Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: piecewise on June 24, 2018, 08:58:50 am

Title: DIG OOC
Post by: piecewise on June 24, 2018, 08:58:50 am
This is the dig ooc. 

If you want to talk out of character, or even just have an extended in character conversation that you don't want to fill the game page up with, do it here.

Title: Re: DIG OOC
Post by: Radio Controlled on June 24, 2018, 09:05:52 am
So, it seems there's a ton of us that signed up. Looks like we'll need to... Thin the herd a little bit. Also, I hope the guys responsible for the intro torture scene enjoy their job. After intimidating a dozen or so schmucks it becomes samey, you know?
Title: Re: DIG OOC
Post by: randomgenericusername on June 24, 2018, 09:43:37 am
PTW
Title: Re: DIG OOC
Post by: Ozarck on June 24, 2018, 12:05:51 pm
Aww. I liked the less prison rapey setting of the first game better. Been a while since the E_R days when we all had those explosive things in our heads.
Title: Re: DIG OOC
Post by: piecewise on June 24, 2018, 12:14:38 pm
Aww. I liked the less prison rapey setting of the first game better. Been a while since the E_R days when we all had those explosive things in our heads.

As the post says, this is just an intro mission. The game is intended to be pretty much open world after it, like the first one. I just want to get people acclimatized with clear directions before letting them go free. Otherwise I fear half the player base will wander off out of not knowing what to do, like last time.
Title: Re: DIG OOC
Post by: Egan_BW on June 24, 2018, 12:24:56 pm
moths rule ok
Title: Re: DIG OOC
Post by: PyroDesu on June 24, 2018, 12:50:57 pm
Also, I hope the guys responsible for the intro torture scene enjoy their job. After intimidating a dozen or so schmucks it becomes samey, you know?

Always important to do work you love.
Title: Re: DIG OOC
Post by: Ozarck on June 24, 2018, 01:06:30 pm
Aww. I liked the less prison rapey setting of the first game better. Been a while since the E_R days when we all had those explosive things in our heads.

As the post says, this is just an intro mission. The game is intended to be pretty much open world after it, like the first one. I just want to get people acclimatized with clear directions before letting them go free. Otherwise I fear half the player base will wander off out of not knowing what to do, like last time.
Oh Piecewise, do you really think these bomb collars are going to stop that from happening? We'll be lucky if a third of us make it to the deadline, even luckier if we manage to get the sphere that warrants use of a full Bore to get too, and to get BACK ... well, from the looks of things, I shouldn't worry too much about the degree of insanity for my diver character and can go hog wild.
Title: Re: DIG OOC
Post by: Yottawhat on June 24, 2018, 09:16:06 pm
PTW for future happenings.
Title: Re: DIG OOC
Post by: Parisbre56 on June 25, 2018, 04:14:55 am
I like how Ethral complain about their rough treatment and say their sensitive body would be hurt. I mean, if that's the case, then a Corven with 6 Endurance and hollow bones would probably have a cracked skull and internal bleeding at this point. By which I mean, I'm certain these are experienced torturers who take their job very seriously and thus scale their torture appropriately.
Title: Re: DIG OOC
Post by: Radio Controlled on June 25, 2018, 05:04:28 am
"For the captors, it was lightly tapping the corven awake to discuss the terms of his servitude, but for the corven, it was a pain unlike he had ever felt before."
Title: Re: DIG OOC
Post by: Ozarck on June 25, 2018, 07:06:16 am
AsHul is open to do diving for people, in exchange for gods and or services rendered in return.
AsHul is a dick, but he's not particularly greedy, so he'll want a fair exchange.

Also, AsHul is open to conversing whit the other active divers. Perhaps to discuss cooperative diving, or exchanges of services.
AsHul is ambiguous toward exchanging services with Auft Kindheart.

Oz isn't sure he'll be able to track with the RP very well, what with schedules and sleep and stuff.

Title: Re: DIG OOC
Post by: randomgenericusername on June 25, 2018, 09:17:38 am
Lokam doesn't like crowded places but feel free to find him and chat with him. If anyone wants to talk, I'm open to conversation too. Just don't do something like breaking into his  room or invading his personnal space.
Title: Re: DIG OOC
Post by: Pancaek on June 25, 2018, 09:36:21 am
Since we're all posting a bit about our character here, Clate the mollusk really likes making things. Until we get a workshop going it's all going to be a bit basic, but bring me junk/components and I'll try to fashion them into something for you. For the basic stuff I'll do it pro-bono, though in the future I might try to barter for favours/extra junk. If you just want to offload junk you've found that you can't use on me, that'd obviously be appreciated.

For the record, PW said we'd need 30 structural, 15 mechanical, 3 electrical and 3 chemical to build a workshop on the bore. The workshop will, IIRC, allow us to put together stuff that requires advanced(-ish) tools and start manufacturing drugs from whatever components we find on our little trips.
Title: Re: DIG OOC
Post by: Caellath on June 25, 2018, 02:25:14 pm
Vikkan is a friendly mustache.
Title: Re: DIG OOC
Post by: PyroDesu on June 25, 2018, 03:51:14 pm
Frax is generally a cool old mole. He'll make an effort to haul you back to safety if you go down, doesn't like fighting between crewmates, and will generally try to be helpful (but don't expect boundless optimism about stuff like our current employers - he's a realist).

In terms of services, you want a shiny identified, he'll do his best. You want something dug out, he'll try. You need something that isn't a crewmate hit with a pile bunker... well, that depends on what's going on. You want a crewmate slapped up the side of the head because he's being an idiot? He's probably done it already if he saw the idiocy.
Title: Re: DIG OOC
Post by: Radio Controlled on June 25, 2018, 06:16:18 pm
Quote
((Radio, I am neither an effective gunslinger nor an effective diver. My role is in my name, at least until I can upgrade my character a little. Even then, I intend to mostly focus on improving our firepower.))

I looked at both skills and gear when making up something for the mission roles. You want me to change your role to 'scaredy cat'?  :P
Title: Re: DIG OOC
Post by: Gentlefish on June 25, 2018, 06:27:52 pm
I built my character around being able to diagnose and treat biological problems, and abused the knowledge stat to get good use out of the other skills.

I am 100% worthless as a combatant, but I should be able to get you on your feet after severe trauma. After all, that's what the cave spider venom is for. Can't have you thrashing around complaining about a missing arm, better to numb the pain and paralyze you ;D
Title: Re: DIG OOC
Post by: Pancaek on June 25, 2018, 06:31:49 pm
I'm afraid I'm worthless as a combatant too. But I might be able to stay out of trouble with my stealth. It's my hope to be able to provide everyone with many wonderful drugs and prototype weapons of dubious quality once we start acquiring materials. I'm thinking namite and sticky goop could make a return here.
Title: Re: DIG OOC
Post by: Caellath on June 25, 2018, 06:41:00 pm
The fact we're even worse combatants than noticed at first glance is part of the reason we'll benefit from a turn looking around before deciding whether to split. And it's also why I advocate a maximum of two groups. Easier to manage, less chances we meet a problem we can't overcome or at least stall before the other group hears our death gurgles.
Title: Re: DIG OOC
Post by: Egan_BW on June 25, 2018, 06:42:43 pm
Awareness is for avoiding damage. Endurance is for enduring damage. I have 7 of one, 8 of the other. If I take fire, I'm probably already dead.
Dexterity is for shooting things. I have 12 of that, plus 1 pistol skill. This, combined with the above fact, is why I carry a revolver. So that if I happen to be alone and some xenomorph pops out, I can kill it before it kills me.

If there's something out there that needs to be deaded, I'd rather not go out and try to kill it. Because I have very little ability to resist being deaded myself by any other means than shooting first, and even then I'm not a very good glass cannon. No speed, merely adequate aim, and small gun.
Title: Re: DIG OOC
Post by: Ozarck on June 26, 2018, 07:20:18 am
provided I survive the round, I'll just magic things into being dead, but I have a limited pool of nerve to work with.

Or  I could play the nameless character I have. He's pretty good in a fight, or so I assume.

Edit:

I'm confused:
Check the map. Is there any information on this place? Does it look like the bore has been here before?
Edit: If it isn't on the map, then add it. I guess there's no harm in doing so.


Spoiler: Map (click to show/hide)

A hand extends from the darkness and taps on the map several times, pointing at a particular spot. 

"See this? We're in Anvil and just deep of us are some ruins. Right here. I want you, and the rest of the idiots we've got, to go in there and get me a Relic. 
Title: Re: DIG OOC
Post by: PyroDesu on June 26, 2018, 12:33:56 pm
Red-orange light leaks in around the circumference of the drill; combined with the smell of sulfur and the heat its clear they've broken into somewhere volcanic.  They walk to the edge of the bore's drill and sidle around it and out into the cavern as far as they can. The hole is just that, a hole drilled out through a wall; no platform or land to stand on other then the lip of the tunnel. The cavern itself is large- maybe 400 feet tall, with the entrance they made at about the mid point- egg shaped, with flowing patterns of hardened magma all across it.  The bottom third or so of the shape is filled with a pool of still quite hot and active magma, bright enough that it hurts to look at.

Quote
Mr.Bones - Today at 1:20 PM
RC the idea with the magma in this, how it works which is radically unrealistic, I know, is that it has a single main thrust and then has dead end side paths that sometimes end in caverns with pools of magma.
The entire idea of you going down into that magma is silly, as is building structures around magma, but this is fantasy so I DON'T GOTTA EXPLAIN SHIT
Journey to the center of the earth rules here
Radio Controlled - Today at 1:21 PM
Ahh, that is good to know, thanks for clarifying (info like this is the kind of shit that goes into the wiki once it's up).
Convection heat is still an issue though, I assume?
GentleFish (Wyatt) - Today at 1:22 PM
So, cool, it's not just a pool of magma. It's fantasy magma.
With pathways and shit
Mr.Bones - Today at 1:23 PM
It is, but much less so. Normally you'd not be able to even be in that cavern, I don't think. Here its following the standard fantasy rules of "Stay a bit back and you'll probably be ok. Don't fall in though"
Radio Controlled - Today at 1:24 PM
Ok then. In this case, for example, are we fine as long as we don't trip and dip into the magma, or will some heat protection still be required to be able to explore that structure?
Mr.Bones - Today at 1:26 PM
You'll be fine as long as you stay at least...oh like 5-10 feet away. Once you get that close you might get a bit crispy but actually touching it is the big danger
I can hear Pyro screaming already
popcorn
pancaek - Today at 1:26 PM
So the zipline plan could still be a thing. Nice.
PyroDesu - Today at 1:27 PM
REEEEEEE
REEE
REEEEEEEEEEEEEEEEeeee... I'm done now.
Mr.Bones - Today at 1:27 PM
I am still extremely amused that you guys saw a crystal palace with a space dragon flyign around and and were like "BUT WHAT BOUT CONVECTION MOTHER FUCKER?!"
Radio Controlled - Today at 1:28 PM
Because the worm might kill us, but without heat protection the heat will kill us.
Mr.Bones - Today at 1:29 PM
I promise you that if you are ever entering a place where the heat would be fatal without protection, I will let you know before you blunder in
Assuming you don't blunder in vertically at high speed, of course
pancaek - Today at 1:30 PM
You can't fault us for thinking that was also the case here, what with the "filled with magma that's radiating so much it's hard to look at."
Also, someone make sure to quote that, for future proof.
Title: Re: DIG OOC
Post by: Ozarck on June 26, 2018, 12:54:04 pm
Hahahahahahaahahahahah. I didn't die.
On the other hand, I'm like, stuck.
Title: Re: DIG OOC
Post by: Pancaek on June 26, 2018, 01:08:46 pm
Are going to, like, need help to get up from there? Or are you comfy as you are?
Title: Re: DIG OOC
Post by: Gentlefish on June 26, 2018, 01:28:50 pm
Well, since it won't explode, he can just try to break it now without fear of explosive consequences.

Heh, watch it make the magnet stronger.
Title: Re: DIG OOC
Post by: Ozarck on June 26, 2018, 01:47:22 pm
Are going to, like, need help to get up from there? Or are you comfy as you are?
I wouldn't say no to a helping hand. Magnet's pretty powerful, so it'll be entertaining as fuck trying to navigate teh Bore to get Outside without getting stuck on literally everything. And while acting natural in front of the Mooks.

"What's wrong with teh Abomination?"
"Had a little too much to drink on the drive down."
"Why's he stuck to the ceiling?"
"Okay, he had a LOT too much to drink on the drive down."

Well, since it won't explode, he can just try to break it now without fear of explosive consequences.

Heh, watch it make the magnet stronger.
I'm slightly more concerned that he'll change the magnetism into radiation or something.
Title: Re: DIG OOC
Post by: Radio Controlled on June 26, 2018, 02:03:54 pm
PW actually considered replacing the explosive compound with a radioactive one. Dodged a bullet there. Sort of.
Title: Re: DIG OOC
Post by: Ozarck on June 26, 2018, 02:51:40 pm
Did he use the Fate Die? After all, that was a nat 20 on the final stat roll. Of course.

also, my new spell, I am thinking of changing it, to move the magnetism into a different object instead of sealing it or altering it.
Lots of options, really. Moving it might be best though.

Altering it could end up with radiation or a strong electric discharge
sealing it could end up sealing the wrong thing, maybe permanently locking hte collar in place on the floor.
Moving it, well, the magnetism could end up in a body part instead of the targeted item, so there's that.
"You sit up. Everything seems fine. You pick up the loose Fathom. Hmm. shouldn't be able to do that. Curious, you attempt to stand, and immediately regret this decision profoundly, as your balls seem to violently disagree with this action. A nearby Mook, having observed all this, pulls out a knife with a wicked grin. 'Let's play a game, shall we?'"

on second thought, I think I'll try sealing it first.
Title: Re: DIG OOC
Post by: Radio Controlled on June 26, 2018, 02:56:43 pm
Yep, fate die smiled upon you, ya got a 6.
Title: Re: DIG OOC
Post by: Ozarck on June 26, 2018, 03:06:52 pm
The smile of a shark.
Title: Re: DIG OOC
Post by: Caellath on June 26, 2018, 10:26:57 pm
(Piecewise_) According to data I can find, silk rope actually does have a lot of stretch. Its a bit iffy in terms of source (usually bondage related) but I'd say you can expect maybe 10-15% stretch, longer if heavily weighted

piecewise and his bondage sources. Typical.
Title: Re: DIG OOC
Post by: piecewise on June 26, 2018, 11:58:03 pm
(Piecewise_) According to data I can find, silk rope actually does have a lot of stretch. Its a bit iffy in terms of source (usually bondage related) but I'd say you can expect maybe 10-15% stretch, longer if heavily weighted

piecewise and his bondage sources. Typical.
http://www.1763.net/uploads/Which_RopeH.pdf
https://crash-restraint.com/ties/2

Seriously. Silk rope is rarely used for anything except bondage. Probably because its so  much more expensive.
Title: Re: DIG OOC
Post by: Radio Controlled on June 27, 2018, 04:54:56 am
It is also slippery, so unless we can make a diving bell of sorts and use the bore's engines to lower it safely it seems very risky.

Really, if the 'flowing patterns of hardened magma' are indicating solid bridges that cross the cavern (and not flowing patterns on the cavern wall) then drilling up to one of those and walking to the crystal structure seems more safe.
Quote
The cavern itself is large- maybe 400 feet tall, with the entrance they made at about the mid point- egg shaped, with flowing patterns of hardened magma all across it.

Either method still leaves the star dragon of course. The hardened bridges might allow for 2 or more teams to try and get in on separate bridges, then if the SD goes after one that team can retreat, giving the other team time to get inside unmolested.
Title: Re: DIG OOC
Post by: Parisbre56 on June 27, 2018, 05:41:10 am
There is a way to solve both problems: drill a bridge out of the ceiling and drop it in top of the dragon.

Only problem is that that might lead to the Magma level rising.

Edit: Although making a basket to sit in as a crude elevator shouldn't be that hard. People did it all the time in the middle ages.

Although now that I think about it, it's not really necessary, you can just tie people to the end of the rope and lower them down.

Edit2: And really, with the rope method you have less chances of encountering the dragon since you'll both be moving more quickly and you'll be going through the center while the dragon circles around the ruins.
Title: Re: DIG OOC
Post by: Ozarck on June 27, 2018, 06:05:08 am
Just drop me of on the opposite side of the cavern. I'll poke the Annelid of Stars with my Mind Stick, and you all can drop to the crystal city saturated by sulfurous liquid death in perfect safety. Snatch the totally not infernal orb and ride your drillevator back to the Bore in time for tea, while the Glaxy Worm leisurely returns fro mit's conversation with me.

Three problems solved in one go.
Title: Re: DIG OOC
Post by: Parisbre56 on June 27, 2018, 06:33:24 am
(https://i.imgur.com/RCVYxKG.jpg)

From what I understand the thing is wrapped around the ruins like this. (The ruins are probably not shaped like a medieval castle, I just chose a shape with towers.) So really, as long as you don't touch the body and stay away from the head, it should be fine.

It also seems to be affected by physical objects so you might be able to hide in a hole to stay out of its reach. Assuming it can't shapeshift or had any alternate weapons. And assuming it's affected by all materials and there's nothing special about the material the ruins are made of.
Title: Re: DIG OOC
Post by: Ozarck on June 27, 2018, 06:43:22 am
Parisbre, the thing is constantly moving:

Quote from: Last turn
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars.

Its must be huge, since its length is such that it could wrap around the ruins several times.

It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace.

And you people thought MY plans were reckless. Just gonna rappel down and hope you don't bump into it, eh?
Title: Re: DIG OOC
Post by: Parisbre56 on June 27, 2018, 07:20:43 am
First, I never said your proposal was reckless, if you wanna literally poke your head in the dragon I'm not gonna stop you (but I am going to keep a safe distance, just in case :P)

Second, it's just a proposal. That's why I ask if there are any safe landing spots in my action.

Third, it depends on how the dragon moves and how easy it is to descend. I mean, maybe the dragon doesn't rise above a certain point, meaning the roofs are safe. Or maybe this is like a game of snake. If the dragon's body remains mostly stable after its head passes through an area, then all you need to do is choose that point to descend, because you know the snake won't pass through itself, which should be doable assuming the air currents aren't powerful enough to throw you off course.

Oh, and you can just call me Paris, no need to stick the bre at the end.
Title: Re: DIG OOC
Post by: Ozarck on June 27, 2018, 07:59:07 am
It's good to explore the options, anyway. We won't really know what will work best until we've gotten more information back from the Calcium Commander.

Which won't be until tomorrow, at the earliest, according to the Discord.

I figure the rope climbing will be trivial. PW played around with that being challenging in the first Dig, but I get the impression he finds it more trouble than its worth, though I'd like to see it as an actual climb, since spelunking is an actual skill in game:
Quote from: the Rules
Caving: For traversing caves using ropes and other more traditional means.

Anyway, I think there are a lot of good ideas presented on how to proceed, but I worry that a decision has been made before we have enough information. I don't necessarily want ot ride the bore up to the top of the cavern just yet. I think we have a few good options for getting there from here, though PW did say it would be very ricky.
Title: Re: DIG OOC
Post by: Parisbre56 on June 27, 2018, 09:47:43 am
Eh, sure, there's no reason we can't brainstorm while we wait for better info.
Title: Re: DIG OOC
Post by: randomgenericusername on June 27, 2018, 10:22:30 am
Talking about that, Lokam does have Caving skill and moth wings.  If we need someone to get to the other side, he could do it.
Title: Re: DIG OOC
Post by: Caellath on June 27, 2018, 10:54:59 am
piecewise said over Discord he's likely taking the day off because of his birthday.

Which's convenient because the problem at hand means we don't have many actions to process.
Title: Re: DIG OOC
Post by: Pancaek on June 27, 2018, 11:02:34 am
Happy birthday, mister bones. May we many more years of your wild ride to come.
Title: Re: DIG OOC
Post by: Radio Controlled on June 27, 2018, 11:09:33 am
Quote
Edit: Although making a basket to sit in as a crude elevator shouldn't be that hard. People did it all the time in the middle ages.
Yeah, the construction should be doable, but getting the materials could be tricky. Pan has 1 structural junk but that probably wouldn't suffice. I guess we could cannibalize the bore a bit in a pinch (I'm sure we can find an armor panel somewhere that isn't strictly needed as long as we don't do any more drilling) but that's basically subterranean heresy. Or we go to the nearby settlement and see what we can scrounge up.

Quote
Although now that I think about it, it's not really necessary, you can just tie people to the end of the rope and lower them down.
This gives a hilarious mental image. Just a bunch of unlucky people tied together resembling a neat bunch of grapes. And then the star dragon realizes he hasn't had second breakfast* yet...

*yes, the star dragon is a hobbit

Quote
Edit2: And really, with the rope method you have less chances of encountering the dragon since you'll both be moving more quickly and you'll be going through the center while the dragon circles around the ruins.
Are you sure it'd go quicker? There'd be more distance to cover vertically than horizontally, right? Another possible downside is that the people being lowered won't be able to do much outside of maybe shooting or diving, while people moving over a bridge might be allowed to try and sneak to avoid the dragon's gaze or get a dodge roll if it decides to do something.

On the other hand, if the dragon is indeed moving in a fixed pattern and not going through the middle (and doesn't react much to our presence) then it probably is the safest option all in all.

Talking about that, Lokam does have Caving skill and moth wings.  If we need someone to get to the other side, he could do it.

While throwing moths in head-first by way of experimentation has my vote by default it might be safer if we try chucking a large rock inside the room first to see if it responds to it in any way, assuming our various "observe worm" actions don't give us any good intell. We still have plenty of time in-game, there's no need to rush in overly hastily.
Title: Re: DIG OOC
Post by: Ozarck on June 27, 2018, 07:48:50 pm
Are you sure it'd go quicker? There'd be more distance to cover vertically than horizontally, right? Another possible downside is that the people being lowered won't be able to do much outside of maybe shooting or diving, while people moving over a bridge might be allowed to try and sneak to avoid the dragon's gaze or get a dodge roll if it decides to do something.

On the other hand, if the dragon is indeed moving in a fixed pattern and not going through the middle (and doesn't react much to our presence) then it probably is the safest option all in all.
[/quote]I agree that hanging from a rope makes most of the team rather fixed targets, unable to do much should the wyrm attack. The winded ones might be able to float away, if they aren't tied in, or are tied with slip knots that can easily be undone. A bridge may or may not give us much room to dodge though. But at least it wold give us a simpler method of running away. I suppose if the rope were operated by the bore's drill as a wench, the team cold rapidly be hauled up, if PW doesn't take the communications delay into account.

