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Author Topic: Deathgame - A Very Insignificant Fort - LNP 42.06  (Read 55524 times)

HMetal2001

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Deathgame - A Very Insignificant Fort - LNP 42.06
« on: July 31, 2016, 03:01:08 am »

The dwarf Udil Silverystopped was mandated by King Kogan Goldenbreach of Tun Deg, a proud civilization of Dwarves, to create a fortress across the Waters of Rock, to a place where no Goblin, Human, or Elf can travel to, except on their own. Meaning no sieges from Goblins, no trade caravans from Humans and Elves.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
On the night of the 14th of Granite in the year 500, Udil saw a beast of the caverns in a nightmare. It was killing everything in sight, destroying buildings, and left a pile of corpses in its wake.
Spoiler (click to show/hide)
In order to avoid this, if it were at all a premonition, disaster, he talks of it to his fellow Dwarves. They pay no heed to him. So he implements an overseer cycle system, where one overseer would manage the fort for a year and step down when his or her term is completed. He resigned immediately afterwards.

RULES AND GUIDELINES:
1.It is recommended necessary to use PeridexisErrant's DF Starter Pack with DF version 42.06.
2.Since this world's mineral scarcity is set as 625 (normally it's 2500) (the higher the coefficient, the rarer minerals are), TAKE ADVANTAGE OF THE GEMS AND GOLD THAT YOU FIND.
3.There is no iron in this fort, so you'll have to import.
4.Have some herbalists who'll pick all sorts of plant and fruit for you to make booze.
5.Make a tavern, well, and hospital.
6.Grow some outdoor plants. Everyone likes some apple cider.
7.If you're making crowns, make sure you encrust them with the gems you find.
8.Use imgur for photos. And make sure that you upload the save when Spring has arrived.
9.Mint commemorative coins for each year from any metal EXCEPT iron and steel.

The save is here
http://dffd.bay12games.com/file.php?id=12316

OVERSEERS:
1.Blahsadfeguie Spring Summer Autumn Winter
2.Sanctume 1 2 3 4
3.Fleeting Frames Year Start Analysis 1 2 3 4 5 6 7 8 9 10 11
4.HMetal2001 1 / 2.1 / 2.2 / 3 / 4 / 5 / 6 / 7 / 7.1 / 8 / 9 / 10
5. ringlingling 1



Autarchy of HMetal:
Year 504: 1 Spring

Dorf List:
Udil HMetal Silverystopped
Zefon Blahsadfeguie Simplepainted
Sibrek Malakor Shovedcrystals
Asob Onciblu Guildsport
Urist Sanctume Tradetested
« Last Edit: May 31, 2017, 06:51:51 am by HMetal2001 »
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HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #1 on: July 31, 2016, 02:17:46 pm »

My newly-registered friend, LegendaryTyper, will be the first overseer. If you're reading this, please post in a seasonly manner. I mean one post for spring, another for summer... you get the idea.

Cash in on the gems and do good for Tun Deg.
Or get a hammering if you fail.
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Blahsadfeguie

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #2 on: July 31, 2016, 08:28:40 pm »

Sign me up yo! I too am new to the forums and this looks like a fine place to get my dwarven feet wet in the realm of succession forts.
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HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #3 on: August 01, 2016, 03:26:51 am »

You're in, Blahsadfeguie.
Do good for Tun Deg.
Or get a hammering if you fail.
(That's this fort's motto)
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Blahsadfeguie

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #4 on: August 01, 2016, 03:56:26 am »

Awesome. Hammers just so happen to be my spirit animal. Which means I'm either going to succeed triumphantly or fail spectacularly. Either way, I'm sure it will be entertaining. ;D

... :'(
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HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #5 on: August 01, 2016, 05:13:06 am »

So, for future readers, this is a fort that I used to run on my own (before I ran it into the ground, of course). That beastie wrecked it and it was over. So this is like an "avoid the nightmare" sort of thing.
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Fleeting Frames

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #6 on: August 01, 2016, 05:34:14 am »

For how many years?

PS: Looking at the world map, it seems like it is a fat embark - at least 150z from top to bottom, I'm guessing?

Though, multitude of gold and no iron suggests possible magma pipe in caverns.

HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #7 on: August 01, 2016, 06:03:32 am »

Two. :'( Rithesa came at 503s early spring. The fort started at 500.
Also the world is 257x257.
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Sanctume

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #8 on: August 01, 2016, 09:27:51 am »

I'm in the mood for some 42.06 LNP gaming.
Sign me up.
Gold studded copper armory for everyone!

Uhh, we have magma smelter yet on the surface?

Sanctume

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #9 on: August 01, 2016, 09:30:42 am »

For how many years?

PS: Looking at the world map, it seems like it is a fat embark - at least 150z from top to bottom, I'm guessing?

Though, multitude of gold and no iron suggests possible magma pipe in caverns.

@150z deep, this needs at least 2 rest stops every 50z, although, if given time, I would go every 30z just because I don't want my dwarfs to travel too far to haul magma-filled minecarts during initial magma hauling.

However, lack of iron will make delay this, unless you find some garnerite (nickel) 

HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #10 on: August 01, 2016, 09:31:31 am »

You're in. Conglaturations.
(Seriously though, gold studded copper armor?)
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Fleeting Frames

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #11 on: August 01, 2016, 09:35:05 am »

First, he cuts native gold in jewelers' workshop while making copper armour in forges.

Then, he retires and unretires the fortress to give dwarves time to decorate the armour.

Somewhat novel idea, I must say.

As for nickel/iron, would have to wait till autumn I guess, or maybe migrant comes with magma-safe pick.

(Oh, and @150: That's including the top of sky and the bowels of hell. Magma sea is probably bit higher, but really, the sea is only 11 map tiles from mountains there. )
« Last Edit: August 01, 2016, 09:37:56 am by Fleeting Frames »
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HMetal2001

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #12 on: August 01, 2016, 09:48:50 am »

I'm boarding a plane. Will talk later
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Sanctume

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #13 on: August 01, 2016, 09:58:27 am »

I think you can "stud" armor and weapons with metal alloys, but not gems.

Retire/Unretire can get you studded stuff with bone which is kinda lame. 
I don't think I unretire in 42.06, and I think that causes hostile visitors, no?

Anyway, it looks like there's plenty of wood to burn, so maybe magma smelters can wait.
A wood cutter mass cutting would get plenty of skill ups and keep the "death by dehydration due to stuck up a tree" issue to a minimum.

LegendaryTyper

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Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
« Reply #14 on: August 01, 2016, 10:36:17 am »

Hello everyone sorry for being late  :o  I'll go grab the save
Do we post the updates here as a reply?
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