Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: piratejoe on November 01, 2017, 02:50:22 am

Title: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase
Post by: piratejoe on November 01, 2017, 02:50:22 am
(https://cdn.discordapp.com/attachments/375192422574981120/376500049607262244/unknown.png)
(Flag made by kot)
Long ago, our ancestors where masters of all of Asia and most of eastern Europe. All of this was set into motion by the great Genghis Khan. However, we did not get here due to Genghis Khan, we got here by Kublai Khan, who sent us to invade the last of Asia that wasn't under our control...Our ancestors failed to do that, and a massive storm destroyed the invasion fleet. lost and unable to find the lands they where previously meant to invade nor the land they where trying to return to, our ancestors searched for months before they found these lands, and made a home in the north. Slowly, they built up, and slowly, they found themselves in desperate need for more supplies in order to survive. So, the current Khan of the time ordered a raid the lands to the ripe and undefended lands to the south. The returns where much more then expected, and another raid was sent, and then another. Eventually, this lead to a full conflict with us making good advances at first before being pushed back, then we pushed back, and then they did. This cycle lasted for ages, but recently a man from Europe, and 'France' came to our lands. After a few weeks of learning how to communicate with him we had an exchange. In exchange for some of the things of worth we had, he would give us technology of something thousands of times more powerful then a bow, a gun it was called, and he showed how it worked. We took the deal, and now we plan on ending this war once and for all. And the Khan has chosen you to make us finally overcome the southern natives. Once again, we will show the superiority of the Mongolian empire.


OOC and rules/what the hell is this here (http://www.bay12forums.com/smf/index.php?topic=168073.msg7606873#msg7606873)

Spoiler: Map (click to show/hide)


Battle Report 1890 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7608805#msg7608805)
Battle Report 1891 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610199#msg7610199)
Battle Report 1892 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7613114#msg7613114)
Battle Report 1893 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7615652#msg7615652)
Battle Report 1894 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7618194#msg7618194)
Battle Report 1895 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7622350#msg7622350)
Battle Report 1896 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7627820#msg7627820)
Battle Report 1897 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7635408#msg7635408)
Battle Report 1898 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7639792#msg7639792)
Battle Report 1899 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7644519#msg7644519)
Battle Report 1900 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7652660#msg7652660)
Battle Report 1901 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7662018#msg7662018)
Battle Report 1902 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7671936#msg7671936)
Battle Report 1903 (http://www.bay12forums.com/smf/index.php?topic=168075.msg7683592#msg7683592)

So, Engineers of the Khan, what will we design?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 05:57:52 am
Alright, listen. Our ancestors stole from the chinese invented gunpowder. We absolutely brought gunpowder weapons with us in our failed invasion of Japan.
It is, in other words, inexcusable that we have so much difficulty manufacturing matchlocks. Clearly our first priority is to improve our mastery over firearms.

Quote
Galtüimer Matchlock: Representing not so much a leap forwards in technology as a leap forwards in manufacturing methods, the Galtüimer (Fire-Stick) is a 100% home-made matchlock. We took apart the French weapons, and studied them intensively. Ingeniously, rather than having one smith make the entire weapon- which would require them to learn how to make each individual part- we have teams of smiths work together, each one specialising in one part of the process. Working together, our smiths can churn out these weapons far faster than they could working by themselves, and to a higher standard of quality to boot.

Because before we move onto flintlocks, we should probably take matchlocks down from Very Complex to Simple.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Thanatos Russ on November 01, 2017, 06:12:34 am
First Engineer Russ here to start the discussion on how to kill Nafunans!

The new fangled Matchlock is at present too complex and resource intensive to construct by our own craftsmen at an appreciable rate. The most obvious research focus would be on making the Matchlock mass-produceable and potent.

However this is Karikhita! We do not go for the obvious first choice! The enemy, the extravagant but obtuse Nufuna will go for upgrading what must be (((a passing merchant informed us that another great power across the waves like the French had given our enemies the Gun too))) their own Matchlock imported from over the Sea.

But will an improvement to the "rifle" change the war so fast? maybe if they are lucky, but there are so many problems with it so far - isn't even as capable of killing a cow beyond a stones-throw!

No. What we need to do is develop a technology that will be immediately usable and effective, that won't require chance.

At present, both our nations lack any sort of appreciable sea combat capabilities. Only able to use small boats to transport goods and men upon calm waters.

So I propose...

A WAR SHIP!

The Water Wolf (Sloop Class)

This small war-ship has a single deck, and uses two sails to move though will have the rungs and oars in stock to be used if necessary. It is supposed to have about 30 crew members, and space in the hold and deck for about 30 more people preferably soldiers.
These troops will have the standard weapons though will be infantry at the moment since horses are hard to look after with a fighting ship.

The Water Wolf's purpose is to fight and board Nafuna's "ships", which at present would consist of capturing supplies and fucking with the logistics. It is a fast, simple design that is intentionally within the bounds of present comprehension.

In the future we will work off this basic design, doing big changes. But for now we NEED a war ship.



[X]Water Wolf (Sloop)

NB: I agree that Engineer Nuke9.13 idea is sound, but as per my earlier explanation and strategizing, we should be aiming to outsmart the opposition. With an actual navy we will smash the Nafunans with much more effectiveness than simply doing what they will be doing - assuming they don't have an engineer on their team with the exact same Idea as I. But I do not think they do or will just yet.

OOC, I have read the first ten or so turns of most of the Arms Races, and the Navy and Logistics is criminally ignored. I will assume that is the most likely possibility in this game too. At least until they are forced to react to my glorious industrious plan. Which then will mean they are on the backfoot having to react to US!

So! My comrades and engineers-at-hammers! Vote [X]Water Wolf for the glory of Karikhita!!
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Thanatos Russ on November 01, 2017, 06:34:47 am
First Engineer Russ here to start the discussion on how to kill Nafunans!


At present, both our nations lack any sort of appreciable sea combat capabilities. Only able to use small boats to transport goods and men upon calm waters.

So I propose...

A WAR SHIP!

The Water Wolf (Sloop Class)

This small war-ship has a single deck, and uses two sails to move though will have the rungs and oars in stock to be used if necessary. It is supposed to have about 30 crew members, and space in the hold and deck for about 30 more people preferably soldiers.
These troops will have the standard weapons though will be infantry at the moment since horses are hard to look after with a fighting ship.

The Water Wolf's purpose is to fight and board Nafuna's "ships", which at present would consist of capturing supplies and fucking with the logistics. It is a fast, simple design that is intentionally within the bounds of present comprehension.

In the future we will work off this basic design, doing big changes. But for now we NEED a war ship.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 07:03:39 am
You know what, sure. A simple warship will instantly put us in a position of total dominance at sea. We will obviously need to work on infantry weapons as well, but if our ancestors failure to invade Japan taught us anything, it's that typhoons are fucking scary, and also that a good navy is important.

Quote from: Votes
Water Wolf: (2) Thanatos Russ, NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Jilladilla on November 01, 2017, 07:10:46 am
Merely added the Matchlock because it is still a very valid idea. But yes, attaining Total Naval Dominance is a good thing.
Quote from: Votebox
Water Wolf: (3) Thanatos Russ, NUKE9.13, Jilladilla
Galtüimer Matchlock
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 11:29:40 am
I'm joining this side, because horse archers > Egyptians (Sorry Egyptians). I mean, historically this wouldn't have even been a contest, the Mongolian precision maneuvering and effective tactics made facing them on the open field suicide, but hey, gotta have a game somehow!

I like the ship idea. A good revision might be to reduce the cost of our halberds, or make some spears/Macedonian pikes from them.

If I recall the other team's equipment correctly, they're dependent on swords and chariots. Long spears would prevent them from ever reaching melee range, and Mongolians are great archers (Even if the enemy has equal numbers and skill in archery).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 11:42:12 am
Depends on how quickly technology is going to advance. If the Nafunans roll out flintlocks this turn, we'd look pretty silly with our long spears, since they'd become obsolete within a few years (whilst not contributing to the march of progress). Also, their chariots don't enter the melee regardless- it says so in the description of our halberds.

I think a better revision would be to basically do the Galtüimer, except less so. Lower the complexity from Very Complex to Complex. Even if the matchlocks themselves aren't super useful, the manufacturing techniques will be.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Thanatos Russ on November 01, 2017, 11:48:28 am
Quote from: Votebox
Water Wolf: (4) Thanatos Russ, NUKE9.13, Jilladilla
Galtüimer Matchlock, Madman198237

We also have a solid amount of engineers within but a day of the war being revitalised.

Speaking of which, I hope that the previous designers were executed. They didn't leave us with much! Possible Traitors???
:b
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Kot on November 01, 2017, 01:25:44 pm
We already have great melee weapon, which is the sabre. It is perfect for use from the horse, but it lacks a bit of range, and the halberd... almost 2 meters (why is it even in feet) finished with two halber blades? How the fuck do we even use it on horseback?

I like the ship idea. A good revision might be to reduce the cost of our halberds, or make some spears/Macedonian pikes from them.
Lances. Long-ass lances. They will remain relatively useful up to WW1 tech level. Pikes are for infantry trash, and we don't use infantry.

Anyhow, we need something to scatter Egyptian spear infantry units or quickly take down their chariot crews at close range, since our longer range is dealt with with the bows.
So, let's make the muskets shorter. The accuracy is abysmal anyway.
Put a small metal (?) plate around the matchlock so it's not extinguished as easily.
Load it with metal scraps, we can even use nails or something. This was pretty common with Cossacks and Polish/Lithuanian lowlifes, as the guns were used in short range anyway, and they were a scary as fuck weapon then.
Anyhow, we should reach a point where they are basically pistol shotguns. This way they could be used as an opening to a charge, after we wear down their infantry with rain of arrows from horseback.

TBH, I'm not even sure if we need to do anything about the chariots - sure, they are great against infantry, but we don't use that, we are Mongolians. Their only upside is that they probably give more stable firing platform on flat ground, which brings me to their most glaring downside - chariots are fucking scrap on any terrain that isin't relatively flat. We will run circles around them in forests, swamps, villages and mountains, it will only become a problem in the desert.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 02:27:10 pm
Thanatos, why on EARTH did you just randomly add me to voting for something?

Honestly, we *could* revise leather 'buff coats', as I've heard them called---they were basically bulletproof against early muskets (Including matchlocks and flintlocks) and aren't terribly difficult to make---Mongols used cloth armor all the time, toughened leather like what buff coats are made out of is just a logical expansion.

Usually, the downside is that leather isn't plentiful and is generally better used as a fur for warmth...but we're Mongols. We make a (traditionally, anyway) living herding animals and hunting. We should have plenty of leather (Relative to everyone else) to equip some shock cavalry.

Then we do lances (Or maybe in the reverse order, since guns should be uncommon and unreliable at least this turn) and we have an excellent cavalry unit capable of ruining somebody's whole day.


Then we probably ought to start work towards making carbines/cavalry-usable guns of some sort. Nothing says 'Mongol' like people shooting from horseback---we can just upgrade who's doing the shooting.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Kot on November 01, 2017, 02:35:55 pm
Honestly, we *could* revise leather 'buff coats', as I've heard them called---they were basically bulletproof against early muskets (Including matchlocks and flintlocks) and aren't terribly difficult to make---Mongols used cloth armor all the time, toughened leather like what buff coats are made out of is just a logical expansion.

Usually, the downside is that leather isn't plentiful and is generally better used as a fur for warmth...but we're Mongols. We make a (traditionally, anyway) living herding animals and hunting. We should have plenty of leather (Relative to everyone else) to equip some shock cavalry.
IIRC, the buff coats weren't that great against guns, but I imagine a bulletproof armour made out of leather shouldn't be that hard after all... this was a thing. (https://en.wikipedia.org/wiki/Myeonje_baegab)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 02:50:46 pm
Eh, I just remember a story from the Thirty Years' War about a buff coat stopping a bullet/multiple bullets. We might need to do something a bit different.

Regardless, it's quite possible to do it. PAPER armor, properly made, will stop bullets almost as well as plate armor, which was *not* made obsolete by early guns, but rather made obsolete through costs (Oh, and guns got better. Much better.).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 02:54:32 pm
Pistols, carbines, shotguns- whatever, so long as it can be fired from horseback- should be a priority for us, yes. The Nafunans are, in a way, lucky to have their chariots, which will allow them to have fast-moving units that are nevertheless armed with full-sized guns. On the other hand, as Kot points out, chariots are a bit shit compared to horse archers.

I could see revising our halberds into lances. Their simpler nature might make them cheaper, and until automatic weaponry rolls around, they will be effective for breaking enemy lines.

Bulletproof armour seems like a full design to me, since we don't seem to have any sort of armour to base a revision on.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 03:01:18 pm
It's cloth or leather, either one is pretty easy, and either one, if thick enough, can stop/seriously hinder bullets. Basically, not worth a full design at this stage, because it's so simple.

Leather would likely stop bullets better, but it would be more expensive (...probably. Ore/Oil/Wood doesn't exactly mean much for cotton/wool and leather, after all)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 03:16:13 pm
I mean, I get that it would be pretty easy, if you know what you're doing. I'm not sure we do, though. I guess we can ask Joe.

@piratejoe: it isn't listed under our equipment, but can we assume our soldiers have some sort of leather/cloth armour? (That could then be revised into a more bullet-proof version)

Either way, I think lances would be a better first step. We don't have to worry about guns that much right now. Really, their only advantage over bows is their ease of use, letting untrained soldiers wield them. Which is negated by the fact that they are currently Very Expensive. So unless Nafuna does what I initially suggested and makes their matchlocks Cheap, or manages to upgrade to a substantially better gun, armour would be less useful than lances. And even if they do, offence trumps defence until artillery and machine guns.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Kot on November 01, 2017, 03:16:49 pm
I doubt we have historical Mongolian supply of silk, but it shouldn't be too hard. If we make armour, it should be done in two versions, the heavier one with arm covers and preferably some form of protection for the horse, we could use on our Winged Hussars more melee oriented breaktrough cavalrymen, while the lighter one, prefferably just in form of a simple vest leaving arms not encumbered, and thus allowing for easier use of bow. We probably shouldn't base it after historical Mongolian heavy armour, as lamellar armour isin't great against piercing weapons.
The main weakness of horses is that while horses are relatively resilent once they get up to speed and start charging, they easily die of wounds that seem possible to cure in humans (there's a reason why horses with broken legs are as good as dead), so while few shoots probably won't do much for short combat, they will drop fast, and hitting critical organs such as brain and heart can easily stop a horse dead in it's tracks, and riding a dying horse is probably (slightly, but still) worse than being on a chariot and having your horse shot.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 03:28:37 pm
It's actually harder to use a matchlock, skill-wise, than it is to use a bow. Sort of.

To be accurate at range and at the fire rates (And in the system) we use for combat, yes, matchlocks are easier. But sending an arrow towards a target (All you need to do for simple massed-volley shooting) is easier than the.....45ish actions needed to load and fire a flintlock musket. Matchlocks are similar, though a bit more unwieldy and unreliable.

They are sort-of OK at punching through armor, however the general consensus among people with the knowledge to make such statements (So much as I can see) is that such simple firearms aren't really better than specialized arrows and archer techniques. Especially since arrows can be shot fast enough to knock knights down with bruises, whereas non-penetrating musket balls will just leave singular, if bigger, bruises, with longer times between shots.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 03:39:40 pm
Uh, no, Madman, it takes, like, a week of training to be able to wield a bow with the bare minimum of competence. Whereas you can learn to fire a matchlock in an hour. (Both, of course, take more time to master- not that even the best marksman can do much with a matchlock's inherent inaccuracy)
Then there's the muscles required to draw a bow, whereas any weakling can fire a gun.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 03:42:58 pm
You *can* fire the matchlock in an hour, but in the stress of battle you're going to screw up. There's fewer ACTIONS to remember in firing a bow, and so it's easier. Oh, and you can't double-load it after forgetting to put powder in the pan/letting too much water stay in the barrel after swabbing, and then explode your face.

Also, I can confidently say that I could (If I didn't already know) learn how to fire a bow at a volley-fire-ready level of competence, and I could do it in that hour or less.

And on the field of battle, I'd REMEMBER it, too.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 03:54:31 pm
Okay, so, this discussion isn't really relevant to the game, but:

Dude, no. Archers take longer to train than gunners. Sure, you can learn how to fire an arrow at a target in an hour- I've done so myself. But to be an effective soldier, you need to be able to fire out to a specific range, over and over again without taking a break. That takes time.
Whereas a matchlock, despite being more complex and slower to reload, requires basically no thinking when it comes to the actual firing. You just point and click. Who cares if a few soldiers blow themselves up or whatever, when you have ten times more than the enemy?

Like, I'm not making this up. Historians have answered the question of why armies adopted matchlocks over bows, and the answer is invariably* that matchlocks could be handed out to untrained peasants, whereas bows could only be used by trained soldiers.


*At least, in my experience. If you have a source that suggests otherwise, please share it.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 04:01:30 pm
Actually, Mongolian tactics required trained archers.

Volley fire requires some muscle to sustain, and any subsistence/just-above-subsistence but still medieval farmer has plenty of those. All you really need is between 15 and 25 shots, because after that your quiver is empty and the enemy is closing anyways.

Now, to be a marksman with bow or gun is where the difference comes in, but I have been basing my arguments off of loose volley fire, not accuracy. Guns are MUCH easier to be accurate with than bows. Bows take *years* to be accurate with, it's why crossbows are so superior to longbows/composite bows even though they are MUCH less power-efficient, and why guns are superior to crossbows.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Khang36 on November 01, 2017, 04:20:39 pm
For design should we look into making flint lock conversions to the match locks?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: piratejoe on November 01, 2017, 04:31:17 pm
@piratejoe: it isn't listed under our equipment, but can we assume our soldiers have some sort of leather/cloth armour? (That could then be revised into a more bullet-proof version)
Yes, its basic cloth and leather uniform, although as Armour, its not very good.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 04:43:39 pm
For design should we look into making flint lock conversions to the match locks?
You're free to propose a design, although I'd say that- barring evidence that rapid tech-leaping is allowable- we should learn to make matchlocks properly before we make flintlocks. Elsewise it seems probable that a flintlock would be Very Very Complex (and thus Very Very Expensive, AKA National Effort).
Also, I like Thanatos' idea of going straight for naval dominance. That'll basically guarantee victory on one front, until Nafuna makes their own ship.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: piratejoe on November 01, 2017, 05:09:44 pm
Gonna say this here, Very very complex isn't a thing. And you could get a good proper flintlock musket/rifle if you roll well. Just note, that the reason matchlock is very complex is because all your smiths have to work with is the guns that currently exist, so, naturally, its difficult to copy, also note that its called a matchlock rifle, and not musket.

Regardless, this is all the help/info you are getting, so use it well.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: NUKE9.13 on November 01, 2017, 05:33:43 pm
Ah. Well, thanks for clearing that up. I had assumed we were given muskets (and I was wondering what the fuck the French were doing out here with museum pieces- not that matchlock rifles would've been commonplace in 1890, but it's better than a musket.)

That changes things, I think. The opportunity to deploy flintlock rifles- and have them be cheaper than Very Expensive- is sorely tempting.
...
Eh, unless a bunch of folk want to switch to flintlocks, I'll stick with the boat.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Madman198237 on November 01, 2017, 07:52:26 pm
Definitely go for the boat for now, we can ensure at least some major ground advantages.

Piratejoe, how close are we to true Mongolian tactics right now? How many troops are mounted, how many are not?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: piratejoe on November 01, 2017, 08:37:16 pm
Normal: 5
Water Wolf:
The Water wolf is a fast, light sloop able to carry 30 soldiers across the ocean, regrettably, it is unable to carry cavalry although we have been assured that such troops do not do well at sea combat. The hull of the ship is designed to be able to handle rough and choppy waves on seas as well as mild storms, however its not safe to use in harsher weather and would most likely sink or capsize in such a storm. It has open slots for oars, in case the wind dies down or blows in the wrong direction and can help the ship if it needs the extra speed. The ship has two general set ups of soldiers, either mainly manned by archers, or by soldiers, the former destroys ships by setting them aflame, and the other boards them and takes the ship and its crew. Regardless, the ship is quite promising for our naval efforts, and our shipwrights are able to make the design without too much trouble. It should take the Nafunans by surprise. Costs 2 wood, 1 ore. -Cheap

Its now the revision phase

Also, to answer madmans question, you are mostly true to Mongolian tactics, like harassing an enemy and luring them over the course of three days into a trap where they are surrounded, however, the main reason why you haven't won is because Nafunans where quick learners when it comes to such tactics, that and they are good at building defenses. Still, most of your troops are horse based, giving you a lot of mobility, although, there are a few poor sods without them.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 01, 2017, 09:28:06 pm
Bear Armor
Rather less ferocious-looking than it says on the tin, this simplistic armor is made of layered cloth, intended to stop and slow swords, bullets, and arrows. However, the focus is on ease of manufacture so that all soldiers can be equipped with it. It is intended to cover the torso, shoulders (But not extending down the arms) and the sides of the legs, cut so that the 'tails' cover the legs of a cavalryman. The use of a piece of toughened leather to protect the torso further improves the protection.


So, this might serve as a highly usable form of armor for all our troops, *BUT* it might be best served as a design, or without the leather piece (To reduce costs).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Thanatos Russ on November 02, 2017, 12:33:36 am
wooops I misread Madman's post I thought he was voting in support but I had needed to run off to work before I could reread stuff.

Armour is a good idea and will have tons of pay off. I like our Water Wolf's design success along with the Cheap quality. Bear Armour will be Cheap too hopefully.

Glory to Karikhita!

Quote
Bear Armour: Thanatos_Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Jilladilla on November 02, 2017, 02:17:47 am
Baring another good revision popping up I'd think this would be helpful too.
Quote from: Votebox
Bear Armour: (2) Thanatos_Russ, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Thanatos Russ on November 02, 2017, 02:33:06 am
Baring BEARING another good revision popping up I'd think this would be helpful too.
Quote from: Votebox
Bear Armour: (2) Thanatos_Russ, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: NUKE9.13 on November 02, 2017, 04:54:48 am
Here's another good revision. Although, I think the armour would also be decent.

Impaler Lance: Halberds are great and all, but they have two flaws: they're expensive, and they're heavy. Our military theoreticians predict a future in which heavy cavalry is a thing of the past. Yet we cannot simply abandon the horse, and its awesome shock power. So, we developed the Impaler, a 3m long lance, consisting of a wooden pole tipped with a steel point, weighing just enough to not snap on impact, without encumbering the wielder.
We shall distribute Impalers to new 'Lancer' units, who shall serve as the 'coup de grace' (to borrow a phrase from our French visitor) on the battlefield, charging into faltering enemy units to break them, or be employed as flankers. 

I mean, both the armour and the lance will become outdated in a decade or two, as firearms become more advanced. Though I suppose the armour could be upgraded as time goes on, extending its usefulness, where the lance is 100% dead-end tech.
I dunno. I think lances would have a greater immediate effect, though, whilst being harder to fuck up. I'll vote for the lance, though I won't be torn up if the armour wins.

Quote from: Votebox
Bear Armour: (2) Thanatos_Russ, Jilladilla
Impaler Lance: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 02, 2017, 08:26:21 am
The big issue is that for the next few turns everyone's dependent on either crappy matchlocks or bows, and cloth armor stiffened as this type will be is REALLY effective against arrows. Especially if we upgrade it with a design to a lamellar-like cloth and thin metal plate sandwich. They *appear* to have developed a cannon and are revising ? it onto a ship, according to TOP SEKRIT LEAKED INFORMATION that really shouldn't have been posted in another thread.

It's going to suck to be them when they discover that 'Mongolian tactics' don't involve massed infantry begging for cannonballs to the face.

Quote from: Votebox
Bear Armour: (3) Thanatos_Russ, Jilladilla, Madman
Impaler Lance: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Kot on November 02, 2017, 08:31:55 am
Maybe we should revise the arrows into "fire arrows", which are basically pipe bombs (https://i.imgur.com/Meiw3Ub.png) on a stick. This way those would be still useful against say, ships, chariots, cannon crews (?) and pike infantry formations, while emphasizing on our Mongolian tactics of shooting things from a horse with a bow.

Also revising it onto a ship? Are they revising their chariots into ships or something, because I don't think they started with a ship and I doubt Piratejoe would be so balantly biased at the very start to give them one design action instantly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: NUKE9.13 on November 02, 2017, 08:50:43 am
They *appear* to have developed [redacted], according to TOP SEKRIT LEAKED INFORMATION that really shouldn't have been posted in another thread.
Uh. Not cool, dude. I get that they accidentally posted it publicly, and that you didn't seek out the information- but now that you have it, you probably shouldn't be sharing it. And really, you should endeavour not to use it.

The right thing to have done would be to sit out the remainder of this turn, until what they developed is public knowledge.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 02, 2017, 09:05:30 am
Given that the entirety of the (brief) discussion was about how salty their team has already gotten...it might not even have been their final design.

Regardless, with or without that knowledge, I would've voted for some sort of body armor and agreed on the ship thing (Or, you know, argued over how to do the ship thing so we didn't get [possibly] hard-countered at sea in the first turn). I just wanted to share a good laugh over the futility of designing a cannon when your enemy rides horses in somewhat loose formations.

It might hurt at sea, but we'll...see.


Kot, I do believe what you want is the hwacha with a bit of extra explosives. Which would be HILARIOUS at sea.... Ships are one giant fire hazard, after all.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890
Post by: Doubloon-Seven on November 02, 2017, 08:47:14 pm
Quote from: Votebox
Bear Armour: (3) Thanatos_Russ, Jilladilla, DoubloonSeven
This all seems good, you can add my vote.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 02, 2017, 08:48:00 pm
Actually, you can add your vote, but we *do* prefer that you find the most recent votebox with which to do so.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Jilladilla on November 02, 2017, 08:57:01 pm
Yeah... Always quote the latest Votebox.
Quote from: Votebox
Bear Armour: (4) Thanatos_Russ, Jilladilla, Madman, Doubloon7
Impaler Lance: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Doubloon-Seven on November 02, 2017, 09:41:36 pm
I... did not actually notice that. Sorry about that, just one of those mistakes.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Aseaheru on November 02, 2017, 09:46:40 pm
 'Ello chaps, it is I, your french friend, who may or may not be here to watch anyone else who decides to join a side without saying something in the main thread.

 Because that was really a rude surprise, Kot.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Strongpoint on November 02, 2017, 09:57:15 pm
Quote
Bear Armour: (4) Thanatos_Russ, Jilladilla, Madman, Doubloon7
Impaler Lance: (2) NUKE9.13, strongpoint

We need shock troops
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 02, 2017, 10:02:05 pm
I vote we survive the (massive) number of arrows FIRST, and utilize mostly-useless tactics later.

Because honestly, until the widespread advent of serious, nearly arrow-proof armor, horse archery was the way to go. Even Roman legions got destroyed by horse archers.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: piratejoe on November 02, 2017, 10:22:14 pm
Normal: 3
Bear Armour
Bear armour is a set of cloth and leather armour that is made to protect the user from arrows and swords. its a bit protective and it is not too hard to make. Tests have proven it doesn't stop bullets too well except at extreme range, meaning that if they are shot by friendly fire or if the enemy stole one of our matchlocks they probably will at the very least get injured. However, its decent at stopping arrows from being lethal or damaging at long and medium range which means it is well at stopping our enemy from harming us, although, arrowheads do manage to cut the skin slightly most of the time, and a powerful or well placed shot to the head or the arms where the armour doesn't cover will obviously result in casualties. Still, its a good enough, and we can give all our troops such a uniform as it is Cheep.

It is now the Battle Phase, where should the Khan's mighty armies attack?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Jilladilla on November 02, 2017, 10:48:50 pm
So, I believe the current plan is Swamp (to neutralize their chariots)/Mountain (to exploit the fact that we actually built a navy).


Quote from: Votebox
Swamp: (1) Jilladilla
Village:
Mountain: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Madman198237 on November 02, 2017, 10:50:22 pm
Quote from: Votebox
Swamp: (2) Jilladilla, Madman
Village:
Mountain: (2) Jilladilla, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Doubloon-Seven on November 02, 2017, 10:55:15 pm
Quote from: Votebox
Swamp: (3) Jilladilla, Madman, DoubloonSeven
Village:
Mountain: (3) Jilladilla, Madman, DoubloonSeven.

Yeah. Mountains are a good idea, and the swamp might just nullify some enemy guns- some of ours, too, but we don't need to worry. People will need to use bows, and we'll be arrow-resistant.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Strongpoint on November 02, 2017, 11:39:34 pm
Quote
Swamp: (4) Jilladilla, Madman, DoubloonSeven, strongpoint
Village:
Mountain: (4) Jilladilla, Madman, DoubloonSeven, strongpoint

I am curious to see how useful ships will be for the island front. I am not sure that it was the greatest direction to go unless we actually plan to go for naval dominance.

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Revision Phase
Post by: Thanatos Russ on November 03, 2017, 12:43:07 am
I am voting Swamp and Mountain.

So we have an alright navy and some form of body armour. So that's a good start for an arms race, quite happy with this so far.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Battle Phase
Post by: Kot on November 03, 2017, 06:04:13 am
IIRC the biggest advantage of cloth-leather armour might be that it will work like the historical Mongolian silk armour or gambesons - arrows hitting it don't break, so it's way easier to get them out, which is a pain in ass, especially if enemy uses barbed arrows (do we even start with that or our arrows are literally pointy things with fins?).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1890 Battle Phase
Post by: piratejoe on November 03, 2017, 06:55:24 am
Battle Report 1, 1890
This year, our great engineers have designed the Water Wolf, the best ship in the war currently, along with the best way to get sea sick, according to a few of the younger soldiers. Still, we can tell it will do well to harass our enemy's naval transport capabilities. In other news, we made Bear Armour, which much to the disappointment of our more skilled soldiers, doesn't actually involve bear leather, or bears at all, really. Still, every soldier quickly finds themselves loving the stuff as it means that most arrow shots fired at them wont punch right through them and will for the most part be stopped by the new armour, meaning what would normally kill them would instead only cause just a flesh wound.

To both our own and the soldiers horror, it turns out that our enemy has received matchlocks...quite a few match locks in fact, more then us at any rate, even worse, it turns out they made a big matchlock made out of bronze and mounted on a chariot slightly larger then normal, such a device has been found to be known by the Nafunans as the Pharoah Narmer 6-Pound Cannon, it can fire lead balls or a bunch of metal bits that can take out numbers of soldiers and partially blunt a charge, the other things we have found out is that the Nafunan's have something called the Toth mk.1 Matchlock, it appears not much different from our own, the main differences we can tell being their tends to be ten of them for every one we have and that their is a steel spike attacked to a golden ring with wings of the same material around the barrel.

Battle Report, Naval Combat: Naval combat is a clear one sided affair, with us being the ones sinking and capturing boats left and right. We quickly found that just boarding the ships is a better and much much more profitable endevor then just trying to set the ships on fire, as the ships transporting goods tend to have riches and food, while the ones carrying weapons carry, well, weapons, both being things that would be much better in our hands. Out side of one freak incident where one of the boats actually fired one of the Narmer's they had on deck at one of our ships, driving it away, we have won every battle in the sea, and as such, we have achieved Naval Dominance

Battle Report, Island Mountain, Attacker's Karikhita, Nafuna: The mountains on the large island to the east are unstable, much more so then the ones on the mainland. As such, we have found it to be dangerous to cross, both on foot and on horse, especially on horse. However, in this area, our Bear armour proves its worth. Countless times, soldiers have taken multiple arrow's to the chest and still managed to stumble back to get help for their wounds while reporting that their where a few less Nafunan's left in these mountains, this doesn't mean that we are immune to arrows, and we still have lost plenty to the bow, especially in close range ambushes. However, this is just a mere sideshow to the real thing that gives us victory here. Logistics. Our enemy, unable to get supplies to the island thanks to our water wolf ships are able to be starved out of musket ammo, among other things, most of them resorting to desperately charging at us in the hopes to get arrows and musket shot, or to just drive us back for one more day in the vain hope they could get more ammo. Regardless, We manage to take ground. [Karikhita 3/4, Nafuna 1/4]

Battle Report, Villages, Attacker Nafuna: The villages on the eastern side of the continent are a set of open plains and farmland along with dotted villages and small towns. This location, once a location we had an advantage in, has turned against us as Nafuna uses their new cannon to great effect here. Quickly, our more melee inclined troops get a lesson in why the good old bow is the best approach as most charges have five Narmer's shoot into a charge aimed at them with a deadly spray of metal before a few soldiers equipped with Toth mk.1 Matchlocks move up to protect the cannons by firing and then using their bayonet. When at range, though, the cannons have a nasty habit of firing at any concentration of horses firing at them, and a few Nafunan soldiers with shields have the annoying habit of trying to protect the crew using said shield. Another annoying habit is the Toth user's tend to aim for the horse instead of the rider, which can lead to a very bad end for the rider and horse. Chariots are also used by our enemy, mostly to try and lure our own soldiers into a trap, or to try and distract them. Its not much better in the battles for the towns, although, the bear armour helps with melee, just not as much as it does in the open battles, where a blow from a sword is less likely then an arrow. And the Narmer Cannon can take down wooden fortifications given a bit of time. We don't give up land without a fight, but all of this leads to Nafuna advancing despite our efforts to hold the line. [Karikhita 1/4, Nafuna 3/1]

Battle Report, Swamp, Attacker Karikhita: The swamps are a terrible place to be, while the Nafunans cant bring their cannons and their guns barely work if at all, you cant bring horses so easily into the wet and muddy ground. This, combined with mosquitoes and the constant slog through the mud and water, it is considered a punishment to be sent to such a location. Still, this is where our Bear armour barely manages to keep our men alive, although, plenty succumb to their wounds here. Most fights are in melee or in skirmishes, both of which we are able to win, even if we are unable to really use our horses in here, though, the few times the Toth fires are terrifying for the soldiers, who suspect themselves to be safe, still, nine times out of ten, the only thing their guns are useful for are as clubs or spears, and when near the outskirts of the swamp, there is a chance of a Narmer firing at us, but there where only a few of these incidences, and instead its just a slow brawl where we manage to, with tooth and nail, manage to barely make ground [Karikhita 3/4, Nafuna 1/4]

Outside world:Both us and Nafuna send out ships to try and contact the other nations of the outside world, all but one of our ships comes back with news that they where successful, along with one informing the fate of the lost ship was they managed to somehow misidentify a German ship as Nafunan, and after firing a few arrows at it, was promptly sunk. A few months later, a ship flying the french flag came and, we have properly made contact with the outside world, with it we realized how we where clearly scammed and how much much more we need to advance if we plan on getting to the 'world average' and to do that we need to 'industrialize'. Preparations to do so are starting this year, although, a quite a few people have expressed concerns as to how they would be able to keep the nomadic style of life we hold so dear. In true outside world news, however, Kaiser Wilhelm II fired the chancellor Otto von Bismarck. The Stadsschouwburg burned down. The first-ever official cricket County Championship match begins. And King William III of the Netherlands died without a male heir and a special law passed to allow his daughter Princess Wilhelmina to inherit.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)


It is now the design phase, the Khan expects much out of you.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Strongpoint on November 03, 2017, 07:16:24 am
Ceramic hand grenades
Based on Mongolian pottery this simple weapon is nothing but a ceramic ball filled with gunpowder. They have a short fuse and designed to be relatively light to be thrown by cavalry. A lot of effort was put to make grenades waterproof to keep them usable in swamps or jungles


Gut instinct is to go for our cannon\rifle but I think this can wait till we industrialize a bit. Such light hand grenade will give us useful experience for later.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Khang36 on November 03, 2017, 07:31:18 am
While i agree with your sentiment we should still try to make a gun if nothing else but for experience so when we do industrialize we are not too far behind. And secondly it can't posibly that hard if the other was able to get both a cannon and a simpler match lock rifle.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 09:04:40 am
We won't learn how to make better guns if we don't start making better guns. Grenades filled with basic gunpowder will work, but they won't be nearly as destructive as more modern grenades.
No, we need to be boring. Interesting doesn't win wars.

