the toilet roll spooks, if you wanted.
Ohh...I'm an idiot.
I thought disabling disturbance entities in the advanced world generator would mean no tombs.
*Facepalm*
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on December 30, 2014, 12:43:22 am
manye people talks about gelding in adventure mode. is that even possible to do in combat?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 30, 2014, 01:41:17 am
manye people talks about gelding in adventure mode. is that even possible to do in combat?

Attacks to the lower body can result in a 'gelding blow'.
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on December 30, 2014, 05:15:54 am
How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on December 30, 2014, 08:21:21 am
How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
Best method I've found so far is to wait for one hour and use the time spent skipping time to take a glance at the local map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on December 30, 2014, 09:58:45 am
How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.
Press shift+q, then s, pick the site you're at, and press z. You have to be in the same world tile as the site. Its not quite the same map but its better than nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on December 30, 2014, 01:43:15 pm
manye people talks about gelding in adventure mode. is that even possible to do in combat?

Attacks to the lower body can result in a 'gelding blow'.

but does the gelding skill contributes to that? or is just part of the combat mechanics? like any other part chopping...
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on December 30, 2014, 02:18:55 pm
[ETHIC:TARGET_NADS:APPALLING]
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 30, 2014, 03:40:27 pm
but does the gelding skill contributes to that? or is just part of the combat mechanics? like any other part chopping...

Fairly certain that the skill has nothing to do with it. It's just a part of regular combat.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 30, 2014, 05:01:05 pm
Wait, so is it possible or is it just a joke?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on December 30, 2014, 05:03:28 pm
Wait, so is it possible or is it just a joke?
Very possible, I gelded a goblin.
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on December 30, 2014, 09:13:40 pm
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on December 30, 2014, 09:17:00 pm
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?

you have to heat it in a campfire using the "I" while near the campfire, you can even fill the bucket/waterskin with snow and then heat it to get water

yea you can equip aditioanl flasks and waterskins...even more backpacks and pouches
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on December 30, 2014, 09:25:15 pm
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?

you have to heat it in a campfire using the "I" while near the campfire, you can even fill the bucket/waterskin with snow and then heat it to get water

yea you can equip aditioanl flasks and waterskins...even more backpacks and pouches

I mean a bucket from a well, that is located in a town. The bucket is not in my inventory but in a well, i can raise and lower the bucket with u but can't remove the bucket or interact with it, at least i don't think i can.

Basically I'm asking how do i get water/liquid when surface sources are frozen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 30, 2014, 10:00:52 pm
Well, if you have some ice in your inventory, you can melt it with a campfire, making it drinkable. After that, if you don't mind exploits, you can drop a single unit of water on the ground to create a "Puddle" with infinite water in it, from which you can fill your waterskin.  Also, you can fill a waterskin normally, even from a frozen bucket, at least in the version I'm using. Gets you a waterskin full of ice, but a campfire fixes that.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 30, 2014, 11:59:39 pm
You can melt snow.  snow fits into any container.  Even coin purses.

The only way to actually raise the ambient temperatures in Adventurer mode is to light things on fire, and you dont want that.  If you can get into the sewers there is plenty of yummy water to drink.  Otherwise you have to wait until taverns get fleshed out more
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 31, 2014, 12:53:46 am
Incidentally, do vampire adventurers have, like, super high regeneration? Because I just healed from two shattered ankles and a "collapsed" hand in 24 hours, kinda doesn't seem like the kind of thing I normally do, speaking as a physically normal human being.

Also, what does one do about infection in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 31, 2014, 01:02:38 am
Incidentally, do vampire adventurers have, like, super high regeneration? Because I just healed from two shattered ankles and a "collapsed" hand in 24 hours, kinda doesn't seem like the kind of thing I normally do, speaking as a physically normal human being.

It's a feature of adventure mode. Traveling or sleeping will heal you quite a bit.

Vampires do not heal any faster, though they are much stronger, agile, and tougher than they were beforehand. They are also much more resilient to attacks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Thundercraft on December 31, 2014, 01:10:11 am
I don't have a question ATM, but... PTW.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on December 31, 2014, 03:46:48 am
I noticed on latest version Toady did that :
Quote
   (*) Fixed problem causing camping armies to lose sight of certain goals once play began

Have anyone noticed if that fix is working in adventure mode too ? I mean are there always lots of "armies" (well armies in DF seems to be made of very few people) sleeping eternally ?
Are towns and castles/fortresses/forest/pits finally seeing some attacks and defense from their enemies while you're playing ?
Or is it still broken  ?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 31, 2014, 09:26:50 am
Havent played 40.23 adventure yet.  But I have seen goblins attack a forest retreat before.  They spawned in small groups and attacked everything.

  Let me tell you, the giant animal life did not apprecciate it
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on December 31, 2014, 10:07:19 am
I mean a bucket from a well, that is located in a town. The bucket is not in my inventory but in a well, i can raise and lower the bucket with u but can't remove the bucket or interact with it, at least i don't think i can.

Basically I'm asking how do i get water/liquid when surface sources are frozen.
I think you have to use 'I' on your waterskin/flask while next to the well.

You can also collect snow in a container and use 'I' on that next to a campfire. I know you can heat the waterskin itself to melt all snow inside. Not sure about heating other containers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 31, 2014, 08:19:04 pm
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?

you have to heat it in a campfire using the "I" while near the campfire, you can even fill the bucket/waterskin with snow and then heat it to get water

yea you can equip aditioanl flasks and waterskins...even more backpacks and pouches
Oh bloody hell, that's so obvious I feel stupid as shit for dehydrating to death in a snowy field now.

How do you attack your own forehead with a palm strike?

Finding waterskins is pretty random, I just suggest checking all the piles of crap you find in various towers and campgrounds, I've not yet seen someone wearing them, but I've ended up with like 8 from raiding junkpiles... though that dorf ended up becoming a vamp, and I quickly learned that while yes, you can fill a waterskin with blood, no you can not drink it later on... gotta be from a fresh target.

War hammer -> target the legs or arms until they drop to the ground in pain -> feed and move on seems suitably horrific for me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 31, 2014, 09:16:12 pm
Well, I use a whip to the weapon-bearing arm, but yep.

Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on December 31, 2014, 09:29:13 pm
How do you attack your own forehead with a palm strike?
I think that this is something that must be added to the game sooner or later, dwarves already have mannerisms, it should be implemented even if in the same way as "the stray cat roots around the grass"... Could somebody put a a suggestion at the subforum?
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on December 31, 2014, 11:22:49 pm
Well, I use a whip to the weapon-bearing arm, but yep.

Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?

use the same button as the one used for changing lvls in fortress mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on December 31, 2014, 11:39:51 pm
Well, I use a whip to the weapon-bearing arm, but yep.

Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?

use the same button as the one used for changing lvls in fortress mode.
Is that bug still active, where you have to carefully (Alt+direction) move?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 01, 2015, 03:27:38 am
I thought that was the default way to maneuver past hatches onto ramps (stairs you can just up/down as normal) but I've only been playing adventure mode since 40.19/.23 came out.
Title: Re: Adventure Mode Little Questions Thread
Post by: xaritscin on January 01, 2015, 11:56:56 am
Well, I use a whip to the weapon-bearing arm, but yep.

Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?

use the same button as the one used for changing lvls in fortress mode.
Is that bug still active, where you have to carefully (Alt+direction) move?

that's only for hatches and stairs, ramps are just walking in the direction of ascending/descending.
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on January 01, 2015, 05:26:43 pm
Is it possible to play as the children of past adventurers? Do retired adventurers ever have children?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 01, 2015, 05:37:35 pm
Is it possible to play as the children of past adventurers? Do retired adventurers ever have children?

I heard somewhere that adventurers were usually completely uninterested in relationships. Though someone in the 'your adventures' thread mentioned getting married.

It may be possible, but I do not know. It was possible for adventurers to get married in older versions, but that required your adventurer to migrate into your fort, as history would stop generating once world-gen was over.

As for playing as their children, it's probably a no, as they are probably not flagged as adventurers themselves. But I do not know for certain.

Of course, you could probably do some cheaty things using DFHack to make all of this possible.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on January 01, 2015, 06:20:21 pm
Adventurers have the mysterious 1 flag in their orientation, which I guess may mean "undetermined".

And yeah, you could always make your adventurer elsewise with DFHack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on January 01, 2015, 08:41:26 pm
I found out how to get down the hatch, but apparently I had to alt-move onto it from a specific direction, as I had already tried from a different one, as well as the normal < and > keys, which usually work for that.

It would certainly be cool if, say, the children of adventurers got, like, Dwarven Childcare trained by their parents, so you could deliberately breed a better adventurer if the ones you had were too wimpy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 02, 2015, 04:21:15 am
If my lord or lady says there is brewing trouble with our neighbours and peace is no longer an option, what do I do?
Do I go and kill them or elsewise?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 02, 2015, 08:06:07 am
That quest is about brawling and vandalism.  Its also broke.  you can try it, but nobidy has ever gotten recognition for it before, afaik
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on January 02, 2015, 10:02:39 am
For some reason my dwarf can wield a two-handed sword with one hand and a shield with the other, albeit he is tall and broad. If i put my shield away he uses the sword multi-grasp. If i use the two-handed sword one handed is it worse than using a Scimitar one handed? And is there any advantage to putting away the shield and using the sword multi-grasp? Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 02, 2015, 10:09:41 am
For some reason my dwarf can wield a two-handed sword with one hand and a shield with the other, albeit he is tall and broad. If i put my shield away he uses the sword multi-grasp. If i use the two-handed sword one handed is it worse than using a Scimitar one handed? And is there any advantage to putting away the shield and using the sword multi-grasp? Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.
Yes.  It is.

DF adventurers seem to not respect the minsize of a weapon, whereas the ai does.  So even if he's too small to use it you can while controlling him.

  The very fact that he multigrasps it implies its that there are penalties for not doing so, so your shield is going to make him take penalties.  I would believe a one-hander would be better than a shield/2hander, especially if your skill is on the lower half of the spectrum.  Maybe if its higher than talented you could try the 2hander/shield and science for me?
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 02, 2015, 11:34:14 am
Can i raise my fame by bragging about all my killed goblins? I want to recruit an elite companion but there are no quests in this side of the map so I was wondering if I could raise my fame by killing bandits and goblins that are not requested from me? There are massive amounts of hostile goblins around.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 02, 2015, 11:46:24 am
Enough "summarizing a conflict in which you slew soandso" usually gets people fawning all over me lately, but this is in a world with 100+ semimegabeast or harder mobs running around, so they are probably just sick and tired of "your regularly scheduled monster rampage has been temporarily interrupted by another monster rampage" type nonsense at this point.

Bragging about violent acts doesn't seem to do anything as far as I can see, I'm sure it does something but I don't know what yet.

Btw, pisskop, it's not super scientific, but I was running around with a hacked together suburito that amounted to a nether cap 2hed sword with the attacks swapped for the war hammer blunt bash, and I definitely noticed a difference when I'd pick something up and forget to toss it into my backpack.

The combat log goes from non-stop "has been driven away by the force of the blow" to "falls over in pain" with occasional launches.
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on January 02, 2015, 12:08:11 pm
For some reason my dwarf can wield a two-handed sword with one hand and a shield with the other, albeit he is tall and broad. If i put my shield away he uses the sword multi-grasp. If i use the two-handed sword one handed is it worse than using a Scimitar one handed? And is there any advantage to putting away the shield and using the sword multi-grasp? Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.
Yes.  It is.

DF adventurers seem to not respect the minsize of a weapon, whereas the ai does.  So even if he's too small to use it you can while controlling him.

  The very fact that he multigrasps it implies its that there are penalties for not doing so, so your shield is going to make him take penalties.  I would believe a one-hander would be better than a shield/2hander, especially if your skill is on the lower half of the spectrum.  Maybe if its higher than talented you could try the 2hander/shield and science for me?

I just cut the lower body clean off a human wrestler on the first swing, 1 handed. It's hard to tell so I'm going to do some serious testing, I'm only talented swordsdwarf.
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 02, 2015, 12:11:07 pm
Enough "summarizing a conflict in which you slew soandso" usually gets people fawning all over me lately, but this is in a world with 100+ semimegabeast or harder mobs running around, so they are probably just sick and tired of "your regularly scheduled monster rampage has been temporarily interrupted by another monster rampage" type nonsense at this point.

Bragging about violent acts doesn't seem to do anything as far as I can see, I'm sure it does something but I don't know what yet.

Btw, pisskop, it's not super scientific, but I was running around with a hacked together suburito that amounted to a nether cap 2hed sword with the attacks swapped for the war hammer blunt bash, and I definitely noticed a difference when I'd pick something up and forget to toss it into my backpack.

The combat log goes from non-stop "has been driven away by the force of the blow" to "falls over in pain" with occasional launches.

Great, thanks!  Will it be enough to report to one menber of the civ (or my own fortress in this case) or do i have to tell the specific character I want to recruit about all my kills?
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on January 02, 2015, 06:18:52 pm
Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.

Martial trance requires facing multiple opponents. Then he can run amok.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 02, 2015, 06:20:02 pm
Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.

Martial trance requires facing multiple opponents. Then he can run amok.
No.  Run Armok.


But yea.  You cant go into a martial trance if you have allies in sight, either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on January 02, 2015, 11:56:34 pm
How do i climb a tree? I'm trying to throw all the elves out of their trees.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 03, 2015, 12:05:42 am
How do i climb a tree? I'm trying to throw all the elves out of their trees.

Press 'h'. It should bring up a list of nearby structures you can hang on to.
Title: Re: Adventure Mode Little Questions Thread
Post by: Borge on January 03, 2015, 12:09:44 am
How do i climb a tree? I'm trying to throw all the elves out of their trees.

Press 'h'. It should bring up a list of nearby structures you can hang on to.

Thanks  :P

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2015, 12:49:40 am
OH MY ARMOK, DID YOU JUST (s)TAND UP AND CHUCK THAT ELF?

I never tried that, moving around and such just breaks my grip... holy blood that is amazing...
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on January 03, 2015, 02:09:13 am
Would it be reasonable to give an adventurer armed with a crossbow, some hammer training for melee situations?
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on January 03, 2015, 02:26:05 am
Would it be reasonable to give an adventurer armed with a crossbow, some hammer training for melee situations?

If this adventurer has already been made, then yes, reasonable but suboptimal.

But if the adventurer has not been rolled, I'd suggest making your regular melee character and having him/her pick up a bow at a mead hall, which is the reverse set up.

My view is it's easier to go from melee to bow than the other way around. YMMV.
Title: Re: Adventure Mode Little Questions Thread
Post by: Manzeenan on January 03, 2015, 03:20:09 am
How do i know if my adventurer can one hand multigrasp weaopns? Is there a way to check or modify dwarves with dfhack or something?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 03, 2015, 03:27:06 am
How do i know if my adventurer can one hand multigrasp weaopns? Is there a way to check or modify dwarves with dfhack or something?

With both hands free, try picking up the weapon. If you can comfortably use it one-handed, you will use it one-handed. If you multi-grasp it, then you are not able to use it one-handed without taking penalties.

You can likely use DFHack to observe or alter your size, but I am not certain as to how.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2015, 03:29:17 am
I was running around earlier with a dorf using a steel crossbow in her right hand and a steel spear in her left hand.

Stick bolts into stuff to get it to come play, if it falls over before it reaches you that is fine too. When it is close enough and you are 1 on 1 try to jab the spear into their neck or head, if they don't die and it ends up stuck you can beat on them with the crossbow or do a multi-option to smack them with the crossbow+move around them to dislodge the spear. If there are multiple enemies and you can hit two of them, assuming you did get hammer skill up high enough you can do damn well braining stuff with the crossbow and spearing necks/skulls with the spear.

Really though I was trying to get some usable corpses to reanimate so I tried out crossbow+shield, if something is close enough I clamp the neck with my right upper arm, bash anything nearby with the crossbow if needed, block with the shield, and shoot anything out of reach as I strangle the first poor bastard I got a hold of.

It worked great, too great, because I ended up with a rather unwieldy horde of undead goblins who wouldn't leave the one I was choking along long enough to finish them off.

You can also make use of stealth and go up and bash stuff in the guts to make it fall over then unload bolts into it while periodically working it over about the face and ass with the crossbow.
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 03, 2015, 05:44:58 am
Can I get companions to equip armour i give to them? I gave one a breastplate and he just held it in his hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Manzeenan on January 03, 2015, 05:59:31 am
Can I get companions to equip armour i give to them? I gave one a breastplate and he just held it in his hand.
If they can wear it and it is better than their current one then in a turn or so they will "organize their possessions" and equip the "best" choice
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 03, 2015, 09:15:18 am
Thanks guys!
Has anyone tried the fame system on a player build fortress? I traveled across the map to get som gear and recruit a couple of my fortress dwarfs but I cant get my fame up. I have killeed 50 something goblins from ambushes and such wich i told them about but my fame seemingly has not gon up at all. Still at two useless companions.

I would do real quests but all they give me is all the way back across the map likely back at where the parent civ is.

Goblin camps are plentyful and so are ambushes but do these really raise fame like they used to? I have only brought up the incidents (in wich I slew..) Have I missed some interaction to complete the fame gain?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2015, 11:29:32 am
If the gobs aren't bugging a civ I don't think it gives much more fame than just saying "I slew a horse and a bunch of ravens" really.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 11:42:19 am
Its about killing enemy of civs.  Killing a dragon half a world away will get you an apathetic response.
  'We have little use for such rumors.'
    or
  'It was inevitable'

You gotta kill relevant enemies of civs.  Regional Megas and semimegas, night critters, and warriors work because they are enemies.  The interface and informationget for adventurer is a little underwhelming, frankly.
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 03, 2015, 12:49:27 pm
ah! Yes that must be it, I only get the "it was inevetable" answer.
 Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 02:38:58 pm
ah! Yes that must be it, I only get the "it was inevetable" answer.
 Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 03, 2015, 04:15:38 pm
How do I get out of the cavern layer?
Any tips on finding caves from below?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 04:25:30 pm
How do I get out of the cavern layer?
The way you got in. :P
  That or find a tunnel and trace it to a fort.  Seriously.  If you are lost you could be stuck down there.

    If you happen to get under a settlement you could try to retire 'in' it, and you would teleport to the surface, but that's a finicky bug and may not work.  You'll know if you don't get the option to retire.

Quote
Any tips on finding caves from below?
Don't.  I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 03, 2015, 04:26:55 pm
How do I get out of the cavern layer?
The way you got in. :P
  That or find a tunnel and trace it to a fort.  Seriously.  If you are lost you could be stuck down there.

    If you happen to get under a settlement you could try to retire 'in' it, and you would teleport to the surface, but that's a finicky bug and may not work.  You'll know if you don't get the option to retire.

Quote
Any tips on finding caves from below?
Don't.  I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
I'm a vampire, thankfully: plenty of gorlaks and that around so I won't starve.
Should I head towards a Fortress (the dwarf kind)?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 04:31:28 pm
Vampire don't eat or drink or breath but still cant see through walls, but yes, any dwarven fort that has access the caverns is through a winding ramp that dumps onto the tunnel road.  Stay on the tunnel block road, even in fast travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 03, 2015, 04:35:18 pm
So my theory was right. Thanks: once I'm out of this mess I can lay havoc upon the beasts of the world.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on January 03, 2015, 04:47:14 pm
So, after my last adventurers were yet again slaughtered by bogeyman...do they have to be legendary dodgers etc? Or whatever they are? I feel like they got MUCH stronger since the previous version, where they already were strong...really need to stop running around alone at night, but I don't like companions much.


Anyway, I noticed that my last dwarf was "stout" ... I mean, I have seen "[isn't] tall" (obvious), "thin" and "broad" already. But overall I started wondering what the different descriptions translated to in regards to the height and broadness modifiers?
(As I'm not a native speaker, does "stout" mean he's "fat" or that he's "strong"?)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 04:48:53 pm
Stout is short and wide.  Im not sure what numerical values it entails.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on January 03, 2015, 05:02:29 pm
Ah, thanks, that makes sense. Didn't even think of that at the moment.
Wonder what all the other descriptions are, like for tall+broad, never saw that.

From how rare those are, I'd guess they mean the dwarf is in the tallest/shortest (or broadest/thinnest) range possible...
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 03, 2015, 06:33:25 pm
ah! Yes that must be it, I only get the "it was inevetable" answer.
 Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.

Lol, No. The town went nuts as I entered. I am apperently hostile to the town. Now my two companions are slaughtering all the civilians. Did I just become a villain?  Half of the population seems to be goblins so likely the town is owned by goblins.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 03, 2015, 06:41:02 pm
ah! Yes that must be it, I only get the "it was inevetable" answer.
 Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.

Lol, No. The town went nuts as I entered. I am apperently hostile to the town. Now my two companions are slaughtering all the civilians. Did I just become a villain?  Half of the population seems to be goblins so likely the town is owned by goblins.
In the eyes of the civ and that particular group, yes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2015, 07:17:49 pm
How do I get out of the cavern layer?
The way you got in. :P
  That or find a tunnel and trace it to a fort.  Seriously.  If you are lost you could be stuck down there.

    If you happen to get under a settlement you could try to retire 'in' it, and you would teleport to the surface, but that's a finicky bug and may not work.  You'll know if you don't get the option to retire.

Quote
Any tips on finding caves from below?
Don't.  I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
I'm a vampire, thankfully: plenty of gorlaks and that around so I won't starve.
Should I head towards a Fortress (the dwarf kind)?

Yeah, if there is a big cluster of forts somewhere nearby (pretty sure you can still use shift+q underground to check the map, I did not know that last time I got trapped underground after having made the lamentable error of NOT slaughtering everything in sight, and thus producing a trail of corpses and gibletsbread crumbs to follow back to the ramp.

If you can get yourself under the site directly you  might be able to find the ramp,  but it is still really iffy for the little one or two ramp paths leading up into a cave.

If you are on a version with dfhack you have more options:

1. You could get under the site and use advfort+a pick if you have one (createitem WEAPON:ITEM_WEAPON_PICK STEEL if not) to dig your own ramps or stairs back up to the surface. I did not yet know the capabilities of advfort myself when I got stuck.

2. You could use reveal while in the (l)ook interface and then move up a few z levels until you find the ramps. I did not know reveal worked as an adventurer (unreveal does not, but if you move around you should forget and re-reveal stuff again before long) so I didn't try this, though I have had to use it to confirm I was in a bugged vault where I could see the slab, had gotten all but one lever pulled, and had absolutely no route to any other... which was due to a tile at the bottom of a ramp funnel being a floor instead of a final ramp leading to a room with the last lever it seems.

3. If you have an idea of how tall the caverns are and how far underground you are, you could use gui/gm-editor to directly edit your pos until you end up above ground. I was content to just try to find the site manually until I got right underneath it according to the compass.

Then after being stuck down there for another night, my fps suffered an awful fright, the cavern populations began to rise, when suddenly before my eyes, they did the mash, they did the monster mash. (http://i.imgur.com/pUmLlMv.png)

I could barely move or see due to the constant announcement spam and my fps was hovering around 10 to 15 when I tried to move around, so I finally said screw it and since I knew the caverns were at least 10 layers tall to my north I just gui/gm-editor > pos > z + 10, darkness, z + 5, darkness, z + 5, darkness, z + 5, *status changes to flying and Urist McLegendary drops 3 levels to the ground like a steel plated ninja*, hurray... *fps also drops to the ground, since the monster mash followed me upstairs, and remained that way until I left* but yeah, that is a good last resort.

If you don't have dfhack available, point yourself at the largest cluster of forts unless you know of one which connects to the highway system for sure.


As for the size info, I checked around in gm-editor, under body I think there are a couple of tags, I think they were actually called size info... yep, and they include size_cur, area_cur, and length_cur, as well as _base versions of those. Changing those around look to influence movement speed so I assume they are general body parameters. As an elf it gave me a base of 4560, 285, and 255 I think, and I started out with like 5800, 308, 280 or something like that. After playing with the values some I found if I reduce size_cur to below 3800 it gives a speed hit, dropping it to 3000 pushes speed down to less than normal walking speed with sprint selected, while raising it to 40000 only pushed speed down a couple of decimal points, and setting it to a range from 3850 to ~4050 gave the highest movement speeds I saw, gaining .26 over the previous top speed after letting it build up.

Under appearance there is a size modifier value which looks like a straight percentage of the racial average, putting it in the 75 to 100 range has me listed as average sized for an elf, 50 was very small, 200 was very large.

Under body directly I think there is a bit about weight fraction, fat fraction, muscle fraction, changing these didn't do much that I saw except when I tinkered with the total fraction value, raising it beyond 100000 gave a bit of a speed hit, but not much, while dropping it down close to the base value (think it was 62536) gave a bit of a speed gain, but again not much.

Tweaking those values and then going into gait_info (also under body) and setting the first sub-section under walk to a value of 100, and just to make sure I turned "layers_affect" off, which gave a peak value of 6.666 >.> which is ridiculous and fun zooming around and being all "rawr fear my numerological coincidences, oh ye of little reason" at the same time for the win!

...aaaaannnnyyyywwwwaaaayyyyssss, anyone got a good compromise setting for announcements.txt which cuts down on some of the "random creature a punches random creature b in the tooth, while random creature a through z comments on how horrifyingly inevitable it all was" spam while being able to keep tabs on my own combat logs as needed?

I turned several things off but not being able to see when something is lodged in a wound, when a blow lands, when parts sail off in an arc, and so forth is all a bit underwhelming AND it makes it harder to work out what tactics I should use if I don't know certain details.

Edit: apparently I confused UCR and UCR_A at some point and had turned off several of the _A tags, which would explain a lot of the spam I was getting lately.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on January 03, 2015, 11:44:06 pm
Hey guys!

I ran into a bit of a snag...

Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.

Is the dragon going to be along with the random bedrooms/statue garden rooms...

Or is there the terrible possibility it has gotten into the caverns, never to be seen again?  ???
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on January 04, 2015, 02:03:49 pm
Hey guys!

I ran into a bit of a snag...

Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.

Is the dragon going to be along with the random bedrooms/statue garden rooms...

Or is there the terrible possibility it has gotten into the caverns, never to be seen again?  ???
Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on January 04, 2015, 11:15:13 pm
Hey guys!

I ran into a bit of a snag...

Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.

Is the dragon going to be along with the random bedrooms/statue garden rooms...

Or is there the terrible possibility it has gotten into the caverns, never to be seen again?  ???
Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
That's not necessarily true. I've had a world where a hydra took up residence in a fortress it ruined.

That hydra was in a bedroom. There was a point where I could not get to that part of the fortress. See bugs 7940 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7940) and 6955 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6955).
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on January 05, 2015, 05:31:44 am
Am I the only one that can never reach the top level of any towers?
I mean the kind of towers that are in keeps, along city walls and in dark pits. Once a companion managed to get through somehow but got stuck up there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 05, 2015, 06:03:41 am
I changed some of my keybinds to faciliate what you gotta do there, since I love creeping up there at night and butchering goblins/getting them stuck in the fortifications and punting them back out of them over the side.

I made shift+the numpad arrow keys do careful movement, which lets you go up through the hatches.

I can't do the diagonals because I'm far too used to having shift+1/0 for up/down movement, so I use alt for the diagonals but only really use them with advfort constructions anyways, so no big deal there.

Having the opposite problem to the one I mentioned above, I turned the UCR_A tags back on for the combat messages I wanted to see but now I don't get the "strikes the [body part] with the [weapon] and [whatever happens]" messages in the log at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on January 05, 2015, 05:01:16 pm
Um, shift+direction is already bound to move up+direction and ctrl+direction is down.

Once you're on the top ramp (under the hatch) use Shift+(direction of pillar) to go up. To go back down stand above the pillar and use Ctrl+(direction of ramp).
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on January 05, 2015, 08:41:13 pm
Hey guys!

I ran into a bit of a snag...

Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.

Is the dragon going to be along with the random bedrooms/statue garden rooms...

Or is there the terrible possibility it has gotten into the caverns, never to be seen again?  ???
Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
That's not necessarily true. I've had a world where a hydra took up residence in a fortress it ruined.

That hydra was in a bedroom. There was a point where I could not get to that part of the fortress. See bugs 7940 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7940) and 6955 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6955).

It does, In fact, say the dragon is LIVING in the fortress.

It appears as though it has made the fortress its lair...
I guess I can have my adventurer retire, play fortress mode to force a few years to pass, and simply play as the adventurer again.

Hopefully the dragon decides it's done eating dwarves and will move on to it's lair...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 07, 2015, 06:51:53 am
Um, shift+direction is already bound to move up+direction and ctrl+direction is down.

Once you're on the top ramp (under the hatch) use Shift+(direction of pillar) to go up. To go back down stand above the pillar and use Ctrl+(direction of ramp).

I mean I changed it to be careful move that direction so I can use it for advfort, with shift+numpad 1 and shift+numpad 0 for up/down (too used to having numpad 1/0 be up/down in fortress mode) since the default advfort bindings have careful move as the build/dig/etc trigger.

The dragon in the fortress thing makes me wonder though, when I was trying to steal a dorf from a fort I messed up and didn't do the dfusion change adventurer step so when I traveled it swapped me to a different creature, one of the creatures was a Roc... which was INSIDE the fort I had unretired, in a locked off section I couldn't reach normally, and which had no access to the surface.

I later went in with advfort and dug a route to the Roc and killed it.

*checks legends*

HAH! Apparently it was the reason Boredpaddles was lost in the first place, and it had been living there for 180 years when I dug through and beat it to death in adventure mode, no wonder they declared me to be a hero after doing that, it was the reason the fortress had to be reclaimed!
Title: Re: Adventure Mode Little Questions Thread
Post by: Sodrak Obintohe on January 09, 2015, 03:47:12 pm
I Have a QuestioN!
I would like to know where to find the freaking human faction leader!? i find the lords in every town or mead hall, but all i find is lady and lord consorts, no kings, does law-givers are the human kings?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on January 09, 2015, 03:51:50 pm
I Have a QuestioN!
I would like to know where to find the freaking human faction leader!? i find the lords in every town or mead hall, but all i find is lady and lord consorts, no kings, does law-givers are the human kings?
Yes, a law-giver is a human king.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on January 09, 2015, 06:09:59 pm
How do I equip armor? -3- I found some bronze gauntlets and I want to equip them, but I have no idea how.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 09, 2015, 06:10:57 pm
(w)ear them.
You may have to (r)emove gloves or mittens first.
They also can't be 'large' or 'small' sized.  Which is relative to your character.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on January 09, 2015, 06:58:20 pm
(w)ear them.
You may have to (r)emove gloves or mittens first.
They also can't be 'large' or 'small' sized.  Which is relative to your character.

Thanks. Now what do shopkeepers look like using Phoebus? XD or what building are they in in a human settlement?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 09, 2015, 07:48:04 pm
Shops tend to have signs out front, and (l)ooking at them should tell you what type of shop it is. The appearance of the sign should also help. Additionally, it should be mentioned on the (T)ravel map, like it mentions other notable structures such as temples or mead halls.

There's no guarantee that a settlement will have shops, however.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 09, 2015, 07:51:22 pm
You could check every soldier you spot.  They will be willing to sell their gear.  Im a fan of buying human peasant knives and throwing them at things.
Title: Re: Adventure Mode Little Questions Thread
Post by: DanielTDS on January 09, 2015, 08:18:54 pm
For the first time I started an adventure as a Dwarf. As I start the game, I look up for where everyone is at. Soon, I find where all the dwarves are gathering around (something link a dining room).

But, for my surprise, there pacific goblins there! What explains that? Why there are friendly goblins at the dwarves's dining room?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 09, 2015, 08:32:45 pm
Likely from a conquered goblin civilization.
Title: Re: Adventure Mode Little Questions Thread
Post by: DanielTDS on January 09, 2015, 10:23:55 pm
Likely from a conquered goblin civilization.

Didn't knew that could happen (you conquer a civilization then begin to have its population living with you). Cool to know. Thanks (:
Title: Re: Adventure Mode Little Questions Thread
Post by: bahihs on January 10, 2015, 08:33:10 pm
Quick question(s) about throwing.

First, what does the skill actually affect? Accuracy? Speed? Range?

Second, how much time does throwing something take? And what factors determine throwing speed?

It seems every time I throw something, even at someone 4 tiles away; they will catch up to me and hit at least once before I can do anything else
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 11, 2015, 02:40:45 pm
The skill covers acc/speed somewhat, range is mostly down to your strength/the mass of the object/if there is anything keeping it from following a parabolic arc.

I can chuck goblin heads from the ground up over the fortifications and land them near the hatch in the little minitowers around dark pits/fortresses, can also chuck em straight through the fortifications, and that can be done with pretty much anybody with above average or higher strength, accuracy just means you can pick which goblin you wanna hit out of the crowd, which comes with skill, and whether or not it clunks them in the leg or gets lodged in their head.

Throwing small light objects is really fast turnwise, faster than any crossbow shot I've fired, trying to huck a platinum slab at someone... well, it's not gonna go far anyways, but they're gonna come slap you around while you're heaving it for sure.

Try coins, grab a bunch of copper off someone and go plink random animals with them, makes me want to mod in a slingshot actually.


Btw, gobs being in other civs isn't always due to capture, sometimes they join the military, kick ass during battles, demonstrate valor and such, and move up the ranks. Same happened with Cacame, remember.

Honestly after playing a few goblin adventurers now they moved way up my list compared to elves, I mean yeah, I can't figure out how to interact with gobs from a different civ outside of me saying "let's not fight, it's cool" and them saying "AAAAAAHHHHHH, oh, ok, sure, how are you? AAAAHHHHHH, really, that's fasci-" and then they run around a corner or something.

Only problem I have with gobs now is the constant lag due to all the chaos in the fortresses from various trolls and various gobs running around murdering each other, which is hilarious, really, but dammit it's hard to move around and find people to get info from/check for usable gear.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on January 13, 2015, 10:18:19 pm
I returned to my home hamlet but I can't find the leader to turn in a quest. How do I find him? Or find the feast hall?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 13, 2015, 10:20:28 pm
ask for directions to him.
  He'll likely be in the civic mound, castle mound,  keep, villa, etc
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on January 13, 2015, 10:23:23 pm
ask for directions to him.
  He'll likely be in the civic mound, castle mound,  keep, villa, etc

That's the thing. I can't ask for directions. He doesn't show up as an option in any of the direction menus
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 13, 2015, 10:29:28 pm
report your success to anyone.  word  will spread to him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on January 13, 2015, 10:30:47 pm
report your success to anyone.  word  will spread to him.

Okay, how do I do THAT then? Because bragging about past violent acts just says something about something I never did.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 13, 2015, 11:04:50 pm
Summarize event
Title: Re: Adventure Mode Little Questions Thread
Post by: Lordraymond on January 14, 2015, 03:51:52 am
So I've been gone from Adventure mode and DF in general since a little after the huge update (40.01 I think). Whatever added minecarts and wheelbarrows.

I'm trying to start up a new set of adventures. However, I have a number of problems:

-There seem to be no forts. If I get spawned with a silver short sword I'm more or less boned, now. Not only can I not improve my weapon, it also seems more or less impossible to find armor either.
-In relation to the above note, all catacombs appear to be completely barren now. Every time I check under a castle there's nothing but endless blank halls. No enemies to loot or fight, no gear on the ground to pick up.
-There seems to be nothing quest-wise except quests to kill titans, colossi, and rocs. Naturally, a freshly minted Hero with clothing and a crappy sword can't very well take on a ten story tall bronze behemoth without quickly becoming a freshly minted red splotch on the ground. I hear peasants talking amongst themselves about bandit camps, but every time I try to ask them about troubles I get a "Well... we've got beasts" quest. How am I supposed to find bandit camps to help train up my character and earn him renown?
-On that subject, every time I get a quest they tell me to "find this person, they are well traveled." but give me no indication of where I should actually go past a vague city name.
-Finally, even the times when I've given up and tried to die in a glorious rampage I haven't been able to because the AI seems to be completely borked. I can systematically murder every peasant in a house, with the rest of them calmly standing around talking about "such violence" and "the horrors of death surround us. I must remain strong." until I turn on them, at which point they finally individually fight back. I mean, I'm not saying this is necessarily less realistic than every single peasant in the village leaping on you in a murderous carving-knife-wielding mob, but at least a few ganging up or running away is what should happen, no?

So, the gist of my post is, is there any way to set up world gen so it spawns forts and if not, how the hell do I get gear? Also how to I find bandit camps/get quests to bandit camps/find the person who tells me how to get to bandit camps. Finally, why won't the peasants just kill me in a glorious bloodbath instead of letting me strike them down one by one?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 14, 2015, 04:43:34 am
Make sure you have "Playable civ required" on for dorfs, bump the civilizations number up a bit and bump the overall and site cap populations up.

The npcs tend to be kinda passive in that they don't really seem to be able to think fast enough to deal with you zooming around step by step.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lordraymond on January 15, 2015, 07:10:13 am
Well I managed to figure out that it's because now forts appear to be integrated into towns rather than in the wilderness. My adventurers can get outfitted now. I also found some bandit camps filled with goblins, but all the goblins there were friendly to my (human) adventurer, making them easy pickings. In addition, despite killing the captain I can still only get two followers.

I'm guessing this is just an overall issue with the release? I haven't modded any files outside of init and d_init

Also, new question: When opponents move into me via dodging or something in combat, I automatically go to ground without any chance for input. If this happens while I'm being attacked it can lead to my death more often than not, since I then have to scramble out of the occupied tile (as I can't stand up with someone there), which procs about four hits from the attacker en route, and then after that I have to spend a few ticks actually standing if I'm not dead or crippled. Is this some preference I need to change or is it automatic (which would be terrible)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on January 15, 2015, 07:44:27 am
Automatic as far as I know, I recommend blocking and cutting a foot, so that you can stand up.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on January 19, 2015, 02:52:44 pm
Does an adventurer ever die of old age, can that happen while you play him? [:

(Yes, I calculated that when you take 5 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical ~94 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 19, 2015, 02:54:18 pm
Does an adventurer ever die of old age, can that happen while you play him? [:

(Yes, I calculated that when you take 10 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical 187 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
Yup.  They can die of old age.  People have reported seeing NPCs die of old age while fighting them, and also reported have their (unretired) character die of old age 1 click after starting.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on January 19, 2015, 02:57:23 pm
Does an adventurer ever die of old age, can that happen while you play him? [:

(Yes, I calculated that when you take 10 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical 187 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
Yup.  They can die of old age.  People have reported seeing NPCs die of old age while fighting them, and also reported have their (unretired) character die of old age 1 click after starting.
Well, "unretired" I can understand if you played Fortress Mode inbetween - but I thought like ... suddenly your adventurer dies of old age while you play him.
It says my dwarf has some grey hair already, made me think about it I guess. I mean, I got a slab with me, just in case, but currently I don't want to read it.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 19, 2015, 03:15:43 pm
Its possible while playing.  Once the minimum age is reached [MAXAGE:xx:yy] they can keel over any time.

If you take out the 'yy', than they could theoretically live forever, albiet they can start dying of old age at any point after 'xx'
  If you remove max age completely they are immortal.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on January 19, 2015, 04:09:15 pm
Its possible while playing.  Once the minimum age is reached [MAXAGE:xx:yy] they can keel over any time.

If you take out the 'yy', than they could theoretically live forever, albiet they can start dying of old age at any point after 'xx'
  If you remove max age completely they are immortal.
I'll just read my slab, instead of smashing people with it, if I feel like the dwarf's getting old ... if he even gets to get old. But still, good to know.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 20, 2015, 05:38:59 am
How important is the to-hit bonus on ranged weapons?

For example, if you had a masterwork crossbow would you be better off using that than throwing bolts? (assuming equal throwing/crossbow skill). Do masterwork bolts give to hit bonuses when fired from a crossbow? What about if you throw masterwork bolts?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 20, 2015, 08:55:06 am
Quality of the  launcher has zero effect on the force, speed, or effect of the projectile.  It only affects the launcher's own physical attacks.
  The quality of the bolts, on the other hand . . .


    So, you could throw you masterwork bolts, and they would be better than regular bolts.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 20, 2015, 10:01:13 am
I had an adventurer dwarf, who wasn't strong enough to wear all the armor he could wear and still move at maximum speed. How does aluminium armor compare to other metals? It's not as strong, but would aluminum chain shirt + steel breast plate be much better than just steel breastplate, for example?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pirate Bob on January 20, 2015, 10:25:19 am
For chain mail, the only relevant parts of the raws are shear_yield and shear_fracture, which are for aluminum (assuming whatever mod you are using which allows aluminum armor didn't mod aluminum raws as well)    [SHEAR_YIELD:20000], [SHEAR_FRACTURE:50000].  If chain mail has shear_yield and/or shear fracture higher than the weapon making an edged attack, then the edged attack will be converted to blunt, which in general significantly reduces injury. 

The worst weapon material in vanilla DF is silver, with    [SHEAR_YIELD:100000], [SHEAR_FRACTURE:170000], so unless your mod has lots of enemies running around with weapons made out of soft metals (nickel, zinc, gold, etc), then aluminum chain mail will be worthless except against wood weapons and unarmed attacks.

Furthermore, your steel breastplate will stop almost anything that hits it, unless there are creatures/weapons with attacks as powerful as the DF2012 crossbows (a.k.a. railguns).  The aluminum chain mail will provide negligible extra protection in the areas covered by the breastplate, so the only places which might get additional protection would be the neck and arms, which as mentioned above will only be against really weak weapons.

TL:DR - don't bother with the aluminum chain mail.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 21, 2015, 10:28:38 am
Quality of the  launcher has zero effect on the force, speed, or effect of the projectile.
What about accuracy? Just asking to be sure, as one of my dorfs in fortress mode just made an artifact bow.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 21, 2015, 10:35:38 am
http://dwarffortresswiki.org/index.php/DF2014:Crossbow

Quote
[edit] Ranged combat

Crossbows shoot bolts as their ammunition, and will engage targets up to 20 tiles away, including shooting down z-levels. Shot bolts may miss the target and fly a bit further than intended, potentially striking another foe (but never a friendly soldier on the other side).
The material that the crossbows are made of are irrelevant to ranged combat, where the quality of the craftsmanship and skill of the marksdwarf determine accuracy, and the quality and material of the bolts themselves (metal being better than bone being better than wood) determines damage. If you are confident your melee soldiers can keep your marksdwarves safe from melee engagements and have a skilled bowyer, then easily-produced, high-quality wooden or bone crossbows are excellent equipment for your marksdwarves.
As can be expected, targets that are stationary are much easier to hit then those that are moving. Since marksdwarves can down targets at range, they do a much better job taking down fleeing thieves and goblin ambushes that your regular soldiers might not be able to catch.
The wiki says quality of the bow affects accuracy.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on January 22, 2015, 04:17:36 am
Hey guys and girls heres my question.
How important is willpower if you are just going to become a vampire?
I made a shrine with enough blood for many adventurers so getting attacked isnt a problem.
As far as I know willpower only really matters for pain resistance and being a vein chompa makes you painless.
Did a quick google check. But it just lead to vampire related threads here.
And can you pick up babys from fort mode? So I can have a mobile snack? Yeah it sounds sick but we are where we are...
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 22, 2015, 03:10:20 pm
Attributes affect skills, so having them is never a bad thing. Especially attributes that affect combat, which willpower does.

Also, you cannot pick up infants any more than you can pick up regular units.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on January 22, 2015, 06:22:20 pm
Vamps have
Spoiler (click to show/hide)
so if you want to min/max, use willpower/endurance/toughness as dump stats after you've spent some quality macro time turtling up with say 10 shields versus a horseshoe crab.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on January 22, 2015, 08:14:57 pm
Your starting attribute range also affects your max cap on that attribute, so starting low in an attribute will prevent you from getting it as high as someone that has started higher.

As willpower is an attribute that affects combat, and strongly affects dodging, I would not recommend reducing it.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on January 22, 2015, 09:12:13 pm
Your starting attribute range also affects your max cap on that attribute, so starting low in an attribute will prevent you from getting it as high as someone that has started higher.

As willpower is an attribute that affects combat, and strongly affects dodging, I would not recommend reducing it.

Done straight with zero grind, in complete agreement with you regarding will power in relation to dodging (http://www.bay12forums.com/smf/index.php?topic=129028.0) and max stat caps in general.

Just tossing out the other idea that a vampire's no exert means never tire, and no pain means no need for will power/toughness. That's with the powerleveling caveat that your dodge #s end up high enough that any penalty to dodge at legendary++ (http://dwarffortresswiki.org/index.php/DF2014:Experience) won't matter once you've reached your final numbers for end/toughness/will.

Of course, it's unknown to me if That Wolf is grinding if any or at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Afghani84 on January 24, 2015, 10:17:59 pm
hey guys!

did the 2014 update introduce new ways to collect food? i remember that bags in town or butchering an animal were the only ways before. i found a prickle berry bush but they still don't seem to be harvestable. anything else? i use vanilla btw
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on January 24, 2015, 10:35:04 pm
hey guys!

did the 2014 update introduce new ways to collect food? i remember that bags in town or butchering an animal were the only ways before. i found a prickle berry bush but they still don't seem to be harvestable. anything else? i use vanilla btw
Yes yes yes. Tis seasonal though. I ate strawberries for a whole season, didnt kill anything till winter came and then I vampired up so I went on a liquid only diet
Title: Re: Adventure Mode Little Questions Thread
Post by: Dashiell on January 25, 2015, 10:34:27 am
Hey guys I started playing adventure mode recently and finally started not dying randomly but
1) Where I can get eq better than iron? (for human)
2) I have problem finding fun, only some camps and tombs so far and ofc I'm not even going close to necromancer's tower. Never getting any lair or beasts - people speaking of beasts mostly don't know poo about them...
3) How useful money really is?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 25, 2015, 10:37:32 am
Hey guys I started playing adventure mode recently and finally started not dying randomly but
1) Where I can get eq better than iron? (for human)
2) I have problem finding fun, only some camps and tombs so far and ofc I'm not even going close to necromancer's tower. Never getting any lair or beasts - people speaking of beasts mostly don't know poo about them...
3) How useful money really is?
1) Nope.  Dwarves can make steel, but by default humans cannot, and dwarven steel armor is too small for them
2) Currently, the best fun can be had killing megabeasts or hunting vampires.  As of this point, I have never beaten a night horror (well, I beat a NHspouse . . .)
3)  meh. Its okay in the local area, but I'd attempt to sell it for small trinkets before moving on.  You can sell the trinkets later for whatever you need, but foreign money is currently only worth the metal its made of.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 26, 2015, 02:49:20 am
I killed a night horror once. Axes are damned good weapons.
Then again I was demigod. And vampire. And Legendary axeman.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 26, 2015, 11:01:41 pm
Yeah, the skinny/fast ones are awful, I had one who took three or four solid "is sent flying away by the blow" hits from Urist McLegendary, who was literally legendary everything, superdwarven everything. He existed due to a weird bug that made a migrant show up with armoks_blessing active before I had used it I later stole him and his artifact stuff to play my first time in adventure mode. At that point he was a vampire and had waded through hundreds of bogeymen, bashed dragons, giants, and tons of goblins in the brain... and only had a couple of things take more than a couple hits: a hydra where my default "target the head" didn't help anything, and said skinny night horror who kept getting back up when most things would be a pile of pulp.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on January 27, 2015, 02:22:44 am
Have I just been really lucky? I often have loads more trouble with zombies.
Why exactly ARE night horrors so indestructible?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 27, 2015, 03:36:08 am
Not all, but the skinny ones have stats that let them screw you up while being light enough to fall into the weird "almost impossible to pulp" range as I recall, like an undead weasel but bigger, and usually with a knife.

^That's a really strange thing to say and have it make perfect sense.
Title: Re: Adventure Mode Little Questions Thread
Post by: mineforce on January 27, 2015, 12:24:14 pm
Hey guys I started playing adventure mode recently and finally started not dying randomly but
1) Where I can get eq better than iron? (for human)
2) I have problem finding fun, only some camps and tombs so far and ofc I'm not even going close to necromancer's tower. Never getting any lair or beasts - people speaking of beasts mostly don't know poo about them...
3) How useful money really is?
Stay away from necromancer towers, zombies are very strong, and they can even take down a legendary demigod easily.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on January 27, 2015, 12:34:19 pm
Have I just been really lucky? I often have loads more trouble with zombies.
Why exactly ARE night horrors so indestructible?

With a legendary weapon skill (axe), the corresponding fighter stat (both of these are big factors particularly in relation to breaking grips by cleaving) and if your shield/armor/dodge were at least at proficient, statistically you were fine. Tactically, I don't know what you choose to do. Did you have armor? Were you inside the lair by yourself, outside, with or w/o meatshields, etc? The more you have stat-wise/companion-wise the more mistakes you can afford and what not.

Stat minimums feel like high agility with proficient defensive skills, and competent weapon and fighter while wearing no armor. But that's for the slower muscular/incredibly muscular night troll/horror (that you'd fight solo and win consistently against outside the lair). You can get lucky and fight the unarmed weak/skinny night troll/horror like this, but really in this case you need to be fully armored (with no armor speed penalty) to avoid bad rolls when strikes come through your shield/dodge, have more than proficient weapon and corresponding fighter stat, minimum talented defensive skills. This is outside the lair soloing as well. The most statistically uphill night troll/horror fight would be alone inside the lair, versus a weak and skinny unarmed night troll.

DF shorthand for fast is skinny. Muscle can be a modifier to speed. So weak and skinny is *tends to be* the fastest type of night troll/horror as opposed to incredibly muscular. Speed trumps everything else (which can make them the most dangerous type of troll/horror, particularly if unarmed, since they work in grabs if weaponless). The description weak is also in relation to other night trolls, so compared to o dwarf/human/elf/gobin, it's still freakishly strong. I'd also wager the guess the nopain, noexert, nofear, very high speed and strength, high wrestling, striking and dodge is what makes them so dangerous.

From the solo combat perspective, "feeling speed" and pretty much "feeling if you are equal to, better than or being outclassed by," is more about how long it's taking to score good hits and specifically getting that hit to the leg/foot that will drop their speed by getting them onto the ground (less about duration of the match itself). When this starts to take too long, likely any mistake will a fatal one. You know when you're lucky if you somehow get away with a mental error and all this is going on. Night troll fights that end too quickly I'd chalk up to whatever. Winning the medium/long length combats at the lower stat ranges is where I'd say you're winning consistently.

tl;dr - It depends...

Not all, but the skinny ones have stats that let them screw you up while being light enough to fall into the weird "almost impossible to pulp" range as I recall, like an undead weasel but bigger, and usually with a knife.

^That's a really strange thing to say and have it make perfect sense.

Interesting. I haven't had a character with the strength to send anyone flying in 40.xx. But then I never go vampire and my attributes are baseline. Was the blunt you used high contact area? With blunt I generally use war hammer, so breakage, but no massive pulping, also unlike morningstar, no easy cutting of tendons and ligaments.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 27, 2015, 01:43:38 pm
Artifact platinum war hammer on a migrant who arrived with the armoks blessing script active (legendary all, superdwarven all), then spent several years training until the first gob siege, helped take out two more sieges, was stolen to use for adventuring, and became a vampire.
Title: Re: Adventure Mode Little Questions Thread
Post by: drone1230 on January 28, 2015, 09:52:12 pm
I just got the message "You hear a low boom". After looking around and finding nothing, I am informed that "You hear a metallic ching". What does this mean? I couldn't find anything in the nearby area.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 28, 2015, 09:53:11 pm
I just got the message "You hear a low boom". After looking around and finding nothing, I am informed that "You hear a metallic ching". What does this mean? I couldn't find anything in the nearby area.
Critters trying to make babies using sound files.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on January 28, 2015, 09:53:56 pm
I just got the message "You hear a low boom". After looking around and finding nothing, I am informed that "You hear a metallic ching". What does this mean? I couldn't find anything in the nearby area.
It means Kakapo are nearby.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 29, 2015, 04:20:17 am
Every time I see that message I think "sniper just popped a clip, he's out, RUSH HIM!"...

As for questions, is uh, this type of thing more common than I think? I'm uh... confused. Didn't think "a time before time" could end up being nearly twice as long as "the time after a time before time" has.
(http://i.imgur.com/CwCaIQJ.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on January 29, 2015, 06:08:43 am
What is armoks blessing?
How do I get it?

Could I make a vampire adventurer become a king in a fort?
How come every adventurer has very long hair in my games?

Can I make a fort prision and make a colloseum for my adventurer? Maybe using levers to release beasts vamps and the like.
Can I kill sentients and drop them at a fort for their use, mmm thats a tasty *minced elf roast*
Could I leave my adventurer in a claimed camp and then embark with a fort and fight them or will they run/be passive.
Is being a werebeast necromancer husk better than a vampnecro husk.

Love That Wolf
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 29, 2015, 06:49:23 am
http://dwarffortresswiki.org/index.php/User:Vjek
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 29, 2015, 09:04:59 am
It looks like a modder who did enough to get his own page.
  DF Hack Scripts seem to be his thing.

Quote
This page was last modified on 27 October 2014, at 15:43.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 29, 2015, 10:23:22 am
Has anybody had an army actually arrive at a site while they were there in adventurer mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 29, 2015, 10:24:58 am
Has anybody had an army actually arrive at a site while they were there in adventurer mode?
I did.
  Goblins arrived at an elven forest retreat, pre-split into groups of 3-6.  They chased after the elves present, and then me after my companion jumped up to defend them.
  The goblins murdered a bunch of elves, but alas were put down by the giant jaguars present.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 29, 2015, 11:53:19 am
In my goblin world adventures (high number of beasts+lower pop cap means there is a good chance that only gobs survive worldgen) I had a situation where I was trying to find my militia commander/local lord and bumped into an asterisk outside the fort to see who it was, like 30 goblins load up around me, thankfully they were on my side, but later I found a situation where I walked in as a similar sized force was busy clearing some towers and chasing civvies around.

Also had a fort that I think was a bit glitched but on the travel map there were like ten or fifteen of the roaming unit asterisks around it, bumping into any that I tried gave me stuff like crundle and flesh blob recruits, and one of them was a three man dorf squad that I happened to walk in on as another squad of crundles attacked.

Oh, and I found an actual necromancer zombie army shortly after it left the tower and was gathering outside with their necromancer general and lieutenants.

As for the script, he mentions on the page that it works fine for versions tested up to like 40.16, I recall it working fine with at least 40.22 or 40.23, so I would expect it to be the same with 40.24 as the stuff that script pokes at hasn't changed like the rest has.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on January 30, 2015, 01:46:20 am
Can I kill sentients and drop them at a fort for their use, mmm thats a tasty *minced elf roast*
You can't butcher sentients in fort mode, but if you wait until you're hungry enough in adventure mode you can butcher them for later fort mode roasting.
Quote
Is being a werebeast necromancer husk better than a vampnecro husk.
Considering werebeasts regenerate limbs and husks already do everything a vampire does, the answer should be obvious (unless the attribute doubling stacks, but even then you're always one bad roll away from permanent dismemberment.)
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 30, 2015, 02:16:26 pm
Is there any way to multi-grasp misc. objects?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on January 30, 2015, 02:18:52 pm
Is there any way to multi-grasp misc. objects?
No.

  Multigrasp isn't a 'good' thing.  It removes penalties, not grants buffs.  Your character will multigrasp if their hands are completely free of other items automatically.
wouldn't make a bad suggestion for the suggestion subforum, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on January 30, 2015, 02:28:32 pm
Multigrasp isn't a 'good' thing.  It removes penalties, not grants buffs.
Hmm, do you mean to say that any object - no matter how large and heavy - has no penalty unless it is a weapon or possibly unless it is a weapon designed to be used two-handed?

Quote
Your character will multigrasp if their hands are completely free of other items automatically.
They don't if it's a misc. object.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 01, 2015, 11:52:47 am
Has anyone ever successfully tracked someone? Whenever I follow  trail, it seems to go on forever, then just quit. It's like these tracks are just randomly generated independently of any actual source.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 01, 2015, 12:22:39 pm
Multigrasp isn't a 'good' thing.  It removes penalties, not grants buffs.
Hmm, do you mean to say that any object - no matter how large and heavy - has no penalty unless it is a weapon or possibly unless it is a weapon designed to be used two-handed?

Quote
Your character will multigrasp if their hands are completely free of other items automatically.
They don't if it's a misc. object.
If it doesn't automatically multigrasp, than there is no way to and there should be no penalties for it.  Movement and thus attack speed will be negatively effected if its heavy enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 01, 2015, 12:25:17 pm
Has anyone ever successfully tracked someone? Whenever I follow  trail, it seems to go on forever, then just quit. It's like these tracks are just randomly generated independently of any actual source.

I've done it locally, when I ran from a Night Horror and then tracked it back down.
  Also considering that the game does track the movements of some critters as they go out, their should be tracks to them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 01, 2015, 01:03:06 pm
Has anyone ever successfully tracked someone? Whenever I follow  trail, it seems to go on forever, then just quit. It's like these tracks are just randomly generated independently of any actual source.

I've done it locally, when I ran from a Night Horror and then tracked it back down.
  Also considering that the game does track the movements of some critters as they go out, their should be tracks to them.
I thought some of them might be their regular daily patrol, and if I waited long enough I'd see them come back around. That's what hunters would have to do; lie in wait where the signs are. Unfortunately my char has Below Average Patience, and so do I.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 02, 2015, 08:55:20 am
Is there anything worth going into the sewers for anymore?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 02, 2015, 09:12:09 am
Is there anything worth going into the sewers for anymore?
Potentially free kills.  The sewer dwellers are likely bandits with minimal skills and poor equipment.
  Much more interesting are the catacombs.  There's loot in them.  And friendly bandits.  And the occasional zombie (biomes permitting)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 02, 2015, 09:51:28 am
Is there anything worth going into the sewers for anymore?
Potentially free kills.  The sewer dwellers are likely bandits with minimal skills and poor equipment.
  Much more interesting are the catacombs.  There's loot in them.  And friendly bandits.  And the occasional zombie (biomes permitting)
I used to find masterworked weapons and armor down there, occasionally steel. But now it seems all the creeps who used to lurk there run aboveground long enough to kill them there, so would any of that be down there now?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 02, 2015, 09:54:31 am
Not likely armor or weapons.  But I traded one noble his steel knife for an exceptional iron boat I found.
  The zombies later attacked him, and he scored some good shots with the boat before dying.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 02, 2015, 10:56:56 am
Lots of vamps and werebeasts hang in them at some point during or after world gen too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 02, 2015, 11:32:20 am
Lots of vamps and werebeasts hang in them at some point during or after world gen too.
That's what I'm used to from last version, but this world has all of those taking constant patrols through the city, and when I did get around to exploring the sewers I didn't find any of them.

I haven't tried swimming the tunnels yet, so there may be decent fungiwood weapons and shields to find, but so far I'm not finding dead heroes with all their heroic equipment laying around like before.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 02, 2015, 11:40:02 am
I think you've just got awesome luck with generating vamp friendly worlds, I haven't gotten that yet. Most I've seen so far was like five or six.
Title: Re: Adventure Mode Little Questions Thread
Post by: DollMaker on February 02, 2015, 01:34:27 pm
Hello everybody!  :)
I've created a world with 2 dwarf civilizations (for example, Civilizations "A" and "B"). Now I'm playing as adventurer from civilization "A".
What I need to do to my adventurer could came as migrant to my future fortress in civilization "B"?
Retire him in close place to my future fortress? Or retire in any hamlet of civilization "B"? Or it is impossible?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 02, 2015, 01:36:24 pm
Go to one of Civilization B's sites and retire.

  Your adventurers are one of the few figures in DF who can maintain a Dual-citizenship.
Title: Re: Adventure Mode Little Questions Thread
Post by: DollMaker on February 02, 2015, 01:39:41 pm
pisskop, cool, thank you!
Title: Re: Adventure Mode Little Questions Thread
Post by: Lockem Shoto on February 03, 2015, 10:31:45 pm
Are Misc Object Users still viable in this version (I know in previous versions I could destroy a lot of things with coffins).

I was also wondering if such a fighting skill was feasible for bringing into fortress mode. I was thinking about retiring him once I get bored of my Misc Object User to work as a carpenter in my Fortress, but can dwarves be put into your military without them forgetting that they need to pick up a desk or chair to fight with (assuming I have Specific Weapon selected for equip)?
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 03, 2015, 10:41:02 pm
Yes very good. And thing that weighs alot usualy sends smaller enemys flying, and often crushes limbs and organs.
Minecarts are my favourite

Have a fucking good day
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 03, 2015, 10:59:58 pm
dwarves in fortress mode only reliably use misc object when shield bashing or tantruming.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 03, 2015, 11:12:09 pm
Are Misc Object Users still viable in this version (I know in previous versions I could destroy a lot of things with coffins).

I was also wondering if such a fighting skill was feasible for bringing into fortress mode. I was thinking about retiring him once I get bored of my Misc Object User to work as a carpenter in my Fortress, but can dwarves be put into your military without them forgetting that they need to pick up a desk or chair to fight with (assuming I have Specific Weapon selected for equip)?
I use crutches when training crutch-walking, even more useful when you do lose a leg. Dwarves in forts can also use crutches to attack or parry with. You never really know what a dwarf or any enemy is going to grab and swing, and if they happen to have a sock on hand, that's what they'll use. In adventurer mode, you get strikes of opportunity with anything in your hands, so the more objects you're holding, the more opportunities to score a telling blow. Misc Obj improves the damage.

EDIT: Question: How do you put yourself out if you're on fire?
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 04, 2015, 12:14:49 pm
EDIT: Question: How do you put yourself out if you're on fire?

Stop drop and roll.
Throw water a few z levels above you to make it rain.
Or the only actual method is a body of water.
But if you are on fire its a sign that something went wrong. And I bet it was cause your parents gave you a weird name and everybody laughed at you for having the name Dave. Oh you never see anyone with the name 'Dave' *sniggers to himself*
Well youve had enough and boom all the pent up rage caused you to spontaneously douse yourself in flour, elf tallow and dwarven whiskey whislt sobing to a madolin being shreded by the most ripped jacket wearing drunk
 And the sparks from the animal intestine strings and his fingers leapt onto you and touched you causing you to feel a deep burning sensation in your loins.
So you quickly ran into the woods an you screamed into the heavens.
How do I stop the fire burning!
And silence followed, because life in a word is, death
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 04, 2015, 12:30:30 pm
But if you are on fire its a sign that something went wrong.
On the contrary, I consider it a mark of success. I'm aglow with victory! But now the dragon-slaying celebration is over and I want the fire to stop.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 04, 2015, 12:35:21 pm
Fire is dangerous, but removes fat, boosts willpower, and as a result makes you more resistant to future fire related incidents.

I consider >40% of your body burning to be hazardous, not accounting for other reasons to lose blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 04, 2015, 12:36:14 pm
How do I stop the fire burning!
And silence followed, because life in a word is, death

If you cant fast travel or find blue magma you are fracked like a miner
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 05, 2015, 08:42:57 am
Hola.
Is the glacial body swap in the newer versions?

Edited.
Hope no one saw that...
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on February 05, 2015, 01:15:42 pm
Hola.
Is the glacial body swap in the newer versions?

Edited.
Hope no one saw that...

I did, but I don't remember what it was that I saw. I also don't know what a 'glacial body swap' is.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 05, 2015, 01:23:42 pm
You could walk into the frozen sea untill it said you cant fast travel and you slept and became a ramdom creature nearby until you slept again becoming another creature, rinse wash repeat.
You could become demons in hell.
I just tried and maybe im doing it wrong but I'll say its been fixed
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on February 05, 2015, 06:10:53 pm
Pretty sure that bug was mentioned as fixed for 0.40.1.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 05, 2015, 06:26:56 pm
Thanks Nahere, i tried and tought it was,
Ill just learn how to play as proc genned demons instead
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 06, 2015, 09:27:52 am
I have "g (NE)" on the left, under headings to various sites, and I read it as "you see goblin to your northeast". But I have not been able to actually see it myself on map. Is there a way to center view on such nearby creatures?
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on February 06, 2015, 09:59:20 am
I have "g (NE)" on the left, under headings to various sites, and I read it as "you see goblin to your northeast". But I have not been able to actually see it myself on map. Is there a way to center view on such nearby creatures?
I think that is shown when you are looking at trac(K)s. The actual goblin may be far out of sight.
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 06, 2015, 10:33:32 am
I have "g (NE)" on the left, under headings to various sites, and I read it as "you see goblin to your northeast". But I have not been able to actually see it myself on map. Is there a way to center view on such nearby creatures?
I think that is shown when you are looking at trac(K)s. The actual goblin may be far out of sight.
Ah, so it rather is "looking at those tracks around you you think there is a goblin somewhere to the northeast from you". Got him now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 06, 2015, 05:27:00 pm
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 06, 2015, 06:37:06 pm
After I have drunk few water units I am still thirsty but when I try to drink more I get "You are too full". How is that possible?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 06, 2015, 06:54:18 pm
After I have drunk few water units I am still thirsty but when I try to drink more I get "You are too full". How is that possible?
DF creatures are very inefficient at actually absorbing the water they drink into the body, apparently.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on February 06, 2015, 07:05:33 pm
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?

I never really used crossbows or archery in Adventure mode (I choose to throw the bolts and arrows instead, which, for some reason, also raises the archery skill), but I'm pretty sure the better you are at archery, the less turns it takes to fire.

After I have drunk few water units I am still thirsty but when I try to drink more I get "You are too full". How is that possible?

You can eat, and drink, only three units of whatever source you are consuming from. What I do is just travel one tile, stop, and consume three more until I no longer need to eat or drink.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 06, 2015, 07:13:25 pm
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
I never really used crossbows or archery in Adventure mode (I choose to throw the bolts and arrows instead, which, for some reason, also raises the archery skill), but I'm pretty sure the better you are at archery, the less turns it takes to fire.
I doubt it would decrease the speed of the bolt. You'd probably have to lower the FPS to see where it goes.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on February 07, 2015, 12:14:48 am
Spoiler (click to show/hide)

I guess I misread what he was asking... oops.

Anyway, I guess the best way to find the bolt would just to travel in the direction you fired.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on February 07, 2015, 03:03:54 am
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.

However, you cannot pick up fired bolts, so finding out where they go isn't really too useful. Look for a little sign which is a < with an underscore under it, that's a broken bolt/arrow.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 07, 2015, 04:11:46 am
Correction: you can pick up bolts which hit something and fall at least 1 z level, so shooting at a wall above you or a wall across a small pit is a simple way to skill up crossbows without running out of bolts immediately.

Ultimately though, they are so slow compared to tossing the bolts and there isn't enough of a benefit to shooting vs tossing unless you just like the flavor of using the weapon to do it.

If you just want to kill stuff at a distance and get some skillups go find somewhere that gives the option to (g)et small rocks, fill your backpack up, knap them all (raises a couple of combat important skills) and then set up a macro to toss them t your feet. If you want to skip the knapping step then go find a bandit camp and grab stacks of copper coins, other day I found a stack of 990 copper coins, that'll last you a while for skilling up and they're actually still surprisingly useful if just for slowing things down/stunning them, as you can chip bones and drop things with pain before finishing them off however you prefer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on February 07, 2015, 04:42:24 am
Correction: you can pick up bolts which hit something and fall at least 1 z level, so shooting at a wall above you or a wall across a small pit is a simple way to skill up crossbows without running out of bolts immediately.

Ultimately though, they are so slow compared to tossing the bolts and there isn't enough of a benefit to shooting vs tossing unless you just like the flavor of using the weapon to do it.

If you just want to kill stuff at a distance and get some skillups go find somewhere that gives the option to (g)et small rocks, fill your backpack up, knap them all (raises a couple of combat important skills) and then set up a macro to toss them t your feet. If you want to skip the knapping step then go find a bandit camp and grab stacks of copper coins, other day I found a stack of 990 copper coins, that'll last you a while for skilling up and they're actually still surprisingly useful if just for slowing things down/stunning them, as you can chip bones and drop things with pain before finishing them off however you prefer.

Yes, copper coins are incredibly useful. Gold ones are a little better (although that might be some weird placebo effect).

On the subject of stacks, how come I can never throw individual 'x bone'? If I, say, butcher a cheetah, then I get 'cheetah bone <27>'. I can never drop or throw just one, only the entire stack. I imagine my guy throwing multiple ribcages.
Any reason for why? (same happens with horns).
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 07, 2015, 05:23:11 am
As far as how stacks work in this game confuses me. Ive noticed it and bones are just thrown that way.
Other stacks break up though. You can hold hundreds off meat but only throw one.
So there isnt a fix is my best answer.

As far as the coins. They may have a weight attatched to them according to the metal they are made of. So in theory gold should be bettet than copper. Maybe lead coins are better though
Title: Re: Adventure Mode Little Questions Thread
Post by: ptb_ptb on February 07, 2015, 05:25:20 am
Throwing a platinum bar does a lot of damage!

... of course you can only carry one before it slows you down. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on February 07, 2015, 05:26:55 am
Just wondering...

Does the rumor system even work over the long-term?

For an example; I have had dwarven heroes who has killed quite a few notable enemies (dragons, titans, hydras, etc.) but they are never mentioned in engravings and nobody seems to know the creatures in question are actually dead.

I remember in the old versions that people would just automatically know about your hero when you finished a quest, but spreading rumors seems to do nothing but make the person you're talking to like you more.

Is the rumor system just screwed up or am I legitimately doing something wrong?  :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 07, 2015, 05:36:15 am
Could be screwed up but I think its to do with how relevant you and the beast are to the civ.
They may not care about a dragon and an adventurer, but socks ohh boy lets engrave socks and myself

Edit: also have you even told any one from the fortress? Maybe the dont know you exist
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 07, 2015, 05:58:23 am
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.

However, you cannot pick up fired bolts, so finding out where they go isn't really too useful. Look for a little sign which is a < with an underscore under it, that's a broken bolt/arrow.
I have not intended to pick up those bolts I rather was wondering if there is a way to see what is hapenning. Because when I fire at 15 tiles far enemy everything moves for like 10 rounds. It seems you are unable to do anything while the bolt flies or just some fixed amount of time after shooting so game just jumps forward in like 1 second over this interval :/ I would think you order firing, fire in just one or two rounds and then should be able to order other commands (move, attack, look around, fire again). Maybe I am just too slow in reloading of crossbows.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on February 07, 2015, 06:02:00 am
also have you even told any one from the fortress? Maybe the dont know you exist

Hm... Now that I have never done.
(or more like I have done it, I just never reclaimed the fortress afterwards.)

I'll have to try that and see if any of the engravers decide to engrave something related to the hero.

I would have expected that dwarves from migrations, or the liaison, would have told your parasite important nobles about it.
After all, the liaison informs your nobles about other things happening in the world.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 07, 2015, 06:25:39 am
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.

However, you cannot pick up fired bolts, so finding out where they go isn't really too useful. Look for a little sign which is a < with an underscore under it, that's a broken bolt/arrow.
I have not intended to pick up those bolts I rather was wondering if there is a way to see what is hapenning. Because when I fire at 15 tiles far enemy everything moves for like 10 rounds. It seems you are unable to do anything while the bolt flies or just some fixed amount of time after shooting so game just jumps forward in like 1 second over this interval :/ I would think you order firing, fire in just one or two rounds and then should be able to order other commands (move, attack, look around, fire again). Maybe I am just too slow in reloading of crossbows.
Yes that sounds like slow realoadin to me. I suggest like everybody else has, throw the bolts/arrows.

also have you even told any one from the fortress? Maybe the dont know you exist

Hm... Now that I have never done.
(or more like I have done it, I just never reclaimed the fortress afterwards.)

I'll have to try that and see if any of the engravers decide to engrave something related to the hero.

I would have expected that dwarves from migrations, or the liaison, would have told your parasite important nobles about it.
After all, the liaison informs your nobles about other things happening in the world.
Yeah but not if the liaison doesnt know either.
Haha yeah imagine rumours are like a close range virus and only if the people interact will they learn about it.
As you should know by now people are always talking about events to eachother and its only then does the rumor spread.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 07, 2015, 07:05:51 am
Are vampires no longer concealed? I met a friendly goblin vampire who introduced himself as such, and never attacked in the time I stayed the night in his cave.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 07, 2015, 07:28:22 am
Are vampires no longer concealed? I met a friendly goblin vampire who introduced himself as such, and never attacked in the time I stayed the night in his cave.
Yeah thats correct. Just dont say they are a vampire or theyl say "I hate you" and spit at you
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 07, 2015, 02:49:49 pm
You: Foul creature of the night, I will see that your kind are struck down before you can prey on any more of my kinsmen!

Goblin Vamp: :(
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on February 07, 2015, 05:58:18 pm
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?

Anytime you are slow (carrying too much, just fired a bow) versus normal movement in the game (speed 1.000) it will seem as though everything is moving quickly (ie your opponent(s) will swarm and repeatedly attack you).

Time is a series of instances, but an instance is more than just a unit of time. The period key "." is 10 instances, the comma key "," is one instance. In combat the passage of time is measured one instance after another and menu selections can change as each instance moves combat forward. Thus instances are then not just about time, but also about opportunity, and measuring speed.

The crossbow, like most weapons, has [ATTACK_PREPARE_AND_RECOVER:3:3] which is to say 6 instances, plus whatever number of instances reloading takes. Time will function as one block from when you fire to when you finish reloading (if you finish that is) and during that block of time, your opponents will perform their (normal speed?) actions in relation you/your slowness.

Slowing down this frenetic pace, is more about knowing what archery can do and what it can't do. If you want to play archer, which is less than efficient, but as many have said a flavor choice, knowing that the block of time from firing to reload will be long and unbroken and that there are only certain occasions to use archery. Some of these things are the same as they were from 34.11 and some not so much. The bow really should be used just from stealth against set piece scenarios. If I make a character who can carry the weight of bolts, I'll sneak versus a group of bandits and drop them with shots before going in to finish with melee, or versus titans that have web or breathe fire. There is never a reason to use a bow in a lair as the main benefit of ranged weapons is great distance, and the lair is a compression of space.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 07, 2015, 07:20:16 pm
I thought the attack/recover was just for using the bow as a weapon, not for shooting with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: a smiling bearded cretin on February 07, 2015, 09:07:14 pm
I'm assuming the attack is the shooting, costing 3 instances, modified +/- agility, followed by reload (unknown++ instances), then by 3 instances for recover. Or some such order that matches melee.

If you swing a hammer, it's 3 instances for the attack, modified +/- agility, then modified +/- quick/wild/heavy/precise, then followed by recovery also 3 instances, again modified by +/- quick/wild/heavy/precise = the number of instances for your attack & recovery. I'm guessing that's the reversed engineered version of what you see from the NPC. You might see Urist McNPC starting heavy hammer attack. Press "," to move it to incoming, then to iminent, then the attack is delivered, and then Urist McNPC is shown recovering from the attack. The combat cycle is considered over once you see Urist McNPC at a neutral position (no movement direction, no attack in process, no recovery).

If that's not roughly what's going on, then I've no idea. Again, my best guess. I've never read an account where anyone really broke that whole thing down. I once asked about it, but no one replied.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lockem Shoto on February 08, 2015, 03:21:47 pm
Does the newest version of Dwarf Fortress make it so that adv-bodyswap is not usable in Adventure Mode due to the new barter stuff? If there's more to it than just having DFHack then just note that I need to do more to make it work (proper setup for example). I just remember getting DFHack years back and being able to use the adv-bodyswap command without having to do anything extra. Now, I see "adv-bodyswap is not a recognized command," so I was just curious if I'm delusional or there's been a solid change to Adventure Mode itself. (Maybe my DFHack files were already preconfigured back then, who knows).

Also, has anybody had their retired adventurers have children/get married? I've already gone through a full week (IRL) trying to get my vampire adventurer to increase his lineage, only to learn that vampires were sterile. Before I try again on an ordinary dwarf being retired, is this possible?

Finally, is there a faster way to spread tales of my good deeds? I absolutely hate going up to NPCs and scrolling through all of the things that I've killed or been attacked by to find the dragon or roc that I slew. It's an issue for me because the filter command allows me to find the line that spreads rumours of the dragon or roc's existence, but never the killing of them or who killed them. It's just a pain - times like these make me wish NPCs were psychic again (though this is more realistic).

Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on February 08, 2015, 03:36:30 pm
Before I try again on an ordinary dwarf being retired, is this possible?
I would assume so, but your best bet would be to play a fort for a few years, then check back.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on February 08, 2015, 05:41:51 pm
Spoiler (click to show/hide)

Try using the dfusion command in DFhack.

I've had only one adventurer ever have children. I had to force them to socialize.
I guess, if you really wanted kids, you could use the dfusion command and force your female character to give birth. You won't be able to carry the child, so I guess you could do this right before retiring or even after if you force your adventurer to go to your own fort and retire.

Spreading rumors is a pain... and no... I haven't found a quick way to spread rumors as of yet.

I wish there was a way to quick select. Like hitting Shift-enter or something and marking all the things you want to say EVERY time you spread rumors. You would have the choice in spreading the rumor about how you slaughtered 3 dragons, but not the million bunnies that got scared shit-less when you happened to walk near them (the game decides this is a "conflict" and now you have a dozen entries on horrified bunnies...)
Title: Re: Adventure Mode Little Questions Thread
Post by: draeath on February 14, 2015, 05:29:40 pm
... is there any way to give yourself a readable slab in adventure mode /w dfhack? I want to goof around with necromancy and I'm *terrible* at finding places... also the zombies would shred me in mere ticks if I did find one. I'm assuming create-item would just give me a slab I could hit things with (eg a blank memorial slab) and not anything that would teach me secrets.

I'd rather avoid using vampirism as that locks your stats (and I'd prefer not to grind for hours before doing that when I just want to try raising stuff).
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 14, 2015, 05:51:44 pm
I don't know about DF Hack, but in maybe 15minutes (likely less if you do it swiftly. you could pull this off.
http://www.bay12forums.com/smf/index.php?topic=146523.msg5874677#msg5874677
Title: Re: Adventure Mode Little Questions Thread
Post by: draeath on February 14, 2015, 07:48:58 pm
I don't understand. How will this help me find them?
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 14, 2015, 07:54:22 pm
I don't understand. How will this help me find them?
Not find them, admittedly.  This will help you get the book/slab out once you do.  You could check legends viewer or any map for the iconic 'I'.  Also legends viewer should work well if you extract the proper files from legends.  I do recommend, especially since I find worldgen almost as fun as actual play.  Great maps.
http://dffd.wimbli.com/file.php?id=3556
Title: Re: Adventure Mode Little Questions Thread
Post by: draeath on February 15, 2015, 04:50:31 pm
Well, my problem isn't knowing where to go, but how to get there (and where I am) - though that last part I suppose I could figure out with the same legends data :P

Navigating there can be a real PITA though. I wish you could choose what site you started from when creating a new adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on February 15, 2015, 04:59:00 pm
In 40.xx, you can.  I agree that a map of the area would be a nice accompaniment.
Title: Re: Adventure Mode Little Questions Thread
Post by: KingKaol on February 16, 2015, 11:23:26 am
New to adventure mode. Where I select "Background" between "Peasant" and "Locally Important", the background generated above always says "You are a peasant in XXX", is this normal? I couldn't find much information on what the selection actually means.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 16, 2015, 11:25:25 am
That tells you what site you will be starting at.
Title: Re: Adventure Mode Little Questions Thread
Post by: KingKaol on February 16, 2015, 12:08:30 pm
I mean, it always says "you are a peasant", not another title.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on February 16, 2015, 12:36:52 pm
That's the whole thing. I think it's building blocks for later features that expand on noble holdings for PCs and stuff, but for now it just changes whether you're a hearthperson (basically a knight) of a noble already or not.
Title: Re: Adventure Mode Little Questions Thread
Post by: KingKaol on February 16, 2015, 12:50:24 pm
I seem to have spawned in a part of a dwarf site that has no exit :( i'm stuck. Are there any dfhack commands that could warp me out of here?
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 16, 2015, 01:02:04 pm
I seem to have spawned in a part of a dwarf site that has no exit :( i'm stuck. Are there any dfhack commands that could warp me out of here?
That's bug 6541: Generated dwarf fortress has no exit (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6541) or similar.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 16, 2015, 07:40:36 pm
First, try to fast travel, if there is a highway there you might be able to move around until you see "Fortress Entrance" listed in the m screen to the right and then just exit through the ramp, if not travel to another fort with an exit.

If you have advfort installed and a pick, ctrl+t should pull up the advfort interface, then shift+r or shift+t to scroll to dig, then dig through to where you need to be.

If you can see people talking or are able to follow your site indicator compass until you have the *** above you (at which point your z above/below screens should show blackness like 26 z above you or something) do so and dig through to the exit tunnel.

If you can't find it that way you can use reveal to find it.

If you don't have a pick: createitem WEAPON:ITEM_WEAPON_PICK STEEL

If you found the exit but don't want to dig through to it, gm-editor -> pos -> edit the x/y/z values carefully because you can stick yourself in a wall, midair, or magma if not careful.

I like the advfort method myself, feels more dorfy, and it's handy for getting to fbs and dragons and hydras which previously sacked a fort and then took up residence in a secluded bedroom somewhere.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 16, 2015, 10:46:50 pm
I seem to have spawned in a part of a dwarf site that has no exit :( i'm stuck. Are there any dfhack commands that could warp me out of here?
That's bug 6541: Generated dwarf fortress has no exit (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6541) or similar.

Why is it a bug? I can understand why its reported. Its annoying.
But not all civs have surface access. Who can say they have never heard of dwarves shutting themselves in?
The only thing I would want fixed would be that you cant start there as an adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 16, 2015, 11:06:18 pm
It's a bug because the site will still have an above-ground portion. There is still a trade depot, and a surface entrance.

There is supposed to be surface access, but for whatever reason portions of the site will be cut off from this entrance, preventing adventurers from leaving.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2015, 01:41:37 am
Sometimes during the generation of a site it will lose links between upstairs and downstairs portions, and occasionally new chunks of wall will get filled in under the main walled off surface fortress portion.

From my experience cleaning out uninvited inhabitants of fallen forts it looks like the part of the map directly below that walled off section gets randomized a bit when the map loads.

The section here with the bits of smoothed unexposed walls is all the same height and width as the surface fort is, and sometimes these parts regen in ways that don't link properly with the rest of the fort:
Spoiler (click to show/hide)
It sucks when you wind up in those parts with the broken links.

As you can see there isn't a ramp up to the central ramp spiral either... and some stray lava?
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on February 17, 2015, 03:55:12 am
Sometimes during the generation of a site it will lose links between upstairs and downstairs portions, and occasionally new chunks of wall will get filled in under the main walled off surface fortress portion.
Or a workshop appears in a really bad place: 8656, "Generated fortress has exit blocked by workshop" (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8656)
Title: Re: Adventure Mode Little Questions Thread
Post by: Frizzil on February 20, 2015, 02:13:35 am
Hi, just now familiarizing myself with the latest changes to adventure mode.  I've gotten a character pretty much overpowered, but I still can't find a hydra, dragon, titan, etc.  How do I actually do this?  Villagers instructions seem to refer to locations that I can't find in any menu, including Logs and while Traveling.  Am I missing something obvious?
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on February 20, 2015, 02:37:54 am
Press 'Q' and open the logbook.
There should be a list of beasts, groups and events on the left.
Cycle through it. The locations that had been revealed to you or told to you should have the 'Z'oom to comand highlighted it will go to a map square and it shoud be in that area.
Title: Re: Adventure Mode Little Questions Thread
Post by: MW88 on February 27, 2015, 06:09:26 am
Hi, I just started playing again and got a few questions.

1. What does making someone my hearthperson actually do? As far as I can guess it just makes them a member of my 'group' for whenever I view legends mode. But do they physically move to my town to protect or live in it? Is there anything else I'm missing?

2. What's the best way to actually enter a goblin or dark fortress thing? I see brown road-like tiles and a few big buildings on the travel map. But when I'm actually on the ground I have no idea where to go. There's just trenches that lead nowhere and small stone buildings with stairs that go nowhere. I found one place with a basement and every door led to a dead end.

3. Is there anyway to reliably encourage retired human adventurers to marry and get a proper lineage? With dwarves I can just move them into a fort and encourage things from there... but for humans I can see myself getting lost in fortress mode for a decade or two and coming back to someone who's still single and hopeless. My goal is to eventually give someone a family then make them a vampire or necromancer and retire them as king. Then play in fortresses to pass the time and check on what they're all doing in legends mode.

4. Aaand finally... what happened to zombies? Is it just my generated world or did they suddenly become literal demigods in combat and where simple stealth/outrunning them no longer works?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 27, 2015, 06:25:43 am
Zombies were changed, gotta remove the hands/head (parts with [GRASP] tags) or wail away til it's a heap of jello and hope for the best.

I know as a hearthperson you can get involved in wars and such, I was asked to go assassinate the leader of a neighboring hamlet who was getting ready to start a war with the one I was hearthed to. I don't think you can give suggestions like that to npcs yet sadly, but I do think it makes them easier to recruit as companions when you're running with a larger group already.

With a fortress go up there in the day and try to line up the map until you can see the purple tower at the middle. If there is a river running near it or a part of the trenches without a lot of white blocks on the map, line up and head in that way, ignore the compass, just make sure you keep heading the way you were lined up and you'll bump into the tower. With a bit of luck you can often find a river to follow that will let you skip most of the trenches too.

Rumrusher would be the expert on marriage and babies and such.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 27, 2015, 07:06:25 am
1. What does making someone my hearthperson actually do? As far as I can guess it just makes them a member of my 'group' for whenever I view legends mode. But do they physically move to my town to protect or live in it? Is there anything else I'm missing?
I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on February 28, 2015, 03:01:55 pm
I'm at a dwarven hillock right now. When I ask the residents about any troubles, they say, "The army of [some goblin] is marching here!" I'd like to fight that army. Should I wait around for the goblins to show up? What happens if they do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 28, 2015, 08:48:03 pm
You'll see em on travel map and get tons of ambushes.
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on March 01, 2015, 07:54:55 am
just a quick question
Is it possible yet to kill the entire world population because I tried it a few verslons ago and back then it didn't work
Title: Re: Adventure Mode Little Questions Thread
Post by: MW88 on March 01, 2015, 07:57:48 am
Zombies were changed, gotta remove the hands/head (parts with [GRASP] tags) or wail away til it's a heap of jello and hope for the best.

I know as a hearthperson you can get involved in wars and such, I was asked to go assassinate the leader of a neighboring hamlet who was getting ready to start a war with the one I was hearthed to. I don't think you can give suggestions like that to npcs yet sadly, but I do think it makes them easier to recruit as companions when you're running with a larger group already.

With a fortress go up there in the day and try to line up the map until you can see the purple tower at the middle. If there is a river running near it or a part of the trenches without a lot of white blocks on the map, line up and head in that way, ignore the compass, just make sure you keep heading the way you were lined up and you'll bump into the tower. With a bit of luck you can often find a river to follow that will let you skip most of the trenches too.

Rumrusher would be the expert on marriage and babies and such.

Heh, so dragons and Rocs are no problem, but a mere goblin zombie is something I just have to run away from. I can't imagine a zombie hydra. At least I can sneak up on the giant living creatures.

About those fortresses... apparently I was running around just regular old goblin pits. So I'll keep that in mind for when I visit a real fortress. For some reason all the goblins live on the roof of whatever tower they're living in. It's also the only hatch in the game I've noticed where you have to enter/exit them from a certain direction using alt+move. The fact that the entrance to the roof is a pain to get into and that they're even on the roof in the first place was what was confusing me. I was running around for like 20 minutes wondering where all the goblins were.

Ah I see... has Rumrusher made any topics or something about the subject?

Anyways, thanks for the quick advice

1. What does making someone my hearthperson actually do? As far as I can guess it just makes them a member of my 'group' for whenever I view legends mode. But do they physically move to my town to protect or live in it? Is there anything else I'm missing?
I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.

Interesting... I never had a problem with "forgetting your bold pronouncement". Which offer are you talking about when they decline? To become a hearthperson or for you to step down and them to rule in your place?

I believe the last one just makes them lord. The first thing I did was make all the living guards in the building my hearthperson and I never had a problem with losing my title or lands. You can even get a companion, who is also a hearthperson, to just wait there permanently for good measure. Which I did since I still have no clue what my hearthpeople do when I'm not around... or if they move at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: nippes on March 01, 2015, 08:01:43 am
Hi,

is there any way to pick up multiple items at once?
It's just too much fun picking up every single item on the ground after butchering a whole bandit camp.
And what about merging the coin stacks?
My inventory looks like my monthly settlement...(not)
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on March 01, 2015, 02:32:29 pm
Merging coin stacks (or even merging stacks of arrows/bolts) is an old dream since many years, unfortunately still not happening probably due to assigned ownership and whatever engraving tracking the engine is doing.

Hopefully one day.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 01, 2015, 09:20:00 pm
I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.
Interesting... I never had a problem with "forgetting your bold pronouncement". Which offer are you talking about when they decline? To become a hearthperson or for you to step down and them to rule in your place?

I believe the last one just makes them lord. The first thing I did was make all the living guards in the building my hearthperson and I never had a problem with losing my title or lands. You can even get a companion, who is also a hearthperson, to just wait there permanently for good measure. Which I did since I still have no clue what my hearthpeople do when I'm not around... or if they move at all.
Not the lord one, they'll accept that. Most likely the hearthperson one, unless there's another option. They tell me its an honor they cannot accept.
Title: Re: Adventure Mode Little Questions Thread
Post by: woofinator on March 05, 2015, 03:09:33 pm
Is there an advanced world gen parameter that dictates goblin placement? I don't wanna completely remove them, but my fps is absolute shit around dark fortresses
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 05, 2015, 03:32:22 pm
Just make worlds that don't go as long.
Title: Re: Adventure Mode Little Questions Thread
Post by: woofinator on March 05, 2015, 06:03:42 pm
I mean I usually do around 250, but I like letting the world develop and night creatures abducting wives and legendary bandits with good lot at their camps and stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 05, 2015, 06:23:22 pm
Can adventurers use levers? I can't recall coming across one while playing adventurer mode.

Just wondering whether I should tear out or move a few levers in any case that I wanted to build an adventurer-proof vault or crypt.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 05, 2015, 07:20:16 pm
Yes, they can. Use 'u' when you are standing near a lever. You can do the same thing to get water out of wells.
Title: Re: Adventure Mode Little Questions Thread
Post by: DizzyCrash on March 05, 2015, 08:13:48 pm
How do I cash in quests? I was told skulking vermin were in a town, so i went there, wiped them out, came all the way back and ... Have no clue what to do now, i dont know of a way to tell them what I did or gain there respect, no more peopel will fallow me than before so i assume they dont know what I did right?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 05, 2015, 08:16:03 pm
I think you just tell people about the time when you slew them, but more often than not it makes you less popular, not more. I really have no idea how to gain reputation in this version. I usually just go it alone.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShadowDragon8685 on March 07, 2015, 05:11:26 pm
How do I do trade?

I have boatloads of coin in my inventory, I'm trying to buy stuff from an armorsmith. I know he belongs to the civ whose coin I'm trying to trade him for, because he has the same type of coins in his own inventory!

Specifically, I have:
1,591 Copper coins, 617 Silver coins, and 207 Gold coins, which should, I think, mean I have 3105+6170+1,591 = 10,865☼ worth of currency on my adventurer's person. (I slaughtered two alligators and a night creature, and traded the butchery products to local shopkeeps.)

But when I press
Is the offer/ask broken, and I have to guesstimate values now?
Are they even worth their currency values at all, or are they just tiny material billets now?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 07, 2015, 05:42:08 pm
You're in a different nation from the one that made the coins. The coins are only worth what they're made from outside the home civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on March 07, 2015, 06:43:21 pm
I'm going to ask a fortress question that might apply to adventure mode

Do dwarves learn armor user faster in heavy armor
EX: A dwarf in silver armor trains in armor user faster than a dwarf in leather armor
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 07, 2015, 06:45:32 pm
no
Title: Re: Adventure Mode Little Questions Thread
Post by: Cryxis, Prince of Doom on March 07, 2015, 07:15:40 pm
Ok

E: Looks like my cerimonial guards will be weighed down, but they will also be the highest trained since they will have been using the armor the longest. I'm having one squad use only silver and they will be purely for military showoffery and minor defensive stuff, everybody else will be in copper until I get iron
Title: Re: Adventure Mode Little Questions Thread
Post by: ShadowDragon8685 on March 07, 2015, 07:20:54 pm
You're in a different nation from the one that made the coins. The coins are only worth what they're made from outside the home civ.

I was in the very same town where I got those coins, and the very same shopkeeper I was trying to buy from had the exact same coins on his person! In nice, neat little quantities, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 07, 2015, 08:58:02 pm
I think you offer an amount and they will correct it to a sensible one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on March 07, 2015, 09:10:24 pm
Alternatively, go steal all the contents of somebody's dresser and offer a trade. Those things have enough decorations and quality most of the time for a skirt and a cape to net you an axe.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 07, 2015, 10:27:49 pm
Better yet, go find a dorf fort and head downstairs, there will be regular forges and magma smelters, pull up advfort (you should be using it or the wanderer's mod reactions or both, they're amazing) and deconstruct a few forges with steel anvils, melt them down, then either deconstruct an existing smelter or ideally dig a channel and expose magma so you can properly place an impassable tile over it when building a forge with an iron anvil you grabbed already.

@ <-Stand here
v <-build downwards
7 <- open channel with magma below

It'll end up with the left impassable tile over the hole and you can start forging the steel into your own set of armor.

Don't sleep though, it can cause things to revert, and if this happens while you've got stuff sitting over or too close to an open magma pit you can get sprayed with mist, which ain't the most fun way to wake up.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on March 13, 2015, 05:36:57 pm
Where I can find elf settled in tomb ? I was in 2 tombs (in location he settled), and except one mummy no one is here.
Where he can be?  On top of the tomb ??
Title: Re: Adventure Mode Little Questions Thread
Post by: drone1230 on March 13, 2015, 10:06:21 pm
How do I disturb whoever is buried in a tomb? I want to actually see a mummy.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on March 13, 2015, 10:09:41 pm
Break the front door down. Steal things. Set off traps. Get close to the coffin itself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 14, 2015, 07:48:48 am
Be prepared for the bug where they disappear after a few minutes... I was going to set loose a mummy and necromancer horde, and the dude just poofs into nothingness after a little while.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShadowDragon8685 on March 14, 2015, 08:16:50 am
I think you offer an amount and they will correct it to a sensible one.

Nope. For some reason, whether I'm trying to sell or buy, the ao buttons - ask/offer currency - do nada. It always says "Ask/Offer how much [0-0]".

OTOH, they don't seem to value their coins very highly, either, offering them as a straight trade good, and a stack of 200 gold coins makes for a fairly decent throwing stockpile, certainly better (and lighter!) than filling my inventory with page upon page of sharpened stones.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on March 14, 2015, 11:01:16 am
Does an adventurer ever die of old age, can that happen while you play him? [:

(Yes, I calculated that when you take 5 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical ~94 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
While I already got that question answered, I was playing around with the gm-editor a bit and this happened:
(http://i.imgur.com/Su6Uplr.png)

I still doubt you are likely to ever reach old age while playing normally since even after having spend like...real life days in the game, I still have yet to ever advance into a new year. (Then again I constantly restart new worlds...) Obviously you might get unlucky and start already being old...or can you? I mean...you won't be able to start as a child or baby, will you!?
Title: Re: Adventure Mode Little Questions Thread
Post by: Arcvasti on March 14, 2015, 01:35:14 pm
Sometimes the adventurer you start with will be old enough that they'll die of old age after a few in-game days. I've seen it hapen in at least a few (http://www.bay12forums.com/smf/index.php?topic=104399.msg4706903#msg4706903) well-documented occasions here on the forums. Not sure if it still hapens in 40.xx, but I'm fairly sure none of this stuff has been fiddled with.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 19, 2015, 01:15:15 pm
The Questsystem in 40.xx is really pain in the ass. It's really hard for me to find a group of Bandits or a dragon. Is there a different way, than to ask for vague directions? Or is there even a mod that optimizes that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 19, 2015, 01:52:28 pm
Find the guy they say is knowledgeable and keep him with you. In fact, you can go through the whole world's list of troubles and get them all on your map, directly from him. If you want him to guide you there, for some reason he can't do that while he's already joined you, but when you're there he'll stick around long enough to invite him again. So there's your walking waypoint. The events list will also keep track of who or what is where, so you can filter for locations around you to see if there's anything to stop for.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 19, 2015, 03:15:40 pm
That will help. Thank You Uzu Bash!
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 20, 2015, 03:31:57 pm
Me again!
I've a question about a beasthunting Quest:

(http://puu.sh/gItHm/4ecd179ce0.png)

I managed to find and get to the region "the Faded Forest". But how can I find "Fortunedgolds"? I haven'd found any useful information, neither in the regions tab, nor in any other tab in the quest menu. How can I find this place and finally track down my first dragon?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 20, 2015, 03:39:14 pm
You're looking for "Sites". Regions are a more general area around the sites, so Fortunedgolds should be within it. Ask your guide for directions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 20, 2015, 09:19:46 pm
I didn't learn this for far too long:

shift+Q to pull up your quest log, you'll default to starting in (e)vents, hit f and start typing the name of the place you're after, it'll (f)ilter the list down to the entry with the name of the beast/army/abductee/etc and the site plus the type of event, attack, death, invasion, abduction, yield demand, uhhh... escalation, something else I'm missing.