The Dark Astral Wyrm does not move in a fixed pattern, and the description of it's movements suggests heavily that it isn't avoiding any particular place in the ruins that we can tell from here:
Quote from: Last turn
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars.

Its must be huge, since its length is such that it could wrap around the ruins several times.

It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace.
Title: Re: DIG OOC
Post by: Parisbre56 on June 28, 2018, 02:53:23 am
One can read that as implying that the dragon focuses on going between and around the ruins, rather than above them, which is why I'm asking for clarification. Just like we aren't certain a bridge exists and so are asking for clarification.

And people can usually slide down a rope faster then they can run, although there is indeed the issue that you are on a fixed trajectory and can't dodge. However that all depends on if it's dangerous or outright hostile. If you merely need to avoid its body rather than outright escape its attacks and there is a safe landing spot, then there's no problem.

A bridge can also become a deathtrap if the dragon is hostile and intelligent. With such a long body, it could simply use its body to wrap itself around either end of the bridge and then eat the people trapped there at its leisure. It all depends on how dangerous Piecewise wants to make this thing.

Given that it was described as one of the monsters that drove the humans from the overworld, I'd normally say it's pretty dangerous, but then again this is the first mission and we don't know how trustworthy the church's teachings are yet.

Edit: Due to our lack of information,  this could very well end up like this: https://youtu.be/92gP2J0CUjc
Title: Re: DIG OOC
Post by: Gentlefish on June 28, 2018, 10:06:30 am
Where were we told it was one of the overwold creatures?
Title: Re: DIG OOC
Post by: Ozarck on June 28, 2018, 10:43:27 am
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars. Its must be huge, since its length is such that it could wrap around the ruins several times. It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace. It doesn't have a definite edge that you can see, its like a hazy cloud of darkness studded with bright spots of white light. A constellation escaped from the sky and come to visit terror upon the world, just like the Church says.
Technically we weren't told it was, just given flavor text indicating our likely reaction to it.
Title: Re: DIG OOC
Post by: Gentlefish on June 28, 2018, 10:49:47 am
Church is filthy capitalist propaganda. My commothunist learnings helps me keep an objective eye on things.
Title: Re: DIG OOC
Post by: Parisbre56 on June 28, 2018, 12:32:19 pm
Heh. Now I'm imagining a moth dressed as a stereotypical Soviet action girl, complete with woolcap and red Star.
Title: Re: DIG OOC
Post by: Gentlefish on June 28, 2018, 12:59:13 pm
Welcome to the DPRK, Moth Edition!

I'll sew a second head onto you! B-Baka!
Title: Re: DIG OOC
Post by: Ozarck on June 30, 2018, 03:12:52 am
Get one of the divers to change the length of your rope
Noth, Sige (Physics:length + alteration)
4 rolls for the path. shouldn't need too many reinforcement rolls, since you have plenty of rope.

Then just tie some of the rope into harness form. Should take maybe ten feet of rope to make a reasonable harness for any but the largest of the crew.

Title: Re: DIG OOC
Post by: Radio Controlled on June 30, 2018, 04:00:31 am
Was gonna try forging a stone cage/diving bell actually, but would like a mole to dig me out a boulder first.
Title: Re: DIG OOC
Post by: Ozarck on June 30, 2018, 05:42:14 am
I know. that's what I was responding to. a stone cage is going to be heavy, cumbersome, and potentially fragile. Not to mention a lot of work. a couple rope harnesses should suit your purposes just fine. You mightn not even need extra rope beyond what you have, really. Simple, lightweight, sturdy enough.

also, there's no reason you need to lower everyone at once. make multiple trips.

Also also, just punt the moths out the door. they'll make it down just fine. assuming the lure of the bright shiny light doesn't draw them to a fiery death.
Title: Re: DIG OOC
Post by: Radio Controlled on June 30, 2018, 06:01:08 am
The cage doesn’t have to be enormous or hold everyone at once either. We don’t have the parts needed to build a decent number of harnasses, and while it is possible pw will let us circumvent the recipe by just making one out of rope it would mean breaking the crafting system already. Just securing people with rope is possible but seems more dangerous, though if the people going down would prefer it that’s fine by me.

Also, a spell on the rope could damage it if the spell fails, a spell on a random rock is less likely to break anything important.

Edit: though if someone on discord could ask if we would be allowed to replace the harness recipe by using only rope that’d be convenient.
Title: Re: DIG OOC
Post by: Ozarck on June 30, 2018, 06:16:09 am
apparently, tying a knot in a rope roughly halves the tensile strength of the rope, since the knot will cut the rope when stress is applied.

but apparently silk has pretty high tensile strength, thog hthe recommended load for arope is much less than the laboratory measured tensile strength, for reasons.
Title: Re: DIG OOC
Post by: Parisbre56 on June 30, 2018, 07:22:31 pm
I believe I am done with the wiki templates, you can see the results of my experimentation here:
https://dig.wikia.com/wiki/Dig_Wiki:Sandbox
As you can see from the text, fairly standard stuff. (Don't use the visual editor to view/edit the page's text, it's not very good at it. Press on the menu next to the edit button and switch to classic editor.)

While experimenting with the new module feature, I've seen that it is possible to maintain a database of sorts. You can see the dataset I created for my tests here:
https://dig.wikia.com/wiki/Module:Players
https://dig.wikia.com/wiki/Module:Player_Kara
(I may have put a bit too much information in there, but I wasn't sure which I was going to use.)

Having the data stored like that greatly simplifies template creation. You can see that for the final template in the sandbox, which uses this feature, I just had to type:
Code: [Select]
{{#invoke:Stats|byName|name=Kara}}And the template found the necessary data and constructed the infobox out of them.

It also greatly increases flexibility, allowing templates to grow much more complicated (e.g. have a template that displays your entire inventory (or maybe only the pieces of your inventory that you consider important) simply by giving your name to a template).

It also enforces a Single Source of Truth (https://en.wikipedia.org/wiki/Single_source_of_truth), meaning that you don't need to copy the same information over and over, worrying about discrepancies. (If you remember, we had to rely on the unwieldy transclusion mechanism in the ER wiki by using some hacks in the templates and some extra pages to end up with the player's stats getting copied from one page to others. This is a much easier way to solve that problem.)

However, it does present a slightly higher barrier of entry for people editing (then again, in the old ER wiki most edits were done by a small dedicated group that knew the ins and outs of the wiki, people who were willing to help new editors learn the ropes, so maybe that's not as important).

It also makes the wiki more inflexible (if something isn't accommodated by the data structures/templates, the templates and data structures will have to be edited or the information will have to be tacked on wherever necessary) and less robust (if I end up being the only one understanding the templates, then if I get hit by a bus we'll end up with nobody to edit the templates).

I just wanted to ask, is this something the people that would be updating the wiki would be willing to use? Should I keep developing/experimenting with it?
Or are the templates as they are now good enough and everything else can be taken care of by our editors?
Title: Re: DIG OOC
Post by: Parisbre56 on July 01, 2018, 07:21:56 am
Quote from: Radio Controlled in Discord: https://discordapp.com/channels/418076185113919490/418076185621299211/462779387817754624
In general I wonder for what kinds of info the templates would be convenient, and when some regular wiki text/table would be more convenient. For charsheets it seems like a good idea, but what other types of info do you think would need to be copied/used often?
I dunno man, I'm just the guy writing the templates here. Could you use an inventory template? A crafting recipe template? Maybe a template that automatically creates the entire armoury? A template that lists stats, skills, inventory and short description of people in a certain expedition? Maybe a template that makes a table of all characters and lets you order them by stats and skills? A template that lists all inventory items of all active non-dead characters? Hell, maybe I could use the data to make some automatic diving GUI/calculation website given enough time. Would any of these be useful? Would something else be useful? Would they make things hard for no reason? I don't know. It's hard for me to tell, I don't have the necessary perspective. I just saw something interesting that had possibilities and thought I'd try it out, see if it works, mostly to see if I could do it.

For me personally, it would actually be much easier to just leave things as they are and let the editors worry about updating everything. After all, I mostly just update my own charsheet and maybe add some general info or help around with other charsheets if I feel like it. So it would be the least amount of work for me.

And for right now, maybe the sort of effort needed to maintain that sort of thing isn't warranted. Maybe people are unlikely to spend time updating the wiki for simple things like updating their bullet count or the turns left to their silent night or whatever, so trying to keep it in a unified system that looks the same everywhere is a waste of effort, especially if it ends up making people even more unlikely to edit. I mean, we don't know the future, for all we know it might never end up being useful.

The reason I'm mentioning this now rather than later is because we're still in the design phase, we haven't put in any work on the wiki. Once we do, it will probably not be worth the effort to change our approach later. So that's why I'm asking your (plural) opinion about this, if it would be something you'd be willing to do and find useful.

Responding here due to Discord's 2000 character limit.
Title: Re: DIG OOC
Post by: Ozarck on July 01, 2018, 08:49:11 am
the template for given expeditions would be useful, maybe, for Pw

I wouldn't do the character table to list by stats and skills though.

a template that automatically recreates the armory seems unnecessary

maybe one that allows editors to click checkboxes for inventory, and enter a value for Fathoms.
Title: Re: DIG OOC
Post by: Gentlefish on July 01, 2018, 01:18:41 pm
We'd need manual entry for inventory however. Given the current crafting system it's quite likely there will be a lot of fairly unique items to be made.
Title: Re: DIG OOC
Post by: Radio Controlled on July 02, 2018, 05:59:52 am
Quote from: Radio Controlled in Discord: https://discordapp.com/channels/418076185113919490/418076185621299211/462779387817754624
In general I wonder for what kinds of info the templates would be convenient, and when some regular wiki text/table would be more convenient. For charsheets it seems like a good idea, but what other types of info do you think would need to be copied/used often?
I dunno man, I'm just the guy writing the templates here. Could you use an inventory template? A crafting recipe template? Maybe a template that automatically creates the entire armoury? A template that lists stats, skills, inventory and short description of people in a certain expedition? Maybe a template that makes a table of all characters and lets you order them by stats and skills? A template that lists all inventory items of all active non-dead characters? Hell, maybe I could use the data to make some automatic diving GUI/calculation website given enough time. Would any of these be useful? Would something else be useful? Would they make things hard for no reason? I don't know. It's hard for me to tell, I don't have the necessary perspective. I just saw something interesting that had possibilities and thought I'd try it out, see if it works, mostly to see if I could do it.

For me personally, it would actually be much easier to just leave things as they are and let the editors worry about updating everything. After all, I mostly just update my own charsheet and maybe add some general info or help around with other charsheets if I feel like it. So it would be the least amount of work for me.

And for right now, maybe the sort of effort needed to maintain that sort of thing isn't warranted. Maybe people are unlikely to spend time updating the wiki for simple things like updating their bullet count or the turns left to their silent night or whatever, so trying to keep it in a unified system that looks the same everywhere is a waste of effort, especially if it ends up making people even more unlikely to edit. I mean, we don't know the future, for all we know it might never end up being useful.

The reason I'm mentioning this now rather than later is because we're still in the design phase, we haven't put in any work on the wiki. Once we do, it will probably not be worth the effort to change our approach later. So that's why I'm asking your (plural) opinion about this, if it would be something you'd be willing to do and find useful.

Responding here due to Discord's 2000 character limit.

I think that just the template for the charsheets would be enough, most of the other stuff can probably just be handled ad-hoc and with standard wikia tables (and wouldn't want you to do work if it isn't necessary). A sort of diving success calculator could maybe be handy though?
Title: Re: DIG OOC
Post by: Gentlefish on July 02, 2018, 10:02:42 am
Heh, that could be fun. Modules seem to be based in LUA so I might look into that
Title: Re: DIG OOC
Post by: Radio Controlled on July 04, 2018, 03:07:59 pm
Good news everyone!
(https://vignette.wikia.nocookie.net/en.futurama/images/a/ad/GoodNewsEveryone.jpg/revision/latest?cb=20090731021518)


The DIG wiki is now live! Much like in ER and the original DIG, this is where we will gather all of the information about the game, from rules and mechanics to lore and worldbuilding. You can click this link (https://dig.wikia.com/wiki/Dig_Wiki), or the fancy link in my sig to get you there.

Currently, all of the info from the rules and lore docs have been added, as well as some additional stuff. However, most of the things that have been brought up in the thread up till now, such as the crafting recipes, aren't in there yet, so feel free to start adding them in! As always, editing a wikia page does not require you to make an account, so don't let that stop you. However, if you do make an account and make edits while logged in you can earn little DIG achievement badges that are almost as useless as they are neat to have.

If you don't know where to start, you can start by making a character page. If you want an example, you can look at this handsome devil (https://dig.wikia.com/wiki/Adam_Blavatsky_Darvaza) to get an idea (thanks to paris for nifty templates*). You can use your own character page as your own playground, and you could use it to keep track of things such as personal goals or notes or more in depth physical descriptions of your character. Note that you'll still need to post your charsheet within your turns though.

Happy editing!


*and to everyone else who already helped cobble this thing together.
Title: Re: DIG OOC
Post by: Parisbre56 on July 06, 2018, 01:26:04 pm
I made a thing: https://parisbre56.github.io/spheres.html

You can use it to calculate diving odds. Click on the spheres to select them. Click again to reinforce them.

It's very simple right now. It also uses a very dumb calculation for its stats, so calculations for really deep dives (20+ rolls) might take a while to complete. I might work on improving it and adding more features later. But even at its current state it is very useful for getting a feel for the system and gaining some interesting insights.

Like the fact that a powerful diver rolling at advantage can be very scary: https://parisbre56.github.io/spheres.html?path=Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Akhmah,Jal,Undyne,En,En,En,En,En,En,En,En,En,En,En&nerve=19&state=adv
Title: Re: DIG OOC
Post by: Egan_BW on July 06, 2018, 02:05:51 pm
Yeah, that diver can delete some rocks real good?
Title: Re: DIG OOC
Post by: Ozarck on July 06, 2018, 03:06:54 pm
Paris, yo uneed a reset button to clear a path completely instead of having to backtrack through it or reload the page.
Title: Re: DIG OOC
Post by: Parisbre56 on July 06, 2018, 04:00:49 pm
I already have a reset function but I forgot to add a button for it. I'll add that later.
Title: Re: DIG OOC
Post by: Parisbre56 on July 09, 2018, 08:36:52 am
Diving calculator 1.1 is here.

New version includes:
A larger, more readable map.
The ability to long press/touch (tested on Firefox and Chrome for Android) or right click to show additional information about the spheres
A reset button (near the top to make it less likely to press it accidentally)
More smart calculations so you can make even deeper dives using buckets of Dice (see, for example, a dive to summon a giant laser beam (https://parisbre56.github.io/spheres.html?path=Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Telazch,Es,Sige,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi&nerve=19&state=adv))

I can't think of anything else to add. I think I'll leave it as is for now, unless anyone has any suggestions.
Title: Re: DIG OOC
Post by: Ozarck on July 09, 2018, 10:41:49 am
Nice edits. looks pretty good. You're a hero to the reckless and insane, Paris.
Title: Re: DIG OOC
Post by: Gentlefish on July 09, 2018, 11:00:03 am
Buh, seriously. It looks fantastic. Might be worth a wiki link under the diving page/section.

Sorry guys, I had a rough weekend. Was not expecting two posts in a day.
Title: Re: DIG OOC
Post by: piecewise on July 09, 2018, 11:55:56 am
Buh, seriously. It looks fantastic. Might be worth a wiki link under the diving page/section.

Sorry guys, I had a rough weekend. Was not expecting two posts in a day.
Sometimes I am too fast for my own good. Sometimes I am lazy. Always I am inconsistent.

Diving calculator 1.1 is here.

New version includes:
A larger, more readable map.
The ability to long press/touch (tested on Firefox and Chrome for Android) or right click to show additional information about the spheres
A reset button (near the top to make it less likely to press it accidentally)
More smart calculations so you can make even deeper dives using buckets of Dice (see, for example, a dive to summon a giant laser beam (https://parisbre56.github.io/spheres.html?path=Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Telazch,Es,Sige,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi&nerve=19&state=adv))

I can't think of anything else to add. I think I'll leave it as is for now, unless anyone has any suggestions.

Sweet. What do you think the best way to host this thing for players is? Just link to it on the front page?
Title: Re: DIG OOC
Post by: Parisbre56 on July 09, 2018, 03:18:03 pm
Thank you everyone :)

BTW, the GIMP file I used to make the image is here with all its layers, in case anyone wants to change the colors or fix the lines or whatever: https://github.com/parisbre56/parisbre56.github.io/blob/master/spheres.xcf

Nice edits. looks pretty good. You're a hero to the reckless and insane, Paris.
Hmm. I was thinking that by knowing the odds, people would be less likely to be reckless and insane, so I was protecting myself. But maybe all I was doing was shooting myself in the foot. Or whatever the diving equivalent of that is.  :P

Sometimes I am too fast for my own good. Sometimes I am lazy. Always I am inconsistent.
Piecewise: consistently inconsistent. And we love him for it.

Sweet. What do you think the best way to host this thing for players is? Just link to it on the front page?
Yeah, sure. People would probably see it, since they have to read the first post to find the rules. If it's there and on the wiki, I assume anyone who would want to use it would be able to find it.

If people don't like that and prefer to have it offline I guess I could stick it in a zip and put it in Google drive or something. But from what I understand almost everyone is constantly online these days.
Title: Re: DIG OOC
Post by: Gentlefish on July 11, 2018, 11:45:58 am
Copy-paste buttons now officially exist on the wiki! They give you a character sheet like so:
Spoiler (click to show/hide)

E: Working template is up!
Code: [Select]
{{CharacterSheet|[spoiler][b]Drett Medizin, Ethral[/b] [list] [li]Str: 07[/li] [li]Dex: 12[/li] [li]Spe: 10[/li] [li]End: 08[/li] [li]Awa: 07[/li] [li]Cun: 14[/li] [li]Kno: 15[/li] [li]Ner: 10[/li] [/list][hr] [b]SKILLS:[/b] [list] [li]Medical +2[/li] [li]Biological +2[/li] [li]Mechanical +1[/li] [li]Chemical +1[/li] [li]Occult +1[/li] [li]Archeology +1[/li] [/list][hr] [b]INVENTORY:[/b] [list] [li]Doctor's Bag x1[/li] [li]Field Lighter x1[/li] [li]Cave Spider Venom x6[/li] [li]Fathoms x10[/li] [/list][/spoiler]}}
Title: Re: DIG OOC
Post by: Parisbre56 on July 15, 2018, 12:29:23 pm
I made a simple autocategorizing addition to the PC module. Right now it just adds all pages with it to the Character category.

I'm thinking of categorizing characters based on Status, like we did in ER wiki. Right now I'm thinking:
Alive = Active Character
Dead = Dead Character
Inactive = Inactive Character
NPC = Non-Player Character

Does anybody have any objections or suggestions?
Title: Re: DIG OOC
Post by: Gentlefish on July 16, 2018, 01:40:46 pm
No objections from me, so long it doesn't interfere too badly with the current design.
Title: Re: DIG OOC
Post by: Parisbre56 on July 17, 2018, 10:10:43 am
Wiki tip of the day:
Quote
If you're adding something in the wiki, consider also adding a citation pointing to the source for whatever you're adding. This can help verify the information and find related info. Citations can be added like this:
Code: [Select]
<ref>http://www.bay12forums.com/smf/index.php?topic=171120.msg7796496#msg7796496</ref>and will be added automatically to the list of citations. To display the list, you need to add this to the bottom of the article if it hasn't been added already:
Code: [Select]
<references />You can see an example of this here: https://dig.wikia.com/wiki/Races_and_Creatures
Title: Re: DIG OOC
Post by: Radio Controlled on August 10, 2018, 04:46:30 pm
Light damn it all, this is why... Drett curses under his breath constantly as he moves immediately to Wiellste.

I don't think there is much I can do for her. Kara, are you in any pain?

Tend to the (most indeedly dead) moth on the ground. Any chance at all of resuscitation?

Spoiler (click to show/hide)

He's dead Jim.

Fairly sure Wiellste is the dead one.
Title: Re: DIG OOC
Post by: Gentlefish on August 10, 2018, 05:19:54 pm
And that's why I'm making sure while asking Kara who is still apparently capable of speech. Proper triage, after all :P
Title: Re: DIG OOC
Post by: Ozarck on August 11, 2018, 12:45:39 am
Why did I think that rejoining the group and developing a plan of attack against the bore guards was a sensible thing? of all our actions, that was surely the most absurd.
Title: Re: DIG OOC
Post by: Radio Controlled on August 13, 2018, 04:05:36 pm
Quote
Sacrifice my revolver, and a point of Speed.
Again, 6, 20, 14, 21.
Estimate the reinforcement needed to transmute the explosive into an inert, or at least not immediately threatening substance, without touching the sensors or Nyw.
If no estimate, 3 material and 5 action.

From when I asked about it before:

Quote
Consider how difficult it would be to use a dive to convert the explosives in a collar into a non-dangerous substance (aka how many times the material and action spheres would need to be reinforced minimally).
Quote
[4]
Hmm...Well the material sphere could probably be just a 1, but the action sphere would need to have few pumped into it or you might accidentally do too much or too little. Need some precision here. No good turning the bomb to inert material if you also do the same with the person's spinal cord.

Quote
That's already pretty useful, but for the action sphere I was hoping for a little more granularity than 'a few'. Are we talking a range from 2 to 4, more like around 6, or what?

Also, assuming we'd be trying to do these collar disabling dives, how many could a diver do in a single turn? Assuming the only thing he'd be doing is the same dive over and over again to disable collars.
Quote
Probably 4...ish.

One, but if you're doing the same thing over and over, one right after the next, I'll give you advantage in every dive after the first successful one.
Title: Re: DIG OOC
Post by: Ozarck on August 13, 2018, 04:54:20 pm
Well, I didn't expect every single character and all their loot to make it into the Bore in one turn. Figured AsHul had at least two or three rounds to chill.
Title: Re: DIG OOC
Post by: Parisbre56 on August 13, 2018, 05:05:46 pm
@syv: there's one guard there, I think, hence why I said you could strike him, if you want. Just saying cause I saw you say guards instead of guard.

Edit: unless you mean the other guards you may encounter on the way.
Title: Re: DIG OOC
Post by: Ozarck on August 13, 2018, 05:22:27 pm
everyone before sy's group got directed into one room on the bore, except thetwo who are in the control room. They are herding you like sheep to be sheared.
Sheared of your precious shiny loot.
Title: Re: DIG OOC
Post by: Egan_BW on August 13, 2018, 07:38:54 pm
Quote
Sacrifice my revolver, and a point of Speed.
Again, 6, 20, 14, 21.
Estimate the reinforcement needed to transmute the explosive into an inert, or at least not immediately threatening substance, without touching the sensors or Nyw.
If no estimate, 3 material and 5 action.

