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Dwarf Fortress => DF Community Games & Stories => Topic started by: Daetrin on June 28, 2010, 08:41:07 pm

Title: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Daetrin on June 28, 2010, 08:41:07 pm
In the Dimension of Portent, The Ancient Continent:

So, as we all know, after a thousand years of various wars and whatnot, Dwarven civilization has been pushed back into one little corner of the world.

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The land has been mostly taken over by humans

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And worse, elves!

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Oh yeah and there are some goblins.  Filthy buggers.

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The queen back in Egulcerol has decided it is time to take back the land!  Though this time, not through force of arms.  The other races are simply too numerous.  No, instead we're going to establish a new power, a place from which dwarves can dominate the land, one that isn't huddled up against the corner of the world and surrounded by tree-dwellers.
Sacred seven, she's decided.  Seven caravans of seven dwarves.  Even if we don't get seven new cities, at least one will survive, right?

In case you hadn't noticed, the queen is a right daft old bird.

Well I certainly noticed, and in a case of not enough beer, I was loose-lipped enough to say so to the bartender.  Not the brightest idea I had.
Next thing I know I was on The List and in the throne room and the queen was beaming at me.  "Udib," she said.  "I've decided to put you on wagon number four.  You're headed to the Calm Hills.  Doesn't that sound nice?"

"Well...yes."  It really didn't sound so bad.  Maybe I'd misinterpreted.  There wasn't that much work for an architect in Egulceral anyhow.

"Good, off you go!"

And off I went, to the map room.  Oh and how wrong I was.  Curse this memory of mine, it had been too long since I'd studied geogaphy. 
Spoiler (click to show/hide)

The Calm hills were on the other side of the world!  Assuming you made it to the Spine of Persuading in the first place, you still had to make it across The Stormy Dune.  And the Dune of Crushing.  And the Quiet Desert.  That was ignoring the fact that a pair of Goblin fortresses guarded the entrance to the valley.

Apparently the queen didn't like being called a daft old bird.  Imagine that.

An apprentice Hammerer showed me to my wagon.   "Udib," he said heartily.  "Just so you don't have any urges to skip out on this, I thought you should know one of your traveling companions is a hammerer.  It's just to keep ya'll honest."

Honest.  Right.  I eyed my new companions warily as he dropped me off.

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I pegged Domas as the hammerer.  He seemed quiet and carried an axe.  The rest, I just wondered how they'd ended up here.

And off we went.  It was a long, long slog, with way too many elf settlements on the way.  Filthy hippies.  Still, it was more or less uneventful until we reached the Spine of Persuading.

"Goblins!" Lokum was the first to spot them, and it made us all pick up the pace.  Domas just grunted and put a hand on the haft of his axe.
Oh yeah, definitely a hammerer.

Soon enough we were outright running.  I couldn't tell if they were following or not, but nobody else seemed willing to stop and find out.

Eventually...eventually we saw steam rising into the air from a hole in the ground, and the rumbling of shifting stone.

Spoiler (click to show/hide)

 Magma!  I wasn't exactly expecting it at the base of the mountains like this.  And Sakzul was eyeing the brook eagerly, fisherman that he was.

"Good enough," I said.  "Look, we have magma and water right here.  I don't fancy trying to climb up mountains to try and escape some goblins that may or may not be nearby.  We can wall them out just as easily, and we can always dig down."

"Eh, " said Lokum.   "Why not?"  She was one of our three miners (all women, for some reason.  And why three?  But I digress), and they'd be doing most of the work.

"What are we going to name it?" asked Sakzul, and the argument was on.  Eventually we settled on The Cunning Labors for our group (my idea, that one.  At least, I think my labor is cunning...), and Ardentdikes for the fortress.  I don't know why but there you have it.

Spoiler (click to show/hide)

---
OOC Stuff:

This is my first succession game,  and given how full they seem to get I don't think one more will overcrowd the forums.

I'm using the embark I generated that I found amazing (http://www.bay12forums.com/smf/index.php?topic=60021.0), because no matter how many more I generated I couldn't get the same lightning to strike again in an evil area.  That said, it seems much of the Fun in succession games comes from different players having completely different ideas of what to do.  We have water and magma to pump straight off and all the civs are alive.

Yes, I'm using a tileset, but no other mods so you can swap raws as it pleases you.

I'm going to be setting up a lot of designations to start out using a sort of modular design.  If you want the quickfort files for them I can oblige but most of you will probably be horrified by my planning and do something else entirely :p.

The sort-of semi-goal of the succession is to build a royal-looking city-fortress.  A dwarven royal-looking city-fortress, so preferably including deathtraps and magma.  I have no particular megaprojects in mind.

Normal succession rules, one week real time / one year game time.  When it's your turn please reply within 48 hours or you'll be skipped (but preferably reply much much sooner than that).

Is there anything I'm forgetting? (I'll post my turn when/if I get some signups and people interested.)  Edit: I remembered something I forgot, init settings.  Economy is broken, so I'm fine with that being off.  If you need to turn off weather and temperature for FPS reasons, make sure to turn it on when you do something with magma, or for the seasonal freezing/thawing.

Players (Finished)(Active)(Skipped)(Passed)

Current Save (http://dffd.wimbli.com/file.php?id=5051)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on June 29, 2010, 02:22:20 am
Count me in. I have never played a succession fort before, and now seems like the perfect time to start., specially since my laptop isnt all that great so getting an early turn will be perfect for me.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on June 29, 2010, 02:36:53 am
Signing up! Get me the 3rd or 4th turn since I'll be unavailable for a few days. Let's make the Queen green with envy.  :P
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on June 29, 2010, 03:09:03 am
I've never built a megaproject before so it's time to start sometime :) Sign me up please ;) (preferrably earlier)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Sidhien on June 29, 2010, 04:35:02 am
Sign me up too please!  :D Also a first time succession player.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Jimmy on June 29, 2010, 05:31:42 am
Sign me up. Can we have a ruling that if the next player doesn't pick up the save and say so 24 hours after it's uploaded and posted here, the next person in line takes their turn?
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Aequor on June 29, 2010, 06:08:01 am
Well I've been meaning to play a succession game as part of my 'try anything at least once' policy, so sign me up please! :D
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: darkrider2 on June 29, 2010, 07:19:44 am
May I join?
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: TauQuebb on June 29, 2010, 09:03:32 am
Count me in, got the hang of DF2010 now, so would be good to try a sucession.

I use a G11 keyboard, it has built in macro buttons, great for df
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on June 29, 2010, 10:40:19 am
Man these do fill up quickly.  Give me a minute and I'll start up a list in the first post

Sign me up. Can we have a ruling that if the next player doesn't pick up the save and say so 24 hours after it's uploaded and posted here, the next person in line takes their turn?

24 hours might be a tad tight for certain work schedules, but 48 is definitely reasonable.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: evilgenius21 on June 29, 2010, 11:10:38 am
I've been wanting to play some succession games. Sign me up if you will.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Pisano on June 29, 2010, 11:19:48 am
Sign me up as well.  Thanks.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on June 29, 2010, 08:25:11 pm

1 Granite 1051.
We struck the earth on the first day of 1051.  It struck me as apropos, symbolic even, to start anew with the year.  I'd spent some time designing the beginnings of the fortress, keeping in mind there was no need to dig all of it at once.  Farms and lodgings first, I decided.  Carpentry and masonry could be done on the surface until we had a chance to move into good, solid rock.

Spoiler (click to show/hide)


I tried to make something that was compact and aesthetic, but also easy to add on to.  I knew that no dwarf could manage a fortress for long and retain his sanity.  One year was the usual period, and I didn't want to leave my succesors with too much of a mess.

But I'd grown tired enough of the cramped quarters I'd had before to design something a bit larger for us.
Spoiler (click to show/hide)


So we started in earnest.  The miners dug, Domas chopped some trees with that axe, Sakzul fished.  Sodel wandered off muttering about berry-picking, and I took freshly-dug rock for my own work.

10 Granite 1051
Turns out all the aquatic life had migrated into the brook, so even the few pools of water were useless for fishing.  Ah well, I'd intended to make the brook safely accessible anyway.
Spoiler (click to show/hide)


14 Granite 1051.
Yes, the food stockpiles extend under the brook a little bit.  Deal with it.

18 Granite 1051.
I know it may be early, but I had Domas throw a few beds together and put them someplace temporary.  No use in sleeping on rock or sand if we don't need to.

23 Granite 1051.
By Tesum's left buttock, a giant eagle!  I really hope it doesn't decide to be too friendly.
Spoiler (click to show/hide)


25 Granite 1051.
Curses!  I made the Fishing Alcove slightly too wide.  Or, alternately, slightly too far north.  Either way, it's going to have to be partly rebuilt.  It's doubly galling that I'm the one who put up those walls...
11 Slate 1051.

This place is looking nice already.  We've hit upon some iron ore and some gems.  I'm not a metalworker or a gemsmith though, so I'll leave the exact specifics to someone else.

14 Slate 1051.
I thought I'd have to figure out the arcane working of mechanisms, but it turns out the fisherman already knows about them!  Good, I'm overworked as it is, and we need some to properly prepare our farming area.

21 Felsite 1051
A lot of preliminary mining done, and we have a rough dining room.
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It's by no means a legendary one but it's a start.  And hey, it's better than eating standing up.

10 Hemetite 1051.
The irrigation of our underground farm was accomplished without incident...
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Except the water levels are far too high.  I talked it over with Sakzul and we're going to make a pump to remove the excess.  It shouldn't take much.
But first, a break!

24 Hemetite 1051.  Whoops.  THe area I told the miners to excavate next was set up for metal industry, rather than crafting.  I was going to get to it eventually, I just wanted a place to put my masonry shop first!

8 Malachite.
Spoiler (click to show/hide)

Three dwarves have appeared over the horizon!  When I asked them how they found us, one of them told me they were in Wagon Three and they'd swung too near to some goblins.  Maybe the rest of the wagon survived, but more likely not.
One of them was a fellow mason who'd somehow ended up cleaning fish most of the time.  Faugh, I say, let the fishers clean their own fish (or at least let peasants do it) and we masons must ply our trade!

16 Malachite.
And I pressed one of the new migrants into service to operate our pump.  It worked perfectly and the water is beginning to subside.  Soon we will have farms of delicious sweet pods and quarry bushes!

28 Malachite.
And even with the...ahem, slight issues, I seem to be on or even ahead of schedule!  With the help of the second mason I have put together a Trade Depot out of bauxite.  It's a nice red color, really...

19 Galena 1051.
Our spare battle axe has gone missing!
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Evidently I didn't take enough care in moving our possessions safely indoors.  This will be rectified immediately.

1 Limestone 1051.
Autumn already!?  We don't have anything for the caravan when it comes...
Apparently Tobul used to work with wood.  Well that's kind of useless, but stone is like wood, isn't it?  Close enough, anyway.  Now that the miners have gotten around to digging out the crafting space, I showed her the craft shop and left her to it.

10 Limestone 1051.
I've reduced the amount of exposure our fort has to the world by temporarily erecting a bit of a bridge.  Eventually we'll want a proper entrance but this will work for now.
Spoiler (click to show/hide)


6 Sandstone 1051.
More stragglers!  Two more dwarves, the sad remains of Wagon Three.  One completely unskilled dwarf and one skilled in both clothesmaking and armoring.  Now there's an eclectic skill mix.  We invited them to share some of our strawberry wine and longland beer, and then put them to work.  At the moment we were trying to set up some decent  stockpiles.

16 Timber 1051.
Well, we finally got our caravan from civilization.  They didn't even come from Egucerol, but rather, Estilthob.  Apparently old queen Edem has spread out the trading duties.  The liason traveling along with them was a tough-looking dwarf called Ingiz Itonsazir.  And wouldn't you know it, she carried a hammer.  Probably to remind us that dwarven justice applies even out here in the middle of nowhere.

Turns out nobody has any trading experience.  After a bit of dickering I decided I might as well do it myself, get a feel for it.  We had a reasonable food supply so I passed over their food and drink for the most part in favor of some cloth and leather.  We had some stone trinkets but they didn't account for much.
I let Lokum handle the hammerdwarf.  Was surprised it wasn't Dumas she wanted to speak to, but whatever.  Lokum, of course, was busy mining.

15 Moonstone 1051.
As we clear out the stone and prepare to tap the magma vein so we can start our metal and glassworks, I have taken upon myself to make preparations
Spoiler (click to show/hide)

It's a dangerous job, though we all hope there will be no tragedy involved.

17 Moonstone 1051.
The brook froze overnight!  We will have to make certain to have our own underground water supply once it begins running again in the spring.  A lack of water in a time of crisis can be deadly.
Spoiler (click to show/hide)


24 Moonstone 1051.
We have safely tapped the magma!  Though the hammerdwarf, tagging along behind Lokum, came dangerously close to being engulfed by it.  Now that would have been a bad way to start out.

8 Opal 1051.
By Tesum eighth testicle!  Someone neglected to put in a proper door on the magma level!  Fortunately there's nothing under there...but now there never will be.  It's a hazard future managers will have to be aware of if they build up from below.
Spoiler (click to show/hide)

I'm going to have those ramps floored off for now.  It's just too dangerous.  In fact, I'll do it myself.

15 Obsidian 1051
Most of the brook unfroze today.  Except the bit where the Fishing Alcove is.  Damn you, nature!

25 Obsidian 1051.
There goes the rest of it.  The sound of the ice cracking and rushing is really reminiscent of a cave-in.  Very disturbing.

1 Granite 1052.
And here we are.  Not a bad year all around, I suppose.  I didn't get anyone killed, but just the minor disasters were enough for me.  I'm going to retire, pass on the management to whoever wants it...and spend some time with Doren.  Turns out she's as much of an architect as I am...
Spoiler (click to show/hide)


--
OOC:  Not a particularly Fun year, but it was mostly setting up.  Now, if we were in an evil biome that would be punctuated with the chopping of skelks.  :P  The fort needs tidying up like whoah.  On to the next person!

Save: http://dffd.wimbli.com/file.php?id=2605 (http://dffd.wimbli.com/file.php?id=2605)
Map: http://mkv25.net/dfma/map-9048-ardentdikes-ardentdikes (http://mkv25.net/dfma/map-9048-ardentdikes-ardentdikes)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on June 30, 2010, 04:23:11 am
It looks pretty good :) I guess I'll build a cast-obsidian fortress aboveground using those two circle-shapes (and two more) as molds :) By the way, why haven't you dug out the rooms on level 45? (or at least passage between farms and depot)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on June 30, 2010, 06:44:35 am
Partly because I didn't get around to it (I didn't have anything actually planned for those rooms) and partly because those designations were at least in part to help me plan locations and distances.  Actually I didn't even finish digging out stockpile areas, but oh well.  Not my problem now!  :D
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on June 30, 2010, 10:02:36 am
Getting the fort now! Cant wait to see what I will do
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Pisano on June 30, 2010, 10:35:31 am
What tile set are you using?  When I loaded the save (just to see how things look) with the normal ascii mode I noticed that all of the walls are using characters with diacritical marks.

It looks like the three miners Doren Godenvod, Lokum Aliledem and Ustuth Tosedrigoth did a ton of digging.  Heck two of them are legendary already.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on June 30, 2010, 10:55:49 am
Im playing Genesis so Ill just download a fresh vanilla DF for this game, and I plan on keeping it ASCII Anything I should know before starting?
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on June 30, 2010, 01:48:53 pm
I was using the Phoebus tileset. But there aren't any mods so you should be able to swap raws with whatever tileset (or lack thereof) that you want.

And I don't think there's anything you need to worry about. Just go at it!
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on June 30, 2010, 09:55:59 pm
Okay, I had to finish some stuff today and ended up not being able to play. Ill start tomorrow, and I promisse I wont take long, my vacations start tomorrow.
You did make everything so round and nice and pretty!!
Guess its up to me to put some more Dwarfely shapes on this baby :P
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Jimmy on July 01, 2010, 04:00:46 am
Just a short note that I absolutely LOVE the fort design. Seriously. Ramps are so sexy. Circular ramps are even more sexy. Let's please keep this theme going people. It's beautiful.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on July 01, 2010, 01:53:07 pm
Ill keep the circular ramp going and wont mess with what is already there.
At least not a lot :P
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Snook on July 01, 2010, 06:46:23 pm
Finally a layout I can understand that shows spiral ramps! Now to exploit these plans in my constructions...
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: ProZocK on July 02, 2010, 10:34:05 am
I'm sorry to say I cannot finish my turn

My grandmother had a stroke yesterday at night and I will be spending most of my time time with her at the hospital, since I'm probably the only one that cares about her.
I don't think I am in a good state to play any games for a time.
I'm sorry guys.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Snook on July 02, 2010, 11:11:54 am
I'm sorry to say I cannot finish my turn

My grandmother had a stroke yesterday at night and I will be spending most of my time time with her at the hospital, since I'm probably the only one that cares about her.
I don't think I am in a good state to play any games for a time.
I'm sorry guys.

Sorry to say, I know how you feel. My own grandmother has colon cancer, and just recently got out of the hospital for her last round of surgery. I can't be with her. Why? Because she's 10,000 miles away in Europe. Good luck, and I hope for the best.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 02, 2010, 01:51:40 pm
I'm sorry to say I cannot finish my turn

My grandmother had a stroke yesterday at night and I will be spending most of my time time with her at the hospital, since I'm probably the only one that cares about her.
I don't think I am in a good state to play any games for a time.
I'm sorry guys.
Terrible to hear it :( I hope she'll get better soon. It sucks that she has only one man to remember her :( Best of luck to you and your grandmom!

Also, I've taken the savegame after the first year:
*in Dungeon Master voice* 1st Granite of 1052 since the birth of this world was a day when the god Dariush appeared to the town of Ardentdikes. The conversion was slow, as dwarves are not highly open to new ideas. But now the god has gathered enough followers to make his memories known.

20st Granite
Aaaaahh... it's good to be alive once again, to feel the faith of my followers run through my veins, the prayers uttered by them every evening in my ears... Truly, this town has a lot of it's own gods, but the faith in them is weak and no two dwarves believe the same god... or should I say spirit? Anyway, they believe those whose orders they follow, so it's time to leave my footprint in the history!

Truly, my power is weak yet, by I already managed to declare the boundaries of a cast-obsidian fort I want to see towering above this land:
Spoiler (click to show/hide)
For this undertaking I shall need an impressive amount of pump components, both for water and for magma:
Spoiler (click to show/hide)
It appears that fortress innards were set on near-automatic by previous lord so I will focus on construction of this monstrousity and mining sufficient metal for it.

19th Slate
Damn it! Right now as I'm writing those words, out of 12 dwarves 3 are drinking/sleeping/eating and 6 are hauling. SOMETHING. Close inspection revealed that every one of those pesky dwarves has a strange urge for just MOVING things from place to place. Since this won't get me anywhere, I'm going to destroy all unneeded stockpiles (maybe THEN they will start making a mold for my fort!)


22nd Slate
Migrants! Whooping 15 of them! More slaveforce=faster construction! It's good to be clever! ]:-> And who refuses to work, will be dumped into volcano. We've got no shortage of slaves NOW. MUAHAHAHAHAHAHA!!!!! And new followers make me stronger!

18th Felsite
The first level of mold is finished. Sadly, nobody seems to make the magma pumps...

22th Felsite
Dendrophiles have arrived... Current broker is nowhere to be seen so I appointed one of another underlings who seemed to have the tongue slightly longer than hands, but even he is just dragging some stuff into depot. Anyway, it's only slaves who will suffer from their own incompetence!

5th Hematite
Some slave got taken by fey mood. Either he'll build something useful, or go insane. Pretty the same result in long run anyway. Meanwhile the broker finally found the pointy-eared bastards with...
Spoiler (click to show/hide)
Oh well, at least they've got wood. About 500 kilograms of it (if you think that weight is calculated in kilograms).  Which was traded for three figurines and a bracelet. It seems that those elves got a monkey instead of trader...

5th Hematite, evening
The fey slave claimed Craftslave's workshop and demands body parts. I started digging down to find caverns to slay someone for him. Meanwhile I looked at my mechanisms order... and found that there's no mechanic's slaveshops! This fortress managed to survive for 15 months without mechanic's workshop! it's unbelievable...

18th Hematite
I found some slave who was stuck in a future reservoir for well. It was so outrageously stupid - to build floodgate from the wrong side that I would have left him for dead was it not for fact that I needed only one lever pulled for his freedom (which I would have to pull anyway for well filling)

26th Hematite
Troll spotted. WOODCUTTERS, WHERE ARE YOU, LAZY BUGGERS?!

1st Malachite
One out of two woodcutters I ordered to kill the troll got killed. But how?!
Spoiler (click to show/hide)
Yep, that's right. She died AFTER JUMPING FROM THE BRIDGE. The other woodcutter lies near her and doesn't seem to live long:
Spoiler (click to show/hide)
Also, neither od them bothered to pick up axes. I won't even bury them.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on July 02, 2010, 04:20:22 pm
I'm sorry to say I cannot finish my turn

My grandmother had a stroke yesterday at night and I will be spending most of my time time with her at the hospital, since I'm probably the only one that cares about her.
I don't think I am in a good state to play any games for a time.
I'm sorry guys.

Yikes.  Sorry to hear that, man :(
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 03, 2010, 08:59:23 am
13th Malachite
Horde of incompetent slaves! They don't even deserve being called sacrifices in my name! Because of them the troll escaped into fortress, so now half of dwarves run after it and another half runs FROM it!

19th Malachite
Spoiler (click to show/hide)
WAHAHAHAHA!!!!! Good thing I walled him off first ]:->

26th Malachite
After exactly month, the troll is killed. By whom, would you ask? By DOGS. Yep, not by that 10-dwarf horde of noobs, but by three dogs in less than one day. I'm walling off that fucking cavern...

3rd Galena
Cavern walled off. Meanwhile we lost two more slaves to giant olm which somehow wandered out of there.

12th Galena
I said two? Sorry, of course I meant three. Also, I'm happy to announce that somewhen recently the second level of mold has been completed!
Spoiler (click to show/hide)

24th Galena
*sings* It's haaaard to be a gooood wheeeen the mooost sane creatures in your fort are human traaaaadeeeeers... Have I mentioned that it's already four men dead and the only axe in the fort lies forgotten?

6th Limestone
AT LAAAAAAST!!! After taking one more life, Dimongukil Arbanstagshil (it even rhymes) the giant olm was slewn by humans. I really ought to forfeit this madhouse and try and get a human fortress as my followers...

6th Timber
Somewhere far below some three-eyed forgotten beast has arrived. Since the caverns are safely walled off I wouldn't even care but it's the most interesting things in last two months...

7th Timber
Apparently being afraid of it made my slave leader go moody. So be it.

13th Timber
Spoiler (click to show/hide)
Who could have doubted that it would be something shitty?
Also, somewhy nobody uses the magma forges. It's our only source of magma-safe materials AND THEY DON'T USE IT. AAAAAAAAAARGHHH.

11th Opal
The river (frozen somewhere about a month ago) was dammed in two places. The well is complete. The one-and-a-half-armed manager is back at work, but THE CORKSCREWS ARE STILL NOT PRODUCED. Even pipe section are ready and corkscrews haven't even started. Well, screw that, somebody else will have to actually cast the obsidian ]:->

14th Opal
New bedrooms are finished! Now the slaves will be able to work 21 hour per day (because of all the unforeseen comfort)!

18th Obsidian
Our best (and only) woodcutter died from thirst. He was laying with a yellow lower body for as long as I remember while manager and miner who were hurt in the same fight and each lost an arm were working as other slaves! I don't feel the least sorry for him. He deserved it.

1st Granite
I go out of the fortress into the first drops of spring rain. This year has flown past so fast!... For the last time I check all the notes on levers for future lords, look at perfectly functioning dam, watch the looming shape of obsidian mold above, marvel at the gatehouse... My reign here certainly didn't pass unnoticed. However, then I remember HOW FUCKING STUPID THOSE FUCKING DWARVES ARE and, dropping the map (http://mkv25.net/dfma/map-9080-ardentdikes-ardentdikes) near the drawbridge gate, storm off into the mist to search for other fortresses who need lord and for some other lord who needs THIS fortress (http://dffd.wimbli.com/file.php?id=2620).
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 03, 2010, 02:20:46 pm
Pickin' up... what a mess  :o

Also, what are we building up there?
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on July 03, 2010, 02:37:59 pm
He was trying to build an obsidian-casting apparatus but ran into lazy dwarf issues.

How many dwarves did you manage to kill total, Dariush?

And did you get them all into coffins?  :P
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 04, 2010, 03:57:51 am
Also, what are we building up there?
First, I tried to build a 7-level high mould for the future obsidian casting. On the second level I got fed up with planning (it's either building the floors outside or building the wall section by section from the fartherst point) so I built a square mold. On third level I thought about building the square of the same side but then thought it would be too easy to cast in, so I used the previous wall as floor and built new wall on empty space, thus making it sort of pyramid. It will be one hell to cast (if anyone will care to) but well, that's dwarvenly  :P
How many dwarves did you manage to kill total, Dariush?
7. Four against giant olm, one against troll, one for the mood (when I dug into caverns to get him 'his' body parts it all got so messed up that I had to seal them up and fight what got out of there for one and half months AFTER he went insane :)) and one was minorly injured in some fight and died from thirst.
And did you get them all into coffins?  :P
No one at all ;) Not a single one of them died a proper death - five were too stupid to pick up axe(s), one was too stupid to request something we had for his mood and one was simply too lazy to live ]:-> I thought about dumping them into magma, but I couldn't find your previous dump site and wasn't up to risking stone to be burned and corpses NOT to :)

Also, the problem with iron corkscrews wasn't resolved until the end of my turn...  :'( But at least I marked all the levers :) (press Shift+N to look at)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 06, 2010, 06:35:21 am
More than two days without updates... wasn't this a reason for skipping?...
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 06, 2010, 10:45:27 am
Is it? Didn't know.
I'm working on it, but usually I give all the logs at the end unless something unusual happens.
Gonna hurry then.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 06, 2010, 10:50:25 am
Normal succession rules, one week real time / one year game time.  When it's your turn please reply within 48 hours or you'll be skipped (put preferably reply much much sooner than that).
But oh well, if you are alive and kicking don't hurry - we won't want a forgotten order to brew booze or something similar ;)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 06, 2010, 11:08:07 am
Normal succession rules, one week real time / one year game time.  When it's your turn please reply within 48 hours or you'll be skipped (put preferably reply much much sooner than that).
But oh well, if you are alive and kicking don't hurry - we won't want a forgotten order to brew booze or something similar ;)
But I DID reply...
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on July 06, 2010, 09:38:19 pm
Normal succession rules, one week real time / one year game time.  When it's your turn please reply within 48 hours or you'll be skipped (put preferably reply much much sooner than that).
But oh well, if you are alive and kicking don't hurry - we won't want a forgotten order to brew booze or something similar ;)
But I DID reply...

Don't worry, I wasn't counting hours. ;)
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 09, 2010, 12:26:11 pm
Alright, so here's the turn.

1st Granite, Early Spring
This place is a mess.
I may be the last sane person in this place. After this year of madness, obsidian-casting obsessions of half the crew, and the massacre of our numbers, it's a miracle that we're alive. I thought these episodes of sudden and transitory convertions to this "Dariush" God that came from nowhere would last forever, but somehow the madness has gone, and there's only a few dwarfs affected by now. I can't really understand what happened, and I don't care - I prefer to worry about staying alive.

Since no one is still a hundred percent recovered by now, I've taken charge for the moment. We need some new workshops as soon as possible, and to put those already in place to work. Particularly those smelters. And who the hell thought it was a good idea to build so much metal machinery? We have much more important things to cast - like weapons and armor, for example. Walls nowithstanding, we are defenseless.


6th Granite, Early Spring
The heck?? One of the spiral stair rooms towers is being flooded from a water reservoir coming from the river. It could be much, much worse if there wasn't a lever to turn it off. But anyway, we're lucky to have found out so soon about it, else we would have a very fun problem between hands.


7th Granite, Early Spring
Today we found a goblin snatcher on the walls. No idea of how he got there, but he's not going out anymore. And his bones will make top-notch bolts, I'm sure of it.
Also, after the (rather short) battle with the goblin, I looked for the hospital of the fortress. Turns out there is none. So one will be built on top of the room complexes ASAP.

On another topic, after thinking about that casting thing, I've decided to continue it. It may be a bit far-fetched in our situation, but at least it will keep people busy, and if we are supposed to make a royal capital out of this we may as well get on it right now.


19th Granite, Early Spring
We got some much needed migrants today. But... thanks to our impenetrable defenses and air-lock entrance, they have no clue of how to get inside the fortress. I've set up a meeting area in front of the doors while I think of something.


22th Granite, Early Spring
Ambush! When the migrants got to the trade depot (where I hoped to be able to get them inside) they found 5 hidden goblins waiting for them, with metal armor and whips. The migrant dwarfs have valiantly gone to present battle, but I see much dismemberment in their future.


28th Granite, Early Spring
As I somehow expected, most of the migrants have been massacred without injuring the goblins even once, and the ones still alive are running for their lives all around the fortress with the green horde behind them. Blood for the blood god, I guess. At least they will not be able to get inside the walls, so we're fine for now. But if we had any weapons ready... boy, would that story have gone different.


5th Hematite, Early Summer
The rest of the spring went nicely, building the bottom level of the casting and one more upper level on the structure, while the corpses of our comrades lay on the grass on one corner of the fortress, waiting for some proper burial. I've got some plans about that, but there are things to be done first.

The Goblins are gone at last, maybe they grew tired of waiting for us. An elven caravan came by one week ago, and went back to its oh-so-lovely forest with a few riches less after they tried to rip us off when we negotiated for some wood and furniture. That'll teach them to rise their prices in our faces.


19th Hematite, Early Summer
More migrants! Some of them are even useful. Unbelievable. It feels like things are slowly starting to go well again.
Now that the goblins are out of sight, I've started the construction of two pump buildings nearby the walls, one for water and the other for magma. I've provisionally made a hole in the wall so the dwarfs can actually get out without having to laboriously get through the airlock, and we can get something done at last.


14th Malaquite, Mid-Summer
FLOOD! While redesigning some parts of the water pump tower, the pump that was already in place collapsed into the river... and through its floor into our stockpile area. Needless to say that part fastly became an unplanned swimming pool. The workers have hastily sealed the flood, covering stairs and building impromptu walls. It looks, though, that we are kind of lucky, for the brook is running quite low at this season, and with a little help of the dams that are in place we will probably be able to stop the flow and repair the floor in short time. We were lucky this time.


21th Galena, Late Summer
Finally the hole is repaired, and dwarves rejoiced. Also, we got ourselves some human traders. Exchanged some bone crafts and clothes for leather, bronze objects (to melt for the arsenals) and seeds.


17th Moonstone, Early Winter
I've set up an elevated bridge to allow people to enter and leave the fortress without having to go through the airlock, so we can finally reseal the wall. The bridge is surrounded by a multi-layered complex of rock traps (just in case). Also, I moved some of the entrance levers to the room downstairs, so they won't get magma-flooded when we finally start the casting (I don't think we'll make it this year, though).


23th Obsidian, Late Winter
First casualty of the fortress, and my fault. Fuck. The other engineer of the fortress was testing one of the magma pumps that I had tampered with, and an overflow of magma carried him away right into the magma pipe, where whatever was left of him by then sank all the way to whatever there is in the other side. At least now we know what has to be changed, but heck...


24th Obsidian, Late Winter
Ambush! Some not heavily armed goblins have been spotted around the bridge pillar, but somehow they won't get into the trap area. While they ponder I've ordered the bridge to be retracted so we can isolate them outside like we did with their friends at the beginning of the year.


25th Obsidian, Late Winter
ANOTHER FUCKING AMBUSH! Five more whip-holding goblins, who look definitely braver than their friends. After killing two dwarves who were still outside they have gone directly to the still-not-retracted bridge, and while several of them have been killed or seriously injured the rest are not deterred. Several war dogs have charged against them, but sincerely I don't expect them to do much.

On top of that, the guy who was supposed to pull the lever, and our only doctor has snapped to the pressure, and started behaving strangely, obsesively asking for some materials. Just what we needed.

Spoiler (click to show/hide)



Well, I hope I could end the year in better conditions, but, DF's a bitch. At least I didn't get a Titan like in my last game :S
For the moment, on 3rd Granite (sorry, with the message cascade I didn't see the "Spring has arrived" thing) we have 2 dwarf casualties and 5 dead dogs, several goblins still remaining. Plus, it looks like with the goblins advances no one dares to actually pull the damn lever. I hope the next guy is a better dwarf tactician than I...
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 09, 2010, 01:38:48 pm
Good to see it wasn't much more Fun than my turn :))
I wanted to inform you about the first ambush (I abandoned the fort and got the message that should pop up only when ambushed) and warn about well overflowing, but thought a little more and decided not to spoil the fun  :P
Can you post the map? If not, I'll download it (if Daetrin or Sidhien won't beat me to it) and post it myself.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 09, 2010, 02:14:51 pm
I don't remember very well how to do it, if you can do it you'll do me a favor  :-\
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Daetrin on July 09, 2010, 03:47:26 pm
Wow, it's amazing how quickly a fortress can undergo disasters!  :P  I'll pull the map and maybe move the save over to DFFD.

...now that I've loaded the save, this place is a mess!  And the goblins!  I feel sorry for Sidhien.  Okay, no I don't.  This is hilariously awesome.

DFFD save here (http://" http://dffd.wimbli.com/file.php?id=2650")
Map here (http://"http://mkv25.net/dfma/map-9112-ardentdikes-ardentdikes")

And PM sent.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Aequor on July 09, 2010, 06:53:22 pm
It's looking good here guys! I anticipate by my turn the goblins will have most of their civ wandering the halls of Ardentdikes, while several forgotten beasts do the same on the other side of the fortress, with the last dwarves stuck in some small room protected only by a door  :P.

Well even if that doesn't happen, there's bound to be alot more Fun.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 10, 2010, 04:34:44 am
So, I see four new levers in addition to all I left... It's going to be pretty Fun if there's no notes or if whoever is to trigger them won't know about how or forget to look at them :P
Also, this red shit on levels 45-42 in the west wing... this is... BLOOD?! WHERE DID SO MUCH BLOOD COME FROM??!!
Oh, and did you get the corkscrews to be produced? If not, than the whole magma pumpstack project is stuck :(
And I only now noticed... THIRTY DEAD DWARVES?! There must have been a rampage :) Armok is pleased ;) Even though, I hope someone will erect doors between all sections of fortress and hatches on ramps so ambushes will be fended off more easily, as Armok won't resurrect everyone in case of Fun :))
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: darkrider2 on July 10, 2010, 04:59:48 pm
my god the carnage is glorious!
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 11, 2010, 07:43:59 am
Well, all the levers should be noted if I didn't forget :P

Also, no, it's not blood, though there is plenty of blood elsewhere. That red stuff is muddy floor, that's where the flood happened  ;D

And, well, no, I stopped the corkscrew production to make weapons, but somehow nobody would actually go to work to the forge (plenty of volunteers for the smelter though). Weird.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 11, 2010, 08:16:15 am
Well we're waiting for Sidhien, if there's no reply by 5:50PM EST today (That's when I sent the PM on Friday) we'll have to skip and move on to Jimmy.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 11, 2010, 08:32:34 am
And, well, no, I stopped the corkscrew production to make weapons, but somehow nobody would actually go to work to the forge (plenty of volunteers for the smelter though). Weird.
Were you making iron weapons? Aluminum barrels were produced just fine.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Lafiel on July 11, 2010, 03:35:16 pm
Quote
Were you making iron weapons?
Yup.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 11, 2010, 04:50:53 pm
Okay it looks like we're going on to Jimmy now.
Title: Re: Ardentdikes - A majestic fort (31.08) (Succession)
Post by: Dariush on July 12, 2010, 03:20:34 am
Quote
Were you making iron weapons?
Yup.
Then it seems something is wrong with the iron itself. Maybe it is totally forbidden through stocks screen...
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Jimmy on July 12, 2010, 07:54:38 am
I'll have to pass. My daughter broke her arm and it's been really crazy since then. I wish I could have taken the time to try this. Sorry guys.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 12, 2010, 09:33:34 am
I'll have to pass. My daughter broke her arm and it's been really crazy since then. I wish I could have taken the time to try this. Sorry guys.

Ack. Sorry to hear that man. All right, on to Aequor...
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Aequor on July 12, 2010, 01:11:13 pm
I'll have to pass. My daughter broke her arm and it's been really crazy since then. I wish I could have taken the time to try this. Sorry guys.
Sorry to hear that Jimmy :(.

OK, I've picked it up - first thing I see: a graveyard full of dead Dwarves. This'll be Fun.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 12, 2010, 03:31:03 pm
By the way, the reason that no weapons or trap components were being made is that no dwarves have the labor enabled.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Dariush on July 13, 2010, 01:53:13 am
By the way, the reason that no weapons or trap components were being made is that no dwarves have the labor enabled.
nope, I specifically enbaled it for EVERYONE through Dwarf Therapist; also pipe sections and bins were manufactured without problems.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Aequor on July 13, 2010, 12:59:40 pm
I don't see what the problem is, I just activated weaponsmithing and armoring on the chief medical dwarf and BAM, weapons were being made.

In other news, the goblins are gone! And all it took were several gallons of blood and several tons of dead dwarves.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Aequor on July 14, 2010, 11:27:05 pm
OK! What a year it's been, I've had to play completely different to the more cautious style I usually play.  :D That is, I have no idea what's happening in most of the fortress.



3rd Granite
GOBLINS! OH GODS! EVERYWHERE! On top of that, the previous leader, Lafiel has stopped giving orders, though why we were taking orders from a baby is beyond me...

(http://i700.photobucket.com/albums/ww3/insanusweng/lafiel.jpg)

Right! I'm going to take charge! Now is the time for me to shine! I, Aequor; shall lead this grand fortress to a new golden age! Or at least, to an age without roaming bands of angry Goblins attacking us, I'm not picky about which. The Goblins aren't inside yet, being happier to maim the Dwarves stuck outside, so I've given orders to have the stairs to the bridge pillar de-constructed, blocking off their path!

14th Granite
SUCCESS! The stairs to the bridge pillar collapsed! Completely isolating us from the Goblins! Except for the two hammergoblins that got inside obviously...

I have completely remodelled the army, by which I mean I've stuck together anyone with military skills and told them to attack the Goblins. I'm hesitating for their official name; either the New Model Army, because they break like models, or the Red Army, because they're covered in their own blood. At any rate, they'll give me time to escape devise a brilliant tactical plan!

As if the situation wasn't absurd enough, the doctor came up to me and showed off a bituminous coal trumpet he'd made. I think he called it 'Talklords' or something. It even menaced with spikes of bituminous coal, was encrusted with the stuff, and had an image of Emptypass, that figurine that was made some time ago on it...in bituminous coal. It was also decorated with mule bone and encircled with bronze. I didn't have the heart to tell him that it was the stupidest thing I'd ever seen for three reasons;

1)Who'd want to play a trumpet that was too heavy to hold for more than a few minutes?
2)Who'd want to play a trumpet that could poke your eye out?
3)Who'd want to play a trumpet that would give you black lung?

20th Granite
It killed a Dwarf or ten, but the hammergoblins were bludgeoned to death! And I'm reliably informed that the rest of the Goblin squads are fleeing for some stupid reason or something.

At last, we can begin reconstruction, that is, gather the dead and pillage their belongings.

Also, I'm getting sick of walking through the corridors, only to be assailed by the army of puppies. Henceforth every single dog shall be trained as wardogs! I don't think that'll help the puppy problem, but I like giving orders.

Also, axes for the entire army! WE NEED AXES! AXES I TELL YOU! Despite this so-called 'weapon-forging-curse' I have ordered any available hands to begin forging.

3rd Slate
As we arrive at the first month anniversary of my rule, I cannot help but feel a shiver. Every single leader Ardentdikes has had have only lasted a year, I must take steps to immortalize my amazing victory over the Goblin soldiers squads hordes.

Also, some people are complaining about 'having to endure the rotting of a friend' or something. I have to say I agree with them, the smell is simply horrid. A grand necropolis will solve this problem, and allow me to build my own tomb! I already have some ideas, and none few of them are dangerous!

7th Slate
MIGRANTS! Finally some fresh faces that aren't covered in blood, sweat and tears! I didn't bother to count how many there were, but the population is now at 57! This means we can pretend the massacre with the Goblins never happened, since we haven't lost any many Dwarves.

Also, that lever that cost us many a Dwarf is now connected. Someone thought it'd be a good idea to suspend the linkage of the lever to the pillar-bridge, but I gave orders (I love doing that) to continue it! My authority is absolute!

25th Slate
Wow, the miners are quick; my tomb (and the necropolis) are already dug out! Now for some smoothing, some engraving and some platinum!

I've ordered cage traps to be build around the pillar-bridge, they'll provide an not-very-early warning about Goblin ambushers. In other news, we're out of mechanisms! Deary me, we do go through them quickly. Now if only I could find the mechanics workshop to give orders.

14th Felsite
The Goblins are testing our defences! Just now a Goblin snatcher was caught in the cage traps! We'll deal with him when we have the time, by which I mean when I can think of a punishment.

15 Felsite
AMBUSH! They're exacting revenge for the snatcher we caught! Nevermind, we'll raise the bridge and wait them out! And as for the snatcher, my tomb is now ready, just awaiting the coffin and statues, so we'll throw him to the fiery depths beneath it, as a symbolic crushing-of-the-Goblin-hordes-under-my-heels.

17th Felsite
An Elven caravan has arrived, a fun show for all ahead when the Goblins see them.

13th Hematite
Elves are all dead, Goblins ambushers are still outside, massing by the river, they've been joined by a lasher squad. Some stupid kid has organised a party at the shale table that has much of my workforce tied up.

At least the necropolis is beginning to fill up, by which I mean the Dwarves already dead are being put in their coffins, I don't mean that more Dwarves are dying and that's a good thing, well, I know what I mean at any rate. Armour for the soldiers is also being finished. In the meantime, I'm preparing for a set of mayoral of sheriff quarters that will allow me to coordinate with the mayor and sheriff, and get them off my back about 'inferior quarters' and stuff. I mean seriously, we're being attacked by Goblins and all they care about is the quality of their bedrooms? Who's going to care about that? It's not like they're married.

At least this gives me an excuse to make my own quarters palace.

12th Malachite
The weaver Zas has gone weird. I repeat, the weaver's gone weird. He's gone to a clothier's shop and started making something. Let's hope it's not a bituminous coal sock or something.

Anyway, work on my great palatial complex is well underway, and I have taken this opportunity to announce to the world, or rather, to Ardentdikes, that I am declaring myself Tsar and Autocrat of all the Dwarves. There was no resistance, possibly because of the ten burly soldiers armed with axes and armoured with breastplates that were standing behind me when I declared this. I know that so far we've had a baby that ruled for a year, a Daetrin that ruled for a year and a god that ruled for....a year, but I feel my chances are good. At any rate, if I get thrown out or killed perhaps my palace could be used as a statue garden or something. I like to know that I'd be leaving a legacy.

23rd Malachite
Zas made Queensun, a rope reed shirt covered in band agate, silver, and menacing with spikes of...rope reed. Idiot.

24th Galena
Human caravan arrived, Goblins are dead, rejoicing for all.

In other news my palace is advancing nicely, the entrance hall is complete, and I've decided it'll be open for the masses as a sculpture garden. Meanwhile my throne room is advancing quickly and work has begun on the dining room. The army is training quickly and we'll hopefully soon have a fully-equipped military to stop ambushes being so deadly. Oh wait, ANOTHER ambush approaches, hopefully the Humans will take care of it for us.

25th Galena
No they won't. Three ambushes, the Humans are slaughtered and now we're stuck again. I'm wondering whether to dispatch the army, all ten of them. But chances are they'll just run away. The army that is, not the Goblins.

18th Limestone
That stupid kid has organised another party, I shall be having stern words with his parents and possibly throw him in the magma.

And now all my workers have abandoned my palace worksite to go stand around that darn shale table...

27th Limestone
Finally! My dining room is finished, all it needs now is some smoothing, engraving, and furniture. Work now begins on my chambers.

7th Sandstone
We're running out of food, but my palace is coming along nicely. I've had parts of the area that was flooded under Lafiel converted to farms, that should satisfy food requests since we're still under siege by the Goblin ambushers.

13th Timber
The Dwarven caravan has arrived to bring tribute! I have sent out the army to help them against the Goblins remaining!

14th Timber
SUCCESS! No more Goblins, and the traders are safe. Let's see what the annual tribute brings.

12th Moonstone
Stupid broker, who happens to be the mayor, decided that detailing the floor of my palace was more important that trading. An admirable sentiment that brought a tear to my eye, but I must remember to have him thrown to the magma for disobeying my orders to trade, and now the caravan is gone without a single item having been bought or sold

28th Moonstone
Grrrrr! And now the armless cheese maker who has spent the entire year bothering me about his inability to clean himself or store his items (due to his being...y'know, armless) has organised a party! My palace will never be finished at this rate!

28th Obsidian
A terrible thing has happened. Several ambushes led to several deaths but the military beat them back, but more importantly, I have just been informed by the liaison (who has been here months, following people to try and 'meet' with them. I call it stalking.) that I am, in fact, not Tsar and Autocrat of all the Dwarves. Apparently we're ruled by a Queen, and where I have ten soldiers, she has dozens. Thus I am stepping down as supreme ruler as of the end of this year, and will retreat to my (almost finished!) palace.


Map (http://mkv25.net/dfma/map-9159-ardentdikes)
Save (http://www.megaupload.com/?d=BKUKZFAO)
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: darkrider2 on July 15, 2010, 02:00:45 am
Oh wow its my turn already... >_<
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Dariush on July 15, 2010, 03:26:40 am
So... My casting project was discontinued and my drawbridge airlock was disused?  :'( I hate this world.
Btw, both necropolis and palace look awesome! :)
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: darkrider2 on July 15, 2010, 08:36:57 am
Does anyone know a good image hosting site? photobucket hates me and the imageshack login is disfunctional. I'd like to add pictures as much as I can...
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Dariush on July 15, 2010, 10:11:07 am
http://sadpanda.us/
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Lafiel on July 15, 2010, 02:36:20 pm
Quote
Lafiel dwarf baby

 :o

This explains many things.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: darkrider2 on July 15, 2010, 03:46:32 pm
http://sadpanda.us/

Thanks. Also the save isn't working on my 31.08... do I need to use the SDL version?
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 15, 2010, 04:36:16 pm
Thanks. Also the save isn't working on my 31.08... do I need to use the SDL version?

Possibly.  Also feel free to change the raw folders...it looks like it's still using phoebus' graphics raws with a different pack, which is why there's rats in the walls...
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Dariush on July 16, 2010, 03:31:56 am
Thanks. Also the save isn't working on my 31.08... do I need to use the SDL version?
How about update to 31.10?
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: darkrider2 on July 19, 2010, 01:54:17 pm
I'm sorry everyone. I'm afraid that due to other responsibilities coming up I'll have to skip my turn.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 20, 2010, 06:21:31 am
I'm sorry everyone. I'm afraid that due to other responsibilities coming up I'll have to skip my turn.

Aw, all right.  That makes it TauQuebb's turn.
Title: Re: Ardentdikes - A blood-soaked mess (31.08) (Succession)
Post by: Daetrin on July 22, 2010, 06:37:02 am
Aaand looks like we're skipping ahead to evilgenius21.  PM Sent.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Lafiel on July 22, 2010, 06:51:00 am
Damn, running out of managers :P
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: evilgenius21 on July 22, 2010, 09:44:37 am
How much time do I have again? Also, where is the save? Can't seem to find it.

EDIT: Nvm, found the save. I'll get started today.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Daetrin on July 22, 2010, 10:38:01 am
How much time do I have again? Also, where is the save? Can't seem to find it.

EDIT: Nvm, found the save. I'll get started today.

Full week of course.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: TauQuebb on July 27, 2010, 06:08:44 am
sorry bout the time it took me to get around to remembering about all this, been a bit buisy at work for some time
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Daetrin on July 27, 2010, 06:38:29 am
No worries, I can put you back on the list if you want.

Also, how's it coming evilgenius?
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: TauQuebb on July 27, 2010, 10:31:59 am
Would be nice, but probably at the end, dont want to delay the other players anymore
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: evilgenius21 on July 27, 2010, 12:45:18 pm
I'm gonna try to get an update later today and tomorrow, sorry for the delay.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Lafiel on July 27, 2010, 08:06:06 pm
Don't worry, I'm dying to see how this is going to develop  8)
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: antymattar on July 28, 2010, 09:15:49 am
Count me in!
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: evilgenius21 on July 28, 2010, 08:52:01 pm
Sorry guys, my old piece of junk pc that I used to play Ardentdikes decided to crash on me. I now have to reformat the drive and install Windows again. I apologize for not being able to complete my turn.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Daetrin on July 28, 2010, 10:37:30 pm
Ack.  All right, that brings it around to Pisano (who just finished Battlefailed, so he's in good shape to salvage this one...)

Edit: Forgot to say, welcome to antymattar!
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.08) (Succession)
Post by: Pisano on July 28, 2010, 10:45:47 pm
I'll grab the save and start working on it.  And I'll use 31.12.  Whee!

edit: I loaded the save... 51 dwarves and wow quite a bit fortress.  My first impressions... actually quite a beautiful fort, at least the bits I looked at.  We have a ton of crops sitting in fields.  We don't have nearly enough booze... yeah I'll have to go back and reread some past turns and get my continuity.  It has been a while since this one was updated.

Oh one question, all of the walls have funny accent characters in them, which, while playable, is not desirable.  I use normal ascii with no tilesets or graphics.. and probably will continue to do so until I can get a good looking font with a nice square tileset.  Anyway can I replace the raws to fix that?  I'll experiment and see.

edit 2: okay I replaced the raws and graphics folders with the default ones that ship with the game and it fixed that problem.  And reading from the original post...

Yes, I'm using a tileset, but no other mods so you can swap raws as it pleases you.

It seems like that shouldn't be a problem.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on July 29, 2010, 06:52:50 pm
1st Granite, 1055

Hmm, a new Overseer, and it's me.  I'm just a simple Mason, but I think I know what this fortress needs.

- A new well next to the hospital.  We could probably use additional wells, and certainly one in the palace area, but for now I'll build that one and maybe one near the workshops one level down.
- Add housing and improve existing housing.  Quite a few dwarves have no housing at all and those who do have meager 3x3 rooms with no storage space.
- Build statues and other furniture.
- Add bins and barrels.  It seems like we are really low on these.
- Add a stockpile area to one of the workshop areas.

Oh hey look at that.  The year is starting out right...

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/1artifact_created.png)

This is a basalt mechanism.  All craftdwarfship is of the highest quality.  It is encrusted with plume agate and shale and encircled with bands of plume agate.  This object menaces with spikes of basalt.  On the item is an image of a chestnut in mountain goat leather.

5th Granite, 1055

I'd like to think that things are moving in a positive direction, but Many of the military have come to me complaining about how unreasonable it is to have to train 12 months a year.  I polled a few and this reflects their sentiments:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/2military_unhappy.png)

7th Granite

To spruce up the hospital a bit, I've asked our engravers to do some work..

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/3udil_master_engraver.png)

13th Granite

Despite their grumblings the military are all standing around in the upper courtyard.  They are obviously tired and thirsty, but refuse to go below out of the cold to get a drink.  Well if they are too dumb to come in out of the cold I can't really help them.  I've already reduced their training schedule quite a bit.


20th Granite

I finally figured out what the military was complaining about.  It turns out that the upper courtyard was cut off from the rest of the fortress.  It might have been the addition of a 4th ramp, but I'm not really sure.  As a mason I dont' much make it up to the surface.  That sure explains a lot though.  I sure hope they aren't too sore at the rest of us for locking them topside.

21st Granite

Oh my what a rush, there was a stampede toward the brach when our former child Overseer, opened the wall up.

22nd Granite

The digging for the wells is done.  I'm having the masons lay down some stone in the waterways so we dont' end up with roots in our pipes.

I've also designated a set of new living facilities.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/4new_housing.png)

5th Slate

Here is the area with the new well just off of the hospital.  The components are all pretty mundane silver except for the mechanism.  I've decided we should use Egom Nanir, The Natures of Rhyme. You know that basalt artifact mechanism that Sakzul Luzatustuth created last month.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/5new_well_addition.png)

We've been waiting for two weeks for an architect to get here.  When I asked around nobody claimed to know anything about architecture except for Daetrin.  He is somewhat knowledgeable but he is also a jack of all trades and it is hard to pin him down on a time when he will actually be able to look over the design.  If that is how he is going to be then we might just have to find someone else to design this.

7th Slate

I've also noticed quite a few maimed dwarves walking around.  I only got here recently, so I can't really say what has happened here.  It seems like half the dwarves walking around here hobble or can barely use one limb or another.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/6unhappy_cheesemaker.png)


This poor dwarf lady is missing both arms and wails non-stop when she is awake. One would think she'd be in the hospital but she just wanders around trying to collect her things.  It is pathetic to see trying to pick things up with her teeth or kicking them along the ground.

16th Slate

Migrants!

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/battlefailed-5/ardentdikes/7migrants.png)


18 of them, that puts our population at 70.

A new doctor, a high master stone crafter, and a few who could be fine military dwarves.  Overall I've seen worse groups.  Not a single mason in the bunch however.

One of the anxious new migrants pointed out to me that we have barely 50 bottles of booze in the whole fortress.  The brewer and barrel makers have been flogged appropriately.  I sure hope we don't run out.

I also noticed that I had previously missed the existence of a well.  So we have two that aren't so far apart.  Oh well.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Urist Imiknorris on July 29, 2010, 06:58:49 pm
I see what you did there.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Dariush on July 30, 2010, 03:56:31 am
Nobody wants to continue my megaproject  :'(
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on July 30, 2010, 09:01:09 am
Which mega-project was yours Dairush, the obsidian casting?   I may see if I can figure out how to make it work, to be honest I've never done any obsidian casting.  I see that there is a place for a water pump and a magma pump.  I've actually been finishing up those towers and making them secure so that dwarves don't have to go outside to work on the towers.  I had another couple of months finished but my laptop froze up last night and I lost the progress.  That doesn't usually happen so I hadn't saved or anything since my previous update.  Very sad.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on July 30, 2010, 01:17:15 pm
1st Felsite, 1055

Booze production is just barely keeping up.  I've assigned two permanent brewers with no other task and three carpenters to try and keep up with barrel production.  Also a few new stockpiles have been created to try and make the process a bit more streamlined, e.g. a small wood stockpile near the carpenter work shops.

Recruited several of the new dwarves into two new squads.  An additional 5 dwarf melee squad and a two dwarf crossbow squad.

New bronze armor and weapons are being produced for the new squad as well.  Well a few bits and pieces, we don't have that much bronze unfortunately.

5th Felsite

I've set up an outdoor barracks as a temporary measure.  None of the soldiers, new recruits of crusty veterans could tell me where the current barracks are.  I've also designated a part of the fortress to be carved out to make barracks for the two larger squads.

7th Felsite

The place is overrun by animals. A cage has been placed in the courtyard, (formerly the obsidian casting zone I'm told) and a few dozen animals are in the process of being crammed in there.   I've also ordered the butchering of several especially tasty looking ones.

16th Felsite

An elven caravan from Rayathilulo has arrived.   Excellent, we could use some trading partners.  Especially if they have some booze.

I'd previously added better access to the trade depot, i.e. so that everyone didn't have to go outside via the teeny tiny bridge in order to get to the depot.  To further streamline the delivery of goods to the trade depot I had to remove some walls.  All it took was the promise of some fine elven wine to get those children to put their backs into it.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/1child_labor.png)

21st Felsite

Trade has commenced.  Nice of the elves to bring us so much wood.  For tree lovers they sure dont' value it very highly.  Nearly two dozen logs were ours for a couple of small baubles.  In the next round I managed to score every empty barrel they had and quite a few filled with various boozes.  I'll have to wait for more goods to be carried up to the trade depot before we can do more trading.

24th Felsite

Sibrek Rakustvush has locked himself away...in a craftdwarf workshop. 

I managed to get all the booze they had and most of the food in a further round of trading.

The last round of trading didn't go so well.  Despite my best efforts to not include anything with wood, something must have been menacing with wood spikes or some other crap, as such I was unable to procure the last round of goods.  It would have been a sweet trade too. I had something along the lines of 300 items that I was just itching to give away for a few barrels of golden salve.  Hell I don't even want this junk, I really just want the elves to cart it away for me.  So sad...

End of Spring
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Daetrin on July 30, 2010, 03:36:47 pm
Awsome, organization!  Let's just hope we don't get ambushes.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on July 30, 2010, 10:31:30 pm
Start of Summer

28th Felsite, 1055

The new housing district is nearing completion.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/2-new-housing.png)

We still need many beds, cabinets and chests to finish it however.  I took one of the prime rooms and gave several of the other good rooms to dwarves that are doing important work.  Our new chief medical dwarf got one as did the manager and the bookkeeper.  I've also noticed that we have quite the gem stockpile at this point.  We have a couple of moderately skilled jewelers and I've given them free reign to try and turn that into some nice furniture and trade goods.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/3-gem-stockpile.png)

oooh, pretty.

3rd Hematite

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/4-coal-crown-artifact.png)

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/5-coal-crown-detail.png)

Well if a baron shows up we'll have a fine crown for him or her.

4th Hematite

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/6-dwarf-liason.png)

okay let's...

8th Hematite

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/7-elf-dialogue1.png)

hmm...100, no problem, we never cut down trees.  I just told him that to get him out of my office

9th Hematite

Our mayor has mandated the construction of one platinum item.  Seems like I should build myself a tomb with some nice platinum items then.

10th Hematite

I finally got around to pulling the lever to let the water flow to the new wells.  We'll see how well this works.  The construction includes a floodgate to stop the water as well as a sealed hatch cover and a small reservoir below the main underground waterway to allow for the be drained out just in case.  Fine dwarven engineering except that that the second well can't be drained.  The levers controlling the floodgate and hatch cover have been marked and are to the east of the waterway, just below the hospital well.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/8well-water-works.png)

13th Hematite

The new well hadn't been open 5 minutes before everyone tracked blood and gore onto the masterwork engravings.  Wipe your feet next time!

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/9-messy-bastards-muckingup-my-well.png)

Only a few days after it was opened I received news of flooding around the lower well.  I immediately had the floodgate closed and summoned our top mechanic and chief pressureologist, Momuz Tulondesor, to my office.  She says she wasn't consulted on the project and takes no responsibility.  Now that I look at it the other well has this same issue and a floodgate which is the same solution.  Doesn't anyone know how to build a proper well around here?  I mean they work, but if they get low someone has to go and manually pull a lever.

In a pretty snide tone the pressureologist told me that she could've solved this problem with some power and a pump to change the pressurization.  She even pointed me to this nifty diagram from something the dwarf pressureologist handbookwiki.

Side view:
                     

    Power  Water      Key
      ?      ?        # = Normal wall
######¦####˜˜˜˜˜      # = Wall that pressurized water would flow into if it were to be dug out
######¦#####˜˜˜˜      ˜ = Regular water
_ ___#¦#######˜˜      ˜ = Pressurized water
#˜˜˜˜˜%%˜˜˜˜˜˜˜˜      %% = Pump
########˜#######      ¦ = Axle
################      _ = Floor


She says it looks better on the wiki and  she really twists my beard lording all her knowledge over me like that.  Her explanation pretty much sounded like, "blah blah pressure blah flooding".  I think I'll just pull the floodgate lever and wait until the reservoir fills up if the well gets low.

6th Malachite

Extensive engraving of the necropolis has been completed.  The exterior walls are now all engraved and looking quite nice.  Some rock is being cleared out for the future addition of some statues.  I've also started construction of a set of baronal rooms and started smoothing out Mayor and Guard Captain's rooms.

17th Malachite

The miners were bored, and the last thing you want those no good bulging bicep miners to do is to be bored.  So I have them carving out a few more large burial chambers and another new level for housing.  We still have a lot of homeless dwaves who camp out in other dwarves rooms or in the hospital whenever they need rest. 

Oh and we had no migrants this season which is probably good.  I'm not sure why but we're holding steady around 150 bottles of booze.  We should probably set up another still, but we really only have one good brewer.  Aequor is drunk more than any dwarf I've ever known.  He continues to call himself Tsar and Autocrat of the Dwarves, humorous.  Still a good brewer is important and he isn't half bad if I do say so myself.  I think I'll go see him and have him brew me up some more whip wine.

16th Galena

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/10-human_caravan.png)

Hurray a human caravan!  Maybe I can manage to not piss them off like I did the elves.  And evidently a human engraver who has come to learn from Ardentdikes two legendary engravers.  They are none other than the short, but focused Bembul Asteshevud and her friend and counterpart Udil Kogantogal.  Udil is notable for his limp arm.  At some point in the past he had a bad artery tear in his lower left arm while killing the goblin Zom Vileshark in 1053.  His arm was never properly fixed up, so he can't grip the chisel in his left arm very well.  As a small token of my appreciation Bembul received a shiny silver cabinet (her favorite!) and Udil will have a cage with his very own cow so he can listen to its haunting moo while he sleeps.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on July 31, 2010, 04:01:34 pm
20th Galena, 1055

More work on the necropolis.  We're slowly adding coffins and statues to the place, but man the scale of this burial chamber.  I realize that we will all die someday, but I'm not eager to fill this place up.

27th Galena

Our cheese maker died today.  No not the one that is missing both arms and won't stop trying to move items or clean herself.. the other one.  This cheese maker has been convalescing in the hospital for the entire year and for who knows how long before that.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/1-logem-cheesemaker-dies.png)

In other news it has stopped raining.

The other cheese maker still plagues the fortress with her moaning and wailing all the time. 

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/2-annoying-cheese-maker.png)

Look, I'm really sorry that you lost both your arms, if we could make some new ones we would - out of bauxite maybe so you could have red arms.

29th Galena

The miners are bored again so the barracks are being expanded to add space for an armory.  What they don't realize is that tfhe mining is the easy part, by far more time consuming is clearing out all the stone if we want some proper stockpiles.  Maybe I'll put the miners on refuse hauling duty and see how much they enjoy moving tons of stone BY HAND.

Trading with the humans went well... we have a decent, though still small stockpile of booze and quite a bit of food including 190 sea nettle jellyfish.  I sure hope some of the other dwarves like the stuff because I can't stand it.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/4-stocks.png)

At this point there are three magma smelters going non-stop round the clock to convert every copper nugget and piece of magnetite into metal bars.  We have quite a bit of iron, copper, silver and lead ores, but every dwarf desires gold, platinum or and other fine ores.

End of Summer

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/3-dwarf-liason.png)

28th Limestone

The miners were bored... again.  They started carving out another massive cavern the size of the necropolis.  I asked them what we were going to use another massive space like that for and they shook their heads, replied, "Necropolis 2 of course," and kept on digging.  The only thing I could think of is that sequels are never as good.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/5-crazy-miners-huge-space.png)

1st Sandstone

We're close to having a personal bedroom for every dwarf.  I realize it has taken 7 months of hard work, but we don't cut corners here.  Otherwise the slobs will just leave their clothing all over the place.  The goal is for every dwarf to have at least a 3x3 room with a bed, a cabinet and a container of some sort. The masons have been working overtime to provide enough furniture. Oh and we're also adding some glass windows to a few rooms to try and spruce up the place a bit. 

The future baron's chambers are coming along as well.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/7-baronal-chambers.png)

13th Sandstone

The jewelers are really starting to crank out some nice pieces.  That on top of my very own master-crafted stonework furniture is starting to spruce the place up a bit.

20th Sandstone

We could really use some better ores.  The furnace operators and metal smiths are sick of working with copper, silver, and iron.  There was one previously mined vein of platinum that turned into some nice doors and such and we just found a couple of nuggets of aluminum, but other than that none of the more valuable metals have turned up.

25th Sandstone

After building so many additional coffins for the necropolis I figured I should build a tomb for myself.  Aequor really knows how to build things in a grand style.  So I figured I'd continue the trend of tombs with magma below the floor.  Since the miners were down there anyway, I had them hollow out a second chamber for use by a future overseer, or perhaps as a baronial burial chamber.  I've left it hollowed out so that whoever comes next can customize as they see fit.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-2/6-tombs.png)
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Pisano on August 01, 2010, 06:47:00 pm
1st Timber, 1055

Hmm Rimtar the Mayor has mandated the production of platinum.  If he'd taken a look at the stocks for one second he'd realize that we have no platinum bar or native platinum ore in stock.  The mining duo Ustuth and Ushrir are currently digging out a treasury and it happens to be near the last vein of platinum we struck.  Maybe we'll get lucky.

13th Timber

The caravan from Estilthob has arrvied.  Yeah thats the dwarves.

20th Timber

Oh fair dwarven bounty!

The dwarves have brought wood and metal bars of many different varieties.  I've never seen such a great haul from the dwarves.  Insane amounts of booze, food, wood, a good number of metal bars.  Heck they even had a platinum nugget.  They also have quite a bit of steel armor and weapons that we could really use.  I had to have the dwarves go to get more trade fodder.

Okay after a bit more trading we have a fair amount of booze.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/1stocks_after_trading.png)

21st Timber

Sheesh now the mayor wants two platinum items made.  We still don't have any platinum.  I has the metalworkers smelt the one remaining nugget last time.

Start of Winter

6th Moonstone

Our fine mayor met with the dwarven liason today.  I suggested that he keep asking for wood, expensive ores and metal bars, food and, of course booze.  The military has been clamoring for more bronze, bismuth bronze, and most of all steel, so the mayor also asked for weapons in hopes that they'd bring some good stuff.

Speaking of the military, remarkably few of them are out there training. I have no idea how to talk to military types.  I need to get back to my shop.

7th Moonstone

As part of my contribution to the fortress I've unleashed the engravers on the royal throne room.

9th Moonstone

A thief tried to approach the trade depot and got a bit more than he bargained for... the dwarven caravan guards mobbed after him along with one of our fine military lads and a couple of dogs.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/2_thief_die.png)

17th Moonstone

Our population is back up to 70, Dishmab Avedtun, cheese maker, has given birth to a girl.  That, it seems was cause for a celebration as there is now a party going in the main dining hall.  Clearing out all of the excess stone from the royal throne room is taking an incredibly long time.

18th Opal

The gem setters went a bit crazy on this coffin.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/3-bauxite-coffin.png)

Sadly it still isn't worth very much.

Oh happy days.  While mining out an area for some future housing we've struck two or three silver veins!  For now I've not mined them out, but future overseers might consider doing so if more silver isn't found.  Before these veins we were entirely out of silver ore.

1st Obsidian

They know that I'm a lame duck overseer.  Yet another party has broken out at "the shale Table."  I think that is what they've taken to calling the main dining hall.  I just call it party central these days.

3rd Obsidian

The treasury is somewhat complete.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/4-treasury.png)

Some coins including a small number (1 bars worth) of platinum and a larger number (5 bars each) of iron, copper, and silver coins have been minted.  I wanted to get them created so that they'd bear my face and the year 1055.

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/5-coins.png)

Instead the coins have these images on them: 

- Iron coins:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/6-iron-queens.png)

We call the iron coins "iron queens" or just "queens."  You have to stretch your memory all the way back to the year 2 but our fine queen from way back then is depicted on the iron coins.

- Copper coins:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/7-copper-crocs.png)

We call the copper coins, "copper crocs" or just "crocs" for the legendary saltwater crocodile that is depicted on them.

- Silver coins:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/8-silver-mountains.png)

We call the silver coins, "silver mountains" or just "mouintains" for the very dwarvenly image of a mountain on the back.

- Platinum coins:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/9-platinum-eribs.png)

We call the platinum coins, "eribs" for good old king Erib Claspmyths who is depicted on them.

We had no gold to mint gold coins unfortunately.

16th Obsidian

An ambush!  Our cage traps quick caught 3 goblin crossbowmen and a human... I'm not sure what a human was doing with the goblins.  Actually now that I look more closely there is a human in a cage in the animal stockpile already, how strange.

As the remaining goblin was being pummeled by a few crude stone fall traps the ever-ready Shem Ropebent, the virtuous Breath was the first on the scene.  She made quick axe-work of the goblin dodging a crossbow bolt and then in three successive swings hacking off the right arm, left leg and finally bisecting the goblin through the lower body.  That gives Shem 5 kills.

One note on the military.  I fear my policy of letting them drill alone as they see fit may not have been the best one.  It seems like there is a general lack of discipline in the military and that they would be better served by having a regular schedule of training.

22nd Obsidian

Another ambush, this time I see a human bowman leading the 5 goblin crossbowmen.  Actually there are several other goblins as well, melee variety coming in from the south.

24th Obsidian

I've dispatched all three squads and they are milling about as if to suggest that someone else should go first. Very foolishly Zaneg Cathhammer decided that she would be the first and she was turned into a pincushion for her trouble.  She is currently bleeding and unconscious.

All of the goblins have been killed or chased off.  We lost one war dog and Zaneg is probably not going to pull through, especially if nobody helps her to a bed.  We almost lost the chief medical dwarf, who had decided that with nobody currently injured he'd go walking around ... outside .. during an ambush. 

Actually good on the lad.  He just went out and got Zaneg.

28th Obsidian

Tobul Kezatrigoth, craft-dwarf is taken by a fey mood!

The stocks at the end of the year look like this:

(http://i869.photobucket.com/albums/ab252/pisano_dwarf/ardentdikes-4/10-stocks-end-of-year.png)

The booze situation is pretty good.

Notes:

There is lots of un-mined silver on the bottom housing level, z level 8.

There is a pretty large carved out chamber that is only partially done.  I was going to make it into a zoo or something, but feel free to do whatever you want with it.  It is on the royal level, z level 5, south east of the royal dining chamber.

The military needs some work.  We could use more bronze and better weapons and armor.  One of the smelters is set to melt stuff and we have some bronze (and a ton of copper items) to be melted, so you might be able to get some bronze that way.

The military also needs some training scheduled or something.  Early in my tenure I canceled the training for The Whimsical Constructs because I thought that was what was keeping them in the main courtyard (they were actually cut off by a ramp addition before I started my turn).

The area that was going to be an armory is south of the barracks on Z level 2.  It hasn't been cleared or or anything however.

You may want to save the last platinum nugget for the next mayoral mandate to make platinum items.  Smelting the nugget is one item and making it into something that only takes one bar like coins or a chain, is a second item.

The front gate area could use some work.  I never got around to it because the front area was such a mess and the dwarves never really cleaned it up properly.  Now with the recent fighting there is more mess. If there is a siege make sure you close both gates, one is a tiny 1 wide bridge and the other is the trade depot bridge.

One of the squads was, until right before the end of my turn stationed just outside of the gates to cover anyone doing corpse retrieval and looting out there, so they are still milling about just outside the gate.

We probably need more finished goods stockpiles and food stockpiles.

After playing struggling through Battlefailed (http://www.bay12forums.com/smf/index.php?topic=57052.0) this is a really beautiful fortress that was a joy to play.


Save is here: http://dffd.wimbli.com/file.php?id=2876 (http://dffd.wimbli.com/file.php?id=2876)
Map is here: http://www.mkv25.net/dfma/map-9304-ardentdikes-ardentdikes (http://www.mkv25.net/dfma/map-9304-ardentdikes-ardentdikes)

Note that Aequor's map of Ardentdikes (http://mkv25.net/dfma/map-9159-ardentdikes (http://mkv25.net/dfma/map-9159-ardentdikes)) doesn't show up in the list of Ardentdikes maps (I'm not sure what I did to make my map find the other ones to be honest).
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Daetrin on August 02, 2010, 09:08:39 am
Very nice, Pisano. Looks like you have everything running smoothly with hardly any corpses!

It looks like TauQueb's up again.  When I'm not on my Incredible I'll update the first post.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 02, 2010, 12:09:42 pm
Downloading now, hopefully i can put down starcraft 2 long enough.
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Glacial on August 02, 2010, 07:24:40 pm
This looks like an exciting fortress to hang my helm for a time. Please sign me up for a turn!
Title: Re: Ardentdikes - A blood-soaked mess - Need players! - (31.12) (Succession)
Post by: Daetrin on August 03, 2010, 06:41:34 am
This looks like an exciting fortress to hang my helm for a time. Please sign me up for a turn!

Welcome aboard!

Also, OP updated finally.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 03, 2010, 05:01:05 pm
1st Granite, 1056

I have come into the position of manager at Ardentdykes. This after writing so many complaint slates over the years, regarding the defence of this fortress. The entrance is barely defended and the military are a few ill-equipped dwarfs...

I have talked to the counter of items and found out we have only scraps of armour and weapons. There are barely any trained dwarfs to use them either. I have thus chiselled out my to do list:

1.Set up a large army to hold off all future invasions and allow deeper digging.
2.Make a low grade set of steel equipment for the new grunts.
3.Set an efficient training timetable for the army.
4.Construction of a dedicated military wing, storage and extended training rooms.
5.Train up the armourers and weapon-smiths.
6.Build a funnelling structure to make invasion difficult.

This worry has had me paranoid for years, but every time, the tablets just got chiselled away into trade goods. But now I have the power, I will mandate this construction to save my.. our lives.

It has been a very busy day, Tobul Kezatrigath has claimed a craft-dwarf workshop, The food Stockpiles are overflowing, so I told them to dump everything in a spare room, designating more room to be dug out.

5th Granite, 1056

mad old whats-his-beard has started work, took him ages to collect up his gear, though I saw some wood in there, so it can't be a good outcome...

9th Granite
Well, I suspected, Elf (Tobul) made a birch cup, the engravings upon it are quite nice, but it just keeps coming back to the fact its made of pointless tree, I am tempted to use it to make charcoal for steel, but I don't like the look in that Elf eyes, so I will place it in the grand dining room out of the way.

Spoiler (click to show/hide)

14th Slate, 1056
The emergency defences are in place, three weapon traps and three war dogs, this should provide an early warning and small defence, trimming down any ambush to military manageable levels.

Spoiler (click to show/hide)

20th Slate, 1056
The guards are a real rag tag group, I can't remember there names, so I gave each one a pebble inscribed Axedorf1, Axedorf2 and Bowdorf1 to assign them.

Spoiler (click to show/hide)

27th Slate, 1056
Flux, that's it, I knew something was wrong. The smelters had been yelling at me for days that they want stone, so I kept throwing it off my office floor at them, turns out they wanted a specific stone. I have no idea if we have it or where it could be, so now I have a chicken and the egg, I need stone to make good armour, and I need good armoured dwarfs to dig deeper..

7th Felcite, 1056
Huzzah! I am saved, I mean the fortress is saved.. Exploratory mining has found marble, such a lovely rock, I think I will get a few marble statures commissioned for my tomb. But more importantly, the steel production is under way. We dug down though a central column in the cave and hit marble.

20th Felsite, 1056
Invasion, there are elves!, lots of elves!, with beasts loaded with...socks? Oh, its a caravan, far too many elves I say..
Thing is, our food stockpiles are overflowing as it is, I suppose I could offload some rock bits and bobs for cloth, not that we need that either.

21st  Felsite, 1056
Cursed elves, lulling me into looking out on the other side of the fort, while goblins and a human sneak up from the other..The military isn't ready, oh carp were all going to die whipped to death!
Whew, panic over, the wardogs and backup traps killed off enough to send them into retreat..

Spoiler (click to show/hide)

25th Felsite, 1056
Aaaaaaargh Iamgonnadieinahorribleway, got to go hide, hopefully your corpses will block the way and let me live.

Spoiler (click to show/hide)

Um, they left, weird, they managed to make it past the traps, and just, left... how odd. I didn't mean that stuff about corpses, was a joke, yes.

2nd Haematite, 1056
Summer has rolled around, and with this lack of enthusiasm for military might after the recent crisis of almost everyone being killed but not. I have devised a plan, but I dare not record it here.


Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Daetrin on August 03, 2010, 09:14:49 pm
Summer has rolled around, and with this lack of enthusiasm for military might after the recent crisis of almost everyone being killed but not. I have devised a plan, but I dare not record it here.

I hope it involves magma.

Also, what's the issue with the military? Are they not training or not learning anything from training?
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 07, 2010, 04:44:14 pm
3rd Malachite
It has been nice of late, dwarfs running around industriously, steel armor being forged, stone dumped and rooms mined out. So far it has been going well. However, of late odd sounds have been resonating from below, loud croaks and belches, I worry we have some horror down there waiting for me.. I am glad the entrance was sealed years ago.

6th of malachite
Spoiler (click to show/hide)
How odd, I bumped into an elf today, he was just wandering around the corridors, I will have to keep an eye on this tree lover, see what he is plotting, he seemed to be sobbing in the booze stockpile at one point, It was a chearing sight.

19th of malachite
The strange sounds from below continue, but in comfort to me, the first 5 sets of armour and axes are complete, I have ordered the construction of wooden bolts to get our bowdwarfs up to speed too.

13th Galena
Spoiler (click to show/hide)
Eep. The Croaks from below were enough, now we have pounding from...

15th Galena
Spoiler (click to show/hide)
...Oh, the caravan guards slaughtered him, perhaps I am just being a little paranoid.

15th limestone
Spoiler (click to show/hide)

16th Limestone
Spoiler (click to show/hide)
A floodgate, that's perfect for my plan, its so seamless, looks like a section of engraved wall, that's just perfect!

16th Timber
Spoiler (click to show/hide)
Our fellow dwarf caravan has arrived, with some good stuff by the looks of it. Here was I thinking Timber was a dreary badly named month.

20th timber
Spoiler (click to show/hide)
And it just gets worse, who thought it was a good idea to name a month after dead tree..

21st timber
Another ambush, I am sure they are just following the caravans here..
Spoiler (click to show/hide)
what are you doing you silly dwarf, I said inside, let the caravan deal with the mess they brought upon me. Your going to die..

told you

23rd of timber
Aaargh, another two ambushes and a snatcher, everyone has been told to hide inside, with the military ready if the caravan guards fail.

23rd of timber
Spoiler (click to show/hide)
We survived, the guards were seriously badass, and slaughtered the bowgoblins while they were shooting up the guard dogs.

Crisis over the trader emerged and bought up lots of wood, steel, ore and food, we are well stocked on all of the above now, but a little low on rock trinkets.


13th Obsidian
Spoiler (click to show/hide)
I am safe for evermore, my own self contained housing is complete, right behind my tin decorated Tomb room, It is brilliant and for safety reasons, will move in here from now on. A total of 20 full sets of steel armour and axes have been completed, and the military training schedules are set up.

Well, I think I have completed enough of the objectives I set out to do, I am still alive and more comfortable than before, thus all is well, I will now lock the doors to my safe room, to keep everybody out and enjoy my solitude and safety.

Notes:
We now have three squads of military, two axe and one crossbow.

The crossbow dwarfs are waiting on some leather armour and crossbows, but seem to be training correctly.

I have cut a stairwell down to get to some marble, but when whoever is next is confident enough, they should be able to attack a forgotten beast and go into the cave.

How things are:
Spoiler (click to show/hide)
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Pisano on August 07, 2010, 04:52:56 pm
Holy cow, where did we get that much steel?  Nice job kitting out the military.  Is there a save somewhere?  If you haven't already I'll add a map to the map series (http://mkv25.net/dfma/map-9304-ardentdikes-ardentdikes) on the DF map archives or feel free to.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Daetrin on August 08, 2010, 09:29:00 am
Very nice, Tauquebb, you've made it so maybe we won't all die horribly the next time there's an ambush!