For agreements I'll go ahead and bring up my little trick I've mentioned before, but if you're taking twenty kids to a bunch of places, make sure nickname is set to "middle" rather than either replace and nickname them the site they're going to, in the agreements menu you can then see their names (the nickname will show up properly in this screen like this and you can distinguish between mebzuth "steelrumor" olonlibash and mebzuth "leafviews" uristnazush easier if you have nicks in the middle.

With the names visible you can pull up the (m)ap and check if nearby sites or ones you know match their names, and if not you can just go over to (s)ites and search the names while they're fresh in your memory.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 22, 2015, 12:22:43 pm
That's actually a great idea! At first glance a bit inconvenient, though.

You're looking for "Sites". Regions are a more general area around the sites, so Fortunedgolds should be within it. Ask your guide for directions.
That helped a lot! I asked my companion and that "unlocked" the location in the Sites Tab.

//: Hm, I got a new problem to solve.

Regions Tab says that "the Faded Forest" not far away in the north:
Spoiler (click to show/hide)


But when I search for "Fortunedgolds" in the Site Tab, it shows me the Location far away in the south. Also in a another region.
Spoiler (click to show/hide)

Did the Mayor lie to me, or did I misunderstood something?

Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 22, 2015, 12:23:19 pm
accidentally doublepostet
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on March 23, 2015, 03:07:01 am
Can it be caused by 8585, "NPCs always say a site is in the region they are in" (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8585)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on March 24, 2015, 12:00:57 am
So, elven villages have a Home Tree. The Home Tree is very large. What happens if you chop down the Home Tree?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 24, 2015, 06:14:46 am
Clunk-clunk-clunkclunk-clunk-clunk... it comes back when you travel or wait sadly, still fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on March 24, 2015, 10:38:48 am
You also can ask the person who mentioned the beast about the direction to the site (not the whereabout of said creature but the mentioned site in particular). Either right after he mentioned the task or you manually pick up the topic by "Ask for directions". If you do this, then it will state "you received the direction (or something else closely to that)".
Then you open Ctrl-Q, browse to the sites, search for the specific site, type z for selecting it on the map. There it is on the world map.
If you are now traveling to this tile you will see while being in said tile on the travel-map certain spots (for example in Phoebus-tilesets a little mountain for lairs, suns for camps, etc.). This is what you are looking for.
If the beast isn't found inside the lair then you have to skulk around in relative close proximity until you find encounters on the travel-map. Check those encounters and eventually you will find your beast. Or it will find you. Either way, fun times ahead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on March 24, 2015, 05:42:11 pm
Okay, I think I get it now. Many thanks!

What a lovely and patient community.

Just a little question this time:
I've trouble to spread rumors about my victories. Simply because because I don't know how to filter what Im looking for. Is there a way to exfiltrate the rumors about the People and Beasts I've killed so far?

Clunk-clunk-clunkclunk-clunk-clunk... it comes back when you travel or wait sadly, still fun.
Uhm, you can hack down Trees?


// Just found this (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8180)
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 24, 2015, 05:45:25 pm
Assuming you have dfhack, yes, get a battle axe (I think a great axe will also work) in your main hand and hit the keybind for it (I think ctrl+t is the default) then you'll see a little overlay pop up on the top left with something like "R Dig Channel T", hit shift+r or shift+t until you see "Fell Tree", face a tree and careful move in that direction, I think it's alt+direction normally. You should see a timer start counting down and everything fast forward for a second and then a pile of logs will fall to the ground and it will start raining elves. :D
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on March 24, 2015, 05:53:05 pm
Any weapon that uses the axe skill. Has to be a weapon though. For example, meat cleavers use the axe skill, but are tools, so therefor they cannot be used.

Key bindings may vary, or may not exist. The adv-fort add-on for DFHack allows you to do many jobs in adventure mode that are normally only possible for fort mode dwarves.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 24, 2015, 05:54:21 pm
Yar:
(http://i.imgur.com/j5CGDNa.png)

(http://i.imgur.com/nT66OMv.png)

That's what the outcome tends to be btw, some variation of that, which was done with a great axe.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on March 24, 2015, 06:41:52 pm
Hee, I need to get DFhack sometime.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 24, 2015, 06:57:03 pm
A lot of the practical skills adventurers should be able to learn, the same as Butchery. Like cutting wood, breaking stone, identifying and collecting edibles from the flora. But it's a serious shortfall in the Merchants' Arc that there aren't NPC craftsmen to perform the skilled crafts that these workshops can do. Adventurers shouldn't have to do that; if they wanted to become shopkeepers, they wouldn't have left home as soon as they came of age.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 24, 2015, 07:13:48 pm
Yeah, that's why I suggest everyone at least try out the wanderer's mod stuff, the basic stuff is just adding a few adventurer enabled reactions to let you do things like turn dead foes into bone and leather armor or weapons, more advanced stuff like adding items which give you a power-up made from components of semimega and megabeasts, resizing armor (which is technically just creating a new piece of armor of the same type/material by using a tanned hide and the source armor) and so forth which are honestly amazing additions.

Hell I didn't realize how much I would appreciate the salad making until I found myself in the middle of a long journey with no food and remembered I could pluck leaves from plants around me and use those to survive.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 24, 2015, 08:46:28 pm
Crafting from your kills still goes beyond the purview of an adventurer and too quickly slides into Monty Haul modding. Which is what wanderer's mod sounds like, especially coming from your descriptions;]
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 25, 2015, 12:15:46 am
Eh, it's easy enough to just pull up dfhack and whip up a set of candy armor if I just want it all now.

But sitting there and painstakingly hacking away at a pile of bones from a monster you killed until you get a halfway decent helm and breastplate to parade around in is just thematically cool in my book. Leaving a pile of dragon bones sitting there to get scattered and do nothing is just disappointing.

We've got people who deliberately leave civilization and wander into the middle of nowhere for various reasons. Coming back and bragging about killing a dragon is fine, wearing armor you found in the cave is fine, but sitting there and carving the bones into armor (which is something you can do in fort mode, so the technology clearly isn't that unusual) isn't fine? Don't gotta make the different materials better if you don't want, but as it stands you go from finding a monster because some random villager mentioned them, and possibly learning about them through legends or coins/engravings/etc, plus a bit of fame from telling people about it if you don't die... to finding a monster to not just make things safer for others, but also to become stronger, better equipped, and so forth.

I'm not using the original wanderer's mod, I've tweaked it for my tastes, and I enjoy having the option of grinding my way up from the bottom or rushing to the top and enjoying the toys if I choose to. It was cool using advfort to dismantle some forges and melt them down then making a suit of armor out of them, but it wasn't as cool as tracking down an ettin, hacking at them til they bleed out, cutting the corpse up and wearing it around after eating the heart (or more accurately an item made from the heart) to gain some of its power... continuing around the world, saving kids, taking part in wars, tracking down a dragon and trading in my ettin bone gear for dragon bone gear.

Edit to add: the main reason I am so happy with adding a dragon bone template that is roughly equivalent to steel isn't because I can wear/make things from it, it's because it makes dragons really freaking tough, no longer are they one-shot kill glass cannons... you gotta work for it if you want to get the toys from them, and I've lost more than enough dorfs I painstakingly set up, learned about the area, grabbed whatever gear I could scrounge up, and so forth... just to remember that steelboned dragons aren't "whack it in the head and it falls over" type fights anymore, even blocking the fire with a shield only helps so long when they start snatching limbs off of you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 25, 2015, 04:51:37 am
Sitting there carving bones sounds like it shouldn't take a skill developed through study under masters and years of crafting experience. Making armor out of it is another matter. It's not just a craft you pick up by rumors from the local village. But finding someone who has more skill than they can convey in a couple lines of dialog to do that carving for you, that would be thematic, plausible and balanced.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 25, 2015, 04:55:01 am
dp
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 25, 2015, 04:55:22 am
damn, again

Ok, actual question, though this would probably be an obvious answer with any other game, the question has to be asked for this game: does eating butchered vampire parts transfer vampirism?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 25, 2015, 07:54:10 am
^Sadly no, blood is given the interaction token so unless you cook a vampire blood roast it's gotta be ingested through drinking... wait, does that work? Hmmm...
Sitting there carving bones sounds like it shouldn't take a skill developed through study under masters and years of crafting experience. Making armor out of it is another matter. It's not just a craft you pick up by rumors from the local village. But finding someone who has more skill than they can convey in a couple lines of dialog to do that carving for you, that would be thematic, plausible and balanced.
Well, the armor generally starts out being pretty crappy, it can take a while to churn out a good set of stuff, I mean, I've got an elf who has been hacking stuff to death with his sword for a long time now, he's got 5 skills at Great or better: Fighter (which trains really quickly), Tracker (which trains ridiculously fast), Armor User which tends to train at a pretty quick rate, Swordsman which can take a while to train but starts pretty high if you choose to dump a lot of points into it, and Bone Carver.
Spoiler (click to show/hide)

This is the case because well, dragons and ettins and hydras and such tend to be very big and leave a lot of bones, so I took the opportunity to invest a lot of time towards making masterworks... a lot of time. There are heaps and heaps of lesser quality stuff all over the place, and though you can't tell easily this next screenshot has parts from three different dragons plus the hydra and crap... where the hell is my ettin bone crown...
Spoiler (click to show/hide)

Incidentally I thought I was clever and gave the balm of strength a permanent but lower level power-up while the balm of power is a significantly larger but temporary boost but it looks like you can only use the balm of power once... hmmm, wonder how I can get the same effect to keep both relevant without it just being a matter of "zerg a dragon and pray it bleeds out before you do"...
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on March 25, 2015, 09:44:27 am
Does anyone know if a vampire char you created and then retired will ever get the opportunity to be cast out of his entity by drinking from townsfolk around him while the worlds is updating between game sessions and fortress mode runs?
I ask because I tested it on one world with about 200 vampires being retired during a nearly 700 years time frame (I'm a very patient guy, it seems) and it didn't work.
So I don't know if I just had bad luck or it's impossible.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 25, 2015, 11:57:22 am
I'm not even sure if they'll feed after being retired.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on March 25, 2015, 12:34:56 pm
Hmmm, that would be bad.
And even more so as I saw one "normal" vampire becoming enemy-labeled and cast out because of his thirst during that test - therefore he definitely got a sip out of someone.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 25, 2015, 02:51:27 pm
From what I've seen, retired adventurers don't do anything except forfeit their titles with no explanation. They may relocate shortly after retirement, but from there, they do nothing, nothing happens to them, they take no no risk, they just get older.  If you embark a fort right on top of them, then they might come to life, otherwise they're just limp puppets sitting on a shelf for someone to thrust a hand up their ass and make them jaunt about again.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on March 26, 2015, 08:52:01 am
I once had a retired char who had to fought for supremacy over his holdings.
He did well by slaying the opposer.
After I unretired him and retired him again he began wandering the wilds and finally was killed by a giant mantis.
All in all it took nearly 10 years for this to happen.
So I wouldn't say that it's hardcoded for them to do nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: tyrannus007 on April 02, 2015, 08:57:09 am
All right, so I just rescued literally about a hundred kids from a dark fortress, and I have some questions:
1. It says I have an agreement with 146 kids to take them to safety, but I only have about 50 with me when I travel. I imagine there's some sort of cap to my companions, but where did the other kids go?
2. I got attacked by a goblin patrol. I fought my way out of it, but what would have happened if I was killed? Would the goblins have captured or killed all the kids? Would they have just returned to their old homes?
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on April 02, 2015, 10:03:56 am
All right, so I just rescued literally about a hundred kids from a dark fortress, and I have some questions:
1. It says I have an agreement with 146 kids to take them to safety, but I only have about 50 with me when I travel. I imagine there's some sort of cap to my companions, but where did the other kids go?
2. I got attacked by a goblin patrol. I fought my way out of it, but what would have happened if I was killed? Would the goblins have captured or killed all the kids? Would they have just returned to their old homes?
The kids would have died or ran away and turned into recruits
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 02, 2015, 01:47:55 pm
1. It says I have an agreement with 146 kids to take them to safety, but I only have about 50 with me when I travel. I imagine there's some sort of cap to my companions, but where did the other kids go?


Likely rampaging through the dark fortress and playing with their former masters.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrandom on April 02, 2015, 08:40:10 pm
Is there any way to slay all the zombies in a necro tower? They always respawn at a fixed number when the map is loaded. The tower is in the heart of some good lands so I want to get rid of it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 03, 2015, 08:24:19 am
I once destroyed all zombies in a tower and painstakingly stacked them in a pile, set it on fire, and waited one hour. In one hour, that whole pile was ashes. Then I went back into the tower and every single zombie was present.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 03, 2015, 09:26:24 am
This is something I am asking myself, too.
But I believe (i.e. I haven't tested it because in my towers there are massive numbers of zombies) that it would be manageable.

The fact that they "respawn" (and I don't believe they actually do) possibly could be that there are too much zombies at the site location to be spawned in the first place.
Reason for this believe:
In some other thread people talked about various locations where they were ambushed again and again and again by the same monster, so that it seems there were respawn-issues.
I had this too.
But in my cases these monsters weren't just nameless animals but monsters with real names which you could read if they started to bleed.
It weren't respawn-issues but I hit the spots where all of these different "same monsters" were spawned (maybe because there are too much so that the game can't spawn them all in by starting the adventure).
Therefore it could (i.e. I believe but I can't know for sure) be the same with zombies in their towers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 03, 2015, 10:05:26 am
Could be good weapon training to kill them all then burn them all, rinse and repeat. I don't know how long I can do that before I get bored, but I've done more tedious shit. With persistent effort, can a necro tower be cleansed and rendered into a usable base, or will it always be a zombie spawn-point?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 03, 2015, 10:09:58 am
Could be good weapon training to kill them all then burn them all, rinse and repeat.
You've obviously never fought zombies in v.40.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 03, 2015, 10:19:39 am
Could be good weapon training to kill them all then burn them all, rinse and repeat.
You've obviously never fought zombies in v.40.
Is it that obvious? They scare the shit out of me. You fight them and tell me how it goes.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 03, 2015, 10:24:15 am
Even with a cheaty character the size of a titan, legendary in all weapon skills, stats off the charts, full masterwork steel armor, and a masterwork platinum mace, I still got my ass handed to me. It's literally impossible to fight zombies, especially large numbers of them, without NOEXERT. That's what I eventually resorted to.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 03, 2015, 10:34:49 am
Could you dfhack-destroy them to test this?
Maybe I should do this during some spare time...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 03, 2015, 10:51:32 am
The population is linked to the site just like trolls in a gobby fortress

Oh, and even with noexert and superspeed it still becomes rather insurmountable after a while, I hacked through a hundred or so of the three hundred+ I found at a bandit camp in one world while trying to keep a couple of dorf soldiers alive... finally realized I wasn't making enough of a dent and left after they ended up getting overwhelmed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrandom on April 03, 2015, 06:08:19 pm
Could you dfhack-destroy them to test this?
Maybe I should do this during some spare time...

I did this before I ask. Basically I just killed all necros, dfhack-reveal, <l> through all the layers, dfhack-exterminate, and there were 73 undeads.
okay, exterminate undead, they were dead. I wanted to see if any new ones would be raised by any necro left, so I waited one hour.
And there were 73 undeads again. I killed one in combat, waited and returned, and there were still 73 of them.

So I guess the population is linked to the site, like Max said.

Now I have started a fortress nearby for about 4 months, got siege once, but only one zombie came (it came with a goblin, pretty strange), so it was not problem. Maybe killing the necros weakened the tower.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 03, 2015, 06:16:03 pm
Maybe killing the necros weakened the tower.

At least, it prevents you from getting swarmed by your own dead dwarves/pets.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on April 04, 2015, 12:23:09 pm
when you parry with a weapon, does it count as shield user? what determines the blocking success rate of parries
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 04, 2015, 01:44:32 pm
when you parry with a weapon, does it count as shield user? what determines the blocking success rate of parries

No, parry depends on your weapon skill with said weapon.
If you want to train shield user and armor user then use block.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on April 05, 2015, 01:38:14 pm
so if i wana be a badass dual weilding head collector i just need to train the weapon skill that i want, now the question, what all attacks are actually able to be parried? i would assume anything that isnt a breath attack or ranged attack but maybe some people are badass enough to parry those too?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 05, 2015, 01:40:37 pm
Anything that isn't a breath attack. You can bat arrows out of the air with your axe if you get good enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xotano on April 05, 2015, 02:25:12 pm
so i just gotta watch out for dragons and titans/forgotten beasts/clowns that have breath attacks, ima have to go kick some serious ass as soon as i get that mod update.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 05, 2015, 02:52:53 pm
Unarmed attacks can't be parried. You can still dodge and counter-attack, but that gets trickier with multiple opponents. And they don't use breath attacks when you're right next to them, so you can try getting in close without getting hit. I've done that a few times, but honestly, never without a shield for insurance.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 05, 2015, 05:21:39 pm
If you want trouble really fast then visit a tomb, tower or evil biome.
Dragons and titans will look less troublesome thereafter.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 05, 2015, 07:59:09 pm
So this happened.
"You are now in control of Plungedoil, ruling The Society of Apes from The Savage Passion."
I have zero clues how to do anything as a Lord or if I can do anything at all. Help?

P.S My hamlet is a smouldering pile of rubble so keep that in mind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 05, 2015, 08:54:17 pm
So this happened.
"You are now in control of Plungedoil, ruling The Society of Apes from The Savage Passion."
I have zero clues how to do anything as a Lord or if I can do anything at all. Help?
Just lay down oppressive edicts until the rumbles of insurrection begin, then repeal them and throw huge festivals with lots of free popcorn and beer.

Honestly, you don't get to do any of the things an NPC lord or lawgiver can, but I don't think you have to. Just by cleaning hostiles out and taking over, you'll get a huge influx of migrants each season until the hamlet is repopulated, and all will be content. Except for the friends of people you killed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 05, 2015, 09:00:18 pm
You can of course ask about the position of your own forces, get info about possible troublemakers in the form of others vying for control, recruit hearthpersons up to a limit, and so forth.

Oh, and dragons will definitely use their breath right up in your face, I prefer when they do actually because then you shield block it before it spreads and sets everything on fire.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 06, 2015, 04:57:01 am
And you can start many, many adventurers who start vying for control over said hamlet by always making a new claim to the first char who is now lord.
Recruit some hearthpersons, give control to one of them and retire.
And sometime in the future there will be an insurrection and suddenly the number of your chars you can choose at the start of an adventure will drop significantly. Legends Mode is always interesting in this regard.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mrandom on April 06, 2015, 05:42:11 pm
I asked about destroying a tower earlier. Well, I found that a tower/necromancer group can be destroyed after all.

Reading that adding necromancer to your own fortress thread, I created a new human adventurer to test if a human necro added to my fortress will be fully functional (I heard it will be treated as pets, thus I donno if it will use ability). I rushed to the tower, seeing every zombie gone, the tower occupied by migrants from all races, and every site-related artifact(slab/book) was put back in its original place. The tower's nearby tiles in embark site screen do not have "Tower" neighbor any more. It was about in-game 4 years after I killed all necromancers in adventurer mode.

My all-legendary first adventurer who killed half of the world's megabeasts was killed in this period tho, by a goblin maceman in a 1 on 1 battle. Very sad and unrealistic.
Title: Re: Adventure Mode Little Questions Thread
Post by: Step on April 08, 2015, 10:10:56 am
Are there any dietary tips for Adventure mode? Ever since hunger was implemented, every single one of my adventurers would become fat as soon as he had got his hands on food. I didn't think it was a problem before - free armor and all - but recently I read that fatness affected speed, and I always make elf adventurers for maximum movement speed when exploring my old fortresses.

I tried exercising, but even after spending an entire day covered in sweat and tears, my latest adventurer would still stay very fat. Then he got hungry, ate two more strawberries and became a bloated belarded monster. How do people stay in shape without burning themselves to half death every breakfast?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 08, 2015, 10:39:08 am
Melt your fat away.
Literally.
Just melt yourself.
You can avoid death and thereafter: No fat, no fatness.


Or you just can stay on the edge of starvation.
Had no trouble with being "belarded" since I only eat if it's really necessary.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 08, 2015, 12:28:43 pm
I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.
Title: Re: Adventure Mode Little Questions Thread
Post by: cyberTripping on April 08, 2015, 03:00:27 pm
Is there a way of claiming more than one site as belonging under a group? If so, I can't find it. I've claimed one site so far.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 08, 2015, 03:35:16 pm
Is there a way of claiming more than one site as belonging under a group? If so, I can't find it. I've claimed one site so far.


Unfortunately, no.
As this would have to count as a new civ - and this feature isn't implemented.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jumping_Trains on April 08, 2015, 07:58:52 pm
This is probably a really dumb question, but I just loaded up adventure mode after having not played it since many many versions past, and I'm totally lost as to how to find anything. I received a starting quest from my lord to root out some criminals in a nearby town. I'm in the town but have no clue as to how to find them. There's no 'TSK' or other indications I can make out. 'Q' and 'z' just brings up the tile on the big map that I'm already on. Local townspeople provide no further info, other than helpfully informing me that I am in fact in their town.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 08, 2015, 08:40:24 pm
Rooting out criminals organizations is very difficult. With very few exceptions, they don't hang out in their underground lairs, they could be anywhere in town. You're never given any clues as to who they are or how many are in an org. If they're not hostile it's easy to overlook the guy just hanging out with a title like 'overlord', 'master', 'chieftess', 'leader', until they attempt a crime.  If there's more than one in town, you might find them having open gang wars in the streets. There's also the chance they were wiped out years ago, and people are still talking about it as if it's still current. You pretty much have to rely on luck and Legends to do your detective work. If you do uncover one, or he reveals himself, then you can ask people in town for directions to him and they'll tell you general direction and location.
Title: Re: Adventure Mode Little Questions Thread
Post by: That Wolf on April 09, 2015, 05:42:23 am
I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.
Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 09, 2015, 07:22:03 am
I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.
Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
'Obtuse' may be a more accurate description.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 09, 2015, 11:43:25 am
Speaking of vampires, does anyone else have a bug in which you cant become a vampire?
If so, have any of you found a way past it?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 08:12:15 am
Speaking of vampires, does anyone else have a bug in which you cant become a vampire?
If so, have any of you found a way past it?

Actually, no, didn't get any bug related to vampires.
I know that these will be stupid questions, but:
1. Are you a werebeast?
2. Are you sure that you actually drank the vampire blood (not just licking some blood off of your clothes/not being sated already)?
3. Are you sure that the dead vampire really was a vampire?
I just ask because sometimes you could miss an obvious reason behind a possible bug.
And I'm sure nearly all of the DF-players had some case of overlooking something in their games in the past - I know that I had.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 11, 2015, 08:16:56 am
2. Are you sure that you actually drank the vampire blood (not just licking some blood off of your clothes/not being sated already)?
Seems like I should've known this, but I forgot. I try to keep a dose of vamp blood in case of syndrome. So my question is, how long does it take to effect? Will it work within my life expectancy, or will it work even if the syndrome kills me?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 08:30:21 am
2. Are you sure that you actually drank the vampire blood (not just licking some blood off of your clothes/not being sated already)?
Seems like I should've known this, but I forgot. I try to keep a dose of vamp blood in case of syndrome. So my question is, how long does it take to effect? Will it work within my life expectancy, or will it work even if the syndrome kills me?

I don't think it will help you (depends on the syndrome you'll get - death of asphyxiation won't concern you though) if it's something which leads to rotting away.
The reason for this:
If you get a syndrome which reduces your attributes then the doubling of these by getting a vampire only affects your current numbers not the state of your body before you were affected by whatever curse/poison you received.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 11, 2015, 12:13:17 pm
Wasn't a werebeast (Those were-care-bears ripped my head off).

Drank it from the ground AND from my clothing and basically anything that had his blood on it.

Yes THEY were vampires. All forty of them.

Eventually, I just gave up and became a necromancer because I have no clues as to whats causing it.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 12:25:03 pm
And the blood on the ground: Was it a pool of xxx's blood?
Since only drinking from a pool results in becoming a vampire.
If it's just a spatter or smearing it doesn't work.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 11, 2015, 12:54:22 pm
And the blood on the ground: Was it a pool of xxx's blood?
Since only drinking from a pool results in becoming a vampire.
If it's just a spatter or smearing it doesn't work.
Wouldn't work in a waterskin?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 11, 2015, 01:02:21 pm
It just said "Drink blahblahblah's blood NW?"

I used to be able to become a vampire but as of the recent version I cant. Maybe its some change?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 01:15:25 pm
Wouldn't work in a waterskin?

Yes, and in any other container, too (buckets/mugs/etc).
My question was just related to the blood on the ground - as it is with being sated by drinking fluids spattered on the floor.


It just said "Drink blahblahblah's blood NW?"

If you haven't changed something in your raws related to vampires then this should have worked.
Sounds like a bug.
Maybe try to roll a new world and test if it happens again.
I have some vampire-chars in some of my worlds and they always became a night creature by taking one sip. So there "should" be no problem.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 11, 2015, 01:25:22 pm
You can drink the blood even if it isn't a pool, but only a pool is enough to turn you.

Better than my first try btw, wherein I found a naked goblin vampire, bashed their head in, picked up the corpse and not knowing exactly what to do tried e > gobbyvamp corpse.

You lick the goblin vampire corpse.

Erm...
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 01:29:38 pm
If it would have been a goblin vamp[] corpse, I think, I could have understood...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 11, 2015, 01:33:49 pm
Yeah, I really felt bad for the guy at that point, I could picture him sitting there listening to the voice in his head telling him to do it and kinda grimacing as he sticks his tongue out and brings the corpse closer and closer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 11, 2015, 04:21:26 pm
Yeah I am pretty sure its a bug.

I have rerolled worlds and even reinstalled dwarf fortress a buncha times.

Dunno.

Also for some weird reason you can butcher some vampires. Yummy Amphibian man elite crossbowman vampire meat.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 11, 2015, 04:25:03 pm
Only some?
You should be able to butcher all of them as the restriction concerning sentient beings doesn't apply for adventure mode.
If you can't butcher all of them then there really is something strange going on in your game.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fishanchips on April 11, 2015, 05:19:02 pm
Well....

I was able to butcher all of the ones I cared to try but, I figured that the sapient being rule in Fortress mode would carry over
and my code of ethics would prevent me from scarfing down whatever I decided to put in my mouth.

Guess not  :P.
Title: Re: Adventure Mode Little Questions Thread
Post by: Step on April 11, 2015, 05:25:54 pm
I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.
Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
I think I've finally noticed a pattern here. If I eat before doing something important like asking an entire village how do they feel or rooting out a bandit camp too often, I can bust my ass getting over-exerted and will still get fat eventually. However, if I eat 'till my stomach is bursting and then go to fast travel or sleep, it doesn't seem to do anything at all. I've been doing exactly that for a while and my new adventurer is still thin.

I'll do a few more tests to see if that's how it really works, but it looks like Dwarf Fortress teaches us that to stay in shape, you need to eat after 6 PM and on the go.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 13, 2015, 05:42:42 pm
Is it possibly to enliven a town again if it's not entirely dead?

Found a town in which there are three crumbled houses, an empty market, no regular townspeople, some lords/ladies, some priests and some mercenaries.
And three vampires who are responsible for the low life expectancies.
If I slay them, could the town again become a prosper place - growing, expending and inhabited by real people?
Even if this would need some hundred years?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 13, 2015, 05:58:27 pm
Yes, but it will take a while.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 13, 2015, 06:33:28 pm
It doesn't take that long to repopulate, there could be scores of immigrants over the rest of the month. But I have yet to see markets and shops re-open, abandoned houses re-occupied. If you take over a ruin, then the temples immediately re-open, passages under the keep and in the sewer will clear, but that's about the only reconstruction I've seen.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 13, 2015, 06:41:53 pm
Too bad.
Since it's the only town there goes my trade possibility (dwarven and elven sites are a little, well, messed up).
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 13, 2015, 07:20:26 pm
Warehouse. There's always a warehouse in a town, and no one ever guards it. If you claim a ruin, then any catacombs will open up along with the temple, so there's some potential goods there.

EDIT: If it's early in history, there's not likely to be anything down there. Probably not a chance there will be a lawgiver who died peacefully. But there will be bunches of mercenaries with the immigrants, and if you're not able or wiling to recruit them you can still trade them for their stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 13, 2015, 08:37:53 pm
Nope.
Year: 1050
And, as I wrote, there aren't any buildings intact (exception: temple and keep) and the town isn't destroyed. There are some people left and the site is under their control. My intention though isn't to get new stuff. I want to sell it.

I know that I can "trade" with persons but it's something completely different if you just swap a weapon/piece of clothes (most of these I really don't need) or if you're buying lots and lots of gems or selling all the nice loot you got.
There isn't any market in the world alive.
Anarchy?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 13, 2015, 09:12:04 pm
Has anyone seen a portal to hell this version? According to the wiki's description, I should have seen one at the bottom of a slade dark fortress I visited, but the stairs ended in an empty room. Do they not work or was the construction of that one buggy?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 13, 2015, 09:13:36 pm
I seen one. Probably just a bit buggy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 13, 2015, 09:46:55 pm
It has to be a fort with a demon rather than a new one (so purple instead of grey) with a non-demon master, and sometimes they can spawn without access just like vaults.

Sometimes things just get weird:
Spoiler (click to show/hide)

That is the bottom level of a fortress which has broken connections but for some reason I guess since I revealed before saving I can see down to hell?
Title: Re: Adventure Mode Little Questions Thread
Post by: Sharpoint on April 14, 2015, 03:11:24 pm
This may sound like a stupid question, but I have reader skill and I have no idea how to read these journals I've found. How do I read them?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on April 14, 2015, 03:13:18 pm
Open the (I)tem interaction menu, and select the journal.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sharpoint on April 14, 2015, 03:28:09 pm
It tells me there's nothing to do with it
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 14, 2015, 04:03:06 pm
Are you referring to books?
Then the advanced interface is used but you can't actual "read" a book. There is just a short description.
There is one exception: Necromancy. But that, you will notice.


Or are you using masterwork mod? Then you can't do anything with journals in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sharpoint on April 15, 2015, 01:22:06 pm
What's the best way to look at what can only be described as a metric tonne of stuff? I went into a room in this shrine and every tile has a chest in. Searching it all is gonna take ages. Any tips for the best way to look through it all? Or is it not worth looking through?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 15, 2015, 01:56:34 pm
Move to the tile you want to check and check via "g" (get).
Therefore you don't have to "l"ook for every chest in this tile (and going back, tipping "b", going back, tipping "c", etc.)
It's a lot faster.
But if you want to check the goodies and look for images on them, then you have to do the tedious process.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on April 15, 2015, 05:01:49 pm
If you skim through one tile of it and don't see any quality modifiers, then the rest probably isn't worthwhile. If you see quality modifiers, it may be worth it to skim further for masterworks. If you're playing a human this is a chance to get good quality iron armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Klisz on April 18, 2015, 12:09:11 am
How do you sell and buy things with currency? It always says "Not trading currency" at the bottom of the trade screen, and when I try to ask for/offer currency, it acts as though both the shopkeeper and I have none:
(http://i.imgur.com/VfiCf31.png)
...even though we both do. The coins are from the same civilization, so that's not the problem (in fact, I got them from this same shopkeeper).
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on April 18, 2015, 08:57:44 am
How do you sell and buy things with currency? It always says "Not trading currency" at the bottom of the trade screen...


It's a bug, introduced by 40.xx.
There is no way around it.
My tip in this regard:
Never trade for currency. Search some shops for goods which don't weight too much (gems are perfect) and trade all your stuff for these.
Then you can go on a shopping spree and offer these gems.
They are like an universal currency.
And they're sparkling nicely.
Title: Re: Adventure Mode Little Questions Thread
Post by: adseaghtrnjty on April 25, 2015, 03:10:48 am
Version 40.24

1. How can I successfully train my climber skill? I've tried making a macro, but by the time I hold onto a wall (at a fortress or keep), my macro stops.

2. My character is passive to animals (seemingly). He is not a dirty elf either.

Title: Re: Adventure Mode Little Questions Thread
Post by: Hamsmagoo on April 25, 2015, 01:26:10 pm
Any advice for crossing oceans in cold climates?

I just got frozen in a block of ice.  Not a pleasant way to go.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on April 25, 2015, 05:39:34 pm
Any advice for crossing oceans in cold climates?
Don't. Even if you avoid the ice walls the lag still gets unbearable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dampe on May 08, 2015, 05:38:15 pm
Which is better? A well-made weapon of a lower-tier metal, or a standard weapon of a higher-tier metal?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 08, 2015, 05:44:28 pm
Varies, steel is always better than iron, great bronze beats regular iron I think, great copper is close to regular bronze I think, cept for hammers, silver ftw, steel isn't bad there either though.

Oceans are glitchy laggy masses of trouble, frozen are just death.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on May 08, 2015, 06:21:52 pm
Higher-grade materials are always better than lower-grade materials regardless of item quality, except in the case of shields, where material doesn't matter at all.

Bronze is better than iron for edged and blunt weapons. For armor, it's more complicated.

Bronze has a higher IMPACT_YIELD and SHEAR_YIELD than iron. This means that more attacks are going to glance away on bronze armor than iron. However, bronze has lower FRACTURE and SHEAR_AT_YIELD values for both of those, meaning that it will let more momentum through (thus causing more damage) when it's successfully breached.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 08, 2015, 10:16:21 pm
Well there ya go, wasn't sure on bronze vs iron.
Title: Re: Adventure Mode Little Questions Thread
Post by: quamzie on May 09, 2015, 03:11:17 am
What is the best throwing weapon except the crossbow bolts?
Why steel armour does not protect from wooden arrows?
Is there any way to navigate in sewers/ catacombs?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 09, 2015, 11:50:27 am
Coins, it does after 40.06 I think, vampire blood-sense or dfhack reveal?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on May 10, 2015, 04:31:08 pm
Why does my game crash whenever I try to walk next to a necromancer's tower?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 10, 2015, 08:08:26 pm
Because necromancers aren't able to touch themselves at night it forces them to create hordes of hundreds of undead to... play with.
Title: Re: Adventure Mode Little Questions Thread
Post by: perspectivedesigns on May 10, 2015, 08:53:07 pm
I noticed in a cave my character can see red quote marks outside of my vision that represent creatures. I can't see the creatures. Is this noise? Or do I just sense there's a creature there? Or am I a vampire? What's going on?
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on May 10, 2015, 08:57:23 pm
Those are the eyes of goblins or something similar, which glow in the dark and can be seen outside of your viewcircle as long as there's line-of-sight.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on May 10, 2015, 10:07:40 pm
Is iron the highest quality 'naturally occurring' armor in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on May 10, 2015, 10:32:24 pm
Iron and bronze are both close in values. You may occasionally find steel, if there are dwarven civilizations in your world.

In older versions, there were secret locations that would house a single masterworked sword made of adamantine. In the current version, you may come across vaults that hold armour and weapons of divine materials. Though not as good as adamantine, and the vaults are protected by some very powerful creatures.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on May 11, 2015, 12:49:40 am
Iron and bronze are both close in values. You may occasionally find steel, if there are dwarven civilizations in your world.

In older versions, there were secret locations that would house a single masterworked sword made of adamantine. In the current version, you may come across vaults that hold armour and weapons of divine materials. Though not as good as adamantine, and the vaults are protected by some very powerful creatures.

Yah that sword was fun...Wait, there's divine armor? All I've seen are divine weapons hm, well that's exciting!
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 11, 2015, 01:08:56 am
The clothing is almost candy so it's basically armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on May 11, 2015, 02:36:17 pm
Lots of little questions!

So, is there a way in adventure mode to ask people about the whereabouts of groups? I didn't find any on the people or directions question.

I ask this because a lady wants me to mess with a group as her hearths person, but I can find no detail.
(Even on my map under groups or quests!)

also...is there a way to find out what ones group affiliation is via asking and such?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 11, 2015, 09:07:08 pm
Oh god that is one of the things that drives me nuts too, I don't think there is a specific way beyond checking the conversation log for individuals or sites listed as being tied to that site.

If anyone figures out how to satisfy the "cause trouble" thing lemme know, actually!
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on May 12, 2015, 12:46:23 am
Uhhh... Light shit on fire and eviscerate people in a town owned by said faction? Murder rulers of said faction? I'unno, should work, it's what I'd do.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on May 12, 2015, 01:55:25 am
That quest's broken and can't be fulfilled, IIRC.
Title: Re: Adventure Mode Little Questions Thread
Post by: DragonDePlatino on May 21, 2015, 10:10:12 pm
How does one pick plant growths? I spawned in a prickle berry plant with DFHack to test something and I can't figure out how to get the berries off it. I've looked through all of the bindings (http://dwarffortresswiki.org/index.php/DF2014:Adventure_mode_quick_reference) and tried every button while standing on it. Nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on May 21, 2015, 10:13:48 pm
Assuming the plant actually has growths, you should just be able to pick them as if they were ordinary items.

Though prickle berries have no growths in their raws.
Title: Re: Adventure Mode Little Questions Thread
Post by: DragonDePlatino on May 21, 2015, 10:20:37 pm
I tried spawning a bunch of different plants and no dice. I guess the plants you spawn in with DFHack just turn into growthless shrubs. :/
Title: Re: Adventure Mode Little Questions Thread
Post by: LordFreezer on May 23, 2015, 05:17:23 am
A couple of questions before I turn in for the night:
1.  Is it possible to save the adventure log as a txt file or something similar?
2.  I want to store my loot at my adventurers home town (some skulls, coins, a gem and a yak bone sceptre), will the filthy peasants leave my stuff alone, or will they take items on the ground and use them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Usul on May 23, 2015, 08:12:22 am
1. Do you mean the actual in-game log with the map/region/everything or the combat reports ? If the latter, it should be in the gamelog in your DF folder.
2. I never had problems with peasants stealing my stuff, so I'd assume they will leave it on the ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordFreezer on May 23, 2015, 08:53:31 am
1.  Yep the latter is what I was looking for, thanks for pointing me to it.
2.  Excellent, my future consists of piles of treasure and skulls

Thanks for your help
Title: Re: Adventure Mode Little Questions Thread
Post by: Dampe on May 23, 2015, 11:02:54 am
Ok, thanks.
One more question:
How do you guys start out? Do you do a job first, or go around practicing on small, defenceless, furry creatures?

Job first, usually.
Well, actually, it's "raid the mead hall for all their valuable shit," and then job.
Title: Re: Adventure Mode Little Questions Thread
Post by: Quartz_Mace on May 25, 2015, 02:52:38 pm
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!

2. Does blood sense work on other Night Creatures?
Title: Re: Adventure Mode Little Questions Thread
Post by: Klisz on May 25, 2015, 04:13:31 pm
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!

Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.

2. Does blood sense work on other Night Creatures?

Night trolls, bogeymen, and werebeasts all have [CREATURE_CLASS:GENERAL_POISON], so yes, at least for those (I'm not sure about undead).
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 26, 2015, 02:23:47 pm
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!

Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.
Yup. An old bug, and one I used to great effect in 0.34 for vampire sewer powertraining.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 26, 2015, 02:30:50 pm
You can definitely detect other undead, only things that don't show up are stuff like inorganic titans/fbs, colossi, uhhh, I don't think magma men and such show up either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zombiecow99 on May 26, 2015, 04:21:06 pm
Hmm i made an adventurer and asked for quests they sent me to a village to find a vampire but when i got to the village it was abandoned where would the vampire be?
Title: Re: Adventure Mode Little Questions Thread
Post by: Zombiecow99 on May 26, 2015, 07:12:12 pm
Also how am i supposed to find the entrance into a dwarven cave. Ive searched all over to get but cant find the entrance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Usul on May 27, 2015, 04:43:55 am
The cave entrances are near the top, but not at the uppermost level. If you can't find it and are sure this is a cave, you can use reveal, if you don't mind using dfhack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Quartz_Mace on May 27, 2015, 05:53:33 pm
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!

Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.

2. Does blood sense work on other Night Creatures?

Night trolls, bogeymen, and werebeasts all have [CREATURE_CLASS:GENERAL_POISON], so yes, at least for those (I'm not sure about undead).
Thanks.

Yeah, guess that's a bug then. Oh well, those stats will help some tests I was planning to do with this adventurer regarding biting and it's combat effectiveness, including what you can and can't bite off an enemy.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 28, 2015, 02:30:02 am
Pretty sure biting and pinching have similar effectiveness in certain conditions, so I would say you can probably bite an unconscious foe in the arm and have it go sailing off in an arc. I know for sure you can completely dismember a goblin or elf by pinching body parts... gives me an image of dorf thumbs and index fingers clacking together like tinsnips.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on May 28, 2015, 02:54:34 am
Biting uses SHEAR while pinching uses COMPRESSIVE, so biting is likely to do more damage.
Title: Re: Adventure Mode Little Questions Thread
Post by: Phobophilic on September 17, 2015, 06:26:12 pm
This is an old thread, but I didn't want to start a new one for just one little question, and couldn't find anything relevant by searching the forum.

I'm trying out adventure mode on a laptop and wanted to rebind the movement keys to something more convenient. I set WASD for North,S,E,W and QEZC for diagonal directions with no problem. I had to change a bunch of other bindings that used those keys- wear, drop, eat, sleep, announcements, log, status, and maybe a few others but those gave me no issue.

My problem is that I can't seem to change the binding for toggling Stand/Prone. The wiki says it's bound to s, but I can't seem to find it in the menu in-game, nor in the interface.txt file by searching for lower-case "s." After that I guessed it might be a double function of get/ground, but that didn't seem to work. Can I rebind it? Am I just missing it in the menu (if so, could anyone tell me what it's near)? Is it called something obscure (what would that be)?

Thanks for any help you can provide.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on September 17, 2015, 06:36:43 pm
No worries about necroing this thread, but I can't help you. Sorry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 17, 2015, 07:29:12 pm
Stance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Phobophilic on September 17, 2015, 09:31:18 pm
Stance.

Awesome, thanks! Simple once you know what you're looking for, but I was stumped.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 17, 2015, 09:51:41 pm
Not a prob, I had to alter all my keys because I started getting some keys sticking and some weird RSI from ones I use a lot which were weird.

Had to add in some stuff so I can do a bit of fort mode too because a lot of the keys I use kinda screw over easy fort mode usage, can't imagine how I'd go about setting it up for a laptop.
Title: Re: Adventure Mode Little Questions Thread
Post by: Abaddon on September 19, 2015, 11:00:21 am
Even with a cheaty character the size of a titan, legendary in all weapon skills, stats off the charts, full masterwork steel armor, and a masterwork platinum mace, I still got my ass handed to me. It's literally impossible to fight zombies, especially large numbers of them, without NOEXERT. That's what I eventually resorted to.

I dunno about that, I was able to fight about 10 at a time by luring them behind the tower, hacking their feet/legs off and then just moving back and hitting them, when I got tired I would just move for a few tiles until it went away.

Of course this all came to an end when I accidently attracted the entire tower, that was when I lit a few fires to block the horde and scrambled up the tower and down the other side and stole the slab.  I fought the horde for about 5 minutes before I gave up because I was doing more running than killing, and I was going down a lot.  Probably worth noting I had over 10 legendary skills at the time and my stats were capped as far as I could tell.

Also I'm not all that sold on blunt weapons being more effective than edged, it only takes the removal of 3 body parts for a zombie to die and it's really simple to remove one with each hit, but I've never tried blunt weapons.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on September 19, 2015, 03:56:41 pm
Also I'm not all that sold on blunt weapons being more effective than edged, it only takes the removal of 3 body parts for a zombie to die and it's really simple to remove one with each hit, but I've never tried blunt weapons.
Really? When I fought the zombies with [NOEXERT], I had ones that were little more than headless torsos flopping after me. Without any necromancers to revive them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 19, 2015, 10:13:17 pm
Gotta remove head+hands but if necros are around they just reanimated those bits and then you gotta pulp them.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on September 20, 2015, 12:56:23 pm
I know, and there weren't any necromancers. I killed them first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on September 28, 2015, 06:03:20 am
Is it possible to tame animals in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on September 28, 2015, 06:29:33 am
Sadly, no. You could raise some zambie animals as a necromancer, but...
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on September 28, 2015, 07:57:02 pm
I have a question.

I recently waltzed into a kobold camp and rifled through their goods. Then I decapitated their leader, the only armed one, and started taking the things I wanted.

None of them went hostile. Is this intent? I'm actually super inexperienced with adv. mode, having always devoted my time to fort mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 28, 2015, 08:00:22 pm
Unlikely that they were historical figures so that isn't unusual, they're just little dudes hanging out in their camp and you ran in and killed one... why would they attack you? Bandits will get hostile usually, but you want goblins or actual megabeasts for more fun t han kicking around kobolds.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on September 28, 2015, 08:27:13 pm
Unlikely that they were historical figures so that isn't unusual, they're just little dudes hanging out in their camp and you ran in and killed one... why would they attack you? Bandits will get hostile usually, but you want goblins or actual megabeasts for more fun t han kicking around kobolds.

I mean, I guess that makes sense if they aren't actually part of the same group, they all just happen to be hanging out at the same camp. I figured they were organized.

I have one more question. My first quest was that "Bandits led by Elf-name Butternuts (paraphrased) are harassing the town". So I killed the two bandits I found in town and went off to kill their leader and his entire camp. When I came back, bandits were still harassing the town. I found two more bandits (in the same exact spot) and asked them about their leader, who they said was dead. I killed them too, but everyone still talks about bandits. They even know that the leader is dead.

What do? I want to "finish" that quest.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on September 28, 2015, 10:25:00 pm
Continue with the murder for a while until it goes away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 29, 2015, 11:07:40 am
The harassment/drive off/start trouble quests are all hard to figure out so far. Someone said they did the drive off quest by claiming the site after killing people, don't think the harassment one is so easily fixed though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 01, 2015, 06:14:39 am
DF 04.24

1. How to fillup skulking villians quests? Should I kill all members of group or only a leader?
2. How to be NOT "unhinged" and "villain"?
3.Is it possible to join animal man as traveler companion?
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on October 01, 2015, 07:10:11 am
2. For "unhinged," don't attack anyone/anything that is not already in some kind of conflict with you (even Encounter-level is fine). This makes dispersing bandits a problem since they never attack. But  being considered unhinged doesn't seem to have much negative effect right now.

3. Only if they're one of the semi-civilized underground animal people: rat men, serpent men, reptile men, etc. The ones running around the overworld, even though they can speak, are considered wild animals.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 02, 2015, 02:04:13 am
Quote
Only if they're one of the semi-civilized underground animal people: rat men, serpent men, reptile men, etc. The ones running around the overworld, even though they can speak, are considered wild animals.
Do you mean they must be listed in civ (in Legends mode) or not really?
BTW: How to increase chance to have animal people civ listed in legend mode
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on October 02, 2015, 12:42:47 pm
No; the subterranean entities are not listed in Legends. There are several types of animal people who form small "tribal" civilizations - amphibian men, reptile men, serpent men, rodent men, bat men, ant men, olm men, cave swallow men, and cave fish men. Any of these can join your party - assuming you're lucky enough to find them, since they only live underground. Other animal people - all those you find above ground, grasshopper men for example - cannot join you.
This will change somewhat in the next version, as I understand, when animal people will be able to join existing civs if they live close enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 06, 2015, 02:20:47 pm
Could anyone can tell me if it's a bug or not: http://www.bay12forums.com/smf/index.php?topic=51245.msg6540691#msg6540691

My companion (metalcrafter) cares about death of enemy civ goblin and he go insane after that
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on October 10, 2015, 01:01:33 am
How do I get out of the dwarf fortresses that adventurers start in? I can't find an exit
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on October 10, 2015, 01:34:59 am
It's pretty annoying. Either look around more, or retire this guy and, when creating the next one, change your Standing back and forth until you are referred to as living in a "Hillocks" which are more like human hamlets and can be escaped far more easily.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on October 10, 2015, 01:48:51 am
Okay, new problem. I can't draw my weapon. It says I need a free hand, but my hands aren't doing anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 10, 2015, 01:54:39 am
Are they injured? Are you certain you aren't carrying anything? Are you climbing?

If they are free and un-injured, then I don't know what else it could be.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 10, 2015, 03:21:43 am
click r + item and it will fix that.
Or you are outsider. In this case you need a backpack if you want to take more items.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oriolous on October 10, 2015, 04:01:38 am
Okay, last question. I SWEAR. ...how can I find these megabeasts that are named by people? I keep getting a "the area is inaccessible from here." Message from the same people who claim to be terrorized...
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on October 10, 2015, 07:04:05 pm
Okay, last question. I SWEAR. ...how can I find these megabeasts that are named by people? I keep getting a "the area is inaccessible from here." Message from the same people who claim to be terrorized...

When the area is said to be inaccessible, it's because you are separated by mountain range or large body of water.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on October 11, 2015, 10:54:41 am
how can I find these megabeasts that are named by people?

If you are lucky and you got detailed destription you can find them by typing shift + q
Title: Re: Adventure Mode Little Questions Thread
Post by: Potato9999 on October 11, 2015, 06:58:36 pm
How do I deal with cave adaption as an adventure mode dwarf? Does time spent in sunlight by using Z to pass time still count as time spent in sunlight to combat cave adaption?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 11, 2015, 07:05:30 pm
How do I deal with cave adaption as an adventure mode dwarf? Does time spent in sunlight by using Z to pass time still count as time spent in sunlight to combat cave adaption?
No, just crawl in circles until you stop throwing up. Other than that's I can't help you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Potato9999 on October 11, 2015, 10:52:42 pm
New question: Does a Castle Mound in a Dwarven Hillocks serve the same purpose as a mead hall in a human hamlet? And what's the Elven equivalent of a mead hall?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on October 11, 2015, 10:59:25 pm
Yeah, it does. Though in my experience, the drinking mound may also function similarly, at times. People tend to congregate around both mounds.

Elven equivalent is called a Home Tree. Hope you can climb well.
Title: Re: Adventure Mode Little Questions Thread
Post by: Potato9999 on October 14, 2015, 07:09:37 pm
I'm on the roof of the tower of a Goblin Dark Fortress. Everyone on the roof's dead, but I don't know how to go back down. How do I do that? Specifically, I don't know how to open the floor hatch so I can go back down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Burnup on October 14, 2015, 08:35:16 pm
I'm on the roof of the tower of a Goblin Dark Fortress. Everyone on the roof's dead, but I don't know how to go back down. How do I do that? Specifically, I don't know how to open the floor hatch so I can go back down.

I believe you have to use the 'move carefully' button. I forget what button that is  :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on October 15, 2015, 01:55:53 am
Shift+direction on arrow keys.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on October 17, 2015, 01:16:29 am
Or alt.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on October 17, 2015, 02:02:40 am
Crap, you're right.
I think I just done did a misdirection :s
Title: Re: Adventure Mode Little Questions Thread
Post by: PlagueGiver on October 24, 2015, 08:15:47 am
Okay, so I made a character, then I had to go somewhere/do something and I saved, and quit the application. I come back and open it, check in Legends, and I find that he's still there. How do I go back to playing him? When I start adventure mode it makes me create a new character. He didn't die either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on October 24, 2015, 08:34:18 am
I assume that by "saved ad quit" you mean "retired."

First, did you look through all the options on the first character creation screen? Retired adventurers are always at the bottom of the list, so you might have missed him.

Second, two weeks pass between selecting Adventure mode and creating a new character, during which time he may very well have died. Legends wouldn't tell you because it happens after you've checked them.
Title: Re: Adventure Mode Little Questions Thread
Post by: PlagueGiver on October 24, 2015, 08:49:35 am
Awesome!  :D :D. Thanks very much!
Title: Re: Adventure Mode Little Questions Thread
Post by: Morgoth on November 02, 2015, 02:51:08 pm
I have a question.

I recently waltzed into a kobold camp and rifled through their goods. Then I decapitated their leader, the only armed one, and started taking the things I wanted.

None of them went hostile. Is this intent? I'm actually super inexperienced with adv. mode, having always devoted my time to fort mode.

AI aggression is also a little weird, especially for Kobolds. Sometimes you can go through a site and slaughter everyone and never get attacked. Other times you can kill one Dwarf and suddenly 50 from across the Hillock are dogpiling you. Kobolds especially lack aggression, even when you're fighting them. Might be a bug. Goblins are much more fun to fight though and are ridiculously aggressive (but cowardly).
Title: Re: Adventure Mode Little Questions Thread
Post by: DarkSinnerzZz on November 02, 2015, 04:59:08 pm
How come when i download the latest masterwork for 40.24, some of the keybind ingame for adventure mode is not assigned ? Such as attack type (wild,quick etc) ?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on November 02, 2015, 11:38:51 pm
Does it mean anything when an NPC tells me about a place or person, but I am not able to bring up that place or person in dialogue? Like, I have a slave I rescued, when I ask him where I should take him (by asking him how they fell about the journey), he mentions his second eldest daughter, Woobbuh Coalburst, lives in a place called Wordsscold. But I can't ask him for directions to either his daughter, or the town, and the town isn't in the list of sites on the Quest menu.

His children, however, have joined a different faction that is at war with his faction and I am wondering if that has anything to do with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 03, 2015, 08:46:31 pm
Does it mean anything when an NPC tells me about a place or person, but I am not able to bring up that place or person in dialogue? Like, I have a slave I rescued, when I ask him where I should take him (by asking him how they fell about the journey), he mentions his second eldest daughter, Woobbuh Coalburst, lives in a place called Wordsscold. But I can't ask him for directions to either his daughter, or the town, and the town isn't in the list of sites on the Quest menu.

His children, however, have joined a different faction that is at war with his faction and I am wondering if that has anything to do with it.

Yes it does, ask for the wherebouts of his daughter bring him there, and you can reunite them. You will also get fame for it.
If you cannot then there is an issue. Factions might have to do with it.
You did ask for directions to "such and such place" via the dialog option right?
Title: Re: Adventure Mode Little Questions Thread
Post by: Morgoth on November 03, 2015, 10:56:58 pm
Does it mean anything when an NPC tells me about a place or person, but I am not able to bring up that place or person in dialogue? Like, I have a slave I rescued, when I ask him where I should take him (by asking him how they fell about the journey), he mentions his second eldest daughter, Woobbuh Coalburst, lives in a place called Wordsscold. But I can't ask him for directions to either his daughter, or the town, and the town isn't in the list of sites on the Quest menu.

His children, however, have joined a different faction that is at war with his faction and I am wondering if that has anything to do with it.

Pay close attention to what he says. I've noticed sometimes that AI text misses its priorities, IE they'll tell you someone's location in the form of a Region rather than a Site. Redo it a few times, save-quit, rest, etc., or ask others about the same person/location.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on November 07, 2015, 12:44:12 am
Maybe not a historical figure?
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on November 07, 2015, 01:36:29 am
Sometimes they're not in a site AFAIK.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 22, 2015, 03:12:09 pm
Sometimes they're not in a site AFAIK.

Yeah there is a delay, since people actually move around the world now (and rumors get spread about that), so someone might say oh this person is in this place, but that is where they were while ago and since then they have moved to another site.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 03, 2015, 05:04:33 am
Is there any way to enter practice mode combat with your allies?

Oh, and where should I be looking for instruments in the new version?
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 03, 2015, 06:27:38 am
I found some in a human mead hall.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 03, 2015, 07:42:12 am
I found some in a human mead hall.

Thank you. :) Are there still instruments that can be kept in the inventory, or are they all constructions?

Also, uh, how do I join an insurrection? I met some folks saying they were on a mission, and I asked them about troubles and was told there is an insurrection going on in a nearby city. Nothing's going down there though...

Edit: And how would I go about joining other people's performances?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloodl1ke on December 03, 2015, 08:08:09 am
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.

EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 03, 2015, 11:59:07 am
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.

EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)

Not sure how it works in the latest version, but in earlier versions infections have pretty much been death sentences. As for injuries - anything that doesn't heal when you enter fast travel or wait/sleep will never heal afaik.
Title: Re: Adventure Mode Little Questions Thread
Post by: BoogieMan on December 03, 2015, 12:39:34 pm
In 42.01, I am having trouble fining places that sell anything. I am running low on food because I rarely find animals wandering about, and the one tavern I did manage to find when I talk to the Goblin Tavern Keeper, he says "I don't work here."

Beyond that one tavern I haven't found any stores at all. Any advice?
Title: Re: Adventure Mode Little Questions Thread
Post by: Karlito on December 03, 2015, 12:49:02 pm
Beyond that one tavern I haven't found any stores at all. Any advice?

Human towns/cities are full of shops.
Title: Re: Adventure Mode Little Questions Thread
Post by: BoogieMan on December 03, 2015, 12:55:23 pm
Hmm, I've found a few that don't seem to have any. Just a keep with a lord and a few houses. I'll keep looking.

Also, I found a Shadow Ogre Mate, which was a goblin. I butchered it and got a lot of meat and prepared organs but I can't eat them. Is it because it's a sapient creature? I'm a Tigerman and you'd think I wouldn't have a problem eating some goblin, but maybe I'm more cultured than I thought I was.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloodl1ke on December 03, 2015, 12:59:12 pm
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.

EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)

Not sure how it works in the latest version, but in earlier versions infections have pretty much been death sentences. As for injuries - anything that doesn't heal when you enter fast travel or wait/sleep will never heal afaik.

So how can I make sure a smashed body part doesn't get infected? I got ear infection as well after a while, even though I kept dipping in rivers daily.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 03, 2015, 01:11:00 pm
Hmm, I've found a few that don't seem to have any. Just a keep with a lord and a few houses. I'll keep looking.

Also, I found a Shadow Ogre Mate, which was a goblin. I butchered it and got a lot of meat and prepared organs but I can't eat them. Is it because it's a sapient creature? I'm a Tigerman and you'd think I wouldn't have a problem eating some goblin, but maybe I'm more cultured than I thought I was.

Look for + signs  on the large world map those are towns and cities. The villages with keeps and houses are hamlets.
Also how old is the world? If it is young the economy of your human civ may not be developed yet play fort mode for awhile and shops will start being built .. (Towns and cities develop as populations go up they don't start with shops)
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 03, 2015, 03:03:34 pm
So, there's a write option in adventure mode. Anyone figured out yet how it works?
Title: Re: Adventure Mode Little Questions Thread
Post by: Anonymax on December 03, 2015, 03:26:26 pm
So, there's a write option in adventure mode. Anyone figured out yet how it works?

yes, you need an empty scroll/papyrus/book to write
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 03, 2015, 03:33:20 pm
As I suspected. Hmm. Maybe I'll have to add a reaction to test it, as I've yet to find any libraries or paper in general.

What text color are libraries when viewing the building/feature list on fast travel? Mead halls are purple, taverns are brownish, temples are cyan...
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 03, 2015, 06:48:39 pm
As I suspected. Hmm. Maybe I'll have to add a reaction to test it, as I've yet to find any libraries or paper in general.

What text color are libraries when viewing the building/feature list on fast travel? Mead halls are purple, taverns are brownish, temples are cyan...
I've only seen them in fortresses on the surface, try there. I don't think they show up on the map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 03, 2015, 06:55:11 pm
Damn. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: mineforce on December 03, 2015, 07:25:53 pm
As I suspected. Hmm. Maybe I'll have to add a reaction to test it, as I've yet to find any libraries or paper in general.

What text color are libraries when viewing the building/feature list on fast travel? Mead halls are purple, taverns are brownish, temples are cyan...

When you're in a city and there's a library (Rarely) they have a whitish color.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 03, 2015, 07:45:53 pm
Ah, nice. o3o

Hmm. There was a dumb question I was going to remember...

EDIT: Oh right! Anyone figured out what being filled with determination focused does?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloodl1ke on December 03, 2015, 08:29:35 pm
In my quest of becoming the ultimate drunken master I seem to get a lot of people I brawl to be "Enraged at all enemies". What does that modifier mean?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on December 03, 2015, 08:47:40 pm
Enraged creatures deal more damage, are far more aggressive, and will almost never flee.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 03, 2015, 08:51:55 pm
Hmm. I'm still guessing that being focused is like in Cataclysm: Dark Days Ahead. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Sven Flintflash on December 04, 2015, 12:00:19 am
Where would I find a crutch in adventure mode? I went to like every shop in a town and i couldnt find any! I can't deal with crawling forever... :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on December 04, 2015, 12:05:50 am
Hmm. I'm still guessing that being focused is like in Cataclysm: Dark Days Ahead. :V
From what I've observed it comes about when enough of your needs are met. As to what it actually does, I have no idea.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 04, 2015, 12:09:50 am
I know, I'd love to figured out what the hell it DOES. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on December 04, 2015, 12:12:43 am
Well the opposite of focused seems to be distracted so it might relate to the quality of crafts, in fort mode, and compositions and performances that you can make.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 04, 2015, 12:16:27 am
So long as it doesn't affect any of my "not getting killed" functions. >w<
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 04, 2015, 01:13:09 am
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.

EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)

Not sure how it works in the latest version, but in earlier versions infections have pretty much been death sentences. As for injuries - anything that doesn't heal when you enter fast travel or wait/sleep will never heal afaik.

So how can I make sure a smashed body part doesn't get infected? I got ear infection as well after a while, even though I kept dipping in rivers daily.

To the extent of my knowledge - you don't.  :P I just tend to mod in healing for cartilage, nails and such.

So long as it doesn't affect any of my "not getting killed" functions. >w<

I'm not sure, but I'd guess skill rolls get slightly better when focused, and slightly worse when distracted. So essentially, you'll be a little bit better at everything when your needs are met, but I recall toady saying it shouldn't be game-breaking not to satisfy needs. :)
Title: Re: Adventure Mode Little Questions Thread
Post by: IRON_GAUNTLET on December 04, 2015, 03:20:16 am
I saw posts earlier, that had adventures say "Your attitude insults me, but let us continue.", but after fiddeling around with arguments I couldn't find that option. I must tell the world, especially in bars, but how do I do that?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 04, 2015, 04:02:18 am
I saw posts earlier, that had adventures say "Your attitude insults me, but let us continue.", but after fiddeling around with arguments I couldn't find that option. I must tell the world, especially in bars, but how do I do that?

Discussing your values with someone who has strongly opposing values can give you the option to tell them you feel insulted IIRC, much like NPCs can say this if you press an argument they disagree with.


Question: If I want to play a bard-like character and avoid crashes to the greatest extent possible, what should I be doing? Like, what should I stay away from? I had a decent save, but whenever I load it it crashes like 20 actions after loading...
Title: Re: Adventure Mode Little Questions Thread
Post by: Bloodl1ke on December 04, 2015, 05:52:03 am
For me trying to sleep on a bed on the 2nd floor of a tavern crashes. So now I sleep in the bar area.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 04, 2015, 08:39:59 am
For me trying to sleep on a bed on the 2nd floor of a tavern crashes. So now I sleep in the bar area.

Yeah, same happened to me. :/
Title: Re: Adventure Mode Little Questions Thread
Post by: thriggle on December 04, 2015, 01:17:06 pm
Where would I find a crutch in adventure mode? I went to like every shop in a town and i couldnt find any! I can't deal with crawling forever... :'(
I've found a few just sitting in castles among the armor and weapon piles.

Is anybody else disturbed by the fact that most castles also seem to have cages sitting around in their supplies?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 04, 2015, 03:25:12 pm
Where would I find a crutch in adventure mode? I went to like every shop in a town and i couldnt find any! I can't deal with crawling forever... :'(
I've found a few just sitting in castles among the armor and weapon piles.

Is anybody else disturbed by the fact that most castles also seem to have cages sitting around in their supplies?
In older versions I've found cages with pictures of me on them. Also, my current adventurer found a masterwork crutch in a tomb he looted and now he's killed ~60 people with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 04, 2015, 06:02:27 pm
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):


1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?


2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 04, 2015, 08:33:59 pm
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):


1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?


2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?

Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)
Title: Re: Adventure Mode Little Questions Thread
Post by: LordFreezer on December 05, 2015, 04:41:00 am
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?

Cheers.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on December 05, 2015, 05:25:56 am
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?

Cheers.

Doesn't seem like it can be interacted with in the testing arena, only picked up.
I don't think you can push it around, sadly enough.
Title: Re: Adventure Mode Little Questions Thread
Post by: jaxy15 on December 05, 2015, 06:45:01 am
So, my adventurer is apparently "Focused", and that causes him to move REALLY slowly. It makes it kinda hard to do anything. How do I make him stop focusing?


EDIT: Yeah, okay, nevermind, I was just carrying too much stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordFreezer on December 05, 2015, 08:28:38 am
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?

Cheers.

Doesn't seem like it can be interacted with in the testing arena, only picked up.
I don't think you can push it around, sadly enough.

Ah well, maybe in a future update.  Thanks  :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on December 05, 2015, 08:36:56 am
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?

Cheers.
Doesn't seem like it can be interacted with in the testing arena, only picked up.
I don't think you can push it around, sadly enough.
Ah well, maybe in a future update.  Thanks  :)
Minecarts on the other hand...
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 05, 2015, 10:12:59 am
Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)


Nice, thanks.
Two more reasons for being excited to play the new version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 05, 2015, 10:45:46 am
So. Let's say you add a secret like necromancy via mod, except it grants some other magic that doesn't lead to reviving corpses. This would thus preclude building towers.

Can the knowledge still spread via the new learning system, or will it be lost to the ages like it would in the old versions?
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on December 05, 2015, 08:49:40 pm
What effects does alcohol have in Adventure mode? How does it change the gameplay?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nep Nep on December 05, 2015, 08:53:06 pm
What effects does alcohol have in Adventure mode? How does it change the gameplay?
It makes you nauseous and can possibly kill you by damaging your lungs.
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on December 05, 2015, 09:21:57 pm
What effects does alcohol have in Adventure mode? How does it change the gameplay?
It makes you nauseous and can possibly kill you by damaging your lungs.
Wait, what?
I don't recall alcohol directly damaging one's lungs. I thought it was the liver that was harmed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 05, 2015, 09:23:54 pm
It's a derpy way to simulate choking on your own vomit. o3o
Title: How do i make a PERFECT character?
Post by: BobJoga on December 05, 2015, 10:40:54 pm
So,i wanted to just have a adventure mode session just to play around,and i dont think demigod is enough.I mean,how do i set everything on max?Strength,agility,creativity,being a swordsman,axeman,etc...How can i do that?Is there any way to hack the game or something?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 05, 2015, 11:16:01 pm
So. Let's say you add a secret like necromancy via mod, except it grants some other magic that doesn't lead to reviving corpses. This would thus preclude building towers.

Can the knowledge still spread via the new learning system, or will it be lost to the ages like it would in the old versions?
Title: Re: How do i make a PERFECT character?
Post by: AzyWng on December 05, 2015, 11:33:55 pm
So,i wanted to just have a adventure mode session just to play around,and i dont think demigod is enough.I mean,how do i set everything on max?Strength,agility,creativity,being a swordsman,axeman,etc...How can i do that?Is there any way to hack the game or something?

You could probably fiddle around with the files in order to get the maximum number of points for skills and traits, but I don't know how to do that.

Note that some skills don't currently function quite right in Adventuring mode (Novice reader, for example, is enough to read anything) or their function is unknown (I have no idea what Patience does.), so maxing them isn't necessecary.

If you just want to fool around by spawning creatures and then killing them, you can just go into the Item Testing Arena and spawn in 2 creatures, set one to maximum skills and traits, take control of that creature, and start fighting.

Just know, even with all your skills to the max, it's still perfectly possible to get killed.

But then again, that's part of the fun, isn't it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on December 06, 2015, 12:06:05 am
So,i wanted to just have a adventure mode session just to play around,and i dont think demigod is enough.I mean,how do i set everything on max?Strength,agility,creativity,being a swordsman,axeman,etc...How can i do that?Is there any way to hack the game or something?

You could probably fiddle around with the files in order to get the maximum number of points for skills and traits, but I don't know how to do that.

Note that some skills don't currently function quite right in Adventuring mode (Novice reader, for example, is enough to read anything) or their function is unknown (I have no idea what Patience does.), so maxing them isn't necessecary.

If you just want to fool around by spawning creatures and then killing them, you can just go into the Item Testing Arena and spawn in 2 creatures, set one to maximum skills and traits, take control of that creature, and start fighting.

Just know, even with all your skills to the max, it's still perfectly possible to get killed.

But then again, that's part of the fun, isn't it?
I think your best bet would be to mod humans or create a separate, human-esque race, such that their attributes and skills start off through the roof. You'd best take it over to the modding subforum.
Title: Re: Adventure Mode Little Questions Thread
Post by: SeriousConcentrate on December 06, 2015, 01:09:11 am
Or just use Cheat Engine; it's easy enough to give yourself 800 or so points to start with. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: BobJoga on December 06, 2015, 09:11:37 am
Or just use Cheat Engine; it's easy enough to give yourself 800 or so points to start with. :P
yeah,i tried it,but it just blew my game up...Wish i knew how to use it properly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Lukeinator on December 06, 2015, 11:00:50 am
How do you write a book in adventure mode? Also, where do you find paper.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 06, 2015, 01:49:31 pm
How do you write a book in adventure mode? Also, where do you find paper.

I've yet to find any blank material, but already tested and it seems that just sheets aren't enough. You'll likely need a scroll or quire.

Also. Thanks to absolutely no one except myself...

So. Let's say you add a secret like necromancy via mod, except it grants some other magic that doesn't lead to reviving corpses. This would thus preclude building towers.

Can the knowledge still spread via the new learning system, or will it be lost to the ages like it would in the old versions?

Found out through testing that the slab will get stowed, but no sign that they can write about it unless they have a tower to write in.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 06, 2015, 02:37:29 pm
Finally started to play 0.42.xx and implemented the mods which I used before.
One in particular, Wanderer's friend, is my favourite, because you can make things out of your slain foes.

But, somehow with this new version, I can't craft things out of sapient beings anymore.
I guess it's related to some ethic-restrictions.
Does anyone know how to circumnavigate this?

I would love to dress myself in human clothes again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 06, 2015, 02:43:35 pm
Finally started to play 0.42.xx and implemented the mods which I used before.
One in particular, Wanderer's friend, is my favourite, because you can make things out of your slain foes.

But, somehow with this new version, I can't craft things out of sapient beings anymore.
I guess it's related to some ethic-restrictions.
Does anyone know how to circumnavigate this?

I would love to dress myself in human clothes again.

Aw. No Adventurecraft? ;w;

And yeah, sentient creatures can no longer be used, and I'm pissed about it.

At a bare minimum, making semi-megabeasts non-sentient is the best way to eliminate the biggest fun-killer.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 06, 2015, 02:47:59 pm
 :D
I partially use your mod, too.
You could say I robbed most mods, stole what I found most interesting and threw all of it into a large pot.
And brew a delicious experience out of DF.
Title: Re: Adventure Mode Little Questions Thread
Post by: icer667 on December 06, 2015, 02:57:25 pm
How do you write a book in adventure mode? Also, where do you find paper.

I found a codex in a tomb, they seem much safer than the last few versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 06, 2015, 03:05:07 pm
:D
I partially use your mod, too.
You could say I robbed most mods, stole what I found most interesting and threw all of it into a large pot.
And brew a delicious experience out of DF.

Ah, nice. <3

I'm currently working on puzzling out how writing in adventure mod works, so once I pin dopwn the bare minimum needed to start writing, I'll add that to the mod too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Emma on December 06, 2015, 03:40:13 pm
Finally started to play 0.42.xx and implemented the mods which I used before.
One in particular, Wanderer's friend, is my favourite, because you can make things out of your slain foes.

But, somehow with this new version, I can't craft things out of sapient beings anymore.
I guess it's related to some ethic-restrictions.
Does anyone know how to circumnavigate this?

I would love to dress myself in human clothes again.

Aw. No Adventurecraft? ;w;

And yeah, sentient creatures can no longer be used, and I'm pissed about it.

At a bare minimum, making semi-megabeasts non-sentient is the best way to eliminate the biggest fun-killer.

You've been talking about this sentient thing for a while and I would just like to ask whether you've tried modifying the [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE] tag.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 06, 2015, 03:45:50 pm
It doesn't work. Even goblins and elves are affected.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 06, 2015, 04:15:05 pm
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):


1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?


2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?

Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)


Unfortunately, no.
At least to answer 2.
The vampire-accusing-bug is still around, sadly.
Accusing one of being a night creature doesn't lead to carnage, as Lastta Topempire can confirm.
I accused him inside a human library full of scholars and all sorts of old scientists.
Neither of them cared, nor acknowledged that Lastta was a vampire.
And Lastta?
He didn't care either.
Searching in Legends I saw (again) that some random guy (who already was dead since some hundred years) was the one who accused Lastta. My name was nowhere to be found.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 06, 2015, 05:17:02 pm
You've been talking about this sentient thing for a while and I would just like to ask whether you've tried modifying the [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE] tag.

Go try literally any mod that lets you play a real, proper goblin from a dark fortress.

Ethics have been corrupted by dwarven fundamentalists. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 08, 2015, 01:16:47 am
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):


1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?


2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?

Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)


Unfortunately, no.
At least to answer 2.
The vampire-accusing-bug is still around, sadly.
Accusing one of being a night creature doesn't lead to carnage, as Lastta Topempire can confirm.
I accused him inside a human library full of scholars and all sorts of old scientists.
Neither of them cared, nor acknowledged that Lastta was a vampire.
And Lastta?
He didn't care either.
Searching in Legends I saw (again) that some random guy (who already was dead since some hundred years) was the one who accused Lastta. My name was nowhere to be found.

Not what I've been hearing.. (Or experienced, in this version) I guess sometimes it works sometimes it doesn't.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 09, 2015, 06:50:25 pm
Aren't ringleaders and chieftains supposed to be bandits and outcasts?
Why is a ringleader residing inside the castle of a town - when the actual lady is still in charge and ruling? With the room full of soldiers who could beat the heck out of the ringleader?
Why is a chieftess living inside a leathershop - when there are two merchants present who also live there?
And nobody cares?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 09, 2015, 06:53:34 pm
Aren't ringleaders and chieftains supposed to be bandits and outcasts?
Why is a ringleader residing inside the castle of a town - when the actual lady is still in charge and ruling? With the room full of soldiers who could beat the heck out of the ringleader?
Why is a chieftess living inside a leathershop - when there are two merchants present who also live there?
And nobody cares?

Ask around. In the case of the castle, there might be a criminal gang in the tunnels underneath.

In the town proper, it might be a bandit harassment event.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 09, 2015, 07:18:02 pm

Ask around. In the case of the castle, there might be a criminal gang in the tunnels underneath.

In the town proper, it might be a bandit harassment event.


And that's the problem.
There are two spots with a basement in this town - one under the castle (empty) and one under the temple (some bandits and another ringleader).
The point is: This ringleader just sits inside the throne-room, the same room in which the lady and all of her guards are sitting, too.
Noone cares.

And concerning the harassment:
I saw many of them throughout my runs.
None of them was peacefully.
None of them lasted for weeks (!) of ingame time. (I waited, I travelled to hamlets and other towns - and this chieftess was there, every single time I came back. She is sleeping, she is chattering.
Noone cares.
(Of course, she has no family to speak of - in case that one of the merchants would have been her husband. She has no reason to live there. And there is no reason, that nobody wouldn't turn this into violence.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 10, 2015, 05:43:52 am

Ask around. In the case of the castle, there might be a criminal gang in the tunnels underneath.

In the town proper, it might be a bandit harassment event.


And that's the problem.
There are two spots with a basement in this town - one under the castle (empty) and one under the temple (some bandits and another ringleader).
The point is: This ringleader just sits inside the throne-room, the same room in which the lady and all of her guards are sitting, too.
Noone cares.

And concerning the harassment:
I saw many of them throughout my runs.
None of them was peacefully.
None of them lasted for weeks (!) of ingame time. (I waited, I travelled to hamlets and other towns - and this chieftess was there, every single time I came back. She is sleeping, she is chattering.
Noone cares.
(Of course, she has no family to speak of - in case that one of the merchants would have been her husband. She has no reason to live there. And there is no reason, that nobody wouldn't turn this into violence.)

He's basically just a politician. PURGE HIM.
Title: Re: Adventure Mode Little Questions Thread
Post by: teoleo on December 10, 2015, 02:10:46 pm
how find a specifical dwarf in a fortess.....i don't find it...  :O(
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 10, 2015, 03:24:29 pm
I hope, you mean "human fortress" inside a town.
If not - if you're referring to a dwarven or goblin one, well... good luck...

The question is, do you need said dwarf for directions to some lairs, camps, etc?
Then, by all means, travel around the world and find them by yourself (stopping at some hamlets/towns to get the same information by someone you CAN actually find) - it will be a lot easier.
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on December 11, 2015, 02:07:30 am
Whats a good way to make yourself bleed?
leaping from high places seems to get you either bruised or dead/crippled
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 11, 2015, 02:13:24 am
Pulling out arrows that have been stuck in you usually works.
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on December 11, 2015, 09:04:17 pm
Is it possible to perform attacks like kicks while jumping?

Or is a body slam the most you can go for at this point?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tolis Kadestozi on December 12, 2015, 12:10:01 am
Hey, been messing around in Adventure mode as an elven warrior-poet and been having fun.  But I am noticing that i can't seem to fulfill my need to help others.  Anyone know how to do this. Help please. :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 12, 2015, 12:44:31 am
You need help with help? o3o

Knowing how the game can be, I'd bet it has to be epic, heartwarming stuff like leading a former goblin captive to reunite with their family. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: mineforce on December 12, 2015, 02:55:25 am
How do I create dance and music forms? All I can do is make songs and such for an existing form but I cannot make an entirely new one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on December 12, 2015, 09:23:37 am
How do I create dance and music forms? All I can do is make songs and such for an existing form but I cannot make an entirely new one.
Use 'x' menu.
Title: Re: Adventure Mode Little Questions Thread
Post by: DanielJG on December 13, 2015, 07:11:50 am
Is it not possible to ask a person for directions to a trade city? I ask someone in town who they trade with, but then that place doesn't appear in the list when asking directions. I'm playing an outsider peasant and I'm trying to obtain a backpack.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 13, 2015, 08:25:59 am
Ask them for criminal organisations (and/or beasts - and wait til they mention a vampire) - chances are that your town is mentioned, as I never encountered a town which wasn't plagued by bandits/outcasts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on December 13, 2015, 02:37:37 pm
Yeah, you can't ask about the whereabouts of something until somebody's complained about something there. Annoying.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spiderking50 on December 13, 2015, 05:56:25 pm
Can I make an adventurer of a different race (or intelligent wilderness creature) and join a retired fort somehow?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 13, 2015, 05:59:22 pm
If you manage to ask to become citizen, yes.
Some races work.
In some cases you will be marked as hostile.
Title: Re: Adventure Mode Little Questions Thread
Post by: Spiderking50 on December 13, 2015, 06:09:06 pm
If you manage to ask to become citizen, yes.
Some races work.
In some cases you will be marked as hostile.

What do I have to do to ask that? I tried talking to the mayor, but there was no option like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on December 13, 2015, 06:52:24 pm
It might be based on your skills? I had ask to become performer but not citizen, I think anyway
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on December 13, 2015, 10:44:54 pm
How do I find a beast in adventure mode now?  I head of peopled troubled by them and cant figure out how to see them in the quest log like before
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on December 14, 2015, 10:19:10 am
How do I find a beast in adventure mode now?  I head of peopled troubled by them and cant figure out how to see them in the quest log like before

What's the last version you've played?
It was changed so you only know about rumors and no longer have actual quests.

You just sort of... have to write down where the place actually is or just remember the name of the location.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on December 14, 2015, 11:03:49 am
Ask the local lord about problems, ask for the location. See it under sites in quest log.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on December 14, 2015, 12:05:56 pm
I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 12:15:16 pm
I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)

Which seriously makes me wish we had an in-game way to better flag stuff we want to remember, or an in-game note feature. Like fortress mode notes. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on December 14, 2015, 12:20:27 pm
I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)

Which seriously makes me wish we had an in-game way to better flag stuff we want to remember, or an in-game note feature. Like fortress mode notes. ;w;
Well, toady did say that the next quality of life UI improvements would be focussed around adventure mode's questlog.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 12:21:46 pm
Oooh. Hell yes. owo
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 14, 2015, 12:56:43 pm
How do I find a beast in adventure mode now?  I head of peopled troubled by them and cant figure out how to see them in the quest log like before

What's the last version you've played?
It was changed so you only know about rumors and no longer have actual quests.

You just sort of... have to write down where the place actually is or just remember the name of the location.

It's lair should be showing up in the sites list in the quest log (you should be able to type the name and press "m" to view the map then "z" to "zoom" to it. There's lots of lists in the quest log right now... There should be a "beasts" list aswell though I don't have the game in front of me right now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wisty on December 14, 2015, 01:22:09 pm
I just got word of an army marching to attack a town. How do I warn and evacuate the villagers?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 01:25:57 pm
I just got word of an army marching to attack a town. How do I warn and evacuate the villagers?

You have to tell every single villager of the march via the "spread rumor" thing, then offer to rescue them on the following screen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Wisty on December 14, 2015, 02:06:16 pm
I see. I've made it that far, I have an entire party of 17 people now which mostly consists of the town's nobility and the local crime boss(?)
I don't really know what to do with them now. I think it would be fine to just bring them to the closest town, but a lot of them are asking to bring them to their family members that live who-knows-where. And then there are some who have no family who I guess are just going to follow me around until they die?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 02:32:16 pm
Yeah, I had a 60+ lagfest with my anaconda man, and soon discovered that a lot of them lacked any relatives they wanted to see.

Only way I could kinda-sorta ditch them was by visiting a safe place and just telling them to wait there. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on December 14, 2015, 03:07:47 pm
(sorry, I originally asked this in the "What's going on in your adventure?" thread, it was meant for here)

I've now been to 4 temples, and I've toppled statues in all of them. Priests and high priests witnessed it. There's not a single statue that I saw and didn't topple.

Yet, I haven't been cursed with either vampirism or lycanthropy. What's wrong? How do I find a statue that'll get me cursed if I topple it?
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on December 14, 2015, 03:12:05 pm
Does the world have 0 were or vamp types?
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 14, 2015, 03:14:59 pm
Make sure your temples are still intact (checking by Legends Mode).
Find the right god.
Watch for AdvWorldGen.
To make it safe: Browse Legends Mode and search for vampires - look at where they get cursed and travel to this location (provided it wasn't razed - and by this I don't mean razed to the ground; but sometimes there are temples which were abandoned, despite some priests lurking around).
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 03:24:28 pm
It depends on the temple. If you've visited multiple such temples, it might be something other than my initial assumption, which (as I responded earlier) that the first temple might've simply been no longer in use. ;w;

But yeah, it's possible there aren't enough curse types to go around.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on December 14, 2015, 03:28:35 pm
I exported the list of historical figures from legends mode, and it looks like there's not a single vampire or werebeast in the world. The temples I vandalized weren't razed, according to the Structures list as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 03:32:41 pm
Any mucking about with custom worldgen settings?

Alternatively, any mods used?
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on December 14, 2015, 03:35:29 pm
I'm using AdventureCraft, and I didn't use an advanced worldgen. Only special thing I did was stop the history progression at year 30, because I think 5 is too little and 125 is too much.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 14, 2015, 03:39:36 pm
Then it's reasonable that you don't have any vampires or werebeasts.
Too short for a history - at least to develop things like these or necromancers.


Edit: Btw, why is 125 too much?
My earliest stopping for WorldGen occurs around 500.
Then you have all of these nice little wars and secrets around your travels.
I wouldn't want to miss that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 14, 2015, 03:45:34 pm
I'm using AdventureCraft, and I didn't use an advanced worldgen. Only special thing I did was stop the history progression at year 30, because I think 5 is too little and 125 is too much.

Hmm. A few versions of it ago, there was that "removing RCP upper spines disables necromancy" bug I'd fixed a while back, I can't recall if it had messed with vampires but it might have. That got quashed a few updates into the 42.02 version and likewise shouldn't recur in the 42.03 version though. @_@
Title: Re: Adventure Mode Little Questions Thread
Post by: AMTiger on December 14, 2015, 06:37:31 pm
Then it's reasonable that you don't have any vampires or werebeasts.
Too short for a history - at least to develop things like these or necromancers.


Edit: Btw, why is 125 too much?
My earliest stopping for WorldGen occurs around 500.
Then you have all of these nice little wars and secrets around your travels.
I wouldn't want to miss that.

 On smaller worlds, all the monsters are dead by 100
Or if you make more monsters, all the civs are dead by 100
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on December 14, 2015, 08:28:28 pm
How do I find a beast in adventure mode now?  I head of peopled troubled by them and cant figure out how to see them in the quest log like before

What's the last version you've played?
It was changed so you only know about rumors and no longer have actual quests.

You just sort of... have to write down where the place actually is or just remember the name of the location.

I last did Adventure mode in any serious capacity before v0.40

Thank you
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 14, 2015, 10:15:50 pm
Are boogeymen no longer around in 42.x?
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on December 14, 2015, 10:43:40 pm
Should still be around. Do you have a companion with you? Bogeys only appear when you are alone, and will not appear in mountains, beaches, lakes, or oceans. Supposedly they may not appear in deserts, either.
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on December 15, 2015, 12:08:17 am
My adventurer knows several music form, which involve only "stimze" and "asteri", while now he finds a "jekash".

How can he play the "jekash"?
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on December 15, 2015, 06:18:29 am
Musical instrument skills are based solely on the mechanical operation of the instrument, i.e, wind, percussion, stringed, not specific instrument types.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on December 15, 2015, 07:37:12 am
Then it's reasonable that you don't have any vampires or werebeasts.
Too short for a history - at least to develop things like these or necromancers.


Edit: Btw, why is 125 too much?
My earliest stopping for WorldGen occurs around 500.
Then you have all of these nice little wars and secrets around your travels.
I wouldn't want to miss that.

By 125, on my latest attempts, the world was too homogenous because civs conquered one another, and many of the semi-megabeasts were dead, leaving mostly the bigger, badder megabeasts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 15, 2015, 07:37:34 am
Should still be around. Do you have a companion with you? Bogeys only appear when you are alone, and will not appear in mountains, beaches, lakes, or oceans. Supposedly they may not appear in deserts, either.
I spent half the night running around a city solo, trying to get just one more vampire. I expected to have to duck into a building for cover, but it never happened. If they're in the world, would they appear in the populations list?

Musical instrument skills are based solely on the mechanical operation of the instrument, i.e, wind, percussion, stringed, not specific instrument types.
No, you do have to know the musical form that employs the instrument before you can start using it. If you're playing as an outsider, you can't even use the sing, dance or poet skill until learning a form from any culture.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on December 15, 2015, 07:47:24 am
I spent half the night running around a city solo, trying to get just one more vampire. I expected to have to duck into a building for cover, but it never happened. If they're in the world, would they appear in the populations list?

Nope.
Bogeyman are the same as before.
There is a chance they attack you, not a given certainty.


By 125, on my latest attempts, the world was too homogenous because civs conquered one another, and many of the semi-megabeasts were dead, leaving mostly the bigger, badder megabeasts.
To circumwent this I always use AdvWorldGen:
Make more civs, make more sites, raise semi-/megabeast/nightcreatures/savagery (by a lot)/secrets/disturbance/historical-persons-limit (by a lot)/caves/titans.
After this I always get worlds in which I have a lot to do (even after 500/1000 years running) - and these worlds I wouldn't call homogenous, as there are wars raging on permanently.
I never got a race wiped out and semi-/megabeasts didn't accumulate horrendous kill-list (sometimes I even encounter one with no kill whatsoever).
Only problem is that vampires are badass killing machines with 2k or even 8k kills.
But these you could turn off.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on December 15, 2015, 07:51:31 am
Only problem is that vampires are badass killing machines with 2k or even 8k kills.

"Please, great warrior, kill this dragon! It has killed two people in 500 years!"
"Could you kill this guy for us? I think he's a vampire. No rush though, he only killed eight-thousand citizens."
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 15, 2015, 09:37:41 am
I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)

Which seriously makes me wish we had an in-game way to better flag stuff we want to remember, or an in-game note feature. Like fortress mode notes. ;w;
Well, toady did say that the next quality of life UI improvements would be focussed around adventure mode's questlog.

My day was just made. :D

Now the big question is: When will Toady come around to working on the UI...?  ???
Title: Re: Adventure Mode Little Questions Thread
Post by: acidia on December 15, 2015, 10:59:10 pm
So, am I missing something when interacting with bandits and criminals?  I have a ring leader that I heard a rumor about but I don't seem to have the option to confront him on his criminal behavior.  I have been walking up and bashing them in the face but... that seems a bit unlawful.  The same occurs when I run into a goblin gang in a friendly village.  They sorta surround me and after a while they will attack but I can't verbally confront them or anything.  Demanding people to yield don't result in much.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 15, 2015, 11:31:20 pm
If you scare them enough they will yield. Also you can avoid no quarter and lethal combat usually by putting away your weapons and having a fistfight just make sure you are not in no quarter or lethal combat first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 16, 2015, 08:26:35 am
A non-lethal victory wouldn't get them out of the town, though. Grabbing and breaking the first fist one swings at you will make them go lethal, so you can draw weapons and clean them up without a murder or 'unhinged' accusation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 18, 2015, 12:43:20 pm
How long do you have to hold a living person in a campfire before they start to cook?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on December 18, 2015, 03:15:31 pm
How long do you have to hold a living person in a campfire before they start to cook?

I don't know about living people.

I threw a goblin corpse on the ground and lit a fire on it (not a campfire, i actually set fire to the brush), it took quite awhile for it all (including the goblins clothes) to burn away. but it did eventually all get turned to ash. (no trace of the goblin left , just ashes)
Turns out fires also spread in adventure mode if you wait long enough too.
 i created a macro that was just me pressing "."  (ctrl + r to record keypressed and ctrl+p to play) for awhile and i kept playing it.... to give you an idea i was tired when i started and by the end my guy was no longer tired and he became thirsty shortly thereafter, i dont know the exact amount of time but it takes awhile. Also, if you use "z" to wait they wont burn (most of the time anyway, i have gotten fat from corpses by using z wait, before though), you have to use "."

Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 18, 2015, 03:26:02 pm
Best way to burn NPCs is to play a dragon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 18, 2015, 03:36:29 pm
I already know how to dispose of dead people, but I was doing this to make a point. I couldn't imagine any clearer way to express my displeasure with him than to practice my singing while watching him burn alive.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 18, 2015, 03:50:33 pm
I already know how to dispose of dead people, but I was doing this to make a point. I couldn't imagine any clearer way to express my displeasure with him than to practice my singing while watching him burn alive.

Like I said, best way to burn NPCs, dead or alive... owo
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 18, 2015, 08:16:03 pm
I already know how to dispose of dead people, but I was doing this to make a point. I couldn't imagine any clearer way to express my displeasure with him than to practice my singing while watching him burn alive.

Like I said, best way to burn NPCs, dead or alive... owo
But then I wouldn't be communicating with him man to man. Monty Haul self-handouts just to make it happen just won't satisfy me. They never do.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 18, 2015, 08:39:22 pm
Instead you would be communicating man to dragon. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 18, 2015, 08:40:43 pm
Instead you would be communicating man to dragon. ;w;
That did not escape me.

This seems pretty unfair. If I stand in a campfire, it won't be long before I start catching flame, but holding another character on one doesn't seem to do the same.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 20, 2015, 10:43:00 am
Are libraries displayed on the travel map? When they appear, where are they usually found?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bearskie on December 20, 2015, 11:14:49 am
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 20, 2015, 12:34:34 pm
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?
It's literally impossible.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on December 20, 2015, 12:46:38 pm
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?
It's literally impossible.
I was under the impression this was still possible if you got knocked unconscious on a cage trap tile. Is that no longer the case?
In any case, back when it was possible the game would just kind of freeze until you retired/gave in to starvation iirc. There was no way out, it was a sucky way to go.

------------------------------------------

Has anyone actually been able to claim a site for their group using the dialogue? Does the site continue to exist under your personally-made group's control in the legends after the fact? How did you do it?
What happens if you manage to convince an NPC to become your hearthperson?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 20, 2015, 12:49:39 pm
I've yet to test whether being KO'd on a cage trap works for adventurers. The options file mentions that turning adventurer traps on excludes cage traps, so it's likely more complex than just aping the TRAPAVOID code. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on December 20, 2015, 01:43:49 pm
How long do you have to hold a living person in a campfire before they start to cook?

Person, I'm not so sure. But I do know it takes more or less 10 turns to start searing a live bogeyman.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 20, 2015, 02:41:30 pm
How long do you have to hold a living person in a campfire before they start to cook?

Person, I'm not so sure. But I do know it takes more or less 10 turns to start searing a live bogeyman.
So it is doable. I guess you actually had to hold him the whole time. The guy I lit was unconscious with broken limbs, so I didn't bother.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nikow on December 20, 2015, 03:53:41 pm
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?

Time will be passing without giving you any controls. You will just see sun passing. Sometimes if you are luckly somebody will passby...
And you can not die.
Title: Re: Adventure Mode Little Questions Thread
Post by: SyrusLD on December 20, 2015, 06:48:06 pm
When playing music, can you actually use an instrument? Or, rather: can you actually use instruments?
Am I missing something obvious here?

From what I gather I have the instrument itself and the plectrum needed to play it, my adventurer also knows a few performances which require said instrument...
Hm...
Title: Re: Adventure Mode Little Questions Thread
Post by: DwarfOfTheLand on December 20, 2015, 08:51:18 pm
I created a female human character, and this bitch had a goal to fall in love. Is it possible to fall in love and get married and have babbies and all that good shit?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nep Nep on December 20, 2015, 11:48:02 pm
I created a female human character, and this bitch had a goal to fall in love. Is it possible to fall in love and get married and have babbies and all that good shit?
Nope.
Title: Re: Adventure Mode Little Questions Thread
Post by: Unusual_Customer on December 21, 2015, 07:42:46 am
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
Title: Re: Adventure Mode Little Questions Thread
Post by: Nep Nep on December 21, 2015, 09:10:04 am
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
I'm pretty sure (This was quite a few playthroughs ago so I could be wrong) that you could start with/Find Steel things, maybe if you let the world generate longer with more minerals?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 21, 2015, 09:54:14 am
Steel is available in adv mode, you can find it more frequently in troves and tombs close to dwarven lands. Also, veteran dwarves may be wearing some that you can either trade for, or collect from their corpses after they follow you to a warrior's death. I've never found steel armor in human sizes, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 21, 2015, 10:09:55 am
Steel is available in adv mode, you can find it more frequently in troves and tombs close to dwarven lands. Also, veteran dwarves may be wearing some that you can either trade for, or collect from their corpses after they follow you to a warrior's death. I've never found steel armor in human sizes, though.

Last I checked, humans don't have the permitted reactions to produce steel, whereas dwarves do.
Title: Re: Adventure Mode Little Questions Thread
Post by: DwarfOfTheLand on December 21, 2015, 10:12:37 am
Is it possible to join bandits?

And if not, I summon you Toady, to do this. Make it possible.

p l e a s e
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 21, 2015, 10:24:17 am
Is it possible to join bandits?