From when I asked about it before:

Quote
Consider how difficult it would be to use a dive to convert the explosives in a collar into a non-dangerous substance (aka how many times the material and action spheres would need to be reinforced minimally).
Quote
[4]
Hmm...Well the material sphere could probably be just a 1, but the action sphere would need to have few pumped into it or you might accidentally do too much or too little. Need some precision here. No good turning the bomb to inert material if you also do the same with the person's spinal cord.

Quote
That's already pretty useful, but for the action sphere I was hoping for a little more granularity than 'a few'. Are we talking a range from 2 to 4, more like around 6, or what?

Also, assuming we'd be trying to do these collar disabling dives, how many could a diver do in a single turn? Assuming the only thing he'd be doing is the same dive over and over again to disable collars.
Quote
Probably 4...ish.

One, but if you're doing the same thing over and over, one right after the next, I'll give you advantage in every dive after the first successful one.

I most certainly do not have this information IC.
Title: Re: DIG OOC
Post by: Radio Controlled on August 14, 2018, 08:05:57 am
Yeah, apart from the hole "being a diver" of course. Do with the information what you want, or ask Adam for advice in-game, or don't and just wing it.
Title: Re: DIG OOC
Post by: Radio Controlled on August 19, 2018, 07:41:19 am
Spoiler (click to show/hide)

Hey now, Radio did no such thing! Instead Radio hadn't anticipated that the answer to that question would take some time, so Radio couldn't get things done while still having access to a computer, and after that more pressing matters cropped up that demanded Radio's undivided attention.

Ahem, but yeah, sorry if I held anything up. I haven't really had much free computer time/access for the last couple of days. Blame things like work not giving a peep for more than a month then suddenly going "Hey please fill out this stack of paperwork ASAP kthxbye" and/or my poor time management.
Title: Re: DIG OOC
Post by: Ozarck on August 19, 2018, 09:27:03 am
Hang in there, brother. Work makes fools of us all.
Title: Re: DIG OOC
Post by: Radio Controlled on August 24, 2018, 05:32:33 pm
PW has told us some things on the discord with regards to the stuff that is lying around:

Quote from: loot from dead guards
There are in total 22 corpses, 16 ethral rifles,  8 knives of various kinds, 3 revolvers,  2 hooked cleavers,   4 soldier chestplates,  4 dynamo lanterns,  doctor's bag,  short sword, 5 slave traps,  20 worm blood,  500 feet of silk rope,  5 tnt. And some  junk of various, but that will depend on if you wanna take things apart or what

Quote from: stuff in the warehouse
There's what amounts to a forklift, some crates, some scrap metal, general warehouse gubbins

To make sure we can keep track of our pool of communal stuff, I made a new wiki page for it: https://dig.wikia.com/wiki/The_Warehouse

If you take anything for your own inventory, be sure to update that wiki page accordingly. That said, it would be nice if we could wait for a moment with the mad dash lootrush until things have settled down a little. We'll have to decide on how to divide the fathoms, for example.  Church guys have left so we can start dividing this stuff now. Just try to be reasonable about it, and don't forget to remove from the wiki page whatever you want to claim for your own inventory. You can edit the wiki without needing an account, so don't let that stop you.



For the fathoms, I personally propose we give 100 fathoms (or fewer?) to everyone that's still lucid and use the remainder for general bore (or warehouse) upgrades. Also I'd say Kara and Vikkan's prosthetics (should they want them, mind) could come from this general fund.

General/essential bore upgrades I think that we'll want to get:
- life support for extended operations (eg air recycler) if that isn't accounted for yet.
- crew quarters:
   - sleeping arrangements
   - bathrooms/washing rooms
   - rec room/common room so we have a place to wreck
- mechanical workshop

Anything I missed?


Some other upgrades that would be nice to have but aren't as essential, and so can wait for later:
- chem lab
- diver sanctuary (incidentally an airlock that can be quickly flushed)
- comms: not sure how long range comms work in this world, maybe it could work like in dig 1.0?
- sensor suite maybe? To not accidentally stumble into the magma sea drill-first.
Title: Re: DIG OOC
Post by: Ozarck on August 26, 2018, 02:01:31 pm
I am for the 100 coin distribution to any player who's character joined before the timeskip and survived the mission

I am fine with the team fund being spent on:
crew quarters (not necessarily the rec room though)
life support as needed
a basic workshop, if there is enough after the split.
Title: Re: DIG OOC
Post by: Pancaek on August 26, 2018, 02:54:01 pm
Looking at the warehouse inventory, here's what I would like from the loot items. This is just a suggestion, it can still change while we work things out.

What I really want:
1 or 2 corpses, Knife, revolver (or rifle), 1 or 2 TNT, 1 or 2 Bomb collars.

Extras if I can get them:
As many corpses as I can get (for crafting), as many bomb collars as I can get (for research), Leftover firearms (for crafting), Some of that silk rope, moar TNT, some wormblood (for crafting)
Title: Re: DIG OOC
Post by: Hotfire90 on August 26, 2018, 03:06:41 pm
I'm claiming 3 TNT and either a revolver or a rifle.
Title: Re: DIG OOC
Post by: Ozarck on August 26, 2018, 03:11:29 pm
AsHul is keepign his own bomb collar.
Title: Re: DIG OOC
Post by: Yottawhat on August 26, 2018, 03:26:18 pm
Upgraded strength, dex, and speed. Skill point is going into animal handling.

On the topic of loot, I'm willing to split the corpses with Pancaek, so long as no one else needs them as well.

I'll also take a knife and two worms bloods.

Spoiler: Moku Youkou (click to show/hide)
Title: Re: DIG OOC
Post by: Egan_BW on August 26, 2018, 03:47:22 pm
I'd like a revolver and any remaining guns so that I can disassemble them for spare parts. Someday the fate die will break your gun and you'll thank me. ;V
Title: Re: DIG OOC
Post by: Devastator on August 26, 2018, 03:58:28 pm
Yes, for ensuring the person doesn't have a spare gun, because they've all been turned into parts.
Title: Re: DIG OOC
Post by: Egan_BW on August 26, 2018, 04:00:40 pm
The hell are you doing in here, goblin? Get back to the goblin mines!
Title: Re: DIG OOC
Post by: Yottawhat on August 26, 2018, 04:21:06 pm
I'm against giving you all the guns, those things are a little too useful to have you disassemble all of them. But we have 16 rifles as well so I wouldn't mind you taking 5 or so to use a material.
Title: Re: DIG OOC
Post by: Parisbre56 on August 26, 2018, 04:45:06 pm
Perhaps if you want to divide those 2000 fathoms, you should actually talk to the person who owns that money.  ;) Don't reckon without your host, don't count your chickens before they hatch, all that jazz.
Title: Re: DIG OOC
Post by: Pancaek on August 26, 2018, 05:00:33 pm
Wasn't the current suggestion 100 fathoms per person, with the remaining 500 going to the team fund?
Title: Re: DIG OOC
Post by: Egan_BW on August 26, 2018, 05:05:57 pm
Perhaps if you want to divide those 2000 fathoms, you should actually talk to the person who owns that money.  ;) Don't reckon without your host, don't count your chickens before they hatch, all that jazz.
The person who owns the money is currently passing out in a hay-bale, so including her in the conversation is a bit difficult.
But hey, if you want to hoard all that money to yourself, feel free. You don't owe me anything, and I owe you at least one arm.
Title: Re: DIG OOC
Post by: Ozarck on August 27, 2018, 01:02:04 am
Perhaps if you want to divide those 2000 fathoms, you should actually talk to the person who owns that money.  ;) Don't reckon without your host, don't count your chickens before they hatch, all that jazz.

Hey paris, what do you think about dividing the Fathoms thus: 100 to each character who joined before the timeskip, and the remaining going to Bore upgrades and possibly warehouse repairs? Edit: Oh, I'd be cool with Kara getting a replacement arm before the distribution. Also, we could wait and see how much various bore and warehouse modifications will ost before aking the final decision.

As for asking Kara, AsHul hasn't voted IC, so whatevs.

Also,

Finally, From the communal pool,
I request an equal share of the worm's blood with whoever else is taking some.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 11:59:13 am
Hey, how do the Ethral speak?
Title: Re: DIG OOC
Post by: Ozarck on August 27, 2018, 12:07:22 pm
Leodanny, there is some concern among the team regarding your starting money and equipment.

It might be wise to work that out before worrying about accents.

Edit: also, some are a little concerned about your loot grabbing. Some think it a little much for someone who joined on the return trip.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 12:21:17 pm
No, like how do they actually make noises?
Also, if I don’t grab any loot, how can I help the team?
Title: Re: DIG OOC
Post by: Ozarck on August 27, 2018, 01:38:41 pm
you can help the team by properly building your character's starting equipment, then doing useful things for the team, including role playing with team members. Remember, your character is a bit of an outsider at this point. It would be reasonable for him to attempt to make nice with everyone and be accepted as part of the group.

I'm not entirely sure of the mechanics of how they speak, but they speak clearly enough to be understood by the other races.
Title: Re: DIG OOC
Post by: IronyOwl on August 27, 2018, 01:41:16 pm
On the topic of loot, I'm willing to split the corpses with Pancaek, so long as no one else needs them as well.
I need them as well!

We should probably get a tally of all the people who want to disassemble corpses for loot, though. I know we have a few, but it's a relatively specialized need.


No, like how do they actually make noises?
Also, if I don’t grab any loot, how can I help the team?
Presumably they have roughly human-ish speaky-bits. I don't think we know exactly what their vocal cords and mouthparts and whatnot are like.

Grabbing a weapon if you don't already have one but do have ammo for it helps you help the team. Grabbing all the corpses does not help you help the team. Well, unless you have something specific and team-helping in mind to craft with them.

Also, you weren't on the mission so people are going to be understandably wary of you showing up afterwards to seize the loot for said mission.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 02:12:21 pm
you can help the team by properly building your character's starting equipment, then doing useful things for the team, including role playing with team members. Remember, your character is a bit of an outsider at this point. It would be reasonable for him to attempt to make nice with everyone and be accepted as part of the group.

I'm not entirely sure of the mechanics of how they speak, but they speak clearly enough to be understood by the other races.
If you look at the goals, you'll notice that it's pretty hard for my character to make friends and/or talk to stranger, and therefore he will summon/build a friend. I probably shouldn't have done that.
Title: Re: DIG OOC
Post by: Caellath on August 27, 2018, 02:14:01 pm
To be blunt and to the point, you have have only recently and suddenly showed up in the game, both IC and OOC, and that means it is in good taste to at least hear others and let the people who took part in the mission have first dibs. It's a matter of fairness and politesse.

And you should really roll your starting fathoms then spend them so as to not be completely dependent upon this mission's loot.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 02:17:29 pm
 I did roll, got 60, don't know how much a notebook costs, I don't know how much a pen or candles cost, Bought a knife, I guess I'll get some ammo too. I'll start right away
Title: Re: DIG OOC
Post by: IronyOwl on August 27, 2018, 02:35:00 pm
Auft Kindheart, Mission 1 (Crystal Castle) Levelup:

+1 Str, Dex, Awa

New statblock:
Spoiler (click to show/hide)
Title: Re: DIG OOC
Post by: IronyOwl on August 27, 2018, 02:40:53 pm
Hey Leo, don't forget you get 3 attribute points to distribute at chargen.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 02:54:17 pm
Thanks
Title: Re: DIG OOC
Post by: Caellath on August 27, 2018, 03:26:08 pm
I rolled my level up in Discord. +1 to Str, Dex, End, Kno, Ner. I'm saving up that skill point, and I'll post what I want from the pile later.
Title: Re: DIG OOC
Post by: Praefectus Screptum on August 27, 2018, 06:56:40 pm
I want a soldier chestplate, a knife, a cleaver and ammo if possible. Not sure what ammo counts as from the pile, but as the intention is to keep shooting from afar more ammo is always welcome.
Title: Re: DIG OOC
Post by: Caellath on August 27, 2018, 07:16:15 pm
I'd like a rifle, the short sword and a knife. Depending on how the distribution goes, my secondary concerns are: soldier chestplate, revolver, and 50 feet of silk rope (unless it's in one piece, in which case it should probably be in the fund for situations like last mission's).
Title: Re: DIG OOC
Post by: Egan_BW on August 27, 2018, 08:39:31 pm
I'm going to ask Kara directly for a revolver, and nothing else. I might want access to our shared store of items, but only when it can directly benefit us as a whole.

Also, Kara is totally the boss right now. Only other people who might come close are Vikkan the pilot, and Clate the guy with a clipboard.
Though I'm not sure if asking Kara to officially be the bore captain would result in much tail bobbing, or a stress-induced heart attack.
Title: Re: DIG OOC
Post by: Leodanny on August 27, 2018, 09:03:32 pm
Aight:
Looting... rifle
Cleaver
Optional:
Revolver
Corpses
Lantern
Title: Re: DIG OOC
Post by: Parisbre56 on August 28, 2018, 06:11:23 am
Made a split of the loot, tell me what you think: http://www.bay12forums.com/smf/index.php?topic=171120.msg7840745#msg7840745

Obviously this is not final, for one several people have not posted to say what they want.
Title: Re: DIG OOC
Post by: Ozarck on August 28, 2018, 07:17:45 am
Paris, I requested ooc for a share of the worm's bloods. Since there are 4 official Divers, AsHul will request 5 worms blood. He'll say that 2 or 3 is enough however.
I also now request a share in the rope. Can't go wrong with rope. 50' is enough.

this balances out. Leodanny's inventory sheet is currently correct, assuming he spent his money on ammo without officially getting to loot a weapon. I am in favor of not granting him a weapon, due to how hard he is making this.

Leo, IC your character may have trouble making friends, and ooc you may have trouble with that, but respect the group.
Go back and edit your looting action, turning it into a request rather than a straight up loot grab. And don't assume you get a rifle or handgun just because. As paris said in her lootsplit - go buy your own weapon. You are starting to annoy.


((I know, you guys, I know. I've been annoying for much longer.  :-\ ))
Title: Re: DIG OOC
Post by: The Lupanian on August 28, 2018, 07:53:39 am
I want a melee weapon, and I don’t claim my collar anymore.
Title: Re: DIG OOC
Post by: Parisbre56 on August 28, 2018, 08:32:36 am
Ah, thanks Oz, I just skimmed Leo's inventory and didn't realize how it was. And I guess I missed that request
Title: Re: DIG OOC
Post by: Leodanny on August 28, 2018, 09:02:46 am
Sorry about everything
Title: Re: DIG OOC
Post by: Ozarck on August 28, 2018, 09:19:38 am
Sorry about everything

It's cool. Don't feel too bad about it. You'll get the hang of the group dynamic soon enough, and we're generally pretty tolerant of each other. Otherwise I'd have been tarred and feathered at least twice a year since I first joined.
Title: Re: DIG OOC
Post by: Leodanny on August 28, 2018, 10:50:58 am
Thanks!
Title: Re: DIG OOC
Post by: Egan_BW on August 28, 2018, 11:47:05 am

It wasn't an action that required a roll, but Wiellste did splice together the two seperate ropes that we used as a winch to get down.
It probably doesn't count, but I did successfully remove Nyw's collar, though it didn't end up mattering. I also rolled knowledge a lot, told Vikkan what went down with his arm, edited our wiki with information on a few spheres... >_>
Title: Re: DIG OOC
Post by: Gentlefish on August 29, 2018, 01:37:55 pm
Drett will...Probably want to snag a rifle or a pistol tbh. Field medice tend to be under fire while tending and might need to fire back.
Title: Re: DIG OOC
Post by: Parisbre56 on August 30, 2018, 05:57:34 am
I would had preferred to do the planning IC, but since Moku did a Moku, we can say this was discussed beforehand. Mostly so we can go ahead with the purchases and with the payments.

So, right now we have 15 open rooms. That means we can probably install all Tinker workshops in the bore with no trouble. That means we can tinker wherever we go.

However that has the downside that if the bore is damaged in any way, we also risk damaging those workshops. There's also the possibility of the workshops themselves becoming dangerous (e.g. when crafting poisons or explosives) and damaging the bore or hurting the people in it. Furthermore, if there are teams doing missions in Anvil, they won't be able to return to the warehouse to use the workshops. Finally, this forces people who want to be dedicated tinkerers instead of field tinkerers to stay with the bore at all times instead of staying in the warehouse.

I believe the benefits of installing the workshops in the bore greatly outweigh the drawbacks, so we should go ahead and do that. However we should also look into addressing those drawbacks, either now or in the future. For example, we could ensure the chemical workshop has proper ventilation, drainage and emergency showers, stuff like that.

So, for bore upgrades, we have:
General workshop (definitely need)
Chemical workshop (should have)
Gunsmithing workshop (good to have)
Living quarters (should have, mostly for IC reasons or for transporting passengers)
Fragile/Dangerous Materials storage/Armory (good to have)

I think we should also check the prices for upgrading the bore's mechanical brain so that we can craft and install some heavy weapons on it. As experience has shown us, we can't rely on diving to take care of large enemies, it's better to have a more mundane solution we can try first. We currently have a system of 6 meaning any heavy weapons we install wouldn't be very accurate. I guess we could attach some manned heavy weapons platforms on the outside of the bore to circumvent the bad system, but I'd prefer it if the driver could just fire whenever he wants.

Any comments?

If it looks good and nobody has any objections or better ideas, we should probably go ahead and buy those things. Either buy the parts for you Tinkers to assemble if you feel confident you could do so or just buy them ready made.
Title: Re: DIG OOC
Post by: Ozarck on August 30, 2018, 07:17:29 am
Leodanny, why does your character now have 20 fathoms instead of the five he had last turn?
Title: Re: DIG OOC
Post by: Pancaek on August 30, 2018, 09:32:34 am
-snip-
On the topic of workshops being dangerous, the chemical workshop requires a fume hood as one of its parts. Perhaps this is an indiciation that workshops come with certain safety features as standard. Or perhaps not, we'd have to ask PW.

I'm certainly willing to give putting the workshops together ourselves from loose parts a shot. I should have about a 80% chance of doing so, and in the case of the general workshop it saves us a 100 fathoms. Maybe I can snort some drugs to get advantage on the roll or something.

I would say that maybe getting a bore brain upgrade and some kind of bore weapon outweighs the chemical and gun workshop. We can already do some gunsmithing work with the general workshop (and maybe some chemical too?), so having the bore be able to defend itself takes precedence over getting more specialized crafting station, I feel.

I'm going to try and get us a discount on parts this turn, so we still have a while to decide.
Title: Re: DIG OOC
Post by: Ozarck on August 30, 2018, 09:39:32 am
No way. Bore weapons do not outweigh the workshops. If we had wanted a bore weapon, we'd have gone with a military bore!
Title: Re: DIG OOC
Post by: Pancaek on August 30, 2018, 09:45:05 am
I'm just saying, if we come across something like that giant snake again, a big ol' flak cannon might do us more good than some fancy revolvers and drugs.

In any case, I put in my action to go check it out. Maybe we can get all of it at once if we stretch our budget a bit.
Title: Re: DIG OOC
Post by: Ozarck on August 30, 2018, 10:05:07 am
We already have a solution to that giant obsidian razorsnake. Two solutions is wasteful. We could be using that solution slot for solutions of the imbibe-able kind.
Title: Re: DIG OOC
Post by: Pancaek on August 30, 2018, 10:11:44 am
But isn't that first solution "diving"? Because if it is, I feel rather strongly that it should be replaced by something that doesn't invite otherworldy horrors onto our bore half of the time.
Title: Re: DIG OOC
Post by: Ozarck on August 30, 2018, 10:15:46 am
You worry too much. Besides, most of the horrors we've invited onto the bore thus far have been this-worldly.

eyes the ghouls slavering for corpsy goodness, the moth fetishists, and the fetishist moth.

Carefully avoids looking in the direction of the tinkers, shellfish or otherwise.
Title: Re: DIG OOC
Post by: Pancaek on August 30, 2018, 10:21:45 am
Okay, I'll admit that horrors aren't really an argument considering everything already walking around the bore. But can we agree that having a big ol' cannon on the bore wouldn't be a bad thing? It's not like we don't have the space for it.
Title: Re: DIG OOC
Post by: Ozarck on August 30, 2018, 10:42:32 am
I suppose, if the space is available ...
Title: Re: DIG OOC
Post by: Parisbre56 on August 30, 2018, 10:53:31 am
Ah, yes, a gun will take space, I had forgotten about that. Going to need a room for the ammo, autoloader, motors, all that stuff. Hmm... Wonder if Clate is going to spend all his spare time in there doing calibrations.
Title: Re: DIG OOC
Post by: Pancaek on August 30, 2018, 10:56:20 am
"My calculations showed that the gun was shooting slightly to the left. So I grafted a whole bunch of bones and skulls to the barrel. Now the wails of the dead guards that are bound to the gun are auditory feedback when your aim is on target!"
Title: Re: DIG OOC
Post by: Gentlefish on August 30, 2018, 10:57:28 am
I'm in the middle of some calibrations. (https://www.youtube.com/watch?v=SIgBXQcymzY)
Title: Re: DIG OOC
Post by: Egan_BW on August 30, 2018, 07:09:37 pm
Why do we need a giant gun to deal with monsters? We have a drill. A really big drill.
Title: Re: DIG OOC
Post by: Parisbre56 on August 31, 2018, 06:50:31 am
You have a point in that with our system score so low and mobility score so high it might be worth upgrading power instead and turn the bore into a melee fighter. Plus it means that any mobility upgrades we give it like pile-driver legs or extra arms/legs will also increase it's combat capabilities.

However melee combat is more dangerous than ranged, especially when you're fighting non-mundane beings that could damage you merely by being close to them or touching them. There's also situations where you can't safely reach your target, like the Star Dragon in the Ruins.

In any case, I don't think weapons should be a very high priority. We shouldn't be accepting any missions that would have us facing such large targets. If we do have to face such a target, it might be best to just run away and try to circumvent them instead.
Title: Re: DIG OOC
Post by: Ozarck on August 31, 2018, 11:01:47 am
Radio. With PW's permission, I rolled your level up.

You got Speed and Awareness. (really sorry I didn't roll better)
Also, remember, you get 1 skill point to spend or hoard like sweet, sweet loot.

