Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Mego on November 07, 2011, 12:13:25 am

Title: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on November 07, 2011, 12:13:25 am
DING DONG THE FORT IS DEAD!

Spoiler: Quotes! (click to show/hide)

WELCOME TO HELLCANNON (BATTLEFAILED THE THIRD)

ThatAussieDwarf, Mego, The Master, Deathsword, gamewizardinnc, Urist Imiknorris, and Sinpwn gathered together in the Queen's chamber. They had all been summoned there by Her Majesty, Led Shakecannons, and were anxious to know what she wished of them. Given the fact that seven were summoned, they could guess what she had in mind.

"All seven of you are very capable dwarves. You stand up to any challenge and never back down. This is why the Mountainhomes need you. As you may have heard, dwarves who go off to a certain area of the continent never return. We have lost contact with all of our settlements. When we send caravans and migrants, they do not return."

The seven dwarves exchanged nervous glances with each other.

"You seven have been chosen to investigate what is going on. You are to build a fortress near the site of the disappearances and carefully observe the happenings. Report to us frequently."

Deathsword cried out, "But, that will surely result in our deaths!"

Led turned to Deathsword. "It is a necessary sacrifice. We must know what has happened to our settlements. That region holds some of the most valuable resources in all of Aluorna. Will you accept this challenge?"

Knowing that the question only had one answer, the dwarves hesitantly agreed to investigate the mystery.

Journal of Mego, Chaos Crafter

1st Granite, 202

It seems we took a wrong turn.

Embark Site

Spoiler (click to show/hide)

The others blamed me, and have decided that, despite my being expedition leader, we need a different overseer. Deathsword was unanimously picked to be the first overseer of our fortress. His first act as overseer was to declare the name to be Hellcannon. Whatever, man. I'll just lie low until it's the right time to take control.

Starting Seven

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Strike the earth!



LAST SAVE (http://dffd.wimbli.com/file.php?id=6662)


A note to those unfamiliar with the storyline: This is a continuation of Battlefailed (http://www.bay12forums.com/smf/index.php?topic=57052.0) and Failcannon (http://www.bay12forums.com/smf/index.php?topic=64258.0), but not a direct sequel. This fortress was created in a regenned world, due to no new fortresses being able to be made in the original gen. I've purposely left out the connection in the introduction. The community can decide on how it will be related. I have ideas, but it's up to everybody on how we do this.

Also, mods in this fort include:
1. Oar->cannon swap
2. Swapping nickel silver for bone blocks (didn't work)
3. Adding a reaction for blood bricks to be produced from blood spatters and such (has not been thoroughly tested yet doesn't work)

Note: Mego is incompetent when it comes to mods. Let someone else handle the mods next time.

And now, the image that sums up all of Hellcannon:

(http://www.the-iss.com/The%20Master.png)

Also check out Deathsword's !!FUCKING AMAZING!! compilation of the trilogy series. (http://dl.dropbox.com/u/55435372/BATTLEFAILED.doc)

Also in PDF format. (https://dl.dropbox.com/u/18216514/BATTLEFAILED.pdf)

BEHOLD, HORRORFAILED, THE BATTLE-CANNON OF HELL! (http://www.bay12forums.com/smf/index.php?topic=114971)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 12:13:55 am
Turn list

Red = skipped, yellow = finished, orange = partial turn, green = in progress, blue = waiting to start

1. Deathsword (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741541#msg2741541) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741601#msg2741601) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741925#msg2741925) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2744885#msg2744885) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2745409#msg2745409) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2745502#msg2745502) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2751227#msg2751227)
2. Johuotar (http://www.bay12forums.com/smf/index.php?topic=96005.msg2760721#msg2760721) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2760778#msg2760778) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2762111#msg2762111) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2762708#msg2762708)
4. Strategia (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773800#msg2773800) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773845#msg2773845) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773974#msg2773974) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2775758#msg2775758) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2777371#msg2777371) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2778530#msg2778530) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781328#msg2781328) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781363#msg2781363) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781608#msg2781608) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781998#msg2781998) 11 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2782536#msg2782536) 12 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2782880#msg2782880) 13 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2785318#msg2785318) - Joke quote (http://www.bay12forums.com/smf/index.php?topic=96005.msg2787728#msg2787728) - The Battle of Hellcannon, a la House of Leaves -  (http://www.bay12forums.com/smf/index.php?topic=96005.msg2788457#msg2788457) 15 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2791807#msg2791807) 16 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2793305#msg2793305) 17 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2799367#msg2799367) 18 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2803898#msg2803898) 19 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2803947#msg2803947)
7. The Master (http://www.bay12forums.com/smf/index.php?topic=96005.msg2817551#msg2817551) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819151#msg2819151) - Next page (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819229#msg2819229) - 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819360#msg2819360) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819680#msg2819680) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2820082#msg2820082) - Wait what? (http://www.bay12forums.com/smf/index.php?topic=96005.msg2821771#msg2821771) - And then everything else died (http://www.bay12forums.com/smf/index.php?topic=96005.msg2823492#msg2823492) - Game savescummed and turn ended without further update, because The Master was embarassed by the lack of interesting events.
9. Darvi (http://www.bay12forums.com/smf/index.php?topic=96005.msg2847231#msg2847231) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2849709#msg2849709) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2864306#msg2864306) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2881621#msg2881621) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2892849#msg2892849)
10. Ieb (http://www.bay12forums.com/smf/index.php?topic=96005.msg2894076#msg2894076) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2894355#msg2894355) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2895003#msg2895003) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2897422#msg2897422) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2899747#msg2899747) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2901342#msg2901342)
11. Mego (http://www.bay12forums.com/smf/index.php?topic=96005.msg2904179#msg2904179) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2904257#msg2904257) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2909851#msg2909851) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2926796#msg2926796) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2939676#msg2939676) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2945694#msg2945694) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2953891#msg2953891) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2954486#msg2954486) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2964408#msg2964408)
13. Gizogin (http://www.bay12forums.com/smf/index.php?topic=96005.msg2977916#msg2977916) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2979697#msg2979697) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2980596#msg2980596) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2981570#msg2981570) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2981830#msg2981830) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2992283#msg2992283) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2992616#msg2992616) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2993254#msg2993254) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2993254#msg2993254)
14. Eric Blank (http://www.bay12forums.com/smf/index.php?topic=96005.msg3002613#msg3002613) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3006540#msg3006540) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3014415#msg3014415) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3023476#msg3023476) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3035935#msg3035935) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3045693#msg3045693) - Most productive period any succession game has ever witnessed, ever. And consequently the most boring...
17. Dariush (http://www.bay12forums.com/smf/index.php?topic=96005.msg3080759#msg3080759) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3086629#msg3086629) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089204#msg3089204) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089418#msg3089418) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089761#msg3089761) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092532#msg3092532) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092659#msg3092659) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092912#msg3092912) - Most destructive period Hellcannon has ever witnessed. Crippled the newly-founded militia before they even got their feet off the ground and then wondered why they all died. Makes us all proud.
18. LordSlowpoke (http://www.bay12forums.com/smf/index.php?topic=96005.msg3102418#msg3102418) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3107815#msg3107815) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3116761#msg3116761) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3125995#msg3125995)
19. Dark_T_Zeratul (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136361#msg3136361) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136663#msg3136663) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3137764#msg3137764) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3139439#msg3139439) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3142250#msg3142250) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3145078#msg3145078) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3151410#msg3151410) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154193#msg3154193) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154937#msg3154937) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155471#msg3155471) 11 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155856#msg3155856)
20. Ghills - 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3171998#msg3171998) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3173243#msg3173243) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3182300#msg3182300) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3185340#msg3185340)
21. Epithemius 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3200293#msg3200293) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3215420#msg3215420) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3221928#msg3221928)
22. Ieb 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3230841#msg3230841) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3232452#msg3232452) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3234988#msg3234988)
23. CatalystParadox - OH FUCK (http://www.bay12forums.com/smf/index.php?topic=96005.msg3337646#msg3337646)
24. arcangelsd
25. EmeraldWind
26. MagmaMcFry
27. rridgway
28. SethCreiyd
29. reteip9
30. ImBocaire
31. Johuotar
32. Deathsword
33. stormtemplar
34. Karakzon
35. Deviled
36. Strategia
37. Groveller
38. ThatAussieDwarf
39. Spish
40. arsenicCatnip armeggedonCounselor
41. Reudh
42. The Master
43. Gizogin
44. Erica Blank
45. Dark_T_Zeratul
46. Nat
47. NCommander
48. Ieb
49. Dariush

1-12 are carried over from Failcannon. If you requested a turn in Failcannon but aren't on the list in 1-12, blame Urist Imiknorris.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 12:14:32 am
Dorfing List (http://pastebin.com/KhcPwr0V)

Overseers, please keep track of the dorfings during your turn, and paste a new list afterwards.

If a migrant wave appears and the next overseer has not been dorfed yet, please give them preference.

If you wish to be dorfed, please post your request in the format of the entries on this list. Copy-pasting makes my everyone's life easier. Failing to do so may prevent you from being put on this list, and may cause bad things to happen to your dwarf.

Thank you, Darvi, for fixing this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 07, 2011, 12:29:50 am
Alright, I'm the King of Hell!.. wait... what's this... She?



...this is because your dwarf was female in my fortress, wasn't it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 07, 2011, 12:33:57 am
I'm a girl dwarf too, quit whining... :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 01:12:58 am
Alright, I'm the King of Hell!.. wait... what's this... She?



...this is because your dwarf was female in my fortress, wasn't it?

Actually, it's because there are only 2 males in the embark group, which I didn't notice until after embark. gamewizardinnc and Sinpwn were the lucky two.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 07, 2011, 01:18:15 am
There must always be a Crazy Cat Lady!

Dwarf request: Ledi, any profession (but changed to "Crazy Cat Lady"), needs "likes cats for.." in her description

I'm willing to wait until one arrives. ^^
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IcepickTrotsky on November 07, 2011, 01:25:34 am
Better get in on this right away. I drooled and enjoyed every bit of Failcannony goodness, read through all the threads.

I'm interested in a brewer/speardwarf (whichever, or both even!) who is gruff but friendly. I'm sure not all of those things mesh or will happen, so I'll take anything similar enough. Call him/her Balnash/Balni.

Thanks!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 07, 2011, 01:26:27 am
I wasn't invited to the turn list? :o

I suppose it's only fair that I'm late to ask since I spent the day burning my own fortress to the ground and hanging out with women.

I would like to play, even if I must wait several months real-time. I would also like a dorf in the first possible migrant wave. Yet another long-time friend, ready to reinvent the apocalypse with some ancient souls...

I also think it would be wonderful to start composing that "Epic of Aluonra" at some point.

But then again, for every 4 sentences that begin with "I" comes a "B".

And I was actually hoping we'd wait for the fort to die, and the new version to be released. Hell, The ghosts haven't even started appearing yet! Nobody has written a full, detailed excerpt of the final, glorious battle of the damned!
A sequel is a sequel, but it does seem a little premature. Now? The question becomes "How soon can we engineer a horrendous, unrecoverable disaster and move on?"
I give you 12 years (What, 6 months real time?)
13 really is the unlucky number, isn't it? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 01:35:09 am
Eric, you weren't on the turn list from Failcannon past Deathsword. Yes, this was a bit quick after Failcannon's demise, but it's been planned for quite a bit. Deathsword can write up the ending for it, and then take his turn here, if he so chooses.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: tryrar on November 07, 2011, 01:39:55 am
heh, guess I can FINALLY get a battlefailed series dorfing! first useless dorf that comes along you can draft(preferably with military skills, and further preferring sword skills if possible, or any military skills if not), make him/her Tryrar Bladekin, and custom profession Goremaster
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 07, 2011, 01:40:54 am
Yeah I know I never requested another turn, I'm just requesting it in a ridiculous manner :P
And yeah I reread the last 4-5 pages of the Failcannon thread to see if I missed it actually being declared dead, couldn't find anything, which was a little concerning. Oh well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SirAaronIII on November 07, 2011, 01:56:04 am
This is the birth of another legend. Hopefully. Watching with great interest.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: noodle0117 on November 07, 2011, 01:58:56 am
I'd like a turn please as slot number 14 or 15.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mekboy on November 07, 2011, 02:45:48 am
I'd like the earliest turn possible.

Also, could I be dwarfed? Medical dwarf, name of Mekboy, proffession of "Not a mad scientist".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 07, 2011, 03:57:21 am
Im so glad Ill get chance to play so early on, much better to play fort that you can control rather than it controlling you!

Edit: Ill dorf myself at start of my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ansontan2000 on November 07, 2011, 04:00:58 am
Dorfing please.
Militia commander
Name: Anderz
Profession: Any weapon but is commander
Profession name: The Reaper
Is loyal and friendly, and defends the fortress at all times.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on November 07, 2011, 06:43:02 am
Sign me up for a turn here, fellas. A dort would be nice if you somehow get a surgeon in a migrant wave.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Grath on November 07, 2011, 07:57:52 am
Sign me up.
Name: 'Grath'
Profession: 'Arrow Catcher' (Unarmed Wrestler) [or anything sufficiently awesome and/or dwarfy, as deemed by the overseer when I'm being dorfed.]
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Rentorian on November 07, 2011, 08:06:57 am
Dorf me!
Name: Rentorian
Profession: Mechanic
Profession Name: Control Freak
Loves working with mechanisms because they are easy to control and though controlling them you have mastery over everything they connect with.  Very possessive of his workshop, his mechanisms, and his levers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 07, 2011, 08:20:00 am
Ooh, dwarf me!

Name: Lord Reudh
Profession: anything, doesn't matter, maybe hunter or some noble.
Profession name: Eccentric

As his profession name suggests, he's prone to wild flights of fancy which can lead him into sticky situations...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 07, 2011, 08:40:45 am
Posting to follow.  Also, can I be a mason/miner?  I forgot to specify when I asked the first time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: da_nang on November 07, 2011, 10:18:12 am
Dorfage requested!
Name: Seraphin III
Profession: Weaponsmith
Profession Name: Egregious Pokemaker
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 10:40:08 am
So soon? I get the honor of the first turn?


Can somone get me a to-dorf list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 11:03:11 am
First update!



We have arrived. I’m not good at this writing thing, but Mego tells me that “Overseers need to record their terms”. I also remember Mego saying that “I bet those fortresses are that way”. Well, that way turns out to end in a gods-forsaken wasteland. It’s bloody cold too, and I’m afraid the booze may end up freezing here. May Ovus Frothysuckers curse that Led and her orders.

Spoiler: Ovus Frothysuckers (click to show/hide)

Well, the wagon is broken, so we are stuck here. I just hope the migrants she promised actually reach us. Proper lodgings are needed, and fast, so I told The Master and Mego to start digging. There are some skeletal reindeers wandering about, I’d rather not be noticed by them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 11:35:51 am
another quick update, but noteworthy



Managed to bypass the aquifer, opening a cavern in the process. The Master says that we must NOT under any circumstances, dig any stone in the topmost layer of the cavern. As it may cause a flood of unexpected proportions.


We now have full access to the caverns, and the stone contained there, praise the ancestors! Told the miners to get digging, we need that stone.

Miners tell me they can’t find metal, just gems. Good job getting us here Mego.


We were attacked by skeletal muskoxen (?). We were alerted by the dying sounds of a dog. Conchobar charged them, axe at the ready, but was smashed against the snow, ThatAussieDwarf and gamewizardinnc soon followed.



Deathsword is dead. I, Mego, must say that I am not amused by what I saw in this journal. Urist has sealed of the entrances, both to the surface and the caverns, so we are safe for the moment.  The Master, however, is quite unhappy with all this. She never handled stress well, and I fear she may end up snapping.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 07, 2011, 11:49:59 am
Oh. How surprising. Undead wildlife kill someone. At least it wasn't me this time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 07, 2011, 12:38:52 pm
Oh. How surprising. Undead wildlife kill someone. At least it wasn't me this time.
This proves that Hellcannon is the true successor to Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 01:36:53 pm
Frankly, about half the deaths were due to dorfs rushing out to get the socks of the dead into the finished goods stockpile.


EDIT: Migrants are here. Dorfing time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on November 07, 2011, 01:52:59 pm
I'm i...

/me looks at the turn list

Huh. Well, all the better.

A dorfing please? The first legendary you get.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 07, 2011, 02:05:04 pm
Request dorfing as eather a miner or hammerdwarf ^^
wanting to watch this, i doubt ide be able to play it by time a turn comes round for me thou so.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 02:06:15 pm
Skoxes left. But now Skelks have arrived.

Migrants are here, including the cousin of Deathsword, that decided to take up the name “Deathsword the Younger” as kind of homage. I’ll be handing this journal to her.

They all got inside safely, besides the new Deathsword we have been joined by Gizogin, Baldash and Eric Blank.


A dwarf named Mego gave me the journal of my cousin, and told me to pick up where she left. Alright then. First off, there’s an undead troll in the stairway down, and we are still deciding how we’ll handle it.


It left, apparently. Good thing, I guess.


Ghosts! We need to finish that tomb, and fast. More undead “skoxes” too.


Gamewizardinnc has been put to rest. Good thing, too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 07, 2011, 02:13:08 pm
So, I've been dorfed?  Can I see my description and stuff please?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 07, 2011, 02:15:17 pm
Dorfing request:
Armorsmith
Name: Ogrin
Traits: something badass, lone wolf style.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 07, 2011, 02:41:34 pm
Behold this!

Dorfing request
Name: MagmaMcFry
Profession: future baron/count/duke (male, must like abundant materials!)
Profession Name: High Priest of Inconvenience

MANDATE: Nothing shall be well-organized, nowhere shall there be symmetry, nothing shall work perfectly.


INCONVENIENCE FOR THE SAKE OF IT!


BTW, build me a completely asymmetric shrine to worship Inconvenience.

Religious opposition would be inconvenient, therefore welcome!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on November 07, 2011, 03:20:06 pm
redorfing request
Name: Conchobar II
Profession: Axedwarf/Siege Engineer
Profession Name: Revengineer
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 07, 2011, 03:56:22 pm

Murderous skeletal wildundeath √
Ghosts √
Undead in places they don't belong √
Not even year two yet √

Yup, it's a Battlefailed game.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on November 07, 2011, 03:57:06 pm
Hm, I asked for a turn in Failcannon, but I guess it didn't get carried over? Oh well, I'll ask for one now, then. Name my dwarf Zeratul, with the job of Dark Templar. Military's preferable, but I'll take whatever's available.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 07, 2011, 04:53:23 pm
Deathsword is dead. I, Mego, must say that I am not amused by what I saw in this journal. Urist has sealed of the entrances, both to the surface and the caverns, so we are safe for the moment.  The Master, however, is quite unhappy with all this. She never handled stress well, and I fear she may end up snapping.
QUICK, CHANGE MY PROFESSION TO LORD AND MASTER!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 05:10:11 pm
Deathsword is dead. I, Mego, must say that I am not amused by what I saw in this journal. Urist has sealed of the entrances, both to the surface and the caverns, so we are safe for the moment.  The Master, however, is quite unhappy with all this. She never handled stress well, and I fear she may end up snapping.
QUICK, CHANGE MY PROFESSION TO LORD AND MASTER!
Actually, I changed your profession to "The Mistress" thus resulting in: "The Master, The Mistress"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 07, 2011, 05:12:31 pm
how about just mistress?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 07, 2011, 05:17:03 pm
...

The Master Mistress

someone draft him into the millatery and give them a whip squad.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 07, 2011, 05:17:34 pm
:D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 07, 2011, 05:33:08 pm
Since Failcannon died, it's only obvious that I'll try my hand at this to-be-monstrosity instead.
Sign me up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 07, 2011, 05:42:36 pm

Murderous skeletal wildundeath √
Ghosts √
Undead in places they don't belong √
Not even year two yet √

Yup, it's a Battlefailed game.

Wait, not so fast! You can't descend into chaos properly if you don't have something to descend from!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 07, 2011, 06:17:29 pm
We descended from the Mountainhome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on November 07, 2011, 06:22:10 pm
I'd love to take a turn.  Sign me up, please!

EDIT: Also, could I be dorf'd?  Female, either stonecrafting or farming. Cats preferable.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 07:00:01 pm
I'll be updating the turn and dorfing lists later when I have more time. Holy fuck people, you act like the Battlefailed trilogy is epic or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 07, 2011, 07:03:50 pm
It kind of is. Battlefailed & Failcannon have their own TV Tropes page (http://tvtropes.org/pmwiki/pmwiki.php/Main/Battlefailed).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 07, 2011, 07:08:04 pm
Holy fuck people, you act like the Battlefailed trilogy is epic or something.

Sigged.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 07, 2011, 07:28:10 pm
That page needs to be updated, by the way.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 10:09:29 pm
Not it. I have enough updating to do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 07, 2011, 10:12:19 pm
DON'T LOOK AT ME! I UH...Vanishes into thin air, leaving behind a video link.
http://www.youtube.com/watch?v=kbAWVm0XxcQ&feature=related
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 10:49:23 pm
Finally finished updating the turn and dorfing lists. Why did we have to make something so immensely popular, and what the hell was I thinking when I decided to run the third incarnation?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 07, 2011, 11:39:50 pm
So I've been struck down on the first turn...

I frikin called that didn't I?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 07, 2011, 11:42:17 pm
Don't worry, your ghost will rise and torment us all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 07, 2011, 11:48:54 pm
We were attacked by skeletal muskoxen (?). We were alerted by the dying sounds of a dog. Conchobar charged them, axe at the ready, but was smashed against the snow, ThatAussieDwarf and gamewizardinnc soon followed.



Deathsword is dead. I, Mego, must say that I am not amused by what I saw in this journal. Urist has sealed of the entrances, both to the surface and the caverns, so we are safe for the moment.  The Master, however, is quite unhappy with all this. She never handled stress well, and I fear she may end up snapping.

Is That Aussie Dwarf okay?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 08, 2011, 12:03:53 am
Didn't he mean 'They're dead'?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on November 08, 2011, 12:10:34 am
Add me to the list, if you could. If I don't sign up now, chances are I'll wait 9 months for a turn. Also, dwarf me if you can, preferably a doctor. Or a butcher. Or both. Actually, yes, both!
EDIT:That actually sounds kind of scary. The doctor/butcher who is nicknamed Afterthought (in Greek, at least).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 08, 2011, 12:21:07 am
How many dwarves are we down to now?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 08, 2011, 01:40:48 am
Please add me to the Dorfing and turn lists. 

I'd like anyone with at least a tiny bit of bone-carving skill.
Keep original name, just add a (c) before it so we know it's been claimed.
Custom Profession: "Slightly odd."

By the way - did we ever settle on how exactly this fort proceeds from the previous?

P.S. - added a mention of Catalyst, and the whole tantrum spiral kerfuffle, to the TVtropes page, I hope no one minds.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 08, 2011, 01:43:39 am
Add me to the list, if you could. If I don't sign up now, chances are I'll wait 9 months for a turn.

I've been waiting for my turn for 5 months now, so yeah. Its quite possible actually that someone is going to have to wait that long for his turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 08, 2011, 02:13:54 am
If That Aussie Dwarf is dead, can we have him slip back 'in disguise' as a new dwarf?  His ingenious plan will come to fruition!... Whatever it may be
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 08, 2011, 02:25:20 am
If That Aussie Dwarf is dead, can we have him slip back 'in disguise' as a new dwarf?  His ingenious plan will come to fruition!... Whatever it may be

You're keeping it secret even from YOURSELF aren't you!  You brilliant, devious bastard!  Magnificent...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Scaraban on November 08, 2011, 02:57:01 am
Requesting dorfage
Scaraban, All types of engineering enabled, always carries a hammer and wears armor of the heaviest metal we have access to at the time, profession - Problem Solver

I hope to be able to train in the use of my things, but I realize this probably will not happen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 08, 2011, 04:03:50 am
MagmaMcFry - Noble - High Priest of Inconvenience - Likes magma for the painful death it will cause him
Hey, I'm trying to contribute to chaos here! Also, stop solving problems, because that would be convenient, therefore not Fun.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 08, 2011, 07:27:53 am
I'd like a turn, and a dorf named 'arcangelsd' and job, scientist, please.
I'd like to see how this madness ends.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 08, 2011, 07:37:45 am
If Lord Reudh has been dorfed, could he get a mention perhaps? That would make my day.

[/obsequious]
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 08, 2011, 07:45:49 am
Why did we have to make something so immensely popular, and what the hell was I thinking when I decided to run the third incarnation?

Those are the two questions I asked myself when I started Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on November 08, 2011, 08:09:16 am
Dwarf me, please. Grov, Alchemist (if alchemy is still the skill for our extra blocks), profession "transmuter". As soon as one becomes available, I want him set to be a blowgunner.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 08, 2011, 08:58:11 am
Forgot to put my custom profession :-[ Please change my custom profession to Caster.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 08, 2011, 09:05:10 am
By the way - did we ever settle on how exactly this fort proceeds from the previous?

I have a plan for that. It's just a matter of time before it gets implemented.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 08, 2011, 09:59:02 am
Wasn't it a universe-level reset?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist McJoeBloggs on November 08, 2011, 10:02:32 am
Wow.  Been reading up on Battlefailed / Failcannon at a snail's pace since September.  Got up to Failcannon page 160 or so yesterday when I realized the fort is dying.  Looks like I put off decloaking for too long :'(

Well better late than never!  I'd like to claim a dorf, name Urist McJoeBloggs, preferably something like an expert soapmaker or conversationalist who gets drafted for a !!Fun!! job ASAP.

And CatalystParadox, are you ok with me sigging that quote of yours?  And would you like your name on it? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 08, 2011, 12:27:02 pm
I am going to regret this someday.

Dwarf me and give me a turn.

This will be my first Succession Fort, so I think this will be interesting. If it isn't interesting... then I will make it interesting.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 08, 2011, 12:30:47 pm
I am going to regret this someday.

Dwarf me and give me a turn.

This will be my first Succession Fort, so I think this will be interesting. If it isn't interesting... then I will make it interesting.

Dont think you read what happened to the other forts. Hellcannon has a mission my dear dwarven sir, time and space was ripped apart. and now, we go down to beat the last resting place of true darkness into the dust and rebuild the multiverse in the glorious image of armok and all dwarves!

Hellcannon, I salute thee! may thy time be long and your death, drawn out, agonising and gloriously beautifull.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 08, 2011, 12:38:32 pm
Wasn't it a universe-level reset?

Yeah but we should still explain the connection.  I think the "scouting party for the lost settlement" is a start - but we all know that Led has darker motivations :)  Though, this could be an alternate-universe sort of thing, certainly.

And CatalystParadox, are you ok with me sigging that quote of yours?  And would you like your name on it? :P

Always!  Proud to be in signatures, always.  Which quote, btw?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 08, 2011, 12:41:03 pm
Dont think you read what happened to the other forts.

Oh, I've read the other forts. And I wasn't talking about the fort in general. Just specifically my turn. DF seems to get easy after a while if you don't add some new challenges yourself.

In the spirit of the Fail Trilogy, I'm going to cut loose and let the madness take me. I've already got some ideas.  ;D

Granted, my turn won't be until next year sometime by my guess.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 08, 2011, 01:00:29 pm
Always!  Proud to be in signatures, always.  Which quote, btw?

The two of yours in his signature.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Bates on November 08, 2011, 01:11:49 pm
Requesting dorfage!
Name: Bates
Profession: Military, preferably Axedwarf
Profession Name: Innkeeper
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 08, 2011, 01:20:47 pm
Always!  Proud to be in signatures, always.  Which quote, btw?

The two of yours in his signature.

Oh, I had only noticed the one!

Awesome. :-D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 08, 2011, 01:40:52 pm
I am beginning to think I will have to need a turn. Turn please!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 08, 2011, 03:13:20 pm
Very small update:


A troll got in, and killed Bladash. Carp.

Migrants arrived, got attacked by skelks. Some of them managed to get in, however. Names are Mekboy, Rentorian, Grath, Lord Slowpoke and Anderz.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IcepickTrotsky on November 08, 2011, 03:48:24 pm
Well that was a brief visit. I suppose I shouldn't have hoped for better.

Give me a while to think of a new dwarf.

EDIT: Okay, I thought of one. Call him Vurs (or Vursa if a female). Hammerdwarf (can be made so from any previous job). Really, really, really, REALLY hates skeletal undead, which is why he/she came to Hellcannon, Led's commands notwithstanding.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 08, 2011, 04:02:25 pm
If you get an immigrant cheesemaker, I call dibs. Call it Strategia. If there's no way to make cheese by the time it arrives (which is most likely), feel free to draft it into the military as whatever. Custom profession "Prophet of Cheese".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 08, 2011, 04:17:16 pm
Can I get a redorfage as Gamemaster? Profession: Militia Commander/Axedwarf, Profession Name: The Strategist.

Plans strategies that no one ever uses.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 08, 2011, 06:18:45 pm
Mego went outside for some reason (all items up there are forbidden) and is now dead.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 08, 2011, 06:35:17 pm
So we are down to what 5 dwarves? Already?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 08, 2011, 06:36:33 pm
Yay, I'm still alive!

Right?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 08, 2011, 06:40:45 pm
Merchants came, refused a deal with 200 dorfbucks gain and decided to leave. So I un-built the depot and stole their stuff. We need that booze and metal! (especially since I have yet to find a vein)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 08, 2011, 06:53:36 pm
Diary of Mego, (Former) Chaos Crafter

I see them. I don't know how they could be all the way out here. We are several thousand kilometers south of the target location. Nonetheless, they are here. I must go investigate.

FUCKING SKELK! GET THE FUCK AWAY FROM ME! I NEED TO SEE THEM! I NEED TO REACH THROUGH-

(the rest of the page is covered in blood)



I'm gonna need a redorfing soon, so I can continue the story.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 08, 2011, 07:07:59 pm
Merchants came, refused a deal with 200 dorfbucks gain and decided to leave. So I un-built the depot and stole their stuff. We need that booze and metal! (especially since I have yet to find a vein)


"No, no, you don't understand, I need way more than 200 Urist profit just to pay death benefits to the families of the guards that died on the way here! .....are those construction sounds I'm hearing?"
"Not at all, don't worry, no need to turn around. Death benefits you say? How about I just order some slabs carved in their memory would that be acceptable?"
"What, no, what would that..... That's a chisel! I know that sound, my father was a stone carver! You're tearing down the depot aren't you?"
"Now now, let's not jump to conclusions here. I'm sorry that you feel that way. I guess we'll just take our goods back down, you guys can find your way back out, right?"
"Oh my gods, you've torn down the trade depot! But that means, under dwarven law, all my goods..... oh Armok, the trademaster is going to kill me."
"I don't think you have to worry about that. The skeletal muskoxen will probably take care of that. Oh, and thanks for the metal and booze! I'll down one in your name tonight!"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 08, 2011, 07:14:41 pm
Hey, Deathsword, can you get me a list of all the claimed dorfs, so I can mark them off the list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 08, 2011, 07:50:40 pm
Okay, I think I'll try a turn, assuming we survive that long.

Also, dorf me when possible, a bonecrafter or a weaponsmith, if you can. Thanks.

Lets do this!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SirAaronIII on November 09, 2011, 01:57:34 am
The above trade conversation: dwarven trolling at some of its finest.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on November 09, 2011, 07:07:03 am
Btw, I'd like my custom profession to be...

The Great.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 09, 2011, 10:44:22 am
All claimed dwarfs have been refered to in my updates. Dead ones too. I only name the migrants that manage to get in.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 09, 2011, 02:25:32 pm
"If you cross that line with at least 2 remaining limbs attached to your body you will be named ok?"
"Ah! And the limb must be yours."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on November 09, 2011, 03:19:19 pm
Btw, I'd like my custom profession to be...

The Great.

I believe I already know where you're going with this. And I wish you luck in advance.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 09, 2011, 05:53:18 pm
Sorry, Deathsword, I was extremely tired when I posted that request, and thought you hadn't for some reason. My bad!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 09, 2011, 06:08:02 pm
Mego, just a quick note: Ledi, not Led on the dorfing list. I'm a crazy cat lady, not a crazy fetus lady afterall. :p

...And I think I was up to Ledi V or so in the old fort. Wouldn't mind keeping that going. Eternal crazy cat lady! XD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 09, 2011, 06:51:09 pm
Fixed, thanks for the correction!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 10, 2011, 12:18:57 pm
Could I have a dorf? A blacksmith named Thor.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 10, 2011, 12:23:44 pm
Will finish winter still today.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 10, 2011, 06:15:45 pm
Firsts things first: here is the save (http://dffd.wimbli.com/file.php?id=5172)



No migrants came in winter, Anderz died to a skeletal giant bat and Grath lost a foot to it. Managed to haul all bodies in, and, since there are no over-ground hoofed undead right now, ordered dwarfs to haul clothes and equipment in ASAP. Sell that crap to the merchants. Keep making bone crafts and mechanisms and hunt for metals. I suggest making a little fortification on top of our entrance, and place some marksdwarves there. Masons should finish the tomb soon, just place an extra coffin there for Anderz (un-forbid his corpse, by the way) and, if they cancel it due to undead attack, un-suspend it. Looks like we're stuck to soil layer for now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 10, 2011, 06:28:57 pm
So is the aquifer a big problem?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 10, 2011, 06:29:48 pm
So is the aquifer a big problem?

as long as you don't go diggin in the topmost Z of the first cavern and the lowest soil layer, no.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 10, 2011, 07:59:15 pm
If you channel down into the Aquifer from above, you can get some free power going by sticking waterwheels over it (as long as the pool has two breached the actual aquifer at two points).  If you have safe access to wood at the moment, that is.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 11, 2011, 12:12:56 am
Or we could just channel down to the aquifer and expose it to the elements. After all, this is a freezing embark.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 11, 2011, 12:25:12 am
Or we could just channel down to the aquifer and expose it to the elements. After all, this is a freezing embark.

Who wouldn't want free constant exploitable power with which to drive Hellish engines of destruction that lay waste to dwarf and demon alike?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 11, 2011, 02:55:51 am
I'll check the save out when I get home from school.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 11, 2011, 03:00:00 am
Or we could just channel down to the aquifer and expose it to the elements. After all, this is a freezing embark.

Who wouldn't want free constant exploitable power with which to drive Hellish engines of destruction that lay waste to dwarf and demon alike?
I know who. THE ELVES!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 11, 2011, 11:02:37 am
Problem with exposing aquifer to surface: skeletal muskoxes. After all, miners would need to be exposed to them.

Already bypassed it anyway, so it's not a problem.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Remalle on November 11, 2011, 06:50:39 pm
I'd like a dwarf, please.  It's time to finally get in on this mess.
Remalle, an axedwarf.  Also, every time I die, I want to be reincarnated as the next baby born in the fort, if it's not to much to ask.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 11, 2011, 06:57:20 pm
Added, and modified the dorfing list a bit. Since I will be crafting a storyline for this fort, there are some dorfs that need to be continually redorfed at the first opportunity. So far, it's Andreus (of course), ThatAussieDwarf, and myself, but the list is subject to change.

The storyline probably will not be massive. I'm just shooting for an epic explanation of why Hellcannon is Battlefailed 3.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 11, 2011, 07:02:44 pm
I don't care about what profession I get, as long as I get the right stats. High analytical ability, low memory and focus, negligible empathy... ya know, the same as my previous one.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 11, 2011, 07:09:45 pm
Why am I not on the perpetual redorf list?  Are my feats of badassery not enough to warrant a godly favor?  It should be obvious that, as the last survivor of Failcannon (also, who says I died in the first place?  There was no one else around to see it...  :o), I have proven myself a valuable asset in the fight against the forces of death and stuff.  :P

EDIT: Would I be able to see my thoughts/preferences screen?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 11, 2011, 07:59:13 pm
Gizogin, somehow, I missed you on the perpetual redorfing list. Also, the save is in the first post, if you want to crack it open.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 11, 2011, 08:32:10 pm
(also, who says I died in the first place?  There was no one else around to see it...  :o)

Clearly, those two kobold babes outside your door weren't offended by your nudity and aggression and wanted to keep you :P

This fortress has much potential for successful failure. Evil, freezing biomes with aquifers are always the most !!FUN!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 11, 2011, 08:41:35 pm
Knowing this trilogy, will a tundra titan made of steel show up next?

Does the (unspoiledundwarven) Ocean of Slime extend under Hellcannon?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 11, 2011, 08:49:09 pm
Added, and modified the dorfing list a bit. Since I will be crafting a storyline for this fort, there are some dorfs that need to be continually redorfed at the first opportunity. So far, it's Andreus (of course), ThatAussieDwarf, and myself, but the list is subject to change.

The storyline probably will not be massive. I'm just shooting for an epic explanation of why Hellcannon is Battlefailed 3.

Bwahahah.  My dwarf doesn't die, he just fakes his death and opens his Junior Spymaster Costume Kit.  Complete with beard dyes in THREE colours, horsehair beard extensions, and a magma-powered beard curler for when he has to hide as a female dwarf
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 11, 2011, 09:10:10 pm
Does the (unspoiledundwarven) Ocean of Slime extend under Hellcannon?

Not yet, but who knows.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 11, 2011, 09:18:23 pm
Could you add me to the perpetually dwarfed by request, please? Because all forts need an eternal Crazy Cat Lady.

(It was like that last fort, there's just a bit of a wait between deaths sometimes if no cat lovers migrate)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 11, 2011, 09:38:22 pm
Done, I forgot your perpetuation.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ansontan2000 on November 11, 2011, 09:55:08 pm
Damn... Dead already. Request to be redorfed, under the name Anzos. Same personality, same job. Say he's Anderz's twin brother.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 11, 2011, 10:21:45 pm
Added. If only I could give someone else the ability to edit the dorfing and turn lists. Then, I could...

DE-LE-GATE! DE-LE-GATE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 11, 2011, 10:51:21 pm
Gizogin, somehow, I missed you on the perpetual redorfing list. Also, the save is in the first post, if you want to crack it open.
Okay, I did that.  Looking at the thoughts/preferences screen, I have some very minor issues:
You dwarfed me as a GIRL!?!
I am not "very short and fat" (quite the opposite, in fact), my eyes are not "ochre" (though I honestly couldn't tell you what color they really are, because they vary from blue-green to hazel to grey depending on the lighting; I like to think of them as iridescent [actually, I just checked, and it seems ochre is close to hazel.  My bad]), and my head is certainly not "very short" and "extremely narrow" (fear my Dib-like head!).
Also, you dwarfed me as a GIRL?!?  Out of all the genders, why the only one without the ability to display my epic beard?

EDIT: Oh, I forgot to mention that all the mental stuff is actually perfect.  Disorganized, often doing the first thing that comes to mind, untrusting, even down to talking in a monotone when bored.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 11, 2011, 11:26:46 pm
I wasn't the one who dorfed you. Take your issue up with Deathsword.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 12, 2011, 12:40:50 am
I wasn't the one who dorfed you. Take your issue up with Deathsword.
Noted.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 12, 2011, 09:03:37 am
Hey now, female dwarves take great care of their epic beards!
Take your dorf and see how your avatar would fare in a world which likes to rain death and destruction upon all who walk upon it, and most likely despair because that awesome beard probably will be lit fire sooner than later.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 12, 2011, 10:27:41 am
Added, and modified the dorfing list a bit. Since I will be crafting a storyline for this fort, there are some dorfs that need to be continually redorfed at the first opportunity. So far, it's Andreus (of course), ThatAussieDwarf, and myself, but the list is subject to change.

The storyline probably will not be massive. I'm just shooting for an epic explanation of why Hellcannon is Battlefailed 3.

I see Catalyst is not yet on the continual re-dorfing list... no matter.  I will... persuade you of the necessity.

*Reaches out to the minds of the dwarves in the dining hall, inducing in them a mental tic leading them all to unconsciously carve "C" in the table repeatedly."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 12, 2011, 01:42:47 pm
What are they carving the C with? Their beards?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 12, 2011, 01:47:54 pm
What they carving the C with? Their beards?

dont you know? its how they engrave and smooth the walls and floors.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 12, 2011, 03:14:17 pm
Living migrants are rather scarce at Hellcannon, so I dorfed people as whatever dwarfs that made past the skoxes and skelks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 12, 2011, 03:39:10 pm
They engrave with their TEETH.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 12, 2011, 03:39:59 pm
Living migrants are rather scarce at Hellcannon, so I dorfed people as whatever dwarfs that made past the skoxes and skelks.
Yeah, I did actually notice that almost all of the dwarfs in Hellcannon are female.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 12, 2011, 05:51:21 pm
We're having the same problem that Aussie did in Swordthunders.

Or, if you're a male dwarf, you fail to see any problem.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 12, 2011, 06:07:42 pm
Living migrants are rather scarce at Hellcannon, so I dorfed people as whatever dwarfs that made past the skoxes and skelks.
Yeah, I did actually notice that almost all of the dwarfs in Hellcannon are female.
Just pretend you are a crossdresser if it bothers you so much.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 12, 2011, 08:25:59 pm
We're having the same problem that Aussie did in Swordthunders.

Or, if you're a male dwarf, you fail to see any problem.

I guess That Aussie Dwarf will be breaking out the magma-powered beard curler for his next 'disguise'.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 12, 2011, 09:41:04 pm
Wait! If you curl your beard, it will lose its functionality due to the sharp and versatile tips being hidden in the body of the beard!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 12, 2011, 10:14:45 pm
Would it be rude of me to ask if I could be added on the perpetual-by-request list? Always as the fortress' resident cheesemaker, if there is none wait for one to emigrate. Name Strategia, custom title doesn't matter so long as it makes reference to cheese.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 12, 2011, 10:51:31 pm
Not at all. That's what that list is there for.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 13, 2011, 12:22:02 am
Not at all. That's what that list is there for.

Speaking of, since my body was the initial sacrifice given by Failday, could I be added to the constantly redorfed list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 13, 2011, 02:07:59 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 13, 2011, 02:21:41 pm
Mego I read your post as ," Swimming through 7/7 kittens and beating the shit out of magma with a leather backpack."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 13, 2011, 02:24:39 pm
Mego I read your post as ," Swimming through 7/7 kittens and beating the shit out of magma with a leather backpack."
That sounds even more awesome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 13, 2011, 02:26:03 pm
Mego I read your post as ," Swimming through 7/7 kittens and beating the shit out of magma with a leather backpack."

I'm sigging this.



How is the turn coming, anyway?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 13, 2011, 02:38:19 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 13, 2011, 02:51:28 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?

Enemies that aren't magma-immune won't path through it.


Now, water that is shallow enough to cross but with a flow strong enough to push things into a pit...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 13, 2011, 02:55:59 pm
I'm being sigged! Sweet, first time ever!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on November 13, 2011, 02:59:19 pm
Make a looooong corridor with a pressure plate at the end which dumps magma onto the corridor when stepped on and opens drains when released.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 13, 2011, 03:07:54 pm
Make a looooong corridor with a pressure plate at the end which dumps magma onto the corridor when stepped on and opens drains when released.

if their not magma immune. depends on how your playing the game and if you have any extra civs included tbh.
Or if you piss off the humans/elves enought. tbh, you only use magma traps in vanilla against gobbos normaly, and its kind of wasted on the buggers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 13, 2011, 06:01:06 pm
Johutar, How's the turn coming along?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 13, 2011, 06:01:44 pm
I seem to have been missed on the regular dorf list. Or did you run out of space? Name him Thor as a blacksmith.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 13, 2011, 06:16:56 pm
Actually, you were on there for a bit. It seems you got deleted, probably when I made the continually-redorf lists. Fixed the issue.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 13, 2011, 08:05:33 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?

Do I need to point out that goblins path to the quickest way into your base?  if that were to involve a floorhatch out of a sealable checkerboard-like pattern from outside...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 13, 2011, 08:22:47 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?

Do I need to point out that goblins path to the quickest way into your base?  if that were to involve a floorhatch out of a sealable checkerboard-like pattern from outside...

BWAHAHAHAHAHAHAHA
Oh dear...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 13, 2011, 08:29:23 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?

Do I need to point out that goblins path to the quickest way into your base?  if that were to involve a floorhatch out of a sealable checkerboard-like pattern from outside...

I see what you did there. If these threads get any more cross-references, people won't be able to tell them apart.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 13, 2011, 09:11:52 pm
Blargle flargle flargle. I added that so it would be less work for me, and now it is making more work. Fine, I'll add you, but from now on, if anyone wants continual redorfing, they have to prove their epicness by swimming through 7/7 magma and beating the shit out of a kitten with a leather backpack.

Thanks.

I do wonder if there is a way to force a siege/ambush through a magma bath...

Perhaps if it was only 1-2/7?

Do I need to point out that goblins path to the quickest way into your base?  if that were to involve a floorhatch out of a sealable checkerboard-like pattern from outside...

You and your ego....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 13, 2011, 09:37:05 pm
They mentioned magma and pathing?  It seemed the most valid way to muder goblins!

You could always just go with the hallway-o-death - Floorgrate near the front door, goblins come down a corridor and step on a floorplate.  Hatch opens overhead and magma flows down the corridor towards the front door and floorgrate (for extra dwarfiness, make it flow back down into the magma reservoir the pumps for the trap draws from).  Self-cleaning, self-resetting, and you get a nice bounty of metal items left where the goblins were.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 13, 2011, 09:51:46 pm
I'm currently listening to the newest DF Talk. Battlefailed got mentioned as a passing comment about epic forts!

THIS! IS! BATTLEFAILED!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on November 13, 2011, 11:22:44 pm
Requesting a turn and a dwarf named Creiydrek, please - any profession will do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 14, 2011, 12:44:18 am
OH SHIT IT'S SETH!

So, any chance you'd be in for some of the storytelling?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Rurik on November 14, 2011, 05:25:29 am
Please dorf me. I prefer to be in the military, but if that's not possible, any profession will do. Name: Rurik.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 14, 2011, 07:08:32 am
Please dorf me. I prefer to be in the military, but if that's not possible, any profession will do. Name: Rurik.


Custom profession: "Varangian".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 14, 2011, 07:11:51 am
Ah, the Prince of the Rus.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 14, 2011, 11:44:31 am
Following dwarves have now been dorfed:

Mego II
NotThatAussieDwarf
Andreus XIV
Gizogin
Remalle
Strategia
rridgway
Gizogin
Baldash
Eric Blank
Mekboy
Anderz
LordSlowpoke
Grath
Rentorian
Lord Reudh
Seraphin III
Karakzon
Ogrin
MagmaMcFry
Conchobar II
Zeratul
Epithemius
MomuzC  (CatalystParadox)
Scaraban
arcangelsd
Grov
Urist McJoeBloggs
EmeraldWind
Bates
Vursa
Gamemaster


The following were not dorfed because of special demands for their dwarves, They will be dorfed when the conditions can be met:

Ledi V - Any - Crazy Cat Lady - is an elf likes cats No cat ladies, sadly.
Ghills - Stonecrafting or farming - N/A - Female, likes cats No cat ladies around.
Dariush - Any Legendary - The Great - N/A No legendaries around

EDIT: The following were dorfed in the next wave!!!
The following were not dorfed because of complete lack of dorfs:
Darvi
Anzos
Thor
Creiydrek
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 14, 2011, 11:54:04 am
That was a large migration wave for this early, what caused that?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 14, 2011, 12:08:15 pm
That was a large migration wave for this early, what caused that?

I don't know but its not over yet, few more just came in. Darvi, Anzos, Thor and Creiydrek are now dorfed.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 14, 2011, 12:41:24 pm
Oh, I've been meaning to do some in-character stuff.  Something about being in Failcannon right at the very end, then waking up here in Hellcannon.  Y'know, stuff like that.

Journal of Gizogin, Rawmancer First Class
What a strange few days.  I swear I was just in Failcannon, fighting off a swarm of kobolds, but now I'm somehow here, in this place they call "Hellcannon."  I'm still trying to piece together what's going on here, so I'm just going to put down what I can remember, starting just after Failday.

Failcannon was falling apart.  The catastrophic disaster that was Failday had taken out some pretty vital support structures, and knocked open a hole into the ocean.  Water mixed with the blood of the many hundreds of dead, and some other goo, vomit, and dust from various other sources.  I don't know if it was because of the water and air moving around, but I'm pretty sure I heard some eerie moans and wails coming out as well.  I heard some of the higher-ups talking about "unleashing the hordes of undead" and "waging war on the gods," or something like that, but I had nothing to do with that stuff.  I was just a simple ranger, content so long as I had my trusty crossbow and something to point it at.

Anyway, life went on pretty much as usual after Failday, at least as much as anything could be called normal in Failcannon.  Forgotten Beasts, ancient horrors that should never have seen the light of the sun, showed up in greater numbers than ever before, but we managed to hold them off, for a time.  Our numbers continued to dwindle, until only ThatAussieDwarf and I stood before everything that wanted us dead.  Naturally, ThatAussieDwarf was content to let me handle the fighting, muttering something about his "nefarious scheme."  I didn't mind, being a warrior and all.  I fought off a few kobold thieves, and went down to check on TAD, and maybe get some sleep before I had to fight again.  As soon as I said that I had defeated all the kobolds, he ran straight outside, probably to make his escape or something.

Well, as it happened, I hadn't quite killed them all.  One of the kobolds was still alive, albeit just barely.  He managed to stab ThatAussieDwarf and bring him down by the time I made it back to the surface.  When I arrived, they were... I'm not sure I would call it fighting, more like flopping around each other between bouts of unconsciousness.  It was kind of pathetic, to tell the truth.  Anyway, ThatAussieDwarf didn't make it.  He expired from his wounds, leaving me that last survivor in Failcannon.  I must admit I didn't take it well.  I half-remember some stuff, like throwing down all of my armor and my trusty crossbow, then rushing out to make my final stand.  Anyway, I definitely remember being surrounded by the corpses of many kobolds, and then there was something rushing toward my head...

Then, the next thing I knew, I was here.  Not only that, but I was a girl, too!  Now, I don't have anything against the fairer sex, but it's a little disconcerting waking up in a new body, with no beard.  How can I be a great hero and warrior without my beard?  Anyway, I'm here now, and I may as well make the most of it.  Oh, and strangely enough, all the dwarves here have the same names and personalities as those I knew from Failcannon.  It's pretty odd, now that I think on it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 14, 2011, 01:25:25 pm
Absurd! Ogrin the Caster is in the others list! I demand that my dwarven incarnation keep living through the body of migrants until HellCannon fades!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on November 14, 2011, 01:39:44 pm
The following were dorfed in the next wave.
The following were not dorfed because of complete lack of dorfs:
What.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 14, 2011, 01:56:38 pm
I think it's like "These guys weren't dorfed because there weren't enough dwarves left Oh hey, more dwarves."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 14, 2011, 02:29:17 pm
Did you change my stats?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 14, 2011, 02:32:42 pm
I think it's like "These guys weren't dorfed because there weren't enough dwarves left Oh hey, more dwarves."
Yes, that's what I meant. I edited it after the second migrant wave. So, about what's actually going on...


I finally got around to play the save and as soon as I loaded it skelks appeared and I had to wall of the front entrance off. Then I checked the caverns for any threats and I noticed a skeletal troll climbing the staircase up to the fortress. The troll charged at The Master but he kicked it in the head and ran to the upper levels. Right before the troll destroyed one of the floor hatches the dwarves managed to wall the caverns off. Sadly, wounded "arrow catcher" Garth was stuck in the caverns with the troll. Our stone supply was inaccessible because of the troll attack, so I ordered the burial chamber walls to be torn down and turned into chairs, tables and doors.

Rridgdway died of melancholy because of failed mood. Mekboy ran outside when I opened the way for merchants and was killed by a skelk. The skelk got name "Dippepstyles", Bekaturnur. I sent militia to avenge Mekboy. Even if it has fancy name it's still just a lone skelk, what could possibly happen? I mean, even in the worst case scenario the squad would be obliterated and I would just wall the fort off.

So what does happen?

Of all the worst things that could happen, THE. WORST. POSSIBLE. THING!

Remalla doesn't wait for the rest of the squad to gather and attacks Bekaturnut alone. Hoof in the head and Bam! Remalla is dead. Bekaturnur escapes the area before the rest of the squad gets out.

Skeletal giant bat flies over the wall I built to protect the cavern area and attacks and kills Anzos. Then a horde of skeletal muskoxs attacks the militia squad which had just now gotten itself outside the fortress to deal with the now long gone Bekaturnur. Scaraban falls in the muskox attack. Militia squad runs to the caverns to kill the skeletal giant bat but is again too late and the bat escapes. Deaths of Rridgway, Mekboy, Remalla, Anzos and Scaraban are a great and sudden shock to the residents of Hellcannon. The Fortress is plunged into chaos.

The Master tantrums and punches Gizogin, killing him instantly.

Ogrin goes berserk and is killed by Zeratul.

Militia Commander Gamemaster kills unimportant dwarf.

MomuzC kills MagmaMcFry.

Epithemius goes melancholy.

Choncobar II is bit by a tantruming child.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 14, 2011, 02:41:40 pm
The Master tantrums and punches Gizogin, killing him instantly.

Journal of Gizogin, Rawmancer First Class:
So there I was, minding my own business, when I hear all of this commotion outside my room.  I rush out to see what's going on, and I see my old buddy The Master (no idea why he calls himself that, he's nothing like a Time Lord).  I ask him what's going on, but he just punches me in the face!  Unfortunately, I had no beard to cushion the blow, and as such, I died instantly.  Don't ask how I'm writing this journal, it's kind of a headache (ha!).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 14, 2011, 02:50:25 pm
But... my tomb... NO!


I did warn you about the skoxes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 14, 2011, 02:56:09 pm
Creiydrek is in the middle of meeting hall, armed with wooden training axe and keeps tantruming and calming down. Everytime he tantrums he attacks someone with his axe. He hasn't killed anyone yet but I think he's the most dangerous of all the tantrumers right now.

EDIT:
Did you change my stats?

How can I change stats? That requires dfhack right?

EDIT2: The tantrum spiral seems to be over. Most dwarves are atleast content and many are estatic. Lordslowpoke and Mego II started to party in the battered meeting hall.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 14, 2011, 03:30:23 pm
Runesmith suffices.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 14, 2011, 03:48:51 pm
I find it hilarious that this is the second time my dwarf has died quickly. Out of curiosity, what skill did I fail?

Also, we survived our first tantrum spiral only about a week from starting it, good sign?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 14, 2011, 04:13:25 pm
Out of curiosity, what skill did I fail?

Not getting kicked in the head.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 14, 2011, 04:16:49 pm
I ALWAYS KNEW I WAS INSANE!!! :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 14, 2011, 04:17:24 pm
I ALWAYS KNEW I WAS INSANE!!! :D
*thumbs up*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 14, 2011, 04:18:40 pm
Out of curiosity, what skill did I fail?

Not getting kicked in the head.
http://www.youtube.com/watch?v=vFldBVWFgWo RELEVANCE!!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 14, 2011, 04:28:05 pm
Out of curiosity, what skill did I fail?

Not getting kicked in the head.
http://www.youtube.com/watch?v=vFldBVWFgWo RELEVANCE!!!!
EPICNESS
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 14, 2011, 08:05:18 pm
Out of curiosity, what skill did I fail?

Not getting kicked in the head.
http://www.youtube.com/watch?v=vFldBVWFgWo RELEVANCE!!!!

Don't forget one for the wimp!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 14, 2011, 08:14:41 pm
MomuzC kills MagmaMcFry.

Whoops.... looks like Led is in control for now! :(  Sorry folks.  *Smash, smash, smash!*

Out of curiosity, what skill did I fail?

Not getting kicked in the head.
http://www.youtube.com/watch?v=vFldBVWFgWo RELEVANCE!!!!

Oh god, what a classic....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 14, 2011, 09:17:59 pm
Was I involved in the tantruming? :P

I look forward to the next update, for sure.
And would desire to be added to the automatic redorfing list as any mason, engraver, stoneworker(mason and engraver), miner and/or architect (Keep all four of those labors turned on, please.) Or the first dorf named erith, since it's rare to get any sort of stoneworker/architect in a migrant wave. I will be possessing them from the grave, and prefer the title of Head Stoneworker. Just Eric for male or Erica for female. Numbered, for safety.
Needy bastard, aren't I? Probably better to just link to this post for the special demands.

And I hereby cease to threaten to kill off the fortress on year 13. For one, I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart, and for another; if it doesn't die before then with the current rate of tomfoolery, then it should be permitted to continue. If it does die on my term, then I will blame the previous overseer(s) for screwing it over beforehand, as any proper politician should. If it happens on year 13 anyway, despite it not being my turn, then it probably wasn't my fault. Probably.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 14, 2011, 09:19:47 pm
I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart.

I would sig this except I like my current quotes.

EDIT: Although the smell in question was from either the Blueness of Malodors or the Ocean of Slime.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 14, 2011, 09:28:15 pm
Hmm... that reminds me that I ought claim a post in that signature storage thread and upload that massive file of forum quotes I've been collecting and post a link to it on there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 14, 2011, 09:46:22 pm
FOR THE SAKE OF WHAT IS LEFT OF MY SANITY AFTER ATTEMPTING SUPER KAIZO WORLD:

If you wish to be dorfed (or moved to the perpetual list if you're already on there), please put your request in the form that you see in the third post.

Fuck it, I'll worry about updating that post tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 14, 2011, 10:02:59 pm
Fuck it, I'll worry about updating that post tomorrow.

Mwahahaha. It's only started.

Also, dorf request:

Urist Imiknorris - Captain of the Guard/Sheriff - Axecutioner - Gimme an axe. A good one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 14, 2011, 10:28:54 pm
Fuck it, I'll worry about updating that post tomorrow.

Mwahahaha. It's only started.

Also, dorf request:

Urist Imiknorris - Captain of the Guard/Sheriff - Axecutioner - Gimme an axe. A good one.

Can I axe you a quick question?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 14, 2011, 11:07:51 pm
 :o Somehow, I think there's is more than one curse attached to the Battlefailed name. (Though I guess when it comes to curses in DF, they are generally of the "Cursed with Awesome" variety.)

Instant FAIL: Just add fortress.

Hey, I was wondering when this new world was genned was it genned with the extra conditions of the original Aluonra?
Fun Fact:
This world was genned remarkably hot and dry, with the maximum number of titans and an unreasonably low set parameter for attracting their attention (around population of 30 I think).
Just curious. Though I doubt the hot part due to where the new fort is biome-wise...

Can I get a look at my dwarf's personality, please?

Edited for etiquette.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 14, 2011, 11:26:35 pm
If it does die on my term, then I will blame the previous overseer(s) for screwing it over beforehand, as any proper politician should. If it happens on year 13 anyway, despite it not being my turn, then it probably wasn't my fault. Probably.
I'll do my best to not be blameable for the fall of Hellcannon, then.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 15, 2011, 12:52:29 am
Hey, I was wondering when this new world was genned was it genned with the extra conditions of the original Aluonra?
Fun Fact:
This world was genned remarkably hot and dry, with the maximum number of titans and an unreasonably low set parameter for attracting their attention (around population of 30 I think).
Just curious. Though I doubt the hot part due to where the new fort is biome-wise...

Yup, exactly as it came after being extracted from the save, with the addition of the new parameters that didn't exist in 31.03 (it was .03 right?) and terrain data from exporting a map of the save and loading it in PerfectWorldDF_1_4. Strangely, 100 is NOT the maximum number of titans; 1000 is. I think robocorn was pulling our legs. Didn't change it, though.
Also, the erosion the game causes through the rivers and such on the terrain that was already eroded by rivers in the original Aluonra is exactly the reason I said that it ought to take place in the future, not the past. I didn't account for the erosion by forcing uplift anywhere (or any changes) when I loaded it in PerfectWorld, though, and I suppose that would have made sense to do since mountain building and other processes wouldn't have suddenly ceased.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 15, 2011, 12:54:46 am
(it was .03 right?)

Yep. Aluonra is/was one of the oldest worlds in DF2010.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 15, 2011, 02:48:44 am
Dariush is now dorfed as legendary miner and Remalle was re-dorfed as son of Emeraldwind. Andreus got better from his miserable status because his wife Karakzon gave birth recently.

I opened the fort a bit. Should make it more efficient.
Spoiler (click to show/hide)

I built wall outside so we can store refuse there now. The caverns have similiar walls too, but they're open so arcangelsd doesn't spam me with error messages about how he can't path to the monsters. He's quite good hunter and has killed many giant monsters in the caves.

Can I get a look at my dwarf's personality, please?
Spoiler (click to show/hide)

I changed Darvi's stats.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 15, 2011, 02:50:38 am
WHOOOOP!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 15, 2011, 04:05:44 am
Can I see NotThatAussieDwarf's personality?  Curious to see what his latest 'disguise' is like
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 15, 2011, 04:44:23 am
We're all allowed to write about our dorves, aren't we? If anything vaguely interesting happens to Lord Reudh, I shall. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 15, 2011, 07:31:23 am
Mego, the Dorfing list must be updated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on November 15, 2011, 08:41:07 am
Erm, by bit, do you mean bit to death?if so... Wow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 15, 2011, 10:04:47 am
I opened the fort a bit. Should make it more efficient.
Spoiler (click to show/hide)

My tomb! My beautiful tomb! What have you done?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 15, 2011, 10:07:46 am
Whose ghost is that?  Is it mine?  It'd be awesome if it were mine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 15, 2011, 10:41:49 am
Fort population?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 15, 2011, 11:37:12 am
Fort population?

40, 7 of them are children.
Whose ghost is that?  Is it mine?  It'd be awesome if it were mine.

Its Remalle's ghost.

Can I see NotThatAussieDwarf's personality?  Curious to see what his latest 'disguise' is like

Spoiler (click to show/hide)

EDIT: Its spring already, time for me to end my turn. My turn was quite uneventful, for which I am sorry. I forgot to Dorf myself, the next overseer please Dorf somedorf as "Kaamanen" with custom profession "claustrofobic architect". Mason and architect jobs turned on.

THE SAVE: http://dffd.wimbli.com/file.php?id=5185 (http://dffd.wimbli.com/file.php?id=5185)

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 15, 2011, 11:48:30 am
Can I get a look at my dwarf's personality, please?
Spoiler (click to show/hide)

Perfect. I think I couldn't have asked for a better dwarf. Thank you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 15, 2011, 01:13:32 pm
0.o
very weird having your name attatched to the opposite gender, ah well.
request you try keep the family alive long enought for the children to grow up.
Also: can someone post my dorfs details and tell me her job?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 15, 2011, 06:51:30 pm
Hey, I was wondering when this new world was genned was it genned with the extra conditions of the original Aluonra?
Fun Fact:
This world was genned remarkably hot and dry, with the maximum number of titans and an unreasonably low set parameter for attracting their attention (around population of 30 I think).

I guess we'll find out shortly! Also, the biome may be freezing, but most of the world is ridiculously hot. It took quite a bit to find a freezing, terrifying biome in Aluorna V2.

Mego, the Dorfing list must be updated.

I'm working on it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 15, 2011, 07:34:33 pm
Anyone going to send a message to the next in line, or should I handle that?


Actually, I'll handle that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 15, 2011, 07:39:02 pm
I was about to do that, but SOMEONE got pushy about the dorfing list, so I'm working on that instead.

*glares at peskyninja*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 15, 2011, 07:40:43 pm
I was about to do that, but SOMEONE got pushy about the dorfing list, so I'm working on that instead.

*glares at peskyninja*

Already sent it. Hopefuly, he'll be available.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 15, 2011, 07:55:43 pm
Diary of Mego II, Chaos Crafter

I had no idea where I would show up. Perhaps I would see Swordthunders, the fortress of my ancestor. Perhaps I would find myself at the immortal Battlefailed, before the universe began self-destructing. Where I did appear, however, was completely surprising. I didn't even know this place actually existed.

I was in the Library of the Ancients.

The same place where Andreus learned his alchemical secrets. The same place where he gained the knowledge which ripped apart the universe, and allowed it to be put back together. Infinite knowledge, not meant for mortals, was all around me.

And, on an empty table, a book was opened, gathering dust. It had no title and a nondescript cover. However, as I began reading it, I realized this was that book that Andreus was reading. I must have appeared mere moments after he departed. And, after reading it, I too had gained his knowledge.

Two can play at this game, Andreus. I used my newly-found powers to open a gateway back to Hellcannon. Once there, I saw a herd of migrants arriving. I flew into one and took over the body, so I could begin plotting. And here I am. One question nags the back of my mind:

What exactly AM I plotting?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 15, 2011, 09:59:37 pm
My dwarf already killed another dwarf? That happened a lot quicker than I expected. Eric I'm going to sig that pungent dog fart quote.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 15, 2011, 10:01:59 pm
Oops, didn't mean to post that. Sorry.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 15, 2011, 10:04:43 pm
See above. Why are the post and preview buttons right next to each other?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 15, 2011, 10:23:00 pm
guys, mormota has fallen prey to the lower forums. Don't bother with him...TRAITOR! :(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 15, 2011, 10:36:38 pm
I've been a resident of the lower forums since before you even registered, you whippersnapper. Get off my lawn. When I was your age we didn't have all this upper/lower forums nonsense, we were just the forums. *more stereotypical old man rant that I can't be bothered thinking up at the moment*

Interestingly enough, Chrome considers whippersnapper to be a word.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 15, 2011, 10:53:05 pm
Believe it or not, I read all of that without zooming in! :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Remalle on November 15, 2011, 11:52:06 pm
Wait, so I'm simultaneously a ghost and a newborn baby?
...sweet.  I really couldn't have asked for more.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 16, 2011, 12:22:06 am
Wait, so I'm simultaneously a ghost and a newborn baby?
...sweet.  I really couldn't have asked for more.

Does your life have meaning now?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 16, 2011, 12:27:12 am
Wait, so I'm simultaneously a ghost and a newborn baby?
...sweet.  I really couldn't have asked for more.

Does your life have meaning now?

It won't be right until the ghost version of Remalle kills the baby version.  This is a Battlefailed fortress, after all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 16, 2011, 12:34:50 am
You know whats odd? Nothing really interesting has happened yet. This seems to be the most successful fort in the Battlefailed triology so far... We need to design a megaproject now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 16, 2011, 02:21:25 am
You know whats odd? Nothing really interesting has happened yet. This seems to be the most successful fort in the Battlefailed triology so far... We need to design a megaproject now.

Wait... what? Isn't a bit early to be gauging the success of this fort? I mean it is only two turns in...
And which definition of successful you using here? Standard Success or DF Success? I'm assuming standard success since the previous sentence said nothing interesting has happened yet...

I guess it isn't too early to judge since Battlefailed had two deaths in the first month, but I think this fort will get really crazy before too long. There's a lot more people dedicated to making this hellhole stand out, but then again it's got a lot to live up to.

Battlefailed was literally Boatmurdered 2010.
Failcannon was amazing not for being the rapid descent into "all burn", but a slow descent that never quite ended. Kind of like a paratrooper floating slowly down into "No Man's Land" during a four way gun fight.

Battlefailed had glory of being fantastically nuts, but Failcannon kept going despite being hit by everything the game could send at it. And too top it all off, there was a pretty interesting metaplot that kind of made sense with all the weird stuff going on. I mean, Failcannon actually has a reason why ghosts suddenly started appearing as a part of its story. (In fact, in my mind Failcannon is directly responsible for all the night creatures that appear now.)

So, the question is what can this fort do that goes beyond Failcannon and Battlefailed. It seems like there are plans to conquer hell, but even that becomes moot thanks to Deathgate and That Aussie Guy. So in a way, I guess we need to ask ourselves: How do we push the envelope? Every player during that takes the helm here, should ask themselves that question.

Spoiler: Weird Rant (click to show/hide)

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on November 16, 2011, 03:05:46 am
Filled with BOOZE!

Or, this being Aluonra, perhaps OOZE.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 16, 2011, 03:15:45 am
Journal of Gizogin, Rawmancer of the Highest Order (deceased):

I'm not entirely sure how long I've been dead now.  It's amazing how differently time passes when you're a being of pure thought and spectral energy, free of all those pesky glands and circadian rhythms.  Being liberated from the demands of my mortal shell has also freed my mind to focus on the more academic pursuits.  I have come up with many ways to reconcile the disputes between relativistic and quantum theories, and have what I believe to be a serious contender for the title of Grand Unified Theory.  I have discovered that the world we take as real is merely a crude simulation of a higher plane.  I have deduced from first principles an absolute and inarguable code of ethics, along with a simple step-by-step guide to achieving an absolutely meaningful life.  I came up with a recipe for a delicious strawberry tart that would bring even the hardest of men to their knees with its beautiful flavor.

All I need now is a way to spread my ideas to the world of the living*.  Alas, the living inhabitants of Hellcannon, though certainly an open-minded and receptive lot, appear unable to detect my presence.  I have noticed a few beings in similar states to my own, but they seem distracted by the goals they left behind when they died, and also took no notice of me.

*This brings up yet another point; namely, my current state of being.  I cannot be certain, but I believe that my undeath is at least partially related to the events that ocurred within the final days of Failcannon.  Being now a being of supernatural origin, I am more attuned to fluctuations on the ethereal planes, and have, as such, noticed an abnormal level of otherworldly energy surrounding Hellcannon and its inhabitants, similar to what I felt on Failday, though on a much smaller scale here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 16, 2011, 08:57:37 am
MegaProject?
What about a magma cannon?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 16, 2011, 09:02:49 am
Magma cannons are old imo. How 'bout a obsidian cannon or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 16, 2011, 09:22:58 am
I did promise to draw up plans for an obsidian machine gun...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 16, 2011, 10:00:48 am
What we need is an inspiring feat of architecture! Head Stoneworker away!

I demand stone! lots of stone!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 16, 2011, 10:03:11 am
I did promise to draw up plans for an obsidian machine gun...

I actually worked out a viable design for one - You need to get water and magma flowing down the vertical barrrel from one level above the other.  The higher fluid (perferably magma if you don't want, heh, splash damage) drops down a narrower channel than the barrel so it cant obsidianize the sides of the weapon barrel and therefore be continously usable (save clearing out the 'fired' obsidian, of course)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mormota on November 16, 2011, 10:12:16 am
Downloading.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 16, 2011, 10:17:54 am
(save clearing out the 'fired' obsidian, of course)

Drop it into the magma sea. SMR eats cave-ins.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 16, 2011, 10:55:06 am
(save clearing out the 'fired' obsidian, of course)

Drop it into the magma sea. SMR eats cave-ins.

But then how will you use it to kill things if it just drops straight into the magma sea?  Make it fire down into an unsupported section of flooring that's set over the top of the magma?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 16, 2011, 11:20:11 am
Do floodgates create a floor above them? If so, surround the outer ring of the barrel with them. Tie them all to a lever. Then you just need to mine out the very top.

You do need to worry about building destroyers, but they won't last that long to do much damage.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 16, 2011, 11:35:14 am
(save clearing out the 'fired' obsidian, of course)

Drop it into the magma sea. SMR eats cave-ins.

But then how will you use it to kill things if it just drops straight into the magma sea?  Make it fire down into an unsupported section of flooring that's set over the top of the magma?

Drop the obsidian next to a path and have the dust push things off?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 16, 2011, 12:29:08 pm
Flood gates don't create floors above them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 16, 2011, 12:34:55 pm
Diary of Ogrin I, Caster.
I HAZ TO KILL AAWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA KILL!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 16, 2011, 04:19:00 pm
Obsidian machine gun: Awesome
Magma cannon: Good
Obsidian machine gun that can fire magma and water: Mind=Blown

Oh, and thanks Emerald for reminding me just who is conducting this fortress. I'm sorry if my post sounded a tad insulting, but it was like 3 in the morning when I typed that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 16, 2011, 07:48:08 pm
Obsidian machine gun: Awesome
Magma cannon: Good
Obsidian machine gun that can fire magma and water: Mind=Blown

Oh, and thanks Emerald for reminding me just who is conducting this fortress. I'm sorry if my post sounded a tad insulting, but it was like 3 in the morning when I typed that.

We've all had those times when we type up something late at night that sounds good, and then look at it in the morning and realize it didn't come out right. Like those times people have argued that elves and kittens are good.

Regardless, I like the idea of sticking with the cannon theme. Battlefailed had FAILCANNON. Failcannon was a cannon that fired pissed-off ghosts and mentally-shattered FB's. I have a storyline idea that could involve the cannon. Make sure Catalyst and I are the ones building it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 17, 2011, 08:37:50 am
Oh, and thanks Emerald for reminding me just who is conducting this fortress. I'm sorry if my post sounded a tad insulting, but it was like 3 in the morning when I typed that.

Eh, at first I was a little surprised at the tone, but then after checking Battlefailed and Failcannon I noticed they do descend pretty quickly. So you did have a point.

I also think this going slower will be better in the long run. Gemclod (the recent SomethingAwful Let's Play Fortress) stays pretty sane for the first two years, but that period of normalcy ends up contrasting the later events. Failcannon is the same way, it never quite got as insane as Battlefailed, but the periods of nothing happening vs. the periods of crazy happening made it seem more or less equal to Battlefailed. Our problem is we do need to get to new levels and that won't be easy. Which is why I point out the need to push the envelope a bit, though I doubt that was necessary. I have confidence that before the twelfth (wow, is that how you spell that) thirteenth turn this fortress will have reached the throes of madness we have come to love.

As for 3am posting, yeah I typed some strange stuff that early in the morning too. In fact, you can see traces of that in my post. This is partly why I'm debating playing my turn through the night or a least doing the write-ups early in the morning.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 17, 2011, 09:04:32 am
Could i possibly see Lord Reudh's stats/personality?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mormota on November 17, 2011, 09:36:44 am
I'll be at a bridge tournament today so I won't be able to play, but I should finish on Saturday. Expect an update tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 17, 2011, 12:05:18 pm
Well, of course HellCannon has started so slowly. With me being the second player it's no wonder the fort has seen only small scale tantrum spirals. My forts are always so boring..  ::)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 17, 2011, 01:18:24 pm
Don't worry, it'll get far more interesting when the flying tigerwomen show up to taunt the metalworkers. :P

Mego, you did download the vanilla version of the file, right? No mysteriously flying tigermen or uber trolls for us to worry about? :o
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 17, 2011, 06:41:00 pm
Don't worry, it'll get far more interesting when the flying tigerwomen show up to taunt the metalworkers. :P

Mego, you did download the vanilla version of the file, right? No mysteriously flying tigermen or uber trolls for us to worry about? :o

Yes, I downloaded vanilla. No need to worry about flying tigermen. Just the magma-eating FB-syndrome-shitting vampire/werewolf hybrids

Other than that, we should only have to deal with the typical stuff. Tantrum spirals, loyalty cascades, and rips in the space-time continuum.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 17, 2011, 08:48:59 pm
Regardless, I like the idea of sticking with the cannon theme. Battlefailed had FAILCANNON. Failcannon was a cannon that fired pissed-off ghosts and mentally-shattered FB's. I have a storyline idea that could involve the cannon. Make sure Catalyst and I are the ones building it.

Wait what?  I'm building what?!

Help!  I've been press-ganged!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 17, 2011, 09:47:15 pm
Why don't we just split the difference and drop filled coffins down a hole to land on the front doorstep of the fortress?  Enemies get crushed by the dead, angry ghosts are released, and a good time is had by all!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 17, 2011, 10:24:28 pm
a) Coffins are emptied when deconstructed.
b) Falling objects don't injure creatures (except for stonefall traps).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 17, 2011, 11:57:49 pm
a) Coffins are emptied when deconstructed.
b) Falling objects don't injure creatures (except for stonefall traps).

So it would do little more than give us mild amusement and utterly fail to kill anything hostile to the fortress?  Sounds like par for the course with our insane constructions.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 17, 2011, 11:59:29 pm
Also you'd have to drop a cave-in on the coffin to drop it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 18, 2011, 12:00:25 am
a) Coffins are emptied when deconstructed.
b) Falling objects don't injure creatures (except for stonefall traps).

Do they react to it in any way? If they dodge, we have our opportunity!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 18, 2011, 12:05:05 am
I have an idea for a megaproject that involves a cannon and will make implementing the coffin-drop thing more !!FUN!!.

I am envisioning a cannon extending out from the fortress. Under normal operation, the magma is unpressurized, and drips out to fill up a moat, which drains back into the reservoir, like a garden fountain. But, when a lever is pulled (preferably when the elves show up), the magma becomes pressurized, shoots out, and fucks the world.

If creatures do dodge when a coffin is dropped on them, we could rig it so they would dodge into the magma moat and burn to death. If they don't, having a magma moat is still cool.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 18, 2011, 12:15:50 am
Just make sure to make the fountain look like a dragon's head.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 18, 2011, 02:33:27 am
Yes, I downloaded vanilla. No need to worry about flying tigermen. Just the magma-eating FB-syndrome-shitting vampire/werewolf hybrids

Sadly, we won't. Because those aren't an addition to the code like ghosts, they will require a new world generation.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 06:04:54 am
As Hellcannon is in a tundra, we really need to create some sort of overly complex defense mechanism using magma, water and ice.  Perhaps 2/7 water flowing down the entrance hallway with magma underneath to keep it liquid?  Goblin steps on pressure plate, magma is cut off, water turns into an ice wall and the fortress is safe till the reset lever is pulled.  Or, you know, just heat up the local environment by flooding everything not in the fortress (barring engineering mishaps) with lava.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IcepickTrotsky on November 18, 2011, 06:06:56 am
I'd say that last option is the dorfiest, ThatAussieGuy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 06:13:03 am
Actually, I have a better idea.  But it needs a frozen lake.  Is there one around Hellcannon?  (I'm assuming that a Glacier has it's own terrain tag, so I have no idea what's on the map around the fortress)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 18, 2011, 06:44:05 am
It's a tundra. That means a lot of snow-covered rock. No ice unless you pump water up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 07:45:22 am
It's a tundra. That means a lot of snow-covered rock. No ice unless you pump water up.

That'd work.  My plan is this:  Excavate a large 1z pit with a floorhatch and staircase at the center leading down into the fortress.  The staircase must be several z-levels deep.

Next, excavate a cavern directly under the pit around the entrance with an entrance and exit passage for fluids.  Fill it with magma, but make sure there is a way for it to be drained (or, perhaps pumped out if the cavern is made 2z deep).

Once the heating cavern is full of magma, fill the surface pit with water and drain the heating cavern so it freezes over.  Dig out the appropriate spot and it's done.  When something unwanted visits, fill the heating cavern with magma, the ice melts, and anything uninvited drowns.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 18, 2011, 08:12:02 am
What if the uninvited guest can swim?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 08:36:42 am
What if the uninvited guest can swim?

Hmm...secondary magma release dumping it all down the staircase?  Have the bottom of the stairs up/down stairs so dwarves can come and go, but magma would fall into a reservoir.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 18, 2011, 08:38:35 am
If the drowning doesn't work, just re-freeze the water.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 08:46:05 am
If the drowning doesn't work, just re-freeze the water.

That too
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 18, 2011, 01:04:23 pm
Can I be the only armorer in the fort?
I'm a immortal being,  I carry the knowledge of protection and I want to share this knowledge, but I need a great tomb and a bedroom to do so.(The tomb must have enough space for my other bodies.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 18, 2011, 02:42:00 pm
Can I be the only armorer in the fort?
I'm a immortal being,  I carry the knowledge of protection and I want to share this knowledge, but I need a great tomb and a bedroom to do so.(The tomb must have enough space for my other bodies.)

This sounds like a noble to me. He shall be the first to test the magma cannon/moat!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 18, 2011, 03:17:10 pm
No armor for you. >:(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 18, 2011, 06:53:16 pm
Can I be the only armorer in the fort?
I'm a immortal being,  I carry the knowledge of protection and I want to share this knowledge, but I need a great tomb and a bedroom to do so.(The tomb must have enough space for my other bodies.)

This sounds like a noble to me. He shall be the first to test the magma cannon/moat!

What about my ice defense idea?  We can make a dwarfsicle out of the first mandating noble!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 18, 2011, 06:54:21 pm
And then turn 'im into a statue, as an exemple for any who might follow his example.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 18, 2011, 10:12:40 pm
Or we could make statues out of all of the nobles, put them on a platform a few z-levels above a sea of magma, and hook up a lever to the single support holding it up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 19, 2011, 02:14:42 am
Then burrow them all on the platform with their statues!

Annual cleansing of the nobles?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 19, 2011, 02:30:00 am
Or just give them undefended surface dwellings.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 19, 2011, 03:44:44 am
"Skeletal buzzard toppled statue of a useless noble"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 19, 2011, 08:59:50 am
Flash-freeze nobles, carve statues, place statues lining the entry into the fortress from the surface. Create a lane of nobsicles to show any immigrating noble we mean business. And by business we mean ice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 19, 2011, 10:00:54 am
Flash-freeze nobles, carve statues, place statues lining the entry into the fortress from the surface. Create a lane of nobsicles to show any immigrating noble we mean business. And by business we mean ice.

And by ice we mean MAGMA!!!!!!!!!!!!!!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 19, 2011, 11:15:16 am
Flash-freeze nobles, carve statues, place statues lining the entry into the fortress from the surface. Create a lane of nobsicles to show any immigrating noble we mean business. And by business we mean ice.

And by ice we mean MAGMA!!!!!!!!!!!!!!!!

No, just ice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 19, 2011, 11:24:48 am
So you're saying just ice is for nobles only?

I am surprisingly okay with this,
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 19, 2011, 12:53:53 pm
Flash-freeze nobles, carve statues, place statues lining the entry into the fortress from the surface. Create a lane of nobsicles to show any immigrating noble we mean business. And by business we mean ice.

And by ice we mean MAGMA!!!!!!!!!!!!!!!!

No, just ice.


Indeed. Magma is for elves and goblins, we don't want to waste Armok's Blood, and the exquisite death it deals, on some random noble who wants to have three steel rings produced when we've run out of flux stone. Maybe for an extremely, repeatedly annoying, high-ranking noble, or former overseers who turn traitor and try to instigate rebellion among the populace (I'm looking at you, Catalyst II), not for some two-bit upstart. To be doused in magma is great torture for our enemies, a horrible death most befitting their elvishness and goblin-ness, whereas it is a great honour among us dorfs to be doused in the Blood of the Blood God. (Which gives me an idea -  ҉ goblin skull block throne ҉ . SKULLS FOR THE  ҉ GOBLIN SKULL BLOCK THRONE ҉ !)




Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 19, 2011, 01:03:49 pm
I JUST WANT A OPULENT TOMB!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 19, 2011, 02:59:46 pm
I JUST WANT A OPULENT TOMB MAGMA FLOW ROUTED THROUGH MY CHAMBERS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 19, 2011, 04:43:45 pm
3 days without reports, who's playing this turn?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 19, 2011, 05:26:51 pm
Mormota, I guess. But he had a bridge tournament this weeken or something like that.
So we'll wait!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on November 19, 2011, 06:28:04 pm
I'd like to request a turn and to be dorfed.
Name: reteip9
Labours: siege engineering and mechanics
Proffession: Crazy Scientist
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 19, 2011, 10:53:53 pm
I'd like to request a turn and to be dorfed.
Name: reteip9
Labours: siege engineering and mechanics
Proffession: Crazy Scientist

rghaskjdhasdjfgkasdfgsdhyujkfhwuiyefjefrghjsd

Reading posts is great.

FOR THE SAKE OF WHAT IS LEFT OF MY SANITY AFTER ATTEMPTING SUPER KAIZO WORLD:

If you wish to be dorfed (or moved to the perpetual list if you're already on there), please put your request in the form that you see in the third post.

Fuck it, I'll worry about updating that post tomorrow.

Now my sanity is gone from playing Super Metroid Impossible.

Fucking bomb jumps.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on November 19, 2011, 11:33:41 pm
I'd like to request a turn and to be dorfed.
Name: reteip9
Labours: siege engineering and mechanics
Proffession: Crazy Scientist

rghaskjdhasdjfgkasdfgsdhyujkfhwuiyefjefrghjsd

Reading posts is great.

FOR THE SAKE OF WHAT IS LEFT OF MY SANITY AFTER ATTEMPTING SUPER KAIZO WORLD:

If you wish to be dorfed (or moved to the perpetual list if you're already on there), please put your request in the form that you see in the third post.

Fuck it, I'll worry about updating that post tomorrow.

Now my sanity is gone from playing Super Metroid Impossible.

Fucking bomb jumps.

Oops sorry for that.
Attempt No.2
reteip9 - mechanic/siege engineer - Crazy Scientist - a turn please
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mormota on November 20, 2011, 06:19:09 am
For some reason my game keeps crashing and corrupting the save. I'm afraid I'll have to pass. I'd appreciate it if you put me down 8 or so places on the list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 20, 2011, 06:40:58 am
Wow.  Mego, I pray you never discover I Wanna Be The Guy; The Movie, The Game...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 20, 2011, 08:27:27 am
Armok preserve us. Overseer Johuotar just called an assembly in the main hall - he was stepping down. Now I know this is just par for the course, dear journal, and he appointed Mormota as his successor before melting away into the crowd and becoming anonymous, but not half an hour later, while drafting his acceptance speech, Mormota had an utter breakdown. He ran off, leaving us without a leader. And then, would you believe it, Strategia stepped forward to take control! That mad old coot with his cheese fixation? We're doomed, doomed I tell you! Oh dear journal, may Ovus Frothysuckers preserve these words, for they are truly to be the last sane writings produced in this fortress.
- anonymous graffiti, Clay Loam Wall near the main staircase


Smooth over that clay NOW. When you find whoever did that, have them tossed over the topside wall, there are some skeletal reindeer outside who would love to meet a new friend.
- Strategia, Prophet of Cheese, Overseer of Hellcannon, first and second order given
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 20, 2011, 08:36:05 am
Ovus Frothysuckers

Best. God. Ever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 20, 2011, 08:43:06 am
Ovus Frothysuckers

Best. God. Ever.


He is a deity of The Rack of Amusing, our civ. Ovus most often takes the form of a male dwarf and is associated with deformity.


Also, two three notes;
- Note the first: It appears that about a quarter of our finished goods stockpile is occupied by -diorite mug-s. We're in the middle of a terrifying tundra, and topside access is walled off. Yet we still have an ungodsly heap of otherwise useless trade goods, that we ourselves most likely made (given the fact that diorite accounts for about 80%+ of the stone mined so far, by my estimate).
- Note the second: A small farm plot right in the middle of the main hall, in between the stockpiles. Um. Okay. What is..... I don't even.
- Note the third: I am friends with Remalle's ghost.


On a more serious note, we have 8 drinks left and the still was sitting idle. I've enabled brewing. I knew you guys were mad and sadistic, but come on people.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 20, 2011, 08:51:35 am
On a more serious note, we have 8 drinks left and the still was sitting idle. I've enabled brewing. I knew you guys were mad and sadistic, but come on people.

Oops.

I don't know if it has already been done, but if not then dorf me as "Kaamanen".


Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 20, 2011, 08:53:47 am
On a more serious note, we have 8 drinks left and the still was sitting idle. I've enabled brewing. I knew you guys were mad and sadistic, but come on people.

There was a... barrel shortage during my turn, I'm afraid. There is, however, a well.

And we now have the god of succession games.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 20, 2011, 08:58:04 am
On a more serious note, we have 8 drinks left and the still was sitting idle. I've enabled brewing. I knew you guys were mad and sadistic, but come on people.

There was a... barrel shortage during my turn, I'm afraid. There is, however, a well.

And we now have the god of succession games.

That's what Rock Pots are for. 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 20, 2011, 09:03:38 am
Granite 18th 205. Aside from some..... minor issues..... with dissidents, my accession has proceeded smoothly. I don't expect any more trouble, my threats were sufficient to quell any further sign of resistance. I'm even writing this journal over that insubordinate clod's smoothed-over graffiti, that'll teach him! I think it might have been The Master, to tell you the truth - when he saw my people at work at his site of rebellion, he started crying and wailing and fell down on the floor in a crumpled heap, muttering something about skelks between sobs. He's gone completely melancholy. I've decided against the skelk-tossing, though - it wouldn't be fair to the poor soul. Besides, this is punishment enough, and I can now brandish the threat of locking disrespectful peons in a room with him. Hah.


Granite 21st 205. My underlings bring me reports of one of the random urchins scurrying about acting strange, they say he's become "withdrawn from society". To tell you the truth, if this elfhole passes for "society", I'd like to withdraw from it too. Anyway, I was going to tell you about the exploratory- Hey, keep it down with the shou Honestly, I almost wrote that before I caught myself. Turns out a troll bashed its way through one of the cavern walls. Time to see if this place has any kind of military worth its rock salt. We've got enough weapons, that's for sure.
So the secretive child was gathering rocks in the cavern, apparently, and is completely - and I mean completely - oblivious to the troll following him around, up and down the staircase. When it crashed into the main hall, it spooked all my minions. For that, it will die. I swear it. Nobody messes with my minions but me.
The troll caught up with the child and pinched it to death.

OOC - No seriously, almost every entry in the combat log is "The Troll grabs The Dwarven Child by the (x) with her (y)!" "The Troll releases the grip of The Troll's (y) on The Dwarven Child's (x).", although it looks like the killing blow was goring the child in the head with her left tusk. There goes another artifact.....


One of the hastily-recruited militiamen managed to open an artery, so now the troll lies at the end of a line of bright blue tildes. Also Remalle's ghost followed the squad down, I guess he was bored. I'm taking screenshots, will put them up later.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 20, 2011, 10:18:05 am
I have been re-dorfed?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 20, 2011, 10:27:25 am
Aussie Log

Strategia has been made mayor.  All goes as planned... I think...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 20, 2011, 11:00:23 am
Granite 23rd 205. Turns out we didn't actually have a military ready, so I conscripted a group of "volunteers" composed of anyone who had any kind of weapon skill, and any potential threats to my rule just to be on the safe side. I actually got a real volunteer for the position of militia commander, which seemed very suspicious until she convinced me that she really was Not That Aussie Dwarf, which seemed very specific, but something in the way she said it convinced me she was being honest. She gathered her troops and sallied forth, down the stairway into the caverns where the troll, appropriately dubbed Acheclench, had just brutally murdered a poor child. No hair off my back if you ask me, but this particular child was apparently about to make a legendary artifact, so punishment had to be exacted.


(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/1-ChildkillingTrollandKaamanentheAxedwarf.png)


Kaamanen, who bears a striking resemblance to our former Overseer, was entirely coincidentally the first militadorf on the scene, charging at the murderous beast with axe in hand. After baiting the troll for a short while, she got down to business and severed the troll's femoral artery with her axe. By that time, the rest of the squad, dubbed The Craterous Quakes for the deep pits they leave in their enemies' skulls (or so they tell me, given that they were formed two days ago), came barrelling down the stairs and jumped Acheclench like a pack of badgers. Eventually, the fight was over.


(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/2-Justice.png)


Acheclench had tried to run away, but found herself backed against a wall, so she doubled back and fled right into the militia squad. Her mutilated corpse now lies broken and mangled on the ground, a testament to what happens to people who hurt my minions without my permission! Meanwhile, Remalle's ghost had also drifted down the stairs, and was present at the site of the execution. Such dedication, even in death.







OOC - Seriously, a troll who pinched its victim for 7 pages straight gets the name Acheclench? Sometimes, the random naming algorithm is weirdly appropriate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 20, 2011, 03:51:32 pm
So, apart from those visible, who else got roped into the squad?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 20, 2011, 04:43:23 pm
Oh fine, I'll write my request in the "proper format"

For redorfing
Eric/Erica - Miner, Mason, Engraver, Architect - Head Stoneworker.

Damn bureaucratsnobles.



Wonderfully exciting year thus far. Already losing kids to random wildlife. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ImBocaire on November 20, 2011, 07:01:44 pm
I would like a turn and a dwarf, please.

For dorfing:
Imboker - Mechanic - "Cleaner of Clocks"

Hopefully I will get to be part of the Battlefailed legend! May Hellcannon have a long, terrible, drawn-out, needlessly-complex life and death!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 20, 2011, 07:56:01 pm
Wow.  Mego, I pray you never discover I Wanna Be The Guy; The Movie, The Game...

I have played and beaten it. On Medium, mind you, I'm not completely mad. I am a challenge gamer.

Let's not discuss what happened during the 2 weeks it took me to beat it.

Turn and dorfing lists have been updated. I'm working on a way to make them better by allowing me to do less work.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on November 20, 2011, 07:58:28 pm
Could I be added to the continual redorf list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 20, 2011, 08:00:08 pm
Could I be added to the continual redorf list?

NO

I'm joking, I'll move you after I go eat something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 20, 2011, 08:04:55 pm
Y'know, people who ave been listed as future overseers should probably get into a separate dorfing list, to ensure that their dorf is actually alive when their turn's up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 20, 2011, 08:57:17 pm
I considered that, but decided against it, seeing as how Battlefailed and Failcannon both had numerous ethereal overseers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 20, 2011, 09:52:01 pm
Wow.  Mego, I pray you never discover I Wanna Be The Guy; The Movie, The Game...

I have played and beaten it. On Medium, mind you, I'm not completely mad. I am a challenge gamer.

Let's not discuss what happened during the 2 weeks it took me to beat it.


Nice.  I both own and have beaten Battletoads on the NES, myself.



Wait, my dwarf, I mean Not My Dwarf, is the new militia commander?  Better than I expected...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 20, 2011, 10:19:11 pm
Wait, my dwarf, I mean Not My Dwarf, is the new militia commander?  Better than I expected...


If you didn't expect it... it wasn't according to plan. Unless you expected the unexpected and had no real intention of achieving the plan you planned to be usurped by an unexpected turn of events that was all according to plan anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 20, 2011, 10:21:54 pm
Wait, my dwarf, I mean Not My Dwarf, is the new militia commander?  Better than I expected...


If you didn't expect it... it wasn't according to plan. Unless you expected the unexpected and had no real intention of achieving the plan you planned to be usurped by an unexpected turn of events that was all according to plan anyway.

I've decided playing Super Metroid Impossible will be easier than making sense of this post. Aussie, we are going to have to have a discussion about challenge gaming.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 20, 2011, 10:22:37 pm
Obviously Aussie's master plan is a series of concurrent Xanatos Roulettes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 20, 2011, 10:34:50 pm
Watching Gamzee FTFO from his miracle-sparkles in your avatar made it hard to take that seriously.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 20, 2011, 10:52:50 pm
I got the Bro and Calmo gif, which made it even less possible to take seriously.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Remalle on November 20, 2011, 11:59:12 pm
The implications of being simultaneously a detached soul and a reincarnated soul are very interesting.  Science Philosophy must be done!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 21, 2011, 12:43:42 am



So, apart from those visible, who else got roped into the squad?


Not That Aussie Dwarf, Magnificent Bastard, Not Speardwarf
Deathsword the Younger, Former Glorious Leader, Not Hammerdwarf
Urist McJoeBloggs, Wrestler, Competent Wrestler
Gamemaster, The Strategist, Novice Swordsdwarf
Grov, Transmuter, Competent Macedwarf
Creydrek, Swordsdwarf, Adequate Swordsdwarf
Kaamanen, Former Overseer (anonymous), Adequate Axedwarf


Everyone with military skills in the fortress, and Deathsword.

Obviously Aussie's master plan is a series of concurrent Xanatos Roulettes.


I've always envisioned him as being a Xanatos Speed Roulettemaster, myself.


So far, I've only dorfed Johuotar, what with him being the former overseer and all. I'll get on the other dorfings this afternoon. We already have an EricBlank, who can apparently do almost everything we don't have any use for right now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 21, 2011, 12:59:47 am
Sounds about right.

Actually I can't be mean to Eric, seeing as how he was the one who took the time to gen this world and all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: PhantomXD on November 21, 2011, 01:17:02 am
I would like a dwarf, please.

For dorfing:
Phantom - Any squad member - "Meat Shield"

This is interesting. I wonder how long it will be before wildlife eats me.  :)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 21, 2011, 01:44:41 am


Granite 24th 205. Hail hail, the troll's dead. And the gap in the wall has been repaired. Unfortunately, the minion who did this, EmeraldWind, and her infant, Remalle, decided to build the wall from the outside. Normally, I'd tear down the wall to let them in so I could make an example of the mother for being stupid and give the child reason to resist my rule when it grows up, but it looks like a skeletal troll has caught their scent (or however it is skeletons hunt). So unfortunately I won't be able to berate this woman for her stupidity, before having her tossed over the topside wall. Oh well. On a more positive note, I sketched out some plans for modular living space on the main level:


(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/3-ModularLivingQuarters.png)


As you can see, it's quite generous, but then again evil overlords who don't provide at least
some amenities for their minions tend to get murdered in their sleep. The trick is to give them just enough comfort to make them thankful, and scaring the everloving Urist out of them everywhere else. The larger spaces are designated to be offices for administrators and the like, can't run a proper empire without one!


Granite 24th. EmeraldWind managed to outrun the skeletroll around the cavern wall, and lost it. I'm allowing her to remove a section of the wall so she can return home. She will be punished, somehow, but her quick thinking has earned her her life. I may decide to simply draft her as a wrestler when she returns instead of tossing her out into the snow. I have also begun construction of a layer of fortifications on top of the cavern walls, so we don't get any uninvited guests climbing or flying over, and any future marksdwarves will be able to shoot at anything that approaches.







OOC - Yes, I know, it's not the most efficient layout, and it's more space than any dorf really needs. However, it's very modular and has enough rooms to house the current fortress population and several immigrant waves (or at least, their survivors). I haven't begun digging yet, Dariush is busy with some exploratory tunnels below the first cavern layer (although so far all we've struck is diorite, diorite, orthoclase, amethyst, and diorite) and we don't have the furniture at this point anyway. Still, any future ruler who needs the space (if only for the spacious offices) need only designate a few tiles and everything will be set.

I wonder how long it will be before wildlife eats me.  :)


That depends. Do you want topside patrol duty or cavern exploration duty? =P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 21, 2011, 04:05:11 am
As an extremely late follow up to the rambling conversation on needlessly complex and dorfy weaponry... I saw an idea for a device to kill invaders with a magma-powered molten zinc GAS chamber a while back that I'd love to try to implement.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 21, 2011, 05:51:11 am
Looking at the layout plans for housing brings up to things two my mind.

First is that in the mind of a seasoned veteran of DF, this is an okay solution for housing all the dwarves and later on, once proper rooms are ready to be dug within stone, this whole area can be converted into a massive treefarm, saving us the trouble of ever again having to brave the depths!

Second is that I wonder how many years will the entire population be forced to live on this soil-layer, when the ones planned within stone inevitably end up flooded, either with magma or water, or housing some forgotten monstrosity or a whole bunch of skeletal horrors or something.

I'm betting on 12.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 21, 2011, 06:15:50 am
How's Reudh fairing? Personality wise, recent happenings, if I could see them... Would be tremenjous.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 21, 2011, 07:44:22 am
Looking at the layout plans for housing brings up to things two my mind.

First is that in the mind of a seasoned veteran of DF, this is an okay solution for housing all the dwarves and later on, once proper rooms are ready to be dug within stone, this whole area can be converted into a massive treefarm, saving us the trouble of ever again having to brave the depths!

Second is that I wonder how many years will the entire population be forced to live on this soil-layer, when the ones planned within stone inevitably end up flooded, either with magma or water, or housing some forgotten monstrosity or a whole bunch of skeletal horrors or something.

I'm betting on 12.

That's just wrong.  I'm betting inside of five years.  We're right about at the point that someone will have an ego moment and either start a colossal engineering project that's poorly designed and will leak water/magma everywhere they don't want it to go when activated, or accidentally flood the place.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 21, 2011, 08:11:27 am
Judging from previous moments of hubris on these Fail forts, I also estimated that the project following whatever ruined previous expansion attempts will fail even more horribly and make matters worse, adding up to the years that dorfs need to spend on the soil layer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 21, 2011, 08:44:59 am
Strategia have you re-dorfed me a Ogrin II?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 21, 2011, 12:56:36 pm
Looking at the layout plans for housing brings up to things two my mind.

First is that in the mind of a seasoned veteran of DF, this is an okay solution for housing all the dwarves and later on, once proper rooms are ready to be dug within stone, this whole area can be converted into a massive treefarm, saving us the trouble of ever again having to brave the depths!

Second is that I wonder how many years will the entire population be forced to live on this soil-layer, when the ones planned within stone inevitably end up flooded, either with magma or water, or housing some forgotten monstrosity or a whole bunch of skeletal horrors or something.

I'm betting on 12.

12 because that's how many years will have passed between now and the end of Eric Blank's turn?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mekboy on November 21, 2011, 02:10:14 pm
Okay, seeing as the original Mekboy got killed, can I be redorfed?

Name: Mekboy
Profession: Medical dwarf
Custom job title: Not a body snatching mad scientist.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 21, 2011, 03:47:27 pm
Journal of Gizogin, Rawmancer of the Highest Order (deceased):

I've been trying to get into contact with some of the many wizards and necromancers in Hellcannon, but they seem to be ignoring me.  Why will nobody pay me any attention?  I have many brilliant ideas to share with the world!
Seriously, I'm beginning to think that the only path available to me is to try and inhabit another dwarf's body.

(OOC:  why haven't I been redorfed yet?)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 21, 2011, 05:06:28 pm
Okay, seeing as the original Mekboy got killed, can I be redorfed?

Name: Mekboy
Profession: Medical dwarf
Custom job title: Not a body snatching mad scientist.

*glares at Mekboy and refers him to the proper request format*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 21, 2011, 06:19:45 pm





Slate 2nd, 205. Been a while since the last time I wrote on this wall in this journal, things have been a bit hectic. Two more volunteers, reteip9 and Phantom, have joined my military, and some fellow by the name of Urist Imiknorris has taken up the position of Sherriff, undoubtedly he wishes to become my loyal right-hand dorf. Unfortunately, he apparently lacks the facilities his job requires. Bah. Fortification of the cavern outpost proceeds apace, and no new threats have been spotted in the immediate vicinity. It looks like even the undead feel the chill of winter in their bones. (Which I imagine is the only way they can still feel anything at all, really.) One of Dariush's exploratory digs has uncovered a second layer of caverns, which have been sealed off immediately to prevent any..... incursions.


(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/4-SecondCavernLayer.png)


The cavern appears to be rich in tetrahedrite, garnierite and underground flora, but is thankfully almost devoid of fauna. I am thinking of sending an expedition down to secure these caverns like we did the ones above, so that we can begin smelting our own metals, even if it is only copper and nickel. The cavern also contains several veins of cobaltite, which arcangelsd, the resident scientist, would like to experiment with. His excited babbling was hard to follow, but it seems like he wants to pile up some cobaltite and pitchblende in a confined space, then smash it with a drawbridge. I might indulge him just for the amusement value, provided we find some pitchblende. If we do, I'll have the device built in the main hall - watching someone fail in front of everyone he knows is so satisfying, and reinforces their loyalty, and if it succeeds the rest of the workforce will be intimidated by its power. My militia commander mumbled something about a "zen at Osgam bit", no idea what that means.







OOC - I dorfed reteip and Phantom, since their requirements were simply "military", and Meat Shield fits the "evil overlord" theme I'm trying to build. reteip is there so he can get his skull caved in by the next skeletroll that comes along. None of the other nameless dorfs fit the criteria of the dorfing list. Yes, that means I have not yet redorfed Ogrin, Mekboy and Gizogin, despite your status as long-time members of the Failtrilogy. All we have left are, I think, an herbalist, a stoneworker and a herd of children. Hopefully we'll get some good survivors once immigrants start arriving.

How's Reudh fairing? Personality wise, recent happenings, if I could see them... Would be tremenjous.


(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/5-Reudh.png)


Sorry for the wide image, when I tried to resize the screen the text overflowed (or shrank to the point of illegibility) instead of word-wrapping.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 21, 2011, 06:22:46 pm
Spoiler tags work well for super-wide images.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 21, 2011, 06:26:11 pm
It's not that bad though. At least the post doesn't scroll sideways.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on November 21, 2011, 06:29:45 pm
Looking at the layout plans for housing brings up to things two my mind.

First is that in the mind of a seasoned veteran of DF, this is an okay solution for housing all the dwarves and later on, once proper rooms are ready to be dug within stone, this whole area can be converted into a massive treefarm, saving us the trouble of ever again having to brave the depths!

Second is that I wonder how many years will the entire population be forced to live on this soil-layer, when the ones planned within stone inevitably end up flooded, either with magma or water, or housing some forgotten monstrosity or a whole bunch of skeletal horrors or something.

I'm betting on 12.

12 because that's how many years will have passed between now and the end of Eric Blank's turn?

Hm. Tough call. On one hand, we have the two previous FAIL forts, and we've hopefully learned from their mistakes.  On the other hand, that may just mean that our descent into madness and FAIL will come sooner, because earlier experience has taught us how to get the FAIL rolling.

All we have left are, I think, an herbalist, a stoneworker and a herd of children. Hopefully we'll get some good survivors once immigrants start arriving.

Does the stoneworker like cats? I'll take him/her if so.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 21, 2011, 06:35:06 pm
I suggest planning on a Megaproject already so that we are prepared for when the fail is scheduled to happen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 21, 2011, 06:39:47 pm
I suggest planning on a Megaproject already so that we are prepared for when the fail is scheduled to happen.

I knew you were an elf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: PhantomXD on November 21, 2011, 09:28:22 pm
Build a (Goblin/Elf/Fools that wonder to close) army steam cooker using magma, pumps and water powered by a lava cannon ... maybe serrated discs to?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 21, 2011, 11:59:10 pm
I suggest planning on a Megaproject already so that we are prepared for when the fail is scheduled to happen.

I knew you were an elf.
Whaaaaat. So the failcannon and Faillever were elfy?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 22, 2011, 12:08:36 am
I suggest planning on a Megaproject already so that we are prepared for when the fail is scheduled to happen.

I knew you were an elf.
Whaaaaat. So the failcannon and Faillever were elfy?
DO NOT BLASPHEME!
DO NOT BLASPHEME!
[/dalek]
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 12:19:33 am
Rhetorics man, do you speak it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 22, 2011, 12:27:45 am
http://www.youtube.com/watch?feature=player_detailpage&v=hMX1_TnXeQI#t=9s
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 22, 2011, 12:49:11 am
I suggest planning on a Megaproject already so that we are prepared for when the fail is scheduled to happen.

I knew you were an elf.
Whaaaaat. So the failcannon and Faillever were elfy?
DO NOT BLASPHEME!
DO NOT BLASPHEME!
[/dalek]
Hey look, I found it!
http://www.youtube.com/watch?v=rL1VPpLquTw
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: optimumtact on November 22, 2011, 03:33:31 am
Requesting dorfage please
opti - Milita, preferably with a hammer if possible - Bonebreaker


lets see if I can live up to the profession!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 22, 2011, 04:06:52 am
Wait, how did I end up with turn #14? Am I losing my place on the turn list in favor of playing the 13th year? I'd prefer to play sooner than later, honestly. 13 is still the unlucky number. I can feel it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 22, 2011, 04:19:29 am

In lieu of an update, which will have to wait until tonight or tomorrow, have a screendump post.


Here's all the unclaimed dorfs:

Spoiler: "Cog the Stoneworker" (click to show/hide)




Spoiler: "Kib the Weaponsmith" (click to show/hide)


Spoiler: "Avuz the Herbalist" (click to show/hide)


Spoiler: "Ushat the Child" (click to show/hide)


Spoiler: "Udil the Child" (click to show/hide)


Spoiler: "Meng the Child" (click to show/hide)




And here's the second cavern layer:




Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 06:03:09 am
Wait, how did I end up with turn #14? Am I losing my place on the turn list in favor of playing the 13th year? I'd prefer to play sooner than later, honestly. 13 is still the unlucky number. I can feel it.
Mormota got moved down a few turns, so effectively you're still #13 because his first turn got skipped.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 22, 2011, 06:13:52 am
I think when Hellcannon falls, I'll do an adventurer exploring the ruins of it, like how Sankis Jr. explored the remains of Boatmurdered. :P
Sound good?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 22, 2011, 07:36:31 am
I think when Hellcannon falls, I'll do an adventurer exploring the ruins of it, like how Sankis Jr. explored the remains of Boatmurdered. :P
Sound good?

Failcannon lived for a good 15 months.  You might be waiting a while...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 22, 2011, 08:22:54 am
I'll be good. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 08:31:02 am
The real question is, will the world still be there when we're done with it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 22, 2011, 10:16:12 am
I'm guessing no.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 22, 2011, 10:29:43 am
If I can drive a race of dwarves to extinction and flood the HFS with magma, I don't see why we cant make the world collapse in upon itself with a megaproject of appropriate complexity
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 10:44:33 am
Which brings us back to the point I was trying to make several posts ago.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 22, 2011, 12:09:48 pm
Given that Failcannon timeline/Aluonra is totally wrecked, I see no reason why we couldn't destrou a world again.
Related: my sig
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 22, 2011, 12:24:36 pm
Given that Failcannon timeline/Aluonra is totally wrecked, I see no reason why we couldn't destrou a world again.
Related: my sig

Given that Battlefailed + Failcannon spanned versions 0.31.0...3? - 0.31.25 ... wow.  Would it be fair to say, my fellow dorfs... that we destroyed DF2010?  We should plan to adapt accordingly to future releases with Hellcannon, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 22, 2011, 12:44:24 pm
Failcannon: Ruining lives and realities since 2009.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 22, 2011, 12:46:02 pm
Yeah, Aluonra was genned in 31.03. Failcannon began in 31.12.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 22, 2011, 06:25:07 pm
Given that Battlefailed + Failcannon spanned versions 0.31.0...3? - 0.31.25 ... wow.  Would it be fair to say, my fellow dorfs... that we destroyed DF2010?  We should plan to adapt accordingly to future releases with Hellcannon, of course.

I for one would truly enjoy regenning the world after Hellcannon falls. All the new content and possibilities for fun...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 22, 2011, 06:32:29 pm
CURSE YOU URIST! I CAN'T STOP READING MS PAINT ADVENTURES NOW! :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 22, 2011, 06:33:07 pm
Mwahahahahahaha!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 06:40:12 pm
(http://i1190.photobucket.com/albums/z442/WymarSane/JustAsPlanned.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 22, 2011, 06:45:34 pm
i'm at this part http://www.mspaintadventures.com/?s=6&p=002193 CURSE YOU ALL!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 22, 2011, 06:50:55 pm
And off you go to the lower boards (http://www.bay12forums.com/smf/index.php?topic=39579.0).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 22, 2011, 07:10:15 pm
NEVER! I SHALL NEVER FALL VICTIM TO THE LOWER BOARDS! THEY SAY THAT THERE'S A TOPIC BLOCK TEXT THERE!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 22, 2011, 07:46:33 pm
rose, john, feferi? WHO?!

Well, that went fast.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 22, 2011, 09:42:04 pm
Journal of Gizogin, Chief Rawmancer of the Wizengamot (deceased)

I've given up on trying to talk to the residents of Hellcannon, at least for the present.  I have chosen a nice, secluded corner of one of the food stockpiles as my haunt.  Mostly, I just like nibbling at the food (being a ghost, I cannot manipulate physical objects at nearly the same level as I could while alive, nor do I actually require sustenance, but the attempt and the slightest taste are enough for me).
Oh, and I have discovered some new and fun things about being a ghost.  Obviously, there are the abilities to walk through walls, disappear, and fly, but I can also make a pretty deathly wail.  How this works without vocal cords, I have no idea, but it scares the HFS out of cats (a bit odd, that.  Cats can, I believe, see and hear me; however, since they are cats, they act completely indifferent to my presence).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 22, 2011, 09:49:14 pm
Journal of Mego II, Chaos Crafter

Strategia's militant rule is becoming bothersome. I barely have any time to work on my grand design, with his constant ordering around of us all. Plus, he's very nosy, and I would prefer to keep this project under the radar. For now, let's just say that, in a few years, dwarves will be having much fun with the Fun.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 22, 2011, 10:01:52 pm
Journal of Lord Reudh, ME!

I like this Strategia fellow. I like this entire place! At the moment I don't have a room, but so what! I AM A HUNTER. ANIMALS WILL FEAR ME AND MY BONES... I mean my BONE BOLTS! Those blasted wildlife keep me inside- what to do but laze around? I swear, living as a hunter in somewhere too dangerous to hunt is luxury! Ahahahahahaha! Yes, I did just write laughter, what of it? WHAT OF IT?
Cheese seems to be the order of the day. Cheese is good, it keeps us healthy! But alcohol makes the world go round, hmwhat?
Diary, DIARY ARE YOU LISTENING? I lost a friend today. Pain is good. It's the spice of life, but too much spice makes you need the latrines, am I right?
I think this fort will go far! Guys, let's have a party!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 22, 2011, 10:39:38 pm
Journal of Gizogin, True Mancer of all things Raw, Patron Saint of Crabcakes, Champion of That Place where I Helped some Old Man with his Chickens (deceased)

All the dwarves in this fortress are crazy!

Oh, and because I know I've been wondering how it is that I can write in my journal despite the lack of any ability to manipulate physical objects, I decided to observe myself making this record (ah, the many quirks of being dead).  As it happens, I don't carry around the ghosts of the quill and notebook I was holding as I died, as I previously thought.  Ghosts of inanimate objects?  That's just silly!  Why, I had been wringing my ghost-hat trying to figure out how such a thing could even exist.  The truth is much simpler.  I actually just summon up the energy of the Rift that occupies the location in space-time that was once Failcannon (or will be; technically, Hellcannon takes place earlier in time than Failcannon, but it happened (happens?) in my past), and scribe my thoughts on the Firmament itself.  I don't know how I didn't think of that before.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 22, 2011, 11:10:22 pm
Journal of Mego II, Chaos Crafter

Gizogin is scribbling on the thin fabric of space-time that separates Hellcannon from Failcannon again. I swear he's trying to give me a stroke. I am the one who makes sure those rips don't happen again, after all. If it rips open, we will all be sucked through into that dying universe. Perhaps I should teach him the ways of temporary possession so that we will be safe. The others do not know how close we are to another universe, one that is about to reach its end. They think Battlefailed and Failcannon are just legends. But I know the truth now. I know that-

ARMOKDAMNIT STRATEGIA I AM BUSY GO FIND SOMEONE ELSE TO SEARCH FOR MINERALS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: PhantomXD on November 22, 2011, 11:19:40 pm
That depends. Do you want topside patrol duty or cavern exploration duty? =P

Meat shield by name Meat shield by nature. Dont mind as long as I die a glorious (horrific) death. Magma and FB's at the same time preferably maby with a pinch of Anti-noble sentiment for good measure.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 22, 2011, 11:26:22 pm
Journal of Gizogin, Rawmancer, Order of Gizogin (First Class), Three-time Winner of the coveted Golden Spleen Award, Official Bestower of Silly Titles (deceased)

Written on the very foundations of the multiple universes

I was just going on my regular daily phase-through-walls, when a happy bit of chance brought me into contact with a certain journal.  It seems that Mego not only knows of my presence, but also of a way to return to a state similar to life, if only temporarily.  Why was I not contacted?  Does no dwarf in this fortress care for me?  This is truly a sad day for me.  I think I'll go moan softly at that cat over there.
Oh, there was something about my continued tampering with the stability of the multiverse in the journal, too.  I wasn't really paying attention, through the combination of dejection and seething rage.  I'll assume it was praise and admiration of the way I'd effortlessly skirted the problem of not having a body anymore, without myself even knowing.  I'm still mad and sad, though.  You hear me Mego?  Your praise does nothing to ease the pain!  I'll never forget the way you ignored me for all this time (what's it been now, a year?  Two?  I forget)!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 23, 2011, 01:22:48 am
Journal of Mego II, Chaos Crafter

To Gizogin:

This is why we can't have nice things: somebody will end up graffitiing the fabric of the universe with their journal entries.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 04:56:41 am
Slate 10th 205. Dariush is rapidly becoming one of my more favoured underlings. The woman mines like a reverse cave-in, and her exploratory shafts have uncovered several veins of galena. I have told her to excavate them ASAP, so we can build up a stockpile of the ore. I'm also planning to exploit the second cavern layer, walling off a perimeter to safely chop down the fungus-trees and mine the tetrahedrite. We may lack the iron ore and flux stone required for the good stuff, but we'll at least be able to smelt our own metals, so I can begin building my military. Also, a child was born. Good to see my minions are working hard to produce the next generation of recruits. I find that beginning indoctrination early cements their loyalty like nothing else.


Slate 14th 205. Praise the miner! Dariush dug down to a
third layer of caverns, and her shaft opens up right next to the top of a magma pipe. Her keen senses further reveal that this vein of Armok leads to a giant underground magma sea; and that there is a deposit of adamantine in the wall. While we may not yet be able to reach the blessed godmetal, surely this is a sign that Armok himself has blessed my reign. I have ordered the area immediately surrounding the entry shaft walled off, so we may reap the benefits of this magma pipe without worrying about intrusions.








OOC - Anyone want to claim one of the nameless dorfs I listed in the last post? The only new dorf is a newborn infant, no immigrants yet. Then again, it's Slate, "spring" on a tundra.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 23, 2011, 05:25:58 am
You could just dwarf those on the dwarving list and assign them to the militia or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 05:28:54 am
About ten seconds after I unpaused, a huge migrant wave arrived, complete with a great heaping fuckload of animals. I'm tracking them as they're coming in, they should be enough to dorf pretty much everyone by my estimate. I'll make this a proper update when they're done arriving.


I'm currently dorfing everyone except Ghills, there was only one crazy cat lady and Ledi's claim is older. Otherwise, everyone on the dorfing list is getting a dorf. I didn't redorf anyone who died who isn't on the perpetual redorf list, but since we now have 63 people (as opposed to the 39 I started with), that shouldn't be a problem if so desired. Otherwise, I'll leave the anonymous population for future dorfing requests.






Slate 17th 205. It appears that some half-frozen idiots have been sighted on the horizon, trudging through the snowstorm. It appears that there are more and more people who are throwing off Queen Led's yoke in favour of mine - excellent. This pleases me greatly. I have had a temporary entry carved into the topside wall, so my fresh minions could enter before they froze to death. I've also ordered the militia to go topside, in case any of the local skeindeer get uppity and need a smackdown.


Slate 18th 205. My lookouts report that the migrants stretched themselves out over several miles. Great, this means it will take days for them to arrive. Oh well. At least the workers in the third cavern layer sensed another vein of godmetal, nowhere near the first one in the magma sea, and much more easily accessible. My right-hand dorf assures me that everything is going to plan.....


Slate 23rd 205. The migrants are finally, FINALLY inside. I have had the wall repaired, and the militia was sent down to the first cavern outpost again. The preliminary defences in the third cavern layer are complete, and the first magma smelters are complete, if not yet operational. Not Aussie reports that there were some more "volunteers" among the migrants, and has assembled a vestigial second squad. Even better, one of the migrants turns out to have been a dorf whose reputation precedes him - our new Chief Medical Dwarf is Dr. Zuntîr Mengelbel. I have heard many things about Dr. Mengelbel's work, and I believe he will make a fine addition to my leadership corps.







OOC - Yes, Dr. Mengelbel is the best doctor currently in the fortress. The migrant wave also contained several other useful characters, including a High Master Metalcrafter, and some less useful ones, like two more herbalists. On another note, I think one aspect of the original Aluonra was overlooked in genning this world - namely, the low threshold for titans, megabeasts, FBs and such. Battlefailed and Failcannon got these when they had a population of ~30 I think, Hellcannon currently has over 60 inhabitants and the greatest threats are the skanimals that lurk in the caverns.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 23, 2011, 06:22:47 am
About ten seconds after I unpaused, a huge migrant wave arrived, complete with a great heaping fuckload of animals. I'm tracking them as they're coming in, they should be enough to dorf pretty much everyone by my estimate. I'll make this a proper update when they're done arriving.


I'm currently dorfing everyone except Ghills, there was only one crazy cat lady and Ledi's claim is older. Otherwise, everyone on the dorfing list is getting a dorf. I didn't redorf anyone who died who isn't on the perpetual redorf list, but since we now have 63 people (as opposed to the 39 I started with), that shouldn't be a problem if so desired. Otherwise, I'll leave the anonymous population for future dorfing requests.

Huzzah!

...Come here, my pretty kitties, Ledi will keep you safe. >^.^<
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 23, 2011, 06:31:15 am
When/if Lord Reudh hits legendary in marksdwarf, could you make her into a marksdwarf militia captain? If you have it for that long. :D
Should make for interesting stories from the slightly-off dwarf that is me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 06:44:49 am
When/if Lord Reudh hits legendary in marksdwarf, could you make her into a marksdwarf militia captain? If you have it for that long. :D
Should make for interesting stories from the slightly-off dwarf that is me.


One of the migrants was a Competent Marksdwarf, I could put it in a third squad with Lord Reudh as the captain. So long as you swear fealty to me :P Sound good?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 23, 2011, 06:59:25 am
Oh, Lord Reudh'll be fine. She likes cheese too.
But only when she hits legendary!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 07:39:48 am
I'm not sure we even have a spare crossbow, and setting up an archery range is low on my list of priorities. I could have a crossbow made for you, and place you in charge of the squad, but I don't think you'll hit Legendary during my tenure.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 23, 2011, 07:54:38 am
In that case, I'll be fine with just being a hunter with no crossbow until someone makes one. :D
I think it can be a 'REQUEST' to all overseers that should Lord Reudh hit legendary, she is to be placed as a militia captain in an archer squad. :P
If she doesn't, then she doesn't. No problems. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on November 23, 2011, 08:05:07 am
I'd like to be added to the constant redorf list as:
Conchobar - Mechanic/Axedwarf - Revengineer - N/A
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 23, 2011, 08:31:26 am
Can I see personality of my dorf, thank you in advance!
Also, have you liked the fort? What do you think of the layout? I removed walls to make moving around fast.

Edit: I almost forgot, my original dorfin request went unnoticed so here's one thing about it:
Quote
next overseer please Dorf somedorf as "Kaamanen" with custom profession "claustrofobic architect"

You probably dorfed me after I asked again but I forgot to request custom profession when I did. Could you change the profession to what I originally meant?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 23, 2011, 08:53:38 am
Can I see Ogrin II?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 23, 2011, 09:15:48 am
Journal of Gizogin, Seventh Level Rawmancer (no longer deceased)

Mego finally gave in to my constant hauntings and promised to help me return to life as soon as I found a suitable host.  At this point, I'd be happy with just about anything, but as luck would have it, an entire wave of dwarves showed up.  I found a dwarf whose body met my requirements, and here I am.  It's going to take me a while to get used to being physical again, but I'm sure I can rise to the challenge.
My return to the physical world has brought another matter to my attention.  Namely, my image.  Up to this point, I have failed to establish myself as the truly powerful reality-bender that I am.  I am a Rawmancer of the highest level, after all.  It's time I acted like one.
As a fortunate side effect of my unnatural return to life, I have retained many of my otherworldly senses and abilities, which, when combined with my already potent powers, should make me a force to be reckoned with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 09:57:52 am

Felsite 15th 205. All quiet on the dwarven front. In light of the ballooning population, I have appointed my loyal henchman, Urist Imiknorris, to the position of Captain of the Guard, in addition to his position as Sheriff. I overheard a minion, Lord Reudh, boasting in the dining room about how she was going to become a world-renowned marksdwarf, the best that ever lived. When I pulled her aside and offered her a position as captain of a marksdwarf squad, however, she declined. Highly suspicious. I'm beginning to suspect she's the one behind the slanderous - nay, blasphemous - graffiti that marred my accession. I've had Not Aussie put her under increased surveillance. After all, anyone who would decline such an honour must be a traitorous rebel. Also, the lookouts spotted some frostbitten elves coming from the north. After some consideration, I ordered the peons to put up a trade depot in the topside perimeter, I'll open a gateway when it's done. Even though they're elves, they might have goods we need, and we could always use the trade depot as a decoy and seize the goods by force.






OOC - I fixed Kaamanen's title. I didn't catch your initial dorfing request, so I dorfed her as a peasant just for laughs (and, as it turns out, she likes cats too. Oops). Conchobar is still alive and well. Here's the readouts on the various dorfs;


Spoiler: "Kaamanen" (click to show/hide)
Spoiler: "Ogrin II" (click to show/hide)
Spoiler: "Gizogin II" (click to show/hide)


As for the fortress, I'm a bit mystified as to the purpose of those long corridors off the main hall, but I'm using them for my housing project (which I'll probably start before the end of my turn, given that there's not a whole lot else left to mine right now and like I said before Dariush mines like a reverse cave-in). I take it the large rectangular room in the first cavern layer was going to be the start of stone-layer habitation, but I've repurposed it as a stone stockpile. There..... wasn't really a whole lot to the fortress besides that, there's the main hall and the cavern outpost. I've built walls around the magma pipe to keep the people safe from random herds of skeletal crundles (although I didn't seal it off hermetically - that wouldn't be Fun) and I've started smelting metal. We have a rag-tag bunch of misfits for a militia, but that's one rag-tag bunch of misfits more than I had coming in.


In all honesty, despite my roleplaying as an evil overlord, I'm really just making the fortress a better place to live - anything else would basically amount to self-destruction right now. I do believe I'll leave the fort a better place than it was, overall. The only thing that worries me is the food supply. We have decent stockpiles, and I'm not noticing anything depleting rapidly enough for the stocks screen to notice (apart from plants, which are being brewed), but we have no farms (aside from the one weird plot in the middle of the main hall) and only so many butcherable animals. I could try securing a bigger part of the first cavern layer and irrigating farms there (the migrant wave brought two pump operators and a high master mechanic, so that should be doable), but that's about all I can think of that would secure a permanent food supply, and given my complete inexperience with irrigation I'd rather leave a project like that to the next overseer.


Also, I would like to request to be added to the turn list again. I don't know if Hellcannon will survive that far (I could see it happening, since it won't have as many FB troubles as Failcannon did, and barring sieges destroying the topside wall, building destroyers smashing through the cavern walls, HFS release and tantrum spirals, the fort seems pretty solid), but I'd like to take the reins of a mature fortress if it does. Or roll over to Battlefailed 4, if this place falls before then.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 23, 2011, 10:14:57 am
Please add me to the turn list too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on November 23, 2011, 10:31:11 am
Hm.  Would dorfing me as a guy help?  Gender isn't as important as the cats, honestly.  Crazy cat lord would work just as well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 10:37:05 am
I checked all the nameless dorfs, the only one that liked cats went to Ledi. Sorry.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 23, 2011, 11:32:53 am
That side corridor was intended as a side entrance for migrants during my turn, but the wildlife got to them first...

I want a new turn. Also change my title from "Former Glorious Leader" to "Mysterious Stranger", please



From the logs of Deathsword, former overseer:

I am ruined! Ruined, I say! When I arrived and discovered that my cousin had died and that I was the new overseer, I swore not to repeat the same mistakes he did. After all, he may be my uncle, but what kind of overseer doesn't create some sort of defense against animals? My brother must've gone insane when faced with leading this place, considering they were supposed to go to the Plains of Ooze and not to... this place. This fortress was supposed to be founded by another group and be called something else, not Failhell Hellcannon. In his journal, my nephew kept blaming Mego for all his problems. And then they took the power from me, those ungrateful bastards. They'll see. They will ALL see. I will avenge my sister and all shall fear the name Deathsword! ... after I finish eating this wonderful plump helmet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 23, 2011, 11:51:24 am
Journal of Gizogin, Rawmancer

Disaster!  As I wrote earlier, I came up with several revolutionary theorems and one delicious recipe, but when I went to retrieve them to share with the world, they were nowhere to be found!  In their place, there was just this giant gash in the Firmament.  I'm worried about the implications this will have.  I mean, if someone stole my information, there's no telling how that strawberry tart recipe could be used for evil!
Why yes, I am insane.  Thank you for noticing!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on November 23, 2011, 12:37:01 pm
Stormtemplar - Hammerdwarf - Smasher of goblins (Goblin smasher if it doesn't fit) - Turn please!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 01:46:44 pm
Felsite 21st 205. The Master is dead, long live The Master. Actually no, he's really, definitely dead. The melancholy sod has died of thirst. About time too, he was starting to look like dwarf jerky. Unfortunately, this also means I won't be able to lock anyone in a room with the melancholy bastard anymore - I guess I'll just have to use the lava shaft for all the punishments then.


Felsite 22nd 205. Mayor Karakzon has mandated the production of 3 platinum items. We don't have any way to make platinum. Rather more importantly, since when do we have a mayor?! Which one of you miserable little underlings forgot to inform me of this? I swear I will start hurling random tossers into the magma pipe until one of you fesses up. I strongly suspect Lord Reudh, or maybe it was The Master after all, and it wasn't the thirst that killed him so much as the fear of what I would do to him when he told me. Eeexcellent. Also, one of the elven merchants got his scrawny ears murdered by the local muskskoxen. Its camel is making a run for it, drawing the muskskoxen away, while the merchant apparently pulled its carrying harness off while dying. There's a dead elf surrounded by random crap out in the snow - I'll have to wait for the muskskoxen to disappear entirely before I send out my brave, brave soldiers to protect the random idiots carrying it inside.

Felsite 28th 205. My minions are diligently working on securing the valuables (and other miscellaneous items), while the camel is still being chased by the muskskoxen. It strays close enough to my minions for the muskskoxen to spook them from time to time though, so I'm having my brave soldiers relocate to screen the haulers as needed. Wait - I just heard they've strayed too close, and the militia is moving to engage the muskskoxen. This could go very well or very badly.....




OOC - Pics to follow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 23, 2011, 02:07:14 pm
Journal of Gizogin, Rawmancer

I'm in a spot of trouble right now.  I was supposed to tell Strategia that we had held mayoral elections, but between my many trips to the Firmament and the worrying over my lost recipe, it completely slipped my mind.  I think it would be better to come clean, but I'm worried about what my punishment will be.  Strategia will find out anyway, though, and if it didn't come from me, it'll be that much worse...

In other news, some more of my earlier journal entries have been disappearing, even after I had drawn more energy from the Rift to preserve them.  I've already lost the one where I battled the massive ecto-crab, the two with the new spell research I'd been conducting, and the rather embarrassing revelation about my parents.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 02:28:21 pm
I'm going to be honest here, it's pretty bad a massacre. All the militadorfs are named, and we're losing them left and right now. The muskskoxen were a pushover, but then some skelks appeared, turns out they're quite a bit more vicious than the muskskoxen.....


On the upside, this means that the lack of a sustainable food supply is less of a problem.




I remember typing that everything was going well. The game somehow found out. So naturally the place is going to hell in a handbasket.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on November 23, 2011, 03:06:37 pm
I'm going to be honest here, it's pretty bad a massacre. All the militadorfs are named, and we're losing them left and right now. The muskskoxen were a pushover, but then some skelks appeared, turns out they're quite a bit more vicious than the muskskoxen.....


On the upside, this means that the lack of a sustainable food supply is less of a problem.




I remember typing that everything was going well. The game somehow found out. So naturally the place is going to hell in a handbasket.

How am I doing? Did I kill anything?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 23, 2011, 03:18:57 pm
Strategia, was Dariush dorfed?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 03:27:30 pm


I'm going to be honest here, it's pretty bad a massacre. All the militadorfs are named, and we're losing them left and right now. The muskskoxen were a pushover, but then some skelks appeared, turns out they're quite a bit more vicious than the muskskoxen.....


On the upside, this means that the lack of a sustainable food supply is less of a problem.




I remember typing that everything was going well. The game somehow found out. So naturally the place is going to hell in a handbasket.

How am I doing? Did I kill anything?


You're fine, boozing it up while the militia is needed elsewhere. No kills.

Strategia, was Dariush dorfed?


He was already a legendary miner when I picked up the save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on November 23, 2011, 03:34:05 pm
Am I among the dead?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IcepickTrotsky on November 23, 2011, 03:38:33 pm
Rather than individual people asking whether they're dead, let's wait for Strategia to post a summary/list. It's probably gonna be long.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 23, 2011, 03:54:37 pm
Strategia, was Dariush dorfed?

He wanted legendary dorf so I picked a peasant and removed all mining duties from miners and allowed the peasant to dig pretty much everything that was soil on the main fort level. Now that I think of it, had Dariush not asked for legendary dwarf the fort would look a lot different. Those weird hallways exist only because I needed more stuff for Dariush to dig.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 03:59:57 pm
Sorry to keep you all in suspense, but the bloodshed is continuing. And continuing. And continuing..... I'm keeping track of what's happening, all the way back to the muskskoxen fight, so I'll be able to give an almost blow-by-blow account once this all blows over.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 23, 2011, 04:13:18 pm
Journel of Karakzon:
...
what just happened?
why do i have a sudden urge for platinum? oh god no, could it be? im a NOBLE! NOOOOO! IVE HEARD TALES OF THIS DISEASE!
ok ok calm down. deep breaths try think back.
...

Lets see: I spent the last few weeks in the food hold during my breaks talking to folks, drinking, twiddling my thumbs and wondering when ill be back on minning duty, we get into the usual dwarven boredom tradition of how many kegs can you down at once?
Then some fool comes up after ive just downed 3 kegs in one and says to me "Karakzon, your mayor now my lad, do us proud!" wile my eyes were slowly glazing over and some of those millatery girls beards started to look mighty fine.. blood matter and all. Did i end up back at one of their bunks? i cant remember...
*ahem* NO ONE LOOK AT THIS YOU SODS! THIS IS MY DIARY... IT JUST HAPPENS TO BE A WALL. WALK RIGHT BY DAMNIT!

First order of buisness: Find the manager, find the book keeper, talk to the overseer and try get an office of stone set up. Oh, and try get someone to become my scribe, i dont think keeping score with my pick would go down well when the liason comes. that stuffy git, hmm, that means i get to put him down a notch or two eh? this shouldnt be too bad afterall..

Second order of buisness: Request we get a prison made so the capt of the guard dosent brutalise anyone too hard and try get some weaponry and armour... Mind, by the sounds of it, their might not be many people left to wear it by time ive done with this :/

Third: My new title to be!: llataelbonaton
and my scribes title when its arranged: hcitbelttilym
Note: sign me up for a turn, new laptop = able and ready to rumble.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 23, 2011, 04:15:39 pm
Ahh, thanks, Johuotar. I still had him as not being dorfed yet, so that has been fixed.

Epic battle with skeletal wildlife? Is this Hellcannon or is this Headshoots?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 04:22:59 pm
Epic battle with skeletal wildlife? Is this Hellcannon or is this Headshoots?


Didn't Headshoots only have to deal with skeletal wildlife aboveground?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 23, 2011, 04:30:20 pm
Epic battle with skeletal wildlife? Is this Hellcannon or is this Headshoots?


Didn't Headshoots only have to deal with skeletal wildlife aboveground?

Point taken.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 23, 2011, 04:56:18 pm
Let me guess: This thrilling suspense is related to what I assume is most likely due to one(or knowing these forts luck, both) of the walled cavern areas lacking a roof to keep flying nasties away.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 05:17:23 pm
Let me guess: This thrilling suspense is related to what I assume is most likely due to one(or knowing these forts luck, both) of the walled cavern areas lacking a roof to keep flying nasties away.


All three, actually (but I've been working on closing up the first layer since I started the save). But no.


It's winding down. I'll put up a report soon. Teaser: Deathsword the Younger is apparently channelling Urist the Blue.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 23, 2011, 05:25:25 pm
So Deathsword the Younger is on his way to becoming Hellcannon's resident badass?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 05:30:12 pm
So Deathsword the Younger is on his way to becoming Hellcannon's resident badass?


No, more along the lines of lying on the ground with five skelks kicking several shades of crap out of him.






