what is dibs?
Name:Tallon the Necrodancer
Gender: Male
Race: Half Lich, that used a perfume.
Debtor: Emperor
Magic : destruction magic
Bio: Tallon used to dance for the King, that never had anything better to do that watching him dance. He was a great dancer, but buying all of the perfumes to keep the smell away costed him a lot, so he danced for free. And since he earned 0 coins, and one day he learned necromancy from a wizard that wanted more than 0 coins, now he has a debt.
An alternate character sheet for someone who is too lazy to make their own:
Name: Vlad Notavampirestein
Type: Vampire
Quest Giver: God
Quest: Gm's Choice
Method of Death: It involved a teddy bear.
Ahem. FallacyofUrist begins to swing a hypnotic pendulum in front of poketwo.
THATS NOT GOING TO WORK!
The swinging accelerates!
From now on, you will be obsessed with... Scizor!
i read 1st msg then decide will i play or not.
okay maybe ill be okay ::)
Name: Delekates
Gender: WoMan
Race: Vampire
Debtor: Shaman
Bio: I am a longliver. I am from 1844y. Yea maybe some lived longer but didnt saw same age...
I died pretty early, at 1863, after what i reborned just now. Kinda hard to live again, but i feel that ill make it. Now i am kinda immortal, still i dont think ill be able to seek for revenge, guess ill need to gain my authority back, so better start goin...
No one will be able to stop me!
Hey, i suggest you put our status in the OP, or in the first post, or whatever it is. You should also write what minions we have, that's important.
Also thats sum pretty long sleep
How is 10 hours a long sleep? Whatever...
Turn Seven:
Delekates:
okay hope i dont make any pain in the booty crack :'(
Umm... okay.
Use dark powers to give em hallucinations
[5]
Well, it's more of an illusion spell, really, but you pull it off nonetheless. The guards begin walking away from the prisoner, talking to themselves. The prisoner gets in a fetal position and begin shaking.
then use old style kick ass combos to knock every one out (not killing)
You dispatch the guards with ease. The poor souls probably thought they were on guard duty back at the town.
and eat prisoners soul
You don't eat souls. However, you do drink blood! After sucking the prisoner dry, you're too tired to keep going, so you sit down on one of the guards and rest.
conein:
skeletons, pretty please, follow me. Is it so hard to make something so basic...
[4-2(QV)+2(repeat)+1=5]
Slowly, the skeletons and the Qeth Vol begin to follow you. Finally!
Then, to the town we go.
[2]
Your walk to the town is interrupted when a few merchants see you from a ways off. They run away - screaming - into the forest. They're too far away to chase, so you keep going to the town.
When i reach it, make sure to make the Skellies stop following me in a safe place.
[8-2(QV)+1=7]
You find an old abandoned farmhouse outside the town, so you lead your undead inside. You command them to stay there, which works perfectly. Some of the skeletons & the Qeth Vol even play dead! You then enter the city, which seems eerily silent except for a loud commotion nearby...
Generally me:
Wait for the wizard to get back. When she/he does get back, get my zombies to punch him in the face and knock him/her out.
[2-1(vonzun)-1(slightly complex)+2=2]
A few minutes later, the wizard climbs down the ladder in a hurry. You command the zombies to attack, but they don't. However, the wizard is scared shitless a lot, so you turn to plan B.
If he doesn't get knocked out, shoot him with death energy till he dies.
[5+2=7]
The wizard tries to defend himself, but his soul is annihilated by your necromantic magic. His eyes glaze over and he falls to the ground, dead.
Then carefully make the wizard into a vonzun.
[6+2]
You call upon your necromantic energies and raise the wizard from the dead. He gets off the ground, life returning to his eyes. A different life than before. An eviler life. You have created vonzun spellcaster. His power can aid you greatly, but if he turns against you he will be a great enemy as well.
Send my vonzun by himself to the farm.
You feel too exhausted to do this.
Magnumcannon:
You find yourself inside your old crypt, with everything as it was when you last saw it. Well, almost everything. The ornamental vase is obscured by a silhouette that you identify as your backstabbing brother. "Well look who came back, after all." His voice makes you tremble with rage. "I was just wondering who could help me with this problem of mine when I remembered my fool of a brother was trying to get out of hell!" He laughs condescendingly. "Well, brother, what do you say to helping me?" If looks could kill, he'd be dead 3 times just then. "Remember, you still owe me." That stops you in your tracks. No matter how much you want to deny it, he's right. And worse than that, he made you take a blood oath, too. There's no getting out of this. "Well, I don't want to spend too much time talking to you, so I'll make it quick. One of the other gods has betrayed me - could you imagine - and I want his precious little toys dead. Both of them happen to be in a little town not far from here. You'll know who they are when you see them. I'll make sure of that. Ta ta, little brother."
What is your magical specialization?
ATHATH:
"This again?!"
*sigh*
"Please stop pelting me with rocks."
*Bob continues to be pelted with rocks*
"Please, stop."
*the pelting continues*
"STOP!"
[4-2(scary)=2]
Despite your best attempts, only a people few run off, while the rest of the townsfolk still pelt you with rocks.
Head to the inn.
You walk into the inn, where the few people who haven't seen you yet (the drunks) notice you and begin to scream. Everyone either cowers in the corner or throws stuff at you - except a small group of people. These four just get up from their table calmly and face you. Adventurers.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: None
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
I'll add in Andres later today. I just have to think of what his quest will be.
Turn Eight:
The sun has set. It is now nighttime.
Andres:
You are outside a farmhouse. How you came there is unknown to you. From the darkness of the night, you hear a voice. "I am the god of darkness. You worshiped me once, and for that I have listened to your wishes. However, that was not repayment for your worship. It is you who is now to repay me. I wish to have an empire like the other Great Gods. However, since there is no room for another empire, one must fall so I can have mine. The empire I have chosen is the one you stand in now. With your help, I will have the empire I deserve. You shall even build it - in a way - for you shall prevent it from not being built at all. Though you must not bring the death of the king about yourself - it would raise too much suspicion - you can still bring about the new world. Many spellcasters of the past now walk the earth again, and many of those have intentions that will bring down the current rule. However, I have heard that a cunning trap has been set for those who wish to topple the king. I task you with finding it and preventing it from executing its task. That is all I need." With that, the voice ends, replaced with the sounds of screaming.
conein:
Go to the commotion, whatever that is. Unless it is a "We heard that a spooky necromancer is around"
You follow the sounds and come to an Inn surrounded by people. Inside, you see an iron golem with a sheathe slung over its back. Inside of it is the largest sword you've ever seen. The people outside are shout insults at it, but they all seem too scared to go inside and confront it.
Delekates:
Search guards for money, jewelry, not interested in wedding rigns, while they unconscious.
[1]
You find absolutely no jewelry on the guards at all. What a shame.
Continues journey.
Disappointed, you finish your journey to the goblin village. You now stand at its edge, hidden by the darkness and the bushes. It seems to you that everything is fairly normal. There are several small houses (size of a human bed) near the center of the village, and 3 large ones near the edge (12' by 12'). Guards - oblivious to your presence - are posted around the perimeter of the village. All is at rest.
Magnumcannon:
Look for a weapon around the crypt.
[3]
After much searching in the darkness you see a brittle and rusty ceremonial dagger. It use to be purely for decoration, but now its lost even that. You take it anyway. Maybe you'll find a use for it later.
Generally me:
See if my Spell caster can identify the ring.
[1-1(vonzun)+2=2]
He stays were he is, refusing to comply.
Send my Vonzun to the farmstead
[6-1(v)+2=7]
He responds without hesitation, climbing up the ladder and walking to the abandoned farmhouse.
Examine the books and other things in the laboratory for useful information.