Uh ... if you happen to scroll back through the discord and see me rolling 7d20>10 and 1d20>13 ....
disregard that.
Title: Re: DIG OOC
Post by: Yottawhat on August 31, 2018, 05:51:00 pm
Don't you usually need consent before mercy killing someone?
Title: Re: DIG OOC
Post by: syvarris on August 31, 2018, 05:55:55 pm
Usually the person you're mercykilling hasn't become an anatomical diagram which is spread across the floor, ceiling, and all four walls.
Title: Re: DIG OOC
Post by: Ozarck on September 01, 2018, 01:53:32 am
Leodayyn, please explain why you have 20 fathoms instead of the 5 you had two turns ago.
Title: Re: DIG OOC
Post by: Radio Controlled on September 01, 2018, 09:22:23 am
Radio. With PW's permission, I rolled your level up.

You got Speed and Awareness. (really sorry I didn't roll better)
Also, remember, you get 1 skill point to spend or hoard like sweet, sweet loot.

Uh ... if you happen to scroll back through the discord and see me rolling 7d20>10 and 1d20>13 ....
disregard that.

Honest truth: first I had thought to just ask you to roll it since you had done a few already and didn't seem to mind doing them, but then I had this strange feeling that would result in a really bad lvl-up, so I explicitly asked pw instead. And then you did it anyway and look, my premonition was right all along! THE POWERS OF SUBTERRANEAN PRECOG ARE MINE!

Ah well, it happens, better luck next time. Thanks for the help either way!
Title: Re: DIG OOC
Post by: Ozarck on September 01, 2018, 09:30:31 am
I'm really sorry x.x

If you are dissatisfied, I will request PW to roll it up for you instead. I'm sure he'll oblige. I just like rolling them up, I guess.
Title: Re: DIG OOC
Post by: Radio Controlled on September 01, 2018, 09:40:38 am
I'm really sorry x.x

If you are dissatisfied, I will request PW to roll it up for you instead. I'm sure he'll oblige. I just like rolling them up, I guess.

It's fine, shit happens, don't worry about it.


EDIT: I just saw a couple of you have been keeping the wiki, and especially that lootpilepage, up to date. Good work!
Title: Re: DIG OOC
Post by: Ozarck on September 02, 2018, 11:16:17 pm
With paris' equipment and money split, I recommend three things:

First, don't take anything until after this current turn resolves, to avoid confusion.
Second, post in here that you are claiming your share, and post what your share is

Quote from: example
Mortimer Q Example is claiming his share: Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.

Third, place your claimed items in a separate spot in your inventory labeled "Mission loot" until it has been verified by the team that you got that.

Quote from: example
Mortimer Q Example

Mission Loot:
Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.


I request that everyone does this for bookkeeping purposes.
Title: Re: DIG OOC
Post by: Ozarck on September 03, 2018, 02:45:41 pm
"How about we solve this pulsating, oozing crisis first before we get into anything else."

With that kind of logic, we'll never get anything done.
Title: Re: DIG OOC
Post by: Parisbre56 on September 03, 2018, 05:12:39 pm
Not until we run out of divers at least. And moths. And tinkerers.
Title: Re: DIG OOC
Post by: syvarris on September 04, 2018, 12:59:18 am
And then Nyw and Vikkan will pilot the bore around the known world, sharing warnings about the danger of creativity to anyone willing to listen.
Title: Re: DIG OOC
Post by: Parisbre56 on September 04, 2018, 02:06:39 am
Quote from: Thought of the day
Beware the moth, the heretek, and the abomination.
Title: Re: DIG OOC
Post by: Egan_BW on September 04, 2018, 02:08:27 am
y beware of moth? iz just cute and fluffy! :3
Title: Re: DIG OOC
Post by: Ozarck on September 04, 2018, 06:52:01 am
We all know why people should be wary of abominations.
Why they are wary of abominations is a different matter altogether.
Title: Re: DIG OOC
Post by: Gentlefish on September 04, 2018, 11:22:26 am
Aw heck, I just took the rifle and edited the wiki. This makes sense.

Then again, all I took was a rifle so. At least the medic is armed.
Title: Re: DIG OOC
Post by: Egan_BW on September 04, 2018, 02:22:14 pm
Wiki edit got revolver *twirls*

Asking here how we feel about spending the common fund on some mops and such. If not I'll buy it myself, provided I ever get paid.
Title: Re: DIG OOC
Post by: Gentlefish on September 04, 2018, 03:00:19 pm
Pay will happen within two turns I think, if not the very next.
Title: Re: DIG OOC
Post by: Radio Controlled on September 04, 2018, 05:43:45 pm
Added a small list of possible bore upgrades on the warehouse page, we can add prices and such as we get them, should help us figure out what we wanna get and how much it'll cost us. https://dig.wikia.com/wiki/The_Warehouse#Bore_upgrades
Title: Re: DIG OOC
Post by: Parisbre56 on September 04, 2018, 05:58:39 pm
Wiki edit got revolver *twirls*

Asking here how we feel about spending the common fund on some mops and such. If not I'll buy it myself, provided I ever get paid.
We should also check what repairs the warehouse needs. Perhaps also ask if it needs anything to improve its security. Already asked Wiellste if he'd be willing to check that out IC.

Pay will happen within two turns I think, if not the very next.
Whenever you want. I just tried to get it done this turn so that if something happened to Kara due to Moku there wouldn't be any danger of the money getting lost.
Title: Re: DIG OOC
Post by: Pancaek on September 04, 2018, 06:00:25 pm
Just so it doesn't get drowned in the IC thread, our current discount from the GTA guys is 15% if we buy at least 1000 fathoms worth of stuff. I'm gonna try the regular vendors next turn for a better discount.
Title: Re: DIG OOC
Post by: Ozarck on September 05, 2018, 07:50:46 am
I'm gonna double post, so I can do an action post. I wanted to respond to some RP first though.

Especially since most of my action depends on Kara and Vikkan agreeing to get hte two big Fathoms split into little Fathoms

got a little shopping to do.
Title: Re: DIG OOC
Post by: Ozarck on September 05, 2018, 09:39:04 am
AsHul has taken 150 fathoms, 100 ft of rope, and 3 worms bloods from the loot pile
Title: Re: DIG OOC
Post by: Parisbre56 on September 05, 2018, 12:22:25 pm
Pancaek got some info about bore upgrades:

Quote
Hey, fellow bore citizens, just got a list of stuff we can get.
Chem workshop is 300, weapons workshop is 400
Quote
"General outfitting: We're doing things on a room by room basis, with each room holding a  certain "set up".  So like a rec room could be bought as a "kit" that would turn one room into a rec room.  Alternatively, you could probably go buy the specific things you want for it but that would probably cost more overall.  A basic crew quarters would cost in like the 150 range and would outfit a room with about 2 dozen fold down wall mounted beds and all the sheets and blankets and such as well as some universal uniforms.  A rec room would be in the 300 range and give you various things like a radio, a TV (which would only really work in town if you dock and connect into the local signals) board games, tables, cards, ping pong table, some instruments, etc."
"In terms of other things, I have list here of things they would probably show you, in addition to upgrades for stats of the bore, of course.
Galley
Diving bell
Built in external elevator platform
Cannons and other guns
Armor
machine shop
chem lab
Bio Lab
personal Shrine
loading dock
trade depot
Botany/garden/fungus
Animal pens
Library
cobbler/tailor/seamstress/clothing repair, etc
rec room
distress beacon
ore refinery/processing/automated mining
containment vault
Zoo
Diving Vault
Hospital/medical ward
Quarantine
And so forth"
Quote
Also fairly important:
"Basic life support is already included but only the basic stuff.  You could certainly upgrade it to deal with things like temperature, potentially poisonous gases,  and leaks of various kinds more effectively. "
Title: Re: DIG OOC
Post by: Gentlefish on September 05, 2018, 12:37:21 pm
Can I put in for a medical ward room pls

I have a feeling there will be plenty of gruesome injuries for me to, ah, fix up.
Title: Re: DIG OOC
Post by: Pancaek on September 05, 2018, 12:47:34 pm
Also, current discount is "buy for 1000 fathoms, get 1150 fathoms of stuff". Not "Buy for 1000 fathoms, only pay 850 fathoms."

Gonna try and talk to a different vendor for a better discount this turn.
Title: Re: DIG OOC
Post by: Parisbre56 on September 05, 2018, 01:16:46 pm
Hmm. So we could get the three workshops and the living quarters for 1000 fathoms. Though that medical also sounds good.
Title: Re: DIG OOC
Post by: Radio Controlled on September 05, 2018, 03:27:45 pm
Added the new info about the bore upgrades to the warehouse page (https://dig.wikia.com/wiki/The_Warehouse#Bore_upgrades).

I think that we should definitely at least get the crew quarters, basic workshop and medbay. After that, an elevator or something else to safely lower us down from the bore to the mission area (and to take large pillage back up) also sounds like a generally useful thing to have that everyone can use. Depending on how much budget we have left after that, there's some other things that sound nice to have.

Additionally, buying personal radios for everyone (assuming those aren't expensive) also is something I think we should definitely do, it's a major quality of life improvement and makes it much easier to coordinate or discuss things IC'ly without having to worry about little things like "but I'm on the other side of town" or "but I'm inside the stomach of the ElderWyrm".

Note that hotfire proposed to spend those 400 fathoms he got on workshops. If you're still willing to invest those, hotfire, that on its own can get us a brand spanking new weapons workshop!
Title: Re: DIG OOC
Post by: Gentlefish on September 05, 2018, 03:57:10 pm
Note that the elevator is likely that diving bell, and the winch will be useful for individual Really Large Things(TM)
Title: Re: DIG OOC
Post by: Egan_BW on September 05, 2018, 05:25:10 pm
I guess we should make a list in order of priority, and we can see how far our money brings us down said list. Here's my personal one:

Crew quarters (Pretty obvious. Technically it's mostly an RP thing but... having proper beds is nice.)
Workshop (Lets us do lots of neat stuff. Neat stuff that a few of us happen to be very specced into. <.<)
Medbay (Medizen helps us not die horribly. Not dying horribly is pretty neat.)
Armory (Yup, still want a nice safe place to store all of our precious gun babies.)
Loading dock (This greatly increases the kind of jobs we can take. Ferrying cargo around is a classic, but it might prove difficult to fit certain things through our current doors.)
Galley (You know what's nice? Having proper food is nice.)
Rec room (It may sound frivolous, but it gives us something to hang around in and break that's NOT a vital bore system.)
Library (I'm a moth.)
Diving bell/Elevator (If the Loading dock increases the kinds of jobs we can take, this increases the ways we can approach jobs that we could take anyway. Useful for safety, but not really vital to anything.)
Diving Sanctuary ("Diving vault" sounds a little scary. A place where divers can go to be assured of getting Focus is quite good. Plus good sofas to crash on while we explore other realms. :V)
Title: Re: DIG OOC
Post by: Gentlefish on September 05, 2018, 05:42:01 pm
I'm totally not trying to become this game's Doctor or anything no sirree.
Title: Re: DIG OOC
Post by: Egan_BW on September 05, 2018, 05:49:34 pm
What a coincidence, because I'm not trying to become this game's armory master.
Title: Re: DIG OOC
Post by: Devastator on September 05, 2018, 06:00:39 pm
You don't want to be the doctor.  You'd have to enslave the entire universe with bits of yourself to be the doctor.  Life would be boring that way.
Title: Re: DIG OOC
Post by: Egan_BW on September 05, 2018, 06:08:25 pm
It's fun getting to that point, and then you can amuse yourself for the rest of eternity by trolling newbs, so I don't see the downside here.
You goblin. Why not make a character for this, if you're apparently reading it?
Title: Re: DIG OOC
Post by: Gentlefish on September 05, 2018, 06:54:02 pm
conspiracy theory: The world above is covered in Altered and this is simply ER-underground where spacemagic has gone primitive
Title: Re: DIG OOC
Post by: syvarris on September 05, 2018, 07:18:19 pm
Why not make a character for this, if you're apparently reading it?

Because then his boring human character, would try to blow up the bore's brain, be stopped by Clate on a lucky die roll, then locked up in a remote room of the bore.  He'd live there for years, food being dropped in for him, but never be killed because Nyw would say it's inhumane (and also because everyone's lazy, never getting around to it), with Dev constantly complaining about how his boring character can't escape to complain about the wider, boring world.

It would only end on Christmas 2020, when Piecewise would make the character's head explode as a gift to Dev.  Dev would be overjoyed about this, and continue to whine incessantly about how terrible the game is and how he'd love it if only he could betray and kill all our characters.
Title: Re: DIG OOC
Post by: Egan_BW on September 05, 2018, 07:20:47 pm
We don't have a boss who can tell us not to straight-up murder him, now.
Title: Re: DIG OOC
Post by: Devastator on September 05, 2018, 10:03:52 pm
I'd rather just poke fun when someone ends up splattered all over the wall, instead of actually reading it.
Title: Re: DIG OOC
Post by: Parisbre56 on September 06, 2018, 12:28:34 am
Dev should play as a gremlin-like creature that lives in the bore's innards and only comes out to point and laugh at people before disappearing.
Title: Re: DIG OOC
Post by: Radio Controlled on September 06, 2018, 07:16:30 am
Just hopping in to say I'll be in the process of moving for the next couple of days and might have limited/no internet access. A quick post over phone might be doable though, not sure yet. So if I disappear, that'd be the reason.
Title: Re: DIG OOC
Post by: Parisbre56 on September 06, 2018, 08:42:58 am
I'm interested in the relic vision expedition but I think it might not be a good idea to mess with magic after making a sacrifice. Not to mention that I wouldn't want to take the slot from someone who could be more useful. So probably going to skip the next expedition and mess around in the town instead. Or join a smaller expedition if we can do two at a time, maybe take the bore somewhere.
Title: Re: DIG OOC
Post by: Leodanny on September 06, 2018, 10:14:55 am
I want to go to the ruins!
Title: Re: DIG OOC
Post by: Hotfire90 on September 06, 2018, 01:25:03 pm
I'm interested in the relic vision, it's probably less combat heavy than the ruin mission and more suitable for a jack of all trades.
Title: Re: DIG OOC
Post by: Egan_BW on September 06, 2018, 01:33:05 pm
Relic vision is kinda Wiellste's jam, but she'll probably want to hide behind big heavy metal things for a few days after all that's happened.
Title: Re: DIG OOC
Post by: Egan_BW on September 06, 2018, 01:38:55 pm
Quote
Ethral mouths: Ok imagine it like this. Take a human mandible and maxilla. Split them both in the center and allow all four pieces to move independently.  They generally keep the top and bottom pieces together to act like human type jaws since it makes speaking human (and similar bodied) languages easier, but they can move each part independently if they need.  Don't tell Irony though. It will only fuel her fetishes.

This has been a discord information public service announcement. Do with this information what thou will~
Title: Re: DIG OOC
Post by: Parisbre56 on September 06, 2018, 04:05:05 pm
Put it in the wiki, for Light's sake. What sort of Librarian moth are you if you don't record knowledge in a knowledge repository?
Title: Re: DIG OOC
Post by: Egan_BW on September 06, 2018, 04:40:09 pm
I'm a gunsmith moth. I store knowledge in the form of tools made for killing.
Title: Re: DIG OOC
Post by: syvarris on September 07, 2018, 02:13:25 am
I've been visualizing moths' eyes as large compound eyes on the side of their heads, with the masks hung over the front of their heads to mimic the look of more human faces, but I believe Piecewise said in IRC that moth eyes are placed similarly to human eyes.  Sadly.
Title: Re: DIG OOC
Post by: Egan_BW on September 07, 2018, 02:17:34 am
Quote
2:23 PM] Mr.Bones: Ethral have lidless compound eyes that are fairly hard and don't feel pain unless the outer lenses are damaged

Doesn't really explain where they're placed, but makes me assume they're more on the alien side.
Title: Re: DIG OOC
Post by: Gentlefish on September 07, 2018, 03:33:07 am
I'm going to guess at least mostly forward-facing. Need that sweet depth perception after all.
Title: Re: DIG OOC
Post by: Ozarck on September 07, 2018, 07:07:14 am
Okay, so far, for the Relic Vision I have

Enthusiastic: AsHul, Alex Wells

Interested but wary: Kara, Wiellste, Clate.

Also interested: Random's new mole guy.

I think I can tug Cara along as well - It seem IC for her to be willing to help out the church and gain some knowledge at the same time - a step toward her end goal.

So that's an equivocal 7 of 8 so far.

Edit: added Clate to the list Edit2: Added Random
Title: Re: DIG OOC
Post by: Pancaek on September 07, 2018, 10:49:35 am
I'll be grabbing my share of the loot. So that's:
 
130 fathoms, Knife, Rifle, Bomb Collar ,100 feet rope, 2 TNT, 1 Corpse

Edit: edited the warehouse and clate's character page on the wiki to reflect this.
Title: Re: DIG OOC
Post by: Caellath on September 07, 2018, 04:14:54 pm
I decided I might as well just leave the chestplate in the armory on a need-to-wear basis for the team since I already have a (presumably lighter) mail shirt.

Loot Claim #1
So Vikkan is taking his share as follows: 140 fathoms, 1 knife, 1 rifle, 1 short sword, 100ft silk rope.
Title: Re: DIG OOC
Post by: Parisbre56 on September 08, 2018, 08:31:59 am
I bring info from the land of Discord
Quote from: parisbre56 https://discordapp.com/channels/418076185113919490/418076185621299211/487947686641664021
@Mr.Bones could silent night help a sharpshooter shoot at advantage in a stressful situation? Or is it just for diving
Quote from: Mr.Bones https://discordapp.com/channels/418076185113919490/418076185621299211/487976403137200139
Silent Night is for diving. But worm blood might help a shooter as a side effect.

Quote from: ER https://discordapp.com/channels/418076185113919490/418076185621299211/487857951160401940
how old is kara again
Quote from: parisbre56 https://discordapp.com/channels/418076185113919490/418076185621299211/487862354525290506
I dunno, how old do Corven get?
I just said "adult, but just barely"
Because that's how I imagine her
Maybe that's 10 years, maybe that's 30, who knows
Quote from: Mr.Bones https://discordapp.com/channels/418076185113919490/418076185621299211/487977216882245643
Corven have varying ages since they're technically dozens of breeds under a common name (like how dogs are radically different but all the same species).  Most grow to technical adulthood in about a decade, give or take 3 years, and live 50 or so years past that. Certain  groups, like the parrot looking ones, can live 100 years past that but they're outliers.

Also some beautiful birbs: https://www.bigbadtoystore.com/Product/VariationDetails/26318
Title: Re: DIG OOC
Post by: Hotfire90 on September 08, 2018, 11:16:11 am
Claiming my share of the loot: 60 fathoms, 2 TNT and a rifle.
Title: Re: DIG OOC
Post by: Ozarck on September 08, 2018, 11:26:42 am
I see it's been wiki'd already. Good work.
Title: Re: DIG OOC
Post by: Parisbre56 on September 09, 2018, 06:44:10 am
That's what I have for upgrades, assuming Alex is willing to help pay for the chemical workshop.
https://docs.google.com/spreadsheets/d/1jG2wy89pg--Y5oUJb1DjUCUszoigppfSvmVf61FXZuU/edit?usp=drivesdk

I'm assuming on the cost of weapon storage based on the cost of a single weapon rack. Gonna ask piecewise to confirm.
I think we don't need a rec room, but we can afford it if others want it.
If we have prices for other items, please tell me and I'll add them.

Any comments?
Title: Re: DIG OOC
Post by: Ozarck on September 09, 2018, 07:14:39 am
Ham Radio is already purchased.
Personally I don't see a real need for either a rec room or weapon storage, but the weapon storage is a minimal cost, so no worries there.
And we can always add upgrades after the next round of missions, so there's no real rush

I assume people would be irritated if we waited on the chem lab and weapon workshop.
No Diver Sanctuary, I see. eh -shrug-
Title: Re: DIG OOC
Post by: Parisbre56 on September 09, 2018, 08:03:29 am
There IS a diver sanctuary. It's right through the bore's airlock, keep walking for 100 metres :P

Edit: if you want it, I guess we can look into it, though I don't want to encourage diving in the bore. Do you have a price for it? Would you be fine with installing it in the warehouse?

EDIT2: about the ham radio, I wasn't sure if you were going to keep it with you or put it in the bore, guess I'll remove it from the sum

Edit3: though I guess diving in the bore with bonuses and not doing so in secret is better than doing so in secret in some corner of the bore. Maybe we should just make it but keep it locked, opening it only when another character agrees to watch the diver.
Title: Re: DIG OOC
Post by: Ozarck on September 09, 2018, 08:18:07 am
Having a sanctuary in the warehouse is okay for between mission Diving - though it seems almost pointless.

Diving is about more than "make big magic, get possessed."
It's a little shortsighted and narrowminded to say Diving should be rejected unless the Diver is far, far away, at this point.

That said, I didn't advocate for a Sanctuary, I merely commented on it.
Title: Re: DIG OOC
Post by: Parisbre56 on September 09, 2018, 08:20:29 am
I edited while you were writing. Basically we might as well add it. Tinker workshops can also go wrong and we're installing them.
Title: Re: DIG OOC
Post by: The Lupanian on September 09, 2018, 02:50:02 pm
As far as loot goes, I’ll take the 40 fathoms and the rifle, but I’ll leave the hook cleaver, as I already got my own melee weapon. However, I believe Garros said he would like the cleaver.
Title: Re: DIG OOC
Post by: Gentlefish on September 11, 2018, 05:09:51 pm
Done!
Title: Re: DIG OOC
Post by: Parisbre56 on September 11, 2018, 05:38:01 pm
CURRENT BORE UPGRADE PLAN:
Spoiler (click to show/hide)

If you disagree with anything or want something more/different please say so.

I'll probably go ahead with the purchases either this turn or next turn.
Title: Re: DIG OOC
Post by: Ozarck on September 11, 2018, 06:33:48 pm
Go ahead and purchase those upgrades. If I were yo u, I wouldn't even bother with the 'if no one disagrees" bit. Let's just make the decision and get moving. Sooner this is done, the sooner we can move on.

Also, thanks for workinghard on getting the Bore upgraded to everyone's satisfaction.
Title: Re: DIG OOC
Post by: Parisbre56 on September 12, 2018, 08:27:25 am
Added page for Anvil, feel free to add anything I missed: https://dig.wikia.com/wiki/Anvil
Title: Re: DIG OOC
Post by: Parisbre56 on September 13, 2018, 03:08:35 am
https://dig.wikia.com/wiki/Current_expedition/event
Please add yourself to the list of volunteers. Or write it here and somebody will add it for you.

