Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Screech9791 on September 10, 2018, 07:18:18 pm

Title: Gridhood without a grid
Post by: Screech9791 on September 10, 2018, 07:18:18 pm
You read the title. There is no grid, so you'll need to refer to specific areas.

Yes. I did copy the original Bay12 gridhood rules, since I feel like using those. I have added the aspects mechanic other gridhood games use, though.

In this game you can choose to either play as a god or a civilization. The two things are mutually exclusive, meaning you can only be one thing at any given time. Civilization players need to work on areas to get resources and basically not die, while god players compete with eachother for mortal worship and make changes to the world.

Note that new rules will be added as the game progresses. If you want to do something that there are no rules for, that will probably trigger the creation of new rules that cover the aforementioned something. Remember to check this post for the most current rules that are in effect. Don't be deceived by the seemingly basic beginning of the game.

Keep in mind that things do not officially exist until they appear on an update post. This means you cannot settle a civilization at an area until you actually see the area on the world map.

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.

Spoiler: Playing as a god (click to show/hide)
Spoiler: Formatting Rules (click to show/hide)
Title: Re: Gridhood without a grid
Post by: TricMagic on September 10, 2018, 07:27:14 pm
PtW-Post to Wait.
Title: Re: Gridhood without a grid
Post by: dgr11897 on September 10, 2018, 08:16:25 pm
Clak clonk, god of clockwork, arises,
I use 1 FP to create an archipelago, The bone islands.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 07:12:23 am
This is more of a test to see if it's actually possible to make a gridhood game without a grid, and less of a proper game.

The map is 800x800 pixels, by the way.

Turn 1

(https://i.imgur.com/2CoPFZO.png)

A few islands pop up thanks to Clak Clonk. in which the islands he created have a vaguely bone-like shape, and have grey bone-colored beaches.

Spoiler: Gods (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 07:51:29 am
The Arclings
Starting Location: Skull Island, Right on the Nose.
Aspect: Technology

Actions: 5 workers research Foraging.


GM, the Civ Spoiler says Scavenging, while the Action Spoiler says Foraging. Is there a difference?
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 07:56:13 am
The Arclings Nor
Starting Location, Skull Island
Aspect: Technology

Actions: 5 workers research Scavenging.

Everyone can forage by default.

Also, you should probably state which island in the skull archipelago you want to start on, unless you like starting ANYWHERE on the archipelago.
Title: Re: Gridhood without a grid
Post by: Imic on September 11, 2018, 08:48:07 am
I am Imic, dragon god of civilization and geography, my two favorite things.
I make a mountainous coastline north west of the archipelago, leaving the northwesternmost bit in the blank areas, so it may be expanded on.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 09:19:51 am
I am Imic, dragon god of civilization and geography, my two favorite things.
I make a mountainous coastline north west of the archipelago, leaving the northwesternmost bit in the blank areas, so it may be expanded on.


Only one aspect, please.
Title: Re: Gridhood without a grid
Post by: dgr11897 on September 11, 2018, 09:23:25 am
Clak clonk, god of clockwork, rests
Title: Re: Gridhood without a grid
Post by: Elvish Miner on September 11, 2018, 09:50:28 am
Na, goddess of growth, exists.

Create a rainforest in the north east with oversized trees
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 09:51:33 am
I did, the skull island. Not either of the Bone Islands, the Skull Island. Right on the nose of the Skull. Which is below the eye-lakes on the picture and equidistant to them both.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 09:56:40 am
I did, the skull island. Not either of the Bone Islands, the Skull Island. Right on the nose of the Skull. Which is below the eye-lakes on the picture and equidistant to them both.

k

just wanted to make sure
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 10:08:21 am
Spoiler: Have a Dot, GM (click to show/hide)

I hope this game lasts. I like playing them.

Hopefully it will also get the others updating too.
Title: Re: Gridhood without a grid
Post by: KittyTac on September 11, 2018, 10:27:09 am
Felius, ULTIMATE GOD OF CATS MEOWS INTO EXISTENCE!

Add kitty ears to the skull island. The ears will be covered in catnip.
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 10:32:28 am
Are you ever going to update?
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 10:40:29 am
Are you ever going to update?