And if not, I summon you Toady, to do this. Make it possible.

p l e a s e

Derp. Instead you've summoned the derpdragon. o3o

In the case of human bandits (or other non-hostiles if modded in, goblin and kobold bandits will be hostile), you can ask the leader of the bandits to become a lieutenant. Can't recall ever attempting it, but I assume if you tell them a few rumors of your exploits they'll be more likely to let you in.

You can also claim the site for yourself and bump off the bandit leader, but it's been a few updates since I tried, so if that feature no longer works I will be saddragon instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 21, 2015, 10:49:52 am
Becoming a lieutenant is pretty much the same as becoming a hearthperson. You immediately become a devoted member of that group, even if you wipe them out and become the only surviving member.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 21, 2015, 10:54:57 am
Hmm. Also, under rare circumstances you can ask your lord/lady about what to do as a hearthperson and get a task, like if an army is invading the town.

Are there any similar tasks for bandit commanders to issue?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 21, 2015, 11:02:57 am
Never checked, hmmm.

Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
This is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.

How long do you have to hold a living person in a campfire before they start to cook?
Before bandits start to rob you, you can make campfires and lure them into them, and then you can set one under them and a fire under yourself to trap them when you move, but it takes a while.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 21, 2015, 11:36:25 am
Hmm. Also, under rare circumstances you can ask your lord/lady about what to do as a hearthperson and get a task, like if an army is invading the town.

Are there any similar tasks for bandit commanders to issue?
There wasn't last version, but maybe this one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Unusual_Customer on December 21, 2015, 11:41:02 am
Never checked, hmmm.

Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
This is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.

How long do you have to hold a living person in a campfire before they start to cook?
Before bandits start to rob you, you can make campfires and lure them into them, and then you can set one under them and a fire under yourself to trap them when you move, but it takes a while.
Tell me please, how have you did it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 21, 2015, 01:11:44 pm
Wouldn't breaking a leg make it simpler, so they won't be able to charge you from there? Then again, and this bears testing, maybe the low crawl is a defense against fire.

EDIT: Has anyone composed a dance? I only have 1 form, but that form and dancing is at Novice, and I'm still not able to compose new dances.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 21, 2015, 06:15:09 pm
So, banditos. I finally realized I can tell which is human and which is goblin, via the trouble description. Causing us much hardship? Human. Bringing terror to our doorstep? Goblin.

But what origin would a "marauding warband" be?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 21, 2015, 09:04:27 pm
Never checked, hmmm.

Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
This is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.

Tell me please, how have you did it?
You need to generate a new world with these settings, but they're great, I found a masterwork steel hauberk (renamed mail shirts because it makes more sense) earlier.

Just open df/raw/objects/entity_default.txt go down to the dwarf entity and add [BUILDS_OUTDOOR_TOMBS] at the end, then go down to the human entity and remove a bracket from the same entry under them.
Wouldn't breaking a leg make it simpler, so they won't be able to charge you from there? Then again, and this bears testing, maybe the low crawl is a defense against fire.

EDIT: Has anyone composed a dance? I only have 1 form, but that form and dancing is at Novice, and I'm still not able to compose new dances.
Gotta do it before they attack you, they will try to follow and surround you, so you can lead them around while still putting down campfires, if you surround one with them entirely  and then put one under them while the square under you is on fire they have no choice but to hang out and burn.

I've written lots of dances, far too many to list, but I always go with 10 dancing, and the only way some of my characters can write dances from forms they've learned elsewhere is by writing down a choreography on a blank quire/scroll.

I've had goblins be marauding warbands too, I've also had harassing people on the streets turn out to be a necromancer with zombies that sieged the fort I started in and killed me so I turned myself into a ghost and watched the carnage.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 22, 2015, 12:59:26 pm
After learning a new form, I was able to choreograph for that form. The first one was an improvisational partner dance with improvisational music, so I couldn't compose for the musical form, either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 23, 2015, 02:23:22 pm
Where are the taverns in dark fortresses found? I can see from the history they were constructed, but I've never gotten a feel for how the underfort is laid out.
Title: Re: Adventure Mode Little Questions Thread
Post by: acidia on December 23, 2015, 11:10:31 pm
How can you even explore dark fortresses?  The game grinds to an unbearable slog the second I step into the local square... even dark pits are painful enough that I don't usually bother. 
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 23, 2015, 11:15:00 pm
How can you even explore dark fortresses?  The game grinds to an unbearable slog the second I step into the local square... even dark pits are painful enough that I don't usually bother.

Put up with it long enough to find the bone hoard, then let it all out, go wild and enjoy some catharsis.

Or just mod trolls and/or beak dogs to instantly die via [HOMEOTHERM:99999] instead. X3
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 23, 2015, 11:47:16 pm
How can you even explore dark fortresses?  The game grinds to an unbearable slog the second I step into the local square... even dark pits are painful enough that I don't usually bother. 
Maybe I just have a higher threshhold of patience for it. This version I haven't found it unbearable yet. It's much worse in a fortress with a library.

Put up with it long enough to find the bone hoard, then let it all out, go wild and enjoy some catharsis.
I haven't even found that, this version or last. This version I haven't found anything that would explain the lag, not in the forts, not in the pits. I've even let myself down to the caverns and still didn't see much activity. What should I be looking for? And is there any hint to where a tavern would be? I tried following different priests, but they just exit the fort one way and enter another.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 24, 2015, 12:16:26 am
I haven't even found that, this version or last. This version I haven't found anything that would explain the lag, not in the forts, not in the pits. I've even let myself down to the caverns and still didn't see much activity. What should I be looking for? And is there any hint to where a tavern would be? I tried following different priests, but they just exit the fort one way and enter another.

Never found a tavern in a dark fortress, but as for the bone hoard, as I call it? Search the towers in the area until you find one with stairs leading underground. You'll find an annoying as hell maze of hallways and doors leading into single-tile rooms. But deep enough, usually the lowest level, you'll find an opening into a huge room, which tends to be full of coffins, memorials, long-dead citizens, holes dropping straight down to the caverns...and finally, damn near all the trolls or other "pets" residing in the site.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 24, 2015, 12:51:54 am
I've found bone pits, but no trolls or beakdogs around them, just slightly better loot, but not better enough to actually pick it up.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 24, 2015, 12:54:20 am
I've found bone pits, but no trolls or beakdogs around them, just slightly better loot, but not better enough to actually pick it up.

Strange. Usually the population down there makes for a big chunk of the lag.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 24, 2015, 01:28:28 am
It's very strange, because I'll cross into an area where the lag worsens, but see nothing. I tried using DFTool to port around, but it doesn't reveal as well as dfhack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on December 25, 2015, 05:54:43 pm
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventures
You can always make a fort, craft/trade some equipment, store it somewhere, then switch to adventurer and go pick it up.
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on December 25, 2015, 08:23:09 pm
Does roads/bridges/etc. continue to be built after world gen or after worldgen do new roads and sites and stuff just cease to be made?

Also: Minimum skills required to be able to read and write? How do you pray?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 29, 2015, 09:16:33 am
How does one place objects into a backpack? I tried (p)utting it in there, but the game stated I lack an appropriate container. And yet I can automatically place the same items in my backpack when my hands are full.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 29, 2015, 10:14:46 am
Hit 'q' to sheathe/draw weapons/shield. Then you have your hands full when you try to pick them up. You can also place another container inside the backpack and that'll accept items even if the backpack won't. Good way to organize stuff, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 29, 2015, 10:40:34 am
Also: Minimum skills required to be able to read and write? How do you pray?

It seems that literally just novice reader is enough to not only read, but write. You'll need to obtain blank writing materials though. And if your character started off worshiping a diety, it'll be an option when you first hit the tal"k" key. You can apparently also gain new dieties to pray to through chatting with priests, but not sure how that works.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 29, 2015, 10:51:19 am
Also: Minimum skills required to be able to read and write? How do you pray?

It seems that literally just novice reader is enough to not only read, but write. You'll need to obtain blank writing materials though. And if your character started off worshiping a diety, it'll be an option when you first hit the tal"k" key. You can apparently also gain new dieties to pray to through chatting with priests, but not sure how that works.
Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 29, 2015, 01:37:06 pm
Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.

That's because you started as an outsider. And seeing as forces and pantheons are tied to entities, AKA civilizations... :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 29, 2015, 02:30:51 pm
Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.

That's because you started as an outsider. And seeing as forces and pantheons are tied to entities, AKA civilizations... :V
Yeah, I thought I already implied that. My question was 1) whether it's possible to acquire one at all and 2) whether it's possible for an outsider to. As an outsider, I can acquire poetry/music/dance forms, so why not a religion?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 29, 2015, 02:36:43 pm
Doh. Like I said, if you find a temple you can apparently talk to a priest about it, but I've yet to test that. Go forth and commit !!SCIENCE!! for me. <3
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 29, 2015, 02:41:36 pm
I've read talk about getting citizenship by requesting it. I know I can get it automatically by retiring somewhere, but is there someone with the dialog option to petition for it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 29, 2015, 07:26:08 pm
Is there any point to money after you are equipped with good armor and weapons? I can't think of anything to want or need for.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 29, 2015, 07:31:01 pm
Is there any point to money after you are equipped with good armor and weapons? I can't think of anything to want or need for.

Buying booze? Though you can trade the mugs back to resolve your tavern debt. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 29, 2015, 07:57:15 pm
Money doesn't even get you decent armor and weapons anyway, so that's not even a point to it. They're good for souvenirs of where you've been, and looking at them satisfies the "Admire art" need.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 29, 2015, 08:19:41 pm
How do I settle debts? I have more than enough money to give the guy, but for whatever reason he won't accept my money. He just keeps stating "I'm confused, did you want something?". Whether I try to select settle debts or offer currency doesn't make a difference.

Edit: Nvm, figured out that the guy wouldn't accept money. I had to go buy some earrings worth the same amount as my debt from the local marketplace, and then I was able to use that settle the debt.
Title: Re: Adventure Mode Little Questions Thread
Post by: Comito on December 29, 2015, 10:10:39 pm
(wrong thread, sorry)
Title: Re: Adventure Mode Little Questions Thread
Post by: Detros on December 30, 2015, 04:53:16 am
Is there any point to money after you are equipped with good armor and weapons? I can't think of anything to want or need for.
IIRC, they are pretty good as throwing weapons.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 31, 2015, 07:15:02 am
I complete Quests (or Rumors, as they are apparently called now[?]) by using the "Bring up specific event or rumor" to people in civilizations right? I wasn't sure if I'm doing it right, since my events don't disappear from the list, and it's full of 8 pages of inconsequential stuff revolving around animal attacks and such, so finding the actual important stuff is difficult.

And do I need to say, specifically bring up the death of the Bandit's/Vermin's leader to complete a quest, or does my fame go up for every report of each individual Bandit's death?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 31, 2015, 09:22:33 am
The best way to measure fame is to talk to a barkeep. The prices they give you will tell you how everyone thinks of you. If you get free room and booze, then you must be doing something right.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 31, 2015, 11:47:07 am
I complete Quests (or Rumors, as they are apparently called now[?]) by using the "Bring up specific event or rumor" to people in civilizations right? I wasn't sure if I'm doing it right, since my events don't disappear from the list, and it's full of 8 pages of inconsequential stuff revolving around animal attacks and such, so finding the actual important stuff is difficult.

And do I need to say, specifically bring up the death of the Bandit's/Vermin's leader to complete a quest, or does my fame go up for every report of each individual Bandit's death?

Quests have been no longer a thing for DF204 in general, sadly. But your fame will go up accordingly as you mention tales of your exploits. At first only the person you tell it to regards you favorably, but given about a week or two the rumor spreads and affects the fame of other NPCs.

I still wish there was a way to implement DF2012-style quests, or at least a way to track WHICH troubles you have personally decided to resolve.

In addition, it'd be nice if those troubles were better acknowledged when you take the appropriate action to neutralize them.

This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 31, 2015, 12:13:39 pm
This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?
sadly no
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 31, 2015, 03:19:03 pm
This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?
sadly no

Bollocks. What's the point of a rumor system if you can't use it to bring peace to the world? ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on December 31, 2015, 03:51:08 pm
This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?
sadly no

Bollocks. What's the point of a rumor system if you can't use it to bring peace to the world? ;w;
You're just going to have to do it manually. Name your weapon 'Peace' and deliver it liberally. Things get real peaceful when nothing is moving.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 31, 2015, 04:00:18 pm
You're just going to have to do it manually. Name your weapon 'Peace' and deliver it liberally. Things get real peaceful when nothing is moving.

That rumor spreads quite handily, tales of a derpdragon krumping skulls and takin' teef like an ork. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 31, 2015, 07:55:20 pm
So I took a quest to go after a Troll, went on a long trek through the forest and mountains, being assaulted by legions of Bears and Wolves the whole way through, and I reach the Lair... and its empty. It's not even a big Lair, and it only consists of a single z-layer.

Is my information just out of date, and he moved on to greener kill-pastures, or what?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 01, 2016, 12:12:39 am
Most Night Trolls are night hunters. From the travel map, you can probably see a roving asterisk. You could just hang out in its lair until daybreak, and it'll show it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Blue_J on January 01, 2016, 01:00:43 pm
So, I've been playing adventure mode for a years now, and I realized that I'm unsure of something very basic: When your physical stats say "Superhuman," does that mean that they're actually maxed, or is it just that they're 1000 units higher than the average for your race?
Title: Re: Adventure Mode Little Questions Thread
Post by: Glatux on January 01, 2016, 01:03:15 pm
Is there a way to know your adventurer actual size in adventure mode ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 01, 2016, 01:06:06 pm
So, I've been playing adventure mode for a years now, and I realized that I'm unsure of something very basic: When your physical stats say "Superhuman," does that mean that they're actually maxed, or is it just that they're 1000 units higher than the average for your race?
The second, so it's relative to race. The absolute difference can be pretty broad.
Title: Re: Adventure Mode Little Questions Thread
Post by: Blue_J on January 01, 2016, 03:00:05 pm
So, I've been playing adventure mode for a years now, and I realized that I'm unsure of something very basic: When your physical stats say "Superhuman," does that mean that they're actually maxed, or is it just that they're 1000 units higher than the average for your race?
The second, so it's relative to race. The absolute difference can be pretty broad.

Ah. So, this means that there is not an actual in-game way to tell when your stats are maxed, correct? (And lacking a new version of dfhack, there's no out-of-game way either?)

(As you've probably guessed, my current character is looking for a necromancer slab, and I'd like to make sure I'm not screwing myself over when I finally find one.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 02, 2016, 08:53:13 pm
Do you have to report quests to people in towns, or will success and fame still rise if I just tell my companions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 03, 2016, 02:24:45 am
You have to spread the word yourself, and fame doesn't seem to spread beyond a site government. Perhaps it does over a longer time frame, but you won't notice if you don't blow your own horn.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2016, 03:25:07 am
Fame spreads much better now.

I walked into a room with a dragon deity killing people, took it out, made stuff from the corpse, wrote a poem so people stopped burning/bleeding out, turn and say hello to a survivor.
(http://i.imgur.com/it3nOm7.png)

Then I went to a tavern in a different town and said hello, the tavern keeper was astounded and such when they met me, offers me free room and booze and such, I haven't told anyone what I did, just the survivors/word-of-mouth.
(http://i.imgur.com/6trmKFy.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 03, 2016, 09:09:05 am
It's still isolated to the site. If it spreads beyond that at all, it does so very slowly. Even if I tell my stories in the capital where nobles from all around congregate, their home sites still don't know about it when I visit there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2016, 03:42:12 pm
As I said, I went to a different site and was hailed as a legend too.

On another adventurer I ran up to a little hamlet with a dragon in it and killed it before it finished someone off, they called me a hero, etc, when I went to a nearby town tavern I got free drinks and such without doing anything to spread my fame.

It doesn't spread as fast if you don't do anything, but it definitely spreads.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 03, 2016, 04:38:10 pm
Is there any particular place where I can find Steel gear with more certainty? I have yet to find anything, be it armor or weapons made of Steel. I have not even found a town with a weapons shop yet. I need a steel sword so that I can take on this Bronze Colossus that I had to flee from. He couldn't lay a finger on me, but everything I had only glanced off.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on January 03, 2016, 04:42:52 pm
I think the subtle problem here might be whether or not there's travel happening between the towns? I once had a hearth-man perform a single poem masterfully in a market square, stayed in town for two days(composing poems), and after that the whole civ seemed to know about me (calling me a bard). Similarly, when I started in a fort belonging to the civ of my dwarf fortress, which had always had the outpost liaison leave healthy, my adventurer knew of every historical event that happened in the dwarven fortress.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 03, 2016, 04:47:53 pm
Is there any particular place where I can find Steel gear with more certainty? I have yet to find anything, be it armor or weapons made of Steel. I have not even found a town with a weapons shop yet. I need a steel sword so that I can take on this Bronze Colossus that I had to flee from. He couldn't lay a finger on me, but everything I had only glanced off.
Fortresses and sometimes retreats, not on the market but equipped. Look at woodcutters if you want a steel axe, miners if you want a steel pick. Any of the soldiers and mercs may have a piece of steel. You can either barter for these or recruit them and lead them to their deaths.

EDIT: You can also wrestle it off them in their sleep.  If you're caught by the target, they may go Lethal on you. If you're only witnessed by others it's considered Brawling, so they'll just make light of it in later conversations. With stealth and wrestling it's possible to make a clean theft, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on January 03, 2016, 07:09:05 pm
Fame spreads much better now.

I walked into a room with a dragon deity killing people, took it out, made stuff from the corpse, wrote a poem so people stopped burning/bleeding out, turn and say hello to a survivor.
(http://i.imgur.com/it3nOm7.png)

Then I went to a tavern in a different town and said hello, the tavern keeper was astounded and such when they met me, offers me free room and booze and such, I haven't told anyone what I did, just the survivors/word-of-mouth.
(http://i.imgur.com/6trmKFy.png)

Hold on a sec, what the hell?

I heard music has healing powers of a sort, but writing poetry to stop bleeding and burning? That's something new.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 03, 2016, 07:25:34 pm
Is there any particular place where I can find Steel gear with more certainty? I have yet to find anything, be it armor or weapons made of Steel. I have not even found a town with a weapons shop yet. I need a steel sword so that I can take on this Bronze Colossus that I had to flee from. He couldn't lay a finger on me, but everything I had only glanced off.
Fortresses and sometimes retreats, not on the market but equipped. Look at woodcutters if you want a steel axe, miners if you want a steel pick. Any of the soldiers and mercs may have a piece of steel. You can either barter for these or recruit them and lead them to their deaths.

EDIT: You can also wrestle it off them in their sleep.  If you're caught by the target, they may go Lethal on you. If you're only witnessed by others it's considered Brawling, so they'll just make light of it in later conversations. With stealth and wrestling it's possible to make a clean theft, though.
Thanks! I was only able to find and trade a Steel Short Sword, but after a half-hour of dodging and repeated blows, the Colossus is down!
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2016, 10:43:54 pm
Not useful in your current world, but for the next one, go into your df/raw/objects/entity_default.txt and grab the line under the human entity, I think it's [BUILDS_OUTDOOR_TOMBS]? Add that to the dorf entity, small steel armor and weapons is worth risking mummydeathcurserape in my view.

Hold on a sec, what the hell?

I heard music has healing powers of a sort, but writing poetry to stop bleeding and burning? That's something new.
Due to the fighting and my not being able to ask if I can stay there is no resting option, I can't travel out of the keep directly, but writing a poem moves to the travel screen and heals units.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 03, 2016, 10:46:31 pm
If you become a Necromancer, do other humanoids become innately hostile to you? I thought I remember hearing somewhere that one of the races runs screaming from them, so I was curious if it affects your interaction with your formal mortal brethren.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 03, 2016, 10:53:17 pm
Not useful in your current world, but for the next one, go into your df/raw/objects/entity_default.txt and grab the line under the human entity, I think it's [BUILDS_OUTDOOR_TOMBS]? Add that to the dorf entity, small steel armor and weapons is worth risking mummydeathcurserape in my view.
Elven and dwarven generals of human civs can already have steel armor in their tombs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2016, 11:34:49 pm
Necromancers are normal functioning members of society and everyone is cool with them until they start raising the corpses of their dead friends to eat them, and worse, start trying to get you to read their shitty Twilight fan fiction.

Oh, and while they can get steel stuff, human tombs are just a waste, there's already tons of iron crap littering human keeps, I'm not gonna go sift through the crap in a tomb for more.

Small masterwork steel armor and weapons? All day erryday.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on January 04, 2016, 12:33:19 am
So, I found a completely empty city. I have a nice little group of companions, and presumably could lay claim to the site. If I did so, and then retired there, would history count it as a reclaim attempt?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on January 04, 2016, 02:28:35 am
Dwarven civs with outdoor tombs are a bit more random in relation to mummies.

Humans have [UNDEAD_CANDIDATE] in the raws, so the likelyhood of !!disturbing a mummy!! is almost a certainty (depending on how deep you probe). I have had dwarven explorers run into dwarven mummies, but I suspect that's when civs overlap in world gen, where you'll find a variety of skeletons in a tomb (or something along those lines). A civ by itself needs both outdoor tombs + the candidate token to always have a mummy.

Along with adding outdoor tombs to dwarves in the entity.txt is giving humans/goblins [PERMITTED_REACTION:STEEL_MAKING]. Not just so you can more easily get steel items in mead halls/off slain enemies, but this also kind of evens out the odds when you get waylaid by bandits who can now punch through your copper/bronze/iron mail with ease.

The only drawback is the feeling of inflation as steel is now more common, not as rare/precious in Adv Mode anymore. Everyone's mileage of course, varies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 04, 2016, 08:17:26 am
Oh, and while they can get steel stuff, human tombs are just a waste, there's already tons of iron crap littering human keeps, I'm not gonna go sift through the crap in a tomb for more.
They're not a waste, they're rich in combat experience. And books that can't be found anywhere else -- those belong in a museum! And you're more likely to find masterwork there than anywhere else. If you're playing a human, that's the best you'll get.

EDIT: Let me not forget who I'm talking to and add that it's the best a human can get if you don't mod shit to give yourself handouts!
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on January 04, 2016, 11:08:24 am
Not useful in your current world, but for the next one, go into your df/raw/objects/entity_default.txt and grab the line under the human entity, I think it's [BUILDS_OUTDOOR_TOMBS]? Add that to the dorf entity, small steel armor and weapons is worth risking mummydeathcurserape in my view.

Hold on a sec, what the hell?

I heard music has healing powers of a sort, but writing poetry to stop bleeding and burning? That's something new.
Due to the fighting and my not being able to ask if I can stay there is no resting option, I can't travel out of the keep directly, but writing a poem moves to the travel screen and heals units.

That's... Somewhat unusual, but okay. I'll keep that in mind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 04, 2016, 03:29:42 pm
Oh, and while they can get steel stuff, human tombs are just a waste, there's already tons of iron crap littering human keeps, I'm not gonna go sift through the crap in a tomb for more.
They're not a waste, they're rich in combat experience. And books that can't be found anywhere else -- those belong in a museum! And you're more likely to find masterwork there than anywhere else. If you're playing a human, that's the best you'll get.

EDIT: Let me not forget who I'm talking to and add that it's the best a human can get if you don't mod shit to give yourself handouts!
You can still find the weapons, but I rarely play humans so I'm biased there. Not sure what the handouts thing is about, I suppose I could add a no-requirement reaction to just fart out steel gear to an adventurer if I wanted, but it's more fun to find it, just like having tougher materials on megabeasts being usable for gear, so first you gotta find a way to kill them (since copper weapons will only barely work with semimegas, and just bounce off of rocs and hydras and stuff) and then actually do it.

The books tend to be 1 book per tomb complex, with 20 copies of it. Sadly.
Dwarven civs with outdoor tombs are a bit more random in relation to mummies.

Humans have [UNDEAD_CANDIDATE] in the raws, so the likelyhood of !!disturbing a mummy!! is almost a certainty (depending on how deep you probe). I have had dwarven explorers run into dwarven mummies, but I suspect that's when civs overlap in world gen, where you'll find a variety of skeletons in a tomb (or something along those lines). A civ by itself needs both outdoor tombs + the candidate token to always have a mummy.

Along with adding outdoor tombs to dwarves in the entity.txt is giving humans/goblins [PERMITTED_REACTION:STEEL_MAKING]. Not just so you can more easily get steel items in mead halls/off slain enemies, but this also kind of evens out the odds when you get waylaid by bandits who can now punch through your copper/bronze/iron mail with ease.

The only drawback is the feeling of inflation as steel is now more common, not as rare/precious in Adv Mode anymore. Everyone's mileage of course, varies.
I don't know what [UNDEAD_CANDIDATE] does now, actually, I find dwarven mummies all the time. I just set off an apocalypse in catacombs under a town when I found four mummies and sent victims down to disturb them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 04, 2016, 04:16:16 pm
My last world I actually found a whole hamlet taken over by goblin bandits who were friggin rich. Their meadhall was empty but huge and full of high quality stuff; the first room I looked had masterwork iron greaves. They themselves were living in furnished houses in the village, and half of them were Elites covered in steel and masterwork gear. And none gave quarter, so I couldn't recruit any as hearthpeople. I equipped my dwarf and elf companions exquisitely well from that haul, and I didn't do bad at all, myself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 13, 2016, 05:17:43 pm
Fame spreads much better now.

I walked into a room with a dragon deity killing people, took it out, made stuff from the corpse, wrote a poem so people stopped burning/bleeding out, turn and say hello to a survivor.
(http://i.imgur.com/it3nOm7.png)

Then I went to a tavern in a different town and said hello, the tavern keeper was astounded and such when they met me, offers me free room and booze and such, I haven't told anyone what I did, just the survivors/word-of-mouth.
(http://i.imgur.com/6trmKFy.png)

yeah fame is much better in version 42
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 18, 2016, 07:42:35 am
Does claiming the site do anything in the current version of a game?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 18, 2016, 10:13:19 am
Yep, claim the place, kill the lord,(if successful you will get a pop up) kill all resistance or turn them to your side (as they might rebel) , you can then higher hearth people (essentially the town guard/Knights) then recruit some to guard you, then go to the other villages and you can demand tribute and such .
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 18, 2016, 11:55:08 am
Only works for human settlements, their seat of power is always the room with the throne (meadhalls and keeps). This fails with any other site: dwarven, goblin, elvish, nomad.
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 18, 2016, 01:05:30 pm
Do I create my own civilization by doing so or am I still part of the civilization that I came from?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on January 18, 2016, 02:07:21 pm
Only works for human settlements, their seat of power is always the room with the throne (meadhalls and keeps). This fails with any other site: dwarven, goblin, elvish, nomad.

This is a bug I reported fucking ages ago back in the .40.XX days. >_>
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 18, 2016, 05:02:49 pm
Do I create my own civilization by doing so or am I still part of the civilization that I came from?
You'll still be a member of your civ, but the group you establish won't be. It'll be considered an independent city-state, and in nearby bandit camps you can find the currency for it. I don't know how to integrate with the civ; I've tried going to the law-giver and offering tribute, but that doesn't do it. And it didn't seem to bother the law-giver that he was ruling from the keep that my group possessed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 18, 2016, 11:49:13 pm
Do I create my own civilization by doing so or am I still part of the civilization that I came from?
You'll still be a member of your civ, but the group you establish won't be. It'll be considered an independent city-state, and in nearby bandit camps you can find the currency for it. I don't know how to integrate with the civ; I've tried going to the law-giver and offering tribute, but that doesn't do it. And it didn't seem to bother the law-giver that he was ruling from the keep that my group possessed.
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luizx_ on January 19, 2016, 04:11:51 am
If I give something like a new weapon for my companion, he will use?
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 19, 2016, 05:14:43 am
Depending if he likes it or not. You can check it easily by looking at him after you give him weapon and see what he holds in hands. Often when you give him things you will get the massge Urist McNPC reshuffles his inventory.

If you want to be extra sure he will use weapon you gave him buy his old one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 19, 2016, 08:25:49 am
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.
Check Legends. You'll find that it isn't. If it were a member of your civ, it wouldn't have its own coin, would it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 19, 2016, 11:39:13 am
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.
Check Legends. You'll find that it isn't. If it were a member of your civ, it wouldn't have its own coin, would it?

legends doesnt talk about overlapping allegiances in the legends entry for your own government (or any), it looks just like the one that was there previously.
You will note it still lists your char  as a member of the parent civ aswell.
I guess I always took that to mean you were. hmm.


also you can still spawn in that hamlet when you create a new char and choose the parent civ despite it being under the control of your previous adventurers site gov't.
It is also listed as a "site government" in your factions screen in the "Q"uest log isnt it.
I dont have the game on right now to check it though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 19, 2016, 12:27:45 pm
Dude, none of what you're trying to inform me of is news, especially the parts I've already posted in this thread. However, after you establish a non-civ site government, people from the previous faction still live there, which is why you can begin there as a member of your old civ.

I dont have the game on right now to check it though.
I suggest you check Legends Viewer for a clearer picture of what's going on there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 21, 2016, 01:13:07 am
Is there any way to advance time in a world at a fast rate? I finished everything I want to do with my Adventurer, but I want to see what they accomplish over the course of this world's history for the next couple hundred years.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on January 21, 2016, 04:03:04 am
Is there any way to advance time in a world at a fast rate? I finished everything I want to do with my Adventurer, but I want to see what they accomplish over the course of this world's history for the next couple hundred years.
Not yet.
The best you can do right now is retire a vampire in a fortress, wall him up, take the game off pause and let it run by itself for a hundred years.

I think there's a DFhack thing which will speed up in-play time for you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Chevaleresse on January 21, 2016, 04:29:14 am
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.

I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
Title: Re: Adventure Mode Little Questions Thread
Post by: IndigoFenix on January 21, 2016, 06:14:42 am
Is there a way to expose 'deities' for the monsters they are?  I found a nation that was at war with a demon-ruled city, but after killing the demon and bringing them his skull, they didn't recognize it, which I am guessing is because they didn't realize that the demon and the deity were one and the same.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 21, 2016, 07:57:01 am
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.

I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
Well, you could do something like have the knapping stones reaction use [SKILL:POETRY] and produce 5 or 10 stones at a time?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 21, 2016, 07:58:15 am
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.

I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
I think you're doing it the only way it can be done (legitimately.) To make it less boring, you could tell stories in taverns or keeps where others may perform, just tell four in a row and wait for someone else to do something. And you can use poetry to improve your companions' morale between battles, just use poetic forms that they like best.
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 21, 2016, 08:01:00 am
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.

I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.

Marcos are your best bet. also you can always invest bunch of points into it when creating character.
Title: Re: Adventure Mode Little Questions Thread
Post by: Oort on January 23, 2016, 01:11:26 am
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 23, 2016, 08:20:07 am
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.
One way is to get him retired and settled at your own fortress then make fitted clothes in fortress mode. The quicker way would be to use adv-fort and build your own workshops to make clothes and leather armor. This is what I've been doing, and it's pretty fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on January 23, 2016, 09:18:54 am
My dwarf adventurer has been learning swimming, and now he's an adequate swimmer, but he is drowning when he walks into river. The water is 7/7. He is not swimming under a bridge, neither is he stunned nor dizzy.

What is the explanation?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 23, 2016, 09:50:29 am
Are you moving to the slope below or the empty space above it? I thought adequate was enough that it shouldn't be a problem, but maybe low attributes have something to do with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on January 23, 2016, 10:06:59 am
I moved to the slope below. All attributes are average, except agility is high.

And then I found a lake from which a river runs, where the water is 5/7. I walked in the 5/7 water for a while, and become more experienced. Then I walked towards the deeper part of the lake(7/7), and suddenly I could swim without drowning! At that time it was between Adequate and Competent.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on January 23, 2016, 05:20:56 pm
What's your adventurer's race?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on January 23, 2016, 05:41:11 pm
My dwarf adventurer has been learning swimming, and now he's an adequate swimmer, but he is drowning when he walks into river. The water is 7/7. He is not swimming under a bridge, neither is he stunned nor dizzy.

What is the explanation?

What's your adventurer's race?

Gee, I'm guessing the answer must be elf. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 23, 2016, 06:40:33 pm
There's no reason elves should swim worse than any of the other humanoid races. I wondered about the race, too; some of the beast races have aptitudes, so maybe others have deficiencies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 23, 2016, 08:07:51 pm
How do I find out the atributes of animalman? I know from raws what atribute ranges dwarfs goblins and elfs are relatively to each other but I can't find the same information about other races. How do I know who is the strongest who is the fastes and who is the best at linguistic?
Title: Re: Adventure Mode Little Questions Thread
Post by: Just Some Guy on January 23, 2016, 10:40:15 pm
How do I "cause trouble" for a group?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 24, 2016, 12:06:40 am
How do I "cause trouble" for a group?

I havent gotten enough "cause trouble" agreements, ( I really hope toady makes bandit leaders give you this kind of agreement, and a obvious one to "rob them") but I heard someone else say that mugging people counts as causing trouble. (demand items and such from them, if that doesn't work attack them, cause a brawl) etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 24, 2016, 12:50:16 am
taking stuff with $ also works as causing truble.
Title: Re: Adventure Mode Little Questions Thread
Post by: Just Some Guy on January 24, 2016, 12:55:51 am
How do I "cause trouble" for a group?

I havent gotten enough "cause trouble" agreements, ( I really hope toady makes bandit leaders give you this kind of agreement, and a obvious one to "rob them") but I heard someone else say that mugging people counts as causing trouble. (demand items and such from them, if that doesn't work attack them, cause a brawl) etc.

So... would murder count?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 24, 2016, 01:44:37 am
I don't think it is as effective if you just murder people, gotta start fights and whatnot with survivors, make people flee, create chaos.

Worth noting that the "Cause Trouble" need is satisfied by arguing with people, which is frustrating when you get so good at arguing that you automatically convince everyone of your values.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 24, 2016, 09:12:23 am
I don't think it is as effective if you just murder people, gotta start fights and whatnot with survivors, make people flee, create chaos.

Worth noting that the "Cause Trouble" need is satisfied by arguing with people, which is frustrating when you get so good at arguing that you automatically convince everyone of your values.
You can argue both side if you speak to an unconscious person. I wonder what kind of psycho I must look like when I knock people out and use them as sock-puppets. Or when I get into an argument  with myself over a sleeping tavern keeper.

EDIT:
How do I find out the atributes of animalman? I know from raws what atribute ranges dwarfs goblins and elfs are relatively to each other but I can't find the same information about other races. How do I know who is the strongest who is the fastes and who is the best at linguistic?
It looks like these are generated through creature conversion tables when the world is created, so you won't find them in the raws. You could use dfhack 'gui/gm-edit df.global.world.raws.creatures' and search alphabetically for specific ones.

I know that all material layers, attacks and flags are included in conversion. I can't even guess how attribute ranges are calculated, but it looks like it defaults to human unless specified for the animal type. It looks like there are kinks in converting quadruped to biped gaits; cougars (max speed:195) can outrun elves (max speed 215), but my cougar man can't even outrun a human (max speed: 225).
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on January 24, 2016, 08:39:40 pm
Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 24, 2016, 09:17:22 pm
Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...

Press shift+T to get into travel mode then use either < or > to go up or down, you can go up to the surface this way.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 24, 2016, 09:19:27 pm
Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.

And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
That would be the way out. You could fast-travel out, or find the exit in any direction from there. The shaft leads down to first the warehouse level, with apartments and workshops on that level and the one below. Further down may be other workshops, past that looks like where most the nobles and officials hang out when they aren't at the market. And at the bottom will be the magma forges and/or smelters. Anywhere along that shaft could open to a cavern layer, usually the first, with an underground road leading in one or more directions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Feniks on January 27, 2016, 12:09:00 pm
How do you deal with heavily armored enemies? I went into the fight with dwarf dressed from top to bottom in iron or steel. I was fighting myself with similar armour and iron sword. In terns we kept blocking each other attacks, parrying others and whatever happened to land was glanced away by armour fight took about 10 min in the end my elf and dwarf were laying on the floor over-exerted slapping each other with bearly any force energy left. That's when we met (un)friendly neighbourhood goblin squad that killed both of us.

What could I do better without training every character of mine in wrestling to disarm enemies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 27, 2016, 12:31:58 pm
Blunt weapons are more effective against heavy armor. If you knock him out, then no training is needed to take his helmet off and bash his head in.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on January 27, 2016, 01:06:42 pm
Does hitting a giant tortoise after it has retracted into it's shell not grant weapon experience? It doesn't seem to for me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Insert_Gnome_Here on January 27, 2016, 04:22:28 pm
What could I do better without training every character of mine in wrestling to disarm enemies.

I hear that's how quite a lot of medieval warfare worked IRL.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 28, 2016, 02:25:46 am
3 quick questions:

How do you improve social awareness ingame? (and/or other methods to up the number of followers)

Does being distracted with respect to your needs actually affect anything?

Is there an easy way to make a place (like a house) where you can leave your stuff where it won't get looted (does this even happen)?
Title: Re: Adventure Mode Little Questions Thread
Post by: thatkid on January 28, 2016, 03:53:27 am
3 quick questions:

How do you improve social awareness ingame? (and/or other methods to up the number of followers)

Does being distracted with respect to your needs actually affect anything?

Is there an easy way to make a place (like a house) where you can leave your stuff where it won't get looted (does this even happen)?

Increasing persuader should increase social awareness. So argue with people about their values! (Pacifier and Negotiator do as well but I don't know if asking someone to yield or cease hostilities counts as either of these skills) Otherwise you can increase follower count by increasing your reputation. Go out and make the world remember you.

Focused-ness, as far as I know, is a sliding scale of positive/negative modifiers from "Not Distracted" to either "Unfettered" or "Badly Distracted." Being "Not Distracted" won't help you or hurt you, being "Unfettered" will make you better at things, being "Badly Distracted" will make you worse at things.

Looting like that doesn't happen, but anything you leave on the ground of an area that isn't explicitly saved by the game will be "lost" upon your leaving. For the time being you can either leave items in Lairs or abandoned player-run Fortresses. Or use DFHack to do some wonky stuff (culminating in building your own house, yes) once it's updated to the current version. In the future building your own house in adventure mode is a planned feature, and probably having stuff stolen from buildings and things like that will be as well. We have thieves at the moment but they're more muggers than anything, since people are for the most part full on communists for now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 28, 2016, 09:14:36 am
Don't underestimated the effect of Focus. If you have most needs in the green, it will display as "Focused!" and you'll be significantly better at everything. If you're not confident of your next battle, top them off and see the difference. I always max it before composing anything too, and it does get much better results for the skill levels.

Dropped items won't ever get stolen, believe it or not. Items dropped in any settlement, including camps, will be saved at that location on the tile they're dropped on. If you want to make a little weapons cache, pick anywhere you'll remember to come back, preferably sheltered from weather if you're leaving leather or clothes. Items' locations also save inside lairs, but not the exterior. I don't think meat rots in lairs, either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 28, 2016, 09:42:41 pm
Thanks for answers. So an abandoned house in a town would be acceptable as well? What I'm getting form this is that in wilderness areas the specific items and terrain changes do not persist, correct?

I've come upon a couple of lairs, but exploring the area shows nothing out of the ordinary. What should I be looking for?

Also, one of my companions refuses to put on shoes. I traded her sandals for bronze boots, so she would be armored, and usually with my companions simply giving them the items makes them put them on, but for her she just drops them on the ground and goes shoeless. Any idea how to fix this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 29, 2016, 06:16:39 am
I've come upon a couple of lairs, but exploring the area shows nothing out of the ordinary. What should I be looking for?
Depends on whose lair it is, but most creatures never come back to their lair this version. You should see an asterisk roving on the fast-travel map nearby. If it's a werebeast during full moon, they would be out hunting at night but likely to come home during the day. If it's not a full moon, they tend to socialize with others in nearby lairs.

Quote
Also, one of my companions refuses to put on shoes. I traded her sandals for bronze boots, so she would be armored, and usually with my companions simply giving them the items makes them put them on, but for her she just drops them on the ground and goes shoeless. Any idea how to fix this?
Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on January 29, 2016, 02:26:20 pm
Questions:

1. Again, Does hitting a giant tortoise after it has retracted into it's shell not grant weapon experience? It doesn't seem to for me.

2. Almost all of my deaths are from when a beast larger than I latches on firmly with a bite. What are good ways to escape bite from larger than you creature after it latches?

Thank you
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 29, 2016, 02:55:28 pm
]Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)

To clarify, she is not wearing shoes, only socks. when given any shoe type item she jusy drops it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 29, 2016, 03:49:05 pm
]Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)

To clarify, she is not wearing shoes, only socks. when given any shoe type item she jusy drops it.
But the boots are worn, as you stressed in your earlier post. This is why shoes won't be. Shaped item are mutually exclusive per body loc.

1. Again, Does hitting a giant tortoise after it has retracted into it's shell not grant weapon experience? It doesn't seem to for me.

2. Almost all of my deaths are from when a beast larger than I latches on firmly with a bite. What are good ways to escape bite from larger than
1. Obviously not.
2. Break its teeth with a blunt attack. This is easier done before it bites you, afterwards it's kind of a desperation move, but if it's able to bite without teeth it naturally won't work at all.
If you don't have the Observation to predict when it's about to bite, or the defense to evade it, or the accuracy and power to smash its teeth out, then you might should avoid fighting biters bigger than you.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on January 29, 2016, 04:10:27 pm
@Uzu- I don't find it obvious why this would happen unless unconsciousness and turtles being retracted into a shell have a correlation, in the sense that both states don't grant experience.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 29, 2016, 04:25:14 pm
@uzu

sorry, i guess i'm not making myself clear.

she's wearing neither boots not shoes. all she is wearing on feet is socks. if given any other outer footwear be it shoes, sandals, boots, etc. she drops it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 29, 2016, 04:54:17 pm
@uzu

sorry, i guess i'm not making myself clear.

she's wearing neither boots not shoes. all she is wearing on feet is socks. if given any other outer footwear be it shoes, sandals, boots, etc. she drops it.
Ah, check if they're the right size for her. If the description doesn't have fitting info, then it's fit for your race.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 29, 2016, 06:19:42 pm
@uzu

I'm pretty sure that's not the problem, since she drops even her own old shoes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 29, 2016, 06:56:50 pm
@uzu

I'm pretty sure that's not the problem, since she drops even her own old shoes.
Huh. I assume she has feet if she's wearing socks. If you have dfhack you could try using the companion menu to make her drop everything to sort it yourself. Try taking socks away and putting the boots down, then get her to equip everything from the ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on January 30, 2016, 06:30:37 am
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.

Meant to respond to this last weekend. If you retire your animal/beastman in a civ, it joins that civ and can, upon unretiring, have appropriate size clothing. Getting a character to receive armor upon retiring is random, and it does help to have a look at the mead hall's soldiers to see what sort of equipment they have. If you want iron you'd need to be sure they have iron and whatnot.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 30, 2016, 07:18:44 pm
Got a couple of questions on my mind.
1: Does Scratching use Striker? And if it does, does scratching raise the skill at all? I tried experimenting with it, but didn't see any increases in Striker
2: Is there a certain distance distance you have to before (T)raveling doesn't cause everything in an area to instantly regenerate anything that isn't dismembered? I'm trying to roleplay that anybody that isn't worth the effort receives a maiming injury rather than death, but it kind of falls flat when the Bandit who I eye-gouged, gave some internal organ damage, and reduced his legs to pulp comes back to me 5 minutes later with nothing but scars and back to a clean bill of health
3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 30, 2016, 08:20:47 pm
1. It certainly does. What's more, if your feet have scratch attacks, using them increases kicker, and they attack as fast as hand attacks. It's slow to increase until your strength comes up. With higher damage output it becomes more conspicuous. If you get a powerful wereform, you'll notice the increase pretty quickly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 30, 2016, 09:55:24 pm
3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?
Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
(http://i.imgur.com/qfSzZ1f.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 30, 2016, 10:16:06 pm
3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?
Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
(http://i.imgur.com/qfSzZ1f.png)
Well I'm glad Fame is working for somebody. Sometimes I come back to a town I've visited, and people treat me as if I haven't accomplished anything (note: the people who treat me normally are all people that I've told of my numerous Beast Slaying), and the Bartenders who have given me free service before suddenly start making me pay again. I can just tell people again to get free service every time I visit, but it's getting annoying that it feels like whole towns just forget everything I've done.

Edit: And of course the moment after I type this people start treating me like a great hero when I return to my hometown.  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on January 30, 2016, 11:10:11 pm
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.

Meant to respond to this last weekend. If you retire your animal/beastman in a civ, it joins that civ and can, upon unretiring, have appropriate size clothing. Getting a character to receive armor upon retiring is random, and it does help to have a look at the mead hall's soldiers to see what sort of equipment they have. If you want iron you'd need to be sure they have iron and whatnot.
Also, a player fortress can churn out elephant sized armour on demand. For fun, retire at a player fortress, switch to fortress mode and force the adventurer elephant-man to join the military for 5 years in exchange for a set of masterwork steel armour.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 31, 2016, 12:06:25 am
@uzu

sorry, i guess i'm not making myself clear.

she's wearing neither boots not shoes. all she is wearing on feet is socks. if given any other outer footwear be it shoes, sandals, boots, etc. she drops it.

Figured out the answer to this:

things I was giving her were going into her pouch, which apparently she doesn't know how to handle correctly. It's best to trade with them so they have no containers and also trade away any item related to the body part, like socks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 31, 2016, 12:45:09 am
3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?
Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
http://i.imgur.com/qfSzZ1f.png
Well I'm glad Fame is working for somebody. Sometimes I come back to a town I've visited, and people treat me as if I haven't accomplished anything (note: the people who treat me normally are all people that I've told of my numerous Beast Slaying), and the Bartenders who have given me free service before suddenly start making me pay again. I can just tell people again to get free service every time I visit, but it's getting annoying that it feels like whole towns just forget everything I've done.

Edit: And of course the moment after I type this people start treating me like a great hero when I return to my hometown.  :P
For the record I started near the small town at the bottom left, the + one. Visited the area of the big masterwork symbol towns to the bottom, went all the way east around the evil mountains and dark fortress then when I came back west to the # town at the top I got the "your name precedes you" stuff so I guess the word of my journeys spread straight north from what I had done while I was out east.
(http://i.imgur.com/KnARGn5.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on January 31, 2016, 01:28:58 pm
What could be degrading everyone's morale? Their stress levels are 5 digits in the negative, yet it takes longer and longer for them to enjoy anything after a kill, with the exception of the goblin. Could it be that none of them like each other? If so, they're not straightforward about giving their opinions when I ask.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 31, 2016, 05:10:53 pm
I have a hearthperson order to kill all of the members of a Necromancer Tower's group. I've killed all the Undead in the tower, and all the Necromancers I could find inside of it, but my quest is still listed as having not been accomplished. I even searched around the area for any *, and the game suddenly spawned another horde of Undead when I went back to the Tower, so I've killed over 130 Undead, and this is starting to become tiresome. What am I missing?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 31, 2016, 07:58:09 pm
Did you try to complete it with the lord?

I know there is a bug that you can't tell others you slew an undead, haven't gotten an order involving them yet but I feared it would be the case that you can't finish those either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 31, 2016, 08:21:38 pm
Did you try to complete it with the lord?

I know there is a bug that you can't tell others you slew an undead, haven't gotten an order involving them yet but I feared it would be the case that you can't finish those either.
I haven't tried that yet, but every other time I get a kill quest, it will say "Report back to inform progress" after I've completed the objective.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 31, 2016, 09:16:12 pm
Check if you would, and feel free to make a note on: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9528 which is at least technically related since it doesn't let you brag about slaying undead foes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 01, 2016, 11:05:44 am
How the hell do you set yourself on fire in this version? Standing in campfires doesn't work, nor does jumping into them or dropping in from trees. Do I have to set a wildfire? 
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 01, 2016, 11:31:13 am
How the hell do you set yourself on fire in this version? Standing in campfires doesn't work, nor does jumping into them or dropping in from trees. Do I have to set a wildfire?

You'll eventually got painfully hot far enough exposure, but if I recall it takes fire attacks (or for more Fun, dragonfire) or magma to get immediate ignition. Otherwise even with wildfire on the ground, there's good odds that your body fat will hit its melting point before your clothes hit their ignition point.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 01, 2016, 04:04:36 pm
I'm thinking i might be able to find any other members of the Necromancer Group with Legends mode, but don't I lose both my fame and my Quest Logs, Map Knowledge, and other things when I retire?

I know there is a bug that you can't tell others you slew an undead, haven't gotten an order involving them yet but I feared it would be the case that you can't finish those either.
On a related note, I can also confirm that you do not gain fame from telling somebody about you slaying a Necromancer, only "you are a killer". So much for saving people from that "Bone-chilling horror"...
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 01, 2016, 04:29:41 pm
I'm thinking i might be able to find any other members of the Necromancer Group with Legends mode, but don't I lose both my fame and my Quest Logs, Map Knowledge, and other things when I retire?
You could copy your region folder and retire one of them, and make that your Legends folder. It's a good idea to do that when you first gen the world, before playing any characters or fortresses, make a back-up copy that you can use to view history generated before you became active.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 01, 2016, 05:04:34 pm
I'm thinking i might be able to find any other members of the Necromancer Group with Legends mode, but don't I lose both my fame and my Quest Logs, Map Knowledge, and other things when I retire?
You could copy your region folder and retire one of them, and make that your Legends folder. It's a good idea to do that when you first gen the world, before playing any characters or fortresses, make a back-up copy that you can use to view history generated before you became active.
So you're saying I can just Copy Region 1, paste it right below it, rename it to Region 2 or something, and it'll just be a copy of the first one that won't effect it in any way? or am I missing anything?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 01, 2016, 05:23:41 pm
Doesn't matter what you name the folders, the game will read them if the expected files are there. I rename my region folders to the name of the world, and Legends spinoffs named <worldname>.legends.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 01, 2016, 08:48:16 pm
Yup, I usually name my good worlds to 00somenumber so they show up before new worlds, then copy and make a lgnds00somenumber folder.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on February 02, 2016, 11:51:48 am
I'm having trouble finding the demon in a dark fortress without dfhack help. I went into the center and a cave led me down into the center of the fort, and I'm sitting deep in the center in a cavern with seemingly no way down.

Should I veer off the center to explore more ways down? Any tips?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 02, 2016, 01:45:36 pm
I'm having trouble finding the demon in a dark fortress without dfhack help. I went into the center and a cave led me down into the center of the fort, and I'm sitting deep in the center in a cavern with seemingly no way down.

Should I veer off the center to explore more ways down? Any tips?
If he's still alive and ruling, the demon master should be up in the throne room. Otherwise you won't find him on site. Sure it's a slade tower?
Title: Re: Adventure Mode Little Questions Thread
Post by: L0rd L33t on February 03, 2016, 03:47:56 pm
Is it possible to slay all of the necromancers and to destroy their blasphemous writings to rid their foul presence in the world and give the dead the peace they deserve? Or is another new necromancer just gonna randomly pop out?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on February 03, 2016, 04:19:03 pm
All necromancers are historical figures, so if you wipe them all out, they're gone for good. That being said, new ones could arise as part of individual dealings with death gods, but such events are either very rare or simply don't happen past world generation. Not too clear on that myself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 03, 2016, 05:08:42 pm
I have to remember to try demolition mining next time I'm in the vicinity of a necro tower: mine out a square area 1 z-lvl below the tower, supported by a single pillar, then collapse the pillar. This should pulverize everything but the component parts of the construction. The undead and construction will probably respawn, but nothing should remain of the people, items or furniture.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 03, 2016, 05:50:42 pm
I've done it before, I think the artifact slab/books remained.
Title: Re: Adventure Mode Little Questions Thread
Post by: L0rd L33t on February 03, 2016, 06:08:15 pm
I've done it before, I think the artifact slab/books remained.

Are they indestructible or can an adventurer manually destroy them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 03, 2016, 08:25:33 pm
Only a bridge I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 03, 2016, 08:33:32 pm
Atomsmashing, yea.

Only other way to destroy artifacts is to drop-em in a bottomless pit, or possibly by dropping them into flowing water and hope they get carried off-map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 03, 2016, 08:39:40 pm
Generic rock black deconstructs to magma. Wouldn't that be enough to melt everything? If not, the second stage of my plan would be to build a bridge big enough to atom-smash all the rubble.
Title: Re: Adventure Mode Little Questions Thread
Post by: BlackFlyme on February 03, 2016, 08:44:54 pm
That's because generic rocks are INORGANIC:NONE, which is magma. When deconstructed, they turn into liquid again.

Also, artifacts are indestructible. The wiki currently says they can be melted, though. Either that's new or it's wrong, because I'm fairly certain they wouldn't melt in older versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 03, 2016, 08:47:13 pm
Then the third stage of my plan would be to get two short civilians to take it to the crack of doom.

EDIT: Honestly I plan to simply take it off site and drop it in the nearest pond. If that curses the region to teem with malevolent deformities for eternity, well that's something I can disavow knowledge of ("I did my job, I don't know how that could've happened!")
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 04, 2016, 12:02:43 am
My speed is suddenly capped at .952, no matter how many things I drop. Why is this?

Also, whenever I get into an encounter with a certain giant alligator, one of my party members turns on us. What could be causing this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 04, 2016, 02:38:22 am
Are you tired? Bandits seem to feel weird about certain beasts being slain, did you recruit one?
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 04, 2016, 04:26:31 am
the .952 is intermittent. It may be due to drowsiness, if that does that.

I don't think she was a bandit. I got everyone from mead halls and military installations. She turned on us in a dark fortress later and got killed. It need not make me weep, since she was more trouble than she was worth. I guess some people have volatile personalities.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 05, 2016, 09:25:19 pm
I've got a couple questions related to locating
Spoiler (click to show/hide)
I can find them in Legends easily, but actually finding where they lie on the map is another question entirely.

1: Do they only exist in Goblin Civs like Spires, or can they exist in any location?
2: Do they exist within the territory of their Clown creators, or can they exist in any portion of the world?
3: Any other tips to locate them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 05, 2016, 09:57:19 pm
If I recall, they're isolated like lairs.

Best way to narrow down their location is to view the legends entries for the vault, then the region it says it's in, then any towns or megabeast lairs in that region too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 05, 2016, 10:47:00 pm
If I recall, they're isolated like lairs.

Best way to narrow down their location is to view the legends entries for the vault, then the region it says it's in, then any towns or megabeast lairs in that region too.
That's the issue though, my Legends doesn't state the region they are in. Unless if I'm missing something (which is possible, since i'm still trying to figure out how this thing works).
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 05, 2016, 10:58:28 pm
I recommend Legends Viewer so you can see where it is on the world map, which is especially necessary for Vaults not in range of anyone. The only way you'll get a map location for Vaults is by stumbling on them, by asking people about surroundings if it happens to be within range and the RNG isn't screwing you around, or by combing the whole region tile you know one to be in. And twice I've visited Vaults deep in mountain ranges but didn't get a map location for them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Putnam on February 06, 2016, 03:28:39 am
the .952 is intermittent. It may be due to drowsiness, if that does that.

It's probably tiredness. Are you sprinting?
Title: Re: Adventure Mode Little Questions Thread
Post by: kingu on February 06, 2016, 10:08:15 am
Are camping armies still supposed to be sleeping? Because all mine are
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on February 06, 2016, 11:06:39 am
What effects does killing the demon master of a goblin civilization have on the world?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 06, 2016, 11:20:02 am
What effects does killing the demon master of a goblin civilization have on the world?
It turns the fortress into a ruin, but only until the newly appointed master enters the throne room. The position is equivalent to law-giver, even if you could claim that fortress, the civ's master can still rule from there. The master can even rule from an isolated refugee camp, which happens when a demon survives the capture of its spire.

Only another civ would be able to remove the settlement from the civ's possession, by razing or occupying it after winning a battle.
Title: Re: Adventure Mode Little Questions Thread
Post by: quekwoambojish on February 06, 2016, 11:39:37 am
Thank you for the detailed answer Uzu!
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 06, 2016, 12:51:37 pm
I've got a couple questions related to locating
Spoiler (click to show/hide)
I can find them in Legends easily, but actually finding where they lie on the map is another question entirely.

1: Do they only exist in Goblin Civs like Spires, or can they exist in any location?
2: Do they exist within the territory of their Clown creators, or can they exist in any portion of the world?
3: Any other tips to locate them?
Other than lucking into them dfhack is the best way to find a vault. If you want to know exactly where it is then you can use the sites and pops export to get the site number then check df.global.world.world_data.sites[site number -1].pos and it gives you the world map tile it is on, so 0, 0 top left, 0, 128 in in a 129x129 is top right, etc.

Are camping armies still supposed to be sleeping? Because all mine are
It was supposed to be fixed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 06, 2016, 03:45:27 pm
Thanks for the help guys, this Legends Viewer is a magical program indeed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 07, 2016, 07:56:49 pm
There are a couple of Needs that I've never been able to figure out how to sustain. I'm able to become Focused! fairly easily, but I've always been curious how to meet them.

Eat good meal, Be extravagant, Help somebody, and Think abstractly.

There's also Acquire Object, which I've yet to be able to figure out what qualifies as an "object", cause most things don't seem to do anything. As well as be with Family and Be with Friends, which I'm not even sure if a Demigod can meet those Needs...
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 07, 2016, 08:53:42 pm
Eat good meal seems to depend on the quality of the meal. I'm not sure if it's ONLY cooked meals, or if meat from creatures with a high value multiplier counts too.

Be extravagant involves quality/value of worn items. My Adventurecraft elf has easily managed to meet that by crafting armor from megabeasts.

Think abstractly largely entails composing and writing...or maybe just composing. Bit annoying.

Acquire object only seems to work if you're trading with NPCs.

As for help somebody, not sure yet. The only obvious possibilities that come to mind are when you explicitly offer to do stuff like rescue captives or escort townspeople from a place about to be invaded. Though now that people can request for you to deal with bandits, maybe someone should test whether that's a more readily-available way to help.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 07, 2016, 09:05:15 pm
Can you give examples of foods that satisfied 'eat good meal'? I've never gotten that, but haven't acquired the need in the latest version.

Be extravagant is satisfied by wearing anything with a high enough quality, even if you just took it off a turn ago. Pretty easy to exploit. Thinking abstractly can be satisfied by reading any book, even if it's one you read or wrote yourself, and composing something, as noted.

Acquire object can be satisfied by trading for anything, as long as it has value > 0. If you trade someone a mug or cup they'll drop it whether or not it contains anything, so you can pick it right back up.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 07, 2016, 09:22:09 pm
That's what I need to test. I'd try cooking, but the game freezes if you had an adventure-mode reaction to create cooked food. >w>
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 07, 2016, 10:42:22 pm
That's what I need to test. I'd try cooking, but the game freezes if you had an adventure-mode reaction to create cooked food. >w>
Not with adv-fort. I'm making masterwork roc roasts, value 400-660 per unit. I'm banking on my cooking because a stupid bug stole my money and valuables pouch.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 07, 2016, 10:50:31 pm
Boo. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on February 08, 2016, 10:40:49 am
Yeah, adv-fort cooking is very finicky for me as well. Only works half the time as intended, the other half it crashes for no discernible reason.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 08, 2016, 11:13:51 am
Yeah, adv-fort cooking is very finicky for me as well. Only works half the time as intended, the other half it crashes for no discernible reason.

In contract to cooking using JUST modded-in reactions, which will always crash.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 08, 2016, 12:39:57 pm
I've never had a crash from it, but I've had to pop-screen to escape a job that hung. It only happens when an item occupies a tile you try to build a workshop or furnace over. It's a simple mistake, but a lot of turns just fly away every time it happens.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on February 09, 2016, 09:43:55 pm
Hello, im back with a brand new question, the other one ive posted in the wrong thread...
After dying to a Boogeyman climbing a tree ive restarted my dworf, but now seems that i have no way out from that INFINITE Maze-Fortress-Thing.
This time, not having funny since im already on it for a while a cant find the frgin outdoor path.

Note: Ive already tried to use "Shift + t" to fast travel and get out, but didn't work at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 09, 2016, 09:57:15 pm
Hello, im back with a brand new question, the other one ive posted in the wrong thread...
After dying to a Boogeyman climbing a tree ive restarted my dworf, but now seems that i have no way out from that INFINITE Maze-Fortress-Thing.
This time, not having funny since im already on it for a while a cant find the frgin outdoor path.

Note: Ive already tried to use "Shift + t" to fast travel and get out, but didn't work at all.

Huehuehue. What, a labyrinth? Keep exploring every path you can until you find a stairway up. Those things aren't THAT big.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on February 09, 2016, 10:02:18 pm
Huehuehue. What, a labyrinth? Keep exploring every path you can until you find a stairway up. Those things aren't THAT big.

Yep, pretty exactly that.
Im back to say that, ive found the damn way out.
Thank you all for support etc etc

Huehuehue.

 8) i know this
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 09, 2016, 10:42:01 pm
Now getting lost in caverns is another matter entirely.
Title: Re: Adventure Mode Little Questions Thread
Post by: NonconsensualSurgery on February 10, 2016, 02:33:23 am
I don't seem to be gaining skill in some things. Skills like dodge, thrower, armor user and butcher are going up, but striker, biter, kicker and hammer user are frozen and stay that way no matter how many zombie ogres I punch or time spent biting weasels.

DF 42.05, DFHack 42.05-alpha1. Am I doing something wrong? Does this happen for anyone else?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 10, 2016, 07:18:08 am
My clothes are starting to show some wear, and being a Large creature means finding a good size fit is basically impossible. If I take off my clothes and retire at a Civ, i get new clothes right?

I don't seem to be gaining skill in some things. Skills like dodge, thrower, armor user and butcher are going up, but striker, biter, kicker and hammer user are frozen and stay that way no matter how many zombie ogres I punch or time spent biting weasels.

DF 42.05, DFHack 42.05-alpha1. Am I doing something wrong? Does this happen for anyone else?
I get barely any experience from combat related skills when fighting weak wildlife and zombies, and I don't use any hacks. I think exp for those skills might be dependent on the difficulty of the hit, and considering that small animals have low combat/defense abilities (and zombies have no defensive abilities), you won't get far fighting them. Getting into prolonged scraps with Megabeasts and other HFS however causes my combat skills to get a nice boost.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on February 10, 2016, 09:40:16 am
Me again! After a wild battle against a badger I've colected the body. But when I hit "x" and then "b" there is no option to butcher the corpse. I need something else then desire??
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 10, 2016, 09:50:27 am
Me again! After a wild battle against a badger I've colected the body. But when I hit "x" and then "b" there is no option to butcher the corpse. I need something else then desire??
But you'll never be able to find it in your inventory, even if it's in your hands. Leave it on the ground to butcher it.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on February 10, 2016, 11:53:27 am
But you'll never be able to find it in your inventory, even if it's in your hands. Leave it on the ground to butcher it.

WHAAAAAAAAAAAAAT!!

Well, actually i can find it if i press Shift + "i". With a campfire near to me i can warm the body...

The point is, you answered my question, ty  :D
Title: Re: Adventure Mode Little Questions Thread
Post by: LlamaLlord on February 10, 2016, 12:56:13 pm
Disarming opponents....

I've grabbed their weapon and tried to back out of combat but i always seem to release it before moving.....likewise pulling off armor.

ideas?

A good way to disarm an enemy is to grab the target weapon, then use the jump command and target behind them. It sends them flying and it gets you their weapon. (Kisat Dur: Cave In Strike)
Title: Re: Adventure Mode Little Questions Thread
Post by: NonconsensualSurgery on February 10, 2016, 02:32:38 pm
My clothes are starting to show some wear, and being a Large creature means finding a good size fit is basically impossible. If I take off my clothes and retire at a Civ, i get new clothes right?

I don't seem to be gaining skill in some things. Skills like dodge, thrower, armor user and butcher are going up, but striker, biter, kicker and hammer user are frozen and stay that way no matter how many zombie ogres I punch or time spent biting weasels.

DF 42.05, DFHack 42.05-alpha1. Am I doing something wrong? Does this happen for anyone else?
I get barely any experience from combat related skills when fighting weak wildlife and zombies, and I don't use any hacks. I think exp for those skills might be dependent on the difficulty of the hit, and considering that small animals have low combat/defense abilities (and zombies have no defensive abilities), you won't get far fighting them. Getting into prolonged scraps with Megabeasts and other HFS however causes my combat skills to get a nice boost.

Huh. That actually explains a lot.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adventurer on February 10, 2016, 03:17:22 pm
Has anyone revisited sacked forts recently and have any ghosts one shoted you?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 11, 2016, 11:29:44 am
Running on Mac Intel, I just got this when I started up an unmodded DF:
Quote
Unrecognized Announcement Token: TRAVEL_ADVISORY

Anyone else seeing this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on February 11, 2016, 11:52:02 am
Hahaha, I think the CDC's trying to control an outbreak of FB disease!
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on February 11, 2016, 11:54:55 am
Running on Mac Intel, I just got this when I started up an unmodded DF:
Quote
Unrecognized Announcement Token: TRAVEL_ADVISORY

Anyone else seeing this?
so that's there because announcement file still has the Travel_advisory token even though it really shouldn't.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 11, 2016, 12:03:50 pm
Running on Mac Intel, I just got this when I started up an unmodded DF:
Quote
Unrecognized Announcement Token: TRAVEL_ADVISORY

Anyone else seeing this?
so that's there because announcement file still has the Travel_advisory token even though it really shouldn't.

Thank you! I'll remove [TRAVEL_ADVISORY:A_D:D_D] from the announcements.txt and ignore the FB dust that's covering me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 12, 2016, 03:56:03 pm
How does one successfully perform a Rescue Mission? The Prisoners agree to join me, but immediately turn hostile once they walk out into the hall and see the literal trail of their captor's bodies I left in my wake to save them...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 12, 2016, 07:21:37 pm
It's a bug sadly.

Anyone else have weirdness with the keybinds for:

Name assignment, random/clear/filter
Figurine creation, filter/sort/anything besides done/name/delete/scrolling keys
Looking at items, view description

I had all those assigned and tried to set them but I have no clue what is up with them. or why the figurine options won't show up at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 12, 2016, 07:27:17 pm
I don't see any new keybinds. No clue how to even begin a figurine, other than hold bones in one hand and a sharp tool in the other. Is it a new command or old? It's not under the 'x' menus, and Interact doesn't do it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 12, 2016, 08:09:09 pm
New reactions, carve bone category > figurine.
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on February 12, 2016, 08:09:24 pm
Hahaha, I think the CDC's trying to control an outbreak of FB disease!

Sigged.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 12, 2016, 08:20:47 pm
Always watch what you say, lest it be something insane enough for Azy to sig. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 12, 2016, 09:15:05 pm
It's a bug sadly.
I would imagine it has something to do with them possibly being considered a member of the Goblin Civ after being kidnapped, and as a result getting upset by seeing you kill other people in the Civ. Kinda like how people felt about you killing Night Creatures that used to be normal people pre-.42.05
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 12, 2016, 10:05:13 pm
So, the transitions of Ages has to do with major world powers, right? I know Megabeasts are the most notable world powers, but do other things count as "Powers"? Things like Necromancer groups and Clown Lords?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 13, 2016, 12:23:40 am
New reactions, carve bone category > figurine.
That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 13, 2016, 12:38:00 am
New reactions, carve bone category > figurine.
That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.

Maximum derp. It's the "x" key by default, for butchering, writing, composing, breathing fire...and most importantly, crafting stuff. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 13, 2016, 06:55:37 am
So, the transitions of Ages has to do with major world powers, right? I know Megabeasts are the most notable world powers, but do other things count as "Powers"? Things like Necromancer groups and Clown Lords?
Mega/Semimega/Titans are part of the Age of Myth > Legends > Heroes > Golden age transitions. Civs change the Age of Three Races/Goblins/Humans/Etc type stuff. Having only one power can get the Age of the Hydra stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 13, 2016, 08:16:00 am
New reactions, carve bone category > figurine.
That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.

Maximum derp. It's the "x" key by default, for butchering, writing, composing, breathing fire...and most importantly, crafting stuff. :V
That's the first place I looked! I just said that in my previous post. Do I have to gen a new world for it to work?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 13, 2016, 11:40:12 am
New reactions, carve bone category > figurine.
That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.

Maximum derp. It's the "x" key by default, for butchering, writing, composing, breathing fire...and most importantly, crafting stuff. :V
That's the first place I looked! I just said that in my previous post. Do I have to gen a new world for it to work?


Yeah you have to gen a new world.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 13, 2016, 12:56:56 pm
Yeah, sorry, that's what I meant by "new reactions" which require a world gen to update.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 13, 2016, 01:08:48 pm
And I'd completely forgot to ask that important question. Though the "doesn't tell me what keybindings are used" thing is what made me initially assume it was a complete failure to find the crafting menu. That, and I missed the initial question that would've clarified that because I only saw your quoting Max. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 13, 2016, 04:29:52 pm
I hope the image menus work with adv-fort's engraving at least. I had just reached Legendary1 Engraver before the .06 release.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 13, 2016, 06:02:36 pm
Incidentally I figured out what the keybinds was, I was using the older graphics.so to get around the libpng error until the native arch 42.06 updated, upon switching the libs over from that one I'm able to filter and such while making figurines and my weird keybinds are fixed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on February 13, 2016, 10:20:27 pm
Anyone got a crash when kicking around random gobs and humans in human town when trying to see what kind of extra information 42.06 gives you when you have to do an alt+y ?

Just got one when having a brawl with a gob tanner on human town in which i kicked (and missed) a dozen of time, while the gob was missing as much, and suddenly i gave a kick to one of his body part (don't remember which one) and df simply crashed.

Without unfortunately any useful message in gamelog or errorlog (out of the Unrecognized Announcement Token: TRAVEL_ADVISORY that happen even when things do not crash) , making it useless to report on mantis.

Tried to reproduce when recreating a character, as unfortunately i didn't saved before, but after another kicking brawl with another guy (i couldn't find the gob again, and the place looked very different) , i couldn't crash.
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 14, 2016, 05:52:23 am
Still trying to figure out where to get better equipment for my uber demigod without having to result to a massacre in human and dwarven settlements. Heck, I'm not even sure how small or large is a "average-sized for a dingo man" (renamed them to dingoth, dingoths and dingothian, sizes are unaltered) so I don't know if goblin stuff even fits and going by the item names my dingoth wears it sure seems like my gigantic with incredible muscles dingoth is about the size of a human.

Please somebody explain or point me to useful info. I already know that a regular dingo man/woman has 45000 body size going by the wiki but what is the body size of a gigantic one with incredible muscles? Help, I'm scratching my head and up a creek with this.

EDIT: Also it be really helpful to know how to pick up pieces of ice which to then melt down as majority of the rivers are frozen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 14, 2016, 07:17:25 am
Can't gather ice, fill your water skin with snow and heat it.

45000 is pretty small, a dorf is 60000 average, putting dorfs or gobs to 65000 let's them wear their size or human size clothes, but other than that you'd have to use a reaction to make gear, which is then sized for your race automatically.
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 14, 2016, 09:51:12 am
Can't gather ice, fill your water skin with snow and heat it.

45000 is pretty small, a dorf is 60000 average, putting dorfs or gobs to 65000 let's them wear their size or human size clothes, but other than that you'd have to use a reaction to make gear, which is then sized for your race automatically.

I guess my gigantic version of that 45000 race must be around 60000-70000 then as my character is wearing stuff that has neither small or large tags on them. Oh and as I finished asking about the ice I finally found some snow and already did exactly what you told and I forgot to edit my post as I was busy with real life stuff after that (whoops) but thanks anyway!

Wait, reaction to make gear? *goes off into another wiki info diving*
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 14, 2016, 11:05:19 am
I guess my gigantic version of that 45000 race must be around 60000-70000 then as my character is wearing stuff that has neither small or large tags on them. Oh and as I finished asking about the ice I finally found some snow and already did exactly what you told and I forgot to edit my post as I was busy with real life stuff after that (whoops) but thanks anyway!

Wait, reaction to make gear? *goes off into another wiki info diving*
Clothes that are sized for you won't display fitting information in its description. If you start the game as a member of any civ, you'll be wearing clothes fitted for you automatically, but that doesn't mean you'll find them lying around anywhere in that civ. You'd better start working on your dodge and block.
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 14, 2016, 11:33:19 am
I guess my gigantic version of that 45000 race must be around 60000-70000 then as my character is wearing stuff that has neither small or large tags on them. Oh and as I finished asking about the ice I finally found some snow and already did exactly what you told and I forgot to edit my post as I was busy with real life stuff after that (whoops) but thanks anyway!

Wait, reaction to make gear? *goes off into another wiki info diving*
Clothes that are sized for you won't display fitting information in its description. If you start the game as a member of any civ, you'll be wearing clothes fitted for you automatically, but that doesn't mean you'll find them lying around anywhere in that civ. You'd better start working on your dodge and block.

Ah, in that case I'll just find out what my character can and cannot wear. I used cheat engine to buff up my character so to bypass leveling up (I always do that in games, nothing new to me, saves my nerves) and she is a demigod after all so being jack-of-all-trades is mandatory for me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 14, 2016, 01:59:36 pm
Wait, reaction to make gear? *goes off into another wiki info diving*

Mods are incredibly useful. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 14, 2016, 06:25:34 pm
Is gaining skill in pick use any different than other weapons? It seems to increase miner skill, but does that work just like, say, swordsman skill, or is it any different because picks aren't primarily for combat?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 14, 2016, 07:21:47 pm
Is gaining skill in pick use any different than other weapons? It seems to increase miner skill, but does that work just like, say, swordsman skill, or is it any different because picks aren't primarily for combat?

The miner skill is used both for the actual act of mining AND for the use of picks as a weapon. So a skilled miner is at least able to fare better than your average fortress-mode civvie if jumped by a cavern beast.

In contrast, axes use the woodcutting skill for cutting trees, and the axe skill for use in combat.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 14, 2016, 08:11:22 pm
It's true; at Legendary skill, a steel pick is as good as a divine weapon and you can knock through anything diggable in 6 ticks. It makes crossing trenches a breeze; you can put ramps wherever you want.
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 14, 2016, 08:30:08 pm
Wait, reaction to make gear? *goes off into another wiki info diving*

Mods are incredibly useful. o3o

Aye, true!

EDIT: What I still don't get is how big does that "gigantic with incredible muscles" make you if at all. So I've been trying like crazy to find info on the "gigantic with incredible muscles" personal physical description... nothing to satisfy my need to know the number/body size of my actual character. Dafuq!?

EDIT2: Mwhahaha.. the stuff I've gone over and read I really should just use the test area and make some extra adjustments for my Dingoths because when I initially read "dingo man" I instantly envisioned a muscular, tough, beastly and fierce independent person with digitigrade legs, paws and claws aka something that is about the size of a human or larger.. man I was wrong.

EDIT3: Nevermind, I think I figured it out.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 15, 2016, 01:47:58 am
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with a
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 15, 2016, 02:24:19 am
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with a
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Edit: huh, there was a post edit here by me about me just talking about that I'll create a fresh new world for the next adventure and that I'll have to re-create my female Dingoth character from scratch. In no way IMO was I being.. whatever you think I was being. Good giref, deleting something what I've just said just fuels my rage. Thanks alot.

I confused the threads. My bad.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 15, 2016, 07:07:23 am
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with a
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 15, 2016, 03:55:11 pm
^
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 16, 2016, 02:27:06 pm
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with a
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The population of necro towers is tracked, the population is just really high. So you can kill em all eventually. Vaults are respawning likely for gameplay reasons since guardians are like demons.

You can verify this with legends viewer.

Nothing else except demons "respawn" since df tracks and ticks down populations of everything including wildlife regional populations. Df tracks historical figures and entity populations, but since the game would die if it had the full population in a site it just grabs people from entity populations as needed, this results in something that looks like respawning in some places with high populations like cities and towers but what is really happening is that it just loads up and ticks down "entity populations" so it is possible to kill them all it just takes a lot of leaving and coming back.

This is even harder now since the population is activly simulated as you play now, due to "world activation" so populations can now tick up aswell as down
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 16, 2016, 02:32:23 pm
I have yet to see a Guardian who throws fireballs. That's one of the serious hazards of hell, any random demon type can hit you with them from the edge of your range of vision.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 16, 2016, 02:39:45 pm
Hope I explained that well enough.
At least that's how it worked in 40.24 toady may have changed how towers work for this version for balance reasons but it's doubtful since he cares more about realism then balance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 16, 2016, 08:22:14 pm
Hey i read somewhere that you could write books in adv mode, how does one go about doing so?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 16, 2016, 09:52:19 pm
Hey i read somewhere that you could write books in adv mode, how does one go about doing so?

It's in the creation/reaction menu (x by default) in the .42.XX versions. You need a blank quire or scroll though, and those are a pain in the ass to find. Reaction mods for making your are are useful as always.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 16, 2016, 10:11:59 pm
What do reaction mods do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 16, 2016, 11:10:35 pm
Reaction mods give you the power to pull anything out of your ass with the weakest of justifications.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 16, 2016, 11:16:19 pm
I see. Is there a reaction mod for writing i can use?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 17, 2016, 12:49:37 am
Multiple mods should by now have that option, in addition to mine. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 01:04:01 am
Alright i'll see what i can find! Thanks for the help!
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on February 17, 2016, 03:32:57 am
Now getting lost in caverns is another matter entirely.
FIVE YEARS MY VAMPIRE SPENT DOWN THERE
LIVING OFF CRUNDLES


Speaking of which, are Kobold Towns (not camps, actual '+' towns) normal?
I have a screenshot of it at worldgen, will try and actually get there in a bit.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 06:49:35 am
Speaking of which, are Kobold Towns (not camps, actual '+' towns) normal?
I have a screenshot of it at worldgen, will try and actually get there in a bit.
No, they just moved into a ruin. Look back in the town's history and you'll find it razed and no longer part of the civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on February 17, 2016, 08:22:33 am
Where I can buy alcohol? Who can sell me this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 08:48:35 am
Where I can buy alcohol? Who can sell me this?
Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 01:12:07 pm
Where I can buy alcohol? Who can sell me this?
Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
Now im picturing a dwarf rolling a huge ass barrel out of a bloodsoaked tavern because he wanted to get drunk.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 01:28:26 pm
Where I can buy alcohol? Who can sell me this?
Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
Now im picturing a dwarf rolling a huge ass barrel out of a bloodsoaked tavern because he wanted to get drunk.
The bloodsoaking isn't necessary, but I guess it's a bonus. Nobody will object if you just pick it up and go.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 17, 2016, 01:43:27 pm
Yeah, the issue is that the booze was never flagged as owned. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2016, 01:49:47 pm
Even when it is, once you become famous you can get a drink, pour it out and fill your waterskin with it.

Myself I just added in a "turn this plant into booze in this container" adventurer reaction so I can go around trying whatever random shit I find to get rid of the "drinking the same old booze" thought when I'm in the middle of nowhere.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 02:54:05 pm
Even when it is, once you become famous you can get a drink, pour it out and fill your waterskin with it.

Myself I just added in a "turn this plant into booze in this container" adventurer reaction so I can go around trying whatever random shit I find to get rid of the "drinking the same old booze" thought when I'm in the middle of nowhere.
Ah, I carry around two types of booze, plus the feather tree yolk to keep my inebriation in a functional zone. But where do you get to read your character's thoughts? I'm really curious about mine.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 17, 2016, 02:58:31 pm
Found a tavern that had several kinds of wines in one (apparently rather wealthy) town (they even had several furniture shops), and the wine was 4* for every drink. the rooms were 40*.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 03:05:34 pm
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 03:09:22 pm
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.
I had no idea you could build that shit.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 17, 2016, 03:11:29 pm
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.
I had no idea you could build that shit.


I think he uses advfort?
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 03:27:57 pm
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.
I had no idea you could build that shit.


I think he uses advfort?
That makes sense. Does advfort work with the newest version though?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2016, 03:40:06 pm
Even when it is, once you become famous you can get a drink, pour it out and fill your waterskin with it.

Myself I just added in a "turn this plant into booze in this container" adventurer reaction so I can go around trying whatever random shit I find to get rid of the "drinking the same old booze" thought when I'm in the middle of nowhere.
Ah, I carry around two types of booze, plus the feather tree yolk to keep my inebriation in a functional zone. But where do you get to read your character's thoughts? I'm really curious about mine.
State your emotions > scroll through the list.

You have to add several things to get elf taverns to have booze properly, I forget what the final thing was but it is possible.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 08:19:49 pm
Hah, I tested with bodyswap just to check out everyone's emotions, and my own character just started babbling non-stop about all his emotions. The companions only keep the last three emotions in memory. I think that's probably fortunate after listening to my character run at the mouth like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 08:28:32 pm
Quick question, what skill makes my character the best at art and creating things?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 08:40:15 pm
There's a separate skill for everything. If you're talking about which attribute, then the obvious one. You can get more detail from the wiki.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 09:21:38 pm
So how do i get my character to carve bone crafts and other forms of art? Sorry for asking so many questions
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2016, 09:44:11 pm
If it's a new world generated in 42.06 then it has the reactions listed as a submenu of the carve bone reaction.

Incidentally being able to condense pages and pages of reactions into half a page of sorted categories is amazing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 09:49:33 pm
Do i need to be one of the three main races? Because i am a horseshoe crab poet. So am i not able to do bone crafts?
If there is a wikipage that talks about this please link me. I didnt find too much, then again im not good at looking :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 17, 2016, 10:01:12 pm
Do i need to be one of the three main races? Because i am a horseshoe crab poet. So am i not able to do bone crafts?
If there is a wikipage that talks about this please link me. I didnt find too much, then again im not good at looking :/
Do you have the hands required to wield any sharp implement? If your claws deal edged, then it's just a programming oversight that you can't use them to carve with.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 10:10:49 pm
Do i need to be one of the three main races? Because i am a horseshoe crab poet. So am i not able to do bone crafts?
If there is a wikipage that talks about this please link me. I didnt find too much, then again im not good at looking :/
Do you have the hands required to wield any sharp implement? If your claws deal edged, then it's just a programming oversight that you can't use them to carve with.
I got bones in my left hand and some knife in my right. I pressed x to open reactions but bone carving isnt an option.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2016, 11:18:00 pm
Oh, are they sentient bones? You gotta remove [CAN_LEARN] with an interaction (my method) or just accept that you can't work with them now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 11:24:54 pm
Oh so i cant carve a elephant into a human/dwarf/elf skull?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 17, 2016, 11:30:06 pm
Not without some way to convince the game that it wasn't a sentient creature.

I didn't want to give up my intelligent megabeasts so I just put in an interaction that removes the [CAN_LEARN] tag which I gotta remember to use before I kill them, otherwise all those wonderful bones and hides and hearts and teeth go to waste.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 17, 2016, 11:51:48 pm
Not without some way to convince the game that it wasn't a sentient creature.

I didn't want to give up my intelligent megabeasts so I just put in an interaction that removes the [CAN_LEARN] tag which I gotta remember to use before I kill them, otherwise all those wonderful bones and hides and hearts and teeth go to waste.
How did you do that? Not very good with modding. Do you have the interaction so i could just y'know, copy and paste?
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 18, 2016, 02:13:14 am
I just figured it out. I feel real stupid now. I was running the wrong version *facepalm*
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 18, 2016, 05:20:15 am
Code: [Select]

Add this part to a usage_hint:self_only and usage_hint:attack interaction for your adventuring races
So npcs don't spam tard-ify each other.
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Mark target]
[CDI:INTERACTION:MARK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:mark a target:marks a target:NA]
[CDI:WAIT_PERIOD:10]

[INTERACTION:MARK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:marked target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:88:4:0:1:FREQUENCY:2000:500:START:0:END:250]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:250]
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 18, 2016, 05:37:10 am
Code: [Select]

Add this part to a usage_hint:self_only and usage_hint:attack interaction for your adventuring races
So npcs don't spam tard-ify each other.
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Mark target]
[CDI:INTERACTION:MARK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:mark a target:marks a target:NA]
[CDI:WAIT_PERIOD:10]

[INTERACTION:MARK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:marked target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:88:4:0:1:FREQUENCY:2000:500:START:0:END:250]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:250]
Thanks! You all have been very helpful!
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on February 19, 2016, 07:54:30 am
1.Is it possible to report death of creature if I tell only about fighting with someone (report: someone attacked me)?
2. Could I buy alcohol in elvish tavern or only dwarf tavern?
3. What happened if my character is too disracted with something (drinking alcohol, helping someone etc. - you can see this if you press "z")
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 19, 2016, 09:16:26 am
1.Is it possible to report death of creature if I tell only about fighting with someone (report: someone attacked me)?
2. Could I buy alcohol in elvish tavern or only dwarf tavern?
3. What happened if my character is too disracted with something (drinking alcohol, helping someone etc. - you can see this if you press "z")

1. Sadly no. You're just relating you were attacked. The problem with a creature's death by bleeding out or suffocation is you need to be close to them when they die. It seems like a distance thing.
2. Any tavern should serve you.
3. Dunno.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on February 19, 2016, 09:19:23 am
How to order anything? I asked tavern keeper and he says: "We don't offer any specific services here"
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 19, 2016, 09:43:11 am
I'm probably misunderstanding question #2, you are in a tavern that looks like this, no?
Spoiler (click to show/hide)

A drinking mound is different as there aren't any barrels of booze.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on February 19, 2016, 11:12:44 am
Yes. It was similar but in my save it was elvish, and I probably had a bad luck, because I can't buy anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 19, 2016, 03:57:14 pm
1.Is it possible to report death of creature if I tell only about fighting with someone (report: someone attacked me)?
2. Could I buy alcohol in elvish tavern or only dwarf tavern?
3. What happened if my character is too disracted with something (drinking alcohol, helping someone etc. - you can see this if you press "z")

1. Sadly no. You're just relating you were attacked. The problem with a creature's death by bleeding out or suffocation is you need to be close to them when they die. It seems like a distance thing.
2. Any tavern should serve you.
3. Dunno.


Just bring up how you "slew" the creature or how they were "slain", that reports their death.


Being focused will give you buffs, unfocused give syou a debuff, there are different "levels" of it aswell. So "FOCUSED!!" is different from "Focused"
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 19, 2016, 04:07:29 pm
What does being filled with determination focused do, in terms of what the buff DOES?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 19, 2016, 04:08:24 pm
Yes. It was similar but in my save it was elvish, and I probably had a bad luck, because I can't buy anything.
Nope, only humans and dwarves serve alcohol.

What does being filled with determination focused do, in terms of what the buff DOES?
Not really known, but probably something to do with EXP and skill gain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 19, 2016, 04:10:16 pm
What does being filled with determination focused do, in terms of what the buff DOES?
Not really known, but probably something to do with EXP and skill gain.

So basically same thing as CDDA. Isn't that what I guessed ages ago? :V
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 19, 2016, 04:13:31 pm
Who do you think I got that from?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 19, 2016, 04:17:42 pm
Who do you think I got that from?

True. But that was just pure guesswork on my part. I was hoping by now someone would've verified what being filled with determination does. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 19, 2016, 04:44:25 pm
I did. It gives a pretty significant accuracy boost. I first tested with a heavily modbuffed adventurer who had a base of like 13k accuracy (normally it's closer to 100) and they got up to like 23k I think when Focused! from five or six Unfettered needs. When Unfocused and Distracted they got down to 9k or so. I assume there is a similar skill roll percentage buff.

Elf taverns don't have booze normally, you have to add a few tags to the entity to get them working, plus the reactions to brew it I think?

You can't report the death of an undead creature (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9528) so your best bet is to give someone the skull and they'll know it is dead?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 19, 2016, 05:57:00 pm
I did. It gives a pretty significant accuracy boost. I first tested with a heavily modbuffed adventurer who had a base of like 13k accuracy (normally it's closer to 100) and they got up to like 23k I think when Focused! from five or six Unfettered needs. When Unfocused and Distracted they got down to 9k or so. I assume there is a similar skill roll percentage buff.

Elf taverns don't have booze normally, you have to add a few tags to the entity to get them working, plus the reactions to brew it I think?

You can't report the death of an undead creature (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9528) so your best bet is to give someone the skull and they'll know it is dead?


yep if they see a part of a dead creature they will know its dead. It results in hilarity sometimes (killing a kid then throwing his nose in a building results in fun)
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 20, 2016, 09:12:25 pm
Is there any way to murder somebody, and prevent people from knowing you did it without hiding/disposing of the body? Or is there no way to beat npc's psionic ability to tell who killed what just by glancing at a corpse/body part?

Also, what Attributes are important for a Bard type character? I checked the wiki, but it seems out of date to the new stuff related to that (like stating that Musicality still has no use. That can't be right... right?). I'd imagine all you need as an instrument player is skill in said instrument type too, right?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 20, 2016, 09:43:47 pm
I set campfires under the bodies or ignite grass. I use it as part of my cuckoo maneuver to remove a hearthperson when there is no room for me. Tackle a guard off a tower and then burn them with a campfire.

Kinesthetic sense, musicality, focus, creativity I think?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 20, 2016, 09:54:47 pm
Is there any way to murder somebody, and prevent people from knowing you did it without hiding/disposing of the body? Or is there no way to beat npc's psionic ability to tell who killed what just by glancing at a corpse/body part?

Also, what Attributes are important for a Bard type character? I checked the wiki, but it seems out of date to the new stuff related to that (like stating that Musicality still has no use. That can't be right... right?). I'd imagine all you need as an instrument player is skill in said instrument type too, right?

yeah the wiki is way outdated, musicality for singing, high levels in speaker makes arguments easier and telling stories (and poems and everything else) easier, (its the catch all skill) (kind of like what Fighter is to the various weapon skills, but to bard stuff), it also changes your dialogue slightly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 20, 2016, 10:05:23 pm
Though musicality is still useless, as can be demonstrated if you try to serenade demons. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 20, 2016, 10:08:56 pm
Though musicality is still useless, as can be demonstrated if you try to serenade demons. ;w;

I hope you are joking heh.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patar on February 20, 2016, 10:19:28 pm
Why can't I butcher corpses of any kind? I'm standing over a kolbold corpse holding his sword and I can't butcher it for skill. I couldn't butcher and of my animal kills either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 20, 2016, 10:22:35 pm
x>create>butcher
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 20, 2016, 10:30:45 pm
Though musicality is still useless, as can be demonstrated if you try to serenade demons. ;w;

I hope you are joking heh.

Of course not. It's only a laughing matter if you try serenading kobolds instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patar on February 20, 2016, 10:59:59 pm
x>create>butcher

I did that. The options don't show up.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 20, 2016, 11:02:39 pm
x>create>butcher

I did that. The options don't show up.
Were the animals you butchered small things like rabbits, small birds, and weasels? I've never tried to butcher a Kobold, but you can't butcher animals of small enough size. try killing something more substantial, like a tame cat in the middle of night, or other unsuspecting wildlife, and see if it works on them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Patar on February 20, 2016, 11:21:51 pm
x>create>butcher

I did that. The options don't show up.
Were the animals you butchered small things like rabbits, small birds, and weasels? I've never tried to butcher a Kobold, but you can't butcher animals of small enough size. try killing something more substantial, like a tame cat in the middle of night, or other unsuspecting wildlife, and see if it works on them.j

Okay thank you. I have barely seen any animals. Do you have any tips for finding them?

Edit: I just killed a giant bluejay and I can't butcher it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 21, 2016, 03:06:24 am
I've become infected. Is there any way to get rid of this or does it go away on its own? Is there any way to tell whether it's life-threatening?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tawa on February 21, 2016, 06:33:35 am
It's always life-threatening. An infected toe is liable to kill you.

I'm not 100% sure, but I think you might make it if the infected part gets lopped off.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 21, 2016, 07:10:04 am
I set campfires under the bodies or ignite grass. I use it as part of my cuckoo maneuver to remove a hearthperson when there is no room for me. Tackle a guard off a tower and then burn them with a campfire.
Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?

Okay thank you. I have barely seen any animals. Do you have any tips for finding them?

Edit: I just killed a giant bluejay and I can't butcher it.
You usually can't find decently sized wildlife until you get a bit further away from civilizations. If you can't find anything substantial, you can almost always find a school of fish in a river. Make sure you are (S)neaking, cause most wildlife runs if they spot you. Just watch out for Alligators in the water  :P

I'm not aware of the exact size of giant birds, so the jury is still out on if anything is wrong. If you kill a milkfish/tigerfish/any fish and you still can't Butcher it, then I have no clue...
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 21, 2016, 07:44:37 am
Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?
adv-fort has a Clean job that takes I think 20 ticks and cleans all contaminants from your tile and all adjacent tiles. That does include walls. It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 21, 2016, 11:43:16 am
It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.

Lead them to a river. You'll have to risk leading them into the water anyway if you're crossing it, so just sitting there long enough for them to try and follow you across solves that.

Then just wait an hour and they'll spawn on the other side, next to you. You could instead book it and try to get far enough to fast-travel, but there's more risk that they'll drown first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 21, 2016, 01:36:33 pm
It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.

Lead them to a river. You'll have to risk leading them into the water anyway if you're crossing it, so just sitting there long enough for them to try and follow you across solves that.

Then just wait an hour and they'll spawn on the other side, next to you. You could instead book it and try to get far enough to fast-travel, but there's more risk that they'll drown first.
Well, there's a way to get them in and out that gets kind of tedious when you have a larger group of them. Just lead them to the edge, get in, come out directly into their tile so they swap positions with you, then swap positions again to get them to a ground tile. Fortunately I get enough rain that I don't have to do this, but them I'm also not trying to dispose of evidence like Fruitsbrain, who may not have as high a rain frequency.

But I think you're overcomplicating the river crossing thing. Stop at river, cross river, walk away until you can fast travel. The only time there's a risk of drowning is when a companion decides that slaying fresh water fish is enough to sacrifice their non-swimming ass for.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 21, 2016, 01:39:04 pm
Maybe. It depends on how much you dawdle as well. And if you're near a bend in the river, that affects which way you have to travel to be free to fast-travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 21, 2016, 02:32:29 pm
In this version, it's not risky (though that is still annoying). Companions almost always wait patiently at the shore, unless there's a place near enough that they think they can cross safely. They won't just jump in unless they must slay a fish for having the temerity to get spooked by me, or a genuinely hostile alligator. Other than that, they'll still wait at the shore even in wereform, when they have SWIMS_INNATE and no need to breathe. They'll follow me through ponds, but a river still blocks them. And if they do jump in to assault the fishes, they're incapable of getting back out again, unless there's another creature on the shore they have to murder.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 21, 2016, 02:35:52 pm
Huh, odd. Could've sworn they'll wade in if you give them enough time. o.O
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 21, 2016, 04:11:51 pm
Is there any way to compose a musical composition for a specific instrument? My character started with a quosha (or something like that), but literally every musical form I know is done via a Ludar or whatever. Tried to make my own, and I only get yet more Ludar performances.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 21, 2016, 04:17:31 pm
I set campfires under the bodies or ignite grass. I use it as part of my cuckoo maneuver to remove a hearthperson when there is no room for me. Tackle a guard off a tower and then burn them with a campfire.
Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?
With the cuckoo maneuver you never make an aggressive action, being covered in blood doesn't matter, but fire tends to help with that if you can stand the heat.

You just "accidentally" jump into someone hard enough to knock them off a keep while they're sleeping, and through the battlements to the ground. Then go set fires and/or campfires under them when they fall back asleep.

"Oi, what's all that fuss and flying through the air?"
'Bad dream, you were sleepwalking probably.'
"Aye, makes sense I suppose, but the ground is so damn cold!"
'Oh, here, lemme set a fire to warm you up.'
"You're a good friend, Urist."
'I know I am.'
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 21, 2016, 04:33:58 pm
Thanks for the infection info. So does this mean I'm guaranteed to die from that this save or can it possibly go away?

About crossing river, if there's any animal in the river that has a reaction to me, they go nuts and go after it. Usually this is of no consequence. Sometimes if the river is really wide, when I enter travel on the other side my companions don't follow me and get stuck. Usually it works though. To be honest I kind of wish we could fast travel through rivers. I get why the decision was taken to have us do it manually, but I don't think it makes the game any more interesting. It's just an annoyance.

