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Poll

Should we update to a new DF version?

Never!
- 1 (9.1%)
Update to DF 0.40.15 when Dwarf Therapist is available.
- 8 (72.7%)
Never mind DF 0.40.15, but maybe update later.
- 2 (18.2%)

Total Members Voted: 11


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Author Topic: Shadow empires  (Read 18675 times)

pisskop

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Re: Shadow empires
« Reply #75 on: October 10, 2014, 03:57:52 pm »

Late Winter, 0162

   -Forging is going, albiet slowly.  we we able to mine some metal laced ores and through unified effort send them to the forge.  We have 6 months to finish our work, although a full set of weapons has already been forged, in addition to some quality helmets.

   -We traded for some rope last season, and hooked up some sentries by the water.  When the cloud came, the puppies reported the bad news.
Spoiler (click to show/hide)
So, its not like we have infinite training, but we do have a source of beef.  Possibly a decontamination chamber could be constructed and a training depot built off this?

   -Do note that the cloud is restricted to one urist in height, and only plagues the ocean.

   -a Forgotten beast came by, but we had all the holes sealed up.  It was burning something, and there are reports of mini-quakes.  Cave-ins, essentially.  Probably caused by fire.

   -A miner was lost digging out the river cistern.  Though its funny, we sent a few topside to collect plants, and we dont need the cistern any longer.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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pisskop

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Re: Shadow empires
« Reply #76 on: October 10, 2014, 06:29:31 pm »

All that smoke?  That is my military being vaporized like so many Giant olms and Cave crocs before them.
Spoiler (click to show/hide)

 . . . well then.  Apparently one of my dwarves used a wooden floor hatch they shouldn't have and . . . the FB that was setting fire to the caverns got out.  Plus side?  I have plenty of armor and weapons for picking at my leisure.  Down side?  My companions will likely be worldgen stock and this fort is dead.

Do I also play my adventurer out, or pass it on?

----

Make it Stop.
Spoiler (click to show/hide)
Seriously.  Make the appointment spam stop.

So, my very first lost fortress this version.  Why so much spam, Toads?
« Last Edit: October 10, 2014, 06:43:39 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Shadow empires
« Reply #77 on: October 10, 2014, 06:50:51 pm »

http://dffd.wimbli.com/file.php?id=9897

WoundGuard, we hardly knew yee.


Don note:  I have included the most recent exports required by Legends Viewer, and tucked them into the save file, in their own folder.
« Last Edit: October 10, 2014, 06:52:49 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: Shadow empires
« Reply #78 on: October 10, 2014, 11:01:38 pm »

Thank you for your report, the ruins on Woundguard will remain as a warning to others. May Coop Castle's next venture prove more successful. I will check the legends left behind. Did you get the description of the Forgotten Beast?

Prudent Viper, you're up next. Pisskop's save file is in traditional ascii graphics, if you're fine with that you can start your fortress from there directly. Otherwise I will convert the file to Phoebus' Graphics Set and do some tests to be sure I don't 'foul' anything up in the process.

I will take this opportunity to remind people that

The challenge of Shadow Empires awaits
if you want to take part please read the first two posts of the thread then select a civilization from this post. Any new players will be added after Timeless Bob, after them it will be my turn.

[EDIT] Second post of thread updated.
[EDITx2] Save file corrupt!
[EDITx3] Placed 'Woundguard' on the civilization map.
« Last Edit: October 11, 2014, 03:52:52 am by ptb_ptb »
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Prudent Viper

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Re: Shadow empires
« Reply #79 on: October 11, 2014, 07:59:49 am »

Excellent. I am absolutely fine with that. I'm in a monogamous relationship with ASCII.

I'll do my civilisation proud! Or kill them all off. Y'know, one or the other.
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ptb_ptb

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Re: Shadow empires
« Reply #80 on: October 11, 2014, 08:18:21 am »

Excellent. I am absolutely fine with that. I'm in a monogamous relationship with ASCII.

I'll do my civilisation proud! Or kill them all off. Y'know, one or the other.

Great. We've just got to wait for pisskop to fix the save file download. It's missing about 600 files!  :o
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pisskop

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Re: Shadow empires
« Reply #81 on: October 11, 2014, 09:59:38 am »

Hi ho.  My files broked.  I suppose since the fort fell, anyhow, that you should let me mark the location on the map with a zero point embark/death or just move on.


For what it was worth, it was some horned insect thing that spat fire.  Like Shedim, I imagine.
Spoiler (click to show/hide)

Again.  I'm not entirely sure what happened, but it was my fault.
« Last Edit: October 11, 2014, 10:06:03 am by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: Shadow empires
« Reply #82 on: October 11, 2014, 10:06:32 am »

Hi ho.  My files broked.  I suppose since the fort fell, anyhow, that you should let me mark the location on the map with a zero point embark/death or just move on.