I was keeping track of what was happening in a list, so that after the muskskoxen fight was over, I could post a report on the bravery of my troops. Then things started to get out of hand, so I'm just going to give you my notes straight.


Spoiler (click to show/hide)


Now if you'll excuse me, I'm going to stave off PTSDwarf by playing some Mass Effect instead.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 23, 2011, 05:38:05 pm
Ohhhhh snap man.
That's some grade-A crap right there, good show!

Also, that skeletal troll needs to be dealt with somehow. Undead right now have a HP-system, whittle it down and they just disappear. Magma though? It doesn't do HP damage. So if that thing isn't destroyed in some manner, it'll keep loitering there in magma, unmoving, constantly spamming the combat report logs about how it's still there in magma.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 23, 2011, 05:39:26 pm
Cave-in the magma?

Or just remove temp and have your soldiers take care of it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on November 23, 2011, 05:43:25 pm
Cave-in would be best option, yes. Just a bucket of water down there where that thing is at and you'll have a nice block of obsidian crashing down on it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 23, 2011, 05:45:30 pm
Skeletal Troll has been slain by bucket of water!

I htink the amount of objects that we haven't weaponized yet can be counted on somebody's fingers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 23, 2011, 05:50:46 pm
Even though you broke my heart,
and killed me.


Heh. I guess those events just earned me a spot in the revolving dorfage list, no?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 05:54:33 pm
I htink the amount of objects that we haven't weaponized yet can be counted on somebody's fingers.


After both their arms have been bitten off by skelks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 23, 2011, 05:57:47 pm
I wish someone would draw the skogres biting off dwarfen skulls. (because I suck at drawing).



I fear for what's left of my soul, but I think I'll go to TVTropes and edit the Battlefailed page a bit to reflect Hellcannon's current status.



Before I end up forgetting, if possible I'd like my re-dwarfings to be part of the fortress guard.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 23, 2011, 05:59:27 pm
I fear for what's left of my soul, but I think I'll go to TVTropes and edit the Battlefailed page a bit to reflect Hellcannon's current status.
Yay~
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 23, 2011, 06:28:14 pm
I was reading about the whole thing with a grin on my face until I went stark raving mad. I suppose it was only fitting, Lord Reudh had a habit of dancing on the knife edge of insanity anyway. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 23, 2011, 06:46:49 pm
From the diary of Lord Reudh, me!
(found engraved in a tablet stored in Reudh's beard)

So you know what happened today? Mr. Strategia, Armok bless his soul, ordered the military to take care of these strange creatures. I wanted to hunt, but you know what? I'm glad I didn't say yes to being a marksdwarf.
So many people got killed though that it just makes me angry. I don't like him anymore. There was nothing to hunt so I pretty much spent my whole day socialising! That's the life... but it makes me sad that friends died. I HATE IT. HATEHATEHATE! STRATEGIA! YOU KILLED MY FRIENDS!
Oh dear, I have gone a little crazy. YOU FOOLS! WHY DID YOU DIE? I LOVED EVERY ONE OF YOU! You nincompoops! You vile, stupid, foolish elves! I HATE YOU ALL. WHY DID YOU DO THIS TO ME?

Oh sod off you skeletal behemoth. You pointy thing! I am so hungry I might just eat you! Yes, run away... RUN AWAY!

What's this? Momuz? You silly vanilly, you can't hurt your friends because you're sad! Go hurt the others! I will hurt you, I warn you, I know fisticuffs! I do, I swear!

You fool. Now I am elbows deep in your head and you are not awake anymore. Hehehehe... Oh dear. I shouldn't have done that.
What will the other dwarves say? what will they do? I... I... Why... iiiihh... my mind... It Hu.RtSSS! AHahahahahahahahahahahahahahahahahah no!

Reudh cancels Inscribe Tablet: Insane
Lord Reudh has gone Stark Raving Mad!

(post truncated, i'll finish it when i get home)



what was reudh from 9 years ago on about
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 23, 2011, 06:49:58 pm
How many are left? And since Thor was not mentioned I shall assume he is somewhat okay.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 23, 2011, 06:51:56 pm
The last writing of Deathsword, found written in the snow with blood:
This hurts. A lot. I am serious. These things are over me. No one is coming to get me. No one is coming to take me home. I hear shouts, screams and maniacal laughter coming from the fort entrance. I'm also hearing skeletal blind cave ogres biting people in the skull, but that's probably just my imagination. Mr. Skelk, would kindly cave-in my skull already?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: PhantomXD on November 23, 2011, 07:32:05 pm
One of the skelks bites Phantom in the hand and shakes it viciously, tearing it to shreds. Phantom dies like many others, getting bowled over and kicked in the head.

Sounds about right. Any chance of a reincarnation (Phantom II - any random squaddie - Resident Coward).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 07:41:07 pm
How many are left? And since Thor was not mentioned I shall assume he is somewhat okay.


There's 38 left I think, which means we lost a full 30%+ of the population. Thor is fine, he was never drafte- I mean, he never volunteered. Apart from three dorfs (Gamemaster, Grov and someone else I can't remember), the entire 16-dorf military was wiped out, so that accounts for about half the casualties. I fear Gamemaster may still die, since he's incapable of moving unless there's a Skeletal Blind Cave Ogre standing over him, and there's no hospital yet. I may repurpose one of the dormitories, especially when I start digging out the new housing.


A note to future overseers: there's still some goods lying near the dead elven merchant to the southeast of the perimeter, as well as the clothes and equipment of everyone who died topside (I claimed the stuff of all subterranean casualties). If the skwildlife buggers off, I may try getting some of it back during my tenure, otherwise you'll have to do it (perhaps). I'm pretty sure there's at least a +steel spear+ somewhere there, and random assorted miscellaneous weapons and armour. There is a trade depot topside, but you'll have to deconstruct part of the northern wall to let traders (and migrants) in. I used orthoclase to repair the wall there for easy reference, and there's fortifications in case anyone gets a marksdwarf squad up.


Also, barring any future cascade catastrophes like this one, I should be able to leave the fortress with reasonably secure outposts in the second and third cavern layer, and a decent metal production cycle, capable of at least smelting galena and probably producing small quantities of bronze. The fungus-trees in the caverns are giving me a good supply of wood, but I'll probably be using a lot of it myself making beds when the housing section opens up.


Aaaaand I forgot to upload the screenshot I took just a frame before the militia started attacking the muskskoxen. I may have lost a few good dorfs to them, but they all went down in the end - good to know for future reference. I even managed to take out 4 of the 5 skelks of the first group that attacked, although by that time I'd lost half the militia and a second group was already approaching.



One of the skelks bites Phantom in the hand and shakes it viciously, tearing it to shreds. Phantom dies like many others, getting bowled over and kicked in the head.

Sounds about right. Any chance of a reincarnation (Phantom II - any random squaddie - Resident Coward).


I'll start picking up the pieces tomorrow, and that includes trying to rebuild at least some semblance of a military. I'll redorf you and anyone on the permadorf list then.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IcepickTrotsky on November 23, 2011, 08:00:11 pm
Vursa doesn't mention in your writeup, there. Did she somehow survive this tragedy?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 23, 2011, 08:02:07 pm
On another note, I think one aspect of the original Aluonra was overlooked in genning this world - namely, the low threshold for titans, megabeasts, FBs and such. Battlefailed and Failcannon got these when they had a population of ~30 I think, Hellcannon currently has over 60 inhabitants and the greatest threats are the skanimals that lurk in the caverns.

For the last time; the generation parameters were identical in every way to what I exported from the Aluonra save, except for the additions of new tags that didn't exist when it was generated and terrain data based on a map, so it got eroded a second time. Future, damnit!

If there hasn't been a good megabeast/titan/FB, it's because you've all been playing with invasions off, aren't making a compelling target for them, or are composed of goodbad-luck-stone and un-fun-metal.

And why didn't anyone have the patience to await the additionfinalization of the list of the reactions and other modifications desired by the group, anyway? This is all a mistake I tell you! ONE THAT YOU WILL REGRET!


Glad to see my dorf is tantrumming as much as I am.
Eric Blank has gone stark raving mad!


Do we have any prisons set up by any chance? in the middle of the food stockpile? It sounds like they'll be needed...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 23, 2011, 08:17:50 pm


Vursa doesn't mention in your writeup, there. Did she somehow survive this tragedy?


Any named dorf that isn't mentioned as being maimed or killed survived, most likely panicking and going back up/down the stairs to the safety of the main hall several times. That list isn't just a post-event overview, I made all those entries as they happened; like I said, almost a blow-by-blow. I didn't forget anything because there was nothing to forget, it's a record of things as they happened. That's why some people show up constantly in certain sections, and others only pop up once every so often.

On another note, I think one aspect of the original Aluonra was overlooked in genning this world - namely, the low threshold for titans, megabeasts, FBs and such. Battlefailed and Failcannon got these when they had a population of ~30 I think, Hellcannon currently has over 60 inhabitants and the greatest threats are the skanimals that lurk in the caverns.

For the last time; the generation parameters were identical in every way to what I exported from the Aluonra save, except for the additions of new tags that didn't exist when it was generated and terrain data based on a map, so it got eroded a second time. Future, damnit!

If there hasn't been a good megabeast/titan/FB, it's because you've all been playing with invasions off, aren't making a compelling target for them, or are composed of goodbad-luck-stone and un-fun-metal.


I'm just saying, IIRC, Battlefailed had a bronze colossus at ~30 pop, when they were worse off than we are. Failcannon had FBs almost right from the get go. I'm not talking about terrain contours, it's just something I noticed. And I've got one magma smelter on galena duty, which will provide some silver (and we have a LOT of galena, several good-sized veins' worth), and I'm working on getting the other one to smelt bronze, so our created wealth should go up significantly if everything goes well.

Quote
Do we have any prisons set up by any chance? in the middle of the food stockpile? It sounds like they'll be needed...


The Sherriff/Captain of the Guard was beaten to a pulp by fellow dwarves, so we're not in any immediate risk of beatings. I might set one up, but for now, I've got other goals and priorities.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 23, 2011, 08:28:27 pm
The Sherriff/Captain of the Guard was beaten to a pulp by fellow dwarves, so we're not in any immediate risk of beatings.

Aww.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: PhantomXD on November 23, 2011, 08:28:40 pm
I'll start picking up the pieces tomorrow, and that includes trying to rebuild at least some semblance of a military. I'll redorf you and anyone on the permadorf list then.

Lets hope Phantom II can have a (slightly) longer life expectancy than Phantoms. Unless he/she can surpass Phantom in terms of horrific glorious death.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 23, 2011, 08:40:05 pm
The Sherriff/Captain of the Guard was beaten to a pulp by fellow dwarves, so we're not in any immediate risk of beatings.

Aww.

Indeed. Unfortunately, punishment is assigned at the moment the captain decides what's available rather than when they are capable of carrying it out. Even if conditions change, every dwarf that broke the law wilst tantrumming will be beaten severely.
As soon as you've set up forges and produces some copper or something, I would request putting all the criminals in a secondary squad with some armor produced from that material. They can be safely removed after their beating...

ie; Please don't let Urist kill me! I'm sorry! :'(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 23, 2011, 09:27:19 pm
Not that Aussie Dwarf died?... Excellent...

Journal of Insidious Plotting
Faked my death to get out of being Militia Comannder.  That was not a job for someone wanting to keep their limbs or have a long-term career.  Keeping an eye out for migrants or anyone the fortress won't miss that I can disguise myself as.  Must remember to sneak some supplies off the next caravan for my Junior Disguise Deluxe kit - I'm almost out of horsehair beard extensions and hairdyes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 23, 2011, 09:41:55 pm
I can't wait to recover and go on a revenge spree with a side of justice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 23, 2011, 09:54:10 pm
Journal of Gizogin, Really Ticked Off Rawmancer (deceased (again!))

I can't believe this!  Just as I was beginning to get used to my new body, I wind up dying again!  Oh well, at least I know how to return this time, so I'll be back on my non-ghostly feet again just as soon as I find a new host.
It's odd, but I seem to be               out        Firmament for my journals.  There are all these cracks all over the place, and it's

should get through.  It's probably for the best, anyway.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 24, 2011, 12:05:43 am
Journal of Mego II, Chaos Crafter

FUCKFUCKFUCKFUCK WHY DOES EVERYTHING GO SO WRONG

Whew. I'm ok now. Good to blow off some steam every once in a...

I FUCKING HATE YOU ALL YOU MAKE ME WANT TO THROW THINGS AT YOU

...while. They say that keeping things bottled up...

GO DIE A SOBER DEATH IN A MAGMA PIPE YOU ASSHOLES GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

...can cause problems mentally. Luckily, I never have that problem.

On a related note, things feel kinda breezy, despite there being no windows open. I'm going to go see if I can find the source of the draft.

-------------------------------------------------------------------------------

What the fuck.

There is a fucking hole in the fucking fabric of fucking space-time itself. That idiot Gizogin didn't listen to my warnings, and kept scribbling all over it. This is what happens when people don't listen to me. WHY DON'T PEOPLE EVER LISTEN TO ME?!?!?!? NOW I HAVE TO CLEAN UP THIS MESS BEFORE ALL HELL BREAKS LOOSE IN HELLCANNON (AGAIN)!!!!!!!!!

Mego cancels Mend Fabric of Space-Time: Throwing tantrum.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on November 24, 2011, 01:08:19 am
How am I doing? Hopefully something that was liberally interesting and/or dwarfy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 24, 2011, 01:19:21 am
Oh, for the next Aussie Dwarf, can I get one that is either VERY good in combat, or a high-end craftsdwarf if any turn up in the next round of migrants?  Otherwise anything's fine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 24, 2011, 01:38:52 am
I remember typing that everything was going well. The game somehow found out. So naturally the place is going to hell in a handbasket.

It's almost like the game can read what you type. This seems like a good thread quote to start with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 24, 2011, 01:41:07 am
Well, when poor ol' Lord Reudh expires, could I request a redorfing as:

Reudh II - any sort of profession, as long as it's useful - custom profession: Son of the Lord if it fits, if not, then 'Stoic'
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 24, 2011, 01:46:15 am
I remember typing that everything was going well. The game somehow found out. So naturally the place is going to hell in a handbasket.

It's almost like the game can read what you type. This seems like a good thread quote to start with.

Added, and also bedazzled modified the OP in such a fashion that it will strike fear into all who visit the thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 24, 2011, 02:03:28 am
Going stark raving mad seems like a fitting follow up to bashing out the brains Catalyst was currently occupying.

That was my HOME you little worm :-D

Request redorfing in the same fashion as before.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 24, 2011, 05:41:07 am
Can I request perpetual redorfing?
I'm only looking forward for my turn (!), in which I guess that I'll need a physical body.
Ah, and I would like to be redorfed this way, please:
arcangelsd - non-military-profession (I'd prefer engineer)- !!Nuclear!! Scientist
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 24, 2011, 06:55:16 am
Could we get a quick rundown on who's till alive? Nothing specific, just the names would be fine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 24, 2011, 07:14:52 am
Quote
Kaamanen is the first to fall, taking a shattering kick to the foot that temporarily stuns her, allowing the muskskox to tear off her right arm and kick her in the head twice. Alas poor Kaamanen, we hardly knew ye. Ye shall be remembered.

First to fall, first to be remembered!

I fear for what's left of my soul, but I think I'll go to TVTropes and edit the Battlefailed page a bit to reflect Hellcannon's current status.
Yay~
Waiting with excitement.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on November 24, 2011, 08:54:02 am
Getting killed while asleep/unconscious/on the ground, just the way I wanted to go.
Also I'd like to be dorfed again.

reteip9 - soapmaker - Royal Spy - nothing
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 24, 2011, 09:54:08 am
I'll get on an update tonight, complete with a list of survivors. In the meantime, here's something I wanted to share with you guys. I've been reading Battlefailed again, and, well.....
- Skeletal muskoxen beating up militiamen
- Skeletal elks beating up everyone
- One dorf lying on the ground unconscious while a pack of skelks are mangling him
- Dorfs throwing tantrums and going berserk
- One, fairly useless artifact
- The situation being described as "going to hell in a handbasket"
- Year 3
I swear, Hellcannon IS Battlefailed. Minus the ocean and titan. Must be because of the new world gen that history is repeating itself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 24, 2011, 10:22:18 am
Journal of Gizogin, Totally Not an Evil Mastermind, Just a Rawmancer

Because Mego apparently has such a big problem with me tearing down the walls of reality and bringing forth the end of days, I've temporarily possessed this dwarf to write my journal on more mundane materials.  Unfortunately, that means this journal will be much less safe from prying eyes.  As such, I will begin my actual journal entry in code.
Lw vhhpv wkdw pb dfwlrqv duh eulqjlqj rq d uhshdw ri wkh hyhqwv ri Edwwohidlohg, mxvw dv sodqqhg.  Vllq L zloo rqfh djdlq soxqjh wkh zruog lqwr gdunqhvv.
The best part?  Nobody suspects a thing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 24, 2011, 10:28:21 am
Aussie Journal of Xanatos Scheming
Found a discarded journal today while sneaking about the fortress between disguises (Still not enough horsehair or dye to make my beard look different enough. Hoping the next round of merchants will have some) .  Nothing interesting except a triple-coded line that translated out to "I wear a dress under my armor, it makes me feel like a pretty human while I work".  I've left the diary, and the translated entry, in the dining hall for everyone's amusement in the hopes it might keep another tantrum spiral from occuring
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 24, 2011, 12:20:19 pm
Ogrin III can start as a peasant if the overseer desires so, but he must be trained in weapon and armorsmithing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 24, 2011, 02:41:03 pm
Journal of Mego II, Chaos Crafter

That idiot Gizogin! He thinks he can invade my mind and get away with it? He'll see... He will pay!

Mego has begun a mysterious construction!

While looking at his journal entry, I have discovered that Gizogin cannot even apply a simple cipher correctly. The encoded message should read:

Quote
Lw vhhpv wkdw pb dfwlrqv duh eulqjlqj rq d uhshdw ri wkh hyhqwv ri Edwwohidlohg, mxvw dv sodqqhg.  Vrrq L zloo rqfh djdlq soxqjh wkh zruog lqwr gdunqhvv.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 24, 2011, 06:15:25 pm
For several reasons, I will postpone the update proper until tomorrow (unless something interesting happens). I won't just leave you hanging though, so here's a tally of the fort's current population.


'Dariush' Stelidnish, The Great and Exalted Legendary Miner
Proving that DF titles can be longer than most people think, Mrs. Dariush Washedtrades is essential for the well-being of the Fortress. She's a Legendary Miner, and during her downtime she engages in the art of Gem Cutting, in which she is Talented. She is married to Creiydrek, has a nameless child, is happy and has no wounds.


'Grov' Shetbęthlogem, Transmuter
A former militiadorf who didn't do much of anything in the Battle of Hellcannon, Grov Twinklingpaints is a Competent Macedwarf, Shield User, Armor User and Fighter, making him a good warrior overall. That's about all he does, as his Competent Wood Cutter skill is rusty. He's still a Skilled Carpenter, although we haven't produced a lot of wooden items recently. Mostly because everyone was too busy getting their skulls caved in. He's unhappy, single, and escaped being hurt because of his High Master Slacking Off skill.


'Mego II' Kivishlegem, Chaos Crafter and Metalord
Mrs. Mego Lancerpaint is the archetypal socialite, possessing little actual skill (save for an Adequate Carpenter rating), but is Adequate in all social skills. She is miserable, probably because her husband, MomuzC, is now food for the zombie worms, and her three nameless children have done little to mitigate her grief.


Asmel Tűsedkikrost, Carpenter
Also known as "A Drain on the Fortress' Resources", Mrs. Asmel Stopstockades is a Novice Carpenter and a Dabbling everything else. She's married to another nameless dorf and has no children. On the upside, she's happy, so she probably won't go caveswallowmanshit any time soon.


Monom Dedukurus, Woodcutter
A Talented Wood Cutter, Monom Manorfells is going to be useful in the exploitation of the cavern layers. Otherwise, only notable for being Asmel's husband. Makes sense I guess, he chops down trees and his wife turns them into beds and cabinets and training spears and so on. He's a happy chappy.


'Bates' Bomrekshem, Innkeeper
This dwarf has picked up a skill that will make him invaluable once we get crossbow and bolt production going: Professional Dodger. Bates Whipplank is also an Expert Markswarf, and a Skilled Animal Trainer, Caretaker, Dissector and Trapper, which is a more than mildly unsettling combination, although she's rusty with all of these. She says she's fine, but I think she's a bit upset at the death of her lover, Urist McJoeBloggs.


'Karakzon' Kelzeg, Mayor
Aside from being a Rusty Novice Miner, Mrs. Karakzon Metaltattoo is the perfect mayor, with Adequate social skills across the board. She's miserable because her husband, Andreus XIV, The Immortal, The Neverending turned out to be mortal, and ending, as well as her lack of a proper office, and the fact that her child is nameless.


'Lord Reudh' Idenemen, Eccentric
This madly babbling woman used to be the greatest threat to my rule, until I died and she went bonkers. Lord Reudh Paddledstrength's only useful skills were Novice Trapper and Novice Gem Setter, both rusty - sorry Reudh, your dorf just wasn't very useful overall. She's miserable, obviously, probably because of killing MomuzC.


'Thor' Rěthareshtân, Armorer
Miss Trammelsmiths is a useful dwarf to have around, being a Competent, if Rusty, Marksdwarf and Archer, an Adequate Armor User and Dodger, an Accomplished Armorsmith and a Talented Dyer (ok, so maybe not useful across the board). Like all the other normal people, she's been miserable.


'Zeratul' Avuzginet, Dark Templar
Despite his fearsome title, Zeratul Minedcrew isn't that scary in a fight. However, his Accomplished Metalsmithing skill makes him a worthwhile member of the fortress. He's also a Rusty Skilled Glazer, but I don't think that's going to do a whole lot of good. He's miserable.


Olin Almôshzon, Furnace Operator
How exactly one goes about becoming a High Master Furnace Operator is anyone's guess. It is pretty useful though. Proficient Animal Trainer, not so much, unless we train some of the caged animals the trader dropped for war. Of course, Olin Gleamedhelms is a miserable bachelorette.


Lorbam Rigňthkogan, Furnace Operator
This one, Lorbam Craftboats, is only a Novice Furnace Operator, although her Novice Siege Operator skill might come in useful later. Might. She's remarkably okay with everything that's been going on around her, probably because she doesn't have any friends.


Iden Fathteshkad, Metalcrafter
Having a High Master Metal Crafter could be useful. Iden Sackprices has been quite content, also probably because he doesn't have any friends. Which means he didn't lose a friend to tragedy recently.


Mafol Rovodmasos, Gem Cutter
Miss Mafol Archtalk is a Talented Gem Cutter, which is going to be very useful if any trade caravan actually survives the hordes of rampaging skwildlife on the tundra. She's been quite content.


'Gamemaster' Melbillolor, The Unstoppable Force
Still lying on the ground in the second cavern layer due to getting her left leg ripped off, Miss Gamemaster Tomesletters is a Competent Swordsdwarf and a Competent Dodger, courtesy of one Skeletal Blind Cave Ogre who apparently died from some other cause than getting whacked with a sword a lot since it doesn't appear on her kill list. She's also a Competent Gem Cutter and Talented Gem Setter, which she'll likely have to revert to if she recuperates because, I don't know, HER LEG HAS BEEN TORN OFF and it's kind of hard hopping around killing stuff on one leg and a crutch. She's miserable, but what do you expect.


'Conchobar II' Rithamug, Revengineer
Aside from being a Rusty Novice Gem Setter, Miss Conchobar II Bellfrog is useless, possessing mostly social skills. She's miserable, but who isn't.


'Ledi V' Vabôkenseb, Crazy Cat Lady
This Talented Gem Setter, Skilled Thresher, Novice Strand Extractor, Ledi V Orbbasis, is useful enough, especially once we get some adamantine mined out. Despite the utter lack of cats, she's been quite content lately.


Lorbam Tomusmomuz, Leatherworker
This High Master Leatherworker could come in useful if we decide to butcher the animals the trader brought, otherwise, since the local wildlife above AND below ground level is skeletal, not so much. Mr. Lorbam Shovecrypt has been quite content, the smarmy git. Also his last name is hard to say 10 times fast.


Lokum Amemmeng, Stonecrafter
She may only be a Novice Stone Crafter, but Miss Lokum Curllash can still be useful. After all, every fortress needs haulers. The blithering idiot is happy.


Stâkud Rimtarnekol, Woodcrafter
An Adequate Wood Crafter. Yay. Miss Stâkud Castleskull will be a very productive hauler, and she appears to be content with this.


'Eric Blank' Neravuz, Something
It's only natural that a Competent Wood Cutter would be a Dabbling Axedwarf. Don't worry Eric, I'll find plenty of use for you in the military once you've chopped down all the trees in the second cavern outpost. She's also a Rusty Adequate Carpenter, which could be useful, a Rusty Adequate Bone Carver, which could be handy for making bone bolts, and a Very Rusty Proficient Soaper and equally Vrusty Talented Presser. Miss Eric Blank Lakesmined has been miserable lately, despite starting a fist fight. Kindly stop that before Urist Imiknorris II inadvertently picks up one of the silver war hammers to beat you, rather than the thoughtfully-provided styrofoam one.


'Vursa' Loloksastres, Farmer
Mrs. Vursa Graniteprincess (my what an inviting name) is an all-around Novice Hammerdwarf (and other miscellaneous combat skills), although she's rusty. I think that she'll have to brush up on her skills though, since we need hammerdwarfs more than we need Accomplished Shearers or Adept Pressers. She's married to the late Epithemius, and has one nameless child. Of course, she's ecstatic.


'Darvi' Sitalducim, Madman
In addition to some miscellaneous Rusty skills, some more useful (Competent Metalsmith), some less so (Skilled Swimmer), Mr. Darvi Westworks is a Great Brewer. It's in everyone's best interests if he stops being miserable.


Kulet Sigunstukos, Herbalist
The fortress' only surviving herbalist, Miss Kulet Tourrazors is Talented at her craft and has been quite content. Which means she's either going to be stuck hauling shit or she'll be drafted into the military as a meatshield.


Nil Umarbim, Lye Maker
The less said about this Adequate Fish Cleaner, Competent Stone Crafter, Talented Lye Maker, who's been quite content lately, the better.


'LordSlowpoke' Inoddesor, Surgeon
Dabbling Surgeon, Novice Butcher. I'm..... not quite sure how to take that. Also several Rusty skills, including Competent Strand Extractor and Talented Miller. I love how dwarfs' skills can be so all over the place. Unfortunately, Miss LordSlowpoke Gateentrance has been miserable lately. (I could have her "accidentally" fall into the magma pipe and redorf LordSlowpoke as Dr. Mengelbel, theoretically.) She has also created an artifact diorite throne, which is encrusted with diorite and encircled with bands of diorite. How very useful. I also have no idea where it is.


Stodir Imsalreg, Spinner
Skilled Wound Dresser, Talented Spinner, has been fine despite having a broken finger, another finger smashed open and a broken nose. Miss Stodir Racegloves could make a decent nurse once we get a hospital set up.


Oddom Äkilstâkud, Tanner
A Novice Tanner who is quite content. Like the leatherworker, Oddom Pointmachines will be useful if we slaughter some beasties, otherwise relegated to hauling duty.


črith Akrulkan, Mechanic
Having a Talented Mechanic around will probably prove useful in the future. She's been quite content too, so little risk of črith Tintire going giant badgershit on us.


Sazir Rithzim, Pump Operator
We've seen better (I'm pretty sure we had a High Master Pump Operator who died in the Battle of Hellcannon), but a Novice Pump Operator could still prove useful to start up any future reactor projects. Miss Sazir Bellscrests has been happy lately.


Zuntîr Mengelbel, chief medical dwarf
The great Dr. Mengele Mengelbel. She's a Talented Fisherdwarf, but that's just her hobby - her real job uses her High Master Diagnostician and Wound Dresser skills. Also experimenting on captured elves. Miss Lashedrenown has been fine lately, natch.


'Creiydrek' Likotkor, Peasant
This Adequate Swordsdwarf will be recruited into the militia at the first opportunity, despite several injuries to fingers and toes. Unfortunately, he's been miserable lately, so maybe drafting him will have to wait until his mood improves - having a berserk dwarf is bad, having a berserk dwarf with a bronze short sword is worse. He's Dariush's husband, and they have one nameless child together. (So we come full circle. Husband and wife at the end and beginning of the list, going from the "U"nits screen. How appropriate.)


Also three children and three babies.


Yes, this was fairly tedious to do, but also useful. It's a good tally of who can do what, and it turned up a few surprisingly good warriors. I'll be using this post as reference for the future as well, and of course the unnamed dorfs are open for requests, although as always the perpetual dorfing list takes priority.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 24, 2011, 06:33:43 pm
Poor Lord Reudh. Being elbows deep in another dwarf's brain is never a pleasant experience.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 24, 2011, 06:38:20 pm
Requesting placement on the continual redorf list. Let me kill things in the name of justice!

I'll take Nil.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 24, 2011, 07:41:31 pm
Ide quite like to train up my minning skill later on if thats alright.

oh, and if you manage to make me legendary, use my miner uniform work around in my sig to make me head of a miner millita squad -sheilds and armour if you can manage them as well thank you- so that youve got a back up emergancy squad for when crap goes down inside the fort.

Other than that, thanks for listing all the dwarves ^^ a statue room or such would probably do good for the dwarves moods, or a golden path/road for them to walk over during their daily stuff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 24, 2011, 08:05:37 pm


I'll take Nil.


Done, including captain of the guard post. Sheriff is unavailable due to the lower pop size. Also, I apparently forgot to list the translation of her last name - Smoothnesssling.

Ide quite like to train up my minning skill later on if thats alright.

oh, and if you manage to make me legendary, use my miner uniform work around in my sig to make me head of a miner millita squad -sheilds and armour if you can manage them as well thank you- so that youve got a back up emergancy squad for when crap goes down inside the fort.


Will do.

Quote
Other than that, thanks for listing all the dwarves ^^ a statue room or such would probably do good for the dwarves moods, or a golden path/road for them to walk over during their daily stuff.


I'll see if I can place some statues in the main hall and dormitories, but a golden road is kinda hard since we have absolutely no gold. Silver might be doable, but galena only yields a little silver, and I'd prefer to turn that into warhammers and maces first, since we lost most of our equipment - including most of our good equipment - topside.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 24, 2011, 08:07:35 pm
Let the righteous beatings begin.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on November 24, 2011, 08:09:47 pm
Anything about my dwarf? Vain curiosity continues to pester me about it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 24, 2011, 08:11:03 pm
 So I'm back. It seems that in my absence I've been promoted to an unstoppable force... That went better than expected. What are my kills so far? Also please dont take me off the militia. There have been plenty of dwarves able to kick ass with only one leg. Though if you absolutely have to, I better be the best damn jeweler in the fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 24, 2011, 08:14:55 pm


Anything about my dwarf? Vain curiosity continues to pester me about it.


He died before my turn. Sorry.

So I'm back. It seems that in my absence I've been promoted to an unstoppable force... That went better than expected. What are my kills so far? Also please dont take me off the militia. There have been plenty of dwarves able to kick ass. Though if you absolutely have to, I better be the best damn jeweler in the fortress.


I guess it mainly depends on whether I get a hospital set up before you become dwarf jerky or not. If you survive, I might get you back in the military, possibly as captain, so you can be the grizzled, crippled veteran commander.



Of course, as soon as I unpause, the tantrum spiral continues. Nothing major, mainly a few punch-ups and Mego tantruming and calming down instantly a few times, but we'll see where this goes.....
Conchobar II went melancholy. Lord Reudh destroys a table.
Ledi V has been possessed! She claims a jeweler's workshop.
Gamemaster gets caught in miasma and tantrums.
Mego II went melancholy. Don't be a socialite in Hellcannon; undead muskoxen will just trample your dire purse chihuahua and the smell of death is everywhere.
Urist Imiknorris punches Karakzon and Eric Blank until both die. Creiydrek is now mayor.
Gamemaster catches a case of the melancholy. Once the fortress has calmed down, I shall commission a silver statue in her honour.
A skeletal polar bear is drinking the booze the elves left behind. Somehow.
Urist is beating random people for being criminals. With gusto.
Zeratul goes berserk. I send Urist in to kill him. Zeratul murders Grov and Darvi in their sleep. Then he punches a sleeping Dariush, who promptly starts taking Zeratul apart with her pickaxe.
Vursa goes stark raving mad. I think it's safe to say that we have a tantrum spiral. About a quarter of the fort is tantruming.
Olin goes melancholy.
Migrants! Can't let them in yet though, there's still a group of skelks loitering near the topside perimeter.
A child goes berserk. It kills Stodir and Creiydrek.
A skeletal giant bat flies over the first cavern perimeter. Dammit, that work should've been completed by now! It kills Asmel.
The berserk child finishes off Gamemaster. It then attacks Bates, who punches it in the head until it dies.
The skeletal giant bat, Bibarostar, kills Thor. Its next target, a nameless woodcutter, kills it.
I open up a small rear entrance to let the migrants in, and collect some of the corpses, weapons and armour nearby. For some reason, everyone tracks Gamemaster's blood through the snow like they're re-enacting The Thing.
Random reports about skeletal crundles startling people start appearing. The skeletal crundles themselves don't.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 24, 2011, 08:18:43 pm
Wait... Silver? I demand at least gold and a redwarf as GameOverlord!

I also like how my blood appears to have magical teleportation properties.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 24, 2011, 09:22:26 pm
Wait... Did a pissed-off child just kill our best slaughterer?

This is definitely Battlefailed all over again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 24, 2011, 09:29:21 pm
From the diary of Lord Reudh, babbling insane woman of Hellcannon

THOSE DAMN TABLES KEEP GETTING IN MY WAY ROARGHH! They are an affront to cheese!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 24, 2011, 09:45:50 pm
Urist Imiknorris punches Karakzon and Eric Blank until both die. Creiydrek is now mayor.
...
Urist is beating random people for being criminals. With gusto.
Zeratul goes berserk. I send Urist in to kill him.

Justice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 24, 2011, 11:07:16 pm
Urist Imiknorris punches Karakzon and Eric Blank until both die. Creiydrek is now mayor.
...
Urist is beating random people for being criminals. With gusto.
Zeratul goes berserk. I send Urist in to kill him.

Justice.

He is... The Subjugglator. (http://www.mspaintadventures.com/?s=6&p=005414)

Appropriate because your avatar was Gamzee when I read that post.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 25, 2011, 12:09:57 am
Could I have Erith, please?  Now Erith(C) - Increasingly Quirky Mechanic
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Kitkun on November 25, 2011, 12:16:18 am
Dorf request:
Kitkun - N/A - Quietly Watching - Possibly for a higher or lower purpose
Redworf if anybody feels like it/remembers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 25, 2011, 12:31:00 am
Any sign of That Aussie Dwarf getting a redorfing/new disguise?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 12:48:56 am
I've been relaxing today and not even worrying about the dorfing list despite the requests piling up like cow crap. All the requests will get added tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on November 25, 2011, 01:07:37 am
How does skeletal creature drink? Doesn't the stuff just go through? :p
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 25, 2011, 01:20:46 am
Perhaps they magically absorb things into their bones to gain their powers. Or get drunk.

And damnit, Urist, I said I was sorry!

If there's a male dwarf with good strength and/or agility, I'll take him. Head Stoneworker, please, with mining, masonry, engraving, and architecture. Same as on the dorfing list, besides the desire for decent stats.

Possessing fools from beyond the grave, in a simple ghostly fashion, is fun.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on November 25, 2011, 01:27:17 am
That's how I wanna go: murdered in my sleep.

And for the record, he wasn't slacking off - that was just a different form of dodging.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 01:29:41 am
'Darvi' Sitalducim, Madman
In addition to some miscellaneous Rusty skills, some more useful (Competent Metalsmith), some less so (Skilled Swimmer), Mr. Darvi Westworks is a Great Brewer. It's in everyone's best interests if he stops being miserable.
*punches self* STOP BEING SO MISERABLE!
*punches self* STOP BEING SO MISERABLE!
*punches self* STOP BEING SO MISERABLE!

WHY WON'T YOU MOTHERFUCkING STOP?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 25, 2011, 01:59:30 am
And damnit, Urist, I said I was sorry!

It was just punishment for your crimes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 02:52:04 am
And damnit, Urist, I said I was sorry!

It was just punishment for your crimes.

Urist Imiknorris has been possessed by the abbr tag!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 25, 2011, 02:56:01 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 25, 2011, 03:05:18 am
GEMS FOR THE KITTIES. THEY DEMAND THEIR SHINIES!

...Are there gems available or is Ledi VI going to end up on the dwarfing list soon? XD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 03:22:12 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.

It's the effect of the batterwitch.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 25, 2011, 03:34:28 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.

It's the effect of the batterwitch.

I'm sorry, but what the heck is a batterwitch?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 03:39:32 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.

It's the effect of the batterwitch.

I'm sorry, but what the heck is a batterwitch?

See you in a month. (http://mspaintadventures.com)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 25, 2011, 04:35:09 am



I was feeling kinda tired yesterday, hence me piping you my notes directly. I'll turn them, and the Battle of Hellcannon, into a proper update tonight, as well as process the remaining dorfing requests.


Any sign of That Aussie Dwarf getting a redorfing/new disguise?


I have an idea for that.

GEMS FOR THE KITTIES. THEY DEMAND THEIR SHINIES!

...Are there gems available or is Ledi VI going to end up on the dwarfing list soon? XD


She took some rough prases into the jeweller's workshop, but now she's muttering about needing wood and blocks. I should check if there's already stone in the workshop as well, the wood might be some of the stuff that got left outside with the trader.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 07:12:43 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.

It's the effect of the batterwitch.

I'm sorry, but what the heck is a batterwitch?

See you in a month. (http://mspaintadventures.com)
MSPA is the new TvTropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 25, 2011, 10:21:10 am
Darvi, I just noticed your avatar flashes the words "Don't Obey," in all caps every so often.

EDIT: Its eyes also change.

It's the effect of the batterwitch.

I'm sorry, but what the heck is a batterwitch?

See you in a month. (http://mspaintadventures.com)
MSPA is the new TvTropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife).

Am I the only one not all that interested by it?  MSPA I mean, TV Tropes is crack.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 10:24:40 am
'scool, we they still love you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on November 25, 2011, 11:22:18 am
Wow. My completely accidental strategically planned request for a cat-loving lady stoneworker seems to have worked out pretty well, since I'm not stuck in the middle of the carnage.  If I'd been dorfed already I would probably be dead several times over.

Welcome to Dwarf Fortress!

(http://icanhascheezburger.files.wordpress.com/2008/11/funny-pictures-cat-caught-his-tail-and-might-fall.jpg)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 25, 2011, 12:24:49 pm
NUUUUUUUUUUU I am dead. Not even a glorious death.

Thor - Hammerdwarf
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Newbunkle on November 25, 2011, 03:22:45 pm
Ah, the legend continues. If I may...

Dorf request:  Newbunkle - Any - DiscoDwarf - (No Turn)

Cheers!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 03:36:27 pm
I think I'd like to be a hammerdwarf, if I haven't been dorfed again yet.

Anyway, I'm apparently breaking down the walls of reality now, which is nice.  It's all part of the plan.  Not mine, it's probably some part of ThatAussieDwarf's or something.  Damned if I know why he wants me to cause the destruction of the universe a second time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 03:38:17 pm
If it's the destruction! Of! REALITY! ITSELF! then it's probably my plan :x
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 03:42:12 pm
Whoa, looks like I died at some point! RESURRECT ME OR FACE THE WRATH OF ARMOK! please?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 03:48:42 pm
If it's the destruction! Of! REALITY! ITSELF! then it's probably my plan :x
By this point I've accepted that I'm just along for the ride.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 03:53:19 pm
If it's the destruction! Of! REALITY! ITSELF! then it's probably my plan :x
By this point I've accepted that I'm just along for the ride.
We're all just along for the ride. Dwarf Fortress is the one actually destroying reality. We're just innocent (or, in Aussie's case, not-so-innocent) bystanders.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 03:57:55 pm
I knew what I was doing when adding that one entry to the Battlefailed page.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 04:44:07 pm
I knew what I was doing when adding that one entry to the Battlefailed page.
Which one was that?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 04:48:46 pm
I just had the most ridiculous idea, but it will only work if I'm right about this.

Will magma-immune creatures still get pushed by magma currents?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 25, 2011, 04:50:03 pm
I just had the most ridiculous idea, but it will only work if I'm right about this.

Will magma-immune creatures still get pushed by magma currents?

I think so, but it'll need to pressurized. We could do some ‼SCIENCE‼ on it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 04:52:59 pm
That will work. My plan:

Spoiler: Hellcannon (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on November 25, 2011, 04:54:23 pm
for that to work, youde have to have an efficient multi magma sea feed and to build the pump stack up to a few z levels above the exit hole, so the pressure is at that Z level and erupts both magma and deamons.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 25, 2011, 04:55:18 pm
That will work. My plan:

Spoiler: Hellcannon (click to show/hide)

Won't the Fun people flying ability interfere with that?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 04:55:48 pm
I just had the most ridiculous idea, but it will only work if I'm right about this.

Will magma-immune creatures still get pushed by magma currents?
Yes.  All currents push things.  I think magma flows more slowly, though.

Also, ninja'd.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 04:57:46 pm
for that to work, youde have to have an efficient multi magma sea feed and to build the pump stack up to a few z levels above the exit hole, so the pressure is at that Z level and erupts both magma and deamons.

That won't be a problem, will it?

That will work. My plan:

Spoiler: Hellcannon (click to show/hide)

Won't the Fun people flying ability interfere with that?

That's what Plan B is for.

Spoiler: Plan B (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 05:22:57 pm
Mego, I think we all know that this plays whenever bad things happen in dwarf fortress. www.youtube.com/watch?v=DC4zgfVj-K4
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: peskyninja on November 25, 2011, 05:43:21 pm
Please I want that Ogrin III and all his future generations are renamed to Eye poker, and put them all on the army as spear dorfs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 06:16:30 pm
Dorfing list has been updated. I'll read through Strategia's update more carefully later so I can figure out who died.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 06:26:56 pm
He made a list with survivors. Just remove anybody who's not on it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 06:40:05 pm
He made a list with survivors. Just remove anybody who's not on it.

I'll do that in a little bit. I'm playing video games right now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on November 25, 2011, 07:57:25 pm
I've resigned myself to the fact that the fortress probably won't survive till my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 25, 2011, 08:07:49 pm
I've resigned myself to the fact that the fortress probably won't survive till my turn.

Oh, it will. Just barely and still soil-stuck, but it will.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 08:24:03 pm
I've resigned myself to the fact that the fortress probably won't survive till my turn.

Oh, it will. Just barely and still soil-stuck, but it will.

It will. We have the powers of the supernatural on our side.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 25, 2011, 08:29:34 pm
Battlefailed was doomed to have malfunctioning super-weapons.

Failcannon was doomed to have such complex tunnels it screwed up with pathfinding

Hellcannon is doomed to stay in the soil layer, squeezed between hoofed skeletal monstrosities above and skull-biting monstrosities below.


Go Hellcannon!

I still think it should be callled Failhell...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 08:34:11 pm
Battlefailed was doomed to have malfunctioning super-weapons.

Failcannon was doomed to have such complex tunnels it screwed up with pathfinding

Hellcannon is doomed to stay in the soil layer, squeezed between hoofed skeletal monstrosities above and skull-biting monstrosities below.


Go Hellcannon!

I still think it should be callled Failhell...


Failhell can be Battlefailed the Fourth, if there's enough interest for that. Kinda makes the names cyclic. BattleFAILed -> FailCANNON -> HELLcannon -> FAILhell -> Battlefailed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 08:40:33 pm
Fund it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 08:43:11 pm
Why not hellBATTLE?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 25, 2011, 08:43:54 pm
Battlehell?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 08:46:40 pm
PERFECT!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 08:49:14 pm
I like that name, although I also liked the idea of having Fail in there for #4, like #2.

Wait this is too early to begin coming up with names for the next fortress. It's only the third year!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 25, 2011, 08:59:07 pm
As long as no skeletal giant badgers, skeletal carp or skeletal elephants appear, we're good.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 09:02:54 pm
SHUT UP BEFORE YOU JYNX...us....AAAAAAAGH! gurgle...blood spatter...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 25, 2011, 09:14:51 pm
I always felt like Fail was the operative word.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 10:14:37 pm
As long as no skeletal giant badgers, skeletal carp or skeletal elephants appear, we're good.

I'm not sure that any of those show up in vanilla.

And now that I said that, Strategia will post that all 3 showed up at once and raped the fortress over. Twice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 25, 2011, 10:19:54 pm
As long as no skeletal giant badgers, skeletal carp or skeletal elephants appear, we're good.

I'm not sure that any of those show up in vanilla.

And now that I said that, Strategia will post that all 3 showed up at once and raped the fortress over. Twice.

We should stop being afraid of the wildlife and start domesticating it.  Break out the cage traps and animal trainers!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 25, 2011, 10:36:28 pm
Well if we did that we'd have to name the next fortress Animalfailures.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 25, 2011, 10:42:05 pm


So I sat down for some light reading on TV Tropes, and suddenly it's six hours later and I'm hungry, thirsty, tired and in need of relief. (If I'd lost a friend to tragedy lately, I'd be a dwarf.) Sorry for the slower updates recently, I still fully intend to finish my turn, probably this weekend. Also, that survivor list is out of date, a few dorfs have died since then and a small migrant wave (about half a dozen by my estimate, I've yet to do a proper headcount) has moved in. The skeletal crundles are showing up, getting over the cavern wall and scaring the workers, also savagely mauling a child until some bits fell off it and it died. The units list shows a heap of skrundles, but I can't actually see them that easily, so I have no idea whether they're just wandering the edges of the map or climbing up the wall.

Quote
This is a quote pyramid. It is made from electrons and encircled with bands of hyperlinks. All craftsdwarfship is of the highest quality.
Am I the only one not all that interested by it?  MSPA I mean, TV Tropes is crack.


I'm with you there, I've never gone through more than a few panels. As for TV Tropes, re:above; I thought I was immune to it by now, but I just spent six straight hours staring at the bloody thing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 25, 2011, 10:51:29 pm
Homestuck/MSPA doesn't get interesting till a fair few panels in, when they start playing Sburb.

Speaking of which, I must continue reading it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 10:58:20 pm
Meh.  I got past the thing with the weird old-timey cop-show time-travel style thing, but I lost interest after that. 
That sentence is a nightmare.  Oh well, moving on.

Hellcannon is certainly doing well.  (RARGH BACK ON THE RAILS)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 11:01:33 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NOW WE'RE JINXED FOR SURE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 25, 2011, 11:06:27 pm
Meh.  I got past the thing with the weird old-timey cop-show time-travel style thing, but I lost interest after that. 
That sentence is a nightmare.  Oh well, moving on.

Hellcannon is certainly doing well.  (RARGH BACK ON THE RAILS)

That sounds more like Problem Sleuth than Homestuck.

What rails?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 11:27:22 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! NOW WE'RE JINXED FOR SURE!
Then my work here is done.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 25, 2011, 11:28:08 pm
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...
Ok i'm done.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 25, 2011, 11:29:05 pm
I like that name, although I also liked the idea of having Fail in there for #4, like #2.

Wait this is too early to begin coming up with names for the next fortress. It's only the third year!
Hellspent the Failed Cannon of Battles would work. Why is it most succession fortresses go with simple names? Is Auraaunt the Bald Awe-Inspiring Abbey of Ale to much to say in a single breath?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 25, 2011, 11:37:51 pm
I like that name, although I also liked the idea of having Fail in there for #4, like #2.

Wait this is too early to begin coming up with names for the next fortress. It's only the third year!
Hellspent the Failed Cannon of Battles would work. Why is it most succession fortresses go with simple names? Is Auraaunt the Bald Awe-Inspiring Abbey of Ale to much to say in a single breath?
Randomnames the Alliterative Collection of The First Cool-Sounding Words You See When Scrolling Down The List Of Words To Use When Naming Your Fortress?
That would make a good band name.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 26, 2011, 12:06:34 am
It wasn't intentionally alliterative. It was the name of my first fort, so I just picked names at random without scrolling down a whole lot. I didn't understand a whole lot at that point. Heck, I was just procrastinating figuring out the embark set-up screen stuff impressed with the way you could name the fort. Now, I usually just mash the random button until I see something worth my time.

Though I also was pointing out that the names don't have to be the basic two word deal we usually see. All that is required is that the two word name portion be catchy.  :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 26, 2011, 12:26:51 am
Elfbutcher the Dark Death-Ooze of Fail?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on November 26, 2011, 01:34:36 am
Zeratul goes berserk. I send Urist in to kill him. Zeratul murders Grov and Darvi in their sleep. Then he punches a sleeping Dariush, who promptly starts taking Zeratul apart with her pickaxe.
Well, it was probably too much to hope for that I'd survive all the way until my turn. At least I took some people out with me, though. No rush redwarfing me, though, since I'll only get killed again. So long as I'm in there when my turn comes up, I'll be happy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 26, 2011, 02:02:05 am
Elfbutcher the Dark Death-Ooze of Fail?


Dwarfbutcher the Fail of Fortresses, or maybe Battledwarf the Failfortress of Triumph. In which we finally manage to whup some skelk ass and establish a secure fortress on a frozen, savage, terrifying coast, right next door to a goblin fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 26, 2011, 03:19:11 am
As for TV Tropes, re:above; I thought I was immune to it by now, but I just spent six straight hours staring at the bloody thing.
Immunity to TvTropes is a rare and highly sought-after quality that can only be obtained by years of obsessive tab-abuse.

Also, those last two suggestions are good, but they lack the cannons.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 26, 2011, 03:23:17 am
Elfbutcher the Dark Death-Ooze of Fail?


Dwarfbutcher the Fail of Fortresses, or maybe Battledwarf the Failfortress of Triumph. In which we finally manage to whup some skelk ass and establish a secure fortress on a frozen, savage, terrifying coast, right next door to a goblin fortress.
That would likely demand 100% of the dwarves' embark skills go into military skills, and that we bring shields and extra picks. Then assign labors after embark. But if something so insane succeeds, then it is truly blessed by the RNG.

Also, while I don't have total immunity to TVtropes, I still qualify as highly resistant. Never spend much time on it, and usually ignore links.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 26, 2011, 03:25:20 am
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...
Ok i'm done.

http://www.youtube.com/watch?v=LtArMXUNmfY 1:40-1:52

Elfbutcher the Dark Death-Ooze of Fail?


Dwarfbutcher the Fail of Fortresses, or maybe Battledwarf the Failfortress of Triumph. In which we finally manage to whup some skelk ass and establish a secure fortress on a frozen, savage, terrifying coast, right next door to a goblin fortress.

You're funny.

Sniped:

Elfbutcher the Dark Death-Ooze of Fail?


Dwarfbutcher the Fail of Fortresses, or maybe Battledwarf the Failfortress of Triumph. In which we finally manage to whup some skelk ass and establish a secure fortress on a frozen, savage, terrifying coast, right next door to a goblin fortress.
That would likely demand 100% of the dwarves' embark skills go into military skills, and that we bring shields and extra picks. Then assign labors after embark. But if something so insane succeeds, then it is truly blessed by the RNG.

Also, while I don't have total immunity to TVtropes, I still qualify as highly resistant. Never spend much time on it, and usually ignore links.

Would you say you had Insanity Immunity (http://tvtropes.org/pmwiki/pmwiki.php/Main/InsanityImmunity)?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 26, 2011, 03:37:04 am
Not literally, but applied to TvTropes... sure.

Also, roughly how many hostiles are on the map right now?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 26, 2011, 06:56:12 am
Also, roughly how many hostiles are on the map right now?


One Skeletal Blind Cave Ogre, at the bottom of the magma sea.
Sixteen skeletal crundles, apparently coming in through the second cavern layer.
One skeletal polar bear.
Seven skeletal reindeer.
One skeletal giant olm.
One skeletal giant toad.
Thirty-three dwarves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 26, 2011, 07:33:46 am
I see what you did there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 26, 2011, 07:41:24 am
I am unsure what happened.


I float through the void
                            in blissful, carefree limbo


while my mind is fragmenting.






I try to pick up the pieces. I remember a childhood in the Mountain
              home, I remember a skeletal ogre closing his jaws on my head like a vise
I remember a working fortress, loyal minions toiling in my name, I rem
        ember
     ember
                  ember
         I remember learning the art of cheesemaking.






I remember me.


I was me.


I am me.


Strategia.


A name, yes.
An
            anchor.
I am Strategia.










I observe through nonexistent, polyscient eyes, no - I brush against quanta, I feel the charge and the speed and the dreams and the colour and the wavelength and the existence of every photon.
I watch with detached disinterest as skeletal elks, each and every one unique, animal not-souls still thinly tethered to their bleached white frames, fight the militia, each a strong and powerful soul, still attached to corporeal existence, the leptons who are the messengers of gods who do not exist, who control all that happens, cultural inventions and fundamental forces at the same time, passing through the shackled souls not seeing not hearing not feeling not tasting the brief, infinitely long instructions, at the same time made up of other leptons who claim to work together yet collide in their limited space unseeing unhearing unfeeling unaware of their own existence


I shake my head to clear my thoughts, a nonexistent act that shakes the very fabric of reality. I must focus. I must remain.
I watch as the militia gets slaughtered. Some loyal to me, that I can sense, some mistrustful or resentful, that I can also sense, all get killed by these creatures, no longer possessing the not-souls of the animal yet moving about with malicious purpose, dragging their hapless selves along, not realising they are dead.
I watch the skeletal ogres in the womb of the great mother, I watch my own body, I remember I can see I can feel again I remember.


I go down the last stairs, fighting with every boson of my being to go back up and return to life yet I am also deliberately seeking out the creature that I know will kill me because I do not know yet that it will kill me.
I panic and feel calm, I run and I rest, this is as it should be, this is as it happened. I die as do many others. I remain behind, ambition holding me back from moving on
the pettiness of my existence
pointless abuses
a purposeless hold on power, all for myself, that I cannot possess.
I die and the shock shatters my mind
I try to
                                skip this
                    part
                             my anchor
my name
Strategia.


I watch as the madness lashes out and corrupts the minds and very souls of dwarves and pits corporeal against corporeal
I see the tendrils ensnaring the souls
I see the tendrils sucking them dry
I see them go through soil and stone and land and mountain and rolling hill and river valley
I see them stretch all over the world from end to end I see them
I see them reach back to
I avert my ethereal eyes


I have willed eyes into being


I have power I have control






I am dead yet still alive






I am Strategia
I am Overseer of Hellcannon
I am not bound to body
I am not reaching into supple mind to stretch the spirit I am not assuming direct control
I am me
I will endure
I will prevail
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 26, 2011, 07:47:30 am
Could use some weirder formatting.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: optimumtact on November 26, 2011, 08:42:53 am
Seeing as I had my head smashed in by the first skeletal creature I met, I suppose I had better try again
opti - Milita - SkeletalAvenger - N/A

I shall avenge my death by declaring a crusade against all skeletal creatures.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 26, 2011, 08:59:14 am
Nice work there, e. e. dwarfings
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on November 26, 2011, 09:55:29 am
I wonder, where are the zombies?

And do crundles even have bones?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 26, 2011, 11:44:03 am
Would you say you had Insanity Immunity (http://tvtropes.org/pmwiki/pmwiki.php/Main/InsanityImmunity)?

Nope. I'm tripolar for all three forms of dwarven insanity. I just get better after petting a kitty.

Now that was a good update. Hows the fortress looking at this point?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 26, 2011, 12:12:32 pm
Now that was a good update. Hows the fortress looking at this point?


Like a perfectly pleasant little tundra fortress still busy getting its stuff together, that somebody painted a lovely shade of murder.


The update itself was really a retroactive one, incorporating the prolonged Battle of Hellcannon and its drawn-out aftermath in a few sentences. Also foreshadowing and metaplot. The formatting was entirely intentional, the gaps representing periods that have no coherent thought. You're free to imagine any number of horrifying nightmarish scenes in those pauses - Lovecraftian abominations, utter oblivion, conscious madness, no matter what, it's decidedly unpleasant.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 26, 2011, 02:48:51 pm
Just blazed through the last 14 pages. Man, I missed a lot. Any chance of rridgway II showing up soon, or is the skeletal wildlife killing them all?  :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 26, 2011, 02:58:24 pm
Hey, I think you missed my request, guys!
I asked for perpetual redorfing (as I could use a body in my -future- turn), please.
arcangelsd - (I prefer being a mechanic) - !!Nuclear!! engineer

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 26, 2011, 03:10:43 pm
I'm still waiting for the dust (and body parts) to settle before I dorf anyone, it would be hilarious but also kinda pointless to take a nameless dorf, name him, and possibly have him write a journal entry, only for a berserk gem cutter to bash their skull in with a dead rat before the next update. Unless things start to really get out of hand again, then it'd just be hilarious.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 26, 2011, 03:25:03 pm
Also, roughly how many hostiles are on the map right now?


One Skeletal Blind Cave Ogre, at the bottom of the magma sea.
Sixteen skeletal crundles, apparently coming in through the second cavern layer.
One skeletal polar bear.
Seven skeletal reindeer.
One skeletal giant olm.
One skeletal giant toad.
Thirty-three dwarves.

OP-quoting this. I'll deal with dorfing requests and issues momentarily.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 26, 2011, 08:43:01 pm
OP-quoting this. I'll deal with dorfing requests and issues momentarily.

Personally, I think you should add

Like a perfectly pleasant little tundra fortress still busy getting its stuff together, that somebody painted a lovely shade of murder.

as well.  It describes the place perfectly
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 26, 2011, 11:02:41 pm
I forgot about that one. I'll add it as well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 27, 2011, 12:16:27 am
I have a quick question for whenever my turn rolls around, which free site do you guys/girls recommend for taking screenshots?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 27, 2011, 12:17:03 am
img.ie
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 12:22:52 am
I use tinypic. Never ever ever ever ever use French image hosting sites. That caused the OP to be broken for a while because they randomly decided that DF was inappropriate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on November 27, 2011, 12:32:23 am
Photobucket myself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 27, 2011, 12:45:23 am
Thanks for the help.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 27, 2011, 12:49:44 am
I use imageshack.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 01:21:25 am
I'm an elf.

I knew it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 27, 2011, 01:30:13 am
I'm also an elf.
I also knew it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 27, 2011, 01:51:50 am
The only fair solution to this is to murder both of you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 27, 2011, 01:55:13 am
too late. you're already dead. INCEPTION! www.youtube.com/watch?v=IXLDv-fUINM
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 02:53:27 am
The only fair solution to this is to murder both of you.

We've already died in Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on November 27, 2011, 02:55:00 am
in soviet fortress, you murder Urist!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 27, 2011, 07:16:18 am
too late. you're already dead.
*stares at Jadesprite-Avatar*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on November 27, 2011, 12:58:40 pm
Can I get a turn and a dwarf

DevilEd/Axedwarf/Death Axe
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 02:14:52 pm
Alright, I think the dorfing list is up-to-date now. If there are any discrepancies, let me know.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 27, 2011, 02:19:01 pm
You messed up the link by Stratgia's name. It should be House of leaves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 04:17:21 pm
You messed up the link by Stratgia's name. It should be House of leaves.

Why blue?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 27, 2011, 04:17:50 pm
You never read the book did you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 04:19:00 pm
I did. I just picked up my copy to try to figure out what you were talking about. Shows you how little I pay attention to books' covers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 27, 2011, 04:35:47 pm




My ethereal eyes float through the fortress. I still feel every particle, every wave, as they pass through me and as I pass through them, but the eyes make it easier to make sense of the shapes. I can still see the not-souls of the undead beasts, tethered to frames as white as the snow they walk through, but it's easier to distinguish the ephemeral world of souls and the even more ephemeral world of flesh. The souls of the living do not notice me, bound as they are by corporeal existence, but the souls of the dead are aware of my eyes. They are everywhere, moving around, observing the fortunes and misfortunes of Hellcannon. Some have drifted in from elsewhere, I can feel that whatever place they came from is the same, masses of souls clinging to this existence for years, decades, centuries before moving on.


My eyes draw some notice. The souls cannot see me, but they see the eyes I have willed to exist. Most of them are uninterested, others are curious, still others panic in the fear that the eyes are some sort of forgotten abomination. I do not feel a need to communicate with them so I do not will my words into the realm of souls. It would be quite easy, actually, as I do not need to push and pull on quarks to make baryons oscillate the way I want them to. I have a few brief conversations with the dead, coercing pions so they remember what I never said, but this proves to be pointless fairly rapidly. I would say they are boring me, but I can no longer feel boredom, nor happiness when the freshly dead souls are unexpectedly reunited with friends and loved ones, nor amusement when I watch a skeletal crundle get pecked at by a rooster chick.


I cannot give up though. I cannot unmake my eyes and retreat back into the realm of particles, of organised, coherent physics and let my mind slide until I am naught but a passive observer for all eternity. I must stay here, observe Hellcannon, subtly guide the thoughts of its inhabitants. The place is leaderless, and in its current state, no-one will take control. I do not even care about the fortress anymore, in my state I am beyond caring; however, I cannot leave it to its fate. As I skulk about, watching, I can feel something. It is not an emotion, but I have no other terms to describe it.


It is dread. Pure dread. There is something watching Hellcannon from afar. Something malevolent. Something not even the souls can feel, something which only appears to exist on the same plane as myself.


And if I let my guard down too soon, all will end.






You messed up the link by Stratgia's name. It should be House of leaves.


I've never actually read that btw, any similarities are coincidental. It's just meant to be stream-of-consciousness - literally, as that's all Strategia is at this point, a disembodied consciousness. From what I understand, House of Leaves is like that too, so it's basically just portraying the same concept the same way.


So unfortunately, finishing my turn this weekend didn't happen either - and for that I profusely apologise. I restate my intention of finishing my turn, although I'll have to let the detailed journal updates I've made up until the Battle of Hellcannon slide for various reasons. I could still take notes and infodump, like I did for the Battle, but I'll use the updates proper to further the metaplot. I'll tie in major events, of course, but given the nature of what I have planned, I unfortunately cannot focus on individual skrundle fights or random deaths or other events of such a level. (Dwarves going insane, though, will fit in quite nicely.....)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 27, 2011, 05:45:21 pm
So, do all ghosts get a course in quantum mechanics when they die?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 27, 2011, 05:55:37 pm
So, do all ghosts get a course in quantum mechanics when they die?


No, the other souls I was talking about are actually dead, and have the potential to become ghosts. Strategia's soul fell through the cracks in reality and instead ended up where it shouldn't have, on the quantum plane. When there's nothing else to do for a few days, and you can no longer feel boredom nor have much interest in the real world, you pick up stuff fairly quickly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 27, 2011, 06:32:27 pm
So, do all ghosts get a course in quantum mechanics when they die?
I don't know about the others, but I certainly learned a few things at the University of the Damned.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 27, 2011, 10:13:26 pm
Bah, who needs a degree in damnation? I did just fine having learned everything you did about possession and manipulating the world by screwing off and pestering the living for a few years, which was both very amusing and I ended up accomplishing more in that time. And didn't damage the fabric of reality in the slightest! Pissed off a lot of other souls of the deceased? Yeah, but they ended up saving the world. After they were done thrashing me...

Now if only English papers could go so smoothly...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 27, 2011, 11:25:42 pm
Now if only English papers could go so smoothly...
The answer to your conundrum can only be duct tape.  Cover your paper in the stuff.  Your professor will invariably tear the paper, or otherwise render it illegible trying to remove it.  They can hardly claim that it's your fault that they ruined your work, and give you full credit.  After all, they can't prove that it wasn't A+ material if they can't read it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist Imiknorris on November 27, 2011, 11:28:02 pm
Or they could say that you need to turn in a readable paper.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 28, 2011, 12:01:13 am
Or they could say that you need to turn in a readable paper.

Shush. You're ruining perfectly dorfy plans.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 28, 2011, 02:30:00 am
It also doesn't help if the one online class you take is English and thus such dorfy plans must be "digitally remastered"
Forcing a corrupt file to be sent? Probably just buy me a couple days...

Humorously, Hellcannon may not have a couple days to live :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 28, 2011, 05:01:38 am
So the military (one squad of five dorfs, led by Urist Imiknorris II) finally got to work and is tearing through the remaining skrundles that have entered the perimeter.
Ledi V went stark raving mad.
One of the nameless recruits goes into a martial trance, wades headlong into the main skrundle herd, then leaves the trance. The military now consists of one squad of four dorfs.
Lord Reudh dies from thirst. Mego II follows suit.
A snatcher appears, but is chased off by an impromptu squad of angry dorfs.
Dariush gives birth.
The snatchers keep coming, and keep getting chased away. One of them manages to kill the recruit pursuing her.
Bates goes to build the wall around the rear entrance, and runs off into the snow after seeing skeletal reindeer. A child remains behind long enough for Bates to flee, by getting murdered by the skeindeer.
By this time, things have actually quieted down.
Conchobar II dies of thirst.
Gizogin II becomes a restless haunt. Yay, we have a resident ghost again!
Vursa dies from thirst.
Bates and Ledi V die.
A moody dwarf claims a craftsdwarf's workshop. He makes a crundle bone crown, Busterblossomed the Bitter Viper. It's not very impressive, but we now have a legendary bone carver.


I'm sorry for the dry style, but I jumped into the metaplot thing without considering that it would prevent me from writing normal journal updates. I have a complete, (hopefully) coherent plot in mind, which I will continue next update.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 28, 2011, 05:18:50 am
Mego, I noticed my redorfing request hasn't been updated. I might've written it wrong. :P


In that case:

Reudh II - Marksdwarf, bone carver or militia- Stoic - Searching for his oddly named mother who ran away from home
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 28, 2011, 08:16:12 am
I'm not surprised I became restless.  There's not much for a spirit to do around here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 28, 2011, 08:26:14 am
Journal of Mego II, Former Chaos Crafter

It's so boring being dead again! I hate it! I absolutely HATE IT! RRRRRRRRRRRRRAAAAAAAAAAAWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!

Mego II, Former Chaos Crafter, has toppled a Gizogin!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 28, 2011, 08:40:07 am
Hey, that was uncalled for!  Why can't you find something constructive to do, like help with the ongoing collapse of reality that you seem so worked up about?

Anyway, as I once again have an avatar, my redorfing is much less urgent.  As such, I would like to adjust my requirements slightly:
Gizogin - hammerdwarf - Rawmancer - preferably with some kind of twisted preferences, like slade or night creatures, or possibly crystal glass
I would prefer that Gizogin II only be buried when there is a Gizogin III to replace him.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 28, 2011, 10:06:30 am
Hehehehe... !!FUN!! was had, even this early on.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on November 28, 2011, 05:27:15 pm
Strategia, what month is it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 28, 2011, 07:31:40 pm
Hey, that was uncalled for!  Why can't you find something constructive to do, like help with the ongoing collapse of reality that you seem so worked up about?

I died soon after a series of bipolar flips between tantruming and being fine. Dying happened to flip me to tantruming again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on November 28, 2011, 08:43:10 pm
Hey, that was uncalled for!  Why can't you find something constructive to do, like help with the ongoing collapse of reality that you seem so worked up about?

I died soon after a series of bipolar flips between tantruming and being fine. Dying happened to flip me to tantruming again.

Who cares about holes in reality, I'm pissed! Seems like a perfectly dwarfy view
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 28, 2011, 08:52:31 pm
The place is descending into madness, dwarves are killing themselves and there's no sign of That Aussie Dwarf

All according to plan... probably.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 28, 2011, 09:03:12 pm
The place is descending into madness, dwarves are killing themselves and there's no sign of That Aussie Dwarf

All according to plan... probably.

Aussie you need to write a book.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on November 29, 2011, 02:19:21 am
Noooo, Ledi V... She couldn't handle not being able to make pretties for the cats.

Hopefully Ledi VI will have better luck! XD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 29, 2011, 05:07:40 pm
Hopefully the thread won't die before the fortress does!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 29, 2011, 06:02:48 pm
Hopefully the thread won't die before the fortress does!

It's hardly dead yet. School has started back for a lot of people (myself included), so available time has decreased. Hellcannon may slow, but it will never stop. It will only pretend to stop so that it can jump up and scare the shit out of people who fell for its clever ruse.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on November 29, 2011, 06:15:57 pm
Hmmm... is it possible to scare (as in frighten, not intimidate) a future overseer using just the undocumented save?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 29, 2011, 10:10:01 pm
Maybe... Perhaps after my turn I will open the HFS and have the screen centered over it before saving. Or maybe just some cheap scare of a digging designation that looks like bad pixel art of an ugly beast of some sort.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on November 29, 2011, 10:10:20 pm
Hmmm... is it possible to scare (as in frighten, not intimidate) a future overseer using just the undocumented save?

Are you kidding? Hellcannon's save strikes fear into the hearts of all who look at it. Merely mentioning its name causes quivers thought the world of dwarf fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 29, 2011, 10:19:08 pm
Hmmm... is it possible to scare (as in frighten, not intimidate) a future overseer using just the undocumented save?

Are you kidding? Hellcannon's save strikes fear into the hearts of all who look at it. Merely mentioning its name causes quivers thought the world of dwarf fortress.

Hellcannon!

"I felt a great disturbance in the Multiverse, as if millions of overseers suddenly cried out in terror and abandoned their fortresses as if the screen they peered upon displayed such a frightful sight that they were immediately and irrevocably driven insane. I fear some idiot said the worst possible thing at the worst possible time."

Speaking of which, about time to abandon my own irrevocable failure of a fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 29, 2011, 10:25:36 pm
Speaking of which, about time to abandon my own irrevocable failure of a fortress.

That just gave me a cool idea for making Chaos Architecture applicable.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 29, 2011, 10:25:59 pm
Are you a man or a dwarf?  Never abandon, never surrender!  If your fortress has to die, bring the world with it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 29, 2011, 10:54:14 pm
Speaking of which, about time to abandon my own irrevocable failure of a fortress.

Dig for Hell and let that do the work for you!  Why let just your fortress suffer when you can bring an age of suffering and darkness upon the entire world?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 29, 2011, 11:09:17 pm
Speaking of which, about time to abandon my own irrevocable failure of a fortress.

That just gave me a cool idea for making Chaos Architecture applicable.

...damnit I TvTrope'd myself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 29, 2011, 11:13:31 pm
Meh, I was more amused letting the siege in. Killed everyone and wrecked the place. Blood and gore everywhere. Almost like it were Failcannon, without the ocean.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on November 30, 2011, 01:37:06 am
Meh, I was more amused letting the siege in. Killed everyone and wrecked the place. Blood and gore everywhere. Almost like it were Failcannon, without the ocean.
Eric, if your fort was like FailCannon, it wouldn't be dead for "only" letting a siege in xDDD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on November 30, 2011, 04:32:41 am
If it were Failcannon, a siege butchering the population would constitute an event of minor interest that would barely be mentioned in comparison to the overseer's latest obsessive construction.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on November 30, 2011, 09:54:26 am
If it were Failcannon, a siege butchering the population would constitute an event of minor interest that would barely be mentioned in comparison to the overseer's latest obsessive construction.

sigged

Also you seem to have missed my redorfing request so here it is again:

reteip9 - soapmaker - Royal Spy - nothing
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 30, 2011, 12:16:31 pm
The souls of the dead are in turmoil. They instinctively know how it feels when another soul passes over into the Other, finally done with the material world, but the sudden disappearances lately have felt..... different. They do not know what is happening. They can only see my eyes observing it, every time, as I sit here in the plane of particles. They have no idea of what I have found here, of how the world works, of what awaits us. I now realise I have slipped through a crack in reality when I died, thus ending up here instead of where I should be. I have seen these cracks appear and grow, I have done my best to seal them as I find them. I am but one soul, however, and I am busy enough mending the fabric of the universe in Hellcannon alone.


I form up a group of neutrinos, and shear apart another soul. It would be regrettable, but it is necessary. I destroy these souls to absorb their captured tachyons, to incrementally increase my own power. The souls are in disarray. I pay them no heed. I feel I am strong enough now, at last.


I turn the focus of my attention, slowly. I remain within Hellcannon, but I observe another place entirely. I have unmade my eyes; they serve no purpose to me anymore. My attention glides across the land, through mountains, over valleys, it matters not; what matters is its destination. I note the cracks in reality have been growing uncontrollably. I see some other souls who have landed on this basic quantum plane, but they are focused on mending the gaps single-mindedly, not even caring about what is causing them.


My attention finally lands on its destination. The Plains of Ooze. I slow down and creep towards the shore. I can feel it, the overbearing dread and existential terror, the knowledge that there is some
thing out there, something utterly depraved and malevolent. And it is watching me.


I sense a minor gravitic disturbance, a very heavy object. I expand the area of my attention, and gaze upon the monumental statement Failcannon made to the world. The giant golden curse stands defiantly as nightmares that cannot be described even by gibbering madmen swarm out in front of it, an undulating mass of bodies/not-bodies that stretches out all the way back to where they came. I can also feel the malevolence itself, seeping through reality, its tendrils taking the shape of hideously malformed creatures hell-bent on erasing everything that stands before them. Separate entities, creatures that can be killed and torn apart, yet each carrying in its heart the end of a sliver of the Entity, each part of a unified whole.


I finally do what I have been dreading to do since I died. I gaze upwards, across the shore, and look at the source of this evil. Space and time start to unravel not far outside Failcannon. Reality is not just frayed and torn, as it is elsewhere, it is barely clinging to existence, a threadbare pattern of electrons keeping It at bay. This is where it all started, where the first tiny gap in reality appeared, where the first dead soul jumped through the veil separating the spirit world from the world of flesh and took over the mind of another.


There is no more Battlefailed. There is only a gigantic mass, black as darkest night, black as the absence of light itself, an utterly evil malevolence, hard at work trying to unmake reality. I gaze upon it, knowing it can see me, every particle of my existence screaming at me to withdraw, yet I persevere. I look into the blackness, and I see. It was not created when reality was damaged. It did not bend to the will of an evil god and her worldly servant. It is ancient, older than reality itself, drawn to consume the universe, as it has countless times before. It seduced Ura and Led, not by promises of power, but by simply bending their will to its own.


I look deeper, into the Entity's history. It shrieks, a horrifying unsound of pain and anger that cuts through everything and is heard everywhere. Countless new rifts in reality open, and more tendrils, ending in horrifying beasts, creep through. It matters not. I look into the Entity, and I see what it has consumed before. I see worlds of beasts and men, of magic and technology, I see worlds of geth and krogan, I see worlds of vampires and dragonborn, I see worlds of ewoks and klingons, I see dream realms shattered, I see cars and planes, I see crystals and synthetics, I see an endless parade of parallel realities, twisted and blackened and gone, utterly consumed until only the memories remain inside this twisted Thing that consumes all.


Finally, I give in to the impulse to withdraw. I have seen enough of the entity's true being. I feel the main attention of the Entity coming towards me, so I quickly turn my attention back to Hellcannon. I may have penetrated into the creature's core, while it itself is still relatively powerless, but its intrusions into the real world can yet harm me. Its primary avatar
                                                    a twisted stonefly


     it comes






doom awaits


The Entity now
           has a name


I will call it






























                                                               Stuzang is coming
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on November 30, 2011, 12:29:13 pm
Oh gog.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 30, 2011, 01:23:03 pm
Wait, I've been helping STUZANG!!?! 

This is bad.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 30, 2011, 02:28:23 pm
Wait, I've been helping STUZANG!!?! 

This is bad.

Nah, he will just get lost in the horrible, twisty passeges of doom that were created to level up a miner.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on November 30, 2011, 03:28:58 pm
Wait, I've been helping STUZANG!!?! 

This is bad.

Nah, he will just get lost in the horrible, twisty passeges of doom that were created to level up a miner.
It's not that I'm worried about Stuzang showing up, it's that I hate him (it?) and the idea of doing anything in his favor is abhorrent.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on November 30, 2011, 03:29:44 pm
Ah.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 30, 2011, 07:19:23 pm
How appropriate that Stuzang is behind it all. Strategia, I applaud you on your advancement of the plot.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: compoundoverkillcornbread on November 30, 2011, 08:08:40 pm
THIS IS TRULY A HELLCANNON FORTRESS! JUST READING IT SENDS ME TO HELL...

Spoiler (click to show/hide)
AWESOME! LET'S DO IT AGAIN!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on November 30, 2011, 08:11:24 pm
Meh, I was more amused letting the siege in. Killed everyone and wrecked the place. Blood and gore everywhere. Almost like it were Failcannon, without the ocean.

Sounds like you let it inside for the sake of nostalgia.  I can understand that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 30, 2011, 08:28:09 pm
I fear I may be annoying everyone (especially Mego) with my failed dorfing requests, but i'll try again. D:

Reudh II - Bonecarver - Stoic - preferably to remain friendless; if that means burrowing him in his own little cloister, then cool!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on November 30, 2011, 08:47:20 pm
Meh, I was more amused letting the siege in. Killed everyone and wrecked the place. Blood and gore everywhere. Almost like it were Failcannon, without the ocean.

Sounds like you let it inside for the sake of nostalgia.  I can understand that.

Yeah... I miss the good old days when my unarmed, incompetent militia was able to kill at least a few enemies before being slaughtered outright, and a fortress of a hundred or so peasants might actually defeat a siege. Still lost battle after battle until I managed to trade/make equipment. Lately I've just been lazy and fail to train a militia before the first ambushes arrive, so if it's not walled off everyone flat out dies, because a hoard of recruits has no chance to kill even one goblin.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 30, 2011, 08:53:47 pm
I fear I may be annoying everyone (especially Mego) with my failed dorfing requests, but i'll try again. D:

Reudh II - Bonecarver - Stoic - preferably to remain friendless; if that means burrowing him in his own little cloister, then cool!

It's all good. You and reteip have been added to the list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 30, 2011, 09:20:27 pm
Sweet. I might download the current save and have a look at the Legends Entries so we can know some more about the history of Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 30, 2011, 09:42:20 pm
Shouldn't the history be the same as Battlefailed's?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on November 30, 2011, 09:47:39 pm
Oh, I meant like any wars in the parent civ. Nevermind. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: compoundoverkillcornbread on November 30, 2011, 10:53:25 pm
DON'T WORRY...EVERY ONE OF US HAS HIS OWN INNER MADMAN.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on November 30, 2011, 11:13:51 pm
DON'T WORRY...EVERY ONE OF US HAS HIS OWN INNER MADMAN.

Using 18pt font, bold, red, and caps all at the same time makes me want to do things to you I usually reserve for my nobles.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on November 30, 2011, 11:46:37 pm
I may have penetrated into the creature's core, while it itself is still relatively powerless, but its intrusions into the real world can yet harm me. Its primary avatar
                                                    a twisted stonefly


     it comes






doom awaits


The Entity now
           has a name


I will call it






























                                                               Stuzang is coming


... A bug primary avatar... A consciousness outside of the physical... feeding on small beings... Gentlemen... I believe... I have discovered the true horrors that lay in the darkness beyond the veil. This creature is IT. Stephen King is attempting to destroy our multiverse and replace it with his twisted Tower. He must be stopped at all costs. I'll need a minivan, two German Shepherds, a Stake and Cheese bagel from McDonald's, and one of those little refrigerators you need to open with a key.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on November 30, 2011, 11:56:29 pm


DON'T WORRY...EVERY ONE OF US HAS HIS OWN INNER MADMAN.

Using 18pt font, bold, red, and caps all at the same time makes me want to do things to you I usually reserve for my nobles.


I think I can still spare a dwarf for that. I've saved at the beginning of Moonstone, I think, so I should have enough time to rig something up, provided people do what I tell them to do and ignore the skrundles visible from the staircase in the second cavern layer.

... A bug primary avatar... A consciousness outside of the physical... feeding on small beings... Gentlemen... I believe... I have discovered the true horrors that lay in the darkness beyond the veil. This creature is IT. Stephen King is attempting to destroy our multiverse and replace it with his twisted Tower. He must be stopped at all costs. I'll need a minivan, two German Shepherds, a Stake and Cheese bagel from McDonald's, and one of those little refrigerators you need to open with a key.


Yet more I haven't read  :-\  I'm really not much of a horror fan, it basically stops at Alien and John Carpenter's The Thing for me (and the latter is borderline).


I'm planning one more metaplot update, which will also likely contain the end-of-year save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 01, 2011, 01:13:18 pm


DON'T WORRY...EVERY ONE OF US HAS HIS OWN INNER MADMAN.

Using 18pt font, bold, red, and caps all at the same time makes me want to do things to you I usually reserve for my nobles.


I think I can still spare a dwarf for that. I've saved at the beginning of Moonstone, I think, so I should have enough time to rig something up, provided people do what I tell them to do and ignore the skrundles visible from the staircase in the second cavern layer.

... A bug primary avatar... A consciousness outside of the physical... feeding on small beings... Gentlemen... I believe... I have discovered the true horrors that lay in the darkness beyond the veil. This creature is IT. Stephen King is attempting to destroy our multiverse and replace it with his twisted Tower. He must be stopped at all costs. I'll need a minivan, two German Shepherds, a Stake and Cheese bagel from McDonald's, and one of those little refrigerators you need to open with a key.


Yet more I haven't read  :-\  I'm really not much of a horror fan, it basically stops at Alien and John Carpenter's The Thing for me (and the latter is borderline).


I'm planning one more metaplot update, which will also likely contain the end-of-year save.

Spoiler: Stephen King (click to show/hide)

I enjoy where this is going. I had a thought for the metaplot I would like to incorporate in my turn and this actually gave me the backbone I was looking for. I also like how each chapter has introduced a villain behind the villain. Battlefailed had Led. Failcannon revealed Ura was using Led. Now we found out that a greater cosmic entity was manipulating fate beyond that. It is sort of like a ramp-up on the scale of immortality. Led was mortal, Ura was immortal, and Stuzang is a multidimensional abomination. I was writing a short paragraph to compare how mortals, immortals, and multidimensional beings would see a world just a bit ago.

Spoiler (click to show/hide)

 :-\ It still needs work.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 01, 2011, 01:16:52 pm
Dunno why, but Stephen King and McDonalds go together well in my mind. Make of that what you will.

While I'm here, redwarf as:
Iruanna - any military - whatever suits narrative - whatever suits narrative.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 01, 2011, 01:19:44 pm
Dunno why, but Stephen King and McDonalds go together well in my mind. Make of that what you will.

Eh, Pennywise from IT was described as looking like Ronald McDonald in the book. Make of THAT what you will.  :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 01, 2011, 01:22:58 pm
Eh, Pennywise from IT was described as looking like Ronald McDonald in the book. Make of THAT what you will.  :P

What, a clown that looks like a clown? Crazy :P

Quote
Spoiler (click to show/hide)

Culminating in the ultimate evil of interior design.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Stuzang on December 01, 2011, 04:21:27 pm
(trolling removed)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 01, 2011, 05:11:27 pm
I-I don't know how to react to that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 01, 2011, 05:12:25 pm
Hmmmm I guess he didn't get lost.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: compoundoverkillcornbread on December 01, 2011, 05:35:25 pm
Using 18pt font, bold, red, and caps all at the same time makes me want to do things to you I usually reserve for my nobles.

Well...cooked fish would be nice...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 01, 2011, 07:36:27 pm
Using 18pt font, bold, red, and caps all at the same time makes me want to do things to you I usually reserve for my nobles.

Well...cooked fish would be nice...

I don't think you understand. You would be the fish.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 01, 2011, 11:46:32 pm
I think we just got another level in meta
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 02, 2011, 12:57:52 am
This conversation is collapsing under the weight of it's own foolishness.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 02, 2011, 01:03:44 am
Agreed. We have a fortress to mismanage!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 02, 2011, 01:15:01 am
Fortress is pushing it. I would go with horible mess
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 02, 2011, 01:23:57 am
We'll eventually have a fortress to mismanage!

Or, We have a horrible mess to mismanage.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ledi on December 02, 2011, 02:04:14 am
Mego, could I please be un-struck-through and have the V updated to VI in the dorfing list? Ta. XD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 02, 2011, 05:27:27 am
I tear apart another soul, absorbing its energy. The dead of Hellcannon are in a state of panic. They see their brethren disappearing, torn apart by an unseen force. Informing them of the necessity would be a needless distraction, especially now that time is of the essence. I can feel the Foul One creep closer to Hellcannon every day. I must be ready. It must be stopped.


I risk a gaze across the tundra, and for lack of a better phrase, our eyes lock. My focus of attention is on Stuzang, the horrific creature trailing a veil of darkness behind itself. Stuzang's immortal, ageless perception sees me, a dwarven soul, trapped in a plane between planes. It roars, a fell sound that makes trees wither and livestock miscarry for miles around. It knows what I am doing. It knows it must kill me, if it is to consume this world like so many others before it.


There is no time to lose. Stuzang flies high up into the air, and dives straight towards Hellcannon, gliding along wings of shadow, speeding up so fast it is impossible to hear it approach, until the shockwave of its passage shatters eardrums. It will be upon us momentarily. I steel myself, gathering all the power I have accumulated.


As the beast roars a second time, soundless for those ahead of it, soul-rending for those behind, I focus my entire being on one action. I propel a thin sliver of tachyons toward Stuzang.


The lance hits the fiend as soon as I begin. It passes through the gaping insectoid maw and strikes at the heart of darkness behind it. The effect is immediate. This time, it is not Stuzang that roars. This time, it is the Entity itself, the Foul One, the Ancient, the Eldritch, which lets loose a terrifying wail, striking entire cities dead upon hearing it. Hellcannon is far enough away from the existential tear that used to be Battlefailed for its populace to survive, but even the living can feel its chilling effect, and as one, the entire fortress stops for a moment and shivers.


I withdraw my lance, now formed not as a sliver shot towards the terrible beast, but as a shaft, as solid as it can be on this plane. I glide over to Stuzang's broken frame, the Entity's tendril only barely clinging to the impossible body of the giant fly. I stake it, and it dissolves around the lance's tip. The monster itself, now without a puppeteer, begins to squirm and fidget. I stake it through the heart, putting it out of its misery before reality reasserts itself and it collapses.


I glide back to Hellcannon, unmaking my spear and spreading the particles out. I shape them into a sphere, half above ground, half below, an impenetrable barrier that will protect the fortress and its surroundings. I anchor reality here, in this place. I expend all the energy I have forging a direct link between the planes, between the world of flesh and spirit and the world of particles and order.

I grow weary now. I have done what I needed to do. I have no more energy left. I can feel myself fading away, content in that I have completed my mission..... I will.....

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 02, 2011, 05:30:11 am
You have changed NOTHING, mortal! I am not dead! I will find a way inside your shield! And I will UNMAKE THIS WORLD!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 02, 2011, 05:37:59 am
*waves a Stuzang supporter flag*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 02, 2011, 06:25:34 am
Sorry for the triple posting, but with the weird formatting I was using, I couldn't get the BBcode tags that appeared to go away. That's also why the middle post is on one line, instead of four.


Now, at long last, screenshots!


Spoiler (click to show/hide)


Spoiler (click to show/hide)


Spoiler (click to show/hide)


The second half of the year was pretty uneventful, by previous standards. Apparently the skrundles were killed and driven off, allowing us to make use of the second and third cavern layers again. Construction of the top floor of the first cavern layer outpost finally resumed, and was mostly completed when the year ended. (To finish it, build more floors over the open space inside the enclosure, and fortifications on top of the walls. There are a few supports already in position, just in case.)


The mayor issued mandates for tin items. Luckily, we have a high master metalcrafter, who produced, among other trinkets, this:


Spoiler (click to show/hide)


I didn't have it brought up to the depot when the merchants came. Trading it away seems like such a shame. The mayor's next mandate was for two anvils to be forged, so I queued up the order in the magma forge. So far no-one's gone over and done it. In retrospect, I think all our blacksmiths are dead.


Apparently, the Foul One has already managed to poke a tendril inside the shield surrounding Hellcannon.


Spoiler (click to show/hide)


Luckily, it appeared in the first cavern layer, which is entirely walled off, and it's just wandering about.


A bunch of merchants came, luckily without wagons so they could take the rear entrance. (Gosh, that sounds dirty.) The caravan guards killed and drove off some skelk, although I think one of them died. Big whoop.


Spoiler (click to show/hide)


I sold all our gems (I'd had our stockpiles of valuable gems cut over the course of the year) and some other random trinkets in exchange for several bars of metal, some picks, and all the wood, food, booze and animals they had on them. We should have enough supplies to tide us over, and the animals can be milked and/or slaughtered if necessary for more food.


I placed orders for iron ore, flux stone and turkeys with the liaison; we can burn the wood we'll get from chopping down the trees in the second cavern layer enclosure for charcoal, and then we can make steel. The turkeys are something I've been making a habit of recently, they produce eggs by the buttload and plentiful meat too. The liaison said he'll pay top Urist for crutches and instruments, nearly double their value; especially the second should be doable, I've been smelting random ores ever since we uncovered the magma pipe so we have a lot of decorative metals lying around. We also have a huge load of galena, so lead and silver should be easy to come by if you build another smelter or two and put some useless gits to work. He'll also pay half again the value of battle axes, rings, cut gems and meat.


Even the gremlins in this place are skeletal.


Spoiler (click to show/hide)


Finally, good news, bad news, good news and good news. The good news is that I've designated a little niche in the second cavern layer for garbage dumping, and I've been offloading all the random clothing cluttering up the finished goods stockpile there. I've tried to get them to dump only clothes, but the idiots have also dropped some other goods (mugs, crutches, bracelets, etc.) down there, that I've been trying to reclaim, so I'd recommend checking it once in a while to see if it's all okay. I deliberately avoided dumping it into magma for precisely this reason (also clothing may come in handy later on, if only to foist on hapless caravans). The bad news is that Urist Imiknorris II went topside to grab some random crap, and got brutalised by a muskskox. And he was such a good Captain of the Guard too =/ I've given his room, currently the most lavish in the fort, to the mayor instead. (I also switched the office and dining room designations, but I forgot the personal statue garden assignment.)


More good news; I've got a standing order in place for coffins, and I've put away some dead. We still need heaps and heaps more coffins, ofc, but it's a start. There's also a chamber dug out one level below the first cavern outpost, since I needed some stone; it'd make a fine communal cemetery after the current one gets full, provided you can supply the coffins. Also, Dariush has dug out over 2/3rds of the residential area, and should be done with the rest in no time flat. Legendary miner + clay = instant chambers. However, you'll need a LOT more furniture before you can move everyone in there. I've got standing orders for doors and beds too, but right now everyone is too busy doing other random stuff to bother with that, apparently. I did put doors and beds in a couple of rooms in the bottom left, which have now been claimed.


I didn't do any more dorfings, though we have a sizeable nameless population (mostly because I got almost the entire named population killed). We have a Legendary Bone Carver and a High Master Metalcrafter, at least, in addition to other random idiots (two cheesemakers, an herbalist, a leatherworker, etc.) that got put on hauling duty. I've also enabled masonry and/or engraving and/or carpentry for several of them, since we need those things badly.

Here's the save.
http://dffd.wimbli.com/file.php?id=5233 (http://dffd.wimbli.com/file.php?id=5233)


Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 02, 2011, 07:10:12 am
Truly, this will be a fort to rival Curs'd Headshoots, Syrupleaf and Boatmurdered.

I can feel it. (The quality of writing suggests it!)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 02, 2011, 07:27:16 am
Sorry for the triple posting,
TIME TRAVEL NINJA POWERS ACTIVATE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 02, 2011, 10:30:36 am
Very nice. So thus ends the fourth year of hellcannon's existence. You kept the fort alive after what I would say would be better called "The first battle of hellcannon" as there will surely be many many more.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 02, 2011, 11:09:58 am
Very nice. So thus ends the fourth year of hellcannon's existence. You kept the fort alive after what I would say would be better called "The first battle of hellcannon" as there will surely be many many more.


Third year, Mormota asked to be moved down the list. And the First Battle of Hellcannon wouldn't even have occurred if I hadn't been overconfident and careless. Then again, I'm not an elf.


I did get one thing right; I may have caused the deaths of 2/3rds or so of the fort population, but I'm leaving it a better place. There's metal production with the magma smelter, the first cavern layer is sealed off against anything that can't fly, the second cavern layer will be sealed off as soon as the masons get in gear, the third cavern layer is absolutely 100% guaranteed impenetrable, trust me on this, the food and booze supplies are stocked and if the carpenters and masons stop twiddling their thumbs we'll have enough living space for three times the current population easily. (However, it's still only the clay layer, and room quality is hard to raise unless you dig out the walls and replace them with stone/metal ones.)


P.S. Mind the rear entrance. It's usually pretty safe, and you could even risk sending some dorfs out to collect weapons and other useful miscellaneae that still lie in the snow, but keep a sharp eye out for skwildlife if you do. There's a partial wall around it, for safety reasons, although it isn't finished yet. I'd recommend keeping the doors tightly sealed at all times unless specifically watched, lest some hapless nobody lure a herd of skelks into the dining room.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 02, 2011, 11:17:38 am
You didn't make nearly as much of a mistake as the time I thought this drawbridge was a wall when goblin sieges came. If we hadn't had a well trained militia...well a lot more dwarfs would have died. And it's not like I did any of the work putting that together either.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Stuzang on December 02, 2011, 05:35:46 pm
(trolling removed)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 02, 2011, 05:46:01 pm
Stuzang, you're dead. How are you still posting? Or is this that Eldritch monster thing behind your existence doing the typing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 02, 2011, 06:27:14 pm
It just makes me wonder what kind of noise is it typing.
For me, it sounds like a cat purring.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 02, 2011, 06:34:10 pm
For me it sounded kinda like a zombie, which makes much more sense, though still very little.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 02, 2011, 06:39:17 pm
Stuzang is Aussie Dwarf in disguise.
I just made up this, but then it would make a lot of sense (By a lot of sense, I mean in my headache-suffering brain, it does make sense now)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 02, 2011, 07:04:44 pm
I think it hasn't quite got the hang of cause and effect yet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: saltmummy626 on December 02, 2011, 08:10:46 pm
I prolly wont get a turn so I wont bother, instead can I please have a dorf? my preference is towards engraver, but im not picky. any dorf will do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 02, 2011, 10:33:48 pm
Stuzang is Aussie Dwarf in disguise.
I just made up this, but then it would make a lot of sense (By a lot of sense, I mean in my headache-suffering brain, it does make sense now)

No-no-no.  Stuzang was a cheap costume worn by Aussie Dwarf in an effort to scare off the population of Battlefailed so he could have the fortresses' mineral wealth that went horribly wrong.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 02, 2011, 10:54:09 pm
So the costume of Stuzang gained sapience, forged an alliance with an Eldritch being, and ascended a plane of existence despite being fake?

Sounds like Majora's Mask to me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 02, 2011, 11:23:35 pm
Fierce Deity Gizogin to the rescue!

I downloaded the save for a quick look, and it gave me one of those moments where I suddenly realize everything that's wrong with the world.

There seems to be a burning ogre sitting happily in the middle of the magma sea.  I'm not sure what to make of that.

If I might humbly suggest a dwarf to become the next Gizogin, I would like to put forward Momuz Dutybells, a butcher, or Litast Heatedkeys, a stoneworker.  No matter which dwarf I become, he'll need to be drafted as a hammerdwarf immediately and given the profession of "Rawmancer."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 02, 2011, 11:55:05 pm
has anybody alerted sinpwn yet?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 03, 2011, 12:17:07 am
Meh, don't bother with Stephen King. IT was pretty good until the end (the movie actually doesn't do the full story any level of justice, but the endings are perfect matches). The books of his I read are interesting, but the ending is ALWAYS a cop-out. It is like he gets bored writing the book and finishes as quickly as possible. I'm not much of a horror fan either, but IT was more suspense than horror anyway... until it tries to become a cosmic horror story.

Don't bother with the bulk of Stephen King's work, but he is actually a good writer with a select few really good books.  The Dark Tower is entirely different from everything else he writes, in style, in content, in quality  -I recommend it highly.  The Stand, Insomnia, and Needful Things (as well as his assorted short stories and novellas) were standouts for me among his other work, but nothing compares to the Dark Tower books.

Edit: I don't think my last redorf request had a chance to go through so - any chance of me getting the legendary bone carver?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 03, 2011, 12:43:24 am
MMMMMMMMMMMMmmmmmmmmmmmmmmmnnnnnnnnnrrrrrrrrrrrrrrrrrR.

From the soul's diary of Lord Reudh, Eccentric (deceased)

IT HURTs.. I havE hEARD IT...

I WAnt My fAmILY BaCK, pLeasE sToP the pAAAin..
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 03, 2011, 12:53:09 am
Spoiler: Response to Catalyst (click to show/hide)
Man, I'm really looking forward to my turn.

I downloaded the save for a quick look, and it gave me one of those moments where I suddenly realize everything that's wrong with the world.

There seems to be a burning ogre sitting happily in the middle of the magma sea.  I'm not sure what to make of that.

Sounds like this fort is going to be a disaster area just like it older brothers. That ogre is still in the sea? Heh heh. Is it swimming in the magma or sitting at the bottom?

MMMMMMMMMMMMmmmmmmmmmmmmmmmnnnnnnnnnrrrrrrrrrrrrrrrrrR.

...it sounds like a cat to me. Maybe the Foul One is Mutie from RTRTD. Tendrils and eldritch meows seems to point to this.
Spoiler: Mutie (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 03, 2011, 01:08:25 am
From the diary of Reudh II, son of Lord Reudh-

What in the name of Ovuz Frothysucker was that? A horribly awful screech just echoed through my mind? Mother! What is wrong?
I... I chose to migrate to Shashmebzuth because I wanted to find my mother... I cannot shake the feeling that this fell screech that echoes through my head and reverberates through my very being comes from Shashmebzuth...

Find her I must, though. Be she alive or dead, I must find her, so that we may give her a burial in the name of Zefon, god of rebirth. A true burial, not one as they would give in a country outpost.

She was always a strange one, but why she decided to run off to Shashmebzuth I do not know. Honour demands that I find out what happened to her. Father is too weak with the beast sickness he contracted in the mountainhome, and my siblings lay dead on the floor of the same mountainhome, suffocated in magma in an accident.

I hope that my journey is not in vain, though my mind and body both scream 'Do not go to Shashmebzuth! Fell things are there! Abominations will rend your soul in twain!' I must find Mother.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 03, 2011, 03:30:36 am
I forgot to PM Sinpwn last night, just sent one. The ogre is just sitting still in the magma sea, doing nothing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on December 03, 2011, 11:37:09 am
Ok. I'm here, just downloading the save. My computer seems to dislike dwarf fortress at the moment, so we'll see how this goes.

Edit: Seems I can get it to run well for a bit, but it crashes rather often. I'll try to fix it, but I'm fine with being skipped.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 03, 2011, 10:20:17 pm
Excellent... Did I get redorfed? If so, is he/she dead yet?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 03, 2011, 10:43:50 pm
Sinpwn, I'll give you a day or two to try to work out your computer issues. I'd like to ward off the Battlefailed curse if I can.

I downloaded the save for a quick look, and it gave me one of those moments where I suddenly realize everything that's wrong with the world.

There seems to be a burning ogre sitting happily in the middle of the magma sea.  I'm not sure what to make of that.

This is getting OP-quoted.

the first cavern layer is sealed off against anything that can't fly

can't fly

FLY

MMMMMMMMMMMMmmmmmmmmmmmmmmmnnnnnnnnnrrrrrrrrrrrrrrrrrR.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on December 04, 2011, 01:09:30 am
Ugh, I have to say it would probably take too long for me to do my turn, as every time it crashes it does not save. I'll sit out on this turn. I'll probably be able to fix this in a week or two.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 04, 2011, 01:33:22 am
So am I up to bat? I'm not sure whether to be happy or to break the asprin out.

Edit: While downloading an unmodded version of dwarf fortress, I realized the Hellcannon save is 10 Megabytes bigger than Dwarf Fortress itself. Is that normal?

Edit:Edit: I'm disappoint in you people. No Hotkeys! Shame on you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 04, 2011, 03:07:06 am


Excellent... Did I get redorfed? If so, is he/she dead yet?


I forgot to dorf anyone before I uploaded the save, but there's plenty of nameless jackbeards left for that.


the first cavern layer is sealed off against anything that can't fly
can't fly
FLY

MMMMMMMMMMMMmmmmmmmmmmmmmmmnnnnnnnnnrrrrrrrrrrrrrrrrrR.


The only FB we have so far can't fly, so there's only the occasional Skeletal Giant Bat to worry about. Fortifications are about 75% complete, so it should be easy to make the first cavern layer completely impenetrable to fliers. (Additionally, this would provide a whole new floor to do stuff with. Given the state of the fortress, this more than likely means coffins, lots of coffins.)


The second and third cavern layers, on the other hand.....


Edit:Edit: I'm disappoint in you people. No Hotkeys! Shame on you.


I only looked up how to set hotkeys after I finished, and the fortress isn't really that big. There's only a few dozen z-levels between the outside and the third cavern layer, and most of those are just up/down stairs, with the occasional pilot shaft or mined-out vein.






Also, could I be added to the end of the turn list? I'd love to see what this fortress looks like after a few decades of catastrophes. If there's still a fort left, that is.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 04, 2011, 03:40:07 am
Journal of Zuntîr Mengelbel, Manager, 1st Granite 206, Early Spring:

It has been months since the previous overseer Strategia has been killed. The entire fortress has been in chaos since then with no one to rule and control it. I think it’s time for someone to assume control. Someone like a certain manager. Someone like me. Today I shall proclaim my control of Hellcannon with my ascension to my new role as the “GameOverlord”.
Journal of the GameOverlord, 8th Granite 206, Early Spring:

Since my self-promotion to the title of GameOverlord I have done a few things namely assigning a new bookkeeper and digging out a large space for our soon to be statue garden as seen here:
Spoiler (click to show/hide)
This should improve the happiness and mood of any dwarf still recovering from the Battle of Hellcannon. Also a few odd things happened today. A butcher by the name of Momuz Etestrith has requested that we start calling by his proper title “Gizogin,” and acknowledge the fact the he is a “Rawmancer,” whatever the hell that is. I granted him his wishes. However emboldened by his success quite a few other dwarves requested a name change to. These include:

Mosus Rĺhudib --> Kaamanen, a Claustrophobic Architect (If his claustrophobic then why the hell is living underground?!)

Litast Vúshedëm --> Deathsword, a Mysterious Stranger. (The hell? I’ve known this bloke for months!)

Lokum Amemmeng --> The Master, Eternal Magnificent Bastard (Not sure what he’s the master of.)

Asob Stinthädvd --> Urist Imiknorris, Captain of the Guard/Axecutioner (Funny because a fellow just like him died recently)

There were probably more, but these were the only ones I remembered about.
Journal of Game, 15th Granite 206, Early Spring

Today I placed an order for 30 stone coffins and 10 stone slabs in order to try and clear up these ghosts and all of these dead bodies. Can’t even see the floor! Also I think the dwarves around are losing their minds. Just a few moments ago Urist barged into my office screaming, “There’s a forgotten beast in the caverns! We’re all gonna die! *Sob*.”:
Spoiler (click to show/hide)
When I went down to check however there wasn’t anything in a sight besides a huge skeletal bat! Oh well.

/OOC Also the dorfing list needs to be updated. Everyone is dead except for Dariush. So far I’ve only redorfed the ones I mentioned, I’ll go back dorf everyone else eventually.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 04, 2011, 04:06:43 am
If you don't mind, remember my request:
Eric, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabled.
And preferably a chance to dig out a bedroom for myself when the stoneworkers are off-duty, with a masons shop in it. Legendary mason ho!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 04, 2011, 04:26:51 am
The dorfs working on the fortifications have a habit of getting spooked by creatures that can't reach them, or are even outside their line-of-sight. I got suspension messages all the time as well, usually because someone got scared of a skeletal toad hopping about out of sight around the corner. Just find out which particular section has been suspended and unsuspend it, you'll be fine (unless a skeletal giant bat arrives).


If you're looking for a permanent necropolis, there's a stone quarry directly underneath the first cavern layer that's got plenty of space for coffins, but not enough room for anything else, really. It's too close to the cavern to dig out bedrooms.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 04, 2011, 02:41:54 pm
Updated turn and dorfing lists. Great narrative so far, gamewizard. Perhaps throw something in about the sharp contrast of your rule from the authoritarianism of Strategia?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 04, 2011, 03:27:17 pm
Ah, it's good to be not dead again.  It's also good to be in the OP.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 05, 2011, 01:27:20 am
Alright I'm about to open dwarf fortress to play again when I had a moment of complete and utter retardation dwarfism. I'm pretty sure you guys will find it interesting.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 05, 2011, 02:46:23 am
Journal of Game, 16th Granite 206, Early Spring

Apparently the previous Overlords couldn’t see giant gaping holes in the floor and acknowledge the fact that everything can squeeze through a corner no matter how small unless there’s a 2 foot slab of rock behind it. I’ll point out these flaws in this picture:
Spoiler (click to show/hide)
I’ve repaired most of these flaws at the time of the photo being taken.
I’ve also noticed a herd of Skoxen passing by. Normally this wouldn’t need any attention except all of these undead animals had the exact same injuries. Right down to the same locations! Odd isn’t it? I’ll point out the herd in this picture:
Spoiler (click to show/hide)
Journal of Game, 20th Granite 206, Early Spring

Nothing much happened today besides migrants arriving. There a lot of them though. 19!
Journal of Game, 26th Granite 206, Early Spring

I had a genius idea for a weapon that could potentially double (read: Give us a fighting chance) our defenses against the skeletal herd. Luckily everything I need to throw together a prototype are right next to each other…   
Journal of Game, 1st Slate 206, Mid-Spring

The weirdest thing happened today. A child by the name of Meng Isethsĺkal barged into my office, grabbed me by my beard, dragged me down to his level, and began screaming some of the oddest demands before rushing out! Why the nerve of him!
Journal of Game, 10th Slate 206, Mid-Spring

These dwarves are the most idiotic creatures to ever exist in the world. I just had a report that a dwarf had managed to build a wall. However he also sealed himself on the wrong side! Here see for yourself:
Spoiler (click to show/hide)
Journal of Game, 21st Slate 206, Mid-Spring

A new Forgotten Beast has arrived apparently. According to the people who saw it, it was a giant noseless koala. See for yourself:
Spoiler (click to show/hide)
Also, remember that rude and insolent child? Apparently he made this amazing mug called Dismalcyclone the Decay of Thorns. He must’ve made in remembrance of the battle of Hellcannon.
I shall take for myself in order to compensate for his rudness.

/OOC that’s probably all I’m going to write about today. Tomorrow my prototype should be up and running. Also no one else has been dwarfed simply because I’m a lazy bum.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 05, 2011, 02:49:20 am
Any sign of That Aussie Dwarf in a new 'disguise'?  Strategia mentioned he was going to do something, but I don't think he ever did (If I missed it, my bad)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 05, 2011, 04:12:28 am
I'll try Aussie. How about one of the new migrants? Also its going to take me forever to get through my turn. I only through 1 2/3 of a month so far.

So you want a dwarf called Not That Aussie Dwarf with the profession of Magnificent Bastard?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 05, 2011, 08:50:26 am




Journal of Game, 16th Granite 206, Early Spring

Apparently the previous Overlords couldn’t see giant gaping holes in the floor and acknowledge the fact that everything can squeeze through a corner no matter how small unless there’s a 2 foot slab of rock behind it. I’ll point out these flaws in this picture:
Spoiler (click to show/hide)
I’ve repaired most of these flaws at the time of the photo being taken.


Apart from getting 60% of the population killed, that's what I was doing for most of the year. The problem was that no-one wanted to do masonry at all during the entire summer and autumn, and you can't designate floors and fortifications if dorfs can't reach them yet, hence why it was still unfinished. It was only during the winter that everyone finally decided to get a move on and do what I instructed them in spring.

Any sign of That Aussie Dwarf in a new 'disguise'?  Strategia mentioned he was going to do something, but I don't think he ever did (If I missed it, my bad)


I forgot to do that, my bad. My idea was to have my quantumghost notice a diorite boulder snatching food off the table and never appearing in the same place twice, but it kinda got lost in the whole eldritch-abomination-is-coming thing.

So you want a dwarf called Not That Aussie Dwarf with the profession of Magnificent Bastard?


Not That Aussie Dwarf died, and for clarity's (and sanity's) sake I'd say use a different moniker. Possibly "Definitely Not That Aussie Dwarf" or "Maybe That Aussie Dwarf", or something along those lines.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 05, 2011, 09:25:23 am
Possibly That Aussie Dwarf?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 05, 2011, 01:14:56 pm
Not Even Remotely That Aussie Dwarf?
Stop Comparing Me To That Aussie Dwarf?
Who Is This 'That Aussie Dwarf' Anyway?
If This Were That Aussie Dwarf, I'd Eat My Own -Pig Tail Fiber Sock-?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 05, 2011, 04:15:58 pm
Totally Not That Aussie Dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 05, 2011, 04:17:23 pm
Wo Is This Aussie Dwarf You Keep Speaking Of?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 05, 2011, 04:42:22 pm
Sometimes That Aussie Dwarf?
Probably That Aussie Dwarf?
That Other Aussie Dwarf?
Another Aussie Dwarf?
Twice That Aussie Dwarf?
A Distant Relative of That Aussie Dwarf?
Aussie Dwarf LXXXIV?
That Aussie Dwarf... No That One... No, Actually Not?
Take That Aussie Dwarf?
I Hate That Aussie Dwarf?
Not Another Aussie Dwarf?
If You Call Me That Aussie Dwarf Again I'll Punch You?
That Aussie Dwarf Is Dead Again Get Over It?
Oh Hi I'm That Aussie Dwarf's Identical Twin Brother It's Sad He Died But He Told Me All About You So You Don't Need To Introduce Me To Anyone I Know Them All And If You Want To You Can Also Call Me That Aussie Dwarf We're So Similar We Always Wear The Same Clothes And Can Do The Same Stuff And Have The Same Mannerisms We Even Share A Diary And Always Forget To Write In There Who Wrote What So Actually I'm A Perfect Duplicate Of That Aussie Dwarf And If I Hadn't Explained This To You You Wouldn't Even Have Noticed That That Aussie Dwarf Was Gone So Just Forget What I Told You? Please?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 05, 2011, 08:21:17 pm
An Aussie Dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 05, 2011, 08:40:16 pm
Anansi Dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 05, 2011, 08:41:29 pm
ThatNewZealandDwarf
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 05, 2011, 08:45:06 pm
ThatNewZealandDwarf
I very nearly said that. It was a toss up.  That would have been awkward for us both.  (Mustn't let down the curtain and reveal the puppet show, after all...)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 05, 2011, 08:46:35 pm
I'm a magnificent bastard and am controlling the thoughts of everyone in the fortress.

I knew it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 05, 2011, 08:51:51 pm

Almost, But Not Quite, Entirely Unlike That Aussie Dwarf
That Aussie Dwarf: Cave Crocodile Dundee
A Dwarf Named Aussie (You Say The Whole Thing)
There Are Some Who Call Him That Aussie Dwarf
I Am Serious, And Don't Call Me That Aussie Dwarf
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 05, 2011, 11:05:55 pm
My head hurts...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 06, 2011, 12:18:12 pm
Frawd Eissua Taht?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 06, 2011, 12:38:52 pm
Dwarfoftheaussiepersuasion
aussiedwarfthat
TAD

...

can we name him tad?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 06, 2011, 03:27:42 pm
Tad is a perfectly dwarven-sounding name. It means 'equal' in dwarven.

Any updates to distract us from this madness, gamewizard?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 06, 2011, 03:53:45 pm
TAD: "I... am That Aussie Dwarf"

Overseer: "By what name are you known?"

TAD: "There are some who call me... Tad?"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 06, 2011, 04:47:37 pm
Just noticed something, wasn't I on the position 25 for taking a turn?

Also, my fort went from 25 to 2 thanks to three berserk dwarves. Great.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hitty40 on December 06, 2011, 04:51:48 pm
Wow. After all my my time spent on these forums, I never even noticed this fort.

Dorf me as G, an Axedwarf who claims to be a 'god of war'(If you haven't noticed, I want that to be my custom profession.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 06, 2011, 04:58:33 pm
Quote
Frawd Eissua Taht?
I better not be the only one to notice that it's just "That Aussie Dwarf" backwards.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 06, 2011, 05:14:37 pm
Quote
Frawd Eissua Taht?
I better not be the only one to notice that it's just "That Aussie Dwarf" backwards.
?yas uoy tahW
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 06, 2011, 05:28:39 pm
Quote
Frawd Eissua Taht?
I better not be the only one to notice that it's just "That Aussie Dwarf" backwards.
?yas uoy tahW
Eh syas Frawd Eissua Taht si Taht Eissua Frawd sdrawkcab. Tniauq, kniht uoy ton?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 06, 2011, 05:36:58 pm
Quote
Frawd Eissua Taht?
I better not be the only one to notice that it's just "That Aussie Dwarf" backwards.
?yas uoy tahW


.amgam eht su pu tes ydobemoS
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 06, 2011, 06:34:31 pm
Quote
Frawd Eissua Taht?
I better not be the only one to notice that it's just "That Aussie Dwarf" backwards.
?yas uoy tahW


.amgam eht su pu tes ydobemoS

.su ot gnoleb era trof ruoy llA
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 06, 2011, 06:39:01 pm
I am normally ok with moderate derailment. But, this backwards thing has gone too far. Pray that your dwarves aren't alive during my turn and I don't get a migrant wave with which to redwarf you.

THERE WILL BE HELL.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 06, 2011, 06:45:13 pm
I am normally ok with moderate derailment. But, this backwards thing has gone too far. Pray that your dwarves aren't alive during my turn and I don't get a migrant wave with which to redwarf you.

THERE WILL BE HELL.


There's an open magma pipe in the third cavern layer, the current site of metal production, that you could use for that. Or you could drop them in whichever cavern layer has the highest concentration of FBs at the moment.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 06, 2011, 06:47:52 pm
I ma yllamron ko htiw etaredom tnemliared. Tub, siht sdrawkcab gniht sah enog oot raf. Yarp taht ruoy sevrawd t'nera evila gnirud ym nrut dna I t'nod teg a tnargim evaw thiw hcihw ot frawder uoy.

EREHT LLIW EB LLEH.
YFTF

I ma derob.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 06, 2011, 07:06:47 pm
Deathsword shall be the first punished. Tadpole will be the one doing the punishing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 06, 2011, 07:07:31 pm
Deathsword shall be the first punished. Tadpole will be the one doing the punishing.

Fun for everyone!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 06, 2011, 07:08:14 pm
Deathsword shall be the first punished. Tadpole will be the one doing the punishing.

Fun for everyone!

No, only for me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 06, 2011, 07:10:29 pm
Deathsword shall be the first punished. Tadpole will be the one doing the punishing.

Fun for everyone!

No, only for me.

This being Hellcannon, my dwarf will probably be dead when your turn comes anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 06, 2011, 07:15:44 pm
I am normally ok with moderate derailment. But, this backwards thing has gone too far. Pray that your dwarves aren't alive during my turn and I don't get a migrant wave with which to redwarf you.

THERE WILL BE HELL.

Reading for comprehension!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 06, 2011, 07:33:26 pm
I am normally ok with moderate derailment. But, this backwards thing has gone too far. Pray that your dwarves aren't alive during my turn and I don't get a migrant wave with which to redwarf you.

THERE WILL BE HELL.

Reading for comprehension!

Truly, 'tis an underrated skill.

On a slightly more related note, I'm desperate for news of the fort.  How can I write about my destabilization of the universe wacky hijinks without knowing what I'm actually doing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 06, 2011, 07:35:26 pm
Do like Aussie does. Plan for everything.

EVERYTHING.

EVERYTHING!



everything
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 06, 2011, 08:01:49 pm
I am normally ok with moderate derailment. But, this backwards thing has gone too far. Pray that your dwarves aren't alive during my turn and I don't get a migrant wave with which to redwarf you.

THERE WILL BE HELL.
Reading for comprehension!
Truly, 'tis an underrated skill.


Legendary Miner
Accomplished Mason
Skilled Engraver
Proficient Dodger
Dabbling Reader
Expert Consoler
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 07, 2011, 06:34:05 am
How can you have ranks in Reader if it's only coming next version?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 07, 2011, 06:58:38 am
Actually, you should know by now that space and time aren't really continuous in this thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 07, 2011, 11:09:02 am
That, and I think we'll move up to .26 when it comes out. Yet another version increase, (yeah, I know we regenned the world, but not really, right?), for our world.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 07, 2011, 12:47:29 pm
I think ToadyOne said something about saves not being compatible.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 07, 2011, 01:06:07 pm
I think ToadyOne said something about saves not being compatible.

Well, I suppose for the 4th game, ( or we can restart this one, perhaps?), we just do a regen?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 07, 2011, 02:29:59 pm
Is that a new thing? The old saves were compatible with other releases, if a bit unstable.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 07, 2011, 02:31:22 pm
By that point, I'm sure someone has written how a dwarf became a manifestation of all chaos and creation, sending the world into a dimension not-so-different-than-their-own through a hole torn into reality upon their ascension to a higher level of existence, tearing the universe asunder during the chaotic first moments of their existence as a new god.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 07, 2011, 03:42:29 pm
...yay?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 07, 2011, 04:12:29 pm
By that point, I'm sure someone has written how a dwarf became a manifestation of all chaos and creation, sending the world into a dimension not-so-different-than-their-own through a hole torn into reality upon their ascension to a higher level of existence, tearing the universe asunder during the chaotic first moments of their existence as a new god.
I figured that was how FailCannon was going to end, but then it fell before .26 was done.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 07, 2011, 04:43:00 pm
Holy shit, what's happening to this thread?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 07, 2011, 04:44:10 pm
Holy shit, what's happening to this thread?

A dire lack of updates.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on December 07, 2011, 04:54:23 pm
Hello everyone, some guys over in general discussion asked me to copy this idea over to Hellcannon...


"Considering the next update is going to have zombies that will recruit those they kill into the horde of the undead, I'm gonna drop all my goblin prisoners into a pit with a zombie, then release the horde once there's like 2000 zombies or something" - one guy

- That would be a great idea for the next failcannon fort...

 Failever II: Pull to release the zombie horde into the living area of the fortress. For extra dwarfiness, put the lever in the horrifically oppressed and miserable sweatshop worker quarters.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 07, 2011, 05:18:45 pm
Nice. Hmm, can zombies stay members of their civilization? Undead Queen Led may be possible after all...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 07, 2011, 07:03:06 pm
Nice. Hmm, can zombies stay members of their civilization? Undead Queen Led may be possible after all...

UNACCEPTABLE. BURN THE QUEEN!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 07, 2011, 07:44:29 pm
I was thinking more along lines of kicking her down a candy spire in a 300 fashion, but that works too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 07, 2011, 07:54:19 pm
See, this is why we can't have any nice things in these forts. Somebody always has to blaspheme against the queen.



Next time, shoot first, then snark.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: gamewizardinnc on December 07, 2011, 07:56:28 pm
I'm not going to be able to continue. I kind of ... Lost the SD card with my data on it. I'm not going to be able to retrieve it until a month from now. Youre going to have to skip me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 07, 2011, 08:14:27 pm
That means it's...

*checks the turn list*

OH GOD NO
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 07, 2011, 08:16:14 pm
Welp. Could be worse. Like, the next two guys on the list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 07, 2011, 08:49:57 pm
SEND IN THE CLOWNS! oh and MWAHAHAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHHAAHAHAIMANELFHAHAHAHAHAHAHAHAHAHAHAHA
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 07, 2011, 09:35:22 pm
SEND IN THE CLOWNS! oh and MWAHAHAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHHAAHAHAIMANELFHAHAHAHAHAHAHAHAHAHAHAHA
Fun is going to ensue.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 07, 2011, 09:42:27 pm
SEND IN THE CLOWNS! oh and MWAHAHAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHHAAHAHAIMANELFHAHAHAHAHAHAHAHAHAHAHAHA

Oh dear... there's going to be wood splinters and wild animals everywhere...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 07, 2011, 09:45:01 pm
Journal of Gizogin, Rawmancer

ABANDON FORTRESS!  RED ALERT!  THIS IS NOT A DRILL!

It turns out I was somehow following the wrong timeline (not for the first time), and the actual overseer of the fort was never gamewizardinnc, but was instead The Master.  I thought I had much more time before he would take over, but now I fear for my life (again, not for the first time).  Actually, I'm not sure how much he could hurt me were I to off myself quickly...  Then I could just wait it out until I deem it safe enough to return to the world of the living.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 07, 2011, 09:52:28 pm
I Shall begin my turn tomorrow, but I'll leave you with a teaser.

Journal of the BEST FUCKING OVERSEER EVUR EVRE REVE ELF:
I SHALL AVENGE MY FALLEN COMRADES, AND END THIS HELLHOLE FOREVER! But first, I have to make some dwarf cookies...delicious...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 07, 2011, 10:59:24 pm
Welp, we're screwed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 08, 2011, 04:37:34 am
Just hope he gets distracted erecting a monument to himself and is too busy to kill everyone.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 08, 2011, 08:13:08 am
Welp. Could be worse. Like, the next two guys on the list.

Or the guy 4 turns down. I don't plan on looking at the save before my turn, so starting blind in Hellcannon will be very Fun. It'll be like fighting a bronze colossus with my bare hands.

Only more so.

 8)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 08, 2011, 09:01:02 am
Truly, I'm waiting giddily for my fort turn.
I intend to drag this fort to glory by the hair, kicking and screaming, if I have to!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 08, 2011, 12:15:58 pm
I know this guy. Mentlegen we are royally screwed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 12:25:57 pm
First Prime Minister of Britain, then President of the United States, and now this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 08, 2011, 01:02:13 pm
First Prime Minister of Britain, then President of the United States, and now this.
Interesting note:  My youngest brother, as both a natural born citizen of the U.S. and a lex sanguinis British citizen, could (theoretically, and to the best of my knowledge) become both the United States President and Prime Minister of Britain.  I did a bit of research (read: I Googled it for a few minutes), and couldn't find anything that would prevent one from holding both positions. 

On-topic:

Journal of Gizogin, Rawmancer

BLARGH NOW I AM THE DEAD  I had a wonderful plump helmet today.  Food iS nice.  Being able to eat it is even better.  If anything were to happen to me that woUld prevent me from Being abLe to eat (such as my untIMely death), I doN't know whAt I wouLd do.  Oh well, at least I won't have to worry about that, since I'll be retiring tomorrow.  What could possibly go wrong?

Ha!  Now I'm sure to die suddenly, thus sparing me from the horrors of The Master's rule!  I'm so brilliant.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 04:10:22 pm
PERISH, FOR MY TURN BEGINS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 04:13:36 pm
Less talky, more dooming all of spacetime.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 04:21:25 pm
oh you bastards...why did you make my dwarf have a gay marriage?! NO WONDER SHE/HE GOT KILLED!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 08, 2011, 04:42:19 pm
oh you bastards...why did you make my dwarf have a gay marriage?! NO WONDER SHE/HE GOT KILLED!

Good sign?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 04:54:52 pm
I opened the doors to the surface. 'Nuff said. Next time you dare assume something good is going to happen, i'm making everyone their own civilization! AHAHAHAHAHAHHA!!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:16:17 pm
Welp, gameover more or less. Anyone know how to kill a blob made of fire with wings? Give me ideas people, if I unpause, he'll make it up the stairs and burn everyone. Until everyone is ready for this, I shall wait.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 05:17:06 pm
Cave in.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:18:25 pm
Not enough time, he's made it halfway up the stairs from the caves, and if I unpause for even ten seconds, that's it for everyone. did I mention the caves are also up in flames?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 05:21:33 pm
Rewind time. Or skip the turn. Your call.

Actually, fire is one of the weak materials a FB can be made of right? As in, one-hit killed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:26:28 pm
Well, I Insta-sacrificed a quarter of the population by having everyone rush it, and everyone that helped kill it bled to death seconds later. Good news, it's gone.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 08, 2011, 05:27:01 pm
Suicide squad. If one lands a blow it's possible it'll explode. Be warned that the explosion is MUCH hotter than magma, and try to keep it from spreading across the fort.


EDIT: Ninja'd


Any named dorfs died?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:37:02 pm
Thank Armok, no. I'll kill them later.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 05:37:40 pm
Tha's cool. Named characters always die at the climax of a story, after all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:43:22 pm
odd actually, Dariush is the only named dwarf alive, but none of the others died on my turn!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 08, 2011, 05:46:54 pm
Then I require a redwarfing. And an update of the dwarfing list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 08, 2011, 05:50:10 pm
odd actually, Dariush is the only named dwarf alive, but none of the others died on my turn!


You're very welcome. :P Most of the named dorfs during my turn had combat skills, so they were all drafted. The rest, as they say, is history. And I forgot to re-dorf before I uploaded the save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:50:33 pm
Goblin ambush to celebrate the last day of spring...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 05:59:28 pm
A SINGLE GOBLIN BOWMAN MADE IT INSIDE. NOW IT'S KILLING EVERYONE, EVEN AFTER RUNNING OUT OF ARROWS!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 08, 2011, 06:02:16 pm
Most were redorfed by gamewizardinnc, who couldn't complete his turn. Check his first update to see the ones he dorfed.


FAKEEDIT: Dorf me and I shall kill it!

I want my dwarf to have a coat on at all times. No longcoats in the game, unfortunately
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 06:04:03 pm
not going to happen my friend...everyone is either in the hospital, dead, or dying. It's the end of the line...
http://www.youtube.com/watch?v=3e-cMaEfWxE gameover.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 08, 2011, 06:26:59 pm
savescum time?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 08, 2011, 06:28:25 pm
Wait for migrants to arrive. If they're lucky, they could make it inside and tend to the wounded. Then the next migrant wave can be used to rebuild.


Or savescum and don't open the surface doors, since I assume that's how the bowgob got in.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 08, 2011, 07:25:19 pm
What?!  Noooooo no no!

Stop breaking my toys!

We're barely getting into the opening act, at this point.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 08, 2011, 07:48:35 pm
Now what did I tell you guys. I WAS RIGHT.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 07:52:11 pm
Down to 12 dwarves. Dariush was executed. Everyone who isn't is going slowly insane. The ones that are bedridden are fine at least, happy at best. This scares me, considering the decaying corpse in the hospital where they're sleeping.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 08, 2011, 07:58:04 pm
Obviously the hospital is the most cheerful place on Hellcannon.
Why am I not surprised?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 08, 2011, 08:05:30 pm
Obviously the hospital is the most cheerful place on Hellcannon.
Why am I not surprised?


"Bomrek, quick! Wave at that bowgoblin and get an arrow in your spleen! Once you're in the hospital the Overseer can't send you out into danger anymore!"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 08, 2011, 08:11:06 pm
Obviously the hospital is the most cheerful place on Hellcannon.
Why am I not surprised?


"Bomrek, quick! Wave at that bowgoblin and get an arrow in your spleen! Once you're in the hospital the Overseer can't send you out into danger anymore!"

It's a legitimate strategy!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 08, 2011, 08:19:22 pm
Oh, yeah...the bowgoblin...He somehow managed to kill himself...don't ask...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 08, 2011, 11:48:40 pm
Obviously the hospital is the most cheerful place on Hellcannon.
Why am I not surprised?


"Bomrek, quick! Wave at that bowgoblin and get an arrow in your spleen! Once you're in the hospital the Overseer can't send you out into danger anymore!"

It's a legitimate strategy!

Certainly worked for my dwarf in Failcannon.  Got himself crippled and stayed nice and safe in a hospital bed while everyone outside slaughtered eachother
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 09, 2011, 12:23:25 am
At 4:10, The Master starts his turn.  At 6:04, he announces a Game Over for Hellcannon.  That's less than two hours.  I'm glad that time-snarl kept me from actually being dorfed, so that I didn't have to suffer that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 01:06:14 am
Actually, you were the dwarf who died valiantly(arrow pincushion), buying the other dwarves time to get down below when the goblins came to town.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 03:04:36 am
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 09, 2011, 03:27:55 am
Pics.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on December 09, 2011, 05:45:57 am
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!

Wut? O.o

Proof.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 09, 2011, 06:41:53 am
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!

Wut? O.o

Proof.

Yeah, I'll be wanting to see a save or a unit list picture before believing in that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 09, 2011, 06:48:28 am
No really, it happened! I was there! Take our word for it.!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 09, 2011, 07:31:55 am
Wait for migrants.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 09, 2011, 07:52:14 am
Wait for migrants.

And hope the skelks and skoxes don't turn them into dwarf paste.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 09, 2011, 08:05:31 am
Mmmm, dwarf paste.











DON'T JUDGE ME! D:
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 08:06:18 am
Wait for migrants.
And hope the skelks and skoxes don't turn them into dwarf paste.
If everything is happening as the Master is telling us (no offense, dude)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 09, 2011, 09:10:59 am
He's totally making this up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 09:36:24 am
He's totally making this up.
I really expect he doesn't.
Because it'd be a hell of a record, seriously! 2 hours to completely wreck a fortress which has some serious "surviving" skills?
Just wow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 09, 2011, 09:56:48 am
He's totally making this up.
I really expect he doesn't.
Because it'd be a hell of a record, seriously! 2 hours to completely wreck a fortress which has some serious "surviving" skills?
Just wow.


He did say he opened the rear surface doors. Combine that with the local wilddeath and a goblin siege, and you get one wrecked fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 12:51:39 pm
He's totally making this up.
I really expect he doesn't.
Because it'd be a hell of a record, seriously! 2 hours to completely wreck a fortress which has some serious "surviving" skills?
Just wow.
He did say he opened the rear surface doors. Combine that with the local wilddeath and a goblin siege, and you get one wrecked fortress.

Still, two hours.

And we were making allusion to this:
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!
Seriously.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 09, 2011, 01:01:21 pm
And we were making allusion to this:
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!
Seriously.


I would like to refer you to your signature. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 09, 2011, 01:05:38 pm
 ???
Well, that was quick...

But the fort didn't auto-abandon... weird.  :o
I know Failcannon was hard to kill, but this...

I hope it is true, but seriously, we need pics.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 09, 2011, 01:22:24 pm
Perhaps a goblin kidnapper is caught in a cage trap with a dwarf child? Or the bag with the child is still lying around somewhere?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 09, 2011, 01:36:56 pm
Perhaps a goblin kidnapper is caught in a cage trap with a dwarf child? Or the bag with the child is still lying around somewhere?


Cage traps imply we have the capability of making traps in the first place. We do have cages, which we got off of dead merchants, but during my turn, we didn't even have a mechanic's workshop. There were..... more pressing things to take care of. And the surface doors worked pretty well in keeping dorfs inside and wilddeath outside.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 01:43:10 pm
And we were making allusion to this:
Gentlemen, everyone, EVERYONE IS DEAD, but there's one problem, IT DIDN'T ABANDON! IT'S TRUE, THE SAVE IS CURSED!!! THERE'S NO ONE LEFT ALIVE, I CHECKED, BUT IT'S NOT ABANDONED!
Seriously.


I would like to refer you to your signature. :P

I... don't have any smart answer to that. So I'm going to scream "Waffles" until it makes sense in my head.
This is Hellcannon, after all. Even though that it hasn't passed enough time to bend reality like in Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 09, 2011, 02:25:26 pm
The Master has been suspiciously quiet lately...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 09, 2011, 02:50:29 pm
This is Hellcannon, after all. Even though that it hasn't passed enough time to bend reality like in Failcannon.
Time? You speak about time in this thread? We have so much time here, it's starting to wrinkle already. Also, we can always make more time. Or borrow some from earlier this thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 03:28:53 pm
I guess you people never heard of collage. I'll put up a screenshot when I get home in an hour.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 09, 2011, 03:34:16 pm
Fucking collages, how do they work. YOU'RE NOT EVEN REAL ART.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 03:52:49 pm
This is Hellcannon, after all. Even though that it hasn't passed enough time to bend reality like in Failcannon.
Time? You speak about time in this thread? We have so much time here, it's starting to wrinkle already. Also, we can always make more time. Or borrow some from earlier this thread.
And now, I realize that it has been a bad move to watch that "In time" film yesterday.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 09, 2011, 03:57:09 pm
Which yesterday are you speaking of?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 04:08:14 pm
Which yesterday are you speaking of?
That yesterday X3
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 09, 2011, 07:06:49 pm
Fucking collages, how do they work. YOU'RE NOT EVEN REAL ART.

This.

If everything is like The Master says, I will add the screenshots to the OP. This will be known as the fortress so epic that not even the game itself wanted to see it die. Oh, and it will make great for great meta-plot advancement.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 07:11:19 pm
I'll put up the screenshots very soon, just have to ditch my roommate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 09, 2011, 07:12:09 pm
Oh, and it will make great for great meta-plot advancement.

Go, Metaplot!
Metaplot used Twist!
It's super confusing!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 09, 2011, 08:01:59 pm
Dwarf Fortress used gameplay!
Metaplot collapsed in a lump of gore!

...I miss that 'collapsed in a lump of gore' string...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 09, 2011, 08:41:26 pm
...Now I'm worried.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 09:14:31 pm
(http://img32.imageshack.us/img32/5640/dwarffortress2011120921.png)
Like I said...

(EDIT FROM THE YEAR 2014! Greetings reader! You may have noticed how the picture is gone. That is because image storing websites are awful and delete your pictures after a certain amount of time. Would you like to know what was in the picture? It's a picture of the counter that shows the number of dwarves. The counter is at zero. They're all dead. The fortress didn't die. Yep, it's one of the those days again.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 09, 2011, 09:39:05 pm
Like I said...

:o
Well, Battlefailed and Failcannon were both brought back from the brink of destruction... but this over-qualifies for the word "brink" I think.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 09:46:50 pm
---What.---
Like I said...
It may not be the end of your turn. But SAVE. NOW. PLEASE.
Or at least more pictures...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 09:48:42 pm
Migrants. That's all there is to say.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 09, 2011, 09:52:28 pm
I think Hellcannon just walked past the brink of destruction, decided it wasn't finished yet and walked back.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 09, 2011, 09:53:32 pm
I hope it socks the world in the face and tells it to go sit in the corner.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 09, 2011, 10:08:32 pm
-OMGWTFBBQ-
Like I said...

Journal of Gizogin, Rawmancer (deceased (again)):

Um, what?  Who's running this fort?  I've searched the whole place, and I can't find a living dwarf anywhere.  It's creepy.  I think Hellcannon itself has gained sentience, and is somehow keeping itself alive.  I can't help but think that my reality-bending may be partially responsible...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 09, 2011, 10:12:36 pm
I think the exchange went as:
DF: Hey, man, your dwarves died, game's over!
Hellcannon: NOPE.
*Punchs DF in the face*
Helcannon: I FEEEL ALIVEEEEE!!

What kind of an abomination have we created, gentlemen?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 09, 2011, 10:27:03 pm
I always knew at some point we would create a fort that couldn't die. Didn't think we would create one so soon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 09, 2011, 11:02:43 pm
I always knew at some point we would create a fort that couldn't die. Didn't think we would create one so soon.

Now, I'd try and see if this is reproducible on multiple machines.  If so, can Hellcannon ever truly die?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 09, 2011, 11:05:51 pm
i'm guessing you'd have to do the EXACT same things I did, right down to the precise timing of actions, which is improbable. I think the universe just loving toying with us.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 09, 2011, 11:22:01 pm
You...you weren't kidding. I underestimated this series's potential to be crazy for the the last time.

i'm guessing you'd have to do the EXACT same things I did, right down to the precise timing of actions, which is improbable. I think the universe just loving toying with us.