Now all we need is a save  :P
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 08, 2010, 11:32:41 am
I managed to make 15 sets of steel armour, and there's quite a bit left over too.

just queued up repeatedly:

smelt magnetite 30
make bituminous coal 15
make pig iron 15
make steel 15
make gauntlets 5
make high boots 5
make helms 5

smelt magnetite 30
make bituminous coal 15
make pig iron 15
make steel 15
make greaves 5
make axes 5

smelt magnetite 30
make bituminous coal 15
make pig iron 15
make steel 15
make breastplate 5

save is here: http://dffd.wimbli.com/file.php?id=2914 (http://dffd.wimbli.com/file.php?id=2914)
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Pisano on August 08, 2010, 04:10:19 pm
If anyone is interested here is the DF Map Archive map for early spring 1057 (http://mkv25.net/dfma/map-9338-ardentdikes-ardentdikes).
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Glacial on August 09, 2010, 06:44:00 pm
I'm giving antymatter until August 10, 2010, 11:32:41 am before grabbing the save and getting started. Let me know if I should hold off.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Daetrin on August 10, 2010, 06:44:38 am
I'm giving antymatter until August 10, 2010, 11:32:41 am before grabbing the save and getting started. Let me know if I should hold off.

I've been busier the past couple days than I'd anticipated but it looks like everyone else is more organized than I am!

That's fine glacial, and I've sent a PM reminder to him as well.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: antymattar on August 10, 2010, 02:24:32 pm
Ok, I'm downloading as I.. Ok..Now I'm downloading it. I will update the info here.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: antymattar on August 12, 2010, 08:23:20 am
Darn it, you'l have to skip me. We have to prepare dor a gigantic rpg on my birthday. Sorry.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Glacial on August 12, 2010, 11:57:38 am
I'm downloading the save now and will get started tonight.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Glacial on August 14, 2010, 12:21:25 am
...I have to say, even sealed away with half the fortress's food supplies, TauQuebb turns out to be the best fortress manager ever.

Also, cheese maker Solon is now happily employed in a job befitting her unique skillset. Heh heh heh...
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 16, 2010, 08:18:22 am
hehheh, yeah i had no Idea what to do with her, the job spamming was irritating, but, i coulden't bring myself to lock the door..

Also, om nom nom nom.
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Glacial on August 16, 2010, 12:48:03 pm
Prelude: The Month of Opal, 1056

"Urnprinces! Urnprinces, are you here?" Queen Edem Nishmor beckoned.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-glacial.PNG)

I awoke with a start from a very pleasant dream involving my goddess of consolation. "Yes, Your Majesty?"

"And you. We wish you to determine what is wrong with our newest colony. We expected that by now it would be enriching our coffers most dramatically, yet so far we have seen very little return on our investment."

Assignment to one of these minor dwarf fortresses on the frontier rarely turned out well, and the queen must have seen my expression. "Urnprinces! I expect you to go to Argentdikes and like it! It's that or--"

"Wait, what did you call it?" She had my full attention.

"Argentdikes -- Kíddirimush. It's--"

"Your Majesty, I'm the dwarf for this job. I'll leave at once."


Spoiler (click to show/hide)



From the Journal of Glacial Urnprinces, Kíddirimush, 1057

1st Granite, 1057

"WHERE ARE THE DIKES? I WAS PROMISED DIKES! BY THE QUEEN! I've looked all over and I don't see a single dike, silver or otherwise!"

The mayor, Rimtar Cloisteredgifted, blinked with surprise. I pointed at the assembled dwarves, and asked them, "Are there dikes here I'm not seeing?"

One of the miners, Ustuth Stopcraft, toed the earth and wouldn't meet my gaze. From documents the queen provided, I recognized her as one of the founders of this fortress. "If you don't see dikes here, there must not be any," I heard her murmur.

I cracked my knuckles. "No dikes, eh? Well, there will be before I'm through with this place. It's time for a reorg!"

2nd Granite, 1057

"Where's your manager?" I asked the mayor today over a mug of dwarven ale. "I haven't seen him since arriving here."

"Two days ago, he locked himself away with half the food supplies," the mayor told me, sounding nervous. "But don't worry, you can still pass orders to him through a convenient system of tubes we've devise. We call it the Inta--"

"Stop that. Why did he lock himself away? This place doesn't seem that bad."

"Just so you know," the mayor confided, "there have been a few reports from the caverns..."

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-fb1.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-fb2.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-fb3.PNG)

"Hmm," I gulped my mouthful of ale down, hopefully appearing calmer than I felt. "I hear the last overseer prepared a military."

"Oh yes," the mayor replied earnestly. "Let me tell you all about them..."

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-optimistic-draft.PNG)

After I finished changing my pants, I told the mayor, "We're going to have to do something about that."


From a memo issued to the Argentdikes military, 2nd Granite, 1057

I've replaced the default uniforms with more complete outfits:
* Heavy Melee: default weapon steel battle axe, default to best available armor (primarily steel)
* Mid Melee: default to any metal armor, intended for when the steel runs out
* Light Xbow: leather and some metal, for marksmen. Default weapon crossbow
* Civilian: Clothes plus some leather, intended for overseers and other important non-combatants

The Inky Leagues has been rebuilt as a Heavy Melee squad with all the axe dwarves.
The Gilded Factions is a ranged squad.
Ignition of Boulders has all the woodcutters, equipped with an axe and civilian armor.
Whimsical Constructs is the militia commander's squad, intended to keep important dwarves in armor.


16th Granite, 1057

"Overseer, Ustuth Stopcraft reports that her mining team has discovered a second cavern level while working on your garnierite dig," the mayor reported. "The cavern contains a magma pool, a great lake, and a lush forest of exotic fungi."

I closed my eyes for a moment. Ustuth again! It was at that point that I started to wonder if she was trying to keep me too busy to pry deeply into the fortress's past. "Are there hostiles? Can the breach be sealed?"

Spoiler (click to show/hide)

The mayor shook his head. "Ustuth reports no hostiles in sight, but spotted an oily yellowish slime afloat on the water. She says it's 'cave blob fluid,' whatever that is."

"Whatever it is, we don't want that right now. Have the miners seal the breach. We do not have the military to handle whatever lives down there yet."

24th Granite, 1057

Today I welcomed twenty new migrants. The High Master Armorsmith and a better Weaponsmith were particularly welcome. Meanwhile, I still have not located the dikes.

I will not rest until the dikes are uncovered!

1st Slate, 1057

From a letter delivered to the Queen of Estilthob:
To Her Majesty Edem Nishmor STOP
Have been in "Argentdikes" for one month STOP
See no evidence of dikes STOP
Suggest this was poor real estate investment STOP
All glory to the Whirling Girders STOP
Signed Overseer Glacial Vucarkudust STOP


I learned today that during routine deconstruction of some of the scaffolding around the narrow entrance bridge, one of the children managed to trigger a wall collapse.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-oops.PNG)

Here is a drawing of one of the fortress weavers discovering flight. Sadly, he did not discover safe landing.

Spoiler (click to show/hide)

I just heard from the medical dwarves: Lorbam did not make it to the hospital.

Spoiler (click to show/hide)

30th Slate, 1057
From a letter delivered to the Overseer of Argentdikes:

To Overseer Glacial Vucarkudust STOP
Interrupted royal dragonback moose-hunting trip to reply STOP
If no dikes present, then get to work and make some STOP
We refer you to the capital's "Bridge to Nowhere" for inspiration STOP
Do not contact us again without results STOP
Expecting 10000☼ offering in autumn STOP
Or heads will roll STOP
Signed Her Divine Majesty etc. Edem Nishmor STOP


5th Felsite, 1057

In an effort to win Ustuth over and learn more about the early days of Argentdikes, I provided her with a new pet.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-ustuth-pet.PNG)

Ustuth appreciated her new pet, and it soon proved its value when a flight of buzzards raided the fortress keep, but she remains coy in response to my questions. I believe she suspects my motives. Examining some of the statuary, I have discovered that she is a frequent subject of the fortress's artisans, and was once more than a simple (if masterful) miner.

Spoiler (click to show/hide)

To date, I have not learned what led to her removal from power, and the old-timers here are a tight-lipped bunch. But I will not give up my investigation!

19th Felsite, 1057

Elves arrived earlier this month, and the mayor briskly completed trading for a large supply of lumber.

Naturally, the elves brought an ambush with them -- a squad of goblin axemen, plus a human thrall. Fortunately, a previous overseer did an excellent job labeling the defensive levers and building traps, and the squad vanished quickly into cage traps and clouds of attractive red mist.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-ambush1.PNG)

The raid turned out to be a quadruple ambush, including two squads of crossbow goblins, plus four snatchers and a trio of kobold thieves that came out to join the party. Along with a number of dogs, our heroic armless cheese-maker died a hero's death after attempting to kick the foes into submission. She will be buried with honor, and the entire fortress is celebrating an end to her complaining about having no arms.

13th Hematite, 1057

Work on the great project is underway. Today, while one of the children was tearing down a wall, a goblin snatcher ambushed him and carried him away.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-snatched.PNG)

If the goblins ever extract the secret of wall disassembly from a dwarven child, our civilization is doomed. The loss is frustrating after the deaths from the stonework collapse, and reinforces the need for a more defensible perimeter around the fortress.

One of the past overseers is a child; I'm tempted to lock her in a food storeroom until she hits puberty.

To be continued...
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Glacial on August 16, 2010, 04:01:11 pm
From the Journal of Glacial Urnprinces, Kíddirimush, 1057

1st Galena, 1057

After inviting Ustuth to my workshop for another morning interview over a barrel of dwarven whiskey, I received a rude surprise when she informed me:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-ustuth4.PNG)

She dragged in a rather baffled-looking mechanic, and kissed him on the cheek. "Whatever you may believe or be planning," she told me, "you should know that Sakzul and I love each other dearly. Don't we, dear?"

"Uh," the stunned mechanic agreed, a helpless look in his eyes as Ustuth hauled him out of the office. The war jaguar gazed up at me with feline amusement and followed her through the door. 

2nd Galena, 1057

After drinking myself into a stupor, I did what any reasonable dwarf would do under the circumstances:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-mood.PNG)

9th Galena, 1057

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-mood2.PNG)

I sent Ustuth the black coal and horse leather earring I crafted. I hoped it would remind her of me.

Bah.

16th Galena, 1057

After a week locked in my workshop, I eventually opened the door to discover the mayor had urgent news to report.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-siege.PNG)

Red-eyed and sullen, I told the mayor, "Fifteen hammergoblins and one speargoblin? Is that all the goblins brought? Lure them in and crush them." Confident after the results of the ambush, I left my workshop to watch the battle from the walls.

As I climbed out into the nauseating sunlight, my blood ran cold. I felt a premonition of doom as one dwarven voice bellowed, "Limul Rosatnish!"

The mayor turned to me in disbelief, "Limul is charging the goblins alone."

At that point, I made a serious mistake. "We can't let her go in and be slaughtered. Send all four squads out against the goblins."

22nd Galena, 1057

I learned later that Limul had sighted the goblins over the walls while descending the stairs, and rather than waiting behind the field of traps, had chosen to charge into battle. In the tradition of dwarven tragedies, the remaining squads had trickled out rather than charging en masse against the onrushing goblins, including a squad of marksmen that mistook their crossbows for hammers. The one bowdwarf among them fared best; he ended up inside one of our cage traps instead of on the front lines. For the third time this year, the traps seem to have done as much damage to our forces as to the enemy. As much as I'd like to blame the traps, though, the truth was that our troops barely knew one side of an axe from another. I placed too much faith in their fine steel armor and overlooked their inexperience.

I have had the hospital substantially expanded, and returned to my binge drinking.

Spoiler (click to show/hide)

5th Sandstone, 1057

"Glacial. Glacial Urnprinces!"

I opened my eyes and found myself on a meadow dotted with a spectrum of flowers. The voice was coming from beside me, where I saw--

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god2-alil.PNG)

"Goddess!" I quickly prostrated myself before Her, then unprostrated myself to look up at Her. There was a great deal worth looking at.

"I know this is a difficult time for you," Alil Âtasttölún Totmonàlil told me, "but be brave and receive my blessing. You still have work to do."

"As you command, my goddess!" I declared fervently.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-glacial-ardent.PNG)

...and later, after being extremely well consoled, I gathered my courage and asked, "Oh divine one, how did we of the Whirling Girders become so fortunate as to have a goddess of consolation? Other dwarven civilizations have such different divinities."

Alil Âtasttölún Totmonàlil smiled at me gently. "Some mysteries are not meant to be known by mortals, my devoted follower."

"No, really, please tell me. I've always wondered. I mean, we have you, and:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god1-ritas.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god3-savot.PNG)

...isn't the pantheon a little, I don't know, girlish? Not that I'm complaining, but we're dwarves. Where are all the beards?"

Alil Âtasttölún Totmonàlil's smile vanished. "Devoted worshipper, We do so have beards! Consider the males of our pantheon:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god4-orrun-m.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god5-kovest-m.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god6-arceth-m.PNG)

...and of course, there's:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god8-sirab.PNG)

...who may be a she-dwarf, but isn't particularly... girlish," She finished, sounding cross.

"But, revered goddess, I've heard that Arceth won His place in the divine mountain hall in a game of chance with some sort of olm god, and that Kovest Bridgedeast purchased it for a handful of diamonds--" I noticed Alil Âtasttölún Totmonàlil surreptitiously flip Her braids over Her divine ears, hiding a pair of shining earrings, "not to mention, of course:

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-god7-tesum-m.PNG)

...I mean, a male god of birth, pregnancy, marriage, and oaths. Really? What do you all have going on up there?" I asked, searching for enlightenment.

The goddess Alil Âtasttölún Totmonàlil passed Her hand before my eyes. "Enough with the questions! Go do your job, Glacial Urnprinces."

...

I woke up, feeling profoundly refreshed and ready to take on the world again. Taking a morning stroll through the storage hall where we keep our captive invaders, an idea struck me, and I quickly began scribbling out a diagram...

The mayor stopped by to remind me, "Limul was also our bookkeeper. We need a replacement."

With a chuckle, I replied, "I appoint TauQuebb our bookkeeper. That should be most interesting to watch."

19th Timber, 1057

The outpost liaison and trade caravan from Estilthob arrived. I mustered the troops to help get them inside the fortress safely. They had become a key part of my plan for the rest of the year.

4th Moonstone, 1057

Rather than assisting with the transfer of goods to the trade depot, one of the farmers chose to slack off.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-secondmood.PNG)

Busy with preparations, I didn't see where he ended up: I was busy carting the queen's offering up the stairs to the depot. As I counted, I noticed the mayor was twisting his beard into ever-tighter knots. I didn't feel at all nervous about what I was about to do. "...twenty-nine, thirty. With the cage, the earring, and the totem, that makes 10311☼. Tell the queen I picked these out because they make me think of her, and that I'm making her an offer she can't refuse: make Kíddirimush a barony."

Spoiler (click to show/hide)

The outpost liasion looked at the offerings, wiped the sweat off his brow, and said, "Every one of these outposts goes crazy in the end. If I make it out of here alive, I'll see your message is delivered to the queen."

To be continued...
Title: Re: Ardentdikes - On the mend - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 17, 2010, 08:14:46 am
Putting my name down to join in. :)
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on August 17, 2010, 10:37:09 am
Welcome Tsarwash :D
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on August 17, 2010, 06:02:32 pm
Quote
our heroic armless cheese-maker died a hero's death after attempting to kick the foes into submission. She will be buried with honor, and the entire fortress is celebrating an end to her complaining about having no arms.

Solon, nooooooooooooooooooooooooooooooooooooooooooooo!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 17, 2010, 06:13:38 pm
Solon's gone to a better place: a place where the differently abled can enjoy a full... er, complete... um, wholes--

Anyway, the announcement log is much less spammy now.

Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 18, 2010, 11:14:42 am
From the Journal of Glacial Urnprinces, Kíddirimush, 1057

14th Moonstone, 1057

The farmer produced a marvelous artifact indeed.

Spoiler (click to show/hide)

6th Opal, 1057

The mayor and the outpost liaison swiftly conducted their business, but my hopes that the queen had already proclaimed Argentdikes a barony were quickly dashed. At my request, the mayor put in for a supply of wood, barrels, alcohol, and leather. Afterwards, Rimtar stopped by to visit me in my workshop. "What are you building in that new throneroom? One of the masons said you called it an aquarium. With the river frozen, no water is flowing in."

I buried my smile in my beard. "You'll see."

By now, Rimtar Cloisteredgifted had grown used to my little evasions. He pressed me on another. "You had hoped to suggest a baron to the queen this year, did you not? Who were you going to recommend? Surely not yourself?"

"Oh, no," I assured Rimtar. "I had no such designs on the title. A baron -- or baroness -- has a difficult job, and is rarely popular within their fortress."

Rimtar squinted at me. "A baroness, eh?" His eyes widened. "You meant to have Ustuth named baroness."

I spread my hands before me. "She is a founder, and her needs are... simple. Fine pewter is inexpensive, and she would be easily placated," I equivocated. "Does she not deserve elevation?"

The canny mayor shook his head. "You remain obsessed."

"How are the dikes?" I asked.

9th Opal, 1057

The caravan made it safely away, as did the outpost liaison. With ten thousand ☼ in offerings, and eighteen thousand ☼ in trade goods, I expect the queen to recognize Argentdikes as a barony within a year or two. I would not be surprised if she takes the horse skull badly, though, and ends my tenure here as overseer when the spring thaw opens the mountain passes once more.

2nd Obsidian, 1057

"I have a thought, Rimtar," I told the mayor. "The military could use some practice, and I've been dwelling on the reports of exotic fungi in the lower cavern. Let's do some harvesting."

The mayor pointed out, "When spring comes, you will surely be asked to step down by the queen. Is it wise to reopen the dangerous caverns just before you hand over the reins?"

"Wise? Perhaps not. But the gods will surely smile upon a fortress that takes risks. Besides," I added, "I want some colorful beds in our fortress. But don't let this interfere with the dikes."

"So be it," Rimtar acquiesced, relaying my orders to the miners and lumberjacks to cut a new entrance into the second cavern.

18th Obsidian, 1057

The snows are thawing. Argentdikes is picturesque under a layer of snow. The outer wall of the dike and the fortified gatehouse are complete, and the inner wall is progressing briskly now that the masons need not worry about interruptions from ambushers or kidnappers.

Spoiler (click to show/hide)

Deeper in the fortress, I commanded the miners to dig out a safe room and stock it with provisions and beds, in the event fell beasts force us to take shelter. Unfortunately, there was an accident involving the well, leading to partial flooding. I have ordered pumps built above the flooded area, and anticipate no major issues in draining the flooded rooms. Other than a scare when the grand master armorer fell into a flooded room, the problem has been easily contained. The safe room will need expansion, though, if it is to house more than a few citizens successfully.

Spoiler (click to show/hide)

1st Granite, 1058

From a letter delivered to the Overseer of Argentdikes:

To Overseer Glacial Vucarkudust STOP
You are so fired STOP
Cow references are not appreciated STOP
Prepare for an immediate transition to the new overseer STOP
You are permanently assigned to Argentdikes STOP
Get me my dikes STOP
Signed Her Divine Majesty etc. Edem Nishmor STOP


I read the letter to the mayor, then handed it over. "Make sure my successor is aware of the following unfinished projects: first, the second cavern lumber harvest is nearly complete, but there are still fungus logs to be brought in before the door is locked and the entrance is walled over. I would strongly recommend against leaving the entrance unsealed, given that our best axedwarf is merely competent, and the entire squad has been down there for a month and is growing impatient with prolonged patrol.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-lumber-color.PNG)

Second, the dike construction project will largely take care of itself, but one of the drain hatches shattered when the winter ice thawed. I've ordered it rebuilt, but it is no longer linked to the lever in the north chamber of the first underground layer. I've ordered the traps blocking dike construction torn down; once they're done, construction of the last section of marble wall to complete the dike can be ordered. Marble supplies are low, but there should be sufficient to finish the project. Once the inner and outer walls are complete, restart work on the windmills atop the gate house to start the process of filling the dike."

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-gatehouse.PNG)

"Unlike a traditional moat, the dike should be difficult to fall into, and should actually be a defensive feature, rather than a death trap. Also, I've left a courtyard without traps between the old entry to the fortress and the new gatehouse. This should be an excellent place for the military to meet invaders in battle."

"What about your aquarium?" the mayor asked.

(http://traveler.sub-atomic.com/~fianna/df/Argentdikes/ad-throneroom.PNG)

I answered breezily, "Oh, that. Everything's taken care of there. Just let nature take its course." The mayor shrugged, and I handed him my notes. "I believe my replacement will find the fortress prospering and active. If he has any questions, he can find me in my workshop."

As I left, I saw the mayor begin to leaf through the stack of papers, where he would soon find my final report:

Spoiler (click to show/hide)

OOC
Save: http://traveler.sub-atomic.com/~fianna/df/Ardentdikes/Ardentdikes-Spring-1058.zip (http://traveler.sub-atomic.com/~fianna/df/Ardentdikes/Ardentdikes-Spring-1058.zip)
 
I want to echo what Pisano said two turns back -- this is a very fun fortress to play, and shows a tremendous attention to detail in design. It was my first continuation of a succession game, and I learned a lot from looking at what previous overseers had done. With the first siege now done, and three forgotten beasts down below, I suspect Ardentdikes is about to get Fun, and look forward to seeing what future overseers can put together to keep it alive!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on August 18, 2010, 04:56:32 pm
I've uploaded a map for Glacial's turn here for any who are interested.

http://mkv25.net/dfma/map-9415-ardentdikes-ardentdikes
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 18, 2010, 05:30:26 pm
That's awesome. I misread the name the entire time to suit my own agenda!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on August 18, 2010, 05:32:47 pm
I know, I was loving every minute of it.  Great job and very entertaining read.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on August 19, 2010, 08:53:19 am
Very nice, Glacial.  You and your dikes :p  We need to get a statue of Solon somehow...just because.

This brings it around to Tsarwash.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 19, 2010, 04:39:49 pm
Personal Journal, of  Tsarwash.
22nd Obsidian

My work here in the Inish mountains is done. This morning I received a personal document from Queen herself, telling me of my promotion. Why was I picked ? I must assume that my limited glassmaking skills are trivial. It must be that design entry in the engine of war gala last month caught her eye. So, by royal appointment, I am to travel to the troubled outpost Ardentdikes, to arrive in the new year and bring a turnaround in it’s fortunes. I am looking forward to my first official assignment. The Queen herself give me the order with her royal seal on it, and told me to take absolute control upon arrival and take whatever measures I see fit to steer the fort into the correct direction. I’m not certain about which exact direction she actually wants. Our meeting was one of the most unsettling of my entire life. An hour of her screaming incomprehensible things in that high pitched voice of hers. Mostly I could only make out the words magma ! and dikes !. She certainly gets over excited. Advisers of hers have assured me there are officials at Ardentdike who will assist me. I have sworn to her to do my best and send a full report after my full year in charge. So I embark tomorrow.

31 Obsidian.
The Journey was long and uneventful. Up until we approached Ardentdikes itself. You can see the peak from ten miles away. And you can smell the volcano from five miles. Did I mention the Volcano ! No ? Nobody mentioned it to me either. I know it seems quite undwarf-like, but as my cart approached the dark shadow of the volcano, I was hoping that the settlement was further on. As I reached the settlement, I realized my mistake. It was not in fact a volcano, but a large, steep peak of Igneous stone rising out of flat land. And beside this dark needle of rock was an open lake of Magma. It looked very unnatural. The Fort of Ardentdikes sits proudly beside this spectacle. To add to the strangeness, an icy brook snakes around the three features. My task awaits.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 19, 2010, 07:24:18 pm
Oddomegen, the mayor allowed me all of ten minutes to allow me to soak up the complex interior of this grand fort. I was shown straight into his extravagant office where he showed me endless documents at speed. It seemed he expected an opinion or comment on each and every one of them. Alongside this, he mentioned numerous issues with the day to day running of the fort, and giving his opinion on every one. These issues ranged from doctors having no crutches in the hospital, to the prices of imported dwarven ale. He is convinced that one of our dwarves is selling wooden empty barrels to somebody outside the fort. No matter how much I pointed out how irrational this sounded he would not listen.  This was all too much for me to remember. I need to find my room, and retire.

1st Granite.
This complex is much vast than what I am used to. Everybody seems so busy. I cannot actually remember my way back to the office that Oddomegan showed me yesterday. The only idle dwarf I found to help me was a child by the name of Erith. I was quite embarrassed to be guided to work as chief overseer, by an infant. But she is a fine example of an infant dwarf.

When I settled at the desk and began sorting out the orders, then I realized the scale of the task. The last overseer was efficient. Very efficient. Maybe too efficient, as there were reams of his orders to be verified, approved and completed and all the dwarves seemed to already have lots of appointed tasks. I have freed up some workers by cutting back on some military training. Ustuth, the most experienced of our warriors protested but I was robust in my determination. Also I have forbidden all non-essential items and work outside the fort. Too many of our dwarves have been lost in recent years collecting tawdry tat from outside.

Oh, I have just been shown around some of the stockpiles. The sheer levels of booze that these dwarves think they need. There are stacks and stacks of barrels of wine, ale and beer stashed away. More than these dwarves could drink in a whole decade. It’s like they are expecting something traumatic to happen in the future. A lot of this is low quality booze as well, not much of the whip wine that I am accustomed to. Stocks of plants also are very high, I might relieve the farmers of their duties for a season or so. We have a population of 75. I estimate that we have sufficient food and drink for several years to come in hand. 

Wow. What a mess it seems. Our manager, Tauquebb (who incidentally simply refuses to dirty his hands carrying a single stone,) has had some very strange priorities regarding the medical dept. Very already have five traction benches, and there are two more in production. Our chief surgeon, Endok ensures me that he can only use one at a time, two at a push. And apparently he has been asking for soap for two years now, but the request must have been lost in the sheer volume of tasks. I am informed that we have the means to make it but it was given low priority. Three of our dwarves are carrying infections, and the surgeon insists that soap will prevent any more cases. Apparently we have an ashery, but no one can remember just where it is amongst the various masons and stonecraft workshops.

2nd Granite.
The Mayor was waiting for me this morning at my office. There is big confusion about the nine levers on the sand level. Oddomegen tells me that they are the highest importance to the defense of Ardentdikes, But the document relating exactly their task has been filed under lost. He might be taking advantage of my inexperience, but he insists that we cannot distinguish between closing the front door and something called the FTW lever. I think he is having me on about that one.

Ammendment: This evening I bumped into a shy dwarf called Glacial. He has told me about he coded messages of advice that I can use to find my way around the fort. This allow me to identify the various important levers.I really don't know why Oddomegen did not mention this, It almost as he want to see me fail. I must have words.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 20, 2010, 12:34:57 pm
12th Granite. Progress on the dike that the queen was most insistent on, and that my predecessor started is painfully slow. Almost two weeks have passed now, and only an extra 7 or 8 blocks have been put in place. I have a feeling that lots of non essential work has been approved by the manager. I had dinner with Aban the carpenter today. He is working on a run of new beds for the fort. After lunch, I spotted our bookkeeper, and he mentioned that we currently have twice the number of beds as we do dwarves. New bed production is suspended.

17th Granite. I’m beginning to get used top the scale of this palatial fortress. I have suspended many non essential jobs to concentrate on security and defense. Glassmaking and windows shall have to be picked up again at a later date .I have decided that bronze weapons for new traps need to be forged. I have discovered a large pile of unused rocks next to our rubbish dump. I have set up a temporary masons workshop there to start cutting stone blocks. These have the advantage of being able to be shifted where necessary much quicker. The caverns have been suitably sealed off, so it is only overground threats that we need worry about for the immediate.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: LAAT501legion on August 22, 2010, 10:01:49 am
I would like to take a turn, I hope I don't destroy the fortress  :P
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on August 22, 2010, 10:27:01 am
Hmm, sounds like the organization is about the usual for a dwarf fortress :p

And welcome aboard, LAAT501legion!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on August 23, 2010, 06:13:25 pm
I'd like a turn, if that's alright. This seems a fine fort for my first succession game.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: zlurker on August 23, 2010, 07:33:47 pm
Is there still room for more? :O
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on August 24, 2010, 06:57:54 am
I'd like a turn, if that's alright. This seems a fine fort for my first succession game.

Is there still room for more? :O

The more the merrier!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 24, 2010, 10:50:51 am
12th Slate. Huzzah ! The stone construction of the dike was completed today. From the plans left to me by my predecessor, all that is required for completion is the placing of a silver grate.

15th Slate. Unib the captain  discovered a citizen forsaking personal safety and crossing the river to recover a personal item today. Apparently this citizen thought that collecting her husbands loincloth from the unsafe territory much worth the risk.
Tun the commander thinks it is inevitable that the goblins will attack  again sometime this year. Under his advice have chained up a few puppies to act as an early warning guide. Am giving consideration to extra defences.

17th Slate. Rimtar the mayor has decided upon himself to assert his influence to demand the production of some platinum artifacts, before the summer is finished. Fickle politicians. I shall humour him for the meantime.

21st Slate. I have just been informed that we have not platinum at all at the moment. I have spoken to Rimtar, but he is most insistent of platinum trinkets. We may have to mine or trade to acquire some.

6th Felsite. The Dike is complete, the windmills are nearly finished. Soon I shall be able to send word to our Queen that her pet project is complete. Work on my early warning trap system is going well. The intention is to injure as many goblins as possible before they reach our drawbridge.

8th Felsite The windmills are complete, but the pumps are not operating. Daetrin the architect offers the opinion that we may have to start the pumps manually, but from my experience this could be hazardous to any dwarves who do such.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 26, 2010, 03:26:49 pm
19th Felsite. An Elven caravan turned up today, along with a liason. I wonder what those pointy eared pricks want this time ? My previous dealing with them have never been productive.

20th Felsite. After a week of inquiry, the architect has discovered the flaw in our elegant pump. It seems that a stairway was left in the works as a mistake. Sakzul the chief engineer has accepted the blame put on him by Daetrin. I have ordered him flogged and given him the task of recifying it.

24th Felsite. I knew it was a bad idea to have Rimtar the mayor act as our broker too. I have spent the last two trying to persuade him to get out of his heated bath and speak to the pointy-eareds. It seems as though the dike will not be ready to be filled until midsummer at least. The Queen will not be pleased.

6th Hematite. When Rimtar did bother meeting the elves, he did well. He took all of the wood they had carted here for two baubles and a cat skin. Lafiel, the child has been seen acting strangely this week. I shall have to keep an eye on her.

16th Hematite. Lafiel has produced an ornately carved amulet, worth 16,800. Her parents are over the moon. I cannot see what the fuss is about. The elves requested that we limit our lumber industry to their limits. I told them where to go. Work is nearly done on rebuilding the pump and windmills.

3rd Malacite. Finally the windmills were completed today. The pumps work faster than I ever thought, and the dike shall be filled by the end of the week, I am assured. I shall compose a letter to inform our Queen. The fortress is short of wood. It is scarce above ground, and we had to seal of the caverns due to sightings of strange beasts. BBB the captain is eager to confront the beast. I’m have a bad feeling about his plan.

23rd Malacite. Received a snide note from the chief medic, thanking me for the prompt delivery of horse soap. I assume the he is alluding to the four month delay. I told him to be thankful of it at all.


Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Successio
Post by: Daetrin on August 27, 2010, 08:30:40 am
Mwahaha, my dwarf has as much power as the mayor, and is more valuable!
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: TauQuebb on August 27, 2010, 12:11:50 pm
Well, i think mine enjoys their own private fortress for now...no distractions from 'managing', no questions in power-point presentations...
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 27, 2010, 12:21:12 pm
I am sure having soap will be a great improvement in fortress hyg-

Glacial cancels Clean Self: Area inaccessible.

Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on August 31, 2010, 06:31:06 am
How's it coming there, Tsarwash?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 31, 2010, 07:32:29 am
Sorry for delay. I'll get it finished by the end of today. *cough small problem.

19th Galena. Human Merchants have been sighted this morning. The Captain warned us to be on guard. And sure enough an ambush has been spotted, on the outskirts of our territory. We must take drastic action. Lets hope that my trap configuration does some damage to them before they reach the gates.

20th Galena. Well those are the most cowardly Gobbo’s that I have ever seen. Their leader, A maceman ran straight into my first trap, a spinning bronze disk. It severed his leg clean off. After seeing that, ALL of the rest ran away in terror. Even the maceman managed to drag himself away.

28th Galena. Just what we needed. Some migrants showed up today. We opened the gate to allow them in. Nineteen of them. Very useful. I have drafted ten into our militia straight away. The captain is going to try some intensive training on them. And among them is a master weaponsmith. Just what we were lacking. A good day.

13th Limestone. A tragic set of circumstance has led to the death of Athel the clothier. While mining out my modest tomb, he was caught in a flow of magma and bled to death. I feel responsible. A sad day.

16th Sandstone. A very quite month. Just dishing out orders to smelt more ore and clearing up items. Unib the Captain has a plan to breach the first cavern. He thinks that we could tackle the beasts down there, by overcoming them with numbers. I have my doubts but have given him permission.

18th Sandstone. Unib’s plan was a great success. We stationed all four companies on the first plateau. From his reports, it seems that the first beast, a giant spider was dispatched easily and with no injuries reported to our dwarves. The second beast, a huge lizard appeared while they were finishing off the insect. That one too was dispatched swiftly at no cost to us. The third and final beast, (that we know about) was a huge worm. This creature somehow had a great turn of speed, and ..uh  wriggled past our fighting troops and made a break for the stairway. Fortunately Unib had stationed the final unit behind the microcline bridge for this eventuality. All of the troops had no choice but to tackle the beast on that bridge. That was an unfortunate place to do so. It knocked four of our troops off the bridge during the course of the struggle. Broken bones are the only damage sustained fortunately. Now we can wall off this plateau, and have a source of subterranean timber.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 31, 2010, 11:55:35 am
21st Sandstone. The last beast that we tackled seems to have been diseased. Many of the soldiers who were there are vomiting uncontrollably, and miasma is spreading from the caverns to the heart of the fortress. I have ordered the whole area cleaned. Lets hope the workers are snappy..

9th Timber. This is not looking good. The miasma seems to be coming from the soldiers who were involved with the fight. Most of them are in the hospital, but it’s difficult to see what’s happening there for all the miasma. Some surgery and cleaning seems to be taking place, but quite a lot is not. A few uninjured soldiers are also generating miasma acroos the fortress. On an unrelated note, Mathol the clothier was taken by a cave crocodile this afternoon. Pisano tried to save him, punching the croc, but it was too late. There was a squad down there but they seem to have been taking a nap. I shall have them flogged.

18th Timber. Still miasma and vomit everywhere. This might be my legacy to this fine palace if those damn lazy dwarves do not pull there socks up. The caverns below are sealed off, leaving us with a large space to use. Well, sealed off against anything that does not fly at least. As an additional precaution, we have built a drawbridge that can be closed to seal them off completely.

20th Timber. What a time for our dwarven brother to choose for a visit, with the fortress being such a state. But there it is. Also we have word of a structural failure in the caverns. The microcline pathway was undermined while we were modifying the access. There is one fatality so far, Bembul the engraver. Lets hope no more are there.

21st Timber. It’s all happening at once now. A goblin ambush ! And they’re right at our gate, having crossed the brook. Lets hope our traps hold them until we can muster up some military support.

22 Timber. It’s a good job that goblins are so stupid. Four of the seven ran strainght into the cage traps that my predessesors set up, and we were able to make short work of the other three.

7th moonstone. The dike has frozen. I’m not sure if that was in the plans of not. I’m not going to bother the queen with such trivialities. Not with her temper. Also one of our overground wells has frozen also, destroying it.  Still lots of miasma and vomit.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 31, 2010, 12:13:35 pm
21st Sandstone. The last beast that we tackled seems to have been diseased. Many of the soldiers who were there are vomiting uncontrollably, and miasma is spreading from the caverns to the heart of the fortress. I have ordered the whole area cleaned. Lets hope the workers are snappy..

...

7th moonstone. The dike has frozen. I’m not sure if that was in the plans of not. I’m not going to bother the queen with such trivialities. Not with her temper. Also one of our overground wells has frozen also, destroying it.  Still lots of miasma and vomit.

I see you have discovered the Fun.

I realized that the dike and well would freeze after handing the fortress off. The dike freezing shouldn't be an issue -- unless you've added outside access other than the gatehouse, the water is largely decorative and most of its defensive value comes from being a wall around the fort (rather than a moat for falling into). When the hatches for the drain exploded at the very end of my last turn, I realized that the guardhouse well (which wasn't installed) was probably also going to explode when winter came. You should be able to fix the well by putting a tile of roof over it, off the guard tower.

My question is: did/will the dike hatch drain also burst because of the freezing?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on August 31, 2010, 12:24:45 pm
Wait, why would an outdoor well explode when water freezes?  Does DF actually model ice expansion or something?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 31, 2010, 12:27:24 pm
The water under the well, when exposed to winter, freezes into a solid wall of ice with an ice floor one z-level above the wall. The well, built at z+1, deconstructs once there's a floor occupying its square. Putting a roof over the well should keep the temperature above freezing, though.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on August 31, 2010, 12:41:16 pm
Ah, I see.  Thanks for the explanation.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 31, 2010, 01:41:04 pm
Both hatches and the floor grate are still there. The disease is the main problem at the minute. there are twenty dwarves with rot. and I can't fully isolate it because there are wandering cats with it as well. I might have to use DFClean to save the fort.(If it does). Cheating ?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on August 31, 2010, 01:56:53 pm
I say run with it. That's what Forgotten Beasts do, and clean-up from fortress disasters is Fun.

I'd recommend caging up all your non-pet cats, though, as part of the containment. You're about to have a series of cat catastrophies. Take a look at the sick cats and try to ID the forgotten beast blood they're dipped in. That's the vector.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on August 31, 2010, 01:59:28 pm
Call me cruel, but I've been slaughtering all kittens at birth. There are no non pet cats. I think that I know where the muck is. I can destroy the bridge and build it again.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on September 03, 2010, 08:55:48 am
*cough* Finished yet Tsarwash?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 05, 2010, 09:48:55 am
25th Moonstone. This disease is spreading it appears. It seems as though I may have to quarantine all of the sufferers, unfortunately. I might have to seal off the hospital ,as most of the sufferers are bedridden there and cannot leave. We’ll have to draw up plans to dig a new hospital site.

28th Moonstone. Two fine dwarves succumbed to infection brought about by this mystery disease this weekend. The quarantine plans are going forth as soon as we can.

7th Opal. There are now twenty souls and many animals sealed into what was once the hospital. I hope that this is the right thing to do. If this does not stop the spread of the disease, then we may be done for. Word of this disaster is sure to get back to our Queen, as our mountain liason witnessed much of the suffering.

14th Opal. We lost our best miner to fever and infection this morning. We are all praying that this does not spread to us all ! Evening. I just received word that a past overseer or Ardentdikes, Lafiel the child, succumbed to infection this afternoon. We shall give her a grand funeral.

22nd Opal. At least some news that is not bad. Sodel the craftdwarf has barricaded himself into a workshop in a creative frenzy and has promised to create an artifact to celebrate my reign here so far. I wonder how you depict miasma in wood or stone ?

6th Obsidian. It’s a phyrric victory, but the plateau of the underground caverns are now sealed off from the rest of them. Now we have a safe source of timber, whenever we have need. I noticed Sodel sauntering atound this afternoon. I inquired of him what artifact he had crafted. He reluctantly showed me it. It was a plain bracelet, made from the bone of the beast who caused all of this misery. A worthless trinket. I ordered him flogged.

10th Obsidian. Rimtar the mayor came to me today, very unhappy. His pet dog had succumbed to infection. I hope he does not start taking his despair out on his subordinates. It could lead to bad times ahead, if he does. Finally the miasma has disappeared from the palace.

28th Obsidian. I have not recorded much this month as I have not been feeling myself. My stomach has felt awful, I do hope that I have not caught this mystery affliction. I shall have to drag myself out of bed for the first time this week, in a few days, as the Queen is sending down an emissary to asses the situation here. Word of this vile disease must have got back to her. The omens could be bad.

1st Granite. Alas I am to relieved of my duties here at Ardentdikes. My reputation is in tatters, and worst of all, I am to stay here to look after the Diseased and invalids. I wish my successor well, and bid them good luck. They shall need it.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 05, 2010, 09:50:07 am
(Sorry about the awful delay that I have given you. I'm a bit rubbish. And sorry about the mess that i've left behind. oops.)

Not too sure how I upload the save.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Pisano on September 05, 2010, 10:07:29 am
You can upload it here: http://dffd.wimbli.com/

Click on Upload, make the File Category be Community Game and so on.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 05, 2010, 01:02:02 pm
http://dffd.wimbli.com/file.php?id=3063

Oops, one last mistake. I must have unpaused while finishing the final writeup, and have overshot the deadline by three days. Sorry.

Advice to the new owner. Be careful! This fort could slip into a tantrum spiral. The mayor is very unhappy, because his dog died. Almost all of the infected are locked into the old hospital, but one or two would not go in there. There is actually at least one uninfected in the hospital, who wouldn't leave because they were bedridden (teach1). The military is devastated and needs to be reorganised. All of the dwarves with the 'X' nickname have got rotten parts and are likely to die soonish. If you get the soap spam messages, just forbid the soap. I unforbidded it in an attempt to clean patients.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Mono124 on September 05, 2010, 01:16:19 pm
I want to join! At least... as long as the fortress isn't done for before I get to play.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: LAAT501legion on September 05, 2010, 01:20:51 pm
Ok guys, I will start playing tomorrow, today I'm busy
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on September 05, 2010, 03:32:37 pm
I want to join! At least... as long as the fortress isn't done for before I get to play.

This is Dwarf Fortress!  It was doomed before it was even started...

That said, welcome aboard =D
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: LAAT501legion on September 06, 2010, 12:17:57 pm
Hey, my DF doesn't recognise the save.Can someone check it?
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 06, 2010, 01:25:05 pm
Works for me. I'll try saving it and reuploading, and you can see if you can recognize that one.

Edit: I've saved it myself (no time has passed), and uploaded it here: http://dffd.wimbli.com/file.php?id=3067
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: LAAT501legion on September 06, 2010, 03:49:45 pm
Works for me. I'll try saving it and reuploading, and you can see if you can recognize that one.

Edit: I've saved it myself (no time has passed), and uploaded it here: http://dffd.wimbli.com/file.php?id=3067
This one works, I will start tomorrow
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: LAAT501legion on September 08, 2010, 10:28:25 am
I'm really sorry, I have tried my best,but I'm too busy, I cannot make my turn(Not even I have had the possiblity to load the game,only see if the save was correct)  :(
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Successio
Post by: Salmeuk on September 08, 2010, 02:56:45 pm
Quote
I pegged Domas as the hammerer.  He seemed quiet and carried an axe.

Made me laugh.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 08, 2010, 05:47:00 pm
I suppose I'll take my turn, then. Let me know if I should do otherwise.

Edit: I'm starting my turn. I hope to finish by Monday, and maybe have the first update later tonight.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 11, 2010, 09:43:58 am
From the diary of Urist McDuck, Fishmonger of Ardentdikes

3 Granite, 1059:
Things are getting out of hand. The overseer has locked himself in the hospital, in an attempt to contain the spread of the plague.

Spoiler (click to show/hide)

Meanwhile, the mayor alternately mopes around and knocks tables over.

Spoiler (click to show/hide)

No one is in charge, and Ardentdikes is in danger of collapse. Someone has to step forward.

(http://sadpanda.us/images/212726-LAWUKVW.png)

For the moment, I've asked everyone to keep up their regular duties -- it is important to have a sense of normalcy if we want to avoid panic.


4 Granite, 1059:
I've just met with Endok Tallhandles, the Chief Medical Dwarf, and he has bad news -- the terrible sacrifice made by Tsarwash and twenty other dwarves has not halted the spread of the plague. He has examined every dwarf in Ardentdikes, and he's compiled a grim list.

Spoiler (click to show/hide)

With his support, I've taken all infected dwarves off regular duty, and ordered healthy dwarves not to approach them, or their bodies -- let the dead bury the dead. The makeshift hospital (outside of the old, sealed hospital) has been made a restricted area.


6 Granite, 1059:
It appears that infected animals, which do not heed orders, may still be spreading the plague.

Spoiler (click to show/hide)

I've ordered all animals caged. We need to do everything we can to contain this outbreak. However, we are preparing for the worst.

Spoiler (click to show/hide)


9 Granite, 1059:
The plague is spread by the cursed blood of a dread beast, long forgotten, that appeared out of the depths. Our brave soldiers slew it, but they tracked some of it's blood into Ardentdikes. By some fell magic, it has increased many-fold, and spread all over our fair city. Many highly-trafficked areas, already soaked with the blood of our more mundane foes, are now tainted.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I ordered new passages dug to bypass the dangerous areas, but they, too, were quickly coated in blood, pus, and ichor.

Spoiler (click to show/hide)


19 Granite, 1059:
Things have not gone well. The plague continues to spread. Dwarves who just days ago were fine are rotting from within.

Spoiler (click to show/hide)

I've accelerated the construction of Lesser Ardentdikes.


22 Granite, 1059:
Endok reports that the plague is spreading faster than he thought possible. Lesser Ardentdikes remains incomplete, but I've decided to begin the evacuation anyway. I'm beginning to order healthy dwarves out of the fortress. Those who are already exposed or infected will carry out supplies to a "neutral zone", where the healthy dwarves can pick them up.

Dwarves met news of the evacuation with a range of responses. Some were despondent,

Spoiler (click to show/hide)

and many simply lay back on their beds, resigned to their fates. Others reveled amidst the sickness and decay, determined to enjoy their last days on Defini Inala.

Spoiler (click to show/hide)

Endok has decided to remain in Greater Ardentdikes to care for the sick, though he knows it will be his doom. I've never known a braver dwarf.


6 Slate, 1059:
The evacuation is nearly complete, and most of the healthy dwarves are safely established in Lesser Ardentdikes. Unfortunately, despite the danger (and my express orders), many dwarves still find excuses to venture back into the old fortress.


12 Slate, 1059:
I've finally had a moment to give some thought to our security, and I've ordered the construction of a drawbridge that we can use to seal Lesser Ardentdikes. Only one able-bodied soldier has survived, so we will probably need it.

Spoiler (click to show/hide)


22 Slate, 1059:
As I feared, some of the dwarves that violated orders and went back into Greater Ardentdikes have been infected. They have been banished to the old fortress. But Daetrin, the dwarf I was most worried about

Spoiler (click to show/hide)

appears to be fine.


15 Felsite, 1059:

(http://sadpanda.us/images/212743-RJQF97N.png)

We hastily built a Trade Depot outside Lesser Ardentdikes. We had brought no trade goods out of the old fortress, but we stripped a nearby dead human of his equipment and traded it to the elves. The event has raised our spirits in this time of trial.

Spoiler (click to show/hide)


28 Felsite, 1059:

(http://sadpanda.us/images/212745-TA3YF47.png)

The filthy kobold took one look at an infected dwarf and decided to find some other fortress to rob.


1 Hematite, 1059:
I've given the order for Greater Ardentdikes to be sealed. Lesser Ardentdikes is adequately supplied, and I don't want any dwarves wandering into the old fortress.

Alas for Ardentdikes! The corpse aquarium will go unadmired,

Spoiler (click to show/hide)

and the grand dining halls will be empty.

Spoiler (click to show/hide)

The glass weapons will not draw blood,

Spoiler (click to show/hide)

the forges will be silent,

Spoiler (click to show/hide)

and the roads will lead nowhere.

Spoiler (click to show/hide)

But the dikes remain,

Spoiler (click to show/hide)

and while they stand we will not despair. For we are dwarves of The Whirling Girders, and though we have to cleanse the taint upon it with hot magma, we will not give our city up for lost. We came out of Ardentdikes, and we shall return.

(http://sadpanda.us/images/212747-LKLD0PI.png)


Edit: Corrected name of the world
Edit 2: Changed "Faints" to "Fates"
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Daetrin on September 11, 2010, 10:08:38 am
Hahaha, very nice.  Honestly once things settle down I'd support the use of dfhack's clean map tool, since dwarves don't clean in any coherent way.  But that's a very impressive evacuation.

Also, my dwarf is INVINCIBLE!

Edit:  Or are you planning to put in drains and just flood the whole thing with magma?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 11, 2010, 06:53:54 pm
Edit:  Or are you planning to put in drains and just flood the whole thing with magma?

What would a True Dwarf do?


3 Hematite, 1059:
Greater Ardentdikes is sealed, and the sixteen survivors of the Great Plague are putting the finishing touches on Lesser Ardentdikes.

Spoiler (click to show/hide)

But not everyone in Greater Ardentdikes is dead. A few dwarves, stronger than the rest, are not yet bedridden. Shouting to us over the walls, they have agreed to prepare the fortress for its cleansing. This band of Heroes

Spoiler (click to show/hide)

will pull down all the doors in Greater Ardentdikes, so that the cleansing magma can reach every corner of the fortress. They will also dig a system of drains that will let the magma out once the taint has been purged.


11 Hematite, 1059:
With the Heroes in Greater Ardentdikes setting about their work, we too are beginning to prepare for the Cleansing. Several iron pipes and corkscrews were brought out of the old fortress during the evacuation, and as soon as the forges are hot, we'll begin making more.

Spoiler (click to show/hide)


1 Malachite, 1059:
The month of Hematite was, thankfully, uneventful. We're nearly ready to start the farms in Lesser Ardentdikes

Spoiler (click to show/hide)

And we are making progress on the pumps that will carry magma from the caldera to the Cleansing of Greater Ardentdikes.

Spoiler (click to show/hide)


2 Malachite, 1059:
Word comes from Greater Ardentdikes that a former ruler has fallen.

(http://sadpanda.us/images/213098-K0CJAH9.png)

Rest in peace, Pisano.


8 Malachite, 1059:

Spoiler (click to show/hide)

Deaths are happening more quickly now. The Chief Medical Dwarf has succumbed, we are told, so I expect more deaths to follow.


9 Malachite, 1059:
One of the Heroes tossed a book of Doctor Tallhandles' notes on the plague over the wall to us. After inspecting them closely (with gloves on) for signs of the dread beast's poison, I've taken them and read them.

The plague, as we know, causes flesh to rot. This does not kill a dwarf directly -- though, notes the doctor, it might, if a sufficiently vital body part were affected. Instead, dwarves die primarily because the rotten parts tend to get infected.

(http://sadpanda.us/images/213100-HSO98KU.png)

Sometimes, though, a rotten part may bleed out

(http://sadpanda.us/images/213101-6SG4WLY.png)

or a dwarf may become incapacitated and starve if nobody is there to feed them.

(http://sadpanda.us/images/213102-QLP5GII.png)

The patient can be fed and cleaned, and the rotten tissue removed with surgery. This does not cure the disease, for the rot inevitably begins again, but it does delay it -- Aequor, one of the first dwarves to come down with the plague, is still alive and active thanks to two surgeries. The doctor hoped that by teaching the Heroes the rudiments of surgery, they might be able to stay alive long enough to ensure that their work is finished.

That gives me a bit more hope.


15 Malachite, 1059:
When the elven caravan arrived several months ago, a diplomat came with it. He proceeded to pester our miserable mayor incessantly, trying to interrupt his vital work to preach to him about trees. Today, though he went a bit too far. The mayor was removing a bit of scaffolding from the pump system, and the idiot elf decided to stand on it, thinking that this would force the mayor to speak with him.

Spoiler (click to show/hide)

He was dead wrong. Mayor Cloisteredgifted seems a lot happier now, and I heard him saying that he quite enjoyed his day at work.

Spoiler (click to show/hide)


27 Malachite, 1059:
With the construction of a well (which took some time, since we had to forge a chain), Lesser Ardentdikes is officially complete!

Spoiler (click to show/hide)

Meanwhile, work progresses on the pumps, and we're beginning the magmaduct.

Spoiler (click to show/hide)


17 Galena, 1059:

(http://sadpanda.us/images/213111-QAK6NWI.png)

We still don't have much in the way of trade goods, but we were able to get quite a lot of food and drink for a few odds and ends.

Spoiler (click to show/hide)

Like the elves, the humans have brought a diplomat -- let's hope this one is a bit more respectful.


1 Limestone, 1059:

(http://sadpanda.us/images/213114-J97CJW9.png)

The summer has gone at least as well as could be expected. The Heroes have completed their mission in Greater Ardentdikes, Lesser Ardentdikes is fully established, and great progress has been made on the pump system.

Spoiler (click to show/hide)

If all goes well, I hope to begin the Cleansing by the years' end.


Edit: Spoilered an image.
Edit 2: Corrected number of survivors. It was lower than I thought...
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Pisano on September 11, 2010, 07:43:01 pm
I died there will probably be nobody to put me in my tomb.  Redwarf me Pisano II I possible and can I have a spot on turn order again?  Thanks.

Sounds like a diving save to keep even that many dwarves alive.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 11, 2010, 07:54:10 pm
I died there will probably be nobody to put me in my tomb.

Spoiler (click to show/hide)

Most of the Heroes are still active, so one of them probably stuck you in there. Any preferences for professions for Pisano II?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Pisano on September 11, 2010, 08:01:18 pm
Most of the Heroes are still active, so one of them probably stuck you in there. Any preferences for professions for Pisano II?
Mason or other craftsman but anything is great.   Thanks!
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 11, 2010, 10:23:03 pm
I'm really glad that you managed to save the colony so far. I thought that we were done for. :0
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 12, 2010, 08:57:59 am
2 Limestone, 1059:
Dwarves have been complaining about having to sleep on the floor.

Spoiler (click to show/hide)

Why did we even bother to make beds? Still, I've asked young Pisano II, one of our carpenters, to put together a few more. Looks like he's doing a pretty good job.

(http://sadpanda.us/images/213581-O5YIZS4.png)


4 Limestone, 1059:
Zas Onulluslem, a weaver, discovered a kobold thief lurking near Lesser Ardentdikes. The fiend slashed her leg.

Spoiler (click to show/hide)

It then fled straight into the human caravan guards, who made short work of it. Zas, meanwhile, is staggering back inside. I've ordered a bed set aside for her.

6 Limestone, 1059:
Zas wasn't in the hospital, so I asked around to see whether anybody knew where she was. I finally learned that she had collapsed on her way in, triggering one of our cage traps.

Spoiler (click to show/hide)

I've ordered her freed.

10 Limestone, 1059:
Nobody wants to free poor Zas. I've offered extra rations as a reward to the dwarf who finally does it.

In other news, the magmaduct is progressing, albeit slower than I had hoped -- only a few dwarves at a time can work on it.

Spoiler (click to show/hide)


17 Limestone, 1059:
Zas is still caged. I don't know why nobody wants to let her out -- you have to walk by her cage to leave the fortress. Desperate, I've asked our mechanics to connect a lever to the cage. Which they are cheerfully doing, even though it would be easier if they would just let her out.


19 Limestone, 1059:

Spoiler (click to show/hide)

The mayor has demanded that we produce figurines "for the good of the fortress."

Spoiler (click to show/hide)

Yeah, sure. I told him he should go make them himself. "Good idea!" he said, and went off to the forge.

29 Limestone, 1059:
Magmaduct construction proceeds steadily, but slowly.

Spoiler (click to show/hide)

1 Sandstone, 1059:

(http://sadpanda.us/images/213591-04N0ZHR.png)

I had been hoping we would receive reinforcements from the capital, but it looks like we're on our own.

15 Sandstone, 1059:
Zas has been freed from her cage, and has been lying in bed for weeks now, untended. I asked where our doctor was, and finally found her in the dining hall.

Spoiler (click to show/hide)

I told her if she wants to slack off, she can go back to Greater Ardentdikes.

20 Sandstone, 1059:
I'm increasingly worried about the threat of an attack by goblins or some other enemy, so I asked our smiths to produce some serrated iron disks, which we are setting up outside the entrance.

Spoiler (click to show/hide)


15 Timber, 1059:
Over two months after she was injured, Zas finally has the splint she needs to get back out of bed.

19 Timber, 1059:

Spoiler (click to show/hide)

When we started to bring goods to the depot, we saw that the humans had left behind most of the goods we traded to them!

Spoiler (click to show/hide)

I hope they don't take offense. Perhaps the mayor can explain if he ever gets around to meeting their diplomat, who has been waiting patiently in the dining hall.

Spoiler (click to show/hide)

We gave the traders some discarded human equipment in exchange for wood, food, drink, seeds, plaster powder, and new dogs to replace those lost in the Great Plague.

27 Timber, 1059:
Winter will soon be upon us, and, since so many dwarves are wearing worn out and ragged clothes (or, in the case of a certain mason-dwarf, no clothes at all), we've set up a farmer's workshop, loom, and clothier's workshop in some of the unused parts of Lesser Ardentdikes, and I've ordered the production of clothes.

Spoiler (click to show/hide)

1 Moonstone, 1059:

(http://sadpanda.us/images/213599-EBVS6F7.png)

The magmaduct is nearly done.

Spoiler (click to show/hide)

As long as we aren't attacked, the magma should be flowing well before the winter's end. I hope.


Edit: Spoilered images.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 12, 2010, 02:26:12 pm
Did everyone who had rot die ?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 12, 2010, 05:03:54 pm
Did everyone who had rot die ?

Pretty much. See the notes at the end of this post.



17 Moonstone, 1059:
The magmaduct is within spitting distance of the inner wall of Greater Ardentdikes.

Spoiler (click to show/hide)

We're moving supplies into position in preparation for the construction of the machine components we'll need.


27 Moonstone, 1059:
The magmaduct is complete!

Spoiler (click to show/hide)

We just have to put in a floodgate and activate the power supply.

Spoiler (click to show/hide)


7 Opal, 1059:
It's done at last! The pumps begin to work...

Spoiler (click to show/hide)

I'm going to pull the lever and open the floodgate.


8 Opal, 1059:
The lever broke off in my hand, before disintegrating into green... numbers. But only 0's and 1's...

And I can see through walls, and the earth -- from where I stand I can see all the way to the great caverns beneath Ardentdikes, and to the very bottom of the volcano. And none of it's real! It's all some sort of illusion! We're trapped in an artificial world inside a... a... machine! We have to -- !

Spoiler (click to show/hide)


1 Moonstone, 1059:
It feels like I've been asleep for months! And I had... startlingly realistic dreams. At breakfast this morning, I heard conversations that I swear were exactly the same as ones in my dream. I'm currently filling out orders for further construction on the magmaduct, and it feels as if I've already done it, so vivid and... precise... was the dream.


27 Moonstone, 1059:
We completed the magmaduct today, just as I had foreseen. But somehow, I knew that we shouldn't power it up just yet, unless we wanted yet another tragedy.

Spoiler (click to show/hide)


5 Opal, 1059:
Using my foreknowledge, I was able to change my orders slightly to increase the speed with which we finished the mechanisms. The magmaduct is ready.


6 Opal, 1059:
I pulled the great lever and, thankfully, it worked.

Spoiler (click to show/hide)

The Cleansing of Ardentdikes has begun.

Spoiler (click to show/hide)


8 Opal, 1059:
Some of the dwarves are already celebrating our accomplishment.

Spoiler (click to show/hide)

But we have a long wait ahead of us, and it feels almost as if time has slowed down.

Spoiler (click to show/hide)


10 Opal, 1059:
Somehow, I know what is happening in Greater Ardentdikes. Two long-suffering dwarves were at last relieved by the magma.

Spoiler (click to show/hide)

The entry-halls of Ardentdikes will soon be clean.

Spoiler (click to show/hide)


17 Opal, 1059:
Don't ask me how, but I know that some of the great works of the artisans of Ardentdikes have been consumed by the magma.

Spoiler (click to show/hide)

But more great works will produced. And these ones are magma-proof.

Spoiler (click to show/hide)


29 Opal, 1059:
Fine engravings on the floors of Ardentdikes are being washed away like lines in the sand.

Spoiler (click to show/hide)

I know longer question how I know these things -- I just do.


2 Obsidian, 1059:
I've had little time for my duties, so distracted am I by visions. Coal, lignite, and alcohol are all burning in Greater Ardentdikes -- but the taint is being purged.

Spoiler (click to show/hide)


1 Granite, 1059:
Much of Ardentdikes is now cleansed.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

But Greater Ardentdikes is a huge place, and it will be some time before the magma fills every corner. For now, the Remnant will have to remain in Lesser Ardentdikes. Our defenses are a bit thin, but they can easily be strengthened with a few dogs -- and we can always close the drawbridge if we need to.

Spoiler (click to show/hide)

We are, I think, adequately supplied -- though rather disorganized. The crisis for which I stepped forward has passed. I have had to do many things during the Evacuation and in preparation for the Cleansing -- mining, masonry, cooking, carpentry, brewing -- I even practiced swordsdwarfship, though I hope I shall never need to use it. I would dearly love to go back to being a simple fishmonger. But, though I am turning over command of the Remnant to someone else, I have a higher calling than selling fish.

Spoiler (click to show/hide)



Well, that was more Fun than I've had in Dwarf Fortress in some time. More fun, too. The Plague was absolutely ridiculous -- even counting Taequebb, sealed in his panic room, only sixteen out of seventy-five dwarves survived (though see below). I almost certainly could have saved more dwarves -- I didn't start paying serious attention to the Plague until the number of infected dwarves outside of the sealed hospital nearly tripled in just a few in-game days. And at first, I focused on trying to get dwarves to clean up and/or stay away from contaminated areas, instead of flat-out evacuation.

Though my posts might make it seem otherwise, the evacuation was more of a panicked flight than an orderly withdrawal. And then, because I still wanted some supplies, I kept Greater Ardentdikes open for a while -- which allowed a bunch of dwarves who had escaped to go back inside (despite being assigned to the Lesser Ardentdikes burrow) and get infected. That decision cost around eight dwarves -- and some of them probably still could have been saved if I'd made better use of a quarantine zone I set up, instead of throwing everyone with any fluid on them into the fortress.

I could have used DFHack to clean up the assorted fluids, but that just seemed like such an... elven way to do it. Plus, construction of the giant magmaduct gave me a project to focus on. I could, however, have probably set things up so that the parts that were definitely dangerous got filled sooner.

Anyway, some notes for future overseers:

The magma has cleaned most of the dangerous areas of the fortress. But at least three worrisome spots remain, and there may be more.

Spoiler (click to show/hide)

The one by the well is, I think, the most dangerous -- dwarves will go there to get a drink, and water allows other liquids to spread. The magma should, if left to run long enough, clean all of those spots -- but Greater Ardentdikes is absolutely huge, so that will take some time. Maybe even enough time to make building a second magmaduct worth it -- with better planning, it could probably be built a lot faster than I built mine. You could, say, dig a tunnel to bring the magma as close to the walls as possible, then pump from there.

When Ardentdikes is full (or after you use DFHack and just want to get rid of the magma), there are two levers that activate the drains. One is by the "Cleanse Ardentdikes" lever (which should also be pulled, to halt the flow of magma) and one is in the courtyard.

Spoiler (click to show/hide)

I think I made all of its connections out of magma-proof mechanisms, so it should still work.

Three dwarves remain alive in Greater Ardentdikes. One does not have the Plague -- he was in the hospital for some other reason when Tsarwash sealed it, and he's still there.

Spoiler (click to show/hide)

One is a child, who definitely has the Plague -- he is constantly emitting puffs of miasma -- but he hasn't gotten any infections or anything so he's still alive.

Spoiler (click to show/hide)

And then there's Unib Wonderclasp. Every single part of his body is marked as injured, but he's still walking around and doing just fine. Every time I try to look at his health screen (v --> z --> h) DF crashes (that's what caused the crash in this last post), so I'm not sure what's up.

Spoiler (click to show/hide)

I worry that these guys might still manage to spread the plague, so I never tried to get them out of Greater Ardentdikes. Maybe magma can finally kill Unib. But maybe not.

The Remnant of Ardentdikes is quite disorganized -- by this point, most dwarves have most labors enabled. Furthermore, while there is a little space left, Lesser Ardentdikes is very much a microfortress, so you may want to expand it. Just be wary of puncturing Greater Ardentdikes.



Here's the save:

http://dffd.wimbli.com/file.php?id=3101

I quite enjoyed this, and am very interested to see what happens next. Hopefully Ardentdikes can recover from my turn.

Edit: Corrected grammar (repeatedly)
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Glacial on September 12, 2010, 06:12:05 pm
Fantastic work, Duck. The recap of the few trapped dwarves left in Greater Ardentdikes was particularly appreciated.

Pisano, would you be willing to upload the map? It'd be good to capture the (hopefully) post-plague fortress.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Pisano on September 12, 2010, 07:09:42 pm
Pisano, would you be willing to upload the map? It'd be good to capture the (hopefully) post-plague fortress.
Yep, yep.  I'd like to take a closer look myself anyway.  Will do it presently.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Pisano on September 12, 2010, 08:16:13 pm
Map of ArdentDikes, Spring 1060 (http://mkv25.net/dfma/map-9559-ardentdikes-ardentdikes) posted on DF Map Archive (http://mkv25.net/dfma/index.php) after DuckThatQuack's turn.  I'll add some points of interest to it as well.

From a quick look through there are a lot of parts of the fortress that are, at least as of yet, not immersed in magma.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Daetrin on September 12, 2010, 10:09:45 pm
That was amazing, Duck.  I'm pretty sure if I were in charge the fortress would have crumbled.

The 3 FPS scares me though.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 13, 2010, 04:47:49 am
The 3 FPS scares me though.

It got better, and is back up to 20 or so.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Glacial on September 13, 2010, 04:49:16 pm
I'm PMing zlurker to let him know he's up next.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Daetrin on September 13, 2010, 09:22:37 pm
I'm PMing zlurker to let him know he's up next.

Already done, I probably should've said something though.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 14, 2010, 07:26:13 am
Oh can i join in on this?
it seems like fun.

i havnt brought any fort to a good end before though :3
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Daetrin on September 14, 2010, 10:40:11 am
Sure, Blurk, welcome!

And it looks like zlurker hasn't been on since the 11th, so we're on to Mono124. PM Sent.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Mono124 on September 14, 2010, 06:33:53 pm
Yay, I get to cause major disasters.  :P

EDIT: I do know that I will get my turn done within the week, but I probably won't be posting a journal log until everything is done. I have a lot of school work to do and it seems to be more time effective to do a journal all at once.

EDIT2: ARGH!!! I am so sad and depressed. I opened Ardentdikes and saw wondrous things that I could do with it! I hit the unpause button and...... My FPS was 1. 1 FPS. ONE! I am going to have to abdicated and wait until it seems the fort might run at 10FPS+ on my computer.  :'(
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 14, 2010, 07:36:26 pm
I'm sorry that I brought time to a standstill.

Although, my computer is over four years old, and I still get 18-20 FPS. I assume you waited a bit, and it didn't get better?

Edit: Fixed grammar.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Mono124 on September 14, 2010, 08:15:37 pm
Yeah I waited an hour or so after I posted it was unplayable but it only rose to 4 FPS. My computer isn't really old but windows is always eating a massive amount of my CPU for some weird reason.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Daetrin on September 14, 2010, 10:04:26 pm
Looks like it's Blark's turn.  I can run it at about 40 FPS on my machine, if Blark has issues I might take a turn and try and clean it up a bit.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 15, 2010, 06:46:15 am
FPS sticks at ~30
any suggestions other then keep the fort alive?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 15, 2010, 04:50:43 pm
any suggestions other then keep the fort alive?

You might want to make an emergency kill switch linked to one of the gear assemblies on the magma pumps, and put it inside of Lesser Ardentdikes. The current switch is built on a plateau overlooking Greater Ardentdikes, which was a nice, dramatic place to put it, but not very good from a tactical standpoint. Also, it's only hooked up to the floodgate, so if a building destroyer pulls down the doors on the pump stack, it won't stop magma from spilling out.

Though if you pull a lever hooked up to a gear assembly, the windmill above it will collapse, so it should be for emergency use only.

Other than that, I have no specific suggestions. Keeping the fort alive sounds like a good plan.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Glacial on September 15, 2010, 04:56:14 pm
You're in a pretty good position to do some obsidian casting above-ground. Adding an aqueduct into the mix and cooling the top-level magma when you're ready to cut the flow off could let you rebuild the upper levels as a Dark Fortress.

Past that, my hope is that you can start a reclaim of Greater Ardentdikes before your year is out.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 15, 2010, 05:40:03 pm
You might want to make an emergency kill switch linked to one of the gear assemblies on the magma pumps, and put it inside of Lesser Ardentdikes. The current switch is built on a plateau overlooking Greater Ardentdikes, which was a nice, dramatic place to put it, but not very good from a tactical standpoint. Also, it's only hooked up to the floodgate, so if a building destroyer pulls down the doors on the pump stack, it won't stop magma from spilling out.

Though if you pull a lever hooked up to a gear assembly, the windmill above it will collapse, so it should be for emergency use only.

Other than that, I have no specific suggestions. Keeping the fort alive sounds like a good plan.

ill make some walls around it maybe that will help.
how many days do i have to finish this turn?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Daetrin on September 15, 2010, 09:59:11 pm

ill make some walls around it maybe that will help.
how many days do i have to finish this turn?

A week is usual.  Longer if you post continuous updates though!  :D
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 16, 2010, 07:55:10 am
a week should be doable, just got halo reach aswell, so thats a thing that will require some time aswell :3
ill post what ive done so far with a log later.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Glacial on September 20, 2010, 01:45:41 pm
How's the lava tide, Blurk?
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Urist McKing on September 20, 2010, 06:20:21 pm
This seems to be very interesting. I hope this fort survives.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 20, 2010, 08:48:51 pm
How's the lava tide, Blurk?

bad, my computer decided to go random death on me, its been fixed somewhat now.
ive almost finished spring o.O
ill try to make up for lost time tomorrow.

the cavern section is getting more and more submerged now, and im getting masterwork has been lost alot, so progress is being made it seems.
also some other problems have appeared.
Title: Re: Ardentdikes - Plagued by the dead - Need players! - (31.12) (Succession)
Post by: Blurk on September 20, 2010, 10:09:19 pm
From the logs of Ivi Idnoglesh, Chief Medical Dwarf, in the year 1060
(I picked the CMDwarf, turns out its a female one, so i wanted to give her a more female-ish name)

4th Granite, 1060
After Urist McDuck said the burden of leadership became to much for him, Ive been asked to help supervise the 'cleaning' of Greater Ardentdikes and help oversee the expansion of Lesser Ardentdikes.
first thing i wanted done is to move the stockpiles inside, we might be in here for a long time.

23rd Granite, 1060
Stockpiles are done, we shall begin hauling everything in, we all do hope we dont need to stay in here for too long.
Spoiler (click to show/hide)
future stockpiles?

25th Granite, 1060
Migrants!
some dwarves have appeared on the horizon, comming to our aid dispite all the danger?

11th Slate, 1060
with all these new dwarves there arent enough beds, after numerous complaints about this ive decided some living quarters will be dug out

20th Slate, 1060
living quarters have been dug out, also it seems that the great moat surrounding Ardentdikes is being drained, the cause of this is unknown to us. (well its a tree blocking the path but the dwarves cant see that)
Spoiler (click to show/hide)


26th Slate, 1060
the Mayor is demanding we make him things out of platinum, ive tried to talk him out of it but he says its for the utmost importance for our survival
Spoiler (click to show/hide)
oh shi-
(i managed to complete the mandate with the remaining dwarves in Greater Ardendikes)

1rd Felsite, 1060
Good news and bad news:
it seems like some of the dogs have become infected, everyone is ordered inside all animals are being caged, this to prevent spread of the taint.
in the mean time all migrants are accounted for now, 24 of them.

13th Felsite, 1060
more bad news, Food stocks are running low, to make matters worse a vile force of darkness has arrived!
we are contemplating about returning to the cavern to search for food, we wont last long otherwise.

16th Felsite, 1060
the Goblins seem to have fled, probably all the stench and decay scared them off
word has it some Trolls remained in the magma draining system.

17th Felsite, 1060
there seems to be a Caravan on the horison, we suspect its elves since its still early in the year, but they probably carry the food we so desperatly need.
we have started to reconstruct our trade depot

28th Felsite, 1060
we've slaughtered some of the uninfected animals some of the migrants took with them, we've also stolen everything the elves had, we've also reached the cavern we are making an access point to gather some food there.

thats Spring, im a bit more in to early summer now but nothing has happend yet.
ill get more images and do the next seasons once ive had some sleep.
tis 5 am now >.<
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 21, 2010, 06:32:14 pm
the Goblins seem to have fled, probably all the stench and decay scared them off

Huzzah!

Also, were there really 24 migrants? That's awesome.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 21, 2010, 08:39:34 pm
can i sign up for this?
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Blurk on September 21, 2010, 09:44:49 pm
because of some bad stuff happening, i cant finish my turn.
ive made it until late summer.

logs so far below, also ive included some pictures

From the logs of Ivi Idnoglesh, Chief Medical Mayor Dwarf, in the year 1060

17th Hematite, 1060
the human diplomat has left, unhappy, other recent events include me becoming mayor, and as per tradition i now own some rooms in Greater Ardentdikes.

12th Malachite, 1060
Horn silver, oh i like that, someone should make me some horn silver objects, to celebrate me becoming mayor.
Spoiler (click to show/hide)
the miners told me they hadnt found horn silver yet, but im sure it has to be somewhere.


27th Malachite, 1060
We've expanded our storage capacity abit,

5th Galena, 1060
Howling screams came from the caverns below, we sent out to see what it was, its a horrible beast, we wont be going down there again anytime soon.
Spoiler (click to show/hide)


17th Galena, 1060
The burden is leadership is becoming to much for me, as mayor i need to conduct talks with diplomats, but i also need to plan a head for our survival and as a doctor i need to keep everyone in good health, also the miners have told me that the odds of finding horn silver are slim, and quite possible near the tainted Greater Ardentdikes
this i all becoming to much for me, im handing over the issue of survival to someone else, i think Daetrin the mason might be a good choice, he wanted me to make time go faster or something, maybe he or someone else can do that then somehow while i tend to other affairs.

alos more pictures:

results from the earlier siege and some monkey remains:
Spoiler (click to show/hide)

Look at all that juice magma
Spoiler (click to show/hide)
this one shows where the good stuff in entering the fort.


Spoiler (click to show/hide)
1 level underground, it nicely shows why the moat is being drained.

Spoiler (click to show/hide)
and the cavern is getting full.

the damage ive done to the fort so far:
Spoiler (click to show/hide)
top level

Spoiler (click to show/hide)
some workshops

there is another level between these but i didnt change much there.

Spoiler (click to show/hide)
new sleeping halls, it needs more beds.

anyway someone else can take over
Oh, almost forgot, i think ive still got a burrow active, hadnt named (called Burrow 17 now) it yet but it can be deleted, i only used it to rebuild some damage some trolls had done.
and ive added 2 of the migrants to the military, i dont think i mentioned that before.

save game: http://dffd.wimbli.com/file.php?id=3143

Edit:
Huzzah!

Also, were there really 24 migrants? That's awesome.

we had 19 dwarves before, we have 43 dwarves now. (including the doomed ones).
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on September 21, 2010, 10:28:42 pm
can i sign up for this?

Certainly, and in fact you're next - you can take a half turn, or a turn and a half, since Blurk has to duck out early.  I should probably put myself on the list for a second turn, too...
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Kregoth on September 21, 2010, 10:38:05 pm
I will take a turn. Hopefully I can read and see what happened to the fort before it is my turn.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Tsarwash on September 21, 2010, 10:41:59 pm
results from the earlier siege and some monkey remains:
Spoiler (click to show/hide)
Nice to see the traps network that I built looking effective. Even if my attempt deep down below was a disaster.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 22, 2010, 02:03:05 am
also there will be no screenshots (at the beginning, at least), sorry. PC's acting up and is garbling the image before i can get it into an image editor.
I will finish the year and take one of my own.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: noodle0117 on September 22, 2010, 02:30:15 am
Does anyone agree with me that this succession just has to go to the Hall of Legends?
I mean, avoiding a potentially fort destroying epidemic and cleansing the rest with magma is just too epic to forget.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 22, 2010, 02:43:59 am
Does anyone agree with me that this succession just has to go to the Hall of Legends?
I mean, avoiding a potentially fort destroying epidemic and cleansing the rest with magma is just too epic to forget.
OH FUCK I FORGOT ABOUT THE MAGMA.
ALSO WHERE IS THE BOOZE STOCKPILE?
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 22, 2010, 03:05:49 am
20th Galena, 1060
These little people are so interesting! I believe I will control one of them and see where it takes us.
There's magma all over the place for some reason.

(Ok what the hell why isn't anyone doing ANYTHING? nobody's in any burrows or anything)

22nd Galena, 1060
Nobody's doing anything at all. Interesting

23rd Galena, 1060
(http://img163.imageshack.us/img163/6351/crapm.png) (http://img163.imageshack.us/i/crapm.png/)
Great.
(http://img214.imageshack.us/img214/2395/crapz.png) (http://img214.imageshack.us/i/crapz.png/)
Huh?

8th Limestone, 1060
Everything's progressing really slowly. I'll have Kourin live on his own when they're done building.

(Magma is killing the FPS, I'm only finishing the year now.)

14th Timber, 1060
Kourin's living place is finished, now to get it up and running.
(http://img189.imageshack.us/img189/7328/crapc.png)
most of the stockpiles are inaccessible.



(Seriously, The place is baffling and filling with magma. If there was a river it'd be fine, but there isn't a river.)

due to the game FPS deathing every few seconds (Antivirus is playing up on top of magma-induced FPS death), This is as far as i've gotten before giving up.
SAVE (http://dffd.wimbli.com/download.php?id=3146&f=Ardentdikes-Winter-1060.zip)
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Blurk on September 22, 2010, 05:42:50 am
no burrows? :o
but noone doing anything usefull at all sounds familiar.

on another note i demand horn silver objects.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on September 22, 2010, 06:37:57 am
I will take a turn. Hopefully I can read and see what happened to the fort before it is my turn.

Awesome, you're on the list.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 22, 2010, 07:56:29 am
no burrows? :o
but noone doing anything usefull at all sounds familiar.

on another note i demand horn silver objects.

I'm an idiot and didn't realize there was a Civilian active/Training alert on for a while
The dorfs can't get to most of the mines, there's magma flowing in from somewhere other than the roof.
also, perpetual flame lever.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 22, 2010, 05:49:43 pm
there's magma flowing in from somewhere other than the roof.

From the Journal of Urist McDuck, Seer of Ardentdikes:

I had another vision today. In it, I saw one of the dwarves of Greater Ardentdikes, driven mad by the plague, tear down a wall that was holding back a tank of magma.

Spoiler (click to show/hide)

Magma is now pouring into Greater Ardentdikes not only through our magmaduct, but also straight from the volcano itself. For now, this is fine -- it only speeds the Cleansing. But before we return to our home, we will have to stop the flow. In my Vision, I see us pouring water in from above, creating a wall of obsidian that blocks the flow. But the future remains uncertain -- what I Saw remains only one of many possibilities.

Spoiler (click to show/hide)

Edit: Corrected grammar.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Blurk on September 22, 2010, 07:49:23 pm
wait how did that happen?
i know one doomed child went insane and thats about it.

someone must have tampered!
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 22, 2010, 07:57:18 pm
wait how did that happen?
i know one doomed child went insane and thats about it.

someone must have tampered!

I don't actually know when or how it happened, but between your save and lolghurt's, that wall was removed.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 23, 2010, 02:35:01 am
wait how did that happen?
i know one doomed child went insane and thats about it.

someone must have tampered!