Tsakhiur Pistol: The matchlock has a problem, and that problem is water. Since water is a pretty common substance, it's a big problem. The brightest minds in Karikhita have considered this problem for many moons, and after some experimentation, they think they have the answer.
Rather than using a burning match to light the powder, we use a piece of flint striking steel (which works in all weathers). As an added bonus, the action of the flint striking the steel can be used to open a lid covering the pan, meaning the powder in it won't get wet either, and won't spill around all over the place.
This brilliant invention has been named the Tsakhiur system, and we have integrated it into a simple firearm. Shorter than the matchlock, we didn't bother with the complicated 'rifling' on the inside of the barrel (which just seems to make the thing harder to load, not to mention far harder to make). These 'Pistols' are small enough that our horsemen can carry a couple at a time, letting them fire them in rapid succession. Also, depending on the cost, they could be distributed to the common soldier as a trump card in a swordfight.

A smoothbore flintlock pistol will remain relevant for a surprisingly long time, I think.
We could develop a rifle, but without Minie balls, they'd be a pain to load. Certainly not possible from horseback (you need a mallet to load a rifle with musket balls, which is what we have)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Madman198237 on November 03, 2017, 09:58:09 am
I'd almost say we ought to just try for a full flintlock musket (smoothbore), because then we can deploy infantry with them immediately. Should only be a revision to say 'take the same action, and make it shorter. Oh, and give it a pistol grip'...unless it's some ridiculous [Double Complex] or something.

Anyways, they're shooting us from long range, and using cannons. We need to prevent both of those from being effective.


And, crap, sea is going to be an issue. If we want support from the sea, we've got to add cannons to some vessels, and relatively quickly, too.

How about this:
Design a cannon, revise a smoothbore flintlock. The flintlock goes from 'fire to light fire' to 'use thing we've used for years, meant to light fire, to light fire' (i.e., flint and steel being a common method of fire-starting for years).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Blood_Librarian on November 03, 2017, 11:00:57 am
Quote from: Boats
Tsakhuir Pistol - Nuke
Moorebay Cannon- Blood_Librarian

Moorebay Cannon:

Simply put, a copy of what essentially is the cannon that the damned southerners had made with the addition of a longer barrel and a smaller bore, to the point where a particularly strong man could fire it while holding it in his hands, and maybe even live to tell the tale. The longer barrel and bore is designed for both easier manufacturing and to fire smaller rounds farther, or metal fragments into a wider area. The main goal of this cannon is to take out enemy cannons.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Strongpoint on November 03, 2017, 12:26:09 pm
Quote from: Boats
Tsakhuir Pistol(1) - Nuke
Moorebay Cannon(1)- Blood_Librarian
Ceramic hand grenades (1) Strongpoint

I believe that in low tech stage we should go for low tech solutions that still give experience. Sure those grenades are not even close to modern ones but they should be cheap and give useful experience in using gunpowder. Trying to repeat successful design of the enemy is not the best strategy because we should ask questions not give answers.

Pistols sound nice but I really prefer to wait one turn of foreign influence before doing our own firearm. Doing gunpowder related project that will stay useful as long as we don't develop cheaper hand grenades is a nice mid step. Revising ceramic grenades to use better explosives than gunpowder will be quite easy.

We may lose villages but their cannon is very good (I think it is minimum, 4 roll) and attempt to outperform it will likely fail.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 12:36:02 pm
[The cannon is made smaller] to the point where a particularly strong man could fire it while holding it in his hands, and maybe even live to tell the tale.
That's not a cannon any more. Cursory research suggests that their cannon weighs at least several hundred kilos.
A handheld cannon is not a cannon, it's a very big firearm.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Kot on November 03, 2017, 12:42:52 pm
We should get a falconet, or perhaps a half-falconet, long but relatively small caliber. The point of it is having it capable of being used on our still small ships, and being able to be dragged at reasonable speeds by one-two horses, as we need to focus on mobility. It's major tasks would be countering any ships Egyptians would make (which probably won't be very big, as both of us lack technical capabilities to build something big and modern), and to counter their cannons.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 01:22:23 pm
You know, I'm still on the pistol. Not because I think a pistol will solve our imminent naval issues, or our existing cannon issues. Because that's short-term thinking. There isn't anything particularly important at stake, we can afford to lose ground in a few theatres. What matters is our long-term success.
By long-term metrics, the pistol is a good design, because it will be useful for many turns. A cannon would help us right now, but as we modernise, what constitutes a useful cannon will leap forwards. A cannon might be useful for 5 turns, where a pistol would be useful for 15.

The issue with grenades is that they aren't that useful, even right now. I fail to see a situation where a (weaksauce) grenade would be exactly the thing we want. Maybe in the villages, in house-to-house fighting. But in the open field, I'd rather have a pistol than a grenade.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Strongpoint on November 03, 2017, 01:28:38 pm
Quote
You know, I'm still on the pistol. Not because I think a pistol will solve our imminent naval issues, or our existing cannon issues. Because that's short-term thinking. There isn't anything particularly important at stake, we can afford to lose ground in a few theatres. What matters is our long-term success.
Long term thinking is why I want grenades, they will stay useful even in WW1-ish trench warfare, especially after refit(s)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 01:33:33 pm
Right, but what I'm trying to understand is how you think your initial grenades will be useful. Why shouldn't we wait till we have more advanced explosives, spend the design then, rather than spending a design and a revision?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Blood_Librarian on November 03, 2017, 01:40:04 pm
Because a design spent then is a waste of potential compared to spending it on something like a tank.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 02:04:27 pm
What? A) I should bloody well hope we get advanced explosives before we get the tech to build tanks, and B) We don't gain a design by using it now instead of later. We use it now, it 'delays' something else, which 'delays' something else, etc, until it 'delays' tanks or whatever by a turn. Except what we have done is lost a revision.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Strongpoint on November 03, 2017, 02:12:53 pm
Right, but what I'm trying to understand is how you think your initial grenades will be useful. Why shouldn't we wait till we have more advanced explosives, spend the design then, rather than spending a design and a revision?
Chances are that we'll spend that design on something else. And no, the situation won't be the same. We'll have more choices.

Also, I look at this as a tech tree step. We want to get basic experience on stuff that we don't need to replace ASAP. We will replace fireamrs because not replacing them places us to far behind. We can keep that grenades for a long time.

I think metal armor, second generation ships, hwacha (if we are serious to keep going rockets later, not one time move), incendiary weapons, entrenchment tools (so anti-mongol but...), or whatever that is not soon to be obsolete firearms is nice.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: NUKE9.13 on November 03, 2017, 04:23:17 pm
Shonkhor Light Cannon: We saw what the Nafunans were doing, and shamelessly stole their idea. Except we modified it slightly, to better suit our mobile lifestyle. The Shonkhor (Falcon) cannon fires a 1kg shot from a bronze barrel, and is also mounted on a chariot cart "limber". This lets it be easily towed around by horses at, well, not a fast pace, but a lot better than the Nafunans' lumbering behemoth, and faster than a marching soldier. The strategy envisioned involves firing on the enemy, then moving before they can be targeted by the Nafunan's artillery/other troops. Some engineers think it may even be possible to move with a loaded cannon, letting us really surprise the enemy.
Additionally, we will mount several Shonkhors on some of our Water Wolves, to better take out enemy shipping.


Small enough to work as horse artillery, big enough to be a threat to small ships. I've come around on the idea, along with the suggestion by Madman that we use our revision to turn our matchlocks into crude snaplocks with smoothbore barrels- which should be Cheap.

Quote from: Votes
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (1)- NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Khang36 on November 03, 2017, 04:31:00 pm

Quote from: Votes
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (2)- NUKE9.13,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Doubloon-Seven on November 03, 2017, 04:43:43 pm
Quote from: Votes
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (3)- NUKE9.13,khang, DoubloonSeven,

I have to agree. Horse-cavalry were actually very well used in this period, and suit the whole mongolian style.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Kot on November 03, 2017, 04:52:08 pm
Quote from: Votes
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (4)- NUKE9.13,khang, DoubloonSeven, Kot
Rise my child.
Also we should totally engrave little falcons onto them or something.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Thanatos Russ on November 03, 2017, 05:49:00 pm
Quote from: Votes
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (4)- NUKE9.13,khang, DoubloonSeven, Kot, Thantos Russ


We need cannons to maintain naval supremacy, and I am not sure if they will bother with making a navy this turn as we are winning in 3 of the 4 tiles. Though only by sea effortlessly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: piratejoe on November 03, 2017, 06:05:44 pm
Normal, 3
Shonkhor Light Cannon:
Effectively a downsized copy of the Nafunan cannon that would be more mobile was the plan for our design, one we could also equip onto our existing water wolf ships. Sadly, most of the time was spent on the cannon, and we where unable to simply just add it to the ship other then leaving it with the cart on the deck, which resulted in it rolling around the deck and even falling off the ship after a while. Still, luckily, it is an effective and light cannon that can be moved around the battlefield with ease, and luckily, it can be moved while loaded, although, there is a chance for the shot to roll out of the barrel if the rout is bumpy and rough. In a one on one fight with Nafuna's cannons, ours would certainly lose, but we don't just sit there, and utilizing our mobility to the best of its ability we can lay ambushes much more effectively then we would otherwise. Being our first cannon, the smiths have a bit of trouble with it, meaning only those skilled and properly trained are able to make them, otherwise, it doesn't cost to much to make. Costs 2 ore, 1 wood -Complex, Expensive.

It is now the Revision Phase. The Khan would like something very good out of you.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Thanatos Russ on November 03, 2017, 06:28:02 pm
Let's just secure the islands with complete naval dominance. I sincerely doubt they will have managed or will manage to have proper fighting ships with guns on them this turn. So if we do a revision to both create gun decks for our Wolves and make the cannon cheaper we will have a good second battle phase.

Once we have the islands completely our own it will be very hard for the enemy to break our entrenched position.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Thanatos Russ on November 03, 2017, 06:30:10 pm
Quote from: Votebox
Shonkhor Wolf Cannon. The Water Wolf given a gun deck and the cannons made more easy to produce: Thantos Russ,
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Madman198237 on November 03, 2017, 07:08:28 pm
Wild Boar 5-pounder Cannon
As loud and violent as its' namesake, the Wild Boar is a bronze cannon superficially similar to the enemies' gun. However, it is slightly smaller than their cannon, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Water Wolf ships, with one gun per side, capable of pointing almost directly forwards (Mounted towards the bow and placed so they can fire past it) as well as sideways. If possible, time is spent on a light limber for horse-towing usage.

Well, crap. This is getting saved for later, I guess. Might use a modified version as our first iron-cast cannon. Those are *much* lighter than bronze ones, and cheaper (Copper is rare, and tin is even worse).



Sea Wolf
A Water Wolf modified to take two chase guns and a two-gun broadside, preserving maneuverability (And room for archers). The guns are, of course, Shonkhor Cannons, with the mount modified to allow generous horizontal traversal and *stay put* on a ship (Read: We put cute little tracks on the deck and a ROPE so the guns can't roll out).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Aseaheru on November 03, 2017, 07:13:36 pm
 Tis' I, zee rope salesman! Would any of you like to buy some to keep cannonballs from falling out your guns while in transit? Non, I will not tell you how the rope with do that.

/me twirls their moustache and dunks an Éclair in their mug of tea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Strongpoint on November 03, 2017, 07:22:22 pm
Quote
Sea Wolf
A Water Wolf modified to take two chase guns and a two-gun broadside, preserving maneuverability (And room for archers). The guns are, of course, Shonkhor Cannons, with the mount modified to allow generous horizontal traversal and *stay put* on a ship (Read: We put cute little tracks on the deck and a ROPE so the guns can't roll out).
Maybe try to squeeze more into revision like better, more expensive sails? We are going to get a more expensive vessel anyway
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Thanatos Russ on November 03, 2017, 07:29:02 pm
I vote for madman's revision
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Madman198237 on November 03, 2017, 07:41:23 pm
Tis' I, zee rope salesman! Would any of you like to buy some to keep cannonballs from falling out your guns while in transit? Non, I will not tell you how the rope with do that.

/me twirls their moustache and dunks an Éclair in their mug of tea.

That's not what the rope is for, Asea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Design Phase
Post by: Kot on November 03, 2017, 08:16:25 pm
Well, crap. This is getting saved for later, I guess. Might use a modified version as our first iron-cast cannon. Those are *much* lighter than bronze ones, and cheaper (Copper is rare, and tin is even worse).
They also tend to explode randomly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Aseaheru on November 03, 2017, 08:19:53 pm
That's not what the rope is for, Asea.
Ah, but it is not mon fought that you do not know all zee uses of my fine, quality rope!
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Doubloon-Seven on November 03, 2017, 08:36:01 pm
I propose putting something on our guns to protect the match. if we put a leather strap over it, the match is protected form wind, mist, and light rain.

Matchlock's Match Lock
A simple leather cover that covers up a smoldering match, and protects it from the elements to a good degree. Quick, easy, and efficient.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Greatness942 on November 03, 2017, 08:53:52 pm
Alrighty, then, hello! I'm joining in. Might as well just jump in, then.

I propose putting something on our guns to protect the match. if we put a leather strap over it, the match is protected form wind, mist, and light rain.

Matchlock's Match Lock
A simple leather cover that covers up a smoldering match, and protects it from the elements to a good degree. Quick, easy, and efficient.

This is good, quit good. But heavier rains yield faster winds. Faster winds equals more of a chance that the strap's on the cover can blow off. Still, base idea is sound and will work aside from those conditions.

I vote for the Matchlock's Match Lock to go up.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Madman198237 on November 03, 2017, 08:54:36 pm
But if we do that we can safely assume that we'll lose out at sea.
Let's not do that, alright?

Only a set of idiots wouldn't put their cannon on a boat.


Kot, no, they don't, those are the non-cast iron ones, the built-up iron cannons made of 'hoops'. And it's not technically cast iron, but rather iron that has been cast (Cast iron is iron/steel with a LOT of carbon in it, it's heat-resistant but very, VERY brittle).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Thanatos Russ on November 03, 2017, 09:00:00 pm
Yes, what Madman said. We MUST NOT lose our chance at taking the islands completely.

Once we have them then we can easily entrench over time and just focus on winning the land war for a bit.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Doubloon-Seven on November 03, 2017, 10:19:11 pm
Actually, maybe we should push the mountain, try to preserve the navy. The Nafunans (if they aren't morons) have gotten boats, at this point, and possibly boats with cannons. I support Madman.

Quote from: Votebox
Sea Wolf (2): Madman198237, DoubloonSeven
Matchlock's Match Lock (1): Greatness942
Shonkhor Wolf Cannon (1): Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Madman198237 on November 03, 2017, 10:21:25 pm
Actually, if they're not morons they've gotten ships with CANNONS, not just ships.

Quote from: Votebox
Sea Wolf (3): Madman198237, DoubloonSeven, Thanatos Russ
Matchlock's Match Lock (1): Greatness942

You missed his (non-bolded and NOT IN A VOTE BOX) vote.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: Jilladilla on November 04, 2017, 02:23:07 am

Quote from: Votebox
Sea Wolf (4): Madman198237, DoubloonSeven, Thanatos Russ, Jilladilla
Matchlock's Match Lock (1): Greatness942
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Revision Phase
Post by: piratejoe on November 04, 2017, 03:21:25 am
Easy 2 (I really hope your luck turns soon, also feels bad.)
Sea Wolf The Sea wolf is simply a water wolf with the new cannon design strapped on with minimal loss to the ships speed, unfortunately, this limits the ships use in the ocean as the cannons make the ship a bit bow heavy, and as such, in rough seas the ship has the unfortunate effect of having the bow of the ship and the chaser cannons getting more water then it should and ruining the gunpowder. It should be noted this isn't bad enough to sink the ship unless it is in a bad storm in which there was a chance of that happening anyway. This doesn't have any effect in calm seas however, and hopefully, our future engagements are even more effective then before. However, due to the cannons being complex, the design is too, sadly.

It is now the Battle Phase, the Khan hopes your work will be put to good use.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: NUKE9.13 on November 04, 2017, 03:47:12 am
Well, it could've been worse, I suppose. Anyway, GM confirms our cannon is light enough that it can, sort of, be used in some parts of the swamp.
Quote from: Discord
NUKE9.13 - Today at 8:40 AM
@Piratejoe , is our cannon light enough to be deployed in the drier parts of the swamp?
Piratejoe - Today at 8:41 AM
Kind of.
You see, its kinda hard getting into the drier parts of the swamp.
It will have some prevelance, not much though.
So, not a lot of effect, but more than their cannon has. Enough that even if they've done a revision that slightly boosts their combat ability in the swamp, we'll still have an advantage.
Mind you, having to spend our revision (barely) fixing our design will have cost us. If they've revised water-proof firearms, or even if they've revised armour that's better than ours, we might be in trouble.

Quote from: Votes
Attack Mountain: (1) NUKE9.13
Attack Swamp: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Jilladilla on November 04, 2017, 03:51:49 am
Yeah the rolls suck, BUT! There's nothing to it but to do it, yes? Let's go.
Quote from: Votebox
Attack Mountain: (2) NUKE9.13, Jilladilla
Attack Village:
Attack Swamp: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Thanatos Russ on November 04, 2017, 04:05:07 am
Quote from: Votebox
Attack Mountain: (3) NUKE9.13, Jilladilla, Thanatos Russ
Attack Village:
Attack Swamp: (3) NUKE9.13, Jilladilla, Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Doubloon-Seven on November 04, 2017, 08:15:13 am
...But why? We're losing ground in the villages, which are pretty much the only decent place to use the new cannon tactics. Horses can't run in a swamp. Horses can't run at a 70 degree angle up rock and gravel. Still, pressing our naval advantage is good, so the mountains are still a good idea.


Quote from: Votebox
Attack Mountain: (3) NUKE9.13, Jilladilla, Thanatos Russ
Attack Village: (1) DoubloonSeven
Attack Swamp: (4) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven.



Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Madman198237 on November 04, 2017, 08:18:19 am
Quote from: Votebox
Attack Mountain: (4) NUKE9.13, Jilladilla, Thanatos Russ, Madman
Attack Village: (1) DoubloonSeven
Attack Swamp: (5) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman

Because their guns are better in close-quarters fighting through the villages in the REGION (It's not just one village, and I'm sure PJ agrees, if only because he can't logically disagree).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Khang36 on November 04, 2017, 08:27:26 am
Considering how light our cannons are compared the theirs we should have an advantage in the mountains as our would be easier to deploy than their own.

Quote from: Votebox
Attack Mountain: (5) NUKE9.13, Jilladilla, Thanatos Russ, Madman, khang
Attack Village: (1) DoubloonSeven
Attack Swamp: (6) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman, khang

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: NUKE9.13 on November 04, 2017, 08:31:02 am
Mm, no, D7 has a point. Our cannons will only shine in the village region, since it's the only place we can move around quickly. Even if we can use them a little bit in the swamp, we won't have the sort of mobility needed to fully exploit them.

That being said, I don't like our chances in either region. But on the off chance that we win in the swamp, we will have captured an entire territory, whereas in the village region we would only move back to 2/4. Remember, attacking in a region doesn't make us more likely to win, it just means if we win we advance.

Khang: the mountains are described as being all-but inaccessible by horse. It's unlikely we will be able to deploy our cannons in anything but a defensive role. No, the reason we will win the mountains is on account of our naval dominance, which we will still have since Joe (for some reason) decided to reveal that they did not make a ship this turn!? In other words, the mountains are just a free win.




Incidentally, with regard to our forthcoming industrialisation, clearly the only logical thing to do is build mobile factories that can follow tribes as they migrate. We just need something like this:
(https://upload.wikimedia.org/wikipedia/commons/d/d6/Ger_Tereg_Blue.jpg)
But with a smelter or forge or powered loom on it instead of a yurt.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Khang36 on November 04, 2017, 08:51:38 am
From the conversation he said they didn't make a boat and quick to point out we made a ship and not a boat. I feel like he was implying that they made a ship but not a boat.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: NUKE9.13 on November 04, 2017, 08:57:35 am
Quote from: Discord
NUKE9.13 - Today at 9:08 AM
Or rather, a ship is a boat  with a boat on it.
Piratejoe - Today at 9:08 AM
I have no clue if you should figgure out what their design is.
And no, it doesnt have any boats on it.

It's not a ship.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Khang36 on November 04, 2017, 08:59:20 am
Oh, ok that is good to know. Must have skimed over that last night.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Greatness942 on November 04, 2017, 02:14:18 pm
Quote from: Votebox
Attack Mountain: (6) NUKE9.13, Jilladilla, Thanatos Russ, Madman, khang, Greatness942
Attack Village: (1) DoubloonSeven
Attack Swamp: (7) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman, khang, Greatness942

If this is what people are going for, it must be a good idea. Thus, I vote to go with the crowd.

((Also, is voting for two...y'know, allowed? Because everyone except Doubloonseven is on the one's I'm on, and that's only because he went two on the village.))
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: NUKE9.13 on November 04, 2017, 02:16:20 pm
Yes, we attack on two fronts at once, so we get two votes.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Greatness942 on November 04, 2017, 03:46:36 pm
Okay, makes sense. Thank you.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Kot on November 04, 2017, 04:44:56 pm
It is probably is a ship, Nuke just has retarded definition of a ship (it must have boats on it).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Doubloon-Seven on November 04, 2017, 05:09:46 pm
(https://i.imgur.com/Sv3rHej.png)
I've decided to make a flag.

The symbolism is that the blue border represents the freedom of our people, under the wide open sky. The gold is the wealth of our nation, the crescent is just a historic Mongolian symbol (Colored purple because it connects with royalty), and it is crossed with an arrow- a reference to our archers and military might- to form a religious symbol of Tengri, the religion we (presumably) have.

Thoughts?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Kot on November 04, 2017, 06:13:32 pm
(https://cdn.discordapp.com/attachments/375192422574981120/376500049607262244/unknown.png)
Blue is for the Eternal Vast Sky of Tengrii
Red horse is for strength and ability to overcome the harshness of our nomadic life, but also the blood that shall be spilled as a sacrifice for the Sky-Father
Golden crescent is both the symbol of glorious Tengrii faith, but also the bow and arrows we shall claim the riches under the guidance of the Sky-Father

or something
I don't know
I made it all up
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: Doubloon-Seven on November 04, 2017, 06:48:37 pm
I actually vote for Kot's one, his is better.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1891 Battle Phase
Post by: piratejoe on November 04, 2017, 09:05:49 pm
Battle Report 2, 1891
This year, we have made steps to counter what the Nafunan's have, firstly being the Shonkhor Light Cannon good for quick and powerful strikes against our enemy, while being quite light for a cannon. This will allow us to do hit and run attacks on our enemy using it and it is light enough to be used in other locations, unlike our enemy's large and lumbering cannon. Although, it occasionally has the shot fall out in uneven terrain. It will also help us at sea, as we have also made the Sea Wolf which is just a water wolf with our new cannons on it, although, the ship is expensive unlike the water wolf due to the cannons, but should be able to counter anything Nafuna made, at least that's what we thought.

Our enemy made two things, one that is not so scary, and one that is. As for the former, they made an improvement to their soldiers which is part of something called the 1891 Nafuni Soldier Uniform Standardization, this has equipped our enemies with proper armour, on par with our own from what we can tell, along with given them helmets, with fancy helm's going to the ones with Thoth's. The ones with Thoth's also have a pouch and belt for ammo, this has resulted in them being a bit quicker on reloads, and the ammo is in paper packets as far as we can tell. Terrifyingly enough, however, was the major thing they made this year that we know little about. The Asennu-class Shunefu, a barque that at first, we thought was just a few old ships made by a foreign power. We don't know the exact number of cannons, except on the back, where it is reported there are two.

Battle Report, Naval Combat: At first, things went well, we took out a few more river ships and our sailors had a good time...then, just like that, the river boats started vanishing. Soon enough, we where looking and looking and looking for our enemy, but it never was there. Occasionally, if rare at times, we saw a barque, which we assumed belonged to another power, but even so, we lost a few ships, as if they vanished. Eventually, we figured out why. The captain of a returning ship noticed the barque didn't have a flag upon its mast, and moving closer was fired upon. With this knowledge a few of our ships set out, and eventually found one, so, they attacked. The ones on the side got a full broadside of a number of cannons, and so, using the superior maneuverability of our ships, tried getting behind it, which we did, only to get shot at by two cannons in the aft. We did some damage, and we where able to continue to do so, but when their shots hit, it was usually bad. It took a while but, eventually it came apparent our arrows weren't doing enough and neither where the ships with cannons. We tried boarding the thing, and failed... Eventually, we lost to many ships, and sailed away, but despite the damage we inflicted, they chased us. They weren't as fast as us, obviously, but they weren't slow. Luckily we managed to get away and realized we are going to need more then a few ships to take it down, so, we got a chunk of our Sea Wolf fleet and tried looking for one of their ships again. When we found one, a fierce battle started that even resulted in one of our ships getting rammed, but, after more of our ships where sunk then we would have liked, we managed to sink them, luckily, such ships are currently rare. Due to all of this, we believe that no one has a advantage at sea.

Battle Report, Island Mountain, Attackers, Karikhita, Nafuna: The battle here was a hard one, with their new standard uniform, along with no longer having supply issues, our enemy puts up much more of a fight then before. Now, they can take an arrow anywhere but the legs and not care about it. They have the ammo for their bows and their guns. And now, they have a very bad case of wanting revenge. Luckily, our cannons can help up here, unluckily, they have to be pushed up the mountain by a bunch of men, making them rarer then we would like. Furthermore, their main issue is made tenfold here, making the shot almost always fall out when moved more then a few meters, however its devastating when used against groups of Nafunans as it usually causes an avalanche of some sort, which can kill or at least disorientate their troops. The fighting is difficult for both us and our enemy, but we can deal with that, however, due to how rare our own guns are, and their armour, they are able to kill us while we cant kill them, and when our cannons are involved, while extremely effective, they are too rare up here to make enough of a difference to change the tide of the battle, and as such, we annoyingly lose ground. [Karikhita 2/4, Nafuna 2/4

Battle Report, Villages, Attackers, Nafuna: Nafuna has decided to attack the village land again. Hah! Let them try our solders said, confident with our new cannon, and their confidence wasn't misplaced. With Nafuna's cannons rarer due to the transport havoc we played with them last year, combined with our new cannon being more plentiful and providing a nasty surprise to their own, usually being used to destroy their own cannons before running off and then returning for another shot at their own soldiers. The tactic is very useful and so are the cannons now that our arrows have a hard time hurting our enemy. This doesn't mean we don't take plenty of losses, as their rifles load a bit faster now thanks to their little new paper container's for their shots. The cannon however manages to save the day due to the Nafunan cannon being rare this year thanks to screwing with their transport capabilities, and due to this, we are barely able to hold the line against them [Karikhita 1/4, Nafuna 3/1]

Battle Report, Swamp, Attackers, Karikhita: In the swamps, nothing much changes, except that we can rarely get one of our cannons through and our enemy now has armour like our own. Throughout the fighting, we learn of 4 things, 1, Nafuna's guns are slightly more reliable, seeing how there have been a total of twenty incidences where they have actually been able to fire their guns compared to the 17 they had last year. 2, our cannon isn't light enough to go everywhere in the swamp, and we have to carefully test the ground before moving anywhere with it if we don't want to accidentally lose the thing into the mud. 3 cleaning mud out of our cannons is a nightmare, and muddy cannons are just ever so slightly less reliable then non muddy cannons. And lastly 4, Our cannons can actually fire here, so long as they are clean. However, despite this knowledge we have gained, we still lose a lot of cannons due to the environment, not actually the nafunan's. And they have armour now making all any any fight more or less even, except in melee, where they have a slight edge. Over all, this impedes our progress, and we are unable to advance due to this. [Karikhita 3/4, Nafuna 1/4

Outside World and Internal Affairs: Recently, a diplomat from France has evaluated our land and made a list of the locations of resources in our lands. We also where able to steal the list of the locations of resources in Nafuna after...acquiring it from a British person. The list has been added to our land report in the main parchment in the War engineer tent. In outside world news, Liliuokalani is proclaimed Queen of Hawaii. The Great Blizzard of 1891 begins in England. The London-Paris telephone connection opens. Work on trans-Siberian railway begins. And Edison patents "transmission of signals electrically", which would become the radio. In other news, as it turns out, every modern nation has a flag. And, well, we don't want to be called savage barbarians do we? Unlike those Nafunan's...Still, we need a flag by the end of the year, after all, if we don't those British might stick one of theirs in our land and claim it all for themselves. If we get something that looks good, we might just get a little extra for your design teams to help out.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the Design Phase, Make something to strike fear into their hearts.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Thanatos Russ on November 04, 2017, 11:31:09 pm
fuck
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Madman198237 on November 04, 2017, 11:46:16 pm
I'm thinking five-pounder mounted on ships and a limber (Possibly rifled?) and a revision for smoothbore (Easier to make) flintlocks.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: NUKE9.13 on November 05, 2017, 03:54:10 am
Design:
Quote
Tsakhiur Carbine: The matchlock has a problem, and that problem is water. Since water is a pretty common substance, it's a big problem. The brightest minds in Karikhita have considered this problem for many moons, and after some experimentation, they think they have the answer.
Rather than using a burning match to light the powder, we use a piece of spring-loaded flint striking steel (which works in all weathers). As an added bonus, the action of the flint striking the steel can be used to open a lid covering the pan, meaning the powder in it won't get wet either, and won't spill around all over the place.
This brilliant invention has been named the Tsakhiur system, and we have integrated it into a new firearm for widespread distribution. With a steel barrel, wooden stock, and bronze trimmings, it is a beautiful piece of craftsmanship. Slightly shorter than the rifle, it is a weapon that can be wielded on horseback. We didn't bother with the 'rifling' of our matchlocks- too much work. It is still muzzle-loaded, with shot approx 15mm in diameter. The Tsakhiur Carbine comes with several accessories. A pair of 'sights' lets the wielder aim the weapon with more precision. We have stolen the Nafunan's cartridge idea- soldiers will be supplied with paper cylinders containing a lead ball and the right amount of powder to fire it- just tear, pour in the powder, and ram in the ball. A small leather hood can be placed over the firing mechanism to keep things extra protected from the weather.
With the method of its creation widely distributed to our smiths, we hope to wield Tsakhiur weapons in great numbers.

This should be Cheap, meaning everyone gets one, more than making up for the loss of accuracy from being smoothbores.
Alternatively, we could make them rifled, and revise Minie balls to go with them, and trust that the complexity will be lowered as our industrialisation progresses.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Jilladilla on November 05, 2017, 07:59:50 am
Well, baring someone posting a really good design, I think it's about time we replace our terribad matchlocks, after all it is our #1 source of issues is it not?

Quote from: Votebox
Tsakhiur Carbine: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Kot on November 05, 2017, 08:12:09 am
our #1 source of issues
Our #1 source is rolling badly while Egyptians roll well.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Jilladilla on November 05, 2017, 08:21:25 am
our #1 source of issues
Our #1 source is rolling badly while Egyptians roll well.
Ok, #1 source of issues we can actually do something about.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: NUKE9.13 on November 05, 2017, 09:01:50 am
I really hope that this successfully threads the needle between over- and under-ambitious.

Quote from: Votebox
Tsakhiur Carbine: (2) Jilladilla, NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Khang36 on November 05, 2017, 09:26:56 am

Quote from: Votebox
Tsakhiur Carbine: (3) Jilladilla, NUKE9.13,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Madman198237 on November 05, 2017, 10:32:38 am
Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary. It is also given a light limber like the Shonkhor, for heavy land-artillery usage. The powder and cannonballs are carried on a separate limber.

----This puts us roughly on par with them at sea. It'll require a large team of horses to move on land, but hey, it needs a large team (Relatively) of men to fire anyways.

