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Author Topic: Future of the Fortress  (Read 1166060 times)

Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1785 on: August 07, 2011, 01:50:15 pm »

mumies retain their soul, if i remember right

G-Flex

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Re: Future of the Fortress
« Reply #1786 on: August 07, 2011, 10:19:29 pm »

Suppose I have a necromancer companion. If I die, could he reanimate me? Would I still have control?

I doubt you'd still have control since you'd basically just be a mindless (or at least without your original mind) zombie.
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Neonivek

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Re: Future of the Fortress
« Reply #1787 on: August 07, 2011, 11:06:38 pm »

Suppose I have a necromancer companion. If I die, could he reanimate me? Would I still have control?

I doubt you'd still have control since you'd basically just be a mindless (or at least without your original mind) zombie.

Also by the same concept you would gain control of yourself if an enemy necromancer raised you.

Though it could be something Toady could look into for the future... an ability Necromancers could have that raises people back from the dead as undead monstrocities.
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Areyar

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Re: Future of the Fortress
« Reply #1788 on: August 08, 2011, 09:38:45 am »

Taking down a Necromancer would be a pretty difficult task if not handled with care:

n.b. An adventurer killed by the Necromancer's buddies would be resurrected to fight for him, retaining part of his/her historical skills and history. After each failed attempt to kill the dark sorceror, the number of undead heroes increases and the task becomes more difficult. 

fun times! :)
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freeformschooler

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Re: Future of the Fortress
« Reply #1789 on: August 08, 2011, 11:38:54 am »

Suppose I have a necromancer companion. If I die, could he reanimate me? Would I still have control?

I doubt you'd still have control since you'd basically just be a mindless (or at least without your original mind) zombie.

Also by the same concept you would gain control of yourself if an enemy necromancer raised you.

Though it could be something Toady could look into for the future... an ability Necromancers could have that raises people back from the dead as undead monstrocities.

Note that for player control there's no difference between an undead mindless player and a regular player. If you really wanted you could play as a skeleton in Arena Mode, but I'm not so sure about your already-dead body being raised and you continuing to play. Oh well, that would be awesome though.
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jellsprout

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Re: Future of the Fortress
« Reply #1790 on: August 08, 2011, 02:05:01 pm »

Taking down a Necromancer would be a pretty difficult task if not handled with care:

n.b. An adventurer killed by the Necromancer's buddies would be resurrected to fight for him, retaining part of his/her historical skills and history. After each failed attempt to kill the dark sorceror, the number of undead heroes increases and the task becomes more difficult. 

fun times! :)

That is not the only problem. You fight the necromancer before he has too many minions. You chop off one of his arms. As the necromancer is slowly bleeding to death, you start your victory dance. Only for the chopped off arm to suddenly strangle you. When fighting a necromancer, you need to be careful not to accidentally give him more minions.
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Karnewarrior

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Re: Future of the Fortress
« Reply #1791 on: August 08, 2011, 05:31:13 pm »

Suppose I have a necromancer companion. If I die, could he reanimate me? Would I still have control?

I doubt you'd still have control since you'd basically just be a mindless (or at least without your original mind) zombie.
Well you could always get suspicious and run him out of town.
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drvoke

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Re: Future of the Fortress
« Reply #1792 on: August 08, 2011, 07:08:00 pm »

Adventurers being able to do interactions is easily the most epic DF announcement since.. I dunno.  Probably multiple Z levels.  I'm pretty damn excited, anyway.
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Neonivek

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Re: Future of the Fortress
« Reply #1793 on: August 08, 2011, 07:24:40 pm »

Adventurers being able to do interactions is easily the most epic DF announcement since.. I dunno.  Probably multiple Z levels.  I'm pretty damn excited, anyway.

For the modding community maybe.

There are so few interactions adventurers even get outside of mods.
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Rockphed

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Re: Future of the Fortress
« Reply #1794 on: August 08, 2011, 08:43:41 pm »

Adventurers being able to do interactions is easily the most epic DF announcement since.. I dunno.  Probably multiple Z levels.  I'm pretty damn excited, anyway.

For the modding community maybe.

There are so few interactions adventurers even get outside of mods.

Consider this: if you play as a dragon, you will be able to breath fire.  If you find a tablet detailing how to become a necromancer, you will be able to raise your own severed hand to follow you.  When artifacts gain abilities(like shooting fireballs), the interface will already be there to use them.  If you get bitten by a werespider, you will be able to shoot webs while in spider form.

Okay, so the odds of any of that happening are vanishingly small.  But I think the first explains why people like this so much.  Actually being able to breath fire as a dragon is just plain cool.
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Footkerchief

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Re: Future of the Fortress
« Reply #1795 on: August 08, 2011, 09:27:44 pm »

Consider this: if you play as a dragon, you will be able to breath fire. [...] Actually being able to breath fire as a dragon is just plain cool.

I'm not sure why people are talking like dragonfire is a sure bet:
Quote from: devlog
Fire breath hasn't been integrated yet.

And there's no guarantee that it'll be integrated before the release.
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Dsarker

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Re: Future of the Fortress
« Reply #1796 on: August 08, 2011, 09:31:22 pm »

Consider this: if you play as a dragon, you will be able to breath fire. [...] Actually being able to breath fire as a dragon is just plain cool.

I'm not sure why people are talking like dragonfire is a sure bet:
Quote from: devlog
Fire breath hasn't been integrated yet.

And there's no guarantee that it'll be integrated before the release.

But it does imply that it is or will be coming.
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Footkerchief

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Re: Future of the Fortress
« Reply #1797 on: August 08, 2011, 09:37:21 pm »

But it does imply that it is or will be coming.

But it does not imply that it's coming in this release, which is what some people are anticipating.  "Yet" covers a lot of a ground with a planning horizon as long as DF's.
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Dsarker

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Re: Future of the Fortress
« Reply #1798 on: August 08, 2011, 09:39:17 pm »

But the firebreath is not the most important/fun part. If it is required, modders will put it in.


I'm looking forward to the dwarfinator food.
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Dsarker

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Re: Future of the Fortress
« Reply #1799 on: August 09, 2011, 07:46:04 am »

Actually...no. There is something possibly even better than necromancy or that sort of stuff. If we can get interactions to change a body part, we could possibly create a crude evolution.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."
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