I added all the info we have on the available expeditions.
Title: Re: DIG OOC
Post by: The Lupanian on September 13, 2018, 04:51:00 am
Could somebody put me down for the cargo transport and pilgrimage missions? I’ll put my self in IC as soon as possible.
Also, I propose that, once the relic quest and transport missions are done, we get together and do the travelers guild mission as a whole team.
Title: Re: DIG OOC
Post by: Ozarck on September 13, 2018, 06:37:18 am
I added Lup and Aigre to the cargo transport list. Aigre has a bolded action to follow Adam, so I put him there since that's where Adam is going.

Title: Re: DIG OOC
Post by: randomgenericusername on September 13, 2018, 07:03:05 am
I'm probably going to end up going with Adam since Drett informed Kalagony that he's also preparing an expedition.
Title: Re: DIG OOC
Post by: Ozarck on September 13, 2018, 07:15:26 am
I added you to that list, but left you on the other one, since you said 'probably.'
Title: Re: DIG OOC
Post by: Egan_BW on September 13, 2018, 02:31:04 pm
I'll be following Kara.
Title: Re: DIG OOC
Post by: Parisbre56 on September 14, 2018, 01:16:08 am
I'll be following Kara.
Unfortunately, Kara doesn't know where she wants to go yet. Both look like good possibilities.

GoldshoreRelic
Loads of moneyUnknown payment
Probably little to no shiniesPossibility of otherwordly shinies
Probably safer, unless someone is hiding somethingProbably more dangerous
Is useless armless birb. Only usefulness in thinking on her feet, organizing and coming up with plans. And probably also talking to peopleDitto, minus the talk to people bit
Can make a detour to visit Empyrean and show her papers to Deep Walker Leon like the Cthonic leader told herThe rest of the team (especially AsHul) would probably like to be present for such a meeting
Can make use of bore facilitiesCan work on the warehouse and buy stuff if done sooner than the others
Traveling with a bore was always her dream Finding new and interesting things and stories is her goal
Kara is afraid of it because it will bring her and the group close to her home and family (though piecewise is unlikely to do something with her backstory, it still makes sense IC)Kara is afraid of it because it is related to diving and might mess with her sacrificed arm
Seeing new places and the stress of being back to Goldshore in the state she is might lead to interesting diary entriesOtherwordly place and stress of being close to magic and danger might lead to interesting diary entries
Has VikkanHas Drett

Probably gonna go with whichever team needs padding.
Title: Re: DIG OOC
Post by: Tiruin on September 14, 2018, 05:51:53 am
I heard the extra soldier's chestplate was up for freedom; may I take it? :D (And then request some tinkering on it for later?)

Only need armor if nothing else can be spared for this mission, because then, I'd be asking for a polearm. :P
Title: Re: DIG OOC
Post by: Radio Controlled on September 14, 2018, 06:11:04 am
If you want a polearm, I suggest asking pw for either a price in fathoms to buy it from an npc in town, or ask for the tinker recipe.
Title: Re: DIG OOC
Post by: Radio Controlled on September 15, 2018, 08:15:24 am
Quote
We have a group fund. I have no idea if your catatonic ass got given money. For the moment lets assume  The group fund pays for your shit. I guess.

Aigre got 30 fathoms from the starting mission, so 20 for a mail shirt and 3 for 5 shotgun slugs is perfectly doable. He'd even have enough left to repay the loan Adam gave him.
Title: Re: DIG OOC
Post by: syvarris on September 15, 2018, 07:09:39 pm
Title: Re: DIG OOC
Post by: Ozarck on September 16, 2018, 03:37:05 am
Regarding bookkeeping:

The TL;DR version
We've gotten 2400 Fathoms into the group fund
We've spent 2147 Fathoms from the group fund
We have 253 Fathoms left in the group fund, minus unaccounted for expenditures

Auft, Garos, Kara, and Aigresaur may or may not have taken money (upt to 190 total) from the group fund without recording it. Please confirm.
Edit: Kara and Aigresaur confirmed for taking their 30 each via Discord




2000 fathoms came to the crew at teh end of the tutorial mission. Paris has the money split thus:
Spoiler: paris' payment plan (click to show/hide)


Spoiler: income and payouts (click to show/hide)


Title: Re: DIG OOC
Post by: Parisbre56 on September 16, 2018, 02:09:34 pm
Working on a map to make plotting a course easier. Still very bare bones but at least it's easy to find position and measure distance with it.

https://parisbre56.github.io/map.html
Title: Re: DIG OOC
Post by: IronyOwl on September 16, 2018, 07:22:32 pm
Can confirm Auft never collected her payout. Was going to take care of it at some point, but was uncertain whether to just record it on my sheet or if I'd need to adjust the team fund on the wiki as well.
Title: Re: DIG OOC
Post by: Parisbre56 on September 17, 2018, 12:15:58 am
If you actually want the payment I'm sure there would be no problem if you took it. Just say so and add it to your sheet. I'll edit the wiki.
Title: Re: DIG OOC
Post by: IronyOwl on September 17, 2018, 01:22:49 am
I'll update my inventory with it next turn, then. Assuming I'm not so busy screaming that I forget.
Title: Re: DIG OOC
Post by: Ozarck on September 17, 2018, 06:55:17 am
That was a touching farewell, Paris. You've really put a lot into this game, whether with your Diving Calculator, interactive map, RP, coordination, or otherwise.
Title: Re: DIG OOC
Post by: Tiruin on September 17, 2018, 02:53:25 pm
That was a touching farewell, Paris. You've really put a lot into this game, whether with your Diving Calculator, interactive map, RP, coordination, or otherwise.
:'(
I read the wrong tone and thought parisbre was leaving or something and felt the sudden pit of :( until I read back up and got all that feels warded off by confusion. HMPF!

Err, say...where can I read more about this escort quest in the IC?
Title: Re: DIG OOC
Post by: Radio Controlled on September 17, 2018, 03:20:55 pm
That was a touching farewell, Paris. You've really put a lot into this game, whether with your Diving Calculator, interactive map, RP, coordination, or otherwise.
:'(
I read the wrong tone and thought parisbre was leaving or something and felt the sudden pit of :( until I read back up and got all that feels warded off by confusion. HMPF!

Err, say...where can I read more about this escort quest in the IC?

Here you can find some more info about the escort and transportation missions: https://dig.wikia.com/wiki/Current_expedition/event#Pilgrim_Transportation_from_Anvil_to_God.27s_Breath_Caverns


Also, Adam is still willing to loan you the fathoms you need for that polearm, but you'll want to buy it this turn, if it isn't too late already.
Title: Re: DIG OOC
Post by: Tiruin on September 17, 2018, 03:26:52 pm
Also, Adam is still willing to loan you the fathoms you need for that polearm, but you'll want to buy it this turn, if it isn't too late already.
I'd love to do so, if that polearm can be modified and tinkered on by others :))

And I'm all open for that--though I think the best way is to...mention it in the OOC for piecewise to accept or reject. I'm all ok with that though!
Title: Re: DIG OOC
Post by: Radio Controlled on September 17, 2018, 04:00:10 pm
I asked PW on discord:

Quote
22:57] Radio Controlled: By the way, can Tir still buy that polearm this turn in DIG or is it too late for that?
[22:57] Mr.Bones: sure

So yes, you can still buy that polearm this turn, just don't forget to put it in your action. I'll edit my action to loan the 40 fathoms once the purchase is confirmed from your side.
Title: Re: DIG OOC
Post by: Parisbre56 on September 18, 2018, 09:20:01 am
More info from the land of Discord. Spoiler: abominations are all furries.

Quote from: https://discordapp.com/channels/418076185113919490/418076185621299211/491589229625868309
Lup> Out of curiosity, how much would it cost to buy a bore?

piecewise> Depends on the bore.  Like a car, they can vary dramatically. But the smallest, used, most stripped down bores might cost in the 2000 range.  They're useful things but also quite pricey

Lup> I would assume that the majority of vehicles are not actually bores, but more similar to trains and stuff, since not everyone really needs to be able to dig. would that be correct?

piecewise> Crawlers are common for those just traversing the paths, but things like trains are sometimes used too; though they tend to be more intercity transport.
by which I mean within the city

Lup> Hey, ‘nother question, how much would a crawler like we had in Dig 1 cost?

piecewise> scratches head did that thing seat everyone?

Lup> I don’t think so
I seem to remember it being around the size of a small tank

piecewise> Hmm like a 8 person crawler  would be something like 500, more if you wanna throw on things like weapons or other systems

Lup> Hey, that’s not that expensive. Would it require a special “garage” room? Also, what would fuel be like?

piecewise> It wouldn't REQUIRE a garage, but a loading bay or something like that would be good. It uses bore fuel. Holds less but goes further on it.  Tank of about 30 with a range of 3 per fuel.  No capacity to drill, of course

Lup> How much could we get a big turret mounted machine gun for?

piecewise> 100, maybe a bit more.

Lup> Oh, and how much would a garage cost?

piecewise> Same as the loading bay. Which...I think I gave a price for?

...

Lup> So there’s metros, but not railroads

piecewise> Yeah. You might find railways between select cities but its not the norm

...

Lup> Did you see my question about if abominations are absolutely required to be based on a playable trace?

oz> I saw it.
you also asked if Honored Dead count as an Abominable race

Paris> If there was an honored dead that was brought to life and changed by encountering a sphere, then it wouldn't really be an honored dead anymore, it would just be something with the memories of one I'd think.

piecewise> Lup, yes,  but aboms can look like almost anything as long as its distressing

Yotta> Does that mean I could be a furry abomination?

piecewise> Are there furries that aren't abominations?

Yotta> I'm not hearing a no. I'll just assume you mean yes.

Paris> That would explain why abominations get so much hate. That and all the possessions and magical explosions.
Title: Re: DIG OOC
Post by: Radio Controlled on September 18, 2018, 11:27:37 am
Seeing as how the team fund fathoms are all stored in the warehouse for now, I'll be taking the 4 fathoms for the toll out of Adam's inventory for now, we can even that out with the pay from the pilgrims later on.
Title: Re: DIG OOC
Post by: Parisbre56 on September 18, 2018, 11:34:00 am
Didn't we decide to split the fathoms?
Title: Re: DIG OOC
Post by: Radio Controlled on September 18, 2018, 11:40:40 am
I thought we did, but the warehouse page lists all of the fathoms as being in the warehouse and Oz updated the page recently so I figured it was correct.
Title: Re: DIG OOC
Post by: Ozarck on September 19, 2018, 06:33:37 am
We never officially decided how much got sent and how much stayed, because it was unclear how many Fathoms we had left in the team fund until I did that update.

take 153 fathoms for the Bore, and I'll hang onto the remaining 100, on AsHul's person rather than in the warehouse for now.

Knock the 4 off that total. I'll edit the wiki if it isn't already

edit: I see the Wiki says we have 368 in the team fund. take 200 for the bore and I'll take the 168.

Where'd the other 135 115 Fathoms come from?
 
Title: Re: DIG OOC
Post by: Radio Controlled on September 19, 2018, 06:48:36 am
Drett donated 115 fathoms to the team fund. This brought the team fund from 253 fathoms to 368.

EDIT: I'll put the 4 fathoms back into my charsheet and subtract the 4 from the team fund. Wiki already edited.
Title: Re: DIG OOC
Post by: Gentlefish on September 19, 2018, 10:48:08 am
Wait a minute you doof check my edits, I put them back in myself.
Title: Re: DIG OOC
Post by: Ozarck on November 20, 2018, 08:34:22 am
come on, you Relic Vision tagalongs, post!

Ready arms, step through boundary to next zone. Don't leave Nyw and AsHul alone too long,
or one of them is sure to go insane and destroy us all.
Title: Re: DIG OOC
Post by: Gentlefish on November 20, 2018, 12:48:41 pm
I did ready up! I'm not stepping into unknowable danger though.
Title: Re: DIG OOC
Post by: Parisbre56 on November 20, 2018, 04:42:34 pm
I see the time honored tradition of hiding behind the giant metal butts of our teammates still lives strong.
Title: Re: DIG OOC
Post by: Ozarck on November 20, 2018, 07:44:13 pm
I actually underestimated the number of us who posted, but my comment was directed at those who hadn't yet mostly. Well, we're all through anyway, apparently.

Back to Tumble Mountain, a big temple, and a giant buzzard.
Title: Re: DIG OOC
Post by: Ozarck on December 23, 2018, 09:07:01 pm
There's no indication that hte body AsHul looted was a guardian, except that it held those maces that were similar to something one of the idols held.

The body is one of several lined up in the room, and all of them hold 'objects of significance.'
There's no indication of a mask.
The body remains immobile.

It seems unlikely that we've encountered the guardian for this section yet.
Maybe it's in the next room, or maybe we didn't trigger the event properly in this room.
Title: Re: DIG OOC
Post by: Ozarck on February 13, 2019, 08:55:09 pm
Hmmm, think about my mother and see if that triggers anything.

What could possibly go wrong?
Title: Re: DIG OOC
Post by: Parisbre56 on February 14, 2019, 12:28:15 am
Your mom is so fat, you can feel her psychic influence like a shadow in the psychic realm.
Title: Re: DIG OOC
Post by: Ozarck on February 19, 2019, 05:32:45 pm
Grab one of the books, while holding the hatchet in the other hand.  Step forward until Nyw's in the front of the group, then toss the book past the creature, ready for it to attack.  If it still doesn't move, and there's enough room to easily go past it without touching it, try doing so, while expecting it to attack.  If there is no room, poke it with a non-pointy part of the hatchet, and then push it aside with a book if it doesn't react.

If at any time it attacks, respond in kind.  If it never attacks, and there's room to pass, gather the books up again and proceed past.[/b]
Sy, I see a couple potential issues with your action as stated. This is based on my reading of the turn, so I could be wrong, obviously. But I figured I'd rather alert you to a potential unnecessary risk than just assume that we're all on the same page.
Quote
Step forward until Nyw's in the front of the group
currently Alex is within a foot of the creature, right at the border between the current ballroom or whatever we are in, and the 'facade' hallway in which the creature sits. He is as close as he can get without entering the facade room. stepping forward here probably will mean breaking that plane, which the GM, through the voice of Alex, suggests will trigger a reaction. Besides this, Nyw will be stepping right up to well within touching range before any of his preparation acts trigger.

Quote
then toss the book past the creature, ready for it to attack
Nyw will be practically standing over the creature at this point, if I read the turn description correctly. Tossing hte book will probably be redundant, as Nyw's arm will essentially go right over the creature's head during the throwing motion. I assume you are intending for Nyw to toss the book from a longer distance than that, however, as a preliminary action before approaching to touching range.

Quote
If it still doesn't move, and there's enough room to easily go past it without touching it, try doing so
moving past the creature puts you on the path of the 'facade' rooms. we've been following the 'lived-in' rooms so far. it is AsHul's suggestion that we keep going through the rooms that seem lived in rather than going through the rooms that seem fake. The next lived in room is a different direction, and AsHul has already walked in that direction without triggering a reaction from the creature. we can leave through the lived in room without approaching the creature at all, if your intention is to simply move on along the path we've already been taking.
Title: Re: DIG OOC
Post by: syvarris on February 27, 2019, 11:33:22 pm
Erm.  You raised some good points there, but I didn't see them until just now.  If you want me to see, you might be better off posting in the main thread; this one's slow enough that I don't check it all that often, though I'll try to do that more in the future.  Sorry.
Title: Re: DIG OOC
Post by: Ozarck on February 28, 2019, 04:13:19 am
It's no problem. I'll give a little heads-up in game next time. I'll post here though, since it's ooc stuff.
Title: Re: DIG OOC
Post by: Radio Controlled on April 22, 2019, 03:29:31 pm
Small snippet of stuff from discord, about exploring those brand new Antediluvian ruins:

Quote
[22:14] Mr. Bones: Watch out for cists
[22:14] Mr. Bones: yes, cists.
[22:14] Mr. Bones: not cysts
[22:15] Radio Controlled: "A cist (from Greek: κίστη or Germanic Kiste) is a small stone-built coffin-like box or ossuary used to hold the bodies of the dead."
22:16] Mr. Bones: hmm
[22:16] Mr. Bones: whats your knowledge?
22:17] Radio Controlled: It's just 10, and +1 in occult.
[22:18] Mr. Bones: |
[22:18] BOTBest Waifu for Lifeu: Roll: 15 (15)
Fate: 6 (6)
[22:18] Mr. Bones: Well, you don't know what a cist is, but if you asked someone about it they would probably know. You vaguely remember its something dangerous connected to the Antediluvian ruins.
[22:19] Radio Controlled: Ah, interesting, thanks.
[22:19] Radio Controlled: The legacy of the know-nothing scholar continues!

Oh, and from the wiki:
Spoiler (click to show/hide)

We also shortly discussed what our next step should be. Now personally, I'd prefer for bore team to just finish up this mission cycle at least. This also gives us the opportunity to stock up again or make modifications to the bore. After that, we could do what we were planning originally (explore a crystal ruin), however going for the Antediluvian ruins also sounds very interesting.

If we do go for the new ruins, we could come back to the warehouse and pick you guys up, then head back for the ruins, or we could get into contact with you once comms are repaired and have you pay for transport to where we are.
Title: Re: DIG OOC
Post by: The Lupanian on April 22, 2019, 04:18:57 pm
I say we should get ourselves grounded before taking the next step. We should get back to the warehouse, regroup/exchange info, consider pooling money for some Bore upgrades, and let everyone buy and sell what they want. Then we can consider what our next mission will be, and possibly we can all go together this time.
Title: Re: DIG OOC
Post by: syvarris on April 23, 2019, 02:41:08 am
Thank you for posting Discord stuff!

I also would like the bore to come back and regroup with the rest of us.  I'm sure there's things to do in... whatever city we're in, but the game will be more interesting if we're all exploring a place together.
Title: Re: DIG OOC
Post by: Ozarck on April 23, 2019, 07:48:55 am
I have a number of turns to go before AsHul finishes his stuff, but all that can be done in transit, which would undoubtedly reduce downtime (or the risks associated with transporting a Bored Diver).

FOrmer Vision Team - we have enough money to buy a crawler, or even a budget bore, and there are other missions available. I don't mind waiting for the bore to return and getting everyone on the same adventure, but I think we need to explore some options for getting some of our less diplomatic or mystical fellas involved. A crawler to transport our more mercenary members to and from the bore on our travels might be a wise investment, giving us greater flexibility and opening up all kinds of opportunities to split the party - I mean to profit.
Title: Re: DIG OOC
Post by: Radio Controlled on June 05, 2019, 11:22:51 am
((Did we at some point get a bunch of personal radios?  I don't recall that, and there's no radio on Nyw's sheet, but I easily could've just missed it.  He'll be back soonish anyway.))

Iirc, we bought radios for everyone after the starter mission, to make communications easy.
Title: Re: DIG OOC
Post by: Ozarck on June 06, 2019, 07:58:09 am
This is a list of all known (by me) job offers we currently have available to us. Feel free to expand the list so that we can start making decisions.
Also, please state your preference for types of mission/action. For instance, if you want to get into physical combat like RGU probably does, make a note. If you would prefer some time in teh bore or warehouse to tinker, make a note. If you want something mystical and Diving related, God Below Help You. If you want some political intrigue, note that as well.

Jobs:

AsHul is fine with some down time ,so a Bore trip would probably work for him, since he can either practice his guitar skills or Dive the Spheres (the kind that only requires nerve and has less risk of catastrophic failure, but still has some risk of attracting and irritating Sphere Dwellers).
Title: Re: DIG OOC
Post by: randomgenericusername on June 06, 2019, 09:15:44 am
I would prefer if we went to the Messenger path, before it's looted by other groups. If we go now, we're basically guaranteed to get some valuable or powerful loot.
Title: Re: DIG OOC
Post by: Pancaek on June 06, 2019, 10:34:26 am
Personally I'd prefer going to a crystal ruin, which comes as a suprise to exactly no one.  Reason being that it holds a lot of potential for me, and for the group. The crystal people probably had loads of tech that is lost now, as evidenced by their golems, including those one that shoots lasers. They're also rumoured to have had some kind of super weapon. Succesfully accessing the crystal overmind that is now dormant might very well lead us to find and own that stuff.

But since this is all very well for Clate, the single crystal duderino in our team, I get that it might not be attractive to others. My second choice would also be the Messenger path.
Title: Re: DIG OOC
Post by: The Lupanian on June 06, 2019, 12:22:18 pm
I would rather we do either the messenger path or the travelers guild mission. I do want to explore crystal ruins, but I’d rather do one of the other two first. That being said, it seems like nobody is floating the travelers guild mission.

Also, we need to sort out pay for the delivery team. I’d suggest we divide pay equally, and give one share to the Bore pot, to be spent on upgrades and such. That being said, the bore did already get upgraded, so that share could be forgone. But really, I want to start spending my pay, so we need to figure out how we’ll divide that.
Title: Re: DIG OOC
Post by: Radio Controlled on June 06, 2019, 02:47:37 pm
My preference goes to the messenger path, unsurprisingly. It looks like the kind of job for which we'll want to be well prepared though, so finally getting a weapon for the bore would be nice.

Personally I'd prefer going to a crystal ruin, which comes as a suprise to exactly no one.  Reason being that it holds a lot of potential for me, and for the group. The crystal people probably had loads of tech that is lost now, as evidenced by their golems, including those one that shoots lasers. They're also rumoured to have had some kind of super weapon. Succesfully accessing the crystal overmind that is now dormant might very well lead us to find and own that stuff.
But since this is all very well for Clate, the single crystal duderino in our team, I get that it might not be attractive to others. My second choice would also be the Messenger path.

Crystal boy wants crystal adventures? Stop the fucking presses!

But yeah, I'd be up for that as well, exploring crystal ruins has my 2nd preference.

Quote
Also, we need to sort out pay for the delivery team. I’d suggest we divide pay equally, and give one share to the Bore pot, to be spent on upgrades and such. That being said, the bore did already get upgraded, so that share could be forgone. But really, I want to start spending my pay, so we need to figure out how we’ll divide that.

Yeah, thanks to paris we already got a bore upgrade as part of our reward, and since the other team didn't set aside some of the pay for the team fund I think it's fairer if we don't either, at least for this mission cycle. EDIT: I was wrong, they did put 175 fathoms into the team fund, it just wasn't on the wiki. Gonna go add that quickly-quick.