Another question: Why is it that on my map all of the titans are said to be located in tile 1,1 (northwest corner)? I think it's some kind of a bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on February 21, 2016, 05:31:03 pm
You've several options to deal with infections:

1. (If dwarven adventurer) Retire your adventurer, make a fort, quickly develop a medical industry, and pray your adventurer joins the fort and gets their infection treated

2. Become a night creature, either a husk zombie, a werebeast, or (I think) a vampire will do, but not just necromancy.

3. Tough it out. It takes in-game months for infection to off your adventurer, more than enough time to even thoroughly explore a large world twice over.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 21, 2016, 05:56:55 pm
You've several options to deal with infections:

1. (If dwarven adventurer) Retire your adventurer, make a fort, quickly develop a medical industry, and pray your adventurer joins the fort and gets their infection treated

2. Become a night creature, either a husk zombie, a werebeast, or (I think) a vampire will do, but not just necromancy.

3. Tough it out. It takes in-game months for infection to off your adventurer, more than enough time to even thoroughly explore a large world twice over.
Right about the vampire, they're immune to infection. I don't remember: do they regenerate amputated limbs?

Washing your wound regularly will help slow the infection, even if you don't have soap. But fortress dwarves have lived to old age with infections, so I really don't believe it's guaranteed to be deadly. Unless it's an internal infection, then you'll be dead sooner rather than later. If it's something like an ear or a digit, it's just kind of gross to have puss oozing out all the time but I wouldn't worry about it killing you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 21, 2016, 06:02:40 pm
I don't remember: do they regenerate amputated limbs?

Only way to regenerate a lost limb is to transform into another creature. And in vanilla DF, werebeasts are the only source of delicious TF magic.
Title: Re: Adventure Mode Little Questions Thread
Post by: SwedishLemon on February 21, 2016, 06:04:01 pm
Why can't I butcher corpses of any kind? I'm standing over a kolbold corpse holding his sword and I can't butcher it for skill. I couldn't butcher and of my animal kills either.
Your problem is you're holding the sword. You have to drop it (or any blade. I use daggers.) on the same tile as the corpse if you want to butcher it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 21, 2016, 06:07:24 pm
Why can't I butcher corpses of any kind? I'm standing over a kolbold corpse holding his sword and I can't butcher it for skill. I couldn't butcher and of my animal kills either.
Your problem is you're holding the sword. You have to drop it (or any blade. I use daggers.) on the same tile as the corpse if you want to butcher it.

thats not true, you just need to have  a blade in your hand, and drawn.

press r to remove then choose your dagger. Or just press q. (if you have a sword)

I have never had problems butchering with just the weapon in my hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 21, 2016, 07:13:33 pm
Since I switched to Toady's tool:1:none:none:none:none, has_edge method I just use whichever blade I have for it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 21, 2016, 10:06:04 pm
Since I switched to Toady's tool:1:none:none:none:none, has_edge method I just use whichever blade I have for it.

That's the way butchery has always been, as it's hardcoded. Just now us modders can use it for crafting. owo
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 22, 2016, 12:22:18 am
thats not true, you just need to have  a blade in your hand, and drawn.
It doesn't have to be a blade, or in your hand. Any weapon or tool with an edge will work, and it can be on the ground. If you have one in your hand and one happens to be on the tile, you get the option to use either.
Title: Re: Adventure Mode Little Questions Thread
Post by: George_Chickens on February 22, 2016, 12:55:34 am
Is there any reason to go for the throat in combat, rather than disabling the legs and cutting the throat when they're out cold?

I'm asking because it's such a low hit chance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 22, 2016, 01:58:20 am
Is there any reason to go for the throat in combat, rather than disabling the legs and cutting the throat when they're out cold?

I'm asking because it's such a low hit chance.

Because they'll bleed out rapidly. For most foes this doesn't matter, as it's better to try and KO them first. But for beasts that can't be knocked unconscious but can still bleed, accept no substitutes.
Title: Re: Adventure Mode Little Questions Thread
Post by: reiraf21 on February 22, 2016, 03:35:15 am
Can anyone help me?

in adventure mode, while adventuring i found a bunch of goblin corpse with necromancer,but when i approach them they did not attack me.

Do some necromancer with their zombies not hostile to the player?


Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 22, 2016, 03:42:49 am
Can anyone help me?

in adventure mode, while adventuring i found a bunch of goblin corpse with necromancer,but when i approach them they did not attack me.

Do some necromancer with their zombies not hostile to the player?

You're either stealthing, or you've become a night creature of some sort. Or you're playing as some species that doesn't count as living.
Title: Re: Adventure Mode Little Questions Thread
Post by: reiraf21 on February 22, 2016, 04:18:55 am
Oh , i forgot about it ,i was sneaking.

anyway,thanks :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 22, 2016, 11:47:36 pm
Is it possible to end all sentient life in a df world? I am currently rping a world,430,000 years old, where i am a judge/prophet of Armok and i an ending the world. I was just wondering if its possible to kill everything?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 22, 2016, 11:57:37 pm
Is it possible to end all sentient life in a df world? I am currently rping a world,430,000 years old, where i am a judge/prophet of Armok and i an ending the world. I was just wondering if its possible to kill everything?

It is, but very impractical unless you engineer a world where you can actually hunt down and purge everything.

And even then? It doesn't matter if you hunt down and murder every last megabeast, it seems you'll no longer witness an era change. I once did that in a Monster Island, where killing everything on the island should've triggered Age of Death or what-have-you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 22, 2016, 11:59:03 pm
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 23, 2016, 12:15:57 am
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
Well there are absolutely 0 civs left. Destroyed in world gen. Just camps and stuff. I can only play as outsiders.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 23, 2016, 12:26:47 am
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.

Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.


This is why we have the "age of death" emptiness etc.

Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 23, 2016, 12:53:59 am
This is why we have the "age of death" emptiness etc.

As I've pointed out, this is no longer meaningful. There's no sign that the game acknowledges it when it occurs during play, assuming it used to.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 23, 2016, 12:59:33 am
This is why we have the "age of death" emptiness etc.

As I've pointed out, this is no longer meaningful. There's no sign that the game acknowledges it when it occurs during play, assuming it used to.
What is the "age of death"?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 23, 2016, 01:02:13 am
This is why we have the "age of death" emptiness etc.

As I've pointed out, this is no longer meaningful. There's no sign that the game acknowledges it when it occurs during play, assuming it used to.
What is the "age of death"?

Apparently, the era marked if most or all sentient life is wiped out, with "age of emptiness" being if you manage to kill off most life in general.

Again, if this feature even still exists, it doesn't trigger in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 23, 2016, 01:43:25 am
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.

Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.


This is why we have the "age of death" emptiness etc.

Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 23, 2016, 02:00:37 am
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.

Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.


This is why we have the "age of death" emptiness etc.

Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.
Is this only temporary?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 23, 2016, 08:24:41 am
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.

Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.


This is why we have the "age of death" emptiness etc.

Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.

No it refills from ENTITY POPULATIONS and if enough die the entity population becomes 0. And he never used the word spawn he used the word elevated. Elevated means he grabs a person from the number entity population which represents the abstract population of a site/civilization you can check with legends viewer if you don't believe me.Toady has talked in great detail about entity populations in df talk.

You make me want to ask toady about this.. And I'll add the question to my future of the fortress question.(edit: done) Because I think you are incorrect in your idea that he summons people out of thin air to keep SITE governments running which is silly because sites can be destroyed in play with world activation by armies anyway (and completely wiped) it would break immersion.
I have seen it grab hist figs from other sites to be the lord of the site however. But I am sure it grabs from entity populations when it "spawns" new ones.

I am going to do SCIENCE on this tonight and post my results.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 23, 2016, 09:00:14 am
New science thread!

I suggest we work together as a community to figure out how this new stuff works!

http://www.bay12forums.com/smf/index.php?topic=156480.0 (http://www.bay12forums.com/smf/index.php?topic=156480.0)
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on February 23, 2016, 10:38:56 am
it says I need to stop the bleeding to sleep, is there any way to do that?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on February 23, 2016, 10:43:53 am
and can a necromancer adventurer write down the secret of life and death(or other secrets)?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 23, 2016, 01:06:10 pm
When you tell a story and stumble over the details, is this due to very low memory? Or is this just a thing that happens as a novice speaker? None of the stories my bowdwarf tells ever stay on "you are telling it quite well."
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on February 23, 2016, 01:23:19 pm
Argh. I'm trying here to get my other adventurer I made in the same world to be a companion for my main adventurer. The problem is that I seem to be unable ask the whereabouts of my other adventurer.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 23, 2016, 02:42:15 pm
and can a necromancer adventurer write down the secret of life and death(or other secrets)?
That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 23, 2016, 03:19:30 pm
and can a necromancer adventurer write down the secret of life and death(or other secrets)?
That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
I thought i read in the wiki you could..
EDIT: Found it. Under necromancy
http://dwarffortresswiki.org/index.php/DF2014:Book
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 23, 2016, 03:45:03 pm
I have now extincted all born twilight brutes. 26 spouses remain, all of them originally from this elven civ, and all of them scattered the full breadth of the map. I've also taken out the cyclopses who had plagued the civ, and the two wandering standard trolls, and Zoidberg. Every lair in this region now stands abandoned, including the one I made into a home that I will remember fondly. But it's time to shove off.

To the north is a region with a moderate sized human civ and the elven civ with a library I want to visit. To the east is the biggest goblin civ I have ever seen. There's a struggling human civ, aptly named The Assaulted Confederacy, pinned between the goblins and an elven civ, with a dwarven civ at a neutral distance. But what draws me most in that direction is another Vault standing quite close to a goblin fortress. I'm certain this party is ready for it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 23, 2016, 04:06:32 pm
I've also taken out the cyclopses who had plagued the civ, and the two wandering standard trolls, and Zoidberg.

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 23, 2016, 04:35:22 pm
I've also taken out the cyclopses who had plagued the civ, and the two wandering standard trolls, and Zoidberg.

Spoiler (click to show/hide)
Damn, that was in the wrong thread. Seems like the conversation there should be in this thread.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 23, 2016, 04:42:11 pm
and can a necromancer adventurer write down the secret of life and death(or other secrets)?
That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
Manuals almost always end up being life and death once you learn it. I've written a few.
(http://i.imgur.com/l08tVtZ.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: bergzwerg on February 24, 2016, 08:17:51 am
Hello!
With the new 42.06 version i wanted to play a bit adventure mode until dfhack updates. I have been doing well, with my human outsider peasant and started slowly cleansing the world of all evil. :)
But unfortunatley i´ve encountered serious FPS problems. Usually the FPS are great (even in crowded towns), but when i am roaming in the wildness and encounter a group of animals, often (seemingly specially next to water)  my FPS dropps down as far as 2 Frames per second
the only way to escape FPS- death is to fast travel away, than the FPS is stabil again. But when there is a river, i have to walk, which makes the game really frustrating :/

my laptop is pretty good, i havent seen anybody complaining about this issue and i thought that serious FPS problems only appear in fortress mode.

i play 42.06 vanilla (download without music) with the CLA Tileset, the world i play in is "smaller" with everything else on high

can it be a bug, or is there something i could do?

eddit: forgot to mention that history is "short"
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on February 24, 2016, 02:04:06 pm
Does it stay at 2 fps? Wait for a few ticks and see if it is due to the creatures loading.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 24, 2016, 02:30:46 pm
It could also be due to flocks of birds scattering and naving a path through a lot of open space tiles. In most biomes I've been in, it's usually ravens or kea.
Title: Re: Adventure Mode Little Questions Thread
Post by: bergzwerg on February 24, 2016, 04:56:56 pm
thanks for the answers!

yeah stayed at 2 fps, till i fast traveled away. Also i don´t think that birds are the answer, because even in cat infested crowded cities or at epic necromancer battles with lots of zombies, i seldom got under 100 FPS.

i´ve taken a closer look and the FPS problem just occurred when getting quite close to special animals ( in example: horseshoe crab encounter -> brutal FPS death ... normal crab -> slaughter it in real time). But i failed to reproduce the problem in two other worlds and when i came back to the original adventure, the FPS problems somehow dissapeared :D

so problem solved :)
i imagine it was some weird rare bug, that i somehow triggered
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on February 25, 2016, 12:08:10 am
How do I leave the mountain hall I started in?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on February 25, 2016, 12:09:40 am
How do I leave the mountain hall I started in?
Fast travel to the nearest fortress.
Title: Re: Adventure Mode Little Questions Thread
Post by: Elfhater69 on February 25, 2016, 09:13:54 pm
Not sure if i can ask this here or not but i was wondering if there are any utilities to make it easier to write stories in DF? I now the LNP came with one but i was wondering if there are any others?
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on February 28, 2016, 04:36:56 pm
Where can you find a coffin in a human town or hamlet? I heard there were tombs or catacombs, how do I find them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 28, 2016, 04:49:16 pm
Where can you find a coffin in a human town or hamlet? I heard there were tombs or catacombs, how do I find them?

Search for temples, check the catacombs under them. Keeps also tend to have dungeons underneath that generally lack coffins, but can connect to the tunnels of nearby temples.
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on February 28, 2016, 06:59:44 pm
Where can you find a coffin in a human town or hamlet? I heard there were tombs or catacombs, how do I find them?

Search for temples, check the catacombs under them. Keeps also tend to have dungeons underneath that generally lack coffins, but can connect to the tunnels of nearby temples.

Will it list a temple along with shops and wells and houses on the town map?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on February 28, 2016, 07:10:45 pm
Will it list a temple along with shops and wells and houses on the town map?

Yep. You're looking for light blue text.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 02, 2016, 10:58:24 am
So, I've become a lord, ruling through The Perfect Bastion.  Now what?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 02, 2016, 11:17:42 am
So, I've become a lord, ruling through The Perfect Bastion.  Now what?
Now you crush the peons under your boot and wait for the money and wenches to roll in.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 02, 2016, 11:28:20 am
So, I've become a lord, ruling through The Perfect Bastion.  Now what?
Now you crush the peons under your boot and wait for the money and wenches to roll in.
Well, it looks like the town is entirely abandoned. There are some active shops, but nobody seems to be watching them. Do I need to advertise to get some citizens so I can then crush them under my boot?

Or maybe go ask all of those random soldiers loitering in the temple basement nearby. But there's no way in without climbing, and I don't want to take on that fight alone, just yet. The minions won't follow me down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Carch on March 02, 2016, 11:50:20 am
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 02, 2016, 01:06:12 pm
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?
Needs to be the right season, I think. Probably Summer or Spring. Maybe it's just random.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 02, 2016, 02:33:36 pm
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?
Needs to be the right season, I think. Probably Summer or Spring. Maybe it's just random.

By default, papyrus is not harvestable in adventure mode, because it lacks any growths for that. Any instance where the actual plant structure (code-wise, item token PLANT) is the important part means it can only be obtained by plant gathering or farming in fortress mode.

A few mods make it harvestable via giving it a growth and a season for it. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 02, 2016, 03:31:30 pm
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?
Easier to make parchment paper, you just need a source of calcium carbonate. Adventurers can get a much higher volume of skins than fortress mode can.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 03, 2016, 12:14:04 am
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?
Easier to make parchment paper, you just need a source of calcium carbonate. Adventurers can get a much higher volume of skins than fortress mode can.
"Just" need a source of calcium carbonate, he says. ::) For that you need a suitable embark, and even then it's still finite (and used in steel making.) Caravan brings it in limited quantities (which defeats the whole purpose since you can just order parchment in bulk.) Then you need to make quicklime at a kiln (keeping in mind you're hauling boulders,) then convert it into quicklime at an ashery (requiring a bag.) Now you get to make the parchment from skin at tanner's shop. Sure hope you didn't accidentally tan all your hides! It's actually the most complicated and difficult of all the sheets.

You know what's really easy? Any cloth plant -> slurry (quern) -> paper (screw press). Done.

If you're really set on papyrus, you can embark on a suitable site (tropical wetland,) gather the seeds there, then have an adventurer deliver them. Keep in mind you probably can't grow it on a non-tropical embark. The wetland requirement might be fulfilled by muddying the soil. If not, then if you can't find it growing wild on your embark, it simply can't be grown there. Check your farm plot seeds list.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 12:27:49 am
You know what makes milk of lime easier? It's a liquid. An adventurer only needs to obtain one unit.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 03, 2016, 12:28:29 am
You know what makes milk of lime easier? It's a liquid. An adventurer only needs to obtain one unit.
Exploit. Like, really, really an exploit. Not QSP/impulse ramp "exploit". Just exploit. Y'know?

Also may or may not actually work as a valid reaction ingredient.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 12:37:51 am
You know what makes milk of lime easier? It's a liquid. An adventurer only needs to obtain one unit.
Exploit. Like, really, really an exploit. Not QSP/impulse ramp "exploit". Just exploit. Y'know?

Also may or may not actually work as a valid ingredient.
I make a lot of parchment paper with one bucket of milk of lime. The reason I find it an acceptable exploit is that there is not one single professional papermaker who does so in adventurer mode. Papermakers aren't scarce, yet paper is an unreasonably scarce commodity.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 02:47:56 am
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.

Or has that been fixed?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 03, 2016, 04:05:25 am
Paper isn't that scarce, I find lots of random werebeast parchment scrolls and quires and such in tombs and mead halls besides the box in each library.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 07:53:19 am
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.

Or has that been fixed?
It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.

Paper isn't that scarce, I find lots of random werebeast parchment scrolls and quires and such in tombs and mead halls besides the box in each library.
It is in this world. I didn't find any until the first library I visited, in a civ neighboring my starting civ. I didn't see any in loot except in the northern third of my civ, and have not seen any since leaving that corner of the map. If I weren't making my own writing tools, I wouldn't have gotten any at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 03, 2016, 08:38:36 am
Hearthpeople (persons?)

How does one acquire them? I'm getting a lot of apologies and my town feels kind of empty.

And for that matter, once ransacked, do people ever re-settle towns?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 11:36:38 am
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.

Or has that been fixed?
It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.

What. What heresy is this? D:
Title: Re: Adventure Mode Little Questions Thread
Post by: Carch on March 03, 2016, 11:37:16 am

If you're really set on papyrus, you can embark on a suitable site (tropical wetland,) gather the seeds there, then have an adventurer deliver them. Keep in mind you probably can't grow it on a non-tropical embark. The wetland requirement might be fulfilled by muddying the soil. If not, then if you can't find it growing wild on your embark, it simply can't be grown there. Check your farm plot seeds list.

hrmm.... that's.. a really good answer. thanks! I might do that... I have a suitable site (my adventurer is already there) just haven't found papyrus there yet. unusually enough. but it might just be the time of year.

and I'm very aware of the slurry-paper route. just want to take out one step to go plant-paper.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 11:55:45 am
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.

Or has that been fixed?
It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.

What. What heresy is this? D:
I can make forgotten beast soap!
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 12:02:06 pm
I can make forgotten beast soap!

So it only works if the material is poured onto the ground? -w-
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 12:54:40 pm
I can make forgotten beast soap!

So it only works if the material is poured onto the ground? -w-
It only works if it is in the container the job requires. Sand needs a bag, lye and milk of lime need a bucket.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 12:57:26 pm
I've done that. I've added reactions that specify a waterskin, as well as reactions that are blind to what type of container is used, and they don't work. They haven't worked for as long as I'm aware of.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 01:05:19 pm
I've done that. I've added reactions that specify a waterskin, as well as reactions that are blind to what type of container is used, and they don't work. They haven't worked for as long as I'm aware of.
Then it sounds like you have little questions for Warmist.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 01:20:06 pm
Are you doing this using actual modded-in reactions, or are you using Advfort? If you got my hopes up for a non-DFHack solution for nothing, I will eat you. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 03, 2016, 02:20:46 pm
Advfort. And you can eat my pick, like all the other dragons.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 03, 2016, 02:23:59 pm
Hnng. I knew it. Damn. ;A;
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 04, 2016, 01:50:02 pm
What is the best way now to increase your rep and get more followers? Who do I brag to and how much?  What kills do I brag about?
Title: Re: Adventure Mode Little Questions Thread
Post by: Orbotosh on March 04, 2016, 01:52:57 pm
What is the best way now to increase your rep and get more followers? Who do I brag to and how much?  What kills do I brag about?

Increase your reputation by bragging in public about killing vampires and then bandits once you can take on groups.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 02:47:19 pm
What is the best way now to increase your rep and get more followers? Who do I brag to and how much?  What kills do I brag about?


Also don't use the brag option use the "spread rumor" option.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 03:58:15 pm
Bragging will inform people, but increases intimidation, so it may leave them with a more negative view than if you told in rumor or badly told in story. Reserve it for people you're about to kill or are trying to shake down (like robbing someone or getting a tribute from a government group,) but try to keep it out of earshot of the general public. Unless you're trying to subjugate them all and rule them in your tyrannical fist, then nothing really holds you back, does it?

After you've racked up a significant number of kills, you'd have to spam brag a lot before your most significant kills randomly pop out of your mouth.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 04, 2016, 04:01:39 pm
do NOT brag about vampires, especially in their home civ. I do not think the ai understands that those people are bad for them, so they treat them like any other person. to raise reputation kill named animals like wolves. they tend to come as only the one creature, much easier to kill than a whole wolf pack, and much much easier to kill than most mega and semi-mega beasts
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 04:06:30 pm
Well, the lack of control over who you brag about is one of the flat negatives of using it. It's so scattershot that any deeds you would not want to brag about are as likely to be aired as your legendary victories.
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 04, 2016, 04:14:19 pm
Thank you guys for the help!
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 04, 2016, 04:16:12 pm
Bragging will inform people, but increases intimidation, so it may leave them with a more negative view than if you told in rumor or badly told in story. Reserve it for people you're about to kill or are trying to shake down (like robbing someone or getting a tribute from a government group,) but try to keep it out of earshot of the general public. Unless you're trying to subjugate them all and rule them in your tyrannical fist, then nothing really holds you back, does it?

After you've racked up a significant number of kills, you'd have to spam brag a lot before your most significant kills randomly pop out of your mouth.

How do I rule or subjugate people? What does it do?

Is there a wiki article for this stuff?
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 04, 2016, 05:05:40 pm
Bragging will inform people, but increases intimidation, so it may leave them with a more negative view than if you told in rumor or badly told in story. Reserve it for people you're about to kill or are trying to shake down (like robbing someone or getting a tribute from a government group,) but try to keep it out of earshot of the general public. Unless you're trying to subjugate them all and rule them in your tyrannical fist, then nothing really holds you back, does it?

After you've racked up a significant number of kills, you'd have to spam brag a lot before your most significant kills randomly pop out of your mouth.

How do I rule or subjugate people? What does it do?

Is there a wiki article for this stuff?
I've been wondering also. So far, it looks like if you kill everyone in a keep or meadhall and walk into the throne room, you automatically become the ruler. 

I'm also not sure what the implications of that are, especially since you can repeat the process and establish a different "group" each time you do it.

Meanwhile, after taking over a keep, I noticed a bunch of camps surrounding. Most of them contained a bunch of random civilians, including a "leader" (boss, etc.) I assumed these were invaders and slew them all in their sleep (it was broad daylight, btw.) I also noticed that once I slew the leader, my followers made quick work of the rest, so clearly they were all of a faction. Of course, the only weapons they had were knives, and each one had a pouch of coins.

But then I found a camp where the only one in it was a human fisherman. Should I assume this is another dangerous invader?

And does it even matter that I systematically wiped out all of these camps?

And I'm also very curious about the implications of lordship in this game. It seems to be an incredibly easy title to attain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 06:03:05 pm
Its easy to attain, much harder to keep, people can rebel against you and stuff.

Make sure to hire alot of hearthpeople to keep the peace if you want to keep a town longer then a week.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 06:22:47 pm
The only sure ways to retain a lordship are 1) never leave the seat of power and 2) offload the site and never return. Insurrections can begin and succeed only while the site is loaded. And other lords from the site's previous civ will come to claim the site, which they can only do if the site is loaded and you're not in the seat of power.

How do I rule or subjugate people? What does it do?
I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Orbotosh on March 04, 2016, 06:23:49 pm
How do I rule or subjugate people? What does it do?
I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.

Forcibly reanimating their corpse doesn't count?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 06:28:56 pm
The only sure ways to retain a lordship are 1) never leave the seat of power and 2) offload the site and never return. Insurrections can begin and succeed only while the site is loaded. And other lords from the site's previous civ will come to claim the site, which they can only do if the site is loaded and you're not in the seat of power.

How do I rule or subjugate people? What does it do?
I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.

I have had insurrections happen while the site is offloaded, thats because we have world activation, hiring non-aligned  hearthpeopel will keep that to  a minimum. If you have enough you can read about how the insurrection was squashed. Hiring local farmers and killing previous hearths works well.


Proof:

Took over the site and wandered the world, then.

(http://i.imgur.com/rbtT8CY.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 06:34:37 pm
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.

Proof:

Took over the site and wandered the world, then.
Well, that's proof that an insurrection can begin while the site is offloaded. Can you get proof it will succeed while the site is offloaded?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 06:35:48 pm
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.

I added a picture to my post
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 06:38:11 pm
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.

We need to figure out how this stuff works internally, there may have been several reasons that happened. But we don't yet know for sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 06:40:16 pm
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.

We need to figure out how this stuff works internally, there may have been several reasons that happened.
I actually had tried to transfer lordship to him myself and he refused with "I cannot accept this honor." So maybe it was easy for another lord to convince him to join him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 06:42:16 pm
Hehe, I need to stop editing my posts to add more info.

Perhaps if you had more hearthpeople it may have went differently. But we just dont know for sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 04, 2016, 09:26:09 pm
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2016, 09:29:59 pm
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?

They go on patrols and stuff, but they basically just hang out at the mead hall.
And your entity tracks them.So it does know how many hearths you have, and you can look it up later in legends.

They definitely will participate in world activation attacks to defend the hamlet and such (since they do that when they arent your hearthpeople so presumably it works for yours aswell) but presumably they prevent insurrection aswell, they also defend you if they see you attacked of course.We arent sure about the defense against insurrection bit.

I just asked on the fotf reply about it so next month we will know how that stuff works for sure, I guess.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 04, 2016, 09:37:10 pm
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?
They'll always come back to either meadhall or keep of the earliest group lordship you currently have. So if you're lord of one settlement, anyone you recruit as a healthperson will make their way to settle there, hang out in the meadhall/keep, go on patrols, etc. But currently, if you take lordship of another while still possessing the first, the next hearthfolk will still go back to your first, and your hearthperson limit will be limited to that group.

Gah, 'hearthperson' is such an awkward term.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 04, 2016, 09:40:47 pm
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?
They'll always come back to either meadhall or keep of the earliest group lordship you currently have. So if you're lord of one settlement, anyone you recruit as a healthperson will make their way to settle there, hang out in the meadhall/keep, go on patrols, etc. But currently, if you take lordship of another while still possessing the first, the next hearthfolk will still go back to your first, and your hearthperson limit will be limited to that group.

Gah, 'hearthperson' is such an awkward term.
Ah, thanks to both of you. Looks like a good reason not to take on too much real estate.

So...to acquire hearthpeople, you have to build status in the same way you do to get followers?

I've been running a few adventurers, and several times managed to acquire a keep. This last one applied to be the hearthperson for his predecessor, and was turned down until he'd gone into the town and knocked out some invaders. The lord then thanked him and took him in as a hearthperson.

It made sense, and I like it when this game makes sense. 
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 04, 2016, 10:38:39 pm
How do I deal with Criminal Organizations?
I received a quest from my liege and he said to go to a nearby town and deal with the criminal organization that's running the place.

I went to the town and haven't found any sign of disturbance, the local leader is a lady from the Light Fellowship. I asked her about troubles, she said there are criminal organizations in another town, I asked if anyone have stakes on the land and she said that "There are no fewer than thirteen groups vying for control" but no further options.

The quest compass shows *** when I'm in the local tavern, but nobody there has a clue about the criminals. I thought it might be some kind of underground base and since there's a graveyard/catacomb nearby, I went there looking for it, but I found nothing, just a chaotic maze with skeletons, loot and cats. No sign of criminals or anything.

Also, what do I have to do in the 'skulking vermin quest'? I got this quest from the same person, and when I go to the place it's just empty, I use L(intense search) and found some ticks, beetles and worms, but can't attack them.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 04, 2016, 10:42:21 pm
I've sometimes found stray fighters down in the depths of the meadhall or castle, but it takes some serious exploring to find them. If there is, there'll be one person named "boss" or "chief" or somesuch. Kill that one, and any others who say they're lieutenants.

Or maybe look closely at the folks around town, maybe it's one of them?

That said, I've also noticed that quests aren't always reliable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 04, 2016, 11:09:01 pm
Tell a story about the site you're in and filter for criminal, one will be listed as the primary org, and it will list the name of the dungeon or catacombs it is based in.

Check under the keep and temples for said area and ask the group down there about the structure you're in, the ones that list the name of the group you're after/right dungeon are the ones you want.
Title: Re: Adventure Mode Little Questions Thread
Post by: RenoFox on March 05, 2016, 05:36:15 am
Is there a reason to ask someone to lead you to a location? Is there some kind of fast-travel system?

Also, is there any use in performing arts for NPC:s?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 05, 2016, 05:46:47 am
Fame spreads with performances just like it does for big kills.

Being a good dancer or poet is the easiest way to become famous.

Telling stories in a crowded area is the next easiest way, even if you're a bad storyteller you still get fame for stuff you did.

Make sure you choose to tell by the site, it lists better options, and it is the only way to tell about stuff like killing a megabeast in a lair. I use it all the time now. After doing so people greet me warmly, are aware of my deeds, and spread word of it well. It's like the brag option without the randomness.

For hearthing, I often used this to get around a bug I introduced when I gave dorfs towns as sites but not the right positions so I couldn't get quests from them, I would just "accidentally" kill the dorf in charge and then get someone to hearth for me after claiming the site, accumulate lots of hearthspeople, everyone that enters the room, and then without leaving the site I hand it off to someone there.

Then I ask to become a hearthperson and of course they accept the legendary hero/hunter/protector of the weak gladly.

I do the same when I overthrow occupations.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 05, 2016, 05:48:23 am
Tell a story about the site you're in and filter for criminal, one will be listed as the primary org, and it will list the name of the dungeon or catacombs it is based in.

Check under the keep and temples for said area and ask the group down there about the structure you're in, the ones that list the name of the group you're after/right dungeon are the ones you want.

Thanks for the ideia, now I know the name of the band at last.

It says "the ascendancy of the criminal organization The Blockaded Band in Washbutters in 36."
Then my guy stumble in the details.

There's also the option:
"The formation of the The Blockaded Band in Clashesdepths the Tournament of Defenders in Washbutters".

I'm in Washbutters, and I don't seem to find any trace of this Band. :/
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 05, 2016, 05:58:00 am
Gotta check under the temples if Clashesdepths isn't the one under the keep.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 05, 2016, 06:10:50 am
It's a different name, the tomb is The Knowing Graves, and the fortress is Grizzling Fortress of the Light Fellowship and the dungeons underneath is the Beachedechoed  the Hole of Boring (and it's quite boring  :P),  also constructed by the Light Fellowship.

I was looking in the [Q] - [P]eople and found a guy named Sinur Shelteredtrower, he is the chieftain of the Blockaded Band. But when I ask anyone about him, they only say 'he is the chieftain', and when I try to ask his location, there's no option for him.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 05, 2016, 07:26:59 am
Manage to find the guy.
He was deep inside the tomb with a bunch of dead bodies by his side, I attacked him and he ran away, found him a bit later in the entrance of the tomb, my companion dealt the killing blow.
I dragged his body to the fortress and told the story about his killings and the story about me attacking him and my companion killing him. But weirdly nobody said it was a good thing, everyone was 'it's terrifying' or 'it was inevitable'. Usually when I kill outlaws I get a good message like 'finally he is dead and we can live in peace'.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 05, 2016, 03:40:18 pm
People in town won't care, people that sent you there will.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on March 05, 2016, 07:45:45 pm
I like how you dragged the body. That's a nice touch.
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 05, 2016, 08:18:53 pm
So if i want to spread rumors about my big kills, I want to do it in big crowded areas like the market? or do i want to tell key people like generals and lords?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 05, 2016, 10:13:40 pm
Tell tavern keepers and the head priests at temples, tell stories in keeps with lots of people in them, tell the lord specific stuff, and tell random soldiers you meet on the worldmap stuff you want known.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 05, 2016, 11:35:50 pm
I wonder what the range of storytelling is. You only hear critiques from listeners within 4 tiles, but I've learned forms and works from somewhat further. The ones within that 4 tile radius will comment on a performance immediately after, so anyone within 4 tiles of them learns what the story was about, though I'm not sure how far that broadcasts, either. And someone who's performing a job, like tavern keepers, won't be aware of the performance, but will hear the comments.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 06, 2016, 01:17:55 am
The distance where people stop and take a step back when they approach, it's pretty far actually. You see it outdoors in traffic-heavy areas, people will walk up and get in earshot then stop and stand back to listen.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 02:42:46 am
Is it worth taking coins from dead criminals? I haven't find myself buying or browsing shops for stuff, but I might be wrong.

Coupling with the fact that coins are local-based, I find it kind pointless to pick coins.

Or am I doing something wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 06, 2016, 04:19:34 am
They are the most amazing ammo ever. You can flat out kill if not incapacitate an endless horde of foes with a single stack of coins.
I wonder what the range of storytelling is. You only hear critiques from listeners within 4 tiles, but I've learned forms and works from somewhat further. The ones within that 4 tile radius will comment on a performance immediately after, so anyone within 4 tiles of them learns what the story was about, though I'm not sure how far that broadcasts, either. And someone who's performing a job, like tavern keepers, won't be aware of the performance, but will hear the comments.
Also tested this:
(http://i.imgur.com/p1ntVam.png)

The x is over a goblin behind the red sense_creature indicator outside the room, the one in front stopped to listen since both doors were open from soldiers listening, then one came down the ramp and stopped to listen, when I finished I said hi and they asked if I had a story to tell, so that's pretty much line-of-sight.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 05:01:05 am
They are the most amazing ammo ever. You can flat out kill if not incapacitate an endless horde of foes with a single stack of coins.

Yeah, I have some as a backup ammo for throwing, but I feel like it's cheating. I was wondering about the actual value of coins  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 06, 2016, 05:04:58 am
Not much outside of the area sadly, economy is still turned off.

I spent a lot of my childhood mastering the art of snap-shooting coins and the way those things hum when they shoot past your ear or smack into your skin, it ain't fun. I can believe having a superhuman hero whacking you in the forehead with a little chunk of gold or copper isn't going to be fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 09:03:50 am
I killed a mummy but I can't brag about it in town, in the rumor page there's only the skeletons I killed. If I ask about the mummy, they say that he's dead.
EDIT: actually I haven't killed him, it happens that when you ask if a person is dead, they say it is dead, since it's mummy :P

The question now is, how do I re-awake the mummy? I'm near it's coffing but nothing is happening.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 06, 2016, 09:18:52 am
Mummies don't go back to rest once awakened. It'll become a wandering army with its undead minions, slaying and animating whoever it crosses.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 09:23:15 am
That's weird, I can't find it. I killed all the skeletons it raise.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 06, 2016, 09:42:20 am
You could not have killed all the skeletons it raised without killing the mummy. Just because you don't see more doesn't mean there isn't more.

Now if you did kill the mummy, you should be able to tell stories about its second death, but I haven't seen a waking mummy since .04 so I can't be sure whether that's changed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 06, 2016, 10:41:39 am
Not much outside of the area sadly, economy is still turned off.

I spent a lot of my childhood mastering the art of snap-shooting coins and the way those things hum when they shoot past your ear or smack into your skin, it ain't fun. I can believe having a superhuman hero whacking you in the forehead with a little chunk of gold or copper isn't going to be fun.

Actually shops make use of currency MOST of the time in the current version.

Use a and o to ask for currency etc it works.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 06, 2016, 12:32:15 pm
Quote
I wonder what the range of storytelling is. You only hear critiques from listeners within 4 tiles, but I've learned forms and works from somewhat further. The ones within that 4 tile radius will comment on a performance immediately after, so anyone within 4 tiles of them learns what the story was about, though I'm not sure how far that broadcasts, either. And someone who's performing a job, like tavern keepers, won't be aware of the performance, but will hear the comments.
Also tested this:
Spoiler (click to show/hide)

The x is over a goblin behind the red sense_creature indicator outside the room, the one in front stopped to listen since both doors were open from soldiers listening, then one came down the ramp and stopped to listen, when I finished I said hi and they asked if I had a story to tell, so that's pretty much line-of-sight.
People appear to stop in line of site, but only hear within a limit of 20 tiles, which I think is about the extent of the default 640x300 display. But is that distant goblin actually witnessing your performance, or getting it second-hand from the comments broadcasting that far? I'd have to go to a low population hamlet to test that out.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 10:56:04 pm
I got a quest to kill a shadow horror, I'm at the lair entrance but it's sealed behind a wood hatch cover, I tried shouting to lure the creatues, and manage to lure two of them out, I can see there's more inside using [l], as there's some "!" in the lair.

I tried setting it the cover on fire, but nothing happens.

How can I open the hatch?

I feel like John Locke in lost  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 06, 2016, 11:04:25 pm
Re: Uzu, the gob was about 23 tiles away and the instant the story stopped I said hello to them, they asked if I had a story to tell. Nobody else had said anything yet. It's line-of-sight for being heard/getting fame from it. Folks around a corner won't recognize you from your stories but people at the far end of a long narrow tavern will.
I got a quest to kill a shadow horror, I'm at the lair entrance but it's sealed behind a wood hatch cover, I tried shouting to lure the creatues, and manage to lure two of them out, I can see there's more inside using [l], as there's some "!" in the lair.

I tried setting it the cover on fire, but nothing happens.

How can I open the hatch?

I feel like John Locke in lost  :P
Don't get the lost joke, but you careful move from the side of the hatch towards it, there will be a ramp near it and you gotta try to careful move down that ramp.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 06, 2016, 11:06:45 pm
Oh, yeah. It works.

I thought that to go down hatchs I had to use ">". Nevermind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 07, 2016, 12:16:09 am
Re: Uzu, the gob was about 23 tiles away and the instant the story stopped I said hello to them, they asked if I had a story to tell. Nobody else had said anything yet. It's line-of-sight for being heard/getting fame from it. Folks around a corner won't recognize you from your stories but people at the far end of a long narrow tavern will.
I tested in a marketplace. The guy 19 tiles to the west heard, but not the one 21 tiles. Tried again north/south and found the limit to be 20.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 07, 2016, 12:37:16 am
Well, like I said on the screenshot, there were soldiers in the doorway to the keep, one in the door to the battlement ramp, and one gob came down the ramp 23 tiles away and stopped there.

I talked to that one when I ended the story, they got there right before the end and they asked about my stories, by the time I actually initiated the conversation I had lost line-of-sight because the people holding both sets of doors moved.

What race were they? Was it night time with humans? I don't think they get credit if they are too far to see in the dark.

The goblin I'm talking to here:
(http://i.imgur.com/f00h231.png)

Just saw me tell a story while they were up here (the hammerman 7 tiles west of the X):
(http://i.imgur.com/hC45UGg.png)
The X is 24 tiles north and 1 z above my position, that's a good deal more than 20 tiles away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 07, 2016, 07:10:46 pm
What is the easiest way to fireproof yourself? I've tested successfully with the magma method, but it's not feasible to redo it once per game month. Is there a simpler way?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 07, 2016, 07:16:40 pm
None short of modifying the raws.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 08, 2016, 01:03:54 am
Looking at my character info, under health I can see that my left hand skin, fat and muscle are damaged, and I have a sensory never damaged. It doesn't prevent me from using a shield or anything.
The left lower arm also is damaged the skin and fat, and it has a infection.

I wonder if will it ever heal up, I traveled a lot and slept too. But still I have those wounds.

Is this normal?
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on March 08, 2016, 01:11:47 am
Pretty sure the wound's closed and fine, but infection never goes away, at least in older versions. 
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 08, 2016, 01:13:29 am
How long does it take? I don't know when I got those wounds, but it's been a while.

For the record, I'm on version 42.06
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 08, 2016, 06:01:49 am
After accusing a vampire of being a night creature, nobody react to it. If I attack him the people in town will get mad at me.

Is there a proper way to accuse vampires, proving they are night creatures?

Or is this still a bug?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 08, 2016, 06:33:44 am
Still a bug, I just set fires under/around them and then report the death.
Title: Re: Adventure Mode Little Questions Thread
Post by: win32anon on March 08, 2016, 10:55:17 am
I'm the hearthperson of a lord, and for this I can do quest to make him happy, but I got the option to ask someone to be my hearthperson. What's the benefit of having a hearthperson?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 08, 2016, 12:01:41 pm
once I became a werebeast in front of all 14 of my companions, I did survive, and went back to my mead hall to find that two of my companions had come back they were both hearthpeople, so maybe that's something? otherwise I do not think yet there is anything, but later toady might add the ability to tell your hearthpeople to do stuff in the same way your lord does it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 08, 2016, 12:59:10 pm
I just use it when I do regime changes. Assassinate a lord or administrator, claim the site, impress people, get a bunch of hearthpeople, give the position to one of them, now they have a bunch of hearthpeople and you can become one and do quests.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 08, 2016, 02:02:11 pm
After accusing a vampire of being a night creature, nobody react to it. If I attack him the people in town will get mad at me.

Is there a proper way to accuse vampires, proving they are night creatures?

Or is this still a bug?

It depends, if they are surrounded by innocuous people, they may very well have a cult, who will then attack you if you do something to their vampire friend,  vampire cults have been a thing since 34.01
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 08, 2016, 06:08:48 pm
Maybe you should make some attempt to win over the townspeople before slaying someone they've known for years. Or at least get them familiar with you. Or better yet, recruit the vampire. That's sure to be the death of them.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 09, 2016, 02:47:19 pm
yeah, try to impress the vampire with a performance, make him join as a performer, then take him to the woods and kill him, then tell your lord the deed is done
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 09, 2016, 03:29:50 pm
yeah, try to impress the vampire with a performance, make him join as a performer, then take him to the woods and kill him, then tell your lord the deed is done
You don't even have to kill him yourself, just be patient and let him do what companions do. You don't have to tell your lord anything more than that he's slain, and you can tell his thralls he died a glorious death. Until then, you have an excellent meatshield.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 09, 2016, 03:54:57 pm
yeah, try to impress the vampire with a performance, make him join as a performer, then take him to the woods and kill him, then tell your lord the deed is done
You don't even have to kill him yourself, just be patient and let him do what companions do. You don't have to tell your lord anything more than that he's slain, and you can tell his thralls he died a glorious death. Until then, you have an excellent meatshield.


I had a agreement from a lord to kill a vampire, I killed it, told the lord of the hamlet the vampire resided in about the vampires presence in his village he said it was terrifying, then told him how i killed the vampire and he said thank you for "ridding him of a nuisance". Perhaps townspeople are too simple minded to grasp the nuisance that is  a vampire, now i'm heading back to my original village to complete the quest.

I also killed a bandit nearby to the lords village before hand though, so maybe I gained their trust? He thinks i'm brave now.

I am now marching back to my village to turn it in.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 09, 2016, 04:19:20 pm
Vampires are much more durable than the average suicidal companion. I had one that survived all the traps in a tomb and led him, already bleeding and crawling, across a tile beside the tomb. The mummy gave him a friendly greeting, but when the skeletons attacked me, he attacked back ("This is my fight, too!") I think even if he did get the curse he would've lasted longer than any other companion. I suppose I could've gotten extra credit if I let the mummy animate him before killing them both.

Seems wasteful to just kill him yourself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 09, 2016, 04:41:52 pm
Vampires are much more durable than the average suicidal companion. I had one that survived all the traps in a tomb and led him, already bleeding and crawling, across a tile beside the tomb. The mummy gave him a friendly greeting, but when the skeletons attacked me, he attacked back ("This is my fight, too!") I think even if he did get the curse he would've lasted longer than any other companion. I suppose I could've gotten extra credit if I let the mummy animate him before killing them both.

Seems wasteful to just kill him yourself.

I was ambushed by the group of bandits to which the one bandit I killed earlier belonged on the way to my village (verified with legends mode) (and they were tracking me down hard on the travel map too) Which  means I guess bandits are capable of tracking you down and killing you if you piss them off. I was able to push them back on my way to the village, killing a few, but when I got to my village they ambushed me again in the middle of the village. I fought them off AGAIN and I turned in the quest, then I headed out and they ambushed me AGAIN, this time one of them got a lucky shot (there were only 3 left) and I died.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 09, 2016, 05:29:54 pm
Oh-yea, I've seen some bandit ambushes
Spoiler (click to show/hide)
As you can see, several were stacked on some tiles, and there were more incoming. They didn't try to shake me down, they just directly attacked. And that speed wasn't because I was burdened; I had set it to stroll while hanging out at a tavern, and forgot to raise it again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 09, 2016, 05:52:30 pm
Oh-yea, I've seen some bandit ambushes
Spoiler (click to show/hide)
As you can see, several were stacked on some tiles, and there were more incoming. They didn't try to shake me down, they just directly attacked. And that speed wasn't because I was burdened; I had set it to stroll while hanging out at a tavern, and forgot to raise it again.

For me it was the same bandit faction each time, this faction had it out for me for killing that guy earlier it seems.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on March 09, 2016, 06:30:55 pm
Me too, but paying the warlord a visit put a stop to it. I don't remember how I dealt with this one, but it left a lasting impression, either figuratively or literally. If it's the one I channeled out the ground around, then it left a lasting depression, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: 20firebird on March 15, 2016, 10:25:10 pm
Might be a DF Wanderer specific question, but, butchering animals isn't giving me any skins for some reason. Bug? Am I just doing something wrong? I haven't been on in a while and it's a new version.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 22, 2016, 10:08:40 am
Vampires are much more durable than the average suicidal companion. I had one that survived all the traps in a tomb and led him, already bleeding and crawling, across a tile beside the tomb. The mummy gave him a friendly greeting, but when the skeletons attacked me, he attacked back ("This is my fight, too!") I think even if he did get the curse he would've lasted longer than any other companion. I suppose I could've gotten extra credit if I let the mummy animate him before killing them both.

Seems wasteful to just kill him yourself.
well considering you can take his blood and feed it to your other companions, you might as well kill him(make sure to buy any armor he may have and any useful weapons he has)
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 22, 2016, 10:13:12 am
Might be a DF Wanderer specific question, but, butchering animals isn't giving me any skins for some reason. Bug? Am I just doing something wrong? I haven't been on in a while and it's a new version.

I'm not 100% sure which WF derivbitive that is, but I recll at least one version had some oddball reactions for furry and feathered hides, that might be the cause. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: slashnul on March 23, 2016, 02:15:43 pm
Every once in a while I see tents full of humans, sleeping all day/night, outside of hamlets.  I havent tried to wake them up beyond talking to them.  Should I pinch them?  Are they exhausted refugees?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on March 23, 2016, 03:02:34 pm
No, they'd all try to kill you. Yes, they're bugged refugees (or armies if they're mostly armed). I'm not sure if Toady has fixed the "army camp" bugs entirely.
Title: Re: Adventure Mode Little Questions Thread
Post by: slashnul on March 23, 2016, 07:12:20 pm
Is there a way to see a verbose listing of my heros stats, skills, and attributes like DT gives in fort mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 24, 2016, 07:31:15 pm
yessir, just look at your character via the look command, or press z.
Title: Re: Adventure Mode Little Questions Thread
Post by: rosareven on March 25, 2016, 11:01:25 pm
Just started giving Adventure Mode a go and I'm loving it. It actually feels a lot more manageable than fortress mode.

Quick question: when a NPC points me to speak with another NPC who may know more about clues to quest, and yet the NPC doesn't know who that is some how, is there a way for me to search for the informant NPC, or do I just have to keep asking other people?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 29, 2016, 10:25:21 am
I find that human nobles often know where stuff is, or at least more likely to know someone who does know
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 29, 2016, 10:40:07 am
Just to make sure, it is actually possible to die from no sleep, thirst and hunger right? I've just kind of assumed It happened and never went hungry long enough
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 29, 2016, 11:11:40 am
Just to make sure, it is actually possible to die from no sleep, thirst and hunger right? I've just kind of assumed It happened and never went hungry long enough

Hunger or thirst, yes. It takes a bloody long while, at the very least you'll have the hungry and thirsty indicators change to starving and dehydrated beforehand.

For sleep, I'm not sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on March 29, 2016, 07:53:20 pm
What would be the best wild life to hunt?
Also, what animal would be balanced to transform others?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 29, 2016, 08:27:16 pm
What would be the best wild life to hunt?
Also, what animal would be balanced to transform others?

Best wildlife? Anytime you cross a river, pop into stealth mode and keep an eye out for boar, emu, or any other common beast that frequently spawns within sight of the shore.

As for transformation...what's the objective? If you want to make them harmless, make them a cat. If you want them to be better at mauling things, pick any giant of giantified feline, canine, or ursine. If you want you and everyone around you to get eaten, pick a hydra or dragon.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on March 29, 2016, 11:54:46 pm
What would be the best wild life to hunt?

Depends on you being above or below ground, and if above ground, the biome. Now all of that filtered through the lens of your goals.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on March 30, 2016, 08:55:38 am
What would be the best wild life to hunt?
Also, what animal would be balanced to transform others?

Best wildlife? Anytime you cross a river, pop into stealth mode and keep an eye out for boar, emu, or any other common beast that frequently spawns within sight of the shore.i

As for transformation...what's the objective? If you want to make them harmless, make them a cat. If you want them to be better at mauling things, pick any giant of giantified feline, canine, or ursine. If you want you and everyone around you to get eaten, pick a hydra or dragon.
It's just that every time I'm hunting I find birds, and sometimes tgey re not butchetable, which is a pain, so I want to transform gem into something worthwhile, also it's both on the ground and above, I hate going under.
A + infinite plus in spelling no?
But I do make camp in the end of the river. It's the best place I'd found before
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 30, 2016, 12:18:32 pm
Birds will always be a ubiquitous hassle. If nothing else, eagles and turkeys are generally big enough to butcher.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on March 30, 2016, 02:59:42 pm
Wildlife...not sure, any river animal is usually good though, considering how often you'll be coming across rivers.

Myself I prefer stocking up on meat in towns since those usually tend to have plenty of cats and other domestic animals.
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 30, 2016, 11:28:10 pm
I found a tomb with a hornblend coffin inside.  Ive seen tons of people talk about using coffins as weapons.  How do I pick it up and use it?  I hit g and u and nothing happens.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pagz on March 30, 2016, 11:36:33 pm
With bone carving being released soon, would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 31, 2016, 12:02:10 am
With bone carving being released soon, would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Uh, bone carving is already in adventure mode it came in the last patch.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pagz on March 31, 2016, 12:15:26 am
Uh, bone carving is already in adventure mode it came in the last patch.
Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Title: Re: Adventure Mode Little Questions Thread
Post by: kontako on March 31, 2016, 12:23:09 am
Uh, bone carving is already in adventure mode it came in the last patch.
Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?

I don't think you can make armour. You can make all sorts of knick-knacks and paddy-whacks, but you can't give a dog a bone.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on March 31, 2016, 12:29:12 am
Uh, bone carving is already in adventure mode it came in the last patch.
Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?

Vanilla doesn't have armor crafting as a reaction. You can use Random_Dragon's Adventure Craft mod (http://www.bay12forums.com/smf/index.php?topic=153036.0) or make your own. Either way, you'll need to regen a new world for those reactions.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pagz on March 31, 2016, 02:42:55 am
Ahh I see, I saw this (https://twitter.com/Bay12Games/status/691745078147026945) tweet from toady and got excited. Can any more mathematically minded forumites theroy-craft an answer to this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 31, 2016, 06:19:43 am
Ahh I see, I saw this (https://twitter.com/Bay12Games/status/691745078147026945) tweet from toady and got excited. Can any more mathematically minded forumites theroy-craft an answer to this?

Most likely it was made in fortress mode, since you can choose what size you want it to be.

If Toady did add adventure-mode armor crafting (instead of the knickknacks currently craftable), he'd have to unfuck the reactions bug ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=9106 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9106) ) first. I'm assuming that's reason #1 why he only added reactions for stuff that logically would only take a single unit of bone.
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on March 31, 2016, 05:31:55 pm
Is there no way to steal the coffin?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on April 01, 2016, 02:16:10 pm
As far as I know you can't steal any placed furniture other than statues. you steal statues by pressing 'u' and toppling them over, then picking them up.
I suppose you could use gui/advfort to deconstruct the coffin as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: FoiledFencer on April 01, 2016, 03:51:04 pm
*wrong thread post deleted*
Title: Re: Adventure Mode Little Questions Thread
Post by: SammyLiimex on April 01, 2016, 03:56:31 pm
As far as I know you can't steal any placed furniture other than statues. you steal statues by pressing 'u' and toppling them over, then picking them up.
I suppose you could use gui/advfort to deconstruct the coffin as well.

Can I do this with my save or would have had to have it from the start?
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 01, 2016, 07:09:14 pm
My world is always overrun by goblins also, is there a way to like, claim a pet? or a like ride a horse, or torture interrogate enemies? they are always stubborn, like that time i literately crippled every limb on a goblins body to tell me where can i find its base. Nope,
Me: "YOU MUST YIELD!!"
goblin: "you first!! coward!!"
lets just say he's hanging by his guts in my mind, no one calls "Hentai Witchblaze The Arch-Angel of Lust" a coward.
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on April 01, 2016, 08:05:53 pm
My world is always overrun by goblins also, is there a way to like, claim a pet? or a like ride a horse, or torture interrogate enemies? they are always stubborn, like that time i literately crippled every limb on a goblins body to tell me where can i find its base. Nope,

I've run into that problem too. There needs to be some sort of a interrogation/intimidation function besides bragging about your kills. :-\ Would come handy in forcibly changing that one stubborn npc who just don't want to accept one of your values.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on April 02, 2016, 11:27:19 pm
Walking around in adventure mode, i am wondering are those evil clouds moving around the maps in fortress mode that can do nasty things to any creatures they're engulfing existing in 42.x adventure mode ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 02, 2016, 11:48:30 pm
Walking around in adventure mode, i am wondering are those evil clouds moving around the maps in fortress mode that can do nasty things to any creatures they're engulfing existing in 42.x adventure mode ?

Yes they are, and they always have.

In fact one of my more recent adventurers was turned into a mist thrall by one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on April 03, 2016, 12:15:55 am
I wonder where they can be on my world, my adventurer couldn't find on so far. Met several evil eyes plants but still no clouds in the evil areas there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 03, 2016, 12:35:56 pm
Ive been trying to make a camp, i have the dfhack alpha version 0.42.03-alpha1 (release) to support advfort, while everytime i sleep the world kinda removes everything i did with it, it still kinda works for harvesting things like gems and such, since those things dont even weigh much. also alot of the workshops dont work, but i would think its because im using df version  0.42.03-alpha1. thankfully jewelers workshop does work, but metalsmith doesnt. it also helps me since while i am near a river, most of the time its frozen so i need to mine it, i cheated an adamantine pick in to mine it since i dont have a reaction for it yet.
Oh also, the jewelers shop stopped working for some reason, it keeps giving me the rough version of the gems :/
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 05, 2016, 07:38:56 am
I gotta asked, since I never could figure it out...in evil biomes, what's the difference between parts of the biome on the world map that are a darker shade of pink than the other ones? Rivers in those darker parts of the world map also look brown instead of red.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 05, 2016, 11:06:32 am
I gotta asked, since I never could figure it out...in evil biomes, what's the difference between parts of the biome on the world map that are a darker shade of pink than the other ones? Rivers in those darker parts of the world map also look brown instead of red.

I've also seen grey and red areas used to show evil biomes too, but those seem to be mostly restricted to forests. Beyond that, I would assume it's similar reasoning behind different shades of green for different areas of normal terrain.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on April 05, 2016, 11:23:44 am
if I put vampire blood in the well, and there's no taverns, will eventually everyone become a vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 05, 2016, 12:07:00 pm
I don't think so, however If people actually drink from the well (I don't believe they do but I could be wrong) and you make sure the hamlet stays loaded then they would. (It would require a lot of standing around) it is much more effective if you just put vampire blood in a mug then hand someone the mug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 05, 2016, 03:44:36 pm
What the easiest sort of shenanigans to allow playing as a child adventurer? :V
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on April 06, 2016, 09:49:27 am
use dfusion on a child, easy as that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 06, 2016, 12:11:38 pm
use dfusion on a child, easy as that.

Scratch that. What's the easiest way to become a child adventurer that doesn't involve heretical DFHack-ness? Other than modding the child age of adventurers, I got nothing. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Dorsidwarf on April 07, 2016, 07:50:41 am
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 07, 2016, 08:22:00 am
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.


check the description of the musical style before composing in a specific form. They are all quite well defined, you can see them in the "performance" menu. it will be below the specific songs description. Choose the form that uses your instrument.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dorsidwarf on April 07, 2016, 11:00:38 am
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.


check the description of the musical style before composing in a specific form. They are all quite well defined, you can see them in the "performance" menu. it will be below the specific songs description. Choose the form that uses your instrument.

There's only one form and it doesnt seem to specify
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 07, 2016, 11:21:39 am
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.


check the description of the musical style before composing in a specific form. They are all quite well defined, you can see them in the "performance" menu. it will be below the specific songs description. Choose the form that uses your instrument.

There's only one form and it doesnt seem to specify

It should specify exactly what beats the form has and what instruments are required. And how it's formatted.might look like a big wall of text to you? Choose begin performance and scroll through the songs it should say under a short run down of the way the song is written and its topic "this song is an example of the "form name" then a huge description of what the form is should be under it.

Your Civ may only have one form, but that usually isn't the case you may have the option to perform a type of form that is just used to come up with songs on the fly in your performance list I forget how those would be described but those forms can't have specific songs written with them since by nature they are created "on the fly" as you play. You can also go to another Civ and learn their forms.

Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 07, 2016, 11:49:12 am
use dfusion on a child, easy as that.

Scratch that. What's the easiest way to become a child adventurer that doesn't involve heretical DFHack-ness? Other than modding the child age of adventurers, I got nothing. :V
There really isnt. Until Toady adds a way to set your adventurers age DFhack or modding are the only ways to go.

Now I'm wondering what a baby adventurer would be like...
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on April 07, 2016, 10:06:16 pm
Now I'm wondering what a baby adventurer would be like...
NPC: Greetings, Urist McBaby!
Urist McBaby: Maaa.
NPC: Skullcrusher the ogre is in Doompits, a day's travel to the northeast. He has killed hundreds in his lust for murder.
Urist McBaby: Baaa.
NPC: Goodbye.
*Urish McBaby goes off to slay the ogre.*
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 07, 2016, 10:31:08 pm
Amusingly, the string dump DOES cite NPC lines for conversing with babies. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 08, 2016, 04:31:54 am
Shame they're unused, but at the same time the mental image of an adventurer talking to a baby as though they're an adult, asking them about the nearby area and then accusing it of being a creature of the night is pretty amusing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on April 08, 2016, 05:20:37 am
 it's possible to take control of a baby/child by modding in revival spell and getting your adventurer to die in front of a creature with that interaction/spell the process will jump you out of the revived body into a new host.
you need to role the dice for a bit to get a baby or a child. probably murder everything in the area both above ground and below to clean the odds a bit then prep a baby and random companion with the revival spell to cast it on greeting or what ever usage hint that makes it faster to cast. there a small chance you jump into the body of the companion casting revival, or a random HFS or Cavern creature you missed. so it's possible with out dfhack just alot more work for basically babies only saying baby commands and unable to talk to others properly, they even can't get past greetings due to the words that come out of their mouths would be gaba baaa.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak.png)
had to test this(with dfhack) to be sure with an adventurer mother who doesn't know their child's name because the child can't greet them back.
so no quests as a baby, or taking over lands as a baby, or recruiting or staying the night as a baby because you can't answer back or ask with baby noises.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak2.png)
restating this is all dfhack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 08, 2016, 08:02:47 am
it's possible to take control of a baby/child by modding in revival spell and getting your adventurer to die in front of a creature with that interaction/spell the process will jump you out of the revived body into a new host.
you need to role the dice for a bit to get a baby or a child. probably murder everything in the area both above ground and below to clean the odds a bit then prep a baby and random companion with the revival spell to cast it on greeting or what ever usage hint that makes it faster to cast. there a small chance you jump into the body of the companion casting revival, or a random HFS or Cavern creature you missed. so it's possible with out dfhack just alot more work for basically babies only saying baby commands and unable to talk to others properly, they even can't get past greetings due to the words that come out of their mouths would be gaba baaa.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak.png)
had to test this(with dfhack) to be sure with an adventurer mother who doesn't know their child's name because the child can't greet them back.
so no quests as a baby, or taking over lands as a baby, or recruiting or staying the night as a baby because you can't answer back or ask with baby noises.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak2.png)
restating this is all dfhack.

You should retire the baby play other adventures/ s few forts for 12 years (ingame) years then unretire your newly adultified adventurer .

(Or 1 year and play as s xhild)
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 09, 2016, 01:39:48 pm
What's the point of inquire about troubles?
I got the location of beasts, and stuff.
Now my question is that I slayed a beast called Osod Lurgedor, and killed him by a sneak decapitation. Since my game crashed before when I died by it, I knew where it was. Problem was that it spew out webs around and got tangled on em.but now that it's dead I want to get something out of it. Is there like a bounty system? I already know a goblin mayor who runs a dwarven area, do I like, present his heavy AF 667T hhead? Or what, also is there a way to find a market or such a thing than just walking around aimlessly?
Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 09, 2016, 01:43:47 pm
Marketplaces are only in human towns.

As for bounties, no, not yet - right now you just get reputation with a group for slaying beasts and talking about it - AFAIK you don't ACTUALLY need to bring parts of the body to prove it's dead, all that matters is "I said so".

At most you can butcher the things body, if possible, and drag some of the bits of it to a town and sell them for either trinkets or something that's actually useful - otherwise though you don't get quest rewards and such yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 09, 2016, 01:47:11 pm
What's the point of inquire about troubles?
I got the location of beasts, and stuff.
Now my question is that I slayed a beast called Osod Lurgedor, and killed him by a sneak decapitation. Since my game crashed before when I died by it, I knew where it was. Problem was that it spew out webs around and got tangled on em.but now that it's dead I want to get something out of it. Is there like a bounty system? I already know a goblin mayor who runs a dwarven area, do I like, present his heavy AF 667T hhead? Or what, also is there a way to find a market or such a thing than just walking around aimlessly?
Thanks.

Depends on if you're a proper super-strong skilled slayer of stuff or just starting out. Asking around is good for finding any potential threats you might blunder into. And then of course you go kill them, and tell people about the event and it'll increase your fame. Mostly this just makes NPCs like you more, but it also affects your ability to persuade them to do stuff.

Sadly you don't need to present proof. Just tell them about having killed the creature via the "spread rumor" option. No way to lie about killing things yet anyway.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 09, 2016, 01:50:24 pm
Oh. What of this "hearth person" thing I keep hearing about?
One time I did get an agreement with the lady of the place in another world but I didn't know much. Also do you at least get coins when you complete the quest they give you at the "heart stone" see what I did there :P (its a game)
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 09, 2016, 01:55:51 pm
Hearthpersons are like the fortress guards of a captain of the guard - they're just the human equivalent.

If you talk to a lady/lord in a human hamlet or town you can become a hearthperson and get quests the normal way instead of "inquiring about troubles", same if you are a fortress guard and talk to a captain (though finding them in fortresses is a tad more difficult).

Though, you need to have some accomplishments to join them - i.e kill a beast, talk about it, then once that's done they'll let you join - if they say "I'm sorry, there's no room for you here" it means their "squad" is full and you'll have to look elsewhere - internally lords/ladies use the same squad system as militia captains/commanders and captains of the guard.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 09, 2016, 02:29:21 pm
You can also start off as a heartperson of a human civ and that makes it far easier. In any case, if you ask your lord/lady for duties pertaining to your service.

They'll send you off to do the usual quests, but if they're at war with someone you can get sent out to deal with enemies as well, something that doesn't quite line up with the "ask about troubles" equivalent. XP
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 09, 2016, 07:34:30 pm
>.> If you "accidentally" set fires under hearthpersons, or "trip" and knock one of them off the fortifications on the walls around a keep, as long as you don't actually attack them directly you can "let them die" and take their spot.

I call it the Cuckoo Maneuver.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 09, 2016, 08:56:08 pm
Or again, start as one to begin with. Though I forget...does starting as a hearthperson adventurer ignore squad limits? :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 09, 2016, 09:34:02 pm
Probably, I think I've joined another group and went to get back in to my starting one only to hear it was full up.

Starting as one is easier if you have dorfs make towns and have the right nobles to enable quests. World-gen forts are awful lagfests, I don't miss them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 09, 2016, 09:41:51 pm
Technically another viable option would be to give sheriffs squads.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 09, 2016, 10:28:00 pm
You cam also join bandits the same way.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 10, 2016, 01:13:39 am
Technically another viable option would be to give sheriffs squads.
Yeah but you gotta have a lord position with towns, nobody else under that lord will take on hearthpeople, and it leads to even MORE insurrections.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 10, 2016, 01:24:54 am
Hmm. That's odd. Thing is, fortress guards use an entirely different system than hearthpeople. They're under just a sheriff, whereas heartpeoples are under a lord that has a specific array of position tokens (only justice and squads are needed for hearthpeopleness, but other tokens are used to make lords vulnerable to usurpation).

Do you mean sheriff guards will be buggy unless they have a baron, or other source of the law making toklen essential to the other half of lord behavior? Because I'm not sure what the captain of the guard would have that sheriffs lack, that would cause such a thing. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 10, 2016, 04:21:36 am
I mean if you have positions like sheriffs in a civ that builds towns they don't behave properly. Right now I've got a stripped bare-minimum to allow working fort mode with military functions while still operating properly in towns.

Expedition leader, mayor, manager, chief medical dwarf, broker, bookkeeper, militia commander, variable positions: all, and site variable positions: all.

When you add in another position that can issue quests and have squads it tends to interfere with others, and I'd rather have working towns with rich and interesting stuff happening than laggy world-gen forts and bland hillocks any day of the week.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xune on April 10, 2016, 08:49:21 am
Is there any way to find out how old someone is?

In the people section of the Q menu I can see info on people I know but it doesn't tell me things like their physical description or their age. In fact, I don't even seem to be able to ask someone how old they are, am I missing something?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 10, 2016, 10:24:28 am
I mean if you have positions like sheriffs in a civ that builds towns they don't behave properly. Right now I've got a stripped bare-minimum to allow working fort mode with military functions while still operating properly in towns.

I was thinking adding squads to sheriffs without changing anything else, not slapping towns and variable positions on dwarves for the hell if it. If a simple tweak to a pre-defined position interferes with some complex overhaul of the dwarven civilization, then don't do both. >_>

Personally I find hillocks to be fine, if only because they aren't lagfests. All they really need is for drinking mounds to act like taverns, maybe a few shop-type mounds, etc.

Is there any way to find out how old someone is?

In the people section of the Q menu I can see info on people I know but it doesn't tell me things like their physical description or their age. In fact, I don't even seem to be able to ask someone how old they are, am I missing something?

If you can actually see the person in question, you can examine them to get physical description, but age...not sure if there's any way to view that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Xune on April 10, 2016, 02:02:18 pm
Thanks for the answer Random_Dragon.

Does anyone know how to interact with wells? I've found one in the hamlet I'm in but I can't get a drink from it.

Never mind, I found the answer: http://www.bay12forums.com/smf/index.php?topic=104138.msg3080403#msg3080403
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 10, 2016, 09:01:21 pm
I mean if you have positions like sheriffs in a civ that builds towns they don't behave properly. Right now I've got a stripped bare-minimum to allow working fort mode with military functions while still operating properly in towns.

I was thinking adding squads to sheriffs without changing anything else, not slapping towns and variable positions on dwarves for the hell if it. If a simple tweak to a pre-defined position interferes with some complex overhaul of the dwarven civilization, then don't do both. >_>

Personally I find hillocks to be fine, if only because they aren't lagfests. All they really need is for drinking mounds to act like taverns, maybe a few shop-type mounds, etc.
Hillocks would be ok if they had more taking place, but heck, you never even really see bandits lurking in a hillock like you do in hamlets.

I was just annoyed that fortresses are so laggy with the tavern/possible library up in the surface box so every time the map loads you get the entire population who wants to drink heading upstairs, performers heading up, scholars filing to the library for murdertime, etc.

Then I had the problem where trying to join the squads was always met with "no room for you here" and I didn't know to try the cuckoo maneuver at the time, so I never actually saw if they gave quests properly or not.

Oh and the problem where you would end up with a lord or lady in a random hamlet who happens to be a dorf and thus won't give quests, yet if you kill them and give the position to a human it works fine?
Title: Re: Adventure Mode Little Questions Thread
Post by: reiraf21 on April 17, 2016, 01:37:14 am
still trying to get into adventure , How can i rob someone ?

do i just need to wrestle them and take their clothes,blade,sword,etc.

or there is some command in the game to do it?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 17, 2016, 03:27:19 am
If you go to the same conversation menu where you ask someone to join your adventure, there should be an option "demand an item" - you can then demand for them to drop something and they'll consider you a brigand. It rarely works though unless you rough them up a bit.

As for wrestling you can certainly get peoples gear that way too - grab hold on one of their items, then press shift+i like you would for filling your waterskin with water, then find the appropriate piece of gear you were holding on to, select it, and it should give you an option to struggle for possession of it - again, this doesn't always work - if you're considerably stronger than the person you're robbing you should be able to take those items no problem, if you're weaker it rarely works unless the target is unconscious.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 17, 2016, 12:27:08 pm
Hillocks would be ok if they had more taking place, but heck, you never even really see bandits lurking in a hillock like you do in hamlets.

I did have that one instance where I got insta-killed by a kobold archer because I blundered into a hillock that was completely taken over by kobolds. :V

A lack of action though, I have no idea why it seems less common. It might be that mead halls and other "seats of power" attract attention, or it might be geography. I generally don't see bandit camps or megabeast lairs in the mountains, while hillocks of course are frequently close to the mountains. Would logically reduce the total number of hazards surrounding them.

Though that guess on my part would have to be backed up by some !!SCIENCE!! as to whether the hillocks on the edges of dwarven territory receive more Fun than ones close to the fortresses, as well as seeing whether coastal towns (likewise having a large chunk of effectively safe terrain in their radius) are similarly affected relative to towns further inland.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 17, 2016, 09:53:59 pm
I think it's also that bandits tend to lurk around wells to rob people, do hillocks ever generate wells?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 17, 2016, 10:23:05 pm
That would be a weird requirement. I assumed it was more just "move to center of town" thing. If that's true, I've never seen a well in a hillock...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 17, 2016, 10:33:19 pm
Every time I see bandits mugging people it is with a well within the same screen area. Gonna ask Toady about that actually!
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 19, 2016, 05:57:46 pm
Anyone confirm the tick cost for block, dodge and jump?

Block's tick cost only really matters against multiple opponents as a successful block against a solo attacker results in attack denial and opponent recovery. I never tried measuring this as I'd kite multiples.

Dodge on the other hand looks like 3 ticks as in you see an opponent grabbing. Grabs are 4 ticks. When you see it, counts as first the tick, then delivery which is second, then the third and fourth ticks for recovery. When the opponent grabs there are now 3 ticks left. If you dodge adjacent (costing 3), you are even which allows the opponent to launch a new attack only if they are faster then you since they'll act first.

Here if they run another 4 tick (grab or quick attack) because they act first, you'll autoblock or auto dodge. If successful autoblock (grabs can be blocked too) the result is recovery. If autododge/miss, the result is they now feature another attack if they are faster or are in recovery.

Does this sound right?

Not sure how to measure jump.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 19, 2016, 06:14:28 pm
I'm not really sure. Strangely, it seems like jumping away is just as effective as dodging away in most cases, but I don't know what their relative timing is.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 19, 2016, 06:28:37 pm
When I think about it, block is 2 ticks (choose to act, then you act, no recovery) since a failed block results in a hit. Presuming you did not die/were injured enough, and can see the next round, the opponent is in recovery or at neutral. I've never seen a follow up attack after block, while I have seen a follow up after dodging adjacent versus a grab.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on April 19, 2016, 10:29:22 pm
A question of hearth...

So, I started the game as a member of faction A. I adventured a bit and took over a castle, forming faction B, which I am still lord of. I then forced faction C to take over another castle and then gave it to one of my companions.

I decided I might try to run some quests, so I found the lady I had initially sworn to. The quest sheet says I'm a loyal member of her faction. But when I try to start a conversation inquiring into services I could render, I instead am offered the chance to become her hearthperson again. I offer, and am refused. I mention some recent slayings (including a dragon) and am refused a bit more kindly.

Is this a bug? Does becoming lord of one place automatically rescind your membership in another? Intuitively I'm going with the conversation menu that says I'm no longer her hearthperson, but the quest sheet says I'm still a loyal member. Huh?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 20, 2016, 07:25:27 am
She filled the position. They've got 20 active slots by default I think, -1 for the lord/lady, when you hearth somewhere else or become a lord yourself you join/form your own squad and they can fill your old spot.
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on April 20, 2016, 07:53:22 am
She filled the position. They've got 20 active slots by default I think, -1 for the lord/lady, when you hearth somewhere else or become a lord yourself you join/form your own squad and they can fill your old spot.
That makes sense.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 20, 2016, 10:14:07 am
She filled the position. They've got 20 active slots by default I think, -1 for the lord/lady, when you hearth somewhere else or become a lord yourself you join/form your own squad and they can fill your old spot.

20. This proves useful for my idea of accurately simulating generated positions. X3
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 22, 2016, 03:30:52 pm
A question of hearth...

So, I started the game as a member of faction A. I adventured a bit and took over a castle, forming faction B, which I am still lord of. I then forced faction C to take over another castle and then gave it to one of my companions.

I decided I might try to run some quests, so I found the lady I had initially sworn to. The quest sheet says I'm a loyal member of her faction. But when I try to start a conversation inquiring into services I could render, I instead am offered the chance to become her hearthperson again. I offer, and am refused. I mention some recent slayings (including a dragon) and am refused a bit more kindly.

Is this a bug? Does becoming lord of one place automatically rescind your membership in another? Intuitively I'm going with the conversation menu that says I'm no longer her hearthperson, but the quest sheet says I'm still a loyal member. Huh?

How do you force another faction to take over anothe place?
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 24, 2016, 02:15:39 am
So I've been mucking about with Adventure mode and finally stopped dying against silly stuff (mostly) but I'm still having a hard time orienting myself...

All the quests and rumors I get, and the ones I *think* I completed, I have honestly no idea how to track any of it:

The following pictures indicate completed quests in green (What I think I completed, no idea how to check for sure)  and the massive clutter and confusion I have in the quest log to try and locate the new quests
(http://i.imgur.com/ZNdFklw.png)
(http://i.imgur.com/FgqqoG0.png)

How can I tell what's done and what isn't, and recall the rumor as to what it's about (text given by npcs) from the quest log if it's possible?  Appreciate any help.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 24, 2016, 07:58:01 am
Are you in 42.06? A lot of the "Attack/A random ass animal+some random jerk" clutter was cut out already, besides that you gotta filter stuff. If you did a hearthperson quest it will be under agreements.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 24, 2016, 08:44:08 am
No I think it's 40.24 the version I'm using.  Basically downloaded the latest LNP version I could find :O  I'll try hunting around for the latest one you mentioned, thanks :)
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 24, 2016, 11:31:40 am
I have no idea where the LNP downloads and stuff even are, since I just roll my own mod and dfhack, I checked real quick but couldn't find anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 24, 2016, 12:11:10 pm
I am like 90% certain there's a LNP for 0.42.06. But I'm like Max and only run DFhack and my own stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 24, 2016, 01:55:53 pm
http://dffd.bay12games.com/file.php?id=11309

For those interested.  And yeah I'm literally a lazy newb at this game so it's perfect for me :P
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 25, 2016, 06:41:02 am
Is there a Max level for things like archery or throwing? Is it possible for me to get to such a high level I can kill with sharp rocks?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 25, 2016, 10:37:05 am
Yes, it's my level though, you aren't allowed up here.


...no not really, and yes you can kill with any thrown object through a combination of luck and high enough throwing skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 25, 2016, 11:05:35 am
Ah ok, so I've read that at some point the levels stop having effect on damage? Is that true or can I just keep getting higher and higher? I've managed to kill a cat by throwing a sharp rock... How bout a human?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2016, 12:25:08 pm
I'd assumed that throwing and archery and such had more to do with accuracy, not flat damage boosts. :V

I've managed bone-breaking, incapacitating hits on nearly any throwing or archery skill, but I'm uncertain what factors go into how solid that hit is. There could be a ranged equivalent to melee attacks on bodyparts having different degrees of ease-to-hit and solidness, but projectile weight, projectile material, fragility of bodypart hit, and intervening armor might all be more important.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 25, 2016, 12:42:06 pm
Dwarven Research: A Study of the 'Archer' and 'Marksdwarf' Skills (http://www.bay12forums.com/smf/index.php?topic=117284.0) was Zivilin's study done awhile back. It may relate to throwing if throwing can be a stand-in for the crossbow/bow skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2016, 02:51:35 pm
This does not appear to give me much insight in terms of potential affects of skill on damage. It only seems to imply how skills affect final victory in terms of group-versus group combat. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 25, 2016, 04:52:37 pm
Yeah, that's what I'm mainly interested in is how and even if I can increase the amount of damage throwing does
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 25, 2016, 11:50:17 pm
I linked Zivilin's post as a source: skill doesn't make much of a difference in regard to the damage of a hit. In throwing (or bows) what you hit is random.

So a bit of an expanded version of what Random_Dragon was getting at.

First the stuff we can control. Throwing damage is about ammo.

You want ammo that only has one attack (arrows, bolts, picks, war hammer, etc) rather than several (spear, short sword, battle axe and whatnot).

You'd consider the ammo's attack type (blunt or edge) in regard to its material type. A gold coin (blunt) may be better than a copper coin because it's heavier. Dense and heavy material types are better for blunt. If you've got bolts/arrows, the attack type is edge, so steel or bronze will be much better than copper or silver.

In cases where it's possible to view the raws, you'd want small contact areas for stabbing type edge attacks (arrows/bolts) or for blunt attacks. Arrows and bolts have a contact area of 5 which is overall the best given the conditions we want met. If your edge attack type is slashing, then you'd want the largest contact area with the greatest penetration (the large, serrated disc or the giant axe blade for example).

Now there are the factors we interact with but cannot control. The target's body material (could be meat, could be inorganic) and the presence or lack of clothing/armor. If you can ensure that your ammo will work effectively versus their clothing, armor, body material, then you improve the damage you might cause.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 26, 2016, 05:28:47 am
Alright, sounds good to me. Just gotta find some sharper objects and I'll be good then
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 26, 2016, 08:24:05 am
Is there anything that I can add to my arrows to give more damage?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 26, 2016, 10:14:29 am
Also should test how well throwing ballista bolts goes. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 26, 2016, 10:27:47 am
Every quest I've been given has resulted in being "unreachable from here" with a detailed description.  I always hits a big body of ocean water and can't seem to progress much farther than that, I had absolutely no other luck encountering any other foes to fight, how can I reach those sections?  Is it even possible?  Are the citizens under a looming threat that may never come to be?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 26, 2016, 01:47:48 pm
With the detailed description it shows up on your world map in the Q menu.

If all the beasts are on different landmasses, I suggest a new world.

If it is actually unreachable, and across an ocean, I don't think you should go through the trouble to cross it, we don't have boats yet (they are planned) and crossing an ocean takes a long time, and you wont be able to fast travel over the ocean either.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 26, 2016, 02:11:06 pm
If it is actually unreachable, and across an ocean, I don't think you should go through the trouble to cross it, we don't have boats yet (they are planned) and crossing an ocean takes a long time, and you wont be able to fast travel over the ocean either.
Reminds me of that one time I became a vampire and decided to swim from an island my civ was on to the mainland continent...yeah, it was pretty dumb, although it wasn't such a massive expanse of sea.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 26, 2016, 02:20:46 pm
Looking forward towards the boats addition, but I just carved my way south away from the freezing lands and found a lot more goodies available about.  Also discovered that if you keep asking npcs about their troubles with bandits, they keep giving you new ones each time, until they give you all of them and disappear from the list.

I ended up filling the entire map with info and interesting locations, although would be a lot nicer if we had an option to ask for all this information upfront and enjoy a detailed read all at once instead of going through a ton of menus.  Almost ended up making a macro to go through all of 'em, but positions are always a little different.  Hopefully it will be considered as an ease of use addition sometime in this current decade :P
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 26, 2016, 02:26:52 pm
Do I have to resupply my companions with arrows when they run out or do they do that by themselves ?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 26, 2016, 02:42:34 pm
You have to do it yourself, NPCs wont pick up stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 26, 2016, 03:12:09 pm
So I become a hearthsperson, I figured that would be an interesting new job for a peasant, and I'm given this new task of "Kill Ustru the night creature from the lair in Shadowplains"

Now Shadowplains does not show up neither as a site nor region.  I have no idea where the heck that should be, and the lord who gave the mission doesn't seem keen on giving directions, but only inquiring about progress, and I have no means to ask about this... so how can I tell where I'm supposed to go?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 26, 2016, 03:17:24 pm
So I become a hearthsperson, I figured that would be an interesting new job for a peasant, and I'm given this new task of "Kill Ustru the night creature from the lair in Shadowplains"

Now Shadowplains does not show up neither as a site nor region.  I have no idea where the heck that should be, and the lord who gave the mission doesn't seem keen on giving directions, but only inquiring about progress, and I have no means to ask about this... so how can I tell where I'm supposed to go?
Ask your lord about problems -> beasts until he mentions Ustru, then ask where Shadowplains is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 26, 2016, 03:51:02 pm
Ah gotcha, thanks.  I assume a night creature would be considered a beast?  It's what I'll look for anyways
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 26, 2016, 04:04:26 pm
Yeah, night trolls and vampires are considered beasts in the "ask about troubles" menu.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on April 26, 2016, 10:44:20 pm
Ah gotcha, thanks.  I assume a night creature would be considered a beast?  It's what I'll look for anyways

Or just ask for directions -> look for the lair in the list
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on April 26, 2016, 11:36:02 pm
Yeah, night trolls and vampires are considered beasts in the "ask about troubles" menu.
Aren't they 'bone-chilling horror'?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 26, 2016, 11:50:39 pm
Yeah, night trolls and vampires are considered beasts in the "ask about troubles" menu.
Aren't they 'bone-chilling horror'?

That's necromancers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on April 27, 2016, 06:09:57 am
If it is actually unreachable, and across an ocean, I don't think you should go through the trouble to cross it, we don't have boats yet (they are planned) and crossing an ocean takes a long time, and you wont be able to fast travel over the ocean either.
Reminds me of that one time I became a vampire and decided to swim from an island my civ was on to the mainland continent...yeah, it was pretty dumb, although it wasn't such a massive expanse of sea.
I did that over one worldmap (as in, the one you see during worldgen) tile of ocean, as an Elf peasant. Git gud :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 27, 2016, 06:54:52 am
Ah gotcha, thanks.  I assume a night creature would be considered a beast?  It's what I'll look for anyways

Or just ask for directions -> look for the lair in the list

Yeah I basically kept asking about beasts until he popped up, asked for directions then and it became a place I could search for.  Once nearby I went into local map and used the compass to navigate to the lair.

It did get me killed though.  :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 27, 2016, 11:46:49 am
Also should test how well throwing ballista bolts goes. o3o

How far (in tiles) do trap components/siege ammo fly when thrown by your adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: Sver on April 27, 2016, 03:04:54 pm
I've lost my left foot. Found a crutch and placed it in a corresponding (left) hand, but still I can't stand up (and fall over each time I fast-travel). Tried with right hand - nope. I've been dragging that damn useless stick for ages, already an expert crutch-walker, but still have to crawl constantly. Do crutches even work in this version?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 27, 2016, 03:36:09 pm
I've lost my left foot. Found a crutch and placed it in a corresponding (left) hand, but still I can't stand up (and fall over each time I fast-travel). Tried with right hand - nope. I've been dragging that damn useless stick for ages, already an expert crutch-walker, but still have to crawl constantly. Do crutches even work in this version?

If you look at gamelog.txt and search for spine starting from the bottom, the log may show that you were hit there. Likely middle spine. So the crutch works, just not for that character as he/she's lost use of both legs.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sver on April 27, 2016, 03:53:29 pm
I've lost my left foot. Found a crutch and placed it in a corresponding (left) hand, but still I can't stand up (and fall over each time I fast-travel). Tried with right hand - nope. I've been dragging that damn useless stick for ages, already an expert crutch-walker, but still have to crawl constantly. Do crutches even work in this version?

If you look at gamelog.txt and search for spine starting from the bottom, the log may show that you were hit there. Likely middle spine. So the crutch works, just not for that character as he/she's lost use of both legs.

I've checked my health screen. Left foot is gone, and nothing more.
No, wait. Left foot is here, it's just shredded. Right foot is gone. So, yeah, the crutch is... fine.
*throughs away the damn useless stick*
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on April 29, 2016, 01:43:05 pm
you do know you can hold two crutches right?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 29, 2016, 01:54:56 pm
Two crutches don't help you walk any better than one.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on April 29, 2016, 02:30:56 pm
they do when you don't have any feet.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 29, 2016, 03:17:53 pm
No they don't, I just tested it in Arena mode. Do I have to provide screenshots?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on April 29, 2016, 04:14:08 pm
what about the crutch walking skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 29, 2016, 06:51:11 pm
Crutch walking just lets you crutch-walk faster.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on April 30, 2016, 05:45:13 am
No they don't, I just tested it in Arena mode. Do I have to provide screenshots?

So they crutch hop at a lower speed if both legs are missing or what?  I'm genuinely curious, never found myself in that situation
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 30, 2016, 11:09:16 am
You can't stand if both legs are useless. No matter how many crutches you have. End of story.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 30, 2016, 02:21:28 pm
Is there a way to order my companions to attack? They don't seem to attack often.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 30, 2016, 03:12:08 pm
Is there a way to order my companions to attack? They don't seem to attack often.

Sadly no.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 02, 2016, 10:42:31 pm
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :V
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 02, 2016, 11:46:50 pm
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :V

It does.

You can try this sloppy experiment in the arena. Pit two dwarves against one another: Side#1 NPC and Side#2 you.

Defensive stats set to grandmaster, weapon stats set several levels lower. Everyone wears full metal armor. Weapons are wood.

Initially leave combat preferences set to default. Just press the period key to advance the action. Because you're using autoblock and autododge, occasionally an attack will pass through shield or dodge and connect with armor. This is normal because auto does not incur the bonus that manual choices can have. (http://www.bay12games.com/media/df_talk_21_transcript.html) (You'll need to search for the first instance of the word "passive" to get to that point in the transcript)

Now change combat preferences to stand ground stand ground. This way you'll increase your chance of being stunned. Again, press the period key to advance the action. Once you are stunned, notice how much more often Side#1 connects with armor. Greater instances of defensive failure here.

Someone out there likely has interesting numbers on all this, but I can't help with that since I can't count or read or write.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 03, 2016, 12:24:12 am
Can that be confirmed as an explicit effect of stunning versus the speed reduction? It seems like all forms of speed reduction massive reduce the threat level of foes in general. A hydra is death on a stick even without sheer attack spam and statistics (a lucky hit will occur eventually) on its side. A winded, nauseous hydra that can't stand up is nearly harmless.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 03, 2016, 08:32:01 am
Can that be confirmed as an explicit effect of stunning versus the speed reduction? It seems like all forms of speed reduction massive reduce the threat level of foes in general. A hydra is death on a stick even without sheer attack spam and statistics (a lucky hit will occur eventually) on its side. A winded, nauseous hydra that can't stand up is nearly harmless.

Perhaps as it's not all that clear since you can't achieve a stunned status effect without the speed drop. Also in your hydra example, winded and nauseous are both negative status effects like stunned. They too cannot be divorced from the speed drop.

Anyways, let's look at speed drop by itself. Once again, pit two dwarves against one another: Side#1 NPC and Side#2 you.

On Side#1 NPC, defensive stats set to grandmaster.

On  Side#2 you, shield and dodge set to grandmaster, *but* armor user left as dabbling.

Like the first test, weapon stats (sword at expert) for both sides set several levels lower than grandmaster defensive skills.

Everyone wears full metal (iron) armor as before. Weapons are wood. Two changes to Side#2 you: shield and greaves are platinum. Result is walking speed for Side#1 is 1.000, but you Side#2 is .311.

What you'll see is speed drops do not result in the same number of defensive failures as stunned. There is the difference that stunned halves speed from 1.000 to .500. Here you're not stunned, but you are at .311 speed which is much lower than the NPC's 1.000.

All significant speed drops can produce a defensive failure (in block and/or dodge) similar to being stunned, but to lesser degree.

These tests are both really sloppy excursions into !!science!!, but both roughly indicate that stunned compounds the negative for a speed drop. What the specifc negative skill drop % for stunned itself is is unknown like that of winded or nauseous.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 03, 2016, 11:42:32 am
Hmm, that seems about right, yeah. o.O
Title: Re: Adventure Mode Little Questions Thread
Post by: Archereon on May 03, 2016, 09:31:04 pm
So according to the wiki, it should be possible for an adventurer to, under the correct circumstances, write a secrets of life and death book if they become a necromancer. However, after becoming a necromancer and acquiring some paper, I don't seem to be able to do so. Is the wiki wrong?
Title: Re: Adventure Mode Little Questions Thread
Post by: Adragis on May 04, 2016, 10:24:16 am
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :V
Yep. I get stunned, my dodge chance goes from 'Dodge <Proficient>' to 'Dodge <*lower thing, can't remember*>'.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 04, 2016, 10:53:35 am
So according to the wiki, it should be possible for an adventurer to, under the correct circumstances, write a secrets of life and death book if they become a necromancer. However, after becoming a necromancer and acquiring some paper, I don't seem to be able to do so. Is the wiki wrong?
Do mean a sheet? you need a quire or a scroll to write.
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on May 04, 2016, 06:50:30 pm
With the new update, it's possible for us to perform... and I end up telling tales about random lads and lasses which appears to improve my speaker skill (although VERY slowly)...  I happend to find a +<<+silver shadu+>>+ as well and it's apparently some form of a stringed instrument... Is there some way to play this thing?

In fact, in general, is there anywhere that explains all the new additions and how they're used? (Speaking from an interface point of view, not gameplay)
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on May 04, 2016, 07:30:16 pm
With the new update, it's possible for us to perform... and I end up telling tales about random lads and lasses which appears to improve my speaker skill (although VERY slowly)...  I happend to find a +<<+silver shadu+>>+ as well and it's apparently some form of a stringed instrument... Is there some way to play this thing?

In fact, in general, is there anywhere that explains all the new additions and how they're used? (Speaking from an interface point of view, not gameplay)

wiki isn't updated, just have the instrument in your hand and play a song that uses it then choose your instrument.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 04, 2016, 08:07:56 pm
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :V
Yep. I get stunned, my dodge chance goes from 'Dodge <Proficient>' to 'Dodge <*lower thing, can't remember*>'.

Looks like a nice multi-level debuff. Had my character roughhouse with a troll recruit. Let the troll charge to get the stunned status. Interestingly, it's not a flat debuff:

From Legendary Shield User to Professional - a drop of 6 levels
From Accomplished Dodger to Proficient - a drop of 5 levels
Title: Re: Adventure Mode Little Questions Thread
Post by: Luponius on May 05, 2016, 02:52:08 am
wiki isn't updated, just have the instrument in your hand and play a song that uses it then choose your instrument.

I suppose I'm missing something to play the song then... is it from performance?  Cause I only have "Tell a story" under there...  All attributes are average or above but I'm probably missing some skills since I started out as a peasant with swim / dodge / read only...  Any way to practice music or w/e before I start playing songs?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gun_Secutor on May 05, 2016, 09:22:43 am
Are the fame requirements for recruiting people higher now? I'm getting rejected way more than before.
Also, how do you start brawls? every time I do they quickly turn lethal. Maybe you can't use low blows and such?

So according to the wiki, it should be possible for an adventurer to, under the correct circumstances, write a secrets of life and death book if they become a necromancer. However, after becoming a necromancer and acquiring some paper, I don't seem to be able to do so. Is the wiki wrong?

I think it's just rare. Notice how necrotowers are always full of random other books.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sver on May 05, 2016, 10:04:38 am
Brawls should have no wrestling and maybe no kicking (e.g. only fist punches).
Title: Re: Adventure Mode Little Questions Thread
Post by: Gun_Secutor on May 05, 2016, 07:16:23 pm
Well that explains it then. I was indeed wrestling those drunks.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 06, 2016, 01:27:10 pm
dwarven drinking mound drunks, or people in a tavern?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gun_Secutor on May 06, 2016, 07:00:42 pm
Tavern. Things quickly got messy since everyone around decided to join in and 10 minutes later the tavern was filled with blood and guts.
Super cool stuff.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on May 09, 2016, 06:26:23 pm
I'm having some trouble with a rescue mission. I've found the kid, but the second I flipped the lever and let them out of their little cell they bolted and are set as "No Quarter" without me even talking to them.

Is there anything I can do? Or should I just let them run in circles while I look for one of the other 5~ kidnapped kids that should also be down in this Dark Fort.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 09, 2016, 06:48:24 pm
That's a side effect of the whole 'dark fortresses are no longer giant loyalty spirals' bug fix. Report it to Toady and maybe it'll get fixed.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 10, 2016, 01:58:46 pm
I'm surprised this hasn't been asked - how do you chop down trees? I have a stone axe and I'm in the woods, what now? Is it under 'b'?
Title: Re: Adventure Mode Little Questions Thread
Post by: Alhash on May 10, 2016, 02:01:48 pm
I'm surprised this hasn't been asked - how do you chop down trees? I have a stone axe and I'm in the woods, what now? Is it under 'b'?

Press 'g' when you're next to a tree.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 10, 2016, 02:03:30 pm
Same as with grabbing branches.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 10, 2016, 02:37:47 pm
Thanks man.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on May 10, 2016, 04:59:28 pm
edit : oops wrong thread sorry
Title: Re: Adventure Mode Little Questions Thread
Post by: Wyzack on May 10, 2016, 05:35:19 pm
I know how to build buildings and stuff in adv mode, but how do i do carpentry like making beds and doors and stuff? I can assign them to be placed under the uild menu but it says i need a door to make a door, for example. How can i make my own wooden goods?

EDIT: Seems i have firgured it out, there is a [w]orkshops tab i had not noticed before where you can build a carpenters workshop
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 10, 2016, 05:39:30 pm
You need to make a carpenter's workshop, which you can make wooden goods at.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 10, 2016, 06:03:52 pm
You also need to have the furniture lying on the ground. For some weird reason, holding them in your hand doesn't count.

"Yeah, lemme pick up this door, then drop it, then presumably build it with my mind during the construction time transition..."
Title: Re: Adventure Mode Little Questions Thread
Post by: Wyzack on May 10, 2016, 07:16:24 pm
Apparently my furniture all vanished after a couple hours, is this a known bug?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 10, 2016, 07:53:00 pm
Apparently my furniture all vanished after a couple hours, is this a known bug?

Da. http://www.bay12games.com/dwarves/mantisbt/view.php?id=9735 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9735)
Title: Re: Adventure Mode Little Questions Thread
Post by: mirrizin on May 10, 2016, 09:38:14 pm
Got a quest to clear out some bandits from a goblin pit.

Wandered all over the goblin pit, exploring several towers. Didn't find a living thing.

Is there something I'm missing?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on May 10, 2016, 09:42:57 pm
Got a quest to clear out some bandits from a goblin pit.

Wandered all over the goblin pit, exploring several towers. Didn't find a living thing.

Is there something I'm missing?

The bandits might be out robbing people hang out there awhile and look for * neerby.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 11, 2016, 09:40:04 am
Is it normal that after my adventurer died in my camp to a bogeyman, my fort that I started there had a bogeyman?
and has anyone else seen what happens when try to you chop a tree in arena mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 11, 2016, 09:44:34 am
Is it normal that after my adventurer died in my camp to a bogeyman, my fort that I started there had a bogeyman?
and has anyone else seen what happens when try to you chop a tree in arena mode?