[6]
It seems as if the wizard was studying necromancy, alchemy, and human biology. But what for? Needless to say, you don't learn anything about magic that you did not already know before. However, if you used his books on alchemy while brewing potions, you would be given a +1 bonus. Memorizing them is not an option, due to the amount of knowledge you would need to remember.
ATHATH:
The party of adventurers stands ready, but not willing to take the first move just yet.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: None
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players
Turn Nine:
ATHATH:
"Er... may I borrow a map?"
The adventurers look confused. Maybe they still don't trust you.
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
"Apparently. "
Seeing from this statement that you are (probably) harmless, the party leader comes up and shakes your hand. "I am Zikel Zanor, but my human friends call me Zeke. I'm sorry we acted so hostile, but we didn't understand you meant us no harm." The rest of the party slowly gets up and each if them shake your hand, but say nothing. They're still suspicious of you. Suddenly you hear one of the townsfolk cry out, "Yeah! Let's let him leave!" followed by more shouts of "Leave!" as the group outside opens up to let you pass.
Are you actually kindhearted or are you secretly evil?
Andres:
Take control of whoever lives in the farmhouse and force them to tell me what they know of the surrounding area and the kingdom they live in.
[6]
You open the doors of the farmhouse (which is actually a barn), and run inside. To your surprise, you see 3 skeletons standing inside. Even more surprising, they don't attack. Strange. Suddenly a figure walks in behind you. "What are you doing here?" He's no normal townsfolk. You can feel that he's an undead, and judging from the fact he can talk, a sentient one, too.
Delekates:
Find shaman.
[5]
You sneak into the village by transforming yourself into a bat. As you near the center of the village, you see the shaman's hut, the only building with skulls next to the entrance. You fly inside and return to your vampire form. You approach the sleeping form of the shaman and wake him quietly, putting your hand over his mouth so he can't call for help.
"U should prove that you are worthy of my help. I didnt asked to resurrect me, so i am able to destroy you instead of that town. Obey to my will, and you will gain much more than that little village!
You must agree on the covenant."
[7-2(scary)=6]
The shaman slowly nods his head in understanding. You take your hand off his mouth. "I agree on the covenant," he says, "What do you want me to do?"
conein:
Approach someone
"So what's the trouble with this golem here? Everyone is scared because he is big and he has a sword?"
[6-2(scared by ATHATH)=4]
They back away from the doorway. "Yeah, let's let him leave!" yells on of the people, misunderstanding your point completely. "Leave!" yells another, and they open a path between them for the golem.
Generally me:
Put the ring on one of my zombies before quickly taking it off again.
No matter how hard you try, you can't seem to take the ring off your finger.
Try identifying the ring myself
[3]
It looks quite expensive, and it seems to have an unnatural gleam to it. That's all you can tell.
Get my vonzun spell caster to identify.
[3-1(vonzun)+1(repeat)+2=5]
He lurches forward and tries to put it up to his face for a closer examination. However, he can't touch you, so instead he kneels down to look at it. "Hrmm," he says, "It's magic alright. Worth a lot too. Dunno what it does."
Magnumcannon
Stealthly head to the town
[4+1(night)=5]
As you stealthily walk to the town, you hide from a passing mail coach going in the same direction. As he rides by, you hear him call out: "I can smell you, you bum! Don't try to hide." Other than that, you get to the town without trouble. Once inside, you hear yelling a few blocks ahead. Your god was correct. This town practically bleeds of the energy of many undead necromancers, including you.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Magic Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: Goblin Shaman
Quest: Kill all people inside nearby town
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill two unknown people
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players
Turn Ten:
Delekates:
"You will become my vampire minion. That will be our blood pact.
U will get great power, or die in agony. That will be your test of being worthy.
Guess we will leave your village, next we need to get relic of mind control, i remember reading about it. With it we will start our rule.
Ofcourse we will need to get 1-2 more strong companions. Maybe you know one?
And remember, we are equal until you are with me. When you are against me i am stronger, just because i gave you vampire powers. So lets start our journey!"
Bite goblin-shaman so he gets vampire powers.
[6]
You drink his blood, then using unknown means, turn him into a vampire. You have completed your quest (by technicality)! "What is your will, master?" he asks.
Andres:
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
Are all non-minion undead spellcasters?
No. Most are, and the others are still quite powerful, in other ways.
If not, I can still make use of a non-magical undead, even if it's only as another minion.
I ask where its master is.
[5-2(Generally me's bonus)-1(vonzun)+2=4]
He looks at you rebelliously. "He's in the city... under the city."
"I am here to prevent a trap meant to kill others like myself. You are like myself."
Convince the undead to join me in my quest.
[3-2(Generally me's bonus)-1(vonzun)+2=2]
"No. I have more important things to attend to." Suddenly, another undead enters the room. From the energy you feel inside him, he seems to be a powerful undead necromancer. "More?" says the first undead, "What are four doi-" He stops suddenly. He looks.. scared? What of? Your attention is drawn by something outside. It seems as if there is something - or someone - also pertaining to necromancy outside. Powerful, judging from the amount of energy.
Generally me:
Ask John(vonzun spell caster) about his contacts
[8-1(v)+2=9!]
He begins to spew the information about everyone he's ever met, including you. You catch a few things, but his torrent of information distracts you too much to remember them.
Identify the ring myself again
[1+1(repeat)-1(distraction)=1]
The ring seems pretty ordinary. In fact, you can't even find the things you could see before. You wish that damned vonzun would shut up.
Go out into the night and look for important people with my good buddy John
That's out of the question. Even if he could go up the ladder while talking, he'd draw too much attention to you.
ATHATH:
"Thank you. May I glance at your map, before I am forced to leave? I have a memory cantrip I can use; it will literally take a second."
Cast the cantrip so that I can memorize the map
[7]
It's not a cantrip. However, you cast the spell correctly, remembering what you saw in that moment down to the creases in the paper.
transmute a plate or something else that won't be missed nearby the adventurers into gold as thanks
[3-1(gold is... difficult)+1=3]
You cover a fork on the table in gold leaf. The party's thief pockets it quickly.
then leave the town with Conein's character.
You ask him if he wants to come along. Instead of answering he runs off.
Follow this guy when I leave.
[6-1(metal)=5]
You decide you should follow him. He is your only friend, after all. However, just on the safe side, you decide to do it silently. Your sneak is successful. Although you lose him numerous times, you always find him again. Eventually he leads you to a abandoned barn, the one you remember passing on your way to the town. You sneak slowly up to the door, and manage to catch the last snippet of a conversation. "What are four doi-" It ends suddenly. Inside you can sense a lot of necromantic energy, some of it very powerful.
conein:
I dont really know where I am going. I am supposed to steal some stuff from the king i think, but i dont know where.
The Caladrius is in the king's bedroom in the capital city.
then leave the town with Conein's character.
As the golem leaves the building, ypu sense that he is actually an undead sentient spellcaster. To your surprise, he invites you to go with him on some journey of his.
Go recover my undeads
[7] You make haste to the barn, quickly and quietly. When you arrive there, you hear a snippet of conversation. "...ings to attend to." You burst inside and see a sentient undead with it's back to you facing a more sentient and powerful undead necromancer. Behind him your undead minions lie hidden or stand unmoving in the darkness. "More? What are four doi-" The less sentient undead stops talking suddenly. He's scared. Well, scared as a weakly sentient undead can be.
Magnumcannon:
As you stand around, waiting for something to happen, you see a person run by. Your attention is drawn to him. It seems that he is a undead necromancer of some kind - and judging from the smell - the kind that you are. But that isn't the reason why you watching him. You're watching him because he's one of those you have to kill. The commotion nearby seems to have ended, but that doesn't bother you. The only thing on your mind is him.