*ahem*

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 11:16:15 am
Meant the cat, not you, 0cra_tr0per. Sorry for the Confusion.
Title: Re: Gridhood without a grid
Post by: KittyTac on September 11, 2018, 11:20:15 am
When I'm not busy.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 11, 2018, 11:34:39 am
Well, Tric, are you going to update your RTD?
Title: Re: Gridhood without a grid
Post by: Elvish Miner on September 11, 2018, 12:08:29 pm
Alright, ladies, all your dresses are beautiful. Now can we get back to the game?
Title: Re: Gridhood without a grid
Post by: Nirur Torir on September 11, 2018, 03:18:35 pm
Civilization Name: The Pakii
Civilization Color: slateblue
Civilization Trait: Seafaring
Starting Area: The northern part of the northern bone, right along that v shaped bay. The Pakii are on the eastern side of the bay.
Title: Re: Gridhood without a grid
Post by: TricMagic on September 11, 2018, 03:26:39 pm
And what shall you name your Boney Island?
Title: Re: Gridhood without a grid
Post by: Nirur Torir on September 11, 2018, 03:49:35 pm
A name?
Uh, a name, right.

It is Pakii Island.
Title: Re: Gridhood without a grid
Post by: King Zultan on September 12, 2018, 05:45:15 am
Blarg god of wetlands appears.
Blarg creates a swamp in North West corner.
Title: Re: Gridhood without a grid
Post by: Detoxicated on September 12, 2018, 07:30:55 am
Sisslak the god of drylands appears.
He creates a desert west of the mountains.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 13, 2018, 10:34:59 am
So I'm back from an unfortunate incident which got my computer taken away.

Update will be ASAP.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 13, 2018, 12:26:15 pm
GM, the Civ Spoiler says Scavenging, while the Action Spoiler says Foraging. Is there a difference?

The civ spoiler for turn one is literally crickets on a tumbleweed. There's no action spoiler.

Turn 2

Spoiler: Map (click to show/hide)

God actions:
Clak Clonk rests.
Na creates a rainforest in the northeast with oversized trees, and got really oversized trees. At least she asked for the trees to be oversized.
Felius adds cat ears covered in catnip to the skull island. ((GM NOTE: Excuse my terrible attempts at adding cat ears to the skull.))
Sisslak fails to create a desert west of the mountains because there are no mountains.

Civilization actions:
The Arclings settle on the nose of Skull Island, and waste a turn having all their civilians researching how to do something all civilizations can do by default. I'm not sadistic, you start with foraging. They waste 5 food as a result.
The Pakii stagnate because they didn't designate a starting action.

Spoiler: Gods (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Title: Re: Gridhood without a grid
Post by: TricMagic on September 13, 2018, 12:31:15 pm
?

I was trying to research better foraging techniques... You mean that isn't a thing in this game? What the hell!


Also, that is sadistic. Research is supposed to progress, not completely waste resources. What can we do other than the Basics to improve foraging?

Quote
- Attempt to research something. The more complicated a topic is, the longer it takes to figure it out. If you try to research something too complicated without the prerequisites, unpredictable things may happen instead of you getting the desired outcome.


I just find the complete waste of research direction a bit frustrating. If it was complete already, wouldn't we be able to figure out where to go or what to research... Most of the gridhoods I've played have that to give a bonus.
Title: Re: Gridhood without a grid
Post by: Nirur Torir on September 13, 2018, 02:18:17 pm
Oops.

I'd prefer it if you gave Arclings back their food, since none of their workers actually worked.

Pakii
3x forage the nearby grasslands(?) for food.
2x research Dugout Canoes

1x pop increase
Title: Re: Gridhood without a grid
Post by: Detoxicated on September 13, 2018, 02:22:58 pm
Sisslak creates a desert just between skull island the swamp and the rainforest. Its sand has a reddish hue.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 13, 2018, 02:41:38 pm
I was trying to research better foraging techniques... You mean that isn't a thing in this game? What the hell!

If you want better foraging, research toolmaking. End of discussion.
Title: Re: Gridhood without a grid
Post by: TricMagic on September 13, 2018, 02:55:26 pm
1 Worker forages Northeast for food.
1 Worker Forages North for food.

