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Author Topic: Dominions 4: Thrones of Ascension  (Read 523989 times)

sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1755 on: December 11, 2015, 11:47:33 pm »

Will the plague/ wind of death( or how that killing all non undead wind spell is called)  continue working and help my thug geared for EXTREME SURVIVAL, while this 10 hp old fat caster guy runs away trying not to fall down in mud with his face  because his ermorian toga is such an awesome thing for jogging?
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1756 on: December 12, 2015, 01:32:18 am »

Oh and the temples are expensive but they give you fire gems. Only up to a certain amount, though I'm not sure what number it caps off at.
Wait so they stop giving you gems after you've gotten ten gems from ALL your temples, or each temple gives you a max of 10 gems?
Remember seeing a death version of that on Turland in the last NatGen game, so I'm pretty curious about this now.
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1757 on: December 12, 2015, 02:49:17 am »

You build 10 temples, you get 10 gems total; you build 9999 temples, you get 10 gems total.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1758 on: December 12, 2015, 03:21:16 am »

That doesn't sound very useful.
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IWishIWereSarah

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Re: Dominions 4: Thrones of Ascension
« Reply #1759 on: December 12, 2015, 03:35:35 am »

You know the difference between MA Ermor and other MA nations ?
-400 gold +10 gems.
So basically the 10 gems of one of the types your nation needs are good. Really good.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1760 on: December 12, 2015, 08:00:58 am »

It's half the pyre (plus dom spread and +1 max dominion) for ~7.2k gold, no research, no gems investment, and no caster. That's not the most impressive thing in the world, but it's not exactly bad. More or less giving you a discount global that can only be dispelled piecemeal for something you'd be doing anyway.

The temples really are hella' expensive, though.
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soyweiser

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Re: Dominions 4: Thrones of Ascension
« Reply #1761 on: December 12, 2015, 08:04:38 am »

It is also gem income that is not stealable (like a normal province is). It can only be removed by burning enough temples to the ground. (Nothing more frustrating than finding a few good sites in a province and losing the province to your arch nemesis the next turn).
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gman8181

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Re: Dominions 4: Thrones of Ascension
« Reply #1762 on: December 12, 2015, 09:26:17 am »

That doesn't sound very useful.

Shrug. An extra ten gems per turn never hurt anyone. I'd rather have temples that create gems than temples that don't create gems. Besides I like to use soul contracts with Ragha, so I actually find it reasonably useful.
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soyweiser

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Re: Dominions 4: Thrones of Ascension
« Reply #1763 on: December 12, 2015, 12:55:25 pm »

Will the plague/ wind of death( or how that killing all non undead wind spell is called)  continue working and help my thug geared for EXTREME SURVIVAL, while this 10 hp old fat caster guy runs away trying not to fall down in mud with his face  because his ermorian toga is such an awesome thing for jogging?

If it is the battlefield global, these usually stop when their caster is gone. (Fled, killed, banished). Don't remember what happens when you mind control them from the other team.

Any effects caused by the battlefield global do stay, but it will not generate any new effects. (So damage done stays, protections given to units stay, the dead stay dead etc, but no new damage will be done).
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1764 on: December 12, 2015, 01:00:40 pm »

Stygian paths, how does it work, man?

I've just sent a lich with 100-odd soulless using that spell. The army benefited from +100% hp from the gift of health.
Now, the manual says units (all? most?) should be hit by a MR death attack (so, undead should be immune) and a 1 AN attack.
Still, 90% of the soulless perished, which is way too high for a mere statistical fluke.

Anyone knows anything more about the nuts and bolts of the spell? Had some experience?
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #1765 on: December 12, 2015, 02:17:29 pm »

If I had to guess, that would be due to how the nation was added later on in a patch. The manual came out earlier than the nation did and I suppose the manual wasn't updated if you don't see anything about Ragha in there.
Reminder that there's also a wiki.

http://dom4.wikia.com/wiki/Ragha_(Late_Ages)

It's not entirely complete, but for stuff you can't find in the manual it's generally your best bet.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1766 on: December 12, 2015, 03:15:01 pm »

Does attacking seraph actually make unit blind?
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1767 on: December 12, 2015, 03:17:52 pm »

That doesn't sound very useful.

Shrug. An extra ten gems per turn never hurt anyone. I'd rather have temples that create gems than temples that don't create gems. Besides I like to use soul contracts with Ragha, so I actually find it reasonably useful.

10 gems per turn sounds a lot better than 10 gems total.  :P
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1768 on: December 12, 2015, 03:21:49 pm »

Does attacking seraph actually make unit blind?
Yup. No clue if there's a resistance check or not, but the mod inspector definitely says they've got eyeloss on attackers, so anything that has a go at the blighters in melee has at least a chance of losing eyes.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1769 on: December 12, 2015, 03:26:06 pm »

So it is just losing one eye? That is not serious. Does it stack with eye shield?
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