By the way, do you want each NPC to have a unique voice color? It would make it easier to identify whose speaking, but I won't go to the trouble if you don't want it.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Strange Magic Ring
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and one unknown person.
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
"I need a map of surroundings."
((can i use this? ))
(http://i95.photobucket.com/albums/l159/csp_kris/lower_cave_2.jpg)
Turn Eleven:
ATHATH:
Stride in.
"Is this a meeting by chance?"
You walk inside, much to the surprise of conein, who had no idea you were following him. Inside you see 3 other sentient undead, two of them possessing much more intelligence than the third, and also unlike the third, powers of necromancy. The less sentient undead doesn't answer you. Instead, it begins to slowly walk to the door, all the while facing you and the other group. One of the other, more intelligent undead begins to speak. "I am Kineruth, servant of the dark god, Sidious. He has tasked me to prevent a trap meant to destroy several of these regions necromancers. Now I demand to know your name and who you serve."
"I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest quite easily."
You reply. He seems nice enough. You notice that as you were talking, a great deal of skeletons - not to mention a huge skeleton monstrosity you recognize as a Qeth Vol - came out of nowhere and assembled in front of conein. It's not really effective at stopping you, however, since he was facing his back to you. Suddenly he yells out, "What the bloody hell are you doing here?" You are surprised at this sudden outburst and cannot find anything to say.
Andres:
"I am Kineruth, servant of the dark god, Sidious. He has tasked me to prevent a trap meant to destroy several of these regions necromancers. Now I demand to know your name and who you serve."
I tell the new necromancer who I am, who I serve, and what I'm doing. I ask who they are and who their master is.
You ask the metal-clad newcomer who he is. As you do, you notice the undead whom you tried to convince trying to silently leave the barn. "I, Bob the transmutationist, was resurrected by [insert the name of the god that resurrected me here], and have been given the task of killing King Bill by him. I believe I have a way to complete my quest quite easily," replies the newcomer. As he speaks, the skeletons that were in the back - along with even more that were hidden in the hay - assemble in front of conein, forming a line inbetween him and you. Suddenly, a Qeth Vol rushes in from the back, centering itself in front of conein, completing the formation. "What the bloody hell are you doing here?" he yells. You are stunned by his sudden outburst, and so you reply in silence.
Generally me:
Ask John about his contacts but say them slower
[8+2=10!]
He returns to the beginning, this time talking at a normal speed. As he speaks on and on, you realize just how worthless the things he was telling you about were. And just to put salt in the wound, he's going through it all chronologically! It will take him an hour until he begins to talk about something other than his "contacts" during childhood.
Identify ring
[8+2(repeat)-1(v)=9!]
You stare at the ring. Nothing happens. Then the ring stares back. Suddenly you feel your mind filled with the chaos of the demon within. Your mind understands that while you wear this ring, it's burning rage will fuel any fire related spells - for better or worse. It is not there of its own accord either. The demon is trapped inside the ruby of the ring. The gem shall shatter if... The gem shall shatter... The gem... Your mind is too consumed by the flames of the fiery spirit sealed in the ring.
Look for alchemy ingredients in the workshop
You cannot look away from the ring. It has taken hold of you for this turn.
I don't want coloured text. Also how difficult is it to die in this game on a scale of 1 to 10. 10 being easy 1 being impossible
In general, I'd say about a 3 or 4. However - you being a spirit - physical attacks would be a 1 while magical would be 7 or 8.
conein:
Skellies, put yourself in front of me
[7-2(QV)+1=6] Your skeletons follow your follow your orders. They rise from the hay and move in front of you, protecting you from Andres - whom you're facing - but not ATHATH, who just walked in from behind you. The power Qeth Vol is right in front of you. The less sentient undead begins to walk towards the door, slowly and cautiously. It seems as if the intruders were introducing themselves to each other as you did this.
"What the bloody hell are you doing here?"
You give into your British side and yell at the two at the top of your voice. They stand, dumbfounded.
Delekates:
"Okay, so i will go and find us next goal, you are free to finish ur stuff here, ill return after you and we will set off, so be ready."
Return to the town, get to the main pub.
[1]
The goblin obediently waits for you to return, and you set out into the forest. However, things take a sudden turn as you run face to face into a party of adventurers. Recognizing you as you truly are, they ready themselves for battle!
No colored text it is. I hope I didn't keep you guys waiting too long for the update.
Status: Normal
Infamy: Very Low
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal, Metal
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: None
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and one unknown person.
Status: Normal
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Huh... I guess Magnumcannon must be on vacation or something.
Turn Twelve:
Delekates:
Vanish in the air, like an illusion spell.
[5 vs 1]
With a wave of your hand, you become entirely invisible. The adventurers fire & swing at thin air, never landing a single hit as you skillfully dance away and turn to bat form.
Then continue last move.
[4+1(r)=5]
You fly towards the town. However, your bat form runs out as you near the town, so you have to walk the rest of the way. Because of this, you are unable to get to the pub this turn.
Generally me:
Explore the town. Trying to find minor lords and people with soldiers. But no one that important.
[4]
You find no minor lords on your journey. However, as you near the pub, you see the commander of the village militia ordering two of his men to stand outside the doors and guard. He then slips inside for what you assume is a night of drinking.
Find my vonzun.
[8]
You turn around and see your vonzun right behind you. "There are three other necromancers at the farmhouse, master. They all seem as powerful as you. One was made out of metal and had a big sword on his back. Another had a group of skeletons hidden inside. I don't know what the last had, but I overheard him say that there was a trap laid for undead necromancers. I think you should keep your eyes and ears open, master."
Andres:
Link up our minds with a psychic connection so we can speak to each-other telepathically.
[3+1=4]
You feel a weak bond form between the three of you. You will now be aware of each other's presence and location as long as you are within 30 feet of each other. You see conein leave the barn along with his skeletons.
conein:
get back to my cave
[2-1(obvious)=1]
As you leave, you feel a weak but sudden bond form between the three of you. You will now be aware of each other's presence and location as long as you are within 30 feet of each other. Your undead follow you, keeping a straight line in front at all times. You know the way there by memory, and you would have gotten there without easily if not for the mailman who spotted you as he was leaving the town. He whips his horses into a haste, and before you can respond, he is gone. You hurry quickly into your cave.
explore the main chamber or something
[8]
It seems that the first time around, you failed to notice a skeleton lying in the water. Next to it is a rusted shield, sword, and chainmail glove. You notice, however, that the helmet on it's head is completely clean. Magical, perhaps?
ATHATH:
Search for animals in this barn.
[2]
Search as you might, it seems that this barn was abandoned by even the mice many, many years ago. You do happen to notice the lesser undead leaving, followed by conein. Just as you do, you feel an empathetic link form between all of you, but very weak. You will now be aware of each other's presence and location as long as you are within 30 feet of each other.
Magnumcannon:
You keep waiting in the shadows, and by some sheer stroke of luck, you are once again rewarded. Walking a street down from you is a man. To others he might look ordinary, but to you he is revealed as another necromancer. And your other target. He walks out of view, but you've already remembered what he looks like.
Delekates:
"Okay, so i will go and find us next goal, you are free to finish ur stuff here, ill return after you and we will set off, so be ready."
Return to the town, get to the main pub.
[1]
The goblin obediently waits for you to return, and you set out into the forest. However, things take a sudden turn as you run face to face into a party of adventurers. Recognizing you as you truly are, they ready themselves for battle!
No colored text it is. I hope I didn't keep you guys waiting too long for the update.
Status: Normal Linked
Infamy: Medium
Lair: Small Cave
Inventory: Nothing
Minions: 8 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Turn Thirteen:
ATHATH:
Follow Conein, but let him know that I'm following him this time.