For the payment: the total payout for the delivery mission is:
207 fathoms (payment from pilgrim escort)
438 fathoms ('payment' from cargo transport)
316 fathoms (payment for digging tunnel and laying cable)
= 961 fathoms

(fuel already subtracted, though note that my calcs for the trip back to Anvil were rough ones, feel free to redo. using paris' map, I got:
-walked about 110 squares
-dug about 16 squares (uses 2 fuel)
-4 fathoms for the toll at abbysal
-bore was at 62 fuel, so 38 more)

The transport mission people that are still conscious are:
Kara
Wiellste
Harmony Li
Kalagony
Adam

I would propose a round 180 fathoms/person, and the remaining 61 for the team fund? That ok with you guys?
Title: Re: DIG OOC
Post by: randomgenericusername on June 06, 2019, 06:19:04 pm
Feel free to put my part on the team's fund, since I don't really need the money for anything. Not like I deserve payment: I didn't do anything at all during the whole mission, other than trying to chat and being ignored by everyone.
Title: Re: DIG OOC
Post by: The Lupanian on June 06, 2019, 07:28:46 pm
I’m good with that payment. It’s more than I expected to get, in all honesty.
Title: Re: DIG OOC
Post by: Ozarck on June 06, 2019, 08:38:53 pm
Radio, are we now pooling the team fund? currently I have iur team's mission fund in AsHul's possession for safekeeping, but if we're officially putting it into the larger pool I can take that off my character sheet. Also, I reccommend holding off on making that payout official for a minute: the team fund might appreciate a touch more monies for a) a weapon, and b) a crawler. Let's see how people feel about that, and if anyone is willingto chip in for them. AsHul is already donating a Firing Control Brain (+1 to Systems rolls) for the weapon, should that get purchased. He would be willing to chip in a bit for hte crawler as well, especially if we choose to go as a singel group this time- the crawler gives us a bit more play freedom, I think.

votes for missions

Messenger Path: 3 first choice, 1 second choice
Crystal Race: 1 first choice, 1 second choice, 1 third choice
Relic Hunt: 1 second choice

Do remember, we can divide the team again, assuming enough of us are awake to do so.
Title: Re: DIG OOC
Post by: Radio Controlled on June 08, 2019, 04:10:16 am
Feel free to put my part on the team's fund, since I don't really need the money for anything. Not like I deserve payment: I didn't do anything at all during the whole mission, other than trying to chat and being ignored by everyone.

For my part, I haven't had a lot of time for forum games lately so things like rp suffer, sorry if I ignored you at some point. Are you sure about not wanting your payment though? If nothing else, you could get yourself some armor and a better melee weapon (eg. a Tungsten Toothpick) to tide you over until you can learn pious punching (perhaps Adam could help you get an in at some point down the line). For reference: https://dig.fandom.com/wiki/Armory
You could then still donate what remains to the fund, if you want.


@egan: since you apparently want to play a new character, what should we do with Wiellste's part of the payment? Would you prefer she gets it and say she retires with it or something, or should it go to the team fund? Also, assuming you'll be rolling with our crew again, do you still want to get our bore weapon(s) in order?


Radio, are we now pooling the team fund? currently I have iur team's mission fund in AsHul's possession for safekeeping, but if we're officially putting it into the larger pool I can take that off my character sheet. Also, I reccommend holding off on making that payout official for a minute: the team fund might appreciate a touch more monies for a) a weapon, and b) a crawler. Let's see how people feel about that, and if anyone is willingto chip in for them. AsHul is already donating a Firing Control Brain (+1 to Systems rolls) for the weapon, should that get purchased. He would be willing to chip in a bit for hte crawler as well, especially if we choose to go as a singel group this time- the crawler gives us a bit more play freedom, I think.

Yeah, seems like the most convenient way to do it, just shove team fund money onto the appropriate wiki page (https://dig.fandom.com/wiki/The_Warehouse). Then once we know what rgu and egan want to do with their pay we'll know what our budget is.

I agree that getting a weapon would be good. I'd say we can let egan look into that if he wants to (he already did some designing for a bore weapon a while back), or another player that likes big boomtubes. I'd be willing to get on that if nobody else is interested.

As for a crawler, would certainly be nice, but I think there are some other things that are a bit more urgent. Such as a spare fuel tank or a better brain for our bore (now that our pilot is braindead, we'll need a good borebrain if we want to hit anything with bore weapons. If you donate that fire control brain that'd already help a good deal, but are you sure that brain is safe? It's from another sphere, right?)

It'd be easier to make decisions though if we knew what kind of money crawlers cost, so could you look into that perhaps? Get an idea of what a basic model costs and what it can do, for example (though we probably want one that can scale vertical walls at least).
Title: Re: DIG OOC
Post by: The Lupanian on June 08, 2019, 08:13:36 am
There’s some info about crawlers on page 16 of this thread. 8 person crawler with no bells or whistles is 500. I don’t know what kind of versatility that includes. There was also some other discussion about kinds of weapons that I think also got quoted off discord at some point.
Title: Re: DIG OOC
Post by: Egan_BW on June 08, 2019, 08:45:06 am
If my share is at least 100 fathoms, I'd spend it to "hire" Wiellste as an NPC helper, to Be Kara's Left Arm. Otherwise, I don't really give one single fuck.
Title: Re: DIG OOC
Post by: Gentlefish on June 08, 2019, 11:21:25 am
Drett's going to follow the birb bore wherever it goes next. Especially if it's the messenger path. Plenty of chances to practice medicine, even maybe from a distance!
Title: Re: DIG OOC
Post by: Radio Controlled on June 09, 2019, 12:47:24 pm
There’s some info about crawlers on page 16 of this thread. 8 person crawler with no bells or whistles is 500. I don’t know what kind of versatility that includes. There was also some other discussion about kinds of weapons that I think also got quoted off discord at some point.

Oho, indeed there is!

Spoiler (click to show/hide)

500 fathoms is probably beyond our current budget if we also want to get at least one decent bore weapon though, but should be doable after this mission cycle methinks.

If my share is at least 100 fathoms, I'd spend it to "hire" Wiellste as an NPC helper, to Be Kara's Left Arm. Otherwise, I don't really give one single fuck.
I'm sorry, but I'm not really sure I understand what you want here. You want to use Wiellste's share of the pay, to hire herself to be Kara's NPC helper? And is pw on board with the idea of retired characters still tagging along with the group? If pw is ok with it I don't mind just tossing out those 100 fathoms to justify having her along and adding the remaining 80 to the team fund, though keeping old characters around like that is a bit iffy from a game standpoint imo.

As for the weapons, since you're not interested, is anyone else up for that? Paris, I think I remember Kara being a proponent for getting a weapon for our bore, is that correct? If so, would you want to look into that? Don't feel obligated to say yes, if it doesn't interest you I certainly don't mind doing it.

Drett's going to follow the birb bore wherever it goes next. Especially if it's the messenger path. Plenty of chances to practice medicine, even maybe from a distance!

That's another vote for the messenger path. I think it's safe to say that'll be our next destination then? In which case, do you guys think we could start heading out for our destination in a couple turns or so? I think only syv is really doing a sidequest right now, correct?
Title: Re: DIG OOC
Post by: Devastator on June 09, 2019, 01:22:14 pm
"Retiring your character?  No, no-one leaves The Firm.  <Seizes pay>"
Title: Re: DIG OOC
Post by: Radio Controlled on June 09, 2019, 02:31:32 pm
"Retiring your character?  No, no-one leaves The Firm.  <Seizes pay>

How so?

@egan: since you apparently want to play a new character, what should we do with Wiellste's part of the payment? Would you prefer she gets it and say she retires with it or something, or should it go to the team fund? Also, assuming you'll be rolling with our crew again, do you still want to get our bore weapon(s) in order?

I'm perfectly fine with Wiellste keeping her pay as she retires, and it was in fact the very first thing I proposed. The decision is entirely up to egan. However, keeping one's old character around after retiring it is rather nonstandard and is, imo, somewhat iffy from a game standpoint. But, if pw is on board with it then it's all good for me. In which case there are still 80 fathoms left, and egan said he does not care what happens to any of it.
Title: Re: DIG OOC
Post by: The Lupanian on June 09, 2019, 02:46:49 pm
I think for now we should go with the proposed payout, just to move forward. However, we ought to go ahead and establish an ironclad protocol going forward. I propose either A. 10% gross profit goes to team fund, and net profit is divided evenly, or B. We divide by number of team members +2, and the extra two slots go to team fund.

We could also have everyone give 10% of what they make selling loot to the team fund. That way you’re partially mitigating the problem of the people who actually get shit done not getting as much out of it. A problem that I will admit I did contribute to.
Title: Re: DIG OOC
Post by: Devastator on June 09, 2019, 03:54:20 pm
Maybe the solution to insufficient pay should be splitting up the team fund automatically.  After each mission, team funds will be split up among everyone present.  That'll increase the amount of pay.  Items for bore upgrades will be bought on credit with collateral based on the warehouse.  Putting money in the team fund means people get paid less rather than more.
Title: Re: DIG OOC
Post by: Radio Controlled on June 09, 2019, 04:26:24 pm
Quote from: https://parisbre56.com:9992/cgi-bin/cgitest.pl?date=1560038400
22:02   Radio_Controlled   @Piecewise_ what do you think about egan's plan to hire out his old character to the team?
22:04   Piecewise_   He said he wanted to have the old character along for RP purposes. And that character barely did anything anyways so It doesn't seem OP. I'll of course object if he starts abusing it but as long as it basically just exists as a background character for RP purposes, I'm ok with it
[...]
22:05   Piecewise_   If he tries to go back to the first character, then I'll say no

So yeah, Wiellste can keep rolling with our crew, so we can use 100 fathoms to 'hire' her and chuck the remainder in the fund. If you change your mind egan, let me know, just try to do so before any of the dosh gets spent.

I think for now we should go with the proposed payout, just to move forward. However, we ought to go ahead and establish an ironclad protocol going forward. I propose either A. 10% gross profit goes to team fund, and net profit is divided evenly, or B. We divide by number of team members +2, and the extra two slots go to team fund.

We could also have everyone give 10% of what they make selling loot to the team fund. That way you’re partially mitigating the problem of the people who actually get shit done not getting as much out of it. A problem that I will admit I did contribute to.
Hmm, interesting options there. Anyone got a preference one way or another?

Maybe the solution to insufficient pay should be splitting up the team fund automatically.  After each mission, team funds will be split up among everyone present.  That'll increase the amount of pay.  Items for bore upgrades will be bought on credit with collateral based on the warehouse.  Putting money in the team fund means people get paid less rather than more.

Haha, that'd be hilarious, play the whole game with the best gear bought on credit and escape the creditors by waiting for the game to end. Brilliant!  :P
Title: Re: DIG OOC
Post by: randomgenericusername on June 10, 2019, 09:45:00 am
Feel free to put my part on the team's fund, since I don't really need the money for anything. Not like I deserve payment: I didn't do anything at all during the whole mission, other than trying to chat and being ignored by everyone.

For my part, I haven't had a lot of time for forum games lately so things like rp suffer, sorry if I ignored you at some point. Are you sure about not wanting your payment though? If nothing else, you could get yourself some armor and a better melee weapon (eg. a Tungsten Toothpick) to tide you over until you can learn pious punching (perhaps Adam could help you get an in at some point down the line). For reference: https://dig.fandom.com/wiki/Armory
You could then still donate what remains to the fund, if you want.

Kalagony doesn't have any skill using weapons, only unarmed combat. Maybe I could get some armor, if it's not too cumbersome, but I probably still wouldn't need all of that money for it. I guess I could go search for a shop that sells armor and donate the rest to the team.
Title: Re: DIG OOC
Post by: Gentlefish on June 10, 2019, 11:27:24 am
Haha, I mean most of Drett's purchases have been for the benefit of the team. I think the only thing he's bought for himself personally were the vision books he brought back to get translated copies of.
Title: Re: DIG OOC
Post by: Radio Controlled on June 10, 2019, 03:55:45 pm
Kalagony doesn't have any skill using weapons, only unarmed combat. Maybe I could get some armor, if it's not too cumbersome, but I probably still wouldn't need all of that money for it. I guess I could go search for a shop that sells armor and donate the rest to the team.

Yeah, for that kind of money you could probably get some pretty nice armor. And sure, you might not have specific weapon skills, but your str stat is still 15 so you'd still be pretty good at using it, and if you want you could get a +1 for that weapon by investing a skill point in it. That'd mean you'd roll against 16 when using the toothpick and 18 when using the claws, so the latter would be more likely to hit but the former would do way more damage.

Another idea could be to get some smokebombs. While probably not useful for the messenger path, when fighting regular enemies it would help protect against getting shot down and could help you close the gap to get into melee range.



Also, wiki updated with egan's stuff. Not sure if I should put Wiellste onto the bore page though or if she should go straight into Kara's inventory :p
Title: Re: DIG OOC
Post by: Devastator on June 10, 2019, 08:03:02 pm
Still think you should keep your extra money, RGU.  It'd let you buy your own ticket should the bore want to move away just when you're having fun.  You can then catch up whenever you want to, instead of feeling like you have to go with them.
Title: Re: DIG OOC
Post by: Ozarck on June 11, 2019, 12:38:33 am
Quote from: discord
April 11
Oz: how much would a crawler cost in DIG? a cheapass Bore?

Piecewise: Depends on how good they are.
A very basic bore could be bought for 1000ish
crawlers are cheaper
few hundred
500 or so maybe
you're in a good place for it remember
they make them there
anywhere else and the price goes up
Title: Re: DIG OOC
Post by: Ozarck on June 14, 2019, 11:04:24 pm
Alright, let's get started on mapping our next adventure so those who are bored can get going.

1) current in town activities
-a. personal advancements. individuals are shopping and questing for perssonal profit. these things can be wrapped up quickly, and to an extent can be completed while we are en route to our next thing, using the power of Time Dissonance
-b. Team advancement. This comes priomarily in the form of Bore upgrades and possibly of purchasing a crawler (I reiterate my opinion that this would be a good investment for the team play as it would make it easier for players to DO THINGS). I believe the primary upgrade people are looking at is a Bore Cannon, with accessories. This may take a couple more turns.

2) next adventure/mission
-a) it seems clear that most of the proactive players want to return to the Messenger Path and DO THINGS. The only major alternative that seems to generate any interest is the hunt for the Crystal Race. If Pancaek wants to split from the main team to do so, I suggest at least a group f four to go along. I think that would be a good trip for people such as Random's guy, who want more direct combat. AsHul; can be persuaded to organize and run that side mission, should enough interest be shown. Otherwise, let's just plan on visiting Empyrean and THE CHURCH and then going to the Messenger Path. I don't think any other proactive players are willing to not do the Messenger path one to take up the mantle of leadership for the Crystal Race expedition.
Title: Re: DIG OOC
Post by: Radio Controlled on June 16, 2019, 08:41:35 am
Yeah, I agree with Oz, we should start getting a move on. How about we leave at the end of the turn after the next one? That gives us effectively 2 more turns for faffing before we go. Do we want to first visit Empyrean though? Perhaps going straight for the Messenger path, and then visiting Empyrean after we have looted some relics to sell them might be more efficient? It'll get us to the action faster, at least.

As for our bore weapon, what do you guys think of this:
- cannon, 250
- powered retractor, 50
- simple autoloader, 30
- swivel mount, 30
- connection to bore brain, 200
- 5 standard rounds, 25
- 2 armor piercing rounds, 30
- 2 high ex frag, 30
- 2 smoke, 10
- 2 incendiary, 20

Total: 675 fathoms. Current team fund has 766 fathoms, leaving us with 91. Does this sound ok?

I think it gives us a good basic weapon, with a decent amount of flexibility due to different ammo types, and with the bore connection our lack of a pilot isn't the worst. We could upgrade it later on with a better autoloader as well, though for now that's outside of our budget.

Speaking of bore brains, Oz, did you see my earlier question about that brass brain?
Title: Re: DIG OOC
Post by: Parisbre56 on June 16, 2019, 09:25:57 am
Wait, why does the bore connection cost so much? Does it offer anything special? And why do we need a retractor? If we're in combat we want our weapon out, so there's little point hiding it behind armor. It's very situational.
Title: Re: DIG OOC
Post by: Radio Controlled on June 16, 2019, 10:08:55 am
Dunno why it costs so much honestly, ask pw. As for what it does, it allows the bore's brain to operate and fire the weapon at targets we designate without needing a dedicated pilot or gunner for it. Since our pilot is braindead, I figured it would be nice to have, and it means nobody needs to stay on the bore at all times to have cannon support when we're out and about.

The retractor is fairly cheap and I think is nice to have: it means we can hide our weapon when we want to seem harmless and allows us to surprise an opponent if it does come to blows, and in general protects it from damage during (rough) travel. There's a cheaper manual one as well (20 fathoms) but that might require a str roll to operate, having it automatic seems safer.

I wouldn't mind dropping either of them, but I think they're good to have.
Title: Re: DIG OOC
Post by: Ozarck on June 16, 2019, 11:02:51 am
I didn't see your thing about the brass brain.

Also, I think a bore weapon is rather unnecessary. We didn't choose a military bore, after all, we chose a wanderer. And especially spending more for a weapon with all kinds of accessories than we would for a bare crawler. If you're gonna buy hte weapon, go simple - cannon, swivel mount, and ammo. And not six different flavors of ammo - standard and explosive.

A Bore weapon is a highly situational device, and will keep exactly one player entertained while effectively limiting the entire rest of the crew to doing on Bore things.
Title: Re: DIG OOC
Post by: Egan_BW on June 16, 2019, 11:27:55 am
Okay Radio, Dev's about to pick the stage I fight on in Doubleking, so I'm going to have to change my mind and ask that you give me my mission pay rather than putting it in the team fund. Kthanks.
Title: Re: DIG OOC
Post by: Hotfire90 on June 17, 2019, 08:40:46 am
I'm adding the 750 fathoms I got from the bounty to the team fund. I think I'll do the RP for it later and just go bounty hunting in the meantime.
Title: Re: DIG OOC
Post by: Radio Controlled on June 17, 2019, 09:26:42 am
Okay Radio, Dev's about to pick the stage I fight on in Doubleking, so I'm going to have to change my mind and ask that you give me my mission pay rather than putting it in the team fund. Kthanks.
Sure I guess, I'll take 'em off the wiki. Not sure how kosher it is to bribe people in unrelated games, but I'm not even in doubleking so not my problem!

I'm adding the 750 fathoms I got from the bounty to the team fund. I think I'll do the RP for it later and just go bounty hunting in the meantime.
Wow, that more than doubles the team fund! That's really generous of you, thanks. Now we could go for a weapon and a basic crawler if we want to!

I didn't see your thing about the brass brain.

Also, I think a bore weapon is rather unnecessary. We didn't choose a military bore, after all, we chose a wanderer. And especially spending more for a weapon with all kinds of accessories than we would for a bare crawler. If you're gonna buy hte weapon, go simple - cannon, swivel mount, and ammo. And not six different flavors of ammo - standard and explosive.

A Bore weapon is a highly situational device, and will keep exactly one player entertained while effectively limiting the entire rest of the crew to doing on Bore things.

'Twas this:
Quote
As for a crawler, would certainly be nice, but I think there are some other things that are a bit more urgent. Such as a spare fuel tank or a better brain for our bore (now that our pilot is braindead, we'll need a good borebrain if we want to hit anything with bore weapons. If you donate that fire control brain that'd already help a good deal, but are you sure that brain is safe? It's from another sphere, right?)

Aka do you know if that Firing Control Brain is safe? I'll add to my action to ask pw how much it would cost to have it installed either way for expediency.

Finally, I wouldn't mind going for a cheaper weapon for now, we can always upgrade it in the future should we want to. I personally don't agree with your assessment of its usefulness (fire support during a mission for example means it isn't confined to one person being active for example), but since nobody else seems to be overly concerned about this I'm fine with just getting it over with so we can move on.


So, party people, how does this look to you guys:

- cannon, 250
- swivel mount, 30
- 5 standard rounds, 25
- 2 armor piercing rounds, 30
- basic crawler, 500
- install fire control brain, ?

Total cost (without fire control upgrade): 835. Team fund now has 1436 fathoms in it, which would leave us with 601 for now.
Title: Re: DIG OOC
Post by: The Lupanian on June 17, 2019, 11:06:14 am
We could add a weapon the the crawler while we’re at it. A machine gun turret or something. We could also add armor. We could probably do all that for an extra 200, bring the total cost of the crawler up to 700.
Title: Re: DIG OOC
Post by: Radio Controlled on June 18, 2019, 04:16:27 am
You have a definitive price quote on those, by any chance?
Title: Re: DIG OOC
Post by: Ozarck on June 18, 2019, 06:32:02 am
Radio. I don't KNOW the brass brain safe, but I'm reasonably sure it is. it was checked out by some brass brain experts here on this plane, which is why we know what it is. But, between you and I and the guy with the artificial eyes, I'm sure we could be doubly sure. Adam did see the strands of light filtering into AsHul from one of the spheres (probably Balaram, as that is which sphere I had cause him to become an abomination).

Also, your basic plan for expenditures is acceptable to me. Adding a basic weapon to the crawler is also reasonable, though I'm not sure we need to add armor yet. Might be wise though. If you need, AsHul's money will probably be at your disposal for additional expenditures as well, like that enlarged fuel tank.
Title: Re: DIG OOC
Post by: Radio Controlled on June 18, 2019, 02:43:06 pm
Radio. I don't KNOW the brass brain safe, but I'm reasonably sure it is. it was checked out by some brass brain experts here on this plane, which is why we know what it is. But, between you and I and the guy with the artificial eyes, I'm sure we could be doubly sure. Adam did see the strands of light filtering into AsHul from one of the spheres (probably Balaram, as that is which sphere I had cause him to become an abomination).

Also, your basic plan for expenditures is acceptable to me. Adding a basic weapon to the crawler is also reasonable, though I'm not sure we need to add armor yet. Might be wise though. If you need, AsHul's money will probably be at your disposal for additional expenditures as well, like that enlarged fuel tank.

Hey, good enough for me. I could look at it but my turn is already pretty full, but maybe I can take a peek at some later point.