Not sure about the first, but I've already reported the second as an issue on Mantis. It's swiftly been set as "resolved in next version" by Toady. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 11, 2016, 10:14:24 am
the first time I got that strange area I had just written a scroll in arena mode , and suddenly I was in a strange green hill with no tree.
I kinda wondered if it was an intentional easter egg. strangely every time I've gone there it has marble. wonder what would happen if I went there without having marble in the raws.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 11, 2016, 10:19:06 am
Too bad trees spawned after that area transition don't fell properly.

Anyway, my question still stands about whether other buildings (like building_custom definitions) can be set as buildable in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on May 11, 2016, 05:00:23 pm
I Think the whole needs to be on the floor bit might be from Fort mode dwarves don't stash items in backpacks. they more or less haul then drop them on the floor of the workshop to do tasks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 11, 2016, 05:35:55 pm
I Think the whole needs to be on the floor bit might be from Fort mode dwarves don't stash items in backpacks. they more or less haul then drop them on the floor of the workshop to do tasks.

This is weird, because the workshop reactions work under the same "have on hand or directly under you" logic as other reactions. It's the BUILD menu that won't let you hold construction materials.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on May 11, 2016, 06:40:04 pm
I Think the whole needs to be on the floor bit might be from Fort mode dwarves don't stash items in backpacks. they more or less haul then drop them on the floor of the workshop to do tasks.

This is weird, because the workshop reactions work under the same "have on hand or directly under you" logic as other reactions. It's the BUILD menu that won't let you hold construction materials.
workshop reactions are adventure mode reactions that have an additional limitation code that ask if your near a workshop.
 then again the game also puts the player in fast travel to do any of these tasks so it could be the site needs the items to appear on site to build like it unloads everything then loads back in with all the proper building plans done.
considering the player can just order folks to build which won't get started until you walk off the map I guess this is why.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on May 11, 2016, 11:46:16 pm
ANyone got a functioning tavern up and running in adventure mode?

ANd if so, how did you get someones profession to change to "tavern keeper"
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on May 12, 2016, 08:58:32 am
Bah, my building project seems to have suddenly stopped.
I have wood, I have workers, there don't seem to be any options set incorrectly... but I choose 'start work' and no progress is made.
Anyone else been having strange issues with adventure building?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on May 12, 2016, 09:28:29 am
I've been having that issue too - I can continue my project if I cut down more trees but it seems like the wood that was already there doesn't get used at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoink on May 12, 2016, 09:41:54 am
Yeah, I ended up cutting more trees and it worked. Maybe the old ones were still listed despite being inaccessible somehow.
Who knows.
Title: Re: Adventure Mode Little Questions Thread
Post by: Showbiz on May 12, 2016, 01:04:46 pm
Is it possible to use workshops yet? If so, how?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 12, 2016, 01:13:11 pm
Is it possible to use workshops yet? If so, how?

Carpenter's workshops confirmed as buildable and usable, but adventurer reactions need to be defined using them.

I need to science up a dorf to test things like smelters. One good use for those annoying as hell generated fortresses...

EDIT: Yep.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/smithing%20intensifies_zpsz6yflgop.png)

Also, as it was a quick-and-dirty testing reaction set to use ANYTHING as a reagent, cave spider silk thrones ensued.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 12, 2016, 04:09:23 pm
So you CAN use other workshops, you just can't build them, and they don't have reactions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 12, 2016, 04:51:07 pm
So you CAN use other workshops, you just can't build them, and they don't have reactions?

Yep. The reactions they have in adventure mode are independent of what hardcoded or fortress-mode raw-defined options are in that workshop. And so far unless Toady added a hidden building token that allows building them in adventure mode, carpenters workshops appear to only be buildable due to hardcoded sorcery.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arbinire on May 12, 2016, 04:59:22 pm
so what I'm gathering then is while you couldn't build a smelter or forge on your adventurer site, you could go to a fortress or town with one and use it there if you have the reactions listed for adventurers?

And what about digging?  would it be possible once you establish your adventurer site, if you had a pick to dig like a cellar, or even down to hell if you chose, or is that still only fort specific and will require dfhack to accomplish like in the past?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 12, 2016, 09:26:14 pm
Digging isn't in as of yet, hopefully just a matter of time.
Title: Re: Adventure Mode Little Questions Thread
Post by: falcc on May 12, 2016, 10:12:33 pm
Is there any way to stop being a brigand? I accidentally started at a camp and now everyone dislikes me and innkeepers demand a fortune to stay the night in town.
Title: Re: Adventure Mode Little Questions Thread
Post by: omada on May 13, 2016, 08:10:56 am
Is there any way to stop being a brigand? I accidentally started at a camp and now everyone dislikes me and innkeepers demand a fortune to stay the night in town.

Ask to being someone's hearth-person? Maybe they will see you as a protector again.

Talking about hearth-persons....

I remember people saying that there is a way to conquer lands and make them pay hostage, but was said that it doesn't changed much the game.

the most close trade partners of my fort is a human town that is getting destroyed by some elves, that are my BFF forever because they bring giant animals.

Isn't possible that i, don't know make an elf adventurer and conquer human towns in a desert far away so my elves could bring me creatures from the desert? (reading Wikipedia it says that elves can bring any animal of the biomes they call home, so it's a possibility that they will bring giant camels, or something more fun right?)

Or make an human hearth-person(or animal-men hearth-person whatever) and conquer someone else so their civ will not die? i even think in the possibility of feeding the necro tower with my companions so it will not die and i will keep farming their weapons/necromancers. in fort mode

I am still playing 0.42.06, waiting to be sure that DFhack and PyLNP will be working in the new 0.43.xx version yet

I dont even know if will be enough creating a tower in the middle of the mountains/desert and give to my trade partners with the new version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 13, 2016, 02:20:16 pm
So. The new site construction stuff. Anyone figured out how all assigning zones to companions works? I built some rooms for my pals, assigned them, and tested by unrecruiting one of them. He seems to be loitering in the room I assigned him, which seems to be a success.

But I also assigned him the tavern. Will he become a tavern keeper eventually?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 13, 2016, 02:37:34 pm
Hopefully!
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 14, 2016, 06:39:27 pm
WHY do I no longer seem to be able to convince people to become hearthpeople?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 14, 2016, 08:19:58 pm
How many do you have, and how much fame do you have?

I run around telling people that I killed a roc, a dragon, and beat up or killed fifteen or twenty bandits, and with absolute crap for social attributes I was still able to get 19 companions for adventuring.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 14, 2016, 08:48:49 pm
How many do you have, and how much fame do you have?

I run around telling people that I killed a roc, a dragon, and beat up or killed fifteen or twenty bandits, and with absolute crap for social attributes I was still able to get 19 companions for adventuring.

Wrong type of recruitment. I got 12 drunks doing nothing but a dance for them. What I want is to ask them to become hearthpeople of my tavern-fort-camp.

And now, after having killed night trolls, I can get drunks to say yes. Yeehaw.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on May 14, 2016, 09:30:28 pm
Is there a key to repeat the prior action, or is that only doable with macros?
Title: Re: Adventure Mode Little Questions Thread
Post by: snow dwarf on May 14, 2016, 11:46:23 pm
I'm sure this question has been asked, but how do you chop down trees (what key) and what can you use for chopping down trees?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on May 15, 2016, 12:58:15 am
I'm sure this question has been asked, but how do you chop down trees (what key) and what can you use for chopping down trees?
Chopping trees down is under (g)et, and uses weapons or tools that use the axe skill (so it might even work with a cleaver.
Title: Re: Adventure Mode Little Questions Thread
Post by: snow dwarf on May 15, 2016, 01:30:29 am
I'm sure this question has been asked, but how do you chop down trees (what key) and what can you use for chopping down trees?
Chopping trees down is under (g)et, and uses weapons or tools that use the axe skill (so it might even work with a cleaver.
Building is cool, but I just got killed by bogeyman.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 15, 2016, 07:14:38 am
How many do you have, and how much fame do you have?

I run around telling people that I killed a roc, a dragon, and beat up or killed fifteen or twenty bandits, and with absolute crap for social attributes I was still able to get 19 companions for adventuring.

Wrong type of recruitment. I got 12 drunks doing nothing but a dance for them. What I want is to ask them to become hearthpeople of my tavern-fort-camp.

And now, after having killed night trolls, I can get drunks to say yes. Yeehaw.
Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 15, 2016, 10:41:59 am
Building is cool, but I just got killed by bogeyman.

Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.

Uh...nope. At least not anymore. Again, the entire reason I got confused was because I had to do MORE than what I did to recruit multiple companions. Key point being that I could ask my companions to become hearthpeople, and they'd refuse until I killed more stuff.

Unless you're referring to the same basic, Captain Obvious restrictions like the target can't be a lord or child. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: mastamage on May 15, 2016, 03:24:37 pm
im currently playing as a brown recluse spider man, and upon biting, there gets venom injected into the opponent, but, does it work?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 15, 2016, 03:27:20 pm
im currently playing as a brown recluse spider man, and upon biting, there gets venom injected into the opponent, but, does it work?

It takes a while, but yeah.
Title: Re: Adventure Mode Little Questions Thread
Post by: mastamage on May 15, 2016, 03:31:11 pm
im currently playing as a brown recluse spider man, and upon biting, there gets venom injected into the opponent, but, does it work?

It takes a while, but yeah.

sweet :)

currently biting a sasquatch and pumping him full of venom, found out i needed to be careful since i already punctured a lung, 20 shots of venom XD
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 15, 2016, 03:36:39 pm
The biggest problem is adventure-mode syndrome timers progress DAMN slowly relative to fortress mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 15, 2016, 11:49:50 pm
Building is cool, but I just got killed by bogeyman.

Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.

Uh...nope. At least not anymore. Again, the entire reason I got confused was because I had to do MORE than what I did to recruit multiple companions. Key point being that I could ask my companions to become hearthpeople, and they'd refuse until I killed more stuff.

Unless you're referring to the same basic, Captain Obvious restrictions like the target can't be a lord or child. :V
At a given fame level I was able to recruit 19 companions and turn them all into hearthpeople. Trying to recruit more companions got the "with a party this large" and asking about hearthperson got "I can not accept this honor" or something similar, might have been no room for me, but either way it is the same size limit. I hack this sometimes when I'm not interested in tracking down a hearthperson to do the cuckoo maneuver I just open up the lord/lady in gm-editor, check their squad id, then go into df.global.world.squads, find theirs, scroll down to positions and clear the unit_id of one. There's always 20 of them max. Only performance troupes work on a different system from the fame caps due to heroism, you can have people asking to carry your books and starry-eyed over what a Big Damn Hero you are, then you ask them to go entertain with you and they stop, look you up and down, and laugh dismissively. "I'll need to see something impressive first."
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 16, 2016, 01:24:25 am
Strange. Maybe it's because fame as an adventurer and fame as a bard are different? I was at the point where I got all those drunks as performers, but I think my number of adventurer companions was still at a max of 2. So I assume hearthperson fame looks at adventurer fame, not bard fame.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 16, 2016, 03:10:24 am
That's what I said.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slim Kermie on May 16, 2016, 03:21:10 am
I'm randomly finding myself unable to sleep or fast travel in towns and hamlets. Sometimes I can, and sometimes I can't. Even if I go to the tavern and rent a room, I get the message, "you cannot rest until you leave this site." Does anyone know why?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 16, 2016, 04:42:09 am
I'm randomly finding myself unable to sleep or fast travel in towns and hamlets. Sometimes I can, and sometimes I can't. Even if I go to the tavern and rent a room, I get the message, "you cannot rest until you leave this site." Does anyone know why?
Is your civ at war with whoever owns/is occupying the town?
Seems like it might actually be a new bug. Someone reported to Mantis that mountains and retired fortresses aren't letting you sleep any more (you can build a camp to get around that in the mountains at least). 
Title: Re: Adventure Mode Little Questions Thread
Post by: Slim Kermie on May 16, 2016, 04:56:52 am
Is your civ at war with whoever owns/is occupying the town?
Seems like it might actually be a new bug. Someone reported to Mantis that mountains and retired fortresses aren't letting you sleep any more (you can build a camp to get around that in the mountains at least).

The town is owned by the civilization I originated from. The merchants are all friendly to me, but I did run across a bowman who spat at me when I tried to talk to him. He no longer has arms. (note that this happened after I already couldn't sleep)

This has also happened before during this same adventure. After two days of sleeping in the wilderness, I found myself able to fast travel and sleep inside of towns and hamlets again.

EDIT: I am indeed not at war, as I am both a hearthperson and a devoted member of the site's government.
Title: Re: Adventure Mode Little Questions Thread
Post by: snow dwarf on May 16, 2016, 06:57:43 am
Did you ask them for a permission to stay for a night?
Title: Re: Adventure Mode Little Questions Thread
Post by: Slim Kermie on May 16, 2016, 03:13:23 pm
Did you ask them for a permission to stay for a night?

Yes. When this bug (calling it that for now until I learn otherwise) occurs, I can't bring up the sleep options at all by pressing Z. The travel screen appears normally, but has the "you cannot travel until you leave this site" message at the top.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 16, 2016, 04:46:51 pm
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 16, 2016, 04:53:50 pm
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.

The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 16, 2016, 06:06:57 pm
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.

The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 16, 2016, 06:21:39 pm
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.

The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.

Fucking nope. I've still had that issue CONSTANTLY. It says it's set to be fixed in next version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Thundercraft on May 17, 2016, 04:03:59 am
Q: Is there any possible way to be cured of a Werebeast infection/curse? Or is that still down the road?

Some time ago, I distinctly recall reading something on the forums (probably a Future of the Fortress or similar) about plans to add ways to cure lycanthropy and similar curses.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on May 17, 2016, 05:26:50 am
Without using DFHack, I don't believe so. Not even positive on the using DFHack part, but I think I remember one of the scripts being able to clear syndromes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 17, 2016, 05:52:43 am
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.

The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.

Fucking nope. I've still had that issue CONSTANTLY. It says it's set to be fixed in next version.
Ah, yeah. You're right. Loads more bugs squashed in the next version. Very nice.
Title: Re: Adventure Mode Little Questions Thread
Post by: meltorefas on May 18, 2016, 04:32:32 pm
Sorry if this is mentioned somewhere, but I haven't been able to find it. Basically, I am wondering if there is a way to either filter/disable combat log text in Adventure mode that isn't either coming from or directed at my character, or to make it so that I can move/act without having to page through all the current pages of combat text.

Because I am playing a necromancer and I have about 180 undead, and every round of combat I have to hit the 'enter' key like 12 times before I can do anything again. >.>
Title: Re: Adventure Mode Little Questions Thread
Post by: Kraetzin on May 18, 2016, 06:01:31 pm
Is it possible to gain experience from killing undead? I don't seem to be getting any notable experience from fighting them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 18, 2016, 11:58:42 pm
There is a thing in d_init I think about the [MORE] display in adventurer mode, and announcements.txt has various entries that can help too.

Undead are weak targets, there are mods for how difficult the strike is (impossible > difficult > tricky > normal > easy > very easy) with a trade of exp for consistency, and there are targets with mods like megabeasts that give more per attack than a regular gobbo.
Title: Re: Adventure Mode Little Questions Thread
Post by: palu on May 20, 2016, 12:37:36 pm
Is there an easy way to select songs playable by my instrument?
Title: Re: Adventure Mode Little Questions Thread
Post by: meltorefas on May 25, 2016, 04:11:14 pm
There is a thing in d_init I think about the [MORE] display in adventurer mode...

Meant to reply earlier, but I've been sick -.-  I found the option, THANK you! So much more playable now! :D
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on May 25, 2016, 04:15:32 pm
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 25, 2016, 04:27:48 pm
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).
I've been seeing this since bards were added.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 25, 2016, 05:29:24 pm
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).

Same, I've seen way too many nude poets, dancers, etc. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on May 25, 2016, 05:31:09 pm
I've been seeing this since bards were added.
I haven't until recently, which is weird.

Same, I've seen way too many nude poets, dancers, etc. :V
Maybe they're strippers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 25, 2016, 06:06:00 pm
Maybe they're strippers.

Needs more snake woman dancers. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 25, 2016, 08:54:17 pm
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).
I've been seeing this since bards were added.

Also the naked peasants. You'd think it'd only be elves who were this free.
Title: Re: Adventure Mode Little Questions Thread
Post by: thriggle on May 26, 2016, 11:40:44 pm
With my last two adventurers (both animal people) I've had difficulty felling trees. I craft an axe, wield it, pull up the [g] menu and choose which tree to fell... and then I get the "You need to be holding an axe." message. I tried switching the axe between hands, strapping it and unstrapping it, all to no avail.

At first I thought it was a bug caused by my first adventurer having lots of hands (maybe the game was checking one or two and finding them empty) but this last adventurer is an elephant man.

Are other people successfully felling trees in adventure mode with 0.43.03?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 27, 2016, 01:03:20 am
With my last two adventurers (both animal people) I've had difficulty felling trees. I craft an axe, wield it, pull up the [g] menu and choose which tree to fell... and then I get the "You need to be holding an axe." message. I tried switching the axe between hands, strapping it and unstrapping it, all to no avail.

At first I thought it was a bug caused by my first adventurer having lots of hands (maybe the game was checking one or two and finding them empty) but this last adventurer is an elephant man.

Are other people successfully felling trees in adventure mode with 0.43.03?
Yes. Seems that Toady nerfed his new stone axes along with the 43.03 training axe fix. It's been reported.
Title: Re: Adventure Mode Little Questions Thread
Post by: vjmdhzgr on May 27, 2016, 02:35:27 am
Does anybody know of any way to let outsiders claim sites? I remember the problem showing up back when 0.40 was first released that outsiders would just say "I've forgotten my bold pronouncement...", but to my knowledge nobody ever figured out how to fix that and now here I am with the kobold (modded kobolds to be playable and able to speak) necromancer sitting in a giant tower that took me 7 hours to get to and I can't claim it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on May 27, 2016, 03:02:22 am
Does anybody know of any way to let outsiders claim sites? I remember the problem showing up back when 0.40 was first released that outsiders would just say "I've forgotten my bold pronouncement...", but to my knowledge nobody ever figured out how to fix that and now here I am with the kobold (modded kobolds to be playable and able to speak) necromancer sitting in a giant tower that took me 7 hours to get to and I can't claim it.
the issue is you need to make  the outsider be apart of a civ to get them to take claim and I think the only way to do that is either be super good and become a hearthsperson OR and I guess retire in a civ site.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on May 27, 2016, 05:15:26 am
Does anybody know of any way to let outsiders claim sites? I remember the problem showing up back when 0.40 was first released that outsiders would just say "I've forgotten my bold pronouncement...", but to my knowledge nobody ever figured out how to fix that and now here I am with the kobold (modded kobolds to be playable and able to speak) necromancer sitting in a giant tower that took me 7 hours to get to and I can't claim it.
the issue is you need to make  the outsider be apart of a civ to get them to take claim and I think the only way to do that is either be super good and become a hearthsperson OR and I guess retire in a civ site.
Science question: If an outsider joins a bandit gang, does that count as being an upstanding member of the civilization and therefore give him the ability to claim his own sites?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 27, 2016, 12:40:12 pm
Yes. Seems that Toady nerfed his new stone axes along with the 43.03 training axe fix. It's been reported.

You mean Toady BROKE them, not nerfed them. You're supposed to be able to chop down trees with stone axes.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 27, 2016, 02:26:03 pm
why are stone axes tools anyway? one would think that in times of crisis, if the only weapons were wood-chopping axes made of stone, the military would use them
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 27, 2016, 03:03:01 pm
why are stone axes tools anyway? an would think that in times of crisis, if the only weapons were wood-chopping axes made of stone, the military would use them

Same reason Toady didn't make metal versions for humans to use. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: Droggarth on May 29, 2016, 04:06:59 am
Science question: If an outsider joins a bandit gang, does that count as being an upstanding member of the civilization and therefore give him the ability to claim his own sites?

Well, lucky for you that I've already tried that. Wouldn't recommend right now as naming your site and group and zones tends to result in random race languages and on top of that, you can claim something yes and be called a brigand. It's just that once someone in the camp you joined as a bandit dies and one of the bandits from the camp happens to be your companion he/she has a random chance of becoming a leader of the group and if the companion in question happens to be in your ruling zone... uhh, yeah.

Was just not all that pleasant for me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jackolantirn on June 03, 2016, 10:32:08 am
'Sup fam. First time DF in years, and I roll a Brown Recluse Spider woman in Adventure Mode. I'm trying to look for armor, but everything I've been finding is labeled as "large." I'm assuming that its because of Spider Men's small creature size, that even goblin and dwarf armor are too big to wear? Will I ever find armor small enough to fit her without mods?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 03, 2016, 12:22:27 pm
'Sup fam. First time DF in years, and I roll a Brown Recluse Spider woman in Adventure Mode. I'm trying to look for armor, but everything I've been finding is labeled as "large." I'm assuming that its because of Spider Men's small creature size, that even goblin and dwarf armor are too big to wear? Will I ever find armor small enough to fit her without mods?

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: swimmerdwarf on June 08, 2016, 11:19:41 am
In my current adventure as a black bear man I have found myself becoming unfocused because of the need for martial training. How do I satisfy this need?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on June 08, 2016, 09:21:25 pm
In my current adventure as a black bear man I have found myself becoming unfocused because of the need for martial training. How do I satisfy this need?
Try increasing a combat skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 09, 2016, 04:03:33 pm
Do multiattacks use stamina? I find myself tired a lot, but I dunno if that's just me being unobservant with the sprint command or not. (custom creature with multiple limbs that can attack at once)
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 09, 2016, 06:37:49 pm
Do multiattacks use stamina? I find myself tired a lot, but I dunno if that's just me being unobservant with the sprint command or not. (custom creature with multiple limbs that can attack at once)
They reduce accuracy, the actual exertion from individual swings is pretty small unless you're like, a peasant with low endurance/other relevant attributes. It's sprinting most likely. Jog more or get a syndrome on you that gives [NOEXERT] even if just as a temporary "combat rage" ability if you want the fun of sprinting around into people.

Though, minecarts don't get tired. :D
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on June 10, 2016, 04:26:18 am
Though, minecarts don't get tired. :D
It really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on June 10, 2016, 01:36:50 pm
Though, minecarts don't get tired. :D
It really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
It is also nice driving a mine-cart through the middle of a town, hoping desperately not to hit anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 10, 2016, 02:02:39 pm
Though, minecarts don't get tired. :D
It really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
It is also nice driving a mine-cart through the middle of a town, hoping desperately not to hit anything.
I mentioned doing that to try and run over a giant zombie jaguar only to go flying into a T intersection and hit the second story of a building before landing on the jaguar (which slid across the ground under me) and then jumping out of the way so the minecart hit it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on June 12, 2016, 02:10:35 am
I mentioned doing that and hitting a wall head-first and braining my adventurer. Because I'm just not as cool as you, I guess.

I still want to try a minecart shotgun trick with a cart loaded full of weapons and a hill near a bandit camp.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 12, 2016, 12:06:06 pm
I had full armor and more durable bone/skin/muscle tissues since I basically made a race to do stupid shit like that, I don't suggest doing fullspeed minecart combat with a vanilla character in rinkydink partial armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on June 12, 2016, 04:39:36 pm
I had full armor and more durable bone/skin/muscle tissues since I basically made a race to do stupid shit like that, I don't suggest doing fullspeed minecart combat with a vanilla character in rinkydink partial armor.

I can second second that suggestion. Even with a full set of steel armor one wrong push, or trying to ditch the minecart at the wrong time, can really do some damage.

Not that seeing how far into a dense forest you can make it while constantly accelerating (when not zig-zaging between trees) isn't a good challenge as long as you recognize the likely-hood of exploding a few significant body parts.
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 14, 2016, 04:42:24 pm
Is there a way to turn off the dark purple afterimages that creatures leave when they exit your view? I'm tired of my allies covering up stairs and such.
Do multiattacks use stamina? I find myself tired a lot, but I dunno if that's just me being unobservant with the sprint command or not. (custom creature with multiple limbs that can attack at once)
They reduce accuracy, the actual exertion from individual swings is pretty small unless you're like, a peasant with low endurance/other relevant attributes. It's sprinting most likely. Jog more or get a syndrome on you that gives [NOEXERT] even if just as a temporary "combat rage" ability if you want the fun of sprinting around into people.
Well, depends on what magnitude of "small" we're talking about, as the creature in question is throwing out six to ten attacks every time (6 weapons, 4 body parts). Small x 10 may not be so small.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 15, 2016, 11:39:31 pm
Yeah, ten swings per round would start to wear you out pretty fast.

I know my usual method of setting to close combat > crawling into a downed enemy winds up getting me tired after enough attackspam, usually a bit shorter period of time than the periodic "disengage and move past them/need to restart combat" breaks that occur when you're [NOEXERT] or have ridiculous endurance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kait on June 18, 2016, 03:27:58 pm
In Legend Mod I saw that a demon was imprisoned not far from me, so I decided to visit him.

But he's not in the castle, nor in the village. I check all the houses, I'm pretty sure.

So where is he ? Tell me it is not a legend-only feature...

Thanks for the answers !
(and sorry for my probably bad english)
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 18, 2016, 03:50:00 pm
He could be underground or whatnot, when things get imprisoned in certain sites it glitches.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kait on June 18, 2016, 04:12:36 pm
And there isn't any way to find him ? With Dfhack or something ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 18, 2016, 04:25:25 pm
I have had crap luck with it, I've gotten random success doing similar stuff after digging around through references and shit in dfhack to track them down, I had a similar problem when I learned if you run into a room with a dragon posing as a deity and kick it really hard in the head, sometimes you hit it so hard it falls out of the world and I had to figure out how to get it back so I could kill it properly.

It ain't easy and I do this shit a lot.
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 19, 2016, 04:38:51 pm
Is there a way to get the companion AI to hold a crutch and something else? My axewoman adamantly continues to drop her axe, even though she has a free hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 19, 2016, 04:53:34 pm
Wondered if that was just me, I could swear I remember them using other stuff with a crutch before but maybe not.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on June 19, 2016, 07:20:20 pm
Why is it that your character's armor is always the undermost item as opposed to the outermost item? If you are wearing mail with is an OVER (inner) item and a breastplate with is an ARMOR (outer) item, your armor is listed as mail.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 19, 2016, 07:31:41 pm
I think it lists the most covering item with armor tags, or last put on item with most coverage otherwise.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on June 19, 2016, 07:52:59 pm
If you put on an alpaca wool shirt, then a pigtail robe, the shirt is listed as your armor. And the shirt is the undermost/innermost item. Neither has armor tags, tho.

I used to have a gambeson-like item that has the same armor lvl as mail, but with higher layer size and coverage. It would show up as armor worn if they were of the same layer (both as OVER) and the gambeson was put on first. Otherwise, it was the innermost item which was the mail shirt.

It was just very odd.
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 20, 2016, 10:22:08 am
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 20, 2016, 10:40:20 am
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?

Obviously asking the locals is the expected step. When in doubt, find the local lord. If they know about other types of beasts, or bandits or whatever, but not what you're hunting? That's USUALLY a good sign that the area around that town isn't infested with them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 20, 2016, 11:14:26 am
Tavern keepers always know shit, if you find one that doesn't then they'll probably point across the room at a soldier in there who will.
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 20, 2016, 11:38:36 am
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?

Obviously asking the locals is the expected step. When in doubt, find the local lord. If they know about other types of beasts, or bandits or whatever, but not what you're hunting? That's USUALLY a good sign that the area around that town isn't infested with them.
The thing is that I'm looking for a night creature I haven't been assigned to kill, nor heard the name of. I'm inferring its existence by the fact that I've killed 3 of its brides in the same general area in a short span of time.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 20, 2016, 11:52:36 am
The thing is that I'm looking for a night creature I haven't been assigned to kill, nor heard the name of. I'm inferring its existence by the fact that I've killed 3 of its brides in the same general area in a short span of time.

Strange. Unless they've outlived their source creature, I can only recall seeing night creature spouses in the same lair as their source. I assume you've only been intercepting wandering spouses, and haven't yet found the lair?

If there's a town near that area you've been hunting, it's definitely worth finding the most knowledgeable person you can there and probing them for info on ALL the beasts they know about. Eventually you should get hints about lairs in that area.

Besides, exhausting the locals of all their trouble knowledge is smart if you don't want any nasty surprises.
Title: Re: Adventure Mode Little Questions Thread
Post by: Haskel on June 20, 2016, 06:23:38 pm
Recently I've had a problem with trolls running around the countryside instead of being in lairs, might be what you're experiencing.

I've found that they often ambush me after a bit of looking in the general area, and usually while traveling through the rural outskirts of villages. It's happened three or four times.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on June 20, 2016, 06:29:07 pm
Recently I've had a problem with trolls running around the countryside instead of being in lairs, might be what you're experiencing.

I've found that they often ambush me after a bit of looking in the general area, and usually while traveling through the rural outskirts of villages. It's happened three or four times.
That's how night trolls and creatures with LARGE_PREDATOR act right now - they wander out for a while and can be seen as blips on the map (night trolls are invisible though, I think - you need to be ambushed by them). Every once in a while they go back to their lairs though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 20, 2016, 07:51:35 pm
You can definitely see night trolls on the map.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on June 20, 2016, 08:16:40 pm
A fun way to track night trolls is have tracking set to on. You can do this in fast travel mode. When the direction of tracks ends, drop into slow travel. Here you should have odor set to on as well. Once the smell of bug innards comes up you can opt to stay in slow travel and track until the trail runs cold. Alternate between fast and slow travel in the same way you might use to find a known lair at night, but here you're looking for that roaming asterisk. If you think you're in the area and are in fast travel, you can also strip the area line by line. As not everything can be found by asking directions to, the manual method can be pretty useful.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 20, 2016, 09:05:39 pm
You can definitely see night trolls on the map.

Not always. It seems like possibly the only traveling hazard that isn't reliably spotted until it ambushes you. You instead have to hope for that tracking via scent and trails, sniff out either "bug innards" or "cooked flesh" as I've encountered night trolls smelling like either.

Now if only camping NPCs could generate the same smell message to represent cooking, just to give the player a cat scare. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Haskel on June 20, 2016, 09:15:40 pm
Oh, had no idea that happened now.

Strange, I saw nothing on the map before the actual ambush. Maybe I just wasn't looking for anything in particular. And despite my character's apparently high tracking skill I never use it, so yeah.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 20, 2016, 09:22:24 pm
You can definitely see night trolls on the map.

Not always. It seems like possibly the only traveling hazard that isn't reliably spotted until it ambushes you. You instead have to hope for that tracking via scent and trails, sniff out either "bug innards" or "cooked flesh" as I've encountered night trolls smelling like either.

Now if only camping NPCs could generate the same smell message to represent cooking, just to give the player a cat scare. :V
If they aren't traveling around and then start to near you, but I've never had one ambush me which wasn't visible on the travel map. Maybe it's due to always having observation/intuition up?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on June 20, 2016, 09:30:20 pm
I always find night trolls out of lair by waterways. Never been ambushed by one. At the beginning of runs my character has avg intuition and zero observer. But then, I avoid static asterisks.
Title: Re: Adventure Mode Little Questions Thread
Post by: freeze on June 21, 2016, 05:03:53 am
I blundered into one earlier today when crossing a river in the middle of the day. Never saw an asterisk, had tracking on, as soon as I dropped out of fast travel I got a line of tracks along hte water. This was an outsider with high observer and probably at least +3 tracking. It was close enough and sneaking for sure, caught up and spotted it in about 30 tiles. I think they just don't ambush if you con red or whatever.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 21, 2016, 10:43:34 am
I have no idea if it's an AI quirk or a generated effect. Maybe the wanderer's ambusher skill plays a part? Unsure what sort of skill level they get generated with.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on June 21, 2016, 01:18:04 pm
Not always. It seems like possibly the only traveling hazard that isn't reliably spotted until it ambushes you. You instead have to hope for that tracking via scent and trails, sniff out either "bug innards" or "cooked flesh" as I've encountered night trolls smelling like either.

Now if only camping NPCs could generate the same smell message to represent cooking, just to give the player a cat scare. :V
The trolls themselves? or is their perchance to make bug paste?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 21, 2016, 02:21:34 pm
I mean the scent message for night trolls can be either cooked flesh OR bug innards, and it's weird that cooked flesh isn't a smell that shows up naturally. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist, James Urist on June 22, 2016, 04:30:08 am
One of my adventurers took a glancing arrow to the head and a broken foot neither of these, at least as I can remember, caused any nerve, ligament, or tendon damage, however it has been months in game since those injuries and when I look at my character the "head" and "left ankle" metrics on the right are yellow still, despite no recent re-injury. I noticed one of my companion's ear is also still "mangled beyond recognition" (and red on the screen) even though that happened a week or so ago. When I look at my character's health tab it lists that there are wounds to his head's fat, muscle, and skin, as well as his left ankle's muscle, but doesn't say anything about what kind of wounds. Also my companion continues to shout out things like "can it all end so quickly" in the middle of town, so I'm going to guess that her wound is still considered "fresh". My question is what effect, if any do these "wounds" have, do they indicate that there are some slight albeit permanent injuries, or are they simply glitches? Also is there any way to heal her ear so she'll stop being so dramatic?
Title: Re: Adventure Mode Little Questions Thread
Post by: §k on June 22, 2016, 06:46:36 am
Cooked flesh, is not common cooked meat, but some certain types of meat.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on June 22, 2016, 09:59:01 am
Also is there any way to heal her ear so she'll stop being so dramatic?
Well you can use DFHACK's full-heal on her, then EVERYTHING about her will be healed, including awesome scars(  :'().
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 22, 2016, 11:45:59 am
Cooked flesh, is not common cooked meat, but some certain types of meat.

True. It might make more sense for instances of casualties by fire instead, though in the case of both fire deaths AND campfires "smoke" might be the more plausible scent message the game oughta have.
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on June 22, 2016, 07:48:07 pm
Has anyone figured out exactly what the "Focused" and "Focused!" statuses do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 22, 2016, 07:51:43 pm
Has anyone figured out exactly what the "Focused" and "Focused!" statuses do?

It means you are filled with determination. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 22, 2016, 08:07:11 pm
Significant accuracy boost, good sized skill rate boost.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on June 22, 2016, 08:08:49 pm
Significant accuracy boost, good sized skill rate boost.

I fucking KNEW it would work like CDDA focus. >.<
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist, James Urist on June 22, 2016, 10:07:38 pm
Also is there any way to heal her ear so she'll stop being so dramatic?
Well you can use DFHACK's full-heal on her, then EVERYTHING about her will be healed, including awesome scars(  :'().

Alright thanks, I'll have to look into that. I was too impatient to wait for the next LNP for windows so I don't currently have it downloaded haha
Title: Re: Adventure Mode Little Questions Thread
Post by: TehLandWalrus on June 24, 2016, 12:09:47 pm
What is the best way to acquire books in adventure mode? I want to be a hermit-philosopher.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on June 24, 2016, 12:28:09 pm
Probably raid a Human or Dwarf site library.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 24, 2016, 01:37:50 pm
Tombs, libraries, sewers, hamlets, hillocks, bandit camps, necro towers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Thundercraft on June 24, 2016, 02:00:44 pm
What is the best way to acquire books in adventure mode? I want to be a hermit-philosopher.
Probably raid a Human or Dwarf site library.

There's more stuff to do than ever in Adventure mode. But, there's no way to copy a book or scroll? :( That's unfortunate. Copying stuff is the whole point of Scribes (http://dwarffortresswiki.org/index.php/DF2014:Scribe) (in Fort mode, anyway).
Title: Re: Adventure Mode Little Questions Thread
Post by: tonnot98 on June 27, 2016, 01:25:55 am
How does one actually earn fame? I've been going around killing bandit leaders and spreading the rumors to the nobility in towns and hillocks, but I'm still stuck with two companions. What am I doing wrong? Do I have to report the rumor to many different people so that it actually spreads faster, or do I have to report all the deaths to a select few nobles and recruit people only from that one town? Because I've been spreading rumors of only a few bandit leader deaths between at least three groups of nobles, and I would assume that after eleven dead bandit leaders that I'd be able to recruit some more companions.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on June 27, 2016, 03:10:38 am
How does one actually earn fame? I've been going around killing bandit leaders and spreading the rumors to the nobility in towns and hillocks, but I'm still stuck with two companions. What am I doing wrong? Do I have to report the rumor to many different people so that it actually spreads faster, or do I have to report all the deaths to a select few nobles and recruit people only from that one town? Because I've been spreading rumors of only a few bandit leader deaths between at least three groups of nobles, and I would assume that after eleven dead bandit leaders that I'd be able to recruit some more companions.
Generally it takes a few in-game days for rumors to spread in a single site. Also I don't think it'll immediately let you recruit more companions just from killing bandits - try to kill a few megabeasts and such, I find that usually lets me recruit more people.

Another thing - good thing to do is to go to a town and use the "tell a story" option in a tavern or a marketplace and tell people about how you killed a beast or something - you just have to remember the name of the site where they were hiding at.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on June 27, 2016, 06:42:31 am
The storytelling is great, lay down before you start so people don't bump you out of the way, or climb up and hang off a wall or something.
What is the best way to acquire books in adventure mode? I want to be a hermit-philosopher.
Probably raid a Human or Dwarf site library.

There's more stuff to do than ever in Adventure mode. But, there's no way to copy a book or scroll? :( That's unfortunate. Copying stuff is the whole point of Scribes (http://dwarffortresswiki.org/index.php/DF2014:Scribe) (in Fort mode, anyway).
Uh, you can totally write copies of stuff you've read.
Title: Re: Adventure Mode Little Questions Thread
Post by: tonnot98 on June 27, 2016, 11:17:55 pm
While trekking through the mountains with my trusty thrusty companion, and in the middle of slaughtering our 6th group of falcon men, she randomly started attacking me. I've asked her to cease hostilities several times, and she always accepts, right before attempting to stab me again. I know that I did not accidentally attack her, but is there a way to fix this?

This is also kind of urgent, I don't want to save over this, just to have to put the rabid dog down while I'm weeks away from civilization.

Edit: I've disarmed them and choked them unconscious. When they woke up, it was the same story, so we got into a bit of a fist-fight, and then they yielded. I asked them to join me, they said yes, and then said "I must withdraw!" and started running away. She's also not in my companions list.

Edit: After breaking their hip and having them fall unconscious again, I greeted them when they woke up. She said "The enemy! You are a protector of the defenseless, but that hardly matters now. You are also a known killer. You ended the days of Olngo Demontwilight." Olngo was a bandit leader that she never saw me kill, she only heard the rumors, and I guess she just snapped in the middle of the mountains and attacked me.

Edit: She responded to all other manner of questions like normal, but whenever I asked her about myself or about how she's feeling, she would say the above line.

Edit: I punched her and accidentally broke her neck. Two questions now. How do I make her not hate me, and what's the DFhack command to heal someone?
Title: Re: Adventure Mode Little Questions Thread
Post by: Thundercraft on June 28, 2016, 02:22:52 am
Edit: I punched her and accidentally broke her neck. Two questions now. How do I make her not hate me, and what's the DFhack command to heal someone?

You do realize that if you have questions about how to use DFHack, a utility, you'd be better off asking in the DFHack (http://www.bay12forums.com/smf/index.php?topic=139553.0) thread... right?

To answer your last question; on how to heal someone:
There's the full-heal (http://dfhack.readthedocs.io/en/stable/docs/_auto/base.html#full-heal) script: "Attempts to fully heal the selected unit. full-heal -r attempts to resurrect the unit."

I don't know whether or not DFHack still has a script or something to make a hostile unit friendly. There used to be a DFusion plugin for that. But in a recent DFHack they removed DFusion. So... Just ask in the DFHack thread for a definitive answer.
Title: Re: Adventure Mode Little Questions Thread
Post by: PTDfun on June 29, 2016, 05:08:30 pm
I started a new adventure in a fortress full of books and other dwarves. The first thing I did was read the books and loot some cabinets. That is all I have done so far, however, I am now a proficient tracker, an adequate student, and a skilled reader. (I started as a novice in reading but no points were allotted to tracking). While the increase in my reading skill is obvious, is it possible that the books I read could have increased my tracking ability? (Some of the books had to do with animals and their behavior.)
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on June 30, 2016, 01:50:17 am
Just wondering is there a required skill level for bonecarving because I can carve me killing a lemur in lemur bone but I'm not able to carve me killing goblin mcpointyears in goblin bone
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on June 30, 2016, 02:56:50 am
Just wondering is there a required skill level for bonecarving because I can carve me killing a lemur in lemur bone but I'm not able to carve me killing goblin mcpointyears in goblin bone
No, you can't use the bones of sentients at all, unfortunately. Goblins, humans and such are out of the question.
Title: Re: Adventure Mode Little Questions Thread
Post by: bleekmiddel on June 30, 2016, 10:40:15 am
That kinda sucks welp guess I will have to make me killing goblin mc pointyears in lemur bone then.
Thanks for the answer btw
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on June 30, 2016, 11:26:56 pm
I started a new adventure in a fortress full of books and other dwarves. The first thing I did was read the books and loot some cabinets. That is all I have done so far, however, I am now a proficient tracker, an adequate student, and a skilled reader. (I started as a novice in reading but no points were allotted to tracking). While the increase in my reading skill is obvious, is it possible that the books I read could have increased my tracking ability? (Some of the books had to do with animals and their behavior.)

Tracking is always on and always leveling up. I'd assume you moved around enough for it to go up. It's pretty much the first skill a person gets to legendary. That or fighter.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 01, 2016, 11:08:53 am
That kinda sucks welp guess I will have to make me killing goblin mc pointyears in lemur bone then.
Thanks for the answer btw

Somewhere belatedly, see issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9171 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9171)

I still miss my minotaur leather loincloths. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: leafbarrett on July 01, 2016, 12:42:32 pm
Motherfuck... How do I force my allies to swim? I've given them [AMPHIBIOUS], so they can't drown, but even if I get them into the water, their AI just shuts off. And before you say anything about rivers, it's a small ocean that I need to cross.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 01, 2016, 04:03:31 pm
Motherfuck... How do I force my allies to swim? I've given them [AMPHIBIOUS], so they can't drown, but even if I get them into the water, their AI just shuts off. And before you say anything about rivers, it's a small ocean that I need to cross.

I was going to say, it's rather hit-or-miss as to whether your allies will cross a river, let alone an ocean. Sometimes if you linger in the water near them, they'll blunder in after you even if they can't swim. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 02, 2016, 11:58:36 am
How is an adventurer supposed to craft bones or leather? I'm playing a dwarf adventurer in 0.43.03 with a world that was generated in 0.42.05. I don't see any sort of reaction besides knapping and spitting. Butcher appears when there's a corpse. Writing options appeared when I found a quire.

I've tried both with the bones/hide on the floor and in my hand, while wielding a pickaxe in the other (works for butchering.) I get that I don't have any of the carpenting options in the old world, but it's not like a craftdwarf's workshop was added to move the other reactions to.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 02, 2016, 12:02:51 pm
Bone carving should have a submenu in the crafting section.

Leather is flat-out unusable for anything unless you mod.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 02, 2016, 12:30:38 pm
Bone carving should have a submenu in the crafting section.

Leather is flat-out unusable for anything unless you mod.
It's not there. Just "Create sharp rock". Not sure if it's supposed to appear during certain circumstances, or whether my world is just broken somehow.

I think I recall at least being able to tan the hides to prevent them from rotting.

Edit: The issue seems to be the world. A new adventurer in a new world has the options. A new adventurer in the same world doesn't.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 02, 2016, 12:55:51 pm
...derp. You ported over a save from a world predating all the updates, yes. >w>
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 02, 2016, 01:44:49 pm
...derp. You ported over a save from a world predating all the updates, yes. >w>
I could've sworn it was a vanilla thing since before v0.34, but I guess it must have been a mod that came with LNP.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 02, 2016, 02:04:24 pm
Or literally any Wanderer's Friend derivative in existence?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 02, 2016, 05:55:20 pm
Or literally any Wanderer's Friend derivative in existence?
That's what I meant, but I would've known about it if I'd gone out of my way to download it separately.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 05, 2016, 02:13:07 pm
does a masterwork cabinet do more damage than a base quality cabinet?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 05, 2016, 07:09:16 pm
does a masterwork cabinet do more damage than a base quality cabinet?
Doubtful. IIRC, quality only affects accuracy as well as the sharpness of edged weapons.
Title: Re: Adventure Mode Little Questions Thread
Post by: Codyrex123 on July 11, 2016, 11:04:56 am
Okay... So how the heck do I retire my hero at a camp he has made and claimed?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 11, 2016, 12:29:33 pm
Okay... So how the heck do I retire my hero at a camp he has made and claimed?

Are you an outsider? If so, you're fucked (unless a civilization exist to allow you to become a hearthperson, allegedly).

Otherwise, double-check that you designated a "main hall" zone somewhere, and that you laid your claim while standing in it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Codyrex123 on July 11, 2016, 01:23:16 pm
AH, thats the issue, I don't have a main hall, guess I gotta build that now...
Dang, and its the only thing I didn't build.

Okay heres another, Is it going to be possible to reconnect nerves and such for adventurers some time in the future, or is there a way to do it now?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 11, 2016, 01:50:24 pm
No way that I know of, not sure if it's on the to-do list. Probably not, that sounds rather more complex surgery than DF would logically have, unless it gets added as a magic effect in the pending artifact updates.

You can however become a werebeast and regenerate in full when transforming, but that is a pain in the ass.

EDIT: Also, I remembered something. Let's say you have a breath interaction and your main focus is freezing targets with a permanently-cold material. What state of matter is best for cooling the victim off fastest, and what material properties (aside from the obvious fixed temp)?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 12, 2016, 09:26:16 am
No way that I know of, not sure if it's on the to-do list. Probably not, that sounds rather more complex surgery than DF would logically have, unless it gets added as a magic effect in the pending artifact updates.

You can however become a werebeast and regenerate in full when transforming, but that is a pain in the ass.

EDIT: Also, I remembered something. Let's say you have a breath interaction and your main focus is freezing targets with a permanently-cold material. What state of matter is best for cooling the victim off fastest, and what material properties (aside from the obvious fixed temp)?
I've heard something about this in Fortal Combat. Let's see... Ah, here it is.

How did you make the Cryomancers freeze people?

Experimenting with material properties.  The hard part isn't freezing people, actually, it's freezing people without destroying the cryomancer's own clothes in the process.  A liquid glob of a substance with a very low melting point and no boiling point, and a high SPEC_HEAT did the trick.  (Oddly, fixed temperature doesn't work.  Not sure why.)  If you don't need your creatures to wear clothes, you can have more success using trailing vapor or even just having a very low body temperature, like my yuki-onna.

Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 12, 2016, 12:11:56 pm
Experimenting with material properties.  The hard part isn't freezing people, actually, it's freezing people without destroying the cryomancer's own clothes in the process.  A liquid glob of a substance with a very low melting point and no boiling point, and a high SPEC_HEAT did the trick.  (Oddly, fixed temperature doesn't work.  Not sure why.)  If you don't need your creatures to wear clothes, you can have more success using trailing vapor or even just having a very low body temperature, like my yuki-onna.

That shouldn't be much of a problem, since my first thought involving cryomancy was to give it to dragons for elemental varieties. Even intelligent ones likely won't get a civilization that allows clothes. XP
Title: Re: Adventure Mode Little Questions Thread
Post by: newsamsam on July 13, 2016, 10:44:35 pm
I believe I saw the question before but can't find it now.
Did adventure create sites prevent bogeyman spawns or not?
Title: Re: Adventure Mode Little Questions Thread
Post by: Codyrex123 on July 13, 2016, 11:01:17 pm
I believe I saw the question before but can't find it now.
Did adventure create sites prevent bogeyman spawns or not?

Apparently if only there is a roof above your head.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 14, 2016, 06:10:07 pm
Here's a question. Say you set body materials to not suffer from heat or magma, like with dragons. Now say you want one caste (say, fire dragons) to be immune, while not affecting another caste (say, earth dragons).

So far my efforts lead to all castes of modded dragon becoming immune to fire or a magma bath, but earth dragons (the only other variety I've worked on so far) end up reporting message spam when dipped in magma.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McColeTheo on July 17, 2016, 07:34:43 pm
How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 17, 2016, 07:38:44 pm
How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on July 17, 2016, 07:42:28 pm
How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.

This "lying" thing is certainly something that people are currently good at.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 17, 2016, 08:02:22 pm
Que? Last I checked, NPCs will still fuck up and betray their allegiances. >_>
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McColeTheo on July 17, 2016, 08:13:18 pm
How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.

More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.

Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.

Okay, so when you say underground, you mean literally as in I should search the fields for a single downward slope or a hatch?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on July 17, 2016, 08:49:52 pm
Flashing units with strange names are just holders of randomly generated human civ positions.

Underground means beneath the town's keep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McColeTheo on July 17, 2016, 09:59:33 pm
Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 18, 2016, 01:11:47 am
How do I root out members of a criminal organization?

I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.

Any help is appreciated.
Someone mentioned in another thread that your character always mentions "I have nothing for you" when talking to criminals.
Title: Re: Adventure Mode Little Questions Thread
Post by: Repseki on July 18, 2016, 04:56:08 am
Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?

Does the central most castle building/keep have a stairs leading down? If so, that's usually where you would find them, if you don't get lost in the madness of connected rooms.

If the city has a temple they might be there as well. And then there is the chance they aren't actually anywhere, or in some weird disconnected section of underground rooms that you can't get to.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McColeTheo on July 18, 2016, 02:11:00 pm
Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?

And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?

Does the central most castle building/keep have a stairs leading down? If so, that's usually where you would find them, if you don't get lost in the madness of connected rooms.

If the city has a temple they might be there as well. And then there is the chance they aren't actually anywhere, or in some weird disconnected section of underground rooms that you can't get to.

Yes, that's where I've looked around, is the floor immediately after you go downstairs in the central building is the beginning of the dungeon? Because I've read somewhere the actual dungeon begins on the bottom floor of the basement of the keep, but after I look past the bottom floor I can't find anything.

I did find another noble with a strange title completely alone in a single room with a massive hole in the center that was completely disconnected from the keep using the reveal cheat, which may or may not have been connected to the aquaducts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 18, 2016, 02:49:09 pm
The big room with the hole in the center and the strange title was a temple with a priest, a big town will almost always have two temples: one sacked, one active.

One of them will have four doorways and tunnels leading off of the lower levels, the other will be flat on the surface or a pit with no tunnels generally. SOMETIMES you can find both temples with tunnels, but don't count on it, I've never found a town with two active temples but it might happen.
Spoiler (click to show/hide)

When you're down inside the catacombs/dungeons under a temple/keep and find someone, talk to them and ask them about the structure/dungeon/sewer/catacomb/etc and if they mention the group you're after, they are in it.

You can tell stories about the site to learn when The Groupname of Something moved into Something the Dungeon of Sewerness or whatever and they'll have a mention of  becoming the primary criminal organization in that town. When you're actually in those dungeons/sewers/catacombs you see the right name down at the bottom left, Stinkfilths the Plague of Reckoning or whatever.

If you check under the keep and temples and still can't find them, travel around with the right map in the names mode and look for a purple Sewer, that'll have a stair or ramp down into those and you should be able to track them down in there, plus find some possible loot on the bodies or get jumped by a bunch of fish people!

Stupendous and unheard of splendors await you below, and you shall seek them soon!
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on July 18, 2016, 04:48:08 pm
Que? Last I checked, NPCs will still fuck up and betray their allegiances. >_>

Lying is allowed, but very situational at the current moment.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist McColeTheo on July 18, 2016, 06:20:56 pm
The big room with the hole in the center and the strange title was a temple with a priest, a big town will almost always have two temples: one sacked, one active.

One of them will have four doorways and tunnels leading off of the lower levels, the other will be flat on the surface or a pit with no tunnels generally. SOMETIMES you can find both temples with tunnels, but don't count on it, I've never found a town with two active temples but it might happen.
Spoiler (click to show/hide)

When you're down inside the catacombs/dungeons under a temple/keep and find someone, talk to them and ask them about the structure/dungeon/sewer/catacomb/etc and if they mention the group you're after, they are in it.

You can tell stories about the site to learn when The Groupname of Something moved into Something the Dungeon of Sewerness or whatever and they'll have a mention of  becoming the primary criminal organization in that town. When you're actually in those dungeons/sewers/catacombs you see the right name down at the bottom left, Stinkfilths the Plague of Reckoning or whatever.

If you check under the keep and temples and still can't find them, travel around with the right map in the names mode and look for a purple Sewer, that'll have a stair or ramp down into those and you should be able to track them down in there, plus find some possible loot on the bodies or get jumped by a bunch of fish people!

Stupendous and unheard of splendors await you below, and you shall seek them soon!

So I found the boss, but apparently he's holed up in this underground room that literally has no outside access, I've used "reveal" and the "look" command up and down the entire place but I can't find an entrance to it, there are a lot of passages that it leads into a few z-levels below it, but other than that it just seems completely inaccessible.

At this point I don't care anymore and I just want to move on, so is there some DFhack script I can use to teleport me into his room so I can kill him and the other criminals so I can get on with my mission?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 19, 2016, 10:22:56 am
There is a proper teleport script actually but I have no idea what the syntax and such is, you'd have to ask over there, I'd just get above where they are and then use gui/gm-editor on myself and edit my pos.z down to where they are.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 19, 2016, 02:44:32 pm
There is a proper teleport script actually but I have no idea what the syntax and such is, you'd have to ask over there, I'd just get above where they are and then use gui/gm-editor on myself and edit my pos.z down to where they are.
use teleport -showunitid on yourself to get yourunitid, then use teleport -unit YOURUNITID on the place you want to teleport
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 19, 2016, 05:52:03 pm
There it is!
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 20, 2016, 03:55:40 pm
when an army attacks a village; can a adventurer intervene?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on July 20, 2016, 04:03:26 pm
when an army attacks a village; can a adventurer intervene?
Of course, you can also  intercept them on  their way to a place and while they are rallying (game handles all states the armies/locations/sites are in
Title: Re: Adventure Mode Little Questions Thread
Post by: Amperzand on July 20, 2016, 08:09:09 pm
I once attempted to ambush an army on the march. I didn't previously know it was an army on the march. This did not end well.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 21, 2016, 08:08:05 am
When I try to meet them just before they lay siege I usually crash, hard to nail down exactly why though, never tried it when I was making bug reports though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on July 22, 2016, 11:25:42 am
Is there any way to build inside of pre-existing sites?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on July 24, 2016, 09:27:19 am
Is there any way to build inside of pre-existing sites?

Nope.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 24, 2016, 12:01:50 pm
Is there any way to build inside of pre-existing sites?

Nope.

I should at the very least test whether you can build in hamlets you've taken over, but I doubt that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Strato1 on July 25, 2016, 01:54:32 pm
How do you build stuff?  Fell trees, get lumber, build walls, floors, roofs, doors, etc?  Also, is it possible to mine using a pick in adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 25, 2016, 02:16:40 pm
How do you build stuff?  Fell trees, get lumber, build walls, floors, roofs, doors, etc?  Also, is it possible to mine using a pick in adventure mode?
You need an axe to fell a tree. You chop with [g]et/ground. Build menu is [b], IIRC. You need to be away from other sites. You designate everything, confirm, then you and any companions build everything out of nearby lumber. You can put priorities on the designations so things are built in a specific order.

You can only build out of wood, and you can't dig.
Title: Re: Adventure Mode Little Questions Thread
Post by: Strato1 on July 25, 2016, 05:01:40 pm
You need an axe to fell a tree. You chop with [g]et/ground. Build menu is [b], IIRC. You need to be away from other sites. You designate everything, confirm, then you and any companions build everything out of nearby lumber. You can put priorities on the designations so things are built in a specific order.

You can only build out of wood, and you can't dig.

Thanks!  I wish you could mine/dig...but on the bright side, I can throw away that Iron Pick I've been lugging around everywhere :)
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 26, 2016, 10:45:45 am
What does a Roc nest look like?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 26, 2016, 11:08:56 am
IIRC it's just a 3x3 "structure" that's made out of branches and which you can walk into - also they nearly always have some amount of roc eggs in them.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 26, 2016, 11:13:12 am
roc eggs? COOL!!! :o
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 26, 2016, 12:34:21 pm
Don't think they'll hatch unless you somehow get 2 rocs at the same lair, which I've never seen. Atleast you can make an exotic omelette out of them or just sell them to someone.

Disclaimer: can't actually make an omelette in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: DMT on July 26, 2016, 06:25:17 pm
Disclaimer: can't actually make an omelette in adventure mode.

That's unfortunate
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 27, 2016, 09:42:34 am
Disclaimer: can't actually make an omelette in adventure mode.

That's unfortunate
You can mod it in though.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 27, 2016, 09:59:49 am
Fairly sure food reactions crash the game in adventure mode, though.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 27, 2016, 10:06:17 am
Fairly sure food reactions crash the game in adventure mode, though.
I didn't mean FOOD:NONE:CREATURE_MAT:WHATEVERTHEHECKITIS:WHATEVER
I meant more like creating a similar system to the skin turns into leather, but in this case turn the eggs into omelet
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 27, 2016, 11:08:49 am
I do wish proper cooked foo would work, yeah. Oh well. I ended up using a workaround with a faked plant representing hardtack. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on July 27, 2016, 05:36:45 pm
Yeah, if the cooking reactions ever get working, I'll make dwarven pemmican. (https://en.wikipedia.org/wiki/Pemmican)
Title: Re: Adventure Mode Little Questions Thread
Post by: Waatt on July 29, 2016, 04:57:08 pm
Can vampires and necromancers just sprint everywhere without issue? And will it maje the vampire thirsty faster?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 29, 2016, 05:21:17 pm
Can vampires and necromancers just sprint everywhere without issue? And will it maje the vampire thirsty faster?
yes, no
Title: Re: Adventure Mode Little Questions Thread
Post by: Waatt on July 29, 2016, 06:38:29 pm
Can vampires and necromancers just sprint everywhere without issue? And will it maje the vampire thirsty faster?
yes, no
Thanks mate.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 03, 2016, 10:55:29 am
Is being unable to fire Blowguns while holding anything but the Blowgun and Darts vanilla behavior? Seems a little weird if you have more than two limbs if so.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 03, 2016, 11:17:39 am
Is being unable to fire Blowguns while holding anything but the Blowgun and Darts vanilla behavior? Seems a little weird if you have more than two limbs if so.

If I recall, it works the same for bows and crossbows too. You have to put away your normal weapons and wield the ranged weapon.

I need to test whether it at least works with a shield or buckler. The STUPIDLY slow reload delay makes ranged weapons kinda useless now, even moreso with pain being nerfed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 03, 2016, 11:25:38 am
If I recall, it works the same for bows and crossbows too. You have to put away your normal weapons and wield the ranged weapon.

I need to test whether it at least works with a shield or buckler. The STUPIDLY slow reload delay makes ranged weapons kinda useless now, even moreso with pain being nerfed.

Yeah, kind of messed up if it's more effective to just throw a bow then shoot it. It's looking like ranged weapons could use a look at.  At least my blowgun will make a good training sword. x.x
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 03, 2016, 11:39:29 am
Or throw the arrows. Or better yet, wield a whole STACK of arrows, and stack enemies with them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 03, 2016, 12:13:48 pm
I have two questions about claiming sites.

First, what exactly do you need to do to become lord of the claimed site? I went to a goblin dark pits, killed a ton of people, then found a lord, told him I claim the site for myself, killed him and nothing happened. I checked legends mode and some other goblin got appointed lord.

Second, if I pay homage to a king/queen, does that mean that my group and site will be added to their civilization?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on August 03, 2016, 01:41:58 pm
Is being unable to fire Blowguns while holding anything but the Blowgun and Darts vanilla behavior? Seems a little weird if you have more than two limbs if so.

If I recall, it works the same for bows and crossbows too. You have to put away your normal weapons and wield the ranged weapon.

I need to test whether it at least works with a shield or buckler. The STUPIDLY slow reload delay makes ranged weapons kinda useless now, even moreso with pain being nerfed.

You can fire while holding a shield or buckler *and* the range weapon. But you won't be able to fire if you're holding 3 items. So keep your missiles in your backpack or quiver.

Simulation-wise, blowgun & shield, or crossbow & shield seem to go together, though bow and shield just seems weird.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 03, 2016, 01:53:38 pm
I have two questions about claiming sites.

First, what exactly do you need to do to become lord of the claimed site? I went to a goblin dark pits, killed a ton of people, then found a lord, told him I claim the site for myself, killed him and nothing happened. I checked legends mode and some other goblin got appointed lord.

Second, if I pay homage to a king/queen, does that mean that my group and site will be added to their civilization?

You can only claim hamlets and towns. Max has alleged that dark fortresses can be taken over if you're standing in the right area, but I've yet to test this.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 04, 2016, 09:04:13 am
Is there a way to wake up sleeping people? I came across two children refugees in the middle of nowhere and wanted to help them but they just sleep all the time. If I wait for one hour they wake up but then instantly go back to sleep.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 04, 2016, 09:54:29 am
I think jumping at them would wake them up for enough tics to stop sleeeping and actually talk about something. Of course if you get extremely lucky their head or other crucial body part might split in gore when skidding, so that's a risk you'd have to take.
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 04, 2016, 10:32:24 am
Didn't work for me. They were still asleep while flying and slamming into obstacles. When I tried to talk to them I would only talk to myself (if I asked them about their family, in the "ongoing conversation" I could reply about my own family)
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on August 06, 2016, 06:54:21 am
Do characters value items differently in trade? Can I actually increase wealth through trading?
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on August 06, 2016, 06:59:12 pm
What's the easiest way to declare to NPCs about the monsters you have slain?

It's a bit annoying to filter 'conflict' and then carefully look for "You slew ____ "
It was pretty easy when my only major kills were a single roc and hydra... now I have to spread multiple kills to people who don't know of my exploits.
Is there an easier filter for just things you have slain?
If not, there should definitely be one...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 06, 2016, 07:59:26 pm
Not without dfhack. There's a script you can use to add "slew" as a keyword which is great, it also condenses the text layout to single lines.
Title: Re: Adventure Mode Little Questions Thread
Post by: EuphoriaToRegret on August 06, 2016, 10:47:43 pm
Not without dfhack. There's a script you can use to add "slew" as a keyword which is great, it also condenses the text layout to single lines.

Ah, I was hoping it might have gotten easier in the recent updates (I recently came back to DF.)
Cheers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 08, 2016, 06:38:48 am
How exactly do you pay your tab at the tavern? Every time I try to give him my money to settle my debt he just says "I'm confused. Did you want something?"
I've tried paying him in stonecrafts but he just takes them as gifts.

Also, will townspeople care if I start murdering all these stray animals? They're really killing my FPS.
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on August 09, 2016, 04:19:09 pm
How do you deal with a pack of wolves?  My last adventurer was just overwhelmed by those guys!
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 09, 2016, 04:52:01 pm
Aim for the head or legs to cripple them. Generally you always want to disable any creature's legs while in combat.
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on August 09, 2016, 08:44:01 pm
Aim for the head or legs to cripple them. Generally you always want to disable any creature's legs while in combat.

I see.  Cripple it?  I wonder if throwing rocks would work.  I prefer to use a battle axe but once they get that close it can be a problem.
Title: Re: Adventure Mode Little Questions Thread
Post by: Malakor on August 09, 2016, 11:11:38 pm
Hey! I was wondering if you can grab animals/other lifeforms while flying over them, then fly higher and higher and let them fall.
I tried it with wrestling but as soon as i try to fly up i lose the grip. :/
Any suggestions?
Title: Re: Adventure Mode Little Questions Thread
Post by: carnivorn on August 10, 2016, 12:42:28 am
How exactly do you pay your tab at the tavern? Every time I try to give him my money to settle my debt he just says "I'm confused. Did you want something?"
I've tried paying him in stonecrafts but he just takes them as gifts.

Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 10, 2016, 02:16:35 am
Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.

Thanks. That's not very intuitive way to pay a debt. Now to go get smashed!
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on August 10, 2016, 10:15:34 am
How exactly do you pay your tab at the tavern? Every time I try to give him my money to settle my debt he just says "I'm confused. Did you want something?"
I've tried paying him in stonecrafts but he just takes them as gifts.

Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.
Better yet, Steal one of his mugs, then give the to him for money
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 11, 2016, 04:36:57 am
Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.

It doesn't work with coins. Well it does, but you have to give them as trade good and they're all given a value of 1. It seems like the system works by giving the tavernkeeper some sort of token coin to keep track of your debt. However, this make it impossible to pay your debt in actual currency because the AI doesn't accept trading money for money. Clearly a placeholder system.
Title: Re: Adventure Mode Little Questions Thread
Post by: windre0 on August 11, 2016, 08:41:51 pm
So what is better? a *+copper helm+* or a normal bronze helm?
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 11, 2016, 09:25:17 pm
So what is better? a *+copper helm+* or a normal bronze helm?

I'd go with the bronze helm, the +copper helm+ has a better deflect rate (x1.4) But the Bronze is more resistant to being penetrated.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 11, 2016, 10:22:57 pm
The shittiest bronze is better than masterwork copper. There really isn't very much difference made by higher quality levels. Material is the most important thing for armor.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 13, 2016, 06:18:22 am
Didn't Toady say how the "cause trouble for soandso" quests could be completed somewhere?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 13, 2016, 08:29:18 am
Didn't Toady say how the "cause trouble for soandso" quests could be completed somewhere?

Far as I can tell, "quests" only really exist now if you become a hearthperson or such. Ask your lord/lady for a task and they can send you off to do things.

Mostly you'll be hunting down beasts, night trolls, etc. But I've also been sent to "deal with" people that the civ is at war with, and far as I could tell this task hinges on killing either the civ leader, or whoever counts as war leader. I've also seen a "wipe out this criminal gang" task, but that one proved impossible because the targets literally fucking respawned (or cloned themselves) after I left or waited. That was also the adventure where I had the respawning sheep following me...

Not 100% sure if "bandits are harassing people" is a valid task to be given, but I could've sworn I got that quest at least once.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 13, 2016, 08:36:09 am
Not 100% sure if "bandits are harassing people" is a valid task to be given, but I could've sworn I got that quest at least once.
Yeah, it is - I've gotten it as well.

I've noticed the same thing regarding the criminals in the catacombs - some count as notable figures, whereas most others would show up as unnotable kills for some reason, and then they'd respawn.

I haven't been able to complete the "cause trouble" quest yet myself (the one where they say you're not at war with a civ but they need to be taught a lesson). Dunno what the exact requirements are for completion.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 13, 2016, 08:40:33 am
Exactly. I'm gonna eat the next person that insists that enemies never respawn, because that one time it happened was maddening. Okay, MAYBE the haunting herd of sheep was more maddening.

Thing is, I recall that when I got there, at least one criminal had apparently already been killed trying to flee the keep. So I'm unsure if I couldn't complete that task because of the buggy generic criminals, or because I wasn't around to witness the last member I presumably needed to kill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 13, 2016, 04:02:51 pm
I had the criminal one go from completed to unfinished when I tried to travel away so I went back down and found one of them respawned, killing them again fixed it.

No clue how to do the cause trouble one though, and yeah I meant specifically the hearthperson ones.
(http://i.imgur.com/QlMGn4I.png)

It's rather difficult to figure out what exactly is required, I mean, I've been trying literally everything.

(http://i.imgur.com/d8ZQrVI.png)
Everything. Up to, and including, turning into a weremoose, biting everydamnbody, turning several of them, killing several, lethal fights, nonlethal fights, pinched the ears and noses off everyone, blinded them, but there's no specific site ruler so maybe that's the problem?
Title: Re: Adventure Mode Little Questions Thread
Post by: NukeACitrus on August 15, 2016, 03:11:26 pm
I got a question for you guys: When I try to use b to build in adventure, the screen goes black and I can only see the text about phases, the different options of what I can build and start work, but most of the screen is black. Am I supposed to be able to place walls exactly how I want them?

I've searched high and low on wiki, can't find anything.

EDIT:

Found this: http://www.bay12forums.com/smf/index.php?topic=159781.0

Works now! :D
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 16, 2016, 10:58:59 am
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.
Title: Re: Adventure Mode Little Questions Thread
Post by: Malakor on August 16, 2016, 12:54:32 pm
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.

Armor and shields now wear off(XXArmor/shieldXX) when damaged, dunno about weapons when you parry though.
I would suggest to always carry a seperate set of weapon and shield with you. (And armor, if not too heavy)
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 16, 2016, 01:22:34 pm
I knew about armor and weapons, but I've never seen a shield get damaged before. I guess because they're usually metal, which is so durable they practically last forever.
Title: Re: Adventure Mode Little Questions Thread
Post by: joshposh5 on August 16, 2016, 06:05:10 pm
What are some of the most unique intelligent wilderness creatures in terms of playstyle? (Outside of the obvious Elephant Man and Mosquito Man.)

Edit: This might be thread worthy. If it starts getting replies I'll delete this.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 16, 2016, 06:12:51 pm
What are some of the most unique intelligent wilderness creatures in terms of playstyle? (Outside of the obvious Elephant Man and Mosquito Man.)

Edit: This might be thread worthy. If it starts getting replies I'll delete this.

Spider people have venom, but are hilariously tiny. Bird people in general can fly.

And snek people are adorable.
Title: Re: Adventure Mode Little Questions Thread
Post by: joshposh5 on August 16, 2016, 06:15:11 pm
/All/ Spidermen (ha) or just the ones on the syndromes list?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 16, 2016, 06:18:08 pm
I can't recall if there are even any non-venomous spidermen. Need to look that up.

There are also venomous snake people, if you want the hilarity of wearing greaves with no legs, PLUS the Fun of venom.

EDIT: Literally half the spidermen are non-venomous, seeing as there are only two. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: joshposh5 on August 16, 2016, 08:25:21 pm
Second question, What is the point of being a lord? Has it changed in the newest few updates, or is basically still a title?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 16, 2016, 08:32:14 pm
Second question, What is the point of being a lord? Has it changed in the newest few updates, or is basically still a title?

Mostly just a title. It does allow you to pester people to become hearthpeople of yours, which might help ward off insurrection, but not sure. You can also offer tribute to other lords, or try to harass them into giving tribute. Again, unsure what the effects are.
Title: Re: Adventure Mode Little Questions Thread
Post by: VoxelMush on August 17, 2016, 01:54:03 pm
It seems animal men can only be part of a human civilisation. Is there a way to make an animal man character and have it join a civilisation of another race?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 17, 2016, 05:05:11 pm
They do join other civilizations, it's probably just has more to do with the fact that human civilizations have a much bigger selection of possible biomes they can appear in unlike, say, the dwarven or elven ones.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on August 17, 2016, 06:00:25 pm
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.

Bashing seems to bring about the wear. In my Kamuk Sootgrips run, the tower-cap shield he's had since the beginning hasn't had any wear, but the 2 wood shields he used for manual bashing with developed wear rather quickly, with one breaking.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on August 17, 2016, 06:18:05 pm
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.

Bashing seems to bring about the wear. In my Kamuk Sootgrips run, the tower-cap shield he's had since the beginning hasn't had any wear, but the 2 wood shields he used for manual bashing with developed wear rather quickly, with one breaking.

If you Captain-America people with it, does it still get worn?

(http://img03.deviantart.net/ec0c/i/2012/220/2/a/captain_america_throws_his_mighty_shield_by_seniorgoldenspork-d5abidm.jpg)
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 18, 2016, 10:32:06 am
EDIT: Wrong thread.
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 18, 2016, 11:12:18 am
...

Okay A. This is in the wrong thread. And B. I have no clue what you're talking about, some sort of mod with theing I've never heard of I'm guessing.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on August 18, 2016, 11:21:50 am
Oh whoops, I swear I posted this in "What's going on in your adventure".
Title: Re: Adventure Mode Little Questions Thread
Post by: Catmeat on August 19, 2016, 05:43:10 am
Can I mine candy now?
Title: Re: Adventure Mode Little Questions Thread
Post by: Arthropleura on August 19, 2016, 07:06:59 am
Can I mine candy now?
Nope, no mining at all as of yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Malakor on August 19, 2016, 07:10:19 am
Can I mine candy now?
You can use a pickaxe to "mine" megabeasts made out of "candy" though, if you're into that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on August 20, 2016, 08:35:16 pm
Can I mine candy now?
You can use a pickaxe to "mine" megabeasts made out of "candy" though, if you're into that.

I need a marzipan megabeast mod, stat!
Title: Re: Adventure Mode Little Questions Thread
Post by: xandalis on August 22, 2016, 01:53:31 am
Why do fortress dwarves (when playing from a retired fortress) all say "ask me when I return home" or some such, when asked for directions or about the local area? I'm trying to get directions to the fortress's home civ site, but none of them seem to realize they are home.

edit: well, I found out why no caravans. All the other civ sits are in ruin. Retired my necro-vamp, danger-room trained dwarf, back at my fortress and went back to fortress mode on a save copy. Time to go break her back out, and go see just how bad it is...
Title: Re: Adventure Mode Little Questions Thread
Post by: xandalis on August 22, 2016, 03:48:17 am
On a different note, my adventurer just strangled a dragon to death. Kinda disappointed, I was hoping to feed from it before killing it. Oh well. Time for an undead dragon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 22, 2016, 03:55:23 am
On a different note, my adventurer just strangled a dragon to death. Kinda disappointed, I was hoping to feed from it before killing it. Oh well. Time for an undead dragon.

It should've passed out the first time strangling occurred. THAT is when you can feed, while they're out cold. If they went from conscious to dead without passing out, something has gone hilariously wrong.
Title: Re: Adventure Mode Little Questions Thread
Post by: xandalis on August 22, 2016, 04:10:28 am
On a different note, my adventurer just strangled a dragon to death. Kinda disappointed, I was hoping to feed from it before killing it. Oh well. Time for an undead dragon.

It should've passed out the first time strangling occurred. THAT is when you can feed, while they're out cold. If they went from conscious to dead without passing out, something has gone hilariously wrong.

Not the first time that's happened, actually. I've found it tends to happen more often if I've wounded the target quite a bit, though. In this case, I sure wasn't going to attempt to strangle from the start. I checked the announcements log, and it never passed out. I've had a few cases as well where it wasn't until the 2nd or 3rd round of strangling that the target passed out.

Although, since I now have a dragon corpse following me around, I have another question: If I tell it to wait at a campsite I made next to my fortress, will it stay there until I go back? Or will it possibly wander off and/or (worse) follow me to the fortress? I really don't want to slaughter my own fortress (as it is, I've become ruler of quite a few hamlets... that are also now devoid of life).

Edit: nevermind, dragon corpse got lost when I had to cross a river. Oh well.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 22, 2016, 12:09:47 pm
It'll track you down if you get close enough, and you can also strangle a hydra by choking a single throat, they go from "being strangled" to "suffocated" with no "passes out" stage, which raises nearly as many questions as how something with 6 more necks forgets to use them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 22, 2016, 12:18:28 pm
It'll track you down if you get close enough, and you can also strangle a hydra by choking a single throat, they go from "being strangled" to "suffocated" with no "passes out" stage, which raises nearly as many questions as how something with 6 more necks forgets to use them.

You can't be serious. D:
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 22, 2016, 03:39:10 pm
It'll track you down if you get close enough, and you can also strangle a hydra by choking a single throat, they go from "being strangled" to "suffocated" with no "passes out" stage, which raises nearly as many questions as how something with 6 more necks forgets to use them.
You can't be serious. D:
While it's news to me that you only need to choke one throat, there is the secondary concern of the hydra being far stronger than any unmodded adventurer. There's still no way to do it in vanilla, the hydra will break your grip first.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 22, 2016, 03:48:19 pm
...yeah. In practice, you have to severely reduce it's speed by leg shots, gut shots, and puncturing at least one lung. I have killed hydrae by braining all 7 heads, but never by choking. Even weakened like that, they're too huge to maintain a grab.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 22, 2016, 04:17:26 pm
I love fighting hydras. It's so easy to slip up and then boom the hydra bites all your limbs off. Losing is fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on August 22, 2016, 04:43:19 pm
Until you cripple them. It seems like even though the flurry of attacks is drawn out over time, once they're slowed by at least two methods it seems like you'll never get hit if your skills are decent, whereas before they WILL eventually hit you.

If I recall, either nausea or windedness might reduce skill rolls like stunning does? Or maybe...question: Does recently dodging reduce the effectiveness of subsequent dodges in that turn?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 22, 2016, 09:21:23 pm
I am fully modded, to the point where it is hard to be sure that any further strength increase won't roll me over into spd: 0.099 territory, but yes they are totally strangleable.
Spoiler (click to show/hide)
As for why it was in a forest retreat, repeatedly sleeping and waking up in a tree... that's another story.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist, James Urist on August 29, 2016, 01:35:46 am
What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.

So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?
Title: Re: Adventure Mode Little Questions Thread
Post by: Z49000 on August 30, 2016, 10:05:14 pm
What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.

So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?

Height and broadness increase creature size, making creatures like dwarves able to wield weapons that'd normally too large for them, like great axes and two-handed swords. Well, should. There's a bug that prevents this in fortress.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on August 30, 2016, 10:17:23 pm
What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.

So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?

Height and broadness increase creature size, making creatures like dwarves able to wield weapons that'd normally too large for them, like great axes and two-handed swords. Well, should. There's a bug that prevents this in fortress.

Having large in your description offers the most strength oriented bonuses. It's particularly good in terms of establishing solid grips, that humanoids of lesser muscle and size cannot break. An average sized dwarf normally cannot ragdoll or latch an unbreakable grip onto a true night troll (not a troll spouse), but a large dwarf very often can.

Being large for your character's race can also be a random thing as opposed being a specific description detail. My current dwarf had broad and skinny as his starting description. Him being large for a dwarf was only something I discovered once the character creation process had ended and the adventure had begun.

In general I had avoided descriptions with "large" thinking that while this would aid strength, it might also nerf an already crappy dwarven agility. That's all supposition though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on August 31, 2016, 05:42:59 pm
Helps with tackling people too.

Smaller races can slam into and bounce off, being a large wall of muscle gives the opposite result.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on August 31, 2016, 07:04:57 pm
Yeah, you get the advantage that they stun themselves on your character and their skill stats are then cut in half; ie a lvl 11 weaponmaster is now a lvl 6.

Thought about it and answered my own question.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on September 06, 2016, 05:57:30 pm
So. I've been given a mission to deal with an enemy milord is skirmishing with. Went in, mopped up every last soldier in sight, killed their lord and law-giver, but that wasn't enough to satisfy the quest. Any suggestions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 07, 2016, 07:14:01 am
Bring a companion, claim it, give them leadership of the site, go turn it in?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on September 07, 2016, 03:33:16 pm
As reported in the issue later on, this eventually ended in a useless loop of "get quest, immediately be able to turn it in" and such. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: Sponge on September 08, 2016, 01:41:41 pm
Am I the only one who has a hard time using fast traveling? I just can't find anything...
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 08, 2016, 06:43:30 pm
Find stuff in fast travel is very difficult, yes.

Use your quest log while traveling, hit the map toggle button to bring up the descriptions or local map.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on September 13, 2016, 10:51:47 am
What happens when you banish a demon?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on September 13, 2016, 12:45:33 pm
They're effectively dead without a trace.

Anyone know what's the average bogeymen's bodysize? I seem to recall it's 10k, but I can't find a source of that.

Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on September 14, 2016, 01:21:54 pm
Anyone know what's the average bogeymen's bodysize? I seem to recall it's 10k, but I can't find a source of that.
Nope, but wat:
Code: [Select]
Wagon 12,000
Dwarf 60,000

A 3x3 tile (6x6 meter) wagon is built from slightly more material than a swan. As a 6x6 meter board (without wheels), it's only a third of a millimeter thick. No wonder they scuttle the instant they are reminded of mortality.
Title: Re: Adventure Mode Little Questions Thread
Post by: falcc on September 14, 2016, 02:22:56 pm
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on September 15, 2016, 01:03:18 am
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?
I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen.  If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years.  As a performer, you can't do any duties, but will be able to do them after getting full residency.  So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fawnek on September 16, 2016, 08:33:47 pm
so you can make things with skin but i dont know how? can anyone inform me?
Title: Re: Adventure Mode Little Questions Thread
Post by: falcc on September 16, 2016, 10:20:30 pm
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?
I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen.  If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years.  As a performer, you can't do any duties, but will be able to do them after getting full residency.  So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.

Thanks. Any idea what the minimum level of royalty needed to accept a hearthperson is? My expedition leader can be spoken to about becoming a bard but not a hearthperson.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on September 17, 2016, 03:23:35 am
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?
I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen.  If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years.  As a performer, you can't do any duties, but will be able to do them after getting full residency.  So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.

Thanks. Any idea what the minimum level of royalty needed to accept a hearthperson is? My expedition leader can be spoken to about becoming a bard but not a hearthperson.

In your own forts you can only become a fortress guard (same thing as hearthperson) if you have a captain of the guard. I think militia commanders/captains can let you join as well, fairly sure I saw that atleast once.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on September 18, 2016, 01:03:14 am
so you can make things with skin but i dont know how? can anyone inform me?
Mod. LNP may or may not come with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on September 20, 2016, 09:58:25 am
In my world a blizzard incarnate died in the year 5. but that's not the weird part. the weird part is that in 11, 6 years after he died, he somehow made a tablet which then had a foo-mancer learn the secrets of foo.
How did the blizzard make a secret-holding tablet after his death?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on September 20, 2016, 10:47:22 am
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?
I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen.  If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years.  As a performer, you can't do any duties, but will be able to do them after getting full residency.  So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.

Thanks. Any idea what the minimum level of royalty needed to accept a hearthperson is? My expedition leader can be spoken to about becoming a bard but not a hearthperson.

In your own forts you can only become a fortress guard (same thing as hearthperson) if you have a captain of the guard. I think militia commanders/captains can let you join as well, fairly sure I saw that atleast once.

In a similar vein, are there any captains of the guard in any non-player made dwarven sites?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on September 20, 2016, 11:01:34 am
In a similar vein, are there any captains of the guard in any non-player made dwarven sites?
all sites will have nobels. in fact you have to all necessary nobels in sites(respecting stuff like LAND_HOLDER and population), when not actively playing that fort. if, for one thing, you don't people for all the nobles(one unique person for each position), then retire, all noble positions will be filled by unique(unique in that they have no other position) random dwarves. for the other example, if you put in the entity file that only one creature can have that position, and the entity has no such creature, then it will be filled by a random creature.

Short answer:yes, there are captains of the guard in non-player made sites.(although they may be called the sheriff)
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on September 20, 2016, 11:39:21 am
Ah, I should have clarified. I was looking for captains of the guards specifically to see if my adventurer could become a fort guard from them. Tried doing so with militia commanders and sheriffs to no effect. I did happen to find a captain hidden within a fortress, which finally let me become a guard, so that settles things.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheError on September 24, 2016, 11:17:29 am
It says that my character "dreams of falling in love". Is this an actual feature?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on September 24, 2016, 11:40:26 am
Yes and no. Dreams could be accomplished, but, as far as I know, this can only be done in Fortress Mode. Even then, that specific dream can't be done by adventurers, as all of them are asexual.
Title: Re: Adventure Mode Little Questions Thread
Post by: hun on September 27, 2016, 06:32:43 pm
How can I compose musisc specifically for my instrument? The instrument belongs to my civilization, but none of two forms I have acces to seems to produce compositions for that instrument.
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on September 28, 2016, 07:24:58 pm
You need to know a form that uses the instrument.  I've wondered if hearing a song in a tavern will allow you to learn the form, but haven't had time to experiment yet.  Other things to try are finding books with songs in them.  I've never actually seen one, but since you can write them, it should be possible.
Title: Re: Adventure Mode Little Questions Thread
Post by: hun on September 28, 2016, 07:50:24 pm
You need to know a form that uses the instrument.  I've wondered if hearing a song in a tavern will allow you to learn the form, but haven't had time to experiment yet.  Other things to try are finding books with songs in them.  I've never actually seen one, but since you can write them, it should be possible.

I actually have already experimented a bit. Standing near perfomance works for learning poems, so I guess that it should work for music as well.
The problem is that, it seems that there are fewer forms than instruments, so I'm wondering if it possible that some instruments are undemanded by any form. Then there are no way to actually use some instruments. 

Regarding books, I also have not seen any books with music, I remember some with poems though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 29, 2016, 12:27:42 am
I've learned forms and passed them on to my own adventurers with books I wrote about them, you can learn dances, music, poetry, all from a book or performance.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on September 30, 2016, 02:57:39 pm
I looked at this( http://i.imgur.com/MxKND0g.png ) lately, and I was wondering what causes a demon to pretend to be the queen? how does it get married?  does it look like a human until it reveals itself?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 30, 2016, 07:16:03 pm
I don't know of a version where the game worked like that, but it's amusing.
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on October 10, 2016, 06:53:41 pm
Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on October 14, 2016, 02:27:38 pm
Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?
I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 14, 2016, 02:49:26 pm
You can't do either.
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on October 16, 2016, 02:10:33 am
Has anyone had problems finding steel items in adventure mode? All of the fortresses I visit have iron armor and weapons, but no steel. This includes the capital of my dwarf's civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on October 16, 2016, 06:32:12 am
You'll never see steel either in the trade depot or warehouse level. That's just how the dorf entity generates items for those slots it seems.

You could add steel making to the human entity, which would cause steel items to populate meadhalls, tombs, and bandit camps. You would need to regen your world to get that tho.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on October 16, 2016, 11:15:43 am
Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?
I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
uhh necromancy makes a new unit...soul for the body, this is why you don't come back when they raise your body.
resurrection is basically want you want in the interaction department but.... it's tricky and needs someone willingly wanting to revive you.. also crash proned given you can't revive non historical creatures like nameless skeletons
night trolls seem to transform the person or well historically speaking given the family comments for Different races in the family tree dialog is paraphasing "complete utter shock and horror and not wanting to talk about it."
I haven't found a night troll lair yet to do proper science on their mates so it's up in the air.
Title: Re: Adventure Mode Little Questions Thread
Post by: StruckDown on October 16, 2016, 03:20:02 pm
You'll never see steel either in the trade depot or warehouse level. That's just how the dorf entity generates items for those slots it seems.

You could add steel making to the human entity, which would cause steel items to populate meadhalls, tombs, and bandit camps. You would need to regen your world to get that tho.

That sucks. They managed to pump out some steel goblets for their tavern though. Damn dwarves.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on October 17, 2016, 10:26:38 am
You'll never see steel either in the trade depot or warehouse level. That's just how the dorf entity generates items for those slots it seems.

You could add steel making to the human entity, which would cause steel items to populate meadhalls, tombs, and bandit camps. You would need to regen your world to get that tho.

That sucks. They managed to pump out some steel goblets for their tavern though. Damn dwarves.

Maybe booze tastes better if the vessel is steel? But yeah. It's be nice if they did have some steel weapon/armor output. I don't really like trading them for their weapons. I always feel as if I'm swindling them.
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on October 21, 2016, 08:43:55 am
Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?
I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
uhh necromancy makes a new unit...soul for the body, this is why you don't come back when they raise your body.
resurrection is basically want you want in the interaction department but.... it's tricky and needs someone willingly wanting to revive you.. also crash proned given you can't revive non historical creatures like nameless skeletons
night trolls seem to transform the person or well historically speaking given the family comments for Different races in the family tree dialog is paraphasing "complete utter shock and horror and not wanting to talk about it."
I haven't found a night troll lair yet to do proper science on their mates so it's up in the air.

I'd say, being converted is more like being brainwashed, while necromancy uses magic to bring a corpse back to life, but its not the same person it used to be, it probally doesnt even have a soul
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on October 25, 2016, 09:42:18 am
There's a particular historical prisoner I'm looking for (found them in Legends Viewer) so I can rescue and maybe recruit her. They're allegedly located in a hamlet named Desertgroups, but the problem is I can't at all find her. Not in the mead hall (which only has one floor), not in any of the buildings. Not in the town immediately to the west, not in that town's sewers or dungeon.

So there's a town to the west, and hamlets (several of which are ruined) to the north, east, and south. Am I missing something? I feel like this prisoner should be located in one of the buildings I can see from the map, but I honestly am stumped here. Any suggestions?
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on October 25, 2016, 12:10:01 pm
So I've thumbed through a few reports on the bug tracker and it seems prisoners being taken to hamlets and disappearing is in fact a thing that happens. Well, that's quite disappointing.
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on October 25, 2016, 08:39:59 pm
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 25, 2016, 09:01:52 pm
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.
It's not a bug, just a very very rare occurrence. With all my legends-diving I've only seen it once.
Title: Re: Adventure Mode Little Questions Thread
Post by: Catmeat on October 26, 2016, 01:25:09 am
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.
How powerful is that entity?!
May I hear of the accounts of you dying to it?
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on October 26, 2016, 02:05:21 pm
How powerful is that entity?!
May I hear of the accounts of you dying to it?
Unfortunately, the adventurer in question accidentally (and I do mean accidentally) got into a scrap with a zombie giant dingo that trained most of his defenses to legendary. So even though this crooked crone vampire was incredibly fast (as in he was sometimes getting three hits for every one of mine), he didn't really do anything. Eventually I spilled his guts, cut them off, and watched him bleed out.

Interestingly enough, he used the vampire sprite (until he died, when he switched back to the regular night troll spouse color). According to legends viewer, he wasn't particularly skilled in combat, which is probably a good portion of why he wasn't that good. And it's worth noting that drinking his blood did not turn me into a vampire at all
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on October 26, 2016, 02:40:08 pm
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.


I don't even....
Title: Re: Adventure Mode Little Questions Thread
Post by: Catmeat on October 26, 2016, 08:08:17 pm
Huh strange that his blood didnt change you, could it be due to his sprite change?
Or maybe his vampireness left his body after he was night kinned.
So it was night abilitys on top of vamp human base??
This is interesting..
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on October 27, 2016, 01:24:45 pm
other than thats, some vampires are just not infective too
Title: Re: Adventure Mode Little Questions Thread
Post by: Beag on October 28, 2016, 12:53:47 pm
Where can I find a list of what reputation names a player can have in adventure mode? Such as brigand, poet, storyteller etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on October 28, 2016, 01:44:50 pm
Not sure if they've been compiled.

Brave/Very Brave/So Very Brave/Greatly Respected for Heroic Acts*/Hero/Great Hero/Legendary Hero
Something of a Hunter/Great Hunter/Legendary Hunter
Something of a Poet-Bard-Dancer-Storyteller/Talented Poet-Bard-Dancer-Storyteller/Legendary Poet-Bard-Dancer-Storyteller
Protector of the Defenseless
Killer/Legendary Killer
Enemy Fighter*
Thief
Brigand
Criminal
Murderer/Despicable~Vile(?) Murderer
[PROFESSION]/Lord~Lady/Master/[NOBLE TITLE]
Dangerous Animal

*Only shows up in legends really.

There are some I'm missing I'm sure.
Title: Re: Adventure Mode Little Questions Thread
Post by: Waddis on October 29, 2016, 01:15:57 pm
So I managed to kill a savanna titan (by throwing a silver coin at it). While looting the shrine, I discovered a steel warhammer "stuck to a pillar". For the life of me, I cannot figure out how to make it unstuck. For reference, I've tried:

Climbing the pillar
Throwing items at the pillar
Interacting with the hammer (cannot seem to interact with the pillar)
Climbing the pillar
Spitting on the pillar (so classy)

Any ideas? I want 'dat hammer.
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on October 29, 2016, 01:48:20 pm
is that hammer even real?
Title: Re: Adventure Mode Little Questions Thread
Post by: Waddis on October 29, 2016, 02:24:18 pm
It taunts me with its inaccessibility. It's the only pillar with items suck to it, and the shrine itself is smack dab in the middle of dwarf country. Lots of steel armor that won't fit my big smelly human. I at least want the hammer!
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on October 29, 2016, 02:47:50 pm
Glitched bro, sorry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Waddis on October 29, 2016, 02:58:30 pm
Dang, bro.

But thanks for the confirmation.
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on October 31, 2016, 06:53:25 am
hows that a glitch anyway?
Title: Re: Adventure Mode Little Questions Thread
Post by: Waddis on October 31, 2016, 11:55:26 am
I've got no clue! The (l)ook description of that space does call out that the items are stuck to the pillar, so it seems like a programmatic thing; however, there is no way to step into the pillar's space and (g)et the hammer. Further, while (u)sing the hammer does show up in the (u)se menu, selecting it does nothing. Stupid giant feathered slug titan.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on October 31, 2016, 01:39:11 pm
The site has columns which generate in one layout or another, if the items get loaded in one layout and the columns in the other you get them stuck in walls and columns.
Title: Re: Adventure Mode Little Questions Thread
Post by: SebasMarolo on November 01, 2016, 09:31:37 am
So, question: How do you guys get artifacts out of retired forts? Leave them on a stockpile? (bins or binless, forbidden or not), or do you leave them on the workshop?

Because I left mine forbidden inside the workshops, and when I walk out of the fort's site they go back to said workshops, and when I leave them on a binless stockpile they weren't there by the time my adventurer got there (I forbid them before retiring the fort)
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on November 02, 2016, 10:58:14 am
mayby punch out whoever has that artifact?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on November 02, 2016, 01:38:49 pm
I've got no clue! The (l)ook description of that space does call out that the items are stuck to the pillar, so it seems like a programmatic thing; however, there is no way to step into the pillar's space and (g)et the hammer. Further, while (u)sing the hammer does show up in the (u)se menu, selecting it does nothing.
you must be worthy to snatch the hammer from the stone. maybe, if you get the hammer you get to rule a dwarvish version of England!
Title: Re: Adventure Mode Little Questions Thread
Post by: Thundercraft on November 02, 2016, 10:17:26 pm
Q1: How are adv-sites (Adventurer-create sites) classified? Are they, essentially, a type of Lair? I realize that the wiki is not always current, but I can't find adv-sites mentioned on either the DF2014: Site (http://dwarffortresswiki.org/index.php/DF2014:Site) page or under the DF2014: Adventurer mode | Sites (http://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Sites) area.

Q2: When you create an adv-site and you have your character claim it for him or herself, is it considered as part of the character's civilization? Does the site ever have a relationship to some group other than to oneself? If your character is a leader of a group (bandits, maybe?) and you create an adv-site, would the site be associated with your character's group?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on November 02, 2016, 10:51:21 pm
So, question: How do you guys get artifacts out of retired forts? Leave them on a stockpile? (bins or binless, forbidden or not), or do you leave them on the workshop?

Because I left mine forbidden inside the workshops, and when I walk out of the fort's site they go back to said workshops, and when I leave them on a binless stockpile they weren't there by the time my adventurer got there (I forbid them before retiring the fort)
I've managed to retrieve artifact mugs (unforbidden) from a binless tavern stockpile and coffer. I was able to retrieve crowns, etc. from a binned artifact stockpile, but there were duplication issues (a copy remained in the bin) with some. Made it out of the site with most of them, but a bunch disappeared later during adventurer site construction. (I had them in a barrel in a minecart sitting on the ground in my claimed site.) My booze evaporated, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 02, 2016, 11:18:19 pm
Q1: How are adv-sites (Adventurer-create sites) classified? Are they, essentially, a type of Lair? I realize that the wiki is not always current, but I can't find adv-sites mentioned on either the DF2014: Site (http://dwarffortresswiki.org/index.php/DF2014:Site) page or under the DF2014: Adventurer mode | Sites (http://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Sites) area.

Q2: When you create an adv-site and you have your character claim it for him or herself, is it considered as part of the character's civilization? Does the site ever have a relationship to some group other than to oneself? If your character is a leader of a group (bandits, maybe?) and you create an adv-site, would the site be associated with your character's group?
It's a camp, and a new civ is created.
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on November 03, 2016, 09:28:09 am
So, question: How do you guys get artifacts out of retired forts? Leave them on a stockpile? (bins or binless, forbidden or not), or do you leave them on the workshop?

Because I left mine forbidden inside the workshops, and when I walk out of the fort's site they go back to said workshops, and when I leave them on a binless stockpile they weren't there by the time my adventurer got there (I forbid them before retiring the fort)
I've managed to retrieve artifact mugs (unforbidden) from a binless tavern stockpile and coffer. I was able to retrieve crowns, etc. from a binned artifact stockpile, but there were duplication issues (a copy remained in the bin) with some. Made it out of the site with most of them, but a bunch disappeared later during adventurer site construction. (I had them in a barrel in a minecart sitting on the ground in my claimed site.) My booze evaporated, too.

that sucks
Title: Re: Adventure Mode Little Questions Thread
Post by: Cattani on November 04, 2016, 06:33:15 pm
So I started my Kisat Dur outsider in a drinking mound, and immediately started some friendly brawls with the locals to improve my things.
The first guy got pretty beaten and yielded, so i went to the next one. After a while the first one suffocated. Think I messed up his lungs.
Does this means Im a criminal or something?