[1-1(scary & obvious)=0!]
You run out, shouting to him that you're following. He's long gone, but it attracts the attention of a group of up-to-no-gooders who were meeting behind the barn. And the 6 town guards they were just being busted by. That's just plain bad luck.
Andres:
Follow Conin.
[7-1(smelly)=6]
You see the reflection of the scene in ATHATH's metal body, and you realize that there is no way you could get by the guards without a spell. If you stay back here, they'll probably not notice you... except for your smell.
conein:
revive the skeleton and put his stuff on him
[5+1]
You summon it up as a decent skeleton. It walks out of the water and thanklessly accepts it's gear.
Delekates:
((Why u post new turn with my last turn???))
Huh? What do you mean?
Keep going to the town. Get to the main pub, get a location map.
[6]
You walk into town and realize that the sun will be coming up soon. You find your way to the pub with no problem. Outside you see a pleasant surprise. A necromancer with a sentient undead standing right next to him! You continue on quickly inside, where you find what you've been looking for. A group of adventurers sitting at a table. Since they look friendly (and not too perceptible), you walk up to their leader and ask for a map. He - somewhat surprised and seemingly baffled - shows his to you. "I can't give it away," he says in a gruff voice, "but the other guy who asked had a memory spell." Almost to himself, he mutters under his breath. "Two in one evening? WHat are the chances of that?"
While going to the town - telepathy to Shaman:
"I need you to secure forest nearby town. Something is going on there, so i need you to sneak around and gather information."
[5+1(blood-bound)=6]
You successfully relay the message to him. You hope he's a good enough spellcaster to reply.
Generally me:
Check for any magical things around the pub
[5+1(powerful items)=6]
You notice an undead spellcaster walk right by you and enter the pub. The guards stationed outside ignore her. To them she is simply another human. You search the area using a detect magic spell, and are surprised by the amount of it centerred around one specific area of the tavern. Not nearly as much as your ring, but definitely a good amount.Take a quick peek through the roof too see who is inside.
I don't know what you mean so I'll just say you peek through the doorway, and count it as a free action. Looking through the doorway reveals the source of the magic. The spellcaster herself, and a group of hardened adventurers.
If there is any magical signatures or something leave and search for minor lords.
[3+1(repeat)=4]
Aren't backup plans cool? You move away from the doorway and look in a different part of town. Again, you find no lord, but again, you run into a figure of minor power. This time it is a judge. Although he is not in his judge attire, you recognize his role by the conversation he is having with another man. "But judge," the man says in a pleading voice, "that man is innocent! The evidence clearly shows that!" "I said it before, and I'll say it again! That man is guilty! And that is my final verdict!" The last sentence is said with a note of authority that makes the pleading man back down. The judge then notices you for the first time. "Did you need something?" he asks in a controlled tone of voice.
If I messed up on anything, just tell me. I'll correct tomorrow, but right now I'm feeling really sleepy.
Status: Normal Linked
Infamy: Medium
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop (?)
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Turn Fourteen:
Andres:
Use my psychic powers to hypnotise the guards into letting us pass.
[3+1=4]
You befuddle the minds of the criminals and 2 of the guards, but there are still more that remain.
Generally me:
Go back to the tavern and wait for the Guard captain to leave, then follow him.
[6-1(observant target)=5]
You wait for a while outside the tavern. Once he leaves, you begin to follow him. Although it seems that he does not know you are his tracker, you notice that his path begins to change. He is suspicious, but not certain.
Get my Vonzun to go talk to the adventurers and see what they're about.
[8-1(v)+2=9!]
You remember back to your vonzun. The order went well, and your servant eagerly questioned the adventurers. Too eagerly. You hope he wasn't discovered.
Get John back at my lair to look for alchemy ingredients.
[1-1(v)-1(telepathic order)+2=1]
Since you are nowhere near him, you have no choice but to send your order via telepathy. You feel the power of your command weaken as it is converted to thought form. The vonzun's resistance all but frees him from your power. He doesn't even respond.
The Moonlit Shadow:
Name: Kirra
Gender: Male
Race: Vampire
Debtor: King
Bio: Searched for dragon's all his life. Died while doing it.
Added to waitlist.
conein:
Travel to where ATHATH is with all of my skeletons
[2-1(creepy/obvious)=1]
Once more you are spotted this time by guards in the process of detaining criminals. If this gets out, you are sure that no one will deny their word.
but only if i can get them to follow me.
They will follow you until you give them the order not to.
ATHATH:
Follow Conein when he gets here.
You can't, i'm coming for you and there are guards surroinding you.
I don't how you would follow him if he is coming at you. Instead, you walk towards him.
Turn the ground beneath any enemies that are trying to kill me into molasses.
[6+1=7]
From this close, you can see which of them are actually in a shape to apprehend you. Before they can move, they are sunk up to their waist in the sticky substance. Mmm... yummy...
Status: Normal Linked
Infamy: Medium High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Ladies and gentlemen! It is now time for the much awaited...
Turn Fifteen!
The sun has risen!
Andres:
go into some random alley, wait for a lone target, and enthrall them into my service.
[8+2=10!]
You dash into town unhindered. Once there, you slip into an alleyway. Whether by luck, or whether you somehow sensed his coming, the captain of the town guard himself barges in! Happily, you rid his body of his soul and ready yourself to turn him into an undead as you had planned. This, however, does not go as planned. You watch as he metamorphises into a paler, younger male. His eyes glaze over for a bit before they focus on you. You are sure that he is definitely yet another undead necromancer. Then one more follows him into the alley. Why are there so many? At least the one who followed him leaves quickly.
ATHATH:
Follow Conein
You step closer to conein. You are now right next to him.
prevent him from harming the guards or criminals.
Stop this, by turning his arms into jelly, if necessary.
[2+1=3]
Since it doesn't look like he'll stop if you ask politely, instead of shopping both his arms off you resort to a kinder approach. You turn his arms into jelly. Or try to, at least. Instead, his arms are just a little beat weaker, though you feel him fumble up the spell a little bit and kill two guards instead of three. That monster.
Delekates:
wtf. i wont go anywhere, SHOW ME THE MAP PLEASE, Thank you.
ill use it once then do what ever u want with it................pff.
thanks for the waisted move dude.
[5]
You memorize the map's contents. The dwarf then puts it away in his pocket & turns to a man who was previously talking to the party. You didn't notice him before, but now that you do, you realize that he is a vonzun - a sentient undead - probably sent by it's master to talk to these adventurers. You do not hear what they are saying, since you are committing the image of the map to your mind:
(http://i.imgur.com/SSdUKLR.jpg)
The town you are in is the one circled in purple. The capital is circled in red.
Generally me:
Kill the captain and turn him into a vonzun. Tell him to act as he did before.
You arrive in the alley just as you see what's left of the captain turn into a pale, undead necromancer, while another undead necromancer stands in front of him. Not too good of a situation to walk into, but at least that didn't count as an action.
Get my Normal vonzun to follow me back
[7+2=9!]
You walk into the bar and see the necromancer you saw enter with his eyes squinted, concentrating. When you ask the vonzun to leave, he immediately stops talking and follows you outside. Much to the confusion and annoyance of the party. He tells you that he didn't learn anything, probably because he was talking so much the party didn't have time to reply. You grit your ghostly teeth in contempt.
find and control John.
[8] You find John in the wizard's laboratory, who by now has finished his speech. There's no need to re-control him, since he was never out of your control.
conein:
kill the guards or something
[3-1(weakened arms)+2(defenseless target)+1=5]
You cast a death hex at three of the hypnotized guards, but you feel your arms weaken at the climax of the spell, causing you to fumble and kill only two of them. It seems as if ATHATH was responsible.