Not even, because the games actions have some degree of randomness.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rampaging-poet on December 10, 2011, 02:22:54 am
Wow.  Just make sure you back up the save before any migrants arrive.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 10, 2011, 02:23:47 am
I think some already did.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 10, 2011, 02:54:40 am
Haven't you all worked it out yet?


That Aussie Dwarf is still hiding in the fortress, waiting for his next disguise
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 10, 2011, 08:25:24 am
Wow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 10, 2011, 09:21:37 am
I think the exchange went as:
DF: Hey, man, your dwarves died, game's over!
Hellcannon: NOPE.
*Punchs DF in the face*
Helcannon: I FEEEL ALIVEEEEE!!

What kind of an abomination have we created, gentlemen?

Mego, please put this in the OP.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 10, 2011, 11:11:31 am
I guess THIS makes Hellcannon able to claim a position in the hall of legends.

If you all agree, I'll request it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 10, 2011, 11:17:26 am
A game that failed so hard, it broke DF? DAMN RIGHT IT BELONGS IN THE HALL OF LEGENDS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 10, 2011, 11:19:46 am
I think the exchange went as:
DF: Hey, man, your dwarves died, game's over!
Hellcannon: NOPE.
*Punchs DF in the face*
Helcannon: I FEEEL ALIVEEEEE!!

What kind of an abomination have we created, gentlemen?

Mego, please put this in the OP.

Am I the only one reminded of Solid Snake?
Snake: I FEEL ASLEEP!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 10, 2011, 11:21:54 am
Snake? Snake! SNAAAAAAAKKE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 10, 2011, 11:43:33 am
Guys... Did we just win DF with this fort?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 10, 2011, 11:48:27 am
Guys... Did we just win DF with this fort?
No. We just didn't lose.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 10, 2011, 11:51:30 am
Guys... Did we just win DF with this fort?
No. We just didn't lose.
But we lost! Then we didn't! It's a win within a loss.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: reteip9 on December 10, 2011, 11:59:22 am
I have no words to describe the madness that is Helcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 10, 2011, 12:06:04 pm
Colossal fuckup would be putting it lightly.
Help me out here, guys.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 02:52:13 pm
I think Mego killed himself when he saw the picture.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 10, 2011, 02:56:15 pm
I think Mego killed himself when he saw the picture.

Not that it would have helped him at all...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 10, 2011, 03:16:43 pm
Why does this thread have so few screenshots?
I demand more.

Insanity is a lot more awesome if it comes with nice pictures.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 03:21:26 pm
Spoiler (click to show/hide)
Like I said...

WELCOME TO MOTHERFUCKING HELLCANNON!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 10, 2011, 03:36:19 pm
so times still passing?... does that mean if we get a migrant wave you can carry on?

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 03:43:14 pm
Migrants. That's all there is to say.
Time IS passing, and it seems to be ignoring the bleeding out reality slumped against the controls to the universe.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 10, 2011, 03:46:25 pm
It worked! The Great Conduit is open!

The souls of the thousands of fallen now flow freely through to this place from the wreckage of Failcannon, leaving behind their pale ghostly shells.  They infuse the very walls and stones of this place, they give it life.  Now that it is confirmed, I can finally, safely, begin to transfer their minds, as well - etch them in the warped fabric of reality surrounding this anomaly.  The fortress itself is alive.

I can sense the presence of others, disembodied and puissant, who have worked to make this possible, though they may not have known fully what they were doing.  It matters not - Hellcannon is now ready.  It shall be the vessel of our immortality.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 10, 2011, 04:04:35 pm
Hellcannon - the fortress that defied death itself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 04:27:38 pm
Hellcannon - the fortress that defined death itself.

FTFY.

Oh Jegus, the fortress is sentient. I'm not sure whether to be scared or pleasantly amused.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 10, 2011, 04:55:44 pm
Hellcannon - the fortress that kicked death's backside.
FTFY.
FTFY
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SlimyMarmot on December 10, 2011, 05:49:15 pm
Truly, the spirit of Battlefailed is strong in this one. Time for personal input. Dorf me!

Slime - Doctor - Fleshsmith - Chief Med Dwarf if none present, but any doctor will do
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 06:01:57 pm
http://www.bay12forums.com/smf/index.php?topic=34936.0%7C i'm going to cry in a corner...curse you nemesis unit...RAAHHHH!!!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 10, 2011, 06:12:50 pm
Finally, it has happened. We all awaited this day, which has now come.
Hellcannon has become self-aware and has now broken free from its electronic coil. Fly, Hellcannon, fly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 06:41:11 pm
http://www.bay12forums.com/smf/index.php?topic=34936.0%7C i'm going to cry in a corner...curse you nemesis unit...RAAHHHH!!!!!

Just take the missing files from the last save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 10, 2011, 06:44:38 pm
http://www.bay12forums.com/smf/index.php?topic=34936.0%7C i'm going to cry in a corner...curse you nemesis unit...RAAHHHH!!!!!

Just take the missing files from the last save.

My interpretation sounds way cooler.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 06:45:34 pm
It's not 40d anymore. Back then there were alot of files, now there's only the region file and one or two others. That's really the whole save for the most part. The region file is gone due to nemesis unit. Gentlemen, refer to MagmaMcFry for an explanation, i'm hurling myself off a cliff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 06:46:41 pm
Did you save anytime after the whole zero-pop thing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 06:47:39 pm
no, I was too dumbfounded by the whole zero-pop thing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 06:50:37 pm
...

*beats The Master with a raw fish*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 10, 2011, 06:52:28 pm
NOOOOOOOOOOOOOOO.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 10, 2011, 06:53:36 pm
What the hell is going on.
Oh wait, this was written four posts ago.
F**K
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 06:55:48 pm
There is only one thing we can do. (http://www.youtube.com/watch?v=Fi4K9Cus0_g&feature=related)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 10, 2011, 07:06:22 pm
I will probably never find a more fitting moment for this:

Shit just got real.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 10, 2011, 07:12:59 pm
There is only one thing we can do. (http://www.youtube.com/watch?v=Fi4K9Cus0_g&feature=related)
Seppuku? xD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 07:14:26 pm
There is only one thing we can do. (http://www.youtube.com/watch?v=Fi4K9Cus0_g&feature=related)
LET'S DO THE TIMEWARP AGAIN!!!!!
Collapses.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 10, 2011, 07:29:57 pm
Why does this thread have so few screenshots?
I demand more.

Insanity is a lot more awesome if it comes with nice pictures.

The quote and the picture regarding having no population should be the only entry in our Hall of Legends page. Would that help?

Anyway, I second this!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 10, 2011, 07:45:22 pm
So what do we do now?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 10, 2011, 07:49:56 pm
well, i'm not doing all of this again, so I guess we're savescumming.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 10, 2011, 07:50:21 pm
I feel it might be adequate to continue this...

I think the exchange went as:
DF: Hey, man, your dwarves died, game's over!
Hellcannon: NOPE.
*Punchs DF in the face*
Helcannon: I FEEEL ALIVEEEEE!!
DF: Nemeis Unit Load Failed, I summon thee!
Hellcannon has been struck down
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 10, 2011, 09:32:33 pm
well, i'm not doing all of this again, so I guess we're savescumming.

There is only one thing we can do. (http://www.youtube.com/watch?v=Fi4K9Cus0_g&feature=related)

That's what I was suggesting there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 11, 2011, 02:11:38 am
So the fort not only survived standard fort death, but was ultimately lost to glitch that destroyed the files themselves. O-U-C-H!

Shame though, the game gave the prefect opportunity for some Grade A weird shit and there its like: "Never mind, scratch that, no mind screw for you."

Edit: Speaking of "scratch that"... Perhaps this is an example of what happens in an offshoot timeline.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 11, 2011, 02:14:37 am
It was likely acting this way during nemesis's destroy stage.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 11, 2011, 02:58:20 am
Okay, I got lost somewhere in all the time warping.  Where/when are we, exactly?  Did the fortress ever actually undie?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 11, 2011, 03:02:07 am
There is only one thing we can do. (http://www.youtube.com/watch?v=Fi4K9Cus0_g&feature=related)

....

Marry me.

Also, I want to be Riff-Raff.

Edit: Nah, actually Catalyst is probably most like the Criminologist.  Though she is rapidly becoming more like Frank.  So... I guess... Dr. Scott?

I can't resist a good tangent.

Anyway HOW COULD YOU NOT SAVE WTF.

I guess savescumming is the thing to do.  Though this is perfect enough I'm almost tempted to say let it stand, and let this be the Battlefailed sequel that lasted less than a month before it failed to die, then was deleted by a glitch.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 11, 2011, 03:58:18 am
I guess savescumming is the thing to do.  Though this is perfect enough I'm almost tempted to say let it stand, and let this be the Battlefailed sequel that lasted less than a month before it failed to die, then was deleted by a glitch.


Who else can say they had a community fortress that collapsed in on itself so badly it was erased from existence?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 11, 2011, 04:04:08 am
What about [MESSAGE REDACTED] and [MESSAGE REDACTED]!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 11, 2011, 05:15:12 am
I prefer this. (http://www.youtube.com/watch?v=RdopMqrftXs)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 11, 2011, 08:45:52 am
So I take it the "fort not ending" is related to game file corruption?
Do you perhaps still have the save for the dwarfless Hellcannon?
You know, for SCIENCE and seeing if letting the game run long enough would let migrants show up?

I sort of lost track of what the situation exactly if with all the other posts.
Seriously, we haven't had many years pass and this thread is already on page 50 something. Soon 60.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 11, 2011, 12:04:10 pm
Sadly, no. The Master forgot to save due to being amazed by zero-population.
...
**beats The Master with raw fish**
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 11, 2011, 01:56:32 pm
The fort had failed and everyone with ties to destiny had died, eventually migrants arrived and the fort was brought back.  The fort would prosper, but never realise the immpending doom of the Foul One.

In round two, the Foul One would be not compelled, it wouldn't even be challenged. As one who shares the Foul One's sources of power, my projection must give him the unambiguous advantage. But even so while I continue to not be one to wager, I'm reasonably sure that if I was, I wouldn't pass up the chance to lay down my cash.

Moving on. Let's pull back from this ever darkening pocket of a world. All this uncertainty is wearing thinner than the only pair of XXpigtail fiber pantsXX in a noble's wardrobe. I've never much enjoyed navigating the vortices of alternative possibility. The path which alone has my absolute mastery is the alpha timeline, a continuum I define as that which boasts exclusive rights both to my birth and to my cyclical rise and fall in power.

The Master would have given you a more reliable account, perhaps. But then, he would do many things I wouldn't. The Master would not direct the fray as a conductor with a fancy *fungiwood stick* but charge into it headlong like a madman with a goofy -featherwood stick-. He would have the sight to eschew the obvious path to victory, and find the path to destruction disguised cleverly as triumph, or even imminent success. And he would know failure doesn't matter in a reality where all else is already doomed to fail anyway. What sort of story would this be, with ThatAussieDwarf, Gizogin, and Mego made to stay cadavers? Certainly not one the alpha timeline would allow.

And not one The Master would allow either.

I improved it slightly and gave it a post of its own.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 11, 2011, 02:20:35 pm
Epithemius, your handception avatar is creeping me out.

Mego has been taken by a fey mood!

Journal of Mego, Chaos Crafter

I have seen the end. Hellcannon's last dwarf died, but the fortress did not crumble. Hellcannon itself has gained sentience, making it the only survivor of The Master's rule. The rips in the sky grew wider, as the demons that Queen Led summoned to destroy Failcannon came pouring through. We had no hope of surviving. So, I did the only thing I could do. I focused all of my energy on one rip, and opened it wide enough that all of the souls who died in Hellcannon could escape through it. Using what I learned from the Library, I made the rift lead to the beginning of this last spring, when The Master took control.

I felt incredibly weak as I watched the last few go through, back to a safer time. I knew I could either go through the rift, leaving it open for the demons to follow, or stay here and close it, and make one last stand for this timeline of Hellcannon. There really was no choice.

I focused all my remaining energy to slam the rift shut, after ensuring that all of my comrades made it safely through. Completely drained, I began to fade out of this world. But, then, I felt a hand, a force pulling me back in.

It was Hellcannon, bringing me into itself. I became part of the fortress, renewed with the energy to fight. I echoed my battle cry throughout the lands, as demons continued to pour in by the thousands:

COME AT ME, BROS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 11, 2011, 02:23:29 pm
It was Hellcannon, bringing me into itself. I became part of the fortress, renewed with the energy to fight. I echoed my battle cry throughout the lands, as demons continued to pour in by the thousands:

COME AT ME, BROS!
That's OP-quote stuff right there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 11, 2011, 02:53:58 pm
I think we may have proved Lovecraft right.


That is not dead which can eternal lie,
And with strange aeons, even Death may die.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 11, 2011, 03:24:46 pm
That is some fucked up shit man.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 11, 2011, 04:59:23 pm
This fortress has transcended logic. This fortress has transcended common sense.
It is madness. Glorious, beautiful madness.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 11, 2011, 05:22:21 pm
THIS.
IS.
HELLCANNON!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 11, 2011, 06:42:18 pm
Common sense is for losers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 11, 2011, 06:52:21 pm
Looks like the Master was a good guy after all...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 11, 2011, 06:56:08 pm
Nope. Just insane.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 11, 2011, 07:01:05 pm
What's insanity without sanity? What's love without hate? What's life without death?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 11, 2011, 07:02:31 pm
Nope. Just insane.
(http://www.the-iss.com/The%20Master.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 11, 2011, 07:22:12 pm
Well, we could have The Master do what he did the first time (or even better, just kill them), and see if the glitch reoccurs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 11, 2011, 07:42:31 pm
Did you forget "life is wasted on the living?"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on December 11, 2011, 07:45:52 pm
Wow...so hellcannon is finally over...Did you gets ever breach HFS?

Because I was actually hoping to make a literal hellcannon of my own (which is to say a cannon that shoots demons from hell at elves or goblin sieges), would any of you happen to have any idea how the original failcannon worked?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 11, 2011, 08:05:55 pm
Aww... Now I can't kill it on it's thirteenth birthday... Or would it have to be fourteenth?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 11, 2011, 08:11:03 pm
Aww... Now I can't kill it on it's thirteenth birthday... Or would it have to be fourteenth?
I have no idea.
I'm disappointed that I didn't get a turn in Hellcannon.  I suppose I'll have to wait for either a savescum or Battlefailed 4.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 11, 2011, 08:16:07 pm
I vote savescum.  Far to early to let the fortress die!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 11, 2011, 08:18:21 pm
That's what the whole Time Warp and rip-in-the-sky-journal things meant from me. The Master, you have been cleared to savescum. Who needs linear continuity, anyway?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 11, 2011, 08:18:39 pm
Well technically It didn't die....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 11, 2011, 08:20:00 pm
I'll do that tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 11, 2011, 09:12:15 pm
It became so amazing, Armok had to intervene by sending his ultimate weapon: Nemesis. He couldn't allow us to do what we had done-cheat him out of some good old blood.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 11, 2011, 10:16:36 pm
(http://www.imfdb.org/w/images/2/22/Nemesis.jpg)

He is displeased.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on December 12, 2011, 05:34:52 pm
Hmm, so Dwarf Fortress defied its programming and Hellcannon would have lived forever if not for the nemesis bug.  I wonder if the bug itself could have caused the immortality?  Like the bugged files prevented the normal Crumbled-to-its-End stuff?  This calls for some research.

Brilliant stuff so far, I especially like Strategia's Stuzang reprisal.  Have you guys plotted out much of the backstory yet?  I've been meaning to contribute, but I'm sort of developing a game and my time's been spent very painfully slowly learning sprites and chiptunes.  Makes you realize why DF is ASCII.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 12, 2011, 05:42:47 pm
The fort has, basically, ascended to lichdom.


Question is, where is its soul?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Stuzang on December 12, 2011, 06:02:19 pm
(trolling removed)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 12, 2011, 06:08:16 pm
IM IN UR INTERNET
WATCHING U TYPE
yeah? I'm a smart person,
fetching the toad to stop your spamming.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 12, 2011, 06:15:01 pm
IM IN UR INTERNET
WATCHING U TYPE
yeah? I'm a smart person,
fetching the toad to stop your spamming.

I actually like the Bastard Stonefly here. Maybe if he made posts that were actual contributions, it'd be better.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 12, 2011, 06:25:25 pm
IM IN UR INTERNET
WATCHING U TYPE
Look, it's getting smarter! It started with only Mmms. Now it's gathered some information from parts of the Internet and used it to formulate an average internet user expression (it just happens to have used the wrong parts of the Internet). I wonder what it's going to do next...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Stuzang on December 12, 2011, 06:28:21 pm
(trolling removed)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 12, 2011, 06:31:51 pm
IM IN UR INTERNET
WATCHING U TYPE
yeah? I'm a smart person,
fetching the toad to stop your spamming.
Actually, you just have to ask nicely. I was trying to get some general weirdness into this thread, but if you don't like it, I'll just stop.
Nice work, The Master, now you scared it away. Shame on you for opposing general weirdness.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 12, 2011, 06:45:19 pm
...you're very strange life forms, letting the troll baby grow up to be a big troll. You have to kill it before it kills you!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 12, 2011, 06:46:58 pm
........Anyway, how goes the fort?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 12, 2011, 06:54:49 pm
Hey Stuzang, honey baby, how have you been?

Lord Reudh, your babbling babe!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 12, 2011, 06:58:58 pm
...you're very strange life forms, letting the troll baby grow up to be a big troll. You have to kill it before it kills you!
The one time you finally manage to scare away a troll and it isn't even a real one.
But we're on the Bay12 forums, so it's natural to be afraid of something you've never seen before. Apology accepted.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 12, 2011, 07:35:24 pm
Brilliant stuff so far, I especially like Strategia's Stuzang reprisal.  Have you guys plotted out much of the backstory yet?  I've been meaning to contribute, but I'm sort of developing a game and my time's been spent very painfully slowly learning sprites and chiptunes.  Makes you realize why DF is ASCII.


Thank you :D I got the idea of a multiverse-devouring abomination after some people were talking about rifts in reality and such, then I re-read Battlefailed and Failcannon, realised the precedent had already been set, and decided to tie it all together, Battlefailed, Failcannon, Hellcannon and the metaplot.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 12, 2011, 07:45:50 pm
Brilliant stuff so far, I especially like Strategia's Stuzang reprisal.  Have you guys plotted out much of the backstory yet?  I've been meaning to contribute, but I'm sort of developing a game and my time's been spent very painfully slowly learning sprites and chiptunes.  Makes you realize why DF is ASCII.


Thank you :D I got the idea of a multiverse-devouring abomination after some people were talking about rifts in reality and such, then I re-read Battlefailed and Failcannon, realised the precedent had already been set, and decided to tie it all together, Battlefailed, Failcannon, Hellcannon and the metaplot.

I got a few lines into that and then couldn't focus on the rest because you said
Spoiler (click to show/hide)
instead of
Spoiler (click to show/hide)

Master, how goes your savescum alternate timeline of the fortress?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 12, 2011, 08:34:12 pm
Going good, so far nothing bad has happened, and a journal is out of the question because of this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 12, 2011, 09:29:35 pm
Going good, so far nothing bad has happened, and a journal is out of the question because of this.

Not being able to do a journal because nothing is going wrong gives a great impression of Battlefailed.

Err, that sounded better in my head. Because we're so used to reporting all the bad stuff that happens, when things go right for a change, we're completely lost on how to do logs. Yeah, that came out better.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 12, 2011, 11:07:05 pm
Going good, so far nothing bad has happened, and a journal is out of the question because of this.


The Forgotten Beast Murphy has come! A huge skinless lizard. It has external ribs and it squirms and fidgets. It hunts those who taunt it. Beware its deadly law!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 12, 2011, 11:44:00 pm
Going good, so far nothing bad has happened, and a journal is out of the question because of this.


The Forgotten Beast Murphy has come! A huge skinless lizard. It has external ribs and it squirms and fidgets. It hunts those who taunt it. Beware its deadly law!

I saw "Forgotten Beast" and flipped out. Fucking Swordthunders.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 13, 2011, 01:16:30 am
Going good, so far nothing bad has happened, and a journal is out of the question because of this.


The Forgotten Beast Murphy has come! A huge skinless lizard. It has external ribs and it squirms and fidgets. It hunts those who taunt it. Beware its deadly law!

I saw "Forgotten Beast" and flipped out. Fucking Swordthunders.

Now who's cross-threading?  And after the first two attempts, I'm surprised you didn't make all seven starting dwarves militia-types to assault the FB's and miscellaneous horrors lurking in that fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 13, 2011, 01:20:04 am
Crossthreading? Oh, you haven't seen the light yet...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 13, 2011, 01:00:43 pm
Question is, where is its soul?

I'm expecting it to put on a disguise, or possess some other fort.

'Course, it'll have to make an account (like Stuzang did) before it can ask to be put on a permanent re-forting list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 13, 2011, 09:23:01 pm
So master, how goes the fort/Dorfing?

If no hammerdwarves are available, then just chuck a random dwarf into the military with a hammer and give him my name/title please.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 13, 2011, 11:15:37 pm
Well, the year is over...I'll put the save up tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 13, 2011, 11:27:56 pm
It was too boring to post anything and you're embarassed about the last part of your turn running so smoothly, aren't you?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on December 13, 2011, 11:32:24 pm
It was too boring to post anything and you're embarassed about the last part of your turn running so smoothly, aren't you?

Well, was it smooth by his standards, or ours?  :)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 13, 2011, 11:36:21 pm
Nice writeup   ;)

Anyway, that whole thing was weird, I half expect the "save" to be something like a picture of the trollface or something
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 14, 2011, 01:20:51 am
I'd like a small modification to my dwarf on the dwarf list:
Epithemius - Doctor and/or Butcher - Rudimentary Surgeon - N/A
Plus, to whomever may follow leading this incredibly insane and mundane fortress, a redwarfing for me would be greatly appreciated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 14, 2011, 03:16:22 am
It was too boring to post anything and you're embarassed about the last part of your turn running so smoothly, aren't you?

A boring year where nothing happened in a Battlefailed fortress... Should we be surprised or scared?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 14, 2011, 03:27:32 am
It was too boring to post anything and you're embarassed about the last part of your turn running so smoothly, aren't you?

A boring year where nothing happened in a Battlefailed fortress... Should we be surprised or scared?
Would certainly not be the first time.

<_<
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 14, 2011, 08:14:45 am
I think the game was trying to make up for completely imploding in the alternate timeline that it made this one go smoothly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 14, 2011, 11:42:08 am
Do you think it thinks it did something wrong last time? Because I don't think so. I think it's just sulky because it couldn't do as it wished.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 14, 2011, 02:18:57 pm
So far, out of seven turns, only four have actually been completed.  Hellcannon started in early November, and it's now mid-December.  At this rate, it'll be my turn by the end of January!  I'll make it my birthday present to myself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 14, 2011, 02:27:55 pm
I'm going to have a turn in April. Yay.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 14, 2011, 02:36:27 pm
Oh, I'm sure by then there will be bunch of people who never again show up in this thread or even the forum, some will have the sudden "I can't play my turn now or ever because my computer is currently explodi-" and so on.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 14, 2011, 05:42:37 pm
Yes, I accounted for that. If all the people on the turn list were really going to play, I would probably get to play Battlefailed 5 in February 2013.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 14, 2011, 06:06:57 pm
Yes, I accounted for that. If all the people on the turn list were really going to play, I would probably get to play Battlefailed 5 in February 2013.

Coming to a forum thread near you!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 14, 2011, 10:29:03 pm
Yes, I accounted for that. If all the people on the turn list were really going to play, I would probably get to play Battlefailed 5 in February 2013.

Coming to a forum thread near you!

This fortress is not yet rated.
Side effects may include, but are not limited to:
Nausea, bleeding from the eyes, bleeding from the ears, bleeding from the nose, bleeding from the blood, internal hemorrhaging, external hemorrhaging, death, headache, stomachache, backache, spleenache, tendonitis, atrophied muscles, explosive discharge, diarrhea, necrosis of the skin, necrosis of the muscles, necrosis of the damned, zombie hordes, death, death-like symptoms, eldritch horrors from beyond time and space, vomiting, dry cough, fever, incontinence, dwarfism, vigilantism, mutant superpowers, death, amnesia, paranoia, claustrophobia, arachnophobia, schizophrenia, angina, hair loss, reduced sex drive, gambling addiction, alcoholism, death, reduced attention span, death, and mild swelling of the face.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 15, 2011, 12:40:32 am
Yes, I accounted for that. If all the people on the turn list were really going to play, I would probably get to play Battlefailed 5 in February 2013.

Coming to a forum thread near you!

This fortress is not yet rated.
Side effects may include, but are not limited to:
Nausea, bleeding from the eyes, bleeding from the ears, bleeding from the nose, bleeding from the blood, internal hemorrhaging, external hemorrhaging, death, headache, stomachache, backache, spleenache, tendonitis, atrophied muscles, explosive discharge, diarrhea, necrosis of the skin, necrosis of the muscles, necrosis of the damned, zombie hordes, death, death-like symptoms, eldritch horrors from beyond time and space, vomiting, dry cough, fever, incontinence, dwarfism, vigilantism, mutant superpowers, death, amnesia, paranoia, claustrophobia, arachnophobia, schizophrenia, angina, hair loss, reduced sex drive, gambling addiction, alcoholism, death, reduced attention span, death, and mild swelling of the face.

And basically ever other disease medical science can measure, and some it can't.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 15, 2011, 02:03:01 am
Yes, I accounted for that. If all the people on the turn list were really going to play, I would probably get to play Battlefailed 5 in February 2013.

Coming to a forum thread near you!

This fortress is not yet rated.
Side effects may include, but are not limited to:
Nausea, bleeding from the eyes, bleeding from the ears, bleeding from the nose, bleeding from the blood, internal hemorrhaging, external hemorrhaging, death, headache, stomachache, backache, spleenache, tendonitis, atrophied muscles, explosive discharge, diarrhea, necrosis of the skin, necrosis of the muscles, necrosis of the damned, zombie hordes, death, death-like symptoms, eldritch horrors from beyond time and space, vomiting, dry cough, fever, incontinence, dwarfism, vigilantism, mutant superpowers, death, amnesia, paranoia, claustrophobia, arachnophobia, schizophrenia, angina, hair loss, reduced sex drive, gambling addiction, alcoholism, death, reduced attention span, death, and mild swelling of the face.

You forgot identity theft and overly-complicated conspiracy
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 15, 2011, 08:14:55 am
-quote removed to avoid a stupid pyramid-
You forgot identity theft and overly-complicated conspiracy

Body Surfing (http://tvtropes.org/pmwiki/pmwiki.php/Main/BodySurf) Xanatos Speed Chessmaster (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess)?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 15, 2011, 12:26:35 pm
-quote removed to avoid a stupid pyramid-
You forgot identity theft and overly-complicated conspiracy

Body Surfing (http://tvtropes.org/pmwiki/pmwiki.php/Main/BodySurf) Xanatos Speed Chessmaster (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess)?

Overly Long Gag...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 15, 2011, 02:40:24 pm
-quote removed to avoid a stupid pyramid-
You forgot identity theft and overly-complicated conspiracy

Body Surfing (http://tvtropes.org/pmwiki/pmwiki.php/Main/BodySurf) Xanatos Speed Chessmaster (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess)?

Overly Long Gag...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
TVTROPES



WHAT HAVE I INDIRECTLY PROVOKED?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on December 15, 2011, 02:52:33 pm
Ohgod tvtropes. NOOOOOOOOOOO
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 15, 2011, 03:11:17 pm
So far, out of seven turns, only four have actually been completed.  Hellcannon started in early November, and it's now mid-December.  At this rate, it'll be my turn by the end of January!  I'll make it my birthday present to myself.

WHAT HAVE I INDIRECTLY PROVOKED?

You totally should have expected that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 15, 2011, 03:13:49 pm
So far, out of seven turns, only four have actually been completed.  Hellcannon started in early November, and it's now mid-December.  At this rate, it'll be my turn by the end of January!  I'll make it my birthday present to myself.

WHAT HAVE I INDIRECTLY PROVOKED?

You totally should have expected that.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I RUINED MY OWN BIRTHDAY A MONTH AND A HALF EARLY!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 15, 2011, 03:27:30 pm
I can ruin it again later if you wanted that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 15, 2011, 03:34:33 pm
I can ruin it again later if you wanted that.

Aww, you knew my secret birthday wish.

But anyway, I've destroyed this topic far too much.  Current overseer, please rescue us from this trainwreck with an update on the status of the fortress known as Hellcannon.  Am I still alive?  I have an idea for a new journal, but between all the savescumming and universe-level resets, I don't actually know if I'm alive or not.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 15, 2011, 09:15:00 pm
We are currently waiting on The Master to upload/post the save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 15, 2011, 09:43:02 pm
ah, sorry about that, I forgot...hold on...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 15, 2011, 10:02:11 pm
apart from it raining on the tundra, a fucking obsidian pillar with smoking merchant remains, nothing much to report, the save will be up soon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 15, 2011, 10:28:32 pm
apart from it raining on the tundra, a fucking obsidian pillar with smoking merchant remains, nothing much to report, the save will be up soon.

That sounds so epic.

Summon the fortress artists!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 15, 2011, 11:10:42 pm
apart from it raining on the tundra, a fucking obsidian pillar with smoking merchant remains, nothing much to report, the save will be up soon.

That sounds so epic.

Summon the fortress artists!

We have fortress artists?

EDIT: Behold my ability to start new pages!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 15, 2011, 11:27:59 pm
an obsidian pillar with smoking merchants? did merchants appear and spontaneously combust? did you use dfhack to seal them in a little box? not in the spirit of !!FUN!! man, not !!FUN!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 15, 2011, 11:54:19 pm
I may have hacked a bit, but I didn't make the obsidian!!! IT STILL WON'T STOP SMOKING!!!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 12:13:44 am
Regardless, the save is necessary for Aussie to further his plans.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 16, 2011, 12:28:31 am
Alright, finally, I'm uploading it now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 16, 2011, 01:11:25 am
Hmm... Hacked what, exactly?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 16, 2011, 01:19:51 am
I'LL NEVER TELL! http://dffd.wimbli.com/file.php?id=5265
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 16, 2011, 01:21:30 am
Did you immolate the merchants? :P

Then pour water and magma on them?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 16, 2011, 04:27:44 am
He built a doomsday device. Nemesis is what happened when he screwed up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 09:34:42 am
He built a doomsday device. Nemesis is what happened when he screwed up.

No, Nemesis WAS the doomsday device.

*dramatic music*

Oh and I PM'd Dariush and stuff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on December 16, 2011, 09:49:08 am
Oh, already? Damn, I hoped it would wait until winter holidays :( Well, whatever.

Btw, I haven't read anything about this fortress or the past turns (and am not going to). Blind turn in Hellcannon, what could go wrong?

Also I haven't played DF siiiiiince about September. So there's that too.

Also, I just had a hilarious thought of setting up a live streaming of my turn. Though it's probably a bad idea, or at least won't work, I'm dwarven honor-bound to at least try. I'm open to suggestions as to the best site to do that.

Also, Christmas comes two weeks after your pagan tradition back here in Ukraine. Go Orthodox!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 12:33:33 pm
You're in luck that I'm a (admittedly bad) speedrunner. Everything you will need:

Spoiler: Streaming Stuff (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 16, 2011, 03:26:21 pm
*A certain Grov lowers his drink long enough to shout his reply at the screen*

Not another beardless pick posting without thought for what has gone before!? This is Battlefailed! Kinda!! More or less? Where events happen at the speed of WTF! Last... trowel1... that posted without reading managed to miss that Led was not only dead but had lead plotful attack upon the fortress!

*That same Grov wipes the rabid foam from his lips, and takes another swig of homebrew*

1Oh, shut up. It's hard to think of derogatory terms that are also tools. Especially when your job is 'drink'!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 16, 2011, 03:29:58 pm
but had lead plotful attack upon the fortress!
No I didn't :V
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 16, 2011, 03:31:25 pm
I have hidden a few hard-to-find secrets in hellcannon, point them out if you find them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 16, 2011, 03:32:23 pm
Considering Failcannon, it'll probably difficult to distinguish the surprises from stuff that has merely been placed awkwardly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 16, 2011, 03:33:20 pm
When I said secrets I meant something only a person with a brain could find, BUT WHO NEEDS DEM IN ANYMORE, EH?!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 04:11:04 pm
When I said secrets I meant something only a person with a brain could find, BUT WHO NEEDS DEM IN ANYMORE, EH?!

I love how you used redneck+Canadian to illustrate brainlessness.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 16, 2011, 04:14:14 pm
Don't worry kisame, it only applies to redneck Canadians, blacksmiths are safe.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 16, 2011, 04:26:36 pm
No I didn't :V

Wait, what? My memory for screen names is... hit and miss, at best. If you feel I've judged you unfairly**, my apologies! I've been reading so long, one psychotic *DFSR* looks much like another! Some people didn't read it but pulled it off. Others clearly didn't read it AND decided they could ad to the plot. I don't want to get specifics, 'cos I don't wanna ruin anyone's fun, though I realise it may be too late*...

Anyway, that all said, stick me up for a turn! My life looks to be DF friendly for the foreseeable future.

*Also I'm currently partying at a statue, so... y'know... pass the plump helmet wine, please.
**If it WAS you though, you should take a long hard look at yourself in your elf-bone-mirror.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 05:28:15 pm
Blargh. I'll add you later.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on December 16, 2011, 06:25:07 pm
So is the Fortress officially sentient, or was that retconned?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 16, 2011, 06:34:17 pm
It got sentient, but we had a spare clone.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 16, 2011, 06:40:08 pm
So is the Fortress officially sentient, or was that retconned?

Both.

It will start to make sense in my next journal entry.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 16, 2011, 11:02:29 pm
Catalyst, disembodied psychic presence, again

Drat.  Apparently the trauma of sudden sentience was a bit too much for Hellcannon, and the poor thing committed suicide by critical existence failure. 

Oh well.  Time to do it all over again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 16, 2011, 11:06:51 pm
Lord Reudh, former madwoman:

...And with that my sanity has returned. What is this? I feel clearer, cleaner, more vibrant than I have felt in decades! I'm still dead, but whatever caused my insanity has gone. Was it this 'Nemesis' i hear the other souls mentioning? Was it Stuzang being Toadinated? Was it Hellcannon's abominable soul self-destructing?

Either way, I only hope I am reincarnated soon. This lucidity has not been with me for many years.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 17, 2011, 12:29:54 am
Make sense? MAKE SENSE?! Clearly you are insane. The fortress didn't become sentient; The inhabitants' will to survive drove them insane and they frantically clung to life until the gods told them to shut up and grow a beard.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 01:02:10 am
Make sense? MAKE SENSE?! Clearly you are insane. The fortress didn't become sentient; The inhabitants' will to survive drove them insane and they frantically clung to life until the gods told them to shut up and grow a beard.

Sense is for filthy Humans.  Dwarves live in a world of madness and overly-complicated machines that kill indiscriminately
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 17, 2011, 01:10:40 am
LOOK AT THE DARN SAVE ALREADY! I CAN'T WAIT TO SEE YOUR REACTIONS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 17, 2011, 01:39:31 am
I really dont see much. it looks kinda normal...


OH GOD WHAT HAVE YOU DONE
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 17, 2011, 02:05:32 am
He appears to have named all the dwarfs after him (except one), killed elven/human traders, slaughtered a goblin ambush and tons of skeletons, and has reduced the population to 24. What the hell happened here?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 17, 2011, 02:08:46 am
I told you, nothing journal worthy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 17, 2011, 02:30:29 am
You bothered to name every dwarf after yourself... Not even one leftover?

And that's some real half-assed cavern walling, guys. Good job.

And flooding in the first cavern, not far from a clear glass worm-beast (I'm sure the ladies love to pass that one around)

How the hell did you manage to start flooding the cavern?


Also, the mason that is currently alive, Zon Slingsculpture, is a good enough candidate for my dorf. Name her Erica and slap 'Head Stoneworker' on, if you'd please.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 17, 2011, 04:06:05 am
He appears to have named all the dwarfs after him (except one),
THE END OF TIME IS NIGH!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 17, 2011, 05:37:01 am
I see you saw what I did there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 17, 2011, 07:39:19 am
I can't open the save file...  :'(
My computer won't open a .7z or whatever type of compression it is.  HOW I CAN SEE TEH FORTRESZ?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 17, 2011, 07:49:33 am
.7z is a 7Zip format.
So uhh, get 7Zip.

Sometimes I wonder how can people have trouble with these sort of things, file extraction and so on, as well as whether it's that some people just don't mess with a bazillion different archives and I just know too much semi-useless shit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 17, 2011, 08:04:58 am
Or Winrar. Winrar can open 7z, Rar, Zip, and a bunch others besides.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on December 17, 2011, 08:14:01 am
LALALA STILL NOT READING I CAN'T SEE YOUUUUUUUUU

Seriously though, I'm head-bustingly tired (fucking school on Saturdays). Probably I'll get to it today. If not, then tomorrow for sure.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on December 17, 2011, 09:21:12 am
Uh. I looked at the save... Are you sure it's the correct year? It's too fucking small. There's only 13 'visited' z-levels and most of them consist of only a staircase with maybe a couple of adjoining rooms. I wanted the glory of Failcannon continued, to order megaprojects while watching hundreds of dwarves dying and not caring! Fountains of blood! Mountains of enemy corpses! Clashing madhouses! Solid golden FUCKs! Adamantine wasted on cats' collars! Babies murdered/ing their mothers! Demons tearing apart the fortress! Magma and fire! Undead horrors! Eternal sieges! Living legends! You know, the usual day at the Battlefailcannon. Not this mudhole. Also 80 FPS. Could I please get moved arooound 8 turns down the list? :)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 17, 2011, 09:37:26 am
Well, someone has to start doing that kind of stuff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 09:43:50 am
Uh. I looked at the save... Are you sure it's the correct year? It's too fucking small. There's only 13 'visited' z-levels and most of them consist of only a staircase with maybe a couple of adjoining rooms. I wanted the glory of Failcannon continued, to order megaprojects while watching hundreds of dwarves dying and not caring! Fountains of blood! Mountains of enemy corpses! Clashing madhouses! Solid golden FUCKs! Adamantine wasted on cats' collars! Babies murdered/ing their mothers! Demons tearing apart the fortress! Magma and fire! Undead horrors! Eternal sieges! Living legends! You know, the usual day at the Battlefailcannon. Not this mudhole. Also 80 FPS. Could I please get moved arooound 8 turns down the list? :)

You goddamn human!  Any dwarf would look at this small fortress as an opportunity, not a disappointment.  Hell, I could turn a fortress into a shambling horror of slow FPS, bloody gore and crazy engineering in a year.  All you need is a stupid idea and the unwavering certainty that it will improve the fortress.  Even if it's likely to flood the place with magma/water/demons/trolls/goblins/random denizens of the cavern layers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 17, 2011, 09:47:16 am
If he's really gonna skip, then I guess I should think up some plans for a fortres-wide magma-shower or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 09:49:46 am
You know what? 

Sign me up for a turn

It may take a long time, but eventually That Aussie Dwarf will bring his plans to a successful end...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on December 17, 2011, 09:52:45 am
You goddamn human!  Any dwarf would look at this small fortress as an opportunity, not a disappointment.
Nah, I could create the unholy nightmare described above, but I probably won't be able to finish it in one turn and definitely will miss out on the opportunity to revel in the completed aforementioned unholy nightmare. When having a choice between managing a 24-soul fortress where one death can mean the downfall and waiting a couple of turns for an unholy nightmare (heh, I like that. Unholy nightmare. Sounds nice), I'll wait. Especially considering that the next turn after that probably won't come before about May 2012.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 09:57:51 am
You goddamn human!  Any dwarf would look at this small fortress as an opportunity, not a disappointment.
Nah, I could create the unholy nightmare described above, but I probably won't be able to finish it in one turn and definitely will miss out on the opportunity to revel in the completed aforementioned unholy nightmare. When having a choice between managing a 24-soul fortress where one death can mean the downfall and waiting a couple of turns for an unholy nightmare (heh, I like that. Unholy nightmare. Sounds nice), I'll wait. Especially considering that the next turn after that probably won't come before about May 2012.

I flooded Hell with just fourteen dwarves.  With 24 dwarves, properly assigned, you could have a power station set up and an axle down to the magma sea for powered shenanigans of the pumpstack variety.  And even avoid accidental deaths... Probably.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 17, 2011, 10:56:47 am
Wait, 13 visited z-levels? Does that include the magma pipe? That's definitely more than 13 z-levels down.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 17, 2011, 11:47:38 am
Added MesACrowd to the TvTropes page.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 17, 2011, 12:05:24 pm
Or Winrar. Winrar can open 7z, Rar, Zip, and a bunch others besides.

*bans*

Only free and open-source software is allowed in this fortress! Use PeaZip!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 17, 2011, 12:13:36 pm
Winrar is free, they just beg you extra hard to pay them.

After your trial expires it will give you a pop-up when you're opening a compressed file to view it's contents for extraction, but it's been 2-3 years since my trial expired and absolutely everything is still functioning. I suppose I should update, though...

And Dariush: kill this sad excuse for a 'fortress' within the year and you can have some internet cookies.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 17, 2011, 03:27:11 pm
What in the eleven hells happened to this fortress?
Corpses every-fucking-where, a good chunk of the fortress flooding, more corpses, Masters everywhere, corpses outside, and a pillar of obsidian next to trader stuff and two pillars of ice. At least there are any corpses at this landmark. Seriously, dude, how did you manage to do it?
Now that I have seen it, I'll draw the random obsidian pillar and the ex-traders (they are no more [irony]I'M SO FUNNY[/irony])
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 17, 2011, 04:21:18 pm
What in the eleven hells happened to this fortress?
Corpses every-fucking-where, a good chunk of the fortress flooding, more corpses, Masters everywhere, corpses outside, and a pillar of obsidian next to trader stuff and two pillars of ice. At least there are any corpses at this landmark. Seriously, dude, how did you manage to do it?
Now that I have seen it, I'll draw the random obsidian pillar and the ex-traders (they are no more [irony]I'M SO FUNNY[/irony])

Have you ever watched The End of Time, the Doctor Who episode?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on December 17, 2011, 05:42:48 pm
What in the eleven hells happened to this fortress?
Corpses every-fucking-where, a good chunk of the fortress flooding, more corpses, Masters everywhere, corpses outside, and a pillar of obsidian next to trader stuff and two pillars of ice. At least there are any corpses at this landmark. Seriously, dude, how did you manage to do it?
Now that I have seen it, I'll draw the random obsidian pillar and the ex-traders (they are no more [irony]I'M SO FUNNY[/irony])

Have you ever watched The End of Time, the Doctor Who episode?
No, I'm not a Doctor fan (It helps that it's only shown in paid TV), but I google'd it, so I understood it. I was more worried about the corpses. There are a bunch of "hot spots", but then thay are strewn around the most unimaginable of all places. Also, the obsidian spike. I don't want to know what rawsorcery was done, but I propose to leave the sipke there, as an unusually uninteresting landmark :D
(Fun fact: I managed to mispell[misspell?] the word "spike" thrice, despite writing it only two times what one time xD)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 17, 2011, 05:48:13 pm
I hereby christen the spike, "Armok's Phallus".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 17, 2011, 05:51:07 pm
Aaaand that will be the entry for FreudWasRight.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 17, 2011, 06:57:17 pm
Master, how could you even concieve of using dfliquids in a succession game? You're horrible! :'(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 17, 2011, 07:34:31 pm
Silly humans! I didn't use dfhack, I PRAYED TO ARMOK AND HE MADE IT RAIN!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 17, 2011, 07:36:38 pm
I use Cheat Engine to hack the variables of Real Life™ and change reality in a way that affects my games.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 17, 2011, 07:54:18 pm
Silly humans! I didn't use dfhack, I PRAYED TO ARMOK AND HE MADE IT RAIN!!!

Disclaimer:
Not all prayers to armok, or armok related sacraficed, devices or miracles will translate into miraculer rains of magama, obsidian or body parts, neather will it result in any guaranteed containable manner, all prayers should be used at the descretion of the decerning follower of armok, armok is not responsable for missuse of prayers, magma, or obsidian. Any irregularitys in your magma based products are solely the responsability of the worshiper and the quality of their sacrafice and/or prayers. Have a great day!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 17, 2011, 08:13:39 pm
Master, how could you even concieve of using dfliquids in a succession game? You're horrible! :'(

We have an obsidian penis in front of the fortress. No matter how The Master made it, it is still an obsidian penis. We're keeping it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 08:25:42 pm
We have an obsidian penis in front of the fortress. No matter how The Master made it, it is still an obsidian penis. We're keeping it.

That quote belongs in a MUSEUM!  Or at least the OP.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on December 17, 2011, 09:10:56 pm
now we have the quote for Freud was right
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 17, 2011, 09:52:38 pm
We have an obsidian penis in front of the fortress. No matter how The Master made it, it is still an obsidian penis. We're keeping it.

That quote belongs in a MUSEUM!  Or at least the OP.

Fine, I'll OP-quote myself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 17, 2011, 11:54:21 pm
Added MesACrowd to the TvTropes page.

I'm surprised you never added anything for Swordthunders post-checkerboard, to be honest.


Silly humans! I didn't use dfhack, I PRAYED TO ARMOK AND HE MADE IT RAIN!!!

Disclaimer:
Not all prayers to armok, or armok related sacrificed, devices or miracles will translate into miracular rains of magma, obsidian or body parts, neither will it result in any guaranteed containable manner, all prayers should be used at the discretion of the discerning follower of armok, armok is not responsible for misuse of prayers, magma, or obsidian. Any irregularities in your magma based products are solely the responsibility of the worshiper and the quality of their sacrifice and/or prayers. Have a great day!

So THAT'S why my virgin sacrifices aren't working!  *facepalms*.  All I wanted was a rain of obsidian to build a foreboding castle atop a cliff with.  Is that so much to ask?

Also, I fixed your spelling.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 18, 2011, 12:59:09 am
Silly humans! I didn't use dfhack, I PRAYED TO ARMOK AND HE MADE IT RAIN!!!

I see Armok as more annoyed with prayers than pleased...

Armok: HAR HAR HAR. This 'ere feller wants "magma" ter fall from the 'eavens... These dwarves jerst don't understand what it takes to brew a nice flagon of worldblood... Tell ye what, ye can have all the worldblood that dribbles down me chin when I take me next drink... Besides, yer world will be ripe for the drink soon enough...

It is said, the worlds are the divine fruit of the Mother Tree. The souls of the living are commanded to rise in life and collect flavor. Every soul that creepeth upon the face of the world toils and collects flavor with their works. And so every soul in death must be drawn into the magma sea with the flavor they collected to ferment Armok's brew. Thus when the fruit is ripe, Armok may drink himself flat and all souls return back to Armok giving him a headache the morning after.  And lo, Armok in his godly hangover may barf forth the cleansed souls of the living christening the roots of the Mother Tree, giving life and sustenance to the fruit. And the cycle continues once more.

I really must go to sleep... I think of some very strange crap when I'm tired. E: Made Armok's words more Armoky...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 18, 2011, 05:24:30 am
I'm surprised you never added anything for Swordthunders post-checkerboard, to be honest.
The place has a page too?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 18, 2011, 05:29:47 am
I'm surprised you never added anything for Swordthunders post-checkerboard, to be honest.
The place has a page too?

If it does, I never saw it. 

Oh, while I remember;  Can I get a redwarfing when the current Overlord gets around to un-Mastering everyone? 

That Aussie Dwarf
Wiley Genius
Metalworker of some sort, for preference.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Karakzon on December 18, 2011, 05:31:07 am
Spoiler (click to show/hide)

Much appreciated.
Armok dosent have priests, he has warrior lawyers who account for every drop of blood, and Gods forbid you dont fufill your quota.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 18, 2011, 05:31:53 am
when the current Overlord gets around to un-Mastering everyone?
Said Overseer should also make their custom profession "Overseer of Rassilon".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on December 18, 2011, 10:00:05 am
^^ BLOOD FOR THE BLOOD GOD!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 19, 2011, 12:05:55 am
when the current Overlord gets around to un-Mastering everyone?
Said Overseer should also make their custom profession "Overseer of Rassilon".

And then the next one shall be "The Doctor"?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 19, 2011, 01:37:28 am
Already a dwarf named the doctor in the save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 19, 2011, 02:05:03 am
I'm assuming that's the one dwarf who's not "The Master".

What about Donna, Wilfred, Rossiter, and Addams?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 19, 2011, 02:33:52 am
I wanted to do wilfred, but I didn't have time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 19, 2011, 05:29:42 am
He was too busy praying for phallic obsidian towers and bringing hell upon the world to dorf anyone else. Normal year in hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 19, 2011, 05:44:24 pm
Journal of Gizogin, Rawmancer (I don't even know anymore...)

Yeah, this place is a wreck.  I'ma go ahead and stop destabilizing things.  In fact, I'll just lie low and bide my time for a while.  I'll be safer that way.  And significantly less likely to bring an end to reality, which can only be a plus.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 19, 2011, 05:46:56 pm
shouldn't it be journal of the master #500?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 19, 2011, 05:49:46 pm
I think this is the Gizogin who has been dead since forever and hence hasn't been affected.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 19, 2011, 07:00:34 pm
Can you redwarf me? I doubt I'll survive until my turn comes up, but I've got an idea now so I'm gonna go with it. Rename me from one of the Masters if you can. Here's my info from the first post:
Zeratul - Military preferred - Dark Templar - N/A

Let me know what my job and gender are once you do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 20, 2011, 11:27:02 pm
It feels like everything said here is quote-worthy! TO THE LOONY BIN, AWAY!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 21, 2011, 02:55:48 am
Dariush! How goes the sad-little-hole-in-the-ground-of-an-excuse-for-dwarven-living-space?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 21, 2011, 02:56:59 am
NOPE, STILL QUOTE WORTHY! WORK HARDER, NOT SMARTER!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 21, 2011, 03:13:04 am
Zeratul goes berserk. I send Urist in to kill him. Zeratul murders Grov and Darvi in their sleep. Then he punches a sleeping Dariush, who promptly starts taking Zeratul apart with her pickaxe.

Zeratul's Journal, Day 397
I have been feeling very strange as of late. Like there's a haze over my mind, and I can't think straight. Even drinking more booze doesn't help, and I can find no solace working the anvil. I worry I may be going mad... But then, this whole fortress has gone mad. So many dead, in so short a time... I can only hope I don't go hopelessly insane like the others.

Zeratul's Journal, Day 398
I fear I may be getting sick. I have such a terrible headache, like... Drums, pounding in my skull. I will hammer extra hard at the smithy today, and drink an extra ration of beer, but I fear it will not help.

Zeratul's Journal, Day 399
The drums, the drums, the never-ending drumbeat! I can hear them... The drums are coming closer... And closer... That constant drumming... The call to war...

Zeratul's Journal, Day i
The drums are getting louder, and yet... Too early. They should not be here for months to come. I don't know how I know, but I can feel it... The drums echo through the vortex...

The Master's Journal, Day -300
Grov and Darvi are dead. Here they come, Dariush. HERE COME THE DRUMS!

The Master's Journal, Day 1
There is one of me that should not. Why are there too many of me? An extra, somehow. Oh well. You can never have too much of a good thing!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on December 21, 2011, 03:15:59 am
Re-dwarf me into the militia when possible, please.  I also suggest atom smashing all the Masters near the entrance so we can get an army of ghost Masters to guard the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 21, 2011, 06:22:29 am
Have we heard anything from Dariush in the last few days about the fortress?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on December 21, 2011, 07:09:22 am
*cough-cough*
...
Could I please get moved arooound 8 turns down the list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on December 21, 2011, 07:10:59 am
Under one condition: The eight players after you also get moved 8 turns down the list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 21, 2011, 07:40:32 am
I dare say chaps, perhaps we should cut down on the god damn spam, so in the future posts from overseers asking to be moved down the list because they have no time don't get buried and unseen by everyone.

Because god damn I never saw the post either and was wondering what was taking Dariush so long. I simply assumed that they were doing the whole thing in one go and then posting the results when they were done.

EDIT: Although apparently people did notice the request to be moved down in the turn list. But still, god damn this thread gets a lot of posts that have nothing to do with anything.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 21, 2011, 08:38:55 am
*cough-cough*
...
Could I please get moved arooound 8 turns down the list?

Oh yeah... Darvi?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 08:42:24 am
I'm still waiting for the okay from Mego.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 21, 2011, 10:18:54 am
*cough-cough*
...
Could I please get moved arooound 8 turns down the list?

It seems I'm right on track with my end-of-January turn.  Why is it so hard to get people to take their turns uninterrupted?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 21, 2011, 10:32:48 am
I'm still waiting for the okay from Mego.

Huh, I seem to have gained the ability to summon dwarfers at will.  Two-for-two so far, so.... SethCreiyd?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 21, 2011, 10:39:21 am
I'm still waiting for the okay from Mego.

Huh, I seem to have gained the ability to summon dwarfers at will.  Two-for-two so far, so.... SethCreiyd?

Hey, what happened?  I was just over in the adventure mode board, when all of a sudden this reply window opened up for Hellcannon.  I think you may have misaimed a bit, I'veNeverEvenHeardOfThatAussieDwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 21, 2011, 02:13:15 pm
Have at it, Darvi.

For future occasions such as this, if someone skips their turn, the next person in line should go ahead and start. I'll update the turn list whenever I get the chance. Don't feel as if you have to wait on me to say you can take your turn.

And as for Dariush's request to be moved down, I thought he was kidding, considering the tone of the rest of that post. I apologize for misreading it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 02:21:19 pm
For future occasions such as this, if someone skips their turn, the next person in line should go ahead and start. I'll update the turn list whenever I get the chance. Don't feel as if you have to wait on me to say you can take your turn.
But I'm a lazy fuck and like postponing shit.

Eh, D/Ling.

Wait what am I saying I already had it downloaded. Eh, more time to play then.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 04:02:38 pm
So I redwarfed everybody who wasn't struck out on the redwarfing lists (plus myself, of course).

Note that I added one to the respective numbers of those people on the perpetual redwarfing lists (e.g. Mego is now Mego IV).
That means, yes, there were exactly as many dwarves let to do that, so there are no Masters running about (at least none that I know of).

I also used some Runemagic to alter the traits of some people. Like, Eric now has decent Agility, and Reudh's dwarf has become antisocial. (Andreus got one with over 1800 Willpower, which I thought fitting for somebody who refuses to stay. Fucking. Dead. No hacking was involved there though, as luck would have it).

I think I'll have a look at the actual fort now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 21, 2011, 04:15:17 pm
Darn! I'll have to do all of that again next time! SIGN ME UP AGAIN! I'LL BE HERE, MUG AND GUN IN HAND, WAITING FOR MY TURN TO BEGIN ANEW!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 04:25:52 pm
Just wait until you find out my profession. I think I might've foreshadowed it.

Oh, and Profession names cannot be any longer than 15 characters. If anybody is on the redwarfing list and asked for a prof. that's longer than that, then I suggest that you reconsider.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 21, 2011, 04:31:51 pm
Just wait until you find out my profession. I think I might've foreshadowed it.

BATTERWITCH
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 21, 2011, 04:33:01 pm
Sweet, that's a great idea Darvi, making Reudh II antisocial. He's meant to be the opposite to his hair's-breadth-from-being-insane mother. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 21, 2011, 05:05:10 pm
I also used some Runemagic to alter the traits of some people. Like, Eric now has decent Agility, and Reudh's dwarf has become antisocial. (Andreus got one with over 1800 Willpower, which I thought fitting for somebody who refuses to stay. Fucking. Dead. No hacking was involved there though, as luck would have it).

Ooh, what'd you do for me?  Anything?  Nothing?

So I should be Gizogin IV now, yes?  Intravenous Gizogin, for when the Gizogin patch just isn't cutting it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 05:11:04 pm
You weren't redwarfed, so you'd still be GZGN III if you were still alive.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 21, 2011, 05:18:41 pm
So I redwarfed everybody who wasn't struck out on the redwarfing lists (plus myself, of course).

Note that I added one to the respective numbers of those people on the perpetual redwarfing lists (e.g. Mego is now Mego IV).
That means, yes, there were exactly as many dwarves let to do that, so there are no Masters running about (at least none that I know of).
When you get a chance, what is Zeratul's gender and actual profession?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 05:24:52 pm
Female Dark Templar.

Like most wannabe militia dorfs, she doesn't have any military skills whatsoever. She's a highmaster glazer though, so at least that's something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on December 21, 2011, 05:48:25 pm
Quick question, what's my dwarvenly namesake's personality like?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 21, 2011, 05:54:05 pm
You're the Doctor. 'nuff said.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 21, 2011, 06:07:00 pm
Zeratul's Journal, Day ?
I feel very strange. I can remember almost nothing of the past... Well, I'm not sure how long it's been, but it's all a blur. I remember something about skeletons... Horrible, horrible skeletons... And then the other dwarves started going mad... I was working the anvil, and there were... Drums? And then Dariush put her pickaxe through my chest!

...Okay, good news, I must have dreamed that. I don't have a gaping pickaxe wound in my sternum. Um. Wait a minute.

Bloody hell, I'm a woman! I need to clear my head. I'm going to go to the smithy and hammer something.

Zeratul's Journal, Day "2"
Yesterday, I left to go to the smithy and forge something to clear my head. Next thing I knew, I was sitting in the Hellcannon Pottery Barn throwing clay to make a vase. Clearly, something very strange has happened, and I am no longer the person I once was. I went to the armory to train, and discovered that all my skills have become quite rusty in what I've now learned is an entire year that I've missed. Apparently I was also dead, somehow, but then something strange happens that no one quite remembers and now I'm not.

I hate this place. I also have an inexplicable urge to either pummel The Master with a hammer, or give him a big kiss. Maybe both. Fortunately, I haven't seen him since I "woke up" yesterday.

I've decided to join the military fulltime, hone my skills to what they once were, and then when the time is right pass my knowledge on to an apprentice. The skills of a Dark Templar must never be allowed to be forgotten.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 21, 2011, 06:48:53 pm
You weren't redwarfed, so you'd still be GZGN III if you were still alive.

I'm pretty sure I died a while back, but it was never reflected on the dwarfing list.  Also, GZGN sounds pretty cool, but also vaguely familiar...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 21, 2011, 09:42:53 pm
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 22, 2011, 01:06:39 am
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

*hammers stormtemplar into the military*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 22, 2011, 01:20:51 am
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

*hammers stormtemplar into the military*

For some reason that made me picture the new dwarf recruit reporting for duty in the barracks with a warhammer lodged in his helmet/head
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 22, 2011, 01:49:30 am
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

*hammers stormtemplar into the military*

For some reason that made me picture the new dwarf recruit reporting for duty in the barracks with a warhammer lodged in his helmet/head

That is completely accurate.

FORTRESS ARTISTS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 05:17:49 am
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

Wait.


Wait, wait.

*carefully checks the dwarfing list*

Actually I only see now that two guys weren't struck through without me noticing. So you and Ghills haven't been dwarfed yet :x
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 22, 2011, 09:59:11 am
NBD, I can wait for a migrant wave (If we get one t.t)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 22, 2011, 12:24:35 pm
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

*hammers stormtemplar into the military*

For some reason that made me picture the new dwarf recruit reporting for duty in the barracks with a warhammer lodged in his helmet/head

That is completely accurate.

FORTRESS ARTISTS!

Kisame12794 has claimed a Sketchbook!

I NEED PENCILS! I NEED ERASERS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 22, 2011, 12:46:17 pm
He'll be a legendary+5 engraver if this mood works lol.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 03:37:47 pm
Im not sure what just happened
somehow
     I dont
know what happened
everybody had some sort of memory lapse
Theres this one dwarf who claims that everything was only a dream
But i dont believe him         

People have died
Little Remalle has bled to death from
 
     some wounds that he didnt have before
Then there were migrants I dont
know If i am halucinating,
but they were being folloowed by some sKELKS
the Militia set out to excort them but
        most of them were slain instantly
pretty sUpid to send a bunch of newbies to handle that thr     eat
  we lost ZeratuL G iruaNNa conhcobar and Opti
Darvi is still out there
running around being chased  by the skelks
tHAT man bmust be either very brave or inc                         
                                                           redibly foolish
Oh did I mention that
hes a man now?
whatever happened it left a lasting effect on her                     
or him
   oh no
i can hear the beasts below
     sounds like out of THe deTPhs of the ocean

         this may be the last I write on these walls
 

i Pray that my suffering Will not laST any longEr
                     
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on December 22, 2011, 03:41:06 pm
That sounds fun. And by fun I mean !!FUN!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 22, 2011, 03:48:32 pm
I'm starting to detect a theme here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 03:49:21 pm
People dying?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 22, 2011, 04:16:05 pm
People dying a la House of Leaves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 04:20:40 pm
Nah.

HoL used the crazy formatting as a representation of the house itself changing and stuff.

Mine on the other hand is the result of a deranged dwarf who has been traumatized by the entire ordeal and cannot write properly as a result.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 22, 2011, 04:34:40 pm
And mine was the result of a conscious mind being stuck in quantum limbo, where it was never supposed to go in the first place, and fighting insane oblivion, trying to keep his mind in one piece rather than shattering completely.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on December 22, 2011, 05:01:31 pm
Wow. I gave myself a way to perpetuate my dwarfhood because I figured I'd die eventually, but I didn't expect it to be so soon. Wow. I'm not gonna ask for a redwarfing until the next turn, I think.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 22, 2011, 09:14:18 pm
e. e. dwarfings is loose in Hellcannon now?  When did this happen?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 22, 2011, 09:17:11 pm
Has That Aussie Dwarf taken a new disguise yet?  I like note, I think of him as the only dwarf not involved in the madness and elder gods, as far as he knows, the other dwarves are just crazy and in possession of vast riches that he wants to obtain via overly-complex scheming.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 09:18:21 pm
Has That Aussie Dwarf taken a new disguise yet?
Probably not.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 22, 2011, 09:45:40 pm
Out of curiousity...

Do I, er... exist?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 09:53:52 pm
Depends on what you define "existence" as.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 22, 2011, 10:15:01 pm
Alive and 'well'. :P

Would I be able to get an image of Reudh II's thoughts and preferences?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 10:16:28 pm
The answer would be "yes" then.

Pic coming up soon.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 22, 2011, 10:17:24 pm
Out of curiousity...

Do I, er... exist?

I have a similar question.  I notice that my name is still crossed off in the redwarfing list, but I was under the impression that I died a while ago.  I know that the plan was for me to lie low and stop breaking things for a while, but I'd like to know if I'm alive or not all the same.

EDIT:  If I'm dead, I'll just claim to have been sucked through into the void for a while.  After all, my repeated tampering with the multiverse has held surprisingly few negative consequences for me.
EDIT2, ELECTRIC BOOGALOO:  Unless I'm a ghost.  Or was that Gizogin II?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 22, 2011, 10:19:18 pm
Negative.

Though that might change now that we got some unnamed dorfs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 22, 2011, 10:23:11 pm
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 23, 2011, 12:44:20 am
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 23, 2011, 01:28:29 am
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?

I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 23, 2011, 01:34:56 am
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?

I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*

That's pretty much what I thought of as well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 23, 2011, 03:18:02 pm
More art for someone artistically-inclined to create.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 23, 2011, 03:19:23 pm
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?

I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*

That's pretty much what I thought of as well.

NUUUUUUUUUUUUUUU!

Kisame12794 has claimed a drawing tablet!

GODDAMIT.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hugo_The_Dwarf on December 23, 2011, 03:56:09 pm
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?

I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*

(http://img.ie/9a51b.png)
(http://img.ie/4578b.png)

EDIT:
Oops wrong picture fixed :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 23, 2011, 04:14:39 pm
Who's the accomplicenevermind it must obviously be the person TAD migrated to Failcannon with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 23, 2011, 04:41:38 pm
Was I dorfed yet, if so, personality please? If not, please just throw someone in the military with a hammer when you can.

*hammers stormtemplar into the military*

For some reason that made me picture the new dwarf recruit reporting for duty in the barracks with a warhammer lodged in his helmet/head

That is completely accurate.

FORTRESS ARTISTS!

Kisame12794 has claimed a Sketchbook!

I NEED PENCILS! I NEED ERASERS!

Now we just need this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hugo_The_Dwarf on December 23, 2011, 05:22:41 pm
You sure you want more crude drawings :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 23, 2011, 06:36:59 pm
Crude drawings are the best drawings.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 23, 2011, 08:16:10 pm
Negative.

Though that might change now that we got some unnamed dorfs.

Cool.  Void travels for me, then.  Please let me know when I've been redwarfed.

When I get redwarfed, could you mention a migrant going missing and then turning up looking only somewhat similar to how they used to appear?

I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*

(http://img.ie/23b03.png)

anything close to what your minds painted?

That's brilliant.   Except it's only one dwarf, not two.  That Aussie Dwarf works alone...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hugo_The_Dwarf on December 23, 2011, 09:02:36 pm
That's brilliant.   Except it's only one dwarf, not two.  That Aussie Dwarf works alone...

(http://img.ie/9a51b.png)
(http://img.ie/4578b.png)

Oh Really :P, well then consider it Fixed :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 23, 2011, 09:16:21 pm
YOU MISSED A "!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hugo_The_Dwarf on December 23, 2011, 09:44:32 pm
YOU MISSED A "!

That was intentonal :P If I add a Black screen with "G'night mate!" and a *whud* then it's in  ;D
EDIT:
I'm acually gonna throw that extra image in there. Thanks Master :P

Spoiler (click to show/hide)

Now we just need this.
This?
(http://img.ie/b3807.png)
And he's opening the door to the barracks. (it's a generic barracks :P)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 24, 2011, 12:33:57 am
The Aussie drawing has been added to the OP, and the quotes have been encased in a spoiler tag so they don't take up so much room.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 24, 2011, 12:42:51 am
Actually, I think I'd like to be dwarfed as the next one to be taken by a mood.  Even if that causes the dwarf to go insane. 

Especially if that causes the dwarf to go insane.

I can wait for this to happen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 24, 2011, 02:34:28 am
The Aussie drawing has been added to the OP, and the quotes have been encased in a spoiler tag so they don't take up so much room.

You might want to toss part of the quote in for context, even if just the original line of

Quote from: EmeraldWind
I read this and imagined a dwarf holding a wire with a sock stuck on the end pulling it from the end of a passage and saying stuff like, "Yeah, come on ya little bugger... that's a good boy... closer... a bit closer... G'night mate!" *whud*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on December 24, 2011, 04:32:07 am
Just checked out the save, I totally want in on this. I'll take spot 39 on the waiting list if ya don't mind... although I'll be very impressed if the fortress lasts anywhere near that long...

Gloopy - Miner/Engraver - Dungeonsmith - Extremely Paranoid
Preferrably a new dorf fresh off the migrant wave or somethin' like that, if that can at all be helped.

Also, might I suggest disabling hauling labors for all of the dorfed? Helps cut down on unfortunate accidents.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on December 24, 2011, 07:49:35 am
If this was a fort that was meant to be played while avoiding unfortunate accidents, we never would have started the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 24, 2011, 07:51:27 am
Perhaps Spish meant 'Survives whatever we throw at it up until that point'. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Andreus on December 24, 2011, 09:19:36 am
I leave the forums for a month and you guys demolish Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 24, 2011, 12:30:21 pm
I leave the forums for a month and you guys demolish Failcannon.


Something has to be assembled before it can be demolished. And I'm pretty sure Hellcannon came pre-demolished.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 24, 2011, 01:42:30 pm
Failcannon was demolished far before Failday. You're partly in fault, with your endless body surfing and whatnot.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 24, 2011, 07:37:46 pm
I leave the forums for a month and you guys demolish Failcannon.

It wasn't so much an accident as a probable outcome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 24, 2011, 07:38:45 pm
I leave the forums for a month and you guys demolish Failcannon.

It wasn't so much an accident as a definite outcome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on December 25, 2011, 02:12:08 am
The mysterious Dete returns!

Wearing a different name.

And I'm sure none of you recall even that name, because I died on like page 75 of Failcannon. Of infection. During the loyalty cascade.

BUT THAT'S NEITHER HERE NOR THERE!

I would like to be dwarf'd.

The Counselor - no gender preference - Doctor - Perpetual redorfing, because I'd also like a turn at running this fort into the ground.

I think I got the format right....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on December 25, 2011, 07:11:47 pm
WHHHHYYYYYYYY. I have finished the picture, now I just need to scan it and upload it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 27, 2011, 03:30:09 pm
Homework for tomorrow: Draw a skeletal Rudolf the Reindeer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 01:15:48 am
So, Darvi, how goes the fortress?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 28, 2011, 05:20:30 am
My previous post should be enough to tell you what's going on.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on December 28, 2011, 07:34:52 am
From the diary of Reudh II.

What is going on in Shashmebzuth!? I am right, this place is vile. Mother apparently committed suicide after a vile cheeseman called Strategia failed to defend Shashmebzuth correctly. This makes me the last able bodied dwarf in my family, which is a terrible thing. I cannot fail here.

I know the heart rending grief dwarves face when their friends and family die, so I will not seek friends. I will stay alone. If for my own sake. I will not become a hermit, but I have heard 'tantrum spirals' spoken of in hushed voices- apparently the cause is too much friendship.

Good, i was never much of a friendly dwarfling.
As I said, I will remain alone. Friendless. A lonely life but it's for the best. I have travelled too far to go back to the mountainhomes now; this... Hellcannon is my home now.
I wish my family were all still together. Perhaps when this is all over, I can go back home. Or invite them here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 02:26:11 pm
For a minute I was staring at "Shashmebzuth" and trying to figure out if that was Hellcannon or Swordthunders. This is why we can't have nice things; someone goes and translates them into a language we can't be arsed to learn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Hugo_The_Dwarf on December 28, 2011, 03:06:17 pm
WHHHHYYYYYYYY. I have finished the picture, now I just need to scan it and upload it.
Still like to see it :P might be even better dwarf-ier then mine  :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 28, 2011, 04:15:54 pm
For a minute I was staring at "Shashmebzuth" and trying to figure out if that was Hellcannon or Swordthunders. This is why we can't have nice things; someone goes and translates them into a language we can't be arsed to learn.


Nokzamungeg -> Ungegugath -> Shashmebzuth. Sword is Dastot; Nokzamungeg and Ungegugath's civ was called Dastot Cog, The Sword of Boots. Swordthunders would be Dastotamud. (I had to look up Thunder here (http://daisyct.org/daniel/EnglishDwarfDictionary.html), amazing little tool. I've got the other ones memorised from spending so much time reading the threads.)


edit: Please hold while repairs are being performed Thank you for your time
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 28, 2011, 04:34:27 pm
My previous post should be enough to tell you what's going on.

Well, at least it can't get any worse!
Jynx'd! Muahahahaha!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 05:18:59 pm
For a minute I was staring at "Shashmebzuth" and trying to figure out if that was Hellcannon or Swordthunders. This is why we can't have nice things; someone goes and translates them into a language we can't be arsed to learn.


Nokzamungeg -> Ungegugath -> Shashmebzuth. Sword is Dastot; Nokzamungeg and Ungegugath's civ was called Dastot Cog, The Sword of Boots. Swordthunders would be Dastotamud. (I had to look up Thunder here (http://daisyct.org/daniel/EnglishDwarfDictionary.html), amazing little tool. I've got the other ones memorised from spending so much time reading the threads.)


edit: Please hold while repairs are being performed Thank you for your time

I remember Dastotamud because it has permanently scarred me. My time in Shashmebzuth hasn't come up yet.

Also, it would be Ungegmebzuth for Failcannon. Oar was changed to cannon for the name. And so, Led Shakeoars became Led Shakecannons.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 28, 2011, 06:02:03 pm
Well, in the original Aluonra save it was belch that became cannon, so it's probably something else.


On other news: I am putting down all updates from all three forts in a .txt file for no reason other than a complete lack of anything intresting to do. Already done with the Battlefailed ones.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 28, 2011, 06:07:32 pm
Also, it would be Ungegmebzuth for Failcannon. Oar was changed to cannon for the name. And so, Led Shakeoars became Led Shakecannons.


That was the intention, yeah, but something went wrong and Failcannon became Ungegugath instead of Ungegmebzuth. "Ugath" means "belch". It took a while for the error to be found out, IIRC because some of the data got corrupted in one save and the name change didn't transfer. It was named Ungegugath from the start.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 06:34:21 pm
Well, in the original Aluonra save it was belch that became cannon, so it's probably something else.


On other news: I am putting down all updates from all three forts in a .txt file for no reason other than a complete lack of anything intresting to do. Already done with the Battlefailed ones.

I was thinking about doing this for archival purposes. Mind shooting me the Battlefailed updates?

Even better, add the in-between-update posts at the bottom of each update, SA-style.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 28, 2011, 06:39:24 pm
Well, in the original Aluonra save it was belch that became cannon, so it's probably something else.


On other news: I am putting down all updates from all three forts in a .txt file for no reason other than a complete lack of anything intresting to do. Already done with the Battlefailed ones.

I was thinking about doing this for archival purposes. Mind shooting me the Battlefailed updates?

Even better, add the in-between-update posts at the bottom of each update, SA-style.

I'm using MS Word, really, and I'm not particularly skilled with it's more advanced features; thus if it is possible to do such a thing, I have no idea how. So I'm just adding them between the overseer ones. Battlefailed didn't have that many and I am sure I missed a few, so with Failcannon I am going page-by-page instead of following the OP-links. As you know, Failcannon (the thread) has 189 pages. Lur help me.

Regarding sending you what I've already copied, you may want to suggest a way to accomplish that.

EDIT: Failfact: Battlefailed lasted exactly 3 months. May 10 - August 10. Nice timing there, Stuzang.

EDIT 2: This bloody thing is already more than 360 pages long, so are you sure you want it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 07:42:20 pm
Oh derp. I forgot about a method to send it to me. I'll PM you my email. Just adding the posts between the overseer logs is what I meant. I'll deal with the formatting later.

3 months? mmmmmmmmmmmmMMMMMMMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...........

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 28, 2011, 07:59:45 pm
I'll send it to you after I finish my current archiving spree.

... I guess I should be the fort's bookkeeper or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on December 28, 2011, 08:30:05 pm
For a minute I was staring at "Shashmebzuth" and trying to figure out if that was Hellcannon or Swordthunders. This is why we can't have nice things; someone goes and translates them into a language we can't be arsed to learn.

...Do I want to know what have you been doing to an incarnation my fortress?



Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 08:39:39 pm
I'll send it to you after I finish my current archiving spree.

... I guess I should be the fort's bookkeeper or something.

You're hired.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 28, 2011, 08:42:22 pm
I'll send it to you after I finish my current archiving spree.

... I guess I should be the fort's bookkeeper or something.

You're hired.
Into my sig with ya, little bragging rights.


EDIT: Report: Just finished 8th turn of Failcannon. That's 8 turns (and I don't know how many fucking intermissions) in about 2 hours, so it's all good. I think I'm going to finish it for today. Mego, I'll send it to you tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 28, 2011, 10:05:42 pm
SomethingAwful has a Let's Play Archive. So shall we. The two completed forts in the Battlefailed Trilogy, as well as the rest of the succession forts in the Hall of Legends, shall be interred into the archive eventually.

...does anyone happen to own a webserver that we could use for this? I could bug one of Zeranamu or Carnes into sharing their DFMP server if necessary.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 29, 2011, 02:13:20 am
Is their dfmp server still going? I can't access them anymore with my clients, at least, but could you give me the url of carnes' site?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 29, 2011, 02:53:19 am
Carnes' site is cityofminds.info. I know Carnes' DFMP server has been down for a while, but Zeranamu said a while back he was going to try to get his up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on December 29, 2011, 11:49:43 am
Mego, file can't be sent for reasons detailed in a PM I sent you. Either way, I found out how to make text boxes, so I'll probably add some of the more ammusing comments in the threads once I am done with the main stuff. Just done with turn 11.


EDIT: In canse anyone wants to know how long it'll take, there are still 141 pages left in the thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 29, 2011, 02:06:18 pm
Guess I was wronG about the beasts eAting me in my sleep. as it turns out they can't
even get up here. Or maybe they are waiting
waIting for us to grow careless

      dArVI is tsill alive too. Slime hauled him back inside while he waws sleeping on the surface
jUST in tome, because shortly afterwasrs the skeletal reindeers started lurking outside
That laughetr, oh Armok that laughetr.
Ho.
      Ho.
            Ho.
                  It gives me the creeps.

But at least were safe in here. nothing can get inside
             and the only person whos incapacitated is conchobar who is sleeping in the HOpsital.
Even darvi only has a few broken bones that don't hinder him too much. hes even                       
happy despite all this chaos. something
         about an epiphany and carp dem. whatever that measn.

-----------
The goblins have arived. I do not know what they were hoping to find because theres nothing here but death.
                         They and the reindeer started killling eachother. Mego says that we are the ones winning that fight.
But we are ont even fighting.
-----------
And now the elves have joined the fray. This is actually fun to watch.                         
-----------
They are dead. They are all dead. The surface is actually completely free from anything that could hurt us. I didn't actually expect it but, things have actually turned for the better. Everybody's currently outside picking up stuff, as long as the coast is clear.

Maybe I was too pessimistic. I don't know. I hope that this stays that way for as long as possible.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on December 29, 2011, 02:14:33 pm
Current dwarfing list:

Dorfing list


Name - Profession - Profession Name - Special

Continually Redorfed for Storyline Purposes
Mego IV - N/A - Chaos Crafter - N/A
ProbablyNotTAD - Miner - Magnificent Bastard - N/A
Andreus XVI - N/A - The Immortal - N/A

Gizogin (III) - N/A - Resident Badass - N/A
CatalystParadox - Some bonecarving skill - Slightly Odd - N/A

Continually Redorfed by Request
Remalle III - Axedwarf - N/A - Each death, reincarnated as the next baby to be born
Ledi VI - Any - Crazy Cat Lady - likes cats
Strategia II- Cheesemaker/Military - Prophet of Cheese - N/A
rridgway II- Bonecrafter or Weaponsmith - First Victim of the Failday - N/A
Ogrin II - Spear Dwarf - Eye Poker - Something badass/lone wolf style
Eric II, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabled
Epithemius II - The Doctor - N/A - N/A
Conchobar III - Axedwarf/Siege Engineer - Revengineer - N/A
The Master - N/A - Eternal Magnificent Bastard - On this list because Mego said so
Urist Imiknorris - Captain of the Guard/Sheriff - Axecutioner - Overcompensates for something with large axes
Kitkun II- N/A - Quietly Watching - Possibly for a higher or lower purposearcangelsd - (I prefer being a mechanic) - !!Nuclear!! engineer - N/A

The Counselor - no gender preference - Doctor - Perpetual redorfing, because I'd also like a turn at running this fort into the ground.

Others
Ghills - Stonecrafting or farming - N/A - likes cats
Darvi - N/A - Rassilon - High analytical ability, low memory and focus, negligible empathy

Stormtemplar - Hammerdwarf - Smasher of goblins (Goblin smasher if it doesn't fit) - N/A
Thor II - N/A - Hammerdwarf - N/A
Newbunkle - Any - DiscoDwarf - N/ADevilEd - Axedwarf - Death Axe - N/A
Reudh II - Bonecarver - Stoic - preferably to remain friendless; if that means burrowing him in his own little cloister, then cool!
Slime - Doctor - Fleshsmith - Chief Med Dwarf if none present, but any doctor will do

Gloopy - Miner/Engraver - Dungeonsmith - Extremely Paranoid


E: FFFfffff....ixed
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 29, 2011, 04:41:06 pm
They are dead. They are all dead. The surface is actually completely free from anything that could hurt us. I didn't actually expect it but, things have actually turned for the better. Everybody's currently outside picking up stuff, as long as the coast is clear.

Maybe I was too pessimistic. I don't know. I hope that this stays that way for as long as possible.


There's a group of skelk just off-map looking for a chance to pounce. There always is. Have fun when the Second Battle of Hellcannon breaks out, right after you load again. :)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 29, 2011, 05:01:59 pm
Goblins, elves, and skwildlife fighting each other outside the fortress? Hell yeah, we're the winners!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on December 29, 2011, 07:57:43 pm
Not really, because the instant one of them spots a dwarf, they'll ALL charge the dwarf. Can't loot the corpses....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on December 29, 2011, 07:59:13 pm
Quote
The Master - N/A - Eternal Magnificent Bastard - On this list because Mego said so
So true.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on December 29, 2011, 08:30:27 pm
I found this over at the travesties thread...

And a few from the Battlefailed TV Tropes Page
Quote
Bizarrchitecture: By the Dwarves dumb enormous ghost.

Body Surf: The Stars later to the Boatmurdered the sequel and events.

None of tunnels, shafts and into a tomb, proved to do this crazy magnetic masteriffic.

Mad Scient Morality License: Deconstant fly known after won

The last survive outside the hooves of the fortress one ever, being beat the princess in several was to grab a crossbow another dwarves ended, Battlefailed...

— Andreus can communicate Meta Plot.

Masteriffic...

Edit: I played around with it myself and got this:
Quote
Hellcannon. Rigged up to the Battlefailed Failcannon, only going down after wiping out more than his share of kobolds. Note that this was a terrible idea."
— Seth Creiyd

"I have no idea where anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the unholy abommination that bought time and safety for the other succession fortress for three entire fortress. Now, Hellcannon itself becomes this after the device above. It's doomsday mechanism 'Faillever was pulled to unleash an army of Eldritch Abominations to enter, Failcannon, Battlefailed.
         Strategia's notes on a brief scuffle with something to another dwarf was being taken over by Andreus' ghost. The joke stuck,
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Groveller on December 30, 2011, 04:38:06 am
This is not merely a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by many madmen

That's gold.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 30, 2011, 10:49:41 am
This is not merely a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by many madmen

That's gold.

No, it's Dwarven Beat Poetry.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 30, 2011, 02:26:52 pm
This is not merely a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by a madman, but a madhouse designed by many madmen

That's gold.

No, it's Dwarven Beat Poetry.

FORTRESS MUSICIANS!

...oh wait that would be me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 31, 2011, 12:44:52 am
Journal of Gizogin, Ghostly Ghost

Ah, Hellcannon.  It's good to be- wait, no, it's really not good to be back.  I don't know why I returned, to be honest.  I was celebrating Moonstoneween with my family in my previous home fortress, Flameblades.  It was my first opportunity to do so in quite a few years, since they all died when Flameblades fell.  Fortunately, with all the paranormal research I've been doing, I was able to call them up for a few days' celebration. 
Anyway, I'm back now, and I must admit, Hellcannon looks slightly better than it did when I left it.  Not that that's saying much, mind you. 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on December 31, 2011, 08:23:40 am
Oh so, I exist?

Quote from: Darvi linkion of =topic=96005.msg2864319#msg2864319 date=1325186073
Current dwarfing list:

I have once again found a foothold in the mindof one of the fortress' inhabitants, and begun the construction of the talismans necessary for our re-entrance into the physical realm.  From the humblest =cat bone bolt= to a glorious *Reindeer Totem*, each item is inscribed with subtle markings which, though they may appear simply decorative to the untrained eye, in fact infuse the items with eldritch power. 

I plucked this ritual from the mind of Led when we our souls were dragged screaming into the endless void of infinity together in the aftermath of the Faillever, thinking it may indeed be useful someday.  Each talisman gradually but surely weakens the barriers seperating the physical realm and the metadimensional hell in which we are trapped.  With a great deal of patience, time, and hard work, I will be able to bridge us, all of us, the "survivors" of Failcannon, back into this new settlement of Hellcannon, where we may begin anew.

Nothing could possibly go wrong.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on December 31, 2011, 01:30:47 pm
Journal of Mego, Chaos Crafter

What the hell, CP? I just got done yelling at Gizogin for doodling on the transdimensional veils, and now you're purposefully trying to rip them? Go take a hard look through the veil in the dining hall. You'll see what happened last time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on December 31, 2011, 07:05:53 pm
Happy new year, Hellcannon! Here's to another year and a half of the Battlefailed saga!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on December 31, 2011, 09:40:07 pm
Journal of Mego, Chaos Crafter

What the hell, CP? I just got done yelling at Gizogin for doodling on the transdimensional veils, and now you're purposefully trying to rip them? Go take a hard look through the veil in the dining hall. You'll see what happened last time.

Hooray, I'm significant!

EDIT:  Boo, I'm significant!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on January 01, 2012, 12:17:50 pm
Journal of Mego, Chaos Crafter

What the hell, CP? I just got done yelling at Gizogin for doodling on the transdimensional veils, and now you're purposefully trying to rip them? Go take a hard look through the veil in the dining hall. You'll see what happened last time.

Nonono, this is totally different, I swear!  I'm going AROUND it.  No ripping at all.

It's... natural.  Yeah.  Homeopathic or some shit.  Homeopathic dimensional tampering.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 01, 2012, 04:22:30 pm
Journal of Mego, Chaos Crafter

What the hell, CP? I just got done yelling at Gizogin for doodling on the transdimensional veils, and now you're purposefully trying to rip them? Go take a hard look through the veil in the dining hall. You'll see what happened last time.

Nonono, this is totally different, I swear!  I'm going AROUND it.  No ripping at all.

It's... natural.  Yeah.  Homeopathic or some shit.  Homeopathic dimensional tampering.

I cannot form any sort of sensible response to this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 01, 2012, 04:52:55 pm
...Neither can I, and i'm The Master...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 01, 2012, 05:52:27 pm
I don't think the integrity of the fabric of space-time matters anymore, really. One might be more concered with building a super-weapon of sorts to defeat the evil, whatever it is. A dwarfy one, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 01, 2012, 06:03:43 pm
You don't need to be the master of a kobold cave to know that you can't hemeopathically write on the dimensional dermi. Pretty soon you'll have Paklaras pouring in looking to invade your nest boxes and turn all your wood into crappy shields and breastplates to conquer the world. Or worse, invaded by armies of cats. Or open up a portal to some star somewhere and destroy the entire world in one go.

Actually, don't mess with the skin of the dimensions at all. Write your journals in microscript on the backs of slabs of stone or something. You're a ghost, you can go anywhere and see items of any scale, and you've got enough energy to make extremely fine cuts in weak stone somewhere dwarves won't see, and then will not understand they're looking at an artificial construct with the naked eye. Or, possess dwarves and write normal journals. It's not hard, I figured it out years ago! And it won't rain in the tundra so you won't have to deal with Entropic Energy Erosion of Non-Material Entities Through Liquid Water.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 01, 2012, 07:12:30 pm
I don't think the integrity of the fabric of space-time matters anymore, really. One might be more concered with building a super-weapon of sorts to defeat the evil, whatever it is. A dwarfy one, of course.

This will be done on my turn, if not sooner.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 01, 2012, 10:14:41 pm
I don't think the integrity of the fabric of space-time matters anymore, really. One might be more concered with building a super-weapon of sorts to defeat the evil, whatever it is. A dwarfy one, of course.

This will be done on my turn, if not sooner.

That's a threat if ever I saw one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 01, 2012, 10:23:11 pm
I don't think the integrity of the fabric of space-time matters anymore, really. One might be more concered with building a super-weapon of sorts to defeat the evil, whatever it is. A dwarfy one, of course.

This will be done on my turn, if not sooner.

Is that a threat?

It's a...

*puts on sunglasses*

...promise

YYYYYYYYYYEEEEEEEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 02, 2012, 02:51:20 pm
You don't need to be the master of a kobold cave to know that you can't hemeopathically write on the dimensional dermi. Pretty soon you'll have Paklaras pouring in looking to invade your nest boxes and turn all your wood into crappy shields and breastplates to conquer the world. Or worse, invaded by armies of cats. Or open up a portal to some star somewhere and destroy the entire world in one go.

Actually, don't mess with the skin of the dimensions at all. Write your journals in microscript on the backs of slabs of stone or something. You're a ghost, you can go anywhere and see items of any scale, and you've got enough energy to make extremely fine cuts in weak stone somewhere dwarves won't see, and then will not understand they're looking at an artificial construct with the naked eye. Or, possess dwarves and write normal journals. It's not hard, I figured it out years ago! And it won't rain in the tundra so you won't have to deal with Entropic Energy Erosion of Non-Material Entities Through Liquid Water.

See, this is the kind of information that would have been helpful back when I started.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 02, 2012, 06:59:39 pm
Report on the Battlefailed/Failcannon Archive thing. I'm at Eric's turn (turn 23 of 24) so it shouldn't be long. A warning to anyone who might want it: it's already 764 pages long and contain 126.797 words, and I'm not done yet.


Someone should make a novel or something out of it, however.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 02, 2012, 07:23:05 pm
Report on the Battlefailed/Failcannon Archive thing. I'm at Eric's turn (turn 23 of 24) so it shouldn't be long. A warning to anyone who might want it: it's already 764 pages long and contain 126.797 words, and I'm not done yet.


Someone should make a novel or something out of it, however.

FORTRESS AUTHORS!

I'm going to make that a meme if I'm not careful.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 02, 2012, 07:24:44 pm
A new meme? :D

Another thing to spread and infect people with. At least it isnt tree-hugging.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 02, 2012, 07:38:45 pm
Updates, Darvi? Don't make me accidentally the hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 02, 2012, 07:39:57 pm
I'm done.

Grand total:
778 pages
132.354 word
607.172 symbols (letter and such, spaces not counted, for lack a better word)
17.296 lines
file size: 95MB

whew.

Now someone go and find a way to place this monster on the internets.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 02, 2012, 07:41:09 pm
Dropbox (http://db.tt/8xRu6W7).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 02, 2012, 08:12:16 pm
Updates, Darvi? Don't make me accidentally the hellcannon.
First I'll have to update me other fort. Can take a while because I suck at drawing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 03, 2012, 11:40:59 pm
On the 13th year of Hellcannon the dorfs did cry out with glee;

"Their heads will roll!"

and so goblin-skull socker was born. The greenskins be cursed with their perfectly round craniums.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 05, 2012, 08:16:00 am
*threatens Darvi with large inflatable mallet*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 08:44:21 am
Chill, man. I updated the other fort yesterday so if I'm lucky I'll have some time to play today.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 05, 2012, 09:15:18 am
*threatens Darvi with large inflatable mallet*

You should try being nice rather than wrathful.  Offer Darvi a pig-tail sock instead of a mallet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 10:42:03 am
That'd be worse. Dwarves would crush Darvi in the rush for the sock.

Give him a granite mug.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 11:06:49 am
Give me enough magma and a place to stand on without burning myself, and I will burn the world!

Yes, greek philosophers were the first dwarves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 11:54:38 am
BLARGH GAME CRASHED.

Alright, take two.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 12:39:04 pm
And now I lost the text document I wrote all of my stuff in. Fantuckingfastic. Today is made of fail.

I don't want to rewrite everything, so here's a general overview of what happened:

-Migrants
-Skeletal muskoxen
-Humans
-Andreus being pissed but calming down after seeing one of Hellcannon's magnificent coffins. Seriously, coffins and slabs is what those guys are really good at.
-Told the dwarves to make crutches, splints and buckets, but rather than managing work orders Mego made himself dinner.
-Relocated Conchobar and Eric into new rooms because pissy nobles (well, Conchobar didn't really get relocated because he's in hospital, but you get the gist)
-The Doctor claiming the mechanics workshop
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 05, 2012, 12:50:32 pm
-The Doctor claiming the mechanics workshop

The Doctor has created a legendary artifact! Lórnóm, "The Tool of the Gods", an adamantine sonic screwdriver!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 05, 2012, 05:58:38 pm
Wait, why is my dwarf a noble? Head Stoneworker isn't an officially recognized noble position. Were there no other suitable candidates for whatever noble position I'm in?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 06:03:34 pm
Apparently not. Unfortunately you're also a mayor, so no replacing you either.

Unless...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 05, 2012, 06:09:37 pm
I think the mayor position is actually replaceable. At least I can, and don't remember ever editing the mayor's raw entry. Try it. Or lock my dorf away and make sure someone else has no labors enabled and spends all his/her life partying and making friends until I'm voted out!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 05, 2012, 06:54:52 pm
-Told the dwarves to make crutches, splints and buckets, but rather than managing work orders Mego made himself dinner.

Damnit I'm hungry.

I think the mayor position is actually replaceable. At least I can, and don't remember ever editing the mayor's raw entry. Try it. Or lock my dorf away and make sure someone else has no labors enabled and spends all his/her life partying and making friends until I'm voted out!

And so the GOP was born.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on January 05, 2012, 06:55:49 pm
Mayor is replaceable. Show those dwarves how useful democracy is...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 08:01:09 pm
Nah. Why would I want to? One mayor or another, doesn't really make a diff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 08:25:48 pm
IT doesnt matter if you have a mayor or a duke, the fort will still descend into chaos and will still end with a screaming dwarf holding up the head of the last sane dwarf on a pile of dead babies in the middle of a magma chamber while FBs rage outside.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 05, 2012, 08:28:19 pm
IT doesnt matter if you have a mayor or a duke, the fort will still descend into chaos and will still end with a screaming dwarf holding up the head of the last sane dwarf on a pile of dead babies in the middle of a magma chamber while FBs rage outside.

Oh dear god, no-one listen to him! HE'S AN ELF-COLLABORATOR!  If we do anything he says, the fortress will end up a peaceful, pleasant place with dwarves living in harmony and happiness. On the Armok-forsaken surface!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 05, 2012, 08:29:53 pm
It could also end with a mayor that repeatedly mandates things to remind you about our shortage of X, where X is something that overseers routinely forget to make which are still pretty nice, like dining tables. My mayor mandates shields. I always forget to manufacture more masterwork copper shields to clobber goblins with! What are my dorf's preferences anyway?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 08:30:42 pm
Fun fact: most of the dorfs spend their time on the surface anyway. I guess that elven caravan had quite a few socks with them.

It could also end with a mayor that repeatedly mandates things to remind you about our shortage of X, where X is something that overseers routinely forget to make which are still pretty nice, like dining tables. My mayor mandates shields. I always forget to manufacture more masterwork copper shields to clobber goblins with! What are my dorf's preferences anyway?
He likes native copper, bismuth, onyx, highwood wood, crystal glass, giant eagle leather, crossbows, hatch covers, scepters, catapult parts and deer for their grace.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 08:35:40 pm
-silences ThatAussieGuy-

Anyone else want to doubt my experience?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 05, 2012, 08:35:50 pm
He likes deer for their grace.

ELF
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 05, 2012, 08:36:19 pm
Fun fact: most of the dorfs spend their time on the surface anyway. I guess that elven caravan had quite a few socks with them.

It could also end with a mayor that repeatedly mandates things to remind you about our shortage of X, where X is something that overseers routinely forget to make which are still pretty nice, like dining tables. My mayor mandates shields. I always forget to manufacture more masterwork copper shields to clobber goblins with! What are my dorf's preferences anyway?
He likes native copper, bismuth, onyx, highwood wood, crystal glass, giant eagle leather, crossbows, hatch covers, scepters, catapult parts and deer for their grace.

For some reason I'm picturing a dwarf with a crossbow in hand, sitting at the controls to a loaded catapult and thinking how lovely the nearby frolicking deer look.... Right before he fires both crossbow and catapult at the nearest one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 08:36:59 pm
He's an elf? KILLL!!!


Darn you ninjas.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 08:40:27 pm
I forgot to mention that he also likes magma and levers.

But that's kind of a given. Noble and all that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 05, 2012, 08:42:03 pm
He's an elf? KILLL!!!


Darn you ninjas.

See?  He's giving them fair warning that the dwarves are after them!  A real dwarf would have released the magma already and be done with it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 08:43:34 pm
Ah but I am neither a dwarf nor an elf.

I am a horrible monstrosity, given form by Armok to destroy both kindreds if they insult the Blood God.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 05, 2012, 08:47:32 pm
Ah but I am neither a dwarf nor an elf.

I am a horrible monstrosity, given form by Armok to destroy both kindreds if they insult the Blood God.

We've ALL done that though.  Sometimes more than once in the same fortress.  And that's not even bringing succession games into the equation. 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: IamanElfCollaborator on January 05, 2012, 08:48:39 pm
Are you doubting that I am a dwarf/elf halfbreed? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 05, 2012, 08:50:06 pm
He likes native copper, bismuth, onyx, highwood wood, crystal glass, giant eagle leather, crossbows, hatch covers, scepters, catapult parts and deer for their grace.

ELF

Oh dear Armok no! Darvi, replace my dorf with deathsword as mayor!

Well, other than the bismuth, onyx, clear glass, and giant eagle leather, my dorf wouldn't make that bad of a noble.

And deer are pretty cool as far as the ability to jump over obstacles around 12 feet high. They're also quite graceful when being turned into jerky!
We should buy a pair from the elves, disable their grazing or change it to something ridiculous and breed them for meat, leather, and fur. Then export their bones to the goblins.

Spoiler (click to show/hide)
Pretty much.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 05, 2012, 08:53:45 pm
Supposing I do have a dwarf, can I get a list of what he/she likes?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 09:00:13 pm
Your dwarf likes chilling around and doing nothing in general.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 05, 2012, 09:10:15 pm
Ok... Next candidate form a list of people I would like to see suffering an unfortunate accident (Most recent posters) in my stead... IamanElfCollaborator!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 09:12:15 pm
Not even on the dorfing list.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 05, 2012, 09:18:13 pm
Not even on the dorfing list.
That's because, at some point in the future, Eric Blank killed him so hard that he was never even on the dorfing list to begin with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 05, 2012, 09:44:01 pm
can I see my dorfs pref screen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 05, 2012, 09:55:45 pm
Deviled cancels view pref screen: searching infant.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 06, 2012, 12:15:10 am
Deviled cancels view pref screen: searching infant.
Searching infant?  What is this, airport security?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 06, 2012, 01:14:06 am
WELL, WHAT IF THE INFANT WAS IN AFFILIATION WITH AL QAEDA?!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on January 06, 2012, 01:34:17 am
Diaper bombs?

Gives a whole, much more disturbing new meaning to Dirty Bombs....

(Also when you are done searching the infant, I would also maybe like a prefscreen, if I've been dorfed already? I may not have been. If not, don't mind me. I'm just gonna lurk. Over here.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 06, 2012, 02:06:55 am
Has That Aussie Dwarf been redorfed yet?  I don't recall seeing a mention of it
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 06, 2012, 03:01:21 am
You know... Evil biomes in the new version seem like they're going to be a whole lot more terrifying... Namely the clouds of evil gases roaming the map. The disease-ridden rain could be a right terror as well if it causes drowsiness or sends dwarves to the hospital on a regular basis.

Battlefailed IV will certainly be full of !!FUN!! and built out of the skeletal remains of the deceased!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 06, 2012, 03:03:25 am
You know... Evil biomes in the new version seem like they're going to be a whole lot more terrifying... Namely the clouds of evil gases roaming the map. The disease-ridden rain could be a right terror as well if it causes drowsiness or sends dwarves to the hospital on a regular basis.

Battlefailed IV will certainly be full of !!FUN!! and built out of the skeletal remains of the deceased!

If we do get !!FUN!! rain, I'm going to collect it in a reservoir and pump it back out over the surface as a weapon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 06, 2012, 03:24:32 am
You know... Evil biomes in the new version seem like they're going to be a whole lot more terrifying... Namely the clouds of evil gases roaming the map. The disease-ridden rain could be a right terror as well if it causes drowsiness or sends dwarves to the hospital on a regular basis.

Battlefailed IV will certainly be full of !!FUN!! and built out of the skeletal remains of the deceased!

If we do get !!FUN!! rain, I'm going to collect it in a reservoir and pump it back out over the surface as a weapon.

Exactly!

Dwarf Fortress: Where even rainwater can be used as a weapon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 06, 2012, 09:24:25 am
Dwarf Fortress:If it hasn't been weaponized yet then you're not trying hard enough.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 06, 2012, 09:26:07 am
Has That Aussie Dwarf been redorfed yet?  I don't recall seeing a mention of it
Probably not.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 06, 2012, 10:17:29 am
How 'bout me?  Have I been redwarfed yet?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 06, 2012, 10:26:06 am
Guys, the dorfing list is still accurate. Go read that instead of continually pestering me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 06, 2012, 02:02:09 pm
Guys, the dorfing list is still accurate. Go read that instead of continually pestering me.
But that's substantially less work for all persons involved!  What manner of elf are you, to suggest such a thing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 06, 2012, 02:36:01 pm
I am neither dwarf, elf, or man.

I am also lazy enough to let you guys do all the work.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 06, 2012, 03:24:47 pm
I am neither dwarf, elf, or man.

I am also lazy enough to let you guys do all the work.

You mean you're a goblin noble?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 06, 2012, 04:11:32 pm
I am not on the dorfing list! This is unacceptable!

Dorfing request as per forms: Deathsword - Bookkeeper if there is none, otherwise a Swordsdwarf (or both) - Obstructive Bureaucrat - If there are any non-sociable dorfs avaiable, dorf me as that, if not I don't care which one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 06, 2012, 04:25:07 pm
I am neither dwarf or man.

I am also lazy enough to let you guys do all the work.

You mean you're an elf like me?
And They Were Never Heard From Again... (http://www.youtube.com/watch?feature=player_detailpage&v=6fBRaq7rXNc#t=41s)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 06, 2012, 11:53:26 pm
If you don't mind, could I see my dwarfs personality screen? (Assuming he's still alive)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 12:37:24 am
(Assuming he's still alive)
Guys, the dorfing list is still accurate.
One would assume that people would learn, but since you guys are dorfs that was kinda stupid of me.
(http://i1190.photobucket.com/albums/z442/WymarSane/rridgway.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 07, 2012, 12:39:56 am
(Assuming he's still alive)
Guys, the dorfing list is still accurate.
One would assume that people would learn, but since you guys are dorfs that was kinda stupid of me.
(http://i1190.photobucket.com/albums/z442/WymarSane/rridgway.png)

Time has passed, perhaps he died in the interlude?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 12:41:18 am
No named dwarves have died.

Also, what interlude? That post was made after my last update.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 07, 2012, 12:46:14 am
You never showed my pref screen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 12:47:27 am
You never found your child either :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 07, 2012, 12:52:54 am
Harumph, I will find the no good child of mine some day.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 07, 2012, 12:54:06 am
Or maybe they'll find YOU.

Goblin snatchers?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 07, 2012, 12:54:19 am
You never showed my pref screen.

Muah Muah Ha?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 01:03:46 am
Or maybe they'll find YOU.

Goblin snatchers?
It is my headcanon that this child is the previous incarnation of Remalle who died in an earlier update.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 07, 2012, 02:12:47 am
Probably. So no pref screen i assume.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 11:08:16 am
(http://i1190.photobucket.com/albums/z442/WymarSane/DevilEd.png)

Pay no attention to being married to the Master. That dude's dead.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 07, 2012, 04:36:28 pm
I was married to a bay12er once. I think having Girlinhat lead us to our deaths at the hands of the HFS counted as a divorce, though...

Anyway, where the hell is Ieb?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 07, 2012, 06:57:51 pm
I am always here.
Don't tell me Darvi suddenly skipped his turn, I missed his post and it's up to me all of a sudden?

Apparently not. Anyway, besides being busy with some stuff, if I don't have anything worth of saying I won't be posting either. And right now, I'm just twiddling my thumbs here and hoping that I won't do too horribly with this fortress.

Oh the pressure, my first real B12 community fort turn. With a fort that wasn't started by me, I mean.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 07, 2012, 07:15:16 pm
Y'know, the surface is flat enough that we could easily flood the most part of it with magma if we had a pumpstack.

Unfortunately I don't have a single clue as to how to build one :V
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 07, 2012, 08:43:09 pm
Y'know what? I'm tempted to sign up for a turn, given the way we're churning through people.

So sign me up! I'm definitely not a megaproject type, but I am a fairly stable player with decent writing skills. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 07, 2012, 09:40:55 pm
People will be added to the turn and dorfing lists once I get sleep.

If Aussie chloroforms me, I swear there will be strawberries.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on January 08, 2012, 01:08:05 am
I find blunt objects work better than anesthetics. With anesthetics, you have to take body weight and metabolism and so on into account. With blunt objects you can just knock them out for a moment, then hog-tie them, and then they're unable to move. Not sedate, mind you, but still.

Er... hypothetically speaking, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 08, 2012, 02:54:47 am
People will be added to the turn and dorfing lists once I get sleep.

If Aussie chloroforms me, I swear there will be strawberries.

Hey, Mego.... Does this cloth smell like strawberries?....

(Darvi, I dare you to replace Mego's Dwarf with a That Aussie Dwarf with the profession Mego Doppleganger)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 08, 2012, 04:13:52 am
MAIM KILL BURN!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 08, 2012, 07:18:26 am
(Darvi, I dare you to replace Mego's Dwarf with a That Aussie Dwarf with the profession Mego Doppleganger)

That Aussie Mego - Mego Doppelgänger?

And a forbidden, "empty" coffin, hidden in a small niche behind a fake wall.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 08, 2012, 02:03:57 pm
(Darvi, I dare you to replace Mego's Dwarf with a That Aussie Dwarf with the profession Mego Doppleganger)

That Aussie Mego - Mego Doppelgänger?

And a forbidden, "empty" coffin, hidden in a small niche behind a fake wall.

Surrounded by strawberries.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 08, 2012, 02:41:56 pm
(Darvi, I dare you to replace Mego's Dwarf with a That Aussie Dwarf with the profession Mego Doppleganger)

That Aussie Mego - Mego Doppelgänger?

And a forbidden, "empty" coffin, hidden in a small niche behind a fake wall.

Surrounded by strawberries.

Did I miss something?  What's with the strawberries all of a sudden?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 08, 2012, 02:46:20 pm
More Swordthunders references. It's like Hellcannon and Swordthunders are cosmically intertwined...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on January 08, 2012, 07:17:25 pm
More Swordthunders references. It's like Hellcannon and Swordthunders are cosmically intertwined...

Please don't make me read a whole other fort to understand what's going on.  I have enough trouble keeping up to date on this one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 08, 2012, 07:33:05 pm
More Swordthunders references. It's like Hellcannon and Swordthunders are cosmically intertwined...

Please don't make me read a whole other fort to understand what's going on.  I have enough trouble keeping up to date on this one.

But you had to read 2 other forts to be able to keep up with this one already!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on January 08, 2012, 11:14:21 pm
Is it normal for Hellcannon overseers to take this long? For Armok's sake, it's been almost 3 weeks! ???

(granted one of those weeks was Christmas, but still)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 08, 2012, 11:25:18 pm
The Battlefailed Curse is strong. Also Darvi's turn for another fort ended up being at the same time, so his schedule is understandably busy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 08, 2012, 11:48:45 pm
The Battlefailed Curse sounds interesting, tell us about it, Mr. Mego!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 09, 2012, 12:02:30 am
More Swordthunders references. It's like Hellcannon and Swordthunders are cosmically intertwined...

Please don't make me read a whole other fort to understand what's going on.  I have enough trouble keeping up to date on this one.

But you had to read 2 other forts to be able to keep up with this one already!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 09, 2012, 12:04:18 am
Sigh... very well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 09, 2012, 12:07:40 am
Sigh... very well.

To be nice, I'll sum up.

Real life interfering in Dwarf Fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 09, 2012, 12:17:57 am
Ah.

I'm reading Battlefailed at the moment, just got to the end of Andreus's first turn.

Already it's thoroughly epic!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 09, 2012, 12:56:52 am
I can't imagine why you would want to join in on something as crazy as this without knowing the insanity that came before it.

Oh, right. fortehlulz.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 09, 2012, 07:41:39 am
I can't imagine why you would want to join in on something as crazy as this without knowing the insanity that came before it.

Fixed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 09, 2012, 08:13:26 am
No, I know why people want to join in on this madness. It calls to them. It reaches out to them. Hellcannon is the insane asylum of the Bay12 Forums, and the inmates are running it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 09, 2012, 08:58:25 am
I know I'm going to sound crazy for saying this, but if Darvi had the sudden fortune of having 2 community fort turns simultaneously, couldn't the turn list been altered to accommodate everyone?

Even when this seems like I'm just hurrying things along what with my turn being the next one, but still.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 09:01:26 am
How 'bout I condense autumn and winter into one update. Today. Or possibly tomorrow. Depending on whether I get done before or after midnight.

TAD stop dying.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 09, 2012, 09:07:09 am
Eh, don't let my bitching make you think we're in any hurry here.
I just like to bitch and whine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 09:11:46 am
Nah I got some time now anyway.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 09, 2012, 09:43:26 am
TAD stop dying.

Oh dear.  What's my dwarf been up to THIS time?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 10:03:43 am
I don't know, but it might be related to that forgotten beast that appeared during my first update having killed half the militia.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 10:57:25 am
Wow. First Ephithemius, aka the Doctor, had to be taken down for being a threat to society, and now the newly-christened Master has a mood?

Probably a coincidence.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 09, 2012, 11:04:05 am
Wait, you needed to name another dwarf The Master? I thought we had enough of them already.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 11:11:54 am
Check the dorfing list for my profession and you'll see why.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 09, 2012, 11:20:18 am
Darvi - N/A - Rassilon - High analytical ability, low memory and focus, negligible empathy

Nope.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 11:23:18 am
Go watch the Doctor Who 2009 Christmas Special before I pummel you with my rotting corpse.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 09, 2012, 11:25:09 am
Go watch the Doctor Who 2009 Christmas Special before I pummel you with my rotting corpse.

You have a rotting corpse? I want one too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 11:27:13 am
You do. I think your slab's not been engraved yet either.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 09, 2012, 11:34:44 am
Blank slabs look better. Build a blank slab for me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 11:39:28 am
So my new dorf has over 2200 memory.

THAT WILL NOT DO.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 02:29:11 pm
GODDAMN FUCKING RENDER_FAT BUG. HOW AM I SUPPOSED TO MAKE ANY SOAP IF YOU KEEP FUCKING WITH ME LIKE THAT, THE SOAPMAKER'S GUILD WILL BE EFFING PISSED!

And I can't even raw-manipulate to bypass this stupid bug :V

Oh now I see that we have in fact a shit ton of tallow. Then the soapmaking reaction's borked too it seems.

Bluhbluh I'm stupid now it works.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 05:31:09 pm
One of the dwarves died in a cave-in today.
Which is kind of weird because there was no digging scheduled at that particular area of the mines.
They never found the body. Rumours say that molemen have begun sabotaging our mines and kidnapping our miners.
I believe something more sinister being at work here.
-----
   Mego has been behaving oddly lately.
  He hasn't been talking much to other people, and spends much of his time brooding in his office.
       I hope he's not planning on killing us all or something.
-----
the master has started constructing... something.
                                                                        whatever it is the militia has confiscated it .
i can only assume that it is some kind of doomsday device.                                                           
i know that this wont end good.                                                                 
-----
                                    waht the heck is going on
they have reopned the sealed mineshaf t                     
                   why would they evne do that it got clos ed for a reason

             armok forbid
                                               one of tehm is naerby
i ca                                 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 06:07:48 pm
So here's the rundown:
Spoiler: -3 new FB's (click to show/hide)
Spoiler: -2 goblin ambushes (click to show/hide)
-Completed the danger room.
-Started building a roof over the the surface and 30 floor hatches. One of the future overseers then can either use this roof for repeated cave-ins on enemies or use a pump stack to put a magma basin up there that can give our enemies a nice precision strike magma-shower - provided they put the floor hatches connected to a few dozen levers there.


Save here. (http://dffd.wimbli.com/file.php?id=5341)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 09, 2012, 06:51:39 pm
Ieb, you're up. I don't really think I need to PM you, seeing as how you're constantly stalking this thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 09, 2012, 07:07:36 pm
Ieb, you're up. I don't really think I need to PM you, seeing as how you're constantly stalking this thread.

Ha, posted before Ieb.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 09, 2012, 07:32:24 pm
Hey, I should be on that continuous redorfing list!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 08:40:07 pm
Hey, I should be on that continuous redorfing list!
Who are you? I'm sure I haven't seen you around.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 09, 2012, 09:18:06 pm
Ooh, I've been redwarfed.  Now I can do things die again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 09, 2012, 09:19:12 pm
You're too much of a badass to die. Not as much as Urist, though. Dude sleeps in the danger room.

Also, legendary WMD, and stuff.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 10, 2012, 01:09:50 am
I've had dwarves sleep while in an active danger room.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on January 10, 2012, 01:33:07 am
New overseer, less than ten turns before me... Think I'll take a chance at a redwarfing.

Vegdrasil - Something very dwarf-like - Dark Templar - Let me know what my profession is before the dwarfing, please.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 10, 2012, 02:08:27 am
I've had dwarves sleep while in an active danger room.

Aye, that has happened to me too. They didn't get injured.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 03:08:38 am
Aw yeah, it's finally time.
But before I do all that stuff though, I got some work, homework and studying that has to be dealt with. Luckily that means I'll just play when I get back from school around 9 PM. Finland time. Which is whatever in real-world time.

Probably should check the FPS though first, and make sure the game actually works. LET'S DO THIS.

Also, I sure hope no one is counting on me to make the magma-deathmachine operational. I probably would just mix up the levers or add the activation mechanism to the frontdoor lever.

Although knowing this fort, it doesn't matter whether or not people hope for situations that do not equal to potential doom. Those things have a way of manifesting themselves regardless how well you play. Fucking dorfs.

First impressions upon witnessing the fort: My. Fucking. FACE. No hotkeys to any important location? The living area still in the ground lever? A perpetual flood in the heart of the fort(by the looks of it)? Crap-for-metal?

I love it.

Things-to-do-upon-return:
- Dorf that one guy, I guess. Unless it's an inside joke that I've forgot, which means skip to next thing.
- Do something about that fucking perpetual flood. The FPS is okay, although around 40 FPS with 33 dorfs is unforgivable. Just like the Japanese, I will never forgive yo- it.
- Start my FABULOUS search for better metals.
- Begin planning of a FABULOUS stone-carved fort.
- Fail at above.
- Plan again.
- FUCKING FB'S!
- Re-plan, relocate, rearm.
- FUCKING FB'S!
- Give up, be stricken by melancholy and post the save of a year spent doing fuck-all right after I slit my wrists and submit the post and files with my last breath.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 10, 2012, 03:35:46 am
Never fixed the flooding aquifer... The Master; I condemn you to peasantry for cutting that tiny little hole in the aquifer that is leaking fluid like an elven race horse.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 03:41:09 am
At least it's not too bad. I got a plan for fixing it already and so far it seems the flood isn't too severe to make it impossible to pull off. There are a number of options, of course, but right now we need one that won't end up with more of the fort instone flooded.

And the best part is, even if I fail to pull it off, it won't prove disastrous later on!
Well, unless a FB shows up before I replace that one floor+door combo that's required. That might be bad.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 10, 2012, 05:58:39 am
- Give up, be stricken by melancholy and post the save of a year spent doing fuck-all right after I slit my wrists and submit the post and files with my last breath.

WOAH! Woah, hold on there man... post the save and update, THEN kill yourself.  Otherwise you might pass out from bloodloss before you manage to do the writeup and upload the save.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 06:06:45 am
I ensure you, I am fully aware of the amount of blood in my system and how long it will take before I lose consciousness. And looking at how long it takes to finish uploading the save file along a summary of events, this thread can look forward to the last blood-gargled details of horrors that surely will fall upon the fortress of Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 10, 2012, 06:23:48 am
Even though my go might be carried over into Battlefailed 4, then... I can't wait!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 08:11:55 am
This just in: Experimenting on the aquifer and trying to block the flow soon revealed to me that the flood isn't as bad as I thought. It's actually worse. Like, is the whole god damn section there flooding uncontrollably? I have no idea, really.
It seems it'll take my much more work to get the situation under control than I originally imagined. Should be manageable though. Need to check the layout a bit more to figure out how much I need to build and where.

But looking from the way of things, I imagine it's going to be unlikely that I'll do more than trying to get this place back on its feet. So hooray, a boring round is about to begin!

I guess I'll do the usual "grab and name a dorf for yourself as Overlord" routine too. I already wrote one A4 as a wandering god stumbling upon this hellhole, but god damn this is the most boring shit I've ever written. I'll just redo the whole thing with a dorf instead.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 08:51:08 am
The FB's can't get into the fort any more if you remove that one ramp by the magma pool that has been designated for removal ages ago. Right now that's the only connection to the rest of the underground left.

Also the dorfing list needs to be updated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 10, 2012, 02:01:21 pm
Quote from: ThatAussieGuy
Quote from: Ieb
- Give up, be stricken by melancholy and post the save of a year spent doing fuck-all right after I slit my wrists and submit the post and files with my last breath.
WOAH! Woah, hold on there man... post the save and update, THEN kill yourself.  Otherwise you might pass out from bloodloss before you manage to do the writeup and upload the save.

Sigged.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on January 10, 2012, 02:05:29 pm
So how's the fort doing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 03:47:31 pm
The incident began on the 1st of Granite, like many other incidents before. By the end of the year, many were already betting that this would be known as "the short-lived and futile reign of Ieb Rockconstructs." She took upon the role of Overlord, casting aside her original name and going with what she claimed was "given by the god Lűk himself!"

Spoiler (click to show/hide)


Modernist, was what she from there on referred to herself as, but for the fort, she was "that crazy woodcrafter broad with a log stuck up you-know-where."

And so, the mishaps of HellCannon continue, its reigns now held by a new Overlord.


1st of Granite:
Dear diary. Today I took over the lordship of HellCannon. I had a wonderful dream, you see. I would write about it, but my words could not do it justice! I'll write again soon!

Mood: Ecstatic.

2nd of Granite:

Dear diary. Today I took control as the military commander of HellCannon. We didn't have one, and I had to have SOME title, you know? I'll write again soon!

Mood: Ecstatic to the nth degree.

3rd of Granite:

Dear diary. Today I told the miners that we need to start living like dwarves. I already have plans ready for some living rooms down below! I'm getting a funny rash from all this fungi. I'll write again soon!

Spoiler (click to show/hide)

Mood: Ecstatic to the nth degree.

4th of Granite:

Dear diary. Today one of the alpaca starved to death. It had a funny rash. I'm concerned. I'll write again soon!

Mood: Worried.

5th of Granite:
Dear diary. Today Tholtig, our weaponsmith, went quite fey. Also, I started drawing plans for dealing with the unfortunate neverending aquifer flood problem we have in the caverns. Hope it works! I'll write again soon!

Mood: Hopeful.

6th of Granite:
DEAR LŰK IT'S KUL WATERSEDUCES THE BAD WICK! I SHOULD START RUNNING INSTEAD OF WRITING THIS THI

Mood: daklsjewiojdsaiojdapwie

7th of Granite:
Dear diary. The military dispatched Kul today. Gizogin lost her whole right hand though. Looks painful. They refuse to stay in the hospital though. Admirable, although she's supposed to be our Chief Medical Dwarf. Does she really know what she's doing? Mosus was the one to kill Kul. She's so cool.

Mood: Worried.

8th of Granite:
Dear diary. Today a skeletal cave crocodile attacked us from the hole in the wall I ordered opened in order to get rid of the flooding. No one was hurt though. Hooray!

Mood: Ecstatic.

9th of Granite:

Dear diary. Today Tholtig finished work on their masterpiece, Tashemunos Tustzalögred, a silver war hammer. I should give this to some hammerdwarf. My instinct tells me so.

Spoiler (click to show/hide)

Mood: Ecstatic.

8th of Slate:
Dear diary. Today we finally fixed the last leaking spot downstairs. It was easier said than done! It had more holes than my credibility as the leader, or so I heard. Also, my new room is ready! I'll write again soon!

Mood: Ecstatic to the nth degree.

10th of Slate:
Dear diary. Today, migrants arrived, despite the danger. We're getting somewhere! The dream is coming true!

Mood: Ecstatic like a god of revelry.

16th of Slate:
Dear diary. Today, Thor II went berserk. The speardwarf, Ushrir, stood no chance as they were still resting. The military is going in to clean up the mess right now.

Mood: Content.

17th of Slate:
Dear diary. Today, Urist Imiknorris killed Thor II. Also, the last of the migrants arrived today. We now have 51 people in the fort! 51!

Mood: Ecstatic.



OH GOD I AM TOO TIRED TO PLAY MORE THAN HALF OF THE FIRST SEASON TODAY. WILL PLAY MORE TOMORROW I SWEAR.

Things I did this time:
- Mined some real stone rooms, bedrooms for now.
- Plugged all the holes in the roof in the first cavern room. They were leaking like crazy.
- Started planning on my devious plan to plug the entire flooding area. It'll either work or fail miserably.
- Got the whole god damn migrant wave indoors safely. The skelk did not notice 'em.

People who died:
- Some soap maker, I think. Random guy anyway, who was Kul's only real victim.
- The Master, due to BERSERKER, WOULD YOU LIKE TO MAKING FUCK, BERSERKERRRRRRRR.

And make fuck he did. Military is now at 7 people, I think.
18 migrants though. Since The Master is on the list of to-be-redorfed, any wishes for who you want to reincarnate as?

As for fort status, we're okay. I have no fucking idea where Kul got in from though, I think the attack was before I made a hole in the cavern room to plug the aquifer leak. Or then it attacked from there. It ended up dead though, thanks to a PUNCH TO THE HEAD!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 10, 2012, 03:54:30 pm
It's good to see a good, old-fashioned update again.


7th of Granite:
Dear diary. The military dispatched Kul today. Gizogin lost her whole right hand though. Looks painful. They refuse to stay in the hospital though. Admirable, although she's supposed to be our Chief Medical Dwarf. Does she really know what she's doing? Mosus was the one to kill Kul. She's so cool.


Wait, I'm the chief medical dwarf?  How, when, and why did this happen?  Also, am I a hammerdwarf, by any chance?  Oh, this is going to make such an awesome journal.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 04:04:52 pm
I recall you're an adept swordman who has been ordered to wield an artifact spore tree bow.

I'm not sure if we have any arrows.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 04:27:29 pm
Oh man I remember that place where you're putting the bedrooms. Nasty aquifers there.

I recall you're an adept swordman who has been ordered to wield an artifact spore tree bow.

I'm not sure if we have any arrows.
He does frequently run out of ammo while hunting.

And it's not a bow.

It's a Master-made Doomsday Device.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on January 10, 2012, 04:27:36 pm
Mood: Ecstatic to the nth degree.
I felt exactly the same way the other day.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 04:29:23 pm
Mood: Ecstatic to the nth degree.
I felt exactly the same way the other day.
The master had a happiness score of over 1000.

It's like he broke the Border of Extasy or something.

He also hated toads. Fitting considering what kind of a dick the Master is.

Also, what do you mean with:

Dear diary. Today I took control as the military commander of HellCannon. We didn't have one, and I had to have SOME title, you know?

Urist Imiknorris had that position.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on January 10, 2012, 04:33:34 pm
Mood: Ecstatic to the nth degree.
I felt exactly the same way the other day.
The master had a happiness score of over 1000.

It's like he broke the Border of Extasy or something.

He also hated toads. Fitting considering what kind of a dick the Master is.
"He also hated toads."

"He also hated toads."

"hated toads"

(http://www.bay12games.com/toad.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 04:35:02 pm
Precisely.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 04:36:13 pm
Quote
Urist Imiknorris had that position.

Actually, Urist has the position of Captain of the Guard.
Because I didn't want to take away their snazzy rooms, I just appointed my dorf as the Commander.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on January 10, 2012, 04:37:38 pm
It's decided. The Master will burn in a doomsday device.
...
We need a doomsday device.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 04:38:24 pm
Ah.

Eh, I don't know too much about those military ranks anyway.

I'd suggest letting Gizogin keep both his weapon and position as CMD. Because his ambushing and marksmanship skills are very good and because combat medics are badass.

We need a doomsday device.
Gizogin has it.

Also, Ieb,
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 04:42:58 pm
No. I haven't been trying to find anything speshul so far, besides trying to manage the fort as if it was my own.

Which is sort of hard, because I'm teetering between starting to make a proper instone fort over here, and wondering whether or not plague the next guy with bazillion pieces of rock all over the fucking place.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 10, 2012, 05:09:02 pm
Journal of Gizogin, Rawmedic

Ow, my hand.  Or rather, the stump where my hand used to be.  I was just minding my own business, when out of Nowhere (where I keep my ghost-journals), this massive beast appeared!  Fortunately, I, along with some of my military companions, succeeded in putting it down, but not before it managed to tear my hand off.  Thanks to my (newly discovered) extensive history of medical training, I was able to quickly stop the bleeding and stabilize the wound.  Unfortunately, there's not much more I can do with it except keep it as clean as possible to avoid infection.  Also, I'm totally left-handed.  Always have been.  Yup.
Anyway, I have to hand it to The Master, this bow he made is really something.  I'm usually more of a hammer-dwarf, but the craftsdwarfship on this bow is of the highest quality.  Completely unbreakable, accurate to a range of 500m, and pretty nice to look at as well.  If only I had some arrows to go with it, and another hand so that I might more effectively make use of it.

Wait a minute...

Haha!  I have succeeded where none have tried before!  It's astounding!  Revolutionary, even!  I fashioned a simple mechanism to allow me to use my bow to its full effect, without sacrificing maneuverability or practicality.  I simply attach it to the stump of my right wrist, and it allows me to hold and aim the bow while drawing the string with my left hand (because I'm totally left-handed, as I said.  Stop doubting me.  Look, if I were right-handed, how could I be writing this journal without my right hand?).  Still in need or more arrows, though.

(Adept Swordsdwarf?  Lost my right hand?  Am I Jaime Lannister now?)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 05:13:44 pm
I just realized. How could Thor do any harm if he was hospitalised?

(Adept Swordsdwarf?  Lost my right hand?  Am I Jaime Lannister now?)
Are you a blonde? I didn't check. No wait that's Tyrion.

Also, the Mosus who killed Kul, that wasn't me was it?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 10, 2012, 05:16:38 pm
Oh uhh, two things. Darvi: Berserk dorfs overcome any obstacle in order to murder others. They just crawled over to the sleeping speardorf and bashed their head in.

And uhhh Gizogin, I did my usual mistake of stating that "they lost their right hand" when I meant "they lost their right arm".

Sorry about that. What with you already having made a journal post and all that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 05:17:57 pm
Oh uhh, two things. Darvi: Berserk dorfs overcome any obstacle in order to murder others. They just crawled over to the sleeping speardorf and bashed their head in.
Oh. Right.

Poor dwarf, they only had one missing tooth as a an injury too.

Quote
And uhhh Gizogin, I did my usual mistake of stating that "they lost their right hand" when I meant "they lost their right arm".
Not much of a hindrance. Heheh.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 10, 2012, 05:19:51 pm
I just realized. How could Thor do any harm if he was hospitalised?

(Adept Swordsdwarf?  Lost my right hand?  Am I Jaime Lannister now?)
Are you a blonde? I didn't check. No wait that's Tyrion.

I haven't seen my info screen, so I don't know about appearance and personality.  I am, however, a girl now, which is a somewhat large flaw in my comparison.

Also, ninja'd twice.

Oh uhh, two things. Darvi: Berserk dorfs overcome any obstacle in order to murder others. They just crawled over to the sleeping speardorf and bashed their head in.

And uhhh Gizogin, I did my usual mistake of stating that "they lost their right hand" when I meant "they lost their right arm".

Sorry about that. What with you already having made a journal post and all that.

Meh, I'll just retcon the hand-attachment into a full-blown mechanical arm.  I am a rawmancer and medical dwarf, after all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 05:20:22 pm
You're Cersei then.

I also checked. There is only one Mosus, meaning that I krilled the thing.

I feel so awesome right now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 10, 2012, 05:35:59 pm
Actually, having checked my character page, my personality reminds me of Brienne's. 

(http://tnypic.net/8044b.png)

Shouldn't I be at least Gizogin IV by now, though?  Oh, and my last name (or whatever you call it) translates to "Channelskulls."  Awesome.
I checked out my bow, too.  Its name is Vinerays, and it's encrusted with native platinum, so I'll consider it awesome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 05:45:20 pm
Dunno, the dorfing list said it was the third.

Also, your bow has a barrel engraved on it. Dorfy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Newbunkle on January 10, 2012, 06:55:42 pm
It's good to see a good, old-fashioned update again.

I agree, that was a really nice update. I've been finding this hard to follow but my interest is restored.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 10, 2012, 07:04:43 pm
Woo! Updates!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 10, 2012, 08:20:07 pm
Also, Ieb,
Spoiler (click to show/hide)

What is this madness?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 08:23:01 pm
Alas, I couldn't find any strawberries.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 10, 2012, 08:36:08 pm
Did TAD-

There will be hell.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 10, 2012, 08:41:24 pm
Who did what?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 10, 2012, 08:41:33 pm
HOLD ON A MOMENT, SINCE WHEN DID I NEED TO BE BURNED?! DO YOU REALIZE HOW MANY MASTERS THERE WERE, YOU SIMPLY NARROWED THEM ALL OUT! THAT'S NOT THE REAL ONE, THE REAL MASTER HAD HIS GENDER CHANGED AFTER BEING MARRIED, THEN HE WAS KILLED!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 11, 2012, 12:28:40 am
Well if that's true then... You use the utilities way too much without informing anyone.

Now go find the woman married to another, dead, woman, find the dead woman's corpse, and toss it into the magma sea!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on January 11, 2012, 02:53:11 am
I hate to ask, but it's a really long time. Any ETA on my dorfing? As I said, just putting someone into the military with a hammer assigned to them would be fine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 11, 2012, 03:45:41 am
Thanks to your post right now, I'll do it right after I start playing DF today.
There are a bunch of migrants anyway, and we now have a legendary weaponsmith.

All I need to do is to find some god damn cassiterite, expand the magma smithery and... yeah. A bunch of stuff to do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 07:03:53 am
I hate to ask, but it's a really long time. Any ETA on my dorfing? As I said, just putting someone into the military with a hammer assigned to them would be fine.
Your dorf's been and gone.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 11, 2012, 04:31:57 pm
26th of Felsite:
Dear diary. Today I made a fool out of myself amongst the citizens, stomping and tantruming over the situation at the flooding caverns. I must thank whoever thought it was a great idea to irrigate the cavern with fortifications in the narrow paths down there, but why did they have to start the flood in the first place, I must know.

Four dwarves so far have been pushed through one of the fortifications in our quest to try and stop the flood. Worst so far is a bruise, but the situation is unwelcome.

Mood: Annoyed.


27th of Felsite:

Dear diary. Today I received word that first of our many-to-be industrial districts has been finished. Pretty nicely done, if I must say so myself!

Spoiler (click to show/hide)

Mood: Ecstatic.

As summer arrived, people were genuinely surprised of the low deathcount the fort had had in the past season. Many did mention however that if the new Overlord hadn't gotten their unmentionables in a twist over the everflooding cavern, Gizogin would still have their arm and that who-was-it-again of a Soap Maker would be alive.

And as for Ieb, she was ecstatic, brimming with ideas. If the previous Overlords had been all about hanging onto survival, then she was all about making something great out of the fort. Which, considering it's past, was not something anyone said with a straight face, unless your name happened to be Ieb.

Truly, if not for her dream, even Ieb would have let this fort be run down like a stray mutt under a wagons wheel.


18th of Hematite:

Dear diary. Today, Eric ceased to be Mayor, replaced by armageddonCounselor by majority vote. Also, Bomrek, one of the migrants, a Miller by their trade, was assaulted and killed by a troll today while we are working on sealing the flood in the caverns.

Mood: Hopeful.

28th of Hematite:
Dear diary. Today, we finally finished work. Yes, we have defeated the never-ending flood! To come and join the party though was a great crocodile, it's stinger glistening with poison! Our soldiers met it in combat and luckily, no one was injured. The beast was killed by our novice hammerdwarf, stormtemplar. Oh, excuse me. Stormtemplar the Second.



OKAY THAT'S ENOUGH FOR TODAY.
Stuff I did:
- Stopped the never-ending cavern flood. Just because I'm a jerk here's a hint that I assume everyone will miss: If you remove ANY of the built walls or supports in the walled-off section in the 1st cavern layer, all the 7/7 water that will have built up will flood down and probably fucking kill everyone. Or at least everyone important.
- Military is back to 10 dorfs. Redorfed stormtemplar as a hammerdorf.

Stuff that I will now start doing:
- Find some fucking cassiterite so we could get at least bronze for weapons and armor by ourselves.
- Start mining real rooms in stone. The already excavated areas will be repurposed as I see fit.
- MAKE MORE LEGENDARY WEAPONSMITH WEAPONS.

EDIT: Oh right, elves showed up to trade, but by the time I got the Depot up, a skeletal polar bear showed up and- Well, there were no survivors. A lot more trader crap aboveground now, a shame.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mekboy on January 11, 2012, 05:07:40 pm
And another!

Nice work, I'd almost given up on this, but now it's nice to finally see some good updates with pictures.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 05:24:03 pm
His name's armageddonCounselor.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 11, 2012, 05:46:32 pm
Whoops. I probably had it right the first time, but due to one small part of the flooding cavern spot being impossible to fix after I spotted it, a bunch of dwarves ended up washed down a ledge and dying. Most of 'em named, so I decided to savescum because god damn I wanted that fucking leak fixed and half of the update was rewritten.

Unfortunately the savescum also retconned the possession of Andreus, who made a spiffy obsidian mechanism. Oh well. Better to have those 10 dorfs living than one artifact(who's maker also was among the dead due to floodwater), right?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 11, 2012, 07:06:31 pm
But that obsidian mechanism would have been perfect for my project! The magic Andreus instilled in it could make my dreams possible!

For the rest of the fort, though, it's probably best that you savescummed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 11, 2012, 07:14:44 pm
More like for the wellbeing of my OCD when it comes to salvaging wrecks like the flood issue.
By the point I noticed the problem it was impossible to fix it anymore because there was so much water now being backed up and leaking out that it washed away everyone who tried to build the last 2 pieces of the wall needed.

So on my retry that was the first thing I fixed, and now everything is just peachy.
It's sort of scary, you know. Also on that savescum part, a shrimp of fire attacked and it was slaughtered by our soldiers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 07:16:18 pm
Also on that savescum part, a shrimp of fire attacked and it was slaughtered by our soldiers.
You can worship me later for building up a decent military.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 11, 2012, 07:22:30 pm
Also on that savescum part, a shrimp of fire attacked and it was slaughtered by our soldiers.
You can worship me later for building up a decent military.

Yay for military dictatorships.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 11, 2012, 07:45:06 pm
Also on that savescum part, a shrimp of fire attacked and it was slaughtered by our soldiers.
You can worship me later for building up a decent military.

Yay for military dictatorships.

Yay for one-armed bowdwarves.  Assuming, of course, that I did actually take part.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 11, 2012, 08:36:44 pm
I'd ask how you were firing a bow with one hand then I figured you were using your teeth.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 08:39:54 pm
He uses his beard.

Duh.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 11, 2012, 09:20:24 pm
He uses his beard.

Duh.

This.
(Nevermind that my current incarnation is female.  My beard of dwarfish manliness transcends the boundaries of both death and gender.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 09:21:41 pm
(Nevermind that my current incarnation is female.
Your point being?