Edit: one of the drunkards just told the other one: "There's nothing to be upset about". Damn, living under us overseers must have jaded theses bastards pretty badly.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 04, 2016, 11:08:33 pm
I think if you stopped the fight and don't brag about killing them it shouldn't be a problem, don't go telling his family about it though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on November 07, 2016, 08:15:04 am
Do you just go unarmed to brawl? Can you wrestle?
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on November 07, 2016, 01:42:18 pm
im pretty sure if you dont draw a lethal intent like choking someone, unarmed combat should only hold em at brawl level
Title: Re: Adventure Mode Little Questions Thread
Post by: Waddis on November 08, 2016, 10:35:29 am
I retired an adventurer so that I could work on another character or two that I could later draft as his companions. When I returned to the first character, I discovered that a lot of his equipment had been re-rolled. His formerly superior iron two handed sword was now a typical craft iron two handed sword with some decoration. It's got the same kill list as the previous item. Further examination showed this happened more or less across the board, with the quality and decorations for various equipment having changed. A couple of items have even vanished.

Is this normal post-retirement behavior?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 08, 2016, 02:11:51 pm
If you've got dfhack, check and make sure that the sword isn't artifact quality, that happens sometimes and it will just show up as being decorated.
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on November 08, 2016, 03:12:09 pm
So I'm in the middle of rescuing a pack of kids from a dark fortress, and while I have discovered that asking them about the journey will have them tell me which town one of their parents live in, doing so will not add either the parent, or even the town, to the list of things I can ask for directions to. While I can use legends to find the towns and hamlets, I have no such way to find their parents within the towns. Any ideas?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 09, 2016, 06:18:26 am
It is a huge pain in the ass, yeah, incidentally you might find it handy to nickname the kids where you're taking them, Silverspool, Goldhammer, Poisonfly, etc.

Though I haven't done much rescues due to a bug where the kids get shanked when you actually find their parents, not sure if it's still in 43.05 though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on November 09, 2016, 10:01:08 am
It is a huge pain in the ass, yeah, incidentally you might find it handy to nickname the kids where you're taking them, Silverspool, Goldhammer, Poisonfly, etc.
Isengard
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 09, 2016, 08:01:06 pm
They're taking the dorflets to Isengard?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on November 11, 2016, 03:37:44 pm
If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on November 12, 2016, 01:02:09 pm
If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?

If he picks up/steals it the item would most likely be in the lair. I don't know about sticking him.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on November 16, 2016, 02:46:01 pm
If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?

If he picks up/steals it the item would most likely be in the lair. I don't know about sticking him.
Lair? Do ogres that are named after world-gen get lairs?
Semi-adv question: can I start a fort on a vault?
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on November 22, 2016, 11:26:44 pm
Not in Dwarf mode, but I believe you'll get a message such as: you do not have the authority to build here, as you do in bandit camps.

Edit: It says: You cannot build here
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on November 24, 2016, 04:01:55 pm
Unless you're standing in hell or on a cleared magma flow!
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on December 01, 2016, 11:13:07 am
Question: When did cages in adventure mode gain a maximum limit to how many corpses I could put in them?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 01, 2016, 06:49:44 pm
These are the things that keep you up at night.

I think cages are like any other container and have a capacity, aren't they? A minecart can hold 5416 units of liquid, or more than 7/7 standing tiles, a wheelbarrow can hold 166, half a tile, dump 213 water or magma makes 1/7, and I think 2916 is sufficient to make 7/7, and just double checked that it is.

I think cages,  cabinets, barrels, and such are all in the 100 units of liquid category weirdly, I guess cause it just falls through the sides.

Minecarts I haven't found an upper limit (mostly because it's hard to find enough corpses, even with stupidstrength you start hitting the bottom end of speed around 30 kilourists of crap in your cart, but that's still literally dozens of bodies, statues, and whatnot.

Hmmm, can you push a wheelbarrow around in adventurer mode some really obvious way I just never noticed because I r dum?
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on December 01, 2016, 07:51:01 pm
Turns out the cage wasn't actually at a limit, cages are just being glitchy and not letting me put stuff in them half the time
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on December 02, 2016, 08:56:31 am
That's because they reached their capacity. Certain things are larger, so they can't fit, but smaller things can.
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on December 02, 2016, 02:19:57 pm
it's literally just corpses of goblins that sometimes will fit and sometimes won't
Title: Re: Adventure Mode Little Questions Thread
Post by: TheDorf on December 17, 2016, 01:46:29 pm
Is it possible to get people to like me enough to actually side with me in fights without inviting them to your adventuring party? If it is, how would I go about doing so?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 17, 2016, 02:23:18 pm
Save them from a robbery, monster, zombies, etc, they become your ally.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordKnows on December 17, 2016, 04:36:05 pm
I spent a ton of time training up my adventurer only to suddenly realize I had forgotten to get the reading skill putting a full stop to my plans.

I managed to add the reading skill using DFhack gui/gm-editor. My skills screen say I can read, but I still get the "you cannot read" message when I try... Anyone know of a way to get around this or do I have to start all over?
Title: Re: Adventure Mode Little Questions Thread
Post by: SebasMarolo on December 17, 2016, 04:42:14 pm
I spent a ton of time training up my adventurer only to suddenly realize I had forgotten to get the reading skill putting a full stop to my plans.

I managed to add the reading skill using DFhack gui/gm-editor. My skills screen say I can read, but I still get the "you cannot read" message when I try... Anyone know of a way to get around this or do I have to start all over?

I read you can mod in an interaction to train reading skill. Dunno how though. Try screwing around with the knapping interaction? Maybe the reading interaction has a line that says "train reading", and you can swap it with the knapping interaction's "train knapping"?

Just throwing ideas around.
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on December 17, 2016, 06:02:10 pm
You can use the make-legendary command to give you the reading skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 17, 2016, 06:36:57 pm
To be able to actually read you need to take one of your reactions and just change or add the line [SKILL:READING] and it should work last time I checked.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordKnows on December 17, 2016, 06:50:20 pm
You can use the make-legendary command to give you the reading skill.

Thanks, this worked! Thought that command was only for making all skills legendary and not single ones for some reason.

Guess I'm really amazing at reading now (yet still unable to write).
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on December 17, 2016, 07:02:28 pm
You can use the make-legendary command to give you the reading skill.

Thanks, this worked! Thought that command was only for making all skills legendary and not single ones for some reason.

Guess I'm really amazing at reading now (yet still unable to write).
Yeah, it's kind of a shame it doesn't let choose how high you want to go, but it works anyways.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on December 18, 2016, 12:48:51 pm
Edits in orange: That's actually pretty interesting/useful to mod in a reaction that uses a book quire or scroll specifically. Also with a reaction you'd just macro it to get to whatever level gain you're look for.

I mean you could play a nice Kisat Dur-Hong Kong Kung-Fu/Shaolin thing and use a similar reaction to train striking/kicking/dodger/etc. using books. Has a nice flavor quality.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on December 19, 2016, 04:03:15 am
Is it possible to get people to like me enough to actually side with me in fights without inviting them to your adventuring party? If it is, how would I go about doing so?
Save them from a robbery, monster, zombies, etc, they become your ally.
Performing might work too.
Title: Re: Adventure Mode Little Questions Thread
Post by: swimmerdwarf on December 24, 2016, 03:05:52 pm
What is the best way to play an intelligent wilderness creature such as a firefly man? Would it be multiple shields? I tried playing that route and did great until someone got a lucky hit on me and pulped me in one shot. Any advice?
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on December 26, 2016, 02:54:39 am
I think if you have a lot of hands I would take a single shield and then use wrestling to interrupt attacks with the other hands.  The main downside to this is that you forgo dodging (so a lucky hit can pulp you as well).  However, I think it will give you quite a good chance.  Just make sure to have good observer skill so you can see what to grab when the attacks come in.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on December 27, 2016, 11:12:00 am
What is the best way to play an intelligent wilderness creature such as a firefly man? Would it be multiple shields? I tried playing that route and did great until someone got a lucky hit on me and pulped me in one shot. Any advice?
any adventurer can wield multiple shields. Instead, fly into the air, and use ranged attacks until your enemies fall. Take care if they have ranged attacks too, because getting hit will often make you fall down.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 28, 2016, 01:16:07 pm
I wish I knew how to reliably force humans and other standard civilizations to be hostile to goblin-native adventurers. :v
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 28, 2016, 04:55:40 pm
I wish I knew how to reliably force humans and other standard civilizations to be hostile to goblin-native adventurers. :v
I wish I could force them not to be, but I'd be fine with the opposite.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 28, 2016, 06:58:20 pm
I wish I knew how to reliably force humans and other standard civilizations to be hostile to goblin-native adventurers. :v
I wish I could force them not to be, but I'd be fine with the opposite.

What do you mean? Far as I can tell, humans will never flip out and attack dark-fortress adventurers. >.o
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 28, 2016, 07:09:38 pm
I just want to rescue kids from dark fortresses. And not have them get murdered by their parents.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on December 28, 2016, 08:30:13 pm
That's a bug though. ;w;

Thing is, goblin-native adventurers, if modded playable, won't generate hostility from those human NPCS.
Title: Re: Adventure Mode Little Questions Thread
Post by: linuxmant on January 01, 2017, 11:04:03 pm
Anybody having issues a.k.a. (black 'plan screen') trying to build in adventure mode?

I created a pocket world, played a few years, abandoned it, and when i start an adventure game:
1- can't create dwarves for adventurers
2- the elf i made can't build other than a carpenter's workshop
3- after creating a CW (in 2) any brooks nearby turn into rocks, any river turns into what seems a frozen brook...
4- can't build plans, I don't see the map but I can place walls and floors... which makes it very hard to build
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on January 02, 2017, 07:45:47 am
Anybody having issues a.k.a. (black 'plan screen') trying to build in adventure mode?
It's a Text will be Text (TwbT) tileset issue. Try asking/searching in the appropriate thread (http://www.bay12forums.com/smf/index.php?topic=138754.0).
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on January 02, 2017, 12:10:32 pm
Anybody having issues a.k.a. (black 'plan screen') trying to build in adventure mode?

I created a pocket world, played a few years, abandoned it, and when i start an adventure game:
1- can't create dwarves for adventurers
2- the elf i made can't build other than a carpenter's workshop
3- after creating a CW (in 2) any brooks nearby turn into rocks, any river turns into what seems a frozen brook...
4- can't build plans, I don't see the map but I can place walls and floors... which makes it very hard to build

1 -  There likely isn't a living dwarf civ. For some reason, if the civ is dead, you can't revive it with player forts if you want to start as an adventurer.
3. The rivers froze. Wait till midday.
4. Turn of Twbt, or what makes you see multiple z levels. I've solved that issue by doing that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on January 02, 2017, 04:47:03 pm
That's a bug though. ;w;

Thing is, goblin-native adventurers, if modded playable, won't generate hostility from those human NPCS.
  that because... their ethics aren't prone to attack enemies until provoked unlike goblin civ who mostly do that.
your better off sticking mega or semimegabeast token on goblins if you want irrational hatred and fear of them.

doing so will just cut you off on any social interactions that aren't of your race
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on January 02, 2017, 11:35:47 pm
Thing is, I don't want to break human-native goblins. >_>
Title: Re: Adventure Mode Little Questions Thread
Post by: min40 on January 03, 2017, 06:36:40 am
Does some necromancer towers do not have  a book/slab of the secret of life and death?
I conquered my first necro tower an there was no slab and the books were some of the weirdest I have seen in the game. Examples:
The Tower
The Tower: The Tower
My love for the Tower
Tower, My love
My life for the Tower
Tower, My life.
World without the Tower
Secrets of the Tower
Secret of the secrets of the Tower
The Tower after the end
Me without the Tower

Seriously! Are all necromancers that obsessed with their tower?
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on January 03, 2017, 10:53:18 am
My civ was dead. Then I made 3 forts. Dwarven adventurers are still unavailable. When will my civ be alive enough to get adventurers?
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on January 03, 2017, 03:05:35 pm
I'm not sure it will ever happen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 03, 2017, 07:20:38 pm
Does some necromancer towers do not have  a book/slab of the secret of life and death?
I conquered my first necro tower an there was no slab and the books were some of the weirdest I have seen in the game. Examples:
The Tower
The Tower: The Tower
My love for the Tower
Tower, My love
My life for the Tower
Tower, My life.
World without the Tower
Secrets of the Tower
Secret of the secrets of the Tower
The Tower after the end
Me without the Tower

Seriously! Are all necromancers that obsessed with their tower?
They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on January 04, 2017, 06:52:34 pm
Does some necromancer towers do not have  a book/slab of the secret of life and death?
I conquered my first necro tower an there was no slab and the books were some of the weirdest I have seen in the game. Examples:
The Tower
The Tower: The Tower
My love for the Tower
Tower, My love
My life for the Tower
Tower, My life.
World without the Tower
Secrets of the Tower
Secret of the secrets of the Tower
The Tower after the end
Me without the Tower

Seriously! Are all necromancers that obsessed with their tower?
They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.

My personal favorite hilarious book story involved a giraffe demon I dug up in legends. He was impersonating some kind of benevolent deity in a human civ for centuries. He wrote many books. Books like:

"Could it be the Giraffe Demon"
"It must have been the Giraffe Demon"
"Start your day with the Giraffe Demon".
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on January 05, 2017, 02:56:28 am
My civ was dead. Then I made 3 forts. Dwarven adventurers are still unavailable. When will my civ be alive enough to get adventurers?

I wanted to try this but haven't had a chance.  Did any of your forts get big? (Whatever the limit is for being a mountain home?).  And I suppose you had the king/queen somewhere... did any of your forts resume getting an outpost liason/caravan?  What about migrants?

Also, if you check in the historical map in Legends mode, does your civ have any territory?  You might need to play fortress mode for a few years to get over the 10 year granularity in the map, unfortunately.  Finally, if you export your data from legends mode and look at the sites_and_population (or whatever it is) text file, is your civilisation listed as the owner of your previous forts?

I'm just trying to establish what (from things you can discover in the game) distinguishes a dead civ from a live one...
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on January 06, 2017, 02:42:49 pm
My personal favorite hilarious book story involved a giraffe demon I dug up in legends. He was impersonating some kind of benevolent deity in a human civ for centuries. He wrote many books. Books like:

"Could it be the Giraffe Demon"
"It must have been the Giraffe Demon"
"Start your day with the Giraffe Demon".
"How did you figure out I'm a Giraffe Demon?" said the Giraffe Demon.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on January 06, 2017, 03:16:22 pm
"I don't know what this giraffe demon is, but he sounds handsome."

I get the feeling we'll be seeing a lot more of that in the next update. o3o
Title: Re: Adventure Mode Little Questions Thread
Post by: DF_Silvestre on January 06, 2017, 04:08:44 pm
Is there a way to heal critical wounds in Adventure mode? My character and his kobold komrade are both walking corpses, dragging bits of males body parts behind them. I'd like to save at least the kobold.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on January 06, 2017, 04:30:18 pm
Is there a way to heal critical wounds in Adventure mode? My character and his kobold komrade are both walking corpses, dragging bits of males body parts behind them. I'd like to save at least the kobold.

You're boned, unless they can become werebeasts. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: DF_Silvestre on January 06, 2017, 04:58:25 pm
I have spellcasters mod installed. I'll have to limp, crawl, and bite my way to enough towers until I get my hands on that one healing spell.
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on January 07, 2017, 01:49:06 am
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?
Title: Re: Adventure Mode Little Questions Thread
Post by: Z49000 on January 07, 2017, 02:07:54 am
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?

Depends on what that something is. Do you mean a creature?
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on January 07, 2017, 08:14:44 pm
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?

Depends on what that something is. Do you mean a creature?

Megabeast? Giant?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on January 08, 2017, 06:37:55 pm
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?

Depends on what that something is. Do you mean a creature?

Megabeast? Giant?

No.  Creatures are always a single tile.
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on January 08, 2017, 06:50:27 pm
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?

Depends on what that something is. Do you mean a creature?

Megabeast? Giant?

No.  Creatures are always a single tile.

Oh look at that monster that's bigger than a mountain! It's coming in the entryway!
"How the hell does it even fucking fit? It's enough for one really fat man at most!
Uhh. I have no clue. Maybe it's a blob?
"Its a damned metal spider which is way too big. how does it even fit inside the pit for the f... how does it even fit in this low roofed area?"
.... Alright. This is indeed rediculous
Title: Re: Adventure Mode Little Questions Thread
Post by: DF_Silvestre on January 08, 2017, 07:09:09 pm
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on January 08, 2017, 07:21:22 pm
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.
Or limbs of a creature taking different parts.

It is still rather silly that a creature as big as a mountain can fit in a tiny underground bunker fortress
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on January 09, 2017, 02:23:31 am
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.
Or limbs of a creature taking different parts.

It is still rather silly that a creature as big as a mountain can fit in a tiny underground bunker fortress

Yes, yes it is.  But the requisite intelligence for multi-tile creatures is not implemented yet.  They would get stuck trying to go places too small for them.
Title: Re: Adventure Mode Little Questions Thread
Post by: min40 on January 11, 2017, 06:06:43 am
Quote
They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.
The was no slabs anywhere in the tower or in the area, and that tower was pretty long.
You know what they say about necromancers with big towers,
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: ReynTheLord on January 11, 2017, 07:34:08 pm
How to take bag out of hand and into passive inventory without using another bag
Title: Re: Adventure Mode Little Questions Thread
Post by: Rockphed on January 11, 2017, 08:31:22 pm
How to take bag out of hand and into passive inventory without using another bag

Drop it, draw weapons, pick it back up.  If you have a backpack things that you cannot carry automatically gets put inside.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on March 05, 2017, 05:34:05 pm
When dealing with war aftermath (mess of thousands and thousands of useless items cluttering everything), in Fortress mode there were solutions, the easy one with dfhack (autodump destroy) the much much longer without (involving having to wait for dwarves to carry the thousands of useless to your atom smasher) in order to keep the game playable and smooth enough.

But how do you do in Adventure mode ?
I'm asking because that's a problem i'm starting to face, due to the massive fun civil wars that happens in your reality bubble when you visit those multi-specie towns and everyone has [CRAZED], the aftermath of things get very messy and the useless item lying around explode in numbers, a simple marketplace can lead into useless item hell.

(http://i.imgur.com/7O31eMR.gif)

I tried to retire my character (i had to remove [CRAZED] from his specie in the creature_standard.txt before reloading the game as [CRAZED] characters can't retire, only die of starvation) and unretire it after the game moved on a week, but in town the situation is unchanged, still mess of useless items everywhere.

Moving away from town and coming back is changing nothing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 05, 2017, 06:35:58 pm
You can destroy items by dropping them on a campfire, but that's tedious and dangerous. You could probably make a reaction that needs an item but doesn't produce one, that would be somewhat less tedious.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on March 05, 2017, 07:14:54 pm
Looks like creating a campfire on top of an item does not destroy it, and oddly it does not seems possible to create a campfire over every items.

I tried an alternative, giving humans (as my character is a human) dragon firebreath temporarly, by adding
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]

To the human of creature_standard.txt of the saved region own raws.

It worked as the fire breath was available at the same location as the spit
(http://i.imgur.com/w8Mpz1E.gif)

Used it a few times to have the whole marketplace location in fire, waited with . a lot of time but fire wasn't going to put itself out so i just z  slept until dawn.
(http://i.imgur.com/CIoVw8h.gif)

It seems some items have been destroyed, but there are still a lot. I did the whole process a few times but without success, those are just never destroyed when under a fire breath and waiting time and time to check.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on March 05, 2017, 11:30:24 pm
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.
technically what your asking for is someone making a Wagon^3 which technically are creatures who if next to a tile that has freezing water(not directly on it next to it) will be incased in ice.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 05, 2017, 11:57:47 pm
How to take bag out of hand and into passive inventory without using another bag

Drop it, draw weapons, pick it back up.  If you have a backpack things that you cannot carry automatically gets put inside.
You can also press 'p' to put things in other things (or on tables). Though, that only works if a thing fits in the other thing.
Title: Re: Adventure Mode Little Questions Thread
Post by: pumicolas on March 20, 2017, 10:45:15 am
Is it normal that my companions just run away of enemy goblins even when they are almost not harmed?
Ending fighting 1 vs 5 goblins, running and then fighting 1vs2 with just one arm, and my companion running away.
And no matter how much bandits I kill, and then starting the rumor, I can't have more than 2 companions at the same time (I don't think it would matter a lot because even my archers run away before even throw an arrow).
Title: Re: Adventure Mode Little Questions Thread
Post by: Tyjid on March 20, 2017, 05:23:21 pm
So, if I set myself on fire, how do I put myself out before I bleed too much? The nearby river didn't seem to do much good
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 20, 2017, 05:47:42 pm
Let me know if you figure out a reliable method, but for future reference: booze does NOT work.
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: AzyWng on March 22, 2017, 07:28:07 pm
Let me know if you figure out a reliable method, but for future reference: booze does NOT work.
Spoiler (click to show/hide)
It doesn't ignite the way alcohol is capable of in real life, but yeah, it wouldn't help.
Title: Re: Adventure Mode Little Questions Thread
Post by: pumicolas on March 22, 2017, 08:49:18 pm
Died by my own undeads.
Tried to kill my minions to be able to enter towns, tried killing one by one... But the other zombies just keep stepping on me in the fight, and then one zombie destroyed my middle spine...
It was fun.
Title: Re: Adventure Mode Little Questions Thread
Post by: pumicolas on March 22, 2017, 08:50:34 pm
Forget the question lol
How can I enter a town if I'm a necromancer without trying to kill my own minions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 22, 2017, 09:56:33 pm
Forget the question lol
How can I enter a town if I'm a necromancer without trying to kill my own minions?

Simple, just waltz on in like you own the place. Pretty soon you will own it, or at least the corpses of all the towns-people. 3:

You didn't say how to enter the town peacefully, after all. Sadly if I recall, you can't order your undead minions to stay put...
Title: Re: Adventure Mode Little Questions Thread
Post by: pumicolas on March 23, 2017, 11:20:35 am
So I can't purchase armor anymore...
Ah, I almost forgot.
If I do a multiattack, do I get any cons in those attacks? Like lower damage or lower speed?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 23, 2017, 12:46:17 pm
If I do a multiattack, do I get any cons in those attacks? Like lower damage or lower speed?
Lower accuracy.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 25, 2017, 10:38:53 am
How do I tell what season/month it is?    Found out. I seem to have found a town that does not belong to a CIV but to a group. Can there be groups that don't belong to a specific CIV that can hold multiple sites? It seems that this group is bigger than the current CIV that it is near.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on March 25, 2017, 05:23:03 pm
If I do a multiattack, do I get any cons in those attacks? Like lower damage or lower speed?
Only if you do two or more attacks. If you do a single attack and a different action,(no idea if wrestling counts as a second attack) you don't get any cons. for instance, you could do a fast strike, and dodge in the same multi-attack. If you do two or more attacks, they have less accuracy, and probably lower damage, as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on March 25, 2017, 05:53:21 pm
So how do i set up my personality i know how to do it for my values what about my personality :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on March 25, 2017, 08:56:23 pm
So how do i set up my personality i know how to do it for my values what about my personality :-\

Personality facets are below the cultural values. :V
Title: Re: Adventure Mode Little Questions Thread
Post by: pumicolas on March 26, 2017, 08:07:30 pm
I was assigned to kill a giant wolf, went to the lair, searched there, no signs of the wolf... Walked a bit, then I see a giant wolf! Killed it, but the [Q]uest in [a]greements says I didn't kill the Giant Wolf (the Giant Wolf I killed didn't had a name, but the one in the quest has). Should I come back to the Lady to see if I killed the right wolf, or I should keep walking around, or just wait inside the lair to make the wolf attack me (I'm a vampire, BUT I think a surprise attack can kill me, I'm not wearing any armor at all)?
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 26, 2017, 09:38:38 pm
I would go back to the fort where you got the quest. But butcher the corpse and bring the head of the wolf if you can. I think you can drop it in front of them and then they will realize it is dead. Then spread a rumor about how you killed it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 26, 2017, 10:47:42 pm
I wouldn't bother, it's not the same giant wolf.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 27, 2017, 09:44:22 am
Can my adventurer become a diety?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 27, 2017, 05:42:23 pm
With dfhack, yes.
With [POWER] and [SPHERE:relevant spheres] and time retired after being famous, probably?

Better question: do you want to become a deity?
No, you can't ask about troubles past the first "well we've got beasts/bandits/etc" screen, it dumps you back in the first troubles conversation screen each time.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 27, 2017, 06:08:19 pm
But being a deity wouldn't I be able to get lots of followers?
Title: Re: Adventure Mode Little Questions Thread
Post by: newtonsolo313 on March 27, 2017, 07:45:57 pm
... no.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 27, 2017, 07:49:05 pm
Well, you can get worshippers by talking to someone, or at least it seems like you can as they mention that they worship you, but it doesn't show up in legends that way.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 27, 2017, 09:12:56 pm
Ah ok. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 27, 2017, 09:17:24 pm
Do you know if groups can become CIVS if let alone?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on March 27, 2017, 09:26:03 pm
Not currently, though Toady hinted that he would look at having adventurer groups retain a link to the parent civ instead of the situation where they break all ties like we have now, he figured he'd leave it open without forcing ties originally, but now it makes lots of shit problematic like claiming sites, campsite interaction with the world, and so forth.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 27, 2017, 10:22:57 pm
Ah that's what I thought... Can I dfhack a group into a CIV ? Would be great to create a small camp and turn it into a large Civ.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 27, 2017, 10:26:55 pm
Well, you can get worshippers by talking to someone, or at least it seems like you can as they mention that they worship you, but it doesn't show up in legends that way.
Sounds to me like asking about a deity is broken such that they always respond that they worship that deity. I had a human high priest of a human religion of a human civ tell me that he worshiped my other side of the world elvin civ's force.
Title: Re: Adventure Mode Little Questions Thread
Post by: Johuotar on March 28, 2017, 11:48:18 am
I'm trying to find local leader but I can't ask anyone about his location. He is elf brigand and leader of hillock full of elves. I can ask about locations of monsters but not about him despite being ask about him in general. What do I have to do to ask about someones location? I already tried "Ask for directions <new menu>".
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on March 28, 2017, 12:55:03 pm
Depends if it is a lord of a site or a king/Queen of an entire CIV. If it is a lord of just a site then you can find them at the mead halls/keeps. But if it a king/Queen you are after then you will have to find the capital town and they should be at the keep along with the towns leader.
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on March 28, 2017, 02:36:43 pm
No HOW I can't change them at all?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 28, 2017, 07:59:44 pm
No HOW I can't change them at all?
At this point you need to provide a screenshot or something that gives us an example of what you want to change. Values and personality are changed on the same screen in the same way.
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on March 28, 2017, 09:07:36 pm
(https://s24.postimg.org/kxztqobtx/ffew.png)

I'm asking how do i change this sorry if i was a bit rude. :-[

Also i can't get into any mounds that have those covers i forgot their names but i can't go in them and when i trecked water over them they became invisible sorry if i am bothering you.  :-[
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 28, 2017, 09:19:56 pm
I'm asking how do i change this
Just like it says at the bottom.

On each line the blue one is the current setting for that personality facet. The '4' key moves to left the '6' key to the right. For the selected line the '4' makes the character more "Leisurely" and '6' is more "Frenetic".

I think that line with that setting (---) gives a slight need to Stay Occupied.
Also i can't get into any mounds that have those covers i forgot their names but i can't go in them and when i trecked water over them they became invisible
I think you just stand on them and press Shift+.
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on March 29, 2017, 03:12:06 pm
My problem is that the 4 and 6 keys don't work to change personality values that's the problem
Title: Re: Adventure Mode Little Questions Thread
Post by: johiah on March 29, 2017, 04:25:52 pm
So...

What is the most efficient way to train your attributes?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 29, 2017, 09:33:08 pm
My problem is that the 4 and 6 keys don't work to change personality values that's the problem
left and right arrow keys
Title: Re: Adventure Mode Little Questions Thread
Post by: johiah on March 30, 2017, 11:05:15 am
I found a lair that is a trapdoor in the ground. for some reason I cannot descend. What do! I have a quest that needs completing!
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 30, 2017, 11:10:45 am
Ctrl+move towards the trapdoor from the correct direction. Press 'l' (lowercase L) and look under the trapdoor. Come from the side opposite the tunnel.

Press ? and choose Key Bindings to see more ways of moving.
Title: Re: Adventure Mode Little Questions Thread
Post by: johiah on March 30, 2017, 11:15:23 am
Thanks! I was standing on top using alt <> and that wasn't working.

Aaaaand it's not there. Of course not. Becuase finding a night creature in its lair is too convenient!
*sighs*

According to legends it's dead. How do I tell my hearthlady that?

Wait no it's alive, but isn't in its lair.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 30, 2017, 11:26:09 am
How did it die? Your character has to find out it's dead - or needs to find another quest giver. Or ask about troubles and make their own "quest".

Is it night time? They hunt at night and usually go back to the lair during the day.
Title: Re: Adventure Mode Little Questions Thread
Post by: johiah on March 30, 2017, 12:21:38 pm
I guess the ones around there aren't usual then, because the other one I killed was out in broad daylight in a nearby town.
Title: Re: Adventure Mode Little Questions Thread
Post by: johiah on March 30, 2017, 01:41:44 pm
Also if there is an army on the march is it possible to get recruited into it?
Title: Re: Adventure Mode Little Questions Thread
Post by: randomgenericusername on March 30, 2017, 04:35:47 pm
Does sleeping on a glacier still cause the bodyswap bug?
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on March 31, 2017, 03:33:14 pm
Now, this was something old, but I'm hoping that it has changed.
Stacking items. Possible now?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 31, 2017, 03:57:02 pm
Stacking items. Possible now?
Only with a mod. The Peasant and Forester's Mod (http://www.bay12forums.com/smf/index.php?topic=162300.0) has reactions for a few item types like ammo and meat. It's still slight buggy in that you need one more than you're stacking.
Title: Re: Adventure Mode Little Questions Thread
Post by: newtonsolo313 on April 01, 2017, 07:13:29 pm
is it possible to actually get a guide?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nep Nep on April 01, 2017, 10:17:36 pm
is it possible to actually get a guide?
http://dwarffortresswiki.org/ has all the nice details, be wary of spoilers, but theres very good help in the wiki
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 02, 2017, 12:43:27 am
If you mean guide to a location... I'm not sure, I never get them to work, but it should work fine.
Title: Re: Adventure Mode Little Questions Thread
Post by: newtonsolo313 on April 02, 2017, 07:45:37 am
Yeah I mean a guide to a location
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 03, 2017, 05:20:43 pm
Wouldn't you just be able to hit Q and see the site?
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on April 06, 2017, 04:29:33 pm
If I put vampire blood in a barrel in a tavern, or in a town well, will folks become vampires? If I drop off books at a library, will folks read them and become necromancers? Will books that I wrote and left at a library become copied and spread?

And, I seem to have misplaced my companion, she got lost somewhere along the way. Is there a chance she will still catch up? Legends say she's still alive and fine.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 06, 2017, 04:42:52 pm
Can you destroy religions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on April 06, 2017, 04:44:23 pm
And, I seem to have misplaced my companion, she got lost somewhere along the way. Is there a chance she will still catch up?
Press shift+q,a to see your agreements including those with companions. If the companion agreement is not concluded then, yeah, if you run across each other.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 06, 2017, 06:27:38 pm
If I put vampire blood in a barrel in a tavern, or in a town well, will folks become vampires? If I drop off books at a library, will folks read them and become necromancers? Will books that I wrote and left at a library become copied and spread?
Tampering with barrels prevents their use in a tavern, tampering with mugs on the other hand...

Necrolibrarians are totally a thing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Z49000 on April 06, 2017, 07:58:47 pm
Can you destroy religions?

As of yet, no.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 06, 2017, 09:41:17 pm
Alright, questions that will totally determine the route I'm going with my little adventurer :

1°) What happens exactly when you become a lord/lady? I am a militia man at the moment ; does that cancels the agreement? If the city belongs to my faction (it is in ruins) does that makes me in conflict with the ruling band, even tho they are not present?
1°-b)Will the city start to repopulate at some point? Can I reclaim the city in fortress mode afterward? Will the recruited hearthpeople travel of their own to my city or do I have to guide them myself?

2°) I'm currently given the order to cause trouble in an elven city. I dont mind that at all but what does that means? Just take a random elf and smoosh him in the nearest tree? Or just argue? Or burn their forest?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on April 07, 2017, 02:38:54 am
Becoming a lord/lady doesnt mean anything right now, really. If youre the only contender for the throne that actually holds the mead hall, then you are defacto in charge. Other groups can always claim rulership, but having access to the mead  hall is the most important part of being respected as the ruling government. Making a claim as lord of a site will revoke your status as a hearthperson to other lords, though.
Hearthpeople are odd at the moment. Sometimes theyll migrate to your site but i think the majority remain where their home location is. Sometimes recruits you never asked to join and never met just appear in the mead hall and if asked will claim to be your hearthperson. You cant reclaim any sites except dwarven forts, and you cant really stake a claim on dwarven forts as an adventurer because they technically dont haave a designated mead hall or governing throne area in either generated or player forts. Im not sure if cities will repopulate or not, but things like temples and taverns in abandoned cities will be restored after making your claim, even if nobodys there.

Im not totally sure what your lord/lady actually wants you to do, but i think harassing people and demanding they yield and give you items should work. You can start fistfights, but keep in mind murder is murder as far as your lord will be concerned.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 07, 2017, 02:53:55 am
If you do successfully let me know how to complete the cause trouble order, lemme know, Toady said starting fights and such should work but I've yet to have it mark as completed.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 07, 2017, 10:28:11 am
How do I find out the leaders name of a site? Also when I use legends viewer to find it I can't ask people to show me where they are, why is that? Where do Elven leaders hang out?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 07, 2017, 11:00:58 pm
That I can respond ! Go to the worldmap, find those blue tree houses. Now [l]ook [<]up. You'll find that elves are like fruits, hanging in the trees and actually delicious. After that, you may talk to them from the ground, or you'd have to clumb up.

(Also thanks for the previous answer ; everything failed tho and now I have killed a lord, have an army of woodland beasts after me and elves are crying in a corner, but for some reason this is not considered "troubles")
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 08, 2017, 11:21:14 am
Well I was looking more for a way to find a specific character. But thanks for trying :P Seems you can't find out who the leader of a site is if it is controlled by elves because they don't actually have site "lords" as it were. They do have leaders but that is not registered the same as a human town or hamlet so I can't take over an elven town :( .... yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on April 08, 2017, 11:45:52 am
To be fair, the Home tree that Cathar told you how to find is where the leader would be if elven (and dwarven) site ruling wasn't buggy (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8001).
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 08, 2017, 10:10:30 pm
Was wonderinf if anyone could help me with this Lag Issue, Currently just north of my Base something is going on causing FPS Death to the point where its annoyingand moving every 20 seconds... I have looked around and I cant seem to find an exact issue, as well as trying my own ideas to see..

at My base I have a stack of weapons and armor, tho I thought stacks didn't cause much lag, just north of it are a decent amount of hyena's tigers/cougars/tigers that keep spawning when I fast travel away and back too.. So.. I did my best to kill them, but it was still the same fps.. So I used DFHack to reveal and look around, I saw fish people and troglytes deep underground, a bunch of them too, so I ended up exterminating them with DF Hack to see if they were the cause.. but after killing everything on the screen, the FPS stayed, and now I am confused. Even prior to killing them, there was like.. 14 corpses still laying around..altho I wouldn't think that's the reason either. Has anyone came across this problem before? Besides the items on the ground and mobs, there are trees and a brook.

Update:

So.. apparently mobs are just overrunning my house.. causing even more lag...

These pics are my house/north of my house (used reveal, also using Spacefox Texturepack):
http://puu.sh/veaKp/029f077730.png
http://puu.sh/veaNP/1890d33a90.png

Anyway to prevent this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 10, 2017, 01:38:58 am
Sadly no, campsite population explosions are one of the bugs I reported a while back.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 10, 2017, 06:48:36 pm
Sadly no, campsite population explosions are one of the bugs I reported a while back.

Tat is what it seems like, I am pretty much ditching that spot and going to another where mobs don't seem to spawn much.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 12, 2017, 03:50:01 pm
How do I get the option to demand tribute?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 12, 2017, 11:00:05 pm
I have noticed a weird glitch with saving abducted people....

I saved like 16 people from a dark fortress, but when I return them to their home, everyone else attacks him the moment he returns to his family.. wtf ;S
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on April 12, 2017, 11:45:03 pm
So I made a thread about it but noonr seemed to even try to respond so I'll put it here
Is there some kind of tree spawn command much like the one in arena mode "Create Tree" with tree age and such? Something along the lines of the "liquids" in dfhack.
Also perhaps an "inspect unit" for syndromes?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on April 13, 2017, 12:54:42 am
Trees are an ongoing project which I know nothing about, but there is various discussion in the last few pages of the dfhack thread and I think another thread regarding a plants plugin/script?
I have noticed a weird glitch with saving abducted people....

I saved like 16 people from a dark fortress, but when I return them to their home, everyone else attacks him the moment he returns to his family.. wtf ;S
They end up with the [ETHIC:KILL_NEUTRAL:REQUIRED] from goblins which is just annoying so I modded it out to ACCEPTABLE instead.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 13, 2017, 10:06:47 am
I believe once someone has been adbucted for too long, they become part of goblin civilization, to which point they can't be saved anymore. It's probably them attacking their former families as goblin civ members, and poor confused dorfs trying to defend themselves.

Question : I'm told that an army is matching at my place, and people are endlessly sleeping outside (which I understand is a known bug). So when I press my informers on that, two names come out ; the name of the leader, and the name of another dude. He has an heroic nicnkame so I assume he's badass but who is he?

Question 2 : I want to kill those two, or at least the relevant one. What would be the consequences? Will the population stop glitching and return home? Will the army stop its march?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 13, 2017, 01:28:12 pm
I believe once someone has been adbucted for too long, they become part of goblin civilization, to which point they can't be saved anymore. It's probably them attacking their former families as goblin civ members, and poor confused dorfs trying to defend themselves.

Question : I'm told that an army is matching at my place, and people are endlessly sleeping outside (which I understand is a known bug). So when I press my informers on that, two names come out ; the name of the leader, and the name of another dude. He has an heroic nicnkame so I assume he's badass but who is he?

Question 2 : I want to kill those two, or at least the relevant one. What would be the consequences? Will the population stop glitching and return home? Will the army stop its march?


I have this.. Eh.. Problem? To.. Some of the Human halmets and even a Town was evacuated, and at 1 point they said they were being invaded now, but never saw anything, besides the endless spawning of no-name goblins in the dungeon, there was no sign of any other goblin,and I even obliterated every goblin in the dark fortress they were against.. I am so confused and Wiki isn't really any help on some Adventure Mode things lol.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on April 13, 2017, 02:14:48 pm
Similar. Since I first heard the army marching rumor I've been to the spire and back, rescued a human child from the spire, watched the child hug his sister then freak out and go hostile, killed a dragon, killed two mute night creatures I ran across just hanging out in the middle of nowhere during the day, and killed a water buffalo recruit and spent the night in its tent.

I haven't yet tried to find either entity mentioned in the rumor. One is the clown. Both are known to be from the spire, guess I'll head back there.

Unfortunately, the wiki can only be helpful if somebody who understands what the hell is going on adds that understanding to it.

It's only been a month in game. Maybe the army decided to march just before my adventure and the rumor took time to reach the destination. But the actual marching isn't implemented yet. Who knows, maybe not even Toady One.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 13, 2017, 10:39:49 pm
Some of the towns are blue now, and those that are, are empty, how do I help them reclaim what they lost?
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 14, 2017, 10:25:53 am
You could try taking companions and then canceling the adventuring agreement with them in the town you wanted to reclaim. I haven't tried it but it might work.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 15, 2017, 10:18:31 am
Does telling a story work the same as spreading a rumor? Also how do I know when I have become a legend or popular?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 15, 2017, 02:19:56 pm
• Yes and arguably more effective
• Go and talk to people. Ask about someone -> Yourself. They will tell you what they think about you. Your notoriety is not static and varies from place to place, and from people to people
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 15, 2017, 05:59:13 pm
Ah ok, I thought it was something like that. Thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 15, 2017, 10:02:45 pm
Random Question:

Why do NPC's sometimes say SPEAKER:TRANS:NAME instead of the normal name? Just a random bug that couldn't find the correct name?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 15, 2017, 10:54:33 pm
It means the translation into english is not available, as NPC translate their name from their own language (Dwarven, elven, human or goblin) into english during dialogs. It can mean the NPC is nameless, or it can means there is no english translation I believe
Title: Re: Adventure Mode Little Questions Thread
Post by: cyrohound on April 16, 2017, 11:24:43 am
I have almost no sense of direction, so I need to ask NPCs for directions all the time. But most of the time I'll ask an NPC what kind of troubles are around, he'll list 4 monsters, an invasion, some criminals, a bandit camp, a necromancer tower, and some other things; then I'll ask for directions and he'll say "I couldn't tell you and I honestly don't know anyone who could." about every single item and every single monster/person on that list.

Even in the rare instance someone actually tells me where something is the directions are always super vague and I can never find what I'm looking for. "Oh, that forgotten beast is far to the north." Gee thanks, how far north? Is it in a cave, an abandoned fortress, just wandering around? What? Is there some easier way to know where things are without mods? My adventurers are having what must be some of the most boring adventures ever right now.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on April 16, 2017, 02:50:25 pm
After something like this:
Quote
The forager Thafastomber: Particular outlaws have been causing us much hardship.  They have a camp called Golostayker somewhere in The Praised Hills.
You: Can you tell me the way to Golostayker?
The forager Thafastomber: Golostayker is far to the east.  [You receive a detailed description.]
Press shift+q, then s, then find that place (Golostayker) on the list, and press z. The game will now show the world map with a flashing line going from where you are to that place.

Most NPCs never leave town and so only know of other places through rumors. Soldiers are often an exception to that as they get sent on "important missions" to wander the countryside.

I only ask for directions to sites rather than whereabouts of creatures, unless I get to the site and they're not there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 17, 2017, 02:00:03 am
Out of Curiosity, is it possible to stop goblin civ from generating?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 17, 2017, 04:45:37 am
Out of Curiosity, is it possible to stop goblin civ from generating?
IIRC if you go into advanced worldgen and set the amount of demons in the world to 0, goblin civs (and any modded civ with the dark pits sites as well) wont generate.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 17, 2017, 01:48:09 pm
But doesn't that stop the Vault creatures, Underworld's Creatures and the Vaut's slab creature from spawning?, also,  If I were to do this would I be able to still find the spire to the underworld?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 17, 2017, 02:36:08 pm
Okay, this is annoying me. I've removed LARGE_PREDATOR and any other tokens I can think of that would cause this. Is FEATURE_ATTACK_GROUP or some other cave-animal-person-specific flag doing this?

(https://cdn.discordapp.com/attachments/287435019264196609/303613645080756224/unknown.png)

For context, I added harmlet-dwelling civs that use the same species list as the subterranean animalpeople.
Title: Re: Adventure Mode Little Questions Thread
Post by: Witty on April 18, 2017, 08:49:15 pm
I feel like I'm missing something obvious, but is there anyway to play stationary instruments in taverns?

Also, apparently my dwarf adventurer is the chief medical official at my home fortress? I find it bizarre he was chosen considering he has literally no medical skills. Any ideas or theories why he specifically was selected?
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 19, 2017, 03:58:13 pm
Can items have different values in different places?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 19, 2017, 04:01:40 pm
Can items have different values in different places?

Coins only have value in the civ that minted them, else no
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 19, 2017, 04:07:24 pm
Oh well. Trader profession off for a while then :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 19, 2017, 04:12:24 pm
What I would do would probably be something like :

>Acquire money
>Buy/find wood and bones
>Craft craft craft
>Exchange vs more money, wood and bones
>???
>Profit
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 19, 2017, 04:32:32 pm
Yeah I might try that. Can you get really valuable crafts?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 19, 2017, 04:41:46 pm
I made a superior crafted dragon bone crown... worth 650. You cant get as far in price insanity as you can in fortress mode, because no gem encrusting, and no artefact making...But if the idea is making money by trading, crafting is a reliable way to improve the value of materials, to then get the buy&sell ball rolling. Maybe making a woodcrafter then setting yourself the goal to spread your creations toi the whole world would be an interesting goal?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 19, 2017, 07:12:53 pm
Okay, this is annoying me. I've removed LARGE_PREDATOR and any other tokens I can think of that would cause this. Is FEATURE_ATTACK_GROUP or some other cave-animal-person-specific flag doing this?

(https://cdn.discordapp.com/attachments/287435019264196609/303613645080756224/unknown.png)

For context, I added harmlet-dwelling civs that use the same species list as the subterranean animalpeople.

Well, no thanks to anyone here, I figured out it's a side effect of having the subterranean biome property, whereas dwarves, humans, and such have no assigned biome.

Bad news is removing this breaks Adventurecraft's fix for playable Monster Islands, so eh. Fuck it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 19, 2017, 07:37:33 pm
If a world doesn't have a Necromancer tower, how would a adventurer become one, or find the book/slab of the secrets of life and death?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 19, 2017, 07:43:19 pm
If a world doesn't have a Necromancer tower, how would a adventurer become one, or find the book/slab of the secrets of life and death?

You're pretty much boned in that department, as the secret is rather prone to getting lost if the orginal necromancer can't gather enough forces to build a tower.
Title: Re: Adventure Mode Little Questions Thread
Post by: CptAWatts22 on April 19, 2017, 08:12:54 pm
I made a superior crafted dragon bone crown... worth 650. You cant get as far in price insanity as you can in fortress mode, because no gem encrusting, and no artefact making...But if the idea is making money by trading, crafting is a reliable way to improve the value of materials, to then get the buy&sell ball rolling. Maybe making a woodcrafter then setting yourself the goal to spread your creations toi the whole world would be an interesting goal?

That would be an interesting way to travel the world. NPCs don't trade amongst each other yet do they?
Title: Re: Adventure Mode Little Questions Thread
Post by: Shmashed on April 22, 2017, 01:37:59 pm
I naturally believed that leather offered superior protection for clothing pieces.  Only today did I really even consider looking at material properties on fabric clothing.  The impact strength seems to be equal, but the shear strength is tremendously higher on fabric.

Am I not understanding something correctly here?  Are fabric clothing items really better than leather?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 22, 2017, 01:41:21 pm
I naturally believed that leather offered superior protection for clothing pieces.  Only today did I really even consider looking at material properties on fabric clothing.  The impact strength seems to be equal, but the shear strength is tremendously higher on fabric.

Am I not understanding something correctly here?  Are fabric clothing items really better than leather?

Clothes have a token that reduces shear values if the object is made from cloth. If the clothes didn't have that, they'd be superior to leather. Very wonky-ass way to do it, but eh.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shmashed on April 22, 2017, 02:00:44 pm
Wow, thank you for the really fast reply.  I read up about the token and am pretty sure I understand it now.  I appreciate it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 22, 2017, 03:56:50 pm
Wow, thank you for the really fast reply.  I read up about the token and am pretty sure I understand it now.  I appreciate it.

My experience with this i mostly in the form of nerfing shear values of cloth in Adventurecraft, removing the token from caps (to work like arming caps), and adding gambesons.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 22, 2017, 05:40:57 pm
In real life, it means the resistance of a material against sliding applied force, and is naturally much higher in materials that can deform. Realistically speaking, whether you take a spear or hammer strike, shear strength should not be a factor, altho it may affect slashes. Compressive strength or impact strenght are relevant, altho I don't know if (or how) they are applied in game, since armors cannot fail.

That's what the wiki says :

http://dwarffortresswiki.org/index.php/DF2014:Strain_at_yield

High shear strenght simply means the material is more flexible, and less likely to fail under shear strain. It's better for an armor to actually absorb the force of the blow rather than pass it onto your body
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 23, 2017, 07:44:47 am
How does driving a group out of a hamlet work? I got to the keep and the lord there said there was no less than 11 groups fighting for control in the area - but I don't see any dialogue option to get directions/information about that specific group. Am I doing something wrong? I mean - other than the mindless murder I rejoiced in out of frustration - which yielded no results.
Title: Re: Adventure Mode Little Questions Thread
Post by: cyrohound on April 23, 2017, 05:22:38 pm
What requirements does a player-made fortress need to have to be considered big enough to spawn an adventurer there? I made a fort, got 100ish citizens, and have a stockpile of steel armor and weapons, but I can't seem to select it from the menu after I retire the fort. I can visit the fort, but I can't start anyone there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 23, 2017, 07:33:44 pm
How does driving a group out of a hamlet work? I got to the keep and the lord there said there was no less than 11 groups fighting for control in the area - but I don't see any dialogue option to get directions/information about that specific group. Am I doing something wrong? I mean - other than the mindless murder I rejoiced in out of frustration - which yielded no results.

I had this same problem too truthfully, soooo I just gave up for the time being on those quests xD


What requirements does a player-made fortress need to have to be considered big enough to spawn an adventurer there? I made a fort, got 100ish citizens, and have a stockpile of steel armor and weapons, but I can't seem to select it from the menu after I retire the fort. I can visit the fort, but I can't start anyone there.

I am not exactly sure on this, not sure if this works or not either, but I can try to find out till someone mentions something, also does your fortress have a baron/baroness?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on April 24, 2017, 02:00:30 pm
I have a player made fort with 28 dorfs and I can start adventurers there. It has a Duke and a tavern if that makes a difference. It also gets attacked in legends mode.

I did unrigorous tests in arena mode, with unskilled dwarfs fighting with copper knives. leather clothes protect better than cloth. Silk also seems to protect about the same as leather. I run minimalist forts so I took it as an opportunity to eliminate the whole clothing industry after making a bunch of silk socks.

For taking over a hamlet I accidently almost did this in a hillocks. The whole place was full of corpses and mostly hostile armed and armored goblins. Naturally I killed everyone but a random goblin baby and the actual mayor who was a dwarf hostile but fled. I later checked legends mode and it called my purge a failed insurrection 'after the insurrecting population fled'. Either because I failed to kill the mayor or that baby. I was under the impression the place was under occupation or seized by the goblin civ but it was a dwarf civ that was randomly hostile.

Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on April 24, 2017, 05:00:18 pm
What requirements does a player-made fortress need to have to be considered big enough to spawn an adventurer there? I made a fort, got 100ish citizens, and have a stockpile of steel armor and weapons, but I can't seem to select it from the menu after I retire the fort. I can visit the fort, but I can't start anyone there.
Are you sure you're picking the right dwarven civ? There may be multiple in your world.
Title: Re: Adventure Mode Little Questions Thread
Post by: newtonsolo313 on April 24, 2017, 06:42:59 pm
I have a player made fort with 28 dorfs and I can start adventurers there. It has a Duke and a tavern if that makes a difference. It also gets attacked in legends mode.

I did unrigorous tests in arena mode, with unskilled dwarfs fighting with copper knives. leather clothes protect better than cloth. Silk also seems to protect about the same as leather. I run minimalist forts so I took it as an opportunity to eliminate the whole clothing industry after making a bunch of silk socks.

For taking over a hamlet I accidently almost did this in a hillocks. The whole place was full of corpses and mostly hostile armed and armored goblins. Naturally I killed everyone but a random goblin baby and the actual mayor who was a dwarf hostile but fled. I later checked legends mode and it called my purge a failed insurrection 'after the insurrecting population fled'. Either because I failed to kill the mayor or that baby. I was under the impression the place was under occupation or seized by the goblin civ but it was a dwarf civ that was randomly hostile.
The silk thing makes sense, in its raw form silk acts like Kevlar but for arrows
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 25, 2017, 09:04:19 am
I have a quest to drive "skulking vermin" out of a town, but all I see is a group of huddled humans? Can humans be vermin or is that strictly a group of kobolds that I'm looking for? The entire town is abandoned save for the group huddle.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 11:13:01 am
I have a quest to drive "skulking vermin" out of a town, but all I see is a group of huddled humans? Can humans be vermin or is that strictly a group of kobolds that I'm looking for? The entire town is abandoned save for the group huddle.

Check their clothing. Is it nothing but tunics and loincloths? And do any have weird gibberish names instead of the in-game human language?

If so, kill them all. Sometimes non-kobolds wind up joining kobold civs, rarely.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 25, 2017, 11:15:14 am
I'll check that out, thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 11:31:17 am
Can also ask them about who rules there, if they don't say who's chieftain, ringleader, warlord etc, you have a problem. 3:
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 25, 2017, 11:33:28 am
Hmmm they all mention the ruler I'm apparently supposed to kill but none of them know anything about them. And they seem to be wearing very random things, a lot of rope reed, loincloths, and different types of leather (including dog leather). And also whenever I mention the rumor of the presence in the town they say "it is terrifying". BUT - they also claim there are no troubles when I inquire. So I am highly confused. Oh snap nevermind I just found a kobold hiding in an abandoned house. Found a few more sleeping, this has gotta be it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 11:41:24 am
Rope reed is automatically diagnostic of them being either human or elven in origin, yeah.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 25, 2017, 11:53:56 am
Good to know. Aaannnnd shit. The next mission my lord sent me to accomplish is at an inaccessible location. Nevermind he's full of shit it's like four tiles over across a little river.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 12:26:57 pm
Good to know. Aaannnnd shit. The next mission my lord sent me to accomplish is at an inaccessible location. Nevermind he's full of shit it's like four tiles over across a little river.

Ahahah. Nice one. Meanwhile I'm hoping I don't encounter the "respawning criminals" thing.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on April 25, 2017, 01:56:04 pm
Is wood currently the only material you can build with in AM?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 02:01:19 pm
Is wood currently the only material you can build with in AM?

Yes, sadly. ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on April 25, 2017, 02:21:21 pm
Is wood currently the only material you can build with in AM?

Yes, sadly. ;w;

Guess the obsidian tower will have to wait then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 25, 2017, 02:26:54 pm
Is there...a sane reason why the reptile man hamlet has a human bard and a goblin ranger, both dressed in the proper native attire, attacking me and my fellow lizards? ;w;
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on April 25, 2017, 08:59:53 pm
Why do you even hope for a sane reason for anything in dwarf fortress?
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 26, 2017, 06:58:04 am
What does it mean if a human child is flashing with pink quotation marks? They are awake while the rest of the population is asleep, I accused them of being a night creature but to no avail.

Also there realllly needs to be a proper way to ask about criminal organizations and groups and such. I'm looking to drive either a group or a person titled "The Cave of Spots" from a hamlet but I don't know how to find them or ask about them
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 26, 2017, 11:01:57 am
What does it mean if a human child is flashing with pink quotation marks? They are awake while the rest of the population is asleep, I accused them of being a night creature but to no avail.
They're playing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 26, 2017, 11:09:05 am
"Look at me mister ! I'm a werewolf ! Rawr!"
"I CALL YOU A CHILD OF THE NIGHT AND WILL SLAY YOU WERE YOU STAND"
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 26, 2017, 11:43:37 am
Lol well I was following a pink N in my tracking screen and he turned up, so I thought something might be up. Sheesh that's like the dwarf fortress equivalent of someone shooting at a kid for holding a watergun isn't it.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 26, 2017, 11:56:07 am
"Look at me mister ! I'm a werewolf ! Rawr!"
"I CALL YOU A CHILD OF THE NIGHT AND WILL SLAY YOU WERE YOU STAND"
sigged
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 26, 2017, 02:41:19 pm
Out of Curiosity, As of right now, I am working on a dwarf fortress with decent supplies and weapons, with a entrance to the underworld and caverns, once I retire the fortress, make an human adventurer and return, would demons roam into the fortress? And would I be able to go in and grab supplies from bins safely as a human adventurer? (I checked Civ screen, nobody is an enemy)
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 26, 2017, 02:54:51 pm
Out of Curiosity, As of right now, I am working on a dwarf fortress with decent supplies and weapons, with a entrance to the underworld and caverns, once I retire the fortress, make an human adventurer and return, would demons roam into the fortress? And would I be able to go in and grab supplies from bins safely as a human adventurer? (I checked Civ screen, nobody is an enemy)

Any demons on the map'll likely scatter around the area, with some staying in the fort. So aside from possibly causing a small-scale apocalypse, should have Fun exploring the fort.

Items in the fort however are prone to scattering all about at random.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 26, 2017, 08:10:19 pm
Out of Curiosity, As of right now, I am working on a dwarf fortress with decent supplies and weapons, with a entrance to the underworld and caverns, once I retire the fortress, make an human adventurer and return, would demons roam into the fortress? And would I be able to go in and grab supplies from bins safely as a human adventurer? (I checked Civ screen, nobody is an enemy)

Any demons on the map'll likely scatter around the area, with some staying in the fort. So aside from possibly causing a small-scale apocalypse, should have Fun exploring the fort.

Items in the fort however are prone to scattering all about at random.

I thought items only scattered if the fortress was abandoned? or does that happen with Reitiring the fortress too?



Also, on another note, would the human/dwarf population start making a lot of steel and adamantine wep/armors if I sold them a crap ton of them in fortress mode then switched to adventure mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on April 26, 2017, 08:13:08 pm
Oh right, retiring a fort. Misread that because I've never thought of retiring a fort infested with demons. o.O
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 26, 2017, 09:07:22 pm
Oh right, retiring a fort. Misread that because I've never thought of retiring a fort infested with demons. o.O

xD well they wont be infested, i'll glitch em out and build a staircase going down, and also put up a defense system leading to that room lol


Edit:
Random, but, when I made a tiny base in Hell, then (after 1 of the steam dudes broke my door) I made a wall their, then they stopped spawning again lol
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 27, 2017, 11:08:23 am
There are just far too many criminal organizations vying for control in towns to continue doing quests for one hearth without running into them. The problem is, I get to the town they send me to, and the group they are talking about is not in complete control, so I have no idea how to find them. Then when I ask the townspeople about criminals, they talk about criminal organizations, but do not name them - they just tell me what towns they own. So I'm not sure if I should just be systematically eradicating every town listed FOR this town in hopes that my lord from another town will eventually be pleased that I got rid of the right group. Very confusing  :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 27, 2017, 08:34:14 pm
There are just far too many criminal organizations vying for control in towns to continue doing quests for one hearth without running into them. The problem is, I get to the town they send me to, and the group they are talking about is not in complete control, so I have no idea how to find them. Then when I ask the townspeople about criminals, they talk about criminal organizations, but do not name them - they just tell me what towns they own. So I'm not sure if I should just be systematically eradicating every town listed FOR this town in hopes that my lord from another town will eventually be pleased that I got rid of the right group. Very confusing  :-\


I've had this problem as well, tho most people tell ya just to either:
A. Use legends mode to find out their boss and members and kill them (I tried but I became lost figuring this method out)
B. Look for  Ringmaster or Boss npc's in dungeons/temples and kill them and the group with them

But besides those.. Idk truthfully.. I gave up on Criminal Orgs and Abduction quests honestly lol. Either to confusing or to glitchy.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on April 28, 2017, 08:45:14 pm
That's helpful probably more reliable than what I was doing which was asking each and every soldier I found what their profession was and what they thought of the lord and the aforementioned group.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on April 28, 2017, 09:40:47 pm
There are just far too many criminal organizations vying for control in towns to continue doing quests for one hearth without running into them. The problem is, I get to the town they send me to, and the group they are talking about is not in complete control, so I have no idea how to find them. Then when I ask the townspeople about criminals, they talk about criminal organizations, but do not name them - they just tell me what towns they own. So I'm not sure if I should just be systematically eradicating every town listed FOR this town in hopes that my lord from another town will eventually be pleased that I got rid of the right group. Very confusing  :-\

I never attack 'criminals' I just recruit their members for ADVENTURE! Over time you can recruit every criminal there is, amass a whole army of them, make them hearthpersons and lords of places you've claimed' drop them off at your base then assssinate the leaders.

Or you know, reduce their numbers through adventure attrition. Wiping them out is a waste either way.

Title: Re: Adventure Mode Little Questions Thread
Post by: StagnantSoul on April 28, 2017, 11:18:00 pm
Haven't actually tried it, but if I came across a barrel of milk in a retired fort, could I drink the milk? Or just lick it, like I was licking my pig tripe roasts?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on April 29, 2017, 02:14:32 am
I just quickly get to the Necromancer tower and read the book so I don't have to worry about eating or drinking tbh xd easy to get in and out, even with a fresh character
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on April 30, 2017, 04:07:47 pm
If I personally kill all the megabeasts but dragons, will the age progress to the Age of Dragons? Or do ages change only in fortress mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Legendary Marksdorf on April 30, 2017, 04:41:25 pm
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 01, 2017, 06:42:36 am
So my lord just gave me a quest to eradicate skulking vermin, but I can't ask for directions to their camp or anything else related to the quest. What do? For now I just exited the game hoping I'll get a different quest on relaunch. He said "drive the skulking vermin Tutlayger out of Seekis", and I can't ask about Tutlayger or Seekis in any of the menus at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 01, 2017, 06:46:45 am
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
In fortress mode, yeah. I'm just not sure if the game still checks the requirements in adv mode...
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 01, 2017, 06:55:53 am
"The short milkfish stands up."     Wait - it what?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 01, 2017, 09:36:31 am
"The short milkfish stands up."     Wait - it what?

Pretty much anything can be forced prone, somehow. A game quirk. Even flying creatures can be forced prone by hitting the legs. In midair. >.o
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 01, 2017, 09:48:15 am
Interesting. Upon investigating the wiki supposedly milkfish "enjoy" luring dwarves into deep bodies of water to drown - and I believe it was on the side of the bank before flopping into the water when I walked by.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 01, 2017, 10:52:37 am
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?

This is the goal of my current adventurer on a pocket world island.

Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 01, 2017, 02:32:27 pm
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?

This is the goal of my current adventurer on a pocket world island.

Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.

Have you had a change of age of any sort happen in adventure mode though? My goal is similar but I'm worried that my efforts are futile.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 01, 2017, 03:07:25 pm
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?

This is the goal of my current adventurer on a pocket world island.

Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.

Have you had a change of age of any sort happen in adventure mode though? My goal is similar but I'm worried that my efforts are futile.

No and I killed the crap out of almost everything, too. I think ages only change in Fortress mode. I'd just start one and see what if you get an announcement.

Haven't got there yet, I was going to quit then randomly found a giant in a lair so I'm still going to keep hunting.
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 01, 2017, 03:17:20 pm
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?

This is the goal of my current adventurer on a pocket world island.

Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.

Have you had a change of age of any sort happen in adventure mode though? My goal is similar but I'm worried that my efforts are futile.

No and I killed the crap out of almost everything, too. I think ages only change in Fortress mode. I'd just start one and see what if you get an announcement.

Haven't got there yet, I was going to quit then randomly found a giant in a lair so I'm still going to keep hunting.

Might just have to retire the adventurer and start a fort... Have you killed all megabeasts and titans yet? I think that's the easiest  age-changer -- as in, the least numbers to kill. I'm getting there, but I'm playing on a medium world and I still have a couple left.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 01, 2017, 04:39:59 pm
Every titan and megabeast is dead, the clown that ran the goblin civ is dead (I deeply regret not making a figurine of him with his own bones) but there are still forgotten beasts underground and some semi mega beasts. Should be enough to change ages but I intend to be thorough. I might make a fort to lure the FBs but they're not really hurting anyone down there. No vampires or necromancers I know of since the world is only 54 years old, sure some should crop up if evervything works right.

Half the reason for the crusade was I have a low-end netbook and wanted a mini world with some of everything for fps reasob, but the goblin civ genocided absolutely everyone 9/10 times within a couple hundred years. So I started early in history to see if I could alter fate by killing everything dangerous and culling the number of goblins to reasonable numbers.

By a lucky fluke, around the time I retired my first fort, the main goblin tower was subject to a intense series of brutal military raids by some random human group, which sent almost the entire surviving population of gobbos into refugee groups that I cut down to the last. FPS was still agonizing in the tower though but helped complete my objectives I think if I help the process out the goblin civ might be wiped out after I retire my adventurer. Wondering if retiring my adventurer and his companions in a town would be better then having them hang out in the cool clubhouse I built out in the hinterlands. They might particpate in wars that way?

Next step is making a time warp fort with 7 dwarf monk dudes writing books to see how history progresses.
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 01, 2017, 05:03:00 pm
(I deeply regret not making a figurine of him with his own bones)

This is my favorite thing :P You can't make stuff out of sapients' parts, though.

I see. So it seems like ages don't change in adv mode. Drat.

Your game sure sounds fun. I think the location you retire at doesn't matter, my experiences with unretiring show that the adventurer goes as they please anyway.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 01, 2017, 06:44:29 pm
(I deeply regret not making a figurine of him with his own bones)

This is my favorite thing :P You can't make stuff out of sapients' parts, though.

I see. So it seems like ages don't change in adv mode. Drat.

Your game sure sounds fun. I think the location you retire at doesn't matter, my experiences with unretiring show that the adventurer goes as they please anyway.
It has been fun! I hadn't played DF in years and its the first time I had a long term goal and actually followed through and powerleveled an adventurer.

Yeah I really just wanted one piece of him to keep at the clubhouse, cause I'm bad with names but the skull alone weighed 200+ Urists and my fps was already agonizingly slow and there were still trolls and beakdogs everywhere.

Cool, my idea is to retire at the clubhouse as lord and hope nobody kills him in a coup d'etete so I can use him still down the line.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 02, 2017, 09:23:49 am
Age changes happen in adventure mode but it happens on the year. Age of Death is hard without screwing around enough that the world generates > remains playable > everything dies anyways.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 02, 2017, 10:23:20 am
Age changes happen in adventure mode but it happens on the year. Age of Death is hard without screwing around enough that the world generates > remains playable > everything dies anyways.

Yeah, era transitions happen on new year's. That one threw me for a loop one time I tried testing stuff.

About the only way to get a worldgenned-as-playable Age of Death is likely to mod subterranean critters to be outsider-playable, as the subterranean civs seem to be ignored by the era calculation.

However, even if you do that you still might get an Age of Myth unless you intentionally disabled all the mythical beasts, as about the only way to ensure megabeasts fail to spawn is to ensure there isn't any land at all to spawn on, and that will be flat-out Legends-only if nowhere to spawn exists.
Title: Re: Adventure Mode Little Questions Thread
Post by: Legendary Marksdorf on May 02, 2017, 11:56:20 am
Actually even in the Age of Death you should be able to play as human outsiders as they are genned on the spot when you chose to play as them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 02, 2017, 12:19:04 pm
Actually even in the Age of Death you should be able to play as human outsiders as they are genned on the spot when you chose to play as them.

Oh right, yeah. So long as the world isn't full-on Legends Only, should work. But engineering a world where civs were never placed to begin with will mess with this. See issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9151 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9151)

First half of issue is incorrect and was a derp that issue management hasn't corrected in damn near 3 years (I seriously wish issue openers could edit their own issues), but latter half of issue is relevent.
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 03, 2017, 05:53:02 am
Age changes happen in adventure mode but it happens on the year.

Oh, that's fantastic! Gotta kill all I can before the new year rolls around.
Title: Re: Adventure Mode Little Questions Thread
Post by: Legendary Marksdorf on May 03, 2017, 09:01:54 am
Say, how do you get into caverns ? I've never been a fan of fort mode, so I never came across them there, and I don't really know where to look. I've tried the underground tunnels that connect fortresses but they're really devoid of life and I'm looking to meet some antmen so that won't do.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 10:08:02 am
Say, how do you get into caverns ? I've never been a fan of fort mode, so I never came across them there, and I don't really know where to look. I've tried the underground tunnels that connect fortresses but they're really devoid of life and I'm looking to meet some antmen so that won't do.

Best places are regular caves, those sometimes reach the cavern level. Also Dark Pits sometimes, check in the undrground part of town, they have big open areas often full of trolls and beakfogs, thr holes in the floor sometimes reach the caverns, you have to climb or fly whole way down though and there might ride not be anyway back up.

Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 03, 2017, 02:30:25 pm
Say, how do you get into caverns ? I've never been a fan of fort mode, so I never came across them there, and I don't really know where to look. I've tried the underground tunnels that connect fortresses but they're really devoid of life and I'm looking to meet some antmen so that won't do.
Caves are your entranceways. To find them, ask around for beasts, bandits and skulking vermin; ettins and cyclopses etc., bandit gangs, and kobolds occassionally make caves their homes.
Title: Re: Adventure Mode Little Questions Thread
Post by: tommblob on May 03, 2017, 04:35:38 pm
I've recently been wondering why I can never seem to knock somebody unconscious with a warhammer or the flat of my axe, but a simple punch in the face is an instant KO. Anybody know what's up with that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 05:35:06 pm
I've recently been wondering why I can never seem to knock somebody unconscious with a warhammer or the flat of my axe, but a simple punch in the face is an instant KO. Anybody know what's up with that?

I've seen warhammer wielding companions knocking things out. Also seen warhammers stuck in

(https://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/OHM_-_Streithammer.jpg/220px-OHM_-_Streithammer.jpg)

DF hammers are supposedly like this... so they're just as apt to puncture or mangle or tear as they are to deliver a concussive shock that bounces a brain around inside a skull like a punch or kick.

Thats my theory. Like anything DF related its open to interpretation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 03, 2017, 08:57:41 pm
i got directed to a town that has a criminal organization, and im not sure whether ive found them or not, there seems to be nothing under the keep short of 2 guard? not sure if they are actual guards and one commander of some sort, i took a look in a, as far as i can tell, a well thats full of armed people all over the place loot and corpses/skeletons but no one there is hostile, any suggestions? or are they in some other underground space... or the warehouse that i have yet to find
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 09:12:04 pm
i got directed to a town that has a criminal organization, and im not sure whether ive found them or not, there seems to be nothing under the keep short of 2 guard? not sure if they are actual guards and one commander of some sort, i took a look in a, as far as i can tell, a well thats full of armed people all over the place loot and corpses/skeletons but no one there is hostile, any suggestions? or are they in some other underground space... or the warehouse that i have yet to find

Those are probably your criminals. Ask them their profession. If they say 'I'm a lieutenant for the warlord/commander/chief Blarg Blurgenblurt' they are probably criminals. If they reply simply 'I'm a soldier' then they are not. Criminals are not hostile by default and they make good traveling companions. Killing the leader satisfies the quest I believe. You'll know them because they're gonna be blinky axelords or swordmasters with a boss-like title.

Fun side note, if you recruit criminals as companions be very careful visiting retired forts with them. Dwarven weapon traps are designed to detect evil and will trigger on your new friends.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 03, 2017, 09:26:26 pm
Ive never liked companions for some reason no matter what game, so i might not bother recruiting them, also yes they definately are my criminals though i think im going to hold off attacking them till i get my skills/stats up though not sure how to increase strength and agility, ive seen mention of swimming being the best way but beast men seem bugged in reguards to swimming and i have no idea if it has been patched, swam quite a lot without any change to the skill
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 09:43:34 pm
Yeah beastmen swim innately, so don't need skill to swim and never improve swimming. Not sure if that is an intended feature or not. I figure its like how your dog never needs to be taught to swim but nobody's dog is exactly Michael Phelps in the water either.

My technique for powerleveling is to go to coasts on savage biomes and endlessly beat and wrestle giant animals with training weapons with a macro. Giant slugs/snails are the best for this. If you level the spear, sword axe and wrestling it should make up for the lack of swinning.The wiki has a powerleveling guide if you google hard enough
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 03, 2017, 09:58:03 pm
guess its time to wrestle though i might stay away from larger critters, sure i managed to kill a random named swamp troll but im still just starting out XD

also question, i started with a bronze battle axe, is the orichalcum verion that i just traded in better? im assuming it is but im not too sure

how do i use water in my waterskin to wash off blood?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 10:20:38 pm
guess its time to wrestle though i might stay away from larger critters, sure i managed to kill a random named swamp troll but im still just starting out XD

also question, i started with a bronze battle axe, is the orichalcum verion that i just traded in better? im assuming it is but im not too sure

Just remember if you auto-wrestle a little bird or something you'll sometimes randomly throw it 12 tiles away and kill it.

I play vanilla but I'd safely assume orichalcum is better than bronze.

Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 03, 2017, 10:23:26 pm
thanks, i guess you just missed my edit but my adventurer died cause i got burning blood on them how do i wash them off the next time it happens when im not near pools of water, also what happens when your characters fat is gone?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 03, 2017, 10:35:30 pm
I would try laying down (d)ropping the water out of your bag on the tile you're on and crawling back and forth on it. Note, I have never tried this.

 Also, instead of a waterskin, get a bag and (I)nteract with it and fill it with water. It will hold 100 units, adventurers drink an absurd amount of water.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 03, 2017, 10:39:22 pm
thanks, i guess you just missed my edit but my adventurer died cause i got burning blood on them how do i wash them off the next time it happens when im not near pools of water, also what happens when your characters fat is gone?

Pray for rain basically, can't do much with a waterskin, though if you empty it out and go prone you can get covered in water. No real idea if it helps.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 04, 2017, 06:57:45 pm
i found a lair with a hatch cover and i cant enter it, how do i open or remove the hatch cover?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on May 04, 2017, 07:10:28 pm
Use alt+move :u
It's a known bug
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on May 05, 2017, 03:25:23 am
It's not a bug. How else is the game supposed to know you want to go through the hatch and not on it?

Press ? and choose Key Bindings to see more ways to move. (In this case ctrl+move is easier.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 05, 2017, 02:14:21 pm
so i killed myself some ravens in hopes of food... and i cant butcher them, are they edible some way or do i gotta find something else?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on May 05, 2017, 02:21:50 pm
Gotta find something else - most birds are too small to be butcherable.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 05, 2017, 08:31:35 pm
i got webbed and no matter what i cant seem to attack, is this normal?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 05, 2017, 09:55:00 pm
i got webbed and no matter what i cant seem to attack, is this normal?
Yes, wait a few turns to free yourself.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 05, 2017, 10:17:52 pm
i got webbed and no matter what i cant seem to attack, is this normal?

This also makes you utterly helpless to the point where you've probably already been eaten by whatever webbed you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 05, 2017, 11:16:50 pm
I was unlucky to get squished by a titan that was passing through the area, the forest spiders i think they were couldnt get through my snake mans skin XD
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 06, 2017, 12:03:33 am
do nations of the same race fight each other?
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on May 06, 2017, 10:58:42 am
I gave my stalwart dwarven manservant a figurine of himself that I carved.

He won't put it down, and therefore will not use any of his actual weapons in combat. He just tries to bludgeon things with his new toy. he also won't give it back.

How do I get him to stop playing with his action figures in the middle of fights.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 06, 2017, 11:54:12 am
The best way to get NPCs to hold the right things is to trade clothing/armor. That way you'll get back that figurine, and he'll go back to using weapons, and discard what for him will be duplicate clothing.

If you want him to carry this figurine in a non-handheld way you'll need to give him a quiver or a backpack. Then everything you give him will go into that pack. Be forewarned tho, that makes it harder to hand him weapons/shields he drops, as you'd need to repeat the trade process to take back the container item (pack/quiver), and hand him his items once again.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on May 06, 2017, 12:26:08 pm
So the moral is "Never give your companions anything you don't want them to fight with".

Anyway a night creature beat him to a pulp because of this bug, and I got all his stuff plus my carvings back. I will miss him. In fact, I'm going to name our hunting lodge after him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 06, 2017, 06:25:49 pm
Regarding the age of death stuff:
(http://i.imgur.com/lw5FYfv.png)

Naturally dfhack is required to get a world to the year 1,111,111, but since it made it through the first part of world-gen while playable fort mode it remained that way even when I took an outsider and exterminated the last few critters to push it into the age of death.
thanks, i guess you just missed my edit but my adventurer died cause i got burning blood on them how do i wash them off the next time it happens when im not near pools of water, also what happens when your characters fat is gone?

Pray for rain basically, can't do much with a waterskin, though if you empty it out and go prone you can get covered in water. No real idea if it helps.
Don't try this with booze, for the record, it won't help unless you count "smelling like a sauteed pork roast" helping.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 07, 2017, 12:41:43 am
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?
Title: Re: Adventure Mode Little Questions Thread
Post by: roqi on May 07, 2017, 06:13:56 am
Regarding the age of death stuff:
(http://i.imgur.com/lw5FYfv.png)

Naturally dfhack is required to get a world to the year 1,111,111, but since it made it through the first part of world-gen while playable fort mode it remained that way even when I took an outsider and exterminated the last few critters to push it into the age of death.


Awesome, good to know! How the heck do you dfhack the world into such an age? I've never seen this before.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 07, 2017, 06:56:55 am
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?

At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ember on May 07, 2017, 11:04:30 am
how long does it take for the short term effects of venom to take effect?
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 07, 2017, 11:22:17 am
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?

At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.

A floor grate wouldn't cause the tile to be classified as 'inside'?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 07, 2017, 02:08:18 pm
how long does it take for the short term effects of venom to take effect?
That depends entirely on what poison it is.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 08, 2017, 07:49:12 am
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?

At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.

A floor grate wouldn't cause the tile to be classified as 'inside'?

Think it's still an outside tile as the grate allows snow to pass through IIRC.

However, indoor/outdoor doesn't matter in Adv Mode since you can set campfires on any soil tile, or any vegetation tile (that doesn't contain a sapling or a slope). For some reason you are able to set campfires on floor tiles in fortresses. Think this also applies to mountain halls, but not mead halls.

EDIT: One way to check the outdoor/indoor nature of a tile is to have a character (that values nature) talk about surroundings. If they say "It's good to be outdoors" (which is the case for some hillock mounds), you know you're outside.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 08, 2017, 08:16:21 am
Anyone noticed you can get unlimited free water or booze by (d)ropping it out on the ground then (I)nteracting with a container and filling it from the puddle? Dropping one unit of it on the ground will fill any number of 100 unit bags.

Good exploity bug for keeping a neverending supply of booze on hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on May 08, 2017, 10:18:26 am
Anyone noticed you can get unlimited free water or booze by (d)ropping it out on the ground then (I)nteracting with a container and filling it from the puddle? Dropping one unit of it on the ground will fill any number of 100 unit bags.

Good exploity bug for keeping a neverending supply of booze on hand.

Yep, and it's basically an essential survival tool bug. XP
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 08, 2017, 01:00:44 pm
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?

At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.

A floor grate wouldn't cause the tile to be classified as 'inside'?

Think it's still an outside tile as the grate allows snow to pass through IIRC.

However, indoor/outdoor doesn't matter in Adv Mode since you can set campfires on any soil tile, or any vegetation tile (that doesn't contain a sapling or a slope). For some reason you are able to set campfires on floor tiles in fortresses. Think this also applies to mountain halls, but not mead halls.

EDIT: One way to check the outdoor/indoor nature of a tile is to have a character (that values nature) talk about surroundings. If they say "It's good to be outdoors" (which is the case for some hillock mounds), you know you're outside.

AH, I think I see what's going on. DF only checks to see if the floor tile is natural vs constructed.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 08, 2017, 08:58:49 pm
Regarding the age of death stuff:
(http://i.imgur.com/lw5FYfv.png)

Naturally dfhack is required to get a world to the year 1,111,111, but since it made it through the first part of world-gen while playable fort mode it remained that way even when I took an outsider and exterminated the last few critters to push it into the age of death.


Awesome, good to know! How the heck do you dfhack the world into such an age? I've never seen this before.
During world-gen type gui/gm-editor df.global.world.worldgen then go to the bottom entry and scroll down to end year, set it to like a million and wait for everything to die.

Can't have too many immortal creatures though, or else you gotta end them with dfhack which is a lot more involved than I'm up for explaining here.
Title: Re: Adventure Mode Little Questions Thread
Post by: FakerFangirl on May 10, 2017, 06:10:20 am
Why is it harder to see outside at night that deep in a dark underground tunnel at night?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheCoolSideofthePIllow on May 10, 2017, 08:40:26 pm
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 10, 2017, 09:50:36 pm
Why is it harder to see outside at night that deep in a dark underground tunnel at night?

That's due to everyone (except dwarves, kobolds, trolls, gremlins, minotaurs & other cave critters) having poor LOW_LIGHT_VISION (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#LOW_LIGHT_VISION). Dwarves, kobolds, trolls, gremlins, minotaurs & other cave critters have a 10K which equals the full 25 tile view range at night/underground. Pretty much everyone else is restricted to 4 tile view range at night/underground.


Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?

http://dwarffortresswiki.org/index.php/DF2014:Need
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 11, 2017, 11:33:26 am
Does anyone else have an issue with certain pieces of information not being available to ask about? I have switched lords two or three times because every once in awhile I hit a quest where they say "you must drive ______ out of ________" - and usually when it works they'll at least say "__________ is in ____________", referring to the region in some capacity. But lately they just stop at that first bit and there's nothing more to ask about in the conversation - and I can't ask about the town they mentioned. So I'm gonna have to change hearths once again just because I can't ask anything more.

Okay here's a specific example: (http://oi68.tinypic.com/mrebv5.jpg)
I can neither ask about "The Weak Containers" or "Pulledskinny" - and the conversation evaporated immediately from there.

Okay now he's done it like four or five times. I keep closing out of DF to try again, and he's given me multiple quests he knows absolutely nothing about. This appears be some sort of bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 11, 2017, 02:35:08 pm
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?

The intensity level of a need/desire determines how fast the satisfaction level decays Unfettered is the highest level of satisfaction achievable, and it decays over time through stages. Undistracted is sort of the 'base-line' level at which you get no bonuses to your focus and no detriments. As it sinks further the character becomes increasingly distracted by the unmet-need until it is either satisfied or hits maximum decay. The average of your total need/desire states contributes to your focus level, and more focus = bigger bonuses to pretty much everything, while greater levels of distraction = detriments to everything. Having many needs is more complex to juggle but it can allow you to ignore one or two needs that are difficult or detrimental to satisfy (for instance, practically every adventurer inevitably gains the 'needs alcohol to function' trait, which I hate as a mechanic).
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 11, 2017, 03:15:30 pm
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?

The intensity level of a need/desire determines how fast the satisfaction level decays Unfettered is the highest level of satisfaction achievable, and it decays over time through stages. Undistracted is sort of the 'base-line' level at which you get no bonuses to your focus and no detriments. As it sinks further the character becomes increasingly distracted by the unmet-need until it is either satisfied or hits maximum decay. The average of your total need/desire states contributes to your focus level, and more focus = bigger bonuses to pretty much everything, while greater levels of distraction = detriments to everything. Having many needs is more complex to juggle but it can allow you to ignore one or two needs that are difficult or detrimental to satisfy (for instance, practically every adventurer inevitably gains the 'needs alcohol to function' trait, which I hate as a mechanic).
Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.
Title: Re: Adventure Mode Little Questions Thread
Post by: newtonsolo313 on May 11, 2017, 06:46:07 pm
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?

The intensity level of a need/desire determines how fast the satisfaction level decays Unfettered is the highest level of satisfaction achievable, and it decays over time through stages. Undistracted is sort of the 'base-line' level at which you get no bonuses to your focus and no detriments. As it sinks further the character becomes increasingly distracted by the unmet-need until it is either satisfied or hits maximum decay. The average of your total need/desire states contributes to your focus level, and more focus = bigger bonuses to pretty much everything, while greater levels of distraction = detriments to everything. Having many needs is more complex to juggle but it can allow you to ignore one or two needs that are difficult or detrimental to satisfy (for instance, practically every adventurer inevitably gains the 'needs alcohol to function' trait, which I hate as a mechanic).
No I think the "vulnerable to stress" dial can be turned all the way down to make it not happen
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 11, 2017, 07:13:40 pm
Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.

Not everyone deals with stress the same way. Some people turn to drugs, sure- others to sex, work, or sheer madness. Having alcoholism be the default, basically unavoidable stress management mechanism is immensely irritating in the degree it shoehorns character personality traits and interferes with roleplaying.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 11, 2017, 07:15:39 pm
No I think the "vulnerable to stress" dial can be turned all the way down to make it not happen

Perhaps in an earlier version, but certainly not in the current one. It may /slow/ the rate at which it occurs, but your adventurer will inevitably become a raging alcoholic, period.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 11, 2017, 07:20:50 pm
Having alcoholism be the default, basically unavoidable stress management mechanism is immensely irritating in the degree it shoehorns character personality traits and interferes with roleplaying.

Much agreement.

Also IMO, there's a Dostoyevskian slant to the intersection between personality traits/facets, beliefs, and physical and non-physical mannerisms. It's a shrillness sieved through the lens of an odd moderate normalcy.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 11, 2017, 10:06:57 pm
Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.

Not everyone deals with stress the same way. Some people turn to drugs, sure- others to sex, work, or sheer madness. Having alcoholism be the default, basically unavoidable stress management mechanism is immensely irritating in the degree it shoehorns character personality traits and interferes with roleplaying.
I'm not sure why you took my post entirely literally - I was in no way shape or form saying that "everyone drinks", I was making a joke. I find the idea amusing regardless. I don't think it's that terrible a hindrance, as my character being slightly unfocused doesn't seem to have terribly detrimental effects. That's one need out of quite a lot of possibilities. You won't hear me complaining if it gets changed, but I can still find it funny, as most of the game-breaking bugs in DF usually rather are.

I'm really more concerned that the conversation system is not implemented properly, I hit a multitude of roadblocks when surveying for information where there aren't options where there should be and I find that to be much more of an immersion killer when I can't ask the things I need to ask. The needs are under the table and all fuel the exact same stat. Not that big of a deal imo.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 11, 2017, 11:09:28 pm
I think the mechanism comes from when a civilized person gets so used to violence and tragedy that they 'Does'nt really care about anything anymore' they get alcohol dependant. Dwarves have that already but you'll see if you mod then raws and run a human fort.

Makes sense to me, but I can see it being a placeholder, since some other needs on place don't make sense as coping mechanism for psychological trauma. Nobody is like 'Wow ever since Kogan came back fron the war where he slaughtered all those people and watched his comrades die and was horribly injured and nearly killed, he sure does admire artwork alot.'

I suppose everyone is different, some people get really religious or bury themselves in work but alcohol is a more natural solution.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 12, 2017, 12:09:07 am
I'm not sure why you took my post entirely literally - I was in no way shape or form saying that "everyone drinks", I was making a joke. I find the idea amusing regardless. I don't think it's that terrible a hindrance, as my character being slightly unfocused doesn't seem to have terribly detrimental effects. That's one need out of quite a lot of possibilities. You won't hear me complaining if it gets changed, but I can still find it funny, as most of the game-breaking bugs in DF usually rather are.

I'm really more concerned that the conversation system is not implemented properly, I hit a multitude of roadblocks when surveying for information where there aren't options where there should be and I find that to be much more of an immersion killer when I can't ask the things I need to ask. The needs are under the table and all fuel the exact same stat. Not that big of a deal imo.

ASD, literally couldn't tell, but also I was just irritated. Not at you, if it helps, just at the who set up in general. From a playability standpoint you do have a point, the conversation system just isn't equipped to convey the information that it needs and should be able to do. NPCs should be able to say, 'I don't know and I don't know anyone who would' if they know SOMEONE should have the information should have the information, just not in their social sphere, or 'The knowledge has been lost to time' or some such if there is no-one at all who could recall that information.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 12, 2017, 12:17:08 am
I think the mechanism comes from when a civilized person gets so used to violence and tragedy that they 'Does'nt really care about anything anymore' they get alcohol dependant. Dwarves have that already but you'll see if you mod then raws and run a human fort.

Makes sense to me, but I can see it being a placeholder, since some other needs on place don't make sense as coping mechanism for psychological trauma. Nobody is like 'Wow ever since Kogan came back fron the war where he slaughtered all those people and watched his comrades die and was horribly injured and nearly killed, he sure does admire artwork alot.'

I suppose everyone is different, some people get really religious or bury themselves in work but alcohol is a more natural solution.

Ethonol is natural? I'm pretty sure the 'natural' solution is PTSD, which generally involves sleeplessness, nightmares, depression, anxiety, anger, and a heightened propensity to suicide. Not trying to be combative, just wanting to make the point that alcohol dependency is not the obvious choice, just the most normative one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on May 12, 2017, 12:31:31 am
I think the mechanism comes from when a civilized person gets so used to violence and tragedy that they 'Does'nt really care about anything anymore' they get alcohol dependant. Dwarves have that already but you'll see if you mod then raws and run a human fort.

Makes sense to me, but I can see it being a placeholder, since some other needs on place don't make sense as coping mechanism for psychological trauma. Nobody is like 'Wow ever since Kogan came back fron the war where he slaughtered all those people and watched his comrades die and was horribly injured and nearly killed, he sure does admire artwork alot.'

I suppose everyone is different, some people get really religious or bury themselves in work but alcohol is a more natural solution.

Ethonol is natural? I'm pretty sure the 'natural' solution is PTSD, which generally involves sleeplessness, nightmares, depression, anxiety, anger, and a heightened propensity to suicide. Not trying to be combative, just wanting to make the point that alcohol dependency is not the obvious choice, just the most normative one.

Well, to his defense, PTSD is a modern mental illness. While it did happened and there are historical records of soldiers that shown signs of combat fatigue, it was excedingly rare in ancient times. This is due for the evolutionary reason behind combat fatigue, which is a corruption of our learning ability.

Long story short, if you are a gazelle see your grandmother surviving a tiger attack, you will learn from what you see and instinctively mimic what she did in the event you are under a tiger attack later. If you're a knight and manage to block an axe coming your way, you'll repeat the pattern that allowed you to survive next time someone tries to axe you

If instead, you're put in a trench under constant shelling, have no way of predicting how death will come and witness your tribemembers die without being able to give rhyme or reason of it, you will associate the constant shelling to immediate danger against which you cannot prepare, and will freak out next time a kid lights a firework in the vicinity.

In the other hand, studies show that a lot of animals have an ethanol addiction. Some bees, for exemple, can litterally get drunk on the pollen of some flowers (and are killed off by other bees when they come home late)
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 12, 2017, 06:40:30 am
Probably way off topic here. Yeah alcoholism makes sense in a RP sense as a normal thing, but I agree other coping mechanisms should exist, dwarves and elves are weird people so I could see traumtised individuals  obsessing over arts and crafts or intensely needing to go bird watching instead of drinking, or something,which they all really do anyways.

My current adventurer is oddly ambivalent about alcohol despite being a dwarf. He does seem extra religious though, especially talking to hin with another adventurer. His personality and ethics are tailored to keep him unfussy and to handle adversity without being to min-maxy though and I forgot exactly what traits I focused on.

Good thing about the alcohol since there was only a single barrel of strawberry wine on the whole (pocket) world left after the human civ's only tavern fell into ruin.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 12, 2017, 06:56:15 am

Good point on the bee alcoholism, but I don't agree about PTSD being a modern disease. Soldiers aren't the only people who can come down with it, and the level of avoidability/learnability of the trauma involved is irrelevant. Just because medieval sources don't report mental illnesses doesn't mean they don't exist- especially low-key 'invisible' illnesses like PTSD or depression that people tend to overlook in real life anyway.

I can understand why Toady included the mechanism- the [ALCOHOL_DEPENDANT] tag already existed from Fort mode, and he must have wanted to make it available as a feature in Adventure mode to help tie the two together. While I think this was a good idea in principle I think the implementation at the moment is very poor.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 12, 2017, 07:00:03 am
Quote

ASD, literally couldn't tell, but also I was just irritated. Not at you, if it helps, just at the who set up in general. From a playability standpoint you do have a point, the conversation system just isn't equipped to convey the information that it needs and should be able to do. NPCs should be able to say, 'I don't know and I don't know anyone who would' if they know SOMEONE should have the information should have the information, just not in their social sphere, or 'The knowledge has been lost to time' or some such if there is no-one at all who could recall that information.
That's fair enough, I was also irritated yesterday so no worries - didn't mean to dwarf your issue. (badum pshhh) Just curious though - on the topic of alcohol consumption - do adventurer's get addicted/go into withdrawels as dwarves do in fortress mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on May 12, 2017, 07:52:54 am
[sneep, tho I'll be glad to have this conversation elsewhere]
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on May 12, 2017, 08:20:18 am
Quote
Edit : Tho I feel this discussion is a wee bit out of place and maybe should be taken elsewhere :U

Yes, perhaps it's more important to focus on what aspects of these mechanics can make for "fun", rather than attempting to make vast generalizations about the real-life human psyche, especially conditions like addiction or PTSD. If people really want to discuss the gritty details of real-life PTSD and addiction then what's gonna happen is you're gonna want a few people with actual experience in these issues to chime into the discussion - if you're really trying to figure out how to properly "simulate" them. I'm not against it, but this is probably not the appropriate venue for that discussion. I'm okay with various degrees of abstraction though as long as the game isn't attempting to claim because "that's the way it is in real-life".
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on May 12, 2017, 08:24:09 am
I agree. Please consider my last post as discussion for the sake of discussion. I'm very fine with how stress works in the current version, actually
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on May 14, 2017, 03:27:03 pm
why are all the titans all the way in the northwest corner of the map? this seems like some kind of bug. It's been like this in a couple of worlds for me. I've never actually travelled there to see whether they're really there but whenever I ask about them people say they're all the way in the northwest corner of the map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 14, 2017, 05:15:33 pm
I noticed that too with titans. Megabeasts will be almost anywhere, even right outside major settlements, but titans always at least are in the north west quadrant.

Probably something to do with site placement code.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on May 14, 2017, 06:49:21 pm
So i looked a bit in legends viewer, and it looks like ~50 titans are scattered around the map, and the rest are supposedly in 1,1. My guess is that at some point space 'runs out' for where to place them, so the leftover ones end up in the northwest corner. again I don't really know whether they're actually up there or not.

Edit: so I've been playing with world gen a bit, and it seems that since Bronze Colossi and titans both occupy shrines, the BC are placed first and take up most of the 'good' titan locations. I might make a post in another thread to ask about changing this, because I want a world with lots of titans I can find around the map.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on May 14, 2017, 11:36:54 pm
There is a bug report you could add to: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7670
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 15, 2017, 10:13:35 am
I've seen night trolls attack each other too. One asterisk on a map turned out to be 6 of them in a battle royale free for all, also two random goblin soldiers and regular troll who wanted nothing at all to do with the night troll melee.

Not sure what happened there.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 15, 2017, 09:47:38 pm
Wait, just to check, has anyone actually tried to use blocks nicked from their Fort to build constructions in Adventure Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on May 15, 2017, 11:50:15 pm
Wait, just to check, has anyone actually tried to use blocks nicked from their Fort to build constructions in Adventure Mode?
Adventurers build from logs, not blocks - so, no, it doesn't work. Peasant's mod allows you to make stone "logs" that you can build with.
Title: Re: Adventure Mode Little Questions Thread
Post by: triskaideka on May 16, 2017, 02:23:04 pm
Wait, just to check, has anyone actually tried to use blocks nicked from their Fort to build constructions in Adventure Mode?
Adventurers build from logs, not blocks - so, no, it doesn't work. Peasant's mod allows you to make stone "logs" that you can build with.

Nuts, at least our forts can supply them with steady supplies of specific and exotic logs...

Seems like an odd oversight though. The game hardly cares what a construction is made out of, why not allow Adventurers build with blocks?
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty Shackleford on May 16, 2017, 03:04:53 pm
I think it adventurer forts are just a work in progress. Adventurers are currently primarily warriors and not guys to be quarrying rocks and hewing blocks.

While any dwarf can figure out how to make perfect blocks with zero prior experience, which makes sense in a fantasy settling, a random soldier, criminal scoundrel or unskilled drunk isn't going to know shit about masonry or inclined to do so. They could probably trial and error and build a log cabin or rough hewn beam structure which is what we have now.

So I think it makes sense for adventurers to mine and fabricate virtually anything, I feel like there woule be a barrier to entry for any random band of cut-throats and killers to build a stone castle.
Title: Re: Adventure Mode Little Questions Thread
Post by: cyrohound on May 22, 2017, 08:48:49 pm
At the moment I dislike adventurers eventually requiring alcohol in adventure mode because you yourself have no way to get alcohol on many worlds or in many places. Even in real life, if people stop drinking for a while they stop craving it. But if my current adventurer doesn't want to travel literally across an Ocean to get to the other continent, then as far as I can tell, he's not getting any alcohol because goblins just stomped the last human civilization on my current continent.

I assume that eventually your adventurer will be able to do things like brew and farm. But right now it's really annoying to have that unmet need that you can't fufill. I tailor made my adventurer to be as unfussy as possible, and he still craves alcohol after a week or so. I hope Toady introduces brewing/farming soon. Although I guess you wouldn't really need farming since plants are everywhere in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on May 23, 2017, 12:44:58 am
You can create an adventurer without the "drink alcohol" need. You can create an adventurer without any needs except worship (which is automatic and easy to meet unless they worship an elvin "force").

There's also mods that let you make alcohol.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on May 23, 2017, 01:17:22 pm
If you kill enough sapient creatures (or see a good deal more sapients killed by others) you gain an alcohol need. Generally around 10 sapients yourself, I can't nail down why there is variance with those killed by others, probably some interaction of personality traits but it seems to be anywhere from the same 10 to upwards of 20 before you gain a booze need.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 23, 2017, 07:00:27 pm
I think there may also be sheer volume of violence doled out? Last 2 runs or so I had characters who had seen 3-6 animal corpses, killed one to none, but had engaged in prolonged beatings sparring sessions with various critters. One of them felt nothing upon seeing/causing his first sentient death, the other had yet to kill a sentient. All of those characters did have 1st degree cheerfulness and 1st degree humor, no sense of vengeance, but had 2nd degree lack of emotional attachment. I'd guess we'd all have to screen cap character personality facets before concluding.
Title: Re: Adventure Mode Little Questions Thread
Post by: OluapPlayer on June 05, 2017, 08:59:17 pm
II don't play adventure mode regularly but 'm curious. If you play as a creature who can suck blood out of people with a bite attack (mosquito man, leech man, etc), can you become a vampire by biting one and sucking their blood?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on June 05, 2017, 09:41:35 pm
II don't play adventure mode regularly but 'm curious. If you play as a creature who can suck blood out of people with a bite attack (mosquito man, leech man, etc), can you become a vampire by biting one and sucking their blood?
Yes. I did some science on it a while ago. However, only mosquito women can suck blood, and both mosquito women and leech men are very wimpy. It's hard to break the skin with them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kljunas on July 04, 2017, 01:26:17 pm
Is there any way to turn a companion into a vampire?
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 04, 2017, 01:31:59 pm
Is there any way to turn a companion into a vampire?

Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on July 04, 2017, 10:46:42 pm
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 04, 2017, 11:29:38 pm
Is there any way to turn a companion into a vampire?

Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.
In fact, they'll drink anything in it. Anything. ANYTHING. I have seen an NPC drink a stack of ten thousand coins one at a time.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 05, 2017, 12:31:45 am
DidThatNPCJustDrinkHimself.masterfulEngraving
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 05, 2017, 01:20:56 am
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.
No, I'm afraid you weren't even given the means to scratch the itches.

One solution to this is to take your mouse up in one hand and Toady's testicles up in the other and bash them both together under he understands the plight of the lovelorn.

Another solution is to locate the need in gm-editor and delete it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Random_Dragon on July 05, 2017, 01:26:18 am
In fact, they'll drink anything in it. Anything. ANYTHING. I have seen an NPC drink a stack of ten thousand coins one at a time.

Ah, the old days of mug vore, where you could give an NPC a mug with a cage with a person in it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kljunas on July 05, 2017, 04:51:30 am
Is there any way to turn a companion into a vampire?

Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.

Neat. I have picked up mugs and cups already but I'm still trying to find vampire blood. I'm a vampire myself but the pools of blood I drank from have since dried up.

Is there a way to extract blood from a corpse/body part?
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on July 05, 2017, 04:53:27 am
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.

The only way is to retire him in a Fortress and wait until he finds love. Or dfhack him one.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 06, 2017, 12:27:48 am
With gm-editor you can dfhack the needs/goals, or dfhack yourself into having preferences, or do that and then add a relationship with someone else, and various other options, but outside of that, not much luck.
Is there any way to turn a companion into a vampire?

Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.

Neat. I have picked up mugs and cups already but I'm still trying to find vampire blood. I'm a vampire myself but the pools of blood I drank from have since dried up.

Is there a way to extract blood from a corpse/body part?
From experience: licking the corpse does not work... *shudder*
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 06, 2017, 04:48:34 am
Neat. I have picked up mugs and cups already but I'm still trying to find vampire blood. I'm a vampire myself but the pools of blood I drank from have since dried up.

Is there a way to extract blood from a corpse/body part?
If the body died intact then butchering the corpse will create a pool of blood, otherwise it bleeds completely out at death. If you find less than a pool then you can drop water on it and get water laced with blood, and syndromes can be transmitted that way.

The easiest way to be sure to find vampires is to look in sewers; a lot of uncivilized races who profaned the temple take refuge there. Finding someone wearing jewelry made of sentient bone used to be the sure way to identify them, but bone trophies are common for anyone who made a kill in war.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on July 08, 2017, 07:25:48 pm
So everything in "The Chocolate of Muffins" tavern is free...
Is this related to my killing of the local bandits, or is everything in the tavern free?
Basically I'm asking if your reputation affects whether or not stuff in the tavern is free.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on July 08, 2017, 09:19:53 pm
It's reputation. Also, if the tavern keeper doesn't like what you've done they'll charge more.
Title: Adding persons to you group?
Post by: achamalacha on July 09, 2017, 07:40:42 am
So, I've got myself the average demi god dwarf adventurer and started to build a camp with the help of my companions. It is a tower with workshop, teavern (no place to dance though) and library (filld with scrolls and quires of questionable quality, mostly authored by my beloved dwarf Stodir Gatizbiban). After creation I named and claimed the site.
However, I cant make any companions hearthpersons. Nor when asking theem about the local ruler they tell about me, but generally they don't care. In legends, they are associated with me (LegendsViewer is a great tool btw) but my group consist only of one dwarf (me) after retiering there.

How can I add more humans/dwarfs/hippies to my group/site?

Edit:
It seems I 'released' an human from his duties as companion at this site. He is still around but not in the group (not even a historical figure). However, LegendsViewer shows me two human outcasts.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 09, 2017, 02:30:22 pm
If you zone a location and assign it to one, it becomes their home, so they would remain unless they have a duty to some other site government (eg hearthperson, noble.) If you can't make them hearthfolk, then you haven't impressed them enough, and apparently being a demigod of real estate development isn't enough to do that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fluffy on July 09, 2017, 04:12:14 pm
Is it possible to see or know my adventurer prefered food aside from joining Fort? Like with dfhack or something, therapist does not connect.
I can fullfill everything else, make myself brewing reaction, trade figurines for sock to ascuire something, talk nonsense to drunk to argue and so on, but food...is tricky.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 09, 2017, 10:05:29 pm
Yes, with dfhack gui/gm-editor script you can browse yours and other character's preferences. It's possible to create them, but I've never seen any unit spawn with them to see an example. Max would have more details about it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 10, 2017, 01:13:16 am
I avoid setting food preferences because you can't make a prepared meal with a reaction and good meals only count if it is a prepared meal, just set immoderation to a minimum.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 10, 2017, 01:30:19 am
I avoid setting food preferences because you can't make a prepared meal with a reaction and good meals only count if it is a prepared meal, just set immoderation to a minimum.
I use advfort to cook roasts all the time; doesn't that count as a prepared meal?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 10, 2017, 06:12:42 pm
Yeah but you gotta have advfort for it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 10, 2017, 10:41:07 pm
If not gm-editor, what are you using to set preferences with? And if you are using gui/gm-editor, why not use gui/advfort bundled with dfhack?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 11, 2017, 02:42:05 pm
Oh you mean specific food preferences rather than meal needs?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 11, 2017, 06:45:04 pm
I mean how do you specify a valid food type when you create the preference? This is what I get when I insert default type and set it myself:
Spoiler (click to show/hide)

The ids are set with the item type; if I select DRINK the ids are 68.
Title: Re: Adventure Mode Little Questions Thread
Post by: MCreeper on July 12, 2017, 05:53:14 am
Can dwarfs in fort mode read slabs with secrets? Have no luck with founding proper book.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on July 12, 2017, 11:15:55 am
I mean how do you specify a valid food type when you create the preference? This is what I get when I insert default type and set it myself:
Spoiler (click to show/hide)

The ids are set with the item type; if I select DRINK the ids are 68.
Ooohhhhhh, the material type/index for raw materials, food is for meals and they're -1/-1 on materials.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 12, 2017, 07:33:40 pm
That was a confusing explanation. Could you show me an example of a properly configured preference so I can figure it out from that?
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist, James Urist on July 14, 2017, 05:20:15 am
Got a couple of questions here.

1. Are there currently any penalties to one-handing a weapon that your adventurer is too small to one-hand? For instance I have a small-sized elf adventurer that wields a longsword multi-gripped, but if I remove a shield it goes into single-grip. Does this have any impact on accuracy or momentum?

2.How exactly do attributes like Strength and Agility increase, from use of a skill or skill level-ups? Can endurance or agility be upped by simply running around?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 14, 2017, 09:48:22 am
Got a couple of questions here.

1. Are there currently any penalties to one-handing a weapon that your adventurer is too small to one-hand? For instance I have a small-sized elf adventurer that wields a longsword multi-gripped, but if I remove a shield it goes into single-grip. Does this have any impact on accuracy or momentum?

2.How exactly do attributes like Strength and Agility increase, from use of a skill or skill level-ups? Can endurance or agility be upped by simply running around?
1. Yes, but I'm not sure exactly what they are.
2. Use of a skill, but no, you have to do something a bit more strenuous than that. Go fight someone.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on July 14, 2017, 12:35:11 pm
Can dwarfs in fort mode read slabs with secrets? Have no luck with founding proper book.
IDK about reading slabs, but I think an adventurer knowing secrets has a chance of including them when writing a book.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fluffy on July 14, 2017, 02:07:28 pm
You can copy any book you know, i believe. Like a mega scribe.
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on July 21, 2017, 01:52:10 pm
Can dwarfs in fort mode read slabs with secrets? Have no luck with founding proper book.
IDK about reading slabs, but I think an adventurer knowing secrets has a chance of including them when writing a book.
Yes, use content type "manual" from the x menu and you'll produce a book with the secrets.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on July 30, 2017, 06:53:46 am
It's been awhile since I've played Fortress mode and I noticed the wiki mentioned that some menus allow for using the mouse to select options... does anyone know of any plans to get something like that in Adventure Mode? I'd mostly like to see this for the conversation screen - I feel like half of my time in the game is spent scrolling through conversation options, and it would be an absolute godsend to be able to just click them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on July 30, 2017, 05:00:12 pm
DFHack adds some mouse functionality; I haven't used it enough to recommend it but you may ask in the thread whether it suits your needs.

Have werebeasts become neutral to undead? When I visited a tower, they ignored me and I had to confirm each time I started to fight them. I don't know whether they ignored my werebeast companion though, she was certainly aggressive against them but that may just be to assist the companions who weren't.
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on August 02, 2017, 11:48:45 pm
I've started to get used to using the keywords to search for the correct reply.  Almost all of the responses are filterable (a few of them aren't, but I forget which ones).  So if I want to ask for permission to stay a day: "k", "enter" (to continue conversation), then type "perm<enter>".  You have to experiment to see which filter keywords get to the correct entry in the least keystrokes, though.  It's a PITA, but probably faster than using a mouse once you learn the relevant keywords.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on August 09, 2017, 08:22:14 am
I've started to get used to using the keywords to search for the correct reply.  Almost all of the responses are filterable (a few of them aren't, but I forget which ones).  So if I want to ask for permission to stay a day: "k", "enter" (to continue conversation), then type "perm<enter>".  You have to experiment to see which filter keywords get to the correct entry in the least keystrokes, though.  It's a PITA, but probably faster than using a mouse once you learn the relevant keywords.
That's something I forgot to mention. Some of them just aren't there. It's been about a month since I played so I'm having trouble remembering but there are certain types of sites that just can't be filtered for. I'm not sure if they are absent entirely from the list or if they just aren't responsive to the search engines. When it is working, though, the filter does help a ton.
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on August 09, 2017, 08:20:27 pm
Yes, you are right.  One of these days I will sit down and make a list and make a bug report (or at least look to see if there is already a bug report).
Title: Re: Adventure Mode Little Questions Thread
Post by: Foxite on August 12, 2017, 03:47:31 am
I noticed that NPCs may try to remove unconscious enemies' armor to get easier strikes. How can I do this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on August 12, 2017, 04:46:25 am
I noticed that NPCs may try to remove unconscious enemies' armor to get easier strikes. How can I do this?
Wrassle them with a free hand.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on August 12, 2017, 05:02:17 am
Yeah, use wrestling to grab the item with a free grasp, then press ',' to pass one tick of time, and once you've successfully grabbed it, press shift+i. It'll be listed in red as the last item, press it's letter then press 'a'. It'll now be removed and occupying that grasp, so you'll need to drop or throw it to remove another piece. Or you could try beating them to death with it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on August 12, 2017, 07:01:19 am
Just hitting Enter is enough to execute the move, but you could also attack again and either get a cheap Strike in or Dodge any direction to grab and remove at the same time. Neither will reduce your grab success.
Title: Re: Adventure Mode Little Questions Thread
Post by: Jerry The Hellbound on August 16, 2017, 06:50:18 am
How exactly do you raise your reputation?
As before I figured that I had to tell a hearthlady or lord or a leader of a faction that I'm "working for"
I've done this before and ben considered a hero but I don't know if its the right way
Title: Re: Adventure Mode Little Questions Thread
Post by: Shonai_Dweller on August 16, 2017, 07:08:14 am
How exactly do you raise your reputation?
As before I figured that I had to tell a hearthlady or lord or a leader of a faction that I'm "working for"
I've done this before and ben considered a hero but I don't know if its the right way
Reputation spreads through rumours of your deeds. The more people you tell about the troubles you've been solving (or who listen to stories about it told by you or by others) the more your reputation will increase (amongst those who hear you and those who they can conceivably spread rumours about you to).
Do stuff, tell people about it. Just remember that 'reputation' isn't a stat that you own. Travel a while and no-one will have heard of you and you'll need to tell more stories (that'll be useful in the next version where you can take on fake identities and deliberately not tell people about your past as a vicious bandit).
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on August 17, 2017, 07:03:06 pm
Just don't brag about killing members of a civ to other members of the civ, even if the person you killed was a vampire or werebeast. They'll call you a killer and lower your reputation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on August 17, 2017, 07:44:15 pm
'Killer' may sound unpleasant, but there's not enough indication that it reduces reputation. All it means is that you killed a sapient, including enemies of the civ/site, night creatures. Killing neutrals is considered acceptable among most civs, including human, but of course doing so identifies you as a killer. By itself, the only consequence of this is that town guards will keep an eye on you, and you'll find their asterisk following you around in fast travel.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on August 18, 2017, 02:47:22 pm
Just don't brag about killing members of a civ to other members of the civ, even if the person you killed was a vampire or werebeast. They'll call you a killer and lower your reputation.
You mean murderer, which is a bad thing. For killer, see above post.
Title: Re: Adventure Mode Little Questions Thread
Post by: SomeKindOfGnome on September 01, 2017, 08:02:42 pm
Sorry if this has already been asked before, but does impersonation do anything?
Can you actually convince an NPC that you're a deity?
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on September 02, 2017, 12:39:45 pm
Not that I've seen yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 02, 2017, 12:42:40 pm
Does it even raise Liar skill this version? I never get the option, possibly because my truth value is high.
Title: Re: Adventure Mode Little Questions Thread
Post by: ☼Another☼ on September 03, 2017, 03:55:50 pm
How do you tell when you're capped on an attribute?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on September 11, 2017, 10:46:52 pm
I have a few questions.
#1. Is there a way to interrogate a bandit lieutenant on who their leader is? Like the boss of the bandit gang?
#2. I killed the commander of the bandit gang and in Legends Mode there doesn't appear to have been a successor. Does this mean that all of the members of the gang are dead?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 12, 2017, 12:57:26 pm
1. Ask 'profession' and they'll tell you. 
2. It might, but it can take awhile for leadership to pass if there are any survivors.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on September 12, 2017, 06:01:50 pm
1. Ask 'profession' and they'll tell you. 
2. It might, but it can take awhile for leadership to pass if there are any survivors.

Alright thanks for the tips. I did ask the crossbowman his profession but he merely said he was a
"lieutenant". I guess he valued loyalty over his life haha.

EDIT: So what would happen if a bandit gang loses all of its members? Would it disband and cease to exist? If so, would it say so in Legends Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 12, 2017, 07:26:05 pm
If he only said 'lieutenant' then gang leader was dead, and another hadn't been selected yet, so you could recruit him. He may be the next boss, and can turn on you if you haven't become friendly enough.

An empty group lives on in history! Unfortunately no game mechanics will acknowledge the obliteration of its membership, so you'll never have the authority to build on their sites even though there's no one to stop you. The only way I could be sure is by checking entity histfigs in dfhack, then checking each of those for death dates.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on September 16, 2017, 10:59:31 am
Is it possible to have best armour for humans / elves / other creatures while playing only adventure mode?
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: SomeKindOfGnome on September 16, 2017, 06:26:53 pm
Is it possible to have best armour for humans / elves / other creatures while playing only adventure mode?
Spoiler (click to show/hide)
I don't believe it's possible without using Fortress Mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: SomeKindOfGnome on September 17, 2017, 04:54:03 pm
What happens if you kill everybody in a town?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 17, 2017, 06:15:48 pm
What happens if you kill everybody in a town?
The cats will rule.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dragonunion on September 18, 2017, 08:59:43 am
What happens if you kill everybody in a town?
I tried this one time: killed everybody in a village.
Walked to other villages and accidently died.
In legendsmode were listed all the kills in the village and the last one was:
SOMEONE SETTLED THERE!
Title: Re: Adventure Mode Little Questions Thread
Post by: Hoshiqua on September 18, 2017, 12:18:21 pm
Doesn't the site simply get ruined when it has no population left ? Tho you'd have trouble completely cleaning a town up, they can have hundreds, even a thousand (I think) inhabitants. When a site is ruined I think it just gets deserted and no new government entity will take control of it unless someone sends a reclamation group to it. Then the site is "reborn".
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 18, 2017, 01:13:41 pm
Only town-class settlements get the ruin icon, never seen village-class get it, otherwise ruined cities would be a lot harder to find on the map. Any site becomes a ruin when no site government is in control. If you wiped out the governing group and all groups vying for control, it'll stay that way until someone from outside (such as you) takes control. The abstract population remaining will spawn and settle there, but there won't be anyone in charge.
Title: Re: Adventure Mode Little Questions Thread
Post by: SomeKindOfGnome on September 18, 2017, 04:08:02 pm
Only town-class settlements get the ruin icon, never seen village-class get it, otherwise ruined cities would be a lot harder to find on the map. Any site becomes a ruin when no site government is in control. If you wiped out the governing group and all groups vying for control, it'll stay that way until someone from outside (such as you) takes control. The abstract population remaining will spawn and settle there, but there won't be anyone in charge.
So, could you just kill everybody in a hamlet, claim it, retire your Adventurer, and come back years later to see if it's repopulated?
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 18, 2017, 07:06:33 pm
Only town-class settlements get the ruin icon, never seen village-class get it, otherwise ruined cities would be a lot harder to find on the map. Any site becomes a ruin when no site government is in control. If you wiped out the governing group and all groups vying for control, it'll stay that way until someone from outside (such as you) takes control. The abstract population remaining will spawn and settle there, but there won't be anyone in charge.
So, could you just kill everybody in a hamlet, claim it, retire your Adventurer, and come back years later to see if it's repopulated?
It won't take that long for abstract population to refill the site to its max population. They could trickle in while you're still in the general area, and there'll be a rash of them at the start of next month. If the site remains part of the civ it could still get new settlers.
Title: Re: Adventure Mode Little Questions Thread
Post by: kelid190 on September 27, 2017, 04:15:09 pm
I started out as a completely naked outcast.  I've had no trouble finding some things: clothing, food, weapons, etc.  But I haven't been able to find: a backpack, a pouch, a waterskin, and a quiver.  In what ways can I acquire these things?

I'd really like to get things through trade if possible from a shopkeeper, but I haven't found one who sells those yet in the human town I'm in.  I don't want to take away another character's pouch through trade (I'm nice and I don't want to bug merchants or shopgoers something), and I don't think I'm up to killing bandits yet even if they do carry the items I need (very physically weak character).
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on September 27, 2017, 05:37:48 pm
If you're committed to getting it by trade, try to find a leather goods shop for all you mentioned. The dungeons and catacombs may have them scattered on the ground, but it may just be a waste of time and if you aren't familiar with the signs of danger you may find yourself over your head.

A keep on the outskirts of any hamlet is guaranteed to have a great variety and quality of backpacks, waterskins and quivers free for the taking. This may seem exploity, but that's where most players get equipped since the last few versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: kelid190 on September 27, 2017, 08:33:14 pm
Thanks!

Is a leather goods shop different from a leather clothing shop?  I've found leather clothing stores: dresses, boots, gloves, etc, but no practical items yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on October 06, 2017, 02:05:24 pm
(http://oi64.tinypic.com/300xzc0.jpg)
Is this some sort of glitch? After slaying a giantess I convinced my fellow hearthperson to join me, and though they move around as a singular pink @ symbol, they appear as two people?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 07, 2017, 10:03:15 pm
Cloning glitch, I think. See if you can get one to kill the other.
"Just now, I killed myself."
"It was inevitable."
Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on October 07, 2017, 10:31:30 pm
Cloning glitch, I think. See if you can get one to kill the other.
"Just now, I killed myself."
"It was inevitable."
The odd thing is that in all my adventures with them, they only appeared as such (and on multiple occasions) when near our shared Hearth.


Playing around with the "Spellcrafts mod" - generated a world that let me start as a wizard. Sent to kill a zombie dragon - it shot fire at me - i blocked it with a wall of water, and after dancing around a few more blasts it eventually did melt my face off. Pretty neat though - a nice preview of what kind of things could end up happening when the actual magic system comes around.


Accidentally burned the clothes off of my Rhinoman. Does anyone know of a reliable method of obtaining non-small clothing?

Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on October 18, 2017, 04:24:05 pm
I know this has been asked a billion times before - but how to I pay for my drinks.  The Tavern Keeper has taken two coins but I still owe him two coins.  I can't seem to figure out what I am doing wrong.  I got local coins and I got to the menu choice where I pay off what I owe.  I just can't find out how to pay for my drink!  It is almost like the one "button" I need does not exist.

Can somebody put up a image or series of images to show me, in very SIMPLE way, how to pay?

Title: Re: Adventure Mode Little Questions Thread
Post by: gnome on October 18, 2017, 05:47:28 pm
I know this has been asked a billion times before - but how to I pay for my drinks.  The Tavern Keeper has taken two coins but I still owe him two coins.  I can't seem to figure out what I am doing wrong.  I got local coins and I got to the menu choice where I pay off what I owe.  I just can't find out how to pay for my drink!  It is almost like the one "button" I need does not exist.

Can somebody put up a image or series of images to show me, in very SIMPLE way, how to pay?
Haha I just go to the back of taverns and steal all their drinks - I haven't noticed anyone giving a shit even when I'm in plain sight.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on October 18, 2017, 06:42:12 pm
When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on October 20, 2017, 08:02:29 pm
When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.


Yes, I know that but I want to pay them in the coins I have and the coins don't show up in that trade screen.   :-\
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 20, 2017, 11:35:24 pm
When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.
Yes, I know that but I want to pay them in the coins I have and the coins don't show up in that trade screen.   :-\
Are the coins from the same civ?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on October 21, 2017, 01:42:22 am
I don't think you can use coins at all even if they belong to the same civ, you have to use some other trade good.
Title: Re: Adventure Mode Little Questions Thread
Post by: Greed on October 21, 2017, 09:26:51 am
Okat guys,good day to u and so on.Dont ya know any good way to fast train climbing?
Title: Re: Adventure Mode Little Questions Thread
Post by: Greed on October 21, 2017, 09:45:57 am
And another one question,do the broadness and tallness tokens works on humans,so they can wielde a two-handed weapon with one hand?
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on October 21, 2017, 12:43:09 pm
When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.
Yes, I know that but I want to pay them in the coins I have and the coins don't show up in that trade screen.   :-\
Are the coins from the same civ?

Yes.  I got them in the very same city.

And I know you can buy in coins I have done it before - I just forgot the which buttons to push in which order to make it happen.   :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on October 30, 2017, 01:11:09 pm
And another one question,do the broadness and tallness tokens works on humans,so they can wielde a two-handed weapon with one hand?

Yes it should, tokens are pretty general.In fact i think ive gotten a human that big before.
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on October 30, 2017, 02:25:26 pm
And another one question,do the broadness and tallness tokens works on humans,so they can wielde a two-handed weapon with one hand?

Yes it should, tokens are pretty general.In fact i think ive gotten a human that big before.

Actually, tallness and broadness modifiers aren't taken into account when deciding whether a creature should be able to wield a weapon (and whether it can hold it one-handed or two-handed), which is a known bug.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grimm Spector on October 30, 2017, 10:35:13 pm
Finally after spamming "build" in advfort on wood furnaces till one finally finished building instead of getting stuck on the last step i.e. (1) tick remaining...I can't use it. It STILL doesn't have the "USE WORKSHOP (TAB)" text in the overlay, and pressing tab while in it does nothing...so I can't use it to DO anything...it doesn't show up when hitting "u" to use an item, or when trying to use wood in a complex interaction...is this just been left like this? Is it really as incomplete and buggy as I've been experiencing where you can't actually DO anything properly with it?

Please help, I am so frustrated with it!
Title: Re: Adventure Mode Little Questions Thread
Post by: lethosor on November 18, 2017, 07:52:26 pm
Finally after spamming "build" in advfort on wood furnaces till one finally finished building instead of getting stuck on the last step i.e. (1) tick remaining...I can't use it. It STILL doesn't have the "USE WORKSHOP (TAB)" text in the overlay, and pressing tab while in it does nothing...so I can't use it to DO anything...it doesn't show up when hitting "u" to use an item, or when trying to use wood in a complex interaction...is this just been left like this? Is it really as incomplete and buggy as I've been experiencing where you can't actually DO anything properly with it?

Please help, I am so frustrated with it!
I realize this is a late reply. I'm not familiar with advfort, but there were significant adventure mode building changes in 0.43, so those could have broken advfort features that were working before 0.43 (assuming you're using 0.43, that is). I would recommend getting Warmist's attention in this thread (http://www.bay12forums.com/smf/index.php?topic=123944.0), but it looks like you've been there too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on November 19, 2017, 04:12:02 pm
Are adventurers created ex nihilo like embark dwarves, or are their consciousness dropped into already-existing same-race historical figures?
Title: Re: Adventure Mode Little Questions Thread
Post by: Z49000 on November 19, 2017, 04:20:47 pm
Are adventurers created ex nihilo like embark dwarves, or are their consciousness dropped into already-existing same-race historical figures?

They pretty much come straight out of the aether.
Title: Re: Adventure Mode Little Questions Thread
Post by: mradam5 on November 19, 2017, 04:29:06 pm
if you learn a secret can you write it down so others can learn it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on November 19, 2017, 05:24:50 pm
Yes.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on November 20, 2017, 05:45:11 pm
if you learn a secret can you write it down so others can learn it?
Write manuals and the secret may show up.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on November 20, 2017, 05:54:18 pm
if you learn a secret can you write it down so others can learn it?
Write manuals and the secret may show up.

This would be a neat way to provide your future adventurers in that world with easily-accessible copies of the secrets of life and death.
Title: Re: Adventure Mode Little Questions Thread
Post by: DakkaDakka on November 28, 2017, 06:42:32 pm
Is there a way to either hack or learn appraisal skill in adventure mode without raising every other skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on November 28, 2017, 06:46:35 pm
if you learn a secret can you write it down so others can learn it?
Write manuals and the secret may show up.

This would be a neat way to provide your future adventurers in that world with easily-accessible copies of the secrets of life and death.

You can also do that to provide such books to player fortresses, to turn the inhabitants into necromancers (as illustrated in Kruggsmash's latest two episodes.)
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty_knight on December 09, 2017, 06:15:12 am
How to make my companions follow me in water to cross a river? They either stand on the shore or run away in random direction.
Title: Re: Adventure Mode Little Questions Thread
Post by: blister_pack on December 09, 2017, 07:27:22 am
How to make my companions follow me in water to cross a river? They either stand on the shore or run away in random direction.

Basically no do. They jump into if you're fighting in water though, pathfinding seems to be different when in conflict. You can also try jump-slamming them in water (doesn't start a fight) or make them dodge into the water by jumping on them.

If you just want to cross the river though, you just have to walk away from water far enough to fast travel and they'll be still with you when you're out of fast travel again. Just keep track of their distance to you when going away from river (brown direction by companion's name = close to separation)
Title: Re: Adventure Mode Little Questions Thread
Post by: Rusty_knight on December 09, 2017, 07:45:33 am
How to make my companions follow me in water to cross a river? They either stand on the shore or run away in random direction.

Basically no do. They jump into if you're fighting in water though, pathfinding seems to be different when in conflict. You can also try jump-slamming them in water (doesn't start a fight) or make them dodge into the water by jumping on them.

If you just want to cross the river though, you just have to walk away from water far enough to fast travel and they'll be still with you when you're out of fast travel again. Just keep track of their distance to you when going away from river (brown direction by companion's name = close to separation)
Well, I was actually trying them to follow me on an ocean voyage...
Title: Re: Adventure Mode Little Questions Thread
Post by: Nep Nep on December 09, 2017, 10:45:51 am
Wrong thread whoops
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on December 09, 2017, 12:59:36 pm
How exactly do I hire people to "work" at my camp? I asked a dude to be my heart-person, he accepted, but that was about it.

Do I have to get him in my party, drag him back to the camp then cancel the agreement?

playing 43.05 btw
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on December 09, 2017, 02:18:11 pm
Only companions can work on camps. When you are finished planning your camp, you can specify which people you want to work on it and for how long.
Title: Re: Adventure Mode Little Questions Thread
Post by: onarum on December 09, 2017, 06:15:56 pm
Only companions can work on camps. When you are finished planning your camp, you can specify which people you want to work on it and for how long.

Oh, but how do I do that? I can only assign people to zones as far as I can find for myself, and unless I cancel the agreement they just keep following me..
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on December 13, 2017, 03:20:30 pm
Well, I was actually trying them to follow me on an ocean voyage...
They can catch up with you much later. Maybe they use the caverns.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on December 14, 2017, 07:13:37 pm
What do Mummy curses even do? Only time I ever went into a Tomb the thing never attacked me, even when I tried to. The wiki doesn't say any specifics about curses either.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on December 14, 2017, 07:32:34 pm
Make you extremely unlucky.
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on December 14, 2017, 09:49:59 pm
Specifically, it reduces all one-fifth of your skill rolls to 0. Permanently.
Title: Re: Adventure Mode Little Questions Thread
Post by: randomgenericusername on December 14, 2017, 09:56:44 pm
It makes any skill roll fail with a 20% chance, ignoring skill levels.
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on December 15, 2017, 12:14:10 am
It makes any skill roll fail with a 20% chance, ignoring skill levels.

Oh, thank you, I was wondering what it does for such a long time. I eventually decided it was the same as deity curses and turns you into a vampire/werebeast, because it doesn't say anything about that on the wiki.
Title: Re: Adventure Mode Little Questions Thread
Post by: kewlslice on December 15, 2017, 07:51:14 am
Can I name weapons in Adventurer mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on December 15, 2017, 02:08:56 pm
Can I name weapons in Adventurer mode?

You can; it was one of the big advmode features in this update.
'I' for advanced interaction, choose the weapon, then choose the 'name' option.
Title: Re: Adventure Mode Little Questions Thread
Post by: dragdeler on December 15, 2017, 04:43:45 pm
Has anybody successfully created a site in adventurer mode that he was able to play in fortress mode after? Were all companions full citizens?
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on December 15, 2017, 11:17:07 pm
How do you find people in artifact quests? In one hamlet, I asked literally everyone their name with no luck.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on December 16, 2017, 09:04:45 am
Worth noting: when you display an artifact in the trade screen, it lists any info they know about it, this works with multiple artifacts too.

Adventure sites embarked on get weird.

Named weapons retain their ordinary quality and only gain the indestructibility of an artifact it seems via dfhack.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on December 28, 2017, 06:37:09 pm
If vampire adventurers start to suck their victims dry of blood, will the victim be 'pale' in his health screen? I know they can be killed by bloodsucking - I recently did it to an unconscious kobold bandit.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 28, 2017, 08:57:46 pm
If vampire adventurers start to suck their victims dry of blood, will the victim be 'pale' in his health screen? I know they can be killed by bloodsucking - I recently did it to an unconscious kobold bandit.
Yes, the amount of blood sucked varies depending on your bloodthirst. If you're only a little bloodthirsty, you won't drain your target completely.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on December 29, 2017, 04:22:46 pm
In fort mode they end up as pale, so probably yes the same will hold true in adv mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on December 29, 2017, 04:49:04 pm
Is someone encountering insane recruits(in my case, dwarves) running around the countryside ? One of them was holding two artifacts and they wont talk to me.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on December 29, 2017, 08:13:20 pm
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on December 29, 2017, 08:30:40 pm
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.

I was afraid I could be labelled as a criminal. However, I took the risk and slash both his hands' motor nerves, and got the artifacts without killing him. And didnt got labelled as a criminal either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on December 29, 2017, 08:36:12 pm
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.

I was afraid I could be labelled as a criminal. However, I took the risk and slash both his hands' motor nerves, and got the artifacts without killing him. And didnt got labelled as a criminal either.

If there are no witnesses around, finish him off so he doesn't go talking about it.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on December 29, 2017, 09:01:58 pm
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.

I was afraid I could be labelled as a criminal. However, I took the risk and slash both his hands' motor nerves, and got the artifacts without killing him. And didnt got labelled as a criminal either.

If there are no witnesses around, finish him off so he doesn't go talking about it.

He won't, he was insane.
Title: Re: Adventure Mode Little Questions Thread
Post by: Tesnivy812 on January 02, 2018, 06:00:27 pm
Does anyone know how to ask freed slaves where their homes are? I found a bunch of them and agreed to lead them to freedom, but I can't tell where to go.

EDIT: I figured out how to ask them (bring up the journey together) but not how to ask for directions to their homes
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on January 02, 2018, 07:39:28 pm
They say the name of the place, then you go on directions and search for that name.
It will appear on you map then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on January 02, 2018, 07:57:19 pm
Something i never thought about with all those years of adventuring : is there any advantage in wearing light armor , does it help with dodging, blocking or parrying skills ? Or is there no point at all (assuming of course you have a decent Armor skill so you would still stay at speed 1.0 if you were wearing iron armor) and just continue to loot all the iron armor part from meadhall ?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tesnivy812 on January 02, 2018, 08:09:30 pm
I've tried asking for directions, but it doesn't show up. I suspect it's a glitch.

I did find a workaround however, LegendsViewer can be used to locate whatever place they're talking about.
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on January 03, 2018, 12:56:39 pm
Something i never thought about with all those years of adventuring : is there any advantage in wearing light armor , does it help with dodging, blocking or parrying skills ? Or is there no point at all (assuming of course you have a decent Armor skill so you would still stay at speed 1.0 if you were wearing iron armor) and just continue to loot all the iron armor part from meadhall ?

There's no practical reason in wearing lighter armor. Exempting candy or spoiler metals, of course.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on January 03, 2018, 01:38:29 pm
Thanks, so i'll continue the usual heavy armor looting with my new characters too then.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on January 03, 2018, 04:26:14 pm
How do you deal with towns? They are full of interesting things but everytime I go to one the game slows to a crawl. Do you avoid them?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on January 03, 2018, 04:36:47 pm
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on January 03, 2018, 04:44:57 pm
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)

Even on small towns (+) I have this problem. It takes forever to walk a few steps. And I have a beast of a computer.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on January 03, 2018, 06:22:14 pm
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)

Even on small towns (+) I have this problem. It takes forever to walk a few steps. And I have a beast of a computer.

I often "periscope" back up into fast travel to offload the non-historicals, which does work here and there for sapients, but not so well for the animals.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on January 03, 2018, 06:27:58 pm
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)

Even on small towns (+) I have this problem. It takes forever to walk a few steps. And I have a beast of a computer.

I often "periscope" back up into fast travel to offload the non-historicals, which does work here and there for sapients, but not so well for the animals.

Yeah, it is slightly better in travel mode, but even walking a few steps outside of it is a pain.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on January 03, 2018, 08:13:09 pm
Usually when there's a castle in the center of a town (towns with those white roads in the worldmap), there are high chances it will be either unplayable or painful to play there.
I only had rare occurance in which such town was playable enough, the majority of them are fps death zones.

Unfortunately it has been like that since nearly forever sadly as those towns are usually the most interesting human places to visit (as there are several different structures, markets etc...)

So make sure to only visit hamlets (the towns with a small meadhall on one of the town extremities) , as those type of towns have rather few houses and not that much people in them, it's very playable there.

Hopefully one day Toady will do a "performance update arc" too so we'll be able to enjoy fully the great work he has done in making human towns interesting instead of just avoiding them.

Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 04, 2018, 05:31:03 am
Goblin civilization members starting lethal fights when you load them onto the screen, scholars from civs with opposing ethics, zombie merchants, all turn towns into lagfest nightmares, otherwise they're rather pleasant.
Title: Re: Adventure Mode Little Questions Thread
Post by: Robsoie on January 04, 2018, 06:43:43 pm
All those fun and interesting things happening that we can't really enjoy due to how abyssal the performance become then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Max™ on January 06, 2018, 07:08:17 pm
Simply removing the kill_neutral:required honestly killed like 95% of the lag I encountered, it's the most annoying ethic I can think of and gobs are still dicks without it.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on January 07, 2018, 12:17:17 am
Something else that can muck things up, is your world gen settings. When I used to do 550 medium worlds, I'd up the population caps and that would cause less than good things.

For the last 1-2 years, I've been playing 1050 year large worlds without changing pop caps, and largely the lag comes from the expected sources where there are too many units pathing, in either a changing environment (waterway, weather), and/or the site has a library, etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: thvaz on January 14, 2018, 06:09:02 am
Do anyone knows if I play as an necromancer and gather a large enough undead following, will it build a tower if I retire it? Or if I build a camp and retire, will it behave like world gen necromancer towers (raiding fortresses, recruiting apprentices, raising more undead, and so on)?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on January 22, 2018, 06:31:56 pm
Which is better: artifact steel or no quality divine metal?

EDIT: Doing some research and impromptu testing, I've discovered the answer is artifact steel. Divine metal is a little better than steel, but not so much better that it can make up for the quality gap.
Title: Re: Adventure Mode Little Questions Thread
Post by: daggaz on January 26, 2018, 03:39:28 am
How many tiles (on the overview map) can an adventurer swim?  I was asked to fight some guys on an island and it is three tiles from the mainland.  Ive been training swimming but would hate to drown at sea because I got a cramp in the fat of my second toe on my left foot. 
Title: Re: Adventure Mode Little Questions Thread
Post by: KittyTac on January 26, 2018, 03:58:00 am
How many tiles (on the overview map) can an adventurer swim?  I was asked to fight some guys on an island and it is three tiles from the mainland.  Ive been training swimming but would hate to drown at sea because I got a cramp in the fat of my second toe on my left foot.

Just set yourself to adequate swimmer during setup.
Title: Re: Adventure Mode Little Questions Thread
Post by: daggaz on January 26, 2018, 04:33:54 am
Why?  You can train to legendary from novice in short time with no risk. I'm already professional  (and have the attribute boosts to go with it).

Also it doesn't answer my question. I'm asking how many ocean tiles a dwarf can swim before something makes him drown. Hungry or thirsty I imagine you can take care of in the water, but tired or nausea is maybe a problem?
Title: Re: Adventure Mode Little Questions Thread
Post by: KittyTac on January 26, 2018, 04:46:51 am
Why?  You can train to legendary from novice in short time with no risk. I'm already professional  (and have the attribute boosts to go with it).

Also it doesn't answer my question. I'm asking how many ocean tiles a dwarf can swim before something makes him drown. Hungry or thirsty I imagine you can take care of in the water, but tired or nausea is maybe a problem?

You can't drink salt water. Fill your backpack with water fist, that'll give you upwards of 30 units.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on January 28, 2018, 10:24:46 pm
What are quick ways to level up Crutch Walker?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on January 29, 2018, 05:16:17 pm
What are quick ways to level up Crutch Walker?
Find a long, straight road. Go to one end. Start crutch walking and sneaking. Put a rock or other heavy object on the direction key. Then go have a sandwich.
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on January 29, 2018, 09:45:25 pm
The absolute fastest way is to stand between two trees (or any other obstruction) to your east and west, with at least two tiles in between, and hold down both the left and right arrow key.  If you do this in a totally empty place it can go really, really fast.  In arena mode it goes so fast the FPS counter will soar up into the tens of thousands and seasons will start passing by in just minutes.  That won't happen in adventure mode but you might see the sunlight changing color quickly as morning turns to dusk faster than you would have thought it could. This works for sneaking and swimming too (you need a tree or cliff on each side of a body of water in that case)
It's definitely cheese but how want you play is your individual choice ¯\_(ツ)_/¯
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on January 30, 2018, 08:32:45 pm
Use a macro, with a really high repeat count.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on January 31, 2018, 09:20:38 pm
I've run into a little bit of a problem in my adventure:

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 01, 2018, 01:29:03 am
I've run into a little bit of a problem in my adventure:

Spoiler (click to show/hide)
I'm pretty sure you have to remain on site for stuff to happen. For instance, if you light a campfire and travel away, it will still be there days later.

Maybe you could get some poor sucker to carry it for you? Trade them for all their (flammable) items. If they manage to survive until it cools, then you could just arrange for an unfortunate accident a heroic death.
Title: Re: Adventure Mode Little Questions Thread, Drive off my own group?
Post by: CheetosChrist on February 01, 2018, 03:04:09 pm
I'm a bit confused right now.
i found an Overlord in a town and pledged as a lieutenant. My first duty was to ¨Drive off The Roomy Factions¨ from the town we're in.

Did some looking around and couldn't find anything on the group, just found some goblins, but they were from another.
I looked into the group's description and i found they had a leader.
an Overlord.

This guy ordered me to Drive off our own group from the town.
what should i do? just kill the some of the other lieutenants and talk to the overlord or what? i'm stumped  :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on February 02, 2018, 02:22:27 am
In a town there can be multiple bandit groups, and the leader names are random so there's no reason there can't be two criminal organizations led by overlords in a single town.
Title: Re: Adventure Mode Little Questions Thread
Post by: Galap on February 02, 2018, 12:57:13 pm
I figured out how to cool down the items: I picked them up and quickly threw them at the wall (to get them away from the still-burning corpse). You can't wait indoors,but if you go outside the structure (right outside, not away from the area) you can do things. I wrote some poetry for a while and came back and they had cooled down.
Title: Re: Adventure Mode Little Questions Thread
Post by: MCreeper on February 03, 2018, 11:55:45 am
Dumb question - how to name things in adventure mode? I managed to forgot this. And i think you can't name titan's skull, or other bodyparts?
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on February 03, 2018, 12:06:14 pm
(I)nteraction
Title: Re: Adventure Mode Little Questions Thread
Post by: MCreeper on February 03, 2018, 12:33:53 pm
Oh. Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Salperticon on February 20, 2018, 03:50:06 pm
Trying to slowly find my way into Adventure Mode, but there are still so many questions left.
For example:

1) Is there a way to turn ice in a river into drinkable water? The groundwater in the region I started in is frozen most of the time and it rarely rains or snows, so I have difficulties replenishing my water supply.

2) I gathered two companions before I left the mountainhome. In most fights with animals I get in they only join the fight if they get attacked first. If all the wolves focus on me or if I charge at the giant bluejay, they just stand by and watch. Can I change that?
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on February 21, 2018, 02:33:21 am
If you have ice in a waterskin, you can make a campfire and (I)nteract with the waterskin to melt the ice.  Not sure about getting ice directly from a frozen river though.
It's best to carry alcohol if you're in a cold place, it has a much lower freezing temperature.
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on February 21, 2018, 02:45:34 am
I think placing a campfire on top of a frozen river will melt the ice around it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Foxite on February 22, 2018, 07:30:44 am
What do the different colors of exclamations mean? I know they indicate sounds, usually from movement, but they can be blue, yellow, and I think I saw red ones once, and sometimes there's two of them rather than one. What does that mean?
Title: Re: Adventure Mode Little Questions Thread
Post by: Zeebie on February 22, 2018, 08:24:43 am
What needs to be done to "finish" a bandit camp mission? Just killing everyone there? The asterisk is still on my map after killing everyone I found.
Title: Re: Adventure Mode Little Questions Thread
Post by: Imic on February 22, 2018, 10:48:46 am
Can you buy a house? Or live in a house in a human town even ifyou don't own it? Will the game keep any furniture you put in a human house, wheather or not it belongs to you? Can you become a crafter and live your life making wooden figurines and selling them in a human town? Will you be allowed to sleep in the building you start off in? Will the house you start in keep track of any modifications or furniture made to it or added to it?
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on February 22, 2018, 03:07:49 pm
Can you buy a house? Or live in a house in a human town even ifyou don't own it? Will the game keep any furniture you put in a human house, wheather or not it belongs to you? Can you become a crafter and live your life making wooden figurines and selling them in a human town? Will you be allowed to sleep in the building you start off in? Will the house you start in keep track of any modifications or furniture made to it or added to it?

Title: Re: Adventure Mode Little Questions Thread
Post by: Imic on February 22, 2018, 03:19:57 pm
*Nods*
Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: hertggf on February 22, 2018, 08:23:08 pm
What needs to be done to "finish" a bandit camp mission? Just killing everyone there? The asterisk is still on my map after killing everyone I found.
You need to kill all the members of the bandit entity that are in the given site.  You can tell when you're done by looking in the (Q)uest log under (a)greements and it'll either say finished or yet to be completed.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on February 22, 2018, 09:35:48 pm
What do the different colors of exclamations mean? I know they indicate sounds, usually from movement, but they can be blue, yellow, and I think I saw red ones once, and sometimes there's two of them rather than one. What does that mean?

Red ! is combat.
Blue/cyan ! is talk.
Yellow ! is movement.
Pairs of yellow !! are NPC pathing/lair hunter movement as seen with mummies and minotaurs.

If I'm playing super cautiously, I look for cyan in ruin temples/keep dungeons as one of the ways to rule out the presence of mummies.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on February 22, 2018, 10:41:17 pm
What needs to be done to "finish" a bandit camp mission? Just killing everyone there? The asterisk is still on my map after killing everyone I found.
You need to kill all the members of the bandit entity that are in the given site.  You can tell when you're done by looking in the (Q)uest log under (a)greements and it'll either say finished or yet to be completed.
You can also (S)neak to find vision cones of enemies that could be hidden in trees, or otherwise hard to notice. Mind you sometimes the game bugs out and Agreements are listed as unfinished even if you complete them
Title: Re: Adventure Mode Little Questions Thread
Post by: Zeebie on March 03, 2018, 09:51:24 am
Just encountered my first fireball-tossing critter and got melted.  My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on March 03, 2018, 10:24:36 am
Aside from jumping around, not much you can do against fireball throwers, since for some reason fireballs (along with webs) aren't blockable unlike other material emission attacks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on March 03, 2018, 09:32:29 pm
Just encountered my first fireball-tossing critter and got melted.  My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?
Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 04, 2018, 08:25:03 pm
Just encountered my first fireball-tossing critter and got melted.  My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?
Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Might be an issue of wearing flammable clothing, too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zeebie on March 05, 2018, 10:23:13 am
Just encountered my first fireball-tossing critter and got melted.  My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?
Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Might be an issue of wearing flammable clothing, too.

Yeah, I was wearing a full set of armor but with clothes underneath - maybe I'll reload that save and see if dropping the clothes helps.
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on March 18, 2018, 08:20:56 pm
Well, can I ask here how am I supposed to open a Lair closed by a hatch cover? I`ve alrwdy tried to wait to the dweller to return, stalked around when wolves came, followed the tracks the leads to it, but couldnt found a way to enter the said lair...

(https://i.imgur.com/0I6rABv.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on March 18, 2018, 08:44:21 pm
You need to "move carefully" ; Alt+Move
Title: Re: Adventure Mode Little Questions Thread
Post by: LordBalkan on March 18, 2018, 08:53:03 pm
WOW!! Once I`ve read that alt+movement was ment to climb easier, I mean without the need to press "h"...
anyways, ty!! The skinless creature lies dead now, It was inevitable
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on March 18, 2018, 08:57:30 pm
No problem ^^ That's something we all looked for at some point, the game is not straight up with that. Congrats on your kill :D
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on March 19, 2018, 04:19:40 am
Yeah, night troll lairs closed off by hatches are a bit odd. The same thing persists with the hatches in goblin towers. For whatever reason, aside from having to careful-move, you also need to be on a specific tile around the hatch - trying to go in from other directions doesn't work.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on March 19, 2018, 05:56:25 pm
I am playing a rhino man who only wants to give the gift of music. He's quite good at some of the improvisational singing musical forms.

At any rate, a goblin patrol came across him, and while they were [Lethal] in attitude they were reluctant to attack the hulking rhino bard. As a token of peace, I asked them to lay down their arms and began to sing and play a flute-thing-analogue. Their response was to charge and break his arm with an axe, causing him to drop the flute!

Rhinobard fled, and went back to try and find his flutey-thing, but was unable. So instead of that, he stomped to the nearest dark fortress and asked politely for a replacement flute. The goblins that decided it was wise to attack were dismembered in retaliation, and eventually he found one that had an instrument. Now he is the owner of some kind of pan-flute.

EDIT: Dis' ain't the what's going on in your adventure thread, like at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zeebie on March 20, 2018, 07:12:35 am
Any advice for getting inside caves? I'm in the right tile, I got a "You have found a cave entrance" message, and I can see the rock mound. But I can't see any way inside.  I've poked around the mound quite thoroughly.  Can the entrance be a significant distance away? is the entrance always located where the compass thingy reads ***?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on March 20, 2018, 07:17:58 am
I think that usually the mounds do have some kind of entrance in one of the side-tunnels. However I do recall some caves not having a way underground.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fruitsbrain Weapon-tosser on March 20, 2018, 07:20:01 am
Any advice for getting inside caves? I'm in the right tile, I got a "You have found a cave entrance" message, and I can see the rock mound. But I can't see any way inside.  I've poked around the mound quite thoroughly.  Can the entrance be a significant distance away? is the entrance always located where the compass thingy reads ***?
Sometimes the way inside is one very specific gap across the whole of the mound, and sometimes the worldgen could just make a cave inaccessible. I've found more caves with no way in than ones that did, and even then finding the way in is a pain. If you want to go spelunking, ging through a Dwarven Fortress down into the edge of their underground highways is a lot less painless
Title: Re: Adventure Mode Little Questions Thread
Post by: SneakyPotato on March 28, 2018, 11:00:29 am
Guys im stuck in a lair, i can't see a way out other than an upward slope but when i try to step up nothing happens. Climbing does nothing at all.

(https://i.imgur.com/BfSbbw0.png)

I is scared.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on March 28, 2018, 11:24:59 am
Hang on buddy
Press : Alt + movement
Title: Re: Adventure Mode Little Questions Thread
Post by: SneakyPotato on March 28, 2018, 03:11:29 pm
Thanks dude!!!

I nearly erased the savedata.  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on March 30, 2018, 03:31:45 pm
im playing df version 44_08 and how could I make some armour, shield and weapons by myself?

I never played as a dwarf before (im serious), because I had a problem to exit this guys home.
I'm not sure where I can find some good stuff
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on March 30, 2018, 03:39:09 pm
You can't make anything but wood furniture at this point, but there are mods that allow more and you can always go old-school and craft some at a fort to be picked up by your adventurer later.
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on March 31, 2018, 08:08:01 pm
I'm looking for a few specific historical figures in my adventure. All three of them were formerly staying in one forest retreat, but the elves of said forest retreat sent groups to reclaim nearby forest retreat ruins. That's all fine and dandy, except the figures themselves appear to have disappeared. Legends lists them as alive, having settled in said sites, but in actuality, the sites themselves are still completely uninhabited. My guess is the group sent to reclaim the sites is still (very slowly) on their way there, but my question is how long is this going to take? It's already been plenty of time since these characters have "resettled," but I'm beginning to wonder whether or not they'll be showing up at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on May 16, 2018, 10:08:36 pm
I'm looking for a few specific historical figures in my adventure. All three of them were formerly staying in one forest retreat, but the elves of said forest retreat sent groups to reclaim nearby forest retreat ruins. That's all fine and dandy, except the figures themselves appear to have disappeared. Legends lists them as alive, having settled in said sites, but in actuality, the sites themselves are still completely uninhabited. My guess is the group sent to reclaim the sites is still (very slowly) on their way there, but my question is how long is this going to take? It's already been plenty of time since these characters have "resettled," but I'm beginning to wonder whether or not they'll be showing up at all.
Did that end up working out for you?
Title: Re: Adventure Mode Little Questions Thread
Post by: Beag on May 22, 2018, 06:24:22 pm
Can you improve your adventurer's endurance and strength through cardio(running fast a lot) and lifting weights(carrying a dozen logs with you)?
Title: Re: Adventure Mode Little Questions Thread
Post by: BadCompany141 on May 22, 2018, 09:23:01 pm
I'm sorry if this has been already answered especially before but how do you apply poison to a weapon/some ammo in this mode?

I have a +wolf leather backpack+ full of [50] cave spider venom(yes not the good stuff, nonetheless still a good find) and I have tried emptying the pack onto the weapon on the floor, throwing the venom at the tile where said weapon is and even tried walking over it to see if it spread onto it; only to leave a coating on my
Spoiler (click to show/hide)
but not on the weapon, despite being on a pool of the stuff in the tile.

edit: tried out the two methods below as of 26th, I guess theres no way. was looking forward to coating ammo with the stuff since im mostly doing ranged now especially since it takes alot of ticks
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on May 23, 2018, 03:39:54 pm
Strap the sword to your feet and then walk through the puddle.

Nah but I would try throwing venom at a monster with few body parts and then killing it with the sword. That might get some spatters on it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on May 23, 2018, 05:16:04 pm
Maybe dropping the sword in a pool of water with some venom in it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Jazz Cat on June 10, 2018, 10:07:53 pm
According to the rumors in my last fort, there's an elf out there with an artifact steel sword. So I made an adventurer to go murder the ask him politely for it. Problem is, I can't find him. He's not in the last place the rumors said the artifact was, he's not in the forest retreat Legends mode says he lives in. I can't even ask anybody about it, because my adventure's never heard of the elf nor the sword. What's the best way to go about this?
Title: Re: Adventure Mode Little Questions Thread
Post by: Witty on June 16, 2018, 09:59:16 pm
Trying to get a bardic group started up, where's the best place I can buy/steal some instruments for my drunken bandmates?
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on June 17, 2018, 12:11:32 am
Well, you dont absolutely need instruments, you can go accapella. Besides some instruments are stationarry, you'll find them in the taverns. For portable instruments, sometimes bandits steal some, so you can check their camps.
Title: Re: Adventure Mode Little Questions Thread
Post by: KittyTac on June 17, 2018, 12:25:16 am
Fortress taverns (at the surface) have a lot of instruments in a chest, I think, so do human taverns, also in a chest.
Title: Re: Adventure Mode Little Questions Thread
Post by: mikekchar on June 19, 2018, 12:26:09 am
Jazz Cat: It's a bit late, but assuming you still want to know... Normally I search for people by telling stories.  If you know the person's name, you can carve a figurine of them.  This will sometimes point out a place where they've been.  Once you have a place where they did something notable, then you can go to the region and talk to people.  At that point, you should be able to tell a story about the region.  Hopefully in that menu there will be a story about the person you are searching for.  If you tell the story enough, it can start a rumour that you can hear which will allow you to ask about that person.

Yes, big giant hack :-)  If the person hasn't done anything notable, then you may be out of luck.  I haven't played adventure mode since the artifact release, so I'm not entirely sure how all the artifact conversations work.  Possibly there is some hack in there to do the same kind of thing.  Basically you're just trying to trick people into talking about something so that you can ask about it.
Title: Re: Adventure Mode Little Questions Thread
Post by: adamkad1 on July 08, 2018, 02:04:39 pm
And if you have dfhack you can check legends in adv mode
Title: Re: Adventure Mode Little Questions Thread
Post by: Aydjile on August 03, 2018, 12:03:21 pm
is it possible to claim a tomb? and if yes, how?
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on August 10, 2018, 04:48:36 am
Are adventure mode armies fixed yet?
Title: Re: Adventure Mode Little Questions Thread
Post by: Vorox on August 20, 2018, 07:00:09 pm
Does claiming sites have any... interesting effects now? Haven't played for a while
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilead on August 26, 2018, 03:15:00 pm
Hi!

I just started playing in adventure mode yesterday, and I encountered a strange problem. Sometimes I can't put stuff in my backpack, when I hit 'p' and select the item I wish to put in my backpack i have a message "You don't have a suitable container", even though I know I can put it there, since this also happens to items that I just removed from my backpack.
I figured out a workaround yesterday, by dropping the item, then picking it up, it goes straight to the backpack.
But today, both are impossible. I removed an item for my backpack, got it in my left hand. Hit 'p' and "You don't have a suitable container", so I dropped it and picked it up again (with 'g') and the item is back in my left hand.

How do I put it back in my backpack where it belongs?

Thanks in advance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on August 26, 2018, 06:21:05 pm
Hi!

I just started playing in adventure mode yesterday, and I encountered a strange problem. Sometimes I can't put stuff in my backpack, when I hit 'p' and select the item I wish to put in my backpack i have a message "You don't have a suitable container", even though I know I can put it there, since this also happens to items that I just removed from my backpack.
I figured out a workaround yesterday, by dropping the item, then picking it up, it goes straight to the backpack.
But today, both are impossible. I removed an item for my backpack, got it in my left hand. Hit 'p' and "You don't have a suitable container", so I dropped it and picked it up again (with 'g') and the item is back in my left hand.

How do I put it back in my backpack where it belongs?

Thanks in advance.
The backpack has a size and can technically only hold so much stuff. However there is a bug where if both hands (or all grasping appendages) are full the game will put the item in the backpack even if it is full.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilead on August 26, 2018, 06:28:06 pm
Thank you!
Can I wear multiple backpacks to increase how much items I can carry? (if I don't want to use the bug)
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on August 26, 2018, 06:36:20 pm
Can I wear multiple backpacks to increase how much items I can carry? (if I don't want to use the bug)
Yes, though they can be hard to find. I'm pretty sure there is also a limit to how many you can wear.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilead on August 26, 2018, 06:43:50 pm
Ok, thank you for your help.
Title: Re: Adventure Mode Little Questions Thread
Post by: pisskop on August 26, 2018, 09:23:10 pm
Does claiming sites have any... interesting effects now? Haven't played for a while
hmmmm?
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilead on August 27, 2018, 02:58:34 pm
Hi! It's me again.

New question, DFHack just told me that I was dehydrated. But in the 'z' menu, it says nothing about hunger or thirst! Where can I see if my character is hungry/thirsty? It only says "focused" where the hunger/thirst should be displayed.

Thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on August 27, 2018, 05:44:57 pm
You don't need to enter a specific menu. If you become thirsty, it will say so in blue letters at the bottom of the playscreen. Hunger is brown.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gilead on August 27, 2018, 05:52:50 pm
It says "focused" at the bottom, not hungry, not thirsty. Is DFHack making a mistake when telling me that I am dehydrated?

EDIT: I fast traveled a while. Now it says hungry and thirsty. I guess DFHack was wrong.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mort Stroodle on August 30, 2018, 10:07:26 am
I just built my first camp in adventure mode, but whenever I pass time by building or traveling the books and artifacts I have in containers and pedestals tend to get strewn about on the ground outside my hut. Interestingly it seems like the only ones that do this are all from the same collection of items I found all just lying on the ground all over the place about 30 feet from a fortress. The collection includes like seven books, an artifact mug and an artifact copper crossbow. First, why are all these artifacts (books do count as artifacts too after all) just lying around on the hillside, and second, why are the leaving my house?

Edit: On closer inspection I found even more artifacts near that fortress, a dwarf bone armor stand, a human-fitted dress, and a couple more books

Edit 2: I ended up hearing a rumor that the dress was wanted back in the fortress, though interestingly it was said to be last held by some rando. I wonder if that means it was stolen from the fort, but for some reason dropped right outside the fort, and dwarves aren't smart enough to grab it from 20 feet away.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dozebôm Lolumzalìs on September 02, 2018, 02:38:13 am
Nothing else is scattered? Strange, that sounds like items not in a lair, but that would scatter all items, not specific items from a list. If you have DFHack, can you try setting the site to be a lair and trying to reproduce the bug?
Title: Re: Adventure Mode Little Questions Thread
Post by: Nidilap on September 15, 2018, 01:29:54 pm
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!
Title: Re: Adventure Mode Little Questions Thread
Post by: Senator Jim Death on September 15, 2018, 11:14:54 pm
I just built my first camp in adventure mode, but whenever I pass time by building or traveling the books and artifacts I have in containers and pedestals tend to get strewn about on the ground outside my hut. Interestingly it seems like the only ones that do this are all from the same collection of items I found all just lying on the ground all over the place about 30 feet from a fortress. The collection includes like seven books, an artifact mug and an artifact copper crossbow. First, why are all these artifacts (books do count as artifacts too after all) just lying around on the hillside, and second, why are the leaving my house?

Edit: On closer inspection I found even more artifacts near that fortress, a dwarf bone armor stand, a human-fitted dress, and a couple more books

Edit 2: I ended up hearing a rumor that the dress was wanted back in the fortress, though interestingly it was said to be last held by some rando. I wonder if that means it was stolen from the fort, but for some reason dropped right outside the fort, and dwarves aren't smart enough to grab it from 20 feet away.

Yeah, I have this same issue with a bunch of books I had in a cabinet that I built in a camp of mine. I haven't tried to reproduce it with other non-artifact items, although I do think I had a chest in the cabinet that stayed where it should be. I had in the camp a bunch of drunks in "wait here" mode, and I assumed they had been strewing them around during the hour I spent building a floor tile.

One book ended up a little buggy: it's in the cabinet and also in my backpack, and I can't pick up the one in the cabinet. Something like that.

Probably not related, but book handling is pretty shoddy in this version anyhow. Adventure mode bookcases don't work, and libraries in that world of mine have literally every floor tile four-deep with books and scrolls. Dwarf Fortress: Episode I: Knee-deep in the read.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on September 15, 2018, 11:36:38 pm
Yeah, artifacts in AM have long (http://www.bay12games.com/dwarves/mantisbt/view.php?id=1179) been (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9924) buggy (http://www.bay12games.com/dwarves/mantisbt/view.php?id=10457).
Title: Re: Adventure Mode Little Questions Thread
Post by: Slozgo Luzma on October 09, 2018, 06:51:03 pm
I've been scouring a ruined forest retreat looking for three artifacts that were lost there (according to the rumors I have anyway). Is there somewhere that I can expect to find them, like only on the ground, only in tree homes, etc? Or do I need to scan the entire settlement?
Title: Re: Adventure Mode Little Questions Thread
Post by: Slozgo Luzma on October 14, 2018, 08:39:38 pm
And another question: I know that a lot of sites have information that isn't represented in the "real world", like taverns in dark fortresses, but I was wondering if anyone has any ideas for this situation:

A human civilization has been almost wiped out by elves, but their civ leader has taken up residence in exile in an outdoor tomb site that belonged to her civilisation. This site is also occupied by elf nomads from another civilization. I opened all of the tombs and didn't find any living beings (besides the mummies I guess :/) but I did find elf tracks leading from walls of the pyramids that lined up with their centers. Is it possible to maybe intercept travelers from the world map? And if so, would the civ leader have any reason to travel onto the world map?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lemunde on October 17, 2018, 03:06:55 am
Where in all the hells are these "well-traveled" people? Everyone seems to know who they are but nobody can tell me where. Very frustrating trying to get a quest off the ground.
Title: Re: Adventure Mode Little Questions Thread
Post by: Slozgo Luzma on October 17, 2018, 03:26:17 am
Often they are a person in the mead hall (if that's where you are). Usually they'll be a soldier, ranger/hunter, or have profession like thief or snatcher if you're talking to goblins. If they don't know where they are you're out of luck and you could try repeating the question to get a different suggested "well travelled person". If, however, they say "we are in [SITE_NAME]. I don't know exactly where to look" Then you'll just have to ask everyone you meet who has a profession that travels until you find that person
Title: Re: Adventure Mode Little Questions Thread
Post by: Lemunde on October 17, 2018, 03:55:04 am
Well I left the site for a bit and did something else, then came back and he finally appeared. It was in a hillocks so there weren't very many buildings to search but the first time he was just nowhere to be found.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on October 17, 2018, 02:15:34 pm
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!

Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.
Title: Re: Adventure Mode Little Questions Thread
Post by: Senator Jim Death on October 17, 2018, 07:35:22 pm
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!

Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.

As long as we're on the topic of coins, the wiki indicates that coins don't have their face value outside of their civilization. A person might be better off trading for light goods like gems instead. That also spares you from having to go through the interface for using currency during trading. 
Title: Re: Adventure Mode Little Questions Thread
Post by: Lemunde on October 17, 2018, 09:53:59 pm
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!

Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.

As long as we're on the topic of coins, the wiki indicates that coins don't have their face value outside of their civilization. A person might be better off trading for light goods like gems instead. That also spares you from having to go through the interface for using currency during trading.

That's a bit of a double edged sword. You pick up an extra, high quality steel axe and the person you're trading with only has a topaz ring, you can easily make the trade happen but maybe it would have been better if they had coins so you could get a little closer to the actual trade value of what you have. A combination of the two would probably work better.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 17, 2018, 11:21:14 pm
What's worse: The loss of value for trading coins to another civ, or the value wasted by using those coins to barter with another merchant before you leave?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lemunde on October 17, 2018, 11:43:58 pm
What's worse: The loss of value for trading coins to another civ, or the value wasted by using those coins to barter with another merchant before you leave?

Are you seriously trying to make me do math?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on October 17, 2018, 11:53:56 pm
What's worse: The loss of value for trading coins to another civ, or the value wasted by using those coins to barter with another merchant before you leave?
Are you seriously trying to make me do math?
☼Science☼!*

Not you specifically. The wiki doesn't state what coins are worth outside their civ.

*☼ as in value (Urists), not necessarily masterwork.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yerland on October 20, 2018, 08:55:44 pm
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on October 22, 2018, 01:55:25 pm
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.

When someone tells you that there are criminals at a town, they are either hiding out in the dungeon under the keep, or catacombs under temples. You must have accidentally attacked the wrong people.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on October 27, 2018, 06:07:00 pm
After a couple of long playthroughs of both Fortress and Adventure Mode (for testing my mod), there are some things that I have noticed... and I do have questions about after making a new world, then a few years in fortress mode, then switching to adventure, and back and forth to cause "time skips" for my adventurers story... but I have come across a few questions and problems...


1. If I come across a town (Example: its Year 84 and the town is rather small), the more I play in Fort mode, will the town change after an x amount of years? Or the ability to sorta watch it get bigger?

2. How do I avoid this.. odd skulking civ home cave glitch, it causes the game to freeze if I return to the place, i've noticed it only happens if I resurrect someone through necromancy(or modded resurrected secret ability) and accidently let them die in there for something.. its annoying and kinda story breaking!

3.   Ive noticed.. for both Dark Fortress/Pit sites, and even kobold cave camps, they cant be destroyed by the player in adventure mode.. kobolds just respawn with new people... does slaughtering entire sites even damage the population? I killed off a civ, then returned to Fortress mode just to see it still say there are people still there.

4. Can Towns, ect. be saved by the player if we kill off the evil civ within it?

5. I killed off a evil civ that was tormenting 2 towns in fortress mode, I switched to adventure mode, and the townsfolk were just off the site "fleeing" from it... when do they return? lol theres nobody left in the towns...
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on October 29, 2018, 07:47:18 am
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.

Criminals mean usually petty thieves at this point and time, as opposed to bandits who are actually up to kill you for your loot. If you attack criminals unprovoked, especially if you end up killing them, people will resent you for it. Talk about the events to the people of the town, and ask them what they think about you.

Tho after they fear you enough, bandits will stop attacking you because they don't want to die, that's something that can happen.

Were they bandits or criminals ? Important distinction
Title: Re: Adventure Mode Little Questions Thread
Post by: Uzu Bash on October 31, 2018, 04:53:29 pm
It's not even that complex. If you broke up their band then the people of the village won't care about the details, only that you stopped them from harassing the town. If some are still hanging around you might want to be thorough, because even two might start extorting villagers for valuables when you're out of sight, so murder the remainders for not having the sense to get the fuck out. Only their faction will consider it murder, and the best remedy to that is to murder their entire faction.

If you wipe them all out, the rumor about them harassing the town will remain forever. You could describe each and every death to them and they won't stop reporting it as a 'trouble'.
Title: Re: Adventure Mode Little Questions Thread
Post by: Yoshiquest on November 05, 2018, 09:12:51 pm
I'm trying to play a dancer adventurer, but I only seem to gain dancing skill when composing. Is this a bug or something? And is there a way to multiply the exp rate for that?
Title: Re: Adventure Mode Little Questions Thread
Post by: forgotten_idiot on November 17, 2018, 09:18:29 am
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on November 18, 2018, 01:11:35 pm
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?

Nope, you can't transport animals as an adventurer. However, this brings me an idea. What if, you set up a fortress in an area where you know where will be a platypus, you catch some in cage traps, retire the fort, and have an adventurer move the cage to your fortress? I think you should be able to move caged things, you just can't cage things in adventurer mode
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on November 18, 2018, 02:34:35 pm
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?
You could kill it and haul its corpse there at least.
Title: Re: Adventure Mode Little Questions Thread
Post by: forgotten_idiot on November 19, 2018, 01:47:28 am
Quote
Nope, you can't transport animals as an adventurer. However, this brings me an idea. What if, you set up a fortress in an area where you know where will be a platypus, you catch some in cage traps, retire the fort, and have an adventurer move the cage to your fortress? I think you should be able to move caged things, you just can't cage things in adventurer mode


Exactly my thoughts! Will try this out sometime.
Title: Re: Adventure Mode Little Questions Thread
Post by: forgotten_idiot on November 19, 2018, 02:27:08 am
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?
You could kill it and haul its corpse there at least.

This is a neat idea for roleplaying, actually - being a hunter of exotic animals for picky nobles. Not much glory in it, though. Also, how much meat can one person carry? If only I could bring along a wagon...

Quote
I think you should be able to move caged things, you just can't cage things in adventurer mode

Speaking of caging stuff, I know there's a lot of mods for adventure mode, perhaps there is one where you actually CAN set up traps and catch stuff? I know there is adventurecraft and whatnot out there, but I've never tried any of this.
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on November 19, 2018, 02:37:47 am
Also, how much meat can one person carry? If only I could bring along a wagon...
An adventurer with a backpack can haul around infinite meat since 'g'etting stuff off the ground and automatically putting it into a container doesn't check container capacity.

You'll have to deal with the drastically increased encumbrance and much lowered speed, though. Jumping, however, seems to completely ignore encumbrance, but you'll have to get creative if you really need to end up exactly one space from where you're standing.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on November 19, 2018, 05:03:43 am
You'll have to deal with the drastically increased encumbrance and much lowered speed, though. Jumping, however, seems to completely ignore encumbrance, but you'll have to get creative if you really need to end up exactly one space from where you're standing.

x222x  2xxx2  x2x2x
2.3.2  x.3.x  23.32
23132  x313x  x.1.x
2.3.2  x.3.x  23.32
x222x  2xxx2  x2x2x



You could probably also just drop your backpack and pick it up again. Or maybe throw it, if that doesn't spill the contents.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on November 21, 2018, 04:50:49 pm
Does anyone know if "nomadic" groups that have been forced out of their homes will ever settle back or somewhere else?
Title: Re: Adventure Mode Little Questions Thread
Post by: Grand Sage on December 01, 2018, 07:56:50 pm
Allegedly, they will settle in other other sites of their civ, or, especially if none exist, caves. Now, weather that is working properly in adv mode is another question.
Title: Re: Adventure Mode Little Questions Thread
Post by: N3kos on December 02, 2018, 08:53:55 am
Does armour affect the amount of damage punches or kicks do or is it purely based off of the respective skill?
Title: Re: Adventure Mode Little Questions Thread
Post by: ShinQuickMan on December 02, 2018, 09:35:40 am
Armor doesn't seem to figure into unarmed attack's damage. Even skills don't improve damage, only accuracy. What's more important to damage are the mass, attributes (strength, in particular), and material types of the creature/creature's limbs.
Title: Re: Adventure Mode Little Questions Thread
Post by: sketchesofpayne on December 02, 2018, 07:23:02 pm
Does anyone know if "nomadic" groups that have been forced out of their homes will ever settle back or somewhere else?
Digging deep in legends, it is difficult to track.  As soon as a group leaves a site and then settles another site they change their name when they found the new site government.  If they go and live at a site already under the control of their parent civ they just become part of that site's government.

Also, the legends are full of 'nomad groups' consisting of one (or none) historic figure and presumably some number of non-historic figures.  It is tricky because during world gen calculations are sometimes made using non-historic populations that aren't recorded in legends and might not exist post world gen.

I could be wrong about some of the particulars but I'm going off of what I've read on the forums, what I've heard on DFtalk, and what I'm seeing in legends mode and Legends Viewer.
Title: Re: Adventure Mode Little Questions Thread
Post by: N3kos on December 10, 2018, 02:20:25 pm
Is there any way to view your companions attributes, and if so, can they be levelled? My travelling group is a band of wolf men, but I'm too fast for them to keep up with, so it says they stop following me. I was gonna power level their agility to see if they'll be able to keep up.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on December 25, 2018, 10:16:36 pm
what’s the “correct” way to finish one of those “bring to safety” missions when they do have a family?

i returned someone to their spouse the other day (they even spoke to one another), but i couldn’t find any option in either of their conversation trees that looked like it would do it? i eventually tried cancelling the agreement, which went down in history as my dorf having ended the agreement “on a whim” rather than successfully bringing them to safety :(
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on December 26, 2018, 07:25:14 pm
Spouse might not "count" for returns. For abducted children, at least, I know the following works: while their traveling with you, ask them... I think it's either "Inquire about any troubles" or "Ask about the journey together", can't recall which - the child will tell you who to bring them to (usually a parent). When you bring them within sight of the person mentioned, the rescuee will automatically leave your party and run to the relative, everyone's happy, you're a big hero.

In actuality, other family members than the one mentioned will cause the same reaction: I was taking some dwarven children to their mother, but they saw their brother first and were properly "rescued." They also, unfortunately, seemed to initiate combat with someone, causing many of the dwarves to start beating each other up - so, be warned: abducted children may leave the dark fortress with some goblin ethics, including "kill everyone you see who isn't a goblin."

As for other rescues, such as saving people from approaching armies, I don't know.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on December 27, 2018, 02:50:22 am
i mean, i returned them to their spouse because, when i asked them about our journey together, that’s who they specifically asked to be returned to
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on January 20, 2019, 10:54:16 pm
what can cause an adventurer to wake up from sleep already Drowsy?

my previous adventurer was suffering from this, and i reasoned it was probably alcohol poisoning, cause she'd been working on a camp site for a month or so with no fresh water access and drinking alcohol 4-5 times a day instead.  i was thinking she might go back to normal after mostly drinking water for a while, but she wound up dying in some dumb way before enough time had passed to really tell

but my most recent adventurer, only about 6 hours old, started having this issue too.  she'd only been to a couple of hillocks and a fortress, no reason to suspect exposure to any syndromes. she just died to being one-shot in the neck by some random human pikeman, so i have no idea if it would have passed after her next sleep, but :shrug:
Title: Re: Adventure Mode Little Questions Thread
Post by: Grand Sage on January 21, 2019, 08:16:39 pm
Id imagine that the level of drowsyness gets reduced by a certain amount relative to the time you spend sleeping. Since most adventurers get up at sunrise an fall asleep sometime after nightfall, and some may have gathered aditional "drowsyness" due to travelling for extended periods of time (for example underground, where you easily forget to sleep), its probably just an effect of the sleep not beeing enough.

Note that you decide how long you sleep. if you only sleep for an hour at night, of course your going to be drowsy. the "sleep" thing is really not like in a lot of other games, where it doesn't care how long you sleept or how long its been since you last sleept before that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarmatian123 on January 21, 2019, 10:04:05 pm
Yeah, if skip 1 night's sleep, then you will still get drowsy effect after sleeping to dawn next day. Just eat something and go to sleep for another 8h and it should fix it.
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on February 26, 2019, 08:30:49 am
Sorry about the necro, but what happens if you retire a fort, get a necromancer adventurer, kill all (or most) of the dwarves in your fort and then zombie them, and then settle in the fort? Can you reclaim the fort? Do you get the zombies under your control? Does the adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: George_Chickens on February 26, 2019, 09:51:10 am
Sorry about the necro, but what happens if you retire a fort, get a necromancer adventurer, kill all (or most) of the dwarves in your fort and then zombie them, and then settle in the fort? Can you reclaim the fort? Do you get the zombies under your control? Does the adventurer?
There are glitches in the current release where zombies raised by necromancers who are also citizens can turn hostile against them and kill them. So probably not, but it's worth a test. Nobody has done that before, or at least nobody has documented it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grahar on March 03, 2019, 05:46:08 pm
How do I find the Megabeast (in this case a hydra) that destroyed a fortress?
My adventurer travelled to a fortress that was destroyed by a hydra over thousand years ago. According to the legends exports, the hydra was still there.
I searched everywhere but did not find the hydra. I made a copy of the savegame, let the adventurer starve and used legends mode again to verify the hydra was still there. It was.
I reclaimed the fortress and tried to find out where hydra was. I searched everywhere, I breached the caverns but I found no hydra. After retiring that fort the legends export still list an outcast hydra as resident of the fortress.
Any ideas? Did this happen to anyone else?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 03, 2019, 06:02:58 pm
How do I find the Megabeast (in this case a hydra) that destroyed a fortress?
My adventurer travelled to a fortress that was destroyed by a hydra over thousand years ago. According to the legends exports, the hydra was still there.
I searched everywhere but did not find the hydra. I made a copy of the savegame, let the adventurer starve and used legends mode again to verify the hydra was still there. It was.
I reclaimed the fortress and tried to find out where hydra was. I searched everywhere, I breached the caverns but I found no hydra. After retiring that fort the legends export still list an outcast hydra as resident of the fortress.
Any ideas? Did this happen to anyone else?

That sounds like a bug, maybe you didnt thoroughly explore the fort enough?  normally it works fine.
Title: Re: Adventure Mode Little Questions Thread
Post by: Witty on March 04, 2019, 12:06:40 am
Anyway to consistently get the instruments I need for my art forms?

Whenever I want to play a bard or instrument-using character, it feels like a total gamble as to wherever the instrument I spawn with actually matches the songs I actually know.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 04, 2019, 02:29:40 pm
Anyway to consistently get the instruments I need for my art forms?

Whenever I want to play a bard or instrument-using character, it feels like a total gamble as to wherever the instrument I spawn with actually matches the songs I actually know.

The only control you have over this is putting points into the general skills eg points in string instrument but no points in any other type means you will get a stringed instrument of some kind.
Title: Re: Adventure Mode Little Questions Thread
Post by: Grahar on March 05, 2019, 05:08:12 pm
That sounds like a bug, maybe you didnt thoroughly explore the fort enough?  normally it works fine.

Turned out the fortress had a slightly different layout each time I visited it. Sometimes, stairs where replaced with bedrooms and the forges where inaccessible in adventure mode. When I left the fortress and entered it again, additional rooms (the forges) where accessible and I was able to find the hydra.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on March 07, 2019, 04:24:55 am
Yeah, that's known to happen, which says a lot about how sites are handled right now :)
Title: Re: Adventure Mode Little Questions Thread
Post by: seht on March 10, 2019, 07:29:31 pm
So I accidentally started a camp in the wilderness (macro run amok), and deleted the stuff I accidentally designated for building in it, but the campsite remains on the map...is there a way to get rid of it? And will I be kicked out of my civ or anything? I think I remember reading something like that.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 11, 2019, 01:44:01 pm
So I accidentally started a camp in the wilderness (macro run amok), and deleted the stuff I accidentally designated for building in it, but the campsite remains on the map...is there a way to get rid of it? And will I be kicked out of my civ or anything? I think I remember reading something like that.

You cant delete the site, nope, and dont worry it wont effect your entity status, unless you actually build a meadhall zone and claim that. So, just kinda walk away.
Title: Re: Adventure Mode Little Questions Thread
Post by: seht on March 14, 2019, 01:05:45 am
Can your adventurer go insane from bad thought stress from killings after they retire? Also, if you make a bunch of masterwork bone jewelry, what happens if you just leave it in an abandoned camp and retire somewhere far away? Could it get stolen, and drive your adv berserk? Nakedness, too...do their clothes decay over time, leaving a small or large adventurer naked and raving due to lack of armor?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 14, 2019, 10:52:06 pm
Can your adventurer go insane from bad thought stress from killings after they retire? Also, if you make a bunch of masterwork bone jewelry, what happens if you just leave it in an abandoned camp and retire somewhere far away? Could it get stolen, and drive your adv berserk? Nakedness, too...do their clothes decay over time, leaving a small or large adventurer naked and raving due to lack of armor?
It happens sometimes.
Title: Re: Adventure Mode Little Questions Thread
Post by: snow dwarf on March 16, 2019, 10:46:43 pm
How do you feed people vampire blood? (aka Vampire shenanigans).
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on March 17, 2019, 08:09:28 am
You bring the vampire to the water and make him bleed a bit there, then the water becomes tainted.

Companions don't consume food or drink however.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 17, 2019, 08:33:19 am
How do you feed people vampire blood? (aka Vampire shenanigans).
Put vampire blood in a mug, give it to the person. They'll drink it. Make sure they don't have a quiver, pouch, or other such container, as it won't work then.
Title: Re: Adventure Mode Little Questions Thread
Post by: Castlecliff on March 18, 2019, 03:22:54 am
How do I kill a steel web titan?
Can we still burn fat off and survive?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 20, 2019, 07:39:29 am
How do I kill a steel web titan?
I don't think you can as an adventurer. The only way I can think of is by using a ranged weapon and divine metal or adamantine bolts/arrows.
Can we still burn fat off and survive?
If you're big and do it very carefully, burning off the fat one body part at a time before extinguishing yourself and traveling to heal. I wouldn't risk it.
Title: Re: Adventure Mode Little Questions Thread
Post by: methylatedspirit on March 20, 2019, 07:45:59 am
Are there ways to take stuff from people's inventories without fighting or talking?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on March 20, 2019, 08:16:51 am
Put vampire blood in a mug, give it to the person. They'll drink it. Make sure they don't have a quiver, pouch, or other such container, as it won't work then.

I didn't know about that at all, have you submitted it to the wiki yet?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 20, 2019, 08:24:40 am
What page/section should I put it under?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on March 20, 2019, 08:30:52 am
I suggest under companions or curses on the adventure mode page, and on the goblets page. Also vampire, under adventure mode.

If you don't feel like editing the wiki you can also just post the details here and once one of us gets time to reproduce it we can edit it in for you too.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on March 20, 2019, 11:35:59 pm
i thought this was already well-known, and i assumed i read it on the wiki?
Title: Re: Adventure Mode Little Questions Thread
Post by: George_Chickens on March 21, 2019, 01:28:01 am
How do I kill a steel web titan?

If you recruit dwarven crossbowmen with steel bolts it should be strenuous but possible. If you get close enough to it, there is a chance it will stop webbing. With the right skill, steel should be able to cut through steel.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on March 24, 2019, 10:33:56 am
When you get your weapon stuck in an enemy, is it still possible to "twist the weapon around"? This was a thing in older versions, I don't remember if this has been removed or not. I can only pull the weapon out.
Title: Re: Adventure Mode Little Questions Thread
Post by: methylatedspirit on March 24, 2019, 10:46:05 am
Definitely removed by now. I think weapon twisting was removed in DF 0.40.01, but I'm not too familiar with older releases.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pyoro on March 24, 2019, 10:59:29 am
Definitely removed by now. I think weapon twisting was removed in DF 0.40.01, but I'm not too familiar with older releases.

I started playing when 34.11 was the latest release, it was present in that version, and I don't think I've seen it happen since in newer versions.
Title: Re: Adventure Mode Little Questions Thread
Post by: methylatedspirit on March 24, 2019, 11:11:32 am
I started playing when 40.24 was the latest release, and I never saw weapon twisting.
According to Dwarf Fortress Talk #22, weapon twisting was removed because removing it saved time. Keep in mind, 40.01 introduced a major overhaul to the combat system. To quote the transcript:
Quote from: Toady, during DF Talk #22
The thing that happened there, kind of like with the bows reloading and stuff, when we did the combat movement speed split, we switched everything over to a new system of unit moves, which are - it gives a little action and it has a timer and so on and units can be doing several moves at once and all that kind of thing. Twists were not moved over to the system just as a time expedient. I just commented them out and put a note somewhere and the note is sitting in the short-term development file, and it's just one of those things that's sitting there flopping around waiting to be done.
Title: Re: Adventure Mode Little Questions Thread
Post by: adseaghtrnjty on March 25, 2019, 06:15:28 pm
I've been testing stating my values to possibly make new soldiers out of farmers and crafts and tradespeople. I've started with a farmer, but arguing and winning those arguments about martial prowess, loyalty, and power, seem not to work.

Does anyone think this might work? If this does work, I also saw a topic on training companions via spitting. Doing so, you could possibly make and expand your hearthspeople reserves.

If this is ever possible, shenanigans can occur. Massive war reserves, wars, total faction takeovers, infinite bandits and warriors to kill for you. You could definitely spend a lot of time growing control over a settlement.

_

Best way to do an insurrection without people hating you?

Best way to change people's opinions on you?

What do tributes gift my faction? Where do they go?

How do I assign, if possible, certain hearthspeople to locations?

Do ALL of my factions, my 10 factions, belong to a major faction? They're my factions owned only be me. Is it possible to just claim a site for one faction instead of making more each time?
Title: Re: Adventure Mode Little Questions Thread
Post by: hbmonk on April 05, 2019, 05:23:29 am
I just started Adventure Mode. My lord gave me a quest but when i asked where it was she said "X is well-traveled and would probably have the information". When I ask where X is, she says "We are in Y. I'm not sure exactly where to look." Everyone in town says that. When I ask about X, they say she's their neighbor (one person said X is their aunt). I'm pretty certain I've talked to everyone in town and X is nowhere to be found.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on April 07, 2019, 05:18:07 pm
I just started Adventure Mode. My lord gave me a quest but when i asked where it was she said "X is well-traveled and would probably have the information". When I ask where X is, she says "We are in Y. I'm not sure exactly where to look." Everyone in town says that. When I ask about X, they say she's their neighbor (one person said X is their aunt). I'm pretty certain I've talked to everyone in town and X is nowhere to be found.

Problem is historical fig X occasionally mills around the site. You can load/offload to kinda reset NPC positions via switching to fast/slow travel or sleep/wait so they either end up in a tavern or the keep. It's much worse with a fort.
Title: Re: Adventure Mode Little Questions Thread
Post by: methylatedspirit on April 13, 2019, 12:28:15 am
My adventurer has 12 companions, 2 of them recruited normally, the rest being rescued from an army marching on their land. Upon asking, they don't know where they want to be taken. What do I do?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on April 13, 2019, 08:15:04 am
If they do not have a family to be returned to you can leave them at the nearest city, but if I remember correctly you don't get the fame bonus. And them again, what is the point of adventuring if you can't become rich and famous, right?


Doing the right thing? Pffft.
Title: Re: Adventure Mode Little Questions Thread
Post by: methylatedspirit on April 13, 2019, 08:27:40 am
Welp, my adventure seems to consist entirely of random acts of violence towards animals, so becoming rich and famous is an afterthought. Then again, they're basically homing meatshields, so I'd probably be losing something were I to drop them off.
Title: Re: Adventure Mode Little Questions Thread
Post by: TD1 on April 15, 2019, 05:39:53 pm
Have you considered murder?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on April 30, 2019, 09:16:02 pm
I am part of a settlement that apperantly consists only of the ringleader and his child. I ask about the local surroundings and they say wait till I get home. Also there is a beast I have to kill and an item I have to find but they both don’t know where either of them are at or anyone that can help. I an the ringleader’s lliutenant. Also i have a spear so which is bette, stabbing or bashing?
Title: Re: Adventure Mode Little Questions Thread
Post by: Flying Teasets on May 04, 2019, 03:37:18 pm
What can I do if worldgen spawns a building's only door inside a hill?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 05, 2019, 03:28:23 pm
How do you kill the small animals you ick up?
Title: Re: Adventure Mode Little Questions Thread
Post by: hbmonk on May 05, 2019, 05:46:44 pm
What can I do if worldgen spawns a building's only door inside a hill?
if you have dfhack, you could enter the command "reveal" and then "flashstep" to teleport out of the building
Title: Re: Adventure Mode Little Questions Thread
Post by: BoogieMan on May 13, 2019, 02:06:51 pm
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out. It halts my adventure games when I get these quests from the commander, because I've spent hours accomplishing nothing in caves on multiple occasions and I'm not keen on repeating it.

Is there a way to abandon quests for these kinds of enemies?


Anyone tried generation worlds without cavern layers for adventure mode? I suppose if that is possible it may prevent this?



What can I do if worldgen spawns a building's only door inside a hill?
if you have dfhack, you could enter the command "reveal" and then "flashstep" to teleport out of the building

You could also use dfhack to spawn yourself a pick with gui/create-item, wield it, and use advfort dfhack command and cycle to dig and clear the path.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on May 16, 2019, 01:18:10 pm
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out. It halts my adventure games when I get these quests from the commander, because I've spent hours accomplishing nothing in caves on multiple occasions and I'm not keen on repeating it.

Is there a way to abandon quests for these kinds of enemies?
You can become a hearthperson of a different lord, then ask him for a mission.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 16, 2019, 02:24:13 pm
Would placing objects where you've been help?
Title: Re: Adventure Mode Little Questions Thread
Post by: HYSTYS on May 18, 2019, 06:53:00 pm
you'll never find your way back out.
Would placing objects where you've been help?

The world is filled with coins, and I'd assume you have at least a hundred on you. They are also very easy to spot, at least in ASCII. If you don't want to abandon a quest drop a coin each time you take a step, pick them up if you're forced to backtrack. It will be tedious, but escape is pretty much guaranteed that way.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 21, 2019, 06:26:58 am
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out.

Cave/cavern crawling is more of a gamble if your character isn't a dwarf/kobold. Due to 10K low light vision (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#LOW_LIGHT_VISION), these two can see the full 25 tiles underground. Every other species has limited view range (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#VIEWRANGE) in darkness/underground (goblins can see 6 tiles, humans/elves 3) making it much harder to maintain your bearings.

Using Hansel/Gretel breadcrumbing can be hit or miss, because the game will offload sections of map in local/slow travel mode just as it does in fast travel. When you return to an area, the game will rebuild this map area and may or may not rebuild with the items you dropped for a trail.

I haven't used memory as a dumpstat in a long while, so I'm not sure how much this might affect map retention if it's lower than average.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pvt. Pirate on May 22, 2019, 05:20:01 am
is it possible to mine in adv mode?
if yes, how?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 22, 2019, 07:27:43 am
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out.

Cave/cavern crawling is more of a gamble if your character isn't a dwarf/kobold. Due to 10K low light vision (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#LOW_LIGHT_VISION), these two can see the full 25 tiles underground. Every other species has limited view range (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#VIEWRANGE) in darkness/underground (goblins can see 6 tiles, humans/elves 3) making it much harder to maintain your bearings.

Using Hansel/Gretel breadcrumbing can be hit or miss, because the game will offload sections of map in local/slow travel mode just as it does in fast travel. When you return to an area, the game will rebuild this map area and may or may not rebuild with the items you dropped for a trail.

I haven't used memory as a dumpstat in a long while, so I'm not sure how much this might affect map retention if it's lower than average.

What's a dump stat?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on May 22, 2019, 08:40:18 am
In RPGs "dump stat" is the name given to stats or attributes you avoid spending points on to improve in order to save points for more important stats. In dwarf fortress it usually means diminishing to below average values during character creation.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 22, 2019, 03:21:09 pm
Thank you
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on May 22, 2019, 06:00:23 pm
is it possible to mine in adv mode?
if yes, how?
Only with DFHack's "advfort" script.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 26, 2019, 08:51:20 am
how far down from the surface are AI forts usually?
Title: Re: Adventure Mode Little Questions Thread
Post by: Magistrum on May 26, 2019, 01:29:19 pm
They usually go down to the first cave level.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 26, 2019, 02:40:09 pm
I usually get stuck in caves When I start in fortresses. Its a good thing I stocked up on food. How many z levels are caves found at?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on May 26, 2019, 02:53:01 pm
In normal world gen settings they're at least 5 levels below the surface. Since dwarf mountain halls are always in mountain ranges, it could be significantly deeper, by dozens of levels. try to find a proper fortress.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 26, 2019, 04:21:15 pm
thanks
Title: Re: Adventure Mode Little Questions Thread
Post by: zhamz on May 27, 2019, 04:23:20 pm
Looking for a brief list of crafting labors that can be done in Adventure

From 'x' key I know you can Bone carve, butcher, write poems etc..
I see you can fell trees.

Can you tan hides? Leatherworking? Blacksmithing? Cooking? Make bolts or arrows?

What sort of crafting is possible? No need for big explanation just a brief list of whats possible (vanilla no mods).

Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 27, 2019, 09:14:47 pm
I am looking at my character's description, how do I learn more about the deity I worship?
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on May 27, 2019, 10:07:55 pm
I'm not sure if there's a way to do so in Adventure Mode. You could retire the character and take a peek in Legends, perhaps?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 27, 2019, 10:12:58 pm
thanks.
Unrelated question: I checked the wiki about sneaking, but I didn't find what it means if the vision cone is blue or purple on the sneak page. I remember finding it somewhere on the adventure mode page but forgot which one is z level down and which is z level up. Can anyone help with this?

Edit: Never mind, blue means above red is same, purple is below. I should add this to the sneak page in the adventurer mode section.
Title: Re: Adventure Mode Little Questions Thread
Post by: zhamz on May 28, 2019, 09:00:56 am
I am looking at my character's description, how do I learn more about the deity I worship?

Usually its in their somewhere (z key, d key).  Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'

Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 28, 2019, 09:21:05 am
I am looking at my character's description, how do I learn more about the deity I worship?

Usually its in their somewhere (z key, d key).  Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'

Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.

I was asking more about like if my deity is of jewels, or fortresses or something, but thanks for the info
Title: Re: Adventure Mode Little Questions Thread
Post by: zhamz on May 28, 2019, 09:35:58 am
I am looking at my character's description, how do I learn more about the deity I worship?

Usually its in their somewhere (z key, d key).  Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'

Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.

I was asking more about like if my deity is of jewels, or fortresses or something, but thanks for the info

OK.  Get some bone, get a knife, carve a figurine. Choose a historical figure, (f key) filter, find your deity.  When you have your deity selected then the bottom of the screen will tell you about the deity before you carve.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 28, 2019, 10:40:28 am
I am looking at my character's description, how do I learn more about the deity I worship?

Usually its in their somewhere (z key, d key).  Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'

Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.

I was asking more about like if my deity is of jewels, or fortresses or something, but thanks for the info

OK.  Get some bone, get a knife, carve a figurine. Choose a historical figure, (f key) filter, find your deity.  When you have your deity selected then the bottom of the screen will tell you about the deity before you carve.

Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 28, 2019, 01:12:34 pm
How do you figure out or change where the compass ponts?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on May 28, 2019, 02:24:34 pm
I learned that superior recuperation makes it so I'm not hungry or thirst very often
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on May 28, 2019, 03:32:51 pm
How do you figure out or change where the compass ponts?

Have to guesstimate using the world and regional maps and the symbols listed to figure out want it's actually pointing you at

It's pointing you towards the 8 nearest sites, iirc. The directions are in cardinal directions terms, so SSE refers to "south, south-east" or "south east, more south than east." Asterisks means you're right in the middle of the site, white or bright green means you're pretty close to it, it fades out to gray or dark gray at many map tiles distance.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on May 28, 2019, 04:11:05 pm
I learned that superior recuperation makes it so I'm not hungry or thirst very often

What, for real? I use that as a dump stat I need to stop that immediately.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on May 28, 2019, 06:17:51 pm
I learned that superior recuperation makes it so I'm not hungry or thirst very often

What, for real? I use that as a dump stat I need to stop that immediately.
IIRC, it has something to do with fat gain as well.
Title: Re: Adventure Mode Little Questions Thread
Post by: peasant cretin on May 28, 2019, 06:25:21 pm
I learned that superior recuperation makes it so I'm not hungry or thirst very often

What, for real? I use that as a dump stat I need to stop that immediately.
IIRC, it has something to do with fat gain as well.

Think that's disease resistance. If you start a character with high disease resistance, you'll notice all build types have minimal fat. Use disease resistance as a dumpstat and you get lardiness for every description that mentions build type.

For recup, I think Uzu Bash mentioned its uses here. (http://dwarffortresswiki.org/index.php/DF2014:Adventure_mode_quick_start#Physical_attributes)
Title: Re: Adventure Mode Little Questions Thread
Post by: Sappho on June 10, 2019, 11:14:42 am
It's been a long while since I last played adventurer mode and a lot has changed! Conversations are a lot trickier now. What's the trick to asking for permission to sleep somewhere? I made a quick fort to make some good food/drinks, then started an adventurer there, but it won't let me sleep there, and when I talk to people, I can't find an option to ask for permission to sleep there.

Also, for some reason, though the fort was peaceful and industrious when I left, now everyone is fighting and killing each other and there are corpses everywhere. What on earth is going on?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on June 10, 2019, 03:56:42 pm
It's been a long while since I last played adventurer mode and a lot has changed! Conversations are a lot trickier now. What's the trick to asking for permission to sleep somewhere? I made a quick fort to make some good food/drinks, then started an adventurer there, but it won't let me sleep there, and when I talk to people, I can't find an option to ask for permission to sleep there.

Also, for some reason, though the fort was peaceful and industrious when I left, now everyone is fighting and killing each other and there are corpses everywhere. What on earth is going on?

You have fro scroll down in conversations to find it

When you start a new game, two weeks go by. Something might have happened in those two weeks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sappho on June 11, 2019, 03:11:22 am
I've tried scrolling down. This is the entire list of options in this conversation (I double-checked, there's nothing below "Say goodbye"). Am I just blind? Is it hidden in a sub-menu? Or can I not get permission from this dwarf to stay the night here?

(http://i67.tinypic.com/zo9ah0.jpg)
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on June 11, 2019, 07:47:24 am
Try the ask favor submenu, its probably in a submenu
Title: Re: Adventure Mode Little Questions Thread
Post by: Sappho on June 11, 2019, 08:04:47 am
Tried that, it's not there. :(

(http://i65.tinypic.com/2a7z7mx.jpg)
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on June 11, 2019, 08:06:27 am
try other submenus. I know I found it somewhere, maybe you already have permission
Title: Re: Adventure Mode Little Questions Thread
Post by: Sappho on June 11, 2019, 08:10:21 am
When I try to sleep it says "you cannot rest until you leave this site". Maybe I already have permission and the issue is something else? Maybe all the conflict and fighting and killing has caused the game to consider this site hostile or an unsafe place? Anyone have any experience with that? I haven't fought anything or anyone yet but the dwarfs are all murdering each other left and right for no apparent reason... :(

EDIT: Alright, I just went and built myself a little shack just outside the fortress boundary to keep safe from the bogeymen at night. No idea what's up with not being able to sleep there, but anyway... Now I have a new issue. That fortress was meant to supply my adventurer with quality meals, but my adventurer won't eat any of them! They just lick them. Is it because they're a goblin, can they not eat dwarf food? I'm having penalties from not eating a good meal... :(

EDIT2: Well, crap. It seems I can only eat meat, and none of the meat-only meals at the fortress are high enough quality to satisfy me. Dang. Really regretting this choice of character now!
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on June 11, 2019, 09:55:48 am
Asking to stay for a night would be in the main convo menu, not a submenu.
The game won't let you rest in some sites (lairs, caves, dark pits or dark fortresses, maybe bandit camps? others?); possibly it has something to do with the owners being hostile to you, or maybe it's just something hard-coded, I'm not sure.
When you ended your fort, did you retire or abandon? That might have something to do with it (although retiring is loaded with bugs, so I hear).
Goblins are carnivorous, so they won't eat anything that isn't meat. And "eat good meal" doesn't refer to the quality of food, but to types of food the character likes (i.e. "When possible, Urist prefers to consume giant tick heart and radish wine"). I can't remember: do adventurers have preferred foods? If not, you won't ever be able to fulfill that need (which is why I usually tailor my adventurers to avoid it).
Title: Re: Adventure Mode Little Questions Thread
Post by: Sappho on June 11, 2019, 10:14:00 am
Hm... I can't find anything about a preferred food. Shucks, wish I'd known that. I did try to remove family/friend needs, but the detailed character creation system is pretty confusing and I'm not sure exactly what to adjust to make sure I don't have unfulfillable needs. I wonder, has anyone posted a guide somewhere to which personality adjustments to make, to make sure you don't have any impossible ones?

By the way, none of the dwarfs at the fort were hostile to me. All of them would talk to me and were friendly. They were only hostile to each other. Although at this point, it seems all but 2 of the dwarfs are now dead, and those two seem fine, so... I guess they're okay now? Still can't sleep there though.

EDIT: Oh, and yes, I retired the fort, didn't abandon it. But I have definitely found retiring (and especially unretiring) to be incredibly buggy. Only did it this time because the fort was specifically meant as a food resource for an adventurer. Then I didn't do my homework about what goblins eat.  :P
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on June 11, 2019, 01:56:15 pm
The wiki (http://dwarffortresswiki.org/index.php/DF2014:Need#Adventurer_actions_per_need) has a list of needs, the facets that cause them, and the actions that satisfy them. Family, friends, and romance are unimplemented; eating a good meal is, as said above, probably impossible to fulfill; help somebody is fairly difficult to perform regularly, and I don't know how to "take it easy." Everything else is doable, most of it easily.
Also worth noting: Elves/anyone who worships a Force (not a deity) cannot pray, even if they have the need to.

Re: dwarves fighting in the fortress: in world-gen mountainhomes all the dwarven nobility will usually walk around carrying artifacts. For some reason they get into big disputes where one noble will demand that another "drop such-and-such artifact!"; the demand will be refused, and then a fight starts, leading into what seems like a loyalty cascade that wipes out most of the fort. I don't know if that's happened to you or not, but the effect seems similar to what you describe.
Title: Re: Adventure Mode Little Questions Thread
Post by: BeardedShrimp on June 14, 2019, 11:11:37 am
Is there a way to get your companions to stop attacking a character? I recently got into a fight with goblin in a human town. The goblin soon yielded. I asked the goblin to "cease hostilities," and they accepted. After the ensuing convo, I started walking away, and my two companions proceeded to start attacking the goblin.
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on June 17, 2019, 07:57:01 pm
Is there a way to get your companions to stop attacking a character? I recently got into a fight with goblin in a human town. The goblin soon yielded. I asked the goblin to "cease hostilities," and they accepted. After the ensuing convo, I started walking away, and my two companions proceeded to start attacking the goblin.

Stop making air quotes at your companions every time you say "cease hostilities".
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on June 18, 2019, 09:04:20 am
Is there a way to get your companions to stop attacking a character? I recently got into a fight with goblin in a human town. The goblin soon yielded. I asked the goblin to "cease hostilities," and they accepted. After the ensuing convo, I started walking away, and my two companions proceeded to start attacking the goblin.

Yielding is not super well-implemented right now. Oftentimes a yielding enemy only yields while you (the player) are standing close to them; once you move away they "attack" you again, going into No Quarter combat. That's why your companions attacked.
I believe what's happening is that the enemy is trying to flee from you, but fleeing is implemented as a kind of "attack" - i.e. a creature has to be in a combat state to flee. This results in the above weirdness and other annoying things, such as animals "attacking" you (by running away) as you walk through the woods, clogging up your rumors/quest log with useless items: "Not half an hour ago a stork attacked me."
Or it may have something to do with entity ethics: goblins have KILL_NEUTRAL:REQUIRED, meaning they'll attack anything that isn't a goblin, presumably even after they've yielded.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pompan on July 02, 2019, 05:47:01 am
How to deal with web-spitters?
As in, when caught in a web is there something specific I can do to, like, cut myself loose?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on July 02, 2019, 06:40:06 am
How to deal with web-spitters?
As in, when caught in a web is there something specific I can do to, like, cut myself loose?
Keep trying to move, eventually you get yourself out
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on July 02, 2019, 10:43:26 am
How to deal with web-spitters?
As in, when caught in a web is there something specific I can do to, like, cut myself loose?

Unfortunately, there's not all that much you can do once you're webbed but wait. Webbers are scary. Best way to deal with 'em is usually by plonking away with ranged weaponry of some kind.
Title: Re: Adventure Mode Little Questions Thread
Post by: pikachu17 on July 02, 2019, 11:59:03 am
When caught in a web, throw something at yourself. It will break the web.
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on July 02, 2019, 12:20:05 pm
When caught in a web, throw something at yourself. It will break the web.

That's... that's brilliant that is. Thank you.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on July 02, 2019, 01:16:22 pm
Quick question, I know you can throw at yourself in game, but how would it, if ever, work in real life a. Just a random thiught
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on July 02, 2019, 04:23:21 pm
How can you change your personality facets? I can change my values before I start the game but not my facets.
Title: Re: Adventure Mode Little Questions Thread
Post by: Writhe on July 02, 2019, 06:09:04 pm
You mean things like love/hate/humour/etc? Scroll down below the values to find them.
Should see something like this:
Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on July 02, 2019, 08:36:04 pm
Yeah I found them. But I cant edit them with the arrow keys. What buttons do I press?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on July 02, 2019, 08:43:18 pm
Yeah I found them. But I cant edit them with the arrow keys. What buttons do I press?
If arrow keys don’t work try /* or -+. Never edited facets before, but it’s arrow keys or these to change things
Title: Re: Adventure Mode Little Questions Thread
Post by: Dunamisdeos on July 02, 2019, 08:44:22 pm
Yeah I found them. But I cant edit them with the arrow keys. What buttons do I press?
If arrow keys don’t work try /* or -+. Never edited facets before, but it’s arrow keys or these to change things

Just loaded mine up, arrow keys did it for me. Not sure what to tell you there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pompan on July 05, 2019, 03:20:28 am
Can weapons and armor break/get damaged? Can edged weapons go dull?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 05, 2019, 07:55:25 am
They can break, yes, although normal weapons take so long to actually break it doesn't really matter (the doinky knives used by the peasants break much more easily, although they're also considered "tools" and not weapons).
Edged weapons don't go dull yet.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pvt. Pirate on July 05, 2019, 08:32:40 am
They can break, yes, although normal weapons take so long to actually break it doesn't really matter (the doinky knives used by the peasants break much more easily, although they're also considered "tools" and not weapons).
Edged weapons don't go dull yet.
i also hope they don't implement that, as it will be just one more layer of micromanagement that is arbitrarily irrelevant for the simulation, but would require too much player interaction.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 05, 2019, 08:44:35 am
They can break, yes, although normal weapons take so long to actually break it doesn't really matter (the doinky knives used by the peasants break much more easily, although they're also considered "tools" and not weapons).
Edged weapons don't go dull yet.
i also hope they don't implement that, as it will be just one more layer of micromanagement that is arbitrarily irrelevant for the simulation, but would require too much player interaction.
Agreed, I'd rather not deal with constant weapon resharpening either.
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on July 05, 2019, 01:53:01 pm
Normal weapons will break on you if you use 'em long enough. Fortunately, you can make any object indestructible by naming it, thus promoting it to the status of "honorary artifact".

I like buying an iron carving knife off some peasant or other, than naming it. It makes for a nice little backup shank once you get around the whole "breaks when lodged in somebody's throat" issue.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on July 05, 2019, 02:54:31 pm
I like buying an iron carving knife off some peasant or other, than naming it. It makes for a nice little backup shank once you get around the whole "breaks when lodged in somebody's throat" issue.
Are different kinds of knives actually different, or are they all the same under the hood?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on July 05, 2019, 04:18:23 pm
There's some differences, actually. I.e carving knife has 150 size, 800 contact area and 600 penetration for its slashing - boning knife has 50 size, 500 contact area and 300 penetration for slashing.
They're all under item_tool.txt in the raw folder.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pompan on July 08, 2019, 05:56:57 am
Does sheathing/unsheathing arms and shields require time? (or is it made in an instant?)
Same question for dropping/picking up items :) (not throwing)
Title: Re: Adventure Mode Little Questions Thread
Post by: Luckyowl on July 10, 2019, 12:24:28 am
How could I get an adventurer to get one of my old adventurer to join her. I've been lookin around tge the last time I placed him, but he isn't there.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on July 10, 2019, 04:13:25 am
How could I get an adventurer to get one of my old adventurer to join her. I've been lookin around tge the last time I placed him, but he isn't there.
Temporarily retire your current adventurer, go to Legends Mode to figure out where your old adventurer is, then reclaim your current adventurer and head towards your older adventurer
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on July 10, 2019, 11:29:49 am
If you don't take a place in a fort or a village (as a militia-man or a performer) your old adventurer will be culled and will not appear until you unretire him.
Title: Re: Adventure Mode Little Questions Thread
Post by: Maloy on July 21, 2019, 01:53:14 pm
Is there any way to get more specific directions to a cave in adventure mode?

I have a quest and the villager told me the region the cave is in and the region is highlighted on my fast travel map, but I've spent three days searching said region for a cave with no luck

Is there anyway to get more specific directions?
Title: Re: Adventure Mode Little Questions Thread
Post by: Tilogour on August 12, 2019, 12:38:17 pm
Is it possible to disable needs pernamently? I dont want this in my adv mode :v
I want this mode more simply, and dont care about this things
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on August 14, 2019, 09:04:22 am
In adventurer mode, If I have my own site and some hearthpeople under my command, can I still become someone else's hearthperson, or does this remove my title?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on August 15, 2019, 08:39:12 pm
Is there any way to get more specific directions to a cave in adventure mode?

I have a quest and the villager told me the region the cave is in and the region is highlighted on my fast travel map, but I've spent three days searching said region for a cave with no luck

Is there anyway to get more specific directions?

In the top left corner of the screen, a box will have place symbols and the direction they're in. Once you get near the region of the cave, its symbol and direction relative to you should appear there.
Title: Re: Adventure Mode Little Questions Thread
Post by: mradam5 on August 15, 2019, 09:29:34 pm
is it possible to write secrets down. my character knows a screct and has 4 blank scrolls is it possible for me to write down the secret
Title: Re: Adventure Mode Little Questions Thread
Post by: IonMatrix on August 15, 2019, 11:19:56 pm
How do I unretire a adventurer?
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on August 16, 2019, 02:14:59 am
Start a fresh adventure game in the same world. If you have one or more living adventurers in that world, you should see a "Play as specific person" option at character creation. Select that option, and you can choose from a list of your adventurers.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on August 16, 2019, 05:40:36 am
Is it possible to disable needs pernamently? I dont want this in my adv mode :v
I want this mode more simply, and dont care about this things

If you have DFHack running, save the following code as "fixneeds.rb" in (DF Install Folder)/hack/scripts, then on the DFHack window type "fixneeds". The code is made for Fortress Mode, but works in Adventurer Mode too. It might make everyone on the area loaded have their needs met, though I'm not sure if this side effect does in fact happen.

Spoiler (click to show/hide)
Title: Re: Adventure Mode Little Questions Thread
Post by: IonMatrix on August 16, 2019, 10:14:00 am
Is it possible to name your weapon in adventure mode? I want my adventurer's sword to become an artifact. (abd most importantly make sure it doesn't break.
Title: Re: Adventure Mode Little Questions Thread
Post by: Kiloku on August 16, 2019, 12:55:40 pm
Is it possible to name your weapon in adventure mode? I want my adventurer's sword to become an artifact. (abd most importantly make sure it doesn't break.

It is, I do it on accident all the time when trying to thaw my waterskin. Hit |I| (that's capital i, or shift-i) and it should open an advanced interaction screen, where you can select an item. Select your weapon and then you'll have the choice of naming it.

I'm not sure if it stops the weapon from breaking, though.

Edit: Formatting was wonky
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on August 16, 2019, 02:20:32 pm
Naming a weapon will indeed prevent it from accumulating further wear, though it won't remove existing wear.
Title: Re: Adventure Mode Little Questions Thread
Post by: itisnotlogical on August 18, 2019, 08:56:40 pm
Is morale and conversation fixed? The last time I played adventure mode I had a few problems:

- All NPCs would start crying and not defend themselves at all during combat

- Pages and pages of conversation messages between NPCs made it really hard to do anything in towns
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on August 18, 2019, 09:05:10 pm
Is morale and conversation fixed? The last time I played adventure mode I had a few problems:

- All NPCs would start crying and not defend themselves at all during combat

- Pages and pages of conversation messages between NPCs made it really hard to do anything in towns
If you are in a building you should only hear NPCs from that building, plus things directed st you are bolded
Title: Re: Adventure Mode Little Questions Thread
Post by: ulf on September 11, 2019, 05:43:27 am
Been trying my hand as a hippyelf, and I'm wondering if there is a way to actually follow the ethics of the hippycivilizations. By that I mean, can you actually pray to forces somehow (like you can to dwarven gods)? And can you acuire wood without harming innocent trees?
Title: Re: Adventure Mode Little Questions Thread
Post by: oh on September 27, 2019, 11:43:59 am
Does anyone remember the last version where morale and loyalty and stuff weren't entirely broken in adventure? Like where you could actually fight bandits or where killing vampires didn't make you a murderer? I have a feeling it happened in the 0.42 transition so the last would I guess be 0.40.24 but it might not have happened until the 0.43 transition, making it 0.42.06. Anybody remember?

Edit: Just tried 0.42.06 and it doesn't even run anymore at least on linux, probably because it's expecting 3 year old dependencies, so I guess this doesn't matter to me. I just miss the old days of adventure mode where there were things to fight other than megabeasts and random animals. Like, at the moment, you can walk into a bandit camp and nothing happens, then you can kill one of the bandits and maybe a couple of his pals are like "oh im sad" but still nothing happens. You could hunt down vampires before, and now they're just allowed to wander around freely. Adventure mode literally doesn't work anymore and hasn't for several years now and since I really only played adventure mode that means the entire game is broken for me.

has toady said anything about this BS being on his radar for improvements?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on September 27, 2019, 12:23:40 pm
The vampire stuff definitely is an issue, yeah - I recall it still working during 40.x where vampires would actually turn hostile when exposed and nearby villagers would start attacking them - the main problem with bandits seems to be that the AI doesn't have a reaction for responding to nearby sounds (like the sound of fighting) - so most of the time the reason bandits dont fight as a group is because they just don't actually see you fighting anyone. Don't remember if its on the radar for being fixed next update, we'll have to see.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on September 27, 2019, 02:31:00 pm
Rescuing children is broken too. It only worked for like one version.  :'(
Title: Re: Adventure Mode Little Questions Thread
Post by: oh on September 27, 2019, 09:16:18 pm
The vampire stuff definitely is an issue, yeah - I recall it still working during 40.x where vampires would actually turn hostile when exposed and nearby villagers would start attacking them - the main problem with bandits seems to be that the AI doesn't have a reaction for responding to nearby sounds (like the sound of fighting) - so most of the time the reason bandits dont fight as a group is because they just don't actually see you fighting anyone. Don't remember if its on the radar for being fixed next update, we'll have to see.

Bandits also ordinarily don't aggro you. They just get friendly and chat with you even if you walk into sight. The only bandits that aggro you are the ones harassing hamlets. The goblins that patrol outside dark pits and towers also don't aggro anymore in my experience.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pvt. Pirate on September 28, 2019, 07:30:53 am
Does anyone remember the last version where morale and loyalty and stuff weren't entirely broken in adventure? Like where you could actually fight bandits or where killing vampires didn't make you a murderer? I have a feeling it happened in the 0.42 transition so the last would I guess be 0.40.24 but it might not have happened until the 0.43 transition, making it 0.42.06. Anybody remember?

Edit: Just tried 0.42.06 and it doesn't even run anymore at least on linux, probably because it's expecting 3 year old dependencies, so I guess this doesn't matter to me. I just miss the old days of adventure mode where there were things to fight other than megabeasts and random animals. Like, at the moment, you can walk into a bandit camp and nothing happens, then you can kill one of the bandits and maybe a couple of his pals are like "oh im sad" but still nothing happens. You could hunt down vampires before, and now they're just allowed to wander around freely. Adventure mode literally doesn't work anymore and hasn't for several years now and since I really only played adventure mode that means the entire game is broken for me.

has toady said anything about this BS being on his radar for improvements?

i can't tell for adv. mode, but in 44.12 they reintroduced the dwarven psyche and needs. i use 44.09 because of that.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on October 06, 2019, 10:31:45 pm
any tips for surviving gcs encounters in adventure mode?  turns out a named one is now roaming the surface in my world.  "tank the webs, let my companion get the kill" as a panic strategy backfired spectacularly when my companion decided there were other places he would rather be, and just ran off
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 07, 2019, 07:10:57 pm
Bow or crossbow. Also grab some companions as distractions and meat shields.
Title: Re: Adventure Mode Little Questions Thread
Post by: Garfunkel on October 08, 2019, 05:30:06 pm
I've heard that it is possible to switch between Fortress mode and Adventurer mode on the fly via using DFHack but all my Googling attempts only bring up really old and obsolete results, and the Wiki doesn't have any guidance on this either. I have never played Adventure mode before but I would be interested in it if I could dynamically have one of my dwarves adventure out from the fort and then return, without having to retire-reclaim the fort as that brings up bunch of issues.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 08, 2019, 06:59:38 pm
It's the changemode command. Switch from fortress -> arena -> take control of a creature -> switch to adventure mode. Works in reverse in a similar way.
Title: Re: Adventure Mode Little Questions Thread
Post by: scourge728 on October 11, 2019, 01:55:45 pm
Can adventurer vampires drink blood from things like cows and dogs and such?
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on October 11, 2019, 01:56:34 pm
Don't know, possibly
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on October 11, 2019, 02:05:37 pm
You can, gotta knock them unconscious first though (i.e by strangling).
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on October 11, 2019, 05:13:45 pm
And do not do it when there is any possibility of being observed. So probably at night when everyone is asleep.
Title: Re: Adventure Mode Little Questions Thread
Post by: Malikan on October 18, 2019, 11:11:47 pm
I got a cause trouble agreement from my lord for a kobold civilisation/site. I went there and killed some kobolds, hurt some others but left them alive, then went back to the lord and told him about these incidents but it didn't register as complete. Doing some googling I cannot really find evidence that anyone has completed this quest, but toady says it can be done by causing conflict.. Does anyone know/have experience with causing the right kind of conflict and getting it marked as complete?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on October 19, 2019, 03:10:32 am
I haven't personally seen anyone else complete it either - I've seen that quest type before as well but the criteria for it aren't really clear - I don't think I was able to complete it even when I'd go to a village and only beat up people non-lethally.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on October 19, 2019, 08:05:13 pm
toady says it can be done by causing conflict..

"causing conflict" hey... you might be able to do this by persuading a bunch of the locals to adopt strong beliefs in disagreement with each other (which they'll then argue/fight amongst themselves about)?  or by talking some of the locals into starting an insurrection against their leader?

though kobolds can't talk afaik, so you might be sol here

if you just walk in swinging your fists/axe you're going to unite them (against you), which seems like the opposite of "causing conflict"
Title: Re: Adventure Mode Little Questions Thread
Post by: McFeel on November 03, 2019, 03:10:53 am
Hello, I played a lot DF 34.11, and in adventure mode I was ambushed all the time, wolves, bears, dingos, dozens of goblins... it was pretty fun. 10 days have passed in my modded world, and I haven't been ambushed :(. I use [BANDITRY:X] in all the entities, and in some [LOCAL_BANDITRY]. I haven't neither receiver the you feel uneasy, because I have 0 observer skill.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 03, 2019, 03:52:01 pm
The asterisks on the map are moving creatures/groups of creatures, and also i have been ambushed even without the asterisks. So look for those.

I meant to quote you.
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on November 03, 2019, 04:59:00 pm
You'll still get ambushes from local predatory non-notable animals every once in a while in current versions. Should definitely happen more often in modded worlds.
The BANDITRY token only means there'll be a percentage of that civ's population as bandits - they only seem to send out small patrol crews to wander the local area but not much else. [LOCAL_BANDITRY] seems really buggy though, so I wouldn't use it - even if you're from the civ that has a LOCAL_BANDITRY token the patrols that aren't from your hometown will attack you regardless.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ragnarock on November 12, 2019, 05:49:43 am
How should I find my way around worldgen dwarf forts? They're confusing subterranean mazes, I spent like 30 minutes trying to get out of one of them yesterday, it felt like the entrance only led to an underground cave? Am I looking in the wrong places?


Also, what is your gameplay loop to get intel on surrounding areas/interesting stuff/factions? Ever since 40.24 (or whatever number was the dialogue update) I'm a little confused about some stuff. I always ask about trouble, but is that all there is to adventure mode still? just killing mobs? I'm sure I'm not seeing the full scope of things.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on November 12, 2019, 08:50:16 am
How should I find my way around worldgen dwarf forts? They're confusing subterranean mazes, I spent like 30 minutes trying to get out of one of them yesterday, it felt like the entrance only led to an underground cave? Am I looking in the wrong places?


Also, what is your gameplay loop to get intel on surrounding areas/interesting stuff/factions? Ever since 40.24 (or whatever number was the dialogue update) I'm a little confused about some stuff. I always ask about trouble, but is that all there is to adventure mode still? just killing mobs? I'm sure I'm not seeing the full scope of things.
I’m stuck in a fort as well
Title: Re: Adventure Mode Little Questions Thread
Post by: Silverwing235 on November 12, 2019, 09:13:37 am
How should I find my way around worldgen dwarf forts? They're confusing subterranean mazes, I spent like 30 minutes trying to get out of one of them yesterday, it felt like the entrance only led to an underground cave? Am I looking in the wrong places?
I’m stuck in a fort as well

Well, sorry to hear that for both of you. The only solution I can really offer to that particular problem myself is  over here (https://dwarffortresswiki.org/index.php/DF2014:Fortress#Navigating_a_procedurally-generated_fortress).
Title: Re: Adventure Mode Little Questions Thread
Post by: Ragnarock on November 12, 2019, 09:37:52 am
Thanks, I should have known something put it on the wiki. Will let ya know if I manage to escape this hellhole  8)
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on November 16, 2019, 04:32:51 am
you might just be able to fast travel outta there, esp if it has an underground road connection
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on November 16, 2019, 05:37:36 am
I don’t think fast travel works underground, also falling asleep in a fort can have you wake up in a cave, which I found out the hard way, apparently retiring that adventurer and coming back later caused her to find the way back when I was gone, so now I have to try and find a way to the surface
Title: Re: Adventure Mode Little Questions Thread
Post by: DoubleG on November 18, 2019, 05:20:50 pm
I am seeking to set up a perfect dwarf fortress embark. I've got some good world gen settings that are giving me lots of suitable sites, but the one thing they are lacking is a Necromancer Tower nearby. Does anyone know if it is possible to start an adventure mode character, learn necromancy and build your own tower? Would that construction register as a tower for Fortress mode? Is there any way to do this?
Title: Re: Adventure Mode Little Questions Thread
Post by: bloop_bleep on November 18, 2019, 08:40:09 pm
I've heard of a DFHack lua script which is able to move necromancer towers. You could try searching around for it on the Modding forum.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on November 20, 2019, 02:28:03 am
I don’t think fast travel works underground

it can in some circumstances, because it can be used to go from the underground tunnels to the surface and vice-versa, but i'm not sure under which circumstances exactly.  if they're lost anyway, it doesn't cost anything to try :)
Title: Re: Adventure Mode Little Questions Thread
Post by: ArrowThunder on November 20, 2019, 02:34:25 pm
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 22, 2019, 12:04:14 pm
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?

You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.


If you are running around claiming hamlets all over the place without getting hearthpeopel and not killing other claiments that wont end well. (It may even be that you can only actually have one lordship at a time)
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on November 23, 2019, 06:04:33 pm
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?

You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.


If you are running around claiming hamlets all over the place without getting hearthpeopel and not killing other claiments that wont end well. (It may even be that you can only actually have one lordship at a time)

How do you determine who other claimants are?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 23, 2019, 07:20:31 pm
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?

You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.


If you are running around claiming hamlets all over the place without getting hearthpeopel and not killing other claiments that wont end well. (It may even be that you can only actually have one lordship at a time)

How do you determine who other claimants are?
just ask if othe rgroups have stake on the area and figure out from there. Its a conversation option. Once your group "does not feel challenged at all" you should be mostly good you still need hearthpeople though.
Title: Re: Adventure Mode Little Questions Thread
Post by: ArrowThunder on November 25, 2019, 03:12:43 pm
Quote
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.

In my experience, whenever I retire an adventurer who is a lord/lady of a place, they immediately unload the position onto one of their hearthpersons. Granted, I don't think I've retired with a solid claim on an actual settlement, but this at least seems to be the case when retiring as lord of my own camp. I've even recruited former adventurers as hearthpersons, and when I retire you can actually see them briefly get promoted to lord themselves, before handing the position to somebody else.

I don't know if there's some common personality trait my characters have which is preventing them from holding a position or something. Valuing power, having ambition, and wanting to rule the world doesn't seem to prevent the behavior at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on November 25, 2019, 03:27:26 pm
Quote
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.

In my experience, whenever I retire an adventurer who is a lord/lady of a place, they immediately unload the position onto one of their hearthpersons. Granted, I don't think I've retired with a solid claim on an actual settlement, but this at least seems to be the case when retiring as lord of my own camp. I've even recruited former adventurers as hearthpersons, and when I retire you can actually see them briefly get promoted to lord themselves, before handing the position to somebody else.

I don't know if there's some common personality trait my characters have which is preventing them from holding a position or something. Valuing power, having ambition, and wanting to rule the world doesn't seem to prevent the behavior at all.

I havent had that issue, my characters maintained their lordship most of the time.
Title: Re: Adventure Mode Little Questions Thread
Post by: 9joseph9 on January 22, 2020, 08:39:44 am
Quote
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.

In my experience, whenever I retire an adventurer who is a lord/lady of a place, they immediately unload the position onto one of their hearthpersons. Granted, I don't think I've retired with a solid claim on an actual settlement, but this at least seems to be the case when retiring as lord of my own camp. I've even recruited former adventurers as hearthpersons, and when I retire you can actually see them briefly get promoted to lord themselves, before handing the position to somebody else.

I don't know if there's some common personality trait my characters have which is preventing them from holding a position or something. Valuing power, having ambition, and wanting to rule the world doesn't seem to prevent the behavior at all.

Might be a bug? Maybe you should report it.
Title: Re: Adventure Mode Little Questions Thread
Post by: scriver on January 30, 2020, 03:33:31 pm
How do you use the party tactics mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: Earthbound Modder on January 30, 2020, 06:37:05 pm
How do you use the party tactics mode?

If I'm correct, you press shift, then e (so 'E'). "Tactical" should appear in the top left-hand corner in green font.
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on February 01, 2020, 04:57:50 am
I just downloaded the latest version, on Mac, and DF just keeps crashing everytime I make a new adventurer. This happen to anybody else?
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on February 01, 2020, 05:15:32 am
I just downloaded the latest version, on Mac, and DF just keeps crashing everytime I make a new adventurer. This happen to anybody else?

is your adventurer an outsider?  there's some discussion in the announcements thread suggesting that outsiders are known to be crashy at the moment
Title: Re: Adventure Mode Little Questions Thread
Post by: NRDL on February 01, 2020, 05:51:08 am
That did it, thanks.
Title: Re: Adventure Mode Little Questions Thread
Post by: JPapas on February 02, 2020, 01:48:04 pm
My steed is a companion, but not one that is willing to follow me when I fast travel. Normally I would resolve this by talking to the companion and asking them to join me on adventures, but my steed, being a horse, is not so conversational. Any ideas?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 02, 2020, 10:39:13 pm
My steed is a companion, but not one that is willing to follow me when I fast travel. Normally I would resolve this by talking to the companion and asking them to join me on adventures, but my steed, being a horse, is not so conversational. Any ideas?

walk up to the horse press h->lead horse
(You have two option s, lead or mount, you want lead)
Title: Re: Adventure Mode Little Questions Thread
Post by: George_Chickens on February 03, 2020, 06:23:58 am
What are the prerequisites for being able to claim a pet? I've gone up to animals, including strays, and pressed h, but nothing comes up.
Title: Re: Adventure Mode Little Questions Thread
Post by: SaD-82 on February 03, 2020, 06:34:39 am
What are the prerequisites for being able to claim a pet?

Being a creature that can pet animals.
Try a human and see if it solves the problem. (On a side note: Doesn't work with wild animals. They have to be part of a civ.)
Title: Re: Adventure Mode Little Questions Thread
Post by: JPapas on February 04, 2020, 06:44:02 pm
My steed is a companion, but not one that is willing to follow me when I fast travel. Normally I would resolve this by talking to the companion and asking them to join me on adventures, but my steed, being a horse, is not so conversational. Any ideas?

walk up to the horse press h->lead horse
(You have two option s, lead or mount, you want lead)

Leading the horse works, but when I fast travel with T, the horse is left behind on the travel map, and appears as a *
Title: Re: Adventure Mode Little Questions Thread
Post by: IonMatrix on February 04, 2020, 11:03:26 pm
Well, is it in a house or something? The doors are extremely annoying...

Can anyone provide a list of "carrying" animals? or at least recommend a good carrying mount that can also fight?
Title: Re: Adventure Mode Little Questions Thread
Post by: JPapas on February 05, 2020, 03:35:43 am
having had a quick look on the bug tracker it seems this is a known problem and hopefully going to get ironed out in the next release.
Title: Re: Adventure Mode Little Questions Thread
Post by: Huntthetroll on February 05, 2020, 12:25:18 pm
Just checking: when you find the creature that is the target of your kill quest, it should be marked with a flashing, light blue exclamation mark, right?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 05, 2020, 01:01:32 pm
Not that im aware of. You just have to know who you need to kill and take em out theres no giveaways. Not sure where you got that from.

Been playing for years and have never seen that. Unless its new or some shit.
Title: Re: Adventure Mode Little Questions Thread
Post by: KillerClowns on February 05, 2020, 02:31:26 pm
Is there any way to "properly" transfer ownership of a site (in this case a necromancer's tower) to my civilization after exterminating its resident necromancers? Or at least ensure it falls to ruin and is no longer considered a nuisance to my civilization?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 05, 2020, 02:39:22 pm
Is there any way to "properly" transfer ownership of a site (in this case a necromancer's tower) to my civilization after exterminating its resident necromancers? Or at least ensure it falls to ruin and is no longer considered a nuisance to my civilization?

Once the necros are dead it shouldn't be an issue, of course remember to spread the fact that you killed them. Theres no way to "transfer ownership" but killing them and spreading the word of that should be sufficient.
Title: Re: Adventure Mode Little Questions Thread
Post by: Huntthetroll on February 06, 2020, 11:31:52 am
Yeah, as far as I can tell, you're right. I have encountered two characters marked this way, though, so I was wondering what it meant.

Not that im aware of. You just have to know who you need to kill and take em out theres no giveaways. Not sure where you got that from.

Been playing for years and have never seen that. Unless its new or some shit.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 06, 2020, 11:48:16 am
Yeah, as far as I can tell, you're right. I have encountered two characters marked this way, though, so I was wondering what it meant.

Not that im aware of. You just have to know who you need to kill and take em out theres no giveaways. Not sure where you got that from.

Been playing for years and have never seen that. Unless its new or some shit.

Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 06, 2020, 03:58:23 pm
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.

That's dark blue. Light blue means they're talking, I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 06, 2020, 04:09:14 pm
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.

That's dark blue. Light blue means they're talking, I think.

It means they are talking when not on screen. When on screen it labels them with numbers so you can see whos saying what.  Maybe once past 9 it uses the exclamation again? But i am not sure of that.
Title: Re: Adventure Mode Little Questions Thread
Post by: horribleflesheater on February 06, 2020, 05:39:10 pm
Just from tooling around with the new version, there are a few things I'm confused about.
Is there a way to make traveling companions you don't control mount a horse you've given them?
Is there a handy way to get pets to travel through doors?
It seems that "foul goings on at [inset site here]" used to relate specifically to necromancy, but I've gotten that rumor given to me relating to fortresses, and the sites are usually filled with armed men. Does this mean there's a necromancer in hiding, or has that rumor been broadened to other nefarious activities?
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?
Title: Re: Adventure Mode Little Questions Thread
Post by: Earthbound Modder on February 06, 2020, 06:21:20 pm
Just from tooling around with the new version, there are a few things I'm confused about.
Is there a way to make traveling companions you don't control mount a horse you've given them?
Is there a handy way to get pets to travel through doors?
It seems that "foul goings on at [inset site here]" used to relate specifically to necromancy, but I've gotten that rumor given to me relating to fortresses, and the sites are usually filled with armed men. Does this mean there's a necromancer in hiding, or has that rumor been broadened to other nefarious activities?
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?

Quote
Is there a way to make traveling companions you don't control mount a horse you've given them?

If you're on a mount, I believe that (if they have been gifted the creature as a pet) they should get on their mount and follow suite after you are moving for a couple turns.

Quote
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?

It's a bizarre system: if you want to get to an event about you killing "Modub" the giant, you shouldn't search Modub in the filter instead of giant. That's one of the reason's its so important to collect trophies in adventure: you can remember the names of things as you kill them. Other than that, I usually try to remember page number of events in the rumor dialogue so I can return to the page of the rumor dialogue later or at least use it as reference.
Title: Re: Adventure Mode Little Questions Thread
Post by: Huntthetroll on February 07, 2020, 12:05:13 am
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.

That's dark blue. Light blue means they're talking, I think.

It means they are talking when not on screen. When on screen it labels them with numbers so you can see whos saying what.  Maybe once past 9 it uses the exclamation again? But i am not sure of that.

I looked it up. The flashing light blue exclamation mark on a visible creature means that it's stark raving mad. It's been a while since I've played fortress mode, so I didn't remember. In my game, the dwarf marked this way went mad after failing to create an artifact during worldgen.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on February 08, 2020, 01:42:59 am
While exploring a town I found that the keep has a 1 level deep pit in front of the doors. Somehow my companions have been finding their way into it, but I can't figure it out. I've tried jumping and climbing. Any ideas? Do keeps have additional entrances?

(https://i.imgur.com/fb8st8G.png)
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on February 08, 2020, 01:50:10 am
You should be able to move diagonally with the 1 key from NE of the door.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on February 08, 2020, 11:06:14 am
You can also climb over the walls, I think.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ronnoc on February 08, 2020, 09:49:12 pm
I ended up climbing the walls, will have to try the diagonal trick though. Thanks for the responses.
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on February 11, 2020, 10:17:28 pm
This might not be a small question but with all the undead and magically creatures now seeming to have magic HOW do you counter it?  If a creature can freeze you with a closing of a hand how can you hope to become a Monster Killer?  Numbers?  Long-range weapons?  Kill-First-Ask-Questions-Afterwards?
Title: Re: Adventure Mode Little Questions Thread
Post by: Laterigrade on February 12, 2020, 03:03:21 am
This might not be a small question but with all the undead and magically creatures now seeming to have magic HOW do you counter it?  If a creature can freeze you with a closing of a hand how can you hope to become a Monster Killer?  Numbers?  Long-range weapons?  Kill-First-Ask-Questions-Afterwards?
KFAQ should always be the default when playing Adventurer.
A bear? Schnick.
A pig? Pork.
A dragon? Exeunt, dragged off.
A necromancer? Only knows the death part of the secrets of life and death.
etc.
Title: Re: Adventure Mode Little Questions Thread
Post by: CrashyMcGee on February 16, 2020, 02:31:00 am
How do you get your mount to carry items for you?
Title: Re: Adventure Mode Little Questions Thread
Post by: George_Chickens on February 16, 2020, 02:46:50 am
How do you get your mount to carry items for you?
It's 'p'. Like you're putting it into a backpack. Keep in mind that not all animals are load bearers.
Title: Re: Adventure Mode Little Questions Thread
Post by: callisto8413 on February 16, 2020, 09:18:19 pm
During a fight against something that I know I can't take on....is setting a fire under the creature a worthy tactic?   :( 
Can I set a fire in a fight?  Will I be given time to do so?  Will I be hit before I can finish it?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on February 16, 2020, 09:40:40 pm
During a fight against something that I know I can't take on....is setting a fire under the creature a worthy tactic?   :( 
Can I set a fire in a fight?  Will I be given time to do so?  Will I be hit before I can finish it?
You can ignite moss, grass, or other plants - but you can't make a campfire, the game will say you don't feel safe enough. The igniting happens quite fast. That was a tactic I tried against an invisible giant cave spider. It would then move off the fire. That might give you a chance to get away.
Title: Re: Adventure Mode Little Questions Thread
Post by: ChaosPotato on February 16, 2020, 09:49:28 pm
What is a dean? A vampire showed up as one in my game for some reason. I also can't ask where the aforementioned vampire is.
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on February 17, 2020, 12:59:01 am
During a fight against something that I know I can't take on....is setting a fire under the creature a worthy tactic?   :( 

Fire ignition is wonderful when you're outclassed.

The idea is this:

- i"g"niting grass is a nigh-instantaneous* action
- and creatures will not move onto an actively burning tile.
- Thus, you can restrict an enemy's movement by the strategic use of fire!

This is priceless for escaping enemies that are (for whatever reason) faster than you are; you can throw up incandescent walls behind you as you run to slow up pursuers. Or, if you'd rather not make a run for it, by completely surrounding yourself with flame you can build burn a little emergency pillbox around yourself from which to throw arrows! Just don't stay in it too long, lest you begin to burn alive-- open fire does kill, eventually.

Actually immolating an enemy would require that you somehow trap said enemy on top of a fire for a prolonged period of time-- theoretically possible, but rather difficult in practice. Could perhaps be done with the cunning use of even more fire. :D

*Emphasis on nigh. Lighting fires does still take a tick or two, so make sure you've a tile or so of space to work with. Dodging is good for this.
Title: Re: Adventure Mode Little Questions Thread
Post by: Superdorf on February 17, 2020, 01:00:44 am
What is a dean? A vampire showed up as one in my game for some reason. I also can't ask where the aforementioned vampire is.

Probably one of the new cosmetic noble positions, like "high councillor" and "chief justiciar". Doesn't actually do anything.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on February 23, 2020, 05:19:37 am
the wiki still says (http://www.dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Weapon),

Quote
Regardless of weapon skills, a large copper dagger will always be included in the starting equipment,

but none of my adventurers (all dwarves) since starting 0.47.03 have started with one... i don't remember seeing them available in the starting equipment menu either.  i guess the new menu uses the race raws, and dwarves don't make daggers, so don't get them at startup?  what about kobolds/goblins/etc?
Title: Re: Adventure Mode Little Questions Thread
Post by: faldotmo on February 23, 2020, 09:20:40 pm
During Rags' travels, they stole rightfully acquired an artifact-level longsword and later became the hearthperson of a small human village halfway across the map. After completing their first assignment (killing said beast with the artifact) the sword has disappeared from their inventory. Forcing Legends mode reveals the sword was stolen from the village by Rags, then stored in the village, stolen by Rags three times in a row, used to kill the quest-assigned beast, and finally stored once more all in the same day. I cannot find the sword anywhere in the village houses and tavern. Is there any way to retrieve it? Thanks for any and all help!
Title: Re: Adventure Mode Little Questions Thread
Post by: Earthbound Modder on February 23, 2020, 09:53:25 pm
the wiki still says (http://www.dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Weapon),

Quote
Regardless of weapon skills, a large copper dagger will always be included in the starting equipment,

but none of my adventurers (all dwarves) since starting 0.47.03 have started with one... i don't remember seeing them available in the starting equipment menu either.  i guess the new menu uses the race raws, and dwarves don't make daggers, so don't get them at startup?  what about kobolds/goblins/etc?

I might change that in the wiki today. You're correct about the raws: the weapons you can choose on embark are controlled by what weapons the civ can produce in their entity raws. This is why humans may start with whips while dwarves cannot.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rafal99 on February 24, 2020, 10:09:34 pm
Hi
I haven't played adventure mode in a while, I noticed there is now this entry in the Keybindings part of the Manual:
Quote
Tab - Change to another party member.

Could someone explain me the requirements to use it?
I have several companions who joined me on my adventures, but the Tab key does nothing.
I assume that either we are not considered a "party" or they are not considered "party members", just companions...
Do I need to found site / have named group to use it? Do they need to be my hearthpersons? If not, what are the actual requirements?

Title: Re: Adventure Mode Little Questions Thread
Post by: Pasechnik on February 26, 2020, 09:19:15 pm
Quote
Tab - Change to another party member.
This command works if you have a character created along with your main character. (in the last menu,N key)
I think that there is some way to make ordinary companions as a "party member", if you find out reply here please.
Title: Re: Adventure Mode Little Questions Thread
Post by: Morning_Oak on February 28, 2020, 11:45:30 pm
For those who enjoy getting to really know their world, when starting a new adventurer or venturing to a new town,  how much time do you tend to spend in a town getting to know the citizens and figure out if there is any interesting backstory to be found there? I feel like I always rush off when starting and I'm wondering if there's something I'm overlooking when interacting with the people living there. Any tips for getting more lore or just general excitement by talking to the townsfolk?
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on February 29, 2020, 06:01:45 pm
does anyone know if higher Armor User skill increases armour's effectiveness or longevity? or does it only decrease the weight-based encumbrance/slowing factors?

my adventurers usually try to wear a full suit of metal armour, and train Armor User until they can move normally again (adequate/competent seems to do the trick), and this works pretty well

this time round, i'm playing a character that only wears leather.  and so naturally, i'm starting to wonder whether there's a level of Armor User skill at which a character in leather-only can actually take a hit.  in my head, i feel like a sufficiently skilled armour user ought to be able to deflect blows reasonably effectively (i.e. without just copping it through the armour, or the armour being completely destroyed after a couple of hits), but i'm not sure if this is modelled in game?  has anyone done any science?  does anyone have experience playing leather-only adventurers?

(obviously the platonic ideal is to not get hit, but if you could do that reliably, you wouldn't need any armour at all...)
Title: Re: Adventure Mode Little Questions Thread
Post by: Nahere on February 29, 2020, 07:11:06 pm
According to Toady armour skill influences the rate of deflection, but I'm not sure how much that will help with leather armour.
Title: Re: Adventure Mode Little Questions Thread
Post by: Loam on March 01, 2020, 01:54:18 pm
For those who enjoy getting to really know their world, when starting a new adventurer or venturing to a new town,  how much time do you tend to spend in a town getting to know the citizens and figure out if there is any interesting backstory to be found there? I feel like I always rush off when starting and I'm wondering if there's something I'm overlooking when interacting with the people living there. Any tips for getting more lore or just general excitement by talking to the townsfolk?

The most interesting people will be in taverns, keeps, and temples (and now in counting houses, guildhalls, and towers/manors). Or, I should say, these are the places where it is easiest to find interesting people, as most of the folks there will be historical figures rather than individuals pulled from abstract population. They will actually have families and professions to talk about.

For lore, try talking to people about the structure you are in (assuming you're in one - tavern, temple, keep, etc.); they'll give you a random historical entry about the structure, usually when someone started ruling or working there. If you ask for directions to a town (including the one you're in), they'll also throw in a random fact about it. Of course, they have no way of knowing what facts are actually interesting, and what are meaningless (like, "in 324 Urist McFisherdwarf settled here"), so be prepared to ask over-and-over again if you want something juicy. Oh, you can also look at engravings on temple walls, which should have site-related historical entries.

But, in general, DF isn't forthcoming with its lore. Usually if I really want to get into the world, I'll read about its history in Legends Viewer. That can get you interested in certain places and people - like, if you want to track down a certain interesting person and talk to them, or visit the site of some important historical events.
Title: Re: Adventure Mode Little Questions Thread
Post by: snow dwarf on March 05, 2020, 08:41:00 pm
What is the button for petting animals?
Asking the real questions here.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 05, 2020, 08:58:26 pm
What is the button for petting animals?
Asking the real questions here.
I think it's a power like spitting and reanimating.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on March 05, 2020, 09:08:35 pm
Yep, I found the pet animals button in that menu
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 10, 2020, 07:59:07 am
What's the best way to try and separate yourself from undead minions as a necromancer?  I have DF Hack but I'm not sure the party commands (Shift+O) it adds work; the moment I fast travel I have a posse again.  If I do something like...  Tell them to build something at my camp and then just avoid the camp will that work?  Does that work with undead animals, I don't really expect it to, but then I'm surprised zombies are even useful enough to build things.

Not being able to do anything with undead besides have them follow me and kill everything they see is the biggest thing making being a necromancer boring.  I know that "in-world" the undead can clearly take SOME orders or they would actually be useless and impossible for an NPC necromancer to direct them to invade forts.  So if there's like, a DF Hack script or .lua any of you can recommend, or other mod that doesn't alter much else I'd love to know.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on March 10, 2020, 05:12:31 pm
The same thing happens with pets you give away - as soon as you fast travel or get far enough away the pet will rejoin the party. But it's still their pet so you can't give it away again. I think there's a bug with the code that keeps parties together and some data somewhere that doesn't get updated. I keep meaning to look into it more and report it.
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 10, 2020, 06:58:26 pm
The same thing happens with pets you give away - as soon as you fast travel or get far enough away the pet will rejoin the party. But it's still their pet so you can't give it away again. I think there's a bug with the code that keeps parties together and some data somewhere that doesn't get updated. I keep meaning to look into it more and report it.

So no easy ways around it at the time being?  That is a real shame.
Title: Re: Adventure Mode Little Questions Thread
Post by: Naturegirl1999 on March 10, 2020, 07:18:29 pm
The same thing happens with pets you give away - as soon as you fast travel or get far enough away the pet will rejoin the party. But it's still their pet so you can't give it away again. I think there's a bug with the code that keeps parties together and some data somewhere that doesn't get updated. I keep meaning to look into it more and report it.

So no easy ways around it at the time being?  That is a real shame.
well you could kill them...but you probably don’t want to do that
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 12, 2020, 06:48:17 pm
Is accusing vampires broken currently?  I just outted a vampire in a group of civilians, and then nothing.  The vampire, now revealed, continues to do nothing and stand around and nobody else cares.  Jeeze...
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on March 13, 2020, 04:17:08 am
Is accusing vampires broken currently?  I just outted a vampire in a group of civilians, and then nothing.  The vampire, now revealed, continues to do nothing and stand around and nobody else cares.  Jeeze...
That seems to have been an issue for quite a while - I recall it working properly in 40.x versions where the vamp would attack nearby civvies and become no quarter, but after 42 it seemed to bug out and now they only stand around and spit while saying they hate you...and the civvies get pissed if you kill the vamp too.
Title: Re: Adventure Mode Little Questions Thread
Post by: Huntthetroll on March 14, 2020, 06:58:37 pm
What's the best way to try and separate yourself from undead minions as a necromancer?  I have DF Hack but I'm not sure the party commands (Shift+O) it adds work; the moment I fast travel I have a posse again.  If I do something like...  Tell them to build something at my camp and then just avoid the camp will that work?  Does that work with undead animals, I don't really expect it to, but then I'm surprised zombies are even useful enough to build things.

Not being able to do anything with undead besides have them follow me and kill everything they see is the biggest thing making being a necromancer boring.  I know that "in-world" the undead can clearly take SOME orders or they would actually be useless and impossible for an NPC necromancer to direct them to invade forts.  So if there's like, a DF Hack script or .lua any of you can recommend, or other mod that doesn't alter much else I'd love to know.

There's a conversation option to "Ask favor, place request or issue order." If you select it while talking to a pet or other party member, one of the avaliable sub-options is "Ask listener to wait here." Issuing that order causes the listener to remain at their current location until you ask them to follow you again, using the same menu.
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 15, 2020, 10:49:33 am
There's a conversation option to "Ask favor, place request or issue order." If you select it while talking to a pet or other party member, one of the avaliable sub-options is "Ask listener to wait here." Issuing that order causes the listener to remain at their current location until you ask them to follow you again, using the same menu.

I am 100% confident that does not work with undead.

Corpses don't listen or respond, and I can't even try to talk to intelligent undead.  When I move the cursor over them after pressing K, there is no option to speak to them, as if I were selecting an empty tile.

By the way, when an artifact is "lost" in an area, is it at all possible to find it again?  There's a slab that was lost in a hamlet; if I can actually potentially find it, one hamlet isn't that big of an area...
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on March 16, 2020, 03:48:03 am
i believe the dfhack party orders menu (Shift-O) is just shortcuts for the "ask favor, place request or issue order" stuff from the conversations menu... so if it doesn't work from the Shift-O menu, i wouldn't really expect it to work from the conversations menu either (or v/v)
Title: Re: Adventure Mode Little Questions Thread
Post by: High tyrol on March 19, 2020, 11:23:14 am
Is there any way to determine the avg. Attributes for adventure mode races? In particular I am interested in the Wild Boar men and the Couger Men.But, a general method would be appreciated if possible. I checked the wiki's version of the raws for the races and I think their size effects their strength value. But I don't know for sure. I think that standard biped gaits might influence agility? Or are they all the same for every race except dwarf?
Title: Re: Adventure Mode Little Questions Thread
Post by: UselessMcMiner on March 19, 2020, 02:14:43 pm
How do I get people to acknowledge the bandits I killed?
Title: Re: Adventure Mode Little Questions Thread
Post by: sanchezman on March 20, 2020, 07:25:12 am
How can I involve myself with villainous plots?  So far, I just run around and threaten random bandits to tell me who their master is, but it has yielded no results.  Is there a certain dialogue option I should use when talking to nobles so they give me a lead to investigate?
Title: Re: Adventure Mode Little Questions Thread
Post by: Lorn Asbord Schutta on March 20, 2020, 11:31:57 am
How can I involve myself with villainous plots?  So far, I just run around and threaten random bandits to tell me who their master is, but it has yielded no results.  Is there a certain dialogue option I should use when talking to nobles so they give me a lead to investigate?
The "master" option doesn't yield anything as of now. You have to ask about plots instead.
Bandit leaders and necromancers have usually some kind of plot and if you are lucky you might interrogate the right noble among dwarves and humans. You will get a plot listed in "Q", under "i"ntrigue, where you should get names and places of interest. You might want to interrogate the same schemer multiple times, so he will reveal more plots of his.
Once you know the names and places, you might try to hunt down the other links from the chain. I haven't done that yet, but probably all you can do now is to interrogate them and foil their attempts by arranging them date with Morpheus brother.
Title: Re: Adventure Mode Little Questions Thread
Post by: Morning_Oak on March 24, 2020, 12:52:06 pm
Is there a mechanic to give an NPC a cup or goblet full of a poisoned liquid and have them drink it? Will they drink the beverage automatically or will it sit in their inventory?
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 24, 2020, 01:56:11 pm
Is there a mechanic to give an NPC a cup or goblet full of a poisoned liquid and have them drink it? Will they drink the beverage automatically or will it sit in their inventory?

I've been told that NPCs will automatically, immediately drink anything in a goblet you give them, which is how people usually turn NPCs into vampires.  However, I've also heard that if the NPC has a pouch/bag on them, they will put the goblet in that and not drink from it, so you should try first to offer them something for their pouch.  NPCs sometimes carry their money in bags, but seeing how many NPCs do not know the value of their own coins and aren't exactly wealthy, that shouldn't stop you from being able to trade them something for it.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mackerel on March 25, 2020, 09:25:11 pm
A couple of questions from a noob.

1. Is there a link to a guide for how to buy things from merchants?

In the week that I've been playing, I've visited ~20 merchants, and they tell me how much their goods weigh, but not how much they are charging for them.  They are willing to trade for some of my stuff, but they are not willing to tell me how much they'll offer for them.

I have managed to barter a few trades, but that seems unreliable.  I find something I want, and offer a piece of junk armor for it.  I get the "Perhaps you should offer a little more" response.  I add something else.  I put in carved bone rings, one at a time.  Eventually the trade goes through.  Or not.

I have not yet found a merchant that takes gold.  I've read they don't like money from other civilizations, but I haven't found one who'll take gold from their own civilization.  So, can someone point me to a guide of some kind?

2. I've bought beer and spent the night in a couple of taverns, getting charged 2 for a beer and 20 for a bed.  I've got enough money to pay for it, and I try to settle accounts with the innkeeper.  The little window pops up and says, for example, "You owe 4.  How much of your bill do you want to pay?"  I type in "4" and then -- nothing more happens.  Except one time I gave the innkeeper a bone ring I had carved, and the amount due reduced to 2.  But when I close the conversation and open it again, it still says I owe 4.  There's no reaction from the innkeeper:  Urist says, "Mackerel paid his bill.  I am happy."  I'm willing to pay my bill, but in the end I shrug and skip town.  How is this supposed to work?
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on March 26, 2020, 09:38:14 am
1. Is there a link to a guide for how to buy things from merchants?

In the week that I've been playing, I've visited ~20 merchants, and they tell me how much their goods weigh, but not how much they are charging for them.  They are willing to trade for some of my stuff, but they are not willing to tell me how much they'll offer for them.

I have managed to barter a few trades, but that seems unreliable.  I find something I want, and offer a piece of junk armor for it.  I get the "Perhaps you should offer a little more" response.  I add something else.  I put in carved bone rings, one at a time.  Eventually the trade goes through.  Or not.

That is...  Currently how it works.  Appraisal skill doesn't really exist in Adventure Mode.  If you download DFhack and install that, it includes the value of items in their descriptions, otherwise your characters are always completely unaware of the value of everything.  Otherwise, the only way to trade is to just ask for something far far more valuable (presumably) than what you are giving, and then ask for less and less until they accept.  Don't do it the other way around!  If you start off by offering them way more than what you're getting is worth, they will happily just accept your bad deal as a gift.*

*This applies to all NPCs (not just shopkeepers), as everyone but you knows how much everything is worth automatically.

Quote
I have not yet found a merchant that takes gold.  I've read they don't like money from other civilizations, but I haven't found one who'll take gold from their own civilization.  So, can someone point me to a guide of some kind?

Basically coins are worthless in AM except for throwing.  Most merchants seem to have coins they think are worthless instead of ones they can use, so they value them based entirely on material value + weight.  There's no guide to read on how to do it right.

Quote
2. I've bought beer and spent the night in a couple of taverns, getting charged 2 for a beer and 20 for a bed.  I've got enough money to pay for it, and I try to settle accounts with the innkeeper.  The little window pops up and says, for example, "You owe 4.  How much of your bill do you want to pay?"  I type in "4" and then -- nothing more happens.  Except one time I gave the innkeeper a bone ring I had carved, and the amount due reduced to 2.  But when I close the conversation and open it again, it still says I owe 4.  There's no reaction from the innkeeper:  Urist says, "Mackerel paid his bill.  I am happy."  I'm willing to pay my bill, but in the end I shrug and skip town.  How is this supposed to work?

This one I can't answer, as I have never even had a tavernkeeper successfully charge me for anything, I ask for a drink and they never get around to me because all the NPCs keep interrupting them with higher priority, and trying to go out of my way to pay for a drink (and then mash . until I get it) when they are free in barrels a few steps away just feels pointless.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on March 26, 2020, 10:49:58 pm
i know that it is possible to pay tavern keepers, either with trade items or coin (if you have a coin type they will accept), because i spent some time figuring out how once, and i generally pay for my tavern purchases rather than just skip town.  but it's been a couple of months since i've played much, and i can't remember the specifics offhand.  but maybe just knowing that it's possible helps?  (i.e. now you know to keep trying things, because something will work eventually)

i also know that it's possible to buy drinks in very crowded taverns and eventually get served, because i do that all the time too.  i generally tell stories while i wait for my drink to arrive, cause it seems to pass game-time a lot faster than just pressing '.' (and if you provide entertainment, tavern keepers give you discounts)

npcs accepting currency is a crapshoot.  if you can "ask or offer currency" and the maximum amount is nonzero, congratulations, you have a mutually acceptable currency.  now you just need to guess how much stuff is worth... (or, install dfhack, and view the item description to see its value)

much of the time, merchants will have an inventory loaded with coins that they don't recognise the value of.  in this case, you will see them in their trade inventory, and they will trade you them as objects for like $1 each (regardless of their face value).  if you don't mind being an asshole, this can be a useful way to get a lot of money cheaply that maybe some _other_ merchant will recognise the value of

i haven't done any real science, or even checked mantis, but i think the "merchant has coins they don't recognise" occurs when there's some inconsistency between the npc's civilisation and the civilisation that controls the location the shop is in.  i believe the npc only recognises coins from their own civilisation, but the "merchant inventory" handling stocks them up with coins from the local civilisation -- or something like this -- and therefore if there's been wars/invasions/coups/migrations/etc then it'll be a mess.  i think this is probably less of a problem in worlds with a very short history, and more of a problem in worlds with a very long history
Title: Re: Adventure Mode Little Questions Thread
Post by: Huntthetroll on March 27, 2020, 11:04:59 am
i haven't done any real science, or even checked mantis, but i think the "merchant has coins they don't recognise" occurs when there's some inconsistency between the npc's civilisation and the civilisation that controls the location the shop is in.  i believe the npc only recognises coins from their own civilisation, but the "merchant inventory" handling stocks them up with coins from the local civilisation -- or something like this -- and therefore if there's been wars/invasions/coups/migrations/etc then it'll be a mess.  i think this is probably less of a problem in worlds with a very short history, and more of a problem in worlds with a very long history

Your theory is correct. Here's how I make sure that a merchant will accept the coins I have:

1. Check whether the merchant is wearing a coin pouch. If they don't have one, I don't bother trading currency with them. A pouch marks the wearer as a member of a human civilization. Other civilizations can produce coins, but their currency is usually much harder to acquire.

2. If they have a coin pouch, examine the coins in it. If you have coins of the same type, this merchant will accept your currency, because they are a member of the civilization that minted those coins.
Title: Re: Adventure Mode Little Questions Thread
Post by: Pompan on March 27, 2020, 03:21:16 pm
Can't find anything on this when searching.

One of my followers broke her foot.
I gave her a crutch and managed to get her to equip it. She now wields in in her hand.

However, she's still moving around on the ground, refusing to stand.
Can't followers use crutches?
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on March 27, 2020, 07:47:34 pm
Can't find anything on this when searching.

One of my followers broke her foot.
I gave her a crutch and managed to get her to equip it. She now wields in in her hand.

However, she's still moving around on the ground, refusing to stand.
Can't followers use crutches?

Is it just a broken foot, or is there spinal damage?
Title: Re: Adventure Mode Little Questions Thread
Post by: Morning_Oak on March 29, 2020, 10:55:15 am
I read a post from 2010 (10+ years ago!) on these forums that started any children who ended worldgen as children wouldn't age up in adventure mode, regardless of how many years pass as you play. Has that been fixed on the 10 years of updates Toady has put out?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 29, 2020, 04:08:41 pm
I read a post from 2010 (10+ years ago!) on these forums that started any children who ended worldgen as children wouldn't age up in adventure mode, regardless of how many years pass as you play. Has that been fixed on the 10 years of updates Toady has put out?
The Museum III just started, and the Museum was probably where you read that. I expect I could give you an answer in a few weeks.
Title: Re: Adventure Mode Little Questions Thread
Post by: Shalderave on April 03, 2020, 12:13:19 pm
Hey, I haven't played for a really long time and either my world is hilariously harmonious or something's funny here.

Are necromancers and intelligent Night Creatures supposed to all [bar a few monstrous ones] be friendly? Zombies are still as mean, and slow, as ever but there are entire fortresses and such filled with goblins, humans, Intelligent Experiments, and Dorfs coexisting in peace.

I even walked my Master Miner [nothing like dual wielding Steel Picks] into a dark pit and all the goblins there are super friendly.

I'm sure there's a reason for this, complex interaction between civs or such, but it feels so weird. Last time I played, if you saw a goblin your best bet was to krump it before it noticed you.

I guess I'm asking, where's all the murder?

Also, I'm pretty bad at deciphering Legends mode but I'd be happy to upload the save or something if anybody's curious.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on April 03, 2020, 01:56:04 pm
The goblins I meet out on patrol all are hostile, immediately starting out in lethal combat without a word.

The intelligent undead and necromancers at a tower started killing each other after asking to identify.
Title: Re: Adventure Mode Little Questions Thread
Post by: Morning_Oak on April 03, 2020, 07:51:53 pm
I read a post from 2010 (10+ years ago!) on these forums that started any children who ended worldgen as children wouldn't age up in adventure mode, regardless of how many years pass as you play. Has that been fixed on the 10 years of updates Toady has put out?
The Museum III just started, and the Museum was probably where you read that. I expect I could give you an answer in a few weeks.

Good to know, I look forward to your findings.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mackerel on April 04, 2020, 04:17:20 pm
This old computer I'm playing on is giving up the ghost, so I've purchased a new one.

I've got an interesting goblin character on the old computer, in the df_44_12 legacy version.  I'd like to move him to the new computer, where I've installed df_47_04. 

Is there a guide to doing this?  So far I haven't even found a data file with the character's name in it ...  :(
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 04, 2020, 04:55:33 pm
This old computer I'm playing on is giving up the ghost, so I've purchased a new one.

I've got an interesting goblin character on the old computer, in the df_44_12 legacy version.  I'd like to move him to the new computer, where I've installed df_47_04. 

Is there a guide to doing this?  So far I haven't even found a data file with the character's name in it ...  :(
You can't transfer adventurers between worlds but you can just load the world in the new version.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mackerel on April 04, 2020, 06:22:59 pm
Ah.  Doh.  Thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: AshTheTiefling on April 04, 2020, 10:15:50 pm
Just got the villains update, and as soon as I started adventure mode I wanted to become a necromancer (Because why not.) so I figured out how to make myself a vampire (repeatedly roll dice and hope for the best.) and strolled into a necromancer fort. I didn't know what I'd find, so I explored around, saw my pet raven murdered by dingoes, who then got attacked by undead kobolds. And evenually I found the main tower. I had a nice conversation with the necromancer, and poked around, trying to find the secrets of life and death.
No matter where I searched I couldn't find it. I even raked through the rest of the fort.
Does anyone know how to become a necromancer?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on April 04, 2020, 11:00:09 pm
Have you looked at the necromancer's inventory?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on April 05, 2020, 08:13:00 am
Just got the villains update, and as soon as I started adventure mode I wanted to become a necromancer (Because why not.) so I figured out how to make myself a vampire (repeatedly roll dice and hope for the best.) and strolled into a necromancer fort. I didn't know what I'd find, so I explored around, saw my pet raven murdered by dingoes, who then got attacked by undead kobolds. And evenually I found the main tower. I had a nice conversation with the necromancer, and poked around, trying to find the secrets of life and death.
No matter where I searched I couldn't find it. I even raked through the rest of the fort.
Does anyone know how to become a necromancer?
Hopefully your adventurer can read, because you can't be a necromancer otherwise. Usually there's a slab on a table somewhere in the tower. If there isn't, try reading books with titles containing words like "Death", "Extinction", "The End", etc. If neither of those work you might have to retire and crack open legends mode to see where all the slabs went.
Title: Re: Adventure Mode Little Questions Thread
Post by: AshTheTiefling on April 05, 2020, 09:35:01 pm
Have you looked at the necromancer's inventory?
I tried to trade with him, but he had no books or slabs on him. (he did have a kobold eye though.)

Hopefully your adventurer can read, because you can't be a necromancer otherwise. Usually there's a slab on a table somewhere in the tower. If there isn't, try reading books with titles containing words like "Death", "Extinction", "The End", etc. If neither of those work you might have to retire and crack open legends mode to see where all the slabs went.
Yea, my adventurer can read, although when I visited a dwarf necromancer, my human adventurer couldn't read half the books in there. I then went to a human tower and the necromancer tried to murder me... No slab there either.
I didn't think to check legends mode, thanks!
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on April 06, 2020, 03:33:28 am
In my world, the slab had been stolen by a kobold and moved to the entrance of a nearby kobold cave. There were no kobolds left inside, just a single necromancer wandering around.

Not sure if the necromancers wiped them out in retaliation for the theft, or if they just wanted to conquer a nearby site.
Title: Re: Adventure Mode Little Questions Thread
Post by: Mackerel on April 06, 2020, 10:37:09 am
I've become an expert bone carver, and have produced quite a few masterpiece rings.  I have left rings of lower quality scattered all over the land, and have given away some of the finer ones.  I don't know if that actually creates good will.  I have used them as trade goods to barter for some pieces of equipment.  (I still haven't found a caravan that I can trade with, though.)

Is there any use for horns or skulls?  Or skins, for that matter?

I've discovered that I can fill my waterskin with beer, so that I can have a sip from time to time to help my focus.  But where does a person get a good meal?  Just eating prepared lion kidney doesn't seem to do it.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on April 06, 2020, 01:17:39 pm
Unfortunately, a decent meal is a prepared meal containing an ingredient your character likes to consume... but adventurers don't have such preferences. The needs system is left wanting in places to say the least.
Title: Re: Adventure Mode Little Questions Thread
Post by: Sarmatian123 on April 06, 2020, 06:18:43 pm
During setup of adventure, you can design all attributes of your Dwarf.
I designed these attributes once, that simple smash of 2 stones, made my Dwarf super focused for 2 days. He had no other needs. :D
Title: Re: Adventure Mode Little Questions Thread
Post by: Mogui on April 27, 2020, 05:04:43 am
Hello,

I have question regarding quest


I started a talk with one of my dwarf(i created a group of 5 dwarfs), asking about problem. He tolde me "A force of evil has arisen in the world. Callfigure is in the The Sable Steppes. Seek this place if you hunt Sibrek Lessonroughness the eye of rovod administrator"
Eye of rovod are necromancian experiment from dwarf.

But, when i arrived in Callfigure(a dwarfhill from my civilisation) i find the Sibrek in a building and nothing happen. He hang around others local dwarfs,  he is a administrator.

He seems not very "evil" to me and i'm afraid that killing in front of every one will create me problem.

Is it normal ? What happend ? 
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on April 27, 2020, 05:29:43 am
DF's concept of evil is quite nuanced. Check if this guy used to be a bandit or so.

I had one adventurer who was sent out to kill a vampire in the neighbouring (same-civ) village. As the vampire was member of that village, the villagers didn't appreciate me doing that (got murderer rep), but the questgiver was very happy with what I did. Now, probably the fact this guy was a vampire should be enough to make the villagers feel his death was warranted, but right now that doesn't really happen in the check, making for some very surprising night creature hunting.
Title: Re: Adventure Mode Little Questions Thread
Post by: Cathar on April 27, 2020, 08:44:01 am
Yeah, basically you've been hired as a hitman. He wants you to murder something. To his defense, the "something" is different and probably looks odd.
How does it feel to be the hero?
Title: Re: Adventure Mode Little Questions Thread
Post by: Eschar on April 27, 2020, 10:18:14 pm
DF's concept of evil is quite nuanced. Check if this guy used to be a bandit or so.

I had one adventurer who was sent out to kill a vampire in the neighbouring (same-civ) village. As the vampire was member of that village, the villagers didn't appreciate me doing that (got murderer rep), but the questgiver was very happy with what I did. Now, probably the fact this guy was a vampire should be enough to make the villagers feel his death was warranted, but right now that doesn't really happen in the check, making for some very surprising night creature hunting.

Did you accuse him of being a night creature first?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on April 28, 2020, 12:46:55 am
DF's concept of evil is quite nuanced. Check if this guy used to be a bandit or so.

I had one adventurer who was sent out to kill a vampire in the neighbouring (same-civ) village. As the vampire was member of that village, the villagers didn't appreciate me doing that (got murderer rep), but the questgiver was very happy with what I did. Now, probably the fact this guy was a vampire should be enough to make the villagers feel his death was warranted, but right now that doesn't really happen in the check, making for some very surprising night creature hunting.

Did you accuse him of being a night creature first?

That seems to be glitched in current versions. The vampire will reveal himself as one, but aside from spitting on you and telling you that he hates you, he won't do anything. Neither will the peasants around.
IIRC you have to spread the rumor of the vampire to the peasants so they know why they should actually dislike their murdering blood-sucking neighbor, as the peasants have little knowledge of any events themselves.
Title: Re: Adventure Mode Little Questions Thread
Post by: therahedwig on April 28, 2020, 07:19:33 am
Which I tried to do, but it turned out one of my companions was from that hamlet, and he just ran around yelling 'I saw so-and-so kill out good friend smithy!', and so noone was terribly interested in learning smithy was a vampire after that.
Title: Re: Adventure Mode Little Questions Thread
Post by: BandaTalk on December 04, 2020, 03:33:35 pm
How do you cut down a tree in adventure mode?  I can't seem to find the keybinding anywhere. 
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on December 04, 2020, 05:58:42 pm
iirc if you have an axe in your hand while standing next to a tree trunk, then chopping down the tree will be one of the [g]et options
Title: Re: Adventure Mode Little Questions Thread
Post by: BandaTalk on December 04, 2020, 06:16:44 pm
iirc if you have an axe in your hand while standing next to a tree trunk, then chopping down the tree will be one of the [g]et options
Thank you!  My problem was that I was holding other things in my hands, while my axe was strapped to my back. 
Title: Re: Adventure Mode Little Questions Thread
Post by: catnapcat on December 07, 2020, 01:49:48 pm
Is there a way to mod the points you use for equipment and pets? It's really nice that equipment your characters start with is equipment that fits them, and I wanted to give my elephant man some masterful adamantine armor.

In the same vein, does anyone know whether it's possible to make artifacts using stuff like dfhack, or if it's only possible by making dwarves do it in fortress mode first?

Lastly, how would one go about giving a race the inherent powers undead lieutenants have?
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on December 14, 2020, 12:06:56 pm
Sigh, Legends Viewer says an artifact I'm looking for is in a Forest Retreat...  In a mead hall.  But I cannot find that mead hall anywhere; it's not visible on the map, and (I'm playing a dragonfly man) I flew around and looked at all the tree houses in the forest retreat, none of them have the name of the mead hall.  I really don't know where to look...  Am I doing something wrong?  Or is this a bug and the mead hall doesn't exist?
Title: Re: Adventure Mode Little Questions Thread
Post by: ZM5 on December 15, 2020, 03:01:41 am
Sigh, Legends Viewer says an artifact I'm looking for is in a Forest Retreat...  In a mead hall.  But I cannot find that mead hall anywhere; it's not visible on the map, and (I'm playing a dragonfly man) I flew around and looked at all the tree houses in the forest retreat, none of them have the name of the mead hall.  I really don't know where to look...  Am I doing something wrong?  Or is this a bug and the mead hall doesn't exist?
Probably a bug, I'd think. Dark pits sites have a similar thing going on where legends will list them as having taverns, libraries and the like even though they don't exist in gameplay.
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on December 15, 2020, 10:55:10 pm
i think i've seen an elven mead hall or tavern or something before?  iirc it was like a large (20x20 or so) raised platform on the ground, surrounded by ramps to get up.  not up a tree!

since you can fly, i would maybe fly around looking for a large clearing in the trees?
Title: Re: Adventure Mode Little Questions Thread
Post by: madpathmoth on December 16, 2020, 04:44:35 am
i think i've seen an elven mead hall or tavern or something before?  iirc it was like a large (20x20 or so) raised platform on the ground, surrounded by ramps to get up.  not up a tree!

since you can fly, i would maybe fly around looking for a large clearing in the trees?

I flew above and beneath every (named) tree visible on the map, and found nothing and nobody.  The mead hall has a slab in it, so it was upsetting as the only other source of the secrets had been "lost", so in the end I just deleted the world and character.  I'm pretty confident it was a bug, though it always feels so hard to separate bugs from all the janky, unexplained game mechanics and world-generation rules.   I should really just not play adventure mode for like four years, come back after the next major release, but I keep wanting to find anything satisfying to do in it and failing.  Oh well.
Title: Re: Adventure Mode Little Questions Thread
Post by: Gallahan on February 02, 2021, 08:20:59 am
Been a while since I played: is there a way to destroy necromancer towers in Adventure Mode?
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on February 20, 2021, 05:04:29 pm
does the tactical mode not work properly when everyone's mounted?  when my (2 person) party are on foot and leading their mounts, tactical mode cycles through and gives them each a turn once they have movement available, as i would expect

but when they're both mounted, the first character gets one turn, then the second one gets to just move freely, can literally run rings around them and it never cycles back to the first character unless i hit [tab] manually?

their movement speeds are different but the disparity isn't this radical
Title: Re: Adventure Mode Little Questions Thread
Post by: HammerofBael on March 29, 2021, 07:15:04 am
I've heard before that the personalities of civilizations leaders have a large effect on how aggressive that civ is and how likely they are to attack their neighbors. This got met thinking; if I create an adventurer that hates peace, loves power, and possesses a bunch of other similar qualities and then manage to make them a monarch of a civ, will that civ start trying to conquer the world? Could I take control of the worlds most powerful civ and plunge the world into chaos? I imagine this would all take place after I retire the adventurer and start a fort to pass the time.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on March 29, 2021, 06:25:51 pm
I've heard before that the personalities of civilizations leaders have a large effect on how aggressive that civ is and how likely they are to attack their neighbors. This got met thinking; if I create an adventurer that hates peace, loves power, and possesses a bunch of other similar qualities and then manage to make them a monarch of a civ, will that civ start trying to conquer the world? Could I take control of the worlds most powerful civ and plunge the world into chaos? I imagine this would all take place after I retire the adventurer and start a fort to pass the time.
I haven't heard anything about it, but wars are usually pretty tame post-worldgen. Go ahead and try it I guess.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ihtomyt on June 25, 2021, 06:04:59 am
Is there a way to prevent companions from just vanishing for no reason when "waiting here"? I ask, because another question I want to ask is whether there is a way to prevent companions from being crushed to death by falling logs when felling a tree other than telling them to wait somewhere? I felled a tree and it crushed my mount. So I had a second mount, which I told to wait nearby, and then it disappeared forever. Looked everywhere in the site, not dead, not anywhere. Luckily this is just a game I'm doing for my own !!Science!! and learning, so not too bummed out, but that is really frustrating and would ruin a "real" game quite a lot.
Title: Re: Adventure Mode Little Questions Thread
Post by: rake2005 on August 19, 2021, 03:06:32 am
Is there a way to prevent companions from just vanishing for no reason when "waiting here"? I ask, because another question I want to ask is whether there is a way to prevent companions from being crushed to death by falling logs when felling a tree other than telling them to wait somewhere? I felled a tree and it crushed my mount. So I had a second mount, which I told to wait nearby, and then it disappeared forever. Looked everywhere in the site, not dead, not anywhere. Luckily this is just a game I'm doing for my own !!Science!! and learning, so not too bummed out, but that is really frustrating and would ruin a "real" game quite a lot.

Usually, I just leave mine in a camp, and that works. Also depends on trust and loyalty iirc.
Title: Re: Adventure Mode Little Questions Thread
Post by: Zapitron on August 26, 2021, 04:04:33 pm
Unfortunately, a decent meal is a prepared meal containing an ingredient your character likes to consume... but adventurers don't have such preferences. The needs system is left wanting in places to say the least.
I recently discovered a high-value meal can be focusing. I ate everything, looking for something that would satisfy me, but nothing served .. until I killed and butchered a hydra. A pound of that meat focuses me, and somehow I doubt my adventurer just happens to secretly prefer hydras. And whaddya know: the wiki says hydra meat has 10x value.

So, people looking for a satisfying meal: try eating the meat from something fantastic.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on August 26, 2021, 09:14:05 pm
I recently discovered a high-value meal can be focusing. I ate everything, looking for something that would satisfy me, but nothing served .. until I killed and butchered a hydra. A pound of that meat focuses me, and somehow I doubt my adventurer just happens to secretly prefer hydras. And whaddya know: the wiki says hydra meat has 10x value.

So, people looking for a satisfying meal: try eating the meat from something fantastic.
I'm fairly certain that this was added in the last version. Now, that was like 8 months ago, but not everyone may have noticed such a small change.
Title: Re: Adventure Mode Little Questions Thread
Post by: Amaranth on October 23, 2021, 02:59:52 am
Can I make pools of blood into 7/7 units of blood?
How do I get pools of blood?
I need a pool of blood but. Not a pool of blood not a smear a smattering a drop.
I need pools of blood ok.
What I'm trying to say is, I need 20 by 5 pool, 7/7 human blood pools of blood. Preferably vampire pool blood but in this economy I'm happy with a pool or two of blood soaked pool.
How's a man to get a pool or two of blood around here?!
Minecarts?
I can pour barrels and buckets of blood and it will eventually become 1/7 human blood right?
What about lava can I carry some and use as weapons? Hmmm nah I would have seen it before.
I'm going off track.
I need 7/7 pools of blood.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on October 23, 2021, 08:55:43 am
Sadly, only water and lava can become liquid pools. The best you're going to be able to do is a pool of water with blood in it.
Title: Re: Adventure Mode Little Questions Thread
Post by: PlumpHelmetMan on October 23, 2021, 09:32:34 am
I suspect it's one of the things the map rewrite will fix. Rivers of blood for hellish dimensions are a must.
Title: Re: Adventure Mode Little Questions Thread
Post by: delphonso on October 26, 2021, 10:38:23 pm
I suspect it's one of the things the map rewrite will fix. Rivers of blood for hellish dimensions are a must.

If I remember right - Toady is just unsure of what to do when fluids mix. What do you do with 2/7 salt water, 3/7 fresh water, and 2/7 plump helmet wine?
Title: Re: Adventure Mode Little Questions Thread
Post by: HungThir on October 27, 2021, 11:38:45 pm
What do you do with 2/7 salt water, 3/7 fresh water, and 2/7 plump helmet wine?

masterful plump helmet wine roast
Title: Re: Adventure Mode Little Questions Thread
Post by: delphonso on October 28, 2021, 12:37:58 am
Finely minced plump helmet wine, finely minced fresh water, and finely minced salt water.
Title: Re: Adventure Mode Little Questions Thread
Post by: DwarfUli on December 11, 2021, 08:48:44 pm

Hello, I am new to adventurer mode. I played around a bit with it and it seems amazing. Couple questions I have:

1) I created a world, I entered Legends mode and read about places, artifacts and persons. Can I visit all those places in Adventurer Mode? Can you access all of the map/cities? So if I see that an artifact is kept in some far away place, can I go there and see it?

2) If legends mode tells me an NPC is still alive, can I find this NPC on the map and actual interact with it? (fight? talk? etc.)

3) If legends mode tells me someone is carrying an artifact. Can I find this npc in adventurer mode, and through combat or some way, take the artifact?

4) I read on here that people can create adventurer characters that are more like scholars who write about the world as they discover it. Is this RP or can I create a character in Adventurer mode, write codices about the world, instead of fight monsters etc.

5) If I create a character in adventurer mode, and write codices, are those updated in Legends mode? So do things I do in adventurer mode, actually update in Legends Mode?

./bow Thank you, there is so much to this game, it can get overwhelming.
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on December 11, 2021, 10:50:38 pm
Yes to all of your questions! Though writing books about things will require you to find some quires, either supplied by one of your fortresses or a worldgen library.
Title: Re: Adventure Mode Little Questions Thread
Post by: Fatace on December 17, 2021, 01:52:05 pm

Hello, I am new to adventurer mode. I played around a bit with it and it seems amazing. Couple questions I have:

1) I created a world, I entered Legends mode and read about places, artifacts and persons. Can I visit all those places in Adventurer Mode? Can you access all of the map/cities? So if I see that an artifact is kept in some far away place, can I go there and see it?

2) If legends mode tells me an NPC is still alive, can I find this NPC on the map and actual interact with it? (fight? talk? etc.)

3) If legends mode tells me someone is carrying an artifact. Can I find this npc in adventurer mode, and through combat or some way, take the artifact?

4) I read on here that people can create adventurer characters that are more like scholars who write about the world as they discover it. Is this RP or can I create a character in Adventurer mode, write codices about the world, instead of fight monsters etc.

5) If I create a character in adventurer mode, and write codices, are those updated in Legends mode? So do things I do in adventurer mode, actually update in Legends Mode?

./bow Thank you, there is so much to this game, it can get overwhelming.

Answers:

1) Yes, all locations (cities, towns, tombs, Castles, ect. can be visited.
2) Yes, although there are times when finding certian npcs will be.. difficult.. and/or impossible... answered in Q3 too.
3) Yes, mostly.. There are times where Artifact holding npcs may be traveling, or even thrown into limbo. (which is why i said it might be impossible in Q2). Also, there are times where artifacts can be found or lost in certian places... and even if you do track it down to the right place.. it may not be there at all and in limbo as well (till you said a raid in Fortress Mode to take it).
4) Yes, you can literally be any profession you want honestly.(DFhack's adv/gui helps out with fishing/mining, ect)
5) Yes.
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on December 17, 2021, 07:20:20 pm
(DFhack's adv/gui helps out with fishing/mining, ect)
gui/advfort (https://docs.dfhack.org/en/stable/docs/_auto/gui.html#gui-advfort) is the name, though you don't really need to remember it, just the default keybind of Ctrl+T.
Title: Re: Adventure Mode Little Questions Thread
Post by: Urist Mcmuffin on December 31, 2021, 08:52:38 pm
so I heard that you can put living people in bags with dfhack
but I do not know how to can someone explain?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 06, 2023, 12:03:47 pm

Hello, I am new to adventurer mode. I played around a bit with it and it seems amazing. Couple questions I have:

1) I created a world, I entered Legends mode and read about places, artifacts and persons. Can I visit all those places in Adventurer Mode? Can you access all of the map/cities? So if I see that an artifact is kept in some far away place, can I go there and see it?

2) If legends mode tells me an NPC is still alive, can I find this NPC on the map and actual interact with it? (fight? talk? etc.)

3) If legends mode tells me someone is carrying an artifact. Can I find this npc in adventurer mode, and through combat or some way, take the artifact?

4) I read on here that people can create adventurer characters that are more like scholars who write about the world as they discover it. Is this RP or can I create a character in Adventurer mode, write codices about the world, instead of fight monsters etc.

5) If I create a character in adventurer mode, and write codices, are those updated in Legends mode? So do things I do in adventurer mode, actually update in Legends Mode?

./bow Thank you, there is so much to this game, it can get overwhelming.

Answers:

1) Yes, all locations (cities, towns, tombs, Castles, ect. can be visited.
2) Yes, although there are times when finding certian npcs will be.. difficult.. and/or impossible... answered in Q3 too.
3) Yes, mostly.. There are times where Artifact holding npcs may be traveling, or even thrown into limbo. (which is why i said it might be impossible in Q2). Also, there are times where artifacts can be found or lost in certian places... and even if you do track it down to the right place.. it may not be there at all and in limbo as well (till you said a raid in Fortress Mode to take it).
4) Yes, you can literally be any profession you want honestly.(DFhack's adv/gui helps out with fishing/mining, ect)
5) Yes.

About the artifacts and npcs.
You can run into traveling questers. So it shouldnt be impossible to run into the quester holding the artifact you want.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on January 06, 2023, 12:04:45 pm
so I heard that you can put living people in bags with dfhack
but I do not know how to can someone explain?
I wish i could answer this, but i don't use df hack.
Title: Re: Adventure Mode Little Questions Thread
Post by: lethosor on January 06, 2023, 04:58:18 pm
I don't believe it's possible to put creatures in bags (i.e. I don't think DF has a way to represent that), but the DFHack thread (http://www.bay12forums.com/smf/index.php?topic=164123.0) would probably be a better place to ask.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rumrusher on January 06, 2023, 10:19:59 pm
so I heard that you can put living people in bags with dfhack
but I do not know how to can someone explain?
oh yeah it's possible it just requires messing with the general ref of a unit and item
I don't think I wrote a script that does this but modified one to just shove anyone into a bag.

Code: ("shoveinbag.lua") [Select]
function getxyz() -- this will return pointers x,y and z coordinates.
local x=df.global.cursor.x
local y=df.global.cursor.y
local z=df.global.cursor.z
return x,y,z -- return the coords
end

function getCreatureAtPos(x,y,z) -- gets the creature index @ x,y,z coord
--local x,y,z=getxyz() --get 'X' coords
local vector=df.global.world.units.all -- load all creatures
for i = 0, #vector-1 do -- look into all creatures offsets
local curpos=vector[i].pos --get its coordinates
local cx=curpos.x
local cy=curpos.y
local cz=curpos.z
if cx==x and cy==y and cz==z then --compare them
return vector[i] --return index
end
end
--print("Creature not found!")
return nil

end
function getItemAtPos(x,y,z) -- gets the item index @ x,y,z coord
--local x,y,z=getxyz() --get 'X' coords
local vector=df.global.world.items.all -- load all items
for i = 0, #vector-1 do -- look into all items offsets
local curpos=vector[i].pos --get its coordinates
local cx=curpos.x
local cy=curpos.y
local cz=curpos.z
if cx==x and cy==y and cz==z then --compare them
return vector[i] --return index
end
end
--print("item not found!")
return nil

end


function ShoveYein()
 unit=getCreatureAtPos(getxyz())
 item=getItemAtPos(getxyz())

for a,b in ipairs(df.global.world.items.all) do for c,d in ipairs(b.general_refs) do end end
local u_ref=df.general_ref_contains_unitst:new()
u_ref.unit_id=unit.id
item.general_refs:insert(#item.general_refs,u_ref)

local u_cr_ref=df.general_ref_contained_in_itemst:new()
unit.flags1.caged=true
u_cr_ref.item_id=item.id
unit.general_refs:insert(#unit.general_refs,u_cr_ref)
end
ShoveYein()

though this probably works in 47.05 I don't expect this to work in the later versions of DF due to heavy use of a pointer though the uses of shoving a unit in an item is pretty much limited to the location you shove said unit in, as you can't fast travel and keep the unit in the cage/bag/item/sword, and walking far away from the capture point will also remove the unit in your item.

the script works like a cage trap you trigger on your own, where you drop any item you have on the ground then wait for the person to step on it, then look directly at the person and activate the script.
Title: Re: Adventure Mode Little Questions Thread
Post by: Rodunkus on January 08, 2023, 04:46:36 pm
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on January 09, 2023, 05:27:28 am
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.

Not a solid answer, but you might try intimidating or brawling with members or the leader of the target group. IIRC, I've heard that killing off the group doesn't help at all.
Title: Re: Adventure Mode Little Questions Thread
Post by: rhavviepoodle on January 21, 2023, 11:43:38 pm
Created a party of 2 elves, figured since their starting gear isn't great I'd get two war jaguars. Later got some horses. Thing is, I'm kinda regretting the whole animal thing at this point.

Pet companions seem to relentlessly attack harmless wildlife and get hurt in the process. It is the dumbest, most frustrating thing.

Furthermore, is there some special trick to getting my party member to actually use a horse? There have been quite a few instances where I swapped characters, only for the first one to dismount. It's also really frustrating.

Main thing I can think of is avoiding mountains and fast traveling as much as possible. Y'all got any hot takes?
Title: Re: Adventure Mode Little Questions Thread
Post by: Orange-of-Cthulhu on January 24, 2023, 04:39:30 pm
Created a party of 2 elves, figured since their starting gear isn't great I'd get two war jaguars. Later got some horses. Thing is, I'm kinda regretting the whole animal thing at this point.

Pet companions seem to relentlessly attack harmless wildlife and get hurt in the process. It is the dumbest, most frustrating thing.

Furthermore, is there some special trick to getting my party member to actually use a horse? There have been quite a few instances where I swapped characters, only for the first one to dismount. It's also really frustrating.

Main thing I can think of is avoiding mountains and fast traveling as much as possible. Y'all got any hot takes?

I mean, animals help in the fights so it's got that going for it. Horses are pretty good fighters! For some reason I prefer to have horses and dogs with me instead of like humans, IDK why. Yes they attack wildlife, but just move on and they will catch on or not - if they don't too bad, you can get another horse some time.

I fast travel a lot though, except for when I want to check out the landscape. A lot of places look real pretty.

Nevertheless any companion I ever get don't survive more than a couple of days, so any problems they cause are over soon. I don't really care much about how they behave as I expect them to die shortly.
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 05, 2023, 12:28:28 pm
As soon as the game started, I found out there is an enemy army marching towards the neighboring fortress. How can I participate in the battle against this army? Simply come to the fortress?
Title: Re: Adventure Mode Little Questions Thread
Post by: Ziusudra on February 05, 2023, 06:04:14 pm
The rumor of the march might be old and the attack has already happened. I've never managed to find one, though I havn't tried more than a couple times.
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 06, 2023, 04:18:19 pm
When I arrived at this fortress, I was told that the army is still on its way to them.
Title: Re: Adventure Mode Little Questions Thread
Post by: Bumber on February 07, 2023, 06:17:50 am
Look for gray *'s on the map. Those represent traveling units.
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 07, 2023, 08:55:17 am
How to understand if horses belong to someone? If I tame a horse, will there be consequences if it belongs to someone?
Are Sasquatches dangerous when walk nerby a setllement and has to be killed?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 07, 2023, 01:55:55 pm
If it doesn't have a name, it isn't claimed. You can take it.
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 08, 2023, 11:09:05 am
I am on the roof of the fortress with a horse. I can only leave the roof in traveller mod, and the horse cannot leave the roof even in traveller mod, it doesn't matter if I am riding or leading it on a lead. What to do?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 08, 2023, 01:50:50 pm
Get the horse to the edge of the roof, then jump at it until it dodges off. It might break some limbs, but those heal. :P
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 09, 2023, 02:45:55 pm
Thank you for help. I have another problem. The game crash everytime I dismount from my horse. I use last LNP, Vettlingr 32x, Multilevel View off, Win 11. Does somebody know how to cure it?
Title: Re: Adventure Mode Little Questions Thread
Post by: TheFlame52 on February 10, 2023, 02:55:40 pm
I'm clueless on this one bro
Title: Re: Adventure Mode Little Questions Thread
Post by: SergioXL on February 11, 2023, 02:54:25 pm
It keep crashing every 10 minutes or so with no apparent pattern. I'm going to wait steam version then. Thank you all kind people here who help.
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on February 13, 2023, 11:10:39 am
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.

Not a solid answer, but you might try intimidating or brawling with members or the leader of the target group. IIRC, I've heard that killing off the group doesn't help at all.

You have to do a fist fight, not a no quarter fight.
Title: Re: Adventure Mode Little Questions Thread
Post by: A_Curious_Cat on February 17, 2023, 08:20:03 pm
I’ve got a question that’s just started bugging me:

Certain spoilers are sometimes generates which “know and intone the names of all [they] meet(s)”.

Has anyone ever had an adventurer come face to face with one of these and, if so, did it intone the adventurer’s name?
Title: Re: Adventure Mode Little Questions Thread
Post by: Untrustedlife on March 02, 2023, 04:22:57 pm
I’ve got a question that’s just started bugging me:
Certain spoilers are sometimes generates which “know and intone the names of all [they] meet(s)”.
Has anyone ever had an adventurer come face to face with one of these and, if so, did it intone the adventurer’s name?
Its just flavor AFAIK. I have never seen it do anything even when fighting the dmeons in adventure mode.
Title: Re: Adventure Mode Little Questions Thread
Post by: Eric Blank on March 11, 2023, 06:25:32 pm
Yeah, just flavor text. Has never had an actual effect.