I don't actually know when or how it happened, but between your save and lolghurt's, that wall was removed.

Not the first time something weird's happened during one of my turns. I must've used the wrong df folder. the one where it occasionally gens worlds that rain adamantine kobolds.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on September 23, 2010, 07:13:28 am
Okay, it's Kregoth's turn (PM sent) and I've put myself back on the list.  I know I can run it at a not-too-awful FPS rate so I might need to clean it up.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Kregoth on September 24, 2010, 08:26:50 pm
Just letting everyone know I am alive, and that I will update sometime before Monday :)
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Lafiel on September 26, 2010, 09:42:49 am
Okay, it's Kregoth's turn (PM sent) and I've put myself back on the list.  I know I can run it at a not-too-awful FPS rate so I might need to clean it up.

If you need more players get me a second turn, too. I like where this is going  ;D
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Kregoth on September 26, 2010, 08:11:10 pm
Wow ok I am seriously confused on what to do here. On one end it seems there a level that can stop the magma flow, and then someone else says there water I need to dump somewhere? (sorry your picture is way to vague for me to know where that is.)

I really need to read the last few years of the fortress to see what happened, I know about the plague and the magma used to clean it, but apparently something horrible happened?

Also my frames are pretty decent getting 30 on average I am guessing once i stop the magma flow it will go up even more. sense my PC can handle this I plan on fixing Ardentdikes. So some useful info would be great on how to get back the rest of the fortress.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 26, 2010, 09:17:28 pm
So:

There is magma coming in through the big, obvious magmaduct that I built. That can be shut off by a lever (it's labeled "Cleanse Ardentdikes"). During lolghurt's turn, a dwarf pulled down a wall that is letting magma come in straight from the volcano:
Spoiler (click to show/hide)

To stop that magma flow, I suggested channeling out one of the tiles above it, and pouring water in from above. That should create an obsidian wall which will stop the flow of magma.
Spoiler (click to show/hide)

Nothing horrible has happened since the plague. We are still waiting for the magma to clean stuff out. Especially this spot:
Spoiler (click to show/hide)

If that isn't cleaned, the Plague will start spreading all over again.

Edit: Now with more danger!
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Kregoth on September 26, 2010, 10:01:13 pm
Thanks that help a lot and made the picture much clearer on what I need to do. Hopefully I can find a way to to channel water down to there or bucket it in.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Kregoth on September 27, 2010, 08:22:37 pm
Ok guys I am sorry but I need to skip my turn I unfortunately wont have the time to play. RL is gotten a hold and might not let go for a while.

I will sign up again later when I have the free time
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on September 28, 2010, 06:57:32 am
Sorry to hear that Kregoth.

All right, looks like I get the helm again for a bit.  I'll poke at it tonight after work.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Dariush on September 28, 2010, 02:10:10 pm
Wow, the 3-month anniversary of this fortress is really epic. I feel really bad because I played such a small part of it and didn't even leave a dwarf to carry my name :(
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Glacial on September 28, 2010, 02:14:37 pm
Quick, name a dwarf Dariush!

Seriously, you wanted to cast some obsidian. The fortress is in great shape for that now.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on September 28, 2010, 03:48:29 pm
Journal of Daetrin Nitigko, Mason, Architect.

Now I know why nobody takes the job for more than a year at a time.  Ever since our resident seer stepped down we've been barely stumbling along. It looks like I'll have to try and take charge once again.  I've spent some time taking a good long look around the place and consulting plans and drawings.

However the magma wall got unblocked, I have plans for fixing it when the brook thaws...sadly it's below the level of the worst forgotten beast filth.
Spoiler (click to show/hide)

I'm declaring cavern level one a complete loss, however.  There's no point to trying to salvage that. 
Spoiler (click to show/hide)


There's also some above ground areas that will have to have access removed.  A new, defensible entrance is on my list of priorities so no big loss there.
Spoiler (click to show/hide)

And by Tessum's five furious phalli, someone tell me WHY DARIUSH IS LOCKED IN AN OUBLIETTE!?
Spoiler (click to show/hide)

No, seriously, before I start anything major, why are they down there?  It's floored off and there's a still but no barrels.

Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 28, 2010, 04:36:58 pm
No, seriously, before I start anything major, why are they down there?  It's floored off and there's a still but no barrels.

I think the answer is, "Because lolghurt put them there." I don't think they're quarantined or anything -- I gather that he had a plan for them, but didn't get to put it into action.

Edit: Clarified.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Dariush on September 29, 2010, 06:03:07 am
Nah, half of the players are dead anyway, so I guess it doesn't matter by this stage :) But when did the disease start? Why didn't you wall off the caverns! And IS THIS THE FIRST FORTRESS EVER TO DROWN ALL IT'S RESIDENTS IN MAGMA?!
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Blurk on September 29, 2010, 12:26:25 pm
Nah, half of the players are dead anyway, so I guess it doesn't matter by this stage :) But when did the disease start? Why didn't you wall off the caverns! And IS THIS THE FIRST FORTRESS EVER TO DROWN ALL IT'S RESIDENTS IN MAGMA?!

i did manage to cause a shitload of migrants, so we have some replacements :p
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 29, 2010, 04:08:11 pm
But when did the disease start? Why didn't you wall off the caverns!

The disease started on Tsarwash's turn... when he went to wall off the caverns.

And IS THIS THE FIRST FORTRESS EVER TO DROWN ALL IT'S RESIDENTS IN MAGMA?!

I can assure you that Ardentdikes is not the first fortress to be flooded with magma. What's unusual is that we actually meant to flood it with magma.
Title: Re: Ardentdikes - But where are the dikes? - Need players! - (31.12) (Succession)
Post by: Glacial on September 29, 2010, 04:24:32 pm
Here's the start of the disease outbreak, after he opened the first cavern level to deal with the three forgotten beasts in there.

18th Sandstone. Unib’s plan was a great success. We stationed all four companies on the first plateau. From his reports, it seems that the first beast, a giant spider was dispatched easily and with no injuries reported to our dwarves. The second beast, a huge lizard appeared while they were finishing off the insect. That one too was dispatched swiftly at no cost to us. The third and final beast, (that we know about) was a huge worm. This creature somehow had a great turn of speed, and ..uh  wriggled past our fighting troops and made a break for the stairway. Fortunately Unib had stationed the final unit behind the microcline bridge for this eventuality. All of the troops had no choice but to tackle the beast on that bridge. That was an unfortunate place to do so. It knocked four of our troops off the bridge during the course of the struggle. Broken bones are the only damage sustained fortunately. Now we can wall off this plateau, and have a source of subterranean timber.

Either of these guys could have been the vector:
(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes/ad-fb2.PNG)
(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes/ad-fb3.PNG)


Both "poisonous vapors" and "noxious secretions" are potential doom via contaminant; they put toxins all over the dwarves fighting them.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Maquox on September 29, 2010, 08:38:33 pm
This is awesome, May I join in sometime?
I still have to buff my machine though
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on September 29, 2010, 09:51:54 pm
No, seriously, before I start anything major, why are they down there?  It's floored off and there's a still but no barrels.

I think the answer is, "Because lolghurt put them there." I don't think they're quarantined or anything -- I gather that he had a plan for them, but didn't get to put it into action.

Edit: Clarified.
I didn't put anyone anywhere. I was too busy screaming at the FPS violently jumping between 0 and 10 to get anything done properly.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Graeldragon on September 30, 2010, 09:29:57 am
This looks awesome can i join?
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on September 30, 2010, 05:09:47 pm
I didn't put anyone anywhere. I was too busy screaming at the FPS violently jumping between 0 and 10 to get anything done properly.

But you included a screenshot of the "oubliette" and said something about setting up Kourin to live on his own. I figured you were planning to make him some sort of hermit-king,1 living in isolated luxury while the other dwarves slept in the dirt. It would have fit nicely with the old tradition of having each ruler of Ardentdikes carve out his or her own personal palace.

1Of course, he has a still, so maybe he was going to be a moonshiner instead.

Edit: Improved clarity.
Edit 2: Fixed the grammatical error that was a side effect of said improvement in clarity.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: lolghurt on October 01, 2010, 04:43:09 am
I didn't put anyone anywhere. I was too busy screaming at the FPS violently jumping between 0 and 10 to get anything done properly.

But you included a screenshot of the "oubliette" and said something about setting up Kourin to live on his own. I figured you were planning to make him some sort of hermit-king,1 living in isolated luxury while the other dwarves slept in the dirt. It would have fit nicely with the old tradition of having each ruler of Ardentdikes carve out his or her own personal palace.

1Of course, he has a still, so maybe he was going to be a moonshiner instead.

Edit: Improved clarity.
Edit 2: Fixed the grammatical error that was a side effect of said improvement in clarity.

Eh, must have misread the screenshot of it. Damn tilesets.
I don't think I actually locked anyone in it though. I don't remember getting that far.
EDIT: leave kourin there. please. everyone else probably got accidentally locked there. give him some barrels, too.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on October 01, 2010, 06:37:35 am
This is awesome, May I join in sometime?
I still have to buff my machine though
This looks awesome can i join?

Hooray, more people!  Welcome!

And I should have an update up tonight.  Work mandatory overtime = fail. 
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: MarineMorton on October 01, 2010, 07:24:36 am
If there is anything still left I will take a stab at it!
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on October 01, 2010, 07:37:34 pm
8 Opal 1060
First things first, let’s get these guys out of that hole.
Spoiler (click to show/hide)
And get ourselves some more storage space.
Spoiler (click to show/hide)
The Lesser Ardentdikes entrance is really quite good, but a little extra preparation never hurt anyone, especially for when we move back into Greater Ardentdikes (and really, what else can we do while we’re waiting for The Cleansing to be complete?
Given that we have two bonecrafters and a heck of a lot of bones outside in various places, I’m going to start with the bone crafts.  It’ll give us something to trade that I know we have.  It’s difficult to tell what things are in Greater Ardentdikes and which are in Lesser.
Although I just noticed we have an amazing number of things spilled around the Depot itself, must never have cleaned up after the elves…

16 Obsidian
One of the new migrants has been possessed!
Spoiler (click to show/hide)
Given the state of things, I hope we can accommodate him…

17 Obsidian
Oh no.
Spoiler (click to show/hide)
You’d think a fortress that was obviously full of red hot magma would be of no interest to the gobbos.  You’d think wrong.  I’ve pulled everyone inside, we’ll have to wait this out.  We certainly don’t have the manpower to fend off a siege at this point.  The trolls immediately began to smash everything outside.
Spoiler (click to show/hide)
As well as a poor planter that had been stuck outside.  Meanwhile, we hunker down and do what we can.  For some reason our possessed peasant can’t figure out what workshop he wants, diethering between our multiple craftshops.

23 Obsidian
There, he finally chose one.  Sadly, he needs raw green glass…and that’s not likely to happen.  I’ve taken the liberty of locking him in.    Also think that we may have to set up a way to flood at least part of the outdoors with magma, if the goblins are going to be coming by like this…

13 Granite.
The siege has made me aware that our dining area can get rather…crowded.
Spoiler (click to show/hide)
I’ve commissioned a new dining hall.  It looks like our stay in Lesser Ardentdikes will be longer than we would like.

9 Slate
About three-quarters of the siege has left.  That one-quarter that remains though…
On another note, nobody will carry bone crafts to the stockpile!  Or gems!  I don’t know why this is!

OOC: Seriously, I can’t get finished goods stockpiles or gem stockpiles to work and I have no idea why.  They’ll take dump orders there and it’s not forbidden…

9 Felsite.
Sending our three steel-clad militiamen out to clear off three goblins turned out to be a horrible mistake.
Spoiler (click to show/hide)
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Glacial on October 01, 2010, 08:04:06 pm
I haven't had any luck getting the gem/custom finished goods stockpiles I laid out in .13 to work either. I assumed it was just dwarven laziness, but it sounds like it might be a shiny new bug.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Zaik on October 01, 2010, 08:04:46 pm
if you need someone else sign me up
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Tsarwash on October 01, 2010, 08:12:02 pm
I think that all of the stockpiles in greater ardentdike might still be active, even though they are awash with magma. If so, it might be wise to deactivate some of them. I created an emergeny field hospital just outside of the old one that might need deleting.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Urist Imiknorris on October 01, 2010, 08:16:14 pm
Holy shit. Turn. Requested.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on October 01, 2010, 11:07:45 pm
If there is anything still left I will take a stab at it!

if you need someone else sign me up

Holy shit. Turn. Requested.

List updated!
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: DuckThatQuacks on October 02, 2010, 08:22:29 am
From the Journal of Urist McDuck, Seer of Ardentdikes:

I warned her not to go, for I foresaw a great tragedy.

During the evacuation of Greater Ardentdikes, Feb Adilluk was invaluable, providing the panicking dwarves with a sense of security as they fled their homes (though, she once confessed to me, she was at best a novice with an axe). She was as sad and terrified as everyone else, but she stepped up to the role of militia commander and put on a brave face for the other dwarves. She was shy and awkward, but we all loved her.

Spoiler (click to show/hide)

When it became clear that three goblins remained after their main army had left, she wanted to lead her squad out to drive them off. I told her that if she did, they would almost certainly be slain. None of our soldiers, herself included, had ever wielded an axe in anger -- even without my Vision, I would have worried about how they would fare against battle-hardened goblins from the east.

"Will we at least drive the goblins off?" she asked me.
I started to reply: "You'll all--"
"As long as the goblins think they can camp out there with impunity, we'll never make it back to Greater Ardentdikes. Will we drive off the goblins?" she demanded.
"I don't know," I admitted.
"Then we'll chance it," she said, strapping on her helm. "It'd be nice if some of us actually got to go home someday." And with that, she left.

Alas, my Vision proved true.

Spoiler (click to show/hide)

Farewell, brave daughter of Ardentdikes, and we thank you.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Maquox on October 04, 2010, 11:42:30 am
Are we moving to .15 ?? I miss invaders :'(
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: SethCreiyd on October 04, 2010, 04:02:22 pm
I would like to request a turn, please.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Pisano on October 04, 2010, 04:12:14 pm
Seth will save us.  They flooded the beautiful fortress with magma.  It was a place fit for a king, now it is a place fit for fire imps.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: Daetrin on October 04, 2010, 06:47:49 pm
I would like to request a turn, please.
Done.

Are we moving to .15 ?? I miss invaders :'(

Heck, I'm still using .12.  And Toady released .16, so it's fine if we upgrade to that.  (I didn't upgrade to .13 due to bugs, then .14, .15, and .16 came out so quickly...)

Also, sorry this is taking so long.  Work + framerate is kicking my butt.  Here's update 2 of 3.


With the siege over, I took care of some business…
Spoiler (click to show/hide)
Sadly, most of our stocks of precious metals are still in Greater Ardentdikes.  When the magma subsides, Feb shall have a real tomb.
Apparently we drove the goblins off just in time for the Elves to stop by…
Spoiler (click to show/hide)
Unfortunately, we lost our depot to the siege.  Who knows if we’ll get it up in time for them.

26 Felsite
Well, we threw together a depot, but we didn’t have the manpower to move all those unbinned bits of bone, what with people cleaning up after the siege…
So I just took a bunch of drink and berries from the elves.  Come on, what do you expect us to trade in our condition?  Besides, it gets them out of our beards.

1 Hemetite.
Summer, and it’s still raining.  I’ve spoken with our resident seer, and he’s told me that the magma is simply not reaching the point of greatest concern.
Spoiler (click to show/hide)
I believe we’ll have to route some magma in there directly before we can contemplate draining Ardentdikes.  I’m going to have to muck about with the dike plumbing, sadly, but it can always be fixed in the future.
Spoiler (click to show/hide)

7 Hemetite
Dariush seems to have some inspiration.  Let us hope he fares better than the last one…
Spoiler (click to show/hide)

17 Hemetite
I feel much safer for some reason…
Spoiler (click to show/hide)
Dariush seems to need cloth.  I’ll see what I can do for him, but I’m putting a door on his workshop as a precautionary measure.

24 Malachite.
Sadly, we did not have what Dariush needed, and seems to have fallen into a depression
Spoiler (click to show/hide)

Life goes on as usual for Ardentdikes.
The same day, 11 stout dwarves have decided to brave the dangers of Ardentdikes and join us.
Spoiler (click to show/hide)

Who knows?  They may even survive to see Greater Ardentdikes reclaimed.
Title: Re: Ardentdikes - Full of magma - Need players! - (31.12) (Succession)
Post by: fivex on October 04, 2010, 08:33:49 pm
Can I have a turn?
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 05, 2010, 10:02:25 pm
27 Malachite
We’ve got a fisherman, a carpenter, another bonecrafter, a craftsman, and a smattering of useless skills.  And a siege operator.  I just don’t know why some people come here.

4 Galena
I just realized that since we haven’t sorted out the paperwork from Greater Ardentdikes, most of the jobs that our manager assigns end up going, via, the normal sorting process, to workshops that nobody staffs.
Whoops.
I’ve told TauQuebb to visit the shops himself to make sure they got the instructions.  He grumbled, but there’s nothing I can do about it.  Also, the stockpile designations finally went through and people started hauling!  It’s amazing what will only be done after you produce the proper paperwork.

OOC: I have no idea why the stockpiles started working.  Oh well.  Also, now that we’ve flooded the whole place with magma, but I did some tests with letting dwarves in it and they all got instantly reinfected somehow.  I can’t find the source, so I’m using DFClean at this point.  Also, the amount of blood is hideous after that siege.  If the person after me wants to upgrade to .16 and turn off blood spatter tracking that might be a good idea.

14 Galena
Spoiler (click to show/hide)
The humans have arrived!  I’ve sent what bins we have full of junk to the depot so we can get some food from them.  With the extra mouths, our stores are looking a bit thin.
Spoiler (click to show/hide)

17 Galena
Of course.
Spoiler (click to show/hide)

23 Galena
Now that Rimtar’s bestirred himself, he’s purchased all the food and drink the human caravan had to offer.  It’s really too bad their armor is too big for us, given how much of it they had with them.
11 Limestone
A moment of silence for yet another unavoidable death.
Spoiler (click to show/hide)

19 Limestone.
I didn’t realize how many unburied dead we had.  Sixteen coffins in and I still haven’t gotten to Feb. I suppose I’ll just have to keep making them.

21 Limestone.
Now the food stockpile papers seem to have gotten lost.  This entire bureaucracy is a horrible mess.
OOC:  Yep, food stockpiles now not working.  Go figure.
5 Sandstone
Greater Ardentdikes is almost completely drained of magma!  We’ve decided to have a party.
Spoiler (click to show/hide)
Once the fires die down, we might start moving back in.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

16 Sandstone
This could be bad.
Spoiler (click to show/hide)

18 Sandstone.
Whew.  Seer McDuck only needed two pieces of tetrahedrite.  I imagine this will be an interesting creation.
Spoiler (click to show/hide)

22 Sandstone
Well, it’s certainly an elaborate bed.
Spoiler (click to show/hide)

2 Timber
9 more hardy souls have braved the danger of ardentdikes!
That, or they really like the smell of freshly magma-scoured stone.  I know I do.
Spoiler (click to show/hide)

4 Timber
Finally!
Spoiler (click to show/hide)

13 Timber
Ahh, the caravan from home.
Spoiler (click to show/hide)

OOC: I think the stockpile funkiness is due to Greater Ardentdikes objects being tasked to fill the stockpiles, but of course they can’t be moved there…
I’ve begun a few cautious, very restricted forays into Greater Ardentdikes.  The magma leak still needs to be plugged, I’d all but forgotten about that, but it otherwise looks clean.  Other than the burning coal.

14 Moonstone
Success!
Spoiler (click to show/hide)

4 Opal
I have the beginning of the goblin-grinder style entrance finished.  I got the idea from one of my contacts in the Mountainhomes.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
At the moment it’s only connected to Lesser Ardentdikes, but when we reopen Greater Ardentdikes…

24 Opal
The general good mood due to incipient reopening of Greater Ardentdikes seems to have infected a certain peasant.
Spoiler (click to show/hide)
We’ll see how this one goes.

3 Obsidian
Spoiler (click to show/hide)
Well, it’s a nifty figurine, but alder?

1 Granite 1062
Spoiler (click to show/hide)
And here we are.  I’m ready to pass off the actual task of repopulating Greater Ardentdikes to someone else.  It’s going to take more than a year, I expect.
Spoiler (click to show/hide)

And Save
http://dffd.wimbli.com/file.php?id=3226

Whew.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Glacial on October 06, 2010, 01:23:18 pm
Ardentdikes: still plagued by an abundance of woodcrafters.

Great year, Daetrin! Thanks for the thorough writeup.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: mrbobbyg on October 06, 2010, 02:41:19 pm
WOW!  Bravo Daetrin!

I so want to sign up for a term.  This is a truly epic fort.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 06, 2010, 07:55:51 pm
Nicely done!
We should probably start training some engravers to re-engrave greater Ardentdikes with all the new history, 1 stoneworker is not enough
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 07, 2010, 05:25:47 pm
I PMed Lafiel yesterday, if there's no response by tomorrow we'll have to move on to the next in line.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Lafiel on October 08, 2010, 04:40:30 pm
I'm on it, I'm on it.  8)
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Zaik on October 12, 2010, 05:18:38 am
Did this place die? >.>
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 12, 2010, 06:14:54 am
Nah, Lafiel still has another three days before we start worrying  :)
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Lafiel on October 12, 2010, 06:15:20 am
No, still working on it. Slow computer and all that. My turn should be ready soon.  :P
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 14, 2010, 07:56:23 pm
No, still working on it. Slow computer and all that. My turn should be ready soon.  :P

Is it soon™?
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Lafiel on October 15, 2010, 05:45:05 am
Hum... for some reason it has been running stunningly slow. I'm beginning to think I might have some kind of problem with the fps.  :-\
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 15, 2010, 09:36:57 am
Take your time,  :)
A giant Calculus test awaits me tomorrow, no DF for now...
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 17, 2010, 04:05:52 pm
How's it coming?
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 17, 2010, 04:20:25 pm
Lafiel?? you still there??
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 18, 2010, 10:23:11 pm
If we don't get anything soon we'll have to move on to the next person.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 19, 2010, 07:51:49 pm
I guess I'll start then... Will we change to .16?? It seems like a good time to catch up with updates
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 20, 2010, 06:31:14 am
I guess I'll start then... Will we change to .16?? It seems like a good time to catch up with updates

Yep, sounds good to me.
Title: Re: Ardentdikes - Cleansed of magma - (31.16) (Succession)
Post by: Maquox on October 20, 2010, 07:02:47 pm
Diary of Maquox:

A really weird series of events happened recently, I was just going on with my own business and all of a sudden, Daetrin, the Drainer of Ardentdikes, told me that he was exhausted with all the bureaucracy involved with managing the place, and but me in charge, (yeah, certainly not the best option, I know).

1 Granite:
I gave my first day to the near-impossible task of understanding Ardentdikes. Why is there a dwarf working alone in a defenseless dungeon still? How tall did they plan to do the great tower/pyramid/whatever at Ardentdikes' entrance? And...oh well, time will tell.

We started planning the operation "Restore Greater Ardentdikes", which should be operative tomorrow.

2 Granite:
The wooden wall on Ardentdikes' west entrance was deconstructed and an underground passageway connects it to Lesser Ardentdikes. An avalanche of Dorfs ran inside with one, and only one, idea in mind. "Store item in Stockpile".

I set up some orders to make some more beds, tables, and the like to refurbish the Fortress, and looking for ways to optimize and develop what ended disfigured with the magma operation.

17 Granite:
Migrants!! Lots of them! We are now 78 Dwarfs/Dwarves, the more Dwarfpower the better.
Spoiler (click to show/hide)


The problem is that, with all the loot the sieges and elves gifted us with, I can't get the dwarves to actually do work,
Spoiler (click to show/hide)

2 Slate:
Wow, I totally understand Daetrin now, One whole month and I have to manually tell them not to go out seeking socks and mittens, just to get them to build some walls.

12 Slate:
Oh yes, message has come from the Mountainhome that they wish to make a Barony of our fortress, I of course agreed, and as no one was around at the rime, I suggested myself as Baroness. I love to be in charge.

2 Felsite:
Today I made the plans for a shrine in honour of all the martyrs of Ardentdikes, it's construction will begin shortly.

15 Felsite:
I feel like this is starting to get easy.  :)

Oh! there it is.
Spoiler (click to show/hide)

This guy's name didn't scare me, it was humanoid and ettin sounded like an entry dish, so I didn't give it much importance, I just supposed the military could handle it, and locked the doors, calling the dwarves inside.

17 Felsite:
Note to self; named creatures that appear with warning boxex DO break buildings. As you may have guessed, the door was no opponent for this Ettin, so I sent the military, not the professional military, of course, they were WAY too busy sleeping, drinking and "On Break" to help, so I Drafted nameless dwarves without professions to attack it. (On that topic... I accidentally drafted Pisano II too. Hope you can forgive me)

The Ettin also seems to have catapult arms, it attacked a dog and sent him from here:
Spoiler (click to show/hide)
to here:
Spoiler (click to show/hide)
That's roughly half the length of the Embark... (Strangely the Dog survived with more than half of his body intact)

That's it for now, going to attack the beast, tell you how it goes later.

OOC: FPS are arounf 20 most of the time, lowered to 12 in the worst part.
I am trying to butcher everything. Any ideas to solve/find a good use to the everlasting flames of !!Lignite bin!! ??


 
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Xenos on October 20, 2010, 08:02:38 pm
those should burn out...eventually...until then, leave them outside as heat death points.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Urist Imiknorris on October 20, 2010, 09:04:27 pm
Obsidianize, cave-in and hope you get lucky, turn temp off while you atomsmash them...
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 20, 2010, 09:36:15 pm
Thanks for the tips with the eternal fire, I don't think I'll be able to do much in my turn, everything is scattered around, some order will take time.

What are the water and magma pump stacks for? just a reserve for future Fun or do they have an immediate use?
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Glacial on October 20, 2010, 11:29:04 pm
Dariush had intended to do some magma casting with the pump stacks many years ago. They never got turned on, but if you wanted to do some significant surface redesigns, they're available.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Pisano on October 21, 2010, 09:47:12 am
Once upon a time ardentdikes had a moat of water (a dike even) as well.  There are a number of maps from past years on the map archive.  For the ones I uploaded I added points of interest on them too.

1060 http://mkv25.net/dfma/map-9559-ardentdikes-ardentdikes
1058 http://mkv25.net/dfma/map-9415-ardentdikes-ardentdikes
1057 http://mkv25.net/dfma/map-9338-ardentdikes-ardentdikes
1056 http://mkv25.net/dfma/map-9304-ardentdikes-ardentdikes
1054 http://mkv25.net/dfma/map-9112-ardentdikes-ardentdikes
1053 http://mkv25.net/dfma/map-9080-ardentdikes-ardentdikes
1052 http://mkv25.net/dfma/map-9048-ardentdikes-ardentdikes
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 23, 2010, 03:22:16 pm
The battle didn't go as well as planned, for some reason, all the Dwarfs I draft seem to either keep doing what they were doing, drink more alcohol, or try to be an hero and attack the beast alone.  Anyway, we lost three dwarves because of this, and the Ettin was still walking...
Spoiler (click to show/hide)

I seriously admire it's strength, but it took so long to kill, and it murdered some of the friendliest dwarves it seems, because a lot of them are tantrumming here and there. But at least the fort is safe... for now.

15 Hematite:
Just so you get an idea of how the general mood is,
Spoiler (click to show/hide)

The fort is at this time a mix of Fun in various forms, and the Captain of the guard is having an awesome time between tantrumming and hitting tantrumming dwarfs.

As the last Captain had died, I just selected the first dwarf in the list to establish the temporary Justice. It happened to be Urist McDuck the Seer, who seemed to love sticking his pick everywhere, including some other past rulers who were pretty sad because they had been drafted and lost two friends... such as Pisano II...
Spoiler (click to show/hide)

I am really sorry, but this has to go on.

2 Malachite:

The kid finished using the workshop, he created a Dwarf Bone buckler, it's quite nasty, but might serve a purpose some day. The kid is also very happy now, so at least something positive was made of the whole mess.

That's it for now, still trying to give the tantrum spiral an end, a lot of dwarves are now on vacation.

Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 23, 2010, 03:41:01 pm
It happened to be Urist McDuck the Seer

I imagine I'm pretty good at solving crimes.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 23, 2010, 04:20:22 pm
Tantrums are getting out of control... we're losing dwarfs and miasma is appearing more and more (as tantruming dwarfs don't clean)

I'm not sure I can cope with this, any wild suggestions??
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 23, 2010, 04:25:25 pm
Can you re-evacuate the sanest dwarves to Lesser Ardentdikes? Or anywhere that you can sequester them away so that they don't have to deal with the tantruming and miasma?

It's the Headshoots Solution.

Edit: It's also probably a good idea to not have a Captain of the Guard. As awesome as it is that my dwarf is now a relentless dispenser of Justice, it's probably best to minimize the number of dwarves killed.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Tsarwash on October 24, 2010, 08:33:55 am
If you build some chains or ropes and assign them as a gaol, it will stop the captain if the guard from beating people to death. He will chain them up instead. Watch out though that people who get chained up don't starve or dehydrate to death, this happens a lot if the dwarves aren't working. Un-build the ropes if necessary. That ought to stop further deaths.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 24, 2010, 06:49:16 pm
It's nice that we have a pre-existing bolthole.  Lesser Ardentdikes should really be completely airlocked from the outside and from Greater Ardentdikes...
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Zaik on October 24, 2010, 09:41:59 pm
Can you re-evacuate the sanest dwarves to Lesser Ardentdikes? Or anywhere that you can sequester them away so that they don't have to deal with the tantruming and miasma?

It's the Headshoots Solution.

Edit: It's also probably a good idea to not have a Captain of the Guard. As awesome as it is that my dwarf is now a relentless dispenser of Justice, it's probably best to minimize the number of dwarves killed.

There's also the "had punishment delayed recently" happy thought. It's not much but it's certainly better than nothing.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 25, 2010, 04:34:56 pm
15 Dwarves, all miserable, 3 stricken by melancholy, one chained and dying of thirst, Trolls are roaming inside Ardentdikes (strangely not attacking but rather spawning infinite cancel spam). Nobody is doing (or will do) any work, but there have been nearly nil tantrums, they will either go insane at the same time or eventually someone will get better.

I sealed Lesser Ardentdikes with two dwarves inside, and a group in Greater Ardentdikes is surviving quite well, but the Trolls don't let them sleep.

It is now Mid-Autumn.

Wish me luck....

--------------------------------------

Reporting in, three dwarves alive, I managed to clean and reorganize Lesser Ardentdikes and the two dwarves living in there are now in a good mood and working (sometimes at least).

I also just noticed the manager is sealed from everything, I know not if TauQuebb meant to be a last resort to avoid complete annihilation, but he did succed on being the third dwarf alive (and the only ecstatic dwarf at that)

The other two are Duck and Deduk Rulushnomal, between the three they must survive until "help" or something happens. I don't suppose migrants come with two sieges at the same time, so I'll just wait alone...

On other news, a Forgotten beast appeared, but is luckily sealed off in the underground, maybe we can divert it upwards to kill the goblins, if we prefer being murdered by one instead of 50 beings.

OOC: if you think it is better to revert to the last save I understand it, but I seriously think this is saveable.

Back in context: I decided to flood the fortress with water, to drown the giant goblin army, the river froze, so plan W failed too.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 25, 2010, 07:20:53 pm
I think my dwarf must be cursed to remain alive in Ardentdikes, forced to watch while all his friends suffer and die.

Back in context: I decided to flood the fortress with water, to drown the giant goblin army, the river froze, so plan W failed too.

If it's safe, you might consider pulling a certain lever.

Spoiler (click to show/hide)
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Glacial on October 25, 2010, 07:25:41 pm
TauQuebb sealed himself away from the rest of the world with a large portion of the fortress food supplies at the end of his turn, many years ago.

He's ending up looking like the smartest overseer ever. 
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 25, 2010, 08:20:08 pm
Spring just came by with a new bunch oh Gobbos, and Trolls and more of everything basically, I think I have succeded in becoming part of this incredible fort, I repopulated Ardentdikes, scrambled things everywhere, managed to kill an ettin with drafted citizens, provoked a Tantrum Spiral like the world has never seen, allow Trolls and Goblins to murder every sane dwarf who was not already murdering the rest, and most importantly, even more important than making the population go from 70+ to 3 (at least FPS went up, see the bright side, right??)

Spoiler (click to show/hide)
Ardentdikes is now officially under magma (again)...


As a brave man once said:
"Welcome to Fu***ng Ardentdikes!!!"

PS: please don't thank me [I'm sorry  :( ]

Spoiler (click to show/hide)
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 25, 2010, 08:22:52 pm
Ardentdikes is now officially under magma (again)...

Did we get the goblins? Or are they at least trapped in the fortress, with no hope of escaping the cleansing magma?
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 25, 2010, 08:25:59 pm
There are EXACTLY:
123 Goblins + Trolls, between a fourth and a third of them inside the Fortress (TauQuebb is there too but he'll probably be safe enough)
and a Forgotten Beast in case the next person wants to let it breathe.

There are a lot of trolls in the lowest levels of the fortress, destroying every single workshop. Bad news is that I couldn't seal Lesser Ardentdikes' exit, so if they are intelligent they can escape through there (Nothing to worry about basically)

SAVE:
http://dffd.wimbli.com/file.php?id=3330 (http://dffd.wimbli.com/file.php?id=3330)
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 25, 2010, 09:11:37 pm
We seem to be establishing a sort of reverse-Boatmurdered setup: instead of hiding in the fortress and flooding the outside with magma, we hide outside and flood the fortress with magma.

I think I'll take a peek at the save before I go to bed. I'd like to see what's on my dwarf's mind.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Maquox on October 25, 2010, 09:16:48 pm
We seem to be establishing a sort of reverse-Boatmurdered setup: instead of hiding in the fortress and flooding the outside with magma, we hide outside and flood the fortress with magma.

I think I'll take a peek at the save before I go to bed. I'd like to see what's on my dwarf's mind.

This made me laugh, it's actually pretty much that, we just miss the elephants.

Again, you might want to revert back, but I would encourage to continue.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: Daetrin on October 25, 2010, 10:07:33 pm
Back in context: I decided to flood the fortress with water, to drown the giant goblin army, the river froze, so plan W failed too.
I started laughing here, and I didn't stop for quite a while.

I PMed Graeldragon, who should have quite a bit of work cut out for him.
Title: Re: Ardentdikes - Full of magma - (31.12) (Succession)
Post by: DuckThatQuacks on October 25, 2010, 10:15:33 pm
From the Journal of Urist McDuck, Seer of Ardentdikes:

It is as bad now as it was during the darkest days of the Plague.

Things seemed to be going well -- we recovered Greater Ardentdikes, and many more dwarves came from the mountainhomes. Our numbers, devastated by the Plague, grew large once again. Our hearts were filled with hope.

Alas, when I foresaw the monster's coming, I knew it would not last.

When Tiquo Ranebeso Mirdingtequil, a great two-headed beast, appeared on the horizon, a legion of conscripts was sent forth against her. I counseled against it, but my term as overseer was over, and the losses I predicted were deemed acceptable.

The beast tore through our draftees, literally tossing them aside like dolls. She was eventually borne down by sheer weight of numbers, but our losses were grievous. The misery in the fortress quickly turned to anger. Taking up the cause of Justice, I tried to use my "gift" to determine who the future troublemakers would be, and stop them before they could do much harm.

(http://sadpanda.us/images/256741-I1UHH1F.png)

By the laws of our land, I am no doubt a great criminal

(http://sadpanda.us/images/256743-BUMC9VU.png)

but future-crime is uncharted legal territory.

Alas, the unrest was too much to be quelled by a single dwarf. I called for an evacuation of those dwarves still of sound mind, but none of them wanted to leave so soon after our return. I tried to warn them about the impending invasion, but they seemed convinced that if the goblins came, they wouldn't be able to get passed the trapped entrance.

I don't think they anticipated that the goblins would come in such great numbers that they would clog our traps with their dead, or that they would bring great trolls out of the hills to smash aside our doors.

In the end, only my beloved Deduk was willing to flee with me before it was too late.

(http://sadpanda.us/images/256744-VKONY9D.png)

As for the other dwarves of Ardentdikes...

(http://sadpanda.us/images/256747-8NNGOVE.png)

As far as we know, we are the only dwarves left in Ardentdikes (though it may be that TaeQuebb still lives in his sanctum). Huddled in Lesser Ardentdikes, we try to keep from despair. We have jokingly named me the Mayor of Ardentdikes,

(http://sadpanda.us/images/256748-WRUJCXP.png)

and granted me the countless riches that are my due.

(http://sadpanda.us/images/256749-8Q3Y807.png)

Deduk, for her part, has taken the title of Chief Medical Dwarf, because she did her best to care for my injuries.

Spoiler (click to show/hide)

But the situation outside is grim. The goblins sent a great army against us, attacking from many directions.

Spoiler (click to show/hide)

Trolls occupy the fortress, destroying all that we worked so hard to build.

Spoiler (click to show/hide)

Their fate, at least, is sealed. But it is small consolation in the face of so much misery.

Edit: Improved wording
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 25, 2010, 10:31:33 pm
You really got almost every single detail I ommited from my report, including I locked you up with your lover (She seemed to be the only one you would not smite to death...)

You just missed two things:
1) My Beautiful, almost-finished tomb, where I was buried and later destroyed by trolls.
2) The sanctuary in honour of those burned to death and those who battled for Ardentdikes, The Axe-Shaped catacombs.

Also, as a side note, I did try to kill the Ettin without losses, the dwarves just wouldn't cooperate  :P

Nice story telling btw
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Dariush on October 26, 2010, 02:03:37 am
So, the fortress of awesome goes down into the depths and falls even lower and my megaproject above stands unfinished...  :'( I hate you all.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: DuckThatQuacks on October 26, 2010, 05:22:11 am
You just missed two things:
1) My Beautiful, almost-finished tomb, where I was buried and later destroyed by trolls.
2) The sanctuary in honour of those burned to death and those who battled for Ardentdikes, The Axe-Shaped catacombs.

I was confused about what those things were. It's too bad you weren't able to finish the one hanging over the volcano.

Also, as a side note, I did try to kill the Ettin without losses, the dwarves just wouldn't cooperate  :P

Oh, I know. I just like the sound of the phrase "acceptable losses."
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Tsarwash on October 26, 2010, 11:03:27 am
I downloaded for fun and just left it going. It's going to take a long time for the magma to get to the trolls. In fact the flow might not be fast enough. Two hours of continuous running (12 - 17 FPS) and it's reached the end of spring. The Magma is getting close to the area where the trolls are rampaging. But I'm certain that the situation is salvagable.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 26, 2010, 02:04:03 pm
I downloaded for fun and just left it going. It's going to take a long time for the magma to get to the trolls. In fact the flow might not be fast enough. Two hours of continuous running (12 - 17 FPS) and it's reached the end of spring. The Magma is getting close to the area where the trolls are rampaging. But I'm certain that the situation is salvagable.

Any ideas on how long the supplies will last??
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Tsarwash on October 26, 2010, 02:07:12 pm
Loads of time. I've actually let it run for seven months now, with minimal interaction. I can tell you that the magma is not going to fill Ardentdikes this time.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Di on October 27, 2010, 06:50:26 am
Epic. This thread restored my faith in the new version. I foresee the Ardentdikes being re-populated by ducklings in future.  ;D

I guess there should show up new challenge '28 weeks later" on wiki just next to "28 days later". And it should somewhat resemble the history of Ardentdikes.

Sign me in please.


Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Blurk on October 27, 2010, 11:02:38 am
wait this means Ivi has died?
who let this happen?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on October 27, 2010, 05:29:23 pm
All right, it looks like Graeldragon is MIA, on to MarineMorton.  PM sent.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on October 28, 2010, 06:36:26 am
ok downloading now
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: lolghurt on October 28, 2010, 06:43:27 am
Loads of time. I've actually let it run for seven months now, with minimal interaction. I can tell you that the magma is not going to fill Ardentdikes this time.
How about my accident?
That was fun, filling so much of the fortress with MAGMATIC GOODNESSTM
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on October 28, 2010, 06:59:16 am
No idea what to do with this!  Runs as 15 fps  so take like couple years in game for magma to get anywhere! Only 3 dwarfs left!  just over 100 enemies!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 28, 2010, 07:17:30 am
Maybe we could be turn-less for a year or two to see what happens and then proceed with MarineMorton's turn.
Unless you think there is something special you can do, one of the three Dwarves has a pick and you have a forge at Lesser Ardentdikes.

Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Tsarwash on October 28, 2010, 10:19:57 am
I ran it for nearly a year, and I can say that the magma will definatly not reach the trolls ever. This is because the mamga flows outside the castle walls as well. But while the magma is there, they cannot get out. I say, let it run, do little and wait for migrants to turn up in a few years or so. Maybe after some migrants turn up, seal the trolls in whatever section that you can, with obsidian. Deal with them when you are strong enough. Also, I had an idea. While Taquebb is doing nothing, set him training, so that his wrestling and fighting skills increase.



Can I be added to the end of the list again, please Daetrin ? Promise not to nearly kill the fortress this time. :)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on October 28, 2010, 10:32:37 am
Only one thing wrong migrants will not want to come to this death trap plus whole army of goblins waiting for them!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 28, 2010, 10:50:32 am
Is there something in the code forbidding migrants to come while on siege??
if so, we're screwed for now  :(
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Tsarwash on October 28, 2010, 01:25:53 pm
Seiges don't last forever. they got bored and left when I played it through. I should have kept the save.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: uggi on October 28, 2010, 03:01:14 pm
I just had to register because of the awesomeness of this fortress. I've been a total DF addict for half an year and been lurking in these forums. This is one of my favourite community fortress threads I've read so far.

Anyway, I downloaded the last save just to see how it runs on my old rig. Horribly slow, maybe 2 seconds per frame. But I did some experiments. The two dwarfs in Lesser Ardentdikes have the resources to construct magma-safe screw pumps to pour magma directly (or at least a bit closer) to the trolls roaming in Greater Ardentdikes.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on October 28, 2010, 04:49:07 pm
Can I be added to the end of the list again, please Daetrin ? Promise not to nearly kill the fortress this time. :)

But nearly killing it is so much fun...

Your name's on there.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 28, 2010, 05:30:08 pm
Can I be added to the end of the list again, please Daetrin ? Promise not to nearly kill the fortress this time. :)

But nearly killing it is so much fun...

You're name's on there.

He is not name's, he's Tsarwash :)

anyway, I don't think this will work out too quickly, is it legal for me to be on the list again ?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on October 29, 2010, 07:03:07 am
Can I be added to the end of the list again, please Daetrin ? Promise not to nearly kill the fortress this time. :)

But nearly killing it is so much fun...

You're name's on there.

He is not name's, he's Tsarwash :)

anyway, I don't think this will work out too quickly, is it legal for me to be on the list again ?

I dunno, making fun of my typos and all...  :P

You're on the list.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Dariush on October 29, 2010, 07:27:29 am
The sort-of semi-goal of the succession is to build a royal-looking city-fortress.  A dwarven royal-looking city-fortress, so preferably including deathtraps and magma.  I have no particular megaprojects in mind.
And now, four months later we have a giant magma-dump with the
royal-looking city-fortress
being infested by trolls and the sole three survivors sitting outside, afraid to poke their bearded heads out.
Spoiler (click to show/hide)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on October 29, 2010, 10:32:59 am
Spoiler (click to show/hide)

Actually I managed to add some pieces of stone in my turn, but what would you expect we did with all the magma, invaders, haulers and general dwarven "intelligence"??

It's never too late btw  :)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on October 29, 2010, 10:35:54 am
Think I will just run my year see if can end the siege and get some migrants!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Tsarwash on October 29, 2010, 12:27:59 pm
Make sure to trade if you can, so that migrants have a chance to turn up in the future too. :)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on November 01, 2010, 07:31:01 am
As soon as the siege ended another appeared ::)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 01, 2010, 05:55:17 pm
What season are you at? anything unusual??
you could seriously try to unleash Fun over them.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on November 03, 2010, 04:25:03 pm
Just got to mid summer takes so long lol
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 05, 2010, 09:23:52 pm
Just got to mid summer takes so long lol

Are we going to see a writeup here in a bit? :)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Aravin on November 08, 2010, 01:06:27 pm
May i sign up as well?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on November 09, 2010, 05:41:38 am
A write up proberly not nothing has happened!

Plus I was away for weekend forget about that sorry guys!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 10, 2010, 08:04:32 am
May i sign up as well?
Can do.

A write up proberly not nothing has happened!

Plus I was away for weekend forget about that sorry guys!

You can still write something up!  At the very least finish up your year and post it, it's been more than a week.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: MarineMorton on November 11, 2010, 07:46:51 am
Three long seasons have passed yet it feels like time has slowed down  and three years have passed (FPS about 15)

The goblins come and go I think they might have a rota going for seige duty  the magma still flows into the halls!

I am passing my turn on early as I taking to long it has just turned autumn  hopfully the next in line can figure out what we can do to get the fortress going again!

Save ..http://dffd.wimbli.com/file.php?id=3380 (http://dffd.wimbli.com/file.php?id=3380)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 11, 2010, 10:19:20 pm
Please guys, save Ardentdikes, I don't want to be the one who screwed everything up.
[I mean, I am, but make me forget it... please?]
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 12, 2010, 07:28:33 am
I got a reply from Zaik, he's on the case!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Graeldragon on November 12, 2010, 09:07:36 am
Hey could i be put at the bottom of the list... Sorry i didn't respond before, my computer decided to finally die and i had to get it repaired.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Zaik on November 14, 2010, 07:54:58 pm
This save is like midway through the other guy's turn. Should I just finish out his or take a turn on top of it?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 15, 2010, 02:41:12 am
Due to the state if things I would take both his remains and your year, not much happening at the moment anyway
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 15, 2010, 07:41:29 am
Due to the state if things I would take both his remains and your year, not much happening at the moment anyway

Yep.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Zaik on November 17, 2010, 09:27:41 pm
I've been trying at this like crazy, I can't make it more than a week and a half before it crashes. As much as I'd like to add to this, my computer doesn't seem to be able to handle it.

Sorry guys. I tried >.<
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 18, 2010, 11:59:49 am
I've been trying at this like crazy, I can't make it more than a week and a half before it crashes. As much as I'd like to add to this, my computer doesn't seem to be able to handle it.

Sorry guys. I tried >.<

Hmm, I hope the crashing doesn't keep on going...well, I'm sure Urist will tell us if the game is unplayable.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Urist Imiknorris on November 18, 2010, 07:20:09 pm
Permission to move to 31.18?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 18, 2010, 08:25:04 pm
Permission to move to 31.18?

Be my guest!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 18, 2010, 09:44:38 pm
Hey could i be put at the bottom of the list... Sorry i didn't respond before, my computer decided to finally die and i had to get it repaired.

Certainly.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Urist Imiknorris on November 18, 2010, 10:25:41 pm
Downloading now, first update may take a while.

EDIT: Fuck, more coursework? Skip me.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 21, 2010, 11:16:43 am
Just as some extra info:

I let the game running for some hours at 10-15 FPS and the siege eventually turned down on the fort, but left some trolls wreaking havok on the doors and such.

When the goblins left I commanded the dwarves to stay away from greater Ardentdikes and collect some things from outside, trade with the caravan (to increase possible migrants) and the like.

Then I "accidentally" unset the burrows forbidding entrance to Ardentdikes, the dumby dorfs went inside and got caught between a wall and 4 trolls, which didn't even try to attack them, but scared them away from the stairs.
result: two dwarves die of thirst.

Conclusions:
1) I'm a silly, silly man.
2) It is possible to recover the world :)

Thanks for your time
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on November 24, 2010, 12:08:53 pm
Downloading now, first update may take a while.

EDIT: Fuck, more coursework? Skip me.

Okay, I'll toss this over to Seth then.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on November 24, 2010, 10:06:45 pm
Righto.  I'm downloading now.  I've got family dinner tomorrow, so I should have an update ready by Friday.

Small progress report:  We've got goblins outside, lava inside, FPS death all around.  The manager Tauquebb has cloistered himself and his cat in the governor's mansion while Deduk and Urist McDuck eke out survival in Lesser Ardentdikes.  This should be fun.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on November 26, 2010, 09:16:46 pm
(http://i52.tinypic.com/33mvdpe.png)
Lava in your Ardentdikes is indeed likely

Chief Medical Dwarf's Log, Supplemental

Another day in the dingy dunny of Lesser Ardentdikes, which I've come to call True Ardentdikes, the only part of the fort to succeed in keeping the lava out.
 
Spoiler (click to show/hide)

Though Urist and I have discussed leaving for the Mountainhomes, there remains the issue of a goblin raiding party still hovering the borders of the outpost.  I assume they'll eventually get bored and move on, but they don't seem ready to leave just yet.

Ardentdikes is well and truly finished as a fortress, but that doesn't mean all hope for it is lost.  Lesser forts have been rebuilt, but for us there is a gross obstacle to recovery.

Spoiler (click to show/hide)

A self-powered pump system cycles magma into our fort with great efficiency.  I hate to dismantle such a feat of dwarven engineering, but I feel the place will be far more livable when we can actually live in it.

(http://i56.tinypic.com/2q8cye0.png)

Meanwhile:  TauQuebb, former manager, lives alone with his cat in a walled-off mansion with a stockpile of sundries.  He is no longer given to clothing.

***

More to come, but FPS is somewhere around 0, so it may take some time.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 26, 2010, 11:55:27 pm

A self-powered pump system cycles magma into our fort with great efficiency.  I hate to dismantle such a feat of dwarven engineering, but I feel the place will be far more livable when we can actually live in it.


You can also push the lever... Experience tells me we'll be pulling that lever again in no time.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on November 29, 2010, 07:36:17 am
The lever?

(http://i56.tinypic.com/29krj0k.png)

That lever?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Dariush on November 29, 2010, 07:51:18 am
The lever?

(http://i56.tinypic.com/29krj0k.png)

That lever?
I really wish to say something absolutely epic concerning the magma-controlling lever that is placed under the magma, but I can't think of anything. Just imagine that this post consisted of aforementioned epicness.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on November 29, 2010, 12:44:27 pm
The lever?

(http://i56.tinypic.com/29krj0k.png)

That lever?

Check the levers on top of lesser Ardentdikes, I can't produce pictures at this moment, but you'll definately find them.

Also, who was thevisionary dwarf who made the magma-controlling lever out of magma-safe mechanisms??
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: DuckThatQuacks on November 29, 2010, 06:24:10 pm
Here is a picture of the lever:

(http://sadpanda.us/images/213936-ACB6AL1.png)

It is on a plateau to the near the entrance to Lesser True Ardentdikes, overlooking the old fortress. It would have been wiser for me to place it inside, but that was the most dramatic spot.

The labeling made sense at the time. That other lever was probably meant to control part of the obsidian-casting works.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 02, 2010, 01:46:17 pm
I see.  Thanks for the tip guys, it sure beats breaking the thing.

I'm having a bit of trouble getting through this for a few reasons, but mostly FPS.  My laptop will never forgive me for Ardentdikes.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: melkorp on December 05, 2010, 11:53:11 am
More!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Aramco on December 05, 2010, 06:12:56 pm
Succession forts... I have learned my lesson about not pulling levers without reading notes. If sign-ups are still open, I'll join. Nevermind, I don't want to join anymore.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 06, 2010, 07:47:26 am
C.M.D Log, Supplemental

I'm arming myself in preparation for my attempt to go outside.  Urist disapproves of my plan, but I convinced him to let me try.  I do not share the opinion of my beloved that the future's engraved in stone.

The plan is to get to the levers outside without letting the goblins inside, shut off the flow of magma, and get back in as quickly as possible.  Urist is still wounded, so I shall be the one to go outside, while he remains near the lever, ready to pull it as soon as I return, or as soon as I don't, I suppose.

(http://i54.tinypic.com/2duat5g.png)

Why, Urist?

(http://i55.tinypic.com/29lnr52.png)

Urist...

(http://i56.tinypic.com/ic0k1i.png)

He kicked me from behind, left me for dead.  Used an axe.  Blood everywhere.  He cleaned some of it.  Then he left.  I can't walk.  Can barely write.  Lost a lot of blood.  I think, I think my legs are gone.

I asked why.  He didn't answer me.  He said only this:  "We must keep all the steel."

(http://i54.tinypic.com/t50nwg.png)

Trying to avoid shock.  I don't understand.  I thought he loved me.  Perhaps his visions have finally claimed his sanity?

Why, Urist?

Alil, save me.

(http://i56.tinypic.com/35bs49f.png)

(http://i52.tinypic.com/jjs0ht.png)

Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on December 06, 2010, 08:07:04 am
Did Urist throw a tantrum or is it just one of those weird things that happens in succession forts?
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 06, 2010, 04:50:16 pm
Spoiler (click to show/hide)

*     *     *

I heard the gate open.  Then the trolls howled.  It seems Urist saw the wisdom of my plan in the end and went in my stead, for what it matters now.

(http://i54.tinypic.com/vqnyfa.png) (http://i55.tinypic.com/ygi1f.png)
(http://i51.tinypic.com/bgpeo3.png)

The stomping outside shakes the dust from the walls.  The enemy draws near.

(http://i51.tinypic.com/erh5dy.png)

 
(http://i55.tinypic.com/2w4zgbd.png)

The gate shuts once more.  Urist must be back.  The screaming hatred of the goblins arrives at our gate and is punctuated by screams of a wetter kind as our traps came to life.

(http://i55.tinypic.com/24oytc1.png)

At last, the heaving grind of a metal gate screwing shut is heard.  The flow of lava has been cut off.  The screams cease or grow distant.  The siege is driven off by naught but our passive defenses.

(http://i52.tinypic.com/2wf2x7b.png)

Urist is coming...

(http://i55.tinypic.com/2zq6kww.png)

(http://i53.tinypic.com/28guzr6.png) (http://i55.tinypic.com/15x2w0g.png)

He's healed my wounds and set me to bed.  He still hasn't spoken to me.  What did he see in his mind?  What capricious hand has smote his will?  I have never suffered so.  The pain is bearable ifnot in my heart.  How could you do this to me, Urist?

He went and engraved a rendition of an engraving engraved by an engraver that shows the engraver engraving.  My head.  What is he trying to tell me?

(http://i53.tinypic.com/2j63c4x.png)

I heard him march outside once again, with that dreadful axe.  Then came a lopping noise.

(http://i55.tinypic.com/fmpdud.png) (http://i55.tinypic.com/2ex7me1.png)

He returned covered in more blood than before, gave me a long look, and left me alone.  I cried for a long time.

I think I'm shall pass out soon.  Lost much blood.  Don't know if I'll awake.  If I do, I pray this day evaporates to the dust as any soon-forgotten nightmare.

Adil let this be but a dream.

I smell something burning.

(http://i51.tinypic.com/2yjr39f.png)

Yes, quite a bit of something burning.

(http://i56.tinypic.com/262l4bp.png)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: NightmareBros on December 06, 2010, 07:30:03 pm
oh armok seth what have you done
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 07, 2010, 09:25:03 am
C.M.D. Log

This will be my final entry.  So hungry.  No food or drink for ages.

I haven't got long.  Perhaps it's better this way.

I checked.  My legs are gone.  They're probably still where they fell.

(http://i54.tinypic.com/2rggweb.png)

Whoever finds this, know:  Urist killed me.  Perhaps one day I will forgive him, if I ever find the reason for this deed.  I hope the next world has the answer.

I s~

(The journal ends abruptly.)

(http://i55.tinypic.com/nowkjk.jpg)

*     *     *

A lonesome kobold thief scuttled greedily down the mountainside.  With higher math beyond his faculties, Sreeramblis was nonetheless quite able to put two and two together.  Here was a dwarf fortress empty of dwarves, and that could mean only one thing.

(http://i51.tinypic.com/244p4t2.jpg)

*     *     *

In his sequestered mansion, TauQuebb the Manager squinted, not certain his ears were being honest.  Was that truly a dying troll down there?

(http://i53.tinypic.com/xap91c.jpg)

There was a silence, broken by a voice.  A dwarven voice.  "Come out, TauQuebb," it said.  "For the moment, we are safe."

TauQuebb looked at his cat.  It blinked and lifted its head up.

"What would you do?" TauQuebb asked.

The cat sat down and began scratching behind its ear.

TauQuebb pulled the lever.  The mechanics engaged and unsealed the mansion.  He emerged.

(http://i55.tinypic.com/2cgj6m0.jpg)

"Urist?"  TauQuebb said hesitantly. "What happened?  Are the goblins defeated?"

But Urist was already walking away.  TauQuebb hurried over to him.  "Hey!  Urist!  What happened?"

"Look for yourself," Urist said as he walked up the stair, where the outside beckoned.

*     *     *

News can travel surprisingly fast in a society with no established centralized language.  Within a couple weeks of the great success of Sreeramblis the master thief, every kobold tribe within a hundred miles had sent their best in one crowded attempt to plunder the vast dwarven riches that awaited them in Ardentdikes.

(http://i55.tinypic.com/vwwsyh.png)

A common language would have certainly been of use to the various tribes of kobolds here, who were presently engaged in their respective attempts to stop one other from walking away with all the treasure.  If, for instance, the creatures had been capable of a formalized trade agreement, they might have agreed to work together on transporting materials out of the place, and they certainly might have avoided the great deal of dying that was soon to occur.

(http://i55.tinypic.com/260eadv.png)

The first kobold to attack his own ilk was interestingly the first one to die, as an arrow landed squarely in his forehead, proving that luck is a tangible fluid quality that smoothly flows from victim to victor.

By the next morning, most of the kobolds were dead.  The ones who survived the brawl made out well.

(http://i53.tinypic.com/nzqclf.png)

All except for one Thrilmis.  He had not yet found a treasure worth stealing, not for a master thief of such respect and grace as he.  He sought a truly marvelous artifact, a thing worthy of legend.  Something that would make the nose tingle and the eyeballs weep with pleasure.

He did not find the artifact, but he did find TauQuebb, who greeted him as any hospitable dwarf would greet such a visitor.

(http://i54.tinypic.com/52l4x5.png)

*     *     *

Journal of Ilral Boltgrips, Outpost Liaison

(http://i52.tinypic.com/zoasur.jpg)

We've arrived.  The old trade station is destroyed.  The walls of Ardentdikes smolder.  There's little sign of life.

The flow of magma into the fortress has indeed stopped, but...

(http://i54.tinypic.com/2s7zywn.png)

...well, journal, you know what they say.  It ain't a carp without gills.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 07, 2010, 09:57:02 am
oh armok seth what have you done

I just pulled the lever, honest!  I didn't expect it to pop at the seams.  It seems I need to learn more about fluid pressure.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: mrbobbyg on December 07, 2010, 11:04:20 am
So. Awesome.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 07, 2010, 12:56:31 pm
Journal of Ilral Boltgrips, Outpost Liaison

We were slow to enter what might have been a fortress infested with goblins, but we were quick to find the only two survivors.

Spoiler (click to show/hide)

After choking a kobold to death, one of them introduced himself to us as TauQuebb the Manager, while the other walked away without a word.  TauQuebb informed me that this was the mayor, one Urist McDuck.  We'll be speaking soon, he and I.  This place has gone to the dogs.

Spoiler (click to show/hide)

A few flights of stairs down and we discovered a large number of trained trolls milling about the entryway to an abandoned domicile.  They did not seem overtly aggressive in the absence of their goblin handlers, but lack of threat is not an invitation, and we stayed away.  It would seem the creatures are comfortable here.

Spoiler (click to show/hide)

Rotten pieces of dead things lie all around.  None of the deceased have been properly memorialized.  TauQuebb now rests in the foul-smelling hospital with a bolt sticking out of his leg, fired by a trollish hunter from within the fort, and Urist hasn't shown much interest in tending to it.  The Mountainhomes will be getting a very detailed report, yes sir.

I finally caught Urist in a hallway and asked him about the trolls.  He wasn't surprised that they were there, but he admitted that the time had come to deal with them.

I am curious to see this.  Let's just hope I don't get caught in between!

*     *     *

(http://i54.tinypic.com/2n1x45w.png)

(http://i54.tinypic.com/r246m8.png)

Urist fought well, as he should.  There is no trollish trick to divert his minds.  He knew what they did before they did.

(http://i51.tinypic.com/t5r435.png)

One by one, he slew them, let the killing move his limbs.

(http://i55.tinypic.com/j6qxxw.png)

When he was done, none were breathing.  All who stood in his way perished by that accursed axe.

(http://i53.tinypic.com/2wpo4k5.png)

Including a headlong dwarf who should have considered sense before amusement.

Spoiler (click to show/hide)

And who is it that has seen all this?

(http://i54.tinypic.com/2ivo7ti.png)

I have.
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: SethCreiyd on December 07, 2010, 10:16:34 pm
C.M.D. Log, Time Be Ephemera

Life is wasted on the living, who have no appreciation of the pain awaiting them, but let me not digress before the point is even made.  To die was to suffer.  Never in life did I feel such hollow pangs.  There may have been a light, at first, for a time, all around, but it faded into darkness before long.  And then I was back, here, but not fully back, not fully here, but I find I can pick up a quill just as easily as I did in life.  It may be all I need.

I can also fly, which (I do not need to mention) is terrific and wonderful and all that nonsense.  But I hunger and cannot eat.  I thirst, but the drink falls through me to the floor.  I have questions, but no voice.

I would kill to get my body back and feel a wall as solid!  Unlike Urist, whose killing seems to have become an end unto itself.

Spoiler (click to show/hide)

Well, splendid work, Urist.  With the death of TauQuebb, you're the only living dwarf left in Ardentdikes.  May Alil have mercy on your good-forsaken soul.

You know, death is lonelier than I thought it would be.  Where are all the other ghosts?

I wonder if he knows I can see him.  I wonder if he'd care.

(http://i55.tinypic.com/s1szd4.png)

Far above, I saw the goblins coming for him.  I almost went to warn him.

(http://i56.tinypic.com/2ps3m02.png)

He slaughtered them to the last.  This dwarf is not the Urist I fell in love with.  Urist always had a quiet strength, but he was not a killer.  Something sinister has taken place, and I need to find out what.

(http://i52.tinypic.com/mmah5c.png)

Poor, poor fools.

I found an old robe of mine deep in the fortress and took it with me.  I may be invisible, but my clothes are not.  Maybe now someone will notice me.

It's funny.  I spent my whole life trying to stay out of people's notice.  Now that I'm dead, I'm off to bid for attention.  Here goes nothing.

(http://i56.tinypic.com/mr4xnr.png)

Spoiler: Regarding Urist McDuck (click to show/hide)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Maquox on December 08, 2010, 12:15:45 am
My eyeballs are now socks!!!
THIS IS AWESOME!
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: uggi on December 08, 2010, 05:09:42 am
I'm stunned. Words can't describe the epicness anymore, so here's an image:
Spoiler (click to show/hide)
Title: Re: Ardentdikes - reverse-Boatmurdered - (31.16) (Succession)
Post by: Daetrin on December 08, 2010, 08:06:01 am
Obviously, his visions drove Urist McDuck insane.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Blurk on December 08, 2010, 12:24:00 pm
whats the population now?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 08, 2010, 02:55:41 pm
Well, that settles it. Requesting dorfage from one of the idiot immagrants.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 08, 2010, 03:01:07 pm
I'm after fivex!  AWESOME!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Xenos on December 08, 2010, 03:04:26 pm
Well, that settles it. Requesting dorfage from one of the idiot immagrants.
I want dorfage as well.  Seal Urist in a room with a hole in the top to drop food and booze through.  Make sure to choose a new mayor, but let urist be the manager and bookkeeper.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on December 08, 2010, 03:05:23 pm
Daetrin, could you add me to the end of the turn list? I'd like to revisit Ardentdikes!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 08, 2010, 04:31:03 pm
You could put him in TauQuebb's old room, it's lever sealed and whatnot.

Daetrin, could you add me to the end of the turn list? I'd like to revisit Ardentdikes!

Done.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 08, 2010, 05:49:27 pm
Spoiler (click to show/hide)

Journal of Sethud Crewbronze, Granite 1064

It's been five minutes and I already hate this place.

(http://i56.tinypic.com/dxhawy.png)

We were told before we left that the fort had seen some trouble, but this is less a fort than a battlefield.  Walking past the pool of lava, we entered into an obscene tomb adorned with gibbets of flesh and troll blood.

(http://i51.tinypic.com/r23q7n.png)

Cattenborush took one step through the front gate and walked away from us, gibbering.  Can't say I blame the chap.

(http://i52.tinypic.com/108d1s5.png)

He strode directly into what the paperwork refers to as "Lesser Ardentdikes," and he's been busy at work ever since.  I'm pleased with his initiative.

(http://i55.tinypic.com/9jht7c.png)

This totally original and novel rendition of a human taming eagles will go in our entrance hall, so that everyone who comes here can bask in its creative daring.

(http://i56.tinypic.com/2eyas5s.png)

Unless I'm very much mistaken, a silk robe is hovering in the sky above us of its own accord.  I... I was not expecting that.  I'm wondering if we can fetch it down with a stick or something.

See, that's what I love about life.  It always hits you with the unexpected.



(http://i52.tinypic.com/2s96b60.png)

(furious scribbling)

(http://i52.tinypic.com/aphff5.png)

We are under siege.  The soldiers are already on their way.  Who in Sirab's name is that?

(http://i52.tinypic.com/zjwcxs.png)

!!

(http://i56.tinypic.com/5boa4z.png)

We ran for our lives.  We are holed up in the entrance hall, waiting for them, arming ourselves with what we can.  The trolls have broken down our door.

*     *     *

(http://i52.tinypic.com/25p2u7a.png)

Stewing it in, spreading it until it saturates all thought, as they do, Goblins see death from a unique vantage point.  It is the means and the end, to them.

(http://i56.tinypic.com/154apw1.png)

We fought the trolls in the entryway, while outside the goblins fell under attack by traps that, beforehand, we knew nothing about.  We won the day, but it cost poor Medtob his life, when he was gored in the chest after fighting unarmored.  I'll really miss that stupid idiot.

With the attackers repelled, we can get to work rebuilding this place.

(http://i55.tinypic.com/20pu3hf.png)

There are a few fires to put out...

(http://i55.tinypic.com/2jwsoj.png)

I'm really thinking of packing up and heading home.  But that would mean losing my beard.  To blazes with that.

*     *     *

Deduk's Journal, 24th Granite

After a couple of these bumpkins threw a stick at me, I decided a more direct approach could be afforded.  I found the leader of this bunch, one "Sethud," while he was taking a walk by himself 'round the courtyard.

(http://i56.tinypic.com/rs91ds.png)

I glided down from the top of the wall and stopped in front of him, wearing my robe.  The fellow nearly fainted.

"Who -- what," he gasped as he clutched his tunic.

Do not be afraid, I tried to say.  But no words could come out.

I took some parchment and graphite out of my pocket.  "Don't be scared of me," I wrote.

When he had managed to gain some composure, he asked for my name.  After a long discourse, he was aware of who I was, how I died, how all this had happened, and where to find the missing fortress documents and the logs of the previous overseers.  In exchange, I need only answers.

"Do not kill Urist," I implored.  "Trap him.  Imprison him.  Seal him away forever if you must.  But deal with him.  I fear you'll be killed if you don't."

Sethud agreed, and we've parted ways for now.  I will watch, and wait.

(http://i52.tinypic.com/dghqw8.png)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 08, 2010, 06:34:46 pm
Dear journal, I spoke with a ghost yesterday.  It was a moving experience I will have to relate at a later date when I have more time.  Her name is Deduk, and she was murdered by her lover, one Urist McDuck, who even now stalks our halls, hiding somewhere in its depths.  I've been keeping an eye out for this person, but so far I haven't seen any sign of him.*  When he shows himself, we'll be ready.  I've doubled the length of my nightly patrol to ten minutes.

Spoiler: * (click to show/hide)

Today I was rudely roused from sleep by Medtob yelling at me.  I'm aware that Medtob died a week ago.

(http://i52.tinypic.com/hv2j6a.png)

It doesn't bloody matter.

I can get used to the idea of a haunted fortress, but this is upsetting.  University never mentioned anything about ghosts.  How many more are waiting to introduce themselves is anyone's guess.

(http://i56.tinypic.com/2rcxvk3.png)

Inentekkud has started a new pet project, we're all wishing him luck.

(http://i53.tinypic.com/1zee0p1.png)

He made a splint.  I must say it's the finest splint I ever beheld.

We've replaced the door that the trolls broke down with a rudimentary mechanized gate.  The goblins won't be breaking holes in our fort the next time they come with their overesized brethren.

(http://i56.tinypic.com/10oflte.png)

Goblins!

Spoiler (click to show/hide)

They're everywhere!  To arms, dwarves!  For Ardentdikes!

(http://i51.tinypic.com/cuuls.png)

The first party was quickly dispatched.  We advanced on the invaders to the west.

(http://i54.tinypic.com/mjy6ub.png)

We battled on the cliff edge overlooking the volcano, scant inches from the magma below, where one false step would lead to a painful and embarrassing end.  I almost fell in, but Xenos saved my life.  Thank the gods for his reflexes.

(http://i53.tinypic.com/316np7n.png)

We won in the end by our steel and stout hearts.  Our victories have bolstered us.  Surely we have turned the tide in Ardentdikes this day.  From now on, it is dwarves who make the rules here.

The founder envisioned a royal city of wonders, a new Mountainhome.  And that is what we will build.

If I can just get rid of this blasted stomachache.  And this weird little rash.



(http://i55.tinypic.com/k7nlf.png)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 08, 2010, 07:37:06 pm
oh, no. Not the rot again.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Blurk on December 08, 2010, 07:39:12 pm
now we must purge lesser ardentdikes aswell?

start quarantining people then >.>
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 08, 2010, 08:41:47 pm
I would love to be dwarfed.

Preferably a non rotting dwarf.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Aramco on December 08, 2010, 08:45:42 pm
Preferably a non rotting dwarf.

HERESY

Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Xenos on December 08, 2010, 10:45:54 pm
No, dont bother purging lesser ardentdikes.  Just begin "Lesser, Lesser Ardentdikes" with the next wave of immigrants (wall the current population into Lesser Ardentdikes and have them live as long as possible.)  This means that some square outside must contain the rot...we must purge the overworld before any new migrants make their way to ardentdikes.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on December 09, 2010, 02:34:48 am
Could I perhaps be dwarfed as "Akaros"? (preferably as a carpenter if available, but I'm not picky)  I've finally caught up to the end of this thread, and the hell that this fortress has been through is amazing!  I can't wait to be a part of it and then promptly die to footrot!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 09, 2010, 03:36:28 am
mrbobbyg, your dwarf is a young and married Competent Biter / Fish-Cleaner, and an Accomplished Wood Burner.  He likes the grotesque features of bristleworm demons.  He is not currently rotting.

Akaros is a Great Carpenter and an Adept Woodcutter who walks around with an iron axe.  He's married to the bookkeeper Asmel, who was irritated at having to give somebody water recently.

----------

Deduk's Journal, excerpts

(http://i55.tinypic.com/295328x.png)

The caravan's here, and that means the outpost liaison is here, and that seems to mean hiding all traces of the plague, starting with the abundance of dead animals.  "It would spell the end of Ardentdikes if word got out," Sethud reasons.  "No right mind would ever travel to so doomed a fort."

(http://i55.tinypic.com/2cdg9bn.png)
"It's fine to export gold again"

The plague has returned, and I have no idea where it's coming from.  There are no beast-borne contaminants anywhere I can find.  The venom may be diluted to sub-detectable (hopefully sub-fatal) amounts by now.  At this point even full quarantine would be futile:  If the plague can spread, it has already done so.

(http://i56.tinypic.com/2h2e8mx.png)

Some of the the infected have been routed to the infirmary of Lesser Ardentdikes for treatment.  The very place I died.  It feels strange to come back here, not merely because a few of the more zealous patients are trying to ward me off with religious chants and totems and strings of rope reed.  I'm entirely grateful for all this, as it proved I can still have a laughing fit.

One of the fortress cats is laying next to me.  They seem to be able to sense my presence and follow me around.  The younger ones try to chase me sometimes.  This one is dying of advanced necrosis, like so many others.  Poor things.

Wait.  These dwarves have been transporting and butchering animals left in cages by the fort's previous inhabitants.  Many of them harbored the disease!  The meat stockpiles may be completely contaminated, and no one will know if the meat is safe until it's too late!

(http://i56.tinypic.com/2vxq3io.png)

Alil's Mercy.  How could I let this go unnoticed?  All of the meat, ALL of it, must be cooked before eating.  Just in case I'm right.  If I'm wrong, they're all going to die anyway and I might get some better company than this Medtob creature who spends his undeath throwing pebbles at children.

I spoke with the mayor, who is infected as well.  He has prepared himself a tomb; in it, he placed a statue of Tesum giving birth to Music, which he said was always a comforting story in his troubling times.  He's frightened and dismissive of his chance of recovery, which I estimate to be moderate.

(http://i55.tinypic.com/egoho0.png)

Death isn't so bad, I wanted to lie, but I have no lips.

I need to find a moment's peace.  I do know a place, thankfully.  Incorporeality has its perks.  I can get there fast and stay forever.

(http://i56.tinypic.com/2n063py.png)

This underground forest, unseen by living eyes, is a haven of tranquil beauty.  Lush and peaceful, I could lay on the ground beneath the spore trees and feel I could, if I tried so hard, become one with the rippling water.  I'll be there for a while today.

Spoiler (click to show/hide)

*     *     *

What is... who made this?

(http://i54.tinypic.com/65n7ma.png)

Sethud must have ordered this.  I... It even mentions the chains...

So, someone remembered to care.

Urist, there's so much I want to ask you.  So much I want to tell you.  I want to say I hate you so badly it hurts.  You were everything to me, you traitor.

I forgive you.  I don't know what else to do.  I feel it isn't you that's doing this, that things are somehow different than they seem, but I know not what to say to that, being deceased and all.  That axe fucking hurt.

It doesn't matter.  It's sorry things turned out this way.  I hope you get better, Urist.  I really, really do.  Find whatever you need to realize what you've done.  You owe me a life.  When next we meet, I pray you are the dwarf I knew before and not the demon you've become.  May Alil bring you peace.

*     *     *

Life dies.  Such a massive little sentence.  But death is not so bad, and this I really mean.

I know what I need to do now.  I can't explain, but that there's a new direction to take.  I couldn't see it before, but now, it seems so familiar.  I'm reminded of being a child.  So young.  It's been so long without those memories.  So, journal, we must part ways now.  Thank you for everything, you've been a good friend.

I'm so tired.  Been up for a year.  I think it's time I went to bed.

(http://i54.tinypic.com/4g4xfq.png)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: DuckThatQuacks on December 09, 2010, 06:38:22 am
Wow.

I have an explanation in mind for why McDuck is doing all of this. Unfortunately, I'm very busy right now and won't be able to write it until the weekend.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 09, 2010, 07:38:33 am

Wait.  These dwarves have been transporting and butchering animals left in cages by the fort's previous inhabitants.  Many of them harbored the disease!  The meat stockpiles may be completely contaminated, and no one will know if the meat is safe until it's too late!

Well at least it shouldn't spread infinitely now.  That said...wow.  Epic, epic turn.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Di on December 09, 2010, 11:06:59 am
Wow, that's epic.
Did they get disease from eating meat or from contacting with dead animals?
If first I doubt that cooking will make it safe. Plague had already got through one workshop, that means it'll pass through another and remain in plagued roasts.
You know the solution.  ;)
And also get someone already infected to create some roasts for trading with elves.  ;D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Mangled on December 09, 2010, 10:03:29 pm
Brilliant. Bloody brilliant you lot deserve a medal for making this.


And also get someone already infected to create some roasts for trading with elves.  ;D
I agree.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Wastedlabor on December 09, 2010, 10:09:01 pm
Requesting dorfage too.

With so much plague and rotting, somebody should isolate a couple of marksdwarves in a safehouse, with ammo and plenty of booze.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 10, 2010, 02:41:28 am
Elves don't eat dwarf food, they give it to their animals.  They buy meat from dwarves since they're loathe to kill animals themselves, and trade is a good way to feed the carnivorous pets (and pawn off the extras).  Some bear eats the tainted food and gets sick, and the disease spreads from creature to creature around the forest until all the animals are rotten.  And that's how skelk are created.  Way to go, elves.

I'm not sure what exactly is causing our case of rot, but it doesn't seem to be spreading any further now, and all the infected animals are long dead.  The affected dwarves appear stable, they seem to be alright except for the miasma constantly coming off them.  It's a pretty strange situation.

Wastedlabor Whiptalk is a very friendly marksdwarf who is getting used to tragedy.  :)

I'm almost done with the turn, should be finished by tomorrow.  Thanks for your patience, folks.  FPS has risen as of late, getting about 10-11 now.

----------

Journal of Mayor Sethud Crewbronze, Excerpts

More migrants arrived today, which brings our number to 35.  I can to little to conceal the existence of the plague, and personally, I'm trying not to think of it all, though I admit the disease is far more manageable than I'd first worried.  In fact, aside from moderate discomfort and routine surgeries, life for us afflicted hasn't changed all too much.  I surmise that Deduk was correct in that the worst of the trouble has passed, but while there are suspicions, the source of the outbreak remains an unsolved mystery.

As for Deduk, no one's encountered her for weeks, and I suspect she's left us for good.  I hope she finds some peace one day.  If not for her I'd have never found the fortress log's copies, hidden away in Lesser Ardentdikes.  They tell a chilling tale.  We've sharply stepped up coffin production to bury all the dead we haven't yet uncovered.

According to the logs, Urist McDuck, who is still at large, is wanted for several counts of murder and vandalism.  Until I see his body, I'm keeping my axe handy.

(http://i51.tinypic.com/1j7sd2.png)

Repairs to the magma plumbing are underway, and renewal of Greater Ardentdikes continues.  Half of us are occupied hauling goods and garbage around, while the other half are finishing half-finished projects scattered about the fort.  Paths have been renovated, new paths created, mass graves organized, bodies buried, hastily placed coffins exhumed and relocated.  New staircases are finished along with new mechanical security systems.  Shops are rebuilding and doors are setting back into place.  It's arduous, hazardous, rewarding work that will be worth it in the end. 

(http://i53.tinypic.com/21e1269.png)

It takes more than the threat of death to dissuade the dwarven spirit!  Come to think of it, I haven't seen Medtob in a while.

During the meeting, The visiting traders have been doing business with our broker.  I've made certain a few guidelines are met.

(http://i56.tinypic.com/29kyo2d.png)

Cages are important, not just for the zoo going up in my house.

(http://i52.tinypic.com/5tysuv.png)

I will explain in due fashion, but first I must recount the meeting with the outpost liaison.  Our list of requests to the merchants back home was none too lengthy.

(http://i51.tinypic.com/2lo0qz4.png)

Our boldness will increase public confidence in our expedition.  In the one move of ordering only massive quantities of mined gold, we boast of our wealth, security and self-sufficiency.  Prospective migrants will flock to our fort when talk of this order reaches the ears of the peasantry.

When I saw the Mountainhome's ledger for goods, I had to suppress a smile.  We'll need to be mindful of what we give them next year.

Spoiler (click to show/hide)

Following the meeting, I took the liaison on a brief tour of the fort to show off our progress, during which we were both disgusted by the state of the infirmary ward.  The doctor should be arrested for such neglect.