You know exactly that dwarven beards don't discriminate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on January 11, 2012, 09:27:27 pm
Diary of the spirit of stormtemplar

This fort is insane! I was dead by the time I realized I was alive! This place is a far cry from my old mighty home in horsemurdered. Shame its universe became unstable. Now I've possessed a new body and I must use my hammer to bring order to this fort, and to the cosmos around it. People DOODLING on the walls of space and time! UNACCEPTABLE! It's a shame it will take me time to regain my legendary hammer skills in this new body. Why the hell the gods made the world that way, I dunno.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 11, 2012, 09:29:09 pm
(Nevermind that my current incarnation is female.
Your point being?

You know exactly that dwarven beards don't discriminate.

Strictly speaking, female dwarves in vanilla DF don't explicitly have beards.
Code: [Select]
[FEMALE]
[MULTIPLE_LITTER_RARE]
To add beards, put square brackets around the following:
BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS

Obviously, they're just implied.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 11, 2012, 10:03:39 pm
Diary of the spirit of stormtemplar

This fort is insane! I was dead by the time I realized I was alive! This place is a far cry from my old mighty home in horsemurdered. Shame its universe became unstable. Now I've possessed a new body and I must use my hammer to bring order to this fort, and to the cosmos around it. People DOODLING on the walls of space and time! UNACCEPTABLE! It's a shame it will take me time to regain my legendary hammer skills in this new body. Why the hell the gods made the world that way, I dunno.

This world was made out of leftover parts from other worlds. Somehow we became the center of the universe (literally). Oops.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 11, 2012, 10:06:18 pm
After the Event Horizon of Failcannon, this hardly surprises me.

We should keep track of our headcanon somewhere.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on January 11, 2012, 10:09:08 pm
Horsemurdered was an actual fortress I played in, in which I was a legendary hammerdwarf. We lost the fort to the fact that the game would crash several times an in game year making it tough to play. I once chopped off a forgotton beast's leg by hitting it really hard with a hammer. It was pretty boss.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 11, 2012, 11:09:10 pm
After the Event Horizon of Failcannon, this hardly surprises me.

We should keep track of our headcanon somewhere.

We have no headcanon. All headcanon is official canon.

What have I done.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on January 12, 2012, 01:19:48 am
Sweet, I'm the Mayor.

My first mandate is for a statue made out of slade!

Or was it slate? Eh, the Masons will figure it out.

Ieb, would you mind revealing the thoughts and preferences of our new, illustrious mayor?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 12, 2012, 01:56:15 am
Headcanon?

Headcannon.

That should be the name for Battlefailed 4.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 06:28:57 am
Headcanon?

Headcannon.

That should be the name for Battlefailed 4.
Fund it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 12, 2012, 06:48:44 am
Fine, commencing selfdestruct in three, two...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 12, 2012, 08:27:48 am
You can't destroy something that was not intact when you got it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 12, 2012, 08:35:16 am
It wasn't broken either.
Just in poor shape.

So what I'll do, is fix it up, make it have some form and purpose, and then destroy it so completely that there's no hope of salvage!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on January 12, 2012, 09:23:50 am
So what I'll do, is fix it up, make it have some form and purpose, and then destroy it so completely that there's no hope of salvage!

The Dwarven Way.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on January 12, 2012, 01:05:48 pm
It wasn't broken either.
Just in poor shape.

So what I'll do, is fix it up, make it have some form and purpose, and then destroy it so completely that there's no hope of salvage!

AND DESPITE IT all WE SHALL REPAIR IT THEN!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 12, 2012, 02:20:15 pm
Looking back through your updates, I realized that HOLY CRAP IT'S JUST THE BEGINNING OF SUMMER.
How on Xemorid did you manage to accomplish so much in so little time?  Unless it's just because your updates are so packed with content.  Also, my turn is only another two overseers away!  HURRY UP.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 12, 2012, 02:29:49 pm
I am not on the dorfing list! This is unacceptable!

Dorfing request as per forms: Deathsword - Bookkeeper if there is none, otherwise a Swordsdwarf (or both) - Obstructive Bureaucrat - If there are any non-sociable dorfs avaiable, dorf me as that, if not I don't care which one.

Ahem. The dorfing list in the main page seems incomplete.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 12, 2012, 02:43:14 pm
I multitasked the FUCK out of this fort when I got it. Do this, then that, oh right do this too! And all the while building the scaffold to fix the neverending flood.

Now at Autumn. Things are quiet.
If the fucking game stops to crash randomly I might get to Winter today. Maybe even finish the turn.

We'll see.

EDIT: To the dorfing list, here's the people I dorfed.
Spoiler: stormtemplar (click to show/hide)
Spoiler: The Master (click to show/hide)
Spoiler: Remalle (click to show/hide)

As for the rest of the list, there weren't dorfs available that fit the requested specifics.

In case I did numbering errors with some of the dorfings, let the next Overlord know because my turn is over in about 5 minutes from this post! Okay I lied.

Not even 5 minutes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 12, 2012, 05:00:58 pm
Before I start, here's to armageddonCounselor:
Spoiler (click to show/hide)

20th of Malachite:
Dear diary. Today, Conchobar III finally walked out of the hospital. Turns out that whoever put him up in traction last year forgot to remove him. Everyone has been diligent to take care of him though, so he hasn't complained too much. I worry once again about the medical work quality here. Conchobar checked in for a smashed finger- and toenails, you know? Well that and a missing ear. And some broken toes.

Mood:
Puzzled.

26th of Malachite:
Dear diary. Today, 7 brave souls ventured to migrate to Hellcannon. Tragedy followed however, as opening the doors to let them in left two slower of the dwarves outside when the skeletal muskox stampeded the site, as well as a siege engineer. While finishing this, I think the screams are finally stopping. Worse yet, the engineer caught outside was one of the new militia recruits. I guess they just weren't cut for the job.

On better news, a vein of cassiterite has been found and almost excavated!

Mood: Ecstatic.

27th of Malachite:
Dear diary. Today the Hill Titan Umung Masnäm Zesmstum arrived. A huge hairy tiger beetle, with thick wings of stretched skin, it moves deliberately! The stinger looks poisonous too.

While at first I was gloating at our defenses that have kept even the undead at bay, someone dares to mention that the only reason it has been so so far is because of tightly locked, yet surprisingly flimsy doors.

The military is put on alert, because I have a bad feeling about this.

Mood: BRING IT

28th of Malachite:

Dear diary. Did you forget about the fact that the titan has wings? I did.
We really need to build roofs on the aboveground sites.

Mood: Annoyed.

29th of Malachite:
Dear diary. Today the titan broke the doors, shattered rock flying all over the place, when it showed us dwarves once again that ancient beings and their thoughts are impossible to comprehend. The beetle is currently busy chasing after a rooster that had laid claim to the entrance, with no one admitting to owning the stupid bird.

Spoiler (click to show/hide)

Mood: Amused.

13th of Galena:
Dear diary. Today, skelks joined the hunt for the rooster, the human caravan arrived and Kitkun II, the child who is said to be QuietlyWatching, was taken by a mood quite fey. With the skelks much faster than the titan, the rooster was quickly crushed to paste and the titan changed it's attention to something better, rushing in, smashing a door and attacking our soldiers. In the scuffle, one of the new recruits, Etur, had their leg smashed pretty badly. A crutch may be needed, hopefully not for the rest of their life.

As for who killed the titan...

(http://img11.imageshack.us/img11/1429/hellcannon3.png)

No one really is sure, but Mosus was the loudest to take credit for it so let's just say it was her.

Mood: Ecstatic.

17th of Galena:
Dear diary. Today, the goblins sprung from ambush near a herd of skeletal reindeer. The survivors are running away screaming now.

Mood: Ecstatic to the nth degree.

24th of Galena:
Dear diary. Today we traded a crapload of crap and crap to the traders, for some various things I saw fit. Included are three anvils, because we really need some, having only one forge operational.

Then again, there is a whole lot of iron gear from goblins around here.. even in the entrance tunnel. Oh well.

Mood: Content.


And so, before anyone knew it, it was Autumn, and they weren't dead yet. Just a few of them. None could say for sure whether Ieb was doing their job right, wrong, or if they were just plain lucky.

As for the Overlord herself, she kept herself busy, planning, designating, ordering people around, with a gleam in her eyes that you usually saw those taken by fey moods. But it wasn't creation that drove her, it was something else.

Everyone figured she was just plain crazy.


1st of Limestone:
Dear diary. Autumn is here! And Kitkun II finished the last finetunes of their work. They made âtridseng Led Atul, a giant rat bone throne! Quite menacing, I must say. I always knew there was something off about that kid. Way too quiet.

Spoiler (click to show/hide)

Also, I found out that there was no need for those anvils I bought. We have like 16 of them now. I only assumed we didn't have any, because there was only one forge set up in the magma pool. Instead, it was apparently that I just had never asked about it so no one had bothered to mention it.

Well now.

Mood: Suspicious.

2nd of Timber:
Dear diary. Today I was surprised by a group of 5 migrants, who had braved the snow storm, a herd of skeletal reindeer(that they had to beat the crap out of) and sneaking past a brawl that was going on above.

Spoiler (click to show/hide)

Apparently an ettin showed up, challenged a bunch of goblins and it was busy being treated as a punching bag by the goblins when the migrants last saw it. I heard that their group had 7 people though. I guess the others didn't make it.

Spoiler (click to show/hide)

Oh well. Oh right, one of the migrants? A high master armorer. PRAISE LŰK!

Mood: Ecstatic.

23rd of Timber:
Dear diary. I don't think traders will be coming this season.

*Insert missing screenshot here of skeletal wildlife goring and kicking out the brains of merchants*

On brighter news, today there was a report of furious banging noise on the doors leading outside. The military prepared for the worst and yanked the door open, coming face-to-face with a fisherdwarf!

It turns out that they had gotten separated from the rest of the migrant group that arrived early this month, and have been running away from skelks ever since. We could use a dwarf with fast feet like that.

Mood: Ecstatic.


With winter finally there, bringing even more chilling winds to buffet anyone foolish enough to stay aboveground, the end for Ieb's term as Overlord was getting closer. Things had quieted down from her earlier behavior, although many claim it was just due to the lavish statue garden she had commissioned during Autumn.

If there was one thing that wouldn't change, it was the greed of Overlords, it seemed.


26th of Moonstone:
Dear diary. Today, a peasant was knocked into the magma pool by a fire imp. Unfortunate.

(http://img440.imageshack.us/img440/4745/hellcannon7.png)

Mood: Ecstatic.

4th of Opal:
Dear diary, today we finally finished making proper dwarven bedrooms for everyone. Now we just need to add furniture and it'll be just perfect!

Spoiler (click to show/hide)

Mood: Ecstatic to the nth degree.

6th of Opal:
Dear diary. Today, Ingiz the Blacksmith was possessed by unseen forces. That is all.

Mood: Content.

19th of Opal:
Dear diary. Today Ingiz finished their work. They created Tomus Thun, a big and heavy door made of lead. I feel unnerved while watching it. I should make sure this is hidden somewhere deep in the fortress.

Spoiler (click to show/hide)

Mood: Alert.



And just like that, a year had passed. There was no speech, no last-minute memorial building in the Overlords glory, just the everyday life of the fort. Well, save for the few parties that people had started to throw in the new dining hall.

As for Ieb, she passed on her duties as the Overlord without incident.

Her first act as a citizen of HellCannon was to open "Lűk's Abode" to all who wish to pray to the god, as well as hanging a piece of parchment at the front of the entrance to the temple.
On it was a call to arms for those pious and courageous enough to join the Vanguard of Lűk, led by Ieb the High Priestess of Luk.




SO WHAT DID I DO ON THE SECOND HALF OF THE YEAR?
- Found cassiterite, made bronze.
- Made bronze armor for all soldiers we have.
- Made better bronze weapons for all soldiers we have. Silver maces and hammers too.
- Moved some workshops further down.
- Moved the farm area to the section with the aquifer-flood above.
- Made a new dining hall, moved food stockpiles around it.
- Made Lűk's Abode. It's not a statue hall at the moment though. I'll let future Overlords decide whether or not to activate that.
- Made CALL TO ARMS for all dorfs who worship Lűk. In reality, Urist's Guard(since they are the Captain of the Guard) handles all military things, but Ieb's the military commander, and it wouldn't hurt to have extra soldiers, right? I'll let future Overlords handle the cherrypicking of Lűk's loyal worshippers.
- Can't remember what else.
- ALSO I NOTICED THAT I APPARENTLY HAD MY HEAD UP MY ASS DURING SPRING SEASON. Despite writing that it was Thor II who went berserk, I mention at the same post that The Master was the one who died. Something is fucked up. I leave it to the next Overlord to investigate though because I'm a jerk.
- Also also, I restarted the tin, copper and bronze production after running out of tin at the start of Winter. Figure we could use some of that bronze made into real armor, so it wouldn't be hard to OCD it a little and have a forge specially for the High Master Armorer to use and crank out the good stuff.
- The cassiterite veins I found have ran out. Suggest mining more to get more tin. Also, tetrahedrite for copper.

HERE'S THE SAVE FILE:
http://dffd.wimbli.com/file.php?id=5353
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 05:15:50 pm
Ahem. The dorfing list in the main page seems incomplete.
It has, in fact, not been updated since last year despite me pointing it out twice.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 12, 2012, 06:26:12 pm
20th of Malachite:
Dear diary. Today, Conchobar III finally walked out of the hospital. Turns out that whoever put him up in traction last year forgot to remove him. Everyone has been diligent to take care of him though, so he hasn't complained too much. I worry once again about the medical work quality here. Conchobar checked in for a smashed finger- and toenails, you know? Well that and a missing ear. And some broken toes.

Mood:
Puzzled.

Medical report
Subject:  Conchobar
Admitted with several cases of subungual hematoma, fractures of the phalanges of the foot, and severe lacerations to the side of the face, including the amputation of the ear.
Discharged:  20 Malachite 208

Doctor's notes:  They laughed when I told them I was the new Chief Medical Dwarf.  They said a one-armed bowdwarf with no medical training and only a vague understanding of the principles of medicine could never hope to be a doctor.  Well, they're probably right, but I'm certainly not one to back down from a terrible idea.  I'm going to stick to it, and become the best CMD Hellcannon has ever or will ever see.  I mean, look at this medical report.  Polysyllabic medical terms?  That's professional, that is.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 07:24:57 pm
with no medical training
That's technically untrue.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 12, 2012, 07:28:38 pm
Ahem. The dorfing list in the main page seems incomplete.

Yeah, I should be on it too.  Mego, would you be so kind as to add me to the perpetual dwarfing list with a note for each new incarnation to be his new disguise?  He doesn't die, he just elaborately fakes his own death.  All to further his overly-complex scheming...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 12, 2012, 07:29:10 pm
with no medical training
That's technically untrue.
Oh?  Did I somehow gain medical experience without my knowledge?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 07:39:46 pm
Yeah, I should be on it to.
Reading comprehension fail.

with no medical training
That's technically untrue.
Oh?  Did I somehow gain medical experience without my knowledge?
I think you started out with it. Migrants and all that shit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 12, 2012, 07:42:31 pm
Yeah, I should be on it too.
Reading comprehension fail.

Seems fine to me.  I certainly didn't just fix that typo.....
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 07:45:28 pm
Actually, you being on that list in the first place is outdated.

And not because you faked your death in a cave-in, knocked out Mego, stuffed him into a coffin and took his place (http://tvtropes.org/pmwiki/pmwiki.php/Main/SuspiciouslySpecificDenial). <_<
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 12, 2012, 08:45:15 pm
I am not on the dorfing list! This is unacceptable!

Dorfing request as per forms: Deathsword - Bookkeeper if there is none, otherwise a Swordsdwarf (or both) - Obstructive Bureaucrat - If there are any non-sociable dorfs avaiable, dorf me as that, if not I don't care which one.

Ahem. The dorfing list in the main page seems incomplete.

I thought I saw you on Darvi's last list, so I didn't bother adding you myself. That has been fixed.

Journal of Mego, Chaos Crafter

Ieb has just ended her term as overseer. With nobody stepping up to rule, it is the perfect time for my plan to hatch! Its wings will spread as it soars over Hellcannon, showing the might of the fortress to the entire universe! The other dwarves here think I am a descendant of the expedition leader to this place. They do not know that he and I are one in the same. I have merely been body surfing while I wait until the time is right for my ascent to power. Nobody can stop me now. The great plans that I had for this fortress have been delayed for 6 years, all because I took a wrong turn on the way here. But now, they shall be delayed no longer.

Many of the inhabitants here have forgotten our original quest: to discover why the expedition parties sent to the ruins north of the fortress keep disappearing. I have my suspicions, and if they are true, we must not wait any longer. The threads between worlds grow thin. It is only a matter of time before the infernal demon crosses over into our plane and corrupts the very earth we live in. But, to stop her, we will need some very special items. Items containing the same hellish power that the demon uses to destroy. There is only one source of such demonic power. We will need to capture the very essence of demons.

I am calling a meeting with my associates here, CatalystParadox and ThatAussieDwarf. They, like me, have been in disguise for 6 years, quietly observing the fortress. We will decide our next moves, and begin executing the Master Plan.

Turn list
11. Mego

Beware the ides of Opal.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 09:03:27 pm
I thought I saw you on Darvi's last list, so I didn't bother adding you myself. That has been fixed.
I don't see any changes.

You also failed to account for the Masters, Urist's, and Gizogin's dorfing as well as the death of Thor, Stormtemplar and Deviled. Among others.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 12, 2012, 09:38:31 pm
Blargh. I don't have time to keep up with who is alive and who isn't; I have masterminding to do!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 12, 2012, 10:00:10 pm
At the very least copypasting my last list would'nt've taken too much time.

And you're not eve alive how are you supposed to do any masterminding?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 12, 2012, 10:45:32 pm
At the very least copypasting my last list would'nt've taken too much time.

And you're not eve alive how are you supposed to do any masterminding?

1. Did that.

2. That's what you think.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 13, 2012, 12:17:32 am
Ephitemiius is dead, AC got dwarfed, and I know it's you TAD.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 13, 2012, 07:13:20 am
Oh boy time to write something. I hope it doesn't turn out to be complete trash like most of the time I decide to write something!

Epilogue.

Lűk's Abode was a seldom visited place, even after Ieb had stepped down and declared it a site of worship for the god of inspiration. Maybe there just were not many devoted worshippers, she often thought to herself, or maybe the dwarves in HellCannon just did not feel that their gods were there with them, in the desolate frigid lands that they called home. And who could blame them, with the herds of skeletal creatures stalking about, their snow-covered remains shambling and charging at anything lived.

As such, it was a surprise to her when the one of the doors opened. And of all the people that could have entered, it was Tholtig. She was the weaponsmith who had created the magnificent war hammer last year, the one who Ieb had praised whenever she got the chance, that it was the will of Lűk to provide instructions how to create such a powerful weapon. Tholtig however, was not a worshipper of Lűk, she always had believed and even said that if a god had part in her work, it was Kadôl, the dwarven god of fire and metals. An apt connection, even Ieb had to admit, but she had remained adamant that it was Lűk who had helped Tholtig.

"Peculiar, isn't it?"

Ieb began pondering out loud, watching at the rose gold statue in front of the electrum sacrificial table, the statue a rather well done piece of art of a dwarf.

"In a temple for Lűk, there's not a single statue of Lűk himself."

It was an accurate observation, besides the rose gold statue the subject of the other statues were that of dwarves, as well as a platinum statue of a spotted wobbegong. One piece of religious art had managed to find it's way to the temple however, but even that was a dwarf prostrating to worship the god Lorbam Patterneddragon, the god of order and duty.

"Perhaps you should commission someone else to make a statue of them then?"

Tholtig rarely had spoken to Ieb personally, only whenever they were with a group of dwarves and even then most of the discussion was Ieb praising Lűk for whatever it was that was happening. Now that her reign was over however, she had stopped parading for her god and spent a lot of time in the Abode.

"No, I think this is fitting. Lűk is not a selfish god, and I think they get along well with Lorbam anyway."

For a self-appointed High Priestess, Tholtig had to note the heavy armor Ieb had equipped herself with. The silver war hammer on her side was a masterwork that Tholtig herself had made, not as great as the one she had created and named herself, but a formidable weapon anyway.

"I heard you're looking for recruits for this 'Vanguard of Lűk' of yours. Is that what Lűk told you to do as well?"

Suddenly and out of nowhere, Ieb laughed.

"You're asking me if Lűk told me to do that in a dream? You really want to know?"

As she turned around, there was a mischievous look on her face, something that Tholtig had not seen during her reign. But there was still that strange look in her eyes, like she was still under some fey mood.

"Hey Tholtig, can you keep a secret?"

The question was said in the same amused tone that she had laughed with. Tholtig did not know what to answer to the question, but it was curiousity that had brought her to the Abode. If she did not know better, Ieb somehow knew that it was what Lűk had told her that had made Tholtig find Ieb. The weaponsmith nodded silently, stories of gods meddling with the lives of dwarves and giving them instruction were something she had heard during drunken storytelling when she was a child, from soldiers to craftsmen, and now she was about to hear another story like that from Ieb herself.

The High Priestess looked at the doors as if she was expecting someone else to walk in on their conversation, or if she was trying to see through the doors and into the corridor as if there might be someone eavesdropping on them.

"It's a lie."

For a moment, Tholtig was not quite able to understand what she meant.

"I never had any dreams with Lűk, saw signs or heard voices."

Tholtig did not know what to say, what to think about what Ieb had just told her so bluntly. As such, she did not think twice before stating the obvious.

"So you lied to us?"

Ieb seemed quite nonchalant about the matter, shrugging off the accusation.

"You could say that. It's not like I said all the things I did just to make some profit for myself, although I have to admit, I like my new bedroom."

The High Priestess laughed again. The weaponsmith did not look pleased at all, in fact even Ieb could tell that she was getting angry and fast.

"We're all just doing our part here, you know? You as the weaponsmith, Urist as the Captain of the Guard and me? Well, I'm just a High Priestess now, but before that? I just did what seemed the best."

"Lying to everyone just so you could be the Overlord?"

"Claiming that you work under a god is such a powerful statement, isn't it? I don't know if anyone really believed it though, maybe they did. But you know, I did that just so people would have something, someone to believe in. This place isn't really somewhere you'd want to raise your kids at, hell, somewhere you would want to visit even if the alternative was death. But what can we do, it's the King's will."

From there on, Tholtig only listened, angry as she was, to Ieb's little story of deception.

"It's not even our business really, why Battlefailed and Failcannon were destroyed, you know? I guess the King just wants to know what that old crone of a Queen was up to, sending dwarves to distant lands where they just disappeared. I would have used scouts myself rather than sending dozens of dwarves here to die, but I'm not the King. And so, here we are."

"I'd heard the rumors already when I decided to join the migrants traveling here, that if it wasn't the undead that would be the death of you it would be the goblins of Abras. But like the humans say, curiosity is a dangerous thing that kills cats. Or how did that saying go again? Anyway, this is a horrible place to live in. Our rooms were dug in soil, moss grew on furniture where it could and everyone had been hardpressed to fight the goblins with whatever we could get our hands on, and really, wooden armor from elves? That was no way for a dwarf to live."

"So I took a chance, threw Lűk's name into the air and I was the Overlord. All the plans I did, sealing the cavern flood? Nothing but good old dwarven ingenuity rather than godly guidance. I made everyone work hard so we could be dwarves again."

Tholtig finally cut in on Ieb's monologue.

"I could just leave and tell everyone that you lied to them."

Ieb did not seem to mind at all even if Tholtig really meant it, just laughing it off again.

"Maybe. But what's a little white lie in a place like this? Which do you think people would prefer to hear, that their Overlord pushed them to improve the way of life around here by orders of a god that had decided to grace them with their help and guidance, or that she lied and did everything by herself? What I tried to do was give them hope. That even in here we dwarves could do something with our own strength rather than huddle in rooms of moss and soil, wondering when the goblins would break the entrance or undead would storm in and kill us all. I'm not the one who writes history though, when my time comes I'll leave it up to whomever is left to write all about how I led dwarves through godly guidance, or how I led them thanks to a lie."

"You are a horrible person."

Ieb laughed even harder now.

"I am, aren't I? I think you've heard more than you'd like now and we both have work ahead of us. I need to go looking for some recruits for my Vanguard, you know?"

The High Priestess walked out of the room looking like she was confident that no matter what, the weaponsmith would not tell anyone what Ieb had told her. Tholtig stayed in the room for a while after Ieb had walked out, before looking at the statue of Lorbam, as if looking for guidance. She did not worship him, but she could not help but wonder what should she do in the name of order and duty.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 13, 2012, 07:48:48 am
I tried to stay friendless.
But there's something about the dwarves of Hellcannon that I find calming. I have friends now, FRIENDS. I never had friends before.

I have a friend called CatalystParadox. She's uh, I forget what she does. I think she's a mechanic. She insists she's 'slightly odd' though. She's nice.

My other friend is this quiet dwarf called Kitkun II. He's famous in this fort for making a bone artifact. He's 'quietly watching'... LIke I said, there's something about the dwarves here that I can't quite put my finger on. We're all... strange in some way.

I have three other friends. I don't remember their names. I'm not so good at friendship yet. But they don't seem to mind that I don't know their names, only that I know their professions.

I'm getting pretty good at this masonry lark. It's pretty fun. This overbearing woman called Ieb just points her finger at the workshop, and somehow I know what she wants. Be it a door, a wall placed somewhere or coffins, I just know.

At the moment I'm attending a party. The Gem Cutter's the one hosting the party. She's nice too. I think it was her sixty-eighth birthday today.

So many unspoken women in this fort... somehow I feel I should do something about it.

Diary of Reudh II.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 13, 2012, 08:26:59 pm
Ephitemiius is dead, AC got dwarfed, and I know it's you TAD.

Damnit why can I not read? It's like I've got this pounding in my head constantly.

Update later tonight. I may have just foreshadowed something in the plot. Oh yeah, I'm going to be doing a lot of plot stuff during my turn. I'll try not to break our nice things.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 13, 2012, 09:43:03 pm
I was just going to ask for a turn, but I noticed I'm number 32 on the list. huh
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Esta on January 13, 2012, 10:09:15 pm
Hmm... I'd like to be dwarfed, if you don't mind. Male, militarydwarf if possible.
After that 0 population bit, who knows what'll happen in this fort [and likely Battlefailed 4, when it comes up]....

Edit: Oh, sorry about that. Couldn't find a template everyone was using - they keep using different ones.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 13, 2012, 10:12:06 pm
Hmm... I'd like to be dwarfed, if you don't mind. Male, militarydwarf if possible.
After that 0 population bit, who knows what'll happen in this fort [and likely Battlefailed 4, when it comes up]....

BLAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGHHHHHHHHHHH!!!

By not following the dorfing request template, not only will you not be added to the list, but the community gets to wait EVEN LONGER for the highly-anticipated first update!

I may have ingested too much coffee...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 13, 2012, 10:16:51 pm
Gah Mego, stop teasing us!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on January 13, 2012, 11:39:59 pm
I knew I died once, am I dead again?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 13, 2012, 11:46:13 pm
Never been resurrected.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on January 14, 2012, 11:33:13 am
Ah.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:04:21 pm
Meeting Log, 1 Granite 209

Upon joining the meeting, TAD and CatalystParadox were confused as to why there were only two attendees. At that point, I realized I lack a body, and that TAD was occupying my former body. Fuck you.

I grabbed the body of a miner who was just lounging around and returned to the meeting. Satisfied that all members were present and tangible, the meeting began.

The first order of business was to figure out how to trap demons so we could extract their essence and use their power to prevent the Great Demon from returning to these lands. Demons are immune to water and magma, so simply killing them is not a viable option. However, as Catalyst pointed out, the mixture of the two liquids would create stone called Obsidian, which would trap and kill the demons while keeping their bodies intact. This is why I allow him to stay around.

TAD said that he had an idea of how to trap the demons in obsidian, using a simple but effective method. He drafted up blueprints very quickly, and laid them out for us to examine. It looked promising. The strange symmetry and dichotomy in it would addle the demons, rendering them unable to find their way into the fort. They would wander around the trap endlessly, waiting for us to encase them in obsidian. I suppose, for this ingenious plan, that I will not punish him for stealing my body.

Construction will initiate as soon as we find a suitable place for the trap.



Fortress Log

1st Granite

Upon hearing of Ieb's last creation, a personal army made up of the followers of Lűk, I decided to join. Military experience will make the others trust me more, and this squad seems like it won't be getting into much combat. An engraver by the name of Besmar also joined.

Also, I believe I may have found the perfect place for our trap. Preparations have been started.

2nd Granite

What the hell? A fire has spontaneously erupted near the magma forges, in the metal stockpile. It must be a sign that we are about to enter into dangerous territory. This excites me. The melting of much of our lead does not, however, so I will send some dwarves to take care of this.

5th Granite

The fire has burned itself out; however, there is much blood on the floor. All of it belongs to an Ast Asheninked, but, strangely enough, I cannot find a creature with that name on the unit list. Peculiar...

18th Granite

I can feel it. The blue metal is calling out to me. We must reach it so we can lay our trap.

Mego has cancelled Write In Journal: Gone Crazy
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 14, 2012, 01:05:31 pm
Mego has cancelled Write In Journal: Gone Crazy
Mego cancels Going Crazy: Redundancy Apparent.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:29:06 pm
I never thought I'd say this, but magma is getting in the way. Everywhere that I want to mine has warm stone. Time for some experimentation.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 14, 2012, 01:30:17 pm
That's always a problem if you want to dig out a huge room for magma forges.

I suggest turning off temp when doing that and subsequently turning it on afterwards.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:33:52 pm
Who said anything about magma forges?

*wink*

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 14, 2012, 01:36:03 pm
Yeah that too.

So how much progress have we done with our resident fuck-y'all doomsday device, provided we started building one?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:44:50 pm
8th Slate, 209

Mego has finished a mysterious construction!

Also some migrants one migrant stoneworker showed up. There are about 15 goblins outside. Let's see who wins.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 14, 2012, 01:47:23 pm
If that migrants manages to get in, please dorf me as him
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:49:38 pm
For kicks and giggles, I could stream the battle on my justin.tv stream. Anyone interested?

Also, do the doors require manual unlocking?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 14, 2012, 01:54:45 pm
For kicks and giggles, I could stream the battle on my justin.tv stream. Anyone interested?

Sure.

Quote
Also, do the doors require manual unlocking?

Depends on who you want to target, I'd guess.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 01:57:16 pm
http://justin.tv/theonlymego (http://justin.tv/theonlymego)

I'll stream the battle once a few people show up.

If you missed the battle failure, you can watch the recorded broadcast at http://www.twitch.tv/theonlymego/b/305472592 (http://www.twitch.tv/theonlymego/b/305472592).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on January 14, 2012, 04:44:13 pm
Meeting Log, 1 Granite 209

Upon joining the meeting, TAD and CatalystParadox were confused as to why there were only two attendees. At that point, I realized I lack a body, and that TAD was occupying my former body. Fuck you.


I want to point out TAD isn't occupying your former body. He killed you and stuffed your old body in his coffin He's an identity thief, not a body snatcher.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 04:51:02 pm
I am overseer. What I say is canon. TAD bodysnatched me.

"Mego IV? - Aussie Dwarf"

Actually his name is now Steve.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 14, 2012, 05:19:10 pm
I am overseer. What I say is canon. TAD bodysnatched me.

"Mego IV? - Aussie Dwarf"
I was also overseer. What I said is also canon.

Now what?

Also, even though you don't show up on the unit list, using Dwarf Therapist shows that Mego (the original) is still around.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 14, 2012, 05:40:47 pm
So, let me get this straight: Mego and TAD have become a single entity?

The horror...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 05:54:09 pm
If CatalystParadox fused with us, even the demons in Hell would fear our might lunacy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 14, 2012, 06:06:16 pm
Mego, the recording is getting weird artifacts about 6 minutes in. Don't think it's your fault, I think it's the site, because their player's acting weird too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 06:43:09 pm
It could be from my side. My internet has been screwy for a few hours.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 14, 2012, 07:30:31 pm
So, let me get this straight: Mego and TAD have become a single entity?

The horror...

Oh, no no.  My dwarf just clubbed Mego's over the head with whatever was handy, dumped the body out in the snow, and broken out his Junior Dwarf Disguise Kit so that he now looks like Mego.  They'll never know the difference and all according to plan...

My dwarf isn't mystical, he's the one mundane dwarf in the fortress.  While you're all in the outer realms possessing random dwarves, mine's just... disposing of them and using bits from his disguise kit (with real horse-hair beard extensions and three different beard-dyes!) to wander around the fortress looking like them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 14, 2012, 07:36:59 pm
Why wasn't my dwarf invited to this meeting? I'm the Head Stoneworker, afterall, which puts me in charge of mining and masonry constructions. And an ethereal possessor or poor sods that have nothing better to look forward to in their lives.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 14, 2012, 07:48:35 pm
Because the meeting was TOP SECRET SRS BSNS.

Pretend that you're in the future and you're reading declassified documents. While somehow being able to influence the past.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 14, 2012, 07:50:14 pm
So, let me get this straight: Mego and TAD have become a single entity?

The horror...

Oh, no no.  My dwarf just clubbed Mego's over the head with whatever was handy, dumped the body out in the snow, and broken out his Junior Dwarf Disguise Kit so that he now looks like Mego.  They'll never know the difference and all according to plan...

My dwarf isn't mystical, he's the one mundane dwarf in the fortress.  While you're all in the outer realms possessing random dwarves, mine's just... disposing of them and using bits from his disguise kit (with real horse-hair beard extensions and three different beard-dyes!) to wander around the fortress looking like them.
This. The fact that Mego's body is still around means something, yanno.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 16, 2012, 07:36:28 am
I had a dream about Hellcannon last night.  I went online to check it, and it was on page 100, and also my turn.  I was really excited to play, but when I opened it, my computer exploded.  I'm not sure what it meant.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 16, 2012, 07:41:49 am
I'd dive for cover once loading the save if I was you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on January 16, 2012, 10:03:59 am
I had a dream about Hellcannon last night.  I went online to check it, and it was on page 100, and also my turn.  I was really excited to play, but when I opened it, my computer exploded.  I'm not sure what it meant.

Check the file extension, if it is .exe you're fine. However, if it says .~ATH, just say no.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 16, 2012, 11:45:46 am
Well, it's still a few pages before #100, so it could still happen
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 12:20:27 pm
So, funny story. I opened up Dwarf Fortress to play more of my turn today. (funny inorite?) Well, I was quite confused when there were no fortresses named "Shashmebzuth" on the Continue Playing menu. I started freaking out, until I realized I had been playing the turn on the Linux side of my computer. I'm on Windows now. Linux can do read/write operations on NTFS filesystems, but Windows can't even detect the existence of ext4 filesystems. That means, I have to reboot into Linux, copy the save into my Windows DF folder, and then go back to Windows.

FORTRESS PROGRAMMERS! I NEED AN EXT4 READER FOR WINDOWS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Grath on January 16, 2012, 12:41:01 pm
So, funny story. I opened up Dwarf Fortress to play more of my turn today. (funny inorite?) Well, I was quite confused when there were no fortresses named "Shashmebzuth" on the Continue Playing menu. I started freaking out, until I realized I had been playing the turn on the Linux side of my computer. I'm on Windows now. Linux can do read/write operations on NTFS filesystems, but Windows can't even detect the existence of ext4 filesystems. That means, I have to reboot into Linux, copy the save into my Windows DF folder, and then go back to Windows.

FORTRESS PROGRAMMERS! I NEED AN EXT4 READER FOR WINDOWS!

Better solution: Just keep the save in the Windows DF version, then do a symlink of the save folder in the NTFS partition into your Linux DF folder. Then you just have one save folder between the two versions and problem solved.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 12:48:10 pm
The problem is, I started playing on Linux before I considered being smart like that. An ext4 reader for Windows would be so helpful. Expect an update sometime today.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Grath on January 16, 2012, 12:49:33 pm
Oh, I totally agree there. I'm just suggesting a workaround for future issues like this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 16, 2012, 01:05:05 pm
So, funny story. I opened up Dwarf Fortress to play more of my turn today. (funny inorite?) Well, I was quite confused when there were no fortresses named "Shashmebzuth" on the Continue Playing menu. I started freaking out, until I realized I had been playing the turn on the Linux side of my computer. I'm on Windows now. Linux can do read/write operations on NTFS filesystems, but Windows can't even detect the existence of ext4 filesystems. That means, I have to reboot into Linux, copy the save into my Windows DF folder, and then go back to Windows.

FORTRESS PROGRAMMERS! I NEED AN EXT4 READER FOR WINDOWS!

Better solution: Just keep the save in the Windows DF version, then do a symlink of the save folder in the NTFS partition into your Linux DF folder. Then you just have one save folder between the two versions and problem solved.

Translation:  Blah blah technobabble (http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble) blah science wizardry jargon blah blah strange words. 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Grath on January 16, 2012, 01:19:28 pm
So, funny story. I opened up Dwarf Fortress to play more of my turn today. (funny inorite?) Well, I was quite confused when there were no fortresses named "Shashmebzuth" on the Continue Playing menu. I started freaking out, until I realized I had been playing the turn on the Linux side of my computer. I'm on Windows now. Linux can do read/write operations on NTFS filesystems, but Windows can't even detect the existence of ext4 filesystems. That means, I have to reboot into Linux, copy the save into my Windows DF folder, and then go back to Windows.

FORTRESS PROGRAMMERS! I NEED AN EXT4 READER FOR WINDOWS!

Better solution: Just keep the save in the Windows DF version, then do a symlink of the save folder in the NTFS partition into your Linux DF folder. Then you just have one save folder between the two versions and problem solved.

Translation:  Blah blah technobabble (http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnoBabble) blah science wizardry jargon blah blah strange words.

Non-Technobabble Translation: Windows and Linux store files using different methods. Linux has a way to understand how Windows stores files, but nobody has yet made a way for Windows to understand how Linux stores files. Therefore, to be able to easily play Dwarf Fortress in either Windows or Linux, store the save files in the DF folder in Windows, and then tell Linux to pretend that the save files folder in the Windows DF folder is also in the DF folder in Linux.

I'd offer my help of an EXT4 reader, but I still have another year and a half before I even get my Bachelor's degree in Computer Science, and my college is solely a Linux shop so I don't know how to do that kind of low-end stuff in Windows.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Esta on January 16, 2012, 01:34:26 pm
Hmm... I did some Google searches and I found an article on that.
http://www.soluvas.com/read-browse-explore-open-ext2-ext3-ext4-partition-filesystem-from-windows-7/
The article recommended Ext2Read (https://sourceforge.net/projects/ext2read/) for that purpose.
I can't guarantee it'll work, though, and the article says you'll need to run it as an administrator.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 01:58:27 pm
Ext2Read will only read ext2 filesystems. The differences between ext2 and ext4 are major enough that the program doesn't work.

Spoiler: Technobabble (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on January 16, 2012, 05:48:07 pm
So what's the problem with Grath's solution?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Esta on January 16, 2012, 06:25:34 pm
So what's the problem with Grath's solution?
Non-Technobabble Translation: Windows and Linux store files using different methods. Linux has a way to understand how Windows stores files, but nobody has yet made a way for Windows to understand how Linux stores files. Therefore, to be able to easily play Dwarf Fortress in either Windows or Linux, store the save files in the DF folder in Windows, and then tell Linux to pretend that the save files folder in the Windows DF folder is also in the DF folder in Linux.
The problem is, I started playing on Linux...
Grath's solution means you have to start with Windows. Mego started with Linux, and we don't have a tool to turn the Linux file and make it usable with Windows.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 06:42:14 pm
Other than rebooting, which I did. The save is now resting on my Windows partition. I am about to start playing again, now that I'm done with the gajillion things I had to do today that I didn't know I had to do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 16, 2012, 06:46:29 pm
Days that go like that always suck.

Of course, having your friend stay over and hardly talk to you at all feels pretty bad.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 16, 2012, 06:48:06 pm
Derailment is magic.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 06:48:54 pm
Hmm... I have an idea.

Voting time: Should I do traditional updates for the rest of my turn, or do video updates like the last one? Video updates mean I would stream my playing to my justin.tv stream, and then post the recorded video here for anybody who didn't catch it.

Adding a poll for this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 07:47:53 pm
I will be streaming the next update in a few minutes, just because I want to try streaming again. This time, the quality should be much better, because I actually have the proper streaming tools on Windows.

Stream link once again: http://twitch.tv/theonlymego (http://twitch.tv/theonlymego)

Feel free to talk to me in the chat to offer suggestions.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 08:55:54 pm
Due to video issues, this time, the update has been broken up into 3 uneven-length videos. Enjoy!

Spoiler (click to show/hide)

The elves have just shown up. I'm sure our goblin friends will be quite hospitable to them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 16, 2012, 09:35:48 pm
If this keeps happening more often, we could ask for entrance fees.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 16, 2012, 10:33:01 pm
Yeah, like their corpses.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Remalle on January 17, 2012, 10:13:47 pm
How old is my current incarnation?  Anywhere close to growing up?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 17, 2012, 10:57:43 pm
Still a baby, last I checked.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 17, 2012, 11:04:14 pm
Am I still alive?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 17, 2012, 11:18:53 pm
Most unfortunately. No dwarves already inside the fortress have died. Yet. The migrants had no chance.

Also, for major plot stuff, you guys should all watch at least one of the last two updates. Watch carefully. Gizogin already noticed the major plot item. Can you?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 18, 2012, 12:10:00 am
Most unfortunately. No dwarves already inside the fortress have died. Yet. The migrants had no chance.

Also, for major plot stuff, you guys should all watch at least one of the last two updates. Watch carefully. Gizogin already noticed the major plot item. Can you?

Unfortunately my laptop can't support that site whatsoever, I can't even get the videos to start at all. Which is problematic.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 18, 2012, 07:58:28 am
Aww, now I have to keep it secret?  DON'T SAY ANYTHING, SELF!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on January 18, 2012, 07:59:41 am
Hey, it seems that I was dorfed again after my death, am I alive at the moment? (Kaamanen, claustrofobic architect)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 18, 2012, 11:32:55 pm
Much prefer written updates. I actually get bored watching videos. It's also very hard next to impossible to understand you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 19, 2012, 12:02:17 am
Mmkay. The videos were an experiment, and they didn't work out, so back to written updates. Expect the winter update on the next day that I'm not ridiculously busy. I'll let you know when that is when it comes around.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 19, 2012, 06:35:32 am
Would you do a favor to us lazy bastards and put a quick summary of the events that unfolded during the streams?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 19, 2012, 08:16:48 am
First video: About 12 migrants showed up. 11 were slaughtered by goblins, and one fled for the high ground.

Second videos: Did more construction on Project Demon Juice, ordered a slab made for the ghost that started haunting the fort during the migrant bloodbath, got pissed at Gizogin for always finding something to do that is not what I want him to do, realized I'm an idiot when it comes to building reservoirs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on January 19, 2012, 09:19:21 pm
If CatalystParadox fused with us, even the demons in Hell would fear our might lunacy.

I assure you that my silence of late is to be taken as ominous.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 19, 2012, 11:47:52 pm
If CatalystParadox fused with us, even the demons in Hell would fear our might lunacy.

I assure you that my silence of late is to be taken as ominous.

Speaking on behalf of the realm of Hell, I must say that I'm very disappointed in your coherent and sane fortress.  Hell will settle for nothing less than a fort of maddwarves beating eachother to death with a sock in one hand, and fending of demons with a copper pick in the other as they argue over booze, how to kill elves, and what sort of superweapon they should build.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 20, 2012, 12:24:14 am
Aussie, you of all people should know what I have planned.

Hellcannon is not a misnomer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 20, 2012, 01:41:57 am
From the diary of Reudh II - Stonecrafter of Hellcannon

...Wow, it's been quiet around here.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 20, 2012, 04:37:55 am
A function Hellcannon would be a one-shot weapon, Mego.  You'd need an isolated passage down from the surface to one of the adamantine spires, right down to the fatal digging point (Or suspend a block over it controlled by a lever).  Pop the seal and out fly the demons to attack things on the surface.  Preferably with the fortress sealed tight.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on January 20, 2012, 04:41:20 am
New overseer, less than ten turns before me... Think I'll take a chance at a redwarfing.

Vegdrasil - Something very dwarf-like - Dark Templar - Let me know what my profession is before the dwarfing, please.
Did this get missed? Or did I just get dwarfed and then immediately killed?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Urist McKiwi on January 20, 2012, 04:45:44 am
A function Hellcannon would be a one-shot weapon, Mego.  You'd need an isolated passage down from the surface to one of the adamantine spires, right down to the fatal digging point (Or suspend a block over it controlled by a lever).  Pop the seal and out fly the demons to attack things on the surface.  Preferably with the fortress sealed tight.

....Unless you separated the demons into little clumps somehow. Then you might get....4-10 shots. Maybe more....depends how many demons you get and how well they could be split up....maybe use cave-ins to seal them into small rooms, and sacrifice a dwarf with each shot to let them into the "barrel"?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 20, 2012, 04:49:23 am
A function Hellcannon would be a one-shot weapon, Mego.  You'd need an isolated passage down from the surface to one of the adamantine spires, right down to the fatal digging point (Or suspend a block over it controlled by a lever).  Pop the seal and out fly the demons to attack things on the surface.  Preferably with the fortress sealed tight.

....Unless you separated the demons into little clumps somehow. Then you might get....4-10 shots. Maybe more....depends how many demons you get and how well they could be split up....maybe use cave-ins to seal them into small rooms, and sacrifice a dwarf with each shot to let them into the "barrel"?

Wouldn't work.  When I built the Checkerboard, I learned that if you seal the demons off for too long, (as I did when trying to prevent the necessary sacrifice of a masondwarf) they ignore the "GO DIRECT TO SURFACE" programing for regular creature code.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on January 20, 2012, 08:28:53 am
You could wall off hell like Aussie did, then create a designated area where demons can spawn and use a trail of chained cats (or nobles) to lead the demons to the barrel chamber, which is superpressurized with water and used to launch the horrors of the underworld at elves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 20, 2012, 08:53:48 am
You could wall off hell like Aussie did, then create a designated area where demons can spawn and use a trail of chained cats (or nobles) to lead the demons to the barrel chamber, which is superpressurized with water and used to launch the horrors of the underworld at elves.

Demons ignore water flow (I THINK) and they'll just sit on the map edge in the designated spawn area rather than wandering around Hell/the tunnel built from said spawn area to where you want them.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on January 20, 2012, 12:23:20 pm
Uhhhh how do we get rid of the demons after firing?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 20, 2012, 12:36:26 pm
They'll eventually leave the map similar to animals, right?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 20, 2012, 01:50:45 pm
They'll eventually leave the map similar to animals, right?

So Battlefailed unleashed Stuzang upon this dimension, Failcannon weakened reality further, and now you propose Hellcannon unleash the numberless demon hordes on the world?

What could possibly go wrong?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 20, 2012, 05:18:50 pm
Probably that we run out of horrors to unleash onto the world, get bored and that's the end of it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 20, 2012, 05:51:03 pm
When I unsealed HFS they all pathed up the spire and all settled at the sealed point- when unsealed only the ones at the front flew/walked out. That was still a rather large number though. I imagine they'd need masses of bait for it to work, be it dwarves, elves, whatever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 20, 2012, 06:00:30 pm
Was anyone dorfed/re-dorfed in your turn? If yes, can you list them?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 20, 2012, 07:13:49 pm
I have not taken care of dorfing yet. I will probably do that next update. It will most likely come on Sunday.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 20, 2012, 08:34:46 pm
I imagine they'd need masses of bait for it to work, be it dwarves, elves, whatever.

Then the plan has no downsides, yes?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 20, 2012, 08:46:25 pm
I imagine they'd need masses of bait for it to work, be it dwarves, elves, whatever.

Then the plan has no downsides, yes?

I actually described a way to safely release the demons in my own description of a Hellcannon - Drop a pillar onto the lowest floor in the spire to breach Hell via a lever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on January 21, 2012, 02:54:03 am
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 21, 2012, 03:00:28 am
I'm certain this plan has a number of fatal flaws

It does; they'll destroy the first set of doors/hatches as they pass them.  They'll stop at the second set, linger a bit, then return to Hell.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on January 21, 2012, 03:09:31 am
What if we triggered a cave-in behind the demon horde instead?  With natural walls, so they'd be sealed in with nothing destructible to break through, it might work.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 21, 2012, 03:26:54 am
They destroy bridges too, don't they?
[FAKEEDIT:] Apparently they don't if the outside of the raised drawbridge is the side they're on.

Perhaps having a series of very short drawbridges back to back to form rooms that when operated by a lever open the rooms to allow them to path.

Or easier, have a series of levers attached to the bridges to gradually lift them up the hellcannon, like an archimedes screw for demons if you're understanding me.

Like- have one lever attached to the up facing bridges and one attached to the down facing bridges.
Ahm... would this work?

Bridge facing up
Bridge facing down
Bit of space for them to path to
Bridge facing up
Bridge facing down
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 21, 2012, 07:57:35 pm
I would think the best possible configuration is to simply put a hatch over the area you want to trap them in (because they couldn't smash a hatch overhead) and lock it before they get there, then hook it up to a lever for the release. If the hall is long enough to provide time for a dorf to pull a lever, you could use a rigged block of stone to keep them from travelling back down to hell.

This plan is going to end horribly, which is awesome!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 21, 2012, 10:10:57 pm
Now, hang on a minute.  My turn is coming up, and I'm not sure I want to have to wait for Battlefailed IV (This Time, it's Personal) to be able to take it.  On the other hand, with the next release seemingly right around the corner, it might be fun to be the one to start the new fortress in DF2012...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on January 21, 2012, 11:19:14 pm
Now, hang on a minute.  My turn is coming up, and I'm not sure I want to have to wait for Battlefailed IV (This Time, it's Personal) to be able to take it.  On the other hand, with the next release seemingly right around the corner, it might be fun to be the one to start the new fortress in DF2012...

Hmmm. Wait. 2012. Battlefailed IV. BATTLEFAILED IV WILL END THE WORLD.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 21, 2012, 11:46:46 pm
We figured that out several pages ago. I support holding off on BFIV until DF2012. Perhaps we could take some time to learn from our experiences. Or, better yet, we could plan out megaprojects that are sure to fail.

In other news, my mind just ran a decathlon. I am pooped.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ahrimahn on January 23, 2012, 12:36:40 am
Anyone mind dorfing me? (goddamn ive been gone for awhile)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 23, 2012, 06:45:03 pm
Gah shit I forgot to post the update. It will happen as soon as I can retrieve it off my other computer, which lacks an internet connection.

Looking at the update, it seemed way too long for one single update, so I will be splitting it up into two or three different updates.

Hellcannon News: End of Spring

18th Felsite
It seems that ThatAussieDwarf left out two important layers of his blueprints. We are examining the site of the trap today to determine if the necessary changes can be made. If not, I will have him hanged.

19th Felsite
Construction continues on my throne room. It is currently superseding the construction orders on the trap. I'm not sure if I approve. As long as both get finished in time, however, I will be happy.

23rd Felsite
Progress is being made on all projects. Images are not allowed to be made of the trap, in the interest of fortress security. However, I will gladly show off my throne room once I finish it. The rat bone throne makes a great seat. I am creating a stone stockpile on the floor below the workshops. It will give us a place to store all of our stone, plus allowing our miners to get more experience.

Other important stuff: Gloopy and Remalle have been dorfed for a while, but I didn't notice to mark them off. Deathsword and Ahrimahn have been dorfed, images incoming as soon as I can figure out why screen capture isn't working.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 23, 2012, 10:05:40 pm
Hellcannon News: End of Spring

18th Felsite
It seems that ThatAussieDwarf left out two important layers of his blueprints. We are examining the site of the trap today to determine if the necessary changes can be made. If not, I will have him hanged.



Blupri- YOU'RE BUILDING A CHECKERBOARD!

Looks like you missed the text-only bit about me saying to leave two levels between the board surface and the storage tanks so the liquids can flow freely, huh?.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 23, 2012, 10:28:53 pm
The final solution of Hellcannon:

We colonise hell.
We live in hell.

Demons are wiped out. We have a sealed fort from the new demons that wander in on the map edge.

Then, something 'happens' (someone breaks a wall, or something goes horribly wrong) and the demons fly through Hellcannon Proper and obliterate everything within.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 23, 2012, 10:58:12 pm
Hellcannon News: End of Spring

18th Felsite
It seems that ThatAussieDwarf left out two important layers of his blueprints. We are examining the site of the trap today to determine if the necessary changes can be made. If not, I will have him hanged.



Blupri- YOU'RE BUILDING A CHECKERBOARD!

Looks like you missed the text-only bit about me saying to leave two levels between the board surface and the storage tanks so the liquids can flow freely, huh?.

...shutup. For all the time I spent in that thread, you'd think I'd have the plans memorized by now.

The final solution of Hellcannon:

We colonise hell.
We live in hell.

Demons are wiped out. We have a sealed fort from the new demons that wander in on the map edge.

Then, something 'happens' (someone breaks a wall, or something goes horribly wrong) and the demons fly through Hellcannon Proper and obliterate everything within.

WHO TOLD YOU OF MY PLANS? Err, I mean, that would be bad!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 23, 2012, 11:03:11 pm
According to the proposed plans, Hell must be sealed off from the fort in an area of identical proportion to that of our defensive perimeter around the surface. (ie: walling everything off up to the map edge.) As the Head Stoneworker and the one directly in charge of the workers, I am displeased by the so-far total lack of security measures and basic protection of our masons who will be responsible for the construction of these walls in these plans. After all, if they're dieing en-route to the construction zone, then they clearly aren't going to be constructing anything.

I propose that enclosed tunnels should be constructed over the floor of hell to at least get workers to the edges safely, and these tunnels be patrolled by highly trained and extremely well-equipped warriors. If it turns out the way that old legend of Swordthunders or whatever did, Hellcannon wouldn't have the staff or leadership to survive such a rate of attrition, and the project simply could not be completed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 23, 2012, 11:07:07 pm
To be fair, most of that attrition was from dwarfs getting locked outside during goblin sieges.

If you really are planning to wall off Hell, start from the highest level possible.  Otherwise you get demons spawning atop the walls
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 23, 2012, 11:10:37 pm
Each mason MUST have a highly skilled and armoured dwarf accompanying him.
Masons must also be in an inactive squad with civilian uniform with armor on so that they may survive an attack.

There must remain a main force patrolling the centre of Hellcannon too.

Provided we have a population of 10 stone workers in a fort of 100 with 20-30 military, this could work.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 23, 2012, 11:13:36 pm
Better idea; place the entire fort in at least a civilian, armor-only squad(s) and start mass-producing steal gear. Once they're all suited up, set them to practice, minimum of one per squad, in the danger room.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 23, 2012, 11:16:29 pm
According to the proposed plans, Hell must be sealed off from the fort in an area of identical proportion to that of our defensive perimeter around the surface. (ie: walling everything off up to the map edge.) As the Head Stoneworker and the one directly in charge of the workers, I am displeased by the so-far total lack of security measures and basic protection of our masons who will be responsible for the construction of these walls in these plans. After all, if they're dieing en-route to the construction zone, then they clearly aren't going to be constructing anything.

I propose that enclosed tunnels should be constructed over the floor of hell to at least get workers to the edges safely, and these tunnels be patrolled by highly trained and extremely well-equipped warriors. If it turns out the way that old legend of Swordthunders or whatever did, Hellcannon wouldn't have the staff or leadership to survive such a rate of attrition, and the project simply could not be completed.

Eric Blank has been struck down!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 23, 2012, 11:18:58 pm
If we pull this off, this will be fantastic.

I for one think that rather than destroying FBs/titans/megabeasts we should attempt to capture them using silk covered traps and release them in hell as a big F-U to the demons... or don't they attack demons?

A collection of prisoners released outside the Hell Fort's borders to thin the population of demons during the building could be useful.
It'd be dangerous though.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 23, 2012, 11:19:46 pm
It'd be dangerous though.

You're hired.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 23, 2012, 11:24:36 pm
...Why do I get the feeling everyone's re-reading through the Checkerboard thread as a blueprint to future Hellcannon madness... ???
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 23, 2012, 11:28:47 pm
Hellcannon and Swordthunders are deeply linked. Expect Weird Time Shit (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeyWimeyBall) to go down.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 12:38:08 am
The timey wimey stuff I think is fine, as long as it doesn't go belly up like Parasol Corp did for Syrupleaf. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 12:49:02 am
Hellcannon and Swordthunders are deeply linked. Expect Weird Time Shit (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeyWimeyBall) to go down.

Oh no, no no.  Keep your insanity here where I can see it.  Besides, anything that turned up in Swordthunders during its prime would've either been slaughtered or immediately drafted into building the HellWalls.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 12:56:18 am
Why don't we just say that Hellcannon is the ultimate culmination of all DF universes into one and so amalgamates all canon into Aluonra/Xemorid.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 24, 2012, 03:47:29 am
^
You're all nuts. Clearly Swordthunders is nothing but a fairy tale invented by the damned elves to scare dwarves away from digging too deep and constructing a hell-associated siege weapon of some sort. Coincidentally exactly what is happening here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 24, 2012, 04:31:14 am
I hope there's not too much Weird Time Shit.
I've once again sort of lost track what the fuck is supposed to happen, with body sliders and hell colonization and so on.

This whole story is like a rotten fruit that I keep trying to grasp to sate myself, and it keeps slipping away through my bony fingers in a mushy mess that I can't make anything out of.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on January 24, 2012, 05:33:10 am
I hope there's not too much Weird Time Shit.
I've once again sort of lost track what the fuck is supposed to happen, with body sliders and hell colonization and so on.

This whole story is like a rotten fruit that I keep trying to grasp to sate myself, and it keeps slipping away through my bony fingers in a mushy mess that I can't make anything out of.
I agree. Also, I'm not sure if this has been said before, but updates should be mandatory. It's very confusing when we go 1-2 turns without any sort of news (excluding dwarfing) from a player.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 05:41:07 am
Well, come 2013/2014 when my turn finally comes up, I will write updates so long your response will be TL;DR!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 24, 2012, 06:08:49 am
Just for that I'll carefully analyze your post, criticize your use of words, how you describe everything and whether or not the interactions between yourself as the ruler and the dwarves is believable!

HA! This may or may not be related to the fact that I'm writing an essay about a 650 page book that I read in a day and half. Oh god am I stuffing this thing up too much? I should be writing that instead of this post I think I'll just stop no
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 06:33:39 am
Excuse me, but I did do a DIPLOMA in creative writing. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on January 24, 2012, 07:54:05 am
Then I expect you to dazzle me, all of us with your creative writing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 08:05:02 am
Oh, Mego?  One other thing you should know about the Checkerboard;  The magma and water tanks each need to be HALF the size of the board, not the same size.  I forgot to account for the available space being halved due to the pattern.  (I originally worked around this mistake with a dwarf locked in the control chamber doing careful pouring)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 09:16:31 am
Oh gawd, Ieb, now I'm worried. :S
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 10:30:49 am
Oh gawd, Ieb, now I'm worried. :S

You should be more concerned about Mego building a complex engineering project involving both magma AND water that he got wrong once already.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 24, 2012, 12:04:14 pm
Well, I now have no idea if Hellcannon will even survive until my turn, which is only two away.  I'm not sure if I should be disappointed that I might not get a chance to play with Hellcannon or excited at the possibility of being one of the first to play BFIV.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 24, 2012, 12:43:11 pm
Provided we have a population of 10 stone workers in a fort of 100 with 20-30 military, this could work.

Welcome to Hellcannon, you must be new here. Please feel free to take a look around and curl up into a ball in the corner whimpering softly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on January 24, 2012, 12:56:20 pm
Oh gawd, Ieb, now I'm worried. :S

You should be more concerned about Mego building a complex engineering project involving both magma AND water that he got wrong once already.

That was Failcannon Prime right?

I'm still bummed that it turned out in the awesome reclaim thread that Failcannon Prime wouldn't have worked even if it had gotten finished.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 24, 2012, 02:45:38 pm
There were a lot of things in Failcannon that wouldn't have worked even if they had been continued. The STFO was one of them :P

However, I too wish to express how disapointed I am in the quality of updates, and also the insistance on meta-gaming and storytelling.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 24, 2012, 07:56:57 pm
I hope there's not too much Weird Time Shit.
I've once again sort of lost track what the fuck is supposed to happen, with body sliders and hell colonization and so on.

This whole story is like a rotten fruit that I keep trying to grasp to sate myself, and it keeps slipping away through my bony fingers in a mushy mess that I can't make anything out of.

The story will make sense at the end. Trust me.

Oh gawd, Ieb, now I'm worried. :S

You should be more concerned about Mego building a complex engineering project involving both magma AND water that he got wrong once already.

That was Failcannon Prime right?

I'm still bummed that it turned out in the awesome reclaim thread that Failcannon Prime wouldn't have worked even if it had gotten finished.

I had no part in Battlefailed or the FAILCANNON, nor did I participate in Failcannon (other than being active in the thread) and the STFO.

Also nothing can possibly go wrong. I'm using Aussie's blueprints.that I spilled coffee on

I think I have the whole pictures-not-working thing worked out. I should learn by now not to mess around with advanced settings in Linux.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 08:09:02 pm
Also nothing can possibly go wrong. I'm using Aussie's blueprints.  That I spilled coffee on.

It seems that ThatAussieDwarf left out two important layers of his blueprints. We are examining the site of the trap today to determine if the necessary changes can be made. If not, I will have him hanged.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 08:18:01 pm
Ah, the dangers of being a megaproject pioneer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 08:30:52 pm
Ah, the dangers of being a megaproject pioneer.

It's not really pioneering when you're working from a (mostly) clear set of blueprints
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 24, 2012, 08:52:54 pm
Blueprints that have been stained brown, however...

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 24, 2012, 09:20:40 pm
Blueprints that have been stained brown, however...

Spoiler (click to show/hide)

Nah, I don't drink coffee.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 24, 2012, 09:51:11 pm
Blueprints that have been stained brown, however...

Spoiler (click to show/hide)

I'm thinking magma/water spills will feature prominently too, if this is the case.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 09:59:59 pm
Red, Clear 'n Brown!

It's the Hellcannon Flag!

Spoiler: Hellcannon Flag! (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 24, 2012, 10:57:58 pm
Red, Clear 'n Brown!

It's the Hellcannon Flag!

Quite apart from the image, that is disturbing on so many levels. And surprisingly accurate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 24, 2012, 11:00:52 pm
Well I'm sure this will all end well. Aw who am I kidding, this is going to end very bad, and I love it

Also happy page 100
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 11:34:08 pm
Magma for the dwarves,
Water for the injured,
Coffee for the exhausted overseers.

IN HELLCANNON WE TRUST.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 24, 2012, 11:41:01 pm
BUT I DON'T DRINK COFFEE!  :P

Just replace it with alcohol, and it represents the three vital fluids in any fortress.  Sure, alcohol and coffee are opposites, but I think it's a much better third stripe.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 24, 2012, 11:47:23 pm
Why not four stripes? Magma and water are opposites.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on January 25, 2012, 07:44:17 am
Fools! You've all forgotten the second greatest fluid! BLOOD!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 25, 2012, 08:09:29 am
I could change the flag to a wheel shape. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 25, 2012, 08:27:53 am
If we're adding another stripe/slice of red, then there's no reason not to include vomit and FB extract as well.  It can go red-clear-brown-purple-red-green-white.  Not necessarily in that order.
(I was wondering what color dwarven wine is, but some quick raw checking revealed it to be purple)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 25, 2012, 08:47:59 am
The fortress doesn't need a flag - You make the world remember and fear you with your actions!  Preferably involving magma and death.  Socks are optional.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 25, 2012, 12:22:44 pm
The fortress flag should be a sock stained with FB ichor, booze, blood and vomit hoisted in an osidian pole
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 25, 2012, 12:25:39 pm
The fortress flag should be a sock stained with FB ichor, booze, blood and vomit hoisted in an osidian pole

Make it a dwarf leather sock on a pole in the middle of an area flooding with magma despite being nowhere near any source of it, hoisted by the ghost of a former overseer who just finished possessing a stoneworker, and you've got my vote.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 25, 2012, 12:34:23 pm
This is a dwarf leather sock. All craftsdwarfship is exceptional. It menaces with spikes of muskox bone. It is encrusted with adamantine. It is stained with forgotten beast ichor, dwarven wine, dwarf blood, elf blood, goblin blood, kobold blood and vomit.

In [INSTERT FORT DATE HERE] it became the flag of Hellcannon after being hoisted on an obsidian pole by a stoneworker possed by the ghost of a former overseer, in the middle of a magma-flooded chamber.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 25, 2012, 06:04:09 pm
Damnit DF needs flags. I would totally make a sock flag like that.

Instead I'll go with my original plan for the monument, which I have partially carried out.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 25, 2012, 08:16:37 pm
Can't you just dump a sock on top of said monument?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 25, 2012, 09:03:30 pm
We'd would need to expose it to all those stuff
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 25, 2012, 09:28:28 pm
We'd would need to expose it to all those stuff

That... shouldn't be a problem...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 25, 2012, 09:55:06 pm
We'd would need to expose it to all those stuff

That... shouldn't be a problem...

How goes building from your blueprints, Mego?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 25, 2012, 09:59:00 pm
Oh, it went interestingly. Consider this a dramatic pause between updates.

And ignore the fact that I've been too busy/lazy to convert my notes into update form.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 28, 2012, 12:33:07 am
So... Everyone died then, didn't they?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 12:44:36 am
So... Everyone died then, didn't they?
Nah.  If everyone died, Mego would have said something.  In fact, the only thing we can be sure of is that everyone hasn't died.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 28, 2012, 03:33:08 am
Well that's even worse.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on January 28, 2012, 01:14:12 pm
So... Everyone died then, didn't they?

Well, we'll know whether the Master's little discovery still works if that was the case.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on January 28, 2012, 04:54:24 pm
I would like a Dwarf please.

Name:Tasrak - Profession:Mason/Stonecrafter - Profession name: Priest of Armok.

And thus I join the madness that is Hellcannon. Oh, and can I be on the perpetual redorfing list?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 05:13:09 pm
@Vgray: I don't believe we have any masons left, but on the list you go.

In other news, the flash drive that had my notes on it has disappeared. Fuuuuuuuck. I have a save from where I left off last time, so if the flash drive doesn't show up, I can redo that part of the turn.

The checkerboard is going exactly as expected. By that, I mean it is a wreck, because Gizogin had to go and spill some booze on the blueprints. Now they're brownprints.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 05:19:39 pm
@Vgray: I don't believe we have any masons left, but on the list you go.

In other news, the flash drive that had my notes on it has disappeared. Fuuuuuuuck. I have a save from where I left off last time, so if the flash drive doesn't show up, I can redo that part of the turn.

The checkerboard is going exactly as expected. By that, I mean it is a wreck, because Gizogin had to go and spill some booze on the blueprints. Now they're brownprints.

Aww yeah.  Booze makes everything dorfier.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on January 28, 2012, 05:52:30 pm
@Vgray: I don't believe we have any masons left, but on the list you go.

In other news, the flash drive that had my notes on it has disappeared. Fuuuuuuuck. I have a save from where I left off last time, so if the flash drive doesn't show up, I can redo that part of the turn.

The checkerboard is going exactly as expected. By that, I mean it is a wreck, because Gizogin had to go and spill some booze on the blueprints. Now they're brownprints.

Wait a minute...I thought TAD spilled coffee on the blueprints?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 05:53:42 pm
@Vgray: I don't believe we have any masons left, but on the list you go.

In other news, the flash drive that had my notes on it has disappeared. Fuuuuuuuck. I have a save from where I left off last time, so if the flash drive doesn't show up, I can redo that part of the turn.

The checkerboard is going exactly as expected. By that, I mean it is a wreck, because Gizogin had to go and spill some booze on the blueprints. Now they're brownprints.

Wait a minute...I thought TAD spilled coffee on the blueprints?

That's what he wants you to think that he wants you to think.  Uh, wait...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 05:53:54 pm
There was more than one set of blueprints.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 28, 2012, 05:57:56 pm
There's a dozen blueprints, all of which contradicting each other, most of them impossible to build, others plain insane.

Those last ones are the ones we want to use.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 06:06:49 pm
Journal of Mego, Chaos Crafter

...it has come to me in a dream. The enchantment which will protect Hellcannon from the forces of evil that threaten to destroy it. We must create a monument, and empower it with the enchantment. Only then will we be safe...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on January 28, 2012, 06:07:02 pm
So, just like anything else in DF?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 28, 2012, 07:20:43 pm
You sure it wasn't the coffee you spilled?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 07:32:17 pm
Deviled has uttered the enchantment, but the monument has not been created. This may mean doom for all of us.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 28, 2012, 08:32:50 pm
There's a dozen blueprints, all of which contradicting each other, most of them impossible to build, others plain insane.

Those last ones are the ones we want to use.

Hey!  HEY!  My checkerboard blueprints are (mostly) sound.  It's gazing upon the checkerboard in action that causes insanity and mad laughter.  Get it right!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 28, 2012, 08:37:24 pm
I don't feel any different though...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on January 28, 2012, 08:42:08 pm
Deviled has uttered the enchantment, but the monument has not been created. This may mean doom for all of us.

Well shit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 28, 2012, 09:03:36 pm
Deviled has uttered the enchantment, but the monument has not been created. This may mean doom for all of us.

Welp, nice knowing ya'll :P

Guess we'll be needing an enormous spectral forcefield created by the awakened spirits of the dead?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 28, 2012, 09:04:46 pm
Deathsword's Journal:
So, our fearless overseer is having us build... something. Won't tell no one what's it. Won't let us look at the bleeding schematics. I have no idea how we're going to pull it off when only he and his band of morons bootlickers advisors can see them. None of them are architects either! All I managed to find out is that it's being built in the depths, near great magma sea. He's gone stark raving mad, if you ask me. Which you didn't, since you are a journal and thus not sentient.



Deviled has uttered the enchantment, but the monument has not been created. This may mean doom for all of us.

Welp, nice knowing ya'll :P

Guess we'll be needing an enormous spectral forcefield created by the awakened spirits of the dead?

That was in Failcannon. I think we'll need to throw captives and nobles volunteers into certain strange glowing pits to keep it up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 28, 2012, 09:08:33 pm
The Aussie Dwarf: Disguise No. 24, Entry 12

Mego's building off schematics I gave him that are half-ruined with coffee and beer, the fortress is panicking because they don't know what's going on, and I'm in a comfy advisory position managing it all.

All according to plan...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 09:13:01 pm
Journal of Gizogin, That Guy Who Mances Raws

Mego is annoyed with me for some reason.  Claims I ruined some blueprints, or some such nonsense.  As a genius in all areas worth being a genius in, I would never deface something of such merit as a set of blueprints!  I would, however, improve any set of blueprints I felt needed improvement.  Those blueprint's of Mego's were one such set.  They were clearly lacking in dwarfishness, so I had to make them better.  With booze!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 28, 2012, 09:14:17 pm
Journal of Gizogin, That Guy Who Mances Raws

Mego is annoyed with me for some reason.  Claims I ruined some blueprints, or some such nonsense.  As a genius in all areas worth being a genius in, I would never deface something of such merit as a set of blueprints!  I would, however, improve any set of blueprints I felt needed improvement.  Those blueprint's of Mego's were one such set.  They were clearly lacking in dwarfishness, so I had to make them better.  With booze!

How exactly do you make a megaproject that murders an entire clown car in one shot MORE dwarfy?!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on January 28, 2012, 09:15:11 pm
By setting the clown car on fire.

Or filling it with booze and abusing it as a massive swimming pool.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 09:16:41 pm
Journal of Gizogin, That Guy Who Mances Raws

Mego is annoyed with me for some reason.  Claims I ruined some blueprints, or some such nonsense.  As a genius in all areas worth being a genius in, I would never deface something of such merit as a set of blueprints!  I would, however, improve any set of blueprints I felt needed improvement.  Those blueprint's of Mego's were one such set.  They were clearly lacking in dwarfishness, so I had to make them better.  With booze!

How exactly do you make a megaproject that murders an entire clown car in one shot MORE dwarfy?!

I thought I made that abundantly clear!  BY SOAKING IT WITH BOOZE!  The only thing dwarfier than that is magma (and possibly socks), but some dwarves take soaking their work in magma as art defacement, or some such elfsense.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 09:31:04 pm
I've decided to change things up a bit from how they had gone originally. I'm taking advantage of my missing flash drive to add in some new story stuff.

Soundtrack for the next update. (http://www.youtube.com/watch?v=UkvNmb9tMII)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on January 28, 2012, 10:03:09 pm
Journal of Gizogin, That Guy Who Mances Raws

Mego is annoyed with me for some reason.  Claims I ruined some blueprints, or some such nonsense.  As a genius in all areas worth being a genius in, I would never deface something of such merit as a set of blueprints!  I would, however, improve any set of blueprints I felt needed improvement.  Those blueprint's of Mego's were one such set.  They were clearly lacking in dwarfishness, so I had to make them better.  With booze!

How exactly do you make a megaproject that murders an entire clown car in one shot MORE dwarfy?!

I thought I made that abundantly clear!  BY SOAKING IT WITH BOOZE!  The only thing dwarfier than that is magma (and possibly socks), but some dwarves take soaking their work in magma as art defacement, or some such elfsense.

Did that.  Stocked a Glowing Pit with enough booze to keep the dwarves happy for decades.  And I filled Hell with magma.  To the brim, no less.  I don't know about the socks, though - There were cabinets and chests in every hellvilla, but I don't know if the dwarves stored their socks in them.



I've decided to change things up a bit from how they had gone originally. I'm taking advantage of my missing flash drive to add in some new story stuff.

Soundtrack for the next update. (http://www.youtube.com/watch?v=UkvNmb9tMII)

Translation:  I killed the fort at least twice in hilarious ways and got pictures of it happening.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on January 28, 2012, 10:10:21 pm
I've decided to change things up a bit from how they had gone originally. I'm taking advantage of my missing flash drive to add in some new story stuff.

Soundtrack for the next update. (http://www.youtube.com/watch?v=UkvNmb9tMII)

A fort within a fort?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 28, 2012, 11:08:38 pm
I've decided to change things up a bit from how they had gone originally. I'm taking advantage of my missing flash drive to add in some new story stuff.

Soundtrack for the next update. (http://www.youtube.com/watch?v=UkvNmb9tMII)

Translation:  I killed the fort at least twice in hilarious ways and got pictures of it happening.

Not quite. Translation:

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 30, 2012, 07:37:47 pm
Is no one worried that Mego is going to kill the fotress on purpose?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on January 30, 2012, 07:42:55 pm
It's normal. I'll post the update later tonight, as well as fix the images from that update a little while ago where Linux didn't like screenshots.



Mego's Mystical Mishaps

Adamantine! Precious blue cotton candy! We need more of it! Miners, go dig out the adamantine from below the checkerboard! We must enter a new age of prosperity!

Spoiler (click to show/hide)

OH SHI-

Spoiler (click to show/hide)

THE TRAP ISN'T DONE YET! WE WON'T SURVIVE! EVERYBODY! RUN FOR THE SURFACE! GOBLINS ARE LESS OF A DANGER THAN CLOWNS! WE HAVE TO GET OUT! WE HAVE TO-



"Mego, are you ok?"

I woke up sharply as I fell onto the floor. There, standing above me, were CatalystParadox and Gizogin, looking confused and frightened.

"Th-th-th-th-the demons! Th-th-they were after us!"

Gizogin shook his head. "Relax, it was just a dream. Construction of the trap is going fine."

"NO! STOP CONSTRUCTION OF THE TRAP!"

"What?"

"It is too dangerous... We must employ an alternative method to ward off the evil. We shall create a magical charm in the front of the fortress, containing an enchantment that will prevent the foul Demoness from crossing over."

CatalystParadox nodded and quietly walked off, with Gizogin following shortly behind. Out of the corner of my eye, I caught a glimpse of ThatAussieDwarf hauling away a strange box (http://img.photobucket.com/albums/v417/GarySeven/IMG_7309.jpgv). I will have to investigate this.



So, while doing this update, I discovered that the bone and blood brick reactions don't work. Blargh.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on January 30, 2012, 11:15:22 pm
I for one look forward to the death of this fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on January 31, 2012, 01:36:41 am
Hmm. Ok.

Keep the fort alive until next version.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on January 31, 2012, 05:33:32 am
I for one, welcome our new dwarf overlords.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on January 31, 2012, 01:35:35 pm
Armok's blood and the blessed metal of Armok. Are we missing anything?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on January 31, 2012, 05:55:58 pm
Armok's blood and the blessed metal of Armok. Are we missing anything?
MORE SOCKS!

There is no such thing as enough dakka socks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Remalle on January 31, 2012, 09:29:50 pm
Armok's blood and the blessed metal of Armok. Are we missing anything?
MORE SOCKS!
There is no such thing as enough dakka socks.
SockCannon?  It must be done!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on January 31, 2012, 09:34:29 pm
Armok's blood and the blessed metal of Armok. Are we missing anything?
MORE SOCKS!
There is no such thing as enough dakka socks.
SockCannon?  It must be done!

Hellsocks the Battle of Fail.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on February 01, 2012, 12:43:32 am
KILL MAIM BURN!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 02, 2012, 12:07:28 am
Are we in need of insecticides to deal with this raging cricket infestation? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on February 02, 2012, 12:23:20 am
It appears so...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 02, 2012, 12:33:51 am
I am busy with school most days, so updates will be sparsely distributed. Luckily, when I do have free time coming up, I'll have long blocks of it, so hopefully I can start cranking out more per update.

KILL MAIM BURN!

Funny you should say that...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 02, 2012, 05:09:10 am
I bet the population got decimated.
Again. I also bet by my next turn I'll have to spend half of it fixing a perpetual flood of magma.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 02, 2012, 08:17:12 am
Thanks for the idea.

*grabs a pick*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 02, 2012, 09:51:15 am
Thanks for the idea.

*grabs a pick*

No, WAIT!  Decimation means you kill every tenth dwarf, not that you lay waste to all in sight with a pickaxe.  Remember; Count to the tenth dwarf, murder that one, and repeat.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on February 02, 2012, 11:41:55 am
Count to the tenth dwarf, murder that one, and repeat.

Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Morul. *splargle*
Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Rith. *shlink*
Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Obok. *glirtch*

...

Hellcannon. Current population: 9.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 02, 2012, 03:17:16 pm
Count to the tenth dwarf, murder that one, and repeat.

Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Morul. *splargle*
Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Rith. *shlink*
Urist, Cog, Likot, Reg, Astesh, Inod, Rakust, Erib, Ingish, Obok. *glirtch*

...

Hellcannon. Current population: 9.

I'm not sure that's quite right...
What kind of a sound effect is glirtch?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 02, 2012, 03:21:10 pm
The sound of something slicing through flesh, but some of it gets stuck and ripped off the body.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 02, 2012, 07:03:45 pm
Journal of Mego, Chaos Crafter

One of the fortress's religious leaders informed me that, in order for the enchantment to be effective, sacrifices to Armok must be made.

You gotta do what you gotta do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 02, 2012, 07:17:28 pm
Mego, could you please rename my profession to Obstructive Priest?


Journal of Deathsword

After helping myself to a particularly strong sock-filled barrel of booze, something amazing happened: Armok Himself sent me a vision! It showed all dwarfs of the fort together, and every tenth one dying! Then some kind of magical energy rose from their corpses. I considered telling that to the Overseer, but, as stated in a previous entry, I belive him to be stark raving mad. So I went and told That Aussie Dwarf (or whatever he is called) about my vision, and he said he'd handle it from there. Meanwhile I shall begin converting members of the population to Armok's service. I think everything is going real well, even with a crazed overseer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 02, 2012, 09:27:50 pm
Yes, Armok is pleased.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 02, 2012, 10:25:40 pm
BLOOD FOR THE BLOOD GOD!!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 02, 2012, 11:19:42 pm
Journal of Mego, Chaos Crafter

I am not crazy. Crazy people think that other people have issues, and that they are normal. That's not me. I know doing everything in my power to make this fortress hard to manage in the future is evil. I'm okay with that. I call it "job security". Also ‼FUN‼.

Some people just want to watch the world burn.



It is now canon that my dwarf inspired the Joker.

Any suggestions for decimating the population? If it's not ‼FUN‼, it's not happening.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 02, 2012, 11:22:43 pm
We've got magma open, yes?

Release a captured enemy into a tiny room backing onto a channel leading to magma.
Drop a dwarf in. The dwarf either kills the enemy or rolls into the magma. BOOM.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 02, 2012, 11:32:46 pm
Well then, let the Epic of Aluonra commence!

I was bored so I've begun writing it. Here's what I've got so far:

Spoiler (click to show/hide)

So, what's next? I'm trying to research part of the history of the world before Battlefailed was founded. Then will come the battles of Battlefailed and Failcannon, the Second Age of Death, death of the world and the Third Rise of Civilization, then finally the Battle of Hellcannon, bringing us up to present day.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 02, 2012, 11:55:16 pm
Question, is the current world, Xemorid considered Aluonra for canon's sake?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 02, 2012, 11:59:56 pm
Yes and no.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 03, 2012, 12:13:17 am
The time travel was certainly shenanigans, but Xemorid most certainly is the same landscape and history as Aluonra, over a millenia after the second collapse of civilization into the darkness, and may well directly preclude a third. The RNG was not kind enough to maintain the name.
Now, whether or not there was mention of demons being summoned besides Ura and the Foul One she hosts is a good question...

In other news, during the last year at battlefaield there lived a dwarf by the name of Urist Boatclobbered. That's a very dorfy dorf if I've ever seen a dorf!
There was also Fikod Boatscarnage the Rough Boredom of Nature, most certainly a legendary militiaman.

Boats and Oars seemed very popular in Dastot Cog's history...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on February 03, 2012, 09:28:59 am
The time travel was certainly shenanigans, but Xemorid most certainly is the same landscape and history as Aluonra, over a millenia after the second collapse of civilization into the darkness, and may well directly preclude a third. The RNG was not kind enough to maintain the name.
Now, whether or not there was mention of demons being summoned besides Ura and the Foul One she hosts is a good question...

In other news, during the last year at battlefaield there lived a dwarf by the name of Urist Boatclobbered. That's a very dorfy dorf if I've ever seen a dorf!
There was also Fikod Boatscarnage the Rough Boredom of Nature, most certainly a legendary militiaman.

Boats and Oars seemed very popular in Dastot Cog's history...

For the next part of the epic you can go into how the human Queen Led became leader of the dwarves (also maybe the roots of her racism particularly against the dwarves) and how the capital came to at a goblin fortress. Also how Led started to worship Ura. I imagine there is a potential chapter there all of its own.

I also had an idea for explaining the Foul One and its taint. Not to mention its real goal. I was going to try to work it into my turn if it happens. But I might as well mention it if it gives ideas.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 03, 2012, 10:31:46 am
It should be noted that our current dorf civ isn't the one led by Led.
Make of that how you will.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 03, 2012, 10:58:35 am
I just realized that we should've changed the word "shake" into "Zeppelin".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on February 03, 2012, 07:48:59 pm
I think EmeraldWind's got it spot-on.

Going by the history of Aluonra in the Battlefailed legends files, I'd like throw in a few ideas:

Spoiler: History of Aluonra (click to show/hide)


argh spelling
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on February 04, 2012, 12:17:44 pm
That sounds pretty good to me.

Also, why have there been like 50 pages since last time I was here?  0.0
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 04, 2012, 12:35:40 pm
Also, why have there been like 50 pages since last time I was here?  0.0
I only see 32 total.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 04, 2012, 04:10:45 pm
Journal of Tasrak Priest of Armok. Somewhere near Hellcannon.

Bloody Migrants. No respect for a servant of Armok. I wonder if this fortress has magma, these migrants would make a good sacrifice. I'll have to speak with the Overseer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on February 04, 2012, 09:42:51 pm
Spoiler: History of Aluonra (click to show/hide)

Whoa. That is actually a pretty interesting sets of events and sets a good background for the Queen. You must have done a lot of working getting that together.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 04, 2012, 09:54:54 pm
Sooo... What's actually happening in the fort, Mego?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 04, 2012, 09:58:39 pm
Indeed! I just looked at the civ's history and noted some basic events. :P

This was what I came up with:

Spoiler (click to show/hide)

Sooo... What's actually happening in the fort, Mego?
Mego? Who is this Mego of which you speak? Oh! That one! Haven't heard from him in centuries! :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 04, 2012, 10:47:27 pm
I told you guys I was going to be gone all of yesterday and today. There's no time to play Dwarf Fortress when there is testing to do!

(I was at an academics competition. There were a lot of tests.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 04, 2012, 11:29:58 pm
I told you guys I was going to be gone all of yesterday and today. There's no time to play Dwarf Fortress when there is testing to do!

(I was at an academics competition. There were a lot of tests.)

Well the science hasn't been done and we haven't made a neat gun!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 04, 2012, 11:35:41 pm
Of course we did not accidentally physics and rip the school in half turnways... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SuspiciouslySpecificDenial)

...and by the time you're all back from clicking that link, I should have an update up.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 04, 2012, 11:38:39 pm
I'm back!  I'm relatively immune to TVTropes now - I've wandered through most of it already
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 05, 2012, 12:26:09 am
And I just plain get bored of it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on February 05, 2012, 02:00:41 am
Also, why have there been like 50 pages since last time I was here?  0.0
I only see 32 total.
I see 106.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 05, 2012, 07:13:24 am
I see 106.
BURN THE HERETIC!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on February 05, 2012, 11:43:23 am
I see 106.
BURN THE HERETIC!
Nay magma is too good for him. Give him to the goblins.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on February 05, 2012, 02:41:22 pm
Also, why have there been like 50 pages since last time I was here?  0.0
I only see 32 total.
My skills at precise counting clearly show I should be put in charge of a delicate megaproject.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 05, 2012, 04:07:17 pm
Also, why have there been like 50 pages since last time I was here?  0.0
I only see 32 total.
My skills at precise counting clearly show I should be put in charge of a delicate megaproject.
I move to have CatalystParadox appointed henceforth as the sole supervisor of all megaprojects ever.  Because clearly those amazing counting skills are awesome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 05, 2012, 07:25:09 pm
I ended up sleeping for most of today, to make up for the sleep I haven't gotten in the past week. We'll see how things go tonight.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 06, 2012, 05:29:19 pm
Ok, I'm just going to post the save now, from nearly the end of summer. I am really sick, and don't have the energy to do any updates. I don't want this fortress to stagnate because of me. So, someone else can take the reigns for a while.

Damnit, the save is on the Linux side (again), and I'm on Windows. Blargh.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 06, 2012, 06:24:58 pm
The curse...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 06, 2012, 06:58:57 pm
The curse...

It strikes again...
It's still not my turn, is it?  Darn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 06, 2012, 07:04:59 pm
Nope, it's Mormota then you. :P

I'm 41st. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 06, 2012, 11:36:36 pm
Journal of Mego, Former Chaos Crafter

I am afraid that I am no longer fit to lead Hellcannon. My fits of madness have made the others lose their faith in me. So, I will pass down the leadership to the next in line, Mormota. For the time being, I will lurk in the shadows, observing everything, quietly and subtly advancing my plans.

Mego(c)



Save here (http://dffd.wimbli.com/file.php?id=5453). The turn and dorfing lists probably won't be updated for a while. When I get better, I'll update them. Until then, best of luck. May the curse be with you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 06, 2012, 11:44:30 pm
Journal of Mego, Former Chaos Crafter

I am afraid that I am no longer fit to lead Hellcannon. My fits of madness have made the others lose their faith in me. So, I will pass down the leadership to the next in line, Mormota. For the time being, I will lurk in the shadows, observing everything, quietly and subtly advancing my plans.

Mego(c)



Save here (http://dffd.wimbli.com/file.php?id=5453). The turn and dorfing lists probably won't be updated for a while. When I get better, I'll update them. Until then, best of luck. May the curse be with you.

How did building the Checkerboard go?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 06, 2012, 11:48:47 pm
About as horribly as planned. The good news is, I think it can be completed. The tube is more or less straight down from what I already dug.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 07, 2012, 12:13:39 am
Hmmm, what was the IC justification for the checkerboard?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on February 07, 2012, 01:36:49 am
Insanity? We have lots of that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 07, 2012, 05:44:16 am
And so the wheel of misery turns once again.
I also noticed I'm at #20 now instead of #19 where I used to be.

Welp. Oh well, at least I don't have it as bad as people who probably never get to play this fort either. I just don't see the fort surviving to be 40 years of age. Unless we get some insane shit going on.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 07, 2012, 06:54:54 am
Honestly, I don't think I'll get a go until Battlefailed 4. I don't mind, it'd be epic to be a part of the history.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on February 07, 2012, 06:57:37 am
I'm starting to get the feeling that Hellcannon isn't nearly as epic as I expected it to be.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 07, 2012, 07:53:51 am
I take all the blame for that, what with my blasted "efficiency" and newfangled "survival".
We didn't even lose a dozen dwarves in my turn! The travesty! The boring seclusion and success of several projects!

To the gallows with hi- me!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 07, 2012, 08:17:29 am
Hellcannon has cursed me and my sinuses to several days of torture. It has already shunned other overseers who it thought were not suitable.

Spoiler (click to show/hide)

Remind me again what isn't epic?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 07, 2012, 10:23:17 am
The updates. There haven't been more than a dozen in what, three-four turns? Not as entertaining a read as Battlefailed or Failcannon.The lack of crappy, nearly-deadly-in-it's-own-right architecture isn't much of a bonus, though. :P

And the checkerboard doesn't count. That's weaponized architecture, which is completely different from a catwalk over a forgotten beast infested trench.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 07, 2012, 10:25:02 am
Would you have preferred if I had cut my updates into 5 parts each season?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 07, 2012, 10:27:35 am
Well, no, you were fine. Sorry...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 07, 2012, 11:29:54 am
Eh, no biggie. I just felt like being an obnoxious bastard who wants to hear praise.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 07, 2012, 02:10:33 pm
I hope the next overseer goes and turn this fort into a maze like it's predecessors. What Eric said about the architecture is  true, it's too... normal.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 07, 2012, 02:59:59 pm
I hope the next overseer goes and turn this fort into a maze like it's predecessors. What Eric said about the architecture is  true, it's too... normal.

If Mormota doesn't, I'll do my best to eldritch-ify the crap out of the architecture.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 07, 2012, 03:09:18 pm
With the help of Armok's chosen. Who also happens to be good with rocks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 07, 2012, 03:09:45 pm
I hope the next overseer goes and turn this fort into a maze like it's predecessors. What Eric said about the architecture is  true, it's too... normal.

If Mormota doesn't, I'll do my best to eldritch-ify the crap out of the architecture.
I suggest a 3D above-ground labyrinth for an entrance. One with random magma pits and boulder traps.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 07, 2012, 03:11:09 pm
Has Mormota been notified of the change in leadership?

EDIT:  Just to clarify, no one will object if I use my turn to turn the fortress into an unnavigable mess of tunnels, magma, and death?  I'm thinking Death Waltz (http://www.youtube.com/watch?v=5F7GNQAO4T4&feature=related) in fortress form.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 07, 2012, 03:21:26 pm
EDIT:  Just to clarify, no one will object if I use my turn to turn the fortress into an unnavigable mess of tunnels, magma, and death?

I belive people would object if you didn't
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 07, 2012, 03:23:58 pm
I'm thinking Death Waltz (http://www.youtube.com/watch?v=5F7GNQAO4T4&feature=related) in fortress form.
If you do that, make every corridor a danger room. People who can't dodge shit can't be tolerated.

Oh wait. Shit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 07, 2012, 03:27:26 pm
I'm thinking Death Waltz (http://www.youtube.com/watch?v=5F7GNQAO4T4&feature=related) in fortress form.
If you do that, make every corridor a danger room. People who can't dodge shit can't be tolerated.

Oh wait. Shit.

Every floor tile will be an upright spear/spike.  Behind every door will lie an equal chance of magma or wherever it is you wanted to go.  There will be a master control room filled with tens of identical levers, most of which will do nothing but destroy integral parts of the fortress.  I will make this a fortress to be proud of once again!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 07, 2012, 03:28:10 pm
Yes. HELL YES. HELL FUCKING YES.

Darvinism at its finest.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 07, 2012, 04:42:45 pm
I'm thinking Death Waltz (http://www.youtube.com/watch?v=5F7GNQAO4T4&feature=related) in fortress form.

Okay, so that's not actually the Death Waltz.  That's "U.N. Owen Was Her."  The real Death Waltz looks like this:
Spoiler (click to show/hide)

That's arguably even more dorfy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 07, 2012, 04:51:13 pm
Okay, so that's not actually the Death Waltz.  That's "U.N. Owen Was Her."
No difference.

Well, barely a difference.

Which is kinda a huge difference, but close enough for me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 07, 2012, 05:00:37 pm
John Stump's "Death Waltz" is nigh unplayable as written, and would sound awful.  The "Death Waltz" (actually "U.N. Owen Was Her") in the video I linked is a legitimate piece of music, albeit a very complicated one that would require no fewer than three people to play.

Mormota, rescue us from derailment with something relevant to the state of the fortress!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 07, 2012, 05:12:52 pm
Let me end the derail with this piano arrange of Suwa Foughten Field (http://www.youtube.com/watch?v=pYMiezrPrvw).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 08, 2012, 09:28:55 am
I don't know about the "turn hellcannon into an unnavigable mess" thing. Intentional sabotage isn't fun, unless its so audacious or awesome that you can't help but laugh. (like fail lever)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on February 08, 2012, 05:24:42 pm
We just need to say "Wow, this is too easy, I wonder what this lever does."
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 08, 2012, 05:26:02 pm
There should be a handful of levers, and each of them makes the game more FUN.

Activate them all for hardcore mode.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on February 08, 2012, 07:21:38 pm
Mandate: Build Levers.

Understood.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 08, 2012, 08:28:36 pm
The good news is I can stand up without immediately falling over.

The bad is that I still fall over after about a minute, and the falling is not due to insobriety.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 09, 2012, 09:34:00 pm
Rargh nothing is happening.  I want my turn!  I've been waiting since Failcannon!  [/impatience]
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 10, 2012, 11:47:19 am
Indeed. Patience certainly is not a trait of true dwarves.

Must know what's happening!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 10, 2012, 11:55:34 am
Indeed. Patience certainly is not a trait of true dwarves.

Must know what's happening!

Well...
Quote
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]                +

Still, it's frustrating to be so tantalizingly close to my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 10, 2012, 05:41:51 pm
Well, you won't be waiting for too long, if Mormota doesn't show up it'll be your time to run this place.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on February 10, 2012, 06:08:23 pm
If Mormota doesn't show up, I'll have the doubtful honor of running year 13 of this place. Armok help us all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Kirbypowered on February 10, 2012, 06:57:37 pm
It seems that our reality has caught on to our shenanigans and is doing everything in its power to save itself.

(...and thus, I have come up to speed with Hellcannon. I don't know how, exactly, I managed to fall one hundred pages behind, but it went something like "Woah, 20 pages already? Maybe if I wait a little while there'll be less pages to read.")

Edit: Maybe a future overseer could be so kind as to dwarf me when the chance comes?

Kirbypowered - Soapmaker/Speardwarf - Preacher of Soap - Mandate: Soap (Thinks he's stealthy, too, because why not)

For all the effort of creating that character, I feel the need for him to be continually redwarfed. However, there's already an obscene amount of body surfers, so I'll let you decide.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 10, 2012, 07:05:48 pm
Don't worry: there isn't much time left to wait.

My turn is only 1-2 years down the road. and what a glorious !!TURN!! it shall be...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 10, 2012, 07:58:46 pm
Has anybody PM'd Mormota yet? I'll PM him just to be sure.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 10, 2012, 09:05:24 pm
I PM'd Mormota earlier today.

Well, you won't be waiting for too long, if Mormota doesn't show up it'll be your time to run this place.

What's the deadline? 
Also, how far into the year did you get Mego?  Will Mormota/I get to play more than a full year (end of the current year, then all of the next year)?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 10, 2012, 09:57:40 pm
I got just before winter started. By the United States' rules on presidential succession, you'll have more than half of my term, so it would count as your term. But, I don't really care. If you want a full turn in addition to the remnants of mine, be my guest. It's up to your discretion.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 11, 2012, 03:16:37 am
I got just before winter started. By the United States' rules on presidential succession, you'll have more than half of my term, so it would count as your term. But, I don't really care. If you want a full turn in addition to the remnants of mine, be my guest. It's up to your discretion.

Meh, I'm not a U.S. citizen (yet; it's (supposedly) in the works (I'm really just waiting on my parents, because if they become citizens, so do I)).  I can't be president, so your rules don't apply to me!  Anyway, It might not even be my decision, IF MORMOTA WOULD SHOW UP TO CLAIM HELLCANNON!
Why am I so impatient?  I know everyone else on the turn list is going to have to wait longer than I will, and it really doesn't make any sense to be complaining, but darn it I'm going to complain anyway!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 11, 2012, 01:56:05 pm
I got just before winter started. By the United States' rules on presidential succession, you'll have more than half of my term, so it would count as your term. But, I don't really care. If you want a full turn in addition to the remnants of mine, be my guest. It's up to your discretion.

Meh, I'm not a U.S. citizen (yet; it's (supposedly) in the works (I'm really just waiting on my parents, because if they become citizens, so do I)).  I can't be president, so your rules don't apply to me!  Anyway, It might not even be my decision, IF MORMOTA WOULD SHOW UP TO CLAIM HELLCANNON!
Why am I so impatient?  I know everyone else on the turn list is going to have to wait longer than I will, and it really doesn't make any sense to be complaining, but darn it I'm going to complain anyway!

In the immortal words of ThatAussieGuy:

TO THE WALLS WITH YOU!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Kirbypowered on February 11, 2012, 03:02:18 pm
Well, had a change of heart. I think I'd prefer not to be on the perpetudorf list. He'll just be your every day dead normal dwarf. Also fixed a typo in my request (last night).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on February 11, 2012, 11:38:38 pm
Why are we still waiting on Mormota? If I was the one runnin' things, I woulda skipped his ass by now. Two days is plenty of time for a response, let alone an entire week.

Gizo, I don't think Mormo will be showing; I believe you can safely pick up the save and start planning things out. He can claim his spot on the list later if he really wants back in. Right now, he's probably not even following the thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 12, 2012, 12:01:55 am
Agreed, he's already missed his previous turn anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 12, 2012, 02:56:58 am
Okay, I'll pick up the save in a couple hours then.  I'll wait a bit before posting my first update, just in case.

EDIT:  Just finished the download.  I had a quick look, and I can see I've got my work cut out for me.

What is the point of this space?  Presumably it was meant to be bedrooms at one point, but it's completely overgrown to the point where it's not worth trying to salvage anymore.
(http://tnypic.net/17429.png)

Also, whose idea was this?
(http://tnypic.net/76751.png)
It's a frivolous waste of the little dwarfpower we have!  All able-bodied dwarves need to be working on the many wonderful projects I have in mind!

Finally, HOW DO WE HAVE NO IRON?  I can't make a magma pump stack without magma-safe materials, so unless there's a ridiculous amount of nether-cap lying around, I'm going to have to resort to some pretty drastic stuff.  What that would be, I don't yet know, but it'll be drastic!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 12, 2012, 06:49:28 am
First you complain about the overgrown, and now useless soil-layer farm/production/sleeping areas, and then you complain about how I carefully carved rooms for our dorfs! You people never are happy with anything unless the game starts with 90% of the fort dying, the rest tantruming and going berserk and seventeen FB's marching in through the front door with every titan and megabeast in the world following in suit, huh?!

But seriously. The first screenshots space is the old fort level. EVERYTHING was there save for the magma forge area and some higher-tier dorf rooms.

The second screenshot is the bunch of rooms I had made. I'm pretty sure that right now they're throwing in the furniture I managed to make for a few of the rooms, our stone stockpile was full as far as I remember so there won't be a million weeks spent filling that bitch up either. EDIT: Oh wait, I forgot, Mego's turn was after me. If they're building something there, I have no idea what it is. AND DAMMIT I WANT DORFS TO HAVE SOMETHING NICE. WE'VE SUFFERED LONG ENOUGH IN THIS HELL HOLE, WE DESERVE SOME FUCKING NICE THINGS EVERY NOW AND THEN. GOD.

Also, I sort of checked, we have no iron because THERE IS NO IRON ORE on the map. At all. Our options are import, or all that goblinite laying about. Most of it unfortunately is where the wild skeletons roam. Also, I'm pretty sure bronze is magma-safe. It's not.

Is there garnierite in the map? Nickel is magmasafe.
Another alternative, if you want magmapumps, make all the components ouf green glass. It's easy to make and quite magmaproof.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on February 12, 2012, 09:38:44 am
What is the point of this space?  Presumably it was meant to be bedrooms at one point, but it's completely overgrown to the point where it's not worth trying to salvage anymore.
Spoiler (click to show/hide)

Those are the initial bedrooms I dug out, some of them in the lower-left were actually used as such. But I guess it's a tree farm now, which is rather useful on a terrifying tundra.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 12, 2012, 03:09:13 pm
Okay, I'm one with my responsibilities for today, so I have time for DF.

I know it may not have seemed that way from my last post, but I'm actually really happy with the state of Hellcannon.  There isn't any real danger from the surface or the caverns, supply levels are reasonable, morale isn't terrible, and all industry is pretty much the way I like it.  The only real problem I have is the complete lack of iron, but I completely forgot that green glass works just as well for magma pumps.  I still haven't unpaused the game at all; I'm still planning.  There'll probably be a real update coming later today.

EDIT:  Just unpaused for the first time.  90 FPS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 12, 2012, 04:24:15 pm
Okay, I'm one with my responsibilities for today, so I have time for DF.

I know it may not have seemed that way from my last post, but I'm actually really happy with the state of Hellcannon.  There isn't any real danger from the surface or the caverns, supply levels are reasonable, morale isn't terrible, and all industry is pretty much the way I like it.  The only real problem I have is the complete lack of iron, but I completely forgot that green glass works just as well for magma pumps.  I still haven't unpaused the game at all; I'm still planning.  There'll probably be a real update coming later today.

EDIT:  Just unpaused for the first time.  90 FPS!

I got 20-25.

:jealous:
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 12, 2012, 05:20:56 pm
Journal of Gizogin, Rawmancer

27 Felsite:
It has come to my attention that Mego is not up to the task of running the fortress.  I confronted him about this, and to my surprise, he agreed.  Together, we have decided that I will take control of Hellcannon, to make it proud once more.  In order not to upset the populace, they will not be told of the change in leadership; changing the leader after just three months would seem suspicious and odd, which would be bad.  I have some grand designs for Hellcannon, and I need the confidence of its denizens if I am to succeed.

1 Hematite 209:
I have finished the preparations I need to begin my unofficial rule.  Now my plans can truly take shape.
My first act will be to suspend work on the checkerboard.  While I cannot deny its elegance and importance, I would prefer to have as many dwarves as possible working on my own projects.  Namely, a magma pump stack to bring magma up close to the surface.  Implicit in this are several other, smaller projects, such as a water reactor.  I have laid out detailed plans for all of these, which Mego is now outlining to the populace.  I do not like relying on Mego as my interface with the people, so I may have to come up with some explanation so that I can assume direct control.

5 Hematite 209:
Mego has appointed me Grand Vizier, so that I can more directly control the goings-on of Hellcannon.  I took a close look at the official records for the first time, and was pleasantly surprised.
(http://tnypic.net/643b0.png)
We're actually doing pretty well, food- and drink-wise, so I can focus more of my energy on the project.  ("the project" doesn't sound very good; I need to think up a title or something)
The only thing that worries me is the lack of miners.  We only have two, which is nowhere near enough.  Looking through the occupation records, I found out that almost everyone is assigned to just one or two jobs.  This would be fine in a populous mountainhome, but in our small outpost it simple won't suffice.  I have assigned everyone to double duty, so that we can get things done at a reasonable pace.

10 Hematite 209:
This is what I like to see!
(http://tnypic.net/914a5.png)
We'll be done in no time at this rate.
On another note, I have noticed that there is a slight weakness in our main entrance.  If a troll or other building destroyer were to show up, we'd have no way of keeping it out.  As such, I directed a few of my miners to make some adjustments:
(http://tnypic.net/4c560.png)
These doors are now safe from building destroyers, if I'm correct in my research.

19 Hematite 209:
(http://tnypic.net/b47c5.png)
My scouts alerted me to the sudden appearance of goblins on the surface.  Apparently, they sprung out of ambush to attack some skoxen and reindeer.  Whoever loses, we win, so I ordered no action taken.

27 Hematite 209:
Armageddoncounselor, our "mayor," (a purely ceremonial position with no real administrative power) just forbade the export of crutches, for some bizarre reason.  Why we'd ever sell vital medical supplies in the first place is beyond me, but as long as it keeps AC out of trouble, I'm all for it.
More goblins showed up, and they're engaged in deadly combat with some skelks.  The wilddeath is putting up a fair fight, but there are just too many goblins.

30th Hematite 209:
At the end of my first month in charge of Hellcannon, here's where things stand:
(http://tnypic.net/a93c5.png)
Goblins are still on the surface, but they've given us no trouble.

Work on the magma pumps goes well; most of the excavation is done, and I constructed some more magma workshops to get parts made.  Unfortunately, I can't find any sand or iron, which means that I can't make pump components.  This is a pretty serious setback.  I also ordered excavation to begin on the water reactor, which will provide limitless power for whatever contraptions I desire.

Oh, and:
(http://tnypic.net/c33b5.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on February 12, 2012, 05:29:27 pm
NO EXPORTING CRUTCHES. I MEAN IT.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 12, 2012, 07:49:39 pm
Journal of Tasrak Priest of Armok.

Inching ever closer to Hellcannon.

Why do these migrants insist on taking the long way to Hellcannon? It's not like there's much to look at. Unless you have some strange fascination with murderous skeletal wildlife.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 12, 2012, 08:33:20 pm
Journal of Lord Reudh, Stonecrafter


I haven't written anything since Ieb stepped down. I enjoyed speaking with her; we worked well together. A strange one called Mego took over the post, then citing illness had to step down. I have had a pretty uneventful time since then. Now, Gizogin, an imposing figure no doubt, has taken over. He says he can step into the very essence of the world and modify it as are his powers as a Rawmancer. I think he would be a powerful ally for me to find Mother... When all's said and done, I hope Gizogin and I will be good friends.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 12, 2012, 09:11:19 pm
Gizogin, how is my dwarf?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 12, 2012, 09:19:16 pm
Gizogin, if Hellcannon is built atop a glacier (cant remember if it's a glacier or just really cold  :-\ ), you could use that pumpstack to route the magma to chambers just under the surface for some !!fun!! freezing traps.  Melt the ice, drain the magma and watch it all insta-freeze with goblins inside!

Also, does Hellcannon have an aquifer?  Really easy way to get power if there is one...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 12, 2012, 09:29:44 pm
As far as I recall, the landscape is all tundra, no glacier anywhere.
Luckily we do have an aquifer. A pretty big one too, I think a lot of the stone walls on the first cavern layer are just waiting for some foolish miner to swing their pick and cause another FPS-destroying flood.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 12, 2012, 09:33:30 pm
As far as I recall, the landscape is all tundra, no glacier anywhere.
Luckily we do have an aquifer. A pretty big one too, I think a lot of the stone walls on the first cavern layer are just waiting for some foolish miner to swing their pick and cause another FPS-destroying flood.

BWAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 12, 2012, 09:39:25 pm
As far as I recall, the landscape is all tundra, no glacier anywhere.
Luckily we do have an aquifer. A pretty big one too, I think a lot of the stone walls on the first cavern layer are just waiting for some foolish miner to swing their pick and cause another FPS-destroying flood.

BWAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAA

Gizogin, if you channel down into the aquifer from above (breaching it in at least two places), hang water wheels over it and pump it once with a screw pump, you'll never want for power again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 12, 2012, 10:29:43 pm
Journal of Gizogin, Rawman Sir:

5th Malachite 209:
Despite the lack of magma-safe materials, work continues on the pump stack.  Most of the shaft is dug out now, along with the tunnels for the power train.  With the number of dwarves I have available, it makes much more sense to fully support each pump and provide the power through a series of gear assemblies and axles.  That way, I can have several pumps being built at once.

7th Malachite 209:
(http://img.ie/67034.png)
The water reactor is almost done being excavated.  I ordered this side shaft dug so that it could be filled once the pumps and wheels are in place.  By my calculations, it should be more than sufficient for my needs.

9th Malachite 209:
(http://img.ie/25b84.png)

13th Malachite 209:
Asen Rakustkordam, an ordinary gem setter, just jumped up out of his bed today yelling about this divine inspiration that had apparently hit him during his sleep.  Having heard of occurrences of this nature, I ordered the construction of a jeweler's workshop to see what he'd do.  He ran to it, then bolted off to gather some seemingly arbitrary materials.
(http://img.ie/311cb.png)
Doubtless he knows what he's doing, but I can't say I know what that is.

23rd Malachite 209:
Word just came to me from one of my dwarves of this strange beast that was just spotted wandering the caverns.  In her words:
(http://img.ie/30b89.png)
Very odd.  Fortunately, it seems unable to fly, but I'll order one of the military squads to prepare just in case.  A rampaging toad-monster is the last thing I need, especially now that most of the pumps in the reactor are done.

26th Malachite 209:
Asen finished his project today.
(http://img.ie/c958b.png)
I'm not sure how this is in any way beneficial, but nevermind. 
Let's see, there are goblins still fighting skeletons on the surface, at least three FBs in the caverns, and 61 dwarves sandwiched in the middle.  All is well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 13, 2012, 03:15:49 am
Impressive!

Journal of Eric Blank, Head Stoneworker of Hellcannon

One of the other dolts left over from the last world finally decided to consider my proposal to increase the stoneworking workforce and assign more labors to everyone. The amount of work we can accomplish should increase appropriately, and I finally have the force to deal with all the mining and construction projects that we're assigned. Hopefully none of those crackpots will get the bright idea to cut back on it, either. Now, if only they would remove the stoneworkers' hauling labors so they wouldn't have an excuse to run off for anything else, besides their legally necessary social and nutritional breaks.

Maybe I should run for election next year? I need a break from the routine and a chance to get reaqquianted with my more supernatural powers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 13, 2012, 06:36:54 am
Those FB's just aren't cutting it anymore.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 13, 2012, 07:02:04 am
I blame the lack of entrances to the fort and the absence of a horrid zig-zag mining tunnels that connect to every level, from surface to the deepest cavern level.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 13, 2012, 09:26:00 am
Journal of Gizogin, Rawmancer:

1st Galena 209:
Migrants arrived today, despite the danger.  I don't know how many there are, but it's not that many.  Unfortunately, what with the goblins and undead, I'm not going to let them in.  Frankly, they should have known better than to come here.

10th Galena 209:
(http://tnypic.net/81a01.png)
Construction is proceeding ahead of schedule.  All of the pumps are done, as are many of the waterwheels.  All that remains is to pull the lever and fill the trenches.  Oh, wait, that should have read "All that remains is to PULL THE LEVER and fill the trenches."  That and build the power train, which still won't serve any purpose for a while.

11th Galena 209:
Okay, so I was mistaken.  It turns out there was a bit more that needed to be done to fill the reactor.  The floodgate was in place to control the flow, but it wasn't connected to any water source yet.  I had some miners carve a fortification through to an underground lake, and water finally started pouring in.  I had the floodgate closed off before much water could get in, just so I could be sure everything will be ready.  I don't think that'll be before the end of summer, though.

14th Galena 209:
Now that most of the mining and stonework is done (for the moment, anyway), The Master decided to celebrate by throwing a party.  I wholeheartedly approve; a party would provide a well-needed boost to the overall morale of Hellcannon.  I have been happily surprised at the mood here, actually.  Despite all that we've suffered in recent years, most of the dwarves I spoke to reported their general mood as "happy or better."

15th Galena 209:
Apparently, I was a little too vocal in my support of The Master's party, because Ingiz Dedukisan just threw another one.  One was fine, but I can't have everyone getting complacent.  I "informed" him that this was not the best idea, and he seemed to get the message.

16th Galena 209:
Hellcannon has been pretty eventful recently.  A human caravan arrived today, but, as with the migrants, it's too dangerous to let them in.  No sooner had I made my decision than I was informed that goblins had jumped out and started attacking them.  Clearly I did the right thing, though I do feel slightly bad about all the death on Hellcannon's door- wait a minute, that's ridiculous. 

30th Galena 209:
Well, that's summer done with.  After the arrival of the caravan, not much of interest happened.  Everything I had set out to do this season is done, though I cannot stress enough how irked I am by the paucity of materials.  Still, there's not much I can do beyond continuing to set things up and hope that something changes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 13, 2012, 10:26:56 am
Not that I'm complaining, but regarding migrants, you could just designate the walled aboveground part as a meeting zone momentarily, wait for the stupid migrants herd themselves in, seal the doors leading in and opening the doors below to let them entry to the fort. Potential gobbo ambushers won't be able to smash dem sealed doors either unless they have trolls with 'em.

The biggest threat to migrants are the skeletal creatures anyway. Armed gobbos are much slower than those are. And less frequent. Then again I got one migrant wave through by recruiting the whole bunch and they tore apart a pack of skeldeers, so the whole god damn thing is up to the RNG.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 13, 2012, 11:57:47 am
Autumn 209

Journal of Gizogin, Rawmancer:

Spoiler: Limestone 209 (click to show/hide)

Spoiler: Sandstone 209 (click to show/hide)

Spoiler: Timber 209 (click to show/hide)

Spoiler: OOC: (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on February 13, 2012, 12:08:27 pm
30 Timber 209:
Slime finished his project:
(http://tnypic.net/c4013.png)
(http://tnypic.net/cb939.png)
It's a vest with some battle scene on it.  Not very useful, but pretty to look at.

I get the feeling Slime is going to start Hellcannon's first biker gang. And it'll be called "the Noble Remarkable Competition of Ruthlessness".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 13, 2012, 12:20:11 pm
Okay, I'm taking a bit of a break from playing, but I can check statuses and things like that if anyone's interested.  Also, feedback: how am I doing?  I'm probably going to play through to the end of 210, because I'm moving at a reasonable pace, unless anyone objects.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 13, 2012, 12:59:45 pm
At this rate my Dwarf will have to try and scale the walls. Hah.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on February 13, 2012, 01:37:37 pm
Okay, I'm taking a bit of a break from playing, but I can check statuses and things like that if anyone's interested.  Also, feedback: how am I doing?  I'm probably going to play through to the end of 210, because I'm moving at a reasonable pace, unless anyone objects.

Any new dwarfs named?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 13, 2012, 07:11:47 pm
I haven't done any naming yet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 13, 2012, 07:50:42 pm
Look at the link in my sig.  It's the checkerboard thread and it'll tell you everything you need to build one in the OP.  The only thing you need to know is the magma and water tanks each need to be HALF the size of the game board, not the same size.  I believe Mego already discovered that you need to also put the tanks two levels above the game board, not one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 13, 2012, 08:40:08 pm
left over from the last world

I think Eric's finally gone nuts. What "last world"? Xemorid is all there is, and all there ever was. If the gods hear how he speaks, we may be short one Head Stoneworker soon.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 13, 2012, 09:37:24 pm
Hey! Stay out of my journal you lot of nuts! What sort of goblinly ethics is that, invading others' personal space?

I still deny that Aluonra is 'just a myth'. I'll prove it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 13, 2012, 11:03:22 pm
*thread hop*

Um hello. Are you guys still planning on making Hellcannon a literal hellcannon?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 14, 2012, 09:43:55 am
Argh, the new release couldn't have come at a worse time.  Now I have to choose between ending my turn early (thus sacrificing the turn I've been waiting for since Failcannon) or finishing the entire turn (but having to wait longer to get into DFVD).
*thread hop*

Um hello. Are you guys still planning on making Hellcannon a literal hellcannon?
I wasn't planning to, but I'm sure it'll happen eventually.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 14, 2012, 10:30:32 am
I'd say finish your turn.  That way you'll have time for any bugfix patches that happen in the next few days
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 14, 2012, 12:00:02 pm
Argh, the new release couldn't have come at a worse time.  Now I have to choose between ending my turn early (thus sacrificing the turn I've been waiting for since Failcannon) or finishing the entire turn (but having to wait longer to get into DFVD).
*thread hop*

Um hello. Are you guys still planning on making Hellcannon a literal hellcannon?
I wasn't planning to, but I'm sure it'll happen eventually.

Time to spend a bit on my clown launcher fortress then...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 14, 2012, 10:53:11 pm
Never mind, new DF release!!!


Time to draw up my plans for the next battlefailed sequel...

(Hint: It involves dumping all of the fortresses corpses, dwarf, goblin or otherwise into a 1x1 pit with a drawbridge linked to a random solely used but preexisting level. I call it...

FAILLEVER 2.0)

But seriously, the next fortress must die to a combined zombie apocalypse, werewolf infestation, vampire infiltration, clown invasion, simultaneous goblin, human, and elven sieges, a loyalty cascade, a tantrum spiral, a fire, dragons, forgotten beasts, and zombie crundles.

Do dwarves have a word for "Rasputin" by the way?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 14, 2012, 11:26:39 pm
They sure do, it's Oltuloningul.

I used one of the possible translations of Rasputin, ie. распу́тица / muddy - road - season / rasputitsa to translate it into Dwarf, because I knew those three words making up Rasputitsa were in the dwarven language.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on February 14, 2012, 11:53:53 pm
They sure do, it's Oltuloningul.

I used one of the possible translations of Rasputin, ie. распу́тица / muddy - road - season / rasputitsa to translate it into Dwarf, because I knew those three words making up Rasputitsa were in the dwarven language.


Uhhhhhhhhh.......... you know this how?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 15, 2012, 12:08:25 am
They sure do, it's Oltuloningul.

I used one of the possible translations of Rasputin, ie. распу́тица / muddy - road - season / rasputitsa to translate it into Dwarf, because I knew those three words making up Rasputitsa were in the dwarven language.


Uhhhhhhhhh.......... you know this how?

Can we name the next fort something that includes that words? You know for (!FUN) luck and a great deal of irony/awesomeness if the fort actually dies such a Rasputianian Death. Considering how the rest of the forts died, I say we have a 50 50 shot. (Battlefailed: Stuzang comes and kills everyone out of nowhere. Failcannon: Fort takes multiple tantrum spirals, a loyalty cascade, then rocks fall (on coffins), everyone dies. Hellcannon: ???)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 15, 2012, 12:21:21 am
We can worry about battlefailed IV after hellcannon dies. For now, we can enjoy the serene landscape of the tundra. Especially the rivers of blood. There's no going back on Hellcannon. Mego has doomed us all, and there's no escaping it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 02:15:57 pm
Hey guys, sorry about the lack of an update, but I've been kinda caught up in the new release.  I'll put something up later tonight, when I get done with classes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 15, 2012, 07:41:24 pm
We can worry about battlefailed IV after hellcannon dies. For now, we can enjoy the serene landscape of the tundra. Especially the rivers of blood. There's no going back on Hellcannon. Mego has doomed us all, and there's no escaping it.

Speaking of which, what's actually going on in Hellcannon?


You think you'll encounter that "Fortress doesn't die when it is killed" glitch again?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 08:01:41 pm
Winter 209

Journal of Gizogin, Rawmancer:

20 Moonstone:
(http://tnypic.net/527cb.png)
Ettin!  I've heard about these things.  They're really odd.

22 Moonstone:
Well, the ettin is dead.  The goblins mobbed it and tore it to shreds.

4 Obsidian:
Iden Domasidith, Butcher has been possessed!  He claimed a mechanic's workshop and started gathering supplies.

14 Obsidian:
(http://tnypic.net/0a0b0.png)
(http://tnypic.net/63403.png)
It's a very nice mechanism, that's for sure.  What I'll do with it is less sure.

20 Obsidian:
(http://tnypic.net/08b59.png)
A towering humanoid composed of water?  Well, it can't fly, which is good, because I still haven't sealed the ceiling of the third layer, where it arrived.

25 Obsidian:
(http://tnypic.net/93aa1.png)
I had the magma pipe wall breached today, after the pumps came online.  I regret the use of adamantine for the pumps, but I had no choice.  As of now, the pumps reach up to the second cavern layer, from which it shouldn't be too hard to get to the surface.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 09:21:33 pm
Spring 210:

Journal of Gizogin, Rawmancer:

12 Granite:
A fire imp got out of the magma pipe and started terrorizing the populace.  I immediately mobilized the military, myself included, and we ran down to the forges to deal with it.

13 Granite:
The imp chased Ingiz Kedolon, a metalsmith, into the tunnel to the checkerboard.  I was the first member of the miltary to reach it, and I fell on it in a rage.  I'm not entirely sure what happened, but when the smoke cleared, Ingiz and I were standing over a smashed imp, Ingiz was on fire, and I had a severed leg in my mouth.

14 Granite:
(http://tnypic.net/26238.png)
There's quite a bit of fire now.  Andreus, Ingiz, and two others died in the blaze.  Andreus claimed a new body.  I think it's his seventeenth now.

25 Slate:
Migrants, despite the danger.  They're not getting in.

11 Felsite:
Reudh II Dataniklist, Stoic was taken by a fey mood and claimed a mason's workshop.  The elven caravan arrived, but they're going to have to sit out in the blizzard.

13 Felsite:
Between yesterday and today, four goblin squads popped up to attack the migrants and the caravan.  I was right in leaving them outside.

15 Felsite:
A Forest Titan arrived!  An eyeless badger with a poisonous bite.  It's attacking the goblins right now; I'm watching to see who wins.

16 Felsite:
The goblins won.  Reudh started working on something.

20 Felsite:
Reudh finished working today, and came up with this:
(http://tnypic.net/04144.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 15, 2012, 10:03:12 pm
From the diary of Reudh II, Stoic

Well, I was just wandering about the fort doing my daily duties when a wondrous thought struck me. It was a table, the finest table.

A beautiful table.

I had to make it come into being. I had to. If I didn't, then I would go mad.
I think that this is what some dwarves speak of in hushed tones as 'going fey', the best possible divine inspiration a dwarf could have.

So, I kicked some dwarf out of my craftsdwarf workshop, and started gathering materials. Orthoclase, copper, diorite. Everything that marks us as DWARF.

Then, I uh... I blacked out.

I don't really remember what happened. I asked Gizogin about it, and he said that perhaps Armok had taken control of my body and briefly inspired me to make an artifact, the likes of which probably hadn't been seen before.

This table. I love this table. It took me four days, but I finished it. It's my life's work, my magnum opus.

I named it Mikstal Ber, "The Ownership of Earth". Very fitting.

So this what it feels like to be legendary... it's a curious feeling. Wondrous. Beautiful... I'm so happy right now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 10:12:04 pm
Summer 210:

Journal of Gizogin, Rawmancer:

NOTHING OF INTEREST, MOVE ALONG.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on February 15, 2012, 10:13:08 pm
Summer 210:

Journal of Gizogin, Rawmancer:

NOTHING OF INTEREST, MOVE ALONG.

All quiet on the Western front?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 11:14:53 pm
Autumn 210

Journal of Gizogin, Wait I'm A Medical Dwarf, I Completely Forgot:

9 Limestone:
Monom Limulilul, Potter was possessed today.  These "strange moods" are getting more and more frequent.  He claimed a magma forge.

10 Limestone:
After grabbing a single bronze bar, Monom set to work.

14 Limestone:
Monom finished working today.
(http://tnypic.net/462b9.png)

5 Timber:
That humanoid FB I mentioned earlier?  The one made of water?  It's dead.  Apparently, some previously-unknown marksdwarf just fired a steel bolt at it on the spur of the moment while it was walking around above the forges, and it just collapsed.

17 Timber:
The dwarven caravan arrived, and two goblin squads jumped out and attacked it.

Oh, and my greatest project nears completion:
(http://tnypic.net/54493.png)

BWAHAHAHAHAHAAA!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 15, 2012, 11:19:17 pm

Oh, and my greatest project nears completion:
(http://tnypic.net/54493.png)

BWAHAHAHAHAHAAA!

A mysterious row of levers with no documentation on what they do.  You MONSTER!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 15, 2012, 11:21:42 pm

Oh, and my greatest project nears completion:
(http://tnypic.net/54493.png)

BWAHAHAHAHAHAAA!

A mysterious row of levers with no documentation on what they do.  You MONSTER!

Four of these levers are essential to the smooth operation of the fortress, five will kill everyone inside, and one releases a kitten.  YOU'LL NEVER KNOW WHICH IS WHICH!
(Nah, I'm exaggerating.  There isn't really a kitten.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 16, 2012, 12:14:24 am
Winter 210:

Well, not much happened.  Ieb made an artifact ring, but that's about it.

The save is here (http://dffd.wimbli.com/file.php?id=5526).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Newbunkle on February 16, 2012, 03:07:52 am
Jolly good update! Loved the bit with the fire imp.

Did you spot my dwarf anywhere or is he dead already? I still don't know what job he was given. Would be interesting to find out.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on February 16, 2012, 03:15:25 am
Is there Kaamanen dwarf? I read somewhre he was redorfed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 16, 2012, 04:32:50 am
I make an artifact and there's not anything about it? Everyone else gets a screenshot and I get "but that's about it"?

You really hate me, don't you?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on February 16, 2012, 06:35:59 am
Four of these levers are essential to the smooth operation of the fortress, five will kill everyone inside, and one releases a kitten.  YOU'LL NEVER KNOW WHICH IS WHICH!
(Nah, I'm exaggerating.  There isn't really a kitten.)
GOTTA SAVE THE KITTEH!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 16, 2012, 11:10:54 am
I make an artifact and there's not anything about it? Everyone else gets a screenshot and I get "but that's about it"?

You really hate me, don't you?

Hey, it was late and I wanted to get some sleep.  You should take it as a compliment that your artifact was the most significant thing that happened during the winter, and that it was the only thing I deemed worthy of coverage.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 16, 2012, 01:24:24 pm
It's cool braw, I bet it was a crappy 1-item ring anyway.
Speaking of which, wasn't my dorf a woodcrafter?

God damn it. At least I still have my Lűk's vanguard, right?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 16, 2012, 02:30:59 pm
It's cool braw, I bet it was a crappy 1-item ring anyway.
Speaking of which, wasn't my dorf a woodcrafter?

God damn it. At least I still have my Lűk's vanguard, right?

Was that one of the military squads?  I know there were only thirteen dwarves total in the military when I started, but I didn't pay attention to the specifics.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 16, 2012, 05:14:11 pm
I'll be starting my run within a day or so. Today I'm busy with a college assignment, but tomorrow night should be free.

My first order of business will be to PULL ALL THE LEVERS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 16, 2012, 05:24:25 pm
Was that one of the military squads?  I know there were only thirteen dwarves total in the military when I started, but I didn't pay attention to the specifics.

Last I played, there was only one military squad, the one led by the Captain of the Guard. They handled pretty much everything, I left the "actual" militia squad creation to other people, just put up a wish that dorfs on the squad would be ones who worship Lűk. If anyone wants to just hire people at random to that squad, that's cool too. We can't be too picky, right?

Especially with migrant waves that keep getting ganked before they get inside.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 16, 2012, 06:06:25 pm
I'll be starting my run within a day or so. Today I'm busy with a college assignment, but tomorrow night should be free.

My first order of business will be to PULL ALL THE LEVERS!

I wish you luck on your endeavor, friend.  Everyone will die, but that's probably the point.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 16, 2012, 08:41:40 pm
So, I'm unable to find information about if the new release is compatible with old saves or not. If I am hopelessly unable to read (which is likely), could someone clarify for me? We need a game plan if it's not.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on February 16, 2012, 09:17:47 pm
I'm pretty sure it's not. New world for BFIV?

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 16, 2012, 09:46:38 pm
Yes.  But that's not relevant right now.  Hellcannon is still going strong, and will continue to do so right up until Eric Blank starts pulling those levers.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 16, 2012, 11:40:52 pm
BFIV: This time, the world generation goes as planned.

Looking at the save now, I have a couple questions;

Why does The Master have two dwarves? Should one be removed?
Do we have a danger room to train our dwarves, and if so, where is it?
Mego; have you kept the dorfing list up to date? There's plenty of daft fools to go around.
Gizogin; why does your magma pump stack end in the second cavern layer area facing the open fortress?
Is that supposed to be one of your fortress-ending traps? Real cunning.

Very useful that I could potentially take it all the way to the surface from there, though. It would perhaps require more power, but that should be easy enough. We have a perfectly good aquifer to tke advantage of, after all.

This is going to be an eventful year. I already have !!PLANS!! that will go far beyond the pulling of a few levers or damnation of a ☼fortress☼ for your dreams of continuing to the next generation of !!EVIL FUN!! The next guy can do that. Hellcannon is in much better chape than Failcannon was when I inherited it. Failcannon was already doomed by that point, and years before. After the last loyalty cascade there was nothing to be done to save it from inevitable doom. But here? Here I have much to do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 17, 2012, 12:01:45 am
So in three months we're up to our fourteenth overseer. Assuming this trend continues (and Hellcannon survives to see 2013) I'll get a go of the fort in early November '12. :D

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 17, 2012, 12:53:29 am
I fired up the save and found all three traps.  One started a fire in a cavern, another dropped a section of cavern on what I THINK was a farm, and the third started flooding the fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 17, 2012, 01:15:28 am
...Well that's not very dramatic or particularly threatening, assuming you do anything at all to prevent it.

I'm guessing it ended up kinda like the Strategic Ghost Emittor: looks good on paper, but not nearly as effective in reality.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 17, 2012, 08:13:35 am
I kept the dorfing list up to date during my turn, but new requests since then have not been added. Tomorrow has been officially christened "Mego Doing Shit That He Should Have Done A Long Time Ago Day".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 17, 2012, 10:47:20 am
I fired up the save and found all three traps.  One started a fire in a cavern, another dropped a section of cavern on what I THINK was a farm, and the third started flooding the fortress.

Actually, there should have been two that would flood the fortress, and there were at least two more "traps" that I made, though they're very minor.  The floor-dropping one serves a dual purpose: it not only crushes anything underneath, but it also punches a hole through to the caverns to let in flying beasts (though there's only one right now).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 17, 2012, 07:58:42 pm
Gotta ask though; how did you start the fire in the cavern?  Couldn't see anything that started it off.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 17, 2012, 09:05:26 pm
Gotta ask though; how did you start the fire in the cavern?  Couldn't see anything that started it off.
<.<   >.>   v.v   ^.^

I'll never tell.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 18, 2012, 02:30:14 am
Alright, play is beginning at a slow, contemplative pace. First update here.

Journal of Erica, Demigod of !!constructs!!

Granite 1st, 211

    I won the overseer elections this year, which I should be grateful for after being curb stomped by Gizogin and Ilral both last year. Hopefully this will actually put me in a decent position. Gizogin for instance had me design, smooth, and engrave his own royal quarters and promptly decorate it with our most precious silver furniture, so I should be able to achieve similar feats without drawing any more attention to myself than he did. Luxury lies with nobility, I suppose.

Granite 2nd, 211

    Ieb is pestering me about joining Lűk’s Vanguard “to set a good example for the others.” After going over what remains of previous overseers’ notes that Gizogin somehow missed in his grand history-burning spree, which coincidentally included all the notes and labels about the control center he built, I’ve concluded that I’m in way over my head as it is, and having to worry about Lűk or my duties to that guard squadron are the last things I want to add. She’s been trying to artificially boost the squad’s members elsewhere as well, such as producing an artifact trinket that not surprisingly was largely ignored by the populace. Now if she’d made a warhammer…

    I contacted Arcangelsd about the control room issue, and even though he and none of his other acquaintances can recall which lever did what, they were able to determine which ones were linked to the specialized defensive measures Gizogin installed. I’ve opted to simply inhibit them all for now until we actually figure this out and restore those labels. It’s unclear what the rest of the levers do, if anything at this point, but we specifically acknowledge 5 defensive systems.

Granite 3rd, 211

We’ve come to an agreement on an agenda for this year:
1)   We need to at least triple the size of our armed forces and ensure they receive swift and effective military training.
2)   We must mine for tin and copper ores to produce more bronze gear for this militia
3)   Design and complete a working trap to level the playing field for the military. If any of the previous leaders had ever wanted to make a statement it should have been “Fuck the undead and conquer the World.”
4)   We will also acquire additional adamantine rations to use in armor and weaponry.
5)   I, arcangelsd, and possibly a few other stoneworkers and engineers will be given more appropriate dorms to reflect our importance to the survival and success of this fortress.
6)   We need to construct additional power supplies and extend the magma pump stack to the surface as a weapons system. We can even couple it with heated aquifer water to produce what we’re calling a glacial devastator for use on invaders.
7)   Abandon whatever the heck was going on with that staggered-wall chamber with the bridges and shit. I’m not even sure what it was supposed to do, but it’s certainly not killing goblins, undead, or any other nasty beasties that are plaguing this world. If someone had actually shared with me and my crew the plans, we sure as hell would have gotten it done on schedule, but no; they wanted us to consult them directly. I firmly believe it has something to do with devine powers and the legend of Aluonra, but those fools insist that’s just a myth.
8)   Reestablish my own prowess in the ethereal sense. The dreams I had since childhood weren’t just dreams, but memories, and possessing this new body after being killed is proof enough for me. I’ve even begun to develop other strange abilities, like terrorizing people by somehow reaching out and making them excruciatingly uncomfortable.
9)   Figure out what the hell those memories actually mean. This tundra is as intimately involved as any other location I can recall, so there’s not much reason to wander off.
10)   Ensure that the fortress and its populace are stable and in good condition before my run as overseer runs out.

Granite 6th

    While beginning my first round of designations, I overheard one nobody whining that some other nobody was acting like an elf for refusing to let him butcher a pair of kittens that the second nobody had adopted. I couldn’t help but chuckle. Don’t think they found me very amusing…

    I’m beginning to assign the less notable figures to militia squads. They still have nothing going for them, but hopefully I can jumpstart their training and gear acquisition. I’m contemplating using goblin equipment at first, replacing it with bronze, and leaving the next overseer with instructions to purchase a metric crap-ton of flux from the caravans, which I intend to order.

    Reudh was complaining about being assigned double duty between all crafting labors and all Stoneworking labors, so I let him slide down to full time stoneworker with the chance to do bone carving on his break time. None of the other stoneworkers besides him and Arcangelsd are permitted to hold any labors besides mining, masonry and detailing, and architecture. Not even health-care labors. I may have to be more lenient in the future, but anyone with stoneworking experience who wants more than a coffin to their name in this fortress will have to settle with full time mining and construction, because it’s going to be a full-time job getting all this together.

    The rest of the populace may well end up with military duty, including a lot of time training, so food production especially may slow, which could be dangerous. Some old bureaucrat came to me to proclaim his prowess as a warrior. He was fairly persuasive so I permitted him the chance to lead our third squad, the Strong Tongs. Legendary teacher is about all he’ll be, soon. His squad I might have to keep an eye on, though, because it includes plenty of dwarves with good friends and one or two mothers with children. Disaster waiting to happen… He also has that CatalystParadox in his ranks. Not sure what to think about him, but he may not prove trustworthy in a fight.

Granite 9th

    I decided to oust the mayor and claim that title as well, just so I can control what goes on a little better if I’m the one making the mandates.