As for crawler armor and weapon, if you wanna look into it then be my guest, I don't think pw will mind if some purchases get finalized during our turn of travel (or you could ask him on discord perhaps, so the purchase can be done in this turn just before we set off).
Title: Re: DIG OOC
Post by: Parisbre56 on June 20, 2019, 06:27:37 am
If the price for the artifact containers is not worth it we should buy a Containment chamber, since that will give us an infinite number of containers and a safe(er) place to store them during travels. If we're going to be poking weird stuff and picking up weird stuff then we should definitely get some way to mitigate the risk involved.
Title: Re: DIG OOC
Post by: The Lupanian on June 20, 2019, 01:24:09 pm
How’s about we just drill straight down and hit the lower parts of the path?
Title: Re: DIG OOC
Post by: Ozarck on June 20, 2019, 09:43:51 pm
We either need to dig through magma (straight down) or through a river (horizontal) to get to the messenger path, if we want to avoid the days long wait.
Title: Re: DIG OOC
Post by: The Lupanian on June 20, 2019, 10:38:18 pm
It’s possible we could get to the far right of the city, then drill down from there. I’d be fine with either, riding the river would also be fun.
Title: Re: DIG OOC
Post by: Ozarck on June 21, 2019, 01:35:56 am
the far right is the spot where the tunnel is that is clogged. Basically, you would be wading into a crowd of bores and crawlers and pilgrims and drilling under their feet.

Unless PW says there is room there for it, I guess.

I'm not opposed to drilling toward the river.
Title: Re: DIG OOC
Post by: Radio Controlled on June 21, 2019, 03:57:35 pm
For getting to our destination, I would advise against going through the river seeing as how we didn’t get a retractor system for the cannon, meaning we’d have a big ol’ hole in the bore where water can come in (unless we can still retract it and batter down manually, though why a manual retractor would then cost 30 fathoms is beyond me). Then again, if we can't just drill to the side a bit (to avoid digging under waiting people) and go down at the rightmost part of the city then we won't have much choice, since I'd rather take our chances with water than with magma. Maybe we can still batter down with some handiwork.

If the price for the artifact containers is not worth it we should buy a Containment chamber, since that will give us an infinite number of containers and a safe(er) place to store them during travels. If we're going to be poking weird stuff and picking up weird stuff then we should definitely get some way to mitigate the risk involved.

Yeah, 150 is a bit pricy for the 1 container, though that one would hold just about anything. Cheapest containment vault comes at 200 but for that we only get thick metal though.
Title: Re: DIG OOC
Post by: Parisbre56 on June 22, 2019, 04:08:42 am
I asked and we could get a Containment room with some basic containers for 300 plus the certainty that the room itself would be able to hold most dangerous creatures and items. It's not perfect, but you know what they say: you get what you pay for.

Another solution would be to buy the 300 Containment room and install it in the crawler. That way we have a portable place to dump dangerous stuff. And it's easier to use it as a trap, by parking it somewhere, leaving the door open and luring a creature in it. And if we're really afraid of something we can make it walk behind the bore, like how they used to tie boats behind ships.

Really, if we can do it without sacrificing too much of its other usefulness, I'd very much like to turn our crawler into a portable Containment chamber.
Title: Re: DIG OOC
Post by: Ozarck on June 22, 2019, 07:11:21 am
I wonder if the rivers in Dig 2 are like the rivers we encountered in Dig 1. If so, we might be able to easily wade across. Did you guys experience any of the river when you went through before? Like, did you cross a bridge over a roaring torrent or something?
Title: Re: DIG OOC
Post by: Parisbre56 on June 30, 2019, 06:37:26 am
I'm pretty sure we have too much money in the fund. I think we didn't reduce it for the upgrades, so I'll be removing 855 fathoms based on RCs calculations. Let me know if I made a mistake.
Title: Re: DIG OOC
Post by: Radio Controlled on July 01, 2019, 10:17:15 am
I'm pretty sure we have too much money in the fund. I think we didn't reduce it for the upgrades, so I'll be removing 855 fathoms based on RCs calculations. Let me know if I made a mistake.

Ah, yeah, I probably forgot to deduct it earlier, or maybe the edit didn't go through properly, dunno. Thanks for following it up either way.
Title: Re: DIG OOC
Post by: Ozarck on July 01, 2019, 10:24:08 am
so ... what was the point of visiting the Path again? And did we have a plan or are we just tourist thieves and murder hobos right now?
Title: Re: DIG OOC
Post by: Radio Controlled on July 01, 2019, 10:37:48 am
Yeah, idea here was just exploring, see if we can find any artifacts and maybe map the place a bit, maybe fight one of those entombed monsters from the cists. No specific/concrete goal as of yet, though we can just make one for ourselves if needed.
Title: Re: DIG OOC
Post by: The Lupanian on July 01, 2019, 08:12:31 pm
Part of the reason to search here is because based on the lore descriptions, we are very likely to find artifacts, components, and divine parts here.
Title: Re: DIG OOC
Post by: Naturegirl1999 on July 31, 2019, 02:19:38 pm
Is this game accepting new players?
Title: Re: DIG OOC
Post by: Parisbre56 on July 31, 2019, 04:35:41 pm
Sure. You might have to wait until the bore reaches a town though for your character to come aboard. Or maybe Piecewise will let you join the current mission. You can always post a boldtext in the main thread to ask.
Title: Re: DIG OOC
Post by: Naturegirl1999 on July 31, 2019, 05:17:12 pm
I need to make a character first, I wanted to ask if new characters can join before doing so
Spoiler (click to show/hide)
In the Rules section, the Diver Planes Names/What It Governs table has the names cut off
https://docs.google.com/document/u/1/d/1qAHoLGkmOsW-7_BM5c6dcuy1w2epkZIwpi5sXGlZCAs/mobilebasic (https://docs.google.com/document/u/1/d/1qAHoLGkmOsW-7_BM5c6dcuy1w2epkZIwpi5sXGlZCAs/mobilebasic)
Title: Re: DIG OOC
Post by: Radio Controlled on August 02, 2019, 07:06:42 am
Perhaps this page can help you with that: https://dig.fandom.com/wiki/Diving
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 02, 2019, 07:12:59 am
Thank you
Title: Re: DIG OOC
Post by: Ozarck on August 02, 2019, 09:30:16 am
Oh God, another Diver. They're the Sanitation Engineers of Dig!
Title: Re: DIG OOC
Post by: Ozarck on August 11, 2019, 12:19:11 pm
I wonder if the tunnel we are in can still be considered mundane enough for Adam's Dive to be effective. It IS some kind of biological existence, operating under the will of a Saint, after all.
Title: Re: DIG OOC
Post by: Parisbre56 on August 11, 2019, 01:29:42 pm
Yeah, but Pancaek sensed that it is stone, just very weird stone. So maybe it's a mix of both? Living stone?
Title: Re: DIG OOC
Post by: Ozarck on August 11, 2019, 01:47:14 pm
Yes, I'm sure it's like that. But it's also rather resistant to Clate's Crystal vision or whatever, because it's like, weird stone - probably because of it's connection to the human God which seems to be antithetical to the Crystal overmind.

I suppose since teh human God seems heavily involved in the Diving, that Adam's efforts might be more aligned with it. Still, I wonder what, if any, effect the things i mentioned will have.
Title: Re: DIG OOC
Post by: Ozarck on August 13, 2019, 08:26:03 am
((wish I had my magnetized Fathom right about now))

Dang it, Parisbre, ninja'd.
Title: Re: DIG OOC
Post by: Parisbre56 on August 13, 2019, 12:43:05 pm
O0 <-- is cool ninja birb
Title: Re: DIG OOC
Post by: Ozarck on August 19, 2019, 10:14:03 pm
naturegirl's about to get erased from existence.
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 19, 2019, 10:17:04 pm
naturegirl's about to get erased from existence.
Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
Title: Re: DIG OOC
Post by: Ozarck on August 19, 2019, 10:52:50 pm
Also, Clate is super OP. He throws stone like a Diver who has reinforced his Akhmah roll 10x, with no side effects.

naturegirl's about to get erased from existence.
Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
well, it might be fine.
you have to make 5 nerve rolls for the Dive path, then one knowledge roll for the spell and one final nerve roll.
since you took the Silent Night, you're Nerve rolls, except the last one, will be at advantage (final nerve and other stat rolls are never at advantage or disadvantage)

you have 13 nerve and 2 Diving, so you are rolling to get below a 15 on a d20. So, each nerve roll has a 70% success rate until you miss one. But since you are rolling at advantage , any missed rolls get a second roll, so at the moment you have effectively a 91% success chance per nerve roll, not counting the final roll. so, your odds look like this

path:
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%

if you miss one, you lose a point of nerve and the remaining rolls all are rolled against a 14 instead of a 15. Miss a second and it drops again, and so forth. Looks like you have a ~40% chance to lose one nerve or so (very rough estimate)

THEN!
you roll against Knowledge (which governs balaram) to see if your spell works. you have 13 kow and 2 diving, so you are rolling to get below 15, so you have a 70% chance to succeed here
AND!
you roll one more Nerve check to see if there is backlash from the dive. you have 13 nerve and 2 diving, so again, 70~ chance of NOT being affected by the Sphere of EN - the uncreate sphere. The scariest sphere in the game. Also, if you lose any points of nerve on the dive path, your chance of failure increases.

we've had, let me count .... at least five Diving failures at the final nerve roll in game so far. Two got the being possessed by some entity form the sphere involved (Es and Balaram), two got the character horribly mutated in some way (those were fun!), and one had the character essentially break down into a sobbing mess.

ALSO
the size or effectivenes of the spell depends on how much you reinforce the associated spheres (in this case, Balaram and EN). Since you are not reinfrcing those spheres (which requires additional nerve rolls), don't expect a huge effect.
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 19, 2019, 11:02:12 pm
Nerve rolls
11,2,3,5,5

Knowledge roll
8

Final nerve roll
7

Is this good? If this should go IC I can add the rolls to my action post
Title: Re: DIG OOC
Post by: Devastator on August 19, 2019, 11:25:08 pm
They would be, assuming you rolled on d20s, but rolls are made by the GM.
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 20, 2019, 07:26:44 am
Ah, ok. Makes sense
Title: Re: DIG OOC
Post by: Ozarck on August 24, 2019, 07:59:59 pm
Naturegirl, don't forget to mark your stheet with a -1 next to your nerve stat. Your Dive lost you one nerve point.

This is a temporary loss, though - it can be recovered through a day's rest, or through worm's blood, which restores more than one nerve point (i forget if it's got a set limit per dose though).
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 26, 2019, 09:24:59 am
It’s dine
Title: Re: DIG OOC
Post by: Ozarck on August 29, 2019, 08:41:09 pm
Naturegirl, I suggest you rethink your dive action in Dig, for a few reasons.

First: The explosion elemental isn't biological, so it's unlikely that Biology Sphere will have an effect, though it's p[ossible. I'd ask PW on the Discord about that.

Second: Es is for moving things, not controlling them. You wouldn't be making this thing your friend, you'd be pushing it around, like trying to wrestle a pitbull or something. If you want to control something, Gesh is the action Sphere you are after.

Third: You have 7 Strength and 2 Diving skill, you are rolling against a 9 in the plane of elemental forces - giving you a 60% chance of failure. Additionally, you are rolling against a 10 (8 endurance + 2 diving) for the biological sphere, giving you a 55% chance of failure there. So, between these two, you have roughly an 82% chance to fail the dive.

Fourth: you now have -2 on your Nerve, not -1. That means you are operating at an effective nerve of 11. Add your diving skill, and you are rolling each nerve roll against a 13. This means each nerve roll has a 40% fail rate. With advantage, this number drops a bit though, and can be eliminated with a proper sacrifice, but I don't thin you want to make a sacrifice for something like this. But:

Fifth, and most importantly: You just failed on both your final material roll, AND your final Nerve roll. The final material roll is why you made an explosion elemental (congratulations on that, by the way, it's awesome). The Final nerve fail means you went a litle mad or got a little possessed, as a result of that Dive. your character is the one that suddenly started screaming in the back of the group. You are in no condition to Dive, and in fact are the reason most of the other characters' actions got interrupted this turn.

When an event interrupts a whole bunch of combat related actions, something significant is happening.
Your action this turn should probably be along the lines of "fight against the madness, attempt to regain control," or "try not to hurt anyone while I'm insane."

p.s. welcome to the Dive Fails Club.
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 29, 2019, 08:57:43 pm
Thank you. I will edit my action accordingly.
Title: Re: DIG OOC
Post by: Devastator on August 29, 2019, 09:24:00 pm
Aww.  I was hoping for a successful taming of the explosion elemental.  It might want to cuddle.  ;-p
Title: Re: DIG OOC
Post by: Naturegirl1999 on August 29, 2019, 09:40:36 pm
Ashul could try it, Koste lost 2 nerve, is possessed, and so far failed every Dive she tried
Title: Re: DIG OOC
Post by: syvarris on August 29, 2019, 09:57:11 pm
Divers, much like amp users, have a amusing propensity to die in spectacular fashions. (https://miracleofsound.bandcamp.com/track/going-nuclear)  Especially if they aren't max nerve Abominations.

Being able to warp reality by force of will is balanced by the fact that reality hates your guts and will happily warp you by force, if you try to screw with it.
Title: Re: DIG OOC
Post by: Devastator on August 29, 2019, 10:04:11 pm
The benefit is largely that failures can be as good as successes.
Title: Re: DIG OOC
Post by: Ozarck on August 29, 2019, 11:31:40 pm
The benefit is largely that failures can be as good as successes.
only insasmuch as failures often remove a given threat to the team - the Diver.

There are two types of failure in idves: the material fal which means hte Dive doesn't do what you want, and the Nerve Fail which render you insane or possessed in some way. You can have a successful Dive with a failed nerve roll, getting the effect you want but losing your mind in the process - this was the final Dive of our lizard abomination Diver, for example.

Ashul could try it, Koste lost 2 nerve, is possessed, and so far failed every Dive she tried
Your first Dive succeeded. you got a 12 on the material sphere and a 15 on the Nerve roll.

you have 13 knowledge +2 dive, so that beats the 12 of the knowledge roll, and 13 Nerve and 2 dive for the nerve roll, which apparently Bones re-rolled to a 4 (or maybe, as paris says below, this was the fate roll?). The Dive wasn't a fail, it's just that you couldn't tell what effect it had.
Title: Re: DIG OOC
Post by: Parisbre56 on August 30, 2019, 08:28:36 am
There is a web page that can be used to calculate the odds of failing the final nerve roll of a dive. Here's the odds for your previous dive: https://parisbre56.github.io/spheres.html?path=Balarim,Yengenze,Es,Hel,Zon,Zon&nerve=14&sacrificeRecoup=0&state=adv

Do note that things aren't always that bad with a failed insanity roll. Piecewise also rolls the fate die to see just how bad things go.
Title: Re: DIG OOC
Post by: Naturegirl1999 on September 06, 2019, 06:02:41 pm
Is there a limit to how many times a sphere can be reinforced/strengthened?
Title: Re: DIG OOC
Post by: Gentlefish on September 06, 2019, 06:24:02 pm
Theoretically no. Practically?

I wouldn't want to be next to someone who did that.
Title: Re: DIG OOC
Post by: Naturegirl1999 on September 06, 2019, 06:26:28 pm
How many times is practical? I plan to reinforce a shield around myself as many times as can be done to protect against whatever attack the angels are preparing
Title: REcommended course of action: Run away, squealing in terror.
Post by: Ozarck on September 06, 2019, 07:42:59 pm
reinforce a shield associated with which sphere or spheres?
the more spheres, the less reinforcing is practical.

let's use a simple example, and Paris' Dive calculator to check it out.
Spoiler: Dive maths inside (click to show/hide)

So, to sum up, you can get away with a fair amount of reinforcing while under the influence of Silent Night, or otherwise rolling at Advantage, but practically speaking 10 reinforcements is a lot. I tend to keep my large, Silent Night fueled Dives to around 12 Nerve rolls total (and I am rolling against a target of 19). as you can see from the Dive I made recently to throw rocks at the enemy, this is usually sufficient for quite a large effect.

FINALLY
You have a much higher chance of success to protect yourself from the enemy's attacks right now by running away, squealing in terror, than you do by Diving a shield. And making a shield loses you a round of retreat time, while it doesn't make the enemy any less able to attack you. Mobility before magic, in this case.
Title: Re: DIG OOC
Post by: Naturegirl1999 on September 06, 2019, 07:44:27 pm
Thank you
Title: Re: DIG OOC
Post by: Ozarck on September 06, 2019, 08:06:59 pm
I should create an archive of Dives on the Wiki or something.

Here is what I believe to be my largest Dive to date, in terms of number of rolls: http://www.bay12forums.com/smf/index.php?topic=171120.msg7899435#msg7899435 (http://www.bay12forums.com/smf/index.php?topic=171120.msg7899435#msg7899435)
two material spheres, 21 Nerve rolls, + the final Nerve roll. This was to restore my dream robot body to wholeness after I got eaten by a giant bird made of buildings. This Dive succeeded.

HEre is an example of a strong effect with a relatively small number of rolls: http://www.bay12forums.com/smf/index.php?topic=171120.msg7915428#msg7915428 (http://www.bay12forums.com/smf/index.php?topic=171120.msg7915428#msg7915428)
that was to put another character's head back together after it had been obliterated by a head-sized arrow. This Dive succeeded. I was already under the effect of a previously failed Final Nerve roll at the time.

I believe AsHul has failed three final nerve rolls: One got hm possessed by an entity from Balaram. One caused him to collapse into a ball of whininess. and i forget what the third did, if it happened.

Other Divers have likewise failed nerve rolls, one getting possessed by creatures from Es, then having their skin peel off and their body become extremely flexible and wobbly, then finally being converted into a dimensional gate and morbid art installation.

So, as you can see, failing the final Nerve roll has quite diverse repercussions.
Title: Re: DIG OOC
Post by: Ozarck on September 19, 2019, 06:51:00 am
naturegirl, you can stop posting turns since consuming silent night, since we effectively time-skipped back to Empyrean. Lucky you, you missed the withdrawal symptoms.

Assume your Diver girl spent the trip feeling ridiculously miserable in unexpected ways.
Title: Re: DIG OOC
Post by: Naturegirl1999 on September 19, 2019, 10:15:23 am
Ok
Title: Re: DIG OOC
Post by: Radio Controlled on September 20, 2019, 04:04:11 pm
Oz, Adam had requested a private meeting with Leon for discussing matters of faith. Would you like to join in for that to get feedback on both our experiences, or would you rather they be handled separately?
Title: Re: DIG OOC
Post by: Ozarck on September 20, 2019, 05:02:49 pm
I'd be perfectly fine going along with Adam. That's probably best for AsHul anyway. Makes sense, what with the two of them having a bit of an affinity now, as well as fitting with AsHul's general practie when dealing with the Church or the public,
Title: Re: DIG OOC
Post by: Parisbre56 on September 22, 2019, 01:08:50 pm
Hmm... Give the fire to an Eldritch Abomination in exchange for a chance to get my lost arm back or to a bunch of moths in exchange for profit and knowledge? Going to have to think about this. But if I want to stick with my character's motivation, the latter would probably make more sense. After all, she wants to gather interesting things and the Ethral can help her do that. Perhaps Clate would also be interested, since they could give info about the Crystal race.
Title: Re: DIG OOC
Post by: Ozarck on September 22, 2019, 05:32:39 pm
The Moths did seem rather terrified of the fire. I guess they are sending you to dispose of it in a way that the Church would find unpalatable.

This might be troublesome. AsHul is planning on revealing the fire's existence to Leon, and our possession of that fire.
Note that AsHul IC made it very clear that he wanted to contain or eliminate that fire before he would even move from the Cist. Assume that he made his intentions to destroy it utterly, or to hand it to the Church to dispose of clear on the trip back. He doesn't want that fire to be a foothold outside the Cist for the creature INSIDE the Cist to get out through. He's open to alternative methods of disposal, assuming those methods do not ... encourage the ancient warrior.
Title: Re: DIG OOC
Post by: Parisbre56 on September 23, 2019, 11:16:31 am
I'm pretty sure they were scared of either someone overhearing them or that someone is monitoring them. They are in the Cthonic capital and they'd probably like to maintain good relations with them so that they can continue to maintain an outpost there. Even if nobody is monitoring them, if it was discovered that they accepted something like that in Empyrean at a later date it would probably make for, at the very least, bad PR.

I'm going to go meet the Ethral. Not only because it's profitable or because I like it both IC and OOC but also so that we can explore other parts of the story.
Title: Re: DIG OOC
Post by: Ozarck on September 23, 2019, 11:40:58 am
I'm pretty sure they were scared of either someone overhearing them or that someone is monitoring them. They are in the Cthonic capital and they'd probably like to maintain good relations with them so that they can continue to maintain an outpost there. Even if nobody is monitoring them, if it was discovered that they accepted something like that in Empyrean at a later date it would probably make for, at the very least, bad PR.

I'm going to go meet the Ethral. Not only because it's profitable or because I like it both IC and OOC but also so that we can explore other parts of the story.
Their reaction to the fire is more visceral than their reaction to other 'heretical' aspects of the discussion.

You let them know about your encounter and the information Ashul "found" and offer a detailed account in exchange for anything else they have on similar creatures. They agree, but state that such information of a "Heretical" nature (They use air quotes and keep looking around nervously) is held offsite. You would have to go look at it elsewhere.

They politely decline wanting to make any pronouncements on truth or falsehood of something that contradicts the scriptures.

They, in a rather excited and terrified way, Tell you go get that fire the hell out of here. They tell you that you should dispose of it and then proceed to give you some oddly specific instructions as to where to do it, including coordinates. They seem to be trying to discretely tell you to go somewhere.
Title: Re: DIG OOC
Post by: Parisbre56 on September 23, 2019, 11:57:54 am
Well, it's no secret that they are "sceptical" of the Cthonic teachings and they they hoard all sorts of knowledge. But it's one thing not agreeing with someone and another thing doing the equivalent of accepting contraband.

Edit: or maybe a stolen nuke, depending on how much the Cthonics would disagree.
Title: Re: DIG OOC
Post by: Ozarck on September 23, 2019, 12:24:27 pm
Or a stolen nuke, depending on how dangerous they view the item in question.

Besides, perhaps Kara herself should be concerned a bit about how the Church might view handing such a potential threat over to someone else. While the Ethral might be able to deny involvement, Kara's already pretty heavily implicated.

I worry that the Church will react quite badly in about three turns, and this could be problematic for our group.
Title: Re: DIG OOC
Post by: Parisbre56 on September 23, 2019, 05:04:16 pm
That's future Kara's problem. Heh. Poor sucker. That's what she gets for trying to get maximum profit.

But hey, maybe the Ethral and the Church have a big disagreement about this and start killing each other. Then they'll forget all about us while we profit from the destruction. That'll teach them for not paying us more.
Title: Re: DIG OOC
Post by: Ozarck on September 24, 2019, 06:42:54 am
Spoiler (click to show/hide)
Title: Re: DIG OOC
Post by: Radio Controlled on October 04, 2019, 05:13:04 pm
Nothing to see here folks!
Title: Re: DIG OOC
Post by: Radio Controlled on October 12, 2019, 08:03:50 am
If we'll need to stay incognito from now on, Adam could probably get by with a hooded robe and maybe some makeup to hide the black veins. For hiding Ashul's floating sword though, I'm thinking oversized novelty pope hat. Embroider a map of the spheres onto it for bonus style points.
Title: Re: DIG OOC
Post by: Ozarck on October 12, 2019, 09:02:47 am
"AsHul: Novelty Pope."

It has a certain ring to it.
Title: Re: DIG OOC
Post by: Hotfire90 on October 16, 2019, 07:53:27 pm
The 5 chemical junk used for the bomb still need to removed. The wiki doesn't have any chemical junk listed in the storage, so could either Parisbre or Pancaek please remove the 5 used chemical junk from their sheet.
Title: Re: DIG OOC
Post by: Naturegirl1999 on October 16, 2019, 08:18:01 pm
Jus a note, My character was never told that the zealots were bad. My character thinks they might be able to see if Adaam and Ashul can help them figure out a way to destroy the warrior who wants to destroy the spheres
Title: Re: DIG OOC
Post by: Ozarck on October 17, 2019, 06:41:48 am
naturegirl, we understand. No need to justify your playstyle. I don't think anyone is upset at you.

Your character, on the other hand, might be evoking a certain level of ... irritation.

Edit: Piecewise's comment about being a traitor was mostly a joke. More or less. It's like that here. But really, we all know it wasn't an active attempt at sabotage.

Koste is just unfortunate that way. Well, she IS a moth, after all.
Title: Re: DIG OOC
Post by: Naturegirl1999 on October 17, 2019, 06:49:59 am
ok
Title: Re: DIG OOC
Post by: piecewise on October 17, 2019, 08:37:22 am
ok
Yeah, I'm just joking around.
Title: Re: DIG OOC
Post by: Naturegirl1999 on October 17, 2019, 09:02:47 am
ok, that makes sense
Title: Re: DIG OOC
Post by: Parisbre56 on October 17, 2019, 05:27:57 pm
The 5 chemical junk used for the bomb still need to removed. The wiki doesn't have any chemical junk listed in the storage, so could either Parisbre or Pancaek please remove the 5 used chemical junk from their sheet.
Sure, I'll remove 5
Title: Re: DIG OOC
Post by: syvarris on October 22, 2019, 06:11:30 am
I noticed that on the warehouse page, it's listed that we have a number of ethral rifles stored?  I think that's incorrect; the stored rifles say [pierce 2] and have ten-round mags, unlike ethral rifles which are [rifle 3] [pierce 3] and have seven-round mags.  I'm guessing they're the spare rifles we looted from the slaver guards, like the one Nyw's been running around with, since they have the same stats.

I haven't asked Dubs where the rifles originate from or how much they cost or whatever, so maybe they're ethral carbines or something, but their ammo is massively cheaper (2f for 10 shots, vs. 3f for 7) (http://www.bay12forums.com/smf/index.php?topic=171120.msg7983525#msg7983525), and the rifles themselves are probably cheaper as well.  Calling them ethral rifles is asking for someone to sell one for much more than its value, or buy overpriced ammo.

Also, we have nine listed total, one batch of four and another batch of five.  That sounds to me like some were accidentally cloned, but I don't feel like looking through the history of the page right now... sooo I'm just posting so whoever has paid attention can clear things up instead.  I'm not just lazy.
Title: Re: DIG OOC
Post by: Ozarck on October 22, 2019, 10:34:51 am
They were Ethral rifles: The relevant DIG OOC post (http://www.bay12forums.com/smf/index.php?topic=171145.msg7837969#msg7837969)

Perhaps Ethral rifles got a stat boost later on. I do believe PW reworked various weapons and things some time after this.

Title: Re: DIG OOC
Post by: banelord on October 23, 2019, 10:32:40 am
Name: Ony
Description: Grey furred mole man with welding burn scars on his face.
Goal: Found a new town to make mechanical marvels

Stats
Str: 12
Dex: 10
Spe: 8
End: 12
Awa: 10
Cun: 9
Kno: 9
Ner:13

Skills
Diving 2
Occult 1
Electronics 1
Survival 1
Weaponsmith 2
Mechanical 1

Inventory
Relic Fragment
Grappling Hook
Dynamo
1 Mechanical Junk
1 Electronic Junk
7 Fathoms
Title: Re: DIG OOC
Post by: Ozarck on October 24, 2019, 04:27:54 pm
Then Dive: Balarim -> Sige reinforcing both twice for 7? rolls with the goal of assembling an electrically powered grappling gun using my grappling hook, dynamo, mechanical and electrical parts.
Balaram to Sige is a path of four rolls (Akhmah -> Balaram -> Yengenze -> Es -> Sige
Reinforce Balaram 2x, Sige 2x, for a total of eight rolls.

Final material roll (Balaram: knowledge roll)
Final Nerve roll

My template for doing Dive actions:
Spoiler: Template (click to show/hide)

Stating the intention at the top of the dive is fine too, but I like to get the technical stuff out on top so it's quick and easy to scan.

Two points to remember with Diving
1) The number of Nerve rolls you fail in the Dive Path (including reinforcement rolls) will be deducted from your Nerve stat temporarily (until you get a full night's rest or drink a worm's blood.
This affects your final Nerve Roll and the likelihood you get infected.

2) Final material and Nerve rolls do not roll at advantage or disadvantage.
For the Path rolls, you can stack the dice, so to speak, by Diving in a safe, comfortable environment and calm state of mind.
The dice are stacked against you, on the other hand, when you are in a difficult situation or your mind is fucked up (balancing on a tightrope, being attacked, having a nervous breakdown ...)
But your final two rolls: the one to decide if the Dive succedes (Material) and the one to decide if the Dive drives you crazier (Nerve) are never stacked. They do take advantage of your Dive skill, however.
Title: Re: DIG OOC
Post by: Radio Controlled on October 28, 2019, 02:38:39 pm
It's not for now, but I kinda think that if we ever return to where our warehouse is (Anvil iirc) we should sell it and use the proceeds to get some extra upgrades for our bore. Every time we go there it takes quite some time and fuel and we don't seem to get that much use out of it. I'd say we commit to making the bore our home.
Title: Re: DIG OOC
Post by: Ozarck on October 28, 2019, 02:45:37 pm
It does seem like an unnecessary fuel expenditure to return to Anvil every mission. We don't exactly haul cargo or anything, nor are we involved in the military or political affairs of the city, so we don't really have any ties there either.
Title: Re: DIG OOC
Post by: Ozarck on October 28, 2019, 11:23:03 pm
On the other hand, if you get that portal knife working, The Warehouse will gain a great deal of appeal as a stationary return point.
Title: Re: DIG OOC
Post by: Ozarck on October 29, 2019, 07:34:28 pm
@piecewise
Spoiler (click to show/hide)
(Do I recover the lost Nerve?))

Couple of notes here:
1) when you want PW's attention, Bold your @PW
2) don't repeat your posts like that. That's just bad forum manners.
3) I answered this for you in Discord, but if you don't frequent Discord, you can ask these kinds of questions here in the OOC. It's a way to keep from cluttering the IC thread.
4) lost Nerve is recovered after about 24 hours, unless otherwise stated, so, since you lost nerve way back when we were in the tunnels, you should have recovered it before we even got to Empyrean, as i said some time ago. The trip to where we are happened well after that too.
5) Level-up usually happens between missions during recovery time. Usually that's a good indicator that you have 24 hours of down time for ... recovery.
Title: Re: DIG OOC
Post by: Naturegirl1999 on October 29, 2019, 08:41:37 pm
Thank you. Sorry about that
Title: Re: DIG OOC
Post by: banelord on November 01, 2019, 10:56:49 am
It's not for now, but I kinda think that if we ever return to where our warehouse is (Anvil iirc) we should sell it and use the proceeds to get some extra upgrades for our bore. Every time we go there it takes quite some time and fuel and we don't seem to get that much use out of it. I'd say we commit to making the bore our home.

There's the teleportation knives that we have seen before and now have a specific diving method of making, and I've also come up with the idea for a built in portal in the Bore, so we can travel back and forth between it and the warehouse. Hopefully some better materials, bigger housing and a lot of enchantment can do that.
Title: Re: DIG OOC
Post by: Radio Controlled on November 01, 2019, 11:15:38 am
Even with an easy method of going there and back again, we still have to ask ourselves: is the utility we gain from hanging on to that warehouse greater than the utility we could get from selling it and investing the fathoms we earn in the bore? The best use I could currently see for the warehouse would be if we could make a portal big enough to let the bore travel through it, since then we would always have quick access to the place with better and cheaper bore upgrades. Of course, if people have plans for certain ventures or contraptions too big to do/make in the bore then it could be useful, but I don't remember seeing anything like that recently (but maybe I'm just forgetting of course).
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 01, 2019, 12:32:49 pm
Spoiler (click to show/hide)
Attempt a Dive to create an ice elemental that will protect me
From Akhmah to Es to Nehn to Ah to create a new entity, Reinforce Ah 4x, pass through Nehn and Es to get to Telazch and Tzimtzvot to create a biological ostrich with ice elemental powers. Reinforce Telazch and Tzimtzvot 4x, pass through Noth and Jal to get to Gesh to Bind my new creation to protect me, reinforce Gesh 4x

Sorry about that, will get the numbers of each of the dice. Also edited the action to start from the correct sphere.
Title: Re: DIG OOC
Post by: Parisbre56 on November 01, 2019, 04:38:13 pm
One thing I see that's unnecessary is multiple material rolls. You don't need to do that. You need a single material roll regardless of how many times you reinforce that material. So it should be 1 endurance, 1 strength.
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 01, 2019, 04:51:07 pm
One thing I see that's unnecessary is multiple material rolls. You don't need to do that. You need a single material roll regardless of how many times you reinforce that material. So it should be 1 endurance, 1 strength.
Will fix. Thank you
Title: Re: DIG OOC
Post by: Ozarck on November 01, 2019, 09:24:40 pm
Like this, Nature Girl:

Create and Bind an Ice powered Ostrich:
Tzimzvot (elemental forces) -> Telazch (biology) -> Ah (creation) -> Gesh (Bind Will)
Reinforce each 4x.
Total path: 10   ((Tzimzvot, telazch, Es, Nehn, Ah, Nehn, Es, Akhmah, Jal, Gesh))
Total reinforce: 16
Total Nerve rolls: 26
Final Material rolls: Strength and Endurance
Final Nerve roll.
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 02, 2019, 06:54:09 am
Like this, Nature Girl:

Create and Bind an Ice powered Ostrich:
Tzimzvot (elemental forces) -> Telazch (biology) -> Ah (creation) -> Gesh (Bind Will)
Reinforce each 4x.
Total path: 10   ((Tzimzvot, telazch, Es, Nehn, Ah, Nehn, Es, Akhmah, Jal, Gesh))
Total reinforce: 16
Total Nerve rolls: 26
Final Material rolls: Strength and Endurance
Final Nerve roll.
Thank you. Piecewise checks this thread, right?
Title: Re: DIG OOC
Post by: Ozarck on November 02, 2019, 06:58:01 am
No. He's not going to use anything in this thread for your turn. Guy has enough work to do finding and responding to actual IC actions.

 You want that up there, copy it over to the main thread in an action post.
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 05, 2019, 12:27:11 pm
I’m sorry, I thought reinforcing would increase chances of success
Title: Re: DIG OOC
Post by: Radio Controlled on November 05, 2019, 12:40:07 pm
I’m sorry, I thought reinforcing would increase chances of success

Look at the bright, plasma-filled side: at least your character won't be making the same mistake twice!  :D

EDIT: also, if the black flame dunking plan doesn't work, I think we'll either need to try and drive the bore away from here and let it be someone else's problem (difficult, spatial location might be tied to the bore and we'd be hanging our two teammates out to dry) as well or try to do a dive to contain/dispel/move it. For the latter Ashul and Adam could work together to divide the workload a little.

Or we run and give up on the bore, of course!
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 05, 2019, 01:40:41 pm
I feel bad that the short time Koste existed, she caused problems for everyone, even in her last moments. I don't know if I should make a new character considering the damage I did with my first one
Title: Re: DIG OOC
Post by: Radio Controlled on November 05, 2019, 02:01:31 pm
Hey, just go for it! It's not as if you were malicious in your intent, just take this as a learning experience. And maybe take things more slowly next time until you're more familiar with space magic.
Title: Re: DIG OOC
Post by: Parisbre56 on November 05, 2019, 05:46:42 pm
Heh. You have to admit, it was a spectacular way to go. She really went out with a bang.
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 05, 2019, 05:58:33 pm
Yes, that she did. I didn’t know creation magic could go so wrong
Title: Re: DIG OOC
Post by: Radio Controlled on November 06, 2019, 04:35:39 am
Yes, that she did. I didn’t know creation magic could go so wrong

Words to live by (but not for very long).
Title: Re: DIG OOC
Post by: Ozarck on November 06, 2019, 05:25:12 am
Like this, Nature Girl:

Create and Bind an Ice powered Ostrich:
Tzimzvot (elemental forces) -> Telazch (biology) -> Ah (creation) -> Gesh (Bind Will)
Reinforce each 4x.
Total path: 10   ((Tzimzvot, telazch, Es, Nehn, Ah, Nehn, Es, Akhmah, Jal, Gesh))
Total reinforce: 16
Total Nerve rolls: 26
Final Material rolls: Strength and Endurance
Final Nerve roll.
Thank you. Piecewise checks this thread, right?
Even after tidying it up, this dive was full of "adventure." I'll explain a bit more after I make a couple comments.

I’m sorry, I thought reinforcing would increase chances of success
Reinforcing only increases the effect, good or bad, of a Dive. Reinforcing does NOT increase the likelihood of success. It DECREASES the likelihood of success. As you have so aptly demonstrated.

Hey, just go for it! It's not as if you were malicious in your intent, just take this as a learning experience. And maybe take things more slowly next time until you're more familiar with space magic.
I agree that you should make a new character and learn from this experience. As for your intentions not being malicious, well, I expected, from the moment you posted your character sheet, that your character would either destroy herself or some of us around her, and soon. Mostly because you remind me of two other divers we've had: Yottawatt's Moku, and Egan's Weillste.

Now, aside form the very painful lesson of "more does not mean better," a couple other lessons should be learned here about Diving:
1) Dive failure is !!fun!! Don't play a Diver if you are not prepared for the risk.

2) long chains of actions are BAD, usually. Generally, you don't want to link the top set of spheres with the bottom set like that: it eats up a lot of Nerve. I don't do it, and AsHul has to beat a 19 on his nerve dive rolls, and can roll at advantage.

3) something that didn't come up, due to the Nerve failures: your spheres and the intent of your dive are not complete. First, you wanted a living creature, but you probably would have only gotten a body, since you didn't Dive to the sphere of Yengenze for the Spark of Life. Second, you wanted the reature to have Ice powers, but that is not an Elemental force, unless you mean that it can control heat or something. Ice is more of a weather effect,so you probably should have gone with Konis instead of tzimzvot. Finally, the binding to your will probably would, or at least should have failed, because, again, you weren't creating an animated creature, but a cold body. to bind a creature, it needs either a will, or to be animated by a will.

some of those ideas are somewhat debateable: ice could be a representative fo a fundamental force, and you could animate the body by your own will, so that may have worked, but I'd have to ask PW directly, which brings us to

4) being as unfamiliar with Diving as you are, you really should ask for advice on all your Dives, rather than just throwing science at the wall to see what sticks. On the other hand, throwing science at the wall is how we learn new things, and makea neat gun, for the people who are still alive. still alive~ still alive~

5) take all these points with a grain of salt, and play how you want to play. It makes things interesting. If everyone were a clone of AsHul ... well ... hmm.
Title: Re: DIG OOC
Post by: Radio Controlled on November 06, 2019, 06:59:09 am
Another small tip: you can sometimes split up a long difficult dive into multiple smaller ones. Instead of 1 dive for making something AND making it alive AND binding it to your will AND ice powers, you could first make the body with one dive, then rest until whatever nerve was lost is regained, then move on to the next step.

Also, you can do things without diving sometimes to make your life safer. For example, if you want a living golem, you could create one whole out of thin air, but actually making a lil' clay guy and then imbuing that with life can be substantially easier.

And don't forget about sacrificing items, stat points or even body parts to help with dives! And a dive like this, where you are making something that is not time-critical, is best done when you are sure you are rolling at advantage (a calm and safe environment).
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 06, 2019, 01:06:41 pm
Thanks for the advice. I will create a new character soon. I knew Diving was risky, I just didn’t expect the Creation plane to kill me, I thought that would be safe

Title: Re: DIG OOC
Post by: Ozarck on November 06, 2019, 07:18:05 pm
someone is going to need to immediately steal that relic fragment from your new character. Otherwise, welcome aboard.
Title: Re: DIG OOC
Post by: syvarris on November 08, 2019, 04:43:16 am
Yeaaah, if he survives this, I was gonna have Nyw just start taking relic fragments from new divers and giving them to Ashul/Adam, until those divers can prove themselves to be something aside from timebombs.  Of course, that can simply be avoided by lying to Nyw about being a diver, if someone doesn't want him to be stopped from exploding~
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 08, 2019, 04:50:36 am
Yeaaah, if he survives this, I was gonna have Nyw just start taking relic fragments from new divers and giving them to Ashul/Adam, until those divers can prove themselves to be something aside from timebombs.  Of course, that can simply be avoided by lying to Nyw about being a diver, if someone doesn't want him to be stopped from exploding~
Pray tell how a Diver can prove themself without practice?
Title: Re: DIG OOC
Post by: Ozarck on November 08, 2019, 09:28:31 am
Yeaaah, if he survives this, I was gonna have Nyw just start taking relic fragments from new divers and giving them to Ashul/Adam, until those divers can prove themselves to be something aside from timebombs.  Of course, that can simply be avoided by lying to Nyw about being a diver, if someone doesn't want him to be stopped from exploding~
Pray tell how a Diver can prove themself without practice?
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 08, 2019, 09:39:31 am
I have Dive though, I will not use it often
Title: Re: DIG OOC
Post by: syvarris on November 08, 2019, 04:20:49 pm
The idea was that Ashul/Adam could simply give the relic back to the prospective diver temporarily, to let them complete a dive after said dive has been outlined and confirmed by the veteran.  You'd still be able to dive relatively freely, just only with enforced supervision, safety, and advice.  If this proves to be an unnecessary hindrance because all your dives are perfectly fine without advice, then you can get the relic back and return to unsupervised diving.

Basically it'd mean no difference besides you not making immediate dives while out and adventuring (which, going on previous history with spur-of-the-moment dives, is a really good thing), and that you'd be forced to ask for advice IC.  And forced to heed it.  I think the primary reason that dive wasn't commented on by anyone was because you didn't lay it out IC; everyone who knows the system probably took one look at "Total Nerve rolls: 26" and started laughing nervously.  I know I did!
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 08, 2019, 05:51:19 pm
Yes, my new character will be sure to ask for advice. Koste thought that practice makes perfect. Rhea has just seen what is very likely some failed dives, and will thus be more careful lest she also turn into a plasma ball or possessed by a beeping creature speaking of dials and invalid numbers. Koste hasn’t been exposed to dives gone wrong, being taught by people who knew what they were doing, diving looked easy to Koste.
Title: Re: DIG OOC
Post by: Naturegirl1999 on November 10, 2019, 10:44:25 am
Spoiler (click to show/hide)

((Since this character was killed before doing anything, can I res pawn her outside of the bore, or should I make a 3rd character?
Title: Re: DIG OOC
Post by: Radio Controlled on November 10, 2019, 10:53:00 am
I think your second character is still alive, pw might just have been thinking you were still trying to play your first character. Did you explicitly tell him that you were respawning with a new character? If not, I would advise to do so.
Title: Re: DIG OOC
Post by: Devastator on November 11, 2019, 12:08:27 am
Don't worry about it.  When you've got an ongoing incident it sometimes takes a few turns to clean up everything.
Title: Re: DIG OOC
Post by: Ozarck on January 03, 2020, 06:53:02 pm
I need a bit of catching up on DIG.

Last I knew:
The Lord's Child and his crew were off hunting drug dealers in the Ethral town we are visiting
The Bird, the Rock, and the Eyes of En were down in the crystal city tinkering with forces beyond human reckoning.
The Monstroisty (me) was sitting on the bore, brooding about the damage done to it, the Music of the Spheres, and Stuff.

that about sum up where we still are? Any important developments I or my character should know about?
Title: Re: DIG OOC
Post by: Parisbre56 on January 04, 2020, 05:28:28 am
I don't think so. Not much has changed.
Title: Re: DIG OOC
Post by: Ozarck on January 04, 2020, 10:37:00 am
Thank you, PB
Title: Re: DIG OOC
Post by: Naturegirl1999 on March 18, 2020, 06:31:05 pm
Spoiler (click to show/hide)
Use my cleaver on the mole if Clate’s rock pellets don’t do what is intended
after the fight, would you be willing to help me find a conduit?
If this is invalid, tell me. I am not quite sure where I am right now

Clearly my action is invalid, can I get a reminder to where Rhea is? I am actually confused
Title: Re: DIG OOC
Post by: Radio Controlled on June 04, 2020, 04:11:19 am
((Don't forget that AsHul and Adam are Wanted by factions within the Church for our 'special gifts.'))

I wasn't particularly planning to bring that up, though if it comes to a meeting in person it might be unavoidable he'd notice.
Title: Re: DIG OOC
Post by: Ozarck on June 04, 2020, 07:37:27 am
((Don't forget that AsHul and Adam are Wanted by factions within the Church for our 'special gifts.'))

I wasn't particularly planning to bring that up, though if it comes to a meeting in person it might be unavoidable he'd notice.
Yeah, I didn't mean for you to mention it, just for Adam to have that in mind with planning and negotiating and whatnot
Title: Re: DIG OOC
Post by: Radio Controlled on August 29, 2020, 12:25:47 pm
Quote
((@RC: Want me to roll for you? Or do you want me to make sure Piecewise does it?))

Well, it depends, do you have a hot hand right now? If yes, roll me up baby! If not let the skellington ruin my day instead, more fair that way~

Either way, thanks for offering!
Title: Re: DIG OOC
Post by: Parisbre56 on August 30, 2020, 01:03:48 am
Eh, while I'm happy with my current levelup rolls, whenever I've rolled for someone else they haven't been happy with my rolls, so I suppose I'll let Piecewise do it. Better for you to blame him than me. :P