(http://i53.tinypic.com/zjvsr7.png)

The liaison left on his journey home, with a promise to return and a smile that sat well with my chances of becoming baron someday. I found the broker, who reported great success with the merchants.  At my request we've made a sizable offering to the royalty, free of charge, to further demonstrate our prosperity.  The caravans left with enough clothing to last an entire village's lifetime.

(http://i54.tinypic.com/52duu0.png)

There was one incident, however, when Mafol was badly burned trying to gather goods out of a stockroom with a never-ending fire.

Yes, about that:

(http://i52.tinypic.com/5wdg6.png)

The room contains many treasures (which are now off-limits), among which are several artifacts comprised of bituminous coal.  These objects are extremely hot to the touch and are perpetually smoking, but they ignite neither themselves or the items around around them.

Mafol seems to be alright despite his burns, and asked he be allowed to continue working.  What a weirdo.

(http://i53.tinypic.com/207kgad.png)

I've just received word that the execution tower is ready for use.  Testing will begin immediately.

Spoiler (click to show/hide)

And more good news.  My foot has been healed, thanks to our resident surgeon Sarvesh.  There's been no sign of reinfection and my prognosis is great.  I may have stomach trouble for the rest of my life, but I think I can live with that if I can still live!  We have truly rounded the corner of sorrows, and sail steady into glory!

(http://i55.tinypic.com/2moqjvn.png)

Winter already?  But the brook's only been frozen the entire time we've been here.

*     *     *

Meanwhile:

Spoiler (click to show/hide)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Dariush on December 10, 2010, 03:17:16 am
Which dorfs aren't... dorfed yet?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 10, 2010, 03:47:43 am
Many.  We got a lot of migrants with decent skills, so there's a selection:

Spoiler (click to show/hide)

Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: uggi on December 10, 2010, 05:50:04 am
Dorf me, please! Preferably a military recruit, but a haulerdorf is fine too.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: melkorp on December 10, 2010, 12:31:37 pm
Flooded with magma, decimated by plague, under full seige, down to two dwarfs -- one of whom CUTS OFF THE OTHER LEGS because of an outstanding warrant even though they are IN LOVE -- pausing only to discover food-bourne pathogenics on the way and incorporate the popular "ghostly observer" theme by using an actual ghost, then building back up to 35 dwarves.

Best turn ever. 
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Dariush on December 10, 2010, 01:00:04 pm
I'll take Kogan the miner (nick Dariush).

P.S.: Nobody is going to finish my project, are they?...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Tsarwash on December 10, 2010, 02:32:07 pm
I'll finish your project when it's my turn, Darius. I wanted to on my initial turn, but I had no idea how to proceed, and I was running late. Can I be renamed please, perhaps as the older child, as it shall hopefully be my turn again, sometime in the new year. Revenge on the rot.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 10, 2010, 02:55:43 pm
Journal of Sethud Crewbronze, Excerpts

(http://i55.tinypic.com/rwmo9w.png)

Assembled at the edge of the execution tower, the goblins traded nervous glances through their cages as the soldiers of Ardentdikes stood by with hands on their weapons.

Xenos was addressing them.  "Goblin scum, you are a blight to be cleansed from the world.  Today we save the lives you would have one day destroyed.  Enjoy the volcano."

A few of the prisoners resisted their fate.

(http://i55.tinypic.com/14viwk0.png)

One of the goblins had a weapon under its loincloth.  Wastedlabor was stabbed pulling it out of the cage, I ran over to assist and got the filthy dagger in my own leg for the trouble.

(http://i56.tinypic.com/nzimfn.png)

Before the vermin could pounce and finish me off, the ranger left off one last bolt.  The goblin took it straight in the gut and keeled off the edge of doom.

(http://i55.tinypic.com/sgpmxi.png)

By the time I got to my feet, the dirty work was over.  That'll teach you to come here, you bastards!

(http://i53.tinypic.com/2ytr6vt.jpg)

To my dismay, Wastedlabor was badly wounded, and carried to the infirmary for emergency treatment.  I feel somewhat guilty, given that he saved me out there when I had ordered him to come with me in the first place.  We should have checked the prisoners more thoroughly.

(http://i56.tinypic.com/1z3a4n6.png)

I walked myself down to the hospital with a broken leg, exactly as difficult as it sounds. 

(http://i55.tinypic.com/2lblslv.png)

The nurse came in to see me while the doctor tended to Wastedlabor.  She looked at my leg and shook her head.  The wound is infected and I may not be long for this world.

So this is it?  I am to survive hordes of invaders and the ravages of plague only to fall before the feeble strike of a lucky assailant?  Perhaps I'm getting ahead of myself.

Spoiler (click to show/hide)

Remind me to apologize to Wastedlabor in the next life.

(http://i51.tinypic.com/20at3wl.png)

*     *     *

Outpost Liason's Official Report to Queen Edem

We all feared the worst when Ilral failed to return last year, but my visit to Ardentdikes was nothing if not surprising.

Spoiler (click to show/hide)

Ardentdikes not only survives but thrives.  Much work needs to be done, but the fortress is secure and prosperous, the dwarves here are happy and well-fed, and some of the decor is simply breathtaking beyond words.

(http://i52.tinypic.com/33agnj8.png)

The site is not yet perfect; the floors are unkempt and bloodied, and there remains the shadow of the poorly understood plague of Ardentdikes' past, but by all indications the situation is under control.  The population is still very low, and so I recommend we encourage the immigration of skilled workers to help prepare the settlement for the future arrival of the gentry.

Yes, Your Majesty, I am convinced that given a few years' time, Ardentdikes will make a suitable site to relocate the Capital.  With your approval I'll begin the preliminary stages of paperwork.

Your obedient servant,

~O.G.

P.S.  Enclosed is a series of fortress blueprints for Your Majesty's perusal.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

----------

That's a wrap!  Thanks for letting me play a turn through such a fine fort.  uggi is a recruit with four kills and a background in soap making.  Tsarwash is the eleven-year-old son of the unbreakable burn victim Mafol, and Dariush is dorfed as Kogan.  As far as the project, I repaired the magma plumbing and added a couple of walls to the mold, but that's about it.

Regarding the ridiculous amount of food we have:

(http://i52.tinypic.com/23vnrsi.png)

I have no explanation for this.

Spoiler (click to show/hide)

If I had to guess I'd say it's some weird bug I've neither seen nor heard of.  I only noticed it at the end of the turn.

Flooded with magma, decimated by plague, under full seige, down to two dwarfs -- one of whom CUTS OFF THE OTHER LEGS because of an outstanding warrant even though they are IN LOVE -- pausing only to discover food-bourne pathogenics on the way and incorporate the popular "ghostly observer" theme by using an actual ghost, then building back up to 35 dwarves.

Best turn ever. 

Thanks, it was fun :)  I'm just happy I didn't kill the fort.  There are still 35 dwarves, since Tsarwash's mother had a baby just after Wastedlabor died.  Sorry, Wastedlabor.

Save is here. (http://dffd.wimbli.com/file.php?id=3548)  Well, good luck, fivex, Ardentdikes is doing fine!  Don't let the goblins back in.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 10, 2010, 04:13:10 pm
You are an amazing champion!

All hail SethCreiyd, Hero of Argentdikes!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on December 10, 2010, 05:01:31 pm
You are an amazing champion!

All hail SethCreiyd, Hero of Argentdikes!

Hear hear!  May Argentdikes prosper long enough to be evacuated AGAIN!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Xenos on December 10, 2010, 05:05:22 pm
Cook that rhesus macaque meat into an amazingly valuable meal.  Just for giggles.  ;D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NotPete on December 10, 2010, 06:50:30 pm
I must be dorfed! I can't wait to see how I'll horribly die  :P
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on December 10, 2010, 11:00:45 pm
After all this, all that can be said is:
"What is a Boatmurdered?"
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: darkrider2 on December 11, 2010, 08:32:02 am
*eyes tear up looking at the shear beauty of ardentdikes*
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 11, 2010, 10:04:26 am
If fivex doesn't show up soon I am so gonna ninja his turn.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 11, 2010, 10:04:49 am
Wow, glorious wow.

PMing fivex.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Wastedlabor on December 11, 2010, 12:05:39 pm
Remind me to apologize to Wastedlabor in the next life.

That was brief, but completely worth!

Can I get one named after my current expedition leader, 'Kahn Machineknights'?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: fivex on December 11, 2010, 05:13:55 pm
I have had that bug happen before.
Anyways downloading the save...
Edit:Skip my turn. This is going too slow for me
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: optimumtact on December 11, 2010, 07:56:51 pm
Requesting Dorfage in this epic fort, Just call him Cog, any profession.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 11, 2010, 08:04:00 pm
Alright, mrbobbyg is up next.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 11, 2010, 08:13:37 pm
Downloading


Sweet god, I have never seen a fort that was both so beautiful and so horrifying.  I have no idea what to try to do...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 11, 2010, 10:44:21 pm
Wow.

I really can't think of what else to say. I have always loved reading your turns Seth, so I knew this was going to be good. But I didn't expect it to be so good as to pull an old lurker like me out of the shadows.

I totally must be dorf'd, male, if possible!

Edit: Also, I wonder if it would be possible to turn the dike into a MAGMA dike, to celebrate the rebirth (again) of Ardentdikes :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on December 12, 2010, 10:01:02 am
Wow.

I really can't think of what else to say. I have always loved reading your turns Seth, so I knew this was going to be good. But I didn't expect it to be so good as to pull an old lurker like me out of the shadows.

I totally must be dorf'd, male, if possible!

Edit: Also, I wonder if it would be possible to turn the dike into a MAGMA dike, to celebrate the rebirth (again) of Ardentdikes :D

I'm not sure why... but I would leave magma alone...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 12, 2010, 10:43:10 am


I'm not sure why... but I would leave magma alone...

We never have before!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 12, 2010, 01:35:15 pm
This is a masterful engraving of a slab.  On the slab are listed the names of the dead.  The names continue on and on and on and on.  On the slabs are images of dying dwarves.  The images fill the slab.  There are dwarves being slain by the sword. There are dwarves being slain by goblins. There are dwarves being burned in magma.  There are dwarves being slain by dwarves.  There are dwarves drowning.  There are dwarves dying from rot.  There are dwarves being slain by kobolds.  There are dwarves dying of thirst.  There are dwarves committing suicide.  There are dwarves being pulled apart by trolls.  There are dwarves succumbing to infection.  There are dwarves dying in cave-ins.  There are dwarves dying from the madness of the fey.  There are dwarves being killed by dogs.  This engraving relates to the legions of dwarves who have met their deaths at Argentdikes.

Spoiler (click to show/hide)

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Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 12, 2010, 01:55:16 pm
I'm not sure why... but I would leave magma alone...

Well, dikes are meant to hold back flooding. And what has flooded Ardentdikes? Repeatedly?

It'll be a GLORIOUS tribute to the repeated CLEANSINGS

EDIT: I don't know why, but I get a strange feeling Ardentdikes may be bad for a dwarf's health
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NotPete on December 12, 2010, 02:03:29 pm
...I don't know why, but I get a strange feeling Ardentdikes may be bad for a dwarf's health
If my math is right, that would be 206 dead dwarfs...so yeah, it just might be  ;D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 12, 2010, 02:16:59 pm
In the basement of Argentdikes, it is mostly quiet.

The goblins are gone, having been defeated by the might of the Bronze Fury.  Some dwarves died in the assault, but is that really a surprise in a place like this?

Elvish merchants are loading their mules, ready to leave this place as soon as they possibly can.  Sethe Aventhoomia is an old, old elf, and she has traded with the dwarves her entire life.  Having escaped drowning, and magma, and just raw violence, she has grown cunning trading with the dwarves, elves who aren't never make it to see their old age, and she knows that they must head out, that the impossibly lavish pile of trinkets, armor, and weapons traded to them by Dariush may prove to cost them far more than the strawberry wine, whip vine seeds, and wood that they brought with them if they don't.

Dariush looked into Sethe's eyes as he ordered yet another fine bronze coat of mail to be placed in front of her, and with a hard stare told her to inform the world of the riches of Argentdikes.  To tell them that the darkness was past.  That steel clad soldiers guarded her gates, and that the taint of the beast had been purified by the blood of their god.

Sethe said she would.  And she intended to keep her word.  And, if only out of sheer greed, out of hope for an equally fine haul next spring, she would not tell the world about how she drove her animals hard to beat a goblin siege to the gates, she would not tell them the sounds that Argentdikes traps made as they sliced, stabbed, and hammered the goblin vanguard, and she would not tell them how thick the coating of blood was on the armor of those steel clad warriors.  Mostly she would not speak of the pale faces of some of the dwarves, as they bent over in the halls, stopping their work, clutching their stomachs.  Dariush could say the taint of Argentdikes had been cleansed, and maybe it had, but Sethe sensed that the taint lay deeper.

Deeper below the trade depot, along a finely smoothed hall, there is a door.  That door leads to a ramp.  Beyond that ramp is a mad dwarf.  A demigod perhaps, drunk on the blood of his enemies, and now, his fellows.  He is alone, trapped, but surrounded by vast stores of wine, ale, and food.  He raises his axe, unconcerned that the fortress moves on beyond him, and slowly, smoothly, performs his exercises, the axe making the slightest sound as he cuts the air...

Spoiler (click to show/hide)


*Edit*

It is really, really easy to flood this place with magma fwiw.

**Edit 2**

Doors stop fire, right?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 13, 2010, 02:07:00 pm
Goblins never learn.

*Edit*

It is really, really easy to flood this place with magma fwiw.

**Edit 2**

Doors stop fire, right?


It should be pretty easy to drain, if all the mechanics still work.  Not sure about the doors, but I suppose we'll find out soon!

Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NotPete on December 13, 2010, 03:18:22 pm
I know doors stop magma, close enough, right? :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 15, 2010, 10:43:16 am
Artendikes doesn't deserve second page.

Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 15, 2010, 01:18:36 pm
Agreed.

This is a masterfully designed image of a windmill, a screw pump, magma, an axle, and dikes.  The windmill it turning, the screw pump is pumping, the magma is flowing, the dikes are filling, the magma is overflowing, the axle is burning, the gear assembly is melting, the windmill is deconstructing, the pump is deconstructing.  This engraving relates to the sever underestimation by mrobbyg of the space required for his dike filling pump stack and the subsequent catastrophic deconstruction of that stack.


Mrbobbyg was not pleased.  It's not that he was surprised that someone had managed to spew magma into Argentdikes again.  It's just that he was disappointed that his plans had not worked, and he couldn't figure out how to power his pumps without an axle.  He was no architect or mechanic, he was just a cook, but someone had to give the orders around here, so...

As he was pondering a new design, two members of the Bronze Fury came walking by the kitchen, hoping to scrounge a snack.  MrBobbyG gladly obliged, handing them each a slice of =cat spleen pot pie=.  As they munched, he overheard them talking about the noises coming from the second cavern, and how their scouting had revealed two forgotten beasts, a giant pile of mud, and some giant stone bird.  MrBobbyG thought about those for a second, glad to be safe in the kitchen.  Then a thought struck him.  "Hey, Urist" he called "Don't nether caps grow in the second cavern?"  Sarvesh looked at him and smirked.  "What do you need with nether caps cookie?  Your bed's cold enough as it is."  Urist nudget Mafol in the gut and chuckled, chomping his last piece of spleen and wandering off to go train.

MrBobbyG wasn't upset.  He was determined.  There were nether caps available.  There were forgotten beasts guarding them.  While even the most cursory knowledge of the history of Argentdikes should have informed him that this was a REALLY, REALLY, bad idea, MrBobbyG convinced Dariush to order the cavern breached, the trees harvested, and, if needed, the beasts killed.

"Dariush" he said, as the busy mayor hurried by to go fetch a drink, "wait a second."  Dariush, clearly peeved at being kept from his ale, looked at him with thin contempt.  "What is it cook?  Quickly, there's drinking to be done."   MrBobbyG cleared his throat "Well, I was thinking that we really should finish the dikes, and you know, seeing as how you're mayor, you could make it happen.  The liaison was really keen on seeing them built, and I was thinking that a mayor who got the dikes made would be a shoe in for Baron..."

Dariush looked at the cook and waved his hand "I don't have time for all this fanciful nonsense...the dikes will get filled when they get filled, and I'm not worried about not being chosen for Baron, I like gold and leather...what are they going to do, pick some slade lover?"

"It wouldn't take any of your time sir...just give me the authority to collect what I need and I'll make it happen..."



This is a masterful engraving of dwarves, the Forgotten Beast Nunur Ostramoz, the Forgotten Beast Siniti, and nether caps.  The dwarves are striking a menacing pose, the Forgotten Beast Nunur Ostramoz is spraying webs, the Forgotten Beast Siniti is breathing poision gas, the dwarves are retching, the dwarves are vomiting, the dwarves are striking down the Forgotten Beast Siniti, the dwarves are trapped in webs, the dwarves are striking down the Forgotten Beast Nunur Ostramoz.  The dwarves are cheering.  The dwarves are harvesting the nether caps.

Spoiler (click to show/hide)


*Edit*

We also had a possession that resulted in a kind of dumb floodgate or grate or something similarly useless, but then a kitten got killed so I decided to post the screenshot.

Spoiler (click to show/hide)

**Edit 2**

Crash.  Which would have sucked, except we got a better artifact, and TWO cats died!

Spoiler (click to show/hide)

***Edit 3***

Remember that Bull that bled to death in edit 2?  I just found out what happened to him.

Spoiler (click to show/hide)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Di on December 15, 2010, 02:01:24 pm
Why McDuck is mandating something? (Second edit screenie)
 Wasn't he a mad psycho that became an enemy of dwarfdom and was sealed for eternity in bunker which belonged to one of his victims?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 15, 2010, 03:00:34 pm
Why McDuck is mandating something? (Second edit screenie)
 Wasn't he a mad psycho that became an enemy of dwarfdom and was sealed for eternity in bunker which belonged to one of his victims?

I have no idea why or how he is doing it, yet he is.  I meet them, because he terrifies me.


*Edit*

I have nearly completed filling the dikes with magma.  The outer dike is nearly full, and work on the inner dike commences apace.

Wait, what do you mean there's no inner dike...

Spoiler (click to show/hide)


**PHEW**

That was a turn.  The dikes are nearly full.  filling the inner dike was an accident, because I didn't realize that magma will skate on top of 7/7 magma as opposed to making the bottom z level flow faster.  The lever in the main courtyard should disengage the gear assembly and stop the nethercap axle from powering the screw pump. (nethercap is so awesome when magma is involved.  It's wood!  THAT WILL NOT BURN!)  Also, there are two pumps in the outer dike that refuse to deconstruct in a great bonfire.  This upset me greatly.

I can't imagine why, but no migrants came...something about a deathtrap?

The Bronze Fury is legendary now, because I trained them in a danger room.  If that offends your sensibilities, take 2 magma and call me in the morning.  I stopped the danger aspect of the danger room though, because 2 babies died and it was having a negative impact on troop morale.

Here is the save:

http://dffd.wimbli.com/file.php?id=3565
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 15, 2010, 04:06:12 pm
Tsarwash, yer up!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 15, 2010, 04:53:32 pm
Those migrants just don't know how to appreciate a good MAGMA dike when they see one.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Urist Imiknorris on December 15, 2010, 04:54:08 pm
By "see" do you mean "fall in?"
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 15, 2010, 08:04:48 pm
By "see" do you mean "fall in?"

Can't truly appreciate the beauty without closer inspection. Much closer :3
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: xczxc on December 15, 2010, 08:42:44 pm
Epic epic fort!. I believe you guys are making history. I must be part of this, please dwarf me as Tosid the other miner.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 16, 2010, 04:42:45 pm
Dangit Tsarwash where are you this fell on the second page again
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 16, 2010, 05:55:17 pm
I PMed Tsarwash and got a reply, so he's at least looking at it.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Tsarwash on December 17, 2010, 08:40:55 am
Sorry. I've downloaded, but real life has interrupted today, I had to have a survey done and legal stuff. I'm going to be looking at it later today. I am completely open to suggestions from people about what I should spend my year doing, so feel free to comment and pipe in. I would like to finish Dariush's obsidian casting device, but I might need help, as I have not made one before.

Edit, bugger, I'm going to have to download 3.18 as well.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on December 17, 2010, 12:32:08 pm
Obsidian casting to fill in upper Ardentdikes' open areas would be awesome; I'm planning to take a crack at this on my turn if no one does before I get there.

Alternately, since fighting forgotten beasts is fun but dealing with their toxins is less fun, try designing a contaminant-resistant "airlock" between the caverns and Greater Ardentdikes, perhaps with a wading pool or showers to wash away the filth after battles with FBs are complete.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 17, 2010, 07:02:58 pm
Obsidian casting to fill in upper Ardentdikes' open areas would be awesome; I'm planning to take a crack at this on my turn if no one does before I get there.

Alternately, since fighting forgotten beasts is fun but dealing with their toxins is less fun, try designing a contaminant-resistant "airlock" between the caverns and Greater Ardentdikes, perhaps with a wading pool or showers to wash away the filth after battles with FBs are complete.

I second all this. Ardentdikes is supposed to be dwarfy royal city.. absurd obsidian constructions, and menacing spikes, are a must.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 17, 2010, 07:10:05 pm
Having just spent some time in argentdikes, I agree.

What we really need to do is start making some crafts.  All I traded was goblinite and dwarfite.  I couldn't spare a clothier or a leatherworker, but we should be sewing some serious images so we can get some more migrants.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: vrga on December 17, 2010, 08:21:21 pm
*is half tempted to give this a go*




will contact within the week if i'll be able to take on at least a single turn or not.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Tsarwash on December 18, 2010, 09:05:49 am
Journal of Tsarwash Risequakes. 28th Obsidian 1066.

Upon my request, I persuaded my mother and father to travel to the noble town of Ardentdikes, to investigate and discover the demise of my mother’s brother, my uncle Tsarwash the Good. His rise to Lord Overseer was unexpected, as was his swift demise. For eight years we have been looking for answers to his fate, but nobody is the royal palace seemed interested in providing answers. We have been resident here for nearly a year and despite repeated pestering, nobody seems to have any inclination to talk about the dark past of this settlement. Almost on a daily basis I have been trying to gain audience with Urist the Mayor but he has always managed to avoid me, citing more pressing matters, I am sure that I heard him mutter ‘beasts’ under his breath. Finally after six months of haranging, this afternoon he agreed to meet, and then he offered me much more than I expected. He has offered me temporary control of the whole settlement to find out what I need to know despite my young age. I am only thirteen years old, but now have power and control over all of my peers. I am strong and stout, and have wisdom beyond my short years, and I know that my instant rise to power shall not affect me as it has done to others. Of course I have no idea how to run such a place, so firstly I have arranged a council to aid me in decision making. But before this I want to find out why I have been cursed with having foul dark dreams that seem to occur every night when I sleep. They have been getting worse recently. My feeling is that I need to build a grand shrine to Savot the Untouchable.

(http://img87.imageshack.us/img87/810/ard1.gif)
Please tell me that Therapist works with 3.18. Please..
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on December 18, 2010, 09:34:39 am
Therapist works!

You are saved!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 18, 2010, 09:37:23 am
Why do you want to therapy away something like that?
Take a leaf out of Sethycreed's book and have it in the story - you know, being haunted by Tsarwash the good so you avoid the pitfalls that he fell into, or somehting.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on December 18, 2010, 10:14:22 pm
Totally OOC:
Tsarwash, how can you live with Papyrus as your default font?
</OOC>

I think we should devise a plan to join an entrance to Ardentdikes with the underworld and the surface, totally controllable with levers and such, so that we can redirect sieges into beasts and soldiers into gobbos, for example.

Somewhat like a three-way passage, with the above described place to control plague.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: uggi on December 19, 2010, 05:13:11 am
I think we should devise a plan to join an entrance to Ardentdikes with the underworld and the surface, totally controllable with levers and such, so that we can redirect sieges into beasts and soldiers into gobbos, for example.

Dig an entrance into Urist's chamber. In case of emergency seal the rest of the fortress and release Urist's wrath.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 19, 2010, 03:43:04 pm
I think we should devise a plan to join an entrance to Ardentdikes with the underworld and the surface, totally controllable with levers and such, so that we can redirect sieges into beasts and soldiers into gobbos, for example.

Dig an entrance into Urist's chamber. In case of emergency seal the rest of the fortress and release Urist's wrath.

Otherwise known as the Release Urist Now Apocalyptic Weapon of Arse Yerking, or the R.U.N.A.W.A.Y. system.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: vrga on December 19, 2010, 03:59:58 pm
Otherwise known as the Release Urist Now Apocalyptic Weapon of Arse Yerking, or the R.U.N.A.W.A.Y. system.
sigged.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 21, 2010, 12:32:16 pm
How's it coming Tsarwash?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on December 23, 2010, 02:35:48 pm
How's it coming Tsarwash?

I think someone may have admired the MAGMA dike a little too closely
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: SethCreiyd on December 23, 2010, 03:23:11 pm
How's it coming Tsarwash?

I think someone may have admired the MAGMA dike a little too closely

Can't blame him, really.  It's a really fine dike.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 26, 2010, 10:39:15 am
If we don't get a response soon I think we'll have to move on to someone else.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on December 26, 2010, 12:13:24 pm
If we don't get a response soon I think we'll have to move on to someone else.

Still, it's understandable in these dates, with Hanukkah and all...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on December 30, 2010, 05:22:30 pm
Ok, this is it now.

Maquox, You've got the turn now as Twsawrsh has missed his sometime-after-christmas deadline.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on December 31, 2010, 10:01:55 am
Ok, this is it now.

Maquox, You've got the turn now as Twsawrsh has missed his sometime-after-christmas deadline.

Yeah, I think it's been long enough without any post at all.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 02, 2011, 01:56:32 pm
Sorry for the delay, went out for new years, I'm on it, hope to get a nice post soon enough :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 05, 2011, 01:51:02 pm
Quote
January 02

 :'(

Ardentdikes does not deserve a death by second page interest
It needs to go down in flames and demons and cats
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 05, 2011, 03:32:06 pm
Ardentdikes had turned into a maze of lava, vomit, corpses, clothes, garbage and dorfs after the celebrations of the revival of the fortress and the new years' celebration.
The mayor of the fort was so out of his mind that he just tossed his papers and staff in front of me and gave me command of everything...
I love parties.

Once the distorsion subsided, my first plan was to organize the fort a little bit, we were already highly stocked in materials and food/drink, but the outside world was a complete mess, with lots of things we could use. So on the third day of Granite, with a bright light in the sky (and the subsequent vomiting that took place), the great bridge to the west was opened, and a group of several dwarves was sent to recover things lost in the wilderness.

While this took place, I planned:
the construction of a new monument to conmemorate the salvation,
the restauration of damaged and/or incomplete constructions
the construction of my tomb, following the idea of my homonym, the Baron.

I also decided to suspend the improvement of the building already on top of the magma pipe due to an accident involving magma and babies:

(http://img37.imageshack.us/img37/1115/screenshot20110104at505.png)

----------------------------------------

Praise the messengers! Migrants have arrived!

(http://img545.imageshack.us/img545/4152/screenshot20110104at532.png)
(http://img713.imageshack.us/img713/2159/screenshot20110104at533.png)

----------------------------------------

The fortress has seen little to no problems so far, the bridge has been kept open through to summer, dwarves continue the scavenge of stuff from outside while they continue the farming/brewing/etc. labours.
At this pace, Ardentdikes should become a stronghold of dwarven power before the end of the year.
Also, an elven caravan appeared, I traded some garbage for wood, booze, ropes and other stuff, I then offered them a ton of high quality rock crafts and a minuscule, insignificant, barely noticeable wooden something and all hell broke loose... No more trading with the elves it seems....

----------------------------------------

At least three dwarves have embarked on the difficult task of claiming a workshop and working non-stop. But only one of them did something more useful than a wooden diaper...

(http://img257.imageshack.us/img257/978/screenshot20110104at720.png)


Summer is ending without greater news, please stay seated for the incredible ending of this magnificent year in dwarven history.
Stay tuned!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Lielac on January 05, 2011, 04:25:55 pm
Aha, ahahahhaaaaa... oh my god I have to get in on this. Dorf me (female dorf, nicknamed Lielac, non-military please) and add me to the list?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 07, 2011, 02:59:03 pm
Well, speak of the devil...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on January 07, 2011, 04:37:46 pm
Wow.  A year without blood and pain?

Is this Argentdikes?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: darkrider2 on January 08, 2011, 12:08:53 pm
Wow.  A year without blood and pain?

Is this Argentdikes?

Just wait
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 09, 2011, 10:38:16 am
Aha, ahahahhaaaaa... oh my god I have to get in on this. Dorf me (female dorf, nicknamed Lielac, non-military please) and add me to the list?

You're on the list!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 09, 2011, 05:39:35 pm
Well, Ardentdikes is as quiet as an elven brain... I hope it doesn't stay like this for too long...

As I said before, while we restocked the fortress, I finished the touches on the underground axe temple:

(http://img408.imageshack.us/img408/8974/screenshot20110108at348.png)
Now it is ready for the engraving, only accomplished engravers will be permitted access to the temple for now.

I finished my tomb! it is small and made with non-expensive materials, but I always dreamed with being forever submerged in magma.
And it BLARGHh!!

(http://img214.imageshack.us/img214/5087/screenshot20110108at314.png)
(http://img402.imageshack.us/img402/5087/screenshot20110108at314.png)
(http://img375.imageshack.us/img375/6858/screenshot20110108at350.png)

[The handwriting suddenly changes...]

I guess I will have to continue from here, the last major was a dumb, narcissistic fool! I saw a group of dwarves dying of internal rotting along with Maquox, and I panicked for a moment... could the plague that almost eradicated the fort have returned? I quickly assembled the medical dwarves and set off to inspect the rest.

The conclusions were alleviating: These were random rots caused by past wounds which were not treated properly.
Anyway... the tomb of that Dorfass...
(http://img718.imageshack.us/img718/8974/screenshot20110108at348.png)
He even managed to trap a live kid INSIDE his tomb! how lucky were we that the enemies didn't attack while he managed the fort...


Anyway... not much to do, the conditions for infants in the fort are bordering on the indwarven!
(http://img291.imageshack.us/img291/1281/screenshot20110109at608.png)
(http://img132.imageshack.us/img132/1281/screenshot20110109at608.png)
We seem to be needing a kindergarten or something... dwarves don't seem to be capable of saving their offspring.


Anyway, there were several things to fix which had not yet been tackled properly. I'll just give you a quick review of these things.

(http://img823.imageshack.us/img823/7949/screenshot20110108at339.png)
I deconstructed the axle feeding this pump, so as to avoid any more magma spilling, we can't just waste it like that, the elves or gobbos might want some later...

(http://img193.imageshack.us/img193/528/screenshot20110109at539.png)
Maquox wanted to make yet another useless building, but instead of deconstructing it, I decided to reuse it as an office apartment for the Broker, Bookkeeper, etc. Some use must be found to all these stupid constructions.

 
Some further good news: If a strong, venomous monster appeared in the depths, it wouldn't be capable of attacking the fort.
Some further bad news: More Giant, venomous critters!
(http://img809.imageshack.us/img809/8109/screenshot20110109at437.png)
What the fuck is a feathered snail!?

Well anyway... Autumn is ending now, I have managed to almost finish another level of the giant obsidian-cast of a tower... though I see no use for that in the short run at least...

Ardentdikes continues to be a calm, peaceful, heavenly, OH MY GOD HOW ON EAR....!!!!!!!!!!!!!!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 09, 2011, 10:57:25 pm
I have just spent the past three days reading and rereading this entire saga... Hall of legends by far. Someone should compile all of the actual fortress posts into a single long story, kinda like what was done with boatmurdered. and with the ghosts, this is just awesome
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 10, 2011, 02:14:54 pm
I watched the horizon... there used to be trees, rocks, animals. Now I could see none of that... Hordes of green bad-asses were approaching the fort from all sides.
(http://img213.imageshack.us/img213/4415/screenshot20110109at644.png)
SOUND THE ALARM!

(http://img197.imageshack.us/img197/293/screenshot20110109at647.png)

I love when ambushers come in at the wrong right time...
(http://img267.imageshack.us/img267/7906/screenshot20110109at645.png)
turns quickly to:
(http://img513.imageshack.us/img513/8972/screenshot20110110at309.png)

Priceless, and this, alongside some doors, also buys time for our outside-working dwarves to quickly (in dwarven terms of course) come inside the fortress.
(http://img560.imageshack.us/img560/5550/screenshot20110109at648.png)


As I said, bid farewell to doors:

(http://img513.imageshack.us/img513/3599/screenshot20110109at655.png)

But don't panic just yet, even in the worst of dangers, one can always find the light of divine blessing:

(http://img833.imageshack.us/img833/3599/screenshot20110109at655.png)

Rejoice with me.

---------------------------------------

With this visit from the vile forces of darkness... I re-examined the map of our fortress, and found out two important vulnerabilities and a very interesting landscape mark:

Firstly, the old entrance to Lesser Ardentdikes (now closed) included the intricate working of pressure plates to operate floor hatches. A very nice solution to keep those nasty monsters away from the fortress... but not all that useful when building destroyers come along... specially if the holes under the hatches are right above the Dormitories!

(http://img600.imageshack.us/img600/6742/screenshot20110110at325.png) (http://img148.imageshack.us/img148/9330/screenshot20110110at326.png)

Luckily for us, these highly trained, "intelligent", warriors know not of the hidden powers of "jump". Had they practiced this ancient technique, we would be doomed (again).

(http://img291.imageshack.us/img291/5678/screenshot20110110at334.png)



Secondly: Dariush has been very concerned on the finishing of his project. Well, now I give my congratulations to each and every ruler of Ardentdikes who has NOT advanced it...
I will elaborate:

Trolls broke yet another door... this one was holding off the magma pump of the tower used to cleanse/drown Ardentdikes in magma:

(http://img266.imageshack.us/img266/5193/screenshot20110110at327.png)    (http://img408.imageshack.us/img408/5193/screenshot20110110at327.png)

As you can see they also got rid of the windmills. But this is all just a nuisance, please watch what happens just a bit north from here:

(http://img257.imageshack.us/img257/5193/screenshot20110110at327.png)

Yep, they now have a good place from where to shoot and kill dwarves on the interior of the walls, but had we advanced the project JUST ONE MORE LEVEL [ie: just a bit] trolls and Gobbos would be cooking baby dwarves just now.

------------------------------------------------------

Now... to sweeten up things a bit, I'll confess I just found this landmark, and I will take the liberty of calling it "The Llama"
(http://img835.imageshack.us/img835/8972/screenshot20110110at309.png)

It is located on the North-western edge of the map, and I think we could make something out of it, it must be a message from Armok!

------------------------------------------------------

To conclude, I will tell you that I find it very improbable that our warriors can take up the enemy army, so I will just close up until we figure out a way to move the enemies to a weapon-trap arena or something.
Best regards.

Oh, I forgot to mention, no dwarves were left outside the fortress, but one peeked a little too far and was impaled by a few arrows, and another one died naturally of severe bleeding due to an infection.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on January 10, 2011, 02:36:31 pm
Excellent!

All hail the Llama of Armok!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 10, 2011, 05:12:35 pm
Strangely enough, when I finished assigning inside work to the dwarves, hoping for a year-long lock-down at best. Each and every invader went back to wherever it is they came from. I was intrigued as to why on earth they would do that...

Yet I wasn't gonna go after the answer... so I just opened up and reassigned outside labour to the engravers, woodcutter, masons, etc.

Last month before the end of the year and I have clear ideas of what to finish first. I'll seal off the old entrance to Lesser Ardentdikes correctly, so as to avoid unexpected visitors later. I also made amends to the possible vulnerability involving Dariush's Project, it is now safe to continue it's construction, and I just managed to finish another level of it:

(http://img703.imageshack.us/img703/4013/screenshot20110110at600.png)

--------------------------------------------------

Not much more to say really, we have a new artifact:

(http://img714.imageshack.us/img714/7209/screenshot20110110at511.png)

Thank god our gold is being put to good use...
The axe Temple was too big to finish it's engraving in time, but it is done to about half it's surface:
(http://img831.imageshack.us/img831/7857/screenshot20110110at602.png)

That is all, my friends.
Stock control:
(http://img844.imageshack.us/img844/7857/screenshot20110110at602.png)

May Armok bless the next ruler, I'm out of duty, can't stand this dumb, smelly dudes anyway...

--------------------------------------------------

OOC: Sorry for the delay(s) guys, a mixture of real life, some crashes and a cute, lovely FPS during a siege were hard to fight at the same time. May your years have started nicely :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 10, 2011, 07:38:10 pm
Alright, Aravin is next

also we really need to recruit more players as the list is running short.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 10, 2011, 07:38:45 pm
I'll Join!  :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 11, 2011, 01:46:52 am
Silly me, forgot the save...
http://dffd.wimbli.com/file.php?id=3674 (http://dffd.wimbli.com/file.php?id=3674)

please try Stonesense, I'd like to see how the axe temple looks on 3D :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 12, 2011, 07:30:38 am
Huzzah Axe Temple!

All righty, I sent Aravin a PM.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 12, 2011, 06:34:02 pm
Alrighty, I'd like to sign up for a turn, as soon as I know what the fps is :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on January 12, 2011, 06:40:44 pm
Silly me, forgot the save...
http://dffd.wimbli.com/file.php?id=3674 (http://dffd.wimbli.com/file.php?id=3674)

please try Stonesense, I'd like to see how the axe temple looks on 3D :)

I, too, would love to see, as well as a full map of the complex, if possible. Or at least the level that best shows off the MAGMA dike :3.

Also, glad to see things are as wonderful here as always. <insert evil laugh>
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: digs on January 14, 2011, 01:45:45 am
epic thread.

The link to the embark seems broken in the first post or I can't figure it out.  Is there anyway of getting the initial save file or map so I can use this awesome site as well?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 14, 2011, 07:39:38 am
epic thread.

The link to the embark seems broken in the first post or I can't figure it out.  Is there anyway of getting the initial save file or map so I can use this awesome site as well?

Well that's fixed, but I don't know that the seed will work in 31.18.

Also, if we don't get a reply from Aravin soon it's on to Graeldragon.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 14, 2011, 10:02:46 am
I think we'll give Aravin another day before moving on to GraelDragon
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 16, 2011, 01:58:29 pm
Ardentdikes has gone through too much mess to die a "lack of attention" death...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 16, 2011, 03:33:48 pm
Ardentdikes has gone through too much mess to die a "lack of attention" death...
I Concur
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 16, 2011, 05:17:03 pm
Well I pm'd the Ghost, but since he was in the forums last on November, I think we'll give him a few days then move onto Glacial

And also find more players because we are going to run out verry soon at this rate.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 16, 2011, 07:00:41 pm
I did in fact sign up for a turn, so I'm gonna restate that here.

Sign me up!

Until then, please dorf me as a soldier :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on January 16, 2011, 09:52:09 pm
I'll sign up for a turn, though I'm worried it might fall right on Friday night which is when I have to spend 24 straight hours in airports/airplanes...

So, if I can somehow get it soonish or hold it off for a week, then give me a turn.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Graeldragon on January 16, 2011, 09:53:07 pm
hey sorry bout that, i was lurking the thread without logging in and was looking at the first post to see when i had to go. I am ready now but if Glacial wants to go that is cool. Also i'm in a pretty weird time zone so my turn might be a bit slow.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Urist Imiknorris on January 16, 2011, 09:58:22 pm
I guess I'll take another crack at this.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 16, 2011, 10:04:37 pm
Present! Downloading now.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 16, 2011, 10:06:57 pm
Sorry, misread the sequence. Graeldragon, the fort's yours.

If you don't get it started in the next couple days, though, I'm going. :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Graeldragon on January 17, 2011, 06:31:37 am
Ok downloading now, thanks Glacial for waitin for me  :D
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Graeldragon on January 17, 2011, 07:25:56 am
1st Granite, 1067 

The overseer came to see me at my forge, shoved a bunch of maps documents and ledgers in my face and ran off. All I caught was "you" and "new overseer" and "oh, god I can't take it"


pouring over the maps and ledgers i was at a loss, the fortress seems fine. We have enough food, adequate defenses, every time a problem crops up it seems by the time i get there it has been resolved. I feel so useless, all i do nowadays is stare at my beautiful armor stand....


(seriously any sugestions on what to do, like anything i'm missing, if not i'll just start a mega project)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on January 17, 2011, 07:53:22 am
I say you should do "The Great Dwarven Spring Cleaning."*  Seriously, unless someone else got to it, this place is a mess.


*not with magma
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on January 17, 2011, 08:01:18 am
Build a massive cave-in trap to deal with the next goblin siege!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 17, 2011, 11:01:19 am
I did in fact sign up for a turn, so I'm gonna restate that here.

Sign me up!

Until then, please dorf me as a soldier :D
I'll sign up for a turn, though I'm worried it might fall right on Friday night which is when I have to spend 24 straight hours in airports/airplanes...

So, if I can somehow get it soonish or hold it off for a week, then give me a turn.
I guess I'll take another crack at this.

All signed up!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 17, 2011, 11:04:32 am
I'll Join!  :D
I also desire to join the awesome
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Kogut on January 17, 2011, 11:05:00 am
1st Granite, 1067 

The overseer came to see me at my forge, shoved a bunch of maps documents and ledgers in my face and ran off. All I caught was "you" and "new overseer" and "oh, god I can't take it"


pouring over the maps and ledgers i was at a loss, the fortress seems fine. We have enough food, adequate defenses, every time a problem crops up it seems by the time i get there it has been resolved. I feel so useless, all i do nowadays is stare at my beautiful armor stand....


(seriously any sugestions on what to do, like anything i'm missing, if not i'll just start a mega project)
Make all dwarves ecstatic?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 17, 2011, 11:29:24 am
I'll Join!  :D
I also desire to join the awesome

Whups, I thought I might be missing someone.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: poeticwatcher on January 17, 2011, 12:37:43 pm
Never taken part in a succession game. Mind if I play a turn? *hope on-one will eat her*
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 17, 2011, 01:08:01 pm
1st Granite, 1067 

The overseer came to see me at my forge, shoved a bunch of maps documents and ledgers in my face and ran off. All I caught was "you" and "new overseer" and "oh, god I can't take it"


pouring over the maps and ledgers i was at a loss, the fortress seems fine. We have enough food, adequate defenses, every time a problem crops up it seems by the time i get there it has been resolved. I feel so useless, all i do nowadays is stare at my beautiful armor stand....


(seriously any sugestions on what to do, like anything i'm missing, if not i'll just start a mega project)

There is a complete mess both inside and outside the fortress. I would recommend some stockpiles and garbage dumps to get things in place. You can also trade all the dead-man clothes outside for some wood, sand or booze with the traders.

Speaking of which... Why do we have like three trading depots??
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Rentorian on January 18, 2011, 08:29:14 am
Just finished readin this and I love it so far!
So why not, Dorf me and give me a turn managing this sucker!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 18, 2011, 09:34:58 am
Never taken part in a succession game. Mind if I play a turn? *hope on-one will eat her*
Just finished readin this and I love it so far!
So why not, Dorf me and give me a turn managing this sucker!

You're on the list!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 18, 2011, 02:41:08 pm
Soooo, when will the next update be ready? I'm hoping for some more Fun! 8)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 18, 2011, 02:53:57 pm
Soooo, when will the next update be ready? I'm hoping for some more Fun! 8)
Ditto
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Kogut on January 19, 2011, 09:34:57 am
I tested save and I have 20 FPS - is it normal/sign that my computer is not good as I thought?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 19, 2011, 01:21:02 pm
20 fps is pretty good on larger forts like this (unless everyone somehow died of course :P )
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Kogut on January 19, 2011, 02:08:11 pm
So it is game in type: make designations, leave computer for hour?
So I will try and join (there huge chance for massive !!Fun!!).

By the way, caverns have entire lakes filled with deadly FB poison. What about cleaning it?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 19, 2011, 02:45:04 pm
Well, if you could allow it to flow out of the caverns, then it would go away. Otherwise it adds to the FUN.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on January 19, 2011, 06:53:48 pm
So it is game in type: make designations, leave computer for hour?
So I will try and join (there huge chance for massive !!Fun!!).

By the way, caverns have entire lakes filled with deadly FB poison. What about cleaning it?

Oh, the sea of ooze? It's a tourist attraction.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 19, 2011, 07:41:18 pm
Quote
Oh, the sea of ooze? It's a tourist attraction.
I know! Hundreds of FBs from around the world come to bathe in it's magnificently filthy glory.
Why on earth would you do away with such a priceless geographical treasure?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 19, 2011, 08:21:34 pm
i would laugh if it assists in the killing off of the FBs. It took out most of the Dwarf population so...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: bayar on January 20, 2011, 03:16:30 am
Well, if you could allow it to flow out of the caverns, then it would go away. Otherwise it adds to the FUN.

Would adding magma to the water supply clear out any of the secretions ? Would steam affect it in any way ?


Also, isn't it about time for the periodic cleansing of Greater Ardentdikes ?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 20, 2011, 04:02:23 am
Also, isn't it about time for the periodic cleansing of Greater Ardentdikes ?

I could be okay with this...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Graeldragon on January 20, 2011, 05:22:24 am
Blegh... Sorry guys I thought i could get through the fps problems but it is taking me like ten minutes to wait for a dwarf to walk across a big room :( so i guess it's Glacial's turn. Just take me of the list until I can get a better computer or something. Netbooks man dem fucking netbooks. Glacial could you dwarf me please... the smith would be preferable. Thanks for waiting so long, twice, for me lol.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Di on January 20, 2011, 07:39:11 am
Hey has anyone considered dropping goblins in those lakes with FB extracts?
Also add me to the list
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 20, 2011, 12:50:32 pm
I'm sorry to hear you're having computer troubles, Graeldragon.

I have the downloaded save, and will commence my turn tonight.

I really like the idea of testing FB secretions on goblins. I'll see what I can arrange.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on January 20, 2011, 01:17:33 pm
Scientific progress must go on, after all. Just make sure to get a nice big sample size to avoid any ambiguities in the results ;3.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Crocatowa on January 20, 2011, 02:33:36 pm
Scientific progress must go on, after all. Just make sure to get a nice big sample size to avoid any ambiguities in the results ;3.
I Concur! Test it on the fair folk as well.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Korva on January 22, 2011, 09:09:30 pm
*bump*

A story-only writeup like Boatmurdered would be great if anyone feels inspired to do it. I love this fort and hope it will go on for a long time. :) Got a fort of my own on this embark (though not quite the same 4x4) and it's been fun, but reading about Argentdikes is even better.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 22, 2011, 11:13:28 pm
I swear, it must be an Ardentdikes rite of passage to move the fortress entrance...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 23, 2011, 01:38:05 am
I have some questions... if you wouldn't mind answering.

Why are there so many trade depots?
Is it Argentdikes or Ardentdikes?

and most importantly... what do we do now?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 23, 2011, 02:55:04 am
Argentdikes' real name is Ardentdikes. Don't let me confuse you when I call it Argentdikes!

Multiple trade depots are a symptom of succession games.

And right now we're going to have a siege. After that, I'm going to try to figure out what to do about all the forgotten beast disease hitting the fort again.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on January 23, 2011, 03:43:18 pm
Argentdikes' real name is Ardentdikes. Don't let me confuse you when I call it Argentdikes!

Multiple trade depots are a symptom of succession games.

And right now we're going to have a siege. After that, I'm going to try to figure out what to do about all the forgotten beast disease hitting the fort again.

To quote the new Scotty: "I like this fort, it's exciting!"
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Korva on January 23, 2011, 03:58:14 pm
How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 23, 2011, 04:54:23 pm
How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)

I consider it a perk.

The siege is broken; whoever built the caltrop-traps along the northeast corner did a good job.

I did what dorfings I could, but unfortunately Megaman chose some steel boots that came with a special white goo. I'm currently wondering if I need to inspect all the footwear in the fortress for stomach-eating slime.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: bayar on January 23, 2011, 05:27:20 pm
How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)

I consider it a perk.

The siege is broken; whoever built the caltrop-traps along the northwest corner did a good job.

I did what dorfings I could, but unfortunately Megaman chose some steel boots that came with a special white goo. I'm currently wondering if I need to inspect all the footwear in the fortress for stomach-eating slime.

Oh yeah, definately magma cleansing time.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Urist Imiknorris on January 23, 2011, 05:37:54 pm
I think it's okay if it's just on shoes, provided the dwarves are wearing their socks like good little beardlings.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 23, 2011, 06:18:04 pm
Quote
dwarves
Quote
wearing their socks
Quote
wearing

Uh-oh.

Brace for Ardentdike plague Number... how many plagues have we had now?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 23, 2011, 06:54:53 pm
Ardentdike plague Number... how many plagues have we had now?

Do I even have to say that Megaman threw his socks away immediately upon joining the military?

It's all the same plague.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Zeocin on January 23, 2011, 08:23:55 pm
Do I even have to say that Megaman threw his socks away immediately upon joining the military?

It's all the same plague.

To be fair, Megaman only seems to wear socks when in his house servant role. As soon as it's robot master fighting time, he's metal boots all the way.

It's ironically appropriate.

Yes, I am nerdy... deal with it. ;3

Edit: Oh, and did I ever manage to get dorf'd? I can't wait to see what foolish amazing ways I discover how to die save the day!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 23, 2011, 08:39:32 pm
Edit: Oh, and did I ever manage to get dorf'd? I can't wait to see what foolish amazing ways I discover how to die save the day!

You're in as the new Grand Master Weaponsmith. I'm considering locking you up until I find the adamantine.

Did I miss any other dorfing requests?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NotPete on January 23, 2011, 08:56:36 pm
Did I get dorfed? It was a while ago, but I just wanted to make sure...
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Deviled on January 23, 2011, 09:04:11 pm
Can I get a dwarf and a turn.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 23, 2011, 09:52:54 pm
NotPete, best engraver.
Deviled, hypothetical broker (of soulssoles).

I'm going to see if I can sell off all unnecessary footwear in the fortress.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 24, 2011, 06:57:41 am
I'll laugh if I died ages ago and nobody bothered to redorf me

Also selling infected shoeware seems a legit idea

hopefully Queen led will buy a pair and die horribly
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 24, 2011, 12:21:15 pm
How did I manage to read 30+ pages without realizing I got the name wrong all this time? *headdesk* If that does not disqualify me altogether, could I be put on the player list for a turn? I'd love to give a succession fort a shot, and this one sure if special. :)
Can I get a dwarf and a turn.

On the list.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 24, 2011, 01:28:14 pm
Awesome! I killed the fort, and ITS NOT EVEN MY TURN YETTT!!!! :o  :P

Do I even have to say that Megaman threw his socks away immediately upon joining the military?

It's all the same plague.

To be fair, Megaman only seems to wear socks when in his house servant role. As soon as it's robot master fighting time, he's metal boots all the way.

It's ironically appropriate.


Awesome.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: bayar on January 24, 2011, 03:21:21 pm
I think it's okay if it's just on shoes, provided the dwarves are wearing their socks like good little beardlings.

HERESY !
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Urist Imiknorris on January 24, 2011, 03:22:08 pm
I was joking, everyone's screwed.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NotPete on January 24, 2011, 04:51:49 pm
Yes! Engraver! I get to engrave images or horrible destruction, wide spread plague and general mayhem!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 24, 2011, 09:39:22 pm
Hey Glacial, please add socks to the military uniforms :P . It would solve a lot of trouble for the rest of the militia.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 24, 2011, 10:32:05 pm
Hey Glacial, please add socks to the military uniforms :P . It would solve a lot of trouble for the rest of the militia.

You see, here's how I think this works:

Overseer: Welcome to the military! You need to wear socks!
Dorf: Oh, I should get military socks. My socks are civilian socks.
Dorf discards socks
Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Megaman3321 on January 24, 2011, 10:37:15 pm
Yep.
And, I'm sigging this.
Quote from: me
Hey Glacial, please add socks to the military uniforms :P . It would solve a lot of trouble for the rest of the militia.

You see, here's how I think this works:

Overseer: Welcome to the military! You need to wear socks!
Dorf: Oh, I should get military socks. My socks are civilian socks.
Dorf discards socks
Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!

Maybe you could micromanage the uniforms, making it so that they first pick up socks :P
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 27, 2011, 05:54:50 am
Why hello there...
Are you still with us ?
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: bayar on January 27, 2011, 06:46:00 am
Add me to the overseer list.  8)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 27, 2011, 01:15:15 pm
I'm still plugging along. I'm in late Autumn, and Deviled has started brokering soles.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: NightmareBros on January 27, 2011, 05:40:07 pm
Quote
Deviled has started brokering soles.

I think I see what you did there


In before the trade lison is a demon
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 29, 2011, 11:17:10 am
Done. I'll work on the writeup and get the save posted later today.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 29, 2011, 07:36:10 pm
Dear Diary

I'm a simple dwarf maiden. I like cryolite, rose gold, picks, animal traps, and cats for their aloofness (not that we have any since Tsarwash melted all their feet with forgotten beast goo). I work in the Ardentdikes hospital as a nurse; away from work, I'm a bit of... no, a total loner. I had a dog, but he also melted. For fun, I write cross-dimensional Queen Led/Queen Edem slash. Yes, I'm pretty much as normal as a dwarf gets.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/frosty.PNG)

There's just one little secret: at night, I put on my mask and leotard, talk to animals, and fight for love and justice. Yes, I'm a magical dwarfgirl. Quit your laughing, person reading my diary!

Spoiler (click to show/hide)

I'm sure everyone understands why I was appointed overseer of Ardentdikes.

4th Granite, 1067
Today a giant eagle was sighted over majestic Ardentdikes. It dropped a package, with a note:

FEERZ DEZ GOBWIN HORDEZ. WE IZ CUMIN FER U.

Oh snap!

16th Granite, 1067
(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/casualties.PNG)
Noooooo Ingish! I couldn't save you! What sort of nurse am I!

Sixteen pages of Twilight-esque angst omitted

19th Granite, 1067
Eight immigrants arrived today. I asked them to present themselves. They include a talented weaponsmith named Zeocin, a self-professed Tactical Genius named Rentorian, and a rather hunky dwarf who introduced himself as Megaman1847574323838.

I locked Zeocin up in the Magic Workshop, shortened Megaman's name and put him in a special squad, and told Rentorian he was in charge of leading Ardentdikes' offensive against mess. It's good to be the boss.

17th Slate, 1067
It's a rite of passage among Ardentdikes overseers to move the fortress entrance. We're low on marble, so I set the miners to digging out more, and uncovered a new cavern.

Spoiler (click to show/hide)

I've had it resealed; there doesn't seem to be much of immediate interest in there.

19th Slate, 1067
I have no idea why overseers order things like this to be built.

Spoiler (click to show/hide)

21st Slate, 1067
While inspecting the gate for my new entryway, I found the following disgusting creation of one of the past overseers.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/cat-soap-road.PNG)

Have you ever walked on a patch of grass and stone slicked with the rendered fat of kitties? Is there any question as to why the Ardentdikes courtyard is always covered with vomit?

1st Felsite, 1067

Today the small kitten Mafol Emetlor came to me while I slept. "Hey, stupid!" it told me. "Weren't you supposed to be an agent of love and justice? You could start by doing something about the plague."

He showed me what was left of his paws, and puked on my pillow.

"What should I do?" I asked the kitten.

"Find the bad guys and punish them."

"Oh, yeah, I can do that." I agreed. Granny Whiphammer taught me a thing or two when I was a little girl.

"Good," the kitten told me. "There are mysterious enemies in the fortress. Do something about them." Then he expired messily on my floor, turning into a bubbling pile of ooze as I watched.

8th Felsite, 1067
Reminded of my sacred duty, I've started investigating the disease plaguing Ardentdikes. Many of the animals roaming the fortress show signs of infection, with rotted paws and stomach. Worse, while interviewing the immigrants, I discovered that several of them showed signs of infection; all three of the new military immigrants, including hunky Megaman, have rotten stomachs, and  one, Ilral has rotten feet as well.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/megaman.PNG)

I'm worried that the fortress is going to go into another epidemic.

11th Felsite, 1067
I had the miners work on a little side project for me. This is an engraving of a dwarf and dwarves. The dwarves have sealed themselves in a small chamber and feel like idiots. "Frosty" Whiphammer is weeping. The artwork relates to another day in the life of the dwarves of The Cunning Labors.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/stupid-dwarves.PNG)

I discovered two splotches of mingled forgotten beast blood and poison along the main fortress entrance. I have prioritized laying floor over the patches to eliminate them. Naturally, the workers decided to walk through the first patch to cover up the second patch.

14th Felsite, 1067
Watchers reported the arrival of an elven caravan today. Elves often bring golden salve, and if I were the developer, I'd make that a cure for disease. I was thinking we should stockpile some against future updates.

As I watched the elves approaching--

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/vileforceofdarkness.PNG)

Oh, snappity snap!

I've taken to pulling levers to try to get the existing drawbridge up. I love how this fort has almost every lever labeled. I love even more how some of the labels are over levers that no longer exist.

Let's pull some levers and see what breaks!

16th Felsite, 1067
One of the crafters celebrated the siege by creating an artifact. Ever seen an artifact gemstone before?

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/artifact1.PNG)

By the nineteen wives of Tesum Cradlecherished the Music of Patterns, what the blazes is a grossular anyway? I always thought it was a male infirmity. So, I did some research.

Spoiler (click to show/hide)

Then, I remembered something: there are ghosts in the fortress. Perhaps one of them might know something?

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/ghost1.PNG)

"Hey, Ilral..."

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/ghost1-slain.PNG)

"Er, excuse me, Sakzul..."

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/ghost3.PNG)

Oh, geez. It's like they don't like me!

Just as I was about to give up, I heard about a new ghost:

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/ghost2-haunting.PNG)

I rushed out to meet with the cute deceased child. I should've known better.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/ghost2-slain.PNG)

15th Galena, 1067
For the last season, I've been working on building a nice bathing pool to rinse off dwarves that get covered with toxic slime killing the fort's sizeable population of forgotten beasts. Just as I was headed downstairs to inspect the very slow progress--

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/vileforceofdarkness.PNG)

This siege was mostly bow-goblins. I ordered the new drawbridge raised and the civilians inside. Naturally, someone didn't listen.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/siege2-casualty1.PNG)

20th Galena, 1067
Five days in, the siege ended, broken by traps around Lesser Ardentdikes. The Bronze Furies were dispatched to mop up a handful of troll and goblin stragglers. The military here may be small, but they're very well-trained. Which gives me an idea...

26th Galena, 1067
I got a magic rod power-up today.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/artifact2-glowofmurder.PNG)

9th Limestone, 1067
My secret adamantine harvesting project is underway. It's surprising no other overseers have claimed any. Unfortunately, the first spike of adamantine yielded only one block.

I must find more!

11th Limestone, 1067
I ordered the Bronze Furies down into the deepest cavern to explore for more exposed adamantine. Reports indicated the presence of a forgotten beast named Stibmer. Though venomous, it lacked any of the cloud or slime attacks that can unleash disease throughout a fortress.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb3.PNG)

The Bronze Furies approached the lake Stibner lurked in, girded for battle. Then, nothing happened.

Consulting the histories, I discovered other reports of eyeless beasts failing to notice threats near them. Not relishing losing dwarves to drowning in the lake, I called off the attack and ordered the Furies to explore the cavern further.

Our first discovery was the tragic remains of a once-proud cave swallow man civilization.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/caveswallow.png)

I'm pretty sure slash gets written about cave swallow men. The Bronze Furies moved on, quickly discovering what we'd come for -- an untouched spire of pure, accessible raw adamantine!

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/adamantine2.png)

Yet even as we discovered it, a new peril moved in: the dire beast known as Lic.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb1.PNG)

Really, a gigantic snail with deadly spittle?

Between the cave swallow men and Lic, I have declared this the Cavern of Porn. May the name resound through the ages.

Meanwhile, in the battle against Lic:

Spoiler (click to show/hide)

And that, friends, is how we get it done in Ardentdikes 1067.

22nd Limestone, 1067
Births! Slaughter one, raise the other, right?

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/butcher-which.PNG)

1st Sandstone, 1067
I've decided to catalogue the surviving forgotten beasts of Ardentdikes, as a prelude to getting rid of them.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb2.PNG)
Verdict: Fortress-wrecker. Handle with care, crossbows, or cave-ins.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb3.PNG)
Verdict: Harmless.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb4.PNG)
Verdict: Ornamental. I tossed a mule into a cavern in the hope it would kick Iminu to death.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/fb5.PNG)
Verdict: Bad news. Handle with care, crossbows, or cave-ins.

8th Sandstone, 1067
(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/lead-toy.PNG)

23rd Sandstone, 1067
Megaman is my hero!

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/megaman-kill.PNG)

I'm in love! I'm sure he feels the same.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/he-cares-not.png)

26th Sandstone, 1067
I've been curious about the effects of the sea of toxic slime on the top level of the caverns. I tossed in two goblins and a mule. Oddly, the water (contaminated with toxin) washed all the toxin away. Both goblins wandered away; the mule is roaming the caverns looking moist.

Draining the lake and repeating the experiment seems unlikely, given the time I have left.

1st Timber, 1067
It's bothered me all year that the river is no longer flowing. I've fixed that.

8th Timber, 1067
I have a theory on the disease. I believe it attacks through the skin, but destroys the stomach as well as whatever tissue it contacts. I've examine every sock and steel high boot in the fortress, and found traces of the poison on them.

To deal with the problem, I've given our broker, Deviled, the job of exporting every unused piece of footwear in the fortress.

12th Timber, 1067
Caravan sighted. Prepare the shoes!

17th Moonstone, 1067
We have been invaded by an unpleasant pheasant, attacking the level where I have the goblin drop laboratory and the partially-complete bath.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/unpleasant-pheasant.PNG)

The pheasant quickly found the lost mule, which led it on a chase long enough for me to get the passageway resealed.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/hot-mule-pheasant-action.PNG)

Unfortunately, I didn't see the effects of the bird's poison on the mule before it ripped its head off.

22nd Moonstone, 1067
We have another artifact; this one's potentially useful.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/artifact3-complete.PNG)

2nd Opal, 1067
Zeocin has produced the first adamantine weapon for the fortress: a masterpiece adamantine axe.

The Bronze Furies are eager to test their new weapons.

8th Opal, 1067
The Llama in Winter.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/llama-in-winter.PNG)

17th Obsidian, 1067
(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/vileforceofdarkness.PNG)

What, again?

21st Obsidian, 1067
Busted.

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/siege3-ended.PNG)

The Bronze Furies appreciated the chance to go out and bust some heads. The siege was two squads of pike-goblins, one squad of bow-goblins, and a pack of trolls. They had no chance.

Ardentdikes should be well-prepared to resist future sieges.

1st Granite, 1068
Final tally:
Spoiler (click to show/hide)

For fun, here's a map of the various entrances to Ardentdikes:
Spoiler (click to show/hide)

Finally, a bit of decor at the new gate:

(http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1067/furniture.PNG)

Save here (http://traveler.sub-atomic.com/~fianna/df/Ardentdikes-1068-save.zip).
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on January 29, 2011, 09:51:51 pm
Noooooo Ingish! I couldn't save you! What sort of nurse am I!

Sixteen pages of Twilight-esque angst omitted

How could you omit that!?  I need a constant IV drip of angst or I'll go into a coma!

Also, who the heck built a cat soap road?  I think I might have to read through everything again.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Deviled on January 29, 2011, 09:56:42 pm
Why do we have trees growing in MAGMA.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 29, 2011, 11:10:06 pm
Why do we have trees growing in MAGMA.

Because in Ardentdikes, even the trees are INDOMITABLE.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Akaros on January 30, 2011, 12:48:35 am
Why do we have trees growing in MAGMA.

Because in Ardentdikes, even the trees are INDOMITABLE.

Also, shows those pansy-ass elves how dwarves do some Armok-damned gardening!
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Maquox on January 30, 2011, 03:22:42 am

19th Slate, 1067
I have no idea why overseers order things like this to be built.

Spoiler (click to show/hide)


I must confess to building this, it was supposed to be another entrance to Ardentdikes (yes...I, too, wanted to create my own entrance), this one would function while on sieges to kill enemies one by one with siege weapons. But I never got around to carving fortifications, the next overseer might want to continue the project (or leave it as it is... anyway)

Nice Year, Glacial :)
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Glacial on January 30, 2011, 11:01:23 am

I must confess to building this, it was supposed to be another entrance to Ardentdikes (yes...I, too, wanted to create my own entrance), this one would function while on sieges to kill enemies one by one with siege weapons. But I never got around to carving fortifications, the next overseer might want to continue the project (or leave it as it is... anyway)


I like that idea! I can see how the design would work.

I was guessing you were building a trapped entry path, but wasn't sure where you'd intended to open it up to the surface.

Oh, snap! I forgot to list the entrance Urist McDuck(?) built north of Lesser Ardentdikes, with the spear spike grindy chamber, or the underground flooded residence filled with drowned trolls that might have been an entrance.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 30, 2011, 03:13:37 pm
That was great, but did you ever get that footwear exported?
Also, I'm sad glad the fortress didn't almost die out due to the epidemic this time.


Okay, our next victim player is Lielac.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on January 30, 2011, 05:15:39 pm
Gonna take credit for the cat soap road.

I had been drinking....
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Deviled on January 30, 2011, 05:21:40 pm
Gonna take credit for the cat soap road.

I had been drinking....
That...makes sense, I guess.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on January 30, 2011, 06:54:07 pm
That was great, but did you ever get that footwear exported?

I think I got about 200 footwear to the caravan, but there are thousands left. Steel high boots and socks have been hand-inspected for slime, though, so should all be safe at this point (other than those marked melt or forbidden).
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on January 30, 2011, 07:43:34 pm
Dang that MAGMA dike looks friggin beautiful. Almost as beautiful as my masterpiece adamantine axe.
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: Daetrin on January 30, 2011, 11:12:13 pm
Add me to the overseer list.  8)

Whups, almost missed you.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Maquox on January 31, 2011, 12:09:53 am
I know I didn't do the best job as an overseer... but why am I isted as "Passed" ? :(
Title: Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
Post by: mrbobbyg on January 31, 2011, 07:25:12 am
Gonna take credit for the cat soap road.

I had been drinking....
That...makes sense, I guess.

You drink enough cat soap moonshine and a *lot* of things start making sense.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 01, 2011, 12:51:09 pm
I know I didn't do the best job as an overseer... but why am I isted as "Passed" ? :(

Because I fail at editing!
(It's fixed now)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 02, 2011, 08:09:05 pm
So, any updates coming soon? Or is it soon(tm)?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Crocatowa on February 02, 2011, 10:39:23 pm
So, any updates coming soon? Or is it soon(tm)?
I concur
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 02, 2011, 10:44:00 pm
Lielac was PMed on the 30th, so I'd say you're up Crocatowa!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Blurk on February 04, 2011, 12:10:53 pm
for great bumpage!

also update if any?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Crocatowa on February 05, 2011, 03:46:32 pm
Sorry, I was traveling. Ill start tonight and hopefully have an update.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: JacenHanLovesLegos on February 05, 2011, 05:37:43 pm
This hundreds of times more awesome than any of my fortresses could ever be.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 07, 2011, 10:57:04 am
So, can we get any updates soon? I'm hoping for something awesome.

If not, oh well.
/bump
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: NightmareBros on February 07, 2011, 12:48:52 pm
Well, Megaman3321, I guess we'll wait 2-3 days, and if still no updates it's your tunr.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Crocatowa on February 07, 2011, 10:53:51 pm
Sorry for keeping you guys, I should have an update for you tomorrow. Playing some tonight and should be halfway through by tomorrow evening. Just got back into playing df after having my uncle stuck in the whole egypt crisis. Then i was in RI for a convention. all should be good now
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 09, 2011, 11:20:33 pm
Sorry for keeping you guys, I should have an update for you tomorrow. Playing some tonight and should be halfway through by tomorrow evening. Just got back into playing df after having my uncle stuck in the whole egypt crisis. Then i was in RI for a convention. all should be good now

Got anything for us?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on February 10, 2011, 06:16:46 pm
Maybe... we should put up a warning sign near the MAGMA dike. I have a horrible feeling new overseers get so lost in its wonder they can't help but take a close inspection.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Crocatowa on February 10, 2011, 07:25:49 pm
Finishing Tonight, Will post update! Sorry about the wait
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 10, 2011, 09:29:05 pm
So it's tonight, are there any updates?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Crocatowa on February 10, 2011, 11:20:37 pm
1st Granite, 1068
After much deliberation, Glacial decidedly stepped down from his post as leader of Ardentdikes... Okay, there wasn't really any deliberation, he practically danced down the hallway after being told that he was being replaced. Now... Its my turn... and if he was so happy to leave his post... Enough of that depressing talk, I need to check up on the stores in our fortress!...

8 Granite, 1068
People seem... Oddly happy with their lives, considering all that has happened here... We have more than enough  supplies around to last us for a long time with our current numbers. Hopefully we'll get more migrants and more will get done. people are continuing designations from the previous leader.... this bothers me...

15 Granite, 1068
So I designated a large section of the nearby mountain to be excavated to create a winding deathtrap to route any sieges through... we'll see how long it takes for anyone to actually get to it, especially since everyone keeps misplacing their items.

16 Granite, 1068
And I thought my rule was going to be boring... we have a wonderful visitor here who might just wreck the place:
An Ettin

26 Granite, 1068
Even after sending themilitary in after this creature, they are too busy sleeping or eating to bother... This creature has been chasing the stupid individuals who refuse to come inside for over a week now. One lone dog ran out to fight but was quickly dispatched by the Ettin... I can only pray that the military or our traps can kill this damned beast.

5 Slate, 1068
The creature walked through every single trap... not each layer... each trap... all of them around the entrance... and it kept walking... just... kept on... walking....

OOC: Armok Dammit! The game crashed... a seige arrived and targeted the Ettin and the game crashed....
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 11, 2011, 09:44:18 pm
So, any more updates? If not, I'll take my turn.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on February 14, 2011, 07:42:08 pm
Hurry Megaman, you must save Ardentdikes from the terrible forces of Obscurity!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 14, 2011, 11:11:10 pm
Sorry I haven't kept a closer eye, life has gotten busy again.

Yeah I hate to say it but I think we'll have to pass Crocatowa and go on to Megaman.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 15, 2011, 01:05:13 pm
Okay, I'll dl the save. Is it in the OP?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 15, 2011, 11:10:06 pm
Okay, I'll dl the save. Is it in the OP?

OP should be up to date.  I don't think I've missed a save post.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 16, 2011, 09:35:41 am
Okay. I'll have an update tomorrow. Is it okay if it doesn't have pics? I don't have a host.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on February 16, 2011, 10:24:42 pm
You could always try Imageshack.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 17, 2011, 11:49:03 am
You could always try Imageshack.

Or Imagur.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 17, 2011, 01:25:26 pm
Yeah, but I really don't feel like setting up an account for those if I'll never use it again.

AAnyway, here's a mini update thing to tide you guys over:
1st Granite

I, Megaman, have been assigned by Glacial the duties of OVERSEER! for this year. I don't understand her decision to do this, as I am just a lowly marksdwarf. However,
I will do this duty to the best of my ability until my time is over.


2nd Granite

The appalling state of this fortress worries me. For one thing, WHOEVER MADE A RANDOM DESIGNATION FOR A BUNCH OF CHANNELS OWES ME A FUCKING EXPLANATION.

Also, I have determined that a "pod" of sorts must be constructed in order to ensure this fortress's survival. It will have 3 farmers, a smith, a miner, and a mason. Once the
building is finished, I shall floor off the stairway leading to it. (OOC: Anyone wanna volunteer?)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Luftwaffle on February 17, 2011, 01:52:09 pm
Er... one does not need an account for imageshack, tinypic, or www.sadpanda.us.
I tend to use the latter of the three most often.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 17, 2011, 02:00:48 pm
Okay. Never mind my trepidations then :P

I'll include pics for the next few updates then.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on February 17, 2011, 02:30:33 pm
The appalling state of this fortress worries me. For one thing, WHOEVER MADE A RANDOM DESIGNATION FOR A BUNCH OF CHANNELS OWES ME A FUCKING EXPLANATION.

Odds are good you're seeing my efforts to build a spa/bath deep in the fortress by draining water down from the river. It was far too complicated to explain how to finish the project, so you're on your own if you want to move it forward.

Also, I have determined that a "pod" of sorts must be constructed in order to ensure this fortress's survival. It will have 3 farmers, a smith, a miner, and a mason. Once the
building is finished, I shall floor off the stairway leading to it. (OOC: Anyone wanna volunteer?)

How can you not volunteer Frosty to be locked up forever?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 17, 2011, 05:05:56 pm
AAh, okay. I'll see if I can manage to complete it.

5th Granite

Being an overseer now, I find my rooming to be... poor, to say the least.

I have comandeered Deviled's Throne Room, and begun building a new house around that.

The previous overseer has informed me that the strange designations were originally for building a bathouse in the caverns. Apparently it is too complicated for me to possibly imagine to persue.



I had him lashed.

8th Granite

Apparently the miners have defaced an "Udig Cockbell" or whatever its name is.
I really couldn't care less about some random dead guy's drwaings.

9th Granite

I have been informed that the job of smelting 20 gold is finished. It's so very boring here.

While our resident bookkeeper was tending to the magma-powered search engine, he noticed that we have many unclaimed animals
running about. I have designated a few for slaghter, and queued up some wardogs to be trained in case of mood and theives.
(big image)
Spoiler (click to show/hide)

(http://sadpanda.us/images/371860-I0TL44Q.png)

Also, Frosty has volunteered himself to the cause of staying in the protection pod. He must first pass through the field of
training spears (danger room) to prove that he is not a coward.

12th Granite

My rooms are progressing nicely, as I excpected from our miners. (OOC: Hooray for Win7 Snipping tool!)
(http://sadpanda.us/images/371866-80O4Z7H.png)

 I see great talent in the apprentice miner, however. I shall
give him the glorious right of being the one to stay in the escape pod.

Also, I noticed that we have no animal trainers to speak of. as this is a no-quality task, I assigned some random serf
to the duty of training the wardogs.

(http://sadpanda.us/images/371870-5LO6M9J.png)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on February 17, 2011, 05:09:30 pm
I have comandeered Deviled's Throne Room, and begun building a new house around that.
Aww, dammit. May you fall in magma.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 17, 2011, 07:46:07 pm
That may happen sooner or later :P I am in the militia after all.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on February 17, 2011, 07:50:25 pm
That may happen sooner or later :P I am in the militia after all.
Just wait until my turn, just wait.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Luftwaffle on February 17, 2011, 09:45:08 pm
Speaking of stuff, I'd like to enlist in this fort.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 18, 2011, 04:44:39 pm
Okay, I'll dwarf you then. Any preferences?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Luftwaffle on February 18, 2011, 09:41:00 pm
Hmm. -looks at his picture for inspiration-
Butcher might be neat.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 18, 2011, 10:00:39 pm
'Kay, I'll see if I have an empty butcher.

BRRRRIIIIINNNNGGGG!

12TH Granite

OHSHITOHSHIT A GIANT

(http://sadpanda.us/images/373159-ZEQKWG4.png)

Oh wait, why am I worried? We have 7 Axe Lords...


Urist is moving for the kill!

The Giant seems to be interested in mountain climbing... too bad it won't save him.

13th Granite

They clash!

(http://sadpanda.us/images/373174-Q72J3UZ.png)

Urist is just not letting up, and is just dragging this out...

(http://sadpanda.us/images/373175-TS9PJ8F.png)


I fear for her sanity, as she already paralyzed it. There is no need to drag it out like this.

14th Granite

It is over. It took 12 hacks to the head, but the giant finally breathed its last.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on February 18, 2011, 10:32:51 pm
I wonder if Urist #1 has possessed Urist #2 from his jail.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on February 18, 2011, 11:11:24 pm
I wonder if Urist #1 has possessed Urist #2 from his jail.

Does make you wonder what the almighty McDuck is up to down there. *Can't get the imagery of him being played by Liam Neeson out of his mind*
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 19, 2011, 08:23:17 am
Oh, he's complaining about how he can't get something.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on February 19, 2011, 11:17:04 am
Oh, he's complaining about how he can't get something.

Of course he is. He would like to put the hearts of every living dwarf in the fortress into his steel chest.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 19, 2011, 01:06:10 pm
So right now I'm doing a proof-of-concept prymidal casting zone which I'm digging out right now. It's gonna be relatively small, but when it's finished, it can theoretically supply an indefinite amount of obsidian (without pumping! :o 8) )
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Luftwaffle on February 19, 2011, 05:01:47 pm
So right now I'm doing a proof-of-concept prymidal casting zone which I'm digging out right now. It's gonna be relatively small, but when it's finished, it can theoretically supply an indefinite amount of obsidian (without pumping! :o 8) )
Witchcraft!
I look forward to seeing this.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 19, 2011, 09:50:14 pm
Okay, so I need to know one thing before I even attempt to build this and waste my time: Do magma pipes refill? If not, is there a pumpstack already in place for Magmatic Transportation(tm)?

If the former is correct, this will be even easier than I expected. If the latter is correct, and a pumpstack is in place, I can always just re-route the stream when the pipe gets low. However, the latter is a technicality for my semi-megaproject.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Luftwaffle on February 19, 2011, 11:26:05 pm
I believe they do.
"Magma Pools (http://df.magmawiki.com/index.php/Magma_pipe):
Although the name suggests them as pools, they are actually pipes (Unknown why Toady changed the name). They can be found underground, however they rarely reach the upper z-levels (40+). Most end just a few z-levels above the magma sea, though some span up to more than 100 z-levels. Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them. Magma pools will slowly refill themselves, giving the player an infinite source of magma. "
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 20, 2011, 10:00:34 am
Yes they will, though the speed seems to vary.  When we were flooding Ardentdikes we pumped off the entire first level of magma in the pipe I believe at one point.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 20, 2011, 10:08:25 am
Okay then! So my plan will WORK! *cheshirecatgrin*]


Oh, and would everyone be okay with me upgrading to .19? If not, the pods will be a bit harder to make.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 20, 2011, 11:35:51 am
Okay then! So my plan will WORK! *cheshirecatgrin*]


Oh, and would everyone be okay with me upgrading to .19? If not, the pods will be a bit harder to make.

Most of the .19 stuff isn't going to work with old games since it adds new reactions and items.  If you're going to upgrade, you might do better to wait till .20 where actual bugfixes are in.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 20, 2011, 11:37:52 am
Okay then.


UPDATE:


Urist McDuck is screaming and yelling about how he can't store an item of his


I honestly don't understand how anyone can hear him through all that rock.


16th Granite

I have noticed a distinct lack of a Quantum Stockpile for the stone in this fortress. Although I currently lack the dwarfpower
to make one, it would be advisable for the next few to do so when we have migrants.

I have also had myself assigned to the The Bronze Furies, against the commander's wishes. I warned him that if I didn't get
in, he would be sleeping with a floodgate behind his bed the next day.


He let me in.

21st Granite

So, my first month as overseer is coming to an end, and I have decided that, along with make a colony pod, I will make an underground obsidian factory
that requires no pumps. Thankfully, we have a very high up magma pipe, allowing me to use the presure exerted downwards to
simulate flow and true pressurization. (OOC: This is the one thing I don't like about this game. Becuase of the way liquids are handled, you can't
easily force an upwelling of magma through a small pipe like you theoretically would be able to irl.)


23rd Granite

I noticed that the name of the humie civ is "The Fed Union." I wonder if they have
attempted to ally all the races of the world... ;)


CRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNGGGGGGGGGG!!!!!!!

OH CRAP!