After designating two full squads of nobodies (and a CatalystParadox) I've almost run out of dorfs. The stoneworker force may actually need a little more laborers, and the entire fortress is actually significantly underdorfed. I may well make getting migrants inside and safely and increasing the population my top priority.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 18, 2012, 04:01:29 am
My expert advice on getting migrants inside:

First put a meeting zone in the entrance building. The migrants will walk there eventually. Alternatively, put up a new military squad, station it there(or right behind the fort entrance doors, or whatever we have these days keeping everything outside) and assign every new migrant to it. They immediately get over to walking to the stationed area. This is probably the better idea, since you might forget the meeting zone exists and some idiot of a dorf goes to hang out there because a front door was left unlocked/had been destroyed, gets their guts spilled out due to goblins and the whole fort goes insane since Bob Chucklefuck died. In case of specific disasters, read the following.

1) UNDEAD! CURSE THEM! If there's a bunch of zeds or skelks in the way, gather the migrant recruit squad together and then give the order to move. Zeds and skelks are the biggest threat to migrants who aren't given the orders to be recruits&attack, since then they'll just run like idiots until the skelk put a hoof through their head. A group of migrants can tear apart even a herd of skeletal reindeer, and with luck might not even get a single injury.

2) GOBLINS! CURSE THEM! Gobbos are a bigger threat to migrants than the skelks, because these guys come packing heat! Disable the big soldier squad of migrants, wait for the perfect moment(it can't be too late, the gobbos are likely to disperse and chase after individual migrants and then this step is useless), and start sending in the redshirt recruits after 'em. With luck, they'll survive long enough to distract the gobbo menace and allow at least a few migrants to get indoors. Try not to use the recruit option too early here either when ordering migrants to hussle, or they go aggro on the gobbos and then all your micromanagement hell is for nothing. Luckily you can take off the recruit status once they start heading indoors, although you MIGHT have to enable it again after opening the fort doors to get the idiots inside fast.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mormota on February 18, 2012, 06:05:59 am
I am sorry again everyone. I feel like I'm going insane IRL right now, just remove me from the turn list. Permanently.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 18, 2012, 06:17:11 am
From the Diary of Reudh II

Erica, our new overseer, told me that I was to go on purely stonecrafting duty. I wonder why she was so happy to let me ease my work load?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on February 18, 2012, 08:18:31 am
I contacted Arcangelsd about the control room issue, and even though he and none of his other acquaintances can recall which lever did what, they were able to determine which ones were linked to the specialized defensive measures Gizogin installed.
Quote
DETERMINE

*Pulls lever*
*Loud explosion is heard, followed by muzzled screams*
Arcangelsd: -It looks defensive...
Council of engineers: -Indeed.
Erica: -You are promoted
Everyone: YAY!

Also, judging for the amount of times that I'm mentioned, I'm an evil minion! YAY!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 18, 2012, 08:51:25 am
A torn scrap of paper, found in the hallway

-Entry 3,456-

After a cursory walk around the fort, it seems Mego screwed up the checkerboard design I supplied him with in a fascinating way due to a cup mark left on some of the blueprints.  Poor fool doesn't even realise the design isn't mine - I just tore the pages out of my new copy of the Aussie Book of Engineering Trickery.  Best four pieces of chestnut lumber and a half-pound of kitten meat I ever spent.

Oh, Kefka also went crazy and rigged up some levers rigged to mechanisms that could potentially kill the fort and Eric's going mad with power.

Excellent

I still don't understand how they get their own disguises so good though.  Maybe they get their Dwarf Costume Kits from a better brand than Arkme?  They really look just like the original guys, not to mention how genuine their faked deaths look.  Wonder where they're stashing the bodies....  Somebody's eventually going to notice I've just stuck the bodies of the guys I've been wandering around as under the carpets and in wardrobes in random bedrooms.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 19, 2012, 12:25:57 am
I'm running again. Update should arrive sometime tonight. Joyous news and industry ahead, unless something profoundly !!FUN!! happens before I decide to hit the hay.

Here we go;

Journal of Erica, Head Stoneworker of Hellcannon

Granite 13th

    Work began on schedule. It’s amazing to see the entire fortress mobilize at once. I have 10 or so stoneworkers now and the new militia recruits are taking to the gear lying around the fort in heaps.

    The Master on the other hand has repeatedly ran down into the chamber with the power generators, claiming he intended to clean the blood off the walls of the water cisterns, but promptly ran back out, proclaiming that it was just too dangerous to go down there. He promptly turned around and tried again. I don’t know if he’s just retarded or actually insane. Perhaps he actually intends to sabotage the system…

Granite 20th

    We’ve began mining the mineral veins around an adamantine spire near the forges. Cassiterite, Galena and tetrahedrite, as well as skimming adamantine off the edges of the spire. This should go a long ways towards providing more appropriate blades for our soldiers.

I’ve come up with a plan for thinning the number of invaders the troops will have to deal with. It involves aquifers, ice, more aquifers, bridges lined with traps, and a large room for the militia to train and fight in, to which all entrances to the fortress shall lead. Excavation began immediately.

Slate 5th

    Migrants! There’s an opening in the skoxen lines, ever so small, that may permit at least a few of them inside before we have to close the gates. I wish we could rally the militia, but that would likely be disasterous.

    I’m not concerned with any of these fools running outside to grab anything off the surface: I forbid them touch anything, for fear of being fed directly to the undead hordes. Not that they’d come back alive to be punished, but I figured they needed a little reinforcement that outside=bad.

Slate 7th

    I’ve reviewed the migrants. All but three made it inside, and one is currently still alive on the surface. We signaled him to stand ready, but try to circle around the skoxen until they were far enough from the entrance to give him a chance to get inside. His two companions had no luck defeating the undead, merely managing to damage one, so I don’t expect much more from him unless he makes it inside.

    I actually had to replace Gizogin as Chief Medical Dwarf today. Not because she was doing a particularly bad job (or had any patients, for that matter), but because one of the migrants was a decently experienced diagnostician and wound dresser. Gizogin wasn’t quite pleased, but she’s still a member of the medical staff. And somehow still ecstatic. Probably the silver lining.

    I sent the guards out for a mop-up and rescue operation. Ieb’s the militia commander, but her squad consists of a bunch of lunatics with zero experience whatsoever. The Guard squad performed flawlessly though, and that poor fool is inside safe and sound. And on a tight military leash, as a member of the militia.

    In celebration, that Eternal Magnificent Bastard The Master, decided to throw a party. I whole-heartedly agree. Our population is now up to 70, and if all goes well may rise even higher. I don’t actually remember the last time anyone made it inside the fortress alive…

8th Felsite

    Work is moving at a reasonable pace. I don’t think we’ll finish everything on schedule, but exiting on a happy note should be trivial.

13th Felsite

    Whilst working diligently, the forge operators suddenly began screaming about a snowman or something. Apparently, there’s a forgotten beast in the form of a humanoid composed of snow watching them from atop the walls to the south of the magma forges. Just standing there, glaring at them. Everyone’s started calling him “One,” for whatever reason. The worst it’s done so far is drool silk not unlike that of a spider. He’s the only one we know of with access to that third cavern layer, so I gave the go-ahead to open up a path and kill it.

Once open, the troops charged, and the militia captain of the fresh migrant squad killed it with his bare hands. Impressive, considering how enormous it was and ignoring it’s actual material. They all got buried in snow, and thus became rather soggy when they returned to the forge area to warm up. The only injury was that the baby carried by one of the soldiers had her foot smashed and broken. Poor thing won’t stop wailing.

    Anyway, the slayer of the beast was bestowed it’s name and the title of Beast Slayer. My what a redundant sentence that is…



I suppose I ought to upload pics next time...

So, any realistic objections to using the aquifer and dodge-pit bridges to drown gobbos? Other than the difficulty in acquiring their gear at that point... Perhaps I could floor over what I've channeled into the aquifer and use pumps and drains to control the water...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on February 19, 2012, 03:02:23 am
^ Personally, I prefer pits that menace with automated spiky impalement mechanisms. Preferrably made of glass, in the name of all that is painful. I suppose you could combine it with flooding+draining system, in case any goblins happen to survive falling and having a giant piece of glass forced through their body several hundred times.

So I'm checking out our artifact stockpile...
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 19, 2012, 01:44:46 pm
Is my dwarf still alive? Or do I even have one?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 19, 2012, 03:20:37 pm
Any Masons/Stonecrafters decide to visit the fort?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 19, 2012, 03:45:26 pm
^ Personally, I prefer pits that menace with automated spiky impalement mechanisms. Preferrably made of glass, in the name of all that is painful. I suppose you could combine it with flooding+draining system, in case any goblins happen to survive falling and having a giant piece of glass forced through their body several hundred times.

So I'm checking out our artifact stockpile...
Spoiler (click to show/hide)

That would be entirely due to the adamantine used in its construction.  I may have been... not paying attention when that happened, because it's a complete waste.

Yeah, I'm not really bothered about the whole CMD thing.  I did exactly nothing as the chief medical dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 19, 2012, 04:06:15 pm
Is my dwarf still alive? Or do I even have one?

Your dwarf is a militia captain, in good health. He should be training his squad. Which reminds me that I need to rearrange the training schedules... Maybe include some patrol/station schedules? Probably a good idea.

Any Masons/Stonecrafters decide to visit the fort?

No, but that doesn't mean I didn't draft any into the stoneworking department. There are plenty of unnamed stoneworkers to go around.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 19, 2012, 04:17:36 pm


Any Masons/Stonecrafters decide to visit the fort?

No, but that doesn't mean I didn't draft any into the stoneworking department. There are plenty of unnamed stoneworkers to go around.
[/quote]

Ah. So does that mean I'll be dwarfed?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 20, 2012, 03:36:43 am
Of course.

No update or play tonight; brain clobbered.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 20, 2012, 08:15:20 am
Quote
Fortuneimpales indeed. How in the hell did Ieb manage to make a fungiwood ring (decorated with fungiwood) worth 362400 dwarfbucks!? And why wasn't this mentioned? It's worth more than all the other artifacts in the fortress combined, and one-tenth of the fortress itself.

What can I say? A lady likes to have some bling.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 20, 2012, 11:14:56 am
(This is partly because I just threw up the save with no story or flavor to go with it)

Journal of Gizogin, Rawmancer and ex-CMD:

Well, I'm no longer in charge of Hellcannon.  After almost two years at the helm, I decided to step down.  I held an election for my successor, which Erica won.  The hand-over went smoothly, and she's now in control of the fortress.  I felt that it would hardly be sporting to leave her with no instructions or notes or anything, so I gave her my journal from my term.  Naturally, the parts concerning the details of my traps were not included, because I need to keep something to myself.  Whether it'll be a bargaining chip or a hostage situation will be determined by circumstances, but I know that being the only one with the full knowledge of how it works can only be useful.

Erica relieved me of my duties as chief medical dwarf.  Apparently, there's some new immigrant with actual medical experience, or some such nonsense.  I can't really say I'm surprised, though.  Oh well, as long as I have my new office, nothing can ruin my mood.  Not even the harsh new military training.  You'd think that having only one arm would grant one at least a bit of leeway, but you'd be mistaken.  I don't know if I've said before or not, but firing a bow with only one hand is hard.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 20, 2012, 07:38:56 pm
My computer is extremely unstable at the moment. Something's up with the harddrive, crashing the entire system, and some files are becoming corrupted.

I'm still going to progress as rapidly as possible, but the chances of having to "savescum" due to system crashes is incredibly high, and updates may be slow and intermittent (which I despise but have to live with personally. If you can't wait then skip me.) I'm not sure whether the hellcannon save could end up being a target of the corruption or not, but if upon uploading the file the next player discovers it's corrupted and unplayable, then I'm sorry... and probably just barely containing a terrible screaming curse.

Anyway, if that doesn't happen again, then expect an update tonight. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on February 20, 2012, 07:57:08 pm
You may want to back up the save in its current state on DFFD, then update it when you're finished. You know, just in case.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 20, 2012, 08:29:26 pm
Good idea. I'll do that now.

Here it is (http://), if anyone wants to look right now/in case something stupid happens like the entire house loses internet and I can't link to it later.

Alright, here's the update I promised. Sorry that it's a little dull, still. Hellcannon is a little dull...



Journal of Eric, Head Stoneworker of Hellcannon
Felsite 16th

    I’ve adapted the militia’s schedule to account for more intense training and a patrol route covering the entire interior of the fortress. I also designated a new panic room and made some alert protocols to get everyone in there during a crisis. I sincerely hope that in such an event, the overseer remembers that the drawbridge used to keep undesirables out must also be opened via lever before anyone can get in, and then another elver on the interior to shut the gates again. (this is mainly to keep it off-limits and ensure that it is empty and safe to use.)

    I’ve also redesigned the trap plans after it was brought to my attention that the gear of any invaders would be impossible to recover, and goblin equipment is rather useful. The outermost section should be enough to handle any undead, while the innermost can be flood or drained as desired. It should be kept flooded when dwarves don’t need to recover items from it, though.

Felsite 17th

    An elven caravan showed up today and was immediately assaulted by goblins.


Spoiler (click to show/hide)

    Rather amusing to watch them flail helplessly. They helped pinpoint 3 more ambushes.

23rd Felsite

    The smelters have run out of galena ore and tin bars. We still have cassiterite, though, so bronze production hasn’t stopped. I’ll have to order more mineral veins dug, however.

    My stoneworking team is a little swamped right now with all the fresh designations. I’d say we need more on the team, but everyone else is equally tied up with both helping us construct floors and walls of various structures, and with domestic tasks. I haven’t applied the new squads to a barracks yet, because the sooner the rest of this crap gets done the better.

24th Felsite

   Based on information from Arcangelsd and his engineering team, I’ve designated a generator system closer to the surface. The aquifer here can be used to power an enormously efficient system of waterwheels, unlike the archaic design used to power the magma pump stack at the moment (which may or may not be a security threat as well with the flooded fortifications.) Once we can get a power train from this baby down to the old pump stack and begin constructing additional tiers of that stack, we will never again have want for magma, water, power, or even obsidian on the surface. A few pumps, an ocean of whatever the hell we want.


Spoiler (click to show/hide)

    I pray to Lűk that we don’t fuck this up and flood the entire fortress with magma, aquifer water, or both, or that panic chamber may end up being used prematurely…

    The smelters have finally ran out of cassiterite. No more bronze for the moment, but we can certainly begin production of armor and silver weaponry for the militia. The adamantine isn’t ready yet, unfortunately, so no new blades.

1st Hematite

    I was making my rounds, checking in on everything when suddenly I heard a shriek of terror, turned and faced the noise and witnessed an apparition attacking one of the militia dwarves.


Udil Growlmoats, Ghostly Merchant batters Udil Abyssattics, Soldier!

    The specter ripped his whole hand off and threw it against the wall!

    That isn’t the worst part either: after screaming right into the poor dwarf’s face, it turned and came after me! I ran as fast as I could, but it chased me down and pinned me to the floor, and started screaming at me about something while shaking me violently. All I understood was that it was pissed that we hadn’t opened “the chamber” yet, complaining that “you immortals” were moving too slowly and without purpose or whatever. It told me to hurry up and put the down “the monster” so the spirits could finally rest in peace.

    I am so confused… I don’t know if I should consider it telling me specifically that we “immortals” need to put down some sort of monster as proof that my dreams - or should I say nightmares - really were memories of a past life or not. I remember which way he was pointing when he complained about the chamber, though. Maybe I should investigate; spirits, sane or not, would at least be able to inform us about anything the find amongst the stone.

    Udil seems fine, at least. Missing one hand won’t end his military career. What a way to start the summer, though! That ghost will have to be dealt with.

13th Hematite

    Some chucklefuck (the same one whose baby got it’s foot smashed when she took it with her to battle that forgotten beast) decided to throw a party at a silver statue. I had to immediately disband the party to convince half the population to get back to work.

    Within 6 hours, Stormtemplar the 2nd did the exact same thing.

17th Hematite

    Apparently my interfering with parties made me incredibly unpopular incredibly quickly. A mob of angry protestors came to my door whilst I was trying to sleep and demanded I surrender the position of mayor. Understanding that being kicked in the nuts until death for a second time would royally suck, I did as they asked. They immediately rejoiced, held an emergency mayoral election, and selected Reudh II to lead them. His first order of business was to reinstate the meeting halls in the statue gardens and declare the 17th Hematite to be a day for the humiliation of crappy leaders (and they succeeded) and for mandatory celebration. I don’t want a holiday in memory of my being humiliated and ousted from office any more than any other dwarf, but honestly I don’t want to find out what they would have actually done to me if I hadn’t listened.

    Gizogin refuses to accept that I am a man, for whatever reason. He made a large effort to help humiliate me at the party. He came back recently to deliver some old notes, which are pretty useless at this point. They didn’t include instructions on managing the trap network, either, so my plan to inhibit them all and pull levers at random until we figure out what does what is still on the list.

19th Hematite

    I’ve begun some exploratory tunnels in the region pointed out by that ghost. Nothing at all yet, but the others still think we’re searching for galena deposits.

    Migrants also arrived. Even with the goblins outside, and closer to the entrance than the migrants, Reudh wants to get them inside, and told me to handle it while he was busy partying. I ordered all the troops stationed in the hall near the doors and made preparations to seal them anyway if the goblins get too close.

    The migrants are moving faster than the goblins, and the goblins are split between them and closing on the entrance, so I hope the migrants will provide their own distraction. This is one crazy job Reudh is asking us to do, and I pray it goes exactly as he’s planned.

20th Hematite

    Only two of the migrants made it inside before the goblins bore down on them. Five more corpses for the overworld, I suppose. The lucky survivors will be joining the militia to help fill out squad #4. There was a huge herd of living, non-undead reindeer, though. Sight for sore eyes, that.

26th Hematite.

Today Reudh mandated the construction of three fine pewter items. He promptly fell out of favor as mayor and was replaced by Kikrost, one of the soldiers.

1st Malachite

We found something in the stone where the ghost pointed. A round chamber carved into the natural stone. That’s all I can say about it for now, unfortunately.


Yeah... We'll just have to wait and see if I ever get that ghost put down, or leave it for the next guy to !!experience!! when it starts taking dwarves' heads off.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on February 21, 2012, 05:15:00 am
Is it one of those ghosts which don't have a name on the stone slab engraving list?
Because that'd really suck.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on February 21, 2012, 05:22:00 am
I was the mayor?


Mayor of Hellcannon.

That title has a nice ring to it.

Wait, i've been replaced already?
Oh...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on February 21, 2012, 10:04:21 am
Journal log of Engineer Arcangelsd
Today, the miners uncovered a certainly unnatural cave formation. Their descriptions evoked something... dwarfmade. So I packed my tools and went to the location marked in their (crude, for my own refined tastes, due to my years at the engineering school) maps, and, well, I must say that it looks somewhat... alien. Anyway, I'm an engineer! I check reality for facts, not my gut!
Results:
-Incredibly smooth rock: I couldn't find any imperfection to the naked eye. Must add that it doesn't look like anything dwarfmade.
-The chamber forms a perfect circle: after precise measurings, I discovered that it fulfills the Uristhagorean theorem to the nth degree of accuracy.
-Sound probes revealed something.. unnerving. The entire chamber VIBRATES. At the same frequency. I must do some pressure test in there...

Journal log of Engineer Arcangelsd
I must start writing down the damned dates.

Journal log of Engineer Arcangelsd
Screw the former log: I don't even know the date. I'm underground, dammit!
It must have passed days after my trek to the chamber, and days after Erica simply kicked my sorry ass out of there and gave me a buttload of work to keep me occupied. She..wait, she? She has a beard, but is so girly whati'meventhinking...Whatever. It must be keeping something to itself. It gives me itches
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 21, 2012, 07:29:33 pm
-Incredibly smooth rock: I couldn't find any imperfection to the naked eye. Must add that it doesn't look like anything dwarfmade.
-The chamber forms a perfect circle: after precise measurings, I discovered that it fulfills the Uristhagorean theorem to the nth degree of accuracy.
-Sound probes revealed something.. unnerving. The entire chamber VIBRATES. At the same frequency. I must do some pressure test in there...

Somebody has been reading Dean Koontz.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on February 22, 2012, 06:23:10 pm
-Incredibly smooth rock: I couldn't find any imperfection to the naked eye. Must add that it doesn't look like anything dwarfmade.
-The chamber forms a perfect circle: after precise measurings, I discovered that it fulfills the Uristhagorean theorem to the nth degree of accuracy.
-Sound probes revealed something.. unnerving. The entire chamber VIBRATES. At the same frequency. I must do some pressure test in there...

Somebody has been reading Dean Koontz.
Or studying an engineering degree =D
I had never heard of Dean Koontz until today.
But now I'm interested.
Like it happened with Homestuck.
You guys are rubbing on to me some time-consuming readings.
I love and hate you for that at the same time xD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 22, 2012, 06:54:19 pm
Seize the Night was the book I was referring to. It's a sequel to Fear Nothing, so read that one first.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: kisame12794 on February 22, 2012, 10:25:53 pm
I started with Odd Thomas. Dean Koontz is a great writer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 22, 2012, 11:08:21 pm
Update! Yay!

Journal of Eric, Head Stoneworker of Hellcannon

15th Malachite

    Our attention has been focused on the old room we found. Arcangelsd showed me his notes on it. Not quite accurate, to say the least. The walls aren’t perfectly smooth, despite being smoothed pretty thoroughly, and for that matter the portion we can see right now doesn’t appear to be perfectly round, either. Methinks he needs his vision checked… I would wager it was made by a team of stoneworkers of various skill levels working from the same blueprints, from the high variability in the quality of carving and smoothing. The air movement his strange little device was indicating has dissipated. Not sure why that is, but it acted rather like wind in that air seemed to be rushing into the chamber from our opening and out from the chamber itself, similar to the air exchange from opening the lower cavern layers far away from any natural caves. One of the workers found a scrap of cloth, which promptly deteriorated when he picked it up. Very strange. It appeared to be extremely old, but even the oldest tomes in the most expansive libraries don’t crumble like that. None of us have experience dealing with older structures like this, and I don’t know of anyone who deals explicitly in abandoned ruins, so we’ll have to make this up as we go.

    In addition, the ceiling collapsed at some point. Apparently it was dug literally right underneath a load-bearing column in the caverns. If you look directly above it in the second cavern layer, you can see the portion of the ceiling that collapsed. There are some heavy blocks sitting on top of it now propping up the rest of the overlying rock, so we’re reinforcing the ceiling while we clear the debris. There appear to be eight supporting columns in the chamber itself, arranged in the cardinal directions and between them. The ceiling collapsed between these columns, crushing whatever was in the center, although it isn’t clear yet whether there was anything in the center or if it was merely left open. There seems to have been a pit in the center at least, so perhaps it was a pool.

17th Malachite

    While we were busy with our excavations, Strategia made some sort of sheep wool vest, and dubbed it “Sparklebroiled the Full Fangs.” On it is an image of a cow ugly woman (Strategia insists it’s a human woman, but it just looks like a cow to me.) in cat bone, and an image of a monster in alpaca wool. The monster is sparkling and sucking the cow’s blood. The cow is being cooked alive... He calls this hideous humanoid monster a “vampire.” Never heard of it before.

    The smiths are running out of materials again. This time the hot items are silver bars and raw adamantine. We can’t extract any more adamantine right now, but the walls of that chamber were carved into cassiterite and galena veins. So, that’s silver available, and the possibility for more bronze.

20th Malachite.

    We were digging out the area for the new power generators today when we stumbled upon a portion of the soil layer that was still dry. I was overjoyed and cleared all designations to make sure we could use it for routing magma to the surface, but some dumbass still managed to open up the aquifer and flood it. I’ll just have it pumped out and built up to block water flow…

    While setting up said pump, we found yet another dry spot in the aquifer. Hopefully this time it isn’t destroyed.

24th Malachite.

    One of the soldiers was throwing a tantrum in the forges and broke one of the magma smelters. He’s demanding to speak to mayor Kikrost. Poor Kikrost…

    Or rather, Poor Solon the Soldier! After he assaulted one of my stoneworkers, Vgray, Stormtemplar came along and beat him savagely with his artifact silver war hammer, killing him. So much for justice… Apparently he was one of the new migrants, and was pissed off because his pets were locked outside and slaughtered by the goblins. Beating up Vgray improved his mood for the remainder of his life, at least. So much for being able to say “nobody died inside the walls while I was overseer.” That would have given me a little extra respect among the commoners come time to step down.

12th Galena

    We’ve finally run out of bronze for armor. I wish it wasn’t so, but the stoneworkers are stretched thin and we haven’t had much chance to prospect for better ore veins.

    Damnit! Nobody picked up Solon’s corpse, and it’s starting to stink up the central stairwell. What sort of foolery is thi- oh hey are those fish I spy in the flooded area above the cavern farms? Why yes, they are! I love cave fish! We must capture them…

18th Galena

    Whilst trying to exploit the gap in the aquifer and construct a pump stack beneath it, the workers were assaulted by the forgotten beast Anan. It was soon put down, but seriously injured that same baby that the last forgotten beast did. That child, and it’s mother, have terrible luck. Militia Captain Stukos Dorendodok dealt the killing blow.

    A human caravan arrived at some point, and we prepared to let them in since they survived a week without goblin ambush (which implies a lack of goblins…)

24th Galena

    The entire caravan made it inside alive! We intend to trade away some useless crap and send them out through the caverns.

3rd Limestone

    The year is more than halfway over, and we’re barely halfway done with the more important projects. It doesn’t look like it’s going to start speeding up, either. We won’t be able to provide much protection for the dwarf caravan, and the goblins probably won’t be taking another season off.

    We’re also out of wood for the power plant, and don’t exactly have much supply beyond possibly the elves or our own caravans, if they ever make it through. The humans brought none.

5th Sandstone, mid-autumn

    More migrants arrived. Since goblins don’t show up before caravans, and the last caravan came goblin-free, we opened the doors and they poured in like the migratory bastards they are. The chief medical dwarf was yet again replaced with a renowned diagnoser from the mountainhomes. Practically legendary in her field. Unfortunately it’s already too late in the season to scavenge from the corpses on the surface… Time fleis when nobody dies!

    And apparently so do barrels. We’re out of barrels. Hmm… Why the hell don’t we have more stone pottery?




Well, things are going a little too slowly, and even that last migrant wave only pushed us ahead 6 more dorfs. Two were drafted as stoneworkers (never enough miners!) and two more as soldiers. The remaining two included the new cheif medical dwarf and a woodsman who is assigned woodcutting and thus would be inefficient as a soldier. I may not accomplish everything, especially the traps in the new trap system. Someone else may have to apply traps and the magma pump stack. (Which hasn't even begun to be built! damnit!)

I forgot to engrave a memorial for that ghost again, as well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 25, 2012, 03:02:59 pm
Gizogin refuses to accept that I am a man, for whatever reason.
Journal of Erica, Head Stoneworker of Hellcannon

That's why.  Within the fortress of Hellcannon, I am actually a crippled woman (I complained at great length about this when I learned of it), so I probably shouldn't put too much stock into in-game genders and such, but whatever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 25, 2012, 05:08:46 pm
Yeah, admittedly I did forget to switch gears and use the masculine form considering I specifically asked for and recieed a male dwarf.

Not much has happened lately. The human caravan picked a fight with a forgotten beast after going insane whilst standing in the lake in the first caverns.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on February 25, 2012, 10:27:18 pm
Journal of stormtemplar

This fortress is so out of order! I had to beat someone to death just to get him to shut up and stop beating people up. Admittedly a good whack in the limbs would have done the same, but this was more fun. DEATH TO THOSE WHO CHALLENGE THIS FORT'S ORDER. WHICH WILL PROBABLY END UP BEING EVERYTHING, INCLUDING MYSELF. I HATE THIS PLACE SO MUCH.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 26, 2012, 01:18:09 am
Very short update tonight. I'm too bleedin' tired to play DF.

Journal of Eric, Head Stoneworker of Hellcannon

24th Sandstone

    All hell has been breaking loose in the caverns. The human caravan tried to exit through them, wandered right into the lake that is around 5-6/7 full, and spontaneously stopped moving, staring into the abyss, like statues of flesh. A couple days ago every last merchant and animal went absolutely bonkers, some of them even assaulting the others. The guards seemed unaffected and snapped out of their trance immediately to deal with the offenders. Then, a forgotten beast, Ilu, showed up and began pummeling one of the guards. Ilu took some damage but has failed to deal any. It’s poisons didn’t do anything blaringly obvious either, but the guard is acting like his limbs have gone numb, and maybe a little drowsy. I regret we don’t have a marksman squad to deal with the beast.

    Over the last few weeks not a whole lot of important work has gotten done. The magma pump stack project is stalled simply because we can’t produce magma-safe pump materials. Minerals haven’t been getting mined, dorms for the stoneworkers besides the more valuable individuals were never dug, and there are still no traps for the trap hall. I never got around to pulling those levers. Maybe we can do that tomorrow…

25th Sandstone

    Scratch that. I’ve redoubled our mineral allocation efforts instead. There’s plenty of metal to be had, and plenty of smelters to be built. We extracted a cassiterite vein behind one wall of that camber.

    I also went down into that chamber again and searched for more clues of it’s origin. I found only a single scrap of cloth with charcoal print on it. A dwarven character obviously, but since it was just one character it really has no meaning. Luckily, I found something in the walls of the central pillar. The panels on the sides are actually carved-out, implying the pillar is hollow. I’m going to look into it later, though. We’re simply too busy for any further excavation.

20th Timber

    The outpost liaison was killed before reaching the fortress, so I could not request materials for next year’s caravan. Rest of the merchants made it inside safely, the guards killing a few skelk. Still not a goblin in sight. Strange, and terrifying. I need a break, though. I’ve been working all year… The traps are just barely getting started, and the magma pumps are still out of the question.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 26, 2012, 11:56:01 am
Better than not having a Dwarf at all. Now rename him to Tasrak.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 26, 2012, 01:09:26 pm
Rename who to Tasrak?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 26, 2012, 01:17:30 pm
I believe you mentioned a Stoneworker named Vgray in the second to last update.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 26, 2012, 01:36:36 pm
Yup. Sorry, didn't notice you had a preference for their name.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on February 26, 2012, 01:47:03 pm
And give him the profession name "Priest of Armok".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on February 26, 2012, 03:47:07 pm
And give him the profession name "Priest of Armok".

And make sure his beard is dark auburn, with two braids, and maybe some strawberry blonde highlights in the moustache. And make sure he likes cows for their haunting moos and detests tuber beer and giant rat meat. Oh, and make him shy, and have eidetic memory while you're at it, please? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on February 26, 2012, 03:55:12 pm
And give him the profession name "Priest of Armok".

And make sure his beard is dark auburn, with two braids, and maybe some strawberry blonde highlights in the moustache. And make sure he likes cows for their haunting moos and detests tuber beer and giant rat meat. Oh, and make him shy, and have eidetic memory while you're at it, please? :P

He also likes turtles.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 28, 2012, 01:49:47 pm
But doesn't everybody like turtles?


Expect an update today sometime. Not much happening, but there were some unimportant deaths.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 28, 2012, 01:59:50 pm
Did I die again?  It wouldn't be surprising.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 28, 2012, 02:18:39 pm
Contemplating whether killing you would be appropriate considering the dwarves now recognize that you're a jackass and rigged the whole fortress to be destroyed...

We also have enough nickel to produce pipes for the magma pump stack, although I lack time to aqcuire enough nether cap for the screws.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on February 28, 2012, 02:21:50 pm
Contemplating whether killing you would be appropriate considering the dwarves now recognize that you're a jackass and rigged the whole fortress to be destroyed...

I just realised that a very easy, somewhat suitable way of getting rid of undesirables (such as dissidents or former leaders) would be to put them in one of the ex-bedrooms in the soil layer with a pick, wall off the entrance and then give them the option of either digging up and waiting for the wilddeath or just starving. You know, just throwing that out there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 28, 2012, 02:23:47 pm
Actually I removed the old bedrooms in preference to more treefarm/pasture space. Oh well :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 28, 2012, 02:41:49 pm
Contemplating whether killing you would be appropriate considering the dwarves now recognize that you're a jackass and rigged the whole fortress to be destroyed...

I just realised that a very easy, somewhat suitable way of getting rid of undesirables (such as dissidents or former leaders) would be to put them in one of the ex-bedrooms in the soil layer with a pick, wall off the entrance and then give them the option of either digging up and waiting for the wilddeath or just starving. You know, just throwing that out there.

My worry there is that one of the dwarves scheduled for death by undeath would actually turn out to be amazing in combat.  That wouldn't be !!FUN!! for anyone.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 28, 2012, 04:49:00 pm
Unfortunately, you didn't turn out to be so amazing in combat. You were one of the soldiers that was called on recently to deal with multiple skelk incursions, and got your head smashed in before I could even finish your Hut of Exile. :P



Journal of Eric, Head Stoneworker of Hellcannon

7th Moonstone, Early Winter

    The remainder of the autumn and the last few days have been filled with obedient industry, and not a whole lot worth discussing. This morning we tried to take advantage of the elves’ leftover animals on the surface, and whaddaya know; someone was assaulted by skelks. One of them killed two of the animals, a cat (profit!) and a goose (whatever…) and beat the crap out of one of the giant eagles, a female, (damnit!) but that was about all they managed to do before the militia put them down.

    I finally found our danger room and assigned the squads to it. This should significantly speed up their training, assuming we’ve produced enough armor for them.

    That damn ghostly merchant that assaulted me ripped One the Beast Slayer’s leg off. She needs to be put down!

15th Moonstone

    A skeletal gremlin attacked the slowly-dying human traders. Sucks to be them, don’t it?

    There are too many cats. We must cull the cats!

    Mayor Kikrost was pissed that nobody fulfilled his mandate, so sentenced one of the soldiers to 101 days in prison. Poor fool wouldn’t stand a chance, so the Axecutioner chopped him up instead. No friends, no remorse. Some other unnamed soldier made an artifact black-cap crossbow, worth 66000.

    We figured out that two of the levers in the control room are attached to doors near the stairs that will flood the fortress. The one next to them was connected to a support that was rigged to collapse on top of the population’s favorite statue garden. I’m not sure how that was supposed to help us during an invasion, or anything for that matter. I disabled that trap immediately this spring, however, so no casualties. It’s worth just taking that lever down. The next one in line wasn’t connected to anything in the first place so we just removed it this spring, and the sixth in line controls a set of bronze retracting spears in the doorway into the dorms to the East of the control room. Never even seen that one before; rather unnerving. I do believe Gizogin has been setting himself up to murder us all. Overall, we've figured out the purposes of all but 3 of the levers. Across the room from those are the new ones we installed for the drawbridge and flooding trap.

21st Opal

    We had to clear up another Skelk group up top. One soldier was killed before being activated (he was the reason we chose to eliminate them) and Strategia was badly injured as the first to arrive on the scene. All that training was for nothing, apparently. He quickly recovered, though.

    Four more spike traps were found outside the statue gardens. Mayor Kikrost has charged Gizogin with the attempted murder of our entire population. Looks like he won’t be bothering us for a while. Rather than sentencing him to death, he has been forced to live out the rest of his days in an open hut on the surface, with no booze and only a single crop of plump helmet spawn, no building materials or pick, and only a bed as furniture. Truly a fate worse than death.

    The waterwheels in the aquifer have completely failed to produce power. We’re going to redirect our power acquisition efforts, but to what I cannot say. I designated a new wood stockpile explicitly for nether-cap, and restricted the other two from using nether-cap. The carpenter’s shop there should be able to produce nether cap corkscrews to keep up with demand, which is less than 20.

6th Obsidian

    The year is almost over, and I’ve yet to complete much of anything. The fortress is in good shape, but that won’t last if the militia is composed of a bunch of nitwits with no gear, and we don’t even have a basic trap setup to keep goblins at bay.

    Urist Imiknorris and Gizogin picked a fight with some skelk. Not expecting much from them, but they’re certainly defending themselves well.

7th Obsidian

    Gizogin was struck down. Urist is holding his ground, mostly by being charged and knocked on his ass. He’s surviving, though. Etur? Not so much. She just entered the fight, pulling just one skelk away from Urist, and isn’t looking too good. Amost arrived and saved Urist from an eternity of bruised buttocks, and the broker Mosus just barely prevented Etur from being struck down, taking some bruises herself. Etur suffocated shortly thereafter. We’re going to recover the gear she and Gizogin were wearing and call it a winter. On the 28th of Obsidian I will seal the doors.

12th Obsidian

    There was a pedestal inside that pillar, but nothing on it to even suggest what could have been on it.

19th Obsidian

    The militia was on Skelk duty for some stupid civie, and finally put down the last of that herd. Within an hour, more elk appeared on the horizon. Living, breathing elk. The Evil of this region has been slowly slipping away, I can feel it. None of the other dwarves agree with me, but I definitely feel better. Like some immense, malodorous cloud has finally parted, and life is beginning to conquer the wastes. Now if only the ghosts of the dead would stop bothe- Oh wait I’m undead. Hah! Almost told myself to lay down and die.

    That stupid woman that’s always getting into trouble brought her children into the danger room with her and both suffered some injuries.

24th Obsidian

    The old wounds are beginning to bother me. They’ve been infected for some time, but I’ve been able to keep it under control until recently. The doctors won’t have a look at them, though.

    With nothing better to do with the last few days of the year, I’ve instructed the stoneworkers to start smoothing the walls of the fortress. The woodsdorfs are bringing in more nether cap, and the forges are producing more nickel pipes, but we still can’t afford to build the pumps yet. I’m gonna take a break and write up my final report for the next overseer. And avoid burning anything, unlike the last few.




Overseer’s Notes
Eric, Head Stoneworker of Hellcannon

    First of all, congratulations on winning the elections, and have no fear; you aren’t inheriting any particularly difficult duties. The overseer’s job is simply to assist the mayor and other nobles in running the day-to-day aspects of the fortress and carry out their orders. Considering the majority of nobles don’t really DO anything, your schedule should be almost entirely of your own design. However, I have to leave you with some notices of jobs to be completed from my own agenda, all of which we can afford to have postponed for some time.

First on the list, and the only one that will be necessary to complete with haste, is completing the trap hallway. You may wish to postpone opening it to the surface, though…

Spoiler (click to show/hide)

Next on the list is the magma pump stack. It’s fairly confusing, but all of the components above the second caverns have their place. Once you build all of these pumps and the ones in the caverns, you’ll have a functioning magma pump stack. Nether cap corkscrews and nickel pipes are being manufactured currently, and by mid-spring there should enough of a supply to complete the project. I’ve left notes at the locations of components. If you’re not completely incompetent, that should be enough, but feel free to ask me, Arcangelsd (our Head Engineer), or any of the other stoneworkers or mechanics involved, as they have their orders.
Spoiler (click to show/hide)

For items of least concern, we have:
1)   Ensuring all the soldiers are geared up with at least bronze equipment, including silver blunt weapons and adamantine blades. Quality wasn’t important in manufacture…
2)   Ensuring the soldiers are training in the danger rooms
3)   Definitely need a full-time hospital.
4)   Obtaining more minerals. Specifically need cassiterite and tetrahedrite for bronze, and galena for silver. Garnierite can be used for nickel pipes and eventually furniture and the lead from galena can be used for basic metal crafts. Adamantine would be nice, but is in extremely short supply.
5)   Require a prison.

    Now, I’ve been in poor health and would prefer to retire to basic materials production. The more prominent stoneworkers have gotten elaborate rooms, complete with workshops, on level 116. I anticipate that you will make good use of the labor forces available to you, and appreciate that they are vastly more competent that they were at the beginning of my term. Good luck, and may the stones flee in terror from your pick!


SAVE! (http://dffd.wimbli.com/file.php?id=5630)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 28, 2012, 09:04:29 pm
We have an undead gremlin! Too bad there is only 1 of those buggers per region.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 28, 2012, 09:40:31 pm
Aww yeah, I'm dead.  Now I can do stuff again, and I won't have to be slowed down by my missing arm and womanly frame.  Have I been buried/slabbed?  If not, that's fine; I'll happily take ghostliness over redorfing.  If I have been properly memorialized, though, then it's on to Gizogin IV.  There's no rush, especially since migrants seem to be a scarcity (though not as badly as they were during my turn, when the gates weren't even opened once).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 29, 2012, 12:03:53 am
Actually about 3/4 of the fortress is unclaimed. I don't THINK you got buried since we didn't have any coffins, but you definitely wound up in the topside refuse pile :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 29, 2012, 01:29:23 pm
Was the next player warned that Eric's turn ended?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 29, 2012, 01:53:13 pm
Well, I didn't... I suppose I should.

Alright, I PM'd noodle.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on February 29, 2012, 02:19:44 pm
Wait a minute...  Did you actually disable my traps?  I certainly hope you didn't, because that would be a bad idea.

Now I wish I'd thought to set up some sort of double-failsafe, where a certain combination of the levers has to be pulled every month to prevent a massive magma flood.  Then you'd be screwed no matter what!  But alas, I didn't think to do that, and I'm not sure I'd know how anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on February 29, 2012, 08:57:39 pm
Wait a minute...  Did you actually disable my traps?  I certainly hope you didn't, because that would be a bad idea.

Now I wish I'd thought to set up some sort of double-failsafe, where a certain combination of the levers has to be pulled every month to prevent a massive magma flood.  Then you'd be screwed no matter what!  But alas, I didn't think to do that, and I'm not sure I'd know how anyway.

What you want is a sacrificial pit with a pressure trap at the bottom.  Hook it up to a slow-spreading magma clock that will activate something fatal to the fort if it's not drained regularly by the sacrificial pit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on February 29, 2012, 08:59:45 pm
Wait a minute...  Did you actually disable my traps?  I certainly hope you didn't, because that would be a bad idea.

Now I wish I'd thought to set up some sort of double-failsafe, where a certain combination of the levers has to be pulled every month to prevent a massive magma flood.  Then you'd be screwed no matter what!  But alas, I didn't think to do that, and I'm not sure I'd know how anyway.

What you want is a sacrificial pit with a pressure trap at the bottom.  Hook it up to a slow-spreading magma clock that will activate something fatal to the fort if it's not drained regularly by the sacrificial pit.

If that is not done until my turn rolls around (which means quite some time from now) I'll do it. If I even remember it by then, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on February 29, 2012, 09:18:18 pm
Wait a minute...  Did you actually disable my traps?  I certainly hope you didn't, because that would be a bad idea.

Now I wish I'd thought to set up some sort of double-failsafe, where a certain combination of the levers has to be pulled every month to prevent a massive magma flood.  Then you'd be screwed no matter what!  But alas, I didn't think to do that, and I'm not sure I'd know how anyway.

Yes I actually had to inhibit the traps in order to test the levers effectively and safely. I honestly never found the upright spear/spike traps, though, until I pulled the lever for them.

I fail to see how this could possibly have negative side effects. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 02, 2012, 04:57:10 pm
How much time should we give noodle to answer if he is going to take his turn or not?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 02, 2012, 05:08:27 pm
2-3 days seems fair for most succession games...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 02, 2012, 05:09:42 pm
2-3 days seems fair for most succession games...

2 days have already passed, that is why I asked in the first place.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 02, 2012, 06:24:26 pm
Yeah... Kinda depressing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 02, 2012, 08:17:36 pm
Yeah... Kinda depressing.

The Battlefailed Curse isn't so funny when it's back in the Hellcannon thread where it belongs, is it?  :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 02, 2012, 09:37:46 pm
The more it hits the faster I get my turn, so I'm happy. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 03, 2012, 04:20:46 am
I'm bored, it's late, and there's no Hellcannon to keep me occupied.  I may as well go to bed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 04, 2012, 01:09:06 pm
I guess we should message the next player in the list. It's been around 4 days without an answer now. Maybe message Mego too, so the list can be updated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 04, 2012, 01:32:45 pm
Sorry guys, I haven't been home in the past 3 days to update the list. I'll fix the turn list now, and will mess with the dorfing list after I get some sleep.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mekboy on March 04, 2012, 03:48:04 pm
Okay, I'm downloading it right now. Prepare for some fun* filled updates.


*fail
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 05, 2012, 12:29:54 pm
Any of my fellow tropers, I have need of you!  The Battlefailed TVTropes page is woefully incomplete, and many sections of it are out of date.  We must correct this situation!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 05, 2012, 01:44:28 pm
I would do that, but then I'd only indulge in self-deprecating propaganda.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 05, 2012, 03:19:38 pm
I would do that, but then I'd only indulge in self-deprecating propaganda.
Not self-promoting?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darksilverhawk on March 05, 2012, 05:56:48 pm
Yet another person dropping in to say that after a month I have finally read everything from the start of Battlefailed to here, and the only thing I have to say is: Holy shit, guys. Holy shit. I shall continue to watch and enjoy the future failure to come.

Also, requesting dwarfing, so that I can participate in some small way in the future failure. Hawk - N/A - Impartial Observer - Preferably female
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 05, 2012, 07:07:13 pm
Guys cn we finish building the Hellcannon so i can add the LikeABadassFromHell link to the page?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 05, 2012, 07:08:24 pm
I would do that, but then I'd only indulge in self-deprecating propaganda.
Not self-promoting?
When dealing with a LP of DF the two are one in the same. I mean a good DF story is usually full of fail, incompetence, and oversights. Granted not all stories need that, but it is a good rule of thumb.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mekboy on March 06, 2012, 05:03:38 pm
(http://img198.imageshack.us/img198/2203/38169741.png)

Yeah, I'm going to have to drop out of this, I'm afraid.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 06, 2012, 05:09:36 pm
What, that's fairly solid.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 06, 2012, 06:22:21 pm
Well  the next person then.
*picks up cow bell* DARIUSH, IT YOU TURN.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 06, 2012, 09:48:26 pm
(http://img198.imageshack.us/img198/2203/38169741.png)

Yeah, I'm going to have to drop out of this, I'm afraid.
What, that's fairly solid.

^ This.  But then, I don't consider a fort lost to FPS-death until it gets to 3 FPS, so...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 06, 2012, 09:54:34 pm
(http://img198.imageshack.us/img198/2203/38169741.png)

Yeah, I'm going to have to drop out of this, I'm afraid.

14 FPS is pretty playable.  It's only if gets below 12-10 that you start getting noticeable problems
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on March 07, 2012, 01:57:33 am
Why do you get more G_FPS than FPS?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 07, 2012, 03:42:54 am
Sometimes it isn't all too reliable about the actual FPS count, and may take up to 15 seconds unpaused to get an accurate reading. I used to have my FPS capped at 1500 just for arena mode testing, but the counter's wild swaying of numbers was becoming nausiating. And it was actually a little too fast for some syndrome tests. 300 is also a little fast, but meh.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: da_nang on March 07, 2012, 05:33:53 pm
(http://img692.imageshack.us/img692/7199/hellcannonfps.png)
Alright, I'm in. Where do I toss my sanity?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 07, 2012, 09:32:50 pm
Well, the magma pipe's always available.  If you'd prefer, I think I can make space for you in one of my many deathtraps, but I can't promise it'll be as quick/painless.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 07, 2012, 09:38:18 pm
Since Mekboy has given up, has Dariush been warned?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 08, 2012, 10:35:06 am
(http://img692.imageshack.us/img692/7199/hellcannonfps.png)
Alright, I'm in. Where do I toss my sanity?

Stack it atop the others on the table jenga-style.  Pretty sure if it falls over, a wave of sanity and competency will wash through the fort and make all right with the world.  I want to see how long we can keep that from happening.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 08, 2012, 08:04:56 pm
That should go in the OP, I reckon, TAG.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on March 09, 2012, 02:12:17 am
Everything That Assuie Guy says is quote-worthy. WHY NOT ME?! I'M INSANE TOO!!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on March 09, 2012, 03:17:48 am
Everything That Assuie Guy says is quote-worthy. WHY NOT ME?! I'M INSANE TOO!!
You're the EAGER insane one, we'd be drowning in quotes if EVERYTHING was quote worthy.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 09, 2012, 05:29:40 am
Holy fuck, this is alive and actually progressing. The fort isn't compatible with 34.05, I assume? :(

In any case, I'll get to it today-tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 09, 2012, 08:39:00 am
It should be compatible, but it wouldn't have any of the new speshul things that have been added to the game after the world was created. So no vamps, werebeast attacks, necromancers and all the evil biome shenanigans.

Or it might not be compatible at all but whatever. We're still not getting the new stuff in either case.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 09, 2012, 09:58:03 am
Everything That Assuie Guy says is quote-worthy. WHY NOT ME?! I'M INSANE TOO!!

If you're going to be jealous, the least you could do is spell my name right
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 09, 2012, 10:18:13 am
I belive Toady said that 0.31.25 saves are not compatible with the 0.34.x versions.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 09, 2012, 12:27:04 pm
I belive Toady said that 0.31.25 saves are not compatible with the 0.34.x versions.

Exactly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 09, 2012, 11:32:50 pm
Where's my update?  I need to know what's happening!
Anyway, am I correct in saying that we now have the resources to finish the magma pump stack, and that work on it is indeed progressing?  If so, that's awesome, and I can't wait to see what Hellcannon can do with ready access to magma.
Might I suggest a PFTW, in the style of Boatmurdered?  Alternatively, a working FAILCANNON?  Sure, they might not actually kill the undead (if that ever-burning skogre is anything to go by), but they'll work marvelously on the goblins and elves.  The possibilities are endless!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 10, 2012, 08:23:48 am
Where's my update?  I need to know what's happening!
I opened the fortress. Now I'm fucking around in Wurm. Happy?  :P

Edit: Uh. All squads' alerts are set to inactive, but guys are still training in the danger room. What the fuck?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 10, 2012, 10:46:04 am
Soldiers will practice individually even when not active. When active, the only difference is that on their scheduled months, they go on soldier-mode automatically and take/participate in lessons or spar. Not to mention automatically attack any hostile they might encounter(which I hope is never, considering how deep into the fort our barracks are, or were if they've been relocated).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 10, 2012, 02:47:13 pm
I'm thinking about doing a livestream of this fort tomorrow, by the way.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 10, 2012, 07:42:45 pm
I attempted streaming during my turn, and it wasn't very popular. Of course, I used Justin/Twitch instead of Livestream, so you may have different results.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 10, 2012, 07:46:34 pm
Soldiers will practice individually even when not active. When active, the only difference is that on their scheduled months, they go on soldier-mode automatically and take/participate in lessons or spar. Not to mention automatically attack any hostile they might encounter(which I hope is never, considering how deep into the fort our barracks are, or were if they've been relocated).

Luckily, the soldiers' barracks are now located in the danger room itself, to poke them at all hours. If you don't want them being poked, simply stop the lever pulling.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 11, 2012, 08:05:22 am
And I'm off...

Edit: to find another hosting. Fuck Livestream and all it stands for.

Edit2: welp, finally set it up. Will get to it tomorrow.

Now accepting megaproject ideas!
Current plans:
- The Crusher (a copy of the one in Ardentdikes);
- Pump magma to the surface aaand... uh... do something with it;
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 11, 2012, 02:33:22 pm
- Pump pressurized demons to the surface and fire them at elves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 11, 2012, 03:42:28 pm
- Pump pressurized demon-filled magma to the surface and fire them at elves.
FTFY
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 12, 2012, 04:29:49 am
Didn't someone do the science on a DF Hell Cannon and found that the pathing doesn't work properly if you have it built as a cannong, and that water doesn't really push them very well?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 12, 2012, 09:01:19 am
The magma is there just to make it more impressive. The demons can easily swim through it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 12, 2012, 10:17:03 am
...Maybe something serious?

In other news, the madness has begun (and ended) (http://alinkwashere). Or at least a lot of scrolling around and planning.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 12, 2012, 10:36:36 am
Huh, we're approaching reply No.1812 and we have no cannon(s) to show for it.  I am severely disappointed in this fort  ::)

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 12, 2012, 10:39:52 am
Spoiler (click to show/hide)
Does anybody know where the lever to this drawbridge is?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 12, 2012, 10:41:08 am
Huh, we're approaching reply No.1812 and we have no cannon(s) to show for it.  I am severely disappointed in this fort  ::)

Here you go. (http://www.youtube.com/watch?v=-ogotVeBO6M)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 12, 2012, 11:34:33 am
Teaser time!
(http://img18.imageshack.us/img18/2395/8c8e43b442e34ef5aaa60c7.png)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 12, 2012, 11:45:39 am
Teaser time!
(http://img18.imageshack.us/img18/2395/8c8e43b442e34ef5aaa60c7.png)

Dark grey means missing, right?  That's pretty sweet, if so.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 12, 2012, 11:58:20 am
Aaaand my first month has passed! Highlights:
- A horde of migrants (mostly got slaughtered by skeletal muskoxen);
- Crusher construction began;
- Magma pumpstack plans laid out;
- Plans to make a decent military instead of the fuckshitting mess we have now;
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on March 12, 2012, 11:58:20 am
Now imagine that chasing dwarves. Somehow...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 12, 2012, 12:07:17 pm
It hops around. Like a skeletal legless frog. That is a polar bear.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 12, 2012, 12:42:48 pm
Hooray, magma pump stack!  If I recall correctly, it's not actually all that far to the surface, so hopefully you'll be able to finish it during your turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 12, 2012, 12:45:32 pm
Urist Imiknorris died from thirst. While in panic room. Which was sealed despite me not giving orders to seal it.

*head asplode*

***

For future reference, forge level can be accessed by FBs from the volcano. Someone should do something about it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 12, 2012, 01:07:22 pm
Urist Imiknorris died from thirst. While in panic room. Which was sealed despite me not giving orders to seal it.

I blame Aussie.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 12, 2012, 01:34:35 pm
Yeah, the third cavern layer is hugely vulnerable, especially to fliers.  I think I managed to secure the second cavern layer, but I can't remember (even if I did, I probably set something up to blow a hole in the wall at the first sign of danger or something; again, I can't remember).  If you can, you should definitely try to secure the third layer, at least so that the forges and smelters are safe from... interlopers.  There was a fire imp during my turn, and it didn't end well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 12, 2012, 09:32:19 pm
Urist Imiknorris died from thirst. While in panic room. Which was sealed despite me not giving orders to seal it.

I blame Aussie.

-Journal Entry 35x7x-

They think I killed Urist Imiknorris.  They're half-right.  I was just about to do him in when the poor fool tripped into the panic room and hit the lever that sealed it.  I'm not gonna complain though.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 07:46:58 am
More teasers time!
(http://img195.imageshack.us/img195/3669/9964b6feb74743e898258b1.png)
(http://img193.imageshack.us/img193/4687/e91962d37fb942de858f434.png)

Can you guess what could this possibly be?!

In other news, the magma is pumped to the level right below the surface. Brainstorming for applications time!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 13, 2012, 09:05:15 am
Time to continue the insanity. (http://www.twitch.tv/darayavaush)

More teasers time!
(http://img195.imageshack.us/img195/3669/9964b6feb74743e898258b1.png)
(http://img193.imageshack.us/img193/4687/e91962d37fb942de858f434.png)

Can you guess what could this possibly be?!

In other news, the magma is pumped to the level right below the surface. Brainstorming for applications time!

Why did you leave a safe path?  The bridges could easily have covered the whole corridor.

Magma applications?  Let's see...
Magma cannon
Freeze trap (use the magma to keep the water liquid, then remove it to freeze the water)
Obsidianization trap
Magmafalls everywhere!

Those are just the obvious ones.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 09:11:41 am
Why did you leave a safe path?  The bridges could easily have covered the whole corridor.
Because this is the only entrance into the fortress. Also, the bridges are automated, raising and lowering every 100 ticks or so.
Magma cannon
Freeze trap (use the magma to keep the water liquid, then remove it to freeze the water)
Obsidianization trap
Magmafalls everywhere!
Too much work on all four counts, but freeze trap is probably the most viable of them. I'll see what I can do.

I've got a 3-z high free space measuring 41x55. I'm planning to build some useless monument there. Now accepting ideas!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 09:56:29 am
Everything is going to shit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 10:36:25 am
(http://img207.imageshack.us/img207/1783/247cd7c433f1457ea9038bf.png)
In the northern corner: a horde of migrants on a bridge. In the southern corner: a berserk camel in the totally inaccessible trade depot. Migrants can't pass the camel, soldiers can't access the depot to kill it. Add Yakety Sax and get the awesomest chase scene ever. What should I do? :(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 13, 2012, 10:53:00 am
(http://img207.imageshack.us/img207/1783/247cd7c433f1457ea9038bf.png)
In the northern corner: a horde of migrants on a bridge. In the southern corner: a berserk camel in the totally inaccessible trade depot. Migrants can't pass the camel, soldiers can't access the depot to kill it. Add Yakety Sax and get the awesomest chase scene ever. What should I do? :(

Do what any good overseer would do. Put a window in so they can watch from their new Grand-level office while having a drink.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 13, 2012, 11:33:39 am
Isn't that why crossbows are for?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 11:38:53 am
Isn't that why crossbows are for?
No crossbows, no crossbowdwarves, no archery targets. Going through the whole process just to get rid of one quadripedal piece of shit seems just too much hassle.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 13, 2012, 12:29:03 pm
Teaser time!

(http://img269.imageshack.us/img269/5077/f642265d188749b99205b4a.png)

***

(http://img192.imageshack.us/img192/1792/2f6862c5db234dd0a4335fb.png)
Okay, who the FUCK thought that building this plot riiiight there was a good idea?! Actually, I know it's you, Aussie. You deserved death, mwaha.

***

(http://img85.imageshack.us/img85/4756/9f0be68d2b5843b6a261173.png)
That bro got in hospital for having a broken toe. He became starving and dehydrated, then picked his sorry ass off the bed and OHK'd Ieb.
(http://img834.imageshack.us/img834/2127/8e22a1daf90b4cedac955ba.png)
That's the entire fight log. Seriously.

***

For the second time in two months our entire fortress is deadlocked due to a berserk.
(http://img19.imageshack.us/img19/1764/dfb0bf6ab7e743aab40f4d8.png)
This time the entire population of the fortress is huddled there. The berserk is unconcious and separated from the rest by a pit, but nobody seems to care. Oh, and there's a siege going. Fucking clusterfuck.

***

All soldiers watch demonstrations, but nobody spars. What do I do? :(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 13, 2012, 12:38:09 pm
What.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on March 13, 2012, 01:16:13 pm
I always knew those drawbridges were out to get me. At least Gloopy lived up to his name (after being squished into a fine paste, that is) :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 13, 2012, 02:36:26 pm
Finally has this fortress achieved a respectable ammount of Fun Fail. Good Job.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on March 13, 2012, 04:20:41 pm
Also, pictures!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on March 13, 2012, 04:25:05 pm
The rest I can live with, but that farm? Tut tut...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on March 13, 2012, 04:35:13 pm
Tut tut.

Imagine a dwarf. Stained in blood and vomit. And more blood. Wiping his battleaxe on the sock of a dead dwarf. Turning around to you. His eyes bulging. His breath smelling. His nose dripping. He opens his mouth. And with a voice soaked in loathing and despise, he throws at you the following two words:

Tut tut.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on March 13, 2012, 06:21:16 pm
Tut tut.

Imagine a dwarf. Stained in blood and vomit. And more blood. Wiping his battleaxe on the sock of a dead dwarf. Turning around to you. His eyes bulging. His breath smelling. His nose dripping. He opens his mouth. And with a voice soaked in loathing and despise, he throws at you the following two words:

Tut tut.
honk HONK

I could not help myself with that one. Sorry.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 13, 2012, 06:55:05 pm
If you're still wondering, the lever to the front door bridge was in the control room with all the other levers, on the south side.

That being said; good job sending the fort to hell in less than 6 months. I'm proud of you for failing to read my overseer's notes :P

Or did I ever post them? I don't remember... :o
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 13, 2012, 06:57:20 pm
Wow.  I'm glad I didn;t live to see this day.

What do you mean, the entire population?  There were like 30 dwarves or something at the end of my turn!  What did you do?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 13, 2012, 07:02:47 pm
Increase the population to 60-something...? And promptly kill off 40 or so in a tantum spiral all because Urist just HAD to build a wall from the panic room side. The question is how he managed to die of thirst with all that food and booze in there with him... Oh, right. I forbid it all to get everyone out of there to seal it :-[ He could have survived to die of old age. Damn.


Also, for use of the magma; If you can pump it up another two levels and have it behind a series of retracting bridges over the longer trap hallway before the depot, you could easily flood the area below those traps with water (for which most of the necessary apparatus were already set up be the end of my turn) and then drop the magma on top to obsidianize it/flood the hall with magma. You'd just need a separate mechanism to drain it. Qucik, simple, and most importantly guaranteed to fail because you forgot to use magma-safe stone/mechanisms on just one of the bridges and left the pumps running for another month, dooming the fortress. :P

The good news is that drilling more holes through the aquifer should be simple now that we have magma to obsidianize it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 13, 2012, 07:10:10 pm
I died as I lived.

In the wrong place, at the wrong time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 13, 2012, 08:05:03 pm
I died as I lived.

In the wrong place, at the wrong time.

I am sigging this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on March 13, 2012, 11:22:44 pm
Tut tut.

Imagine a dwarf. Stained in blood and vomit. And more blood. Wiping his battleaxe on the sock of a dead dwarf. Turning around to you. His eyes bulging. His breath smelling. His nose dripping. He opens his mouth. And with a voice soaked in loathing and despise, he throws at you the following two words:

Tut tut.

And I am sigging that.  Finally, I have a real sig.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 14, 2012, 03:10:18 am
And I'm proud to acknowledge that I was the one to put that farm there which created this whole disaster by convincing dwarves to go outside :D

It was meant for... whoever it was I wanted to stick in the ground for their treason... I seem to have lost that entire entry from my personal record... Anyway, they died to the skoxen, and I couldn't safely remove the farm at that point, so I said fuck it because nobody was going to be going outside anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 14, 2012, 04:24:16 am
Yikes.

Looks like making Reudh II antisocial didn't help him to be antisocial. :/
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 14, 2012, 04:29:32 am
I find it amusing how these forts always have major incidents occur because of decisions done years ago, that no one remembers/can bother to check through a bazillion pages to get to that one tiny post about THAT LEVER, or whatever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 14, 2012, 05:14:13 am
I find it amusing how these forts always have major incidents occur because of decisions done years ago, that no one remembers/can bother to check through a bazillion pages to get to that one tiny post about THAT LEVER, or whatever.
This post sums up every catastrophe in a succession fort ever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 14, 2012, 05:56:38 am
Call me Captain Obvious.
At least in MY reign I didn't leave behind timebombs that will fuck us all over!
..right? I actually can't remember. I think everything I did on my turn was damage-control, micro-managing migrants to survive indoors and some other boring things.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 09:00:31 am
...Why do I get a feeling this fortress is going to die at most 2-3 turns after mine since there's a new version out?...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 14, 2012, 09:01:39 am
I promise that if it survives until my turn again, I'll drag it right back on it's feet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 09:10:28 am
I am quite sure that if this fort dies, it won't be because there is a new version.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 10:01:40 am
(http://img839.imageshack.us/img839/9967/639800995758439bb0e6123.png)
Strategia threw a tantrum and promptly got OHKed by a random loyalist. In other news, the berserk died from thirst.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 10:14:39 am
Two questions: Who was that soldier? And is my dwarfs still alive?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 10:20:33 am
Two questions: Who was that soldier? And is my dwarfs still alive?
Some random guy named Feb Fathor. And yep, you're still alive.

Now seriously, how do I make my dwarves spar instead of watching demonstrations?

Also, I won't be doing redorfings due to the HORRIFIC death rate.

***

Edit: I said that too soon. You threw a tantrum and got your brains pwnd out by arcangelsd. :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 10:26:21 am
Two questions: Who was that soldier? And is my dwarfs still alive?
Some random guy named Feb Fathor. And yep, you're still alive.

Now seriously, how do I make my dwarves spar instead of watching demonstrations?

Also, I won't be doing redorfings due to the TERRIFIC death rate.
FTFY
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 11:02:55 am
(http://img855.imageshack.us/img855/6128/7e6e078e2477468599e9e6c.png)
(http://img221.imageshack.us/img221/3442/36762a86099b48d489de4ccdpozf.png)
Oops.

***

Reudh and Newbuckle died and apparently there's an FB rampaging through the fortress. Which is still being flooded.

***

A couple of children drowned and FB killed several soldiers. One of whom happened to be me. Oh, and did I mention that at any given moment there are at least several tantrums going on? Or that the main (and only) stairway is still being fucking flooded?!

***

(http://img716.imageshack.us/img716/7218/5b8667ff7a974384a20b472.png)
It would be pretty hilarious if WHAT remains the last living dwarf in the fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MagmaMcFry on March 14, 2012, 11:19:32 am
Not enough sacrifices.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 11:21:45 am
I think the game realised that Hellcannon is a Battlefailed fort, despite the fact that the layout was too sane, and decided to screw things up a bit.


How did the flood happen?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 14, 2012, 11:23:52 am
How in the world did you manage to flood everything that badly?  Is it somehow my fault?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 11:26:31 am
I built a hospital. I thought that it needed a well. I realised there was no water nearby. I observed that it lay directly under a cavern and directly above a large walled-off open space.

...Do I need to explain further?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 11:37:27 am
So is the aquifer a big problem?

as long as you don't go diggin in the topmost Z of the first cavern and the lowest soil layer, no.


So... this?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 14, 2012, 11:45:26 am
Oh dear Armok... Tell me I survived...

Send everyone to the panic room (set civilian alert to !!PANIC!!), and lock the doors. There's a farm and a still in there, adn plenty of excess food. That will make managing this catastrophe a tad bit easier.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 11:54:28 am
So is the aquifer a big problem?
as long as you don't go diggin in the topmost Z of the first cavern and the lowest soil layer, no.
So... this?
Nope, cavern water.

Oh dear Armok... Tell me I survived...

Send everyone to the panic room (set civilian alert to !!PANIC!!), and lock the doors. There's a farm and a still in there, adn plenty of excess food. That will make managing this catastrophe a tad bit easier.
I find your sanity undwarfy. And yes, you're still alive. Temporarily. ]:->

Also, whoever built the panic room - the lever is on the wrong side.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 14, 2012, 11:56:03 am
There are two levers. One on either side.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 11:57:06 am
There are two levers. One on either side.
Nnnnnope, I'm pretty sure there's only one.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 12:47:15 pm
The game decided to autosave right after I made an insanely risking decision of letting a siege in on the (untested) Crusher party.  :'(

***

(http://img141.imageshack.us/img141/5182/6e00f3fa771046c18545d89.png)
Protip: don't wander outside (where everything is forbidden) across the fucking Crusher in the middle of a fucking siege.

***

(http://img715.imageshack.us/img715/8749/508c41f1a33d45f397cb307.png)
Three guesses what is about to happen?

***

The Crusher officially enters 'tested' status. Results of the testing:
- an unholy fuckload of goblins, trolls and shit OBLITERATED;
- two trolls got through by managing to be in the gaps between bridges when they swung, the lucky bastards;
- one CRETIN OBLITERATED;
Recommended improvements:
- add moar bridges;
- somehow use magma;
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 01:23:04 pm
(http://img141.imageshack.us/img141/5182/6e00f3fa771046c18545d89.png)
Protip: don't wander outside (where everything is forbidden) across the fucking Crusher in the middle of a fucking siege.

I love how one of the problems in my turn (Mego going outside when everything is forbidden) is happening again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 14, 2012, 02:35:39 pm
I hope to god I don't have to fix another permanent flood again. That shit took half the year last time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 03:03:35 pm
Okay, I'm finishing up. The population seems to have stablized at 47. Surviving named dwarves: Eric, Mego, Ahrimahn, Tasrak, Dariush, Andreus, stormtemplar, Slime, CatalystParadox, Kitkun, Remalle. Everyone else has to be redorfed. There's apparently a siege going on, but I haven't seen any enemies for a loooong time. I added a LOT of new levers (though everything is signed ;)). Currently the entrance is open and the Crusher is going. Once the big cavern is filled with water to a respectable depth (5/7-7/7), someone should turn off the drain using a lever in the lever room and build a well in the corner of the hospital through which the water is draining. Despite the guardtower having stairs on the roof, it is completely secure, since those stairs lead into walls. Save here (http://dffd.wimbli.com/file.php?id=5881).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 14, 2012, 03:16:54 pm
I hope to god I don't have to fix another permanent flood again. That shit took half the year last time.

I hope whatever Dariush just did to the military didn't cripple it. 'One' was a respectable, well-skilled soldier, a militia captain if I remember correctly, and Ieb was the commander. I just created the damn militia and already it is under threat of devolving into a mess of poorly-trained chucklefucks. Is there no end to the curse of Supreme Failure!?


Journal of Eric, Head Stoneworker of Hellcannon

    Arcangelsd and Reudh II were both slaughtered in the recent catastrophes. Without a gaggle of other professional mechanics and masons in my stoneworking team I'm essentially crippled, having to direct every little detail of work and go over every single blueprint myself. I explicitly stated in my notes to the next overseer to postpone opening the trap halls to the surface, but the fool didn't listen, and look where it got us! We're doomed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 14, 2012, 03:20:55 pm
Our military is... uh... dead. Last time I checked Dwarf Therapist, there were like two people with any skill whatsoever in axes and two people with skill in swords. And after that there was an FB... accident.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on March 14, 2012, 03:31:18 pm
Wow guys.

Epic.

Dorf me once again, plz.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 14, 2012, 04:28:34 pm
So... I am dead?

Thus, redorfing request:
(I lost the count of how many times I've been redorfed. Just search the dead dorf part of the unit screen)
Deathsword - Swordsdwarf - Not A Goblin Spy - Male, if possible. If no males are available, I don't care.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: rridgway on March 14, 2012, 04:40:40 pm
I should clarify.

Rridgway-WeaponSmith- Failday Sacrifice
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 14, 2012, 05:39:02 pm
I believe I'm on the perpetual redorf list, but I'll put my request here anyway:
Gizogin IV - hammerdwarf/mason - Rawmancer
Unless, of course, my old body hasn't been buried/slabbed yet.  I'll settle for being a ghost if I can't be redorfed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 14, 2012, 05:44:52 pm
I guess I'll request redorfing

DevilEd II-N/A-Cultist of Croctopus
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 14, 2012, 07:04:25 pm
So ThatAussieDwarf has 'faked' his death again? 

ThatAussieDwarf -Mechanic - Scheming Engineer, please.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on March 15, 2012, 02:36:57 am
Please dorf: Kaamanen II, Mystic Architect. (architect job on)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 15, 2012, 05:08:25 am
And with a crash I was gone. What had happened? I was talking to Arcangelsd and then now I'm here?

Where are my hands? I can't see them...
...They're seethrough? Oh, I swear, if someone's spiked my plump helmet wine again... I'll...

Wait, Arcangelsd's seethrough as well? This is one heck of a trip...

But if Arcangelsd is seethrough, shouldn't Erica be seethrough too?

What's going on...? I'm... frightened. I wasn't even frightened when that eldritch beast rampaged through the mountainhome... but something about this situation is just wrong.

And there's a whole lot of new dwarves too! These guys are seethrough as well... What...? Some I have never seen before. A long line of somber looking dwarves, all named Gizogin told me that I could do some thing with the fabric of reality, like graffiti? Apparently I died, and Arcangelsd and I are now ghosts... Which is weird, I have retained my consciousness and proprioception, but I can't seem to interact with Erica that well. Where's Ieb? I liked Ieb. She was nice. She always had a use for the stoneworkers.

But now here I am, and you're hearing this.

You will all hear this.

DWARVES OF HELLCANNON, REMEMBER THE MASONS. REMEMBER THE MASONS. WITHOUT THEM, YOU WOULD BE DEAD.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 15, 2012, 06:01:54 am
I sent a memo to Lordslowpoke, since Mego seems to be absent.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 15, 2012, 06:13:53 am
Sorry Reudh, I was too busy being dead to listen.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 15, 2012, 10:54:17 am
Received the memo. Kind of you to send the link attached, Dariush, it allows me to enter what I fully expect to be situation where dwarves are exploding for no reason while the booze stockpile is being hauled away by skeletal buzzards even blinder than usual.

Of course, do note that I don't mean it was specifically left there for me or anything like that. Typical day in Hellcannon, 'tis all. Download in progress.

EDIT: Good lord, we have a skeletal troll on fire and a hellton of cats. Feels like home.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 15, 2012, 11:05:09 am
situation where dwarves are exploding for no reason
That's malicious slander! The only dwarf explosions in Hellcannon can be fully justified by drawbridges crashing onto their heads!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on March 15, 2012, 02:49:53 pm
Btw dariush, you said I survived but didn't mention anyone with hammer skills. Did I die or am I not bring trained in hammer use or did you just forget?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 15, 2012, 03:01:01 pm
Btw dariush, you said I survived but didn't mention anyone with hammer skills. Did I die or am I not bring trained in hammer use or did you just forget?
I didn't check anyone's hammer skills, since I prefer swords and axes.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 15, 2012, 04:26:46 pm
Stop doing things I agree with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 15, 2012, 06:05:11 pm
A long line of somber looking dwarves, all named Gizogin told me that I could do some thing with the fabric of reality, like graffiti?

Somber?
I prefer stoic.  Also grizzled.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: arcangelsd on March 15, 2012, 07:00:48 pm
I had not visited the thread in two days, then BLAM! Sudden FUN! This just became a TRUE battlefailed fortress.

Reudh? REUDH?
Why are you freaking out all of a sudden?
That awful beast just passed by without harming us!
Is'allright!
Wait
Wait. I feel weird. Empty. Detached.
Why was all that fuss again?
I don't even...
Reudh, have you realized that you are translucent? Did you broke physics again?
TRANSLUCENT
NOONONONONNO that was not supposed to happen. I had great plans for the future I CANNOT BE DEAD
What are you saying, quadruple Gizogin? -What the hell I'm seeing why there are an areseload of dead Gizogins there-
Fabrics of reality...huh, you mean like atoms? I'm a !!Nuclear!! scientist, y'all of you know.
Ok, ok. I calm down now. Thanks for the rant, dude...s?
LET'S SEE HOW I CAN TAKE AN ADVANTAGE OF THIS SITUATION MWAHAHAHAHA
Wait. I'm not evil. At least not TOO evil. I think that just not letting the power get on top of my head and wait...for my old friend to tweak me into reality again will suffice. Ah, friends, that's why you want to have some watching your back! Apart from knives of course. I hate knives.
I'm ranting again. Armok be blessed, I'm annoying even while dead!. All the souls are looking at me. better to shut up. Now.


P.S.: i guess that I'm on the perpetual redorfing list, but there it goes: arcangelsd II - (I would prefer to be a mechanic) - !!Nuclear!! engineer - N/A
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Spish on March 15, 2012, 08:24:25 pm
You mooks need to learn how to stay dead :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 16, 2012, 12:57:16 am
Staying dead requires proper burials. The overseers need to learn how to bury the dead, before they possess someone else and suppress their soul out of existence.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 16, 2012, 03:13:10 am
Mook? Reudh II was no mook! He was mayor for three seconds, and head of Erica's Stoneworker Army. (Or was he?)


I'm wondering whether I should get a redorfing, and go along with the 'Extended Reudh Family' thing i've done so far, or start a new 'dorf'. I'd already established that Reudh II's siblings are too ill to come, and his father is dead... so it'd have to be a cousin or uncle or something... I'll get back to you guys.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 16, 2012, 03:40:40 am
Make it an illegitimate child.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 16, 2012, 04:06:09 am
Darvi = creative.

Illegitimate brother maybe... Reudh II was supposed to be kinda young.

How about a brother called Red.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 16, 2012, 04:28:34 am
Darvi = creative.
That made me choke right now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 16, 2012, 04:31:08 am
Staying dead requires proper burials. The overseers need to learn how to bury the dead, before they possess someone else and suppress their soul out of existence.

A Hellcannon burial consists of either sweeping the corpse/pieces into a corner and ignoring the smell, or tossing the remains in the cavern where no-one can see it
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 16, 2012, 10:13:45 am
head of Erica's Stoneworker Army. (Or was he?)

No, I'm the head stoneworker! :P

But you were a stoneworker and a named dwarf, so you got mentioned. (maybe...)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 16, 2012, 01:20:36 pm
Sorry guys, I was camping with some buddies for spring break. As soon as my family remembers that it's spring break and not spring work-around-the-house-all-day, I'll get back to my regular duties.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ZapCorp on March 16, 2012, 02:11:03 pm
Oh my God the Battlefailed Trilogy is still alive. This is great. I say this because I've been lurking and reading Failcannon and haven't checked this thread for about 2 months. Long live this fort. Which is probably guaranteed since it seems to reject death, flip it off, and stab it with a spoon several times.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 16, 2012, 02:24:37 pm
Battlefailed forts are Death.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 17, 2012, 01:33:49 am
Is it now canon (as much as such things can be) that I somehow, accidentally, created four ghostly copies of myself?  Does that mean there are eighteen Andreuses?  Clearly, I have destabilized reality too much not nearly enough!  Moar destabilization!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 17, 2012, 01:37:25 am
Wait is Gizogin Andreus, I am confused.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 17, 2012, 02:02:32 am
One of the tropes of the Battlefailed series is that Andreus can reincarnate with no problem through the meta-universe; currently we're up to Andreus XVIII.

Gizogin has only died four times, I think- two being in Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on March 17, 2012, 02:05:26 am
Meanwhile...

(http://i1113.photobucket.com/albums/k502/MilionMarill/VANISHED.png)

Two centuries after the Cataclysm of Failday, a new day dawns on the Windy World...

(http://i1113.photobucket.com/albums/k502/MilionMarill/newalu.png)

Few near the blast had survived when the walls between the worlds had fell to ruin.  Placed in a position of crisis beyond apathy, the gods were forced into action.  In an instant of divine force of will, the gods moved the mountains themselves to destroy the fortresses of Failcannon and Battlefailed forever, sealing their inhabitants in the dark realm of Xemorid upon the Blueness of Malodors, the infernal ocean now bound by impenetrable masses of rock.

Spoiler (click to show/hide)

The devastation was complete.  Graspedseduce and the entirety of the Sword of Boots were wiped out in the shifting of earth and sea.  Not a soul survived the resealing of the world that could witness it occur: a hemisphere sacrificed to save existence.  But at such cost, what existence would be bought.

The Rules had been broken.  The mortal realms, once free of the whims and tyrannies of the gods, would now stand thick in their struggle for power.  Already, Ura's servants proliferated through the cosmos, and the minions of the Foul One, that eternal Night, infested every dusk of countless worlds.

But the other gods were stirring their armies.  The first battle of the war would be here where it all began, in Aluonra.

An old shadow hovers the rising sun, cast by a vengeful moon holding the sky in eclipse.




(http://i1113.photobucket.com/albums/k502/MilionMarill/canitbe.png)



You are surrounded by incessant cackling.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on March 17, 2012, 10:43:01 am
THE MADNESS WILL DESTROY US ALL! EAT THE MUGS BEFORE THEY BURN OUR DEVIOUS SOCKS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on March 17, 2012, 11:29:03 am
*starts awake*

Huh, wha?

Where am I?  What was that earth-shaking noise that sounded an awful lot like divine wrath?

How did that world-spanning mountain range get there? Why am I not inside the fort anymore?

And... most of all... why am I floating around inside an ancient evil Lich Queen instead of the other way around!?! D:

Ohhh dear.  This is going to be Fun.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 17, 2012, 01:24:15 pm
Have an update, ye. Text-only for now, I'll provide pictures somewhere along the way later.

Current date's 22th of Granite, 213. I've been granted the save during mid-autumn I believe, so I think I'll just go on and take it to another mid-autumn.

So, what can I say? The ogre. not a troll, that is now a resident of the magma sea, has died, reanimated, and is still on fire. I have claimed him as my mascot until further notice. The siege consisting of one goblin unable to control a giant bat decided to call it quits, there's an aquifer leaking into the caverns horribly mangling the FPS resulting in yours truly mangling the internal workings of our lovely, pointless, and unfinished doomsday device to deal with, quite surprisingly nobody died yet, a soldier by the name of Feb Fathor made a fancy prase bed, and I've taken notice that some poor sod before me ran out of designated burial space. So there's this heap of corpses lying about in the middle of the main stairway, with the usual dwarf stealing a shoe or shirt once in a while, on the way to pick up the next statue or what will you.

I'm also expanding a room located very close to the barracks and a bunch of bedrooms, via the means of adding more instances of it's only redeeming feature. Would just cave in the entire thing and start anew, but I'm not willing to mangle the cannon even more.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 17, 2012, 01:27:57 pm
I've been granted the save during mid-autumn I believe, so I think I'll just go on and take it to another mid-autumn..
Actually, it was midwinter.

there's an aquifer leaking into the caverns horribly mangling the FPS
Er, if you're talking about the first cavern level, it can be turned off by a lever in the lever room (I needed water to fill the lower cavern). If you're talking about the second level, that reservoire is going to be used for the hospital well and is actually filled from the first level.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 17, 2012, 05:05:46 pm
Damnit Seth, stop breaking reality. It doesn't need any help.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 17, 2012, 06:14:43 pm
Spoiler (click to show/hide)
[/size][/font][/b][/color][/center]

Blasphemy. Get those mountains off my lawn!

You know, I still had the elevation files for Aluonra, so I could use Perfect World again to recreate the terrain. If you have a name seed that will consistently generate a world of the same name, then that's great.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 17, 2012, 06:56:28 pm
Do I sense the foundations for Battlefailed IV?  No, seriously, do I?  I'm ever-so-slightly confused here.

Damnit Seth, stop breaking reality. It doesn't need any help.

Yeah, I can handle things on my own, thanks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on March 17, 2012, 08:52:07 pm
It's already broken, I just want to sweep the pieces where they won't be stepped on.

The name seed is  a4cQWA0OyyOsEO4mgY0Q, and I posted the world so you can check it out (http://dffd.wimbli.com/file.php?id=5924), but it's a modded world and I cheated a bit with the language_SYM raws to favor "Wind" and "World" so I don't think the seed will carry over.  I think at the very least you'd have to copy over the SYM raw for the duration of world gen.

I think it's a pretty decent world and I was planning on playing a Community Adventure there in a sort of Battlefailed Gaiden.  The foundations of Battlefailed IV, I'm not sure, but I'd like to continue the tale of Aluonra, definitely.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 18, 2012, 03:39:11 pm
We've already established that stable time streams and continuity are evil and therefore for elves. Every time Gizogin does anything, for example, it screws up the fabric of space-time even more. Who's to say that a couple thousand mirror worlds couldn't come into existence, perhaps with different features due to the disc getting scratched up?

In other words, if anyone wants to do a side story with a mirrored Aluonra, I don't see a reason why it couldn't be incorporated into the canon somehow.

Also Gizogin stop writing on the walls Armokdamnit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 18, 2012, 03:51:22 pm
I'm just waiting for someone to take a war hammer to the walls of space and time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 18, 2012, 05:49:12 pm
All I could ever want is more updates with horrible, easily-avoidable catastrophes that leave the remaining populace eternally scarred. That was the best :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 18, 2012, 06:52:25 pm
Also Gizogin stop writing on the walls Armokdamnit.

Hey, I actually haven't done a journal entry in a while!  I don't actually think I've done one since before my recent death.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 18, 2012, 08:11:34 pm
I wrote a journal entry inspired by your scribblings, and then Arcangelsd followed suit. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 18, 2012, 09:28:00 pm
I'm just waiting for someone to take a war hammer to the walls of space and time.

I did that a while ago and should be fun to try soon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 18, 2012, 09:48:19 pm
You know, I somewhat expect that, whenever the Battlefailed history truly ends, it will turn out that TAD is the main villain and responsible for everything, including the deaths of the forts.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 18, 2012, 11:16:36 pm
You know, I somewhat expect that, whenever the Battlefailed history truly ends, it will turn out that TAD is the main villain and responsible for everything, including the deaths of the forts.

You mean after all the mysticism, elder gods and demons, the true villain is a regular dwarf trying to con the fort out of it's riches with an overly-complicated scheme involving faked deaths?  Wouldn't surprise me at all, xD
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 19, 2012, 03:06:33 am
That would explain why we didn't get killed by the sieges during our first months in Failcannon. Y'know, when TAD and I couldn't get into the fort.

Dude bribed the goblins.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 19, 2012, 03:19:19 am
That would explain why we didn't get killed by the sieges during our first months in Failcannon. Y'know, when TAD and I couldn't get into the fort.

Dude bribed the goblins.

Nah, he just pretended to be crippled and stayed in the hospital where it was nice and safe.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 19, 2012, 06:55:09 am
Y'know, when TAD and I couldn't get into the fort.
Yeah, I kinda doubt that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 19, 2012, 07:56:51 am
Y'know, when TAD and I couldn't get into the fort.
Yeah, I kinda doubt that.

Oh... That bit... How much do you know?...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 19, 2012, 08:37:54 am
Feisite 26, 213:

Spoiler (click to show/hide)

Of all the things I've seen, Hellcannon is the first to deliver me a named dwarf who flipped off death without changing bodies in the process.

And pathfinding in the now-mined out candy tubes seems a little bit broken.

In the less unusual news, we had two-squad goblin ambush combined with elf caravan. The elves beat a full squad before I've decided they're good enough to warrant a rescue by the military. We've got another artifact, this time a cat bone throne, encrusted with orthoclase and granite, encircled with bands of gabbro. On the item is an image of fisher berries in cat bone. On the item is an image of thick crescents in cat leather. And I'm building a small necropoli for all the various corpses just lying about everywhere in the vicinity of the fortress. Too soon to speak of the progress on the cannon, since most of the workforce was directed to said necropoli, surprisingly not literally (only Andreus and an irrevelant child managed to die by now). If there's something specific I should redorf Andreus as, make sure to tell me. That's it for now.


EDIT:

Spoiler (click to show/hide)

And that's said dwarf suffocating three times in one day, then two times, then once daily. And I've noticed that every time the dorf dies, there's just a corpse spawned under him, with none of the former's items on it. Room ownership's revoked, sure, so are the things in the nobles tab, but relations, skills and such remain the same. I may revert the save before it turns into a full-on CTD or just watch what unfolds then revert, haven't decided yet.

EDIT2:

Sixth death, and I can't find the corpse when I try zooming in to the "x has suffocated" message. The spam seems to have stopped, too. Well, this was fun while it lasted, better not cause a Nemesis or whatever later on.

EDIT3:

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 19, 2012, 08:59:07 am
warrant a rescue by the military
...And nobody died in the Crusher? Did you get the wrong save from before it was built?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 19, 2012, 09:05:30 am
Naw, the Crusher's there. It's just the fact that the repeater's broken, but it did work when I got the save. I'll take a look at it later.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 19, 2012, 09:53:38 am
the repeater's broken
*eye twitch*

You're so fucking doomed right fucking now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 19, 2012, 10:08:13 am
Wow, he really is The Immortal Presidente!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 19, 2012, 10:17:50 am
Bow before El Presidente! Our new glourious leader!


Has anyone been redorfed?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Vgray on March 19, 2012, 02:05:01 pm
Vote El Presidente! Or else.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 19, 2012, 02:16:54 pm
I think I understand now...

El Presidente, the Immortal = The Nameless One (http://en.wikipedia.org/wiki/The_Nameless_One)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 19, 2012, 04:51:58 pm
That would explain why we didn't get killed by the sieges during our first months in Failcannon. Y'know, when TAD and I couldn't get into the fort.

Dude bribed the goblins.

He didn't bribe the goblins...

Spoiler (click to show/hide)

Also Darvi, did you just admit to being in cohorts with TAD? I would threaten you with death, but that's the favorite pastime of the Battlefailed forts.

Instead, I'll threaten you with LIFE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 19, 2012, 07:57:28 pm
That would explain why we didn't get killed by the sieges during our first months in Failcannon. Y'know, when TAD and I couldn't get into the fort.

Dude bribed the goblins.

He didn't bribe the goblins...

Spoiler (click to show/hide)

Also Darvi, did you just admit to being in cohorts with TAD? I would threaten you with death, but that's the favorite pastime of the Battlefailed forts.

Instead, I'll threaten you with LIFE!

Too bad only the current overseer can re-dorf
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 19, 2012, 08:00:53 pm
Instead, I'll threaten you with LIFE!

Eternity in that special bunkhouse I was making that got a bunch of dorfs killed last year? :P

Also, go Kar Puwunbobi Etostoddom, El Presidente! Catching up with Andreus like the Voyager Space Probes to a crippled tortoise.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 20, 2012, 02:22:13 am
Geez, what's everybody suffocating from?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on March 20, 2012, 02:52:17 am
Geez, what's everybody suffocating from?

Being alive in Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 20, 2012, 03:03:39 am
Lack of air?

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 20, 2012, 04:14:52 am
Also Darvi, did you just admit to being in cohorts with TAD?
No, he was my cohort. Or so I thought at the moment, as I am sure he arranged our exile.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on March 20, 2012, 08:35:20 pm
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 20, 2012, 10:02:52 pm
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...

Don't worry about that, dwarves don't die of old age in the Battlefailed series. In a way it is like the Land of Oz books.

Quote from: Quote from "The Emerald City of Oz"
...no one ever died unless he met with an accident that prevented him from living.

(Granted apparently Oz runs on DF, they had a magic powder bring a bear rug to life once. The Tin Woodsman even refers to it as a hollow skin.)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 20, 2012, 10:07:52 pm
Oh, we can sign up for another turn?  I WILL DO THIS THING.
(Add me to the turn list again, please)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Terrahex on March 20, 2012, 10:14:12 pm
I would like to be dorfed please. Occupation and gender don't really matter
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 21, 2012, 10:18:45 am
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...

Don't worry about that, dwarves don't die of old age in the Battlefailed series. In a way it is like the Land of Oz books.

He was probably talking about himself, not his dwarf.

And look, I have turn 32. This is going to be a long wait.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: The Master on March 21, 2012, 03:04:35 pm
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...

Don't worry about that, dwarves don't die of old age in the Battlefailed series. In a way it is like the Land of Oz books.

He was probably talking about himself, not his dwarf.

And look, I have turn 32. This is going to be a long wait.
I was talking about myself. Expect another Master outbreak on my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 21, 2012, 03:45:17 pm
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...

Don't worry about that, dwarves don't die of old age in the Battlefailed series. In a way it is like the Land of Oz books.

He was probably talking about himself, not his dwarf.

And look, I have turn 32. This is going to be a long wait.
I was talking about myself. Expect another Master outbreak on my turn.

If we kill everyone but you then you can't make anyone else the master.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 21, 2012, 03:47:45 pm
Sign me up for another turn. If I haven't died of old age by the time I get my turn that is...

Don't worry about that, dwarves don't die of old age in the Battlefailed series. In a way it is like the Land of Oz books.

He was probably talking about himself, not his dwarf.

And look, I have turn 32. This is going to be a long wait.
I was talking about myself. Expect another Master outbreak on my turn.

If we kill everyone but you then you can't make anyone else the master.

If we do that, the fort will perish, and the Foul One will break through and consume the multiverse. You wouldn't want to be responsible for destroying the Multiverse, would you?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 21, 2012, 04:07:54 pm
Yes he would.

Or at least I did if I was him.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 21, 2012, 04:25:45 pm
Please, the fort survived with 0 dorfs for a time. I bet the Foul One can only enter Aluonra if TAD dies for good.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 21, 2012, 04:35:58 pm
Is that a challenge?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 21, 2012, 04:36:31 pm
Is that a challenge?

Maybe...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 21, 2012, 04:40:02 pm
Galena 23, 213:

Not much of date! Several skelk incursions causing quite a major problem in the surface cleanup process, which I don't think I'll manage to pull off until the end of my turn. Thankfully, our increasingly legendary seven dwarves worth of a militia can handle everything from skelk to the forgotten beast which recently appeared and started wrecking the unprotected DWR. Tips on deactivating a mangled reactor with the pumps still running would be appreciated. So far I've tried to connect it via gear assembly to the main stack, since it draws more than the reactor currently produces, to no avail - everything's getting submerged. And the human caravan arrived just now, with no ambush behind it I presume, already unloading at the depot. Oh, and I brought some screencaps:

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 21, 2012, 04:43:01 pm
Lord Slowpoke, could you please dorf me as that mechanic? Since Mego is missing the re-dorfing requests made so far aren't going into the main page.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 21, 2012, 04:44:54 pm
Fear not, comrades, for I have returned from Spring Break and school-stuff-taking-up-all-of-my-time-land! I guess I'll get stuff updated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 21, 2012, 04:46:22 pm
I think by now we should all be aware that death is no where near permanent. If anything a Eldridge abomination destroying the world would be an improvement.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 21, 2012, 04:48:02 pm
our increasingly legendary seven dwarves [...] can handle [...] skelk

Hahahahaha no they can't.

I think by now we should all be aware that death is no where near permanent. If anything a Eldridge abomination destroying the world would be an improvement.

I dunno, he seems pretty harmless (http://upload.wikimedia.org/wikipedia/en/7/7c/Charles_W._Eldridge.png) to me tbh. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 21, 2012, 04:56:00 pm
Stuff has been updated. I'm considering moving the dorfing list to a public pastebin so that overseers can edit it when I'm not around for the inevitable mass slaughterings.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 21, 2012, 04:57:44 pm
[...]the inevitable mass slaughterings.

I think you mis-spelled "day-to-day life".
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 21, 2012, 05:11:52 pm
I think by now we should all be aware that death is no where near permanent. If anything a Eldridge abomination destroying the world would be an improvement.

I dunno, he seems pretty harmless (http://upload.wikimedia.org/wikipedia/en/7/7c/Charles_W._Eldridge.png) to me tbh. :P

god dam spell check Yes this is totally what I ment. But don't let his looks fool you, he is a blood thirsty killer.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 21, 2012, 05:34:46 pm
Reudh II died. D:


New dorf request:

Axen - Any adult dwarf, preferably to become a stoneworker mason like Reudh II - title: Long Lost
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 21, 2012, 09:35:32 pm
...seven dwarves worth of a militia....

Oh, carp.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 22, 2012, 01:45:23 am
Please, the fort survived with 0 dorfs for a time. I bet the Foul One can only enter Aluonra if TAD dies for good.

I still hold that TAD was hiding out in the fort, waiting for a new dwarf he could kill and disguise himself as.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 22, 2012, 03:38:57 am
TAD abused vampires before they even got implemented.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 22, 2012, 03:43:51 am
TAD abused vampires before they even got implemented.

TAD is the reason vampires exist now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 22, 2012, 03:47:09 am
TAD is Dracula.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 22, 2012, 03:51:18 am
TAD is Dracula.

Pfft, Dracula wishes he was TAD. TAD wouldn't let something like a stake through the heart stop him. Besides, someone or something had to be responsible for creating Dracula in the first place. It's all part of TAD's master plan.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 22, 2012, 03:58:17 am
TAD is dwarfdom INCARNATE.

But he's too smart... Perhaps he's like all of the dwarven intellect combined.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 22, 2012, 07:02:36 am
Hey, Dracula was killed by simultaneous decapitation and chest-impalement.
Anyway, has TAD now become this memetic character who's never surprised by anything, and is, in fact, responsible for everything ever?  I can support that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 22, 2012, 07:07:44 am
Hey, Dracula was killed by simultaneous decapitation and chest-impalement.
Anyway, has TAD now become this memetic character who's never surprised by anything, and is, in fact, responsible for everything ever?  I can support that.

Honestly, I'm surprised it's gotten this far.  I just thought it'd be funny to have this one dwarf trying to con the fort out of it's riches without a clue to all the mythology behind the scenes.  Come to think of it though, that might make it even funnier if he's actually succeeding.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 22, 2012, 07:24:00 am
You conned Hell out of its riches. A few dwarves shouldn't be a problem.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 22, 2012, 07:35:32 am
You conned Hell out of its riches. A few dwarves shouldn't be a problem.

Who knew you could carnie-hark demons into a boardgame of death?  Live and learn...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 22, 2012, 07:37:28 am
So, I am SUDDENLY dead, my turn is marked as skipped and my Crusher is fucked up. Fucking fuck.

Also, why the fuck did you delete all the notes? :-/
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 22, 2012, 08:27:13 am
...You don't mean the notes to the levers, do you slowpoke?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 22, 2012, 10:30:53 am
I sense hilarity is incoming.
I also like how my "spot of SHAME" was expanded. Truly I was going against all that is good and proper in these forts, I tried to make this fort good!

SHAME ON ME

In other news, did that legendary weaponsmith or whatever they were die in the tantrums?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Kitkun on March 22, 2012, 01:40:51 pm
So my computer died ages ago and now I'm back to read this through.

May God have mercy on my soul, for I know Hellcannon won't.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 22, 2012, 02:01:26 pm
Aaand updated the TvTropes page with the recent revelations about TAD.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 22, 2012, 05:21:38 pm
Aaand updated the TvTropes page with the recent revelations about TAD.

I added your quote about the beginning of Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 22, 2012, 06:54:57 pm
I would also like to direct your attention to the newly created WMG page.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 22, 2012, 08:01:09 pm
Half an hour later, I pull away from it long enough to post here again, to say this:

I have found the perfect description of how the story of the Battlefailed forts will be told in the future. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 22, 2012, 08:16:19 pm
The TVTropes entry is looking better!  Hooray!  I especially like how I've been quoted by someone other than me.

So, in that picture, I noticed an even more massive set of levers than the one I put in.  I heartily approve.  At a rough estimate, how many of them will kill everyone?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 22, 2012, 08:47:16 pm
I have found the perfect description of how the story of the Battlefailed forts will be told in the future. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident)

Certainly how the foundation of Hellcannon will be referenced...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 22, 2012, 08:47:57 pm
So, in that picture, I noticed an even more massive set of levers than the one I put in.  I heartily approve.  At a rough estimate, how many of them will kill everyone?

I think a better question would be "how many won't kill everyone", in DF in general and Battlefailed forts in particular. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 22, 2012, 09:02:33 pm
I have found the perfect description of how the story of the Battlefailed forts will be told in the future. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident)

Certainly how the foundation of Hellcannon will be referenced...

The skeletal muskoxen... I can hear their hooves...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 22, 2012, 09:08:53 pm
Quote
Master of Disguise: That Aussie Dwarf. And because they're dwarves, Wig, Dress, Accent works marvelously.

D'awww, you guys  :D

I would also like to direct your attention to the newly created WMG page.

Bwahahahaha.  I'm surprised you haven't done a page for Swordthunders, honestly.

So, I am SUDDENLY dead, my turn is marked as skipped and my Crusher is fucked up. Fucking fuck.

Also, why the fuck did you delete all the notes? :-/

Why would we want a calm, organized fort with recognizable levers of death, when instead we could have a russian roulette of lethal curiosity for an overseer later down the line?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 22, 2012, 09:12:37 pm
The best part about the big succession games is it actually feels like you're making history, both in the game world and in the community.

This is what I love about DF.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 22, 2012, 09:21:03 pm
The best part about the big succession games is it actually feels like that you're actually making history, both in the game world and in the community.

This is what I love about DF.
FTFY
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 22, 2012, 09:50:14 pm
Hehe, true.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 22, 2012, 10:23:21 pm
I agree with that as well.

If its done right, you can see each overseer's personality and effect on the fort. Sometimes this creates a very interesting look on the forts.

In example, when Headshoots split into the west and east halves. That was probably one of my favorite parts of the story. The thought of half the fort surviving and the other half becoming a No Man's Dwarf's Land was a very compelling story event. I also like how Battlefailed did something similar when they retreated into the depths of the Lower Fort. A creative writer can suck the lifeblood out of a setting like that. I'm not that great of a writer, but I have a good imagination and can see the potential in it.

My current favorite in terms of story taking advantage of the setting and events DF provides is Gemclod. It provides a rich character-driven story, where a single character is built up over time by several different overseers. They show his emotion, play with his personality and religious paradox, as well as show the effect of his relationship with several other major characters. The funny part about it is that the story pretty much ends shortly after the game kills the dwarf. It didn't wind down or anything it just happened to last a little longer than the character with the last chapters feeling like the breath before the plunge. That wasn't the only big character, but instead one of many. There were character arcs dealing with all the overseers and a few side characters and generally the next overseers in the chain did a very good job of keeping the previously established characters in-character. The best part is these guys pretty much played with the events that were handed to them each in their own way. It forms a rather oddly cohesive story despite the randomness of DF and the general insanity of anyone playing the game.

The Battlefailed series story is pretty good and sometime I need to reread it again. Honestly, I would like to see someone sit down and get a good succession fort story and polish it into a publish-able form. I would do it, if I was good enough at writing...

Either way, I am looking forward to my turn at the helm... which is still a while yet, but I'm excited to participate in a succession fort for the first time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 23, 2012, 12:43:55 am
You think too much :P

However;
The best part is these guys pretty much played with the events that were handed to them each in their own way. It forms a rather oddly cohesive story despite the randomness of DF and the general insanity of anyone playing the game.

This is perfect. That's exactly what I love about DF succession forts and Battlefailed/Failcannon in specific. There wasn't a lot of meta-gaming, but rather there was the interpretation of events in a manner that could be ever-so-vaguely logical, and it was good. The lower ratio of this to everything else in Hellcannon has been a big downer for me in Hellcannon. I even felt bad that I couldn't do much of it with my own turn this time, because I was so short on time between school and keeping my cat healthy, and honestly I don't like a lot of what I wrote. :-\
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 23, 2012, 12:56:40 am
Boatmurdered was my intro.

Headshoots and Syrupleaf my tutorial.

And the battlefailed series my growth.

I HAVE FINALLY COME INTO MY OWN AS A DF PLAYER!
I ought to take part in a succession fort one of these days, like properly sign up for one. :P

Or BFIV, if that comes around before I can't play anymore.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: tryrar on March 23, 2012, 12:28:43 pm
hey, I want a dorf for this madness! any free sap volunteer for the military with the profession goremaster
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on March 23, 2012, 02:15:29 pm
Though I am on the continual redorf list, requesting just to make sure.
Conchobar IV - Axedwarf/Siege Engineer - Revengineer - N/A
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 24, 2012, 04:13:55 pm
1st Granite, 214:

Quite a bit has happened since the last update, but mostly in the winter, hence Autumn didn't earn it's own post. But since it didn't, let's just say it was quite a breather episode in the overall scheme of things. Dwarves came and went, I gave them ~20k dwarfbucks of tribute, flipped a wrong lever when they were leaving, and now all of our offerings are in the aquifer. Who said I made any notes for myself? Did rebuild the depot just the right way in case my successor ever figures out which lever collapses it. Oh, and something intriguing happened - dwarves apparently have wagons now. Didn't screencap it, but the game basically claimed they do have wagons in the land where they simply do not exist and they have bypassed us because I messed with the entrance enough to turn it from a 3 tile wide one to a single tile one.

For the Winter, I managed to finish everything I planned to do with this fort and were just letting them idle until the season ended, but the siege came early and their "command" squad, complete with demonic master and all, fully riding giant rats and olms, ran straight into the anti-skelk weapon traps in the west. That somehow made the mounts hostile towards the riders and the thing just turned into a magnificent crescendo of limbs flying everywhere, either caused by goblins fighting mounts, the other way 'round, and the odd serrated blade wrecking things. Squad arriving from the east consisted mostly of hammerers, with the sole exception of a speargoblin, but it did mostly nothing other than getting attacked by a rather big pack of skelks and ran away after the northern one was dispatched. And speaking of it - that's the best part of the siege right there. I sent out the military to deal with whatever was left of the western squad, and they did so successfully, without even a single hit delivered according to their health. But Gizogin was missing. Via unit screen I've looked him up, and he was right in the northern squad, in martial trance, wrecking everything around him. Tried to send the rest of the squad to him, but there was a huge bout of trolls in the way that managed to stall them until both Gizogin and an unnamed legendary were downed of overexertion. The former managed to rack up 21 kills before falling, the latter over 15, both have been granted tombs that respect that. Quickly after, the goblins fled and the siege of 213 was broken. A few new soldiers were recruited to bring the squad back to 7 dwarves strong, they should be ready to repel the next year's one. An interesting note - the unnamed legendary has spontaneously revived, yet has succumbed to suffocation a few days later, much like Puwuncobi did. Didn't start a spiral of revivals and suffocations, though, it may be related to the fact I unforbid the corpse... Someone should be able to spin that into a plot point somehow.

In other news. The anti-skelk defences have been stalled, due to the lack of metal needed to construct it - it's quite a major point of them that the serrated disks in them are to be constructed of silver, and if it's unavailable, copper. Both metals have been exhausted as I'm writing this, though we have a bunch of veins available to be mined and processed in plain sight, and we do have better weapons-grade metal available - bronze in abundance, steel in respectable amounts, and about 60 bars of iron.
Back in Obsidian 212, I've disabled the civilian burrow so I could work on projects on the surface. The civ burrow exists, but I did not update it with the constructions that are safe to visit aboveground, or the ones freshly built. Since I already uploaded the save, I'm afraid I must leave that to my successor.
A lot of people have been dorfed to the best of my ability, with professions matching what they wanted at the time of dorfing - they may have turned from a mechanic into an engraver because I did not pay much heed when using Therapist to make everyone into a wall smoother. Sorry for that, but with less than 30 workers, I were really low on dwarfpower.
I cut down the entire tree farm/pasture to provide wood for an extension of the original DWR meant to power the cannon (Still, I have no idea whenever I should call it the Hellcannon, the Failcannon, or just the cannon. Correct me if you could.) and windmills for the device detailed below.
We also have received another artifact, pictured in the picdump I'll be presenting below. It has inspired me to build another pointless device that will probably kill more of the fortress than the enemies, but hey. It's a strategic device in a world of dwarfdom, what do you expect, at least I don't have a wizard hooked up set of pumps here.

Oh, and using the remainder of my overseer's authority, I am going to request that Kar Puwuncobi is put on the continual redorfing list as an administrative dwarf. Whew, that sure was a wall of text right there. Picdump follows.

Spoiler (click to show/hide)


Here's the save. (http://dffd.wimbli.com/file.php?id=5987) And see you next time in another incarnation of Battlefailed, fellas.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 24, 2012, 04:29:50 pm
Wait, is that El Presidente #42?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on March 24, 2012, 04:34:29 pm
Yeah, I haven't got a single idea what caused the game to flip out like that. I did claim it's the 42th incarnation in summer's picdump. Guy disappeared from the unit list after all the deaths, so I just went with it, counted them up, and called it #42. Feel free to tone it down to #2 if you don't agree with my way of counting things.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 24, 2012, 04:38:19 pm
Yeah, I haven't got a single idea what caused the game to flip out like that. I did claim it's the 42th incarnation in summer's picdump. Guy disappeared from the unit list after all the deaths, so I just went with it, counted them up, and called it #42. Feel free to tone it down to #2 if you don't agree with my way of counting things.

Actually, that makes it even more impressive.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 24, 2012, 10:20:11 pm
Andreus ain't got shit on the immortal president.

Good read. Gizogin at least lived up to his name this time around. When he died at the end of Failcannon, he was hiding naked in his quarters from a swarm of bloodthirsty kobolds, and I only let him out to end the damn thing. Not exactly impressive or bad-ass. More like a scared child in a closet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 24, 2012, 11:01:15 pm
Andreus ain't got shit on the immortal president.

Good read. Gizogin at least lived up to his name this time around. When he died at the end of Failcannon, he was hiding naked in his quarters from a swarm of bloodthirsty kobolds, and I only let him out to end the damn thing. Not exactly impressive or bad-ass. More like a scared child in a closet.

He's not supposed to know that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on March 25, 2012, 12:44:07 am
Yeah, I haven't got a single idea what caused the game to flip out like that. I did claim it's the 42th incarnation in summer's picdump. Guy disappeared from the unit list after all the deaths, so I just went with it, counted them up, and called it #42. Feel free to tone it down to #2 if you don't agree with my way of counting things.

Actually, that makes it even more impressive.

Unexplained weirdness ruining the life and afterlife of ill-fated dwarves?  This is Battlefailed, alright.

Xemorid's dispossessed spirits got stuck inside El Presidente, slowly suffering and slipping away from existence, spirit by spirit.  And El Presidente gets to experience every single demise as if it were somehow his own.  Poor sod.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 25, 2012, 12:49:58 am
Maybe it's the Big Bad invisibly constricting their throats and torturing their minds causing them to die, and resurrecting them so he/she/it can do it all again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 25, 2012, 01:14:36 am
I got it, he died but his time in this world was not over, so he copied his body and rose again, but he forgot to make a head. Also he aint the quickest of learners so he tried again 40 more times.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 25, 2012, 01:43:36 am
Wait; Lordslowpoke, you said the dwarven caravan attempted to bring wagons. Did you try to play this on the most recent version or something? I have NEVER heard of such a thing occuring in 31.25. Or the cycle of deaths and resurrections for that matter. Of course, I also understood that any version more recent than 31.25 simply cannot run a 31.25 save AT ALL. What the hell is going on here?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 25, 2012, 05:07:32 am
I'm guessing the fucked up shit is due to playing on a newer version.
Also, my second turn is ever closer. Aw yeah. Here's to hoping it'll be after my exam week so I can actually focus and finish it on timely fashion, wouldn't want to hold this up by a few days so other people can have a turn too.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 25, 2012, 08:28:01 am
Also, my second turn is ever closer. Aw yeah. Here's to hoping it'll be after my exam week so I can actually focus and finish it on timely fashion, wouldn't want to hold this up by a few days so other people can have a turn too.

Don't worry, at this rate your turn won't come up before Galena August.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 25, 2012, 08:49:38 am
The wagons could be because someone used DF Hack to fix that glitch, but the revivals sound... ominous...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 25, 2012, 11:02:39 am
Clearly Hellcannon is a sentient and evil eldritch abomination and is bringing back the dead to prevent a follow-up to the cosmos-wrecking catastrophe that is Failcannon.

That's right kids. You scared the shit out of Yogg Sothoth.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 25, 2012, 11:25:10 am
Clearly Hellcannon is a sentient and evil eldritch abomination and is bringing back the dead to prevent a follow-up to the cosmos-wrecking catastrophe that is Failcannon.

That's right kids. You scared the shit out of Yogg Sothoth.

"Did You Just Scare The Shit Out of Cthulhu?"
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 25, 2012, 12:34:55 pm
Clearly Hellcannon is a sentient and evil eldritch abomination and is bringing back the dead to prevent a follow-up to the cosmos-wrecking catastrophe that is Failcannon.

That's right kids. You scared the shit out of Yogg Sothoth.

"Did You Just Scare The Shit Out of Cthulhu?"

Looks like we did...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on March 25, 2012, 01:11:09 pm
Andreus ain't got shit on the immortal president.

Good read. Gizogin at least lived up to his name this time around. When he died at the end of Failcannon, he was hiding naked in his quarters from a swarm of bloodthirsty kobolds, and I only let him out to end the damn thing. Not exactly impressive or bad-ass. More like a scared child in a closet.

He's not supposed to know that.

But...
What?
 :'(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MantisMan on March 25, 2012, 10:28:25 pm
Requesting dorfing.

MantisMan - Axedwarf or Swordsdwarf - N/A - Clothing/Armour dyed green, if possible
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 25, 2012, 11:45:08 pm
Andreus ain't got shit on the immortal president.

Good read. Gizogin at least lived up to his name this time around. When he died at the end of Failcannon, he was hiding naked in his quarters from a swarm of bloodthirsty kobolds, and I only let him out to end the damn thing. Not exactly impressive or bad-ass. More like a scared child in a closet.

He's not supposed to know that.

But...
What?
 :'(

Unfortunately it's true. Your dorf decided to strip naked out of sheer dwarven stupidity and go hide in his room. I don't remember if I ordered him to hide in his room or if he was on break or what, but he didn't stand a chance after throwing off all his nice shiny adamantine armor.

Oh, and I'd also like another turn if you'd please. :D
If I'm lucky I'll inherit a screaming hell-hole with no chance to recover from it's miserable existance, then make it better somehow!

Also, mego, I think it may be appreciated by readers if you add links to the overseers' posts like Urist did for Failcannon. I can make it up so you can copy it over the turn list you have now, if you'd like. Reading through the entire thread just looking for an update must be miserable for casual readers...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 26, 2012, 03:50:16 am
At long last, it's my turn. I'll grab the save at work tomorrow; pretty sure I still have this version of DF there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 26, 2012, 04:21:25 am
It's nice thing to know that our players have their priorities set straight.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 26, 2012, 10:12:28 am
Here's a suggestion related to Eric's: remove the skipped players from the turn list, to save space.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 26, 2012, 02:09:36 pm
Eric, if you would do that, I would love you forever in the least homosexual/homoerotic way possible.

Deathsword, that's something I considered in the past but just never did.

I have the next three days off from school due to a water pipe breaking and flooding 75% of my school, so I plan to get stuff done, like moving the dorfing lists to a pastebin and composing some music.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 26, 2012, 02:19:23 pm
Well, alright.

Should your turn be included anyway, despite it being smothered in red ink? I know a whole lot of nothing interesting happened...

Wait; Dariush contributed as well. Damnit, Mego! Stop redding-out contributing overseers!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 26, 2012, 03:09:13 pm
I made anyone who did not complete their turn red. Perhaps orange for partial completion instead?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 26, 2012, 03:19:28 pm
No, It's all getting replaced anyway. I suppose I'll have to go back and enter your updates as well... I didn't notice anyone else missing besides you and Dariush.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 26, 2012, 03:42:30 pm
LordSlowpoke's turn is complete; it is now mine.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 26, 2012, 03:57:51 pm
Alright, Here's the new turn list with links included. Took about 4 hours since my post last night, and excluding many, many distractions. Note that I didn't actually read all of it and so might have missed some tiny yet critical update, or gotten a link wrong somewhere. :-\

Just quote my post and copy-paste the list over the first 18 in the current list, and update Dark_T_Zeratul's to green.

1. Deathsword (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741541#msg2741541) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741601#msg2741601)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2741925#msg2741925)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2744885#msg2744885)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2745409#msg2745409)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2745502#msg2745502)7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2751227#msg2751227)
2. Johuotar (http://www.bay12forums.com/smf/index.php?topic=96005.msg2760721#msg2760721) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2760778#msg2760778)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2762111#msg2762111)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2762708#msg2762708)
4. Strategia (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773800#msg2773800) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773845#msg2773845)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2773974#msg2773974)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2775758#msg2775758)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2777371#msg2777371)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2778530#msg2778530)7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781328#msg2781328)8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781363#msg2781363)9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781608#msg2781608)10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2781998#msg2781998)11 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2782536#msg2782536)12 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2782880#msg2782880)13 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2785318#msg2785318) - Joke quote (http://www.bay12forums.com/smf/index.php?topic=96005.msg2787728#msg2787728) - The Battle of Hellcannon, a la House of Leaves -  (http://www.bay12forums.com/smf/index.php?topic=96005.msg2788457#msg2788457)15 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2791807#msg2791807)16 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2793305#msg2793305)17 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2799367#msg2799367)18 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2803898#msg2803898)19 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2803947#msg2803947)
7. The Master (http://www.bay12forums.com/smf/index.php?topic=96005.msg2817551#msg2817551) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819151#msg2819151) - Next page (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819229#msg2819229) - 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819360#msg2819360)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2819680#msg2819680)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2820082#msg2820082) - Wait what? (http://www.bay12forums.com/smf/index.php?topic=96005.msg2821771#msg2821771) - And then everything else died (http://www.bay12forums.com/smf/index.php?topic=96005.msg2823492#msg2823492) - Game savescummed and turn ended without further update, because The Master was embarassed by the lack of interesting events.
9. Darvi (http://www.bay12forums.com/smf/index.php?topic=96005.msg2847231#msg2847231) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2849709#msg2849709)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2864306#msg2864306)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2881621#msg2881621)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2892849#msg2892849)
10. Ieb (http://www.bay12forums.com/smf/index.php?topic=96005.msg2894076#msg2894076) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2894355#msg2894355)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2895003#msg2895003)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2897422#msg2897422)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2899747#msg2899747)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2901342#msg2901342)
11. Mego (http://www.bay12forums.com/smf/index.php?topic=96005.msg2904179#msg2904179) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2904257#msg2904257)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2909851#msg2909851)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2926796#msg2926796)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2939676#msg2939676)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2945694#msg2945694)7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2953891#msg2953891)8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2954486#msg2954486)9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2964408#msg2964408)
13. Gizogin (http://www.bay12forums.com/smf/index.php?topic=96005.msg2977916#msg2977916) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2979697#msg2979697)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2980596#msg2980596)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2981570#msg2981570)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2981830#msg2981830)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2992283#msg2992283)7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2992616#msg2992616)8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2993254#msg2993254)9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg2993254#msg2993254)
14. Eric Blank (http://www.bay12forums.com/smf/index.php?topic=96005.msg3002613#msg3002613) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3006540#msg3006540)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3014415#msg3014415)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3023476#msg3023476)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3035935#msg3035935)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3045693#msg3045693) - Most productive period any succession game has ever witnessed, ever. And consequently the most boring...
17. Dariush (http://www.bay12forums.com/smf/index.php?topic=96005.msg3080759#msg3080759) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3086629#msg3086629)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089204#msg3089204)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089418#msg3089418)5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3089761#msg3089761)6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092532#msg3092532)7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092659#msg3092659)8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3092912#msg3092912) - Most destructive period Hellcannon has ever witnessed. Crippled the newly-founded militia before they even got their feet off the ground and then wondered why they all died. Makes us all proud.
18. LordSlowpoke (http://www.bay12forums.com/smf/index.php?topic=96005.msg3102418#msg3102418) - 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3107815#msg3107815)3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3116761#msg3116761)4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3125995#msg3125995)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 26, 2012, 04:26:13 pm
*snip*

Hellcannon now has a new historian.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on March 27, 2012, 12:28:16 am
Out of curiosity, do I have an incarnation running around?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 27, 2012, 05:10:44 pm
These are the current dwarves:
Eric II, Head Stonecrafter
Mego V, Chaos Crafter
I, Stoneworker
Kar Puwuncobi XLII, El Presidente
Tasrak, Priest of Armok
Ahrimahn, Stoneworker
Kaamanen II, Mystic Architect
Epithemius II, The Doctor
CatalystParadox, Slightly Odd
Andreus XVII, The Immortal
Halbezbin Smoegret, Weaponsmith
Rom Thimeth, Chief Medical Dwarf
Strategia II, Prophet of Cheese
Tryrar, Goremaster
Ghills, Soldier
Rridgway II, First Victim of the Failday
Caquat Shibbi, Militia Officer
Stormtemplar the 2nd, Spinner
Slime, Fleshsmith
Deathsword, Mechanic
ThatAussieDwarf, Scheming Engineer
Terrahex, Soldier
Urist Imiknorris III, Axecutioner
The Master, Eternal Magnificent Bastard
Remale IV, Dwarven Child
Ledi VI, Crazy Cat Lady

These are the newly dwarfed dwarves and their gender/profession prior to being dwarfed:
Zeratul, Dark Templar (M Soldier)
Gizogin IV, Resident Badass (M Axedwarf)
Kitkun II, Quietly Watching (F Dwarven Child)
DevilEd II, Cultist of Croctopus (M Dwarven Child)

There is a surplus of:
Three Dwarven Children
One Dwarven Baby

Which, I believe, leaves the following dwarves to be dwarfed when there are appropriate dwarves for dwarfing:
Ogrin II - Spear Dwarf - Eye Poker - Something badass/lone wolf style
Eric II, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabled
Conchobar III - Axedwarf/Siege Engineer - Revengineer - N/A
arcangelsd II - (I would prefer to be a mechanic) - !!Nuclear!! engineer - N/A
The Counselor - no gender preference - Doctor - N/A
Tasrak - Mason/Stonecrafter - Priest of Armok - N/A
Axen - Any adult dwarf, preferably to become a stoneworker mason like Reudh II - Long Lost - N/A

If you are not in the above list and have asked to be dwarfed, please ask again; I'm not going back through the thread to try and figure out who was dwarfed and died and who was just skipped.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 27, 2012, 05:35:11 pm
Just started taking a serious look around the fortress, trying to figure out what's happening and what's going on and what needs to be done... And I found a room with - and this isn't an exaggeration - A HUNDRED LEVERS. Most are off. Several are on. Only three are labeled.

There's also six Forgotten Beasts and a cave ogre several levels deep into the magma who's on fire and missing most of his body parts yet somehow has not yet died.

Armok help us.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 27, 2012, 05:37:31 pm
Just started taking a serious look around the fortress, trying to figure out what's happening and what's going on and what needs to be done... And I found a room with - and this isn't an exaggeration - A HUNDRED LEVERS. Most are off. Several are on. Only three are labeled.

Armok help us.

Armok help us indeed, for we have sinned mightily. All the levers should be on.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 27, 2012, 05:46:45 pm
Journal of Zeratul, Dark Templar, 1st Granite, 214

I woke up today, and my memories were gone.

That's not entirely true. I remember bits and pieces... Fragments, as though the highlights of my life were being told by another. And not just my life, but the lives of everyone who lived in Hellcannon. I am not sure what has transpired, but I have this feeling that I should be dead, and yet... Here I am, alive and with a body that I do not think was previously my own. I had no time to fully comprehend the magnitude of these events, however, as Kar Puwuncobi XLII came into my room and told me it was "my turn." When I asked what he meant, he laughed, then shook his head, placed a scroll on top of my dresser, and left. As I read through it, a flood of horrible memories rushed back to me as I realized what he meant. The lottery had been drawn, and my name came up.

This year, I would run Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 27, 2012, 05:57:57 pm
Journal of Eric, Head Stoneworker of Hellcannon and Master of Ethereal Associations.

     It's the dawn of a new year. Time for those who've survived another year in this hellhole to party themselves into a stupor while the new overseer gets his bearings, including myself! The party will have plenty of floorspace this year, though, seeing as how there are so few of us left that survived the last two years of disaster. I suppose I only survived because my job keeps me in new cosntruction and excavation zones, away from trouble. That old book has kept me company quite well through the chaos, and has been very enlightening. I think it's time to really get the paranormal wagon rolling, and figure out how I'm going to avoid going insane or slipping away into the afterlife if I die again. It's all in the book...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 27, 2012, 06:48:55 pm
Deathsword's Log

So, I woke up on this new body. Again. I think I lost count of how many bodies I've ended up in this way. Either way, people seem to have taken the sudden change in behaviour of this body as a sign that I am a goblin spy. Which, truth be told, is ridiculous. I am certainly not a goblin spy. Nor will I ever be one. Nor have I ever been one. No, indeed I have never had any association with goblins at all. Any claim to the opposite is clearly a lie created by someone that would like to see me out of their way. Whatever that way may be. In fact, said way has nothing to do with goblins. At all. Despite great evindence pointing otherwise.

So. In short. Not a goblin spy.

End of Log.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 27, 2012, 07:45:36 pm
Diary of DevilEd
Today I saw a funny looking thing in the caves, daddy said to just ignore it. I found a rock on the floor today too, it has the initials D.E. on it, those are my initials too. I kept the rock.

(woo being a little kid)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 27, 2012, 07:52:29 pm
Dark_T_Zeratul, could you please change my profession to "Not a goblin spy"? It wasn't changed during the dorfing wave.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 27, 2012, 07:53:10 pm
Dark_T_Zeratul, could you please change my profession to "Not a goblin spy"? It wasn't changed during the dorfing wave.
Got it, and updated my previous post.

4th of Granite, 214

I've spent the last four days getting acquainted with the fortress. What I've found is... Well, rather disturbing.

*There are no less than six forgotten beasts prowling around in the caverns.
*The ghosts of eleven of our former citizens are still haunting the fortress.
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.
*One room contains over a hundred levers. Three are labeled. I'm scared to touch the others.
*Stormtemplar the 2nd is sitting in the dining room, loudly complaining that he can't pick anything up because both of his hands are missing.

Also, the skeletal wildlife are still a problem. Kaamanen II wandered outside to do... Something... And got gored by a pack of skeletal reindeer bulls. Some of the others have given the big one a name, which means it's probably time to send the military to do something about it.

You know what? If I'm the one who has to be managing this madness for the next year, then dammit I'm going to make it worth my while. I'm having the miners carve out a nice big tomb for me at the end of the new catacomb wing. I know I can never survive this place (no one does), but at least I can die in style.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 27, 2012, 07:55:15 pm
Please read Dariush's updates before deciding to send the miltia out.

Or better, don't.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 27, 2012, 08:02:36 pm
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.

He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P

.....that actually kinda works, can somebody get that into the lore?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 27, 2012, 08:03:35 pm
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.

He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P

.....that actually kinda works, can somebody get that into the lore?

Talk to the historian. And TAD. He kinda runs things around here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 27, 2012, 08:05:31 pm
Speaking about history...

The one reason I haven't yet uploaded the Battlefailed Archive (does not include Hellcannon. I'll wait for it to end before doing adding it.) is because I feel it is still quite messy. And could use an index of sorts. And I am somewhat intimidated by the task of indexing that monster.


So it's more like three reasons.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 27, 2012, 08:05:54 pm
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.

He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P

.....that actually kinda works, can somebody get that into the lore?

Talk to the historian. And TAD. He kinda runs things around here.

Of course! It's in the magma sea, that makes it the only denizen of the fortress TAD can't bribe, convert, corrupt, or otherwise reach!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 27, 2012, 08:07:25 pm
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.

He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P

.....that actually kinda works, can somebody get that into the lore?

Talk to the historian. And TAD. He kinda runs things around here.

Of course! It's in the magma sea, that makes it the only denizen of the fortress TAD can't bribe, convert, corrupt, or otherwise reach!
I bet someone is going to drop a cave-in on top of that ogre just because of that.

And if it is still pseudo-alive when my turn rolls around, I'll do it myself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 27, 2012, 08:16:04 pm
Aww... I was thinking about doing that.

Have my dorf engineer a floor suspended above it's head by nothing but a support, and licked to a lever more than 7 tiles and one wall away. Just for sport.

Also, I intend to continue work on that Epic of Aluonra at some point. Spring break is the most wonderful time of the year...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 27, 2012, 08:43:59 pm
Speaking about history...

The one reason I haven't yet uploaded the Battlefailed Archive (does not include Hellcannon. I'll wait for it to end before doing adding it.) is because I feel it is still quite messy. And could use an index of sorts. And I am somewhat intimidated by the task of indexing that monster.


So it's more like three reasons.

Do like the Australians do: Upload it, and have someone else do it for you.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 27, 2012, 09:09:22 pm
Speaking about history...

The one reason I haven't yet uploaded the Battlefailed Archive (does not include Hellcannon. I'll wait for it to end before doing adding it.) is because I feel it is still quite messy. And could use an index of sorts. And I am somewhat intimidated by the task of indexing that monster.


So it's more like three reasons.

Do like the Australians do: Upload it, and have someone else do it for you.

Hey!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 27, 2012, 10:39:23 pm
Nfufuf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 28, 2012, 03:31:09 am
casual readers
As opposed to what, hardcore readers?

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 04:19:07 am
9th of Granite, 214

The battle was epic. Urist Imiknorris III, The Master, Caquat Shibbi, and I met the skreinder bulls on the field on battle, whereupon we proceeded to completely dismember them. Urist was particularly effective, laying into them with her axe with a fury I've never seen before. About halfway through the battle I realized her left hand was gone, and I honestly have no idea when that happened. Ghills, meanwhile, came outside and then proceeded to complain that the skreinder were between him and his weapon. I stayed behind to clean up after the others went back inside, and was ambushed by a hitherto unseen skreinder! Fortunately, it was no match for my unique fighting style, and after clamping my teeth onto the front of its skull I was easily able to hack it into pieces with my axe.

Stormtemplar is still complaining about his lack of hands. I'm heading outside to try and drown out the sounds of his wailing.


12th of Granite, 214

So, hey, that scroll El Presidente gave me that informed me I was the new leader? Turns out it also binds my spirit to this wretched world for the duration, so I can't get out of it through death. Seems there was yet another skreinder lurking outside when I went out there to clear my head, but before I could bite its head and hack its limbs off I was caught in a freak snowstorm. I staggered around blindly for several hours while it kicked me repeatedly, until at last its antler tore into my face and I embraced the sweet, sweet release of death...

Or so I thought, anyway. Well, I guess that fancy expensive tomb that was carved out for me will go to waste. Shame, that...

I've just had a thought. Whoever kills that damned skreinder and avenges my death will get my tomb. This I command!


15th of Granite, 214

You've gotta hand it to our militia: they really are the best of the best. Urist, Gizogin, and Ghills went outside in the midst of a snowstorm and dispatched by killer. However, the glory of the finishing blow went to the Resident Badass, Gizogin IV, who will now reap the promised rewards of a fabulous tomb all to himself.


20th of Granite, 214

Some migrants showed up, despite the danger. They were immediately set upon by a pair of skoxes. Fortunately, one of them had the good sense to bring not only a bow but a quiver full of silver arrows, and chased them off while they all got inside. Well... Almost all. There was that gem setter that ran in completely the opposite direction and got a skox hoof to the head for her troubles.

Meanwhile, another ghost showed up. This one's haunting Rridgway II.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 28, 2012, 04:37:55 am
It's time for me to go. I feel the world releasing its grasp on me.
I found mother. I forgive the citizens of Hellcannon, all dead themselves, for their trespass. I even forgive... Mother, what's his name? Strateegea? Strategia? He was nice to her, even though she was mad. Here she is cured. The person I knew before the insanity took her to Shashmebzuth.

I found Strategia. At least, the person I think he was. Healed of all wounds. Healed of the evil he committed during his reign.
And the rest of us. We have to go.

It's time.


Goodbye, fair friends of mine. Goodbye, Ieb. Goodbye, Erica. You both were my best friends in life.
Come, mother, let us depart.



(Maybe current overseer could work on slabbing the dead?)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on March 28, 2012, 04:46:06 am
I'll claim as Dariush III in order of preference: legendary armor/weaponsmith -> legendary warrior -> legendary -> any badass.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 28, 2012, 09:57:15 am
Wait. Our militia managed to defeat the undead? What madness is this?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 12:15:53 pm
They defeated a pack of three skreindeer, then a fourth on its own in a snowstorm after I died. I myself managed to kill one solo, but succumbed to the second.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 28, 2012, 01:05:55 pm
Journal of Eric, Head Stoneworker of Hellcannon.

I'm hearing voices. Some jackass just said "goodbye Erica" in a taunting manner. Even the dead are calling me a pansy woman! Where did I go wrong!?

It sounded like Reudh. When I find you, you little cunt, I'll fire you in a manner more horrifying than any manager has ever fired their laborers before!

And the good news is that book I found in that hollow pillar details the summoning and binding of spirits. The secrets of life and death, they say. Nothing about controlling the mindless dead yet, though.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 01:43:40 pm
(Maybe current overseer could work on slabbing the dead?)
I'm discovering that when your fortress has this many dead, slabbing them becomes incredibly irritating. Reudh II is the first ghost in the unit list, and yet after scrolling through the list of names twice when making a memorial slab, I don't see him. There really needs to be a search function.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on March 28, 2012, 02:33:11 pm
I'm discovering that when your fortress has this many dead, slabbing them becomes incredibly irritating.

I first read "slabbing" as "stabbing". Wouldn't even be surprising in this place.

Quote
Reudh II is the first ghost in the unit list, and yet after scrolling through the list of names twice when making a memorial slab, I don't see him. There really needs to be a search function.

Besides that, where are you even going to put that many slabs? And how much labour would be diverted to placing them? It could easily cripple the fort's production for months on end, with everyone making, engraving and placing slabs everywhere they can. And still have ghosts floating around the workshop complaining about not being memorialised yet.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 03:11:05 pm
Actually, there are only about half a dozen ghosts floating around right now. Someone already laid down a ton of slabs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on March 28, 2012, 04:18:22 pm
Where am I and what am I doing? Did I die a long time ago and not notice...again?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 05:18:39 pm
You're still wandering around the dining room, whining that you can't pick anything up with no hands. You're otherwise doing just fine, though, in both mood and health, so unless there's a tantrum spiral or the defenses are breached (or an overseer gets tired of your constant job canceled spam) you'll probably survive for quite a while.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 28, 2012, 05:22:17 pm
unless there's a tantrum spiral or the defenses are breached (or an overseer gets tired of your constant job canceled spam) you'll probably survive for quite a while.

So he's pretty much dead.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 05:47:39 pm
1st Felsite, 214

Things have been rather quiet since my untimely demise at the hands of a vicious skreinder. We've completed the basics of the tomb for Gizogin V (I found the tomb of the ACTUAL Gizogin IV the other day and realized I had his name wrong this whole time), but apparently no one was allowed to work the forge where I'd ordered the silver statues made. I remedied that, right after having two statues and a door installed in the tomb my body was placed in, and ordering all the walls engraved.

Oh, and The Master died of thirst in the hospital. Apparently no one remembered to bring him anything to drink. Now Tyrar's infant son is going around yelling, "Dwums! Da dwums!" at the top of his lungs. Even dead, some things still manage to surprise me.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 28, 2012, 05:55:05 pm
We see what you did there. (http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoNSS4E17E18TheEndOfTime)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 07:37:33 pm
8th Felsite, 214
Stormtemplar the 2nd has somehow become "mysteriously" locked in his room. Shortly after, our Gem Setter wandered outside to get a drink and ran into a skelk, which ended pretty much as expected.

Also, this happened:
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 28, 2012, 07:43:37 pm
8th Felsite, 214
Stormtemplar the 2nd has somehow become "myseriously" locked in his room.

Deathsword's Log

The overseer told me to lock Stormtemplar's room as soon as he was inside (he has no hands after all) while nobody was watching. Since I am certainly not a goblin spy, I fulfilled his orders. Just like someone who is certainly not a goblin spy would. Like me.

End of Log
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: tryrar on March 28, 2012, 08:33:33 pm
.....why is it everyone keeps spelling it tyrar and not tryrar? Notice the extra r? (Don't mean to gripe, but thats the 6th game where someone's left off the r)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 28, 2012, 08:47:37 pm
Just double-checked, and it's spelled right in the unit list. I just read it wrong.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 28, 2012, 08:55:18 pm
Poor Eric(a).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 29, 2012, 01:28:13 am
Could I get bumped down one spot in the overseer list? Judging from the speed DTZ is handling the fort, I'd get the pass in the middle of my exam week and I don't want to hold up the game by a few days since we have a good flow going on here.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 29, 2012, 03:06:33 am
We see what you did there. (http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoNSS4E17E18TheEndOfTime)
Stop quoting me! D:
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 29, 2012, 09:26:50 am
Could I get bumped down one spot in the overseer list? Judging from the speed DTZ is handling the fort, I'd get the pass in the middle of my exam week and I don't want to hold up the game by a few days since we have a good flow going on here.

Done. Ghills is up next.

Hellcannon trivia: Ghills was #18 to request dorfing, on post #46. To this date, he still hasn't gotten a dorf. We don't have enough cat-loving dorfs.



Wait what am I saying?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on March 29, 2012, 09:36:23 am
You're saying that e don't have enough cat-loving dorfs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 29, 2012, 12:07:24 pm
You're saying that e don't have enough cat-loving dorfs.

I said that like it's a bad thing or something.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 29, 2012, 12:39:52 pm
Hellcannon trivia: Ghills was #18 to request dorfing, on post #46. To this date, he still hasn't gotten a dorf.
That's not true. He was dwarfed when I got the save. Most recently, he was complaining that the skreinder I ordered him to kill was preventing him from picking up the equipment needed to kill it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 29, 2012, 01:10:22 pm
Really? How did I miss that?

