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Author Topic: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished  (Read 102446 times)

Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #120 on: November 21, 2015, 11:27:48 am »

And here if anyone wants a direct, zero-frills, link :V
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Boksi

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #121 on: November 21, 2015, 02:06:20 pm »

Is there an actually Good wiki to look up stuff on this game?  I haven't stumbled across anything, and I'd rather not be completely antiquated with my play style.

Sort of feel like one of those Old Prussians fighting in the WW2 Wehrmacht.
There is a wiki, though I don't know if you'd call it good.

But the mod inspector is better if you're just looking up raw data and such, like what paths a certain mage gets or how much blood you need to forge soul contracts.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #122 on: November 21, 2015, 07:19:06 pm »

I was tempted to keep this to myself, just so everyone else had to do the work, but that makes no sense.

So without further ado, below are the Teams by Nation:
Team 1
E. Albright: Karang (168976062)
Hatman: Zenzakoka (310771235)
Jilladilla: Itamon (368566896)

Team 2
AlStar: Banebo (29036572)
PrimusRibbus: Hessia (106861788)
Elfeater: Buramandu (391565183)

Team 3
Frumple: Tuyudu (368724618)
Mini: Ciris (257434738)
IWishIWereSarah: Shiium (28863731)

Team 4
EuchreJack: Gaoor (175421030)
bulborbish: Murgia (120009366)
BFEL: Pythia (308954714)

May your testing prove useful against your Worthy Opponents.

BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #123 on: November 22, 2015, 09:01:47 am »

Now that I'm actually playing, y'know what I found out?
I was all excited when Euchre noted my trample minotaurs.
Do you know who can trample among my taurs?

MY FUCKING SCOUT.
ONLY MY SCOUT CAN TRAMPLE.

In better news, at least all my taurs have formation fighter, but that's hardly a consolation.
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #124 on: November 22, 2015, 09:53:36 am »

Hey, look on the bright side -- your scout can probably reliably take 1 PD provices! Maybe even a few points more. That's actually fairly useful.
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BFEL

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #125 on: November 22, 2015, 10:11:54 am »

Perhaps, but I still woulda preferred it on my front infantry line.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #126 on: November 22, 2015, 08:50:13 pm »

How would everyone feel about putting a end to scheming and start submitting tomorrow? Alternately, since I know we have a number of Yanks, we could put off starting until after the holiday. I'm good with whatever...
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #127 on: November 23, 2015, 12:19:32 am »

How would everyone feel about putting a end to scheming and start submitting tomorrow? Alternately, since I know we have a number of Yanks, we could put off starting until after the holiday. I'm good with whatever...

I would suggest we set the deadline for the Saturday after Thanksgiving.

Team Two has me particularly worried.  Two experts and decent nations.  Anyone see any weaknesses with them?  Feel free to PM if you'd rather they not know, he he he.

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #128 on: November 23, 2015, 02:05:08 am »

Per the current vote count, it looks like clustering is winning/has won over manual start locations.
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #129 on: November 23, 2015, 06:12:22 pm »

Per the current vote count, it looks like clustering is winning/has won over manual start locations.

Er, nope, they're tied.

Although I voted for clustering, so maybe I should keep quiet.
Reasoning behind non-fixed starts: I don't need you all to know where I am from turn one.  You're all so scary!   :'(

E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #130 on: November 25, 2015, 01:39:11 pm »

Well, we're back to a tie, with 10/12 votes counted. I'm torn between grumbling about abstention, flipping a coin, and going with the path of least resistance (i.e., clustered starts, as that lets LS deal with the headache of and responsibility for balancing that junk).

I'll probably make an admin decision to go with at least one of those options today, unless we have our deadlock broken.
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #131 on: November 25, 2015, 01:43:20 pm »

Flip a coin on whether you go with flipping a coin or the path of least resistance?
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E. Albright

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #132 on: November 25, 2015, 02:14:46 pm »

I'll need a three-sided coin to allow for the all-important grumbling about abstention that's forcing me to flip coins.
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Frumple

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #133 on: November 25, 2015, 02:43:56 pm »

Hrm. You could flip for grumbling and one of the others, and then flip the winner of that against the third choice. Or hunt down a d3, I guess...
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EuchreJack

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Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
« Reply #134 on: November 25, 2015, 03:36:33 pm »

Hrm. You could flip for grumbling and one of the others, and then flip the winner of that against the third choice. Or hunt down a d3, I guess...

Flip a coin to determine whether to hunt down a d3 or flip for grumbling and one of the other, then flip the winner of that against the third choice.

...and this is why GM's/DM's just fudge the rolls.
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