entire post is subjective with a few tid bits of fact scattered in
Framerate dependent Rate of Fire
https://www.youtube.com/watch?v=c4mQ4TqTI0M
This glitch was NOT fixed in the 0.9 patch and was stated by the devs to be resolved in an "intermediate" patch after 0.9, aka: "Soon.TM"
Server desync compilation, chronological
https://www.youtube.com/watch?v=vmKEu61AbSs
https://www.youtube.com/watch?v=v2l0jjs4vzU
https://www.youtube.com/watch?v=A_o43JKJsGk
https://www.youtube.com/watch?v=lxZsNjk_-bQ
https://www.youtube.com/watch?v=8kaZpxlLx00
https://www.youtube.com/watch?v=B1Y1q8mcMF8
https://www.youtube.com/watch?v=JInMCudne-c
Doorway desync
https://www.youtube.com/watch?v=EiJV6vv21fs
Animation "locking" glitch, which prevents gun from firing
https://www.youtube.com/watch?v=jf6FxsaVyos
Teleportation and animation locking glitch, Environment audio glitch post-teleport (due to environment audio trigger on factory doorway not being de/activated or player position checked properly)
https://www.youtube.com/watch?v=id88GBZhxcQ
Getting outside the playable map space is still possible (and yes you can shoot people through any empty map polygons and kill your target with impunity)
https://www.youtube.com/watch?v=UzvI5-p6o_4
It's also a fact that there is no limitations on matchmaking for skill levels or equipment loadouts, which you can see from any gameplay video; which for anyone seeking fair play would be a massive turn-off. Likewise it's also a two way street; it's no fun to go into a factory raid as someone who's actually risking their equipment and only encountering naked people using hatchets. Not only are you the only person risking a loss of anything, everyone else is absolutely no challenge and the only way to fail is to be caught off-guard or make a mistake.
Any kind of gameplay challenge however is simply that, but is massively made worse by the numbers of glitches and bugs that truely destroy gameplay.
When BSG fixes the fire-rate glitch is when EFT can actually be playable.
Gamma container pay-to-win "Subjectivity":
There are various items which increase inventory space by being larger inside than they are outside:
Key bar (1 space) = 16 Keys only. Wallet (1 space) = 4 Paper Money only (Roubles, Euros, Dollars; No physical bitcoins) Docs Case (2 spaces) = 16 for Keys or Paper Money (you will never find 16 stacks (1.6M Roubles) of money) Pistol Case (2x2 spaces) = 9 spaces for ammunition pistol type weapons
Secure containers keep items even after a raid is failed:
Alpha Container 2x2, Beta Container 2x3, Epsilon Container 2x4 (Largest game-accessible secure container) Gamma Container 3x3 (Edge of Darkness owners only, unless given to by said account owner; Requires account wipe to obtain a new one)
There is a chest rig (3x3 size) with an internal 2x2, 1x2 *2, and 1 *2 slots for a total of 10 slots
This specific chest rig goes into a gamma container, so that 9 item space becomes a 10 item space.
From there any combination of inventory increasing items can be shoved inside that chest rig... The largest hypothetical "dedicated" Gamma could thus be: 15 tiles fitting Pistols/Ammo, including allowance for a possibly 3x3 pistol; Four docs cases and 2 wallets is 16*4+8=72 stacks of paper money; 160 keys on 10 keybars; 10 items of any type as long as they're a single space large (+1 over a rigless gamma, which is by itself bad enough)
Keep in mind the largest available standard edition secure container is 2x8, and there are no size-increasing chest rigs to fit inside that space. The only "advantage" this container has over the gamma is that it can fit inside a 2x4 sized rifle with folding stock... But if you're an EoD owner you can freely switch between the Gamma and Epsilon when you get it.
While i'm completely sure this is all intentional and very obvious by the developers, it does show their true intention is trying to goad you into buying gameplay advantages through account tiers (or waiting for a kind soul to gift you a normally unobtainable item)
I just started playing after a while, maybe 1 or 2 updates without playing, you can always trade for the bigger cases if you have the money and dont want to do the quests. Again you probably wont carry armor in your case, at least one slot is for keys and there are more money efficient items to take home. I usually focus on value while looting, the rest can be traded in.
EDIT: Went to woods with an AK Vepr i looted as a scav, 2 kills and some luck later the first great run of my return to the game.
(https://imgur.com/JAs5rVc.jpg)
There is a single player mode I really enjoyed, its called switching to the server that has the least people - but they disabled that, partly - before I could play on like "south korea/Northpole" now its limited - that was honestly quite fun and I look forward to that.
A sad side effect, and this is cursed knowledge, is that i now already know speedrunning naked for a few key items makes you more cash in minutes then days of normal gaming