Welp, there goes that trivia.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 29, 2012, 05:46:43 pm
19th Felsite, 214
Three ghosts have been put to rest, leaving us with just four nine more restless souls to deal with. A small group of goblins showed up and killed a skreindeer, before apparently taking one look at the massive pile of bones and blood outside our fortress and deciding to just hang around in the hills for someone to go outside.
(http://i.imgur.com/1pzxI.png)

Speaking of going outside, I think they'll have some company soon. See, before the goblins showed up, a caravan of eight elf merchants arrived with all manner of goods and somehow managed not to get murdered by the skeletal wildlife. Of course, because they weren't murdered by skeletal wildlife, it meant I had to actually see what appropriate trade goods we had... Which was nothing. So I sent Ahrimahn to take their stuff and tell them to GTFO. Hopefully they'll run into the goblins on their way out and our problem will be solved. I also noticed some foliage starting to grow along the path to the depot, and ordered it paved over so that an ill-timed growth won't hinder a real (read: Dwarven) caravan.

6th Hematite, 214
Despite seizing half their goods, the elves still hung around for a few weeks before departing. When they did, I expected the goblins to immediately run them down... No such luck. Instead, they huddled in the hills while a pair of skreindeer scattered the merchants. Only when one of them ran in the direction of the goblins did ONE of them decide to chase him down. The goblin killed the mule, but it looked like the elf was going to get away... Until a pack of skoxes showed up. Both the elf and the goblin were far, far away from anyone else. Neither survived. As to the rest, the remainder of the elves eventually regrouped and escaped, while the rest of the goblins are still sitting in the hills doing... Absolutely nothing at all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 29, 2012, 07:51:29 pm
Such a boring goblin infestation...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 29, 2012, 08:00:54 pm
At least the wilddeath keeps things interesting by suicidally throwing themselves into the blade traps.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on March 29, 2012, 08:07:42 pm
The fort looks like a horrific rorschach pattern of blood and misery.  I can see a bird in it!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 29, 2012, 08:22:09 pm
The goblins are probably terrified of the surroundings to actually attack.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MantisMan on March 29, 2012, 08:36:28 pm
Re-requesting a dorfing.

MantisMan - Axedwarf or Swordsdwarf - N/A - Clothing/Armour dyed green, if possible. (Blade weed?)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 29, 2012, 08:41:23 pm
I imagine this is how the dialogue goes:

Quote from: Gobbos
Stozu: Hey.

Stuzo: Yeah?

Stozu: You ever wonder why we're here?

Stuzo: It’s one of life’s great mysteries isn’t it? Why are we here? I mean, are we the product of some cosmic coincidence, or is there really an Armok watching everything? You know, with a plan for us and stuff. I don’t know, man. But it keeps me up at night.

Stozu: ...........What?! I mean why are we out here, in this freezing wasteland.

Stuzo: Oh. Uh... yeah.

Stozu: What was all that stuff about Armok?

Stuzo: Uh...hm? Nothing.

Stozu: You wanna talk about it?

Stuzo: No.

Stozu: You sure?

Stuzo: Yeah.

Stozu: Seriously though, why are we out here? As far as I can tell, it's just a freezing wasteland in the middle of nowhere. No way in or out.

Stuzo: Mm hmm.

Stozu: The only reason that we set up a camp here, is because they have a fortress over there. And the only reason they have a fortress over there, is, well... Ok we don't have any clue why they're retarded enough to be here.

Now lower that by about 100 IQ points and it'll be accurate.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 29, 2012, 08:55:49 pm
Perhaps the goblins send only their outcasts to fight Hellcannon, as a kind of death sentence.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 29, 2012, 09:00:07 pm
I think it's more that there is so much death and we are still here so there must be something good here. Or goblins are insane. I'm surprised that goblins don't retch on site when they arrive, I mean we have painted a big fuck you in goblin blood all across the tundra.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 29, 2012, 09:01:13 pm
I think it's more that there is so much death and we are still here so there must be something good here. Or goblins are insane. I'm surprised that goblins don't retch on site when they arrive, I mean we have painted a big fuck you in goblin blood all across the tundra.

...right, I meant to re-make that sign during my turn, before life got in my way. That needs to be on the list of stuff we need to do.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 30, 2012, 12:15:39 am
I have a feeling that by the time you get your hands on this fort, there won't be any military able to do that. Maybe you could infest above-ground with a bazillion weapontraps.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 30, 2012, 12:33:25 am
Too bad the fort doesn't have glass available. That would have been a massive boost to it's defensibility.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on March 30, 2012, 01:02:10 am
I always imagined gobbos as somewhat like Orks: the love to fight and are completely unfazed by massize death tolls.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on March 30, 2012, 01:17:10 am
And DF mechanics even support reproduction by spores! It makes perfect sense.

As for the sand thing, at least sand is A) really cheap and B) often brought by traders. There should be a literal crapload of copper and silver in the site anyway as far as I know, even after we exhaust all the tin there is to make bronze with.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 30, 2012, 02:25:40 pm
Too bad the fort doesn't have glass available. That would have been a massive boost to it's defensibility.
I seized a ton of sand from the elves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 30, 2012, 03:05:28 pm
28th Hematite, 214

Those goblins are still out there. Several days ago, a pack of skoxes ran into them. The fight was short and brutal, but in the end it served only to reduce both groups' numbers, rather than wipe either of them out. Three goblins remained; one decided to make a run for it, but ran into the weapon traps at the edge of our territory, had both his legs sliced off, and quickly bled out. The other two continued to sit in the hills until our glassmaker decided to wander outside on a whim, and then led them on a merry chase across the countryside. One of them was very nearly eviscerated by the weapon traps, but jumped aside at the last moment and was merely stunned by falling off a cliff. Unfortunately, poor Fath Meskosoth then ran around the entrance and off into the distance, away from safety, where he was cut down.

Stormtemplar the 2nd is still screaming about being unable to put his things away with no hands.


10th Malachite, 214

The goblin that was wounded by the traps limped away. His friend, however, hung around until ThatAussieDwarf came up to clean some of the blood off the traps. He saw the goblin, freaked out, and instead of running down into the safety of the fortress ran outside. For eight days the goblin chased him all over the landscape.

It is at this point that I will take a break from ThatAussieDwarf's heroic flight to note that I believe I have solved the question of the source of the ever-persistent wilddeath. While he was running from the goblin, he passed a herd of reindeer... Real, live, flesh and blood reindeer. These reindeer subsequently wandered into the line of traps and were eviscerated. Now, call me crazy, but I believe that we may in fact be at least partially responsible for the plague of undeath that haunts the surface. Perhaps if we weren't slaughtering them en masse and leaving their carcasses to rot in the snow, they wouldn't be rising as skeletal hordes and trying to kill us back. But anyway, back to ThatAussieDwarf...

Eventually, after making a complete circle, he finally had the good sense to run back into the fortress. And, of course, it wasn't until then that Terrahex caught up to the goblin, hacked off his leg, and let him bleed to death. Thus ends the goblin "invasion." Also, Stormtemplar the 2nd finally died. Seems he was unable to get any water due to being locked in his room for two months. Funny, that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on March 30, 2012, 03:29:48 pm
Can we forcibly reincarnate Stormtemplar in to someone with hands to stop his whining.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 30, 2012, 03:41:59 pm
Indeed we may! We just need some poor sap to transfix his soul to...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 30, 2012, 03:47:45 pm
Grab the tongs!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 30, 2012, 03:51:37 pm
All must serve El Presidente! Death is no excuse not to.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 30, 2012, 03:52:41 pm
All must serve El Presidente! Death is no excuse not to.

Did I ever mention that I nicknamed you Pedro in my head?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 30, 2012, 03:53:43 pm
All must serve El Presidente! Death is no excuse not to.

Did I ever mention that I nicknamed you Pedro in my head?

Me or El Presidente? My dwarf is not that dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 30, 2012, 04:04:10 pm
Both. You are that dwarf. It's the weirdest case of DID ever.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 30, 2012, 04:47:58 pm
You are that dwarf.
Unless someone changed that dorf's name, it's name is Kar something.

Also your mental nickname isn't even remotely close to my name, but I am flattered anyway.

EDIT: Also uploading the horribly unorganized version of the Battlefailed archive. Hellcannon not included.

EDIT 2: BEHOLD (http://dl.dropbox.com/u/55435372/BATTLEFAILED.doc)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 30, 2012, 08:21:08 pm
Argh! My megabytes!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 30, 2012, 08:53:18 pm
Wow, that is quite extensive.

That is a lot of pages. A lot of pages...

A lot of words...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 30, 2012, 09:02:29 pm
THAT is why it needs an index.

I added some notes in certain updates that had no in-character logs to explain that. But those are near the end of the whole thing.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 30, 2012, 09:04:22 pm
That's the first major step towards getting these monstrous forts archived properly.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on March 31, 2012, 03:30:42 pm
Posting to update!

Spoiler: Epic of Aluonra (click to show/hide)

That's everything up to the beginning of Seth Creiyd's second turn in Battlefailed.

Suggestions and editing desired!
They're like 4-line haikus, and they suck.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on March 31, 2012, 03:48:06 pm
*applause*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: EmeraldWind on March 31, 2012, 09:50:04 pm
On the morn of Granite first
From a hangover most dwarvenly
Did rise those fateful starting seven
What a party last night!

...

Andreus, Father of Heroes
Slain by flying shit monster
Didn’t see that coming,
Immortal Philosopher-general?

Shem Shipdusts,
Shit Slayer
Battlefailed commends you
Even though everyone suffocated.

I laughed at these. And the bolded line should be a valid line in legends mode.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on March 31, 2012, 10:07:43 pm
...I don't even...

1. How did I lose my hands?
2. Why did no one mention this
3. please reincarnate me
Stormtemplar - Hammerdwarf (Put him into military)- Smasher of goblins
4. Please put on perpetual redorf

Diary of stormtemplar:
I died...Again. I give up on this fort. I lost my f****** hands then they f****** locked my in my room. Why? BECAUSE THEY WERE PISSED THAT I WANTED HANDS. I'mma cut off  my hands in my new body to spite them god-dammit. AND WHINING...OH GOD THERE WILL BE WHINING. THEY SHALL KNOW WHINE AS THEY NEVER HAVE BEFORE. THEY'LL DRINK SO MUCH TO COPE THAT THEY WILL DRINK THEMSELVES SOBER. THEY WILL RENAME WINE SO AS TO NEVER HAVE TO SPEAK THAT WORD AGAIN.  THEN I WILL STRANGLE THEM ALL WITH ARM STUBS.


ps. Overseer, if you take this as anything more than a joke and his hands get cut off intentionally, I will make SURE you and all your friends and family are drafted into the milita and sent to fight the first invasion we have on my turn. NAKED. If you are dead I'll redorf you for the sole purpose of sending you to battle goblins in your birthday suit.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on March 31, 2012, 10:20:42 pm
Now... you know this means someone is going to try and lop off the hands of your dorf, don't you? After all, that's what you get by telling people not to do something. Lopping off your hands, in this case.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on March 31, 2012, 10:23:03 pm
I recognize this. However hands are a good price to pay for the right to send them nude into battle. I win either way.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on March 31, 2012, 11:01:53 pm
For that attitude and insubordination, someone ought to chop off your hands and slap you with them!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on March 31, 2012, 11:03:35 pm
TWICE THE GRATUITOUS VIOLENCE. IT'S PERFECT

own-hand slapping and nudity wars! GENIUS!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on March 31, 2012, 11:04:22 pm
Mr. Zeratul, would we be able to get a list of the dwarves currently dwarfed during your turn?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on March 31, 2012, 11:15:33 pm
...I don't even...

1. How did I lose my hands?
2. Why did no one mention this
I have absolutely no idea. When I got the save, you were already spamming job canceled announcements due to not being able to pick anything up.

Mr. Zeratul, would we be able to get a list of the dwarves currently dwarfed during your turn?
The list on page 135 is still pretty close to accurate. Most of the other people who have not yet been dwarfed requested professions that don't exist among the undwarfed dwarves.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 01, 2012, 01:32:40 am
There are likely dwarves with some knowledge of the skills related to their professions. You could hook them up and possibly set them to work in that field, right?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 01, 2012, 01:33:53 am
According to Zeratul's list on p.135, the only remaining dwarves who are free for use are children and a baby or two.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: SethCreiyd on April 01, 2012, 01:51:24 am
Dwarf me as 'Seth' with one of the kids, please.  Preferably one of the older ones.  I'd like to be old enough to hold a sword if I'm somehow still alive when the turn comes.

The Epic is awesome so far, looking forward to more.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 01, 2012, 02:10:49 am
Yeah, Axen can be a child too, preferably a close-enough-to-adult if possible.

He can start off stonecarving, like I specified in the dorfing request. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 01, 2012, 02:13:04 am
Dark_T: How many children are there versus the adult population?

And what are your estimates of their survivability? :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Fabubutt on April 01, 2012, 02:27:45 am
Can I beee baaabuu dwarf? ((Specifically I'd like to be Dwarven Battle Armor. But I'm not sure if that bug still happens.))

Spent most of today reading about this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on April 01, 2012, 08:23:58 am
Also, once again, if there is no one with hammer skill, just pick a dwarf (Preferably male) and have him start training.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: zomara0292 on April 01, 2012, 08:50:22 am
I would like to be dwarfed if you don't mind. Zomara. Male. Speardwarf, because they get little to no love.

Still trying to catch up. swimming through all this is a chore.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 01, 2012, 01:47:32 pm
Hellcannon trivia: Ghills was #18 to request dorfing, on post #46. To this date, he still hasn't gotten a dorf.
That's not true. He was dwarfed when I got the save. Most recently, he was complaining that the skreinder I ordered him to kill was preventing him from picking up the equipment needed to kill it.

I didn't know I was dorf'd until the 26th when you posted the full dorf list.   And why a soldier?  It was supposed to be a stonecrafter.  ???

Anyway, there goes how I was planning to open my turn (brand-new dorf in the fort, since I haven't been able to read the thread).  I'll have to think up something else now. :)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 01, 2012, 02:09:43 pm
Dementia. To your dorf, he's still the newest.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 01, 2012, 04:52:16 pm
Alright, I wasn't gonna post an update until the end of my turn, but since so many people are asking, here's the current list of dwarves:
Eric II, Head Stoneworker
Mego V, Chaos Crafter
I, Stoneworker
Rom Thimeth, Chief Medical Dwarf
Kar Puwuncobi XLII, El Presidente
Tasrak, Priest of Armok
Ahrimahn, Stoneworker
Axen, Long Lost
Dariush III, Hunter
Epithemius II, The Doctor
CatalystParadox, Slightly Odd
Andreus XVII, The Immortal
Halbezbin Somegret, Weaponsmith
Strategia II, Prophet of Cheese
Tryrar, Goremaster
Rridgway II, First Victim of the Failday
Caquat Shibbi, Militia Officer
Slime, Fleshsmith
Deathsword, Not a Goblin Spy
ThatAussieDwarf, Scheming Engineer
Terrahex, Soldier
Urist Imiknorris III, Axecutioner
Ghills, Soldier
Gizogin V, Resident Badass

Remalle IV, Dwarven Child
Kitkun II, Quietly Watching
DevilEd II, Cultist of Croctopus
Seth, Dwarven Child
Fabubutt, Dwarven Battle Armor
Ledi VI, Crazy Cat Lady
The Master, Baby Magnificent Bastard

The only unclaimed dwarves are a blacksmith who I'm loathe to put into the military, and a child. The only named dwarves who have died during my turn are Lord Zeratul, Stormtemplar the 2nd, and Kaamanen II.

I estimate survival chances for any particular dwarf to be particularly good, unless they do something dumb like going outside.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: zomara0292 on April 01, 2012, 04:53:51 pm
Well then. . . . .  Smith me?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 01, 2012, 05:09:37 pm
Consider yourself smithed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on April 01, 2012, 05:11:02 pm
John Smith?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 01, 2012, 05:14:37 pm
John Smith?

We see what (http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoNSS3E8HumanNature) you did there. (http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoNSS3E9TheFamilyOfBlood)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on April 01, 2012, 05:22:45 pm
Would you believe me if I said that he was not the John Smith I was thinking of (http://tvtropes.org/pmwiki/pmwiki.php/LightNovel/HaruhiSuzumiya) (and that 3rd took that name way earlier)?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 01, 2012, 05:25:22 pm
2nd Galena, 214

Things came today! First, some migrants. A craftsdwarf, a bone carver, an herbalist, a shearer, and Vegdrasil the Brewmaster. Second, another Forgotten Beast showed up in the caverns. Yawn. Third, a pack of skreindeer showed up and, one by one, wandered into the grinders outside the fortress to be rendered into reindeer parts. Except that one of the skreindeer saw the migrants, and started chasing them. Fortunately, it got distracted by the bone carver's kitten and the migrants managed to make it inside while the kitten got its head caved in.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 01, 2012, 06:22:00 pm
Migrants are safe and another cat has been destroyed. All is well.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 02, 2012, 12:04:10 am
But we'll never have a legitimate crazy cat lady if this keeps up!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 02, 2012, 12:06:52 am
But we'll never have a legitimate crazy cat lady if this keeps up!

And?

Quote from: ThatAussieDwarf
all according to plan...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 02, 2012, 02:43:25 am
Oh, wow, I'm still alive? I thought I'd have been eaten by hellspawn, or mandated slade.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 02, 2012, 03:21:38 am
From the ENTIRELY DWARVEN and NOT AT ALL ELVEN diary of AXEN the GREAT (KID OR ADULT, I AM NOT SURE)

I arrived here at HELLCANNON on the trail of my BASTARD FAMILY WHO LEFT ME WITH WOLVES at the age of TWO.

I heard that LORD LADY REUDH MAD WOMAN and MR REUDH STONEMAN PERSON came here and that REUDH FAMILY is dead of the FORGOTTEN BEAST SICKNESS.

That is BAD BECAUSE NO REVENGE.

Now I, AXEN, have NO CAUSE FOR LIVING IN HELLCANNON. I have heard tell that the dwarves here are EQUALLY MAD as my MAD LORD LADY MOTHER to live here. I think I will LIKE IT HERE.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on April 02, 2012, 03:48:38 am
I arrived here at HELLCANNON on the trail of my BASTARD FAMILY WHO LEFT ME WITH WOLVES at the age of TWO.
And then Reudh founded Rome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 02, 2012, 04:25:07 am
Okay so I died, could you dorf me again? Kaamanen III, Architect of Vengeance. Draft him in militia so he can train to kill the skeletal wildlife. Thanks!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 02, 2012, 04:59:53 am
Best be prayin for migrants then. Population is taken :P

Except "I"
That was part of a joke Girlinhat suggested over Steam. I wrote "I Know What You Did" in stoneworkers. They're all dead now except "I," so "I"'ll take the blame.

I didn't even read all of Seth Creiyd's second Battlefailed turn this weekend, so I did very little for the Epic of Aluonra. However, I did begin to make some sweet caves for Skyrim and did some hefty modding in DF. Too bad tomorrow marks the beginning of a shitton of non-voluntary (well, technically it isn't...) work for the next few weeks. Maybe somebody with some interest in dwarven !!POETRY!! would like to take a wack at it.

Spoiler (click to show/hide)
New lines italicized. And yeah, it's still entirely unpoetic to the highest degree. I am not a poet, I'm a geology student!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 01:06:33 pm
I am not a poet, I'm a geology student!
So you have a very keen insight into the Dwarven writing style, then.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 02, 2012, 01:15:33 pm
But I thought we just got migrants?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 02, 2012, 02:08:13 pm
Aw crap, you're right. I mentally noted the forgotten beast but not the migrants...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 03:24:57 pm
Newly dwarfed migrants:
Ogrin II, Eye Poker
Conchobar III, Revengineer
Arcangelsd II, !!Nuclear!! Engineer
MantisMan, Bone Carver

Remaining dwarves:
One child
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 03:34:58 pm
8th Galena, 214
Everything's been very quiet and relatively peaceful. I think this is going to be a good year.

12th Galena, 214
We're fucked.
First, Tasrak went outside to pick up some poor soul's body and got chased by a skreindeer. I sent the militia to save him, but a pack of skoxes intervened. Tasrak, Gizogin V, and Ghills all died. Caquat Shibbi became an Axe Lord, but is still fighting the skoxes. Then, to top it off, the goblins sieged us. Did I mention this is all happening in the middle of a snowstorm? I'm calling the militia back, pulling the lever that LordSlowpoke labeled, and crossing my ectoplasmic fingers that everything will work out.

14th Galena, 214
Dariush III just went topside and started shooting at the ogres surrounding the entrance.
Wait. Ogres? Why are there ogres? HOLY SHIT THAT'S A LOT OF OGRES.
Spoiler (click to show/hide)
Caquat's still out there, she can probably deal with... Wow. Yeah, I dunno if she can deal with that many goblins.
Spoiler (click to show/hide)
On the plus side, the traps at the edge of our territory did a number on one squad... But there's at least three more, including a full squad of archers.
Spoiler (click to show/hide)

Could this be the end of Hellcannon?

18th Galena, 214
No.
While Dariush III was quickly slain by the combined horde of trolls and ogres, Caquat - surrounded by nearly twenty goblin hammerers - immediately engaged the goblins' hammer lord. She plunged her axe into his back and tore out his kidneys, before hacking off one leg, then the other, and finally decapitated him. As his head sailed off in a bloody arc, the rest of the goblins turned and fled... Including an entire crossbow squad that hadn't even entered the fray. The ogres and trolls were more persistent, throwing themselves into the traps with reckless abandon until Caquat arrived and, pissed off that they were standing between her and a well-deserved drink, hacked the survivors apart.

To celebrate our complete and utter victory, ThatAussieDwarf claimed a mechanics shop and crafted The Admired Shafts, a cassiterite mechanism with a picture of a goblin on it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 02, 2012, 03:57:12 pm
You really should forbid everything in the surface, you know.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 04:12:17 pm
The wilddeath herds seemed to have thinned, so I unforbid a couple corpses for burial. In retrospect, not the best idea. Of course, I wouldn't have sent the militia out if I'd seen the skox herd.

EDIT: Having seen how things turned out, though, I think it was fortuitous that Caquat was outside when shit went down.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 02, 2012, 06:32:09 pm
I'm dead again?  No matter!  I plan to take advantage of my current incorporeality to begin my ultimate work!  There is much to be done, and I must not waste any time. 
IWLEEOGSLMIILCADDNLYMBOSAWOSWEMAMANTAYBNVSNTCEHDHDAIIENSFTGH
Oh dear, I seem to have gone insane.  What a pity.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 02, 2012, 07:19:32 pm
AXEN HAS SOMETHING TO SAY.


Caquat the GOBLIN HEADCHOPPER needs to HAVE A CELEBRATION FOR HER TENACITY. I think that I NEED TO BECOME LIKE CAQUAT.

ALSO, AM I AN ADULT? OR A child?

AXEN CANCELS SHOUT LOUDLY: INTERRUPTED BY PARTY
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 07:42:03 pm
Axen is an adult. Also, it's autumn, which means my turn is now officially half over.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 07:50:03 pm
3rd Limestone, 214
Four dwarves were caught outside and killed by skreindeer today. Vegdrasil was heading out to clean a trap and Conchobar II seemed to think that the weapon he needed for sparring was lying in the snow instead of in the armory, but what Ahirmahn and Epithemius II were doing out there I will never know (I think Epithemius II was getting a drink, though since the ground is iced over year-round I'm not entirely sure where he thought he was going to be drinking from).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 02, 2012, 08:40:37 pm
YAY!

Mr. ZERATUL-LEADER-PERSON just told me that I am an ADULT OF GIGANTIC PROPORTIONS, and as such I wish to have a STATUE ERECTED IN MY AND CALQUAT'S HONOUR.

While you are at that, MR ZERATUL LEADER PERSON, could I have a BEER or a WINE please?

ALSO MAKE ME A STONEWORKER.

HAHA. I AM A DWARF.
NOT AN ELF.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 02, 2012, 09:23:58 pm
Deathsword's Log

Got message today. "Nearly there" it says. So I point out that there are some unclaimed stuff in the surface that we could grab. Wasn't counting on skox herd. They did most of the killing. Goblins, with which I am in no way connected to, arrived later. Don't think Overseer is getting suspicious towards me, so that's good. Not that there is any reason for him to be suspicious of me, as I am certainly NOT a goblin spy. The message had nothing to do with the goblins. Talked to TAD about possibility of Overseer suspecting me. He says not to worry. Thankfuly, no one overheard out talk since that Axen was shouting around.

So, to sum it all:
- Most of militia is dead.
- Overseer is not suspecting me.
- I, Deathsword, am not a goblin spy.
- Axen likes shouting.

End of Log
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 02, 2012, 09:30:07 pm
THIS IS HOW DWARVES ARE SUPPOSED TO SPEAK CORRECT?

I WAS TOLD THIS WHEN I WAS LITTLE AFTER I WAS ADOPTED.

But it gets tiring sometimes, so... I RELAX FOR A SHORT TIME.

THE DWARF THAT RAISED ME SAID THAT SHOUTING AT OTHERS IS A GOOD WAY TO CONVINCE OTHERS THAT YOU ARE NOT AN ELF.

I AM NOT AN ELF

SO I SHOUT.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 02, 2012, 10:21:48 pm
13th Sandstone, 214
Terrahex died in the hospital today, as no one brought him any water. I didn't realize his injuries had been that grievous. On the plus side, no one will have to go outside for his corpse; he can just go straight to the tombs. I also laid two more ghosts to rest.

I've also decided on a project that will define my reign. Armok willing, I can complete it in time. There are too many prying eyes, though... Too many who would think it madness and seek to stop it. While I am already dead, and thus cannot be harmed, they may decide to sabotage it in other ways. Soon, though, it will be complete, and all will tremble at its glory!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 02, 2012, 10:32:33 pm
I feel like the Battlefailed TVTropes page should have a character page to go with it...

How many dwarves are left now, anyway?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 02, 2012, 10:48:41 pm
Journal of Mego

So apparently Zeratul is wanting to make a project to symbolize his reign. I told him The Master already made an obsidian penis.

He didn't seem to like that comment.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 02, 2012, 11:50:37 pm
HOW COME YOU GUYS DON'T SHOUT?

FROM AXEN, LOVE AND DWARFISM FOREVER
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 03, 2012, 12:12:32 am
Journal of Kaamanen III:
17rd Limestone, 214

So here I travel towards certain death that is Hellcannon. It is not something I do lightly, but my soul cannot find peace as long as those vile beasts roam free, after spilling so much blood. My blood. Only after they haunt this world no more I can find peace.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 03, 2012, 12:49:17 am
4th Moonstone, 214
Oh, so much has happened in the past few weeks. First, the dwarven caravan arrived! They even killed a couple skreindeer for good measure on their way in. I decided that this was a good time to unload the caged skanimals we had lying around, but several of the skoxes got out while El Presidente was moving the cages. Fortunately, the large animal pen was nearby, and so were the militia. The skoxes were immediately set upon by Caquat, a wolf, a bear, and two giant eagles. Naturally, they never stood a chance. Fortunately, I did manage to trade a skreindeer for some food.

I've also discovered that there's a weapon somewhere outside that is not forbidden. I don't know what or where it is, but various individuals keep trying to go out and claim it, only to fall victim to the skreindeer hordes; we've lost Axen and Conchobar IV in the last week alone. The other cause of skanimal-related death is attempting to clean the traps, which recently claimed The Counselor, our diagnoser, and Rom Thimeth, our Chief Medical Dwarf. Not that they were doing their job or anything anyway, because I've discovered that a broken bone - any broken bone - might as well be a death sentence. No one ever brings water to the hospital, so going there is like being doomed to die of thirst. We just lost Urist Imiknorris III to a broken toe. A TOE. This was entirely preventable, and I've promoted Caquat to Captain of the Guard in his stead.

5th Opal, 214
I've done it! My plan is complete! Some thought me mad. Well, okay, none thought me mad, because no one knew what I it was that I was ordering. But it's complete! The tunnels were carved. The grate was set in place.
Spoiler (click to show/hide)

All that remained was to carve a ramp in a very specific location, a task that required a very careful choice of miners... So I picked Deathsword, who is definitely not a goblin spy, to do it.
Spoiler (click to show/hide)

And thusly did I precipitate the draining of the upper lake into the lower cavern levels!
Spoiler (click to show/hide)

You may ask... Why? Why do such a simple feat of engineering for such an insane and theoretically pointless result? Well, because I can, really, though it started with noticing just how much stuff was at the bottom of the upper lake. I thought, if I could dredge it, we could get it. Eventually. In about five years or so. And who knows? Maybe the flood will drown some of the horrors of the lower cavern. Win/win! Either way, everyone will remember me as the dwarf who made it happen!

19th Obsidian, 214
Even after this long, I still get entertaining surprises. A goblin ambush party showed up at the same time and in the same place as a herd of skreindeer, with the result that both problems rather neatly solved each other.

1st Granite, 215
And so my year at the head of Hellcannon comes to an end. I can already feel my spirit slipping away from here, hopefully to someplace nice and dark with lots and lots of beer and no wilddeath. To my successor, I have only this to say: good luck, and you have my condolences on getting picked to run this foul place. You've no manner of luck at all.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 04:00:12 am
Goodness, Axen didn't last long.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 03, 2012, 04:21:54 am
Alright, after-action report!

CURRENT DWARVES:
Eric II, head Stoneworker
Mego V, Chaos Crafter
I, Stoneworker
Kar Puwuncobi XKLII, El Presidente
Kaamanen III, Architect of Vengeance
Zomara, Blacksmith
CatalystParadox, Slightly Odd
Andreus XVII, The Immortal
Halbezbin Somegret, Weaponsmith
Gizogin VI, Resident Badass
Arcangelsd II, !!Nuclear!! Engineer
MantisMan, Bone Carver
Tasrak II, Priest of Armok
Strategia II, Prophet of Cheese
Tryrar, Goremaster
Rridgway II, First Victim of the Failday
Caquat Shibbi, Militia Officer
Ogrin II, Eye Poker
Slime, Fleshsmith
Stormtemplar the 3rd, Thresher
Deathsword, Not a Goblin Spy
ThatAussieDwarf, Scheming Engineer
Remalle IV, Dwarven Child
Kitkun II, Quietly Watching
DevilEd II, Cultist of Croctopus
Seth, Dwarven Child
Fabubutt, Dwarven Battle Armor
Ledi VI, Crazy Cat Lady
Epithemius III, The Doctor
The Master, Young Magnificent Bastard

DWARFING LIST
Name - Profession - Profession Name - Special
     
Continually Redorfed for Storyline Purposes
Mego V - N/A - Chaos Crafter - N/A
ThatAussieDwarf - Mechanic - Scheming Engineer - N/A
Andreus XVII - N/A - The Immortal - N/A
Gizogin VI - N/A - Resident Badass - N/A
CatalystParadox - Some bonecarving skill - Slightly Odd - N/A
     
Continually Redorfed by Request
Remalle IV - Axedwarf - N/A - Each death, reincarnated as the next baby to be born
Ledi VI - Any - Crazy Cat Lady - likes cats
Strategia II- Cheesemaker/Military - Prophet of Cheese - N/A
rridgway II- Bonecrafter or Weaponsmith - First Victim of the Failday - N/A
Ogrin II - Spear Dwarf - Eye Poker - Something badass/lone wolf style
Eric II, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabled
Epithemius III - The Doctor - N/A - N/A
Conchobar V - Axedwarf/Siege Engineer - Revengineer - N/A
The Master - N/A - Eternal Magnificent Bastard - On this list because Mego said so
Urist Imiknorris IV - Captain of the Guard/Sheriff - Axecutioner - Overcompensates for something with large axes
Kitkun II- N/A - Quietly Watching - Possibly for a higher or lower purpose
arcangelsd II - (I would prefer to be a mechanic) - !!Nuclear!! engineer - N/A
The Counselor II - no gender preference - Doctor - N/A
Tasrak - Mason/Stonecrafter - Priest of Armok - N/A
     
Others
None in queue!

OTHER NOTES
*I unforbid a bunch of stuff in one of the stockpiles because the skox bits were causing miasma, and for some reason it caused Eric II (who's been mostly wandering around unable to do anything for the entire year because he's missing a foot and has nerve damage) to suddenly start spamming job canceled announcements. Deal with it how you see fit.
*The militia's probably in an okay place. Caquat Shibbi is a nigh-unstoppable juggernaut. The other four are training and haven't really seen much combat, but shouldn't be too terrible in a fight. Oh, speaking of which, you may need to redo their training schedule; they got stuck on a kill order that I couldn't cancel even after the skox was dead, and the only way for them to not stand around its corpse until they died of thirst was to disband and reform the squad. It's possible other tweaks will be needed as well.
*There's no Chief Medical Dwarf.
*I still have no idea what most of those hundred levers do. The one with the note on it from LordSlowpoke (Pull this to block the entrance shortcut. This is the only help you get.) didn't seem to do anything when I pulled it. Have fun!
*I entombed all the bodies I could find on the surface. There are still 15 ghosts, though, so good luck memorializing them.
*Izegzokun, the Skeletal Blind Cave Ogre, is still in the magma sea.
*I recommend trying to figure out a way to safely clean the traps around the edges of the map. They're incredibly useful, netting far more kills than the militia, but dwarves going out to clean them often run afoul of the wilddeath.
*The lake is probably going to take an absurd amount of time to drain into the lower cavern, but it should open up a lot of Fun(tm) possibilities once it does. Use your imagination!

SAVE! (http://dffd.wimbli.com/file.php?id=6082)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on April 03, 2012, 04:37:25 am
I see the Scheming Engineer's still running about... All those levers controlling the fort... interesting to see just who actually sets those up...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 03, 2012, 05:19:11 am
I'm glad my guess on not being able to do the fort turn after Zeratul was right. Especially with the part of mysterious weapons aboveground sending people to their death(IT'S CURSED) and aboveground traps proving more deadly to our dorfs than to the enemies.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 05:28:36 am
What about Ghills? It's his turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 03, 2012, 06:45:21 am
I'd like to request my old job as CMD.  After all, very few dwarves seem to ever survive being wounded, so I shouldn't be required very often.
I've been messing around in Minecraft, with the intention of trying out some new structure designs, and I figured out what I'm going to build on my turn (assuming Hellcannon lasts until then).  It involves lava flows, spikes, high walls, and tons of gold.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 06:53:49 am
I think I'll request one final dwarfing before I retire my dwarfsakes from Hellcannon. :P


Reudh III - any kind of doctor - Medical Aide to Gizogin

After that, the only appearance of Reudh's family shall be as ghosts, imo.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 03, 2012, 07:27:34 am
Gizogin wants to be CMD, and Reudh wants to be the nurse...

Get the fanfics ready, folks.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 07:38:16 am
Hawt. ;)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 03, 2012, 07:42:57 am
Already making notes!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 03, 2012, 10:30:51 am
Looks like I survived the suicidal miner mission. Yet another victory for the goblins dwarfs.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on April 03, 2012, 10:33:15 am
Oh damn, I be D-----EAD.

Welp.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 03, 2012, 11:42:22 am
Gizogin wants to be CMD, and Reudh wants to be the nurse...

Get the fanfics ready, folks.

...

I'm appalled, yet morbidly fascinated.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 03, 2012, 12:32:42 pm
If you wouldn't mind, next overseer, please reforbid whatever it is my dorf insists he must have. It's probably his shoe or something.

What exactly caused the injuries to my foot, anyway? Am I literally unable to perform any labors?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 03, 2012, 01:09:54 pm
If you wouldn't mind, next overseer, please reforbid whatever it is my dorf insists he must have. It's probably his shoe or something.
I really wish I knew what it was. He has all his labors turned off, and the "Pickup Equipment" spam persists.

Quote
What exactly caused the injuries to my foot, anyway?
Dunno. You were like that when I got the save.
Quote
Am I literally unable to perform any labors?
Presumably due more to the nerve damage than the missing foot, yes as far as I can tell.

Also, assuming Hellcannon lasts that long, I'd like a second turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 03, 2012, 04:24:04 pm
In order to help people find the last turn, copy this to the first page:
Dark_T_Zeratul (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136361#msg3136361) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136663#msg3136663) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3137764#msg3137764) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3139439#msg3139439) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3142250#msg3142250) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3145078#msg3145078) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3151410#msg3151410) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154193#msg3154193) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154937#msg3154937) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155471#msg3155471) 11 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155856#msg3155856)


EDIT: Fixing links, messed up bad.
Fixed
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on April 03, 2012, 05:51:50 pm
Could my custom profession title please be updated from "Slightly Odd" to "Raving Looney" as my dwarf continues to happily go about his/her daily duties, while merrily babbling nonstop about absolutely horrifying things.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on April 03, 2012, 06:06:33 pm
The same weapon killed me twice... I shall have my revenge.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 03, 2012, 06:30:16 pm
The same weapon killed me twice... I shall have my revenge.
I'm not sure which dwarf you are; what are you taking revenge on?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 08:35:06 pm
Gizogin wants to be CMD, and Reudh wants to be the nurse...

Get the fanfics ready, folks.

...

I'm appalled, yet morbidly fascinated.

Reudh III: Doctor, doctor, the patient is suffering from severe alcohol withdrawal!
Gizogin (V?): THIS DWARF NEEDS 1000CCs of BEER STAT!

random hauler: YES SIR.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 03, 2012, 09:57:10 pm
Please let's avoid shipping in this story for as long as possible... We already managed to go more than one year without it.


EDIT: spelling and such.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 03, 2012, 10:52:34 pm
In order to help people find the last turn, copy this to the first page:
Dark_T_Zeratul (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136361#msg3136361) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3136663#msg3136663) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3137764#msg3137764) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3139439#msg3139439) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3142250#msg3142250) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3145078#msg3145078) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3151410#msg3151410) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154193#msg3154193) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3154937#msg3154937) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155471#msg3155471) 11 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3155856#msg3155856)


EDIT: Fixing links, messed up bad.
Fixed

You beat me to it. That was my goal for today, except a storm knocked out my internet connection for several hours.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 03, 2012, 11:06:30 pm
Hmm, yeah... let's write it now and then post it when Hellcannon reaches its end.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on April 03, 2012, 11:18:41 pm
So am I in the military? If not, next overseer, PUT ME THERE!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 04, 2012, 03:31:18 am
If I may make a suggestion; If we have any more dwarves wtih medical skill, or any of us requested dorfing but didn't give a crap what profession, then why don't you assign said dwarves and the CMD all medical labors, and remove all others from them, especially hauling. That will both give us more medical staff and ensure that said medical staff has as much free time as possible to go treat their patients. Should increase survival rates tenfold if someone's free to feed/water them within the month.

And yes, I am thinking of the issue with Meng the Fake Doctor in Battlefailed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 04, 2012, 04:42:13 pm
My turn? Awesome.  I'm DL'ing the save.  Expect the first post in a day or 2, since I haven't taken a look at the fort before.

I'll try to dorf everyone who's asked, but I'm putting myself first on that list (overseer's privilege! :) ).
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dariush on April 05, 2012, 12:16:51 pm
Why do I keep dying but nobody redorfs me? :( Dariush *insert number*, anybody useful. Preferably a legendary. Maybe a noble.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Sinpwn on April 05, 2012, 03:27:19 pm
The same weapon killed me twice... I shall have my revenge.
I'm not sure which dwarf you are; what are you taking revenge on?
Conchobar. I shall have my revenge on the weapon that lured me to my death through a cunning strategy that probably involves me being lured to my death some more.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Fabubutt on April 05, 2012, 04:54:12 pm
Why do I keep dying but nobody redorfs me? :( Dariush *insert number*, anybody useful. Preferably a legendary. Maybe a noble.

Because there are no dorfs to dorf with, as far as I think was said?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 05, 2012, 05:02:20 pm
I dwarfed Dariush III as a badass hunter with silver arrows; he just had the misfortune of trying to fight off half a dozen trolls and just as many ogres by himself.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MantisMan on April 06, 2012, 11:14:52 pm
As far as I know, my Dorf is spending all his(/her?) time bone carving. Bone bolts, or bone crafts?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 07, 2012, 02:17:45 pm
Well, I've got the save and I've been trying to play it - unfortunately I'm only mostly through spring.  It's running really, really slowly.  I'll put a post up later today sometime after we finally hit summer.

I'm not going to be able to do a year by this coming Weds, so if you guys want to skip me or have me upload the save partially done I'm fine with that.

Some better news is that we did get migrants - unfortunately, at least two of them decided that the most important thing they could do was trap cleaning, so the net gain is 2 migrants and a bunch of trash on the surface.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MantisMan on April 07, 2012, 05:09:45 pm
What's the average fps in the fort now? And what are the stats on your rig?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 07, 2012, 05:51:20 pm
In case Ghills won't be able to make it, I'd like to be bumped down one spot AGAIN. I sort of absolutely failed maths so I need to redo that, which means I need to spend all my time for a while studying and yeah.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 07, 2012, 08:01:16 pm
Ghills, go ahead and play what you can. A partial year is better than nothing.

Ieb: What kind of maths?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 07, 2012, 11:14:53 pm
Thanks, Mego.  I'll try to get through summer at least.

I'm pretty sure the problem isn't my hardware.  I had to upgrade to Vista recently, and my computer is much slower ever since. :(  I finally finished spring, though, so here's a fort update!

Dariush, you didn't list any preferences about what dwarf you got, so you got migrant #2.  She's durable, quick on her feet and ecstatic about not needing to flee from skele-ox any more.  Currently she's the latest addition to our hauling brigade, which is about the most useful thing a dwarf can be right now, we're drowning in stuff.

Update:


Look around, at the central hall of our mountainhome.  Glorious, isn't it? It was not always so.  We are lucky to have come so far from so little.  Look at the safety and security of our halls, listen to the fading clacking of minecarts, and hear the whispers of our ancestors.  They are all around us. What do they tell you, young dwarf?

I don't know, Grandpa.  There are so many of them around!  All they do is talk.

Well, let's see.  What about that one, near the flowing pillar.  I shall ask his story.


Year 215, in the Spring (I Think)
We sprinted into this place barely ahead of the skeletal wilddeath. 2 others didn't make it, only my wife Dariush IV and I managed to enter the fort.  Everything aboveground was a frozen wasteland, and below ground not much better.  Little kittens wandered the surface for lack of owners, while crazed inhabitants make mad dashes to clean the surface traps that keep the wilddeath occupied.

I was lucky - I know a wound from a broken bone, and tended victims of UrDeth the Falling Spats in my youth. I was granted a prominent place inside the fort, and relieved from all responsibility to clean and tend the traps.  I was the chief medical dwarf of this fort, then.

An old dwarf named Eric II panicked and screamed about gloves and equipment.  He could not move to find them, and thought it was my duty as doctor to get him back on his feet.  His feet were gone.  I could not help but think that he must be utterly incapable of handling stress to behave like that.  Another dwarf named Tasrak II created some leather masterpiece - I could not get close enough to examine it in detail. 

The only other news of note that spring was that some elvish merchants made it through to the fort, but were so distraught over the loss of their comrades, oxen, and the time spent fleeing from wilddeath that they left without trading at all. Elves!

Hellcannon was surprisingly quiet that season.  The other inhabitants spoke in hushed tones of dead comrades, and strange cries echo in the caverns below, but little disturbed us.  Not even the ghosts haunting this fort.  There are many now, and were many then, but they are mostly quiet, unassuming souls.  One was even laid to rest then, with a beautiful slab in the catacombs.  Kitkun II told me that there were 3 new distinct cries coming from the lower caverns, and one, a large steam cloud, seemed to be trying to beak into the lower plumbing. No creatures succeeded in entering the fort, however.  All was calm, like the peace before the storm.

I took up engravings in my spare time and made my first attempts on my bedroom walls.  You may go there and see them if you like.  I have forgotten much about that long-ago time, and they doubtless record more than I can say now. They were only first attempts, but what they lack in beauty perhaps they achieve in accuracy.

My engravings for that season:
https://imgur.com/a/hgPF4


Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 07, 2012, 11:40:19 pm
I had to downgrade to Vista recently, and my computer is much slower ever since.

FTFY.

Mego was disgusted by an inferior OS recently.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 08, 2012, 12:23:27 am
Reudh was indifferent about operating systems lately, though he will admit Vista is bloaty.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on April 08, 2012, 01:01:06 am
Reudh was indifferent about operating systems lately, though he will admit Vista is bloaty.

Upgrade to 7 ASAP and you'll be much happier
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 08, 2012, 03:43:57 am
Ghills, go ahead and play what you can. A partial year is better than nothing.

Ieb: What kind of maths?

Geometry. Turns out, I'm still absolutely horrible at maths. I didn't get ANY of the questions right, or even used the right methods to count 'em.

Oh well. It's just maths.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Grath on April 08, 2012, 07:57:29 am
I had to use something completely inferior to Linux recently, and my computer is much slower ever since.

FTFY.

Mego was disgusted by an inferior OS recently.

Two can edit quotes to reflect personal preference. Vista was kinda bloated but if you had a computer that could handle it, it worked just fine. Vista's main problem was the PoS Walmart computers that would come pre-installed with Vista and like 500MB of RAM and then, for some reason, not work well. Windows 7 is literally Windows 6.1 (where Vista was Windows 6) if you pay attention to Microsoft's version numbers. They did trim some bloat, but most of what they did to "fix" 7 was that by the time people got their hands on Windows 7, Microsoft had told the prebuilt computer manufacturers "Stop that you dicks" and most people upgrading on their own had also upgraded their own computers to handle Vista.

Anyways, requesting (re? I forget) dorfing. Grath - preferably Male - Don't particularly care.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 08, 2012, 09:58:08 am
Our personal preference is the same, it seems. I would love to continue this discussion, but this thread is not the proper place for it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 10, 2012, 07:19:25 pm
And thusly did the fortress of Hellcannon perish to the endless cycles of time, in a sea of silence.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: zomara0292 on April 10, 2012, 07:26:45 pm
Not if you have anything to say about it.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on April 10, 2012, 08:30:37 pm
Gee, I was just about to call that out.

It's only been two days.

Which, granted, is an eternity on this forum.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 10, 2012, 08:37:08 pm
Gee, I was just about to call that out.

It's only been two days.

Which, granted, is an eternity on this forum.

This. It seems like so much longer, though.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 10, 2012, 08:57:54 pm
I'm still alive, and the fort's still (barely) going.  I just haven't had time to write up a post. I've got some pictures and stuff I'll put up later, but OOC:

Someone thought it was a good idea to leave the water-wheel/main sewer room *and* the top of the volcano with open access to the caverns (FBs can swim, yo!).  Now we've got 2 different FBs that swam on in and started rampaging around - I've blocked off the central staircase so they won't wander up into the fort proper, but the forge and a bunch of dwarfs are blocked off too.  Trying to get an alternate staircase dug before they all dehydrate, but for some reason no one is willing to pick up a pick.  ::)  And the random skeletal gremlin didn't help  either. 

Strategia and one other dwarf - Stormtrooper? - got cornered while trying kill the FBs and didn't make it.

The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting.   He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally" https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally (https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally) for sheer dedication to refusing to do his job.  Any thoughts?

In other news, I think 1/2 of fortress 'residents' are actually ghosts.  They wander around dining halls, (try to) sleep in their beds - Reudh II is particularly fond of this.  And it looks like a herd of cats is hanging out around where their former person died (the corpse is still there, they've kind of clustered around it and are randomly attacking each other).  The necromantic aura of Hellcannon's biome is probably trying to turn the whole thing into an undead fort. ;)

Also, we got migrants and they all died at the hooves of skox.

I just barely finished summer, but I'll try to handle the FBs before passing the save on.  We'll see how much time I have tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on April 10, 2012, 09:13:15 pm
Ah, good old Hellcannon. I'm sure by this point, long time residents simply accept the ghosts. Chat with them, ask them to hand them tools, clean up after them after they try and fail to drink booze.

They're basically the same as regular dorfs, except they don't have to go around walls.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on April 10, 2012, 09:18:07 pm
The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting.   He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally" https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally (https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally) for sheer dedication to refusing to do his job.  Any thoughts?

No, he's earned the right to his own name.  He's the dwarf that somehow keeps reincarnating whenever he dies.  You'd better ensure he gets whatever he needs for his mood though.  I suspect a mood shift might be permanent through all his reincarnations.  Wouldn't want an eternal beserker roaming the halls...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 10, 2012, 09:22:35 pm
The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting.   He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally" https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally (https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally) for sheer dedication to refusing to do his job.  Any thoughts?

No, he's earned the right to his own name.  He's the dwarf that somehow keeps reincarnating whenever he dies.  You'd better ensure he gets whatever he needs for his mood though.  I suspect a mood shift might be permanent through all his reincarnations.  Wouldn't want an eternal beserker roaming the halls...

AND WHY THE HELL NOT?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: armeggedonCounselor on April 10, 2012, 09:38:29 pm
The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting.   He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally" https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally (https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally) for sheer dedication to refusing to do his job.  Any thoughts?

No, he's earned the right to his own name.  He's the dwarf that somehow keeps reincarnating whenever he dies.  You'd better ensure he gets whatever he needs for his mood though.  I suspect a mood shift might be permanent through all his reincarnations.  Wouldn't want an eternal beserker roaming the halls...

AND WHY THE HELL NOT?

Shall I fetch the torches and pitchforks?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 10, 2012, 09:41:15 pm
The human traders actually got here, and we actually managed to trade with them, despite the broker getting a strange mood *after* they arrived and I flipped the "broker needed at depot" setting.   He's already named (Kar Puwuncob, profession El Presidente), but I'm wondering whether his profession should really be "Wally" https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally (https://en.wikipedia.org/wiki/List_of_Dilbert_characters#Wally) for sheer dedication to refusing to do his job.  Any thoughts?

No, he's earned the right to his own name.  He's the dwarf that somehow keeps reincarnating whenever he dies.  You'd better ensure he gets whatever he needs for his mood though.  I suspect a mood shift might be permanent through all his reincarnations.  Wouldn't want an eternal beserker roaming the halls...

AND WHY THE HELL NOT?

Shall I fetch the torches and pitchforks?
Yes! It's angry mob time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 10, 2012, 09:52:00 pm
Sounds like a good reason to lose another limb and hang out in the hospital...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on April 11, 2012, 12:08:08 am
So I'm dead again? Great. All I want for Christmas is enough time alive to write a living diary entry.

Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on April 11, 2012, 12:17:44 am
So I'm dead again? Great. All I want for Christmas is enough time alive to write a living diary entry.

By the time it's Christmas you'll have gone through at least another half-dozen incarnations. Should be plenty of stuff for a diary in there.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 11, 2012, 12:57:44 am
Don't worry; dead people can write diaries too! Just possess some poor bastard or manifest some RAGE and scribble on stone slabs you hide in deep crevices.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 11, 2012, 06:48:57 am
Or, if you want to cut out the middleman (with a spoon), you could do what I did and engrave your thoughts on the firmament of reality itself.  Be advised, however, that you then take full responsibily for any instability you cause or eldritch horrors you release.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 11, 2012, 07:32:26 am
Or, if you want to cut out the middleman (with a spoon), you could do what I did and engrave your thoughts on the firmament of reality itself.  Be advised, however, that you then take full responsibility for the fortress becoming a lot more Fun.

FTFY.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 11, 2012, 07:49:59 am
I still have no god damn idea about my schedule for the next few weeks. So just to be safe, bump me down one spot whenever a turn is finished and it'd be my turn until I post that I got time to play.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on April 11, 2012, 12:06:25 pm
You know, after reading through that WMG on Tvtropes about TAD, I just came up with an alternate explanation for how he never seems to die.

He's a dwarven version of Doctor Doom!

He hasn't been killing and taking the place of random migrants, those were all actually DoomAussiebots. It stands to reason therefore, that the real Aussie Dwarf has never appeared in the Battlefailed Saga.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Darvi on April 11, 2012, 12:12:52 pm
Except for his very first appearance before migrating in an earlier chapter. It always goes like that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 11, 2012, 08:10:36 pm
Hello everyone,

imgur seems to have eaten my photos for summer.  So those are gone. :(

Kar made his artifact just fine, don't worry.  He won't die from that.  The poisonous glass spider lurking in the magma plumbing, now, that's definitely a danger. :)

2 more FBs showed up down in the caverns.  I think the total is about 8 now.
Spoiler (click to show/hide)

I tried to wrap up dealing with the two sewer-loving FBs.  One of them is walled off in the waterwheel room on 111:
Spoiler (click to show/hide)

The pet goose in there tried to go for a swim in the pretty water and managed to attract the attention of the 2nd FB, the aforementioned poisonous glass spider.  For his sins he gets to starve with the FB.  The spider chased the goose around a bit and is now camped out at the bottom of the magma plumbing on 110, the same level as the forges. You can see the bottom of the alternate staircase a bit up and to the right of the FB:
Spoiler (click to show/hide)

I've tried to ID and block off places where the plumbing opens up into the fort, but there are a ton of places where that happens, especially in the upper soil levels  The mining areas had several convoluted paths involving different staircases and 1-tile ramps that would let the FBs into the fort, so I've just blocked off the lower mining areas. I don't think that made it impossible for the dwarfs in the lower living quarters to get back into the main fort (and food stockpiles), but if that did happen they've got some food down there so there's some time before they starve.

The alternate staircase is not going well.  It seems like the dorfs are refusing to dig staircases unless they are on the same z-level as the staircase, not sure why. They'll happily mine it out once they're on the same z-level.  Alternate staircase is a bit east and north of the current 2-tile staircase.

Here's the current state of the fort.  Not to shabby, aside from the FBs running around. :)

Spoiler (click to show/hide)


Thanks for being understanding about not being able to finish a full year. I did manage to make it to early autumn, so there's only a season and a half that needs to be played.

Save link: http://dffd.wimbli.com/file.php?id=6157
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on April 11, 2012, 09:08:33 pm
You know, after reading through that WMG on Tvtropes about TAD, I just came up with an alternate explanation for how he never seems to die.

He's a dwarven version of Doctor Doom!

He hasn't been killing and taking the place of random migrants, those were all actually DoomAussiebots. It stands to reason therefore, that the real Aussie Dwarf has never appeared in the Battlefailed Saga.

It still surprises me how far a simple joke about my dwarf avoiding all the bad stuff happening in Failcannon as evolved into this.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 11, 2012, 09:25:19 pm
You know, after reading through that WMG on Tvtropes about TAD, I just came up with an alternate explanation for how he never seems to die.

He's a dwarven version of Doctor Doom!

He hasn't been killing and taking the place of random migrants, those were all actually DoomAussiebots. It stands to reason therefore, that the real Aussie Dwarf has never appeared in the Battlefailed Saga.

It still surprises me how far a simple joke about my dwarf avoiding all the bad stuff happening in Failcannon as evolved into this.

I know the feeling. It still surprises me how a single succession fort has evolved into a epic trilogy, the first two having been inducted into the Hall of Legends already.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 12, 2012, 05:48:04 am
It is a pretty epic trilogy, one must admit.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ghills on April 12, 2012, 10:09:15 pm
OK, I just realized why the alternate staircase wasn't going anywhere.  I assigned everyone to a whole-fort burrow to stop a mad lemming rush for dead skox bits or something.  The staircase must not be in the burrow.   :-[

For the next overseer, it's the burrow named WholeFort. 
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: tryrar on April 13, 2012, 10:13:32 am
can we get a list of all named dorfs still alive?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 13, 2012, 10:26:07 am
Ieb has asked to be bumped down, so I guess Epithemius is next. Has anyone sent a message already?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: stormtemplar on April 16, 2012, 01:21:03 am
Journal of Stormtemplar
Carved into the fabric of reality
You know what? Screw this fort. It's horrible. Seriously, I try to posses some moron so I can go fight and everyone informs me I'm a "thresher" WHAT THE **** IS A THRESHER? HAS ONE EVER BEEN NEEDED IN THE FORT'S HISTORY? Seriously, I'm sure there have been moments where overseers had said "Wow, a legendary hammerdwarf would have been awesome there", but has fort ever fallen due to lack of a thresher? Are there threshing emergencies? Threshing alert levels perhaps? NO BECAUSE IT'S A ****** USELESS JOB THAT NO SANE PERSON WOULD EVER UNDERTAKE. Until there's an ACTUAL FIGHTER available to be taken, I'm gonna stay a ghost. Getting out my frustration by stabbing a journal into the side of reality is pretty awesome.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 16, 2012, 02:02:47 am
Well, it appears my turn is here. I'll start tomorrow, I apologize for the slight delay.
EDIT: Should I play just one year, so the next save will be in Autumn? Or should I just get things back to normal and play an extra half-turn?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 16, 2012, 07:59:35 pm
18th of Limestone, 215.
   A new quill and a new sheet of parchment. A fine way to begin the tale of my overseeing of the fortress "Shashmebzuth", or Hellcannon in the human tongue.  I've just arrived and set up my things. Upon entering this hellishly designed fortress, I realise that the hospital is terrible. I've ordered the miners to create something more relaxing to rest and heal in, as these next few months will NOT be pleasant for the military as we attempt to secure the entry of the migrants into the fortress. I've added a bit more aethsetics, also not to mention 4 dedicated rooms for doctors (including myself). It's a bit more modular, with much room for expansion, should I need to house a large amount of migrants.

Spoiler (click to show/hide)

8th of Sandstone, 215.
   I told the damn miners to hurry up already, some lunatic named "Eric the Second" has been screaming in pain down in the entrance for weeks now. By the time I can attempt some sort of half-assed surgery on him, he'll probably have succumbed to infection. My priority is that hospital, and I'll finish it and have it stocked by the end of the year. Also, I must be sure to make a note out to Mego the Fourth not to use adamintine thread-that stuff holds wounds together excellently, but it's worth more than my beard for a sole strand.

Spoiler (click to show/hide)

1st of Timber, 215.

   It appears that we've managed to have another 4 migrants into the fortress. They shall be processed into fields suitable for them. In other news, we've got another forgotten terror coming into our caverns. We should be safe, however, the seal designed by my predecessors should hold them at bay permanently.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on April 16, 2012, 08:19:06 pm
Hey, I just checked out Battlefailed's tvtropes page, and apparently, at some point in Hellcannon, everyone was turning into (being nicknamed) "The Master" (lol)? Can anyone estimate what page that happened around.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 16, 2012, 08:20:00 pm
It was just after the Grand LOLWUT in The Master's turn, so you should be able to find it from the front page.

Also, Epithemius, feel free to play the extra half-year if you feel so inclined. For the sake of simplicity, I'm going to decree that, for all future overseers, if upon starting your turn it is not Spring, you may play for one year plus however long it takes to get to the next Spring after the year has elapsed, if you so please.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Nat on April 16, 2012, 10:30:25 pm
I'm so happy to come back to dwarf fortress and see battlefailed still going!

I went on break shortly after my turn in Failcannon. (my hard drive destroyed my masterwork screenshots, I threw a tantrum and construction of the rough gabbro story was suspended, then I decided to deal with the real life siege I'd been ignoring)

It's awesome to see things still going 17 months later. I do feel bad about leaving my part of the story unwritten, but there's not much I can do about it now.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 16, 2012, 11:08:19 pm
Yes there is!

*pokes the sign-up list*
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Nat on April 16, 2012, 11:58:50 pm
Okay, fine. Add me to the turn list, by the time it comes around I should have figured out how to play again ;)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 17, 2012, 01:46:51 am
I told the damn miners to hurry up already, some lunatic named "Eric the Second" has been screaming in pain down in the entrance for weeks now. By the time I can attempt some sort of half-assed surgery on him, he'll probably have succumbed to infection.
He's been that way since before my turn started, so on the plus side, he's not suffering from anything inevitably fatal without treatment. On the minus side, he's not suffering from anything that CAN be treated, so you'll have to deal with his screaming in some other fashion.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on April 17, 2012, 02:05:31 am
I told the damn miners to hurry up already, some lunatic named "Eric the Second" has been screaming in pain down in the entrance for weeks now. By the time I can attempt some sort of half-assed surgery on him, he'll probably have succumbed to infection.
He's been that way since before my turn started, so on the plus side, he's not suffering from anything inevitably fatal without treatment. On the minus side, he's not suffering from anything that CAN be treated, so you'll have to deal with his screaming in some other fashion.

On the minus side, he's not suffering from anything that CAN be treated, so you'll have to deal with his screaming in some other fashion.

[...] so you'll have to deal with his screaming in some other fashion.

[...] anything inevitably fatal [...]
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Eric Blank on April 17, 2012, 02:14:29 am
The fact that I cannot stand nor grasp items is a fatal blow. I'm dead.

Now is an excellent time to become a necromancer ghost and possess another dorf.

DO NOT bury my corpse. Ever. Even if my ghost is violent and/or murderous, I demand a supernatural manifestation, as well as any unclaimed miner or mason (same parameters as already on the dorfing list.) For story purposes... :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 17, 2012, 06:42:54 am
Do we currently have a CMD?  Also, am I alive presently?  If no and yes, I would very much like to become the CMD, because of stuff that happened in the "If Bay Forum were a mountain hall" thread.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 17, 2012, 07:30:45 am
Im in militia right? Or am I dead already?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Archereon on April 17, 2012, 06:30:24 pm
The fact that I cannot stand nor grasp items is a fatal blow. I'm dead.

Now is an excellent time to become a necromancer ghost and possess another dorf.

DO NOT bury my corpse. Ever. Even if my ghost is violent and/or murderous, I demand a supernatural manifestation, as well as any unclaimed miner or mason (same parameters as already on the dorfing list.) For story purposes... :P

Speaking of necros, I wonder what the next entry in the battlefailed saga will be like...

It's going to be really damn difficult though. Reanimating biomes are insanely hard to play on unless the local undead wildlife is weak/slow enough for you to get a foothold on the surface early on. My fort in an evil desert finally fell just as I was about to complete my 20 or so z-level magma pump stack that would enable me to scour the surface of all unlife.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on April 17, 2012, 07:10:36 pm
My fort in an evil desert finally fell just as I was about to complete my 20 or so z-level magma pump stack that would enable me to scour the surface of all unlife.

Wouldn't it have just set them on fire? Magma doesn't cause HP damage, so it wouldn't hurt undead. That's why Hellcannon still has a skeletal blind cave ogre sitting in the magma sea.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 17, 2012, 07:43:19 pm
My fort in an evil desert finally fell just as I was about to complete my 20 or so z-level magma pump stack that would enable me to scour the surface of all unlife.

Wouldn't it have just set them on fire? Magma doesn't cause HP damage, so it wouldn't hurt undead. That's why Hellcannon still has a skeletal blind cave ogre sitting in the magma sea.
I fail to see why perma-burning zombies would be a problem.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Strategia on April 17, 2012, 07:47:17 pm
My fort in an evil desert finally fell just as I was about to complete my 20 or so z-level magma pump stack that would enable me to scour the surface of all unlife.

Wouldn't it have just set them on fire? Magma doesn't cause HP damage, so it wouldn't hurt undead. That's why Hellcannon still has a skeletal blind cave ogre sitting in the magma sea.
I fail to see why perma-burning zombies would be a problem.

I never said that.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 17, 2012, 11:04:25 pm
Do we currently have a CMD?  Also, am I alive presently?  If no and yes, I would very much like to become the CMD, because of stuff that happened in the "If Bay Forum were a mountain hall" thread.
At the moment, my dwarf is the CMD for storyline purposes. I'll be sure to step down as CMD at the end of the The Doctor's reign and promote you to the newly-vacated position.
Im in militia right? Or am I dead already?
It seems you have passed into the void. I've got 4 new migrants, so do we have a list? If not, I'll just give them out first come first serve.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 18, 2012, 07:21:50 am
Do we currently have a CMD?  Also, am I alive presently?  If no and yes, I would very much like to become the CMD, because of stuff that happened in the "If Bay Forum were a mountain hall" thread.
At the moment, my dwarf is the CMD for storyline purposes. I'll be sure to step down as CMD at the end of the The Doctor's reign and promote you to the newly-vacated position.
Im in militia right? Or am I dead already?
It seems you have passed into the void. I've got 4 new migrants, so do we have a list? If not, I'll just give them out first come first serve.

It's pastebinned, link is in third post. Make sure to update it when your turn ends.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 18, 2012, 11:42:01 pm
I apologize for no update today, but tomorrow I will have one, guaranteed.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 21, 2012, 02:16:09 am
Good news everyone! Due to the unfortunate timing of my temporary employment and the time my math test redo would take place, I'm not going to be able to take it! So I'm once again free to do my turn whenever it comes around. I'll be monitoring this thread for that again.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: cousac on April 21, 2012, 01:22:45 pm
We're still waiting on Epi  >:(
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 21, 2012, 04:43:12 pm
Spoiler (click to show/hide)

15th of Timber.
   We've been sieged by the goblins, just as a caravan arrives, It didn't fare well for the traders. This may pose a difficulty in the future for trade ocnsidering literally none of them survived.

1st of Moonstone.
   Due to the lack on the miner's interest in our new hospital, I've repurposed our siege engine workshop, as we don't have a single siege engine. It's far easier this way. The hospital can now also double as a mass migrant storage room for future overseers.

17th of Moonstone.
   I've made a complete mistake. I cannot find the sealing lever, and dwarves are dying by blundering into the outside world. We're down to 26 dwarves. It's not pleasant. I've decided to simply put down a door to simplfy the process due to inept management processes.

I've made a list of the remaining surviving dwarves:
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Johuotar on April 21, 2012, 05:41:28 pm
If I understand that list right Im not drafted, so feel free to draft Kaamanen 3s I can have my vengeance.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 21, 2012, 05:45:22 pm
I think my dwarf was supposed to be Deathsword IV. Also, just forbid everything on the surface.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: ThatAussieGuy on April 21, 2012, 08:21:13 pm
I see TAD's still alive.  I wonder who's been telling the dwarves that went outside about the supposed abandoned trade caravan....

All according to plan...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: cousac on April 21, 2012, 08:36:57 pm
Hmm I wonder if TAD could use a co-conspirator..


dorf me please...cousac-male (julisia if female)-any job-Evil Cackler :) i hope i did that right :-/
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 21, 2012, 09:15:03 pm
Deathsword's Log

They are here. Right on schedule. So the goblins (with which I have no connection to at all) killed the caravan. So we get told to go and grab the caravan's stuff, but the overseer, after a whole bunch of deaths, denies that he gave the order. I was on break, so I didn't need to get up there. Would've been wierd too, and would probably result in a bunch of uncomfortable questions. What kind of questions? Mostly why I went for the hoods and coats instead of the socks, of course. Obviously. Not questions about why the goblins wouldn't attack me. If they didn't attack me, it's because I was being sneaky, not that I am a goblin spy. Which I am not. As stated many, many times. I saw that TAD guy muttering something about a plan or whatnot. He got all quiet when I asked him about it. I guess I'll need to keep an eye on him, should his plans conflict with mine. Said plans are, obviously not related to helping the goblins, since that would be just stupid. Obviously.

End of Log
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: MantisMan on April 22, 2012, 03:16:30 am
My dorf is somehow not dead yet. Cool.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Deviled on April 22, 2012, 10:07:25 am
Well I'm dead.
DevilEd III-N/A-Theif
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 22, 2012, 07:19:26 pm
Currently adding Hellcannon to the Battlefailed archive. Stopped at Eric's turn. I'll upload it once I get to the latest page.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 22, 2012, 10:18:00 pm
Got back earlier today from a weekend trip to a school academic competition, and I feel like this guy's drum (http://www.youtube.com/watch?v=-665wsfWSJw). I'll update the turn list with links as soon as I recover.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 23, 2012, 11:42:00 pm
9th of Opal.
Some raving lunatic named "Rridgway the Second" has been running down the masons hallways shouting about a bizzare need for "rock bars". I only hope that we have the necessary materials for him to finish his construction, and that the only artefact to be constructed under my reign is not foolish. Knowing the dwarves, however, that may be overly optimistic.
12th of Opal.
Thank the gods! We had all of the necessary materials for his craft. He has begun his supposed "mysterious construction". I must admit, I am interested as to what it will be.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 24, 2012, 01:37:11 pm
Just checking in to see what's going on, as I've been spending a lot of time on other boards.  Updates are always good news, and so is the fact that I'm somehow still alive.  Maybe I can stay that way for a while this time.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 24, 2012, 04:42:08 pm
Just checking in to see what's going on, as I've been spending a lot of time on other boards.  Updates are always good news, and so is the fact that I'm somehow still alive.  Maybe I can stay that way for a while this time.
You actually got incredibly lucky, you barely escaped the goblin menace when I was putting up the door  :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 26, 2012, 05:31:53 pm
http://dffd.wimbli.com/file.php?id=6216 This was great fun, I haven't played DF in a fair amount of time before my turn came up. Thanks for the chance, it was worth it  :D
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 26, 2012, 06:58:03 pm
Did anything happen between the last update and the end of the turn?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 26, 2012, 06:58:35 pm
Wait... Your turn is finished?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 26, 2012, 07:00:09 pm
Did anything happen between the last update and the end of the turn?
Nothing notable, the artefact is still in progress.
Wait... Your turn is finished?
Yes, I'm just not going to have the time to finish, sadly  :-\
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 26, 2012, 07:01:04 pm
Wait... Your turn is finished?
Yes, I'm just not going to have the time to finish, sadly  :-\
Does this mean you didn't finish the year? If so, where did you stop?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 26, 2012, 07:46:04 pm
...Assuming Hellcannon lasts that long, I'd like a second turn.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 26, 2012, 07:55:22 pm
Wait... Your turn is finished?
Yes, I'm just not going to have the time to finish, sadly  :-\
Does this mean you didn't finish the year? If so, where did you stop?
Near the end of Opal. Pretty close to late winter.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Reudh on April 26, 2012, 08:25:13 pm
So did Reudh III get dwarfed?

Also... I'm wondering how Kar Puwuncobi came about.

Given that Gizogin destabilised the fabric of reality by drawing on it a few times, surely the same dwarf dying 42 times should be pretty-bloody-bad?

I think we need a drawing of Andreus, Gizogin and Kar Puwuncobi as ghosts, looking mildly confused while reality itself twists around them. :P
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Epithemius on April 26, 2012, 08:29:50 pm
So did Reudh III get dwarfed?

Also... I'm wondering how Kar Puwuncobi came about.

Given that Gizogin destabilised the fabric of reality by drawing on it a few times, surely the same dwarf dying 42 times should be pretty-bloody-bad?

I think we need a drawing of Andreus, Gizogin and Kar Puwuncobi as ghosts, looking mildly confused while reality itself twists around them. :P
Sadly, no, I haven't been able to get any migrants into the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Gizogin on April 26, 2012, 09:47:22 pm
Confused?  Me? 
... Yeah, that sounds about right.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 26, 2012, 10:03:03 pm
Oh look, only 10 other players before I get another turn.


Has anyone warned Ieb that his turn has come up?
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Mego on April 27, 2012, 12:00:30 am
I have not yet, due to the fact that I should be asleep right now.

Also this (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident). Pretty sure I already linked that, but it seems appropriate still.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 27, 2012, 01:49:04 am
What a nice thing to read right after waking up. Will begin playing at some point today. Maybe after all my boring work.



EDIT: HERE WE GOOOOOOOOOOOOOOOOOOOOOO

Oh My Fucking God and Other Amazing Stories Of The Benevolent Overlord Of Hellcannon.

It is once again my pleasant duty of presiding over the dwarves of Hellcannon and generally be an awesome guy when it comes to keeping everyone ali- OH MY FUCKING GOD ALL THESE GHOSTS

(http://img201.imageshack.us/img201/4199/hellcannon1.png)

SHUT UP ERIC WE KNOW YOU DON'T HAVE WORKING LIMBS
(http://img705.imageshack.us/img705/526/hellcannon2.png)
GOD

HOW THE HELL DID THIS HAPPEN OH GOD WHY IS IT ALWAYS ME WHO HAS TO TURN THIS SLED HEADED INTO MAGMA AROUND TO GREENER PASTURES
FFFFFFFFFFFFFFFFFFFFFFFFFFFFokay I'm better now.

We have 24 living dwarves in the fort, the number of dorf ghosts is 3/4 of that. Lovely.

The first thing that happens? Dariush gives birth to a widdle baby, and we're now 1 dorf ahead of being overrun by ghosts. My first task as the overlord: Get rid of these fucking ghosts. My second task as the overlord: Bring this fort back to it's feet. AGAIN.

While trying to find what is what, I find out a lovely little thing. There's supposed to be a lever here connected to THE CRUSHER. The lever is gone.

(http://img690.imageshack.us/img690/526/hellcannon2.png)

What the fuck? Is this a trash compactor? No, too many bridges, this is a goblin crusher. Why is it connected to the outer world then? Wouldn't whoever is pulling this lever shit their pants the moment a weasel walks down the ramp and run away screaming?

Maybe it's better that this thing was destroyed by some benevolent soul. Regardless, I'll put down orders for replacing the lever and put it to some more sensible place.

On the 14th day of Opal, Rridgway II Lorbamňnul made Standardmirrors the diorite throne.

It is encircled with bands of diorite, and surrounded by an aura of mediocrity! I'm having more fun watching our cats fight each other. I don't even want to know who thought of this thing.

(http://img402.imageshack.us/img402/1429/hellcannon3.png)

With Opal drawing close to it's end, I am taunted. By our own creations! A lever in the ROOM OF LEVERS is noted to use the entrance sealing mechanisms, but as far as I can tell, IT DOES NOTHING. Maybe it's not linked to the entrance I'm thinking of? Then what entrance does it link to? Oh for fucks sake. I put down the order to add a whole new lever to fix this issue. Nebélarak the cassiterite mechanism will be the key to our victory, or downfall! Possibly both. Especially considering the number of mechanisms around here that seem to be linked to some mysterious machine or room full of either water or magma.

One such mystery room seems to be an indoor aquarium. I think it was SUPPOSED to be a power generator room, judging from the waterwheels, but the unfinished(or broken) axel section tells me that it is either a failed project, or one that never worked. There's a lot of shad in the waters though. It's a nice spot to relax at or take your kids fishing, when you want to get away from all the corpses and shit that are in our fucking interior rooms.

(http://img21.imageshack.us/img21/4199/hellcannon1.png)

God damn, all these skeletons and skeletal remains. While work is being done to link those things I ordered(funny how fast that was put under work, maybe these guys actually want to live), I've begun to amuse myself by going through the levels on the fort in order to find and unforbid corpses that need moving. And there's a lot of 'em. From forgotten monsters, to dwarves. And... other things. God damn.

15th of Obsidian. With reports coming in about Reudh II's ghost toppling a bed, I've appointed Mantisman as our Burial expert for the time being. We have loads of empty coffins, and at least SOME of these god damn ghosts have to be appeased by having their earthly remains placed in 'em, right?

I also found a ballista that's aimed at a used staircase. In fact, from the stockpile that has one lone ballista bolt in it, I think this was actually planned to be used heavily. What the hell guys?

(http://img441.imageshack.us/img441/4498/hellcannon4e.png)

Ah, at the end of winter all the gobbos finally decided to turn and flee. And then were immediately replaced by ANOTHER siege group. Well, MAYBE ALL THOSE TRAPS WE HAVE WILL DO SOMETHING HUH? My official enemy count is: A whole lot.  Note to self: Replace or at least forbid those cage traps at the start of our trap corridor. What the hell will we do with all these caged trolls huh? The good news are: Our trap corridor sent the enemy forces packing, after their heavy troll squad was chopped, smashed and stabbed apart. Now all we have to do is clean all the clogged traps and do something about those troll cages.

It's Spring now, the snow is falling, the skeletons are skulking about. And to rub it on a bit more, a hill titan made of snow has arrived, swinging it's magnificent dual tails about. Who cares, let it stay there with all the other huge piles of snow. We aren't in any short supply of that stuff after all.

(http://img577.imageshack.us/img577/9070/hellcannon5.png)

But alas, luck would not let us not be harassed by a ball of snow! With a mighty crash our impenetratable lockable front door shattered apart and the snowball rolled in, hellbent on breaking yet another of our impenetratable lockable doors!

So the military was given the orders to go and kill it. And then I found out that two of three soldiers had either mining or woodcutting as their offtime work, so they had nothing on. They had managed to put on pants by the time El Presidente ended up in a brief scuffle with the beast and Mantisman sprung from ambush to rescue our glorious leader.

(http://img11.imageshack.us/img11/5757/hellcannon6.png)
What a glorious battle it was.

What's that my eyes see? Why, I'd never- MIGRANTS! THREE OF THEM!

Strategia IV (http://img406.imageshack.us/img406/4745/hellcannon7.png)
The Master (http://img822.imageshack.us/img822/197/hellcannon8.png)
Conchobar VI (http://img855.imageshack.us/img855/7513/hellcannon9.png)

Strategia is an expert on Engraving and Masonry, while The Master just said that "they're back".
Conchobar, a talented axeman, was thrilled to hear that they'd once again get to serve in the military.
Then they saw the state of our militia, spat on the moss floor and said that she'd make men out of 'em.

There, a brief update of stuff. More to come later, I also just updated along what I saw on the update list because I figured that overrides all the posts done here that aren't updated on it yet.

Mid-Summer. 4 migrants arrived and everyone got indoors safely.

Reudh III (http://img717.imageshack.us/img717/4199/hellcannon1.png) is a talented metalsmith, competent gemsetter and a HIGH MASTER SOAPER.
DevilEd II (http://img407.imageshack.us/img407/526/hellcannon2.png) is the shiftiest looking adequate armorsmith I've ever seen.
cousac (http://img135.imageshack.us/img135/1429/hellcannon3.png) is a GRAND MASTER WEAPONSMITH, competent shearer, a talented consoler and HAPPILY MARRIED TO OGRIN II.
Ogrin II (http://img98.imageshack.us/img98/4134/hellcannon4.png) wanted to stab eyes, so she's in the military now.

Not much has happened. I sealed a few spots that looked dangerous, FB or otherwise, the glass spider should now be perfectly contained in the magma pumps until we have enough manpower to take it out, another FB however found a steel door at a location that was dangerously close to a staircase that led to the fort, but it's now sealed as well.

THIS JUST IN

CAQUAT SHIBBI HAS BLED TO DEATH. No clue as to how it happened.
Has some unhappy citizen committed a crime most foul!? Stay tuned!

EDIT: My detective skills brought be the answer to the question everyone has been wondering about! It seems that on his way to train, Caquat took a shortcut, and opened a door that holds behind it a whole lot of magma. He bled to death soon after having been splashed by a few tiles of the stuff. That's our Captain!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 27, 2012, 04:00:40 pm
Caquat, the legendary axedwarf? Crap.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 27, 2012, 04:32:30 pm
I don't think he was legendary. Wasn't flashing when I saw the corpse. I'll check once I play some more. Tomorrow. Will be finished with my turn then too, probably.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: LordSlowpoke on April 27, 2012, 04:48:39 pm
And so dies Bloodied Blossom. Not in combat, but by opening a door to a room full of magma.

We have rooms full of magma with unlocked doors?

Somebody must have made improvements!
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Ieb on April 27, 2012, 05:21:06 pm
I am working on sealing 'em as soon as the magma evaporates, but yeah. By the looks of it, the guy opened the door for some reason. It wasn't forbidden either because really, who would have thought a dorf would be stupid enough to take a shortcut there since it's not even a shortcut.

It's a possibility that a ghost opened the door too though. I got rid of a whole lot of 'em, as well as finding that one guy's tomb that didn't want to be buried, so I got rid of it. This can in no way backfire on us.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Dark_T_Zeratul on April 27, 2012, 05:44:22 pm
Yeah, I just double-checked, and Caquat Shibbi became an Axe Lord during my turn. Terrible way to go...
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: Teneb on April 27, 2012, 08:55:13 pm
I'd like to ask something: people are not trying to use the fort in the 2012 version, are they? I'm copying the rest of the turns into the text file and I can see no mention of it being transferred (not that it'd work, I think) or keeping it in 0.31.25. Some posters, however, seemed to think that the save was compatible, so I find it's best to make sure. Also, Mego, could you please change the thread title in order to indicate that we are using 0.31.25?

EDIT: Updated version of archive (http://dl.dropbox.com/u/55435372/BATTLEFAILED.doc). I know I've been asking for a lot of things, but, if possible, could you stick that link in the OP should anyone want it?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 27, 2012, 09:47:06 pm
I'd like to ask something: people are not trying to use the fort in the 2012 version, are they? I'm copying the rest of the turns into the text file and I can see no mention of it being transferred (not that it'd work, I think) or keeping it in 0.31.25. Some posters, however, seemed to think that the save was compatible, so I find it's best to make sure. Also, Mego, could you please change the thread title in order to indicate that we are using 0.31.25?

EDIT: Updated version of archive (http://dl.dropbox.com/u/55435372/BATTLEFAILED.doc). I know I've been asking for a lot of things, but, if possible, could you stick that link in the OP should anyone want it?

O_O

What is this I don't even

*goes to do Deathsword's bidding*

(yes this is a 0.31.25 fort)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on April 27, 2012, 10:34:27 pm
As one can see in the Hellcannon part, I've numbered the turns. I've yet to do this on the other two forts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on April 27, 2012, 11:02:12 pm
I'm not even sure the save would work with 2012.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on April 27, 2012, 11:36:24 pm
A freshly-genned 31.25 save doesn't even show up in the 34.07 interface when looking in the "start playing" menu. I honestly doubt a previously-played game would be treated any differently.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on April 28, 2012, 12:18:54 pm
God damn was I slow with this one. HERE, MY TURN IS NOW DONE, GOOD LUCK NEXT GUY! YOU'LL NEED IT! Save game here. (http://dffd.wimbli.com/file.php?id=6225) Also, how the hell is my overlord OOC talk about what I did longer than what actually happened?



End of summer. Humans arrived to trade, made it in as the herd of skelindeers was too busy goofing off in the distance. Trading away LOADS OF CRAP to make it obvious to migrants that HELLCANNON IS STILL GOING STRONG, COME ON IN ERRYONE!

AND RIGHT AFTER THAT A FORGOTTEN BEAST ARRIVES.

Turns out that the farmplot area had TWO TILES OPEN to the cavern that the beast used to swoop in, topple a farmplot and start making beef jerky out of a cat. IT IS BOCASH, THE ENORMOUS SCALY LADY BUG! BEWARE ITS DEADLY SPITTLE!
The Crystalline Scholars are ordered to move it like they mean it as the cat still is being used as a punching bag. First to arrive is Ogrin II. MantisMan is soon to follow, swooping in from ambush just in time to save Ogrin II from being bumrushed to oblivion. The killing blow comes from MantisMan, who swings his adamantine battle axe in an arc and bisects the monstrous creature in half.

Closing that god damn hole now, I can't believe it wasn't discovered earlier through surprise FB attacks. The cat survived the initial attack, but it's unlikely it'll survive it's injuries.

(http://img689.imageshack.us/img689/4199/hellcannon1.png)

Strategia IV is also busy being in a strange mood. It's either a mason mood, or an engraver mood. PLACE BETS NOW.

Spoiler (click to show/hide)

Mid-Autumn. 3 migrants arrive.

A High Master woodcutter/adequate miner/expert clothier/novice soldier.
A high master animal dissector/novice miller&potash maker/skilled gem setter.
An adequate wood crafter/novice mason&metalsmith. I'm making this guy a metalcrafter. Got to make some fancy crap to sell to our dorf traders. Maybe we'd get bigger migrant waves then!

End of autumn. Traders arrive. THREE OF THEM! THREE! Oh well, they've must have had it as rough as this fort has had. While ordering finished good bins to be moved into the depot, I find out something. All the bins are made of lead. Oh dear lord. After a lot of emptying a few bins for extra dorfbucks, the traders leave with 21k of profit, and we end up with a lot of shit we didn't even really need. BUT WE NEED TO FOOL THOSE MIGRANT SCUM SOMEHOW!

As the merchants depart, cousac goes secretive and claims a magma forge. SCORE! AND YOU KNOW WHAT HE MAKES? A GOD DAMN ADAMANTINE MACE. Great, what a nice thing for him to do on my turn as Overseer, he makes a god damn wiffle bat that everyone will remember this reign by.

ENJOY THIS FINELY CRAFTED MS PAINT ARTWORK OF THE WEAPON OF GODLY POWER
(http://img233.imageshack.us/img233/1429/hellcannon3.png)

That's it for my turn. Nothing really hilarious happened, I was paying too much attention keeping everyone alive and getting as many migrants as possible for the next guy to bother with shit. Speaking of migrants, we got 9 of 'em in my turn and there are 2 free for dorfing(along that dorf child) in case there's someone I missed when going through the pages and looking for who wanted a dorf and hadn't got one, or their requests couldn't be met somehow.

I noticed that Ogrin II was dorfed at some point but died, so they're now properly named as Ogrin III. All the dorfs have been busy with a lot of shit so they haven't had a lot of time to throw crazy parties or whatever. Do we even have rooms eligible for parties? Anyway, everyone dorfed SHOULD now have their proper numbers right, if not, speak up so the next guy can fix 'em. Urist Imiknorris is also dorfed and the current Captain of the Guard because uhh, the list said so. I think.

Sealed some holes that FB's could have used to attack from, was delighted to see that our trap corridor is able to get rid of gobbo sieges and skeletal wildlife attacks without ending up clogged for good. Made some more bronze, although we have a shitload of it already and a whole lot of bronze armor as well. Quite good quality too. It's ready for whomever wants to use it, be it military or "LETS MAKE A MONUMENT GAIS" that tickles your fancy.

One thing I still haven't figured out is the purpose of the giant waterwheel powergenerator room. Roughly half of the wheels function even now, but do they provide power anywhere? The room is sealed off anyway, there's a forgotten beast inside along a corpse of another FB and Strategia II's corpse. Anyone feeling crazy enough can just tear down the walls leading there, our soldiers are somewhat skilled so the FB shouldn't be too much trouble. The FB has DEADLY BLOOD though, and I have no idea what effect it has on dorfs. Knowing this forts luck, it's the sort of blood that instantly rots all your internal organs and so on.

A couple of new FB's arrived on my turn too, like an eyeless panther and a scaly giraffe, but they have no access to the fort so whatever.

We have a shitload of food and booze for a fort our size(for obvious reasons) so on that front there should be no problems. For the hell of it I've kept orders for more booze brewing and food cooking.

To the next overseer: Good luck, may your reign be more amusing than mine was. Try to get more migrants in safely, and for gods sake don't let anyone ever go aboveground. Add every new guy to the Whole Fort burrow when they get inside so they won't get any stupid ideas about going aboveground. Just to be safe, in case some stupid merchants do die up there, check that the crap they drop doesn't end up unforbidden for some stupid reason. Wouldn't want a mooder to go up there and end up mauled by the undead, after all. This world doesn't have kobolds so we don't have to worry about them stealing our trinkets and sending murder squads that bypass all our traps.

The game currently is on "show no alerts", because I got tired of Eric's cancel spam after 2 seconds(which was about a bazillion messages). You can do just fine if you keep an eye on the entry corridor and keep an eye on combat reports. It's either a catfight(literally, you'll know when you check it out) or skeletons marching to be chopped up. If you see limbs flying and gore, it's a gobbo ambush squad.


Here's the dorf list. Just like how Mego wanted it! I hope.
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 28, 2012, 01:32:54 pm
THANK JEGUS I FINALLY GOT EVERYTHING UPDATED!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on April 28, 2012, 02:00:24 pm
Looks like CatalystParadox is up. I guess that means a loyalty cascade or something similar.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 28, 2012, 02:27:19 pm
Looks like CatalystParadox is up. I guess that means a loyalty cascade or something similar.

We can only hope.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 28, 2012, 04:31:24 pm
Oh.  And I couldn't figure out what the fuck to do this weekend.

Looks like I'll be ruining Hellcannon.  Good thing I've been paying such good attention.

>.> ... <.<

Downloading now.  May Armok have mercy on your souls.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on April 28, 2012, 07:16:39 pm
I wonder if the lake has finished draining yet...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 28, 2012, 08:20:30 pm
Urgh, every time i try to play it seems to be crashing on me after a few minutes.  Not sure what's going on.  If I can't get this sorted out pretty soon I might need to pass.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on April 28, 2012, 08:29:56 pm
Are the crashes only with Hellcannon? Or with any DF save?

I'll download the save and try to see wheter it crashes or not.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: NCommander on April 28, 2012, 09:07:19 pm
I've read the entire series and would love a turn (and a dorf, any engineer (red) position, mechanics prefered if possible).

I've even tried my hand at a reclaim of Failcannon (and successfully managed to get a foothold before the ghosts overrain me. I did get the control room partially unflooded, but the engrave bug makes a reclaim close to impossible short of zapping ghosts with Runesmith (which I think would go against the spirit of failcannon). It was an interesting year before I got obliterated; might have to write it up ...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 28, 2012, 09:23:14 pm
My guess is it's disliking graphics.  I'll try again either tomorrow or late with the nice raw ASCII graphics and see if that behaves any better.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: NCommander on April 29, 2012, 01:56:11 am
My guess is it's disliking graphics.  I'll try again either tomorrow or late with the nice raw ASCII graphics and see if that behaves any better.

I tested the save here, and it loaded just fine. DF 0.31.25/Linux.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on April 29, 2012, 05:31:20 am
If there's no errorlog hinting at any problem, I figure DF is eating all your RAM and crashes due to lack of it. Although since I assume most comps have at least 1 GB of RAM, it shouldn't be that either because the game worked just fine for me the whole time, not a single crash.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 29, 2012, 01:13:04 pm
Eating my RAM seems unlikely, as I have a crapload of it.  I think I've just managed to introduce some kind of RAW error when converting the save to graphics, and when it runs up against it, boom.  I'm going to re-download and try running it without graphics, and see where that gets me.

Results in the next hour or two should tell us whether this will work.


UPDATE:  I think we're a go, folks!  Expect an initial update before the end of the day.

UPDATE 2:  O_O.... two things.  1 - the fort seems impressively not-dead, compared to what I have come to expect based on Failcannon.  2 - where the HELL is everything?!  All I can seem to find are traps, endless stockpiles, tree farms, and gigantic crypts.  I may just give up on trying to understand what has come before and dig my own micro fort, for the sake of my own (hah) sanity.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on April 29, 2012, 04:23:33 pm
Last I saw of it, the fort was spread out in a disorderly fashion between the surface and the caverns.

I expect you'll MAKE it dead? :P

Mego; I asked for another turn again quite some time ago. Where am I on that list? I just wanted another chance to start some fires! :(
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 29, 2012, 05:05:30 pm
Mego; I asked for another turn again quite some time ago. Where am I on that list? I just wanted another chance to start some fires! :(

Whoops, I knew I was forgetting someone when I updated the turn list. Fixed it now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on April 29, 2012, 05:07:56 pm
I think you missed my request too.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 29, 2012, 06:19:35 pm
I think you missed my request too.

What the hell. I just (re?)discovered that I had the updated turn list with yours and Eric's requests all typed up and ready to go in a text document, but didn't ever post it.

>_<
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 29, 2012, 06:55:12 pm
I expect you'll MAKE it dead? :P

Not deliberately, of course! 

After all, it would be a mistake to attribute intent to the batshit insane.

Real life nonsense taken care of - real update soonish.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Urist Imiknorris on April 29, 2012, 07:09:48 pm
THANK JEGUS I FINALLY GOT EVERYTHING UPDATED!

Kind of a bitch after a while isn't it?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 29, 2012, 08:57:15 pm
Oh bloody hell, I got a few hours in, thought everything was working, and then it crashed again...

:(

I don't know what the hell the problem is, but I think Hellcannon might hate me.  I had exciting plans for actually trying to BUILD a Hellcannon - which probably would have ended up destroying the fort instead.  So far what was happening was no one wanted to dig despite having plenty with the labor enabled and more than enough picks, though.

I'll post a quick update in a little while from the screenshots I took, we can assume it all happened in Catalyst's deranged mind, and you let me know if you're patient enough to try this as I repeatedly crash half the times I try to make an update.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 29, 2012, 09:08:35 pm
Oh bloody hell, I got a few hours in, thought everything was working, and then it crashed again...

:(

I don't know what the hell the problem is, but I think Hellcannon might hate me.  I had exciting plans for actually trying to BUILD a Hellcannon - which probably would have ended up destroying the fort instead.  So far what was happening was no one wanted to dig despite having plenty with the labor enabled and more than enough picks, though.

I'll post a quick update in a little while from the screenshots I took, we can assume it all happened in Catalyst's deranged mind, and you let me know if you're patient enough to try this as I repeatedly crash half the times I try to make an update.

I was having the same problem. One out of the then-three miners was willing to dig (my dorf), and Urist's dorf WOULD NOT MAKE A SINGLE FUCKING SLAB SO WE COULD GET RID OF THE FUCKING GHOSTS EVERYWHERE.

THANK JEGUS I FINALLY GOT EVERYTHING UPDATED!

Kind of a bitch after a while isn't it?

You can say that again. Actually, don't. GO MAKE SOME FUCKING SLABS.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on April 29, 2012, 09:45:10 pm
THANK JEGUS I FINALLY GOT EVERYTHING UPDATED!

Kind of a bitch after a while isn't it?

You can say that again. Actually, don't. GO MAKE SOME FUCKING SLABS.

GET BACK TO WORK ON THE WAAAAALLLS!!

..Sorry, don't know what came over me for a moment there.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on April 29, 2012, 10:16:32 pm
THANK JEGUS I FINALLY GOT EVERYTHING UPDATED!

Kind of a bitch after a while isn't it?

You can say that again. Actually, don't. GO MAKE SOME FUCKING SLABS.

GET BACK TO WORK ON THE WAAAAALLLS!!

..Sorry, don't know what came over me for a moment there.

If people would have FUCKING DONE WHAT I SAID during my turn, that would have happened. Maybe. If I could read blueprints correctly. >_>
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on April 29, 2012, 10:25:27 pm
Catalyst, you may be able to complete your turn if you save all the time. Yes, it's going to be very annoying, but, if you keep experiencing crashes, it may be the only way.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on April 30, 2012, 01:28:19 am
Catalyst, you may be able to complete your turn if you save all the time. Yes, it's going to be very annoying, but, if you keep experiencing crashes, it may be the only way.

Easy for you to say, when you aren't DIGGING LIKE YOU ARE SUPPOSED TO BE!  >:(

And yeah - I'll give this another shot soon.  Sorry about the delays.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on April 30, 2012, 03:36:09 am
The digging problem comes from a very simple reason: All the miners are included in the burrow. The burrow does not extend outside the already-mined fortress.

Unburrow all the miners, they'll rush to work immediately.

Sign me up for another turn too. Figure it'll be in the next fort though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on April 30, 2012, 12:13:46 pm
Woo, faux-update!  I can only assume that I should be doing something important, but am not.  Carry on, self!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 01, 2012, 06:28:55 pm
Any success in avoiding the crashes? And, if so, in figuring out the fort?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 01, 2012, 09:34:41 pm
And, if so, in figuring out the fort?

You should know the answer to that question already.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 01, 2012, 09:54:54 pm
And, if so, in figuring out the fort?

You should know the answer to that question already.

I've seen stranger things happen.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 01, 2012, 10:46:04 pm
Off topic: Deathsword, what is the deal with the penguin avatars?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 01, 2012, 10:48:39 pm
Off topic: Deathsword, what is the deal with the penguin avatars?
Go to general discussion. Easier this way.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 01, 2012, 11:38:37 pm
Off topic: Deathsword, what is the deal with the penguin avatars?
Go to general discussion. Easier this way.

So penguins are the anti-ponies?

HELL FUCKING YES.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 02, 2012, 01:00:37 am
The crashes have all been of the personal kind.  Catalyst cancels craft update: seeking drink.  That sort of thing.  Here goes:

--------

I did not return willingly.

Like shards of splintered rock embedded in my mind, the very walls of Hellcannon clung to the fragments of my consciousness, pulling me from the blissful oblivion of my madness.  First the cats of the fortress took up a furious yowling.  Next, three dwarves with no connection to one another all had the phrase "chorus of bones" become stuck in their heads, for no reason at all. Then the engravers, all at once, for no cause they could explain, all simultaneously engraved at different parts of the fortress perfectly identical images of cheese.

And suddenly I found myself in a body once again.  I know it's owner was as surprised as I was, because he immediately went completely mad.

Spoiler: Poor fellow. (click to show/hide)
I can't say I blamed him.  I wasn't too happy about the situation either.  We spent the next week or so wandering the fortress aimlessly, chattering about... oh I believe it had something to do with flying kittens made of burning brass. 

They said it would be a good year. What?  They did.

When I finally collected myself a bit, and came to terms with being corporeal once more, for the first time in time without measure, I cast an eye to the heirarchy of the fort.  It struck me as a bit... topheavy.
Spoiler (click to show/hide)

Poor fellow seemed burdened with so many responsibilities.  Luckily with my talents it was all too easy to persuade the rest to vote me in to replace him, freeing him to focus on his other tasks - and I think I should make an adequate substitute!
Spoiler (click to show/hide)

The fortress itself paints a bleak picture... most of it seems to be one enormous mausoleum... perhaps even more so than Failcannon, at the end. 
Spoiler (click to show/hide)

Other aspects were less depressing, and more simply bizarre. Here, there appears to be a platform, covered with cats, suspended over a row of hospital beds by a single support.  I can only assume it is collapsed by one of the many unlabeled levers.
Spoiler (click to show/hide)

The scratching and bellowing of numerous forgotten beasts continue just outside our walls in many places, and the skeletal wildlife continually wander from above into our traps, but our defenses hold secure and the fort is in excellent shape.  Meanwhile a vision lingers in my mind, an image I cannot shake from my earlier unexpected sojourn in the mind of queen Led.  I can no longer tell if the impetus is my own or hers, but one thing is certain: I must build it.

The drafts are being laid as we speak.
Spoiler (click to show/hide)

Soon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 02, 2012, 01:37:02 am
Glorious!

All the coffins, all the misery, and you simply intend to add to the complexity with new excavations! With led's soul having been completely absorbed by the foul one, your dwarf's insanity truly shws through :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: stormtemplar on May 02, 2012, 02:04:34 am
Somehow. I doubt this fort will outlive its predecessor.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 02, 2012, 04:47:55 am
Actually unless something HILARIOUS occurs or someone actively does something HILARIOUS this fort has a pretty good chance of going strong. We just need to play to our strengths. The entrance to the fort is pretty heavily defended with traps and they churn errything to pieces faster than you can say "FORGOTTEN BEAST!" No need to send the military topside where they always get slaughtered when you can wait and see if any goblins survive the trap corridor.

As long as that's done, we'll have soldiers within the fort. As long as we have soldiers within the fort, we have skilled soldiers ready to take on any forgotten beastie or berserker or whatever.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: stormtemplar on May 02, 2012, 10:31:48 am
When was the last time somthing like that DIDN'T happen to a battlefailed fort? Also, what's our population?

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 02, 2012, 11:02:50 am
Actually unless something HILARIOUS occurs or someone actively does something HILARIOUS this fort has a pretty good chance of going strong.

You're just encouraging them, you know.


We just need to play to our strengths.

Wrecking the previous overseer's carefully-laid plans with the current overseer's grand psychotic vision to save the fort/utterly devestate the fortress?

As long as we have soldiers within the fort, we have skilled soldiers ready to take on any forgotten beastie or berserker or whatever.

Right till that one dwarf who didn't get the materials he wanted beats half of them to death and the survivors discover the joys of 'deadly blood'.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 02, 2012, 11:06:42 am
This is why this fort is so run down, everyone has such a negative opinion on our likelihood for survival. Also, I think we had 33 dorfs at the end of my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 02, 2012, 12:10:20 pm
I thought it was run down largely due to the controversy surrounding it's premature conception. But maybe I just hold a grudge too well...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 02, 2012, 12:51:36 pm
Actually unless something HILARIOUS occurs or someone actively does something HILARIOUS this fort has a pretty good chance of going strong.

Seriously.  What I've inherited here is the polar opposite of last time.  I'm not sure I could kill this fort if I try.

So... I've decided to take risks :P  I've never really done much in the way of megaprojects before...  What could possibly go wrong?

Not looking at the actual save right now, but I think population was somewhere in the 30s?  I want to say 38.  There seem to be a lot of nasty injuries though, and our doctors are just plain lazy.  Maybe I'll eventually decide to care about that, or at least make some crutches - but we already probably have plenty, it's just a question of why no one is bothering to go carry their fallen comrades out of the stockpiles where they fell and couldn't get up.  I choose to believe Hellcannon dwarves are just a bunch of dickheads.

Edit: I assume Ieb's 33 dwarves would be the correct number.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Vgray on May 02, 2012, 12:59:39 pm
What's the state of the Fort right now? I stopped reading because I could not find where I left off. This thread grows so quickly. Anyone else think Minecarts would just add to the chaos and insanity that is a Battlefailed fort?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 02, 2012, 01:33:51 pm
Unfortunately the current save doesn't work at all in any versions above 31.25. So if we would get minecarts, vampires, necromancers, deadly mists and blood rains, it would have to be on a new generated world. But I think the worldgen settings are still saved in some thread so I'm guessing we can just say that someone hit the universal reset button.

Which I'm certain will happen.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 02, 2012, 01:46:33 pm
I could easily regenerate the world again. I could even go so far as to decide to go want to do look more like extract a new elevation file for the terrain, and screw with it. Universal resets wouldn't fit so well in the Epic, now would they?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 02, 2012, 02:05:57 pm
Then call it the Alternate Universe edition. With TWICE the horrible!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 02, 2012, 02:12:26 pm
That's a lot of horrible... I don't think any succession game could ever last more than a few turns with that much horror. :o
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 02, 2012, 02:55:19 pm
With everything else we've managed to break, you don't think we could manage to reset the universe?

Ye of little faith.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 02, 2012, 03:02:54 pm
...to decide to go want to do look more like...

Are you suggesting taking the elevation from this iteration and tweaking it?

Not all version upgrades needs a cosmic reset. In this case, all the new features could be chalked up to a couple thousand years of time passing. The dark creatures, mists, and rain could be due to continued unchecked corruption from the foul one and dwarven tech simply could have advanced in the meanwhile as well to explain the rest.

Granted, that is all considering if the story continues along the same meta-plot thread.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 02, 2012, 04:41:03 pm
...to decide to go want to do look more like...

Are you suggesting taking the elevation from this iteration and tweaking it?

Not all version upgrades needs a cosmic reset. In this case, all the new features could be chalked up to a couple thousand years of time passing. The dark creatures, mists, and rain could be due to continued unchecked corruption from the foul one and dwarven tech simply could have advanced in the meanwhile as well to explain the rest.

Granted, that is all considering if the story continues along the same meta-plot thread.

Well, considering that Hellcannon takes place meta-plot-wise after the cosmic reset of Failday, it's certainly not unprecedented. It's pretty much up to how we feel when Hellcannon falls that will determine how the story continues.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 02, 2012, 06:57:55 pm
Well, considering that Hellcannon takes place meta-plot-wise after the cosmic reset of Failday, it's certainly not unprecedented. It's pretty much up to how we feel when Hellcannon falls that will determine how the story continues.

Yeah, true. But Failday had a pretty decent set-up and a good deal of build up. I'm not sure anyone will want to build a massive fractile grave site and set the whole thing to collapse in on itself again...  Plus, a magician never does the same trick twice. So if we are going to reset this world, we are going to need something huge... something crazy... and most of all... dorfy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 02, 2012, 07:29:36 pm
Well, considering that Hellcannon takes place meta-plot-wise after the cosmic reset of Failday, it's certainly not unprecedented. It's pretty much up to how we feel when Hellcannon falls that will determine how the story continues.

Yeah, true. But Failday had a pretty decent set-up and a good deal of build up. I'm not sure anyone will want to build a massive fractile grave site and set the whole thing to collapse in on itself again...  Plus, a magician never does the same trick twice. So if we are going to reset this world, we are going to need something huge... something crazy... and most of all... dorfy.

That has never been a problem for us. Remember, it *is* Catalyst's turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 02, 2012, 08:01:52 pm
But remember: it took two turns to get failday ready. Eric started the digging.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: stormtemplar on May 02, 2012, 10:39:02 pm
Why can't we just handwave it? Say a new fort was founded a few miles away and pretend nothing happened.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 02, 2012, 10:56:31 pm
Well, considering that Hellcannon takes place meta-plot-wise after the cosmic reset of Failday, it's certainly not unprecedented. It's pretty much up to how we feel when Hellcannon falls that will determine how the story continues.

Yeah, true. But Failday had a pretty decent set-up and a good deal of build up. I'm not sure anyone will want to build a massive fractile grave site and set the whole thing to collapse in on itself again...  Plus, a magician never does the same trick twice. So if we are going to reset this world, we are going to need something huge... something crazy... and most of all... dorfy.

That has never been a problem for us. Remember, it *is* Catalyst's turn.

No pressure :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 03, 2012, 07:17:44 am
<quote pyramid>

No pressure :P

Seems appropriate. (http://www.youtube.com/watch?v=xtrEN-YKLBM)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 04, 2012, 01:29:33 am
(https://lh5.googleusercontent.com/-yTXxmSJQEnc/T6NphSmQjQI/AAAAAAAADZQ/HcEi1vfX4Gk/s696/project-progress.png)

The secret project progresses apace.  Those bridges you see on three sides are each linked to a single lever - when one goes up, the other goes down - thus the chamber will be accessible from one side only at any given time.  Inside each chamber is a single rope, so an animal can be left as bait.  The purpose of this will become clear in time.  The central chamber is the control chamber - being filled with food, booze and other survival materials - as well as where the lever controls are being installed.  The outer hallway winds slowly down into the earth.

Hitting the damn aquifer, though, is a frustration I would have preferred not to deal with, better engineers than I have left notes on how to proceed, and after a few abortive attempts, I think I am making progress.

I am not alone in this endeavor - the Overseers who have come before me have left their guidance as well, even if not written on paper blueprints, their designs and ambitions still resonate in these halls.  I will see them brought to fruition...  Oh my yes.  I dare say the very purpose of Hellcannon itself will be fulfilled soon...

Lest you think I have been neglecting the fortress as a whole, I will have you know that in addition to correcting the hospital situation by assigning our resident doctors + two dedicated helpers to the best-equipped hospital space we have, I have also been implementing a minor project to keep our militia in fighting shape.  As you can see from the diagram below...

Spoiler: Fun Pits (click to show/hide)
The Fun Pits can be used to provide superb training opportunities right in the comfort of the fortress!  Of course... there seem to be a few kinks in the system.  I'm honestly not quite sure what happened but when I sent for a skelk or two for our first trial...
Spoiler (click to show/hide)

I never thought I'd say this, but Failcannon really had better occupational safety standards.

Anyway, the military got their training, one way or another.
Spoiler (click to show/hide)

Now, what on earth is this thing that seems to have joined in the fight?
Spoiler: Oh. (click to show/hide)

Where on earth did we get this menagerie, anyway?  In any case, the militia did their job admirably.
Spoiler (click to show/hide)

Shortly thereafter, however, panic resumed.  One fighter was on the scene... but sadly was quickly overwhelmed.

When the others arrived, the threat was again quelled, but not before the forts most venerable cheesemaker, Strategia, was cornered and gored to death.  Training was cancelled for the rest of the day.
Spoiler (click to show/hide)

Deathsword left some delightful artwork in my chambers.  It leads me to believe the former mayor may not have been entirely popular...  It's flattering to know I'm welcome, but seriously guys, I need to SLEEP here.

Spoiler: Migrants! (click to show/hide)
We had a couple of new arrivals, who miraculously managed to make it inside the fort in one piece no less.  That, and one birth, minus the two deaths, puts the total current population at 34.  (Is anyone in need of re-dorfing?)

A while later, some elves showed up to trade.  They were not nearly so lucky as the migrants, and were ambushed by goblins from no less than three directions.  There is something deeply ironic about an elf being filled with arrows by a goblin.
Spoiler (click to show/hide)

Now, in order to delve deeper and complete our new projects, I had told the population to ignore previous burrows orders.  This had worked out marvelously until pointy-eared tree lovers showed up to get perforated and drop baskets full of their flowery hippy socks.  Before I knew what was happening, everybody was outside the bloody fort for some reason trying to gather the dropped goods!
Spoiler (click to show/hide)

I don't need to tell you, this was a bad thing.

However, by some small miracle I don't understand, everyone listened when I forbade them to touch the dropped goods, and ordered them to again retreat to burrows.  Every soul in the fort rushed back inside - and the goblins were far enough behind that we didn't take so much as an injury.  I never would have dreamed it could go so well.

I return my attention now to the project - the broadest strokes are beginning to take shape.  I only hope I can settle the more intricate details before this opportunity is wrested from me by force or misfortune, by the machinations of mortals, Gods, or Led... or by the jealousies, or fear, of lesser minds.  Already I hear them mutter amongst themselves - some may suspect my true purpose.  I may need to take matters into my own hands - or if it comes to it - silence a few dissenting voices along the way.

Whatever else, it must be completed.

Catalyst out.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 04, 2012, 01:43:40 am
I am not alone in this endeavor - the Overseers who have come before me have left their guidance as well, even if not written on paper blueprints, their designs and ambitions still resonate in these halls.  I will see them brought to fruition...  Oh my yes.  I dare say the very purpose of Hellcannon itself will be fulfilled soon...

Uh-oh, I think he means to finish your Checkerboard, Mego.

Catalyst, if you want something to do with that aquifer, you could turn it into an Aquifer Battery (http://www.bay12forums.com/smf/index.php?topic=105988.0) and the fort would never want for mechanical power ever again.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on May 04, 2012, 01:53:13 am
Where on earth did we get this menagerie, anyway?
Various caravans, whether by barter, theft, or picking up after their horrible massacre.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 04, 2012, 07:29:53 am
I am not alone in this endeavor - the Overseers who have come before me have left their guidance as well, even if not written on paper blueprints, their designs and ambitions still resonate in these halls.  I will see them brought to fruition...  Oh my yes.  I dare say the very purpose of Hellcannon itself will be fulfilled soon...

Uh-oh, I think he means to finish your Checkerboard, Mego.

It's the most viable way to get ammo for the Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 05, 2012, 12:54:53 am
Just a quick update.

Work is continuing on the great Project quite nicely, and though I have managed to locate this "Checkerboard" my predecessors spoke of, I cannot fathom its use.  I have already devised my own system, which grows nearer and nearer to readiness - we will see if the Checkerboard can be integrated someday - perhaps the combined result will be even greater than either Mego or I imagined.

Spring has grown into summer, and the summer has stretched long and relatively peaceful.  Aside from a few meaningless rumblings in the deep, (and of course the endless combat reports from the fort's enormous cat population fighting each other - some of them have so much combat experience they seem to have actually earned bloody titles) months have passed without incident, allowing us to focus on our work.

Things have been so promising, in fact, I led a small team out to hastily complete the topside work necessary for the Great Project.  We were almost finished when we had our first brush with the local wild-dead.  Aussie and I made our getaway by dashing south, turning wide, then making for the traps in the hills.  He's a quick one - in thought and on his feet - I am most impressed.  The Skelks followed him to their doom and we got away easily.

Thinking we were safe, we returned to our work - but it was the next day that they came back in much greater numbers... and it would seem I cannot navigate around the exterior of this place.  Even as I approached the trapped entrance and could have made it inside I veered away foolishly, panic having overridden my sense.  Soon, I was surrounded...

(https://lh5.googleusercontent.com/-yya3AXRzcF8/T6S_bACAGWI/AAAAAAAADak/AXzJqEd9x3E/s657/cp-muskox-ambush.png)

------

... so, tune in next time :-D
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 05, 2012, 03:16:13 am
Work is continuing on the great Project quite nicely, and though I have managed to locate this "Checkerboard" my predecessors spoke of, I cannot fathom its use.  I have already devised my own system, which grows nearer and nearer to readiness - we will see if the Checkerboard can be integrated someday - perhaps the combined result will be even greater than either Mego or I imagined.

Well this can't be good...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 05, 2012, 10:29:22 am
Work is continuing on the great Project quite nicely, and though I have managed to locate this "Checkerboard" my predecessors spoke of, I cannot fathom its use.  I have already devised my own system, which grows nearer and nearer to readiness - we will see if the Checkerboard can be integrated someday - perhaps the combined result will be even greater than either Mego or I imagined.

Well this can't be good...

I predict spectacular failure.

all according to plan...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 05, 2012, 10:53:46 am
Work is continuing on the great Project quite nicely, and though I have managed to locate this "Checkerboard" my predecessors spoke of, I cannot fathom its use.  I have already devised my own system, which grows nearer and nearer to readiness - we will see if the Checkerboard can be integrated someday - perhaps the combined result will be even greater than either Mego or I imagined.

Well this can't be good...

I predict spectacular failure.

all according to plan...

Let's see here;

- A half-built checkerboard that was constructed incorrectly
- Catalyst doesn't know how it works
- He's modifying something that was incorrectly made and he doesn't understand into some new obscenity of engineering.

Better than I planned for
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dariush on May 05, 2012, 12:52:02 pm
- He's modifying something that was incorrectly made and he doesn't understand into some new obscenity of engineering.
I choked on my tea.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 05, 2012, 12:53:36 pm
Oh, if it was incorrectly made, that explains why it didn't look like anything that would work, to me.  Mystery solved.

Not that that means I shouldn't still try to use it...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 05, 2012, 09:11:55 pm
Oh, if it was incorrectly made, that explains why it didn't look like anything that would work, to me.  Mystery solved.

Not that that means I shouldn't still try to use it...

Well you know where the instructions are if you want to know how to build a working checkerboard
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: stormtemplar on May 05, 2012, 09:22:58 pm
Oh, if it was incorrectly made, that explains why it didn't look like anything that would work, to me.  Mystery solved.

Not that that means I shouldn't still try to use it...

Well you know where the instructions are if you want to know how to build a working checkerboard

I think it's a much better idea to reverse engineer the defective checkerboard. What kind of dwarf are you, convincing people to do something the safe and easy way?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 05, 2012, 09:26:56 pm
Oh, if it was incorrectly made, that explains why it didn't look like anything that would work, to me.  Mystery solved.

Not that that means I shouldn't still try to use it...

Well you know where the instructions are if you want to know how to build a working checkerboard

I do?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 05, 2012, 09:37:07 pm
In my sig, have fun with it.

- He's modifying something that was incorrectly made and he doesn't understand into some new obscenity of engineering.
I choked on my tea.

I won't be happy till I cause someone a full-blown spit-take.  I'll have to try harder.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 05, 2012, 09:41:23 pm
This being Hellcannon, the chances of anything backfiring and then mysteriously stopping to work is rather high. The crusher would be a good example.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 07, 2012, 07:31:04 pm
How is the fort going? It's been two days.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 07, 2012, 07:38:54 pm
CatalystParadox has withdrawn from society...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 07, 2012, 08:03:58 pm
CatalystParadox has been found dead, drained of sanity!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 07, 2012, 08:34:44 pm
Those are both truer than you know.

I'll give you all a real serious update tonight, or resign the fort to someone better equipped to run it - Actually, given where Catalyst is right now, I might have to resign anyway due to a critical existence failure!

Update coming in a matter of hours.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on May 07, 2012, 08:38:25 pm
Those are both truer than you know.

I'll give you all a real serious update tonight, or resign the fort to someone better equipped to run it - Actually, given where Catalyst is right now, I might have to resign anyway due to a critical existence failure!

Update coming in a matter of hours.

Pff. Critical existence failure is no reason to give up. That's an elfish frame of mind.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 07, 2012, 08:56:05 pm
This fort already had one critical existence failure. Why not two?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 07, 2012, 08:59:39 pm
Because then we'd need to rewind time again, thus destroying wathever obscenity of engineering Catalyst is making, which could then be used down the line to make something much, much worse dorfier.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 07, 2012, 09:59:51 pm

(The following was found scrawled in scraps and fragments in various hands, all deposited in a particular corner of the fortress, for reasons unknown.

I should never have joined the crew to construct the topside of the project.  I have been underground too long, and the sun-sickness kept me from evading the rampaging skelk that came for us.  While the others made it safely inside, I weaved, disoriented and blinded, and wandered into the hills - soon surrounded.

Though managing to escape the first encounter with no serious injuries, I stumbled off in the wrong direction yet again, seeing the fort in the distance too late - only when the four beasts stood between it and me. 

Spoiler: One took my arm. (click to show/hide)

The brutalization of my tender mortal flesh was far from over - and after I had finally writhed free of their clutches and staggered around them toward the entrance, they managed to close to me once, twice more to kick my ribs and bowl me over.  Wheezing blood in the snow and crawling, I thought I was finished--

(https://lh5.googleusercontent.com/-8IjorNOifXc/T6iAuBT8fGI/AAAAAAAADbA/M52JEv4U934/s676/safe-maybe.png)

(...but the notes are still being written :))

Update:

The damn skelk followed me down, and I was too weak to get away.  But I had one trick left up my sleeve, one plan, one masterstroke...

Go down fighting like a dwarf.

Spoiler (click to show/hide)

My remaining arms may have been a useless limp thing on my torso, but I swung it anyway, and by Armok I connected.  I fought that damn skelk as it made its way down the corridor, battering and goring me, even as it bit me in the eyelid and shook me by it... And I led the damn beast right into the traps.

I had but a moment to gasp for my breath - it wasn't coming easily, gurgle might be a better verb - when two more clattered down the ramp.  I turned and staggered away from them, trying to escape - they were finished by the traps as well... but my vision faded, and went black.
(https://lh5.googleusercontent.com/-nmaMRAnqdrk/T6iQRYW3rNI/AAAAAAAADbs/1aUXNrLEFN4/s561/catalyst-suffocates.png)

Something of a setback.

------

So, I think now might be the most appropriate time for me to bow out (semi)gracefully, and donate the remaining half of my turn to someone else.  This has been rather obviously not the best time for me to have a turn (for a large variety of reasons) leading to my poor follow through on updates.  This would, sadly, mean leaving my half-finished monstrosity of an engineering project for someone else to figure out or not, but in a way isn't that how all such projects should be?

I'd be happy to go on (its certainly not that I don't WANT my turn) if it be the will of the Fortress, but I can't really promise much of an improvement in my pace.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 07, 2012, 10:19:26 pm
That poor bastard doesn't stand a chance...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 07, 2012, 10:24:51 pm
That poor bastard doesn't stand a chance...

He meddled with one of my engineering creations and paid the price.  All as I planned...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Vgray on May 07, 2012, 10:28:49 pm
Is my Dwarf still alive?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 07, 2012, 10:32:50 pm
Is my Dwarf still alive?

What's your dwarf's name?

He meddled with one of my engineering creations and paid the price.  All as I planned...

I did?  I mean, I probably did.  Indirectly.  Actually it was all new construction, so its more like I stole all your designs.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 07, 2012, 11:21:26 pm
I, for one, would like to see Catalyst finish his turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Vgray on May 08, 2012, 11:15:03 am
Is my Dwarf still alive?

What's your dwarf's name?

Either Tasrak, or failing that, my username. And if it is my username rename him.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 08, 2012, 11:07:51 pm
Either Tasrak, or failing that, my username. And if it is my username rename him.

Ah yes, I see him.  Tasrak II, Priest of Armok - he's alive and well, and appears to be currently helping with the aquifer breach that is FINALLY proceeding. 

Me, I'm hoping to hear at least a couple more opinions before I decide whether to post the save or kick myself in the ass and get on with writing.  Meanwhile I'll try to squeeze in some time at least laying down as much of the parts of Project IfYouHaventFiguredItOutByNow... that absolutely need to be designed before I pass it on to avoid confusion/disaster as I can.

So yeah, if you're frustrated with my slow ass pace, speak now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 08, 2012, 11:38:14 pm
Well you might as well share the project with us now.  We know you're digging down through an aquifer, but I have no idea what else you intend.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 08, 2012, 11:40:40 pm
Why Aussie, dear Aussie.

The aquifer's just in the way, it has no bearing on the real project.

I'm building the Hellcannon, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 09, 2012, 12:00:09 am
Why Aussie, dear Aussie.

The aquifer's just in the way, it has no bearing on the real project.

I'm building the Hellcannon, of course.

Oh, of course.  But do you know how to rig it so you can safely weaponize the Clown Car into a one-time surface-clearing wave of death?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 09, 2012, 06:41:39 am
Why do you even have to another aquifer bypass? There are plenty around, and a few dry spots as well.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 09, 2012, 06:42:46 am
Every player needs to take every possible step to kill every single one of our dorfs.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 09, 2012, 03:31:13 pm
What the hell else is there to do in the frozen tundra? :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 09, 2012, 03:36:35 pm
Why Aussie, dear Aussie.

The aquifer's just in the way, it has no bearing on the real project.

I'm building the Hellcannon, of course.

Oh, of course.  But do you know how to rig it so you can safely weaponize the Clown Car into a one-time surface-clearing wave of death?

Oh, it's not designed to be a one-time weapon.  If my design works right, it should be not only capable of seperating the clowns into multiple waves for controlled release, but even putting them back in the box afterward.  Very much reloadable, so long as containment holds.  Also, containment would be the reason I need a new aquifer breach, rather than going through an existing one (of which there really aren't very many)

Of course, it's also possible i have no idea what I am doing, am wrong about basic principles, and it will simply kill us all.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on May 09, 2012, 04:37:16 pm
Of course, it's also possible i have no idea what I am doing, am wrong about basic principles, and it will simply kill us all.

Hooray.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Vgray on May 09, 2012, 05:21:15 pm
The second? I wonder how the first one died.

Are the clowns in league with the Foul One?

Wilddeath. It figures. My Dwarf was stupid enough to go outside.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on May 09, 2012, 07:04:29 pm
The second? I wonder how the first one died.
Skoxes: http://www.bay12forums.com/smf/index.php?topic=96005.msg3154193#msg3154193
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 09, 2012, 08:33:23 pm
The second? I wonder how the first one died.

Are the clowns in league with the Foul One?

Wilddeath. It figures. My Dwarf was stupid enough to go outside.

Hey, I'm not foul!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Vgray on May 09, 2012, 09:03:34 pm
The second? I wonder how the first one died.

Are the clowns in league with the Foul One?

Wilddeath. It figures. My Dwarf was stupid enough to go outside.

Hey, I'm not foul!

The other Foul One. Or is Aussie really the Foul One in mortal form?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 09, 2012, 09:18:29 pm
The second? I wonder how the first one died.

Are the clowns in league with the Foul One?

Wilddeath. It figures. My Dwarf was stupid enough to go outside.

Hey, I'm not foul!

The other Foul One. Or is Aussie really the Foul One in mortal form?

Aussie just slipped.

Either that or he's something worse than the Foul One, wanting us to believe that he is the Foul One.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 09, 2012, 09:20:37 pm
The second? I wonder how the first one died.

Are the clowns in league with the Foul One?

Wilddeath. It figures. My Dwarf was stupid enough to go outside.

Hey, I'm not foul!

The other Foul One. Or is Aussie really the Foul One in mortal form?

Aussie just slipped.

Either that or he's something worse than the Foul One, wanting us to believe that he is the Foul One.

Given the response to my new megaproject, probably worse than Stuzang.  Uh, I mean... uh-oh....
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 10, 2012, 01:17:54 am
There was a birth in the fort recently, and so it seems most ethical to cast out the infant's mind and replace it with my own.  You may think this sounds monstrous, but the babe doesn't really have a personality at this point, so this is much more humane than doing so to a full-grown dwarf, I promise you!  Additionally, the resilient young mind may help me recover from my... disorientation... from my encounter with Led's mind, my extended period of discorporation, and my more recent abrupt discorporation.

Spoiler: Here's the tyke. (click to show/hide)

Now then, while I'm acclimating to the new body, it seems as good a time as any to share with you what I have been working on.  Especially since one of you cretins might need to use it now, instead of me.  Curse these tiny hands!

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 10, 2012, 01:29:07 am
Your design is interesting, but flawed;  You need a means to fully contain the demons within your HellCannon, or they'll just get bored of being contained and go back down to Hell.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 10, 2012, 01:31:22 am
Your design is interesting, but flawed;  You need a means to fully contain the demons within your HellCannon, or they'll just get bored of being contained and go back down to Hell.

That is planned - there will be a gate to keep them in the collection chamber once I am finished hollowing it out.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 10, 2012, 01:38:57 am
Your design is interesting, but flawed;  You need a means to fully contain the demons within your HellCannon, or they'll just get bored of being contained and go back down to Hell.

That is planned - there will be a gate to keep them in the collection chamber once I am finished hollowing it out.

Then I withdraw my complaint and eagerly look forward to seeing how it works
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 10, 2012, 11:04:28 am
I just finished reading battlefailed, failcannon and skimmed this one. Can I humbly request to get a dorf? If so give it my username, custom profession Renegade, real job military, but please don't sign me up for a turn, I have quite literally no skill at these sort of forts
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 10, 2012, 01:17:55 pm
I just finished reading battlefailed, failcannon and skimmed this one. Can I humbly request to get a dorf? If so give it my username, custom profession Renegade, real job military, but please don't sign me up for a turn, I have quite literally no skill at these sort of forts

We did get 2 migrants who somehow managed to survive long enough to make it inside who haven't been claimed yet - though I'll ask one more time to be reminded if there is someone who is owed a re-dorfing, first. Otherwise, Seanhl is a new arrival, to be added when I get home tonight.  Perhaps with something resembling a real update, also?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 10, 2012, 07:40:36 pm
Just updated the archive with what Catalyst has given us so far. The thing is uploading right now, and should be is done soon. Probably.

Either way, the Hellcannon is looking good. ... And I bet we are going to forget how to operate it in a few turns.


EDIT: I have no bloody idea why I uploaded that, since I am still making changes to stuff. Oh well.

EDIT 2: Does anyone know how El Presidente got named (Kar Puwuncobi)? I'm going through all the thread and can't find mention of it, only of his first death.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 10, 2012, 08:46:38 pm
And I bet we are going to forget how to operate it in a few turns some jackass, probably the next guy (no offense), is going to remove all the levers and documentation for operating it and relocate bits and pieces in random order to the lever controlclusterfuck room without notes and rendering the entire thing inoperable, not to mention making it impossible to run the fort.

Fixed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 10, 2012, 08:47:41 pm
Exactly what I said Thanks for the fix.

Either way, adding the Battlefailed Reclaim to the archive.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 10, 2012, 09:54:50 pm
I have been haunted by visions of death...  I think my mind is still rattled from my experiences.  Fortunately, it was not real.

(Twice I've had dwarves slip out of burrows/I forgot to put them back in them, wander out, get slaughtered by Skoxes... and then be saved by grace of the game crashing.  So the good news is that Arcangelsd, Dariush, and.. uh... baby Catalyst (yeah, AGAIN) aren't really dead.  The bad news is I lost about an hour of playing.  I shall regroup with booze and tacos for a fresh assault.)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 10, 2012, 10:16:31 pm
I shall regroup with booze and tacos for a fresh assault.

Spoken like a true dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on May 10, 2012, 10:34:47 pm
When the time comes for my turn in a succession fort, I shall assault it with mountains of booze.

DF while drunk. That shouldbe fun.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 10, 2012, 10:38:38 pm
New version of archive with some minor changes to Hellcannon section and a new Appendices section starring the Battlefailed reclaim.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on May 10, 2012, 10:52:05 pm
but please don't sign me up for a turn, I have quite literally no skill at these sort of forts
That's exactly why you SHOULD sign up for a turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 11, 2012, 05:22:03 am
but please don't sign me up for a turn, I have quite literally no skill at these sort of forts
That's exactly why you SHOULD sign up for a turn.
nonono, what I mean is I'm quite horrible at any sort of fort and everyone would just end up starving or dehydrating because I have no idea how to do anything
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on May 11, 2012, 08:52:33 am
Well then, is this the fort for you to start learning the ropes at! We have had a number of unfortunate accidents already, call it yet another to have the Mountainhomes send a greenhorn Overlord to watch over everyone when the most responsibility they had back home was watching over how their baby sister crawled down a magma pipe.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on May 11, 2012, 10:26:04 am
EDIT 2: Does anyone know how El Presidente got named (Kar Puwuncobi)? I'm going through all the thread and can't find mention of it, only of his first death.

Well, it was during my turn. But for the exact meaning of the name, I'll tell you it's certainly from a DF language, and leave the rest a mystery.

And I did it during the usual bout of dorfing when I started.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 11, 2012, 11:59:28 am
That's one mystery solved.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 11, 2012, 08:27:20 pm
but please don't sign me up for a turn, I have quite literally no skill at these sort of forts
That's exactly why you SHOULD sign up for a turn.
nonono, what I mean is I'm quite horrible at any sort of fort and everyone would just end up starving or dehydrating because I have no idea how to do anything

If I don't manage to kill this fort this turn, no one can.

Also, sorry for not actually updating last night.  There may be such a thing as TOO MUCH booze and tacos, I'm afraid.  Also... too much youtube.  >.>
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 11, 2012, 10:47:14 pm
oh, I just realized when I asked for a military dwarf I never said the weapon, axedwarf if possible, nothing like the classic dwarven weapon
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 12, 2012, 07:09:40 pm
We got a few more migrants today.  Among them was a metalworker who looked scrappy - he immediately picked up an abandoned axe and started following the militia (The Crystalline Scholars) around... so I guess we know what his profession will be.  Seanhl, by name.

Speaking of the militia, the dwarves of the fort seem disinclined to follow my old standing orders about staying indoors where its safe... this damn "El Presidente" who immediately resumed his post seems to be too overworked to notice that no one is paying any attention to their burrows.  So, the only thing to do was to confront the problem head on, and give our dwarves-in-arms a little field experience for the safety of the fort.  MantisMan the axedwarf was the first on the scene - and took a bit of a beating in the fray, but with the others arriving shortly thereafter, the clattering menaces were soon laid to rest without any serious harm done.

No sooner was the militia back indoors and the workers again happily wandering outside for no good reason, however, when a large herd of skeletal reindeer crested the snowy horizon.  Tasrak II and arcangelsd of course had wandered off to the south of the fort for no reason I can imagine, and thus ran directly into the herd.  There was no way the militia would mobilize in time to reach them.  Both were carrying picks - so they both immediately became honorary members of the Crystalline Scholars.

MantisMan was again first on the scene -- by entirely too great a margin for her own good.  She was soon pulverized by thrashing hooves.

Did I mention MantisMan was my mother?  And you know how Dwarven mothers are about their babies, in combat?

*siiiiiiiiiighhhhh*

-------

I seriously can't figure out why no one will stay in the fort anymore.  It would make an extremely lame way to die after all this, and is preventing me from focusing on the actual Project.  But they simply are not paying attention to the burrows anymore.  I temporarily switched them off, in order to allow new digging... and now switching them back on, everyone ignores them.  I'm at a loss.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 12, 2012, 07:17:30 pm
Forbid everything on the surface and lock the doors?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 12, 2012, 08:20:58 pm
Everything is already forbidden.  I've been trying to lock the doors but I'm trying to get everyone inside at once first....
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on May 12, 2012, 08:23:01 pm
If you remove a burrow while an alert is still active, they'll ignore the new burrow until you re-issue the alert, if I remember right.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 12, 2012, 09:42:10 pm
EDIT 2: Does anyone know how El Presidente got named (Kar Puwuncobi)? I'm going through all the thread and can't find mention of it, only of his first death.

Well, it was during my turn. But for the exact meaning of the name, I'll tell you it's certainly from a DF language, and leave the rest a mystery.

And I did it during the usual bout of dorfing when I started.

I looked it up. And I laughed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 12, 2012, 09:46:33 pm
EDIT 2: Does anyone know how El Presidente got named (Kar Puwuncobi)? I'm going through all the thread and can't find mention of it, only of his first death.

Well, it was during my turn. But for the exact meaning of the name, I'll tell you it's certainly from a DF language, and leave the rest a mystery.

And I did it during the usual bout of dorfing when I started.

I looked it up. And I laughed.
I just found out after digging through all language files. Bravo.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on May 12, 2012, 09:59:32 pm
I see what you did there, Lord.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 12, 2012, 11:15:03 pm
Well played. That deserves a place on the TvTropes page.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on May 13, 2012, 08:33:20 am
I looked it up in tvtropes, and laughed xD
Also, Catalyst, I runned outside because I had to do some prospections :P
I kinda think of my dwarf, dead again, looking the trashed remains of his body, yelling something along the lines of "Those meddlesome undead beasts"
Death seems to be overestimated in HellCannon.

But, bloody hell!  I managed to survive until the turn just before mine.
Now that that won't make me change my plans... xD
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 13, 2012, 08:46:30 am
Wait, that means our glorious Eternal Presidente' is a dirty filthy human and a traitor to the mountainhome!  LYNCH THE HUMIE AND TOSS HIM INTO THE HELLCANNON!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 13, 2012, 09:41:25 am
You forgot he'll just get up after the lynching and go about his business, thus making it somewhat hard to toss him into the hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 13, 2012, 09:42:38 am
You forgot he'll just get up after the lynching and go about his business, thus making it somewhat hard to toss him into the hellcannon.

That's even better!  We can stick him in the HellCannon as eternal bait for the demons!  We'll never have to re-stock the demon tank with animals or prisoners!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 13, 2012, 09:51:56 am
Won't that prevent the demons from leaving the cannon when we want them to?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 13, 2012, 09:56:45 am
Won't that prevent the demons from leaving the cannon when we want them to?


...New Plan.  We Danger Room our Eternal Presidente' and kit him out in the fort's best gear.  We give him a pick, seal him in near an addy spire and tell him to dig.  Our glorious reincarnating leader shall fight, perish and fight again till Hell trembles from him merely peering down into it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 13, 2012, 05:08:33 pm
That was the problem - I hadn't forbidden the socks of dead dwarves, of course.  Ugh, of course!

Morons.

Everyone is safe inside now.  Well, everyone except me, of course, and the others who died.  And Ogrin the Eye-poker, who was the next to arrive, a little too late, to save us, who died in combat with a Skelk.
Spoiler (click to show/hide)

But then everyone was safely contained inside, and work was able to continue.  The Bridge-of-No-Backsies that Aussie described has now been built, and that section of the cannon awaits only a dwarven sacrifice to be finished.  That, and the completion of the upper parts, of course.  Work on those parts was stalling out badly, and grumblingly I shuffled through the minds of the fortress once more - dismissing this one as too frail, this one as too slow-witted, until I came upon one suitable.  An animal dissector of very good intuition and empathy.  His pysche even managed not to go screamingly insane when I merged with it! 

Hm.  Not bad.  I hope I can keep this one.  Anyway, meanwhile, Mego was struck by his life's great inspiration, and seized a Mason's workshop and started to gather random shit all around the fortress. 
Spoiler (click to show/hide)

The rein-dead herd outside killed someone's cat then finally wandered off, so I let a few dwarves out to try to finish the walls around the Hellcannon 'barrel'.  Just as a mason, named Sigun (I almost took his body, in fact), was on his way out, he ran straight into an intruder on his way in!

So that went well.

Immediately following on the heels of that, we had a visit from some humans.  Since the Hellcannon gates were still unfinished and open... well... they couldn't fit the wagons but they managed to find a creative entrance to the fortress regardless.


I guess I will send someone to trade with them.  We have more than enough, but it seems it has been a while since we had any new goods come into the fort - they may have something interesting.

And Mego finished his item.  A rather nice throne if I do say so... I had it hauled to his chambers for him. 


----------

Okay, so maybe I'll be able to keep playing without killing everyone pointlessly and/or pulling my hair out after all.  Let's see what I can do tonight :)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 13, 2012, 07:09:25 pm
wait, so now I'm a dwarven wrestler? have they patched them having super-dwarven strength on the same league as the hulk yet?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 13, 2012, 08:02:59 pm
FUCK YEAH! I was trying to get those good-for-nothing dwarves to haul a throne into the throne room I built during my turn, but they wouldn't do anything. So screw them, I made my own!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: rridgway on May 13, 2012, 08:22:37 pm
Oh wait, why did I die of thirst?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 13, 2012, 08:36:38 pm
Clearly nobody liked you enough to give you some water :P
Or maybe you're insane...

So how's my dorf doing? Still bitching about his unlocatable/un-pick-up-able socks? Not having arms is a serious problem when you're trying to maintain a position as a respectable stoneworker.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 13, 2012, 08:56:43 pm
Is ThatAussieDwarf still lurking about the fort?  He seems unusually quiet as of late...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 13, 2012, 09:11:52 pm
Is ThatAussieDwarf still lurking about the fort?  He seems unusually quiet as of late...
He is clearly doing some very important and convoluted scheming. As was planned.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 13, 2012, 10:13:02 pm
To try to answer the various questions:

ThatAussieDwarf has mostly somehow managed to avoid all my plans to have him killed, including dodging all the Skelks when I sent him out on masonry duty.  That was actually the first time Catalyst died - when they both went out together to build the Hellcannon mouth.  Aussie was fine and went back inside while Catalyst was blinded by the sun.

Last I knew only SOME dwarves have superdwarvenly strength.  And I think Seanhl is only a wrestler until he gains some skill with his axe.  Give him time.

I... honestly have no idea why you died of thirst.  Sorry.  You might have gotten injured at some point and I didn't notice?  Or maybe I accidentally locked you out, who knows.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on May 13, 2012, 10:56:38 pm
It's tempting to me to try to render Hellcannon in an RPG Maker game, but that would be doing Battlefailed a disservice.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 14, 2012, 05:40:08 am
It's tempting to me to try to render Hellcannon in an RPG Maker game, but that would be doing Battlefailed a disservice.
skelk and skoxen would be like giant rats, forgotten beasts the first boss that always turns into a common mook, goblin raids the the war sequence (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWarSequence) and stuzang the final boss (because it kills everyone) but they all are still stupid tough and you only succeed through sheer quantity of dwarves
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 14, 2012, 05:43:20 am
ThatAussieDwarf has mostly somehow managed to avoid all my plans to have him killed, including dodging all the Skelks when I sent him out on masonry duty.  That was actually the first time Catalyst died - when they both went out together to build the Hellcannon mouth.  Aussie was fine and went back inside while Catalyst was blinded by the sun.

You didn't think he'd have planned for your schemes to have him killed?  That dwarf's always one step ahead, you know...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 14, 2012, 09:07:24 pm
So, another archive update (currently being uploaded): Just finished organizing the Battlefailed section. All turns have clearly marked starts, complete with quotes/one-liners of questionable quality, Robocorn's second turn, that was very poorly formatted and mangled, was fixed. Fact: proof-reading Seth's turn is hard. At least I got to laugh at Meng the Fake Doctor as I read it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on May 15, 2012, 11:06:00 am
I had a look at the archive.  I have one thing to say:
ONE THOUSAND PAGES!?!?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 15, 2012, 12:37:28 pm
I had a look at the archive.  I have one thing to say:
ONE THOUSAND PAGES!?!?
Yeah, all in calibri size 11
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 15, 2012, 11:07:15 pm
Quick update:

It's now Autumn - I did some trading with the humans, nothing special.  I got a little extra booze variety, some cheese, fish, and spare crutches for one or two silver trinkets. 

But it looks like tragedy struck when...

Then we resumed work on the....

A hapless cat uncovered a skulking thief in the stockpiles...

The instant I opened the gates to let out a single mason he blundered into a whole goblin ambush right outside!

Catalyst cancels Construct Update: too many crashes.

Six crashes is too many for one evening.  I can say with some confidence though that I will be trading with the humans - to no great profit, and that Autumn is here, and that I think I again have a safe(ish) way to continue working on the Hellcannon.

The rest is in Armok's hands.  We'll try again soon.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: stormtemplar on May 17, 2012, 11:11:04 pm
Any news? Progress?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 17, 2012, 11:27:14 pm
Did I die horribly yet? :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 18, 2012, 08:11:48 am
Did the fort go back to 0 population, maybe?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 19, 2012, 03:36:39 pm
As I foresaw - the trading went smoothly, though it was unremarkable, and Autumn set in.  Work on the Cannon continues apace - though a shortage of mechanisms is delaying the construction of the containment system.  I have ordered more constructed immediately, which is going more slowly than I would like.  As I also foresaw, there were several Goblin Ambushes waiting outside, and an approaching herd of Skelk - I left them for each other (several cats were casualties).

I also foresaw the lurking thieves in our upper stockpiles.  There was a hint of irony in who it was to inadvertantly discover it, though.
Spoiler (click to show/hide)

The interloper was allowed to run off unharmed - professional courtesy, perhaps?

Meanwhile, "El Presidente" Kar had a little party.  Among our slaughterhouse animal pens, apparently.
Spoiler: Interesting venue... (click to show/hide)

What I did not foresee, was this:

I dispatched the military... gee, they've shrunk to three :-/   The battle was... I wish I could tell you it was epic.  I want to sing the praises of these brave dwarves.  The truth is closer to "Desperate."

So the Hellcannon has received it's first blood sacrifices... sooner than planned.   I...  I think...

I think it grows hungry.

I swear I can hear the echoes of faint thoughts from it's chambers, the stirrings of some primordial, malevolent sentience....

And I long to know more.

DIG DEEPER YOU BASTARDS.  The Hellcannon will be completed if it costs us every life in the fort...

Catalyst stalks about the fort muttering to himself, glowering at the walls and anyone he comes across.

---------

In other news, I'm having a little trouble keeping track of which bridges I have linked already and which I haven't.  I thought it would not give me the option to link the same lever to the same bridge twice, but sometimes that does not seem to be holding true.  Any tips for re-checking where a lever is and is not linked after it is done?  (bear in mind some of these bridges are 1 square wide and it is not readily apparent whether they are up or down.)

I am hoping to finish off my turn with a final push this weekend, sorry about the delays.  If nothing else I am dying to start my own game in the latest version.  Starting the topside construction so early was a mistake, it's bogged things down with a lot of unnecessary combats - and I just cannot seem to get the dwarves to go construct the final block of the damn wall and seal it again!  Oh... that gives me an idea:
(The dwarves refuse to finish the upper level of the cannon.  They swear it is cursed, after it claimed the lives of several masons.  I have never known such a superstitious lot in my life!  Maybe after a few more die of having a giant gap in their fortress they'll re-balance their priorities...)  Maybe I should just temporarily wall off the "barrel".  I'd install some of the bridge-seal controls I have been meaning to anyway, but those seem to be the slowest things in the world to construct lately.  Despite a ton of masons, miners, and mechanics, no one seems to be doing those jobs.

I expanded the WholeFort burrow to include the new areas finally, which has helped a bit, and released the miners from it, but things are still slow.  I think there are a lot of old injuries not healing - I should check whether our doctors a) are effective b) are adequately set up (I did make a point of buying more supplies for them) and c) even exist.

Short of individually checking each dwarf, I am not sure what I can do to improve labor efficiency.  Maybe its time to suck it up and devote an hour or two to micromanagement again.  Any suggestions would be appreciated though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 19, 2012, 07:52:13 pm
If you press (t) and hover over each lever, it will tell you if there are mechanisms attached to it
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 19, 2012, 09:55:10 pm
It will remove already linked bridges from the list, but only after they are linked by the dwarves.

Generally, when I link levers to a lot of stuff I will add a couple link jobs and then wait until they are done and add more.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 19, 2012, 10:04:06 pm
It will remove already linked bridges from the list, but only after they are linked by the dwarves.

Generally, when I link levers to a lot of stuff I will add a couple link jobs and then wait until they are done and add more.

I guess I'll just assume the bridges that are still showing up even though I thought I had linked them were canceled, or I forgot them for whatever reason.  I have been setting a few link jobs, then waiting for them to finish and adding more - but there are so many that it is hard to keep track mentally and it requires a bit of verification.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on May 21, 2012, 06:43:55 am
Well damn, I didn't last long, did I  ::) could I get a second dwarf, same name, same profession, explain it as him knowing the family of my last dwarf and when I left (http://imgs.xkcd.com/comics/aeris_dies.png) this happened
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 21, 2012, 11:44:49 pm
Oh... crapping carp.

Look what just arrived:
(https://lh4.googleusercontent.com/-pW3GMZv9hI4/T7sZ_p8O3GI/AAAAAAAADiE/Mp4tbuRrSXE/s1257/theise.png)

Spoiler: And look where she is (click to show/hide)

I... have no idea how it got in.  I thought the caverns were thoroughly sealed away.  In any case, we have 25 dwarves, and a military of one, no others qualified.  I'm trying to find a way to just seal off that area of the fort, but I CAN'T EVEN FIND MY WAY AROUND.

Maybe I'll lock everyone in the Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on May 21, 2012, 11:47:38 pm
Send me to fight it!  If I should fall, it will be a glorious death!  Either way, it'll buy everyone else some time.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 21, 2012, 11:54:43 pm
Oh dear.

All according to plan...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 21, 2012, 11:59:58 pm
Oh dear.

All according to plan...

I think we just found ourselves a volunteer.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 22, 2012, 12:13:24 am
Oh dear.

All according to plan...

I think we just found ourselves a volunteer.

That is exactly what he wants to have happen!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 22, 2012, 12:16:29 am
Oh dear.

All according to plan...

I think we just found ourselves a volunteer.

Are you sure you want to lose sight of TAD by doing that?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on May 22, 2012, 10:08:15 am
Oh dear.

All according to plan...

I think we just found ourselves a volunteer.

Umm, yeah.  I just volunteered.  Literally the post before Aussie's.
Ya gotta send me in, coach!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 22, 2012, 10:11:17 am
Looks like we are in for some Fun.

Oh dear.

All according to plan...

I think we just found ourselves a volunteer.

Umm, yeah.  I just volunteered.  Literally the post before Aussie's.
Ya gotta send me in, coach!
I also volunteer to fight against the evil bird.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 22, 2012, 11:31:48 am
I'll kick it to death! Except I don't have working legs. Or arms. Maybe I can bite it?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: zomara0292 on May 22, 2012, 11:32:56 am
Looks like we are in for some Fun.

Oh dear.

All according to plan...
As do i, if i still live. But i want a crossbow and a spear. Love my spears.

I think we just found ourselves a volunteer.

Umm, yeah.  I just volunteered.  Literally the post before Aussie's.
Ya gotta send me in, coach!
I also volunteer to fight against the evil bird.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on May 22, 2012, 11:55:09 am
Looks like we are in for some Fun.

Oh dear.

All according to plan...

I think we just found ourselves a volunteer.

Umm, yeah.  I just volunteered.  Literally the post before Aussie's.
Ya gotta send me in, coach!
I also volunteer to fight against the evil bird.
And there, we all got caught in TAD's plan. Now he has his cannon fodder where he wants, and will escape. Because he always escapes.
...that would make TAD the only dwarf to not ever die (at least oficially) in the entire series. Holy carp. Well, and El presidente. But being inmortal doesn't count, I guess.
You know, being a disembodied soul works wonders for my sleuthing skills ;)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 22, 2012, 11:57:35 am
Oh, El Presidente died many times. It just didn't stop him.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Sinpwn on May 22, 2012, 05:44:25 pm
Hah! The Revengineer shall not be bested by some mere hummingbird! Send her in!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: zomara0292 on May 22, 2012, 05:48:49 pm
I am some guy who i cant remember, And i refuse to die so easily. .. . . . . if I am not dead yet.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 22, 2012, 06:19:11 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 22, 2012, 08:15:56 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.

This does not bode well...

EDIT: Holy carp, 50 pages (with 50 posts/page)!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 22, 2012, 08:23:31 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.

This does not bode well...

EDIT: Holy carp, 50 pages (with 50 posts/page)!
164 pages with the default settings. We are nearing the number of pages Failcannon achieved.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 22, 2012, 08:52:52 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.

This does not bode well...

EDIT: Holy carp, 50 pages (with 50 posts/page)!
164 pages with the default settings. We are nearing the number of pages Failcannon achieved.

Don't jinx the fort!  It could turn out that the hummingbird kills us all now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 22, 2012, 08:58:36 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.

This does not bode well...

EDIT: Holy carp, 50 pages (with 50 posts/page)!
164 pages with the default settings. We are nearing the number of pages Failcannon achieved.

Don't jynx the fort!  It could turn out that the hummingbird kills us all now.
I probably ensured it's survival by mentioning that, since if the fort falls we'll be able to make a fort in the DF 0.34.X .
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 22, 2012, 10:31:56 pm
Alright, well... You guys (literally) asked for it.

I will post the results of the Battle of the Bird later tonight.

This does not bode well...

EDIT: Holy carp, 50 pages (with 50 posts/page)!
164 pages with the default settings. We are nearing the number of pages Failcannon achieved.

Don't jynx the fort!  It could turn out that the hummingbird kills us all now.
I probably ensured it's survival by mentioning that, since if the fort falls we'll be able to make a fort in the DF 0.34.X .

Aaaand Murphy's Law just guranteed Hellcannon's death.  I hope you're HAPPY!  :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on May 22, 2012, 10:37:16 pm
No, Murphy's Law dictates that Hellcannon will, in fact, survive!  Somehow, I had logic to back that up, but in the space of typing that first sentence, I've forgotten what it was.  Oh well.

I shall be the first to fall!  On the blood of my many past lives, this I swear!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 22, 2012, 10:53:05 pm
Also, sorry Eric Blank.  Finally had to give up your awesome quote in my sig.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on May 23, 2012, 12:29:39 am
No, Murphy's Law dictates that Hellcannon will, in fact, survive!  Somehow, I had logic to back that up, but in the space of typing that first sentence, I've forgotten what it was.  Oh well.

I shall be the first to fall!  On the blood of my many past lives, this I swear!
Well, Murphy's law is "everything that can go wrong, will go wrong." So if we were to define what "go wrong" is: Something "going wrong" is when something happens that is the opposite of what people want. "What people want" is for Hellcannon to go out spectacularly. The remaining domain for "going wrong" would be the fort living or suffering an unspectacular death. Since giant three-eyed hummingbird deathbeasts fall firmly into the category of spectacular, it isn't currently possible for the fort to die an unspectacular death. This means in order to "go wrong" the fort must live.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 23, 2012, 01:09:41 am
In order to "go wrong" the fort must live.

That's already happened once.  The fort somehow survived with a population of zero.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 23, 2012, 01:09:50 am
No, Murphy's Law dictates that Hellcannon will, in fact, survive!  Somehow, I had logic to back that up, but in the space of typing that first sentence, I've forgotten what it was.  Oh well.

I shall be the first to fall!  On the blood of my many past lives, this I swear!
Well, Murphy's law is "everything that can go wrong, will go wrong." So if we were to define what "go wrong" is: Something "going wrong" is when something happens that is the opposite of what people want. "What people want" is for Hellcannon to go out spectacularly. The remaining domain for "going wrong" would be the fort living or suffering an unspectacular death. Since giant three-eyed hummingbird deathbeasts fall firmly into the category of spectacular, it isn't currently possible for the fort to die an unspectacular death. This means in order to "go wrong" the fort must live.

(http://www.scribbleoneverything.com/images/uploads/WallDecals/cartoon/bam.gif)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on May 23, 2012, 01:15:27 am
No, Murphy's Law dictates that Hellcannon will, in fact, survive!  Somehow, I had logic to back that up, but in the space of typing that first sentence, I've forgotten what it was.  Oh well.

I shall be the first to fall!  On the blood of my many past lives, this I swear!
Well, Murphy's law is "everything that can go wrong, will go wrong." So if we were to define what "go wrong" is: Something "going wrong" is when something happens that is the opposite of what people want. "What people want" is for Hellcannon to go out spectacularly. The remaining domain for "going wrong" would be the fort living or suffering an unspectacular death. Since giant three-eyed hummingbird deathbeasts fall firmly into the category of spectacular, it isn't currently possible for the fort to die an unspectacular death. This means in order to "go wrong" the fort must live.

And all of that implies DF doesn't defy logic. Tut tut.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 23, 2012, 01:19:32 am
Also, sorry Eric Blank.  Finally had to give up your awesome quote in my sig.

Nooooooooooooooooooooooooooooooooo-h well.

At least I've noted one other quote of mine in someone's signature. Not that I ever say much worth listening to.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 23, 2012, 01:37:08 am
Nooooooooooooooooooooooooooooooooo-h well.
At least I've noted one other quote of mine in someone's signature. Not that I ever say much worth listening to.

Well I did replace it with a rapsheet of all the crimes I've comitted against physics and sapient creatures in DF.

I also had a half-baked idea for the next fort - send the dwarves to The Spire of Armok.  Considering the spiritual involvement of various past overseers and gods, ritual sacrifice to keep the fort alive seems a perfect fit  :P

That's just me having a chuckle at the thought though.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 23, 2012, 01:49:21 am
Well I did replace it with a rapsheet of all the crimes I've comitted against physics and sapient creatures in DF.

Nothing could ever be more dwarven than a rapsheet involving everything else that is dwarven reformed into a hideous crime against all known laws of science and nature!

And if there be another installment of the Battlefailed variety, it may as well be on the coasts of the Blueness of Malodors once again. The evil, so horribly evil coasts...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 23, 2012, 09:58:00 am
Well I did replace it with a rapsheet of all the crimes I've comitted against physics and sapient creatures in DF.

Nothing could ever be more dwarven than a rapsheet involving everything else that is dwarven reformed into a hideous crime against all known laws of science and nature!

And if there be another installment of the Battlefailed variety, it may as well be on the coasts of the Blueness of Malodors once again. The evil, so horribly evil coasts...

This time with husks and perma-rezing zombies!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: kisame12794 on May 23, 2012, 10:51:34 am
Well I did replace it with a rapsheet of all the crimes I've comitted against physics and sapient creatures in DF.

Nothing could ever be more dwarven than a rapsheet involving everything else that is dwarven reformed into a hideous crime against all known laws of science and nature!

And if there be another installment of the Battlefailed variety, it may as well be on the coasts of the Blueness of Malodors once again. The evil, so horribly evil coasts...

This time with husks and perma-rezing zombies!

*Cough*El Presidante*Cough*
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on May 23, 2012, 11:16:16 am
Well I did replace it with a rapsheet of all the crimes I've comitted against physics and sapient creatures in DF.

Nothing could ever be more dwarven than a rapsheet involving everything else that is dwarven reformed into a hideous crime against all known laws of science and nature!

And if there be another installment of the Battlefailed variety, it may as well be on the coasts of the Blueness of Malodors once again. The evil, so horribly evil coasts...

This time with husks and perma-rezing zombies!

*Cough*El Presidante*Cough*
Actually, El Presidente isn't a zombie. It happens that he just cannot be bothered by the fact that he should be dead, like, 42 times, and he simply gets back up again and simply walks away.
I think we have achieved a new milestone in dorfyness: making this fort's dwarves so used to death all around them that they simply don't care about their own deaths and keep minding their business xD
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on May 23, 2012, 01:48:06 pm
No, Murphy's Law dictates that Hellcannon will, in fact, survive!  Somehow, I had logic to back that up, but in the space of typing that first sentence, I've forgotten what it was.  Oh well.

I shall be the first to fall!  On the blood of my many past lives, this I swear!
Well, Murphy's law is "everything that can go wrong, will go wrong." So if we were to define what "go wrong" is: Something "going wrong" is when something happens that is the opposite of what people want. "What people want" is for Hellcannon to go out spectacularly. The remaining domain for "going wrong" would be the fort living or suffering an unspectacular death. Since giant three-eyed hummingbird deathbeasts fall firmly into the category of spectacular, it isn't currently possible for the fort to die an unspectacular death. This means in order to "go wrong" the fort must live.

Yep, that sounds about right.  Props to you for redrawing my line of thought.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 24, 2012, 06:51:14 pm
Any news on the battle against the death bird, Catalyst?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on May 26, 2012, 01:48:48 pm
The bird killed RL catalyst, it seems : /
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 26, 2012, 02:36:44 pm
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 26, 2012, 03:19:42 pm
Dave didn't get killed by the bird. The residents of Hellcannon, however, might.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on May 26, 2012, 03:53:06 pm
Spoiler: Also this (click to show/hide)

The fact that a giant bird is trying to kill everything in Hellcannon makes these jokes way too easy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 26, 2012, 04:26:32 pm
You may as well point out the fact that we are using birds as avatars. Too bad there are no penguins in 0.31.25
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 26, 2012, 05:46:33 pm
Yes there are. They're just not available in the biome Hellcannon exists in. Only OCEAN_ARCTIC, which I didn't know was a valid tag.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on May 26, 2012, 05:52:04 pm
Yes there are. They're just not available in the biome Hellcannon exists in. Only OCEAN_ARCTIC, which I didn't know was a valid tag.
Really? I thought they were added in 0.34.01. Good to know.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on May 26, 2012, 08:08:48 pm
Yes there are. They're just not available in the biome Hellcannon exists in. Only OCEAN_ARCTIC, which I didn't know was a valid tag.
Really? I thought they were added in 0.34.01. Good to know.

I can confirm this, actually.  I've seen engravings of penguins done by dwarves. Statues too.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 27, 2012, 09:42:32 pm
The bird killed RL catalyst, it seems : /

Sorry!  I've been on the road and I expected the game would run on my laptop - it runs DF okay most of the time - but it just hasn't been working out with Hellcannon.  Soon, soon!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on May 28, 2012, 04:25:09 am
The bird killed RL catalyst, it seems : /

Sorry!  I've been on the road and I expected the game would run on my laptop - it runs DF okay most of the time - but it just hasn't been working out with Hellcannon.

Huh, didn't think Hellcannon was that insane yet. Now, Failcannon gave my brand-new-300-400-FPS-on-embark computer (at the time, it's slowed significantly) a run for it's money!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on May 31, 2012, 11:44:14 pm
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 12:06:34 am

Oh my god...  You actually got some stockpiles sorted out?  Kudos to you, Catalyst!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 01:09:23 am

Oh my god...  You actually got some stockpiles sorted out?  Kudos to you, Catalyst!

BAHAHAHA!  Well-played sir.

EXTENSIVE update is being written... it is now Winter in the fort... and the crashing is worse than ever :-/  But stuff is progressing.  Full post within the hour.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 01:14:20 am
Whooo!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 02:14:40 am
Journal of Catalyst, Overseer and Body-Hopping Psychopath

With the bird buzzing about in our basement, I rounded up a team of volunteers to bravely sacrifice themselves for defend the fortress. As I am waiting for them to gather their equipment and rally for their charge, I scan the fortress quickly... and notice for the first time a dwarven corpse rotting (forbidden for some reason) in the STILL STALLED aquifer breach.  What a mess...  There is no time to contemplate this, however, as suddenly a goat and a cat are 'struck down' in two completely seperate parts of the fortress - by a rampaging hummingbird, no doubt.

The beast slaughters a cow next, but then it is engaged by a black bear and a vulture, which both managing to both get a grip on it with their teeth! GO! EAT IT, IT TASTES LIKE CHICKEN!  It will be enough to slow it down and distract it for a little while, at least.  The troops aren't rallied yet - but I give the order to engage anyway.  The bird finishes off the vulture and becomes preoccupied slaughtering cats atop the strange suspended platform I noticed earlier.  At least it will be busy a while.

Spoiler: Animal Cruelty (click to show/hide)

In response to the order to attack, Aussie just scurries off, the coward.  Conchobar goes in alone - Eric is limping behind but is very slow.  But surely Conchobar - the sole survivor of the old militia - is more than up to the task of killing this one bird.  .... Or not.

Then Eric arrives - not yet fully transitioned to his Recruit status - and soon suffers the same fate.

Clearly, I must take matters into my own hands - even if I have no combat skills and all I can do is attract its attention and lead it through the fort.  Yes... That was my intention in wandering down and getting attacked by it, I promise you...  Alright honestly I have no idea what I was thinking.  But I dashed to the stairs with it hot in pursuit - and managed to lead it down to the mines.  Then its long, needle-like beak and cruel mandibles closed around the back of my neck, and I felt no more.
Spoiler: What is this, four? (click to show/hide)

I immediately claimed a new body, naturally.  I'll put it to better use than it's former occupant anyway.  I intend to sacrifice this one breaching Hell.... What do you mean by that, "no regard for waste of life?"  Nonsense!  I have the highest regard for the lives of my fellow dwarves - there are so many wonderful things you can spend them on!

I had hoped that the bird would get lost in the mine tunnels - and so it seemed it had, for a moment.  But then Kar wanders by obliviously - and of course the beast gives chase.... but miraculously, only for a moment before Kar slips away!  The bird goes back to standing around staring at a wall, and all seems to be well.  But then one of Ledi's damn CATS attracts its attention, and runs straight at Kar when it gives chase.

HOLY SHIT and Kar decapitates it like it's no big deal.  I HAD NO IDEA HE EVEN HAD COMBAT SKILLS!  ... SWEET ARMOK HE DOESN'T

We grow ever closer to the time we can arm the Hellcannon.  Aussie starts making some of the final linkages.  Mego (finally) continues the aquifer project.  While the aquifer breach is being finished up, DevilEd III the Thief is taken by a fey mood and claims a magma forge. 

Meanwhile, outside, a random human hammerman is engaged in a feirce battle with some skeindeer.  He does pretty well until he's gored in his maul-hand.  Looks like he bought his caravan enough time to escape though - brave man.  This provides enough distraction that when Seanhl - a lone migrant - arrives, she can make it to the entrance of the fort... where she immediately runs into a skeletal polar bear.  I try to open the Hellcannon for her...and it works!  Seanhl is safely inside, and the gate is re-sealed. 

Noises from the deep...  This one is nowhere it can do us harm though.

A caravan and trade liaison come and go.  Kar acquires some interesting delicacies, some lobsters and turtle for shells, and some extra thread, glass and metals and other crafting materials, but nothing too noteworthy.  The cannon is progressing extremely well, almost all the links have been made, I've built in a few more interesting features and protections, and even the aquifer breach is almost done.  In the midst of all this I didn't notice that DevilEd III did not have the materials he needed.  In my defense, we probably couldn't have done anything for him anyway.


The date is now 10th Opal, Midwinter.  Our population is 22 dwarves.  My next update will concern the activation of the Hellcannon, and it will be my last.

~Catalyst
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 02:28:50 am
All hail our glorious leader, El Presidente Kal!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 03:52:19 am
Damn, Kar, way to show us all how to take down a beast AFTER we jump in the magma pipe.

Well, at least I got to kick it with my one remaining foot :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 03:54:40 am
Can we get his title changed to "Glorious El Presidente'"?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 09:10:01 am
Can we get his title changed to "Glorious El Presidente'"?

He shall be "El Presidente Glorioso"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 01, 2012, 09:39:58 am
I take Gizogin and I survived the whole incident.

Still, El Presidente Glorioso deserves to be added to the badass entry in the tvtropes page. Going to do that now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 09:41:33 am
I take Gizogin and I survived the whole incident.

Still, El Presidente Glorioso deserves to be added to the badass entry in the tvtropes page. Going to do that now.

You both did, yes.  Gizogin actually later had to put down the moody DevilEd.  You...  I think you may be unable to walk?  At least I HOPE you have a good excuse for never showing.  I should check this.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 01, 2012, 10:25:30 am
I take Gizogin and I survived the whole incident.

Still, El Presidente Glorioso deserves to be added to the badass entry in the tvtropes page. Going to do that now.

You both did, yes.  Gizogin actually later had to put down the moody DevilEd.  You...  I think you may be unable to walk?  At least I HOPE you have a good excuse for never showing.  I should check this.

I am not a goblin spy... I think.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: rridgway on June 01, 2012, 10:27:51 am
That's what TAD wants you to think!

Also, I think the numbering for my guy is wrong.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 10:57:53 am
That's what TAD wants you to think!

Also, I think the numbering for my guy is wrong.

All I know is TAD got the hell out of there the moment trouble started.  Smart dwarf, really.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 11:28:07 am
That's what TAD wants you to think!

Also, I think the numbering for my guy is wrong.

All I know is TAD got the hell out of there the moment trouble started.  Smart dwarf, really.

Actually, he came downstairs with the others to the rally point - or so it seemed. I gave the order to attack and he just kept on walking - right back up the stairs elsewhere on to some other task, evidently.  Tricky bugger.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 11:50:02 am
That's what TAD wants you to think!

Also, I think the numbering for my guy is wrong.

All I know is TAD got the hell out of there the moment trouble started.  Smart dwarf, really.

Actually, he came downstairs with the others to the rally point - or so it seemed. I gave the order to attack and he just kept on walking - right back up the stairs elsewhere on to some other task, evidently.  Tricky bugger.

All exactly as planned...

You have to admit though, he is quite wiley for a dwarf.  I don't think I've seen ANY others survive so long by dint of avoiding combat or otherwise fatal events on purpose.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 01, 2012, 11:58:20 am
Frankly, it's TAD we are talking about here, it shouldn't surprise anyone.

After re-reading Catalyst's update I am really curious as to what my dwarf was doing instead of charging the bird.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 01, 2012, 02:35:39 pm
Deathsword cancels Kill Forgotten Beast - Attend Party.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 03:44:37 pm
That's what TAD wants you to think!

Also, I think the numbering for my guy is wrong.

All I know is TAD got the hell out of there the moment trouble started.  Smart dwarf, really.

Actually, he came downstairs with the others to the rally point - or so it seemed. I gave the order to attack and he just kept on walking - right back up the stairs elsewhere on to some other task, evidently.  Tricky bugger.

Is it not common knowledge that 50% of a military squad will go to get a drink/put the barrel they were drinking from back in the stockpile at any given time? :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 01, 2012, 03:51:39 pm
Actually, if you want it to be gramatically correct, It should be "El glorioso Presidente". Native speaker there.
Also, I told you TAD was going to miss the combat, I told you guys he was going to use you as cannon fodder xDDDDDDDDD
You never hear me... I guess it has something to be with the fact that I'm dead.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 01, 2012, 05:55:12 pm
You never hear me... I guess it has something to be with the fact that I'm dead.

That never stopped anyone in Hellcannon before.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on June 01, 2012, 07:13:53 pm
Fuck I died >>>>>>>:c

Well anyway good to see were not all dead yet.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: rridgway on June 01, 2012, 07:20:59 pm
You never hear me... I guess it has something to be with the fact that I'm dead.

That never stopped anyone in Hellcannon before.

Speaking of, where's Andreus?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 01, 2012, 08:07:13 pm
You never hear me... I guess it has something to be with the fact that I'm dead.

That never stopped anyone in Hellcannon before.

Speaking of, where's Andreus?

I think we stopped redorfing him since his role on the metaplot is done. Also, El Presidente happened.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 08:35:03 pm
I'll take a moment to try to answer some of these questions before I start actually playing.  Also, if anyone needs re-dorfing, let me know.

Spoiler: Full Cast List. (click to show/hide)

Spoiler: Unclaimed Dwarves: (click to show/hide)

Deathsword, as far as I can tell, (probably due to her "poor focus" in combination with being "absolutely inexhaustible" -- or maybe because she's "not" a goblin spy) has been too preoccupied trying to fill the work order for more rock blocks (they actually ran out) to respond in a timely fashion to the summons to battle. 

Aussie is apparently a sociopath.  "Poor empathy" - "tends to stare unwaveringly when she is speaking to someone" - and is in great physical shape, mighty and indefatigueable.  Plus I'm sure that "Way with words" has helped her plots.  Apparently she's been haunted, and tormented in nightmares, by the dead lately - but remains pretty unperturbed by this it would seem.

Andreus is still around, though I don't know if he's been redorfed lately, maybe he's just surviving.  He... wait, sorry, SHE seems to be laying pretty low, actually - occupying himherself by processing plants (into thread, I think) and doing a little brewing too.  She's developed quite an array of skills, actually.  I think I have also been pulling her away to work on the aquifer breach quite a bit.

Yep, we're all girls now.

Kar has been given his new title: "El Glorioso Presidente".  He's ecstatic and enjoying a legendary meal at the moment.  Goddamn, he doesn't even have any notable physical attributes - did he just get extraordinarily lucky with the FB or something?  Also, apparently Epimethius is his child.

I am guessing his ecstatic mood has to do with this trait: "He is not affected by the suffering of others."
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 01, 2012, 08:45:38 pm
Deathsword, as far as I can tell, (probably due to her "poor focus" in combination with being "absolutely inexhaustible" -- or maybe because she's "not" a goblin spy) has been too preoccupied trying to fill the work order for more rock blocks (they actually ran out) to respond in a timely fashion to the summons to battle. 

It probably has to do with my rock block-producing spree in my curent turn at Flushedmoirail.

Regarding the archive, I've already added the latest catalyst update, and will upload once I finish today's edit on the Failcannon section. Stopped at turn 14 last time, so only more 10 turns to go.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 08:50:35 pm
I'd like to reincarnate as shamelessly possess from beyond the grave Mosus Paintmeshes, if there isn't somebody waiting for dorfing that's willing to put up with her.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 09:15:55 pm
Erica, Head Stoneworker, has been redorfed.  This would be IV - yes?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 09:33:30 pm
Erica, Head Stoneworker, has been redorfed.  This would be IV - yes?

A III, I think. Time for evil laughter, though!

"MUAHAHAHAHAHA!" Mosus suddenly burst into a fit of laughter most evil, "Fear me, Eric, the resident sadistic ghost!"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on June 01, 2012, 09:34:15 pm
Aww yeah, I may not have reached the bird in time to help, but I at least got to put down an insane dwarf.  I can picture it now...

"RARGH I AM AN INSANE DWARF!  TAKE THAT, GOOSE!"
"Hey!  You can't attack that goose!  I, the amazingly handsome Gizogin, shall stop you!"
*Epic spear-thrust to the brain*
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on June 01, 2012, 09:37:56 pm
Did Reudh III, Medical Aide get redorfed?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 10:23:14 pm
I am sorry, I didn't get a chance to fix my labelling from IV to III for you Eric, because shit went down.

Journal of Catalyst, Puppetmaster: Final Entry

So close. So close...  The Hellcannon was almost finished.  The final linkage was being made.  The aquifer was half walled-away.  Everything seemed to be in order - though no one could reach the cats to present them as bait.  And then I heard the screech from the deep.

I don't know where and how the caverns were breached - but another beast found its way in - this one a gigantic spider composed of clear glass.  I saw no option but to dispatch the militia - I thought we would be okay - it was already cracked and shattered in many places.  I was wrong.

The creature lurked in the abandoned Checkerboard Mego created - Seanhl was the first on the scene, and thus the first to fall.  I'm afraid I won't share the details with you - it was over quickly... there is little to say about it.   He was followed by Gizogin, who managed to land a single stab, cracking it's foot - before he too was quickly laid low.  Poor Slime wandered by and his blood soon decorated the checkerboard. 

Aussie, for reasons unknown, (I can only presume this was part of some plot of his) then showed up and charged the creature.  After managing to PUNCH the damn thing a few times, he too was slain (or so he wants us to think!!!)

Meanwhile a seige arrived, but I paid little attention.  Imagine my surprise when they managed to break into the fort.

It was time for desperate measures.  The project was ready - or nearly so - and it was time I went to arm it.  Perhaps it was extreme, but surely if used cleverly the Hellcannon could save us from this mess.

Hell was breached.


Their numbers were ludicrous - far more than I have listed above.  I turned and fled as quickly as my legs would carry me, back into the main chamber of the Cannon - roiling clouds of ash and flame spewing forth behind me.  They closed on me and soon I felt their savage blows rain down on my back - but I had achieved my purpose - I had led them just where I wanted them...

It was then I noticed the lone bait-chamber - the final linkage of the project - abandoned partway through and gaping open. ???

The last thing I saw before the world went dark were the salt-beasts tramping through the abandoned blocks and mechanisms into the maintenance tunnel of the Hellcannon - and I knew all my efforts had been for naught.

------

It's not actually quite as bleak as I make it sound - I managed to have someone slam shut some gates behind the demons and the only ones actually inside the fort are a pair of Brine Haunts.  The others somehow slipped out of the stairway to hell into the magma sea (how?!?).  No idea where there's a gap that allowed them to do this.  I am unsure if this will be enough for them to get into the fort elsewhere, but there should at least be time to fix it - on both accounts.

I am ending my turn a few days early, because it seems like the right moment - and I want to give the poor bastard inheriting this mess as much time as possible to implement whatever insane gambit they are going to try to save this place.  Good luck you poor sod, may Armok be with you.

!!Save!! (http://dffd.wimbli.com/file.php?id=6408)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 10:28:45 pm
Oh gods... This is the end.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 10:30:03 pm
Do you have ANY idea how difficult it is to fake your death with a live Forgotten Beast?  It's tricky, to say the least...


Also, I feel sorry for the next guy.  Three of those demon types are laughably easy to kill, three more will need crossbows to kill if you don't want them bursting and melting your militia dwarves and the last one (the yellow diamond BRUTE that spits DEADLY DUST) is probably unstoppable short of obsidian-casting.  You poor bastards.

Oh, and I wasn't the one that built the Checkerboard, Mego did.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Sinpwn on June 01, 2012, 10:35:33 pm
This is going to be amusing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 10:38:17 pm
Seems somehow fitting that HellCannon will fail because it's titular weapon doesn't work.  Seems familiar, somehow...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 10:39:56 pm
A shrill and chilling cackle rings out across the ether...

Journal of Queen Led - Parasite in Catalyst's Mind

At last, my darlings roam free!  Finally I can stop hiding in that insipid creature's mind, now that she has served her purpose.

Where did she think the sudden increase of her psychic powers came from, anyway?  Practice? Hah!  Any dwarf with half a brain would have known I was behind it all along...  If any such dwarves existed to begin with, that is.

The Hellcannon is complete - and working exactly as I always intended.  Soon my army will be loose on the world, and none shall stand before the devastation!

All according to plan...

------

(fixed the name in my previous post - thanks Aussie)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 10:43:23 pm
Seems somehow fitting that HellCannon will fail because it's titular weapon doesn't work.  Seems familiar, somehow...

I seriously cannot tell you how many times I checked those exact bridges and linkages. 

The worst part is the OTHER bridge actually WAS connected and closed properly - but I decided to leave it in the other position instead so the bait chambers could still potentially be loaded.

Anyway, if there was leakage into the magma sea area all along, then that's the real problem - not the incomplete cannon containment.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on June 01, 2012, 10:45:12 pm
You... jerk.
Do you realize what you have done?
You have doomed us all!</drama>

Whelp, I feel sorry for the next poor bastard to get reign of this fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 10:45:46 pm
Seems somehow fitting that HellCannon will fail because it's titular weapon doesn't work.  Seems familiar, somehow...

I seriously cannot tell you how many times I checked those exact bridges and linkages. 

The worst part is the OTHER bridge actually WAS connected and closed properly - but I decided to leave it in the other position instead so the bait chambers could still potentially be loaded.

Anyway, if there was leakage into the magma sea area all along, then that's the real problem - not the incomplete cannon containment.

So it turned out to be leaky and couldn't pressurize properly?  Sounds like FAILCANNON to me...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 01, 2012, 10:46:17 pm
I feel like I had a hand in the coming downfall of the fortress, for suggesting the name, suggesting the construction of the titular weapon, and trying to make the first step in doing so (and failing horribly).

I also feel like that hand actually belongs to Aussie.

Also, arcangelsd, good fucking luck.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 10:49:10 pm
I feel like I had a hand in the coming downfall of the fortress, for suggesting the name, suggesting the construction of the titular weapon, and trying to make the first step in doing so (and failing horribly).

I also feel like that hand actually belongs to Aussie.

Also, arcangelsd, good fucking luck.

Indeed.

When I first started, and saw the fort in such depressingly stable state, I made a decision.  Do something spectacular - whether it was a spectacular success or spectacular failure mattered little - the important thing was that it be completely, utterly insane. 

I'd say I succeeded at that, at least.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 01, 2012, 10:50:04 pm
I feel like I had a hand in the coming downfall of the fortress, for suggesting the name, suggesting the construction of the titular weapon, and trying to make the first step in doing so (and failing horribly).

I also feel like that hand actually belongs to Aussie.

Also, arcangelsd, good fucking luck.

Indeed.

When I first started, and saw the fort in such depressingly stable state, I made a decision.  Do something spectacular - whether it was a spectacular success or spectacular failure mattered little - the important thing was that it be completely, utterly insane. 

I'd say I succeeded at that, at least.

And by succeeding you failed. And by failing you succeeded. And by succeeding...

ERROR INFINITE RECURSION
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 10:57:43 pm
I opened up the save and started playing. No problems thus far. I went bonkers walling everything off... but no combat reports. The brine brutes left in the maintenance hall seem happy haveing broken down the doors and finding a wall in their face. The demons are stilling chilling in their giant molten rock-based hottub. Everything seems fine, but I'm going to have the dumbass that walled himself INSIDE the magma forge area floor it over.

This may be recoverable. Just as a precaution I got 3 dwarves locked int he panic room (which is virtually empty of supplies. Thanks, geniuses. At least my avatar is one of them and remembered to bring a pick.)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 01, 2012, 10:58:15 pm
I feel like I had a hand in the coming downfall of the fortress, for suggesting the name, suggesting the construction of the titular weapon, and trying to make the first step in doing so (and failing horribly).

I also feel like that hand actually belongs to Aussie.



Oh?


I propose HellCannon. Of course, to live up to the name, Aussie will have to take a turn.

Only if I get to open the way to hell, AND with a Checkerboard

@Aussie: You can be one of the starting seven, if you please.


That region's far to happy and peaceful.  It sounds like a pleasant childhood story would take place there, not a fortress of unimaginable dwarven torment and horror
I'll look at finding a more horrifying site, then.



ALL.

AS.

PLANNED!




(ooc, no of course not.  Was just rereading Failcannon and found it hilariously coincidental)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 01, 2012, 11:04:13 pm
Nevermind, I discovered the moron (The Master) didn't actually finish his construction and there was still an opening, so I had him finish it. Now he walled himself out and Ledi the crazy 6-year-old cat lady in. Poor kid.

arcangelsd: This situation is completely salvagable it seems. The fortress isn't in immediate danger if you use the combar reports to zoom to the location of catalysts' demise, find the maintenance tunnels to the left of his corpse, and wall it off at the end (north and east of the brine-whatevers and the door they're ravaging) to trap those brine-whatevers.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 01, 2012, 11:09:16 pm
I propose HellCannon. Of course, to live up to the name, Aussie will have to take a turn.

Only if I get to open the way to hell, AND with a Checkerboard

@Aussie: You can be one of the starting seven, if you please.


That region's far to happy and peaceful.  It sounds like a pleasant childhood story would take place there, not a fortress of unimaginable dwarven torment and horror
I'll look at finding a more horrifying site, then.



ALL.

AS.

PLANNED!

Except Catalyst opened the way to Hell, not you.

Unless...

You magnificent bastard.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 11:17:42 pm
I maintain that Catalyst was puppeteering the fort - but was in turn a puppet of Led ...

And Led is dancing to Aussie's tune.

Therefore Aussie opened the way to Hell.

Edit: Mego - I love the giant "OH FUCK" next to my name in the turn list.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 01, 2012, 11:20:51 pm
Edit: Mego - I love the giant "OH FUCK" next to my name in the turn list.

I probably won't ever change that. I'm debating whether the rest of your turn should get linked there. Currently leaning towards "no", simply because of the sheer awesomeness that happened in your last update. Nothing else can compare.

EDIT: Made it a bit bigger. Don't you dare bring up Freud.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 01, 2012, 11:26:50 pm
Edit: Mego - I love the giant "OH FUCK" next to my name in the turn list.

I probably won't ever change that. I'm debating whether the rest of your turn should get linked there. Currently leaning towards "no", simply because of the sheer awesomeness that happened in your last update. Nothing else can compare.

EDIT: Made it a bit bigger. Don't you dare bring up Freud.

It was all leading up to that anyway.  I would request a smaller, parenthetical link to the beginning afterward, like so:  (starts here)  For all the meandering nothing posts, there IS backstory on the cannon's construction at least.
Title: Re: Hellcannon (Succession: Battlefailed 3)
Post by: CatalystParadox on June 02, 2012, 12:25:14 am
For future reference, forge level can be accessed by FBs from the volcano. Someone should do something about it.

Aha!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 02, 2012, 01:17:07 am
Yeah, the demons clawed their way up through the magma pipe and overran the forges, destroying everything.

Casualties: Ledi the 6-year-old crazy cat lady.

arcangelsd should have no problems whatsoever if he just turns off everyone's hauling duties and sets them all to masonry, then designates walls around the cannon and magma forges. Oh, and the trolls and ogres in the entry hall, destroying a hatch.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 02, 2012, 08:28:31 am
What. What. WHAT
What I have done to you guys xDDDDDD
Well, I inherited the exact same situation in FailCannon, so I think I could damage control this one too.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: NCommander on June 02, 2012, 09:06:40 am
What. What. WHAT
What I have done to you guys xDDDDDD
Well, I inherited the exact same situation in FailCannon, so I think I could damage control this one too.

Just read the recent updates, and Catalyst's turn just blew my mind.

As for damage recovery, you could pull a Deathgate and colonize hell, and turn it into the new panic room.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 02, 2012, 11:02:52 am
Wow guys, I go to sleep and you open hell.

Should we survive this we may want to go to the Hall of Legends and nominate the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 02, 2012, 03:23:32 pm
If Aussie's "success" story is anything to go on, we should probably stay the hell away from hell. There's like 20 dwarves left, none of which have any significant combat experience. It would take nearly a hundred, a large portion of which being legendary warriors, to conquer hell. Let's take the surface first (as in masterfully conquer it.) and get some damn migrants inside alive.

If we conquered hell in this condition, it would definitely be worth being in the Hall of Legends. As it stands, it's not a very original idea.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 02, 2012, 03:25:38 pm
If we conquered hell in this condition, it would definitely be worth being in the Hall of Legends. As it stands, it's not a very original idea.
Which is exactly why we need to conquer hell in this condition.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 02, 2012, 03:30:08 pm
*sigh* I'll get to work on the 34.10 Aluonra...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 02, 2012, 03:54:41 pm
Wow guys, I go to sleep and you open hell.

Should we survive this we may want to go to the Hall of Legends and nominate the fort.

If we don't survive this, we should still nominate this fort. We'll either have an epic victory or an epic failure. Fitting for the Battlefailed Saga.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 02, 2012, 07:52:14 pm
Edit: Mego - I love the giant "OH FUCK" next to my name in the turn list.

I probably won't ever change that. I'm debating whether the rest of your turn should get linked there. Currently leaning towards "no", simply because of the sheer awesomeness that happened in your last update. Nothing else can compare.

EDIT: Made it a bit bigger. Don't you dare bring up Freud.

It was all leading up to that anyway.  I would request a smaller, parenthetical link to the beginning afterward, like so:  (starts here)  For all the meandering nothing posts, there IS backstory on the cannon's construction at least.
What about something like 1 2 3 4 OH FUCK
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Remalle on June 03, 2012, 04:04:41 pm
I'm only on IV?  Clearly you people need to sacrifice more babies.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 03, 2012, 04:38:20 pm
I'm only on IV?  Clearly you people need to sacrifice more babies.

*thumbs-up*
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 04, 2012, 06:53:43 pm
Here's the other posts from Catalyst's turn:

23. CatalystParadox - 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3246508#msg3246508) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3252178#msg3252178) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3254599#msg3254599) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3263536#msg3263536) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3270064#msg3270064) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3277494#msg3277494) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3279819#msg3279819) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3298320#msg3298320) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3306033#msg3306033) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3335443#msg3335443) OH FUCK (http://www.bay12forums.com/smf/index.php?topic=96005.msg3337646#msg3337646)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 04, 2012, 07:02:35 pm
Here's the other posts from Catalyst's turn:

23. CatalystParadox - 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3246508#msg3246508) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3252178#msg3252178) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3254599#msg3254599) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3263536#msg3263536) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3270064#msg3270064) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3277494#msg3277494) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3279819#msg3279819) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3298320#msg3298320) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3306033#msg3306033) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3335443#msg3335443) OH FUCK (http://www.bay12forums.com/smf/index.php?topic=96005.msg3337646#msg3337646)

Only one of those actually matter.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 04, 2012, 07:38:22 pm
Makes my job easier if I don't have to track them down.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 04, 2012, 07:57:18 pm
Here's the other posts from Catalyst's turn:

23. CatalystParadox - 1 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3246508#msg3246508) 2 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3252178#msg3252178) 3 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3254599#msg3254599) 4 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3263536#msg3263536) 5 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3270064#msg3270064) 6 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3277494#msg3277494) 7 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3279819#msg3279819) 8 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3298320#msg3298320) 9 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3306033#msg3306033) 10 (http://www.bay12forums.com/smf/index.php?topic=96005.msg3335443#msg3335443) OH FUCK (http://www.bay12forums.com/smf/index.php?topic=96005.msg3337646#msg3337646)

Only one of those actually matter.
It'd feel pretty disjointed for anyone new coming into the thread, though, and not knowing what the Hellcannon was.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 04, 2012, 08:06:20 pm
Has arcangelsd picked up the save?

EDIT: I'd like to propose that we send Presidente Kar against the demons.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 04, 2012, 08:25:33 pm
Has arcangelsd picked up the save?
Yep.

I'd like to propose that we send Presidente Kar against the demons.
Sounds good to me. After all, what good is an immortal if you don't put their name to the test?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 04, 2012, 09:51:32 pm
So send El Glorioso Presidente to clear the surface.  You set up a road with walls protecting it all the way to the map edge and call it a day forevermore.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 04, 2012, 09:54:00 pm
So send El Glorioso Presidente to clear the surface.  You set up a road with walls protecting it all the way to the map edge and call it a day forevermore.
Then he becomes very unhappy due to extended time in the military, goes berserk and kills everyone. And everyone lived happily ever after.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 04, 2012, 10:11:42 pm
So send El Glorioso Presidente to clear the surface.  You set up a road with walls protecting it all the way to the map edge and call it a day forevermore.
Then he becomes very unhappy due to extended time in the military, goes berserk and kills everyone. And everyone lived happily ever after.

So we train him.  We take our immortal and put him through hell till he's utterly amoral and night-indestructable.  Then we turn him loose on the world at large.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 04, 2012, 10:40:54 pm
So send El Glorioso Presidente to clear the surface.  You set up a road with walls protecting it all the way to the map edge and call it a day forevermore.
Then he becomes very unhappy due to extended time in the military, goes berserk and kills everyone. And everyone lived happily ever after.

So we train him.  We take our immortal and put him through hell till he's utterly amoral and night-indestructable.  Then we turn him loose on the world at large.

This sounds familiar... (http://www.bay12forums.com/smf/index.php?topic=91093.0)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on June 04, 2012, 10:54:06 pm
well, it has been a while since anyone referenced that thread... why do I get the horrible feeling reading ANYTHING on Bay12 is going completely against my hypothesis on video games not affecting peoples mentalities significantly I wrote my senior paper on?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 04, 2012, 11:59:22 pm
You've got it backwards. We play the game because we are twisted and psychopathic, not the other way around.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 05, 2012, 01:16:34 am
You've got it backwards. We play the game because we are twisted and psychopathic, not the other way around.

Quiet you.  You made me laugh while I was sewing puppies into slippers.  Those little buggers fidget enough as-is.

We should set up a one-dwarf training gym just for our glorious president.  Make him pump, dodge and be emotionally crippled until he doesn't even care that he can single-handedly kill anything he lays eyes on.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 05, 2012, 07:14:46 am
You've got it backwards. We play the game because we are twisted and psychopathic, not the other way around.

Quite you.  You made me laugh while I was sewing puppies into slippers.  Those little buggers fidget enough as-is.

We should set up a one-dwarf training gym just for our glorious president.  Make him pump, dodge and be emotionally crippled until he doesn't even care that he can single-handedly kill anything he lays eyes on.

Again, that sounds like Dwarven Child Care, minus the child part.

Quick question, does El Presidente have any relationships (family or otherwise) with other living dwarves? A tantrum spiral after opening the HFS because we sent an immortal to Hell would not be ideal.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 05, 2012, 09:20:29 am
Yea, I got the save. But I don't have a lot of spare time lately, so I'm still in the "What the hell I'm looking at" phase. I mean, I'm still overseeing the maze that is hellcannon in order to see how much I can salvage of it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on June 05, 2012, 11:16:03 am
Yea, I got the save. But I don't have a lot of spare time lately, so I'm still in the "What the hell I'm looking at" phase. I mean, I'm still overseeing the maze that is hellcannon in order to see how much I can salvage of it.

This sounds... interesting. Did Hellcannon ever reach the level of insanity of the previous two forts in layout? Granted I was surprised when Failcannon became as convoluted as it did. I mean Battlefailed had the excuse of forming an upper fort and then later retreating further underground. Failcannon had no excuse for being as crazy as it was... except for "plain and simple" madness.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 05, 2012, 11:25:06 am
Yea, I got the save. But I don't have a lot of spare time lately, so I'm still in the "What the hell I'm looking at" phase. I mean, I'm still overseeing the maze that is hellcannon in order to see how much I can salvage of it.

This sounds... interesting. Did Hellcannon ever reach the level of insanity of the previous two forts in layout? Granted I was surprised when Failcannon became as convoluted as it did. I mean Battlefailed had the excuse of forming an upper fort and then later retreating further underground. Failcannon had no excuse for being as crazy as it was... except for "plain and simple" madness.

Yeah, on my turn I didn't even try to make sense of the tunnels, I'd just follow dorfs around to find where stuff was.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on June 05, 2012, 07:51:00 pm
but wait I'm confused, did I get redorfed and immediately killed afterwards, or was that the story of my first dwarf getting killed again?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 06, 2012, 04:35:56 am
but wait I'm confused, did I get redorfed and immediately killed afterwards, or was that the story of my first dwarf getting killed again?

You got re-killed.  Apparently being named "seanhl" is tantamount to a death sentence.  Or... maybe that was just the fate of everyone in a military profession on my turn...

Yea, I got the save. But I don't have a lot of spare time lately, so I'm still in the "What the hell I'm looking at" phase. I mean, I'm still overseeing the maze that is hellcannon in order to see how much I can salvage of it.

This sounds... interesting. Did Hellcannon ever reach the level of insanity of the previous two forts in layout? Granted I was surprised when Failcannon became as convoluted as it did. I mean Battlefailed had the excuse of forming an upper fort and then later retreating further underground. Failcannon had no excuse for being as crazy as it was... except for "plain and simple" madness.

If anything I found Hellcannon more convoluted than Failcannon.  Lots of large areas that had been blocked off so you had to ignore them in tracing navigation... lots of stairs going up then down then up then down again just to get from one place to another.  And overall just more spread out across levels.  Failcannon was crazy, but it was a brand of crazy that eventually made a kind of sense to me.  Hellcannon, not so much.

Though that may be a saving grace with the clowns.  They seem to hesitate a lot before deciding where they are going.

Quick question, does El Presidente have any relationships (family or otherwise) with other living dwarves? A tantrum spiral after opening the HFS because we sent an immortal to Hell would not be ideal.

... yes it would, what are you talking about!?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 06, 2012, 05:56:23 am
What if we locked our glorious president in a private waterfall-filled bedroom made of gold and his favourite metals while systematically killing off his friends and loved ones in a series of 'accidents'?  It should render him uncaring about anything while remaining utterly ecstatic.



...This may be one of the most terrible ideas I've ever suggested for a community fortress... :-\
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on June 06, 2012, 06:54:55 am
Now we just have to figure out your true motives behind this idea.

Unless that's what you want us to think.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 06, 2012, 07:08:25 am
...This may be one of the most terrible best ideas I've ever suggested for a community fortress...
FTFY
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Urist Imiknorris on June 06, 2012, 01:45:25 pm
If anything I found Hellcannon more convoluted than Failcannon.  Lots of large areas that had been blocked off so you had to ignore them in tracing navigation... lots of stairs going up then down then up then down again just to get from one place to another.  And overall just more spread out across levels.  Failcannon was crazy, but it was a brand of crazy that eventually made a kind of sense to me.  Hellcannon, not so much.
Failcannon doesn't make sense, it drives long-time viewers insane to such a degree that they understand it. It's a memetic effect and all three forts could probably qualify as SCPs.

Also that quote needs to be in the OP.

Quote
Though that may be a saving grace with the clowns.  They seem to hesitate a lot before deciding where they are going.
I seem to remember a bunch of Forgotten Beasts had pathing trouble in Failcannon too.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 06, 2012, 07:47:48 pm
Actually, the basic 'clown car' program is an inordinately simple "go up by the simplest path possible" command.  Hellcannon and Failcannon's tunnels are just so inordinately complex that they're too difficult to work out the cheapest route to the surface.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 06, 2012, 07:52:53 pm
Knowing these forts, the fastest route to the surface might even be changing constantly.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on June 06, 2012, 09:53:48 pm
Demon 1: Which way leads out!?
Demon 2: Um, the exit seems to be in a state of flux.
Demon 1: How... how is that even possible? We finally escape hell to end up in this labyrinth of tunnels will our torment never end?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 06, 2012, 09:59:48 pm
Demon 1: Which way leads out!?
Demon 2: Um, the exit seems to be in a state of flux.
Demon 1: How... how is that even possible? We finally escape hell to end up in this labyrinth of tunnels will our torment never end?

And then they go back to Hell because it's nicer there. I hear they even have strawberries now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 06, 2012, 10:24:19 pm
Demon 1: Which way leads out!?
Demon 2: Um, the exit seems to be in a state of flux.
Demon 1: How... how is that even possible? We finally escape hell to end up in this labyrinth of tunnels will our torment never end?

And then they go back to Hell because it's nicer there. I hear they even have strawberries now.

Of COURSE Hell's nicer.  Have you seen Hellcannon lately?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on June 06, 2012, 10:28:06 pm
What if we locked our glorious president in a private waterfall-filled bedroom made of gold and his favourite metals while systematically killing off his friends and loved ones in a series of 'accidents'?  It should render him uncaring about anything while remaining utterly ecstatic.



...This may be one of the most terrible ideas I've ever suggested for a community fortress... :-\
THIS is truly the greatest, most dwarfy thought EVER!!!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: seanhl on June 06, 2012, 10:35:37 pm
well, uh, since I died again, can I get another, I'll be switching to my newer account b/c I was bored with my old username (been using it on EVERYTHING since I was 6) can my next one be named RenegadeSparks, with the custom job "Tolkien it up" real job axe-dwarf
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on June 06, 2012, 10:51:52 pm
For future reference, this is my (Seanhl) new account
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 07, 2012, 04:48:31 am
Ok. I got spare time. It was only RenegadeSparks who wanted a redorfing?

Ok, I opened Dwarf Therapist, and it registers TWO Megos (IV and V). How does that even happen : /
The dead Mego shows up in the units list as deceased. I can change his labors thought.
And, for some reason, the blind cave ogre name in the (u)nits list is flashing red and yellow VERY fast. I'm disturbed.

Half of the tunnels just go nowhere. no wonder the clowns get lost, I just found what I think are the living quarters.


Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on June 07, 2012, 05:09:25 am
Wasn't he permanently on fire?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 07, 2012, 05:15:51 am
Yup. She, I think. At the bottom of the magma pipe. The clowns will probably kill her.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 07, 2012, 05:42:29 am
Eric, did the clowns move in your saved game? Because... in mine, they are only enjoying a magma bath : /
Yeah, they caught up to her. Poor thing.
On the other hand, our local wilddeath is killing some trolls. Normal stuff there.

I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.

Ironically, the mechanism-operated door that leads to the panic room makes me unable to finish that damn last wall. Now the clowns are in the forges. Pray to Armok, people.

Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on June 07, 2012, 06:47:18 am


I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.



Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.
Aaaaaaaaaaaand now something horrible is going to happen to balance out this "good luck"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 07, 2012, 07:13:52 am


I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.



Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.
Aaaaaaaaaaaand now something horrible is going to happen to balance out this "good luck"

That's not how Hellcannon works - One overseer will fix the potentially cataclysmic disaster instigated by the previous overseer and then the one after them will undo their hard work while starting a new project.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 07, 2012, 07:19:39 am


I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.



Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.
Aaaaaaaaaaaand now something horrible is going to happen to balance out this "good luck"

That's not how Hellcannon works - One overseer will fix the potentially cataclysmic disaster instigated by the previous overseer and then the one after them will undo their hard work while starting a new project.

Or they will find a "flaw" with the work done by the previous overseer, attempt to fix it, and screw the whole fortress over.

Like Andreus said,

I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on June 07, 2012, 09:09:25 am
OK, having read through the first two Battlefaileds and only now beginning the third, I would like to be doffed, please, if possible, kind overseers, sirs/madams.  I fully expect a lifespan somewhere in the mayfly range.

Silverlock -- any profession -- "Innocent Bystander"


Thanks,
Silverlock

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 07, 2012, 12:08:21 pm
And, for some reason, the blind cave ogre name in the (u)nits list is flashing red and yellow VERY fast. I'm disturbed.
Wasn't he permanently on fire?
Yup. She, I think. At the bottom of the magma pipe. The clowns will probably kill her.
Yeah, they caught up to her. Poor thing.

...Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.
Wait a minute...

*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.
He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P
SWEET ARMOK WE'RE DOOMED.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 07, 2012, 12:58:27 pm
*There is an undead cave ogre on fire in the magma that is somehow not dead-dead.
He dropped in while the First Battle of Hellcannon was winding down, during my turn. He's just been down there, on fire, ever since. He's like our good-luck charm, so long as that Skeletal Blind Cave Ogre is happily sitting at the bottom of the magma sea Hellcannon cannot fall :P
SWEET ARMOK WE'RE DOOMED.
Uh-oh...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 07, 2012, 01:35:20 pm
More doomed than usual or the regular battlefailed doomed?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 07, 2012, 02:04:19 pm
We have wildfires blazing in the magma forges, and in the second and third caverns. All our refined metal is now part of a nice melted collage on the floor. We have lost the previously said forges, and our panic room with some valuable supplies. We are at 18 dwarves, four of them children, and one of the able-bodied ones just died of thirst. The only dwarf with military skills is currently running up and down the stairs, half naked and wielding a pick, and on the verge of snapping. I somehow can't find TAD, and a metric fuckton of kittens are born each day. The demons are killing everything up to the second cavern level. Our main entrance is by now the place of a giant melee between trolls and our beloved wilddeath, and dwarves keep running off to store bloodied rags on bins that are 400 miles away from their position.

Doomed, you say? I don't find anything for what anybody could be worried about. A quite jolly time I'm having, I'd say.
On the other hand, we can now say that the deployment of the HELLCANNON has been a success. Only that now, instead of dealing with 15+ FBs, we have to deal with 30+ clowns.
And I already have plans to make a "Clown-shooting booth". Wait for it. Just wait for it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: NCommander on June 07, 2012, 02:13:47 pm
Eric, did the clowns move in your saved game? Because... in mine, they are only enjoying a magma bath : /
Yeah, they caught up to her. Poor thing.
On the other hand, our local wilddeath is killing some trolls. Normal stuff there.

I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.

Ironically, the mechanism-operated door that leads to the panic room makes me unable to finish that damn last wall. Now the clowns are in the forges. Pray to Armok, people.

Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.

That's horribly anticlimactic ...

Somehow, despite the setbacks, you must find a weaponize the clowns and raze half the fort at the same time :-)

(and think of it this way, Hellcannon still gets migrants. The same can't be said for other forts that breached hell).
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 07, 2012, 02:29:12 pm
TAD "died" at the end of Catalyst's turn, I think. Still, you do have an immortal dwarf running about.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 07, 2012, 02:40:23 pm
Eric, did the clowns move in your saved game? Because... in mine, they are only enjoying a magma bath : /
Yeah, they caught up to her. Poor thing.
On the other hand, our local wilddeath is killing some trolls. Normal stuff there.

I have only another wall to be finished, and the crisis will be averted. Casualties: 0
Yet.

Ironically, the mechanism-operated door that leads to the panic room makes me unable to finish that damn last wall. Now the clowns are in the forges. Pray to Armok, people.

Crisis averted. Salvaged all the fortress save the magma forges and the panic room. This is incredibly ironic.

That's horribly anticlimactic ...

Somehow, despite the setbacks, you must find a weaponize the clowns and raze half the fort at the same time :-)

(and think of it this way, Hellcannon still gets migrants. The same can't be said for other forts that breached hell).
I posted the short version, due to time constraints. I had to get back at my beloved fotovoltaic cells : ) Maybe tomorrow, you'll get the long version, and realize how horribly lucky I was xDDD

TAD "died" at the end of Catalyst's turn, I think. Still, you do have an immortal dwarf running about.

What?
No
I mean, I can swear seeing one TAD running around in the units list, and in the fortress. I swear it, I'm not making this up.
It must have been a trick of the mind. I'm pretty positive of having seen a TAD carrying something to a bin when I was building the walls.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on June 07, 2012, 04:00:24 pm
:o
Well, that seems interesting. So TAD is still wondering around he just hasn't taken the place of his new target yet... either that... or he's scheming again.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 07, 2012, 05:51:42 pm
I'm pretty positive of having seen a TAD carrying something to a bin when I was building the walls.

when I was building the walls.

the walls.

...

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 07, 2012, 06:31:41 pm
I guess we now know what really happened at The Master's turn to cause a zero-dwarf fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 07, 2012, 09:03:32 pm
We have wildfires blazing in the magma forges, and in the second and third caverns. All our refined metal is now part of a nice melted collage on the floor. We have lost the previously said forges, and our panic room with some valuable supplies. We are at 18 dwarves, four of them children, and one of the able-bodied ones just died of thirst. The only dwarf with military skills is currently running up and down the stairs, half naked and wielding a pick, and on the verge of snapping. I somehow can't find TAD, and a metric fuckton of kittens are born each day. The demons are killing everything up to the second cavern level. Our main entrance is by now the place of a giant melee between trolls and our beloved wilddeath, and dwarves keep running off to store bloodied rags on bins that are 400 miles away from their position.

I mean, I can swear seeing one TAD running around in the units list, and in the fortress. I swear it, I'm not making this up.
It must have been a trick of the mind. I'm pretty positive of having seen a TAD carrying something to a bin when I was building the walls.

All. As. Planned!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: rridgway on June 07, 2012, 11:13:58 pm
I guess we now know what really happened at The Master's turn to cause a zero-dwarf fort.

I'm kinda curious to find out if that wasn't a one off glitch...

What do we do if it turns out the fort is unkillable?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on June 07, 2012, 11:24:06 pm
we'll do what any normal DF player would do, we'll figure out how to weaponize it and use it to kill elves
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on June 07, 2012, 11:26:31 pm
we'll do what any normal DF player would do, we'll figure out how to weaponize it and use it to kill elves

Have I mentioned lately that I love this community?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 07, 2012, 11:30:36 pm
we'll do what any normal DF player would do, we'll figure out how to weaponize it and use it to kill elves

If the fort survives to my turn, I think I'll do something about this.  Perhaps a trade depot at the end of a long deadly corridor with automated mechanical deathtraps...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 08, 2012, 12:01:44 am
I can see it now...

The fortress has been empty for years, but nobody on the outside knows. Every year, the elves, dwarves, and humans send trade caravans to Hellcannon. Every year, they fail to return. This is how it has always been, and this is how it will always be. It's become a ritual of sorts for the outsiders. Sacrifice your merchants to Hellcannon, and your crops will grow. The merchants embrace it as a challenge. Each wants to claim that they were the first to survive the trip to Hellcannon.

This year, it's no different. The 494th-annual elven caravan rolls up to the fortress. The ice is everywhere, stained dark red from millions of bloody deaths. The wilddeath watches the merchants, but do not attack. The merchants become excited, for it is believed that the wilddeath is the cause of all the deaths. The wagon pulls into the small entrance and descends into the fortress.

The elves walk along with their goods, looking in awe at the fortress. Everything is a dark shade of red, like the ice outside. They wonder among themselves what attacked the fortress and caused all this gore. It must have taken millions to spill this much blood. It would take nearly 500 years of annual invasions to soak the corridor this thoroughly...

The realization dawns on the elves. This is not the blood of invaders. Rather, it is the blood of the annual merchants, coming to the fortress in hopes of finding riches, but finding their deaths instead. The merchants try to turn and run, but it is too late. The traps have triggered, reducing the elves to a large puddle of blood, slowly soaking into the earth around them.

Deep within Hellcannon, as the last of the elves are liquified by the uncountable traps, a mechanism turns. One pump stack drains a reservoir of magma, while another fills it in a different pattern. A line of 5x3 tanks stretches incomprehensibly to the west. The 3 easternmost tanks are partially filled:

494

And so, the fortress counts its latest victim...

Hellcannon is a curse upon all life. The wilddeath has nothing to do with the deaths of the caravans. In fact, they are the least dangerous thing in the area. The dwarves are what really should be feared. Though they died centuries ago, they are still terrorizing anything that dares enter the fortress. Their corrupted souls haunt the fortress endlessly, taking pleasure in watching the pitiful life forms be reduced to yet another coat of blood in the entrance corridor. Even the demons of the underworld hide from the dwarves. Their monstrous creations know no bounds in their atrocity.

Another year passes. Another caravan arrives. The wilddeath have passed the point of being entertained by the slaughter. It's all just routine now.

495...

A haunting voice rings out from Hell itself. A ghostly dwarf is standing in a patch of strawberries, making a plaintive gesture.

"All according to plan..."
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 08, 2012, 12:10:01 am
Awesome.  Though it could use a minor note hinting as to it STILL being all part of TAD's master plan, whatever that might be.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 08, 2012, 12:16:05 am
Awesome.  Though it could use a minor note hinting as to it STILL being all part of TAD's master plan, whatever that might be.

Done.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 08, 2012, 12:45:00 am
Awesome.  Though it could use a minor note hinting as to it STILL being all part of TAD's master plan, whatever that might be.

Done.

Wonderful.  I've already got an idea for a simple automated elf-melting device to ensure the traders will keep dying long after the fort is gone.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 08, 2012, 01:27:18 am
Does it involve dumping magma on them? :D
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 08, 2012, 10:42:01 am
Does it involve dumping magma on them? :D
We need something better, magma has been overused. We have plenty of syndrome-bearing demons right under our feet.


EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 08, 2012, 10:52:25 am
Does it involve dumping magma on them? :D
We need something better, magma has been overused. We have plenty of syndrome-bearing demons right under our feet.


EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.

It's a shame that Catalyst already tapped the HFS - I actually have an idea for a Clown Car trap that I've been itching to try out.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 08, 2012, 10:58:06 am
Does it involve dumping magma on them? :D
We need something better, magma has been overused. We have plenty of syndrome-bearing demons right under our feet.


EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.

It's a shame that Catalyst already tapped the HFS - I actually have an idea for a Clown Car trap that I've been itching to try out.

Aren't the clowns isolated? They could be easily herded into a new trap.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 08, 2012, 11:06:31 am
There's nothing actually containing them though, they're just blocked from getting into the fortress. 
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 08, 2012, 11:26:52 am
Yes, they now "control" the third and second cavern floors, the magma forges , the panic room and nearly everything in between.
I have a plan to trap some of them, if somebody wants to have some demon pets. Actually I think two of them ARE isolated, but in a rather large area.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 08, 2012, 11:44:23 am
Are they still generally heading upwards?  It might yet be possible to contain them all (or at least most of them) if so.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 08, 2012, 12:11:56 pm
Are they still generally heading upwards?  It might yet be possible to contain them all (or at least most of them) if so.
Most of them are at the top of the empty magma chimney, which for some reason has a bigass floor only sustained on a single pillar. I keep wishing for one of the buggers to destroy the pillar, and drop the entire buiding on them. Sadly, I haven't had any luck for now.
Also, that place is where I'm planning of building my clown shooting range, that may or may not end up with half the fortress incinerated. Normal stuff, y'all know.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on June 08, 2012, 12:33:47 pm
That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 08, 2012, 12:36:47 pm
Pull all levers! All of them!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 08, 2012, 12:38:12 pm
That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Pull all levers! All of them!
Time to pull all of them. It can only get funnier anyways, why not speeding the proccess?
Hell, now I'm in the mood of pulling some schrödinger's levers. I'll post the results tonight. (FYI, where I live is 18:39)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: NCommander on June 08, 2012, 01:34:08 pm
That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Pull all levers! All of them!
Time to pull all of them. It can only get funnier anyways, why not speeding the proccess?
Hell, now I'm in the mood of pulling some schrödinger's levers. I'll post the results tonight. (FYI, where I live is 18:39)

Maybe the correct combination of lever pulls will pour magma over the clowns and obsidianize them :-).

(incidently, did I ever get dorf'ed?)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 08, 2012, 02:14:49 pm
Yes, they now "control" the third and second cavern floors, the magma forges , the panic room and nearly everything in between.
I have a plan to trap some of them, if somebody wants to have some demon pets. Actually I think two of them ARE isolated, but in a rather large area.

Strange, I had no such problems short of being incapable of flooring over the magma forges in time. Did you make sure to cancel dwarves' jobs and disable all other labors judiciously when designating walls?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 08, 2012, 02:26:46 pm
Yes, they now "control" the third and second cavern floors, the magma forges , the panic room and nearly everything in between.
I have a plan to trap some of them, if somebody wants to have some demon pets. Actually I think two of them ARE isolated, but in a rather large area.

Strange, I had no such problems short of being incapable of flooring over the magma forges in time. Did you make sure to cancel dwarves' jobs and disable all other labors judiciously when designating walls?
Yes, I did. And the magma forges are connected to the third cavern level, and then are connected to the second cavern level via an empty volcano chimney. I didn't even attempt to floor over the forges : /
And for some reason, when trying to desginate a wall to seal the panic room, dwarves just refused to do any work. Everyone was "idle", so I walled a closer path and everything worked fine.
Also "everything in between" is only a z-level, nothing important.

Maybe the correct combination of lever pulls will pour magma over the clowns and obsidianize them :-).
(incidently, did I ever get dorf'ed?)
No. That honour goes to Ineverrememberhisname, formerly known as seanhl.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 08, 2012, 04:54:58 pm
I forgot to mention, I uploaded a new version of the archive (still not finished editing it).
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 08, 2012, 05:59:50 pm
EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.

That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Pull all levers! All of them!
Time to pull all of them. It can only get funnier anyways, why not speeding the proccess?
Hell, now I'm in the mood of pulling some schrödinger's levers. I'll post the results tonight. (FYI, where I live is 18:39)

Looks like it won't be long now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 08, 2012, 07:03:37 pm
EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.

That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Pull all levers! All of them!
Time to pull all of them. It can only get funnier anyways, why not speeding the proccess?
Hell, now I'm in the mood of pulling some schrödinger's levers. I'll post the results tonight. (FYI, where I live is 18:39)

Looks like it won't be long now.
I had a better (bastard-er) idea. I will wait until the end of my turn, then pull ALL the levers and leave to the next poor bastard the task of sorting it out.
It will be my testament to this fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on June 08, 2012, 08:16:14 pm
EDIT: Mego, that is going into the archive. Might even make it the epilogue once this ends.

That pillar is connected to a lever in the Hall of Spite. AKA bigass room of levers everyone is rightfully scared of.

Just a tip.
Pull all levers! All of them!
Time to pull all of them. It can only get funnier anyways, why not speeding the proccess?
Hell, now I'm in the mood of pulling some schrödinger's levers. I'll post the results tonight. (FYI, where I live is 18:39)

Looks like it won't be long now.
I had a better (bastard-er) idea. I will wait until the end of my turn, then pull ALL the levers and leave to the next poor bastard the task of sorting it out.
It will be my testament to this fortress.

That will be great! It will totally suck for whoever is next.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 08, 2012, 08:51:38 pm
<snip>

That will be great! It will totally suck for whoever is next.

I see what you did there.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on June 08, 2012, 09:59:48 pm
I'm fairly certain pulling all the levers would do nothing to the fortress that hasn't already happened.  Sure, you might get some lava spillage, maybe a few collapsed ceilings and spikes shooting out of the floor, but I doubt it'll be any worse than the demons and general insanity already running rampant.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 09, 2012, 04:20:26 am
I'm fairly certain pulling all the levers would do nothing to the fortress that hasn't already happened.  Sure, you might get some lava spillage, maybe a few collapsed ceilings and spikes shooting out of the floor, but I doubt it'll be any worse than the demons and general insanity already running rampant.
You may be right; given the actual state of the fortress, a little more chaos may go unnoticed. Change of plan: I'll add some levers of my own, THEN pull all of them.
And use the clowns as target practice. I don't know but I find it somewhat hilarious xD
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 09, 2012, 02:16:51 pm
Due to how things are turning out in this turn, it'll be a... "special edition" in the archive.

It's uploading now, I'll edit this when it's done, have Fun. Just scroll down to the (current) last parts of Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 09, 2012, 03:59:06 pm
Consider this my first update in the index, please.

Metaphysical Log of Dead Engineer arcangelsd

   It was totally not worth it. I knew that going back from a happy afterlife to have a look at HellCannon wasn’t going to pay off. But I did. Curiosity won at the end.

   So well, I came back to this aptly named hellhole, what I did found? That it had become a LITERAL hellhole, that is. So after I composed myself, I found that the one responsible for all this, CatalystParadox, had just died. Hoo boy he did get scot-free off this situation.

   I hijacked someone’s mind and started yelling people and urging them to build walls blocking several passageways. Unfortunately, those numbskulled bastards were too busy carrying shit for one place to another, so I told them to cancel every other labor they were allowed to do, and start building walls for all that’s worth it. Worried, I looked for the demons. Surprisingly, upon finding them, I didn’t feel any fear. I suppose it’s related to the fact that the parts of me that made me feel fear rotted away a long time ago. Whatever. Back to the demons, they were busy killing an ogre down in the middle of the magma sea. Wait, what. What the hell is doing a skogre there? Screw it, it’s buying us some precious time.

   I went back to the walls, in order to check the progress. Everything was done, save a glaring hole that went down to the panic room. I possessed Catalyst’s mind again, and asked for the reason why those walls weren’t being built.  Someone that I haven’t met before said “Lad, you told us to build walls quick,  and the nearest building material to ‘dis place is bronze, but you told us to build them with stone, so we can’t build those walls because they ain’t  planned for being made from stone”. What. Frustrated, I ordered those walls to be built from stone, and then left to check for more possible ways inside our fortress. While I was on it, I saw TAD running around with a pile of clothes and thread, but for some reason, when I saluted him, he ran away like I was the devil. Funny bloke, this TAD. Must be plannin’ one of his obscure antics, or something like that.

   Again, I came back to the forges, to oversee the progress, only to find that the works had progressed in the incredibly amount of… nothing. “Weird noises down the magma chute are scaring the workers off” they said. HOLY ARMOK MAGMA IS A HIGH DENSITY LIQUID HOW DOES THAT HAPPEN. I ordered them to get away, because I could feel the demons getting close. Advantages of being a supernatural entity, I guess. I drove my vessel up the stairs. He was feeling increasingly agitated. Maybe I should leave him alone, before he goes nuts. Speaking of going nuts, Deathsword is running up&down the stairs, half-naked, with a pick in his hands, and a miserable look on his face. I should look after him soon, before some calamity happens.

   I sailed from my vessel, and went to the magma forges. Well, the ex-magma forges, now “demon party hall”. Did I mention that it’s completely in fire? I had no idea that lead could catch fire. Oh, now they are on the third cavern level, and just killed all the FBs down there. I’ll give them a medal later. They also set fire to the ENTIRE cavern, but hey, no more FBs. Then, I got the feeling of some living entity in heavy pain. I rushed there, only to find some fire demons ripping apart a cat. A cat that is currently near a staircase that leads to the insides of the fortress. WHY MR. PUSSYWHISKHERS, WHY? WHAT HAVE WE DONE TO YOUhey, where are those demons going? Another cat? Why those parts of the fortress are seemingly flooded with cats? Well, fortunately those brickheads managed to seal that last passage in time.

   To sum it up: we opened Hell, we lost our forges, the third cavern level, a panic room and two cats. Fair trade.

   A few days later, I noticed the presence of an exceptional individual: Kar Puwuncobi, The Glorious President, of which were being told rumors of being completely immortal. I decided to test them. I’ll give him the best armor and weapons that HellCannon has ever made, and train him in the secret dwarven way of the “danger room”.

   On other unrelated news, I found a isolated bridge over an hospital that is full of cats standing on it. That would explain why La Loca de los Gatos keeps saying that she had new friends, despite being a baby.

   Well, that’s what I have done in this place for now. Maybe I’ll be around there a little more. That hilariously big room of levers is surprisingly attractive. I may do something with it. For science, of course.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 11, 2012, 09:12:48 pm
   I sailed from my vessel, and went to the magma forges. Well, the ex-magma forges, now “demon party hall”. Did I mention that it’s completely in fire? I had no idea that lead could catch fire.

So, we have a room full of flaming lead, magma, and demons?

... Now all that remains is to kill elves with it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 11, 2012, 09:41:19 pm
   I sailed from my vessel, and went to the magma forges. Well, the ex-magma forges, now “demon party hall”. Did I mention that it’s completely in fire? I had no idea that lead could catch fire.

So, we have a room full of flaming lead, magma, and demons?

... Now all that remains is to kill elves with it.

Damn. That may end up being the death trap for the elves in the post-fortress time.

Also Aussie get to work on designs for a counter for elf caravan deaths.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 11, 2012, 10:15:37 pm
We'd just need a counter that would increase every spring. A clock tuned to turn once per year?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 11, 2012, 10:22:19 pm
I was thinking pressure plates that trigger retracting drawbridges to drop the elves into the doom room and mechanisms that increase a counter. I believe BloodBeard is a good person to ask about that.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 11, 2012, 10:30:23 pm
Oh, I can rig that.  The problem is how to make a counter that can get that high
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 11, 2012, 10:47:18 pm
Oh, I can rig that.  The problem is how to make a counter that can get that high

You really don't want me to answer this question.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 11, 2012, 11:10:14 pm
Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 11, 2012, 11:26:08 pm
Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

Thank you.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 11, 2012, 11:29:15 pm
Use magma. If a cistern contains 500 units of magma, you just need a system that lets it overlfow at that exact point, burns down a support holding something up, leading to a series of catastrophic events that destroy the world.

That's simple enough, but the fort doesn't have enough dwarves to pull it off.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 11, 2012, 11:37:38 pm
Well, the fortress doesn't ahve enough dwarves to pull ANYTHING off. It's on a downhill slope like no other right now from the sounds of it. Now is the perfect time to design a Failday device, just as it was the perfect time for Failcannon to have all the coffins rigged to be destroyed in a massive cave-in. Although, I wasn't in that much of a hole and quite a few migrants made it inside alive, so really my turn was a short level shelf on the massive cliff face of Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 11, 2012, 11:42:12 pm
The answer's simple though;  Open the front door and the breach into Hell and clear a route inbetween.  Things will sort themselves out.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: kisame12794 on June 12, 2012, 08:11:52 pm
Kill them all and let Armok sort them out?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 12, 2012, 08:22:19 pm
So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 12, 2012, 09:18:32 pm
So, I've come up with a plan.

Step 1: Lure all demons out of Hell.

Step 2: Isolate demons so they can't go back to Hell.

Step 3: Move fort to Hell.

Step 4: ???

Step 5: Profit.

Hell's already been breached by Catalyst.  You'd have a fight on your hands the whole way down.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on June 12, 2012, 09:22:38 pm
At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 12, 2012, 09:28:27 pm
At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 12, 2012, 09:59:25 pm
At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

I'm just as confused as you are.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on June 12, 2012, 10:01:53 pm
I say FULL STEAM AHEAD!  We shall blaze a new path to madness, and nothing shall stand in our way!  On this day, we stand not as men, not as dwarves, but as vanguards of death itself!  And other inspirational stuff.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on June 12, 2012, 10:09:01 pm
At this point we ask the question. Do we continue to hold the handbrake and try and stop our decent down the hill of madness. Or do with let go, put the pedal to the metal and ride death and disaster down to hell.

There's a handbrake on our madness?

I'm just as confused as you are.

The hand brake represents the futile attempt to stop the fort from digging a new deepend and going off it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 12, 2012, 10:13:01 pm
I say FULL STEAM AHEAD!  We shall blaze a new path to madness, and nothing shall stand in our way!  On this day, we stand not as men, not as dwarves, but as vanguards of death itself!  And other inspirational stuff.

Spoiler: Large-ish Image (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on June 13, 2012, 12:26:53 am
I love how my little one-off comment has actually led to you figuring out how to make this fortress into one that is a intentional death trap (compared to what this could be considered unintentional) for traders long after everyone in hellcannon has died off
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 13, 2012, 01:33:31 am
oh, it's quite simple really




entrace----bridge-pressureplate-bridge------trade depot
               DEEP PIT OF SPIKES

Traders come in and set off the plate.  Anyone that keeps going forward, falls.  Anyone lagging behind, falls.  Whoever set it off will mill about, then walk across one of the bridges and fall.

A good 10z drop onto metal spikes should do the trick.  The fort claims their stuff, and the next caravan will never know what's coming.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 13, 2012, 07:01:42 am
And then we make every civilization extinct by routinely killing off their caravans.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 13, 2012, 07:09:35 am
And then we make every civilization extinct by routinely killing off their caravans.

...Does this mean I just technically caused an Age of Darkness with two bridges and some pressure plates?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 13, 2012, 09:00:46 am
And then we make every civilization extinct by routinely killing off their caravans.

...Does this mean I just technically caused an Age of Darkness with two bridges and some pressure plates?

Then it's the best idea ever.

Update coming either today or tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 13, 2012, 06:20:02 pm
Sorry about the double post.

Metaphysic  Ah, screw it, I’m dead, who cares? It’s not like someone’s gonna read this, or anything.

So we started the works in the shooting gallery. You know, to blow off steam, all the lads here seem to need some chillin’ while taking potshots at demons. Given the historial of this fortress, it seems like the most appropriate pastime.

Sadly, when Deathsword was going to give it the final touch, something went up in flames. Even now, I have been incapable of discerning what was burning. What the hell is this fortress is made from? Explodium?

On other related news, the demons seem to be… retreating further into the places they own now. They all seem to be assembling in the panic room. All of them. I guess the non-euclidean architecture of HellCannon finally took a toll in their sanity and they panicked. I don’t know if this is awesome or horrific.

The demons keep clearing the caverns from undesirable guests. I thought that I was never going to say this, but they are doing quite a good job. It’s just impressive.
It seems that The Glorious President, with his brand new adamantine axe, took his first “danger lesson”, so that his skill, by... wait for it, 5th Felsite,  is Competent in axes, shields, and has become quite the proficient fighter! Hooray!
 
Shit keeps being set in fire down there. I am surprised that we ain’t boiling up there yet.

What is that sound? Sounds like… a bear. We do have bears? And trolls. OH
SWEET ARMOK THE TROLLS WE DIDN’T SEAL THE MAIN ENTRANCE

The bear is keeping them in place thought. Well. Time for Kar Puwuncobi to earn a title, I guess. So they position next to the door and, wait, where’s Deathsword? NONONONO President! There are like seven trolls in there! Wait for backup…. Well, it doesn’t seem like he needs any of that…

(I was going to upload pictures of the combat log, but I think I’ll just post the kill list, and leave it speak for me)
(http://i1096.photobucket.com/albums/g336/arcangelsd/KarPuwuncobiKilllist.png)
 
A few seconds later into the fight, and he already earned a title: “Kar Puwuncobi XLII The Glorious President, The Grasping Nut of Bogs”

After the trolls, some wilddeath came in. Take your bets on what happened to them, if I tell you that the Presidente and a grizzly bear were in their path.

It seems that some demons picked a fight with clear a clear glass forgotten beast deep down in the fortress. The forgotten beast doesn't have time to attack, any of the demon's attacks can harm the beast. So, either threat has been neutralizated. it's so good when you can have twoo indestructible foes fighting among them, isn't it?

An elven caravan came to our fortress. I wondered how had they reached theplace. And then. I just had this realization: we had cleaned up the surface. For once again, we would be able to re-arm our outside traps. I told everybody to get going.

It wasn’t a good idea.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

IT WAS A TERRIBLE IDEA

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 13, 2012, 06:49:52 pm
There I go again. Frankly, when demons are setting lead on fire, do you really think they won't set the shooting gallery on fire too?

Anyway, if there is a free dwarf I'd like to be redwarfed as "Deathsword - Carnifex" , please.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: neotemplar on June 13, 2012, 08:15:43 pm
Can I request a dwarfing as a pick wielding beekeeper named Neotemplar?  Gender does not matter.  I'm just starting to read this, having read the previous two and I figured it'd be amusing to see my dwarf bite the dust after 170+ pages :)  (Death being the inevitable fact of dwarves.)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 13, 2012, 10:07:18 pm
Can I request a dwarfing as a pick wielding beekeeper named Neotemplar?  Gender does not matter.  I'm just starting to read this, having read the previous two and I figured it'd be amusing to see my dwarf bite the dust after 170+ pages :)  (Death being the inevitable fact of dwarves.)
Beekeepers may be in short supply. Picks probably not.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 14, 2012, 01:45:59 am
There I go again. Frankly, when demons are setting lead on fire, do you really think they won't set the shooting gallery on fire too?

Anyway, if there is a free dwarf I'd like to be redwarfed as "Deathsword - Carnifex" , please.
The disturbing part is that the shooting gallery is a wall with a few fortifications. Still, up in flames it went.
And yes, we're in short supply of dwarves in general xD
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 16, 2012, 02:42:44 pm
It's been two days, so... how is the fort going?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 16, 2012, 04:42:20 pm
College tests, sorry. Maybe later I'll let DF run for a while, and I purposefully left some parts out of my update, so I have something to write even if I don't resume playing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 18, 2012, 01:11:57 am
So who's still alive at this point?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 18, 2012, 03:16:57 pm
On other related news, the demons seem to be… retreating further into the places they own now. They all seem to be assembling in the panic room. All of them. I guess the non-euclidean architecture of HellCannon finally took a toll in their sanity and they panicked. I don’t know if this is awesome or horrific.

Nah, they're just assembling in there to smash furniturethrow an awesome rave party in the best party hall ever concieved of.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 18, 2012, 06:48:27 pm
Currently updating the archive, a new version should be available in a few hours. Also: Only 11 more pages until we have more pages than Failcannon.

On other related news, the demons seem to be… retreating further into the places they own now. They all seem to be assembling in the panic room. All of them. I guess the non-euclidean architecture of HellCannon finally took a toll in their sanity and they panicked. I don’t know if this is awesome or horrific.

Nah, they're just assembling in there to smash furniturethrow an awesome rave party in the best party hall ever concieved of.
Especially if you consider that it'll be a ‼rave party‼ in the best ‼party hall‼ in the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 20, 2012, 07:27:56 pm
Shall we start taking bets on how many turns until Hellcannon falls?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on June 20, 2012, 09:02:02 pm
0
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 20, 2012, 09:05:30 pm
I think 1-2 is a reasonable guess.

I aint paying anyone, though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Sinpwn on June 20, 2012, 09:55:52 pm
Five and a half.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 20, 2012, 10:00:49 pm
I'm gonna go with two. It seems like it could weather another turn, but any more than that and it'll likely be on the upswing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 20, 2012, 10:07:50 pm
It's hard to say how many turns it'll last. Failcannon seemed nearly dead during the loyalty cascade, yet it survived until my rather stable turn when I triggered Failday.

It really depends more on what the overseer does than anything else.

arcangelsd, could you give us any information on the status of the fort, or, if you haven't played since your last post, when you'll be able to get it going again? Hellcannon doesn't deserve to fall off page 1 while it's still alive.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 20, 2012, 10:18:25 pm
More important than betting on how much longer this abomination will last, we need to pick a name for the next fort, since Hellcannon seems to be drawing to an end (as much as Hellcannon can end). Battlehell gets my vote. Let us continue the cycle.

Battle|failed-> Fail|cannon -> Hell|cannon -> Battle|hell

Then, we will have completed a full 4-fortress naming cycle.

Also we need to take bets on whether or not the fortress will do that thing again where it refuses to die, even with 0 dwarves.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 20, 2012, 11:41:28 pm
I approve of Battlehell.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 21, 2012, 01:33:24 am
I vote for a name with "Fail" in the title - as I believe THAT has been the unifying theme of the series.

Perhaps Hellfailed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 21, 2012, 02:16:02 am
Successfulfailures.

Good news! The new map seed system accepted the old name seed from the original Aluonra and spat out "Aluonra" again!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 21, 2012, 02:35:08 am
Well, here's the pattern:
Battlefailed -> Failcannon -> Hellcannon

To stick with that, the new fortress should be either "Hell-Something" or "Something-Hell" (and really, now that Hell has been breached, I think it's only fitting, too). If we wanna cap off the "series" we could come full circle and call it Battlehell. Otherwise, we can continue the progression and make the "Something" something other than Battle, Fail, or Cannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 21, 2012, 04:35:27 am
It's hard to say how many turns it'll last. Failcannon seemed nearly dead during the loyalty cascade, yet it survived until my rather stable turn when I triggered Failday.

It really depends more on what the overseer does than anything else.

arcangelsd, could you give us any information on the status of the fort, or, if you haven't played since your last post, when you'll be able to get it going again? Hellcannon doesn't deserve to fall off page 1 while it's still alive.
Everyone is still alive, save Deathsword. I think my turn is going to let you down. For now, it has been chock-full of anticlimaxes (<- Is that right?)
Long story short, Kar Puwuncobi made a TPK of the skeletal wildlife. He's quite promising, maybe at the end of my turn we'll have a total badass, in Hellcannon.
Let's see!

TOO SOON. The clowns are in the first cavern level now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 21, 2012, 05:39:46 am
And how did they get there? :o
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 21, 2012, 05:56:32 am
And how did they get there? :o

Via pump stack. And it seems that the pumpo stack is connected to half the fortress. Damn,
And Aussie's "ghost" misplaced a silver corkscrew. Fitting.

Ok. This is going down now. They are in the main stairs. Brace thyselves, an anticlimax is coming.

Screw this. Kar approached, intercepted them, blocked their fire with a wooden shield, and torn them apart. There's still one lingering around there, but it seems that he can't bring itself nowhere near El Presidente.

I'm fairly dissapointed xDDD I'll write a report later.

Quote
Brace thyselves, an anticlimax is coming.
I want this in the description of my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 21, 2012, 06:46:39 am
Well, here's the pattern:
Battlefailed -> Failcannon -> Hellcannon

To stick with that, the new fortress should be either "Hell-Something" or "Something-Hell" (and really, now that Hell has been breached, I think it's only fitting, too). If we wanna cap off the "series" we could come full circle and call it Battlehell. Otherwise, we can continue the progression and make the "Something" something other than Battle, Fail, or Cannon.

That was my thought with this. After #4, if we want a #5, we can use an entirely new world seed and make up some bs explaining it.

I vote for a name with "Fail" in the title - as I believe THAT has been the unifying theme of the series.

Perhaps Hellfailed.

That was what I was originally going to suggest, but it doesn't fit the pattern.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 21, 2012, 06:53:43 am
You say 'ghost', I say sightings of TAD sneaking round the fortress.


All according to plan
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 21, 2012, 09:06:09 am
Kar approached, intercepted them, blocked their fire with a wooden shield, and torn them apart.

Versus how many exactly? Combat logs plox? Demons are naturally legendary in every skill they'd get the chance to use on you. Kar either died multiple times and popped right back up, or the RNG god not only smiled on him but laughed their ass off, then threw their now-disembodied ass at the demons, striking them in the head, the severed parts sailing off in graceful arcs.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 21, 2012, 09:17:21 am
Kar approached, intercepted them, blocked their fire with a wooden shield, and torn them apart.

Versus how many exactly? Combat logs plox? Demons are naturally legendary in every skill they'd get the chance to use on you. Kar either died multiple times and popped right back up, or the RNG god not only smiled on him but laughed their ass off, then threw their now-disembodied ass at the demons, striking them in the head, the severed parts sailing off in graceful arcs.

Again one, luckily, but we'll get to see him struggling against some more of them. And the demon didn't even get a hit in, only the flame strike, and Kar blocked it with his -Alder Shield- (Or so I think, but I'm sure it's wooden)
To add salt to the injury, Kar killed it from gooloss (Lame pun at bloodloss). I wasn't able to locate any killing impacts, but the little guy is standing on a corpse indeed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 21, 2012, 09:18:15 am
I vote for Failhell.

And we now have the most badass dwarf ever. So badass afterlife itself can't take his awesome and kicks him back to life.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 21, 2012, 09:19:54 am
We need a new secondary word.  I propose HellBastion.  You know what must be done with this fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 21, 2012, 05:51:51 pm
We need a new secondary word.  I propose HellBastion.  You know what must be done with this fortress.

If we listen to Aussie, it will surely be our doom!

But, surely he anticipated that, so really not listening will be our doom!

But, surely he also anticipated that, so really listening to him will be our doom after all!

Fuckfuckfuckfuck. (http://wiki.mafiascum.net/index.php?title=WIFOM)

Also, El Presidente's theme song. (http://www.youtube.com/watch?v=usPqh66pQaA)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 21, 2012, 08:48:59 pm
We need a new secondary word.  I propose HellBastion.  You know what must be done with this fortress.

If we listen to Aussie, it will surely be our doom!

But, surely he anticipated that, so really not listening will be our doom!

But, surely he also anticipated that, so really listening to him will be our doom after all!

Fuckfuckfuckfuck. (http://wiki.mafiascum.net/index.php?title=WIFOM)

Also, El Presidente's theme song. (http://www.youtube.com/watch?v=usPqh66pQaA)

Fight not Aussie, lest you be driven (more) insane.

We also need to make sure that the bone-to-block reaction works perfectly for the next fort. Hellcannon has a severe lack of bone-paved streets.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 21, 2012, 08:53:49 pm
And blood-paved streets, also.

In other news, I'm genning a world in Xbox 360 Minecraft with the name "Battlefailed" and the seed "ThatAussieGuy". There is no way this will be anything but epic.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 21, 2012, 09:02:19 pm
Archive news: removed the "special edition" since it was getting bigger than arcangelsd actual turn.

Not up yet. So if you want the version with quotes from the thread, grab it now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 22, 2012, 02:00:53 am
And blood-paved streets, also.

In other news, I'm genning a world in Xbox 360 Minecraft with the name "Battlefailed" and the seed "ThatAussieGuy". There is no way this will be anything but epic.

What have you DONE?!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 22, 2012, 07:03:56 am
The map is ‼AWESOME‼ Iron and wilddeath (skeletons and zombies) everywhere. Also a TON of creepers. Well, there were a ton of creepers. Now there's some creepers, a bunch of craters, and a stack of gunpowder in my chest.

Sounds like Battlefailed to me.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 22, 2012, 09:35:46 pm
The map is ‼AWESOME‼ Iron and wilddeath (skeletons and zombies) everywhere. Also a TON of creepers. Well, there were a ton of creepers. Now there's some creepers, a bunch of craters, and a stack of gunpowder in my chest.

Sounds like Battlefailed to me.

If the world was seeded from my username, Does this mean my username is synonymous with death and destruction?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on June 23, 2012, 03:29:06 am
Pfft. As if you didn't already know.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 23, 2012, 12:58:52 pm
I like HellBastion pretty well.

Though we could shout out to DF history and make it HellBoat.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 23, 2012, 01:30:11 pm
Hellmaze would sum up the history of this particular succession game pretty well...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 23, 2012, 02:58:25 pm
Hellmaze would sum up the history of this particular succession game pretty well...
+1 to that
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 03:00:53 pm
I like HellBastion pretty well.

Though we could shout out to DF history and make it HellBoat.

:O

Hellboat!

But, in that case, we would have to actually succeed at building a cannon for once. We're 0-for-2.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 23, 2012, 03:15:57 pm
Failcannon didn't have an actual cannon, you know. At least Hellcannon has something resembling one.


I approve the Hellboat name.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 03:27:09 pm
Failcannon didn't have an actual cannon, you know. At least Hellcannon has something resembling one.


I approve the Hellboat name.

I know. Battlefailed had the Failcannon, which utterly failed. Hellcannon has the Hellcannon, which never really got finished.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 23, 2012, 03:36:55 pm
You forgot Failday at Failcannon. It worked. In fact, it did more than just smash some coffins.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on June 23, 2012, 03:49:14 pm
Yeah, it opened up a massive pit to all the caverns, dropped a huge partial cube of doors and floor, and opened floodgates that drained into the pit and very, very slowly flooded the fortress. The water draining into the pit claimed many lives.

Or, rather, the floor of the cavern lake did. :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 23, 2012, 03:54:37 pm
Failcannon didn't have an actual cannon, you know. At least Hellcannon has something resembling one.


I approve the Hellboat name.

I know. Battlefailed had the Failcannon, which utterly failed. Hellcannon has the Hellcannon, which never really got finished.

But the HellCannon was a success nevertheless.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 04:31:50 pm
You forgot Failday at Failcannon. It worked. In fact, it did more than just smash some coffins.

I was talking about us being 0-for-2 on cannons, not us being 3-for-3 on spectacular failures that were actually successes.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on June 23, 2012, 06:24:10 pm
You forgot Failday at Failcannon. It worked. In fact, it did more than just smash some coffins.

I was talking about us being 0-for-2 on cannons, not us being 3-for-3 on spectacular failures that were actually successes.

Hence why 'Fail' is important.

Why not "Hellboat, the Failure of Cannons"?

And the Hellcannon was SUPPOSED to be finished, but...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 07:58:06 pm
Failboat?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 23, 2012, 08:10:09 pm
Failboat?

You understand that, with that name, we will have to create a boat that fails so bad it is a comple success. We'll probably need and evil ocean/evil something embark like the original forts for that.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 08:19:05 pm
You say that like it's a challenge for us to fail so hard we win.

It's more of an art. And we have both pioneered and mastered it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 23, 2012, 09:03:10 pm
And the Hellcannon was SUPPOSED to be finished, but...

...you forgot to take into account just which fortress you built it in.


I could probably build the next fortress a functional cannon of some sort.  Or at least something that will keep visitors off the front lawn and in a bloody heap.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on June 23, 2012, 09:10:34 pm
And the Hellcannon was SUPPOSED to be finished, but...

...you forgot to take into account just which fortress you built it in.


I could probably build the next fortress a functional cannon of some sort.  Or at least something that will keep visitors off the front lawn and in a bloody heap.
Keep in mind, the next fort will probably be in 34.11, unless this one somehow manages to last until the next version (probably 35.01, considering all the major changes Toady is planning to make). So killing the invaders/elves won't be the problem. It will be making them stay dead.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 23, 2012, 09:17:16 pm
I realized something. Should Hellcannon struggle to stay alive undead mostly intact in it's normal state of near-death for long enough, we may end up not making a fort in the 0.34.X versions. Which would be wierd, considering how Aluonra has been around since the earliest versions of DF2010.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 23, 2012, 09:23:34 pm
And the Hellcannon was SUPPOSED to be finished, but...

...you forgot to take into account just which fortress you built it in.


I could probably build the next fortress a functional cannon of some sort.  Or at least something that will keep visitors off the front lawn and in a bloody heap.
Keep in mind, the next fort will probably be in 34.11, unless this one somehow manages to last until the next version (probably 35.01, considering all the major changes Toady is planning to make). So killing the invaders/elves won't be the problem. It will be making them stay dead.

You say this like it increases the challenge in some way.  I have ideas and plans for automatic zombie pits, magma curtains, and a dozen minor projects that generally constitute dwarven warcrimes.  All I ask is the next fortress site have an aquifer to pour my foul abominations of technology
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on June 23, 2012, 09:27:56 pm
I think our biggest problem next fort will be keeping the dead dead. I mean how often does a dwarf die in one of these forts. And how often do they die inside the fort? We'll either need a crematorium or a big pit.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 23, 2012, 09:31:07 pm
I think our biggest problem next fort will be keeping the dead dead. I mean how often does a dwarf die in one of these forts. And how often do they die inside the fort? We'll either need a crematorium or a big pit.

An average of about one dwarf every three months, barring !!FUN!!  You really want a fort that's only on a site with some haunted tiles, rather than the full area if you want to survive longer than a year.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 09:35:23 pm
I think our biggest problem next fort will be keeping the dead dead. I mean how often does a dwarf die in one of these forts. And how often do they die inside the fort? We'll either need a crematorium or a big pit.

An average of about one dwarf every three months, barring !!FUN!!  You really want a fort that's only on a site with some haunted tiles, rather than the full area if you want to survive longer than a year.

CHALLENGE ACCEPTED!

Also arcangelsd, you are not allowed to kill the fort until .35 comes out.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 23, 2012, 09:41:10 pm
I think our biggest problem next fort will be keeping the dead dead. I mean how often does a dwarf die in one of these forts. And how often do they die inside the fort? We'll either need a crematorium or a big pit.

An average of about one dwarf every three months, barring !!FUN!!  You really want a fort that's only on a site with some haunted tiles, rather than the full area if you want to survive longer than a year.

CHALLENGE ACCEPTED!

Also arcangelsd, you are not allowed to kill the fort until .35 comes out.
Indeed. We will do whatever it takes to survive in a 100% evil zombyifing embark. Maybe if we store a vampire in a completely sealed area...

I'm looking forward to see what horrors we shall spawn with the new zombies, husks, vampires and werecreatures. (Potential bone block factory with that last one)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 23, 2012, 10:21:02 pm
Speaking of arcangelsd, where is he? I'm gonna go PM him.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 24, 2012, 06:58:39 am
I think our biggest problem next fort will be keeping the dead dead. I mean how often does a dwarf die in one of these forts. And how often do they die inside the fort? We'll either need a crematorium or a big pit.

An average of about one dwarf every three months, barring !!FUN!!  You really want a fort that's only on a site with some haunted tiles, rather than the full area if you want to survive longer than a year.

CHALLENGE ACCEPTED!

Also arcangelsd, you are not allowed to kill the fort until .35 comes out.

WHAT HAVE YOU DONE, YOU FOOL

Let's say that it nearly happened ok?

After-action report, from Ghostly overseer Arcangelsd
   You’d never think I would say that, but since we had the fantastic idea of getting Kar Puwuncobi into the danger room, life in HellCannon has been… boring. I mean, not the life I remember, full of threats and perils, but… peaceful. Hell, a Demon, A DEMON! A legendary creature of chaos and destruction! Well, it popped up in the first caver level a few months ago, and Kar just went and chopped it up. It was so goddamn anticlimactic, that I refused to look again at the fortress for entire weeks. But there was still a thing that brought me back: The Hall of Spite. Tha beautiful place, full to the brim of levers… My precious. I’m making some much needed modifications to the design. Still, I can’t bring myself to pull them. But I will. Someday. I will.

   In the meantime, I have been observing a polar bear getting increasingly intoxicated with all the booze that is currently lying outside the fortress. And More FBs appearing. And Ledi getting adopted by cats. This is stupid.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on June 26, 2012, 09:58:55 pm
Hello, I've gotten into the Battlefailed saga quite recently (Today, in fact) and I was wondering, how does the dorfing process work? It seems like this fort is still ongoing to some degree, albeit paused to wait for the next semi-large update. Sorry if I'm not up to date, all I know was that hell was breached and we're apparently waiting for .35
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 26, 2012, 10:05:22 pm
If you want to be dorfed, post a request in the format shown in the list in Post 3. When a fitting dwarf shows up, it will be renamed with the name you have chosen. Feel free to roleplay as that dwarf.

Hellcannon is ongoing, and if The Master's turn has taught us anything, it will always be ongoing. The fort isn't really paused, but, according to arcangelsd, nothing significant is happening, so he hasn't been updating much. The comments about waiting for .35 were mostly joking, since .34 may be the first major release that hasn't had a Battlefailed fort since the saga began if Hellcannon doesn't end soon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on June 27, 2012, 07:03:34 am
Alright then!
Dinjoralo - Mining or Engraving - Title of "Woodpecker Butthole" - Gender doesn't matter

Now, back to reading Battlefailed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on June 27, 2012, 07:13:55 am
Now, back to reading Battlefailed.

Good... We have captured another one...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 27, 2012, 07:45:59 am
The thought occurs;  our Glorious Presidente is bugged so he generates a corpse and keeps going when he dies, yeah?  What's going to happen when/if he dies of old age?... Will he leave a never-ending trail of corpses with every step?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on June 27, 2012, 08:21:01 am
I would think the game would slow to a crawl as it generates a corpse per death check, so every frame or so. D:

Assuming it's convoluted like most community forts, I'd say the FPS will sit at about 15-20, so Kar will be dying of old age about 15 times a second.

15 Corpse-Per-Second.

This will be hilarious, if Hellcannon survives long enough.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 27, 2012, 08:58:43 am
Frankly, if the fort is to ever end we'll need to kill Kar in one way or another. The options I've thought of so far are atom-smashing, being encased in ice, osbisidianizing, and, my favorite, dropping him into a glowing pit so he can bring death and terror to whatever is down there.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on June 27, 2012, 09:16:26 am
My favorite, dropping him into a glowing pit so he can bring death and terror to whatever is down there.

I've done that.  All that lies in the glowing pits are emaciated kobolds chained and waving lamps upwards to get that glowing light effect.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on June 27, 2012, 09:31:49 am
Frankly, if the fort is to ever end we'll need to kill Kar in one way or another. The options I've thought of so far are atom-smashing, being encased in ice, osbisidianizing, and, my favorite, dropping him into a glowing pit so he can bring death and terror to whatever is down there.
Well, I, while bored, created an paralel reality, in which he fought another demon with instarot powder, and he died just fine. Also, he did, for some reason, wear an "alder mail shirt" I don't know how did that happen.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on June 27, 2012, 10:06:21 am
Frankly, if the fort is to ever end we'll need to kill Kar in one way or another. The options I've thought of so far are atom-smashing, being encased in ice, osbisidianizing, and, my favorite, dropping him into a glowing pit so he can bring death and terror to whatever is down there.
Well, I, while bored, created an paralel reality, in which he fought another demon with instarot powder, and he died just fine. Also, he did, for some reason, wear an "alder mail shirt" I don't know how did that happen.

Parallel realities have a known tendency to be unrealistic.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on June 27, 2012, 11:25:40 am
Parallel realities have a known tendency to be unrealistic.

Would you mind if I sigged this?


Frankly, if the fort is to ever end we'll need to kill Kar in one way or another. The options I've thought of so far are atom-smashing, being encased in ice, osbisidianizing, and, my favorite, dropping him into a glowing pit so he can bring death and terror to whatever is down there.
Well, I, while bored, created an paralel reality, in which he fought another demon with instarot powder, and he died just fine. Also, he did, for some reason, wear an "alder mail shirt" I don't know how did that happen.
El Presidente won't just revive because you told him to.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on June 27, 2012, 11:57:00 am
Parallel realities have a known tendency to be unrealistic.

Would you mind if I sigged this?

I wouldn't. Go ahead.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on June 30, 2012, 08:16:46 pm
I'm getting to the end of Battlefailed the first, and let me tell ya, this has got to be one of the most hilarious reads I've had in a while. (Seriously, I laughed so much I got a headache) Everyone involved in this saga should be proud of themselves!

Also, I'm surprised nobody noticed my dorfs stupid title, though I guess only one person at a time needs to see that.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 01, 2012, 10:07:27 am
Going to use this bump by Dinjoralo to poke a bit at arcangelsd and ask how is the turn going.


Seriously people, we're at page 182, Failcannon had 189 pages. We can't let this thread die before that.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 01, 2012, 11:54:15 am
Going to use this bump by Dinjoralo to poke a bit at arcangelsd and ask how is the turn going.


Seriously people, we're at page 182, Failcannon had 189 pages. We can't let this thread die before that.

It's not going to die. I'm just.. embarassed by the LACK of things happening. FYI, I'm in autumn now, and ANYTHING has happened since last update. Well, if you want to read about dwarves getting boozed up, and me checking the fortress for possible weak points, I'll write about it, gladly.
And, of course, I'm not telling you about my secret plans.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 01, 2012, 02:13:43 pm
We've gone over this already. Even if nobody posts in this thread, it will not die. Just like Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 01, 2012, 04:10:33 pm
And, of course, I'm not telling you about my secret plans.

If it's a pointless doomsday device like Failday, then you have my approval on the secrecy.

We've gone over this already. Even if nobody posts in this thread, it will not die. Just like Hellcannon.
I'm tempted to grab the save once arcangelsd finishes his turn to see how fast I can kill the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on July 01, 2012, 05:48:36 pm
I'm tempted to grab the save once arcangelsd finishes his turn to see how fast I can kill the fort.
Sounds like fun, but don't give the next Overseer too many ideas. If the fort dies, chances are what killed it will be everything in the universe hard to get rid of for any reclaim attempts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 02, 2012, 12:13:13 am
Going to use this bump by Dinjoralo to poke a bit at arcangelsd and ask how is the turn going.


Seriously people, we're at page 182, Failcannon had 189 pages. We can't let this thread die before that.

It's not going to die. I'm just.. embarassed by the LACK of things happening. FYI, I'm in autumn now, and ANYTHING has happened since last update. Well, if you want to read about dwarves getting boozed up, and me checking the fortress for possible weak points, I'll write about it, gladly.
And, of course, I'm not telling you about my secret plans.

Why do I get the feeling that my turn is going to explode in my face?  :-\
The question is do I let it or do I fight it...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 02, 2012, 12:31:56 am
You should tell us all the boring details, actually. In a fort like this, telling how peaceful things are is equal to the most mindbreaking of horror stories.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 02, 2012, 03:47:27 am
It's also been a month now since Catalyst Paradox breached Hell; boring or not, details of any kind would be appreciated.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 04, 2012, 09:03:57 pm
Gentledwarfs! I have an announcement to make. The archive is finally organized. All turns numbered, formatting errors purged, etc. Still have to do a spell-check, but I am uploading the new version now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on July 05, 2012, 12:00:03 am
Gentledwarfs! I have an announcement to make. The archive is finally organized. All turns numbered, formatting errors purged, etc. Still have to do a spell-check, but I am uploading the new version now.

Huzzah.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 05, 2012, 02:39:19 am
Gentledwarfs! I have an announcement to make. The archive is finally organized. All turns numbered, formatting errors purged, etc. Still have to do a spell-check, but I am uploading the new version now.

And now comes the rush of continuous updates, just to make work for Deathsword. 

Seriously though, well done.  That had to have been a hell of an arduous task to undertake for all THREE fortresses.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on July 05, 2012, 06:30:12 pm
It's also been a month now since Catalyst Paradox breached Hell; boring or not, details of any kind would be appreciated.
How can breaching Hell be boring? I'd have thought stuff like that would kill most normal forts before you can say "Oh shit".
Also, I edited my Dorf request, it's a bit more lenient, but I'm betting that Arc already got to it. Kinda pointless because, well, this is Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 05, 2012, 07:29:22 pm
It's also been a month now since Catalyst Paradox breached Hell; boring or not, details of any kind would be appreciated.
How can breaching Hell be boring? I'd have thought stuff like that would kill most normal forts before you can say "Oh shit".
Also, I edited my Dorf request, it's a bit more lenient, but I'm betting that Arc already got to it. Kinda pointless because, well, this is Hellcannon.
As you said yourself, this is Hellcannon. If 80% of the fort population isn't dying hilariously horribly, then it is boring.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 05, 2012, 08:34:38 pm
It's also been a month now since Catalyst Paradox breached Hell; boring or not, details of any kind would be appreciated.
How can breaching Hell be boring? I'd have thought stuff like that would kill most normal forts before you can say "Oh shit".

Well, considering the fact that most of the people on the turn list are experienced enough with the game to not lose to silly things like Hell, it's not very surprising. They prefer to lose to even sillier things, like giant flies and boredom massive armies of VERY pissed ghosts.

I mean, Aussie is on the turn list. He won the game by making Hell his bitch. HE GREW STRAWBERRIES IN HELL! The demons should be the ones that go "OH SHIT" when they accidentally breach Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 05, 2012, 08:38:19 pm
I mean, Aussie is on the turn list. He won the game by making Hell his bitch. HE GREW STRAWBERRIES IN HELL! The demons should be the ones that go "OH SHIT" when they accidentally breach Hellcannon.

My turn's not for a long time yet.  And you forgot the fortress-o'-sacrifice I made.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 05, 2012, 08:44:15 pm
I mean, Aussie is on the turn list. He won the game by making Hell his bitch. HE GREW STRAWBERRIES IN HELL! The demons should be the ones that go "OH SHIT" when they accidentally breach Hellcannon.

My turn's not for a long time yet.  And you forgot the fortress-o'-sacrifice I made.

You're still on the list. It still counts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 05, 2012, 10:37:13 pm
I mean, Aussie is on the turn list. He won the game by making Hell his bitch. HE GREW STRAWBERRIES IN HELL! The demons should be the ones that go "OH SHIT" when they accidentally breach Hellcannon.

My turn's not for a long time yet.  And you forgot the fortress-o'-sacrifice I made.

You're still on the list. It still counts.

Wait, freakin' strawberries?!  Don't you need sunlight for that?  And an irrigated plot?  Don't tell me you managed to get sunlight and water into Hell.  Sweet Armok.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 05, 2012, 10:51:07 pm
I mean, Aussie is on the turn list. He won the game by making Hell his bitch. HE GREW STRAWBERRIES IN HELL! The demons should be the ones that go "OH SHIT" when they accidentally breach Hellcannon.

My turn's not for a long time yet.  And you forgot the fortress-o'-sacrifice I made.

You're still on the list. It still counts.

Wait, freakin' strawberries?!  Don't you need sunlight for that?  And an irrigated plot?  Don't tell me you managed to get sunlight and water into Hell.  Sweet Armok.

The link is in his sig. It's also right here. (http://www.bay12forums.com/smf/index.php?topic=94140.0) I'm not going to tell you where it is in the thread. You'll have to read the entire thing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 05, 2012, 11:24:34 pm
Wait, freakin' strawberries?!  Don't you need sunlight for that?  And an irrigated plot?  Don't tell me you managed to get sunlight and water into Hell.  Sweet Armok.

Yes.  I also raised Bees and made quite a pleasant lakeside township.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 06, 2012, 12:24:47 am
Quote
Pyramid quote.

The link is in his sig. It's also right here. (http://www.bay12forums.com/smf/index.php?topic=94140.0) I'm not going to tell you where it is in the thread. You'll have to read the entire thing.
I had looked through the thread before but never read it in it's entirety.

Also, you just sent me searching for mentions of strawberries and bees in Hell in an 80+ page thread at 1:30am.  You're evil.  And probably a supervillain.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 06, 2012, 02:11:14 am
Quote
Pyramid quote.

The link is in his sig. It's also right here. (http://www.bay12forums.com/smf/index.php?topic=94140.0) I'm not going to tell you where it is in the thread. You'll have to read the entire thing.
I had looked through the thread before but never read it in it's entirety.

Also, you just sent me searching for mentions of strawberries and bees in Hell in an 80+ page thread at 1:30am.  You're evil.  And probably a supervillain.

Worse.  I'm the King of Hell.  By right of conquest and due election by the forumgoers who I enslaved to build my HellWalls.  :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 06, 2012, 07:05:37 am
Quote
Pyramid quote.

The link is in his sig. It's also right here. (http://www.bay12forums.com/smf/index.php?topic=94140.0) I'm not going to tell you where it is in the thread. You'll have to read the entire thing.
I had looked through the thread before but never read it in it's entirety.

Also, you just sent me searching for mentions of strawberries and bees in Hell in an 80+ page thread at 1:30am.  You're evil.  And probably a supervillain.

You misspelled awesome.

Anyway, arcangelsd, you around?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 06, 2012, 02:50:50 pm
My biggest concern right now is why Kar is wearing a alder mail shirt under his steel breastplate.
That should tell you something.
Also, Dinjoralo, you'd better wait for the next fortress to get a named dorf. I think we won't be getting any migrants soon.

About the demons: there is an opening for them to enter into the fortress. Neither of us could care less about it.

Also, I totally did not made three cats explode, randomly flood the fortress, and throw Dariush and Reudh to the recently renamed demon pit, ok?
Big update incoming.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 06, 2012, 03:57:05 pm
Cats exploding? Fortress flooding? Dwarves thrown into demon pits?

You pulled my levers, didn't you.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 06, 2012, 04:02:13 pm
Cats exploding? Fortress flooding? Dwarves thrown into demon pits?

You pulled my levers, didn't you.

No, the fun part comes from that I DIDN'T

Yet.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 06, 2012, 05:44:31 pm
Cats exploding? Fortress flooding? Dwarves thrown into demon pits?

You pulled my levers, didn't you.

No, the fun part comes from that I DIDN'T

Yet.

At first, I read LordSlowpoke's post and got a little scared.

Then I read this one and got REALLY scared.

And then I realized that this is awesome and not scary. Keep it up!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 06, 2012, 06:22:04 pm
By demon pit you mean the eerie glowing ones?

And was the flood due to the aquifer or the cavern lake again?

Still, keep it up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on July 06, 2012, 09:16:45 pm
Just a reminder that I too requested a dorfin' back on page 172.  But, um, yeah, your point about the migrants is noted.  I'm not sure what level of brain damage would be required for someone to want to immigrate to this fine, er, gated community anyway.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 06, 2012, 11:24:48 pm
Just a reminder that I too requested a dorfin' back on page 172.  But, um, yeah, your point about the migrants is noted.  I'm not sure what level of brain damage would be required for someone to want to immigrate to this fine, er, gated community anyway.

It's not so much emigration, as the result of a bad drunken bet to go see if the place is still standing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 07, 2012, 04:44:59 am
Or the equivalent of a dwarven death sentence.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 07, 2012, 12:52:44 pm
Or the equivalent of a dwarven death sentence.

Or an elven death sentence. (http://www.bay12forums.com/smf/index.php?topic=96005.msg3354280#msg3354280)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dinjoralo on July 09, 2012, 01:05:05 pm
As you said yourself, this is Hellcannon. If 80% of the fort population isn't dying hilariously horribly, then it is boring.
Oh. I'm still used to 50% of the dwarfs dying like morons with dignity.
Also, NEXT fort? NEXT?! There's more?! Awesome~! :D
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 09, 2012, 02:21:40 pm
Well not yet, but it's entertaining enough that why the hell not make another. This time AFTER Hellcannon is completely dead and abandoned. For your dwarven honor.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 09, 2012, 05:26:57 pm
As you said yourself, this is Hellcannon. If 80% of the fort population isn't dying hilariously horribly, then it is boring.
Oh. I'm still used to 50% of the dwarfs dying like morons with dignity.
Also, NEXT fort? NEXT?! There's more?! Awesome~! :D

We're big on slapstick comedy here. Shooting ourselves in the foot once? Funny.

Shooting ourselves in the foot three times? Hilarious.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 09, 2012, 09:52:34 pm
As you said yourself, this is Hellcannon. If 80% of the fort population isn't dying hilariously horribly, then it is boring.
Oh. I'm still used to 50% of the dwarfs dying like morons with dignity.
Also, NEXT fort? NEXT?! There's more?! Awesome~! :D

We're big on slapstick comedy here. Shooting ourselves in the foot once? Funny.

Shooting ourselves in the foot three times? Hilarious.

Shooting ourselves in the foot every step of the way?  The Battlefailed Trilogy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 09, 2012, 10:46:56 pm
We don't shoot ourselves in the foot!  That implies that we have the presence of mind to carry a loaded weapon, which clearly isn't the case.  The Battlefailed saga is so dangerous that a weapon would make logical sense, so we obviously must not have one. 

No, what we do is much more akin to dipping our collective foot into magma, realizing that it burns horribly, then sticking it back in repeatedly out of spite.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 10, 2012, 12:03:49 am
We don't shoot ourselves in the foot!  That implies that we have the presence of mind to carry a loaded weapon, which clearly isn't the case.  The Battlefailed saga is so dangerous that a weapon would make logical sense, so we obviously must not have one. 

No, what we do is much more akin to dipping our collective foot into magma, realizing that it burns horribly, then sticking it back in repeatedly out of spite.

Ohhh but I think we DO carry loaded weapons.  An excessive number, even.  And they ALWAYS misfire.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 10, 2012, 01:51:01 am
But what will happen when I take my inevitable turn and make something that actually works as-intended?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 02:56:01 am
The next guy will get 80% of the population killed through negligence, regardless of and detrimental to the massive improvements you achieved in your time, if my turn is an example. :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on July 10, 2012, 06:48:57 am
And then it's my turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 10, 2012, 11:07:25 am
The next guy will get 80% of the population killed through negligence, regardless of and detrimental to the massive improvements you achieved in your time, if my turn is an example. :P

Does that take into account the average of 45% casualties expected through my worksite negligence and accidents?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 11:22:36 am
Maybe not...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on July 10, 2012, 12:36:24 pm
Well, obviously, any turn that something goes right, the next turn the overseer pulls all the levers in the big room marked "DO NOT TOUCH, FOR THE LOVE OF ARMOK!" And thus, Fun happens. Maybe the lever releases all the cats from their cages, maybe they release the Happy Fun Stuff, maybe they just randomly raise or lower all the bridges in the fortress at just the right time to crush Urist McIncrediblyPopular, Urist McManicDeppressive's 14 cats, and the baby of Urist McIncrediblyPowerfulChampion.

That's why succession fortresses are the most fun to play or read.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 03:59:45 pm
Well, obviously, any turn that something goes right, the next turn the overseer pulls all the levers in the big room marked "DO NOT TOUCH, FOR THE LOVE OF ARMOK!" And thus, Fun happens. Maybe the lever releases all the cats from their cages, maybe they release the Happy Fun Stuff, maybe they just randomly raise or lower all the bridges in the fortress at just the right time to crush Urist McIncrediblyPopular, Urist McManicDeppressive's 14 cats, and the baby of Urist McIncrediblyPowerfulChampion.
Or the next player will turn the project of their predecessor into a doomsday device.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 04:05:23 pm
Or throwaway the control levers/notes for using some important part of the fortress. Or fill a whole room with levers, none of which are labelled and thus crippling the fortress because all the controls to the gates and such are in there.

At that point it's plenty of ‼FUN‼.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 04:08:37 pm
Or throwaway the control levers/notes for using some important part of the fortress. Or fill a whole room with levers, none of which are labelled and thus crippling the fortress because all the controls to the gates and such are in there.
I actually did that for the gate lever in Failcannon. Then added a trap lever with a note saying it was the gate one. Then Failday happened and my sabotage was turned useless.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 10, 2012, 05:02:03 pm
I turned the fortress into several pointless doomsday devices, well, with some help. Does that count?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 10, 2012, 05:18:19 pm
You've done all this stuff, and you haven't said anything about how you've done it...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 10, 2012, 05:25:09 pm
You've done all this stuff, and you haven't said anything about how you've done it...
I wanted to keep some secrecy, and there wasn't anything interesting happening apart from my constructs. But long story short, I jury-rigged several deathtraps (more) to the Hall of Spite, and I'm planning of setting them off tonight. Sorry, EmeralWind, you'll hate me, once you get some way of getting rid of the water that may or may not be laced with FB secretions.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 05:26:07 pm
We don't shoot ourselves in the foot!  That implies that we have the presence of mind to carry a loaded weapon, which clearly isn't the case.  The Battlefailed saga is so dangerous that a weapon would make logical sense, so we obviously must not have one. 

No, what we do is much more akin to dipping our collective foot into magma, realizing that it burns horribly, then sticking it back in repeatedly out of spite.

I imagine it more like this. (http://xkcd.com/242/)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 10, 2012, 06:33:34 pm
Ok. It's late winter. I'm pulling the levers (all of them) and proceeding to save the game. Sadly, my last update and the save will be posted on thursday, because that day it's my last exam and I want to totally ace that thing.
It's everybody alright with this?
Sorry for being a drag, and for hoarding the save for that long, I'll do my best job on the update this thursday! ; )
(You're also alright with exploding children, are you not?)

Aaand it's done. It took me more than 5 minutes to flag all the levers to be pulled. I had an idea. I will take the save-before-levergeddon too, so you can enjoy the destruction too :D
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 06:43:38 pm
(You're also alright with exploding children, are you not?)

That's actually disappointing. We expect more from you.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 10, 2012, 06:48:05 pm
(You're also alright with exploding children, are you not?)

That's actually disappointing. We expect more from you.
Actually, I'm not sure about what is going to happen. Hilarity for sure.
The children are just collateral damage.

But a thing is for sure. If everything of what I installed works(and everything of what was installed works), Failday is going to look like firecrackers in comparison with this.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 06:52:25 pm
I take that as an insult to our ingenuity at the time of Failcannon's demise.

And I haven't finished preparing the 34.11 world yet! :o
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 07:29:00 pm
I will only accept that this will make Failday look like firecrackers if it manages to crash your computer. Failday only managed to make DF itself crash for me.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 08:09:27 pm
I take that as an insult to our ingenuity at the time of Failcannon's demise.

And I haven't finished preparing the 34.11 world yet! :o

Hey guys Eric is running the next thread.

Also the 34.11 world doesn't need to be an exact replica of Aluonra. We could start an entirely new story, loosely based on the events of the first 3. It'd be like Star Wars.

Also oh shit I was supposed to be making this fort tie back to Battlefailed and Failcannon. Oh well. The canon story now is that rifts were opening between Hellcannon and That Other Aluonra (http://tvtropes.org/pmwiki/pmwiki.php/Main/SequelReset), until it got so chaotic that the fortress itself became alive and absorbed the souls of the dead dwarves to fight off the corruption. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruption) Eventually, my dwarf was the last one alive, and willingly sacrificed himself so that the rifts could be healed and a massive reset (http://tvtropes.org/pmwiki/pmwiki.php/Main/ResetButton) could happen. Free of the influence of the original Aluonra, shit got silly, as always.

Oh, and this thread will now be abandoned for three hours. Muahahahahaha.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 08:36:14 pm
How about this story then:

Before Failday kicked in, the original 7 (us) were sent to found a third fort near the other two by QueenLed, probably so she could send more dwarfs to their deaths faster. Then Mego, with his awesome navigational skills, managed to get us to a cursed tundra, where the wagon broke. So was founded Hellcannon, capital of the middle of nowhere.

The first migrants were more exiles that Led sent after us without giving many instructions, so they had to follow our tracks. Fort business then proceeded as normal, until Strategia came to power.

At the very end of his term he fused with the fortress in order to fight The Foul One. This had the side-effect of trapping all the souls of the dead in Hellcannon, for the fort, now sentient, had to sustain itself on the aethereal energies of the spirits. During the rule of The Master, when all in the fortress died, it kept going as it, as already stated previously, became sentient not long before.

Not long after this incident, Failday happened. Reality itself went insane as Failcannon and Andreus, both two of the few anchors left keeping the Seal intact, were both anihilated. Little record remains of The Master's year, for time itself wasn't really acting like it should. The Seal quickly decayed afterwards, letting more and more horrors into the world. Not only bogeymen and night creatures infected the world anymore.

With Ura's death, there was no longer a god of death, and her secrets were spread far and wide. Soon, mortals would learn how to master life and death. Legions of corpses would shamble across the land, while vampires and werecreatures stalked the land. The whole world was being ravaged by the forces of darkness. Hellcannon was one of the few bastions of stability in the land, thanks to Strategia's shield. The migrants that arrived were no longer exiles, but refugees from a broken world.

From among those, Strategia, the fortress-spirit, chose Kar Puwuncobi to be his champion, to fight against The Foul One should the worst happen. Every time the presidente died, the fort would force his spirit back into his corpse, providing Hellcannon with an unrelenting, undying protector.

Meanwhile, the "Immortals", the spirits of all who once ruled the fortress, forever doomed to wander the halls of the fortress in stolen bodies, plotted to open a passage to the underworld, in order to exploit their newfound immortality with the intent to rule hell itself while escaping the fortress' draining grasp. Foremost among them was the one called That Aussie Dwarf, who dreamt of using the power of billions of enslaved demons to reshape the world, then assume complete control over everything.

The demons, seeing their home breached, fought back, for they wanted none of the horrors that plagued the overworld infecting their realm. Although they mercilessly butchered any that dared to stray too close to the breach, they refused to go any further upwards, instead seeking to re-seal the breached godmetal tubes.

Hellcannon is the world's last bastion against The Foul One, and the fate of the world hangs in the balance as a maniacal overseer pulls all the levers. All of them.


Oh, wow, did I just type all that?

Also, I approve of the idea of prequels for the next forts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 08:38:15 pm
Hey guys Eric is running the next thread.

/life.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 08:42:02 pm
I could run the next thread. It's not like I don't stay all day sitting in a chair in front of this PC.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 08:55:25 pm
Use this:

Code: [Select]
[abbr=whatever]text[/abbr]
Also, Deathsword, your version of reality leaves out BOTH of my epic (http://www.bay12forums.com/smf/index.php?topic=96005.msg2824998#msg2824998) writings (http://www.bay12forums.com/smf/index.php?topic=96005.msg3354280#msg3354280). I am most unhappy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 09:00:29 pm
The first one is in, but your hard-reset was left out since, after all, you destroyed all the evidence.

I can't really include the second one since we have no idea what will happen next. I'll try to find a way to fit it in.

Also, the above post is going to be a tv-tropes link-fest, if you would prefer that it remained link-free, please say so. Seeing it right now, it seems like a bad idea. Might also exceed character limit. Will keep to abbr.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 10, 2012, 09:06:39 pm
You've done all this stuff, and you haven't said anything about how you've done it...
I wanted to keep some secrecy, and there wasn't anything interesting happening apart from my constructs. But long story short, I jury-rigged several deathtraps (more) to the Hall of Spite, and I'm planning of setting them off tonight. Sorry, EmeralWind, you'll hate me, once you get some way of getting rid of the water that may or may not be laced with FB secretions.

:'(
This should be an interesting introduction into the world of succession forts for me. At this point, I have no idea if I will be playing so much as watching the end unfold despite my attempts to quell the destruction. I have recently learned though that DF is a game of perpetual losing. There is no winning DF, just failing with style. The more you fail, the more FUN you have. The more you try to fight the FUN, the more you will fail.

If FUN should find me before I break, I pray to Armok my soul to take!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 09:42:04 pm
If FUN should find me before I break, I pray to Armok my soul to take!

I found us a motto!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 09:59:18 pm
I don't think you want Armok having your soul...

Anyway, I've got the world data set up for generation, now i need to brainstorm the RAW data.

So, here's waht I've got so far

Spoiler (click to show/hide)

So, as you can see, I need a list of all the important historical figures to convert to descriptor shapes or whatnot. I can come up with more off the top of my head, but making a list keeps things organized.

It's also important to consider what other modifications we want to include. Obviously the fortress mode gameplay should be almost purely vanilla with almost zero modification, but I was thinking of making roving bands of steam-based "ghosts" or "phantoms" to haunt evil biomes and the caverns. Because that would be cool, or so I thought :P

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 10, 2012, 10:08:11 pm
I vote to remove/reduce animal-men. Because we need skelks in the next fort, obviously.

As for descriptor shapes: I'd say all characters important to the meta-plot (TAD included) and all overseers.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 10:23:31 pm
I vote to remove/reduce animal-men. Because we need skelks in the next fort, obviously.

As for descriptor shapes: I'd say all characters important to the meta-plot (TAD included) and all overseers.

So we shall become as gods? That wouldn't exactly fit as a prequel. That is, unless we did something silly like having a character write a story about us that causes the story to happen in the future. Although, I like the idea as a sequel in the future. Kinda like how I started Hellcannon, where Battlefailed and Failcannon were just myths.

Still, I vote for prequel. Just because it hasn't been done yet with a succession fort series.

As for other mods, we could pay homage to one of the greatest succession games ever and mod in
Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 10:28:06 pm
Prequel? Screw Prequels. Too much effort.

We can definitely reduce the animalman populations to mroe specific conditions, such that they won't show up in a terrifying biome.

And what are THEY
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 11:05:09 pm
Prequel? Screw Prequels. Too much effort.

We can definitely reduce the animalman populations to mroe specific conditions, such that they won't show up in a terrifying biome.

And what are THEY

...

YOU HAVE NEVER HEARD OF HEADSHOOTS?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 10, 2012, 11:08:24 pm
I think... Don't you mean Syrupleaf? Unless there's another THEM that I'm forgetting?

(EDIT: Huh, never thought that'd be what it'd take to make me delurk :\)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 11:14:33 pm
I think... Don't you mean Syrupleaf? Unless there's another THEM that I'm forgetting?

(EDIT: Huh, never thought that'd be what it'd take to make me delurk :\)

Syrupleaf was a sequel to Headshoots. Also welcome to the land of the not-so-living.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 10, 2012, 11:18:02 pm
Rather than adding in Holistic Spawn
Spoiler (click to show/hide)
we should think of an appropriate foe from this fortress saga.

Stuzang spawn?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 11:23:13 pm
What? Endless hordes of spectres are not appropriate? Do we not have enough tortured, unmemorialized souls? :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 10, 2012, 11:26:09 pm
But weren't THEY technically introduced in Syrupleaf, which means that in the context of your statement Eh, who cares? I certainly don't. Ahem.

I haven't technically been initiated yet. I still must first pass through the 170 Pages Of Madness. (Naturally, I only began reading once everything was already winding down :V)

I'm decently-skilled at modding creatures, if any help is needed. I'm not exactly up to speed on the Fail-Mythos, though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 10, 2012, 11:42:18 pm
But weren't THEY technically introduced in Syrupleaf, which means that in the context of your statement Eh, who cares? I certainly don't. Ahem.

I haven't technically been initiated yet. I still must first pass through the 170 Pages Of Madness. (Naturally, I only began reading once everything was already winding down :V)

I'm decently-skilled at modding creatures, if any help is needed. I'm not exactly up to speed on the Fail-Mythos, though.

It's late. I'm tired. I was thinking THEY were a monster originally introduced in Headshoots and carried over into Syrupleaf. Just goes to show that I need to re-read those stories. Whichever story they were from, I want them.

Also Headshoots had a working cannon (WEAPON, and then, later, WEAPONTRIBUTE). Damnit, people, are cannons really that hard?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 10, 2012, 11:52:47 pm
I don't think we'd need extra hands at modding creatures; I am perfectly capable of handling complex creature raws and their relationships to the other raw objects, and it's not like we can type in the same text document at the same time. However, if you have a totally awesome idea, then you should totally do it!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 11, 2012, 12:27:42 am
Totally awesome ideas are alright, I still think though that we should use some stuff of our own rather than steal from someone else. I have no idea about the mythos of this fort series though, because I sort of haven't kept up with it at all. Don't we have enough dead already and violations of time and space to make a hostile civ from it?

The dead from previous forts? Is there even any deity or anything appropriate that'd be interested in raising an army of the dead and assault everything? If so, appropriate course of action would be to give all the dead the ability to raise corpses. Wouldn't even need an evil embark or a tower nearby then to get undead attackers within.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 11, 2012, 12:50:39 am
Awesome idea? Me? :p

I probably shouldn't be dabbling in the mythos too much, seeing as how I'm only 30 pages into this thread, have not read Failcannon at all, and remember almost nothing about Battlefailed except for the fact that I probably would not have believed a single word of it had there not been screenshots.

From what I've read early in the thread, there could be some sort of Big Nasty Thing(s) that got in when Gizogin used the fabric of reality as his personal notepad, but that seems kind of cliche.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 11, 2012, 01:19:06 am
I don't think cliché's are bad right now, since every fort in this saga tends to build a superweapon where magma is involved one way or another. Now THAT'S cliché. At least I think that's what happens. I sort of have forgot most of what has happened in the forts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 11, 2012, 01:20:31 am
Don't forget GLACIERASER and WEAPON X AND Y.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 11, 2012, 02:28:23 am
I think you've all forgotten the greatest enemy the fort has to face on a daily basis, ever working to undermine and destroy the place in spectacular fashion

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 11, 2012, 04:07:58 am
Urist: "Explain to me again how you created an army of magma-wielding werepire necromancers using only your Junior Spy Kit?"
Aussie: "I would, but I'm afraid having already told you once means I now have to kill you. Apologies."










Urist McSap has been missing for a week.



EDIT: What about that... thing... that happened in the original Battlefailed, where there was this numbing white powder and everyone joked about how it was cocaine and it was really funny until it turned out that the powder rotted victims' brains out a month after initial exposure or something like that (after which it became absolutely hilarious)? Could we maybe wrangle some sort of zombified abomination out of that? Hey, it's 3:30am, they can't all be winners.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 11, 2012, 04:39:53 am
Hey, that Junior Impersonator Kit (Deluxe Edition with Real Horsehair Beards!, 3 Gold Pieces) has gotten my dwarf through two forts so far.

Besides, it's the Aussie Book of Engineering Trickery you have to really worry about...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 11, 2012, 07:10:28 am
Totally awesome ideas are alright, I still think though that we should use some stuff of our own rather than steal from someone else. I have no idea about the mythos of this fort series though, because I sort of haven't kept up with it at all. Don't we have enough dead already and violations of time and space to make a hostile civ from it?

The dead from previous forts? Is there even any deity or anything appropriate that'd be interested in raising an army of the dead and assault everything? If so, appropriate course of action would be to give all the dead the ability to raise corpses. Wouldn't even need an evil embark or a tower nearby then to get undead attackers within.

Queen Led would make a fitting deity for the dead. Making a civ out of the overseers from the first three forts that attacks the next fort? Awesome.

Perhaps we could say that, in order to make ourselves perfectly good, we completely banished the evil from ourselves. That evil became our shadow selves, formed a civ, and started wreaking havoc on life, the universe, and everything. Unfortunately, that would require us to actually plan a fort's design so that it looks like a citadel of righteousness instead of a massive, chaotic clusterfuck.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 11, 2012, 07:20:34 am
Well, it seems I missed a fairly large discussion.  I'm still catching up, but I can offer my meager modding experience to whatever we decide to add to the next fort.  A civ of dark versions of ourselves?  I could help with that.  Especially since I'm likely partly responsible, what with all my reality-tampering.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 11, 2012, 07:47:18 am
Queen Led would make a fitting deity for the dead. Making a civ out of the overseers from the first three forts that attacks the next fort? Awesome.

Perhaps we could say that, in order to make ourselves perfectly good, we completely banished the evil from ourselves. That evil became our shadow selves, formed a civ, and started wreaking havoc on life, the universe, and everything. Unfortunately, that would require us to actually plan a fort's design so that it looks like a citadel of righteousness instead of a massive, chaotic clusterfuck.

Dwarven righteousness is a massive, chaotic clusterfuck. Also, I think it's unfitting(in this fortress saga at least) to limit the players to a certain method of gameplay and fort design just for the sake of plot. These things are better when they evolve on their own and through the individual approach of each overseer.

As a possible suggestion to the next fort and potential new foes, why not have the enemy compose of all the species who have had members killed in the fort, through accident or hostile intention? Dwarves, human, elves and goblins. I think kobolds are extinct though. Can't remember. Rare caste members which are just resurrected megabeasts and/or titans killed in previous forts as well perhaps?

Then again, such a feature would just be nitpicking so I'm not going to lie and say it's something to add because it'd be a great idea. Since I'm a perfectionist at random intervals though, if it was up to me, I'd make a hostile civ that composed of all previously mentioned species just because it fit some reason along the lines of "Finally unleashed, Queen Led's undead horde marches forth" or something ridiculous like that. It might be unneeded complexity though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 11, 2012, 08:45:17 am
Kobolds actually appeared in Failcannon (and then helped kill it), but I guess Hellcannon is too cold for them.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 11, 2012, 09:59:35 am
I'm still VERY enthused for the idea of an embark here:

http://www.bay12forums.com/smf/index.php?topic=64258.msg2659472#msg2659472

Star-shaped island in a lake in a mountain range.  Home of the Gods of Aluonra?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 11, 2012, 10:09:52 am
I'm in favor.  Definitely a cool-looking place to build a fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 11, 2012, 01:47:40 pm
That lake and the one to the north-west of it still exist, although the island in that one is no longer star-shaped and is now more with the secluded area to the south. It actually looks a bitlike Australia

Spoiler: massive ASCII map (click to show/hide)

The north-western mountain range is sufficiently evil, as is the lake to the north of that round one. It's also nearly split in two...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 11, 2012, 03:56:25 pm
The two problems with making a fort in that secluded island are these: Not an evil region and no sieges. This means there'll be nearly no threats at all. That is undesirable when trying to build another fort-shaped abomination.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 11, 2012, 04:38:51 pm
The two problems with making a fort in that secluded island are these: Not an evil region and no sieges. This means there'll be nearly no threats at all. That is undesirable when trying to build another fort-shaped abomination.

I haven't experimented much with cavern civs, but would those be an option?

Also, I suppose you could mod in some sort of ubiquitous vermin whose bite transmits a Husk syndrome.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 11, 2012, 04:46:40 pm
Since people were talking about mods earlier... I tend to be a proponent of the fewer, the better in succession forts, so that you don't get weird things happening with inconsistencies in who does or doesn't have certain mods.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 11, 2012, 05:10:17 pm
Since people were talking about mods earlier... I tend to be a proponent of the fewer, the better in succession forts, so that you don't get weird things happening with inconsistencies in who does or doesn't have certain mods.

Um? Since 31.01, each save folder has had its own raws/ folder packed inside it, so unless I've misunderstood something horribly that shouldn't be a problem.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on July 11, 2012, 07:49:05 pm
Kobolds actually appeared in Failcannon (and then helped kill it), but I guess Hellcannon is too cold for them.


Quick fade to goblin in the past saying, "They'll never be rid of us until Hell(cannon) freezes over!"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 11, 2012, 09:49:28 pm
That lake and the one to the north-west of it still exist, although the island in that one is no longer star-shaped and is now more with the secluded area to the south. It actually looks a bitlike Australia

Australia

That makes it even more fitting for the Land of the Gods. We might as well acknowledge that TAD is a deity.

Also if we embark there, we need kangaroos modded in.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 11, 2012, 10:52:11 pm
It actually looks a bit like Australia


All According To Plan...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 11, 2012, 11:25:05 pm
I think kangaroos are actually modded in already, at least my fort in 0.34.11 has giant kangaroos around at times. What we need is all the else that Australia has to offer, in all of their glorious venomous glory!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 11, 2012, 11:37:51 pm
That would not be too hard at all. I could come up with a list of creatures that could be easily just copied over from existing raws, if you like.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 11, 2012, 11:39:10 pm
It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 12, 2012, 12:18:25 am
It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 12:24:35 am
It actually looks a bit like Australia


All According To Plan...

... you magnificent BASTARD.

EDIT: Actually, if TAD turned out to be Lur Thiefwitch all along, it would be strangely appropriate.

Spoiler (click to show/hide)

Seems legit.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 12, 2012, 12:28:36 am
So did we want to go ahead with introducing the dangerous Australian animals (maybe as TAD's gift to the world?)  to Hellcannon or Battlfailed IV?

I'm happy to code em up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 12, 2012, 12:40:20 am
So did we want to go ahead with introducing the dangerous Australian animals (maybe as TAD's gift to the world?)  to Hellcannon or Battlfailed IV?

I'm happy to code em up.

Suddenly, the prospect of facing Holistic Spawn seems relatively-pleasant.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 12, 2012, 12:59:51 am
Given how many of them are toxic and cause very fast death, I think it would be FUN.

Box Jellyfish/Chironex - a hit from a tentacle injects deadly venom that kills in ~a few hours, resistable?

Malo kingi/Irukandji jellyfish - A hit from any part of the body injects excruciating venom that causes between 4 hours and 2 week long EXTREME PAIN and possible nerve damage as a result.

Taipan - Bite from a taipan is deadly after 30 minutes. They're large and fast to boot. Roughly similar to a black mamba.

Death adder - Full paralysis results after ~six hours, including respiratory paralysis.

Cone shell - This worm inside a shell found on the shore can kill in a few minutes, and its bite is painless.

Blue-ringed octopus - A bite from one of these is death in 20 minutes. First comes gradual suffocation though.

Red-back spider - Bite from these kills only small children and elderly, but otherwise causes severe nausea, pain, possible numbness.

White-tail spider - Bite from these causes localised necrosis.

Sydney funnel-web spider - Bite from these causes death.

Victorian funnel-web spider - Bite from these causes excruciating pain.

That's all the venomous creatures I can think of.

Why create new evils when we have plenty here! And that's just the venomous animals I could think of, not including the large and violent ones, nor the poisonous trees!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 12, 2012, 01:10:31 am
I'd think adding new creatures ought to be kept to a minimum, but large herds of man-sized funnelweb spiders plagueing the world would be a nice touch.

Anybody got a reaction that successfully outputs bone blocks? That one form Battlefailed does not, in fact, work.

here is the state of the descriptor shapes file as of present:

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 12, 2012, 02:07:48 am
@Reudh:

I... Poisonous trees? Really? O-O

I'm assuming you're typing this from within a hermetically-sealed bunker? If not... WHY NOT? D8

If the massive amount of horrifying things to add is a problem, just pick the worst one, though I guess that's easier said than done :V

@Eric:

I'll poke around with the bone blocks, seeing as how I have absolutely nothing better to do.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 12, 2012, 02:26:32 am
@Reudh:

I... Poisonous trees? Really? O-O

I'm assuming you're typing this from within a hermetically-sealed bunker? If not... WHY NOT? D8

If the massive amount of horrifying things to add is a problem, just pick the worst one, though I guess that's easier said than done :V

@Eric:

I'll poke around with the bone blocks, seeing as how I have absolutely nothing better to do.

ABC Science - Stinging Trees (http://www.abc.net.au/science/articles/2001/02/08/243639.htm)

Dendrocnide Moroides - Gympie-Gympie (http://en.wikipedia.org/wiki/Dendrocnide_moroides)

They can cause death! A tree! Just by being near it! :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 12, 2012, 02:42:57 am
It can cause death! A continent! Just by being on it! :P

FTFY

After a bit of fiddling, I successfully managed to produce a batch of holistic spawn bone blocks in the arena. Next comes actual fort mode testing.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 12, 2012, 02:48:23 am
Well obviously the reason they're going there is because TAD swapped the map to some pleasant hillside location to the one leading to this continent of utter death.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 12, 2012, 03:17:18 am
(http://img69.imageshack.us/img69/369/boneblocks.png)
Code: [Select]
reaction_boneblock

[OBJECT:REACTION]

[REACTION:MAKE_BONE_BLOCKS]
[NAME:make bone blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT]
[ANY_BONE_MATERIAL]
[PRODUCT:100:8:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 12, 2012, 03:19:42 am
You know this means the next fort will have floors literally paved with the dead, right?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 12, 2012, 03:20:56 am
You know this means the next fort will have floors literally paved with the dead, right?

Isn't it exciting?


E: Not really important, but by leaving out [ANY_BONE_MATERIAL], I managed to produce solid, construction-able blocks of raw aardvark flesh. Yummy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 07:13:31 am
You know this means the next fort will have floors literally paved with the dead, right?

Isn't it exciting?


E: Not really important, but by leaving out [ANY_BONE_MATERIAL], I managed to produce solid, construction-able blocks of raw aardvark flesh. Yummy.

Why am I suddenly hungry?

Anyway, it's Thursday, so arcangelsd should be telling us all about the exploding kids in a few hours. That might be the weirdest sentence I have ever typed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on July 12, 2012, 08:19:43 am

Anyway, it's Thursday, so arcangelsd should be telling us all about the exploding kids in a few hours. That might be the weirdest sentence I have ever typed.


I have noticed that every day I read on the Bay 12 forums at least one or two sentences that I feel confident had never been uttered before.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 12, 2012, 09:12:54 am
I'd think adding new creatures ought to be kept to a minimum, but large herds of man-sized funnelweb spiders plagueing the world would be a nice touch.

Anybody got a reaction that successfully outputs bone blocks? That one form Battlefailed does not, in fact, work.

here is the state of the descriptor shapes file as of present:

Spoiler (click to show/hide)

Maybe include Thoth. He was rather prevalent in some of the back-story here and there. And I used him in my mini-story of the reset to explain how the souls from Failday ended up in the reset world. Maybe we can make him into a sort of Zeus being the father of all the gods in the Third World. (I view Armok as being a god above and beyond the smaller world gods.)

The three previous forts can be included too. With phrases like legendary, mythical, forgotten, fantastical.

Also include the Foul One itself. I think the Windy World should be breaking down enough that the people are at least subconsciously aware of it. Give it descriptions like nameless, formless, and mind-breaking.

Finally, add a touch of the Foul One to the game in the form of corrupt megabeasts. IE: A Foul Dragon; Approximately the same size and same shape of a dragon but with stone chitin instead of scales. It could even start out at full size and be immortal to give it a better chance of surviving world gen. Give it weird colors, not dark colors but weird ones to emphasize that it is some sort of unnatural corruption. 

Another Foul Beast could be a Dread Avatar. Basically Stuzang turned into a megabeast. Which could be a replacement for the Roc.

This way the game isn't crawling with critters but every once in a while something big creeps in and shakes things up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 12, 2012, 04:08:21 pm
You also forgot Ura.

I also await exploding dwarfs with great anticipation.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 05:30:18 pm
I vote that the corruption be symbolized by a iridescent, light blue.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 12, 2012, 05:37:06 pm
I vote that the enemy in battlefailed 4 is a civ composedof the husks of all the overseers. That would fit with the canon-merging story I'm writing, in order to get the plot going, if nobody minds.
Yes, I just got home, and I'm writing like a bastard.
Also, I got the pre-levergeddon save : ), I'll upload it now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 05:42:22 pm
Ooh, plot development! Long time, no see!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 12, 2012, 05:51:42 pm
THE LEVERGEDDON IS GLORIOUS
Is the best idea I could ever had.
Sorry for the teasing, xD
My turn has oficially ended, before the levergeddon could be completed. EmeralWind, would you do the honors?
Uploading the pre-levergeddon save right now!
Done!
http://dffd.wimbli.com/file.php?id=6651 (http://dffd.wimbli.com/file.php?id=6651)
ATCHUNG! SAVE IS FROM THE INSTANTS BEFORE THE EVENT! IT'S NOT THE ACTUAL END-OF-TURN SAVE!!!


Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 06:25:19 pm
What about the exploding children? You're letting us down, man!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 12, 2012, 06:28:27 pm
Sadly, the children did not explode enough. But I'll get to it. Eventually.

First part:

Personal log of ghostly engineer Arcangelsd
   Too quiet, too quiet, TOO QUIET.
   This is no fun. Tranquil management duties makes arcangelsd a dull boy. Dull, dull, ooo, boy. The Hall of Mechanisms. It keeps bringing my focus to it. It’s so… damned beautiful. I have all the blueprints in my head. They came to me. I just need. To make them real. Yes, (long, curvy line from here, rest of the page is untouched)
   (Scribblings)
   We’re working. Yeah we’re working. All of those platforms. Must fall. Nice, void spaces are nice. Those graves are really depressing. They must go now. And those ones over there must be cleaned. So dusty. Water. Closest water source… is just up there! Well, gravity will do the rest. Also. Speaking of muck.. THE QUARTERS. SO FILTHY. MUST BE CLEANSED WITH MAGMA. But, how I will extinguish it? Oh, yeah, this aquifer there. Why are there cats on a platform next to the common living rooms? THEY MUST FALL TOO! Well, some children were were left up there. Nah, a good sacrifice collateral damage. What I’m even saying? Ah, of course. I was saying…
PULL THE LEVERS
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 06:31:48 pm
I nominate arcangelsd for Most Sane Overseer.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 12, 2012, 06:37:52 pm
SO
DAMNED
BEAUTIFUL
THE MOST
EGREGIOUSLY
FANTASTIC
OVERADJECTIVISED
PLAN
EVER COME TO DWARV

Dwarven?

I’m no dwarf.

I’m a human.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 12, 2012, 07:12:58 pm
I like the idea of the husked overseers AND the corrupted megabeasts.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 12, 2012, 07:17:56 pm
My name’s Arcangelsd, and..
What’s going on down there with those little guys?
OH MY GODS THAT PLATFORM JUST FELL DOWN WITH THOSE CHILDREN STANDING ON IT
Welp, they are mostly all right. They broke a few bones, and are currently lying in a messy pile of flesh that formerly were felines, on the bottom of the first cavern level. I was kinda hoping that they would explode or something. So sad.  Wait, what the hell did I just say?
Must help, must seek help…
No, wait. I’m the one who did it. Designed it, or most of it, and put it into motion. It’s coming to my mind now. I remember… everything. I remember the twelfth bay. And why we started those stupid projects, in order to slowly break this fantastic reality.
Of course. Stuzang.



That persistent mother****er keeps trying to hijack those realms. He nearly got it in Battlefailed, but we managed to control him that time. In FailCannon, he got defictionalized.
And in HellCannon, he got real. Dangerously real. I learned it the first time I went, huh, KIA, lacking a better word to express myself.

He was recruiting.  US.

I'll keep posting tomorrow. I'm really tired, and there's still a lot to say. I hope that those update will be well received.
And I'm leaving most of the post-event description to EmeralWind. I'm sure he'll appreciate all the content to write about.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 12, 2012, 07:43:56 pm
My name’s Arcangelsd, and..
What’s going on down there with those little guys?
OH MY GODS THAT PLATFORM JUST FELL DOWN WITH THOSE CHILDREN STANDING ON IT
Welp, they are mostly all right. They broke a few bones, and are currently lying in a messy pile of flesh that formerly were felines, on the bottom of the first cavern level. I was kinda hoping that they would explode or something. So sad.  Wait, what the hell did I just say?
Must help, must seek help…
No, wait. I’m the one who did it. Designed it, or most of it, and put it into motion. It’s coming to my mind now. I remember… everything. I remember the twelfth bay. And why we started those stupid projects, in order to slowly break this fantastic reality.
Of course. Stuzang.



That persistent mother****er keeps trying to hijack those realms. He nearly got it in Battlefailed, but we managed to control him that time. In FailCannon, he got defictionalized.
And in HellCannon, he got real. Dangerously real. I learned it the first time I went, huh, KIA, lacking a better word to express myself.

He was recruiting.  US.

I'll keep posting tomorrow. I'm really tired, and there's still a lot to say. I hope that those update will be well received.
And I'm leaving most of the post-event description to EmeralWind. I'm sure he'll appreciate all the content to write about.

MADNESS, THIS IS!

WE WERE BATSHIT INSANE BEFORE BATTLEFAILED!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 12, 2012, 07:49:53 pm
Looks like we just went meta. Good job.

EDIT: I missed it at first, but... we now have more pages (this is #190) than Failcannon (189).
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 12, 2012, 08:02:18 pm
I'm downloading the save! NOW!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 12, 2012, 08:30:46 pm
I'm downloading the save! NOW!
You are aware that is not the final save, correct? It's the pre-pull save. Like the pre-failday one in Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 12, 2012, 09:02:38 pm
I'm downloading the save! NOW!
You are aware that is not the final save, correct? It's the pre-pull save. Like the pre-failday one in Failcannon.

Opps. Misunderstood his post with the save. I saw save and my brain went -----------. Heh heh.  :P

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 13, 2012, 07:12:13 am
I believe arcangelsd meant that that save was actually a bit after (or maybe before) the end of his turn. He designated all the levers to be pulled, and saved right before it, so that EmeraldWind could do the after-action report and take over. Regardless, I think he intended that to be the save that EmeraldWind starts with, so in the OP it goes.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 13, 2012, 08:26:37 am
I believe arcangelsd meant that that save was actually a bit after (or maybe before) the end of his turn. He designated all the levers to be pulled, and saved right before it, so that EmeraldWind could do the after-action report and take over. Regardless, I think he intended that to be the save that EmeraldWind starts with, so in the OP it goes.
Ok, I'm sorry. You misunderstood me. That's the pre-event save, which is unfortunately a mere minute my turn actually ends.
So I guess EmeralWind could use that, and if it crashes his PC, he could use the after-event one. All right?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dariush on July 13, 2012, 11:22:48 am
Why am I not on the turn list? :( Add me there please.

Also a request for being put onto the perpetual redorfing list. Preferences: legendary soldier -> legendary smith of any kind -> any other legendary -> any smith -> any soldier -> anybody.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 13, 2012, 01:28:13 pm
Eh, my PC should be just fine. But I'll wait for the legitimate turn save anyway.  ;D
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: The Master on July 14, 2012, 04:28:27 pm
So what if we unleashed hell, ARMOK WILL SAVE US!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 14, 2012, 04:29:44 pm
So what if we unleashed hell, ARMOK WILL SAVE US!

Armok doesn't seem like the saving type.

He's probably pleased with us though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 14, 2012, 04:52:29 pm
So what if we unleashed hell, ARMOK WILL SAVE US!

Armok doesn't seem like the saving type.

He's probably pleased with us though.

I just got an image in my head of Armok giving us a thumbs-up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 14, 2012, 08:35:03 pm
So what if we unleashed hell, ARMOK WILL SAVE US!

No, you'll just find me down there sitting on a deckchair and eating strawberries, asking kindly for someone to close that breach.  It lets the heat out, you know.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 14, 2012, 08:46:42 pm
Actual end-of-turn save: http://dffd.wimbli.com/file.php?id=6662
Now you can update the OP, Mego.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 14, 2012, 08:53:31 pm
I eagerly await to record EmeraldWind's reaction to the leverpocalypse.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 14, 2012, 09:45:41 pm
I'm going to try to open the save for shits and giggles. Armok help me.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 14, 2012, 10:01:36 pm
I'm getting the file now!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 15, 2012, 12:34:51 am
I have been dead. For quite some time now.
I can see clearly now the pasts I have lived. I see the present once again.
I have been granted the Oversight by someone back in Hellcannon.
At one time, I would have asked if it was possible for a dead dwarf to be Overseer.
And in some places it wouldn’t be. Here however, dwarven tradition has been abused and discarded.
Much like laws of reality... and common sense in general.

Overseers have not used the Oversight to see as they should. They have missed something or have chosen not to see it.

I fell that the previous madman to run this fort has set about something devious.

I know nothing of the time I have missed, but I feel something terrible has happened. I use the Oversight to see all!

And I see… oh… schist shingles on a stinking shit hut… what the hell happened here?
(http://tnypic.net/849a5.png)
I see this. It appears the caverns had flooded.

I see in one hallway four ghosts, much like myself wandering around what appears to be bedrooms.
I find my first living dwarf in a room that is a literal pin-cushion of levers.

(http://tnypic.net/c9b51.png)
Oh… that guy. No, I don’t want to talk to him right now.
 
(http://tnypic.net/a0946.png)
Ugh, magma too? Apparently, someone here was a fan of the old idea that magma is the solution to every problem.
Which is almost true… there is one problem that no amount of magma can solve.
Care to take a guess which problem that is?

THIS ONE: TO MUCH FREAKING MAGMA IN THE FORT!
If you look closely, someone called Epithemius is sealed in a room with a kitten.
That guy’s going to enjoy his death.

(http://tnypic.net/7a6bb.png)
On the bright side, we have plenty of water to drink.
We even have enough to share with the dead guys in the tomb. How thoughtful!

I’m sure they are enjoying watching their barely respected remains bloat like sponges in an endless cascade of water.

(http://tnypic.net/37137.png)
At least my body is safe and sound in another gravesite. Wait…

(http://tnypic.net/91427.png)
My body is damaged! More so than I left it! No one else has damage to their corpse!
WHAT THE HELL DID YOU GUYS DO TO ME AFTER I DIED!?

You know what. I’m better off not knowing!  At least you bastards left my baby alone.

I head to the surface to give me a chance to make sense of all this.
 
WOW! Look at the pretty butterfly design in the snow.
(http://tnypic.net/98929.png)
Oh… its blood. And most of it is from one dwarf. I wonder who he pissed off?
Okay, I think I found the source of the flood.
 
This is one level below ground. So this will flood, pretty much everything.
Actually, I don’t think I’m 100% right there. There seems to be flooding that this cannot be contributing to.
There other sources to the floods. Because this one is only flooding this massive warehouse of junk.

(http://tnypic.net/9b940.png)
This is the state of the fortress, I can see there are very few left alive. 
Here are those dwarves who remain alive for the moment.

(http://tnypic.net/95497.png)
I see many who should be dead, yet they live.
I briefly scan the dead in my search for spirits similar to myself.
The vast number of dead in this area could probably fill in the pits of hell.

Speaking of which, I sense the denizens of hell itself in the fort.
I head down to the depths. I find the occasional corpse. Mostly dwarven, but occasionally there is a dead demon.
There are some demons sitting in the magma on one level. Then I find a ton of them.

(http://tnypic.net/93862.png)
There are demons hoarded up here in the lowest reaches of the fort. Some of them are in a room made from an adamantine tube.
The adamantine looks scratched… Did these demons… try to claw their way back into hell?
Using the Oversight I have seen all, but this happened in but an instant.

Now time begins to crawl again as I shift my sight back. Now let’s see what happens!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 15, 2012, 01:17:57 am
bwhahahah.  Even at the end; everyone else is dead but Andreus lives on.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 15, 2012, 06:58:21 am
Whoa, our food stocks seem low. Better start fixing that, Emerald.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 15, 2012, 08:41:26 am
Whoa, our food stocks seem low. Better start fixing that, Emerald.

Always focusing on the important bits.

The fortress is flooded in water and magma, demons are running everywhere, but damnit, WE'RE HUNGRY!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 15, 2012, 08:43:50 am
Whoa, our food stocks seem low. Better start fixing that, Emerald.

Always focusing on the important bits.

The fortress is flooded in water and magma, demons are running everywhere, but damnit, WE'RE HUNGRY!

Yeah, I'm focusing on the one thing I'm not used to seeing around here.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 15, 2012, 10:26:11 am
Why are all of our proffessions listed in... Spanish? ???
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 15, 2012, 10:43:26 am
Judging by the "other" section, we have plenty of food for 14 dorfs.

Just lock the doors to flooded areas, that should do the trick.

Why are all of our proffessions listed in... Spanish? ???

I think it happened after Kar got his proffession in spanish.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 15, 2012, 11:28:58 am
Judging by the "other" section, we have plenty of food for 14 dorfs.

Just lock the doors to flooded areas, that should do the trick.

Why are all of our proffessions listed in... Spanish? ???

I think it happened after Kar got his proffession in spanish.

13 if you count that El Doctor isn't getting out of that room anytime soon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Spish on July 15, 2012, 11:36:32 am
El Presidente still lives? Awesome.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 15, 2012, 07:55:43 pm
Should The Master be "el Maestro"?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on July 15, 2012, 09:32:26 pm
Should The Master be "el Maestro"?

As long as we get "el Médico"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 15, 2012, 10:07:19 pm
Hellcannon: The Spanish Soap Opera.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on July 15, 2012, 10:19:53 pm
Oh, Dios, el magma, se quema!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 15, 2012, 10:20:41 pm
Hellcannon: The Spanish Soap Opera.
Nobody expects a spanish inquisition soap opera!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 15, 2012, 10:34:23 pm
Should The Master be "el Maestro"?

As long as we get "el Médico"

I did a quick change Spanglish El Doctor is now full blood Spanish El Medico. I'm not sure how to give it the accent in DF.

Um wait... Therapist allowed me to do the normal keystroke. Okay, the game took that.

Now, Epithemius II, El Doctor is now officially Epithemius II, El Médico.

Weirdly though, I notice somewhere along the line Kar Puwuncobi's title was switched to English. This guy is in a serious state of flux ain't he?

Do you think I should change him back? What about Andreus? He's got a Spanglish name too.

Edit: I've got some stuff to do for the start of this week (caught me on the last week of the Summer semester). I should have time to post though.

Its weird how this series of succession forts always seems to catch us guys with no lives at times when we do. This past week or next week would have been perfect, but the Battlefailed curse will not allow it. He he. But I should still have more than enough time. I got some homework I need to get started on right now though.

I think the headline for the next fort's sign-up period should be (Fort Name) (Succession: Battlefailed IV) - Become Overseer and get a life!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: arcangelsd on July 16, 2012, 02:27:26 am
I changed it to Spanish, in the first half of my turn when I wad bored and the idea of pulling the levers just hadn't ocurred to me yet.
Actually, either El Doctor and El Inmortal are proper Spanish. You think I should know, that with being Spaniard and all that, but you can change the names in a whim, as I did xD

I like to see that it was hilariously well recieved. Gratuitous Spanish FTW!!

Hey, emeralWind, haven't you found the demon pit yet? XD
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 16, 2012, 10:38:49 am
I changed it to Spanish, in the first half of my turn when I wad bored and the idea of pulling the levers just hadn't ocurred to me yet.
Actually, either El Doctor and El Inmortal are proper Spanish. You think I should know, that with being Spaniard and all that, but you can change the names in a whim, as I did xD

I like to see that it was hilariously well recieved. Gratuitous Spanish FTW!!

Hey, emeralWind, haven't you found the demon pit yet? XD

Ah, I didn't realize el doctor would be proper Spanish (I figured that whoever changed the names to Spanish didn't know a couple words and left the English looking words as placeholders). I was going to leave it, but someone else suggested el Médico so I changed it. I kind of want to change him to Herr Doktor though.

Demon Pit? I'm scared now. I have looked over this fort. If the Demon Pit isn't the spot mentioned in my post, then I may have not noticed it yet. Which is odd. Perhaps the Oversight has failed me. Curse the Oversight! What kind of divinely given all-sight allows you to miss the important things!?

Granted, I did find something else that worries me a bit but that may be a bigger problem.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 16, 2012, 08:38:59 pm
Oh, right, I noticed I seem to have died at some point.  I imagine it was a while ago, and I just forgot.  Have I been buried, or will my slightly miffed ghost be roaming around at some point?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 17, 2012, 08:08:21 am
Oh, right, I noticed I seem to have died at some point.  I imagine it was a while ago, and I just forgot.  Have I been buried, or will my slightly miffed ghost be roaming around at some point?

Gizogin VI is already floating around as a forlorn haunt.

Edit:
On that note... I notice ThatAussieDwarf is a ghost two steps above you on the unit list.
He's got the title of Ghostly Scheming Engineer, but (here's the good part) he is a secretive poltergeist.

It is the little things like this that makes you realize this game is 100% sentient and reads threads on Bay12 for kicks. the most awesome game.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 17, 2012, 08:48:55 am
Well, we did have that Stuzang account for a little while.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 18, 2012, 01:02:19 am
It is obvious that trying to make sense of this mess will be impossible.
Time begins to roll. I am greeted within an instant with knowledge supplied by the Oversight.
(http://tnypic.net/c5752.png)
Well, that doesn’t seem to be a good omen.
(http://tnypic.net/4411b.png)
Goodness… gracious… great balls of fire! But there is a sign of dwarven hope in the mist of all these signs of terrible things to come!
(http://tnypic.net/b1c95.png)
We are still striking the earth! Dwarven Spirit is the in the pick that drives us deeper into the depths! Or… not?
(http://tnypic.net/6243a.png)
Perhaps, it is just another way for us to meet our doom!
(http://tnypic.net/8630b.png)
I found the Fleshball that has been burning. It is getting wailed on by several Devils of Flame.
I cannot see what exactly is transpiring, but the Devils seem to be doing more damage to each other than to the Flesh Ball.
The steam being caused by the fire is totally blocking the fight from view.
(http://tnypic.net/7a228.png)
Apparently, the Devils have been at it for some time.
Nearby parts of the caverns are covered in the ashes and remains of many living things.
As well as vomit, I’m not even sure how I know ashes are there. The vomit literally is all over the floor.

Oh crap.
(http://tnypic.net/484cc.png)
I didn’t know ghosts could be caught in flame. I better be careful…
Wait! El Inmortal is being attacked. This I got to see…
(http://tnypic.net/67974.png)
(http://tnypic.net/a11ac.png)
Whoa!
It’s not every day you get to see Andreus get strangled by a giant mocking bird that mocks you with flames!
Can’t this guy ever die in a normal way?
Apparently, I’m not the only one to remember I need to be pissed at Andreus.
I heard he… er… she started this whole mess back in Battlefailed and then she caused me a great deal of pain when I migrated to Failcannon.
(http://tnypic.net/cacc6.png)
A grizzly bear? Dammit Andreus! Why can’t you die like a normal person for once!?
I mean now a war bear has to come to your rescue. 
*Sigh* Even though I don’t like you, I would try to save you with the militia… but I’m more worried about keeping the thing out of the fort.
Unfortunately, it appears to have access to the entire fort.
Even worse it appears there is very little I can do about that.
It doesn’t appear to have access to the higher levels, but it can go down from here.
And down appears to be where most of the population resides.

I’m trying to plot for a plan of defense.
I need to find a way to quarantine the dwarves somewhere, but dammit if they aren’t scattered like the cards in a game of 52 Pick-up.
Plus I need to find the hole this FB climbed through… oh, son of Armok!
(http://tnypic.net/35c21.png)
(http://tnypic.net/71c30.png)
This is bad. VERY BAD! One is a giant eyeless turtle with deadly blood and the other is a panther with deadly spit.

Or false alarm… I don’t think they have a way up or down from here… so maybe not.

At this point, I’ve got to be honest.

I heard that Battlefailed and Failcannon both were mazes of tunnels so confusing even the dwarves eventually couldn’t figure out where everything was.

This place however. This place seems to lack the maze of tunnels in favor of rooms and floors with no readily apparent way to get out of.
A bulk of the fort looks usable, but appears to be completely cut off from the rest in several separate locations.
I am having trouble finding paths in and out of this fort’s many rooms.
Every time I find something I think is a problem is an architectural red herring sitting out there on its own.
The fort isn’t all that big. In fact, for a fort it is absurdly shallow.
Yet, its layout still lays beyond my grasp.

(http://tnypic.net/a1c87.png)
And there’s a fire lit in the middle of nowhere and not even the Devils of Fire are anywhere near it.
(http://tnypic.net/4aa56.png)
There are three staircases in the lever room.

I almost missed them due to levers being more interesting than a bunch of steps.
The wrinkle is Andreus is one floor below here fighting.
My best plan is to place hatches here and lock them to keep the thing beating up Andreus below this area.

As for anything or anyone below… good bye.

Andreus’s  bear is losing its fight.
The FB breathed fire twice and now has the bears head in its mouth and is shaking it around like a chew toy.
Luckily, Andreus is left alone for now and the bear lead the FB away from the staircase.
(http://tnypic.net/15373.png)
The Bear’s dead. The FB went back to Andreus. Or… WHAT.
(http://tnypic.net/77bc1.png)
All of the sudden a shit storm of cats shows up and distracts the FB.
I notice a young dwarven child named Ledi VI is now in the room. Ledi… wasn’t that the crazy cat lady’s name.

Oh Armok, what is going on here?
(http://tnypic.net/679a3.png)
Oh and Mego V and RenagadeSparks have shown up as well.

What the hell guys? I have no idea what is going on anymore. THIS IS STUPID!

The FB throws a cat with its left wing… ouch… poor cat.

Good news. The cats have distracted the cats away from Andreus.

More Good news. Andreus is alive, but unconscious.
He only has a broken elbow as an injury.

(http://tnypic.net/c68c6.png)
Bad news. One of them led it upstairs.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 18, 2012, 01:11:19 am
Glorious, EmeraldWind. Absolutely glorious.

I have never seen so much vomit.


E: Am I correct in surmising that this fort has had at least one catastrophic flooding incident? Because that's what it looks like.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 18, 2012, 01:28:32 am
So Ledi's been training the cats into an army of disposable warbeasts?  Why did no-one think of this sooner?!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on July 18, 2012, 02:18:12 am
haven't been on this thread in forever, glad to know the last dwarf I asked for is still alive and well...


...he's going to have been ripped to shreds by now, isn't he?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 18, 2012, 04:51:25 am
More Good news. Andreus is alive, but unconscious.
He only has a broken elbow as an injury.
Bad news: without a functioning hospital, complete with medical dwarves, that's a death sentence. RIP, Andreus.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 18, 2012, 05:07:17 am
More Good news. Andreus is alive, but unconscious.
He only has a broken elbow as an injury.
Bad news: without a functioning hospital, complete with medical dwarves, that's a death sentence. RIP, Andreus.

Not necessarily.  At least it's not an unstaffed or untrained hospital.  THOSE are death-sentences.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 18, 2012, 09:09:06 am
Glorious, EmeraldWind. Absolutely glorious.
I have never seen so much vomit.
E: Am I correct in surmising that this fort has had at least one catastrophic flooding incident? Because that's what it looks like.
Definitely one, maybe two. It's hard to tell if they are separate floods or one big one.

And there's a magma flood... which I think isn't an actual flood any more as the magma pump stack is gone.
More Good news. Andreus is alive, but unconscious.
He only has a broken elbow as an injury.
Bad news: without a functioning hospital, complete with medical dwarves, that's a death sentence. RIP, Andreus.
Not necessarily.  At least it's not an unstaffed or untrained hospital.  THOSE are death-sentences.

You know what is a bigger death-sentence. Our hospital is currently staffed by Dr. Tombsplagues the Caddisfly Fiend. He got a medical degree specializing in dissection.

Plus the real doctor is still stuck in his room.

Edit:
So Ledi's been training the cats into an army of disposable warbeasts?  Why did no-one think of this sooner?!

I honestly had the weirdest brain fart when the cats flooded in. I had no way to make sense of what was happening until I noticed Ledi in the corner.

It just seemed like the most bizarre thing. And it wasn't one or two cats, but more like twenty.

Although it feels like a brick joke to me. I mean Ledi getting was collect cats even in Failcannon, right?
And now something significant came about due to it.

Although one that note because of the cats leading the FB upstairs I'm not sure the situation is salvageable.
The only boon seems to be that breathing fire isn't that bad of attack. Andreus never seemed to take damage from the flames.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on July 18, 2012, 10:08:39 am
The only boon seems to be that breathing fire isn't that bad of attack. Andreus never seemed to take damage from the flames.


That's weird; I have a fortress that may be in its death throes in large part due to a fire-breather destroying most of my military and citizenry with spreading flames. 

Or maybe it breathed blistering vapors.  That might be it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 18, 2012, 10:17:12 am
The cats are having their revenge for years of mass kitten slaughter. This is clearly a sign of the end of the world.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 18, 2012, 01:37:05 pm
I recall that fire-breathing attacks in 0.31.25 did not work well, if at all. They just weren't able to set anything but grass on fire most of the time I saw it being used. The new version though? If you don't have a shield, you're toast when anything able to breathe fire even wheezes at your direction.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 18, 2012, 01:43:12 pm
That hole in the defenses you mentioned?  The one near the water reactor?  I'm pretty sure that was my fault.  Sorry about that.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 18, 2012, 05:38:41 pm
New archive version uploaded. Now featuring EmeraldWind's cat-fueled apocalypse.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 18, 2012, 05:43:55 pm
That hole in the defenses you mentioned?  The one near the water reactor?  I'm pretty sure that was my fault.  Sorry about that.

I told you to stop writing on the walls!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 18, 2012, 05:44:36 pm
The cats are having their revenge for years of mass kitten slaughter. This is clearly a sign of the end of the world.

 ::) Yeaaaahhh, about that... the cats weren't getting much revenge, unless you count leading the FB upstairs.

That FB was tossing them into nearby walls. I thought the whole flood was dead when the FB blew fire in their direction, but
that is when I realized the fire didn't seem to do much.

I've had worse FBs in my experience, but this is just weird bad luck.

I won't have anything tonight, but maybe tomorrow.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 18, 2012, 06:24:44 pm
::) Yeaaaahhh, about that... the cats weren't getting much revenge, unless you count leading the FB upstairs.
This is exactly what I am talking about.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 18, 2012, 07:59:18 pm
That hole in the defenses you mentioned?  The one near the water reactor?  I'm pretty sure that was my fault.  Sorry about that.

I told you to stop writing on the walls!

But it's so much fun! :P

But seriously, that hole definitely looks like it's in the same place as the floodgate I put in to allow water into my reactor.  I suppose I forgot about building destroyers when I put it in...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 18, 2012, 11:57:31 pm
I'm not sure the situation is salvageable.
Well, to paraphrase Lord of the Rings, if this is to be Hellcannon's end, then let it be such an end as to be worthy of remembrance.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on July 20, 2012, 10:32:09 am
I'm not sure the situation is salvageable.
Well, to paraphrase Lord of the Rings, if this is to be Hellcannon's end, then let it be such an end as to be worthy of remembrance.
at this point everyone in the fort could die of old age and it will be something to remember
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 20, 2012, 05:40:24 pm
I'm not sure the situation is salvageable.
Well, to paraphrase Lord of the Rings, if this is to be Hellcannon's end, then let it be such an end as to be worthy of remembrance.
at this point everyone in the fort could die of old age and it will be something to remember

It would certainly be different.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 20, 2012, 10:47:44 pm
Just a heads up, I got a couple real life things taking my time up. I should be able to do another post Tuesday at the latest.

I just wanted to communicate that rather than just go dark for the rest of the week.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 21, 2012, 07:45:17 am
Just a heads up, I got a couple real life things taking my time up. I should be able to do another post Tuesday at the latest.

I just wanted to communicate that rather than just go dark for the rest of the week.

"Join Hellcannon! Manage a fort! Get a life!"

I love how that happens to everyone that has a turn.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 21, 2012, 09:00:44 am
I'm going to go out on a limb and say that we should do the next fort in .23a.

Heavily modded, if the consensus be. Though vanilla should be fine enough? I really should have spoken up before people went ahead with preparing mods for 0.34 and genning another Aluonra there.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 21, 2012, 11:29:18 am
The only mods I have actually prepared right now are the descriptor shape file, the bone blocks reaction, a little language changes, and the adventure mode reactions, because everyone hates digging through every settlement and site in the entire world and never finding an extra waterskin/crutch/backpack. So instead you can just butcher a turkey and use the leather to make them. So, basically the mods I intended to include for Hellcannon's raws, just to keep things running smoothly.
If there are other mods that everyone can agree upon, they could be included. I actually think, though, that it's much better to continue without further modification.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 21, 2012, 10:42:08 pm
I'm going to go out on a limb and say that we should do the next fort in .23a.

Heavily modded, if the consensus be. Though vanilla should be fine enough? I really should have spoken up before people went ahead with preparing mods for 0.34 and genning another Aluonra there.

I... admit this is an interesting idea.  I have been looking forward to bringing the Battlefailed Saga into .34, but on the other hand I suppose I never actually played .23a

So, that's my non-vote on the matter.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mr Frog on July 22, 2012, 03:01:45 am
.23a is... different. On the one hand, there's a lot of features missing, there's not as much depth to the construction aspects, and mining candy is literally a death sentence. On the other hand, there are a lot of reasonably-interesting mechanics that have since been dropped and a generally-more-structured game flow (which isn't really a good or bad thing, but worth noting). I think it's an interesting idea, though I'm not really sure how much my opinion counts here :V
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 22, 2012, 08:47:37 am
Perhaps, if we ever finish a fort before the next major version is released, we could revert back to 23a for the following one. That's unlikely, though, considering how long these forts tend to last. We're sitting at 8.5 months right now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 22, 2012, 10:06:47 am
Perhaps, if we ever finish a fort before the next major version is released, we could revert back to 23a for the following one. That's unlikely, though, considering how long these forts tend to last. We're sitting at 8.5 months right now.
Battlefailed was quite short, lastin only 3 months. We can never know with these forts.

.23a is intresting, but so is .34.11, so it's a really hard choice. Before we choose, we should consider if we can survive the first turn on a region where corpses constantly re-animate. Or Battlefailed 4 will be really, really short.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on July 22, 2012, 10:49:26 am
Or Battlefailed 4 will be really, really short.

Challenge accepted.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Crocatowa on July 22, 2012, 11:36:40 am
Bumping because this Fortress is awesome. I might want a turn in the new fortress, and running it in 23a would be one heck of a way to say... have the fortress be a prequel to the battlefailed saga?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 22, 2012, 12:13:08 pm
Before we choose, we should consider if we can survive the first turn on a region where corpses constantly re-animate. Or Battlefailed 4 will be really, really short.

Indeed.  I have yet to successfully embark on evil, though I am getting better all the time.  The glacier where a dust fell from the sky within the first 5 minutes turning my livestock then dwarves into murderous husks was especially fun.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on July 23, 2012, 02:33:49 pm
People, please, this is Battlefailed, since when has this group pussied out of an actual challenge before... This group pretty much sets the standards for ridiculously/unnecessarily difficult (on the verge of IWBtG levels) forts that somehow survive through seemingly Armok himself wanting the fort to fall. Why should we tone back? I say we go for .34. We shall paint the world with red (and sometimes green/brown/whatever else vomit can be) and make taking control of hell NOTHING by comparison!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 23, 2012, 04:18:31 pm
The problem is not us not having the will to embark on a 100% terrifying area. That was never what I questioned. What I questioned is our capability of surviving past turn 1.

Go and read the first turns of both Battlefailed and Hellcannon, now imagine that with skelks that do not stay dead.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 23, 2012, 04:56:35 pm
True that. I actually embarked on 50% split terrifying glacier/tundra embark, and thought it would be better to dig in on the tundra side... Turns out that in the tundra it rains evil goop that converts your the living into thralls. It was over in about 5 minutes. Didn't even have the beginnings of a hidy hole carved out... :o
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 23, 2012, 05:19:15 pm
Thralls/Husks are utterly terrifying.  That said, if the syndrome doesn't reach your dwarves IMMEDIATELY somehow, such an embark ought to be fairly survivable.  The constant-reanimation embarks are tough... bring a 3-4 decent military dwarves (with weapons!), no animals, and hole up quickly, and it should be doable.  Deadly rain is just a crapshoot.

I think we should be deciding what KIND of evil biome in .34 we want to locate.  We can gen the world, then have a few people embark at different areas til we find the right one.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on July 23, 2012, 11:37:24 pm
The problem is not us not having the will to embark on a 100% terrifying area. That was never what I questioned. What I questioned is our capability of surviving past turn 1.

Go and read the first turns of both Battlefailed and Hellcannon, now imagine that with skelks that do not stay dead.

... I think I need new pants...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 23, 2012, 11:52:25 pm
Thralls/Husks are utterly terrifying.  That said, if the syndrome doesn't reach your dwarves IMMEDIATELY somehow, such an embark ought to be fairly survivable.  The constant-reanimation embarks are tough... bring a 3-4 decent military dwarves (with weapons!), no animals, and hole up quickly, and it should be doable.  Deadly rain is just a crapshoot.

I think we should be deciding what KIND of evil biome in .34 we want to locate.  We can gen the world, then have a few people embark at different areas til we find the right one.

How about one as close as possible to a pleasant biome?  Clearly the expedition was supposed to go there, but SOMEONE read the map wrong.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 24, 2012, 12:00:25 am
Thralls/Husks are utterly terrifying.  That said, if the syndrome doesn't reach your dwarves IMMEDIATELY somehow, such an embark ought to be fairly survivable.  The constant-reanimation embarks are tough... bring a 3-4 decent military dwarves (with weapons!), no animals, and hole up quickly, and it should be doable.  Deadly rain is just a crapshoot.

I think we should be deciding what KIND of evil biome in .34 we want to locate.  We can gen the world, then have a few people embark at different areas til we find the right one.

How about one as close as possible to a pleasant biome?  Clearly the expedition was supposed to go there, but SOMEONE read the map wrong.

...shut up. I also read your blueprints wrong, but that's because there were booze stains from being used as coasters.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Ieb on July 24, 2012, 12:14:27 am
Blood rain would be appropriate. Preferrably one without syndromes, if blood rain had those. It's not TOO evil, and a rain of blood would seem appropriate for this story's continuation. It's not even dorf-made, making it even MORE evil.

Bonus points if it's dwarf blood.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 24, 2012, 12:22:08 am
Confound it! The beast is loose upstairs all because of a handful of mad cats with a vendetta against the fort. I look at unconscious form of Andreus and I consider my options. I’m Overseer now, I need to figure out what went wrong with the Failday Plan. He’s probably the only one who knows. *grumble* I really don’t like taking to this guy, but I must. I step into his dreaming mind.

What I find is bizarre. It is a spherical room with furniture on the inside surface of the sphere. No wonder this guy is so odd. A dwarven mind is meant to be a perfect cube. He has no corners and even more appalling he has no walls! It’s all floor!

“Ah, EmeraldWind right? I haven’t seen you around since you died. I had begun to think you had more sense than half this lot.” Andreus chuckled from a throne sitting such that he was looking up at me though I was looking straight at him.

“I do,” I remark quickly. “I was named Overseer somehow. After I died, I remembered my past lives in Failcannon. Now that I’m here, I’m sure the Failday Plan was a mistake.”

“Ah, I know more about that than you do” Andreus said looking still pleased with himself. “You were already dead twice over by the time Failday was formulated.”

“Three times you bastard.”

“Three?”

“You remember... I know you do,” I grit my teeth. “You split my soul in half as an experiment.”

“Oh yes. There were two of you running around at once at some point wasn’t there?”

“You know damn well there was. I never asked to be revived either. You set up all up for the fall.”

“No. I had no idea what was going on. I never realized I was giving a goddess of death more power.”

“We did defeat her, but the plan backfired.” I said out loud.

“Well, yes… but the original intention of Failday wasn’t to just destroy the goddess of death. The god, Thoth had the idea of re-initializing the world. To undo all of the effects that Ura caused. But ultimately, Failday… failed.”

“But why?”

“Well, someone pulled the lever too early. That vile fortress of Failcannon wasn’t ready to die. Forts as they endure become conduits for life energy. Killing the fort that withstood all forms of death itself would have resulted in enough energy to turn back the clock and start the world anew. But this world wasn’t completely fixed.”

“So this isn’t a fully reset Aluonra?”

“No,” Andreus shook his head. “It should be, but somehow isn’t. Even this fort Hellcannon is somehow a fragment of the old world that didn’t get reconstructed. It somehow existed in both this and the previous world, but even though it’s geographical location is different. Hellcannon still pulses with the life energy of Failcannon.”

“Wait are you saying that Hellcannon and Failcannon are connected?”

“No,” he said plainly. “I’m saying Hellcannon is Failcannon. It has been reborn in this world just the same as you and me. And now, it is dying. Just like its predecessor fort, Battlefailed.”

I realize what this means and I’m excited by it.
“So,” I say triumphantly.  “When this fort dies, it will finish the work of Failday!”

Andreus looks nervous. No… he looks terrified.

“Yes,” he says with his voice quivering. “The Failday Effect will finish rewriting the world and reset it once again. The Windy World will rise again. But… something is wrong. There is something in this world that wasn’t here before. Like a bit of mold growing on bread. I think that the first Failday left us open to it somehow.”

“What does that mean?” I question him. My excitement begins to deflate. “Isn’t Failday supposed to also reset the evil in the world too? Isn’t it supposed to take away the taint that Ura left behind?”

“Yes,” Andreus said quietly. He took a deep breath and continued. “I fear that Ura was merely a pawn. There is something going wrong in all the new worlds created since Ura’s reign. I think that what we thought was giving Ura power was also feeding something worse. Something that has been around a long time. Something that exists… outside of the worlds.”

I make a strange gulping noise… Now that he mentions it… I feel something with the Oversight. It has been there the whole time. Something watching me. The whole time… something has been watching me!

“I fear that when the world resets this time. Things will be worse!” Andreus says and then laughs.

I leave his dream and go back to Overseeing the destruction. Will the world end on my watch, I begin to wonder. Am I the last Overseer of Hellcannon?
Not if I can help it.

I find the giant mockingbird as it just finished off another cat.

(http://tnypic.net/08189.png)
I realize now that the mocking bird is in a dead end! If I can get a wall built at the right spot the damned creature will be stuck and that threat thwarted with less loss of space of the fort to boot. Maybe I should thank the cats after all!

(http://tnypic.net/8a623.png)
The master builds the wall and seals in the beast. Yes. Now I need to figure out what else I can fix!

(http://tnypic.net/33395.png)
That sounded like a cat slamming against the wall.

Ugh, not again!
(http://tnypic.net/0b062.png)
A tanager brute managed to make its way here too.

(http://tnypic.net/14864.png)
Wall building seems to do the trick. So I’ll try it again.

(http://tnypic.net/48928.png)
Ledi seems to be filling the vacancies in her cat army.

(http://tnypic.net/5742b.png)
The Master uses build wall! It’s SUPER EFFECTIVE! I am on a roll!
Actually, I think I stabilized the fort with that! Yay!

(http://tnypic.net/34553.png)
This flood is pretty much done as the pumps can’t get water up to this floor fast enough to continue the flood.
My next order of business is to save CMD Epithemius II.

(http://tnypic.net/60551.png)
The Master hops right to the tasks of releasing the good Doctor.
The Master sure likes to work, doesn’t she?
Eventually Mego shows up and kicks the Master out of the tunnel for being slow.

(http://tnypic.net/6064a.png)
I am not sure how we lost this dwarf as there seems to be enough drink to last a while.

(http://tnypic.net/c1a24.png)
I heard more cats screaming in the distance. And look what I find another ancient doom beast invading the fort.

(http://tnypic.net/51436.png)
It is right where Andreus was “fighting” the last one.
There must be an actual breach somewhere near here.

(http://tnypic.net/96155.png)
Um wait what? Where? How? Which beast? I am very confused here.

(http://tnypic.net/50533.png)
This is a freaking sinking ship isn’t it?
I decided it is time to mobilize the El Presidente!
The one FB continues to throw cats against the wall for fun.
Farewell Feline Warriors! May glory reach you in the hereafter.

As I watch this I notice this hole.
(http://tnypic.net/86884.png)
These FBs can fly. Right through this giant hole. This big old hole and I completely ignored it.
I have realized this far too late.

(http://tnypic.net/b4045.png)
The President is being an arse. He decided to “Conducting Meeting” instead of fighting the FB.
I wonder who with?

(http://tnypic.net/0c31c.png)
Oh! That kind of meeting! Never mind, I take it back. Go El Presidente!

(http://tnypic.net/c4558.png)
The battle is still going hot when a liaison walks into the room.

(http://tnypic.net/83903.png)
El Presidente moves his back to the door blocking both the FB and the liaison in the room with him.
(http://tnypic.net/2bca1.png)

Our great president continues to impress me with his versatile fighting style.
He gives one good kick to the beast’s head and it dies.

BEHOLD EL PRESIDENTE IN ALL HIS DWARVEN GLORY!
(http://tnypic.net/50468.png)

Now that is how you take out an FB!
The liaison runs out in terror and never looks back.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 24, 2012, 12:28:15 am
Thralls/Husks are utterly terrifying.  That said, if the syndrome doesn't reach your dwarves IMMEDIATELY somehow, such an embark ought to be fairly survivable.  The constant-reanimation embarks are tough... bring a 3-4 decent military dwarves (with weapons!), no animals, and hole up quickly, and it should be doable.  Deadly rain is just a crapshoot.

I think we should be deciding what KIND of evil biome in .34 we want to locate.  We can gen the world, then have a few people embark at different areas til we find the right one.

How about one as close as possible to a pleasant biome?  Clearly the expedition was supposed to go there, but SOMEONE read the map wrong.

...shut up. I also read your blueprints wrong, but that's because there were booze stains from being used as coasters.

Sure, sure.....Just WHO used them as coasters though?...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 24, 2012, 01:36:44 pm
Thralls/Husks are utterly terrifying.  That said, if the syndrome doesn't reach your dwarves IMMEDIATELY somehow, such an embark ought to be fairly survivable.  The constant-reanimation embarks are tough... bring a 3-4 decent military dwarves (with weapons!), no animals, and hole up quickly, and it should be doable.  Deadly rain is just a crapshoot.

I think we should be deciding what KIND of evil biome in .34 we want to locate.  We can gen the world, then have a few people embark at different areas til we find the right one.

How about one as close as possible to a pleasant biome?  Clearly the expedition was supposed to go there, but SOMEONE read the map wrong.

...shut up. I also read your blueprints wrong, but that's because there were booze stains from being used as coasters.

Sure, sure.....Just WHO used them as coasters though?...
The better question would be who didn't use them as coasters? You leave a big detailed piece of paper on the table, and it's going to get used as a tablecloth.

EDIT: Oh, and Emerald... Have you been playing Bastion lately? Maybe it's just a coincidence, but your post reminded me a lot of that game.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 24, 2012, 09:37:29 pm
EDIT: Oh, and Emerald... Have you been playing Bastion lately? Maybe it's just a coincidence, but your post reminded me a lot of that game.

Um no. I haven't ever played Bastion. In fact, I haven't heard of it before. But upon researching it, I wonder how I missed that train.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on July 24, 2012, 11:18:43 pm
EDIT: Oh, and Emerald... Have you been playing Bastion lately? Maybe it's just a coincidence, but your post reminded me a lot of that game.

Um no. I haven't ever played Bastion. In fact, I haven't heard of it before. But upon researching it, I wonder how I missed that train.

It was just on Steam Sale. But now it's not. You missed your chance.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 28, 2012, 07:33:13 pm
Is the fortress dead yet, or just the thread?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Reudh on July 29, 2012, 06:56:21 am
The thread, I think.
The fort's hanging on by a thread, from what I remember last.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 29, 2012, 07:18:09 am
The thread, I think.
The fort's hanging on by a thread, from what I remember last.

The fort is hanging on by a dead thread. This makes surprising amounts of sense.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 29, 2012, 10:00:15 am
Sorry, about that. My week stayed busier than I expected. I am working on the next post when I have time, but I am really trying to do justice to it by recording the stuff that is happening.

I have a lot to write about because every time I think I have things going right everything get worse again. So I haven't even played two in-game months yet.
I really don't have control over much at this point.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 29, 2012, 10:20:07 am
No one can have any true control over these forts. It's part of the fun.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: da_nang on July 29, 2012, 03:12:53 pm
It's like a Daedric artifact. Anyone worthy may find it, use it for a short time, but the artifact decides when to leave to find the next worthy.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 29, 2012, 07:53:28 pm
Except instead of deciding it's on a strict one year schedule.  And instead of going to the worthy it keeps passing through the hands of this lot.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 29, 2012, 08:38:42 pm
Except instead of deciding it's on a strict one year schedule.  And instead of going to the worthy it keeps passing through the hands of this lot.

(http://fi.somethingawful.com/customtitles/title-boo_radley.gif)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 30, 2012, 12:55:02 am
This taste of victory is still fresh in my mouth.
Kar Puwuncobi’s victory against one of the beasts has been a great morale booster.

Though that aside, I am still bothered by my recent discovery.
If Andreus is to be believed this fort is basically collapsing in on itself.
The reset will occur if the fort falls which should be a good thing.

But there is some THING out there that is waiting for the collapse.

I have noticed something that THING’s presence seemed to weaken a bit when the beast died.
It felt like the eyes watching me blinked… or more accurately IT winced.
Perhaps the THING’s control is directly related to the number of those abominations near the fort.

Maybe I should systematically eliminate the beasts in the deep.
(http://tnypic.net/810aa.png)
I got a lot of work in front of me don’t I?
Or should I say El Presidente has a lot of work in front of him.

(http://tnypic.net/211b3.png)
I’d have him go after this guy if it hadn’t found a path to such an odd location.

(http://tnypic.net/02cba.png)
I wonder why magma isn’t melting it?

I decided there’s another target that needs finished first.
(http://tnypic.net/8086a.png)
This guy is in what looks to be a hospital. I figure I clear him out first.

Okay! Wait. There’s a dwarf in the magma fighting the beast!! MEGO!? He’s actually keeping the beast in the magma long enough to melt it!!
Sad to say though, He dies too… but that is one beast down.
(http://tnypic.net/91aa1.png)
(http://tnypic.net/56c66.png)
All that is left is a single copper pick that Mego was carrying. There is also a ghost here that watched the whole thing unfold. He tells me everything that I expected to hear about Mego’s fight.

(http://tnypic.net/96bac.png)
And one more thing I didn’t expect to hear. The beast escaped and still lives. CRAP!

It carries on destroying stuff. It has lost a lot of tissue though and appears to still be going strong.

It eventually makes its way back in the room it originally appeared in and is fighting a wolf.
Erica, The Master, and Ledi are all hanging out nearby.

I redirect Kar Puwuncobi to this room instead of to the demon. Though he doesn’t seem interested in fighting again.

He’s chasing around the lost and frightened diplomat screaming, “MEETING!” at the top of lungs.
It doesn’t help that he is swing around a pick around as he’s doing this.

I think the fact that his battle cry before killing the previous beast was also “MEETING” that the diplomat might have the wrong idea.
Maybe. El Presidente might actually want to kill him. I’m not sure.

Suddenly, Kar drops the pick and screams “TO BATTLE!” And he begins to pick up equipment.
Was he unarmed during the last fight? He only attacked with a shield… so maybe?

(http://tnypic.net/05951.png)
Erica IV begins to fight the beast in the depths.
Apparently cousac is down there now too.

The wolf manages to take control of the fight for a bit and gets the beast to chase it further down stairs.

I imagine that now is the best time to point this out. Now that Mego is dead:
(http://tnypic.net/94c58.png)
A once proud race of dwarves; creatures of craft and industry; drinkers of the finest drink and builders of the mountain halls; now there are only ten.

(http://tnypic.net/68cb9.png)
The fires below are out of control.

(http://tnypic.net/35682.png)
(http://tnypic.net/9a23c.png)
The demons have made their way up he suddenly as well.
The Flame Phantoms are setting fire to everything. The smoke is everywhere.

I can barely see through the smoke and I am suddenly startled when I hear someone bellow “MEETING!”
He’s wearing armor this time from the sound of it, but I’m sure he isn’t carrying a weapon!

(http://tnypic.net/07b5c.png)
Ummm… did I see that right? Did that attack just go through el Presidente?
Either way, he fell off the edge. He hurt himself a bit, but seems to be fine.

He climbs up and rejoins the fight.
(http://tnypic.net/5a242.png)
Only toget burned to death in the fires. Nine Left.

(http://tnypic.net/88205.png)
Dang it. I never intended him to fight these demons. I didn’t even realize they were about to explode in here. Eight Left.

(http://tnypic.net/3b0c0.png)
The demons are assaulting the beast all at once. Apparently the beasts are playing for a different team than the demons.

Maybe I’m right about the beasts being agents of that THING.

(http://tnypic.net/a6794.png)
The demons seem to be winning. At this point if they win we are going to be killed by demons.

I can’t seem to find the body, but the beast was put down by the demons.

The demons are currently fighting the largest resistance we could muster.
(http://tnypic.net/a3798.png)
(http://tnypic.net/40b04.png)
Actually, they are just fighting cats. But they’re our cats.

The battle seems to be one-sided. See the cats are the only ones that think they are in battle.
The demons are just trying to pet the kitties.

Unfortunately for the cats, a being composed of flame can’t really pet anything in a nice way.

(http://tnypic.net/81519.png)
Seven Left.

(http://tnypic.net/c40a0.png)
The cats are not faring well against these demons from the deep.
Singed cat hair has become the new scent to waft through these corridors. At least it covers up the smell of vomit and blood.

(http://tnypic.net/402cc.png)
The demons running low on cats to molest find Seth and Erica. They can’t even defend themselves in the coming onslaught.

(http://tnypic.net/1aa9a.png)
Another long time citizen bites the dust. Six Left.

(http://tnypic.net/4834c.png)
To die so young in such an unpleasant manner would normally be sad.
But let the sweet embrace of darkness comfort you where you go now.
Five Left.

The fort’s numbers have dropped by half in such a short time.

I have been unable to do anything to prevent this disaster. I need to save the rest.

Alas. I cannot.

The befouled creatures known as cats have yet again lead disaster to our precious few citizens.

These foul mangy rats have done nothing to help us and instead lead the very creatures killing them to us.
I am beginning to really freaking hate these damn cats!

Okay, the cats managed to confuse it. It’s somewhere I can block it.
Or the damn cats unconfused it and started it moving now that I have dwarves ordered to build walls.

Curse those cats… and all their descendants and ancestors.

(http://tnypic.net/5655c.png)
Just because the demons are toppling shit doesn’t mean you have to do it also!

(http://tnypic.net/1c4c4.png)
Now the Master is fighting one of the Flame Phantoms.

(http://tnypic.net/2a1a2.png)
The Master isn’t doing too well in this battle.

(http://tnypic.net/08c25.png)
Four Left. Nothing more can really be said about how little a chance we stand here.

(http://tnypic.net/b2595.png)
Another dwarf is ambushed…

(http://tnypic.net/b67aa.png)
…and doesn’t live to tell the tale. Three Left.

(http://tnypic.net/0164b.png)
At least our cat population is under control.

(http://tnypic.net/cb43a.png)
There’s a dwarf down in that cursed room again. I thought I sealed the only path in and out of there.
Where the heck are they finding a way down?

(http://tnypic.net/b5ba6.png)
I got a bad feeling about all the named cats that seem to be dying from time to time.
The crazy cat kid, Ledi seems to be suffering extremely from a number of different things.
I am worried about this child’s mental state. She was already crazy to begin with.

At the same time… I like this. Hehehehehehehehehehehe… stupid cat lady… you are the reason we suffffer.
All my plans, ruined by your fluffy little beasts! Heh heh heh… I hope you suffer a lot.

(http://tnypic.net/14bc5.png)
This dwarf is also exploring terrible areas with no way to get there. Where is this hidden stairway at?

Hey I got good news! See:
(http://tnypic.net/05c4b.png)
Yay! More dead cats! Seriously, I couldn’t have heard better news. Heh Heh Heh Heh…

(http://tnypic.net/1856c.png)
Halbezbin Somegret just defeated a demon causing it to explode. WHOA.

Sadly, this little victory… comes with a healthy dose of defeat.
(http://tnypic.net/016a2.png)
Two Left. It figures this random guy turned hero quickly turned out to be the sacrificial kind of hero.

RenegadeSparks was lucky and can escape with his own life thanks to said sacrifice.

(http://tnypic.net/97cc6.png)
Hehehehahohehahehehahaho.
DIEDIEDIE… Kill the cat lover!

(http://tnypic.net/22666.png)
HEHEHEHEHE ONE LEFT!

But the final dwarf lacks brains. RenegadeSparks wanders into a dead end for no reason at all.
And hehehe…
He finds only death…
A pair of demons boxes him in.
With a breath of fire and a fireball thrown the last dwarf slams against the wall taking the full brunt of the heat and fire.

(http://tnypic.net/28a49.png)
I feel it… hahaha… the energy of the fort… all rushing past me…
Like a great wind it carries me toward whatever end it wills.

I sense other ghosts fade as we approach the destination. They are converted to pure energy.

I am not a ghost, so I’m falling apart a lot slower. Hehehe…

I can… hehe… feel the darkness… hehe… all around me. That THING has won…

I could do nothing. I failed. In the next world, IT will have greater control thanks to the rip we have caused.

Armok... please... if you have any mercy... please remove cats from the next world...
I would be very thankful.

As I begin to fade, I see it. The Tainted One, That Vile Force, That Thing. I hear it. And it speaks to me.

A.aaaaaii…oo…eee…

---
And so passes the last Overseer of Hellcannon. All around the world the living raise their heads. For a brief moment, so small no one event realizes that it happened.
The wind starts to blow again and fades away just a quickly.
The world wasn’t quite ready to reset yet. It would be years before the reset would finally erode the world of its current iteration.

The Foul One was carefully allowing the energy in Hellcannon to build up. He can wait.

To the millions of people the world would last for one hundred years or more, but to the Foul One the world would start anew shortly.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 30, 2012, 01:03:15 am
So there you go. The end of my 'turn'.

Granted I didn't do much. I was mostly watching the events unfold and wrote them down.
I didn't really play a whole lot either. This happened more or less quickly at about 12 to 15 FPS average... except near the end where the animal population went from >100 to less than 30. (That was mostly the cats BTW, but not exclusively cats.)

Here's the post-fort save: http://dffd.wimbli.com/file.php?id=6727 (http://dffd.wimbli.com/file.php?id=6727)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 30, 2012, 01:22:23 am
Bravo indeed. A fittingly epic end to a phenomenally epic fortress.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 30, 2012, 03:35:19 am
Damn that went fast. And I was only the seventh man standing... Curses!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: ThatAussieGuy on July 30, 2012, 03:49:27 am
A truly fitting end to Hellcannon.

I'd like to call dibs on one of the starting seven for the next foray into madness, if that's alright.  If they're going to a Haunted Biome, it'd be rather strange that the carpenter was seen near one of the wagon's axles with his saw during the night during the journey to somewhere pleasant...

edit:

As my Starting Seven dwarf; That Aussie Dwarf - Carpenter with mechanics - Enigmatic Engineer
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 30, 2012, 04:00:00 am
I think I'll pass on being one of the starting seven - the chances of horrible, horrible death are a tiny bit high - but I'd definitely like a turn in the next fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: RenegadeSparks on July 30, 2012, 06:36:12 am
holy shit... I was the last dwarf alive, ME, this feels like some great accomplishment, even if I was only alive a few seconds longer... That seems more like an actual victory for this fort
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: LordSlowpoke on July 30, 2012, 06:44:25 am
KAR WHY DIDN'T YOU RESPAWN

Oh well. Being the ninth one standing and also being the last noble of Hellcannon is respectable enough for me. Especially when another guy of the "Presidential Crew" (Kar, a medic, the captain of the guard, an armorer, and a farmer? I don't remember if the farmer actually was there.) managed to end up third and explode a demon with the power of FIST! So when is the fourth edition popping up? Or are we going to dare a reclaim?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on July 30, 2012, 07:24:22 am
How many incarnations of El Presidente was that? Also, fighting FB's in magma? FUCK YEAH! Disregard that I didn't kill my opponent, though.

Oh, and IT is waiting for Hellcannon's power to grow before IT kills the fort? ELF SACRIFICES FOR THE ELDRITCH ABOMINATION!

Anyway Eric is leading the next fort, since he volunteered. Now that this one is dead, I'll go back and finish up the update links.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Gizogin on July 30, 2012, 07:47:59 am
Aww, it died.  We had a good run, though.

I'd like to request one of the starting seven, with some medical skills.  I want to be the CMD again, because...  Well, I'm not really sure why.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on July 30, 2012, 08:30:56 am
Oh, and IT is waiting for Hellcannon's power to grow before IT kills the fort? ELF SACRIFICES FOR THE ELDRITCH ABOMINATION!

Yeah, I wanted that bit about the fort still standing but still taking lives to fit in, but I also wanted to put in my idea for the reset.
I justified it by have the Foul One hold back the reset until a little extra life energy was collected. Why it is doing that is up for interpretation.

Bravo indeed. A fittingly epic end to a phenomenally epic fortress.

Glad to know I did a good job relating to everyone the craziness of what was going on. I personally found the cats involvement in a lot of the disasters after Andreus's death to be hilarious. I heard of catplosions killing forts through FPS, but this was ridiculous. I was sort of hoping Ledi would have been the last dwarf. Just because Ledi probably would have gone berserk with no one to "goto meeting" with. The crazy cat child going berserk could have only been hilarious no matter what happened.

KAR WHY DIDN'T YOU RESPAWN

Oh well. Being the ninth one standing and also being the last noble of Hellcannon is respectable enough for me. Especially when another guy of the "Presidential Crew" (Kar, a medic, the captain of the guard, an armorer, and a farmer? I don't remember if the farmer actually was there.) managed to end up third and explode a demon with the power of FIST! So when is the fourth edition popping up? Or are we going to dare a reclaim?

Yeah, I didn't intend Kar to die there. In fact, I pretty much summed up my real reaction in my post when I realized he was in the smoke fighting.

As for exploding the demon, I was actually surprised by that. I didn't know that demons made of fire would explode when killed. It even left behind some burning remains called "Flame Phantom's Fire". At first when it exploded, I thought it used one of the gas-type attacks. But when the smoke quickly cleared the demon was no where to be seen.

The weird part is that Halbezbin's legend entry says he died by skeletal ox. But I am certain he died from fire related injuries.

That said fire killed us, but it wasn't very effective. I was surprised at how long it took for most creatures to die by fire. If it wasn't for that fact, the fort would have ended really fast once the demons made their way up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Sinpwn on July 30, 2012, 10:17:37 am
An interesting end to an incredibly interesting chapter of the best chain of Succession Forts to ever exist. I'd like to be part of the starting seven of Battlefailed 4, if at all possible. I also wouldn't mind a turn on the new fort.

Sinterous - Axedwarf/Engineer - Revengineer.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Teneb on July 30, 2012, 10:23:49 am
I volunteer to start the new thread as soon as Eric has the new world. Also want a starting seven member.

Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?


Also, nice ending.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: armeggedonCounselor on July 30, 2012, 10:33:07 am
I'd like to get in on the ground floor of the next one.

The Counselor - Doctor/any dwarf with high consoling skill - No special title
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Deviled on July 30, 2012, 12:35:48 pm
I'll get in on the starting seven.

DevilEd-any profession
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Dark_T_Zeratul on July 30, 2012, 12:56:32 pm
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Eric Blank on July 30, 2012, 01:38:01 pm
Well I didn't intend to take the first turn, I was just setting up the bombworld.

It's coming along nicely. No new creatures added, but that's because nobody seems to take anyone elses' suggestions seriously.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 30, 2012, 05:43:38 pm
So the demons finally figured out the pathing...

I'd like a turn in the next game, and if I'm not too late to claim one of the starting seven...?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Silverlock on July 30, 2012, 05:45:44 pm
Bravo!  A fitting end for such a glorious hodgepodge of rule and fail.

I too would like to be dorfed in the next fort, please, although it needn't be as one of the starting seven; coming in as a migrant would be fine.

Silverlock -- "Innocent Bystander" -- Brewer or, really, anything.  I'm not picky.


Thanks,
SL
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: Mego on July 30, 2012, 06:04:36 pm
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.

Agreed. Also consider that 5 out of the 12 people carried over from Failcannon were skipped. Also, it would make sense in the canon, if we're going to make 4 a prequel. Call Battlefailed, Failcannon, and Hellcannon the original trilogy. Then, after we have 3 more forts, people can have senseless debates about which trilogy was better.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: arcangelsd on July 30, 2012, 06:44:35 pm
Well, that was an awesome end.
And I'd like another pass at this saga, thus far it has been an awesome experience.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: armeggedonCounselor on July 30, 2012, 06:50:22 pm
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.

Agreed. Also consider that 5 out of the 12 people carried over from Failcannon were skipped. Also, it would make sense in the canon, if we're going to make 4 a prequel. Call Battlefailed, Failcannon, and Hellcannon the original trilogy. Then, after we have 3 more forts, people can have senseless debates about which trilogy was better.

So, in other words, Battlefailed was A New Hope?

I don't think there were enough Star Wars analogs. Also, Hellcannon was the one with ice, whereas The Empire Strikes Back had Hoth....

Your analogy is flawed, and you should feel flawed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on July 30, 2012, 07:52:29 pm
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.

Agreed. Also consider that 5 out of the 12 people carried over from Failcannon were skipped. Also, it would make sense in the canon, if we're going to make 4 a prequel. Call Battlefailed, Failcannon, and Hellcannon the original trilogy. Then, after we have 3 more forts, people can have senseless debates about which trilogy was better.

So, in other words, Battlefailed was A New Hope?

I don't think there were enough Star Wars analogs. Also, Hellcannon was the one with ice, whereas The Empire Strikes Back had Hoth....

Your analogy is flawed, and you should feel flawed.

Yeah, the analogy is pretty thin. But let's not insult each other, shall we? We are all madmendwarves here. I was mostly just poking fun at those who complain that the Star Wars prequels weren't as good as the original series.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: armeggedonCounselor on July 30, 2012, 08:23:14 pm
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.

Agreed. Also consider that 5 out of the 12 people carried over from Failcannon were skipped. Also, it would make sense in the canon, if we're going to make 4 a prequel. Call Battlefailed, Failcannon, and Hellcannon the original trilogy. Then, after we have 3 more forts, people can have senseless debates about which trilogy was better.

So, in other words, Battlefailed was A New Hope?

I don't think there were enough Star Wars analogs. Also, Hellcannon was the one with ice, whereas The Empire Strikes Back had Hoth....

Your analogy is flawed, and you should feel flawed.

Yeah, the analogy is pretty thin. But let's not insult each other, shall we? We are all madmendwarves here. I was mostly just poking fun at those who complain that the Star Wars prequels weren't as good as the original series.

Fair enough. We can all enjoy a little fun poking.

Juvenile insults aside, don't take anything I say too seriously. 90% of the time, I'm always poking fun at something.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on July 30, 2012, 09:06:49 pm
Py-
-ra-
-mid
quote.
Fair enough. We can all enjoy a little fun poking.

ಠ_ಠ
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 30, 2012, 09:39:29 pm
So the demons finally figured out the pathing...

I'd like a turn in the next game, and if I'm not too late to claim one of the starting seven...?

Actually, the demons were practically lead around to the dwarves by the cats.

The pathing was so broke that the demons would standstill when they couldn't find a new target to kill, but the cats knew the layout of the fort better than even the dwarves apparently and were constantly leading the demons to the dwarves. With the exception of the couple of dwarves that made their way down where they shouldn't have gone.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on July 30, 2012, 09:42:28 pm
It is clear now... the Foul One is a cat.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: CatalystParadox on July 31, 2012, 01:17:40 am
So the demons finally figured out the pathing...

I'd like a turn in the next game, and if I'm not too late to claim one of the starting seven...?

Actually, the demons were practically lead around to the dwarves by the cats.

The pathing was so broke that the demons would standstill when they couldn't find a new target to kill, but the cats knew the layout of the fort better than even the dwarves apparently and were constantly leading the demons to the dwarves. With the exception of the couple of dwarves that made their way down where they shouldn't have gone.

Ahhh good point.

Given the way Ledi plagued the fort (on my turn, anyway) back in Failcannon, we should have known better than to trust her minions.  Her tiny, furry minions.

Spoiler: The Foul One... (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: SethCreiyd on July 31, 2012, 09:34:25 am
But nothing so cute could possibly be evil! (http://www.youtube.com/watch?v=kyB2Dn4JRCg#t=1m12s)

Anyway, farewell, Hellcannon.  May flights of demons bring thee to thy rest.

I'd like a turn in the next fort as well.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: EmeraldWind on July 31, 2012, 11:01:02 pm
Spoiler: The Foul One... (click to show/hide)

Oh My God! It's strangling Cthulhu!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25)
Post by: MagmaMcFry on August 01, 2012, 04:28:44 am
Who will get the first turn, EmeraldWind? MagmaMcFry, who was the next in line? Will the turn list carry over or will we have a new one?
My assumption is that Eric will get the first turn, since he's starting it. My personal opinion is that carrying the list over is probably not a great idea, since there are as many people on it as took turns in the whole of Hellcannon.

Seems okay for everyone but me. :(

I'd like a turn in BF -2 please.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Ieb on August 01, 2012, 04:52:50 am
And so it ends, the greatest(this WAS the greatest, right?) clusterfuck of our story. It had a good run, the ups and downs of this fort were amusing. I also find it amusing that the fort ended on the turn 24, and I'm on spot 24 in the next fort's turn list.

I am on that list, right? Because I totally want to have a hand on this thing again. I swear I'll fix even more things that will inevitably be broken and beyond repair!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Splint on August 01, 2012, 07:16:56 am
Because I was simply startled by the sheer madness of this place (and thus retreated to my more benign thread) I must ask: What was the cause of this epic to sink like a sack of bricks?

Demonic incursion, right?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 01, 2012, 07:20:55 am
Because I was simply startled by the sheer madness of this place (and thus retreated to my more benign thread) I must ask: What was the cause of this epic to sink like a sack of bricks?

Demonic incursion, right?

Demonic incursion that figured out pathing because the traitorous cats led them to the dwarves.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Splint on August 01, 2012, 07:22:48 am
Ah. I got the compiled version that was made so I could read it at leasiure and skip the unrelated bits. I can tell already that this place can be considered a cosmic horror in its own right, with the whole trilogy being on par with an eldritch abomination from within the earth.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 01, 2012, 08:39:03 am
Just to be absolutely clear, I am on the turn list for the next fort, right?  I know I said I wanted to be one of the starring seven, and I still do, but I wasn't sure if that meant my name was automatically added to the list.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 01, 2012, 09:05:48 am
And so it ends, the greatest(this WAS the greatest, right?) clusterfuck of our story. It had a good run, the ups and downs of this fort were amusing. I also find it amusing that the fort ended on the turn 24, and I'm on spot 24 in the next fort's turn list.
Actually, it ended on turn 25. Mego forgot to list arcangelsd as complete. A shame it wasn't 24 turns. Failcannon ended on turn 24.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 01, 2012, 12:37:15 pm
Well, I better be on the turn list! I also wanted in on the starting seven, but something like 10 people already asked :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: LordSlowpoke on August 01, 2012, 12:40:09 pm
Well, I better be on the turn list! I also wanted in on the starting seven, but something like 10 people already asked :P

And then Battlefailed the Fourth will be a hermit fort. Oh the hilarity.

But why not - hook me up with a turn and put Kar on the dorfing list.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Megaman3321 on August 01, 2012, 03:42:40 pm
Whelp, that death was predictable. Could I get a place on the next turn list please?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Megaman3321 on August 04, 2012, 11:52:01 am
*dumps magma for crickets*
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 04, 2012, 08:55:21 pm
*dumps magma for crickets*

It's QuakeCon weekend. Leave us alone, we're busy!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Crocatowa on August 05, 2012, 09:44:16 am
I'd like a spot on the list for sure on the next go round
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 05, 2012, 11:10:11 am
*dumps magma for crickets*

It's QuakeCon weekend. Leave us alone, we're busy!

This caused me to check out the info on QuakeCon, which caused me to find out about the MASSIVE quakecon special bundle on Steam.  Thank you.  I just bought about 25 great games and a ton of expansions at an overall discount around 80%. Sweet!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 05, 2012, 11:38:42 am
*dumps magma for crickets*

It's QuakeCon weekend. Leave us alone, we're busy!

This caused me to check out the info on QuakeCon, which caused me to find out about the MASSIVE quakecon special bundle on Steam.  Thank you.  I just bought about 25 great games and a ton of expansions at an overall discount around 80%. Sweet!

Steam Sales have sadly lost a lot of lustre for me.  It's mostly a case of "got it... got it... got it..."
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 05, 2012, 11:51:04 am
*dumps magma for crickets*

It's QuakeCon weekend. Leave us alone, we're busy!

This caused me to check out the info on QuakeCon, which caused me to find out about the MASSIVE quakecon special bundle on Steam.  Thank you.  I just bought about 25 great games and a ton of expansions at an overall discount around 80%. Sweet!

Steam Sales have sadly lost a lot of lustre for me.  It's mostly a case of "got it... got it... got it..."

Yeah, that happens.  This is my first Steam summer sale and I seem to be going a little overboard...
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 05, 2012, 02:38:25 pm
Damnit! I have to wait a whole 'nother month for my financial aid to come in. I'm completely broke right now.

And no, I don't have any other source of income. :c
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 07, 2012, 09:56:45 pm
So, when are we planning to start the thread for Battlefailed IV?  What still needs to be done before we can get things going again?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 07, 2012, 10:07:56 pm
So, when are we planning to start the thread for Battlefailed IV?  What still needs to be done before we can get things going again?

A ritual sacrifice, three half-numb cats, two barrels of dwarven beer, and the realization that my turn is ever-growing closer with evil designs upon the fort, whatever state it may be in.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: LordSlowpoke on August 07, 2012, 10:16:38 pm
So, when are we planning to start the thread for Battlefailed IV?  What still needs to be done before we can get things going again?

A ritual sacrifice, three half-numb cats, two barrels of dwarven beer, and the realization that my turn is ever-growing closer with evil designs upon the fort, whatever state it may be in.

I have two drums of 100% ethanol labelled "beer" in my basement. With hopes that it's strong enough, I cross out the beer from the list. Don't have a goat or any numb cats though.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 07, 2012, 10:28:02 pm
I have 3 full-dumb cats. Close enough.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 07, 2012, 10:32:19 pm
I haven't been here in a while, and I'm still catching up on the "latest" developments (still 25 pages to go), but I'm skipping ahead to claim my position in the next fort as well. I'd like a turn and a dwarf please.

Strategia - Cheesemaker/Militia - Prophet of Cheese

So, when are we planning to start the thread for Battlefailed IV?  What still needs to be done before we can get things going again?
A ritual sacrifice, three half-numb cats, two barrels of dwarven beer, and the realization that my turn is ever-growing closer with evil designs upon the fort, whatever state it may be in.
I have two drums of 100% ethanol labelled "beer" in my basement. With hopes that it's strong enough, I cross out the beer from the list. Don't have a goat or any numb cats though.

I could make some dwarf figures from sticks and stuff and burn them in effigy. (When I looked into it, it actually turned out to be the proper kind of sacrifice now; human sacrifices were burned during the Aztec month of Xocotlhuetzin, which is August 1-20 in the Gregorian calendar. I just have to find the right prayers to Xiuhtecuhtli and it'll be a proper ritual. (Xiuhtecuhtli being the Turquoise Lord or Lord of Fire, the god of fire, day and heat, lord of volcanoes, the personification of life after death, warmth in cold (aforementioned fire), light in darkness and food during famine. That's about as dwarfy as you can get without booze.)) I'll take pictures.

With Mego's cats, I guess that just leaves the realisation that TAD is coming.....
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 07, 2012, 10:34:46 pm
If the current turn list isn't getting transplanted to the next fort, I'm signing up now nice and early for one. 
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 08, 2012, 01:09:00 am
I'm working on the descriptor shapes still. If I missed an important character, then screw it. They must not have been that important.

Spoiler (click to show/hide)

Alternatively, you can speak up now. :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 08, 2012, 01:15:02 am
Don't forget Andreus and El Presidente.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 08, 2012, 01:30:23 am
How about the Foul One? Gizogin, the last survivor (and resident badass) of Failcannon? Catalyst, who unleashed (if memory serves) the loyalty cascade?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 08, 2012, 01:58:25 am
Added. That was actually very helpful.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 08, 2012, 03:53:35 pm
Oh, this fort's dead already? Dang, quit being such overachievers, will ye?
But seriously, whenever the next fort starts, I'll be there to call dibs on a starting dorf!
Alright then, off to read the last few turns of FailCannon! Good luck to all of you!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 08, 2012, 06:38:55 pm
How about the Foul One? Gizogin, the last survivor (and resident badass) of Failcannon? Catalyst, who unleashed (if memory serves) the loyalty cascade?

Woo! :-D

Though I didn't actually unleash the loyalty cascade - I just dealt with it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 08, 2012, 07:48:50 pm
And I accidentally got her shot up! Then redesigned the roof of the tombs to fall on everyone's graves.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 09, 2012, 01:07:06 am
I loled when I saw the damncats entry.

That makes my day.

Edit: Page 200 on my settings Woo-hoo!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 09, 2012, 11:47:12 am
I keep forgetting to add the Hellcannon end to the archive. I guess I'll do it later today.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 10, 2012, 12:00:14 am
Hey so uhh... Who's gonna update the TvTropes page?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 10, 2012, 11:12:28 am
Here's yer blighted world! Have ‼FUN‼



FILE (http://dffd.wimbli.com/file.php?id=6755)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: MagmaMcFry on August 10, 2012, 11:38:13 am
Now what will we call the new fort?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 10, 2012, 11:41:48 am
Now what will we call the new fort?

Battlehell the Cannon of Failures? (Also, this is the third discussion we're gonna have about the new fort's name, btw.)

Also, it looks like the new Aluonra's version of Australia of the Gods is at least frozen, with some evil hills in the middle, and a volcano unless I'm mistaken. Early access to magma would be great !!FUN!!, but might make starting up too easy. Embarking on the border between frozen and evil hills would be interesting, and fitting, but we wouldn't get any invasions =/ There also appears to be an evil swamp (if I'm reading my ASCII right) on the edge of what used to be the Blueness of Malodors. Also, if I'm not mistaken, there are some goblin fortresses nearby. I vote we embark there, unless someone finds another, better location.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 10, 2012, 11:49:19 am
Hellbattles the Extended Failure of Cannons. :P

Also, I'd suggest embarking as members of the Sacrificial Sword. They have cave crocodiles and voracious cave crawlers, among other awesome things.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Deviled on August 10, 2012, 12:02:29 pm
I think Hellfailed or Failedhell sounds good
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: LordSlowpoke on August 10, 2012, 12:03:42 pm
Quote
   3710414 giant sponges

I vote to embark where the largest amount of sponges is.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dark_T_Zeratul on August 10, 2012, 12:42:34 pm
My vote's still for Hell-something, where "something" is neither fail, battle, or cannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 10, 2012, 01:08:36 pm
My vote's still for Hell-something, where "something" is neither fail, battle, or cannon.

Hellboats the Murderhead of Shoots?

After checking out the region I was looking at in the embark screen, it turns out that it is indeed an evil swamp, divided in a saltwater and a freshwater one, with streams running through it. Surroundings are Haunted on the shore and Sinister more inland. Oh, and the region is called "The God-forsaken Morass". I kid you not.

Here's the site I'm thinking of;
Spoiler (click to show/hide)

The stream is called "Boulderperplexed", btw. It may not be Terrifying, but nonetheless, the Haunted surroundings should at least mean toxic clouds and evil rains and rampant wilddeath and the like.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Crocatowa on August 10, 2012, 02:01:11 pm
Hellhelm the Abandonment of Faith
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 10, 2012, 02:03:46 pm
What about something completely new?  I say we start fresh with the names, and go for something like Dragongild or Frozenhalls or whatever.

Is this fort meant to be a prequel of sorts, or a universe-reset, or something?  I think we discussed this earlier, but I can't remember.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 10, 2012, 03:01:36 pm
Everyone wants it to be a prequel... I like to move forward! After another apocalypse; a fresh start in the distant future that somehow sucks even more for those that have to live in it. Incompetent gods and such...

For the site, I STRONGLY suggest either researching the regions to find one where the dead don't reanimate (which would suck) or embark on the border of an awesome reanimating evil region and a much-less-evil one, so we have somewhere to stuff the corpses. There is no way the fort would survive to see the third year if nobody knows how to dispose of the corpses safely, so we pretty much need a safe region to toss them in, even if it's only 1/4 the map.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: MagmaMcFry on August 10, 2012, 03:16:04 pm
Judging by Eric's descriptor shapes, this will probably be a sequel. How about we stick a few centuries between Hellcannon and BF4?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 10, 2012, 03:50:09 pm
The year is 500, which could be 500 after the apocalypse or 500 after somebody bothered to start counting again after the apocalypse or the end of the dark ages following the apocalypse, which could be any length of time. :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 10, 2012, 04:10:04 pm
What about something completely new?  I say we start fresh with the names, and go for something like Dragongild or Frozenhalls or whatever.

I second this motion. Also, I suggest having at least three parts to the fort's name, and using at least one or two of the other parts that never get used in succession games. Deathhalls the Murder of Merchants or something like that would be a great name for a succession fort, as opposed to the usual short compound names.

Everyone wants it to be a prequel... I like to move forward! After another apocalypse; a fresh start in the distant future that somehow sucks even more for those that have to live in it. Incompetent gods and such...

I think that an actual prequel might not be such a good idea, we couldn't call on the likes of Stuzang, Led Shakeoars/Shakecannons or the Foul One, and having overseers or lore-writers introduce them at their own discretion would turn the metaplot into even more of a mess.

I also don't know if another future fort is such a good idea either; metaplot-wise, the fall of Hellcannon would mean the Foul One finally gets to succeed in unmaking the universe, IIRC. However, given the incredibly stiff resistance the universe put up against it, and the prevalence of body-surfers and other metaphysical entities, I think we could justify the new Aluonra as a parallel universe, very close (but still different) from the one the Foul One unmade, which has attracted many entities fleeing the old Aluonra. Mego and Gizogin could have escaped through the cracks in reality, Queen Led would be able to use her power to force a passage, Andreus (if he returns) is already casually crossing over between universes as it is I believe, and I'm sure TAD would figure something out.

This way, we'd be able to refer to past events and characters without issue, and the differences in e.g. biome layout and historical figures would be explained easily. If Led isn't ruling our civ in the new world, then it's because she never existed here; however, she's forced a way into this world, and now unleashes her horrifying minions on it. Those dwarves and overseers who have made their mark on the other universe may not exist as historical figures, but the souls streaming in from the old universe would bring knowledge of them and their actions. Overseers who've already taken a turn in a previous fort could be reincarnated refugees, or alternate-universe versions of themselves. It's still a reset of sorts, but it's the kind of reset where we don't have to "forget" what came before.

Quote
For the site, I STRONGLY suggest either researching the regions to find one where the dead don't reanimate (which would suck) or embark on the border of an awesome reanimating evil region and a much-less-evil one, so we have somewhere to stuff the corpses. There is no way the fort would survive to see the third year if nobody knows how to dispose of the corpses safely, so we pretty much need a safe region to toss them in, even if it's only 1/4 the map.

We could always just have a sacrificial dwarf dig a pit to dump corpses into. The squirming pile of biomass that would accrue at the bottom might still scare the willies out of any dwarf who goes near it, but they wouldn't be wandering around through the fortress, causing everything to grind to a standstill.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 10, 2012, 04:22:06 pm
If it's okay with everyone, I'll start the thread once we decide for a name (unless Eric wants to, don't know since he placed the world here. confused I am.). First turn will go to one of the claimed starting seven (decided by post order in this thread a few pages ago) that is not me.

By post order, the starting seven are: TAD, Gizogin, Sinterous (Sinpwn), Myself, arsenicCatnip armaggedonCounselor, DevilEd, Catalyst.


EDIT: Finally added Helcannon's end to the archive. Will post/edit when it's uploaded.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 10, 2012, 05:39:35 pm
Mego and Gizogin could have escaped through the cracks in reality

WORST TRAVELING BUDDY EVER. Also I approve of the alternate-world thing. Maybe we could add something in about the more souls from Hellcannon that cross over, the more like the other Aluonra it becomes? I dunno.

If it's okay with everyone, I'll start the thread once we decide for a name (unless Eric wants to, don't know since he placed the world here. confused I am.). First turn will go to one of the claimed starting seven (decided by post order in this thread a few pages ago) that is not me.

By post order, the starting seven are: TAD, Gizogin, Sinterous (Sinpwn), Myself, arsenicCatnip armaggedonCounselor, DevilEd, Catalyst.


EDIT: Finally added Helcannon's end to the archive. Will post/edit when it's uploaded.

Yay you continued the joke that I thought nobody noticed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 10, 2012, 05:50:23 pm
(unless Eric wants to, don't know since he placed the world here. confused I am.)

Hellnope!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 10, 2012, 06:27:00 pm
Yay you continued the joke that I thought nobody noticed.

Yes, but I actually typed it like that before I noticed my mistake.


(unless Eric wants to, don't know since he placed the world here. confused I am.)

Hellnope!
Looks like that is cleared out. So we only need a name.


Also: Dropbox says the new archive version should be up in about 12 minutes.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dark_T_Zeratul on August 10, 2012, 07:40:54 pm
Hellportal!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 10, 2012, 09:03:11 pm
While I remember, TAD isn't a god in disguise.  He is just always there.  Wherever you go, a sneaky dwarf is planning to do....something in your fortress via an overly-complex scheme and multiple elaborate disguises
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 10, 2012, 11:13:04 pm
While I remember, TAD isn't a god in disguise.  He is just always there.  Wherever you go, a sneaky dwarf is planning to do....something in your fortress via an overly-complex scheme and multiple elaborate disguises

He is a dwarf disguised as a god.

DOO DOO DOO DOO DOO DOO DOO DOO (http://www.youtube.com/watch?v=XVSRm80WzZk)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 10, 2012, 11:16:39 pm
"Fail" is important to me, as I feel it's been definitive in this series.  I like the idea of a 3+ part name.

I'm still in favor of "Hellboat the Failure of Cannons"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 11, 2012, 12:01:13 am
"Fail" is important to me, as I feel it's been definitive in this series.  I like the idea of a 3+ part name.

I'm still in favor of "Hellboat the Failure of Cannons"

Boatfailed the Oars Cannons of Hell
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 11, 2012, 12:50:41 am
You could explain the alternate world as being a flipside of the Foul One's other world.
Aluonra being the good side and Xemorid being the bad side.

After the Foul One collected enough energy to remake the world as it saw fit.
The Foul One corrupts worlds all over, but it using the unusual amount of negative
energy from Aluonra to fuel its corruption in all worlds. So it remakes Aluonra once again,
but this time creates a dual plane.

Think like the yin-yang. One world is light with a seed of darkness and the other is a world of darkness
with a seed of light. Aluonra is the world of light being corrupted by darkness that the Foul One set up to harvest
more energy, but Xemorid is the result of the left over negative energy forcing itself to form a mirror of the light.

The Foul One took residence in Xemorid and destroyed the seed of light turning Xemorid corrupt Xemorid with no chance of redemption.
Now the world of Aluonra is all that matters. The Foul One began to corrupt it as well. From this are born the messengers of the corruption.

Gods have been given the power to teach mortals to break the laws of life and death more easily than before. Chaos is now in reign.

Now, the final hope of this world will take its stand. Dwarves and their never ending thirst for riches and life have established the first new battleground.

They have built a fort. Much like its three brethren before, it acts as a lighthouse attracting the souls scared with the dark to its brightness. But like the forts before, this is exactly what the Foul One wants.

Dark energy comes from the crushing of hopes and dreams... and we all know how easily dwarven spirit can be broken.
The Foul One will challenge our spirit, but we must dig on!
Goblins will raid our homes, but we must dig on!
Vampires will stalk in the corridors, but we must dig on!
Some of us will break, but we must dig on!

Our picks are the picks that shall shatter the very stone upon which we stand! Toward fortune, toward glory, and most of all toward adventure.

As long as we have the spirit to dig, we have all we need to continue to defy the Foul One.
So friends, family, and loyal war hippos I say... WE MUST DIG ON! STRIKE THE EARTH!

---
Um... I meant that to be brief, but I really got into it. I have trouble controlling my thoughts at night.

I mostly thought the idea that the Foul One created the new Aluonra as a generator and the flipside
Xemorid as a place for the corruption take permanent hold. Now the world beyond that veil is untouchable.
The game is being played in Aluonra and the happenings of Xemorid don't matter much.

On the name thing, I think "Fail" should still have some part in the name.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Reudh on August 11, 2012, 12:53:09 am
So Aluonra is yin, and Xemorid is yang...

Does that not infer the existence of an inherently barren world representing wuji?

I vote Battlefailed 4 on a very barren world where people barely survive, if we're going with the yin/yang idea.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 11, 2012, 01:05:41 am
So Aluonra is yin, and Xemorid is yang...

Does that not infer the existence of an inherently barren world representing wuji?

I vote Battlefailed 4 on a very barren world where people barely survive, if we're going with the yin/yang idea.
I only used the yin-yang as an easy visualization of what I was talking about.
Though oddly there is a place that does fit the criteria of wuji.

I think that would be what is left of the realm of the afterlife.
Ever since Battlefailed, the afterlife has been stymied of souls.
They have been drawn into the souls of the forts and ultimately shat out to remake the world.
Pretty much no souls have been freely able to pass on. Which is why they are easily return as ghosts.

Now the realm of the hereafter is barren and devoid of the pleasures it should contain.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 11, 2012, 02:33:13 am
HellFailed, the Tomb of Innocents.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Ieb on August 11, 2012, 06:48:57 am
DoubleHell the Caverns of Fail.
It's going to be an all-cavern fortress. ERRYTHING SETTLED IN THE CAVERNS.

That earlier site suggestion also made me wonder if the spot is an island embark. Wouldn't that leave only the undead, megabeasties and titans as our opponents since none of the other entities could reach us but dorfs?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 11, 2012, 07:07:02 am
Eh, I don't know about the yin-yang idea. AFAIK, the Foul One is only interested in consuming and unmaking worlds, not creating new ones. It is the pure essence of nothingness, the antithesis of all that is real, it may not even be sentient as we know it. I think that it is physically (insofar as such an adjective can be applied to it) incapable of making anything.

That earlier site suggestion also made me wonder if the spot is an island embark. Wouldn't that leave only the undead, megabeasties and titans as our opponents since none of the other entities could reach us but dorfs?

No, I'm pretty sure we dismissed the Australia of the Gods as a possible embark site a long time ago precisely because of that. The other site I found is on the mainland, a swampy peninsula jutting out into what used to be the Blueness of Malodors way back in Battlefailed's day, and it's quite close to at least three goblin fortresses to boot.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 11, 2012, 07:38:53 am
That earlier site suggestion also made me wonder if the spot is an island embark. Wouldn't that leave only the undead, megabeasties and titans as our opponents since none of the other entities could reach us but dorfs?

No, I'm pretty sure we dismissed the Australia of the Gods as a possible embark site a long time ago precisely because of that. The other site I found is on the mainland, a swampy peninsula jutting out into what used to be the Blueness of Malodors way back in Battlefailed's day, and it's quite close to at least three goblin fortresses to boot.
The australia island is also mostly good biomes, with some evil in the middle.

For the name, I propose Failfortress the Madness(or Greed, couldn't decide) of Gore. Or just Failfortress.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: MagmaMcFry on August 11, 2012, 09:28:04 am
How about Failfailed?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 09:37:12 am
No, I'm pretty sure we dismissed the Australia of the Gods as a possible embark site a long time ago precisely because of that. The other site I found is on the mainland, a swampy peninsula jutting out into what used to be the Blueness of Malodors way back in Battlefailed's day, and it's quite close to at least three goblin fortresses to boot.

That may be so... though I'd be much more interested in embarking in range of a necro tower than a goblin fortress anyway.

Maybe if I can get a copy of the world after we create it, I'll try out an embark on Australia of the Gods and see if it's interesting at all, just for the sake of my curiousity?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 11, 2012, 10:06:25 am
Maybe if I can get a copy of the world after we create it, I'll try out an embark on Australia of the Gods and see if it's interesting at all, just for the sake of my curiousity?

Eric uploaded the world here (http://www.bay12forums.com/smf/index.php?topic=96005.msg3516190#msg3516190).

Also, if the current turn order isn't carried over (which is for the best I think), I'd like to claim a turn now please.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 03:43:34 pm
Maybe if I can get a copy of the world after we create it, I'll try out an embark on Australia of the Gods and see if it's interesting at all, just for the sake of my curiousity?

Eric uploaded the world here (http://www.bay12forums.com/smf/index.php?topic=96005.msg3516190#msg3516190).

Also, if the current turn order isn't carried over (which is for the best I think), I'd like to claim a turn now please.

Oh, thanks!  Looks like I managed to miss the last few posts on that page.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 11, 2012, 04:23:34 pm
I think I prefer alternate universe to post-apocalypse.  It works better in my mind if I jumped between worlds, rather than just waiting around for several hundred years.  I'd probably go sane if I had to wait that long.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: MagmaMcFry on August 11, 2012, 05:15:22 pm
How about we throw in some kind of carbonite gambit?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 05:41:23 pm
So... as it turns out, the star-shaped "Australia" region has transformed a bit in the world-reset. 

It's not quite star shaped, admittedly, first of all (still 99.9% certain I have the right place).  But more importantly it is home to intersecting Good and Evil biomes - specifically, a volcano ("The Rosy Hearth") on a haunted mountain ("The Tooth of Lamenting") next to Joyous Wilds tropical shrubland ("The Heliotrope Hills").  With a brook called "Spitefulflung".


It takes a large embark (or at least, wide), admittedly, to encompass all three of these, but even a choice between Volcano and evil or evil and good is pretty interesting.  After some re-checking I discovered the smallest you can get away with and get all three features is a 5x4, giving you a bit of the good area in the upper left, the volcano in the lower right, and lots of wormy-tendril infested mountain everywhere else.


I've started my own embark ("Hellboat the Failure of Battles" - Shashkogan Ungeg Nokzam) to test it out. We started halfway up the near-sheer side of a massive
21 z-level cliff (and then it's just one ledge before rising another ten or so).  It looks like it has a nice complement of minerals, including tetrahedrite and gold, and in the Good section there are plenty of trees.   

I'll report back if it seems FUN enough for the Battlefailed saga, though like the rest of you I have my doubts, given the island location...

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 11, 2012, 06:10:42 pm
Try playing it for a bit, see if the dead rise or if evil clouds appear. It does look like an excellent place, and I bet someone is either going to carve away that cliff face, or build a fort hanging out of it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 06:58:35 pm
Welp.

(https://lh4.googleusercontent.com/-qIN3tM0pJzc/UCbyCKFB7eI/AAAAAAAADqU/1EuhqU_M-VA/s720/rotten-slime.png)

So far so good...  Let's hope this is just "nasty, yet interesting/hilarious" and not "So FUN the embark is unsurvivable."

Edit: hmmm... not looking so good.  Absolutely everyone has "Slight Pain" - "Cannot Breathe" - "Vision lost" - "Cannot Stand" - "Cannot Grasp" and they are all requesting diagnosis and canceling jobs due to injury.  I may have to try this again from the beginning...  Yep.  Crumbled right after I posted that.  That actually beat out my thrall-dust-rain-glacier for "shortest embark ever".


This is what embarking on evil gets you, kids.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 11, 2012, 07:51:56 pm
Looks nice enough. We should be okay if we go underground fast enough, while still causing enough turn 1 deaths to classify it as a Battlefailed fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 07:55:44 pm
On my third try I managed to get everyone inside and burrowed with most of their goods by the time the rain started.  There may be a chance!

The rain is RIDICULOUS.  There are literally birds tumbling from the sky and dying because they get rained on and incapacitated mid-flight.

It occurs to me the name is awfully, horribly appropriate.  Hellboat (if you take "boat" as a metaphor for "fortress") describes the hellish location, and "The failure of battles" speaks to the utter futility of ever laying siege to the place.  The weather phenomenon, once successfully avoided, becomes the best defense in the world.  I guess the question becomes whether it remains this awesome after you have a fort safely established.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 11, 2012, 08:20:08 pm
The rain is RIDICULOUS.  There are literally birds tumbling from the sky and dying because they get rained on and incapacitated mid-flight.

I love this place already :D

Quote
It occurs to me the name is awfully, horribly appropriate.  Hellboat (if you take "boat" as a metaphor for "fortress") describes the hellish location, and "The failure of battles" speaks to the utter futility of ever laying siege to the place.  The weather phenomenon, once successfully avoided, becomes the best defense in the world.  I guess the question becomes whether it remains this awesome after you have a fort safely established.

The problem is that the rains won't distinguish between goblin invaders and elven traders on the one hand and, say, the mountainhome liaison and migrants on the other. You'd need at least one breeding pair of dwarves inside, and the fort would have to be run with them and their descendants as the only sources of new dwarfpower. It'd make progress very slow, and we're much more likely to lose the entire fort early on if one gender gets completely wiped out. And several straight years of slow stagnation because no new migrants make it into the fort alive would make for rather anticlimactic updates.

On the other hand, blistering skulls and bird-killing rain.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Reudh on August 11, 2012, 08:24:43 pm
I had that with my last embark, Astikal, which was a Sinister Glacier. By the time I made my fort in New Astikal (a cavern fort) every invader that appeared promptly got swallowed by a cloud of infernal ash. Contact with more than one unit of infernal ash was instant death. Touching anything with infernal ash covering, ANYTHING, even corpses would result in a lingering death from massive blistering and swelling.

I very nearly had a huge epidemic of infernal ash fever because someone stood in it and then took their socks off, dumping the infernal ash coated sock in the only passageway to New Astikal, infecting everyone who went near it. 75 casualties from that alone.

The only reason Astikal survived that was a project by the two surviving and non-incapacitated miners hurriedly digging a second access tunnel.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 11, 2012, 08:48:30 pm
The migrants/caravans problem could be solved by making several seal-able entrances across the map. A 1-tile channel with a bridge inside should be enough. Not that we will get any sieges there, so battles are probably going to be dwarf vs dwarf.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 09:55:48 pm
The migrants/caravans problem could be solved by making several seal-able entrances across the map. A 1-tile channel with a bridge inside should be enough. Not that we will get any sieges there, so battles are probably going to be dwarf vs dwarf.

What I am currently working on in my game (which is now in Summer with no deaths!).  Nearly have ground-level access as well, and as it turns out, the rain doesn't fall on the "Good" section, so we can harvest trees for wood and build a road for merchants and migrants! 

The migrants who just arrived may be out of luck though...

Edit: as for the falling birds, there are actually a lot of bird-people too.  They seem to be the main inhabitants of this island.  They, of course, fall and go splat much like the rest.

Spoiler (click to show/hide)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 11, 2012, 10:55:30 pm
Terrifying is a pretty good description of that place. :o

I'll be checking out some other locations and the terrors associated with them.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 11, 2012, 11:16:58 pm
Terrifying is a pretty good description of that place. :o

I'll be checking out some other locations and the terrors associated with them.

It's technically just "Haunted" meaning, I suppose, the creatures aren't much threat... just the local weather.  And unfortunately nothing seems to be coming back from the dead or turning to husks :(  Amusing though it is, I think we do need something more than deadly slime rain for Battlefailed Part Four.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 11, 2012, 11:17:38 pm
Eh, I don't know about the yin-yang idea. AFAIK, the Foul One is only interested in consuming and unmaking worlds, not creating new ones. It is the pure essence of nothingness, the antithesis of all that is real, it may not even be sentient as we know it. I think that it is physically (insofar as such an adjective can be applied to it) incapable of making anything.

That's true. Perhaps the yin-yang duality came about because of dwarven spirit. The dwarves even when filtered into an energy-like state managed to have enough drive to survive they they somehow brought the new Aluonra into being. And that Xemorid is simply the left over space where the first Aluonra once existed. Now it is devoid of any natural life and filled only with the Foul One's corruption.

Way back in Failcannon, I had an idea involving a Yggdrasil-like tree. It's fruit were the worlds that DF creates and the tree lives in a weird give-and-take symbiosis with Armok. The Foul One was basically a pestilence in the tree. The tree is rotting slowly and that rot is carried to the fruit, but the fruit of Aluonra rotted on the branch and refused to fall to the ground. The fruit manages to grow despite it being rotten and continues to take precious nutrients from the tree.

Continuing that idea, I guess you could say that dwarven spirit caused a new fruit to grow from the same branch. The problem is that Xemorid (the first Aluonra) is still rotting on the branch and it is touching the new Aluonra sharing its corruption. Xemorid is most like a tumor that is feeding on the nutrients from the tree, but the rotten fruit is taking nutrients that should be going to the other fruit. The people in the worlds think the Foul One has some kind of motivation, but perhaps that is just them trying to understand the motivation of something that can't think.

Ultimately, the problem is the fact that the tree is simply dying and it needs to produce a fertile seed. Any paranoia to the contrary could simply be the unease that the people of the worlds feel because the tree is dying, but can't exactly put there finger on what it is they feel.

The new Aluonra is a possible carrier of a fertile seed, but the fruit is in direct contest with Xemorid the rotten fruit that started the whole thing. The thing is this time, the fruit is rotting from the outside. So the people of Aluonra will feel in direct contest with the corruption. They will live through their lives, create stories, build cities, and dig forts all the while never knowing that their every success and failure brings more life to the seed within the fruit, but any success or headway by the corruption is a sign that the fruit is becoming more rotten. Whereas any failure of the corruption is dent in the Foul One's progress to corrupt.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 12, 2012, 04:47:43 pm

That looks a bit familiar to my turn in the Swordthunders reclaim. My dwarf there was reduced to a massive blob of blisters after punching the snot out of a FB. To make things worse, she just laid unconscious in a bed for the 3-4 months that I played, refusing to die, while the FB (along with almost every ghost in the fortress) was watching over her bed.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 12, 2012, 08:37:10 pm

That looks a bit familiar to my turn in the Swordthunders reclaim. My dwarf there was reduced to a massive blob of blisters after punching the snot out of a FB. To make things worse, she just laid unconscious in a bed for the 3-4 months that I played, refusing to die, while the FB (along with almost every ghost in the fortress) was watching over her bed.

Didn't you also have every other dwarf unconscious in the hospital along with yours, as well as two FB's in a horrible toxic orgy?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 12, 2012, 09:08:01 pm
Didn't you also have every other dwarf unconscious in the hospital along with yours, as well as two FB's in a horrible toxic orgy?

"Two Forgotten Beasts in a Horrible Toxic Orgy" sounds like a good name for a death metal comedy/parody band. Or an average day back in Failcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 12, 2012, 09:50:38 pm

That looks a bit familiar to my turn in the Swordthunders reclaim. My dwarf there was reduced to a massive blob of blisters after punching the snot out of a FB. To make things worse, she just laid unconscious in a bed for the 3-4 months that I played, refusing to die, while the FB (along with almost every ghost in the fortress) was watching over her bed.

Didn't you also have every other dwarf unconscious in the hospital along with yours, as well as two FB's in a horrible toxic orgy?

Not all of the dwarves were unconscious. A good number of them were dead.

Didn't you also have every other dwarf unconscious in the hospital along with yours, as well as two FB's in a horrible toxic orgy?

"Two Forgotten Beasts in a Horrible Toxic Orgy" sounds like a good name for a death metal comedy/parody band. Or an average day back in Failcannon.

This is happening now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 12, 2012, 09:51:30 pm
Too long.  The band name would be "Two Forgotten Beasts," while "Horrible Toxic Orgy" is the album title.

EDIT: Actually, I'm not sure it wouldn't work better reversed.
"And now, here's Horrible Toxic Orgy, with a song from their latest album, Two Forgotten Beasts!"
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 12, 2012, 11:02:15 pm
Too long.  The band name would be "Two Forgotten Beasts," while "Horrible Toxic Orgy" is the album title.

EDIT: Actually, I'm not sure it wouldn't work better reversed.
"And now, here's Horrible Toxic Orgy, with a song from their latest album, Two Forgotten Beasts!"

Yeah, I was considering just going with "Horrible Toxic Orgy", it does sound better on its own. I don't really know about "Two Forgotten Beasts" as an album title, maybe it could be a tribute band of some sort, the supporting programme to start the performance while Horrible Toxic Orgy is waking up with hangovers backstage?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 13, 2012, 08:51:39 am
We need a name and a location so I can get the next fort going. Mego, maybe you can use the poll on top of the thread for that?



Too long.  The band name would be "Two Forgotten Beasts," while "Horrible Toxic Orgy" is the album title.

EDIT: Actually, I'm not sure it wouldn't work better reversed.
"And now, here's Horrible Toxic Orgy, with a song from their latest album, Two Forgotten Beasts!"

Yeah, I was considering just going with "Horrible Toxic Orgy", it does sound better on its own. I don't really know about "Two Forgotten Beasts" as an album title, maybe it could be a tribute band of some sort, the supporting programme to start the performance while Horrible Toxic Orgy is waking up with hangovers backstage?
"Two Forgotten Beasts" probably works best as a music/album name.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 13, 2012, 09:28:28 am
We need a name and a location so I can get the next fort going. Mego, maybe you can use the poll on top of the thread for that?

I found this area during a cursory sweep of the world
Spoiler (click to show/hide)
and I think it'd make a good embark. It's even somewhere near where Battlefailed and Failcannon were, adjoining the same (sadly no longer evil) ocean, and it's close to several goblin fortresses.

As for the name, I don't have any really good ideas but I do think it should have at least three or four components.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 13, 2012, 01:50:34 pm
Actually that's quite a ways from where battlefailed and failcannon were; they're way up at the north end of the ocean, where a little island is adjacent to a box-shaped chunk of land jutting into the water.

I'm trying to find a biome that's legitimately -evil-. Every one i've checked so far has a shortage of undead, and pathetic little cloud syndromes.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 13, 2012, 02:24:57 pm
Okay, I already got the backstory ready, so that's taken care of.



Eric, I don't think we are able to handle perma-rezzing undead on a 100% evil map. Probably.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 13, 2012, 05:07:12 pm
Has the name for FailCannon IV been set in stone? If not, I'd just like to put in my two-cent idea:
The Common Plank.
Also, have a pleasant day, all of you.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 13, 2012, 05:48:28 pm
Has the name for FailCannon IV been set in stone? If not, I'd just like to put in my two-cent idea:
The Common Plank.
Also, have a pleasant day, all of you.

This post is wrong in so many ways that I lost count.

Anyways, I like Hellfailed as the first part. Perhaps we should do several rounds of voting, one for each part.

Yeah that's what I'm going to do. Narrow it down to 3-4 choices for the first part of the name, guys.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 13, 2012, 05:49:33 pm
FailFortress is my suggestion for the first part.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 13, 2012, 07:50:01 pm
Hellbattled. The extended failure. Of cannons.

I mean really. Each fort has tried to produce a "cannon." Each has failed spectacularly, and the Hellcannon's engineering faults actually resulted in the death of the fortress. Can it get any better than that?

More on the Epic:

Spoiler (click to show/hide)

Now I will start re-reading failcannon and writing it's story.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Spish on August 13, 2012, 09:31:19 pm
If we go by the apparent naming tradition, it has to have "Hell" in it. Can't think of any good ones though, at least not right now.

Reserving a dorf and turn for the next one. Spishaban, preferably sheriff and de facto animal trainer (assuming we'll be playing on DF2012 with the improved training). No skill preference, although fighting experience would be lovely. And I encourage you guys to exploit the justice system horribly as long as I'm alive. That's what I plan on doing, anyway :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 13, 2012, 10:10:04 pm
Okay, I'm claiming hammerer now. To be appointed as soon as the first player opens the save.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Gizogin on August 13, 2012, 10:33:24 pm
As for the name, if we are going to continue the trend set by the previous forts, then it should contain "Hell".  Goldenhell, perhaps?  Just for a bit of variety.  Maybe Goldenhell the Failure of Cannons.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 13, 2012, 11:35:03 pm
My $.02:

"Hell" for the naming convention, "fail" for the overarching theme of the series. "Fail" doesn't have to be in the first part of the name in my opinion. In fact, I'd prefer it somewhere else. Following Gizogin's idea, perhaps the other half of the first word should be original. Looking through the words list in-game, I've come up with some ideas:

Brokenhell (broken sure seems to describe the game during Hellcannon)
Brotherhell (since the popular idea seems to be a parallel universe)
Hellcastle (because fuck yeah)
Cathell (my cats bring all the demons to the yard)
Hellcurse (the Curse of Battlefailed is still with us)
Dinedhell (we did)
Frozenhell (Hellcannon's exterior, also what happened when we started breaking stuff)
Leakedhell (the original FAILCANNON, as well as the HELLCANNON)
Hellsouls (that's what we all are now)
Hellberry (for Aussie)
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 13, 2012, 11:59:02 pm
Wouldn't Hellwalls be more appropriate?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 14, 2012, 12:22:38 am
Hellfortress the Failure (of Battles)?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 14, 2012, 12:36:12 am
Hellwinds the Shame of Failures

Alternatively, how about something completely different: Ngotolstal :P

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dark_T_Zeratul on August 14, 2012, 01:49:08 am
I'd like to throw DarkHell into the pot as well.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 14, 2012, 02:22:37 am
I'd like to throw DarkHell into the pot as well.

That'll only encourage them to try and dig a straight vertical shaft to hell, you know.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Nachtprophet on August 14, 2012, 04:06:49 am
Hellbattle the Fortress of Fail?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Ieb on August 14, 2012, 07:28:56 am
HellHell the Hell Fail of Hell.
Or just hit random until you get a fort name that has both Hell and Fail in it. Or wait, doesn't it just shuffle the first two sections of the fort name? Oh well.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 14, 2012, 12:08:00 pm
I'd like to throw DarkHell into the pot as well.

That'll only encourage them to try and dig a straight vertical shaft to hell, you know.

And this is a problem, why? :P
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 14, 2012, 12:12:03 pm
I'd like to throw DarkHell into the pot as well.

That'll only encourage them to try and dig a straight vertical shaft to hell, you know.

And this is a problem, why? :P
Didn't we just do that?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 14, 2012, 02:03:48 pm
Alright, I'll try my hand at some serious names.
Helltide
The Waves of Failure
The Worst of Worlds
Warfailed
Savagephantom

And excuse me for trying to be nice. It's not like I'm trying to jinx the fort.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Reudh on August 14, 2012, 04:59:58 pm
Hellfailed the Savageness of Cats.

Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 14, 2012, 05:34:01 pm
Alright, I'll try my hand at some serious names.
Helltide
The Waves of Failure
The Worst of Worlds
Warfailed
Savagephantom

And excuse me for trying to be nice. It's not like I'm trying to jinx the fort.

It's really just the fact that you said Failcannon IV.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 14, 2012, 05:50:27 pm
It's really just the fact that you said Failcannon IV.
Oh, It turns out, I am an idiot, in every sense of the word. GO ME!
But yeah, sorry. I'm still looking at Failcannon right now, and I completely forgot it was a sequel, though I still remembered this would be the fourth. Again, GO ME!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 14, 2012, 06:57:05 pm
It's really just the fact that you said Failcannon IV.
Oh, It turns out, I am an idiot, in every sense of the word. GO ME!
But yeah, sorry. I'm still looking at Failcannon right now, and I completely forgot it was a sequel, though I still remembered this would be the fourth. Again, GO ME!

You got my name backwards, too.

Anyways, it's totally understandable to make a mistake. We made 3.

We gave them names, too. Battlefailed, Failcannon, and Hellcannon.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Spish on August 14, 2012, 09:59:35 pm
Hellcanyon
Hellkitchen
Hellkitten
Hellchicken

Or, hell, maybe something with "Cannon" as the front compound. That hasn't been done.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 14, 2012, 10:11:59 pm
Or, hell, maybe something with "Cannon" as the front compound. That hasn't been done.
CannonCrest
CannonRule
CannonBurn
CannonBorn
CannonTruth
CannonThinking
CannonQueenElizabethIII

I dunno, it doesn't quite have that same ring to it that Hell or Fail have as a first compound.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 14, 2012, 10:26:56 pm
Hellcanyon
Hellkitchen
Hellkitten
Hellchicken

Or, hell, maybe something with "Cannon" as the front compound. That hasn't been done.
CannonWalls!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 14, 2012, 10:27:45 pm
Or, hell, maybe something with "Cannon" as the front compound. That hasn't been done.
CannonCrest
CannonRule
CannonBurn
CannonBorn
CannonTruth
CannonThinking
CannonQueenElizabethIII

I dunno, it doesn't quite have that same ring to it that Hell or Fail have as a first compound.

It says something about DF that Hell and Fail both add the same amount of cool to a fort name.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 14, 2012, 10:40:27 pm
Or, hell, maybe something with "Cannon" as the front compound. That hasn't been done.
CannonCrest
CannonRule
CannonBurn
CannonBorn
CannonTruth
CannonThinking
CannonQueenElizabethIII

I dunno, it doesn't quite have that same ring to it that Hell or Fail have as a first compound.

It says something about DF that Hell and Fail both add the same amount of cool to a fort name.

It also says something about us, since we have yet to narrow down the field to 3-4 names. 3-4 first parts of names, even.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 15, 2012, 01:09:31 am
Then the only solution, is for whoever embarks to choose the name and tell democracy to go shove itself. That's what any modern-day noblepolitician would do!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 15, 2012, 11:40:26 am
Then the only solution, is for whoever embarks to choose the name and tell democracy to go shove itself. That's what any modern-day noblepolitician would do!

Speaking of which, has anyone been picked for first embark yet?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 15, 2012, 01:12:40 pm
It doesn't seem like anyone has even found a really good site yet, so I don't think so.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Dinjoralo on August 15, 2012, 01:46:21 pm
If so, can I call a dwarf for later? Any will do, name being "Dinjoralo", but give him/her the profession title "Suck-Haver".
Yes, it is stupid. But likely to be the cause of many jokes!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 16, 2012, 07:01:11 pm
Gentlemendwarves, please choose an embark soon or I will embark on that evil part of the australia island and give the save to whatever poor fool brave overseer asks for it.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 16, 2012, 07:58:25 pm
Well, the embark I found may not have any immediately obvious toxicity (it rained when I tested it, but it was just normal rain), but there were plenty of undead fowl ambling about.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 16, 2012, 08:02:47 pm
I found a nice vicious tundra/forest/neutral grassland embark up in the north-west. Very cold, but the forest's ponds thaw during summer. Undead, and two forms of horrible mists. The nefarious mist in the forest causes extreme swelling, to the point of possible blood loss/necrosis on smaller creatures, and the msit in the tundra does... I dunno. One of the dorfs with an axe went berserk and murdered everyone before symptoms showed up.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Strategia on August 16, 2012, 08:26:03 pm
I found a nice vicious tundra/forest/neutral grassland embark up in the north-west. Very cold, but the forest's ponds thaw during summer. Undead, and two forms of horrible mists. The nefarious mist in the forest causes extreme swelling, to the point of possible blood loss/necrosis on smaller creatures, and the msit in the tundra does... I dunno. One of the dorfs with an axe went berserk and murdered everyone before symptoms showed up.

I think we have our embark.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 16, 2012, 09:13:00 pm
I found a nice vicious tundra/forest/neutral grassland embark up in the north-west. Very cold, but the forest's ponds thaw during summer. Undead, and two forms of horrible mists. The nefarious mist in the forest causes extreme swelling, to the point of possible blood loss/necrosis on smaller creatures, and the msit in the tundra does... I dunno. One of the dorfs with an axe went berserk and murdered everyone before symptoms showed up.
Screenshot with location, please?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: CatalystParadox on August 17, 2012, 04:17:45 pm
I found a nice vicious tundra/forest/neutral grassland embark up in the north-west. Very cold, but the forest's ponds thaw during summer. Undead, and two forms of horrible mists. The nefarious mist in the forest causes extreme swelling, to the point of possible blood loss/necrosis on smaller creatures, and the msit in the tundra does... I dunno. One of the dorfs with an axe went berserk and murdered everyone before symptoms showed up.

Perfect.

I really hope the latter is a husk/thrall mist.  I <3 Husks.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 17, 2012, 05:07:14 pm
I should mention that it had an aquifer. I think. I'll have to search it out again, unfortunately, because I lost the location. Oops. >.>

Alright, think I might have found either the same site or something equally or more horrifying.
Evil tundra and hills, and neutral shrubland/grassland. Nefarious mist, and "fetid muck" rain in the tundra. Nothing much I know of from the hills. The muck causes at least blistering, adn the mist I know causes swelling with blood. Only one dwarf left, and she's rotting to death, filling the room with miasma while her ass rots out form under her... Raven corpses killed everyone else, plus the cats.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 17, 2012, 05:38:15 pm
I think all three forts had aquifers, so I guess the fourth should too,
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 17, 2012, 05:54:29 pm
Here's the location info for that wretched place:
Spoiler (click to show/hide)

I also found another really nice site that I would personally embark on, but it's probably less than 50% evil territory, and most of that is a tiny lake it encompasses with a 5x5 embark. It has sand, clay, magnetite and silver so far, and an aquifer under the lake. No sign of undead, but for weather it has the unknown "evil dust" in the northern swamps.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 17, 2012, 05:58:55 pm
I'll start the thread later today after I eat. If anyone wants the first turn, now's the time to say it. Otherwise I'll send it to either TAG or Catalyst, decided at random.


EDIT: Opened the world and... no sword of boots civ. Do we even have a Queen Led?
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 17, 2012, 07:28:34 pm
Me?!  Oh crap, that won't end well for anyone....


I love it!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 17, 2012, 07:32:26 pm
EDIT: Opened the world and... no sword of boots civ. Do we even have a Queen Led?

Nope. Worldgen won't produce the same world twice in two separate versions, at least not from the same seed (hypothetically, I mean, it may be possible to produce two worlds that are nearly identical in most aspects if you run worldgen a few trillion times.) I got the terrain layout and some other information from elevation maps and exported worldgen info, and built it in PerfectWorld DF.
I don't know why the name seed still produces the same outcome for the world name, though. Directly copy/pasting all the exported info did NOT provide the same world.

There's "The Sacrificial Sword," though. They've got cave crocs!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 17, 2012, 07:39:15 pm
So, the Sacrificial Sword it'll be. Do I keep Led in the story, despite her not being in the game, or do I use the actual ruler of the civ?


Also, I think there is a history seed.


EDIT: I guess no Battlefailed fort is one without Led, so I'll keep her in so I don't have to re-write the backstory.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 17, 2012, 07:44:57 pm
I think we can use the actual ruler. Led may still be out there, commanding the legions of undead horrors, but not a ruler in this world.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 17, 2012, 07:49:09 pm
Maybe the ruler of The Sacrificial Sword is merely a puppet ruler placed there by Led?

Oh, by the way: if you didn't specify a custom profession name, I'll choose one.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Eric Blank on August 17, 2012, 07:50:50 pm
If they're a vampire anyway, that could be reasonable. Led, though, would not immediately have contacts in this world, and wouldn't necessarily be here before The Foul One sent her here to deal with us.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Teneb on August 17, 2012, 08:02:58 pm
Fort name: Horrorfailed the Battle-Cannon of Hell

Group Name: The Mechanism of Insanity

Already dorfed everyone, just picking supplies now.

Also, we have no mason. This will be fun.

EDIT: embarked, saving the game. Thread will be up soon.

Turns will be given in the order the starting seven claimed, if that alright with everyone. Anyone else past these 7 will have to request a turn in the thread. If any of the starting 7 doesn't want a turn, please let me know.


And it's up after a minor fail on my part. I'll send a pm with the save to TAG now.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: EmeraldWind on August 17, 2012, 10:42:44 pm
If they're a vampire anyway, that could be reasonable. Led, though, would not immediately have contacts in this world, and wouldn't necessarily be here before The Foul One sent her here to deal with us.

Led could use Andreus's possessing technique on someone after sliding into this world.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on August 18, 2012, 12:13:12 am
If they're a vampire anyway, that could be reasonable. Led, though, would not immediately have contacts in this world, and wouldn't necessarily be here before The Foul One sent her here to deal with us.

Led could use Andreus's possessing technique on someone after sliding into this world.

She could hop into one of the dwarves, leading to a smalltown scenario. Perfect explanation for a tantrum spiral or loyalty cascade.
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: ThatAussieGuy on August 18, 2012, 03:47:12 am
And it's up after a minor fail on my part. I'll send a pm with the save to TAG now.

Hahah. Ahahahahah. Bwahahahahah

MUWAHAHAHAHAHAHAHAHAHAHAHAH

This should be Fun...


Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: helf on December 30, 2012, 01:33:11 pm
Necro'ing this a bit...

Deathswords .doc is awesome, but I generally do not use that format, so I went and converted it into a PDF for my own ebook viewing pleasure.

Here is a link to it for anyone else interested - https://dl.dropbox.com/u/18216514/BATTLEFAILED.pdf
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on December 30, 2012, 04:27:33 pm
Necro'ing this a bit...

Deathswords .doc is awesome, but I generally do not use that format, so I went and converted it into a PDF for my own ebook viewing pleasure.

Here is a link to it for anyone else interested - https://dl.dropbox.com/u/18216514/BATTLEFAILED.pdf

A worthy necro. I generally don't use .doc either, since I'm an OpenOffice guy, but I never thought about converting the archive. In the OP this goes!
Title: Re: Hellcannon (Succession: Battlefailed 3) (0.31.25) (DEAD)
Post by: Mego on January 08, 2013, 11:57:48 pm
Hey guys. We made Hall of Legends.