(http://sadpanda.us/images/374657-2A7UIHA.png)

TO ARMS, MEN! FOR ARDENTDIIIIIKKKKKEEEEEEESSSSSS!!!!!

OH wait, apparently he just miught have possibly seen a shape that looked sorta kinda like a spider blob thingy.


DAMNIT, DOCTOID!


Lots more complaining from Urist McDuck

(http://sadpanda.us/images/374664-TMZID40.png)




 Sorry about the style of updates, guys. I'm tryiing to trudge along at ~7-14 FPS.

EDIT: 30th Granite

Muthkat has decided to call himself "Luftwaffle" for some unexplored reason.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on February 20, 2011, 08:34:49 pm
"Dammit Megaman! I'm a Doctoid not a zoologist!"
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Megaman3321 on February 21, 2011, 01:09:23 pm
I'm really sorry everyone, but I can't continue playing. Just act as though my turn didn't happen (I literally didn't do anything)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: NightmareBros on February 21, 2011, 01:44:51 pm
Okay then, it's Akaros turn.
And then it's Urist Imiknorris if he doesn't show up.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 21, 2011, 02:09:21 pm
Alrighty.  I'm going off the assumption that the save in the first post is still current.  DLing now.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 22, 2011, 01:01:32 pm
It's bloody hard to be a carpenter.

(http://i.imgur.com/USbG5.png)

Sure, we mock the cheesemakers, the milkers, the lye makers.  They're useless, and we all know it.  But us carpenters work with the foulest and undwarfiest substance of all: wood.  By all rights we probably would have been cast out of the mountainhomes long ago if not for one thing.

You need us.

I can count on one finger the number of stone and steel beds I've seen.  It was made in the depths of a dark mood by a maddwarf who has never quite recovered.  These days he still only eats cheese and only drinks water.  But other than his creation, no one has been able to make a proper bed out of anything but elf-shit, as you call it.  So you torment us with one hand, and yet with the other you beg us for beds, for barrels, for bins.  Bastards.

And the worst part is that you still don't understand us!  You call us elf-humpers, tree-lovers, but that is exactly the opposite of what drives us in our terrible craft.  We do not work for the love of the material or the craft.  We work to subjugate it.  To make the wood understand that it will bow to the stone and steel.  To make the elves understand that their precious forests mean nothing to the children of the earth.  We are soldiers, and our war against wood will go on, and on, and on.

---

I came to Ardentdikes to find my mentor, a brave man named Akaros who had come to see the glorious fortress rebuilt, and to bring its forests to heel.  But when I arrived, no one could tell me what had happened to him.  Some of them spat at me once they heard what trade I had learned and refused to say anything to help my quest.  It was only after I dug into the archives that I found any mention at all.

(http://i.imgur.com/SZeoj.jpg)

Armok-be-damned.

There was no explanation, no accounts of his death.  I could not even find where or if he had been entombed.  But he was dead.  I was stunned.  Shocked.  And then a girl in a leotard and mask came over, threw a bunch of ribbons at me, pronounced me overseer of the place, and disappeared.

I already hate this damned land.

But, apparently the assignment was real.  So, first thing I ordered was the war on trees to begin.

(http://i.imgur.com/phHUK.jpg)

I drafted three lazy shiftless dwarves to begin the slaughter to fuel my craft.  I had a special plan for all of the wood I would reap.

Meanwhile, just learning the layout of Ardentdikes was confusing to all bloody hell.  For example, what the heck was this meant to be?

(http://i.imgur.com/IbEeP.jpg)

I also ordered the first of my rooms to be built.  Naturally, everything in them will be make out of wood.

(http://i.imgur.com/u11ot.jpg)

Unfortunately I found out something else about Ardentdikes.  People here are f***ing busy.  There's about 50 of us, but of those the soldiers don't work, McDuck is only spoken of in hushed tones if at all, and dwarves are still wandering off to drink and eat when they feel like it.  I hate to say it, but my plans requires more.  I need... migrants.

---

OOC:  So, those are the opening moves, I should have another update tonight once things really get rolling.  Promise. ;)

Edit:  Oh crap, now I really want to try and pull this:

(http://i.imgur.com/LwDuC.jpg)

But what it might unleash terrifies me.  Honestly, being in a fortress with so many levers that could just wipe the whole place out scares the shit out of me.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: bayar on February 22, 2011, 01:55:05 pm
The answer. You must know the answer.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: JacenHanLovesLegos on February 22, 2011, 02:16:15 pm
No. He must know the question.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on February 22, 2011, 02:41:21 pm
Meanwhile, just learning the layout of Ardentdikes was confusing to all bloody hell.  For example, what the heck was this meant to be?

(http://i.imgur.com/IbEeP.jpg)

That's where Frosty practices her transformation sequence.

Ok, long ago, before the cataclysm, there was a lot of peer pressure to keep Ardentdikes's expansion decorative. That's a fancy marble dig.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Maquox on February 22, 2011, 04:50:23 pm
It is truly amazing how we can all play this even though no one really understands what is going on... with anything.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 22, 2011, 06:47:33 pm
I'm really sorry everyone, but I can't continue playing. Just act as though my turn didn't happen (I literally didn't do anything)

I'm sorry to hear that :(

Lots of stuff

Looks to be a good start there!

Also, that is the best lever ever.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 23, 2011, 04:01:49 am
So, update is in the works, but the rate of play/FPS is slow enough that i"m going to put it up tomorrow just so I have enough stuff to write about.  And for Armok's sake, the number of jobs just left unfinished in the jobs list is massive.  My masterwork wood project is going to go nowhere at this rate.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: vrga on February 23, 2011, 06:57:15 pm
how do you get the ingame font to be so very nice?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 25, 2011, 03:17:49 am
@vrga It's part of Ironhand's Graphics Set.  It's in the modding forums somewhere.

So, I'm having the same FPS issues as the last couple of people.  I'm varying between 6-11 FPS, which means that each month takes a looooooooooong time.  Fortunately the weekend is finally here so I can devote more time to running this, but the pace is still slow. One way or another though I intend to bloody well finish this this weekend.

NOTE: Currently imgur is down so I will be replacing the bracketed sections with pics later once the site lets me upload again.

12th Granite

Oh for Armok's sake.

[img of ettin arriving]

I was ready to pull everyone inside and lock up until I knew more about our military's state, but as soon as The Furies heard the news, they were out the door in the blink of an eye.

Meet Teme Rithmabese Thram Rithod, or Teme Motherpetal the Persuasion of Adventuring.  And here I thought Ardentdikes was a stupid name.  This ettin must be a sissy or something.

He's met by one of Ardentdikes' champions known as the... Animal?:

[img of Ast Othlestdomas]

It takes a while before the rest of the squad arrives, but the outcome never seems to have been in doubt.  The "Animal" is rippng the ettin apart.  With her teeth.  With the rest of the squad's arrival, it just becomes a brutal messy beatdown.

One hell of a way to meet Ardentdikes' finest.

[NOTE: DO NOT EXAMINE THE ETTIN'S CORPSE WITH THE 'K' BUTTON!  YOUR GAME WILL CRASH!  Please advise for a way to make sure no one accidentally does that in the future.]

22nd Granite

The switches.  They got to me.  All of them, just sitting there, waiting to be pulled.  Worst of all was Point 42.

[img of switch again]

It had the answer!  I... I had to pull it. 

And nothing happened.

...

I feel kind of cheated.

6th Slate

Work continues on the vast number of jobs left behind by the magical dwarf-girl, slowly shrinking the list and bringing me closer to getting the treecutters I need for my mission.  I drafted two more lazy buggers as part time cutters, and it's looking like we're going to finally start cutting these buggers down.

18th Slate

Migrants.

[img of migrants]

One proclaims himself a high master soaper.  After being beaten with a chunk of wood, he also admitted that he knew his way around leather.  After another beating, he clarified that he didn't mean it the way I thought he had.  He can make more socks, which is apparently pretty important here.  After conferring with a tailor, he confirmed that wooden socks "were a stupid bloody idea."

15th Felsite

One of our doctors died today.

[img of doctor]

He was doing masonry on one of the new towers and apparently sealed himself off after building a wall where his exit was. Well, that does explain where all the screaming had been coming from when I was outside earlier.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 26, 2011, 09:23:46 pm
16th Felsite

Elves.

(http://i.imgur.com/QS42w.jpg)

Rotten freaks.  But given how slow woodcutting is, I need their supplies.

You win this time, elves.  But I will see your corpses impaled on wooden spikes someday.

Also, we had a really stupid kobold try to get into Lesser Ardentdikes.  The elves made a pincushion of him.

20th Felsite

Hm.  One of the dwarves has been taken by those mysterious moods.  Having looked at the records, these moods have produced quite a massive list of amazingly valuable artifacts, so I guess I can't argue with the results.  As usual though, there's far too few that have been made out of wood.

22nd Felsite

An ambush!

(http://i.imgur.com/J0XWz.png)

The Furies are out and running when the leader plows straight into another ambush!  This group had been hiding next to the entrance, and jumped out of hiding at the leader.  This had all of the effect of throwing feathers at a charging bull.  Several splattered enemies later, the Furies go back to their barracks.

11th Hematite

NO WOOD?!  YOU'RE F***ING ELVES!  WHERE IN THE THRICE-DAMNED BEARD OF ARMOK IS THE WOOD?!

(There is a break in the writing here.  Then, in less messy handwriting...)

Well, this is a little embarassing.  I admit I got awfully worked up when I noticed the elves hadn't sent any wood.  I might have yelled and screamed a little.  And I may have told the Bronze Furies that the elves in the depot were demons that needed to be slaughtered.

(http://i.imgur.com/ATmZs.png)

Oops.  The Furies did spare the animals though.  I think they wanted to save the camels as mounts.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Kogut on February 27, 2011, 04:58:49 am
Note: not enough supplies -> dead merchants -> low profits -> even less supplies ->
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on February 27, 2011, 12:10:39 pm
We have so much leftover elf caravan junk on our map now...we should flood the overworld with MAGMA!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Akaros on February 27, 2011, 12:14:07 pm
Note: not enough supplies -> dead merchants -> low profits -> even less supplies -> MORE DEAD ELVES!

FTFY
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Blurk on March 03, 2011, 07:13:53 pm
Note: not enough supplies -> dead merchants -> low profits -> even less supplies ->

it doesnt matter, the elves died, whats the worse that could happen?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: JacenHanLovesLegos on March 03, 2011, 07:43:38 pm
With elves its this:

Not enough supplies ----> Dead Merchants -----> More exotic animals -------> Dead Merchants
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 06, 2011, 09:28:22 am
How's the cleanup going Akaros?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on March 07, 2011, 07:13:07 pm
I think I'd like to sign up for a second turn, if that's okay.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 08, 2011, 08:05:36 am
I think I'd like to sign up for a second turn, if that's okay.

Certainly.  Hopefully we don't have more players disappear on us between then and now.

Hint, hint Akaros.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 09, 2011, 12:01:33 pm
All right, it looks like Akaros hasn't even logged in since the 27th, so I'm going to have to say it's Urist's turn.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Urist Imiknorris on March 09, 2011, 05:06:45 pm
I'll start this weekend.

EDIT: Is 31.21 okay?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 09, 2011, 05:36:10 pm
I'll start this weekend.

EDIT: Is 31.21 okay?

It's fine with me.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Urist Imiknorris on March 11, 2011, 04:09:26 pm
Save has been got and I'm starting now.

EDIT: The save isn't showing up.

EDIT2: Skip me.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 12, 2011, 10:38:34 pm
Save has been got and I'm starting now.

EDIT: The save isn't showing up.

EDIT2: Skip me.

:( That makes it poeticwatcher's turn.

Did you ever get the save to show up, Urist?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Urist Imiknorris on March 12, 2011, 10:54:16 pm
Nope.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: bayar on March 13, 2011, 05:45:41 am
Take me off the list if it's gonna upgrade to .21 . Haven't been able to play the new release yet.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 13, 2011, 10:37:16 am
It shows up for me, do you want me to try repacking it?



And we might not be upgrading, bayar, if it's causing too many issues.

Edit: Nevermind, it freezes as soon as I unpause.  I think we'll have to avoid upgrading for now.
Edit2: It only freezes if I try to replace the raws, so...no replacing the raws I guess.  My first question stands for you then, Urist.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Urist Imiknorris on March 13, 2011, 06:41:17 pm
Nah. I would have to wait a while (week or so) to play anyway.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: mrbobbyg on March 14, 2011, 09:01:58 pm
I'm still on .18, because I got addicted to dungeon crawl.

And, I am also totally ready to pull that lever.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 16, 2011, 05:41:05 pm
Okay, poeticwatcher is still too busy, so that brings us to Rentorian
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: NightmareBros on March 16, 2011, 07:16:30 pm
at this rate we'll blow thow the hole list and nobody will have played

we can't let this fort die ingloriously at the hands of computer problems guys
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Rentorian on March 17, 2011, 11:41:05 am
Sorry for not responding quickly, I have a couple projects and a midterm coming up so you'll have to skip me.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Pukako on March 18, 2011, 03:35:30 pm
Put me on the list to run this place if possible....

I've forgotten what the main issues are, but nothing I can't make worse, I think...
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 19, 2011, 09:15:20 am
Sorry for not responding quickly, I have a couple projects and a midterm coming up so you'll have to skip me.

Aw, okay.  That brings us to Di, then.
Put me on the list to run this place if possible....

I've forgotten what the main issues are, but nothing I can't make worse, I think...

Done.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Zeocin on March 19, 2011, 02:34:16 pm
Is Di a bad enough dude to defeat Re'al Lyphe and rule the dwarf fortress?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Pukako on March 21, 2011, 12:47:33 am
To work out if I wanted to be part of this, I downloaded the most current save last week and had a look.

WHAT THE H%LL IS GOING ON???

It's..... I'm out of words.  Why? What? Why all the dead bodies EVERYWHERE? Why the strange arcane fort that MAKES NO SENSE?

I unpaused it, set 'pick up rubbish from outside' - one dwarf started picking up rubbish. That's all. The rest were doing .... something...

Also, a giant arrived, wandered in, and got killed by a copper pick in a weapon trap.  A rotting giant corpse no one cares about right in the middle of the entrance seems very appropriate.

Looking forward to my turn...
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Glacial on March 21, 2011, 11:47:32 am
I unpaused it, set 'pick up rubbish from outside' - one dwarf started picking up rubbish. That's all. The rest were doing .... something...

Industry.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Pukako on March 21, 2011, 04:05:24 pm
I unpaused it, set 'pick up rubbish from outside' - one dwarf started picking up rubbish. That's all. The rest were doing .... something...

Industry.

It more seemed to involve dropping rocks in the middle of nowhere then going back to get more.  The Palace guard are pretty impressive, though.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 23, 2011, 07:07:23 am
All right, no Di, so on to Korva.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 23, 2011, 08:45:34 am
Acknowledged. I'm grabbing the savegame off the front page now and will start having a look at things after lunch.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 23, 2011, 10:14:18 am
Right, this is my first succession game so I have a question. I'm using Mayday's tileset, but even after replacing the save's graphics folder with my own, some of the graphics are still borked. Would replacing all the save's raws fix this, and if so, is this an unmodified 31.18 game? Don't want to mess anything up, I can live with the slightly borked graphics if a raw update would be problematic.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Dariush on March 23, 2011, 10:44:18 am
I'd like a turn. Let's see what changed in those ohgodhowmany years... :)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 23, 2011, 10:52:06 am
Right, this is my first succession game so I have a question. I'm using Mayday's tileset, but even after replacing the save's graphics folder with my own, some of the graphics are still borked. Would replacing all the save's raws fix this, and if so, is this an unmodified 31.18 game? Don't want to mess anything up, I can live with the slightly borked graphics if a raw update would be problematic.

You should be able to replace the save raws with the Mayday ones without any issue, the game was made with standard raws so people could swap tilesets.  There does seem to be an issue with upgrading, but I suspect that's due to the changes in the raws from 31.18 to 31.21.
I'd like a turn. Let's see what changed in those ohgodhowmany years... :)

Done.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 23, 2011, 06:13:31 pm
Journal of Korva Rinulaban

1st of Granite, 1068

I should've kept my big mouth shut last night. You know how it goes: New Year's party, booze flowing even more freely than usual. Well I clambered up on a table and gave a speech. I'm rather blurry on the details because I passed out in the end, but I seem to remember some bits about "cleaning up messes" and "for the glory of our Ardentdikes". Either it was a good speech or everyone was even more drunk than me, because this morning that lass Frosty comes to my room chipper as you please and says I'll be the one running things for this year. I was right sure she was pulling my leg, but no, she was serious as an axe to the neck. So I went and stuck my head in a bucket of cold water and had a look around our home to see what's what. I can handle this, right? Can't be harder than fending off a siege or giving a beast from the deeps what-for. Ha, bet that claim will come back to bite me in the arse.


Later:

For the love of Sirab, this place is confusing. I've lived here for years and now I see I don't know my home half as well as I thought it did. Half-finished projects are tunneled into the ground here and there and I have not a bleeding clue what they were intended for. Stockpiles are strewn about at random. Our workshops have a big backlog of orders for stuff like copper helms and lead toys. What looks like a former storage room two levels down is full of smoke and I don't know why. This won't do. On the bright side, we have booze and chow enough to last us for years, and plenty of living space too.

So I had everyone lined up in the dining hall for a head-count, another speech and my first set of orders. All tasks are suspended until I figure out who's doing what and why. Work on the western fortifications can continue, that's a good, sensible military project. No one is to touch any of the junk cluttering the surface, we've enough to do inside here without picking up old goblin socks. Or goblin guts, for that matter. Once the marksdwarf tower is done, we'll see about reorganizing our stockpiles.

For the record, there are 52 of us currently living at Ardentdikes. Everyone said they have a room of their own, but many of the better quarters are empty so I'll take requests for moving. Sirab knows everyone here has earned some comforts after all we've been through together.

Now, let's get those fortifications up before more of the green blighters show up. It's only a matter of time.




OOC note: I'm overwhelmed and amused all at once. :D My original plan was to go for a slightly loopy miner who wants to live in a mined-out vein away from the fort where she can "hear the stone sing", but then I picked a pessimistic soldier instead to "instill some order". I've not really finished looking around yet, still need to check all the notes for levers and whatnot. But I should be able to properly start playing tomorrow.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 24, 2011, 08:42:26 am
Journal of Korva Rinulaban

15th of Granite, 1068

As we were working on the marksdwarf tower, a cry of alarm went up:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD1.jpg)

The Bronze Furies rushed out to meet the thing. Urist Melbilamkin was the fastest and made short work of it before the rest of us could so much as get a swing in. I'd have loved to wet my own axe in cylcops blood, but there'll be other battles to fight. On our way back to Ardentdikes, we spotted our absent squadmate Avuz in a rather embarrassing position:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD2.jpg)

Azuv you kobold-brain! You can sit there and stew and think about the proper order of building things for a while.


1st of Slate, 1068

Onul Idengatin, one of our doctors, suddenly ran off in the typical manner of a dwarf struck by inspiration. I eagerly await her creation. They say she was a carpenter in her youth so it'll probably be something wooden. If it's a bed, I'll have it placed in her room. If it's a crutch, I'll club her over the head with it.


20th of Slate, 1068

Nine new migrants have just arrived! Good, we are always in need of more hands, even if none of them possess any noteworthy skills.

Onul has finished the artifact she had been working on so feverishly and proudly presented it to us:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD3.jpg)

I have allowed her to put in in her room.

Also, the marksdwarf tower has been completed according to the plans left behind by a previous overseer, now it's time to work on the stockpiles. I spent a few days looking over what is stored where, and where I want it to be. I mainly left the stockpiles in our last-ditch retreat of Lesser Ardentdikes alone, but in the main fort there is a lot of hauling to be done now.


12th of Felsite, 1068

Sirab help me, but I got a morbid laugh out of finally noticing that there are two diplomats still hanging around our fort. Why morbid? Well, the mayor they want to talk to about trade arrangements is our mad old Seer, Urist McDuck, who is sequestered away in his lavish bunker and not coming out anytime soon. I told them as much, but they just gave me a blank stare and mumbled about "proper procedure". As a military dwarf I'm all for that, but running into Duck's axe does not meet the definition in my book. They asked me why we don't just replace him. Ha! You don't "replace" a living legend. He is a symbol of all that Ardentdikes has been through


16th of Felsite, 1068

Three kobold thieves have crept into the fort! The Furies chased them out, making mincemeat out of two of the little pests. I should have some guard animals chained up by the entrance. The yearly elven caravan arrived on the horizon shortly afterwards, so we marched out to escort them. Not that we really need more junk to clutter our home, but I want to see if they have any interesting animals with them this year.


28th of Felsite, 1068

Goblins! The small ambush party was hardly worth charging to the gates for, but they provided a brief distraction from our daily work.

Our broker, Deviled, bartered a breeding pair of wolves off the elves before deciding to go for a bite to eat -- and then a drink -- and then a nap. There are some other interesting beasties among the caravan's cargo so I hope he gets his arse back to the depot before the elves decide it's time to go.

That one room on the second underground level is still full of smoke, and there is steam rising from the northeastern part of the magma moat. Why? No one can tell me. Just another curiosity in Ardentdikes.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 24, 2011, 10:45:06 am
Actually, the smoke is from an artifact that's on fire. You'll have to flood the room to put it out.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 24, 2011, 07:11:47 pm
Yeah I suspected as much though I didn't look closely enough to find the offending object. Here's the rest of the year.



Journal of Korva Rinulaban

6th of Malachite, 1068

Tsarvash, the elder son of my squadmates Urist and Mafol, was seen running off to the workshops with the typical glee of sudden inspiration in his eyes. I wonder what he will make for us.

As we are in the process of hauling out junk to the atom smasher that one of my predecessor was kind enough to build, I have made it a priority to examine all the clutter in the hospital. One of the bedrooms contained items with dubious beast fluids on it so I ordered it locked shut. There are also two potentially tainted items square in the center of the hospital. We will build walls around them, just in case.

The reassignment of living quarters is complete, and our engravers are busy smoothing out the rooms on the eighth sublevel. While we are at it, I ordered my room cleaned of loose rock and statues of Sirab and Ritas installed there. The statues were rather crudely made by clearly inexperienced hands, but they will do for now.


14th of Malachite, 1068

Another group of eight migrants have found their way to Ardentdikes. Again, none of them possess skills of special value for us, beside one talented metalcrafter if we ever feel any need for such things. Right now, it's off to join the hauling team for all of them while I see about finding them some decent quarters.

Hm. I am told Tsarvash apparently demands "body parts" for whatever he's working on. By Sirab's molten blood, lad, we have the remains of dozens upon dozens of creatures strewn about and around our home! That's not good enough for you? There's not a single useable bone among the mess? Fine, I will have someone slaughter you a cow or something. You'd better make us something good for the trouble.


27th of Malachite, 1068

When I said "something good", I was thinking of a statue depicting our victories, or a weapon rack, or even a door. What Tsarvash created, though, was this:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD4.jpg)

A floodgate. Granted, it's probably the finest floodgate ever made -- our broker estimates its value at a grand total of 105,600 Dwarfbucks. And yes that is a very fine rendition of the founding of Ardentdikes on it. Maybe I or a future overseer will figure out a good use for it. And Tsarvash's now-legendary skills as a mason shall be put to use making some better furniture for our quarters.


16th of Galena, 1068

The human caravan has been spotted on the horizon. I doubt they carry anything we could possibly need, but we can always pawn off some of our junk to them. I'm marching out with the other soldiers to ensure a safe arrival.


1st of Limestone, 1068

Half of my year as overseer of Ardentdikes has passed now, and quite uneventfully too. There was not even a goblin ambush or even a single thief to spice up our day in the wake of the caravan. We are making progress on clearing out random clutter and rocks out of the living quarters and dining halls, at least, and the entryway to the fort is passable again without tripping over anything. I don't want any civilians stumbling over some dead goblins's trousers and falling face-first into our weapon traps.

I am not amused at trying to keep track of all the more-or-less hidden spots where our dwarves are dumping junk, though. By now I think I have found them all and ordered the piles to be moved to the smasher instead. That contraption is a thing of genius.


9th of Sandstone, 1068

While in the process of caging the animals who had accompanied this year's migrants, we heard a maniacal laughter ringing trough the halls. Dariush, our legendary miner, was gibbering to himself as he made for the workshops. A textbook case of possession! I will make sure to keep a wary eye on him till this is over. You never know what those strange spirits drive their hosts to do, and demand.


21st of Sandstone, 1068

As the spirit left him, Dariush dazedly staggered out of the mason's workshop pushing a fine armor stand along:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD5.jpg)

We could put that one in our training room, but I decided to give it to Dariush for his own quarters. He deserves it after the ordeal and all his hard work.

In the meantime, I have begun sorting through our piles of armor and weapons and designating the lowest-quality gear for meltdown or dumping. Lielac, our armorer, will get busy cranking out new suits of steel armor to practice her skills.


2nd of Timber, 1068

Another group of migrants came to Ardentdikes today, including a family of four. I greeted them personally, inquired as to their skills, and assigned them quarters and duties. While none of them are particularly remarkable, they strike me as proper, hard-working dwarves. And that is exactly what we need.


17th of Timber, 1068

Despite the fact that the Mountainhome's trade liason is still waiting for a word with Urist McDuck (no matter how many times we tell him it is not going to happen), the yearly caravan has arrived -- and with a good haul to boot. We do not truly have need of anything, but I had Deviled trade for all the metal bars, gems and bolts they had. Maybe a future overseer will make good use of the metal and gems in a grand project for the greater glory of Ardentdikes.

Some kobold thieves made the last mistake of their lives trying to rob from us during the trading. Ha! The Furies need only sneeze, and the pests explode into a dozen pieces. Still, I really need to get some guard animals chained up in the entryway. Who knows when a kobold might get a lucky shot in with his dagger or grab an unattended child, Sirab forbid.


16th of Moonstone, 1068

While the snow and icy rains are uncomfortable to be out and about in, one has to admit that this weather has its good sides, too: it does a fine job at washing away the blood, ichor and other assorted fluids. None of us is so keen on doing that work ourselves.


17th of Opal, 1068

Today we celebrate the birth of Lor Avuzostath's new daughter! Lor and her husband were among the migrants who arrived in spring, and have settled in well by now. The proud parents have decided to call the girl Zefon Ifindeler. "Hardysteels" is a fine dwarven name, and the lass looks strong and healthy all right.


17th of Obsidian, 1068

As the atom smasher destroys another pile of garbage with a satisfying crunch, I have decided to give us all the rest of the month off. Everyone has been working almost non-stop over the year, and while hauling rubble and refuse is as brainless as it gets, it was hard enough work. At least now we can enjoy our quarters and dining halls without tripping over loose rock, and the stockpiles are in order as well.


30th of Obsidian, 1068

And so the year ends. It was surprisingly uneventful, with no more than that cyclops, a single ambush and a few thieves to entertain us. Or I should say, entertain my squadmates. Administrative duties have kept me so busy that I didn't get a single swing of my axe in this year. Still, I am relieved that none of us came to harm. For my successor, I have drafted an overview of our resources as of today:

(http://i36.photobucket.com/albums/e33/Feralan/Ardentdikes/AD6.jpg)

Some of the migrants who came to live with us this year have the makings of decent soldiers, if anyone feels the need to draft another squad (not that the Furies can't handle anything that the goblins might throw at us). Good luck. Now, I will head down to our barracks and go back to doing what I do best: soldiering.




I will upload the savegame tomorrow, now bed is calling me rather loudly. Three pointers for the next player:

1) I halted all farming since the food stockpiles are overflowing and we have a huge amount of drinks and prepared meals. Even considering that Urist McDuck has a good chunk of those supplies in his bunker, I don't think farming will be necessary for a good while.

2) I believe I found and removed all garbage dump zones, so the atom smasher should be the only active one now.

3) I left most of the population idle (or eating/drinking/sleeping) so whoever goes next can jump right into whatever crazy plan you want to embark on. ;)


Now that I know the fort, I wouldn't mind a second turn in which to tackle some ideas of my own. That "battleaxe" in the south is just begging to be used for something, for one ...
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 24, 2011, 07:19:34 pm
Wait it's my turn already?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 25, 2011, 03:32:18 am
The save:

http://dffd.wimbli.com/file.php?id=4027
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 25, 2011, 07:12:51 am
Wait it's my turn already?

Looks like.  That was an amazingly quick turn for all the FPS issues we've been having.  Yay for cleaning up!  Ardentdikes kind of needs it at this point...

Now that I know the fort, I wouldn't mind a second turn in which to tackle some ideas of my own. That "battleaxe" in the south is just begging to be used for something, for one ...

Shall I add you on to the end of the list?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on March 25, 2011, 07:49:15 am
Sure! Thanks.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 25, 2011, 04:07:29 pm
I'l get the save and start in a minute.

Edit:got the save.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 25, 2011, 05:14:52 pm
Who disconected the flood lever

Edit:We got a mood.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: bayar on March 28, 2011, 12:28:15 pm
Could you please, PLEASE give us some more detail in your updates ?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: KJC3 on March 28, 2011, 12:59:42 pm
Been following along with this succession game, and I have to say it's been quite hilarious at times.

If I can get my cave legs back under me I may eventually humbly request a turn.  In the meantime, if I could be dorfed I would be quite content, perhaps even happy or ecstatic.  Any random munson will do.  In fact, you can go ahead and name him "Munson".  Thanks!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 28, 2011, 03:28:22 pm
Could you please, PLEASE give us some more detail in your updates ?
Its probably good that I don't because my computer overheats and shuts off when I try and save sometimes.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 28, 2011, 05:54:45 pm
Its probably good that I don't because my computer overheats and shuts off when I try and save sometimes.

Sounds like you need better cooling!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 28, 2011, 06:13:53 pm
Its probably good that I don't because my computer overheats and shuts off when I try and save sometimes.

Sounds like you need better cooling!
[/quote]I use a laptop. A oldish one.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Wastedlabor on March 28, 2011, 10:12:44 pm
Rather than being dorfed again, could I have a dwarf's profession set to "Storyteller"?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on March 31, 2011, 07:07:18 am
How's it going, Deviled?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on March 31, 2011, 01:42:20 pm
I'm going to have to pass my turn, real life's knocking on my door.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: bayar on March 31, 2011, 02:21:36 pm
Gonna take a look at the fort tomorrow.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 03, 2011, 12:30:53 pm
Gonna take a look at the fort tomorrow.

How's it going bayar?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: bayar on April 03, 2011, 02:19:38 pm
To be frank, I don't understand anything inside the fort. Trees in the magma, underground trees in magma, sea of infection, flooded chamber with troll corpses...

Better skip me unless you want someone that would just dig into the Magma Dike and call it a day.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on April 03, 2011, 02:49:30 pm
The thread describes the hows and whys of things pretty well, though even as someone who followed it from the beginning I found the fort a tad confusing so I just did some basic work. :p

Let's keep this alive, folks! Maybe a "project: drain the flooded parts of Greater Ardentdikes"?

Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on April 03, 2011, 06:17:29 pm
What flooded bits.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 04, 2011, 08:03:47 pm
To be frank, I don't understand anything inside the fort. Trees in the magma, underground trees in magma, sea of infection, flooded chamber with troll corpses...

Better skip me unless you want someone that would just dig into the Magma Dike and call it a day.

At this point in a succession game the fortresses are always pretty messy.  But we can move on to Luftwaffle.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: NightmareBros on April 06, 2011, 12:09:30 pm
Oh lord, I lose internet for a week and this goes to the second page.

This isn't a good omen, guys.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Pukako on April 07, 2011, 11:58:20 pm
The closer it gets to my turn, the more worried I am that REAL LIFE will intrude in some unimaginable way....

By the way, can anyone point me to a place that tells me how to post photos, etc in this forum? Still quite new in some ways and can't work it out...
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: FearfulJesuit on April 08, 2011, 01:24:51 pm
I might take a turn... it depends on how well my school computers can handle this, because Zefon knows my netbook won't be able to.

Also, I just spent 2 hours reading this. It is amazing.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: NightmareBros on April 08, 2011, 03:00:03 pm

Pukako, just use the img /img tags. (insert image button - Looks like a picture frame?)
For an online place to store the screenshots? any common one will do, so long as their not prone to pruning their images.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 09, 2011, 07:17:23 am
All right, Luftwaffle isn't responding so...on to the ineffable Duck!
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on April 09, 2011, 05:44:27 pm
I'm pretty busy this weekend, but I may be able to get something posted before Monday.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on April 11, 2011, 05:54:57 pm
Late in the evening, long after most dwarves had retired for the night, the three dwarves of the Ardentdikes Provisional Governing Council sat in one of Ardentdikes' cavernous dining halls.

"I've been receiving numerous complaints about high unemployment," said Deviled Shetbethimush, the fortress bookkeeper and broker.

(http://sadpanda.us/images/433803-09GJXH1.png)

"If we don't find jobs for our citizens, we're likely to have a riot on our hands."

"We've been over this before," said As Kubukneth, the manager. "Korva didn't leave any production orders! I can't just start assigning tasks to random dwarves! We have to follow the proper protocol."

"To hell with your protocol!" said Commander Xenos. "I'm really not looking forward to having to lead the Bronze Furies against our own people."

"Well I don't see you offering any solutions," As shot back.

"I'm sorry to interrupt, gentledwarves," said Zan Ingishtobul, the Chef de Cuisine, bearing a steaming platter, "but I thought you might like some refreshment." He placed the platter on the table.

(http://sadpanda.us/images/433805-EFRW3FV.png)

There was a chorus of "Thank you"s, and Zan bowed and withdrew. The Council members began to eat.

"I still think," said Deviled, in between bites, "that we should just set them to work making shoes."

"We've already had that discussion," said As. "Regardless of your intentions, everyone will see it as a ploy to steer funds to shoe-salesdwarves -- like yourself."

(http://sadpanda.us/images/433806-BQB4WUU.png)

"We'd still end up with a riot on our hands."

"All I'm saying is--"

Deviled was interrupted by a whooshing noise, followed by a thump.

"What was that?" asked Xenos, reaching for his axe.

"It came from over there," said As, pointing to a dark corner.

The three dwarves peered at it.

"There's something on the floor," said Xenos. "Some sort of container." He walked over and picked it up. "It's made of wood," he said, "and there's something inside it."

"Hang on," said Deviled, "this sounds familiar." She heaved a great book out of her pack, placed it on the table, and began flipping through it.

"What is that?" asked As.

"It's contains the logs of all the Overseers of Ardentdikes," she said, scanning the pages. "Ah ha! I found it."

She read from the book:

"Two days ago, he locked himself away with half the food supplies," the mayor told me, sounding nervous. "But don't worry, you can still pass orders to him through a convenient system of tubes we've devised. We call it the Inta--"

"This must the system that TaeQuebb Inkycrow used to communicate with the fort while he was manager," Deviled explained. "Look at the ceiling -- is there some sort of opening there?"

"Yeah," said Xenos, "there's a tube sticking out. It looks like this thing fell right out of it."

He brought the container over to the table and pried it open, revealing a rolled up note.   Deviled picked it up and started to unroll it.

"Someone... wants us to make gloves?"

(http://sadpanda.us/images/433807-MQ4T6H5.png)

"Wait a minute," said As. "If this comes from TaeQuebb's old sanctum, then it must have been sent by..."

They all looked at the signature at the bottom of the note.

(http://sadpanda.us/images/433808-WTR2KEC.png)

They sat in silence for a moment.

"So... what should we do?" asked Deviled.

"I say we ignore it," said As. "What business does that lunatic have telling us what to do?"

"I don't know," said Xenos. "The stories they tell about McDuck..."

"They're just that: stories," said As. "All that talk of visions is hogwash."

"They say that he killed nearly thirty trolls, ending the occupation of Ardentdikes," said Xenos. "And that he single-handedly slaughtered an entire platoon of goblins -- all with no military training. No normal dwarf could do that."

"You're just saying that because you have never managed such feats, despite your vaunted axe."

(http://sadpanda.us/images/433809-I6OPNQX.png)

"Look," said Deviled, "we need to give people some work, and it can't be shoemaking (although really it should be shoemaking). Why not make some gloves?"

"I agree," said Xenos. "You're outvoted, As."

"But... but protocol..."

"He is, technically, the mayor," Deviled pointed out, "and as such has authority to issue production orders."

"Fine," said As. "But what are we going to tell people when they ask us why? 'Oh, an old maddwarf told us to'?"

There was another whoosh and another thump. Xenos went over to the corner and retrieved another container. He opened it and pulled out a note.

"'Because you'll be handling some unpleasant stuff','" he read. He and Deviled looked at As.

"This is nothing more than a coincidence, you know," As said. "But fine, we can use that reason. I'll file the orders first thing tomorrow."

"Alright," said Deviled, "shall we adjourn the meeting, then?"

"Yes," said Xenos.

"Yes," said As.

The three of them stood up, said their goodbyes, and headed off to bed.


I had hoped to put up a more substantial update, but was thwarted by the dread Blue Screen.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 11, 2011, 07:23:54 pm
Ardentdikes lives again!

Amazing, McDuck is still mayor.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Korva on April 12, 2011, 09:30:46 am
Yeah that amazed me to no end as well. It's awesome and oddly appropriate.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Deviled on April 12, 2011, 10:34:00 am
This is going to be great. Shoooeeesss
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on April 13, 2011, 07:56:27 pm
The evening after the orders came to produce gloves, the Provisional Governing Council met again.

"I've put in the orders for gloves," said As, "and a few dwarves are working on them. But it's hardly enough to solve our unemployment problems."

"Perhaps," said Deviled, "we could produce some shoes, to go with the glo--"

She was interrupted by the sound of a canister dropping out of the tubes. Xenos picked it up, removed the message inside it, and handed it to Deviled.

"It's a list of orders," she said, looking over it. "As soon as the gloves are done, McDuck says we should start hauling all the corpses and detritus in the fortress to the pulverizer Korva built."

"That'll be a lot of work," said Xenos, "but at least it will free up some space in our storerooms. And it might make the place smell nicer."

"Even if we get rid of all the refuse, it won't be enough," said As. "There is simply not enough room in our stockpiles to store things in any reasonable fashion. This garbage-hauling scheme is nothing more than make-work."

"Actually," said Deviled, "it looks like he's thought of the space problem. He also says we need to produce as many bins as we can."

"So? You know as well as I do that we don't have enough wood to produce a substantial number of bins."

"But we do have a lot of useless metal," said Deviled. "It's not like we use copper or lead for anything useful. Plus, forging bins from metal will keep our blacksmiths in practice."

"Fine," said As. "Does he have any other orders for us?"

"He says we need to bring all the herbivores to pastures, so that they don't starve to death."

As gave a derisive laugh. "That's absurd! What a maddwarf. Those animals have been in cages for years and none has starved to death yet. Why do we suddenly have to let them graze?"

A whoosh and a thump indicated the arrival of another message. Deviled retrieved it and read it aloud.

"'The world is changing.'" She looked pointedly at As.

"Alright, I'll give the orders," he said. "But I still think it's a dumb idea."

"Okay, shall we adjourn then?" asked Deviled.

"Yes," As said.

"Sure," said Xenos, "but I'm gonna stay here and finish my drink." He gestured towards his tankard.

"Okay," said Deviled. "We'll see you tomorrow."

"Goodnight," said Xenos, as the other two left the room. He took a draft of his drink. As he was swallowing, he was startled by the arrival of another message. He choked, spraying sewer brew all over the table. Deciding not to bother cleaning it up, he walked over to the corner to take a look at the message.

Commander, it said, it is vital that you secure the surface.

That was all.

Xenos finished his drink, then went to his bedroom. As he fell asleep, he was already thinking of plans to reorganize and expand the militia.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on April 13, 2011, 08:58:13 pm
Over the next two weeks, life in Ardentdikes became much busier. Unemployment dropped dramatically,

(http://sadpanda.us/images/436575-EF9G713.png)

as dwarves hauled garbage, forged bins, and melted down useless items. Xenos did not yet have the dwarfpower to secure the entire surface, but he had begun a new training regime and deployment schedule that would begin the process. Dwarves could now work safely in the area just outside the gates, under the watchful eyes of the militia.

Spoiler (click to show/hide)

Newly-designated training grounds in the courtyard ensured that off-duty squads would be nearby in the event of an emergency.

(http://sadpanda.us/images/436579-GS9BDFT.png)

The orders to move all the herbivores had drawn Xenos' attention to some of the carnivores, and so a few dwarves worked to give the militia some furrier soldiers.

(http://sadpanda.us/images/436577-A1DB7EK.png)

On the 18th of Granite, the Council met again.

"Gentledwarves," said As, "I've called this meeting because I've been getting numerous reports of a mysterious locked door in the storerooms."

(http://sadpanda.us/images/436580-7BIX1L2.png)

"There have been calls to open it and see what's inside."

"Are you sure that's a good idea?" asked Deviled. "I know about that door, and it's been locked for as long as I can remember."

"I figure we can probably handle any dangerous creatures that might have been locked in," said Xenos. "If there is something trapped in there, but it can't break the door down, than it's probably not too bad."

"But what if it's not creatures?" asked Deviled. "What if it is something that spreads the Plague?"

Their discussion was interrupted by the arrival of a message from the tubes.

"Apparently," said Deviled, reading the message, "there's a fire in there. McDuck says it will never go out on its own -- if we want to stop it, we'll have to flood the room." She turned the message over. "There's some sort of diagram on the back."

Spoiler (click to show/hide)

"Great," said As, looking over her shoulder. "The last thing Ardentdikes needs is even more complicated plumbing."

"Still," said Xenos, "a project to put out the fire would give our miners practice. Plus," he added, smiling, "I've just thought of a way we can use the room while we're working on this."



Work began immediately. Miners quickly tunneled over the room and cut a hole in the roof. As soon as they had done so, burning, stinging smoke began rising out of it. A hatch was hastily installed to keep it from bothering the miners and mechanics as they finished their work. In the meantime, Xenos carried out his idea.

Spoiler (click to show/hide)

Numerous prisoners were disposed of.

Within a few weeks, the miners and mechanics were done, and the room was flooded.

(http://sadpanda.us/images/436589-SBTPTHB.png)

The forbidden door was at last unlocked, and the dwarves were able to recover goods, crafts, and artifacts from the early days of Ardentdikes, as well as a few charred goblins.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: malkomk on April 13, 2011, 09:08:19 pm
Great IC updates, DuckThatQuacks. I like them  :)
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: ignatzami on April 14, 2011, 02:19:14 pm
I'll take a turn at this!

Are we on .25?
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: DuckThatQuacks on April 14, 2011, 07:26:29 pm
From the Journal of Urist McDuck, Seer of Ardentdikes:

I have made contact with the current rulers of Ardentdikes. The Council that took over after the soldier Korva stepped down has been worryingly inept, and so I have given them direction, of a sort. The dwarves of Ardentdikes spend their days hauling and organizing, while the militia focuses on controlling the surface around the fortress. Neither activity is particularly important, but it keeps their minds from turning to what lies below.

While sheltering in Lesser Ardentdikes after we were overrun by goblins, I had a sudden vision. I Saw past our temporary setbacks and brief recoveries, past the vicissitudes of war and the fickleness of fortune, to the End. I watched the gods themselves descend to lay waste to Ardentdikes. I watched countless dwarves perish before their wrath, and witnessed the destruction of everything we worked for.

My experience suggests that the future is not immutable -- using my foreknowledge, I have been able to increase the pace of construction, and to escape death at the hands of goblins. But averting the wrath of the gods? For months, I sought for a way that it might be done. But eventually, I saw my error.

Years ago, I flooded Ardentdikes with magma, thinking to cleanse the taint. But, while I huddled once more in the confines of Lesser Ardentdikes, I realized that the taint was not in the halls of the fortress.

It was in our hearts.

We were proud. We dug deep. And then came the Plague.

I understand now that the gods sent it to humble us, and dissuade us from our course. But we overcame it. I overcame it. And in our triumph, we became more haughty then ever. We kept digging, and new arrivals to the fortress joined us in our hubris. It became clear to me that we needed to make a clean break with the past.

And so she had to die.

(http://sadpanda.us/images/438111-M3A33XC.png)

I could never have convinced her to flee, to hide herself, to disappear. It would be known throughout the land that the dwarves of Ardentdikes had overcome another impossible obstacle. I killed her.

(http://sadpanda.us/images/438113-CUA3UY7.png)

And I killed TaeQuebb, and the foolish liaison. None survived that latest calamity, save me. I feigned madness and locked myself away in TaeQuebb's sanctum, severing all links between Ardentdikes' future and its past. Newcomers found a vast, wealthy fortress that had been laid low, save for a solitary maddwarf.

Has the divine destruction of Ardentdikes been averted? I cannot say. It has, at least, been pushed far enough into the future that it is beyond my Vision. But still, I wait, and I watch.

I have been wondering, lately, why the gods should take such an interest in our fortress. Fortunately, TaeQuebb kept a great many books in his chambers (he was the bookkeper, after all), some of them quite interesting. I think I have found something. But there is no more time for writing now. The goblins are nearly here, and I have some advice to give the Commander.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 14, 2011, 08:34:53 pm
Duck is pure win.

Are we going to see a crossover with Failcannon or anything, I wonder?


I'll take a turn at this!

Are we on .25?

I'll add you to the list, but I'm not sure whether Duck updated us or not.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Kogut on April 15, 2011, 12:04:50 am
I'll take a turn at this!

Are we on .25?

I'll add you to the list, but I'm not sure whether Duck updated us or not.
"He says we need to bring all the herbivores to pastures, so that they don't starve to death."

As gave a derisive laugh. "That's absurd! What a maddwarf. Those animals have been in cages for years and none has starved to death yet. Why do we suddenly have to let them graze?"

A whoosh and a thump indicated the arrival of another message. Deviled retrieved it and read it aloud.

"'The world is changing.'" She looked pointedly at As.
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Pukako on April 15, 2011, 12:35:49 am
I have to follow McDuck's second coming? :o

Well, if you've pulled it back from mayhem and despair, perhaps I'll have to throw it back in....  ;D
Title: Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
Post by: Daetrin on April 15, 2011, 02:52:22 pm
So much for my powers of observation  :P
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 15, 2011, 08:40:46 pm
In the weeks since the fire was extinguished, things had gone well at Ardentdikes. Nine migrants had arrived from the mountainhomes, and a miner had been struck with inspiration

(http://sadpanda.us/images/439508-CVFILPM.png)

and produced an unparalleled floor grate.

(http://sadpanda.us/images/439509-L1Z9G6T.png)

Spoiler (click to show/hide)

On the morning of the 19th of Felsite, Xenos was eating an early breakfast when another message arrived. He retrieved it from its canister and read:

The Confident Mechanisms are too inexperienced.

"What's he going on about?" Xenos muttered to himself, crumpling the note and tossing it over his shoulder. Yes, the rank and file of The Confident Mechanisms were inexperienced, but Captain Evenedtomb was a seasoned veteran who could show them how to handle an axe.

Spoiler (click to show/hide)

Xenos finished his breakfast, then went up to the courtyard to organize the day's combat training.



Snodub Nguslukusnath crept through the brush, stalking his target.

(http://sadpanda.us/images/439515-8W1UKMK.png)

He waited for the wind to blow, covering the sound of his movement, then dashed forward and attacked.

"MOO!" cried his victim.

All around him, cows and horses began panicking and running away. Looking up, Snodub noticed some sort of commotion on the walls of the fortress.

(http://sadpanda.us/images/439516-TESWFR4.png)

They'd been spotted! Damn! Snodub and his fellow goblins hesitated a minute, then, deciding to punish the creatures that had given them away, they began chasing down cows.



"Who's on guard duty right now?" demanded Xenos.

"It's The Confident Mechanisms, sir!" somebody shouted. Xenos thought of McDuck's mysterious message.

"Recall them!" he said. "Have them guard the courtyard, and call up the reserves to join them. And get all the civilians inside the walls." He put on his helmet and hoisted his axe. "Bronze Furies, Plain Volcanos, and Contingent Gates, with me!"

Xenos and his soldiers charged out of the gates.



It seemed to be a curse. Whenever Eletha visited somebody, she always seemed to show up at a bad time.

(http://sadpanda.us/images/439518-LVP0OZY.png)

This was no exception. She and her fellow traders had just arrived at the dwarven fortress of Ardentdikes,

(http://sadpanda.us/images/439519-TE3TJPB.png)

and it looked like there was a battle going on. Dwarves, goblins, and cows all clashed in the fields outside the fortress gates. At first she worried for her safety, but soon it became clear that the battle was more of a rout. The goblins were no match for the dwarves. She only saw a goblin land a blow on a dwarf once, and even then the dwarf managed a vicious counter-attack.

Spoiler (click to show/hide)

Suddenly, one of the dwarves looked over and noticed the elves. He gestured, and two dwarven soldiers peeled off from the battle and ran towards them.

"We'll escort ye to the fortress," one of the soldiers said. "Ye've come at a bit of a bad time."



With the last of the goblins driven off and the merchants safely inside, Xenos dispatched patrols to scour the region for any more lurking goblins. None were found.

The elves had brought a variety of goods. Deviled acquired food, drink, seeds, thread, dye, and exotic animals in exchange for several bins full of second-hand clothes. The merchants were delighted.

The wounded soldier was brought into the hospital, where she was diagnosed by the nurse Frosty.

(http://sadpanda.us/images/439525-W5Y7R30.png)

"You have a broken leg," she told the soldier. "It'll have to be stitched, dressed, and set, but with the aid of a crutch you should be out of bed soon."

Spoiler (click to show/hide)

"I want a second opinion," said the wounded soldier.

Frosty called in the Chief Medical Dwarf, Doctor Channeldrake. She took a look at the injuries.

(http://sadpanda.us/images/439529-RY3N0X3.png)

"Your leg's broken," she said. "It'll need sutures, dressing, and a splint. You'll be able to walk with a crutch, though."

"I want a third opinion," said the soldier.

The doctor called Frosty back in. She sighed, and took another look.

(http://sadpanda.us/images/439525-W5Y7R30.png)

"Your leg's still broken," she said, wearily. "It'll need to be stitched, dressed, and set."

"I want a fourth opinion..."

The diagnoses continued as spring slipped into summer.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Kogut on April 16, 2011, 02:25:29 am
Oh, infinite diagnose. It was supposed to be fixed, right?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 17, 2011, 07:24:45 pm
Sorry for a lack of updates -- I spent this weekend being sick. But I will try for an update tomorrow.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: NightmareBros on April 18, 2011, 08:22:51 am
Quote
I spent this weekend being sick.
Quote
infinite diagnose.

Oh.

Is this what you spent your weekend doing?

You know your not supposed to take your hobby too seriously. I mean, just because you lost your liver or something doesn't mean you can continually ask for a different opinion untill you get fed up of being in bed and start walking around to find the one sock trailing blood everywhere indifferent to your wounds.

Altough I shouldn't talk about not working. I was on break, which was conveniantly timed to when the seige force turned up.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 18, 2011, 07:05:33 pm
"In conclusion," Xenos was saying, "the expansion of the militia is proceeding as scheduled. We now have enough troops to guard both the front gate and another spot on the surface. It is my professional opinion that we can safely send civilians further afield to work in selected areas."

The other Council members nodded in approval. "Are we all okay with beginning expanded surface clean-up operations, then?" asked As.

"Aye," Xenos said.

"Yes," said Deviled.

"That's settled then," said As. "We'll begin at once."

"In other news," said Deviled, "eight more migrants arrived from the Mountainhomes last week. None of them had any particularly useful skills, so they are available for hauling or military duty."

"Oh, one thing I forgot to mention," said Xenos. "I've been getting reports of strange noises coming from the caverns, but we're not sure what's causing--"

He was interrupted by the arrival of a message, which Deviled duly retrieved and read aloud:

(http://sadpanda.us/images/443856-BMJ9704.png)


"Are we secure against attack from below, Xenos?" she asked.

"Aye, it's all sealed up."

"Then I'll just add Caraca to my list of creatures in the caverns, and we can forget about this for now." Deviled turned to As. "Now, you said there was something unusual you wanted to bring up?"

"That's right," As said. "A few days ago, an animal caretaker suddenly stopped talking to anybody."

(http://sadpanda.us/images/443858-JTW0KT1.png)

"She's taken her baby and barricaded herself in a Craftsdwarf Workshop. At first, she occasionally ventured forth and brought things back to the shop, but now she just sits there."

"Has she asked for anything?" asked Xenos.

"She drew a picture of stacks of cloth and hung it outside the door of the workshop."

"But... we have cloth," said Deviled. "We have tons of cloth, both plant fiber and silk!"

"I know, I know," said As. "I don't know what's going on with her."

"I'll monitor the situation," said Xenos. "Any other business?"

The other dwarves shook their heads.

"Okay then, let's adjourn for the evening."
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Kogut on April 19, 2011, 12:33:23 am
Try adding yarn tags to normal cloth (in .25 yarn is legal type of demanded material, but old raws are without objects tagged as yarn)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 20, 2011, 07:01:08 pm
Warning! The following post hints at spoilers.

From the Journal of Urist McDuck, Seer of Ardentdikes:

Included in TaeQuebb's library is a book of the prophecies of Ast Bridledpalace, the first dwarf.

(http://sadpanda.us/images/446740-JK9E1F5.png)

It is generally reckoned that Ast was mad, and that his prophecies are so much nonsense. My recent experiences have led me to question the general reckoning. When I came across his book in TaeQuebb's collection, I decided to give his prophecies a closer look.

I... I must admit, it has hard not to question Ast's sanity. He is, at the very least, a terrible writer. Still, I came across a section that seemed relevant:

When the dead have walked again,
And the adamant ore begins to flow,
When the fiery city is wreathed in flame,
Then there is danger from Them Below.

They no neither fear nor pain,
Their numbers are limitless.
Don't let this warning be vain.


Ast appears to have believed that prophecies need to rhyme (http://tvtropes.org/pmwiki/pmwiki.php/Main/PropheciesRhymeAllTheTime), but I'm not sure his poetic skills were up to the task. In what sense does adamantine "flow"? And did he really try to rhyme "again" with "flame"? Has he no respect for consonance? And I'm pretty sure he meant "they know neither fear nor pain."

But I digress.

It was the "wreathed in flame" line that caught my attention. Ardentdikes' famous dikes have recently been filled with magma.

Spoiler (click to show/hide)

I wondered about the "Fiery city", until I looked up "Ardent" in TaeQuebb's oldest dictionary.

Quote from: Dictionaria Whirlinggirderica
ardent /ˈärdnt/
Adjective
1. Having, expressive of, or characterized by intense feeling; passionate; fervent.
2. Intensely devoted, eager, or enthusiastic; zealous
3. Vehement, Fierce
4. (archaic) Burning, fiery

The "adamant ore" wasn't too hard to figure out -- and a recent overseer secretly began mining it.

(http://sadpanda.us/images/446742-KUXNCH4.png)

And as for the dead walking...

(http://sadpanda.us/images/446743-6SI347C.png)

I had a hand in that.

I don't think it can be coincidence. Ast prophesied a terrible danger at Ardentdikes from "Them Below." At first, I thought it might be the dread beasts that roam the caverns -- but their numbers are not limitless, and they are hardly unique to Ardentdikes. No, there is something worse than the beasts in the deep places of the earth, and we are in danger of unearthing it.

This cannot come to pass. If I am understanding the prophecy and my visions correctly, the gods themselves would intervene and destroy us rather than see Them Below unleashed. Whatever They are, They must remained buried.

And so I have been urging the Council to focus on the surface. We must build up, rather than dig down. And we must not seek after adamantine, which is only found in the deepest mines. Steel is a fine metal, better than anything the other races have. I have been trying to remind the Council of its worth.

(http://sadpanda.us/images/446745-7IHLYX6.png)

For now, I can foresee no calamity, but we must always be on our guard.



Sorry about the continuing slow pace of updates (I am no longer actively sick, but I ran up a sleep deficit that's sapping a lot of my energy). In other news, while I was looking through Legends mode for the first dwarf, I also came across Mete, the saddest penguin:

Spoiler (click to show/hide)

Poor Mete.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Daetrin on April 21, 2011, 03:36:15 pm
Don't worry about it Duck, your updates are always excellent...and we had a dearth of players for a while anyhow.

Also.  Sad penguin? Sad face!  The saddest face! (http://www.gunnerkrigg.com/archive_page.php?comicID=646)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 23, 2011, 08:48:29 am
As the end of the summer neared, life in Ardentdikes had become almost routine. Dwarves went to the surface and carried things inside, while the militia stood guard. When one area was clear, they moved to another. New squads trained, while the armorers worked day and night to produce more steel armor for them.

Lor Avuzostath, the animal caretaker who had barricaded herself in a craftsdwarf shop, continued her self-imposed isolation. No amount of cloth could entice her to come out.

On the 18th of Galena, human merchants arrived from Lapagil.

(http://sadpanda.us/images/450892-OT5TLVC.png)

Xenos needed no warning from McDuck to know that he needed to be on his guard. Extra squads were dispatched to protect the caravan and escort it in, while reserves were called up to defend the gates.

Xenos' suspicion was warranted.

(http://sadpanda.us/images/450893-XHJWMZJ.png)

As the caravan drew near the gate, goblins burst from the trees to attack it. While the merchants fled towards the safety of the fortress, the Ardentdikes militia charged out against the goblins.

A slaughter ensued. But just as the victorious dwarves were beginning to celebrate, they heard a cry from the northern edge of the fortress.

(http://sadpanda.us/images/450893-XHJWMZJ.png)

Another group of goblins (led by a human) had burst forth to attack the dwarven civilians still outside. The militia ran over as fast as they could, but it soon became clear that only one squad would make it in time:

(http://sadpanda.us/images/450895-QBO8RX7.png)
(http://sadpanda.us/images/450896-8L73PFB.png)

The Artificial Galleys, a squad of rookie swordsdwarves.

While the civilians fled, the recruits stepped forward to cover their retreat.

Spoiler (click to show/hide)

The recruits struggled to hold back all of their enemies. One, Deduk Ruthoshbim found himself face to face with the goblins' human leader.

As they hacked at each other, it became clear that Deduk was no match for the human. She moved with speed and grace, darting in and out of reach, getting in a dozen blows for each one he managed. Were it not for his steel armor, he would already be dead or dismembered.

Spoiler (click to show/hide)

As they circled each other, though, Deduk noticed something in the distance. He smiled, and charged. He slammed into the human, and they both went down.

The human got her bearings first. She raised her sword, readying it for a killing blow --

-- and dropped it as pain exploded through her hand.

Spoiler (click to show/hide)

The Bronze Furies had come. The human and her squad were quickly cut down by the Champions of Ardentdikes.

There were no casualties. All the civilians had escaped, and the Artificial Galleys had managed to hold on until reinforcements could arrive.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Kogut on April 23, 2011, 08:52:54 am
great!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Bloogonis on April 24, 2011, 04:02:54 pm
Just finished, this fort definitely belongs up there with the greats.

Also requesting dorfing
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Zeocin on April 24, 2011, 08:08:50 pm
Yes! I'm so glad to see this place still alive, with the MAGMA DIKE looking as beautiful as ever, dare I say.

I am wondering if Zeocin is still alive in this fort, considering all the lovely zaniness that's happened lately.

It's a kickarse story you're making Duck! All I can say is we need something to commemorate Mete. The saddest penguin in all the world should not be forgotten!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 27, 2011, 05:41:29 am
An update: Since this is taking me so long, I'm going to go ahead and post the save and a brief summary today after work. If I manage to get around to it, I will post more detailed reports of what happened, but I don't want to stop the game from progressing any longer.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: DuckThatQuacks on April 27, 2011, 08:00:44 pm
- The strange mood dwarf went mad. However, another dwarf was possessed and made a nice new table for us
- We were able to clean up an enormous amount of the stuff littering the surface, but there is more to be done.
- A dwarven Caravan arrived. They hauled away a ton of garbage for us.
- There was another ambush, but it was defeated with no casualties
- Most dwarves are not doing anything other than carrying garbage. You have plenty of workers available if you want to embark on some grandiose project.
- I also did my best to automate the militia, so you shouldn't need to do much with it. There is a complicated schedule of patrol routes that means we will always have soldiers guarding the gates and other soldiers patrolling the surface. When we expect to have sieges/ambushes (e.g., when caravans come), there will be a double patrol on duty. The less experienced squads will spend more time training (especially in the early part of the year) then the veterans.
- That said, the militia is still only 20 dwarves strong (not counting a large reserve squad of ill-equipped marksdwarves that should probably only be called in an emergency).  You may want to add new squads (perhaps with new weapon types) and set them training.

Anyway, here is the save:  http://dffd.wimbli.com/file.php?id=4291

I will do my best to put up a more detailed report, but I can't make any promises, so the next player ought to go ahead and get started. Best of luck, and remember not to dig too deep...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Daetrin on April 27, 2011, 10:11:27 pm
Awesome, Duck.  Hopefully we'll be able to move on to more and bigger magma-floods now!

PMed Pukako.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on April 28, 2011, 12:11:35 am
Cool.  I'm here, currently on leave from work but at home (family), so will be in full swing (hopefully) early next week and try to progress it a quickly as I can.

Will download it, look at the awesomeness that McDuck produced, and panic, then set about reshaping Ardentdikes to it's normal state...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on April 29, 2011, 04:30:46 pm
20th Granite, 1069.

Dear Aunt Urist

Thank you for the box of rocks.  I don't need any more, as we do have enough here, you know.  My exile here at Ardentdikes is not as bad as I imagined.  Rather than being a hellhole of despair and depravity, it's a well ordered, if confusing and messy fortress, if you ignore the rotting corpses surrounding the traps set out around it.  By the way, I am glad to hear that Uncle's beard will probably grow back by Autumn, and once again wish to apologise for setting him on fire.  I don't know what came over me, and I'm sure I'll be reformed by the end of the year.

Anyway, I was first struck by the number of medical staff we have - 10 or so, in a fort of 79 dwarves.  I'll have to look into that.  And there's something interesting happening in the NE corner of the magma moat, but when I asked one of the older dwarves about it, she suggested that I dive in and investigate it myself.  It's hard being the work experience dwarf...

Firstly, I suggested that we clean up outside, as there's a lot of good stuff mouldering away up there.  And 39 dwarves were sitting around drinking and complaining.  Two weeks later, I admitted that we weren't really accomplishing much, as it was still cluttered, and turned my attention to other matters.

Pasturing the caged stock seemed a good idea, as they taste better if they are fed.  Worked well, except for the Chief Mason, who was attacked by an Elk while moving it.  He was slightly bruised, but the Bronze Fury managed to kill it, even as they muttered about 'wasting their time'.

Nothing much else - an elk wandered into a lone weapons trap out on the plain.  Very messy.  The secretive mayor, McDuck, also sent through an order for three gloves.  My joke about him having three hands met with nervous whispers, and I think there is something strange about him, stranger than living in a sealed complex and communicating with notes. 

Two weeks later, I was sent to see why the gloves weren't produced.  As I couldn't find any leatherworks (there are apparently two of them, but Urist knows where!) I found the manager, who was melting arrows.  Although important, I informed him that his priorities were wrong, and banned him from the forges for the meantime.

The miners have actually started mining, too, even if it took almost a month.  The guards are scarily efficient, and they scare me too, so I won't suggest any improvements for them.

I'll write again soon.

Your nephew

Pukako Grimdeler.

[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking...  Will sort out pictures if anything noteworthy happens]



Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Glacial on April 29, 2011, 04:35:26 pm
[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking... 

That means you have or had a patch of one of the forgotten beasts' poisons loose in the fortress, and one of the kids stepped in it. It's been a while, so I can't remember if the stomach rot was blood or extract, but check around the wells and build or remove floors under and blood/extract you find.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Kogut on April 30, 2011, 04:07:49 am
[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking... 
Magma cleaning!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: optimumtact on April 30, 2011, 06:02:05 am
Wow Ardentdikes has come far since I last saw it!

It the current player could please check if I was actually dorfed (as cog) and if not please dorf me :)

Congratulations on such an epic tale.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 03, 2011, 01:58:03 am
There's no Cog there, so what do you want to be?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 05, 2011, 05:40:54 am
Sorry no updates - real life, and firefox eating two long posts before posting and me not having the energy to retype them

In brief - 10 migrants, 2 master masons and 8 cannon fodder.  Have boosted one of the depleted squads (The Plain Volcanoes). Elves arrived for trading. Random wild animals have wandered into weapon traps, and a kobold tried to steal from a dwarf named The Animal.  Hilarity and dismemberment with a steel axe ensued. 

Okay - I got sick of the elves and killed them.  The Animal killed a camel even though I didn't want them killed.  Oh, well.

Every weapon trap has a dismembered animal corpse in or near it.  Beauty.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: optimumtact on May 07, 2011, 08:34:31 pm
There's no Cog there, so what do you want to be?
I'm not fussed, wherever you can stick me in.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 10, 2011, 01:07:42 am
[Another long post deleted by Firefox's $%^& backspace button.  Have sorted out, though]

Dear Aunt, Uncle, and Assembled Cousins,

Life at Argentdikes is not the hedonistic, blood-thirsty, drug-crazed emporium it was rumoured to be when I left, and, frankly, I am disappointed with the lack of amusements.

I have been instructing the locals in architectural theory.  They were inspired by my tales of the wonders of the Capital, at least those left after the Queen's latest bad moods.  They have created a masterwork.

(http://sadpanda.us/images/474081-CB1GOIC.jpg)

Meanwhile;

(http://sadpanda.us/images/474117-YN8GXFV.jpg)

(http://sadpanda.us/images/474065-3GGQHFA.jpg)

Also, either a poorly organised assult by goblins, or some unlucky door-to-door salesgoblins, as one was caught in a weapon trap and the other ran away before anyone could ask him what was going on.

And, luckily;

(http://sadpanda.us/images/474133-HOF4T1K.jpg)

Nothing else, other than mutilated animals.  Smelting some metals, and forging some steel trap components is about all we get up to these days.

Bye!

PS

(http://sadpanda.us/images/474155-AJBT9PN.jpg)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 10, 2011, 07:17:48 am
Oh hey, it's my turn next. Which advice for epic greatness to be accomplished have you, guys?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Zeocin on May 10, 2011, 07:17:16 pm
Oh hey, it's my turn next. Which advice for epic greatness to be accomplished have you, guys?

Building a fitting monument to Mete. Dikes and penguins, the most hardcore mascots yet.

Edit: Also, I love that tile set, Pukako.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 11, 2011, 02:32:13 am
Dear Family,

Well, it's mid summer already, and boy are things happening.  Thanks for the knitted bronze socks, too.  Very warm and practical.

Anyway - the excitement!

Goblins, led by a human, attacked the east wall.  The one with no door.  Not very many, but the troops were let out at them;

(http://sadpanda.us/images/475765-YXM7JOM.jpg)

Not that they were really needed here;

(http://sadpanda.us/images/475767-3I44JUL.jpg)

(http://sadpanda.us/images/475768-EMPLQKA.jpg)

Then, the Animal discovered ANOTHER ambush (by falling over it - not the sharpest tool in the shed, if you get my meaning)

(http://sadpanda.us/images/475854-PKNVUVJ.jpg)

This ended badly (for the goblins);

(http://sadpanda.us/images/475855-1HP39PY.jpg)

And then YET ANOTHER ambush jumped on them;

(http://sadpanda.us/images/475859-Z88FXYI.jpg)

With the same results;

(http://sadpanda.us/images/475861-F0J473B.jpg)

That's about it.  The Miner is still moody -asking for basically one of everything, and he can't find something, but what it is, no idea.

(http://sadpanda.us/images/475863-TIJ6YXU.jpg)

Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 12, 2011, 12:40:46 am
Excitement Plus!  Things have happened!

Sorry for the excitable introduction, but we have had bad news, good news, and an interesting diversion recently!

Firstly, the not so good;

Urist (his real name) the Miner had collected seemingly everything a possessed dwarf might need.

(http://sadpanda.us/images/477273-UQNMMLY.jpg)

And, meanwhile,

(http://sadpanda.us/images/477279-WQBT5VG.jpg)

So far, all good.  But then; (http://sadpanda.us/images/477277-Q5DJS5D.jpg)

(http://sadpanda.us/images/477278-CNJ4O2T.jpg)

(http://sadpanda.us/images/477281-S77TIUJ.jpg)

(http://sadpanda.us/images/477283-L4B8HNG.jpg)

Fortunately, the militia arrived at the scene, but only after the human liaison was struck down.  Thankfully all the dwarves were smart enough to stay out of the room until afterwards.

(http://sadpanda.us/images/477289-8RNFG4K.jpg)

Secondly, we got a visitor.

(http://sadpanda.us/images/477291-LK1JQNI.jpg)

(http://sadpanda.us/images/477294-9KL2RN4.jpg)

Still, after everyone got their asses inside, we watched him approach the new entrance;

(http://sadpanda.us/images/477296-EYYTJ4B.jpg)

(http://sadpanda.us/images/477298-VWXZVJP.jpg)

(http://sadpanda.us/images/477299-R6AO09G.jpg)

Kind of an anticlimax, all things considered.  I'll talk about the thrid great event tomorrow.  Anyway, we are up to 106 dwarves, and things are looking awfully settled and boring...





Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Daetrin on May 12, 2011, 10:08:47 am
Now you're just tempting fate..
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 12, 2011, 11:36:52 am
I've got an idea for my first project in this fort, but I doubt it will work (I have never worked with traffic areas), so I will be grateful if someone would enlighten me about whether or not this'll work:
Code: [Select]
###___###
#______##
#_BBBBBB#
#_BBBBBB#
#_BBBBBB#
#______##
###___###
B=drawbridge (raising to the right), _=floor, #=walls. All floor under the bridge is set to the highest move cost, the bridge is continuously raised-lowered via a system of pumps and pressure plates. Dwarves respect the move cost and move around it. Invaders ignore it and move straight through, getting smashed. So, will this work?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 13, 2011, 12:39:14 am
If HAVING a fortress with live dwarves isn't tempting fate, I don't know what is...

Anyway, third event of note.

(http://sadpanda.us/images/478647-3R7OHTW.jpg)

I was worried when our only weaponsmith came to me for advice.  He was feeling a little 'clucky', but had seen the awful mess left by Urist with his unsuccessful project.  I told him, think small and simple - nothing too flash or complicated.  Did he listen to me?  I'm still not sure;

(http://sadpanda.us/images/478648-XZ7S14O.jpg)

(http://sadpanda.us/images/478651-0PWGU6V.jpg)

(http://sadpanda.us/images/478699-1JXBYD3.jpg)

(http://sadpanda.us/images/478700-8BVITX5.jpg)

Show-off.

Anyway, it's the 5th of Moonstone, and we've just fought off a Vile Force of Darkness, and seem to have only 104 dwarves, despite not loosing anyone.  Strange.  Another update tomorrow, possibly.




Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: FearfulJesuit on May 13, 2011, 08:16:50 am
What are the decorations on the pick? I mean, it's worth over a million Eurists...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Zeocin on May 13, 2011, 09:57:10 am
Yours is the pick that will pierce the heavens!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 13, 2011, 09:42:21 pm
What are the decorations on the pick? I mean, it's worth over a million Eurists...

Adamantine decorations, and possibly adamantine encrustings.  It doesn't need other things.  This shiny stuff to dwarves is like if someone managed to combine booze and pron in the same substance - imagine what it would do to humans.

Anyway, the Vile Force of Darkness;

Merchants from the homeland had arrived on the eastern side of the map, just as we were tidying up the place.  But then;

(http://sadpanda.us/images/479955-NY456MI.jpg)

(http://sadpanda.us/images/479957-TOIC0R8.jpg)

Run, merchants, run.  I chastised the Animal for taking bets on them reaching the gates, but then put $10 on them not making it.  Money is money, you know.

(http://sadpanda.us/images/479959-VNJUYC8.jpg)

(http://sadpanda.us/images/479960-FUC4EGK.jpg)

He only offered odds of 5:8, but I collected my winnings with a heavy heart.  It also means we can't get find of the junk we picked up from outside this season... Our strategy was simple.  Everyone stayed inside and we flipped the bridge over the magma up and down to lure the gobbos in and give them a good hot bath.

Sometimes it worked well;

(http://sadpanda.us/images/479964-V8WQ2KL.jpg)

Sometimes it didn't (the dwarf in the sauna there is one of the merchant's ex-guards).

(http://sadpanda.us/images/479967-LCZ7RP6.jpg)

Eventually, the lava dunkings and the traps made the survivors limp or crawl away, but as we celebrated and filed out again, we noticed a problem.

(http://sadpanda.us/images/479971-ALO6IXV.jpg)

One of the macegoblins had been flung onto the wall.

(http://sadpanda.us/images/479972-5PL2ZGQ.jpg)

Leading to everyone scared to go in or out, and lining the walls.  Eventually one of the crossbowdwarves put an iron bolt into the last goblin.

Perhaps the last few months of my exile will pass quietly, but I doubt it...








Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 17, 2011, 02:33:48 am
BIG day at work today, and more stress on the horizon...  However, I have FINISHED my turn, and will post the final chapter soon.

But for now, I will pass the save onto Darisuh -

1. sorry about the ghost (good luck on that one - I can explain)
2. just suffered a mood and a major assault that ended just as Spring arrived, so it's a bit messy
3. had issues with miners not mining, so 'temporarily' recruited others.  Please remove as required
4. sorry about blocking the river with obsidian.

That's about it.

Ok - loaded it on dffd, but it's not there - if anyone can find it, let me know, otherwise I'll do it again tomorrow (sigh)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 17, 2011, 03:11:40 am
It isn't on DFFD. Can you reupload today?...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 18, 2011, 01:17:27 am
Here we go...

http://dffd.wimbli.com/file.php?id=4404 (http://dffd.wimbli.com/file.php?id=4404)

Enjoy (I hope)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 18, 2011, 01:53:54 am
Dear Family

Now that my exile is over, I feel that I may stay on for a bit.  This place is rather peaceful and the management is rather consistent.  We have a disproportionate number of mismatched gloves and are now hoarding steel;

(http://sadpanda.us/images/486578-7ARSI6U.jpg)

We seem to have a revolving door policy in the Forgotten Beast area of the caverns.  As soon as one leaves, another, even stranger looking, arrives and takes up residence.  Still only ever four down there.

(http://sadpanda.us/images/486580-KHDMHRR.jpg) (http://sadpanda.us/images/486581-9MEDIK5.jpg)

A delightful interlude occurred when a gremlin was found hovering around some levers.  It soon ended well with a little dismemberment, but someone really needs to work out how it got in.  Every time I go walking around the deep tunnels, I get lost, and with the racket the FB’s are making, with their partying and loud music, it’s rather intolerable.

(http://sadpanda.us/images/486583-PQ4S40B.jpg)  Here's a dwarf and his dog being surprised (http://sadpanda.us/images/486584-027UYQ0.jpg) And here's a dead gremlin.

Administration seems to be the new craze? Perhaps there's something in it...

(http://sadpanda.us/images/486585-L873SE4.jpg)  (http://sadpanda.us/images/486586-STWY8A3.jpg)

Anyway, the latest Vile Force of Darkness was fun, even though it did involve some loss.  And, of course, someone got moody during the invasion...

(http://sadpanda.us/images/486587-B7AXVEA.jpg) Soon turned into (http://sadpanda.us/images/486588-BGZNBKD.jpg)

Unfortunately, one of the recruits was struck down in the mayhem.  I assume she's been buried somewhere - goodness knows there's enough coffins lying around the fortress.

(http://sadpanda.us/images/486589-0M442X9.jpg)

And, during the invasion, we noticed a strange presence;

(http://sadpanda.us/images/486597-I87LLCK.jpg)  (http://sadpanda.us/images/486602-EPUK90C.jpg)

Good luck to whoever has to settle THAT ghost.  And it wouldn't be a normal mass goblin invasion without;

(http://sadpanda.us/images/486605-QEQ87K4.jpg)

(http://sadpanda.us/images/486608-3KJZDP2.jpg)

(http://sadpanda.us/images/486611-Q33VKF9.jpg)

And that's all from my year!  Consolidation, with me being slightly overwhelmed at first, realising I'd never understand all the levers or the layout - I managed to find the magma smelters and the jewellers twice each during the year, and the craftdwarves workshops only once.  But I built a new entrance, mined some minerals, built a LOT of bins and tidied up outside a fair bit, only using a little magma. Good luck with the fortress...

(http://sadpanda.us/images/486623-HN164S2.jpg)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 18, 2011, 06:41:48 am
Time to kick some donkeys has arrived. Ardentdikes, here I cooooome!..
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Daetrin on May 18, 2011, 07:44:39 am
 
Time to kick some donkeys has arrived. Ardentdikes, here I cooooome!..

We're (more) doomed.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 18, 2011, 07:49:04 am
HOLY SHIT. This fort is HUGE. And my project from year 2 still sits unfinished  >:( Well, whatever.

I noticed a particularly interesting thing in the caverns:
Z0:
(http://img846.imageshack.us/img846/8530/6532ba9fe55c441e8cc2a23.png)
Z1:
(http://img834.imageshack.us/img834/4038/a0e7f11384fb4dbdaab3858.png)

The only thing that separates a small pool in caverns and the magma sea is a single cavern floor. A single, thin, easily cave-in'able cavern floor. Let's have some fun.

While this is happening, I'm going to test my 'perpetual crusher'. Since nobody here wanted to answer, I'll have to use dorfs as my test subjects. Oh, also this is the first time ever I'm using pressure plates (actually second time, but first time it didn't work). Dorfs, fear the day Dariush's reign over you has started. MWAHAHAHAHAHA!!!

Edit: and while I'm at it, I'm going to order myself the most decadent and awesome tomb I can think of. Which is going to be pretty decadent and awesome, I assure you.

Edit2: and while I'm at 'while I'm at it', I'll make the default state of the main courtyard as being filled with MAGMA.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 18, 2011, 08:27:37 am
Spoiler: Plans for my tomb (click to show/hide)
Oh, and the whole place is going to be covered in adamantine, gold and platinum statues. And will have it's own elite guard. And will be engraved by the best engravers our realm has to offer. Vanity, thy name is me.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 18, 2011, 08:37:35 am
How could I forget? My Merchant Cather v2.0 stands untested! This must be solved immediatly. For anybody interested, here are the plans:
Spoiler (click to show/hide)

***

Preparations for my tomb are going full speed:
Spoiler (click to show/hide)
Almost everyone in the fortress in enlisted either in mining, stone detailing or strand extracting. I'm going to let this run for a while...

***

Great. An FB has got in through the adamantine mining site. At least I saw it fast enough to deduct where is the breach...
(http://img854.imageshack.us/img854/5717/3ec036c911c54306b2ebe90.png)
How exciting.

***

An ambush struck at the least convenient time, taking the lives of a bone doctor and one of the palace guards.
(http://img51.imageshack.us/img51/5593/03ea94bd417b4251bba4fad.png)
Seriously, all it took to down an experienced elite warrior is two stabs?

***

(http://img688.imageshack.us/img688/6079/9fd86ea6e2854f4ea2b3c06.png)
GodFUCKINGdammit. Why are those dorfs so FUCKING stupid?!

***

Just as expected, my crusher doesn't work. Fuck this shit. Maybe tomorrow all this will make a bit more sense.

***

Oh, and my attempt at cave-inning a cavern lake into the magma sea failed because those FUCKING dorfs were pants-wettingly scared of an FB 3 z-levels below and 10 tiles away that hasn't moved for the entire year. ARMOK, WHY DID YOU DAMN ME?!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 18, 2011, 08:45:05 am
Uh... where is the lever controlling the dambridge near the southern side of the map?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: FearfulJesuit on May 18, 2011, 10:07:55 am
Pull any lever. Armok will be pleased.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Pukako on May 19, 2011, 12:16:07 am
Uh... where is the lever controlling the dambridge near the southern side of the map?