The Moonlit Shadow:
After a blast of light and pain, you feel your form taking shape in the real world. This is the moment you've been waiting for. As you begin to take in your surroundings, your vision suddenly changes to a bright green haze. In that haze you can see something familiar. It rears it's head and speaks,"I am the lich king Far'zar! Remember me? I brought you power, but you squandered it on finding dragons! I have been seeking immortality instead, and it has payed me tenfold!" He pauses to straighten a bit. "Now it is my turn to profit from our deal. My son succeeded me on my death, and became that fool you call king these days. I will take back my rightful place as ruler! Take my back-up phylactery and place it in the cage beside his bed. The bird in that cage must not be harmed! Well, at least not killed, anyway. From there I can enter it's mind, and from it's mind, the mind of it's owner as he sleeps: The king." He let's out a terrible laugh and the vision fades, leaving you feeling like you've just came out of a deep, dark pit into the light again. In way, you did just do that. Looking around, you notice that you are in an alleyway. In front of you is a person giving off the same energy that you do, and the same energy that you feel manifested behind you. You turn around, but the necromancer behind you is gone. Only the other one remains. Although you feel that you should probably leave before he begins to act hostile towards you, you know the sun has begun to rise and the only way to leave without frying yourself is past him.
Status: Normal Linked
Infamy: Medium High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Sated
Infamy: Very Low
Lair: None
Inventory: Nothing
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Thirsty
Infamy: None
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
Turn Sixteen:
ATHATH:
Slap Conein. Hard.
[3]
You smack conein across the face, but deal only a glancing blow. It doesn't seem to faze him at all, especially since he is undead.
Turn to the remaining guard and the criminals.
[Free Action]
You turn towards them. They look very dopey, or very afraid and up to their chest in molasses.
Raise the two guards as free-willed undead, that retain their memories, personality, desire to not murder anything they see, etc. that they had in life.
[5-1(difficult)+2=6]
The two guards get up, looking indistinguishable from normal people. They're very scared and they run away.
Drag Conein in the direction he was originally going towards by his ear.
Don't follow Conein. When he leaves, turn towards the survivors.
"Are you all all right?"
[6-1(scary)=5]
"N-no" replies one of the guards shakily, as he strains against the molasses. He is up to his chest now.
Suddenly, all weapons nearby begin to glow! Your sword is lights up like a beacon!
Andres:
Make my way to the capital.
[8-1(busy road)-1(scary)=6]
You immediately set off towards the capital. You make it there fairly quickly with the aid of magic, despite the fact that you had to hide from various travelers on the way there. You are now outside the great city. It is of immense size.
conein:
get my arms back to normal
[1-1(weakened arms)=0!]
You cast a transmutation spell to rid yourself of you affliction. However, your arms give out and you cast another spell instead. Wild Surge: All weapons nearby begin to glow!
then go towards the capital, but not by going in the city but just turning around the walls until i am near the king castle
[7-1(busy road)-1(scary)=5]
As you walk, ATHATH's spell wears off. Soon you see the city ahead of you. You are eager to finish your quest, but as you near it, you realize that you are on the opposite side from the palace!
Note: Remember your skeletons are still following you.
Delekates:
Buy 1bottle of beer, 1bottle of vine, a bit of bread and some cashew nuts.
To Pub holder: "And a bag plz."
[4]
Although you feel no hunger or thirst for human food, you buy some simply to fit in. The bartender gives you what you ordered, when suddenly you realize you have no money! You quickly procure a quick illusion. It is badly made, and won't last too long, though the bartender won't notice until he checks the cashbox tonight.
Telepathy to Shaman: "Meet me in the forest, near the town."
[5+1(blood-bound)=6]
You successfully relay the message.
Then move to the forest, to meet Shaman.
[6]
Taking your ill-bought gains with you, you leave the town without once entering the sunlight. Once you find the shaman sitting under a tree, he relays that he has noticed a whole lot of powerful spellcasters in the town. Some - he says - are moving towards the capital. You feel a little thirsty for blood.
The Moonlit Shadow:
Walk past him, and find a place that's not in the sun.
He doesn't stop you, and after you find a place outside the alley that has no sunlight, you see him leave the alley and move towards the center of town.
Generally me:
Find other minor lords and such, out of town if necessary.
[6+2(repeat)=8]
You search outside the city, on the road that leads to the capital. As you are looking at the travelers, you hear a voice call out. "Move aside! The Head of the City Council is passing through! Move aside!" Bingo.
Bring along both my Vonzun.
[4-1(v)+2=5]
You had convinced John earlier to follow you, so both vonzun are with you.
If alone then instantly turn them into Vonzun. If not then just watch and wait.
It seems that he is sitting in a carriage, talking to a young woman. There are 6 guards - 3 in front and 3 in back - accompanying him, along with one coachdriver and a caller.
Status: Normal Linked
Infamy: Medium High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty
Infamy: Very Low
Lair: None
Inventory: Bar Food
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Thirsty
Infamy: None
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
I think most of us have forgotten some of our race's special abilities (I know I have :-[), so I'll just write up this reminder:
Vampire: You are the creature of the night. Flitting from shadow to shadow, you can stalk your prey like a cat.
Pro: +1 to actions at while in darkness. Note: This means complete darkness, not just plain shadow. You can shapeshift between bat form & vampire for one hour after feeding.
Con: -1 to actions for each minute in direct sunlight & you have to make a save the first time you enter & each minute thereafter, or die. You must drink blood within 24 hours of your last feeding or die.
Half-Lich: Although you do not have the full powers of a lich, you are still a formidable opponent in melee and magic.
Pro: +1 to all spells of one type (excluding necromancy), a successful save negates minor/non-magical damage.
Con: Your rotting stench makes it impossible to be in public normally & gives you a -1 to hiding or disguising yourself.
Spirit: Although you look like any living being, you are actually a ghost. No longer possessing a heart or blood, it is your own magic that keeps you alive.
Pro: You pass through solid matter. Once per day you can turn yourself invisible without a check for 1d4 minutes.
Con: You must make a check to become solid for 1 minute. Your magical nature makes you easier to find & harm with magic.
Turn Seventeen:
The Moonlit Shadow:
Find a way to satisfy thirst
[1]
You think you've found the perfect target, but when you when you bite down on his neck he manages to wriggle away, preventing you from sating your thirst. He is now running through the streets - screaming - with his neck gushing blood.
make way to capital city aka where the king is.
You decide it is high time to leave. However, the only way there on foot would involve going out in direct sunlight for almost half an hour. It would be suicide.
Andres:
Go inside the city. Cast a psychic aura around myself to put people near me at ease.
[8-1(scary/smelly)+1=8]
You cast the spell and walk into the capital. The people around you seem unalarmed by your appearance. If anything, it seems that they are calmer when near you! Patrolling guards slacken their march, little children stop screaming, and a drunken man even stops yelling insults at a shopkeeper just to look at you lazily. Soon you are right outside the king's palace. The guards there are also affected, but they might not let you pass, regardless.
ATHATH:
Transmute the molasses into oxygen.
[6+1=7]
You turn the sticky substance into harmless oxygen, making sure that it is gas, and not liquid. The guards breath a sighs of relief. Then they topple over from inhaling so much oxygen.
Help the guard.
[1]
You strain to pick up the limp guard, but the hole you created is 5 feet deep. Undead or not, you couldn't pull him out.
Delekates:
"I saw map with some kind of town north-east from here, we'll journey there."
You mean the town that isn't surrounded by a river on both sides, right?
So they set off.