Er, let's see ...

* 162 Early Spring Coop Castle (pisskop) founded Woundguard in a challenging location.
* 163 Mid Spring  Rushan Quakelances the Intense Eviscerator of Lakes was unwisely let loose by a foolish dwarf. The first to die was Bim Guildblaze, the rest soon followed.
* Woundguard did not survive long enough to produce a participating adventurer.
* 164 Early Summer The leaders of The Cooperative Castle, embarrassed by their venture's failure, sent an assassin back in time to kill the founder of Woundguard in 161 Late Winter. The gears of the universe grind as time rewinds.



Prudent Viper? Here's the world save file. You may want to re-read the first two posts of the thread to refresh your memory.

http://dffd.wimbli.com/file.php?id=9834
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Prudent Viper

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Re: Shadow empires
« Reply #83 on: October 14, 2014, 09:42:54 am »

Regretfully, I may have to withdraw. Something...unexpected has come up. I do apologise, gents.
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ptb_ptb

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Re: Shadow empires
« Reply #84 on: October 14, 2014, 10:20:46 am »

Regretfully, I may have to withdraw. Something...unexpected has come up. I do apologise, gents.
Sorry to hear that. Would you be interested / able to come back in one or two weeks? We could postpone your turn till later.

Timeless Bob. Looks like it's your turn now. Ascii save file is here:

http://dffd.wimbli.com/file.php?id=9834

If you'd prefer to use Phoebus' Graphics Set let me know and I'll convert, test and put up a link. :)
« Last Edit: October 14, 2014, 10:22:17 am by ptb_ptb »
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Timeless Bob

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Re: Shadow empires
« Reply #85 on: October 14, 2014, 05:29:00 pm »

I'd definitely prefer the Pheobus graphics pack please.
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Dwarfopoly
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Bloodlines of the Forii

ptb_ptb

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Re: Shadow empires
« Reply #86 on: October 14, 2014, 08:34:52 pm »

I'd definitely prefer the Pheobus graphics pack please.

Ha, I forgot that I already have that file. Just extract and put in the save folder of your (Phoebus' Graphics Set installed) Dwarf Fortress. Unfortunately pisskop lost his turn result so it's still a blank slate.

http://dffd.wimbli.com/file.php?id=9833
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Timeless Bob

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Re: Shadow empires
« Reply #87 on: October 14, 2014, 09:05:39 pm »

No prob.  Downloading now.
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Timeless Bob

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Re: Shadow empires
« Reply #88 on: October 15, 2014, 10:03:04 pm »

Aaaand finished!


Granite the 15th, Year 162
Spoiler (click to show/hide)

16th the Limestone, Year 162
Spoiler (click to show/hide)

21st the Sandstone, Year 162
Spoiler (click to show/hide)

27th the Opal, Year 162
Spoiler (click to show/hide)

8th the Obsidian, Year 162
Spoiler (click to show/hide)

2nd the Granite, Year 163
Spoiler (click to show/hide)

24th the Slate, 163
Spoiler (click to show/hide)

27th the Slate, 163
Spoiler (click to show/hide)

8th the Felsite, 163
Spoiler (click to show/hide)

13th the Felsite, 163
Spoiler (click to show/hide)

17th the Malachite, Year 163
Spoiler (click to show/hide)

18th the Malachite, Year 163
Spoiler (click to show/hide)

19th the Malachite
Spoiler (click to show/hide)

25th the Malachite, Year 163
Spoiler (click to show/hide)

27th the Malachite, Year 163
Spoiler (click to show/hide)

Galena the 15th, Year 163:
Spoiler (click to show/hide)

« Last Edit: October 15, 2014, 10:11:34 pm by Timeless Bob »
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ptb_ptb

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Re: Shadow empires
« Reply #89 on: October 19, 2014, 03:17:46 am »

Whoops! I missed the 'Aaaand finished!' post.  :(

Oh my goodness! The clan MacDuff has been through a dramatic (nay, traumatic) time and still managed to survive. Congratulations to Timeless Bob for really breathing life into the battles.

I have updated the second post and put Bom Sog on the maps. Prudent Viper has not contacted me yet so I presume he is still too busy or otherwise engaged to take a turn now. So it's my turn now.

-=--=-=-=-=-=-=-=-=-=-=-=-=-=-

Last Chance for anybody to join in this round of the game.

After my 'fortress building' turn is complete, and Prudent Viper (if he returns), the Adventurer phase will start. Anybody who is interested should apply to take part before then.

-=--=-=-=-=-=-=-=-=-=-=-=-=-=-

I have decided to form the Clan "Iron Fist" (datan dur) in the civilization "The Gloved Key". I have up to one real-time week to survive one and a half game years, hopefully leaving useful equipment behind me. Updates to follow.
« Last Edit: October 19, 2014, 04:37:31 am by ptb_ptb »
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