Twisting an embedded weapon. I'm still not clear on how this is done.
I recruited several peasants to join me, then quick-traveled out to a bandit camp, and my companions were not there. Any trick to making them tag along?
Is it possible to delete a game or do you have to die?
Is there some kind of bestiary file to see detailed characteristics of creatures. Like how strong is average human to average kobold, or the above mentioned thickness of hides of different animals?
Is there some kind of bestiary file to see detailed characteristics of creatures. Like how strong is average human to average kobold, or the above mentioned thickness of hides of different animals?A good thing to go by is the pressure plates section in the wiki. http://df.magmawiki.com/index.php/Pressure_plates (http://df.magmawiki.com/index.php/Pressure_plates)
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?
Better inventory management?Yeah, don't pick alot of heavy items up, try to go for valuable things only. You could also make a fort made especially for your adventure to store your unneeded goods, and you keep it outside of a town you go to alot. And I posted a link for armor slots not that far along ago, let me see if I can find it.
Inventory management seems to be a huge pain in the butt. Do you have any recommendations to make it easier? Should I not pick everything under the sun up? Also, is there a list of the number of head slots, foot slots, etc available for worn equipment?
What is needed to complete a "seek <some name>" quest? Do you just have to encounter the target?
I had a quest that led me to a fortress, and the quest just went away when I arrived...
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?You don't need to haul their corpse to turn in the quest.
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?You don't need to haul their corpse to turn in the quest.
Hehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)
*Drops unconscious* He then died of bloodloss minutes later ;DHehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)Whew! That did the trick.
I've got another question... Is there any way to have wounds treated in Adventure mode yet? My Pro Wrestler (Legendary now) has a busted finger that's gotten infected. I'm guessing no but just in case I'm missing something I'd sure rather him die in fiery dragon breath rather than a poorly diagnosed and untreated blood infection.Unfortunately, currently there is no medical care whatsoever in Adventure mode (the closest we got is a crutch & burning wounds will not cauterize them). If you have a broken/open body part, I think it's probably best to wash yourself off occasionally (through rain or swimming around) cuz' that's nearest thing you can do to clean your wounds until your healing factor (hopefully) kicks in enough.
*Drops unconscious* He then died of bloodloss minutes later ;DHehe, press 'I', then go down to the bolt in your inventory, (should be in red) select it and choose 'pull it out'! :)Whew! That did the trick.I've got another question... Is there any way to have wounds treated in Adventure mode yet? My Pro Wrestler (Legendary now) has a busted finger that's gotten infected. I'm guessing no but just in case I'm missing something I'd sure rather him die in fiery dragon breath rather than a poorly diagnosed and untreated blood infection.Unfortunately, currently there is no medical care whatsoever in Adventure mode (the closest we got is a crutch & burning wounds will not cauterize them). If you have a broken/open body part, I think it's probably best to wash yourself off occasionally (through rain or swimming around) cuz' that's nearest thing you can do to clean your wounds until your healing factor (hopefully) kicks in enough.
Okay, i want to be able to make a sword, that has a non-solid blade, that can cut through anything.
i want to make an energy sword, like the kind that zero from the megaman x games uses.
as i'm making a playable reploid race, including mavericks and maverick hunters
so i need plasma weapons
Is it healthy to pull out the 10 bolts in my body? Or should i just leave it there, I tried to pull out one, and I almost died because of bloodlost. On a related question, is leaving objects stuck in my body prone to infections? :-\There's probably a high possibility of infection cuz' the wounds never closes completely. Personally, I'd leave them on you...would definitely make an impression on local lords & bandits (extra points if one is stuck in your mouth or eye).
In my adventures playing .18 I haven't been able to find any dwarves or elfs. I tried reaching the position of a dwarf fort through the caves but I was unable to make it. I only saw trees when I walked through forest retreats
i see :P I'm only doing it to get used to a few thigns, I has other questiosn :P like if I killed the people of a town, then go to another town will the other towns guards try to kill me?
Thanks, Ive just travelled across the map all over :L I managed to split a black bear in half from the chin though so.. ftw :)
EDIT: another question :P what can I do with animal corpses then? Sell them? or what? :S
Can you only butcher edible animals then? if so then I should just throw away the jaguar blackbear and whatnot corpses yes?
is there any way to look at adventurers youve previously played and had "fun" with?
...thought i might be able to do it in legends but couldnt find any of them in there. if your adventurers have info stored in the legends stuff is there a quick way to get to them?
cheers guys, i thought it would be something like that but the list was huge and i was very tired at the time
this next question is more to satiate my curiosity but what the fudge is an eye tooth, do humans in this see with their teeth
Another question.. how do you get quests? I know what your supposed to do, ask around and stuff. I followed what the wiki said, everytime I get directed to some stupid church thing I ask the guy he tells me to do something nature what the hell am I supposed to do? does that even count as a quest?When you're talking to 'em, choose the 'service' option, that's asking for a quest. :)
So second question, is there a way to get better companions other than training them on wild animals?
How do I equip weapons?
So second question, is there a way to get better companions other than training them on wild animals?
I think i'm giving up on adventure mode, i'll stick to good old fortress.It sounds like you are in the water of a river.
The reason being, I just fought and killed 5 wolves sustaining only i minor injury to my lower leg
Then I travelled one fast travel, had to figh tanother 5 wolves, no problem better than being bored :) but while fighting them, after killed 3 one of them knocked me backwards ( iwas stood up against the side of a river) I ended up inside? Underneath? a river? The wolves followed me in, I can't find anyway to get out, occasionally I get stuck while walking down the river( i decided to follow it to see if I could escape its impossible as I get continually stuck after a few steps the only solution being to throw an item, pick it up and continue) Its stupid i tried > or < but neither let me climb out of the freaking river.. what do I do guys? give up on adventure mode? :/
So second question, is there a way to get better companions other than training them on wild animals?
Hmm, was this companion just a peasant you dragged out of a town, or was he a soldier? I think it's -usually- best to recruit soldiers from a castle, although they're not as easily impressed so you have to kill more things first.
Umm... As for training, I don't really know. Depends on the peasant, how good they are... Sometimes peasants just die easily when a monster so much as LOOKS at them, but sometimes, like in my current adventure, you get a ridiculously tough peasant, who slices people in half left and right with their chopping knife. :P Maybe look at their description, see if they're ridiculously muscular?
I dunno how to enter the caverns, someone else can answer that.
So second question, is there a way to get better companions other than training them on wild animals?
Sometimes, if you have never fought them, or received a quest against them, you can recruit the bandits hanging out in a bandit camp. They may even give you a quest against their leader (don't believe it. The liars will attack you afterward if you don't recruit them first). I find bandit companions to be of a much higher fighting caliber than peasants or putzmen.
Ok how do i get into the caverns below ground? Mountain fortresses no longer exist (Im playing .18 in a world made in .17) so can't get there that way. I heard caves led down there but the two 'caves' ive tried have just been these weird little hills with no entrance and tons of kobolds.
The kobolds killed this companion I had had with me forever. I spent ages training up that meat shield on wolves and stuff and now they kill him with a fricking copper boning knife to the throat >:( ended up losing my sword some how and had to use a kobold leg instead.
So second question, is there a way to get better companions other than training them on wild animals?
What's better, a great axe or a battle axe? And if a great axe is better, which is better: A copper great axe or a bronze battle axe?
Well, that question is a bit about genesis mod on adventure mode, however I believe it can be called a "little question", and also may apply on other custom races.
The thing is, can you use a race's special abilities on adventurer mode? Say, you get an obsidian dwarf, can you throw fire with him? If so, how? Same goes for those poisonous creatures, mainly lizardfolk.
Well, that question is a bit about genesis mod on adventure mode, however I believe it can be called a "little question", and also may apply on other custom races.
The thing is, can you use a race's special abilities on adventurer mode? Say, you get an obsidian dwarf, can you throw fire with him? If so, how? Same goes for those poisonous creatures, mainly lizardfolk.
Does what you're wearing on your hand or feet affect damage done by punches and kicks?Probably not...only your over all tissue or something. It should though...those iron gauntlets & iron boots just ain't for show! But it may need new damage calculations, workarounds or whatnots...
Yeah, that works... The 'technical' term is savescumming. :P
do you need adventurer traps on to trigger pressure plates?Yes, Pressure Plates are considered a type of Trap.
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.
Anyone know of a reliable way to blind themself? I'm trying to play as a Moth Priest.
Would it be possible to retire, find your old adventurer, mangle his eyes, and reclaim?
How do i buy things with coins ata merchant?
They don't seem to show up in the trade window.
I have a question about layering armor.Everything counts as additional protection, it's just that non-adamantine cloth is really flimsy.
The most effective scheme listed on the Wiki is mittens plus gauntlets. So what then of cloth? If you have cloth (perhaps it only works with adamantine as that's the only one I've tried), you can wrap a piece of it around each hand after putting on the mittens and gauntlets. Does this count as an additional level of protection or is it simply decorative in nature?
Even if it's flimsy, it's still always better to add that additional layer though, is it not? There's no downside to adding it, is there?
And does jewelry work that way as well then? For example, do earrings offer a bit of protection to the ear?
What are the caps for skill levels and how do experience requirements go up after reaching legendary?I think it's uncapped, although eventually you'll reach a point where you're receiving pretty much the maximum benefit (e.g. with 100% block chance and superdwarven in all related stats, leveling shield user would be silly).
I remember in Arena mode I had a very well-armed lasher fighting a bronze colossus for like twenty real-life minutes or longer, and the last time I checked her Fighter skill level said "something/5800". I'm guessing the level wasn't Legendary +29.
My own question: If one wants to raise weapon skill, is there a faster way than just going about killing things?
Which button makes you move specifically to a location, such as in a river or get out of a pit or something?
Which button makes you move specifically to a location, such as in a river or get out of a pit or something?
If you can.. just 'Ctrl + T' or Die
pick one :P
[...] you don't get experience from unconscious enemies [...]
[...] you don't get experience from unconscious enemies [...]
Really? I've trained up wrestling on unconscious enemies plenty of times before.
Trying to figure out how to aim for a head using a crossbow.
I cant seem to glaze the information out of the wikia.
I also have a question!
I know that animals can be trained in Dwarf Fortress mode, but what about Adventure? Is there some way to befriend a wild animal, or some place to purchase one as a pet? If not, that should really be added as a feature....
edit: the last 2 hours I was building up a new human, let him wrestle his way up to legendary, tried a few things to raise weaponskill, bought some nice stuff... then thought that swimming would build up agility nicley... then the fucking pool froze. At least I found a couple ways to improve..No one can escape death, that's what makes this game unique.
Question: What am I doing wrong?
I recently started playing Adventure Mode. The latest release of the Lazy noob pack.
At first I started as hero, spent my points in str/agi/endu/toughness/a little in spatial/misc (I tuned down all the irrelevant skills such as musician, linguistics, etc)
For skills I chose swordsman/armor/shield/dodger/fighter/swimmer
Pretty straight forward.
The adventure started out fine, I did a couple quests, hired a couple mercs and set off into the distance.
I then got brutally murdered by a goblin crossbow man I didn't even see on screen. His bolt ripped through me, stunning me and then finishing me off.
I tried the same skills with exactly the same outcome. 4 - 6 quests, then sudden death after beeing unable to hit some Sahdowmonster for a couple turns.
I then tried demigod, invested the points in a similar matter and was, once again, this time a little later in game, slaughtered by a shadowmonster with a copper dirk. One turn I'm fine, next turn I'm in pain, bleeding, next turn I'm dead.
I know dying is a part of this game and I have no objections to this. Bus this seems kinda weird. Even in easymode (dmigod) with a sword (even more easy).
I noticed that I had big problems with hitting an enemy, most of them dodged, even on ground. I also noticed at some point that I hada shitload of crap in my hands. Does this have a negative effect on fighting (I promptly "p"ut them in my backpack)? I wasn't overloaded though and wore pretty decent gear in mostly all of my games until now. (at least I wore everything I found and didn't drop any vital armor piece)
So... am I missing something? Should I consider doing only certain quests from certain sources (fort/town/... if it even matters?), should I hunt wildlife or raise my skills in any other way?
As far as the basics go, I read the wiki articles, I am allways doing aimed attacks wich are easy/square or are marked as opportunistic (I think those are the, at least in LNP, attacks marked with a light blue exclamation mark).
cheers x
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?
What's a good way to start out skill/stat wise for a Peasent? While I know Hero/Demigod make it easier... this is Dorf Fortress and I like starting as a Peasent!
I typically start with points into Agility, Strength, and Toughness and skills I put points in Ambush, Fighter, Armor user, Shield User, Swimmer, and some kind of weapon (usually sword). However with this set-up I manage to find new and interesting ways to get killed on my way to my first quest, usually in the way of a wolf or swarms of Boogiemen. I even keep the wiki up for reference and ideas and I still find new and interesting ways to die. :\
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?
If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?
I don't believe you need to be surrounded, actually. I once went into a trance right when I walked into view of a bandit camp, and they were all on one side.If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?
I think you need to have a lot of enemies near you, and you may need to be surrounded. I'm not sure exactly what the cutoff for "a lot of enemies" is, but I think the lower limit is 3-4.
Another question about swimming: Where can I find a pool or other watersource that already has ramps and is it at all possible to make such ramps?
I started out with no swimming skill but I want to improve it for later attempts but if I go in I just drown before I obtain the novice skill required for climbing out of the pool.
Additionaly, I'm playing using the Genesis mod but can't seem to find shopkeepers, where are they?
Another thing: I can't seem to choke people, regardless of weather I am holding a weapon or not, I grab their throat and wait but nothing happens, do I need more skill or am I doing something wrong?
This is a very annoying issue, but it seems I have an arrow stuck in my arm... I hit the key in the inventory that lets me see the object, and there is nothing that I can press to pull it out... How would I go about removing this pesky arrow?Go to the Complex 'I'nteractions menu (NOT the normal 'i'nventory!), select the arrow, and you'll see an option to pull it out.
Can anybody offer some insight as to what happens between leaving an old fort and revisiting it in Adventure mode?
I finished a rather nice project, backed it up, and abandoned it to do other stuff in the world. Upon revisiting it later in Adventure, I found not a single piece of adamantine equipment was left, regardless of where I stashed it, how it was trapped, etc. with the exception of what I unknowingly left behind in a forge.
And I was so hoping to pickup that artifact adamantine spear I left behind...
Can anybody offer some insight as to what happens between leaving an old fort and revisiting it in Adventure mode?
I finished a rather nice project, backed it up, and abandoned it to do other stuff in the world. Upon revisiting it later in Adventure, I found not a single piece of adamantine equipment was left, regardless of where I stashed it, how it was trapped, etc. with the exception of what I unknowingly left behind in a forge.
And I was so hoping to pickup that artifact adamantine spear I left behind...
It's there, but very likely nowhere near where it was, because of scatter. It's probably all on the same travel tiles as the original fort, but sprawled around with reckless abandon to basically all of the surrounding areas. You can achieve the same effect by dropping something in some place in the wilderness other than a lair (which makes them 'temporary player homes') and then coming back to the same place and trying to find it later.
Once I create my adventurer (currently Selti Deertrade the Dwarf... soon to be the Deceased) do my attributes, not skills, ever increase or am I forever stuck with what I begin with?
This question is directed more to the advanced adventurer.
After dealing to my ?? amount of megabeasts and have accumulated like a bazillion gold, what the hell can I spend it on besides collecting weapons and armor?
Am i destined gather wealth for no particular reason what so ever?
I know it sounds like i'm asking for more from the game, but i'm really just asking just in case I have missed something that i can sink my coins into. for else i'm just gonna use them as ammo.
What affects likelihood of an ambush? I can't either fame, party size, or both are factors. Do location, observer skill, or intuition have any affect?1) The ambush is mostly affected by the location. If you travel some civilization's lands and they have banditry settings, it makes you prone to ambushes. The banditry value determines the likelihood, and your party size determines the amount of enemies (although they are always numerous).This question is directed more to the advanced adventurer.
After dealing to my ?? amount of megabeasts and have accumulated like a bazillion gold, what the hell can I spend it on besides collecting weapons and armor?
Am i destined gather wealth for no particular reason what so ever?
I know it sounds like i'm asking for more from the game, but i'm really just asking just in case I have missed something that i can sink my coins into. for else i'm just gonna use them as ammo.
Getting more to use the money for (and making it so there's more ways to get some, but less to make ridiculous amounts) is part of the caravan arc.
The best thing I can think of to do is to leave some of the money or what you bought in a lair so your less fortunate future adventurers have something they can fall back on.
Why does the throw option in wrestling not do anything? even when throwing and wrestling is at max? or does it do something? (I want to throw my opponent against a wall :p
Well I was hunting a Dragon and it was certainly flying around outside, i dunno is this a bug?
There was a cave in the indicated area, but the Dragon was never inside it. I made sure with every adventurer. No Dragon only Troglodytes and evil Birds.
I'm also pretty sure I was starving but maybe it was dehydration.
But yes it is an older version, maybe i should try the new one. Does it make it easier to hunt down the (fleeing/hiding) baddies?
Is it possible to have both a Fortress Mode game and a Adventure Mode game running at the same time on the same world or am I forced to pick one or the other?You could always create a copy of the save file, but the games wouldn't be able to affect each other. Or I guess you could alternate between retiring the adventurer, reclaiming the fort, abandoning the fort, reactivating the adventurer, et cetera. But strictly speaking, no. You can only have one game in progress for each save file.
Every town, retreat, or mountain home i go to -- NOTHING is there.
Im currently very drowsy surrounded by bogey men, ive been running for days, i ran to three settlements and it says im in the middle of a mountain home... ive looked all over the god damned field until it says im out of the zone, and theres nothing here!!! Where the hell are the dwarves? Why do these signs that say there are settlements take me to completely undeveloped land!?!
So im very drowsy in game, and im god knows how many miles from the nearest town, and afaik, the sun will not rise while traveling on the field, only on the map. Bogeymen are on my trail and its only a matter of time before i drop dead from exhaustion.
Should i make a last stand? Or should i continue to try and run for the town and recover there, as i slowly get clipped and cut by these bogeymen that get lucky shots.
or on beaches.Then I think I encountered some bogeymen on vacation then. I just finished losing my last adventurer cutting across a beach to get to a town at night when I got the "Cackling" sign then promptly beaten into submission by a group of them who hated the fact I interrupted their party.
afaik, the sun will not rise while traveling on the field, only on the map.
mm, I'm definitly hooked by adventure mode right now (played fortress mode I bit too much), but I wonder, why do I not encounter more animals? Even in a pocket world I still run around for ages without seeing any life (or very low amounts) I also wonder, in 31.18 are there caverns to wander around in? Any help? :)
So, my adventurer was killed by some elven bandits. She already got revenge through her spiritual successor, but I can't find the body to er... pay my respects (take her stuff). Did she disappear or am I just not looking hard enough?Well, where did you die? If you weren't in the bandit camp's "area" then all those stuff along with your body would simply vanish.
If she's still there, is there any way I can speed up the search? I'm thinking of copying my save folder and then making fortresses to look at the stocks screen. Would that work?
Are you sure it was Elven bandits and weren't the Local Elven town border patrols?
How do I equip armor and unequip current clothes?
Well, where did you die? If you weren't in the bandit camp's "area" then all those stuff along with your body would simply vanish.
Are you sure it was Elven bandits and weren't the Local Elven town border patrols? People tend to confuse the ambushes and such...but my initial statements still stands, if you died somewhere else then you'll never get your stuff back cuz' they simply disintegrated to dust.
I was fighting a cougar with my bare hands, when it knocked me into a lake. It jumped in after me, and I was able to puncture it's heart, but now I can't get out of the lake!! There are no slopes around it. My character is drowsy, and it's night-time. Please help!!
So i went to explore a cave and ended up in the caverns. Now i can't find the way back out. I remembered reading that sleeping underground would teleport one back up. I slept 8 hours and my companions are now gone. I'm still underground. Help!
How copper can pierce a bluemetal hood is beyond me.
How do you travel long distances without losing all companions?
I have only just noticed that when you do aimed attacks there are little - and +'s in different colors next to the attack chance/attack precision. What exactly are these? are they attached to the enemy's weakness or something?
I created a new world and made a couple good adventurers in it. After retiring the adventurers, is there a way to run history again, say, for 50 years?
I got the task to kill some villain. I have got to the site, killed all his companions, but I cannot find the villain himself. I stand on the very tile the quest shows be, but he is not around. I cannot kill him. Can I cancel this quest somehow? Or how can I complete it?
Is there a way to defeat a bronze colossus? I tried it with my axedwarf but I could naturally do no harm with my axe to him.
Thank you for your answers. Meanwhile I died with 5 other heroes in that world. But that bronze colossus is going to die sooner or later.
Is there a way to travel big distances? e.g. a if two hamlets are more than a day travel, I have not yet made it from one to another. The Bogeymen alway got me. )-:
Yes, I do. Ok, I see it's a challeng. Challenge accepted.
Yes, I do. Ok, I see it's a challeng. Challenge accepted.
If you travel with companions bogeymen won't appear, and if you're a complete badass, you can kill the bogeymen when they attack you.
I need some help finding a lair. ive searched everywhere in this square but i dont even know what im looking for its my first time playing adventure
You can't gouge eyes *out* due to a bug with the embed tag. You still blind the enemy however.
You cannot equip companions.
You cannot aim ranged attacks.
I'm doing pretty well with a current adventurer even though I haven't been doing adventure mode very long, but now I'm kind of stuck on a particular task. I've been instructed to kill the beast Okang Councilflutes. I headed to the task location, as pictured:...and the beast is nowhere to be found. I've searched everywhere in the vicinity, including the tiny cave to the northeast in the picture. I've been searching for so long that I even forget what kind of creature it is. This is starting to make me angry, is it a glitch or what?Spoiler (click to show/hide)
what skill does stabbing someone with an arrow use?
also, are there any negative effects to leaving things stuck in you (arrows, bolts, daggers corpses) and how would one force an enemy with a weapon stuck in you to drop the weapon (leaving it in you)
How do you find a fortress you abandoned? I've been trying to get to it, but I can't figure out where I am to begin with.There should be an option to reclaim on the embark screen
1) Launch Fortress mode, select 'R'eclaim, look where it points on the world map.How do you find a fortress you abandoned? I've been trying to get to it, but I can't figure out where I am to begin with.There should be an option to reclaim on the embark screen
So basically there's no easy way to find it within the game.
If you start as "dwarf of (civilization)" which is closest to where your fortress was, do you start within the civilization highlighted on the map?
For now, I think you start within the nearest human civilization.
I was wondering why there were only humans villages nearby.
also, what would be the best misc item for a weapon?
I started adventurer mode as an Outsider Keeper peasant. Im playing Deons' Genesis Mod, with the Ironhand tiles.
I open inventory:
(http://img823.imageshack.us/img823/3539/inventoryf.th.jpg) (http://img823.imageshack.us/i/inventoryf.jpg/)
Then when I try to grab a rock from the floor, it says:
(http://img221.imageshack.us/img221/7594/freegrasp.th.jpg) (http://img221.imageshack.us/i/freegrasp.jpg/)
1. Is there a way to pick many items, besides two at most (left hand and right hand)?
2. Am I missing a backpack? Is there a way to pick dozens and put them in a backpack and use the items from the backpack directly using the throw command, for example? Ive read a post where a guy says you can fill your inventory with rocks, but It seems the items I acquire by the get command, only go to my left or right hand, if they are empty. What Im missing here?
3. How can I interact with trees, berries, peas, mushrooms and other objects on the map?
4. What is the point of "igniting" objects? I get close to them and I press "g", and the only option that comes up is "ignite". Then they start burning, but they do no damage, neither they increase field of view/line of sight when its dark, like torches would.
5.Shouldnt I be able to collect berries, peas and other items from the wilderness and be able to trade them, craft with them, eat and so on?
6. Is there a point in improving my archery/throwing skill beyond legendary? I noticed that the skill keeps increasing with use, requiring more actions each time and also increasing my attributes that way, but when I actually throw something at someone, will the legendary that requires 2800 skill points be inferior to the legendary that requires 5800 skill points to upgrade? Will it do more damage, will it do more critical damages, will it be more accurate, anything at all besides increasing attribute points?
7. Does lying on the ground and standing up multiple times increase my atributes? Like building up strenght, agility, endurance and toughness? Like in the military.
8. Is there a cap for speed? What are the highest values your characters got on it? If an archer is shooting you and you are moving very fast with your 2000+ speed, will it be harder for the attacker, like in real life?
9. I found a bunch of beetles after searching the ground. How can I attack/train on them?
10. How drowsyness game mechanics works? How does it affect my character atributes/skills and modifiers for actions?
11. How do I increase my line of sight? What attribute governs it? How do I become better at observing skill? What does it actually do anyway?
12. Is there any tool for the last version of Dwarf Fortress that allows me to see graphics in 3D?
1. You can choose which container to put an item you are holding in, but items picked up from the ground when your hands are full automatically go to the first container listed.
1. You can choose which container to put an item you are holding in, but items picked up from the ground when your hands are full automatically go to the first container listed.
One thing to add to this: I think that arrows and bolts automatically go into a quiver instead of the backpack.
Here's one of my own questions: does throwing a heavier object make the relevant stats (strength, agility, toughness, willpower, focus, spatial sense, kinesthetic sense) increase faster? For that matter does moving around with a bunch of heavy crap make strength increase faster than carrying nothing?
Nevermind i just added the nobreathe tag to dwarfs to allow me to stop drowning and get out. Yeah cheap i know, but I'm not doing the whole find fortress get equip skill up process any time soon again.
...I've a question.
Okay, I'm playing Genesis, but I'm sure it doesn't matter much either way. My first task as a new adventurer was to kill a dusk elf bandit. I got this from an Ezrakim Elf civilization/hamlet. When I went to kill the dusk elf, I actually managed to come out without a scratch. However, I went to the nearest civilization unwittingly and it was a dusk elf civ... they all immediately swarmed me. I made it out alive (took a while) but should this be happening? Should killing bandits of a certain race/civ really destroy your reputation with that civ as a whole? I hadn't even done anything else.
I sold some stuff worth 2000* to a weaponsmith and it shows "XXX owns me 2000*" , I quit the shopping list menu and trade him later, that message disappeared ...So it means I can't get my money back can i ? :(
What does activating "c" (Clouds) on the "T" (travel screen) does?
i got stuck into a murky pool in the desert.
while an ambush.
wolves wont come down,but i also cant get out from it.And i cant fast travel.
what should i do?
After a bloody fight I only loot "large" equipments ! My Mighty Dwarf can't fit in those "large" equipments !! I went to a town and only find "large" equipments on sale !!!
what should i do ? :(
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?
I'm pretty sure that *** means that you're standing at the exact location of the entrance, not just standing on the same map tile. Try going down a z-level to see if there's a cave in the hillside below you.
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?
I'm pretty sure that *** means that you're standing at the exact location of the entrance, not just standing on the same map tile. Try going down a z-level to see if there's a cave in the hillside below you.
Nope, the area is completely flat (no hills etc) and there's a certain square about the size of a map tile which is the area of the cave entrance (supposedly) that I can't fast travel out of. I looked up and down a Z-level throughout the entire area but the only interesting thing was a pool of water without nothing else around or in it.
Hmm...are you sure there aren't any (down arrow) or (cent sign, c with a line through it) symbols in the area? That's weird, I've never run into any caves that I couldn't find by just following the compass.
I just found when I grab a bow with my left hand and some arrows with the right hand , then I [T]hrow those arrows out ,it only improves the thrower and archer skills , It doesn't affect bowman skill .why ? maybe I should put these arrows in a quiver ?
( Genesis Mod installed )
modified : I tested , a quiver still doesn't work . :(
Can adventurers use workshops?
And are adventurer reactions available for all adventurers regardless of civilization?
I've gotten to the site of a megabeast cave, and my directional indicator says ***. Unfortunately, it says that as long as I'm in the (pretty wide) general area and I have no way of telling where the entrance is. How can I find out?
Where is the file I can check to see wich skills increase wich attributes in adventure mode?
Where is the file I can check to see wich skills increase wich attributes in adventure mode?
Check the wiki here. (http://df.magmawiki.com/index.php/DF2010:Attribute) It has a full list at the bottom, but it's pretty badly formatted ATM so you should probably use ctrl-f to get what you're looking for.
Where is the file I can check to see wich skills increase wich attributes in adventure mode?
Check the wiki here. (http://df.magmawiki.com/index.php/DF2010:Attribute) It has a full list at the bottom, but it's pretty badly formatted ATM so you should probably use ctrl-f to get what you're looking for.
Thats useless.
I want a RAW FILE OF THE NUMBERS. Wiki is a piece of shit regarding that.
I've noticed that since the update, whenever I go to a Dark Tower toGoblin/Elf/Dwarf civ areas don't currently exist in adventure mode. They exist in legends mode, but only as something to affect history.killplay with the goblins, I can go to the exact spot that the HUD directs me to, but I can never find a tower or any goblins. Are they bugged?
Edit: Upon skimming up the thread a little bit, it seems quite a few people are having similar problems with the compass.
Really newbish question but when I start one game lets say dwarf fortress when I try to play a different game mode it just goes straight to the load for screen how do I make it so I can play dwarf fortress and then switch to Legends or Adventure mode later?
That's a bummer that dark towers are gone. Until they're re-implemented, I'll deeply cherish my memories of slaughtering dozens of goblins. :(
I finish my trading ,and there's an idiot sitting on that very table ! I couldn't get my money ! so I sleep untill dawn ,That man's no longer there and my money's gone !
Help !
just hitto get on the ground and be able to move into it
1,Can i travel to another land ?1. What do you mean by another land? You can travel anywhere in your world that you can get to. If you mean can you travel to other people's worlds with your adventurer, then yes it's possible, but they have to give you a copy of their save.
2,when i use knives or kryses or sabres , It only affect armor user skill ,the rest remains the same , Is that a Bug ?Spoiler (click to show/hide)
3,Does a MOUSE have other functions in game except zoom-in/out the graphic ?
what those " puzzlebox " for ? Seems it can only be sold to a merchant .
What do you mean by another land?I mean ..cross the ocean , Or I just stuck in this island where i was "born".
Find a cave that leads to the caverns and cross the ocean underground ;D
1. the knapping skillyou may want to press "?" button in game so to check the "table" list .
2. moneyunfortunately it can't be united/stacked ,But it can be sold to a shopkeeper for "exchanged" goldpile on the table ... cost you though but necessary i suppose .. anyway you can also fill you backpack with jewels .
A fort lady asking me to kill a minotaurlike ...thing ...anyway I found this location but stuck here facing this idle entrance i just cant move downwards.
standing near that entrance the mutilayer windows pops out and shows underground terrain (a MAZE !) .
Alt + arrowkey doesn't work ,there's no second choice "Below" when walk to the middle ">" symbol (which the name indicates"Downward Stairway")
Any suggestions ? >:(
....
EDIT: figure out already ...just standing at ">" and ALT + 5 ...
well....at least it might be helpful toother idiots like meothers ... :-\
Do companions evolve/progress when surviving multiple adventures with you?
Does wearing boots/gauntlets improve the damage done by kicks/punches?No, unfortunately. Just like a weapon covered in spikes doesn't do any more damage.
Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."
Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."
Now I'm going to do this...Alright, I just picked up a crossbow in my left hand. I grabbed the guys quiver, equipped it, and placed the bolts inside of it. The problem is, I can't fire it. Note that I have no skill in being a marksdorf. Is this because my character is right-hand dominant or ...?
Edit: It keeps saying "You have nothing left to fire."
Check your hands and remove(which means [P]ut or [D]rop) any other items/weapons then try again . you can Pick them back use [G] and [R]emove in hands later for fun but you must empty your hands except that crossbow .
I've noticed no matter how many items/equipments when [R]emove in hands , you can still [F]ire as long as the correct weapon let say bow/longbow/crossbow "FIRST APPEARED" in your empty hands , It's unbelievable but my dwarf successfully fired a bolt with his both hands "multigrasp" a halberd and some pebbles . So he began shotting off heads , chopping off legs at the meantime . throwing/playing pebbles with his rest fingers. That is why nobody tosses a dwarf .
My first adventurer in .18, and probably only my 3rd or 4th adventurer since 31.12, and so I’m not too sure about weapon materials. My axe-woman (didn’t realize she was female, stupid newer fonts didn’t properly display the male/female symbols) started out with a silver halberd, which near as I can tell and according to the wiki is better than anything copper, bronze, or iron because of it’s material density. Is this the case? I also started out with a shield because I put some points into the shield skill, but I notice that if I remove the shield I’ll use two-hands on the weapon, I take it that can allow for more powerful strikes, correct?
not really. well you could remove the "Sapient", "Not_Butcherable" and other tags but that might affect gameplay (even stupider humans!) ;D
not really. well you could remove the "Sapient", "Not_Butcherable" and other tags but that might affect gameplay (even stupider humans!) ;D
By sapient you probably mean intelligent, and I'm loathe to remove that since it will result in humanoids I can't communicate with. They don't have a not_butcherable tag either.
You can try whatever it is that lets elves butcher and eat anything.
Is there any way to remove them?
Is there any way to remove them?
There is some controversy about whether this even works, but I haven't yet seen any bogeymen in my latest world thanks to the following (though admittedly my testing has been brief): in your world-gen parameters, look for the number of night creatures and set it at zero. Bogeymen are apparently a species of those and it should eliminate them.
Do companion bowmen/crossbowmen ever reload? Any way to make it happen besides DFusion?
So is there something wrong with trading in the latest release?
I tried to sell a bunch of stuff I looted... the trader agreed to my asking amount... but I didn't get any gold it just says that the trader owes my character X gold... I then tried to buy an iron great axe out of the debt he owed me and he wouldn't sell it or anything else to me... then when I did manage to trade some other equipment for the great axe it never appeared in my inventory... am I missing something here??
Also, the map shows a dwarf fortress by some mountains but when I went there I didn't find anything... what's up with that?
Thanks!
wow. well, you can try. it should work...
I also didnt look through 20+ pages of posts but what version of dwarf fortress does have people in sites such as forest retreats and goblin fortresses? basically the version of dwarf fortress in which adventure mode isnt broken
EDIT:Oh and also how do i jump off a ledge in adventure mode so far i have only accidentally jumped off ledges when being attacked
New to adventure mode, and the wiki has been helpful. I've been seeing a lot of talk about bandit camps and kobold caves, and I'd like to get in on the pogroms with a vengeance, but I've only been able to find bare plains, rivers, and the occasional noob-killing vile groom. How would I find something a bit more my speed?
How do I get back to the regular moving screen from the travel screen?
I see. So there is no compass or direction to the nearest hostiles, just peasants giving me directions. I suppose I can manage. I hope.
try throwing them ;DIt passes out, it's winded, but all I get is tearing the hair...
if it doesn't work then you probably won't strangle them.
well then just punch the head. it's passed out anyway.I just kicked it's skull in...
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.
Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.
Only drawback - inside you will not be able to tell when the sun rises for morning.
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.
Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.
Only drawback - inside you will not be able to tell when the sun rises for morning.
Actually, you sometimes can. It seems to have to do with whether the door to the lair is deep in a tunnel into the side of the hill or if it's right at the entrance. Also, you can always see the sky if you're standing on the square under the trapdoor, for lairs that have them.
Is there a way to get a house/place to own/stay? Maybe like a lair with a locked door and a chest? Should/could I use a lair of a night creature I killed? Thanks/sorry about all the slashes.
Night creature lairs remember positions of objects you leave there. Because of this, they are the best option for a hidey-hole.
Bogeymen will vanish once you enter the door of the lair, too.
Only drawback - inside you will not be able to tell when the sun rises for morning.
Actually, you sometimes can. It seems to have to do with whether the door to the lair is deep in a tunnel into the side of the hill or if it's right at the entrance. Also, you can always see the sky if you're standing on the square under the trapdoor, for lairs that have them.
Yes, but that may or may not keep away bogeymen. I find they only reliably stay away when you are a step inside.
EDIT: and that is a small quibble with a wonderful hideyhole.
try throwing them ;DIt passes out, it's winded, but all I get is tearing the hair...
if it doesn't work then you probably won't strangle them.
can't throw a prone leopard...
edit: throwing does not work...
Is there any way to make my dwarf more adept at falling?
I jumped 2 Z-levels, and decimated my entire left side.
Is there any way to make my dwarf more adept at falling?
I jumped 2 Z-levels, and decimated my entire left side.
Actually, I think that toughness and willpower are the most important stats. You're almost guaranteed to get hurt with a drop of more than 1 level, so toughness helps minimize the damage and willpower helps you stop from passing out.
You got to damage it's lungs to sophacate something, strangleing just knocks them out, try attacking it's upper body, it might just damage it's lungs if you have enough skill.
I believe the sqareness is related to how good a hit it is, not how easy. the squarer the hit the better.
What happens if you're eyes get removed?Eyes cannot be removed at this time due to a bug, but they can be damaged, leading to blindness until they heal.
How do you completely paralyse someone?
Thanks.
How do I loot coffers/bags of the bandits I killed.\ [ g ] if from the ground. They're not built.in bold above. hope it helped!
Also, where can I get steel and better weapons, apart from making it from my own fortress?
Buy them at shops (yellow-looking hamlets on the map) or take them off your enemies ([ g ] them off the ground)
How do I loot coffers/bags of the bandits I killed.\ [ g ] if from the ground. They're not built.in bold above. hope it helped!
Also, where can I get steel and better weapons, apart from making it from my own fortress?
Buy them at shops (yellow-looking hamlets on the map) or take them off your enemies ([ g ] them off the ground)
also: press Shift-? for ingame help in all modes.
If you're in a cavern layers one does anyone have any tips on how to either go back up to the cave entrance you came from or down to cavern layer two?
For some reason there isn't shit here but some giant cave spider webs (my adventurer was even completely undisturbed for 8 hours of sleeping), so it's pretty boring here.
If you're in a cavern layers one does anyone have any tips on how to either go back up to the cave entrance you came from or down to cavern layer two?
For some reason there isn't shit here but some giant cave spider webs (my adventurer was even completely undisturbed for 8 hours of sleeping), so it's pretty boring here.
Up - use the Q menu to find out roughly where you are.
If you have an exported map of your world (a pic can create at the end of worldgen or in legends mode), and you had "show caves" on in the worldgen, then use it to figure out where the closest cave is. (The only ones showing on that map will be ones that went down to the caverns, I think)
You can use these two resources to figure out where the closest cave access should be, and then get there.
Bonus tip: if you do get deeper, don't go anywhere near the gas bag things. Floaties. Them. Don't touch 'em. Early last year Toady had H1N1. If you get anywhere near the floaties, your adventurer will know Toady Of Last Year's pain.
Press Q and then z to see where you need to go.
Also you can use m to view the map.
reveal might work...
I never quite understood how throwing a wrestled opponent works. Is there some way to aim the throw? Is it possible for Human McBeefcake to not just slam a goblin to the ground on the same square? I've heard all kinds of cool things about throwing, but right now, the only use i see is to stun and knock down opponents of equal size. Am i being dumb or what?
That much i already know (and by golly it's awesome!), but thanks. I was just wondering if there's any way to control their trajectory, since... Well, this (http://www.bay12forums.com/smf/index.php?topic=36256.msg2010579#msg2010579). It had me intrigued as to whether i could somehow slam the everloving fungus out of my foes by throwing them at walls.
The castlebloke keeps sending me to kill various megabeasts a long way from his castle. Will he eventually give me something more interesting to do than go to x, kill titan/dragon/megabeast, return to castle without being stabbed in my sleep?
That much i already know (and by golly it's awesome!), but thanks. I was just wondering if there's any way to control their trajectory, since... Well, this (http://www.bay12forums.com/smf/index.php?topic=36256.msg2010579#msg2010579). It had me intrigued as to whether i could somehow slam the everloving fungus out of my foes by throwing them at walls....
Is there currently any way to treat infections?
Adventure mode? No.
Amputation (Read:Enemy lucky shot) may work.
My companion dropped his only weapon, is there any way to make him re-equip it?if you use DFusion to bodyswap into him and pick it up. Otherwise no.
What happens if I never sleep?You get weary, begin to slow down and get killed by the nearest gnat.
Can you sleep in a town after you kill everyone?
ThanksCan you sleep in a town after you kill everyone?
I don't think so, it may just keep tossing the "you need to leave the site" message at you.
Is it impossible to enter one of your own forts in adventure mode if the entrance to your fort is a drawbridge?
I'm having a problem in adventure mode where all the human castles/forts are pretty much devoid of human life. Plenty of animals though. I wonder if this is a bug or they're supposed to be empty.
Will this make them fly in any direction, or will it just slam them to the ground? If the former, then consider me hellaciously grateful.It should if you're big enough.
If the civ is wiped out, shouldn't nearby hamlets and towns be devoid of life as well?Probably attacked by gobs/other civ and wiped out in worldgen
Is there anywhere I can put things that won't be cleared when I sleep? I was trying to sort some junk outside in town, went to sleep due to drowsiness in one of the houses, and when I came back it was all gone...night creature lair.
Is there anywhere I can put things that won't be cleared when I sleep? I was trying to sort some junk outside in town, went to sleep due to drowsiness in one of the houses, and when I came back it was all gone...night creature lair.
also backpack ;) even chairs and tables fit there. hell, you can cary dragons and cyclopses.
So just to confirm... I could take a random night creature lair and turn it into my own for storage of coins etc? The current lack of stacking/searching and my slight OCDness is... not meshing well whenever I open my inventory. XDIt works for me, maybe slight scattering though. No-one wants to hide in a lair do thay ;)
Is there any way to buy a backpack from a shop owner without buying all the goods inside of it?selling iit back: :P
I remember seeing this answered a ton of times but now cannot find the answer (on the wiki or here) and desire it. When the quest target hurries off mid-battle and you lose them, how do you get them back again? The quest target area will always be the same, but will not contain the target itself, for they have gone off somewhere else. How do you find them again?I go do another quest and check back. Also, waiting at/near the site helps too, they like to ambush.
Is there any way to buy a backpack from a shop owner without buying all the goods inside of it?
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.
You get credit regardless of what kill them.
Well, I waited/slept for a day in a town and I mysteriously was after able to report success of killing the target, of which I did no such thing.
You get credit regardless of what kill them.
This includes old age. It is very possible (with little probability) that someone may drop dead the moment you're told about their existance.
- How do I twist my weapon in the opponent's wound continuously without automatically maintaining possession of it?
- Does grabbing, say, an opponent by their head provokes attacks of opportunity? Will this influence dificulty rating and/or hit "squareness"?
- Does grabbing, say, an opponent by their head provokes attacks of opportunity? Will this influence dificulty rating and/or hit "squareness"?I don't think it does, yet.
While shopping I accidentally picked up the item above the one I'd just bought and didn't notice until I'd walked out of the shop into the next one and no one would talk to me. As soon as I realized I ran back and put it exactly where it had been... but they still think I'm a CRIMINAL! Is there any way to make peace (like leaving piles of coins around, i'll give them money if they'll be my friends again o_o) since I didn't actually steal anything?! (It's been a while since I last saved so I don't want to load the backup... T_T)
Will eggs ever hatch?
do you get to have more companions more fame you get? i kinda want more then my 3 random ass peasants lol19 is a limit.
I got a job to kill a big old tiger, so I went to the place but it was not there. I have been waiting around for it for like four days and the only change is a piece of leather appears to be crawling towards me well I sleep.
Anyone know how to find this cat?
Edit: A explanation of why some leather is trying to sneak up on me would be nice as well.
Edit: aaaand seconds after I posted this I found the cat.
The leather (now joined by sheets of skin!) is still creepy though.
I guess that means the cat was killing things well I was sleeping next to it's lair? Man I am a sucky hero.
Are adventure mode reactions unable to improve an item by adding art to it? With the new improvements system, that is.It's broken.
If you have a big enough world, you could just never again visit that civilization. There's no way to remove criminal status from your character.I accidentally stole a clear diamond encrusted crutch once. It took two retirements in a neighboring human civ, or possibly starting a different adventurer and then switching back, but the people started talking to me again. Then I got randomly stabbed in the face by a bandit :(
Are adventure mode reactions unable to improve an item by adding art to it? With the new improvements system, that is.It's broken.
Whenever i see a fort in adventure mode it is filled with animals... no humans anywhere. This causes a problem because it means the only recruits i can get are useless peasants... I have tried re-installing DF and tried making a new world... It doesn't help. Somone help me!
Whenever i see a fort in adventure mode it is filled with animals... no humans anywhere. This causes a problem because it means the only recruits i can get are useless peasants... I have tried re-installing DF and tried making a new world... It doesn't help. Somone help me!
How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?I can only think of three things:
I just happened to press ctrl+s instead shift+s for sneak, and it popped up a console style utility (it's not listed in keybindind). Anyone know what this console can be used for, if anything?
Also you could pick up a crutch and drop it from your backpack. AFAIK crutches still work when in your backpacks (if you put them there), and they are not registered as "dropped" if you drop them from your backpack. So to fix that, pick up that crutch and drop it from YOUR HANDS.How do you improve an adventurer's speed? I have maximum agility and am not drowsy or hurt at all, and this warlord from a quest I got after killing three ogres and seven night creatures can move four times my speed and make four attacks for every one I make. How is that even possible!?I can only think of three things:
A. You're not standing (this would be moderately embarrassing)
B. You've somehow started sneaking without knowing it
C. You're carrying an ungodly amount of stuff
Or any combination of the above. All three can slow you to a crawl, one of them quite literally. Alternatively, find something and strangle it to death. It takes a long while, but your agility (and wrestling) will go up pretty quickly. Also, strength helps you go faster too, in the event of garbage overload.
...I just happened to press ctrl+s instead shift+s for sneak, and it popped up a console style utility (it's not listed in keybindings). Anyone know what this console can be used for, if anything? Also, pressing ctrl+l logs what you wrte there.:o
I've never seen this before.
What the heck?
Adventurers seem to have a problem with chronic sleepwalking. I woke up on a ramp halfway up an almost sheer cliff once.
Why do the humans sometimes kick me out of their houses when I sleep? I asked for permission and they said yes, but when I woke up I was sleeping in the dirt.
"sleepwalking" aka teleportation
Can human doctors fix broken limbs/tissue?
no, not yet
Well I finally made it to the fortress, was drowsy so I decided to sleep. Where else would I wake up but behind the closed floodgates of my arena. The lever is on the other side of the doors.
teleportation
How do I get through closed floodgates? Sleeping isn't working, despite sleeping being the method that got me behind the doors in the first place.
can't teleport back, it's a oneway trip :-\
How do I open hatchcovers? Or does swimming prevent you from being capable of doing this?
err it does prevent you until you become a very good swimmer (at least adequate)
It just causes pain I think, it may increase bloodloss as well
What's the best armor to wear? Reading through the wiki suggested Bronze was better against most weapons.
And when is the adventurer fully equiped? I have greaves, gauntlets, boots, plate, helm but I'm still able to fit a Mail Shirt trough a Breastplate so I might be missing another piece of equipment
Edit: When people say butcher animals for money are they talking about small animals? If no where do I find animals? I downloaded an archive version of Phoebus DF so maybe I'm missing out on features (Version .21)
@EZSPECIAL: The "Special Item" is actually the name of the shop. It's probably going to be used sometime in the future when shops are less generic.
@Coaldiamond: The only time you won't still have a weapon after getting it stuck in someone is if you try to retrieve it and get the message "You lose possession of the weapon" or if you drop it (Funny story, I was trying to run from a colossus but he grabbed my sword. I let go of it to escape but he killed me anyway. Now there's a sword wielding colossus running around). In fact, the message even specifies that the lasher releases the sword.
Anyway, on to my question. I am playing Genesis mod right now and I went to a Dusk elf fortress to get some quests. A soldier I talked to started rattling off Nagas and Lizardfolk saying, "Sometimes animals just get out of control" or something like that. I look at the journal and find out that it is pointing to a town right next to the fort. The town is full of Dusk elves and Nagas living peacefully with each other. The quest log is pointing to a 3x3 square right in the center of the town's market. Is this a normal occurrence? Is it possible for an entity to give you a quest to kill its own citizens/assimilated enemies? What should I do?
@EZSPECIAL: The "Special Item" is actually the name of the shop. It's probably going to be used sometime in the future when shops are less generic.
@Coaldiamond: The only time you won't still have a weapon after getting it stuck in someone is if you try to retrieve it and get the message "You lose possession of the weapon" or if you drop it (Funny story, I was trying to run from a colossus but he grabbed my sword. I let go of it to escape but he killed me anyway. Now there's a sword wielding colossus running around). In fact, the message even specifies that the lasher releases the sword.
Anyway, on to my question. I am playing Genesis mod right now and I went to a Dusk elf fortress to get some quests. A soldier I talked to started rattling off Nagas and Lizardfolk saying, "Sometimes animals just get out of control" or something like that. I look at the journal and find out that it is pointing to a town right next to the fort. The town is full of Dusk elves and Nagas living peacefully with each other. The quest log is pointing to a 3x3 square right in the center of the town's market. Is this a normal occurrence? Is it possible for an entity to give you a quest to kill its own citizens/assimilated enemies? What should I do?
Yes, it is possible, and for additional FUN citizens sometimes ask you to go kill their civ leader.
Basically there are no special items or artifacts in the game unless you create a fort and your dwarves create them, and in that case you can only get to them with an adventurer after abandoning the fort at which point the items will be scattered to random places around the fortress map. (Assuming no hacks like runesmith, dfusion, dflair, etc.)You can prevent or at least reduce scattering by putting important items in very heavy bins (lead or gold work well). It also saves having to search for the damn stuff!
Basically there are no special items or artifacts in the game unless you create a fort and your dwarves create themThere is the unique named Art created in worldgen that can be on any piece of junk like a copper crossbow. I've only found about 2 out of 1500 in my current world. Shame there aren't any artifacts, there is a real shortage of loot in adv mode (other than made in a DF)
Do you and your companions heal over time?
Do lost extremities grow back, or is it realistic in that they don't?
I have a group of like 12 people, and most of them are hurt to the point where they can't stand. I'm wondering if I should just take the time and rest until they are healed or if it doesn't even matter. Being able to actively heal or, at the very least, dismiss party members would be nice...
Just recruit them
The only way to get a named weapon currently is to play Fortress Mode until a dwarf names/forges one, then abandon and retrieve it as your adventurer. This isn't that bad if you end up with an artifact steel (or better) battleaxe. ^^What sucks is getting that Artifact Adamantine Battleaxe menacing with spikes of Adamantine, Adamantine, Goblin Bone, and Adamantine, and then you go out on your adventure and die.
What sucks is getting that Artifact Adamantine Battleaxe menacing with spikes of Adamantine, Adamantine, Goblin Bone, and Adamantine, and then you go out on your adventure and die.
*Flutteryay*
(http://www.img.ie/images/9880c_thumb.png) (http://www.img.ie/9880c.png.html)
My question is what those weird open spaces are in the frozen ocean. When I try stepping into them I start flying, and then i just step out again. I've seen a few more lines of them than in the picture.
How the circus did you start as a demon!Put this in the bottom of entity_default:Viola, instant 20 demons available to play.Spoiler (click to show/hide)Spoiler (click to show/hide)
Wow SC, you are by far the most helpful and epic person ever. Just, y'know, you rock.
Sorry to be 'that guy', but I have one more question. How do I use breath attacks? I'm playing as a Salamander in the Genesis mod which I know can breathe fire, but I have no idea how to do it...
I have a question about armor, currently my guy is wearing 2 iron mail shirts, one bronze breastplate and a couple of cloaks, I fought some bogeymen recently and one of them was able to punch me in the stomach and it only said it went through one of the cloaks, does wearing more then one piece of upper body armor cancels all except for the one you put on last or something like that?
I have a question about armor, currently my guy is wearing 2 iron mail shirts, one bronze breastplate and a couple of cloaks, I fought some bogeymen recently and one of them was able to punch me in the stomach and it only said it went through one of the cloaks, does wearing more then one piece of upper body armor cancels all except for the one you put on last or something like that?
No, it's just that it only says that it breaks through the upper layer. All the armor works.
Is there some weight/armour threshold at which you can't swim successfully anymore? Playing as a human, i've never had problems with jumping into pools and swimming, but now I've done the same and it says that i'm drowning. I've suffered no additional injuries, and I can't use ALT-direction to get out. My adventurer -is- tired, from strangling a horse: Perhaps that's what's stopping him from swimming?Maybe you were trying to climb out into a square that wouldn't allow it, since it was occupied by a tree?
Does anyone have a better idea of how swimming actually works? :3
Bogeymen are infinite.
If you fast travel after resting, they'll still be stunned and can't join you.
Because bogeymen are OP.
Had a lucky start on my dorf: steel warhammer with steel shield :DYeah, I remember reading that silver is much better for blunt weapons than steel. The only better materials for hammers are lead and platinum, though they can only be made via strange mood.
But I found a silver warhammer. Is it better than the steel one? I get lost on the whole materials, all I know is steel is great but I see people talking about silver's density being really high so... halp! ;)
Not yet, but the next update should include that.
For now, anything you make in a fortress will still be there when you abandon.
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.
I cant exactly figure out how to jump off a cliff, or in general. Itd also help if i knew how to fly with characters who have the ability too.alt+move allows you to jump over cliffs and such, with flying adventurers you should use < to fly up.
what do you mean flying adventurers?
hacked ones?
i got tons of litlle questions:
Increasing my wrestler skill will make my meneuvers hit more often?
What is better? Elf,one hand free one sword (for extra wrestling and disarming) or Elf,shield and sword (for extra protection,take in count i set my char to doge more often)
Any tips on handling the FUN?because i got tons of FUN,just basic tips n tricks (know what im sayin?)
How do i handle two monster brides (one says "DARK monster bride"),a dark monster and a litlle demon monster child with a force of 2 axemen,2 crossbowmen a swordsman,a pikeman and me,a human,what would you do? because they pawned us.
I would suggest putting 2 points in swimming at the start.Lakes are a much better candidate. They have ramps on almost all edges.
Otherwise look for an ocean, they tend to have beaches.
Not that it matters when you can hold 15 swords and 6 shields in one hand and a whale corpse in the other.
i find it more beneficial to wear 1 sword and 5+shields in one hand and have nothing in the other so you can wrestle away items that would be harmful to you/stop you from murdering :P
heh yeah god bless that exploit ;P, I wonder if Toady will address it at some point.
Would somebody mind explaining to me how adventure mode reacts with legends? Like how you can singlehandedly change the name of the age, and how to make cool legends that involve more than just a giant kill list.
The age is based on the number of megabeasts and fantasy races.
Kill all but 2 megabeasts and the age will become "The Age of Megabeast X and Megabeast Y"
Kill all but one race and it will become "The Age of Megabeast type"
Kill most of the fantasy races and it'll become "The Age of Fairy Tales"
Kill everything and it will become "The Age of Emptiness"
Is there any way I can get dwarfs to make non-dwarf-sized armour that will actually fit?
So I found a bunch of wool and leather clothes plus an iron cap. Told my adventurer to wear them using W. Now when I go into battle and choose to target an enemy, I get the option to strike with about 30 articles of clothing. What?
did you by any chance removed old clothing to put the new ones on? because the remove command will put the items you remove on your hands, that's why you get the option to use them in combat. Just drop any items you have in any of your hands that is not a shield or weapon, or use the (p)ut away command.I thought you could wear multiple hand, head, chest and leg/feet articles at once? Like cloth mittens under leather gloves, a wool cap under an iron cap, etc?
well i didnt get an answer so i took to testing it, took 10 dwarfs wielding two handed swords with iron helms in there hands and 10 without iron helms in there hands and the ones without the iron helms ALWAYS won mostly unscathed, did it like 3 times
I made a pretty hostile world with a lot of wildlife and savagery and noticed during worldgen that civilizations lost a lot of citizens, leaving lots of abandoned villages around.
The houses seem to sometimes be inhabited by the local wildlife, i.e. badgers and the like.
Is it safe to sleep in these houses as it is in lairs/labyrinths? Not worried about the feral buck rabbit, just trying to avoid getting beaten up by boogie men...
Also, what does it mean when, on reporting the death of a titan, the guy goes "so many... the world is surely a safer place now"?It means that you reported the deaths of 3 or more evil things.
Hi, as Adventure Mode is a bit cheap in vanilla, i'm looking for some mod, bigger - better, u guys know something? what about Genesis mod?
skill at fighting gets you through the caverns to the treasure. Skill at map making gets you back home
skill at fighting gets you through the caverns to the treasure. Skill at map making gets you back home
Speaking of map making, is there any good way to automate said map making to make it easier to find my way there and back again?
Goblins are dwarf/elf size IIRC.Well, their armor seems to be rarer than humansized.
Ok, one more question. I chose to start as an outsider. I couldnt pick anything up because I didnt have a bag and when I tried picking up a bag, it still didnt work. What do I do?You need a backpack to pick up anything if you have both hands full, like what The Merchant of Menace said. Drop whatever you're holding, then stuff any extra items in that bag.
How can I throw items on the enemies that are lying on ground?I'm pretty sure this is a new bug, you used to be able to. I have experienced this myself.
You missed the enemy. Lying prone decreases hit chance for the adventurer (on the enemies) when attacking using a ranged or thrown weapon. Dependant on the skill.How can I throw items on the enemies that are lying on ground?I'm pretty sure this is a new bug, you used to be able to. I have experienced this myself.
My dwarf lost a foot. Considering that he got ambushed by three alligators while traveling alone through the wilderness (stabbed one through the heart on his first attack, then managed to scare the other two off after a while), I think he got off pretty easy, but it's still bound to be a pretty big handicap.
Do I have any options for him other than crawl around all the time, get a crutch, or retire? In particular, is there any way to regrow the foot? Or if I had thought to pick up the foot after driving off the alligators, would there have been any way to reattach it?
If I decide to get a crutch, where would I most likely be able to obtain one? And how much worse off am I using a crutch as compared to when all my limbs were still attached?
My dwarf lost a foot. Considering that he got ambushed by three alligators while traveling alone through the wilderness (stabbed one through the heart on his first attack, then managed to scare the other two off after a while), I think he got off pretty easy, but it's still bound to be a pretty big handicap.
Do I have any options for him other than crawl around all the time, get a crutch, or retire? In particular, is there any way to regrow the foot? Or if I had thought to pick up the foot after driving off the alligators, would there have been any way to reattach it?
If I decide to get a crutch, where would I most likely be able to obtain one? And how much worse off am I using a crutch as compared to when all my limbs were still attached?
I have an Iron Battleaxe and an -Iron Great Axe-. I don't want to multigrasp because I feel like my shield is too valuable - so which of the two would be better to use one handed? So far they've both been performing pretty well so I can't tell, if someone could tell me what the difference between them is that would be great.You can hold lots of stuff in one hand, just so you know. Pick up what you want, (r)emove them from your backpack and bam, you're holding them. If you don't have a backpack, go with the battleaxe.
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.Press a.
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.Press a.
So I got hurt. I came back into town and talked to a surgeon. He let me stay for the day and told me to kill some thief. There was, however, no option to ask him to stitch me up. Also, I awoke on his roof, hungry and to full to eat at the same time. I think the later might be a bug. Still, how to I go about healing?
how do i shoot my bow?
Where can I buy/find a backpack? They don't seem to be available in shops anymore...
when I fight some monsters I cant see the combat reports at all. Is this a bug or wtf. The game is not fun if I cant see what is going on. Or can I read them after. Little help pleas.
Which would be better, a masterful copper helmet or a finely crafted bronze helm?
I know the masterful gets x2 deflection, but I don't know how much worse copper is than bronze for that to be worse, equal, or better overall.
speaking of wounds, my adv has since some grouphugging with kobolds a severed motor nerve in one leg and is now unable to stand and "Motor nerve damage". the leg is otherwise still intact, will this heal anytime soon? (I already slept/travelled)
If not, im gonna crutchwalk legendary and will eventually become a werebeast i think, crutches suck. Speaking of werebeasts, is there any way to identfy the species of the wereform while the beast is in peasant form? last fullmoon, i encountered some werepandas, which i found pretty lovely and sweet but not really werebeast-badass. by the way, does weight/size change depending on the werebeast? im thinking of weremammoth compared to werechicken or something...
what shop type sells containers like backpacks waterskins and quivers? mostly the backpacks, i'm in need of another my old one is full of severed heads and like 214 zombie bodys, i cant carry it with me everywhere cus it drops my speed to 190.