[5]
You move through the forest quickly, and soon you can see the town. However, the forest does not extend all the way to the town, so to get there on foot, you'd have run across a sunlit area. It would take you approximately 15 seconds to do so, but there'd be a chance that your minion would die (bad), or you would die (worse).
So they set off. While going eat cashew nuts, ask if Shaman wants some.
To shaman: "I think ull need some "energy" it'll cover our hunger for a while."
The shaman accepts, but says that they don't seem to taste the same as before...
conein:
Go to the other side i guess.
[5-1(scary/smelly)=4]
You get there without anyone seeing you. You think.
Cast a death hex if i see someone travelling alone or in group or two. (and also revive them if possible)
You ran into no one on the way there.
Generally me:
Wait till, there no one but the carriage and the guards around
[6-1(busy road)=5]
No luck. There are still at least 3 merchants nearby and 5 more in the distance that could be witnesses.
Status: Normal Linked
Infamy: Medium High? Very High?
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 1 Vonzun, & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty
Infamy: Very Low
Lair: None
Inventory: None
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Thirsty
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
Coach and carriage hijacking! Oh my!
Turn Eighteen:
The Moonlit Shadow:
Try to find another innocent victim. Prepare better this time.
[4+1(r)=5]
This time you make a more thought out decision. You grab a beggar in an alley and drain him to a husk. You are sated, though hears of living badly had made his blood taste like bad tea more than anything. It will do, however, for now.
Also buy/steal an umbrella so I can travel during the day on foot.
[7]
A few simple spells later, and you have a new whatever-amounted-to-an-umbrella-back-then in your possession. With it you can walk in the sunlight, as long as you are careful and don't have to move around too quickly.
Hire coach/other means of paid transportation.
[3+1(nice people)=4]
"Fine, I'll take you to Buxford," says the coachman before you can protest otherwise. He takes the handful of coppers from your hand and starts up the coach. Safe from the sunlight, you admire the view from the window. As you near the town, you feel the cart begin to shake, and you sense the presence of death nearby. A necromancer is hijacking your coach!
ATHATH:
Transmute the ground into oxygen in such a way that it forms a ramp. Wait for the guard to wake up.
[5+1=6]
It is done. Let's hope he wakes up. Speaking of waking up, the hypnotization seems to have worn off. The guards begin to scream. The criminals begin to run.
Delekates:
Get tot the main road, wait for covered cart/waggon to ambush it.
[1] You wait for almost fifteen minutes before a coach comes near the town. You and your goblin minion jump at the coachmaster and attempt to stop the wagon, but the horses panic and begin to run! You are now on the coach and heading directly out of the forest!
Generally me:
Turn myself invisible and go into the carriage.
[1]
You turn yourself invisible without a problem. The problem is that you you cannot make yourself stay material long enough to get inside the carriage. You are forced to jog along to keep up.
Silently kill both the councillor and the women
[5-1(jogging)+2=6]
Simple enough. They slump in their seats, silenced mid-sentence.
before turning them into Vonzun.
[5-1(j)-1(v)+2=5]
They raise their heads. One smiles when it sees you almost running to keep up with the now steady pace of the carriage.
conein:
SNEAK INTO ROOM WITH CONVENIENTLY PLACED WINDOW
[2]
You try to summon forth your powers of levitation, but they seem to have failed you at the moment. An arrow whizzes by your head and plants itself into the ground. You are debate whether or not that was deliberate when you hear a loud voice come from on top of the city walls. "Do not move! Any further action will be regarded as an attempt to commit a crime of unknown nature, and will be punishable be death! Guards shall escort you shortly!" It seems like you were seen, after all.
IF SOME DUDE SEES ME CAST PARALYZE HEX
[1]
You decide it's time for plan b. You throw a hex up at where you heard the voice from, but it dissipates before it reaches it's target. In retaliation, arrows fly at you from the top of the wall. [7-2(very heavy damage)=5] In the end, you look like a porcupine with quills in front instead of in the back. However, you are completely pinned to the ground, unable to move. On the bright side, maybe they won't be so hasty about getting you if they think you're dead.Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
[1+1(aura)+1=3]
You walk the shadiest alley you can see (which where you are, isn't very shady) and brainwash the first victim you see. Said victim happens to be a mugger. You calm him down and cast your spell. He looks like he isn't going to mug you anymore, but he doesn't look entirely brainwashed, either.
Status: Normal Linked Pinned
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty
Infamy: Very Low Low?
Lair: None
Inventory: None
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Sated
Infamy: Low
Lair: None
Inventory: Medieval Umbrella
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
One triple-post deluxe, coming right up!
Turn Nineteen:
Andres:
Brainwash further.
[3+1(aura)+1(r)+1=6]
His eyes dim and his voice falters. Then he is back to normal.. appearance-wise only. Mentally, he is bonded to your will. You - if you try to - see through his eyes, command him, even flat-out control his body. Any failure will break the psychic connection and will cause him to regain his will.
ATHATH:
Shrivel (using necromancy) the criminals' leg muscles, so that they can't escape.
[5+2=7]
Their legs become necrotic and collapse under their weight.
"Calm down, calm down. There's no reason to scream. Look, I caught the criminals for you."
[7-1(s)+1(heroic)=7]
"You're not going to kill us?" A pause. "He's not going to kill us!" The guards calm down considerably. The take the criminals and throw them in their paddy wagon, which happens to be an actual wagon, carefully avoiding coming in contact with their legs. Then they ride back into the town.
Delekates:
"Take care of the couchmaster!!Quicly drink his blood!"
[8]
He jumps on top of the coachman, draining his blood before he can react.
To empower effect lay my hands on them.
[6-1(unsteady)=5]
The horses running wildly make the ordeal hard, but you manage to hold on to the long enough to cast your spell.
Mind control horses.
[7]
They skid to a stop, unflinching as the coach slams into them, sending you sprawling forward. You get up from the dirt, and have the shock of your (un)life. You are a mere inch from the sunlight! You scramble out of the way before any wind blows back the canopy, but get smacked in the face by a piece of wood. It looks like The Moonlit Shadow grew to be six feet tall and grew biceps and triceps. He looks very scary.
conein:
pretend i'm ded.
[5+1(undead)=6]
Since you don't have to worry about silly things like breathing, you can mimic a corpse pretty well. It helps that you smell like one, too.
If they still get close throw balls of flame at them.
[4-1(pinned)+1(oblivious target)+1=5]
When the cleanup party of three people finally gets to you, they fail to notice your incantations until the last second. You shoot forth a single ball of flame (you couldn't manage any more), which hits the ground directly in front of them, scattering them in all directions and wounding one of them severely.
Generally me:
Wait till they get back to their house or just stop.
Which one? It would make more sense to just let them keep going. No need to draw attention to yourself.
On the way ask John about his contacts
[4-1(v)+2=5]
He tells you that he only knows the town priest, with whom he is very much acquainted. He also knows you.
Then go up to them and talk in private, see what they know about themselves and other important stuff.
[3-1(v)+2=4]
They tell you vaguely about the husband's role in the council. Nothing you didn't already know, of course. You get the feeling that they might be hiding something from you.
The Moonlit Shadow:
My status still says thirsty.
Corrected.
Cast spell to stim spell on self.
[8]
Your muscles burn with energy, and you grow to six feet tall. You feel strong!
Observe surroundings. Specifically if there is shade nearby.
[2-1(fast-moving)=1]
You can't make out anything except Delekates and his minion. They are your enemy! They will die!
Defend coach. Use everything. Including showing the umbrella in their face.[/b]
[3+2(super-stim)=5]
You reach out to strangle your enemy but you are too slow, the cart stops suddenly and you are thrown forward, smashing through the top of the coach. You get up, grab a splintered piece of wood and smack Delekates (who is lying on the ground) in the face, but to no effect. You and him are about 3 feet from sunlight. Will it still hurt?
Status: Normal Linked Pinned
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty Stemmed
Infamy: Low
Lair: None
Inventory: Medieval Umbrella
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: Hypnotized Mugger
Quest: Prevent a trap from killing other players.
Status: Scratched Sated
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
Turn Twenty:
conein:
Skeletons, attack them.
[2-1(QV)+1=2]
Your minions ignore your command. If looks could kill, they'd all still be dead.
Me, more fireball action
[1-1(pinned)+1(repeat)+1=2]
Your fireballs down't work either. Meanwhile, the two unwounded guards begin to run. The wounded one cannot move.
Andres:
Get him to take me to a dark, isolated place.
[1+6=7]
He leads you deeper into the alley, then through a side door to the right. Inside it is pitch black, but you can see in the darkness well enough to make out a small room containing only a sleeping cloth on the ground.
Draw a runic circle on the ground.
[5-1(instant writing)+1=5]
Since you see no chalk at hand, you form the circle using instant writing. The process makes it more difficult, and you think you might have made an error in the process. You are sure it shall work nonetheless.
Cover the circle under a rug.
The only object in this room that you could use is the sleeping cloth. You drag it over the faintly glowing runes - made more obvious by the complete darkness - until they are no longer visible. Suddenly, a spirit necromancer glides into the room, behind him is a priest who held the door for him - oblivious to the fact that it did not hinder him in any way. You feel uneasy. The spirit is definitely a necromancer, but that is not the reason. The real reason is a feeling that you can't place. Some kind of instinct telling you of a powerful, dangerous magic. Something very, very important.
Generally me:
Go find that priest that John was talking about.
[4]
You wait for the carriage to enter the capital. Once inside, you search fervently. You cannot find the priest that John described, but you find a church where you think he might be located. You feel uncomfortable about entering, due to your unholy nature.
While on holy ground, you will receive a -1 to all actions.
If he is in a church do not go in. Instead wait for him to come out.
[8]
Your patience proves worthwhile, since a moment later, the priest in question leaves the building, using a side door. You walk over to him, and he smiles.
If he is in a church do not go in. Instead wait for him to come out.
[7]
After thinking of a convincing reason why he should follow you, you lead him into an alleyway. You take him through a door and into a room. Once you enter you see something he cannot. Through the grey darkness, you see the figures of a half-lich teeming with necromancy, and a young but dirty man whom he seems to have enthralled into his service. The priest stands in the doorway, uncertain about entering.
Once he is out, wait till he is alone and Vonzun him.
You're too surprised to act. Only when you've fully assessed the necromancer do you realize how long you've been standing there.
Delekates:
Cast smoke and run to the carriage.
[8]
You cast the spell in the blink of an eye, and easily out-maneuver his clumsy grasp. You jump into the rider's seat before he can respond!
"Quick! Make horses move"
Strangely, your minion does not respond. Out past the shadow, you think you can see a small pile of ash. He was thrown into the sunlight when the horses stopped!
- while saying that take an umbrella and throw at overgrown dude.
[3+2(immobile target)-1(obscured)=4]
You notice that the your attacker is lying on the ground in the shadow, flailing his arms and legs. You take the moment to throw your umbrella at him, but you can't get a good hit because of the smoke obscuring him. The umbrella lands beside him, and a moment or so later he stops his spasm.
The Moonlit Shadow:
shove Delekates into the sunlight!
[1+2(super-stimmed)=3]
You lunge forward, but a sudden burst of smoke detonates from where Delekates is laying, obscuring your vision and allowing her to escape. Your clumsy surge forward causes your muscles to lock, and you fall to the ground, paralyzed. As you spasmodically begin revert, an umbrella hits you in the arm, bouncing off and onto the ground beside you. Exhausted, you finally return to your regular form. The smoke shows no signs of dissipating.
ATHATH:
Walk towards town.
[8+1(heroic action)-1(scary)=8]
When you enter town, you are treated like a hero. People look at you as you pass by and nod in your direction. You feel truly at ease. However, this feeling doesn't last long. It seems that your patron god isn't happy about your recent actions (though the GM is quite amused) and has sent you a warning. It hurts like hell itself, but soon you manage to pull the divine arrow out of your back. It is only visible to you, but the townspeople are too happy to notice you rubbing-your-back-or-whatever-that-was. You however get the message quite clear. Return to your quest or pay the price. (You can be nice to people, but please be nice to people on your way to the capital :( You are essential to the main plot.)
ATHATH has won, and the monetary award shall be given to him tomorrow! Stay tuned!
Status: Normal Linked Pinned
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Very Low
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty Stemmed
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: Mugger's Hideout
Inventory: Rusty Ceremonial Dagger
Minions: Hypnotized Mugger
Quest: Prevent a trap from killing other players.
Status: Scratched Sated Exhausted
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
EDIT: First, Moonlit had the umbrella. Now Delekates threw said umbrella at him. Urgh... I mixed them up so badly, I thought he had the umbrella since the beginning!
Turn Twenty One:
Delekates:
Ride to the town.
[7]
You see The Moonlit Shadow pick up your umbrella, but you don't care. You have a coach that can move faster than he ever can in that thing. As you take off, you notice him do something stranger. It seems that he has realized the advantage of a coach also, and he is running up behind you. You order your horses to pick up the pace, and you leave him behind. Soon you are outside the town. With people. Delicious, juicy, blood filled people. You are so thirsty!
"Gosh why he died... Welp it went too hard for him."
Find closest inn to the entrance.
[2]
You are lost. So many people. So many. Your head is spinning.
"Gosh why he died... Welp it went too hard for him."
Check coach for anything valuable
[3]
Only pocket-watch in coach. No help now. So thirsty. Must drink.
conein:
Just remove these arrows from my body.
[6-1(pinned)=5]
You get up, and the arrows rip right through your body, leaving bits of cloth and mummified skin stuck to the ground. Nonetheless, you are free.
"Oh... curse this junk"
Then fly to the room
[5]
You rise off your feet, the air lifting you to the window of the king's bedroom. Arrows whiz past you as you ascend. A few hit your feet or arms, but you don't heed them at all.
steal that junk
[5]
The window opens - with a smash. Shattered glass litters the floor, but you fly over it, heading for your prize. You grab the bird by its neck and float over to the window. You are considering how to leave, when the door of the bedroom slams open. It's the king. "Unhand my bird, you filthy sorcerer!"
Generally me:
Vonzun that Priest. (Part 1)
[5]
The priest yelps and collapses in the doorway.
Vonzun that Priest. (Part 2)
[6]
...and rises to his feet, now loyal to your command. A holy man, now the servant of an unholy being. The irony is so striking, even the vonzun gives a hearty laugh.
Ask my Vonzun who are the most powerful lords.
[3]
He looks at you coldly. "The king." He laughs out loud once more. You hardly share his mirth. Suddenly, the hypnotized mugger attempts to tackle you, but instead ends up running through the door and into the alley. You are reminded of that other mugger who tried that. Where is he now, anyway?
The Moonlit Shadow:
Pick up the umbrella and pretend to leave.[/b]
[2]
You pick up the umbrella. When you look up, Delekates is already on his way. You attempt to run behind him, ditching all chance of stealth, but even then you cannot catch up to him. You are left in the dust - literally - when you trip on a rock and fall face down onto the road. As you black out, you hear a familiar voice. "Get to the capital, you fool! My prize is being stolen as I speak!" You wake up in the shadow of a large wall. You are outside the capital! Arrows litter the ground and pin down scraps of cloth. Above you, you feel the distinct necromantic energy you are so familiar with. Looking there, you see a wizened figure holding a bird in its hand. The Caladrius!