I was in charge for a year, and didn't notice a bridge on the south side.

Try towards the eastern part, down a level or two.  Most of the labelled functioning levers were there.  Mind you, most don't seem to do anything at the moment...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 19, 2011, 04:45:37 am
(http://img23.imageshack.us/img23/650/c286de9e472f44b1af9b76b.png)
Holy shit, I'm an idiot.

***

Alright, back to work. Even though the needed block has fallen, the resulting hole was sealed up by obsidian, so I chose another way of draining the lakes:
(http://img638.imageshack.us/img638/8845/0a557bc1f4b84125b70c933.png)

An accident on the tomb construction took the lives of Xenos and some nameless miner. Well, it could be worse - my tomb could have been harmed!...

It seems that my crusher idea didn't work because the water is sucked up by pumps before it can trigger the plate. It looks like we'll have to do it oldschool way, lever + some peasant.

Some useless fool produced an adamantine low boot. Well, at least now we have legendary... someone.

***

Uh-oh, we've run out of tombs. Well, it's certainly nice to have so many nice open spaces around the fortress, perfectly suited for burial...

***

(http://img21.imageshack.us/img21/4928/44efc381e17846f9998f3e0.png)
The moment of truth...

I'm too lazy to make another screenshot, but it worked.

***

Since my Merchant Catcher v2.0 is progressing stupefyingly slowly, I'm ordering a couple more mechanic's workshops built and every peasant to work continuously on mechanisms. That'll teach those damn idiots.

***

Ugh. This place is so dull. To spice things up I ordered a random threwing of weapon traps around the fort:
Spoiler (click to show/hide)

***

I ran out of alunite and marble and uneconom'd all other stone. Why was it econom'd, anyway?..

***

Also I forgot to mention it earlier, but I'm resuming the pyramid over the courtyard and making an awesome magma pump.
(http://img823.imageshack.us/img823/6446/778f1804992841469d41f7f.png)

***

I consolidated our military - deleted all squads, created two brand new that housed only the exceptional warriors, assigned them barracks and a proper schedule.

***

Great, another strange mood and an armor stand out of some rock I've never even heard of. Time to disable pause on mood announcing...

***

(http://img805.imageshack.us/img805/9882/8670c0bfa85147f1b84efb9.png)
OH SHI

***

(http://img827.imageshack.us/img827/312/e6537984e84941ec9e6432d.png)
OH SH

***

(http://img219.imageshack.us/img219/1460/112a858dd01543af88c1a28.png)
OH Sno wait.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: JacenHanLovesLegos on May 19, 2011, 10:16:12 am
What tileset is that? Looks nice.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 19, 2011, 10:20:06 am
The default one  ;D
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Dariush on May 19, 2011, 11:59:37 am
All right, I'm done with this. I only completed 11 months, since I have a load of things to do today which I certainly won't have time to do if I finish the year; also all dwarves are busy so there's nothing to do in-game.

Here's the map (http://mkv25.net/dfma/map-10426-ardentdikes-ardentdikes) and here's the save (http://dffd.wimbli.com/file.php?id=4410).

I would have written some notable things for the next overseer to finish, but I won't since nobody reads those anyway.

Edit: And Daetrin, my nick is spelled 'Dariush', not 'Darisuh'   ;)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: Daetrin on May 19, 2011, 12:05:09 pm
*
All right, I'm done with this. I only completed 11 months, since I have a load of things to do today which I certainly won't have time to do if I finish the year; also all dwarves are busy so there's nothing to do in-game.

Here's the map (http://mkv25.net/dfma/map-10426-ardentdikes-ardentdikes) and here's the save (http://dffd.wimbli.com/file.php?id=4410).

I would have written some notable things for the next overseer to finish, but I won't since nobody reads those anyway.

Edit: And Daetrin, my nick is spelled 'Dariush', not 'Darisuh'   ;)
I'll blame trying to type on an Android keyboard. 
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: JacenHanLovesLegos on May 19, 2011, 01:49:09 pm
The default one  ;D
Looks pretty modified.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
Post by: goblinmarine on May 19, 2011, 02:41:00 pm
Just spent 4 straight hours reading this epicness.
This is quite honestly more awesome than any of the other hall of legends stories... and it's still alive somehow. Despite being down to one dwarf who was an enemy of your civilization the fort is still alive. Amazing.
There has never been a dwarf as awesome as McDuck. If those coins are still around you should dump them in a special room for him. Let him swim in them like Scrooge McDuck. Armok knows he's earned it.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 20, 2011, 06:41:35 am
Okay, front page modified (and your name fixed, Dariush!).  Looks like it's Korva's turn...and also looks like we're running low on the list.
Just spent 4 straight hours reading this epicness.
This is quite honestly more awesome than any of the other hall of legends stories... and it's still alive somehow. Despite being down to one dwarf who was an enemy of your civilization the fort is still alive. Amazing.
There has never been a dwarf as awesome as McDuck. If those coins are still around you should dump them in a special room for him. Let him swim in them like Scrooge McDuck. Armok knows he's earned it.

All the players made this more awesome than I ever anticipated.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 20, 2011, 08:13:47 am
Are you guys still on this? Damn.  :o

If you run out of players count on me. I have a new machine so shouldn't have fps problems anymore.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ImBocaire on May 20, 2011, 11:55:18 am
If possible, I would like a turn (and maybe a dwarf) in the epicness that is Ardentdikes. Seems like a still-ongoing legend.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: tryrar on May 21, 2011, 07:11:27 am
hehI I'd like a dorf as well, and if you DO run out of players, I might take a turn. I'd prefer any military and/or mechanics you have free and name of tryrar the Mad, profession Axe Crazy
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on May 23, 2011, 11:13:15 am
Maybe it's time to skip Korva?..
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 23, 2011, 06:59:01 pm
I agree.  And ignatzami has been offline for almost a month, but we'll give him a little time too.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Korva on May 24, 2011, 07:44:51 am
Ah sod, I'm sorry I totally overlooked this due to having quite a bit on my hands right now. :( Skipping me is probably for the best.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 26, 2011, 06:34:19 am
No worries, Korva.
And, we're skipping ignatzami, which makes it Lafiel's turn!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 26, 2011, 06:41:41 am
On it.

Edit: God damn, huge place. I hope I don't get an invasion because I can't even tell where the entrances are.

Edit Edit: Just like on the last time, a siege 3 days after taking the turn. This one turned much better though. Our military is badass!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lord Braindead on May 27, 2011, 12:36:12 am
I would like to take a turn.
Ardentdikes seems perfect to experiment a bit with biological weapons.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 27, 2011, 02:32:35 am
I would like to take a turn.
Ardentdikes seems perfect to experiment a bit with biological weapons.

You tell me. 3 Forgotten Beasts in 5 months. Luckily no one was of the "nuke from orbit" kind.
Also, can anyone tell me what the hell did you feed the soldiers? They are not from this world.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on May 27, 2011, 02:48:31 am
Also, can anyone tell me what the hell did you feed the soldiers? They are not from this world.
Considering the fact that one of them died in a self-caused mining accident, I wouldn't say they are not from this world...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 27, 2011, 02:51:41 am
Well, not to spoil my next report, but I had never seen someone one-handling a forgotten beast, much less one-shooting it. Damn.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: bayar on May 27, 2011, 07:05:35 am
Well, not to spoil my next report, but I had never seen someone one-handling a forgotten beast, much less one-shooting it. Damn.

You should look at Towersoared. That stuff happens all the time. One dwarf has 13 Forgotten Beast solo kills.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: cahocachi on May 27, 2011, 07:48:10 am
Can I get a turn? Let's give a try to this badassness!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on May 27, 2011, 09:05:46 am
No worries, Korva.
And, we're skipping ignatzami, which makes it Lafiel's turn!

Noooooo!

Without so much as a PM *sniffle*

I'm going to grab the latest save to see if my machine will even run it. If it will I'll ask to be re-added to the list.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 27, 2011, 11:57:45 am
15 Obsidian:

I was suddenly selected to be the next overseer because, apparently, one far relative of mine was once the first child overseer of this fortress, and the present overseer went AWOL saying he had "things to do". That's a pretty big coincidence since I got there only some months ago, but it's fine with me. It's better than carving dirt, and frankly, this place needs some changes.

Seemingly there are few urgent matters. That I know, in any case. This place is huge and an absolute mess, and there seems to be several projects ongoing, of which I can't fathom absolutely nothing of use. The only works that seem to follow some logic are the ones at the bizarrely decadent tomb below. I didn't know we hosted pharaons in this fortress. Anyway, no reason to cancel them for now. I guess there was a reason to give those orders.

I only add the building of a few new smelters and craftdwarf shops, to make the cleansing and recycling of items faster. I'll also mandate a hundred new bins; items are scattered over the ground everywhere. Ale levels seem to be a bit low as well, so I'll give orders regarding that too. In the meanwhile, I've instructed the manager to draw a map of this fortress for me, and to gather some information about all the activity going on. There's bound to be some registers somewhere... right?


18th Obsidian:

A vile force of darkness has arrived! Trolls and goblins have appeared all over the surface, maybe about 30 of them. Everyone was called inside and instructed to close all doors and bridges, but it turns out no one knows where half the necessary levers actually are. I fear our 6-man military will be slaughtered, but there's no choice. They have been directed to the courtyard to await orders.


23th Obsidian:


The siege has been... vanquished. I still don't exactly understand how, but the troops slaughtered all those green-skinned devils that didn't fall into our traps. And they didn't have a single injury. "Animal" scored a squad of goblins and another of trolls by himself, and one of the palace guards has decided to grant a name to his shield. Whatever works for them, if they manage to break the next siege as well as they have dealed with this one. Now I comprehend why this place is still alive with such disfunctional defenses.

There have been, though, 3 civilians that were caught outside and killed, among them "Loser" the architect. Hadn't met him yet but seemed to be someone important, maybe a former overseer. Also probably the only person in this fortress who could maybe tell me what all those constructions are for.


25th Obsidian:

A group of migrants have arrived from the mountain, half a dozen of them. Some have been assigned to help with the farm and breweries, and the rest will be joining the military. There's plenty of equipment for more soldiers, and with such experienced veterans I hope they'll learn fast. I've decided to take some training as well from time to time. There won't be much for me to do anyway, since I've already given orders that should take what's left of this year and a big part of the next one. All the goblin and troll clothes, armor, and old weapons are to be dumped into the lava from the southern tower - the prisoners and surplus animals too. We need the cages and the space anyway, and all that decrepit stuff is doing no service left all over the corridors. All the non-steel weapons will be melted as well.


6th Felsite:

A wild elk escaped when his cage was being moved in the depths of the fortress, and freakily killed a siege engineer and a militia captain. The soldiers have put it down, but now there have been 5 deaths since I took power. Not a good sign.


18th Felsite:


The cavern workers reported a foul beast that has appeared from the depths of the earth. Apparently it's incapable to get through to our dominions, so it can join the rest of abominations wandering in the darkness.


22th Hematite:


Another beast has appeared suddenly at the doors of that huge tomb in the caverns, and after smashing the silver doors it has started to wreak havoc with the furniture of the chamber. In the middle of the panic, "Animal", who was the first to get to the site, only needed a single slash of his weapon to stop that abomination forever, and afterwards he has just gone back to training while gaily whistling all the way. I... have never heard of anything like this.


13th Timber:

Yet another beast! But ended the same way all the rest did - This time "Animal" did need six thrusts, though. Maybe he's not feeling well? You know, where I'm from it would be illegal to be this good.

Since this one entered the fortress though the tomb again and messed all up, I've prohibited all further work in that area until we find a way to enhace the defenses of that place.


18th Opal:

One of the kids of the fortress has produced an exquisite orthoclase trumpet. "The Distracting Crosses", he calls it. I don't know how it will sound but I'll behead the first that tries to find out; we have enough noise already with all the people carrying stuff around here.

Also, today one of the injured during the siege has finally died. That brings the death count to 6.


23th Obsidian:


We've been lucky today. Well, most of us.

Alarm was sounded when an ambushing squad of goblins was found right next to the southern tower's lava pool, where a dozen of us were dumping garbage. Although difficult to believe, no civilians got seriously hurt, and in fact one of them managed to distract the goblins long enough for the troops to arrive at the site. No goblin from this squad, or from the other one that was found later, have survived.

In the midst of the fighting, though, one of the Palace Guards fell to the lava pool while evading an arrow, and sunk all the way to the red sea. The registries say Mothkat Cattenborush had served 6 years as soldier, during which he got 20 kills, and was one of the elite troopers of this city. His sacrifice and feats saved countless others, and will be missed.





Alright, basically I cleaned up the place a bit. Looks a bit more civilized now, and the fps went up by 10 more or less. The projects are untouched as how I got them, though any dig or build orders that were given prior haven't been cancelled. Also, the army size has doubled, though the new half are rookies that will need a lot of work to get up to speed. If any prior overseers want to tip the next guys in line about the projects that are pending go ahead :P

Also, sorry about the lack of images. Had some caps but ended losing them.

The save http://dffd.wimbli.com/file.php?id=4448
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ImBocaire on May 27, 2011, 12:16:05 pm
Hot cha! It's my turn already?

Awesome. Expect my first update this afternoon/evening.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 27, 2011, 04:10:45 pm
No worries, Korva.
And, we're skipping ignatzami, which makes it Lafiel's turn!

Noooooo!

Without so much as a PM *sniffle*

I'm going to grab the latest save to see if my machine will even run it. If it will I'll ask to be re-added to the list.

Sorry ignatzami, I figured since you weren't on, you might be lurking but probably weren't reading PMs.  Well, if you can run it it's not like there's that long a wait!  I'll put you right after tryrar, before Lord Braindead, since it's kind of my fault *cough*.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: malkomk on May 27, 2011, 07:18:47 pm
You said you needed players?

Count me in. ;D
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ImBocaire on May 27, 2011, 08:23:42 pm
We don't have a bookkeeper? Dang.

Also, what the hell is an arsenal dwarf?

Edit: Also also, there appear to be no fewer than eight different dwarves named 'Loser.' This is gonna be... wow.

I doubt I'll be able to muster up the willpower to get through even a month tonight. Let's see how I feel tomorrow.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on May 28, 2011, 06:18:10 am
Actually, I nicknamed 'Loser' all dwarves who had a maximum of two skill levels upon being named so. I wanted to remove all tasks from them to make them pull the lever to work the Crusher, but later decided that ten would be too much and changed nicknames of two dwarves to 'Puller' and disabled all tasks only for them. However, considering there's a lot of repeaters on the wiki (and one I came up with myself), I'd suggest we build one of them instead of using dwarf-power to power the Crusher.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: DuckThatQuacks on May 28, 2011, 06:21:03 am
Also, what the hell is an arsenal dwarf?

In earlier versions of the game, the arsenal dwarf was in charge of the fort's weapons. Dwarves had to go to him and check out weapons before they could grab them and go into battle. It was extremely annoying, because the arsenal dwarf would always be sleeping when attacks came, and then by the time he woke up he'd be cut off from his office and your fort would fall because your soldiers had no weapons, thanks to that damnable bureaucracy. Ardentdikes was created before the position was removed, which is why we have a slot for it.

http://df.magmawiki.com/index.php/DF2010:Arsenal_dwarf
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: darkrider2 on May 28, 2011, 08:49:11 am
I saw the need players sign, and since I had to skip a long time ago, I wouldn't mind getting back in here if thats okay.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ImBocaire on May 29, 2011, 09:05:19 pm
Ugh, I'm sorry, guys. I've been busy and also kinda burnt out on DF. Even if I force myself to take a turn, I doubt I'd be able to do anything worthwhile... go ahead and skip me.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on May 30, 2011, 07:40:43 am
If you got room for one more, count me in!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 30, 2011, 08:53:29 am
Wait, did anyone send tryrar a heads up? I'll shoot him a pm right now.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: tryrar on May 30, 2011, 11:17:16 am
*Ahem* I said I MIGHT take a turn, but thats a moot point anyways since I'm out of town with no DF access until at least tomorrow. Skip me
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 30, 2011, 11:30:05 am
Right. That means it's ignatzami's turn. Sending pm.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: NightmareBros on May 30, 2011, 04:38:35 pm
We really need to recruit more people to that list.

I have a funny feeling the the last guys might just be unavalible for their tunrs.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 30, 2011, 04:40:45 pm
The list is 3 or 4 players longer, but still has to be updated.

Though yeah, we're burning the few overseers we have pretty fast :p
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on May 31, 2011, 05:48:13 am
Right, so I did a quick test run with the latest save and I'm getting 11 FPS at best in standard running mode. That number might increase slightly once I shut down some of the unnecessary background processes. So, as long as I avoid combat and potential disasters, without further ado:
Da Nang, reporting for duty, Sir!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 31, 2011, 06:37:51 am
Ack, the why does the thread get busy when I get busy?

The front page should be updated properly now, yell at me if I missed something or someone.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on May 31, 2011, 06:40:19 am
Ack, the why does the thread get busy when I get busy?
This fort is the mirror of your soul. Don't let it die.  :P
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: darkrider2 on May 31, 2011, 07:11:33 am
Awww I'm not in the list :(
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on May 31, 2011, 08:09:44 am
Right. That means it's ignatzami's turn. Sending pm.

I feels loved! I'll nab the save and poke around on it tonight. How's the frame rate been for people?

Any suggestions as to where to go from here?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 31, 2011, 08:56:42 am
I began with 20~ fps and ended a bit under 30. There's plenty of projects to do - the trapped entrance to the north, the pyramid castle frame, reorganize the lever madness, the bridge trap to the west, improve defenses at the tomb at the bottom, breach HFS... I'm sure I'm forgetting something.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on May 31, 2011, 10:23:58 am
I began with 20~ fps and ended a bit under 30. There's plenty of projects to do - the trapped entrance to the north, the pyramid castle frame, reorganize the lever madness, the bridge trap to the west, improve defenses at the tomb at the bottom, breach HFS... I'm sure I'm forgetting something.

If you're getting 30ish, I'm guessing I'll be in the mid to low teens. Ouch.

I'll seal up the tomb, and try to figure out the levers all while dumping stuff as fast as I can. What's the pyramid supposed to be for?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 31, 2011, 10:39:44 am
Awww I'm not in the list :(

I figured I'd missed someone.  Fixed now.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on May 31, 2011, 10:44:36 am
I'll seal up the tomb
NOOOOOOOO! My tooomb!..  :'(
What's the pyramid supposed to be for?
Casting obsidian. There are already magma and water pumpstacks started by the sides.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lafiel on May 31, 2011, 11:37:46 am
I'll seal up the tomb, and try to figure out the levers all while dumping stuff as fast as I can. What's the pyramid supposed to be for?

The pyramid was supposed to be an obsidian castle. It's what this fortress was all about initially, I seem to remember :D  At least until the toxic FB and all.
Also, keep in mind the garbage area (or one of them in any case) is set somewhere on the southern tower, over the lava. That works well to get rid of the clothing and corpses and all, but be careful not to throw anything useful or ironish/steelish there.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on May 31, 2011, 12:59:27 pm
I've given the save on the front page a try, it seems playable to me (FPS-wise)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on May 31, 2011, 05:20:15 pm
I've given the save on the front page a try, it seems playable to me (FPS-wise)

I'm terrible at updating apparently.

Now the front page save is correctly updated.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on June 01, 2011, 08:27:01 am
Ok! Quick out of character update, the latest save is playable, barely. I'm averaging 14FPS on my desktop, my laptop chuckled at me when I tried to load the save. I'll do my best to make it to the end of the year but updates may be slow due to the low frame count. If at any point the next overseer gets tired of waiting just send me a PM, I'll finish out the month, and post the save.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on June 01, 2011, 11:10:31 am
By the way, there's no bookkeeper assigned.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on June 01, 2011, 11:48:15 am
I'm going to pass, my frame rate stabilized around 6fps, even when I booted into Linux. Sorry, I know you're short on overseers but my machine can't handle the magma flows, ans the sheer number of objects.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: tryrar on June 01, 2011, 06:58:24 pm
...let me at least take a look and see if I can run it, and if so, add me for real this time to the turn list
Edit:Cool! I'm getting a steady 30 to 39 on my desktop, so I can play! (Gotta love core i3!) Though, I must say that I cannot for the life of me fucking find ANYTHING in this fort....Awesome!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on June 02, 2011, 09:38:34 am
...let me at least take a look and see if I can run it, and if so, add me for real this time to the turn list
Edit:Cool! I'm getting a steady 30 to 39 on my desktop, so I can play! (Gotta love core i3!) Though, I must say that I cannot for the life of me fucking find ANYTHING in this fort....Awesome!

I spent close to an hour with the game paused just trying to understand what I was seeing. I ended up dumping the graphics and resetting the raws as I was seeing the walls as mushroom trees. It was very, very surreal. Once I got the raws corrected I still had a really hard time figuring out how the levels all interconnected.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on June 02, 2011, 10:26:38 am
Hehe, good to know I'm not the only one who got stumbled by this fort  :P
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Korva on June 02, 2011, 05:38:39 pm
Definitely not, I spent at least an hour looking around trying to figure things out too. ;) Thank goodness someone had annotated most of the levers!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: rridgway on June 02, 2011, 10:53:56 pm
Is it possible to be dwarfed? If possible, male, spunky, and military, preferably in the archers, if there is an opening.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on June 03, 2011, 08:53:24 am
Hehe, good to know I'm not the only one who got stumbled by this fort  :P

Maybe it's because I'm still fairly new, or maybe it's my engineering background, but I've never understood decorative rooms. They are hard to use, they waste surrounding space, and unless you build the entire fort based on some shape, i.e. all circles, they tend to look jumbled. Also, why ramps? Is this a hold-over from the wagon days? Stairs make so much more sense for interior travel. I dunno, I was just confused.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Clowny on June 04, 2011, 06:40:51 am
Well. i should provide an interesting flavour to this fort, for i am a noob. sign me up.

if any additional info is needed pm me for it.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Glacial on June 04, 2011, 09:59:22 am
Maybe it's because I'm still fairly new, or maybe it's my engineering background, but I've never understood decorative rooms. They are hard to use, they waste surrounding space, and unless you build the entire fort based on some shape, i.e. all circles, they tend to look jumbled. Also, why ramps? Is this a hold-over from the wagon days? Stairs make so much more sense for interior travel. I dunno, I was just confused.

The original fortress goal was to build a legendary palace, and Daetrin had some nice macros for laying out round rooms with spiral staircases. Also, back, oh, ten turns ago the fortress was merely large, not sprawling and filled with damaged or discarded rooms that have spent time under lava.

This is actually the fortress that taught me how ramps work, after several attempts to use ramps that ended up putting dwarves in dehydration cycles when I cut them off from the booze with an ill-placed ramp.

Also, on the navigation issue, I take it not everyone issues all their build orders through the manager. The great thing about the manager is that you don't have to find anything in the fort!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on June 04, 2011, 10:26:20 am
Also, on the navigation issue, I take it not everyone issues all their build orders through the manager. The great thing about the manager is that you don't have to find anything in the fort!
Another good thing is that you'll never suddenly discover that some previous overseer set some craftsdwarf's workshop to repeatedly make stone mugs...
And a single worst thing is that you'll never be able to set some craftsdwarf's workshop to repeatedly make stone mugs ;D
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lord Braindead on June 04, 2011, 02:08:20 pm
Downloaded the save. Tried to figure out what the circus is going on. Failed utterly.
Its slugging along at 6 FPS but it could be worse. I will probably play tomorrow and post first results.

But before that a few questions:
1. How do you fix the garbled tiles? I'm barely able to understand what I'm looking at.
2. Is it normal for undecorated iron items to give of smoke when submerged in magma?
3. Is there anything that needs to be done or am I free to add some pointless doomsday device?
4. Is there a manual to this fortress?
5. Is my security clearance high enough to view it?
6. Has anybody a idea about the syndrome of the FB goo lakes?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Glacial on June 04, 2011, 02:21:38 pm
1. How do you fix the garbled tiles? I'm barely able to understand what I'm looking at.
2. Is it normal for undecorated iron items to give of smoke when submerged in magma?
3. Is there anything that needs to be done or am I free to add some pointless doomsday device?
4. Is there a manual to this fortress?
5. Is my security clearance high enough to view it?
6. Has anybody a idea about the syndrome of the FB goo lakes?

1. Go into the DF\data\save\Ardentdikes\ folder. Delete the raw\ folder you find there. Make a copy of DF\raw in DF\data\save\Ardentdikes\. This will blow away all of the modified graphics files, along with any changes they made to the object files to pick up new graphics.
2. Welcome to Ardentdikes! (Yes.)
3. It's a succession fort. Do what you want. Putting out the smoking iron items would be a good project.
4. Check the Notes function; the levers are well-labeled.
5. No.
6. Only one way to find out! I think I tossed some goblins in to test, but the syndrome didn't act on them before they ran off the map edge.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: rridgway on June 04, 2011, 09:38:34 pm
So break their legs before dropping them in, then.

Problem solved.

Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 04, 2011, 11:19:34 pm
Remember to strip the goblins first otherwise they probably won't get affected by it.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on June 05, 2011, 04:26:44 am
4. Is there a manual to this fortress?
Dwarf Fortress: where individual game sessions need manuals on their own!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: noodle0117 on June 05, 2011, 08:13:00 am
Hello there all!
I've been watching this fort for quite awhile and I just love how its progressing.

I'd like a turn in the succession after Tryrar.
Can you p.m me once my turn comes?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Lord Braindead on June 06, 2011, 01:22:49 pm
Seems like I have to pass my turn. The game freezes up constantly and even a new 1x1 embark results in abysmal FPS.
I don't know how long it will take to find the reason for that so I wish cahohachi good luck with Ardentdikes.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: cahocachi on June 07, 2011, 09:15:19 am
My turn is the one going on from the OP's save, the one at the end, right?

Just got the PM right now, so I guess I'm a bit late...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: cahocachi on June 07, 2011, 09:53:52 am
Mafol Mumuzbisol's Kills

A troll the troll, d. 1064
A troll the troll, d. 1064
A troll the troll, d. 1064
Olngo McGoblin the goblin...

The first three are epic. So brutal kills they couldn't even get a name  :P
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 07, 2011, 03:37:50 pm
Hello there all!
I've been watching this fort for quite awhile and I just love how its progressing.

I'd like a turn in the succession after Tryrar.
Can you p.m me once my turn comes?

You're added.
My turn is the one going on from the OP's save, the one at the end, right?

Just got the PM right now, so I guess I'm a bit late...

The save on the front page should be the right one.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Dariush on June 08, 2011, 03:12:01 am
My turn is the one going on from the OP's save, the one at the end, right?
You can always compare the nickname of the uploader with the nickname of the last player.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: malkomk on June 08, 2011, 12:15:29 pm
Yo.

I signed up for this puppy... I may not be able to make the turn TOO awesome, but I'll do my best. Please PM me when my turn comes!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Ghills on June 08, 2011, 08:57:30 pm
I'd like to take turn. There's going to be a week where I don't have internet, though. Hopefully this won't conflict with that.

Can someone PM me when my turn is up?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 09, 2011, 06:41:32 am
Yo.

I signed up for this puppy... I may not be able to make the turn TOO awesome, but I'll do my best. Please PM me when my turn comes!
You're next, assuming cahocachi's comp can handle it.
I'd like to take turn. There's going to be a week where I don't have internet, though. Hopefully this won't conflict with that.

Can someone PM me when my turn is up?
On the list.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 10, 2011, 10:37:13 am
How's it coming, cahocachi?  FPS okay?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: cahocachi on June 13, 2011, 02:44:21 am
Coming pretty good, though I haven't had much time to fiddle with it. Should be finished for the 15th.

Nothing much interesting happened, apart from a little siege on Felsite 19th. Handled it nicely, had 5 losses...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: tryrar on June 16, 2011, 11:55:21 am
....still alive?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on June 16, 2011, 12:50:40 pm
Any updates, with pics? Text?

....Bueller?
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 16, 2011, 06:34:55 pm
Coming pretty good, though I haven't had much time to fiddle with it. Should be finished for the 15th.

Nothing much interesting happened, apart from a little siege on Felsite 19th. Handled it nicely, had 5 losses...

We're going to need an update from you soon, cahocachi!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: cahocachi on June 17, 2011, 07:23:29 am
Yup! It's coming on pretty nicely; got sieged twice but the damn battledwarves seem indestructible!

I'm already in mid-Opal, so I guess I'll upload it later today. Exams and other crap have been taking my time from this beast of a fortress.

On a side note, would it be against the rules that I dwarfed myself??

EDIT: Ok soooo... I already finished! Save Here: http://dffd.wimbli.com/file.php?id=4532 (http://dffd.wimbli.com/file.php?id=4532)

It's been a nice route, although I didn't have much to solve. I did some building however:

·Finishing the main building.
·Adding an spiral staircase.
·Adding a room on top (unfinished due to time constraints!)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 17, 2011, 08:00:27 pm
Yup! It's coming on pretty nicely; got sieged twice but the damn battledwarves seem indestructible!

I'm already in mid-Opal, so I guess I'll upload it later today. Exams and other crap have been taking my time from this beast of a fortress.

On a side note, would it be against the rules that I dwarfed myself??

EDIT: Ok soooo... I already finished! Save Here: http://dffd.wimbli.com/file.php?id=4532 (http://dffd.wimbli.com/file.php?id=4532)

It's been a nice route, although I didn't have much to solve. I did some building however:

·Finishing the main building.
·Adding an spiral staircase.
·Adding a room on top (unfinished due to time constraints!)

Aww, no writeup?  Ah well.  At least we didn't get another plague or something :p

Looks like we're on to malkomk!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: tryrar on June 19, 2011, 01:51:22 am
........

*poke* *poke*

I say if we don't get a response in another day, we move on
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Zeocin on June 19, 2011, 02:06:53 am
........

*poke* *poke*

I say if we don't get a response in another day, we move on

He looks like he's got his hands full with Failcannon, but I can't speak for him.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 20, 2011, 05:54:36 am
Yup, he PMed me to ask for a bump to the bottom of the list.

Looks like we're on to darkrider2!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: ignatzami on June 21, 2011, 08:47:01 am
Move along... nothing to see here
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 23, 2011, 06:37:28 am
All right, no reply from darkrider, on to hitto.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on June 23, 2011, 09:08:01 am
"Hey, Mister Bomrek, over 'ere, I t'ink I found'a rest o' dem yearstart ingraved slabs or summat.
-Is it now, Bifur? Last time it was an engraving about cheese and... Armok's bloody lava beard, you FOUND IT!
-So, we get paid, now.
-Hrm, soon, soon. This is evidence that the fort didn't collapse during winter 1072... This means we have a LOT of digging to do! Just imagine the goods... You and your lads keep on searching physically, I'll um, search for clues in those tablets!"

And so, the sun set on a now-maybe-profitable archaeological dig. We'd set out with hope and booze, like the embarking heroes of yore! But now, I was going to show them all, back home. I would be rich. Ardentdikes produced (and hopefully still protects) some of the most valuable artifacts to ever exist, and I was going to claim them!

"So, accounting tablet from... Obsidian '72... As specially handled by Deler Amselfikod, Broker..."
The tablet was worn from damage, but the text was intact.

So, nothing fun happened this year. Nor did last. Everyone was focused on production, throwing away things, and suspending constructions. This will not do! I can't fire the bookkeeper, but I am going to motherdwarfing ASSESS the situation or my name isn't GEEEEERKL WHAT IS THIS DOING UNCOOKED AND UNSOLD
(http://sadpanda.us/images/536143-4V7QZKQ.jpg)

I'll just say that this is a bit of a sorry state for our main entrance.

(http://img402.imageshack.us/img402/7783/92985397.jpg)

So this year, I'm taking over and planning a referendum. Ever since we started rotating overseers in such a chaotic manner, we've been spiraling down, down, down... We need a tiny bit of order.
Some stranger left us a message in our lowest level :

(http://img683.imageshack.us/img683/1008/39298343.jpg)

I didn't get to my vaunted position without having learned some lying and deceit politeness, so we kept a neutral, but firm stance.

(http://img18.imageshack.us/img18/5126/85618527.jpg)

I am conflicted between looking for more of the "good stuff", or launching a global cleansing. Not on our fortress (again), this time we would *GASP* use our powers for good! We could deal with the true problem : the cavern and its foul sea filled with uncouth beasts! Anyway, I will ponder this later. For all its entrances and deathtraps, Ardentdikes still has no gazebos. Wonder what cousin 'Rocco would think."

"And there does this tablet end", thought the archaeologist. "I got probably a whole year's worth, with the other undamaged ones the laborers picked up and cleaned. Oh, wait, they didn't approach the 1072's on my orders because the batch of '71 reports was smashed to BITS by those unrefined fools. We'll never know what really happened during those lost years... Guess I'm going to have to do this myself."

Bomrek readied his tools, and meticulously, slowly, cautiously stripped the ages of dirt, grime and dust from the stone tablets.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 26, 2011, 09:01:22 am
I think everyone was frightened by the rhesus macaque meat.  It appeared from nowhere, and mystery ghost meat usually doesn't turn out to be delicious and nutritious.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: DuckThatQuacks on June 28, 2011, 05:38:01 pm
Friends,

It has been one year, now, since Daetrin founded the fortress of Ardentdikes. In that time, the fort has been overrun by goblins, struck by plague, decimated by megabeasts, shaken by riots, haunted by ghosts, and flooded with magma (repeatedly).

And it has been awesome. To all involved in this glorious fortress: I salute you.

Happy birthday, Ardentdikes.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: SethCreiyd on June 28, 2011, 06:21:22 pm
Cake for everyone!  This was a triumph! (http://www.youtube.com/watch?v=tZN-I3exT-c)
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: hitto on June 28, 2011, 07:19:42 pm
Oh, how nice, the neighbors came for a visit.
(http://img11.hostingpics.net/thumbs/mini_8332291.jpg) (http://www.hostingpics.net/viewer.php?id=8332291.jpg)
And they *will* claim their due. When I say "due", I mean "tarrying losers outside and their offspring".
(http://img11.hostingpics.net/thumbs/mini_5712552.jpg) (http://www.hostingpics.net/viewer.php?id=5712552.jpg)
Meanwhile, a wave manages to pass through the north bridge before it is lowered, enabling the heroics of a serf, fighting underlava with a troll!
(http://img11.hostingpics.net/thumbs/mini_1966913.jpg) (http://www.hostingpics.net/viewer.php?id=1966913.jpg)
(sadly, this could not be capped, as the serf managed to swim out of the lava and die four steps further)
(http://img11.hostingpics.net/thumbs/mini_5762414.jpg) (http://www.hostingpics.net/viewer.php?id=5762414.jpg)
Before this siege turns into a complete catastrophe, the north and west entrance bridges are finally operating. Things may turn out...
(http://img11.hostingpics.net/thumbs/mini_5147205.jpg) (http://www.hostingpics.net/viewer.php?id=5147205.jpg)
Disaster strikes! A horde of goblinkind creep from some monstruously (and unnoticed until too late) FUN attempt at channeling the river on the southwest walls, leaving a gaping hole right into the inner walls.
(http://img11.hostingpics.net/thumbs/mini_4749496.jpg) (http://www.hostingpics.net/viewer.php?id=4749496.jpg)
The military sprang into action, but too late for more than a dozen poor dwarves.
(http://img11.hostingpics.net/thumbs/mini_2258847.jpg) (http://www.hostingpics.net/viewer.php?id=2258847.jpg)
Yet, Ardentdikes has repelled another assault! To celebrate, we shall put to test our new "can't be trained can't be butchered well you gonna burn" platform.
(http://img11.hostingpics.net/thumbs/mini_7197948.jpg) (http://www.hostingpics.net/viewer.php?id=7197948.jpg)
It works, but suddenly...
(http://img11.hostingpics.net/thumbs/mini_3398659.jpg) (http://www.hostingpics.net/viewer.php?id=3398659.jpg)

And at this point, I have to give up! I have searched and looked for an hour, but cannot find WHAT lever was pulled, or if it's thawing water overflooding the well from which the flood comes.
Also, I will not be able to finish my turn before the end of the week, so I might as well post the save : http://dffd.wimbli.com/file.php?id=4582 (http://dffd.wimbli.com/file.php?id=4582)

Sorry folks, I wish I'd had more time to dedicate to this sprawling clusterfuck!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: DuckThatQuacks on June 28, 2011, 08:06:29 pm
I've diagnosed the source of the flooding: pressure.

Spoiler (click to show/hide)

Pressure is forcing water from the river through the "u-bend" and out of the well. I imagine the river had been frozen, which is why it only just now started flooding.

In other news, from looking around the fort, it appears that my second turn did not, in fact, actually happen (somebody must have used the wrong save). Oh well -- I suppose it was all just a product of McDuck's madness.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on June 29, 2011, 02:22:45 am
Downloaded the save, while swimming around in magma. It's so hot today...
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 29, 2011, 07:15:01 am
Wow.  I never expected this to last a year.  I never expected it to last a month.   You guys are amazing.

Turn

I love it.  "Everything is going okay SUDDEN FLOOD FROM NOWHERE!"


In other news, from looking around the fort, it appears that my second turn did not, in fact, actually happen (somebody must have used the wrong save). Oh well -- I suppose it was all just a product of McDuck's madness.

Aw.  That's probably my fault for not updating the front save fast enough.  I guess you'll just have to take another turn to make up for it :p
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on June 29, 2011, 05:11:19 pm
Notes on a mossy and cauterized stone tablet…

Spring, Year 1073
7th Granite


(http://img17.imageshack.us/img17/5786/ardentdikes000064.png)
*ominous thunder*

So apparently, being busy smelting precious goblinite and other ores does not qualify as an excuse to use the “Don’t bother or get smothered” rule. No, instead our so pompous overlord decides to descend down into the fiery depths of Ardentdikes, crawl over the piles of ores, bars and Alil knows what, break down the door and smack me on the head. He proceeds to throw a bloodied book, which contains the status of various stocks, and keys to his personal liquor cabinet at my face while yelling something about some impending doom to Ardentdikes and a missing lever. He subsequently runs off mumbling nonsense and madness. Just one quick look out of the smelter area assures me that the sky isn’t actually falling and the seas aren’t running red, but white from all of the thousand plagues from below us. So I’m back to work with a more annoyed mindset than before and a small headache. Why the hell does this book even have more than 40 000 pages?!

This “peace and quiet” doesn’t last very long as a hoard of mindless dwarves converge in the doorway with the broken door. Where is our overseer? This is supposed to be his area of expertise. And why is everyone coming to me – Oh, that treacherous tree-lover. I guess I’m going to need a lot of liquor to avoid making my head explode from my new “duty”. And because I can’t remember the last one I had for the life of me.

Right, so since I’ve pretty much spent my entire life down here smelting, the fort must have received substantial upgrades and redesigns. Thankfully, there are some blueprints in the wooden brick. Which to my horror, I can’t make heads or tails of! Seriously, there’s so much madness found in these blueprints that even the surrealist Salvadurist McDali can’t understand and he’s supposed to be a master at that. Madness!

And looking at the stocks isn’t going to make my day any better. There’s tons of food around here. TONS. I don’t even know where they manage to fit them. Do the dwarves transplant the food directly under their skin to store it or what? Then there’s the alcohol. For a fort of only 115 dwarves, having barely over 300 Urists worth of alcohol is unacceptable. One siege and we might as well dehydrate to death, because I’m certainly not drinking the disgusting, contaminated water from the well.

(http://img232.imageshack.us/img232/9871/ardentdikes000066.png)

This brings me to another issue here at Ardentdikes, since somehow, whether by dwarven folly or the gods’ wrath, there’s MAJOR flooding on the levels above me.

(http://img4.imageshack.us/img4/3046/ardentdikes000067.png)

I ask some idiot for a damage assessment and the news isn’t good. The sublevels one thru seven have flooding, with critical flooding on sublevel one. We’ve identified the source to be the well. We need to deal with this ASAP, people. Problem is, I have no damn clue on how. Looking at the blueprints, I notice one major flaw with the design. The staircases have three-Urist-wide hallways with no doors whatsoever at their entrances. Doors. Why are there no doors!? With doors we could’ve easily contained the situation. But no, no one has wanted to let me into the staff meetings where they could’ve used my valuable insight. All they’ve ever done is yell at my ass to get back down in the depths and work until my fat has burnt off. So now we have this mess and I’m in charge in medias res to clean it up. Perfect. Thank you, Overseer. I’ll be sure to show my utter gratefulness at your funeral.

On to the matter of hands, I need all masons and miners to be available immediately. Haulers are to brave the waterfalls and shut all doors to minimize the flooding. The masons are to wall off sections of Ardentdikes, keeping the dry dry and the wet wet. Meanwhile, I’ve sent scouts to the lower ends of Ardentdikes, who have reported no flying monstrosities in the second caverns and thus Project WTF, Water The Forgotten, has a green light. A small, makeshift drainage tunnel is to be created, spanning from the well on sub-level one down all the way to the second caverns through the main staircase. I think it’s the main staircase.

(http://img7.imageshack.us/img7/7238/ardentdikes000069.png)

Other than that, I notice on inspection that there’s smoke coming from one of the stockpiles. I don’t see any flames on the objects in there, so I’m assuming it’s the lignite floor that is eternally burning. I might flood that place.

(http://img820.imageshack.us/img820/1564/ardentdikes000068.png)

In either case, I won’t let this be the doom of Ardentdikes. We are not worthy of this. But I’m certain our iron will overcome our predicament, even if the gods themselves turn against us.

(http://img221.imageshack.us/img221/3545/ardentdikes000070.png)

WE SHALL PREVAIL!

OOC: I'll post the rest of Granite's update tomorrow. It's been a long, hot day and I've been all over the place. Also, one month in-game is about two hours IRL. So yeah, fun for me.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on June 29, 2011, 06:25:55 pm

Update


That's awesome.  Also, I was laughing through quite a bit of it. Hatches and doors were, I believe, all stripped for the Cleansing and never reinstated.

I'm glad to see there's still stuff on fire, it gives me a warm glow to know Ardentdikes aspires to the greatest heights of absurdity.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on June 30, 2011, 08:49:34 am
8th Granite

I’ve been inspecting the progress of project WTF and multiple times I’ve nearly slipped on the puddles on levels that used to be dry before. There’s no doubt now. Sublevel eight is flooding. Our time is slowly running out, dwarves! We must hurry!

12th Granite

Well ain’t that perfect. Just as I have finished melting a most perfect metal bar, I feel water droplets dripping down from the ceiling and on to my shoulders. The water must be moving fast to already be here. I try to open the door that I’ve put back in place only to be greeted by a wall of water. The magma works must have been flooded. I’m trying to protect what magma there is by locking up all doors to the smelters. Unfortunately, this will render most ores out of reach unless we manage to move them somewhere else in the future.

(http://img825.imageshack.us/img825/3243/ardentdikes000071.png)

However, I can still hear someone banging on the door. Apparently, a certain woodcutter has lost her only daughter somewhere in the flooded main staircase and has been yapping about it persistently. Who do I look like here? Alil? Go bother someone else with your problem or fix it yourself!

(http://img855.imageshack.us/img855/3658/ardentdikes000072.png)

14th Granite

Here’s a short update on the construction of walls: The masons are being lazy bastards and aren’t fulfilling the construction orders. They have the tools and the materials. They aren’t on break nor are they sleeping. They’re just wandering around doing nothing. Apathetic sloths! Some are going to need some beating soon. Can’t you see I’m trying save this place and you’re merely sitting on the sidelines, chewing plumps and chugging the last of our alcohol!? Get to work!

16th Granite

Walking past what appears to be a massive tomb or mass graveyard, I smell something horrible and putrid. I open the door and is greeted by a thick, damp cloud of miasma. What the hell is wrong with you all! You’re supposed to give these people a proper burial and you just leave them lying on the floor! What if the liaison comes by and sees this? He will get knocked out by the miasma cloud that is behind locked and sealed doors and probably die in his own vomit. Even worse, you guys will probably just leave him lying there, rotting and getting eaten by a rat infestation, and then years later let him join the other pile of rotting corpses in the tomb! Learn some discipline and respect for once and do your jobs.

(http://img135.imageshack.us/img135/421/ardentdikes000075.png)

In other news, I can no longer open the door in the magma works to get ores. There’s so much water there that the pressure difference is keeping the door closed and sealed. So I’m stuck here with fellow smiths until the miners dig us out. There might be a pick around here somewhere…

Other than that miserable epiphany, I’ve glanced over the blueprints again and noticed there’s a bauxite bridge in the brook. Why it’s there, I don’t know. But I bet it could possibly stop the water flow or at least limit it. Problem is finding the lever controlling it. Maybe that’s what the previous overseer was looking for before? Maybe, maybe not, but it’s probably going to be under several Urists of water by now.

(http://img853.imageshack.us/img853/8812/ardentdikes000077.png)

17th Granite

We’re getting desperate with this whole flood situation so we’re sealing off more areas, saving what can be saved and come back for the other stuff later. It’s the best we can do right now until I get out of this place without food or any drop of alcohol and can assess the situation again. So I’ve yelled to some deaf ears behind the walls about a new access tunnel to the magma works. Hopefully they’ll start digging, or I’m going to have to find myself a pick. So thirsty… At least the magma keeps me warm.

(http://img194.imageshack.us/img194/7066/ardentdikes000078.png)

18th Granite

Good news, at last! We’ve successfully managed to seal off the flooded areas on sublevels one thru three. Access to the surface is now through a secondary staircase built by previous overseers. So now we can start evacuating the flooded areas. I set up areas where dwarves are allowed to go and where they mustn’t go. Simple enough, yes? Well, some dwarves just have some “problems” and are enjoying swimming around in restricted areas. It’s their funeral, I guess.

(http://img857.imageshack.us/img857/4588/ardentdikes000082.png)

25th Granite

(http://img59.imageshack.us/img59/8429/ardentdikes000079.png)

Based on information I’ve gathered, I’ve drawn up an image about the preposterous stubbornness of dwarves. The woodcutter has once again lost her daughter in the restricted areas and is trying to get to the baby. It is times like this that makes me wonder if we should construct a euthanasia program similar to our program towards the elves.

I’ve also had my theories confirmed! The water is contaminated! I’ve told the staff about this several times but no one wants to listen to me! Open your eyes for once and see truth, because us poor bastards have been spoon-fed this watery lie for years now against our will.

(http://img827.imageshack.us/img827/4444/ardentdikes000084.png)

26th Granite

There are birth celebrations going on behind the walls it seems. I’ve asked about people about it, but only received mumbles about a miner and a daughter. Oh well, another baby to make her mother yell at me and live off us until she’s ready to be kicked out through the door with a steel boot.

(http://img687.imageshack.us/img687/8205/ardentdikes000086.png)

27th Granite

(http://img171.imageshack.us/img171/9227/ardentdikes000087.png)
FREEDOM!
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: DuckThatQuacks on June 30, 2011, 05:55:41 pm
Regarding the flooding: waaaaaaaay back in 1059, I installed some drains in Ardentdikes, which might help you recover the flooded areas (or they might not; things may have changed too much since then for them to still be effective). The drains are activated by pulling a lever on a plateau to the south of the fortress (near Lesser Ardentdikes -- it should be labeled).
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 01, 2011, 04:10:48 pm
1st Slate

You know this book that the previous overseer tossed into my face? One of the reasons it has 40 000+ pages is that it contains a billion notes and crudely drawn images of their lost hopes and dreams. I’ve skimmed through them and learnt that Ardentdikes once employed a majestic magma dump to cleanse the pests and plagues that infected, butchered and desecrated past dwarves. To also regain control of the fort some time later, they’ve built a drainage system of their own. However, I’ve been unable to find any mention of it on the blueprints. Well it’s either that, or it’s concealed in the madness. Either way, I have found the lever that activates the drainage system and I’m going to have a mindless husk of a dwarf to pull it in the hopes of increasing the drainage output enough so it overcomes the flooding input. With luck, that’s all that’s going to be needed to get this place back in order. If not, well, I’m going to have to think of something.

(http://img193.imageshack.us/img193/9228/ardentdikes000088.png)

So while that buffoon is running around on the countryside looking for a stick stuck in the ground on a plateu near some place called “Lesser Ardentdikes”, I’ll be focusing on fixing a revolting problem. The miasma chamber, with all of the rotting corpses and other things you find in horror fiction and nightmares, is making all of us nauseous. At least it makes me nauseous and that is reason enough to throw the skeleton out of the closet and into the volcano. So, I’m designating a new burial site.  It’s nothing fancy, just something to remind us all where we all end up.

(http://img819.imageshack.us/img819/585/ardentdikes000090.png)

3rd Slate

Now I know I might sound impatient, or something like that, but we don’t have all time in the world. I can guess that the previous overseers have felt comfortable with their own designed drainage system, but it has been built for magma that comes from a controllable source since they poured it into Ardentdikes themselves before. But we’re now dealing with fast-flowing, running and perpetually increasing volumes of water and as such I don’t feel as comfortable as the previous overseers once have. So, I’ve come up with a solution to take care of this flooding problem once, and for all. We’re starting Project F.U. Brook. The title is self-explanatory. The plan is simple, but effective as are all projects that use this glorious material. We’re going to destroy that brook with the blood of the earth: MAGMA. Here’s a simple sketch.

(http://img405.imageshack.us/img405/8171/ardentdikes000092.png)

It’s simple, doesn’t use too many resources, and can be reused multiple times should we have a flooding relapse. But most importantly of all, it uses MAGMA. Even better, a previous overseer has dug out the area needed. Thus only small adjustments will be needed.

4th Slate

(http://img59.imageshack.us/img59/3663/ardentdikes000093.png)

I’ve finally gotten some good news. The imbecile woodcutter’s baby has decided to push up the plumps after a month’s long bath! My sanity is most pleased. Now if only the rest of the hydrophilic morons can follow the baby’s advice.

(http://img64.imageshack.us/img64/213/ardentdikes000094.png)

Better get those coffins ready, men! We’re going to need them soon.

6th Slate

(http://img23.imageshack.us/img23/1228/ardentdikes000095.png)

Well I’ve got confirmation that Project WTF is working, albeit slowly. Maybe the hydrophilic dwarves are clogging the system? It’s like a large dwarven plug of fat, beards and alcohol-deprived blood. Who am I kidding; it’s the damn rotating staircases that is slowing everything down and dragging down the drainage output. But there’s nothing to be done about it now. At least I can go back, sit at a table somewhere far away from the miasma, grumble something about the lack of alcohol and listen as the cries of babies for their mothers are distorted and silenced.

(http://img714.imageshack.us/img714/2113/ardentdikes000096.png)

Just like that!

10th Slate

(http://img543.imageshack.us/img543/6725/ardentdikes000099.png)

And let’s not forget the barking, too! Ah, finally it pays off being in power.

11th Slate

So someone at lookout-point Alpha has seen a horde of people coming towards us and Alil knows that the last thing we need is more moaning babies crying for attention. However, since they are so close, there isn’t any time to go hunting for the lever to the bridges and possibly a crusher. So instead I send out a squad of angry, coldblooded dwarves with murder written all over their faces, literally, so that they can systematically frisk every single migrant for babies. That’s both the crying babies and the crybabies. Once they find one, they are to stuff them all into a single casket, nail the lid down and put it into the catapult in the courtyard so I can merrily send them off on their way into the Magma Adventure Park. Unfortunately, they have no babies with them at all, so my heart’s desire is crushed but will come back stronger next time. The migrants can consider themselves lucky for being single and/or sterile. To repay them, everyone but a good mechanic is thrown into the ever-diminishing military.

(http://img17.imageshack.us/img17/7392/ardentdikes000097.png)

I've also found these notes in the book, teasing me. I've ripped them out and tossed them into the fire warming my legs.

(http://img98.imageshack.us/img98/7070/ardentdikes000100.png)

Furthermore, the mayor has decided to pay me a visit, demanding that I fulfill his “mandate” and create a bunch of useless clutter. Considering no one here has given me a heads up about his… Well, let’s just say the mayor will have quite the headache tomorrow.

26th Slate

I’ve just got a wonderful report on Project F.U. Brook. The architecture on the lower level has been built along with the new magma proof pump. I am so happy I’ll have someone scuttle over there and start pre-pumping this beast for the magmatic climax.

(http://img171.imageshack.us/img171/7048/ardentdikes000102.png)

We might also have something to sell to the elves whenever they come around. I call it the Mistma™. All you need is a waterfall generator, a roof, the corpse of your dearest friend or annoying neighbour and dwarven ingenuity. Call us and we’ll come over to your jungle home and set up the Mistma™. Enjoy the pink, simultaneous pleasure of ecstasy and nausea. Call us within five minutes and we’ll offer you our bonus product: the Climagma™! A huge artificial mountain that builds up tremendous pressure and releases it to you in red glory – It’s guaranteed to burn down your home, jungle and friends. It’s everything a homicidal cannibal needs - Here at Ardentdikes.

(http://img6.imageshack.us/img6/4845/ardentdikes000103.png)

28th Slate

The pre-pumping is done. Four words that make me giggle in ecstasy. Even better, the second pump is done. All that’s left is for the final walls to come up and then we’ll celebrate in red.

1st Felsite

(http://img35.imageshack.us/img35/6351/ardentdikes000105.png)
Was that even necessary, Mr Croc? When where we even there last time? Was I drunk that time or what? Did we even have booze? This is all so confusing now!

2nd Felsite

(http://img836.imageshack.us/img836/1407/ardentdikes000107.png)
(http://img231.imageshack.us/img231/5079/ardentdikes000108.png)

MAGMA. SOLVES. EVERYTHING.

3rd Felsite

It’s working! IT’S BLOODY WORKING! Wait, let me check.

Praise the gods! The pressure levels are going down! We’re looking at the end of the Great Flood of 1073, dwarves! Open the top hatch to the main staircase. It’s time to lift restrictions and investigate.

12th Felsite

Well I’ve got some good news and some bad news. The good news is that the water levels have receded enough so we can knock down some walls and take the sane option of installing doors everywhere. Yes, we’re going doorcrazy. Oh wait…

The bad news is that the magma works still have too much water. I guess that longer corridor does slow things down. Then there’s also the fleshy plug in the drainage system. But as far as I can tell, Project WTF is doing quite well.

(http://img534.imageshack.us/img534/9923/ardentdikes000109.png)

17th Felsite

(http://img808.imageshack.us/img808/2017/ardentdikes000112.png)

Well the elves are here. No doubt our Mistma™ advertisement campaign has reached their pointy ears and as such they’re bringing with them extra pack animals, possibly corpses as well. It must’ve been a surprise hit in the jungle!

19th Felsite

(http://img42.imageshack.us/img42/7412/ardentdikes000113.png)

Blasted thief! They’re getting through our defenses quite easily. Especially since Project F.U. Brook pretty much has opened a new entrance. So we’re going to set up the proper defenses there.

There’s also a thief heading into the courtyard, but I’m pretty sure the dwarves with murder on their foreheads have scared those kobolds off.

20th Felsite

Right then, the elves have arrived at the depot and are excited to get their hands on our products. I’ll have what lazy dwarves there are hanging around in the dining halls to come up here and haul some goods. Let’s see, what do we have for sale? Obviously there’s Mistma™ if they have the bucks for it. There are also the several tons of rhesus macaque meat under everyone’s skin. We’ll need to have the surgeons remove them and preferably cook them first, though. What else is there? Crafts! Right, so let’s get this crap up to the depot and sell some mini-forges and figurine-

(http://img835.imageshack.us/img835/6619/ardentdikes000114.png)

FFFUUUUUU-
I’ll be throwing your ass at the thief hanging around at the courtyard as soon as my head stops pounding, Mayor!

24th Felsite

(http://img28.imageshack.us/img28/2237/ardentdikes000116.png)
(http://img200.imageshack.us/img200/4715/ardentdikes000117.png)

It’s pretty much standard action, really.

(http://img263.imageshack.us/img263/2627/ardentdikes000118.png)

So is that.

26th Felsite

So since the flooding is slowly but surely leaving us and joining the cave crocodiles, I’ve decided to give Ardentdikes a facelift and spruce up the place with new furniture, finishing off decorations that to me seem unfinished, a new water cistern to fix the water contaminant issue, and in general installing more doors. We really do need them badly. It’s purely a preventative measure. We don’t want a relapse, that’s all.

And seeing as Ardentdikes is coming back up to speed, it’s time to open up the magma works for the first time in two months so we can start cranking out metal bars and trinkets.

Summer’s coming up too and I so long for sitting on a chair, legs stretched onto another, back leaning towards a table, a cold pint of mead in one hand and the other hand continuously pulling a lever that controls the catapult, flinging caskets into the volcano in the hopes of causing it to erupt and blot out the sun. Because it’s getting warmer here, folks. A lot warmer.

Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 01, 2011, 11:33:12 pm
I was laughing through that entire thing.  I especially liked the random cave crocodile and useless levers.  This is totally shaping up to be one of the best turns so far.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: SethCreiyd on July 02, 2011, 08:48:19 am
This turn is so awesome.  Ardentdikes has now survived several fortress-ending events and stands begging for more.  I propose we let Urist McDuck out of his room for a bit and see what he does.  If you hook him up to a Mistma™ he might feel better.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 02, 2011, 09:08:37 am
This turn is so awesome.  Ardentdikes has now survived several fortress-ending events and stands begging for more.  I propose we let Urist McDuck out of his room for a bit and see what he does.  If you hook him up to a Mistma™ he might feel better.
Heh, I might even do that.

Anyways, I want to let you guys know that there's currently a bit of a heatwave thingy going on right now. It's around 40ºC or so in the sun, above 25 in the shade and what little wind there is is warm and possibly even humid. I'm sitting with bare minimum clothing and a small, old fan blowing 24/7 just to cool this room down (that faces the sun pretty much the entire day). I'll man up as long as possible to get through the 6-7 hours long marathon to get through one season. Just wanting to let you guys know in case an update comes later than usual. I'll most likely end up playing in the evening and through the night then type the update around noon the following day. If it becomes an issue, let me know and I'll pass on the save.

Rest assured, the weatherman is forecasting rain on Monday, so I'll be crunching through DF that day.
Title: Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 02, 2011, 09:13:15 am
Take as long as you need, these updates are amazing.

Edit: You just inspired me to give Ardentdikes a new tagline
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Dariush on July 02, 2011, 01:59:51 pm
Sign me up for another turn of this madness.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 03, 2011, 09:05:35 am
Sign me up for another turn of this madness.

Done and done.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 04, 2011, 10:32:40 am
Just finished Autumn, so you can expect an update or two tomorrow. And possibly a party too, if you wish.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 05, 2011, 08:19:45 am
Notes on a mossy and cauterized stone tablet…

Summer, Year 1073
1st Hematite

You know what they say? “Don’t wake the sleeping bear”. Well, we currently have a bunch of elven traders up on top ready to trade and all of that, but our broker’s down in her comfy wooden bed sleeping. Now I could go and wake the bear and feel the rage of the broker who obviously has actually drunk alcohol to be sleeping that well with all the ruckus and miasma all over the place left over from the flooding before. And that terrifies me since I haven’t had a good drink in a long time. We dwarves need alcohol to work and those who haven’t are severely weakened by the alcohol withdrawal, such as me. But I’ll be having a drink soon, so if she isn’t awake by then, we’ll be having some issues. On the other hand, I could carry the whole freaking bed up to the depot and pretend to be trading, impersonating the broker’s voice and controlling her movement as a puppet master with a monster of a construction. Of course that will take time, which we don’t have since the traders will be leaving soon, and it would probably piss off the treehuggers. So I’m left with waiting until that sucker wakes up to do the damn trading and garbage disposal. We have a lot of garbage to toss out on those elves. I hope they’ll like the tattered trousers.

7th Hematite

The broker’s awake but she’s still being a complete ass, drinking on the job. Save some of that booze, would you?! We need it to survive! Hell, I need it!

But that’s not the biggest problem. Remember that cave crocodile that toppled our golden statues in the Cavern Island place? Well, apparently he doesn’t like us for flooding and ruining his party, but instead of filing a complaint to the Neighbourhood Association he decides to take the law into his own hands and rushes up the staircase, murders one of our furnace operators and subsequently proceeds to rampage throughout the lower depths of the fort.

(http://img143.imageshack.us/img143/2601/ardentdikes000120.png)
(http://img807.imageshack.us/img807/7417/ardentdikes000121.png)

Well, we can’t have that, now can we? So I send down “The Channels of Catching” to catch Mr. Croc, kill him, dump his body into a channel and set him ablaze. Unfortunately, our Uggi gets in his path, but luckily he makes an epic roll and rolls away.

(http://img51.imageshack.us/img51/8759/ardentdikes000125.png)

While that happens, our Palace Guard ascends to Mr. Croc but he seems to have forgotten his weapon. Like that will stop him. He’s a monster himself.
We have an epic wrestling match! In the blue corner, there’s the Palace Guard. In the red corner, Mr. Croc! Mr. Croc gets a lucky shot and causes the Palace Guard to tumble over! Is this the end of the Palace Guard? Find out next, after the break.

Under that break, the guard gets up on his feet and does the craziest shit I’ve ever seen.

(http://img692.imageshack.us/img692/47/ardentdikes000128.png)

SIX TIMES, MR. CROC! WHERE’S YOUR DEATH ROLL NOW!?

(http://img135.imageshack.us/img135/6133/ardentdikes000130.png)

Buzzard Punch!

So with that debacle out of the way, I have the guys continue working on the water cistern. If my maths is correct, we can expect 336 Urists3 worth of clean water. I’m also sealing up the entrance to the Cavern Island with a door. Hopefully, that will stop further incursions from people who can’t file a complaint properly.

9th Hematite

So we have a bridge now for the Project F.U. Brook tunnel. Since the enemy can walk on it into our nice, messy and bloody fort, I’ll have a mechanic link it to a lever so we can have the enemy walk into the nice, warm and lethal volcano. Ha!

11th Hematite

We’ve tried to trade to today. But it doesn’t bode well when the broker’s too drunk to stand on his feet. Despite having meticulously screened the goods for any relation to wood, one or more wooden items gets through and the elves are pissed off. Well, screw you guys then. We’ll just be taking these alcohol and empty barrels, berries and thread. Oh and those animals you’ve got caged there. Nice. I’ll be finding a good use for the jaguar, Giant jaguar, leopard and grizzly bear. Possibly have them launch an assault on the elves. Then we can sell the corpses to potential Miasma™ customers!

14th Hematite

I think it’s pretty clear now that I don’t like the Mayor, despite him being in the army. But instead of outright murdering the guy, I’m going to annoy him. Therefore, I’ve ordered an unused area to be expanded and turned into a royal house fit for a king.

(http://img685.imageshack.us/img685/7835/ardentdikes000132.png)

He pissed me off before, now I’ll piss him off by assigning the room to anyone but him. I also need to tell the masons and engravers to make it more legendary than his but one of the stoneworkers ends up missing. It turns out he’s gone fey and he’s most likely is going to die since Adil knows what items he’ll be ripping off from their better purposes. Damn it.

15th Hematite

It looks like we’ll be having another legendary craftsdwarf if he survives the procedure as he’s claimed a craftdwarf’s workshop.

17th Hematite

(http://img143.imageshack.us/img143/9204/ardentdikes000133.png)

See, this is what happens when you don’t create enough coffins. We get a bunch of murderous ghosts rising up from the dead. We need Adil to smite Adil. That, or an exorcist. This place is haunted.

21st Hematite

It turns out a previous overseer have had the dwarves working non-stop on creating steel armor. But we don’t have enough bars to do it so a few dwarves, along myself, are heading down into the fiery depths to make some. Maybe it will also alleviate my headache as long as the armorsmiths don’t hammer too hard.

24th Hematite

I’ve gotten a report that the cistern is nearing completion. So we move on to the next phase and start working on the roof and pumping tower.

3rd Malachite

The miners have finally dug out the new chambers, so now the masons can start to smooth it out. Besides that, the architecture of the cistern is pretty much complete. What’s left is decorating the thing. And we’re going royal this time; gold well with decorated copper chain and an iron bucket, along with a golden pump and green glass windows. Oh yeah.

Also, we don’t seem to get any migrants this season.

(http://img830.imageshack.us/img830/4990/ardentdikes000134.png)

I’m guessing it’s because of all the dead bodies everywhere, miasma and general age. This fort is 22 years old. You’d think that it would outshine the capital by becoming it, but no. The royalty has not yet decided to move in. So we have to work on giving this fort a plastic surgery. But then again, without the wave after wave of migrants, I won’t have to listen to babies screaming all over the-

"The Broker has given birth to a baby."
DAMN YOU BROKER!

5th Malachite

We’ve got a bunch of lazy bastards sitting down in the dining hall using all of our food supplies. Among them are the jewellers. After several hours of looking in the blueprints for the jeweller’s workshops, I’ve assigned them to work on cutting those damn gems. To both make a good trade and pimp out the fortress, the gem setters will be encrusting both goods and furniture. This will make the guys happier as well.

I’ve also noticed some unused areas of what I assume are bedrooms. Seeing as we have lots of crap in the furniture storage, I’ve decided to have these rooms completed.

13th Malachite

I must live in a completely different time than these fools. It’s the only explanation. Our alcohol stockpile’s running low, so the brewers are going to have a field day brewing. However, I don’t want use the wood to create barrels. But NO ONE in this whole fort is able to create a damn rock pot. I don’t know. Maybe I’ve missed something. BUT I WANT MY ROCK POTS!

(http://img219.imageshack.us/img219/783/ardentdikes000136.png)

When searching for a way of creating rock pots, I’ve also noticed how crazy some of the labour assignment are for some of the dwarves. Seriously, there’s one doing mining, then smelting, then cutting gems and he’s probably even going to cook his own damn food. It’s no wonder that our production levels are so low when everyone is running around doing one job in the magma works, then another up on sublevel one. 75% of their time is done running around! Something needs to be done here. Obviously moving every single workshop is out of the question since it would take too much time. No, instead I think we need some actual specialists and not some jacks-of-all-trade. That’s what’s in store for the next migration wave since I’m not jumping in to the swimming pool full of job resumes and diplomas from the University of Losers. A fresh start even.

17th Malachite

(http://img535.imageshack.us/img535/5664/ardentdikes000137.png)

Progress! The cistern is finished and ready to be filled with clean, filtered water. No more conspiracies, folks. No more.

21st Malachite

Just like I thought, the stoneworker is going to die. He still hasn’t started constructing and is perpetually yelling for yarn cloth. WE DON’T HAVE ANY, YOU JERK! Die already, okay? Where’s my beer…

28th Malachite

(http://img228.imageshack.us/img228/7900/ardentdikes000140.png)

I’ve just opened the cistern for public use. The water, while still not as good as alcohol, tastes fine. It’s definitely better than the previous crap we’ve drunk.

(http://img192.imageshack.us/img192/6379/ardentdikes000141.png)

I’ve also notice that the squads are all angry and pissed off and will probably kill me for staring at them for too long. They’re also very hungry. Considering how they are stationed up on top for two months straight, I’ve decided to increase their food rations. We certainly can spare the lot. Get a surgeon up there and you might even eat that flesh you’ve stored in your arms to look all buff and scare off the kobolds.

I’m considering our next project. I'm aiming at mining some adamantine, safely of course, and since a previous overseer has already gotten one area for the spire in the NW corner, I’ll be taking care of the other spire. Although, it will be more difficult considering that the spire is entirely submerged in magma and above it is a cavern lake. A previous overseer has tried to collapse a rock plug into the magma sea to drain the little cavern lake. It didn’t work back then it seems but we’re going to try a different route. Instead of draining the lake, we’ll be creating a platform that will push away the water so we can dig down and pump the magma away and dig sideways into the spire. However, there’s a problem.

(http://img38.imageshack.us/img38/661/ardentdikes000145.png)

There’s a huge spider in the lake, as well as another forgotten beast lobster lurking around somewhere. The lobster we’ll have to deal with later, but the spider is having a very long bath and hasn’t moved an inch.  Since it’s in the water, we obviously can’t drown it. So we’re resorting to a more orthodox method.

(http://img42.imageshack.us/img42/2871/ardentdikes000147.png)

CRUSH IT.

11th Galena

(http://img40.imageshack.us/img40/6105/ardentdikes000148.png)

Well, what do you know; the stoneworker has gone completely insane and is babbling nonsense while throwing away his clothes. He’s now running naked through the corridors. What indecency…

15th Galena

The chambers are getting done in a reasonable pace. Just you wait, Mayor, just you wait. Soon, your hatred for someone else that has a better abode than you will drive yourself mad. Years from now, you’ll look back on your life, if you could have done anything to get better treatment than the maggot-infested hole your corpse is lying in, providing the miasma for the Mistma™, bought by an elf! So you enjoy your “stuff” now, but my revenge will come!

The humans are here, as well, so we’re off to haul our junk into the garbage dumpster AKA the depot.

(http://img143.imageshack.us/img143/2319/ardentdikes000152.png)

16th Galena

So, the burial site is finally complete and we can start to bury our rotten dead and actually exorcise the undead, at last.

(http://img829.imageshack.us/img829/4825/ardentdikes000153.png)

But we’re also being harassed by buzzards on top while we are hauling goods. Luckily, the guards and soldiers are quick to attack them.

(http://img217.imageshack.us/img217/1699/ardentdikes000154.png)
(http://img263.imageshack.us/img263/9081/ardentdikes000155.png)

I’ve also received reports of Plump Helmetmen walking around in the caverns. I think we might have some use for our milkers.

(http://img7.imageshack.us/img7/4897/ardentdikes000156.png)

Other than that, the flood is pretty much gone and Project WTF has served its purpose. As such, we’re opening it up a bit and placing doors where needed.

(http://img835.imageshack.us/img835/5412/ardentdikes000158.png)

Oh, and miner Dariush must have pissed off one of the ghosts and has been bewitched! Poor guy.

(http://img691.imageshack.us/img691/2240/ardentdikes000159.png)
(http://img19.imageshack.us/img19/5076/ardentdikes000160.png)

18th Galena

(http://img29.imageshack.us/img29/8956/ardentdikes000162.png)

The merchants are finally unloading their goods while thieves are invading. One of them are being assaulted by dogs, one of whom is slowly but surely bleeding to death while the Channels are advancing.

(http://img32.imageshack.us/img32/8400/ardentdikes000163.png)

It won’t be missed.

23rd Galena

(http://img89.imageshack.us/img89/6987/ardentdikes000164.png)

Don't mind the rocks falling around you, Mr. Spider!

25th Galena

Well crap. One of our dwarves decides to be stupid and is stuck on the Spider Crusher. So we build a floor to get him out and then have it removed. Unfortunately, the floor-remover has the same level of intelligence and gets stuck on the Spider Crusher as well. Seeing as this remover is a child, I’m not even going to bother with him. He’ll be our sacrificial child, so to speak.

(http://img52.imageshack.us/img52/9138/ardentdikes000165.png)

27th Galena

Have I told you about the cowardice of dwarves? The miners are scared to death to channel the last pieces of the Spider Crusher because of Mr. Spider down in the lake several Urists below them. Darn it. We’re going to have to work around it somehow.
Other than that, the broker’s being an ass and is having a break at the moment while the humans are getting bored. Damn you!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: katana on July 05, 2011, 11:29:05 am
Could I have a turn?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Korva on July 05, 2011, 05:32:00 pm
Awesome, a flood. :) This fort keeps attracting fun for sure.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 05, 2011, 07:12:35 pm
Could I have a turn?

You're on the list.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 08, 2011, 01:43:03 pm
Now that life's finally out of the way, some news! Autumn update coming tomorrow around 8 a.m. GMT +0. Or tonight, if the writing and image editing goes smoothly.

Tragedy, blood, and the return of the abandoned, broken one. Or something along those lines. I've never been good at teasers.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 08, 2011, 04:25:58 pm
Notes on a mossy and cauterized stone tablet…

Autumn, Year 1073

1st Limestone

Given the state of the fort – it’s inefficiency at production and relying mostly on selling the tons and tons of debris from sieges and such – I’ve decided to at least glance through the resumes of the various inhabitants of Ardentdikes. Because of that, I’ve made a small discovery. That little sacrificial child who is trapped on top of the ever-delayed Spider Crusher turns out to be a legendary prodigy in this fort.

(http://img807.imageshack.us/img807/5197/ardentdikes000166.png)

I was contemplating over whether or not actually setting up a rescue mission before but given my hatred for the young ones, especially the small, drooling attention seeking annoyances that drop off their mothers when they’ve gotten real fat and plump, I think I can now safely say that that’s not going to happen. Besides, we’ve got more important business at hand than baby-sitting. For instance, we need to get Ardentdikes into working order so as to restore it to its previous glory. But more importantly, we want that damn adamantine. The magma sea and the forgotten of the caverns aren’t going to stop us. They may postpone their doom by scaring off the “hard-working” dwarves but in the end, their fates are sealed. For Mr. Spider, that means sealed with the very earth on top of it’s large but empty head. The last bath will be its last moment.

8th Limestone

Our broker finally decides to get off her lazy behind and actually heads up to the depot for once. Humans aren’t exactly known for their patience, but lack of, and as such starting the trade negotiation is paramount to our continual existence. So, for our collected garbage disposed upon their pack mules, we manage to snag some much needed resources e.g. metal bars, glass and thread from the humans’ sunburnt hands. On my way back to the magma works, I smack the broker in the back of her head so she’ll eventually learn to get to the depot in time so we avoid the “Trade Panic”.

P.S. They were selling this.
Spoiler (click to show/hide)

16th Limestone

Our beloved hated Mayor is once again riding on his high horse and demands us to create two more trifle pewter items under pain of death so he can add those to his collection of trifle pewter filled trash. Had I not drunk the last drop of the highly distilled alcohol in the previous overseer’s liquor cabinet before, I would have been able to send him to pull a “special” lever. Unfortunately, we’re now going to have to comply, albeit against our will, with his damn order.

But that’s not the worst news today. No, today it gets worse. We previously had trouble with channelling the last pieces of the Spider Crusher when the intended victim of said device was stirring fear into our miners. For the last month now, we’ve been working on a workaround so as to have those last pieces dug out. By “dug out” I mean having the ceiling collapse upon them. I’ve been pessimistic about the results for some time due to the constant shouting from the depths. But earlier this noon, I’ve heard a large crash come from down there. At first, I think we’ve finally sent down the Spider Crusher, but then my hope is broken by knowing we’ve attached a support to the Crusher to safely release it in a controlled manner. So instead we’ve only managed to send down one of the workaround “Pillars”. Problem is, I have no idea of how many dwarves are down there. Thus I nervously await a damage report and get a pessimistic answer. Not only has our sacrificial child fallen down in the following confusion into the watery depths, but also a Metalcrafter as well as an Animal Dissector. They’re all drowning, in severe pain and about to be a tasty snack to our resident Evil Lobster. They’re sacrifices as far as I know, though, and I will not let this deter us from releasing our vengeance upon the monsters of the depths.

(http://img846.imageshack.us/img846/2018/ardentdikes000168.png)
(http://img830.imageshack.us/img830/9614/ardentdikes000170.png)

18th Limestone

By the time we’ve declared the sacrifices to be dead from drowning in water or acid, another “Pillar” collapses. This time we’re losing a miner, who instead of landing in the water has a rather painful and bone-breaking crash landing on land. Luckily for him, the Evil Lobster is nowhere to be seen near him and since Mr. Spider has decided to perpetuate his bath, our lost miner might actually be salvageable.

(http://img143.imageshack.us/img143/142/ardentdikes000174.png)

20th Limestone

(http://img714.imageshack.us/img714/3773/ardentdikes000173.png)

Or not. Sorry dude, but you’re toast. We’ll be sure to give you a memorial slab sometime in the distant future when we aren’t swimming around in tattered loincloths. We’re also postponing the adamantine platform until we’ve found a way to deal with the wingless, fire-spewing dragon look-alike.

21st Limestone

The elves have cursed us! Even nature itself is opposing our will and are defacing our dwarven comrades' work. This needs to be dealt with…

22nd Limestone

I and a few other dwarves are hanging around on what’s left of the postponed Spider Crusher betting on how our friendly firespitter downstairs is going to kill his prey. While I myself have bet that he does a body slam from the wall on the miner and the subsequent seismic waves will cause the Mayor to fall into the beast’s gullet, the majority of us think that the miner will merely go down in a blaze of flames. It turns out we are both wrong as the lizard has the touch of death!

[Insert captured image of iguana with touch of death, which failed and instead captured Notepad]

And he’s magma-proof.

(http://img814.imageshack.us/img814/7993/ardentdikes000175.png)

I’m scared now.

23rd Limestone

We’re slowly becoming the pimps of these lands with all the new golden statues placed in the corridors. But it’s needed to attract the necessary workforce. The downside is it’s also going to attract more bloodthirsty goblins hating our kind. A big risk, yes, but it’s a calculated risk within acceptable parameters.
Beyond that, we’re also going to be converting an unused area into a fitting prison in case the Mayor gets any funny ideas. We may get caged, but we will remember. Oh yes, we will.

(http://img705.imageshack.us/img705/6392/ardentdikes000177.png)

1st Sandstone

While we’re going at a snail’s pace at restoring Ardentdikes, we aren’t going fast enough. We’re beginning to stagnate. The idlers are increasing in numbers and are getting restless and Adil knows the last things we want are restless dwarves eating our food, drinking our alcohol, producing nothing and bonding with one another. Come one death, and cue the tantrum conga line. As such, we need something to do and only the messy blueprints are going to give us an answer.
From the looks of things, a simple job would be repairing the non-functional Crusher “alley”. The worn and damp notes left on the engine don’t give us much of an idea of what’s wrong, so troubleshooting is up first. At first impression, the pressure plate may be defunct with the wrong water settings for it, so we’re going to replace it with a new one. But first we need to halt the engine. I know of a few ways to do that.

3rd Sandstone

Some bastard decided to destroy my beauty sleep this morning to notify me about our maddwarf stoneworker finally ceasing to babbling around naked by drying up. He’s so dry; we can spin him around on an elf and make fire. Of course, he was dead to me months ago. But let this be a lesson to all other dwarves: shouting into my ears at full blast while I’m sleeping isn’t going to help you get respect around here. It’s quite detrimental to your respect, actually. Should we ever get a hammerer, you’re first on the hit list.

Also, do you know what else is dead to me? Morte puppies.

11th Sandstone

(http://img855.imageshack.us/img855/8703/ardentdikes000179.png)

Oh for the love of… Don’t you guys ever learn from your mistakes? Babies aren’t welcome here. Unless, you know, you plan on using them as siege ammunition, in which case by all means. Go ahead. Just be sure to cover their mouths with cloth, soaked in ether, and feed them using soundproof straws. Burn their “droppings” in the volcano.

13th Sandstone

(http://img801.imageshack.us/img801/6965/ardentdikes000181.png)

Apparently, the trifle pewter items weren’t enough for the greedy Mayor. Now he’s forbidding the export of shields! He knows his time’s coming. Blast. Someone must have leaked. We need to find this mole!

17th Sandstone

Our mechanics were taking their sweet time installing and linking up the control lever for the Crusher’s engine, but they decided to man up for once and built the pressure plate in record time. This bodes well for us now. Now to see how fast they can link the components. Get linking!