3 research toolmaking.


Also, thank you GM.
Title: Re: Gridhood without a grid
Post by: King Zultan on September 14, 2018, 04:36:00 am
Blarg creates a mangrove forest to the right of the swamp.
Title: Re: Gridhood without a grid
Post by: dgr11897 on September 14, 2018, 08:26:26 am
Clank clonk rests again
Title: Re: Gridhood without a grid
Post by: KittyTac on September 14, 2018, 08:41:13 am
Felius takes a catnap.
Title: Re: Gridhood without a grid
Post by: Elvish Miner on September 14, 2018, 09:51:36 am
Na desires more life! Expand the rainforest to the west!

((Yes. The height of trees is to my satisfaction))
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 14, 2018, 02:44:14 pm
Turn 3

Spoiler: Map (click to show/hide)

Remember, items have no effect unless you specifically state so in an action using them. I don't want bitching about items not being used because they weren't mentioned in a civilization action, so please mention any tools you plan on using.

God actions:

Sisslak creates a desert in the center of the map.

Blarg creates a mangrove forest near his swamp. Of course it HAS to be something I can't draw to save my own life.

Na expands the rainforest to the west.

Clak Clonk and Felius rest.

Civilization actions:
The Arclings
1 worker forages the northeast of the Skull Island Nose, gathering 2 food.
Another worker forages the north of the Skull Island Nose, bringing back 1 food.
Three workers research toolmaking, granting 3 + 1 (Technology) research, plus 6 extra research points just so that the first turn wasn't wasted for The Arclings, going past the 8 point requirement.

The Pakii
3 workers forage the nearby grasslands for food, bringing back 5 food.
2 workers research something that forced the GM to google something just to find out what the fuck the research topic is, and get 2 + 1 (Seafaring) RP in Dugout Canoes.
1 new worker is born.

Spoiler: Gods (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Title: Re: Gridhood without a grid
Post by: Detoxicated on September 14, 2018, 02:46:34 pm
Sisslak creates a mountain range seperating the rainforest the wetlands and the desert.
Title: Re: Gridhood without a grid
Post by: Nirur Torir on September 14, 2018, 03:49:49 pm
(I'm listed as having 10 food, despite only harvesting 5 and growing my pop.)

Pakii
3x workers forage the nearby grasslands
1x worker forages along the nearby coast, looking for edible clams or life isolated in tidepools at low tide.
2x workers research dugout canoes.

+1 new pop

The Pakii will rule the waves, and profit greatly through trade. That or we'll just eat lots of fish.
Title: Re: Gridhood without a grid
Post by: Screech9791 on September 14, 2018, 04:09:52 pm
(I'm listed as having 10 food, despite only harvesting 5 and growing my pop.)

fixed
Title: Re: Gridhood without a grid
Post by: Nirur Torir on September 14, 2018, 04:15:40 pm
Grr, it's not a good idea while I don't know what my local forage cap is, but I can't resist going up one pop.
Title: Re: Gridhood without a grid
Post by: dgr11897 on September 14, 2018, 05:36:32 pm
In a moment of Idealism, clak clonk begins the creation of a network of portals, starting with the isles (however much FP I can give)
Title: Re: Gridhood without a grid
Post by: TricMagic on September 14, 2018, 06:13:39 pm
The Arclings
2 workers forage to the southeast.
3 workers make 3 primitive tools.
Title: Re: Gridhood without a grid
Post by: King Zultan on September 15, 2018, 01:29:36 am
Blarg sits and does nothing for a bit.
Title: Re: Gridhood without a grid
Post by: KittyTac on September 15, 2018, 01:30:30 am
Felius sleeps.
Title: Re: Gridhood without a grid
Post by: Elvish Miner on September 15, 2018, 07:44:33 am
Spoiler: mangrove tree clipart (click to show/hide)

Na needs more life! To the south of the forest, create a grassland, only there is the occasional giant tree.

"Blarg! Your mangrove forest grows close to me. We should colaborate on a special land between us!
Title: Re: Gridhood without a grid
Post by: King Zultan on September 16, 2018, 03:57:14 am
"Blarg! Your mangrove forest grows close to me. We should colaborate on a special land between us!
"What do you have in mind?"