Andres:
Get the thug to acquire a ring for me.
[3+1=4]
The idiot - of course - thinks you mean the ring on Generally me's finger. He attempts to tackle him, but since spirits say "f@ck you" to physics are incorporeal, he ends up barreling out the door and into the alleyway.
Enchant the ring to improve my mind-altering abilities.
Don't you even freaking try. Fine, I'll let you, but I won't make it easy. Or safe.
ATHATH:
When I said to go to town, I meant the capital.
((I normally wouldn't take the trouble to entirely re-write a result, but since you are the winner of my epic contest, I'll do something even cooler.))
It seems as if the god wasn't finished with you. An explosion of light fills your eyes, and you feel like you're being hurtled into the air. When your clears, you are standing at the gates of the city. The guards at the gate are running in all directions, and you smell vaguely of sulfur. It couldn't get better.
Approach the king's palace, and ask if I may see him.
[4-1(scary)-1(hostile guards)=2]
You enter the city, but only halfway to the palace you find yourself surrounded. "Kill the abomination!" yells the captain of the guards. Before you say a thing, the group of 8 spearmen surrounding you rushes forward.
Status: Normal Linked Pinned
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton), Caladrius
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), 1 Vonzun Spellcaster (John), & 1 Vonzun Priest
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Extremely High!!!
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Intensely Thirsty Stemmed
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: Mugger's Hideout
Inventory: Rusty Ceremonial Dagger
Minions: Hypnotized Mugger
Quest: Prevent a trap from killing other players.
Status: Scratched Sated Exhausted
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
Turn Twenty Two:
The sun has set once more! It is night!
Andres:
Tell the thug to not get the ring. Instead, he is to get some of his friends and bring him to the room. He's to tell them that there's treasure near the wall on the side of the room opposite the door, as well as a corpse.
[3+1=4]
He hesitates for a moment, while the necromancer in front of you kills and raises the priest. The priest walks out of the alleyway and then your mugger stumbles out after him. You hope to yourself that he doesn't try to steal other people's rings instead, when all of the sudden the necromancer disappears in a flash of light. Unexpected, but not unappreciated. He would have gotten in the way, anyway.
ATHATH:
Turn the spears into cotton.
[5+1=6]
Its not like they would of hurt you - you are metal after all - but you were worried about something else. You were afraid that the poor guards might hurt themselves. With that problem averted (and your metal exterior well-shined), you push your way - gingerly - out of the group of guards. They seem to confused to hurt you or themselves anymore.
Stride through the palace gates (open them first).
[2]
You triumphantly walk over to the palace gates - shut tight and bearing a heavy portcullis - and try open them. To your despair, the portcullis is too heavy to lift. You pause while thinking of what magic you could use to get past it. Turn it into molasses, turn it into molasses, turn it into molasses. So hard to choose.
Can I place a contingent spell upon someone (i.e. "raise this person as a type of undead that it chooses when it next dies").
Yes, but summoning a completely sentient undead that retains its former personality happens to be an epic level spell. It's basically like bringing the person back to life with an eternal lifespan. Powerful. You'll get a -2 to the roll. Messing up is bad.
Does the king have a son or daughter?
Definitely. You don't know who or how many, but a king would need one to continue his legacy.
Delekates:
Keep it together.
[7-1(first minute)+1(night)=7]
You keep cool. For now.
Get to the closest inn.
[6+1(night)=7]
You turn the corner and see it. You walk inside. The bartender flashes you a smile. "So, whataya wanna drink?"
conein:
fly away by the window. Flee with my skeletons
[2]
You fly out of the room, laughing manically, but suddenly a powerful wind blows you back into the room. As you land on your back - levitation ending abruptly - a bolt of energy misses you by an inch, and burns a hole the size of a gold coin into the floor.
*also set skeletons to attack people in range.
[6]
You can't see them from where you lay, but from the sounds below you think they obeyed you.
Generally me:
Tell the priest to continue with its life, also tell it to try gain more supporters.
[7-1(v)+2=8]
He nods his head and leaves the looking more alive than when he entered. The mugger stumbles after him.
Ask my Vonzun who are the most powerful lords other than the king, and if they know where to find them.
[5-1(v)+1(r)+2=7]
"They all live in the upper floors of the castle where the king can keep an eye on them," he calls out behind him. Then he is gone.
Get back to my lair.
[7]
You realize that the amount of magic in the wizard's labratory should allow you to easily pinpoint it's location and teleport there. You succeed, and within moments appear inside your dimly lit lair. Home, sweet home.
The Moonlit Shadow:
If he disagrees, push him down with telekinesis
[4-1(exhausted)+1(night)=4]
You attempt to push him to the ground as he flies out the window, but instead you push him back inside.
while he's off balance fly up and take the bird away.
[2-1(interruption)-1(exhausted)+1(night)=1]
You try to levitate up to the window, but suddenly you are struck from behind! The skeleton's feeble punch does no damage to you, but it interrupts you from casting your spell. It's annoyance, however, is the least of you worries, since you see more of them gathering around you. Then you see the Qeth Vol. It's running towards you at full speed, unconcerned of the safety of it's allies.
A new player is needed!
Status: Normal Linked
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton), Caladrius
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), 1 Vonzun Spellcaster (John), & 1 Vonzun Priest
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Extremely High!!!
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Intensely Thirsty
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: Mugger's Hideout
Inventory: Rusty Ceremonial Dagger
Minions: Hypnotized Mugger
Quest: Prevent a trap from killing other players.
Status: Scratched Sated Exhausted
Infamy: Low
Lair: None
Inventory: None
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).
"Hi, Bill. I'm here to save you and your bird."
Conein, don't look inside of the spoiler.
Try to transmute Conein's head into inanimate air. If that failed, transmute Conein's head into inanimate water. If that fails, transmute Conein's head into inanimate cotton (necromancers can't raise plants, right?). Have the conversation that should have happened last turn with The Moonlit Shadow last turn.
You will regret killing those guards, Conein, as well as choosing a terrible affinity. Now you will witness the true power of transmutation (in terms of killing your opponent really fast)!
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
Secret Stuff:
Repair myself (with transmutation magic), then transmute my body and weapon into hell-steel, a material which is immune to heat (note: just because it's from hell, that doesn't mean that the demon can try to control it. I don't want you to get any funny ideas). If the demon still tries to kill me, summon an angel (with conjuration magic). If it doesn't, divine (with divination magic) the location of the king.
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
Secret Stuff:
Repair myself (with transmutation magic), then transmute my body and weapon into hell-steel, a material which is immune to heat (note: just because it's from hell, that doesn't mean that the demon can try to control it. I don't want you to get any funny ideas). If the demon still tries to kill me, summon an angel (with conjuration magic). If it doesn't, divine (with divination magic) the location of the king.
The king is still inside the room.
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
Secret Stuff:
Repair myself (with transmutation magic), then transmute my body and weapon into hell-steel, a material which is immune to heat (note: just because it's from hell, that doesn't mean that the demon can try to control it. I don't want you to get any funny ideas). If the demon still tries to kill me, summon an angel (with conjuration magic). If it doesn't, divine (with divination magic) the location of the king.
The king is still inside the room.
Oh. In that case, have him coup de grace the demon if it is hostile. If the demon is not hostile, cast Detect Lies on him, just to be sure.
"I know that that slime will not hold you for long. What is it that you want? We might be able to make a deal, so that neither of us will have to die."
"If you cease your attempts to kill me, I shall not harm you... for now."
"They might, if you tell me what you want."
"At the moment - souls."
"How many, and what do you plan to do with them?"
Don't look inside this unless you're FoU or the gm:
Instead of my third action, have the king have his deity bless my sword and coup de grace the demon.