20th Sandstone

(http://img15.imageshack.us/img15/7468/ardentdikes000182.png)

Once again I glance at the resumes and notice we have quite a few bowyers here. Furthermore, one has gone missing. While I usually don’t care for bowyers, when one disappears you know they’re up to four things; madness, melancholy, rage and legendary items. First, they go mad, start acting like they own the place and takes over an already cluttered and overworked workshop. Then they get stricken by melancholy when they realise the fort doesn’t have the materials required for their mad idea. Subsequently, they’re filled with infuriating rage and generally wreck the place until they find a fitting substitute. During that time they’re gathering said materials. That cycle pretty much repeats after they’ve prepared one piece of the materials.

If you’re lucky they’ll actually start working on their bloody thing as well and you end up with a usually useless but oftentimes not so worthless item. If you’re unlucky, then they’ll stop whatever they’re doing and leave the workshop in whatever state of the cycle they are in at the time. Madness and melancholy; that you can handle since those affected are just dead weight slowly being fed to the magma. Rage, on the other hand, is unwanted. People tend to die that way. So since I can’t find a single bowyer’s workshop, I’m building one in the depths near the massive wood stockpiles.

More discoveries are made when I find out that the squads are to equip leather vests but they aren’t. We need maximum protection for these guys, so the leatherworkers will be busy making sublime vests just for them.

24th Sandstone

We’re installing more coffins at the burial site and are just in time since we have visitors. A giant Olm is kind enough to pay us a visit and would very much like to meet one of our representatives. I know who’s perfect for that position. With the Channels going down again, I’m perplexed at the amazing reaction time of the Palace Guard who once again singlehandedly wrestles with the Olm. I think I can guess who’ll be sending whom back.

(http://img135.imageshack.us/img135/2141/ardentdikes000184.png)

28th Sandstone

So first beasts from beneath us start harassing us and now giant eagles from above, all the while I’m checking up on the progress of the Chambers. Give us a rest already!

(http://img705.imageshack.us/img705/5237/ardentdikes000185.png)

7th Timber

Thankfully, we won’t have a homicidal bowyer this season. Our local insane bowyer has finally started working on his “masterpiece”. Here’s a tip: make it good and make it capable committing genocide against the elves and their allies, the kobolds and goblins.

(http://img34.imageshack.us/img34/1985/ardentdikes000186.png)

11th Timber

(http://img718.imageshack.us/img718/6051/ardentdikes000187.png)
(http://img854.imageshack.us/img854/5284/ardentdikes000188.png)

Looks like we’ll be capping some goblins and making the elves do the “Pinedance”! Totally worth 105 600 bucks. And soon we’ll be crushing our foes too! We’re currently at 50% linkage for the Crusher.

14th Timber

(http://img20.imageshack.us/img20/4805/ardentdikes000189.png)

Our dwarven kinsmen have arrived to do trade with us. You know what that means, Channels? It means there’ll be thieves afoot in abundance. Be watchful, check for traps and sharpen your axes, swords and hammers. Hell, follow the Palace Guard’s example and sharpen your teeth and knuckles, too.

17th Timber

Thief! See, I told you! Not that they’re going to get away with any goods or anything. The broker’s surprisingly already ready to trade away our trash for resources. It should go smoothly too as we don’t have to worry about wooden items or anything like we had to for those narcissistic elves earlier.

(http://img42.imageshack.us/img42/7241/ardentdikes000190.png)

Of course, it would go even smoother if we haven’t had malevolent ghosts around. Where’s the damn memorial slab, people!? For crying out loud, we survived a rot plague but at this rate we’ll instead die from ghosts paralysing us, forcing us to dehydrate and starve to death.

We’re also installing some wells in areas where we can. They may not serve a practical function due to the filthy water, but at least it will be pretty with good aesthetics.

24th Timber

Today’s the moment of truth. The final linking business for the Crusher is done and we can move onto testing this beast. And guess what, it bloody works!
Spoiler (click to show/hide)

27th Timber

I think I’ve figured it out. The problem lies at the reset timer. The water’s moving too quickly and is keeping the pressure plate in its active state, preventing the Crusher from resetting. We’ll be working around this by making the water move further. I’m not sure on how much is needed, but we’ll start by increasing the length by 50%.

(http://img84.imageshack.us/img84/5823/ardentdikes000192.png)

Also, morte kittens. We won’t be hypnotised, my furry fiends.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Kirbypowered on July 08, 2011, 05:46:21 pm
Wow, quite a beautiful succession fort you've got going here. Just managed to finish reading the thread now and it seems like this fort could (and has, I might add) survive just about anything. I'm eager to see how it's (mis)fortunes continue, and may take a stab at it if I find my computer has any chance at handling it. Or, you know, if I feel brave enough to tackle such a tangled mess.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 09, 2011, 01:40:55 pm
Ardentdikes is like some kind of fel zombie, unable to die but also unable to function coherently.

And da_nang's updates are fantastic.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Charismatic on July 09, 2011, 07:00:05 pm
Just finished reading the most recent events.Awesome. You guys are probably matching Failcannon in terms of insane randomness and death. Therefore, i would like a turn.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Kirbypowered on July 10, 2011, 09:33:54 pm
Hmm...Don't know about that turn I was thinking of taking. The fort I'm currently running has a stable 20-30 fps, and there isn't much crazy going on in it. I suppose I did just recently mine into the underworld accidentally, but I managed to patch that hole up (just in the nick of time), though there are about 50 or more demons sitting around in the tube wasting space. I'll download the current save and see how it runs, but I have my doubts.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Dariush on July 11, 2011, 04:16:08 am
The problem with Crusher is the totally fucked up repeater. Increasing it's length won't help, you need to use a repeater from the wiki (http://df.magmawiki.com/index.php/Repeater).
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 15, 2011, 11:05:35 am
Just finished winter, everyone. Expect the final update tomorrow around noon GMT +0.

We get some things done, some not done, and leave the next overseer with some unfinished business.
Spoiler (click to show/hide)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 16, 2011, 09:09:45 am
Notes on a mossy and cauterized stone tablet…

Winter, Year 1073

1st Moonstone

Given that the river freezes up every winter, I feel it’s necessary to adjust the Crusher to be usable during winter. You never know when goblins might strike. So, we’re doing an overhaul of the engine, starting with converting it to an entirely wind powered contraption. I also have had one of the miners discuss the design with me. Even though the Crusher’s problem lies at the water returning too soon to the pressure plate before said plate returns to its ground state, we figured it might be better to keep it more centralized than have the water run the length of the fort. After all, we don’t know how much time is required for deactivation. As such, we’re returning to the original water path, but to increase travel time we’re putting in more pressure plates to have the pumps pump in an organized sequence. The problem now, of course, is spatial. There’s very little room to manoeuvre and the design requires room for not only the windmills, but a controllable gear and several gears providing power to the pumps. The miner and I have settled on this design.

(http://img84.imageshack.us/img84/9377/ardentdikes000196.png)

It’s not pretty, but it should work.

7th Moonstone

Well it would work if the water block in the engine didn’t freeze every winter. Damn it, all that planning for nothing. But we’re committed now and I’m not going to move everything underground. There’s not enough time for that!

13th Moonstone

I’ve received word from one of the engravers that the Chambers are finished and only needs to be furnished. Everything starts coming together. Even that damn bright ball in the sky is fleeing from us! Yes, it all goes according to plan…

15th Moonstone

I’ve noticed our dwarven kin have left us. They haven’t even had the decency to clean up after themselves. There are empty barrels of alcohol and rotten food detritus all over the depot. Does it look like we can use even more crap littering the fort!?

17th Moonstone

(http://img225.imageshack.us/img225/5247/ardentdikes000197.png)

Winter's taunting us, I just know it. Our prized cistern has frozen up. I guess that’s why the sun has gone. Only show up as little as possible to avoid freezing up, right? I know I wouldn’t want to have a giant ball of ice and flames come crashing down on my head.

19th Moonstone

(http://img683.imageshack.us/img683/331/ardentdikes000198.png)

Like my day couldn’t get any worse. Our door down there isn’t going to hold up against it so we’re just going to take some “precautionary measures” and wall it up so we can safely sit here and try to get our alcoholic blood flowing in our toes again.

24th Moonstone

(http://img683.imageshack.us/img683/1708/ardentdikes000199.png)

Everything but the frozen water block issue is done for the Crusher Engine. Windmills are up and running, providing enough glorious power to the Engine and it’s fully linked components. Now we merely wait until winter decides to annoy someone else.

(http://img146.imageshack.us/img146/2180/ardentdikes000200.png)

We’ve also finished the prison. I try to get some statistical data on “escape probability” by chaining up the Mayor, but he says he’s “late for training duty” and has barricaded himself in his room. Pfft, coward. We need to do this. For !!SCIENCE!!.

27th Moonstone

For crying out loud! We’re already a hair’s width from hypothermia, and you decide to drop your load on us, Winter?! You just want us to waste all of our alcohol we use to keep the fire burning, don’t you? Bastard. At least I can enjoy letting off some steam by installing a very fine gold artefact into the Chambers. The Mayor’s going to be so pissed when he finds out he won’t get “Pantrisked”. Ha!

3rd Opal

A couple of days ago I was having fun while personally butchering some doomed puppies freshly shot out into the world. But then a ghost played a prank on me and I nearly lost a finger. Well I guess we’ll now see who’ll play a prank on whom, eh?

(http://img39.imageshack.us/img39/5944/ardentdikes000201.png)

Fool me once, shame on me. Fool me twice, shame on ghost.

7th Opal

In an effort to increase our “pull” factor, I’ve ordered the construction of some clear glass items so we can finish the “Crown” of Ardentdikes. We need meat shields and cheap labour forces, after all. How else are we to attract the royalty?

11th Opal

(http://img34.imageshack.us/img34/4986/ardentdikes000202.png)

So it has come to this now, huh? Great, another useless person living off our alcohol and social security; I should’ve put you into the catapult while you were still a small lump of flesh!

16th Opal

As the Chambers nears completion, it’s time for us to declare who will be having it. Firstly, the Mayor is always ineligible. And so is every noble, too. We’re going to give it to a lowly plebe. Yes… So to “fairly” decide who will be sleeping in the royal rooms, we’ll decide it with luck. I quickly pull out my +Ardentdikes Instruments AI-84+ numerical device and will randomly draw a number. Also, notice the “+” signs? That means this device is finely crafted and will not use those “pseudorandom number generators”. No, this one’s Random Integer function is as random as the flow of magma. So without further ado, the number drawn is 64. Counting from the top down, the winner is…

(http://img196.imageshack.us/img196/5818/ardentdikes000204.png)
(http://img155.imageshack.us/img155/863/ardentdikes000205.png)

Tobul Confusetin, the Herbalist! And she’s a complete nobody! She’s perfect for this position. Come on now, everybody. Show some competitive spirit and congratulate the newly bestowed Lady of The Chambers. *clap* *clap*

24th Opal

(http://img29.imageshack.us/img29/339/ardentdikes000207.png)

The Chambers are complete and only some stones need to be carried out of there. I’ve also ordered some of the dwarves to do a light clean-up of the courtyard in light of this good news.

4th Obsidian

But when was the last time you’ve heard a dwarf “clean”? Sigh. Alright, screw it. We’re doing the entire thing. And somebody get that baby out of my face.

(http://img43.imageshack.us/img43/576/ardentdikes000208.png)

Much better. Now, I’ve finally looked closer into the eternally burning room and found out that there are some very flammable and possibly inextinguishable artefacts down there.

(http://img703.imageshack.us/img703/200/ardentdikes000209.png)

I’m not sure on whether we should try to put it out, or just leave it as is. But for the time being, we could use it to smoke some fish if we have any. Mmm... Smoked salmon…

9th Obsidian

(http://img833.imageshack.us/img833/6720/ardentdikes000213.png)

I sure hope no one is buried in it. I don’t think I can handle more ghosts.

10th Obsidian

(http://img687.imageshack.us/img687/2558/ardentdikes000214.png)

Not the doors, too!

16th Obsidian

Finally some good news! We’ve worked hard and long, crafting, engraving and hauling slabs to the burial site and have finally exorcised every ghost (that we can find) in the fort, from the fort.

(http://img62.imageshack.us/img62/3523/ardentdikes000219.png)

Furthermore, we’ve also finished the “Crown” of Ardentdikes. It will reflect the sunlight as a beacon to the Mountainhomes to let them know Ardentdikes is still alive. I and many other dwarves can rest easily this nigh-

(http://img135.imageshack.us/img135/774/ardentdikes000218.png)

That’s it! You’re going down.

20th Obsidian

Mr. Frog, I have the “honour” to show you our “welcoming committee”.

(http://img40.imageshack.us/img40/8325/ardentdikes000221.png)

CHAAARGE!

21st Obsidian

(http://img39.imageshack.us/img39/4407/ardentdikes000224.png)
(http://img43.imageshack.us/img43/9208/ardentdikes000225.png)

Come back here, you coward!

23rd Obsidian

Damn! He’s clever enough to hide far away from us in the water. We’re going to have to bait him out of it. Quick! Someone get a silver door down here! Soon, Mr. Frog: “Hook, line and sinker…”

(http://img232.imageshack.us/img232/7383/ardentdikes000227.png)
And the diplomat is also looking to join the carnage. Whenever that happens.

25th Obsidian

While we’re getting our beards wet trying to goad that idiotic frog to attack us, a messenger comes rushing down telling me that the ice is about to melt up top. I quickly tell him to start filling up the Crusher Engine so we can start the hopefully final test.

However, I swear I saw him slow down while running up the stair. Like some sort of time dilation.

27th Obsidian

Dear Mr. Frog,

Would you be so kind to actually take the damn bait when told to? Can’t you see we’re going hungry? Not to mention thirsty and bloodthirsty?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 16, 2011, 09:10:08 am
Notes on a mossy and cauterized stone tablet…

Spring, Year 1074

1st Granite

I’m sitting here with my squads when I finally realize that we’re in spring now and Ardentdikes is set for a new ruler. I don’t know who it is since I’m a little bit busy. But I guess he’ll want a summary of what has happened and I realize we have come a long way. For starters, we’ve built a water park and have had a wet party while trying to avoid the strong tide pulling us down into the drainage tunnel of Project WTF. Some indecent neighbours haven’t liked it but we “swiftly” ended those disputes. We’ve also plugged the brook with a magma/obsidian plug with the aid of Project F.U. Brook and had a blast with our own proprietary Mistma™ generator.

Our pimped out cistern, now free from ice, is sitting quite nicely on top and should provide Ardentdikes with enough pulling power from the Mountainhomes. Furthermore, we’ve gone for adamantine glory but failed since the Spider Crusher is shelved due to inexplicable cowardice, multiple deaths and a fiery magma-proof lizard of doom. We’ve sold some crap, bought some junk and slept with the dead until the burial site has been finished and filled with coffins. Moreover, we’ve finished what we could on the Crusher Alley and the Crusher Engine, but it still is in need of testing. Finally, the Lady of The Chambers has entered her new abode and the “Crown” of Ardentdikes now sits on the top of the fort, watching out for new baby-free migrant waves and royalties.

But that’s in the past now. We have a… delicate situation in our hands now. Or should I say, in our new overseer’s hands.

(http://img200.imageshack.us/img200/8917/ardentdikes000235.png)
(http://img683.imageshack.us/img683/1081/ardentdikes000233.png)
(http://img26.imageshack.us/img26/3663/ardentdikes000236.png)

This may be my last entry.

Save: http://dffd.wimbli.com/file.php?id=4680 (http://dffd.wimbli.com/file.php?id=4680)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Dariush on July 16, 2011, 10:52:59 am
STOP DESTROYING MY TOMB, YOU FUCKERS!

Oh well... At least nobody else will get it  :P
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 16, 2011, 02:12:45 pm
Awesome, da_nang!  It seems water is your mortal enemy in Ardentdikes, isn't it?

That and building destroyers.

This brings it to tryrar, PMing now!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: tryrar on July 17, 2011, 11:13:14 am
been up 27 hours, probably not getting to it today.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: tryrar on July 18, 2011, 07:37:06 am
Sorry, lifes getting in my way, so skip
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Dariush on July 18, 2011, 10:56:55 am
In real life, death gets in the way of your plans.... In DF, life gets there!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Ghills on July 18, 2011, 04:17:29 pm
I guess it's my turn, then.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 19, 2011, 06:06:32 pm
I guess it's my turn, then.

Yes it is!
(I'm moving at the moment so that's why I'm so slow)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Ghills on July 19, 2011, 08:14:20 pm
I guess it's my turn, then.

Yes it is!
(I'm moving at the moment so that's why I'm so slow)

Eh, whatever. We're all slow together. Taking longer than a week seems to be the norm for this fort, and I suspect I'm not going to break that trend.

As a heads up, I'm going to swap in a tileset. I don't think any mods got added to this fort, but if I missed a mod being installed let me know and I'll find another hook to tie the journal entries together.

EDIT: Just to be clear, I'm going to start playing tomorrow, so I'm aiming to end a week after that. Probably going to take a week and a half-ish, though.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: dimondmine2 on July 21, 2011, 11:15:12 am
if you would like i could take a turn?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Teneb on July 22, 2011, 09:46:05 pm
Sign me up for a turn (and please don't dorf me yet)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Nunzillor on July 23, 2011, 03:49:12 pm
I just finished reading this thread, and I must say that this fort is incredibly incredible.  Could I get dwarfed, please?  Name: Nunzilla.  Preferrably someone in the military.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Ghills on July 23, 2011, 08:56:09 pm
Dobar Koganshelret sighed with relief as the massive slab settled in place. It had been a bit of work, convincing her neighbors to go in on it with her. They had to agree to the process before the local housing committee would sign off on the addition - after all, their wall was going to be replaced too. The negotiations had been tricky, and required the sacrifice of the last stone pot of sunshine that Dobar had.  They'd eventually caved after she pulled out the hand-slabs with diagrams, and gently mentioned that it might help put a spark in little Kadol.  That girl hadn't shown much interest in any trade and was probably going to be a hauler if she didn't shape up soon enough.

But the slab was finally in place, and now her husband would finally stop being so being melancholy over how few engravings were in their quarters.  Dobar glanced over the slab, brushing bits of pebble out from the grooves.  And she had time for a quiet sit down herself, before the children wandered back from the dining hall.  A good time to read, she thought.

This is a masterfully crafted jet slab. Engraved on the slab is a masterfully stylized image of an engraving. The engraving details events at the ancient fortress of Ardentdikes. It also bears a note:

“Ardentdikes: Where magma solved everything.

For more tasteful slabs detailing our ancient heritage, contact Urist Bomrek, Masonry Delving, Mountainhome.”

Engravings on a Jet Slab
Granite, 1075, Ardentdikes
I don't know where anything is anymore! I woke up this morning to find that our last overseer had disappeared into the caverns during the night. Apparently I'm next in line for control of this place. I didn't remember that ever being mentioned before, but I don't remember much, really.  I don't suppose leading Ardentdikes will be too bad. There's plenty to eat and drink, the solders are fairly proficient. But...

(http://img.ie/images/c8334_thumb.png) (http://img.ie/c8334.png.html)

(http://img.ie/images/6b00c_thumb.png) (http://img.ie/6b00c.png.html)

Ardentdikes is more messy than I remembered. And honestly, how did all those mechanisms and clothing get stuck in that tank? I'd order them hauled out, but I'm afraid the tank is still connected to the plumbing and I'd rather not flood this place. Well, if anyone asks it's modern art. One of the old mayors had a fondness for clothing and wanted to make statement. That's what I'll say.

I had mostly stayed in the administrative section and the craftworkshop, so the complete disarray of our lower levels took me somewhat by surprise. Oh well, at least there are lots of jobs for everyone. Hauling jobs, mostly, but at least no one can complain about unemployment.

And what's this? Some soldiers have been stationed entirely out of the way, completely without food or drink. I'll give them orders to disperse at once. We can't have our soldiers dying of dehydration inside our own fort!

(http://img.ie/images/bc2c7_thumb.png) (http://img.ie/bc2c7.png.html)

And not a month after I took over, a some smith had a complete personality shift. He started babbling and careening through the fort, screaming for items and searching for his favorite forge. I'll have to see what he takes and what he makes. Fortunately the forge he took possession of is blockable, in case his mind snaps under the strain.

(http://img.ie/images/0b025_thumb.png) (http://img.ie/0b025.png.html)

OOC: Nunzillor, you're a Recruit named Kel Domasrulush:

(http://img.ie/images/85702_thumb.png) (http://img.ie/85702.png.html)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Nunzillor on July 23, 2011, 09:30:11 pm
Awesome, thanks.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: uggi on July 24, 2011, 02:14:04 am
(http://img.ie/images/bc2c7_thumb.png) (http://img.ie/bc2c7.png.html)

Hey, that's my dorf right there! Could you please fix his nickname? Now it is set as custom profession, when it should be the dwarf nickname. Just in case that he gets killed somehow.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: da_nang on July 24, 2011, 03:11:31 am
So I assume Mr. Toad escaped death again? Rats. I will have my revenge one day!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Mono124 on July 24, 2011, 10:17:52 pm
Need players? I remember I couldn't do a turn due to my computer being.... well. I had 1 fps. New computer. Throw me up there.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession) (Need Players!)
Post by: Daetrin on July 25, 2011, 07:02:57 am
if you would like i could take a turn?
Sign me up for a turn (and please don't dorf me yet)
Need players? I remember I couldn't do a turn due to my computer being.... well. I had 1 fps. New computer. Throw me up there.

You're all added =D
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 25, 2011, 09:30:25 pm
Slate, 1074, Ardentdikes
That armorsmith grabbed all of this in the middle of his fit:
(http://img.ie/images/818bb_thumb.png) (http://img.ie/818bb.png.html)
To create this:
(http://img.ie/images/86b0b_thumb.png) (http://img.ie/86b0b.png.html)
Huzzah!

A misbegotten frog-shaped thing has returned. It is likely poisonous, so I am attempting to floor over the stairs leading to it. As far as I can tell there’s nothing that needs defending. Currently Teling – the frog thing – is stalking defenseless mechanic’s workshops.
(http://img.ie/images/3a094_thumb.png) (http://img.ie/3a094.png.html)
I can rest content knowing it is trapped down there below the wood stockpiles. I have taken the trouble to install a sign on the former stairs, as well as drawing a diagram here for future overseers:
(http://img.ie/images/19707_thumb.png) (http://img.ie/19707.png.html)
Teling’s friend showed up – or at least, we think they’re friends. Dethe showed up some ways away, but the splooshing sounds alerted some of the children. We managed to head off their little ‘exploratory expedition’, and sent proper scouts instead. Here is what the scouts told me when they got back:
(http://img.ie/images/a3879_thumb.png) (http://img.ie/a3879.png.html)
A human-shaped flood? I’m sure stranger things have happened, but not where I was aware of them.
Dethe made a beeline for where Teling was lurking, and the two began engaging in a wrestling match. For some time we thought they might be fighting, but unfortunately no actual injuries occurred. The two are currently playing hide and seek on one of the lower levels.
(http://img.ie/images/45316_thumb.png) (http://img.ie/45316.png.html)

OOC: The experience from making an artifact mail shirt doesn’t seem to have been applied properly. I checked the dwarf in DwarfTherapist, and s/he’s not legendary in anything. 

Also, I am accurately describing what happened in game with the FBs. Teling and Dethe chased each other around, frequently sharing the same tile, but didn't injure each other. It was very odd.

Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on July 26, 2011, 07:12:05 am
Sadly that was a possession, not a fey or secretive mood, so no experience for the dwarf :(  That said, awesome artifact!

And I don't believe FBs will fight each other, however I have no idea why they're chasing each other around.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on July 26, 2011, 11:42:33 am
A frog and a creature of water chasing each other. I'd say one of them is deathly in love with the other.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 26, 2011, 05:21:18 pm
Sadly that was a possession

Right. Y'know, these forums really need a facepalm icon.

Does anyone know which level controls the bridges in front of Ardentdikes? There are a lot of levers, but none of the ones I've found are labeled clearly enough. Seriously, I need to know if anyone can tell me what controls the long line of bridges at the entrance.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: tryrar on July 26, 2011, 09:01:05 pm
....which entrance?   :-\:P
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 26, 2011, 09:13:18 pm
The long one to the west of the main tower, with multiple bridges in it.  I think I found and closed the entrance to Lesser Ardentdikes, and I think I've gotten the entrance to the magma dumping pit sealed off. But I can't find the lever(s) for all those bridges.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on July 27, 2011, 02:35:39 am
To the west is The Crusher - no levers control it and I'd be grateful if it remained that way. I still hope some kind soul would finally fix the repeater.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on July 27, 2011, 03:40:51 am
The Crusher's repeater has been redesigned to match the one on the wiki. However, due to spatial reasons, some workarounds have been made.
(http://img683.imageshack.us/img683/1708/ardentdikes000199.png)

It also has a lever to halt the repeater below the NE Tower (should have a note). The repeater's also wind-powered now to accomodate for the freezing river. Not that it helps the Crusher to operate during the winter since the water block itself also freezes.

The Crusher is untested, though.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on July 27, 2011, 07:07:32 am
I thought thousands of mechanical bits with no discernible levers (and the reverse) was a succession game tradition! :p
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on July 27, 2011, 08:14:56 am
I'm sure there's probably going to be something that avoided receiving a note.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 27, 2011, 05:12:55 pm
Crusher

I was hoping it was something besides that. Oh well.

I'm hoping to have another update out today. My update speed really depends on my FPS, which hasn't been great so far.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 27, 2011, 07:42:38 pm
Some Month, 1074, Ardentdikes

My fatigue is so great that I can hardly write. All that running, the screams…while still the engravers carved on. But I feel that it is almost over, now. The trolls have departed. Terrible wretches! In the depths the horrors play still, after circling up and up, then down and down again. If only we could have directed them to the surface and the siege!  Some good might have come of these wretched weeks. 

All that blood, and it is all I can do to refrain from uttering the words “All for nothing”.

I do not say it, of course. Not during the funerals – the few that we can have. The trolls are still within site of the gates, and the terrible frog splashes happily on the corpses of those who sacrificed themselves to force it away from the living quarters. And not during the recovery planning, when I must look at the architects and wonder who designed our north entrance, where a score of us died like rats in a trap. Not to the mechanics guilds, whose poor records and lever-maps gave the goblins time to mass for a charge.   Not to the masons, who were lost in the maze of lower Ardentdikes until it was almost too late for us all, and certainly too late for some.

I do not say it.

I will compile official records later. After I rest. I feel like I have not slept in so long…

But now I may rest. The siege is lifted, the horrors are contained. Above all...
(http://img.ie/080aa.png)



Dodok Rithtunom sighed. She’d finally given in to that nagging night-hag and her weepy husband, but she still wasn’t sure about these historical engravings. Dodok didn’t like to read – why bother, when there were so many things to engrave? Fortunately Urist Bomrek had thought of that. Dodok had ordered that her side of the slab be engraved with just pictures. Urist had insisted that the pictures have descriptions with them – otherwise Dodok wouldn’t know what the picture was about, he’d said – but that wasn’t a whole lot of wasted space, all in all, Dodok thought. Just a sentence or two. And the pictures were certainly exciting.  Dodok’s family was going to sleep soon, all but the littlest who wasn’t sleeping through the night yet. It would be wonderful to show the child these engravings, when everyone else was sleeping like a rock in their beds.  And the first one to be looked at, Dodok thought, was that one, with the migrants…

Official records of Ardentdikes, 1074, by the hand of NightmareBros Okangnomal, Engraver

(http://img.ie/images/62897.png)

(http://img.ie/images/66818.png)

(http://img.ie/images/1593c.png)


(http://img.ie/images/b6c32_thumb.png) (http://img.ie/b6c32.png.html)
A depiction of trade items, including cages with ferocious beasts. This engraving relates to the successful garbage disposal session with the elves in the year 1074, when clothing items were exchanged for food, drink, crutches, splints, and ferocious beasts.


(http://img.ie/images/ca712_thumb.png) (http://img.ie/ca712.png.html)
A description of the wounds received by the dread frog Teling, from the brave squad the Joy of Seals. This relates to the heroic sacrifice of the Joy of Seals in the spring of year 1074, who diverted ancient horrors Teling and Dethe from the main staircase.


(http://img.ie/images/cba86_thumb.png) (http://img.ie/cba86.png.html)
A depiction of the north entrance of Ardentdikes, covered with trolls, troll blood and bodyparts, also dwarf blood and bodyparts. The trolls are making an angry gesture. The dwarves are cringing. This engraving relates to the siege of Ardentdikes in 1074, and the nearly victorious charge of Zom and his 18-strong troll band.


(http://img.ie/images/c33bc_thumb.png) (http://img.ie/c33bc.png.html)
A depiction of every-day life in Ardentdikes during the siege in the spring of 1074, symbolizing the Manager’s dedication to a beloved pet, the on-going work of the Engraver’s Guild History Initiative, and the stresses of attempting to balance the needs of productive work with the defensive measures against ancient horrors.


http://dffd.wimbli.com/file.php?id=4755
A series of engravings depicting the irritating behavior of ancient horrors and dead dwarves. The dwarves are dead. The ancient horrors are playing merrily.



Well, that siege was kind of hilarious, mostly because I was busy corralling FBs and didn't realize that the trolls were starting to get through the north entrance. 

The FBs started a charge for the living space in the fort. I managed to divert them by drafting random nearby civilians and installing walls, but basically the only reason Teling and Dethe (I love those names. There are so many potential puns! But I'm too braindead to try) didn't waltz into the barracks is because they just gave up about 3 z-levels down.

By the time the FBs were on a straight charge, I had realized that the traps weren't holding the trolls back like I had thought. The dorfs kept rushing out to grab socks, which significantly increased casualties. Also, goblin archers poured arrows right through the trap-line. There was some fairly acrobatic announcements ("The bowyer swats the flying *copper bolt* out of the air!"), but that didn't save everyone. Elves showed up right before the goblins did, but I think we'll be able to let them go before they get too stir-crazy.

uggi, your dwarf's nickname is fixed.



Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on July 28, 2011, 03:46:16 am
Crusher
I was hoping it was something besides that. Oh well.
Something besides a machine that erases from existence everything that comes uninvited? Are you joking?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on July 28, 2011, 08:40:05 pm
Crusher
I was hoping it was something besides that. Oh well.
Something besides a machine that erases from existence everything that comes uninvited? Are you joking?

I would have liked something that my dwarves could path to.  None of them seemed able to reach the disengaged gears, which meant that the crusher wouldn't work. I would up trying to lure the goblins into the cage traps, with mixed results.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Mormota on July 31, 2011, 04:30:57 pm
I'd like to sign up for a turn, if possible.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on July 31, 2011, 09:58:48 pm

A big siege


I love how Ardentdikes reels drunkenly from disaster to disaster.

How many dwarves do we have left? :D


I'd like to sign up for a turn, if possible.

You're on the list!

DISREGARD THE REST OF THIS POST.  I AM FAIL.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: malkomk on August 01, 2011, 10:20:38 am
Quote from: something somebody from the Gakruldus thread might have said
What, it's MalkomK's turn? Did you see what he did to the last fort he played?!

Anyway, if you give me a week I'll try to get through the year. There's no guarantees that things won't get a bit too !!FUN!! though, considering all the seiges. However, Gakruldus taught me a valuable lesson: never neglect your military. Never neglect your traps. And never, EVER neglect finding out which lever seals the fortress off!

Also, *sigh* I guess I won't have DF time to start that fort of my own. Maybe next week... That's if gobbos or magma men or trolls or something else don't totally decimate the fortress in the first season I play.

Last but certainly not least, there is the delicate matter of me not knowing where the latest save is. The "Current Save" link in the opening post seems to point to a DF movie file. I'd be willing to bet that that particular file was not what is intended to be pointed at by this link. Are you sure that the last person finished his turn?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 01, 2011, 12:08:06 pm
....now I no longer am. Serves me right for trying to do all this via mobile.

Soooo apologies to Ghills and malkomk for the confusion, ignore me X.x
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 02, 2011, 06:01:09 pm
Hi Guys!  I'm still alive.  It's been the All Overtime All The Time show around here, which is why I've been so slow, but I am actually going to finish this year. I've played through summer, and I'm hoping to get through autumn and get those posts up tonight.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 02, 2011, 07:12:22 pm
Late Summer, 1074

Apparently I've become used to the constant screaming of Urist McDuck. I didn't think it was possible when I first arrived here several years ago. 

(http://img.ie/images/b52bb_thumb.png) (http://img.ie/b52bb.png)

Most of the people here are immune to his screams for possessions by now, so when the garbled words changed slightly we paid it no attention.  It took a new and nearly-deafened migrant that to realize that he wasn't just yelling for socks, but actually exercising his rights as mayor:

(http://img.ie/images/55366_thumb.png) (http://img.ie/55366.png)

Well, there's nothing unreasonable about that. A steel bar was smelted - this took some doing, as we were apparently all out of flux stone, and a rather delicate digging operation was required, since Teling and Dethe are romping about not too far from the only source of marble we'd spotted.  The whole thing went off without a hitch, however, and McDuck was eventually able to hear us when we clinked the new bar against one of his walls. That seemed to satisfy him for a short time. Then he started yelling about socks again.

(http://img.ie/a5b4a.png)
None of them seem particularly useful, but I'm sure that they'll all fit in with time.

Some workers in the lower levels reported terrifying noises, and the scouts brought back word of another terrible thing creeping around in our basement.

(http://img.ie/images/41c77_thumb.png) (http://img.ie/41c77.png)

How many of these things can there possibly be? Fortress records indicate there may be as many as 8 terrible misbegotten beasts lurking in the depths near here! Why here? Are they breeding?

Well, if there is another attack, we are well prepared. The new Memorial Hall has been finished.  The masons made too many coffins, possibly in an effort to hoard the best samples for themselves. I thwarted this plot by designating one of our main rampways to be lined with coffins. It is finished now and we are calling it The Sweeping Ramp of Martyrs. 

(http://img.ie/images/3993b_thumb.png) (http://img.ie/3993b.png)

I would prefer to be buried in the rampway when the time comes.  It will be soothing, I suspect, lying there with vast hoards rushing by, and not being required to care about any of them.

Dear me, that was bleak. This job can be rather wearing, at times.  But it is made much, much better by a few right-thinking, tunnel-minded dwarves, like young Sakzul Tulonavuz!  This shining example of dwarfdom has taken her military duties to heart.
(http://img.ie/images/423a2_thumb.png) (http://img.ie/423a2.png)

She is a fine young woman, and I wish her the greatest success in her chosen career. Partially because my own safety and comfort depend on it.

The mood in the fort is not helped by all these strange personality shifts our workers are undergoing.
(http://img.ie/images/0b278_thumb.png) (http://img.ie/0b278.png)

It took a great deal of trouble and guesswork to determine what Dobar needed. Eventually we managed it, but for some time I was afraid we would have to have yet another funeral when his manic energy wore off.
(http://img.ie/images/40202_thumb.png) (http://img.ie/40202.png)

(http://img.ie/images/13ab4_thumb.png) (http://img.ie/13ab4.png)

Some more trouble arrived in the form of kobolds. Fortunately the human traders had arrived, and the human guards chased them off before our military even arrived at the scene, but ever since we've had a plague of the creatures. I've ordered a massive cleanup campaign to begin, starting with the piles of garbage left by the goblin siege and then moving inward. I understand that this will take a massive investment in terms of dwarfpower, but I feel that it must be a priority if we are ever to stop tripping over kobolds.

(http://img.ie/images/92c72_thumb.png) (http://img.ie/92c72.png.html)

One of the dwarfs - Tsarwash Locunushrir - was severely injured by a kobold dagger.  Our doctors were able to act quickly and sew up his leg. The only reminder of the incident is a large scar, which I hear pains him in cold weather. Fortunately, our magma moat prevents that from being a problem in most of Ardentdikes.



A big siege


I love how Ardentdikes reels drunkenly from disaster to disaster.

How many dwarves do we have left? :D

126, which includes at least 2 decently sized migrant waves.

I eventually figured out where the lever for the crusher's gears is - or at least, I think I've figured it out. The siege was broken already, so I didn't test it.

Re: The movie file I posted last time. Sorry for the confusion, it's not supposed to be the same game. It's just a movie file of the FBs playing hide-and-seek with each other. It's too  ???  for words, so I thought I'd post a movie of it.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 02, 2011, 07:59:33 pm
1st Limestone, 1074

I feel so sorry, sometimes, for Tomul Kamukkogan the ghostly child.  He seems so unaware that he is no longer corporeal. Just the other day I saw him playing with a toy scepter, trying desperately to encourage other children to join him in his games.  He can frequently be found hiding in a small park on the 3rd floor of the fort, attempting to play ball with the trees.

(http://img.ie/3c465.png)

(http://img.ie/images/43606_thumb.png) (http://img.ie/43606.png)


2 Timber, 1074

The mountainhome liason arrived! Unfortunately, our broker Deler seems to dislike her.  He searched through the fort, taking care of the most trivial errands. I had to follow him around, haranguing him, until he finally deigned to trade.

(http://img.ie/images/76564_thumb.png) (http://img.ie/76564.png)

We got rid of several barrels of meals and other items, in exchange for some cheese, some weapons and some crystal glass.

Also, apparently some engraver has had a masterpiece destroyed:

(http://img.ie/60b70.png)

Fortunately, that person no longer seems to be with us.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on August 02, 2011, 08:03:28 pm
You might want to find Urist McDuck's items and forbid them to prevent the cancelation spam.

It's rather suprising to see this fort not being in need of a magma flood cleaning. Not that there's anything wrong with more magma.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Mormota on August 03, 2011, 03:11:34 am
I'll be leaving later today and only come back on Saturday/Sunday, so IF my turn comes up before that, then please move me ONE back. Thanks!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on August 03, 2011, 06:29:35 am
(http://img.ie/images/76564_thumb.png) (http://img.ie/76564.png)
Two brokers?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 03, 2011, 08:51:12 pm
2 Granite, 1075

It is the last day of my reign in this fort. I missed the official start of spring due to a tricky situation with a suicidal siege engineer. The poor soul is walled in now, and we will erect a slab as soon as we are sure that he is dead.

(http://img.ie/images/1c595_thumb.png) (http://img.ie/1c595.png)


The past few months have been quiet, for which I am thankful. I completed a simple tomb for myself, in the midst of the Sweeping Ramp of Martyrs. I have enclosed a diagram below, in case someone finds this journal after I die.

(http://img.ie/images/bc35b_thumb.png) (http://img.ie/bc35b.png)


We completed the massive dumping initiative. Approximately 538 items of garbage have been eliminated, including the pickup arrangements we made with the humans and the elves. It really is quite impressive. The Hauler's Guild got up in arms about the lack of public recognition, so the latest initiative involves removing waste stone from public spaces. The visible work pleases the guild members, and the cleared rooms will please some other overseer.  Perhaps he will turn them into more dining chambers. The lack of convenient tables has bothered me lately. All the beautiful places to dine seem to be in out of the way corners.

The unquiet dead are making a bit more a stir lately. I had all the spare slabs built so as to ensure better control over our supply, but perhaps removing, engraving and reinstalling a few would be a wise idea.

There is a goblin ambush wandering about outside the walls. The weapon traps are slowly whittling them down, so I am unconcerned.

I regretfully installed another lever. It controls the large shale bridge at the northern entrance. The lever was placed in the middle of the courtyard.

The mayor McDuck has mandated another steel item.  Perhaps it is time to expand our stock of weapons. Perhaps he knows something we do not.

There is nothing more to write. I wish the next overseer the best of luck.





And it's been a wild ride at Ardentdikes. Thanks for the chance, and best of luck to malkomk!


Save: http://dffd.wimbli.com/file.php?id=4774


You might want to find Urist McDuck's items and forbid them to prevent the cancelation spam.

It's rather suprising to see this fort not being in need of a magma flood cleaning. Not that there's anything wrong with more magma.

Too many items lying around to sort through them all for McDuck's. I went on a mass-dumping spree instead.

Two brokers?

No, just one broker, refusing to do his job.

Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Mormota on August 06, 2011, 02:16:01 pm
I'm ready to take my turn now should it come up.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: malkomk on August 08, 2011, 11:15:06 am
All right, all right, I'll give this a try.

and best of luck to malkomk!
Hey, thanks. Judging from my previous performance, I'm going to need it.

D/L'ing the save now. Arg. So much stuff to do. Arg. Arg. So much stuff to do. Arg.
Quote
MalkomK, Overseer cancels Play DF: Too much stuff to do! ARRRG!
...just joking. Although I might be slow with this. How much time do I have?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 08, 2011, 08:26:46 pm
Well, I took about two weeks. I think you've got at least that long.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 09, 2011, 10:56:43 am
As long as you need, provided there are regular updates  :D
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 09, 2011, 05:49:22 pm
Well... Ardentdikes is quite... not sure if any combination of words can quite sum this place up.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: JacenHanLovesLegos on August 12, 2011, 10:37:44 pm
Well... Ardentdikes is quite... not sure if any combination of words can quite sum this place up.
Sigged.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 13, 2011, 09:05:09 am
How goes it malkomk?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: malkomk on August 13, 2011, 11:43:29 am
I think I'm going to have to ask to be skipped... :-[
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: RabidAnubis on August 13, 2011, 10:28:02 pm
Could I ask to be dwarfed?

Thanks.... RabidAnubis
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 14, 2011, 08:25:06 am
I think I'm going to have to ask to be skipped... :-[
Aw, okay malkomk.

That brings it on to...Dariush again!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on August 14, 2011, 09:06:10 am
It's been just five years since my last turn? :(

Can you push me down 10 or so positions down the list?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 14, 2011, 05:42:29 pm
I don't think there are ten positions after you, but I'll put you at the end!

This brings it around to katana.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 15, 2011, 06:16:59 am
Against my better judgement I would like to be put down for dorfing and if possible a turn. I've never played a succession fort before but I figure that over qualifies me for this one.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 17, 2011, 11:19:23 am
Against my better judgement I would like to be put down for dorfing and if possible a turn. I've never played a succession fort before but I figure that over qualifies me for this one.

You're on the list.  And I know katana is around, but I haven't heard back :(  We're going to have to skip if I don't hear anything by the end of today.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 17, 2011, 05:31:45 pm
I've just finished re reading Boatmurdered and Headshoots (also to a lesser extent Syrupleaf) and I have reached the conclusion that ArdentDikes is a more dwarfey place because it has faced the equivalent and more of what those two faced and survived. Admittedly Urist isn't really a patch on HolisticDetective but we're getting close.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 17, 2011, 05:58:52 pm
I'm pretty sure only Battlefailed/Failcannon has had it worse.

But they had it a lot worse.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 18, 2011, 03:59:06 am
Yaaay, downloading.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 18, 2011, 04:21:10 am
Or not. Why couldn't it be a zip D:

(Skip me or please change save file to a .zip or something :()
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 18, 2011, 07:09:01 am
Wish granted! (http://dffd.wimbli.com/file.php?id=4856)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 18, 2011, 11:12:59 am
Yaaay again. Downloading. Again. :D
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 18, 2011, 12:25:50 pm
Katana's journal #1

The first thing I noticed when I came here was that I DON'T FREAKING EXIST..
Jk. Dorfing mahself now. I'll be that leatherworker.

Some time in early spring

Alright, some random guy shoved a bunch of messily engraved slabs and other random junk into my face, screaming something about being overseer, or not overseer, and goblins fighting monkeys. Yeah, this place is a mess, and now I'm randomly chosen to rule? Why pick some random super-rusty leatherworker with minor military experience to be your next ruler of a fort whose other overseers were doing a perfectly fine job?

Well, let's look around. I've lived here for years and I still have no idea how to get from one place to another. You, Urist, why are you wearing nothing?
(http://desmond.imageshack.us/Himg233/scaled.php?server=233&filename=ardentdikes1.png&res=medium)
No seriously. I can't find any records of you either. There are so many Urists, and some even changed their name to Urist. Then I notice this mechanic or something at a craftsdwarf's workshop.
(http://desmond.imageshack.us/Himg835/scaled.php?server=835&filename=ardentdikes2.png&res=medium)
Rock bars? He's delusional, leave him there. I have other things to worry about, like that smoke to the north of his workshop. Where's that coming from, anyway? Hm, over here a bunch of people are dumping stuff.
(http://desmond.imageshack.us/Himg825/scaled.php?server=825&filename=ardentdikes3.png&res=medium)
Looks like some sort of circle. A grave? Memorial? Dining hall? I hope someone will explain to me. Our artifacts list mentions many named steel battle axes. Where are the swords? What is this madness? I wonder how much metal we have... We have hundreds of iron bars, and a few wafers of adamantine, among other things like pewter and gold. We appear to have 3 (full time) military dwarves. Urist McOnlyWearsBlood I saw earlier keeps complaining about being unable to put his stuff away. Does anyone know where I can find a weapon rack/armor stand?

It's stupid how much adamantine is being wasted on sutures. Don't these "Doctoids" know better? Why do we have so many animal caretakers? Hey, where's my suit of adamantine armor? I ordered it a few days ago and instead, you all dump stuff? What are you dumping that for anyway? Screw that dumping, make me my armor!
(http://desmond.imageshack.us/Himg30/scaled.php?server=30&filename=ardentdikes4.png&res=medium)
Then I got some reports of a giant eagle being torn up by a lone random trap at the entrance. What're the chances of that happening? Well then, back to the drills. I've noticed that many rooms seem to have windows, instead of doors. Must be awkward being stuck in there.

ENOUGH WITH THE FREAKING DUMPING YOU SOBER IDIOTS. I tell you to stop, then you walk over to somewhere else, and DUMP MORE STUFF. Now could somebody PLEASE FREAKING EXPLAIN TO ME what this dumping is for? You, Urist, what's this about? Oh, you don't know, you just feel like dumping? How bout you, another Urist, nope? Um... You, Doctoid person, why are you doing this? Oh wait, you're not even dumping stuff, you just happen to be there. What's wrong with this freaking place...
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Ghills on August 19, 2011, 09:30:38 pm
The dumping was part of my attempt to clean the place up and stop job-cancellation spam.  It's seriously slowed down if you can get any work done at all. At one point I think I had 3/4 of the fort traipsing outside to drop stuff in the lava.

The crazy dude in the craftsdwarf shop is demanding yarn cloth. We don't have any, nor do we have any shearable animals. Also, I think a lignite bin is on fire in there. The place is already walled off, so there's no reason to bother with him any more.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 20, 2011, 05:40:08 am
I've just realised that by the time it gets to my turn the sheer number of workarounds required is going to be insane...
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 20, 2011, 05:43:57 am
Katana's Journal #2[/u]

Some time in spring
Alright, I talked to a previous overseer. He's saying that the engineer-looking guy also demanded yarn cloth or something, and we don't have that. And the fire above him is a lignite bin. I wonder how it actually got set on fire...

I still don't understand why Urist seems to be sealed off from the fortress. He seems to have killed many dwarves, along with a more notable one called "Pisano II". Oh and he's the mayor. Strangely, he actually seems happy in there. Wait, I just checked records. Is this his "prison" or something? Plus, all those deceased in the justice records.
(http://desmond.imageshack.us/Himg690/scaled.php?server=690&filename=ardentdikes5.png&res=medium)
What happened here? Meanwhile, mass floor engraving. That's nicer to think about.
(http://desmond.imageshack.us/Himg853/scaled.php?server=853&filename=ardentdikes6.png&res=medium)
To the right of there, I noticed some upright spears... It looks like a training area. I have practically no experience, so I might as well try it. Meanwhile, our only armorer is also engraving. STOP THAT AND MAKE ME MY ARMOR.
OOC: Just noticed, I have a pet black bear and a pet cat.

So, I went to the upright spears and told someone to pull the lever. They retracted. Pulled again. They raised, and some idiot dragged me to hospital for a bruised foot. Then some idiot stole the adamantine armor I ordered made, so I had to settle with whatever else we had.

Some time later while organizing my training device, I hear this:
(http://desmond.imageshack.us/Himg6/scaled.php?server=6&filename=ardentdikes7.png&res=medium)
And this.
(http://desmond.imageshack.us/Himg854/scaled.php?server=854&filename=ardentdikes8.png&res=medium)
Ah well, that thing was in the caverns, we'll be alright...
Then an engineer or something bleeds to death.
No worries, it was just our strange guy who decided to walk into the flaming lignite bin.

And at the end of spring, I have become a legendary swordsdwarf.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Nunzillor on August 21, 2011, 09:23:37 pm
McDuck is no longer a member of the other dwarfs' civilization.  Best leave him be.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 22, 2011, 04:35:31 am
Yeah unleashing Urist might be a really bad idea. In fact its a terrible idea.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 22, 2011, 11:02:28 am
What happened?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 22, 2011, 11:23:12 am
Katana's Journal #3

some time in summer

Apart from training, I have no idea what to do. There seem to be various magma/water experiments that appear to have failed, making large areas unusable and very dangerous. One small area is entirely flooded, remains of a lever and some storage objects can be seen. We've got this random barrel of "liquid". Nobody wants to tell me what this "liquid" actually is. 
     Uhm, an elven caravan arrived. They're just standing there? Hm, looks like there's no way in. I'll try pulling this orthoclase lever near the entrance, maybe it's connected to something. A few minutes later, there was no difference. Let's try another lever. You know what, try EVERY lever. Hey you, "The Puller", you pull lots of levers. Which one opens the entrance?
"Um... I dunno. I just pull them."
Great. Hey wait, looks like there's another entrance up north. It's some kind of maze of cage traps. Oh yeah and an ambush was spotted. Let's see now, a dog died. Some poor guy's pet. Meanwhile, Dodok the miner was caught outside and actually badly wounded one goblin before escaping. Then some other named dog was killed while attacking a spearman. It was hard squeezing past people to reach the goblins, by the time I got there, they were half dead. My sword now has a kill.

So then, two dogs dead and I got a kill. How nice.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: TapeNoot on August 23, 2011, 11:29:30 am
Freaking awesome work so far.  Ardentdikes may very well be worth the miniscule amount of sleep I'll be getting tonight.  :P
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Urist McDwarfFortress on August 23, 2011, 04:42:12 pm
What happened?
If you're asking what Urist McDuck did to end up an enemy of the dwarven civilization, the answer is that he went a little crazy one time and murdered both of Ardentdikes' remaining sane dwarves, including his lover.  IIRC, he also murdered a diplomat, which is probably why he's an enemy of the whole civilization.

Urist McDuck is not a nice person.  If you release him, he'll probably kill everyone.  That said, he does seem to be a pretty good mayor.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 23, 2011, 04:44:38 pm
I'm sure we should find some way of unleashing him on the surface...
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Jimmy on August 23, 2011, 07:38:04 pm
Urist McDuck is kind of like Captain Ironblood's evil twin.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 24, 2011, 09:27:44 am
Who IS captain ironblood >_>

Sorry for not knowing :3 I just see so many references and I'm probably sure I've missed the thread about him.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Jimmy on August 24, 2011, 10:49:26 pm
Quote from: The Hall of Legends
Nist Akath (http://www.bay12forums.com/smf/index.php?topic=19279.0) - The Captain was stranded in a winter wasteland, a deathtrap. Read on as with only his wits, six friends and meager supplies, he struggles to make his prison a bastion of hope that all dwarves respect. Hailed as one of the greatest DF stories of our time, on par with Boatmurdered, albeit on the other end of the spectrum.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 27, 2011, 05:28:45 am
Alright after way too much TF2 and various irl things, I can finally update. Oh yeah and I doubled my FPS. Still crap (something like 20) but better.
Katana's journal #4
Some time in summer
I'm going to build a tower. Out of solid iron. I'll live in it, and it'll be self sufficient. My own little piece of the fortress... All idlers are told to help. Oh look, an alunite lever! I wonder what it does! Oh and we actually ran out of hematite. I'll just order some more dug. Well there's lots of limonite too, smelt that.
It just occurred to me how many animals are just wandering around. Butcher them. Then I heard that some walls had been SUSPENDED? Oh looks like there was a thief. It ran away now anyway. And uhm, a woodcutter was possessed. We got some dog bone cage or something. Cool. Let's add that to our list of several hundred useless "legendary" items. I'm just relaxing, training, while ordering people to build my iron mini-fort. And typical reports of randomly placed weapon traps mauling the wildlife.

Avuz, you've been chosen...

Anyway, we've got a very gneiss floor in my iron fort. Work on the fort is taking a very long time, and I was just told that by next spring I'd have to give up on being overseer. Hopefully the plans will be complete by then... Well it's Galena now so I hope everything is finished in time.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on August 28, 2011, 09:17:50 am
Katana's journal #5

Some time in autumn
Well the plans are almost complete. We just need to finish the upright spear related stuff, and prepare a stable food supply. Looks like I won't get a grand fortress. And as usual, some random wildlife was mauled by a trap. Hoary marmot apparently. Then something weird was spotted.
(http://desmond.imageshack.us/Himg691/scaled.php?server=691&filename=ardentdikesfinal1.png&res=medium)
I really have no idea. Let's kill them, there are goblins in the group after all. It was an easy fight, but actually getting outside took almost an entire day. Oh and after I got out, I also heard this on the other side of the plain.
(http://desmond.imageshack.us/Himg689/scaled.php?server=689&filename=ardentdikesfinal2.png&res=medium)
I actually hurt my leg during the fight pretty badly, so I walked off to the hospital.
(http://desmond.imageshack.us/Himg710/scaled.php?server=710&filename=ardentdikesfinal3.png&res=medium)
Hey, hasn't this happened before? Oh and the humans arrived. A little late, but yeah. Well at least the doctoids have done their job correctly. Meanwhile, I'm told that the upright spears are almost finished. Avuz has been doing a good job setting up the farms.
I don't trust the humans after that "goblin" ambush. At the same time, I don't feel like killing them.

Later on, a palace guard gave birth to a boy. In the middle of nowhere. I've ruled this place for almost a year and I still have no idea where we keep our food. Then I was told it was done. Avuz just had to pull a few levers and we'd be ready. But he was busy planting, so I'd have to wait a little longer. But then some stupid children came in, so we had to wait more.
The MORE STUPID DWARVES INTERFERING WITH THE PLANS. Those idiots! WHEN WILL THEY JUST GO AWAY. Ah finally, they're gone. There's an annoying little ghost, so I've ordered a slab made.

I kept tripping off the corner, so I'm going to ask avuz to tear down some of the iron walls to build a wall up here. I'm so close... At this rate I might even retire early. Then I'll have at least 60 years if nothing goes wrong. Maybe more, 120 is quite early to die. Avus will probably have breaks, and also needs to eat, sleep and drink like me. So I suppose I'll probably have minimum 50 years.

(http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=ardentdikesfinal4.png&res=medium)
You could say the guy had a very gneiss memorial. Anyway, I feel my work here is done, so I am passing on overseer duties to the next drunken idiot Urist McDuck complains about. So then, here are the records and everything else you'll need to be confused by this hellhole. Whoever you are, good luck.
http://dffd.wimbli.com/file.php?id=4896

OOC:
Not much has changed in the fort. Northwest of the place is my iron fortress, completely sealed off from non-flying stuff. Don't disturb it. I honestly have no idea what half of the fort does, so good luck and ask some other guy. Urist McDuck seems to be locked away, so ignore his item cancellation spam. The brook is seriously fucked up, was like that when I found it.
The memorial is placed in a random location just because I wanted to get rid of the damn ghost. Avuz ("katana's manager") is locked in with my swordsdwarf, so don't do anything with them two. And don't touch that food supply either. Feel free to check his swords level with runesmith or something every once in a while.
TL;DR: Leave me alone and enjoy the shit fps.

EDIT: Oh yeah, and I have no idea what the hell happened to that pikeman ambush squad.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: TapeNoot on August 29, 2011, 10:27:00 am
Seeing as this is one of the more epic succession forts I've found that is actually RUNNING, I think I'll download the save and have a poke about
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: TapeNoot on August 30, 2011, 02:27:36 am
... Holy shite.

I cant even begin to make heads or tails of the fort...
Still, a brook, a flat volcano, and nice open caverns underground. That's quite nice.
There also appears to be an inordinate amount of toad pus in the lakes of forgotten beast extract.

Also, it seems that some mineral veins have been mined out in their entirety. Careful designations, or a mod?

I don't know how the rest of you are going, but I'm clocking in at about 22FPS on my desktop (AMD Phenom II X6 1090T). Zee six cores. They do nothing.

EDIT: Why in Armok's name is the magma sea only 40 layers down? o.o
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on August 30, 2011, 04:32:35 am
I think the world is pretty shallow at Ardentdikes. Considering the place was supposed to be the renaissance of the dwarven race its turned out pretty badly.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on August 30, 2011, 06:34:51 am
Sorry for the delay, real life had me hostage.

So no actual disasters during your turn katana?  That's unusual!

This means it's Charismatic's turn, PMing now.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: NightmareBros on September 04, 2011, 09:09:06 am
So, uh, I guess he's not here for his turn?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Malarauko on September 04, 2011, 02:51:06 pm
This has been running in game for about 27 yearsish. Thats longer than any of my forts have ran for.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on September 06, 2011, 06:35:26 am
I had a PM that he'd be picking it up and would PM me, but that hasn't happened, so yeah, I think we're going to skip Charismatic.

On to darkrider2!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 06, 2011, 06:39:11 am
Holy shit, this thing is still going? Plus 10 for effort (I have no plus key :(  )
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 06, 2011, 01:35:16 pm
wow, just two before me? It's been fast. Looking foward to my turn
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on September 09, 2011, 06:43:21 am
Now just one.

No reply from darkrider2 so on to dimondmine2!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on September 13, 2011, 06:42:25 am
And again no answer, sooooo Deathsword, you're up.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 13, 2011, 06:53:15 am
Not having much luck lately are we?
Still it's good to see a succession fort still going after such a long time, can i sign up to the bottom of the list?
I haven't even read half of this game so far so it should be rather interesting :D
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 13, 2011, 11:44:31 am
I am here and will play as soon as I finish downloading.


Should I make a new entrance to the fort right away?


EDIT: Found out the save was made during early autumn. Should I complete this year and go for the next?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 13, 2011, 08:40:48 pm
Quick update, since the fps is rather low. Still in autumn.



From the journal of Deathsword, Over-Mechanist.

Just wonderful, really. I get “elected” overseer of fucking Ardentdikes because some idiot decided the job was just too much and quit! I’m a fucking mechanist! What do I know of managing a fortress, much less one of this size, nothing! Still, someone has to this job and I guess it’s my turn. Fuck.

I believe our defenses are insufficient, so I am making yet another entrance in order to better kill our enemies.

(http://img.ie/4a132.jpg)

This fort is a mess. More than a mess, actually. Losing oneself here is the least impressive thing one could accomplish in Ardentdikes.


So here’s a quick run-down of what I’ve found out so far.
- Fucking Urist McDuck is yelling from his prison that he can’t store one of his items since he can’t fucking reach them.
(http://img.ie/942b7.jpg)
- One of our weaponsmiths has gone batshit crazy and has claimed a forge.
- If the wrong lever is pulled - don’t know which  one – the whole fortress can be flooded
- There is at least one ghost haunting the fort.
- There is some stupid outpost liaison roaming around, wanting to talk to Duck.
- The moody smith has taken, among other things, an adamantine wafer. This better be good.

Well, the ghost was put to rest, so that’s a start.

Migrants have arrived. Excellent. There are now 131 living dwarfs in the fortress.


The weaponsmith has finished his work: a serrated adamantine disc. That is better than I expected. Much better.

(http://img.ie/aca38.jpg)

It seems a Forgotten Beast is attacking us, so I dispatched the military to deal with it. One miner and the “janitor” have already been murdered by that beast.

(http://img.ie/939a4.jpg)

Well, it’s dead, slain by the might of our soldiers. Huzzah!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 14, 2011, 02:29:47 am
be careful with that extract :s
Whats the best way of dealing with fb goo? I expect a fort like this would be covered with the stuff by now?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 14, 2011, 12:18:37 pm
I have good news and bad news:

the good news is that I discovered what the FB's syndrome did: it causes massive bleeding, enough to kill.

the bad news is that half the fort may be contaminated by it, and as such I may have to activate the magma purge. I fear for the FPS, however



EDIT: two deaths so far, and anyone that was involved in combat against the FB is infected. Problem is that I am unsure who exactly is infected, thus I'll mark all military dorfs as "Infected". One of the two corpses is being hauled by a miller, so he's infected too.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 14, 2011, 04:31:53 pm
Yet another quick update since I wasn't able to play much





From the journal of Deathsword, Over-Mechanist

One of our soldiers has just bled to death, or so the others tell me. He was covered in the beast’s extract. This can’t be good.

I am preparing myself to activate the magma purge if it comes to that. I’ll be moving to New Ardendikes, just to be sure.

A mechanic just died... and a miller has touched his corpse. Oh shit. Shit shit shit shit.

Half of our military is infected, I think. They still have to show symptoms.

A runner says Mayor Duck has banned the export of steel items. He sure loves steel doesn’t he?

That lever… it calls to me… I must order it pulled…

(http://img.ie/16905.jpg)

One of our gem setter has been possessed by a ghost, or so he claims. He threw a tantrum while at it.

I pulled the lever and… nothing. Oh well. Oh and the caravan has arrived.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 15, 2011, 12:03:04 am
Hmmm it's too late to suggest this but maybe it's a good idea to seperate the fort proper from the outside world and have a small sub area for the military, use airlocks and dump holes to supply food, or maybe some off duty military doing farming/brewing?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on September 15, 2011, 12:15:57 am
Another magma purge, you say? Well if history serves me correctly... What about all the doors I madly put back in place? I still have payments on them!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 15, 2011, 03:31:14 pm
The military dorfs haven't died yet, aside from the initial 2. I guess that while their armor is infected they haven't touched the extract yet. So no changing equipment on them
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Urist McDwarfFortress on September 16, 2011, 02:27:08 pm
You could try putting up a little trench somewhere and fill it with 2 or 3 units of water, then have the soldiers with infected armor walk through it to wash it off.  Be sure to floor over it or obsidian cast it or something when you're done!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 16, 2011, 07:44:53 pm
Things are going slow. It's still early winter.

New entrance nearly complete. New Fun Lever installed. Small portion of fortress flooded (with water) by accident.

EDIT: Oh, and now another small part of the fortress was flooded by magma while I tried to re-connect the brook.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 17, 2011, 12:30:47 am
If someone wearing infected armour takes it off to dump it does he get the goo on himself? Or will it just stay on the gauntlets?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 17, 2011, 08:44:29 pm
Yet another small update



From the journal of Deathsword, Over-Mechanist


For reasons unknown, I’ve placed a lever that will deploy a surprise to the next overseer.



There was an... accident while digging a cleaning pit. Our best masons are trying to contain the resulting flood.

Well, they weren’t able to reach the site in time, so I’ve locked them doors that lead to the area. Hopefully, no one will even notice.



Winter has arrived. About bloody time.



A dwarf has bled to death while on the surface. I have no idea why, since he had no traces of the infection on him.



The soldiers have been cleaned, however a dog and a cat walked into the now-infected cleaning trench. Fuck. The cat died soon after.


Oh look, it’s snowing. The brook should be reconnected now… or it would be, were it not frozen.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on September 18, 2011, 04:28:13 pm
Not having much luck lately are we?
Still it's good to see a succession fort still going after such a long time, can i sign up to the bottom of the list?
I haven't even read half of this game so far so it should be rather interesting :D
You're on the list.

Updates

Is the magma purge still actually working?
Good thing we didn't need it, though.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 18, 2011, 05:36:08 pm

Updates

Is the magma purge still actually working?
Good thing we didn't need it, though.

No, the windmill at the top was missing for some reason and I can't see a water reactor. The game won't let me build a windmill claiming that I have no logs, wich is untrue, of course.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on September 18, 2011, 06:52:07 pm

Updates

Is the magma purge still actually working?
Good thing we didn't need it, though.

No, the windmill at the top was missing for some reason and I can't see a water reactor. The game won't let me build a windmill claiming that I have no logs, wich is untrue, of course.
Let's just say that it's possible that theoretically it could potentially have been removed by one insane dwarf with a magma-fetish. Hypothetically speaking, of course.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on September 19, 2011, 12:23:19 am
Maybe your logs or the windmill are inaccessable?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 19, 2011, 09:31:01 am
Maybe your logs or the windmill are inaccessable?

Neither are. I've even tried to build a windmill a few tiles away from the newly-harvested logs, and it keeps giving me that message.


EDIT: just turned on fps counter, game running at about 13 fps, probably due to the ever-burning artifacts. I guess I should be proud my machine can even run it.


EDIT: BREAKING NEWS! One of the burning things on the magma moat has finally turned to ash.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on September 19, 2011, 02:33:34 pm
Is katana and his assistant still in their in my iron fort?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 19, 2011, 07:15:36 pm
Is katana and his assistant still in their in my iron fort?

They are still alive, but only the assistant is in the fort.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 19, 2011, 08:16:20 pm
From the journal of Deathsword, Over-Mechanist


One of the inhabitants has entered a “mood”. He claimed a craftsdwarf workshop. Whatever.



THE MAGMA-PURGE WILL LIVE AGAIN!



Windmills are being installed as I write this. Soon, all of Ardentdikes may be cleansed again should corruption take hold!


Beast forgotten by time have found a way into the fortress! The soldiers MUST hold them back, at least until the purging system is finished! There are four of them, all with some kind of poison. Gods help us.

Spoiler: Breach Site (click to show/hide)

They are destroying machinery now, I can hear it. This… blasphemy cannot, MUST NOT, go unpunished.

And now the defile the resting places of the dead.


It seems we have sealed those disgusting things… for now.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: katana on September 20, 2011, 09:39:52 am
Is katana and his assistant still in their in my iron fort?

They are still alive, but only the assistant is in the fort.
How the fuck? GET HIM BACK IN AND GET HIM PULLING THAT DAMN LEVER.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 24, 2011, 06:32:27 pm
Sorry for lack of updates, I've been busy recently. If I am unable to finish my turn I'll just upload the save. Will probably know tomorrow.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on September 30, 2011, 07:06:06 am
What news from the front, Deathsword?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 30, 2011, 01:01:53 pm
What news from the front, Deathsword?

Ah yes, sorry about that, I've been too busy to play ardentdikes recently due to the low fps. I'll upload it today.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on September 30, 2011, 08:41:47 pm
And.... here's the save (http://dffd.wimbli.com/file.php?id=5003)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on October 03, 2011, 07:07:18 am
And.... here's the save (http://dffd.wimbli.com/file.php?id=5003)

And that means it's on to mono124!
PM Sent.

No reply, on to Mormota.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Mormota on October 06, 2011, 01:03:30 pm
Downloading.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Mormota on October 07, 2011, 09:27:11 am
I won't be able to upload the save, so skip me. Sorry.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 07, 2011, 10:01:16 am
Wooooo time to rock.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 07, 2011, 10:40:43 am
*Awaits official Crusher testing*
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 07, 2011, 11:35:57 am
Holy shit, my tower is almost finished. O_O All that remains now is to obsidianize it, which is what I'll dedicate my turn to.

How can I power the pumpstack that was used to cleanse the main fort?

Where is our main power source?

Do we have any alternate entrances (assuming two puny hatches in the courtyard is the main one)?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on October 07, 2011, 11:44:46 am
How can I power the pumpstack that was used to cleanse the main fort?
Search for the top of the pumpstack, ensure the windmill is being built

Do we have any alternate entrances (assuming two puny hatches in the courtyard is the main one)?
Loads of them. Search around.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 07, 2011, 11:46:10 am
How can I power the pumpstack that was used to cleanse the main fort?
Search for the top of the pumpstack, ensure the windmill is being built
A single windmill? Isn't that a bit... like... too little?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 08, 2011, 11:03:58 am
Okay, correction - is there any foundation for a nice hilariously large water-powered year-round battery?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 08, 2011, 11:13:30 am
Water freezes during winter, so it's either underground or heated with magma. I'll go with the latter. Screw simplicity and go right to the dwarfy way.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 08, 2011, 12:16:31 pm
Screw simplicity and go right to the dwarfy way.
Going dorfy way is fine by me; The bad news is that I certainly won't fit in one year and if I don't complete both the battery and the pumpstack during my year, it'll sit forgotten until my next turn.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on October 08, 2011, 01:13:43 pm
near the crusher entrance (south, I belive), you'll see a square made of walls through wich flows the river, with stairways for entrances. I was going to set up a water reactor there. Remember to place magma below that, however
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 03:30:16 am
Uh. Would the water wheels work if there's ice to either side of the magma-heated part of the river?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 09, 2011, 03:48:23 am
As long as there's flow, they should work. Now, should the ice form a plug up the river somewhere, then that might stop flow. If it's down the river, then it shouldn't stop the flow. Assuming the water flow follows RL physics.

If push comes to shove, apply more magma. Cover the whole river with it so that it stays in contact with magma-heated surroundings.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 04:27:52 am
If push comes to shove, apply more magma. Cover the whole river with it so that it stays in contact with magma-heated surroundings.
I won't be able to dig out the edge tiles of the river to put magma in there, so that's impossible.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 09, 2011, 04:53:46 am
Damn. And we can't floor over the river there either?

What about this: Perpetual motion powerhouse encased in a three-layer shell, stone, magma, stone. As long as the path of the moving water block (and water basin) stays in constant contact with magma-heated surroundings, it shouldn't freeze.

Like this:

Front view

         G
smssssssssms
smsW%Wsms
smswwwsms
smsssssssms
smmmmmms
sssssssssssss

s = stone
m = magma
W = Waterwheel
% = Pump
w = water
G = gear assembly.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 05:54:34 am
Uh. If we're resorting to DWR's I could as well use some cavern. I wanted some honest-to-physics action.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 09, 2011, 06:21:29 am
Unless you can find some way to keep the water in touch with magma (without obsidianizing), there's not much you can do about the freezing. The only other way I can see it working is if the water physics is warped so as to create flow between two ice plugs. That or creating artificial flow in the river.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on October 09, 2011, 09:15:11 am
The river is plugged with obsidian anyway. I tried to unplug it but it ended with a small maga flood.

I suggest digging a new river bed 2zs below the surface, diverting it's course there and making it flow off the map.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 10:21:56 am
making it flow off the map.
Which again brings us to the problem of it being impossible to dig edge tiles.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on October 09, 2011, 10:23:53 am
Smoothe then fortify the edge, fluids can then pass through..
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 10:31:16 am
Still, this would require fully digging out two z-levels AND heating the river source...

And DWRs are simply dorfier.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on October 09, 2011, 12:39:08 pm
Still, this would require fully digging out two z-levels AND heating the river source...

And DWRs are simply dorfier.

Weren't you complaining about physics? And besides, more work and more complicated = more dorfy, always
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 09, 2011, 01:01:17 pm
The river is plugged with obsidian anyway. I tried to unplug it but it ended with a small maga flood.
What can I say? The Great Flood required drastic measures. Besides, Project F.U. Brook was a dorfy success.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 09, 2011, 01:06:53 pm
And besides, more work and more complicated = more dorfy, always
Not having enough time to complete the megaproject = not dorfy, with not-dorfiness in this case overpowering more-dorfiness stemming from doing things bigger and... uselesser.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 09, 2011, 01:10:37 pm
Whatever way you choose to do it, just make sure it can be used to kill something.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on October 10, 2011, 06:48:31 am
I don't mind using my turn to finish off someone elses half done megaproject, I have no real plans for the place myself anyway, short of looking around for things that could be cleaned up or reorganised, though i do want to setup some kind of isolated barracks/network of pillboxes/murderholes/deathtraps/whatever inside the caverns.
Or maybe i'll just spend a year digging out a huge magma river that does nothing but looks awesome in stonesense.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 07:40:10 am
How do I open this bridge?
Spoiler (click to show/hide)
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on October 10, 2011, 07:58:59 am
Mabye the lever just to the ryght of it?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 08:04:46 am
Nope. Note says that it is controlled by lever at point 26... Kinda sucks that I don't know where THAT is.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 08:08:56 am
Who the fuck marked a good half of the map as 'restricted'?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on October 10, 2011, 08:34:25 am
Maybe it was to help frame rate?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 08:41:21 am
I don't imagine how that would help considering path costs only work if there's an alternate path availible. However, in this case, if there's an alternate path availible, it would only fuck up everything since dwarves won't take what looks like the shortest route.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 09:07:44 am
Wohooo, first spring! We've survived for half a month! A short summary:

Work on the pumpstack and underground DWR is going full speed.
The courtyard is isolated from the fortress.
Repeater construction resulted in a flood because some dumbass failed to block river completely. Luckily, if I understand the schematics right, only the spiral staircase is going to be inaccessible, along with caverns (though who cares about them).
We're desperately short on corkscrews and brains.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 09:23:21 am
Wow, apparently we had a moody engraver who just went insane. Unexpected.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on October 10, 2011, 09:38:46 am

Repeater construction resulted in a flood

That sounds like Ardentdikes!
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 10:22:51 am

Repeater construction resulted in a flood

That sounds like Ardentdikes!
Nope, it was just ordinary water, not even contaminated. :(
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: da_nang on October 10, 2011, 10:45:53 am
If it's the same staircase that was involved in the last flood, then Project WTF should be able to take care of it.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 10:47:12 am
Forgotten beasties come and go,
Come and go, come and go.
Everything's so fucking slow,
fucking slow, fucking slow.

An FB leaving an extract trail behind it left a nice view in the caverns: (http://img706.imageshack.us/img706/2118/92d219855b9945eab409a36.png)

(http://img651.imageshack.us/img651/4620/ca9068d6dff54574a3c67c8.png)
What an idiot. I'll let him die.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 10, 2011, 12:28:14 pm
Is there any way to stop volcano emptying?
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Teneb on October 10, 2011, 12:48:57 pm
You'd need to stop whatever is causing it to empty. I have no idea what
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 11, 2011, 08:33:45 am
I still need help with volcano plugging, BTW. It looks like the cause is a small hole to the magma sea that I made on my previous turn for unknown reason. Probably to drain the cavern or the magma sea.

Nevermind, plugged it up by obsidian by draining some magma from the volcano onto the hole. Too bad I forgot to install a way to stop that magma...
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 11, 2011, 12:04:23 pm
Apparently we've had an FB rampaging through fortress for the last several months. So that's where all those sudden deaths came from. Huh.

Katana took care of it in like 10 seconds. Why couldn't you kill it without my intervention, you stupid dorfs?!

***

(http://img15.imageshack.us/img15/4729/ce8945ecf53242f2bb07fcf.png)
Oh wow, a WORKING gear assembly entombed into a wall. Flooding DWRs with magma is fun!

***

(http://img707.imageshack.us/img707/1379/26e1181608664f14a405d65.png)
Epic fail.

***

(http://img171.imageshack.us/img171/2264/c5b55ae37a0e4d378f47b86.png)
Aaaand my obsidianizer works! Or at least it's water part.

***

(http://img13.imageshack.us/img13/2588/5cf100a0bfb04ac9a90ff7e.png)
The work of the ages is done! Or at least it will be when we clean up magma all around the fortress.

***

And suddenly after a half year of just sitting there my repeater continues working! ALL HAIL THE CRUSHER!

***

...except my pumpstack got destroyed in the process. Disintegrated. Every pump and even the DWR which took such painstaking precision to complete just... just gone. :( Fuck this shit, here's the save (http://dffd.wimbli.com/file.php?id=5051).

To stop the current flood of the courtyard, pull the rightmost (marked) lever under the courtyard (though please don't do it until water reached at least 3-4/7). DWR (F3) can be fixed by completing the screwpumps I started, hanging two waterwheels on either side of both pumps, then manually pumping both pumps for one second, then stopping. And, of course, the path to the pumpstack. And the pumpstack itself.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: MarcAFK on October 12, 2011, 01:03:41 am
I hope Malarauko gets here, i don't particularly feel like being the guy who has to fix up your mass :P
Also, i just loaded the save, holy crap, i need to study this place for a while.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Dariush on October 12, 2011, 07:40:40 am
Actually, on second thought you don't need to rebuild the DWR. Adding a couple more windmills to the battery in the north and adding a path to the magma pumpstack will solve the problem.
Title: Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
Post by: Daetrin on October 12, 2011, 09:12:12 am
Once I get home from work I'll update the first post. Ardentdikes is such a glorious disaster.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Kogut on October 13, 2011, 04:57:21 am
Nice fountain, dead dwarves in the pumpstack are interesting addition.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 01:22:17 pm
I am here! I will do my week but I may need slightly longer as I am very busy with Uni. My plan is to play in bursts for as long as possible then do plenty of updates. Is it cool if I use DFHack to clean up the map a bit? I've had a traumatic experience of syndromes and I have no desire to repeat it.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Dariush on October 13, 2011, 01:31:28 pm
Is it cool if I use DFHack to clean up the map a bit? I've had a traumatic experience of syndromes and I have no desire to repeat it.
You're overseeing a fortress that has been cleansed with magma. No, it is NOT cool to use DFHack. Magma is there for a reason.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 01:43:58 pm
Is it cool if I use DFHack to clean up the map a bit? I've had a traumatic experience of syndromes and I have no desire to repeat it.
You're overseeing a fortress that has been cleansed with magma. No, it is NOT cool to use DFHack. Magma is there for a reason.
Really? Because no offence but you could of bloody fooled me.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 02:32:04 pm
Ok so this is a pretty big mess.... I have 10 goals for my rule:
1. Sort out the militia. As it stands we just have an absolute mess of a system.
2. Clean the fort up to the point where it is livable.
3. Establish a safe area where normal dorfish activites can be carried out. This includes cat butchering and dabbling with forces beyond the ken of mortal beings.
4. Stabilising the workforce to create a new efficient Ardentdikes. An Ardentdikes suitable for the 12th century!
5. Create some way of making Ardentdikes more user friendly. A complete overhaul of the fort and its surrounds is necessary.
6. Make Ardentdikes safe.
7. Shape the area around Ardentdikes to provide the proper setting for such an illustrious fort.
8. Make this place a hub of riches.
9. Dorf myself.
10. Make my account good.

I doubt I'll manage all this but... well here goes nothing!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 02:37:23 pm
Oh god this place is like a monument to disaster.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 03:13:10 pm
Well hopefully i've cracked the whole labour issue. With any luck the new setup should be easy to adapt and also less of a mess.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 04:01:49 pm
So here goes:
(Originally I was hoping to do something more creative but I think it'll be a bit complex atm so i'm just gonna list what i've done for starters)

Created a new area with workshops I can find so I can actually get stuff done
Jiggled with militia slightly. I'm going to have to sit down and work out the consolidation but I hope to create one good squad for the fort at least
Completely overhauled labour. Jobs should be streamlined. Idlers dropped to below ten straight away and I think once we get industry working that should be (fingers crossed) kept to 0 if possible.
Assigned all animals to be killed.
Killed all prisoners and caged animals.
Stopped courtyard flooding. Made clearing out areas a priority.
Assigned everyone a room.
Jiggled with food production. I can only find one field.

Thats about it for now. I'm trying to make Ardentdikes work enough that the next person can actually function. So although its boring there will be no expansion or completion of any projects others have started.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on October 13, 2011, 04:06:42 pm
Ok so this is a pretty big mess.... I have 10 goals for my rule:
1. Sort out the militia. As it stands we just have an absolute mess of a system.
2. Clean the fort up to the point where it is livable.
3. Establish a safe area where normal dorfish activites can be carried out. This includes cat butchering and dabbling with forces beyond the ken of mortal beings.
4. Stabilising the workforce to create a new efficient Ardentdikes. An Ardentdikes suitable for the 12th century!
5. Create some way of making Ardentdikes more user friendly. A complete overhaul of the fort and its surrounds is necessary.
6. Make Ardentdikes safe.
7. Shape the area around Ardentdikes to provide the proper setting for such an illustrious fort.
8. Make this place a hub of riches.
9. Dorf myself.
10. Make my account good.

I doubt I'll manage all this but... well here goes nothing!

Fool! This is a succession fort! There is no such thing as "organized", "safe" or "user-friendly" in such a place!

Regarding #8, it's already been done, I belive.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 13, 2011, 04:30:14 pm
Ok so this is a pretty big mess.... I have 10 goals for my rule:
1. Sort out the militia. As it stands we just have an absolute mess of a system.
2. Clean the fort up to the point where it is livable.
3. Establish a safe area where normal dorfish activites can be carried out. This includes cat butchering and dabbling with forces beyond the ken of mortal beings.
4. Stabilising the workforce to create a new efficient Ardentdikes. An Ardentdikes suitable for the 12th century!
5. Create some way of making Ardentdikes more user friendly. A complete overhaul of the fort and its surrounds is necessary.
6. Make Ardentdikes safe.
7. Shape the area around Ardentdikes to provide the proper setting for such an illustrious fort.
8. Make this place a hub of riches.
9. Dorf myself.
10. Make my account good.

I doubt I'll manage all this but... well here goes nothing!

Fool! This is a succession fort! There is no such thing as "organized", "safe" or "user-friendly" in such a place!

Regarding #8, it's already been done, I belive.
Well I'll briefly tidy up then. Number 8 may have been true in the past but the place is in a pretty bad state atm. My hope is we can make the place a constant creator of wealth rather than some scavengers paradise.

Organising this place is easy enough. I'm just going to change the layout a bit thats all. A lot of rooms will be be expanded or opened up to make bigger rooms and some rooms will be bricked in. Staircases will probably be destroyed and three centralised staircases created. Thats my plan at least.

Also regarding the new Labour system. Dwarfs have been bulk assigned labour. So if you're a bowyer you get all woodworking tasks. If you're a furnace operator you get all metalworking labours. Only miners have hauling off (and maybe a few exceptional individuals for various reasons).

Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: noodle0117 on October 13, 2011, 05:29:11 pm
O.o the title changed.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Daetrin on October 13, 2011, 06:39:01 pm
Ok so this is a pretty big mess.... I have 10 goals for my rule:
1. Sort out the militia. As it stands we just have an absolute mess of a system.
2. Clean the fort up to the point where it is livable.
3. Establish a safe area where normal dorfish activites can be carried out. This includes cat butchering and dabbling with forces beyond the ken of mortal beings.
4. Stabilising the workforce to create a new efficient Ardentdikes. An Ardentdikes suitable for the 12th century!
5. Create some way of making Ardentdikes more user friendly. A complete overhaul of the fort and its surrounds is necessary.
6. Make Ardentdikes safe.
7. Shape the area around Ardentdikes to provide the proper setting for such an illustrious fort.
8. Make this place a hub of riches.
9. Dorf myself.
10. Make my account good.

I doubt I'll manage all this but... well here goes nothing!

I think some of these may not be actually possible.

Good luck trying though!

O.o the title changed.

The title progression is like a miniature history of the fort.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: MarcAFK on October 14, 2011, 06:17:53 am
Created a new area with workshops I can find so I can actually get stuff done
Jiggled with militia slightly. I'm going to have to sit down and work out the consolidation but I hope to create one good squad for the fort at least
Completely overhauled labour. Jobs should be streamlined. Idlers dropped to below ten straight away and I think once we get industry working that should be (fingers crossed) kept to 0 if possible.
Assigned all animals to be killed.
Killed all prisoners and caged animals.
Stopped courtyard flooding. Made clearing out areas a priority.
Assigned everyone a room.
Jiggled with food production. I can only find one field.

Thats about it for now. I'm trying to make Ardentdikes work enough that the next person can actually function. So although its boring there will be no expansion or completion of any projects others have started.
As i'm the nest person i look forward to ruining dorfing up all the neat organization you've gone through so much work for! j/k
No really i'mm be very happy if this place makes some sense when it's my turn, i'll do my best to not screw it up (barring any unforseen magma accidents)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 14, 2011, 12:17:18 pm
Ok I admit defeat. I don't think i'll have the time to do this because its suddenly slowed right down. If you want to take it from Dariush left off that might be for the best.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Dariush on October 14, 2011, 12:56:52 pm
Ok so this is a pretty big mess.... I have 10 goals for my rule:
1. Sort out the militia. As it stands we just have an absolute mess of a system.
2. Clean the fort up to the point where it is livable.
3. Establish a safe area where normal dorfish activites can be carried out. This includes cat butchering and dabbling with forces beyond the ken of mortal beings.
4. Stabilising the workforce to create a new efficient Ardentdikes. An Ardentdikes suitable for the 12th century!
5. Create some way of making Ardentdikes more user friendly. A complete overhaul of the fort and its surrounds is necessary.
6. Make Ardentdikes safe.
7. Shape the area around Ardentdikes to provide the proper setting for such an illustrious fort.
8. Make this place a hub of riches.
9. Dorf myself.
10. Make my account good.

I doubt I'll manage all this but... well here goes nothing!
Oh god this place is like a monument to disaster.
I can imagine this happening:
Malarauko makes his plans about the fortress:
(http://i.istockimg.com/file_thumbview_approve/3653388/2/stock-photo-3653388-businessman-and-his-notebook.jpg)
Malarauko actually opens the save:
(http://upload.wikimedia.org/wikipedia/en/thumb/f/f4/The_Scream.jpg/475px-The_Scream.jpg)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Dariush on October 16, 2011, 02:09:54 pm
/me pokes the thread, bruising the muscle and jamming the brain!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Daetrin on October 17, 2011, 10:42:18 am
I've PMed Mark.  If he can't take it...I suppose I'll try and get it fixed up while we try and recruit people to either continue it or blow it up.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: FearfulJesuit on October 17, 2011, 09:18:29 pm
I could try, but I'm wondering if I'd do very well with the FPS...
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: MarcAFK on October 18, 2011, 01:08:02 am
Oh my, is it my go already? We'll just see how much Fun Per Season™ I can squeeze out of this place.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 18, 2011, 08:56:49 am
I can imagine this happening:
Malarauko makes his plans about the fortress:
Malarauko actually opens the save:
Actually it was the other way around. I saw the state of the place and then drew up a plan to try and sort it. It was the FPS that got me at the end though. It would have taken 3 weeks with the time I get to play because of uni.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: MarcAFK on October 18, 2011, 11:17:25 am
im getting a decent 14 fps, once i word out what to do with the place i should get somewhere, there is some potentrial, anyway i'll have a few hours tomorrow to get started. Question, what can i do about those missing pets? I can't evebn find theis corpses and they aren't even on the unit list, the spam is rather annoying.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on October 18, 2011, 01:59:58 pm
Kill the spamming dorfs, it's the only solution.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Malarauko on October 18, 2011, 02:49:07 pm
Draft them and make them into a permanent suicide squad. I did that as the first part of rebooting the militia.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: RabidAnubis on October 19, 2011, 08:21:33 pm
Dorf me plz!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Daetrin on October 26, 2011, 06:40:34 am
How goes it, Marc?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: NightmareBros on November 05, 2011, 07:19:04 pm
so uh

are we gonna pass marc? it's been aquite a while since any news from him
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: MarcAFK on November 06, 2011, 05:19:49 am
Sorry guys you should pass me, i've been pretty busy at work these last 2 weeks, overtime, working saturdays: ick. :(
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Daetrin on November 06, 2011, 08:18:29 am
Yeah, we totally need more people.  I can take a stab at it but I am also horrendously busy IRL so I can't guarantee anything.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: da_nang on November 06, 2011, 03:52:14 pm
Well... I do have some free time here and there, but university will take some of it. The good news is that I've ordered a beefier computer and should handle the save easier. I prefer to wait till after the 11th though, to use what time I have for an exam and build said computer etc.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Dariush on November 07, 2011, 01:59:52 pm
We need a turn by SethCreyid the Awesome.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: da_nang on November 18, 2011, 09:06:13 am
*necromantic thunder*
All right, here's the deal:

Old computer out.
New computer in.
Done.

Bad news: Skyrim is to me what a kitten is to a mindless dwarf. So, there won't be much time for DF in the near future.
Good news: Pretty solid FPS at 23 if not more on the current save, which makes Ardentdikes slightly more playable for storytelling.

That's the current state of things. I'm sure others' times are pressed as well what with the November video game release madness and life (as always). In any case, I'm bumping Ardentdikes up to the front page. Ardentdikes doesn't deserve third page. We need to recruit more homicidal cutthroats and madmen so this fort can go on!

As we all surely know, Ardentdikes isn't about winning or losing, but taking insanity to its next absurd level.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Maquox on November 28, 2011, 01:05:20 am
Hello everyone!

I was lost in the treacherous waters of RL, but I'm here now.
What The Fart is going on here!?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 01, 2011, 11:29:24 am
I'll take the next available turn!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on December 01, 2011, 06:38:26 pm
I think that means it's your turn, melpkorp.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 01, 2011, 10:30:01 pm
My turn.  Sweet!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 01, 2011, 11:30:21 pm
My turn.  Sweet!

Did I say sweet?  Because I meant AAAAA OH GOD WHAT THE HELL??

Ardentdikes
a poem by Melkorp:

(http://i764.photobucket.com/albums/xx290/melkorp/adikes1.jpg)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 02, 2011, 11:26:23 am
Migrant, huh?  That's great, welcome to Ardentdikes.  Thanks for joining us.  Yeah.  I'm Melkorp, the new Overseer.  I'm also the manager and bookeeper.  Let me show you around, meet some dwarves.

Spoiler (click to show/hide)

Here's the main courtyard. Oh, there's NotPete, hey NotPete!  He's being chased by Iden the Engraver's vengeful ghost through the rapidly flooding courtyard of rotting corpses, vomit, and deadly poison.  Yeah, Dariush started flooding it ten minutes ago, just before he, uh, quit.  Maybe we should get out of here and go look for that shutoff lever, huh?  I could actually use the help because there's like seventy five fucking levers in this fort, ha ha ha!  Heh. 

Seriously though, let's get the fuck out of here, we're totally about to drown. See you, Pete!  See you, Iden's vengeful ghost!

Spoiler (click to show/hide)

Ok, this is New Ardentdikes ... I think ... It's a little cramped and sprawly and half of it is totally underwater, but on the other hand we have ninety six fucking levers.  Hey, do you like rhesus macaque meat?  You should seriously have some, cause we've got over 43,000 servings and if I eat it even one more time I might go -- oh, there's Udib, hey Udib!  He's being chased by Rith the Metalsmith's angry ghost.  Maybe we should send in the military.  Oh, that's right, we don't have a military commander.  Got an Arsenal Dwarf though.  Yeah, I never heard of it either.  See you, Udib!  See you, Rith's angry ghost!  Hey, you know anything about carving slabs?

I just gotta deliver this note to the Urist McDuck, the Mayor, Dariush gave it to me right before he, uh, resigned.

Spoiler (click to show/hide)

You know what, migrant?  Why don't you hold on to this warrant and, you know, maybe slide it under the Mayor's door when you get a second.  Thanks, man.    Never open the door though, no matter what he says.  Hmm?  Well, because he's actually more of a mass-murdering, psycho enemy of our civilization than a mayor.  But his mandates are quite reasonable.  Politicians, am I right?  Ha ha ha!  Seriously, don't open that fucking door, migrant.

Spoiler (click to show/hide)

Maybe this is New Ardentdikes.  We should ask somebody.  Wow, that cat has no legs ... here, kitty!  Huh.  You're wearing shoes, aren't you, migrant?  Good. 

Hey, do you craft?  We've got a great workshop, and wait 'til you see our artifacts!  Oh no, wait, we had to wall it all up because the floor is totally on permanent fire somehow.  Sorry about all the corpses, we really need coffins but everybody's making steel picks and sewing cloth images instead AAAA WHAT THE FUCK??  WHAT THE -- 

Sorry, that just slipped out, huh?  I'm a little stressed.  Hmm?  Oh, you know, typical Overseer stuff.  Well, like for instance the only competent member of our military has barricaded himself and his 'manager' in an iron fort with three fourths of our food and booze and booby trapped the only entrance which is suspended over magma and theres a big eyeless dinosaur killing anyone who tries to finish the magma pump, so no one can stop the volcano from leaking into the underground sea of pus, poison, egg yolk and salt which is itself mysteriously draining into somewhere probably a whole lot worse. 

Oh, fuck me, the courtyard's still flooding!  It was good to meet you, migrant, but I gotta run; if you wanna make make a coffin or carve a slab, or kill a fucking dinosaur that'd actually help me out a lot.  I gotta pull some levers.

****

Okay, I'm going to take a day to actually read this whole thread so I can better understand how Ardentdikes 'works'.  It's running pretty fast, all things considered.  If anyone's got a pet megaproject needs completion or just requests in general, let me know because I have no plans and not many clues.           
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on December 04, 2011, 11:35:48 pm
Quote
I've got no plans and not many clues
Welcome to Ardentdikes.  Enjoy your stay!
On a more helpful note, try looking on the 2nd or 3rd level, northish of where the aboveground complex is for the lever, there were a bunch there for the gate complex. Also, the notes were really helpful when it was my turn, try reading through them. 
Most of all, good luck. You're going to need it.
FYI, I love the way you wrote your intro. :)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: NotPete on December 05, 2011, 10:42:29 am
Here's the main courtyard. Oh, there's NotPete, hey NotPete!  He's being chased by Iden the Engraver's vengeful ghost through the rapidly flooding courtyard of rotting corpses, vomit, and deadly poison.  Yeah, Dariush started flooding it ten minutes ago, just before he, uh, quit.  Maybe we should get out of here and go look for that shutoff lever, huh?  I could actually use the help because there's like seventy five fucking levers in this fort, ha ha ha!  Heh. 

Seriously though, let's get the fuck out of here, we're totally about to drown. See you, Pete!  See you, Iden's vengeful ghost!         
Don't leave me here! Its damp and lonely. I tried talking to the ghost, but he's all like "I'm gonna eat your immortal soul!!" and stuff. Also, the corpses are starting to freak me out....
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 06, 2011, 07:50:57 am
AUTUMN
The dinosaur beast had about thirty dwarves trapped in a tunnel between the volcano's caldera and the egg-yolk sea.  Its fell breath attack took the mighty Cahocachi, thus wiping out Ardentdike's entire remaining militia, save the secessionist rebel Katana and his band of traitors.  Cahocachi's legendary axe Tastrod Ston had fifty nine notches upon it before he dodged the beast's boiling exhalation and fell needlessly down a shaft to his death. 

Spoiler (click to show/hide)

Katana.  The legendary swordsdwarf trains in his danger room, sulking and preening like proud Achilles within his iron fortress while our dwarven caravan is slaughtered in ambush.  My gorge rises to think of it, until I consider the pack of diplomats who wander our muddy halls vainly seeking an audience with the Convict Mayor Urist McDuck.  Perhaps death is preferable.  Nightmarebros now commands the military: a pair of meagre squads, raw recruits. 

The Guard, by comparison, are Ardentdike's best line of defense: 7 battle-hardened warriors led by the widow Urist Tomesglad the Bases of Failing, who repelled the caravan's killers wielding only Tokthatil, her legendary steel shield, in one hand, and Dastot, her infant son, in the other.  "Dwarfy", as our youths say.

Despite a mass bathing in the flooded courtyard, a dozen citizens and our entire medical staff have succumbed to foot rot.  Melkorp is among them, and so I have relieved him of his duties.  The unfortunate design of our hospital necessitates the attending physician to stand in the pool of beast ichor he has washed off of the patient in order to operate on the patient's necrotic feet.  The doctor then lies in the next available bed and the travesty repeats.  Renovations are underway, I only hope it is not too late.  There are one hundred dwarves alive in Ardentdikes but our society barely functions, a serious plague could tip us all into the spiral of rage and reprisal our race is famous for. 

Nine ghosts (including the dread Uggi the Axe Lord) and a score of corpses have been laid to rest as Winter comes upon us. 

A child and his kitten wandered into the Crusher.  I couldn't turn it off even if I wanted to. 

Dodok (acting Manager) 

Spoiler (click to show/hide)

P.S.  Someone find this woman's fucking pet before I do.

Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Di on December 06, 2011, 08:37:21 am
Great writing here. I wonder how hight your fps is?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 06, 2011, 01:59:19 pm
Thanks!  I never turn the fps counter on.  In Ardentdikes, where it takes half an hour to find out if we even have a Trade Depot, "slow" is relative. 
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on December 09, 2011, 08:08:18 pm
I just took a look at Dariush's save.  RUN FOR YOUR LIVES!!!!!!!!!!!!

Also, I just found this note at the bottom of Dariush's final entry. Melkorp, you've probably already seen this, but I thought I'd call it out for people who aren't re-reading the thread:
Quote
To stop the current flood of the courtyard, pull the rightmost (marked) lever under the courtyard (though please don't do it until water reached at least 3-4/7). DWR (F3) can be fixed by completing the screwpumps I started, hanging two waterwheels on either side of both pumps, then manually pumping both pumps for one second, then stopping. And, of course, the path to the pumpstack. And the pumpstack itself.

So that's the lever you're looking for.

Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 13, 2011, 01:24:43 pm
WINTER
Dodok got foot rot, I'm Lorbam, and I'm currently able to walk over to a chair and confirm work orders, so I'm in charge.  Extensive renovations to disinfect the hospital: Nightmarebros endured the desecration of his engravings most dwarfily.  At last, every pool of deadly beast slime in Ardentdikes has been cleaned or floored over.  I believe the foot rot epidemic has ended: debriding the necrotic tissue seems to bring our patients relief.  I dont know if any will ever walk again, but they don't seem to want to die; not this winter at least.

The danger room is getting our two squad, six dwarf military up to speed.  There were some, um ...

Spoiler (click to show/hide)

...I never had to run a danger room before, I didnt realize....

Spoiler (click to show/hide)

Everyone's taking it pretty well.  26 years of unceasing atrocities'll do that, I guess.   

Spoiler (click to show/hide)

On a hopeful note:  after years and years of burning, the craftworkshop has been control-flooded and the lignite floor fire extinguished.  After the unsealing and the mild flooding of the immediate area, we can finally recover some of our artifacts and bury the victim hero who was walled himself inside.  To my shame, I added Lever number 96 to accomplish this. 

We're due for a Siege: you get a second sense for these things after a while, out here.  There are only three ways into this city that I know of:

1. As long as the brook runs, the mighty Crusher guards our Western gate. 

2. Katana's Iron Castle is still connected to Ardentdikes through a system of catacombs, and to the surface by an open microcline, cobalt, and black bronze gatehouse, but between these is a fiendish long corridor of weapon traps above a trench of magma.  Then, of course, there's Katana.

3. The Northern or Golden gate has an ingenious spiral of cage traps, enough for a whole siege, if only the control system of diverting bridges within can be divined.  Levers.  So, so many levers. 

More coffins, more slabs, more sutures, more cleaning.  Less bodies, less pools of poison, less bloodstains, less howling phantoms and the like.

12th Granite, 1077.  1077, can you believe it?  26 years. 

Lorbam Gimfikod, acting manager
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on December 13, 2011, 02:45:02 pm
You can thank me for that weapon-trap corridor over magma.


Was my "lever of Fun" pulled yet? It's on the first Z-level below ground.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 13, 2011, 03:28:41 pm
Dariush's save starts you out on a bit of a cliffhanger, so I pulled a ton of levers in a blind panic trying to shut off the water half of his main courtyard obsidianizer....all except the lever of Fun.  I'm having pleeenty of Fun without it so far. 

I cant believe there's a living dwarf left in Ardentdikes.  It's either a testament to the balance of the game or a testament to how insane you all are. 
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on December 13, 2011, 04:01:47 pm
Dariush's save starts you out on a bit of a cliffhanger, so I pulled a ton of levers in a blind panic trying to shut off the water half of his main courtyard obsidianizer....all except the lever of Fun.  I'm having pleeenty of Fun without it so far. 

Was a troll released?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on December 13, 2011, 08:50:26 pm
I don't ... think so ...
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Dariush on December 18, 2011, 05:23:11 am
Goddammit, I almost fell from my chair from laughing. You are awesome.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: JamCat on December 27, 2011, 07:00:14 am
Can I sign up for a turn please
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: mrbobbyg on December 29, 2011, 05:20:39 pm
Oh sweet god this is still going!?

I need to do some reading!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on January 03, 2012, 04:44:01 pm
Holidays are over, back to Ardentdikes.  Game tonight, posts tomorrow.  It'd be great for someone else to get a turn before the new release.  This might be the longest surviving DF2010 succession game.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: kingfisher1112 on January 06, 2012, 07:52:38 am
I can take a turn.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on January 16, 2012, 09:07:22 am
SPRING 1077

Hey, migrant!  Long time no see!  Yeah, back up on my feet, not too pretty, are they?  I don't know why I just don't put on shoes.  Especially with all the new pools of beast extract since I left Lorbam in charge and he did that controlled flood to put out the eternal fire in that workshop he unsealed and when everyone went to grab an artifact their feet got wet and it was foot rot time all over again.  Yeah, I don't know why we all just don't put on shoes, it would be pretty simple.  Guess everyone here's got a death wish or something.  The whole endemic thing seems to be winding down, though: hospital's totally ichor-free and only two patients.

Lielac just caught a 73 day jail sentence for not fulfilling one of Urist McDuck's Dadaist mandates.  What a clusterfuck: our mayor is the leading dwarf-killer and most-wanted enemy of the state, walled alive inside his splendid rooms with enough food & booze for the rest of his life, churning out surreal demands and mandates and gnawing on fuckin' dwarf skulls for all we know.  What's that, migrant?  Yeah, I wish I could just declare myself mayor, rejoin the cycle of diplomacy, and get us all out from thrall to this maniac, but ... uh ...

THE NEXT DAY

Nice save, migrant!  I declared myself mayor and, next thing you know, diplomats are all over me, one thing leads to another and we're declared a dukeless duchy.  Pretty sweet!  One 5000 dwarfbuck bribe to this Autumn's caravan, we could become the Mountainhome, isn't that nuts?  The Queen could come, righting wrongs, enforcing the law, restoring Ardentdikes to her former glory, or better. 

Or, you know: we can all drink the poisoned Gutter Kruortm like some human death cult.  I'm down for whatever! 

Hey, look: Elves at the Depot (yeah, we have a Depot!  It was right in the middle of the keep all the time, under all the, you know, water and skulls).  I guess we could go trade with them.  Or we could give our new military something to butcher and, like, start a war.  I could go either way: whaddya say, migrant?  Your call.   

SAVE:http://dffd.wimbli.com/file.php?id=5369 (http://dffd.wimbli.com/file.php?id=5369)

***

Wow, that took forever, sorry.  Gameplay was super slow until the new year, then picked up to bearable.  Thanks for waiting!  Ardentdikes makes its triumphant return to page one!  Don't call it a necro! 
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Urist McKiwi on January 17, 2012, 02:53:21 am
And so the great fortress of Ardentdikes limped on.....

Great to see it still alive. It's the fort that convinced me to start playing, after about the second or third cleansing by lava.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on January 21, 2012, 09:23:36 am
Awesome! So who wants to play next?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 25, 2012, 01:10:22 am
... ext ...ext ...ext
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: darkrider2 on January 25, 2012, 07:47:02 pm
Dude this place is alive? wut.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Nunzillor on January 27, 2012, 02:18:27 am
Hmm...  I'm not sure if it's alive or dead at this point, but I'm leaning towards the latter.  :(

Is Nunzilla alive?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Urist McKiwi on January 27, 2012, 02:39:26 am
I'd say "dead" as well....everyone's over at Swordthunders or Deathgate. Which is a shame....ardentdikes has real charm, and multiple ways of intentionally flooding it with magma. And the population's getting up to pretty good levels by the sound of it, which is a recipe for Fun.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Kogut on January 27, 2012, 07:20:42 am
so this fort resulted in infamous FPS death
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on January 31, 2012, 07:44:29 pm
I'd like to take a turn if nobody objects.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on January 31, 2012, 11:49:29 pm


Journal of Babylon Stakesquids

6th Hematite, 1077

AdentDikes has not been a good home to my family.  My wife and both my daughters have died here and it is just myself and my son that still survive.  To add to it the overseer keeps calling me "Migrant"  I've ben working as an engraver here, I'm not as good as NotPete, but I do a decent job.  Anyways, just as summer came in the Overseer, Melkorp, came and told me that elves were waiting at the depot and that it was my decision whether to trade with them or drown them.  I looked at him with a confused look and he took the overseer's badge off and pinned it to my chest.  I immediately hurried to the trade depot, where the elves were waiting, It's summertime and they usually get here in ther spring so they might already be on their way out.  Even so I ordered some more goods brought to the depot and told the broker, Lorbam, who depsite being a amster miner is labelled as the apprentice miner, to stop making glass and come and trade, no idea if he'll get here quickly enough.  The courtyard also appears to be full of goblin and troll corpses which are forbidden.  I'll have to get those cleaned up after the trading is done.

8th Hematite 1077

It appears that the elves have already done some trading, that they are happy about.  I picked up a few more barrels and bags along with some overland crops in exchange for some forgotten beast meat and other junk.

10th Hematite.  1077

I just noticed that Goden Bekarbomrek, our high master tanner is in a strange mood and demanding cloth.  I suspect he desires yarn, that elusive cloth that has doomed so many moody individuals, lets see if I can trade for some.  Lorbam informs me that if the elves had any cloth he already purchased it all, he's not quite sure as making glass inv0olves some fumes that made him forget what he had already done.  I also found a kennel deep within Ardenttdikes and designated the area around it as an animal stockpile, hopefully that tame bluejay will be borught there and i can reuinite that screaming lady with it.  We'll see. I also discovered a goblin that was scheduled to be let out of his cage.  I don't know why so I cancelled that order, he's in the caverns anyway.

18th Hematite

Great news, a giant blob of flame is now rampaging about in the caverns.

Spoiler (click to show/hide)

22nd Hematite.

  I realized we have no cook.  Nobody in the fortress knows how to cook, so I instructed Sakzul Mosusrodim, who has no useful skills to speak of, to learn.

23rd Hematite.

I noticed that our Doctoid doesn't spend much time in the hospital.  I am having a room dug out for him right next to it so he can sleep and eat near his patients.  I also noticed there is no soap in the hospital and have had the manager order some ash prepared and turned into lye so this can be rectified.

7 Malachite

Muthkat Ukersazir, our brewer had a little girl.  She's named her Bim Abodurvad

16th Malachite

Inush Moruladkish has grown from a baby to a child.  Hopefully she, unlike my poor daughters, makes it to adulthood.  I have butchered a donkey to provide tallow for soap and also instructed Sakzul to render fat.  I also realized Goden, the moody Tanner, is now melancholy.

18th Malachite

Soap making appears to be a lost art.  Perhaps I dreamed of it.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on February 01, 2012, 01:12:59 am
1st Galena

I am SICK of hearing about that missing pet.  I am going to give that woman a new pet.  A nice bronze collossus

3rd Galena

Lielac, our armorsmith, is in prison with injuries.  I ordered her chain deconstructed and her release, whether she will be allowed to stay released i do not know.

Some migrants arrived today.  I didn't pay too much attention though.

4th Galena

Doren Orenzalod, a trapper, is chaining Lielac back up,  I'll try to at least have a bed built for her.

5th Galena

I could not find the bronze collossus I had intended to gift the poor lady upset about her pet with, so she will have to make do with an Ettin

15 Galena

Goden died from thirst.  Rest in peace Goden.

18 Galena

Nunzilla is taken by a mood.  Hopefully he doesn't want yarn.

19 Galena

Here comes the human caravan. I'll see if they have any yarn, jsut in case.  Nunzilla grabbed a mason shop.  We'll see what he makes.

1st Limestone

It's fall, and Nunzilla has started his construction.
Spoiler (click to show/hide)

The humans had no cloth at all, they also couldn't carry that huge quantity of rhesus Macaque meat.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on February 01, 2012, 01:19:02 am
5th Limestone

Nunzilla has produced a quern, with a picture of a human taming some eagles on it.

Spoiler (click to show/hide)

He named it the calamitous swamps.  I don't get the reference and it worries me.

10th Limestone

The Ettin was inneffective, too close to the door and she escaped, we'll try a bronze collossus on the top level now.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Indricotherium on February 01, 2012, 02:56:09 pm
Hurray for updates!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on February 01, 2012, 04:18:17 pm
I'm gonna be out of town over the weekend so I am gonna play tonight then upload the save and if nobody picks it up over the weekend I'll finish the year after.

Didn't have time to play, here's the save.  If nobody else takes it by the time I get back on Monday then I'll play the rest of the year.

http://dffd.wimbli.com/file.php?id=5433
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: darkrider2 on February 02, 2012, 03:33:34 pm
Could the next player post a full map of this thing? I'd like to see where it's gotten.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on February 02, 2012, 10:34:01 pm
We don't have a next player.  Would you like to take a turn?  :)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 03, 2012, 07:05:56 am
An album with some notable levels: http://imgur.com/a/J311y#0
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on February 03, 2012, 07:52:07 am
Nice!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Urist McKiwi on February 03, 2012, 05:12:05 pm
An album with some notable levels: http://imgur.com/a/J311y#0

my word. That is a lot of lava. What percentage of the lava flooded rooms, chambers, halls, courtyards etc are actually supposed to be flooded?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on February 03, 2012, 07:49:46 pm
I know this fort has a lot of entrances, but it is still impressive. If tomorrow no one has claimed the turn, I'll give it a try.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: darkrider2 on February 04, 2012, 03:36:13 am
Holy crap this place is huge.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on February 04, 2012, 10:18:55 am
Deathsword you should do it, it actually ran bearably fast my last session.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on February 04, 2012, 10:34:24 am
Downloading the save, I'll post a quick update once I do a quick survey of the fort.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on February 07, 2012, 06:33:06 pm
The speed wasn't bad for me.  I am glad to have been able to take part and also glad the game is still limping along.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on February 07, 2012, 07:00:16 pm
An album with some notable levels: http://imgur.com/a/J311y#0

my word. That is a lot of lava. What percentage of the lava flooded rooms, chambers, halls, courtyards etc are actually supposed to be flooded?

Hm.  It actually doesn't look like the lava has spread much since my last turn.  Are you sure you aren't mistaking the farms for lava?  Farms are red-colored and it's hard to tell them apart in this set of pics unless you know the fort.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Teneb on February 07, 2012, 08:15:51 pm
It seems I'll have to skip. Terribly sorry, but I can't take on the fort right now.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 10, 2012, 01:02:04 pm
I'll take a turn if you don't mind. I'll make a quick recap of the state of the fort.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 10, 2012, 04:01:36 pm
Journal of Udib Wastedlabor Legendsack, Armok's Priest.

24th Limestone, 1077, Early Autumn

So here we are, looking again for another fool willing to manage the great fortress of Ardentdikes. We barely started Autumn and we have gone already through two overseers. No wonder the place looks chaotic. Our veterans have seen enough horror to not care about anything anymore. Our migrants have given up on trying to accomplish any task in a reasonable time. And our nobles and medics... well, it's a good day when they don't send somebody to meet Armok earlier than expected.

Then, about me...

(http://alleg.franontanaya.com/ardentdikes/udib.png)

Yeah, that's me. What could I say? When I'm sober I feast, and when I'm tip I drink. When I arrived, I used to be a decent jeweler, but now my skills are rustier than Ardentdikes' levers. I could spend weeks fondling a blind cave bear's droopy ears. And my only notable relationship is with this dual god of fertility --and I'm not quite enthusiastic about one of his halves. I'll be honest, I wasn't looking forward to a great career in this fortress. But then, while I was laying drunk in the cemetery, with my back against S' Mengdalzat's coffin ―still reeking of Uzbad's deadly blood―, I heard a haunting voice coming from across the corridor.

(http://alleg.franontanaya.com/ardentdikes/cemetery.png)

"Udib..."

I was scared to death. Were the dead talking to me? Or was it something worse, an evil spirit that had caught me off guard? I crawled towards the wall ―which, now I remembered, led to Urist McDuck's basement― and put my ear to it.

"Udib... I can't smell the blood of our enemies. Why can't I smell the blood of our enemies?"

"I... I don't know."

"Armok's thirst must be quenched, Udib. Beasts shall be sacrificed. Prisoners must be punished. Sharpen again our weapons and bring them to battle. Lest Armok decides to fill his chalice with dwarven blood instead."

No more words came through the wall. I left to think about the daunting task I had ahead.


25th Limestone, 1077, Early Autumn

I spent the entire day surveying the fortress, trying to find where work was an urgent need.

(http://alleg.franontanaya.com/ardentdikes/status.png)

Food and drink aren't in short supply. But, to my dismay, instead of a military I only found a ragged band of broken squads. The only decent team is The Channels of Catching, six axedwarves led by Urist Tomesglad the Bases of Failing the Palace Guard. The Complex Flags has four untrained recruits led by legendary swordsdwarf 'Katana', and there isn't much to say about the other.

Caged prisoners are scattered throughout the entire fortress. We have many goblins and trolls, an ettin on a platform over the burning dikes and a bronze colossus caged in a tower with two worryingly unidentified levers.

(http://alleg.franontanaya.com/ardentdikes/colossus.png)

The famed magma flooding mechanism that once purged Ardentdikes' curse is entirely deconstructed, along with whichever contraptions were employed to power it.

(http://alleg.franontanaya.com/ardentdikes/brokenpump.png)

There's forbidden items laying here and there, some of them tainted with forgotten beast extracts. I spotted Babylon Stakesquids sitting in a hole below one of our stockpiles, complaining about his hurting feet. There's a walled section of cavern below, with a steel bridge over lava and the corpses of Rentorian and a migrant called Domas covered in forgotten beast extract. Access is blocked by another bridge.

(http://alleg.franontanaya.com/ardentdikes/deadbridge.png)

Down in the caverns, I found the great mausoleum open to any uninvited guests able to fly to the island. As proof, the corpse of Ushrir the Black Tomb was still laying near the stairs in the middle of a pool of its own blood.

(http://alleg.franontanaya.com/ardentdikes/mausoleum.png)

Further down, a mechanism to flood with magma the second level of caverns laid unused and open to any horrors willing to come through the channels.

As I kept descending, a distant roar of steam caught my attention. I heard the shrieks of Dethe, the shelled blob of fire, stubbornly trying to dry the poisonous sea.

(http://alleg.franontanaya.com/ardentdikes/dethe.png)

Praying Armok for it not to find its way to the booze stockpiles, I headed back to the upper levels to start working on McDuck's wishes.


26th Limestone, Early Autumn

I started giving orders to these lazy beard pullers, which they disgruntingly started to follow on threats of releasing McDuck. I could get used to this.

I ordered the work on the mausoleum's towers to be finished, sent some workers to floor over some ponds of deadly blood, and opened the cavern flooding magma chute to prevent any nasties coming up through it. Armok won't be pleased if sacrifices don't take a bit more effort.

I interrupted Katana Wordypaged the Gladness of Bravery, who was leaving the kitchens to go to sleep, to ask him about the sorry state of our army and their ill equipment. Apparently, his squad recruits refuse to wear anything but adamantine, and we only have heavy uniforms for axedwarfs. He promised me to sort it out by the next day if I let him go to sleep already.


27th Limestone, Early Autumn

The military overhaul is complete.

(http://alleg.franontanaya.com/ardentdikes/military.png)

The Channels of Catching has been designated as the Candy Corps. Dwarves will be promoted when the required adamantine sets are available. A position of honor was reserved to my master Urist McDuck.

Heavy soldiers were sent to the The Problematic Syrups, led by Katana, and The Armored Savageries, led by Astesh Craftedfeet, who, despite having no fame to speak of, achieved legendary skills with his axe. A lighter melee milita was assigned to The Fortresses of Gravel.

Fikod Splatteredseal, the only marksdwarf in the fortress, was given the command of the Bolts of Enjoyment.

Finally, I decided to head the bottom of the barrel in an unarmored squad of Armok's priests, with proper red robes and the exotic, ceremonial weapons the military won't need. I've called it The Sacrificial Stockades. Hopefully we'll have a temple and a training arena set up by the end of the year.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 10, 2012, 05:23:51 pm
28th Limestone, Early Autumn

The new recruits needed a training ground. Castlebanks the Apogee of Strategy, the goblin bone armor stand, was placed at the center of the courtyard. Sun induced vomit is not a good replacement for blood offerings.

Dariush's Crusher seems to have a life of its own:

(http://alleg.franontanaya.com/ardentdikes/flatass.png)

I guess you could call that... a flat ass.


2nd Sandstone, Early Autumn

(http://alleg.franontanaya.com/ardentdikes/ushavarrived.png)

The mausoleum workers alerted us of a new arrival: Ushav, the badass looking three eyed scorpion. Fortunately, it has no wings. That could have been ugly, considering half the military is still picking up their equipment.

Oh shi...

(http://alleg.franontanaya.com/ardentdikes/ushavswims.png)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 10, 2012, 10:52:27 pm
Urist Tomesglad the Palace Guard, fully clad in steel, wielding a steel axe and Scornedword the legendary steel shield, slayer of Strabo Juicepuke the forgotten beast, ran ahead of everybody else to meet the beast and save Asob Ringedtest the farmer as she ran for cover.

There was no chance for the rest of the military to catch up. Whatever the outcome, it would be decided on a single battle between beast and dwarf.

(http://alleg.franontanaya.com/ardentdikes/facetoface.png)

Urist got a good start, but Ushav pounced her viciously again and again, trying to sting her through the armor.

(http://alleg.franontanaya.com/ardentdikes/battlestart.png)

And again and again...

(http://alleg.franontanaya.com/ardentdikes/andagain.png)

As Urist rolled away, she got cornered between a tree and the water.

(http://alleg.franontanaya.com/ardentdikes/trapped.png)

That was enough! With a yell of wrath, she unleashed a hurricane of steel and pain:

(http://alleg.franontanaya.com/ardentdikes/uristrage.png)

(http://alleg.franontanaya.com/ardentdikes/theendofushav.png)

Ushav died before Urist could strike a finishing blow, so horrendous were the wounds the Palace Guard inflicted to it.

5th Sandstone, 1077, Mid-Autumn

I realized Dariush's Crusher is connected to a repeating trigger. I asked Dariush about this devilish contraption. Apparently it's meant to work that way. I hope the Queen doesn't mind being given traffic orders if she ever pays us a visit.

The only adamantine armor set lays in the hospital, covered in forgoten beast extract. While I try to figure how to get it cleaned, I notice the children Datan Cavering and Uzon Wounddrummed are in bed with infected wounds. The hospital has no soap, nor gypsum plaster. Nor clean water. I guess it keeps everybody from bothering to ask for treatment. I saw Onul Paddlepanthes complaining of muscle pains everywhere, yet working anyway on the colossus' lever. That's what you get for walking around naked in Ardentdikes.

The animal trainers found several cages lost in our stockpiles, containing a giant eagle, three elks and two groundhogs. Time to award Urist Tomesglad with an awesome war companion.

Meanwhile, a wild horse decided to trigger all the stone traps outside Lesser Ardentdikes. Stupid horse.

(http://alleg.franontanaya.com/ardentdikes/stupidhorse.png)

11th Sandstone, 1077, Mid-August

Following the instructions left by the previous overseer, I paid a visit to the jail. There was only one immate, 'Lielac' Urgetraded the armorer. Our crazy Doctoids had sewn one of her infected wounds with forgotten beast hair. I asked the poor wretch what was her crime and how long was her sentence.

(http://alleg.franontanaya.com/ardentdikes/thelielacsituation.png)

"Praise Armok! I'm not forgotten!", said she, with a deranged look.

"What do you mean, forgotten?"

"Urist McDuck had me imprisoned for ignoring a mandate! My sentence expired already, but I'm still chained!"

I tried to talk to Doren Geargrips, the officer responsible of chaining her. I was told he was busy stripping the prisoners and dumping their equipment. When I asked where I could find him I was pointed outside... way beyond the fortress, near the volcano.

"I be buried in microcline, what is he doing there?"

Turns out one of our garbage dumps is all the way up the volcano tower, in the opposite side of the entrances. After consulting Dariush Gloveshower, he spotted a way to connect the tower with the underground just building a three urists long bridge from the old pump stack.

17th sandstone, 1077, Mid-Autumn

Urist McDuck wants steel items. Our manager Melkorp Lancedbalanced has been busy cooking and tasks are building up. I kicked him out of the kitchen, and he went to sleep instead.

Our metalsmiths kept finding excuses to stay away from the furnaces. I sent them back to work. We only have eight steel bars and some of our grunts aren't wearing helmets.

At the expense of one of our wax workers' room, I devised a cunning plan to recover the adamantine armor. First, one of our miners was ordered to dig a hole below it.

(http://alleg.franontanaya.com/ardentdikes/hole.png)

Then, from above, we dropped a bucket of water on it.

(http://alleg.franontanaya.com/ardentdikes/wetcandy.png)

The armor can now be used again. Urist Tomesglad was therefore promoted back to the lead position in The Channels of Chasing, and assigned a Candy Corps uniform.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Ghills on February 11, 2012, 02:02:14 am
Yes! Ardentdikes lives!  And you've even started some kind  of plot going too. :)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 11, 2012, 08:53:54 am
Dorfing requests?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 11, 2012, 09:48:32 am
I dug up one pending request.

Here's RabidAnubis Bellmortals the Miner, slayer of Dethe Beachpebbles the Minion of Soil:

(http://alleg.franontanaya.com/ardentdikes/rabidanubis.png)

8th Timber, 1077, Late Autumn

The Armorer Lielac has been unchained. She's gobbling barrels of booze now. Where are our helmets? By the way, anyone else smells roasted elk? It must be my imagination.

(http://alleg.franontanaya.com/ardentdikes/elkroast.png)

Deler Shotcombat went for a walk through Dariush's Crusher. To my horror, I watched her cut corners below the moving bridges. I hurried to have some words with Dariush about those traffic orders before Deler came back. We managed to agree on new ones ―then she came back... and proceeded to zig-zag out of the safe path every dozen urists. Orders were enforced as much as we could. For her unintended contribution to the safety of the fort, Deler was granted an honorary title:

(http://alleg.franontanaya.com/ardentdikes/deler.png)

Our manager Melkorp was allowed to take a temporary role as mayor, in order to receive the dwarven diplomat. Autumn is almost over, they should arrive anytime.

17th Timber, 1077, Late Autumn

Behold, the dwarven climate control:

(http://alleg.franontanaya.com/ardentdikes/groundhogday.png)

Urist Tomesglad's war eagle is finally trained. During the ceremony, she said something about preferring rose gold demons. Why is everybody named Urist so scary?

I asked her what would happen if, now that she has fought the most horrible beasts, we released Urist McDuck to send him to prison. She turned pale and answered that, with all due respect, she would just run away.

18th Timber, 1077, Late Autumn

There is our caravan!

(http://alleg.franontanaya.com/ardentdikes/caravan.png)

I asked our broker Lorbam Twistedglazes what we had for trade. But, wait, what is this?

(http://alleg.franontanaya.com/ardentdikes/crazypurse.png)

It seems we have a dozen bags encrusted in jewels. We better place these at the still unoccupied royal chambers, before these idiots wear them out hauling sand.

Peeking over Lorbam's shoulder, I saw a long list of adamantine strands still waiting to be woven into wafers. I'm starting to entertain the idea of sending our metalsmiths to feed the magma crabs.

While the merchants approached the fortress, I ordered an underground garbage dump full of contaminated skeletons to be washed and removed. It has been spreading miasma.

20th Timber, 1077, Late Autumn

Curse them!

(http://alleg.franontanaya.com/ardentdikes/cursethem.png)

The caravan guards and our soldiers made the ambushers run away, but not before they took a pot shot on an unfortunate merchant. The other merchants decided to leave. There goes our chance to send gifts to the mountainhomes. Luckily for us, the dead merchant was the one carrying the metal bars, lye and gypsum plaster.

I saw the war eagle flying to join the skirmish. I followed her direction until I spotted a glitter of adamantine, far in the horizon.

(http://alleg.franontanaya.com/ardentdikes/denied.png)

It turns out Urist Tomesglad, wearing the recently salvaged armor, managed to overtake the caravan guards, reach the border ahead of them, and decapitate a goblin in one blow before he could escape to safety.

Pray Armok she never goes berserk on us.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 11, 2012, 11:31:23 am
22th Timber, 1077, Late Autumn

The liaison escaped unscathed. We were interrupted while I was ordering some blind cave bear leather:

(http://alleg.franontanaya.com/ardentdikes/whatthe.png)

"A squad of lashers! In our caverns! Dariush!"

"Yes?"

"Why are there goblin lashers in our fortress?"

"Because they got in?"

"I can see that! Why did they get in?"

"Well... there's a ramp to a little mound near the volcano, which leads to the bridge that gives access to the tower of dumping, which is connected to Maquox's lava mausoleum, from the roof of which the new three urists bridge connects to the former magma pump stack, built on top of an access corridor which goes down deep into the fortress."

"Argh! Send the military! Save the poor bastard that stumbled into them!"

"Err... about that..."

"Yes?"

(http://alleg.franontanaya.com/ardentdikes/iminu.png)

"Wh... why are our caverns connected to the tower of dumping!? How did nobody warn of Imiru's the gigantic salt humanoid roaming freely below us? And why is Iminu wounded already!?"

(http://alleg.franontanaya.com/ardentdikes/andaghost.png)

"O... kay. Whatever. Send the military!"

It only took one spear stab for the human captain to kill poor limping Iminu. We had to count on our own forces to repel the ambushers. I asked for a visual description of the human, Utes Limbmenaces. Did Iminu wound him?

(http://alleg.franontanaya.com/ardentdikes/pimphuman.png)

"Wait. Are we... being attacked by a pimp human leading a squad of whip wielding goblins? What is wrong with this place!?"

Urist Tomesglad was darting again to encounter the enemies. Urist, that's not a regular human, that's a Pimp Human! I stopped her and ordered everybody to camp the corridor between the cemetery and Urist McDuck's prison. It seems the old demon will have his desires fullfilled sooner than expected!

(http://alleg.franontanaya.com/ardentdikes/resistance.png)

Doren Geargrips, Astesh Craftedfeet and a migrant recruit joined Urist to meet the enemies. The poor redshirt recruit Sodel fell in the first moments. A goblin tied his whip around Astesh's left hand, but Doren and Urist quickly turned the lashers into minced meat. Utes the Pimp Human scrambled up the stairs trying to escape, but then...:

(http://alleg.franontanaya.com/ardentdikes/superwareagle.png)

The incoming recruits stood in awe, as Urist Tomesglad's companion, Kubuk Sackwatch the war Giant Eagle, dove on the enemy leader and ripped off his head.

Are you satisfied, Urist McDuck?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Eldes on February 11, 2012, 12:43:22 pm
This is awesome! Just to test, I downloaded one of the latest saves, and I get what might be a playable FPS, so I think I'll try a turn on this. I tried Deathgate, but clowns are frigging hardcore.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Babylon on February 11, 2012, 05:19:22 pm
heh,  the bronze colossus cage is there to kill the lady that whines about not finding her pet.  One of the levers is linked to it, the other does nothing,  I believe there is also a lever at the base of the tower to lock the door.

I wonder what happened to my feet?  I guess I forgot to put on socks.  Most likely I'll be joining my wife and daughters soon.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 11, 2012, 06:11:13 pm
I wonder what happened to my feet?  I guess I forgot to put on socks.  Most likely I'll be joining my wife and daughters soon.

I think you'll be ok. There's lots of dwarves walking with muscle wounds in their feet, after the doctoids removed the rotten tissue. They don't seem to get infected.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 11, 2012, 08:25:25 pm
A Winter of Haunting Horrors

17th Moonstone, 1077, Early Winter

This is it. Our manager and our chief medic have been burrowed in their workplaces. I don't want to hear again they are too busy working on a fish pond.

Dethe the flame blob has dried one of the cave ponds and is now scaring the masons that are busy flooring an open space over it.

(http://alleg.franontanaya.com/ardentdikes/dethedries.png)

Stibmer the eyeles tarantula is not immune to the deadly cavern goo. Its feet are rotting and it is spreading huge clouds of miasma wherever it creeps to.

(http://alleg.franontanaya.com/ardentdikes/stibmer.png)

Now that the river is frozen, we'll attempt to plug some of the holes that flooded a few rooms.  While Katana's squad guarded a digging spot outside under the snow, I found our miners cooking in the kitchens. I handed some extra picks and kicked them out. We still haven't started Armok's temple!

28th Moonstone, 1077, Early Winter

The masons working in the mausoleum told us they heard horrid sounds coming from the poisonous lakes in the upper caverns. Vucar Pusspittles has arrived!

(http://alleg.franontanaya.com/ardentdikes/vucar.png)

This time the fortress is safe, I think.

8th Opal, 1077, Mid-Witner

Fikod Splatteredseal shot down a giant eagle, Megaman ran to it and mashed it awkwardly for hours with an iron crossbow. That can't be good for Megaman's karma.

A different kind of disease threatens the fort:

(http://alleg.franontanaya.com/ardentdikes/kittenadopts.png)

Yet another horror decided to haunt us. Mebzuth Wavelies:

(http://alleg.franontanaya.com/ardentdikes/mebzutharrived.png)

Only a few walls were left to seal the mausoleum towers. The cruel Mebzuth seemed uninterested at first, fooling the masons that tried to finish them. Then, 'Loser' Orbburials the Blacksmith was struck down!

(http://alleg.franontanaya.com/ardentdikes/nastymebzuth.png)

Mebzuth darted up the stairs, chasing Endok Shootbelted the Animal Trainer, who was followed by a war giant leopard and a war giant jaguar he had been training. While he escaped, the giant felines attacked the beast!

(http://alleg.franontanaya.com/ardentdikes/beastswar.png)

Although they barely opposed resistance to Mebzuth, they earned a valuable time for the military to rush down the shaft. Urist Tomesglad went ahead, followed by Lielac and a bunch of recruits. Urist slaughtered Mebzuth, although Zefon Earthtribes, wielding a steel battle axe, took credit for the kill.

17th Opal, 1077, Mid-Witner

The Winter of Horrors delivers another surprise:

(http://alleg.franontanaya.com/ardentdikes/lam.png)

We had to rush to build more walls in the cavern flooding magma mechanism to keep it outside.

3rd Obsidian, 1077, Late Winter

Astesh Stoppedwhip, captain of the Fortresses of Gravel, has grown attached to his steel axe Typhoonphrases. It seems to have a long history in Ardentdikes:

(http://alleg.franontanaya.com/ardentdikes/typhoonphrases.png)

12rd Obsidian, 1077, Late Winter

We are haunted now by a ghostly potter, and a nurse.

(http://alleg.franontanaya.com/ardentdikes/ghostlynurse.png)

Nobody seems to remember Frosty, so we start looking for her corpse. During the search, we notice another haunting horror: Nish Degelvod's skeleton, buried under the courtyard's mud, burning eternally.

(http://alleg.franontanaya.com/ardentdikes/eternalfire.png)

Shlodofopligis's skeletal remains are also burning in the dikes. I don't think I want to know why.

Frosty's corpse is trapped in ice in the water pump stack. Dariush gets the task of digging it out.

20th Obsidian, 1077, Late Winter

The warmer season started before we could plug the hole in the water pump stack. The ditch draining into the brook should be enough to contain it, but I ordered to install a barrier anyway.

(http://alleg.franontanaya.com/ardentdikes/waterproblem.png)

Silly Monom was flushed by the falling water into the brook. She managed to swim to the other side and get out. Then she fell again.

And again.

Finally, she crossed safely. We'll pretend that didn't happen, Monom.

Somewhere deep in the fortress, Rigoth Gostmistem, who nobody really cared about, went mad because he couldn't find some kind of thread. And so, Ardentdikes' Winter of Haunting Horrors came to an end.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Di on February 12, 2012, 04:07:45 am
I wonder if this world will run out of FB's one day.
It's really a pity that so less computers can handle a fort this epic, I was getting 20's at a time my turn should had happened and I'm afraid I'd get a single digit now if I tried this.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 12, 2012, 07:53:35 am
I have a i5 2500K, it's fairly fast on it. If only I could keep myself from stopping it all the time to check what's going on. :P
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 12, 2012, 04:48:30 pm
A Conflict of Power

1st Granite, 1078, Early Spring

Spring arrived. A jaguar and a vulture died of old age. The leaking pump stack was fenced to prevent drownings.

19th Granite, 1078, Early Spring

Since the blood sacrifice, Urist McDuck has gone silent and has refused to take back the overseer position. I'm afraid I may have broken an ancient seal.

I talked with Melkorp, our manager, about the noble positions in our fortress. Melkorp suggested to send the gifts next Autumn and defer the decision to the mountainhomes. They may be planning to give McDuck the duchy of Ardentdikes. Otherwise, we'll need to find a way to make him serve his 826 days of sentence.

Melkorp directed my attention to a more immediate issue: Ardentdikes' guard equips adamantine, and is led by the demon-like Urist Tomesglad and her war Giant Eagle familiar. Were we to fill the other nine vacant positions in order to submit Urist McDuck, we may end with a curse ten times worse.

Is Urist Tomesglad trying to make merits for the crown of Ardentdikes? Should we accept her as seer, to escape her as hammerer?

Amidst these tortured thoughts, I'm informed the masons cut off the mausoleum from the rest of the fortress. We can hear poor Megaman Hamecrowns' cries through the walls. Pukako Twiststeel the Exiled Arsonist child came to the rescue and made room to install descending stairs.

10th Slate, 1078, Mid-Spring

Half a dozen migrants have arrived, despite the danger. We are 109 now. 108. A mad dwarf just died of thirst.

I'm trying to ignore the power issue. Melkorp has my support to end the season as mayor, and then let the next overseers negotiate with the diplomats and with Urist Tomesglad. Once my term is finished, I will retire to the temple, where I'll be glad not to deal with these problems again.  I feel great changes may be looming in the horizon that could bring even more chaos to Ardentdikes.

Nightmare Bros the arsenal dwarf informs us we barely have any quivers, backpacks and waterskins for our military. The leatherworkers will have to work hard this season.

We found soap! The blocks had been used to make a road in front of the courtyard's siege machine.

(http://alleg.franontanaya.com/ardentdikes/catsoap.png)

Our soap workshops are cursed. We haven't been able to produce a single bar yet. I hope our soapmakers can reverse engineer it.

We added a well to the hospital. The bucket brigade filled a small reservoir under it, enough for the chief medic and her patients.

Rumbles of broken rocks have been resounding many levels under the royal chambers. A constant river of dwarves hauling goblin cap logs and basalt stones come and go from the entrails of the earth. Quiet acolytes wielding metal whips meet in secret. We are making progress...

24th Slate, 1078, Mid-Spring

I can hear Urist McDuck trying to feed somebody. But, who? He's alone in his prison, isn't he?

(http://alleg.franontanaya.com/ardentdikes/mcduckgivingfood.png)

Armok's Acolytes have been hard at work, trying to release the secrets of the Ancient Cat Soap. They tell us its art had been forbidden to our civilization, and replaced instead with a heathen, newer method that didn't work in our cursed workshops. They will sacrifice a leopard to obtain fresh tallow and continue their research. Also, they mumbled something about spilled reagents on magic stacks of rhesus macaque meat, but I'm not sure I understood what they meant.

16th Felsite, 1078, Late Spring

The elves arrived. They never bring good news!

(http://alleg.franontanaya.com/ardentdikes/avileforceofdarkness.png)

The elves didn't have a chance. A squad of trolls was captured in the cage traps spiral. The city's bell rang and everybody ran inside.

(http://alleg.franontanaya.com/ardentdikes/tobulchased.png)

"Melkorp? Why is Tobul Confusetin the Lady of The Chambers running towards the enemy?"

"I'm afraid the city's bell alert included the cage traps spiral, and some land beyond. The citizens ran to reset the traps without noticing one troll remained free."

"Can we save her?"

Urist Tomesglad, who was removing Kubuk's leather cap in the courtyard, shook her head sternly.

"Too late. She'll have to escape the troll and reach the microcline bridge entrance before the goblin elite bowmen have her in range."

Tobul decided it was a better idea to run in the opposite direction. I'll spare the details.

(http://alleg.franontanaya.com/ardentdikes/thatsnotthebridge.png)

The invaders that headed for the microcline bridge were stopped by the lava trap; the rest tried to overhelm the cage trap defenses.

Meanwhile, the Armok's Acolytes had greater priorities than war.

(http://alleg.franontanaya.com/ardentdikes/soapofwar.png)

A few goblins reached the inner bridges of the fortress. Being such a dangerous place to dodge attacks, the recruits from the Fortresses of Gravel were sent ahead to clear them. The weak but agile Lokum Mentours distinguished himself leading the counterattack and scoring two kills.

(http://alleg.franontanaya.com/ardentdikes/dangerous.png)

We need to have a talk with our doctoids. Lokum and several other dwarves are walking around with adamantine stitches.

23th Felsite, 1078, Late Spring

Spring cleaning is underway. One good thing about elves is they tend to donate nice chausses for our soldiers.

Human tastes are a bit questionable, though:

(http://alleg.franontanaya.com/ardentdikes/humannailbracelet.png)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 12, 2012, 06:12:12 pm
In 1078, Ongong settled in Ardentdikes

1st Hematite, 1078, Early Summer

"Udib..."

"Yes, master McDuck?"

"Udib, have you been doubting my power? Are you planning to serve another Urist?"

"Lord McDuck, I don't... I wasn't..."

"That farce of a mayor, Melkorp... he has had enough fun already. I'm taking back what is mine."

"Of course, my master."

(http://alleg.franontanaya.com/ardentdikes/mcduckisback.png)

I'm convinced Urist McDuck's dark mind is controlling Dariush's Crusher. As a lesson about what could happen to the rest of us, he has reduced our cat population to zero. Four migrants arrived, despite the danger, and Dariush's Crusher killed Lor Runbooks' puppy even before entering the walls, giving him instantaneus unhappy thoughts.

I pity the next overseer, if they plan to elect another mayor to meet with the diplomat.

3rd Malachite, 1078, Mid-Summer

Garetho the Twilight of Subtleties has arrived.

(http://alleg.franontanaya.com/ardentdikes/garethoarrived.png)

There's also a giant lobster in the lower caverns I didn't notice before. Half the fortress stinks now of rotting lobster feet.

 19rd Malachite, 1078, Mid-Summer

A feeding chamber has been built over Urist McDuck's prison. Although he still has food and drinks for many years, we can drop offerings and sacrifices through it.

(http://alleg.franontanaya.com/ardentdikes/mcducksfeed.png)

In so far, it has been an unconfortablely peaceful summer.

19rd Malachite, 1078, Mid-Summer

The vultures chained on top of the towers started to shriek. There was a flurry of dwarves running around, grabbing armor and weapons. I had spent most of the summer working in the underground temple, so I was oblivious to what was happening above. I had to grab a passing recruit by the shoulder to ask him what was all the panic about.

"Dragon! Dragon! A dragon has arrived!"

"What? Where?"

"She appeared flying over the mountain that rises South of Ardentdikes!"

(http://alleg.franontanaya.com/ardentdikes/ongongarrived.png)

The acolytes checked the ancient tomes. They identified her as Ongong Diamondgold the Silvery Flames. A gigantic beast, with green scales and black eyes. Her legends went back to the beginning of time.

Ongong was associated with wealth and fire. In 1, Ongong settled in The Long Pits. Meng Quakeshield was her first dwarven victim, a young farmer girl that worshipped the dragon Zangu Flamegilds the Luxury of Taxing. She was burnt to death in the year 44. Meng's valor was enough to drive her away for a century. Elves, humans, kobolds, goblins and trolls weren't so fortunate, as they were slaughtered year after year.

Ongong received the worship of many humans, including the famed Citu Houndrubbed the Assaults of Clobbering and Luc Bowtall the Notched White Mechanism. In gratitude, she burned many of them.

Dwarves started to worship her in the year 543, after her attack to The Dipped Cloister in Controlledlens. In gratitude, she burned many dwarves too. The only dwarf that faced her and escaped alive during Ardentdikes' era is Zasit Wippedboulder, the current diplomat of The Whirling Girders, worshipper of dragons, colossus and hydras.

To this date, Ongong's kill count is one hundred seventy nine. About three times Urist Tomesglad's kill count.

The military started to assemble in the courtyard and the marksdwarves were sent to the top of the fortress. But then, we noticed Ongong wasn't flying straight towards us.

"Where is she going?"

(http://alleg.franontanaya.com/ardentdikes/ongongandthevolcano.png)

"Urist!", yelled an acolyte. "Urist McDuck! She's flying towards the entrance of the volcano that leads to Urist McDuck's prison!"

That old demon! Did he bring the dragon?

The dwarves started to yell again.

"We lost her! Where is she?"

"She plunged in the volcano!"

(http://alleg.franontanaya.com/ardentdikes/lavadragon.png)

Now what, Urist McDuck!?

2nd Galena, 1078, Late Summer

Ongong is chilling in the volcano, releasing steam and... doing nothing. The volcano has been bubbling and waving since the fortress was cleansed. Maybe the curse is holding her there, unable to swim towards the magma channels. I asked the acolytes if dragons were magma proof, but they couldn't give me an answer.

I had to send the military back to work. I don't know what to do now. This may be a signal the time to hand the fortress to another overseer is nearing.

18th Galena, 1078, Late Summer

I never thought I would have to say that, with a legendary dragon swimming in our volcano, our greatest concern would be kobold thieves. The acolytes were tasked with chasing them away, as the military was busy meeting the human caravan...

...and then:

(http://alleg.franontanaya.com/ardentdikes/ambushersfindongong.png)

(http://alleg.franontanaya.com/ardentdikes/ambushersreleasedragon.png)

The ambushers were hunting Ongong! Have goblins heard of McDuck, and sent champions to stop Ongong from releasing him? Were humans aware of her arrival, and is that why they sent their guards at the same time? Whatever the reason, Ongong's reign of terror came to an end, as goblins hacked her near the edge of the volcano. She must have become old and weak after more than a thousand years roaming the world.

(http://alleg.franontanaya.com/ardentdikes/deaddragon.png)

Finished their work, the goblin squad committed suicide under Dariush's Crusher. They probably weren't expected to come back.

***

Autumn has come. It's time to wrap things up and hand the fortress to the next overseer.

The flooring of Armok's Temple isn't complete, but it has been fully designated:

(http://alleg.franontanaya.com/ardentdikes/armoktemple.png)

Humans are waiting to trade. The water pump stack is still leaking, but it will freeze soon. Soap making is tasked, although nobody has worked on it yet due to lack of fresh tallow. Half the prisoners are still waiting to be stripped and punished. Booze stockpiles are dry. Burial receptacles need to be moved to the great mausoleum. Urist Tomesglad is the only dwarf with a full admantine set, and so the candy corps squad remains vacant.

For my part, I'm retiring to the Temple. Urist McDuck's command was satisfied, and I hope he forgets about me from now on.

Savefile: http://dffd.wimbli.com/file.php?id=5475 (http://dffd.wimbli.com/file.php?id=5475)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 12, 2012, 09:16:28 pm
A few post mortem notes.

* Stibmer the tarantula has been in the fortress for +14 years. So had the salt humanoid, until the human captain killed him.

* Megaman's stomach has been in a state of advanced rot for +11 years.

* Alchemy was succesfully performed on the rhesus macaque meat.

* There's a water cascade and a magma cascade. If you are going to take a bath, choose wisely.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Di on February 13, 2012, 04:34:46 am
Awesome turn it is!
As for McDuck, he's not only sentenced to imprisonment SethGreyd said he'd become an enemy of the state so if he is promoted to the nobility he'll run around killing people anyway.
Peeking in the save, as I said, single digit it is. Seems that this have some modded reaction as I can't update graphics so trees were trees and stone was stone.
Also, why is magma being poured to cavern at z-118?
409 dwarves died in this place.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 13, 2012, 11:48:26 am
Yeah, there's a modded soap reaction called make_soap, besides make_soap_from_tallow and make_soap_from_oil. I loaded an alternate copy of the save to try it with vanilla raws, but it would complain about a missing reaction or show wrong tiles.

I found make_soap reaction wasn't allowed to dwarves, so I added it.

About McDuck, I tried releasing him in an alternate reality. Urist the Palace Guard tries to jail him, but then both run away scared of each other.

I don't know about the story of the magma cascade in the third level of caverns. I opened it to keep flyers away, then left it open to see how much it could flood.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Eldes on February 13, 2012, 01:00:12 pm
I see the first post hasn't been updated, so I have no idea when my turn is.
This is awesome! Just to test, I downloaded one of the latest saves, and I get what might be a playable FPS, so I think I'll try a turn on this. I tried Deathgate, but clowns are frigging hardcore.

Am I up, or are there others to go first?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on February 13, 2012, 02:52:45 pm
Urist McDuck, the mass-murdering enemy of the state, has beaten me in an election.  I must have been a terrible mayor.

Eldes, it's almost certainly your turn.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Eldes on February 14, 2012, 12:55:47 am
OK then, I'll grab the save and take a look. Expect an update sometime tomorrow.

EDIT: First impressions. Whoever decided to flood the caverns with magma should be shot. It is FPS hell.

-Also, every coffin I could find was filled with bodies. This both amuses and worries me - the former in that we have that many dead, and the latter in that we have nowhere to put more dead.
-There truly is a LOT of magma here - I've explored the upper levels, and WOW that is a lot of magma.
-We have vast storerooms for refuse which lie empty - this shall be rectified.
-I've found a training room for one squad, and a potential room for another, but where are the other 30 soldiers supposed to train?
-Found our Adamantine stockpile - I'll get to work turning that into nice things.
-Found McDuck's chambers, just for future reference.
-Think I'll kill "She-Who-Loses-Pets" to stop the idiocy from being transmitted genetically.
-For the rest of my work, I think I'll focus on improving FPS - killing the prisoners (and maybe a few dwarves), dumping/destroying items, trading away valuable junk at huge losses, etc.
-Also, booze. Lots of booze.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on February 14, 2012, 09:20:55 am
-I've found a training room for one squad, and a potential room for another, but where are the other 30 soldiers supposed to train?

The artifact armor stand in the center of the courtyard. The one in the temple is for the newbie lashers in the Sacrificial Stockades.

Be warned: When you give attack orders, Urist Tomesglad will reach the enemy a lot faster than anyone else. She's alone in the Chains of Chasing, so you can give the others a head start.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on February 14, 2012, 10:36:09 am
-Think I'll kill "She-Who-Loses-Pets" to stop the idiocy from being transmitted genetically.

Ah, 'Stupid Idiot' Imushdok.  Yes, she really needs to 'visit the mayor'.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Eldes on February 14, 2012, 04:27:15 pm
This place is crazy. I put Stupid Idiot into a one-woman squad so I could get rid of her (I'm just gonna lock her up until she dies), and she takes a few steps before trying to recover her damn pet again.
We have stray animals starving to death in our tombs, most of those tombs also contain animals, BTW.
I'm getting a mostly-consistent 19-20 FPS, with periodic jumps when the screen doesn't have to render much.
90% or more of the cancellation jobs I'm getting are coming from the arena, where someone thought it would be smart to HIDE all the stone leftover from the digging.
I'm going to have to jujst let it run for a few hours and hope my comp doesn't overheat in the meantime, just to make it to spring.

In other words, FUN!

Oh, also, we just got a fey Bowyer who wants yarn. I've locked him in the workshop, unless we have a way to obtain yarn cloth...
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Urist McDwarfFortress on February 14, 2012, 04:32:19 pm
We have stray animals starving to death in our tombs
...
Oh, also, we just got a fey Bowyer who wants yarn. I've locked him in the workshop, unless we have a way to obtain yarn cloth...
The solution seems evident.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Eldes on February 16, 2012, 10:05:54 pm
OK, now that I'm done geeking out over the new version, I've made it to early winter.

-I killed She-Who-Loses-Pets with a drawbridge.
-I fought off an ambush in which only a nameless butcher died.
-I made well over 100 changes in jobs, reorganized so that people do what they're good at, etc.
-I've started deactivating every garbage zone I can find, except the one over the magma dike.
-I've also started preparing to start dumping and incinerating all the perishable, low-value crap in the fort - clothes, and the like. Unless we have an atom smasher somewhere in the fort?

Other than that, nothing important really happened. Oh, I also traded with the Dwarven caravan, at about a 16k loss. I figure I'll just complete the one more season and pass it on.



EDIT: Finished off winter.
Nothing truly important happened for these two seasons. The crusher stopped working in the winter, when some part I couldn't identify froze up. Couple that with an inability to find the lever to lock the fort, and you get 8 dead dwarves in a siege. One squad of bowgobs and a swordmaster came in the front, through the inoperative crusher, killing mostly unnamed dwarves, though I think one or two named ones bit it (sorry I couldn't get their names - I wanted to wait until after the battle and grab all the names at once, then all the announcements disappeared). Another squad came around the cage traps to the north, and an idiotic squadmember decided to try to take them on before they could be caught. Candy-something. Sorry. our resident axelord arrived to late to save him.

Other than that, I reorganized the garbage dumps, making just one dump spot, here:
(http://tnypic.net/c1373.jpg)
Also, I smashed almost 1000 objects, barely made a dent in the FPS. For any future overlords, just keep designating trash cloth, crap armor, and unusable bodies.

I increased our booze stocks from around 250 to almost 500, but we should still double that number. 10 times the number of dwarves in the fortress is the rule of thumb I learned, and we have over 100 dwarves.

Also, did you realize we were one troll or tantruming dwarf from filling at least the main corridors with magma? Behind the catapult.
(http://tnypic.net/56b72.jpg)
I built a wall there, to prevent any unnecessary stupidity.

Not really much else of note. I finished the Arena, but that was mostly just making sure the suspended jobs got renewed once I unhid the several fucktons of stone and dumped it all. We had a mood that gave us a ring and a stonecrafter (woohoo...) and another that gave us a berzerk dwarf who starved to death in his workshop. I managed to increase FPS from 18/19 to around 21. Maybe.

I would keep going, but I don't like playing at uberlow FPS for long. Besides, new Dwarf Fortress version!

Save: http://dffd.wimbli.com/file.php?id=5562
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on February 23, 2012, 12:12:43 am
The Crusher was automated with a nifty fluid repeater, but in winter the water source freezes.  I totally never saw that door in the courtyard, yeep.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on March 05, 2012, 04:33:51 pm
Bump. What should we do now, given that 34 isn't save compatible?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 06, 2013, 05:40:45 am
Bump because someone should start Ardentdikes II as soon as the next DF version is released.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Di on January 06, 2013, 03:10:53 pm
as soon as the next DF version is released.
I guess you did that too soon.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 08, 2013, 06:17:32 pm
Ah, starting a new fort on 34 would be too boring, I'm going to play Ardentdikes instead. I'll make briefer reports, tho, and try to advance a bit faster to see if the fort approaches a conclusion. Also will host any images where they don't expire. :'(

Post dorfing requests, while I distribute new orders and tasks before starting the turn. 8)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 08, 2013, 06:50:57 pm
I don't remember everything, but a quick reference of where the fort is:

101 dwarves.
43 soldiers.
18 million dwarfbucks.
53k in food stores.
14k stones.
+5k bolts.
+9k coins ::)
~100 caged prisoners.
~400 dead dwarves.
2 adamantine spires have been mined already, but not breached yet.
56 levels used, and almost all have some kind of purpose.
Urist Tomesglad the Bases of Failing, the Fortress hero, has 68 notable kills and has had five children (only a disabled one still alive). She's the only dwarf wearing adamantine.

Except for the mostly newbie military and the crazy layout it's overall a happy and solid fortress.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 09, 2013, 02:53:53 am
Events till midsummer of 1079:

Spring:

All forbidden items were reclaimed to do cleanup. Corridors were dug and fortifications carved to peek at some unexplored areas of the caverns. The military was sent to train, as there's a worrisome lack of skilled warriors.

Ghosts were memorialized. This is a chore, given how many dwarves have died and the outdated memorializing techniques, but we put everybody to rest. The dwarves of Ardentdikes have a notorious tendency to die in ways that make retrieving their corpses impossible.

Two dwarves were crushed by the Crusher. Whenever two go through the maze in opposite directions they step under the bridges. A new overpass is designed to let everybody walk over the trap following transit orders. The path is less obvious, so enemies should still go through the Crusher.

Pukako the Exiled Arsonist is now a grown dwarf. Urist Tomesglad's famed war giant eagle Kubuk was crushed by the pet slaughtering Crusher. Blood for the Blood God.

Quothest arrived:

(http://alleg.franontanaya.com/ardentdikes/quothest.png)

There's now 8 uninvited guests in Ardentdikes, one our caged Ettin.

3 migrants arrived. More ghosts were memorialized. The elves brought a few meager goods for trading, they left safely with three gold statues. Some tamed vultures were released so they act as surveyance drones.

Summer:

Ustuth the Fortifier failed to create an artifact and went melancholic. Another three everydwarves were crushed, as cage traps interfered with the transit orders.

We had the first birth in a very long while.

The golden tomb of Tobul the Lady of the Chambers was still engraved in an obsolescent language, so it's now being dug out and reworked to make it nicer. New accomodations were planned for Urist McDuck, including a well, a garden and access to a few rooms his mansion was isolated from. They'll be properly furnished and isolated before letting him in. Hopefully that will make him a bit more self sufficient.

(http://alleg.franontanaya.com/ardentdikes/ancientarmory.png)

During the works, it was noticed the ancient armory, flooded in the early years of the fortress, wasn't connected anymore to the river and a drainage pit was already carved under it. A wall was dug out and dwarves were sent to cut the trees that were blocking the flow. Two dwarves were flushed into the drain hole and died, one of them Onul the Doctoid, our second diagnostician. Another three migrants joined this crazy place.

On the 14th of Galena, six squads of goblins and trolls arrived. Some dwarves are still gathering garbage, so we'll see if they make it back inside safely.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 09, 2013, 03:04:31 am
Ardentdikes' strongest and safest year to date and there's seven eight deaths already, hah.

Edit: Forgot to count the melancholic clothier.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: bp920091 on January 09, 2013, 03:43:11 am
Ill take an overseers spot, should be !!FUN!!
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 09, 2013, 09:11:42 am
You can test that the previous save works well in your 31.25 install and that the FPS is acceptable.

A brief pre-update: the fortress survived the siege with only three casualties, one of them NotPete :(
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 09, 2013, 04:33:41 pm
Uh oh. Lava...
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 09, 2013, 05:15:15 pm
The eight squads of enemies surrounded the fortress as the Town Bell was rang. One rookie wrestler rushed the siege and died, though he saved a farmer that got inside in time. The troll squads went first: One went through the eastern grinder, which has probably been not functional since who knows when and I ordered to reopen to let the garbage collectors out. The traps stopped a few of them as they tried to tear apart the hatches. Urist Tomesglad, the Problematic Syrups and the Acolytes were sent to fight them. Turns out Urvad the Infected Soldier had stolen Tomesglad's adamantine war axe and she was fighting just with Scornedword, her steel shield. Fortunately, Doren the Mean Jailkeeper, Pukako the Exiled Arsonist, Katana Wordypaged the Gladness of Bravery and Astesh Stoppedwhip the Gleeful Lake of Glories took easily care of the trolls.

Another squad of trolls decided to test the Crusher after the addition of the overpass. I'm very pleased with the results:

(http://alleg.franontanaya.com/ardentdikes/trollstobecrushed.png)

The northern traps were overwhelmed by three squads of goblins and one of them got through. The marksdwarves were sent, but NotPete and Lielac went ahead alone. Sadly, NotPete didn't stand a chance. Lielac was luckier and fell to the level below.

(http://alleg.franontanaya.com/ardentdikes/NotPetedeath.png)

Katana's squad was sent to clear the remaining goblins. Katana ran ahead and went Kill Bill slicing his way through seven of them. Lokum the Acolyte decided to walk through the west gate, where half squad of goblins remained uncrushed, and promptly found red robes make for poor armor.

A small squad of three marksdwarves with Lielac, Zeocin and a recruit went out to shoot down the remaining units.

Autumn

All the storages near the surface are full, so a new one is designed in the space below the northeast corner of the dikes. Meanwhile it starts raining. Welcome to Steamdikes:

(http://alleg.franontanaya.com/ardentdikes/steamdike.png)

Spare bows and weapons are put in random traps. More tree overgrowth is ordered to be cut --many corridors were blocked already. A few migrants come to replace the casualties. Zolak the skinless yadda yada has arrived, the arrival of forgotten beasts isn't news anymore, they seem to be gathering all under our feet.

Right when the new storage room was being finished, the miner's pickaxe hit an old consrtuction... a long forgotten staircase carved in the magma flooded inner dike. Uh oh...

(http://alleg.franontanaya.com/ardentdikes/uhohlava.png)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 10, 2013, 06:22:50 am
The lava is almost contained, but whenever the flooding of the armory and the cemetery progresses enough, DF crashes. :'(
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 10, 2013, 07:03:34 am
Can't progress, here's the save (http://dffd.wimbli.com/file.php?id=7292).

In case this kills the fortress, it's all Lorbam the Broker's fault. He even went to sleep after what he did.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on January 10, 2013, 02:44:07 pm
Oh why not.  Downloading...
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on January 10, 2013, 03:33:08 pm
Aaand nope, she crashes.  Oh well.  If it worked it wouldn't be Ardentdikes.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: tryrar on January 11, 2013, 01:31:19 am
welp on the plus side u now have no excuses for creating an ardentdikes 2 in .34;it'll be several months still for toady to get the new version from what the logs are saying, so you can still get in a succession fort(and with the way forts go, you might get 3 and 4 in as well!)
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 11, 2013, 02:44:15 am
Yeah I was thinking about that already. A side story of Lesser Ardentdikes, where some dwarves took refuge to escape the infection. I already genned a suitable evil volcano embark.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 11, 2013, 12:10:02 pm
I have this (crop of the center of the embark, it's 5x5):

(http://alleg.franontanaya.com/ardentdikes2/embarkground.png)

The embark is practically flat but for what looks like Ardentdikes if it had been successfully casted in obsidian --except it's all soil and stone. :P The magma level is 1 below the ground, so channeling around the mountain is enough to have a magma moat.

Evil biome, with flux and deep metals (dunno which, I don't have DFHack), no aquifer. Year 1080, all four races alive and we are at war with the goblins.

The bad thing is it generated a lot of events, deaths and historical figures and the zipped savegame is 52MB :P
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: melkorp on January 11, 2013, 04:42:21 pm
Lets do this.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on January 11, 2013, 04:45:04 pm
I've tested that embark. It's really difficult to survive. It has flying zombies and zombifying evil clouds. :'(
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on August 14, 2013, 06:10:17 am
Somehow I forgot to link Moltenchannels (Ardentdikes II) (http://www.bay12forums.com/smf/index.php?topic=121621.msg3946780#msg3946780) here.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: CaptainArchmage on August 14, 2013, 05:04:28 pm
Somehow I forgot to link Moltenchannels (Ardentdikes II) (http://www.bay12forums.com/smf/index.php?topic=121621.msg3946780#msg3946780) here.

I've noticed some of the images have been going down. Is there any way the people can restore them?
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Wastedlabor on August 15, 2013, 03:44:41 am
If they digged them up and reuploaded them somewhere permanent. They probably expired due to lack of views.
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: Blitzgamer on October 13, 2015, 09:58:18 pm
this would be so much better if the images were still around :(
Title: Re: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)
Post by: bp920091 on October 14, 2015, 04:12:07 am
I think i can try and make sure i have uploaded images. I use dropbox, so the images SHOULD be good still.

I think i have an old save as well. Right after year 10, i think.

I can go look for it if there's demand.

Edit: nope, i was a part of ardentdikes 2, not 1 ( i still have that stuff for #2 though)