For the revision, we can make some strides in gun tech:

[Mongolian Word(s) Here] Snaplock/Gun/More Mongolian (I've got nothing for the name right now)
To simplify out matchlocks, the rifling is removed entirely, to make them smoothbore (And INCREDIBLY easier to make). The matches are also removed and replaced with a flint-and-steel-like contraption that sparks into the flashpan, instead of having the match light that powder. The flashpan, however, so soldiers are issued cloths (To be stored *under* the uniform) to dry off anything that might get damp or muddy. We expect to make it to 25 rounds per year in the swamp, instead of the enemy's measly 20.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Kot on November 05, 2017, 11:19:33 am
You should include the Cow's Knee in the Flintlock/Snaplock designs. It protects the weapon from weather, is really simple and you can still fire the gun with it on. (https://2.bp.blogspot.com/-MCquF_vPPkk/VsampjLgHFI/AAAAAAAADJ8/TkA7e3-HEX4/s1600/cowsknee-2.jpg)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Khang36 on November 05, 2017, 11:21:52 am
Just noticed but none of our proposed gun designs mentioned what the caliber of the gun would be. Seeing as we are making muskets they should be 15mm
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Doubloon-Seven on November 05, 2017, 10:00:22 pm

Quote from: Votebox
Tsakhiur Carbine: (4) Jilladilla, NUKE9.13,khang, DoubloonSeven
Wild Boar 3kg Cannon: (1): Madman198237
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: Madman198237 on November 05, 2017, 10:27:02 pm
Quote from: Votebox
Tsakhiur Carbine: (5) Jilladilla, NUKE9.13,khang, DoubloonSeven, Madman
Wild Boar 3kg Cannon: (0)

I promise that if I propose something I'll vote for it, IF I'm not just provoking discussion with it.

I'm going to re-propose that gun (Slightly modified) as a revision, I think.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Design Phase
Post by: piratejoe on November 06, 2017, 02:37:29 am
Hard 4
Tsakhiur Carbine:
The Tsakhiur Carbine is a brand new musket that is bound to show the Nafunan's what for. It uses the brand new Tsakhiur system, not at all related or based on those flintlocks we have heard a bit about. This allows the musket to be used on horse and in the swamp, although if the powder gets wet the pan will need to be cleaned out before it can fire. Though, this isn't usually a problem as the new cartridges help keep the powder from getting wet along with the leather hood that covers the firing mechanism. The gun also has a smooth barrel, making it easier to make although we have noticed that the gun is less accurate then the Matchlocks. Due to the technology involved and the relatively lacking gun experience, it would be complex, although, with the ease of making the barrel, the only complex thing is the firing mechanism, which most likely can be simplified and would have been simplified if we had a little more time, although, a few people are actually happy with this, wanting to keep their bows in battle, even if they aren't efficient anymore. Costs 1 ore 1 wood -Complex

It is now the Revision Phase, the Khan is pleased with your new work, keep it up
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: NUKE9.13 on November 06, 2017, 04:21:01 am
Ah, what I wouldn't do to make that 4 a 5.

Well, I'll tell you what I would do: spend a revision on it. I want Cheap firearms! If we swamp them in superior guns, it won't matter that we get less reinforcements in the Island Mountains, cos our soldiers will just outclass them to the point they can beat 2:1 odds. Likewise everywhere else.
I mean, I have no idea what they are designing this turn. Could be something bad. I'm going to guess something infrastructure-y, though, since they have no pressing holes in their lineup.

Anyway, revision:

Quote
Specialised Production: Hail to the master craftsman, whose every piece is a thing of exquisite beauty. Or so we said, until we looked at the rate of production these 'masters' operate at. Times are changing, and we need to produce weapons far quicker than the venerable artisans can manage. Most notably the Tsakhiur Carbine, which will be most useful if everyone gets one.
Instead of having one smith create an entire gun by himself, we've divided the work amongst several gunsmiths. By having them each specialise in one part of the process, they can learn to do their part quickly and skillfully, meaning the finished gun is assembled to higher standards in less time. We've also created large workshops for the gunsmiths to work together in, known as manufactories, which contain specialised equipment that individual smiths would not be able to afford.
We hope to lower the cost of Tsakhiur Carbines to the point that every soldier can be issued one, and prepare the stage for other weapons to be assembled more quickly as well.

Edit: Note that a revision to make the flintlock be Simple shouldn't be very hard at all (see eg "which most likely can be simplified and would have been simplified if we had a little more time"), to the point where we could probably also sneak in a few other changes if we want. The above revision is trying to get extra production-technique experience, but we could do something to improve the gun in some fashion instead. (I'm not sure how much of our industrialisation we have to do, and how much will be automatic.)
For example, we could make a longer, rifled variety for 'snipers', which would also give us rifling experience.
Or we could add a bayonet- although the shorter length would make it less useful, it might still be worth considering?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Thanatos Russ on November 06, 2017, 05:12:52 am
Quote from: votebox
Quote
Specialised Production:2. Nuke, Thanatos Russ

I will assume you are voting for your own idea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Madman198237 on November 06, 2017, 10:44:30 am
Alternative revision:

Quote
Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary.

It makes it so we can possibly deliver some of our new carbines to the front, instead of getting smashed at sea due to whatever ridiculousness they've cooked up THIS time.

Also, it should be roughly Normal, as it's a simple upsizing of preexisting weaponry.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: NUKE9.13 on November 06, 2017, 11:09:13 am
I maintain that the trouncing we delivered them at sea on the first turn will not be repeated in the near future, as that was an entirely one-sided fight. Even with better ships (and more than they had last turn), they will have to fight, which means at least some of our reinforcements and supplies will get through. We may be outnumbered 2:1, but if we outclass them 3:1, we can still win.

Quantity > Quality with early firearms. Massed fire will obliterate their lines. Carbine-armed cavalry will outflank them. Their slow-loading & expensive matchlocks won't be able to keep up.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Madman198237 on November 06, 2017, 11:12:23 am
Quantity is exactly what we stand to lose, however, if we lose ground at sea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Khang36 on November 06, 2017, 11:58:57 am
Kind of undecided on revision right now but may as well update the tally box.
Quote from: votebox
Quote
Specialised Production:(2) Nuke, Thanatos Russ
Wild Boar 3kg cannon:(1)Madman198237
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: NUKE9.13 on November 06, 2017, 01:09:40 pm
Quantity is exactly what we stand to lose, however, if we lose ground at sea.
Not the kind of quantity represented by a shift from Expensive to Cheap. And only on one front.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Madman198237 on November 06, 2017, 03:19:09 pm
That one front might very well be the hardest to reclaim should we lose it. If we're backed up and forced to fight *up* the mountains, it's going to get ugly, and fast. Although it would stop retreating Shonkhors from losing loaded cannonballs.

As for the shift, yeah, it would be. If that stupid ship of theirs drops from VE to E we'll be hurting, we'll lose men, and we won't be equipping everyone with the new gun, whether or not we have enough. And if we actually *lose* the production from one or more of our islands? That'll hurt enough that we may or may not recover, barring a reversal of dice.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Greatness942 on November 06, 2017, 03:20:58 pm
Quote from: votebox
Quote
Specialised Production:(2) Nuke, Thanatos Russ
Wild Boar 3kg cannon:(2)Madman198237, Greatness942

Having better cannons will do more damage to any ships that retreat. Quality may be worse than Quantity in these days, but that doesn't mean more firepower is an automatically bad thing.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: NUKE9.13 on November 06, 2017, 03:37:06 pm
That one front might very well be the hardest to reclaim should we lose it. If we're backed up and forced to fight *up* the mountains, it's going to get ugly, and fast. Although it would stop retreating Shonkhors from losing loaded cannonballs.

As for the shift, yeah, it would be. If that stupid ship of theirs drops from VE to E we'll be hurting, we'll lose men, and we won't be equipping everyone with the new gun, whether or not we have enough. And if we actually *lose* the production from one or more of our islands? That'll hurt enough that we may or may not recover, barring a reversal of dice.
You'll notice that we are currently at 2/4 on that front, and also that we lost it despite having even numbers last turn. Maintaining the status quo won't win us the islands- and that's on the very generous assumption that our shitty little ships armed with a staggering one-cannon broadside will be able to maintain an even footing against their behemoths.

Even if we did lose some of our transport capacity, at the moment none of our stuff would be affected.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Madman198237 on November 06, 2017, 03:39:27 pm
Technically part of the revision is giving them a three-gun broadside rather than a TWO-gun broadside. This new one adds the larger cannons towards the aft to balance out the weight and add firepower without subtracting anything.

Oh, and it's a slightly larger gun than theirs with a long barrel, it will have better range and power than their guns.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Jilladilla on November 06, 2017, 05:21:54 pm
Sorry Madman, but I have to agree on the Cheap guns.
Quote from: votebox
Specialised Production:(3) Nuke, Thanatos Russ, Jilladilla
Wild Boar 3kg cannon:(2) Madman198237, Greatness942
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: Madman198237 on November 06, 2017, 05:22:17 pm
Technically you don't have to agree on that :P
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Revision Phase
Post by: piratejoe on November 07, 2017, 03:28:51 am
Normal: 6
Specialized Production:
We have, quite simply, made a system to make our gun production go faster. Of course, there is more to it then that, but that is the quick version. In more detail, we have managed to make a system where a group of smiths and a carpenter work around the clock in a workshop where they should be able to make at the very least, a few novices can make one gun per day. Skilled people, however, can make more then that, but even at the slowest we could go, we can have as many guns per day as we have groups of skilled workers. Naturally, this also leads to there being plenty of parts for the guns as some parts take longer to make then others, like the barrel, and due to this, if we have these groups together we can have a few people fix all the parts together that are on hand as well. All of this has greatly simplified the possess and naturally, has made the Tsakhiur Carbine no longer complex.

The Khan is very happy with these results. Now, where will we put them to use? It is the battle Phase.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Thanatos Russ on November 07, 2017, 03:45:32 am
FUG YEAH!! Massed carbines. That will SURELY let us keep our mountains and swamps, and make the open plains of the villages are lot more even.

>Attack Mountains
>Attack Swamps
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Jilladilla on November 07, 2017, 05:12:20 am
Remember to vote on the flag guys, I know it's probably just a formality, but it is still one that must be met regardless.
Other than that, I'm not exactly very partial to either the village or the mountain being attacked, but the Swamp? Definitely yes.
Quote from: Votebox
Attack Targets
Swamp: (2) Thanatos, Jilladilla
Village:
Mountain: (1) Thanatos

Flag
This Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: NUKE9.13 on November 07, 2017, 05:52:29 am
Quote from: Votebox
Attack Targets
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos

Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (2) Jilladilla, NUKE9.13
So, I mean, I think we stand a chance in the mountains, but I think we stand a better chance everywhere else.
I'd like to see what Kot's flag looks like if the horse is a bit smaller and the Tengri symbol a bit larger. Till then I'm voting for the existing version.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: NUKE9.13 on November 07, 2017, 07:46:47 am
So, a slightly different version of Kot's flag here:

(https://i.imgur.com/ToEk08P.png)

Symbolism as with Kot's flag, except that the upper shade of blue is the Eternal Sky, whilst the lower shade of blue is the Boundless Sea- we learnt our lesson from our failed invasion of Japan, and now we respect the nearly limitless power of the ocean, a power we seek to emulate in our daily lives. Our warriors shall be as the tide, an unstoppable wave that crashes over the Nafunans!


E: I think Kot's flag risks losing points for being too close to Mongolia's actual flag. We are similar but not identical to Mongolia, and our flag should reflect that.
Quote from: Votebox
Attack Targets
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos

Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Kot on November 07, 2017, 12:39:46 pm
That horse is being very good at running on water
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: NUKE9.13 on November 07, 2017, 12:58:52 pm
That horse is being very good at running on water
Exactly! That represents how we have learnt to overcome our only weakness, the only thing (other than infighting) to ever stop the mongol hordes. "Horses can't run on water", they said. "Mongols can't do watercraft", they said. Who's laughing now?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: andrea on November 07, 2017, 01:34:20 pm
I believe ancient egyptians are laughing right now.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Madman198237 on November 08, 2017, 12:23:15 am
Quote from: Votebox
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos

Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13

I'm really torn. I like the idea of a two-tone flag, not so sure on the use of 'more blue'. I'd kind of like to see a green bottom and see how it stacks up, though we'd be reaching, what, four colors at that point? I'm too lazy to make an imgur account and crap, so I'm going to just try and post this thing on Discord.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Thanatos Russ on November 08, 2017, 02:33:45 am
gonna switch my attack to the village, since I both want the turn to arrive faster, and it appears that our naval supremacy is gonna just have to wait a while.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Thanatos Russ on November 08, 2017, 03:57:26 am
Kot's Flag: (1) Jilladilla, Thanatos

I don't really care about the flags but may as well back my boi kot
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: Madman198237 on November 08, 2017, 09:14:51 am
Quote from: Votebox
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos

Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (2) Jilladilla, Thanatos
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13
Madman's Flag (NUKE's but with a golden/yellow horse and green bottom half, sorry I can't post it here right now): (1) Madman

Well, I put the effort in to make the silly thing, might as well vote for it.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1892 Battle Phase
Post by: piratejoe on November 08, 2017, 10:50:29 am
Battle Report 3, 1892
This year we have created the greatest rifle in the whole world, okay, well not the whole world but certainty our Island! The Tsakhiur Carbine is Light, Fast firing, Can be used on horse back, given to all our troops, is quick and easy to make, can be used on horseback, reliable in wet weather, reliable in windy weather, can be used on a horse, and best and most importantly of all, can be fired, reloaded, and fired again on a horse, abet with some difficultly!...At least, thats what we thought at first anyway. That is until we saw what is right below this section of the report...

Our enemy...made the exact same thing...Yes, we aren't joking here, they made the exact same thing just better, not to much better, but still better. The Reseph Neithhotep Series 1 Sparkrifle as they call it, is a rifle that loads as fast as their muskets and fires more accurately then our own muskets. Its almost as reliable in wet weather, and it still has gold. It uses the same firing system as us called a Sparklock or Spark-fire system... They also made the Reseph Neithhotep Series 2 Smoothbore, which is just like our rifle, except, fires slightly faster. Needless to say, this news ruined the Khans relatively good mood after seeing your earlier results. Its also regrettable to say, we don't know how these guns are firing faster then normal.

Battle Report, Naval combat: The enemies Asennu-class Shunefu has become more and more common at the sea's as of late, causing our navy to try and damage them enough to drive them away rather then on sinking them. Of course, this is easier said then done as they have more firepower then us, and mostly we have to focus at staying infront of the ship in the rare occasion its alone, in which usually, they will just try to turn to broadside or just have some of the sailors armed with Reseph Neithhotep rifles fire at us. As one could quite obviously tell, the naval war is becoming a losing battle and we could use something better then what we have, and soon. Otherwise, there isn't much to report other then the losses we have suffered. We can clearly tell that Nafuna has a major naval advantage, although, its not enough to be able to disrupt our transport capacity yet.

Battle Report, Island Mountains. Attackers, Nafuna: Our enemy has damaged our logistics at sea, making supplies and reinforcements for us come in less often then we like. However, its not so bad that it is a reversal of what was put onto them by us two years ago. Still, our troops suffer for it and fight on with their new weapons of war and during the first and only major battle where we where marching on a ridge before we where ambushed by a large force of Nafunans, it was here where we saw the full effects of our enemy's accuracy. Or rather, that was the last thing most of our soldiers saw. We did kill a few of them due to our attempt at massed fire but they had the same, and they where more accurate, most likely due to their rifles. The rest of the year, most of our combat was at a small scale. Our enemy mostly using ambush tactics or firing from long range with their new rifles from afar. This tactic is especially used by them when dealing with our cannons, so much so that manning one up there is practically asking to get shot. Its bad, but we don't go out without a fight, usually anyway. Either way, we have a disadvantage here and we suffer for it with loss of life and ground. Our enemy, the damn nafunan's gain ground [Karikhita 1/4, Nafuna 3/4]

Battle Report, Villages. Attackers, Nafuna, Karikhita: Unfortunately, the Nafunan's Narmer cannon is now much more common as they deal with no more supply issues like they did before. This results in fights being more even then we would like, speaking of which, they have changed drastically. Our troops still use their steeds to their best effect, even more so now that they are equipped with guns, however, our enemy tends to group up into lines now, all armed with muskets and coats, further making any charge a death sentence. Still they are vulnerable to sharpshooter fire, a few of our enemies will tend to wait for one of our own cannons to pop up from behind a ridge so they can fire at it and kill the ones operating it. Still, the only thing keeping them going is their accuracy and massed fire. However, usually, whoever gets the first few shots off first that actually hit the enemy, and the Nafunan's seem to do the actually hit the enemy well, along with reloading faster. This gives them an advantage, as our less experienced soldiers have a bit of trouble loading the gun on horseback however, its not without heavy casualties...on both sides, more then any other year in the war in fact. Even through all of this, its just barely enough to fend them off and we hold our ground against the damn fools, yet don't advance [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Karikhita: We find that the battles in the swamp, similarly to the village land, have some of the most bloody battles in the war. Our musket, perfectly equipped to handle a situation like this, able to handle this misty and muddy land just fine, unfortunately, so too does it seem our enemy's gun can. Our cannon helps out here and there, but its not able to do much of note, and our men still have to deal with the accuracy of our enemy which mostly negates the few cannons we have. One major battle of note is when one of our generals move the troops up in a line, fired a few times into the enemy, and then charged. He died once he reached the Nafunans via a bayonet and our soldiers quickly ran away. Apparently, he was trying a tactic that was used once by the Europeans, but apparently he didn't know that said tactic has been phased out. Still, while we inflict heavy damage to them, they inflict heavy damage to us, and we are unable to advance. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs:We have made our flag, it is a good flag and it is one that is clearly superior to those Nafunans...Unfortunately, that's not what anyone else thinks. That, or the world just doesn't like us, seeing as they call us an 'Uncivilized nation'. Lucky us they only call Nafuna a 'Partially Civilized Nation'. Obviously enough, this didn't make the Khan's current disappointment and anger any better. Still, it should be noted that they also have created a Naval and Army flag, and all of said flags are below this report. In other news, the first escalator is patented by inventor Jesse W Reno. The General Electric Company forms and is incorporated in New York. The Triple Alliance between Germany, Italy and Austria forms. And Arthur Conan Doyle publishes The Adventures of Sherlock Holmes. It should also be mentioned that we have made a deal with France, some of our gold we so carefully stole made for some equipment, there was also something about them only doing this so the British don't gain influence here. Still, this deal has put us in a position to gain something our enemy doesn't have, basic industry. We will get it by the end of the year.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Thanatos Russ on November 09, 2017, 03:14:18 am
Well I guess I may as well offer up a possible design.

We have had a history of being too conservative in our designs. With that natural six in revision we could have really had that the division of labour was for everything made. Or we could have also added on something like a bayonet, or rifling to give more accuracy and range.

Let's think bigger.

Ornlu Class Battle Ship: For too long we have floundered at sea despite our initial great success. The answer is the biggest and most advanced ship yet. Aimed at Very Expensive, it will be the backbone of the fleets providing the muscle to the flexible sinew that is the Sea Wolf Packs. It will be a Three Decker (Second Rate) with space for over a hundred troops with the new gun, and have a total of 100 cannons.

It will have steel armour and much of the tech will be stolen/copied off the designs of the British who we have had quite a bit of contact with. Tried and true design.

This type of ship was not rare during the 1800s so we should have an easy go of it since we are in the 1900s. The Very Expensive is more because it's a way bigger ship with more crew and marines and we are mostly doing sea wolves so far.

I predict that if we get 4 or above we will get some sort of equilibrium at sea, and for our revision we should go for some hefty cannons that will make our Ornlus power and also our land battles would be easier with heavy cannons for defense.

 
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 09, 2017, 06:22:10 am
So, no matter what we design, the industrial revolution is gonna make it obsolete.
Therefore, we may as well design something that will currently be Very Complex, and trust that its complexity will drop next year. And, I mean, we've been under-ambitious so far. As such, I present:

Gaikhaltai 120mm: Though our soldiers praise the Shonkhor's ability to redeploy rapidly, providing artillery support at a moment's notice, there are some who grumble that it is too small. It is true that in terms of range and power, the Narmer has it beat. Some engineers have recommended creating a gun that is the Narmer's equal. However, why stop at equal, when you can do better?
Enter the Gaikhaltai. Substantially upsized compared to the Shonkhor, it is capable of firing a 5.5kg round shot... though apparently the future is in measuring guns by their 'calibre' rather than projectile weight? In which case it has a 120mm bore. Made of cast bronze reinforced with wrought-iron bands, it is both sturdy, and not overly heavy- mounted on a limber, it is possible for a team of horses to move it at a decent pace.
The interesting part, though, is the barrel. Our craftsmen, by combining their efforts, have come up with a way to 'rifle' the barrel with thick grooves. They have combined this with a new type of projectile, a pointed cylinder with nubs on the outside that match the grooves of the barrel. The nubs engage the grooves, imparting spin to the projectile before it leaves the barrel- substantially increasing accuracy. It is a painstaking process to carve these grooves properly, but our methods of specialised production have allowed our craftsmen to develop specialised equipment and techniques to help them pull it off. Nevertheless, we anxiously await the delivery of the French machinery which should make the process considerably easier.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 09, 2017, 08:32:53 am
Shells do not denote the shape of the projectiles rather wether it is hollow in the inside like a sea shell. What you are describing is still called a shot just no longer a ball.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 09, 2017, 08:37:07 am
Right, yeah, fair enough. I'll change that.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Thanatos Russ on November 09, 2017, 12:15:10 pm
Gaikhaltai 120mm: Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Jilladilla on November 09, 2017, 12:34:40 pm
Good enough for me.

Quote from: Votebox
Gaikhaltai 120mm: (2) Thanatos, Jilladilla
Ornlu Class Battle Ship
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 09, 2017, 12:49:06 pm


Quote from: Votebox
Gaikhaltai 120mm: (3) Thanatos, Jilladilla,khang
Ornlu Class Battle Ship
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 09, 2017, 12:53:05 pm
inb4 Nafuna rolls out their 5" breechloading cannon that fires explosive shells this turn. Which is also Cheap.

I'm not going to vote for the Gaikhaltai right now- not because I don't support it, but because seeing one proposal have a 4-vote lead might disincentivize people from suggesting alternatives. Which they should do, cos we need all the options we can get.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 09, 2017, 01:48:09 pm
Quote from: Votebox
Gaikhaltai 120mm: (4) Thanatos, Jilladilla, khang, Madman
Ornlu Class Battle Ship
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 09, 2017, 03:11:27 pm
So here is a rifle design not i was not sure on wether to make it a percussion cap or it would be too much for our first attempt for a rifle.

Quote from: Muqali 1893 pattern rifle
The Muqali is our first attempt at making a rifle to even the playing field against our Nafunian rivals. The rifle is a flint lock rifle that measures to be 150cm long from muzzle to stock with the barrel being 120cm long and the bore being 15mm diameter. To improve the rate of fire we are adopting a new type of bullet that the french call a minie ball. A strange name for a bullet that looks nothing like a bullet. Instead of using a flint lock flashpan the rifle uses percussion caps to ignite the gunpowder making it more safe and reliable.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 09, 2017, 03:27:12 pm
If anything we should develop percussion caps sooner rather than later, revise a larger unrifled cannon, and go for metal cartridges ASAP.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 09, 2017, 04:38:39 pm
Updated my rifle to have percussion as well.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 09, 2017, 05:12:11 pm
Joe's reluctance to lock in our votes suggests to me that he is giving us a chance to not pick something stupidly difficult.
On that irrational basis, I'm going to vote for the rifle.


Quote from: Votebox
Gaikhaltai 120mm: (4) Thanatos, Jilladilla, khang, Madman
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 09, 2017, 05:15:31 pm
That feeling when people vote for your design for the first time. :D
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Jilladilla on November 09, 2017, 05:28:22 pm
Ah heck, switching my vote over for now.
Quote from: Votebox
Gaikhaltai 120mm: (3) Thanatos, khang, Madman
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 10, 2017, 12:13:40 am
Quote from: Votebox
Gaikhaltai 120mm: (2) Thanatos, khang
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (3) NUKE9.13, Jilladilla, Madman

Screw it, percussion caps (And from there metallic cartridges) are the way to the future, not bigger cannons. Might as well take some hits now to rush tech, I guess. We can gain ground later.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Thanatos Russ on November 10, 2017, 01:39:19 am
Fuck it I don't want to be alone gonna switch to the 1893 pattern rifle too
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: piratejoe on November 10, 2017, 05:27:55 am
Very hard: 3
Muqali 1893 Pattern Rifle:
The Muqali shows promise, so does the Minie ball. Unfortunately, we believe our engineers screwed up somewhere with the barrel or firing mechanism of the gun as it has a very bad tendency to explode violently half time it is fired. The times it does fire however, it is quite accurate, and loading it is quite quick and easy, just as quick as the Nafunans in fact. The caplock is also something that shows promise, however, as stated, we are unsure what exactly makes it explode half the time and can only make assumptions. Naturally, most of our troops refuse to use it, as they don't want a weapon that will explode in their hands, even if its record so far has only maimed and injured the user and not killed any of them yet. Costs 1 ore, 1 wood, 1 poor human brave/foolish enough to fire the thing. -Complex Expensive

It is now the Revision phase. Please, make something good, the Khan is getting angry, and no one is happy if the Khan is angry.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: NUKE9.13 on November 10, 2017, 05:46:10 am
Well, I mean, clearly the barrel isn't strong enough. We just need to reinforce it.

Reinforced Muqali Barrel: We will use a slightly thicker barrel, especially at the base, and reinforce it with wrought-iron hoops that are heated before being slid over the barrel so they contract, putting inwards pressure on the barrel to counteract the outwards pressure of the gunpowder. This will prevent the gun from exploding, without needing to reduce the power.


EDIT: Scratch that, it's the bullet.

So, Joe confirmed on Discord that we tried using less powder and that didn't help, so it isn't the barrel being too weak. The only other possibility I can think of is the Minie ball deforming so much it blocks the barrel.

Reworked Minie Ball: After developing a way of firing the Muqali remotely (a piece of string), we resumed testing. We think the problem is the bullet deforming so much it blocks the barrel, so different shapes and sizes of bullet were tried, as were different materials.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: Thanatos Russ on November 10, 2017, 05:53:03 am
We need to not be little pussies about this. We can do more than just a minor revision.

I want a reinforced Muqali Barrel that also has adjustable sights on it and a little knife attached to to end of the gun like a baby bayonet to make melee a bit easier.

There. Fixed the gun to be what we wanted it to be, and then added a couple of easy enough things onto it that will raise accuracy and some killyness.

Edit: and fix the ammunition

Good Reinforced Muqali Barrelli


Well damn.

design a new ammunition that fragments into multiple pieces of metal when it impacts the target. This will be relatively tricky to make at the moment but when industry kicks off it should be ubiquitous
The ammunition may be the problem. So gonna kill two nafunans with one stone and go for something a little outside the box. Plus this ammunition will do wonders in the Swamp since more shrapnel in the wounds makes the already grubby location lethal as fuck.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: Khang36 on November 10, 2017, 12:41:56 pm
That awkward feeling that wake up and fins out you are the only one not voting for your own design. :-[

But hey my first design to every win in any arms race yay! :D
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: NUKE9.13 on November 10, 2017, 12:48:25 pm
Anyway. Fix the bullets, yes. But do so in a simple way that will almost certainly get results, or a more ambitious way that might not yield anything usable?

I'm going with simple.
Quote
Reworked Minie Ball: (1) NUKE9.13
Fragmenting Bullets:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: Khang36 on November 10, 2017, 12:50:48 pm
Quote from: Bullets fixes
Reworked Minie Ball: (2) NUKE9.13,khang
Fragmenting Bullets:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: Jilladilla on November 10, 2017, 02:13:19 pm
Quote from: Bullets fixes
Reworked Minie Ball: (3) NUKE9.13,khang, Jilladilla
Fragmenting Bullets:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: Kot on November 10, 2017, 02:16:01 pm
Quote from: Bullets fixes
Reworked Minie Ball: (3) NUKE9.13,khang, Jilladilla
Fragmenting Bullets (1): Kot
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Revision Phase
Post by: piratejoe on November 10, 2017, 04:52:48 pm
Normal: 5
Reworked Minie ball: Quite simply, its a slightly smaller Minie ball for the barrel of the rifle so that way it doesn't explode violently. Using this, we have been able to get further results on the Muqali 1893 pattern rifle, showing it to be about as accurate and quick to load as the Nafunan's rifles, in fact, we believe that it is possible that the Nafuna's have been using this kind of ammo and that such a thing is the result of their accuracy and quick loading. Otherwise, we have found that it is more reliable then our own old rifle due to the caplock system. Nothing else of note is to report however.

It is now the Battle Phase, the Khan has calmed down a bit.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: NUKE9.13 on November 10, 2017, 05:00:27 pm
Quote
Mountains:
Village: (1) NUKE9.13
Swamp: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: Madman198237 on November 10, 2017, 05:01:28 pm
Quote
Mountains:
Village: (2) NUKE9.13, Madman
Swamp: (2) NUKE9.13, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: Jilladilla on November 10, 2017, 05:24:04 pm
Is this even a question?
Quote from: Votebox
Mountains:
Village: (3) NUKE9.13, Madman, Jilladilla
Swamp: (3) NUKE9.13, Madman, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: Thanatos Russ on November 10, 2017, 06:21:56 pm
yeah going with the hivemind. Our navy thing is basically just gonna have to sit on the back burner.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: Khang36 on November 10, 2017, 06:53:15 pm

Quote from: Votebox
Mountains:
Village: (4) NUKE9.13, Madman, Jilladilla, khang
Swamp: (4) NUKE9.13, Madman, Jilladilla, khang
[/quote]
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: Greatness942 on November 10, 2017, 07:02:39 pm
Quote from: Votebox
Mountains:
Village: (5) NUKE9.13, Madman, Jilladilla, khang, Greatness942
Swamp: (5) NUKE9.13, Madman, Jilladilla, khang, Greatness942
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: piratejoe on November 11, 2017, 09:19:07 pm
Battle Report 4, 1893
Working day and night and using all of the time we had, we worked on something major that will change the face of the battlefield in our favor, the Muqali 1893 Pattern Rifle which, with its issues of exploding solved, is the most reliable thing we have ever made outside of the old sword or the bow. The rifle, using a mini Minie ball is quick to reload and accurate, allowing it to be fired plenty of more times then it would be otherwise and, from this field report, have found its actually slightly faster then the Nafunan's rifle, although, not by much.

The Nafunan's meanwhile, made only one thing as well, the Hor-Aha 12 lb Cannon. It appears to be a large cannon that's just as mobile as their old Narmer and also much more accurate half the time, its also made out of what appears to be iron and doesn't have a kind of chariot as a limber, it also has a greater range then our own or the old Narmer as well, a far grater range given how it can be aimed up to a 45° angle and we have found it to be rifled. It is also fairly quick to be loaded, and presumably uses a different ammo as well.

Battle Report, Naval combat: Nothing much really to report, other then the Nafunan ships tend to pack a bit more punch now. Regardless, its still the same old same old about our cannons being under powered and them having more guns then us. It should be noted however, that their cannonballs seem to go clean through every time now, and leave a nice hole in our ships, that and of course, we still have supply issues, luckily, we still are able to get a few of our ships through to the islands. Due to this, the Nafunans have a Major naval advantage

Battle Report, Island Mountain. Attackers, Nafuna: The battle for the mountain can best be described as desperate and brave. Although without much in the way of supplies, our soldiers fought on bravely against the Nafunan attackers and kept on doing so to their last breath, the few soldiers lucky enough to be equipped with our new rifles where able to do what the Nafunan's had been doing to us but better, surprising them and attacking, taking down multiple enemies before running off and finding a better and new position to fire from, firing there a few times, and then doing the same process again. It is extremely effective against our enemy, although, they have done the same to us, and when two groups get locked into combat, luck or skill is the deciding factor, that or who pulls the trigger first. Not only because we are more mobile, but because we are armed much much less with these guns. Sadly our enemy gains ground to this, pushing us out of the mountains. [Karikhita 0/4, Nafuna 4/4] If they keep hold of the mountains for the rest of this year, they will surely gain the treasures beneath its stone.

Battle Report, Village. Attackers, Karikhita, Nafuna: Our primitive enemy has its new weapon here, and it proves to be a real pain, with its long range and accuracy along with the fire it produces, its a heavy hitting thing that makes our soldiers all want to stay apart, which just means they cant get the fire required to take the enemy out, however, our rifles make things even in the terms of small arms, and fierce battles are waged with both our own and Nafunan victories. However, the overall battle this year seems to be a stalemate as despite our advances in arms tech, their cannon is able to deal with our own and our soldiers well enough that we are unable to gain ground, lucky us our guns are able to stop the Nafunans from doing the same, leaving things like they where last year. [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Karikhita: The battle in the swamp goes quite well for us, despite the fact the Nafunan's have a cannon with good range that could hit our troops even here, it is too far away to actually be of much use as their soldiers are unable to call upon it to aid them without us and them being in sight of the crew manning the thing, although occasionally, they just randomly fire into the forest in the hopes of hitting something seeing how we control most of the place. Still, our rifle shines here due to its reliability and is able to be fired in all conditions other then fired after hiding under one of the ponds, which one of our ambush teams tried, thinking that the gun would still work even after being submerged. Regardless, even with our cannon which, while rare here still does exist, it is unable to give us the last little push to kick the Nafunans out, abet barely. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs: The french shipment of machinery has arrived, and although it seems odd and complex, we have instantly gotten to work setting it up in places called factories, although, our top civic engineers have gone to work on the great task of actually making them platforms that are mobile to work on so we may keep our nomadic way of life. In other news, Thomas Edison completes worlds 1st movie studio at West Orange, New Jersey. Rudolf Diesel obtains a patent for his internal combustion engine which would later known as the diesel engine. A petition organized by Kate Sheppard, demanding women's suffrage, is delivered to New Zealand's parliament. It is signed by over 25,000 women and New Zealand becomes the first country to grant all women the right to vote. It should also be mentioned that our rifles are no longer complex due to Industrialization

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the design phase, Khan Khan expects something very effective out of you.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Thanatos Russ on November 11, 2017, 09:36:40 pm
Swamp Gun a drastically improved Muqali that is extremely reliable with parts that don't clog up even when put into water. The ammunition is to be metal cased so that it can literally be wet and still fire. It is also to be belt-fed with the ability to discharge bullet casings after firing.

Basically an AK47

We NEED a massive leap in infantry power in order to both take the Swamp and to hold our other areas.

The revision can be improved uniforms with camouflage, which would make our swamp fighting amazing and make their cannon useless since they wouldn't know where they were supposed to be firing.


Vietnam fun TRAPS. spikes, ditches with spikes. Especially for the Swamp to cause huge deathtoll on the enemy who won't suspect it. We will be very careful with local maps so that our troops know where everything is and can plan around it.

The fact that Vietnam could fight off USA despite being much smaller and less advanced means that we should take on some of these ideas ourselves. Even better, is that there are very few counters to this.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Battle Phase
Post by: NUKE9.13 on November 12, 2017, 05:27:36 am
The french shipment of machinery has arrived, and although it seems odd and complex, we have instantly gotten to work setting it up in places called factories, although, our top civic engineers have gone to work on the great task of actually making them platforms that are mobile to work on so we may keep our nomadic way of life.
Yesss.

I realise that it'll feel like we're just copying the Nafunans, but I think we need to make a rifled 12lb 5.5kg cannon this turn. So that next turn we can make a proper ship and install them on it.
If we wanted to be really ambitious, we could try for a breechloading cannon. I suspect that would be Very Hard, and possibly Very Complex. Better to go for a muzzleloader, like what they have. (If their cannon is breechloading... then I don't even know anymore)


Gaikhaltai 75mm: Theft! A word with such negative connotations in the outside world. But here in Karikhita, we know the truth: all property is theft, so stealing it actually cancels out, making you the rightful owner. As such, we've nicked the Nafuna's new cannon. Well, not physically. But we've nicked the idea.
The Gaikhaltai has been made from wrought iron, which is stronger than both cast iron and cast bronze, resulting in a lighter, more reliable cannon. As the name suggests, the bore has a 75mm diameter, and has been rifled on the inside. For ammunition, we're using something resembling upscaled Minie balls (Bigie balls?), consisting of an iron tip, with a lead skirt around the bottom that expands when the gun is fired, thereby engaging the rifling.

Edit: Which could be followed, if in acceptable/requiring minor fixes condition, by a revision to create explosive shells.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 12, 2017, 11:46:25 am
NUKE: My proposal for this turn is to just go all-out and attempt to acquire a breechloading metallic-cartridge-firing gun. The Dreyse needle gun, which used a primitive bolt action and hit a percussion cap inside a paper cartridge, was first constructed over seventy years ago, and we have all the basic parts it is made from. We can either include metal cartridges or make them in the revision, but it puts us on track for modernized weapons. I think we should just push tech right now, so long as we don't lose access to too much in the way of resources we should be alright. If we can roll out modern artillery in the next couple of turns, instead of doing another cannon, we should be in a scarily good place.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 12, 2017, 03:02:29 pm
We're further behind in cannon tech than we are in firearm tech. We should do a cannon. Piratejoe has said the Gaikhaltai would be Hard. I'd rather not do a Very Hard design.

Quote
Gaikhaltai 75mm: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Jilladilla on November 12, 2017, 03:10:47 pm
As much as I'd like to go for the breech loader rifle, this would shore up our greatest deficiency yes?..
Quote
Gaikhaltai 75mm: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 12, 2017, 03:22:23 pm

Quote
Gaikhaltai 75mm: (3) NUKE9.13, Jilladilla,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 12, 2017, 05:24:57 pm
Cannon tech is a dead end. Metal cartridges lead to far more possibilities.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Jilladilla on November 12, 2017, 05:29:33 pm
Cannon tech is a dead end. Metal cartridges lead to far more possibilities.

It's also the only physical proposal on the table right now. Other than the traps idea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 12, 2017, 05:30:37 pm
Cannon tech is a dead end. Metal cartridges lead to far more possibilities.
What? I assume you mean muzzle-loading cannon tech is a dead end. Cos obviously cannons will only become more important in the future.
Even then, you're still wrong. The techniques required to make a good breechloader are similar to those needed to make a good muzzleloader. By making this cannon now, we lower the difficulty of a future breechloader. 
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 12, 2017, 05:35:14 pm
I know, I know, I'm busy. The Dreyse Needle Gun Wikipedia tab is open on my browser right now, I'll get too it after I finish some homework...which might take all night.

https://en.wikipedia.org/wiki/Dreyse_needle_gun

There's the lazy version of my proposal, just replace the paper with a metal cartridge.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 12, 2017, 07:56:37 pm
Ok herr is a rifle design based off of the Dreyse needle gun

Edit: added detail on the bullet cause why not

Quote from: Muqali pattern 1894 rifle
While the 1893 pattern was good we can make it better. The 1894 takes the improvement we archived and pushes it to the next level. Unlike the 93 the 94 is loaded at the back of the barrel this is done by what we call a bolt action which is a sliding horizontal breach that is operated by a bolt simular to the breach action of Dreyse needle gun. To further increase the loading speed the rifle will use metal cartridges which will have integrate percussion cap removing the need for our troops to handle loose powder during battle and it being made of metal will further increase its reliability in wet environments. Just like the pattern 93 the 94 is 150cm long with a barrel length of 120cm but where they differ here is that the 94 has bore diameter of 12mm. As stated before the cartridge is an integrated metal cartridge it is a simple tube cylinder with the percussion cap integrated at the base of it is a 12×35 meaning the bullet is 12mm in diameter the the case it's self is 35 mm long this will hopefuly have a bigger kick than the 93 giving it a higher muzzel velocity. The firing mechanism is a simple spring loaded needle that strikes the percussion cap at the base of the cartridge when the triger is pulled the spring is reset when the breech is opened to load a new bullet. The bullet is a simular shape to our minie ball a cylindrical shape with a pointed tip and a flat base instead of a hollow one as it does not need to expand to engage the rifling.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Jilladilla on November 12, 2017, 08:49:32 pm
Hmm... Hard to pick really, but this should do wonders for our rate of fire. Still say it should be shorter though, to exploit our national bonus.
(Note that Madman asked 'Whoever votes next, please leave my vote on the rifle/' on the Discord)

Quote
Gaikhaltai 75mm: (2) NUKE9.13, khang
Muqali pattern 1894: (2) Madman, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 13, 2017, 07:42:56 am
Eh. Look, I'll vote for the rifle, on the condition that next turn we design a cannon, and the turn after an ironclad. Cos we've given them the Island Mountains, and by the cursed Divine Wind of the Japanese, I ain't letting them have the Ancient Ruins for free.

Quote
Gaikhaltai 75mm: (1) khang
Muqali pattern 1894: (3) Madman, Jilladilla, NUKE9.13

PS: Can we not call it the Muqali? It's a totally different firing system, even if the body is the same. How about we call it the Guulin (Brass) Gun, since the breech will presumably be made of brass.

PPS: "The firing mechanism is a simple spring loaded needle that strikes the percussion cap at the base of the cartridge when the triger is pulled the spring is reset when the breech is opened to load a new bullet." - you might want to divide that into two sentences. It's a bit run-on at the moment, you know? Makes it read like pulling the trigger resets the spring.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 13, 2017, 09:53:37 am
Quote from: Rifle 1894, Guulin Infantry Rifle
The Guulin Infantry Rifle, (Rifle 1894) takes the improvements from the Muqali and continues the advances. Unlike the Rifle 1893 the 1894 is loaded at the back of the barrel. This is done through a bolt action, utilizing a handle that is raised past a block (Turning the bolt itself) before it can be slid to the rear of the gun, ejecting the previous cartridge and allowing a new one to be loaded into the chamber. When the bullet is fired, a rubber-based ring expands under the pressure, sealing the chamber. To further increase the loading speed, the rifle will use metal cartridges, composed of a percussion cap on the base, the powder, and finally the bullet. The firing mechanism is a simple spring loaded 'pin', what is effectively a needle-shaped hammer, released when the trigger is pulled, that strikes the percussion cap at the base of the cartridge. The spring is locked back into the compressed position by the bolt action as the user loads another round. The bullet will be solid, but otherwise similar to the Minie ball, but with a more pointed nose. The bullet will be in the 12mm caliber, with 6 grams of gunpowder.

Quote
Gaikhaltai 75mm: (1) khang
Muqali pattern 1894: (1) Jilladilla
Guulin Infantry Rifle: (2) Madman, NUKE
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Khang36 on November 13, 2017, 09:57:49 am

Quote
Gaikhaltai 75mm: (0)
Muqali pattern 1894: (1) Jilladilla
Guulin Infantry Rifle: (3) Madman, NUKE,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: NUKE9.13 on November 13, 2017, 09:59:23 am
The main difference here is an added obturating rubber ring, to seal the bolt better. Less gas leaked = more range, power.

The reason being that Piratejoe said that the Muqali '94 "isnt that difficult for you to make". So since we need to be ambitious to catch up, we do this.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: Madman198237 on November 13, 2017, 09:59:59 am
Also, the ring is described as 'simple' wherever you look it up, so yeah, we should be fine.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1893 Design Phase
Post by: piratejoe on November 13, 2017, 11:56:50 am
Hard, 6
Guulin Infantry Rifle:
Also known as the 94 is a pinfire rifle with long range and a faster loading time then anything we ever made. It is quite accurate, although, at long ranges we found that things like wind, gravity and so on become important factors to how the shot connects, although, such ranges are beyond most of our soldiers abilities, and only people with eyes like an eagle would be able to do such a thing anyway. Regardless, every soldier can use it effectively at medium range where it excels, although a few soldiers chose to use it at long range, and as such this has caused a new kind of skirmisher to have formed now that all rifles are, well, rifled. Regardless, its good at all ranges compared to our old rifles and can fire about 13 to 15 times a minute on average with minimal aiming, although, faster times have been recorded by particularly skilled soldiers.

It is now the Revision Phase, Khan Khan is pleased....For now anyway.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Thanatos Russ on November 13, 2017, 12:15:26 pm
I came.

[X]TRAPS

Let's go full vietnam on their asses with lots of spikey traps and stuff in the jungle to kill more of them before we kick them out this turn.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: NUKE9.13 on November 13, 2017, 01:54:42 pm
Guulin Carbine (& Bayonet): A version of the Guulin Rifle that has been shortened slightly, sacrificing accuracy for portability. The age of the horse is not over yet! Mind you, our regular soldiers might also prefer the carbine in difficult terrain, since they aren't making use of the rifle's accuracy.
Whilst we're at it, we've nicked an idea from the Nafunans and have made blades that can attach to the front of a Guulin, without blocking the barrel. These bayonets will be available for both the rifle and the carbine.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Jilladilla on November 13, 2017, 02:29:12 pm
It's a good revision I feel.
Quote from: Votebox
Guulin Carbine: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: NUKE9.13 on November 13, 2017, 02:30:35 pm
Quote from: Votebox
Guulin Carbine (& Bayonet): (2) Jilladilla, NUKE9.13
"TRAPS": (1) Thanatos Russ
Yo, Thanatos, you should probably describe what TRAPS is.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Seeker12789 on November 13, 2017, 02:33:29 pm
I say Carbine all the way.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: BBBence1111 on November 13, 2017, 03:48:05 pm

Quote from: Votebox
Guulin Carbine (& Bayonet): (3) Jilladilla, NUKE9.13 BBBence
"TRAPS": (1) Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Madman198237 on November 13, 2017, 03:50:56 pm
Quote
Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary.

Quote from: Uniform 1894
(NEEDS NEW NAME!)
A camouflaged uniform, carefully tailored to allow freedom of movement without being excessively baggy or anything, it comes with a (camo-cloth-covered) steel helmet, shaped like a German Stalhelm (I don't know that those have actually been invented yet, but the helmet must cover the ears and go relatively far down the back of the neck).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Seeker12789 on November 13, 2017, 05:02:46 pm

Quote from: Votebox
Guulin Carbine (& Bayonet): (4) Jilladilla, NUKE9.13 BBBence, Seeker12789
"TRAPS": (1) Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: piratejoe on November 13, 2017, 05:17:15 pm
shaped like a German Stalhelm (I don't know that those have actually been invented yet, but the helmet must cover the ears and go relatively far down the back of the neck).
Stalhelm was invented in 1915 or so, just so you know.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: piratejoe on November 13, 2017, 07:12:04 pm
Easy: 4
Guulin Carbine & Bayonet:
Really, all it is is a shortened rifle with a bayonet that can be attached to our other rifles. Its mostly designed to be used on horseback or in rough terrain, although, its mostly relegated to horseback as the normal rifle is effective at all but the closest of quarters, where now that it has a bayonet is actually a bit better due to it being longer and as such having longer reach. So unless the user plans to get close enough to their enemy they could headbutt them or are in the plains and are using a horse as they should. Its not as good as the normal rifle, although, its not much worse, just slightly more inaccurate and has less reach in melee, otherwise its identical. It should be noted though, that its a bit more portable as well, at least.

It is now the Battle Phase, Khan Khan expects progress.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: Jilladilla on November 13, 2017, 07:19:28 pm
Ok, we definitely could've reached a little further with that.

Still, time to vote for which 2 lanes to attack, and with our Navy being what it is, this really isn't much of a question.

Quote from: Votebox
Swamp: (1) Jilladilla
Village: (1) Jilladilla
Island Ruins/Mountain:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: Khang36 on November 13, 2017, 07:43:48 pm

Quote from: Votebox
Swamp: (2) Jilladilla,khang
Village: (2) Jilladilla,khang
Island Ruins/Mountain:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
Post by: Thanatos Russ on November 13, 2017, 10:51:31 pm
Quote from: Votebox
Guulin Carbine (& Bayonet): (2) Jilladilla, NUKE9.13
"TRAPS": (1) Thanatos Russ
Yo, Thanatos, you should probably describe what TRAPS is.

Basically what Vietnam did to the 'Muricans. It's why USA lost the war.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: NUKE9.13 on November 14, 2017, 03:52:58 am
It's not much of a question, is it?

Quote from: Votebox
Swamp: (3) Jilladilla,khang, NUKE9.13
Village: (3) Jilladilla,khang, NUKE9.13
Island Ruins/Mountain:

Yo, Thanatos, you should probably describe what TRAPS is.
Basically what Vietnam did to the 'Muricans. It's why USA lost the war.
Alright, so, couple of things. A) We aren't fighting a defensive war. The Nafunans aren't gonna give up if the war drags on too long, B) We don't have the soviets and chinese mainlining us a shittonne of materiel, C) That sounds more like a tactical innovation than an engineering one- if it was the right call, our generals would be on it.
I think you'd be better off waiting for/making better explosives, and then designing landmines/explosive charges.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: NUKE9.13 on November 14, 2017, 05:14:39 pm
Well anyway, the enemy has developed explosive shells (they revealed this in the discord).
The upcoming turn will reveal that we are capital-S Screwed in the naval department. We need an ironclad yesterday.


SS Yalagdashgüi: Karikhita has always had a strong connection to the sea, ever since the days when our forefathers were struck down by the awesome power of the ocean, scuppering their attempts to invade Japan.
It is, therefore, inexcusable that Nafuna rules the waves. Yet how can we beat them? The French offered a clue: their ships seem to move without needing sails, and their hulls are clad in metal (some even suggest they are made entirely out of metal!). If we could replicate such a feat, our navy would be unstoppable.
We think we've figured out the trick to the French no-sail-propulsion. We've taken apart one of the "Steam Engines" the French provided us, and have built one of our own. Replete with valves, pistons, pipes, boilers, big metal bars, and a big wheel, the exact mechanics of the device we leave to the specialists- what matters is, coal and water go in, and rotational energy comes out. We have installed one such steam engine in a new ship, and attached two large 'paddle-wheels' to it, one on each side of the vessel. We've also installed regular sails, both to complement the engines, and, uh, as a backup, since we don't 100% trust the steam engine.
With propulsion taken care of, we looked into armour. Turns out attaching iron plates to a wooden hull isn't all that difficult, though making the entire ship out of iron would be both a nightmare both on a technical and expense level. The iron plating does not extend far below the waterline, as fouling would be a problem. The iron plates are 80mm thick, and should resist the Nafunan's cannons quite well, though some engineers would like them to be even thicker.
The finished product is a 50m long side-lever-engined paddle-driven warship, with a bunch of empty gun ports where larger guns should go (and completely covered in Shonkhors), with 80mm armour around the belt and over the paddles. Her 280 man crew will surely go down in history as heroes of Karikhita. A French observer commented that she looks somewhat like a smaller Gloire (https://en.wikipedia.org/wiki/French_ironclad_Gloire), if the Gloire was paddle-driven.
The Yalagdashgui has a moderate cargo capacity, larger if the cannons are removed.
Also, there are a few rowboats on board.

Note: the side-lever engine is all but the simplest form of steam engine there is. And Joe confirmed that we have been given basic steam engines, so reverse-engineering one shouldn't be too much of a challenge.
Without proper armaments, she won't have an easy time killing enemy ships... but they'll have an even harder time killing her. Heck, she could just pull up along side and go for some good old boarding action, if push comes to shove.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: Khang36 on November 14, 2017, 05:16:31 pm
As much as i would like a new ship we realy need a new cannon to arm it with something other than our little pop guns
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: NUKE9.13 on November 14, 2017, 05:26:05 pm
As much as i would like a new ship we realy need a new cannon to arm it with something other than our little pop guns
Yeah, that was my plan as well, but Joe says we're gonna be facing Naval Dominance this turn, which is sub-optimal to say the least. We need to break that ASAP, thus ironclad first, guns later. I'd prefer it the other way around, but we can specify (as I did) that there are empty gun ports just waiting to be filled.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: Khang36 on November 14, 2017, 05:45:24 pm
I understand but i think a new gun will be better as it will help us on all fronts
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: Madman198237 on November 14, 2017, 07:06:39 pm
Step One:
Build Oceangoing Steam Ironclad

Step Two:
Give Bigger Gun

Step Three:
Already be winning the sea, because it sucks to be boarded by guys with bayoneted fast-loading carbines when their ship is faster and tougher than yours, even if they don't have the cannons to match.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
Post by: piratejoe on November 14, 2017, 09:05:25 pm
Battle Report 5, 1894
This year, through hard work, we have designed the Guulin Infantry Rifle, an advanced rifle able to hit and kill from a distance and quick to reload, using a bolt action to load and take out the shells. It is an amazing gun at long to medium range in trained hands, and does well in short range combat and in melee, thanks to our revision making the Guulin Carbine & Bayonet which has made a bayonet. The new Carbine allows us to use the gun on horseback and be lighter at the cost of some accuracy and the gun having less reach in melee combat, although melee's have been quite rare lately, so it doesn't matter too much.

Our enemy however, has made something quite surprising and quite honestly deadly at short range, the Carrera Series 1 Model 1 Repeating Rifle, a rifle that has a revolver mechanism and can fire about as fast as our own rifles can. However, they can get six shots off quick before they use the break action of the gun to reload it. The other thing they have done is, well...this year, thanks to some work, we managed to find out that they used to use a mini ball like shot called the Reseph shot for their rifles and muskets, however we also learned they made an up sized version for their cannons, and they made a new kind of shot for their cannons called the Asimov Artillery Shell. A shell similar to their old shot, and now explosive. It is extremely deadly against our ships and to any groups of soldiers in range of one of their cannons.

Battle Report, Naval Combat: The battle at sea is a massacre, our ships are sunk left and right and, like the great storm that brought us here, barely anything survives the waters out at sea. Both Sea wolves and transports alike sink to the bottom quickly as the only thing that remains is the occasional flotsam that washes up on the shores. The few ships that do make it to the islands usually sink on the return trip, and there are only a handful that don't have to deal with the wrath of the Nafunan Navy. The only thing we know from one of the few survivors is the ship burst aflame in a grand explosion when they got hit, and after that, it was to the sea floor. The Nafunans have achieved Naval Domination

Battle Report, Ruins. Attackers, Nafuna: The Ruins are a twisting maze of ruined and ancient constructions. Once a city, these lands where sacked long ago into the stone remains that exist now. While support of things like cannons and horses can help here, the maze like streets parts of which are blocked off by debris limits their usefulness. Naturally, fighting happens at close combat, or long range here. Close combat being something that the Nafunans currently have an advantage in with their repeating rifle, along with of course, our massive supply disadvantage preventing our troops from getting the ammo, guns, manpower and so on has left us on the retreating side of the battle. Its not to much of a stretch to say, we lose ground. [Karikhita 3/4, Nafuna 1/4] We will still get our resources from here, so long as we aren't pushed back again, however.

Battle Report, Villages. Attackers, Karikhita, Nafuna: The battle in the villages is even more brutal then it was last year, now, more men die then ever before as the once green and golden fields start to turn brown from Nafuna's new shots. Tactics have change quite a bit from the beginning of this year, our own soldiers now relying much much more on hit and run tactics from a distance and near hills to get out of Nafuna's lines of fire, while they have started to fan out much much more then before. As we found out early in the year, staying out in the open near Nafunan troops is a death sentence and all our tactics now rely on hit and run and ambushes, along with the few new weird skirmishers who fight from far away in the distance, only putting their rifle away and riding off when the enemy starts to move in close on them. Their shells are also deadly whenever they hit, taking out more of our soldiers then their old normal non explosive shots did, however, after all the fighting in this year is said and done, both we and the enemy are exhausted, and find that the line has more or less, stayed where it was and no side has gained anything from all of this, other then plenty of dead bodies, however we fear we lost more then they did. [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Karikhita: Our new guns help us here, our old cannons help us here, but really, what truly helps us here is the weak will of the Nafunans themselves. Over the past few years, we where barely kept from advancing here, emphasis on barely. This year, we constantly harrassed their soldiers, ambushing them at every opportunity, our cannons and our guns firing while they where just marching, or just relaxing around a fire, or while they where eating, or while they where patrolling for us, or when they where running away from another ambush. Every which way they went, there was a ambush by our soldiers. And, due to our constant harrassment of them, along with us always dealing more damage and them just barely holding us from the door. We have managed to finally subdue the spineless cowards and driven them off from these swamp lands which finally are now fully under our own control. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs The possess of industrialization has been relatively slow. And we have a new group of civil engineers after the last ones ran away. Despite this we have managed to work the land in the mountains a bit more with the new equipment, although, we need a bit more transport to deal with the extra ore which currently is a bit harder to do considering our ability to transport anything by sea is quite terrible as of late. In other news, the Donghak Peasant Rebellion begins in Mujiang, Korea over local corruption, sparking the 1st Sino-Japanese War. Anarchist Émile Henry hurls a bomb into Paris's Cafe Terminus, killing one and wounding 20. He is later executed by guillotine. Archibald Primrose, the 5th earl of Rosebery, becomes the First Lord of the treasury. Mahatma Gandhi forms the Natal Indian Congress in order to fight discrimination against Indian traders in Natal. German Emperor Wilhelm II fires chancellor Leo von Caprivi & Premier Botho zu Eulenburg. And Nicholas II becomes the new Tsar of Russia after his father, Alexander III, dies.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the Design Phase, Make them pay for what they did to us.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Jilladilla on November 14, 2017, 11:10:52 pm
Well, I think it's about time we push back on the waves, so as such, let's go with the SS Yalagdashgui.
For a revision, I believe the plan is to go for a bigger cannon, or fix the ship if it needs it.


Quote from: Votebox
SS Yalagdashgui: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: NUKE9.13 on November 15, 2017, 04:22:48 am
Waves white flag.

There is literally not a single thing we have done that they haven't done better. I don't see us recovering at this point. We might hold on for a decade or two, but our defeat seems inevitable. They're two turns ahead of us, we'll be spending the rest of the game playing catchup.

I mean. We develop an ironclad this turn, and let's say that goes perfectly. Meanwhile, they're making, I dunno, a machine gun or something. We get to even on sea, but we get mauled on every land front. Next turn, we make a proper cannon, and they make their own ironclad. Now our ironclad costs more than theirs since they have village&mountain resources, and we're missing ruin resources. We still get mauled on every land front by their machine gun. There is no way, short of them rolling a whole bunch of ones, for us to catch up with them before they have obtained such a large resource advantage that they can just build more/better stuff than we can possibly hope to field.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Khang36 on November 15, 2017, 09:23:27 am

Quote from: Votebox
SS Yalagdashgui: (2) Jilladilla, khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: NUKE9.13 on November 15, 2017, 10:48:47 am
Ah, whatever. To the bitter end.
Quote from: Votebox
SS Yalagdashgui: (3) Jilladilla, khang, NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Thanatos Russ on November 15, 2017, 11:43:08 am
I believe that unless something massive changes we are just gonna be Artoska from Wand Race and have a very long and drawn out death where we never catch a break no matter how good we roll or how intelligent we behave.

I don't want to continue losing.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Madman198237 on November 15, 2017, 11:46:22 am
I don't want to rain on your parade, but Arstotzka didn't make good decisions towards the end of Wands Race.

They died from their own mistakes, though Moskurg made just as many mistakes (Well, maybe one less. We didn't make a high-altitude bomber for some CQB in the last turn of the game...)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Khang36 on November 15, 2017, 11:47:51 am
Considering how piratejoe set up the game to slow tech build up it is entirly possible to catch up for example it is physically imposible for either of us to make a quick fire field gun with hydrolic recoil pistons right now. Hell we don't have the tech to build modern guns that are bigger than 6 inches
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: NUKE9.13 on November 15, 2017, 03:58:30 pm
I believe that unless something massive changes we are just gonna be Artoska from Wand Race and have a very long and drawn out death where we never catch a break no matter how good we roll or how intelligent we behave.

I don't want to continue losing.
You'll note that at one point relatively near the end Arstotzka was a mere 2 sections removed from Moskurg's capital.

Indeed, the balance of the war swung back and forth throughout the game. I think that was because there were so many viable options for what to create, unlike here, where our options are ships, guns, and cannons. We can't gain an advantage in some other area, because there are no other areas. They have better ships, guns, and cannons, and we have to play catchup whilst they forge ahead.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Khang36 on November 15, 2017, 04:29:42 pm
Their revolver rifle is a dead end though they will have to make a new rifle to compete there, and once we get into  ironclads their guns are for the most part obsolete as far as the navy is concerned.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Madman198237 on November 15, 2017, 09:08:55 pm
We have to make a breechloading cannon, and SOON, in order to make the 'their cannons are outdated' thing worthwhile.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: Thanatos Russ on November 15, 2017, 11:26:45 pm
I don't want to rain on your parade, but Arstotzka didn't make good decisions towards the end of Wands Race.

They died from their own mistakes, though Moskurg made just as many mistakes (Well, maybe one less. We didn't make a high-altitude bomber for some CQB in the last turn of the game...)

Yeah, they fucked up with not realizing that sense magic would sense their shit, and I read a summary mentioning some wacky national focus as opposed to improving basic mage spells. They also made other design errors.

I must admit we have made some errors, one of which was bothering with a revision to add cannons to our Water Wolf when we could have done something like make camuoflage armour or something
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
Post by: piratejoe on November 16, 2017, 01:03:38 pm
Very Hard: 6
SS Yalagdashgui:
The Yalagdashgui is a very large and fancy sea fairing vessel made of wood and iron. Powered by both wind and steam, the ship is able to keep going on even when the wind dies down, however it is slow due to the weight of the ship but we doubt that the thing will go down to anything but a direct boarding. It has the ability to use larger cannons, however, currently it only uses our small and light cannons, however, it uses a lot of them, enough that it should be able to deal with the Nafunan ships especially due to the armored hull.  There is also a cargo variant that should be able to take care of transport for a while. Just in case the ship needs to be abandoned, there are rowboats on it for the crew to escape. There is one issue however, making a new steam engine for these ships is difficult at the moment, and so is fully armoring the ship. But this is a small price to pay for taking back the seas. Cost 3 Ore, 2 wood, Complex. Very Expensive

It is now the Revision phase. The Khan is Very pleased with your work.

(GM note, it will be expensive next turn if the Nafunan's don't do anything at sea.)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: NUKE9.13 on November 16, 2017, 04:40:02 pm
Tom-Shonkhor: Literally "Bigger Falcon". An upsized version of the Shonkhor, firing 10kg (~22lb) projectiles instead of 1kg. Still smoothbore, but cast iron instead of bronze, primarily for cost reasons.

A stopgap, and a way of gaining some more cannon-making experience.

Quote from: Votes
Tom-Shonkhor: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Jilladilla on November 16, 2017, 04:43:49 pm
Well, it follows the plan, and the name works, so let's go forwards.

Quote from: Votebox
Tom-Shonkhor: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: NUKE9.13 on November 16, 2017, 06:23:36 pm
Madman is too lazy to vote himself, but indicated that this is what he would vote for if he could be bothered (on Discord).

Quote from: Votebox
Tom-Shonkhor: (3) NUKE9.13, Jilladilla, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Khang36 on November 16, 2017, 07:20:07 pm


Quote from: Votebox
Tom-Shonkhor: (4) NUKE9.13, Jilladilla, Madman,khang

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Madman198237 on November 16, 2017, 08:19:30 pm
Hey, I merely said I didn't feel the need to vote for the design that was winning.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: NUKE9.13 on November 17, 2017, 04:52:00 am
Seeker asked to have his vote added on Discord.

Quote from: Votebox
Tom-Shonkhor: (5) NUKE9.13, Jilladilla, Madman, khang, Seeker
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Kot on November 17, 2017, 07:44:06 am
Iron cannons is very good and easy way to have your cannon crews be the first men on the moon.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Blood_Librarian on November 17, 2017, 09:23:53 am
Would it take a revision or a design to learn the Bessemer process or even the open Hearth Furnace? I think that would open a gateway to more power.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: NUKE9.13 on November 17, 2017, 09:42:54 am
Industrialisation happens automatically over time, I think, and cannot really be accelerated by our actions.
If that weren't the case though, absolutely the Bessemer process would be a solid thing to spend an action on.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Blood_Librarian on November 17, 2017, 09:48:22 am
Let's rework the bear armor into

Iron Bear Armor

With the addition of a second layer of cloth, along with iron or even steel studding to reinforce the chest piece, along with a simple helmet and a gorget, the entire goal is to protect from flying shrapnel as well as enemy fire.

Quote from: Votebox
Tom-Shonkhor: (5) NUKE9.13, Jilladilla, Madman, khang, Seeker
Iron Bear Armor: (1) Blood_Librarian
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: NUKE9.13 on November 17, 2017, 10:03:34 am
Better armour, and especially a helmet, would be a good idea.

However, we need better cannons. This revision will not only grant us a stopgap- making the Yalag substantially more deadly, and making us slightly less likely to get smashed on land*, but it will also provide us with precious experience for when we make a good cannon next year.


*We're still gonna get smashed on land, unless they roll very poorly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Madman198237 on November 17, 2017, 10:18:38 am
No, we're not doing studded armor. Studded armor was not used in combat because it's useless. You either have some sort of plate or chainmail. Otherwise whatever you're getting attacked with is going to slide right past the studs and kill you horribly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Blood_Librarian on November 17, 2017, 10:30:41 am
Hmm, my thought process was that it kept the layers tightly held together so that it would be better able to handle ranged weapons, but if thats a case, could we do a chianmail shirt underneath without being too expensive?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Madman198237 on November 17, 2017, 10:37:02 am
Since we can cast iron, no.

It will be much less expensive to just cast breastplates, but those won't stop bullets. Chainmail won't either. Our best bet is high-quality steel helmets (Whenever we can do that...) for fragmentation protection, and maybe something like a flak jacket.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Blood_Librarian on November 17, 2017, 10:39:49 am
Perhaps we can steal the chinese secrets of Silk.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Madman198237 on November 17, 2017, 10:57:31 am
Silk works against arrows, just like the layered cloth we deployed in the first turn.

It won't stop bullets.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Blood_Librarian on November 17, 2017, 11:55:59 am
It would still be marginally better then nothing at all.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Kot on November 17, 2017, 02:12:15 pm
Silk works against arrows, just like the layered cloth we deployed in the first turn.

It won't stop bullets.
It does stop bullets. (https://www.theguardian.com/artanddesign/2014/jul/29/bulletproof-silk-vest-prevent-first-world-war-royal-armouries) Read near the bottom of this section. (https://en.wikipedia.org/wiki/Bulletproof_vest#Industrial_era) It perhaps isin't kevlar vest, but it would stop weaker bullets.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: Thanatos Russ on November 17, 2017, 04:36:53 pm
We are only going for armour that will actually help lol. Medieval shit is stupid.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Revision Phase
Post by: piratejoe on November 18, 2017, 02:05:16 pm
Hard:5
Tom-Shonkhor:
The Tom-Shonkhor is a large and heavy cannon compared to our old Shonkhor light cannon, and honestly, quite a bit more effective then its much much smaller cousin, and solves the old cannons biggest issue, how ineffective it was. This new cannon, being able to fire 10kg (or 22lb, if you are a Nafunan, or someone from outside our wonderful lands) shots at a distance much much farther away then we ever could fire before. And although its not very accurate, it doesn't need to be due to its power and range. It costs 2 ore, 1 wood -Complex, expensive.

It is now the Battle Phase, the Khan is happy with your work.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: Blood_Librarian on November 18, 2017, 02:13:38 pm
the kahns always happy, the little squid face.

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: NUKE9.13 on November 18, 2017, 03:17:26 pm
Alright. So. I think we need to gun for getting the Ruins back under our control, cos we'd really rather not lose the resources there.
In a similar vein, I think we should attack the Savannah, to threaten their resources and secure our control of the swamp.

Quote from: Strategy Votse
Ruins: (1) NUKE9.13
Village:
Savannah: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: Thanatos Russ on November 18, 2017, 03:46:08 pm
I agree with Nuke
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: Khang36 on November 18, 2017, 03:51:19 pm

Quote from: Strategy Votse
Ruins: (3) NUKE9.13,khang,Thanatos Russ
Village:
Savannah: (3) NUKE9.13,khang,Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: BBBence1111 on November 19, 2017, 04:30:36 pm

Quote from: Strategy Votse
Ruins: (4) NUKE9.13,khang,Thanatos Russ, BBBence
Village:
Savannah: (4) NUKE9.13,khang,Thanatos Russ, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Battle Phase
Post by: piratejoe on November 19, 2017, 09:18:41 pm
Battle Report 6, 1895
This year, we have made The SS Yalagdashgui a grand ship that is even larger, more heavily armed, and much more heavily armored. With the power of both the wind of the sky and the fire and water needed to make steam, the ship is going to be a nightmare for our enemy to face at sea. We also have made Tom-Shonkhor which can be and has been put on the Yalagdashgui, is longer ranged then the southerners cannon, and is more powerful then any of their tiny guns. It is heavy though, and inaccurate, but being made of iron helps with the weight.

The Pharaoh's ilk have made...something interesting. They have copied us to an extent and made the .305 Reseph-Vizier Series 1 Service Rifle, a bolt action rifle like our own, it has an odd sight system and is able to shoot at quite the distance, in fact, both of their rifles are able to shoot at quite a distance. They also don't seem to produce smoke from firing anymore like they use to which is worrying. We aren't sure exactly what else they made, however, although we have a few ideas.

Battle Report, Naval Combat: Quite simply, like in 1890 we where able to sink the Nafunan's ships without a care in the world. Well, thats not strictly true, their guns do actually do some damage, but that's mostly to the crew and not the ship itself. Worst case scenario in a fight, we lose a few crew and some of the structure of the ship takes a beating. However, after the first few lessons in futility we showed them, they stopped attacking us. Naturally, we took advantage of this and started trying to raid their convoys, however, as good of a ship the Yalagdashgui is, its not fast, and in a cruel twist of irony, almost every time, the Nafunan's manage to get away from our ship, of course, our water wolves can catch up to them but, they tend to still be protected. When we have more ships, things should be better but for now its good enough to even out the playing field and give us breathing room, No one holds the initiative.

Battle Report, Ruins. Attackers, Karikhita, Nafuna: Now, as mentioned before, the two most common ranges we fight at here is at short range, where the enemy and ourselves find themselves in the twisted crumbling ruins of this city, and at long range over the piles and hills of rubble and broken stones. Now, as you know, the enemy has a close range advantage with their repeating rifle, much to our frustration, they now have a ranged advantage. Soldiers at distances where they once thought where safe, find themselves getting shot at, sometimes, they get shot at when we don't even know where the enemy is unlike what it was before. It is also the leading cause of death of our skirmishers, who now tend to get shot in position while our enemy is no where to be seen while our own can be found by the smoke made by their guns. Their is one thing of note however, a simple herder turned skirmisher has actually killed a few Nafunan skirmishers, claiming his skill is due to practice and his secret to kill enemy skirmishers is to look for the shine of their rifles. Regardless, we lose ground. [Karikhita 2/4, Nafuna 2/4] We lose our ability to gain the resources here.

Battle Report, Villages. Attackers, Nafuna: We don't really have to say much here, but details are the only way you will be able to make weapons to kill those bastards after all. With the enemies new rifle the fighting here is hard. Our horsemen ride and fight the best they can however, despite their mobility, the enemy can pick them off from far away and from close, we of course, still do have some success due to our cannons and our clearly superior soldiers and leadership, but as one can tell, we aren't exactly able to do much in the way of stop them this year other then fire our cannons at them and hope the crew doesn't get killed. Worryingly, we have a report where a large number of troops where attacked from an unknown position and, despite searching everywhere, eventually, had to run away. Regardless, we lose ground and are kicked out of the villages. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Savannah. Attackers, Karikhita: The Savannah is a land full of tall grass and the occasional cluster of tree's, In many ways, it is like the plains, except that it has a dry and a wet season, and it provides a lot of concealment. Fighting here happens at all ranges, but short and medium range is most common. We have invaded this land before, unsuccessfully but we have done it. However, what is probably the greatest thing about this, is we know horses are able to ride here. Mounted above the tall grass, we ride foreword looking for the Nafunans, only to find they had been hiding in the tall grass, using the tactics we used to kick them out of the swamp. Most of the time, we struggle to see where the Nafunans are, and we tend to just use what artillery we have to rain death down on any location we can in the hopes we hit something so we don't have to deal with it anymore. Regardless, it turns out, the horse leaves us open here, and some insane people have claimed that the age of the horse is almost done. We don't gain ground by the way [Karikhita 0/4, Nafuna 4/4]

Outside world and Internal affairs: Egyptomania seems to have made a resurgence in the outside world now that people actually believe Nafuna exists, not that they will for much longer of course. Regardless, this has led to a few people coming to Nafuna to view their so called culture. Khan Khan did not like this in the slightest, and sent for a ship to 'disrupt' these tourists, said ship engaged a German warship and was promptly sunk, we know this is the fate of the ship sent as a very strongly worded letter was sent to us by the German Empire, ironically, it was the same ship we accidentally attacked last time. We also got a deal from France, if we accept, we are to give ore to them next year for four years, and they will give us a lot of machinery and a little bit of extra help, of course, Khan wants your opinion on this, even if he has claimed to have already decided if he was going to accept or not. In other news, The Cuban war for independence begins. A Spanish cruiser, The Reina Regente, sinks in Straits of Gibraltar, over 400 die. Polar explorer Fridtjof Nansen reaches record latitude north. Russian scientist Alexander Stepanovich Popov demonstrates to the Russian Physical and Chemical Society his invention, the world's first radio receiver, in St. Petersberg. China cedes Taiwan to Japan under Treaty of Shimonoseki. German physicist Wilhelm Röntgen produces and detects electromagnetic radiation in a wavelength range today known as X-rays or Röntgen rays. And Swedish chemist Alfred Nobel's will establishes the Nobel Prize.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the design Phase, do something...Do something now.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: Khang36 on November 20, 2017, 12:26:23 am
This what i got so far for my design though i didn't mention anything for the the gun carage as i have no idea what to do with that so if you guys have any idea feel free to make suggestions and i will edit it in.

Edit: ok pirate said that adding smokeless powder would not puah our design up a difficulty bracket so i added it in.

The Cannon 1896, __(Insert Mongolian name here) Field Gun, is a breechloading . As the name implies it is an 8cm gun with a barrel length of 32 caliber length or 256 cm. The breach is a vertical sliding breach block that operated by a lever and when the breach is open all the way it will eject the spent brass casing. The gun fires a 7 kg shot, the projectile looks like our miniballs but longer and with a more pointed tip to let it cut threw the air better. For propellant we have developed what our friends from france call guncotton a smokless powder that is much more powerfull than the black powder we currently us. In order for the gun barrel to handle high pressures of the new propellant and not explode the barrel is made up of multiple pieces the inner barrel and 2 outter layers that will compress the inner barrel. The outter barrel are made so that they are a bit too small to fit but are heated to expand enough to fit them in place when the outter laýers cool down they will compress the inner barrel giving it the strength needed to handle high presures. The gun is designed to be made out of steel.

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: Thanatos Russ on November 20, 2017, 02:05:39 am
I vote in support of Khang too.

We may as well continue to dominate the artillery research path. It will help our navy too since we can chuck these guns onto our Wolves for lighter but still good cannons.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: NUKE9.13 on November 20, 2017, 04:19:45 pm
Quote from: Votes here, get your votes here
BL-8cm L32 model 96: (2) Thanatos Russ, NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: Khang36 on November 20, 2017, 05:58:06 pm

Quote from: the box of bandwagon votes
BL-8cm L32 model 96: (3) Thanatos Russ, NUKE9.13,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: piratejoe on November 21, 2017, 03:41:47 pm
Hard: 4
BL-8cm L32 model 96:
Sometimes called the IMNH as the designer never came up with a easy, roll off the tongue name like every artillery before it had. But, this is a revolutionary design, so of course it is understandable to have such a name. It utilizes a new propellant, a kind of smokeless powder, which, from observations, we believe to be the reason why no smoke comes out of Nafunan guns anymore (Go figure) and we have been able to apply it to our current rifles without too much issue. However, our other cannons cannot use it. Regardless, the cannon is quite a lot more powerful then our old ones thanks to the smokeless powder, despite firing a smaller shot then the Tom-Shonkhor, and is much faster to reload then our older cannons and on top of all of that it is more accurate too. Costs 2 Ore, -complex, Expensive

It is now the Revision Phase, the Khan is approving of your current progress.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Khang36 on November 21, 2017, 04:15:20 pm
High explosive shells: no more shall the accursed Nafunans be the only ones to have exploding shells. The engineers have developed their own. The shell is hollow and filled with a high explosive we got from the french called Melinite a mix of guncotton and picric acid. An impact fuse is set on the tip of the shell which is screwed on before the shell is fired to avoid accidental explosions.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Design Phase
Post by: Madman198237 on November 21, 2017, 10:03:03 pm
...

From now on you either include a Mongolian name, as the name-scheme dictates, or you don't vote for it, alright?


Come on guys, we're not Arstotzkans. As for a revision, I'll see about something tomorrow morning.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Khang36 on November 21, 2017, 10:48:13 pm
Quote from: vote for HE shells
High explosive shells[1] khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Madman198237 on November 21, 2017, 11:37:39 pm
Rifle 1896, Burgud Infantry Rifle
A development of the Guulin Infantry Rifle, the Burgud is sized to make appropriate use of our new powder---our present rifles may have too much recoil to use. Firing an 8mmx20mm pointed bullet on a 12x57mm casing using our new smokeless powder (Literally a round-numbered copy of the 7.92x57mm Mauser S Patrone cartridge), the gun also has a built-in "magazine" of a type developed relatively recently in Europe. Fed through the use of stripper clips holding five rounds apiece, the gun holds ten rounds in a small box beneath the bolt mechanism. Working the action ejects the spent casing and allows the spring mechanism to move another bullet into position to be scooped up by the bolt and pushed into the breech.

Quote from: Votes
High explosive shells[1] khang
Burgud Infantry Rifle: (1) Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: NUKE9.13 on November 22, 2017, 05:21:24 pm
Quote from: Votes
High explosive shells[1] khang
Burgud Infantry Rifle: (2) Madman, NUKE9.13
Eh. Based on the combat report, a better rifle is more important here.

Incidentally, I predict salt over the fact that we managed to get smokeless with our cannon, but, you know, gift horses and all that.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: BBBence1111 on November 22, 2017, 05:40:39 pm
Quote
High explosive shells: (1) khang
Burgud Infantry Rifle: (3) Madman, NUKE9.13, BBBence

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Blood_Librarian on November 22, 2017, 05:43:06 pm
Can we research Pennicilin next round?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Greatness942 on November 22, 2017, 05:48:34 pm
Quote
High explosive shells: (1) khang
Burgud Infantry Rifle: (4) Madman, NUKE9.13, BBBence, Greatness942
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Khang36 on November 22, 2017, 05:50:24 pm
Can we research Pennicilin next round?

Why? And do we even have any experience in medical science to even issolate Pennicilin to begin with?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Seeker12789 on November 22, 2017, 06:30:39 pm
Give our boi's some top of the line rifles 😤😤😤
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: Blood_Librarian on November 22, 2017, 07:33:26 pm
It seems like anti-biotics would do us a favor on he casualty department.

We should put a design for
[medical equipment] so we can keep more men fighting.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
Post by: piratejoe on November 23, 2017, 03:18:23 pm
Hard: 6
Burgud Infantry Rifle:
The Burgud Infantry Rifle is an amazing upgrade for our soldiers, its rate of fire over a minute on a shooting range is a bit faster then our old rifles and about as fast as one of the Nafunan's revolver rifles, of course, this is mostly due to the fact that their gun takes longer to reload then ours, however the point still stands as it is also deadly accurate, can be used on horseback or off, and honestly, just plain better then anything we made before. The gun also doesn't have to much recoil and is easy to carry or move and, although not originally part of the design, a strap of leather can be attached for even easier carrying of the rifle over the shoulder should they have a long march or ride ahead of them.

It is now the Battle Phase, The Khan is for once ecstatic about your work, keep it up.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: NUKE9.13 on November 23, 2017, 04:38:11 pm
Alright, well. We'd like to take back the Ruins if possible, and prevent them from gaining the Village resources. Also, even though we can't really afford the Ore, we can't afford to fall behind in industrialisation more.

Quote from: Vots
Attack:
Ruins: [1] NUKE9.13
Village: [1] NUKE9.13
Savannah:

Spend Ore to industrialise?
Yes: [1] NUKE9.13
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: Madman198237 on November 23, 2017, 05:01:28 pm
Quote from: Votes
Attack:
Ruins: [2] NUKE9.13, Madman
Village: [2] NUKE9.13, Madman
Savannah:

Spend Ore to industrialise?
Yes: [2] NUKE9.13, Madman
No:

The Ore cost will not affect anything this turn, and will de-[Complex] many things and give us a research credit. Nafuna has *not* gotten this opportunity, apparently.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: Jilladilla on November 23, 2017, 05:38:18 pm
Really, all good points, nothing really new to add.
Quote from: Votes
Attack:
Ruins: [3] NUKE9.13, Madman, Jilladilla
Village: [3] NUKE9.13, Madman, Jilladilla
Savannah:

Spend Ore to industrialise?
Yes: [3] NUKE9.13, Madman, Jilladilla
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: BBBence1111 on November 23, 2017, 07:00:35 pm

Quote from: Votes
Attack:
Ruins: [4] NUKE9.13, Madman, Jilladilla, BBBence
Village: [4] NUKE9.13, Madman, Jilladilla, BBBence
Savannah:

Spend Ore to industrialise?
Yes: [4] NUKE9.13, Madman, Jilladilla, BBBence
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: Seeker12789 on November 24, 2017, 02:01:10 am

Quote from: Votes
Attack:
Ruins: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Village: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Savannah:

Spend Ore to industrialise?
Yes: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
No:

CRUSH ZE NAFUNA SCUM
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: Thanatos Russ on November 24, 2017, 08:59:08 pm
Oh snap. I may as well support the bandwagon.

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
Post by: piratejoe on November 26, 2017, 08:59:46 pm
Battle Report 7, 1896
Over the course of the year, we designed the BL-8cm L32 model 96. It is a brand new cannon that is surely better then the Nafunan's and our own. Utilizing smokeless powder and a breach block, the cannon is faster firing and much much more powerful then any of our old and new cannons. We also have designed the Burgud Infantry Rifle which not only utilizes smokeless powder but also uses a magazine and striper clips to fire five shots before needing to reload. It also has been shown to have a much longer range and can be used on horseback along with having minimal recoil.

The Nafunans have done...something this year. Quietly working away silently through the days. Other then one person we captured mentioning something called "Project Hippo" we have no idea what they are doing exactly, nor how their efforts have gone.

Battle Report, Naval Combat: Unlike last year, our Yalagdashgui are now in the same numbers as the Nafunan's sail ships which has allowed us to do much more this year then we could do last year. Whenever a enemy ship is sighted, we try and use our ships to go where it will end up. Of course, they can usually see us before we can them due to the smoke that comes out of our ships due to the steam engines, we are actually able to occasionally catch a ship and sink it before it can get away, or at least cause enough damage that it cant get away, or enough that it will sink sometime after it gets away. Either way, the year at sea goes much better for us because of this, and we gain the advantage.

Battle Report, Ruins. Attackers, Karikhita, Nafuna: The battle here is quite brutal, our own skirmishers have a moderate casualty rate compared to what it was beforehand, while the enemy's has a low one, mostly caused by the herder Tartu, who was mentioned in the last report as knowing the tells of where the enemy skirmishers are, and then killing them. However, we are still able to pack a good punch at long range thanks to our new rifle thanks to the fact it doesn't give a nice puff of smoke to tell where the shooter is like our old rifles did. At close range, our enemy still has an advantage, as while we can fire multiple times with reloading, we still need to use the bolt to eject the spent bullet before we can fire again, something the enemy doesn't need to due thanks to the whole revolver rifle thing. At least we now have made the playing field a bit more even, holding the ground with heavy losses but not advancing. [Karikhita 2, Nafuna 2]

Battle Report, Hills/Villages. Attackers, Karikhita, Nafuna: The hills are a hilly land with many valley's and, well, hills. There are few tree's and the fighting mostly happens at medium and short ranges, with long range being a bit rare outside of artillery anyway. With our brand new artillery we are able to make full use of our smokeless powder and our range. Although our shells don't explode, its still able to do a number to our enemy at a long range. Our rifles also do good work able to defeat the Nafunan's in a fair fight easily, however, its not usually a fair fight and the enemy still is able to out range our rifles when they are using their skirmishers. We did some good progress in advancing, but one of our major advances was pushed back by a team of such skirmishers who remained hidden for most of the engagement, and when we sighted one of them in the bush, a soldier reported that their rifle had an odd tube on top of it that seemed to shine in the light, presumably what Tartu used to kill them first. We couldn't pursue them as it would lead us into an obvious trap so we had t let them get away annoyingly. Regardless, we make some advances, but are pushed back to where the lines once where, but barely. Some more pressure would crack them. No one gains ground [Karikhita 0, Nafuna 4]

Battle Report, Swamp/Savannah. No attackers: For once, there is no fighting in one location of the war. Our soldiers stood guard diligently waiting for the first Nafunan attack, but it never came, and soon enough, they started just doing what they could to make their time in the swamp better and more or less relax along the front lines. Well, relax as much as you could when the ground is mostly mud and your cloths are mostly covered in the stuff. Either way the troops are glad to be able to catch a breath for once, as while fighting is good for them, too much isn't.

Outside world and Internal affairs: Having accepted the french deal, the first shipment of equipment arrived near the end of the year, and to our luck, it was mining equipment, which we used to break through the tough mountainside of the jungle island and gain access to a bit more ore while we sent some of the ore from our mountains to the ships that gave us the machinery. We predict that next year we will be able to make our big guns a bit easier, and in a few years, our ships easier. In other news however,  "Die Presse" newspaper in Germany publicly announces Wilhelm Röntgen's discovery of X-rays and their potential for new methods of medical diagnoses in a front-page article. British troops occupy Kumasi, West Africa. Henri Becquerel discovers radioactivity. Samuel Pierpont Langley flies his unpiloted Number 5 aircraft using a catapult launch from a boat on the Potomac River, USA. The aircraft travels almost 3/4 of a mile, ten times further than any previous heavier-than-air flying machine. A mass panic on Khodynka Field, Moscow, during the festivities of the coronation of Russian Tsar Nicholas II, results in the deaths of 1,389 people. The Sanriku earthquake resulted in two tsunamis and kills about 22 thousand people, becoming one of the most destructive seismic events in Japanese history. And Britain defeated Zanzibar in a 38-minute war, the shortest war in recorded history.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, The Khan expects some advancements.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Greatness942 on November 27, 2017, 02:30:35 am
From the desk of "ухаалаг садист":

Today, I came up with an extraordinary idea for the maximum destruction of the Nafunans. It's a simple little treat: a shell fired out of a cannon. The shell is hollow, and contains nine bombs that, upon a significant and hard impact with anything, detonate. While in flight, the shell cracks open, revealing the bombs, which rain down death upon Nafunan scum with reckless abandon.

I do not know how my peers or my leaders will react, but hopefully, they shall see the merit in such a destructive device. Should they accept the proposal, the Ukhliin Tolgoi will be used to maximum effect. And if all else fails, I can always suggest a revision for the new Burgud rifle.
                                                                                                                                                                               -
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Blood_Librarian on November 27, 2017, 08:54:56 am
Medical equipment "Star Bag"

Simply put, this is a bag of semi sterilized bandages,  high grade medical alcohol and various chemical and other medical tonics for the purpose of keeping our wounded better then dead. THe bag is given to soldiers who are slightly less hardy enough to work frontlines.

We also begin to train many personnel into the usage of these arcane pieces of equipment, trying to keep this humanitarian thing alive, and take not of any highly skilled individuals and declaring them as Surgeons, and giving them surgical equipment for committing surgery.

Alternatively, if you rock heads want something that can go bomb, another of the design proposals that I have come up with is the

Land Mine "BoomBox"
A fist sized steel casing which contains explosives, shrapnel, and a set of mechanisms that cause the explosives to detonate when the pressure plate on the top of the casing itself to detonate when two things occur: number one, the switch is turned on, activating the explosive. the switch is a relatively complicated piece that prevents itself from being blown up willy nilly. number two, the pressure plate is depressed rather then pressed in, and with a  quarter-half second delay for the mechanism  to fully activate due to it being a robust set of gears, along with the victims foot leaving the pressure plate, the bomb will go off once the plate is fully depressed after being press down.

Casualties on the enemy side should be immense, and shovels will be provided for landmine bearers to conceal the explosives, but planting them in places where soldiers may stumble ontop them, such as stairways, doorways, and trash ridden areas should be encouraged as well.

Quote
Ukhliin Tolgoi (1): Greatness942
Land Mine "BoomBox"(0):
Medical equipment "Star Bag" (1):Blood Librarian

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: NUKE9.13 on November 27, 2017, 02:37:01 pm
So, uh, obviously we need to do something about their godsdamned god-mode snipers. Since they seem to be single-handedly preventing our advance.
...
We could just develop our own scopes. Or we could be original.
...
Ah, fuckit, let's just develop our own scopes. A revision should be enough.

Project Hippo is 11/10 an ironclad.

I suggest a design spent on shells (and shot).

Artillery Ammunition Varieties: You want something shot out of a cannon? We got things to shoot out of cannons. All sorts of things.
First up, the Osolt HE Shell- the idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here.
Next, the Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Following that is the Oromdohk AP Shot- we have considered the Yalag's invincibility, and concluded that if the Nafunans roll out something similar, we want to have a counter. The Oromdohk is our answer. Using the most modern (well, most modern in Karikhita) of metallurgy, we have hardened the tip and toughened the base of a forged steel shot, allowing it to pierce armour plating. Then we covered the tip with a much softer metal, which deforms easily on impact, absorbing some of the shock so that the main body of the shell isn't deformed, and has a better chance of penetrating.
And finally (and also the first to be dropped if development hits a hurdle), the Nokhorlol APHE Shell- like the Oromdohk, but instead of being a solid shot, there is a cavity within filled with explosives, with a slightly delayed impact trigger- ensuring that it explodes after penetrating the armour.

Spending a design should make things easier, and let us get several types of ammunition at once. If anyone can think of another basic type that should be added, let me know.

Quote from: Xob Etov
Ukhliin Tolgoi:
Medical equipment "Star Bag":
Land Mine "BoomBox":
Artillery Ammuniton Varieties: [1] NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Khang36 on November 27, 2017, 03:13:57 pm
Just to note we do have steel now from our cannon. And for shell types there are APHE/SAP and APC. They are both pretty much the same thing but the difference being APC has the bare minimum HE filling at the base of the shell to be effective while having minimal effecte to the armour piercing characteristics of the shell. Where as APHE/SAP is the middle ground between AP and HE .
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: NUKE9.13 on November 27, 2017, 03:37:46 pm
Just to note we do have steel now from our cannon. And for shell types there are APHE/SAP and APC. They are both pretty much the same thing but the difference being APC has the bare minimum HE filling at the base of the shell to be effective while having minimal effecte to the armour piercing characteristics of the shell. Where as APHE/SAP is the middle ground between AP and HE .
Hmm. Fair enough about the steel, I've changed it to be forged steel instead of cast iron.
I've also added an APHE shell, with the stipulation that it is the lowest priority.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Jilladilla on November 29, 2017, 12:35:18 pm
Nuke? You cut off the votes before you...

Quote from: Votebox
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Thanatos Russ on November 30, 2017, 01:54:57 am
supporting the artillery
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Madman198237 on December 01, 2017, 05:28:36 pm
Luu-class (Mongolian for Dragon) Cruiser
Based off the Yalagdashgui, the Luu-class vessel makes use of yet another innovation in propulsion, the "screw" method of propulsion, and driven by the relatively new "steam turbines" now in use by navies across the world. It is still made of wood and plated with iron, however, and is slimmer than the Yalagdashgui, as it has no carrying capacity for troops or ground equipment, only some marines. It is built for speed, even with the iron plating, and so is relatively narrow, with only one gundeck, with just five of our best howitzers per side. Two more face forwards, and two more to the aft.

Quote from: Votebox
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (3) NUKE9.13, Jilladilla, Thanatos Russ
Luu-class Cruiser: (1) Madman

Why not be contrary and all that fun stuff?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Khang36 on December 01, 2017, 05:47:38 pm
Quote from: Votebox
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (3) NUKE9.13, Jilladilla, Thanatos Russ
Luu-class Cruiser: (2) Madman, khang

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: Thanatos Russ on December 01, 2017, 06:45:40 pm
Quote from: Votebox
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (2) NUKE9.13, Jilladilla,
Luu-class Cruiser: (3) Madman, khang, Thanatos Russ
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
Post by: piratejoe on December 01, 2017, 07:53:54 pm
Very Hard: 5
Luu-Class Cruiser:
The Luu-Class is a fine ship, much faster and much much more modern then the old Yalagdashgui, however at the cost of some armour, not that it means much seeing how the Nafunan's have yet to get anything that can actually pose a threat to our own ships. Still, it is much faster then the Yalagdashgui, so much so that unless the Nafunan's have absolutely perfect conditions and try evading our detection, we can catch up with their ships and sink them with little to no threat to our own. The steam engine on the Luu-Class is also a bit larger and more powerful then the Yalagdashgui's as well due to utilizing turbines, however its a bit finicky, and needs supervision at all times by professional engineers least it breaks, which it does sometimes when at flank speed. We also made enough room to store a good amount of coal for the steam engines to allow it to be at sea for a good while before needing to return and get more fuel. Costs 3 Ore, 2 wood, Complex- Expensive.

It is now the Revision Phase, The Khan and his admirals rub their hands at the thought of ruining Nafuna's Naval Trade.

(Edited as it was brought to my attention that turbines where first used on ships on 1984 and first demonstrated this very year.)
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: Madman198237 on December 01, 2017, 08:11:35 pm
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version
The idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here. Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.

We can do this, OR

Algasahk Rifle Scope
The Nafunans appear to have placed some sort of small spyglass on their rifles, to see their targets better. We've done the same. Inscribing crosshairs and a set of shot-drop (How far above your target you should aim for a given range) indicators on the glass of the lens without damaging it is a delicate process, but well worth it when our marksmen will be even more accurate than the Nafunans are.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: NUKE9.13 on December 02, 2017, 08:00:00 am
[Hawk, please translate] Rifle Scope
The Nafunans appear to have placed some sort of small spyglass on their rifles, to see their targets better. We've done the same. Inscribing crosshairs and a set of shot-drop (How far above your target you should aim for a given range) indicators on the glass of the lens without damaging it is a delicate process, but well worth it when our marksmen will be even more accurate than the Nafunans are.
Algasahk. That took me, like, 20 seconds, if that.
Anyway, as I said, we need to counter their god-mode snipers. Easiest way to do that is with our own god-mode snipers.

Quote from: Vox
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [1] NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: Khang36 on December 02, 2017, 08:30:55 am

Quote from: Vox
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [2] NUKE9.13,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: Madman198237 on December 02, 2017, 10:48:31 am
Quote from: Vox
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [3] NUKE9.13,khang, Madman

Thank you, NUKE, was not feeling up to digging through the internet to find a halfway decent translator for that last night.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: piratejoe on December 03, 2017, 02:24:20 pm
Normal: 1
Algasahk Rifle Scope:
When we thought of making a rifle scope, we thought that maybe it would be a wise idea to give some young inexperienced and new engineers the task of making this scope for us as a way of trying to make them learn a little bit about how designing and working on a project works. This turned out to be a terrible idea as after the time we had to make the project was up, we where given quite literally a spyglass slapped on a rifle and nothing more, no cross hairs, shot drop, or anything else we asked for. We thought that either the young engineers where just pulling our leg or where completely incompetent, but its even worse then that, they actually managed to put the thing on a rifle within the span of a single day, and for the rest of the time they had, they quite literally sat around doing nothing but eating, relaxing, and wasting our precious time. Regardless, Khan Khan has...dealt...with them personally.

It is now the Battle Phase. The Khan is actually quite happy, surprisingly, probably because of the recent... removal, of incompetent engineers.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
Post by: NUKE9.13 on December 03, 2017, 03:27:12 pm
Well... it's better than nothing.

Anyway, unless Project Hippo (which is definitely an ironclad or semantically equivalent, no matter what Joe says) turns out to be really effective once fixed up, we should dominate the seas, thanks to our ahead-of-time turbine-driven warship. So attacking the Ruins is a no-brainer. Then the choice is between the Villages and the Savannah. I'm gonna say Villages, since it's more valuable.

Quote from: Vote Box
Attack the
Ruins: (1) NUKE9.13
Villages: (1) NUKE9.13
Savannah:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
Post by: Madman198237 on December 03, 2017, 03:41:34 pm
Quote from: Vote Box
Attack the
Ruins: (2) NUKE9.13, Madman
Villages: (2) NUKE9.13, Madman
Savannah:

Priority One: Not letting the enemy get any resources we don't have to let them get. i.e., take back ground we've lost.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
Post by: Khang36 on December 03, 2017, 06:44:02 pm

Quote from: Vote Box
Attack the
Ruins: (3) NUKE9.13, Madman,khang
Villages: (3) NUKE9.13, Madman,khang
Savannah:

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
Post by: Blood_Librarian on December 03, 2017, 09:40:02 pm


Quote from: Vote Box
Attack the
Ruins: (4) NUKE9.13, Madman,khang, Blood Librarian
Villages: (4) NUKE9.13, Madman,khang, Blood Librarian
Savannah:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Battle Phase
Post by: piratejoe on December 04, 2017, 11:21:11 pm
Battle Report 8, 1897
This year, we have finished work on one of the fastest ships we ever could hope to make, and in fact, its probably actually not that bad compared to the rest of the word, if a bit under gunned anyway. Regardless, we worked on the Luu-Class Cruiser, which is quite a bit quicker then our old ship. However, a voice came up that, theoretically, the Nafunans could sink one if they sent their whole navy to kill one, due to the fact that the armour is thin enough that their weapons actually do some, although minor, damage. Lucky, they wont go alone and we doubt the Nafunans will throw their fleet away, so we probably don't have to worry about that. We also attached a spyglass to a rifle and generously called it the Algasahk rifle scope despite quite literally being a spyglass on a rifle...

The Nafunans meanwhile...well as far as we know they made one thing and one thing only... The Carrera Series 3 Model 2 Rapid Repeater Revolver, as the name suggests, its rapid firing revolver. Quite the large one too as its actually takes about three people to move it from place to place, or two if one guy is particularly strong. Either way when stationary it tends to have a crew of about two and fires a lot of bullets.

Battle Report, Naval Combat: The battle in the sea has majorly been changed with the introduction of the Luu-class. Being much faster and actually able to catch up with our enemy's ships, we can properly disrupt trade and easily beat down the Nafunan navy, of course, we have quite a few ships brought back for repairs and they have to stay under repair for longer, but they don't ever get sunk, unlike the Nafunan's ships, which easily fall to our superior firepower. Of course, this has resulted in a Major Naval Advantage for us However we don't have complete domination over the sea's...yet anyway.

Battle Report, Ruins. Attackers, Karikhita, Nafuna: The fight in the Ruins is a...odd one at that. The enemy's rapid firing gun, which the rest of the world refers to as a machine gun, is not actually used much here, not because it wouldn't be effective as when it is used, its devastating against our troops forcing them to stay put until the enemy comes around and shoots them or the gun runs out of ammo and needs to reload. But because they don't have the supplies to support the ammo the thing needs to be effective, they are unable to use their machine gun as well or as frighteningly as it could. It should also be noted that the new scopes help a bit, not much but they are better then nothing, although Tartu refuses to use them.Due mostly to supplies, we gain ground at a heavy cost, although, if the enemy had proper supply, the results probably would have been reversed [Karikhita 3/4, Nafuna 1/4]

Battle Report, Villages. Attackers, Karikhita: As it turns out, machine guns when fully supplied actually are effective at medium range. Not at hitting things mind you, but for making people think twice about moving closer or staying in its line of fire. It also turns out that riding on horses makes one more susceptible to concentrated machine gun fire due to being a larger target and unable to take much in the way of cover, and this has caused our soldiers to take quite a few loses but we still have a speed advantage due to this so its not terrible. Our enemy also started digging ditches that, while we wish we could make their graves, turn out to actually be a decent defensive positions, especially for their machine guns. We tried stopping them from digging them, mind you, but their machine guns made that...difficult. The only way we can really defeat them is to take out their machine guns, which is easier said then done. Killing the ones manning it and usually a few other people move to take the place of the last gunners unless there is heavy fire in their direction. The only real way to disable them is to destroy them with artillery, which is very difficult to do, and would be easier if we had explosive shells like Nafuna does. Of course, all the advantages they had last year are still here too, minus them having the only scopes anyway, and due to this our numerous attempts to assault them have resulted in many many deaths, more then we actually thought possible even, though our rifle is still better then theirs at least. Either way, we get bloodied and battered with nothing to show for it [Karikhita 0/4, Nafuna 4/4]

Battle Report, Swamp. Attackers, Nafuna: After a year of quiet, fighting once again starts on this side of the war. Our current rifles, still better then the enemy's own are extremely important here as shooting before your enemy can is very important and in the average confrontation, where the enemy has to reload after every shot unless they are using their old revolver rifle, or their new revolver machine gun we are able to fire first. Luckily for us as well, their machine gun is heavy, and can get stuck in the mud, and as it turns out, machine guns are better for defensive rather then offensive tactics. For the most part, things are actually even however, well, even in relative terms. The defender always has an advantage nowadays, and an advantage is something we have as we lose not one inch of our ground. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs: Our shipments of industry have resulting in things like cannons and such to be made with ease, and we shouldn't have too much difficulty making much else unless it truly is a complex big gun. This would make our Sea Wolves cheap, as the guns where the only thing hard to make, but its obsolete now... In other news, however, the first successful submarine that can run submerged for any considerable distance and combines electric and gasoline engines is launched in the USA, designed by John Philip Holland. Thomas Edison patents the Kinetoscope, a device which produces moving pictures. The world's first car dealer opens in London and London becomes the world's first city to host licensed taxicabs.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, Keep making the Khan not regret choosing you.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Jilladilla on December 05, 2017, 07:10:37 am
So, just a reminder to everyone: Our Artillery is un-complex and Cheap now, and the deal with the French accelerated our rate of industrialization. So basically, for a little while we have the Unique Advantage of Artillery Spam. I say we capitalize on this with explosive shells. It need not be the Design, it can be done with the Revision.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Blood_Librarian on December 05, 2017, 08:24:30 am
Equipment Revolution

With the advent of new industrial capability, over a dozen new pieces of equipment become available in a threateningly short amount of time: Bandages surgical kits, anesthetic(Really strong alcohol if nothing else), Shovels,  and the most important pieces of equipment: Landmines and grenades.

Simply put, the grenades are little more then simple explosives with a simple trigger that deonates around five seconds after thrown.

The landmines detonate when stepped on.

Quote from: Votes
Equipment Revolution(1):Blood Librarian

If we need to design the grenades on one turn I am okay with that.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: NUKE9.13 on December 05, 2017, 04:01:47 pm
Grenades could be done in a revision. The medical supplies and shovels have QoL written all over them, I think.

I'm just gonna propose this again:

Artillery Ammunition Varieties: You want something shot out of a cannon? We got things to shoot out of cannons. All sorts of things.
First up, the Osolt HE Shell- the idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here.
Next, the Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Following that is the Oromdohk AP Shot- we have considered the Yalag's invincibility, and concluded that if the Nafunans roll out something similar, we want to have a counter. The Oromdohk is our answer. Using the most modern (well, most modern in Karikhita) of metallurgy, we have hardened the tip and toughened the base of a forged steel shot, allowing it to pierce armour plating. Then we covered the tip with a much softer metal, which deforms easily on impact, absorbing some of the shock so that the main body of the shell isn't deformed, and has a better chance of penetrating.
And finally (and also the first to be dropped if development hits a hurdle), the Nokhorlol APHE Shell- like the Oromdohk, but instead of being a solid shot, there is a cavity within filled with explosives, with a slightly delayed impact trigger- ensuring that it explodes after penetrating the armour.

Using a design should make this a fairly easy task.

Quote from: Votes
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Jilladilla on December 05, 2017, 04:43:41 pm
While I suppose we could match their MG with an MG of our own, well. Relatively safe Artillery Spam has its appeal. That and there is no MG proposal.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Madman198237 on December 05, 2017, 09:11:34 pm
Honestly, we're in a better position to make a more viable machinegun that the Nafunans, and I doubt we'll be able to catch up any other way. Artillery will be good, but we basically need a shell and, later, an AP variant. That's all right now. A revision could probably get us a global-standard explosive to use in our shells, as long as we're only getting a shell. Meanwhile, we can be using a design to make a superior machinegun.

Shuurga Light Machine Gun
The Nafunans have created a monster gun, capable of scaring small children with its impressive weight and tactical inflexibility. In response, we will develop a gun using our own, clearly superior, focus on mobility. A novel firing mechanism is used to throw hundreds of 6mmx65mm rounds (10mm cartridge diameter) at the enemy. The bullets, like our newest rifle bullet, use smokeless powder and a relatively large powder charge to give the gun very high velocity and thus good damage potential. The mechanism is "open-bolt", which means the bolt starts in an open position and closes when the trigger is pulled, which pulls a bullet into the breech and slams the firing pin, which is just part of the bolt, into the cartridge. A small hole in the barrel collects gas from the firing, which is blown back against a piston which provides enough force to push the bolt back until it locks (If the trigger is not being held down) in the open position once again. If the trigger is being depressed, the bolt immediately travels forward again under spring power, resetting the piston and firing another round. Overall, the gun is intended to be lightweight because of its simple construction and small size due to the smaller rounds it fires. It has a bipod mounted under the barrel itself, which is easily replaceable, as the barrels are expected to overheat rapidly, even with the advanced cooling of an open-bolt design. For ammunition feed, a large topside magazine based on our present rifle magazines but detachable, with the addition of a feed lip to keep bullets in place. The magazine will hold fifty rounds. A simple sighting setup, largely copied from our rifles, allows the user to take rough aim before just shooting in the general direction of, well, everything in front of them.

Reference material:
This gun makes use of an open-bolt system, actuated by a short-stroke gas-operated piston system, magazine-fed, with interchangeable barrels.

Basically, if the Nafunans can do a belt-fed system (Has an extra step of getting the bullet from the belt to the breech without interfering with the belt) that is also gas-operated AND the gas rotates the chambers at the same time and this whole thing is at Very Hard, this ought to be Hard or VH.

It's not been fully proofread and things may be missing, but I give up for now, please help.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Jilladilla on December 05, 2017, 09:17:19 pm
I do really like the Shuurga, and really, HE shells are a revision, we can all admit. (Yes, I know that your thing is more than just HE shells, but we can all admit that that's the thing we're lacking most.) And besides, it's a lightweight, mobile MG. It'll let us retain our mobility while still bringing heavy firepower.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Madman198237 on December 05, 2017, 09:32:21 pm
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (2) Jilladilla, Madman

We can either do a fifty-round topside magazine or a 40-round bottom magazine, I'd estimate. These are 6mm bullets after all, substantially smaller than an 8mm.

Round edited in proposal to be freakishly long (6x65mm) but only 10mm in diameter, which should give us large numbers per magazine, while retaining really high muzzle velocities.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: NUKE9.13 on December 06, 2017, 06:52:56 am
Yeah, alright. I'd like to get a whole mess of different ammo types for our cannons, but I can settle for just getting HE shells with a revision.

And a LMG would be very useful.
Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (3) Jilladilla, Madman, NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Khang36 on December 06, 2017, 03:22:17 pm

Quote from: Votebox
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (4) Jilladilla, Madman, NUKE9.13,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: piratejoe on December 06, 2017, 05:43:38 pm
Very Hard: 6
Shuurga LMG:
The Shuurga is quite simply a machinegun that is just plain better then the Nafunan's, its faster to reload, much slower to overheat, and best of all, its light enough that most people can carry it by themselves. Of course, one major drawback, much to the disappointment of our soldiers, is that you cannot use it while riding a horse, a fact our soldiers during testing tried to prove wrong time and time again. Still, other then that, it takes at least a little bit of effort to make the gun overheat, however when it does its quite simple, easy, and quick to replace the barrel. This machinegun proves how we are superior to Nafuna in every way, for even when they try something first, we just do better and easily one up them.

It is now the Revision Phase, Khan Khan is impressed.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: Khang36 on December 06, 2017, 08:02:15 pm
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version
The idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here. Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Quote from: Osolt HE TNT
Osolt High explosive shells: no more shall the accursed Nafunans be the only ones to have exploding shells. The engineers have developed their own. The shell is hollow and filled with a high explosive called TNT. An impact fuse is set on the tip of the shell which is screwed on before the shell is fired to avoid accidental explosions
I say we do one of these for this revision it will set us ahead of the nafus on everything but close range on the groung war and garrenty our domination of the sea if they don't make a new ship this turn.

Quote from: HE votes
AAISSRV (0)
HE TNT (1)khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Design Phase
Post by: Thanatos Russ on December 07, 2017, 12:59:34 am
Hard: 6
Shuurga LMG:
The Shuurga is quite simply a machinegun that is just plain better then the Nafunan's, its faster to reload, much slower to overheat, and best of all, its light enough that most people can carry it by themselves. Of course, one major drawback, much to the disappointment of our soldiers, is that you cannot use it while riding a horse, a fact our soldiers during testing tried to prove wrong time and time again. Still, other then that, it takes at least a little bit of effort to make the gun overheat, however when it does its quite simple, easy, and quick to replace the barrel. This machinegun proves how we are superior to Nafuna in every way, for even when they try something first, we just do better and easily one up them.

It is now the Revision Phase, Khan Khan is impressed.

STOP I CAN ONLY GET SO ERECT
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: NUKE9.13 on December 07, 2017, 04:05:32 am
Quote from: votes
AAISSRV (0)
HE TNT (2) khang, NUKE9.13
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Revision Phase
Post by: Blood_Librarian on December 07, 2017, 08:32:41 am
Quote from: votes
AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: SamSpeeds on December 07, 2017, 01:59:41 pm
Quote from: votes
AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: BBBence1111 on December 07, 2017, 02:37:01 pm
Quote from: votes
AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
+1
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: Khang36 on December 07, 2017, 03:03:32 pm
Updating vote tally
Quote from: votes
AAISSRV (0)
Osolt HE TNT (5) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: Madman198237 on December 07, 2017, 03:05:19 pm
Quote from: votes
AAISSRV (0)
Osolt HE TNT (6) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman
Onwards to unanimity!
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: Thanatos Russ on December 08, 2017, 12:22:55 am
Quote from: votes
AAISSRV (0)
HE TNT (3) khang, NUKE9.13, Blood_Librarian
So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
+1
+1
+1
^1
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: Jilladilla on December 08, 2017, 12:44:54 am
Come now, everyone join in! Together, we will achieve Greatness!

Quote from: votes
AAISSRV (0)
Osolt HE TNT (7) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: Greatness942 on December 08, 2017, 05:11:00 am
Come now, everyone join in! Together, we will achieve Greatness!

Quote from: votes
AAISSRV (0)
Osolt HE TNT (8) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla, Greatness942

You rang?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Revision Phase
Post by: piratejoe on December 08, 2017, 06:30:37 pm
Normal: 3
Osolt HE TNT:
The Osolt HE TNT shell is quite simply a shell with a bunch of TNT inside of it set to explode on impact, which it does. We are 100% certain it does not in fact explode inside the barrel of the gun and only explodes when hitting the ground...most of the time anyway. Very rarely, one in out of a thousand or so shells, there is a dud, which usually remains unexploded until disturbed by someone shooting it and getting a lucky shot, or shooting it with a moderately heavy weapon...or just another shell exploding next to it. However, while kicking or stepping on one of these duds is ill advised, its not going to cause it to explode. Other then the rare dud, the shells work as expected and pack a nice punch.

It is now the Battle Phase, Khan Khan is quite happy with your work.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: Madman198237 on December 08, 2017, 07:33:44 pm
Quote from: Votebox
Ruins: (1) Madman
Villages: (1) Madman
Savannah:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: Blood_Librarian on December 08, 2017, 07:49:18 pm
Uh. this was gonna be explosives for mining and resources as well as military use.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: Jilladilla on December 09, 2017, 05:24:46 am
Nothing really to say, other than let's keep this moving onwards.
Quote from: Votebox
Ruins: (2) Madman, Jilladilla
Villages: (2) Madman, Jilladilla
Savannah:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: Thanatos Russ on December 09, 2017, 06:15:33 am
Ruins and villages too.

We should be able to retake the Ruins this turn.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: Khang36 on December 09, 2017, 09:57:03 am

Quote from: Votebox
Ruins: (4) Madman, Jilladilla,Thanatos Russ,khang
Villages: (4) Madman, JilladillaThanatos Russ,khang
Savannah:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1898 Battle Phase
Post by: piratejoe on December 10, 2017, 12:49:16 am
Battle Report 9, 1898
Our work this year has produced the Shuurga LMG, a machine gun that is so light, you only need one person to carry it, a machine gun that doesn't overheat that quickly, a machine gun that is quick to reload. What more would you ever want out of a thing? Moving on, we have also made the Osolt HE TNT a shell for our cannons that explodes when it hits the ground, making our artillery deadlier then ever before. However rarely, the shell is a dud and doesn't actually go off, but its not too much of an issue considering how often it actually explodes.

The Incompetent Nafunans have...proven to not be so incompetent. They have made the Sekhmet 1.6-inch Revolver Cannon, which, while even less mobile and heavier then their old machine gun, is accurately called a cannon due to its weight and size. however its faster firing and comes with a shield. It also doesn't seem to overheat and there is a immobile variant. We also have word they finished project hippo, with their new QF Tauret Field Artillery Piece model 1898, a highly advanced artillery peace that is fast firing, and hard hitting and has a shield to protect the crew. There is also a sparkly thing that is fired at particular locations which results in the artillery firing at it some time after from out of sight...

Battle Report, Naval Combat: On the Seas, we have a slight issue. The new Sekhmet cannon is on some of Nafuna's ships. It doesn't do too much damage to our ships itself, however, it can penetrate our armour and kill the crew which thought they where safe. Their ships still go down with ease but we are taking more crew losses then before as they can get a few shots off before their ship is blasted to bits. It doesn't change much in the bigger picture of things, however there is also a report of one of our Luu class ships getting a bit to close to shore and getting badly damaged by a single lucky shot by one of the Nafunan's Tauret's, which is worrying. We still hold onto a major naval advantage...

Battle Report, Ruins. Attackers, Karikhita: The fighting here is not much more difficult then before. With our control of the sea's still intact and with our new mobile machinegun, we are able to outflank the enemy's defenses and, even when we cant, we can just wait for them to run out of ammo. The Sekhmet is something that is terrifying to deal with as it can kill you even if you run behind a wall, and there is no easy way to take out the gunner with its little shield, but its not so terrifying to deal with when its out of ammo, it also should be mentioned a few Skermishers are able to get a shot and kill the gunner when the gun looks the right way, and Tartu has gotten quite a few kills this way. It also should be mentioned that the Tauret hasn't been seen or used here, which is very good and the reason why will be quite apparent in the next report. Still, there are a few times where their guns have a decent amount of ammo, we rely on flanking them with our machineguns, which sometimes doesn't work, but those times are rare and we are able to finally retake the lands of this abandoned city. Hopefully we will be able to make their capitol look like this soon. [Karikhita 4/4, Nafuna 0/4]

Battle report, Villages/Hills. Attackers, Karikhita, Nafuna: The battle once again is a fierce one. While their old machine gun is a pain enough to deal with, with the new artillery shells, we are able to take them out a bit easier, their new cannon is more difficult to deal with, but a HE shell will also deal with them with ease...what the HE shell wont deal with is their new artillery, which only shows its self in the form of its own shots whenever someone fires a sparkly red thing at our cannons or soldiers, but usually cannons. Shortly after, the place where the thing was fired at, a bunch of shells come raining down exploding, turning horse, man, and metal into twisted burning bloody shapes. Naturally, this isn't too bad when applied to our soldiers, but our cannons, which are slower, have a harder time dealing with them. Worse still, we rarely ever see them as they usually remain behind enemy lines where they are safe and can fire away with impunity. When the enemy attacks, our machine gun is very useful against them, especially since they don't usually have their heavy cannon in the assault as well, but they do have their artillery, which makes our gunners have to run around in order to not get blasted, and any defenses we can make are usually destroyed as well... We aren't able to push into their lands, and thanks to their superior artillery, the Nafunans are able to gain ground into our hills, we still can gain the resources here however...for now at least. [Karikhita 3/4, Nafuna 1/4]

Battle Report, Swamp. Attackers, Nafuna: Once again, the enemy tries to make advances in the swamp now that they have their new toys. Luckily, their new cannon cant help them here much, if at all. Unluckily, their artillery can, at least this far in the swamp where the fighting is happening. Unluckily for them, we have our new machine gun, and it can be used quite well here, not everywhere, mind you, but more then their own gun. However, like last year, when it comes to rifles, its down to which soldier fires first, and while their artillery makes us keep on the move to not get hit, we are still able to get the first shot off most of the time due to our little box mags in our rifles. Naturally, in a more bloody but still similar picture as last year, we are able to fight back the Nafunan attackers. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs: More shipments have arrived and we are now digging into the forest near the majority of our camps. Of course, we know there is no Ore there, but there is Oil, and although we have no use for the stuff just yet, nor any way to transport it, it will be useful for us in the future, at least, thats what we believe anyway. In other news, the first auto insurance policy in the US is issued by Travelers Insurance Co.  John Philip Holland achieves a successful test run for the first modern submarine off Staten Island, submerging for one hour forty minutes. Rudolf Diesel of Germany patents the diesel internal combustion engine. The Spanish-American war starts and ends in a US victory. Hawaii is formally annexed to the US. Most importantly however, the Fashoda Incident happened, and we get the feeling that France wont care about this island as much as they might have before, although they will still honor our deal, just in case Germany decides to come around...

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, make the Khan proud, even more so then last year.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Khang36 on December 10, 2017, 06:54:12 pm
here are some of my design proposals for a new artillery which for now i will tentatively call ayanga(thunder)

Ayanga:In order to rapid fire capabilities like what we have seen from the nafas and our french friends we have shamelessly stolen the idea and included a hydro-pneumatic recoil system to remove the need to readjust the gun after every shot. as the gun is intended to be used a field gun and as a howitzer the shell and propellant case are detached and loaded separately this allows the gun crew to add and remove propellant charges as needed for variable muzzle velocities. the gun carriage is designed to have a split trail that can be folded for transport to allows for 40 degrees of elevation and gun traversal range 30 degrees left and right. to ensure the wheels are not damaged from firing 40 degrees elevation at max power a platform at the bottom of the carriage can be lowered for the gun to rest on instead of the wheels this also had the added benefit of making the gun more stable. Despite engineer Khang's criticism of the nafa's 6 inch gun having a gun shield he has begrudgingly included a 4mm gun shield on the front of the carriage to provide some protection for the gun crew as the gun is still a field gun and is expected to have some use shooting at LoS targets. the gun has an adjustable sight for direct fire use. Additionally along with the gun we will make AP and APHE shells
AP: solid steel pointed shots intended to punch through armour
APHE: are AP shells with with as large of a explosive charge at the base of the shell we can put in with out having a serious impact on the
armour pen capabilities of the shell (APHE shells have negligible impact on shell performance 10cm and up )
additional HE shells have coloured bands pointed on the shell to distinguish between high and low velocity, high velocity HE shells need thicker shells walls thus less room for explosives.

Quote from: Proposal A:QF-10cm L30
10cm gun with a bore length of 3 meters.
estimated weight: around 1.6~2 tonnes
shell weight: 15kg
estimated max range: 11~12km
Quote from: Proposal B:QF-12cm L40
12cm gun with a bore length of 4.8meters
estimated weight: around 4 tonnes
shell weight: 28kg
estimated max range: 12~15km
Quote from: Proposal B:QF-15cm L35
15cm gun with a bore length of 5.2meters
estimated weight: around 6 tonnes
shell weight: 45kg
estimated max range: 16km

Note these are all literally naval guns being used as howitzers
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: NUKE9.13 on December 11, 2017, 07:37:42 am
I mean, I guess. Feels a bit boring to just copy the Nafunans turn after turn and hope to roll better.
:/
Oh well.

Consider my vote to be for the Ayanga. I guess the middle option? Although I don't really care which variety we go with that much.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Jilladilla on December 11, 2017, 08:53:47 am
To keep things rolling, well, B does seem good enough.. Even if I'd prefer to go easy on the fancy specialty ammo.

Quote from: Votebox
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Cnidaros on December 11, 2017, 10:01:31 am
Hello! Joining up with glorious not-Mongols of Karikhita!

I'm voting for the Ayanga too, as the Nafuna artillery seems to be giving them a large advantage. However, I would prefer the C-variant for the possibility of outranging them.

Quote from: Votebox
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (1) Cnidaros

For revision, we should fix the Ayanga if it doesn't roll well, or perhaps go for a uniform revision that includes camouflage and a metal helmet?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: SamSpeeds on December 11, 2017, 10:15:19 am
Quote
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (2) Cnidaros, SamSpeeds

Next turn we should make a biplane or glider and drop bombs by hand on artillery positions :D
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Madman198237 on December 11, 2017, 04:00:20 pm
Ayanga Rewritten
In order to obtain rapid-fire artillery capabilities such as those possessed by the Nafunans and our French allies, we designed a hydro-pneumatic recoil system, which removes the traditional need to readjust the gun after every shot. Then, we mounted it on a 120mm/L40 gun, which is intended to be used a field gun and as a howitzer, and so has a long barrel and simple sighting system for direct fire, as well as a Light gun shield of about 10mm thickness, to prevent rifle-shot penetrations. The shells, however, are markedly different from previous designs, coming in two varieties: The "short" howitzer shells and "long" field-gun shells. The short shells pack less powder and more explosive content, the field guns fire a stronger shell with more powder. The gun carriage has a split tail that can be folded for transport by a group of horses for maximum mobility, while the ammo is carried separately by another pair of horses. The carriage is designed to allow 40 degrees of elevation and gun traversal range 30 degrees left and right. To ensure that the wheels will not be damaged from firing at max power and elevation, a set of jacks at the bottom of the carriage can be lowered for the gun to rest on instead of the wheels, stabilizing the gun and preventing the suspension from taking damage from the firing process. The gun makes use of AP shot, which is basically a lump of shaped steel used to break things like our ironclads (which have armor), HE like we have already developed, and an APHE shell, which is basically a lump of steel with explosives behind it, made for punching through armor before detonating.

I rewrote the Ayanga B proposal to be a little more concise and understandable. I think. Anyway, posting it because my brain hurts and I can't consider the relative value of actually using a rewrite right now.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Khang36 on December 11, 2017, 04:04:13 pm
Quote
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (2) Cnidaros, SamSpeeds

Next turn we should make a biplane or glider and drop bombs by hand on artillery positions :D

If we get observation ballons we shoild be able to just have our gun shoot their artillery all proposals should have either equal or greater range than any 6 inch howitzer.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Madman198237 on December 11, 2017, 04:13:17 pm
Quote
Ayanga
-Proposal A
-Proposal B: (3) NUKE, Jilladilla, Madman
-Proposal C: (2) Cnidaros, SamSpeeds

Just to let things move I'm voting for this gun.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Khang36 on December 11, 2017, 04:14:19 pm

Quote
Ayanga
-Proposal A
-Proposal B: (4) NUKE, Jilladilla, Madman,khang
-Proposal C: (2) Cnidaros, SamSpeeds

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: piratejoe on December 11, 2017, 06:22:58 pm
Very Hard: 6
Ayanga QF-12cm L40:
The Ayanga is a 120mm Artillery cannon that can best be described as quite simply a smaller version of what the Nafunans did along with a fancy new shell. The artillery has a impressive max range a bit further than we would have expected, being somewhere around 17km, although on land and at optional positioning we have to use it at a bit more then half that range due to sight issues. On ships however we expect that this wont be an issue. The cannon is also quick to fire and should be able to with a skilled crew fire slightly faster then the Nafunans own artillery and will provide a powerful punch that is not much less powerful then the Nafunans. It should also be mentioned its heavy, and slow to move, but not as bad as it could be. It should be mentioned that we would need to do a bit of work to put them on our ships, but it wouldn't be too hard to do so. Costs 3 ore. Cheap

It is now the Revision Phase, the Khan is very happy with your work.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Design Phase
Post by: Thanatos Russ on December 11, 2017, 11:45:19 pm
Very Hard: 6

Just like me when I see that
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
Post by: Cnidaros on December 12, 2017, 05:33:41 am
Ayanga Improvements

First priority is to make a simple flare gun for our frontline soldiers to call down Ayanga fire from beyond line of sight. Second priority is to install Ayangas on our Luu-class cruisers and Yalagdashgui ships.

Quote from: Votes
Ayanga Improvements (1): Cnidaros
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
Post by: Khang36 on December 12, 2017, 12:26:05 pm


Quote from: Votes
Ayanga Improvements (2): Cnidaros,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
Post by: Blood_Librarian on December 12, 2017, 12:35:59 pm
Fragmentation Grenade

Simply put, its surplus explosive material, a metal casing, and some weird  bits of material we found on the floor all mashed together to form a grenade with a 4ish second timer. It's scary as hell, but it works, and it somehow has a hand conforming grip. and a coffee mug handle.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
Post by: Madman198237 on December 12, 2017, 02:30:24 pm
Quote from: Votes
Ayanga Improvements (3): Cnidaros, khang, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Revision Phase
Post by: piratejoe on December 12, 2017, 09:30:42 pm
Normal: 4
Ayanga Improvements:
We thought of these as simple enough to give to our new replacement engineers in training, and quite simply, they did five things, they made a flare, a flare gun, a flare arrow, and placed a few Ayanga on our Luu's and on our Yalagdashgui. The Flares where easy, and the arrow with a flare on it was made due to the general desire to be able to use the bow again, while the Ayanga's where a bit harder, but they managed to put them in where the old cannons were. Other then that they had no issues doing this, although one of them had an idea and expected that we could get a bit more range out of our new cannon if we placed them somewhere else on the ship that didn't block its max elevation, like the deck. He managed to convince the others and experimented around a bit with the idea, and where able to place one extra gun on the front of both of our ships, although, its quite slow to turn but at least it still has the shield that the land version does. Naturally, the guns are a bit heavier and make our ships ever so slightly slower, but its still really good, and these new engineers in training are much better then the last ones...

It is now the Battle Phase, Khan Khan is thinking of what he will do to the Pharaoh when we reach their capitol.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
Post by: Khang36 on December 12, 2017, 11:43:27 pm
Quote from: vote
Mountain(1)khang
Hills(1)khang
Savana
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
Post by: Cnidaros on December 13, 2017, 01:15:21 am
Quote from: vote
Mountain (2): khang, Cnidaros
Hills (1): khang
Savannah (1): Cnidaros

I say we attack the mountain island because we've got the naval advantage, and the savannah because we've now got the artillery advantage (kinda).
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
Post by: Jilladilla on December 13, 2017, 01:23:48 am
Mountains and Hills I say. Why? Mountains because we have Naval Advantage, and would but us in position to disrupt their ore from it.
Hills because they're threatening our ore, and we'd very much like to re-establish that safety margin, thank you very much.
Quote from: vote
Mountain (3): khang, Cnidaros, Jilladilla
Hills (2): khang, Jilladilla
Savannah (1): Cnidaros
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
Post by: Madman198237 on December 13, 2017, 06:42:27 am
Quote from: vote
Mountain (4): khang, Cnidaros, Jilladilla, Madman
Hills (3): khang, Jilladilla, Madman
Savannah (1): Cnidaros
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1899 Battle Phase
Post by: piratejoe on December 14, 2017, 10:18:59 pm
Battle Report 10, 1899
This year we made the Ayanga QF-12cm L40 a decent sized gun that is a bit smaller then our enemy's, but seems to have an equal effective range of about 10km, although the max range is a good 17km and we don't know how long the Nafunan's gun can shoot. Along with this, we made flare guns and arrows for our soldiers and also put it on our ironclads just to ruin their day at sea even more then we have been before and prevent them from getting a ironclad that we could shoot away at without our shots doing anything...

Our enemy, wanting to continue to claim they rule the waves made the Sobek class Nushunefu, equipped with four Tauret cannons in double turrets and about 12 Djer-Khenthap's in casemate's, the ship is quite heavily armed. Of course, its not made of glass, being an ironclad, and it seems heavily armored, yet not slow for some reason. We are however unsure of what else Nafuna made this year, if it was an upgrade to their Sobek or something else...

Battle Report, Naval Combat: The Enemy's new Sobek is quite an issue for our Luu's, despite the relatively faster speed of the Luu, whenever a shot hits, it can usually penetrate the light armour on the Luu with ease, which more or less negates any real convoy damage we could otherwise do. When our good old Yalagdashgui gets into a fight, at long ranges, their guns cant do much to it other then damage the things that move the ship through the water, like the sails or paddle wheels, but when it closes in to 5000 yards or so, it can start to penetrate armour. Of course, most shots bounce, but about 1 in ten are able to go through. Of course, its not that bad, the enemy only has so much ammo, and the Luu's can outrun them, and we can at close range sometimes take out their turrets with a lucky hit, after all, accuracy is not exactly the best currently. But for now, its quite clear we have lost the advantage and things are starting to lean in Nafuna's favor, just slightly though.

Battle Report, Ruins/Mountains. Attackers, Karikhita, Nafuna: The fighting here is, well, its a bloody mess really. The lines seem to stay forever still it seems. The Nafunan's when they attack usually have little they can actually do to us, when we attack, the situation is reversed and there is not much we can do to them, of course, we have a better rifle, and a better more mobile machine gun, but without the deprivation of ammo for their guns, and with their Sekhmet which is perfect in defensive situations like this, we cant really break through. Though, we believe we might have a very slight advantage, its clearly not enough to push them back, but we don't lose any of our ground and will regain our ore from the ruins now. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Hills, Attackers, Karikhita, Nafuna: The introduction of our numerous Ayanga shows great effect here, although their ordinance is not as heavy or hard hitting as the larger Nafunan arty has, but its numbers more then well make that up. However, it should be mentioned that some are delegated purely to take out Nafunan Arty with the officer looking for gun flashes of large guns instead of any flares, and some Nafunan arty does the same, delegated purely to take out our own. But of course, our numbers make that not so much of an issue and makes it much more of an issue for Nafuna, as more small shells do more damage then a few medium shells. On the ground, the same story of the ruins plays out, the Nafunans are unable to get past our defenses, however, unlike our assaults on the mountains there, we are able to push foreword through the use of our better rifle and our mobile machine gun. Naturally, its still hard for our soldiers to deal with their defenses with our soldiers, but our arty is able to kill them and destroy their defenses for us and leave our soldiers to mop up the rest. Because of all of this, we are able to actually kick the Naf's out of our land and back into the villages. [Karikhita 4/4, Nafuna 0/4]

Battle Report, Swamp/Savannah. Attackers, No one: Once again, its all quiet on the western front, no fighting, just trench digging from the ones in the Savannnah, and setting up wooden fortifications for the people in the swamp. The soldiers are able to relax, drink, and once again talk to each other. There is even a rumor of a Karikhitan and Nafunan going out where the Savannah meets the swamp and talking to each other, but of course, this is complete nonsense, who would ever talk with such weaklings as the Nafunans?

Outside world and Internal affairs: The Khan, in quite a happy mood, gave a few of the best of us engineers stolen golden crafts. Meanwhile in other news, the first known use of the word automobile is in an editorial in The New York Times. Anglo-Egyptian Sudan forms. George Dewey becomes first in the US to hold the rank of Admiral of the Navy. Aspirin is patented by Felix Hoffmann at the German company Bayer. Ernest Rutherford publishes his discovery of two different kinds of radiation. And the Second Boer War starts....Meanwhile, on the island of Arnot which the inhabitants claim is a continent, a war between the Königreich des schwarzen and Deyrnas y blaidd wyn starts. No one really cares about this war, but being nearby, both nations haven given an offer to you, your best rifle design for some 'help' in shady business...

Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, the Khan feels the war is turning in our favor, keep up the momentum.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: Madman198237 on December 14, 2017, 11:06:41 pm
Things to consider:

Design new rifle, probably semiautomatic or, yes, we might even consider an AR at this point, we have the technology (And I'm sure the GM wants to set a new record in Arms Races for "date of earliest appearance of assault rifles) and we even have the 6mm bullet to use with it. Basically ensures we win the rifle competition by default.

Then we should, SHOULD, be capable of revising a Luu variant that is heavily armored but loses the gundeck, in exchange for deck-mounted Ayangas instead.


Or we could design an internal combustion engine...or some precursor tech to that? It'd mean we wouldn't advance this turn, probably, but if we could roll out tanks in 1902 (And a motorcycle in 1901) we might be able to put ourselves in a VERY good position. Also, we'd totally have to refer to it as "Project Hippo" if they ask.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: piratejoe on December 15, 2017, 01:01:28 am
Madman, you are drunk, please, drink some water and go to sleep...
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: NUKE9.13 on December 15, 2017, 08:56:39 am
We are not doing an AR.

I could go for a truck, though.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: Madman198237 on December 15, 2017, 02:48:29 pm
Madman, you are drunk, please, drink some water and go to sleep...

You DO realize that I don't drink, right?

Not to mention I'm also CORRECT in my analysis of the technologies we have.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: NUKE9.13 on December 15, 2017, 04:20:05 pm
Tos-Mori Truck: The noble horse is in decline. Its use in warfare is diminishing by the day, and infernal engines may make it obsolete elsewhere too! Alas, Tengri's favoured beasts, brought low by technology.
Well, enough moping. Time to get with the program. The Tos-Mori is a horse replacement. In fact, it is twelve horses' replacement. The engine, referred to as a "combustion engine", utilises a two-cylinder configuration to generate as much power as twelve horses, or 12 horsepower. It is placed in a simple, sturdy four-wheeled carriage (all-rubber tires), with steering, acceleration and brakes available to the driver at the front of the vehicle. The back half of the vehicle is cargo space. It also has a hook at the rear, allowing it to tow things when needed.
The Tos-Mori is not an advanced design; the French speak of far more capable "automobiles" in the rest of the world. But it is respectable, will help deliver supplies to the front and resources to the rear, and most importantly serves as a testbed for combustion engines.

If we could build a turbine-propelled ship in 1897, we can build a two-cylinder truck in 1900 no problem. The Tos-Mori is, like, at least 5 years behind the times.
Also, it being a """fast""" design, we should get an advantage.

We could also design a proper destroyer to regain the advantage at sea. Or a rifle, to secure victory in the rifle competition. Or a mortar, to tackle their MG.
But... combustion engines. What we couldn't do with a combustion engine. Did someone say planes? Is that a tank I spy on the horizon?

Quote from: Voxbot
Tos-Mori Truck: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: Madman198237 on December 15, 2017, 04:30:01 pm
Even if the engine fails, we use the revision to make the rifle better so we don't lose the competition.

Ideas?

Quote from: Votebox
Tos-Mori Truck: (2) NUKE9.13, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: Thanatos Russ on December 17, 2017, 04:40:06 am
voting for nuke's thing
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: BBBence1111 on December 17, 2017, 04:58:48 am
Quote from: Votebox
Tos-Mori Truck: (4) NUKE9.13, Madman, Thanatos, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Design Phase
Post by: piratejoe on December 20, 2017, 02:14:03 pm
Very Hard: 3
Tos-Mori Truck:
The Tos-Mori is, well, its a truck alright, and it uses a combustion engine all right, but... it has a few issues. Firstly, when up to speed, the engine sometimes just flat out stops and the engine needs to be fixed and then turned back on for the car to go again, secondly, the hood where the engine actually is tends to get covered in gas that spills out, and yes, its hot and burns. And lastly, if the car drives over so much as a small rock, the engine will bounce up into the hood and stop working. Now, other then all these engine issues, everything else about the truck itself is respectable, and it is able to carry a squad of soldiers or about as much ore and other goods as a old wagon could, at much faster speeds...at least, it would if it weren't for the aforementioned constant breaking. Still, if we fixed all these issues, it probably would be good and the experience with making the engine and truck in the first place will open a decent amount of doors for us in terms of cars and engines, but for now, it really needs work done to it. Costs 2 Ore, 1 oil.

It is now the Revision Phase, The Khan watches your work and your every move...
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: NUKE9.13 on December 20, 2017, 03:48:18 pm
Alright, well, revise the Burgud into the Burgud MkII- semiautomatic, bigger clipazine? Maybe rework the scope a little, if we want to be ambitious?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: SamSpeeds on December 21, 2017, 08:34:11 am
Sounds good! Do we have rifling yet, or would that be too complex?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Aseaheru on December 21, 2017, 08:36:56 am
 You have rifled guns.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 21, 2017, 10:10:24 am
I mean, we could certainly try for a semiautomatic, though it might (I haven't done my research yet) be more effective to just lighten our machinegun in preparation for a design for either semi- or fully-automatic standard infantry weapons.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: NUKE9.13 on December 21, 2017, 10:46:15 am
Right, but we want to win the rifle competition, innit? Getting a submachine gun in a few years won't help us do so.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 21, 2017, 10:53:02 am
It'd be a fully-automatic intermediate caliber assault rifle in a turn, but yeah, I know.

If semiautomatic might be that easy, heck, let's do it.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: NUKE9.13 on December 22, 2017, 09:46:01 am
Khagas Semiautomatic Rifle: Utilising many of the same components as the Burgud Rifle, the Khagas differs mainly in the bolt. Rather than requiring the soldier to manually pull back the bolt to chamber a new round, it
uses a simple blowback system, where the bolt is not actually locked during firing, but is pushed back by the cartridge as the bullet is pushed forwards. As the bolt is heavier, and has a spring pushing back on it, the bullet has left the barrel before the bolt has slid back far enough for the chamber to be unsealed. However, this does eventually happen, at which point the empty cartridge is automatically ejected, then the spring pushes the bolt forwards again, which pulls a new bullet from the clip, ready to fire.
The main challenge is balancing the bolt such that it takes long enough to move back that the bullet can leave the barrel, but not so long that the momentum is lost before the cartridge can be ejected.

is semi-automatic.
Other than that, the Khagas is more or less unchanged compared to the Burgud. We expect the mechanism to require a slightly higher grade of ore, but this should not make the gun significantly more expensive.

Did some reading on semiautomatics. First developed in 1885, the first mass-produced models came out in 1903. They weren't adopted by armies for many years due to... no good reason, that I can see.

Quote from: Vote Box
Revision:
Khagas Semiautomatic Rifle: (1) NUKE9.13

Edit: It was pointed out that there's no real reason to stick to historical tech progression. For that matter, what tech we use doesn't seem to affect things. So now it's just semi-automatic, mechanism unspecified.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 22, 2017, 10:34:16 am
Did some reading on semiautomatics. First developed in 1885, the first mass-produced models came out in 1903. They weren't adopted by armies for many years due to... no good reason, that I can see.

The reason, I kid you not, is because the brass was generally afraid that their soldiers would waste too much ammunition.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Blood_Librarian on December 22, 2017, 10:56:05 am
Logistics was a very real problem, the technology required for that kind of thing is not just in the machine gun, but in the factories themselves. How great, we are, that we could produce alll the lead we want with our magic factories.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Khang36 on December 22, 2017, 11:19:49 am
You know it would be hilarious if a simple bolt action rifle would win the contest because of they didn't want the soilders waisting bullets.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Jilladilla on December 23, 2017, 07:21:40 am
To keep things moving, mostly.
Quote from: Vote Box
Revision:
Khagas Semiautomatic Rifle: (2) NUKE9.13, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 23, 2017, 11:26:04 am
Quote from: Vote Box
Revision:
Khagas Semiautomatic Rifle: (3) NUKE9.13, Jilladilla, Madman

It'd be nice if it was gas-operated like our MG, but it really doesn't matter.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: BBBence1111 on December 23, 2017, 12:02:20 pm

Quote from: Vote Box
Revision:
Khagas Semiautomatic Rifle: (4) NUKE9.13, Jilladilla, Madman, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Cnidaros on December 23, 2017, 12:34:05 pm
Quote from: Vote Box
Revision:
Khagas Semiautomatic Rifle: (5) NUKE9.13, Jilladilla, Madman, BBBence, Cnidaros

Just keeping things moving. Is Transport Capacity a thing in this game?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: piratejoe on December 23, 2017, 02:28:37 pm
Very Hard: 1
Khagas Semiautomatic Rifle:
So, we worked quite a lot on the Khagas, and a day before we where going to test the first prototype, the tent where we keep our prototype weapons burned down. We planned on making another one but the plans themselves where burned in a separate fire, and nearby we found a small stone with engraving on it simply saying "I lived, Khan." When we tried to make a new prototype and new designs, well, same story as last time except the stone read "How the mighty have fallen". So, we got guards and heavily guarded all the locations where the plans and the prototypes where....All the guards where sadly killed and again the tents where burned down. Again there was a rock that had words on it, this time "Oh well, it's come to this at last"... Needless to say, we couldn't get anything done...And the Khan has been heard muttering something about one of the ex engineers in training...

It is now the battle phase...The Khan is absolutely livid.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Blood_Librarian on December 23, 2017, 05:39:35 pm
The Khan wouldn't execute us, no balls.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: SamSpeeds on December 23, 2017, 05:51:26 pm
C-R-A-P

Well, that stinks. Let's hope uhhhh they rolled a 0 or something. Did we at least get experience from that? Ouchie!
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 23, 2017, 07:13:47 pm
What the heck? How hard do you, PJ, think it is to make a reduced version of our MG's action (It doesn't even have to complete firing cycles on its own, just re-prime the mechanism)?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Khang36 on December 23, 2017, 10:27:44 pm
We rolled a 1 even if it was normal it would not have gave us a rifle usable for the contest
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 23, 2017, 10:29:36 pm
We rolled a 1 even if it was normal it would not have gave us a rifle usable for the contest

Yeah, I just object to the VH difficulty, though.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: NUKE9.13 on December 24, 2017, 01:44:00 pm
Alright, well, that could've gone better, but at least we can be fairly confident that Nafuna also hasn't made a semi-automatic rifle. In which case the Burgud, which is very gud, should have a decent chance of winning the competition anyway.

Quote from: Votes
Competition Submission
Burgud Infantry Rifle: (everyone)

Strategy
Mountains: (1) NUKE9.13
Villages: (1) NUKE9.13
Savannah:

Other
Do Not Deploy the Tos-Mori: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: Madman198237 on December 24, 2017, 02:14:15 pm
Quote from: Votes
Competition Submission
Burgud Infantry Rifle: (2) NUKE9.13, Madman

Strategy
Mountains: (2) NUKE9.13, Madman
Villages: (2) NUKE9.13, Madman
Savannah:

Other
Do Not Deploy the Tos-Mori: (2) NUKE9.13, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: BBBence1111 on December 24, 2017, 04:31:55 pm
Quote from: Votes
Competition Submission
Burgud Infantry Rifle: (3) NUKE9.13, Madman, BBBence

Strategy
Mountains: (3) NUKE9.13, Madman, BBBence
Villages: (3) NUKE9.13, Madman, BBBence
Savannah:

Other
Do Not Deploy the Tos-Mori: (3) NUKE9.13, Madman, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1900 Revision Phase
Post by: piratejoe on December 25, 2017, 07:09:38 pm
Battle Report 11, 1900
This year, work on the Tos-Mori Truck started. Its quite buggy, and we have decided to keep it a secret for now, but the work we have done seems very promising... The other thing we worked on, the Khagas Semiautomatic Rifle, was clearly sabataged and we where unable to actually get much in the way of proper data from it, much to our annoyance.

The Nafunans meanwhile, seem to have only been able to make a single thing, the Reseph-Vizier Series 2 Service Rifle Model 1900, which is basically their old rifle with a box magazine. Making it easier to reload and also making it not need to reload after every single shot. Other then that, its the exact same rifle, meaning they just made it fire a bit more. We also heard something about project hippo once again...


Battle Report, Naval Combat: The battle at the sea has changed slightly, our Luu captains had a great idea to use their speed to get into the sight of one of the enemy's Sobek's, and then go just fast enough that they are never able to catch us. Of course, a few shots are fired and splash by our ships, but they are far to inaccurate to actually harm us, and even when they do hit, usually the damage is minimal and at most, kills a few of the crew and causes a leak. Still, we aren't exactly going to get any merchent ships sunk at this rate. And as such, we are still at a minor disadvantage.

Battle Report, Mountains. Attackers, Karikhita: The battle for the mountains hasn't changed much really, except now the Nafunan's have a brand new rifle that is on par with our own and is an actual match. Naturally, this makes things really difficult especially considering that last year they didn't have such a rifle in their hands. While we are more mobile then them, the rocky and unstable terrain of the mountains makes things really difficult for our soldiers who now seem to be fighting against a foe with a decent main rifle, and sadly we aren't able to push them back up the mountains because of this. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Villages/Hills. Attackers, Karikhita, Nafuna: Once again the war reaches the villages and towns that, for a few years, where peaceful under Nafunan control. But no more, as we need this land much more then they do. Like our time in the hills, our numerous and clearly superior artillery are able to rain hell down upon the Nafunans, and this time it is no different from the last. However, their new guns make rushing into their trenches and clearing them out a bit more difficult, and their own assaults more difficult to defend from too. But just because they now have an actually decent rifle doesn't mean we have much to worry about, especially when their artillery is blasted into scraps most of the time. Quite clearly, we gain ground and kick the Nafunan's production here. [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Nafuna: The Nafunans decided that their new rifle would be enough to kill us when we don't have artillery. At least, thats the theory as to why they decided it would be a wise idea to attack us in the swamp, where we always seem to win. And, at first, it seemed like that thought was true, until they happened to push into a few locations that where just solid enough for our light machine guns, and that was where we started to push them back. Their new rifle did a number on us at first but luckily, their own machine gun, heavy and cumbersome as it is, is far to large to be put to much use in the swamp unlike our own which can be used in most locations that aren't too muddy. Because of that we are able to, with some more losses than we would like, kick them out of the swamp and back into their grassland. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs: A hunt for the one traitor who survived the Khans wrath and decided it would be a wise idea to poke the bear further is underway, soldiers in high alert for the traitor. Although, people suspect its one of the engineers in training who survived getting 'fired'. In other news, the United States gains control over Tutuila in Samoa and several smaller Pacific islands. The United States and the United Kingdom sign treaty for Panama Canal. British Prime Minister Lord Salisbury rejects peace overtures from the Boer leader Paul Kruger as demanding too favorable terms. Japan uses its influence over Korea to deny Russia's efforts to obtain a naval station at Korean Port of Masampo. Recognizing that the war in South Africa is going to take a major commitment, British parliament passes the War Loan Act, calling for £35 million to support the fight against the Boers.  Baron Von Ketteler, German Minister, decides to go to the Chinese authorities to demand more guards for European protection from Boxers and is killed by Boxers en route. The Russian Tsar orders that Russian must be the official language of Finland, despite growing unrest within Finland and increasing international concern over Russia's behavior there. And an allied expeditionary force, made up of Japanese, Russian, British, French and American troops, sets off from Tientsin for Peking, China, to put down Boxer rebellion.

Meanwhile on Arnot The nations of Königreich des schwarzen and Deyrnas y blaidd wyn have, after some time testing out both rifles, decided to go with the Reseph-Vizier Series 2 Service Rifle Model 1900, as its slightly better then the Karikhitan Burgud. All we know is the Pharaoh of the south asked for information rather then anything else. And the Khan is quite angry about our failure to actually gain their favor and get what we want...

Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, Khan Khan is a blazing mad inferno right now...best leave him be....
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: SamSpeeds on December 25, 2017, 08:39:47 pm
So, we have ICE, we could go new warship, tank, anything like that where they hopefully can't match us quite yet. Then again, Project Hippo could be a tank this time.

For our revision, I suggest fixing Tos-Mori and adding gun mounts and artillery or something.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Madman198237 on December 25, 2017, 08:46:41 pm
So, we have ICE, we could go new warship, tank, anything like that where they hopefully can't match us quite yet. Then again, Project Hippo could be a tank this time.

For our revision, I suggest fixing Tos-Mori and adding gun mounts and artillery or something.

What do you mean, ICE?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Khang36 on December 25, 2017, 08:47:11 pm
So, we have ICE, we could go new warship, tank, anything like that where they hopefully can't match us quite yet. Then again, Project Hippo could be a tank this time.

For our revision, I suggest fixing Tos-Mori and adding gun mounts and artillery or something.

What do you mean, ICE?
Internal combustion engine
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: SamSpeeds on December 25, 2017, 09:14:40 pm
Yeah, sorry that wasn't clear bromeo
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Madman198237 on December 25, 2017, 09:19:36 pm
NUKE presumably did more research into internal combustion that I really care to do on Christmas, so I'm going to just kinda wait for him to get online in the morning and explain to us the glorious plan that undoubtedly will succeed.

Or, you know, tell us he's got no clue where to go from here and we're screwed entirely.

Some things to consider: Work on a light tank, work on a motorcycle, work on just making the truck very reliable and capable of moving artillery, or we could work on an entirely metal-built warship, because we're losing the sea...slightly.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: NUKE9.13 on December 26, 2017, 05:28:50 am
Okay, so. To build an effective plane, I think the simplest option is something like this:
https://en.wikipedia.org/wiki/Anzani_3-cylinder_fan_engines

My suggestion is this: this turn, we design something else, and use a revision to create a 3-cylinder fan engine prototype (probably Hard, Normal if Joe is feeling especially generous).

Then, next turn, in 1902, we design the world's first aeroplane. Fuck the Wright Brothers.

We were able to create turbine-powered ships in the same year as the rest of the world, and that was with basically zero relevant experience. I believe that an '02 aeroplane, as the product of 2.5 designs, would be Very Hard, but not impossible. And, of course, I do not need to explain the value of aircraft in warfare, even if our first one is only useful for scouting.



For this turn's design, I could go for a new ship. A proper cruiser wouldn't go amiss.

Edit: Actually, how about a torpedo instead?

Mogoi Torpedo: Oh glorious, honourable combat! The clash of great warships, guns a-blazing!
Now see those honourable fools laid low by a metaphorical knife to the back. This is what the Mogoi promises.
The Mogoi is powered by compressed air, which is used to power a small three-cylinder radial engine (as seen here (https://en.wikipedia.org/wiki/Peter_Brotherhood#Peter_Brotherhood)) that drives a propeller, which gives the Mogoi a fair lick of speed- certainly more than Nafuna's ships do, and potentially quite a bit more- up to twice as fast, making outrunning them a sketchy proposition indeed. It uses pendulum-and-hydrostat control to maintain a cruising depth below the armour belt of Nafuna's ships, poised to hit their vulnerable underbellies. The warhead is powerful enough to blow a hole in moderately thick armour, and should easily shred lighter or unarmoured sections, sending the Nafs to a watery grave.
The Mogoi can be launched from even extremely small boats. We shall install rotating tubes on the decks of both the Yalag and the Luu that can be used to launch the torpedoes at a wide range of angles.

For bonus points, this even gets us some experience with radial engines.
Quote from: Vote
Design
Mogoi Torpedo: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Aseaheru on December 26, 2017, 04:11:01 pm
 You will probably need a revision to something to jam a torpedo tube in somewhere, they have sufficiently different handling requirements that you cant just pull out a turret and drop on a tube.

 I suppose you could go with waterline mounted setups, but those dont work all that well on larger boats. The Luu may be small enough that it has a decent turning circle and helm response and some notable naval powers did have that form of setup even on battleships(although refitted out the feature most of the time fairly quickly)...



 Hey Joe? Are the really, really, really slim and unhelpful design descriptions an effort to allow you to use the same spoiler blocks for both sides, is it an effort to reduce word count, or is there some other reason I cannot decern? It doesn't look like its the first to me, and its strange that details like "this ship has turrets" or "this gun has this sort of magazine" are missing, particularly in things that have been about for a few years.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: NUKE9.13 on December 26, 2017, 04:16:58 pm
Swivel-mounted torpedo launchers existed. I'm fairly confident that we can get those as a part of designing a torpedo.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Aseaheru on December 26, 2017, 04:22:14 pm
 I know they did. I commented that the likelihood of getting a free refit to ships with them is unlikely. Or atleast, refits that allow you to bring spare torpedoes and load them into the tubes at sea for free.


  -edit-
Note the large space for torpedo stowage on the deck. I cant find a really good overhead view, but theres also a fair ammount of space dedicated to shifting the torpedoes about ondeck aswell which, unless yer engineers are insane, is already in use.
 Also, jeebus, this is a huge image.
 
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Madman198237 on December 26, 2017, 09:56:39 pm
Quote from: Vote
Design
Mogoi Torpedo: (2) NUKE9.13, Madman

Screw honorable, blow up more wannabe Egyptians.

I like the idea.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: piratejoe on December 27, 2017, 03:40:10 pm
They are short, not because their copy pasted to each side, but because I have to make two versions of them and I mostly try not to spend too much time on the descriptions of the designs in play when the rest of the turn is already done and ready to go....And of course, as you stated, have less of a word count.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Aseaheru on December 27, 2017, 03:59:37 pm
 Well, if its just a time issue and trying to keep things short... I may be attempting to bite off far more than I can chew, but what would you say to the idea of my going back and writing up descriptions after the fact, or even sample descriptions while turns are ongoing?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: Khang36 on December 27, 2017, 09:07:58 pm

Quote from: Vote
Design
Mogoi Torpedo: (3) NUKE9.13, Madman,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Design Phase
Post by: piratejoe on December 29, 2017, 03:34:43 pm
Very Hard: 6
Mogoi Torpedo:
The Mogoi torpedo really is something, a warhead of explosives propelled through the water through the use of compressed air and a small three-cylinder radial engine that powers not a screw, but a propeller, and it is remarkably fast as well, much faster then the Luu, or the Naf's own ship. It is able to reliably keep its own depth and properly go in a straight line where it was fired thanks to a hydro stat and a pendulum. It should be mentioned that the warhead is decently powerful and should be able to punch a hole in the Nafunan's ships should it hit, however, it leaves a trail of bubbles as it goes through the water, which the Naf's might catch onto soon enough...Still, its a superior work of glorious Karikhitan engineering! We also fitted a single mount to each side of our ships that use compressed air, as the torpedo still works after being fired in such a way, despite concerns about it being to delicate. Whitehead wont suspect a thing.

It is now the Revision phase, the Khan has calmed down ever so slightly...
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Revision Phase
Post by: NUKE9.13 on December 29, 2017, 06:47:43 pm
Tsaasen Motors W3L-Mk1: There is a businessman in Karikhita who can tell which way the wind is blowing- and aforementioned wind is thick with the smell of petroleum. He has approached us with the offer to help design motors for use in military vehicles- for a price, of course. Well, we never say no to a little capitalist ingenuity. Welcome aboard, Mr Tsaasen.
For his first trick, Tsaasen has taken the radial engine used in the Mogoi, and rejigged it to work better as a combustion engine. The three pistons have all been moved to the top half of the engine- changing it from an upside-down Y to a W shape. This will prevent lubricants from clogging the ends of the pistons, as none of them face downwards, making the engine easier to maintain. The engine is air-cooled, has a 3 litre capacity, and is expected to produce ~12hp. It weighs less than the engine in the Tos-Mori- in fact, it is remarkably lightweight.
The W3L-Mk1 is intriguing, and although at present we have no use for it, it seems like a good investment.

This combines our ICE experience with experience from the Mogoi to make an engine that is period-appropriate, whilst developing nothing else. If this is harder than Hard I will be most surprised, and with the Mogoi rolling a 6, Normal seems quite plausible.

Quote from: Votes
Tsaasen Motors W3L-Mk1: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Revision Phase
Post by: Madman198237 on December 29, 2017, 09:04:46 pm
Quote from: Votes
Tsaasen Motors W3L-Mk1: (2) NUKE9.13, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Revision Phase
Post by: SamSpeeds on December 30, 2017, 07:38:20 pm
Slick!

+1 Tsaasen
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Revision Phase
Post by: Thanatos Russ on January 01, 2018, 01:30:15 pm
On mobile but i will +1 the Tsaasen too. Good stuff
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Revision Phase
Post by: piratejoe on January 03, 2018, 04:15:23 pm
Normal: 6
Tsaasen Motors W3L-Mk1:
The new engine by Tsaasen is quite remarkable. Its a lightweight yet powerful engine that is air cooled, has a decent 3 litre capacity and produces more horsepower then we thought, reaching 15hp, three more then we thought. Tests have also showed that the engine is much more robust then the engine the Tos-Mori had. Nothing short of hitting it hard with a hammer a couple of times on the pistons seems to damage it, and even then, unless it gets shot it can be fixed. To top it all off, Tsaasen's engine actually can fit into the Tos-Mori with some slight modifications. And tests with it have proven that it is quite useful, going 72 kilometers (or 45 miles if you are from Nafuna or Brittan) an hour on level ground with no turns. It may not be the fastest engine in the world, but its respectable especially given how it can accelerate decently as well. When used in place of the old engine, it still costs the same as what the Tos-Mori was when it had its old engine, 2 Ore, 1 Oil.

It is now the Battle Phase, the Khan is now enraged, but no longer a blazing mad inferno...Baby steps....
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: Thanatos Russ on January 04, 2018, 02:00:32 am
Heres to a third six in a row
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: SamSpeeds on January 04, 2018, 09:14:13 am
Ok, since we didn't reaaaally get an infantry upgrade this turn so I vote we just keep doing what we were doing, except we deploy the Tos-Mori this time!
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: NUKE9.13 on January 04, 2018, 09:48:01 am
Well, attacking the Island Mountains is a no-brainer; the Moroi should provide a decisive naval advantage. Of the other two... I guess villages again is fine.
Most of the Tos-Mori's flaws have been alleviated by the new engine. Improved logistics and faster artillery towing are worth revealing our ICE progress. I think.

Quote from: Votes
Attack the
Mountains: (2) SamSpeeds, NUKE9.13
Villages: (2) SamSpeeds, NUKE9.13
Savannah:

Deploy the Tos-Mori?
Yes: (2) SamSpeeds, NUKE9.13
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: Madman198237 on January 04, 2018, 09:57:06 am
Quote from: Votes
Attack the
Mountains: (3) SamSpeeds, NUKE9.13, Madman
Villages: (3) SamSpeeds, NUKE9.13, Madman
Savannah:

Deploy the Tos-Mori?
Yes: (3) SamSpeeds, NUKE9.13, Madman
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: Thanatos Russ on January 04, 2018, 05:52:10 pm
Quote from: Votes
Attack the
Mountains: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
Villages: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
Savannah:

Deploy the Tos-Mori?
Yes: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
No:

Everything is going alright. I hope they do not have fuel powered cars of some kind too
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1901 Battle Phase
Post by: piratejoe on January 08, 2018, 04:18:16 am
Battle Report 12, 1901
This year, we made the glorious and completely original never before seen Mogoi Torpedo which is a warhead propelled through the water at high speed and explodes on impact. We also made a deal with a capitalist named Tsaasen who helped us with the Tsaasen Motors W3L-Mk1, a robust, reliable, and powerful engine that can fit in our good old Tos-Mori truck with a few slight minor tweaks and proved to work like a charm in the truck.

Our enemy from the desert meanwhile made the Cheops Personal Machine Gun Model 1901, a light machine gun that can be held in hand and fired in hand. Although there seems to be issues with firing it since reports show it doesn't seem to stop firing at times. They also made the Toth-Type Observational Kite Balloon, a observation balloon that seems to stay in place in the air, goes quite high into the sky and seems to allow spotting of flares and artillery from longer range.

Battle Report, Naval Combat: The combat at sea takes a slight turn to our favor thanks to our torpedoes which, when they hit, are extremely effective against Nafunan ships. However, its a bit difficult to calculate where to aim by hand making them less effective at longer ranges. Early in the Year, the torpedoes sunk plenty Nafunan ships, but soon enough their captains figured out what was going on and made a few more evasive maneuvers. Although, this didn't effect how well we did so by much due to the fact most of the time the ship shooting the torpedoes was a Luu who closed in. They have a gun advantage, and we have torpedoes, but it takes only one hit with a torpedo to disable one of their ships. As one can guess, things are in our favor, but we have a edge they don't and have taken a advantage.

Battle Report, Mountains. Attackers, Karikhita: We decided that last year was a something that wouldn't be repeated now their supplies are somewhat disrupted at sea, having yet another go at those Nafunans in the mountains would work this time around. Unfortunately, while it is true, that with some of their supplies disrupted, we can make more advancements in the mountains then if we hadn't, we clearly didn't disrupt them enough, and as such, we where unable to make much more ground then we did last time before we had to tactically withdraw. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Villages. Attackers, Karikhita, Nafuna: Our advance here quickly comes to a crawl as we quite quickly find out two terrible things here, one being that the Nafunans now have about as much artillery to throw at us as we had to throw at them, and with that balloon of theirs, they seem to be able to fire decently at longer ranges then us. Of course, we can still technically fire at them, but its more just random shots in the dark then actual accurate sustained fire. Still, the Tos Mori helps on the artillery front a bit, as we are able to move fairly quickly and sometimes dodge enemy retaliation and it also helps out with getting soldiers out to the front line. But its not exactly enough to fully stop them from pummeling our artillery. As for guns, we already know they have bolt action with fast reloading, machine guns, and now hand held machine guns, although the later is not used much here. Still, they are able to quite a bit of damage to our forces, and especially our artillery, and they manage to advance due to this, abet barely. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Swamps. Attackers, Nafuna: The battle in the swamps takes a turn like the villages did, abet slightly less of a turn. We had a hard time last year and we had a even harder time this year. The Nafunans new personal machine gun is simple and effective when it works...when it works however, is sometimes. And it seems that most of the time after firing it, they need to do something to the gun to be able to reload it properly that takes a while for them to do, however rarely this has been seen not to be the case, and we believe its prone to jamming after expending its ammunition or some other such issue. Still, the gun can go everywhere in this bog, unlike our light machine gun which cant go in the muddiest of places. Still, luckily, their gun isn't reliable enough to push us over the edge, but the artillery is almost able to, if it weren't for the fact that we have the cover of trees to make flare spotting a little bit harder... Just barely we cling on to our land with heavy losses. [Karikhita 4/4, Nafuna 0/4]

Espionage Report, Nafunan Mission 6
The khan himself received a report from our good friend Tsaasen, and judging by his scream of rage after getting it, we can tell its not good. When we where given the letter, it described how his headquarters had important things stolen last night. Apparently, one of the employees he hired last week had used his access to get in to places he shouldn't have been in, knocked out the guards, took the plans for his new engine along with anything relating to our truck, and then drove away in a Tos-Mori with no one being the wiser until next morning. However, there is more, there was something left by the scene of the crime...a single stone with the words "Hello again my friends, don't mind if I borrow this for people who actually deserve it" engraved into it. Naturally, knowing just who is the one who did this, the Khan is understandably absolutely livid burning mad inferno of rage...

Outside world and Internal affairs: Despite all that's happened with Tsaasen, there has been some good things going on in our society. Namely, as it turns out, the new Tos Mori's are much better at moving factories to different locations then horses ever where! Even if it is still a slow and difficult process its one that can still be done. Also, our deal with france ended this year, so we no longer are paying them ore for machinery. In other news Queen Victoria's funeral takes place in St. George's Chapel, Windsor Castle, England. In Bremen an assassin attempts to kill Kaiser Wilhelm II of Germany. Butch Cassidy and the Sundance Kid rob train of forty thousand dollars at Wagner, Montana. The first claimed powered flight, by Gustave Whitehead in his Number 21 in Fairfield, Connecticut, happened. And Guglielmo Marconi attempts to send the first transatlantic radio signal, from Poldhu in Cornwall to Newfoundland, Canada using a 500-foot (150 m) kite-supported antenna for reception.

Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, the Khan is still an absolutely livid blazing burning mad inferno of rage...Its advised for your safety to leave him be....
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: NUKE9.13 on January 08, 2018, 05:40:13 am
Well, there goes our ICE advantage.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: SamSpeeds on January 08, 2018, 06:00:07 pm
Huh. Is going straight into a biplane too ambitious? Would catch us up against their hot air balloons and give us a foot in the air war door. For the revision we should improve our torpedoes! Also, that espionage... ouchie

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Aseaheru on January 08, 2018, 07:11:52 pm
 They arent hot-air baloons. They are Aerostats. Theres a fair ammount of diffrence, mostly in endurance.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Thanatos Russ on January 11, 2018, 04:44:14 am
so what's up?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Aseaheru on January 11, 2018, 09:06:02 am
 Enemy aerostats.

 And a distinct lack of designs from you lot.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Blood_Librarian on January 11, 2018, 10:22:35 am
Borington Armored Tank

Simply put, the Borington is a tracked vehicle which uses an enlarged engine to propell a open-top set of armor plates welded to a steel frame. The tanks weapon is a small shell, but it projects an entirely different doctrone, designed to push forward and destroy enemy encampments while being invulnerable to enemy infantry fire.

the armor should be 4 mm thick in the front, but can be thicker if resources allow it.

Quote

Borington(1): Blood_librarian
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: NUKE9.13 on January 11, 2018, 11:37:51 am
Yavakh Motorcycle: Where once the songmasters of Karikhita extolled horseriding as the pinnacle of our culture, they will soon sing a new tune:
Get on your bikes and ride.
The Yavakh Motorcycle is powered by a downsized Tsaasen engine, a W1.5L-Mk1. The engine sits between the two wheels, is connected to the rear wheel with a chain, and should provide ample power and speed to the vehicle. A steel frame and sturdy rubber tires make it a relatively durable piece of kit. Basic 'suspension' on both wheels ensure that riders are not shaken to pieces when driving on roads that are not entirely smooth.
The bike can also be equipped with a 'sidecar', basically a box with another wheel that can be attached to the side. A passenger may sit in the sidecar, or it can be used to store cargo. Crucially, a Shuurga LMG can be mounted on the sidecar, turning the vehicle into a fast-moving machine gun emplacement.

Quote from: Votes
Borington(1): Blood_librarian
Yavakh Motorcycle: (1) NUKE9.13

More ICE experience! It's too early for a tank, but a motorcycle is perfectly plausible. And it definitely qualifies for our design bonus.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Blood_Librarian on January 11, 2018, 11:39:48 am
Quote
Borington(0):
Yavakh Motorcycle: (1) NUKE9.13, Blood_librarian
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Madman198237 on January 11, 2018, 11:43:17 am
Quote
Borington(0):
Yavakh Motorcycle: (3) NUKE9.13, Blood_librarian, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Aseaheru on January 11, 2018, 12:28:15 pm
 Yaknow, one of the main issues with modern arty is that its a tad heavy for horses to shift, plus getting horses to shift them takes alot of time while, say, under counter-battery fire. Designing something to shift arty in mud may be something to look at.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Khang36 on January 11, 2018, 02:46:28 pm
Iljig gun tractor: the Iljig is a tractor that is intended to be able to tow guns, man and supplies to the front line. Instead of wheels the Iljig  moves on catapiler treads allowing it to move threw loose surfaces impasible for wheeled viehicals. The Iljig has a towing hitch at the back of the viehical allowing to quickly hich up artillery or trailers for transportation. The Iljig has a shovel at the front that can be raised and lowered to clear out a space to set up artillery, construction uses or simply as an improvised shield. The Iljig is lightly amoured to protect it from small arms fire and shrapnel makimg it idea for moving men and equipment even under enemy artillery fire. The trackter has space for 2 people in the cabin for the driver and a passenger and 10 people the back. For self defence it has 2 Shuurga lmgs one as a hull mounted in the cabin operated by the passenger and one on top operated by one of thr passengers in the back. For power the Iljig has  new 5 cylinder radial engine with the goal of 20hp.

Duuguur 8cm mortar: the duuguur a light artillery piece intented to be able to be carried by one or two people. The design is a simple smooth bore metal tube with a base plate and bipod. The mortar has screw crank to adjust elevation between 40 and 80 degrees. The mortar fire 5kg warheads and has fins at the base of the projectile to stabilize it. The propelant is attached to the base of the mortar shell with the option to add additional rings of propellant charges for more power. There is no firing mechanism for the mortar instead there is just a needle at the base of the tube which will set off the propelant when the shell is loaded in.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Aseaheru on January 11, 2018, 05:52:16 pm
What is the coaxial machinegun coaxial to? Do you mean a hull machinegun?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: Khang36 on January 11, 2018, 05:52:59 pm
What is the coaxial machinegun coaxial to? Do you mean a hull machinegun?
Yes that is it i'll go fix that
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 design Phase
Post by: piratejoe on January 11, 2018, 08:16:09 pm
Normal: 6 (STOP GETTING 6'S! Yeash, this is the kinda luck nafuna had at the start, but better...)
Yavakh Motorcycle:
The Yavakh is nothing short of extraordinary, it can go to a blistering 103 kmh (or 64 mph if you are a damn nafunan) on a flat straight road, faster then any other motorcycle in the world, and isn't that much slower when with a side car. This is due to the light weight of the vehicle and Tsaasens truly extraordinary skill when making engines allowing it to keep its own power, and it shows in the downsized version of his normal engine. Most soldiers find the thing a joy and a nod to the old ways of riding the noble horse, as it does everything a horse can but is faster, smaller, and better armored (and armed when equipped with the sidecar) then any old horse. A number of soldiers also have fallen in love with the speed of the thing, and plenty of people in Karikhita have tried to get one for themselves as well. Costs 1 Ore, 1 Oil. -Cheap

It is now the Revision Phase, The Khan is still burning mad, but is cooling off right now riding on his own personal Yavakh Motorcycle.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: NUKE9.13 on January 12, 2018, 05:00:41 am
This is why an unmodified d6 is a terrible system.

Anyway, get on your godsdamned bikes and ride. Three cheers for Tsaasen. With this, invading the Savannah and Villages just became a whole lot more practical.

Anyone got any ideas for our revision?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Thanatos Russ on January 12, 2018, 05:27:34 am
let's make a revision of our uniform, making it able to take at least one hit by a gun.

That should help us survive better.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Blood_Librarian on January 12, 2018, 09:26:43 am
Burghudos Marksman Rifle

Simply put, the rifle has been redisigned with a much more superior engineering, along with an actually useful scope, larger rounds, and a finer worked barrel.

This is a marksman weapon.

Quote
Burghudos (1): Blood_Librarian
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Madman198237 on January 12, 2018, 01:35:51 pm
Daldlakh Infantry Uniform
A camouflaged uniform, carefully tailored to allow freedom of movement, it comes with a (camo-cloth-covered) steel helmet, shaped like a German Stalhelm (I don't know that those have actually been invented yet, but the helmet must cover the ears and go relatively far down the back of the neck). It comes in three colors: green camouflage, desert camouflage, and a warm winter camouflage version (With skis!). A heavy-duty belt and close-fitted bandolier make our soldiers look awesome, and allows them to carry plenty of ammo in easy-to-reach pockets on the belt, with loaded stripper clips fitting into the pockets on the bandolier. A set of small black stripes, reminiscent of arrows in a quiver, on the back of the uniform and on the shoulders, indicate rank and unit. Skirmishers are provided with a camouflaged "cloak", of sorts, of the same color as the uniform they're issued, with leaves or similar material if appropriate. It breaks up their outline and makes it difficult to locate the man behind the gun, even if you can spot the glint of their scopes. Another optional accessory is the plate jacket, composed of steel plates sewn into a carrier vest.

This, if it doesn't fail because of rolls, should be capable of serving us very well until and unless we want to develop ballistic polymers (Kevlar and similar materials). In other words, it should serve us until long after this AR is over. GM suggest hand grenades to go with our uniform, so I doubt we'll have a problem putting together a simple flak jacket along with camouflaged uniforms.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: NUKE9.13 on January 12, 2018, 01:46:07 pm
Quote from: Votes
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Madman198237 on January 12, 2018, 01:51:10 pm
Quote from: Votes
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (2) NUKE9.13, Madman

I knew there was something I was forgetting to do with my design post.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Aseaheru on January 12, 2018, 01:57:25 pm
 First stallhelm is from WW1, so give it slightly over a decade.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: Madman198237 on January 12, 2018, 01:59:35 pm
Hm, OK.

Either way, it's the shape, not the construction, that I'm after.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: BBBence1111 on January 13, 2018, 09:05:50 pm
Quote from: Votes
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (3) NUKE9.13, Madman, BBBence

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Revision Phase
Post by: piratejoe on January 15, 2018, 02:17:10 am
Normal 6 (ITS TIME TO STOP! ITS TIME TO STOP OKAY!?)
Daldlakh Infantry Uniform:
The uniform we have made is a simple and effective design of multiple verities that helps us protect our soldiers better along with making it harder for the enemy to spot us or pick out our officers. The uniform offers a protective helmet made out of steel with a bit of leather on the inside to make it more comfortable to wear along with covering most of the back of the head. The camouflage the uniforms provide is very good, especially for the skirmishers which are hard to see. There is also a jacket with plates that will protect quite well against shrapnel and the occasional lucky (Or unlucky in the shooters case) bullet that found itself coming in at a bad angle. And to top it all off it has plenty of room for ammo allowing our soldiers to carry more and fight just that little bit better.

It is now the Battle Phase, Khan Khan is still very angry, but the news of this and his constant new rides on his Yavakh are helping.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: Thanatos Russ on January 15, 2018, 02:26:24 am
Yay our troops gained a level in stealth, hitpoints and more ammunition.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: NUKE9.13 on January 15, 2018, 04:50:40 am
:/

Well, ludicrous luck aside, strategy time. Uniforms alone won't be enough to win us the Mountains, whereas bikes will be very useful in both the Villages and Savannah.

Quote from: Votes
Attack the
Mountains:
Villages: (1) NUKE9.13
Savannah: (1) NUKE9.13
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: Madman198237 on January 15, 2018, 08:26:34 pm
Quote from: Votes
Attack the
Mountains:
Villages: (2) NUKE9.13, Madman
Savannah: (2) NUKE9.13, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: Jilladilla on January 15, 2018, 08:36:59 pm
Nothing changed at sea from our end, while the new uniforms would definitely help in the mountains, they'd help more or less anywhere, and our motorbikes are obviously not going to work. Therefore:
Quote from: Votes
Attack the
Mountains:
Villages: (3) NUKE9.13, Madman, Jilladilla
Savannah: (3) NUKE9.13, Madman, Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: BBBence1111 on January 16, 2018, 11:13:05 am

Quote from: Votes
Attack the
Mountains:
Villages: (2) NUKE9.13, BBBence
Savannah: (2) NUKE9.13, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1902 Battle Phase
Post by: piratejoe on January 19, 2018, 08:37:06 am
Battle Report 13, 1902
This year is another continuation of our great successes, our greatest addition being the Yavakh Motorcycle, a fast and highly advanced motorcycle that is faster then any other motorcycle made by the world, and it even can use a side car! We also made an update to our very outdated uniforms and thus the Daldlakh Infantry Uniform was created, it offers not only concealment but better protection from artillery, shrapnel, and snipers, especially in the case of our officers and our own snipers.

The Nafunan's meanwhile, made a true horror of an abomination called the Kadesh Armored Mechanical Chariot, which is quite simply an armored mechanical chariot armed with a machine gun and a Sekhmet, it appears lightly armored, and a shot to its tires can stop it in its tracks most of the time, but it has a decent speed for what it is. They also seem to have fielded the Carrera 'Vera' Series 1 Model 2 Self Loading Light Battle Rifle, which was apparently under work for a while, regardless, it hasn't replaced their old rifle, but it fires without needing a bolt pulled, and to that end, fires a bit faster.

Battle Report, Naval Combat: As it turns out, with absolutely nothing worked on that applies to the sea, by ether sides, the battle goes quite simply more or less in the exact same way it did last year. Our torpedoes help make the enemy ships paranoid and makes them try to stay away from us and kill us with their better guns, but we can still catch up and do damage, especially with our torpedoes, and we still have an advantage

Battle Report, Ruins. Attackers, No one: With the battle here being at a standstill and nothing but the combat for the surrounding waters happening, we moved a particular skilled sniper off to a more needed front in the middle of all the fighting, while the soldiers here had a nice time relaxing and looking up to the mountains where the enemy simply stayed behind their defenses, not coming down from the mountains this year.

Battle Report, Villages/Hills. Attackers, Karikhita, Nafuna: It is here both of our own major new weapon and their own makes its debut. Our bikes are fast and perfect for hit and run tactics that deal a good amount of damage to the enemy and running away before the enemy can retaliate. The usage of bikes most of the time also reduces the amount enemy artillery is able to do to us, and so too do the new helmets we have. However, the enemies new gun is effective and useful against our charges, even more so is their armoured car, as even though we can easily immobilize it, that doesn't stop it from firing, and usually, the best way with dealing with the things is stopping them and moving somewhere else, which we can do, although they tend to follow sometime later if someone misses hitting one of the spare tires on the thing. Our uniforms are also useful here in regards to the fact that they keep our soldiers better hidden, and so too do they keep our snipers. In fact, Tartu who was moved to this front fought with a group of snipers known as Neith's hunters, and he was able to kill a few of them and wound the rest, which did a blow to the moral of the Nafunans. Despite all the bloody fighting however, No one makes any ground [Karikhita 0/4, Nafuna 4/4]

Battle Report, Swamp/Savannah. Attackers, Karikhita, Nafuna: The battles that happen in the Savannah are very similar to the ones that happen in the villages, just we are able to be just that little bit more stealthy which helps our operations go much smother, however, the new guns that they have in the swamp are quite the pain, as while we are able to get one or two shots off before they can retaliate and spot our position, the survivors retaliation is a brutal barrage of fire that cuts down our soldiers quite badly, even if at times they are just guessing where our troops are at times. Of course, their casualties are massive because of our hidden assaults, but stealth alone is not enough to hold off an entire battalion. Still, while we do lose ground, its only barely and they suffer massive casualties doing so, thanks to both our attacks in the savannah and our advantage at remaining unseen. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs: Thanks to both our expanding industry and the need to produce more oil thanks to how successful the Yavakh motorcycle is, we are now starting to drill for more oil for fuel. In other news, Britain and Japan have signed a treaty after months of negotiating which commits each country to supporting an independent China and Korea, although it acknowledges Japan's 'special interest' in Korea. A United States court of appeals rules that Thomas Edison did not invent the movie camera.  France and Russia issue a joint declaration that approves the Anglo-Japanese Alliance, but stipulates that they have the right to protect interests in China and Korea. The US President Theodore Roosevelt signs a treaty with Mexico under which both countries agree to submit a long-standing dispute over interest payments to the Court of Arbitration at The Hague. And the Boer War Ends with the Treaty of Unity signed, resulting in Britain annexing Transvaal.


Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, The Khan seems to be angry still, but mostly calmed down.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Khang36 on January 19, 2018, 04:39:48 pm
Juat to get the ball rolling here is my mortar design again.

Duuguur 8cm mortar: the duuguur a light artillery piece intented to be able to be carried by one or two people. The design is a simple smooth bore metal tube with a base plate and bipod. The mortar has screw crank to adjust elevation between 40 and 80 degrees. The mortar fire 5kg warheads and has fins at the base of the projectile to stabilize it. The propelant is attached to the base of the mortar shell with the option to add additional rings of propellant charges for more power. There is no firing mechanism for the mortar instead there is just a needle at the base of the tube which will set off the propelant when the shell is loaded in.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Jilladilla on January 21, 2018, 08:03:58 pm
Right, here's a suggestion to take care of their armored car:

Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is a large rifle, one that fires 14x110mm solid steel armor piercing bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.



I suppose we could use our superior engine experience to make self-propelled artillery, but I don't have a suggestion for that right now.

Quote from: Votebox
Duuguur 8cm mortar (1): Khang36
Suirel Anti-Armor Rifle (1): Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Blood_Librarian on January 22, 2018, 10:34:44 am
Quote

Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (1): Jilladilla

Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Madman198237 on January 22, 2018, 04:50:50 pm
Quote
Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (2): Jilladilla, Madman

Let's do something to prevent them from actually making use of armored vehicles, shall we?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: BBBence1111 on January 23, 2018, 01:48:45 am

Quote
Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (3): Jilladilla, Madman, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Blood_Librarian on January 23, 2018, 12:04:34 pm
Quote
Let's do something to prevent them from actually making use of armored vehicles, shall we?

Uuh, What? A mortar is a perfect example of an infantry portable anti-armor weapon. When one of their armored vehicles are taken out, we can just shell it and its done for good.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Madman198237 on January 23, 2018, 03:57:50 pm
Mortars are much less accurate than the proposed antitank rifle. MUCH less accurate, and much less effective. They would help more in anti-infantry combat, but with our actually portable machineguns we should still be at least holding them at bay, if not winning entirely in that regard.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: Khang36 on January 23, 2018, 04:08:00 pm
The problem i see is that the anti armour rifle is only good for one front right now.

If we realy must have an answer for the armoured car we can make k-bullets with a revision.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: NUKE9.13 on January 23, 2018, 04:31:17 pm
[...]with our actually portable machineguns we should still be at least holding them at bay, if not winning entirely in that regard.
...but we aren't. You may have noticed that they won in the swamp. I'm pretty sure their armoured car had nothing to do with that.

E: In fact, bam. I think the mortar is markedly better than the rifle, and will vote as such.

Quote
Duuguur 8cm mortar (3): Khang36, BLood_librarian, NUKE9.13
Suirel Anti-Armor Rifle (3): Jilladilla, Madman, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: NUKE9.13 on January 25, 2018, 07:47:38 am
Alright, in an effort to break the tie:

The rifle will only help in one theatre (the Villages). Their armoured car isn't relevant in either the Swamps or the Mountains.
Meanwhile, a mortar will be extremely useful in the mountains, fairly useful in the villages, and very useful in the swamps.

Edit:
Quote from: Discord
NUKE9.13 - Today at 12:48 PM
@Thanatos Russ of the Karikhitans go vote for the mortar. It's useful everywhere.
BBBence1111 - Today at 1:36 PM
Put my vote there

Quote
Duuguur 8cm mortar (4): Khang36, BLood_librarian, NUKE9.13, BBBence
Suirel Anti-Armor Rifle (2): Jilladilla, Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Design Phase
Post by: piratejoe on January 25, 2018, 10:23:38 pm
Hard: 6 (I'm very salty over this...I really hope the dice curse you sooner or later...)
Duuguur 8cm mortar:
The Duuguur is a simple and efficient miniature artillery device that can easily be moved around by one person, although usually a team of two people work with the thing, one loading it, the other aiming it. Firing it is as simple as just aiming it at what you want blown up, tossing the shell in the right way around and covering your ears and getting out of the way of the barrel. Its decently accurate, although its still a kind of artillery, so it still is subject to forces such as wind or mobile targets moving out of the way, but it should be decent to use to lessen the blow of our artillery disadvantage. Costs 1 Ore -Cheap.

It is now the Revision Phase, the Khan has thankfully calmed down.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Madman198237 on January 25, 2018, 10:26:18 pm
Shamelessly stolen and simplified a little bit for revision material.

Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is just a larger version of our present rifle, one that fires 14x110mm solid steel (armor piercing) bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Khang36 on January 25, 2018, 10:33:13 pm
Shamelessly stolen and simplified a little bit for revision material.

Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is just a larger version of our present rifle, one that fires 14x110mm solid steel (armor piercing) bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.
I like this just to be sure i think we should also include AP or steel cored bullets for better amour pen, it would also help that it would let out rifles pen light armour as well.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Madman198237 on January 25, 2018, 10:37:42 pm
...you DO realize that it specifically says "solid steel (armor piercing) bullets", right?

We don't need fancy steel bullets for the regular infantryman, yet, we just need a weapon capable of making a very large mess of their armored vehicles.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Khang36 on January 25, 2018, 11:03:32 pm
...you DO realize that it specifically says "solid steel (armor piercing) bullets", right?

We don't need fancy steel bullets for the regular infantryman, yet, we just need a weapon capable of making a very large mess of their armored vehicles.

Sorry missed that.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Jilladilla on January 26, 2018, 12:38:42 pm
Personally, Madman, I don't think the Suirel is revision worthy? We don't have an infantry weapon that fires rounds anywhere near it.. Nothing to really base it off of.
Anyway, my suggestion for the revision:

Boroo Sub-Machine Gun
The Boroo is a modification of our Shuurga LMG, with modifications to the mechanisms to accommodate a new, 6x20mm bullet (compared to the Shuurga's normal 6x65mm). With the vastly lesser forces the weapon has to deal with, the weapon can be made much lighter due to the many now unnecessary reinforcements being removed, and the new lightened barrel is much shorter as well.

Quote from: Votebox
Suirel Anti-Armor Rifle: (1) Madman
Boroo SMG: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: Madman198237 on January 26, 2018, 12:40:01 pm
Personally, Madman, I don't think the Suirel is revision worthy? We don't have an infantry weapon that fires rounds anywhere near it.. Nothing to really base it off of.
We don't have a hand grenade, either, yet that can be folded into a uniform revision, according to the GM.

What we CAN do, very easily, is make a somewhat-larger version of our present rifle with basically no other changes. Besides, we have a 12mm rifle already, we just don't use it because it's outdated. We know how to make big infantry guns.

EDIT: I'm also very worried that the mortar doesn't complete counteract the new armored vehicles they will inevitably be deploying.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: BBBence1111 on January 27, 2018, 05:35:04 pm

Quote from: Votebox
Suirel Anti-Armor Rifle: (2) Madman, BBBence
Boroo SMG: (1) Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
Post by: piratejoe on January 29, 2018, 02:44:09 pm
Normal 5
Suirel Anti-Armor Rifle:
The Suirel is a powerful anti-armor rifle able to penetrate a good chunk of steel, as seen in testing, and should be able to easily punch into the armour of the armored chariot that the Nafunan's have. It has a bit of a kick back due to the size of a round, but that was something we expected, otherwise the rifle does what it was made to do, take out the crew of the armored chariots those Nafunans have. It should be noted that the thought of mounting it on a sidecar where successful and that after a shot a new one has to be loaded in, making its low rate of fire more then made up for in mobility, when on a sidecar anyway.

It is now the Battle Phase, the Khan is calm, and a bit pleased.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
Post by: Jilladilla on January 30, 2018, 03:23:45 pm
Just taking the options our mortar helps the most.
Quote from: Votebox
Swamp (1): Jilladilla
Village
Mountain (1): Jilladilla
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
Post by: Madman198237 on January 30, 2018, 03:43:57 pm
Quote from: Votebox
Swamp (2): Jilladilla, Madman
Village
Mountain (2): Jilladilla, Madman

Our rifle should, hopefully, PROBABLY, succeed in holding control of the villages territory we already have, simply because any vehicles they deploy will be unable to really advance when they keep getting their suspension shot out. Or, if they've not done the obvious thing (build a tank/heavier armored vehicle), then their vehicles will be outright disabled by the rifle fire.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
Post by: BBBence1111 on January 30, 2018, 04:33:06 pm

Quote from: Votebox
Swamp (3): Jilladilla, Madman, BBBence
Village
Mountain (3): Jilladilla, Madman, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
Post by: Blood_Librarian on February 01, 2018, 01:47:48 pm
It's not like we have a mortar as well as a sniper rifle for that kind of thing...

Quote
Swamp (3): Jilladilla, Madman, BBBence
Village (1): Blood Librarian
Mountain (4): Jilladilla, Madman, BBBence, Blood Librarian
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
Post by: piratejoe on February 03, 2018, 03:06:06 am
Battle Report 14, 1903
This year was another successful one in terms of designing, managing to mitigate two issues we have. The first being our general lack of artillery support, due to our artillery getting subjected to the brunt of Nafuna's counter battery fire by simply making said artillery so small and mobile that very rarely will they ever actually manage to hit them. The Duuguur 8cm mortar is exactly that, so long as the crew isn't out in the open or spotted it will do its job perfectly, although, if the crew is in the open, well, they are bound to be subjected to heavy fire as it turns out, Nafunan's actually have some intelligence. The second issue is their armored 'chariots' they happily move about, they aren't as much of an issue as the former, but are very annoying regardless. Both the Duuguur and the much more efficient Suirel Anti-Armor Rifle are good with dealing with this issue, but the latter is specifically designed to be used against it. The Duuguur only really is able to take out the engine or wheels, but sometimes will take out the crew, but the Suirel usually, if aimed, can take out a important crew member or the engine, both of which effectively take the chariot out of battle.

The Nafunan's meanwhile decided to something groundbreaking, like what we did last year. Presumably based off of a German machine made three years ago, the flying machine they call the Aseskara-Class Aeroredoubt AD0X ssh.I is an airship that, while in limited numbers due to its cost, is something that is intimidating and strikes fear in anyone not on a Yavakh or near one. It is fairly fast and drops high explosive 'bombs' along with being able to simply fly down low and shoot at our people on the ground with its many many machine guns and its Sekhmet's, which can do more then a number on our soldiers. We also have occasionally seen some kind of truck deployed on their side, its not ours and its design is larger, and after a few interrogations of prisoners, we found out the Naf's made a thing called the Marthad Mark II T2GPT/MSB-03V8 General Purpose Truck that's apparently good offroad.

Battle Report, Naval Combat: The battle at sea has had a change since the last time we fought the Nafunan's. Their new airship is something that, a few months after the first one was spotted, our captains fear, to the point they will drop what they are doing to either get away from it or try to shoot it using their artillery, sadly, shooting a flying target is not what their guns where designed for. Usually, the craft will fly over on top of our ship before simply dropping a bunch of bombs on the ship before flying away or tward the next ship. This can actually sink our ships but if it doesn't, it at least make them vulnerable to targeting by enemy ships, sets fires, and kills crew. They seem to carry enough bombs to sink 2 ships, and badly damage the third, presuming all bombs are accurate and hit the target, which they usually aren't. Luckily however, their flying ships are very rare over the seas, and most of them seem to be doing other things then bombing our ships. In fact, we believe they might be using some of them to transport supplies. Despite this scare for our sailors, we maintain a Naval Advantage, due to the rarity of these airships.

Battle Report, Mountains. Attackers, Karikhita: The battle in the mountains is a tough one, as the Nafunans here are experienced and dug in quite well, too well in fact. Lucky they dug their own graves, as we wouldn't have dug for them. But with our Duuguur, we where all too happy to bury them about six yards under rocks for them, as we all know that deep down, they're are good people. Regardless, their defense and weaponry is still potent and extremely effective against our assaults, at least before our Duuguur crews get in their first few shots, however their normal weaponry that isn't so static is much harder to fight against, due to not being so easily defeated by the Duuguur. Their rifles are still slightly better then ours and their boltless rifle is just as good with much more shots per minute. Luckily their personal machine gun doesn't work well here, or we would have had some issues. Still with just that one design, we where able to make most of the fighting trivial. It should be noted a few of our snipers used the Suirel, and they prefer their normal guns due to being able to fire faster, except when dealing with extreme ranges, which happens every so often up here. However, something that was very unfortunate that broke our advance was when one of those damn flying machines came in and caused an avalanche to fall on our main advance that was perusing the fleeing Nafunans which both killed plenty of our men and allowed the Nafunan's to regroup, and since then, we saw that there where a couple of airships in the area after that which allowed them to just barely push us back. Thanks to their guns and their Airships, they pushed us back, quite simply, they snagged victory from the jaws of defeat, or we snagged defeat from the jaws of victory, if you want to be pessimistic about it. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Hills. Attackers, Nafuna: It seems like the only place where the war never ceases to go on is here in the hills, luckily for us now that their armored chariots aren't able to fair so well against both our mortar and our anti armor rifle, of course, the rifle as stated earlier is much better at taking out their chariots then our mortar, but the mortar does a good job against their troops, not as good of one as in the mountains, but still good. Our tactics are still hit and run, but they are now more strike at the enemy where they are weakest for a bit and retreat before they get reinforcements. Unfortunately, this tactic actually hasn't been working out as well as we hope as they seem to be able to reinforce their weakest chains quicker then ever, although it still works in minimizing our casualties while keeping theirs high. What isn't helping however is sometimes during our major offensives to retake land, they strike at us with their fancy flying machine, which does a good job making our soldiers scared and killing the ones who's Yavakh motorcycles are broken, or those that didn't even ride them into battle, but otherwise they don't do much to our soldiers on the front lines. Where they really are a pain however, is when they go behind our lines, usually dropping bombs when we are refueling and resupplying, on our convoys of supply trucks, or simply on any group of soldiers who are unfortunate enough to lack a Yavakh. They are able to do this thanks to the large number bombs they are able to carry, and whats worse is occasionally, they are brave enough to go close to the ground and fire their machine guns and cannons at us. A few of our soldiers naturally did the reasonable thing and shot at it with their anti armour rifles, but it didn't seem to do much to the thing. Despite the minor setbacks we had with their flying machines and strong lines, our own doesn't break and they aren't able to gain any of our ground. [Karikhita 4/4, Nafuna 0/4]

Battle Report, Swamps. Attackers, Karikhita, Nafuna: The fight here is the most interesting, as while the Nafunan's should be advancing, they for the most part rarely do so, only ever going forward cautiously. Our mortar is used here like it is everywhere else, to great effect, although here it is not only used to directly kill the Nafunan's here, but it is used to lure them out as well. Just fire off one or two shots with it, and hide nearby the site, and they will walk into a trap, at least, it worked for a bit until word got around about it. Then they started using it against us and would actually shoot any foliage around it, which wounded or killed a few soldiers. Our soldiers luckily don't have to deal with their flying machine, as it cant spot them thanks to the foliage, and where quickly moved away, presumably to places the Nafunan's thought where more important. What is most odd however, is that our soldiers found deep tracks in the mud that couldn't possibly come from a human or an animal a few times, and once found a truck buried in mud, presumably its actually able to work in the less muddy locations, like our machine guns except not as light or useful. Speaking of machine guns, the Nafunan's Personal Machine Gun is still a massive thorn in our side here, and so is their fancy boltless rifle, so much so our soldiers tend to rely on their stealth more then anything else in this place, to the point that they will run if spotted unless they have delt with most of the soldiers already. There is also a report of a soldier who is more successful then the others and just uses his sword, but it is unable to be confirmed at this time. Needless to say, mostly thanks to their superior guns, we where held off from advancing, although they didn't ever get the chance to so much as take an inch of ground. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs: The year goes by like any other, nothing particularly interesting happens, other then the Khan still trying to find that one traitor, but at least he isn't angry anymore, and as they say, no new news is good news, speaking of... In other news, the first regular transatlantic radio broadcast between US & England happens early in the year. The Sokoto Caliphate in northern Nigeria falls and the British claim supremacy of over five hundred thousand square miles. Richard Pearse flies a monoplane several hundred yards in New Zealand. King Edward VII of Great Britain visits Paris, where he is feted in a first step toward improving Anglo-French relations. Ford Motors under Henry Ford incorporates and the Pepsi Cola company forms. The first Tour de France race is won by Maurice Garin of France. The Japanese Minister to Russia presents a note to the Russian Government protesting against its failure to evacuate Manchuria and later, Russia, in violation of their promise to evacuate Manchuria, reoccupies Mukden and reinforce their troops in Manchuria. And the Wright Brothers make the first sustained motorized aircraft flight, piloted by Orville Wright at Kitty Hawk, North Carolina.


Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, Khan Khan is actually pleased, although annoyed at the loss in the mountains.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Jilladilla on February 05, 2018, 04:50:45 am
Right, I said I'd have a thing, so here is a thing. I recommend pairing it with a revision to our Ayanga that allows it to properly dual-purpose (or just a proper AA variant). If anyone has any ideas for possible designs, please, post. Even if it isn't a write up I'll try and endeavor to turn it into one.

Gulsmal Ayanga Armored Gun Carrier
The Gulsmal Ayanga bears resemblance to our Tos-Mori trucks, however, it is a completely different beast. The most obvious change, is the fact that it mounts an Ayanga artillery piece on the bed of the truck. The list of changes does not stop there, however, as the Gulsmal Ayanga sports a more powerful engine, as well as armor to the truck itself, to render the driver and passenger fairly safe against rifle fire; although the gun crew are less fortunate, having to 'hit the deck' in order to achieve cover. Finally, the Gun Carrier will have a extra set of unpowered wheels to help bear the weight of the artillery piece.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Khang36 on February 05, 2018, 07:27:22 pm
ok here is my proposal for this turn's design

Algasakh scout aircraft
the Algasakh is our very first attempt at an aircraft. It is a two man crewed bi-wing airplane with the wings set mid frame and above and a fixed under-carriages for the landing gear, there are hardpoints on the upper wing above the cockpits to place 2 machineguns. from the elevated positions of the upper wing the guns should have enough clearance to not shoot the propellers while still being accessible to the pilot to reload and un-jam the guns while in flight. The plane is powered by a new 8 cylinder radial engine with the goal of achieving 100hp. The airframe will be made completely of woof and canvas to minimize weight. the primary purpose of the airplane is to act as a scout and spot for our artillery gun on the ground, the spotter can communicate to gun crews with flag semaphores and signal flags. In a combat the Algasakh is intended to shoot down enemy ballons and harassing zeppelins.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Madman198237 on February 06, 2018, 10:52:56 pm
Quote from: Those Magnificent Men In Their Flying Machines
Tagtaa Flying Machine
Based off of the revolutionary developments in America and, to a substantially lesser extent, France, this simple biplane makes use of our excellent 3-cylinder motorcycle engine. Heavily based off of the Wright Glider that was patented, and making use of the extremely limited information about the Wright Flyer, this biplane steals and copies using a control system inspired by the Wrights' wing-warping setup, though simplifications lead to the "warp" being confined to specific portions along the backsides of the wings. The elevator, however, is moved to the back, along with the vertical tail. The engine is along the centerline of the plane between the two wings, and the pilot sits behind it. The tail is even further behind that. The control system is composed of two pedals for the tailplane, a lever for the ailerons strategically warped wing sections, and a lever for the horizontal tailplane. The pilot has an actual seat, of course, with a second seat behind him for one (1) of the following: spotter/observer, enthusiastic-politician-whose-support-we-needed-to-finish-the-project, business magnate, foreign dignitary, machine gunner, photographer, moviemaker, thrill-seeker, moron.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Khang36 on February 06, 2018, 11:31:13 pm
Quote from: votebox
Tagtaa Flying Machine(1):khang
Gulsmal Ayanga Armored Gun Carrier(0):
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Madman198237 on February 07, 2018, 12:01:40 am
Quote from: votebox
Tagtaa Flying Machine(2):khang, Madman
Gulsmal Ayanga Armored Gun Carrier(0):
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Jilladilla on February 07, 2018, 12:22:22 am
Let's go for it.
Quote from: votebox
Tagtaa Flying Machine(3):khang, Madman, Jilladilla
Gulsmal Ayanga Armored Gun Carrier(0):
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: Aseaheru on February 07, 2018, 08:17:30 pm
 I agree, a tagatta is better than aflying machine made of woof.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
Post by: piratejoe on February 08, 2018, 07:16:57 pm
Very Hard: 3
Tagtaa Flying Machine:
Borrowing what we knew of the Wright flier and attempting to improve upon it with our genius, we managed to make the Tagtaa Flying Machine. The major differences between it and the Wright flier is that its better as its Karikhitan and has Karikhitan engineering, mostly thanks to the engine. It can reach a speed of 60 kmh, has a surface ceiling of 20 meters, and a max takeoff weight of 365kg, while unloaded it weighs 273 kg. It took a few tries to actually get a working version, the others crashing, and it is actually a bit difficult for our new pilots to control without a good deal of training, but, its extremely cheep to make. It also should be mentioned we did get strategically warped sections of the wing through control at the ends of the top wing, but we have found this wing warping can cause the wing to break if its been damaged. It can fly about 35 km before needing to land.

It is now the Revision Phase, the Khan is satisfied with your work, and sees promise in the Tagtaa.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: Madman198237 on February 12, 2018, 11:54:53 pm
Kharvaach 80mm Antiairship Gun
A straightforward upgrade to our existing 80mm gun, the Khazvaach makes use of a mounting that can be aimed almost (but NOT exactly) vertically, and can make complete circles if necessary (i.e., if something flies over you [Think Flak-88 cruciform mounting from WWII]). The addition of recoil pistons and the use of contact detonators on the HE-Fragmentation (i.e., the casing is made of overhardened steel and lined with small metal balls, so that when the shell explodes razor-sharp fragments and what amounts to artillery-sized buckshot cover a wide area) shells makes this gun very deadly. In order to reach high enough to destroy airships, the barrel is lengthened, and the casing for the shells is also made slightly longer, to hold slightly more propellant.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: Khang36 on February 13, 2018, 02:20:43 pm
...I dunno 80mm Antiairship Gun
A straightforward upgrade to our existing 80mm gun, the [sorry brain not functioning right now, propose a name or something and I'll get back to you tomorrow, maybe] makes use of a mounting that can be aimed almost (but NOT exactly) vertically, and can make complete circles if necessary (i.e., if something flies over you [Think Flak-88 cruciform mounting from WWII]). It is also revamped a bit, to fire rounds with much higher velocity than it did previously, an improvement mostly due to a somewhat lengthened barrel, allowing more time for the propellant gasses to act on the round.

Should also include recoil pistons and maybe some sort of flak shell.

Also for name how about kharvaach it means archer if google translate is anything to go by.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: Madman198237 on February 13, 2018, 04:05:57 pm
Quote from: Votebox, finally
Kharvaach 80mm Antiairship Gun: (1) Madman
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: Khang36 on February 13, 2018, 04:32:54 pm

Quote from: Votebox, finally
Kharvaach 80mm Antiairship Gun: (2) Madman,khang
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: BBBence1111 on February 13, 2018, 07:01:10 pm

Quote from: Votebox, finally
Kharvaach 80mm Antiairship Gun: (3) Madman,khang, BBBence
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: SamSpeeds on February 16, 2018, 09:00:56 am

Quote from: Votebox, finally
Kharvaach 80mm Antiairship Gun: (4) Madman, khang, BBBence, SamSpeeds
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Revision Phase
Post by: piratejoe on February 22, 2018, 06:32:48 pm
Normal: 4
Kharvaach 80mm Antiairship Gun:
The Kharvaach is a new cannon that is similar to normal artillery with the main difference being quite simply its shells aren't meant to return to the ground and explode violently. Instead, its shells are meant to fly into the air, hit one of those Nafunan airships, and then explode violently. Although we don't really have the ability to test it out on one of Nafuna's own airships, it can punch through a bit of armour good enough so it should be effective in dealing with them, at the very least so they don't come so close to the ground and happily fire away at us and somewhat accurately drop bombs with little danger to themselves. Its still as heavy as one would expect it to be, meaning it is slow to move and vulnerable to enemy artillery, but so long as we stay outside their range it should be fine. Costs 2 ore.

It is now the Battle Phase, The Khan is actually somewhat happy for once.
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase
Post by: Jilladilla on February 27, 2018, 09:39:29 pm
Quote from: Votebox
Attack
Swamp:
Village: (1) Jilladilla
Mountains: (1) Jilladilla

Classify Tagtaa?
Yes: (1) Jilladilla
  -Classify as (insert project name here)
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase
Post by: Madman198237 on February 27, 2018, 09:41:08 pm
Quote from: Votebox
Attack
Swamp:
Village: (2) Jilladilla, Madman
Mountains: (2) Jilladilla, Madman

Classify Tagtaa?
Yes: (2) Jilladilla, Madman
  -Classify as Project The GM Can't Give This One An Obvious Name
No:
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase
Post by: Aseaheru on February 28, 2018, 12:05:20 am
Project Overreach?
Project Underplanned?
Project Unhelpful?
Title: Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase
Post by: BBBence1111 on February 28, 2018, 04:22:55 pm
Project Airplane. Noone would expect us to actually say what it is.

Quote from: Votebox
Attack
Swamp:
Village: (3) Jilladilla, Madman, BBB
Mountains: (3) Jilladilla, Madman, BBB

Classify Tagtaa?
Yes: (3) Jilladilla, Madman, BBB
  -Classify as Project The GM Can't Give This One An Obvious Name: (2) Jilladilla, Madman
  -Project Airplane: (1) BBB
No: