Galtüimer Matchlock: Representing not so much a leap forwards in technology as a leap forwards in manufacturing methods, the Galtüimer (Fire-Stick) is a 100% home-made matchlock. We took apart the French weapons, and studied them intensively. Ingeniously, rather than having one smith make the entire weapon- which would require them to learn how to make each individual part- we have teams of smiths work together, each one specialising in one part of the process. Working together, our smiths can churn out these weapons far faster than they could working by themselves, and to a higher standard of quality to boot.
First Engineer Russ here to start the discussion on how to kill Nafunans!
At present, both our nations lack any sort of appreciable sea combat capabilities. Only able to use small boats to transport goods and men upon calm waters.
So I propose...
A WAR SHIP!
The Water Wolf (Sloop Class)
This small war-ship has a single deck, and uses two sails to move though will have the rungs and oars in stock to be used if necessary. It is supposed to have about 30 crew members, and space in the hold and deck for about 30 more people preferably soldiers.
These troops will have the standard weapons though will be infantry at the moment since horses are hard to look after with a fighting ship.
The Water Wolf's purpose is to fight and board Nafuna's "ships", which at present would consist of capturing supplies and fucking with the logistics. It is a fast, simple design that is intentionally within the bounds of present comprehension.
In the future we will work off this basic design, doing big changes. But for now we NEED a war ship.
Water Wolf: (2) Thanatos Russ, NUKE9.13
Water Wolf: (3) Thanatos Russ, NUKE9.13, Jilladilla
Galtüimer Matchlock
Quote from: VoteboxWater Wolf: (4) Thanatos Russ, NUKE9.13, Jilladilla
Galtüimer Matchlock, Madman198237
I like the ship idea. A good revision might be to reduce the cost of our halberds, or make some spears/Macedonian pikes from them.Lances. Long-ass lances. They will remain relatively useful up to WW1 tech level. Pikes are for infantry trash, and we don't use infantry.
Honestly, we *could* revise leather 'buff coats', as I've heard them called---they were basically bulletproof against early muskets (Including matchlocks and flintlocks) and aren't terribly difficult to make---Mongols used cloth armor all the time, toughened leather like what buff coats are made out of is just a logical expansion.IIRC, the buff coats weren't that great against guns, but I imagine a bulletproof armour made out of leather shouldn't be that hard after all... this was a thing. (https://en.wikipedia.org/wiki/Myeonje_baegab)
Usually, the downside is that leather isn't plentiful and is generally better used as a fur for warmth...but we're Mongols. We make a (traditionally, anyway) living herding animals and hunting. We should have plenty of leather (Relative to everyone else) to equip some shock cavalry.
@piratejoe: it isn't listed under our equipment, but can we assume our soldiers have some sort of leather/cloth armour? (That could then be revised into a more bullet-proof version)Yes, its basic cloth and leather uniform, although as Armour, its not very good.
For design should we look into making flint lock conversions to the match locks?You're free to propose a design, although I'd say that- barring evidence that rapid tech-leaping is allowable- we should learn to make matchlocks properly before we make flintlocks. Elsewise it seems probable that a flintlock would be Very Very Complex (and thus Very Very Expensive, AKA National Effort).
Bear Armour: Thanatos_Russ
Bear Armour: (2) Thanatos_Russ, Jilladilla
BaringBEARING another good revision popping up I'd think this would be helpful too.Quote from: VoteboxBear Armour: (2) Thanatos_Russ, Jilladilla
Bear Armour: (2) Thanatos_Russ, Jilladilla
Impaler Lance: (1) NUKE9.13
Bear Armour: (3) Thanatos_Russ, Jilladilla, Madman
Impaler Lance: (1) NUKE9.13
They *appear* to have developed [redacted], according to TOP SEKRIT LEAKED INFORMATION that really shouldn't have been posted in another thread.Uh. Not cool, dude. I get that they accidentally posted it publicly, and that you didn't seek out the information- but now that you have it, you probably shouldn't be sharing it. And really, you should endeavour not to use it.
Bear Armour: (3) Thanatos_Russ, Jilladilla, DoubloonSevenThis all seems good, you can add my vote.
Bear Armour: (4) Thanatos_Russ, Jilladilla, Madman, Doubloon7
Impaler Lance: (1) NUKE9.13
Bear Armour: (4) Thanatos_Russ, Jilladilla, Madman, Doubloon7
Impaler Lance: (2) NUKE9.13, strongpoint
Swamp: (1) Jilladilla
Village:
Mountain: (1) Jilladilla
Swamp: (2) Jilladilla, Madman
Village:
Mountain: (2) Jilladilla, Madman
Swamp: (3) Jilladilla, Madman, DoubloonSeven
Village:
Mountain: (3) Jilladilla, Madman, DoubloonSeven.
Swamp: (4) Jilladilla, Madman, DoubloonSeven, strongpoint
Village:
Mountain: (4) Jilladilla, Madman, DoubloonSeven, strongpoint
Tsakhuir Pistol - Nuke
Moorebay Cannon- Blood_Librarian
Tsakhuir Pistol(1) - Nuke
Moorebay Cannon(1)- Blood_Librarian
Ceramic hand grenades (1) Strongpoint
[The cannon is made smaller] to the point where a particularly strong man could fire it while holding it in his hands, and maybe even live to tell the tale.That's not a cannon any more. Cursory research suggests that their cannon weighs at least several hundred kilos.
You know, I'm still on the pistol. Not because I think a pistol will solve our imminent naval issues, or our existing cannon issues. Because that's short-term thinking. There isn't anything particularly important at stake, we can afford to lose ground in a few theatres. What matters is our long-term success.Long term thinking is why I want grenades, they will stay useful even in WW1-ish trench warfare, especially after refit(s)
Right, but what I'm trying to understand is how you think your initial grenades will be useful. Why shouldn't we wait till we have more advanced explosives, spend the design then, rather than spending a design and a revision?Chances are that we'll spend that design on something else. And no, the situation won't be the same. We'll have more choices.
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (1)- NUKE9.13
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (2)- NUKE9.13,khang
Tsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (3)- NUKE9.13,khang, DoubloonSeven,
Tsakhuir Pistol (0)-Rise my child.
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (4)- NUKE9.13,khang, DoubloonSeven, Kot
Quote from: VotesTsakhuir Pistol (0)-
Moorebay Cannon (1)- Blood_Librarian
Ceramic hand grenades (1)- Strongpoint
Shonkhor Light Cannon (4)- NUKE9.13,khang, DoubloonSeven, Kot, Thantos Russ
Shonkhor Wolf Cannon. The Water Wolf given a gun deck and the cannons made more easy to produce: Thantos Russ,
Sea WolfMaybe try to squeeze more into revision like better, more expensive sails? We are going to get a more expensive vessel anyway
A Water Wolf modified to take two chase guns and a two-gun broadside, preserving maneuverability (And room for archers). The guns are, of course, Shonkhor Cannons, with the mount modified to allow generous horizontal traversal and *stay put* on a ship (Read: We put cute little tracks on the deck and a ROPE so the guns can't roll out).
Tis' I, zee rope salesman! Would any of you like to buy some to keep cannonballs from falling out your guns while in transit? Non, I will not tell you how the rope with do that.
/me twirls their moustache and dunks an Éclair in their mug of tea.
Well, crap. This is getting saved for later, I guess. Might use a modified version as our first iron-cast cannon. Those are *much* lighter than bronze ones, and cheaper (Copper is rare, and tin is even worse).They also tend to explode randomly.
That's not what the rope is for, Asea.Ah, but it is not mon fought that you do not know all zee uses of my fine, quality rope!
I propose putting something on our guns to protect the match. if we put a leather strap over it, the match is protected form wind, mist, and light rain.
Matchlock's Match Lock
A simple leather cover that covers up a smoldering match, and protects it from the elements to a good degree. Quick, easy, and efficient.
Sea Wolf (2): Madman198237, DoubloonSeven
Matchlock's Match Lock (1): Greatness942
Shonkhor Wolf Cannon (1): Thanatos Russ
Sea Wolf (3): Madman198237, DoubloonSeven, Thanatos Russ
Matchlock's Match Lock (1): Greatness942
Sea Wolf (4): Madman198237, DoubloonSeven, Thanatos Russ, Jilladilla
Matchlock's Match Lock (1): Greatness942
NUKE9.13 - Today at 8:40 AMSo, not a lot of effect, but more than their cannon has. Enough that even if they've done a revision that slightly boosts their combat ability in the swamp, we'll still have an advantage.
@Piratejoe , is our cannon light enough to be deployed in the drier parts of the swamp?
Piratejoe - Today at 8:41 AM
Kind of.
You see, its kinda hard getting into the drier parts of the swamp.
It will have some prevelance, not much though.
Attack Mountain: (1) NUKE9.13
Attack Swamp: (1) NUKE9.13
Attack Mountain: (2) NUKE9.13, Jilladilla
Attack Village:
Attack Swamp: (2) NUKE9.13, Jilladilla
Attack Mountain: (3) NUKE9.13, Jilladilla, Thanatos Russ
Attack Village:
Attack Swamp: (3) NUKE9.13, Jilladilla, Thanatos Russ
Attack Mountain: (3) NUKE9.13, Jilladilla, Thanatos Russ
Attack Village: (1) DoubloonSeven
Attack Swamp: (4) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven.
Attack Mountain: (4) NUKE9.13, Jilladilla, Thanatos Russ, Madman
Attack Village: (1) DoubloonSeven
Attack Swamp: (5) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman
Attack Mountain: (5) NUKE9.13, Jilladilla, Thanatos Russ, Madman, khang
Attack Village: (1) DoubloonSeven
Attack Swamp: (6) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman, khang
NUKE9.13 - Today at 9:08 AM
Or rather, a ship is a boat with a boat on it.
Piratejoe - Today at 9:08 AM
I have no clue if you should figgure out what their design is.
And no, it doesnt have any boats on it.
Attack Mountain: (6) NUKE9.13, Jilladilla, Thanatos Russ, Madman, khang, Greatness942
Attack Village: (1) DoubloonSeven
Attack Swamp: (7) NUKE9.13, Jilladilla, Thanatos Russ, Doubloonseven, Madman, khang, Greatness942
Tsakhiur Carbine: The matchlock has a problem, and that problem is water. Since water is a pretty common substance, it's a big problem. The brightest minds in Karikhita have considered this problem for many moons, and after some experimentation, they think they have the answer.
Rather than using a burning match to light the powder, we use a piece of spring-loaded flint striking steel (which works in all weathers). As an added bonus, the action of the flint striking the steel can be used to open a lid covering the pan, meaning the powder in it won't get wet either, and won't spill around all over the place.
This brilliant invention has been named the Tsakhiur system, and we have integrated it into a new firearm for widespread distribution. With a steel barrel, wooden stock, and bronze trimmings, it is a beautiful piece of craftsmanship. Slightly shorter than the rifle, it is a weapon that can be wielded on horseback. We didn't bother with the 'rifling' of our matchlocks- too much work. It is still muzzle-loaded, with shot approx 15mm in diameter. The Tsakhiur Carbine comes with several accessories. A pair of 'sights' lets the wielder aim the weapon with more precision. We have stolen the Nafunan's cartridge idea- soldiers will be supplied with paper cylinders containing a lead ball and the right amount of powder to fire it- just tear, pour in the powder, and ram in the ball. A small leather hood can be placed over the firing mechanism to keep things extra protected from the weather.
With the method of its creation widely distributed to our smiths, we hope to wield Tsakhiur weapons in great numbers.
Tsakhiur Carbine: (1) Jilladilla
our #1 source of issuesOur #1 source is rolling badly while Egyptians roll well.
Ok, #1 source of issues we can actually do something about.our #1 source of issuesOur #1 source is rolling badly while Egyptians roll well.
Tsakhiur Carbine: (2) Jilladilla, NUKE9.13
Tsakhiur Carbine: (3) Jilladilla, NUKE9.13,khang
Quote from: VoteboxTsakhiur Carbine: (4) Jilladilla, NUKE9.13,khang, DoubloonSeven
Wild Boar 3kg Cannon: (1): Madman198237
Tsakhiur Carbine: (5) Jilladilla, NUKE9.13,khang, DoubloonSeven, Madman
Wild Boar 3kg Cannon: (0)
Specialised Production: Hail to the master craftsman, whose every piece is a thing of exquisite beauty. Or so we said, until we looked at the rate of production these 'masters' operate at. Times are changing, and we need to produce weapons far quicker than the venerable artisans can manage. Most notably the Tsakhiur Carbine, which will be most useful if everyone gets one.
Instead of having one smith create an entire gun by himself, we've divided the work amongst several gunsmiths. By having them each specialise in one part of the process, they can learn to do their part quickly and skillfully, meaning the finished gun is assembled to higher standards in less time. We've also created large workshops for the gunsmiths to work together in, known as manufactories, which contain specialised equipment that individual smiths would not be able to afford.
We hope to lower the cost of Tsakhiur Carbines to the point that every soldier can be issued one, and prepare the stage for other weapons to be assembled more quickly as well.
QuoteSpecialised Production:2. Nuke, Thanatos Russ
I will assume you are voting for your own idea.
Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary.
QuoteSpecialised Production:(2) Nuke, Thanatos Russ
Wild Boar 3kg cannon:(1)Madman198237
Quantity is exactly what we stand to lose, however, if we lose ground at sea.Not the kind of quantity represented by a shift from Expensive to Cheap. And only on one front.
QuoteSpecialised Production:(2) Nuke, Thanatos Russ
Wild Boar 3kg cannon:(2)Madman198237, Greatness942
Having better cannons will do more damage to any ships that retreat. Quality may be worse than Quantity in these days, but that doesn't mean more firepower is an automatically bad thing.
That one front might very well be the hardest to reclaim should we lose it. If we're backed up and forced to fight *up* the mountains, it's going to get ugly, and fast. Although it would stop retreating Shonkhors from losing loaded cannonballs.You'll notice that we are currently at 2/4 on that front, and also that we lost it despite having even numbers last turn. Maintaining the status quo won't win us the islands- and that's on the very generous assumption that our shitty little ships armed with a staggering one-cannon broadside will be able to maintain an even footing against their behemoths.
As for the shift, yeah, it would be. If that stupid ship of theirs drops from VE to E we'll be hurting, we'll lose men, and we won't be equipping everyone with the new gun, whether or not we have enough. And if we actually *lose* the production from one or more of our islands? That'll hurt enough that we may or may not recover, barring a reversal of dice.
Specialised Production:(3) Nuke, Thanatos Russ, Jilladilla
Wild Boar 3kg cannon:(2) Madman198237, Greatness942
Attack Targets
Swamp: (2) Thanatos, Jilladilla
Village:
Mountain: (1) Thanatos
Flag
This Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Attack TargetsSo, I mean, I think we stand a chance in the mountains, but I think we stand a better chance everywhere else.
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos
Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (2) Jilladilla, NUKE9.13
Attack Targets
Swamp: (3) Thanatos, Jilladilla, NUKE9.13
Village: (1) NUKE9.13
Mountain: (1) Thanatos
Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13
That horse is being very good at running on waterExactly! That represents how we have learnt to overcome our only weakness, the only thing (other than infighting) to ever stop the mongol hordes. "Horses can't run on water", they said. "Mongols can't do watercraft", they said. Who's laughing now?
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos
Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (1) Jilladilla
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13
Attack Targets
Swamp: (4) Thanatos, Jilladilla, NUKE9.13, Madman
Village: (2) NUKE9.13, Madman
Mountain: (1) Thanatos
Flag
Kot's Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7610084#msg7610084): (2) Jilladilla, Thanatos
Two-Blue Flag (http://www.bay12forums.com/smf/index.php?topic=168075.msg7612173#msg7612173): (1) NUKE9.13
Madman's Flag (NUKE's but with a golden/yellow horse and green bottom half, sorry I can't post it here right now): (1) Madman
Gaikhaltai 120mm: (2) Thanatos, Jilladilla
Ornlu Class Battle Ship
Gaikhaltai 120mm: (3) Thanatos, Jilladilla,khang
Ornlu Class Battle Ship
Gaikhaltai 120mm: (4) Thanatos, Jilladilla, khang, Madman
Ornlu Class Battle Ship
The Muqali is our first attempt at making a rifle to even the playing field against our Nafunian rivals. The rifle is a flint lock rifle that measures to be 150cm long from muzzle to stock with the barrel being 120cm long and the bore being 15mm diameter. To improve the rate of fire we are adopting a new type of bullet that the french call a minie ball. A strange name for a bullet that looks nothing like a bullet. Instead of using a flint lock flashpan the rifle uses percussion caps to ignite the gunpowder making it more safe and reliable.
Gaikhaltai 120mm: (4) Thanatos, Jilladilla, khang, Madman
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (1) NUKE9.13
Gaikhaltai 120mm: (3) Thanatos, khang, Madman
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (2) NUKE9.13, Jilladilla
Gaikhaltai 120mm: (2) Thanatos, khang
Ornlu Class Battle Ship
Muqali 1893 Pattern Rifle: (3) NUKE9.13, Jilladilla, Madman
Reworked Minie Ball: (1) NUKE9.13
Fragmenting Bullets:
Reworked Minie Ball: (2) NUKE9.13,khang
Fragmenting Bullets:
Reworked Minie Ball: (3) NUKE9.13,khang, Jilladilla
Fragmenting Bullets:
Reworked Minie Ball: (3) NUKE9.13,khang, Jilladilla
Fragmenting Bullets (1): Kot
Mountains:
Village: (1) NUKE9.13
Swamp: (1) NUKE9.13
Mountains:
Village: (2) NUKE9.13, Madman
Swamp: (2) NUKE9.13, Madman
Mountains:
Village: (3) NUKE9.13, Madman, Jilladilla
Swamp: (3) NUKE9.13, Madman, Jilladilla
Mountains:[/quote]
Village: (4) NUKE9.13, Madman, Jilladilla, khang
Swamp: (4) NUKE9.13, Madman, Jilladilla, khang
Mountains:
Village: (5) NUKE9.13, Madman, Jilladilla, khang, Greatness942
Swamp: (5) NUKE9.13, Madman, Jilladilla, khang, Greatness942
The french shipment of machinery has arrived, and although it seems odd and complex, we have instantly gotten to work setting it up in places called factories, although, our top civic engineers have gone to work on the great task of actually making them platforms that are mobile to work on so we may keep our nomadic way of life.Yesss.
Gaikhaltai 75mm: (1) NUKE9.13
Gaikhaltai 75mm: (2) NUKE9.13, Jilladilla
Gaikhaltai 75mm: (3) NUKE9.13, Jilladilla,khang
Cannon tech is a dead end. Metal cartridges lead to far more possibilities.
Cannon tech is a dead end. Metal cartridges lead to far more possibilities.What? I assume you mean muzzle-loading cannon tech is a dead end. Cos obviously cannons will only become more important in the future.
While the 1893 pattern was good we can make it better. The 1894 takes the improvement we archived and pushes it to the next level. Unlike the 93 the 94 is loaded at the back of the barrel this is done by what we call a bolt action which is a sliding horizontal breach that is operated by a bolt simular to the breach action of Dreyse needle gun. To further increase the loading speed the rifle will use metal cartridges which will have integrate percussion cap removing the need for our troops to handle loose powder during battle and it being made of metal will further increase its reliability in wet environments. Just like the pattern 93 the 94 is 150cm long with a barrel length of 120cm but where they differ here is that the 94 has bore diameter of 12mm. As stated before the cartridge is an integrated metal cartridge it is a simple tube cylinder with the percussion cap integrated at the base of it is a 12×35 meaning the bullet is 12mm in diameter the the case it's self is 35 mm long this will hopefuly have a bigger kick than the 93 giving it a higher muzzel velocity. The firing mechanism is a simple spring loaded needle that strikes the percussion cap at the base of the cartridge when the triger is pulled the spring is reset when the breech is opened to load a new bullet. The bullet is a simular shape to our minie ball a cylindrical shape with a pointed tip and a flat base instead of a hollow one as it does not need to expand to engage the rifling.
Gaikhaltai 75mm: (2) NUKE9.13, khang
Muqali pattern 1894: (2) Madman, Jilladilla
Gaikhaltai 75mm: (1) khang
Muqali pattern 1894: (3) Madman, Jilladilla, NUKE9.13
The Guulin Infantry Rifle, (Rifle 1894) takes the improvements from the Muqali and continues the advances. Unlike the Rifle 1893 the 1894 is loaded at the back of the barrel. This is done through a bolt action, utilizing a handle that is raised past a block (Turning the bolt itself) before it can be slid to the rear of the gun, ejecting the previous cartridge and allowing a new one to be loaded into the chamber. When the bullet is fired, a rubber-based ring expands under the pressure, sealing the chamber. To further increase the loading speed, the rifle will use metal cartridges, composed of a percussion cap on the base, the powder, and finally the bullet. The firing mechanism is a simple spring loaded 'pin', what is effectively a needle-shaped hammer, released when the trigger is pulled, that strikes the percussion cap at the base of the cartridge. The spring is locked back into the compressed position by the bolt action as the user loads another round. The bullet will be solid, but otherwise similar to the Minie ball, but with a more pointed nose. The bullet will be in the 12mm caliber, with 6 grams of gunpowder.
Gaikhaltai 75mm: (1) khang
Muqali pattern 1894: (1) Jilladilla
Guulin Infantry Rifle: (2) Madman, NUKE
Gaikhaltai 75mm: (0)
Muqali pattern 1894: (1) Jilladilla
Guulin Infantry Rifle: (3) Madman, NUKE,khang
Guulin Carbine: (1) Jilladilla
Guulin Carbine (& Bayonet): (2) Jilladilla, NUKE9.13Yo, Thanatos, you should probably describe what TRAPS is.
"TRAPS": (1) Thanatos Russ
Guulin Carbine (& Bayonet): (3) Jilladilla, NUKE9.13 BBBence
"TRAPS": (1) Thanatos Russ
Wild Boar 3 kg Cannon
As loud and violent as its namesake, the Wild Boar is a bronze cannon, a scaled-up version of the Shonkhor, with a long barrel for its caliber, to give it great range and high muzzle velocity. It is mounted on our Sea Wolf ships, with one gun per side, placed to balance the weight of the forwards armament and add a large-caliber punch to our vessels where necessary.
(NEEDS NEW NAME!)
A camouflaged uniform, carefully tailored to allow freedom of movement without being excessively baggy or anything, it comes with a (camo-cloth-covered) steel helmet, shaped like a German Stalhelm (I don't know that those have actually been invented yet, but the helmet must cover the ears and go relatively far down the back of the neck).
Quote from: VoteboxGuulin Carbine (& Bayonet): (4) Jilladilla, NUKE9.13 BBBence, Seeker12789
"TRAPS": (1) Thanatos Russ
shaped like a German Stalhelm (I don't know that those have actually been invented yet, but the helmet must cover the ears and go relatively far down the back of the neck).Stalhelm was invented in 1915 or so, just so you know.
Swamp: (1) Jilladilla
Village: (1) Jilladilla
Island Ruins/Mountain:
Swamp: (2) Jilladilla,khang
Village: (2) Jilladilla,khang
Island Ruins/Mountain:
Quote from: VoteboxGuulin Carbine (& Bayonet): (2) Jilladilla, NUKE9.13Yo, Thanatos, you should probably describe what TRAPS is.
"TRAPS": (1) Thanatos Russ
Swamp: (3) Jilladilla,khang, NUKE9.13
Village: (3) Jilladilla,khang, NUKE9.13
Island Ruins/Mountain:
Alright, so, couple of things. A) We aren't fighting a defensive war. The Nafunans aren't gonna give up if the war drags on too long, B) We don't have the soviets and chinese mainlining us a shittonne of materiel, C) That sounds more like a tactical innovation than an engineering one- if it was the right call, our generals would be on it.Yo, Thanatos, you should probably describe what TRAPS is.Basically what Vietnam did to the 'Muricans. It's why USA lost the war.
As much as i would like a new ship we realy need a new cannon to arm it with something other than our little pop gunsYeah, that was my plan as well, but Joe says we're gonna be facing Naval Dominance this turn, which is sub-optimal to say the least. We need to break that ASAP, thus ironclad first, guns later. I'd prefer it the other way around, but we can specify (as I did) that there are empty gun ports just waiting to be filled.
SS Yalagdashgui: (1) Jilladilla
SS Yalagdashgui: (2) Jilladilla, khang
SS Yalagdashgui: (3) Jilladilla, khang, NUKE9.13
I believe that unless something massive changes we are just gonna be Artoska from Wand Race and have a very long and drawn out death where we never catch a break no matter how good we roll or how intelligent we behave.You'll note that at one point relatively near the end Arstotzka was a mere 2 sections removed from Moskurg's capital.
I don't want to continue losing.
I don't want to rain on your parade, but Arstotzka didn't make good decisions towards the end of Wands Race.
They died from their own mistakes, though Moskurg made just as many mistakes (Well, maybe one less. We didn't make a high-altitude bomber for some CQB in the last turn of the game...)
Tom-Shonkhor: (1) NUKE9.13
Tom-Shonkhor: (2) NUKE9.13, Jilladilla
Tom-Shonkhor: (3) NUKE9.13, Jilladilla, Madman
Tom-Shonkhor: (4) NUKE9.13, Jilladilla, Madman,khang
Tom-Shonkhor: (5) NUKE9.13, Jilladilla, Madman, khang, Seeker
Tom-Shonkhor: (5) NUKE9.13, Jilladilla, Madman, khang, Seeker
Iron Bear Armor: (1) Blood_Librarian
Silk works against arrows, just like the layered cloth we deployed in the first turn.It does stop bullets. (https://www.theguardian.com/artanddesign/2014/jul/29/bulletproof-silk-vest-prevent-first-world-war-royal-armouries) Read near the bottom of this section. (https://en.wikipedia.org/wiki/Bulletproof_vest#Industrial_era) It perhaps isin't kevlar vest, but it would stop weaker bullets.
It won't stop bullets.
Ruins: (1) NUKE9.13
Village:
Savannah: (1) NUKE9.13
Ruins: (3) NUKE9.13,khang,Thanatos Russ
Village:
Savannah: (3) NUKE9.13,khang,Thanatos Russ
Ruins: (4) NUKE9.13,khang,Thanatos Russ, BBBence
Village:
Savannah: (4) NUKE9.13,khang,Thanatos Russ, BBBence
BL-8cm L32 model 96: (2) Thanatos Russ, NUKE9.13
BL-8cm L32 model 96: (3) Thanatos Russ, NUKE9.13,khang
High explosive shells[1] khang
High explosive shells[1] khang
Burgud Infantry Rifle: (1) Madman
High explosive shells[1] khangEh. Based on the combat report, a better rifle is more important here.
Burgud Infantry Rifle: (2) Madman, NUKE9.13
High explosive shells: (1) khang
Burgud Infantry Rifle: (3) Madman, NUKE9.13, BBBence
High explosive shells: (1) khang
Burgud Infantry Rifle: (4) Madman, NUKE9.13, BBBence, Greatness942
Can we research Pennicilin next round?
Attack:
Ruins: [1] NUKE9.13
Village: [1] NUKE9.13
Savannah:
Spend Ore to industrialise?
Yes: [1] NUKE9.13
No:
Attack:
Ruins: [2] NUKE9.13, Madman
Village: [2] NUKE9.13, Madman
Savannah:
Spend Ore to industrialise?
Yes: [2] NUKE9.13, Madman
No:
Attack:
Ruins: [3] NUKE9.13, Madman, Jilladilla
Village: [3] NUKE9.13, Madman, Jilladilla
Savannah:
Spend Ore to industrialise?
Yes: [3] NUKE9.13, Madman, Jilladilla
No:
Attack:
Ruins: [4] NUKE9.13, Madman, Jilladilla, BBBence
Village: [4] NUKE9.13, Madman, Jilladilla, BBBence
Savannah:
Spend Ore to industrialise?
Yes: [4] NUKE9.13, Madman, Jilladilla, BBBence
No:
Quote from: VotesAttack:
Ruins: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Village: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Savannah:
Spend Ore to industrialise?
Yes: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
No:
Ukhliin Tolgoi (1): Greatness942
Land Mine "BoomBox"(0):
Medical equipment "Star Bag" (1):Blood Librarian
Ukhliin Tolgoi:
Medical equipment "Star Bag":
Land Mine "BoomBox":
Artillery Ammuniton Varieties: [1] NUKE9.13
Just to note we do have steel now from our cannon. And for shell types there are APHE/SAP and APC. They are both pretty much the same thing but the difference being APC has the bare minimum HE filling at the base of the shell to be effective while having minimal effecte to the armour piercing characteristics of the shell. Where as APHE/SAP is the middle ground between AP and HE .Hmm. Fair enough about the steel, I've changed it to be forged steel instead of cast iron.
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (2) NUKE9.13, Jilladilla
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (3) NUKE9.13, Jilladilla, Thanatos Russ
Luu-class Cruiser: (1) Madman
Ukhliin Tolgoi: (1) Greatness
Medical equipment "Star Bag":
Land Mine "BoomBox": (1) Blood Librarian
Artillery Ammuniton Varieties: (3) NUKE9.13, Jilladilla, Thanatos Russ
Luu-class Cruiser: (2) Madman, khang
[Hawk, please translate] Rifle ScopeAlgasahk. That took me, like, 20 seconds, if that.
The Nafunans appear to have placed some sort of small spyglass on their rifles, to see their targets better. We've done the same. Inscribing crosshairs and a set of shot-drop (How far above your target you should aim for a given range) indicators on the glass of the lens without damaging it is a delicate process, but well worth it when our marksmen will be even more accurate than the Nafunans are.
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [1] NUKE9.13
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [2] NUKE9.13,khang
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version:
Algasahk Rifle Scope: [3] NUKE9.13,khang, Madman
Attack the
Ruins: (1) NUKE9.13
Villages: (1) NUKE9.13
Savannah:
Attack the
Ruins: (2) NUKE9.13, Madman
Villages: (2) NUKE9.13, Madman
Savannah:
Attack the
Ruins: (3) NUKE9.13, Madman,khang
Villages: (3) NUKE9.13, Madman,khang
Savannah:
Attack the
Ruins: (4) NUKE9.13, Madman,khang, Blood Librarian
Villages: (4) NUKE9.13, Madman,khang, Blood Librarian
Savannah:
Equipment Revolution(1):Blood Librarian
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (2) NUKE9.13, Jilladilla
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (1) Jilladilla
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties: (1) NUKE9.13
Shuurga LMG: (2) Jilladilla, Madman
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (3) Jilladilla, Madman, NUKE9.13
Equipment Revolution: (1) Blood_Librarian
Artillery Ammunition Varieties:
Shuurga LMG: (4) Jilladilla, Madman, NUKE9.13,khang
Artillery Ammunition Improvements, Shamelessly Stolen Revision Version
The idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here. Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Osolt High explosive shells: no more shall the accursed Nafunans be the only ones to have exploding shells. The engineers have developed their own. The shell is hollow and filled with a high explosive called TNT. An impact fuse is set on the tip of the shell which is screwed on before the shell is fired to avoid accidental explosionsI say we do one of these for this revision it will set us ahead of the nafus on everything but close range on the groung war and garrenty our domination of the sea if they don't make a new ship this turn.
AAISSRV (0)
HE TNT (1)khang
Hard: 6
Shuurga LMG: The Shuurga is quite simply a machinegun that is just plain better then the Nafunan's, its faster to reload, much slower to overheat, and best of all, its light enough that most people can carry it by themselves. Of course, one major drawback, much to the disappointment of our soldiers, is that you cannot use it while riding a horse, a fact our soldiers during testing tried to prove wrong time and time again. Still, other then that, it takes at least a little bit of effort to make the gun overheat, however when it does its quite simple, easy, and quick to replace the barrel. This machinegun proves how we are superior to Nafuna in every way, for even when they try something first, we just do better and easily one up them.
It is now the Revision Phase, Khan Khan is impressed.
AAISSRV (0)So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
HE TNT (2) khang, NUKE9.13
+1Quote from: votesAAISSRV (0)So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
HE TNT (3) khang, NUKE9.13, Blood_Librarian
+1+1Quote from: votesAAISSRV (0)So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
HE TNT (3) khang, NUKE9.13, Blood_Librarian
+1+1+1Quote from: votesAAISSRV (0)So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
HE TNT (3) khang, NUKE9.13, Blood_Librarian
AAISSRV (0)
Osolt HE TNT (5) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111
AAISSRV (0)Onwards to unanimity!
Osolt HE TNT (6) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman
^1+1+1+1Quote from: votesAAISSRV (0)So, one small change request: can we rename the HE TNT to the Osolt HE Shell? Stick with the theme, ye ken.
HE TNT (3) khang, NUKE9.13, Blood_Librarian
AAISSRV (0)
Osolt HE TNT (7) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla
Come now, everyone join in! Together, we will achieve Greatness!Quote from: votesAAISSRV (0)
Osolt HE TNT (8) khang, NUKE9.13, Blood_Librarian,SamSpeeds,BBBence111, Madman, Jilladilla, Greatness942
Ruins: (1) Madman
Villages: (1) Madman
Savannah:
Ruins: (2) Madman, Jilladilla
Villages: (2) Madman, Jilladilla
Savannah:
Ruins: (4) Madman, Jilladilla,Thanatos Russ,khang
Villages: (4) Madman, JilladillaThanatos Russ,khang
Savannah:
10cm gun with a bore length of 3 meters.