I have been assigned to kill a bandit in a dungeon. I followed the little guide in the upper-left corner of the screen until it became just three asterisks, but I am standing on a bridge in the middle of the city. Is there someplace I need to be looking out for to gain access to the dungeon?
Edit: I think I found the entrance to the dungeon under the nearby fortress. Was quickly dispatched by the bandit folk down there, but at least I got a good fight in before I died.
Is average quality metal armor still better than excellent quality leather armor? If so, what occasions warrant the use of leather armor?i'd guess artifact leather would be better then iron armor till the iron armor it masterwork, maybe longer
One question, why can't I find Dwarves when they're indicated in mountainous regions? The directions shows (***) upon arriving near them. I'll appreciate an answer if anyone knows~
Is average quality metal armor still better than excellent quality leather armor?
If so, what occasions warrant the use of leather armor?
How can I see more than two pages of my inventory? It seems like I'm never able to see everything I'm carrying, which causes problems when I need to drink water, but it is towards the end of the list. In inventory, I hit the scroll button and it takes me to a second page, but I can't go beyond that for some reason.
I know Toady said that items that were lost if you die not on a site can turn up later but has anyone ever found an item from a previously killed adventurer in such a fashion?
One question, why can't I find Dwarves when they're indicated in mountainous regions? The directions shows (***) upon arriving near them. I'll appreciate an answer if anyone knows~
to expand the answer a bit, while the settlements are supposed to be there, they don't actually show in adventure mode, only on the map, same with any other civ except for humans. You can change the entity raws so their prefered home is city instead of whatever they have (mountainhome, tree-city, dark fortress) and they'll build cities in world gen just like humans
Mm, So I have my zombie necromancer wandering around crushing small towns, bandit camps, lycanthrope lairs and foolish animals (except giant sponges), he wants some other things to squish. What I want to do is find caverns/caves but I have not built a fort yet in this world so that method is out. Any hints on how to find caves/caverns when all living creatures are hostile and won't talk to me?Dude. You DO know You can Retire in Forts, right?
ok so i went to a necro tower and killed about 50 zombies repeatedly untill all that was left was a severed hand of guy id already killed. i had full and good iron armour. the VERY last thing i had to kill was one already mutilated severed hand of an ordinary peasant
first it scraached me in the arm making me drop my sword, then in th leg making me fall over then in the head killing me.
this was all with scratches. i had like lvl 10 dodge, sword and block.
...........-_-, what???? the only other injury id suffered in that battle was a severed head biting off my back lower tooth.....do severed parts get a hugw buff or somthing?
more importantly , how does a severed head bite off your lower back tooth!!!! i dont even want to think about that!
Why am I unable to butcher corpses or put on multiple cloaks/hoods?
I have a copper knife and a spear, both of which I've used to butcher before. I'm talking buzzards here, killed it simple as that and when I try to butcher it either in hand or on the ground the operation fails.
I have a copper knife and a spear, both of which I've used to butcher before. I'm talking buzzards here, killed it simple as that and when I try to butcher it either in hand or on the ground the operation fails.
Some animals are too small to butcher. I think buzzards are supposed to be large enough but I'm not sure. Also you need to make sure the tool you're using to butcher with is in your hand.
So my Batman Vampire and his Nephal Swordsman companion were hoping to do a little tomb raiding, but upon arrival we found...nothing.
Is it normal to arrive at a Tomb's supposed location, only to find nothing there but wilderness and flat ground?
So I just walked into a keep with a vampire as a ruler. There were a LOT of people in the keep 9like 12-15 on each floor so I assumed that they must all be vampires too. When I went around asking however I discovered they were all human (or whatever race they happened to be). I assumed this meant once the vampire revealed itself they would kill it for me. The moment I called out the vampire however, they all swarmed me. Are vampire followers a thing? If not, what is going on?
I've seen some grey/red forest symbols in my worlds a lot, are they the same as the pink "evil" areas and have the evil rains and dust clouds and undead?Sorry if this is annoying, but can someone answer any of these please?
Also if you are a necromancer do any corpses you have raised auto-attack ANY nearby living creature besides you? Do you have to make sure you have no corpses following you when you go near any friendly civ in order to make them stay friendly?
Also third question, is it possible to mod the game so that you can fast travel over mountains?
Grey/red forests are evil forests with all the things that normal evil areas have.I've seen some grey/red forest symbols in my worlds a lot, are they the same as the pink "evil" areas and have the evil rains and dust clouds and undead?Sorry if this is annoying, but can someone answer any of these please?
Also if you are a necromancer do any corpses you have raised auto-attack ANY nearby living creature besides you? Do you have to make sure you have no corpses following you when you go near any friendly civ in order to make them stay friendly?
Also third question, is it possible to mod the game so that you can fast travel over mountains?
is it possible to mod the game so that you can fast travel over mountains?No, you cannot mod in fast travelling over mountains. That's hardcoded.
What kinds of places are safe to stash gear?
Cool. Do towns include hamlets?Yes, if by hamlet you mean a small community, yes.
What determines the likelihood of a kobold ambush? I think it's some combination of being far away from human habitation and close to mountains, but that's just a guess.When you're near any kobold cave, but it is possible to be ambushed anywhere that is near the proximity of a kobold cave. Like bandits, night creatures and beasts, they roam around.
What are the chances of becoming a werebeast if you get bit? I let a WereApe bite me before I killed it. Nope, still a human. ctrl + alt + delete, end process, let it bite me again, nope, still human!
Any ways of killing bogeymen without having them dodge like they know how to use the flash step and then punch me in my ribs, making me give in to pain and letting them kill me?If you have to fight them, I recommend biting and shaking.
Any ways of killing bogeymen without having them dodge like they know how to use the flash step and then punch me in my ribs, making me give in to pain and letting them kill me?sleep in a town market and let the merchants do the dirty work for you.
How do I become a vampire in adventurer mode? Drinking the dead vampire's blood didn't cause any changes, my adventurer still gets hungry and thirsty. Well, I hope it's not that I got unlucky and the RNG threw me a vampire curse that does not remove the need to eat...
Are carts/wheelbarrows freely usable in adventure mode? If so, how? I have happened across two in a few days of play.I dunno about wheelbarrows, but carts are usable. They provide hours of fun.
How do you use minecarts in adventurer mode? I found one sitting in a camp, tried interacting with it in and out of inventory, but it didn't do anything except weigh a fuckton. How do you make it go?Make sure it's on the ground, and then press u. You can choose to push it or ride in it. Oh, and when riding it, DON'T move anywhere unless the cart finally stops. You will fall off and hurt yourself.
Can NPCs in worldgen be adventurers now? My first adventurer in 34.09 found a speardwarf, tile already flashing blue before recruiting, whose profession was "I have wandered the wilds for thirty-six of my years. Mine is the hand that killed the stupid dwarf Deduk Spiralfence!"Yes, for awhile now you have been able to find mercenaries in houses. However, if he was flashing, he's most likely a vamp.
Can you not steal weapons or pull out arrows from enemies anymore? I have tried about 50 times to grab the weapon or whatever and then check all manner of inventory and interaction menus and no longer see the item in any of them. I remember this used to work in 31.x (as grab it, shift+i, find it, etc) but I haven't been able to do it in 34.x.
They probably would, but you can't ask any dwarfs of that civilization because you can't visit worldgen fortresses in adventurer mode.
However, you can travel in the general direction of your fortress and ask the humans about the surroundings - you get correct directions and the fortress appears on your travel map.
Is it possible to somehow cool down yourself?Jump in water. It super-cools you.
I mean, like when you are melting from hot smoke from your own spells.
I haven't done it myself yet, but I've heard that to learn necromancy you have to read a stone slab, not a book. Maybe try looking for one in the tower?
you need the slab,that is correct. also reading doesn't get xp at all no matter what, the only way to aquire or increase the skill is during chargen.Darn. Guess it's time to retire with the humans and check legends for the slab's name. Thank you.
I learned the secrets of life and death from a book. Maybe you cannot learn them if you are already immortal? No, I was a vamp before I learned them. hmmm.Going through legends it seems the Satyr did learn the secrets of life and death from one of the books...he just can't use it for some bizarre reason and zombies still hate him. I'm building a library/armory to make it easier to see if any future adventurers have the same problem.
I don't know about any modding solutions, but I know that the "You are too full" counter gets reset after fast traveling. That means: eat/drink three times, fast travel a step, eat/drink more.
Actually, the fullness counter is reset after waiting or sleeping using the command for even 1 hour. I hope that helps.
Strength helps, agility helps, and wearing armor while attacking or being attacked helps because it increases your armor user skill.Know that layers of cloth and more cloth = armor. :P Anything wearable is technically armor.
Swimming increases strength and agility, so that's useful. I think your best bet is to wear leather armor and to wrestle some weak animals until your armor user skill - and the useful attributes - are a bit higher.
More information at the wiki (http://dwarffortresswiki.org/index.php/Strength#Attributes_trained_by_skills).
You need to find the vampire yourself.
You need to find the vampire yourself.
...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.
Well, it's not that bad. If you ask any of the townsfolk of the hamlet about Service, they'll ask you to kill the vampire and tell you in which direction his house is. Also, if you know the general direction, you don't have to ask everybody for their names. You can identify the vampire easily because he is blinking.You need to find the vampire yourself.
...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.
That means the vampire is in the CITY your in. Not the area. The **** lets you know your in the right city. Now you gotta go and ask every single person until you find a name that matches.
Well, it's not that bad. If you ask any of the townsfolk of the hamlet about Service, they'll ask you to kill the vampire and tell you in which direction his house is. Also, if you know the general direction, you don't have to ask everybody for their names. You can identify the vampire easily because he is blinking.You need to find the vampire yourself.
...what does that mean? As I said there does not appear to be any creatures or structures at the indicated area. I'm pretty sure there isn't even any habitation within at least half a dozen fast travel squares.
That means the vampire is in the CITY your in. Not the area. The **** lets you know your in the right city. Now you gotta go and ask every single person until you find a name that matches.
And if you ever get a quest to kill a vampire in a city, look in the keep. They are almost always the law-givers.
Crap. Oh well. Went down back messed up the goblins that crippled me. 11 more notable kills before I went down.You could have just retired...
Crap. Oh well. Went down back messed up the goblins that crippled me. 11 more notable kills before I went down.You could have just retired...
I have a quest to kill a dwarf vampire, and he seems to be located in a dwarf fortress in the mountains (an upper-case omega). Does he exist, or is he findable? As fortresses don't actually exist, I think (I'm using 34.07).No. Closest thing you can do is start a fortress with that civilization, hope he comes to your fort, and station him in the magma chamber.
Is it possible to gather berries and other plants for eating?Not from the wild. You need to find them in bags in town or mod in reactions to create them.
I think you mean...Is it possible to gather berries and other plants for eating?Not from the wild. You need to find them in bags in town or mod in reactions to create them.
Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.
So I'm wandering around and come across what DF says is a lair.... except for it has a green rock symbol instead of the regular gray one.
Also when I arrive at the exact coordiantes "***", there is absolutely nothing there but grass.
Anyone run into this?
So I'm wandering around and come across what DF says is a lair.... except for it has a green rock symbol instead of the regular gray one.
Also when I arrive at the exact coordiantes "***", there is absolutely nothing there but grass.
Anyone run into this?
Screenshot please, I remember something like this but im not sure.
Will bogeymen attack you if you are a vampire?
Since both you and them are night creatures.
Are you sure about that? If that were true, all the stuff that the bandits collect should be scattered all over the camp, but I think it is always in the same place.Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.
Camps scatter stuff. The only one I know doesn't scatter stuff is lairs.
I can confirm that lairs don't scatter things. I came back to one at least three times and everything was where I left it.Everything above the lair scatters though. Otherwise yeah I agree.
I can't seem to figure out how to fill my waterskin with delicious lifesaving alcohol. Or water, for that matter.Shift + I > select waterskin > fill with (liquid)
I can't seem to figure out how to fill my waterskin with delicious lifesaving alcohol. Or water, for that matter.
Are you sure about that? If that were true, all the stuff that the bandits collect should be scattered all over the camp, but I think it is always in the same place.Every area saves stuff, but items usually get scattered. Towns, villages, forts, lairs, towers, tombs and camps prevent scattering.
Camps scatter stuff. The only one I know doesn't scatter stuff is lairs.
Okay, another question. I'm looking for steel/candy gear and I'm assuming they only require a civilization to have access to the base material to produce the items... but I'm not sure abou how world gen impacts this (I assume longer history gives more access to materials). I think the easy way to get what I want is to make world with the desired settings, make a fort, make what I want an adventurer to find, and hide it in a sealed room behind a door linked to a lever. Anything else I could do?
Okay, another question. I'm looking for steel/candy gear and I'm assuming they only require a civilization to have access to the base material to produce the items... but I'm not sure abou how world gen impacts this (I assume longer history gives more access to materials). I think the easy way to get what I want is to make world with the desired settings, make a fort, make what I want an adventurer to find, and hide it in a sealed room behind a door linked to a lever. Anything else I could do?
Lead bins.
You could either talk to a civilian that you don't know yet, your adventurer will tell them his name.But of course! I had forgotten about that lets see....
Or, you could have a look at your weapon (if you aren't a wrestler), your English name is stored there, too.
Not sure if this is the right thread, but whatever.You have to make them hostile to you first.
Is there anyway to make a ranged attack on a friendly target?
Darn.I think so, but you can always recruit a bowman and hope they drown in the river.
Well, I guess I can get arrows from the Town Merchants, correct?
I absolutely cannot find a quest target. He's a werebeast that is supposed to be in a lair very close to or under a city. I checked in a whole bunch of sewers and under the keep and couldn't find him. I used dfhack's reveal tool to make sure, but no luck. Are there any clues where I'm supposed to go?Give up. Sewer quests are really hard if not impossible to find your target.
how do I bucher a corps X then B wont show anything is bucherable wether in my inventory or not
is there an esyer way to change wepons then droping the equip wepon and picking up the new one?
Darn.I think so, but you can always recruit a bowman and hope they drown in the river.
Well, I guess I can get arrows from the Town Merchants, correct?
The freaking vamp was supposed to be in the middle of the forest. I've now been assigned to kill him twice during my adventures and at both times I just failed to find him.
Every item carried lowers speed relative to the item's weight.How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?
1.I really don't understand how the inventory affects speed. Sometimes i pick stuff up and speed doesn't change at all, sometimes it plummets. The wiki says:The starting equipment is fairly light. Try picking up rocks or wearing armor, your speed will change accordingly. You can see each item's weight by loo(k)ing at it, by the way.QuoteEvery item carried lowers speed relative to the item's weight.How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?
2. Is there a way to see if your ability is rising after superhuman?Not without using external tools, I think.
3. How important is it to have non-armor clothing? And does its quality matter? The wiki isn't specific here.Well, obviously it can't protect you nearly as well as armor, but every additional layer of clothing contributes to weakening blows. The effect is barely noticeable, but it might save your life someday.
Tiny question: is it possible to pick up and use slik web? I simply can't find out how, and am starting to think it's not possible...Only if you're WEBIMMUNE, you walk onto the web and pick up the silk.
1.I really don't understand how the inventory affects speed. Sometimes i pick stuff up and speed doesn't change at all, sometimes it plummets. The wiki says:All creatures have a weight limit that depends on creature size and strength. If you don't hit the over-encumbrance threshold(hidden stat) your speed stays the same. If you pass the threshold you'll find your speed falling extremely fast for every added pound.QuoteEvery item carried lowers speed relative to the item's weight.How can this be true when i just dropped every item on a new adventurer and speed didn't change at all?
How do I see my title...in english...when I become a legend...If you've ever killed someone with a weapon, view it. Or talk to someone you've never talked to before, your name will pop up.
Ahoy all, I've been playing adventure mode for a little while and now my little dude has the task to take down a dwarven vampire with some 6000+ kills but the problem is that I can't find the entrance to the dwarven fortress that he's in.
I've been wandering around the hills for days in-game now trying to find the entrance, and while I do know that the marker in the top-left of the screen will only point to the centre of the dwarven fortress and not the vampire himself is there any better way of finding this target? Is there an easier way of finding a fortress entrance?
Thanks in advance, though I'm thinking of giving up on this one.
1- Currently, there is no stacking in the game. If you take something from a stack, you can't put the stack back together. However, with coins there is a little trick: you could buy something from a merchant using your individual coins and sell it back to him for some new coins. Of course you can't sell it for the original price, but at least you'll get a fresh new stack of coins.
3- These quests will linger in your quest log forever. There is no way to clear them.
1- Currently, there is no stacking in the game. If you take something from a stack, you can't put the stack back together. However, with coins there is a little trick: you could buy something from a merchant using your individual coins and sell it back to him for some new coins. Of course you can't sell it for the original price, but at least you'll get a fresh new stack of coins.
Ah, thanks! Too bad about the stacking but I figure that will eventually be sorted. I'll try the shopkeeper workaround- I've only used a shop once and was a bit confused about the denominations and different currencies but I'll experiment a bit and sort it out.
Ok this has been annoying me to hell lately HOW long does it take for a full moon to rise i been waiting as a necromancer for almost three weeks and yet to find a full moon!
Can an adventurer die of old age? What is it like?I think they can, but no-one I think has had a adventurer live that long.
An adventurer that lives for 5-7 years before dropping could demonstrate this rather nicely >:)Can an adventurer die of old age? What is it like?I think they can, but no-one I think has had a adventurer live that long.
I have a number of questions:1. Search Human fortresses you always find one around inside
1. Where can I get a backpack for my Outsider hero?
2. Is it possible to save a companion from floundering to death?
3. Is there a way to survive without armor?
4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
I have a number of questions:Also iron
1. Where can I get a backpack for my Outsider hero?
2. Is it possible to save a companion from floundering to death?
3. Is there a way to survive without armor?
4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
I have a small problem. In my first quest from a royal that I need to complete to unlock other quests I was told to kill a reptile women in the sewers. The problem I have is that this city has no sewer entrances. I did find them though. Trapped in a 5X1 channel with no way of getting in but a grate between me and them. Is there anyway to do this quest or can NPC's starve to death. I'm honestly thinking that looking for vemon or acid and pouring it into the water is the only way to kill them because this room is fully submerged and I can't access it. Any other ideas on how to kill her.Hm my only advice is find a demon prisoner to have as a companion since they are immune to syndromes
Can an adventurer die of old age? What is it like?
I've found lots of bags in the human fortresses, but no backpacks :(
It's a kakapo (http://en.wikipedia.org/wiki/Kakapo). The noises (http://en.wikipedia.org/wiki/File:051226-kakapo-billbooming.ogg) are their mating calls.
Anybody know how to find a sewer?Or in the keep. Go inside the center and down. good luck, sneak, and bring friends.
only real threat in dungeons are hidden archers always seem to kill me..Anybody know how to find a sewer?Or in the keep. Go inside the center and down. good luck, sneak, and bring friends.
My last adventurer had a mark in the back of a tunnel filled with about 20 assorted humes. I killed 16 in that room before a lucky axe to the leg. I took 10 friends in, only one was alive by the time I went.
---
conversely, there is sometimes a water access outside the city. Good luck swimming.
Anybody know how to find a sewer?---
conversely, there is sometimes a water access outside the city. Good luck swimming.
peasants are zeros.I want to uncap it because I don't want to play Demigods - I want to play Peasants or Heros - and flood the legends with incompetent superhumans (My biggest gripe here - I feel demigod status should be earned, not given). I want my characters to start from nothing, and acquire their superabilities the old-fashioned way (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharlesAtlasSuperpower), but not be limited in my advancement because my hero was only "Average" in his starting abilities, despite forcing himself through hell and coming back again. I should probably be asking in the modding section, but it's scary in ther
play a hero, but no skills past adequate?
Play a 'high attrubute' demigod?
I only play peasant, and I make it to noble's quests roughly half the time...
Whatever your starting attributes are, they are capped at double that, no matter your skill gain.My question is whether I can edit the game to allow me to override that or not.
Excepting vamps, but I am not sure. I try not to be one, honestly.
Put this lineWhatever your starting attributes are, they are capped at double that, no matter your skill gain.My question is whether I can edit the game to allow me to override that or not.
Excepting vamps, but I am not sure. I try not to be one, honestly.
Or you could set the cap to NONE.Put this lineWhatever your starting attributes are, they are capped at double that, no matter your skill gain.My question is whether I can edit the game to allow me to override that or not.
Excepting vamps, but I am not sure. I try not to be one, honestly.
[PHYS_ATT_CAP_PERC:5000][MENT_ATT_CAP_PERC:5000]
somwhere in your creatures and they'll be able to get up to the overall natural cap of 5000.
Anyone managed to play as a child recently? Just wondering.No, that's impossible.
can a vamp be a were or vice versa?
What is the maximum amount of companions you can have with you?
What is the maximum amount of companions you can have with you?
You cannot recruit more than 19 or 20 companions. However, if you manage to sneak off from your companions and later find them again you could have recruited up to 19 or 20 companions in the meantime. Also, Necromancers have no limit on how many zombies, who count as companions, they can drag along.
wait, steel shields arent the best?
what type of shield is the best(not including shield bashing)?
sorry if this is a repeat, looked for it and didn't find it.
Is superhuman the highest attributes go or are there superhuman +1 levels?
If there is a difference in superhuman levels how do I see where a character falls out?
sorry if this is a repeat, looked for it and didn't find it.There is a number determining attributes. All attributes range from 0-5000.
Is superhuman the highest attributes go or are there superhuman +1 levels?
If there is a difference in superhuman levels how do I see where a character falls out?
We used to have a utility, Runesmith, for that. It doesn't work anymore and isn't being updated, unfortunately. There's currently no good way to figure out a creature's attributes as a numeric value.Wait he isnt updating it!! aw..
last i played was right after the big update with cities and everything, and i started playing again with the most recent version and drank vampire blood... but nothing happened... is this a glitch, or is there something else you have to do now?you have to drain it. unless it's the vampire blood itself whereas you may not become "sick" with vampirism.
last i played was right after the big update with cities and everything, and i started playing again with the most recent version and drank vampire blood... but nothing happened... is this a glitch, or is there something else you have to do now?It doesn't show up immediately... not until you get the red Thirsty indicator. At least that's what I think.
I'm having trouble with find-the-vampire quests. They are almost impossible to find. I asked like 100 different people in a town if they are the vampire or not. People are gonna start thinking I'm just paranoid.
Is it possible to travel to other islands?
I found an above ground cavern entrance, yet... I can't find where to enter!I think those have uniform shapes. I couldn't figure them out either. The one I found like that turned out to be a kobold settlement
(http://filesmelt.com/dl/helgl.png)
Thrall clouds how do I find them three adventures found it now for the rest of them the clouds will not appear :/
copper greaves or iron leggings?
Which is better?
I found an above ground cavern entrance, yet... I can't find where to enter!Spoiler (click to show/hide)
can anyone tell me which weapon is better, a bronze great axe or a silver battle axeBronze axe, most definitely
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.What
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.What
:o
I have to seek out elves and get their shields now.
i think for shields its all the same. which humorously enough makes wooden some of the best because of low weight.Aye... Or fur, if you can get them (I think they're only added by the "Wanderer's Friend" mod, though... and weigh less than a strawberry!) My Dwarf Fortress (I can't call him an adventurer anymore!) is wielding ~50 shields at this point, on both hands (Might reduce my ability to hit effectively, but when an enemy hit DOES get through it, I don't lose ALL my shields when an arm goes numb). I also dual-wield an Axe and Hammer.
Thrall clouds how do I find them three adventures found it now for the rest of them the clouds will not appear :/
Welcome, and enjoy your stay!
1. The blood is a contact poison. The syndrome gets transmitted if a creature touches it with an exposed body part. Most often that's bare feet, but it also works if you pick up an item that is coated with the blood without wearing gloves. Or if anybody gets slashed by a bloodied weapon, wielded by a glove-wearing adventurer (hint hint).
2. I'm not entirely sure if a contact syndrome gets transmitted by ingestion, too, but Toady wouldn't forget including something like that. Anyways, I guess your question was if drinking blood has the same effects as touching the blood, and the answer is yes. Vampire blood has a special transformation interaction that only gets transmitted by drinking it, FBs don't cause spontaneous transformation but only various degrees of illness.
I also have two prisoners, but I know they come for free.How do you get prisoners?
How do you get prisoners?
Mountain halls? I am on top of one right now, and I can't seem to find an entrance. Is there a way in or I am about to be killed by Boogeymen?Killed by bogeyman. Mainly because Mountain Halls are a figment of Dwarven Imagination right now, just like Dark Towers and Forest Retreats.
Killed by bogeyman. Mainly because Mountain Halls are a figment of Dwarven Imagination right now, just like Dark Towers and Forest Retreats.
I'm having trouble drinking out of a village well. I'm adjacent to it and everything, but the option to drink out of it isn't available. I got the option once, and I'm not sure what I'm doing wrong.
Thanks, it worked!I'm having trouble drinking out of a village well. I'm adjacent to it and everything, but the option to drink out of it isn't available. I got the option once, and I'm not sure what I'm doing wrong.
You need to lower and then raise the bucket with [u].
They blink in the color of their profession.Fixed for accuracy.
They wear accessories made of bones from intelligent creatures.
A high dodging skill should help. I also suggest a change of strategies like trying more ranged attacks, letting companions distract the titan and sneaking in from behind, or randomly setting fire to the vegetation.
I accidently burned myself alive when experimenting with bogeyman removal. !!Science!! had its way...A high dodging skill should help. I also suggest a change of strategies like trying more ranged attacks, letting companions distract the titan and sneaking in from behind, or randomly setting fire to the vegetation.
You say that like setting fire to vegetation is not always a good option.
Why do I seem to die whenever I get ganged up by two vampires or whatnot?
Also with forts, you can abandon one with adamantine gears and have your adventurer get them.
Congratulations, you are now invincible (except to some retarded deaths, of course.)
Normally I just sneak and decapitate the buggers before they do damage.Also with forts, you can abandon one with adamantine gears and have your adventurer get them.
Congratulations, you are now invincible (except to some retarded deaths, of course.)
Not to bolts nor arrows. But minor details :D
Normally I just sneak and decapitate the buggers before they do damage.Also with forts, you can abandon one with adamantine gears and have your adventurer get them.
Congratulations, you are now invincible (except to some retarded deaths, of course.)
Not to bolts nor arrows. But minor details :D
I noticed that after making a demigod adventurer with superior agility that my agility capped out very quickly giving me a speed cap of 1876, which is less than my peasant adventurer with above average agility had, 1901, for comparison, but I'd like to know if the peasant adventurer could've gotten potentially past 1901 if he started with high agility, even if just a little bit
Yes. It is generally twice your initial attribute score. Or 2k, if lower than 1000. But don't quote me.
On that note, when you retire an adventurer do your companions go back to their home towns? Or do they disappear entirely?1. I know they don't disappear because I once ended up fighting my old companions in the town I retired them in so I think they stay in the same place.
And what about when you recruit a former adventurer as a companion? Do they go back to the town you retired them in if you retire your new adventurer?
One more: is it possible to change the healing values for nerve damage so that a character with crippled feet can heal and walk again? If so, where in the raws would that value be? My first companion is still with me, and she's awesome enough to deserve her own article on Badass of the Week, but I'm tired of seeing her reduced to crawling everywhere because one of her legs will never heal.
Is there anywhere that I can easily find and copy/paste recent reports from an adventure?Gamelog text file in the game directory.
After I did that, I went out in the wilderness. I had the little "Thirst" thing on the bottom, but it was red. And now I'm here. Does it have to do with being a vampire? Am I thirsty for blood?Yes. Yes you are. The brighter the red the thirstier you are. To quench it find (or induce) an unconcious critter, hit 'e' and choose 'Suck X's blood' (should be at the top). If you are caught doing this to a civilization member (someone can see and is awake within range) that civilization will become hostile to you.
Thanks, that's very helpful. I was looking under the 'x' menu.After I did that, I went out in the wilderness. I had the little "Thirst" thing on the bottom, but it was red. And now I'm here. Does it have to do with being a vampire? Am I thirsty for blood?Yes. Yes you are. The brighter the red the thirstier you are. To quench it find (or induce) an unconcious critter, hit 'e' and choose 'Suck X's blood' (should be at the top). If you are caught doing this to a civilization member (someone can see and is awake within range) that civilization will become hostile to you.
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?Anyone?
So... Um... I'm flying to an island near the edge of the world I'm in, and all of a sudden the entire ocean seems to be moving underneath me. This is true as deep as I can see. There are even open spaces among the water in the top Z-Level. What's going on here?Anyone?
It's likely just oceanic sections differing in water level. Water in DF will move down as far as possible and spread around as far as possible. When little bits of water are displaced on the top they keep shifting around until they land on a solid surface, oceans are really just empty space filled with water so the levels above the first will move when possible. Additionally the ocean has current and when some of it evaporates the shifts in water level placement can be really odd. It's even worse in the middle of the ocean.
Or it could be temperature pockets evaporating the ocean or a certain tiles in it making all the water rush to fill the space.
So nothing to worry about? Besides FPS of course.Nothing at all to worry about unless you are in an ocean that freezes. When they say the glaciers swallowed them they were serious, it really does happen. Only in freezing oceans though.
So nothing to worry about? Besides FPS of course.Nothing at all to worry about unless you are in an ocean that freezes. When they say the glaciers swallowed them they were serious, it really does happen. Only in freezing oceans though.
Looks like it was indeed oceanic sections differing in water level. By quite a bit. In fact, I'm probobley at least 5 Z-Levels below where I started... And it's still going. I'm starting to see Mist now in fact.
Is it possible to import my adventurer into a different world? I want to keep my character, but I want to gen a new world.
Okay. Is there something I can edit to give me more points to start with to make identical stats, then? Or some way to modify the stats of an existing character?
Okay. Is there something I can edit to give me more points to start with to make identical stats, then? Or some way to modify the stats of an existing character?Cheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.
Cheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.
A Gary Stu adventurer is almost invincible except to long falls
What if I massacre a civilisation in adventure mode then start another fortress? Will that civilisation still send caravans/migrants/invasions? What if I kill off every civilisation? And, what has to happen for a civilisation to be considered killed off?If you slaughter a town in adventure mode it respawns. If you slaughter it again you get more kills... of exact duplicates of the people you killed earlier. A civilization is considered destroyed when nothing is part of the civ anymore which generally only happens when their sites have also been destroyed (as someone usually survives if the site does in world gen), this can still happen in world gen. This means you can't destroy civilizations any more. It used to be if you killed everything it became the "Age of Emptiness" or somesuch.
Let me Google that for you (http://lmgtfy.com/?q=cheat+engine&l=1)QuoteCheat Engine. To keep a long story short let's just say you'd do the same thing its tutorial teach you to do.
A Gary Stu adventurer is almost invincible except to long falls
What? Could you elaborate?
Let me Google that for you
On the bright side, I don't really have a need to look anymore. The local priest used a (modded) spell to transform my adventurer into a toad, which consequentially healed his wounds. All according to plan!My question is WHERE CAN I FIND THAT MOD!?
Drop everything that you're holding in your hands, then pick up the weapon.Thanks.
Right so.... after dying around 10 times or so I started up another character and got a quest to slay the local evil vampire. I go to where TSK is at but there is nothing here much less a vampire. I tried looking for a small cave or something (since on my old characters vampires like small caves) but there's none around.http://www.bay12forums.com/smf/index.php?topic=102244.0 (http://www.bay12forums.com/smf/index.php?topic=102244.0)
So either the game bugged out or the vamp is really far underground. Atleast my guess. Any of you guys have any idea whats going on?
I got a quest to kill some guy in some village (duh. Obviously.)Generally for these you're looking for the person in a position of power. You essentially have to look through every house for (assuming your using ASCII) the flashing person, then talk to them and cross-check their name.
Also. I've got like 3 guys to kill in huge city. Any tips? I was in sewers. Found nothing besides corpses. (Well. I found some bandits. But I'm not looking any more. Fuck that, I don't want to get lost in sewers.)All I can think of for this are the catacombes under temples, but they might not be the right place either. I'm a bit clueless on the underground.
I got a quest to kill some guy in some village (duh. Obviously.)Generally for these you're looking for the person in a position of power. You essentially have to look through every house for (assuming your using ASCII) the flashing person, then talk to them and cross-check their name.Also. I've got like 3 guys to kill in huge city. Any tips? I was in sewers. Found nothing besides corpses. (Well. I found some bandits. But I'm not looking any more. Fuck that, I don't want to get lost in sewers.)All I can think of for this are the catacombes under temples, but they might not be the right place either. I'm a bit clueless on the underground.
Hope I helped somewhere. :)
I use Phoebus graphic pack. And I do know that flashing thingy and the fact that vampires have human jewellery. But I don't want to go from house to house :(.I'm afraid that's the only way I know to do it. It's a pain, but not as bad as the sewer ones in cities. Good luck with them. :P :)
Also. Yes, my second run to "sewers" was from the said catacombs. I think. I found bunch of shit and bunch of corpses. I found also like. Only two guys I needed to kill there too. But I still got like 3 to fuck up :c.
Is there anyway to settle in a lair as an adventurer so you can fight your old self?
Is there anyway to settle in a lair as an adventurer so you can fight your old self?
No, but if you are a necromancer / vampire you may get a quest to kill yourself, and it will say report your dead body, then rumors from a far land will not save us. You can retire at a city or a castle and fight yourself there, but you will gain notriety because he / she would be probably hero in their eyes.
[ENTITY:TUNDRA]
[INDIV_CONTROLLABLE]
[CREATURE:YETI]
[ADVENTURE_TIER:4]
It means they're injured. A flashing yellow cross means minor injury, a flashing red cross means major injury.
The wiki (http://dwarffortresswiki.org/index.php/Status_icons) has this handy chart:Spoiler (click to show/hide)
I'm having trouble making new races playable in the adventure mode of an existing game. I've tried adding:Code: [Select][ENTITY:TUNDRA]
[INDIV_CONTROLLABLE]
[CREATURE:YETI]
[ADVENTURE_TIER:4]
to the entity_default.txt for that game's save, but no juice. What am I doing wrong?
Fanks. Got another question:Dat good question.
Why is the FPS so much worse when travelling underground? I can stroll across a field just fine, but as soon as I descend into a sewer or dungeon everything crawls to a halt. It's literally not worth questing below ground it's so slow. Is there anything I can do to speed things up?
Halberds use axe skill. Remember to multigrasp them for maximum effect.
Strange, it works for me. Are you playing as a human? Nothing else in your hands? It should say "Multigrasp" in your inventory.
try droping it, equiping a shield, then the halbred, then remove the shield. its getting to the point of a bug.
Hmm. It's possible that all the kobolds got wiped out during world gen, I'm not sure. It's working in mine. Try genning a larger world than you have been doing? As for the halberd, I have no idea. Unless your character is large him/herself to wield it in only one hand (usually I've only had that happen when playing as a modded race of some sort but I suppose it could happen with humans), you should automatically multigrasp large weapons. But honestly, I wouldn't worry about it; for survivability, having a shield is far more important than multigrasping a large weapon.
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK:EDGE:5:1000:stab:stabs:bayonet:1000]
Should do the trick.
Can't be a dorf, I'm a kobold. :P Anyway, I'm uploading my entity_default file to my dropbox (https://dl.dropbox.com/u/59151152/Misc/objects/entity_default.txt), try downloading it and replacing yours with it then genning a new world. If that doesn't work then I'm not sure what the problem is. :-\Works
try multigrasping a pike or maul.GOD DAMN IT I CAN MULTIGRASP A MAUL.
if same result than the solution is dualwielding!
try halbred/crossbow?
Also, still no kobolds :C.
Question. Why I can't talk to kobolds as a kobold?
I believe you have to wait 24 dorfy hours before making a conclusion.
I believe you have to wait 24 dorfy hours before making a conclusion.
How will I know?
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?
You thought of it, why not give it a try?
Also will smoke suffocate people if say someone were to light multiple camp fires in a house then more blocking their exit onto the street?
You thought of it, why not give it a try?
Yes, I think it's to do with being an outsider: they don't have any faction-related reasons for hating you (but they will hate your followers), and your reputation for killing unrelated local villains will often make you a hero even among bandits and goblins. My most awesome adventurer was a minotaur- he'd recruit everyone that ambushed him, and then his old and new followers would duke it out for the right to fight alongside him. (Until a routine lair raid had him run into some bleak men. Didn't end well.)
QUESTION: Can humans and goblins be so in awe of me that they just stand around when they ambush me? Unless I attack, I can even recruit them and accept quests from them. O_o
My Outsider is so leveled, you'll be fortunate if I just take your head off with one swipe of my large copper dagger instead of sneaking up to you, breaking every bone in your body, and then biting you to death piece by piece. So, I wouldn't be too surprised.
That's stupid, every question asked here can be solved by: "You thought of it, why not give it a try", so why not close this thread since it has no point now.Calm down. There is a difference between knowing an answer and not giving it, and not knowing an answer and finding it. Or at least helping others acknowledging there is no answer. Yet.
Is there some kind of how-to for becoming a necromancer? I assumed you had to read the slab with the secrets and would then be able to raise dead, presumably via the 'x' menu (acquired power?).Elves can't become necromancers because they're already immortal.
Well, the slab i found said "The secrets of life and death", but no new options appeared in the 'x' menu and when i was spotted, all of the bloody corpses piled on top of me and merrily charged me all over the place (i savescummed, because fuck adventure mode).
Where did i go wrong? Was this some kind of joke slab? Do you need to read the stupid slab a hundred times? Do you need better than novice reading skill? Are elves forbidden from becoming necromancers? Do you need to use a super-special undocumented keybinding to raise the dead?
Elves can't become necromancers because they're already immortal.
New to adventure mode, is there any realistic way of obtaining armor better than bronze? Every civ I find seems to only use such armor (and the occassional alpaca wool hat).
Is adventure mode fun?If you mean fun in the sense that losing is fun, then yes, you'll find plenty of fun in adventurer mode.
I know that sounds like a silly or obnoxious question, but I'm genuinely curious; I've been playing fort mode for several years and have never been curious about adventure mode until recently.
Ew.That's evil clouds for you. You're lucky that it didn't kill you outright, but if fast traveling doesn't cure it, there's nothing you can do.
My adventurer ran into an evil cloud (or something) that made them unconscious every turn or something, and a after they got out I noticed there's (always?) splatters of their pus that I can drink.
What does this mean? Can I get rid of it?
Is it possible to delete a game or do you have to die?and after you retire him in a village, you can recruit him back into your group later on, by revisiting the viallge, or you can just pick him back up and play with him more.http://www.bay12forums.com/smf/Smileys/aaron/smiley.gif
Ah. going under the bridge= crackling fades away. (you start drowning, maybe.)
Is drowning certain if you go under water? What about bridges?
Hello Adventures
After 4 attempts I made a demigod and survived first night. In morning I found cat(tamed) so I chopped this fluffy devil into pieces and few minutes later I found another group of tamed animals like horse, sheep but they charged at me. I have killed maybe 30 of these on my way and I came to village full of humans where everyone started chasing me when they saw me. I don't know if it is because these people are hostile or hate me because I butchered those animals. I Found another village where nobody wants to talk and same story repeats.
Did killing tamed animals change my fame or something like that or is it normal and I will be able to complete quests in village where I appeared ?
Happy chopping !
Hello Adventures
...
Congrats, ...
I need to un-retire him, and I can't for the life of me figure out how to do this.
I need to un-retire him, and I can't for the life of me figure out how to do this.
Just select Adventure mode from the title screen like you were playing a world without a save, and when it comes to the civilization selection screen scroll all the way down and your adventurer will be there.
DF is exaggerating it by (i think) treating every tame animal as a full member of the civilisation and transmitting friendliness/hostility through telepathy, so that if you kill Mother Smith's cat, the consequence won't be the local village demanding a full apology and compensation and giving you stern looks ever after, it'll be everyone in the most remote village of the realm (including children and geese) trying to kill you on sight.
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?
The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?
I tried, and it seems that attacking the throat of a Cyclops at least carries a substantial chance of missing the target and striking the head instead. So I'm guessing that the throat's connected to the head, but not to the upper body, meaning you can't decapitate something by hitting the throat, but you can decapitate a target by mistake through hitting the head. On the other hand, it wasn't a human or a dwarf, so I'll just have to try it again on those races as well. The raws likely have the answers, but that's just no fun to me.The throat is not considered the part of the body connecting the head to the torso, so targeting the throat will not result in decapitation. However, cutting the throat is a guaranteed way to put them down, and after slitting their throat you can safely retreat and wait for them to bleed out.Doesn't attacking the throat, ears, eyes etc. come with the risk of hitting the head instead?
I may be wrong, but I recall reading somewhere the throat is handled as an individual body part, and sorta broken. I also don't recall ever having any decapitations due to throat strikes. Ears, nose, cheeks, etc. are considered parts of the head, thus can result in decaps and cranial cave-ins.
If I could remember where I got this from, I'd link it.
If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the chargen screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?
Do fortress traps now affect adventurers by default?You can turn off traps in Adventure Mode through the d_init.txt file.
I don't mean to be annoying, but can can someone answer this?If I replace [SWIMS_LEARNED] with [SWIMS_INNATE] in the human's raws, (so my companions can swim)
how will that affect allocating points to swimming in the chargen screen? Does it just ignore not a swimmer by allowing you to swim, but still giving the advantages of faster swim speed and ability to be stunned in the water in later skill levels?
Later, I noticed that my ear had become infected. Not wanting to lose my adventurer, I resolved to do the dwarfy thing and amputate it.Let us know if this hack job works!
I use the Lazy Newb pack and it comes with dfhack, which includes a function called "adv-bodyswap." If it does what I think it does, then I would switch bodies with my companion, have him strangle me until I pass out, then calmly hack my ear off with a blunt axe. Upon completion of this medieval surgical procedure, I'd switch back to my adventurer and continue his reign of terror as Urist McOneear.
I remember playing a much earlier version of the game and recruiting elven drunkards from their forest homes. Was that a thing or did I just dream it?
I remember playing a much earlier version of the game and recruiting elven drunkards from their forest homes. Was that a thing or did I just dream it?That was a thing in 40d. All but human sites were removed in one of the 0.31 versions because they were barely randomized and annoying to navigate.
Fanks for answering my question so far. Another one for today: I'm right in thinking adventurers can't lockpick or bash in floodgates, right? I'm designing a fortress purely for adventurer-exploration, so it's important that there are ways I can keep passages lever-openable-only.
Do you gain attribute experience at the same rate no matter what your skill level? Also, is there a max skill level? If so, do you still gain attribute experience when you train the maxed skill?From my understanding attribute gain is slower than skill gain and if your skill is maxed no attribute xp will be given from that skill
How do you bodyswap?
Went to kill a titan today, and as I got close I noticed that he seemed to be of the fire-throwing type.1. You can but it is all dependent on shield skill and the number of shields. You could also have blocked the fire attacks, but they might have raised the local temperature enough to nearly melt you. Them's the breaks :P
No problem I thought, I figured it'd be the same as with a dragon (block the flames on a shield and close in), but there seems to be certain differences, which leads to my questions.
1. Can't you block fireball-attacks? He alternated between fire breathing / tossing fireballs, and I could only seem to block the former. Kind of annoying, first I didn't think they did anything (didn't show anything on my health status), but after a while I started melting, nearly killed me a couple of times.
2. I noticed that I couldn't get right next to him, my path was blocked one tile away for some reason (with no visible obstructions). This forced me to retreat several times (due to melting, needed to cool off and fast travel due to blood loss from it), until I finally realized I could alt-step close enough to cut him down (which was a 2-slash job, thankfully, would've melted to death otherwise). So question is, why is this? Is it something to do with titans themselves, or was it because this was a fire-guy (i.e. he was too hot to get close without careful stepping or something)?
Is there anywhere you can buy backbacks?
[REACTION:BACKPACKAVE]
[NAME:Create backpack]
[REAGENT:A:1:BOX:NONE:NONE:NONE]
[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[ADVENTURE_MODE_ENABLED]
And one other question--what makes it possible to butcher things, and can you add it to animal claws?
Make them useable for butchering.I believe if the claw uses a [EDGE] attack it can butcher
Just a shot in the dark here, but maybe it needs the [SHARP] tag.
How do I get quests from Leaders, such as Law-Givers? When I ask them about service, they just say that I am too weak or somthing to that effect.
I think I've asked this question before; but is there anywhere safe to store your loot?Well if I am correct I think lairs are set to not have items scrambled around or dissipear
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
I think I've asked this question before; but is there anywhere safe to store your loot?Well if I am correct I think lairs are set to not have items scrambled around or dissipear
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
I think I've asked this question before; but is there anywhere safe to store your loot?Well if I am correct I think lairs are set to not have items scrambled around or dissipear
My current adventurer is carrying a Kobold civilization's worth of gear and its taking its toll on my guy
Knowing the game scatters loot, I was placing my loot in a chest or bag and dropping it in front of the nearest town/city fortress (for easy finding). I never thought more of it, but it doesn't ever move or scatter on me.
On the other hand, there's so little to buy with loot (for now), so what's the point? Now, I only grab the shiniest jewelery for fun, and grab the best armour and weapons for Fun.
I FINALLY BECAME A VAMPIRE AND BECAME A NECROMANCER IN ADVENTURE MODE!
But I have way too many zombies. They keep killing things before I can drink blood.
When I try to attack one of my zombies, I have to click ALT+A or something to accept the attack. From my experience, this makes people of the same race turn against you.
Does this concept still apply to your own zombies? Will they attack you?
I had a quest to go kill a night creature. I headed to the area, but nothing is there except two walls with upward ramps.
I ignored the quest and got another quest, telling me to kill an outlaw. I headed to the exact area, same thing.
What am I doing wrong?
How to reach the slab in the necromancer tower without being swarmed and killed. I almost made it once after baiting the zombies into leaving the tower to search for me and injured the necromancer before they came back and cornered me. So any tips to getting to the slab?Easiest way hands down is to become a vampire/werecreature or anything that classifies you as undead unless you do not want to stun your stats I sugguest opening the door allow the bottom floor zombies to rush out lead them away then run back in
Do most folks start with Hero skill levels, or Demigod? I ask because I haven't gotten an adventurer to survive more than a couple combats.throw sand/dirt and knap until you are legendary in both that should give you enough boosting for a bit then just wrestle creatures but first make sure to disarm them literally or not
My current plan of action usually involves:
- Go find two companions
- Get a quest
- Realize the quest is probably too hard
- See if I can get anybody to show me a lair - if not, find it myself
- Hope I can kill what's in the lair
- Consider doing something else
- Get eaten by a pack of giant dingos.
Any recommendations on ways to diversify?
Is there any way to walk over campfires? I accidently built one while in a cavern trying to grab sand and wasn't looking at what I pressed.Sadly no only way is to wait it out
I can't seem to scroll through my inventory in Adventure mode. Does anyone else have that problem ? I've tried plus and minus and also arrow keys. I picked up a bag with some good stuff in it and put it in my bag. so its stuff in a bag in another bag. I don't play Adventure mode much but have been trying to get more into it.
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.
Has anyone a solution for this?
Hello, Dorfs.
I wanted to add the "EDGE" attack for shaprened/knapped stones but I can't find it in the raws. Can someone give me the code, so I can add it? I'd really like to use sharpened rocks more efficiently on combat. Adding a "stab" for animal fangs would be awesome, too. Injecting a syndrome via stabbing with a rattlesnake's fang would be p awesome.
Has anyone a solution for this?
I've traversed the sewers for a real hour, delved into the dungeon, and still am without the first sight of a temple or the catacombs thereof. I've also searched the streets with m cycled to telling me what buildings are nearby, of course.Most catacombs aren't connected to the sewers (in my experience). If you can't find the temple on the map, you should forget the quest.
I am on a quest to kill a Warlord turned criminal hiding out there; should I just give up?
This may seem like an old question which everyone knows the answer to, but, why does my elven adventurer's speed keep decreasing the more I train up his wrestling skill?
How do I heal or fix sensory damage of my dwarf adventurer? It kinda sucks. :|
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.
Or, If you can figure out how, give nerves a healing rate and fast travel, even if it's only for one tile.sensory and motor nerve damage works like switch for arms and legs once you get it only shape changing can reset it.(i did removing HAS_NERVES but that only stop you getting damage)
Is there anything you can use as a training dummy? I'm dead sick of having my demigod get killed by kobolds.
Does line of sight matter when stealing stuff? Because the only shopkeeper is in the other room and I could very well walk out with all the food I'll ever need.Line of sight doesn't matter. Steal anything marked with dollar $symbols$ and everyone in the civilization will know it.
Does line of sight matter when stealing stuff? Because the only shopkeeper is in the other room and I could very well walk out with all the food I'll ever need.Line of sight doesn't matter. Steal anything marked with dollar $symbols$ and everyone in the civilization will know it.
They can become historical figures, skill gain should be possible, but their attributes are locked.Awesome I nicknamed him mort.
I had my own arm wrestling down a deity while I smacked him in the sace with my footThey can become historical figures, skill gain should be possible, but their attributes are locked.Awesome I nicknamed him mort.
I know that Drowning while Swimming increase's your stats quicker but how long does it take until you actually drown (as in You are Dead) normally. And (if possible) is the drowning clock/timer affected by Endurance/Toughness/Swimming etc... It sounds like it makes sense that a person with Superhuman Endurance takes longer to actually drown and die then someone who has Average Endurance but i dont wanna just go and drown my best Adventure run so far who is a titan slaying Legendary Axe/Wrestler man and have to grind for 5-10 hours again.
If you have the time (I don't need an answer RIGHT away) any help/feedback would be helpful.
Huh. Kinda interesting that stat's dont affect how long you can stay in a drowning state when they affect so much in the game. I wonder if swimming underwater for any decent amount of time will be added at any point. And the amount of time you have under water could be determined by i dunno...Endurance perhaps? Underwater combat sounds interesting.
Anyways thanks for the feedback/info. I didn't know that Tropical zones did that. Kind of thought that it was a general sort of freeze. I should probably read the more world generation'y parts of the wiki again.
My character has "lost the ability to stand" How do I get it back? it's anoying as hell having to crawl everywhereFind a crutch (plentiful in forts/keeps), equip it, and walk around somewhere safe until the Crutch walking skill improves.
Can one train the recuperation skill? Does it increase everytime you successfully heal from a non-lethal wound? Obviously training it would be inherently risky, but what would be the best way to do so if it is possible in the first place? Jumping off of a 1-z tile cliff with armour on perhaps?
Why does my df lag like hell when in cities and villages?
Is there a map key anywhere, by the way? I keep confusing the less obvious symbols.
I think the memory only affects the speed of related skills.this has been pretty useful, but is there any record of the degree which the attribute affects the skill? up until now i have been assuming body attributes such as strength and agility affect combat skills more than soul attributes such as kinesthetic sense and spatial awareness. And according to the chart, endurance and toughness seem to affect combat skills as well, whats up with that? arent those 2 only used to determine how long you can fight for/how much damage you take respectively?
http://dwarffortresswiki.org/index.php/Stats#Skills_By_Soul_Attribute
Can a vampire be killed by an infection? I have a rather powerful adventurer with several infections, and I want to know if I should drink from my vampire blood filled waterkskin or seek out a werecreature.Vampires are still susceptible to infections, but werebeasts regenerate their entire body every month.
Does anyone know what the deal with becoming a vampire and speed is? Ive found various references to speed being fixed to ~1300, or slowing down because you suddenly gain tons of muscle. But I cannot find any threads giving much information, and it seems kind of gimp to go from 2000 speed to 1300.Your strength, agility and toughness will be doubled. Your attributes get fixed afterwards.
Just retire him. You can play him again any time once you're done with fortress mode.Forgot to mention that - my only option is to give in to starvation, wich is why im confused :(
Ah I see. You have to be in a town to retire. I don't know if that works if everyone there hates you, but it might work.Checked that - wont work. Also checked to retire in necro tower, just in case - still no luck
If there are any forest retreats nearby you can probably retire in them unless you somehow found one of their historical figures. You can figure out where the retreats are in the 'q'uest map.Ah I see. You have to be in a town to retire. I don't know if that works if everyone there hates you, but it might work.Checked that - wont work. Also checked to retire in necro tower, just in case - still no luck
Couple more questions...
1. In my research, I've found that sometimes sewer quests give me targets that are impossible to reach because there may be no entrance, or the target is a swimmer in a water filled area of the sewer. I think that's just happened to me. I've found a couple sewer entrances my looking on the travel map, but there's nothing down there but skeletons. Is there a way to get around this?
The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).Thanks, but isn't the point of this thread to answer questions? :/
Sure, but armor is a complex topic. The armor page on the wiki is just the best collection of all the testing results and experiences to determine the best armor material and optimal setup. Plus, now you know where you can look it up in case you forget.The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).Thanks, but isn't the point of this thread to answer questions? :/
Ah. That's true. Ok, i have a better question. I threw my spear at a guy, but it missed or something. I got no notification at all, just a missing spear from my invy and it nowhere to be seen. Where did it go? It was a nice silver spear too. D:Sure, but armor is a complex topic. The armor page on the wiki is just the best collection of all the testing results and experiences to determine the best armor material and optimal setup. Plus, now you know where you can look it up in case you forget.The wiki has answers (http://dwarffortresswiki.org/index.php/Armor).Thanks, but isn't the point of this thread to answer questions? :/
But Monocle, silver spears are crap! If you really want it, just walk in the direction you threw it until you find it. Shouldn't be further away than thirty tiles at most.Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)
I don't think losing one eye does anything but make your character more badass. If you lose your other eye, though, I think you'll only be able to see objects and tiles your character is standing on.
Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)I like to throw arrows and bolts. No reload time, but just as devastating as firing them.
Aaaand another. I can take on packs of wolves, alligators, and vampires literally without taking a scratch. But I went up against a hammerman and got pulverised. I didn't even get a hit in... wtf?Who'd have thought that well-armored enemies with years of combat experience would be tougher than wild animals and unarmored cowards? ;)
Whoops, forgot double posting. >_< thanks. But, i mean it's not sensible. I have iron armor, and I am an expert swordsman... Shouldn't i at least be able to hit him? And my sneak is 4 levels away from being maxed. I do need to level up my throwing though. I just wiped out a group of bandits without too much trouble, the pikeman did give me a little bruise though.Yeah, I found it. It doesn't make a good throwing weapon as much as it does in real life. What is a good long range weapon? (not bows, they slow me down too much)I like to throw arrows and bolts. No reload time, but just as devastating as firing them.Aaaand another. I can take on packs of wolves, alligators, and vampires literally without taking a scratch. But I went up against a hammerman and got pulverised. I didn't even get a hit in... wtf?Who'd have thought that well-armored enemies with years of combat experience would be tougher than wild animals and unarmored cowards? ;)
Bandits can seriously mess you up. Sneaking, ranged combat and fighting in groups are good tactics.
PS: You can edit your posts with the modify button to the right. It helps with avoiding double posts.
Maybe the guy got lucky, maybe he was more experienced than the average bandit, you never know for sure in adventurer mode. Him being a hammerman definitely helped since blunt attacks aren't blocked by armor.Ok, that definitely makes sense. I'm waiting to get my revenge... >:) Ah, ok, thanks for that. :D Also, about the world question?
Vampires don't get hungry, and their thirst is red.
Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/
There are too many things that have been changed in the world. Toady isn't just adding some new minerals or animals, he added sites for every cilvilization, remade combat, there's succession, multi-tile trees, tracking etc etc. Bugfix releases or updates with just a few new features like minecarts are always save-compatible, but ensuring that for the big ones would take months and that's not worth it.Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/
Ah. Alright then. The game is made up of alot of config/text files. Would it be possible to copy/paste those over to essentially clone a save/area in a new version?There are too many things that have been changed in the world. Toady isn't just adding some new minerals or animals, he added sites for every cilvilization, remade combat, there's succession, multi-tile trees, tracking etc etc. Bugfix releases or updates with just a few new features like minecarts are always save-compatible, but ensuring that for the big ones would take months and that's not worth it.Oh, I missed that edit. Most likely, no, you won't be able to use the same world or regenerate it in the new version. The changes are just too massive. The quicker bugfix versions after the big release will be save compatible with each other though.Nooooo.... D: Man, That should be something to work on, older compatibility with saves. Kinda like (please no hate, this game is so much better.) minecraft. I dunno how easy it would be though. :/
So I noticed crossbows have some sort of 'reloading' time that freezes you in place for an absurd amount of time. I grinded up to legendary archer by throwing dirt, but I only managed to get off two shots on a hammer-bandit before he killed my companion and myself.Archer skill has no effect on reloading time, it just decreases likelihood that enemies will dodge. However, increasing crossbow skill does decrease reloading time. You have to train up the skill of the weapon, not general archer skill. (I think that bows reload faster than crossbows, but I wouldn't swear to that).
Is there any way to make a marksdwarf character work, or are you better off throwing the bolts instead?
So I noticed crossbows have some sort of 'reloading' time that freezes you in place for an absurd amount of time. I grinded up to legendary archer by throwing dirt, but I only managed to get off two shots on a hammer-bandit before he killed my companion and myself.Archer skill has no effect on reloading time, it just decreases likelihood that enemies will dodge. However, increasing crossbow skill does decrease reloading time. You have to train up the skill of the weapon, not general archer skill. (I think that bows reload faster than crossbows, but I wouldn't swear to that).
Is there any way to make a marksdwarf character work, or are you better off throwing the bolts instead?
How do you shoot or throw straight up into the air? Is it possible to look at the z-level above and below you?
<, >
I'm pretty sure you can access those stats in-game without a utility. Hold on, I'll take a look and see how.I'm looking for the actual numbers. In-game, you can only see the general level. So for instance, a strength of 1400 and a strength of 1900 will both look the same (assuming your adventurer is a human.
But... those do nothing.Hit l to enable looking, then use < and > to navigate up and down. Alternatively, start shooting or throwing with f or t, and again, use < and > to navigate up and down.
local player = df.global.world.units.active[0]
local physAtts = player.body.physical_attrs
local mentAtts = player.status.current_soul.mental_attrs
local playerName = dfhack.TranslateName(dfhack.units.getVisibleName(player))
print("Name: "..playerName)
for k,v in pairs(physAtts) do
print("\n"..k)
printall(v)
end
for k,v in pairs(mentAtts) do
print("\n"..k)
printall(v)
end
When butchering large monsters, they leave lots of heavy body parts. Which parts are most weight-efficient as trade goods? Is it really necessary to haul 200 dragon fat and 400 dragon meat back to the nearest town if I want a reward for my kill?
I'm fairly certain all body parts from the same creature all have the same value per unit of mass. Just remember, the bones are worthless.
< and > work when firing? Sweet! That means I can snipe at people from the treetops next update.I just lost the respect I din't had for you now...As a badass Elven ArcherErr I mean uh...Marksdwarf?
I got an important quest from a lord - kill a serpent woman commander in the sewers known as The Ultimate Burn-Hell (awesome!). I've searched these sewers high and low, multiple times, and cannot find my target! I even ran across a group of serpent-person soldiers, but the commander was not among them. Do high profile targets leave their homes periodically? Am I just getting unlucky and looking for her when she's out and about?Most likely you're just on the wrong z-level. Sewers are impossible to find anyone in.
It's either vampire or werebeast. Necromancer works for both.
A . . . wereshrew? lol
Hey, sorry if this has been asked before, but how do I give a crossbowman follower more bolts? he is runing up and punching them now :^/
Hey, sorry if this has been asked before, but how do I give a crossbowman follower more bolts? he is runing up and punching them now :^/As far I know they fill the quiver when we travel, well... That or no crossbowman ever survived engouh to empty their quivers during my adventures...
How can I fire weapons out of crossbows? Ive heard people talk about shooting swords and axes around here, but I can figure it out for the life of me.I think you're confusing that with throwing. To throw items press 't', select the item you wish to throw, and select your target. Note that your accuracy depends mostly on your throwing skill. (Crossbows only shoot bolts).
How can I fire weapons out of crossbows? Ive heard people talk about shooting swords and axes around here, but I can figure it out for the life of me.I did that a while ago, so I'm not sure if I remember correctly. You have to equip a crossbow and another weapon and then throw the weapon at the opponent. If it kills him, you'll get the announcement "[Enemy] has been shot and killed" and it should result in an entry in legends mode how you shot a weapon from a crossbow to kill somebody. I'm not 100% sure about legends mode though.
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?A warning: attacking the clown-leader will make you an enemy of the entire civilisation, and, since it is not really a "creature of the night", accusing it of being so will not make it an enemy of the civilisation. Being a necromancer does not automatically make you an enemy of the civilisation, and you are not blamed for whatever your undead minions do. Therefore, this being Dwarf Fortress, the solution is obvious: become a necromancer, gather a bunch of corpses, pile them around the person you wish to assassinate, animate them and enjoy the show, reanimating fallen corpses until the clown is dead. Bonus points if your corpse pile is made up of dragons and giant sperm whales.
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?A warning: attacking the clown-leader will make you an enemy of the entire civilisation, and, since it is not really a "creature of the night", accusing it of being so will not make it an enemy of the civilisation. Being a necromancer does not automatically make you an enemy of the civilisation, and you are not blamed for whatever your undead minions do. Therefore, this being Dwarf Fortress, the solution is obvious: become a necromancer, gather a bunch of corpses, pile them around the person you wish to assassinate, animate them and enjoy the show, reanimating fallen corpses until the clown is dead. Bonus points if your corpse pile is made up of dragons and giant sperm whales.
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?Is it in a city keep? If so, you might be able to aggro a group of bandits from the catacombs, have them follow you, and lead them to the Sultan. Assuming your adventurer's strong enough to survive, and isn't too concerned about the lives of the other lords in the keep.
How do I cheat to destroy a dracolich sultan? It's like a clown law-giver, so while I got the quest to kill him by one of his lords, ("An evil lurks within...") accusing him of being a night creature does nothing, and attacking him would make me an enemy of the civ. Question: do they become automatically hostile to someone who raises undead?Is it in a city keep? If so, you might be able to aggro a group of bandits from the catacombs, have them follow you, and lead them to the Sultan. Assuming your adventurer's strong enough to survive, and isn't too concerned about the lives of the other lords in the keep.
Right when I'm trying to do a quest to kill someone in some underground place or 'catacombs' where do I find the entrance? I've been running around the marked task area like a headless chicken with no luck the past day :(
The dungeon is in the keep or center of the town. The catacombs are in/under the church/shrine
You can press 'm' in travel mode to change map settings. You'll find Shrines (and everything else) listed along with houses, shops, etc..The dungeon is in the keep or center of the town. The catacombs are in/under the church/shrine
Thanks, I have no idea where to find those in each town though! :p I'll check the wiki and see if that helps
Edit: Right the keep is in the centre of the town, should have known that... Where do I find churches/shrines???
The list of directions (NW, SW, E, etc) There should be symbols after them denoting various things like villages, caves, towns, and an asterisk thing that denotes a quest objective.
What skills affect the likeliness of getting a follower?Empathy, and Social Awareness to increase the number. But attributes are much less important than fame, in this case. A Legendary Hero will basically never be turned down unless he's hit the follower cap, even if you have Very Low in both mentioned attributes. We're talking well over a dozen. If you've just started out and want to avoid boogeymen, know that different NPC's may have different requirements for them to join. Ask one guy in a house to join you and he might turn you down, ask another and he might join.
two questions:1. Yes. With Ambusher in the legendary levels I have killed hydra without them even noticing me. That is 7 heads dead without being spotted.
1. is it possible to completely snuck up to someone? like standing right next to them and then slicing their throat when they don't suspect anything or choking them
2. is it possible to disable bogeymen? i don't travel at night anyway and when i want to travel alone they are just being a pain in the butt
I do not know if this is the correct thread to ask this, but is there a way for me to make a reaction to create giant serrated candy discs out of thin air? I do not have the patience to mine and smith my own fort since I really only play ~30 mins every other day or so.It might and it might not. If you want them for your fort than yes yes it is. If you want it for your adventurer than DFHack has a create item plugin.
Hi all DF'ers, just a quick question about item stacks in adventure mode. Is there any way to join stacks of the same item type in your inventory?
Hi all DF'ers, just a quick question about item stacks in adventure mode. Is there any way to join stacks of the same item type in your inventory?
Nope.
Hello.1. "Note: The game does not give you any confirmation that you have become a vampire.v0.34.11 The only way to make sure that you have transformed is to wait for twenty-four hours (enough time for any regular mortal to hunger for food.) until you get thirsty, which should show up eventually. To get rid of the thirsty tag, you MUST drink directly from another living knocked out, unconscious or sleeping creature. This could lead to hazardous mishaps if you're discovered/if the victim awakes, unless you beat your victim senseless first. Once you have fed on an unsuspecting victim, you will have a red icon denoting you are a vampire next to your name." taken from the wiki page on vampires.
I'm not sure if this is a bug or if I'm doing it wrong. Can someone explain to me step by step how to become a necromancer and or a vampire. I've killed and drank the blood of multiple vampires with multiple characters on two different computers, and have uninstalled and reinstalled df several times and yet still I cannot become a vampire. I haven't checked for werebeasts but I'm afraid they might not work either.
Also, recently I read an artifact book in adventure mode and did not become a necromancer either. Any help would be very much appreciated. Should I make a bug report?
1. "Note: The game does not give you any confirmation that you have become a vampire.v0.34.11 The only way to make sure that you have transformed is to wait for twenty-four hours (enough time for any regular mortal to hunger for food.) until you get thirsty, which should show up eventually. To get rid of the thirsty tag, you MUST drink directly from another living knocked out, unconscious or sleeping creature. This could lead to hazardous mishaps if you're discovered/if the victim awakes, unless you beat your victim senseless first. Once you have fed on an unsuspecting victim, you will have a red icon denoting you are a vampire next to your name." taken from the wiki page on vampires.
2. Books dont give you anything other than the knowledge that the necromancer was full of himself. You need to find and read the Slabs.
Im willing to guess that he isnt finding those kinds of books. But slabs always contain the secrets of life and death. I actually never found a book that makes people necromancers. Just books about the vanity of necromancers.2. Books dont give you anything other than the knowledge that the necromancer was full of himself. You need to find and read the Slabs.
While it is much easier to find slabs to learn secrets from, some books contain secrets.
Hello.If you have a waterskin, with water in it, pour out the water on the ground. Kill the vampire. Fill the waterskin with vampire blood by standing near the blood (remember to kill it in a gory way) and pressing 'I' (uppercase i), like when you fill a waterskin with water. Then pour out the blood on top of the water from before. This way always seems to work for me. Actually, you should get several waterskins, and then fill them up with the water-blood mix. That way you can then leave them in various fortresses or towns or whatever, where they'll be easy to get for your next adventurer.
I'm not sure if this is a bug or if I'm doing it wrong. Can someone explain to me step by step how to become a necromancer and or a vampire. I've killed and drank the blood of multiple vampires with multiple characters on two different computers, and have uninstalled and reinstalled df several times and yet still I cannot become a vampire. I haven't checked for werebeasts but I'm afraid they might not work either.
Also, recently I read an artifact book in adventure mode and did not become a necromancer either. Any help would be very much appreciated. Should I make a bug report?
Also, do you find that it doesn't work when you don't do it that way?Frequently, but not always.
1. So, while I've figured out how to easily obtain water with rivers and wells and blood spatterings and such, it seems food is a lot more rare. Is there any easy way to obtain food like water? The only times I have food is when I randomly come open some animals, or I find a meat storage place and loot it.1. I just butcher every animal I kill. Do that and you shouldnt have problems with food shortages.
2. This one I've been trying to figure out for years: How do you get into Dwarven Forts/Dark Goblin Fortresses/Elven Retreats/etc.?
Is there any hope of that stuff coming back?Yes. In fact, this is one of the major things that's going to be in the next version.
Could someone be Nice of to do a Step by Step to mod in Bronze Colossus to be Playable in Adventure mode! :D I'm very new to the Modding in DF and I tried doing it myself but the world are tried to make keep rejecting and starting over. So it was a Fail ! :'(First, undo anything you've done.
[ENTITY:BRONZE]
[INDIV_CONTROLLABLE]
[CREATURE:COLOSSUS_BRONZE]
A couple of general tips:So my adventurer has, hm, torn apart chin whiskers. And also infection. In the head hair.I've never heard of hair infection before, but maybe it can be solved by adding [HEALING_RATE:100] (or 1000 or whatever number you like) to hair and whiskers in the raws. Then rest ot fast-travel to let it do its instantaneous magic.
https://dl.dropboxusercontent.com/u/42049925/dwarf.png
Should I be worried about it? Is there a way to cure it?
And how is it even possible to have infection in the hair?
PS: he drips pus occasionally on the head. Helps to have a source of water at any moment... *cough*
I've just discovered that the dollar signs surrounding objects meant it was yet to be bought (as I suspected) after finding an abandoned town's abandoned weaponsmith shop. I've just a couple of questions about how it works.
- I don't suppose there's a way to buy the stuff from an abandoned shop?
- When do the people of world label you as a THIEF? Is it when you pick up an unpaid item, when you leave the shop with it, or when you encounter someone whilst holding it?
- If the answer to 2 is "when someone sees you holding it", would it be safe to assume then that the news is instantly known by the whole world?
Currently I've picked up $objects$ but have yet to leave the shop. I'm wondering if I should dare step outside, or if I'm already labeled a stealer and should just keep the stuff at this point.
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?Sounds like a book about necromancy. Try reading it.
I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?Sounds like a book about necromancy. Try reading it.
Actually, all books are considered artifacts and so are identified by their name (i.e.the book's title) rather than being identified as "donkey leather bound book." That shows up on the book's description screen though. I'm more curious as to what a book is doing in a fortress-my first guess is that a clown masquerading as a deity is living in there. However its title has the word "death" in it, which is usually a characteristic of books holding the secrets of life and death.I just started playing a new adventurer and I went to a fort to get some friends. There was a item inside the fort that was simply called "It Is Death" what does this do? is it a easter egg?Sounds like a book about necromancy. Try reading it.
If it were a book, it would be identified as a book rather than "It Is Death". :P
yaaaa...I'd do that, but I kind of got killed by some mules I tried to eat...
Hi all...been playing dwarf fortress for about 5 years now, but have now started playing adventure mode and wondered if someone could help me...I'm in the middle of an underground cavern and have come across something in the wall....its described as a rough-hewn old chest cluster...????? unfortunately i cant seem to do anything with it, have i unearthed a world altering treasure trove or is it simply a piece of the scenery? Cheers in advance....REDSounds like something out of a mod. Are you playing Masterwork? I believe it included chests (treated as gems by the game) that could be mined out and used in reactions. They won't affect your adventurer in any way, unless you use Advfort.
Cheers fella, yeah using masterworks sorry forgot to mention that...thanks 4 lettin me know onwards and downwards....:]...REDHi all...been playing dwarf fortress for about 5 years now, but have now started playing adventure mode and wondered if someone could help me...I'm in the middle of an underground cavern and have come across something in the wall....its described as a rough-hewn old chest cluster...????? unfortunately i cant seem to do anything with it, have i unearthed a world altering treasure trove or is it simply a piece of the scenery? Cheers in advance....REDSounds like something out of a mod. Are you playing Masterwork? I believe it included chests (treated as gems by the game) that could be mined out and used in reactions. They won't affect your adventurer in any way, unless you use Advfort.
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....RED
what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....REDSince it's a shield (and I know it is), whichever is the lightest. (So probably ironbone)
Heavier shield deals more damage, more or less.what material is the strongest between ironbone, copper, steel and gold for a blocking bracer....seem to have had a run on them and dont know which one to equip and is there a way to find out the strengths of certain materials etc.. cheers peeps...:]....REDSince it's a shield (and I know it is), whichever is the lightest. (So probably ironbone)
Otherwise steel armor would be the best of those four.
That is reliable. The way I typically find armour is by looting the dead. In a camp or sewer usually. But you can buy it or steal it. Forts often have armour inside free for the taking. Smaller armour is harder to come by, but not terribly hard to loot.
I'm quite new to adventure mode. Do I just retire my hero, then build and abandon the fort, then resume play on the hero and visit the fort?
Does this have any negative consequences for the hero?
...Make yourself a fort, preferably near the town you retired your adventurer at, then make all the equipment you want, and maybe some extra for future size-impaired adventurers.
At the moment, no. All of history stops after world-gen (though this will change in the next release), so nothing will happen to your adventurer in the time between retiring and un-retiring, aside from him aging normally. Though elves are immortal, so he's unlikely to die of old age.
The only negative consequences I can see would be if there were any dangerous beasts roaming the fort upon abandon, and possible frame-rate loss upon entering the area, due to all of the fort's items being randomly scattered upon abandoning. Though scattering can be prevented by using DFHack's lair command.
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!
how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!
You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.
Are you playing a race with [swims_innate]? Because those can't raise their Swimmer skill, like Mermen for example.how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!
You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.
I dont even get the 1 xp from moving around :/
Just shows as 0/700, will not rise. I've gone from one side to the other through the river (not one of those fords where u can just run across, one where you have to "jump in" use alt + move.
Are you playing a race with [swims_innate]? Because those can't raise their Swimmer skill, like Mermen for example.how do you level up swimming? i jumped in the river it said i was "swimming" but no it doesn't level up?!
You only gain swimming experience for moving around in water. 1xp for every "step" you take in water; just floating in one spot won't raise it, even if you use the wait key. At least, from what I have observed anyways.
I dont even get the 1 xp from moving around :/
Just shows as 0/700, will not rise. I've gone from one side to the other through the river (not one of those fords where u can just run across, one where you have to "jump in" use alt + move.
dwarf on masterwork mod.
So not really sure why it isn't going up :(
dwarf on masterwork mod.
So not really sure why it isn't going up :(
I just checked MW's dwarf raws, and dwarves have both [SWIMS_LEARNED] and [SWIMS_INNATE], oddly enough.
Is it possible to have a fat adventurer? Just wondering, thought it would be cool to make Kingpin from Marvel Comics.More than possible. Many of my adventurers ended up fat. Simply eat food more than the character exercises, I've done this by eating until I'm too full, fast travel 1 tile, eat until I'm full, rinse, and repeat.
They aren't They are just small, like small dog small - and fast as the wind.
but a legendary wrestler kobold won't be pinning a cow.)
What's the DFhack command to resurrect an adventurer? I'm just wondering because I've seen some screenshots and some other stuff with people saying that they revived their adventurer.
print(df.global.world.units.active[0].id)
Temples (catacombs) usually have more direct route to the sewers. There are also sometimes multiple sewer entrances.
If you want to cheat, use DFHack's reveal command. It's very helpful.
Another question: Alone, I know I am a total noob but my followers don't really let me get any hits in. I fear that we will eventually not outnumber everyone and I will be a liability. Literally the last three skirmishes we got into I didn't get close enough. I was also wondering why they move so much faster than me. My speed is a lowly like 200-300 most of the time. Should I drop food? I think I might have a lot of it...
So I am going to a tomb again and I've noticed that there is usually some dead bodies already around that a mummy could easily get to, to make some serious helpers. So I put a bunch of dead dwarves in a bag, and plopped it in a different room. Will this prevent the Necro from raising the dead to attack me?It doesen't prevent it. However the mummy will only raise them if they're in the same room. I'd recommend taking the bodies and bringing them outside.
is it possible to drag a living being around?No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.
is it possible to drag a living being around?No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.
is it possible to drag a living being around?No it's not. Wrestling, even throwing by wrestling, doesen't actually move the opponent. Only ways yocan move others is either lure them to chase you or take them as your companions.
what's the best way to train armor skill?
what's the best way to train armor skill?
Without modding?
Against a small animal that cannot possibly harm you.
Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.
Like so:Spoiler (click to show/hide)
Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.
I know this is stupid but, how do you go down stairs?
It's been forever since I played adventure mode and from what I gathered there's been some developments in what you can do, thanks to dfhack.
can someone shed some light on how I go about making the most of adventure mode?
I gave a try with removing the [CURRENCY_BY_YEAR] from the entity_default.txt from both the raws and the save own raws but unfortunately it didn't merged all those numerous stacks of the same thing.
what's the best way to train armor skill?
Without modding?
Against a small animal that cannot possibly harm you.
Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.
Like so:Spoiler (click to show/hide)
Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.
http://dwarffortresswiki.org/index.php/Horseshoe_crabwhat's the best way to train armor skill?
Without modding?
Against a small animal that cannot possibly harm you.
Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.
Like so:Spoiler (click to show/hide)
Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.
Lol wow this is so great. I can't tell what he's holding though it sort of looks like a trilobite.
Can you train/buy mounts and ride them?
Is there any way for my adventurers gear to get to my fortress?
I wonder... If you were to become friendly with the goblins, then retire at one of their fortresses, would your adventurer show up to siege/steal from you?Conceivably yes. Whatever town/fort you retire at becomes your home - when you look back in legends mode "Urist settled in Tongpaddled" etc appears, and you become a member of the civ.
Not without hacking.Thanks, too bad but i hope next version will have something like this, i lost a couple of character to enemies i could have prepared better for, enemies my character could obviously see (as they were seeing me clearly too) but that i couldn't see myself in the game window without manually pressing L and look on multiple Z levels.
how do i solve lagg during ocean swimming?
how do i solve lagg during ocean swimming?
Faster computer, generally. There's not much else you can do. The lag is generated by the waves (Presuming you're near shore), the critters, and, if I'm not mistaken, temperature checks.
Lag gets really bad for me when heading into deeper water, to under 10fps and a one-minute lag whenever scrolling over to the next screen. Must be the 100+ z-levels of water requiring (probably) liquid and temperature calculations.I think it's also due to pathing calculations, much like the massive lag caused when you attempt to reseal the HFS.
what's the best way to train armor skill?
Against a small animal that cannot possibly harm you.
Just grab it so it cannot escape and skip turns so it will try and fail (if adequately protected) to attack you.
Like so:Spoiler (click to show/hide)
Though the animal may get a lucky bite in, or something. If you can, see if you can knock its teeth out.
Animals... either you love them and they love you, or they must die a horrible death right now.
Is there a different method of disarming people than simply grabbing their weapon and moving away, hoping it stays in your grasp?
Or you can hit their weapon arm, and hope that they drop their weapon from pain/nerve damage.Yeah, I used to do it that way, but I just eventually used wrestling, cos it's easier IMO.
I was messing around with goblins and kobolds as adventurers and having all races (aside from Kobolds. I tried giving them cities but they pretty much exploded in population) and I get attacked by my own civ as both.
For kobolds I guess it's because of utterances. However, when I played as a goblin, I went to another goblin civilization and somehow became an enemy of that civ as I didn't attack anything (well, I did kill someone in there while I tried to get out) and when I went to my civs capitol, I got attacked by soldiers even though I was still friendly with that civ. So, what the heck happened with me while playing as a goblin? According to legends, the ones I did kill during my suicide run in the capital and one of those that killed me became an enemy of my site group which I'm still a member of.
I was also unable to get any quests in the starting village for some reason.
Edit: I think I read somewhere that the babysnatcher tag causes problems when playing as adventurer?
Oh, okay. I couldn't speak as a kobold adventurer anyway.
How come I couldn't get any tasks in my starting village? Same tag?
any way I can avoid being slowed by becoming a vampire?
If I were to retire my adventurer due to a missing limb, severed nerve, or just plain boredom and take on about two or five years of Fortress Building in a proximate (close) area, would that adventurer be perfectly healthy when I play him/her again? Would he/she be able to have children during this period? Can they die or worse not regain any lost limbs?
any way I can avoid being slowed by becoming a vampire?
any way I can avoid being slowed by becoming a vampire?
Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
how good is your character?
Does retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
how good is your character?
I was using the modded armok adventurer.
then you probably should restart
then you probably should restartDoes retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
how good is your character?
I was using the modded armok adventurer.
Don't become a vampire?any way I can avoid being slowed by becoming a vampire?
Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.
pfft I know WHY I get slowed but can I avoid it?
Don't become a vampire?any way I can avoid being slowed by becoming a vampire?
Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.
pfft I know WHY I get slowed but can I avoid it?
So I've been playing a goblin adventurer, I want to retire them however everywhere I go and ever town I visit I can only "die of starvation". Where do I need to go to retire an adventurer?
I am new to adventurer mode. Played a few hours and have some questions:
1) (How) can i eat, for example, wild strawberries growing somewhere? Looks like i can neither eat them as is nor pick them up. Or adventurers eat only meat?
2) Where all the wildlife is? I only found a lone fish while training swimming skill, but it escaped. I am starving! (well, only hungry by now)
3) Any way to stop bleeding? I just got an (un)lucky arrow in my guts and died of blood loss fairly soon.
4) I went to a "Dark fortress" but the whole site was just empty. No fortress or anything, just trees! Also map showed a river in this site but i found nothing but a few puddles. What does it mean / is it ok?
then you probably should restartDoes retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
how good is your character?
I was using the modded armok adventurer.
If I was playing a dwarf adventurer, would that trick have worked?
then you probably should restartDoes retiring and unretiring remove the mummy curse? I've read a couple tines that it does, but when I tried that, it didn't work.
how good is your character?
I was using the modded armok adventurer.
If I was playing a dwarf adventurer, would that trick have worked?
sorry only noticed this right now no it wouldn't as far as I know but since it would be a easily replacable armok it wouldn't matter
Could someone tell me me how to spend skill and attribute points?
Could someone tell me me how to spend skill and attribute points? I'am new to adventure mode and am obviously doing something wrong. Example, when I got in a kobold ambush they instantly killed my two companions and when I went to fight them upon going to a space touching one of them I was instantly mortally wounded then every attack after that missed until I bled out. Also 90 percent of my attacks miss and when they don't they just cut the muscle, never sever limbs or arteries.Sarrak's suggestion are good, I would also suggest putting points into swordsmanship as that is how I have sent most body parts flying. This is assuming that me and Sarrak have the right idea and that you are talking about on adventurer creation and not after that.
Swim across, run away from the river and fast travel as soon as possible. You won't lose anyone.
i made the usual wall of campfires
then bogeyman woke me up
and now is my question will time continu if you don't throw stuf at them ::)
sorry for bad english its not my native language :P
Is it even possible to attack the throat without knocking someone unconscious?Of course, but that implies having some absurd skill levels - at which point you'd be better off just doing the usual procedure since you aren't the insane semi-god it takes to do it.
Hey, somebody's probably already asked this, but is it possible to leave a cache at a location in adventure mode and then embark in the area and have your new fortress dwarves pick it up? I'd like to leave some gear for my fortress without having to waste embark points on it and I'm wondering if I can have my adventurer leave it behind.Yes, I'm pretty sure this has been done before. Just drop everything at the exact site you want to embark on (be wary of the region map squares), take note of the location and you're good to go. Note that upon embarking, you might find the items scattered around (at least, that was the case if i remember correctly).
I've realised too late that immortal creatures such as elves can't become necromancers. Is there a way to edit my save to allow my character to become a necro? I tried to add a max age to elves in my region folder's raws but it didn't work.you may need to generate the world again for the raw changes to take effect I think but don't quote me on that.
Also if I just drop the slab somewhere will it remain there for my next adventurer to find?
Ok, thanks.I slaughter towns.
One more question:
How do you guys start out? Do you do a job first, or go around practicing on small, defenceless, furry creatures?
I've realised too late that immortal creatures such as elves can't become necromancers. Is there a way to edit my save to allow my character to become a necro? I tried to add a max age to elves in my region folder's raws but it didn't work.you may need to generate the world again for the raw changes to take effect I think but don't quote me on that.
Also if I just drop the slab somewhere will it remain there for my next adventurer to find?
Yes you can leave a slab where-ever you want, but when you come back it may have 'scattered' and will not be in the exact same position you left it at. (it will be somewhere close to where you left it but not exactly, this can be bad if the place you left it at has lots of items because you will then need to sift through them all to find it)
How do I avoid an eat/drink/sleep loop? Last time I played I managed to not die to a llama again, but as soon as night started to fall I went to a house and slept. I woke up in the middle of the night hungry and thirsty, so I ate and drank until I was too full. I then slept until dawn, at which point i slept through the rest of the night, the next day and into the middle of the night, and when I woke up I was hungry and thirsty again. This cycle repeated itself until I got too frustrated to continue and gave up. Does anybody have any tips for managing that stuff?
Go to the fast travel menu and run around a bit, and you will be able to eat again, but you won't lose as much nourishment. After a few tries, you can get to a stable point.
Hint: For some reason, you can drink the blood of enemies with no repercussions, and saltwater if you use a simple trick. Jump into the ocean, jump out immediately, drink the water off your body.
I'm thinking about making animal man adventurers. What kind of snake person has the nastiest venom?Serpent man venom paralyzes victims and rots their lungs, leading to a quick death by suffocation.
Ah, this thread is a brilliant idea.
I modded in dwarf-towns, meaning easy steel, if I can get there.
But would it be possible to get adamantine in adventure mode without digging to the center of the earth in Fort Mode?
Is there a limit to the number of undead minions you can raise?
sorry for the double post but how do I find caves?
I'm trying to find out if it is possible to increase the capacity of waterskins by modifying the raws? Three water is not realistic at all for a waterskin, especially how often you have to drink, and for some reason, I'm having an excessive amount of trouble finding any for sale in the towns.
Please don't suggest drinking blood/moisture from your clothing, as it is not reliable enough for me (not to mention, I don't want to turn vampire until I'm ready).
I'm trying to find out if it is possible to increase the capacity of waterskins by modifying the raws? Three water is not realistic at all for a waterskin, especially how often you have to drink, and for some reason, I'm having an excessive amount of trouble finding any for sale in the towns.
Waterskins are hard-coded, so they can't be changed.
Please don't suggest drinking blood/moisture from your clothing, as it is not reliable enough for me (not to mention, I don't want to turn vampire until I'm ready).
You can bottle water at rivers and streams using the (I)tem interaction menu. You can also store other liquids if there is enough on the ground, which includes blood. If a waterskin can't hold enough for you, try filling small bags, quivers, or backpacks instead.
Is it a bug that I can't pick up an item that I just dropped? It appears listed when I [l]ook at the tile, but when I try to [g]et it, it is not in the list.
If it helps, it was a stack of items that I split by picking up some of them, then dropping that portion.
Little question: what's the best world configuration to choose if I want Necromancer towers in my game? Also, does anyone know what Necromancer's Towers look like with the Phoebus tileset?
How do you actually get IN to a mountain hall??
I can't find an entrance anywhere, is it generally located underground?
Caves exist even without kobolds.
Do elite soldiers become more common if I gen longer history? (250 now)I don't think so because they would probably die of old age unless you modded them to have enternal life
Basically: don't wear caps or low boots unless you have no other choice, and even then only wear them until you can swap them out for something better.
It's becoming very clear now that throwing is still overpowered since I can kill things more consistently with throwing than any amount of level in my weapon skills.
I got another question now though. I like clearing necromancer towers since I can sometimes find Steel weapons on the bodies. One problem among many (since zombies are super strong and can punch through just about anything) is that necromancers will raise zombies at the most inopportune times (like when I'm trying to hobble away). Since necromancers are friendly to begin with, does killing one make me hostile to all nearby human settlements in the region? I'm not entirely sure how this works since I recall killing tamed animals will enrage everyone and I've been cautious since then.
It's becoming very clear now that throwing is still overpowered since I can kill things more consistently with throwing than any amount of level in my weapon skills.
I got another question now though. I like clearing necromancer towers since I can sometimes find Steel weapons on the bodies. One problem among many (since zombies are super strong and can punch through just about anything) is that necromancers will raise zombies at the most inopportune times (like when I'm trying to hobble away). Since necromancers are friendly to begin with, does killing one make me hostile to all nearby human settlements in the region? I'm not entirely sure how this works since I recall killing tamed animals will enrage everyone and I've been cautious since then.
No, necromancers are separate. You're lucky that they aren't hostile, that would make dealing with them much more difficult.
Try luring the zombies out of the tower where the necros don't have line of sight to resurrect the corpses.
Also do they come hostile for some people? Mine are perfectly ammicable for some reason. No matter what region I travel to.
Necromancers are [OPPOSED_TO_LIFE]. If you're Undead (i.e. a Vampire), they love you. If you're not, they will try to make you one (i.e. Undead, not a Vampire). Zombies will still be hostile to Vampires, I think(?) but if you become a Vampire Necromancer, you should be fine.
If some of them like you and others don't, that's a bug. They should all love you or loathe you, no middle ground when it comes to Necromancers.
In Masterwork, I'm a necromancer with a quest to kill an elf necromancer in a tower. Everyone in the tower is currently friendly to me. If I were to attack my target, would everyone in the tower become hostile to me?
I'm kinda hesitant to trigger everyone attacking me at once. There's a couple special spell-users that could possibly wreck me with their spells.
I have question.
I tried murdering a village but they where respawning is this normal and if normal how do I stop them spawning
I can't remember if that's normal or not, I seemed to recall that you could exterminate the entirety of the world's population in Adventure mode to reach an Age of Emptiness, but that might've been in an earlier version. Could someone confirm that for me?
Question: Whats a mod or other easy way to play with other races or special beings , dragons , goblins, etc
[ENTITY:ADVENTURER]
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON]
[CREATURE:HYDRA]
[CREATURE:BIRD_ROC]
[CREATURE:COLOSSUS_BRONZE]
[CREATURE:MINOTAUR]
[CREATURE:GIANT]
[CREATURE:ETTIN]
[CREATURE:CYCLOPS]
This will allow you to play as a megabeast outsider.I have question.
I tried murdering a village but they where respawning is this normal and if normal how do I stop them spawning
Yes, that's normal. Historical figures stay dead though.I can't remember if that's normal or not, I seemed to recall that you could exterminate the entirety of the world's population in Adventure mode to reach an Age of Emptiness, but that might've been in an earlier version. Could someone confirm that for me?
http://www.bay12forums.com/smf/index.php?topic=46033.0
It was done quite a while ago.Question: Whats a mod or other easy way to play with other races or special beings , dragons , goblins, etc
Go to the raw folder, open up entity_default.txt, and create an entry at the bottom like this:Code: [Select][ENTITY:ADVENTURER]
This will allow you to play as a megabeast outsider.
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON]
[CREATURE:HYDRA]
[CREATURE:BIRD_ROC]
[CREATURE:COLOSSUS_BRONZE]
[CREATURE:MINOTAUR]
[CREATURE:GIANT]
[CREATURE:ETTIN]
[CREATURE:CYCLOPS]
To play as a creature that already has an entity, such as goblins and kobolds, add [ADVENTURE_TIER:#] to them. You can put any number you want into the adventure tier tag.
Thanks, it works, but then how do I eat? I cannot butcher the animals I kill and apparently dragons can't eat unbutchered animals...
Also the dragonfire is surprising weak, is it based on a skill in the adventurer create screen or just bugged?
Well I have been trying to use it against enemies and once I get the message that they have been hit without blocking i check their status and I find they have suffered no damage
Thanks, it works, but then how do I eat? I cannot butcher the animals I kill and apparently dragons can't eat unbutchered animals...
Also the dragonfire is surprising weak, is it based on a skill in the adventurer create screen or just bugged?
You will be unable to eat unfortunately. Dragons cannot grasp items, and an edged weapon or tool is needed for butchering in adventure mode. You could always add [NO_EAT] to dragons so that you do not have to worry about food.
Interactions do not use a skill. How is dragonfire weak? Are your targets just not melting quick enough? If you are hoping to start a wildfire, you won't be able to because dragonfire is hot enough to completely disintegrate grass and plants.
Playing as a snake person seems interesting thanks to the poison bite. I'm trying to find the area where I would place the [UPPERBODY] tag to allow armor and backpacks to be worn
Hmm, looking at the stats Im guessing they can only wear small items? Because I can use a quiver but not a human breastplate
Yeah, I ended up going screw it and stuck black Mamba people in the mountain civilization so I do spend 30 mins looking for a backpack and clothes. Interestingly I now start off with trousers! That must look funny, but it gives ever so slight protectionHmm, looking at the stats Im guessing they can only wear small items? Because I can use a quiver but not a human breastplate
Serpent people are even smaller than dwarves. You won't find any equipment that fits unless you find some way to make it yourself.
Sorry for the double post, this is just too different from my last post.
How would I generate a small island world to be (almost) completely evil?
EDIT: NEVER MIND. MUA HA HA HA HA!
SECOND EDIT: The world I generated has three neutral regions, "the blue murk", "the hill of rips", and "the romantic steppe". Everything else is EEEVIL. This is going to be so FUN.
what's the fastest way to disable bogeymen? I dunno if there's an option somewhere that I'm missing, but I'm tired of my legendary adventurers dying because on of the little buggers chipped an ankle bone and the wimp instantly passed out from pain.If you want a world completely devoid of bogeymen, you have to generate one with "Number of bogeyman types" set to "0" in Advanced World Generation. However, the only way to avoid bogeymen in exsisting worlds is by travelling with a companion or by spending the night in a safe place.
Does the armor skill apply when unconscious? One of my companions was knocked cold during a kobold ambush, and she just stayed on the floor while a goblin kept bashing her head with his hammer. It just kept saying that the shot was parried, until she got up and OHKO'ed him with her mace.
There was a snow devil at a necromancer's tower. Why?I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?
There was a snow devil at a necromancer's tower. Why?I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?
I once encountered this bug (?) outside a necromancer tower I was using as my adventurer's base on a long-lost save (unmodded and in the latest version). A demon would sometimes spawn there when the site was reloaded, with this occuring at least three times. I've read a handful of similar cases mentioned on the forums, and a demon was reported as having spawned outside a lair in The Museum game, so this does not appear to be caused by a uniquely bugged world as I initially thought. Maybe it's got something to do with how the game handles wildlife populations?There was a snow devil at a necromancer's tower. Why?I believe necromancers are given the Secrets of Life and Death by demons. Perhaps you encountered the progenitor demon?
No, secrets are given by gods. Demons can pose as gods, but AFAIK they cannot give out secrets. Unless they are some form of modded demon.
I've never heard of a demon hiding out at a necromancer's tower before, but I have found them in some odd places, like caves and lairs.
How do I get a mummy to curse a companion instead of me?
Ahhh, I didn't know about the looting part. I wonder if corpses count as items. Well, I can test that myself.How do I get a mummy to curse a companion instead of me?
Do not bash down the front door of the tomb. Pick the lock instead, otherwise you will have disturbed the tomb.
Do not take items until the mummy is dead. Otherwise you will have disturbed the tomb.
Try not to trigger traps. That may disturb the tomb. I can't vouch for the validity of this one, as I haven't experienced this myself.
Try to get your companion to wake the mummy instead of waking it yourself. If you have not disturbed the tomb, the mummy will stay asleep in its coffin, but getting close to the tomb will always wake it. Try sneaking so that the mummy only sees your companion, and will hopefully only recognize them as the disturber and not you.
Question: Is there a raw that can be changed to increase the companion cap over 19?
Question: Is there a raw that can be changed to increase the companion cap over 19?
But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.
Question: Is there a raw that can be changed to increase the companion cap over 19?
But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.
And 20 companions can mean ambushes of 60-80 goblins, so I don't really recommend that big group.
Question: Is there a raw that can be changed to increase the companion cap over 19?
But getting over 25 is quite pointless. You can't manage such a crowd without getting some killed silly in the process.
And 20 companions can mean ambushes of 60-80 goblins, so I don't really recommend that big group.
Do skills still improve noticeably above grandmaster?Yep, A legendary +5 still don't have changes against +20...
Is a necromancer tower guaranteed to have a book of life and death? My map only has one, and I could not find something like that, only worthless books, double checked list with Legends mode.I've never found one without, but you know, your theory is only right if you can't prove it wrong, and I only reaffirmed it...
Why is the necromancer itself friendly to me? (while her corpses attack?)
Is there a way to get the quest text from a quest afterwards? And I don't know who gave it to me anymore. Someone send me to kill some criminal mind in some town (supposevely an olm?) no idea, not in the castle cellar and there are no walkable sewers. (however reveal shows some dead olm skeletons down there in an underground river)You don't need to know who gave it to you, you can view the place on the map, but can't see again the text.
Also is there a way to travel over rivers, ones I know I can swim, and the game knows I can swim, why must I stop on every river?
Is there a way to find forgotten beasts? I killed all titans, according to legends there should be a good dozend of FB but I'm not going to run aimless through caverns.
You need to walk in them, using alt-move, you hold alt and press the direction of the river, and it will give you some options... Please, I ask of you others experienced players to not tell him which is the "right" one.
Tissues file in the raws (that region folder). Add [HEALING_RATE:10] - any number, really - under cartilage, nail, claw etc.
Tissues file in the raws (that region folder). Add [HEALING_RATE:10] - any number, really - under cartilage, nail, claw etc.
Thanks for the quick help, anyway I have two more questions.
I used a kobold cave to get to the caverns, but they only went to the first layer of caverns. What is the simplest way to get to the circus tent without using Dwarf Mode? ( I'm gonna do it later, but now, just curious. )
Can you still fast travel while under a town, hamlet... etc? If not, I'm royally screwed...
So, in my current game, I'm playing a lasher.
I know I won't find candy flavored whips in my game, but does it work well for whips, or is there a better material? I am well aware that candy is not that great for blunt weapons, for instance, because of its incredible light weight.
You sort of answered your own question. Whips are blunt. Though just about any whip would likely be deadly.Ah, well then I won't be upgrading my weapon any time soon. Started off with a silver whip so all is right in the world. Thanks.
The deadliest would likely be copper or silver, since they are the two heaviest military metals.
You sort of answered your own question. Whips are blunt. Though just about any whip would likely be deadly.Ah, well then I won't be upgrading my weapon any time soon. Started off with a silver whip so all is right in the world. Thanks.
The deadliest would likely be copper or silver, since they are the two heaviest military metals.
Well, my adventure came to a swift end when I dodged an attack by jumping into lava. But now a new question arises. How quickly should Lava kill you?
Hello boys and girls, a few questions.
1.) How do I obtain a waterskin?
2.) How do I go down manholes?
thanks :)
Hello boys and girls, a few questions.
1.) How do I obtain a waterskin?
2.) How do I go down manholes?
thanks :)
A) You should start with one, unless you are an elf. You can randomly find one in lairs and castles, but that requires some luck. I rarely visit shops, but there might be one in some of them.
b) If you mean the grates found around the city, then you can't. Grates are impassible unless hooked up to a lever. If you mean floor hatches, then it is the same way you go up or down stairs.
Hello boys and girls, a few questions.
1.) How do I obtain a waterskin?
2.) How do I go down manholes?
thanks :)
A) You should start with one, unless you are an elf. You can randomly find one in lairs and castles, but that requires some luck. I rarely visit shops, but there might be one in some of them.
b) If you mean the grates found around the city, then you can't. Grates are impassible unless hooked up to a lever. If you mean floor hatches, then it is the same way you go up or down stairs.
Thanks! I had some reptile men talk to me from one so I thought I may be able to. I don't actually have a waterskin. It is anoying me :/ (I am a dwarf)
edit: in fact, I think all I have are socks on! I don't have any clothes. All I have are socks, a quiver, a backpack, a spear, and a shield
oh, actually another question: is a competent fighter skill good enough, or does it NEED to be a competent weapon skill?
Is there a mod that allows to aim directly while shooting or throwing?
Forget spears for bogeymen... when you're a brand new dude you need to rely on your SPEED and THROWING.
Stay out of their range, keeping your distance. Pick up rocks and sand and body parts or whatever is on the ground and throw it at the bogeymen. Keep throwing and keeping your distance, if they are 2 tiles away that's too close, only throw when they're 3 or 4 tiles away.
Your chance to melee will be when they start giving in to pain - when that happens try to go in a little circle do you have a chance to safely stab them in the head while still fleeing the others.
That's how you survive bogeymen when you're weak. It'll take forever unless you have a bit of throwing skill, but the skill will rise pretty quick.
As a vampire, is it possible to die from needing to drink blood?
I thought I read somewhere that in fort mode vampires could only drink blood so not being able to drink alcohol made them go insane. Also the hunger thirst mechanics are different from fort mode as you only need to eat/drink a couple times a month in fort mode but pretty much every day in adventure mode.
Wait... I have to explore the town at different times of the day and the night for find the keep's entrance ? :o (and the entrance will suddenly appear ?)No. Theres a thing where the sewer has a drainage pipe thats flooded and may or may not require gills to access. Due to the random nature of the game it may be almost impossible to get to.
There is a downstairs in the building. I have never went into a labyrinth, but that looks like an entrance to some kind of building thats underground.
'>' and '<' are *down and up* stairs, respectively. '+' is an up/down stair combination. They may be any color, and match whatever material they are composed of.
2 questions about food:
Will it rot?
Is food counted simply by units or does different food contains different amount of nutrition per unit?
2 questions about food:
Will it rot?
Is food counted simply by units or does different food contains different amount of nutrition per unit?
Does bismuth bronze work as both bismuth and bronze for fighting werebeasts?No, it is its own metal.
What are the pros and cons of spears, pikes, and knives?
I meant why would I choose one over the others.What are the pros and cons of spears, pikes, and knives?
Pro
Their stabs have a low contact area, which gives them a good piercing ability.
Con
You may not want to use their blunt attack, since it isn't as effective as the attacks of hammers or maces.
Due to their low contact area, their attacks are unlikely to sever limbs. This can be a problem when facing creatures that don't bleed, breathe, or think.
Pikes have a size requirement to use them with one hand. You can use them with one hand if you don't fit the requirements, but you will get penalties. I'm uncertain of how severe they are though, so it may not be problematic.
I haven't really used knives or daggers much, but they have effective stabs due to their small contact area.
two questions
First:
Can you have a pet animal like a dog or cat?
Second:
How do you get specific people to stop following you, like a companion you no longer want?
So no way to just tell them "go away you are of no use to me"?
another newby question
If I recruit lets say a surgeon or suturer would they be able to work like a field doctor?
or if i recruit a hunter/trapper would they be able to catch wild game for food?
thanks for answering
so no hiring a weaponsmith and requestion the production of a platinum war hammer while in town .-.
Does anyone know how to properly accuse a vampire now? I accused one, but it didn't turn hostile. What gives? Do I have to kill him with Alt+Y?It may take a few seconds game time? I think it may have happened occassionally in prior versions, where they dont always immedietely flip out.
How the heck do I yield? I tried starting a bar fight in a drinking mound and it was non-lethal at first, then when I grabbed someones hat and threw it, it became lethal (bug?), kept trying to yield, but it didn't work, did get it down to no-quarter and still tried to yield or get others to yield. Ended up getting beaten to death.
How the heck do I yield? I tried starting a bar fight in a drinking mound and it was non-lethal at first, then when I grabbed someones hat and threw it, it became lethal (bug?), kept trying to yield, but it didn't work, did get it down to no-quarter and still tried to yield or get others to yield. Ended up getting beaten to death.
Press 'y'
How do I find the lord/ruler of an elven forest retreat?
Question:You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.
How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
I can imagine a powerful adventurer in a fistfight, being able to see when person is about to punch, seizing their hand, and breaking it. It would be like they were a master of CQC or something.Question:You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.
How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
Question:You have to be a better fighter to get better information. If you have lots of combat experience, that menu tells you how and when the enemy attacks and where the attack is aiming. Then you can wrestle the attacking body part and intercept the blow. But for now, you just have to fight more and get better.
How do I intercept attacks?
I see that the shift+a menu can tell me when an enemy is attacking me, but I dont get information of what body part is performing the attack and as such I am unable to counterattack. Is that information presented somewhere else? Or should I be doing a completely different thing.
Where is the list of quests? The [Q]uest menu doesn't seem to have anything relevant to quests.The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?Where is the list of quests? The [Q]uest menu doesn't seem to have anything relevant to quests.The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?Where is the list of quests? The [Q]uest menu doesn't seem to have anything relevant to quests.The list of quests are where the quests are, gone.
So there's no way to keep track of all the little "troubles" (such as bandits, beasts, abductors, etc.) and, most importantly, their locations?Where is the list of quests? The [Q]uest menu doesn't seem to have anything relevant to quests.The list of quests are where the quests are, gone.
Ah. Thanks.
I've been using notepad in another window
How do you keep a hand free short of just dropping the last thing you picked up?
I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
Fairly certain it's always just gone there automatically in the past
How do you keep a hand free short of just dropping the last thing you picked up?
I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
Fairly certain it's always just gone there automatically in the past
How do you keep a hand free short of just dropping the last thing you picked up?
I dropped my shield so I could climb, and now there's 20 meat in it. Anyway to put in your backpack?
Fairly certain it's always just gone there automatically in the past
Push "p" to place things manually in containers.
How do you get tracks to not show? It gets annoying...
Oh, and by the way, there's an easy trick to find vaults (technically cheating, but who cares): Use Legends mode to export the world's XML data, search for "vault" to find the map tile coordinates of the vault. Then start up Fortress Mode, and on the embark selection screen, move your embark rectangle around on that map tile until you find that single square that causes the "embark!" option to be grayed out. That is where the vault is. Take a screenshot of your embark screen, then abort Fortress Mode (don't ever save your world, your save will always be corrupted), make a backup of the world (in case DF does weird shit), and visit the site in adv mode.
I don't know what underworld spires are, but if they're aboveground, you can obviously find them like that too.
How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?
Surfing? Cool. Prepare to die, innocent peasants!How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?
Once you've chosen an attack location, on the attack type menu there's a new set of toggles for attack modifiers. One of them is "Charge." Turn it on before you select your attack method.
You can also start sprinting and jump on to an enemy, which results in an enemy surfboard that shaves off body parts as they move along the ground.
Sorry, I meant to edit that, not quote it. Anyways, another question: I'm currently in some goblin pits, and I see no goblins, but I hear whistling. Is there a way to pinpoint sounds?Surfing? Cool. Prepare to die, innocent peasants!How do the moving attacks work? Don't I already have to be next to the enemy to get the attack menu in the first place?
Once you've chosen an attack location, on the attack type menu there's a new set of toggles for attack modifiers. One of them is "Charge." Turn it on before you select your attack method.
You can also start sprinting and jump on to an enemy, which results in an enemy surfboard that shaves off body parts as they move along the ground.
EDIT: How do you find taverns? I need some meatshields in from this hamlet for a rescue, but I have no idea where the tavern is.
They should show up as exclamation points. "l"ook around for them.Ok. There was heavy fog, so I didn't see anyone by the time I got there.
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Just found out—sleeping makes them magically disappear.Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
For some reason, I found this highly amusing. :D
Just thought I'd let you know. I've got no idea how to get out. :
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.
Ok, but as I said, travel mode teleports you out.Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.
I find that waiting for a few ticks will get you free. At least, it worked for me.
How do I get them to acknowledge me as ruler of the town? I killed the old lord, and declared myself ruler of the town, but I didn't get any announcement, and the people still say the old group is in charge.Walk around a bit. This happened to me and I had to move in and out of the room where I killed the old lord to get the announcement.
Does anyone ever yield? Or do they just call you a coward?I've had this as well, where I chop off limbs and break bones without sustaining an injury myself, but they still fight.
Is it possible to encounter armies on the march? I believe I just have because I encountered a large group of fighters travelling to a hamlet where people had said an army was marching to.Toady added them in play, IIRC.
i have a couple broken toes and a broken ear do these ever heal? i forgetI've heard fast traveling heals most injuries, though I've never noticed it.
i have a couple broken toes and a broken ear do these ever heal? i forget
i have a couple broken toes and a broken ear do these ever heal? i forget
They don't,though they are generally harmless,annoying though.
Turn off, you mean? No.i have a couple broken toes and a broken ear do these ever heal? i forget
They don't,though they are generally harmless,annoying though.
I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.
They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.
Anyway, can you turn up the enemy-sight thing while still sneaking?
i have a couple broken toes and a broken ear do these ever heal? i forget
They don't,though they are generally harmless,annoying though.
I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.
They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.
Turn off, you mean? No.i have a couple broken toes and a broken ear do these ever heal? i forget
They don't,though they are generally harmless,annoying though.
I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.
They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.
Anyway, can you turn up the enemy-sight thing while still sneaking?
i have a couple broken toes and a broken ear do these ever heal? i forget
They don't,though they are generally harmless,annoying though.
I have a broken left hand, no right hand, two broken arms, two broken legs, no back teeth, a missing finger (on the hand which is also missing) and missing toes.
They can be harmful. I can't pick anything up, I'm considering finding a hole to go die in.
Is there a way to get out of webs? I was going through a tunnel when I got trapped in one, and I've been struggling to escape for about 10 minutes now.
Think that may be a bug, they should be able to only hold you in place for about half a second or so of realtime.
Unless it was a intentional change with the new release.
Does anyone ever yield? Or do they just call you a coward?I've had this as well, where I chop off limbs and break bones without sustaining an injury myself, but they still fight.
How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
The webs aren't the problem, I can already avoid them and get plenty of shots in by attacking from behind. The problem is that none of my attacks seem to hurt him, even the lucky ones that break bones. Evenyually, he gets me, and I savescum.How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
Oh. What material is he, and what is the description page for it (you can find it in legends mode IIRC)?The webs aren't the problem, I can already avoid them and get plenty of shots in by attacking from behind. The problem is that none of my attacks seem to hurt him, even the lucky ones that break bones.How do you kill a jungle titan? I can cut him as many times as I want, break his bones and all that, but as soon as he gets me with his webs, he kicks me once and I explode.Titans are randomised. If it shoots webs, bring hordes of companions as meatshields.
I edited the last post too late.Huh. I've killed a black diamond monster in one hit with a lash, if that matters, but I don't know with a fleshy titan.
He seems to have scales for skin, and also normal muscle if that matters. He moves around carelessly, beware his webs.
Even nightcreatures don't attack you.
If you start as an outsider, how do you become a hearthperson?
They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???
Kill them.If you start as an outsider, how do you become a hearthperson?
They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???
MAKE room.
If you start as an outsider, how do you become a hearthperson?
They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???
MAKE room.
If you start as an outsider, how do you become a hearthperson?
They tell me that I'm not worthy. So I kill a bunch of criminals that they hate ("It was inevitable") and now they tell me there is no room for me here ???
MAKE room.
I killed several of them and it hasn't made a difference, I will try killing more to see if that fixes the problem.
(wow, that sounds horribly deranged if taken out of context...)
I just had a thought... Since spit is a projectile, and water can kill if thrown by a strong enough dude... Could you kill someone by *spitting* on them?I don't think so; the message is just that you hit them... maybe from a tree?
I just had a thought... Since spit is a projectile, and water can kill if thrown by a strong enough dude... Could you kill someone by *spitting* on them?I don't think so; the message is just that you hit them... maybe from a tree?
In other words, you can't use it to do damage directly. Now, how would you use it indirectly?How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)
How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)
(Edited appropriately. I was wondering if you could have pressure plates, so dwarves might hit them when they see someone they hate, acyivating magma, etc.)How low can you set pressure plates in dwarf mode? (I forget, you can set the weight though, right?)
This is the adventure mode subforum, so wrong place to ask, but I believe if you move the cursor over a plate with 'q' (inspect buildings), then it should give the option to change its settings.
I killed several of them and it hasn't made a difference, I will try killing more to see if that fixes the problem.
(wow, that sounds horribly deranged if taken out of context...)
curious if there's any point to trading? Since most items you'll be using can be found in tombs/dungeons/off corpses
-snip-
It doesn't have to be the same entity. You just report to people that you want to have on your side and they'll slowly spread the rumor among their civilization.-snip-
I believe you use the rumor part of the talk window. I'd say boast about it, but the last time I tried that by boasting my killing of a vampire, I got spat upon.
I think it has to be at least the same entity that gave you the quest. Still, I don't think it would hurt to just spread rumours of it. That should increase your fame.
Since you get no real rewards (not even fame?), rumouring about it will get people to talk about you, so that seems like the same effect.
As you can see, I have no idea what the quest system does anymore, other than making that town less likely to change owner/perish as time passes. (Maybe?).
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?
Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust
Recentering on selected points at the cave that I killed them at.
There is also:
Beast/Arani Twilightshades the ...
Which also points at that cave.
Is it possible this isn't a quest at all?
How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?
Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust
Recentering on selected points at the cave that I killed them at.
There is also:
Beast/Arani Twilightshades the ...
Which also points at that cave.
Is it possible this isn't a quest at all?
You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.
Greet them before actually talking. I forget what they say if you are positively famous in this area but if you are known to be strong (Night Creature kills or semi-famous kills) they ask you for no harm to come and are very polite. Once they start to respond like that you can become their hearthperson or make them yours as applicable.How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?
Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust
Recentering on selected points at the cave that I killed them at.
There is also:
Beast/Arani Twilightshades the ...
Which also points at that cave.
Is it possible this isn't a quest at all?
You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.
Thanks all for the clarity. Do I only need to tell one person in a hamlet about my exploits, or everyone?
Also, how do you track fame?
Greet them before actually talking. I forget what they say if you are positively famous in this area but if you are known to be strong (Night Creature kills or semi-famous kills) they ask you for no harm to come and are very polite. Once they start to respond like that you can become their hearthperson or make them yours as applicable.How exactly do you turn in a quest? I was asked to go kill a Wicked Horror (which really never fought back, so that was depressing), which I did. Now I have the problem of:You propobly doesn't get a quest, just heared a rumor. Beast/Arani is event, who will get you ocastion to spread rumor about his presence in some location. Death/Arani can is event, who will give you option about his death "you, companion, companion slaw Arani". And yes, you can get fame because you first spreaded rummors about presence and then death.
1) I have no idea who gave me this quest, and it might have been one of my companions?
2) I have no idea how to get credit - is it only the person who gave it to me who can reward me?
3) I have no idea WHERE I got the quest, and I suspect I have to return to that spot?
Here's all the details I can muster:
I have an event:
Death/Arani Twilightshades the Cavernous Shadow-Dust
Recentering on selected points at the cave that I killed them at.
There is also:
Beast/Arani Twilightshades the ...
Which also points at that cave.
Is it possible this isn't a quest at all?
You can get quest for example from your lord/queen/priest/boss/leader, not from peasent.
Thanks all for the clarity. Do I only need to tell one person in a hamlet about my exploits, or everyone?
Also, how do you track fame?
As time passes and they naturally talk to each other you'll become more famous overall but this can take a few weeks for a small civ. I like spreading rumors through the leaders because they are less likely to randomly die and more likely to go elsewhere. Also spread rumours in big cities by shouting in a crowded area. (I hope shouting is more than just a 'talk to closest' button and actually works this way). I've actually heard rumors of things I've done be told by my companions to others, and it spread through the house.
It's a really cool system but is so tedious. It'd would be better if the filter would be more selective (typing 'slew' also gives you all the 'x attacked y' and it doesn't respect names. And if you could look at your "Rumors" in (Q)uest tab and look at people's groups and their relationships (like in fort mode) to pick out which rumors would go well where.
You also can't make a claim/create an entity with outsiders ("I have forgotten my bold pronouncement."). It might be related to not having a name to begin with. Try killing a few famous beasts/murderers/squishy nobles in the surround area. Maybe that'll net you enough fame.
You also can't make a claim/create an entity with outsiders ("I have forgotten my bold pronouncement."). It might be related to not having a name to begin with. Try killing a few famous beasts/murderers/squishy nobles in the surround area. Maybe that'll net you enough fame.
I succeeded in claiming something as an outsider the first time I tried (without having killed anything before hand), got the naming menu and all, But every time since (and a couple of worlds later) I have only gotten that message even after killing a whole bunch of famous things and spreading the rumor.
So it is possible as an outsider, it's just very vague as to what you have to do to be able to claim entities.
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).
Edit : also, I am at a well, but the water is frozen. I know you can heat water with a fire, but I can't get the ice out of the well. Any idea ?
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).
Edit : also, I am at a well, but the water is frozen. I know you can heat water with a fire, but I can't get the ice out of the well. Any idea ?
So, spawned a dwarf adventurer. How do I get out of the fortress ? There's no doors/stairs out of it. I tried fast travel, but it doesn't lead anywhere too (also, the fast travel map is completely off compared to reality).
For getting out, you have to (at least, I don't know any other way) find a tile in fast travel with "Fortress Entrance" then go up a long series of ramps there (if you stop at the entrance, you should see a wall standing alone with a ramp/up arrow next to it). I've found areas where this seems impossible as fast traveling won't let me go anywhere.
The fast travel map is off because you are underground, I'd reckon.
I don't remember how wells work exactly. Try I, g and u, one of those menus should get the ice out (probably u). Then, make a campfire ('g' but you need suitable terrain), press I, then choose the ice then choose 'heat ice'.I tried I, g and u, and there's nothing to get the ice out of the bucked (u is just raise or lower the bucked). I can't make a fire near a well either because it's unproper tiles around it. And even when I made a fire next to me (I was next to the well), nothing to heat the ice with the fire. I guess it's not possible (ill-designed, I think).
I don't remember how wells work exactly. Try I, g and u, one of those menus should get the ice out (probably u). Then, make a campfire ('g' but you need suitable terrain), press I, then choose the ice then choose 'heat ice'.I tried I, g and u, and there's nothing to get the ice out of the bucked (u is just raise or lower the bucked). I can't make a fire near a well either because it's unproper tiles around it. And even when I made a fire next to me (I was next to the well), nothing to heat the ice with the fire. I guess it's not possible (ill-designed, I think).
There should be something to take from a nearby tile, since I can't go on the well, neither take from it.
I seem to be having a problem recruiting anybody... Starting as a locally important character, I can recruit two people as expected, but killing noteworthy characters and spreading the rumors to warriors before attempting to recruit does nothing, and they just say "with a band so large, what share of the glory would I have?" I just killed two vampires I found running through a town and spread the rumor to a warrior in the keep, but he said the same thing. How do I increase my fame to get more followers?I don't think fame works in the current version, so you must wait until it is fixed.
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.I seem to be having a problem recruiting anybody... Starting as a locally important character, I can recruit two people as expected, but killing noteworthy characters and spreading the rumors to warriors before attempting to recruit does nothing, and they just say "with a band so large, what share of the glory would I have?" I just killed two vampires I found running through a town and spread the rumor to a warrior in the keep, but he said the same thing. How do I increase my fame to get more followers?I don't think fame works in the current version, so you must wait until it is fixed.
It is terrifying.
Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
WHAT? WHY DID I NOT KNOW OF THIS?Meh. 90% of all followers I ever have immediately fall to the ground whimpering when a fight starts. 5% of them attack a few times then panic as well. The remaining 5% are actually useful and fight until the opponent(s) die.There's this amazing new feature: if you give equipment to your companions, they use (some of) it!
How the heck do I find the mead halls? Theres supposed to be some in the towns, but not finding one.Apparently the mead halls are the big noble's manors.
How the heck do I find the mead halls? Theres supposed to be some in the towns, but not finding one.Apparently the mead halls are the big noble's manors.
Theres these halls in the hamlets, are those the mead halls? Trying to find good adventuring gear.Yep.
Also, where did the dungeons with lots of loot in them go?They're still under the keeps in cities.
Spoiler (click to show/hide)
Theres these halls in the hamlets, are those the mead halls? Trying to find good adventuring gear.Yep.Also, where did the dungeons with lots of loot in them go?They're still under the keeps in cities.
Is it me or the random armor in dwarvern places human clothing (has the "large" description)
Just melt the water. Start a campfire (g- Create Campfire), then use the Advanced Interaction (I) on the ice while standing next to the fire, you should have the option to melt it, giving you drinkable water.
Edit: Also, what should I drink when the water in the waterpouches is frozen?
Just melt the water. Start a campfire (g- Create Campfire), then use the Advanced Interaction (I) on the ice while standing next to the fire, you should have the option to melt it, giving you drinkable water.
Edit: Also, what should I drink when the water in the waterpouches is frozen?
Is there a way to get water/ice from a frozen river?AFAIK, no. Wait until noon or so, it should unfreeze.
Is there a way to get water/ice from a frozen river?Maybe campfire next to it so it melts? Not sure.
No. It doesn't work. But I lucked out one time - ice thawed just as I made campfire.Is there a way to get water/ice from a frozen river?Maybe campfire next to it so it melts? Not sure.
Which of the stats should I put at very low (I think those are called dump stats?)?
Also, how do I train up strength, agility, endurance, and so on in this version? The stats seem to increase slower this time. I know doing wrestling is one way, but I get overexerted after a while.
QuoteWhich of the stats should I put at very low (I think those are called dump stats?)?
I don't know which ones are still aren't hooked up and which ones are. But for me, Social Awareness, Empathy and a lil bit of Linguistic Ability are dump stats. Maybe recuperation is dumpable but I don't know if that's meta-time recuperation or "real time" recuperation. If the former, it's useless since fast travel heals all. If the latter then I guess the wiki would know.QuoteAlso, how do I train up strength, agility, endurance, and so on in this version? The stats seem to increase slower this time. I know doing wrestling is one way, but I get overexerted after a while.
I'm not sure what's up with stats. I was running over 100 kills and probably 20 hours played on my 0.40.01 adventurer and I never saw his stats go up.
My question about whats the best way to increase stats (not skills) hasn't been answered yet. Not sure if anything about skill gain has changed in this version.Not sure either, but traditionally
HOW DO I...?Speaking to people is the same as before*, you hit K then move the cursor over the person you wanna speak with.
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?
HOW DO I...?Speaking to people is the same as before*, you hit K then move the cursor over the person you wanna speak with.
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?
*Except for the shouting and new features.
Quests are a pain now, you have to ask about the troubles, then ask for directions about the thing, then the place, then you get sent on a merry mini-quest to find the person who knows where you need to go, which requires asking for more directions...**
And, it's kinda there? You have to get the directions first, I think.
**It's three AM here, I apologize if this bit isn't coherent.
I've strolled through an elven retreat more than once where the elves were being blasted out of their tree houses by plumes of magma smoke. What is the cause of this? Volcanic activity?Personally, I believe Armok is to thank for this.
How exactly do guides work? I got someone to guide me to a hill titan who is somewhere in the region that I'm currently in, but instead of actually guiding, the person seems to be following me instead.
How do I get a companion to equip a weapon I give them?To the best of my knowledge, luck.
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.
You can press a to ask and o to offer, provided that there is any to ask/offer. If you choose something to trade for it'll turn white too.
I'm having a problem trading in town: I can't ask for/offer currency. Down at the bottom of the trade screen it says "Not trading currency" but I can't find a way to change that.
You can press a to ask and o to offer, provided that there is any to ask/offer. If you choose something to trade for it'll turn white too.
Tried that, at least in 0.40.01. Didn't allow me to change to currency. All the old controls for trading no longer seem to work either. And when I have their civ currency in hand and go to enter a value, it just says "0-0" implying it doesn't think I have any currency to offer.
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.
I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.
Found some, unfortunately the few that have cabinets are filled with large items, and no metal.I've spawned on dwarven hillocks, is there any specific kind of mound I can go for to get free armour?I don't think so, but look around for like a cellar type thing. There's usually a hatch with a bunch of dwarves living in it, which when bogeymen were more bugged (I haven't been attacked inappropriately in awhile) that was the only safe place I could sleep at those sites. But they often had a lot of stuff lying around next to them.
Hillocks are evil places. Low fps, no goods, and bogeyman. This place got it all, we should might as well call it the wilderness.Sad, but seems to be the truth.
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.
Why do I have create new group every time I claim a new site?
I think it has to do with the way Toady structured group take overs. NPCs tend to form new organization to do everything: make war, claim sites, become bandits ect.....So the game applies that same logic to you, the human player, thinking that every time you do something new at a site, it's a new organization or group or off-shoot of something. I think it's a way for Today to keep straight who is doing what, by assigning each activity to a unique group. But from the player's side it generates a ton of groups when logically one group should be able to do a lot of things. It probably also has to do with site ownership. (My Legends Viewer is complaining a lot about sites with unclear ownership, so maybe the code gets confused when a single group owns multiple sites. Like, how does a lord of one group manage to be at two sites at once.....?) So I'm guessing Toady's solution was to make every site claim go to a new group, elect a new leader....so historical figures don't end up bein lord of 4 castles and the code goes crazy.I think that makes sense - there are civs and then there are groups/entities that belong to a civ - each group/entity rules a different site, and a civ is all those groups combined. The thing is, players can't create new civs but only new groups that don't belong to a civ so they are unrelated to eachother. I think a solution to that would be to give players the ability to create civs.
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.
Huh. I thought exploding into gore was supposed to be Toady's version of "pulping", i.e. how you reduce undead to mush so they can't fight you anymore. The fact you regenerated from it would imply it's a bug. But I don't know how the injury of pulping is constructed, exactly.
Why are silver weapons so common?Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal. So it may be that the civs want valuable weapons. Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
I think silver is the worst material for edged weapons but it's very good for blunt ones.Why are silver weapons so common?Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal. So it may be that the civs want valuable weapons. Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
I think that makes sense - there are civs and then there are groups/entities that belong to a civ - each group/entity rules a different site, and a civ is all those groups combined. The thing is, players can't create new civs but only new groups that don't belong to a civ so they are unrelated to eachother. I think a solution to that would be to give players the ability to create civs.
Except it doesn't heal permanent wounds, and I'd think something being turned to mush (or cloven asunder) would be fairly permanent.
What does exploding into gore exactly mean? My hand exploded into gore once and I thought I lost it, but after some time it just regenerated.
Huh. I thought exploding into gore was supposed to be Toady's version of "pulping", i.e. how you reduce undead to mush so they can't fight you anymore. The fact you regenerated from it would imply it's a bug. But I don't know how the injury of pulping is constructed, exactly.
It's a bug in adventure mode. Fast travel and sleep heal all wounds, both yours and others.
I think silver is the worst material for edged weapons but it's very good for blunt ones.Why are silver weapons so common?Silver shouldnt be any more common than any other metal, but outside of steel I think it is the most valuable world-gen available weapons-grade metal. So it may be that the civs want valuable weapons. Do note that a silver slashing weapon should be better than copper or bronze (i think) and the hammers and maces are top-notch.
From what I know it's like this:
Edged WeaponsIron and bronze are equal iirc
- Best: Adamantine
- Very good: Steel
- Good: Iron
- Fair: Bronze
Blunt Weapons
- Bad: Copper
- Worst: Silver
I'm pretty sure steel isn't as good as silver
- Best: Silver/Steel
- Good: Bronze, Copper, Iron
- Worst: Adamantine
Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.
I lose them mostly when walking through the land for considerable lengths of time. They don't always cross rivers physically(or I don't see them doing it, at least) but usually they are still with me when I cross a river, go into fast travel, walk away from the river and then come back to the map.Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.
You might be losing them at rivers. They don't seem to even attempt to cross rivers in this version. Mine don't, anyways.
No, in the old version you had to go away from the river and travel before they drown. This version, just sprint until the river is out of sight, then travel.Why are my companions never there? Am I walking too fast for them to keep up? Are they getting killed during fast travel? Do they have ADD?
It's so annoying to die because your cannon fodder/marksmen weren't there(or not enough of them) to die in your place.
You might be losing them at rivers. They don't seem to even attempt to cross rivers in this version. Mine don't, anyways.
How do you train shield and armor? Do you let an animal keep attacking you or something?Yup, as long as you have a shield you do both when attacked (except when you dodge then only armor). A very good way to get high skills and attributes is to sneak into a group of groundhogs, grapple as many as possible, and then take them down. The first time you do this they will all become mildly hostile. I then usually lay down to help prevent my dodge skill or my kicking agility from succeeding at dodge attempts so I auto-block with the shield instead.
How do you train armorJump of the trees.
Literally get hit while wearing things.How do you train armorJump of the trees.
Question, as a vampire, can you die from not slaking your bloodthirst? I think I read something about combat liability though.No, but after a while you become so awful that alligators will tear off your feet even if you are a swordsmaster.
Anyone know what some of the smells you get mean? I was in a human keep and all I could smell was cooked flesh. The only other time I smelled that was near a night troll lair.
I haven't modded anything and the only creature in the keep was a goblin lord. Maybe all goblins smell like cooked flesh?Anyone know what some of the smells you get mean? I was in a human keep and all I could smell was cooked flesh. The only other time I smelled that was near a night troll lair.
I think it may be a randomly generated or modded creature, as I can't find anything with that odor string in the raws.
Do shrines normally have bunches of peasant skeletons lying inside them, or did I find some bizarre oddity?if it is a liar than yes.
Is there any way yet to tell who is in what faction? My Lady has asked me as a heartperson service to rough up people from the Routed Leaves in Rivercharms. When I get to Rivercharms I don't know nor can I tell who is in Routed Leaves and I cant find any option to find out who is the leader.Ask for their profession, if the have a position in the entity than they'll mention it. You get no option for ask about local ruler? Worse comes to worse you could retire and track them in Legends.
You mean lair? ;)Do shrines normally have bunches of peasant skeletons lying inside them, or did I find some bizarre oddity?if it is a liar than yes.
i just caused a troll to fall out of the tree i decided it would be wise to move and i did it said i jumped out of the trolls flight path does that mean if i hadent moved it would have landed on me
i just caused a troll to fall out of the tree i decided it would be wise to move and i did it said i jumped out of the trolls flight path does that mean if i hadent moved it would have landed on me
But who doesn't like breaking spines from creatures falling on you?
Though what was the troll doing up there in the first place?
does that mean if i hadent moved it would have landed on me
does that mean if i hadent moved it would have landed on me
Possibly not. I think it actually fell BEFORE you moved, so you dodged it automatically.
Right now, it seems that it's extremely hard to get hit by a falling object, based on arena tests.
Is there any way yet to tell who is in what faction? My Lady has asked me as a heartperson service to rough up people from the Routed Leaves in Rivercharms. When I get to Rivercharms I don't know nor can I tell who is in Routed Leaves and I cant find any option to find out who is the leader.Ask for their profession, if the have a position in the entity than they'll mention it. You get no option for ask about local ruler? Worse comes to worse you could retire and track them in Legends.
How do i deliberately climb things?
Thanks mate. How much can i train an attribute? If i start at average, what is the max level of that attribute i can reach? I mean, what should my starting attributes be so that i max them at superior without going over, if that makes sense? I don't want to waste starting attribute points into a skill.Some do not increase, mainly the mental attributes. Physical attributes generally increase with murder/vampirism.
Important to note that after the boost from vampirism, they will never increase.Thanks mate. How much can i train an attribute? If i start at average, what is the max level of that attribute i can reach? I mean, what should my starting attributes be so that i max them at superior without going over, if that makes sense? I don't want to waste starting attribute points into a skill.Some do not increase, mainly the mental attributes. Physical attributes generally increase with murder/vampirism.
Important to note that after the boost from vampirism, they will never increase.Unless that particular bug hasn't been fixed yet.
Best to train them up before becoming a vampire.
i just killed the queen and princess of an elven civ as well as a druid i hope my lord is pleasedLet me predict the future:
It was inevitable.
i just killed the queen and princess of an elven civ as well as a druid i hope my lord is pleased
Wait, what bug?Important to note that after the boost from vampirism, they will never increase.Unless that particular bug hasn't been fixed yet.
Best to train them up before becoming a vampire.
That's how it works. If it's a bug or not is up to debate.Wait, what bug?Important to note that after the boost from vampirism, they will never increase.Unless that particular bug hasn't been fixed yet.
Best to train them up before becoming a vampire.
Oh dear, I must have gone insane.
Was I mistakenly believing vampirism boosted your stats, then locked them this entire time?
No, that's how it's intended to work, but it doesn't seem to. The [NO_PHYS_ATT_GAIN] tag is broken. I haven't tried it personally, but it's been reported in various threads and on the Necromancer (http://dwarffortresswiki.org/index.php/v0.34:Necromancer#Playing_as_a_necromancer) wiki page.That's how it works. If it's a bug or not is up to debate.Wait, what bug?Important to note that after the boost from vampirism, they will never increase.Unless that particular bug hasn't been fixed yet.
Best to train them up before becoming a vampire.
Oh dear, I must have gone insane.
Was I mistakenly believing vampirism boosted your stats, then locked them this entire time?
When do you get more companions? I killed 3 titans and still can't get more than 2.
When do you get more companions? I killed 3 titans and still can't get more than 2.
Have you spread the word via rumor of the kills?
What should i change my attack preferences to to fix over-using non-weapon attacks? My guy is obsessed with punching, kicking and scratching instead of using his sword.
when choking an enemy do they start to lose air as soon as the choke hold is put on them and strangulation just speeds it up or do you have to perform the strangulation to achieve anything
when choking an enemy do they start to lose air as soon as the choke hold is put on them and strangulation just speeds it up or do you have to perform the strangulation to achieve anything
From what I've seen, choking does remove air, but it takes a really long time before getting any significant results(like, many dozen turns). Accidentally killed someone this way.
cool thanks so it is possible to simultaneously suffocate 2 people at once just takes a while coolYou can suffocate someone with each part of your arms, not just your hands. And if you lie down, you can choke people with your legs. I once choked a hydra to death by strangling all of its throats.
cool thanks so it is possible to simultaneously suffocate 2 people at once just takes a while coolYou can suffocate someone with each part of your arms, not just your hands. And if you lie down, you can choke people with your legs. I once choked a hydra to death by strangling all of its throats.
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.Nope, still broken.
Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.Nope, still broken.
Yes.Are you sure? Like do your stats still go up as vampire?Can someone confirm whether the no_phys_att_gain is broken or working? I'm hoping I didn't just lock my stats at above average.Nope, still broken.
How did you find whereI'm not sure, but you can download Legendsviewer and search for it in the site tab.are with Legends Mode?Spoiler (click to show/hide)
How can I survive night in the wild without a companion?
How can I survive night in the wild without a companion?
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you.
Thanks! I found it with Legendsviewer.How did you find whereI'm not sure, but you can download Legendsviewer and search for it in the site tab.are with Legends Mode?Spoiler (click to show/hide)
I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
It's already night and I'm far from civilization.I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
It's already night and I'm far from civilization.I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
Does it matter what kind of mountains?It's already night and I'm far from civilization.I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
If you can't fast travel through them, you should be good.Does it matter what kind of mountains?It's already night and I'm far from civilization.I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
Would I be able to use a place with a titan to stay alive?If you can't fast travel through them, you should be good.Does it matter what kind of mountains?It's already night and I'm far from civilization.I only have a -sharp- claystone and I'm a dabbling misc object user so I'm pretty sure the night doesn't fear me.How can I survive night in the wild without a companion?
I just survived several as a vampire with full iron. I killed so many, I was even farming them for skill gain, until the world SIMPLY STOPPED SPAWNING THEM after two nights in a row where i massacred them all with no real loss to myself.
Now you know why the night fears you. alternatively: if you are really really really really fast, you can just outrun them, even pull duck and weave patterns if you can hit and run before they can hit back
find a meadhall, ransack it for all its worth. they won't mind, tis how i got my gear.
Now you know what to do next time. Are you anywhere near mountains, a desert, a beach, anything like that? Bogeymen go poof when you enter desolate biomes.
-snips quote pyramid-
Would I be able to use a place with a titan to stay alive?
-snips quote pyramid-
Would I be able to use a place with a titan to stay alive?
Uh, insofar as you can sleep in the shrine with the titan present..... Besides, I don't think it counts as indoors.
Anyways, how the heck do guides work? I asked earlier in the thread and someone said something about the word [GUIDE] showing somewhere, but I don't see any indications about guide. I asked a local soldier to guide me to a dwarf I'm trying to find, but I can't seem to find the tavern, and I'm getting no guide help that I can see.
I wish I could remove the unneccesary x has attacked you from animals and animalmen when they didn't attack you.
It REALLY piles up when zombies get involved though.
There are so many ways that the new quest stuff could be improved on. Hopefully Toady One works on refining it after the majority of the bugs have been dealt with.
I wish I could remove the unneccesary x has attacked you from animals and animalmen when they didn't attack you.
It REALLY piles up when zombies get involved though.
There are so many ways that the new quest stuff could be improved on. Hopefully Toady One works on refining it after the majority of the bugs have been dealt with.
I think you mean animalman a to animalman b: "Just a moment ago i attacked PLAYERNAMEHERE" it annoyed me so i slaughtered the entire flock of braggy overconfident birdmen. not one even fought back
I'm an adequate swimmer but every time I hop into a stagnant pond I immediately start drowning. Tried taking my gear off to see if that rectified the problem and to no avail I'm still drowning all day long. What the hell is wrong with this shit?
are you entering the water or the air above the water?The difference is the drop. When falling the drop stuns you, it doesn't seem noticable on land but you can't start swimming if you're stunned and if you don't swim you drown.
are you entering the water or the air above the water?I'm not getting stunned as I'm using alt+direction to go below.
Gents, how to claim sites for yourselves?
I tried it several times, in some hillocks and other places: i said to someone there (even to lord) that I'm claiming the site, typed the name of the group, killed the mayor of the place and still, when I choose this dialogue option, locals just say "I don't know anything about this" and nothing happens.
I'm NOT playing an outsider.
Well, if you burden yourself down with weight and the speed doesn't increase when you do wrestling, then yes you're probably maxed out.
Edit: Does the dense fog in the far north ever lift? because i walked right into a web spitting titan which instagored me.
How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much
What do you need to do when it's almost night?
Actually, regarding finding the dragon: If you're an elf you should be able to find it by smell now :) (key is 'o'.)How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much
Just keep searching. Unfortunately, there're no special ways to find them that I know of. If you're strong enough, make sure you don't sneak, that should make it attack you, so it's harder to miss.What do you need to do when it's almost night?
If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.
What do you need to do when it's almost night?
What if I'm a kobold? I got a bit tired of slaughtering everything ever in my path with legendary human swordmaster vampiresActually, regarding finding the dragon: If you're an elf you should be able to find it by smell now :) (key is 'o'.)How do I find the dragon that has taken up residence beneath a fortress spawned in world gen, this thing has some...expansive tunnels, I'll say that much
Just keep searching. Unfortunately, there're no special ways to find them that I know of. If you're strong enough, make sure you don't sneak, that should make it attack you, so it's harder to miss.What do you need to do when it's almost night?
If you're talking about bogeymen, then either enter a building and sleep there or get a companion.
I advise doing both, unless you're the type that doesn't need sleep. Still easier to move during the day though.Spoiler: the specifics of the smell mechanic (click to show/hide)
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?
also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)
(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
press 'o' to smell.
... damn never thought I'd say that. I believe there's a key for enabling the most dominants smell at the moment, but I haven't figured it out myself yet...
Does evil cloud/fog/mist weather manefest in adventure mode? because I haven't seen any.
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?
also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)
(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
The bottom left corner has different other actions, but the only important one is the Toggle map/info, which will swap the info on the left with a map, and will show you where the selected option is.
It tells me if a given creature is nearby, but gives no indication as to their location. I think I'm missing something here.The top is your different categories, which tells you what type of things will show up on the list to the right, the left will show information about what's selected.
side note: any way to make it so 90% of the quests aren't titans, or at least make them not all come up before they tell me about any other problems?
also can anyone explain what the various things on this particular interface means? (on the presently displayed screen)
(http://i1292.photobucket.com/albums/b567/Random_Odd_Guy/idontfullyunderstand_zps8d106248.png)
The bottom left corner has different other actions, but the only important one is the Toggle map/info, which will swap the info on the left with a map, and will show you where the selected option is.
I am well aware of this. What I wanted to know was what the specific entries on the lefthand part of this section in particular meant. Did I actually convert that human civilization to a kobold one?
Is my one-legged no-armed vampire stuck that way? (Though you'd be surprised at how much damage she can do with one leg.)
Is my one-legged no-armed vampire stuck that way? (Though you'd be surprised at how much damage she can do with one leg.)
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?
check the Q menu map. You can move your cursor around to get the names of location, or use sites and then center to location.
The filter is somewhat borked. Names don't really work and if you type in 'killed' you also the 'attacked' entries. Thankfully it seems to be sorted in chronological order so if you remember when you did that in relation to other actions you can find it without combing the whole list.So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?
check the Q menu map. You can move your cursor around to get the names of location, or use sites and then center to location.
I can't see it, likely because I have not yet discovered it yet. Usually I can just ask them to explain it to me but in this case it was not listed as an option.
Also how am I supposed to use the filter option in the rumor menu. So I want to bring up that I killed someone called "Snamoz Overjackals" so I type "Snamoz" but instead the list now shows something about "Hatred of Tunneling's presence in Evermenace" on top, which seems completely random to me...
Oh too bad, because it gets really annoying to scroll through dozens of pages filled with reports about beeing attacked by ravens.
So they and 11 others towns trade with something called "roarfigure", but I don't know where it is and the option to ask for the direction to it does not show up. How am I supposed to find it?
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?
This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764
It really ruins the whole taking over a town deal......
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?
This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764
It really ruins the whole taking over a town deal......
That sounds mildly hilarious.
Not really a little question, but has anybody else gotten the bug where if you do an insurrection in a town, leave the site, and suddenly every shop has turned into a tavern?
This one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7764
It really ruins the whole taking over a town deal......
That sounds mildly hilarious.
Every time one particular save file I let it reach past a certain point past the day I'm on, the game crashes. which is annoying because I'm REALLY far in. checking the error file gives the message "succession traveler placed out of bounds" several dozen times. I have no idea what this means or how to fix it.
[EDIT] NVM saw shooks post on page 25 there is no way
I went to a local dark fortress to go goblin-hunting. After wandering through the trenches, I found a couple of towers with a bunch of goblins at the top. Apparently, there's supposed to be a way to get to the underground part of the dark fortress, but I can't find any way down there. Where do I need to go?
i really wish you could. i would toss them into a river. they get knocked out and drown. or into another enemy(if that is possible)[EDIT] NVM saw shooks post on page 25 there is no way
To be fair,that was 3 years ago.
But yeah,right now you can't direct throws.
Am I the only one that's had a disproportionate amount of goblins in every worldgen? Whenever I'm in adventure mode it seems like they hold vast amounts of territory and are always acting as the gypsies of human society. Not sure if this is an intended feature, but they generally outnumber any given civ by 5x the numbers.From what I've heard around the forums, goblins seem to be the dominant species right now, but it's not guaranteed. Right now I'm playing a world with barely any goblin activity while the dwarves are flourishing.
Not all towns have wells.
But on the fast-travel map it should mention when you are near one, like it mentions castles, houses, and temples.
You can thaw ice and snow at campfires though.
Another source could be blood. Using the advanced item interaction menu (press 'shift' and 'i') you can fill your waterskin with pools of blood. Though they have to be pools, not smears or spatterings. I would also recommend not to use waterskins, as they hold very little. Just about every other container is better. A quiver can hold up to 20 units of water, for example.
Keep in mind, if water is frozen, then any wells you come across will likely be frozen as well though.
Does claiming a site actually do anything?Bragging rights, taking over the world, free spit.
If you find a high priest and savagely murder them can you be cursed by a deity in adventure mode?
I tried throwing a bandit's skull at somebody once to try proving I killed it.
It instead initiated combat with them.
Will "ability to grasp somewhat impaired" ever go away? I jumped off the edge of a dark fortress into the big pit and pulped my hand. I haven't fast traveled since, but when i do, will that heal?
I've visited about three dwarven trading outposts, NO BOOZE! What sort of a dwarven civilization is this?
I'm a bit confused with the questing in 40.x. I can navigate the menus, talk to people and find out the things troubling a city. I travel to the locations they mention through the quick travel but I can't seem to find the objective. I get to the general area but not sure exactly where to go on the main map. Is there something I'm missing? Is there a way to make finding your target easier or am I to just wander around the map until I bump into the creatures by accident?
Which skill affects parrying?Weaponskill I belive
Also add [NATURAL_SKILL:DISCIPLINE:15 (or a lower number) ] to all creatures in the raws or otherwise almost nothing will fight back when you attack them.
In the folder where you have dwarf fortress open the "raw" folder, then "objects" folder. Open "creature_standard.txt" and add [NATURAL_SKILL:DISCIPLINE:15] to dwarves, humans, elves and goblinsAlso add [NATURAL_SKILL:DISCIPLINE:15 (or a lower number) ] to all creatures in the raws or otherwise almost nothing will fight back when you attack them.
Anyway to make people not stand around talking about fighting and death and to actually fight? If I kill some bandits, the rest just stand there saying "the horror!" etc.. instead of being hostile making it easy to walk up and lop their head off.
Im talking about people being non-hostile towards you when they should be hostile such as entering a bandit camp and killing a bandit. The rest will not be hostile and wont try to attack you.Have you generated a new world after changing the raw files?
Lawl even with 15 discipline everyone runs
Should keep generating new worlds until I get one without it or should I re-install?
I just started my first Adventure in 40.0X, and I noticed with the Phoebus installed there is a series of three green icons that appear in front of my minions (and myself sometimes) whenever I progress one turn. Does anyone know what is causing that?It might be the direction of your running velocity, I think.
Does anyone know if FBs can be seen with a vampire's blood sense?
But do you know for sure? I know that demons can't be seen, even the organic ones.Does anyone know if FBs can be seen with a vampire's blood sense?If they are organic, yeah you should be able to see them.
They have to have the creature class GENERAL_POISONThey don't, if nothing has changed since v0.34.
I don't know if they do or not.
As the next version should have the stealth finally fixed, i'm wondering about companions and stealth, how is it working ? because while stealth was broken you didn't need them to kill hundred of enemies without challenge..The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires. It can be a good way to get the to keep up if you are much faster.
Are companion automatically entering in stealth mode when you do (and so exit out of it when you do), or are they stupidly standing out while following you, going then to attract enemy attention when you want to move undetected ?
And if they're standing out, is there a way to have them entering stealth mode ?
The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires.It's not required in DF2014. You can run while sneaking.
I think my companions seemed to be sneaking okay. I was traveling around in sneak with companions in tow, encountered some animals and was able to make a sneak attack before they were scared off. Then again, that could be a combat lethality thing.Stealthing still slows down running. Can be verified from a RAW dive into c_variations... but I see your point.The latter; (how conclusion was reached) if you enter stealth and you aren't good at it they move much faster, IE they never slow down which stealth-ing requires.It's not required in DF2014. You can run while sneaking.
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.Kill more goblins. They have your armor size, and actually wear some armor. They sport caps, helm, breastplates, etc. If you dont mind sporting their civ's logo like a traitor, go right ahead.
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.Kill more goblins. They have your armor size, and actually wear some armor. They sport caps, helm, breastplates, etc. If you dont mind sporting their civ's logo like a traitor, go right ahead.
Hmm now whenever I generate a world all clothes are "large" for my dwarf in the fortress and hillocks. I can only find fitting clothes from dwarfs I kill. Any reason for this never had it happen before? It says my dwarf is average sized and doesn't say he is short in description.Kill more goblins. They have your armor size, and actually wear some armor. They sport caps, helm, breastplates, etc. If you dont mind sporting their civ's logo like a traitor, go right ahead.
I prefer to think of it as "taking trophies".
A question to those who tried out version 40.10 - reading about how emotions and willpower calculations changed, has the adventure mode moved away from the state when the world was populated by chaotic, aggressive cowardly emos, and everything was terrifying? :)yes they still get scared but its mostly in a good way it needs a little more tweaking but they actually usually fight you now most importantly if you get ambushed by a single person they will try and follow through with the ambush instead of running away immediately if you kill a large part of a force they will still get scared but that's understandable
If you fast travel and it's still there afterwards, it won't heal.
Are Hillocks supposed to count as buildings or not? Every adventurer I have made in this version has died to bogeymen, while sleeping in a hillock after getting permission, it's getting quite irritating as my world doesn't have many other structures to shelter in during the long nights :(Protip: bogies can't spawn in oceans and mountains, so sleep a single tile into mountains or on beaches to avoid them. If that's not possible, hillocks do not count as buildings, but if you sleep in one with loads of dorfs in it they'll probably be glad to meatshield for you or mob it.
Ahh, thanks.. that's annoying, maybe that behaviour will be changed eventually, as I feel like they really should count as buildings, since NPCs sleep in them and presumably do not get murdered every night.Are Hillocks supposed to count as buildings or not? Every adventurer I have made in this version has died to bogeymen, while sleeping in a hillock after getting permission, it's getting quite irritating as my world doesn't have many other structures to shelter in during the long nights :(Protip: bogies can't spawn in oceans and mountains, so sleep a single tile into mountains or on beaches to avoid them. If that's not possible, hillocks do not count as buildings, but if you sleep in one with loads of dorfs in it they'll probably be glad to meatshield for you or mob it.
... not if they're all asleep? After yelling out accusing the room of being night creatures and stabbing one in the guts 4 times with my spear, I was shocked to find them all sleeping soundly - even the bleeding (and vomiting) stabee.That's exactly what has happened with me; a few of them stopped to kill the sleeping dwarves, but it's not like there was anywhere safe within sprinting distance, so it really didn't help much beyond buying me a few more rounds.
Maybe the bogies would take a few seconds to murder them, buying you some time - but where exactly will you run to?
Also is there anyway to combine stackable items? I have 6 gold coins, 5 gold coins, and 2 gold coins. How do I make it 13 gold coins? Dropping them all and picking them up doesnt work.
If I lose an arm and use an axe and shield with one arm is there a penalty?
I'm having trouble finding shopkeepers.
I started near an elven village, found a yellowish area and traveled to it but couldn't find a shopkeeper after climbing a tree (just a bunch of barrels). I thought maybe the shopkeep is dead or wandered off, and I would try a different area.
After much traveling I came upon a dwarven (hamlet?) and asked about trade partners, and was told the nearby town of Sharksport was a market hub. Found Sharksport by opening fast travel and moving the cursor around to nearby landmarks. After being ambushed by a sasquatch I made it to Sharksport. The fast travel map showed a yellow/amber area and upon moving my hero to said area the map indicated that this was a market tree. Exiting fast travel deposited me near a couple of trees, I climbed the closest one, a few z-layers up I found allot of barrels and containers and a few elves mulling about. They are all bowyers and tell me I would have better luck trading with a shopkeeper.
Has anyone else had this problem? Are the shopkeepers normally in the market trees? Is there an indicator to which tree they might be in?
Below is a screen shot of one of the trees I searched.Spoiler (click to show/hide)
I have a crossbowman companion (useful for things that run faster than I do), should I worry that he may one day run out of bolts?In old version, yes. In new version, idk, but likely yes. Check his inventory.
I have a crossbowman companion (useful for things that run faster than I do), should I worry that he may one day run out of bolts?
You can still trade for it to get it back.A knife in the back doesnt work?
I usually just trade them light yet valuable stuff such as cut gems when they have something I want.
How does one go about finding entrances to sewers?
(http://i.imgur.com/Uekpjzd.png)
What does "rumored killer" mean in this context? Is it a good thing or a bad thing?
The only way would be to go to the legends before creating an adventurer, create the xml and world picture file so you can use Legends Viewer on them.Thanks. That's not too bad, I was planning on using Legends Viewer at some point anyway, but it certainly seems like something that should be part of the base game.
Then when you encounter a NPC you want to know which faction he is from, you can launch Legends Viewer on the side, search for the NPC name and you'll have the faction name.
Very clunky but unfortunately it's the only way i see, as it's something rather important that is lacking from the ingame dialogues.
Where can I find non wuss companions? Its very rare they would stay and help fight when I encounter someone defeating the whole purpose of having them.I think that is a bug that will be fixed in the next release.
Gave your companions a bit of a courage boost in terms of intervening in conflicts
Is Vampirism broken? I've slaughtered and drank the blood of at least ten vampires and I don't even have a hint of vampirism in my character. No blood sight no nothing.I definitely became a vampire in one of the earlier 40.xx releases - maybe 40.02? But maybe it's become broken since then. I am also not sure if there is a 100% chance of becoming a vampire from drinking blood - I think I remember something about some blood not being contagious, but 10 should be more than enough.
So, I just decided to try DF2014 adventure mode. Everything's fine, I just don't really understand a thing about quests. Why don't I have a pointer towards the task on my compass when not quicktraveling?Did you actually get a quest assigned to you via the "ask for duties pertaining to your service as a hearthperson" (may not be exact wording) option, or did you just inquire about troubles?
I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.
How do I start a tavern/drink mound/bar brawl without it escalating to nonlethal or up?
They're supposed to be a thing in 40.xx, but I haven't seen any.
Do priests with special names do anything? Whats so special about them?
When I look at description of my character it sometimes says he is tall or short but the skill screen says "average-sized" for a human. Which one is right because I know height plays a key in weapon usage.
I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.
I believe it'll get added to the items in the fort, though it may be hard to find later on.
You may need someone more knowledgeable about reclaiming.
I can say with certainty that when I had my adventurer "give into starvation" (I wasn't paying attention, and thought I was retiring him) inside a temporarily retired fort (in other words, retired, not abandoned), his corpse, along with all his stuff, was there when I reclaimed the fort, right where he had died. I assume this means that dropped items will also stay put, but I haven't actually tried that.Any confirmations from prior experiences? I'd hate to bother making a fort and adventurer just to invent a wheel someone else already perfected. If no one knows, I don't mind some !!!SCIENCE!!! and will march off to create a hut on a tiny embark and also gather unicorn teeth in adventure mode.I know I can loot my Fortress in adventure mode for good gear. Can I drop items inside a retired fortress and find them again in Fortress mode? I have a bag of unicorn teeth in need of turning into necklaces! Well, not really, but you get the idea.
I believe it'll get added to the items in the fort, though it may be hard to find later on.
You may need someone more knowledgeable about reclaiming.
Thanks for your input!
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.I meant to "ignite" so nearby vegetation, or otherwise light a permanent fire. These fires will last a very long time and will also spread to surrounding vegetation and flammables if you have the patience to keep waiting (".") without fast traveling or sleeping, but seem to all disappear up fast travel. Magma might also work. I have no idea. That's what makes it !!SCIENCE!!
I actually did get a quest as a hearthperson once. I was playing a dwarf, and my civ was at war with some neighboring elves. I asked the lord about my duties as a hearthperson (actually, I think I was called a fortress guard), and he told me to go cause some trouble for the elves. He was pretty vague, so I went to the nearby forest retreat and cut off some heads. That didn't seem to finish the quest, however.Interesting. I will have to see if I can get this to work. By "at war", do you mean he was talking about "armies on the march", or did they actually say they were "at war" when you asked about troubles. How specifically did you determine that they were at war?
Well, I know campfires last about 4 "Urist Hours", and that time between game starts is two weeks. So the trick would be creating a fire that can last atleast two weeks. Maybe something involving magma, an iron bucket/minecart, and Lignite? Better have a river nearby to put out the adventurer, also.
I see no point to the last part. Burning adventurer in clothes = more fuel for the fire, no?
Did toady fix dwarf clothes being too big in fortress/hillocks?
Did toady fix dwarf clothes being too big in fortress/hillocks?
Yes, he just did in 40.11. The fortresses never seem to have steel though.
Did toady fix dwarf clothes being too big in fortress/hillocks?
Yes, he just did in 40.11. The fortresses never seem to have steel though.
That would be kinda OP to start with or find steel so easily
Has anyone ever managed to complete a "go cause trouble to X" quest?
Speaking of which, has anyone managed to get people to stop giving them the same quests? I've already killed all those people!
Starting as "Locally Important" can I take the stuff in my castle's basement without being considered a thief? Thanks and apologies if this has been answered allready.AFAIK, only items in shops, marked with '$item$' symbols are owned. Any character should be able to take keep items. Or is that a thing now?
Starting as "Locally Important" can I take the stuff in my castle's basement without being considered a thief? Thanks and apologies if this has been answered allready.AFAIK, only items in shops, marked with '$item$' symbols are owned. Any character should be able to take keep items. Or is that a thing now?
Has anyone ever managed to complete a "go cause trouble to X" quest?
Has anyone ever managed to complete a "go cause trouble to X" quest?
From what I understand, you're supposed to beat people up with your fists, force them to yield, maybe steal some stuff, but NOT kill them if it can be avoided. The objective is to show them who's boss, not exterminate them.
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?You could try adding noeat an nodrink in the save raws, but I dont know if they will stick. If they do remember to take them out again before playing a fort.
Version: 0.40.11
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?You could try adding noeat an nodrink in the save raws, but I dont know if they will stick. If they do remember to take them out again before playing a fort.
Version: 0.40.11
the goblins use those to survive worldgen without farms.
Is it somehow possible to disable the Hunger and Thirst, but not affect dfwars in generall (Dwarf Fortress Mode)?You could try adding noeat an nodrink in the save raws, but I dont know if they will stick. If they do remember to take them out again before playing a fort.
Version: 0.40.11
the goblins use those to survive worldgen without farms.
Has anyone ever managed to complete a "go cause trouble to X" quest?Make strong group and start insurection.
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?
I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?
There isn't one, it's a very, rudimentary, shop. Theft is broken right now anyway, so you can just take whatever you want and nobody gives a crap about it.
Even if you happen to find a trader wandering around in one of these shop looking places, they will tell you to find them at the trade depot if you ask them to trade. Dwarves will only trade at the trade depot right now, and only for the items in the depot. If you want to roleplay, you can say that the $items$ in the shops you see are things the dwarves are keeping for themselves, and don't want to trade to outsiders. To be fair, it Toady made the trade depot reflect a player fortress it would be full of stone crafts, trap components, masterwork roasts, decayed clothes, and absolutely no weapons or armor ;).I started as a dwarf and theres a stockpile room in the fortress literally full of loot, five per tile, with $$ on it. Where is the trader to get some of these items?
There isn't one, it's a very, rudimentary, shop. Theft is broken right now anyway, so you can just take whatever you want and nobody gives a crap about it.
Ah so there is no legit way? I would normally just gank it, but not for roleplaying purposes.
I have a member of my party that is missing a foot due to some ambush from alligators.If you can remove his pouch, and any other containers (trade his some gems or other valuable, light items for them) then if you give him a crutch he will hold it in his hand. If he is an archer, you can give him back his quiver after giving him the crutch, and he will keep it in his hand. I do NOT know if he will use the crutch, but he will hold it. I do know that party members that you give weapons in this way will use them. See this thread (http://www.bay12forums.com/smf/index.php?topic=143083.msg5616123#msg5616123) if you need more details on how to trade with your companions.
Is it possible to make him wear a crutch (assuming i manage to find one), or is that only for players ?
I wanted to make a bug report, but it's been several version i ceased to climb inside of goblin twoers, too unplayable slow there and if something changed i may have missed it.I visited one goblin site and did not have to do any ALT movement to reach the top floor. But due to the lag you mentioned I have only tried this once or twice. It sounds like you encountered some towers that didn't generate properly, but I can't be sure. I also can't say how common this might be, as I've only visited a few goblin sites. I can only say this doesn't happen all the time, at least in (I think) 40.08 when I tried it.
In 40.13 i noticed near a dwarf hamlet a goblin site , that on the world map was made of a single goblin tower glyph instead of many of them + dark fortress.
So i thought it would be much less laggy than usual goblin sites, and indeed it was less laggy but i ran into something odd and i can't say if it's a bug, but i really don't remember it being like that before.
In the couple of towers of that site, when i move up following the ramps, i can't reach the top floor by moving up as usual, to reach the top floor of a goblin tower i need to press ALT+the direction and select "Move to fire clay (North/Above)" (north or the material can vary depending on the goblin tower and the ramps orientation.
That seems odd because i really don't remember being forced to ALT+direction to reach the last floor, just direction was enough in my blurry memory.
Anybody else have this problem?
http://mkv25.net/dfma/movie-2687-theproblemwithneutralhostilities
He runs around like a chicken without a head, and should clearly see me.
I've spent some time wandering through goblin sites in adventure mode, and in all of my wanderings, I encountered one goblin.I wanted to make a bug report, but it's been several version i ceased to climb inside of goblin twoers, too unplayable slow there and if something changed i may have missed it.I visited one goblin site and did not have to do any ALT movement to reach the top floor. But due to the lag you mentioned I have only tried this once or twice. It sounds like you encountered some towers that didn't generate properly, but I can't be sure. I also can't say how common this might be, as I've only visited a few goblin sites. I can only say this doesn't happen all the time, at least in (I think) 40.08 when I tried it.
In 40.13 i noticed near a dwarf hamlet a goblin site , that on the world map was made of a single goblin tower glyph instead of many of them + dark fortress.
So i thought it would be much less laggy than usual goblin sites, and indeed it was less laggy but i ran into something odd and i can't say if it's a bug, but i really don't remember it being like that before.
In the couple of towers of that site, when i move up following the ramps, i can't reach the top floor by moving up as usual, to reach the top floor of a goblin tower i need to press ALT+the direction and select "Move to fire clay (North/Above)" (north or the material can vary depending on the goblin tower and the ramps orientation.
That seems odd because i really don't remember being forced to ALT+direction to reach the last floor, just direction was enough in my blurry memory.
I have a small question that might already have been answered
Here it is: is it possible to kill off an entire town or do they just respawn like in the old version
I think the best way to find the civ leader and its capital reliably (and more of the ingame missing informations) is toThat be badassery right there. I had downloaded it prior, but never set it up. Thanks!
- retire your character temporarly
- in the legends mode export the xml by pressing x
- export the map/gen info by pressing p
- un-retire your adventurer.
- launch Legendsviewer , load the xml and check the civilizations to find who's the current leader, and click on his name to try to find his current location.
(http://i.imgur.com/2JivF8s.jpg)
You can of course do that in legends mode, but it's much faster through legendsviewer (though at time more buggy) and easier as it has a much better interface and functionality.
And the alternate advantage is that you can consult legendviewer at any time while you're adventuring, no more need to retire temporarly once you have the xml/map exported
Uh, might want to report that broken image problem in the thread for LegendsViewer.already done, it's due to me not using a recent version of internet explorer (required by legendsviewer to display those picture from what the dev replied), as i don't use that browser at all.
Attacks neutral is a bit much. attacks enemy - required is also too much, but probably for the best.Uh, might want to report that broken image problem in the thread for LegendsViewer.already done, it's due to me not using a recent version of internet explorer (required by legendsviewer to display those picture from what the dev replied), as i don't use that browser at all.
For fun i modded the raws with the following :
- added [NOFEAR] to everyone in the creatures_standard.txt to make large battle more like battles
- in entity_default.txt, i removed the [LIKES_SITE:...] and [TOLERATES_SITE:...] that weren't the ones of the civs in which those entries were defined, to simulate completely isolationist species (and see if it trigger wars more often at gameplay time)
- changed the ethics to [ETHIC:KILL_NEUTRAL:REQUIRED] and [ETHIC:KILL_ENEMY:REQUIRED] for those having different values, in order to see if it could solve the everyone is too passive stuff.
worldgened with those , a smallest world with +/- 60 years of history and noticed there's no more dwarves (no dwarf playable as adventurer) so i guess wars indeed are going, decided to try an elf and see if there are armies around.
On my starting elven retreat i didn't noticed any no-job warrior elf to join, so i traveled to the elven retreat that was next to mine
Arrived on spot, i noticed 2 elven bowyer on a tree, they immediately climbed down the tree and ran .. to attack me.
Managed to defeat both with kicks (as my wooden sword is incredibly useless), then moving in, more elves charging at me.
I guess those values are a bit too much :D
The Bowyer collides with You!So they're overagressive but at least they politely present themselves in the middle of the fight they're starting
You are knocked over!
The Bowyer gives in to pain.
The Bowyer falls over.
The Bowyer strikes at You but the shot is blocked with the carambola wood shield!
Themiyi Refethelire, Bowyer: Greetings. My name is Themiyi Roastedtrees.
You stand up.
You kick The Bowyer in the head with your left foot, bruising the muscle through the flax plant fiber cap!
The Bowyer attacks You but You jump away!
The Bowyer attacks You but You jump away!
The Bowyer misses You!
You kick The Bowyer in the neck with your left foot, bruising the muscle and bruising the upper spine's bone through the kenaf plant fiber robe!
Anyone know if the impersonation greeting actually serves any kind of purpose now or in a future update? Or is it just a random joke Toady implemented?I would wager that with significant power (and the crushing of a few skulls) you could actually pass yourself off as a god. It would make more sense if you could also pass yourself off as a hero or bandit, or w.e.
I think he's referring to the conversation option when you respond to a person greeting you. One of the options is to impersonate the voice of the person who greeted you. I don't know if this does anything, but I strongly suspect not yet. Currently you can demand tribute from a neutral person and they just refuse, but don't get angry, so I can't imagine they would care about you making fun of them. But I haven't actually tried it so I'm not sure.Anyone know if the impersonation greeting actually serves any kind of purpose now or in a future update? Or is it just a random joke Toady implemented?I would wager that with significant power (and the crushing of a few skulls) you could actually pass yourself off as a god. It would make more sense if you could also pass yourself off as a hero or bandit, or w.e.
Anyone tried rescuing dwarves from impending invasion?Wait. You actually found an action you can take in adventure mode that people care about? For serious? Please tell more :P.
What happens is that they are grateful, and follow you, but then I can't find a way to get rid of them properly. No "it's safe here, bugger off." option. You can tell them to 'stay here' but that doesn't seem to be quite the same thing.
Also I suspect that refugees count towards your companion limit. I had two companions, one died, then I collected a bunch of refugees and now I can't recruit anyone.
I was wondering that, maybe they do if you cancel the agreement and leave them in a castle/town/ etc.. but since i don't trust much the current system, i always prefered to only spread everything to my lord, even asking him as soon as i report if he knew where is the guy i killed and reported dead just to be sure he then actually know he's dead.
Question about combat.
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
On multiattack it's the same, sometime i have all the options, sometime only Strike or Dodge.
Is there a game mechanic that allow you to block/parry or not in some situations ?
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.You can only parry/block when an enemy is attacking (red arrows on their icon.) You might have to wait for their attack.
I was wondering that, maybe they do if you cancel the agreement and leave them in a castle/town/ etc.. but since i don't trust much the current system, i always prefered to only spread everything to my lord, even asking him as soon as i report if he knew where is the guy i killed and reported dead just to be sure he then actually know he's dead.It depends from you Observer skill. Just go into adventure and punch somebody, who will go onto non-letchal with you. Let them run to you, then wait one tick (, not .). When he start making his atack, you can choose your pary/block move. If he is slow and there is plenty of time, you have more time to parry/block. But there is one important note, if you will use your weapon to pary enemy shot, you will be not able to use your weapon to next recovery stage.
Question about combat.
On normal attack i notice sometime i have only access to Strike or Dodge, missing the Parry or the Block options.
On multiattack it's the same, sometime i have all the options, sometime only Strike or Dodge.
Is there a game mechanic that allow you to block/parry or not in some situations ?
Is parryingParrying trains the skill of the weapon used. Parrying doesn't move you, dodging does. Also blocking is partially dependent on the shield use (shields block more often than bucklers) while parrying is purely skill vs skill.bettermore reliable than dodging, and how is it different from blocking (besides, you know, the shield :P )
What skills are trained when parrying?
Is parryingIt depends. With every fight move, you are training fighter skill. When blocking using your shield/buckler, you are traininig shield, when parring, your weapon skill.bettermore reliable than dodging, and how is it different from blocking (besides, you know, the shield :P )
What skills are trained when parrying?
Does drinking blood off your clothes/weapons/etc help with dehydration?No, but it's moving efects, like curses. Licking is usualy moderate good way to take off bad liquids from your body, like acids, bad rains etc...
I made the backup and am trying to look around on that one. The problem though is that the home dark tower is mostly surrounded by dark pit sites, so, I haven't found any sleeping army just yet. Plenty of long range patrols and ambush groups though.Im actually on my way to try to figure out that sort of thing, myself. I have obtained verification that an army is in a particular region, but not where. Its a big region.
Sometime i wonder if those "long range patrol" aren't what DF consider as an army.It depends, it's pretty random, sometimes armies have 30-60 people. During atack they are divined into smaller groups 5-7 gobos. Then coins is fliped... Actual fight is not implemented yet.
I remember in some of my DF2014 fortress , seeing an "army of darkness" being only made of a ridiculous 4 or 5 goblins (that usually retreat as soon as they come) so i think those 1 gob patrol could be that "army" that threaten whole cities and have them cowering in fear.
The definition of what is worth to be named an "army" is very loose apparently in DF2014.
Actual fight is not implemented yet.You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
Building on that, I tracked down and killed the guy who was supposed to be the leader of an army. Do I win, and where do I go to collect my prize?Actual fight is not implemented yet.You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
Actual fight is not implemented yet.You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
No, they are comming and atacking; sometimes. Some armies are sometimes sleeping for ever, but most of them are going to city and Their job is just calculated by fliping coin for every squad after They start fighting. They actualy do not fight, they standing, and after some time game is using random() to determine if They win on failed. This way armies of 16 are conquering whole towns. Sometimes they are camping for ever in some place. I think this is just a bug, but it can be caused by killing They liders (blinking persons).Actual fight is not implemented yet.You mean in adventure mode an "army" will never actually attack a city/castle when you're told that an army is coming ?
Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him. Traitor was killed short after...Spoiler (click to show/hide)
I'm curious as to what does that mean and what can cause it.
Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:Spoiler (click to show/hide)
I'm curious as to what does that mean and what can cause it.
They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him. Traitor was killed short after...
Ok so I like using my enemies for dart practice and I was wondering if there was a way to pull the random assorted knifes out of them to throw them at them againI think the only time you can do this is when the weapon in question 'has become firmly lodged in the wound' (the announcement is worded something like that.) When this occurs, you may be able to run up and attack → wrestle it out of your target's flesh. Are your thrown items not appearing on the ground? Remember that if you don't see an announcement for the impact, you missed and need to check along the flightpath for your weapon.
I'm pretty sure that'll do it. As long as they weren't human members of a goblin state (an all too common phenomenon, I assure you), they see the consumption of sapient beings as beyond the pale.Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:Spoiler (click to show/hide)
I'm curious as to what does that mean and what can cause it.
They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him. Traitor was killed short after...
But they all turned on me at the same time, does that mean even if I make one hate me, all of them will? Oh, an is there any way to find what I did that made them hate me? I don't think either of them had any family. All three of them were of unknown parentage and (at least in legends mode) didn't have any spouses/children.
P.S. Hmm, thinking about it, maybe it was the fact that most of the time they were with me I had to eat human meat because I couldn't find any other source of food? That kind of makes sense that they would get fed up with that at some point.
You recruted them from the same fraction/site. They was friends (they was talking with each other during adventure), and you was enemy of the two of them (ignoring them when they want talk, refusing conversation, killing folks from They site, killing inteligent creatures, butchering inteligent creatures, eating inteligent creatures, robbing, stealing, sucking blood as vampie, propobly (not confirmed, There is more !!SCIENCE!! needed) animating corpses, causing insurection agains sites belongs to rules who have positive agreements with relatives to them and more stuff). There is system now, when friend is start atacking hated person, other friends are joining to fight if they are brave enough and have any chance to win. This doesn't always work correct, but in this case it will. You can see this during attacks or invastions, some wampires interactions and during insurections, when half of helmet is fighting, each with each. At start using fists, then weapons, some are yelding, but some other is making his atack, so conflict is advancig to no quarter, and there are everyone butchering everyone with knifes and other stuff. Violence scale is terryfing.Hey, I guess my question belongs here: What could cause my companions to turn on me? I was a human(demigod if that matters, I'm new to adventure mode and want to get used to controls and not die constantly), and I had 3 human companions. I went to a lair where I was supposed to kill a something-cave crawler, but when I got there, I couldn't find it anywhere, then, as I was about to give up searching and move on, my 3 companions suddenly turned hostile and started attacking me. Actually, only 2 of them attacked the second one just stood there watching. I managed to kill them both, and since the third one was still doing nothing I decided to leave him there. Later, I recruited 3 new followers and continued on my adventure only to be struck down by a night creature. I checked my hero's history in the legend mode and it had this:Spoiler (click to show/hide)
I'm curious as to what does that mean and what can cause it.
They was hating you for some reason. Meybe you killd They friends before? Meybe They famili or townfolks? Hate is growing over time, it's not kicking instanty. If you are spending time in game, They emotions towards you is calculated and when They hateness grow enough, They are canceling agreements in violent way... They just atacking you. Sometimes during sleep, sometime short after, sometime just during traveling. Once my bowman shoot me into my back during fight agains zombies, as i checked later, i killd his only doughter by accident (i wanted stole her money, but when you are runing with high speed sometime game is converting it to random atack move, like charge kick into face). This is how third sword of Craftplay died. First arrow just caused high pain, but second one hit into ankle... He lost his speed and corpses just swarmed him. Traitor was killed short after...
But they all turned on me at the same time, does that mean even if I make one hate me, all of them will? Oh, an is there any way to find what I did that made them hate me? I don't think either of them had any family. All three of them were of unknown parentage and (at least in legends mode) didn't have any spouses/children.
P.S. Hmm, thinking about it, maybe it was the fact that most of the time they were with me I had to eat human meat because I couldn't find any other source of food? That kind of makes sense that they would get fed up with that at some point.
Have your character killed many things in that world ? it could be some effect of "fame" you may gained from the killing.
Has anybody encountered goblins who go No Quarter status and flee from you when in an abandoned town?Look at them closly, They are invaders or wildlings. First one, are masters, chiefs, leaders and other stuff, trained and i am advicing avoid them without good stuff. My diplomant lost his escort, because some mad reptile woman was fighting with humanoid with blind cave head, and then start shoting to us using his blowgun... It devastated humans in iron! But one of my protectors wounded mad reptile woman into hearth by his pike, before he bleed to death because wounds...
That behavior makes logical sense when attacking a dark pits or dark tower, but this is an abandoned town, my weapons are sheathed and I haven't even attacked anybody. It's possible it's because of civ relationships, but, I dunno, I'm still confused by it.
I might just go and put it in the 'morale is screwy across all modes' report, but I'm not even sure where exactly I should put it.
Here's the save:
http://dffd.wimbli.com/file.php?id=9859
I would love to be able to use DFhack to find out why they are hostile for no apparent reason.
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.I think a more effective solution would be to add [CANOPENDOORS] for dragons. Depending on how you want to play you may also wish to add [CAN_SPEAK] and [CAN_LEARN] or [INTELLIGENT]. Assuming you want to be able to eat, you should also add [GRASP] to the dragon's hands. I think this is relatively straightforward (just change the line "[BODY:QUADRUPED_NECK:TAIL:2EYES:..." to "
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.Breathe your fire onto doors courple times, temperature should rise and burn down a door (but not walls).
That won't work on closed doors.Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.Breathe your fire onto doors courple times, temperature should rise and burn down a door (but not walls).
Hello. Is there any way to destroy the doors in adventure mod? I just start to play as a dragon, and discover that i can't step outside the house where're my character started.I think a more effective solution would be to add [CANOPENDOORS] for dragons. Depending on how you want to play you may also wish to add [CAN_SPEAK] and [CAN_LEARN] or [INTELLIGENT]. Assuming you want to be able to eat, you should also add [GRASP] to the dragon's hands. I think this is relatively straightforward (just change the line "[BODY:QUADRUPED_NECK:TAIL:2EYES:..." to "
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:...]), but if not I can post an example of dragon raws modded to add in grasp. You will probably also want to carry around some sort of cutting weapon (i.e. your starting dagger) so that you are able to butcher corpses.
If you plan to play fort mode with the same raws you may want to make dragons with grasp a separate creature, so that dragons that visit your fort aren't carrying weapons and opening doors.
If you are having trouble figuring all this out, I have done it in the past and can dig out and post the raws I used. I believe I made my dragon adventurers able to fly as well, just cuz. One downer - things burn REALLY slowly on adventurer time scales (it takes a large fraction of a day for fires to spread one tile) but anything you set fire to directly should burn pretty nicely. So long as it doesn't have a shield anyway...
PS In vanilla DF flying dragons are default creatures, heh. Just find this out, when dived in raws and stumble upon the file "creature_mega_z". They tagged as [DRAGON_SKY], and named as sky dragons.There are no 'sky dragons' in vanilla DF. There is also no 'creature_mega_z' file. You are playing with a mod.
There are no 'sky dragons' in vanilla DF. There is also no 'creature_mega_z' file. You are playing with a mod.
How do I climb? What buttons do I press?Press 'h' (as in hold) when standing next to something you want to climb. After selecting a hold, then move in the direction you want to go as normal. To move up or down, use "<" and ">", like climbing stairs. Keep in mind that if your path is blocked (i.e. there is a branch in the way) you won't be able to move in that direction, and the game doesn't give any notification about this - you just don't go anywhere.
Sorry Haxitodl, I forgot to post the dragon adventurer raws last night (did you figure it out yourself, or do you still want them?). I will try to do it tonight, but may forget again as I'm very busy and likely won't get home until really late.I am interested too.
entity_dragon
[OBJECT:ENTITY]
[ENTITY:DRAGON]
[INDIV_CONTROLLABLE]
[CREATURE:DRAGON_ADVENTURER]
[TRANSLATION:HUMAN]
creature_dragon
[OBJECT:CREATURE]
[CREATURE:DRAGON_ADVENTURER]
[DESCRIPTION:A gigantic reptilian creature. It is magical and can breathe fire. These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[INTELLIGENT]
[CANOPENDOORS]
[EQUIPS]
[FLIER]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_
TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?
Or are player characters "frozen" in time and never doing anything during world updates ?
What is the best age of the world for adventure mod in smaller world? Would it be fun to have it 25 years or so?I prefer 100-200 in all worlds, but in smaller worlds I really like very early (50) or very late (1000)
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?My retired character got lord and other got countness status. So... It's possible. Some other was killed by Vile Man. So... Meybe. But They need time to get relations and stuff.
Or are player characters "frozen" in time and never doing anything during world updates ?
My primary problem is productivity, as you could probably guess. But I'd also like to have some towns and bandits around.What is the best age of the world for adventure mod in smaller world? Would it be fun to have it 25 years or so?I prefer 100-200 in all worlds, but in smaller worlds I really like very early (50) or very late (1000)
So yes, if you are hoping to slay one of the 5 Megabeasts that spawn earlier is better. Or if you dont want to see a civ go extinct before you play.
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor. I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still). If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?
Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor. I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still). If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?
So what you're saying is it upgraded the quality of the armor he had, but did not change the items or materials? This sounds very interesting, and worth testing. Do you have a reliable way of finding an adventurer after he is retired or did you just hunt around a lot? The simplest way I can think of to find a retired adventurer would be to unretire and play as him again - is this what you did?He had mostly iron armor when I played that adventurer because their shops simply don't sell steel armor and the most that most NPC adventurers and fort soldiers will have is a helm/cap and a breastplate or chainmail shirt, maybe both the chestplate and chainmail.Also, I didn't notice until after I had accidentially threw a rock at him and my hammergob companion killed him, but apparently my former adventurer had gotten higher quality iron armor, and that was in the two week (and some days) interval between my retiring that one and starting a new one.I wonder if he actually stole that armor from someone, or if the game just decided that due to his eliteness he should have higher quality armor. I know that elite goblins etc that ambush you tend to have masterwork items (more often than not masterwork socks and mittens, but still). If you create a dwarf adventurer (so that his civ has steel), train him to legendary, then retire for a while will he get masterwork steel armor?
He ended up getting mostly superior quality iron armor and an exceptional quality shield, didn't upgrade his steel battleaxe for a better quality one though. Plus an assortment of wolf and dingo jewelry.
I was wondering about adventurers acquiring necromancy powers, is it possible if you retire one and play with other characters for months (or retire/unretire them to move the world update for several months) will he do what necromancers do, i mean building a tower ?
Or are player characters "frozen" in time and never doing anything during world updates ?
No idea on building a tower, but in a previous game where I had one adventurer retired for months while another did stuff, but the retired adventurer didn't do anything.
Someone did mention in the 'what's going on in your adventurer' that a retired adventurer had obtained a knife and a pouch of coins, but I think that was after five years or something.
For example, I've killed a bandit and I want to take his head with me, but if I didn't chop his head off when he was alive I can only butcher him and take the scull. So, is there a mode or something to attack a corpse like a living person?That is not currently possible. You could potentially mod in a reaction that takes a corpse and gives you a head, but I think that might be nontrivial as it would have to work for any kind of corpse and give you the same kind of head. I'm not sure if it would work the way you want or not. It might not be possible for the head to retain the name of who it came from.
I have never experienced backpacks being unequippable, and I can't imagine any other reason for it happening other than RAWs getting fucked up.But it gets deeper than that. Backpacks are hardcoded.
A hammerdwarf agreed to take me to a site. Now what?
Guides are, for game purposes, companions with a pre-existing agreement to terminate the companionship at a set (often abrupt) point. They may remain on site and become an outcast of that site
Is there any tool to improve Adventure mode log ?
I want to bring up rumor about slaying a beast from quest, but that topic is so spammed with death of bogeymans, and wolfes etc.
It's one big mess.
That's frustrating.
I also have a question - When I started to play that was "The age of Rok and Mountain Titan". I killed that Rok, but It's still age of Rok and mountain Titan...
Why ? Is that a bug ?
I mean how do you throw someone?
like the key combinations and such
is there a specific part that you have to grab at or with to throw them?
sorry im new to wrestling
To be fair, throwing has always been seemingly hit or miss. As stated above any part should work, however for whatever reason the option doesnt always show up. idk why. Theres probably strength and size reasons, perhaps spatial positions too. w.e. if you cant you can nove on to limb breaking or strangling. when I want to throw things I either grab the throat or one side of a joint. if I dont see the throw option I move on. :/
What do you do if you meet a GCS as your first opponent and you have a steel helm?Pray to sweet Armok doughter... say goodbye to your god and... Meet your destiny!
What do you do if you meet a GCS as your first opponent and you have a steel helm?Pray to sweet Armok doughter... say goodbye to your god and... Meet your destiny!Spoiler (click to show/hide)
Question of my own, how do I get my dwarven adventurer to go into martial trance? I've never had one go into that before.be outnumbered. It happens when he (not you, the actual creature) sees multiple hostiles. It can fade while still facing them.
So, I's got a question: I'm playing as a necro, but I can't seem to raise anything that isn't a kobold corpse/corpse part. I can raise severed parts, but anything else, such as a regular old human corpse, I can't animate. I know you can't raise something that has a pulped head, so I've switched to using slashing/stabbing weapons. However, even then, I can't raise the people I kill with those. Does anyone know what's the problem here, and more importantly, can I fix it?For whatver reason the necromancer interaction seems to be weird. I noticed that too. I have played a little with a player-made interaction, and its much, much more efficient at raising things. Maybe you should report it . . .
Is there anyway to gather food off the ground? I found some asparagus and I...Kinda am starving.
So what happens if I drink the blood or eat the meat of a night creature?If its a vampire you will turn into one. If not . . . nothing.
I'm a little confused on armor stacking...going off of this image (http://dwarffortresswiki.org/index.php/File:Armor_Coverage_Chart.png), one could cover the breaks in armor coverage with a cloak or coat, so I usually do. However, I've been noticing messages indicating that the attack penetrated said cloak even when the area should be covered by, say, the breastplate.Armor is set to cover a certain area a certain percent of the time.
How exactly are the two sides of the armor vs. weapon check determined? Does it factor in all valid armor pieces present on the body-part (i.e. cloak, breastplate, chainmail, vest, shirt), does it select only one armor piece at random, or is there some other pattern I'm missing?
How the hell do I keep my companions from going insane eventually? I keep losing longtime companions to one sort of insanity or another.
Yes, the life of an adventurer is a harsh one with few pleasures, but losing battle hardened companions to madness is just annoying.
Ok anyone know how or why my adventurer can't walk over bridges that I built in Dwarf mode? Been using an awesome world from DF2012 so I'm not sure about the latrst version
I was thinking of roleplaying a merchant, trading stuff from towns to towns as a change of the usual adventurer.increasing your empathy might help
After giving a try i ran into a problem i have no idea how to work around : escort.
My goal was to get a soldier or two to escort me from town to town, with my character not fighting any battle, in a similar way as merchants comes in the Fortress mode.
But the problem is that i decided to go with a regular character, choosing Peasant, not a kind of superhuman like Hero or Demigod
And the problem in such case is that none wants to join you , the only reply is "Ha! Such enthousiasm from one such as yourself".
I even tried to select the "someone important" start that makes you a heartperson to make sure my guy was known enough, but to no avail, this problem is basically nullifying the effort and only making sure such character is going to be easy target for bogeymen because he's not going to be a bandit hunter, a goblin crusher or whatever else would make people willing to join.
Is there any way to hire people that are unwilling to join or is it just not really possible to get escort with peasant level of characters at the start ?
That's unfortunate, it's then not going to be really possible to play this way without playing the guy like a regular DF adventurer to get more fame through quests unrelated to my character roleplay, or without using a hero/demigod starter to get enough point to increase the ally-influencing stats."Ability to hire bodyguards" is listed in the "Adventure Role: Trader" plans on the development page (http://www.bay12games.com/dwarves/dev.html).
I hope one day it will be possible to hire people (so all those useless stuff like the coins you can collect could have a use) instead of asking them to join adventuring depending on your fame+stats levels.
How good would a masterwork platinum toy hammer be as a weapon?
Thanks for the confirmation for the hireable escorts, it should allow for more than classic solo adventuring with a couple of clueless soldiers that joined you to die, as i can imagine players accessing lord position and really building armies (i mean more than the 3 or 4 max guys you can get) by paying more and more troops and fighting enemy fortresses and town for expanding your influence.
Yes, i knew there is no economy yet in the DF worlds and indeed it was the point of the "roleplay" : making it so trading and economy mattered, but without escort it's just a quick way to lose characters with all those bogeymen
Oh wow, i loaded my peasant , asked to the first guy in the hamlet i saw, a planter and:| Yes. Up to two with zero fame, even with no skill/points into empathy/social awareness. Dont expect them to be much use or have much moral fiber. Or a weapon. Give them one of those, even if its just a stray bolt.
(http://i.imgur.com/ppsFO1x.gif)
it worked !
Amazing, 2 peasants vs the world !
:D
Thanks again for the suggestion, i didn't thought non-soldiers civilians would ever accept when you are a no-fame peasant yourself !
Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)
Checking the wiki about ObserverNo to the stealth adventure NPCs.
http://dwarffortresswiki.org/index.php/DF2014:Observer
It made me think : has anyone met a stealth npc/monster in adventure mode ? I don't remember having seen any out of fortress mode with thieves, snatchers or necromancers .Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)
I'm wondering, are NPC affected by the same lowered speed as the player when carrying many items or having heavy armor without having a good enough armor skill ?
Checking the wiki about ObserverNo to the stealth adventure NPCs.
http://dwarffortresswiki.org/index.php/DF2014:Observer
It made me think : has anyone met a stealth npc/monster in adventure mode ? I don't remember having seen any out of fortress mode with thieves, snatchers or necromancers .Give them some items. They will start like you, and will join to you. Without killing, just by talking, you can take off rulers. :) Give them just some stuff, even from They own cabinets. :)
I'm wondering, are NPC affected by the same lowered speed as the player when carrying many items or having heavy armor without having a good enough armor skill ?
Yes to the NPCs being affected by weight.
How do I find hell? I am already in a cavern but I can't seem to find the entrence to hellThere is no entrance without digging. Also, unless you found 2 'downward passages' you aren't nearly deep enough.
How do I find hell? I am already in a cavern but I can't seem to find the entrence to hell
Is the AI fixed enough that the people ambushing you won't immediately flee in terror while asking if they are under attack?Yes, at least sometimes ambushers behave properly (or at least better) now.
Can I tell someone I murdered their child and get a response other than "It is inevitable" yet?I don't think any variety has been added to the conversation, although I haven't played much since Toady did the latest emotions update in 40.14 so I'm not sure. I am also not sure if the balancing Toady did to make everything less cowardly will make people attack you if you kill one of their loved ones, but I suspect not. Since this release went from all NPC actions being scripted automatic responses (for example, previously attacking a member of a civ meant all members would try to kill you forever) to complex decisions based on "emotions", I think it's going to be a while before the majority of decisions made by NPCs actually make sense. But now there is at least a framework for all NPCs to make rational decisions, even though the inputs to the decision-making process are not yet properly balanced, resulting in largely irrational behavior.
Basically-- is adventure mode back to the state it was in before, but with new features, or is everyone still a cowardly pacifist?
Also: Is it possible to drag people after grabbing them with a wrestling move yet?No. Don't know that I quite follow why you would want to do that, but if you move while wrestling someone you let go.
No. Don't know that I quite follow why you would want to do that, but if you move while wrestling someone you let go.
So my elf adventurer is narrowly avoiding bogeymen assaults somehow. He's napping an hour at a time to fend off death by exhaustion (just assuming that's a thing). Killed a couple honey badgers for meat as needed.
Problem is, he's thirsty. I passed a brook and didn't think to collect water at the time, and backtracking isn't an appealing option at all. Can I ward off thirst by drinking badger blood?
best material for whips?, i like the idea of a lasher character, and the wiki says that platinum is the best material for blunt weapons, or is there any alternative to it? (ouside of silver of course)
Ah, I see, so I guess I should be recounting all the crap I've killed to every villager I meet? On it.they are neutral, usually. try killing semimegabeasts instead. prove yourself a warrior. its hard to get a title or reputation for anyone group (let alone civ), but its doable.
I'm wondering, what is the max amount of living followers people have managed to get in DF2014 without modding their games in any ways ?
My most long lived adventurer with several hundred of enemies killed (and all reported) has only managed 4 or 5 followers (while having high social awareness).
It's a pity the followers amount are that severely capped, as in that state you can't make armies and lead them into battle vs other armies (though i never saw anything worthy of being called an army when i found "army in the march", at most a dozen of eternally sleeping gobs) or civilisations.
Though i wonder, if you claim lordship on a location, are you still badly capped in your max followers ?
Exploring a pocket world to test some things, i went into the ruins of a dwarf fortress.
And noticed there was no bed at all anywhere in the thousands of little "bedrooms", there were only clothes on the "bedrooms" , and all of them were size "large".
I thought the bug with dwarves fortress not having a single dwarf-sized item had been solved a few versions ago, anyone ran into this problem in 40.18 ?
Maybe only the "still alive" dwarves fortress are fixed and the ruins are still affected ?
edit : yes, i found the report and it's supposed to be fixed since 40.11 , so i reported my 40.18 save
Have you tried the multi-attack tactic ?While useful, its not perfect.
It's so overpowered against the AI that i think it's most likely an exploit more than anything.
- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)
With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead
Have you tried the multi-attack tactic ?While useful, its not perfect.
It's so overpowered against the AI that i think it's most likely an exploit more than anything.
- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)
With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead
best way to counter a spearman/pikeman?
What's the best setup for FAST combat speed (which I understand is different to movement speed). I'm fed up of night beasts getting 20 hits on me while I deliver one. :PFaster movement speed. Seriously, the faster you move the faster you can reassess your options or act with the least amount of 'lost time' waiting to cue up again. Carrying less weight and being more agile (more armor skill) will make you more potent in combat. If you want a good example take a hydra and give it a slow(er) movement speed, watch how very undeadly it becomes.
Too bad , so i guess they're just useless.
I wonder how are elves not utterly annihilated in every worlds and can sometime win battles, as they only use such weaponry.
Yes, the abstract battles that occur during world gen definitely don't take into account the crappiness of elves armor and weapons.Too bad , so i guess they're just useless.
I wonder how are elves not utterly annihilated in every worlds and can sometime win battles, as they only use such weaponry.
Doesn't the battle thing only take skills into account and not the weapon and arnor material? Not sure how it works.
Given how they're immortal but have normal breeding rates, they can build up population, so they probably use zerg rush as a common tactic. That and elves are supposed to be supreme archers.
... And elvish archers kick ass. YOUR ass, most of the time.Only if you don't have armor. Arrows were reduced in velocity compared to 34.11, so that now any metal armor will block wooden arrows. Metal arrows are only blocked by steel or better armor, so your adventurer should be very careful around archers using those.
The civilization can make traditionally metallic weapons such as swords and spears from wood. An elf hack.Apparently it's why they make wood weapon, but no mention of skill improving
Adds decorations to weapons generated for bowman and master bowman. An elf hack.does not mention it improves bow skill, just add a decoration on them ?
Adds decorations to equipment based on the level of the generated unit. Also improves item quality.There it has item improvement, better item may mean better bows and better arrow damage, but that token isn't unique to elves, as it's found in other entities, not just elves)
So in the end are elves really special regarding their bow skills or is it some placebo effect induced by how various media portray elves ?
Anyway to make dark pits and dark fortress playable without 3fps? Whats a good site cap number or other setting to make it soIts more to do with the amount of open space and moving liquid and 'fun'ny structures, etc. Its trolls and holes and doors and multiple dead ends and whatnot.
fortress mode rules on butchering critters. gotta be large enough.
other than that, hold a sharp object in your hand or have one on the ground. even just a bolt
Curiously enough whips/scourges also work for butchery.Of course they work, they're lightsabers.
I believe the proper term is 'chainsword'. :P Those things seem a little nerfed, but still countable as OP. I didnt realize they worked.Curiously enough whips/scourges also work for butchery.Of course they work, they're lightsabers.
Have you tried the multi-attack tactic ?
It's so overpowered against the AI that i think it's most likely an exploit more than anything.
- press the , key to wait for the enemy to be in contact
- press SHIFT+A to aim an attack
- press a to Strike
- select the bodypart you want to hit
- press z to enable "multiattack"
- select the type of attack you want to use (slash/stab/etc..)
- press SHIFT+A to aim a 2nd attack (thanks to multiattack)
- select the Dodge option instead of an actual attack
- Dodge in the direction you want
- Press . to launch the multiattack (the attack then the dodging)
With this technique i managed to survive a 3 bogeymen attack with a beginning demigod adventurer (that usually get killed fast by bogeymen) and striking them down, it takes a lot of patience as , wait only for a tick and you are going to miss most of your attacks, but in the end damage on yourself will be minimal (assuming of course you have good armor pieces, make sure to get some from castles before going out) and the enemy should be dead
how does one handle boogeymen? My lasher's companion died and the next night she was killed by them. She had a pretty high dodge, agility, and lashing skill.They were hard in 34.11, and are harder now.
I remember killing them in the past but that was not possible.
Do I just run for eternity or what?
Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.You can [j]ump over or onto campfires. I don't know if critters will attempt to do so.
-Lairs, caves, and camps do not spawn boogies if you sleep in them. Other things may find you, however . .
Critters (and you) cannot path over fire, but if you somehow get on it (i.e. dodging or falling or careful moving) you are allowed to move off of it.You can [j]ump over or onto campfires. I don't know if critters will attempt to do so.
I dont know, eventually caves should become restaffed, and since worldgen is always on . . .
-Lairs, caves, and camps do not spawn boogies if you sleep in them. Other things may find you, however . .
Just a question on this. While it's always better to sleep in a lair with a corpse you created, I was wondering if you've ever been ambushed by a new real estate agent/homebuyer?
I ask because I vaguely recall (several versions ago 40.10?) I once killed a night troll and then was told to return to that same location where two new night trolls had made their home.
It seems possible.
Still, seems a little odd to see a nonsentient race with profession tags, especially since it's only the giant ones. I've seen normal lions in the same save file, they were just "Lion".
well, there was this one fortress someone posted about. His first fortress was abandoned with one member having gone berserk. He made his second fortress nearby and the dwarf that was berserk showed up with all these animal followers. The animal followers even had gods they followed and names, and each could be tracked through legends, as well as their children.Aye, it sounds like they became historical figures somehow. In adventure mode, when you do not know the name of a historical figure, they are listed by the game to you as [race, profession]. Although if you (l)ook at their (d)escription you see their name at the top center of the screen. Also on their body parts and fluids.
Is steel obtainable now? (Other than Kobolds/Dwarf Bandits/Retired Fortress) From trading with Dwarf settlements. If so, where and how?Trade Depots for all forts are on the topmost level.
Also are Dwarves now recruit-able?
Has anyone ever managed to take down a demon law giver? Or are they considered impossible to beat no matter how much the RNG is on your side?Yeah, a few times.
How? Do I just go over them and (g)et them? I can't for whatever reason.You weren't doing the wrong thing. You were just doing it at the wrong time. Or at the right time, but with the wrong plant.
Can wooden shields still deflect dragon flame?
Medic!
I'm walking around with a silver bolt stuck through my ribs. How can I pull it out? Should I pull it out?
Is bronze now as good as iron, or is iron still superior? (And why?)
Can vampire adventurers become werewolves, or werewolf adventurers become vampires?
You cannot become both, unfortunately.Yeah, but can you become one and then become the other (ceasing to be the first)?
On another note, a mummy's curse will also prevent you from being able to become a vampire or a werebeast. As if their curses weren't bad enough already.What mummy's curse do? For how long?
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
The example interaction within the raws has the mummy curse giving this:Code: [Select][CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
This means that there is a 20% chance that any skill roll you make will be done at 0% of your current skill level. Which means that regardless of your skill, you always have a 20% chance to botch an action. Since there is no defined end to this effect, it will last forever.
And I made a mistake earlier. It's mummies that cannot become werebeasts or vampires. The syndrome class DISTURBANCE_CURSE is applied to the mummy, and not their victim. I misread the raws before.
This is without a doubt my least favorite part of Dwarf Fortress.
I love robbing tombs, but I hate that I get screwed over permanently for doing it.
Thankfully, you can disable mummies in the advanced world generator, so that the regal dead can stay dead. You could also mod in your own variation of the toilet roll spooks, if you wanted.Ohh...I'm an idiot.
manye people talks about gelding in adventure mode. is that even possible to do in combat?
How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.Best method I've found so far is to wait for one hour and use the time spent skipping time to take a glance at the local map.
How do i view the local area map that you see when in travel screen, when you're in an area that you cannot fast travel in, such as a Dark Fortress.Press shift+q, then s, pick the site you're at, and press z. You have to be in the same world tile as the site. Its not quite the same map but its better than nothing.
manye people talks about gelding in adventure mode. is that even possible to do in combat?
Attacks to the lower body can result in a 'gelding blow'.
but does the gelding skill contributes to that? or is just part of the combat mechanics? like any other part chopping...
Wait, so is it possible or is it just a joke?Very possible, I gelded a goblin.
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?
How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?
you have to heat it in a campfire using the "I" while near the campfire, you can even fill the bucket/waterskin with snow and then heat it to get water
yea you can equip aditioanl flasks and waterskins...even more backpacks and pouches
Incidentally, do vampire adventurers have, like, super high regeneration? Because I just healed from two shattered ankles and a "collapsed" hand in 24 hours, kinda doesn't seem like the kind of thing I normally do, speaking as a physically normal human being.
(*) Fixed problem causing camping armies to lose sight of certain goals once play began
I mean a bucket from a well, that is located in a town. The bucket is not in my inventory but in a well, i can raise and lower the bucket with u but can't remove the bucket or interact with it, at least i don't think i can.I think you have to use 'I' on your waterskin/flask while next to the well.
Basically I'm asking how do i get water/liquid when surface sources are frozen.
Oh bloody hell, that's so obvious I feel stupid as shit for dehydrating to death in a snowy field now.How do i remove ice from a bucket, or even from a frozen river tile for melting and drinking purposes? Impossible? Also how can i carry more liquid, are waterskins/flasks found in towns?
you have to heat it in a campfire using the "I" while near the campfire, you can even fill the bucket/waterskin with snow and then heat it to get water
yea you can equip aditioanl flasks and waterskins...even more backpacks and pouches
How do you attack your own forehead with a palm strike?I think that this is something that must be added to the game sooner or later, dwarves already have mannerisms, it should be implemented even if in the same way as "the stray cat roots around the grass"... Could somebody put a a suggestion at the subforum?
Well, I use a whip to the weapon-bearing arm, but yep.
Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?
Is that bug still active, where you have to carefully (Alt+direction) move?Well, I use a whip to the weapon-bearing arm, but yep.
Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?
use the same button as the one used for changing lvls in fortress mode.
Is that bug still active, where you have to carefully (Alt+direction) move?Well, I use a whip to the weapon-bearing arm, but yep.
Incidentally, I have a hatch cover into a monster lair, but I cannot seem to get down via normal means, any thoughts?
use the same button as the one used for changing lvls in fortress mode.
that's only for hatches and stairs, ramps are just walking in the direction of ascending/descending.
Is it possible to play as the children of past adventurers? Do retired adventurers ever have children?
For some reason my dwarf can wield a two-handed sword with one hand and a shield with the other, albeit he is tall and broad. If i put my shield away he uses the sword multi-grasp. If i use the two-handed sword one handed is it worse than using a Scimitar one handed? And is there any advantage to putting away the shield and using the sword multi-grasp? Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.Yes. It is.
For some reason my dwarf can wield a two-handed sword with one hand and a shield with the other, albeit he is tall and broad. If i put my shield away he uses the sword multi-grasp. If i use the two-handed sword one handed is it worse than using a Scimitar one handed? And is there any advantage to putting away the shield and using the sword multi-grasp? Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.Yes. It is.
DF adventurers seem to not respect the minsize of a weapon, whereas the ai does. So even if he's too small to use it you can while controlling him.
The very fact that he multigrasps it implies its that there are penalties for not doing so, so your shield is going to make him take penalties. I would believe a one-hander would be better than a shield/2hander, especially if your skill is on the lower half of the spectrum. Maybe if its higher than talented you could try the 2hander/shield and science for me?
Enough "summarizing a conflict in which you slew soandso" usually gets people fawning all over me lately, but this is in a world with 100+ semimegabeast or harder mobs running around, so they are probably just sick and tired of "your regularly scheduled monster rampage has been temporarily interrupted by another monster rampage" type nonsense at this point.
Bragging about violent acts doesn't seem to do anything as far as I can see, I'm sure it does something but I don't know what yet.
Btw, pisskop, it's not super scientific, but I was running around with a hacked together suburito that amounted to a nether cap 2hed sword with the attacks swapped for the war hammer blunt bash, and I definitely noticed a difference when I'd pick something up and forget to toss it into my backpack.
The combat log goes from non-stop "has been driven away by the force of the blow" to "falls over in pain" with occasional launches.
Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.
No. Run Armok.Also how do i enter a martial trance, do i activate it myself now or does it happen automatically with dwarves.
Martial trance requires facing multiple opponents. Then he can run amok.
How do i climb a tree? I'm trying to throw all the elves out of their trees.
How do i climb a tree? I'm trying to throw all the elves out of their trees.
Press 'h'. It should bring up a list of nearby structures you can hang on to.
Would it be reasonable to give an adventurer armed with a crossbow, some hammer training for melee situations?
How do i know if my adventurer can one hand multigrasp weaopns? Is there a way to check or modify dwarves with dfhack or something?
Can I get companions to equip armour i give to them? I gave one a breastplate and he just held it in his hand.If they can wear it and it is better than their current one then in a turn or so they will "organize their possessions" and equip the "best" choice
ah! Yes that must be it, I only get the "it was inevetable" answer.They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.
Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
How do I get out of the cavern layer?The way you got in. :P
Any tips on finding caves from below?Don't. I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
I'm a vampire, thankfully: plenty of gorlaks and that around so I won't starve.How do I get out of the cavern layer?The way you got in. :P
That or find a tunnel and trace it to a fort. Seriously. If you are lost you could be stuck down there.
If you happen to get under a settlement you could try to retire 'in' it, and you would teleport to the surface, but that's a finicky bug and may not work. You'll know if you don't get the option to retire.QuoteAny tips on finding caves from below?Don't. I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
ah! Yes that must be it, I only get the "it was inevetable" answer.They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.
Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
In the eyes of the civ and that particular group, yes.ah! Yes that must be it, I only get the "it was inevetable" answer.They are almost certainly referring to either bandits who harass passersby or people hiding in the sewers/catacombs/dungeon.
Looks like I have to clear some camps, hamlets(!) and towns(!!) across the map then. Yes they sent me to kill bandits/criminals that has a town. I am unsure if its just a few bandits that has taken control of a town or if they mean for me that the entire town is full of criminals. I know that they are at war with gthe humans but still... charging a town with two useless companions might be fun...
Lol, No. The town went nuts as I entered. I am apperently hostile to the town. Now my two companions are slaughtering all the civilians. Did I just become a villain? Half of the population seems to be goblins so likely the town is owned by goblins.
I'm a vampire, thankfully: plenty of gorlaks and that around so I won't starve.How do I get out of the cavern layer?The way you got in. :P
That or find a tunnel and trace it to a fort. Seriously. If you are lost you could be stuck down there.
If you happen to get under a settlement you could try to retire 'in' it, and you would teleport to the surface, but that's a finicky bug and may not work. You'll know if you don't get the option to retire.QuoteAny tips on finding caves from below?Don't. I'm assuming that means you are in at least the second cavern layer, and the only way up that naturally exists down there is the downward passage.
Should I head towards a Fortress (the dwarf kind)?
Hey guys!Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
I ran into a bit of a snag...
Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.
Is the dragon going to be along with the random bedrooms/statue garden rooms...
Or is there the terrible possibility it has gotten into the caverns, never to be seen again? ???
That's not necessarily true. I've had a world where a hydra took up residence in a fortress it ruined.Hey guys!Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
I ran into a bit of a snag...
Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.
Is the dragon going to be along with the random bedrooms/statue garden rooms...
Or is there the terrible possibility it has gotten into the caverns, never to be seen again? ???
That's not necessarily true. I've had a world where a hydra took up residence in a fortress it ruined.Hey guys!Only FBs stay at fortresses they destroy. The dragon just went back to its lair.
I ran into a bit of a snag...
Apparently, A dragon was last seen at a ruined fortress.
I went to the fortress and looked around, but I haven't found anything yet.
Is the dragon going to be along with the random bedrooms/statue garden rooms...
Or is there the terrible possibility it has gotten into the caverns, never to be seen again? ???
That hydra was in a bedroom. There was a point where I could not get to that part of the fortress. See bugs 7940 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7940) and 6955 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6955).
Um, shift+direction is already bound to move up+direction and ctrl+direction is down.I mean I changed it to be careful move that direction so I can use it for advfort, with shift+numpad 1 and shift+numpad 0 for up/down (too used to having numpad 1/0 be up/down in fortress mode) since the default advfort bindings have careful move as the build/dig/etc trigger.
Once you're on the top ramp (under the hatch) use Shift+(direction of pillar) to go up. To go back down stand above the pillar and use Ctrl+(direction of ramp).
I Have a QuestioN!Yes, a law-giver is a human king.
I would like to know where to find the freaking human faction leader!? i find the lords in every town or mead hall, but all i find is lady and lord consorts, no kings, does law-givers are the human kings?
(w)ear them.
You may have to (r)emove gloves or mittens first.
They also can't be 'large' or 'small' sized. Which is relative to your character.
Likely from a conquered goblin civilization.
ask for directions to him.
He'll likely be in the civic mound, castle mound, keep, villa, etc
report your success to anyone. word will spread to him.
Does an adventurer ever die of old age, can that happen while you play him? [:Yup. They can die of old age. People have reported seeing NPCs die of old age while fighting them, and also reported have their (unretired) character die of old age 1 click after starting.
(Yes, I calculated that when you take 10 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical 187 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
Well, "unretired" I can understand if you played Fortress Mode inbetween - but I thought like ... suddenly your adventurer dies of old age while you play him.Does an adventurer ever die of old age, can that happen while you play him? [:Yup. They can die of old age. People have reported seeing NPCs die of old age while fighting them, and also reported have their (unretired) character die of old age 1 click after starting.
(Yes, I calculated that when you take 10 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical 187 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
Its possible while playing. Once the minimum age is reached [MAXAGE:xx:yy] they can keel over any time.I'll just read my slab, instead of smashing people with it, if I feel like the dwarf's getting old ... if he even gets to get old. But still, good to know.
If you take out the 'yy', than they could theoretically live forever, albiet they can start dying of old age at any point after 'xx'
If you remove max age completely they are immortal.
Quality of the launcher has zero effect on the force, speed, or effect of the projectile.What about accuracy? Just asking to be sure, as one of my dorfs in fortress mode just made an artifact bow.
[edit] Ranged combatThe wiki says quality of the bow affects accuracy.
Crossbows shoot bolts as their ammunition, and will engage targets up to 20 tiles away, including shooting down z-levels. Shot bolts may miss the target and fly a bit further than intended, potentially striking another foe (but never a friendly soldier on the other side).
The material that the crossbows are made of are irrelevant to ranged combat, where the quality of the craftsmanship and skill of the marksdwarf determine accuracy, and the quality and material of the bolts themselves (metal being better than bone being better than wood) determines damage. If you are confident your melee soldiers can keep your marksdwarves safe from melee engagements and have a skilled bowyer, then easily-produced, high-quality wooden or bone crossbows are excellent equipment for your marksdwarves.
As can be expected, targets that are stationary are much easier to hit then those that are moving. Since marksdwarves can down targets at range, they do a much better job taking down fleeing thieves and goblin ambushes that your regular soldiers might not be able to catch.
Your starting attribute range also affects your max cap on that attribute, so starting low in an attribute will prevent you from getting it as high as someone that has started higher.
As willpower is an attribute that affects combat, and strongly affects dodging, I would not recommend reducing it.
hey guys!Yes yes yes. Tis seasonal though. I ate strawberries for a whole season, didnt kill anything till winter came and then I vampired up so I went on a liquid only diet
did the 2014 update introduce new ways to collect food? i remember that bags in town or butchering an animal were the only ways before. i found a prickle berry bush but they still don't seem to be harvestable. anything else? i use vanilla btw
Hey guys I started playing adventure mode recently and finally started not dying randomly but1) Nope. Dwarves can make steel, but by default humans cannot, and dwarven steel armor is too small for them
1) Where I can get eq better than iron? (for human)
2) I have problem finding fun, only some camps and tombs so far and ofc I'm not even going close to necromancer's tower. Never getting any lair or beasts - people speaking of beasts mostly don't know poo about them...
3) How useful money really is?
Hey guys I started playing adventure mode recently and finally started not dying randomly butStay away from necromancer towers, zombies are very strong, and they can even take down a legendary demigod easily.
1) Where I can get eq better than iron? (for human)
2) I have problem finding fun, only some camps and tombs so far and ofc I'm not even going close to necromancer's tower. Never getting any lair or beasts - people speaking of beasts mostly don't know poo about them...
3) How useful money really is?
Have I just been really lucky? I often have loads more trouble with zombies.
Why exactly ARE night horrors so indestructible?
Not all, but the skinny ones have stats that let them screw you up while being light enough to fall into the weird "almost impossible to pulp" range as I recall, like an undead weasel but bigger, and usually with a knife.
^That's a really strange thing to say and have it make perfect sense.
I just got the message "You hear a low boom". After looking around and finding nothing, I am informed that "You hear a metallic ching". What does this mean? I couldn't find anything in the nearby area.Critters trying to make babies using sound files.
I just got the message "You hear a low boom". After looking around and finding nothing, I am informed that "You hear a metallic ching". What does this mean? I couldn't find anything in the nearby area.It means Kakapo are nearby.
This page was last modified on 27 October 2014, at 15:43.
Has anybody had an army actually arrive at a site while they were there in adventurer mode?I did.
Can I kill sentients and drop them at a fort for their use, mmm thats a tasty *minced elf roast*You can't butcher sentients in fort mode, but if you wait until you're hungry enough in adventure mode you can butcher them for later fort mode roasting.
Is being a werebeast necromancer husk better than a vampnecro husk.Considering werebeasts regenerate limbs and husks already do everything a vampire does, the answer should be obvious (unless the attribute doubling stacks, but even then you're always one bad roll away from permanent dismemberment.)
Is there any way to multi-grasp misc. objects?No.
Multigrasp isn't a 'good' thing. It removes penalties, not grants buffs.Hmm, do you mean to say that any object - no matter how large and heavy - has no penalty unless it is a weapon or possibly unless it is a weapon designed to be used two-handed?
Your character will multigrasp if their hands are completely free of other items automatically.They don't if it's a misc. object.
If it doesn't automatically multigrasp, than there is no way to and there should be no penalties for it. Movement and thus attack speed will be negatively effected if its heavy enough.Multigrasp isn't a 'good' thing. It removes penalties, not grants buffs.Hmm, do you mean to say that any object - no matter how large and heavy - has no penalty unless it is a weapon or possibly unless it is a weapon designed to be used two-handed?QuoteYour character will multigrasp if their hands are completely free of other items automatically.They don't if it's a misc. object.
Has anyone ever successfully tracked someone? Whenever I follow trail, it seems to go on forever, then just quit. It's like these tracks are just randomly generated independently of any actual source.
I thought some of them might be their regular daily patrol, and if I waited long enough I'd see them come back around. That's what hunters would have to do; lie in wait where the signs are. Unfortunately my char has Below Average Patience, and so do I.Has anyone ever successfully tracked someone? Whenever I follow trail, it seems to go on forever, then just quit. It's like these tracks are just randomly generated independently of any actual source.
I've done it locally, when I ran from a Night Horror and then tracked it back down.
Also considering that the game does track the movements of some critters as they go out, their should be tracks to them.
Is there anything worth going into the sewers for anymore?Potentially free kills. The sewer dwellers are likely bandits with minimal skills and poor equipment.
I used to find masterworked weapons and armor down there, occasionally steel. But now it seems all the creeps who used to lurk there run aboveground long enough to kill them there, so would any of that be down there now?Is there anything worth going into the sewers for anymore?Potentially free kills. The sewer dwellers are likely bandits with minimal skills and poor equipment.
Much more interesting are the catacombs. There's loot in them. And friendly bandits. And the occasional zombie (biomes permitting)
Lots of vamps and werebeasts hang in them at some point during or after world gen too.That's what I'm used to from last version, but this world has all of those taking constant patrols through the city, and when I did get around to exploring the sewers I didn't find any of them.
Are Misc Object Users still viable in this version (I know in previous versions I could destroy a lot of things with coffins).I use crutches when training crutch-walking, even more useful when you do lose a leg. Dwarves in forts can also use crutches to attack or parry with. You never really know what a dwarf or any enemy is going to grab and swing, and if they happen to have a sock on hand, that's what they'll use. In adventurer mode, you get strikes of opportunity with anything in your hands, so the more objects you're holding, the more opportunities to score a telling blow. Misc Obj improves the damage.
I was also wondering if such a fighting skill was feasible for bringing into fortress mode. I was thinking about retiring him once I get bored of my Misc Object User to work as a carpenter in my Fortress, but can dwarves be put into your military without them forgetting that they need to pick up a desk or chair to fight with (assuming I have Specific Weapon selected for equip)?
EDIT: Question: How do you put yourself out if you're on fire?
But if you are on fire its a sign that something went wrong.On the contrary, I consider it a mark of success. I'm aglow with victory! But now the dragon-slaying celebration is over and I want the fire to stop.
How do I stop the fire burning!
And silence followed, because life in a word is, death
Hola.
Is the glacial body swap in the newer versions?
Edited.
Hope no one saw that...
I have "g (NE)" on the left, under headings to various sites, and I read it as "you see goblin to your northeast". But I have not been able to actually see it myself on map. Is there a way to center view on such nearby creatures?I think that is shown when you are looking at trac(K)s. The actual goblin may be far out of sight.
Ah, so it rather is "looking at those tracks around you you think there is a goblin somewhere to the northeast from you". Got him now.I have "g (NE)" on the left, under headings to various sites, and I read it as "you see goblin to your northeast". But I have not been able to actually see it myself on map. Is there a way to center view on such nearby creatures?I think that is shown when you are looking at trac(K)s. The actual goblin may be far out of sight.
After I have drunk few water units I am still thirsty but when I try to drink more I get "You are too full". How is that possible?DF creatures are very inefficient at actually absorbing the water they drink into the body, apparently.
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
After I have drunk few water units I am still thirsty but when I try to drink more I get "You are too full". How is that possible?
I doubt it would decrease the speed of the bolt. You'd probably have to lower the FPS to see where it goes.When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?I never really used crossbows or archery in Adventure mode (I choose to throw the bolts and arrows instead, which, for some reason, also raises the archery skill), but I'm pretty sure the better you are at archery, the less turns it takes to fire.
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.
Correction: you can pick up bolts which hit something and fall at least 1 z level, so shooting at a wall above you or a wall across a small pit is a simple way to skill up crossbows without running out of bolts immediately.
Ultimately though, they are so slow compared to tossing the bolts and there isn't enough of a benefit to shooting vs tossing unless you just like the flavor of using the weapon to do it.
If you just want to kill stuff at a distance and get some skillups go find somewhere that gives the option to (g)et small rocks, fill your backpack up, knap them all (raises a couple of combat important skills) and then set up a macro to toss them t your feet. If you want to skip the knapping step then go find a bandit camp and grab stacks of copper coins, other day I found a stack of 990 copper coins, that'll last you a while for skilling up and they're actually still surprisingly useful if just for slowing things down/stunning them, as you can chip bones and drop things with pain before finishing them off however you prefer.
I have not intended to pick up those bolts I rather was wondering if there is a way to see what is hapenning. Because when I fire at 15 tiles far enemy everything moves for like 10 rounds. It seems you are unable to do anything while the bolt flies or just some fixed amount of time after shooting so game just jumps forward in like 1 second over this interval :/ I would think you order firing, fire in just one or two rounds and then should be able to order other commands (move, attack, look around, fire again). Maybe I am just too slow in reloading of crossbows.When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.
However, you cannot pick up fired bolts, so finding out where they go isn't really too useful. Look for a little sign which is a < with an underscore under it, that's a broken bolt/arrow.
also have you even told any one from the fortress? Maybe the dont know you exist
Yes that sounds like slow realoadin to me. I suggest like everybody else has, throw the bolts/arrows.I have not intended to pick up those bolts I rather was wondering if there is a way to see what is hapenning. Because when I fire at 15 tiles far enemy everything moves for like 10 rounds. It seems you are unable to do anything while the bolt flies or just some fixed amount of time after shooting so game just jumps forward in like 1 second over this interval :/ I would think you order firing, fire in just one or two rounds and then should be able to order other commands (move, attack, look around, fire again). Maybe I am just too slow in reloading of crossbows.When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?If you're simply asking for the sake of science, learning, et cetera, then yes, lowering FPS to a ridiculous degree should help, and then you can look for the broken bolt more easily.
However, you cannot pick up fired bolts, so finding out where they go isn't really too useful. Look for a little sign which is a < with an underscore under it, that's a broken bolt/arrow.
Yeah but not if the liaison doesnt know either.also have you even told any one from the fortress? Maybe the dont know you exist
Hm... Now that I have never done.
(or more like I have done it, I just never reclaimed the fortress afterwards.)
I'll have to try that and see if any of the engravers decide to engrave something related to the hero.
I would have expected that dwarves from migrations, or the liaison, would have told yourparasiteimportant nobles about it.
After all, the liaison informs your nobles about other things happening in the world.
Are vampires no longer concealed? I met a friendly goblin vampire who introduced himself as such, and never attacked in the time I stayed the night in his cave.Yeah thats correct. Just dont say they are a vampire or theyl say "I hate you" and spit at you
When I fire from crossbow game moves really fast for like 10x10 rounds so I am usually unsure where did that bolt go. Is there a way to slow it somehow?
Before I try again on an ordinary dwarf being retired, is this possible?I would assume so, but your best bet would be to play a fort for a few years, then check back.
I don't understand. How will this help me find them?Not find them, admittedly. This will help you get the book/slab out once you do. You could check legends viewer or any map for the iconic 'I'. Also legends viewer should work well if you extract the proper files from legends. I do recommend, especially since I find worldgen almost as fun as actual play. Great maps.
I seem to have spawned in a part of a dwarf site that has no exit :( i'm stuck. Are there any dfhack commands that could warp me out of here?That's bug 6541: Generated dwarf fortress has no exit (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6541) or similar.
I seem to have spawned in a part of a dwarf site that has no exit :( i'm stuck. Are there any dfhack commands that could warp me out of here?That's bug 6541: Generated dwarf fortress has no exit (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6541) or similar.
Sometimes during the generation of a site it will lose links between upstairs and downstairs portions, and occasionally new chunks of wall will get filled in under the main walled off surface fortress portion.Or a workshop appears in a really bad place: 8656, "Generated fortress has exit blocked by workshop" (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8656)
1. What does making someone my hearthperson actually do? As far as I can guess it just makes them a member of my 'group' for whenever I view legends mode. But do they physically move to my town to protect or live in it? Is there anything else I'm missing?I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.
Zombies were changed, gotta remove the hands/head (parts with [GRASP] tags) or wail away til it's a heap of jello and hope for the best.
I know as a hearthperson you can get involved in wars and such, I was asked to go assassinate the leader of a neighboring hamlet who was getting ready to start a war with the one I was hearthed to. I don't think you can give suggestions like that to npcs yet sadly, but I do think it makes them easier to recruit as companions when you're running with a larger group already.
With a fortress go up there in the day and try to line up the map until you can see the purple tower at the middle. If there is a river running near it or a part of the trenches without a lot of white blocks on the map, line up and head in that way, ignore the compass, just make sure you keep heading the way you were lined up and you'll bump into the tower. With a bit of luck you can often find a river to follow that will let you skip most of the trenches too.
Rumrusher would be the expert on marriage and babies and such.
1. What does making someone my hearthperson actually do? As far as I can guess it just makes them a member of my 'group' for whenever I view legends mode. But do they physically move to my town to protect or live in it? Is there anything else I'm missing?I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.
Not the lord one, they'll accept that. Most likely the hearthperson one, unless there's another option. They tell me its an honor they cannot accept.I think you can get them to rule over a site while you're gone to prevent you from "forgetting your bold pronouncement". I've never actually gotten them to accept the offer though.Interesting... I never had a problem with "forgetting your bold pronouncement". Which offer are you talking about when they decline? To become a hearthperson or for you to step down and them to rule in your place?
I believe the last one just makes them lord. The first thing I did was make all the living guards in the building my hearthperson and I never had a problem with losing my title or lands. You can even get a companion, who is also a hearthperson, to just wait there permanently for good measure. Which I did since I still have no clue what my hearthpeople do when I'm not around... or if they move at all.
You're in a different nation from the one that made the coins. The coins are only worth what they're made from outside the home civ.
I think you offer an amount and they will correct it to a sensible one.
Does an adventurer ever die of old age, can that happen while you play him? [:While I already got that question answered, I was playing around with the gm-editor a bit and this happened:
(Yes, I calculated that when you take 5 minutes per day and your adventurer would live for another 80 years, assuming he's a dwarf I'd guess, you need to play that adventurer for a theoretical ~94 days (spend ingame). I still would love to know if that is possible or not - theoretically.)
You're looking for "Sites". Regions are a more general area around the sites, so Fortunedgolds should be within it. Ask your guide for directions.That helped a lot! I asked my companion and that "unlocked" the location in the Sites Tab.
Clunk-clunk-clunkclunk-clunk-clunk... it comes back when you travel or wait sadly, still fun.Uhm, you can hack down Trees?
Sitting there carving bones sounds like it shouldn't take a skill developed through study under masters and years of crafting experience. Making armor out of it is another matter. It's not just a craft you pick up by rumors from the local village. But finding someone who has more skill than they can convey in a couple lines of dialog to do that carving for you, that would be thematic, plausible and balanced.Well, the armor generally starts out being pretty crappy, it can take a while to churn out a good set of stuff, I mean, I've got an elf who has been hacking stuff to death with his sword for a long time now, he's got 5 skills at Great or better: Fighter (which trains really quickly), Tracker (which trains ridiculously fast), Armor User which tends to train at a pretty quick rate, Swordsman which can take a while to train but starts pretty high if you choose to dump a lot of points into it, and Bone Carver.
All right, so I just rescued literally about a hundred kids from a dark fortress, and I have some questions:The kids would have died or ran away and turned into recruits
1. It says I have an agreement with 146 kids to take them to safety, but I only have about 50 with me when I travel. I imagine there's some sort of cap to my companions, but where did the other kids go?
2. I got attacked by a goblin patrol. I fought my way out of it, but what would have happened if I was killed? Would the goblins have captured or killed all the kids? Would they have just returned to their old homes?
1. It says I have an agreement with 146 kids to take them to safety, but I only have about 50 with me when I travel. I imagine there's some sort of cap to my companions, but where did the other kids go?
Could be good weapon training to kill them all then burn them all, rinse and repeat.You've obviously never fought zombies in v.40.
Is it that obvious? They scare the shit out of me. You fight them and tell me how it goes.Could be good weapon training to kill them all then burn them all, rinse and repeat.You've obviously never fought zombies in v.40.
Could you dfhack-destroy them to test this?
Maybe I should do this during some spare time...
Maybe killing the necros weakened the tower.
when you parry with a weapon, does it count as shield user? what determines the blocking success rate of parries
So this happened.Just lay down oppressive edicts until the rumbles of insurrection begin, then repeal them and throw huge festivals with lots of free popcorn and beer.
"You are now in control of Plungedoil, ruling The Society of Apes from The Savage Passion."
I have zero clues how to do anything as a Lord or if I can do anything at all. Help?
Is there a way of claiming more than one site as belonging under a group? If so, I can't find it. I've claimed one site so far.
I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.Being muscular eats up alot of calories in itself.
'Obtuse' may be a more accurate description.I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
Speaking of vampires, does anyone else have a bug in which you cant become a vampire?
If so, have any of you found a way past it?
2. Are you sure that you actually drank the vampire blood (not just licking some blood off of your clothes/not being sated already)?Seems like I should've known this, but I forgot. I try to keep a dose of vamp blood in case of syndrome. So my question is, how long does it take to effect? Will it work within my life expectancy, or will it work even if the syndrome kills me?
2. Are you sure that you actually drank the vampire blood (not just licking some blood off of your clothes/not being sated already)?Seems like I should've known this, but I forgot. I try to keep a dose of vamp blood in case of syndrome. So my question is, how long does it take to effect? Will it work within my life expectancy, or will it work even if the syndrome kills me?
And the blood on the ground: Was it a pool of xxx's blood?Wouldn't work in a waterskin?
Since only drinking from a pool results in becoming a vampire.
If it's just a spatter or smearing it doesn't work.
Wouldn't work in a waterskin?
It just said "Drink blahblahblah's blood NW?"
I think I've finally noticed a pattern here. If I eat before doing something important like asking an entire village how do they feel or rooting out a bandit camp too often, I can bust my ass getting over-exerted and will still get fat eventually. However, if I eat 'till my stomach is bursting and then go to fast travel or sleep, it doesn't seem to do anything at all. I've been doing exactly that for a while and my new adventurer is still thin.I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
How do you sell and buy things with currency? It always says "Not trading currency" at the bottom of the trade screen...
Any advice for crossing oceans in cold climates?Don't. Even if you avoid the ice walls the lag still gets unbearable.
Iron and bronze are both close in values. You may occasionally find steel, if there are dwarven civilizations in your world.
In older versions, there were secret locations that would house a single masterworked sword made of adamantine. In the current version, you may come across vaults that hold armour and weapons of divine materials. Though not as good as adamantine, and the vaults are protected by some very powerful creatures.
Ok, thanks.
One more question:
How do you guys start out? Do you do a job first, or go around practicing on small, defenceless, furry creatures?
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!
2. Does blood sense work on other Night Creatures?
Yup. An old bug, and one I used to great effect in 0.34 for vampire sewer powertraining.1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!
Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.
Thanks.1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!
Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.2. Does blood sense work on other Night Creatures?
Night trolls, bogeymen, and werebeasts all have [CREATURE_CLASS:GENERAL_POISON], so yes, at least for those (I'm not sure about undead).
Stance.
Even with a cheaty character the size of a titan, legendary in all weapon skills, stats off the charts, full masterwork steel armor, and a masterwork platinum mace, I still got my ass handed to me. It's literally impossible to fight zombies, especially large numbers of them, without NOEXERT. That's what I eventually resorted to.
Also I'm not all that sold on blunt weapons being more effective than edged, it only takes the removal of 3 body parts for a zombie to die and it's really simple to remove one with each hit, but I've never tried blunt weapons.Really? When I fought the zombies with [NOEXERT], I had ones that were little more than headless torsos flopping after me. Without any necromancers to revive them.
Unlikely that they were historical figures so that isn't unusual, they're just little dudes hanging out in their camp and you ran in and killed one... why would they attack you? Bandits will get hostile usually, but you want goblins or actual megabeasts for more fun t han kicking around kobolds.
Only if they're one of the semi-civilized underground animal people: rat men, serpent men, reptile men, etc. The ones running around the overworld, even though they can speak, are considered wild animals.Do you mean they must be listed in civ (in Legends mode) or not really?
Okay, last question. I SWEAR. ...how can I find these megabeasts that are named by people? I keep getting a "the area is inaccessible from here." Message from the same people who claim to be terrorized...
how can I find these megabeasts that are named by people?
How do I deal with cave adaption as an adventure mode dwarf? Does time spent in sunlight by using Z to pass time still count as time spent in sunlight to combat cave adaption?No, just crawl in circles until you stop throwing up. Other than that's I can't help you.
I'm on the roof of the tower of a Goblin Dark Fortress. Everyone on the roof's dead, but I don't know how to go back down. How do I do that? Specifically, I don't know how to open the floor hatch so I can go back down.
I have a question.
I recently waltzed into a kobold camp and rifled through their goods. Then I decapitated their leader, the only armed one, and started taking the things I wanted.
None of them went hostile. Is this intent? I'm actually super inexperienced with adv. mode, having always devoted my time to fort mode.
Does it mean anything when an NPC tells me about a place or person, but I am not able to bring up that place or person in dialogue? Like, I have a slave I rescued, when I ask him where I should take him (by asking him how they fell about the journey), he mentions his second eldest daughter, Woobbuh Coalburst, lives in a place called Wordsscold. But I can't ask him for directions to either his daughter, or the town, and the town isn't in the list of sites on the Quest menu.
His children, however, have joined a different faction that is at war with his faction and I am wondering if that has anything to do with it.
Does it mean anything when an NPC tells me about a place or person, but I am not able to bring up that place or person in dialogue? Like, I have a slave I rescued, when I ask him where I should take him (by asking him how they fell about the journey), he mentions his second eldest daughter, Woobbuh Coalburst, lives in a place called Wordsscold. But I can't ask him for directions to either his daughter, or the town, and the town isn't in the list of sites on the Quest menu.
His children, however, have joined a different faction that is at war with his faction and I am wondering if that has anything to do with it.
Sometimes they're not in a site AFAIK.
I found some in a human mead hall.
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.
EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)
Beyond that one tavern I haven't found any stores at all. Any advice?
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.
EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)
Not sure how it works in the latest version, but in earlier versions infections have pretty much been death sentences. As for injuries - anything that doesn't heal when you enter fast travel or wait/sleep will never heal afaik.
Hmm, I've found a few that don't seem to have any. Just a keep with a lord and a few houses. I'll keep looking.
Also, I found a Shadow Ogre Mate, which was a goblin. I butchered it and got a lot of meat and prepared organs but I can't eat them. Is it because it's a sapient creature? I'm a Tigerman and you'd think I wouldn't have a problem eating some goblin, but maybe I'm more cultured than I thought I was.
So, there's a write option in adventure mode. Anyone figured out yet how it works?
As I suspected. Hmm. Maybe I'll have to add a reaction to test it, as I've yet to find any libraries or paper in general.I've only seen them in fortresses on the surface, try there. I don't think they show up on the map.
What text color are libraries when viewing the building/feature list on fast travel? Mead halls are purple, taverns are brownish, temples are cyan...
As I suspected. Hmm. Maybe I'll have to add a reaction to test it, as I've yet to find any libraries or paper in general.
What text color are libraries when viewing the building/feature list on fast travel? Mead halls are purple, taverns are brownish, temples are cyan...
Hmm. I'm still guessing that being focused is like in Cataclysm: Dark Days Ahead. :VFrom what I've observed it comes about when enough of your needs are met. As to what it actually does, I have no idea.
I got my broken finger infected. Will it cure over time? Should I be worried? I've spend quite some time will this adventurer.
EDIT: Also do smashed apart injuries heal? I got my ear smashed apart and it's been a few days now. (It's unrelated to the finger infection)
Not sure how it works in the latest version, but in earlier versions infections have pretty much been death sentences. As for injuries - anything that doesn't heal when you enter fast travel or wait/sleep will never heal afaik.
So how can I make sure a smashed body part doesn't get infected? I got ear infection as well after a while, even though I kept dipping in rivers daily.
So long as it doesn't affect any of my "not getting killed" functions. >w<
I saw posts earlier, that had adventures say "Your attitude insults me, but let us continue.", but after fiddeling around with arguments I couldn't find that option. I must tell the world, especially in bars, but how do I do that?
For me trying to sleep on a bed on the 2nd floor of a tavern crashes. So now I sleep in the bar area.
Where would I find a crutch in adventure mode? I went to like every shop in a town and i couldnt find any! I can't deal with crawling forever... :'(I've found a few just sitting in castles among the armor and weapon piles.
In older versions I've found cages with pictures of me on them. Also, my current adventurer found a masterwork crutch in a tomb he looted and now he's killed ~60 people with it.Where would I find a crutch in adventure mode? I went to like every shop in a town and i couldnt find any! I can't deal with crawling forever... :'(I've found a few just sitting in castles among the armor and weapon piles.
Is anybody else disturbed by the fact that most castles also seem to have cages sitting around in their supplies?
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):
1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?
2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?
Cheers.
I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?
Cheers.
Doesn't seem like it can be interacted with in the testing arena, only picked up.
I don't think you can push it around, sadly enough.
Minecarts on the other hand...Ah well, maybe in a future update. Thanks :)I couldn't find anything about it, but is there a way to use a wheelbarrow in adventure mode?Doesn't seem like it can be interacted with in the testing arena, only picked up.
Cheers.
I don't think you can push it around, sadly enough.
Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)
What effects does alcohol have in Adventure mode? How does it change the gameplay?It makes you nauseous and can possibly kill you by damaging your lungs.
Wait, what?What effects does alcohol have in Adventure mode? How does it change the gameplay?It makes you nauseous and can possibly kill you by damaging your lungs.
So. Let's say you add a secret like necromancy via mod, except it grants some other magic that doesn't lead to reviving corpses. This would thus preclude building towers.
Can the knowledge still spread via the new learning system, or will it be lost to the ages like it would in the old versions?
So,i wanted to just have a adventure mode session just to play around,and i dont think demigod is enough.I mean,how do i set everything on max?Strength,agility,creativity,being a swordsman,axeman,etc...How can i do that?Is there any way to hack the game or something?
I think your best bet would be to mod humans or create a separate, human-esque race, such that their attributes and skills start off through the roof. You'd best take it over to the modding subforum.So,i wanted to just have a adventure mode session just to play around,and i dont think demigod is enough.I mean,how do i set everything on max?Strength,agility,creativity,being a swordsman,axeman,etc...How can i do that?Is there any way to hack the game or something?
You could probably fiddle around with the files in order to get the maximum number of points for skills and traits, but I don't know how to do that.
Note that some skills don't currently function quite right in Adventuring mode (Novice reader, for example, is enough to read anything) or their function is unknown (I have no idea what Patience does.), so maxing them isn't necessecary.
If you just want to fool around by spawning creatures and then killing them, you can just go into the Item Testing Arena and spawn in 2 creatures, set one to maximum skills and traits, take control of that creature, and start fighting.
Just know, even with all your skills to the max, it's still perfectly possible to get killed.
But then again, that's part of the fun, isn't it?
Or just use Cheat Engine; it's easy enough to give yourself 800 or so points to start with. :Pyeah,i tried it,but it just blew my game up...Wish i knew how to use it properly.
How do you write a book in adventure mode? Also, where do you find paper.
So. Let's say you add a secret like necromancy via mod, except it grants some other magic that doesn't lead to reviving corpses. This would thus preclude building towers.
Can the knowledge still spread via the new learning system, or will it be lost to the ages like it would in the old versions?
Finally started to play 0.42.xx and implemented the mods which I used before.
One in particular, Wanderer's friend, is my favourite, because you can make things out of your slain foes.
But, somehow with this new version, I can't craft things out of sapient beings anymore.
I guess it's related to some ethic-restrictions.
Does anyone know how to circumnavigate this?
I would love to dress myself in human clothes again.
How do you write a book in adventure mode? Also, where do you find paper.
:D
I partially use your mod, too.
You could say I robbed most mods, stole what I found most interesting and threw all of it into a large pot.
And brew a delicious experience out of DF.
Finally started to play 0.42.xx and implemented the mods which I used before.
One in particular, Wanderer's friend, is my favourite, because you can make things out of your slain foes.
But, somehow with this new version, I can't craft things out of sapient beings anymore.
I guess it's related to some ethic-restrictions.
Does anyone know how to circumnavigate this?
I would love to dress myself in human clothes again.
Aw. No Adventurecraft? ;w;
And yeah, sentient creatures can no longer be used, and I'm pissed about it.
At a bare minimum, making semi-megabeasts non-sentient is the best way to eliminate the biggest fun-killer.
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):
1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?
2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?
Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)
You've been talking about this sentient thing for a while and I would just like to ask whether you've tried modifying the [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE] tag.
Two little questions (which I could answer myself if I wouldn't want to wait until a stable version is released):
1.
Is it now possible to become an enemy of an entity again if I kill someone who belongs to said group/civ?
Or does Legend mode still not track changes in relations towards other entities (a feature/bug introduced by 0.40)?
2.
Related to the first question and the vampire-accusing-bug:
Is it now possible to accuse vampires - and do they react (i.e. attack)?
Yes if you let people know you killed or they see it but sometimes it takes an in game week for the reputation to update (retiring and playing someone else or unretire get gives it enough time (the rumor takes time to spread)
Yes in fact like in. 34 the vamp usually gets ripped to shreds after it)
Unfortunately, no.
At least to answer 2.
The vampire-accusing-bug is still around, sadly.
Accusing one of being a night creature doesn't lead to carnage, as Lastta Topempire can confirm.
I accused him inside a human library full of scholars and all sorts of old scientists.
Neither of them cared, nor acknowledged that Lastta was a vampire.
And Lastta?
He didn't care either.
Searching in Legends I saw (again) that some random guy (who already was dead since some hundred years) was the one who accused Lastta. My name was nowhere to be found.
Aren't ringleaders and chieftains supposed to be bandits and outcasts?
Why is a ringleader residing inside the castle of a town - when the actual lady is still in charge and ruling? With the room full of soldiers who could beat the heck out of the ringleader?
Why is a chieftess living inside a leathershop - when there are two merchants present who also live there?
And nobody cares?
Ask around. In the case of the castle, there might be a criminal gang in the tunnels underneath.
In the town proper, it might be a bandit harassment event.
Ask around. In the case of the castle, there might be a criminal gang in the tunnels underneath.
In the town proper, it might be a bandit harassment event.
And that's the problem.
There are two spots with a basement in this town - one under the castle (empty) and one under the temple (some bandits and another ringleader).
The point is: This ringleader just sits inside the throne-room, the same room in which the lady and all of her guards are sitting, too.
Noone cares.
And concerning the harassment:
I saw many of them throughout my runs.
None of them was peacefully.
None of them lasted for weeks (!) of ingame time. (I waited, I travelled to hamlets and other towns - and this chieftess was there, every single time I came back. She is sleeping, she is chattering.
Noone cares.
(Of course, she has no family to speak of - in case that one of the merchants would have been her husband. She has no reason to live there. And there is no reason, that nobody wouldn't turn this into violence.)
How do I create dance and music forms? All I can do is make songs and such for an existing form but I cannot make an entirely new one.Use 'x' menu.
If you manage to ask to become citizen, yes.
Some races work.
In some cases you will be marked as hostile.
How do I find a beast in adventure mode now? I head of peopled troubled by them and cant figure out how to see them in the quest log like before
I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)
Well, toady did say that the next quality of life UI improvements would be focussed around adventure mode's questlog.I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)
Which seriously makes me wish we had an in-game way to better flag stuff we want to remember, or an in-game note feature. Like fortress mode notes. ;w;
How do I find a beast in adventure mode now? I head of peopled troubled by them and cant figure out how to see them in the quest log like before
What's the last version you've played?
It was changed so you only know about rumors and no longer have actual quests.
You just sort of... have to write down where the place actually is or just remember the name of the location.
I just got word of an army marching to attack a town. How do I warn and evacuate the villagers?
I'm using AdventureCraft, and I didn't use an advanced worldgen. Only special thing I did was stop the history progression at year 30, because I think 5 is too little and 125 is too much.
Then it's reasonable that you don't have any vampires or werebeasts.
Too short for a history - at least to develop things like these or necromancers.
Edit: Btw, why is 125 too much?
My earliest stopping for WorldGen occurs around 500.
Then you have all of these nice little wars and secrets around your travels.
I wouldn't want to miss that.
How do I find a beast in adventure mode now? I head of peopled troubled by them and cant figure out how to see them in the quest log like before
What's the last version you've played?
It was changed so you only know about rumors and no longer have actual quests.
You just sort of... have to write down where the place actually is or just remember the name of the location.
Then it's reasonable that you don't have any vampires or werebeasts.
Too short for a history - at least to develop things like these or necromancers.
Edit: Btw, why is 125 too much?
My earliest stopping for WorldGen occurs around 500.
Then you have all of these nice little wars and secrets around your travels.
I wouldn't want to miss that.
Should still be around. Do you have a companion with you? Bogeys only appear when you are alone, and will not appear in mountains, beaches, lakes, or oceans. Supposedly they may not appear in deserts, either.I spent half the night running around a city solo, trying to get just one more vampire. I expected to have to duck into a building for cover, but it never happened. If they're in the world, would they appear in the populations list?
Musical instrument skills are based solely on the mechanical operation of the instrument, i.e, wind, percussion, stringed, not specific instrument types.No, you do have to know the musical form that employs the instrument before you can start using it. If you're playing as an outsider, you can't even use the sing, dance or poet skill until learning a form from any culture.
I spent half the night running around a city solo, trying to get just one more vampire. I expected to have to duck into a building for cover, but it never happened. If they're in the world, would they appear in the populations list?
By 125, on my latest attempts, the world was too homogenous because civs conquered one another, and many of the semi-megabeasts were dead, leaving mostly the bigger, badder megabeasts.To circumwent this I always use AdvWorldGen:
Only problem is that vampires are badass killing machines with 2k or even 8k kills.
Well, toady did say that the next quality of life UI improvements would be focussed around adventure mode's questlog.I have been taking to keeping a notebook to just write down the names and everything myself. You get way more into the game if you can recognise a name from a conversation and see that it has to do with this person who was a lord of your civ a century ago. (Especially because dead people don't seem to be possible to ask about, nor are registered in your quest log, despite everything else including that cat you knocked over)
Which seriously makes me wish we had an in-game way to better flag stuff we want to remember, or an in-game note feature. Like fortress mode notes. ;w;
How long do you have to hold a living person in a campfire before they start to cook?
I already know how to dispose of dead people, but I was doing this to make a point. I couldn't imagine any clearer way to express my displeasure with him than to practice my singing while watching him burn alive.
But then I wouldn't be communicating with him man to man. Monty Haul self-handouts just to make it happen just won't satisfy me. They never do.I already know how to dispose of dead people, but I was doing this to make a point. I couldn't imagine any clearer way to express my displeasure with him than to practice my singing while watching him burn alive.
Like I said, best way to burn NPCs, dead or alive... owo
Instead you would be communicating man to dragon. ;w;That did not escape me.
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?It's literally impossible.
I was under the impression this was still possible if you got knocked unconscious on a cage trap tile. Is that no longer the case?I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?It's literally impossible.
How long do you have to hold a living person in a campfire before they start to cook?
So it is doable. I guess you actually had to hold him the whole time. The guy I lit was unconscious with broken limbs, so I didn't bother.How long do you have to hold a living person in a campfire before they start to cook?
Person, I'm not so sure. But I do know it takes more or less 10 turns to start searing a live bogeyman.
I always wanted to know what would happen if an adventurer got caught in a cage trap. Any adventure mode veterans wanting to sate my curiosity?
I created a female human character, and this bitch had a goal to fall in love. Is it possible to fall in love and get married and have babbies and all that good shit?Nope.
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventuresI'm pretty sure (This was quite a few playthroughs ago so I could be wrong) that you could start with/Find Steel things, maybe if you let the world generate longer with more minerals?
Steel is available in adv mode, you can find it more frequently in troves and tombs close to dwarven lands. Also, veteran dwarves may be wearing some that you can either trade for, or collect from their corpses after they follow you to a warrior's death. I've never found steel armor in human sizes, though.
Is it possible to join bandits?
And if not, I summon you Toady, to do this. Make it possible.
p l e a s e
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventuresThis is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.
How long do you have to hold a living person in a campfire before they start to cook?Before bandits start to rob you, you can make campfires and lure them into them, and then you can set one under them and a fire under yourself to trap them when you move, but it takes a while.
Hmm. Also, under rare circumstances you can ask your lord/lady about what to do as a hearthperson and get a task, like if an army is invading the town.There wasn't last version, but maybe this one.
Are there any similar tasks for bandit commanders to issue?
Never checked, hmmm.Tell me please, how have you did it?Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventuresThis is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.How long do you have to hold a living person in a campfire before they start to cook?Before bandits start to rob you, you can make campfires and lure them into them, and then you can set one under them and a fire under yourself to trap them when you move, but it takes a while.
You need to generate a new world with these settings, but they're great, I found a masterwork steel hauberk (renamed mail shirts because it makes more sense) earlier.Never checked, hmmm.Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventuresThis is why I swap [BUILDS_OUTDOOR_TOMBS] from the human entity to the dorf one, loot worth risking a mummy.
Tell me please, how have you did it?
Wouldn't breaking a leg make it simpler, so they won't be able to charge you from there? Then again, and this bears testing, maybe the low crawl is a defense against fire.Gotta do it before they attack you, they will try to follow and surround you, so you can lead them around while still putting down campfires, if you surround one with them entirely and then put one under them while the square under you is on fire they have no choice but to hang out and burn.
EDIT: Has anyone composed a dance? I only have 1 form, but that form and dancing is at Novice, and I'm still not able to compose new dances.
How can you even explore dark fortresses? The game grinds to an unbearable slog the second I step into the local square... even dark pits are painful enough that I don't usually bother.
How can you even explore dark fortresses? The game grinds to an unbearable slog the second I step into the local square... even dark pits are painful enough that I don't usually bother.Maybe I just have a higher threshhold of patience for it. This version I haven't found it unbearable yet. It's much worse in a fortress with a library.
Put up with it long enough to find the bone hoard, then let it all out, go wild and enjoy some catharsis.I haven't even found that, this version or last. This version I haven't found anything that would explain the lag, not in the forts, not in the pits. I've even let myself down to the caverns and still didn't see much activity. What should I be looking for? And is there any hint to where a tavern would be? I tried following different priests, but they just exit the fort one way and enter another.
I haven't even found that, this version or last. This version I haven't found anything that would explain the lag, not in the forts, not in the pits. I've even let myself down to the caverns and still didn't see much activity. What should I be looking for? And is there any hint to where a tavern would be? I tried following different priests, but they just exit the fort one way and enter another.
I've found bone pits, but no trolls or beakdogs around them, just slightly better loot, but not better enough to actually pick it up.
Is it possible to get steel armor and weapons in adventure mode? I haven't seen any steel item for such a long time of my adventuresYou can always make a fort, craft/trade some equipment, store it somewhere, then switch to adventurer and go pick it up.
Also: Minimum skills required to be able to read and write? How do you pray?
Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.Also: Minimum skills required to be able to read and write? How do you pray?
It seems that literally just novice reader is enough to not only read, but write. You'll need to obtain blank writing materials though. And if your character started off worshiping a diety, it'll be an option when you first hit the tal"k" key. You can apparently also gain new dieties to pray to through chatting with priests, but not sure how that works.
Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.
Yeah, I thought I already implied that. My question was 1) whether it's possible to acquire one at all and 2) whether it's possible for an outsider to. As an outsider, I can acquire poetry/music/dance forms, so why not a religion?Really? Are you sure it works at all? I'm not able to pray as an outsider, but maybe I can pick my own gods.
That's because you started as an outsider. And seeing as forces and pantheons are tied to entities, AKA civilizations... :V
Is there any point to money after you are equipped with good armor and weapons? I can't think of anything to want or need for.
Is there any point to money after you are equipped with good armor and weapons? I can't think of anything to want or need for.IIRC, they are pretty good as throwing weapons.
I complete Quests (or Rumors, as they are apparently called now[?]) by using the "Bring up specific event or rumor" to people in civilizations right? I wasn't sure if I'm doing it right, since my events don't disappear from the list, and it's full of 8 pages of inconsequential stuff revolving around animal attacks and such, so finding the actual important stuff is difficult.
And do I need to say, specifically bring up the death of the Bandit's/Vermin's leader to complete a quest, or does my fame go up for every report of each individual Bandit's death?
This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?sadly no
This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?sadly no
You're just going to have to do it manually. Name your weapon 'Peace' and deliver it liberally. Things get real peaceful when nothing is moving.This leads ME to a question now. In the case of megabeasts (the only trouble event that can be conclusively resolved with just 1 kill), if you kill a megabeast and allow the rumor of its death to spread, will that "this thing exists and is annoying" event eventually disappear from an NPC's troubles list?sadly no
Bollocks. What's the point of a rumor system if you can't use it to bring peace to the world? ;w;
You're just going to have to do it manually. Name your weapon 'Peace' and deliver it liberally. Things get real peaceful when nothing is moving.
So, I've been playing adventure mode for a years now, and I realized that I'm unsure of something very basic: When your physical stats say "Superhuman," does that mean that they're actually maxed, or is it just that they're 1000 units higher than the average for your race?The second, so it's relative to race. The absolute difference can be pretty broad.
So, I've been playing adventure mode for a years now, and I realized that I'm unsure of something very basic: When your physical stats say "Superhuman," does that mean that they're actually maxed, or is it just that they're 1000 units higher than the average for your race?The second, so it's relative to race. The absolute difference can be pretty broad.
Is there any particular place where I can find Steel gear with more certainty? I have yet to find anything, be it armor or weapons made of Steel. I have not even found a town with a weapons shop yet. I need a steel sword so that I can take on this Bronze Colossus that I had to flee from. He couldn't lay a finger on me, but everything I had only glanced off.Fortresses and sometimes retreats, not on the market but equipped. Look at woodcutters if you want a steel axe, miners if you want a steel pick. Any of the soldiers and mercs may have a piece of steel. You can either barter for these or recruit them and lead them to their deaths.
Fame spreads much better now.
I walked into a room with a dragon deity killing people, took it out, made stuff from the corpse, wrote a poem so people stopped burning/bleeding out, turn and say hello to a survivor.
(http://i.imgur.com/it3nOm7.png)
Then I went to a tavern in a different town and said hello, the tavern keeper was astounded and such when they met me, offers me free room and booze and such, I haven't told anyone what I did, just the survivors/word-of-mouth.
(http://i.imgur.com/6trmKFy.png)
Thanks! I was only able to find and trade a Steel Short Sword, but after a half-hour of dodging and repeated blows, the Colossus is down!Is there any particular place where I can find Steel gear with more certainty? I have yet to find anything, be it armor or weapons made of Steel. I have not even found a town with a weapons shop yet. I need a steel sword so that I can take on this Bronze Colossus that I had to flee from. He couldn't lay a finger on me, but everything I had only glanced off.Fortresses and sometimes retreats, not on the market but equipped. Look at woodcutters if you want a steel axe, miners if you want a steel pick. Any of the soldiers and mercs may have a piece of steel. You can either barter for these or recruit them and lead them to their deaths.
EDIT: You can also wrestle it off them in their sleep. If you're caught by the target, they may go Lethal on you. If you're only witnessed by others it's considered Brawling, so they'll just make light of it in later conversations. With stealth and wrestling it's possible to make a clean theft, though.
Hold on a sec, what the hell?Due to the fighting and my not being able to ask if I can stay there is no resting option, I can't travel out of the keep directly, but writing a poem moves to the travel screen and heals units.
I heard music has healing powers of a sort, but writing poetry to stop bleeding and burning? That's something new.
Not useful in your current world, but for the next one, go into your df/raw/objects/entity_default.txt and grab the line under the human entity, I think it's [BUILDS_OUTDOOR_TOMBS]? Add that to the dorf entity, small steel armor and weapons is worth risking mummydeathcurserape in my view.Elven and dwarven generals of human civs can already have steel armor in their tombs.
Oh, and while they can get steel stuff, human tombs are just a waste, there's already tons of iron crap littering human keeps, I'm not gonna go sift through the crap in a tomb for more.They're not a waste, they're rich in combat experience. And books that can't be found anywhere else -- those belong in a museum! And you're more likely to find masterwork there than anywhere else. If you're playing a human, that's the best you'll get.
Not useful in your current world, but for the next one, go into your df/raw/objects/entity_default.txt and grab the line under the human entity, I think it's [BUILDS_OUTDOOR_TOMBS]? Add that to the dorf entity, small steel armor and weapons is worth risking mummydeathcurserape in my view.Hold on a sec, what the hell?Due to the fighting and my not being able to ask if I can stay there is no resting option, I can't travel out of the keep directly, but writing a poem moves to the travel screen and heals units.
I heard music has healing powers of a sort, but writing poetry to stop bleeding and burning? That's something new.
You can still find the weapons, but I rarely play humans so I'm biased there. Not sure what the handouts thing is about, I suppose I could add a no-requirement reaction to just fart out steel gear to an adventurer if I wanted, but it's more fun to find it, just like having tougher materials on megabeasts being usable for gear, so first you gotta find a way to kill them (since copper weapons will only barely work with semimegas, and just bounce off of rocs and hydras and stuff) and then actually do it.Oh, and while they can get steel stuff, human tombs are just a waste, there's already tons of iron crap littering human keeps, I'm not gonna go sift through the crap in a tomb for more.They're not a waste, they're rich in combat experience. And books that can't be found anywhere else -- those belong in a museum! And you're more likely to find masterwork there than anywhere else. If you're playing a human, that's the best you'll get.
EDIT: Let me not forget who I'm talking to and add that it's the best a human can get if you don't mod shit to give yourself handouts!
Dwarven civs with outdoor tombs are a bit more random in relation to mummies.I don't know what [UNDEAD_CANDIDATE] does now, actually, I find dwarven mummies all the time. I just set off an apocalypse in catacombs under a town when I found four mummies and sent victims down to disturb them.
Humans have [UNDEAD_CANDIDATE] in the raws, so the likelyhood of !!disturbing a mummy!! is almost a certainty (depending on how deep you probe). I have had dwarven explorers run into dwarven mummies, but I suspect that's when civs overlap in world gen, where you'll find a variety of skeletons in a tomb (or something along those lines). A civ by itself needs both outdoor tombs + the candidate token to always have a mummy.
Along with adding outdoor tombs to dwarves in the entity.txt is giving humans/goblins [PERMITTED_REACTION:STEEL_MAKING]. Not just so you can more easily get steel items in mead halls/off slain enemies, but this also kind of evens out the odds when you get waylaid by bandits who can now punch through your copper/bronze/iron mail with ease.
The only drawback is the feeling of inflation as steel is now more common, not as rare/precious in Adv Mode anymore. Everyone's mileage of course, varies.
Fame spreads much better now.
I walked into a room with a dragon deity killing people, took it out, made stuff from the corpse, wrote a poem so people stopped burning/bleeding out, turn and say hello to a survivor.
(http://i.imgur.com/it3nOm7.png)
Then I went to a tavern in a different town and said hello, the tavern keeper was astounded and such when they met me, offers me free room and booze and such, I haven't told anyone what I did, just the survivors/word-of-mouth.
(http://i.imgur.com/6trmKFy.png)
Only works for human settlements, their seat of power is always the room with the throne (meadhalls and keeps). This fails with any other site: dwarven, goblin, elvish, nomad.
Do I create my own civilization by doing so or am I still part of the civilization that I came from?You'll still be a member of your civ, but the group you establish won't be. It'll be considered an independent city-state, and in nearby bandit camps you can find the currency for it. I don't know how to integrate with the civ; I've tried going to the law-giver and offering tribute, but that doesn't do it. And it didn't seem to bother the law-giver that he was ruling from the keep that my group possessed.
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.Do I create my own civilization by doing so or am I still part of the civilization that I came from?You'll still be a member of your civ, but the group you establish won't be. It'll be considered an independent city-state, and in nearby bandit camps you can find the currency for it. I don't know how to integrate with the civ; I've tried going to the law-giver and offering tribute, but that doesn't do it. And it didn't seem to bother the law-giver that he was ruling from the keep that my group possessed.
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.Check Legends. You'll find that it isn't. If it were a member of your civ, it wouldn't have its own coin, would it?
I believe your civ is still a member of the parent civ (the same way you belong to the "site government" when you spawn , your group is just the new site government(, you essentially just become the new lord.Check Legends. You'll find that it isn't. If it were a member of your civ, it wouldn't have its own coin, would it?
I dont have the game on right now to check it though.I suggest you check Legends Viewer for a clearer picture of what's going on there.
Is there any way to advance time in a world at a fast rate? I finished everything I want to do with my Adventurer, but I want to see what they accomplish over the course of this world's history for the next couple hundred years.Not yet.
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.Well, you could do something like have the knapping stones reaction use [SKILL:POETRY] and produce 5 or 10 stones at a time?
I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.I think you're doing it the only way it can be done (legitimately.) To make it less boring, you could tell stories in taverns or keeps where others may perform, just tell four in a row and wait for someone else to do something. And you can use poetry to improve your companions' morale between battles, just use poetic forms that they like best.
I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
Any way to grind up your poetry/speaking/etc skills? Right now it seems to advance at approximately the same rate as combat skill. . . which, while it might be balanced, is totally unacceptable to me from a gameplay standpoint.
I really want to play a bard but playing the same poem a thousand times to get to "competent" sounds lame.
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.One way is to get him retired and settled at your own fortress then make fitted clothes in fortress mode. The quicker way would be to use adv-fort and build your own workshops to make clothes and leather armor. This is what I've been doing, and it's pretty fun.
My dwarf adventurer has been learning swimming, and now he's an adequate swimmer, but he is drowning when he walks into river. The water is 7/7. He is not swimming under a bridge, neither is he stunned nor dizzy.
What is the explanation?
What's your adventurer's race?
How do I "cause trouble" for a group?
How do I "cause trouble" for a group?
I havent gotten enough "cause trouble" agreements, ( I really hope toady makes bandit leaders give you this kind of agreement, and a obvious one to "rob them") but I heard someone else say that mugging people counts as causing trouble. (demand items and such from them, if that doesn't work attack them, cause a brawl) etc.
I don't think it is as effective if you just murder people, gotta start fights and whatnot with survivors, make people flee, create chaos.You can argue both side if you speak to an unconscious person. I wonder what kind of psycho I must look like when I knock people out and use them as sock-puppets. Or when I get into an argument with myself over a sleeping tavern keeper.
Worth noting that the "Cause Trouble" need is satisfied by arguing with people, which is frustrating when you get so good at arguing that you automatically convince everyone of your values.
How do I find out the atributes of animalman? I know from raws what atribute ranges dwarfs goblins and elfs are relatively to each other but I can't find the same information about other races. How do I know who is the strongest who is the fastes and who is the best at linguistic?It looks like these are generated through creature conversion tables when the world is created, so you won't find them in the raws. You could use dfhack 'gui/gm-edit df.global.world.raws.creatures' and search alphabetically for specific ones.
Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.
And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
Just rolled a human adventurer and ended up starting out in a dwarven fortress. I have feared this moment ever since the new sites were released because of how complex they are according to most people.That would be the way out. You could fast-travel out, or find the exit in any direction from there. The shaft leads down to first the warehouse level, with apartments and workshops on that level and the one below. Further down may be other workshops, past that looks like where most the nobles and officials hang out when they aren't at the market. And at the bottom will be the magma forges and/or smelters. Anywhere along that shaft could open to a cavern layer, usually the first, with an underground road leading in one or more directions.
And it seems like my fears aren't entirely unreasonable. Are there any general tips on how to find my way out of this place? I've managed to find some sort or meeting hall or market with a ton of people hanging out...
What could I do better without training every character of mine in wrestling to disarm enemies.
3 quick questions:
How do you improve social awareness ingame? (and/or other methods to up the number of followers)
Does being distracted with respect to your needs actually affect anything?
Is there an easy way to make a place (like a house) where you can leave your stuff where it won't get looted (does this even happen)?
I've come upon a couple of lairs, but exploring the area shows nothing out of the ordinary. What should I be looking for?Depends on whose lair it is, but most creatures never come back to their lair this version. You should see an asterisk roving on the fast-travel map nearby. If it's a werebeast during full moon, they would be out hunting at night but likely to come home during the day. If it's not a full moon, they tend to socialize with others in nearby lairs.
Also, one of my companions refuses to put on shoes. I traded her sandals for bronze boots, so she would be armored, and usually with my companions simply giving them the items makes them put them on, but for her she just drops them on the ground and goes shoeless. Any idea how to fix this?Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)
]Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)
But the boots are worn, as you stressed in your earlier post. This is why shoes won't be. Shaped item are mutually exclusive per body loc.]Shoes and boots are shaped clothing items, so they both occupy the same layer. She can wear socks or chausses with boots, but not shoes. See here for more detail: http://dwarffortresswiki.org/index.php/DF2014:Armor (http://dwarffortresswiki.org/index.php/DF2014:Armor)
To clarify, she is not wearing shoes, only socks. when given any shoe type item she jusy drops it.
1. Again, Does hitting a giant tortoise after it has retracted into it's shell not grant weapon experience? It doesn't seem to for me.1. Obviously not.
2. Almost all of my deaths are from when a beast larger than I latches on firmly with a bite. What are good ways to escape bite from larger than
@uzuAh, check if they're the right size for her. If the description doesn't have fitting info, then it's fit for your race.
sorry, i guess i'm not making myself clear.
she's wearing neither boots not shoes. all she is wearing on feet is socks. if given any other outer footwear be it shoes, sandals, boots, etc. she drops it.
@uzuHuh. I assume she has feet if she's wearing socks. If you have dfhack you could try using the companion menu to make her drop everything to sort it yourself. Try taking socks away and putting the boots down, then get her to equip everything from the ground.
I'm pretty sure that's not the problem, since she drops even her own old shoes.
Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.
3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
Well I'm glad Fame is working for somebody. Sometimes I come back to a town I've visited, and people treat me as if I haven't accomplished anything (note: the people who treat me normally are all people that I've told of my numerous Beast Slaying), and the Bartenders who have given me free service before suddenly start making me pay again. I can just tell people again to get free service every time I visit, but it's getting annoying that it feels like whole towns just forget everything I've done.3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
(http://i.imgur.com/qfSzZ1f.png)
Also, a player fortress can churn out elephant sized armour on demand. For fun, retire at a player fortress, switch to fortress mode and force the adventurer elephant-man to join the military for 5 years in exchange for a set of masterwork steel armour.Is there any way to get large clothing/armor in adventure mode? More than anything I just don't wanna be a naked sea elephant man.
Meant to respond to this last weekend. If you retire your animal/beastman in a civ, it joins that civ and can, upon unretiring, have appropriate size clothing. Getting a character to receive armor upon retiring is random, and it does help to have a look at the mead hall's soldiers to see what sort of equipment they have. If you want iron you'd need to be sure they have iron and whatnot.
@uzu
sorry, i guess i'm not making myself clear.
she's wearing neither boots not shoes. all she is wearing on feet is socks. if given any other outer footwear be it shoes, sandals, boots, etc. she drops it.
For the record I started near the small town at the bottom left, the + one. Visited the area of the big masterwork symbol towns to the bottom, went all the way east around the evil mountains and dark fortress then when I came back west to the # town at the top I got the "your name precedes you" stuff so I guess the word of my journeys spread straight north from what I had done while I was out east.Well I'm glad Fame is working for somebody. Sometimes I come back to a town I've visited, and people treat me as if I haven't accomplished anything (note: the people who treat me normally are all people that I've told of my numerous Beast Slaying), and the Bartenders who have given me free service before suddenly start making me pay again. I can just tell people again to get free service every time I visit, but it's getting annoying that it feels like whole towns just forget everything I've done.3: Does fame eventually travel to other towns/locations, or are your accomplishments only known in the areas you tell of them?Never visited this town before, never spoke to anyone in it before, took a long detour around some mountains rather than the direct route from where I had been to this town.
http://i.imgur.com/qfSzZ1f.png
Edit: And of course the moment after I type this people start treating me like a great hero when I return to my hometown. :P
Did you try to complete it with the lord?I haven't tried that yet, but every other time I get a kill quest, it will say "Report back to inform progress" after I've completed the objective.
I know there is a bug that you can't tell others you slew an undead, haven't gotten an order involving them yet but I feared it would be the case that you can't finish those either.
How the hell do you set yourself on fire in this version? Standing in campfires doesn't work, nor does jumping into them or dropping in from trees. Do I have to set a wildfire?
I know there is a bug that you can't tell others you slew an undead, haven't gotten an order involving them yet but I feared it would be the case that you can't finish those either.On a related note, I can also confirm that you do not gain fame from telling somebody about you slaying a Necromancer, only "you are a killer". So much for saving people from that "Bone-chilling horror"...
I'm thinking i might be able to find any other members of the Necromancer Group with Legends mode, but don't I lose both my fame and my Quest Logs, Map Knowledge, and other things when I retire?You could copy your region folder and retire one of them, and make that your Legends folder. It's a good idea to do that when you first gen the world, before playing any characters or fortresses, make a back-up copy that you can use to view history generated before you became active.
So you're saying I can just Copy Region 1, paste it right below it, rename it to Region 2 or something, and it'll just be a copy of the first one that won't effect it in any way? or am I missing anything?I'm thinking i might be able to find any other members of the Necromancer Group with Legends mode, but don't I lose both my fame and my Quest Logs, Map Knowledge, and other things when I retire?You could copy your region folder and retire one of them, and make that your Legends folder. It's a good idea to do that when you first gen the world, before playing any characters or fortresses, make a back-up copy that you can use to view history generated before you became active.
I'm having trouble finding the demon in a dark fortress without dfhack help. I went into the center and a cave led me down into the center of the fort, and I'm sitting deep in the center in a cavern with seemingly no way down.If he's still alive and ruling, the demon master should be up in the throne room. Otherwise you won't find him on site. Sure it's a slade tower?
Should I veer off the center to explore more ways down? Any tips?
I've done it before, I think the artifact slab/books remained.
If I recall, they're isolated like lairs.That's the issue though, my Legends doesn't state the region they are in. Unless if I'm missing something (which is possible, since i'm still trying to figure out how this thing works).
Best way to narrow down their location is to view the legends entries for the vault, then the region it says it's in, then any towns or megabeast lairs in that region too.
the .952 is intermittent. It may be due to drowsiness, if that does that.
What effects does killing the demon master of a goblin civilization have on the world?It turns the fortress into a ruin, but only until the newly appointed master enters the throne room. The position is equivalent to law-giver, even if you could claim that fortress, the civ's master can still rule from there. The master can even rule from an isolated refugee camp, which happens when a demon survives the capture of its spire.
I've got a couple questions related to locatingOther than lucking into them dfhack is the best way to find a vault. If you want to know exactly where it is then you can use the sites and pops export to get the site number then check df.global.world.world_data.sites[site number -1].pos and it gives you the world map tile it is on, so 0, 0 top left, 0, 128 in in a 129x129 is top right, etc.I can find them in Legends easily, but actually finding where they lie on the map is another question entirely.Spoiler (click to show/hide)
1: Do they only exist in Goblin Civs like Spires, or can they exist in any location?
2: Do they exist within the territory of their Clown creators, or can they exist in any portion of the world?
3: Any other tips to locate them?
Are camping armies still supposed to be sleeping? Because all mine areIt was supposed to be fixed.
That's what I need to test. I'd try cooking, but the game freezes if you had an adventure-mode reaction to create cooked food. >w>Not with adv-fort. I'm making masterwork roc roasts, value 400-660 per unit. I'm banking on my cooking because a stupid bug stole my money and valuables pouch.
Yeah, adv-fort cooking is very finicky for me as well. Only works half the time as intended, the other half it crashes for no discernible reason.
Hello, im back with a brand new question, the other one ive posted in the wrong thread...
After dying to a Boogeyman climbing a tree ive restarted my dworf, but now seems that i have no way out from that INFINITE Maze-Fortress-Thing.
This time, not having funny since im already on it for a while a cant find the frgin outdoor path.
Note: Ive already tried to use "Shift + t" to fast travel and get out, but didn't work at all.
Huehuehue. What, a labyrinth? Keep exploring every path you can until you find a stairway up. Those things aren't THAT big.
Huehuehue.
I don't seem to be gaining skill in some things. Skills like dodge, thrower, armor user and butcher are going up, but striker, biter, kicker and hammer user are frozen and stay that way no matter how many zombie ogres I punch or time spent biting weasels.I get barely any experience from combat related skills when fighting weak wildlife and zombies, and I don't use any hacks. I think exp for those skills might be dependent on the difficulty of the hit, and considering that small animals have low combat/defense abilities (and zombies have no defensive abilities), you won't get far fighting them. Getting into prolonged scraps with Megabeasts and other HFS however causes my combat skills to get a nice boost.
DF 42.05, DFHack 42.05-alpha1. Am I doing something wrong? Does this happen for anyone else?
Me again! After a wild battle against a badger I've colected the body. But when I hit "x" and then "b" there is no option to butcher the corpse. I need something else then desire??But you'll never be able to find it in your inventory, even if it's in your hands. Leave it on the ground to butcher it.
But you'll never be able to find it in your inventory, even if it's in your hands. Leave it on the ground to butcher it.
Disarming opponents....
I've grabbed their weapon and tried to back out of combat but i always seem to release it before moving.....likewise pulling off armor.
ideas?
My clothes are starting to show some wear, and being a Large creature means finding a good size fit is basically impossible. If I take off my clothes and retire at a Civ, i get new clothes right?I don't seem to be gaining skill in some things. Skills like dodge, thrower, armor user and butcher are going up, but striker, biter, kicker and hammer user are frozen and stay that way no matter how many zombie ogres I punch or time spent biting weasels.I get barely any experience from combat related skills when fighting weak wildlife and zombies, and I don't use any hacks. I think exp for those skills might be dependent on the difficulty of the hit, and considering that small animals have low combat/defense abilities (and zombies have no defensive abilities), you won't get far fighting them. Getting into prolonged scraps with Megabeasts and other HFS however causes my combat skills to get a nice boost.
DF 42.05, DFHack 42.05-alpha1. Am I doing something wrong? Does this happen for anyone else?
Unrecognized Announcement Token: TRAVEL_ADVISORY
Running on Mac Intel, I just got this when I started up an unmodded DF:so that's there because announcement file still has the Travel_advisory token even though it really shouldn't.QuoteUnrecognized Announcement Token: TRAVEL_ADVISORY
Anyone else seeing this?
Running on Mac Intel, I just got this when I started up an unmodded DF:so that's there because announcement file still has the Travel_advisory token even though it really shouldn't.QuoteUnrecognized Announcement Token: TRAVEL_ADVISORY
Anyone else seeing this?
Hahaha, I think the CDC's trying to control an outbreak of FB disease!
It's a bug sadly.I would imagine it has something to do with them possibly being considered a member of the Goblin Civ after being kidnapped, and as a result getting upset by seeing you kill other people in the Civ. Kinda like how people felt about you killing Night Creatures that used to be normal people pre-.42.05
New reactions, carve bone category > figurine.That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.
New reactions, carve bone category > figurine.That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.
So, the transitions of Ages has to do with major world powers, right? I know Megabeasts are the most notable world powers, but do other things count as "Powers"? Things like Necromancer groups and Clown Lords?Mega/Semimega/Titans are part of the Age of Myth > Legends > Heroes > Golden age transitions. Civs change the Age of Three Races/Goblins/Humans/Etc type stuff. Having only one power can get the Age of the Hydra stuff.
That's the first place I looked! I just said that in my previous post. Do I have to gen a new world for it to work?New reactions, carve bone category > figurine.That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.
Maximum derp. It's the "x" key by default, for butchering, writing, composing, breathing fire...and most importantly, crafting stuff. :V
That's the first place I looked! I just said that in my previous post. Do I have to gen a new world for it to work?New reactions, carve bone category > figurine.That doesn't tell me what keybindings are used. There is nothing in interface.ini called 'reaction', and any entries for bonecarving are fortress mode only.
Maximum derp. It's the "x" key by default, for butchering, writing, composing, breathing fire...and most importantly, crafting stuff. :V
Can't gather ice, fill your water skin with snow and heat it.
45000 is pretty small, a dorf is 60000 average, putting dorfs or gobs to 65000 let's them wear their size or human size clothes, but other than that you'd have to use a reaction to make gear, which is then sized for your race automatically.
I guess my gigantic version of that 45000 race must be around 60000-70000 then as my character is wearing stuff that has neither small or large tags on them. Oh and as I finished asking about the ice I finally found some snow and already did exactly what you told and I forgot to edit my post as I was busy with real life stuff after that (whoops) but thanks anyway!Clothes that are sized for you won't display fitting information in its description. If you start the game as a member of any civ, you'll be wearing clothes fitted for you automatically, but that doesn't mean you'll find them lying around anywhere in that civ. You'd better start working on your dodge and block.
Wait, reaction to make gear? *goes off into another wiki info diving*
I guess my gigantic version of that 45000 race must be around 60000-70000 then as my character is wearing stuff that has neither small or large tags on them. Oh and as I finished asking about the ice I finally found some snow and already did exactly what you told and I forgot to edit my post as I was busy with real life stuff after that (whoops) but thanks anyway!Clothes that are sized for you won't display fitting information in its description. If you start the game as a member of any civ, you'll be wearing clothes fitted for you automatically, but that doesn't mean you'll find them lying around anywhere in that civ. You'd better start working on your dodge and block.
Wait, reaction to make gear? *goes off into another wiki info diving*
Wait, reaction to make gear? *goes off into another wiki info diving*
Is gaining skill in pick use any different than other weapons? It seems to increase miner skill, but does that work just like, say, swordsman skill, or is it any different because picks aren't primarily for combat?
Wait, reaction to make gear? *goes off into another wiki info diving*
Mods are incredibly useful. o3o
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with aSpoiler (click to show/hide)
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with aSpoiler (click to show/hide)
Spoiler (click to show/hide)
To what extent do things respawn? I've pretty much determined that zombies in a necromancer tower are infinite if you leave and come back (even if you come right back). It also just happened with aSpoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Hey i read somewhere that you could write books in adv mode, how does one go about doing so?
Now getting lost in caverns is another matter entirely.FIVE YEARS MY VAMPIRE SPENT DOWN THERE
Speaking of which, are Kobold Towns (not camps, actual '+' towns) normal?No, they just moved into a ruin. Look back in the town's history and you'll find it razed and no longer part of the civ.
I have a screenshot of it at worldgen, will try and actually get there in a bit.
Where I can buy alcohol? Who can sell me this?Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
Now im picturing a dwarf rolling a huge ass barrel out of a bloodsoaked tavern because he wanted to get drunk.Where I can buy alcohol? Who can sell me this?Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
The bloodsoaking isn't necessary, but I guess it's a bonus. Nobody will object if you just pick it up and go.Now im picturing a dwarf rolling a huge ass barrel out of a bloodsoaked tavern because he wanted to get drunk.Where I can buy alcohol? Who can sell me this?Only taverns. They won't sell it to you by the barrel, but there's really nothing to prevent you from just rolling it out the door.
Even when it is, once you become famous you can get a drink, pour it out and fill your waterskin with it.Ah, I carry around two types of booze, plus the feather tree yolk to keep my inebriation in a functional zone. But where do you get to read your character's thoughts? I'm really curious about mine.
Myself I just added in a "turn this plant into booze in this container" adventurer reaction so I can go around trying whatever random shit I find to get rid of the "drinking the same old booze" thought when I'm in the middle of nowhere.
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.I had no idea you could build that shit.
Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.I had no idea you could build that shit.
That makes sense. Does advfort work with the newest version though?Elven taverns don't have booze, but I carry around a feather wood block to build a still and a feather wood pot to brew into, so I can brew whatever is in the Shaping Trees. Bayberry and apricot wine, here. I'm sure the word 'wine' is used loosely and they're probably closer to cordials.I had no idea you could build that shit.
I think he uses advfort?
State your emotions > scroll through the list.Even when it is, once you become famous you can get a drink, pour it out and fill your waterskin with it.Ah, I carry around two types of booze, plus the feather tree yolk to keep my inebriation in a functional zone. But where do you get to read your character's thoughts? I'm really curious about mine.
Myself I just added in a "turn this plant into booze in this container" adventurer reaction so I can go around trying whatever random shit I find to get rid of the "drinking the same old booze" thought when I'm in the middle of nowhere.
Do i need to be one of the three main races? Because i am a horseshoe crab poet. So am i not able to do bone crafts?Do you have the hands required to wield any sharp implement? If your claws deal edged, then it's just a programming oversight that you can't use them to carve with.
If there is a wikipage that talks about this please link me. I didnt find too much, then again im not good at looking :/
I got bones in my left hand and some knife in my right. I pressed x to open reactions but bone carving isnt an option.Do i need to be one of the three main races? Because i am a horseshoe crab poet. So am i not able to do bone crafts?Do you have the hands required to wield any sharp implement? If your claws deal edged, then it's just a programming oversight that you can't use them to carve with.
If there is a wikipage that talks about this please link me. I didnt find too much, then again im not good at looking :/
Not without some way to convince the game that it wasn't a sentient creature.How did you do that? Not very good with modding. Do you have the interaction so i could just y'know, copy and paste?
I didn't want to give up my intelligent megabeasts so I just put in an interaction that removes the [CAN_LEARN] tag which I gotta remember to use before I kill them, otherwise all those wonderful bones and hides and hearts and teeth go to waste.
Add this part to a usage_hint:self_only and usage_hint:attack interaction for your adventuring races
So npcs don't spam tard-ify each other.
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Mark target]
[CDI:INTERACTION:MARK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:mark a target:marks a target:NA]
[CDI:WAIT_PERIOD:10]
[INTERACTION:MARK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:marked target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:88:4:0:1:FREQUENCY:2000:500:START:0:END:250]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:250]
Thanks! You all have been very helpful!Code: [Select]
Add this part to a usage_hint:self_only and usage_hint:attack interaction for your adventuring races
So npcs don't spam tard-ify each other.
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Mark target]
[CDI:INTERACTION:MARK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:mark a target:marks a target:NA]
[CDI:WAIT_PERIOD:10]
[INTERACTION:MARK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:marked target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:88:4:0:1:FREQUENCY:2000:500:START:0:END:250]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:250]
1.Is it possible to report death of creature if I tell only about fighting with someone (report: someone attacked me)?
2. Could I buy alcohol in elvish tavern or only dwarf tavern?
3. What happened if my character is too disracted with something (drinking alcohol, helping someone etc. - you can see this if you press "z")
1.Is it possible to report death of creature if I tell only about fighting with someone (report: someone attacked me)?
2. Could I buy alcohol in elvish tavern or only dwarf tavern?
3. What happened if my character is too disracted with something (drinking alcohol, helping someone etc. - you can see this if you press "z")
1. Sadly no. You're just relating you were attacked. The problem with a creature's death by bleeding out or suffocation is you need to be close to them when they die. It seems like a distance thing.
2. Any tavern should serve you.
3. Dunno.
Yes. It was similar but in my save it was elvish, and I probably had a bad luck, because I can't buy anything.Nope, only humans and dwarves serve alcohol.
What does beingNot really known, but probably something to do with EXP and skill gain.filled with determinationfocused do, in terms of what the buff DOES?
What does beingNot really known, but probably something to do with EXP and skill gain.filled with determinationfocused do, in terms of what the buff DOES?
Who do you think I got that from?
I did. It gives a pretty significant accuracy boost. I first tested with a heavily modbuffed adventurer who had a base of like 13k accuracy (normally it's closer to 100) and they got up to like 23k I think when Focused! from five or six Unfettered needs. When Unfocused and Distracted they got down to 9k or so. I assume there is a similar skill roll percentage buff.
Elf taverns don't have booze normally, you have to add a few tags to the entity to get them working, plus the reactions to brew it I think?
You can't report the death of an undead creature (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9528) so your best bet is to give someone the skull and they'll know it is dead?
Is there any way to murder somebody, and prevent people from knowing you did it without hiding/disposing of the body? Or is there no way to beat npc's psionic ability to tell who killed what just by glancing at a corpse/body part?
Also, what Attributes are important for a Bard type character? I checked the wiki, but it seems out of date to the new stuff related to that (like stating that Musicality still has no use. That can't be right... right?). I'd imagine all you need as an instrument player is skill in said instrument type too, right?
Though musicality is still useless, as can be demonstrated if you try to serenade demons. ;w;
Though musicality is still useless, as can be demonstrated if you try to serenade demons. ;w;
I hope you are joking heh.
x>create>butcher
Were the animals you butchered small things like rabbits, small birds, and weasels? I've never tried to butcher a Kobold, but you can't butcher animals of small enough size. try killing something more substantial, like a tame cat in the middle of night, or other unsuspecting wildlife, and see if it works on them.x>create>butcher
I did that. The options don't show up.
Were the animals you butchered small things like rabbits, small birds, and weasels? I've never tried to butcher a Kobold, but you can't butcher animals of small enough size. try killing something more substantial, like a tame cat in the middle of night, or other unsuspecting wildlife, and see if it works on them.jx>create>butcher
I did that. The options don't show up.
I set campfires under the bodies or ignite grass. I use it as part of my cuckoo maneuver to remove a hearthperson when there is no room for me. Tackle a guard off a tower and then burn them with a campfire.Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?
Okay thank you. I have barely seen any animals. Do you have any tips for finding them?You usually can't find decently sized wildlife until you get a bit further away from civilizations. If you can't find anything substantial, you can almost always find a school of fish in a river. Make sure you are (S)neaking, cause most wildlife runs if they spot you. Just watch out for Alligators in the water :P
Edit: I just killed a giant bluejay and I can't butcher it.
Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?adv-fort has a Clean job that takes I think 20 ticks and cleans all contaminants from your tile and all adjacent tiles. That does include walls. It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.
It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.
Well, there's a way to get them in and out that gets kind of tedious when you have a larger group of them. Just lead them to the edge, get in, come out directly into their tile so they swap positions with you, then swap positions again to get them to a ground tile. Fortunately I get enough rain that I don't have to do this, but them I'm also not trying to dispose of evidence like Fruitsbrain, who may not have as high a rain frequency.It doesn't clean companions who have such a desperate need to crawl up your ass that they wallow in the blood underfoot, and then crawl around leaving a blood trail. If only you could use their stupidity to frame them.
Lead them to a river. You'll have to risk leading them into the water anyway if you're crossing it, so just sitting there long enough for them to try and follow you across solves that.
Then just wait an hour and they'll spawn on the other side, next to you. You could instead book it and try to get far enough to fast-travel, but there's more risk that they'll drown first.
With the cuckoo maneuver you never make an aggressive action, being covered in blood doesn't matter, but fire tends to help with that if you can stand the heat.I set campfires under the bodies or ignite grass. I use it as part of my cuckoo maneuver to remove a hearthperson when there is no room for me. Tackle a guard off a tower and then burn them with a campfire.Don't you also have to clean up the blood? I can just lick/wash off the blood on my person, but how do you clean up blood on floors/walls?
You've several options to deal with infections:Right about the vampire, they're immune to infection. I don't remember: do they regenerate amputated limbs?
1. (If dwarven adventurer) Retire your adventurer, make a fort, quickly develop a medical industry, and pray your adventurer joins the fort and gets their infection treated
2. Become a night creature, either a husk zombie, a werebeast, or (I think) a vampire will do, but not just necromancy.
3. Tough it out. It takes in-game months for infection to off your adventurer, more than enough time to even thoroughly explore a large world twice over.
I don't remember: do they regenerate amputated limbs?
Why can't I butcher corpses of any kind? I'm standing over a kolbold corpse holding his sword and I can't butcher it for skill. I couldn't butcher and of my animal kills either.Your problem is you're holding the sword. You have to drop it (or any blade. I use daggers.) on the same tile as the corpse if you want to butcher it.
Why can't I butcher corpses of any kind? I'm standing over a kolbold corpse holding his sword and I can't butcher it for skill. I couldn't butcher and of my animal kills either.Your problem is you're holding the sword. You have to drop it (or any blade. I use daggers.) on the same tile as the corpse if you want to butcher it.
Since I switched to Toady's tool:1:none:none:none:none, has_edge method I just use whichever blade I have for it.
thats not true, you just need to have a blade in your hand, and drawn.It doesn't have to be a blade, or in your hand. Any weapon or tool with an edge will work, and it can be on the ground. If you have one in your hand and one happens to be on the tile, you get the option to use either.
Is there any reason to go for the throat in combat, rather than disabling the legs and cutting the throat when they're out cold?
I'm asking because it's such a low hit chance.
Can anyone help me?
in adventure mode, while adventuring i found a bunch of goblin corpse with necromancer,but when i approach them they did not attack me.
Do some necromancer with their zombies not hostile to the player?
Is it possible to end all sentient life in a df world? I am currently rping a world,430,000 years old, where i am a judge/prophet of Armok and i an ending the world. I was just wondering if its possible to kill everything?
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.Well there are absolutely 0 civs left. Destroyed in world gen. Just camps and stuff. I can only play as outsiders.
It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
This is why we have the "age of death" emptiness etc.
What is the "age of death"?This is why we have the "age of death" emptiness etc.
As I've pointed out, this is no longer meaningful. There's no sign that the game acknowledges it when it occurs during play, assuming it used to.
What is the "age of death"?This is why we have the "age of death" emptiness etc.
As I've pointed out, this is no longer meaningful. There's no sign that the game acknowledges it when it occurs during play, assuming it used to.
That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.
This is why we have the "age of death" emptiness etc.
Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
Is this only temporary?That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.
This is why we have the "age of death" emptiness etc.
Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
That only happens in worldgen, not by any of the player's choices. And it's been the case since midway in 40.xx that neither adventurers nor fortresses would be able to destroy a government, local or civ. This was explained in bay12's front page blog before it was implemented; site populations will always refill with newly generated characters, and all positions needed for the site or civ to continue will be refilled.It's not even possible to kill off a civ, even civs that were technically dead before worldgen completed. New characters will spawn with the MAINTAIN_ENTITY_STATUS dream. And that's all they'll ever do, simply exist to keep the civ or site group in existence.
Really, any proof for that claim? As far as I know it is false, I have never heard that ever and a forum search doesn't return anything useful either.. You can kill off civs "spawning" is only thing when you have an entity population, when you run out of that your dead, and yes you can kill them all. At least you have been able to in every version so far, i'm not sure why toady would change that.
This is why we have the "age of death" emptiness etc.
Being able to only play as an outsider means all civs are dead/killed off including goblins and kobolds.
You have been able to do this since the very beginning.
and can a necromancer adventurer write down the secret of life and death(or other secrets)?That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
I thought i read in the wiki you could..and can a necromancer adventurer write down the secret of life and death(or other secrets)?That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
I've also taken out the cyclopses who had plagued the civ, and the two wandering standard trolls, and Zoidberg.
Damn, that was in the wrong thread. Seems like the conversation there should be in this thread.I've also taken out the cyclopses who had plagued the civ, and the two wandering standard trolls, and Zoidberg.Spoiler (click to show/hide)
Manuals almost always end up being life and death once you learn it. I've written a few.and can a necromancer adventurer write down the secret of life and death(or other secrets)?That's one for the SCIENCE thread. I recommend writing a bunch of essays and autobiographies.
How do I leave the mountain hall I started in?Fast travel to the nearest fortress.
Where can you find a coffin in a human town or hamlet? I heard there were tombs or catacombs, how do I find them?
Where can you find a coffin in a human town or hamlet? I heard there were tombs or catacombs, how do I find them?
Search for temples, check the catacombs under them. Keeps also tend to have dungeons underneath that generally lack coffins, but can connect to the tunnels of nearby temples.
Will it list a temple along with shops and wells and houses on the town map?
So, I've become a lord, ruling through The Perfect Bastion. Now what?Now you crush the peons under your boot and wait for the money and wenches to roll in.
Well, it looks like the town is entirely abandoned. There are some active shops, but nobody seems to be watching them. Do I need to advertise to get some citizens so I can then crush them under my boot?So, I've become a lord, ruling through The Perfect Bastion. Now what?Now you crush the peons under your boot and wait for the money and wenches to roll in.
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?Needs to be the right season, I think. Probably Summer or Spring. Maybe it's just random.
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?Needs to be the right season, I think. Probably Summer or Spring. Maybe it's just random.
so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?Easier to make parchment paper, you just need a source of calcium carbonate. Adventurers can get a much higher volume of skins than fortress mode can.
"Just" need a source of calcium carbonate, he says. ::) For that you need a suitable embark, and even then it's still finite (and used in steel making.) Caravan brings it in limited quantities (which defeats the whole purpose since you can just order parchment in bulk.) Then you need to make quicklime at a kiln (keeping in mind you're hauling boulders,) then convert it into quicklime at an ashery (requiring a bag.) Now you get to make the parchment from skin at tanner's shop. Sure hope you didn't accidentally tan all your hides! It's actually the most complicated and difficult of all the sheets.so I've founded a fortress with the intent to build it into a gigantic library, and thought it'd be cool to go out as an adventurer with the fortress retired, and bring back some papyrus plants so I could have papyrus for my paper production. but I can't seem to figure out if I can harvest the actual plants. it seems you can ''pick leaf'. but never anything actually usefull of the plant. do I need to mod something for this to be possible or is it possible and am I just missing something?Easier to make parchment paper, you just need a source of calcium carbonate. Adventurers can get a much higher volume of skins than fortress mode can.
You know what makes milk of lime easier? It's a liquid. An adventurer only needs to obtain one unit.Exploit. Like, really, really an exploit. Not QSP/impulse ramp "exploit". Just exploit. Y'know?
I make a lot of parchment paper with one bucket of milk of lime. The reason I find it an acceptable exploit is that there is not one single professional papermaker who does so in adventurer mode. Papermakers aren't scarce, yet paper is an unreasonably scarce commodity.You know what makes milk of lime easier? It's a liquid. An adventurer only needs to obtain one unit.Exploit. Like, really, really an exploit. Not QSP/impulse ramp "exploit". Just exploit. Y'know?
Also may or may not actually work as a valid ingredient.
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.
Or has that been fixed?
Paper isn't that scarce, I find lots of random werebeast parchment scrolls and quires and such in tombs and mead halls besides the box in each library.It is in this world. I didn't find any until the first library I visited, in a civ neighboring my starting civ. I didn't see any in loot except in the northern third of my civ, and have not seen any since leaving that corner of the map. If I weren't making my own writing tools, I wouldn't have gotten any at all.
Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.
Or has that been fixed?
If you're really set on papyrus, you can embark on a suitable site (tropical wetland,) gather the seeds there, then have an adventurer deliver them. Keep in mind you probably can't grow it on a non-tropical embark. The wetland requirement might be fulfilled by muddying the soil. If not, then if you can't find it growing wild on your embark, it simply can't be grown there. Check your farm plot seeds list.
I can make forgotten beast soap!Small problem with that. Last I checked, liquids and powders can't be used in adventure-mode recipes, even if contained properly.It works, just has to be in a bucket, always has to be on the ground, and after every use the bucket has to be picked up and dropped again. Ash and sand are powders, aren't they? I'm able to make glass and lye with them.
Or has that been fixed?
What. What heresy is this? D:
I can make forgotten beast soap!
It only works if it is in the container the job requires. Sand needs a bag, lye and milk of lime need a bucket.I can make forgotten beast soap!
So it only works if the material is poured onto the ground? -w-
I've done that. I've added reactions that specify a waterskin, as well as reactions that are blind to what type of container is used, and they don't work. They haven't worked for as long as I'm aware of.Then it sounds like you have little questions for Warmist.
What is the best way now to increase your rep and get more followers? Who do I brag to and how much? What kills do I brag about?
What is the best way now to increase your rep and get more followers? Who do I brag to and how much? What kills do I brag about?
Bragging will inform people, but increases intimidation, so it may leave them with a more negative view than if you told in rumor or badly told in story. Reserve it for people you're about to kill or are trying to shake down (like robbing someone or getting a tribute from a government group,) but try to keep it out of earshot of the general public. Unless you're trying to subjugate them all and rule them in your tyrannical fist, then nothing really holds you back, does it?
After you've racked up a significant number of kills, you'd have to spam brag a lot before your most significant kills randomly pop out of your mouth.
I've been wondering also. So far, it looks like if you kill everyone in a keep or meadhall and walk into the throne room, you automatically become the ruler.Bragging will inform people, but increases intimidation, so it may leave them with a more negative view than if you told in rumor or badly told in story. Reserve it for people you're about to kill or are trying to shake down (like robbing someone or getting a tribute from a government group,) but try to keep it out of earshot of the general public. Unless you're trying to subjugate them all and rule them in your tyrannical fist, then nothing really holds you back, does it?
After you've racked up a significant number of kills, you'd have to spam brag a lot before your most significant kills randomly pop out of your mouth.
How do I rule or subjugate people? What does it do?
Is there a wiki article for this stuff?
How do I rule or subjugate people? What does it do?I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.
How do I rule or subjugate people? What does it do?I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.
The only sure ways to retain a lordship are 1) never leave the seat of power and 2) offload the site and never return. Insurrections can begin and succeed only while the site is loaded. And other lords from the site's previous civ will come to claim the site, which they can only do if the site is loaded and you're not in the seat of power.How do I rule or subjugate people? What does it do?I was being facetious. Currently you can only subjugate people with the power of your own inventive narrative; the game mechanics do nothing to support it.
Proof:Well, that's proof that an insurrection can begin while the site is offloaded. Can you get proof it will succeed while the site is offloaded?
Took over the site and wandered the world, then.
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.
Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.
I actually had tried to transfer lordship to him myself and he refused with "I cannot accept this honor." So maybe it was easy for another lord to convince him to join him.Hm. Last city I claimed, my rule went unchallenged for ~4 months with only 1 hearthman. When I joined a troupe and lost all memberships, that hearthguy became lord and a bloodless insurrection immediately transferred rulership to a different lord.
We need to figure out how this stuff works internally, there may have been several reasons that happened.
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?
And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?They'll always come back to either meadhall or keep of the earliest group lordship you currently have. So if you're lord of one settlement, anyone you recruit as a healthperson will make their way to settle there, hang out in the meadhall/keep, go on patrols, etc. But currently, if you take lordship of another while still possessing the first, the next hearthfolk will still go back to your first, and your hearthperson limit will be limited to that group.
Ah, thanks to both of you. Looks like a good reason not to take on too much real estate.And what happens if you acquire hearthpeople (not that I ever have, yet)? Do they then wander to your meadhall or keep? Do they stay where they are, but are retained on some kind of count that quantifies the safety of your stronghold?They'll always come back to either meadhall or keep of the earliest group lordship you currently have. So if you're lord of one settlement, anyone you recruit as a healthperson will make their way to settle there, hang out in the meadhall/keep, go on patrols, etc. But currently, if you take lordship of another while still possessing the first, the next hearthfolk will still go back to your first, and your hearthperson limit will be limited to that group.
Gah, 'hearthperson' is such an awkward term.
Tell a story about the site you're in and filter for criminal, one will be listed as the primary org, and it will list the name of the dungeon or catacombs it is based in.
Check under the keep and temples for said area and ask the group down there about the structure you're in, the ones that list the name of the group you're after/right dungeon are the ones you want.
I wonder what the range of storytelling is. You only hear critiques from listeners within 4 tiles, but I've learned forms and works from somewhat further. The ones within that 4 tile radius will comment on a performance immediately after, so anyone within 4 tiles of them learns what the story was about, though I'm not sure how far that broadcasts, either. And someone who's performing a job, like tavern keepers, won't be aware of the performance, but will hear the comments.Also tested this:
They are the most amazing ammo ever. You can flat out kill if not incapacitate an endless horde of foes with a single stack of coins.
Not much outside of the area sadly, economy is still turned off.
I spent a lot of my childhood mastering the art of snap-shooting coins and the way those things hum when they shoot past your ear or smack into your skin, it ain't fun. I can believe having a superhuman hero whacking you in the forehead with a little chunk of gold or copper isn't going to be fun.
People appear to stop in line of site, but only hear within a limit of 20 tiles, which I think is about the extent of the default 640x300 display. But is that distant goblin actually witnessing your performance, or getting it second-hand from the comments broadcasting that far? I'd have to go to a low population hamlet to test that out.QuoteI wonder what the range of storytelling is. You only hear critiques from listeners within 4 tiles, but I've learned forms and works from somewhat further. The ones within that 4 tile radius will comment on a performance immediately after, so anyone within 4 tiles of them learns what the story was about, though I'm not sure how far that broadcasts, either. And someone who's performing a job, like tavern keepers, won't be aware of the performance, but will hear the comments.Also tested this:Spoiler (click to show/hide)
The x is over a goblin behind the red sense_creature indicator outside the room, the one in front stopped to listen since both doors were open from soldiers listening, then one came down the ramp and stopped to listen, when I finished I said hi and they asked if I had a story to tell, so that's pretty much line-of-sight.
I got a quest to kill a shadow horror, I'm at the lair entrance but it's sealed behind a wood hatch cover, I tried shouting to lure the creatues, and manage to lure two of them out, I can see there's more inside using [l], as there's some "!" in the lair.Don't get the lost joke, but you careful move from the side of the hatch towards it, there will be a ramp near it and you gotta try to careful move down that ramp.
I tried setting it the cover on fire, but nothing happens.
How can I open the hatch?
I feel like John Locke in lost :P
Re: Uzu, the gob was about 23 tiles away and the instant the story stopped I said hello to them, they asked if I had a story to tell. Nobody else had said anything yet. It's line-of-sight for being heard/getting fame from it. Folks around a corner won't recognize you from your stories but people at the far end of a long narrow tavern will.I tested in a marketplace. The guy 19 tiles to the west heard, but not the one 21 tiles. Tried again north/south and found the limit to be 20.
After accusing a vampire of being a night creature, nobody react to it. If I attack him the people in town will get mad at me.
Is there a proper way to accuse vampires, proving they are night creatures?
Or is this still a bug?
yeah, try to impress the vampire with a performance, make him join as a performer, then take him to the woods and kill him, then tell your lord the deed is doneYou don't even have to kill him yourself, just be patient and let him do what companions do. You don't have to tell your lord anything more than that he's slain, and you can tell his thralls he died a glorious death. Until then, you have an excellent meatshield.
yeah, try to impress the vampire with a performance, make him join as a performer, then take him to the woods and kill him, then tell your lord the deed is doneYou don't even have to kill him yourself, just be patient and let him do what companions do. You don't have to tell your lord anything more than that he's slain, and you can tell his thralls he died a glorious death. Until then, you have an excellent meatshield.
Vampires are much more durable than the average suicidal companion. I had one that survived all the traps in a tomb and led him, already bleeding and crawling, across a tile beside the tomb. The mummy gave him a friendly greeting, but when the skeletons attacked me, he attacked back ("This is my fight, too!") I think even if he did get the curse he would've lasted longer than any other companion. I suppose I could've gotten extra credit if I let the mummy animate him before killing them both.
Seems wasteful to just kill him yourself.
Oh-yea, I've seen some bandit ambushesAs you can see, several were stacked on some tiles, and there were more incoming. They didn't try to shake me down, they just directly attacked. And that speed wasn't because I was burdened; I had set it to stroll while hanging out at a tavern, and forgot to raise it again.Spoiler (click to show/hide)
Vampires are much more durable than the average suicidal companion. I had one that survived all the traps in a tomb and led him, already bleeding and crawling, across a tile beside the tomb. The mummy gave him a friendly greeting, but when the skeletons attacked me, he attacked back ("This is my fight, too!") I think even if he did get the curse he would've lasted longer than any other companion. I suppose I could've gotten extra credit if I let the mummy animate him before killing them both.well considering you can take his blood and feed it to your other companions, you might as well kill him(make sure to buy any armor he may have and any useful weapons he has)
Seems wasteful to just kill him yourself.
Might be a DF Wanderer specific question, but, butchering animals isn't giving me any skins for some reason. Bug? Am I just doing something wrong? I haven't been on in a while and it's a new version.
Just to make sure, it is actually possible to die from no sleep, thirst and hunger right? I've just kind of assumed It happened and never went hungry long enough
What would be the best wild life to hunt?
Also, what animal would be balanced to transform others?
What would be the best wild life to hunt?
It's just that every time I'm hunting I find birds, and sometimes tgey re not butchetable, which is a pain, so I want to transform gem into something worthwhile, also it's both on the ground and above, I hate going under.What would be the best wild life to hunt?
Also, what animal would be balanced to transform others?
Best wildlife? Anytime you cross a river, pop into stealth mode and keep an eye out for boar, emu, or any other common beast that frequently spawns within sight of the shore.i
As for transformation...what's the objective? If you want to make them harmless, make them a cat. If you want them to be better at mauling things, pick any giant of giantified feline, canine, or ursine. If you want you and everyone around you to get eaten, pick a hydra or dragon.
With bone carving being released soon, would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?Uh, bone carving is already in adventure mode it came in the last patch.
Uh, bone carving is already in adventure mode it came in the last patch.Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Uh, bone carving is already in adventure mode it came in the last patch.Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Uh, bone carving is already in adventure mode it came in the last patch.Oh, well then! Since I'm at work, does anyone know if you can craft armor? I can't seem to find info on it. Also would an Elephant man with Bone Armour be better protected then a dwarf in adamantium due to the way the game calculates item thickness?
Ahh I see, I saw this (https://twitter.com/Bay12Games/status/691745078147026945) tweet from toady and got excited. Can any more mathematically minded forumites theroy-craft an answer to this?
As far as I know you can't steal any placed furniture other than statues. you steal statues by pressing 'u' and toppling them over, then picking them up.
I suppose you could use gui/advfort to deconstruct the coffin as well.
My world is always overrun by goblins also, is there a way to like, claim a pet? or a like ride a horse, ortortureinterrogate enemies? they are always stubborn, like that time i literately crippled every limb on a goblins body to tell me where can i find its base. Nope,
Walking around in adventure mode, i am wondering are those evil clouds moving around the maps in fortress mode that can do nasty things to any creatures they're engulfing existing in 42.x adventure mode ?
I gotta asked, since I never could figure it out...in evil biomes, what's the difference between parts of the biome on the world map that are a darker shade of pink than the other ones? Rivers in those darker parts of the world map also look brown instead of red.
use dfusion on a child, easy as that.
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.
check the description of the musical style before composing in a specific form. They are all quite well defined, you can see them in the "performance" menu. it will be below the specific songs description. Choose the form that uses your instrument.
How do I decide what sort of song I'm going to compose? it's anoying as shit having to spam "compose" over and over until my screen is filled with unusable ones until I get one for my instrument.
check the description of the musical style before composing in a specific form. They are all quite well defined, you can see them in the "performance" menu. it will be below the specific songs description. Choose the form that uses your instrument.
There's only one form and it doesnt seem to specify
There really isnt. Until Toady adds a way to set your adventurers age DFhack or modding are the only ways to go.use dfusion on a child, easy as that.
Scratch that. What's the easiest way to become a child adventurer that doesn't involve heretical DFHack-ness? Other than modding the child age of adventurers, I got nothing. :V
Now I'm wondering what a baby adventurer would be like...NPC: Greetings, Urist McBaby!
it's possible to take control of a baby/child by modding in revival spell and getting your adventurer to die in front of a creature with that interaction/spell the process will jump you out of the revived body into a new host.
you need to role the dice for a bit to get a baby or a child. probably murder everything in the area both above ground and below to clean the odds a bit then prep a baby and random companion with the revival spell to cast it on greeting or what ever usage hint that makes it faster to cast. there a small chance you jump into the body of the companion casting revival, or a random HFS or Cavern creature you missed. so it's possible with out dfhack just alot more work for basically babies only saying baby commands and unable to talk to others properly, they even can't get past greetings due to the words that come out of their mouths would be gaba baaa.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak.png)
had to test this(with dfhack) to be sure with an adventurer mother who doesn't know their child's name because the child can't greet them back.
so no quests as a baby, or taking over lands as a baby, or recruiting or staying the night as a baby because you can't answer back or ask with baby noises.
(http://www.truimagz.com/host/rumrusher/folder1/when-youre-a-baby-your-practically-nospeak2.png)
restating this is all dfhack.
What's the point of inquire about troubles?
I got the location of beasts, and stuff.
Now my question is that I slayed a beast called Osod Lurgedor, and killed him by a sneak decapitation. Since my game crashed before when I died by it, I knew where it was. Problem was that it spew out webs around and got tangled on em.but now that it's dead I want to get something out of it. Is there like a bounty system? I already know a goblin mayor who runs a dwarven area, do I like, present his heavy AF 667T hhead? Or what, also is there a way to find a market or such a thing than just walking around aimlessly?
Thanks.
Technically another viable option would be to give sheriffs squads.Yeah but you gotta have a lord position with towns, nobody else under that lord will take on hearthpeople, and it leads to even MORE insurrections.
I mean if you have positions like sheriffs in a civ that builds towns they don't behave properly. Right now I've got a stripped bare-minimum to allow working fort mode with military functions while still operating properly in towns.
Is there any way to find out how old someone is?
In the people section of the Q menu I can see info on people I know but it doesn't tell me things like their physical description or their age. In fact, I don't even seem to be able to ask someone how old they are, am I missing something?
Hillocks would be ok if they had more taking place, but heck, you never even really see bandits lurking in a hillock like you do in hamlets.I mean if you have positions like sheriffs in a civ that builds towns they don't behave properly. Right now I've got a stripped bare-minimum to allow working fort mode with military functions while still operating properly in towns.
I was thinking adding squads to sheriffs without changing anything else, not slapping towns and variable positions on dwarves for the hell if it. If a simple tweak to a pre-defined position interferes with some complex overhaul of the dwarven civilization, then don't do both. >_>
Personally I find hillocks to be fine, if only because they aren't lagfests. All they really need is for drinking mounds to act like taverns, maybe a few shop-type mounds, etc.
Hillocks would be ok if they had more taking place, but heck, you never even really see bandits lurking in a hillock like you do in hamlets.
She filled the position. They've got 20 active slots by default I think, -1 for the lord/lady, when you hearth somewhere else or become a lord yourself you join/form your own squad and they can fill your old spot.That makes sense.
She filled the position. They've got 20 active slots by default I think, -1 for the lord/lady, when you hearth somewhere else or become a lord yourself you join/form your own squad and they can fill your old spot.
A question of hearth...
So, I started the game as a member of faction A. I adventured a bit and took over a castle, forming faction B, which I am still lord of. I then forced faction C to take over another castle and then gave it to one of my companions.
I decided I might try to run some quests, so I found the lady I had initially sworn to. The quest sheet says I'm a loyal member of her faction. But when I try to start a conversation inquiring into services I could render, I instead am offered the chance to become her hearthperson again. I offer, and am refused. I mention some recent slayings (including a dragon) and am refused a bit more kindly.
Is this a bug? Does becoming lord of one place automatically rescind your membership in another? Intuitively I'm going with the conversation menu that says I'm no longer her hearthperson, but the quest sheet says I'm still a loyal member. Huh?
If it is actually unreachable, and across an ocean, I don't think you should go through the trouble to cross it, we don't have boats yet (they are planned) and crossing an ocean takes a long time, and you wont be able to fast travel over the ocean either.Reminds me of that one time I became a vampire and decided to swim from an island my civ was on to the mainland continent...yeah, it was pretty dumb, although it wasn't such a massive expanse of sea.
So I become a hearthsperson, I figured that would be an interesting new job for a peasant, and I'm given this new task of "Kill Ustru the night creature from the lair in Shadowplains"Ask your lord about problems -> beasts until he mentions Ustru, then ask where Shadowplains is.
Now Shadowplains does not show up neither as a site nor region. I have no idea where the heck that should be, and the lord who gave the mission doesn't seem keen on giving directions, but only inquiring about progress, and I have no means to ask about this... so how can I tell where I'm supposed to go?
Ah gotcha, thanks. I assume a night creature would be considered a beast? It's what I'll look for anyways
Yeah, night trolls and vampires are considered beasts in the "ask about troubles" menu.Aren't they 'bone-chilling horror'?
Yeah, night trolls and vampires are considered beasts in the "ask about troubles" menu.Aren't they 'bone-chilling horror'?
I did that over one worldmap (as in, the one you see during worldgen) tile of ocean, as an Elf peasant. Git gud :PIf it is actually unreachable, and across an ocean, I don't think you should go through the trouble to cross it, we don't have boats yet (they are planned) and crossing an ocean takes a long time, and you wont be able to fast travel over the ocean either.Reminds me of that one time I became a vampire and decided to swim from an island my civ was on to the mainland continent...yeah, it was pretty dumb, although it wasn't such a massive expanse of sea.
Ah gotcha, thanks. I assume a night creature would be considered a beast? It's what I'll look for anyways
Or just ask for directions -> look for the lair in the list
Also should test how well throwing ballista bolts goes. o3o
I've lost my left foot. Found a crutch and placed it in a corresponding (left) hand, but still I can't stand up (and fall over each time I fast-travel). Tried with right hand - nope. I've been dragging that damn useless stick for ages, already an expert crutch-walker, but still have to crawl constantly. Do crutches even work in this version?
I've lost my left foot. Found a crutch and placed it in a corresponding (left) hand, but still I can't stand up (and fall over each time I fast-travel). Tried with right hand - nope. I've been dragging that damn useless stick for ages, already an expert crutch-walker, but still have to crawl constantly. Do crutches even work in this version?
If you look at gamelog.txt and search for spine starting from the bottom, the log may show that you were hit there. Likely middle spine. So the crutch works, just not for that character as he/she's lost use of both legs.
No they don't, I just tested it in Arena mode. Do I have to provide screenshots?
Is there a way to order my companions to attack? They don't seem to attack often.
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :V
Can that be confirmed as an explicit effect of stunning versus the speed reduction? It seems like all forms of speed reduction massive reduce the threat level of foes in general. A hydra is death on a stick even without sheer attack spam and statistics (a lucky hit will occur eventually) on its side. A winded, nauseous hydra that can't stand up is nearly harmless.
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :VYep. I get stunned, my dodge chance goes from 'Dodge <Proficient>' to 'Dodge <*lower thing, can't remember*>'.
So according to the wiki, it should be possible for an adventurer to, under the correct circumstances, write a secrets of life and death book if they become a necromancer. However, after becoming a necromancer and acquiring some paper, I don't seem to be able to do so. Is the wiki wrong?Do mean a sheet? you need a quire or a scroll to write.
With the new update, it's possible for us to perform... and I end up telling tales about random lads and lasses which appears to improve my speaker skill (although VERY slowly)... I happend to find a +<<+silver shadu+>>+ as well and it's apparently some form of a stringed instrument... Is there some way to play this thing?
In fact, in general, is there anywhere that explains all the new additions and how they're used? (Speaking from an interface point of view, not gameplay)
Can anyone confirm or deny that claim I'd read before about being stunned applying a debuff to your skill rolls? :VYep. I get stunned, my dodge chance goes from 'Dodge <Proficient>' to 'Dodge <*lower thing, can't remember*>'.
wiki isn't updated, just have the instrument in your hand and play a song that uses it then choose your instrument.
So according to the wiki, it should be possible for an adventurer to, under the correct circumstances, write a secrets of life and death book if they become a necromancer. However, after becoming a necromancer and acquiring some paper, I don't seem to be able to do so. Is the wiki wrong?
I'm surprised this hasn't been asked - how do you chop down trees? I have a stone axe and I'm in the woods, what now? Is it under 'b'?
Apparently my furniture all vanished after a couple hours, is this a known bug?
Got a quest to clear out some bandits from a goblin pit.
Wandered all over the goblin pit, exploring several towers. Didn't find a living thing.
Is there something I'm missing?
Is it normal that after my adventurer died in my camp to a bogeyman, my fort that I started there had a bogeyman?
and has anyone else seen what happens when try to you chop a tree in arena mode?
I Think the whole needs to be on the floor bit might be from Fort mode dwarves don't stash items in backpacks. they more or less haul then drop them on the floor of the workshop to do tasks.
workshop reactions are adventure mode reactions that have an additional limitation code that ask if your near a workshop.I Think the whole needs to be on the floor bit might be from Fort mode dwarves don't stash items in backpacks. they more or less haul then drop them on the floor of the workshop to do tasks.
This is weird, because the workshop reactions work under the same "have on hand or directly under you" logic as other reactions. It's the BUILD menu that won't let you hold construction materials.
Is it possible to use workshops yet? If so, how?
So you CAN use other workshops, you just can't build them, and they don't have reactions?
Is there any way to stop being a brigand? I accidentally started at a camp and now everyone dislikes me and innkeepers demand a fortune to stay the night in town.
How many do you have, and how much fame do you have?
I run around telling people that I killed a roc, a dragon, and beat up or killed fifteen or twenty bandits, and with absolute crap for social attributes I was still able to get 19 companions for adventuring.
I'm sure this question has been asked, but how do you chop down trees (what key) and what can you use for chopping down trees?Chopping trees down is under (g)et, and uses weapons or tools that use the axe skill (so it might even work with a cleaver.
Building is cool, but I just got killed by bogeyman.I'm sure this question has been asked, but how do you chop down trees (what key) and what can you use for chopping down trees?Chopping trees down is under (g)et, and uses weapons or tools that use the axe skill (so it might even work with a cleaver.
Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.How many do you have, and how much fame do you have?
I run around telling people that I killed a roc, a dragon, and beat up or killed fifteen or twenty bandits, and with absolute crap for social attributes I was still able to get 19 companions for adventuring.
Wrong type of recruitment. I got 12 drunks doing nothing but a dance for them. What I want is to ask them to become hearthpeople of my tavern-fort-camp.
And now, after having killed night trolls, I can get drunks to say yes. Yeehaw.
Building is cool, but I just got killed by bogeyman.
Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.
im currently playing as a brown recluse spider man, and upon biting, there gets venom injected into the opponent, but, does it work?
im currently playing as a brown recluse spider man, and upon biting, there gets venom injected into the opponent, but, does it work?
It takes a while, but yeah.
At a given fame level I was able to recruit 19 companions and turn them all into hearthpeople. Trying to recruit more companions got the "with a party this large" and asking about hearthperson got "I can not accept this honor" or something similar, might have been no room for me, but either way it is the same size limit. I hack this sometimes when I'm not interested in tracking down a hearthperson to do the cuckoo maneuver I just open up the lord/lady in gm-editor, check their squad id, then go into df.global.world.squads, find theirs, scroll down to positions and clear the unit_id of one. There's always 20 of them max. Only performance troupes work on a different system from the fame caps due to heroism, you can have people asking to carry your books and starry-eyed over what a Big Damn Hero you are, then you ask them to go entertain with you and they stop, look you up and down, and laugh dismissively. "I'll need to see something impressive first."Building is cool, but I just got killed by bogeyman.Same type of fame requirements though. If you can recruit someone to adventure you can make them a hearthperson.
Uh...nope. At least not anymore. Again, the entire reason I got confused was because I had to do MORE than what I did to recruit multiple companions. Key point being that I could ask my companions to become hearthpeople, and they'd refuse until I killed more stuff.
Unless you're referring to the same basic, Captain Obvious restrictions like the target can't be a lord or child. :V
I'm randomly finding myself unable to sleep or fast travel in towns and hamlets. Sometimes I can, and sometimes I can't. Even if I go to the tavern and rent a room, I get the message, "you cannot rest until you leave this site." Does anyone know why?Is your civ at war with whoever owns/is occupying the town?
Is your civ at war with whoever owns/is occupying the town?
Seems like it might actually be a new bug. Someone reported to Mantis that mountains and retired fortresses aren't letting you sleep any more (you can build a camp to get around that in the mountains at least).
Did you ask them for a permission to stay for a night?
Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.
Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.
The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.
The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Ah, yeah. You're right. Loads more bugs squashed in the next version. Very nice.Wasn't that fixed in 43.02? It was calculating wood that you'd already used, right? Doesn't do that any more as far as I can tell.Not being able to sleep in mountains has now been fixed for the next version. Just wait and see if it works in 42.03 I guess.
The hype is real. I'm also eager to have the fix for my constant failures to build due to it not calculating my wood correctly.
Fucking nope. I've still had that issue CONSTANTLY. It says it's set to be fixed in next version.
There is a thing in d_init I think about the [MORE] display in adventurer mode...
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).I've been seeing this since bards were added.
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).
I've been seeing this since bards were added.I haven't until recently, which is weird.
Same, I've seen way too many nude poets, dancers, etc. :VMaybe they're strippers.
Maybe they're strippers.
Has anyone else been encountering completely naked bards and other performers? It's kind of bizarre when I check the inventory of those types of folks in mead halls or keeps and they're completely naked and have no other possessions (sometimes the only exception being a book they wrote).I've been seeing this since bards were added.
With my last two adventurers (both animal people) I've had difficulty felling trees. I craft an axe, wield it, pull up the [g] menu and choose which tree to fell... and then I get the "You need to be holding an axe." message. I tried switching the axe between hands, strapping it and unstrapping it, all to no avail.Yes. Seems that Toady nerfed his new stone axes along with the 43.03 training axe fix. It's been reported.
At first I thought it was a bug caused by my first adventurer having lots of hands (maybe the game was checking one or two and finding them empty) but this last adventurer is an elephant man.
Are other people successfully felling trees in adventure mode with 0.43.03?
Does anybody know of any way to let outsiders claim sites? I remember the problem showing up back when 0.40 was first released that outsiders would just say "I've forgotten my bold pronouncement...", but to my knowledge nobody ever figured out how to fix that and now here I am with the kobold (modded kobolds to be playable and able to speak) necromancer sitting in a giant tower that took me 7 hours to get to and I can't claim it.the issue is you need to make the outsider be apart of a civ to get them to take claim and I think the only way to do that is either be super good and become a hearthsperson OR and I guess retire in a civ site.
Science question: If an outsider joins a bandit gang, does that count as being an upstanding member of the civilization and therefore give him the ability to claim his own sites?Does anybody know of any way to let outsiders claim sites? I remember the problem showing up back when 0.40 was first released that outsiders would just say "I've forgotten my bold pronouncement...", but to my knowledge nobody ever figured out how to fix that and now here I am with the kobold (modded kobolds to be playable and able to speak) necromancer sitting in a giant tower that took me 7 hours to get to and I can't claim it.the issue is you need to make the outsider be apart of a civ to get them to take claim and I think the only way to do that is either be super good and become a hearthsperson OR and I guess retire in a civ site.
Yes. Seems that Toady nerfed his new stone axes along with the 43.03 training axe fix. It's been reported.
why are stone axes tools anyway? an would think that in times of crisis, if the only weapons were wood-chopping axes made of stone, the military would use them
Science question: If an outsider joins a bandit gang, does that count as being an upstanding member of the civilization and therefore give him the ability to claim his own sites?
'Sup fam. First time DF in years, and I roll a Brown Recluse Spider woman in Adventure Mode. I'm trying to look for armor, but everything I've been finding is labeled as "large." I'm assuming that its because of Spider Men's small creature size, that even goblin and dwarf armor are too big to wear? Will I ever find armor small enough to fit her without mods?
In my current adventure as a black bear man I have found myself becoming unfocused because of the need for martial training. How do I satisfy this need?Try increasing a combat skill?
Do multiattacks use stamina? I find myself tired a lot, but I dunno if that's just me being unobservant with the sprint command or not. (custom creature with multiple limbs that can attack at once)They reduce accuracy, the actual exertion from individual swings is pretty small unless you're like, a peasant with low endurance/other relevant attributes. It's sprinting most likely. Jog more or get a syndrome on you that gives [NOEXERT] even if just as a temporary "combat rage" ability if you want the fun of sprinting around into people.
Though, minecarts don't get tired. :DIt really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
It is also nice driving a mine-cart through the middle of a town, hoping desperately not to hit anything.Though, minecarts don't get tired. :DIt really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
I mentioned doing that to try and run over a giant zombie jaguar only to go flying into a T intersection and hit the second story of a building before landing on the jaguar (which slid across the ground under me) and then jumping out of the way so the minecart hit it.It is also nice driving a mine-cart through the middle of a town, hoping desperately not to hit anything.Though, minecarts don't get tired. :DIt really is an great feeling riding into a bandit camp on a high-speed minecart and sending the Boss's head soaring with a well timed slice.
I had full armor and more durable bone/skin/muscle tissues since I basically made a race to do stupid shit like that, I don't suggest doing fullspeed minecart combat with a vanilla character in rinkydink partial armor.
Well, depends on what magnitude of "small" we're talking about, as the creature in question is throwing out six to ten attacks every time (6 weapons, 4 body parts). Small x 10 may not be so small.Do multiattacks use stamina? I find myself tired a lot, but I dunno if that's just me being unobservant with the sprint command or not. (custom creature with multiple limbs that can attack at once)They reduce accuracy, the actual exertion from individual swings is pretty small unless you're like, a peasant with low endurance/other relevant attributes. It's sprinting most likely. Jog more or get a syndrome on you that gives [NOEXERT] even if just as a temporary "combat rage" ability if you want the fun of sprinting around into people.
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?
The thing is that I'm looking for a night creature I haven't been assigned to kill, nor heard the name of. I'm inferring its existence by the fact that I've killed 3 of its brides in the same general area in a short span of time.Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?
Obviously asking the locals is the expected step. When in doubt, find the local lord. If they know about other types of beasts, or bandits or whatever, but not what you're hunting? That's USUALLY a good sign that the area around that town isn't infested with them.
The thing is that I'm looking for a night creature I haven't been assigned to kill, nor heard the name of. I'm inferring its existence by the fact that I've killed 3 of its brides in the same general area in a short span of time.
Recently I've had a problem with trolls running around the countryside instead of being in lairs, might be what you're experiencing.That's how night trolls and creatures with LARGE_PREDATOR act right now - they wander out for a while and can be seen as blips on the map (night trolls are invisible though, I think - you need to be ambushed by them). Every once in a while they go back to their lairs though.
I've found that they often ambush me after a bit of looking in the general area, and usually while traveling through the rural outskirts of villages. It's happened three or four times.
You can definitely see night trolls on the map.
If they aren't traveling around and then start to near you, but I've never had one ambush me which wasn't visible on the travel map. Maybe it's due to always having observation/intuition up?You can definitely see night trolls on the map.
Not always. It seems like possibly the only traveling hazard that isn't reliably spotted until it ambushes you. You instead have to hope for that tracking via scent and trails, sniff out either "bug innards" or "cooked flesh" as I've encountered night trolls smelling like either.
Now if only camping NPCs could generate the same smell message to represent cooking, just to give the player a cat scare. :V
Not always. It seems like possibly the only traveling hazard that isn't reliably spotted until it ambushes you. You instead have to hope for that tracking via scent and trails, sniff out either "bug innards" or "cooked flesh" as I've encountered night trolls smelling like either.The trolls themselves? or is their perchance to make bug paste?
Now if only camping NPCs could generate the same smell message to represent cooking, just to give the player a cat scare. :V
Also is there any way to heal her ear so she'll stop being so dramatic?Well you can use DFHACK's full-heal on her, then EVERYTHING about her will be healed, including awesome scars( :'().
Cooked flesh, is not common cooked meat, but some certain types of meat.
Has anyone figured out exactly what the "Focused" and "Focused!" statuses do?
Significant accuracy boost, good sized skill rate boost.
Also is there any way to heal her ear so she'll stop being so dramatic?Well you can use DFHACK's full-heal on her, then EVERYTHING about her will be healed, including awesome scars( :'().
What is the best way to acquire books in adventure mode? I want to be a hermit-philosopher.
Probably raid a Human or Dwarf site library.
How does one actually earn fame? I've been going around killing bandit leaders and spreading the rumors to the nobility in towns and hillocks, but I'm still stuck with two companions. What am I doing wrong? Do I have to report the rumor to many different people so that it actually spreads faster, or do I have to report all the deaths to a select few nobles and recruit people only from that one town? Because I've been spreading rumors of only a few bandit leader deaths between at least three groups of nobles, and I would assume that after eleven dead bandit leaders that I'd be able to recruit some more companions.Generally it takes a few in-game days for rumors to spread in a single site. Also I don't think it'll immediately let you recruit more companions just from killing bandits - try to kill a few megabeasts and such, I find that usually lets me recruit more people.
Uh, you can totally write copies of stuff you've read.What is the best way to acquire books in adventure mode? I want to be a hermit-philosopher.Probably raid a Human or Dwarf site library.
There's more stuff to do than ever in Adventure mode. But, there's no way to copy a book or scroll? :( That's unfortunate. Copying stuff is the whole point of Scribes (http://dwarffortresswiki.org/index.php/DF2014:Scribe) (in Fort mode, anyway).
Edit: I punched her and accidentally broke her neck. Two questions now. How do I make her not hate me, and what's the DFhack command to heal someone?
Just wondering is there a required skill level for bonecarving because I can carve me killing a lemur in lemur bone but I'm not able to carve me killing goblin mcpointyears in goblin boneNo, you can't use the bones of sentients at all, unfortunately. Goblins, humans and such are out of the question.
I started a new adventure in a fortress full of books and other dwarves. The first thing I did was read the books and loot some cabinets. That is all I have done so far, however, I am now a proficient tracker, an adequate student, and a skilled reader. (I started as a novice in reading but no points were allotted to tracking). While the increase in my reading skill is obvious, is it possible that the books I read could have increased my tracking ability? (Some of the books had to do with animals and their behavior.)
That kinda sucks welp guess I will have to make me killing goblin mc pointyears in lemur bone then.
Thanks for the answer btw
Motherfuck... How do I force my allies to swim? I've given them [AMPHIBIOUS], so they can't drown, but even if I get them into the water, their AI just shuts off. And before you say anything about rivers, it's a small ocean that I need to cross.
Bone carving should have a submenu in the crafting section.It's not there. Just "Create sharp rock". Not sure if it's supposed to appear during certain circumstances, or whether my world is just broken somehow.
Leather is flat-out unusable for anything unless you mod.
...derp. You ported over a save from a world predating all the updates, yes. >w>I could've sworn it was a vanilla thing since before v0.34, but I guess it must have been a mod that came with LNP.
Or literally any Wanderer's Friend derivative in existence?That's what I meant, but I would've known about it if I'd gone out of my way to download it separately.
does a masterwork cabinet do more damage than a base quality cabinet?Doubtful. IIRC, quality only affects accuracy as well as the sharpness of edged weapons.
Okay... So how the heck do I retire my hero at a camp he has made and claimed?
No way that I know of, not sure if it's on the to-do list. Probably not, that sounds rather more complex surgery than DF would logically have, unless it gets added as a magic effect in the pending artifact updates.I've heard something about this in Fortal Combat. Let's see... Ah, here it is.
You can however become a werebeast and regenerate in full when transforming, but that is a pain in the ass.
EDIT: Also, I remembered something. Let's say you have a breath interaction and your main focus is freezing targets with a permanently-cold material. What state of matter is best for cooling the victim off fastest, and what material properties (aside from the obvious fixed temp)?
How did you make the Cryomancers freeze people?
Experimenting with material properties. The hard part isn't freezing people, actually, it's freezing people without destroying the cryomancer's own clothes in the process. A liquid glob of a substance with a very low melting point and no boiling point, and a high SPEC_HEAT did the trick. (Oddly, fixed temperature doesn't work. Not sure why.) If you don't need your creatures to wear clothes, you can have more success using trailing vapor or even just having a very low body temperature, like my yuki-onna.
I believe I saw the question before but can't find it now.
Did adventure create sites prevent bogeyman spawns or not?
How do I root out members of a criminal organization?
I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.
Any help is appreciated.
How do I root out members of a criminal organization?
I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.
Any help is appreciated.
More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.
Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.
How do I root out members of a criminal organization?
I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.
Any help is appreciated.
More often than not, they'll be underground. If they go no-quarter in sight of you, that's nice and simple, as it means you found a goblin or kobold-native organization.
Otherwise, get the name of the criminal organization's leader. Then ask a suspect what they think about that person, if it shows up on your list of people to ask about. If they say "The Gods of Meat are my comrades" or some such thing, you have your next victim.
How do I root out members of a criminal organization?Someone mentioned in another thread that your character always mentions "I have nothing for you" when talking to criminals.
I'm currently in the castle in the town where I was directed to liberate, and there are a bunch of flashing figures with strange titles tied to their names, but after "interviewing" them, I can't see any reason to believe they're in a criminal organization.
Any help is appreciated.
Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?
And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?
Okay and the keep is the massive castle-like structure in the town, I've searched almost every floor, even cheating and using DFHack "reveal" to see if I missed anything, but other than a roomful of skeletons I can't really find any goblins or kobolds so that would mean it's a human criminal organization?
And if it is, then I would assume one of the nobles in the center room of the keep (around the Lady of the keep) would be the leader?
Does the central most castle building/keep have a stairs leading down? If so, that's usually where you would find them, if you don't get lost in the madness of connected rooms.
If the city has a temple they might be there as well. And then there is the chance they aren't actually anywhere, or in some weird disconnected section of underground rooms that you can't get to.
Que? Last I checked, NPCs will still fuck up and betray their allegiances. >_>
The big room with the hole in the center and the strange title was a temple with a priest, a big town will almost always have two temples: one sacked, one active.
One of them will have four doorways and tunnels leading off of the lower levels, the other will be flat on the surface or a pit with no tunnels generally. SOMETIMES you can find both temples with tunnels, but don't count on it, I've never found a town with two active temples but it might happen.Spoiler (click to show/hide)
When you're down inside the catacombs/dungeons under a temple/keep and find someone, talk to them and ask them about the structure/dungeon/sewer/catacomb/etc and if they mention the group you're after, they are in it.
You can tell stories about the site to learn when The Groupname of Something moved into Something the Dungeon of Sewerness or whatever and they'll have a mention of becoming the primary criminal organization in that town. When you're actually in those dungeons/sewers/catacombs you see the right name down at the bottom left, Stinkfilths the Plague of Reckoning or whatever.
If you check under the keep and temples and still can't find them, travel around with the right map in the names mode and look for a purple Sewer, that'll have a stair or ramp down into those and you should be able to track them down in there, plus find some possible loot on the bodies or get jumped by a bunch of fish people!
Stupendous and unheard of splendors await you below, and you shall seek them soon!
There is a proper teleport script actually but I have no idea what the syntax and such is, you'd have to ask over there, I'd just get above where they are and then use gui/gm-editor on myself and edit my pos.z down to where they are.use teleport -showunitid on yourself to get yourunitid, then use teleport -unit YOURUNITID on the place you want to teleport
when an army attacks a village; can a adventurer intervene?Of course, you can also intercept them on their way to a place and while they are rallying (game handles all states the armies/locations/sites are in
Is there any way to build inside of pre-existing sites?
Is there any way to build inside of pre-existing sites?
Nope.
How do you build stuff? Fell trees, get lumber, build walls, floors, roofs, doors, etc? Also, is it possible to mine using a pick in adventure mode?You need an axe to fell a tree. You chop with [g]et/ground. Build menu is [b], IIRC. You need to be away from other sites. You designate everything, confirm, then you and any companions build everything out of nearby lumber. You can put priorities on the designations so things are built in a specific order.
You need an axe to fell a tree. You chop with [g]et/ground. Build menu is [b], IIRC. You need to be away from other sites. You designate everything, confirm, then you and any companions build everything out of nearby lumber. You can put priorities on the designations so things are built in a specific order.
You can only build out of wood, and you can't dig.
Disclaimer: can't actually make an omelette in adventure mode.
You can mod it in though.Disclaimer: can't actually make an omelette in adventure mode.
That's unfortunate
Fairly sure food reactions crash the game in adventure mode, though.I didn't mean FOOD:NONE:CREATURE_MAT:WHATEVERTHEHECKITIS:WHATEVER
Can vampires and necromancers just sprint everywhere without issue? And will it maje the vampire thirsty faster?yes, no
Thanks mate.Can vampires and necromancers just sprint everywhere without issue? And will it maje the vampire thirsty faster?yes, no
Is being unable to fire Blowguns while holding anything but the Blowgun and Darts vanilla behavior? Seems a little weird if you have more than two limbs if so.
If I recall, it works the same for bows and crossbows too. You have to put away your normal weapons and wield the ranged weapon.
I need to test whether it at least works with a shield or buckler. The STUPIDLY slow reload delay makes ranged weapons kinda useless now, even moreso with pain being nerfed.
Is being unable to fire Blowguns while holding anything but the Blowgun and Darts vanilla behavior? Seems a little weird if you have more than two limbs if so.
If I recall, it works the same for bows and crossbows too. You have to put away your normal weapons and wield the ranged weapon.
I need to test whether it at least works with a shield or buckler. The STUPIDLY slow reload delay makes ranged weapons kinda useless now, even moreso with pain being nerfed.
I have two questions about claiming sites.
First, what exactly do you need to do to become lord of the claimed site? I went to a goblin dark pits, killed a ton of people, then found a lord, told him I claim the site for myself, killed him and nothing happened. I checked legends mode and some other goblin got appointed lord.
Second, if I pay homage to a king/queen, does that mean that my group and site will be added to their civilization?
Not without dfhack. There's a script you can use to add "slew" as a keyword which is great, it also condenses the text layout to single lines.
Aim for the head or legs to cripple them. Generally you always want to disable any creature's legs while in combat.
How exactly do you pay your tab at the tavern? Every time I try to give him my money to settle my debt he just says "I'm confused. Did you want something?"
I've tried paying him in stonecrafts but he just takes them as gifts.
Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.
Better yet, Steal one of his mugs, then give the to him for moneyHow exactly do you pay your tab at the tavern? Every time I try to give him my money to settle my debt he just says "I'm confused. Did you want something?"
I've tried paying him in stonecrafts but he just takes them as gifts.
Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.
Ask to trade with the tavern keeper, then (a)sk for currency - the prompt will read "How much debt will you settle?" instead of the usual. Not sure how it works with actual coins involved, but you can pay your tab using items.
So what is better? a *+copper helm+* or a normal bronze helm?
Didn't Toady say how the "cause trouble for soandso" quests could be completed somewhere?
Not 100% sure if "bandits are harassing people" is a valid task to be given, but I could've sworn I got that quest at least once.Yeah, it is - I've gotten it as well.
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.
What are some of the most unique intelligent wilderness creatures in terms of playstyle? (Outside of the obvious Elephant Man and Mosquito Man.)
Edit: This might be thread worthy. If it starts getting replies I'll delete this.
Second question, What is the point of being a lord? Has it changed in the newest few updates, or is basically still a title?
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.
Does blocking with a shield damage a shield, or am I hitting people with it when I auto-attack? I've got a XX*feather wood shield*XX.
Bashing seems to bring about the wear. In my Kamuk Sootgrips run, the tower-cap shield he's had since the beginning hasn't had any wear, but the 2 wood shields he used for manual bashing with developed wear rather quickly, with one breaking.
...
Can I mine candy now?Nope, no mining at all as of yet.
Can I mine candy now?You can use a pickaxe to "mine" megabeasts made out of "candy" though, if you're into that.
Can I mine candy now?You can use a pickaxe to "mine" megabeasts made out of "candy" though, if you're into that.
On a different note, my adventurer just strangled a dragon to death. Kinda disappointed, I was hoping to feed from it before killing it. Oh well. Time for an undead dragon.
On a different note, my adventurer just strangled a dragon to death. Kinda disappointed, I was hoping to feed from it before killing it. Oh well. Time for an undead dragon.
It should've passed out the first time strangling occurred. THAT is when you can feed, while they're out cold. If they went from conscious to dead without passing out, something has gone hilariously wrong.
It'll track you down if you get close enough, and you can also strangle a hydra by choking a single throat, they go from "being strangled" to "suffocated" with no "passes out" stage, which raises nearly as many questions as how something with 6 more necks forgets to use them.
While it's news to me that you only need to choke one throat, there is the secondary concern of the hydra being far stronger than any unmodded adventurer. There's still no way to do it in vanilla, the hydra will break your grip first.It'll track you down if you get close enough, and you can also strangle a hydra by choking a single throat, they go from "being strangled" to "suffocated" with no "passes out" stage, which raises nearly as many questions as how something with 6 more necks forgets to use them.You can't be serious. D:
What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.
So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?
What effect does an adventurer's appearance have on gameplay? I remember reading that hair color and facial structure are mostly cosmetic and just flesh out the character a bit, but I also remember reading that if a character has a "broad token" - or something along those lines - then a character could do things they otherwise could not; for instance one could wield a 2 handed sword in one hand.
So to be more specific how would being wiry, short, or muscular affect one's character in terms of gameplay? Would a shorter character be harder to hit, while a taller one would be easier to hit?
Height and broadness increase creature size, making creatures like dwarves able to wield weapons that'd normally too large for them, like great axes and two-handed swords. Well, should. There's a bug that prevents this in fortress.
Anyone know what's the average bogeymen's bodysize? I seem to recall it's 10k, but I can't find a source of that.Nope, but wat:
Wagon 12,000
Dwarf 60,000
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen. If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years. As a performer, you can't do any duties, but will be able to do them after getting full residency. So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen. If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years. As a performer, you can't do any duties, but will be able to do them after getting full residency. So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen. If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years. As a performer, you can't do any duties, but will be able to do them after getting full residency. So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.
Thanks. Any idea what the minimum level of royalty needed to accept a hearthperson is? My expedition leader can be spoken to about becoming a bard but not a hearthperson.
so you can make things with skin but i dont know how? can anyone inform me?Mod. LNP may or may not come with it.
Is there currently any way to make a retired non-dwarf adventurer playable in fortress mode? Can they become citizens if they're made official bards of hearthpersons or something before retiring on site?I haven't had a chance to try it yet, but reports are that if you become a hearthperson, you will be a citizen. If you become a bard, then it's like all other performers in an inn -- you stay at the inn and you then petition for full residency after 2 years. As a performer, you can't do any duties, but will be able to do them after getting full residency. So the fast way in is hearthperson, which requires that you have build up some reputation as a fighter.
Thanks. Any idea what the minimum level of royalty needed to accept a hearthperson is? My expedition leader can be spoken to about becoming a bard but not a hearthperson.
In your own forts you can only become a fortress guard (same thing as hearthperson) if you have a captain of the guard. I think militia commanders/captains can let you join as well, fairly sure I saw that atleast once.
In a similar vein, are there any captains of the guard in any non-player made dwarven sites?all sites will have nobels. in fact you have to all necessary nobels in sites(respecting stuff like LAND_HOLDER and population), when not actively playing that fort. if, for one thing, you don't people for all the nobles(one unique person for each position), then retire, all noble positions will be filled by unique(unique in that they have no other position) random dwarves. for the other example, if you put in the entity file that only one creature can have that position, and the entity has no such creature, then it will be filled by a random creature.
You need to know a form that uses the instrument. I've wondered if hearing a song in a tavern will allow you to learn the form, but haven't had time to experiment yet. Other things to try are finding books with songs in them. I've never actually seen one, but since you can write them, it should be possible.
Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
uhh necromancy makes a new unit...soul for the body, this is why you don't come back when they raise your body.Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
You'll never see steel either in the trade depot or warehouse level. That's just how the dorf entity generates items for those slots it seems.
You could add steel making to the human entity, which would cause steel items to populate meadhalls, tombs, and bandit camps. You would need to regen your world to get that tho.
You'll never see steel either in the trade depot or warehouse level. That's just how the dorf entity generates items for those slots it seems.
You could add steel making to the human entity, which would cause steel items to populate meadhalls, tombs, and bandit camps. You would need to regen your world to get that tho.
That sucks. They managed to pump out some steel goblets for their tavern though. Damn dwarves.
uhh necromancy makes a new unit...soul for the body, this is why you don't come back when they raise your body.Is it possible to be kidnapped and converted by a night troll in adventure mode, and if not, is it a good idea to ask for that feature to be added, with you being able to play after being converted?I have heard that night trolls don't kidnap and convert after world-gen is over. might be incorrect. I don't think it should be possible to play after becoming a night troll, because you aren't the same person you were before you were turned, and you seen to be under the power of the night troll. if you can play after becoming a night troll, you should be able to play after a necromancer raises you. in both cases you're not really the original person, and you're under the thrall of someone else.
resurrection is basically want you want in the interaction department but.... it's tricky and needs someone willingly wanting to revive you.. also crash proned given you can't revive non historical creatures like nameless skeletons
night trolls seem to transform the person or well historically speaking given the family comments for Different races in the family tree dialog is paraphasing "complete utter shock and horror and not wanting to talk about it."
I haven't found a night troll lair yet to do proper science on their mates so it's up in the air.
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.It's not a bug, just a very very rare occurrence. With all my legends-diving I've only seen it once.
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.How powerful is that entity?!
How powerful is that entity?!Unfortunately, the adventurer in question accidentally (and I do mean accidentally) got into a scrap with a zombie giant dingo that trained most of his defenses to legendary. So even though this crooked crone vampire was incredibly fast (as in he was sometimes getting three hits for every one of mine), he didn't really do anything. Eventually I spilled his guts, cut them off, and watched him bleed out.
May I hear of the accounts of you dying to it?
Time for a different question, now. In the world I'm currently adventuring in, there's a human-turned-vampire-turned-night troll spouse. Is that normal? I honestly am not sure if it's worth reporting as a bug, but it is pretty weird.
I've got no clue! The (l)ook description of that space does call out that the items are stuck to the pillar, so it seems like a programmatic thing; however, there is no way to step into the pillar's space and (g)et the hammer. Further, while (u)sing the hammer does show up in the (u)se menu, selecting it does nothing.you must be worthy to snatch the hammer from the stone. maybe, if you get the hammer you get to rule a dwarvish version of England!
So, question: How do you guys get artifacts out of retired forts? Leave them on a stockpile? (bins or binless, forbidden or not), or do you leave them on the workshop?I've managed to retrieve artifact mugs (unforbidden) from a binless tavern stockpile and coffer. I was able to retrieve crowns, etc. from a binned artifact stockpile, but there were duplication issues (a copy remained in the bin) with some. Made it out of the site with most of them, but a bunch disappeared later during adventurer site construction. (I had them in a barrel in a minecart sitting on the ground in my claimed site.) My booze evaporated, too.
Because I left mine forbidden inside the workshops, and when I walk out of the fort's site they go back to said workshops, and when I leave them on a binless stockpile they weren't there by the time my adventurer got there (I forbid them before retiring the fort)
Q1: How are adv-sites (Adventurer-create sites) classified? Are they, essentially, a type of Lair? I realize that the wiki is not always current, but I can't find adv-sites mentioned on either the DF2014: Site (http://dwarffortresswiki.org/index.php/DF2014:Site) page or under the DF2014: Adventurer mode | Sites (http://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Sites) area.It's a camp, and a new civ is created.
Q2: When you create an adv-site and you have your character claim it for him or herself, is it considered as part of the character's civilization? Does the site ever have a relationship to some group other than to oneself? If your character is a leader of a group (bandits, maybe?) and you create an adv-site, would the site be associated with your character's group?
So, question: How do you guys get artifacts out of retired forts? Leave them on a stockpile? (bins or binless, forbidden or not), or do you leave them on the workshop?I've managed to retrieve artifact mugs (unforbidden) from a binless tavern stockpile and coffer. I was able to retrieve crowns, etc. from a binned artifact stockpile, but there were duplication issues (a copy remained in the bin) with some. Made it out of the site with most of them, but a bunch disappeared later during adventurer site construction. (I had them in a barrel in a minecart sitting on the ground in my claimed site.) My booze evaporated, too.
Because I left mine forbidden inside the workshops, and when I walk out of the fort's site they go back to said workshops, and when I leave them on a binless stockpile they weren't there by the time my adventurer got there (I forbid them before retiring the fort)
It is a huge pain in the ass, yeah, incidentally you might find it handy to nickname the kids where you're taking them, Silverspool, Goldhammer, Poisonfly, etc.Isengard
If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?
Lair? Do ogres that are named after world-gen get lairs?If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?
If he picks up/steals it the item would most likely be in the lair. I don't know about sticking him.
I spent a ton of time training up my adventurer only to suddenly realize I had forgotten to get the reading skill putting a full stop to my plans.
I managed to add the reading skill using DFhack gui/gm-editor. My skills screen say I can read, but I still get the "you cannot read" message when I try... Anyone know of a way to get around this or do I have to start all over?
You can use the make-legendary command to give you the reading skill.
Yeah, it's kind of a shame it doesn't let choose how high you want to go, but it works anyways.You can use the make-legendary command to give you the reading skill.
Thanks, this worked! Thought that command was only for making all skills legendary and not single ones for some reason.
Guess I'm really amazing at reading now (yet still unable to write).
Is it possible to get people to like me enough to actually side with me in fights without inviting them to your adventuring party? If it is, how would I go about doing so?
Save them from a robbery, monster, zombies, etc, they become your ally.Performing might work too.
What is the best way to play an intelligent wilderness creature such as a firefly man? Would it be multiple shields? I tried playing that route and did great until someone got a lucky hit on me and pulped me in one shot. Any advice?any adventurer can wield multiple shields. Instead, fly into the air, and use ranged attacks until your enemies fall. Take care if they have ranged attacks too, because getting hit will often make you fall down.
I wish I knew how to reliably force humans and other standard civilizations to be hostile to goblin-native adventurers. :vI wish I could force them not to be, but I'd be fine with the opposite.
I wish I knew how to reliably force humans and other standard civilizations to be hostile to goblin-native adventurers. :vI wish I could force them not to be, but I'd be fine with the opposite.
Anybody having issues a.k.a. (black 'plan screen') trying to build in adventure mode?It's a Text will be Text (TwbT) tileset issue. Try asking/searching in the appropriate thread (http://www.bay12forums.com/smf/index.php?topic=138754.0).
Anybody having issues a.k.a. (black 'plan screen') trying to build in adventure mode?
I created a pocket world, played a few years, abandoned it, and when i start an adventure game:
1- can't create dwarves for adventurers
2- the elf i made can't build other than a carpenter's workshop
3- after creating a CW (in 2) any brooks nearby turn into rocks, any river turns into what seems a frozen brook...
4- can't build plans, I don't see the map but I can place walls and floors... which makes it very hard to build
That's a bug though. ;w;that because... their ethics aren't prone to attack enemies until provoked unlike goblin civ who mostly do that.
Thing is, goblin-native adventurers, if modded playable, won't generate hostility from those human NPCS.
Does some necromancer towers do not have a book/slab of the secret of life and death?They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.
I conquered my first necro tower an there was no slab and the books were some of the weirdest I have seen in the game. Examples:
The Tower
The Tower: The Tower
My love for the Tower
Tower, My love
My life for the Tower
Tower, My life.
World without the Tower
Secrets of the Tower
Secret of the secrets of the Tower
The Tower after the end
Me without the Tower
Seriously! Are all necromancers that obsessed with their tower?
Does some necromancer towers do not have a book/slab of the secret of life and death?They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.
I conquered my first necro tower an there was no slab and the books were some of the weirdest I have seen in the game. Examples:
The Tower
The Tower: The Tower
My love for the Tower
Tower, My love
My life for the Tower
Tower, My life.
World without the Tower
Secrets of the Tower
Secret of the secrets of the Tower
The Tower after the end
Me without the Tower
Seriously! Are all necromancers that obsessed with their tower?
My civ was dead. Then I made 3 forts. Dwarven adventurers are still unavailable. When will my civ be alive enough to get adventurers?
My personal favorite hilarious book story involved a giraffe demon I dug up in legends. He was impersonating some kind of benevolent deity in a human civ for centuries. He wrote many books. Books like:"How did you figure out I'm a Giraffe Demon?" said the Giraffe Demon.
"Could it be the Giraffe Demon"
"It must have been the Giraffe Demon"
"Start your day with the Giraffe Demon".
Is there a way to heal critical wounds in Adventure mode? My character and his kobold komrade are both walking corpses, dragging bits of males body parts behind them. I'd like to save at least the kobold.
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?
Depends on what that something is. Do you mean a creature?
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?
Depends on what that something is. Do you mean a creature?
Megabeast? Giant?
More of a general question but...
is it possible for something to span multiple Z levels if it should be that tall?
Depends on what that something is. Do you mean a creature?
Megabeast? Giant?
No. Creatures are always a single tile.
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.Or limbs of a creature taking different parts.
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.Or limbs of a creature taking different parts.
It is still rather silly that a creature as big as a mountain can fit in a tiny underground bunker fortress
They write fanfiction non-stop basically, but there should be a slab in there somewhere, might gotta dig through piles though.The was no slabs anywhere in the tower or in the area, and that tower was pretty long.
How to take bag out of hand and into passive inventory without using another bag
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
Would that be hard to implement though? A multitile creature could essentially be multiple creatures on different Z-levels.technically what your asking for is someone making a Wagon^3 which technically are creatures who if next to a tile that has freezing water(not directly on it next to it) will be incased in ice.
You can also press 'p' to put things in other things (or on tables). Though, that only works if a thing fits in the other thing.How to take bag out of hand and into passive inventory without using another bag
Drop it, draw weapons, pick it back up. If you have a backpack things that you cannot carry automatically gets put inside.
Let me know if you figure out a reliable method, but for future reference: booze does NOT work.It doesn't ignite the way alcohol is capable of in real life, but yeah, it wouldn't help.Spoiler (click to show/hide)
Forget the question lol
How can I enter a town if I'm a necromancer without trying to kill my own minions?
If I do a multiattack, do I get any cons in those attacks? Like lower damage or lower speed?Lower accuracy.
If I do a multiattack, do I get any cons in those attacks? Like lower damage or lower speed?Only if you do two or more attacks. If you do a single attack and a different action,(no idea if wrestling counts as a second attack) you don't get any cons. for instance, you could do a fast strike, and dodge in the same multi-attack. If you do two or more attacks, they have less accuracy, and probably lower damage, as well.
So how do i set up my personality i know how to do it for my values what about my personality :-\
Well, you can get worshippers by talking to someone, or at least it seems like you can as they mention that they worship you, but it doesn't show up in legends that way.Sounds to me like asking about a deity is broken such that they always respond that they worship that deity. I had a human high priest of a human religion of a human civ tell me that he worshiped my other side of the world elvin civ's force.
No HOW I can't change them at all?At this point you need to provide a screenshot or something that gives us an example of what you want to change. Values and personality are changed on the same screen in the same way.
I'm asking how do i change thisJust like it says at the bottom.
Also i can't get into any mounds that have those covers i forgot their names but i can't go in them and when i trecked water over them they became invisibleI think you just stand on them and press Shift+.
My problem is that the 4 and 6 keys don't work to change personality values that's the problemleft and right arrow keys
Stacking items. Possible now?Only with a mod. The Peasant and Forester's Mod (http://www.bay12forums.com/smf/index.php?topic=162300.0) has reactions for a few item types like ammo and meat. It's still slight buggy in that you need one more than you're stacking.
is it possible to actually get a guide?http://dwarffortresswiki.org/ has all the nice details, be wary of spoilers, but theres very good help in the wiki
And, I seem to have misplaced my companion, she got lost somewhere along the way. Is there a chance she will still catch up?Press shift+q,a to see your agreements including those with companions. If the companion agreement is not concluded then, yeah, if you run across each other.
If I put vampire blood in a barrel in a tavern, or in a town well, will folks become vampires? If I drop off books at a library, will folks read them and become necromancers? Will books that I wrote and left at a library become copied and spread?Tampering with barrels prevents their use in a tavern, tampering with mugs on the other hand...
Can you destroy religions?
Sadly no, campsite population explosions are one of the bugs I reported a while back.
I have noticed a weird glitch with saving abducted people....They end up with the [ETHIC:KILL_NEUTRAL:REQUIRED] from goblins which is just annoying so I modded it out to ACCEPTABLE instead.
I saved like 16 people from a dark fortress, but when I return them to their home, everyone else attacks him the moment he returns to his family.. wtf ;S
I believe once someone has been adbucted for too long, they become part of goblin civilization, to which point they can't be saved anymore. It's probably them attacking their former families as goblin civ members, and poor confused dorfs trying to defend themselves.
Question : I'm told that an army is matching at my place, and people are endlessly sleeping outside (which I understand is a known bug). So when I press my informers on that, two names come out ; the name of the leader, and the name of another dude. He has an heroic nicnkame so I assume he's badass but who is he?
Question 2 : I want to kill those two, or at least the relevant one. What would be the consequences? Will the population stop glitching and return home? Will the army stop its march?
The forager Thafastomber: Particular outlaws have been causing us much hardship. They have a camp called Golostayker somewhere in The Praised Hills.Press shift+q, then s, then find that place (Golostayker) on the list, and press z. The game will now show the world map with a flashing line going from where you are to that place.
You: Can you tell me the way to Golostayker?
The forager Thafastomber: Golostayker is far to the east. [You receive a detailed description.]
Out of Curiosity, is it possible to stop goblin civ from generating?IIRC if you go into advanced worldgen and set the amount of demons in the world to 0, goblin civs (and any modded civ with the dark pits sites as well) wont generate.
Can items have different values in different places?
Okay, this is annoying me. I've removed LARGE_PREDATOR and any other tokens I can think of that would cause this. Is FEATURE_ATTACK_GROUP or some other cave-animal-person-specific flag doing this?
(https://cdn.discordapp.com/attachments/287435019264196609/303613645080756224/unknown.png)
For context, I added harmlet-dwelling civs that use the same species list as the subterranean animalpeople.
If a world doesn't have a Necromancer tower, how would a adventurer become one, or find the book/slab of the secrets of life and death?
I made a superior crafted dragon bone crown... worth 650. You cant get as far in price insanity as you can in fortress mode, because no gem encrusting, and no artefact making...But if the idea is making money by trading, crafting is a reliable way to improve the value of materials, to then get the buy&sell ball rolling. Maybe making a woodcrafter then setting yourself the goal to spread your creations toi the whole world would be an interesting goal?
I naturally believed that leather offered superior protection for clothing pieces. Only today did I really even consider looking at material properties on fabric clothing. The impact strength seems to be equal, but the shear strength is tremendously higher on fabric.
Am I not understanding something correctly here? Are fabric clothing items really better than leather?
Wow, thank you for the really fast reply. I read up about the token and am pretty sure I understand it now. I appreciate it.
How does driving a group out of a hamlet work? I got to the keep and the lord there said there was no less than 11 groups fighting for control in the area - but I don't see any dialogue option to get directions/information about that specific group. Am I doing something wrong? I mean - other than the mindless murder I rejoiced in out of frustration - which yielded no results.
What requirements does a player-made fortress need to have to be considered big enough to spawn an adventurer there? I made a fort, got 100ish citizens, and have a stockpile of steel armor and weapons, but I can't seem to select it from the menu after I retire the fort. I can visit the fort, but I can't start anyone there.
What requirements does a player-made fortress need to have to be considered big enough to spawn an adventurer there? I made a fort, got 100ish citizens, and have a stockpile of steel armor and weapons, but I can't seem to select it from the menu after I retire the fort. I can visit the fort, but I can't start anyone there.Are you sure you're picking the right dwarven civ? There may be multiple in your world.
I have a player made fort with 28 dorfs and I can start adventurers there. It has a Duke and a tavern if that makes a difference. It also gets attacked in legends mode.The silk thing makes sense, in its raw form silk acts like Kevlar but for arrows
I did unrigorous tests in arena mode, with unskilled dwarfs fighting with copper knives. leather clothes protect better than cloth. Silk also seems to protect about the same as leather. I run minimalist forts so I took it as an opportunity to eliminate the whole clothing industry after making a bunch of silk socks.
For taking over a hamlet I accidently almost did this in a hillocks. The whole place was full of corpses and mostly hostile armed and armored goblins. Naturally I killed everyone but a random goblin baby and the actual mayor who was a dwarf hostile but fled. I later checked legends mode and it called my purge a failed insurrection 'after the insurrecting population fled'. Either because I failed to kill the mayor or that baby. I was under the impression the place was under occupation or seized by the goblin civ but it was a dwarf civ that was randomly hostile.
I have a quest to drive "skulking vermin" out of a town, but all I see is a group of huddled humans? Can humans be vermin or is that strictly a group of kobolds that I'm looking for? The entire town is abandoned save for the group huddle.
Good to know. Aaannnnd shit. The next mission my lord sent me to accomplish is at an inaccessible location. Nevermind he's full of shit it's like four tiles over across a little river.
Is wood currently the only material you can build with in AM?
Is wood currently the only material you can build with in AM?
Yes, sadly. ;w;
What does it mean if a human child is flashing with pink quotation marks? They are awake while the rest of the population is asleep, I accused them of being a night creature but to no avail.They're playing.
"Look at me mister ! I'm a werewolf ! Rawr!"sigged
"I CALL YOU A CHILD OF THE NIGHT AND WILL SLAY YOU WERE YOU STAND"
Out of Curiosity, As of right now, I am working on a dwarf fortress with decent supplies and weapons, with a entrance to the underworld and caverns, once I retire the fortress, make an human adventurer and return, would demons roam into the fortress? And would I be able to go in and grab supplies from bins safely as a human adventurer? (I checked Civ screen, nobody is an enemy)
Out of Curiosity, As of right now, I am working on a dwarf fortress with decent supplies and weapons, with a entrance to the underworld and caverns, once I retire the fortress, make an human adventurer and return, would demons roam into the fortress? And would I be able to go in and grab supplies from bins safely as a human adventurer? (I checked Civ screen, nobody is an enemy)
Any demons on the map'll likely scatter around the area, with some staying in the fort. So aside from possibly causing a small-scale apocalypse, should have Fun exploring the fort.
Items in the fort however are prone to scattering all about at random.
Oh right, retiring a fort. Misread that because I've never thought of retiring a fort infested with demons. o.O
There are just far too many criminal organizations vying for control in towns to continue doing quests for one hearth without running into them. The problem is, I get to the town they send me to, and the group they are talking about is not in complete control, so I have no idea how to find them. Then when I ask the townspeople about criminals, they talk about criminal organizations, but do not name them - they just tell me what towns they own. So I'm not sure if I should just be systematically eradicating every town listed FOR this town in hopes that my lord from another town will eventually be pleased that I got rid of the right group. Very confusing :-\
There are just far too many criminal organizations vying for control in towns to continue doing quests for one hearth without running into them. The problem is, I get to the town they send me to, and the group they are talking about is not in complete control, so I have no idea how to find them. Then when I ask the townspeople about criminals, they talk about criminal organizations, but do not name them - they just tell me what towns they own. So I'm not sure if I should just be systematically eradicating every town listed FOR this town in hopes that my lord from another town will eventually be pleased that I got rid of the right group. Very confusing :-\
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?In fortress mode, yeah. I'm just not sure if the game still checks the requirements in adv mode...
"The short milkfish stands up." Wait - it what?
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
This is the goal of my current adventurer on a pocket world island.
Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
This is the goal of my current adventurer on a pocket world island.
Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.
Have you had a change of age of any sort happen in adventure mode though? My goal is similar but I'm worried that my efforts are futile.
Has anyone ever made it to the Age of Death ? Or even just the Age of Civilization ?
This is the goal of my current adventurer on a pocket world island.
Its laborous trying to track down everything so you can kill it. Have to rely on randomly bumping into lairs. Also the kobold civ is in a cave site with no physical entrance and they don't spawn anywhere in fortress mode. So they'll hold back progress forever.
Have you had a change of age of any sort happen in adventure mode though? My goal is similar but I'm worried that my efforts are futile.
No and I killed the crap out of almost everything, too. I think ages only change in Fortress mode. I'd just start one and see what if you get an announcement.
Haven't got there yet, I was going to quit then randomly found a giant in a lair so I'm still going to keep hunting.
(I deeply regret not making a figurine of him with his own bones)
It has been fun! I hadn't played DF in years and its the first time I had a long term goal and actually followed through and powerleveled an adventurer.(I deeply regret not making a figurine of him with his own bones)
This is my favorite thing :P You can't make stuff out of sapients' parts, though.
I see. So it seems like ages don't change in adv mode. Drat.
Your game sure sounds fun. I think the location you retire at doesn't matter, my experiences with unretiring show that the adventurer goes as they please anyway.
Age changes happen in adventure mode but it happens on the year. Age of Death is hard without screwing around enough that the world generates > remains playable > everything dies anyways.
Actually even in the Age of Death you should be able to play as human outsiders as they are genned on the spot when you chose to play as them.
Age changes happen in adventure mode but it happens on the year.
Say, how do you get into caverns ? I've never been a fan of fort mode, so I never came across them there, and I don't really know where to look. I've tried the underground tunnels that connect fortresses but they're really devoid of life and I'm looking to meet some antmen so that won't do.
Say, how do you get into caverns ? I've never been a fan of fort mode, so I never came across them there, and I don't really know where to look. I've tried the underground tunnels that connect fortresses but they're really devoid of life and I'm looking to meet some antmen so that won't do.Caves are your entranceways. To find them, ask around for beasts, bandits and skulking vermin; ettins and cyclopses etc., bandit gangs, and kobolds occassionally make caves their homes.
I've recently been wondering why I can never seem to knock somebody unconscious with a warhammer or the flat of my axe, but a simple punch in the face is an instant KO. Anybody know what's up with that?
i got directed to a town that has a criminal organization, and im not sure whether ive found them or not, there seems to be nothing under the keep short of 2 guard? not sure if they are actual guards and one commander of some sort, i took a look in a, as far as i can tell, a well thats full of armed people all over the place loot and corpses/skeletons but no one there is hostile, any suggestions? or are they in some other underground space... or the warehouse that i have yet to find
guess its time to wrestle though i might stay away from larger critters, sure i managed to kill a random named swamp troll but im still just starting out XD
also question, i started with a bronze battle axe, is the orichalcum verion that i just traded in better? im assuming it is but im not too sure
thanks, i guess you just missed my edit but my adventurer died cause i got burning blood on them how do i wash them off the next time it happens when im not near pools of water, also what happens when your characters fat is gone?
i got webbed and no matter what i cant seem to attack, is this normal?Yes, wait a few turns to free yourself.
i got webbed and no matter what i cant seem to attack, is this normal?
Don't try this with booze, for the record, it won't help unless you count "smelling like a sauteed pork roast" helping.thanks, i guess you just missed my edit but my adventurer died cause i got burning blood on them how do i wash them off the next time it happens when im not near pools of water, also what happens when your characters fat is gone?
Pray for rain basically, can't do much with a waterskin, though if you empty it out and go prone you can get covered in water. No real idea if it helps.
Regarding the age of death stuff:
(http://i.imgur.com/lw5FYfv.png)
Naturally dfhack is required to get a world to the year 1,111,111, but since it made it through the first part of world-gen while playable fort mode it remained that way even when I took an outsider and exterminated the last few critters to push it into the age of death.
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?
At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.
how long does it take for the short term effects of venom to take effect?That depends entirely on what poison it is.
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?
At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.
A floor grate wouldn't cause the tile to be classified as 'inside'?
Anyone noticed you can get unlimited free water or booze by (d)ropping it out on the ground then (I)nteracting with a container and filling it from the puddle? Dropping one unit of it on the ground will fill any number of 100 unit bags.
Good exploity bug for keeping a neverending supply of booze on hand.
If I set up a fireplace and chimney (Basically a 3x3 tower with no flooring at the top and one 1x1 wall knocked out at the bottom, probably built over bare stone to prevent plant growth) for having an indoor campfire, am I going to have issues with animal/ambush/monster spawning?
At worst, birds may enter your structure. You can avoid this by placing a grate over the opening. This way you still get to vent the smoke from the campfire and you secure points of entry.
A floor grate wouldn't cause the tile to be classified as 'inside'?
Think it's still an outside tile as the grate allows snow to pass through IIRC.
However, indoor/outdoor doesn't matter in Adv Mode since you can set campfires on any soil tile, or any vegetation tile (that doesn't contain a sapling or a slope). For some reason you are able to set campfires on floor tiles in fortresses. Think this also applies to mountain halls, but not mead halls.
EDIT: One way to check the outdoor/indoor nature of a tile is to have a character (that values nature) talk about surroundings. If they say "It's good to be outdoors" (which is the case for some hillock mounds), you know you're outside.
During world-gen type gui/gm-editor df.global.world.worldgen then go to the bottom entry and scroll down to end year, set it to like a million and wait for everything to die.Regarding the age of death stuff:
(http://i.imgur.com/lw5FYfv.png)
Naturally dfhack is required to get a world to the year 1,111,111, but since it made it through the first part of world-gen while playable fort mode it remained that way even when I took an outsider and exterminated the last few critters to push it into the age of death.
Awesome, good to know! How the heck do you dfhack the world into such an age? I've never seen this before.
Why is it harder to see outside at night that deep in a dark underground tunnel at night?
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?
Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?
Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.Is there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?
The intensity level of a need/desire determines how fast the satisfaction level decays Unfettered is the highest level of satisfaction achievable, and it decays over time through stages. Undistracted is sort of the 'base-line' level at which you get no bonuses to your focus and no detriments. As it sinks further the character becomes increasingly distracted by the unmet-need until it is either satisfied or hits maximum decay. The average of your total need/desire states contributes to your focus level, and more focus = bigger bonuses to pretty much everything, while greater levels of distraction = detriments to everything. Having many needs is more complex to juggle but it can allow you to ignore one or two needs that are difficult or detrimental to satisfy (for instance, practically every adventurer inevitably gains the 'needs alcohol to function' trait, which I hate as a mechanic).
No I think the "vulnerable to stress" dial can be turned all the way down to make it not happenIs there a resource on what the words next to the needs/desires in my adventurer's sheet mean? I understand them when it says something like "intense need" but what the heck does "unfettered" or "undistracted" mean in this context?
The intensity level of a need/desire determines how fast the satisfaction level decays Unfettered is the highest level of satisfaction achievable, and it decays over time through stages. Undistracted is sort of the 'base-line' level at which you get no bonuses to your focus and no detriments. As it sinks further the character becomes increasingly distracted by the unmet-need until it is either satisfied or hits maximum decay. The average of your total need/desire states contributes to your focus level, and more focus = bigger bonuses to pretty much everything, while greater levels of distraction = detriments to everything. Having many needs is more complex to juggle but it can allow you to ignore one or two needs that are difficult or detrimental to satisfy (for instance, practically every adventurer inevitably gains the 'needs alcohol to function' trait, which I hate as a mechanic).
Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.
No I think the "vulnerable to stress" dial can be turned all the way down to make it not happen
Having alcoholism be the default, basically unavoidable stress management mechanism is immensely irritating in the degree it shoehorns character personality traits and interferes with roleplaying.
I'm not sure why you took my post entirely literally - I was in no way shape or form saying that "everyone drinks", I was making a joke. I find the idea amusing regardless. I don't think it's that terrible a hindrance, as my character being slightly unfocused doesn't seem to have terribly detrimental effects. That's one need out of quite a lot of possibilities. You won't hear me complaining if it gets changed, but I can still find it funny, as most of the game-breaking bugs in DF usually rather are.Shit man, if I'd trek'd as far as I've forced my adventurer's to, all for the sake of a variety of horrifying near-death experiences and traumatic conflicts - I'd sure want a drink too.
Not everyone deals with stress the same way. Some people turn to drugs, sure- others to sex, work, or sheer madness. Having alcoholism be the default, basically unavoidable stress management mechanism is immensely irritating in the degree it shoehorns character personality traits and interferes with roleplaying.
I'm not sure why you took my post entirely literally - I was in no way shape or form saying that "everyone drinks", I was making a joke. I find the idea amusing regardless. I don't think it's that terrible a hindrance, as my character being slightly unfocused doesn't seem to have terribly detrimental effects. That's one need out of quite a lot of possibilities. You won't hear me complaining if it gets changed, but I can still find it funny, as most of the game-breaking bugs in DF usually rather are.
I'm really more concerned that the conversation system is not implemented properly, I hit a multitude of roadblocks when surveying for information where there aren't options where there should be and I find that to be much more of an immersion killer when I can't ask the things I need to ask. The needs are under the table and all fuel the exact same stat. Not that big of a deal imo.
I think the mechanism comes from when a civilized person gets so used to violence and tragedy that they 'Does'nt really care about anything anymore' they get alcohol dependant. Dwarves have that already but you'll see if you mod then raws and run a human fort.
Makes sense to me, but I can see it being a placeholder, since some other needs on place don't make sense as coping mechanism for psychological trauma. Nobody is like 'Wow ever since Kogan came back fron the war where he slaughtered all those people and watched his comrades die and was horribly injured and nearly killed, he sure does admire artwork alot.'
I suppose everyone is different, some people get really religious or bury themselves in work but alcohol is a more natural solution.
I think the mechanism comes from when a civilized person gets so used to violence and tragedy that they 'Does'nt really care about anything anymore' they get alcohol dependant. Dwarves have that already but you'll see if you mod then raws and run a human fort.
Makes sense to me, but I can see it being a placeholder, since some other needs on place don't make sense as coping mechanism for psychological trauma. Nobody is like 'Wow ever since Kogan came back fron the war where he slaughtered all those people and watched his comrades die and was horribly injured and nearly killed, he sure does admire artwork alot.'
I suppose everyone is different, some people get really religious or bury themselves in work but alcohol is a more natural solution.
Ethonol is natural? I'm pretty sure the 'natural' solution is PTSD, which generally involves sleeplessness, nightmares, depression, anxiety, anger, and a heightened propensity to suicide. Not trying to be combative, just wanting to make the point that alcohol dependency is not the obvious choice, just the most normative one.
That's fair enough, I was also irritated yesterday so no worries - didn't mean to dwarf your issue. (badum pshhh) Just curious though - on the topic of alcohol consumption - do adventurer's get addicted/go into withdrawels as dwarves do in fortress mode?
ASD, literally couldn't tell, but also I was just irritated. Not at you, if it helps, just at the who set up in general. From a playability standpoint you do have a point, the conversation system just isn't equipped to convey the information that it needs and should be able to do. NPCs should be able to say, 'I don't know and I don't know anyone who would' if they know SOMEONE should have the information should have the information, just not in their social sphere, or 'The knowledge has been lost to time' or some such if there is no-one at all who could recall that information.
Edit : Tho I feel this discussion is a wee bit out of place and maybe should be taken elsewhere :U
Wait, just to check, has anyone actually tried to use blocks nicked from their Fort to build constructions in Adventure Mode?Adventurers build from logs, not blocks - so, no, it doesn't work. Peasant's mod allows you to make stone "logs" that you can build with.
Wait, just to check, has anyone actually tried to use blocks nicked from their Fort to build constructions in Adventure Mode?Adventurers build from logs, not blocks - so, no, it doesn't work. Peasant's mod allows you to make stone "logs" that you can build with.
II don't play adventure mode regularly but 'm curious. If you play as a creature who can suck blood out of people with a bite attack (mosquito man, leech man, etc), can you become a vampire by biting one and sucking their blood?Yes. I did some science on it a while ago. However, only mosquito women can suck blood, and both mosquito women and leech men are very wimpy. It's hard to break the skin with them.
Is there any way to turn a companion into a vampire?
In fact, they'll drink anything in it. Anything. ANYTHING. I have seen an NPC drink a stack of ten thousand coins one at a time.Is there any way to turn a companion into a vampire?
Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.No, I'm afraid you weren't even given the means to scratch the itches.
In fact, they'll drink anything in it. Anything. ANYTHING. I have seen an NPC drink a stack of ten thousand coins one at a time.
Is there any way to turn a companion into a vampire?
Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.
From experience: licking the corpse does not work... *shudder*Is there any way to turn a companion into a vampire?
Drinking vampire blood. Giving them a mug will make any NPC drink any liquid that's in it. The catch is if they have a pouch, backpack, or quiver, they'll put any items you give them into it, where they'll never use any items that go in there.
Neat. I have picked up mugs and cups already but I'm still trying to find vampire blood. I'm a vampire myself but the pools of blood I drank from have since dried up.
Is there a way to extract blood from a corpse/body part?
Neat. I have picked up mugs and cups already but I'm still trying to find vampire blood. I'm a vampire myself but the pools of blood I drank from have since dried up.If the body died intact then butchering the corpse will create a pool of blood, otherwise it bleeds completely out at death. If you find less than a pool then you can drop water on it and get water laced with blood, and syndromes can be transmitted that way.
Is there a way to extract blood from a corpse/body part?
I avoid setting food preferences because you can't make a prepared meal with a reaction and good meals only count if it is a prepared meal, just set immoderation to a minimum.I use advfort to cook roasts all the time; doesn't that count as a prepared meal?
I mean how do you specify a valid food type when you create the preference? This is what I get when I insert default type and set it myself:Ooohhhhhh, the material type/index for raw materials, food is for meals and they're -1/-1 on materials.Spoiler (click to show/hide)
The ids are set with the item type; if I select DRINK the ids are 68.
Got a couple of questions here.1. Yes, but I'm not sure exactly what they are.
1. Are there currently any penalties to one-handing a weapon that your adventurer is too small to one-hand? For instance I have a small-sized elf adventurer that wields a longsword multi-gripped, but if I remove a shield it goes into single-grip. Does this have any impact on accuracy or momentum?
2.How exactly do attributes like Strength and Agility increase, from use of a skill or skill level-ups? Can endurance or agility be upped by simply running around?
Can dwarfs in fort mode read slabs with secrets? Have no luck with founding proper book.IDK about reading slabs, but I think an adventurer knowing secrets has a chance of including them when writing a book.
Yes, use content type "manual" from the x menu and you'll produce a book with the secrets.Can dwarfs in fort mode read slabs with secrets? Have no luck with founding proper book.IDK about reading slabs, but I think an adventurer knowing secrets has a chance of including them when writing a book.
I've started to get used to using the keywords to search for the correct reply. Almost all of the responses are filterable (a few of them aren't, but I forget which ones). So if I want to ask for permission to stay a day: "k", "enter" (to continue conversation), then type "perm<enter>". You have to experiment to see which filter keywords get to the correct entry in the least keystrokes, though. It's a PITA, but probably faster than using a mouse once you learn the relevant keywords.That's something I forgot to mention. Some of them just aren't there. It's been about a month since I played so I'm having trouble remembering but there are certain types of sites that just can't be filtered for. I'm not sure if they are absent entirely from the list or if they just aren't responsive to the search engines. When it is working, though, the filter does help a ton.
I noticed that NPCs may try to remove unconscious enemies' armor to get easier strikes. How can I do this?Wrassle them with a free hand.
How exactly do you raise your reputation?Reputation spreads through rumours of your deeds. The more people you tell about the troubles you've been solving (or who listen to stories about it told by you or by others) the more your reputation will increase (amongst those who hear you and those who they can conceivably spread rumours about you to).
As before I figured that I had to tell a hearthlady or lord or a leader of a faction that I'm "working for"
I've done this before and ben considered a hero but I don't know if its the right way
Just don't brag about killing members of a civ to other members of the civ, even if the person you killed was a vampire or werebeast. They'll call you a killer and lower your reputation.You mean murderer, which is a bad thing. For killer, see above post.
1. Ask 'profession' and they'll tell you.
2. It might, but it can take awhile for leadership to pass if there are any survivors.
Is it possible to have best armour for humans / elves / other creatures while playing only adventure mode?I don't believe it's possible without using Fortress Mode.Spoiler (click to show/hide)
What happens if you kill everybody in a town?The cats will rule.
What happens if you kill everybody in a town?I tried this one time: killed everybody in a village.
Only town-class settlements get the ruin icon, never seen village-class get it, otherwise ruined cities would be a lot harder to find on the map. Any site becomes a ruin when no site government is in control. If you wiped out the governing group and all groups vying for control, it'll stay that way until someone from outside (such as you) takes control. The abstract population remaining will spawn and settle there, but there won't be anyone in charge.So, could you just kill everybody in a hamlet, claim it, retire your Adventurer, and come back years later to see if it's repopulated?
It won't take that long for abstract population to refill the site to its max population. They could trickle in while you're still in the general area, and there'll be a rash of them at the start of next month. If the site remains part of the civ it could still get new settlers.Only town-class settlements get the ruin icon, never seen village-class get it, otherwise ruined cities would be a lot harder to find on the map. Any site becomes a ruin when no site government is in control. If you wiped out the governing group and all groups vying for control, it'll stay that way until someone from outside (such as you) takes control. The abstract population remaining will spawn and settle there, but there won't be anyone in charge.So, could you just kill everybody in a hamlet, claim it, retire your Adventurer, and come back years later to see if it's repopulated?
Cloning glitch, I think. See if you can get one to kill the other.The odd thing is that in all my adventures with them, they only appeared as such (and on multiple occasions) when near our shared Hearth.
"Just now, I killed myself."
"It was inevitable."
I know this has been asked a billion times before - but how to I pay for my drinks. The Tavern Keeper has taken two coins but I still owe him two coins. I can't seem to figure out what I am doing wrong. I got local coins and I got to the menu choice where I pay off what I owe. I just can't find out how to pay for my drink! It is almost like the one "button" I need does not exist.Haha I just go to the back of taverns and steal all their drinks - I haven't noticed anyone giving a shit even when I'm in plain sight.
Can somebody put up a image or series of images to show me, in very SIMPLE way, how to pay?
When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.
Are the coins from the same civ?When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.Yes, I know that but I want to pay them in the coins I have and the coins don't show up in that trade screen. :-\
Are the coins from the same civ?When you go into the trade menu, press "a" then the amount that you want to settle - then you have to give them objects that are of equal or greater value. For example the mug they just gave you.Yes, I know that but I want to pay them in the coins I have and the coins don't show up in that trade screen. :-\
And another one question,do the broadness and tallness tokens works on humans,so they can wielde a two-handed weapon with one hand?
And another one question,do the broadness and tallness tokens works on humans,so they can wielde a two-handed weapon with one hand?
Yes it should, tokens are pretty general.In fact i think ive gotten a human that big before.
Finally after spamming "build" in advfort on wood furnaces till one finally finished building instead of getting stuck on the last step i.e. (1) tick remaining...I can't use it. It STILL doesn't have the "USE WORKSHOP (TAB)" text in the overlay, and pressing tab while in it does nothing...so I can't use it to DO anything...it doesn't show up when hitting "u" to use an item, or when trying to use wood in a complex interaction...is this just been left like this? Is it really as incomplete and buggy as I've been experiencing where you can't actually DO anything properly with it?I realize this is a late reply. I'm not familiar with advfort, but there were significant adventure mode building changes in 0.43, so those could have broken advfort features that were working before 0.43 (assuming you're using 0.43, that is). I would recommend getting Warmist's attention in this thread (http://www.bay12forums.com/smf/index.php?topic=123944.0), but it looks like you've been there too.
Please help, I am so frustrated with it!
Are adventurers created ex nihilo like embark dwarves, or are their consciousness dropped into already-existing same-race historical figures?
if you learn a secret can you write it down so others can learn it?Write manuals and the secret may show up.
if you learn a secret can you write it down so others can learn it?Write manuals and the secret may show up.
if you learn a secret can you write it down so others can learn it?Write manuals and the secret may show up.
This would be a neat way to provide your future adventurers in that world with easily-accessible copies of the secrets of life and death.
How to make my companions follow me in water to cross a river? They either stand on the shore or run away in random direction.
Well, I was actually trying them to follow me on an ocean voyage...How to make my companions follow me in water to cross a river? They either stand on the shore or run away in random direction.
Basically no do. They jump into if you're fighting in water though, pathfinding seems to be different when in conflict. You can also try jump-slamming them in water (doesn't start a fight) or make them dodge into the water by jumping on them.
If you just want to cross the river though, you just have to walk away from water far enough to fast travel and they'll be still with you when you're out of fast travel again. Just keep track of their distance to you when going away from river (brown direction by companion's name = close to separation)
Only companions can work on camps. When you are finished planning your camp, you can specify which people you want to work on it and for how long.
Well, I was actually trying them to follow me on an ocean voyage...They can catch up with you much later. Maybe they use the caverns.
It makes any skill roll fail with a 20% chance, ignoring skill levels.
Can I name weapons in Adventurer mode?
If vampire adventurers start to suck their victims dry of blood, will the victim be 'pale' in his health screen? I know they can be killed by bloodsucking - I recently did it to an unconscious kobold bandit.Yes, the amount of blood sucked varies depending on your bloodthirst. If you're only a little bloodthirsty, you won't drain your target completely.
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.
I was afraid I could be labelled as a criminal. However, I took the risk and slash both his hands' motor nerves, and got the artifacts without killing him. And didnt got labelled as a criminal either.
Obviously his neck is obstructing his airway. Remove it in a fit of !!! altruism !!!.
I was afraid I could be labelled as a criminal. However, I took the risk and slash both his hands' motor nerves, and got the artifacts without killing him. And didnt got labelled as a criminal either.
If there are no witnesses around, finish him off so he doesn't go talking about it.
Something i never thought about with all those years of adventuring : is there any advantage in wearing light armor , does it help with dodging, blocking or parrying skills ? Or is there no point at all (assuming of course you have a decent Armor skill so you would still stay at speed 1.0 if you were wearing iron armor) and just continue to loot all the iron armor part from meadhall ?
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)
Even on small towns (+) I have this problem. It takes forever to walk a few steps. And I have a beast of a computer.
Depends on the size of the town, I walk around smaller towns (+ sign or the one above, forget which one is it, I think *) - barely do stuff in the larger cities (# sign)
Even on small towns (+) I have this problem. It takes forever to walk a few steps. And I have a beast of a computer.
I often "periscope" back up into fast travel to offload the non-historicals, which does work here and there for sapients, but not so well for the animals.
How many tiles (on the overview map) can an adventurer swim? I was asked to fight some guys on an island and it is three tiles from the mainland. Ive been training swimming but would hate to drown at sea because I got a cramp in the fat of my second toe on my left foot.
Why? You can train to legendary from novice in short time with no risk. I'm already professional (and have the attribute boosts to go with it).
Also it doesn't answer my question. I'm asking how many ocean tiles a dwarf can swim before something makes him drown. Hungry or thirsty I imagine you can take care of in the water, but tired or nausea is maybe a problem?
What are quick ways to level up Crutch Walker?Find a long, straight road. Go to one end. Start crutch walking and sneaking. Put a rock or other heavy object on the direction key. Then go have a sandwich.
I've run into a little bit of a problem in my adventure:I'm pretty sure you have to remain on site for stuff to happen. For instance, if you light a campfire and travel away, it will still be there days later.Spoiler (click to show/hide)
Can you buy a house? Or live in a house in a human town even ifyou don't own it? Will the game keep any furniture you put in a human house, wheather or not it belongs to you? Can you become a crafter and live your life making wooden figurines and selling them in a human town? Will you be allowed to sleep in the building you start off in? Will the house you start in keep track of any modifications or furniture made to it or added to it?
What needs to be done to "finish" a bandit camp mission? Just killing everyone there? The asterisk is still on my map after killing everyone I found.You need to kill all the members of the bandit entity that are in the given site. You can tell when you're done by looking in the (Q)uest log under (a)greements and it'll either say finished or yet to be completed.
What do the different colors of exclamations mean? I know they indicate sounds, usually from movement, but they can be blue, yellow, and I think I saw red ones once, and sometimes there's two of them rather than one. What does that mean?
You can also (S)neak to find vision cones of enemies that could be hidden in trees, or otherwise hard to notice. Mind you sometimes the game bugs out and Agreements are listed as unfinished even if you complete themWhat needs to be done to "finish" a bandit camp mission? Just killing everyone there? The asterisk is still on my map after killing everyone I found.You need to kill all the members of the bandit entity that are in the given site. You can tell when you're done by looking in the (Q)uest log under (a)greements and it'll either say finished or yet to be completed.
Just encountered my first fireball-tossing critter and got melted. My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Might be an issue of wearing flammable clothing, too.Just encountered my first fireball-tossing critter and got melted. My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Might be an issue of wearing flammable clothing, too.Just encountered my first fireball-tossing critter and got melted. My shield didn't seem to do anything, and I never got a chance to block or dodge. How do you fight these?Were you wearing armor? I've been struck by fireballs before, but was wearing a full set, and didn't seem to suffer any ill effects. Unless if the size/power of fireballs is dependent on the creature?
Any advice for getting inside caves? I'm in the right tile, I got a "You have found a cave entrance" message, and I can see the rock mound. But I can't see any way inside. I've poked around the mound quite thoroughly. Can the entrance be a significant distance away? is the entrance always located where the compass thingy reads ***?Sometimes the way inside is one very specific gap across the whole of the mound, and sometimes the worldgen could just make a cave inaccessible. I've found more caves with no way in than ones that did, and even then finding the way in is a pain. If you want to go spelunking, ging through a Dwarven Fortress down into the edge of their underground highways is a lot less painless
I'm looking for a few specific historical figures in my adventure. All three of them were formerly staying in one forest retreat, but the elves of said forest retreat sent groups to reclaim nearby forest retreat ruins. That's all fine and dandy, except the figures themselves appear to have disappeared. Legends lists them as alive, having settled in said sites, but in actuality, the sites themselves are still completely uninhabited. My guess is the group sent to reclaim the sites is still (very slowly) on their way there, but my question is how long is this going to take? It's already been plenty of time since these characters have "resettled," but I'm beginning to wonder whether or not they'll be showing up at all.Did that end up working out for you?
Hi!The backpack has a size and can technically only hold so much stuff. However there is a bug where if both hands (or all grasping appendages) are full the game will put the item in the backpack even if it is full.
I just started playing in adventure mode yesterday, and I encountered a strange problem. Sometimes I can't put stuff in my backpack, when I hit 'p' and select the item I wish to put in my backpack i have a message "You don't have a suitable container", even though I know I can put it there, since this also happens to items that I just removed from my backpack.
I figured out a workaround yesterday, by dropping the item, then picking it up, it goes straight to the backpack.
But today, both are impossible. I removed an item for my backpack, got it in my left hand. Hit 'p' and "You don't have a suitable container", so I dropped it and picked it up again (with 'g') and the item is back in my left hand.
How do I put it back in my backpack where it belongs?
Thanks in advance.
Can I wear multiple backpacks to increase how much items I can carry? (if I don't want to use the bug)Yes, though they can be hard to find. I'm pretty sure there is also a limit to how many you can wear.
Does claiming sites have any... interesting effects now? Haven't played for a whilehmmmm?
I just built my first camp in adventure mode, but whenever I pass time by building or traveling the books and artifacts I have in containers and pedestals tend to get strewn about on the ground outside my hut. Interestingly it seems like the only ones that do this are all from the same collection of items I found all just lying on the ground all over the place about 30 feet from a fortress. The collection includes like seven books, an artifact mug and an artifact copper crossbow. First, why are all these artifacts (books do count as artifacts too after all) just lying around on the hillside, and second, why are the leaving my house?
Edit: On closer inspection I found even more artifacts near that fortress, a dwarf bone armor stand, a human-fitted dress, and a couple more books
Edit 2: I ended up hearing a rumor that the dress was wanted back in the fortress, though interestingly it was said to be last held by some rando. I wonder if that means it was stolen from the fort, but for some reason dropped right outside the fort, and dwarves aren't smart enough to grab it from 20 feet away.
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!
Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!
Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.
As long as we're on the topic of coins, the wiki indicates that coins don't have their face value outside of their civilization. A person might be better off trading for light goods like gems instead. That also spares you from having to go through the interface for using currency during trading.
What's worse: The loss of value for trading coins to another civ, or the value wasted by using those coins to barter with another merchant before you leave?
☼Science☼!*What's worse: The loss of value for trading coins to another civ, or the value wasted by using those coins to barter with another merchant before you leave?Are you seriously trying to make me do math?
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?You could kill it and haul its corpse there at least.
Nope, you can't transport animals as an adventurer. However, this brings me an idea. What if, you set up a fortress in an area where you know where will be a platypus, you catch some in cage traps, retire the fort, and have an adventurer move the cage to your fortress? I think you should be able to move caged things, you just can't cage things in adventurer mode
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?You could kill it and haul its corpse there at least.
I think you should be able to move caged things, you just can't cage things in adventurer mode
Also, how much meat can one person carry? If only I could bring along a wagon...An adventurer with a backpack can haul around infinite meat since 'g'etting stuff off the ground and automatically putting it into a container doesn't check container capacity.
You'll have to deal with the drastically increased encumbrance and much lowered speed, though. Jumping, however, seems to completely ignore encumbrance, but you'll have to get creative if you really need to end up exactly one space from where you're standing.
Does anyone know if "nomadic" groups that have been forced out of their homes will ever settle back or somewhere else?Digging deep in legends, it is difficult to track. As soon as a group leaves a site and then settles another site they change their name when they found the new site government. If they go and live at a site already under the control of their parent civ they just become part of that site's government.
Sorry about the necro, but what happens if you retire a fort, get a necromancer adventurer, kill all (or most) of the dwarves in your fort and then zombie them, and then settle in the fort? Can you reclaim the fort? Do you get the zombies under your control? Does the adventurer?There are glitches in the current release where zombies raised by necromancers who are also citizens can turn hostile against them and kill them. So probably not, but it's worth a test. Nobody has done that before, or at least nobody has documented it.
How do I find the Megabeast (in this case a hydra) that destroyed a fortress?
My adventurer travelled to a fortress that was destroyed by a hydra over thousand years ago. According to the legends exports, the hydra was still there.
I searched everywhere but did not find the hydra. I made a copy of the savegame, let the adventurer starve and used legends mode again to verify the hydra was still there. It was.
I reclaimed the fortress and tried to find out where hydra was. I searched everywhere, I breached the caverns but I found no hydra. After retiring that fort the legends export still list an outcast hydra as resident of the fortress.
Any ideas? Did this happen to anyone else?
Anyway to consistently get the instruments I need for my art forms?
Whenever I want to play a bard or instrument-using character, it feels like a total gamble as to wherever the instrument I spawn with actually matches the songs I actually know.
That sounds like a bug, maybe you didnt thoroughly explore the fort enough? normally it works fine.
So I accidentally started a camp in the wilderness (macro run amok), and deleted the stuff I accidentally designated for building in it, but the campsite remains on the map...is there a way to get rid of it? And will I be kicked out of my civ or anything? I think I remember reading something like that.
Can your adventurer go insane from bad thought stress from killings after they retire? Also, if you make a bunch of masterwork bone jewelry, what happens if you just leave it in an abandoned camp and retire somewhere far away? Could it get stolen, and drive your adv berserk? Nakedness, too...do their clothes decay over time, leaving a small or large adventurer naked and raving due to lack of armor?It happens sometimes.
How do you feed people vampire blood? (aka Vampire shenanigans).Put vampire blood in a mug, give it to the person. They'll drink it. Make sure they don't have a quiver, pouch, or other such container, as it won't work then.
How do I kill a steel web titan?I don't think you can as an adventurer. The only way I can think of is by using a ranged weapon and divine metal or adamantine bolts/arrows.
Can we still burn fat off and survive?If you're big and do it very carefully, burning off the fat one body part at a time before extinguishing yourself and traveling to heal. I wouldn't risk it.
Put vampire blood in a mug, give it to the person. They'll drink it. Make sure they don't have a quiver, pouch, or other such container, as it won't work then.
How do I kill a steel web titan?
Definitely removed by now. I think weapon twisting was removed in DF 0.40.01, but I'm not too familiar with older releases.
The thing that happened there, kind of like with the bows reloading and stuff, when we did the combat movement speed split, we switched everything over to a new system of unit moves, which are - it gives a little action and it has a timer and so on and units can be doing several moves at once and all that kind of thing. Twists were not moved over to the system just as a time expedient. I just commented them out and put a note somewhere and the note is sitting in the short-term development file, and it's just one of those things that's sitting there flopping around waiting to be done.
I just started Adventure Mode. My lord gave me a quest but when i asked where it was she said "X is well-traveled and would probably have the information". When I ask where X is, she says "We are in Y. I'm not sure exactly where to look." Everyone in town says that. When I ask about X, they say she's their neighbor (one person said X is their aunt). I'm pretty certain I've talked to everyone in town and X is nowhere to be found.
What can I do if worldgen spawns a building's only door inside a hill?if you have dfhack, you could enter the command "reveal" and then "flashstep" to teleport out of the building
What can I do if worldgen spawns a building's only door inside a hill?if you have dfhack, you could enter the command "reveal" and then "flashstep" to teleport out of the building
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out. It halts my adventure games when I get these quests from the commander, because I've spent hours accomplishing nothing in caves on multiple occasions and I'm not keen on repeating it.You can become a hearthperson of a different lord, then ask him for a mission.
Is there a way to abandon quests for these kinds of enemies?
you'll never find your way back out.
Would placing objects where you've been help?
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out.
Got a quest to kill an Ettin. Thing is, it's in a cave. I found where it intersects a cavern layer. And from previous experience 99% of the time if you go into a cavern and you manage to get lucky enough to find your kill target and survive, you'll never find your way back out.
Cave/cavern crawling is more of a gamble if your character isn't a dwarf/kobold. Due to 10K low light vision (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#LOW_LIGHT_VISION), these two can see the full 25 tiles underground. Every other species has limited view range (http://dwarffortresswiki.org/index.php/DF2014:Creature_token#VIEWRANGE) in darkness/underground (goblins can see 6 tiles, humans/elves 3) making it much harder to maintain your bearings.
Using Hansel/Gretel breadcrumbing can be hit or miss, because the game will offload sections of map in local/slow travel mode just as it does in fast travel. When you return to an area, the game will rebuild this map area and may or may not rebuild with the items you dropped for a trail.
I haven't used memory as a dumpstat in a long while, so I'm not sure how much this might affect map retention if it's lower than average.
is it possible to mine in adv mode?Only with DFHack's "advfort" script.
if yes, how?
I am looking at my character's description, how do I learn more about the deity I worship?
I am looking at my character's description, how do I learn more about the deity I worship?
Usually its in their somewhere (z key, d key). Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'
Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.
I am looking at my character's description, how do I learn more about the deity I worship?
Usually its in their somewhere (z key, d key). Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'
Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.
I was asking more about like if my deity is of jewels, or fortresses or something, but thanks for the info
I am looking at my character's description, how do I learn more about the deity I worship?
Usually its in their somewhere (z key, d key). Either it says straight up 'is a worshiper of Igs Oilgorge...' or it says 'unfocused from being unable to pray to Igs Oilgorge...'
Also if you go into quest menu (Q key) and then to people (p key) then somewhere in that list it will list your Diety and say 'you worship this figure.' Its not highlighted it just somewhere in the list.
I was asking more about like if my deity is of jewels, or fortresses or something, but thanks for the info
OK. Get some bone, get a knife, carve a figurine. Choose a historical figure, (f key) filter, find your deity. When you have your deity selected then the bottom of the screen will tell you about the deity before you carve.
How do you figure out or change where the compass ponts?
I learned that superior recuperation makes it so I'm not hungry or thirst very often
IIRC, it has something to do with fat gain as well.I learned that superior recuperation makes it so I'm not hungry or thirst very often
What, for real? I use that as a dump stat I need to stop that immediately.
IIRC, it has something to do with fat gain as well.I learned that superior recuperation makes it so I'm not hungry or thirst very often
What, for real? I use that as a dump stat I need to stop that immediately.
It's been a long while since I last played adventurer mode and a lot has changed! Conversations are a lot trickier now. What's the trick to asking for permission to sleep somewhere? I made a quick fort to make some good food/drinks, then started an adventurer there, but it won't let me sleep there, and when I talk to people, I can't find an option to ask for permission to sleep there.
Also, for some reason, though the fort was peaceful and industrious when I left, now everyone is fighting and killing each other and there are corpses everywhere. What on earth is going on?
Is there a way to get your companions to stop attacking a character? I recently got into a fight with goblin in a human town. The goblin soon yielded. I asked the goblin to "cease hostilities," and they accepted. After the ensuing convo, I started walking away, and my two companions proceeded to start attacking the goblin.
Is there a way to get your companions to stop attacking a character? I recently got into a fight with goblin in a human town. The goblin soon yielded. I asked the goblin to "cease hostilities," and they accepted. After the ensuing convo, I started walking away, and my two companions proceeded to start attacking the goblin.
How to deal with web-spitters?Keep trying to move, eventually you get yourself out
As in, when caught in a web is there something specific I can do to, like, cut myself loose?
How to deal with web-spitters?
As in, when caught in a web is there something specific I can do to, like, cut myself loose?
When caught in a web, throw something at yourself. It will break the web.
Yeah I found them. But I cant edit them with the arrow keys. What buttons do I press?If arrow keys don’t work try /* or -+. Never edited facets before, but it’s arrow keys or these to change things
Yeah I found them. But I cant edit them with the arrow keys. What buttons do I press?If arrow keys don’t work try /* or -+. Never edited facets before, but it’s arrow keys or these to change things
They can break, yes, although normal weapons take so long to actually break it doesn't really matter (the doinky knives used by the peasants break much more easily, although they're also considered "tools" and not weapons).i also hope they don't implement that, as it will be just one more layer of micromanagement that is arbitrarily irrelevant for the simulation, but would require too much player interaction.
Edged weapons don't go dull yet.
Agreed, I'd rather not deal with constant weapon resharpening either.They can break, yes, although normal weapons take so long to actually break it doesn't really matter (the doinky knives used by the peasants break much more easily, although they're also considered "tools" and not weapons).i also hope they don't implement that, as it will be just one more layer of micromanagement that is arbitrarily irrelevant for the simulation, but would require too much player interaction.
Edged weapons don't go dull yet.
I like buying an iron carving knife off some peasant or other, than naming it. It makes for a nice little backup shank once you get around the whole "breaks when lodged in somebody's throat" issue.Are different kinds of knives actually different, or are they all the same under the hood?
How could I get an adventurer to get one of my old adventurer to join her. I've been lookin around tge the last time I placed him, but he isn't there.Temporarily retire your current adventurer, go to Legends Mode to figure out where your old adventurer is, then reclaim your current adventurer and head towards your older adventurer
Is there any way to get more specific directions to a cave in adventure mode?
I have a quest and the villager told me the region the cave is in and the region is highlighted on my fast travel map, but I've spent three days searching said region for a cave with no luck
Is there anyway to get more specific directions?
Is it possible to disable needs pernamently? I dont want this in my adv mode :v
I want this mode more simply, and dont care about this things
Is it possible to name your weapon in adventure mode? I want my adventurer's sword to become an artifact. (abd most importantly make sure it doesn't break.
Is morale and conversation fixed? The last time I played adventure mode I had a few problems:If you are in a building you should only hear NPCs from that building, plus things directed st you are bolded
- All NPCs would start crying and not defend themselves at all during combat
- Pages and pages of conversation messages between NPCs made it really hard to do anything in towns
The vampire stuff definitely is an issue, yeah - I recall it still working during 40.x where vampires would actually turn hostile when exposed and nearby villagers would start attacking them - the main problem with bandits seems to be that the AI doesn't have a reaction for responding to nearby sounds (like the sound of fighting) - so most of the time the reason bandits dont fight as a group is because they just don't actually see you fighting anyone. Don't remember if its on the radar for being fixed next update, we'll have to see.
Does anyone remember the last version where morale and loyalty and stuff weren't entirely broken in adventure? Like where you could actually fight bandits or where killing vampires didn't make you a murderer? I have a feeling it happened in the 0.42 transition so the last would I guess be 0.40.24 but it might not have happened until the 0.43 transition, making it 0.42.06. Anybody remember?
Edit: Just tried 0.42.06 and it doesn't even run anymore at least on linux, probably because it's expecting 3 year old dependencies, so I guess this doesn't matter to me. I just miss the old days of adventure mode where there were things to fight other than megabeasts and random animals. Like, at the moment, you can walk into a bandit camp and nothing happens, then you can kill one of the bandits and maybe a couple of his pals are like "oh im sad" but still nothing happens. You could hunt down vampires before, and now they're just allowed to wander around freely. Adventure mode literally doesn't work anymore and hasn't for several years now and since I really only played adventure mode that means the entire game is broken for me.
has toady said anything about this BS being on his radar for improvements?
toady says it can be done by causing conflict..
How should I find my way around worldgen dwarf forts? They're confusing subterranean mazes, I spent like 30 minutes trying to get out of one of them yesterday, it felt like the entrance only led to an underground cave? Am I looking in the wrong places?I’m stuck in a fort as well
Also, what is your gameplay loop to get intel on surrounding areas/interesting stuff/factions? Ever since 40.24 (or whatever number was the dialogue update) I'm a little confused about some stuff. I always ask about trouble, but is that all there is to adventure mode still? just killing mobs? I'm sure I'm not seeing the full scope of things.
How should I find my way around worldgen dwarf forts? They're confusing subterranean mazes, I spent like 30 minutes trying to get out of one of them yesterday, it felt like the entrance only led to an underground cave? Am I looking in the wrong places?I’m stuck in a fort as well
I don’t think fast travel works underground
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?
Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.
If you are running around claiming hamlets all over the place without getting hearthpeopel and not killing other claiments that wont end well. (It may even be that you can only actually have one lordship at a time)
just ask if othe rgroups have stake on the area and figure out from there. Its a conversation option. Once your group "does not feel challenged at all" you should be mostly good you still need hearthpeople though.Is it possible to retain lordship when retiring? If not, what's the best way to offload your empire before retiring such that you can rebuild it later?
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.
If you are running around claiming hamlets all over the place without getting hearthpeopel and not killing other claiments that wont end well. (It may even be that you can only actually have one lordship at a time)
How do you determine who other claimants are?
You generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.
QuoteYou generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.
In my experience, whenever I retire an adventurer who is a lord/lady of a place, they immediately unload the position onto one of their hearthpersons. Granted, I don't think I've retired with a solid claim on an actual settlement, but this at least seems to be the case when retiring as lord of my own camp. I've even recruited former adventurers as hearthpersons, and when I retire you can actually see them briefly get promoted to lord themselves, before handing the position to somebody else.
I don't know if there's some common personality trait my characters have which is preventing them from holding a position or something. Valuing power, having ambition, and wanting to rule the world doesn't seem to prevent the behavior at all.
QuoteYou generally retain lordship when you retire as long as you have enough heathpeople. (Which prevents insurrections) Just make sure you get rid of other claiments first. Insurrections can happen as part of world activities (https://dwarffortresswiki.org/index.php/DF2014:World_activities), and so you can lose lordship. But in my experience that doesn't happen all that much.
In my experience, whenever I retire an adventurer who is a lord/lady of a place, they immediately unload the position onto one of their hearthpersons. Granted, I don't think I've retired with a solid claim on an actual settlement, but this at least seems to be the case when retiring as lord of my own camp. I've even recruited former adventurers as hearthpersons, and when I retire you can actually see them briefly get promoted to lord themselves, before handing the position to somebody else.
I don't know if there's some common personality trait my characters have which is preventing them from holding a position or something. Valuing power, having ambition, and wanting to rule the world doesn't seem to prevent the behavior at all.
How do you use the party tactics mode?
I just downloaded the latest version, on Mac, and DF just keeps crashing everytime I make a new adventurer. This happen to anybody else?
My steed is a companion, but not one that is willing to follow me when I fast travel. Normally I would resolve this by talking to the companion and asking them to join me on adventures, but my steed, being a horse, is not so conversational. Any ideas?
What are the prerequisites for being able to claim a pet?
My steed is a companion, but not one that is willing to follow me when I fast travel. Normally I would resolve this by talking to the companion and asking them to join me on adventures, but my steed, being a horse, is not so conversational. Any ideas?
walk up to the horse press h->lead horse
(You have two option s, lead or mount, you want lead)
Is there any way to "properly" transfer ownership of a site (in this case a necromancer's tower) to my civilization after exterminating its resident necromancers? Or at least ensure it falls to ruin and is no longer considered a nuisance to my civilization?
Not that im aware of. You just have to know who you need to kill and take em out theres no giveaways. Not sure where you got that from.
Been playing for years and have never seen that. Unless its new or some shit.
Yeah, as far as I can tell, you're right. I have encountered two characters marked this way, though, so I was wondering what it meant.Not that im aware of. You just have to know who you need to kill and take em out theres no giveaways. Not sure where you got that from.
Been playing for years and have never seen that. Unless its new or some shit.
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.
That's dark blue. Light blue means they're talking, I think.
Just from tooling around with the new version, there are a few things I'm confused about.
Is there a way to make traveling companions you don't control mount a horse you've given them?
Is there a handy way to get pets to travel through doors?
It seems that "foul goings on at [inset site here]" used to relate specifically to necromancy, but I've gotten that rumor given to me relating to fortresses, and the sites are usually filled with armed men. Does this mean there's a necromancer in hiding, or has that rumor been broadened to other nefarious activities?
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?
Is there a way to make traveling companions you don't control mount a horse you've given them?
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?
Flahsing blue ! usually just means they are crying/scared/upset.If you go into a village and start massacring them some of teh villagers will do it.
That's dark blue. Light blue means they're talking, I think.
It means they are talking when not on screen. When on screen it labels them with numbers so you can see whos saying what. Maybe once past 9 it uses the exclamation again? But i am not sure of that.
This might not be a small question but with all the undead and magically creatures now seeming to have magic HOW do you counter it? If a creature can freeze you with a closing of a hand how can you hope to become a Monster Killer? Numbers? Long-range weapons? Kill-First-Ask-Questions-Afterwards?KFAQ should always be the default when playing Adventurer.
How do you get your mount to carry items for you?It's 'p'. Like you're putting it into a backpack. Keep in mind that not all animals are load bearers.
During a fight against something that I know I can't take on....is setting a fire under the creature a worthy tactic? :(You can ignite moss, grass, or other plants - but you can't make a campfire, the game will say you don't feel safe enough. The igniting happens quite fast. That was a tactic I tried against an invisible giant cave spider. It would then move off the fire. That might give you a chance to get away.
Can I set a fire in a fight? Will I be given time to do so? Will I be hit before I can finish it?
During a fight against something that I know I can't take on....is setting a fire under the creature a worthy tactic? :(
What is a dean? A vampire showed up as one in my game for some reason. I also can't ask where the aforementioned vampire is.
Regardless of weapon skills, a large copper dagger will always be included in the starting equipment,
the wiki still says (http://www.dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#Weapon),QuoteRegardless of weapon skills, a large copper dagger will always be included in the starting equipment,
but none of my adventurers (all dwarves) since starting 0.47.03 have started with one... i don't remember seeing them available in the starting equipment menu either. i guess the new menu uses the race raws, and dwarves don't make daggers, so don't get them at startup? what about kobolds/goblins/etc?
Tab - Change to another party member.
This command works if you have a character created along with your main character. (in the last menu,N key)QuoteTab - Change to another party member.
For those who enjoy getting to really know their world, when starting a new adventurer or venturing to a new town, how much time do you tend to spend in a town getting to know the citizens and figure out if there is any interesting backstory to be found there? I feel like I always rush off when starting and I'm wondering if there's something I'm overlooking when interacting with the people living there. Any tips for getting more lore or just general excitement by talking to the townsfolk?
What is the button for petting animals?I think it's a power like spitting and reanimating.
Asking the real questions here.
The same thing happens with pets you give away - as soon as you fast travel or get far enough away the pet will rejoin the party. But it's still their pet so you can't give it away again. I think there's a bug with the code that keeps parties together and some data somewhere that doesn't get updated. I keep meaning to look into it more and report it.
well you could kill them...but you probably don’t want to do thatThe same thing happens with pets you give away - as soon as you fast travel or get far enough away the pet will rejoin the party. But it's still their pet so you can't give it away again. I think there's a bug with the code that keeps parties together and some data somewhere that doesn't get updated. I keep meaning to look into it more and report it.
So no easy ways around it at the time being? That is a real shame.
Is accusing vampires broken currently? I just outted a vampire in a group of civilians, and then nothing. The vampire, now revealed, continues to do nothing and stand around and nobody else cares. Jeeze...That seems to have been an issue for quite a while - I recall it working properly in 40.x versions where the vamp would attack nearby civvies and become no quarter, but after 42 it seemed to bug out and now they only stand around and spit while saying they hate you...and the civvies get pissed if you kill the vamp too.
What's the best way to try and separate yourself from undead minions as a necromancer? I have DF Hack but I'm not sure the party commands (Shift+O) it adds work; the moment I fast travel I have a posse again. If I do something like... Tell them to build something at my camp and then just avoid the camp will that work? Does that work with undead animals, I don't really expect it to, but then I'm surprised zombies are even useful enough to build things.
Not being able to do anything with undead besides have them follow me and kill everything they see is the biggest thing making being a necromancer boring. I know that "in-world" the undead can clearly take SOME orders or they would actually be useless and impossible for an NPC necromancer to direct them to invade forts. So if there's like, a DF Hack script or .lua any of you can recommend, or other mod that doesn't alter much else I'd love to know.
There's a conversation option to "Ask favor, place request or issue order." If you select it while talking to a pet or other party member, one of the avaliable sub-options is "Ask listener to wait here." Issuing that order causes the listener to remain at their current location until you ask them to follow you again, using the same menu.
How can I involve myself with villainous plots? So far, I just run around and threaten random bandits to tell me who their master is, but it has yielded no results. Is there a certain dialogue option I should use when talking to nobles so they give me a lead to investigate?The "master" option doesn't yield anything as of now. You have to ask about plots instead.
Is there a mechanic to give an NPC a cup or goblet full of a poisoned liquid and have them drink it? Will they drink the beverage automatically or will it sit in their inventory?
1. Is there a link to a guide for how to buy things from merchants?
In the week that I've been playing, I've visited ~20 merchants, and they tell me how much their goods weigh, but not how much they are charging for them. They are willing to trade for some of my stuff, but they are not willing to tell me how much they'll offer for them.
I have managed to barter a few trades, but that seems unreliable. I find something I want, and offer a piece of junk armor for it. I get the "Perhaps you should offer a little more" response. I add something else. I put in carved bone rings, one at a time. Eventually the trade goes through. Or not.
I have not yet found a merchant that takes gold. I've read they don't like money from other civilizations, but I haven't found one who'll take gold from their own civilization. So, can someone point me to a guide of some kind?
2. I've bought beer and spent the night in a couple of taverns, getting charged 2 for a beer and 20 for a bed. I've got enough money to pay for it, and I try to settle accounts with the innkeeper. The little window pops up and says, for example, "You owe 4. How much of your bill do you want to pay?" I type in "4" and then -- nothing more happens. Except one time I gave the innkeeper a bone ring I had carved, and the amount due reduced to 2. But when I close the conversation and open it again, it still says I owe 4. There's no reaction from the innkeeper: Urist says, "Mackerel paid his bill. I am happy." I'm willing to pay my bill, but in the end I shrug and skip town. How is this supposed to work?
i haven't done any real science, or even checked mantis, but i think the "merchant has coins they don't recognise" occurs when there's some inconsistency between the npc's civilisation and the civilisation that controls the location the shop is in. i believe the npc only recognises coins from their own civilisation, but the "merchant inventory" handling stocks them up with coins from the local civilisation -- or something like this -- and therefore if there's been wars/invasions/coups/migrations/etc then it'll be a mess. i think this is probably less of a problem in worlds with a very short history, and more of a problem in worlds with a very long history
Can't find anything on this when searching.
One of my followers broke her foot.
I gave her a crutch and managed to get her to equip it. She now wields in in her hand.
However, she's still moving around on the ground, refusing to stand.
Can't followers use crutches?
I read a post from 2010 (10+ years ago!) on these forums that started any children who ended worldgen as children wouldn't age up in adventure mode, regardless of how many years pass as you play. Has that been fixed on the 10 years of updates Toady has put out?The Museum III just started, and the Museum was probably where you read that. I expect I could give you an answer in a few weeks.
I read a post from 2010 (10+ years ago!) on these forums that started any children who ended worldgen as children wouldn't age up in adventure mode, regardless of how many years pass as you play. Has that been fixed on the 10 years of updates Toady has put out?The Museum III just started, and the Museum was probably where you read that. I expect I could give you an answer in a few weeks.
This old computer I'm playing on is giving up the ghost, so I've purchased a new one.You can't transfer adventurers between worlds but you can just load the world in the new version.
I've got an interesting goblin character on the old computer, in the df_44_12 legacy version. I'd like to move him to the new computer, where I've installed df_47_04.
Is there a guide to doing this? So far I haven't even found a data file with the character's name in it ... :(
Just got the villains update, and as soon as I started adventure mode I wanted to become a necromancer (Because why not.) so I figured out how to make myself a vampire (repeatedly roll dice and hope for the best.) and strolled into a necromancer fort. I didn't know what I'd find, so I explored around, saw my pet raven murdered by dingoes, who then got attacked by undead kobolds. And evenually I found the main tower. I had a nice conversation with the necromancer, and poked around, trying to find the secrets of life and death.Hopefully your adventurer can read, because you can't be a necromancer otherwise. Usually there's a slab on a table somewhere in the tower. If there isn't, try reading books with titles containing words like "Death", "Extinction", "The End", etc. If neither of those work you might have to retire and crack open legends mode to see where all the slabs went.
No matter where I searched I couldn't find it. I even raked through the rest of the fort.
Does anyone know how to become a necromancer?
Have you looked at the necromancer's inventory?I tried to trade with him, but he had no books or slabs on him. (he did have a kobold eye though.)
Hopefully your adventurer can read, because you can't be a necromancer otherwise. Usually there's a slab on a table somewhere in the tower. If there isn't, try reading books with titles containing words like "Death", "Extinction", "The End", etc. If neither of those work you might have to retire and crack open legends mode to see where all the slabs went.Yea, my adventurer can read, although when I visited a dwarf necromancer, my human adventurer couldn't read half the books in there. I then went to a human tower and the necromancer tried to murder me... No slab there either.
DF's concept of evil is quite nuanced. Check if this guy used to be a bandit or so.
I had one adventurer who was sent out to kill a vampire in the neighbouring (same-civ) village. As the vampire was member of that village, the villagers didn't appreciate me doing that (got murderer rep), but the questgiver was very happy with what I did. Now, probably the fact this guy was a vampire should be enough to make the villagers feel his death was warranted, but right now that doesn't really happen in the check, making for some very surprising night creature hunting.
DF's concept of evil is quite nuanced. Check if this guy used to be a bandit or so.
I had one adventurer who was sent out to kill a vampire in the neighbouring (same-civ) village. As the vampire was member of that village, the villagers didn't appreciate me doing that (got murderer rep), but the questgiver was very happy with what I did. Now, probably the fact this guy was a vampire should be enough to make the villagers feel his death was warranted, but right now that doesn't really happen in the check, making for some very surprising night creature hunting.
Did you accuse him of being a night creature first?
iirc if you have an axe in your hand while standing next to a tree trunk, then chopping down the tree will be one of the [g]et optionsThank you! My problem was that I was holding other things in my hands, while my axe was strapped to my back.
Sigh, Legends Viewer says an artifact I'm looking for is in a Forest Retreat... In a mead hall. But I cannot find that mead hall anywhere; it's not visible on the map, and (I'm playing a dragonfly man) I flew around and looked at all the tree houses in the forest retreat, none of them have the name of the mead hall. I really don't know where to look... Am I doing something wrong? Or is this a bug and the mead hall doesn't exist?Probably a bug, I'd think. Dark pits sites have a similar thing going on where legends will list them as having taverns, libraries and the like even though they don't exist in gameplay.
i think i've seen an elven mead hall or tavern or something before? iirc it was like a large (20x20 or so) raised platform on the ground, surrounded by ramps to get up. not up a tree!
since you can fly, i would maybe fly around looking for a large clearing in the trees?
I've heard before that the personalities of civilizations leaders have a large effect on how aggressive that civ is and how likely they are to attack their neighbors. This got met thinking; if I create an adventurer that hates peace, loves power, and possesses a bunch of other similar qualities and then manage to make them a monarch of a civ, will that civ start trying to conquer the world? Could I take control of the worlds most powerful civ and plunge the world into chaos? I imagine this would all take place after I retire the adventurer and start a fort to pass the time.I haven't heard anything about it, but wars are usually pretty tame post-worldgen. Go ahead and try it I guess.
Is there a way to prevent companions from just vanishing for no reason when "waiting here"? I ask, because another question I want to ask is whether there is a way to prevent companions from being crushed to death by falling logs when felling a tree other than telling them to wait somewhere? I felled a tree and it crushed my mount. So I had a second mount, which I told to wait nearby, and then it disappeared forever. Looked everywhere in the site, not dead, not anywhere. Luckily this is just a game I'm doing for my own !!Science!! and learning, so not too bummed out, but that is really frustrating and would ruin a "real" game quite a lot.
Unfortunately, a decent meal is a prepared meal containing an ingredient your character likes to consume... but adventurers don't have such preferences. The needs system is left wanting in places to say the least.I recently discovered a high-value meal can be focusing. I ate everything, looking for something that would satisfy me, but nothing served .. until I killed and butchered a hydra. A pound of that meat focuses me, and somehow I doubt my adventurer just happens to secretly prefer hydras. And whaddya know: the wiki says hydra meat has 10x value.
I recently discovered a high-value meal can be focusing. I ate everything, looking for something that would satisfy me, but nothing served .. until I killed and butchered a hydra. A pound of that meat focuses me, and somehow I doubt my adventurer just happens to secretly prefer hydras. And whaddya know: the wiki says hydra meat has 10x value.I'm fairly certain that this was added in the last version. Now, that was like 8 months ago, but not everyone may have noticed such a small change.
So, people looking for a satisfying meal: try eating the meat from something fantastic.
I suspect it's one of the things the map rewrite will fix. Rivers of blood for hellish dimensions are a must.
What do you do with 2/7 salt water, 3/7 fresh water, and 2/7 plump helmet wine?
Hello, I am new to adventurer mode. I played around a bit with it and it seems amazing. Couple questions I have:
1) I created a world, I entered Legends mode and read about places, artifacts and persons. Can I visit all those places in Adventurer Mode? Can you access all of the map/cities? So if I see that an artifact is kept in some far away place, can I go there and see it?
2) If legends mode tells me an NPC is still alive, can I find this NPC on the map and actual interact with it? (fight? talk? etc.)
3) If legends mode tells me someone is carrying an artifact. Can I find this npc in adventurer mode, and through combat or some way, take the artifact?
4) I read on here that people can create adventurer characters that are more like scholars who write about the world as they discover it. Is this RP or can I create a character in Adventurer mode, write codices about the world, instead of fight monsters etc.
5) If I create a character in adventurer mode, and write codices, are those updated in Legends mode? So do things I do in adventurer mode, actually update in Legends Mode?
./bow Thank you, there is so much to this game, it can get overwhelming.
(DFhack's adv/gui helps out with fishing/mining, ect)gui/advfort (https://docs.dfhack.org/en/stable/docs/_auto/gui.html#gui-advfort) is the name, though you don't really need to remember it, just the default keybind of Ctrl+T.
Hello, I am new to adventurer mode. I played around a bit with it and it seems amazing. Couple questions I have:
1) I created a world, I entered Legends mode and read about places, artifacts and persons. Can I visit all those places in Adventurer Mode? Can you access all of the map/cities? So if I see that an artifact is kept in some far away place, can I go there and see it?
2) If legends mode tells me an NPC is still alive, can I find this NPC on the map and actual interact with it? (fight? talk? etc.)
3) If legends mode tells me someone is carrying an artifact. Can I find this npc in adventurer mode, and through combat or some way, take the artifact?
4) I read on here that people can create adventurer characters that are more like scholars who write about the world as they discover it. Is this RP or can I create a character in Adventurer mode, write codices about the world, instead of fight monsters etc.
5) If I create a character in adventurer mode, and write codices, are those updated in Legends mode? So do things I do in adventurer mode, actually update in Legends Mode?
./bow Thank you, there is so much to this game, it can get overwhelming.
Answers:
1) Yes, all locations (cities, towns, tombs, Castles, ect. can be visited.
2) Yes, although there are times when finding certian npcs will be.. difficult.. and/or impossible... answered in Q3 too.
3) Yes, mostly.. There are times where Artifact holding npcs may be traveling, or even thrown into limbo. (which is why i said it might be impossible in Q2). Also, there are times where artifacts can be found or lost in certian places... and even if you do track it down to the right place.. it may not be there at all and in limbo as well (till you said a raid in Fortress Mode to take it).
4) Yes, you can literally be any profession you want honestly.(DFhack's adv/gui helps out with fishing/mining, ect)
5) Yes.
so I heard that you can put living people in bags with dfhackI wish i could answer this, but i don't use df hack.
but I do not know how to can someone explain?
so I heard that you can put living people in bags with dfhackoh yeah it's possible it just requires messing with the general ref of a unit and item
but I do not know how to can someone explain?
function getxyz() -- this will return pointers x,y and z coordinates.
local x=df.global.cursor.x
local y=df.global.cursor.y
local z=df.global.cursor.z
return x,y,z -- return the coords
end
function getCreatureAtPos(x,y,z) -- gets the creature index @ x,y,z coord
--local x,y,z=getxyz() --get 'X' coords
local vector=df.global.world.units.all -- load all creatures
for i = 0, #vector-1 do -- look into all creatures offsets
local curpos=vector[i].pos --get its coordinates
local cx=curpos.x
local cy=curpos.y
local cz=curpos.z
if cx==x and cy==y and cz==z then --compare them
return vector[i] --return index
end
end
--print("Creature not found!")
return nil
end
function getItemAtPos(x,y,z) -- gets the item index @ x,y,z coord
--local x,y,z=getxyz() --get 'X' coords
local vector=df.global.world.items.all -- load all items
for i = 0, #vector-1 do -- look into all items offsets
local curpos=vector[i].pos --get its coordinates
local cx=curpos.x
local cy=curpos.y
local cz=curpos.z
if cx==x and cy==y and cz==z then --compare them
return vector[i] --return index
end
end
--print("item not found!")
return nil
end
function ShoveYein()
unit=getCreatureAtPos(getxyz())
item=getItemAtPos(getxyz())
for a,b in ipairs(df.global.world.items.all) do for c,d in ipairs(b.general_refs) do end end
local u_ref=df.general_ref_contains_unitst:new()
u_ref.unit_id=unit.id
item.general_refs:insert(#item.general_refs,u_ref)
local u_cr_ref=df.general_ref_contained_in_itemst:new()
unit.flags1.caged=true
u_cr_ref.item_id=item.id
unit.general_refs:insert(#unit.general_refs,u_cr_ref)
end
ShoveYein()
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.
Created a party of 2 elves, figured since their starting gear isn't great I'd get two war jaguars. Later got some horses. Thing is, I'm kinda regretting the whole animal thing at this point.
Pet companions seem to relentlessly attack harmless wildlife and get hurt in the process. It is the dumbest, most frustrating thing.
Furthermore, is there some special trick to getting my party member to actually use a horse? There have been quite a few instances where I swapped characters, only for the first one to dismount. It's also really frustrating.
Main thing I can think of is avoiding mountains and fast traveling as much as possible. Y'all got any hot takes?
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.
Not a solid answer, but you might try intimidating or brawling with members or the leader of the target group. IIRC, I've heard that killing off the group doesn't help at all.
I’ve got a question that’s just started bugging me:Its just flavor AFAIK. I have never seen it do anything even when fighting the dmeons in adventure mode.
Certain spoilers are sometimes generates which “know and intone the names of all [they] meet(s)”.
Has anyone ever had an adventurer come face to face with one of these and, if so, did it intone the adventurer’s name?