estimated weight: around 1.6~2 tonnes
shell weight: 15kg
estimated max range: 11~12km
12cm gun with a bore length of 4.8meters
estimated weight: around 4 tonnes
shell weight: 28kg
estimated max range: 12~15km
15cm gun with a bore length of 5.2meters
estimated weight: around 6 tonnes
shell weight: 45kg
estimated max range: 16km
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (1) Cnidaros
Ayanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (2) Cnidaros, SamSpeeds
QuoteAyanga
-Proposal A
-Proposal B: (2) NUKE, Jilladilla
-Proposal C: (2) Cnidaros, SamSpeeds
Next turn we should make a biplane or glider and drop bombs by hand on artillery positions :D
Ayanga
-Proposal A
-Proposal B: (3) NUKE, Jilladilla, Madman
-Proposal C: (2) Cnidaros, SamSpeeds
Ayanga
-Proposal A
-Proposal B: (4) NUKE, Jilladilla, Madman,khang
-Proposal C: (2) Cnidaros, SamSpeeds
Very Hard: 6
Ayanga Improvements (1): Cnidaros
Ayanga Improvements (2): Cnidaros,khang
Ayanga Improvements (3): Cnidaros, khang, Madman
Mountain(1)khang
Hills(1)khang
Savana
Mountain (2): khang, Cnidaros
Hills (1): khang
Savannah (1): Cnidaros
Mountain (3): khang, Cnidaros, Jilladilla
Hills (2): khang, Jilladilla
Savannah (1): Cnidaros
Mountain (4): khang, Cnidaros, Jilladilla, Madman
Hills (3): khang, Jilladilla, Madman
Savannah (1): Cnidaros
Madman, you are drunk, please, drink some water and go to sleep...
Tos-Mori Truck: (1) NUKE9.13
Tos-Mori Truck: (2) NUKE9.13, Madman
Tos-Mori Truck: (4) NUKE9.13, Madman, Thanatos, BBBence
Revision:
Khagas Semiautomatic Rifle: (1) NUKE9.13
Did some reading on semiautomatics. First developed in 1885, the first mass-produced models came out in 1903. They weren't adopted by armies for many years due to... no good reason, that I can see.
Revision:
Khagas Semiautomatic Rifle: (2) NUKE9.13, Jilladilla
Revision:
Khagas Semiautomatic Rifle: (3) NUKE9.13, Jilladilla, Madman
Revision:
Khagas Semiautomatic Rifle: (4) NUKE9.13, Jilladilla, Madman, BBBence
Revision:
Khagas Semiautomatic Rifle: (5) NUKE9.13, Jilladilla, Madman, BBBence, Cnidaros
We rolled a 1 even if it was normal it would not have gave us a rifle usable for the contest
Competition Submission
Burgud Infantry Rifle: (everyone)
Strategy
Mountains: (1) NUKE9.13
Villages: (1) NUKE9.13
Savannah:
Other
Do Not Deploy the Tos-Mori: (1) NUKE9.13
Competition Submission
Burgud Infantry Rifle: (2) NUKE9.13, Madman
Strategy
Mountains: (2) NUKE9.13, Madman
Villages: (2) NUKE9.13, Madman
Savannah:
Other
Do Not Deploy the Tos-Mori: (2) NUKE9.13, Madman
Quote from: VotesCompetition Submission
Burgud Infantry Rifle: (3) NUKE9.13, Madman, BBBence
Strategy
Mountains: (3) NUKE9.13, Madman, BBBence
Villages: (3) NUKE9.13, Madman, BBBence
Savannah:
Other
Do Not Deploy the Tos-Mori: (3) NUKE9.13, Madman, BBBence
So, we have ICE, we could go new warship, tank, anything like that where they hopefully can't match us quite yet. Then again, Project Hippo could be a tank this time.
For our revision, I suggest fixing Tos-Mori and adding gun mounts and artillery or something.
Internal combustion engineSo, we have ICE, we could go new warship, tank, anything like that where they hopefully can't match us quite yet. Then again, Project Hippo could be a tank this time.
For our revision, I suggest fixing Tos-Mori and adding gun mounts and artillery or something.
What do you mean, ICE?
Design
Mogoi Torpedo: (1) NUKE9.13
Design
Mogoi Torpedo: (2) NUKE9.13, Madman
Design
Mogoi Torpedo: (3) NUKE9.13, Madman,khang
Tsaasen Motors W3L-Mk1: (1) NUKE9.13
Tsaasen Motors W3L-Mk1: (2) NUKE9.13, Madman
Attack the
Mountains: (2) SamSpeeds, NUKE9.13
Villages: (2) SamSpeeds, NUKE9.13
Savannah:
Deploy the Tos-Mori?
Yes: (2) SamSpeeds, NUKE9.13
No:
Attack the
Mountains: (3) SamSpeeds, NUKE9.13, Madman
Villages: (3) SamSpeeds, NUKE9.13, Madman
Savannah:
Deploy the Tos-Mori?
Yes: (3) SamSpeeds, NUKE9.13, Madman
No:
Attack the
Mountains: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
Villages: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
Savannah:
Deploy the Tos-Mori?
Yes: (4) SamSpeeds, NUKE9.13, Madman, ThanatosRuss
No:
Borington(1): Blood_librarian
Borington(1): Blood_librarian
Yavakh Motorcycle: (1) NUKE9.13
Borington(0):
Yavakh Motorcycle: (1) NUKE9.13, Blood_librarian
Borington(0):
Yavakh Motorcycle: (3) NUKE9.13, Blood_librarian, Madman
What is the coaxial machinegun coaxial to? Do you mean a hull machinegun?Yes that is it i'll go fix that
Burghudos (1): Blood_Librarian
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (1) NUKE9.13
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (2) NUKE9.13, Madman
Burghudos (1): Blood_Librarian
Daldlakh Infantry Uniform: (3) NUKE9.13, Madman, BBBence
Attack the
Mountains:
Villages: (1) NUKE9.13
Savannah: (1) NUKE9.13
Attack the
Mountains:
Villages: (2) NUKE9.13, Madman
Savannah: (2) NUKE9.13, Madman
Attack the
Mountains:
Villages: (3) NUKE9.13, Madman, Jilladilla
Savannah: (3) NUKE9.13, Madman, Jilladilla
Attack the
Mountains:
Villages: (2) NUKE9.13, BBBence
Savannah: (2) NUKE9.13, BBBence
Duuguur 8cm mortar (1): Khang36
Suirel Anti-Armor Rifle (1): Jilladilla
Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (1): Jilladilla
Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (2): Jilladilla, Madman
Duuguur 8cm mortar (2): Khang36, BLood_librarian
Suirel Anti-Armor Rifle (3): Jilladilla, Madman, BBBence
Let's do something to prevent them from actually making use of armored vehicles, shall we?
[...]with our actually portable machineguns we should still be at least holding them at bay, if not winning entirely in that regard....but we aren't. You may have noticed that they won in the swamp. I'm pretty sure their armoured car had nothing to do with that.
Duuguur 8cm mortar (3): Khang36, BLood_librarian, NUKE9.13
Suirel Anti-Armor Rifle (3): Jilladilla, Madman, BBBence
NUKE9.13 - Today at 12:48 PM
@Thanatos Russ of the Karikhitans go vote for the mortar. It's useful everywhere.
BBBence1111 - Today at 1:36 PM
Put my vote there
Duuguur 8cm mortar (4): Khang36, BLood_librarian, NUKE9.13, BBBence
Suirel Anti-Armor Rifle (2): Jilladilla, Madman
Shamelessly stolen and simplified a little bit for revision material.I like this just to be sure i think we should also include AP or steel cored bullets for better amour pen, it would also help that it would let out rifles pen light armour as well.
Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is just a larger version of our present rifle, one that fires 14x110mm solid steel (armor piercing) bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.
...you DO realize that it specifically says "solid steel (armor piercing) bullets", right?
We don't need fancy steel bullets for the regular infantryman, yet, we just need a weapon capable of making a very large mess of their armored vehicles.
Suirel Anti-Armor Rifle: (1) Madman
Boroo SMG: (1) Jilladilla
Personally, Madman, I don't think the Suirel is revision worthy? We don't have an infantry weapon that fires rounds anywhere near it.. Nothing to really base it off of.We don't have a hand grenade, either, yet that can be folded into a uniform revision, according to the GM.
Suirel Anti-Armor Rifle: (2) Madman, BBBence
Boroo SMG: (1) Jilladilla
Swamp (1): Jilladilla
Village
Mountain (1): Jilladilla
Swamp (2): Jilladilla, Madman
Village
Mountain (2): Jilladilla, Madman
Swamp (3): Jilladilla, Madman, BBBence
Village
Mountain (3): Jilladilla, Madman, BBBence
Swamp (3): Jilladilla, Madman, BBBence
Village (1): Blood Librarian
Mountain (4): Jilladilla, Madman, BBBence, Blood Librarian
Tagtaa Flying Machine
Based off of the revolutionary developments in America and, to a substantially lesser extent, France, this simple biplane makes use of our excellent 3-cylinder motorcycle engine. Heavily based off of the Wright Glider that was patented, and making use of the extremely limited information about the Wright Flyer, this biplanesteals and copiesusing a control system inspired by the Wrights' wing-warping setup, though simplifications lead to the "warp" being confined to specific portions along the backsides of the wings. The elevator, however, is moved to the back, along with the vertical tail. The engine is along the centerline of the plane between the two wings, and the pilot sits behind it. The tail is even further behind that. The control system is composed of two pedals for the tailplane, a lever for theaileronsstrategically warped wing sections, and a lever for the horizontal tailplane. The pilot has an actual seat, of course, with a second seat behind him for one (1) of the following: spotter/observer, enthusiastic-politician-whose-support-we-needed-to-finish-the-project, business magnate, foreign dignitary, machine gunner, photographer, moviemaker, thrill-seeker, moron.
Tagtaa Flying Machine(1):khang
Gulsmal Ayanga Armored Gun Carrier(0):
Tagtaa Flying Machine(2):khang, Madman
Gulsmal Ayanga Armored Gun Carrier(0):
Tagtaa Flying Machine(3):khang, Madman, Jilladilla
Gulsmal Ayanga Armored Gun Carrier(0):
...I dunno 80mm Antiairship Gun
A straightforward upgrade to our existing 80mm gun, the [sorry brain not functioning right now, propose a name or something and I'll get back to you tomorrow, maybe] makes use of a mounting that can be aimed almost (but NOT exactly) vertically, and can make complete circles if necessary (i.e., if something flies over you [Think Flak-88 cruciform mounting from WWII]). It is also revamped a bit, to fire rounds with much higher velocity than it did previously, an improvement mostly due to a somewhat lengthened barrel, allowing more time for the propellant gasses to act on the round.
Kharvaach 80mm Antiairship Gun: (1) Madman
Kharvaach 80mm Antiairship Gun: (2) Madman,khang
Kharvaach 80mm Antiairship Gun: (3) Madman,khang, BBBence
Kharvaach 80mm Antiairship Gun: (4) Madman, khang, BBBence, SamSpeeds
Attack
Swamp:
Village: (1) Jilladilla
Mountains: (1) Jilladilla
Classify Tagtaa?
Yes: (1) Jilladilla
-Classify as (insert project name here)
No:
Attack
Swamp:
Village: (2) Jilladilla, Madman
Mountains: (2) Jilladilla, Madman
Classify Tagtaa?
Yes: (2) Jilladilla, Madman
-Classify as Project The GM Can't Give This One An Obvious Name
No:
Attack
Swamp:
Village: (3) Jilladilla, Madman, BBB
Mountains: (3) Jilladilla, Madman, BBB
Classify Tagtaa?
Yes: (3) Jilladilla, Madman, BBB
-Classify as Project The GM Can't Give This One An Obvious Name: (2) Jilladilla, Madman
-Project Airplane: (1) BBB
No: